Oblivion talk:Responsibility

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[edit] Enemy NPC responsibility

I'm currently trying to get my character to have the required combination of personality, fame and infamy to make hostile NPCs friendly. I know most hostiles usually have low responsibility but it would help to know their stats as their initial disposition depends on fame/infamy which depend on their responsibility. --Sundaroct131088 20:38, 28 September 2007 (EDT)

[edit] Why not?

Why not add a list that catagorizes people by their responsiblity?99.237.166.44 21:35, 28 May 2008 (EDT)

It's not difficult to do... but why would that be helpful for anything? –RpehTCE 04:46, 29 May 2008 (EDT)


[edit] Brother Martin

He has observed me stealing an imperial guard horse and commented "I didn't see a thing". Mazoga the Orc will also ignore theft (as long as it's not her you're stealing from) —The preceding unsigned comment was added by 119.40.108.90 (talkcontribs).

[edit] Changing Responsibility

How does one change responsibility via console commands, if possible? --M'aiq wishes you well 01:23, 21 August 2008 (EDT)

In the console, click on the NPC you want to change and then type setav responsibility x where x is the new number. You can turn any merchant into a fence with that. -Rpeh*T*C*E* 02:35, 21 August 2008 (EDT)

[edit] How can you see a NPCs responsiblity number?

this article does a great job of explaining what responsibility is, but it does not explain how a player can see a NPCs responsiblity number. Can someone add this, or explain it here, and I will add it. 64.233.160.136 12:02, 1 October 2008 (EDT)

You have to use the console, or the CS. Each NPC's page shows the figure in their infobox. No more details are necessary on this article. -Rpeh*T*C*E* 12:15, 1 October 2008 (EDT)
Oh, CS = construction set. Oblivion:Console is only available on PCs, got it. 64.233.160.136 12:55, 1 October 2008 (EDT)

[edit] Information for casual players and newbs should be on this page

I added:

A NPC's Responsibility number can only be viewed with the construction set or Console.

This was deleted. This site is by far the very best resource for Oblivion. This site's biggest weakness though, is how overly technical it is, written by veternan oblivion players, many who have forgotten what it is like to be a new. Whereas it is obvious to veterans that "All stats that are not directly related to items or the player can only be read with the CS." This is not obvious to newer players. It is a legitamate question to ask: How can a person see these stats? Pages and page of complex graphs and statistics are welcomed, and a short sentence explaining what is obvious to veterans, is deleted.

If there are several stat pages which "can only be read with the CS." Maybe a new template explain this this warranted for everyone of these pages. Can I ask what other pages are like "Responsibility"? 64.233.160.136 15:36, 1 October 2008 (EDT)

No, sorry. The same is true of health, magicka, aggression, factions... there really is no point in mentioning it here. –RpehTCE 15:57, 1 October 2008 (EDT)
The general information has been added to Oblivion:Attributes#NPC Attributes, and a few responsibility-specific details have been added to this article (i.e., the fact that it very rarely changes from the value provided on an NPC's wiki article). Hopefully that covers everyone's concerns. --NepheleTalk 14:49, 4 October 2008 (EDT)

[edit] No link?

This article is under the attributes trail, but the link is absent from the attributes page. Should something mentioning responsibility be added to that page? Penguin0719 20:02, 1 October 2008 (EDT)

Done. See Oblivion:Attributes#NPC Attributes, and the updated Template:Attributes footer. --NepheleTalk 14:49, 4 October 2008 (EDT)

[edit] Theft Responsibility Error?

The article says that an NPC will steal what they need if their responsibility is "below 30", yet I recently saw Bazur gro-Gharz steal from the Newlands Lodge. His page says his responsibility is 50. --Debatra 20:15, 17 July 2009 (UTC)

[edit] Severe bug with hostiles with responsibility higher than 0

I found a severe bug that occurs if hostiles' responsibility is set to a value higher than 0 (usually 50). This bug occurs, for example on the Den of Thieves and Information Gathering quests:

http://www.uesp.net/wiki/Oblivion:Den_of_Thieves

http://www.uesp.net/wiki/Oblivion:Information_Gathering

If you perform an assault on an enemy (an assault is either a sneak attack or casting a HOSTILE spell while invisible or in sneak mode; the number of assaults on the player statistics page will increase by the number of enemies affected), the entire dungeon will storm towards your location, all enemies will become aware of you and attack you. Sometimes if enemies are VERY FAR away, at the other end of the dungeon, they will not become alerted, but those within a radius of approximately 300 metres will definitely be alerted. You can see this by casting a very powerful Detect Life on self (you can stack several spells to increase it to a magnitude of ca. 350). As soon as you cast a hostile spell while invisible or sneaking, enemies in other parts of the dungeon that would normally have no idea you are there will immediately start moving towards you and will be all over you within 5 seconds.

If you allow enemies in front of you to become aware of yourself, enemies in other parts of the dungeon will NOT be alerted, even enemies behind the next corner will not know you are there. But this of course is a very stupid idea, as you would fail to take the enemies by surprise.

This problem will never occur with bandits, because their responsibility is set to 0. Setting the responsibility of all enemies in both cells mentioned above to 0 fixes this bug. But actually the responsibility doesn't have to be exactly 0. I tested different values and found out that a responsibility of exactly 27 is sufficient to prevent them from reacting to assaults. Any number higher than 27 will trigger the bug.

You can change the responsibility through the console using the command "setav responsibility 0", but since you have to change the value for all NPCs, it's far better to do this through the CS, just open the AI tab on the character sheets for all NPC objects in these dungeons and change the responsibility value from 50 to 0.

I think this bug occurs, because enemies are not really hostile towards you until they detect you. If you assault them, they will run away a few metres, shouting the same nonsense as any other FRIENDLY npc in Oblivion. If you cast a short duration frenzy spell on them, their aggression will be reset to 0 and they will stop attacking you (aggression reset from 100 to 0 and Calm state is cancelled when frenzy wears off). If you cast a charm spell on them, they won't attack you. This may have something to do with the fame/infamy values, I think if your fame is too high, it may mess up the NPC responses. So the game actually thinks you are currently assaulting a friendly NPC, not just some bandit.

In any case, it's impossible to fight 10-15 enemies at once, and you are not supposed to, that's why enemies are spread through a dungeon. So it looks like a bug to me, probably an oversight on Bethesda's part. WRFan 10:28, 17 October 2009 (UTC)

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