Oblivion:The Desolate Mine (quest)

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Image:OB-qico-FightersGuild.png
Deliver a weapons shipment to the Desolate Mine.  edit


Fighters Guild members awaiting their delivery.


[edit] Quick Walkthrough

  1. Speak with Burz gro-Khash, he needs you to bring a weapon cache to some Guild members at the Desolate Mine.
  2. Make your way NW to the Mine, take care of any enemies guarding the entrance, once inside speak with Rienna.
  3. After discovering each member's preferred method of killing the Goblins, hand the weapons out to the Guild members appropriately.
  4. Head into the bowels of the Mine with the other three Guild members and eliminate all standing resistance.
  5. Once the Mine is clear return to Burz gro-Khash for a leveled Gold reward that is based on how many of the three Guild members survived.

[edit] Detailed Walkthrough

If you start the Fighters Guild quests in Cheydinhal, this will be your first Fighters Guild quest. If you instead start in Anvil, you will first complete A Rat Problem and The Unfortunate Shopkeeper, and then be told to complete this quest before advancing.

[edit] A Simple Weapon Drop

Burz gro-Khash asks you to deliver a weapons shipment to some Fighters Guild members in the Desolate Mine to the northwest. The location will be marked on your map. When you get close to the mine you may be attacked by goblins - a sign of things to come. Inside the mine speak to Rienna, who will reveal that the mine has been infested by goblins. She instructs you to give the weapons to the two other fighters (Elidor and Brag gro-Bharg) standing by the fire. Be sure to give the appropriate weapon to each fighter: Brag gro-Bharg prefers the warhammer, Elidor prefers the sword, and Rienna prefers the bow (she will take the bow from you automatically).

[edit] The Foul Beasts

Once you have distributed the weapons, it is time to combat the goblins. Follow the three fighters into the mine and hack at any goblins you encounter. All three fighters subscribe to the unpopular school of "rush head first into battle without a strategic plan", which may well end up getting some or all of them killed. Keep up and help them as best you can. They also tend to split up after a point, making it impossible to follow all of them; it is recommended to remain with Rienna, as she is armed with only a bow, and more likely to become swarmed than the two other fighters. Elidor is also not well-suited to combat and may require additional supervision. Brag is a hardy Orc and has the most damaging weapon of the three, meaning that he requires less attention.

Once all of the goblins are dead, return to Burz gro-Khash for your reward and possible promotion in rank. Your reward is dependent upon how many of the other three fighters survived:

  • If everyone survived, you will get double the usual quest reward (200 to 1200 gold). You will also get one Fame point. In addition to this, people will begin talking about how the Fighters Guild did a good job in the Desolate Mine.
  • If one or more persons died, you will get only 80% of the standard quest reward (80 to 480 gold). You will not receive any fame points. You will also have to endure various negative rumors about what happened at the mine.

Any weaponry you took from fallen members' bodies will be removed by Burz gro-Khash (unless you drop the weaponry somewhere before speaking to Burz gro-Khash).

You should also be able to receive a promotion from Burz gro-Khash. If this is the first Fighters Guild quest that you have completed, you will be promoted to the rank of Apprentice. You will then need to see Azzan in Anvil for your next quest, A Rat Problem. If you have already completed both of Azzan's quests, then you will be promoted to the rank of Journeyman. In that case, you next need to go to Chorrol to talk with Vilena Donton and Modryn Oreyn for your next quest, Unfinished Business.

[edit] Notes

  • You can pickpocket the key from Rienna and kill the goblins yourself before speaking to her. Doing it this way ensures that no one dies, which means you get the full reward. Save before trying this and make sure Rienna doesn't catch you, as you will be expelled from the Guild if she does. You also keep the weapons, which might be handy since they weigh 5 lbs, compared to 10, 24 and 39 respectively for a standard Steel Bow, Steel Longsword and Steel Warhammer.
  • If you choose to bring the three fighters along, make sure you trip the log trap in the back of the mine before they trip it, or else risk losing a comrade to a bunch of wood.
  • Once you enter the mine you should speak to your guildmates right away or they may lose their patience and enter the mine to handle the goblins using their fists.
  • If all three fighters survive, Burz gro-Khash's disposition to you will increase more than it will if one or more of the fighters die. This has no great effect on the Fighter's Guild quest chain, though.

[edit] Bugs

  • Later on, a bug occurs if you are caught committing a crime by the city guards and offer to pay the gold or serve your sentence in prison. Once you go through the motions and are released, the surviving Fighters Guild members you helped above are found aimlessly standing outside of the Imperial City Prison or the Castle of the city you were caught in. NPCs from other completed quests (mine guards from Lord Drad's estate and Audens Avidius) may also have this bug, causing a fight to break out every time you are arrested. If the Fighters Guild members die in this fight, the Rumors regarding your quest will state that you failed to keep them alive in Desolate Mine. This is confirmed even for patched versions of the game and is particularly annoying. There is no known way to really fix the problem. Possible tactics include:

[edit] Journal Entries

The Desolate Mine (FGC06Courier)
Stage Finishes Quest Journal Entry
10 Burz gro-Khash has given me a contract to deliver a weapons shipment to Fighters Guild members in the Desolate Mine northwest of Cheydinhal.
20 I've spoken with Rienna, one of the fighters in the Desolate Mine. She tells me that the cave has been infested with goblins, and we should clear the place out before leaving. I will have to give them each weapons, though.
30 I have given weapons to the three Fighters Guild members. We should now clear the Mine of goblins.
40 The Desolate Mine is now clear of the goblins infesting it. I should return to Burz gro-Khash for payment.
100 Finishes quest Burz gro-Khash was pleased with my efforts, and has paid me for completing the contract.
110 Finishes quest I returned to Burz gro-Khash, who was not happy I allowed other guild members to die. I was still rewarded for delivering the weapons.
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage FGC06Courier stage. Where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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Unfinished Business
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