Oblivion talk:Followers

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[edit] Knights Of The Nine

Do the generic "Knights Of The Nine" respawn? —The preceding unsigned comment was added by Bambobo (talkcontribs).

Unfortunately I don't have the means to check this, but based on what I'm seeing here, I would say yes. --Eshe 18:45, 24 September 2007 (EDT)
Yes, they do. I've added it to the table. --NepheleTalk 01:54, 29 September 2007 (EDT)
Thanks.Could someone(If its possible) add a statistics page for the generic "knights of the nine" please. Id try myself but id make a mess of it plus I dont know how to get the infomation.--Bambobo 19:38, 13 October 2007 (EDT)

[edit] Maybe

..You should just * the ones who can't be used as allies outside their designated quests? There are quite a few which you can not use as allies up at the top currently.--Hicky 14:50, 3 March 2007 (EST)

It seems to me that having two separate lists would be more convenient. I think most people probably use this page to find out which NPCs can be used as general allies, so having a list that just provides that info seems easier than forcing readers to pay attention to whether or not there's an asterisk next to a name. At the moment there are probably alot of non-useful NPCs in the top list. The list was created by extraction from the construction set in order to ensure that it was complete, but it basically takes someone checking in-game to figure out exactly when and where each NPC is useful, and whether that really can be used to your advantage. So as people check them, some are being moved to the bottom. If you know of more NPCs that need to be moved, any help is always appreciated :) --Nephele 21:57, 5 March 2007 (EST)
I'll move some obviously useless allies down to the list below. It is alright to use ditto, right? :S--Hicky 14:59, 7 March 2007 (EST)
Perhaps something a bit longer than just "ditto" (especially since with the entries being in alphabetical order, it's unlikely that the similar entry is the one right before it), such as "Same as Dar-Ma". --Nephele 15:25, 7 March 2007 (EST)

[edit] Atronach

I think having the atronach familiars listed on this page is useful, since many readers come to this page to find out about anyone who can be used to help them fight in battles... I doubt the readers particularly care whether the ally is a NPC or a creature. I'd suggest either reword the intro to say that the page is not only NPCs or add another section for non-NPCs. --NepheleTalk 16:29, 8 April 2007 (EDT)

Question is - if you include these, then why not the Everscamps from that quest in Leyawiin? Or the sheep that follow you around if you carry apples? Or for that matter, why not include every summonable creature you can create with spells? Or anybody you can get to follow you with a Command spell? Sure, they're temporary, but you can always make another one, so hence they could be described as "respawning". (Also I believe there's a glitch that can result in permanent summons, though I may be thinking of Morrowind again.) --TheRealLurlock Talk 16:35, 8 April 2007 (EDT)
Sheep follow if you carry apples? COOL!.--Bambobo 19:40, 13 October 2007 (EDT)

[edit] Mage Apprentices

Does anyone know why when you're the ArchMage and you ask more than one Apprentice to follow you sometimes up to five will follow and other times only one, no matter who you ask? I think it may have something to do with the time of day or something. Grandmaster z0b 20:54, 15 April 2007 (EDT)

  • Is there also a finite number? Two have died following me, and there's 2 empty beds at night in the room where they all sleep.
  • I've been wandering the same thing, i've heard that sometimes 5 apprentices will follow you, and at others 1, for me it's always been 1. Anyone know how to get 5 follow you? (if you can)

[edit] Adoring Fan

It says that it is a list of all the NPCs that follow and fight for you and the adoring fan doesn't fight instead he will just run away does this mean that it should be reworded to suit the Adoring Fan?--Most Honored Listener 00:54, 2 August 2007 (EDT)

No, it's okay with me, =). Seriously, I think the mention in his description is sufficient since all of the other characters do. Perhaps a more experienced user can help you to be certain, but I really wouldn't worry about it. --Adoring Fan 23:30, 27 March 2008 (EDT)

[edit] Ulrich Leland

Why is Ulrich Leland listed? He's not essential when he starts following you(I tried it) and getting him killed that way affects the quest. --Sundaroct131088 11:32, 10 September 2007 (EDT)

Because he's a guard captain and 15 levels above you. If you did this quest early, say... level 1? Well, I doubt a level 16 guard captain will be killed by level 1 goblins... --Saruuk 19:47, 10 September 2007 (EDT)
Modryn Oreyn's a much better choice but I see your point. Thanks. --Sundaroct131088 22:27, 10 September 2007 (EDT)

[edit] Maximum Number of Followers?

