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	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zmedaris</id>
	<title>UESPWiki - User Contributions [en]</title>
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	<updated>2026-06-12T02:03:07Z</updated>
	<subtitle>User Contributions</subtitle>
	<generator>MediaWiki 1.32.6</generator>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragontooth_Crater&amp;diff=846794</id>
		<title>Skyrim talk:Dragontooth Crater</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragontooth_Crater&amp;diff=846794"/>
		<updated>2012-01-06T19:42:03Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Dragon won't die */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ...prior to 'Before the Storm' ==&lt;br /&gt;
I've been playing through without pursuing the main quest for a while now.  I've seen many places across Skyrim, and have noticed that the world is dragon-less (excepting the visit to Helgen by Alduin in the opening act).  At each dragon lair I've visited there's the word wall (which will activate for you) and typically there is some other creature set, but *NO* dragon.  Here at Dragontooth Crater it was a pair of Forsworn and a Hagraven.  FYI. [[User:Something wicked|Something wicked]] 22:56, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
(ps) also an arcane enchanter [[User:Something wicked|Something wicked]] 23:19, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I was under the impression that Dragons do not begin to appear until AFTER &amp;quot;Dragon Rising&amp;quot;.  Dragons began appearing for me in these locations after that.[[User:Ironmonger|Ironmonger]] 18:40, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: You are correct. Dragons don't start appearing until after you've slain the first one, and reported back to the Jarl of Whiterun, thereby completing 'Dragon Rising'. Although, I have to wonder if it's possible to run around to all of the dragon lairs and obtain the Words of Power before completing that quest... that would mean you wouldn't have to fight dragons, but could still get the shouts. --[[User:Zmedaris|Zmedaris]] 02:03, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug for Clipping ==&lt;br /&gt;
Debunked for Xbox360 players. Thanks [[User:Azure King|Azure_King]] 07:54, 2 December 2011 (UTC)&lt;br /&gt;
:What does this mean? Was it a hoax? Moving from article for now. &amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#000;padding:4px;&amp;quot;&amp;gt;[[User:Lukish|&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;Lukish&amp;lt;span style=&amp;quot;text-decoration:blink;&amp;quot;&amp;gt;&amp;amp;#95;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; [[User talk:Lukish|Tlk]] [[Special:Contributions/Lukish|Cnt]]&amp;lt;/span&amp;gt; 08:59, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Getting The Word Without Fighting The Dragon ==&lt;br /&gt;
&lt;br /&gt;
I've been able to successfully acquire the word of power without ever having to even touch the dragon. I basically just sneak up behind it, cause it to 'half detect' me, hide behind a rock while it flies around in circles several times, and when it flies off (it always does, it either lands somewhere on the overhang or mountain, or flies off completely) I just get my word, loot the chest, and be on my way. Would this be something to include in the wiki page? --[[User:Zmedaris|Zmedaris]] 23:57, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon won't die ==&lt;br /&gt;
&lt;br /&gt;
If you arrive at Dragontooh Crater, no matter where you are in the main quest or otherwise, and you fight the dragon, there is a bug where it will not die, even though you have battled it and the health bar went down, and another where Shadowmere may disappear. The solution to both problems is to leave on foot, either fast travel or just go to a different location. But when you return, Shadowmere will be standing there waiting for you and the dragon's body should be at the bottom of the tower. It will not catch fire and disappear until you approach it, at which point it will catch fire and you will receive the soul.&lt;br /&gt;
&lt;br /&gt;
:this is not working for me, i went away and came back, and the dragon just had full life again and was STILL not attacking, flying or dying. i loaded a save to before i sneaked up on him and still the bug is theer, does anyone have a solution to this bug yet? (the dragon not dying or flying or moving thingy, not the shadowmere one, i don't have shadowmere yet and haven't experienced the bug so don't know if this works or not for that bug)[[Special:Contributions/84.13.21.44|84.13.21.44]] 16:26, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::it seems i've already got the word from this word wall, when i first went there i didn't find a dragon there or i got the word and escaped before it saw me/ i saw it (it wasn't sitting right in front of the word wall like it is this time). maybe that time counted as 'sneaking up on it' and now i can't get to a save from before that. i guess i'll just have to live with leaving an immortal dragon there.&lt;br /&gt;
&lt;br /&gt;
:::Dragontooth Crater repopulates. Since it attains 'Cleared' status once you kill the Dragon, I think it'll take around 30 in-game days for this to happen. After that, the Dragon SHOULD be reset, and therefore no longer immortal. In fact, if you're much stronger upon returning after the dungeon repopulates, chances are it'll be a stronger dragon, too. --[[User:Zmedaris|Zmedaris]] 19:42, 6 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Jorrvaskr&amp;diff=846587</id>
		<title>Skyrim:Jorrvaskr</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Jorrvaskr&amp;diff=846587"/>
		<updated>2012-01-06T15:22:52Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: Kodlak does not always greet the player upon entering; I'm assuming this is associated with the time of day, I entered at 10:00am&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Guild Hall&lt;br /&gt;
|locationcode=WhiterunJorrvaskr, WhiterunJorrvaskrBasement&lt;br /&gt;
|city=Whiterun&lt;br /&gt;
|region=Whiterun Hold&lt;br /&gt;
|occupants=[[Skyrim:Companions|The Companions]]&lt;br /&gt;
|AddBelow=It is located up the stairs from the central plaza in [[Skyrim:Whiterun|Whiterun]]. It was founded around the [[Skyrim:Skyforge|Skyforge]] before Whiterun even existed. The city itself built up around it.  &lt;br /&gt;
|description=the mead hall headquarters of the [[Skyrim:Companions|Companions]].&lt;br /&gt;
|image=SR-place-Jorrvaskr.jpg&lt;br /&gt;
|imgdesc=&lt;br /&gt;
|zones=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The entire building is an overturned viking-style ship.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
==People==&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px; padding-right:0.5em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Members&lt;br /&gt;
|-	 &lt;br /&gt;
| style=&amp;quot;padding:4px 3em 4px 4px;&amp;quot; |&lt;br /&gt;
;[[Skyrim:Aela the Huntress|Aela the Huntress]] &lt;br /&gt;
;[[Skyrim:Athis|Athis]] &lt;br /&gt;
;[[Skyrim:Farkas|Farkas]] &lt;br /&gt;
;[[Skyrim:Kodlak Whitemane|Kodlak Whitemane]] &lt;br /&gt;
;[[Skyrim:Njada Stonearm|Njada Stonearm]] &lt;br /&gt;
;[[Skyrim:Ria|Ria]] &lt;br /&gt;
;[[Skyrim:Skjor|Skjor]] &lt;br /&gt;
;[[Skyrim:Torvar|Torvar]] &lt;br /&gt;
;[[Skyrim:Vignar Gray-Mane|Vignar Gray-Mane]] &lt;br /&gt;
;[[Skyrim:Vilkas|Vilkas]] &lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:200px; padding-right:0.5em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Blacksmith&lt;br /&gt;
|-	 &lt;br /&gt;
| style=&amp;quot;padding:4px 3em 4px 4px&amp;quot; |&lt;br /&gt;
;[[Skyrim:Eorlund_Gray-Mane|Eorlund Gray-Mane]] &lt;br /&gt;
|-&lt;br /&gt;
!Housekeeper&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Tilma the Haggard|Tilma the Haggard]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Upon completion of the Companions Questline, it will appear that you have full possession of everything in Kodlak's room, and that the chest above the dresser is now safe. This, however, is not the case, as the entire cell or at least parts of the cell (including the troll skull outside Kodlak's room) reset, leaving items you dropped in the cell, but resulting in loss of anything you have stored in some of the containers in Kodlak's room. It is unknown if all containers are affected. Furthermore, a daedra heart which you can take can be found outside Kodlak's room, which respawns after a while.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Maps&amp;diff=846213</id>
		<title>Skyrim talk:Maps</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Maps&amp;diff=846213"/>
		<updated>2012-01-06T06:24:39Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Cleared */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was just wondering if there are plans to make a google maps style map for skyrim like the oblivion/si maps.  Those were super nice to use and really well done.  Thanks --[[User:Lord.Baal|Lord.Baal]] 23:29, 10 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: See [[Skyrim:FAQs]]. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 23:32, 10 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In-Game Map Legend ==&lt;br /&gt;
&lt;br /&gt;
I really think we could do well to take pictures of each of the in-game map icons and label them.  I know that the Dragonhead Icon is Word Walls, just recently found that out.  Few others are easily explained.  [[User:Knoxx|Knoxx]] 16:07, 11 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I see the list requested by [[User:Knoxx|Knoxx]] has come. Some of the icons are marked there as unused, and mostly I agree. Currently the icon called Castle 2 are among them though, but it found as marker for the Mistveil Keep in Riften. At least on the PC version. --[[User:MortenOSlash|MortenOSlash]] 19:42, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Map listed as &amp;quot;pre-release map&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's fanmade and it isn't accurate. Perhaps the official map would be better in that section.&lt;br /&gt;
&lt;br /&gt;
== Page stretching ==&lt;br /&gt;
&lt;br /&gt;
This icons table is stretching it for 1024 width browsers, I considered splitting it in half, but it looks well organized this way, can we shrink it down or something? &amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#000;padding:4px;&amp;quot;&amp;gt;[[User:Lukish|&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;Lukish&amp;lt;span style=&amp;quot;text-decoration:blink;&amp;quot;&amp;gt;&amp;amp;#95;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; [[User talk:Lukish|Tlk]] [[Special:Contributions/Lukish|Cnt]]&amp;lt;/span&amp;gt; 08:50, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Skyrim or Cyrodiil?==&lt;br /&gt;
I haven't found an answer about my question. Which map is bigger?? Skyrim or Cyrodiil?? Which one has more dungeons?? So far I love skyrim, just want to know. {{unsigned|189.232.130.20|18:55, 12 December 2011}}&lt;br /&gt;
&lt;br /&gt;
:: According to Bethesda Skyrim and Oblivion are almost identical in size.&lt;br /&gt;
&lt;br /&gt;
== Game Banshee map ==&lt;br /&gt;
Have you guys seen the Game Banshee map?  It's awesome, need something like that here:&lt;br /&gt;
[[http://www.gamebanshee.com/showshot.php?/skyrim/mapofskyrim/skyrimmap.png]]&lt;br /&gt;
[[User:Vilhazarog|Vilhazarog]] 21:52, 1 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's helpful I guess. I'm aware of three separate efforts which are currently underway to bring better maps to the UESP. Our previous maps have made [[UESPWiki:News/On_The_Map|headlines]] and I have no doubt the eventual Google API map will outshine the large static image type. &amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#000;padding:4px;&amp;quot;&amp;gt;[[User:Lukish|&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;Lukish&amp;lt;span style=&amp;quot;text-decoration:blink;&amp;quot;&amp;gt;&amp;amp;#95;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; [[User talk:Lukish|Tlk]] [[Special:Contributions/Lukish|Cnt]]&amp;lt;/span&amp;gt; 13:33, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I don't know about the Game Banshee map, a lot of the locations seem to be out of place. They're not in entirely wrong locations but they're not exact either. It makes that map hard to reference unless all you want is the most basic idea of where a place is, like a caricature. I'm not happy that the only map on the article rigjt now is missing a few major cities and holds, but I don't think the Game Banshee map is a good short term replacement either.[[Special:Contributions/76.181.75.250|76.181.75.250]] 07:53, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::to 76.181.75.250: What are you you talking about. the current map is missing one hold, several capital cities, and all of the major towns. The Game Banshee map has every location. Even if it isn't in the exactly correct place, its way better than the current one.--[[User:Ohnoitsmangofett|Ohnoitsmangofett]] 04:54, 5 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Replacing one broken map with another broken map doesnt fix the problem though. I am not against a short term replacement. I'm just saying there have to be better short term replacements we can use. Going with the Game banshee map without looking at alternatives first is lazy.[[Special:Contributions/76.181.75.250|76.181.75.250]] 23:53, 5 December 2011 (UTC)&lt;br /&gt;
:::::Really? And what alternatives are YOU suggesting? {{Unsigned|Llwynn|03:34, 15 December 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
::::::We can't use the Game Banshee map. It's copyrighted by Game Banshee. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 03:34, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: theres always ways around that copyright crap&lt;br /&gt;
&lt;br /&gt;
== Unused Icons ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:SR-mapicon-Castle 3.png|Castle Dour]] || [[Skyrim:Castle Dour|Castle Dour]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:SR-mapicon-Castle 4.png|Jarl's Longhouse]] || [[Skyrim:Jarl's Longhouse|Jarl's Longhouse]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:SR-mapicon-Smelter.png|Mine]] || [[Skyrim:Mines|Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:SR-mapicon-Rock.png|Runestone]] || Runestone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:SR-mapicon-Altar.png|Temple]] || Temple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These were removed from the page. Let's display them here, because they seem like they might be useful for someone in the future. &amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#000;padding:4px;&amp;quot;&amp;gt;[[User:Lukish|&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;Lukish&amp;lt;span style=&amp;quot;text-decoration:blink;&amp;quot;&amp;gt;&amp;amp;#95;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; [[User talk:Lukish|Tlk]] [[Special:Contributions/Lukish|Cnt]]&amp;lt;/span&amp;gt; 10:42, 5 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cleared==&lt;br /&gt;
&lt;br /&gt;
once i go to a site shown on the map, sometimes when I kill off the ncp or&lt;br /&gt;
solve the puzzel, the word 'cleared' will appear under the site name on the&lt;br /&gt;
map.  does this mean i have completed all tasks associated with the site? and&lt;br /&gt;
don't have to go there any more?   so for those sites that do not have the &lt;br /&gt;
'cleared marker'  means that i need to keep going there until i get the &lt;br /&gt;
cleared marker?  what about all those farms, am i supposed to wipe them out&lt;br /&gt;
