Oblivion:Dagail
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| Dagail (RefID: 000314E3) | |||
| Home City | Leyawiin Mages Guild | ||
|---|---|---|---|
| Location | Mages Guild | ||
| Race | Bosmer | Gender | Female |
| Level | 25 | Class | Battlemage |
| RefID | 000314E3 | BaseID | 0002CD22 |
| Services | |||
| Available | 8am-12pm, 2pm-8pm, 10pm-12am every day | ||
| Training | |||
| Other Information | |||
| Health | 154 | Magicka | 100 |
| Respons. | 50 | Aggress. | 5 |
| Essential | Always | ||
| Faction(s) | Leyawiin; Mages Guild (Wizard |
||
Dagail, a Bosmer battlemage, is a Wizard of the Mages Guild who offers master training in Mysticism and is the head of the Leyawiin Guild Hall. She is a powerful mystic who often speaks of cryptic premonitions, and without a certain amulet, she is plagued by thousands of voices and unable to concentrate on anything. Finding that amulet will be your task during the Leyawiin Recommendation quest.
She is very much a scholarly mage and will spend a good part of her day studying. She sleeps in her private quarters on the top floor of the guild building from midnight to 8am. Until midday she will be found reading the common text A Life of Uriel Septim VII while sitting down on one of the two benches in the entry hall. After eating a two-hour lunch in the ground floor dining room, she will spend the next four hours reading again and will then pace restlessly around the guild building until 8pm. After eating a two-hour dinner with her fellow guild mates she will spend the last two hours of her day wandering around sleepily until its time for bed again. She will offer her services as a Master Trainer when not eating or sleeping.
She wears upper-class attire consisting of a black & burgundy outfit and a pair of gold trimmed shoes. She also carries her copy of A Life of Uriel Septim VII, the common text A Children's Anuad, and a sizable amount of gold. She doesn't wield any weapons, relying instead on a leveled set of spells from all of the magical schools but Illusion.
The very first time you meet her, she will give you the following cryptic plea for help: "You seek wisdom from me, child? Ah, no. You seek words. Words are... difficult. They come and go. The voices, though. So loud they are, they drown out of words. Without my amulet, my stone to lock the voices away, the words will never come and stay. Would you lift your hands to help another, to help me find the words?" Should you approach her before you have found her Amulet, she will say: "Nothing has changed, child. The voices still cry out, and I am unable to hear. If they can be sealed away, our work may begin." She will also try to describe what she sees: "Too many visions, too loud in my head. How can I hear when all are shouting?" After you have given her back the Amulet, she will, among other things, give you the following premonition: "Though I must warn you. I have seen things in your future. Things which may be, and things which will be. It will be up to you to decide the fate of many. Life and death are strange things, easily manipulated, and both will be altered together by your hands."
When talking about the Arcane University, she'll be a bit clearer: "Within its walls live those who determine the fate of the guild. It is our stronghold, our sanctuary. You will come to know it well, in time. I have seen it." On the city of Leyawiin, she will be her old, enigmatic self: "Let me see your hand. I see the City in the Hand, and the Hand in the Stars. The tower guards the gate, but the Gate holds the Key. The King is the Key, and the Hand guards the King." On the Guild itself, she has another vision: "The guild needs you child. Perhaps it has always needed you, always been waiting for you."
The other members of the guild chapter are more than willing to tell you about their leader. Agata will reflect upon her many visions: "At times, they served her well. She gained something of a reputation in the guild, and was highly valued by the Council. As she aged, the visions became less coherent. Rather than cast her aside, the Council gave her a position here. Some resent her, and wish she'd disappear. I do not. I am proud to help her with her daily tasks." and "she's led such a troubling life. I just do what I can to make it easier on her." Alves Uvenim will say: "She was a very powerful mage once, from what I understand. Hard to imagine, honestly." Also S'drassa will give you his take on her: "A nice lady, but strange. Talks to herself far more often than one should, in my opinion. Sometimes I wonder why she hasn’t just retired, and gone someplace to rest." The one who is most unhappy with their leader is Kalthar: "I heard she was put in charge of the Leyawiin guild hall as a favor, not because she deserved it. That doesn’t seem right, does it?"
Dagail has a brother, Eronor, who is a stablehand at Weynon Priory. The fact that he's Dunmer and she's Bosmer is somewhat unusual, though not unprecedented. The implication of this is that they have the same father but different mothers, in essence making them half-siblings. Another possibility is that Eronor was meant to be a Bosmer, like Dagail: he is one of the few Dunmer without a surname, and Bosmer generally do not have surnames. They never mention each other, though Prior Maborel will tell you that they are related: "Surprised by Eronor's uncanny way with sheep? Perhaps it would interest you to know that Eronor's sister, Dagail, in Leyawiin, is an accomplished spellcrafter."
On the streets of Leyawiin, the townsfolk have heard about the sheep as well: "Dagail has been training high ranking mages more about mysticism. And he’s[sic] also been researching sheep, from what I hear." and "I've heard that Dagail knows a lot about Mysticism. And sheep."
[edit] Related Quests
- Leyawiin Recommendation: Help a mage regain sanity to obtain a recommendation from Leyawiin.
[edit] Mysticism Master Training
The two advanced trainers who can give you the master training reference necessary to start this quest are Boderi Farano in the Arcane University and Ita Rienus in the Bravil Mages Guild Hall. Dagail will only provide master training once you have closed at least three Oblivion gates. The minimum number of Oblivion Gates you must close during the main quest is three, making this quest impossible to miss out on.
[edit] Quest Stages
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage quest stage. Wherequestis the internal name of the quest, andstageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.

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