Sai, God of Luck
Sai is the God of Luck. Those familiar with him call him by his nickname, Lucky. He was born a mortal and had the talent to spread luck to others, but not to himself. He became a soldier, but he was killed in his first battle just as it was won. Ebonarm appeared to him, and offered him immortality if he agreed to spread his luck around. He said the gods were overworked seeing to events, and thought that Sai's inborn talent would balance things out. He readily agreed, and he was told that he could keep his body for a time before it began to fade.
He became a wanderer and tinker by trade, roaming the world with his grey wolf Grellan. It was then that he met an unlucky woman named Josea in Skyrim, whom he married and had a child with - "a beautiful baby girl with silver hair, but eyes of cornflower blue". He brought prosperity to the region, which resulted in the Falmer being driven from Skyrim and the Nords taking over large parts of Morrowind and High Rock.
His visits to Josea became less and less frequent, until one night she eavesdropped on him arguing with several people. These were avatars of Mara, Ebonarm and other minor gods. He was told that he could no longer stay with his family, as the luck he had given to the area was having dire consequences. He was tasked to set things right again, and his body was to be taken from him. He could only visit his wife once a year, and only in spirit. He begged Mara for a body, and she allowed him to take the form of a wolf occasionally.
When the gods had left, Josea confronted him. He told her of his true origins and explained the situation. He kissed their children goodbye and told her that she would feel his presence once a year. It took Sai one hundred and fifty years to set things right, and he needed a lot of help. Nords still hold him in high regard which is why they prefer not to kill wolves unless necessary.
In King Edward, a character known as the Slave of Moraelyn was a descendant of Sai. He revealed to Edward that he feels Sai's presence once a year, and his grandmother used to leave a bit of food and a bowl of milk out on winter nights 'for the Wolf'.
Excessive worship of Sai causes the disease known as Sai's Affliction. Sufferers of the disease have been abandoned by Sai, and long for the god's presence. They are driven to incessant gambling, seeking proof of the god's favor. This usually leaves the victim in poverty or debt.
Reliquaries dedicated to Sai can be found throughout the Iliac Bay region.
Sanguine is a Daedric Prince whose sphere is hedonistic revelry, debauchery, and passionate indulgences of darker natures. Fittingly, he often appears on the seals and signs of brothels and whorehouses. Sanguine is depicted as a portly man with a dremora-like head with horns, always with a bottle in his hand or a whore under his thumb. He is thought to control thousands of realms, and his enemies are Ebonarm and the Benevolence of Mara. His summoning day is Heart's Day.
The term sanguine can mean either "cheerfully optimistic" or "bloody"; the double meaning is appropriate for a prince whose realm encompasses both the light and dark sides of passion.
 Satakal, The Worldskin, Yokudan God of Everything
Yokudan god of everything. A fusion of the concepts of Anu and Padomay (Satek and Akel), or the habitable universe resulting of their interaction, also called Aurbis or 'The Gray Maybe'. Satakal has much in common with the Nordic Alduin, who destroys one world to begin the next. In Yokudan mythology, Satakal has done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition. These spirits ultimately become the Yokudan pantheon. Popular god of the Alik'r nomads.
 Sep, The Snake
Yokudan version of Lorkhan. Sep is born when Tall Papa creates someone to help him regulate the spirit trade. Sep, though, is driven crazy by the hunger of Satakal, and he convinces some of the gods to help him make an easier alternative to the Walkabout. This, of course, is the world as we know it, and the spirits who followed Sep become trapped here, to live out their lives as mortals. Sep is punished by Tall Papa for his transgressions, but his hunger lives on as a void in the stars, a 'non-space' that tries to upset mortal entry into the Far Shores.
Seth is a dark god worshipped all across Tamriel. The Brotherhood of Seth runs temples in many major cities. Before its destruction, Gideon, a city in Black Marsh known for its evil vibe, was supposedly owned by the followers of Seth. During the Imperial Simulacrum, one of the members of the Brotherhood of Seth in Camlorn, High Rock learned of Jagar Tharn's plot, and stole the brotherhood's map of the entrance to the Crypt of Hearts in a maddened attempt to restore the true Emperor by recovering a piece of the Staff of Chaos hidden there. With the aid of the brotherhood, the Eternal Champion recovered the map from the Mines of Khuras and was directed to the Crypt of Hearts.
 Shagrath, God of Spiders
 Sheogorath, The Mad God
Sheogorath is the Daedric Prince of Madness, whose motives are said to be unknowable. His realm is known as the Shivering Isles, the Madhouse, or the Asylums. The Golden Saints, or Aureals, and Dark Seducers, or Mazken, are his servants. For more information, see the Lore article.
