Daggerfall:Mynisera's Letters

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Contents

Letters are being smuggled out of Daggerfall. edit


 

[edit] Quick Walkthrough

  1. Talk to Aubk-i
  2. Go to Castle Necromoghan is get the letters
  3. Return the letters to Aubk-i

[edit] Detailed Walkthrough

Queen Aubk-i summons you for another quest. This time she is suspicious of Mynisera, the Dowager Queen Mother of Gothryd, and the widow of King Lysandus. Aubk-i wants you to travel to Mynisera's castle, Necromoghan, and search for papers the dowager queen has been smuggling out of Castle Daggerfall. The "packet" of letters appears to be a single sheet of parchment until you pick it up and examine it. It is badly burned but contains embarrassing letters and diaries of Lysandus and other family members. Although they are of no value, Aubk-i comments on Lysandus' infidelity when she reads them.

Although the quest is designed to take place at a random dungeon in Daggerfall Region, it apparently leads you always to Castle Necromoghan. The reason for this behavior is unknown, but it gives the player the opportunity to find the letter without much effort, because in addition to the static dungeon the letters are apparently also always located at the same quest location. This was verified during numerous independent tries. The letters are actually pretty close to the dungeons entrance and can be found as follows:

From the dungeon's entrance follow the hallway south until you reach a junction and a door. There will be a low level monster, usually a spider, in front of the door, kill it and go through the door.

A vampire will be waiting on the other side, kill it and follow the hallway, go up the stairs. A second vampire can be found in the room on your way up. Go through the door at the end of the staircase.

Head east from the door and follow the hallway up, you will encounter two vampires on your way. Once you reach the end of the hallway, you will encounter once again a low level monster in front of a door. Kill it and go through the door. In this room you will encounter six vampires or, if you are at high level, you may encounter six vampire ancients instead. You have only little room for evasive maneuvers, so take heed during the fight. If you come up against the vampire ancients you will not survive this battle without a reflection spell or spell absorption. Once you took care of the vampires you can collect the treasure piles in the room. There are three in the room and two more in the cells. But one of the three treasure piles locks the door to the room if it is touched. To unlock the door, pull the lever near the door to the south-west cell. In the south-west cell you will also find the letters you have come for. Pick up the parchment and return it to Queen Aubk-i in Castle Daggerfall.

If the parchment is not in the cell you must search the remaining quest locations of the dungeon until you find it. See the following passage to learn how you can find them.

[edit] Finding the other Quest Locations

Start at the dungeons entrance, with the entrance to your back:

Go through the door in front of you. When you get to the hole in the floor, pull the lever to get the elevator up. Ride it down. Standing on the elevator and facing the lever, go through the door to your left and down to the end of this short corridor. There will be a door on your right and a secret door on your left. This is another quest object location. Go back and take the elevator up, continuing down the corridor as before.

When you pass the four-way intersection, there will be a secret door to your right. Look at the ceiling of the corridor and you will see an opening right above a pile of bones. Climb the wall or levitate through the opening. There is a treasure pile in front of you and this is also an object location. Drop back down to the corridor and go through the door at the end.

Ahead of you is an opening to the left with some tree trunks showing. Take that opening and follow it around. There will be an opening in the ceiling and one in the floor just past it. Levitate up through the opening and keep going in your original direction (there will be a door in front of you). Go around the corner and around the next corner. You will see a pit with a skull on the wall. Don't drop down into the pit unless you want to have all of your magicka sucked out of you. Click on the skull and it will move. Now go back to the hole and drop back down.

Drop or levitate through the hole in the floor and you will find yourself on top of an altar on a raised platform. Levitate, jump or climb to the wide ledge. Go through either of the two doors in the back wall and you will be in a room with eight doors and a four-armed statue. Clicking on the statue will open six doors and release the creatures behind them. In the back-right corner is a cell that has a secret door in the back. This leads to a small room with 2 treasure piles and is an object location. Go back up the hole and back to the opening above the pile of bones (quest object location).

At the back of this short corridor is a shaft leading up. Climb or levitate up this shaft. You will enter a room with a torture device, two doors and a treasure pile. Behind one of the two doors is a small room. This is an quest object location and it also has a treasure pile.

Open the other door and you will see a corridor with a pit. Jump the pit and go through the door at the corner and up the ramp. Go past the T-intersection to the door at the bottom of the ramp. You may or may not be able to open the door, but the creatures on the other side usually can. In the closet in this room is again a quest object location. Go back to the T-intersection you passed earlier and turn right.

Go through the door at the end of the corridor and turn left. Go around the corner and up the ramp. Go past the T-intersection to the door at the end. There is a large room with a ramp leading down. There is a door at the bottom of the ramp. Go through it and you will see an open trapdoor (the skull you activated earlier opened it). Drop or levitate down, but watch out for creatures at the bottom. It's very easy to land on top of them. At the bottom you will see a door that opens into a small room. This is the last quest object location. There are also two or three treasure piles in here.

To get back out (assuming you did not anchor a "Recall" somewhere), go back to the door at the corner that opened into the corridor with the pit (the one you jumped over). There is a steep ramp going down. At the T-intersection at the bottom of the ramp, turn right, go through the secret door to your right and out the door on the other side of the room. There is a treasure pile in the stone coffin. Turn left as you go out the door and go straight until you get to the entrance.

Once you return the letters to Aubk-i, she will "tut-tut" about the orcs and tell you that Lysandus had a mistress. She will also give you a piece of jewelry for your troubles.

[edit] Notes

  • This is not a required quest but it may provide the player with some information on the plot.
  • Mynisera will not be present at Castle Daggerfall for the duration of the quest.
  • Many guild and miscellaneous quests in Daggerfall province end up at Castle Necromoghan.
Prev:  Concern for Nulfaga
Next: None
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