I've not seen this message a maximum number of followers mentioned anywhere before, and I can't generate it after a quick test. Has anybody else seen this? --RpehTCE 01:58, 19 November 2007 (EST)

I've encountered this one during the battle for castle kvatch at lv. 50. I brought a lot of followers ( Mage Apprentice, Avita Vesnia, Battlehorn-man-at-arms, atronantch familiar ) just to give the guards some chance of surviving. I also told Martin to follow me ( same reason ), plus the three legion soldiers. Ten i got the message 'You've got too many folllowers'. In total, their're were indeed eight followers...LordDagon 05:00, 12 January 2008 (EST)
Same here, except I was level 24 and had Modryn Oren, Mazoga the Orc, The Jemayne bros, Berich Inian (the guy who has to unlock the guardhouse tunnel) and the legion soldiers. The message at the top left hand of the screen simply read "You have too many followers". 124.169.210.13 03:59, 25 January 2008 (EST)

[edit] Large entourage

(Comment moved from article) --Gaebrial 03:14, 5 March 2008 (EST)

As of now, I have Erthor, Brother Martin, a Strom Atronach, Adoring Fan, Ulrich Leland, Velwyn Benirus, Mazorga the Orc, Reynald and Guilbert Jemane, a Dark Brotherhood Murderer, Jauffre, and a Men-at-Arms, when I enter Cheydinhal, they all attack the Men-at-Arms, including the Cheydinhal guards, so things like this may occur also, and if you have too many, when walking across bridges in oblivon relams, most will fall off and die —The preceding unsigned comment was added by 24.151.115.208 (talkcontribs).

[edit] Followers Who Fight Each Other

The statement that says that followers may sometimes attck each other a completely true. I've seen it happen on numerous occasions, a few including a gaurd fight in Cheydinhal in which I had a Battlehorn Man-at-arms and a the Dark brotherhood female merchant (the one who becomes available after completing the Dark Brotherhood storyline). During the fight, the man-at-arms attacked and killed the Dark brotherhood follower. Another time, more recently, Ushnar's Skinned Hound, which was folowing me, and a storm atronach familiar, whom after fighting and defeating a mountain lion (with my help) started to attck each other. I had to load, because I knew the the Skinned Hound would die, and I have a serious sentimental attachment to it. But anyway, followers can indeed fight each other. -Nemicide 20:49, 20 March 2008 (EDT)

I'm not completely sure, but doesn't a follower switch to the player's faction? If not, the most likely reason this happened is because one of your followers was accidentally attacked in the brawl, and then fought after. Figgy 19:39, 26 May 2008 (EDT)
I wonder if it could ever happen that two following NPCs who were both marked essential would fight each other after accidentally hitting each other in a prior combat fighting by your side? The fight would never end!169.145.3.12 11:53, 5 June 2008 (EDT)
I don't see why not. Just the right combination of accidentally hitting each other or something similar could probably trigger such an event. --Robin Hood (TalkE-mailContribs) 15:19, 5 June 2008 (EDT)
This would be too obvious an oversight. There is probably some failsafe code that prevents this from happening. Sort of like when you cast frenzy on an NPC inside a building and then the other NPCs inside attack him. The frenzied NPC will run outside and the others will follow. When you go outside to see what has happened, one of the parties has mysteriously yielded and the battle is over.169.145.3.12 16:32, 5 June 2008 (EDT)
Let's not forget that essential NPCs can still be knocked out. --Debatra 02:00, 10 July 2008 (EDT)

[edit] Too many followers

Bold part moved from main article: == Notes ==

  • If you have eight followers and try to acquire a ninth, a message will pop up telling you "You have too many followers." This will continue to appear every so often, but won't make any difference, and more will continue to follow you.
--(ive seen this happen with as few as 5. it seems to happen easily with the battlehorn man-at-arms since theres no you already have a follower response. so it seems several follow you for a while but quickly, such as changing areas, you only have 1 of each type again. to get this i had night of nine, mage apprentice, murderer, adoring fan, and shadowmere parked outside while telling the men at arms to follow)-- —The preceding unsigned comment was added by 99.130.18.73 (talkcontribs).


