Oblivion:Restore Health
The UESPWiki – Your source for The Elder Scrolls since 1995
| Restore Health | |
|---|---|
| School | Restoration |
| Type | Restorative |
| Effect ID | REHE |
| Base Cost | 10.0 |
| Barter Factor | 0 |
| Availability (Click on any item for details) |
|
| Spells Custom Potions Built-In Potions Scrolls |
|
Restore Health M points for D seconds
Increases the value of the target's Health by M points each second for D seconds. (The duration is 1 second if not specified). The total increase is MxD points. Restore Health only repairs previous damage (for example, from a Damage Health effect, from being hit by a weapon, or falling a long distance); Restore Health will not increase Health past its base value. Also, Restore Health will not heal a Drain Health effect.
[edit] Notes
- Since all players start with the spell Heal Minor Wounds this effect is immediately available for spell making as soon as the player gains access to the appropriate altars.
- This effect cannot be used for enchanting.
[edit] See also
Sections:
- Restore vs Fortify vs Absorb: A comparison of these similar effects.
- Options for Healing: Differences between all the various healing effects.
Related effects:
- Absorb Health, Damage Health, Drain Health, Fortify Health
- Restore Attribute, Restore Fatigue, Restore Magicka
- Cure Disease, Cure Poison, Dispel
[edit] Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Restore Health:
|
|
|
|
|
|||||||||||
![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/4/4d/Somerights.png)