Morrowind talk:Console

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[edit] Disabling Setflying?

The article mentions it, but how exactly do you disable setflying? I've tried setting it to 0, and actually typing in "Disable Setflying", but my character continues to fly around without a levitation spell, and no way of stopping it 75.120.20.131 05:14, 18 April 2009 (EDT)

[edit] Redundancy

See Tes3Mod:Categorical Function List#Console. —Wrye 13:28, 1 November 2006 (EST)

Well actually, this page was moved out from the Morrowind Cheats page, after I discussed it with Nephele. We thought it would make more sense to have it similar to the Console page in the Oblivion section. I donʼt think either of us realized that there was a large page devoted to it in the Tes3Mod section. Even still, I really donʼt think that page fits for the purpose of a general page. Thereʼs just so much information, it takes forever to find specific commands, so for a casual player trying to trouble shoot a problem, it just isnʼt useful. Of course, as a modder resource it is probably very nice. I think we should just keep this page to have a quick reference and to have continuity between the Oblivion and Morrowind pages —Ratwar 15:37, 1 November 2006 (EST)
Just to chime in and basically agree with everything Ratwar said… The info on this page isnʼt new, it was already technically redundant, just buried in a mess on the cheats page. And the list of commands on the Tes3Mod page isnʼt exactly user friendly, especially for new players who have never used the console before. There should probably be some cross links added from this page to the modding page, perhaps even links from each of the individual commands to some of the detailed individual pages that have been set up. But overall I think this is a case where redundancy may be most useful overall for the readers. —Nephele 17:03, 1 November 2006 (EST)
I agree that this separate, simplified page is needed. For one it explains how to use the console, and form commands based on desired action/outcome. As a quick reference itʼs excellent. — Lee Carré 06:12, 26 October 2007 (EDT)

[edit] How to Enhance Effect of Enchanted Clothing?

Anybody know how you can set the enchantment level of a item of clothing for a more powerful effect?

This is not the place to ask game-play questions, the forum would be more appropriate. If you wish to gain useful answers, youʼll want to read and learn about how to ask questions the smart way. —The preceding unsigned comment was added by Lee Carre (talkcontribs).

He isn't asking a gameplay question, he is asking for a console command to increase the enchantment level on an item to be more powerful.

Which is a gameplay question. 32.157.94.152 20:01, 20 September 2008 (EDT)

While I am new here I feel compelled to add my opinion. I do see both sides of the argument but have to agree that this is a CONSOLE Question more than a gameplay one.*LadyPegasus - There are no wrong choices in life, only different paths we choose to take. 14:48, 4 January 2009 (EST)

I disagree. This is more of a "cheat" thing (and I don't mean that in a derogatory manner) and as such it is a gameplay question. But seeing as the question is here, might as well answer it. No, the only way to increase the enchantment capacity of an item is to edit it in the Construction Set. --Gaebrial 15:21, 5 January 2009 (EST)

[edit] SetAcrobatics

I moved this comment from the article, where it had been added to the description of the the Set<Skill> command:

(I have never had this problem. I think the notion comes from a certain scroll you can pick at the beginning of the game which gives 1000 acrobatics and only lasts for 7 seconds, hence by the time you hit the ground the magic is gone and you die. It is not hard to quicksave before you test things however.)

The comment needs to be confirmed, rewritten to not be in first person, rewritten to not be so circumspect about the facts (spoilers are OK on the site!), and integrated with the rest of the text instead of added as a parenthetical comment. --NepheleTalk 02:19, 18 November 2007 (EST)


[edit] Enableracemenu reset stats?

I didn't think I saw it on the list, but does using EnableRaceMenu to change appearance reset your stats like it does in Oblivion? —The preceding unsigned comment was added by 76.235.207.108 (talkcontribs).

