Lore:Silvenar

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This article is about the city. For the person, see The Silvenar.

It has been proposed that Lore:Silvenar be renamed and moved to Lore:Silvenar (city).
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Silvenar
Type Settlement
Continent Tamriel
Province Valenwood
Region Malabal Tor
(Silvenar Vale)
Demonym(s) Silvenari[1]
Appears in Arena, ESO
Silvenar ca. 2E 582
Map of Valenwood
"In a week's time, the little boat bumped along the shallow, calmer waters of the foaming current the Xylo had become, and Decumus Scotti first saw the city of Silvenar. If Falinesti was a tree, then Silvenar was a flower. A magnificent pile of faded shades of green, red, blue, and white, shining with crystalline residue."
Waughin Jarth, "A Dance in Fire, Chapter 5"

Silvenar is one of the eight major cities in the province of Valenwood,[2] situated in the primordial jungles of Malabal Tor as its capital.[3] The city is known for its unrivaled beauty[4] and magnificent shades of colored trees, combined with an intricate web of translucent amber.[5] It is a holy city and residence of the Silvenar, the spiritual leader of the Bosmer and the embodiment of the Green Pact.[6] It is unknown whether the city came first or the person.[7]

Layout and Geography[edit]

The Guardian of Silvenar
The Graht-Oak Trees of Silvenar

Silvenar is one of the several cities built from the mighty Graht-oak,[8] seasonal, migratory trees that are prevalent across the province and have since rooted throughout the land. It has rooted somewhere in the heart of Valenwood, on the banks of the Xylo River,[5] but some sources claim that Silvenar is perched on the edge of Elden Grove.[4] Like other graht-oak cities, Silvenar is divided between the common dwellings on the forest floor occupied by the other races and the high canopies where the Wood Elves typically lived.[8]

There are tall minarets and spires built from marble that rise above the tree-top,[4] whereas, the streets and bridges of Silvenar are coated in its signature amber.[5] In the mid-Second Era, the graht-oak was excavated by the Ebonheart Pact, who created tunnels underneath the city called the Roots of Silvenar.[9]

The city is rooted high above the ground and surrounded by a ravine populated by forest creatures like Senche-Tigers. The only way into the city is through a large bridge that goes over the ravine and onto a platform, where a bound Lurcher spirit called the Guardian of Silvenar guards the city.[10][11] The ground floor is an open circle centered around the largest tree, known as the Great Tree. Three smaller trees surround the circle and have bridges connected to each other.[10] The Silvenar's Audience Hall, found in the Palace of the Silvenar is located in the highest canopy of the city. It is described as an enormous dome that meets at the top and thin rays of light come down. The palace itself is made of twisted and uneven spires of scarlet, like a sunrise. The bridge to the palace is bent and petal-like.[12] Silvenar is neighbored by several settlements, including Black Park to the west, Ebon Ro to the northeast, Longvale to the southwest, Meadow Run to the south, Moonmont to the southeast, Stone Fell to the east, and Vulkwasten Wood to the north.[2]

Notable Locales[edit]

History[edit]

Early History[edit]

Silvenari Sap-Stone

Silvenar is one of the graht-oak cities of Valenwood, which all represent the mythical Tower of Green-Sap.[13] There is a myth surrounding Silvenar's founding. The city was once a blossoming grove until through some spell or natural cause, the tree sap started to flow en masse a translucent liqueur over the colorful trees and it formed the city that we know today.[5] The earliest records of the settlement come from the Merethic Era, when it flourished with trade from the vast city-state at the White-Gold Tower, along with other settlements like Ceyatatar and Woodhearth.[14]

In these early days, Silvenar was a settlement independent from the other tribes. That was until the tribes were united under King Eplear, who first founded the Camoran Hegemony in 1E 0. Each of the tribes was ruled by their own Treethane.[15] It is unknown what came first, the city of Silvenar or the person called the Silvenar, but what is known is that before them, there was chaos that was soon followed by generations of "organized mayhem."[7]

Silvenar and the rest of Valenwood served under the Camoran Dynasty until in 1E 2714, when the Second Empire had fully conquered Valenwood, with help from the Colovian West. To make sure the province could never retaliate, the Empire greatly diminished the Camoran Dynasty's influence and instead shifted power to the treethanes. Silvenar and five other nations were granted independence from one another and became fully-fledged powers in their own right.[15]

When the Empire dissolved in 2E 430, the Camorans attempted to reclaim their former territories and their power, but the other nations were too culturally different from each other to become a unified state. Without a singular authority to curb their ambitions, Silvenar and the other nations began to wage war with each other, even facing harassment from foreign threats. This was until the Aldmeri Dominion intervened and set things straight.[15]

The Silvenar and the Hound[edit]

Ulthorn the Hound
The Handfasting Ceremony with Indaenir and Gwaering

During the Interregnum in 2E 582, Ulthorn the Hound marched into the city with a proclamation. On the eve of the handfasting ceremony for the Silvenar and the Green Lady, he denounces the Silvenar and spread propaganda across the masses in an attempt to recruit them to his cause.[16] Many people began to pledge their loyalty to the Hound, but some people like the city's treethane, Thalrinel showed resistance and was promptly punished.[17]

The Hound had then forced the three great spinners, Caerllin, Dothriel, and Einrel to create a barrier around the city from their woven memories. The Hound retreated to the Silvenar's Audience Hall, where he started the handfasting ceremony with the possessed Green Lady, Gwaering.[11] After being rescued from the confines of Jathsogur, the current Silvenar at the time, Indaenir led the retaking of the city with his allies from the Aldmeri Dominion.[18]

