Oblivion talk:Magicka
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[edit] Maxing Magicka
if i get 6 sigil stones(fortify inteliigence +50), and put one on each boots, legs, chest, helm, gaunlets, ring/necklace on my high elf (mage birthsign and 100 intel) will I have 750 magicka? which can then only get higher with atronach birthsign? thanks Gaunt
- Well, there aren't any sigil stones that provide +50 fortify intelligence. The strongest fortify intelligence possible from a sigil stone is +12. If you were somehow to get 6 items with +50 intelligence, you would get a +600 boost to your magicka, and therefore 1050 magicka in the case you mention. If you were to use six sigil stones with +50 fortify magicka then, yes, you would have 750 magicka.
- There are a lot of ways you could still go higher, though, if you really wanted to. For example, drink four fortify intelligence + fortify magicka potions (+692 magicka possible at max alchemy). For constant effect increases, you could try adding another 3 sigil stones' worth of fortify magicka (there are 6 armor slots, 2 rings, and 1 necklace available). Or you could read the Oghma Infinium when your intelligence is at 100. Or you could wear the maximum level Necromancer's Amulet instead of a sigil stone enchanted item.... --NepheleTalk 12:06, 30 June 2007 (EDT)
- thanks for advice. its says the sigil stone fortifies inteligence by 50 points (transcendant form) on this site. Sigil Stones nice info, also I thought there where only 6 sigil stones on the game. Gaunt 07:11, 1 July 2007 (EDT)
- No, it doesn't. You're looking at the tuple below the fortify intelligence sigil stone. That's absorb magicka; 50 points. --Saruuk 07:12, 1 July 2007 (EDT)
- Saruuk's right about the Fortify Intelligence line - 12 points is the max. Also, there are either 59 or 60 sigil stones (I'm not sure which - it's a bit confusing on the 100% Completion page). --RpehTalk 08:08, 1 July 2007 (EDT)
- yep just got a 12 point fortify one. very disapointing. why the heck does it say 50 point here?. now i can't decide which one to get! none of the effect amounts are listed. you sure there are 60 oblivion gates! 89.241.171.94 11:15, 1 July 2007 (EDT)
- Nowhere on the Sigil Stones page does it say that you will get a 50 point Fortify Intelligence sigil stone. At Oblivion:Sigil Stone#Fortify Intelligence the line correctly states that the possible strengths of a Fortify Intelligence Sigil Stone are 7, 8, 9, 10, or 12 points, the same as for every other fortify attribute effect. All of the effect amounts are listed in that table, so I'm really not sure why you are claiming that "none of the effect amounts are listed". And, yes, there are definitely 60 Oblivion Gates that can open, as long as you don't rush through the Main Quest and finish it as quickly as possible. --NepheleTalk 14:00, 1 July 2007 (EDT)
- Haha, i was getting confused with fortify magicka (gah same thing). I can do what i proposed i was just using the wrong word. anyhow i have my first 50 magicka sigil now thanks for help. some good adivce. Gaunt 16:10, 1 July 2007 (EDT)
- Nowhere on the Sigil Stones page does it say that you will get a 50 point Fortify Intelligence sigil stone. At Oblivion:Sigil Stone#Fortify Intelligence the line correctly states that the possible strengths of a Fortify Intelligence Sigil Stone are 7, 8, 9, 10, or 12 points, the same as for every other fortify attribute effect. All of the effect amounts are listed in that table, so I'm really not sure why you are claiming that "none of the effect amounts are listed". And, yes, there are definitely 60 Oblivion Gates that can open, as long as you don't rush through the Main Quest and finish it as quickly as possible. --NepheleTalk 14:00, 1 July 2007 (EDT)
- yep just got a 12 point fortify one. very disapointing. why the heck does it say 50 point here?. now i can't decide which one to get! none of the effect amounts are listed. you sure there are 60 oblivion gates! 89.241.171.94 11:15, 1 July 2007 (EDT)
- thanks for advice. its says the sigil stone fortifies inteligence by 50 points (transcendant form) on this site. Sigil Stones nice info, also I thought there where only 6 sigil stones on the game. Gaunt 07:11, 1 July 2007 (EDT)
[edit] Magicka Regeneration
I want to know how the game figures out and regenerates Magicka.Helper Unknown 07:40, 26 January 2008 (EST)
Figured it out alreadyHelper Unknown 20:54, 27 January 2008 (EST)
[edit] Highest Possible Magicka
- (moved from the article)
The highest possible Magika without no enchantments or birthsign increases is 300.
