Oblivion talk:Peryite
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The Oblivion map is large, and the compass arrows don't help much (since you can't fly over the lava). I tried to note where the five souls are, but I'm blamed if I can tell you their relative location. Zompist 01:40, 24 July 2006 (EDT)
- Near the bridges you start out at; some corpses on huge skewers are prominent landmarks.
- Next to the entrance to the Blood Well (the huge tower). (The tower has a Blood Fountain and Magickal Essences at the top.)
- By one of the doors of the Sightless Grotto.
- By some enormous clawed spikes.
- On a little island you have to jump over to.
If you haven't been to Oblivion before, note that Fleshy Pods are the equivalent of treasure chests, Blood Fountains heal you, and Magickal Essences replenish magicka.
Contents |
[edit] Bug Warning
- WARNING This quest is known to have a bug where you may not have a portal opened upon capturing all the souls. Make sure you make a save point before you start this quest!
This note was added to the article; I moved it here. Can anyone provide more details on this bug? For example, what actions trigger the bug, what to do or what not to do? Given that nobody has posted anything about this before, I doubt this is a really common problem, so it's not clear that such a dramatic and uninformative warning is appropriate. --Nephele 00:30, 18 February 2007 (EST)
Well, recently I encountered a bug where the game wouldn't recognize that I saved Kewan, so even after I saved all five souls, the portal wouldn't show up, and even if I skipped the stages with the console to open said portal, it wouldn't let me go through. The only way I was able to complete the quest was to revert to a previous save from before I went into the realm, skip to quest stage 90, then talk to Peryite to hear his message and get Spell Breaker that way. I've seen this happen with at least two characters I've played. Anyway, I only pointed that out because it sounds somewhat similar to that warning. --Chill02 05:48, 24 September 2009 (UTC)
[edit] Planes of Oblivion - Peryite's Realm
Does anyone fine it odd that Peryite's worshippers seem to be stuck in Mehrunes Dagon's plane of Oblivion instead of Peryite's? I could extrapolate that since it is said that Peryite’s pits are inaccessable to mortals that those attempting to reach their got stuck in another plane instead. The actual plane of Oblivion that you end up in is actually called Peryite's Realm though, it's all a bit confusing. Grandmaster z0b 20:03, 11 April 2007 (EDT)
- It's called developer laziness. Either that or they wanted to save the revelation of an entire daedric plane for an expansion instead of a small shrine quest. --193.71.103.180 21:30, 23 July 2007 (EDT)
- Considering the amount of work that went into Oblivion already, this is hardly surprising. The same goes for Boethia's plane. --Twentyfists 15:16, 1 May 2008 (EDT)
[edit] Peryite's worshippers
does anyone else find them great to train on? they are paralyzed and invincible so smack them around all day long, i maxed out my hand-to-hand skill when i discovered this (of course they revert back after you're done) —The preceding unsigned comment was added by 90.196.8.66 (talk • contribs).
- Umm... yeah. Perhaps that's why it's mentioned in the quest notes. And in general strategies for increasing combat skills. Not exactly a new idea, I'm sorry to say. --NepheleTalk 01:10, 16 October 2007 (EDT)
[edit] Just Curious
If lighting the Dragon Fires is supposed to seal the barriers between the rest of Oblivion and Tamriel, shouldnt this quest be impossible to do if you have completed the main quest?
- Peryite's realm isn't the same as Mehrunes Dagon's realm (Oblivion). Likely the designers simply reused the existing Oblivion items and landscape as it was easier than recreating an entire environment for a single quest. There is a similar situation with Boethia's daedric quest, where you are ostensibly sent to Boethia's plane, although in-game it is indistinguishable from Oblivion. --Saruuk 03:15, 23 May 2008 (EDT)
- The Dragonfires don't completely seal the barriers between Nirn and Oblivion. All they do is prevent the Daedra from coming into Tamriel uninvited. They can still be summoned, and and mortals can still pass into Oblivion at will (otherwise you wouldn't be able to do the Shivering Isles quests either). --Gaebrial 03:29, 23 May 2008 (EDT)
- Just a picky but rather the barrier only prevents Daedra from entering in uninvited. Aside from being summoned, portals could be opened before the Oblivion crisis for short durations and presumably still can afterwards. See liminal bridges. 62.251.15.186 06:47, 10 August 2008 (EDT) Proweler
- The Dragonfires remain unlit and the Amulet of Kings no longer exists at the end of the Main Quest. Nothing suggests that the barriers have been re-established. Oh, there's talk that Tamriel is free from the threat of Dagon forever, but that may simply be a result of that particular Prince's banishment by the avatar of Akatosh. —Dark Spark 01:31, 9 June 2008 (EDT)
- The barrier is restored because all portals are closed. Liminal Bridges notes something about how the portals duration is limited by the strength of the barrier. 62.251.15.186 06:47, 10 August 2008 (EDT) Proweler
[edit] Dungeon/wilderness music bug?
I just completed the quest and noticed that when I went into the tower, instead of hearing the dungeon music, the wilderness music was playing. Has anyone else experienced this? Just making sure before I add it. —The preceding unsigned comment was added by Blue deep (talk • contribs) on 29 June 2009.
- I checked, and the tower interior is indeed set to play Wilderness music (instead of Dungeon music). I don't think it's noteworthy enough to put it here, but I'm working on rewriting all articles on Oblivion Worlds so I'll remember to add the glitch to the Peryite Oblivion World article instead. --Timenn < talk > 19:23, 29 June 2009 (UTC)
[edit] Incorporeal Peryite Statue
When I attempted to speak to the statue I was unable to and as I walked toward it I went through it. If you have this problem then don't worry. You just have to save, exit and restart the game and the problem should sort itself. —The preceding unsigned comment was added by 78.111.204.67 (talk • contribs) on 22 July 2009.

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