An Agent of the Dominion broke down the barrier and defeated the Guardian of Silvenar, opening the city to the Dominion. They soon freed each of the spinners from their prisons across the upper tier of the city and eventually made their way to the Silvenar's Audience Hall. They were able to interrupt the ceremony but were forced to defeat the Green Lady and kill the Hound. With the Hound defeated, the Silvenar and the Green Lady were able to go forward with the ritual and their bond had formed.[18] However, on their way to the ceremony, the Mane, Akkhuz-ri had turned corrupted and attacked his entourage. He had soon fled to Reaper's March, near Fort Grimwatch, and the Agent was sent to follow suit.[19]

Silvenar in the Third Empire[edit]

When Valenwood was inducted into the Third Empire, Silvenar became the center of its own kingdom, since at least the reign of Emperor Pelagius Septim I. When he passed away in 3E 41,[20] the former Queen of Silvenar, Kintyra I became his successor.[21] It was well-known that the King of Solitude, Pelagius III often locked the prince and princesses of Silvenar in his room and only released them if an unsigned declaration of war was slipped through the door.[22] During the Imperial Simulacrum in the late Third Era, the city-state of Silvenar was an active settlement. It was ruled by King Paligorn and had a rivalry with several cities, namely Arenthia, Eldenroot, and Falinesti.[4]

Known Rulers[edit]

Edhelorn, the Silvenar
For a list of Silvenars and Green Ladies, see previous holders of the title in the following articles: The Silvenar and The Green Lady.

The Silvenar and their companion, the Green Lady have always been associated with the city but these two reside in the city[7] while administration of its people is handled by the treethane.[17][23] Since the beginning of the First Era, the Camoran Dynasty employed treethanes who governed their respective tribes. When the Second Empire took over Valenwood, all the power was shifted to them and they led fully-fledged powers in their own right.[15] By the time the Third Empire united the provinces, Silvenar was ruled by a King/Queen.[4][21]

Culture and Society[edit]

For more information, see the: Culture and Society sections on the Bosmer page.

As the myth goes, a vast flow of Graht-oak sap flowed through and formed the present-day city.[5] At the behest of the Silvenar, the graht-oak can produce sap, which gets crystallized and turned into Silvenari Sap-Stones.[24] The city has a municipal seal, which uses green, iridescent wax to seal letters. The Silvenar also uses this seal for official decrees.[25][26]

There is an evident confusion between the names of the city and the person, which is typical nomenclature in Valenwood. For local translators, differentiating the two can be challenging.[5] A long-established mystery is whether the city or the person came first, but most people do not care.[7] With the Silvenar living in the central tree of the settlement, the three greatest spinners of the province live in the trees that surround it. Each of them represents an aspect of time; the past, present, and future respectively. By the mid-Second Era, between the reigns of Silvenar Edhelorn and Indaenir, these spinners were Einrel (Future), Caerllin (Present), and Dothriel (Past).[11] The latter two are members of a noble house of the same name.[27][28]

The Silvenar Rangers was a competitive team that played Mammoth-Ball. They were champions in 2E 565 and their trophy, a tattooed hairy leather ball was in circulation across Tamriel by 2E 582.[29]

Gallery[edit]

Notes[edit]

  • Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Silvenar's gladiatorial team would have been called "the Rangers".[UOL 1]

See Also[edit]

Books[edit]

References[edit]

  1. ^ Silvenari Sap-Stone antiquity codex entries in ESO: Greymoor
  2. ^ a b Map of Valenwood — The Elder Scrolls Arena
  3. ^ Malabal Tor loading screen text in ESO
  4. ^ a b c d e f Silvenar location and rumors in Arena
  5. ^ a b c d e f g h A Dance in Fire, Chapter 5Waughin Jarth
  6. ^ Diplomacy during the Handfasting
  7. ^ a b c d The Voice of the People
  8. ^ a b Arboreal ArchitectureCirantille
  9. ^ a b Roots of Silvenar in ESO
  10. ^ a b c Silvenar in ESO
  11. ^ a b c d e Indaenir's dialogue in ESO
  12. ^ a b A Dance in Fire, Chapter 6Waughin Jarth
  13. ^ Aurbic Enigma 4: The Elden TreeBeredalmo the Signifier
  14. ^ Ayleid Cities of Valenwood — the Esteemed Historian Homfrey at the University of Gwylim, 2E 455
  15. ^ a b c d Pocket Guide to the Empire, 3rd Edition: The Wilds Remain: ValenwoodImperial Geographical Society, 3E 432
  16. ^ Reward for Information: SilvenarUlthorn the Hound
  17. ^ a b c d A Time of TroublesGwilgoth Branchbreaker
  18. ^ a b c Restore the Silvenar story quest in ESO
  19. ^ The Dark Mane story quest in ESO
  20. ^ a b The Third Era TimelineJaspus Ignateous
  21. ^ a b c Brief History of the Empire v 1Stronach k'Thojj III
  22. ^ The Madness of PelagiusTsathenes
  23. ^ The Wood Elves of Valenwood
  24. ^ Silvenari Sap-Stone antiquity codex entries in ESO: Greymoor
  25. ^ Great Seal of Silvenar treasure text in ESO
  26. ^ Green "Official Decree" Inkwell treasure text in ESO
  27. ^ Bosmeri Noble's Omnium-Gatherum treasure text in ESO
  28. ^ Noble's Comb and Brush Set treasure text in ESO
  29. ^ Tattooed Mammoth-Ball Trophy treasure text in ESO

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.