as well to get a cleared marker.  what is the qualifier for getting a cleared&lt;br /&gt;
marker????  penny/plp5458[[User:Plp5458|Plp5458]] 02:37, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Cleared seems to be an indication that you have defeated all enemies located within. Creatures, NPCs, what have you. I always get the 'Cleared' notice after I've killed everything. I know this because I frequently move in and out of dungeons to sell things off as I dig deeper so I can get everything (OCD looter up in here). I can't fathom what else it would be for, since non-quest related dungeons can also be 'Cleared'.&lt;br /&gt;
&lt;br /&gt;
:Do not mistake; 'Cleared' dungeons still seem to repopulate after a time, though the time for re-population is longer from my experience. I know for a fact that I have killed the Dragon at the Shearpoint Word Wall about 3 or 4 times, and it's been 'Cleared' ever since I first killed it and the Dragon Priest originally located there (though he doesn't respawn, hehe). ALL loot also seems to respawn in most dungeons, including boss containers, chests with more than minor loot, and stuff you find laying about outside of containers (save artifacts and 'rare' items, like Skill Books).&lt;br /&gt;
&lt;br /&gt;
:Hope this helped! --[[User:Zmedaris|Zmedaris]] 06:24, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
:''(discussion moved from [[Skyrim talk:Skyrim]]  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 18:02, 4 January 2012 (UTC))''&lt;br /&gt;
I would like to see a completed map for skyrimavailable online where I can mouse over the different locations and it gives their names. Does anyone know of a sight that has such a thing yet?&lt;br /&gt;
&lt;br /&gt;
:see the map section. have to wait for the CK to come out to port it to google maps sytle--[[User:Lord.Baal|Lord.Baal]] 01:59, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: www.primagames.com/SkyrimMaps  this link there is already a completed interactive map here. If you don't own collector's edition then you need to pay $15&lt;br /&gt;
&lt;br /&gt;
== Bug: Ice Storm Map Crash ==&lt;br /&gt;
&lt;br /&gt;
As edited by unregistered user [http://www.uesp.net/w/index.php?title=Skyrim:Maps&amp;amp;diff=825096&amp;amp;oldid=821898]; the article states that going to the map while in an ice storm, will crash the game. I've never seen this happen at all (PC), but maybe it happens on the consoles. In any case, could we get some clarification on this, is there anything to it? --[[User:Aezay|Aezay]] 14:00, 5 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Skyrim&amp;diff=846203</id>
		<title>Skyrim talk:Skyrim</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Skyrim&amp;diff=846203"/>
		<updated>2012-01-06T06:18:23Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Local Map Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|align=center|message=The wiki is reserved for verifiable facts only, and '''this talk page should only be used to discuss the contents of the article itself'''.&amp;lt;br&amp;gt;Please keep all speculation, wishlists, etc. restricted to the forums.&amp;lt;br&amp;gt;Any content of this sort ''will'' be removed promptly.&amp;lt;br&amp;gt;[http://forums.uesp.net/viewforum.php?f=35 UESP Skyrim Forum]&amp;lt;br&amp;gt;[http://forums.bethsoft.com/index.php?/forum/118-skyrim-general-discussion/ Official Bethesda Skyrim Forum]}}&lt;br /&gt;
{{Archive Table&lt;br /&gt;
|Archive 1|Jan 2011 - Mar 2011| &lt;br /&gt;
|Archive 2|Apr 2011 - May 2011| &lt;br /&gt;
|Archive 3|Jun 2011 - Aug 2011|&lt;br /&gt;
|Archive 4|Sep 2011|&lt;br /&gt;
|Archive 5|Oct 2011|&lt;br /&gt;
|Archive 6|Nov 2011|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== m'aiq the liar ==&lt;br /&gt;
:''(discussion moved to [[Skyrim talk:M'aiq the Liar]]  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 18:02, 4 January 2012 (UTC))''&lt;br /&gt;
&lt;br /&gt;
== Umbra ==&lt;br /&gt;
Easter Egg: I have found a NPC by name of Old Orc just outside of Windhelm, he wishes to have a good death. This is likely Bethesda's ode to Umbra since when we first meet Umbra he asks the player for an honorable death. (P Nija)&lt;br /&gt;
&lt;br /&gt;
(Left earlier post in hopes that sword still exists)&lt;br /&gt;
Has anyone stumbled across this beastly sword yet..  Any info would be appreciated.&lt;br /&gt;
&lt;br /&gt;
:I would love it if umbra was back that was my favourite sword i hope someone finds it :)&lt;br /&gt;
&lt;br /&gt;
::For anyone still wondering the same thing: Check the lore Article on [[Lore:Umbra|Umbra]]. It was destroyed, however that does not mean you can not enchant a sword (Ebony perhaps) with a Soul Trap enchant and pretend like it is Umbra. Also, wait for the Creation Kit to come out I can guarantee someone will make a mod for it. {{Unsigned|72.78.15.99|08:50, 24 December 2011}}&lt;br /&gt;
&lt;br /&gt;
Found Umbra!!!???&lt;br /&gt;
Not ebony black orcish sword&lt;br /&gt;
&lt;br /&gt;
== Do they delete? Dropped items, shot arrows, bodies ==&lt;br /&gt;
&lt;br /&gt;
I'm just curious because I shot like literally hundreds of arrows all over the place, because these damn trolls and dragons and other creatures were way to fast and dodged them like masters - will the shot Arrows (stuck in the ground) disappear eventually, like in Oblivion? I see a lot of my (and enemies') shot arrows stick into the ground bottoms up, after the cell gets revisited/savegame loaded, but none ever disappeared (1 ingame week). So with the heaps of dead bodies. I've read contradicting infos, some say 'nope, stays forever' some say 3 ingame months, 1 month, 3 weeks, give me a break? The developers MUST have thought of something to 'clear' the 'cache' and remove unused objects. Or will the game eventually crah because it is overloaded with unused stuff? Somebody HAS to know this!&lt;br /&gt;
Best would be a Dev answering, since I doubt they didn't think of that, and there has to be code included to clear items and dead bodies out, but really wanna know whats going on.&lt;br /&gt;
&lt;br /&gt;
I think only some bodies disappear,(non-quest related) and as far as I can tell, all arrows fade away, although I did shoot a summoned arrow into the ground in front of the Dark Brotherhood Sanctuary and it's still there, about 5 real-time days later.....&lt;br /&gt;
[[User:EzioTheAssassin|EzioTheAssassin]] 05:02, 24 November 2011 (UTC)EzioTheAssassin&lt;br /&gt;
&lt;br /&gt;
:Bodies eventually fade away(although it takes some time) and items always stay(including arrows).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 12:14, 24 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::some npcs will pic up items, or follow you to give them back [[User:Qwertyone|Qwertyone]] 00:23, 25 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
My character took a couple of arrows to the shoulder, and an in-game week later they are still there. Nov 29 11 TwnTrboS4&lt;br /&gt;
&lt;br /&gt;
They will go away next time you get shot (same with ice). I used to be a developer until I took an arrow to the knee. [[User:Dragonalumni|Dragonalumni]] 13:07, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clean-up, anybody? ==&lt;br /&gt;
&lt;br /&gt;
The talk page is full of old references and questions prior to the release date of November 11, so it's all pretty much irrelevant crap. This should be reset. {{uns|187.67.227.156}}&lt;br /&gt;
&lt;br /&gt;
:I tried, but apparently you're not supposed to remove things from the talk page even if it's outdated. Heh, whoops! ^^; I think I'll just stick to browsing the site from now on. {{uns|24.28.79.9|15 December 2011}}&lt;br /&gt;
&lt;br /&gt;
::You're allowed to archive, though, which I've just done for November. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:02, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Essential Characters ==&lt;br /&gt;
&lt;br /&gt;
Under the summary for NPCs, should it be listed whether or not they are essential? [[User:Masquerain|Masquerain]] 01:23, 25 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably, I believe it does for the other games (Oblivion at least). - Count Marius Caro, not signed in. [[Special:Contributions/82.7.83.64|82.7.83.64]] 15:53, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim for Oblivion players ==&lt;br /&gt;
&lt;br /&gt;
Should their be a skyrim for oblivion page? There is an oblivion for morrowind players page. I know they talk about if on the about skyrim page, but should it be easier to access here?&lt;br /&gt;
signing the above.--[[User:Br3admax|Br3admax]] 07:01, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It seems like that would be a good page to have, although it also seems like the majority of the articles written are made from the perspective of Oblivion players.  Almost every skill page explains why/how it is different from oblivion and how that effects gameplay.  Might be worth making notes of all the differences in leveling skills differences, such as in skyrim simply casting weak spells will not level up skills unless they are being used in combat  ex: detect life has to detect something to level up, healing has to heal damaged health--[[User:Lord.Baal|Lord.Baal]] 22:58, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think eventually the references to Oblivion in the articles should be removed then a Skyrim for Oblivion Players section should be made [[User:Wolfchaldo|Wolfchaldo]] 06:37, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::One needs to be made but not eventually.  Right now, most of the people playing Skyrim, and most of the people on this site are oblivion players so it's kind of redundant.  Once more newcomers to the series find this site it'll be more important. {{uns|173.57.8.120|18:23, 22 December 2011}}&lt;br /&gt;
&lt;br /&gt;
::::To get one made it will need to be sandboxed in a users personal userspace. ([[user:Eddie the head|Eddie The Head]] 10:27, 5 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Skyrim Game Setting Information - Cannot find it at all!!!!!! ==&lt;br /&gt;
&lt;br /&gt;
As we all know Skyrim takes place 200 years after the events of Oblivion.&lt;br /&gt;
&lt;br /&gt;
I think it would be absolutely fascinating if we created a page dedicated to piecing together the history of what has happened in this time and what is currently happening. There are lots of small hints about major events happening, and after searching the internet out of curiosity I cannot find anything.&lt;br /&gt;
&lt;br /&gt;
Things that I know have happened that can be included:&lt;br /&gt;
&lt;br /&gt;
* New emperor&lt;br /&gt;
* Bravil riots / sacking of night mothers tomb&lt;br /&gt;
* Banning of Talos&lt;br /&gt;
* Mages Guild collapsed&lt;br /&gt;
* Dark Brotherhood was (apparently) stomped from Cyrodill completely&lt;br /&gt;
* Azura's star (and other Daedric artifacts) obviously faded back into Oblivion to end up in Skyrim somehow&lt;br /&gt;
* Death of the Player in Oblivion; the champion/listener/grey fox/archmage... What do we know happened to him?? Other than there has been no listener since.&lt;br /&gt;
&lt;br /&gt;
There are many pages, including a forth era timeline for these, all events have been explained.--[[User:Br3admax|Br3admax]] 03:53, 10 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, the champion of Cyrodil is now Sheogorath who you meet in Skyrim&lt;br /&gt;
&lt;br /&gt;
== Dead NPCs (respawning?) ==&lt;br /&gt;
&lt;br /&gt;
just wondering if dead things that &amp;quot;despawn&amp;quot; or &amp;quot;fade away&amp;quot; ever &amp;quot;respawn&amp;quot; cause there are a couple of places i wouldn't mind revisiting to &amp;quot;re kill&amp;quot; the NPC that used to be there. for example the altar thingy near sightless pit that has the skeleton with the book that never goes away (if you know what i mean) and well mine kinda sunk into the ground as things do in skyrim :/ so id like him to respawn ( i know he sunk cause i checked on him and half his ribcage was above ground and he was sorta spassing out, i filled up on books came back and he was gone) {{uns|124.189.147.61|10:49, December 11, 2011}}&lt;br /&gt;
&lt;br /&gt;
:only through console commands {{uns|115.64.77.9|03:26, December 20, 2011}}&lt;br /&gt;
&lt;br /&gt;
== random unique/leveled/unusual items ==&lt;br /&gt;
&lt;br /&gt;
has anyone found any completely random things that aren't related to a quest and seem to be in a completly random location (for exemple the notched pickaxe, not something like chillrend)   (not in a dungeon or palace, maybe behind a palace... soemthing like fingleam from oblivion which was just lying in the water)&lt;br /&gt;
&lt;br /&gt;
== Uh..Wierd Ghost Running Around the outside of whiterun and jumping over the city at night!? ==&lt;br /&gt;
&lt;br /&gt;
im not sure if im even in the right section new acount and stuff but the main thing i was running around the outside of whiterun as a werewolf and out of nowhere this ghost like npc is running around the city and jummping over the city it struck me as odd because the gaurds acted like it wasn there and i havnt seen anything like this in any previous games but if i could have help finding out what it is i would be happy&lt;br /&gt;
i dont know if this is in the right section or anything but help!? {{uns|Skyrimwhat01|00:36, December 13, 2011}}&lt;br /&gt;
&lt;br /&gt;
-its just an event that happens at night a lot, it's the headless horseman. If you follow him into the city the citizens attack him. This is merely an easter egg, but a pretty nice one if you ask me. - R3ignlasting&lt;br /&gt;
&lt;br /&gt;
== Start Date ==&lt;br /&gt;
&lt;br /&gt;
I think someone should add the exact starting date of Skyrim, day-month-year. {{uns|195.194.215.249|14:04, December 13, 2011}}&lt;br /&gt;
&lt;br /&gt;
: 11, 11, 2011... 12:01 AM. [[User:Hyphen.that|Hyphen.that]] 20:30, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I think the OP meant the in-game start date. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:35, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes I meant the in-game start date.&lt;br /&gt;
&lt;br /&gt;
:I believe it's the 17th of Last Seed. {{uns|203.45.239.173|04:46, December 31, 2011}}&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
:''(discussion moved to [[Skyrim talk:Maps]]  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 18:02, 4 January 2012 (UTC))''&lt;br /&gt;
&lt;br /&gt;
== Skyrim For Oblivion Players ==&lt;br /&gt;
&lt;br /&gt;
The Oblivion and Morrowind pages have guides for players who've played the other games to adapt. Will there be ones for Oblivion and Skyrim, so &amp;quot;Oblivion for Skyrim Players&amp;quot; and vice versa. --[[User:Howling Snail|Howling Snail]] 10:13, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim DLC ==&lt;br /&gt;
&lt;br /&gt;
Skyrim came out 11/11/11 it has been 46 days since the initial release. A month can be up to 31 days, and yet XBOX is still holding out on us! When will Skyrim DLC come to PC/PS3? I know they have dlc planned[[Special:Contributions/99.169.161.243|99.169.161.243]]&lt;br /&gt;
&lt;br /&gt;
It wont be out for months.[[User:HisK|HisK]] 13:28, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:considering the fact the regular game is still riddled with bugs/gliches/problems i wouldnt expect a dlc until that is taken care of and long after ck is out&lt;br /&gt;
&lt;br /&gt;
== Local Map Images ==&lt;br /&gt;
&lt;br /&gt;
I'm a freshly new editor, but I still want to contribute as much as possible. One of the things I've noticed is that there seems to be a lack of local maps for the places of the Skyrim section. I'm no expert in wiki editing, so I don't actually know how it works.&lt;br /&gt;
&lt;br /&gt;
