Books:The Morrowind Prophecies

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The Morrowind Prophecies is the official guide to Morrowind, written by Peter Olafson and published by Bethesda Softworks.

There are two editions of the guide. The original covers only Morrowind, while the Game of the Year edition has new sections on both Tribunal and Bloodmoon.

Contents

[edit] First Edition

MW-TheMorrowindProphecies.jpg
Release Date 2002
Author Peter Olafson
Publisher Bethesda Softworks
ISBN 978-0929843315
0929843312
Pages 370
Game Morrowind

The Morrowind Prophecies is a tome encompassing almost every aspect of the game. It is a fairly helpful guide, though somewhat incomplete and lacking the sense of a well-polished work. The interior is all grayscale and is printed on average quality paper, giving it a somewhat cheap feel. It's bound with glue, but being such a thick book it's prone to pages falling out from use. There are several inaccuracies within the information, a few incomplete sections, and several typos and grammatical errors that give you the sense that it was a rush job. Nearly all the information found in the book can be found on this wiki, and with greater accuracy and less spoilers. All that said, if you are looking for an informative guide to help you through the game and don't want to constantly minimize and perform a search, or do not have regular access to the internet, then this guide will serve you well. All in all it is still very helpful and will get you through the vast majority of the game and revealing a few secrets along the way. In short, if you are keeping track of data and specific numbers behind the scenes, cross-reference the supplied data before making any decisions based on it.

[edit] Chapter One: Gameplay

In this section the book outlines the specifics of Race and their related attribute and skill bonuses. However, one should cross reference the numbers in these tables as there were some discrepancies. The character generation process is also discussed, specifically the Q&A option and how each question effects the outcome. You will also find tables listing most of the armor and weapons found in the game and their related stats like health, damage, weight and value. However there are also a few errors and omissions here as well. Finally, alchemical ingredients and their derivative effects are also outlined in table form.

[edit] Chapter Two: Creatures

Here you will find a standard bestiary of the fauna of Morrowind complete with health, magicka and fatigue, level, spells, attacks, descriptions and images.

[edit] Chapter Three: Morrowind Maps

This is where this book excels and exceeds expectations. Morrowind is a big place. The creators of the book assembled the in-game maps and detailed the locations of just about everything of note in each cell. They've broken up Morrowind into 18 sections with large overviews annotated with numbers that correspond with a list of locations that accompany it and descriptions so you know what you're getting into before you get there. While there are maps like this on UESP, there are a few things they missed, namely, hidden loot in the wilderness. This book has all of them, which may make this book worth a purchase. There are also interior maps of many of Vivec's major areas, so if the size of Vivec scares you, this is a good reference. To cap the chapter, they've included a fast travel map with detailed information on each travel vendor and where they go.

[edit] Chapter Four: Main Quest

Here's the meat and potatoes of the guide. It will take you from Sellus Gravius to Dagoth Ur, but again, more accurate and detailed information can be found on this wiki. It also makes mention of side deviations to check out while on the main quest.

[edit] Chapter Five: Faction Quests

Walkthroughs for each of the following factions: House Hlaalu, House Redoran, House Telvanni, Fighters Guild, Mages Guild, Thieves Guild, Imperial Legion, Imperial Cult, Tribunal Temple and Morag Tong. But be aware of missing information or errors. Chapter also includes faction reaction tables and advancement charts.

[edit] Chapter Six: Misc. Quests

Wrapping up, quests are organized by Region, Theme (Daedric, Romance, Vampire) and a Freeform section detailing things to do, places to see, and people to talk to including master trainers and locations based on architectural type.

[edit] Game of the Year Edition

MW-TheMorrowindPropheciesGotY.jpg
Release Date 2003
Author Peter Olafson
Publisher Bethesda Softworks
ISBN 978-0929843322
0929843320
Pages 416
Game Morrowind, Tribunal,
Bloodmoon

Approximately 93 pages of the guide are devoted to chapters on Tribunal. Approximately 77 pages of the guide are devoted to chapters on Bloodmoon.

Contains an additional four chapters:

  • Chapter Seven: Tribunal Gameplay and Maps
  • Chapter Eight: Tribunal Quests
  • Chapter Nine: Bloodmoon Gameplay and Maps
  • Chapter Ten: Bloodmoon Quests
Note: This article is a stub. You can help by expanding it.
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