Oblivion:Kalthar

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search
This article could benefit from an image of:
Correctly-named, square image
Please remove this template from the page when finished.

This page is currently being rewritten as part of the Oblivion NPC Redesign Project
The page is being rewritten and checked in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.

Kalthar (RefID: 0002D8C1)
Home City Leyawiin
House Leyawiin Mages Guild
Race Nord Gender Male
Level PC+1 Class Battlemage
RefID 0002D8C1 BaseID 0002D8C0
Other Information
Health 53 + (3+1.4)x(PC+0), PC=4-20 Magicka 88 + 7.5x(PC+0) (max=250)
Respons. 50 Aggress. 5
Essential Until Leyawiin Recommendation
Faction(s) Leyawiin; Mages Guild (JourneymanJourneyman Journeyman)
Kalthar in the Leyawiin Mages Guild

Kalthar, a Nord Battlemage, is a disgruntled Journeyman of the Mages Guild who resides at the Leyawiin Guild Hall. He's not happy about the current head of the Leyawiin Guild Hall, Dagail, however. As you'll learn in the Recommendation quest, he's so unhappy, that he'll stop at nothing to see her disposed for the sake of his own advancement.

He lives a very simple life, and prefers to keep to himself. He sleeps alone in the guild building's basement from 2am until 10am. After waking up, he will enter the ground floor and either wander around or sit down on one of the benches to read the common text A Less Rude Song. After eating lunch in the dining room from midday to 2pm, he will again be found either wandering or reading until his bedtime. Every two hours he will get bored and consider switching activities. The only change to this schedule is during the related quest. Once you have Manduin's Amulet in your possession, he will be relocated to Fort Blueblood Halls and will wander around in the corridor until he detects you, at which point he will enter in conversation with you.

He wears the standard mage's robe and a pair of pigskin shoes. He also carries his book, the common text Galerion The Mystic, his key and a leveled amount of gold. In combat, he relies on an iron dagger and on a leveled set of standard necromancer spells.

At one time he was apparently a Necromancer, but he claims to have reformed and now abides by the rules of the Guild: "The guild lost a good number of members when Traven banned the practice of Necromancy, but some of us stayed behind."

While the other members of the chapter are unhappy with their leader Dagail, Kalthar is downright angry and will also come up with a bit of interesting information on her father in his rage: "Why should we be forced to work under someone, who’s only kept sane by a magical trinket? Haven’t we sacrificed enough already? She shouldn’t even be here anymore. Hell, the only reason her father ever fit in anywhere is because he kept a low profile. And look what it got him! Years of service to the empire and not even a tombstone over his head! Hrmph. At least he was able to maintain the illusion of sanity. I know, I get way too fired up over this. It just annoys me that she’s in charge of the guild, when she’s clearly not fit. That’s all."

[edit] Related Quests

[edit] Notes

  • For some reason, when his fixed times comes up, Kalthar will not walk, but run all over the guildhall.
Sponsored Links
Personal tools