How does one create a local map for places like the interior of dungeons, or the local space on the exterior of dungeons... sort of like the maps for places in the Oblivion section?&lt;br /&gt;
&lt;br /&gt;
If it's possible to do solo, I'd like to maybe try creating these maps and submitting them to the varying Skyrim places! I'm a huge dungeon-diver / exploration fanatic, so I would have no problem doing this if it's a feasible ambition for a single person. --[[User:Zmedaris|Zmedaris]] 09:02, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that this would be a welcome refernce.  But like most of the images here on UESP they are user added.  If you have some knowledge (and a quick computer) you can take some screen shots of local maps (hit 'M' then 'L' on PC), re-arrange or combine them in The GIMP or some other picture/photo editing software (which will remain nameless for my purposes cause they get enough money being the first one people think of when you say photo editing) adding letters, numbers and notes much like the local maps for Oblivion.  Take some time to study the Oblivion maps as well especially the more convoluted ones, to get yourself more aware of what's needed, and what's not needed.  Also, high resolution screenshots are a must (which is why my slow computer can't do it).  --[[User:Metricjester|Metricjester]] 20:57, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I would love to do this! The only thing is, there needs to be a map legend decided upon before I think of doing such things. I can't find one anywhere, so I'm not sure how I would be expected to do the dots and lines and other such things to indicate what is what and in which places. I might ask, &amp;quot;Is it the same as Oblivion?&amp;quot; But there are a radical number of different things in Skyrim, so I'm not so sure... --[[User:Zmedaris|Zmedaris]] 11:19, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You could start by just taking pictures of the maps and making notes to yourself, that way once a legend is decided upon you would be a step ahead with the work. I think that having a legend similar to Oblivion would be a good idea, that way older players wont be jumping around between two things and it would be easier to do. [[User:Masquerain|Masquerain]] 02:18, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I'll get right on that! Especially for the ones that I've done heavy editing to. --[[User:Zmedaris|Zmedaris]] 06:18, 6 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dynamic Snow ==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm curious is there dynamic snow at all? I played this game for 60 hours, and all I see is static snow.&lt;br /&gt;
--[[Special:Contributions/78.134.139.196|78.134.139.196]] 14:07, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== manipulation ==&lt;br /&gt;
&lt;br /&gt;
--[[User:Emzi43|Emzi43]] 18:13, 31 December 2011 (UTC)&lt;br /&gt;
can you move objects and bodies like you could in oblivion&lt;br /&gt;
&lt;br /&gt;
Yes but it depends on your format as to how you do it. If you're on Xbox like me you hover the x-hairs over whatever you want to move and push and hold A until the item's name disappears and then you can move/drag/manipulate it. You push A again when you want to drop it. I'd assume whichever PS3 button is used to activate or take works the same, not sure about the PC version. Again perhaps holding down the activate key again.&lt;br /&gt;
&lt;br /&gt;
Confirmation? [[User:The Source|The Source]] 22:58, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It works.(ps3).[[User:Br3admax|Br3admax]] 02:35, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pc and ps3 left our again ==&lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
so im not shure how new this is but i found out the first 2 dlc will be xbox exclusive and the rest are 30 days early for the jerks or am i misunderstanding is it acually first 2 are early fox xbok and rest are fine anyone know for shure?&lt;br /&gt;
(btw i have an acct but im too lazy to sign in) {{uns|71.203.124.26|00:56, 6 January 2012}}&lt;br /&gt;
&lt;br /&gt;
::Xbox users get the first two DLC 30 days early due to a deal with microsoft, after which the PC and PS3 users will be able to get it. ([[user:Eddie the head|Eddie The Head]] 02:31, 6 January 2012 (UTC))&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Skyrim&amp;diff=846130</id>
		<title>Skyrim talk:Skyrim</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Skyrim&amp;diff=846130"/>
		<updated>2012-01-06T05:11:52Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Local Map Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|align=center|message=The wiki is reserved for verifiable facts only, and '''this talk page should only be used to discuss the contents of the article itself'''.&amp;lt;br&amp;gt;Please keep all speculation, wishlists, etc. restricted to the forums.&amp;lt;br&amp;gt;Any content of this sort ''will'' be removed promptly.&amp;lt;br&amp;gt;[http://forums.uesp.net/viewforum.php?f=35 UESP Skyrim Forum]&amp;lt;br&amp;gt;[http://forums.bethsoft.com/index.php?/forum/118-skyrim-general-discussion/ Official Bethesda Skyrim Forum]}}&lt;br /&gt;
{{Archive Table&lt;br /&gt;
|Archive 1|Jan 2011 - Mar 2011| &lt;br /&gt;
|Archive 2|Apr 2011 - May 2011| &lt;br /&gt;
|Archive 3|Jun 2011 - Aug 2011|&lt;br /&gt;
|Archive 4|Sep 2011|&lt;br /&gt;
|Archive 5|Oct 2011|&lt;br /&gt;
|Archive 6|Nov 2011|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== m'aiq the liar ==&lt;br /&gt;
:''(discussion moved to [[Skyrim talk:M'aiq the Liar]]  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 18:02, 4 January 2012 (UTC))''&lt;br /&gt;
&lt;br /&gt;
== Umbra ==&lt;br /&gt;
Easter Egg: I have found a NPC by name of Old Orc just outside of Windhelm, he wishes to have a good death. This is likely Bethesda's ode to Umbra since when we first meet Umbra he asks the player for an honorable death. (P Nija)&lt;br /&gt;
&lt;br /&gt;
(Left earlier post in hopes that sword still exists)&lt;br /&gt;
Has anyone stumbled across this beastly sword yet..  Any info would be appreciated.&lt;br /&gt;
&lt;br /&gt;
:I would love it if umbra was back that was my favourite sword i hope someone finds it :)&lt;br /&gt;
&lt;br /&gt;
::For anyone still wondering the same thing: Check the lore Article on [[Lore:Umbra|Umbra]]. It was destroyed, however that does not mean you can not enchant a sword (Ebony perhaps) with a Soul Trap enchant and pretend like it is Umbra. Also, wait for the Creation Kit to come out I can guarantee someone will make a mod for it. {{Unsigned|72.78.15.99|08:50, 24 December 2011}}&lt;br /&gt;
&lt;br /&gt;
Found Umbra!!!???&lt;br /&gt;
Not ebony black orcish sword&lt;br /&gt;
&lt;br /&gt;
== Do they delete? Dropped items, shot arrows, bodies ==&lt;br /&gt;
&lt;br /&gt;
I'm just curious because I shot like literally hundreds of arrows all over the place, because these damn trolls and dragons and other creatures were way to fast and dodged them like masters - will the shot Arrows (stuck in the ground) disappear eventually, like in Oblivion? I see a lot of my (and enemies') shot arrows stick into the ground bottoms up, after the cell gets revisited/savegame loaded, but none ever disappeared (1 ingame week). So with the heaps of dead bodies. I've read contradicting infos, some say 'nope, stays forever' some say 3 ingame months, 1 month, 3 weeks, give me a break? The developers MUST have thought of something to 'clear' the 'cache' and remove unused objects. Or will the game eventually crah because it is overloaded with unused stuff? Somebody HAS to know this!&lt;br /&gt;
Best would be a Dev answering, since I doubt they didn't think of that, and there has to be code included to clear items and dead bodies out, but really wanna know whats going on.&lt;br /&gt;
&lt;br /&gt;
I think only some bodies disappear,(non-quest related) and as far as I can tell, all arrows fade away, although I did shoot a summoned arrow into the ground in front of the Dark Brotherhood Sanctuary and it's still there, about 5 real-time days later.....&lt;br /&gt;
[[User:EzioTheAssassin|EzioTheAssassin]] 05:02, 24 November 2011 (UTC)EzioTheAssassin&lt;br /&gt;
&lt;br /&gt;
:Bodies eventually fade away(although it takes some time) and items always stay(including arrows).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 12:14, 24 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::some npcs will pic up items, or follow you to give them back [[User:Qwertyone|Qwertyone]] 00:23, 25 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
My character took a couple of arrows to the shoulder, and an in-game week later they are still there. Nov 29 11 TwnTrboS4&lt;br /&gt;
&lt;br /&gt;
They will go away next time you get shot (same with ice). I used to be a developer until I took an arrow to the knee. [[User:Dragonalumni|Dragonalumni]] 13:07, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clean-up, anybody? ==&lt;br /&gt;
&lt;br /&gt;
The talk page is full of old references and questions prior to the release date of November 11, so it's all pretty much irrelevant crap. This should be reset. {{uns|187.67.227.156}}&lt;br /&gt;
&lt;br /&gt;
:I tried, but apparently you're not supposed to remove things from the talk page even if it's outdated. Heh, whoops! ^^; I think I'll just stick to browsing the site from now on. {{uns|24.28.79.9|15 December 2011}}&lt;br /&gt;
&lt;br /&gt;
::You're allowed to archive, though, which I've just done for November. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:02, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Essential Characters ==&lt;br /&gt;
&lt;br /&gt;
Under the summary for NPCs, should it be listed whether or not they are essential? [[User:Masquerain|Masquerain]] 01:23, 25 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably, I believe it does for the other games (Oblivion at least). - Count Marius Caro, not signed in. [[Special:Contributions/82.7.83.64|82.7.83.64]] 15:53, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim for Oblivion players ==&lt;br /&gt;
&lt;br /&gt;
Should their be a skyrim for oblivion page? There is an oblivion for morrowind players page. I know they talk about if on the about skyrim page, but should it be easier to access here?&lt;br /&gt;
signing the above.--[[User:Br3admax|Br3admax]] 07:01, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It seems like that would be a good page to have, although it also seems like the majority of the articles written are made from the perspective of Oblivion players.  Almost every skill page explains why/how it is different from oblivion and how that effects gameplay.  Might be worth making notes of all the differences in leveling skills differences, such as in skyrim simply casting weak spells will not level up skills unless they are being used in combat  ex: detect life has to detect something to level up, healing has to heal damaged health--[[User:Lord.Baal|Lord.Baal]] 22:58, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think eventually the references to Oblivion in the articles should be removed then a Skyrim for Oblivion Players section should be made [[User:Wolfchaldo|Wolfchaldo]] 06:37, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::One needs to be made but not eventually.  Right now, most of the people playing Skyrim, and most of the people on this site are oblivion players so it's kind of redundant.  Once more newcomers to the series find this site it'll be more important. {{uns|173.57.8.120|18:23, 22 December 2011}}&lt;br /&gt;
&lt;br /&gt;
::::To get one made it will need to be sandboxed in a users personal userspace. ([[user:Eddie the head|Eddie The Head]] 10:27, 5 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Skyrim Game Setting Information - Cannot find it at all!!!!!! ==&lt;br /&gt;
&lt;br /&gt;
As we all know Skyrim takes place 200 years after the events of Oblivion.&lt;br /&gt;
&lt;br /&gt;
I think it would be absolutely fascinating if we created a page dedicated to piecing together the history of what has happened in this time and what is currently happening. There are lots of small hints about major events happening, and after searching the internet out of curiosity I cannot find anything.&lt;br /&gt;
&lt;br /&gt;
Things that I know have happened that can be included:&lt;br /&gt;
&lt;br /&gt;
* New emperor&lt;br /&gt;
* Bravil riots / sacking of night mothers tomb&lt;br /&gt;
* Banning of Talos&lt;br /&gt;
* Mages Guild collapsed&lt;br /&gt;
* Dark Brotherhood was (apparently) stomped from Cyrodill completely&lt;br /&gt;
* Azura's star (and other Daedric artifacts) obviously faded back into Oblivion to end up in Skyrim somehow&lt;br /&gt;
* Death of the Player in Oblivion; the champion/listener/grey fox/archmage... What do we know happened to him?? Other than there has been no listener since.&lt;br /&gt;
&lt;br /&gt;
There are many pages, including a forth era timeline for these, all events have been explained.--[[User:Br3admax|Br3admax]] 03:53, 10 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, the champion of Cyrodil is now Sheogorath who you meet in Skyrim&lt;br /&gt;
&lt;br /&gt;
== Dead NPCs (respawning?) ==&lt;br /&gt;
&lt;br /&gt;
just wondering if dead things that &amp;quot;despawn&amp;quot; or &amp;quot;fade away&amp;quot; ever &amp;quot;respawn&amp;quot; cause there are a couple of places i wouldn't mind revisiting to &amp;quot;re kill&amp;quot; the NPC that used to be there. for example the altar thingy near sightless pit that has the skeleton with the book that never goes away (if you know what i mean) and well mine kinda sunk into the ground as things do in skyrim :/ so id like him to respawn ( i know he sunk cause i checked on him and half his ribcage was above ground and he was sorta spassing out, i filled up on books came back and he was gone) {{uns|124.189.147.61|10:49, December 11, 2011}}&lt;br /&gt;
&lt;br /&gt;
:only through console commands {{uns|115.64.77.9|03:26, December 20, 2011}}&lt;br /&gt;
&lt;br /&gt;
== random unique/leveled/unusual items ==&lt;br /&gt;
&lt;br /&gt;
has anyone found any completely random things that aren't related to a quest and seem to be in a completly random location (for exemple the notched pickaxe, not something like chillrend)   (not in a dungeon or palace, maybe behind a palace... soemthing like fingleam from oblivion which was just lying in the water)&lt;br /&gt;
&lt;br /&gt;
== Uh..Wierd Ghost Running Around the outside of whiterun and jumping over the city at night!? ==&lt;br /&gt;
&lt;br /&gt;
im not sure if im even in the right section new acount and stuff but the main thing i was running around the outside of whiterun as a werewolf and out of nowhere this ghost like npc is running around the city and jummping over the city it struck me as odd because the gaurds acted like it wasn there and i havnt seen anything like this in any previous games but if i could have help finding out what it is i would be happy&lt;br /&gt;
i dont know if this is in the right section or anything but help!? {{uns|Skyrimwhat01|00:36, December 13, 2011}}&lt;br /&gt;
&lt;br /&gt;
-its just an event that happens at night a lot, it's the headless horseman. If you follow him into the city the citizens attack him. This is merely an easter egg, but a pretty nice one if you ask me. - R3ignlasting&lt;br /&gt;
&lt;br /&gt;
== Start Date ==&lt;br /&gt;
&lt;br /&gt;
I think someone should add the exact starting date of Skyrim, day-month-year. {{uns|195.194.215.249|14:04, December 13, 2011}}&lt;br /&gt;
&lt;br /&gt;
: 11, 11, 2011... 12:01 AM. [[User:Hyphen.that|Hyphen.that]] 20:30, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I think the OP meant the in-game start date. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:35, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes I meant the in-game start date.&lt;br /&gt;