This seems to be wrong. Everything else on the article suggests that the max is 250 (int of 125 × 2). Am I just misunderstanding? –Rpeh•T•C•E• 10:21, 27 September 2008 (EDT)
[edit] max magicka
I have a question; i am a Nord, with intelligence 100, and i am enchanting everything in my equipment with sigil stones +50 magicka. does anyone know more ways to fortify my magicka, preferebly permanently? i am a master alchemist. arent there any glitches, bugs or tricks that can (significantly) enhance my magical powers? I was already thinking about duplicating the Oghma Infinium, but i think it is undroppable. (quest item) anyone with usefull information to get more powerfull would be greatly appreciated! —The preceding unsigned comment was added by 83.181.155.6 (talk • contribs) on 3 February 2009.
- Is there any particular reason why the information already provided in the article is insufficient? If there's a section on the article specifically addressing your question, then the chances are that it already contains everything the site's editors know, and therefore asking for more information isn't going to accomplish anything. --NepheleTalk 14:12, 26 February 2009 (EST)
This youtube video has information about duplicating the Oghma Infinium. http://www.youtube.com/watch?v=nGjd3wAi_5I Can someone confirm it works and add it to the Infinium page? 68.61.26.54 01:02, 2 August 2009 (UTC)
Hello again, heres a video by him that shows it actually happening. Looks like it may be a bug with fighters guild http://www.youtube.com/watch?v=HwdlHgkJlB8&feature=response_watch 68.61.26.54 02:01, 2 August 2009 (UTC)
[edit] Fortify Magic Bug?
hey, my name is luckyegg and i edited this article because i discovered something strange.
I discovered something. i have oblivion on the ps3. i make one spell (fortify magicka 100 points for 120 seconds) and named it "fortify magic 1". i make 10 times exactly the same spell but named it "fortify magic 2, fortify magic 3 and i have more then 1300 magicka on level 2 without enchantments. then i did the same for fortify strength. i can carry more then 3000 now.
my question is now. is this normal what i say or is this a bug that i discovered? —The preceding unsigned comment was added by 81.165.252.76 (talk • contribs) on 20 February 2009.
- It's normal. See this section. –Rpeh•T•C•E• 14:48, 20 February 2009 (EST)
[edit] What about...
Anyone thought of this? The Permanent Enchantment glitch could be pretty useful for increasing magicka. I mean enchanting items with Fortify Magicka or Fortify Intelligence. But, this really depends how long you want to spend on increasing your magicka, then again, this is pretty much cheating... so, yeah. Crail Fron 23:56, 7 April 2009 (EDT)
I have done this and wondered why I never saw it on any of the other boards. I started with a thief/ assassin type character and about 27 levels into the game I realized I couldn't do any of the good spells, then I found this glitch just messing around. You can use the dupe glitch to create multiple rings, gold for example, then use the enchanting table to fortify one ring with intelligence, name it "A" it will simplify things in the long run. Use the Dupe glitch again to make two of the now enchanted rings(ring "A"). You can only have two, equip one of them and then equip your bow, just as with the dupe glitch, bring up your menu and click twice on the unused arrows and then scroll down to "A" and drop the one that is not equiped, you will see that both the equiped and unequiped ring are removed, but you will still retain the boost to your intelligence. Just keep repeating this all the way through and name the next ring "B" because the game will still see you have the enchantment from ring "A" and not allow you to put it on, but by changing the name of the ring and creating new one you can just keep leveling up.
This was a lot easier than anything else I had tried and the only way for non-magic users to get enough magicka to cast larger spells. I know it is cheating, but it is a great way to get you magicka up and also your strength, allowing you to carry more goods, which is great for looting bodies and just taking everything and not having to pick through which items you want to take and which you want to leave.
If you need help with this I can be reached via myspace to answer your questions.
myspace.com/stupid_puppy 208.104.36.20 05:31, 7 May 2009 (EDT)
[edit] Imperial Mage
I was just wondering what would be the max magicka of an imperial mage with the apprentice birthsign. Im a newish player to oblivion and want a strong endgame character so ive chosen a mage with a combat specialisation. Any help would be great cheers.
[edit] Vampirism
Can't you use vampirism to boost your magicka even more? Helper Unknown 20:52, 11 October 2009 (UTC)

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