Oblivion talk:Endurance

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In the Health Gains table, Case 1 and Case 3 look way wrong, or all the other cases do. Can anyone explain this or is it just wrong? --Dev akm 13:14, 14 February 2007 (EST)

What do you think looks so wrong about cases 1 and 3? I could go back and double check my notes for typos, but quickly looking over the table I don't see anything that stands out as wrong. The numbers here are taken from in game, not just from some abstract number-crunching. I used the console to artificially boost a level 1 character's skills, one level at a time, and went through the standard sleep-and-level-up dialogue box at each level (so the endurance bonuses are done naturally, it's only the skills that were tweaked artificially).
The basic point of the table is that if you immediately use +5 bonuses to increase your endurance at every level you definitely end up with more health than if you wait until later to increase endurance. So in cases 1 and 3 the health ends up being much higher just because the endurance was increased starting at level 1 (instead of waiting until level 7 or level 12). --Nephele 18:23, 14 February 2007 (EST)
Actually, on further inspection it looks like the table isn't wrong, but the formula is oversimplified. The discrepancy in the formula happens when your Endurance is increasing. Given the formula of "Health increase on leveling = Endurance ÷ 10", then all the entries where your Endurance is constant make sense. But, when your Endurance increases, then the formula becomes "Health increase on leveling = Endurance ÷ 10 + (Endurance Gain * 2)". This is how, for example, Case 1 goes from 60 Health at Lvl-1 to 73 Health at Lvl-2. I guess you may have assumed this fact was covered by the other formula, "Starting health = Endurance × 2", but really the fact that starting health gets recalculated every level is not clear at all. Make sense? --Dev akm 10:32, 15 February 2007 (EST)
Good point. I've done a bit of rewording and added a sentence to hopefully make it more obvious. Does it work any better now? --Nephele 11:22, 15 February 2007 (EST)
Great! That helps a lot. I added one more sentence just to make sure it's clear. Thanks! --Dev akm 13:20, 15 February 2007 (EST)

Contents

[edit] 688 health at level 50

if you stated as say an orc then used a +10 endurance birthsign and had endurance as a favorite attribute and got +5's on each level up, you would have 100 endurance at level 7 and at level 50 you would have 688 health

    it could work, i started off as a nord and maxed out my endurance at 11, but at level 48, i have 654 health71.222.239.67 19:27, 21 August 2007 (EDT)

[edit] Bigger Endurance bonus

if you fortify your endurance to 200, do you get a +20 bonus to your health, or does the game calculate it off of base endurance?71.222.239.67 19:27, 21 August 2007 (EDT)

Yes, you get a +20 health bonus (relative to your health at endurance=100). As stated in the article's Notes:
Any Fortify Endurance effect will also provide a health increase (equal to two times the endurance boost).
and
Fortifying endurance to values greater than 100 continues to increase the player's health and fatigue.
--NepheleTalk 00:30, 22 August 2007 (EDT)

[edit] Fortify Endurance before leveling

Does anyone know what happens when you fortify your endurance before sleeping to level up? Will the game calculate the extra points when adding additional HP? I doubt it but just wanted to check. --piercethetruth

My understanding would be that it only alters your extra health if it comes from an ability or other type of fortification that affects your base endurance. In other words, a standard spell or enchanted item would have no effect. But some of the rare Attribute Bonuses, such as Mara's Blessing from Knights of the Nine, would make a difference. I haven't tested this myself, though. --NepheleTalk 02:05, 14 November 2007 (EST)

[edit] Questions

So endurance doesn't affect how much damage you take from blows? Only how much health you have? Which is a more efficient spell, Fortify Endurance or Fortify Health?

No, it doesn't. Your Armor rating determines how much damage you take from melee attacks and arrows. As for which spell is better, take a look at this (a comparison between the two spells is made on the page).--Willyhead/t 19:41, 11 April 2009 (EDT)

[edit] Maximum Health

I have been trying to get a definite maximum health for a character to get by level 30 including the KOTK Mara Blessing, which raises endurance by 5 points and the Shivering Isles Felldew Glitch. I am using the xbox so I will be a little slow but using abstract calculations I have gotten 394 health for an Altmer at level 30. If anyone can get it higher let me know, I will put up a chart and guide once I have gameplay tested it.67.80.218.171 22:02, 4 September 2009 Nordickie 22:04, 4 September 2009 (UTC)

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