Morrowind:Silent Pilgrimage
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[edit] Quick Walkthrough
- Talk to Endryn Llethan at the High Fane in Vivec for your duties.
- Take a vow of silence and travel to the Sanctus Shrine to perform a silent pilgrimage.
- Activate the shrine to complete the pilgrimage and lift the vow of silence.
- Return to Endryn to complete the quest.
[edit] Detailed Walkthrough
[edit] Duties
Endryn Llethan in the Vivec High Fane Temple asks you prove your wisdom and patience by performing the pilgrimage to the Sanctus Shrine, west of Dagon Fel. First, you must take a vow of silence and promise not to talk to anyone before you reach the shrine. This means no dialogue with any NPC, including bartering, travelling, etc... (though you can deal with the guards if you are charged with a crime). This means you must make the long trip under your own power. The shrine is actually west of Dagon Fel and he'll mark it on your (map).
[edit] Silent Pilgrimage
There is no easy way to travel to the shrine since you cannot speak with anyone, ruling out any form of fast travel. The quickest way would be to delay the pilgrimage, travel to the shrine and place a Mark, then return to Llethan to accept the pilgrimage and Recall to your mark. You can also use Divine and Almsivi Intervention effects to make the journey a little shorter. Another trick is to make sure you have a Rising Force Potion on you (any quality, just not home-made), and then donate it at the shrine outside the High Fane to receive a day's worth of levitation, more than enough to just make a bee-line straight for the shrine. You can fly high enough that even the Cliff Racers won't bother you. Perhaps even stop by the Red Mountain peak on the way there. A fourth technique involves the use of Propylon Chambers, provided you have found enough indices to make the cycle around the strongholds. Note that if you have completed the quest from the Master Index plug-in, this technique will only get you as far as Caldera, as you must talk to Folms Mirel to go anywhere else, breaking the vow of silence.
The shrine is outside at the top of the island marked on your map. Activate it to complete the pilgrimage and lift the vow of silence.
Return to Endryn for your reward of four books: Silence, The Four Suitors of Benitah, 36 Lessons of Vivec, Sermon 9 & Sermon 27, which increase your skill in Illusion, Restoration, Blunt Weapon, and Speechcraft, respectively. If you broke the vow of silence by talking with someone but still visited the shrine, you will still receive credit for completing the pilgrimage, but will not receive any reward or increase in disposition.
[edit] Notes
- To make the trip as short as possible using just Intervention spells, use the following directions:
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- Walk north through Vivec and exit via the north bridge in the Foreign Quarter.
- As soon as you've crossed the bridge, cast Divine Intervention. This should take you to Pelagiad, rather than Ebonheart.
- From Pelagiad, immediately cast Almsivi Intervention. You should be taken to Balmora.
- From Balmora, travel north. Once you're within sight of Caldera, you can cast Divine again to be taken to Buckmoth Legion Fort, and cast Almsivi from there to go to Ald'ruhn. Or if you walk all the way into Caldera, an Almsivi will take you straight to Ald'ruhn and skip the Fort.
- From Ald'ruhn, head northwest. Once you get to Bal Isra (or Indarys Manor if it's been built), and then walk one cell further (west or north), cast Divine and you should be taken to Fort Darius in Gnisis.
- From here, you'll have to hoof it the rest of the way, though if you happen to be in possession of the Propylon Indices for Falasmaryon and Valenvaryon, you can just hop down to nearby Berandas and make a few jumps that way. Alternatively, it helps to have a Levitate or Water Walking spell - you can make the majority of the last leg over water and avoid most hostile encounters.
- Inside the shack at the shrine is the book Saryoni's Sermons Manuscript, notable as the most valuable book in the game, and among the most valuable of all items, at 50000 gold. Try not to get caught taking it, or you'll be kicked out of the Temple.
[edit] Quest Stages
These Codes can be used along with the Journal Console Command and Quest ID given within the chart to update the quest to a certain point.
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