|Opening Hours||11:00 - 23:00|
The Mages Guild was a professional organization, once located throughout Tamriel, that was dedicated to the study and application of magicka and alchemy. Its charter from the Emperor specified that the guild must provide magic services to the public. Anyone could purchase potions, alchemical ingredients, magical items, and a selection of standard spells from the guild. However, training, goods, and services were cheaper for members, and the guild stewards were sometimes able to provide members with work. Furthermore, exclusive services such as spellmaking and enchanting, deemed potentially dangerous to the public at large, were only made available to higher-ranked guild members in good standing.
The Mages Guild was led by an Arch-Mage, and guided by the Council of Mages, made up of five archmagisters (including the Arch-Mage). The Arch-Mage and the Council of Mages were headquartered at the guild's Arcane University in the Imperial City. The Council decided important Guild policies, such as its policy on the use of Necromancy and also administered recruitment, sale of spells in each local guild hall, and the enforcement of Guild law. In addition, guild halls existed in most cities in Tamriel, each of which was run by a local guildmagister.
The Mages Guild was founded by Vanus Galerion in the early years of the Second Era as a way of centralizing magic and thus moving away from the many separate groups (like the Psijic Order of which Galerion was a member) that had dominated the study of magic until that time. The Guild Halls were overseen by an Archmagister. Below him were the Master of Incunabula and the Master at Arms. The Master of Incunabula had a counsel of two, the Master of Academia and the Master of the Scrye. The Master at Arms also had a counsel, the Master of Initiates and the Palatinus (the leader of the local chapter of the Order of the Lamp). The Mercenary Guild once had considerable sway over the guild, and mages hoping to advance in rank would have to pledge fealty to Vychamp, its self-styled leader.
The rules of the Guild varied from location to location, some differences more drastic than others. At the end of the Third Era, Hannibal Traven made a major policy change when he banned Necromancy from the Mages Guild. However, this was not a new policy: Vanus Galerion, the first Arch Mage of the Mages Guild, was strongly against Necromancy and most likely banned it. Regardless of whether or not Traven was following Galerion's beliefs, they still caused much unrest within the Guild. During this time, Mannimarco, the King of Worms, returned to Tamriel and nearly brought about the destruction of the Guild until Traven's successor, the Champion of Cyrodiil, stopped him and became Arch-Mage.
After the Oblivion Crisis, the Mages Guild was dissolved due to magic's reputation of having started the Oblivion Crisis. The two splinter organizations were known as the Synod and the College of Whispers.
Most major towns in the Iliac Bay region have a guildhall where spells and magical items are sold. Even non-members can use some of the guild's services, but for full access you must join the guild, which requires fairly good magic skills. Most of the Mages Guild quests involve casting a spell such as open and sleep, protecting the guild, fetching an item, or killing an evil mage. Many of the Mages Guild quests also have you help out or step on the toes of other factions, so tread carefully.
 Political Views
Apparently the level of the player's character determines which quests one can get from the guild, rather than the reputation one may have with it. For example a level 2 character can get any quest which requires a reputation of 21 or less.
|General Quests and Information|
|Quest Name||Quest Text||Description||Reputation Required|
|Quests for non-members|
|Missing Book||My name is (name). You want work but....||Retrieve a missing book for the Mages Guld.||Not in Guild|
|Grab an Ingredient||I am (name). As a rule, only guild members...||Grab an ingredient from a local dungeon.||Not in Guild|
|The Loose Pet Imp||You may call me (name). Normally I can only give work...||A student's pet imp has been released.||Not in Guild|
|An Ancient Scroll||Hmmph. You're not a guild member...||A local dungeon has a scroll needed by the Mages Guild.||Not in Guild|
|Quests for members|
|Retrieve an Ingredient||We need you to get a rare ingredient that is hidden away...
One of our more brilliant students...
|Grab an ingredient from a local dungeon.||In Guild|
|Mummy Wrappings||(Oath), is there anything more exasperating than the discovery...
Recipes are a daft business, (rank)...
|A nearby mummy has a bit too much cloth.||In Guild|
|Cast the Sleep spell||Noble (noble) has sponsored the guild in...
If you are capable of casting the standard circinate spell Sleep...
|Help a noble get some sleep.||In Guild|
|Research Notes||As the premier research institution in the Empire...
The Mages Guild of (current town) has...
|Grab some research for the Mages Guild.||In Guild|
|Open a chest *||I need someone who can cast the Open spell...||A merchant needs a magical chest opened.||In Guild|
|Azimuthal Vectors *||Brother/Sister), I am perplexed. Perhaps...
Hmm, yes, if the internal azimuthal vectors...
|Help a mage with his research.||In Guild|
|Atronach Hunting||Rather embarrassing, but one of our experiments...
Actually, we have had a bit of...
|An atronach has escaped from the Mages Guild.||10 reputation or more|
|Guard the Guild||The Guildhall -- how should one...
The Mages Guild is in need of someone...
|Thieves are trying to steal a magic item from the Mages Guild.||10 reputation or more|
|Former Student Part I *||You are loyal member of the Mages Guild ...||Hunt down a former student practicing unsanctioned magic, or accompany him in his endeavors.
||11 reputation or more|
|Protect an Honored Mage||I am (name), servant of the mighty (mage)...
It is a very great honor, my dear...
|Assassins are coming for an honored mage.||20 reputation or more|
|A Dangerous Wizard||Doubtless, you have heard of the crazed wizard (wizard's name). ...
The people of (current region) have been...
|A powerful wizard threatens all of Tamriel.||20 reputation or more|
|Oracle||Are you (player)? The (rank)?||A noble is prophesied to die.||21 reputation or more|
|Rogue Imp||My name is (name). We need someone to kill...||Kill an Imp that has been annoying some nobles.||30 reputation or more|
|Banish Daedra||I don't know if you can assist me at ...
It is a great irony that summoning a daedra...
Banish Daedra is one of the most difficult of ...
|It is time to banish a Daedra.||40 reputation or more|
* Quest is only available with the CompUSA Special Edition Patch (see Patches and Official Utilities)
|Rank||Rank Title||Reputation||High skill||Low skill|
|everyone||Access to Item Identification|
|Access to Spell Merchant|
|Rank 0||Access to Spell Maker|
|Free magicka restoration for Sorcerers|
|Rank 2||Access to Library|
|Rank 3||Access to Magical Item Merchant|
|Rank 4||Access to Soul Gem Merchant|
|Rank 5||Access to Item Maker|
|Rank 6||Access to Daedra Summoner|
|24/7 Access to Guildhalls|
|Rank 8||Access to Teleporter Service|