Sometimes. It depends what you change. There's a slight peculiarity when you use it multiple times in the same session (without saving, exiting, and reloading). The first time you use it, you just get the race selection screen. The second time you use it, you get the class selection screen as well. The third time you use it, you get the birthsign screen as well. From the fourth time onwards, you get all the screens including the final 'review' screen. Your stats will be reset if you either (a) change race or sex, class or birthsign, or (b) click 'ok' on the review screen. If you simply change your hairstyle, and remember to save, exit, and reload after doing so, your stats should not be reset, no matter how many times you change hairstyle. --Gaebrial 05:26, 30 April 2008 (EDT)

[edit] How to undo these commands?

How does someone undo some of the commands such as FillJournal. I am new to this part of the game and did not realize that using some of the commands like that affects ALL of your saved games! Now I am stuck halfway in the game and unable to do the Quests to finish getting the high characters in each faction. Do I have to start all over again and either way will this command affect new games as well?There are no wrong choices in life, only different paths we choose to take. 22:46, 8 December 2008 (EST)

FillJournal cannot be undone, but it should only affect the current savegame, not all of them. Unless you used it on all of your characters that is. Or is it possible that you used it on one character, then loaded up another character without quitting first? Sometimes things like that carry over when you reload. If you didn't SAVE with the other characters, you should be able to just quit the program and restart it, and they'll be fixed. If you saved each of your characters after noticing the problem, then yeah, you're probably screwed. --TheRealLurlock Talk 23:19, 8 December 2008 (EST)


Thanks and I do not know what else to do because, knowing that it should work that way, I only saved the one I had filled to play with it a little, (something that I do NOT recommend, btw). When I realized that this was not a good idea for what I wanted at this time, I went to a previously saved game but there it was, the journal was filled and I had NOT done so in that one :(. Looks like I am starting over, joy! Thanks ne way!

I think it may be possible to reset quests one by one using the SetJournalIndex command and the proper quest ID to set it back to 0. The entries will stay in the Journal, there's nothing you can do about that, I think. But it might still be possible to do the quests. Of course, you'll need to do it for every quest you want to do one by one, which is a real pain, assuming it even works. But it's worth a shot. --TheRealLurlock Talk 23:43, 8 December 2008 (EST)
  • Sigh*

OK, thanks for your help!

[edit] Opening console

I've got a problem with opening console. the key ~ left from 1 does nothing. i remember that last time after i installed i used console all the time for tgm and so but when i reinstalled game after computer was screwed, i cant open the console. is there a solution or alternate way to open it? —The preceding unsigned comment was added by 90.191.152.173 (talkcontribs) on 20:05, 20 December 2008 (EST).

What country are you in? Or more importantly, what language is your keyboard? On certain language setups, the key to open the console is located elsewhere on the keyboard. If it's a US keyboard set to standard American English layout, I've got no clue why it doesn't work. I'm pretty sure the keyboards for most English-speaking countries are not that much different, but some other language versions have it in a different place. --TheRealLurlock Talk 20:05, 20 December 2008 (EST)

in english(US) it does ` and in estonian ˇ, in both langues i must use shift to make tilde and in game it doesn't work. ive tried spanish, uk english and zulu and other languages but still nothing...

I suggest changing your console opening key via MGE. On my laptop, it just would not recognise the necessary drivers. Its simpler to change teh console to a key your computer recognises. 78.148.55.16 20:27, 26 December 2008 (EST)

What is MGE? —The preceding unsigned comment was added by 90.191.152.173 (talkcontribs) on 31 December 2008.
The Morrowind Graphics Extender. You can get hold of it here. –RpehTCE 04:33, 31 December 2008 (EST)

Got it working after some messing, how do i change it now? nvm already got it ty

I've got a similar problem only my console hasn't worked at all, not for any game that I have on my labtop. It works just fine in say, MS Works or similar programs but Morrowind refuses to read it at all. I've been scouring the web trying to find somefix that will allow me to use the console, but most of them say to go to the .ini file and enable the console there. I went to said file only to find nothing even remotely meantioning console. Could someone help me with this? Zinnister 13:30, 28 June 2009 (UTC)Zinn.

