Morrowind:Vivec (city)
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| Vivec |
|---|
| Alignment: Various |
| Region: Ascadian Isles |
Transport:
Boat: |
| Services: |
Vivec is the largest city in Vvardenfell, a metropolis in a lagoon, much like Venice, Italy, complete with Gondoliers in their festive uniforms offering transport. Bridges and walkways create a maze that can be intimidating for new arrivals. Water is the dominant element, ever-present in the architecture, even inside. The entire city of Vivec is considered a holy place, as it is home to the Living God Vivec himself. The city is policed by special guards drawn from the militant order of the Temple, the Ordinators. It is comprised of nine districts, each made up of a large multi-tiered floating building, known as a canton, and the size of a town in and of itself.
A canton is generally built from four tiers. Lowest, only accessible from drainage grates or trapdoors, is the Underworks, or the canton's sewer. The Underworks is located entirely underwater, and are a nest for criminals, rats, and undesirables, as Ordinators never venture into them. Above the Underworks, at the level of the main walkways and canals, are the Canalworks, where tombs, homeless paupers, storage rooms, and a few small shops can be found. The Canalworks of a canton is generally only accessible from the Waistworks, or via trapdoor from the Underworks. Above the Canalworks are the Waistworks, filled with shops, clubs, temples, and residences. The top of a canton contains a large domed plaza, with standalone buildings rather than just doors in corridor walls. Canton plazas are filled with manor-houses and fine shops, and can mostly only be accessed from the exterior. All of the space within a canton must be leased from the Temple, and the only Guards allowed to police the area are Ordinators.
[edit] Getting there & Around
Foot bridges connect with the mainland between the Ebonheart region and Hlaalu Compound, between the north bay region and the Foreign Quarter, and between the east bay region and Telvanni Compound. Good roads lead from the Hlaalu Compound bridge south to Ebonheart and north to Seyda Neen and points north. Good roads lead from the Foreign Quarter bridge west towards Seyda Neen, north towards Suran and the Ascadian Isles, and east towards Molag Mar. Roads from the Telvanni Compound bridge are useful mostly for travelers to Molag Mar. The Silt Strider port at the north end offers fast-travel to Balmora, Molag Mar, Seyda Neen and Suran. A small harbor with connections to Ebonheart, Hla Oad, Molag Mar and Tel Branora is located north of the Foreign Quarter as well.
Mages Guild transport is located on the Plaza level of the Foreign Quarter.
Small gondola connect the different Cantons.
[edit] Services
In Vivec the player has access to all possible services. For more information, see each canton's individual services page.
- Foreign Quarter
- Hlaalu Canton
- Redoran Canton
- Arena Canton
- Telvanni Canton
- St. Delyn Canton
- St. Olms Canton
- Temple Canton
[edit] Related Quests
Quests related to any of the cantons are listed in the canton's pages above. More general quests related to Vivec are listed below:
[edit] Main Quest
- Vivec Informants: Speak with three informants in Vivec about the Nerevarine Cult and the Sixth House.
[edit] Daedric
- Malacath's Quest: End the bloodline of a false hero.
[edit] Miscellaneous
- Sleepers Awake: Save several people from Dagoth Ur's spell.
[edit] Maps
- For an aerial overview and detailed interior maps, see here.
| Morrowind Settlements | |
|---|---|
| Cities: | Ald'ruhn | Balmora | Caldera | Ebonheart | Gnisis | Sadrith Mora | Vivec |
| Towns: | Ald Velothi | Dagon Fel | Ghostgate | Gnaar Mok | Hla Oad | Khuul | Maar Gan | Molag Mar | Tel Aruhn | Tel Branora | Tel Fyr | Tel Mora | Tel Vos | Seyda Neen | Suran | Vos |
| Forts: | Buckmoth Legion Fort | Moonmoth Legion Fort | Pelagiad | Wolverine Hall |
| Camps: | Ahemmusa Camp | Erabenimsun Camp | Urshilaku Camp | Zainab Camp |
| Strongholds: | Indarys Manor | Rethan Manor | Tel Uvirith |


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