&lt;br /&gt;
:I believe it's the 17th of Last Seed. {{uns|203.45.239.173|04:46, December 31, 2011}}&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
:''(discussion moved to [[Skyrim talk:Maps]]  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 18:02, 4 January 2012 (UTC))''&lt;br /&gt;
&lt;br /&gt;
== Skyrim For Oblivion Players ==&lt;br /&gt;
&lt;br /&gt;
The Oblivion and Morrowind pages have guides for players who've played the other games to adapt. Will there be ones for Oblivion and Skyrim, so &amp;quot;Oblivion for Skyrim Players&amp;quot; and vice versa. --[[User:Howling Snail|Howling Snail]] 10:13, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim DLC ==&lt;br /&gt;
&lt;br /&gt;
Skyrim came out 11/11/11 it has been 46 days since the initial release. A month can be up to 31 days, and yet XBOX is still holding out on us! When will Skyrim DLC come to PC/PS3? I know they have dlc planned[[Special:Contributions/99.169.161.243|99.169.161.243]]&lt;br /&gt;
&lt;br /&gt;
It wont be out for months.[[User:HisK|HisK]] 13:28, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:considering the fact the regular game is still riddled with bugs/gliches/problems i wouldnt expect a dlc until that is taken care of and long after ck is out&lt;br /&gt;
&lt;br /&gt;
== Local Map Images ==&lt;br /&gt;
&lt;br /&gt;
I'm a freshly new editor, but I still want to contribute as much as possible. One of the things I've noticed is that there seems to be a lack of local maps for the places of the Skyrim section. I'm no expert in wiki editing, so I don't actually know how it works.&lt;br /&gt;
&lt;br /&gt;
How does one create a local map for places like the interior of dungeons, or the local space on the exterior of dungeons... sort of like the maps for places in the Oblivion section?&lt;br /&gt;
&lt;br /&gt;
If it's possible to do solo, I'd like to maybe try creating these maps and submitting them to the varying Skyrim places! I'm a huge dungeon-diver / exploration fanatic, so I would have no problem doing this if it's a feasible ambition for a single person. --[[User:Zmedaris|Zmedaris]] 09:02, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that this would be a welcome refernce.  But like most of the images here on UESP they are user added.  If you have some knowledge (and a quick computer) you can take some screen shots of local maps (hit 'M' then 'L' on PC), re-arrange or combine them in The GIMP or some other picture/photo editing software (which will remain nameless for my purposes cause they get enough money being the first one people think of when you say photo editing) adding letters, numbers and notes much like the local maps for Oblivion.  Take some time to study the Oblivion maps as well especially the more convoluted ones, to get yourself more aware of what's needed, and what's not needed.  Also, high resolution screenshots are a must (which is why my slow computer can't do it).  --[[User:Metricjester|Metricjester]] 20:57, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I would love to do this! The only thing is, there needs to be a map legend decided upon before I think of doing such things. I can't find one anywhere, so I'm not sure how I would be expected to do the dots and lines and other such things to indicate what is what and in which places. I might ask, &amp;quot;Is it the same as Oblivion?&amp;quot; But there are a radical number of different things in Skyrim, so I'm not so sure... --[[User:Zmedaris|Zmedaris]] 11:19, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You could start by just taking pictures of the maps and making notes to yourself, that way once a legend is decided upon you would be a step ahead with the work. I think that having a legend similar to Oblivion would be a good idea, that way older players wont be jumping around between two things and it would be easier to do. [[User:Masquerain|Masquerain]] 02:18, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I'll get right on that! Especially for the ones that I've done heavy editing to.&lt;br /&gt;
&lt;br /&gt;
== Dynamic Snow ==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm curious is there dynamic snow at all? I played this game for 60 hours, and all I see is static snow.&lt;br /&gt;
--[[Special:Contributions/78.134.139.196|78.134.139.196]] 14:07, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== manipulation ==&lt;br /&gt;
&lt;br /&gt;
--[[User:Emzi43|Emzi43]] 18:13, 31 December 2011 (UTC)&lt;br /&gt;
can you move objects and bodies like you could in oblivion&lt;br /&gt;
&lt;br /&gt;
Yes but it depends on your format as to how you do it. If you're on Xbox like me you hover the x-hairs over whatever you want to move and push and hold A until the item's name disappears and then you can move/drag/manipulate it. You push A again when you want to drop it. I'd assume whichever PS3 button is used to activate or take works the same, not sure about the PC version. Again perhaps holding down the activate key again.&lt;br /&gt;
&lt;br /&gt;
Confirmation? [[User:The Source|The Source]] 22:58, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It works.(ps3).[[User:Br3admax|Br3admax]] 02:35, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pc and ps3 left our again ==&lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
so im not shure how new this is but i found out the first 2 dlc will be xbox exclusive and the rest are 30 days early for the jerks or am i misunderstanding is it acually first 2 are early fox xbok and rest are fine anyone know for shure?&lt;br /&gt;
(btw i have an acct but im too lazy to sign in) {{uns|71.203.124.26|00:56, 6 January 2012}}&lt;br /&gt;
&lt;br /&gt;
::Xbox users get the first two DLC 30 days early due to a deal with microsoft, after which the PC and PS3 users will be able to get it. ([[user:Eddie the head|Eddie The Head]] 02:31, 6 January 2012 (UTC))&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Dragontooth_Crater&amp;diff=845639</id>
		<title>Skyrim:Dragontooth Crater</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Dragontooth_Crater&amp;diff=845639"/>
		<updated>2012-01-05T20:37:37Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: Chest next to Word Wall is boss-level and repopulates; fixed some wording and minor things describing the tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Dragon Lair&lt;br /&gt;
|zones=&lt;br /&gt;
|image=SR_Dragontooth_Crater.jpg&lt;br /&gt;
|imgdesc=The Word Wall at Dragontooth Crater&lt;br /&gt;
|region=The Reach&lt;br /&gt;
|occupants=[[Skyrim:Dragon|Dragon]]s&lt;br /&gt;
|description=An outdoor [[Skyrim:Word Wall|Word Wall]] north of [[sr:Karthwasten|Karthwasten]] and northeast of the [[sr:Shrine to Peryite|Shrine to Peryite]].&lt;br /&gt;
|dungeon=1&lt;br /&gt;
|clearable=1&lt;br /&gt;
|marker_id=Dragon Lair&lt;br /&gt;
}} [[Category:Skyrim-Places-Dragon_Lairs]]&lt;br /&gt;
It reveals a word from the [[Skyrim:Elemental_Fury|Elemental Fury]] [[sr:Dragon Shouts|Shout]]. There is also a respawning boss-level chest right to the right of the Word Wall, and a small ruined tower to the north.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
The ruined tower north of the Word Wall has three floors with various items, all of which repopulate after a certain time:&lt;br /&gt;
&lt;br /&gt;
* Near the entrance, on the way from the Word Wall to the tower, is the smoking corpse of an [[sr:Imperial Legion|Imperial Legion]] soldier always equipped with a full set of Imperial light armor. This includes studded armor, light boots, light bracers, and a light helmet.&lt;br /&gt;
&lt;br /&gt;
* On the first floor, there is a charred corpse with minor loot directly in front of the entrance, as well as a dead Bandit with standard Bandit loot a little ways inside. There's also a random leveled Dagger and random Health Restoration Potion in the little alcove at the back of this floor behind some rubble.&lt;br /&gt;
&lt;br /&gt;
* The second floor has a randomly locked chest with decent leveled loot located across from the staircase over a large hole in the floor &lt;br /&gt;
&lt;br /&gt;
* Lastly, there is a random Magicka Restoration Potion sitting at the top of the staircase leading to the third floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this place is related to any quests, uncomment this section and replace 'Quest Name' with the quest's name--&amp;gt;&amp;lt;!--&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[File:Dragontooth_Crater_Glitch1.jpg|thumb|A dragon clipping through the ground]]&lt;br /&gt;
{{Bug|The dragon located in this area usually has half of its body stuck in the ground. This usually happens when the player successfully sneaks up and touches the back of the dragon. It will try to face towards the player and clip through the ground. In this state, the dragon will not attack or fly, but it cannot be killed.}}&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=845633</id>
		<title>Skyrim talk:Silverdrift Lair</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=845633"/>
		<updated>2012-01-05T20:33:21Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Overhauled Article Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Word of Power Not Available ==&lt;br /&gt;
The word of power at the end is not available to me. Is it possible I've already learned it somewhere else? Also, the end boss depends upon level. At 48 I had a Draugr Death Overlord by the word wall.&lt;br /&gt;
[[Special:Contributions/68.51.23.6|68.51.23.6]] 15:48, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For me, I gained Hand, Disarm but it is best to lure them away from the word. I too had a Deathlord and an Death Overlord @ 48 by pure coincidence (or is it?). ([[User:Zaraphet|Zaraphet]] 20:51, 14 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
::At Level 28 the boss was a Death Overlord and a Draugr Scourge. Thoough the Death Overlord seemed easier then usual so wondering if its leveled? [[User:Lord Eydvar|Lord Eydvar]] 19:48, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The Word Wall teaches a Word for the Disarm Shout. You have to make sure both Draugr are dead before trying to get the Word, too. The boss here is definitely leveled, as I only faced a Scourge Lord and I'm level 22. --[[User:Zmedaris|Zmedaris]] 04:39, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhauled Article Page ==&lt;br /&gt;
&lt;br /&gt;
To sum up everything I did:-&lt;br /&gt;
&lt;br /&gt;
*Completely redid the walkthrough to include much more detail about the path through the dungeon. The most important part here was the use of Cardinal Direction (north, east, south, west, and everything in between) for better guidance and location of items / containers, which was lacking in the last revision.&lt;br /&gt;
&lt;br /&gt;
*Detailed most, if not all, items that can be found outside of containers and how to get to them (especially the enchanted helm found on a pedestal, which almost always has a magnificent enchantment). Most of these weren't present in the last revision.&lt;br /&gt;
&lt;br /&gt;
*Detailed every single container, including barrels and urns, found in the dungeon. Made sure to give a rough idea of what to expect in each chest (minor loot, decent loot, great loot, whatever you wanna call it), since some of them are locked (a couple by really tough locks), and it's nice to know if breaking all those picks is worth it.&lt;br /&gt;
&lt;br /&gt;
*Included a mention of all the enemies that appear in the dungeon. Just about every Draugr here is completely random based on the player's level, save a few purposely higher-level Draugr, and the boss. This was not made very clear.&lt;br /&gt;
&lt;br /&gt;
*Added links to all relevant key terms, including anchors for the traps and their activators. Useful for people that aren't familiar with some traps or what a 'Draugr' is.&lt;br /&gt;
&lt;br /&gt;
*Made the location of Silverdrift Lair a little more 'exact'.&lt;br /&gt;
&lt;br /&gt;
*Described in 'Notes' what Word the player can get from the Word Wall.&lt;br /&gt;
&lt;br /&gt;
*Described a bug that effectively sticks the player in place with no legitimate way of escaping (jumping, Whirlwind Sprint Shout, etc.). If anyone DOES find a way to get unstuck that doesn't include console codes, please add it! The people without a PC might have some issues here.&lt;br /&gt;
&lt;br /&gt;
I made sure to delve the dungeon five times over by saving outside the dungeon before entering for the first time (so everything is different each time I went through), so the information I was able to provide is mostly accurate!&lt;br /&gt;
&lt;br /&gt;
This is really just me trying to be a better editor. If anyone doesn't like some or all of what I did, then by all means revert the edit. But please take a moment to tell me why you did :) only way to get better! --[[User:Zmedaris|Zmedaris]] 20:33, 5 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Article Image ==&lt;br /&gt;
&lt;br /&gt;
Should the article image be replaced with a picture of the outside area of Silverdrift Lair? Perhaps a picture of the entry area? What is the usual standard for dungeon article images?&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=845632</id>
		<title>Skyrim talk:Silverdrift Lair</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=845632"/>
		<updated>2012-01-05T20:33:03Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Article Image */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Word of Power Not Available ==&lt;br /&gt;
The word of power at the end is not available to me. Is it possible I've already learned it somewhere else? Also, the end boss depends upon level. At 48 I had a Draugr Death Overlord by the word wall.&lt;br /&gt;
[[Special:Contributions/68.51.23.6|68.51.23.6]] 15:48, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For me, I gained Hand, Disarm but it is best to lure them away from the word. I too had a Deathlord and an Death Overlord @ 48 by pure coincidence (or is it?). ([[User:Zaraphet|Zaraphet]] 20:51, 14 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
::At Level 28 the boss was a Death Overlord and a Draugr Scourge. Thoough the Death Overlord seemed easier then usual so wondering if its leveled? [[User:Lord Eydvar|Lord Eydvar]] 19:48, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The Word Wall teaches a Word for the Disarm Shout. You have to make sure both Draugr are dead before trying to get the Word, too. The boss here is definitely leveled, as I only faced a Scourge Lord and I'm level 22. --[[User:Zmedaris|Zmedaris]] 04:39, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhauled Article Page ==&lt;br /&gt;
&lt;br /&gt;
To sum up everything I did:-&lt;br /&gt;
&lt;br /&gt;
*Completely redid the walkthrough to include much more detail about the path through the dungeon. The most important part here was the use of Cardinal Direction (north, east, south, west, and everything in between) for better guidance and location of items / containers, which was lacking in the last revision.&lt;br /&gt;
&lt;br /&gt;
*Detailed most, if not all, items that can be found outside of containers and how to get to them (especially the enchanted helm found on a pedestal, which almost always has a magnificent enchantment). Most of these weren't present in the last revision.&lt;br /&gt;
&lt;br /&gt;
*Detailed every single container, including barrels and urns, found in the dungeon. Made sure to give a rough idea of what to expect in each chest (minor loot, decent loot, great loot, whatever you wanna call it), since some of them are locked (a couple by really tough locks), and it's nice to know if breaking all those picks is worth it.&lt;br /&gt;
