Lore:Factions A

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[edit] Ahemmusa

The Ahemmusa Tribe is one of the four native Ashlander tribes of Vvardenfell. Living in their current settlement in the north-eastern corner of the island, the Ahemmusa have been gravely affected by the Blight disease, ash storms and the recent activity of Red Mountain. The peaceful Ahemmusa suffer from attacks of corprus creatures and other animals that have gone mad due to the blight storms.

The Ahemmusa have little in the way of cash, subsisting by barter. The tribe is currently under stress with food increasingly hard to find. Hunting and herding has become dangerous because of attacks of maddened animals. The blight is also causing plants to die and whole herds of grazing animals to sicken. Many members of the tribe have died, including the ashkhan, who left no clear successor.

In the absence of a true ashkhan, they are led by one of their wise women, Sinnammu Mirpal, whose primary concern is the safety and health of the tribe. To this end, she has been looking for a safe place for the tribe to move to, following the nomadic nature of native Vvardenfell people. The tribe has another wise woman, Urshamusa Rapli, and Mamaea is their healer.

[edit] Akatosh Chantry

The Akatosh Chantry is devoted to the worship of Akatosh, the Great Dragon. Akatosh is the most constant of gods, for his sphere is time itself. Perhaps, if you are in need of a blessing of time and are willing to make an appreciable donation, Akatosh might smile upon you and grant you time: time to heal your injuries, perhaps, or time to shorten your voyages. Our priests and priestess here have a variety of other skills and services available for members of the Akatosh Chantry. Naturally, one has to be judged worthy before one is sheltered under the Great Wings of Akatosh.

[edit] Ancestor Moth Cult

See Cult of the Ancestor Moth.

[edit] Arkay Order

See Order of Arkay.

[edit] Alessian Order

The Alessian Order is a once-popular but now defunct monotheistic religion originating in the coastal jungle of Cyrodiil. . Their base of power was the Nibenay Valley . The order was started by the prophet Marukh who had spoken to Saint Alessia (the Enlightened One) and began to question the Elven rule. Although the Order was led, initially, to believe in an abstract, unknowable single god, they tolerated the worship of polytheistic pantheons as well, such as the animal gods of the Nibeneans. The repressive, militaristic empire of the Alessians was inexplicably charismatic and saw Cyrodiil to a position of great power both as a state and a theocracy. Although they ruled for the first third of the First Era, the Order undid itself within a decade during the War of Righteousness, caused by infighting among the order itself due to money and land. A sect of the order, the Maruhkati Selective, is said to have caused The Middle Dawn, a Dragon Break spanning one thousand and eight years by attempt to exorcise elements of elven Auri-El from Imperial Akatosh.

[edit] Anthotis

Anthotis is one of the vampire bloodlines of Daggerfall.

[edit] Ashlanders

The Ashlanders are Dunmeri nomads that live in Vvardenfell's wilderness. In the Merethic Era, Ashlanders and Dunmer were very much alike and on equal footing, but after the formation of the First Council and the Great Houses, they have steadily been forced into the poorest and most hostile lands. They travel along with their herds, camping wherever is suitable. Additional resources gained by hunting the local wildlife are used to manufacture huts, armors, clothing and general household items. Unlike the settled Dunmer of the Great Houses, they do not acknowledge the power of the Tribunal. In fact, they believe the Tribunal betrayed Lord Nerevar at the Battle of Red Mountain and are kept alive by means of magic not unlike necromancy. Furthermore, the Ashlanders are very xenophobic and believe all outlanders should leave Vvardenfell. However, if an outlander performs a good deed for an Ashlander Clan, he may be named Clanfriend, and thus be adopted into the Ashlander faction.

The Ashlanders are divided into four clans: Ahemmusa, Erabenimsun, Urshilaku and Zainab. Each clan is traditionally led by an Ashkhan, whereas the spiritual leadership lies with the Wise Woman. The secrets of the Wise Women are passed from one generation onto the other. Several prophecies, in the form of verses such as the Stranger, have survived throughout the years. Many others are believed to have been lost, but, as rumor will have it, the Dissident Priests may have recorded them and thus preserved them for posterity. The Wise Women of the Ashlander clans interpret dreams as prophecies, another major difference with the Tribunal Temple. The Urshilaku Ashlanders form the core of the Nerevarine Cult.

If an Ashlander commits a crime against another member of a clan, he will be cast out of the clan. These outcasts have small camps in isolated areas and often resort to banditry. Some fall even farther and work as laborers in Imperial mines. .

See also: Ahemmusa, Erabenimsun, Urshilaku and Zainab.
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