Daggerfall:Mages Guild

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Mages Guild
Opening Hours 11:00 - 23:00

Contents

The Mages Guild was a professional organization, once located throughout Tamriel, that was dedicated to the study and application of magicka and alchemy. Its charter from the Emperor specified that the guild must provide magic services to the public. Anyone could purchase potions, alchemical ingredients, magical items, and a selection of standard spells from the guild. However, training, goods, and services were cheaper for members, and the guild stewards were sometimes able to provide members with work. Furthermore, exclusive services such as spellmaking and enchanting, deemed potentially dangerous to the public at large, were only made available to higher-ranked guild members in good standing.

The Mages Guild was led by an Arch-Mage, and guided by the Council of Mages, made up of five archmagisters (including the Arch-Mage). The Arch-Mage and the Council of Mages were headquartered at the guild's Arcane University in the Imperial City. The Council decided important Guild policies, such as its policy on the use of Necromancy and also administered recruitment, sale of spells in each local guild hall, and the enforcement of Guild law. In addition, guild halls existed in most cities in Tamriel, each of which was run by a local guildmagister.

The Mages Guild was founded by Vanus Galerion in the early years of the Second Era as a way of centralizing magic and thus moving away from the many separate groups (like the Psijic Order of which Galerion was a member) that had dominated the study of magic until that time. The Guild Halls were overseen by an Archmagister. Below him were the Master of Incunabula and the Master at Arms. The Master of Incunabula had a counsel of two, the Master of Academia and the Master of the Scrye. The Master at Arms also had a counsel, the Master of Initiates and the Palatinus (the leader of the local chapter of the Order of the Lamp). The Mercenary Guild once had considerable sway over the guild, and mages hoping to advance in rank would have to pledge fealty to Vychamp, its self-styled leader.

The rules of the Guild varied from location to location, some differences more drastic than others. At the end of the Third Era, Hannibal Traven made a major policy change when he banned Necromancy from the Mages Guild. However, this was not a new policy: Vanus Galerion, the first Arch Mage of the Mages Guild, was strongly against Necromancy and most likely banned it. Regardless of whether or not Traven was following Galerion's beliefs, they still caused much unrest within the Guild. During this time, Mannimarco, the King of Worms, returned to Tamriel and nearly brought about the destruction of the Guild until Traven's successor, the Champion of Cyrodiil, stopped him and became Arch-Mage.

After the Oblivion Crisis, the Mages Guild was dissolved due to magic's reputation of having started the Oblivion Crisis. The two splinter organizations were known as the Synod and the College of Whispers.

Most major towns in the Iliac Bay region have a guildhall where spells and magical items are sold. Even non-members can use some of the guild's services, but for full access you must join the guild, which requires fairly good magic skills. Most of the Mages Guild quests involve casting a spell such as open and sleep, protecting the guild, fetching an item, or killing an evil mage. Many of the Mages Guild quests also have you help out or step on the toes of other factions, so tread carefully.

[edit] Political Views

Power
Political Factions
(by influence)
The Mages Guild
60
The Archmagister
70
The Guildmagister
20
Popudax
25
Karethys
30
The Master of Incunabula
20
The Master of Academia
25
The Master of the Scry
15
The Master at Arms
20
The Palatinus
25
The Master of Initiates
15
The Academics
15
The Patricians
25
The Travelers League
20
The Mercenary Mages
15
The Isolationists
20
The Utility Mages
50
The Cabal
35
The Order of the Lamp
35
The Odylic Mages
15
The Crafters
5

[edit] Guildhall

Apparently the level of the player's character determines which quests one can get from the guild, rather than the reputation one may have with it. For example a level 2 character can get any quest which requires a reputation of 21 or less.

[edit] Quests

General Quests and Information
Quest Name Quest Text Description Reputation Required
Quests for non-members
Missing Book My name is (name). You want work but.... Retrieve a missing book for the Mages Guld. Not in Guild
Grab an Ingredient I am (name). As a rule, only guild members... Grab an ingredient from a local dungeon. Not in Guild
The Loose Pet Imp You may call me (name). Normally I can only give work... A student's pet imp has been released. Not in Guild
An Ancient Scroll Hmmph. You're not a guild member... A local dungeon has a scroll needed by the Mages Guild. Not in Guild
Quests for members
Retrieve an Ingredient We need you to get a rare ingredient that is hidden away...
One of our more brilliant students...
Grab an ingredient from a local dungeon. In Guild
Mummy Wrappings (Oath), is there anything more exasperating than the discovery...
Recipes are a daft business, (rank)...
A nearby mummy has a bit too much cloth. In Guild
Cast the Sleep spell Noble (noble) has sponsored the guild in...
If you are capable of casting the standard circinate spell Sleep...
Help a noble get some sleep. In Guild
Research Notes As the premier research institution in the Empire...
The Mages Guild of (current town) has...
Grab some research for the Mages Guild. In Guild
Open a chest * I need someone who can cast the Open spell... A merchant needs a magical chest opened. In Guild
Azimuthal Vectors * Brother/Sister), I am perplexed. Perhaps...
Hmm, yes, if the internal azimuthal vectors...
Help a mage with his research. In Guild
Atronach Hunting Rather embarrassing, but one of our experiments...
Actually, we have had a bit of...
An atronach has escaped from the Mages Guild. 10 reputation or more
Guard the Guild The Guildhall -- how should one...
The Mages Guild is in need of someone...
Thieves are trying to steal a magic item from the Mages Guild. 10 reputation or more
Former Student Part I *
Former Student Part II *
Former Student Part III *
You are loyal member of the Mages Guild ... Hunt down a former student practicing unsanctioned magic, or accompany him in his endeavors.
Help the renegade mage find a box within the Direnni Tower.
Help the renegade mage in his endeavors to find a lost magical item.
11 reputation or more
Protect an Honored Mage I am (name), servant of the mighty (mage)...
It is a very great honor, my dear...
Assassins are coming for an honored mage. 20 reputation or more
A Dangerous Wizard Doubtless, you have heard of the crazed wizard (wizard's name). ...
The people of (current region) have been...
A powerful wizard threatens all of Tamriel. 20 reputation or more
Oracle Are you (player)? The (rank)? A noble is prophesied to die. 21 reputation or more
Rogue Imp My name is (name). We need someone to kill... Kill an Imp that has been annoying some nobles. 30 reputation or more
Banish Daedra I don't know if you can assist me at ...
It is a great irony that summoning a daedra...
Banish Daedra is one of the most difficult of ...
It is time to banish a Daedra. 40 reputation or more

* Quest is only available with the CompUSA Special Edition Patch (see Patches and Official Utilities)

[edit] Ranks

Rank Rank Title Reputation High skill Low skill
0 Apprentice 0 22 4
1 Journeyman 10 23 5
2 Evoker 20 31 9
3 Conjurer 30 39 13
4 Magician 40 47 17
5 Enchanter 50 55 21
6 Warlock 60 63 25
7 Wizard 70 71 29
8 Master Wizard 80 79 33
9 Archmage 90 87 37

[edit] Required

[edit] Benefits

Benefits by Rank
everyone Access to Item Identification
Access to Spell Merchant
Rank 0 Access to Spell Maker
Free magicka restoration for Sorcerers
Rank 2 Access to Library
Rank 3 Access to Magical Item Merchant
Rank 4 Access to Soul Gem Merchant
Rank 5 Access to Item Maker
Rank 6 Access to Daedra Summoner
24/7 Access to Guildhalls
Rank 8 Access to Teleporter Service

[edit] Training

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