Have you tried aforementioned solution with MGE? On Oblivion:Console there is a problem listed with infrared receivers on laptops. Could that be causing the problem? --Timenn < talk > 08:27, 29 June 2009 (UTC)

I can't seem to download MGE, and there isn't anything wrong with the receivers inso far as I can tell. I'm using the keyboard on the labtop, with the latest drivers for it (so vista says....). —The preceding unsigned comment was added by Zinnister (talkcontribs) on 29 June 2009.

How come you can't install MGE? The receivers shouldn't be malfunctioning themselves, it's just they have been reported to conflict with the console in Oblivion. Since Morrowind is partly similar, I suggested it. --Timenn < talk > 19:18, 29 June 2009 (UTC)

Dunno why I can't install MGE I get a bunch of different errors from it. I can download it just fine, but when I try to install it it just throws a bunch of errors at me and then closes it. Thank you for suggesting the receivers though, it was something that hadn't crossed my mind yet. Zinnister 18:05, 30 June 2009 (UTC)Zinn

Make sure you have the Microsoft .NET Framework installed, as it is required by MGE. Otherwise I wouldn't know. --Timenn-<talk> 11:01, 1 July 2009 (UTC)

No thats not the problem with it.....I'll try the MGE again and see what happens. Zinnister 00:35, 2 July 2009 (UTC)

Ok got it installed and is working.......kinda, everytime I try to remap the console it gives me an error that reads Error creating direct input device. Lemme revise that, it won't let me remap any keys and now my keyboard has gone wonky. where the left bracket([) is on my labtop amounts to @ in the console....I can't get any weapons because my " key reads as a (:)......If this gets anymore complicated I'mma just say forget about this, and remove mge and just not cheat on Morrowind. Zinnister 06:46, 2 July 2009 (UTC)

It sounds like directx thinks your keyboard is japanese. Open Keyboards in control panel and see if anything is called 109. If it is, uninstall it if you are brave enough to fix it if something goes wrong. —The preceding unsigned comment was added by 4.227.107.189 (talkcontribs) on 22:30, 8 September 2009.

Is there any way to get MGE on the normal version or morrowind? When I try and open MGE it tells me I need the bloodmoon expansion. I need the console to add my grand soul gems that the guards ALWAYS take whenever I talk to them even though they're not stolen. I've done everything from changing keyboard drivers to reinstalling the game and nothing works (no i dont have any infra red devices) —The preceding unsigned comment was added by 86.139.2.80 (talkcontribs) on 13:10, 4 November 2009.

I don't think there's a way, sorry. You can recover confiscated items at the nearest evidence chest, if you're stealthy enough. These are found in most imperial forts. Narfblat 21:04, 4 November 2009 (UTC)

[edit] Reset Actors

Has anyone encountered problems with this command? It seems that sometimes certain NPCs won't "reset" to their original location- neither when they fell into the Balmora canal nor when they fell through the floor of the world. Also, it doesn't seem to work with NPCs thatwere added by a mod. Is there a way to "reset" either "stubborn" NPCs or NPCs from mods (without the work-around of commanding them)? -Meisterdieb 11:46, 28 December 2008 (EST)


use console code of placeatpc but you have to find the name as it is listed via CSE such as Gentleman Jim Stacey is simply known as Stacey in there and that is what you use to place him there. This is how it is listed in the console code page:

PlaceAtPC, [ObjectID], [Count], [Distance], [Direction]

Places the given object into the world near the player. For example PlaceAtPC "sharn gra-muzgob",1,20,1 will place one NPC Sharn 20 units in front of the player. See the editor for more object IDs. It’s suggested that if you want to summon something/someone using this that you type 1,1,1 for the count/distance/direction. Example: placeatpc "sharn gra-muzgob" 1,1,1. Making those values 0,0,0 will place the object/person will put it exactly where you are standing. You can usually just step out of them, but in some instances you can get stuck. *LadyPegasus - There are no wrong choices in life, only different paths we choose to take. 14:36, 4 January 2009 (EST)