&lt;br /&gt;
*Included a mention of all the enemies that appear in the dungeon. Just about every Draugr here is completely random based on the player's level, save a few purposely higher-level Draugr, and the boss. This was not made very clear.&lt;br /&gt;
&lt;br /&gt;
*Added links to all relevant key terms, including anchors for the traps and their activators. Useful for people that aren't familiar with some traps or what a 'Draugr' is.&lt;br /&gt;
&lt;br /&gt;
*Made the location of Silverdrift Lair a little more 'exact'.&lt;br /&gt;
&lt;br /&gt;
*Described in 'Notes' what Word the player can get from the Word Wall.&lt;br /&gt;
&lt;br /&gt;
*Described a bug that effectively sticks the player in place with no legitimate way of escaping (jumping, Whirlwind Sprint Shout, etc.). If anyone DOES find a way to get unstuck that doesn't include console codes, please add it! The people without a PC might have some issues here.&lt;br /&gt;
&lt;br /&gt;
I made sure to delve the dungeon five times over by saving outside the dungeon before entering for the first time (so everything is different each time I went through), so the information I was able to provide is mostly accurate!&lt;br /&gt;
&lt;br /&gt;
This is really just me trying to be a better editor. If anyone doesn't like some or all of what I did, then by all means revert the edit. But please take a moment to tell me why you did :) only way to get better!&lt;br /&gt;
&lt;br /&gt;
== Article Image ==&lt;br /&gt;
&lt;br /&gt;
Should the article image be replaced with a picture of the outside area of Silverdrift Lair? Perhaps a picture of the entry area? What is the usual standard for dungeon article images?&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Dragontooth_Crater&amp;diff=845626</id>
		<title>Skyrim:Dragontooth Crater</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Dragontooth_Crater&amp;diff=845626"/>
		<updated>2012-01-05T20:27:59Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Dragon Lair&lt;br /&gt;
|zones=&lt;br /&gt;
|image=SR_Dragontooth_Crater.jpg&lt;br /&gt;
|imgdesc=The Word Wall at Dragontooth Crater&lt;br /&gt;
|region=The Reach&lt;br /&gt;
|occupants=[[Skyrim:Dragon|Dragon]]s&lt;br /&gt;
|description=An outdoor [[Skyrim:Word Wall|Word Wall]] north of [[sr:Karthwasten|Karthwasten]] and northeast of the [[sr:Shrine to Peryite|Shrine to Peryite]].&lt;br /&gt;
|dungeon=1&lt;br /&gt;
|clearable=1&lt;br /&gt;
|marker_id=Dragon Lair&lt;br /&gt;
}} [[Category:Skyrim-Places-Dragon_Lairs]]&lt;br /&gt;
It reveals a word from the [[Skyrim:Elemental_Fury|Elemental Fury]] [[sr:Dragon Shouts|Shout]]. There is also a loot-filled chest right, next to the Word Wall, and a small ruined tower to the north.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
The ruined tower north of the Word Wall has three floors with various items, all of which consistently repopulate:&lt;br /&gt;
&lt;br /&gt;
* Near the entrance, on the way from the Word Wall to the tower, is the smoking corpse of an [[sr:Imperial Legion|Imperial Legion]] soldier always equipped with a full set of Imperial light armor. This includes studded armor, light boots, light bracers, and a light helmet.&lt;br /&gt;
&lt;br /&gt;
* On the first floor, there is a charred corpse with [[Skyrim:Bonemeal|bonemeal]] directly in front of the entrance, as well as a dead bandit with standard loot a little ways inside. There's also a random leveled dagger and random Health Restoration Potion in the little alcove at the back of this floor behind some rubble.&lt;br /&gt;
&lt;br /&gt;
* The second floor has an randomly locked chest with decent leveled loot located across from the staircase over a large hole in the floor &lt;br /&gt;
&lt;br /&gt;
* Lastly, there is a random Magicka Restoration Potion sitting at the top of the staircase leading to the third floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this place is related to any quests, uncomment this section and replace 'Quest Name' with the quest's name--&amp;gt;&amp;lt;!--&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[File:Dragontooth_Crater_Glitch1.jpg|thumb|A dragon clipping through the ground]]&lt;br /&gt;
{{Bug|The dragon located in this area usually has half of its body stuck in the ground. This usually happens when the player successfully sneaks up and touches the back of the dragon. It will try to face towards the player and clip through the ground. In this state, the dragon will not attack or fly, but it cannot be killed.}}&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Places&amp;diff=844624</id>
		<title>Skyrim talk:Places</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Places&amp;diff=844624"/>
		<updated>2012-01-04T23:17:27Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Respawn Times? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cities==&lt;br /&gt;
It would appear that the &amp;quot;five large cities&amp;quot; mentioned by Bethseda are [[Skyrim:Riften|Riften]], [[Skyrim:Whiterun|Whiterun]], [[Skyrim:Solitude|Solitude]], [[Skyrim:Winterhold|Winterhold]] and [[Skyrim:Markarth|Markarth]]. These five are the cities which (like Oblivion's nine cities) require a load time to enter and are in their own instance. The other four remaining holds have medium-size towns ([[Skyrim:Windhelm|Windhelm]], [[Skyrim:Falkreath|Falkreath]], [[Skyrim:Morthal|Morthal]] and [[Skyrim:Dawnstar|Dawnstar]]) which require no load time to enter, but are still bigger than a small village/settlements like [[Skyrim:Riverwood|Riverwood]] - however here the lines begin to blur. I wanted to edit this but when I saw that it was using templates I didn't want to go and change category listings or templates. Cheers :) [[Special:Contributions/115.70.34.82|115.70.34.82]] 07:44, 8 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: We'll know for sure soon enough. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 07:53, 8 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Regardless, I think we'll stlll want to call all nine cities, because they're all &amp;quot;capitals&amp;quot; of holds and home to the Jarls. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:53, 8 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==We should probably start talking about how to deal with the various types locations==&lt;br /&gt;
I've compiled a small list of all the ones I can think of.&lt;br /&gt;
* Stormcloak camps&lt;br /&gt;
* Imperial Legion camps&lt;br /&gt;
* Giant / Mammoth camps&lt;br /&gt;
* Caves&lt;br /&gt;
* Mines&lt;br /&gt;
* Forts (which can either contain dungeon type areas or not, and be full of enemies or friendlies)&lt;br /&gt;
* Nordic Ruins (ala Bleak Falls Barrow)&lt;br /&gt;
* Nordic burial site (not sure what else to call these yet - the couple I found didn't contain a dungeon area but did have draugr)&lt;br /&gt;
* Dwemer Ruins (I'm assuming these are usually dungeons)&lt;br /&gt;
* Stables&lt;br /&gt;
* Wayshrines (to the divines)&lt;br /&gt;
* Monuments (Not sure what the purpose of these is)&lt;br /&gt;
* Standing Stones&lt;br /&gt;
* Daedric Shrines (I assume)&lt;br /&gt;
* There's one shack I found in the middle of the wilderness with an old lady living there. So far it's symbol is unique.&lt;br /&gt;
* Farms have a unique symbol as opposed to settlements.&lt;br /&gt;
* Honningbrew Meadery (i'm assuming other similar meaderies would have the same symbol?)&lt;br /&gt;
* High Hrothgar is on the map with a &amp;quot;fort&amp;quot; symbol.&lt;br /&gt;
&lt;br /&gt;
[[User:Revoran|Revoran]] 18:35, 11 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There's two sets of internal flags used to identify the places. There are LocSet flags:&lt;br /&gt;
:* LocSetCave&lt;br /&gt;
:* LocSetCaveIce&lt;br /&gt;
:* LocSetDwarvenRuin&lt;br /&gt;
:* LocSetMilitaryCamp&lt;br /&gt;
:* LocSetMilitaryFort &lt;br /&gt;
:* LocSetNordicRuin&lt;br /&gt;
:* LocSetOutdoor  &lt;br /&gt;
: And then there are LocType flags:&lt;br /&gt;
:* LocTypeAnimalDen&lt;br /&gt;
:* LocTypeBanditCamp&lt;br /&gt;
:* LocTypeBarracks&lt;br /&gt;
:* LocTypeCastle&lt;br /&gt;
:* LocTypeCemetery&lt;br /&gt;
:* LocTypeCity&lt;br /&gt;
:* LocTypeClearable&lt;br /&gt;
:* LocTypeDragonLair&lt;br /&gt;
:* LocTypeDragonPriestLair&lt;br /&gt;
:* LocTypeDraugrCrypt&lt;br /&gt;
:* LocTypeDungeon&lt;br /&gt;
:* LocTypeDwarvenAutomatons&lt;br /&gt;
:* LocTypeDwelling&lt;br /&gt;
:* LocTypeFalmerHive&lt;br /&gt;
:* LocTypeFarm&lt;br /&gt;
:* LocTypeForswornCamp&lt;br /&gt;
:* LocTypeGiantCamp&lt;br /&gt;
:* LocTypeGuild&lt;br /&gt;
:* LocTypeHabitation&lt;br /&gt;
:* LocTypeHabitationHasInn&lt;br /&gt;
:* LocTypeHagravenNest&lt;br /&gt;
:* LocTypeHold&lt;br /&gt;
:* LocTypeHoldCapital&lt;br /&gt;
:* LocTypeHoldMajor&lt;br /&gt;
:* LocTypeHoldMinor&lt;br /&gt;
:* LocTypeHouse&lt;br /&gt;
:* LocTypeInn&lt;br /&gt;
:* LocTypeJail&lt;br /&gt;
:* LocTypeLumberMill&lt;br /&gt;
:* LocTypeMilitaryCamp&lt;br /&gt;
:* LocTypeMilitaryFort&lt;br /&gt;
:* LocTypeMine&lt;br /&gt;
:* LocTypeOrcStronghold&lt;br /&gt;
:* LocTypePlayerHouse&lt;br /&gt;
:* LocTypeSettlement&lt;br /&gt;
:* LocTypeShip&lt;br /&gt;
:* LocTypeShipwreck&lt;br /&gt;
:* LocTypeSprigganGrove&lt;br /&gt;
:* LocTypeStewardsDwelling&lt;br /&gt;
:* LocTypeStore&lt;br /&gt;
:* LocTypeTemple&lt;br /&gt;
:* LocTypeTown&lt;br /&gt;
:* LocTypeVampireLair&lt;br /&gt;
:* LocTypeWarlockLair&lt;br /&gt;
:* LocTypeWerewolfLair&lt;br /&gt;
:Of course we'll want to translate these flags into proper words.  Other than that, however, I think we want to stick to these internal flags as much as possible for identifying the place types. And we should be able to do that identification automatically (by bot), once we've got a bunch of higher priority tasks completed.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:52, 11 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Being so new to editing a Wiki, I would have felt more confident to add info on the different types of locations if there were both a section to list them under and a set of templates, if anyone competent would be so kind. --[[User:MortenOSlash|MortenOSlash]] 06:05, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::After now spending much too long working on place identification, I think I need to say enough is enough.  Basically, there are multiple different type tags assigned to nearly every place in the game.  The most visible are the icons used on the map -- but I have yet to find (even in the official game guide) any legend providing the meaning of those icons; also a large number of places don't have any map icon.  Then there are the keywords I listed above, but there are multiple keywords assigned to a place and there's no unique relationship between keywords and map icons.  Finally, there are the place names themselves, but there are, for example, places named &amp;quot;House&amp;quot; which are identified by icon/keyword as a farm.  So the bottom line is I haven't been able to come up with a good, clean, way to identify the places.&lt;br /&gt;
:::Instead, I've tried to patch together a hybrid identification system.  If an icon is available, I normally use that icon.  My best guesses at names for the icons (along with some notes pointing out complications/uncertainties) are:&lt;br /&gt;
:::* 0 = Test places&lt;br /&gt;
:::* 2 = Town (those shown on the printed map, including Helgen)&lt;br /&gt;
:::* 3 = Settlement (estates, sanctuaries, meadery, etc)&lt;br /&gt;
:::* 4 = Cave (roughly corresponds to LocSetCave)&lt;br /&gt;
:::* 5 = Campsite (LocTypeBanditCamp and LocTypeForswornCamp)&lt;br /&gt;
:::* 6 = Fort (LocSetMilitaryFort)&lt;br /&gt;
:::* 7 = Nordic Ruin (although maybe one-quarter don't have the LocSetNordicRuin keyword)&lt;br /&gt;
:::* 8 = Dwarven Ruin (LocSetDwarvenRuin)&lt;br /&gt;
:::* 9 = Ship (and/or Shipwreck)&lt;br /&gt;
:::* 10 = Grove&lt;br /&gt;
:::* 11 = Landmark (rock, summit, Throat of the World, etc)&lt;br /&gt;
:::* 12 = Dragon Lair&lt;br /&gt;
:::* 13 = Farm (Farms use 3, 13, or 19.  No idea what the difference is)&lt;br /&gt;
:::* 14 = Lumber Mill&lt;br /&gt;
:::* 15 = Mine&lt;br /&gt;
:::* 16 = Military Camp&lt;br /&gt;
:::* 17 = Military Camp&lt;br /&gt;
:::* 19 = Farm&lt;br /&gt;
:::* 21 = Stables&lt;br /&gt;
:::* 22 = Tower (watchtowers, beacons -- not sure how to differentiate from 31)&lt;br /&gt;
:::* 23 = Pond&lt;br /&gt;
:::* 24 = Pass (only one entry -- Wayward Pass)&lt;br /&gt;
:::* 27 = Lighthouse (only two entries)&lt;br /&gt;
:::* 28 = Orc Stronghold&lt;br /&gt;
:::* 29 = Giant Camp&lt;br /&gt;
:::* 30 = Building (shacks, cabins)&lt;br /&gt;
:::* 31 = Tower&lt;br /&gt;
:::* 32 = Ruins&lt;br /&gt;
:::* 33 = East Empire Company Warehouse&lt;br /&gt;
:::* 34 = Daedric Shrine&lt;br /&gt;
:::* Remaining numbers are individual icons only used for a single place:&lt;br /&gt;
:::** 36 = Riften&lt;br /&gt;
:::** 37 = Palace of the Kings&lt;br /&gt;
:::** 38 = Windhelm&lt;br /&gt;
:::** 39 = Dragonsreach&lt;br /&gt;
:::** 40 = Whiterun&lt;br /&gt;
:::** 42 = Solitude&lt;br /&gt;
:::** 43 = Understone Keep / Nchuand Zel&lt;br /&gt;
:::** 44 = Markarth&lt;br /&gt;
:::** 46 = Winterhold&lt;br /&gt;
:::** 48 = Morthal&lt;br /&gt;
:::** 50 = Falkreath&lt;br /&gt;
:::** 52 = Dawnstar&lt;br /&gt;
:::If there's no icon, I try to decide on the best single keyword to use as the place type.  And then include other keywords as additional categories for the place page.  I'm sure people will find cases that need to be tweaked, but I don't think I'm going to be able to make much more progress based on game data alone.  So I'm going to unleash the bot with my final best-guesses of types, and dump a bunch of place lists onto the various place sub pages. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 06:39, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Daedric Shrines in Skyrim ===&lt;br /&gt;
They are present. I managed to locate 3 up until now, and I was not really even trying (too hard):&lt;br /&gt;
&lt;br /&gt;
Meridia - Just west of Solitude. You can reach it by following the road heading west and turning north after you pass the dragon heads on a cliff above the road. (Gave me a quest as I approached. Character was level 18 at the time. The reward is the Dawnbreaker blade)&lt;br /&gt;
&lt;br /&gt;
Peryite - West of Dragontooth crater, near the top of the mountain. There is a Khajiit near it that will initiate a quest to summon/contact the Prince.&lt;br /&gt;
&lt;br /&gt;
Mehrunes Dagon - This one is hidden in the central mountain region, it's a (locked - key needed) cave carved into a mountain near the Lord Stone. In fact, you can see the shrine in heavy snowfall from the Lord Stone. There are a 2 forts ( bandit occupied, by default ) near it.&lt;br /&gt;
&lt;br /&gt;
([[User:Vlko|Vlko]] 04:45, 17 November 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Testing Areas ==&lt;br /&gt;
&lt;br /&gt;
One was recently posted about on the XBOX modding forum, Se7ensins.com. Type &amp;quot;coc qasmoke&amp;quot; in the console. Apparently you can get every item in the game from this room, but there's no exit so you have to coc to another location to escape. When are we going to start documenting testing halls in Skyrim? [[Special:Contributions/209.159.183.132|209.159.183.132]] 03:23, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unmarked places ==&lt;br /&gt;
&lt;br /&gt;
What about unmarked places on the map... like a gate to nowhere (may be meant for a later DLC east of &amp;quot;Stendarr's Beacon&amp;quot;) [[Special:Contributions/68.172.212.252|68.172.212.252]] 00:17, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
