Oblivion:Adrienne Berene

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Adrienne Berene (RefID: 00029509)
Home City Skingrad
Location Skingrad Mages Guild
Race Breton Gender Female
Level 15 Class Mage
RefID 00029509 BaseID 0002950A
Services
Available 8am-12pm, 2pm-6pm, 8pm-12am every day
Merchant
Gold 10 Mercantile Novice (6)
Spells Destruction Spells
Other Information
Health 80 Magicka 292
Respons. 50 Aggress. 5
Essential Always
Faction(s) Skingrad Citizen; Mages Guild (EvokerEvoker Evoker)
Adrienne Berene, head of the Skingrad chapter

Adrienne Berene, a Breton mage, is the head of the Skingrad Mages Guild, even though another member in the Guildhall outranks her. She is the only Guild head in Cyrodiil who has the rank of Evoker, rather than that of Wizard.

She is very much a scholarly mage, spending most of her time during the day reading the tome that she has obtained from the Guild library: The Eastern Provinces. She does so at first in the library on the second floor, from 8am to midday, when she takes a two-hour break to eat lunch, and then from 2pm to 6pm. After eating dinner, at 8pm she resumes her studies, this time in her room, in the Living Quarters. She finally stops at midnight, when she calls it a day and sleeps for a good 8 hours. If, for any reason, she cannot carry out these actions she will wander around the Guild building. She offers her services as Spell merchant whenever she is not sleeping or eating.

As you will notice, she is a very busy person and hates to be interrupted: "I trust you have good reason for interrupting me?" She therefore gets annoyed when you ask her about Skingrad: "What? You want a tour? Can't you see I have a lot on my mind? Go bother a beggar or a guard... they stand around and chatter all day." She does, however, offer some information about the guild in general: "There's at least one person in every guild hall who offers spells; check at every hall to make sure you don't miss any." And she is very fond of the Arcane University: "It's been the home of the Mages Guild for the longest time. You should see the library they have there! It's the only place worth visiting in the Imperial City, if you ask me. I only make the trip if I can't find a specific book here." But apart from that, you won't get any word out of her. She is so involved in her own studies, in fact, that she even seems to have trouble keeping track of her chapter members. Worse, it is one of her outbursts that has caused one of her chapter members, Erthor, to run away to hide from her.

Her unworldliness is a regular topic between her fellow Guild members: "Have you spoken with Adrienne today?", "Yes, I did, in fact. I didn't think she was paying attention though."

She wears a blue velvet outfit and a pair of gold trimmed shoes, as well as carrying her book and a small amount of gold.

She doesn't carry any weapons, relying instead on a particularly powerful set of Master and Expert level Destruction spells; which range from Drain Skill to Elemental Damage (on touch, target and area) to Disintegrate Weapon. These are also the same spells that you can buy from her for a cheap price, since her Mercantile is only 6.

[edit] Quests Given

[edit] Bugs

  • There is a small inconsistency between dialogue and subtitle when Adrienne greets you at the start of the recommendation quest. The dialogue says "I trust you have a good reason for interrupting me?" whilst the subtitles say "I trust you have good reason for interrupting me?".

[edit] Spells

She sells the following spells:

Spell Name Level Cost Effects
Destruction
Arctic Blow* Expert 201 Frost Damage 80pts on Touch
Disintegrate Armor* Expert 337 Disintegrate Armor 100pts on Target
Drain Skill: Blade Expert 203 Drain Skill: Blade 20pts for 45sec on Target
Drain Skill: Conjuration* Expert 203 Drain Skill: Conjuration 20pts for 45sec on Target
Drain Skill: Restoration* Expert 203 Drain Skill: Restoration 20pts for 45sec on Target
Fire Storm* Expert 378 Fire Damage 50pts in 15ft on Target
Heat Blast Expert 258 Fire Damage 70pts on Target
Ice Bolt Expert 255 Frost Damage 70pts on Target
Ice Storm Expert 373 Frost Damage 50pts in 15ft on Target
Lightning Ball Expert 243 Shock Damage 20pts in 15ft for 2sec on Target
Lightning Blast Expert 269 Shock Damage 70pts on Target
Lightning Surge* Expert 212 Shock Damage 80pts on Touch
Scorching Blow* Expert 204 Fire Damage 80pts on Touch
Superior Magicka Drain* Expert 196 Drain Magicka 100pts for 30sec on Touch
Superior Wound Expert 201 Drain Health 50pts for 10sec on Target
Withering Bolt* Expert 202 Damage Health 40pts on Target
Blizzard* Master 836 Frost Damage 75pts in 20ft on Target
Flame Tempest Master 635 Fire Damage 75pts in 15ft on Target
Lightning Storm* Master 409 Shock Damage 30pts in 15ft for 2sec on Target

* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)

[edit] Purchased Spell Notes

  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
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