PlaceAtPC places a new instance of the NPC, rather than moving the original. I don't think there's a "moveto" command in Morrowind, so you'd have to use the "setpos" command to set their X, Y, and Z co-ordinates separately. Oh, and the easy way to find an NPC's editor ID is to look at them, open the console, and then click on them. --Gaebrial 15:18, 5 January 2009 (EST)

[edit] Ressurect

Dosn't work. I clicked on the person (in this case, an Ordinator) and typed "ressurect". Nothing. Tried with a capital R, and still no. What's the dealio? Lucky the Cat Guy. 00:13, 15 January 2009 (EST)

Oh, I spelled it wrong...I'm smart. -_- Lucky the Cat Guy. 00:14, 15 January 2009 (EST)

[edit] Setpos command

There is a setpos command in Morrowind, asking for (X, Y, Z)

Test it out and possible add it to the console command page.

[edit] End combat?

Is there a command to make a NPC stop attacking you? And if so what is it? Lucky the Cat Guy. 01:12, 19 January 2009 (EST)

The command "stopcombat" executed on a NPC will stop them attacking you (or anybody else), but if they are naturally hostile, they will attack again after a short while. To stop that, you need to use "moddisposition player x", where x is a positive integer. This will raised their disposition towards you by x points, so you need to make sure x is high enough to stop them attacking. --Gaebrial 07:48, 19 January 2009 (EST)
Well the person attacking me isn't normally hostile. My personality is over 100. I enchanted a skirt, and apparently didn't see that it was constant effect. So it launched a soul trap spell when I put it on, and he attacked me. (I'm talking about the leader of the Urshilaku in this case..the Hurkan or something). But i'll try "stopcombat" Thanks Lucky the Cat Guy. 12:06, 19 January 2009 (EST)

[edit] Syntax Problems

I had extreme trouble getting several of the console commands to work correctly, until I found out I was missing commas. For example, AddItem (featured prominently at the top) needed a comma after the last quote mark and before the quantity, in order to work on my version (1.6.1820). —The preceding unsigned comment was added by 24.118.73.28 (talkcontribs) on 24 March 2009.

Odd. That's the version I'm on and I've never had that problem. Is that with all commands and all objects or just some? –RpehTCE 07:01, 24 March 2009 (EDT)

[edit] Time of Day

Is there a command to change the time of day? Thanks. 71.3.69.212 00:06, 29 April 2009 (EDT)

No. You have to use the wait function. –RpehTCE 14:50, 29 April 2009 (EDT)

[edit] Signs+Containers

Is there a way to change the name a sign or door displays just in console? Say I kill the useless Clagius Clanter in Balmora and take his shop, but don't want the signs to still read his name. I know changing the cell name wouldn't really be possible without the CS,and the doors at least would still have to send you to the correct cell and not one that wouldn't exsist. But other than that...

I thought there might be something that would just change the text that would appear when you hover over it.

---

Also, Is there a way to set the amount of weight a container can hold in the console? I seem to remember doing this alot back in the day, just don't rember how...

- Gleamscale 19:28, 1 July 2009 (UTC)

[edit] Editing Height

Hello! i waz wondering if there was a console command that edits your height or soomethign along thos lines. --Akatsuki 10:07, 2 August 2009 (UTC)

Yes, as long as you have Tribunal installed, you can use player->SetScale value to change your height. Be careful though - anything much above 1.5 for value will make movement trickier as you will bang your head on ceilings or trees. –rpehTCE 12:39, 2 August 2009 (UTC)

[edit] Entering Control Console using a 64 Bit machine

I am having troubles entering the Control Console with my 64 Bit machine. Entering the "~" symbol doesn't work. Is there another way to enter the Control Consol? Thanks 76.25.235.174 16:44, 16 November 2009 (UTC)

If you're using Vista, you'll probably need to use MGE. Look at the "opening console" discussion above. Narfblat 07:10, 19 November 2009 (UTC)
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