True the pages for both the Elder Scrolls and Fallout series have look list of &amp;quot;Unmarked Places&amp;quot; listed and Skyrim is full of them. It would go nicely under the &amp;quot;Other Places&amp;quot; header [[Special:Contributions/174.252.36.78|174.252.36.78]] 10:43, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How Many Locations? ==&lt;br /&gt;
&lt;br /&gt;
Why is there no mention like Oblivion as to how many locations there are to discover?&lt;br /&gt;
&lt;br /&gt;
I've so far found 303 locations but have yet to find a specific number online. Any help? If there is a number already known why isn't it stated in the places page?{{unsigned|67.71.141.222}}&lt;br /&gt;
&lt;br /&gt;
:It shows 339 discovered locations for me, but I'm missing at least [[Skyrim:The Katariah|The Katariah]] from the DB questline. --[[User:Alfwyn|Alfwyn]] 15:20, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I dont get it tho, why hasnt anyone released an official number yet? dont people with PC's have llike unlimited info on the game by using the editing software? {{unsigned|67.71.141.222}}&lt;br /&gt;
&lt;br /&gt;
:::Well, it isn't that easy. The Construction Kit isn't released yet. On the PC, using the console, one can enable all place markers, but that doesn't count them (and I'm not sure it handles locations added dynamically at all). Looking into the game data, there are listed several that can't be really visited in-game, or so it seems (currently listed at [[:Category:Skyrim-Places-Unknown (0)s]]). So it is a bit tedious to get a correct count. --[[User:Alfwyn|Alfwyn]] 17:43, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: well that sucks =\ im at like 320 locations now and I wanna know how many there are so I can stop looking when I find em all. I like exploring, considering I dont fast travel I've been playing for about 140 hours and found almost all the locations =D&lt;br /&gt;
&lt;br /&gt;
:::: seriously 2 months later and still there is no absolute number? Im at 335&lt;br /&gt;
&lt;br /&gt;
== Unmarked? ==&lt;br /&gt;
&lt;br /&gt;
There is a puzzle (bird-snake-whale thingy) southeast of the Sleeping Tree camp, leading to a treasure chest. Unmarked. Where are these types of locations on this list?&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Game Cemetery&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Sorry for my bad english. I found this place because i was looking for Haelga (http://www.uesp.net/wiki/Skyrim:Haelga) but i could't find her, and i was hoping to had not kill her. So i used the console command player.moveto 00019DDA to go to her and i found a strange place. the structure was like an x and there were some corpses(lootable) and a standing person with interactions (he says only hmm or things like that, like the guards or non important npcs). The colors of the walls were strange and there were some bugged textures. There were 2 graves (empty). At the every ending of the room there were black doors, and if you cross them you fall down and the find yourself in the centre of this room again. I saved a fle to see the name of the palce and it was &amp;quot;uknown place&amp;quot;.&lt;br /&gt;
I tried to revive Haelga, she spawned there and had interactions but she can't go back to Haelga's Bunkhouse... so i went there and used the &amp;quot;place at me command&amp;quot; and everything went back normal apart of the quests relative Haelga.&lt;br /&gt;
So this place is useless. I think there were only the essentials npc (there were 5 npc, and i didt'n killed 5 npc, i killed more).&lt;br /&gt;
I'm posting the screens and i'm going to do a footage of this thing later.&lt;br /&gt;
Hope somebody finds out what this place is.&lt;br /&gt;
Name: http://imageshack.us/photo/my-images/214/tesv2012010221165944.png/&lt;br /&gt;
Map: http://imageshack.us/photo/my-images/441/tesv2012010221161973.png/&lt;br /&gt;
Ingame: http://imageshack.us/photo/my-images/819/tesv2012010221160948.png/&lt;br /&gt;
http://imageshack.us/photo/my-images/688/tesv2012010221153377.png/&lt;br /&gt;
http://imageshack.us/photo/my-images/638/tesv2012010221152984.png/&lt;br /&gt;
http://imageshack.us/photo/my-images/69/tesv2012010221152211.png/&lt;br /&gt;
&lt;br /&gt;
== Respawn Times? ==&lt;br /&gt;
&lt;br /&gt;
What are the rules of dungeons repopulating? I'm guessing that many are scripted to not refill and such... but how long does it usually take?&lt;br /&gt;
&lt;br /&gt;
I'm especially interested in the times for Dwemer Ruins. Since these places are abundant with certain special kinds of loot hardly found anywhere else, I'd hope they do repopulate. Although it wouldn't seem 'realistic' since it's full of ancient machines and such, it would suck quite a lot if they didn't. --[[User:Zmedaris|Zmedaris]] 23:17, 4 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Undead&amp;diff=844613</id>
		<title>Skyrim talk:Undead</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Undead&amp;diff=844613"/>
		<updated>2012-01-04T23:08:27Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Dragon Priests = Draugr? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Draugr name meaning ==&lt;br /&gt;
&lt;br /&gt;
Should it be mentioned in the 'Draugr' article that in Old Norse 'Draugr' means Ghost?&lt;br /&gt;
I think. [[Special:Contributions/139.168.195.97|139.168.195.97]] 00:04, 8 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Should go under the trivia for them.--[[User:Ohnoitsmangofett|Ohnoitsmangofett]] 07:00, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Draugr blindness ==&lt;br /&gt;
&lt;br /&gt;
they're not blind. go try sneak in front of one with a candlelight. [[Special:Contributions/24.185.52.60|24.185.52.60]] 16:05, 10 December 2011&lt;br /&gt;
&lt;br /&gt;
:They are blind, just look at their eyes close up. Chances are they heard you. Try muffling your self and/or removing your heavy armor (if your wearing any) and that should help--[[User:Ohnoitsmangofett|Ohnoitsmangofett]] 07:00, 12 December 2011 (UTC)&lt;br /&gt;
:: Yeah I was able to sneak right past a deathlord with high sneak and the shrouded boots. Walked right in front of him, would've made it too if my companion hadn't decided to stand up and attack him... ROFL Mercer fail! [[User:Lord Eydvar|Lord Eydvar]] 08:02, 12 December 2011 (UTC)&lt;br /&gt;
:::i can sneak in front of guards too. does that mean nords are blind? just because you can sneak in front of them doesn't mean they're blind. remember they're pretty much only found inside dark dungeons. but enough rhetoric. why don't you go try candlelighting in front one like i told you and see for yourself?--[[Special:Contributions/24.185.52.60|24.185.52.60]] 15:55, 12 December 2011 (UTC)&lt;br /&gt;
::::after testing with falmer, it seems candlelight makes a sound. BUT testing with magelight and spawned dropped torches both show that drauger are NOT BLIND and falmer are.--[[Special:Contributions/24.185.52.60|24.185.52.60]] 17:37, 12 December 2011 (UTC)&lt;br /&gt;
::::: Draugrs aren't blind. This already been confirmed way before Skyrim.... (Bloodmoon, remember?) Falmer are Blind, like said above.&lt;br /&gt;
;;;;;; Draugr are clearly not blind not only do they head track they will cast light spells to help see at night and in dark dungeons, I have a thralled(I have a mod to remove the creature limitation) Draugr and I gave her candlight and she uses it all the time at night to see enemies. Also to the I can sneak past them argument.... with a high sneak skill you can litterally walk ontop of dragons that lay on the word walls.... - 3 January 2012&lt;br /&gt;
&lt;br /&gt;
== Dragon Priests ==&lt;br /&gt;
&lt;br /&gt;
Idk if this is true or not but it seem like to me you have to kill a few of the Masked Dragon Priests for Unmasked ones to spawn.&lt;br /&gt;
&lt;br /&gt;
Saying so because my first guy quickly killed off the Masked Ones they did quests at around level 60 and ended up getting Dragon Priests bosses.&lt;br /&gt;
&lt;br /&gt;
On my 2nd guy, he went straight to level 81 instead of doing stuff then did the SAME quests but only getting Draugr bosses. Then he killed the Masked Dragon Priests and, later on, Unmasked ones begin to spawn.&lt;br /&gt;
&lt;br /&gt;
Had this happened to anyone else?&lt;br /&gt;
&lt;br /&gt;
Also, I fixed up the article because certain Named Bosses MAY be a Dragon Priest, this means there could be more than 9 named Dragon Priests. (On my first guy, I've fought 5 Unmasked Priests that were Named)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I have defeated all eight named Dragon Priests, and during the last one (Vokun at High Gate Ruins) I noticed an unnamed Dragon Priest as a random enemy.  I noticed it particularly because it was very early on in the dungeon and I thought it was weird to meet the boss so soon -- I looked at the name in the HUD and it just said 'Dragon Priest'.  I think I might have run into them before as well, but I never took notice of it until this one.  To be precise, I was level 81 at the time as well. [[User:Voraxith|Voraxith]] 03:22, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Priests = Draugr? ==&lt;br /&gt;
&lt;br /&gt;
Simple question: are Dragon Priests in any way related to Draugr? Could they effectively be related to as Draugr? Perhaps in an article defining Draugr for enemies? --[[User:Zmedaris|Zmedaris]] 23:08, 4 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Undead&amp;diff=844612</id>
		<title>Skyrim talk:Undead</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Undead&amp;diff=844612"/>
		<updated>2012-01-04T23:08:17Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Dragon Priests = Draugr? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Draugr name meaning ==&lt;br /&gt;
&lt;br /&gt;
Should it be mentioned in the 'Draugr' article that in Old Norse 'Draugr' means Ghost?&lt;br /&gt;
I think. [[Special:Contributions/139.168.195.97|139.168.195.97]] 00:04, 8 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Should go under the trivia for them.--[[User:Ohnoitsmangofett|Ohnoitsmangofett]] 07:00, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Draugr blindness ==&lt;br /&gt;
&lt;br /&gt;
they're not blind. go try sneak in front of one with a candlelight. [[Special:Contributions/24.185.52.60|24.185.52.60]] 16:05, 10 December 2011&lt;br /&gt;
&lt;br /&gt;
:They are blind, just look at their eyes close up. Chances are they heard you. Try muffling your self and/or removing your heavy armor (if your wearing any) and that should help--[[User:Ohnoitsmangofett|Ohnoitsmangofett]] 07:00, 12 December 2011 (UTC)&lt;br /&gt;
:: Yeah I was able to sneak right past a deathlord with high sneak and the shrouded boots. Walked right in front of him, would've made it too if my companion hadn't decided to stand up and attack him... ROFL Mercer fail! [[User:Lord Eydvar|Lord Eydvar]] 08:02, 12 December 2011 (UTC)&lt;br /&gt;
:::i can sneak in front of guards too. does that mean nords are blind? just because you can sneak in front of them doesn't mean they're blind. remember they're pretty much only found inside dark dungeons. but enough rhetoric. why don't you go try candlelighting in front one like i told you and see for yourself?--[[Special:Contributions/24.185.52.60|24.185.52.60]] 15:55, 12 December 2011 (UTC)&lt;br /&gt;
::::after testing with falmer, it seems candlelight makes a sound. BUT testing with magelight and spawned dropped torches both show that drauger are NOT BLIND and falmer are.--[[Special:Contributions/24.185.52.60|24.185.52.60]] 17:37, 12 December 2011 (UTC)&lt;br /&gt;
::::: Draugrs aren't blind. This already been confirmed way before Skyrim.... (Bloodmoon, remember?) Falmer are Blind, like said above.&lt;br /&gt;
;;;;;; Draugr are clearly not blind not only do they head track they will cast light spells to help see at night and in dark dungeons, I have a thralled(I have a mod to remove the creature limitation) Draugr and I gave her candlight and she uses it all the time at night to see enemies. Also to the I can sneak past them argument.... with a high sneak skill you can litterally walk ontop of dragons that lay on the word walls.... - 3 January 2012&lt;br /&gt;
&lt;br /&gt;
== Dragon Priests ==&lt;br /&gt;
&lt;br /&gt;
Idk if this is true or not but it seem like to me you have to kill a few of the Masked Dragon Priests for Unmasked ones to spawn.&lt;br /&gt;
&lt;br /&gt;
Saying so because my first guy quickly killed off the Masked Ones they did quests at around level 60 and ended up getting Dragon Priests bosses.&lt;br /&gt;
&lt;br /&gt;
On my 2nd guy, he went straight to level 81 instead of doing stuff then did the SAME quests but only getting Draugr bosses. Then he killed the Masked Dragon Priests and, later on, Unmasked ones begin to spawn.&lt;br /&gt;
&lt;br /&gt;
Had this happened to anyone else?&lt;br /&gt;
&lt;br /&gt;
Also, I fixed up the article because certain Named Bosses MAY be a Dragon Priest, this means there could be more than 9 named Dragon Priests. (On my first guy, I've fought 5 Unmasked Priests that were Named)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I have defeated all eight named Dragon Priests, and during the last one (Vokun at High Gate Ruins) I noticed an unnamed Dragon Priest as a random enemy.  I noticed it particularly because it was very early on in the dungeon and I thought it was weird to meet the boss so soon -- I looked at the name in the HUD and it just said 'Dragon Priest'.  I think I might have run into them before as well, but I never took notice of it until this one.  To be precise, I was level 81 at the time as well. [[User:Voraxith|Voraxith]] 03:22, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Priests = Draugr? ==&lt;br /&gt;
&lt;br /&gt;
Simple question: are Dragon Priests in any way related to Draugr? Could they effectively be related to as Draugr? Perhaps in an article defining Draugr for enemies?&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dwarven_Automatons&amp;diff=842163</id>
		<title>Skyrim talk:Dwarven Automatons</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dwarven_Automatons&amp;diff=842163"/>
		<updated>2012-01-02T23:36:19Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Souls? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Souls?==&lt;br /&gt;
Can you capture the soul of a centurion?  They are resisting soul trap for me. {{uns|75.36.243.137|12:40, 19 November 2011}}&lt;br /&gt;
&lt;br /&gt;
:I would doubt it; they aren't actually living, breathing creatures, so they shouldn't have a soul. --[[User:Halfstache|Halfstache]] 02:17, 23 November 2011 (UTC)&lt;br /&gt;
::They resist Absorb Health too. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 19:06, 23 November 2011 (UTC)&lt;br /&gt;
:::ALl Dwarven Automatons resist Soul Trapping spells, poisons, and direct health damaging spells (that last one could be a bit iffy).&lt;br /&gt;
&lt;br /&gt;
im level 23, whats the best way to defeat a dwarven sphere, the the higher level ones[[Special:Contributions/206.212.8.31|206.212.8.31]] 11:23, 23 November 2011 (UTC)&lt;br /&gt;
:I used a mace or a war axe, but then my character is a warrior type. They may be vulnerable to shock, but that's a guess. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 19:06, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I'm using a lv 39 mage, and by experience I can say that a dwarven sphere falls faster against fire or shock, but is immune to ice.--[[Special:Contributions/177.98.98.4|177.98.98.4]] 19:18, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Respawning?==&lt;br /&gt;
Does anyone know if Dwarven Centurions respawn after they have been destroyed? Or do they remain dead in front of their metal frame, and there is a limited amount of them? If so, could this information please be listed in the wiki?&lt;br /&gt;
