Oblivion:Containers
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A container is an object that a player can activate, opening an inventory list of its contents. Using this definition, NPCs and creatures, alive or dead, can be viewed as just another type of container, just like the more traditional containers, such as boxes, barrels and chests.
After opening a container you will be able to transfer items from your personal inventory to the container's inventory and vice versa. Storing your items in a container is a great way to deposit the items that you don't want to always carry with you, as well as prevent misplacing some of the smaller items like rings. Although most containers are only good for short term storage, a few containers are safe for long term storage. If you are just looking for a place to leave items, you can just drop them on the ground. They will typically be left there until you come back to collect them unless the cell they are in resets.
Unlike people, containers do not have a weight limit, allowing you to place many items within them, but be careful. There is a glitch with inventory lists which causes items to disappear from containers that have a large number of items stored in them. Saving and reloading can clear the glitch or you can keep removing items until the 'lost' items re-appear.
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[edit] Container Regeneration
In Cyrodill, most of the containers are reset as part of the cell reset event. This event resets many things back to their original state, and that includes containers. This makes the majority of the containers in Cyrodiil unsafe to store items in. After your character has been absent from the cell/area/zone for a minimum of 72 to 73 hours, the cell reset procedure will be triggered. The article on Dungeons - Loot provides a more detailed explanation of the timing for the cell reset trigger.
[edit] Using NPCs and Creatures as Containers
[edit] Alive
A living NPC, either awake or asleep, is effectively a container. When you are using the Sneak skill to pick their pocket, it opens up the same list you would get if you opened a regular container. When pickpocketing an NPC, you typically remove items from their inventory, and place them in yours. However, it is also possible to reverse pickpocket zero weight items, placing the item into the NPC's inventory. However, this method is impractical if you wish to store items, because NPCs move, and it's not guaranteed you will always be able to find them again.
You cannot pickpocket creatures, making storing items while they're alive impossible. However, Shadowmere can be used as a traveling container. Simply knock her unconscious by killing her, then store your items on her. She will then wake up, and your items will still be in her inventory. If you ever need to access it again, just kill her.
[edit] Dead
Although it may sound strange, corpses can be useful as a temporary container. They can be moved to a place and positioned so they become a very useful container. Moving the corpse into an awkward position is a useful way to indicate the corpse is being used as a container, so when you go running past the corpse on the way out of an area, its position will remind you that it has stored loot on it. In areas that your horse can access, place the body slightly elevated above the ground, like on a rock. This allows you to access them from horseback, move items to your inventory and move a lot of items at one time that would typically overburden your character. Just be sure you have another place you can drop your items because once you dismount your steed, you will be overencumbered.
A dismembered corpse with multiple separate parts, such as the corpse of a Skeleton or Storm Atronach, has an extra advantage. Activating any one of the components provides you with access to the entire corpse's inventory. Parts such as the skull can be moved (using "Grab") more easily than entire corpses. You can load up the corpse with many heavy items then carry the skull to another location, thus circumventing the Encumbrance limit. Other creatures with lightweight corpses can also be used as portable containers. The Slaughterfish corpses located outside Miscarcand, for example, are lightweight and non-respawning containers. Elsewhere, dead rats are easy to transport, though they respawn.
- Using the corpse of an NPC or creature as a container must be done with caution because the corpse and its contents will disappear when the cell reset event is triggered. When reset, the corpses of generic NPCs and creatures will be removed and another one will replace it. For named NPCs, their corpse will be removed and they will not respawn. An exception to this is for the corpses of an NPC related to a quest. In this case, the corpse and its contents will disappear only after you have completed the quest in which that NPC participates (e.g. Jearl in the Spies quest). Furthermore some NPCs, such as Glarthir, are tagged as "Quest items" so their bodies will never disappear, making them permanent containers. See this list of permanent corpses.
[edit] Traditional Containers
Traditional containers are what you would normally expect a container to be; a box, chest, or barrel. A list of the types and where you would expect to find them is presented below. Traditional containers can be safe or unsafe for you to store items in. Remember that many traditional containers may be locked. To open a locked container will require you to successfully pick the lock or use an Open spell.
[edit] Unsafe Containers
The majority of containers in Cyrodiil are unsafe to store items in because they are routinely reset. When the cell reset has been triggered, the contents of all traditional containers in that cell will be reset to the items assigned it. Pages such as Monster Dungeons and Undead Dungeons provide information on the default contents of containers. When the container resets, everything in the container is removed and replaced by a new set of random, leveled loot. One advantage is that you can return to a dungeon multiple times and obtain a new set of loot each time. However, longterm storage is not possible in these containers.
[edit] Safe Containers
Few containers in Cyrodiil are safe containers and are not reset. Items placed in a safe container will remain there, even if you do not visit that zone for a long period of time. Additionally, NPC characters will not remove items from safe containers, with two exceptions:
- Mazoga the Orc will eat food out of the containers in the White Stallion Lodge.
- There is an enchanted chest in the Arch-Mage's Quarters of the Arcane University. Once you put a compatible ingredient in, after one day 10 more of those ingredients will be added. Remember that although this chest multiplies ingredients, it is not a safe container. After one week everything in it will disappear.
There are a few types of containers that are safe, no matter where you find them:
- Clams-- There are 321 clams in the game, found underwater in various bodies of water. Seven can be found just outside the entrance to the Imperial Prison Sewers, when you first finish the Tutorial.
