Oblivion talk:Construction Set

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[edit] Justification for Article

I'm sure that more than a few editors are immediately going to wonder why on earth I've bothered to create this article ;) But after a fair bit of consideration, I think it really is needed.

First, let me emphasize that I do not think UESP should try to document the construction set. As already stated by Wrye, there is no reason for UESP to duplicate content that is being maintained on a wiki hosted by Bethesda, namely the TESCS Wiki. TESCS Wiki should continue to be the primary source for information on how to use the construction set.

However, I think that a topic that warrants entire wiki probably deserves at least one article on UESP. The construction set is mentioned countless times in Oblivion articles, but someone who encounters one of those mentions and then does a UESP search for "construction set" will find no obvious resources explaining what the CS is. I've had to answer questions about "what is the construction set" or "where do I get the construction set" countless times on IRC, on my talk page, and elsewhere. A basic article can provide answers to readers' most common questions about the construction set.

I also wanted a central place to document known cases where the CS data should not be directly used in UESP articles. There are some known "quirks" with the numbers displayed in the construction set. Some of these may be irrelevant or self-explanatory to modders. But they are of interest to UESP editors and potentially even UESP readers. Therefore, this type of information may not be useful at TESCS Wiki but is appropriate here.

Having decided that I wanted to put together this article, I then spent some time considering whether this article was more appropriate in the the Tes4Mod or in the Oblivion namespace. I chose Oblivion based upon the example of articles such as Console and also based upon the focus of the article. It's definitely not intended to be an article to help people who are interested in modding the game. Rather it's an article to help readers and editors of Oblivion articles. I'm expecting that other people will have other opinions. Instead of discussing it ahead of time, I've decided to go ahead and follow my gut instinct and post it as an Oblivion article. In particular, I think other editors probably need to see the article content to get an idea of its scope, so a decision wouldn't have been possible beforehand. If there's a consensus that Tes4Mod would be the better namespace, it can all easily be moved. --NepheleTalk 02:22, 15 January 2008 (EST)

[edit] Version

at the end of the first and second paragraph it says about the error "File is a higher version than this EXE can load" and i read around it and it didnt say how to solve the problem and i really wanted to get my construction set working again —The preceding unsigned comment was added by 212.139.101.88 (talkcontribs) on 10 August 2008.

You need to download the latest version of the construction set. --NepheleTalk 10:27, 10 August 2008 (EDT)

[edit] Unofficial Oblivion Mods on PS3 ?

So you mean that any Unofficial Oblivion mod can somehow be used to PS3. And if yes how can I install on my PS3 —The preceding unsigned comment was added by Gladiator (talkcontribs) on 18 September 2008.

No. Only the PC version can use unofficial mods. I'm not sure where you were given any other point of view! –RpehTCE 09:41, 18 September 2008 (EDT)
I must have misunderstood what was said in the last paragraph. Anyway. And what about the Officials I don't mean SI but the others. And is there any Hawked PS3 firmware that allows PC Unofficial TES4 Mods to be installed? —The preceding unsigned comment was added by Gladiator (talkcontribs) on 19 September 2008.
Unfortunately only the Shivering Isles and the Knights of the Nine plugin are available for the PS3. I've heard of no possibility to install third-party plugins on the PS3 (or XBox360) --Timenn < talk > 07:23, 19 September 2008 (EDT)

[edit] Help with using the Construction Set.

I know the UESP is generally uninterested in the creation of a Construction Set help guide/ FAQ, whatever. I know there is a whole other wiki for it, but I find it all kind of... bland. I'm not saying I'll make whole big edition to the wiki on modding, but entertaining the idea of helping newbie modders with the CS. Don't freak out I won't do anything serious at the moment, but I'm interested. Plus, after three years of existence oblivion is just about done pumping out content for users to write about. If a Modding section was added the UESP would really become a work in progress again, and who doesn't want that. I'm sure you moderators are a little tired of simply fixing spelling errors and deleting others mistakes. Elder Scrolls V is over a year away do you really want a drought of knowledge coming in?Ag2013 21:52, 22 March 2009 (EDT)

We do have a modding section. Please note the content on the top of the page and the discussion section for the page on what goes there. Those generally cover the policy for the site. Regarding the cS in specific... No, we should not go there. If you're looking to help out in that area, the CS Wiki is the place to go. As for more general mod info, we largely are focussed on 1) where the CS Wiki may not want to go for one reason or another (e.g. mod and save file format); and 2) a few, focussed mod and mod project pages. Again, see the previous discussion for this. --Wrye 00:28, 23 March 2009 (EDT)
Agreed. Plus, for what it's worth, there's definitely no "drought". There are currently major efforts to document the Tamriel Rebuilt mod (here and here), plus a project to rewrite our Oblivion NPC pages (here). That's in addition to new information that just keeps coming on all the games. –RpehTCE 01:35, 23 March 2009 (EDT)
Thanks, I had no idea about the modding section and I've been using the wiki for years. As until recently I only had oblivion for 360 and when I tried to find a way to contribute... well I couldn't. Then I decided to look into player created content I was amazed. I guess you can fill in the blanks. Any who, now I have "plenty" to write about.Ag2013 09:07, 28 March 2009 (EDT)

[edit] Installation Error Fixes?

Alright, so I've downloaded the Construction Set, and when I try to install it, when it gets to the readme.txt file, I get a popup saying some kind of error occurred. I only notice the Error: Catastrophic Failure as suggesting something bad.

Anyway, I did redownload it, but still the same thing happened. (possible that I used a data traveler after the download was done?) 64.179.86.33 01:41, 10 May 2009 (EDT)

[edit] Remodeling Weatherleah for the brothers

Long after completing the Weatherleah quest to reunite the brothers and take back their home south of Chorrol, I figured they would clean up their house a bit, especially all the bones lying around. But they don't (confirm?).

I have just started experimenting with the TES Construction Set, and figured I'd try cleaning up their house a bit, by adding decorative things in the house and removing all the broken clutter. However, when I opened the Weatherleah interior, it seems they have merged two maps together. One seems to be what the house looked like before the trolls took over, and the other is the result after they trashed the place. I tried removing all the broken things, and that worked. But nothing that I added showed up; the house was just empty. Not sure if the actual quest is preventing this? I'm not knowledgeable when it comes to the scripting engine Oblivion uses, so I couldn't discover the issue myself.

Could someone point me out int he right direction?

98.21.77.10 16:10, 3 October 2009 (UTC)

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