&lt;br /&gt;
== Friendly Centurions? ==&lt;br /&gt;
&lt;br /&gt;
In both Avanchnzel and Mzinchaleft the dwarven centurions have been almost friendly.  They've been attentive, but indifferent.  They followed me around, they stepped out of my way, and they didn't attack me - even when I attacked them.  I thought maybe because I was returning the Lexicon, they tolerated me in Avanchnzel.  But then I got the same reaction in Mzinchaleft when recovering the sword.  Anybody know what's up with this? [[User:Keithaugust|Keithaugust]] 18:34, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible Bug ==&lt;br /&gt;
&lt;br /&gt;
I've noticed that many times (haven't confirmed if it's EVERYTIME) that I sneak attack a Centurion Gaurdian while it is still in it's charging station and achieve a one-hit kill, if they don't fall out of the charging station, their remains will be unlootable.  This is my first post to the UESP wiki, so I didn't want to just add to the article and thought a post on the talk page would be better.  Thanks.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/174.53.136.88|174.53.136.88]] 23:11, 28 December 2011 (UTC)FillyDog&lt;br /&gt;
:I have noticed in my game that if I kill the centurion in the station that i can't loot it either, but for me it happens regardless of whether or not I was sneaking. thanks for posting this here instead of just onto the article like so many others:)[[User:RIM|RIM]] 23:16, 28 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Alteration_Ritual_Spell&amp;diff=842128</id>
		<title>Skyrim talk:Alteration Ritual Spell</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Alteration_Ritual_Spell&amp;diff=842128"/>
		<updated>2012-01-02T23:01:31Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Other practical uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kahvozein's Fang ==&lt;br /&gt;
&lt;br /&gt;
Add another confirmation for looting the corpse with it equipped; I never got it to work by attacking either living or dead dragons, but on the other hand it didn't work previously when I looted dragon corpses... [[Special:Contributions/124.170.15.129|124.170.15.129]] 19:32, 5 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other practical uses ==&lt;br /&gt;
&lt;br /&gt;
Aside from this quest, are there any other practical uses for dragon heartscales? My brother is collecting them en masse even though I know that it has no other practical uses; e.g. it can't be used for forging/improving armor.&lt;br /&gt;
&lt;br /&gt;
:For those that enjoy adding personal elements to the game, it could be a collector's item of some sort. I've collected every Nine amulet, and I keep all of the 'unique' items, even if they're useless to me (like the journals I find in previously adventured / inhabited ruins, or a couple of the Dragonpriest Masks). It's fun to do :) but other than that, I do not know of any 'practical' application of this item. --[[User:Zmedaris|Zmedaris]] 23:01, 2 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Alftand&amp;diff=842121</id>
		<title>Skyrim talk:Alftand</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Alftand&amp;diff=842121"/>
		<updated>2012-01-02T22:55:04Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Spoilers? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bugs ==&lt;br /&gt;
Upon entering the Alftand Ruined Tower, your follower will always spawn at the bottom entrance, regardless of whether or not you entered from the top.&amp;lt;br&amp;gt;Can consistently reproduce with Kharjo. Anyone else experiencing this? -VC -edit, seems to be a bug with telling your follower to leave your service and then re-enlisting them.&lt;br /&gt;
&lt;br /&gt;
== Spoilers? ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if it's usually practiced, but should the story of Alftand be spoiled in the wiki article? I find it to be a little disappointing when I'm trying to simply guide myself through a dungeon with some wiki help, but also get told the entire story behind the events that have occurred before I got there. I couldn't even read this article until I was done exploring because I didn't want to know what happened to the expedition! --[[User:Zmedaris|Zmedaris]] 05:04, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, it's common practice to write things about the subject of the article. See the main page: ''&amp;quot;This site's purpose is to provide information; therefore, most of the content contains spoilers.&amp;quot;'' --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 05:08, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Right, right. I just didn't know how far that went. Thank you :) --[[User:Zmedaris|Zmedaris]] 17:56, 2 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Alftand&amp;diff=841637</id>
		<title>Skyrim talk:Alftand</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Alftand&amp;diff=841637"/>
		<updated>2012-01-02T17:56:29Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Spoilers? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bugs ==&lt;br /&gt;
Upon entering the Alftand Ruined Tower, your follower will always spawn at the bottom entrance, regardless of whether or not you entered from the top.&amp;lt;br&amp;gt;Can consistently reproduce with Kharjo. Anyone else experiencing this? -VC -edit, seems to be a bug with telling your follower to leave your service and then re-enlisting them.&lt;br /&gt;
&lt;br /&gt;
== Spoilers? ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if it's usually practiced, but should the story of Alftand be spoiled in the wiki article? I find it to be a little disappointing when I'm trying to simply guide myself through a dungeon with some wiki help, but also get told the entire story behind the events that have occurred before I got there. I couldn't even read this article until I was done exploring because I didn't want to know what happened to the expedition! --[[User:Zmedaris|Zmedaris]] 05:04, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, it's common practice to write things about the subject of the article. See the main page: ''&amp;quot;This site's purpose is to provide information; therefore, most of the content contains spoilers.&amp;quot;'' --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 05:08, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Right, right. I just didn't know how far that went. Thank you :) --[[User:Zmedaris|Zmedaris]] 17:56, 2 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Light&amp;diff=841523</id>
		<title>Skyrim:Light</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Light&amp;diff=841523"/>
		<updated>2012-01-02T15:09:26Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Notes */ Light spells provide Skill XP under any circumstance when cast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Effects Summary|&lt;br /&gt;
|Image=[[Image:O-light.gif]]&lt;br /&gt;
|School=Alteration&lt;br /&gt;
|Type=Other&lt;br /&gt;
|enchId=0001ea6d&lt;br /&gt;
|enchCost=2&lt;br /&gt;
|enchItem=Weapons&lt;br /&gt;
}}&lt;br /&gt;
'''Light''' allows the spellcaster to illuminate an area.  It comes in two versions:&lt;br /&gt;
* ''Candlelight'': '''Creates a hovering light that lasts for &amp;lt;dur&amp;gt; seconds.'''&lt;br /&gt;
** The light hovers above the caster, even as the caster moves around.&lt;br /&gt;
** It can be used outdoors at night to attract [[Skyrim:insect|insect]]s for use as alchemical [[Skyrim:ingredients|ingredients]].&lt;br /&gt;
* ''Magelight'': '''Ball of light that lasts &amp;lt;dur&amp;gt; seconds and sticks where it strikes.'''&lt;br /&gt;
** It can be stuck to NPCs and creatures in addition to walls. In some circumstances, this can cause guards to attack the player.&lt;br /&gt;
** It can be used to set off floor traps and magical wards&lt;br /&gt;
&lt;br /&gt;
==Enchanting==&lt;br /&gt;
The following item uses this effect but cannot be disenchanted:&lt;br /&gt;
* [[Skyrim:Staff of Magelight|Staff of Magelight]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
The following spells use the Light group of effects. Following each spell is the specific variant of the effect that it uses:&lt;br /&gt;
* [[Skyrim:Candlelight|Candlelight]]: ''Candlelight'' (&amp;lt;code&amp;gt;0001ea6c&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;LightFFSelf&amp;lt;/code&amp;gt;)&lt;br /&gt;
* [[Skyrim:Magelight|Magelight]]: ''Magelight'' (&amp;lt;code&amp;gt;0001ea6d&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;LightFFAimed&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Light spells in Skyrim are [[Skyrim:Alteration|Alteration]] spells, whereas the [[Oblivion:Light|Light]] spell in Oblivion was an [[Skyrim:Illusion|Illusion]] spell.  The latter spell also created a more diffuse light.&lt;br /&gt;
&lt;br /&gt;
* Light spells can be cast anywhere at anytime and will still give Alteration Skill XP. This can be useful when travelling long distances without fast travel, as the player can cast Light spells over and over again to level Alteration during their journey. Double-Casting light spells speeds up the process.&lt;br /&gt;
&lt;br /&gt;
== Related Effects ==&lt;br /&gt;
* [[Skyrim:Night Eye (effect)|Night Eye]]&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Alftand&amp;diff=841145</id>
		<title>Skyrim talk:Alftand</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Alftand&amp;diff=841145"/>
		<updated>2012-01-02T05:04:05Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Spoilers? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bugs ==&lt;br /&gt;
Upon entering the Alftand Ruined Tower, your follower will always spawn at the bottom entrance, regardless of whether or not you entered from the top.&amp;lt;br&amp;gt;Can consistently reproduce with Kharjo. Anyone else experiencing this? -VC -edit, seems to be a bug with telling your follower to leave your service and then re-enlisting them.&lt;br /&gt;
&lt;br /&gt;
== Spoilers? ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if it's usually practiced, but should the story of Alftand be spoiled in the wiki article? I find it to be a little disappointing when I'm trying to simply guide myself through a dungeon with some wiki help, but also get told the entire story behind the events that have occurred before I got there. I couldn't even read this article until I was done exploring because I didn't want to know what happened to the expedition! --[[User:Zmedaris|Zmedaris]] 05:04, 2 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Monsters&amp;diff=841075</id>
		<title>Skyrim talk:Monsters</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Monsters&amp;diff=841075"/>
		<updated>2012-01-02T03:27:32Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Ice Wraith Bug */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Troll Pictures==&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/?4atb9ocljm52a8s/ Troll Pictures]Here are some troll pictures I took at [[Skyrim:Brood Cavern|Brood Cavern]]. Graphics are on Ultra :)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are my Giant ones [[Skyrim_talk:Giant]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I realized that you guys don't even have anything on this page yet, but it wouldn't hurt to have some available pictures lying around would it? :) {{Uns|Ututu222|03:11, 21 November 2011}}&lt;br /&gt;
&lt;br /&gt;
== Merge ==&lt;br /&gt;
&lt;br /&gt;
I think this page should be merged with the [[Skyrim:Creatures|Creatures]] article.  The information is identical to what is listed under the [[Skyrim:Creatures#Monsters|Monsters]] subheading, and is therefore redundant.  Thoughts? [[User:Eganio|Eganio]] 02:47, 29 November 2011 (UTC)&lt;br /&gt;
:This page should be removed all together, and each monster should have their own page linked from the creatures page. [[User:X death|X death]] 09:47, 2 December 2011 (UTC)&lt;br /&gt;
::I agree with the &amp;quot;each monster should have its own page&amp;quot;  I also think the same should be true for items.... when I type in Runed Lexicon.... I want to see what the fucknig thing is used for not its value on the console. [[Special:Contributions/76.16.10.175|76.16.10.175]] 04:47, 4 December 2011 (UTC)&lt;br /&gt;
:::Doubly agree on all counts - updated this only to realize it's an incomplete version of Creatures&lt;br /&gt;
:::: I concur, but to be honest no merge just delete it and create separates pages for the creatures that have enough information to have pages of their own. The same should go with weapons and the like. Oh and keep the creatures page, it could be used as a disambiguation page of sorts. [[User:Farkas The Wolf|Farkas The Wolf]] 16:12, 1 January 2012 (UTC)&lt;br /&gt;
:::::I also agree. It just seems lazy to create a massive page of creatures with a mere summary of detail tagged to each. I'd also like to see separate pages for creatures that have multiple levels of power (like Draugr or Bandits) instead of each 'race' being stuffed into a single page summarizing each. Some of these creature-types have a lot of variety between each level of power. For example, with the Draugr there are certain types capable of using magic, while the higher leveled Draugr can even use a few Shouts against the player. --[[User:Zmedaris|Zmedaris]] 03:27, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Pictures ==&lt;br /&gt;
[[File:SR-creature-Blood Dragon Attack.jpg|thumb]]&lt;br /&gt;
Here's a nice one I uploaded, I wasn't sure if it was okay to add more images to the article, but I didn't want to let this one go to waste. --[[User:Momatoes|Momatoes]] 10:28, 11 December 2011 (UTC)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Ice Wraith Bug ==&lt;br /&gt;
&lt;br /&gt;
I fast-traveled from Whiterun to Nightcaller Temple. Upon arriving, I was met by three Ice Wraiths. Now as is known, Ice Wraiths fly, and tend to take erratic patterns when flying around. I used Firebolts to take them down, so they were all shot out of the air. After defeating all of them, I was unable to find one of the three 'corpses' to get their unique loot. After a while of searching around assuming that it must have fallen through the ground or something, I noticed a weird ball of bluish wispy stuff, looked like gas, hovering in the air (I actually assumed Will-O-The-Wisp for a second). I had to jump from a rock to activate it, but the ball of bluish gas was, in fact, an Ice Wraith corpse that was floating a good 15 feet off the ground. --[[User:Zmedaris|Zmedaris]] 03:27, 2 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Monsters&amp;diff=841074</id>
		<title>Skyrim talk:Monsters</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Monsters&amp;diff=841074"/>
		<updated>2012-01-02T03:27:22Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Merge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Troll Pictures==&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/?4atb9ocljm52a8s/ Troll Pictures]Here are some troll pictures I took at [[Skyrim:Brood Cavern|Brood Cavern]]. Graphics are on Ultra :)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are my Giant ones [[Skyrim_talk:Giant]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I realized that you guys don't even have anything on this page yet, but it wouldn't hurt to have some available pictures lying around would it? :) {{Uns|Ututu222|03:11, 21 November 2011}}&lt;br /&gt;
&lt;br /&gt;
== Merge ==&lt;br /&gt;
&lt;br /&gt;
I think this page should be merged with the [[Skyrim:Creatures|Creatures]] article.  The information is identical to what is listed under the [[Skyrim:Creatures#Monsters|Monsters]] subheading, and is therefore redundant.  Thoughts? [[User:Eganio|Eganio]] 02:47, 29 November 2011 (UTC)&lt;br /&gt;
