Oblivion:Khajiit
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The Khajiit are a race of feline creatures hailing from the province of Elsweyr, well-known for their keen Intelligence and Agility. While these traits make them superb thieves, Khajiit are also fearsome warriors, although seldom gifted with the skill to harness magical forces. This is not to say that Khajiit do not possess the ability, merely that strenuous training must be undertaken to make wielding magic a serious option, either in passive or aggressive actions.
Physiologically, Khajiit differ greatly from both the varied races of man and mer, not only in their skeletal structure (possessed of a tail and aft-jointed legs) and dermal makeup (the "fur" that covers their bodies) but in their digestion and metabolism as well. The Khajiit, along with the Argonians, make up the so called 'beast races' of the Empire, due to their therianthropic qualities.
It is currently unclear whether a successful union between Khajiit and other races may occur, for, while reports of children born of such unions have been noted in the past, no well-documented cases exist.
For more information on Khajiit culture see Khajiit.
Contents |
[edit] Attributes
Male
Female
- +10 Agility
- -10 Willpower and Strength
[edit] Skills
- +10 Acrobatics and Hand to Hand
- +5 Athletics, Blade, Light Armor, Security, and Sneak
[edit] Traits
- Eye of Fear greater power (Form ID
00047ADF): Demoralize up to level 25 (100 points) for 30 seconds on Target, once per day - Eye of Night lesser power (Form ID
00047AE0): Night-Eye for 30 seconds on Self (0 magicka cost)
[edit] In-Game Description
The Khajiit of Elsweyr can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability.
[edit] Gameplay
Khajiit, like Argonians, make good thieves due to their bonuses in skills typically associated with stealth-oriented classes. They are quick and exceptional when it comes to getting into places some of the other races might have trouble with. Eye of Night is a handy lesser power while dungeon-crawling or for seeing at night, when many thieves do their work. Their other greater power, Eye of Fear, is quite useful because it is not affected by Spell Efficiency, which often ruins Demoralize spells at higher levels.
[edit] Dialogue
- When in combat, NPCs will often refer to Khajiit players as "house cats," unless the NPC is a Khajiit.
- Friendly NPCs will occasionally greet Khajiit players with the statement, "Greetings, Khajiit." Other Khajiit characters may say, "Greetings, clan-mate."
- M'raaj-Dar in the Dark Brotherhood will refer to the player as "Foul-smelling ape" upon parting from the conversation window, unless the player is Khajiiti. In this case, he will instead say, "Away from me, housecat! Look at that fur.... What a disgrace...."
- If your disposition is below 30, an NPC may greet you with "Something on your mind, furlicker?".
[edit] Notes
- Combining a Khajiit race, thief/assassin class and shadow birth sign results in a very quick, agile and efficient thief and/or assassin. This makes them well suited to join the Dark Brotherhood and/or Thieves Guild allowing you to progress through the ranks with ease.
- The Eye of Fear power can be used on a shopkeeper giving ample time to take anything of value from the store and sell it to a fence.
- Enemy Khajiit are primarily encountered as Bandits, including the infamous Highwaymen, clad in light armor and wielding blunt weapons.
- A list of all the Khajiit in Cyrodiil can be found here.
| Races in Oblivion | |
|---|---|
| Playable: | Altmer | Argonian | Bosmer | Breton | Dunmer | Imperial | Khajiit | Nord | Orc | Redguard |
| Other: | Ayleid | Dark Seducer | Dremora | Golden Saint | Sheogorath |

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