 Sheor, Bad Man
In Bretony, the Bad Man is the source of all strife. He seems to have started as the god of crop failure, but most modern theologians agree that he is a demonized version of the Nordic Shor, born during the dark years after the fall of Saarthal.
 Shezarr, God of Man
Cyrodilic version of Lorkhan whose importance suffered when Akatosh came to the fore of Nibenay religion. Shezarr was the spirit behind all human undertaking, especially against Aldmeri aggression. He is sometimes associated with the founding of the first Cyrodilic battlemages. In the present age of racial tolerance, Shezarr is all but forgotten. In 1E 266 the lost Shezarr, the missing sibling god of the Eight Divines, arrived at the White Gold Tower in the Imperial City and transformed the dying Alessia into the first of the Cyrodilic saints becoming the first gem in the Cyrodilic Amulet of Kings. He is admittedly a thinly-disguised, watered-down version of Shor.
 Shor, God of the Underworld
The Nordic version of Lorkhan, Shor took sides with Men after the creation of the world. Foreign gods (i.e., Elven ones) conspired against him to bring about his defeat, dooming him to the underworld. Atmoran myths depict him as a bloodthirsty warrior king who leads the Nords to victory over their Aldmeri oppressors time and again. Before his doom, Shor was the chief of the gods. Sometimes also called Children's God (see Orkey). Shor can be found at Sovngarde, the utopian Hall of Valor open in the afterlife to all Nords who prove their mettle or die valiantly in battle.
This article is about the god. For the book, see Sithis (book).
Sithis (or Padomay) is a representation of the one primordial state of chaos. It is also the patron of the Dark Brotherhood, in which it is given a male persona and said to be the Husband of the Night Mother. Sithis is described as an equal but opposing force to Anuiel. Though the Dark Brotherhood often anthropomorphizes Sithis as a 'Father', they acknowledge he is not a Daedra or Aedra, and does not dwell in any plane of Oblivion. Sithis has a place in most all of the creation 'myths' of Tamriel, under many different names. In the Redguard tradition it is referred to as 'Akel', an endless hunger that drives Satak (Anuiel), The First Serpent, to devour itself endlessly. When the First Serpent finally eats its own heart, it dies, but is reborn as Satakal (Aurbis, The Gray Maybe); a new Snake,in which 'things'(Aedra and Daedra) could come to know themselves. Though the renditions differ as to whether Sithis or Anuiel came into being first, most all suggest that though Anuiel was largely responsible for bringing the Aedra into lasting existence, Sithis is responsible for Lorkhan coming into being, and thus all of mortal creation. Some lore also suggests the Daedra are 'of Sithis' blood', which is supported by their roles as bringers of change.
For more information, see the main article.
 Sotha Sil, Mystery of Morrowind
Sotha Sil, or Seht, wizard-mystic god of the Dunmer, is the least known of the divine Tribunal. He is said to be reshaping the world from his hidden Clockwork City. Once the last survivor of a minor Dunmer House, Sotha Sil became a great wizard in life and later discovered how to use Kagrenac's Tools on the Heart of Lorkhan to steal its divine powers and become a god.
For more information, see Sotha Sil.
 Stendarr, God of Mercy
God of the Eight Divines/Nine Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule by might and merciful forbearance. Stendarr is the inspiration of magistrates and rulers, and the patron of the Imperial Legion. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men. Stendarr created the Gauntlets of the Crusader for Pelinal Whitestrake, to help him defeat Umaril the Unfeathered. He also created Stendarr's Hammer.
After the Oblivion Crisis, an order of holy warriors was founded. The Vigilants of Stendarr are dedicated to eliminating Daedra and any other "abominations" (such as vampires, werewolves and witches), whom they fight in the name of the divine.
 Stuhn, God of Ransom
Nordic precursor to Stendarr, brother of Tsun. Shield-thane of Shor, Stuhn was a warrior god that fought against the Aldmeri pantheon. He showed Men how to take, and the benefits of taking, prisoners of war.
 Syrabane, Warlock's God
An Aldmeri god-ancestor of magic, Syrabane aided Bendu Olo in the Fall of the Sload. Through judicious use of his magical ring, Syrabane saved many from the scourge of the Thrassian Plague. He is also called the Apprentices' God, for he is a favorite of the younger members of the Mages Guild. A grand statue of him stands on a costal cliff of Artaeum, which he allegedly posed for in-person.