Daggerfall:Deadly Diplomacy

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Kill a monster in a local dungeon to strengthen the bond between a noble and its ally. edit


 


[edit] Quick Walkthrough

  1. Talk to a Noble.
  2. Head to the dungeon the noble mentioned to you.
  3. Find your target within the dungeon and kill it.
  4. Travel to the town the noble's ally is staying.
  5. Talk to him/her and collect your reward.
  6. Be sure to follow the time limit.

[edit] Detailed Walkthrough

[edit] Quest Offer

Noble says:

You may be aware that I am forming an alliance with (ally's name). To cement our friendship, I have agreed to arrange the death of a consistant threat to (him/her) -- some sort of monster. This foul parasite lives in a decrepit old place called (dungeon). (He/She) has agreed to pay the creature's assassin (random gold) gold in return. Not too bad, I'm sure you'll agree. So, does this sound like your sort of an adventure, (player's name)?

[edit] Quest Acceptance

Noble goes on:

Recognize a good deal when you hear it, eh? I told (ally's name) that the monster would be dead in (time limit) days or (he/she) could go out and hire someone else. So kill the creature and get over to (town) and find (him/her) before the time runs out.

Oh, I almost forgot. I don't know what kind of monster haunts (dungeon), but the name (giant's name) has been rumored to be the source of the terror.

[edit] Quest Decline

Noble answers:

Really? How inconsiderate of you to leave me in the lurch like this.

[edit] Quest Object

This quest is a standard dungeon crawl. Travel to the dungeon the noble mentioned to you, enter it and find your target, which can either be a battlemage, a giant, a wereboar or a vampire, there is a chance of 25% for each of them. You will get a notification if you hit the correct target and a second notification after you killed it. After your target is dead travel to the town the noble mentioned to you and find his/her ally by asking around n town. The door(s) of the building, where the ally is staying, may be locked so come prepared. Talk to the noble's ally and get your reward from him/her.

[edit] Quest Object Dead

When you have killed your target following message pops up:

You have slain (giant's name).

[edit] Quest End

When you report to the noble's ally after you took care of your target, he/she will say:

Yes, I've already heard word that our (giant) pestilence is at an end. I don't know where (noble's name) found you, but I'm glad (he/she) did. Here's your (random gold) gold piece reward. Thank you for your service, (player's first name).

[edit] Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

In case you don't kill your target in time, you will lose reputation according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from -5
Noble's associated factions -2
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

[edit] Enemies

  • Random dungeon monsters
  • Quest Target: Any of the following:
    • One Battlemage
    • One Giant
    • One Wereboar
    • One Vampire

Image:DaggerfallGiant.gif Image:DaggerfallWereboar.gif Image:DaggerfallVampire.gif

[edit] Note

  • In the quest dialog the monster's type and its name will always be the one of the giant, regardless against which enemy you will come up against in the end.
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