Morrowind talk:Unarmored

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Unarmored bug[edit]

My edit was reverted, and rather than childishly revert the reversion (a childly childish thing to do), I offer you, Rpeh, a link According to DinkumThinkum, the author of the previously linked mod:

Unarmored bug: Unless a character is wearing at least one piece of armor, the Unarmored skill has no effect. With no armor at all worn, a character with an Unarmored skill of 100 will take as much damage in combat as a character with an Unarmored skill of 1.

If the character is wearing at least one piece of armor (on any part of their body), then the Unarmored skill will work correctly for the parts not covered by armor: damage from blows will be reduced based on the character's Armor Rating.

Note that this bug also affects the Shield spell effect: if no armor is being worn, the Armor Rating provided by the Shield spell has no effect.

The Sanctuary effect is not affected by this bug; it reduces the chance of being hit whether or not any armor is being worn.

Two standard workarounds for the Unarmored bug: 1. Dodge mods: these provide a Sanctuary spell effect that increases with Unarmored skill level. [LDones made one such mod]

2. Wearing a cloth bracer: the piece of armor makes the Armor Rating from the Unarmored skill effective, and using cloth armor somewhat fits in with the idea of a truly unarmored character.

The Unarmored Corrector: My Unarmored Corrector is an improved and automated version of the 'wear a cloth bracer' approach. It uses a script to handle the armor in the background as inconspicuously as possible.

[...]

Effectiveness of the Unarmored Corrector Without the corrector, a fully Unarmored character (no armor of any type equipped) will take the full damage of an attack, regardless of their Unarmored skill.

With the corrector, the damage will be correctly reduced based on the character's armor rating.

For example, if the character has an Unarmored skill of 100 and is hit by a 50-point blow: with no armor at all and the corrector not running, they'll take 50 points of damage. That's the same amount they'd take with an Unarmored skill of zero: that is the Unarmored bug.

Start the corrector, and, with an Unarmored skill of 100, they'll take a little less than 25 points of damage from every 50 point blow: the rest of the blow's force is now deflected by their Unarmored skill. And that is how the Unarmored skill is supposed to work.

It's also available at Planet Elder Scrolls. If the existence of the unarmored bug is, as you so elegantly put it, "Not true," why would DinkumThinkum, a modder of high esteem, find it necessary to create such a mod? He doesn't seem the sort to make useless contributions to the community. I myself can verify that the unarmored skill doesn't seem to have an effect without a helm or a pair of boots equipped. If anything else, it works better with DT's mod than in vanilla Morrowind.

Do what you will with this knowledge; As Captain Planet would say, "The power is yours!"

Best wishes, D. Jones, 209.213.9.10 02:36, 14 July 2008 (EDT)

I can confirm that this is completely true. There is a bug in the Morrowind game engine that prevents the various calculations regarding armor rating from being performed correctly if you are not wearing any armor at all. As quoted above, unless you are wearing at least one piece of armor, your armor rating is treated as zero, regardless of what is shown on the inventory screen. I have therefore reinstated the edit, moved it to a more appropriate place, and expanded it slightly.
Probably not worth mentioning on this page, but there is a further bug with the armor calculations, which affects the 'Dodge' mod mentioned above. If you wear just a helmet, the Sanctuary bonus provided by the 'Dodge' mod doesn't work correctly. This is due to the GetArmorType function failing if you check the helmet part (index 0) followed by the cuirass part (index 1). It works perfectly if you check the cuirass part first (which the Unarmored Corrector does).
--Gaebrial 02:54, 14 July 2008 (EDT)
The reason I undid the edit was that I tested it and found it to be untrue. Upon reading the edit, I quickly loaded the game, took off my character's armour leaving only a shirt and skirt, and started a fight with a guard. By checking the stat screen every so often I could clearly see my unarmored skill increasing. Next, I set the skill to 0 and 100 using the console and watched what happened to my health. With a skill of 0 my health dropped much, much faster than at 100. I know that's not a perfect test, but I thought it was good enough to justify removing the edit. I have the official mods installed as well as Better Bodies but I can't see that affecting anything. I'm running the PC GotY edition if that makes any difference. –RpehTCE 03:42, 14 July 2008 (EDT)
Now that's interesting. I tested a while ago with the PC GotY version: I created a character with Unarmored as a major skill, and wandered into Addamasartus without any armor on. I counted the number of hits from Tanisie that it took to kill my character, then I did the same thing but wearing a pair of boots. It took considerably more hits to kill my character when wearing the boots (way more than could be explained by damage variation).
Rpeh, are you sure that (a) you had removed all armor - including any shield, and (b) the difference in health rate loss wasn't simply down to variation in the amount of damage being done by the guard?
--Gaebrial 04:09, 14 July 2008 (EDT)
I'll try again tonight. It was only a quick test so I might have overlooked something. I'm fairly sure I'd unequipped my shield and I'm fairly sure it wasn't just a variation in damage. Reading all this, I'm getting less sure by the minute! –RpehTCE 04:24, 14 July 2008 (EDT)
Okay, I just tried it again and I get the same result as you two this time. I must have had a shield or something without noticing it. Ah well. That's what I get for trying to do fast tests before getting ready for work :) –RpehTCE 12:56, 15 July 2008 (EDT)

Notes[edit]

To clarify WHY I think this section needs modification, it focuses on the shortcomings of unarmored with little mention about it's good points, sounding slightly biased as a result. Hopefully my edit is of better quality this time. Eerojv 08:24, 5 August 2008 (EDT)

Glitch[edit]

I've heard rumors that the glitch is fixed by the Tribunal expansion. If this is true, then GOTY wouldn't suffer from it. Can anyone confirm or deny this, and perhaps edit the article to include which versions are affected? — Unsigned comment by 96.235.230.186 (talk)

Which glitch are you taking about? If you mean the problem discussed above, where unarmored doesn't work unless you are wearing one piece of armor, then no, it is not fixed by any official expansion or patch. The only thing that does fix this bug is the Morrowind Code Patch. --Gaebrial 06:44, 21 August 2009 (UTC)

Stopping the Unarmored from going up?[edit]

Just a question. Unarmored is one of my major skills. I don't quite appreciate that it goes up even if I'm covered in heavy armor from head to foot. Is there a reason for that? I've read the above, and installed the Code Patch already. Doesn't make a difference. Or would it be possible to cook up a simple Freeze Unarmored Mod?

I have that glitch too. I think it may be due to an empty shield slot, but I am not sure. Were you wearing a shield?--RandomPacmanObssesor 13:48, 1 July 2012 (UTC)

I can confirm that this happens if you do not have a shield of the appropriate type equipped, EVEN IF the enemies aren't in your shield arc. To avoid gaining levels in unarmored (if you are aiming for perfect leveling) equip a shield of the appropriate armor type. To avoid unwanted skill-ups in block, turn your back/right flank to the enemies. Just tested this strategy for a few levels against the Balmora rats with no unwanted skill gain at all.--Vilding (talk) 23:02, 26 July 2014 (GMT)

Dodge[edit]

Isn't the purpose of Unarmored skill is to increase evasion chance and be harder to hit? So why does everyone worry about having no armor rating? Or was it just in the description and not really improves evasion chance? I really don't get it.