Morrowind:Antabolis Informant

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You must give Hasphat Antabolis the Dwemer Puzzle Box in Arkngthand to receive the information that Caius Cosades desires. edit


The Dwemer Puzzle Box


[edit] Quick Walkthrough

  1. Ask Caius Cosades in Balmora for your orders until he tells you to report to Hasphat Antabolis.
  2. Talk with Hasphat Antabolis. He lives in the Fighters Guild, north of the Mages Guild in the center of town. Hasphat will be in the training room.
  3. To get him to give you the information, you must bring him a Dwemer puzzle box from the Dwemer ruins of Arkngthand.
  4. Find the ruins north of Moonmoth Legion Fort.
  5. Find the bandits' leader in the Cells of Hollow Hand, kill him, and take the Dwemer puzzle box on the left.
  6. Receive the notes for Caius from Hasphat upon returning the puzzle box.
  7. Return to Caius Cosades.
  8. Speak with Hasphat again to get a key which opens the lower levels of Arkngthand

[edit] Detailed Walkthrough

[edit] Hasphat Antobolis

Your first task from Caius is to talk with Hasphat Antabolis at the Balmora Fighters Guild and ask him about the Nerevarine and Sixth House secret cults. The Fighters Guild is pretty much in the center of town and Hasphat is downstairs in the training room. Of course he wants you to do a favor for him before he tells you what you want to know. All you have to do is obtain a Dwemer puzzle box from a local ruin, Arkngthand.

[edit] Travel to Arkngthand

Fortunately, Hasphat can also give you detailed directions to the ruin upon request. Although they will not appear in the journal entry, Index 5, detailing his instructions, selecting 'Arkngthand' from that respective entry will recall his exact directions to the ruin.

  1. Leave Balmora from the southern entrance, and head east.
  2. You will reach a fork in the road around Moonmoth Legion Fort, which has about three roads to choose from. Choose the one heading north-east towards Molag Mar.
  3. If you have chosen the correct path, you will soon approach an ancient Dwemer bridge crossing Foyada Mamaea. Kill the bandit, Snowy Granius, on it, and continue.
  4. Shortly after the end of the bridge, you will see a Dwemer ruin on your right. This is Arkngthand. Turn the crank handle, and proceed inside.

[edit] Ruins of Arkngthand

How to get to the puzzle box area in Arkngthand.

The ruins here are large and easy to become lost in, but you don't need to explore the entire ruin to find the puzzle box. Follow the circular path around the outside of the large room to the bottom. When you finally get there, you will see two bandits, Frink Ruuz and Surus Velvus, that you will need to exterminate; they should have a few items on them. You should then notice a rock pile that allows you to climb to the second floor to the west of the room. Climb it and then enter the door on your left to the Cell of Hollow Hand. Inside is a bandit called Boss Crito. Kill him any way you'd like to, take his stuff, including a few scrolls and potions, then pick up the puzzle box on the shelves on the left hand side of the room. There are some valuable Dwemer items, such as a Dwemer spear, Dwemer coins and other various Dwemer cups, goblets and cogs so while you're here, take anything you can get your hands on in the rooms you've explored; you should net around 1,000 gold for all the items. Once you pick up the puzzle box, your journal will be updated, and you should make your way back to the Fighters Guild in Balmora.

[edit] Return to Hasphat

Returning the puzzle box to Hasphat will get you the information that Caius requested. It appears that the lost Sixth House is House Dagoth who betrayed the other Great Houses during the War of the First Council and was destroyed. He gives you some notes for Caius as well as references to some books for more information. As for the Nerevarine Cult, it seems that the Ashlanders believe that a reborn Nerevar will unite the Dunmer against outlander invaders and restore the Dunmer nation. Nerevar is actually a legendary hero and saint of the Tribunal Temple, although the Temple denies the prophecy, actually persecuting those who believe in the Nerevarine. Hasphat says that Sharn gra-Muzgob would be a good person to talk to about this topic. Return to Caius and deliver the information to him.

Key to Arkngthand

[edit] Tips

  • As an extra, if you return to Hasphat later, he will give you a key for use on the lower levels of Arkngthand, (in case you don't have a good Security skill or Open spell). The key can be used to open a locked (32) door from Heaven's Gallery into Land's Blood Gallery.
  • Be cautious when fighting Snowy Granius, the bandit on the bridge. He will summon a skeleton and hurl magicka at you. Focus on the bandit, and try to ignore the skeleton.
  • Nothing will prevent you from reading the information given to you by Hasphat Antabolis.
  • After returning the puzzle box to Hasphat, you can talk to him about Dwemer then Dwemer Sites to mark the Nchuleftingth and Mzuleft ruins on your map. If his disposition is sufficiently high, you can then talk to him about Nchuleftingth to obtain a letter of introduction that you can give to Senilias Cadiusus.
  • You cannot pick up the Dwemer Puzzle Box until you receive this quest off Caius Cosades

[edit] Quest Stages

These Codes can be used along with the Journal Console Command and Quest ID given within the chart to update the quest to a certain point.

Antabolis Informant (A1_2_AntabolisInformant)
Index Finishes Quest Journal Entry
1 The Spymaster has sent me to talk to Hasphat Antabolis at the Balmora Fighters Guild. I'm to ask him what he knows about the Nerevarine secret cult and the Sixth House secret cult, and return to report to the Spymaster. First I'll have to do some favor for Antabolis, then he'll give me the information that the Spymaster wants.
5 I need to do a favor for Hasphat Antabolis before he'll tell me what I need to know. I'm to go to a Dwemer ruin nearby called Arkngthand. I'm supposed to find a little cube with a circular design and some symbols on one side. He called it a "Dwemer puzzle box'. When I bring the cube back to Antabolis, he'll tell me what I need to know.
7 I found the Dwemer puzzle box Hasphat Antabolis told me to find. Now I'll take it to him, and in return, he'll tell me what I need to know about the Nerevarine secret cult and the Sixth House secret cult.
10 I gave Hasphat Antabolis the Dwemer puzzle box, and now he says he'll tell me what I need to know about the Nerevarine secret cult and the Sixth House secret cult. He also said the inscriptions on the box seem to be the directions for setting a Dwemer key to open a specific lock. When I've delivered my report to Caius, he said come back, and maybe he'll have a key I can take back to Arkngthand.
15 Hasphat Antabolis gave me notes on the Sixth House to deliver to Caius Cosades.
20 Finishes quest I gave Caius Cosades the notes from Hasphat Antabolis, and Caius seemed well-enough pleased with them. However, now he has something else for me to do.
25 Finishes quest Hasphat Antabolis gave me a Dwemer key that may be useful in the Arkngthand ruins.
Prev:  Report to Caius Cosades
Up: Main Quest Next: Gra-Muzgob Informant
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