Daggerfall:An Unexpected Journey Part II
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[edit] Quick Walkthrough
- Talk to a Merchant or an Innkeeper.
- Head to the specified local tavern.
- Talk to his master, who will then transform into an orc shaman.
- Kill him immediately or be teleported to a random dungeon.
- Find the exit of the dungeon and escape.
- Head back to the questgiver, who will tell you the orc shaman's location.
- Travel to the named town.
- There ask for the orc shaman's name to find him.
- Go to his residence and kill him/her.
- Be sure to follow the time limit.
[edit] Detailed Walkthrough
[edit] Quest Offer
This quest is one of several in the random pool of Merchants/Innkeepers quests. It is almost identical to An Unexpected Journey, except that it is an orc shaman who is after you this time and the in-game text is slightly different. Also, this quest requires that you have at least one reputation point with the Merchants; An Unexpected Jouney does not have any reputation requirement.
Merchant/Innkeeper:
My name is (questgiver's name). My master has asked me to find a brave adventurer for a dangerous mission. I cannot tell you more, other than to say that it is worth (random gold) pieces to whoever succeeds. Are you interested?
or
Call me (questgiver's name). I know someone that may have some work of interest. There's (random gold) gold in it for whoever can do the job.
[edit] Quest Acceptance
The merchant/innkeeper goes on:
Go to (local tavern). There you will find my master, (orc shaman's name) .
or
Ask for (orc shaman's name) in (local tavern) and (he/she) will have a job for you.
[edit] Quest Decline
The merchant/innkeeper answers:
I shall seek elsewhere for a hero to fulfill my master's quest.
[edit] Quest Object
When you talk to the questgiver's master he will say:
Know me for who I really am. I am your mortal enemy (orc shaman's name)! I have a special fate in store for you.
He/She will then transform into an orc shaman and will attack you after casting a Free Action spell, Spell Reflection and Shield spell on himself. If you don't kill the orc shaman quickly enough, he will teleport you to a random dungeon. To escape from the dungeon, you must find the exit.
If you manage to kill the orc shaman in time, loot his body and get your reputation with the Merchants.
[edit] Interlude
Go back and talk to the questgiver in case you were teleported to the dungeon, he will say:
Don't hurt me, (player's name)! I didn't know what (orc shaman's name) was planning. I ain't got no beef with you, honest. (He/She) didn't tell me nothin', I swear, (he/she) just paid me to send you to (him/her). It's (him/her) you want, not me, right? I hear (he/she)'s moved to (town). Look for (him/her) there.
Travel to the town he just named and ask around for the orc shaman until someone points you to his residence.
[edit] Quest End
Enter the residence. Sometimes the door is locked and you have to do some lockpicking to get in, or use your weapon to batter the door (beware of the town guards as forceful intrusion counts as burglary).
When you strike the orc shaman he will shout:
I don't know how you escaped from (dungeon) (player's first name). It won't do you much good though. Prepare to die!
Kill him/her and following message pops up:
(orc shaman's name) is dead. Your enemies will think twice before attempting such treachery again.
Collect the loot from his/her body and gain +5 reputation points with The Merchants.
[edit] Reputation Gain/Loss
A successfully completed quest results in a reputation gain according to the table below.
| Faction/Person | Reputation Gain |
|---|---|
| Questgiver's faction | +5 |
| Questgiver's associated factions | +2 |
A failed quest (time limit expired) results in a reputation loss according to the table below.
| Faction/Person | Reputation Gain |
|---|---|
| Questgiver's faction | -2 |
| Questgiver's associated factions | -1 |
[edit] Enemies
- Random dungeon monsters
- Quest Target: One Orc Shaman

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