- Torn Sacks of Grain-- Labeled "A Torn Sack of Grain", there are 91 that exist in the game.
- Open-topped Grain Sacks-- There are 520 such containers, all labeled "Sack". When you first find them they will either contain 5 identical samples of a grain (Corn, Flour, Rice, or Wheat Grain) or be empty. A large number of other sacks are also safe containers, but cannot be safely identified visually.
Two quests will result in a previously-safe container being removed, leading to the loss of everything inside it.
- A Plot Revealed
- an open-topped Grain Sack in Bruma Mages Guild
- Goblin Trouble
- an open-topped Grain Sack in Crestbridge Camp
On the PC you can check if any given container is safe, by opening the Construction Set and searching for containers with their Respawn Flag set to "no".
[edit] Houses
All houses that you officially acquire have safe containers, with the exception of the house in Anvil. Since you can enter the house before you complete the related quest in which you acquire ownership of the house, Where Spirits Have Lease, some of the containers found inside are not initially safe. Containers that have been identified as unsafe are the overturned drawers near the entrance and the cupboard in the southwest corner of the dining room. These containers disappear when Velwyn cleans up the house at the end of the quest. Take caution, as there may be other containers that disappear or reset. The cupboard in the north west corner of the sitting area is safe.
[edit] Inns
You cannot safely store your items in inn chests, even if the container in question was initially empty. All but one type of seemingly empty chest will respawn, clearing its contents.
[edit] Quest Related
- Aleswell-- The drawer in your room. Related quest: Zero Visibility quest.
- White Stallion Lodge-- All barrels and crates inside the Lodge (except Mazoga the Orc eats the food). Related quest: Knights of the White Stallion
- Arcane University--The night stand in the Arch-Mage's private quarters. Related quest: Misdirection
- Weynon Priory-- Jauffre's chest. Related quest: Deliver the Amulet
- Fort Farragut-- The jewelry box on the bookshelf. Related quest: The Purification
- Wellspring Grove-- The stone chest at location C. Related quest: A Mage's Staff
- Sandstone Cavern - Big Rooms-- The Offering. Related quest: The Sunken One
- Greyland-- The chest in the building that initially contains Skooma. Related quest: Raid on Greyland
- Chorrol-- In the Chorrol Mages Guild-- The chest in Teekeeus' room where he places the book "Fingers of the Mountain". Related Quest: Fingers of the Mountain
- Swampy Cave-- The chest at location H. Related quest: Mystery at Harlun's Watch
- Lost Boy's Cavern - Hidden Bastion-- The wooden chest at location K. Related quest: Lich of Lost Boy Cavern
Also check the discussion notes for Other Safe Containers that are under investigation.
[edit] Types of Traditional Containers
These are the different kinds of containers you will see around Cyrodiil and the Planes of Oblivion. For the sake of being general, common loot is divided into Food, Books, Clothes, Treasure, and Clutter.
- Ayleid Casks, Coffers and Reliquaries
Found only in Ayleid Ruins.
Common Loot: Treasure
- Barrels
Come in different sizes. Usually found everywhere in Cyrodiil.
Common Loot: Clutter
- Cabinets
Comes in Middle-class and Upper-class. Most commonly seen in houses and shops, but forts occasionally contain cabinets.
Common Loot: Food, Clothes
- Chests
Come in rounded-(Middle-class) and flat-(Upper-class) top versions. Most commonly seen in houses and shops, but ruins, caves, forts and mines often contain chests.
Common Loot: Clutter, Treasure
- Coffins
Most commonly seen in caves, but forts and ruins occasionally contain coffins.
Common Loot: Treasure
- Counters
Found in most Mages guilds and some shops
Common Loot: Location-specific; eg, alchemical tools in the Mages Guild, jewelry in the Red Diamond Jewelry
- Covered Pots
Easily overlooked since there is a Covered Pot item. Most commonly seen in houses and shops.
Common Loot: Food, Clutter
- Crates
Come in different sizes. Usually found everywhere in Cyrodiil.
Common Loot: Clutter, Food
- Desks
Comes in a close Middle-class and open Upper-class version. Only found in houses and shops.
Common Loot: Clutter, Books
- Drawers/Dressers
Comes in Lower-, Middle- and Upper-class versions. Sometimes two drawers are stacked on each other, consequentially giving them two inventory lists. Most commonly seen in houses, but forts occasionally contain drawers.
Common Loot: Clothes
- Fleshy Pods
Found only in the Planes of Oblivion.
Common Loot: Treasure
- Jewelry Boxes
Small boxes generally seen on bookshelves. Most commonly seen in houses, shops and forts.
Common Loot: Treasure
- Sacks
Come in Torn, Open or Closed versions. Usually found everywhere in Cyrodiil.
Common Loot: Food
- The Punished
Found only in the Planes of Oblivion.
Common Loot: Treasure
[edit] Static Containers
Static containers may or may not look like containers, and you can't bring up their inventory list. You can, however, place items in or on them by moving them.
- Barrels (Broken or opened)
- Baskets (An exception is the one in Glarthir's house).
- Bookcases
- Broken Chests
- Crates (Broken or opened)
- Display Cases (The glass casing opens)
- Weapon Racks
- Wine Racks

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