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 Quick Walkthrough
- Talk to the questgiver of a Witch Coven.
- Escort the child to its hometown.
- Take care of the thugs along the way.
- Find the child's residence and take it home.
- Return to the questgiver.
- Collect your reward.
- Be sure to follow the time limit.
 Detailed Walkthrough
 Quest Offer
The (witch coven) actually could use thy assistance in a most absurd and yet serious matter. Thou hast no illusions that the witches of (region) are despised. None trust us for long, for our power and solitude make us a difficult force to manipulate. We have discovered a trap that will soon be sprung on us, and we need someone like thee to disable it. Art thou interested in such a quest, in exchange for a (gemstone)?
 Quest Acceptance
Questgiver goes on:
Thou wilt? Take then this child, (child's name) (he/she) says (his/her) name is. We found (him/her) some days ago abandoned by (his/her) people. Clearly, (he/she) has been placed here so our enemies can prove that we are involved in -- what do you suppose? Human sacrifice? The corruption of innocents? Nothing so mundane as kidnapping I'd wager. (child's name) tells us that (his/her) parents live at (town) in (residence's name). Lead the child back, but beware. Our fine enemies would rather murder the two of ye than allow the child to return home. Come back to us in (time limit) days or less and we'll have thy (gemstone) for thee. Good luck.
 Quest Decline
Wilt thou not? (exclamation), the (witch coven) is used to the cowardice of our allies.
 Quest Object
As soon as the child is in your custody a voice from nowhere shrieks fouriously:
Witch lover! Child of (Daedra Prince)! Suffer not the Child of (Daedra Prince) and the (witch coven) to live!. (god's name) strengthen my hand against the pawn and the child of the infernal ones, the (witch coven)!
Beside this strange start, the quest is a pretty easy escort job. Just head to the town the child's parents live in and take care of the enemies along the way, that try to stop you from reaching your destination. Find the child's residence by asking around in town until someone points you toward it. The entrance door will be locked, so you either need to lockpick the door or have an Open Spell at hand. As soon as you enter the residence the child thanks you for bringing it home by giving you a kiss on the cheek (is actually displayed as in-game message).
Afterward, travel back to the questgiver to collect your reward.
 Quest End
After returning to the questgiver he/she says contentedly:
It is good that (child's name) is home. Perhaps the kindness that the (witch coven) showed will dispel some of the myths of our iniquity for the next generation. Here is thy (gemstone). Thanks be to thee, (player's first name).
 Reputation Gain/Loss
A successfully completed quest results in a reputation gain according to the table below.
A failed quest (time limit expired) results in a reputation loss according to the table below.
- 40x One Warrior every fifteen in-game minutes once the quest begins