Oblivion talk:Miscarcand (quest)
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[edit] Clean-up?
Just wondering: What needs cleaning up on this page? --GuildKnight 14:34, 16 January 2007 (EST)
Anyone? --GuildKnight 16:47, 30 January 2007 (EST)
- The only thing I can see wrong with it is the length of the 'Bugs' Section... --Ratwar 17:04, 30 January 2007 (EST)
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- I've gone ahead and removed the cleanup tag. The editor who placed it on the page is no longer active, so I don't think we'll ever get an answer on what problems were thought to be in need of fixing. Since then the page has been revised multiple times, and I don't see any obvious problems (such as formatting, first person comments, etc.) with the current version of the page. Yes, the Bugs section is fairly long, especially compared to the short "Detailed Walkthrough". But there are several bugs that can be triggered by this quest, yet not much in the way of noteworthy details about how to complete the quest otherwise. I did some reorg on the bug section a few days ago, and tried to consolidate some redundant info, but most of what's left seemed relevant to me. Of course, anyone else is welcome to take a shot at seeing if there's more that needs to be cut. --Nephele 23:32, 30 January 2007 (EST)
Thanks. Now it's not aggravating my OCD by being in the cleanup category :-) --GuildKnight 00:43, 1 February 2007 (EST)
[edit] Comments
- Could really use more information on this. I'm stuck in here & can't find the switches to activate the gates! Argh!!
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- If you would really like some information, it would be helpful if you actually made it clear what your problem is. --Nephele 22:31, 22 October 2006 (EDT)
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- I'm not the original poster, but I'm stuck here as well. I'm fairly sure I've found all the pressure plates (one on the wall and one on the floor) but the gate just before the door to Sel Vanua remains locked. Can anyone confirm *exactly* where the trigger to open the gate is located? —The preceding unsigned comment was added by 69.252.237.52 (talk • contribs).
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- Any chance that your version of the game is not patched? The patch notes include one item described as "Fixed an issue where Ayleid doors would not open when activated in Miscarcand." I've never encountered this problem myself (I installed the patch months ago), but it sounds consistent with the problem that you are describing. In which case, it's very possible that you've found the trigger already, the problem is just that you need to install the patch. --Nephele 23:20, 3 December 2006 (EST)
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[edit] A fairly standard Ayleid ruin dungeon crawl ensues.
Pretty much. Doing the quest at higher level results in the relatively easy goblin beserkers et al, and the more difficult higher level undead [e.g.; Dread Zombies, Skeleton Champions, etc.]. There's also a lich at the end summoning zombie guardians, but they're not too bad.
[edit] Chase
I decided to flee in the PC version and the King of Miscarcand chases me after closing the big Oblivion gate. So this isn't XBox specific. I was able to quick-travel however. --Alexander Nofftz 20:00, 23 October 2006 (EDT)
I ran away from the Lich, and completely forgot about him. The game behaved normally untill he turned up later in the game. But the Fighters Guild members from the desolate mine quest were there to help kill the Lich. (Not that the Lich was particularly hard, I don't see how people have trouble with them). - T0mm0 14:30, 15 November 2006 (EST)
Same here I ran and forgot about him and he was attack imperial city guards after I chose to pay a fine (I killed my Nights of the nine follower)Gdogg79 12:55, 6 May 2007 (EDT)gdogg79
I had a lot of trouble here, so I just ran through the ruin - didn't kill a single enemy. The King of Miscarcand followed all the way to Skingrad, where I punched a guard and payed the fine. This resulted in a fight between Miscarvand and two Guards. All combatants 'cept me were killed - I think the King fell off the bridge. I couldn't stop laughing.
[edit] King of Miscarand
Upon grabbing the Greater Welknyd stone, The stairs popped up and the rest of the storyline followed, but I never actually had to kill the king; I just ran as fast as I could back outside, where I encountered that problematic bug, but I fixed it by saving the game, reloading it, then going back into the ruins (rather quickly before the rest of the AI kicks in) and hitting the 'wait' option. I never encountered the King of Miscarand, and thus never killed him. Anyone else encounter this? --Darkheart 11:52, 1 March 2009 (EST)
[edit] UOP does not fix everything
There is a bug called Running from the King of Miscarcand, on which the article claims that UOP fixes it, and that visiting an Oblivion gate fixes it as well. I cannot confirm either of these. I use UOP. In Miscarcand, I defeated the King but fled from the zombies; I could not wait or fast-travel for some 10 minutes, but at some moment it started to work again, so I thought that the zombies either lost track of me or got killed by some monsters on the way, or whatever else happened. I forgot about the zombies, closed some Oblivion Gates (including the great one), did some quests. Today, I was spotted trespassing in Leyawiin, and paid the bounty. I appeared in front of the Leyawiin Castle, and suddendly the zombies were there! While the article even recommends this as a method to get rid of the zombies, this is very dangerous: citizens may rush in to help, accidentally hit the guards instead of the zombies (often happens with rangers) and get into a friendly-fire battle. (Yes, it happened to me this way. Now I'm going to try again and kill the zombies using the console to prevent long fighting. It seems that Oblivion's AI has the habit of triggering bugs in the most unappropriate moments...)\
Sometimes there is actually a bandit or a goblin that is following you that saw you outside of the ruins. It is not always a bug. I had this happen to me.
[edit] Moved Comment
I removed this comment made due to the conflicting nature of it with the current article:
- Occasionally the bug will "release" after a few moments, and you will be able to fast travel and rest, however they will still appear to attack you at some point.
Can someone check this? Thanks! ^_^ --Elliot(T-C) 04:17, 14 July 2009 (UTC)

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