[edit] Imperial Legion Followers

Under the latest patch I wasn't be able to get the 3 Imperial Legion Soldiers after me during the Breaking the Siege quest. They would go as far as the encampment but as soon as I went further they just neglected me and walked back to the encampment. I tried numerous ways out of the area, but it seems there's a magic wall preventing them from following me further then the Kvatch area. It seems like a reasonable fix because having them for the rest of your adventure would give a serious advantage. I don't know if this is related to the fact that I finished Breaking the Siege untill the part you can hand in the Ring and thereby lose the Imperial Guards. 83.119.201.237 08:10, 9 July 2008 (EDT)

[edit] Equipping Followers

I've been having trouble equipping followers with enchanted bound armor. They appear to be selecting their origional armor even if the stats on the bound equipment are significantly better. I think this may be due to the fact that bound equipment always has a gold value of zero, is this the case?

Also, the battlehorn men-at-arms appear to respawn their weapons and armor (essentially making it impossible to equip all your castle guards with magically armor). I found this that implies that generic named followers will respawn their equipment on fast travel or perhaps another load event; can someone confirm this?

[edit] Amusei

The statement regarding Amusei and Lost Histories quest is incorrect. Amusei will follow you around indefinitely if you do not walk to a precise spot on the path between Skingrad Castle and Skingrad East Gate about halfway between the two.75.196.104.223 10:03, 16 August 2008 (EDT)

[edit] Difficulty Question

(Question moved here from Talk:Main Page)

Im Somewhat new to the Elder Scrolls Oblivion game, So far My strongest character is a Breton, level 31 Mage, Arch-Mage in the Mages guild ( with help from your guide :) ), And well i was just wondering, If i was to put the game on easy, would it make my allys and minions weaker? My friend taught me of the Easy difficulty level and my minions seem to be doing little or no damage at all to enemies, i dont even think of using minions anymore due to this sad fact, should i change the difficulty back to normal and let my minions do more work and recieve more credit? —The preceding unsigned comment was added by 97.97.91.109 (talkcontribs) on 21 August 2008.

Their effectiveness and durability goes down at the same rate as your enemies so they should be doing about the same amount of damage. If not they should be more durable. You're already bending the rules with followers; no need to cheat with the difficulty ;) 66.167.32.222 04:16, 27 August 2008 (EDT)

[edit] Equipping certain followers

To make certain followers, whose inventories don't completely respawn (like the Jemane brothers), into better fighters, just do this: 1. Give them a bound cuirass and greaves. 2. Once they wear those, pickpocket their regular clothes. 3. Then reverse-pickpocket some enchanted zero-weight clothes onto them, I usually use the element shield sigil stones for good defense. 4. After their armor eventually breaks, they'll wear the enchanted clothes; it's better than any armor! Guilbert Jemane can beat pretty much any city guard or imperial watchman one on one after that.

This has already been mentioned many times all over the site. --Darth NANAME 19:28, 4 September 2008 (EDT)

[edit] Followers don't want to draw weapons

I have mazoga the orc and viranus donton following me. I have given them bows, arrows, swords and shields (and a collection of reflect damage items) and used the console to force them to wear it.

However, after killing a few daedra, the followers will not engage in battle with more daedra. They stand around crying in pain as they are hit but refuse to fight back. The only way i can make them fight again is to resurrect and add all their items again.

Is there a way around this? They seem to realise the are in a fight, as I cannot talk to them while they are being attacked. They just refuse to draw their sword and hit back. 203.91.84.7 06:14, 19 October 2008 (EDT)

found it. I was saying equipitem (item) 1. Placing 1 at the end confuses them. Removed it and they properly attack. 203.91.84.7 09:34, 31 October 2008 (EDT)
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