:This page should be removed all together, and each monster should have their own page linked from the creatures page. [[User:X death|X death]] 09:47, 2 December 2011 (UTC)&lt;br /&gt;
::I agree with the &amp;quot;each monster should have its own page&amp;quot;  I also think the same should be true for items.... when I type in Runed Lexicon.... I want to see what the fucknig thing is used for not its value on the console. [[Special:Contributions/76.16.10.175|76.16.10.175]] 04:47, 4 December 2011 (UTC)&lt;br /&gt;
:::Doubly agree on all counts - updated this only to realize it's an incomplete version of Creatures&lt;br /&gt;
:::: I concur, but to be honest no merge just delete it and create separates pages for the creatures that have enough information to have pages of their own. The same should go with weapons and the like. Oh and keep the creatures page, it could be used as a disambiguation page of sorts. [[User:Farkas The Wolf|Farkas The Wolf]] 16:12, 1 January 2012 (UTC)&lt;br /&gt;
:::::I also agree. It just seems lazy to create a massive page of creatures with a mere summary of detail tagged to each. I'd also like to see separate pages for creatures that have multiple levels of power (like Draugr or Bandits) instead of each 'race' being stuffed into a single page summarizing each. Some of these creature-types have a lot of variety between each level of power. For example, with the Draugr there are certain types capable of using magic, while the higher leveled Draugr can even use a few Shouts against the player. --[[User:Zmedaris|Zmedaris]] 03:27, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Pictures ==&lt;br /&gt;
[[File:SR-creature-Blood Dragon Attack.jpg|thumb]]&lt;br /&gt;
Here's a nice one I uploaded, I wasn't sure if it was okay to add more images to the article, but I didn't want to let this one go to waste. --[[User:Momatoes|Momatoes]] 10:28, 11 December 2011 (UTC)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Ice Wraith Bug ==&lt;br /&gt;
&lt;br /&gt;
I fast-traveled from Whiterun to Nightcaller Temple. Upon arriving, I was met by three Ice Wraiths. Now as is known, Ice Wraiths fly, and tend to take erratic patterns when flying around. I used Firebolts to take them down, so they were all shot out of the air. After defeating all of them, I was unable to find one of the three 'corpses' to get their unique loot. After a while of searching around assuming that it must have fallen through the ground or something, I noticed a weird ball of bluish wispy stuff, looked like gas, hovering in the air (I actually assumed Will-O-The-Wisp for a second). I had to jump from a rock to activate it, but the ball of bluish gas was, in fact, an Ice Wraith corpse that was floating a good 15 feet off the ground.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Monsters&amp;diff=841065</id>
		<title>Skyrim talk:Monsters</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Monsters&amp;diff=841065"/>
		<updated>2012-01-02T03:21:33Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Ice Wraith Bug */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Troll Pictures==&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/?4atb9ocljm52a8s/ Troll Pictures]Here are some troll pictures I took at [[Skyrim:Brood Cavern|Brood Cavern]]. Graphics are on Ultra :)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are my Giant ones [[Skyrim_talk:Giant]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I realized that you guys don't even have anything on this page yet, but it wouldn't hurt to have some available pictures lying around would it? :) {{Uns|Ututu222|03:11, 21 November 2011}}&lt;br /&gt;
&lt;br /&gt;
== Merge ==&lt;br /&gt;
&lt;br /&gt;
I think this page should be merged with the [[Skyrim:Creatures|Creatures]] article.  The information is identical to what is listed under the [[Skyrim:Creatures#Monsters|Monsters]] subheading, and is therefore redundant.  Thoughts? [[User:Eganio|Eganio]] 02:47, 29 November 2011 (UTC)&lt;br /&gt;
:This page should be removed all together, and each monster should have their own page linked from the creatures page. [[User:X death|X death]] 09:47, 2 December 2011 (UTC)&lt;br /&gt;
::I agree with the &amp;quot;each monster should have its own page&amp;quot;  I also think the same should be true for items.... when I type in Runed Lexicon.... I want to see what the fucknig thing is used for not its value on the console. [[Special:Contributions/76.16.10.175|76.16.10.175]] 04:47, 4 December 2011 (UTC)&lt;br /&gt;
:::Doubly agree on all counts - updated this only to realize it's an incomplete version of Creatures&lt;br /&gt;
:::: I concur, but to be honest no merge just delete it and create separates pages for the creatures that have enough information to have pages of their own. The same should go with weapons and the like. Oh and keep the creatures page, it could be used as a disambiguation page of sorts. [[User:Farkas The Wolf|Farkas The Wolf]] 16:12, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Pictures ==&lt;br /&gt;
[[File:SR-creature-Blood Dragon Attack.jpg|thumb]]&lt;br /&gt;
Here's a nice one I uploaded, I wasn't sure if it was okay to add more images to the article, but I didn't want to let this one go to waste. --[[User:Momatoes|Momatoes]] 10:28, 11 December 2011 (UTC)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Ice Wraith Bug ==&lt;br /&gt;
&lt;br /&gt;
I fast-traveled from Whiterun to Nightcaller Temple. Upon arriving, I was met by three Ice Wraiths. Now as is known, Ice Wraiths fly, and tend to take erratic patterns when flying around. I used Firebolts to take them down, so they were all shot out of the air. After defeating all of them, I was unable to find one of the three 'corpses' to get their unique loot. After a while of searching around assuming that it must have fallen through the ground or something, I noticed a weird ball of bluish wispy stuff, looked like gas, hovering in the air (I actually assumed Will-O-The-Wisp for a second). I had to jump from a rock to activate it, but the ball of bluish gas was, in fact, an Ice Wraith corpse that was floating a good 15 feet off the ground.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:World_Interactions&amp;diff=840783</id>
		<title>Skyrim talk:World Interactions</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:World_Interactions&amp;diff=840783"/>
		<updated>2012-01-01T22:12:00Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Recurring Challengers? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vampire victim ==&lt;br /&gt;
I had someone approach me claiming to have been bitten by a vampire and asking for a cure. You have the option of giving a potion, or casting the spell. If you can't do either they run off to look for a cure/temple. Can't remember if I got a reward for this but I believe I did.&lt;br /&gt;
&lt;br /&gt;
== Soldiers and Vigilants ==&lt;br /&gt;
&lt;br /&gt;
At low levels, I always saw the Vigilants of Stendarr fighting Flame Atronachs, as always posting in the discussion to make sure this isn't some odd coincidence. Also, I remember coming across a group that had killed some Imperial Soldiers and tried to get me to pay them gold for disturbing the 'investigation site'.  They were NPC's tagged as 'Soldier' and they were near the now naked corpses of Imperial Legion.  I haven't run into this again but I doubt its unique, but just in case this happened on the trail just east of Clearpine Pond, which is west of Solitude. --[[User:Affubalator|Affubalator]] 19:31, 7 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just saw a dead Vigilant with a damaged atronarch nearby, so I can confirm the former. [[User:Starbucksisevil|Starbucksisevil]] 19:07, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have seen those events. I met a number of Vigilant of Stendarr usually in snowy area. A few times, I met one of them besides a dead atronarch. Most of the time, they just walk around the road killing any wild beast when the vigilant are passing through the area. For the second event, I think the so called 'soldiers' are bandit who tried to posed as Imperials to cheat your gold from you. I only encountered this once. Not sure where though since I was just doing some travelling without bothering to see where I was heading. Other events that I have seen are:&lt;br /&gt;
* A Riften guard attacking Imperials soldiers in Riften after main quest completed (always happen)&lt;br /&gt;
* A Guard fighting Imperials in Sarethi Farm (always happen)&lt;br /&gt;
* 1 or 2 Bandit Chief(s) and a few bandits walking on the road to somewhere. They will attack anyone and everything they encountered including horses. &lt;br /&gt;
* Fire mage and Ice mage (can be novice level or even up to Arch level mages) duelling each other.&lt;br /&gt;
* Imperials bringing Stormcloak prisoners, or Thalmor bringing Talos worshipper.&lt;br /&gt;
* Thieves in various establishment and getting killed by guards and Imperial soldiers when they went out to the streets.&lt;br /&gt;
* Two trolls fighting each other.&lt;br /&gt;
* An Old Orc trying to ask you to defeat him in battle so that he can die in peace. He will stand near the bridge in front of Hillgrund's Tomb (not sure if this will happen elsewhere since I came back later and still saw him there waiting after I rejected to kill him).&lt;br /&gt;
* Farmer and his wife walking on the road. They will tell you that they met a dragon and ran away. You can donate 5 golds to them. Met them near the road to Windhelm and they went to Kynesgrove's inn and dissapear.&lt;br /&gt;
* An Elf or Khajiit who will attack you if you go near them (most often encountered near Black Briar Lodge). Other encounter like Orcs, Orcs Hunter and Imperials might attack you after having conversation.&lt;br /&gt;
* A noble on a horse travelling with an Imperial soldier. The noble threaten to attack you when you speak to him. (I think this is different from the noble NPC and his wife who were named and were travelling to attend the Solitude's wedding ceremony in Dark Brotherhood Quest).&lt;br /&gt;
* Courier travelling on the road towards a certain location.&lt;br /&gt;
* A mage (novice or apprentice mage, can't remember the exact name) asking you to cast ward when he attacks with his destruction magic. He will reward you with some scrolls.&lt;br /&gt;
* Hunters or Bandits fighting with Trolls, Mammoths and/ or Giants.&lt;br /&gt;
* A criminal walking on the road (met one near Riverwood who was killed by a dragon). Even without having the Companions Quest, the criminals might still appear.&lt;br /&gt;
* Bandit asking for toll payment. One such encounter might happen in Valtheim's Tower near Whiterun.&lt;br /&gt;
* Assassin from Dark Brotherhood trying to kill you. This will stop once you join the Dark Brotherhood or after you destroyed the Dark Brotherhood.  &lt;br /&gt;
* Thief/ Bandit coming out from behind the tree and try to blackmail players for money.&lt;br /&gt;
* Hargraven fighting with a Springgan. I think this is also random cause you usually don't encounter a lone Hargraven on the road.&lt;br /&gt;
* Thugs appearing in the East Empire Office in Windhelm. I encountered this during the mission to infiltrate the East Empire Office to get evidence of their involvement with pirates. But that was when I lockpick the door, when I saw them attacking, I went out through the door. When I reenter after I recover my HP, the thugs were gone.  &lt;br /&gt;
* Three Stormcloaks on the road. They are trying to get supplies from listening to their conversation.&lt;br /&gt;
* Stormcloaks standing besides a number of Imperials corpse. From the looks, Imperials are not able to defeat the Stormcloaks. &lt;br /&gt;
* Farmer bringing a cow as an offering to the Giant. In my case, I encountered the farmer near Galduin's Rock, on the road between Whiterun and Hillgrund's Tomb. He brought the cow across the river and to the camp. This trigger the giant to attack the farmer. If player killed the giant in Galduin's Rock, the farmer will leave the cow and head towards an inn. He will continue his journey until Windhelm where he will enter the gate and disappear.&lt;br /&gt;
* Currier bringing a notice that a member of your family has died and that you inherit some gold.  (Not sure if this is random,  I did not recognize the name in the notice, but it is possible that it was the woman who I proposed to but never actually married. )  &lt;br /&gt;
[[Special:Contributions/175.145.47.83|175.145.47.83]] 03:24, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Corpse Note on Dead Woman, no necklace. ==&lt;br /&gt;
&lt;br /&gt;
stumbled upon two ashe piles, one of which had this corpse note. 2 dead bandit bodies nearby, neither had any necklace. only living thing left is a horse that says ride and not steal. (i own no horses) this is xbox 1.2&lt;br /&gt;
[[User:RaW|RaW]] 05:45, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Helm of Major Restoration ==&lt;br /&gt;
&lt;br /&gt;
A couple days ago, right in between Windhelm and Winterhold, a Redguard ran up to me and handed me a Helm of Major Restoration. He then said something about &amp;quot;no time to explain, just take this&amp;quot; or something like that and then got killed by a Snowy Sabercat, which might have been accidental and not part of the quest. Any thoughts? [[User:Gideon Dragontongue|Gideon Dragontongue]] 15:47, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sounds like the fugitive with the random equipment, the Sabercat probably is just coincidence. But you're missing the follower (unless he was killed, too, by some part of the scenery). --[[User:Ulkomaalainen|Ulkomaalainen]] 12:25, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== the Thief ==&lt;br /&gt;
&lt;br /&gt;
I just found one last night, except I was using the Nightingale set, instead of the normal talk, he just said(not exact words):&lt;br /&gt;
 &amp;quot;Hail nightingale, here is the payment from last time&amp;quot;.&lt;br /&gt;
Then he gave me 500 gold, and walked away.&lt;br /&gt;
Not sure if it should be mentioned in the page, so I will just left this here. [[Special:Contributions/200.144.37.3|200.144.37.3]] 11:42, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible supplement ==&lt;br /&gt;
&lt;br /&gt;
When I came across the {{SR|Corpse Note}} incident, I found the bandits and the note, but the body was just an ash pile, and laying next to the ash pile with the body of a Vampire's Thrall. I was to the west of Fort Amol, heading south up a dirt path, in case anyone knows of a vampire nest in the area that would explain the Thrall's presence in an unrelated way. [[User:Minor Edits|Minor Edits]] 00:51, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two dead Redguard Warriors and a woman ==&lt;br /&gt;
&lt;br /&gt;
They're Deadguards... get it? Puns aside, just south of [[sr:Sarethi Farm|Sarethi Farm]], I found two dead Redguard Warriors and a living Redguard Woman. There was no bear/sabre cat/dragon anywhere nearby. I did find a dead fox nearby, however. I have absolutely no idea who or what killed them, why the unarmed Redguard woman survived, or why there were Redguard warriors wandering around The Rift in the first place. Not sure if this is a random encounter or not. I'm adding it to the main article just in case. [[User:Jak Atackka|Jak Atackka]] 06:55, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is a random encounter that belongs to the [[Skyrim:In My Time Of Need|In My Time of Need]] quest, where two redguard warriors interview a redguard woman. Throw in any animals in the vicinity and maybe she was the only one to survive the attack, and there should be at least a dead wolf somewhere you did not find, but it would be an explanation. Alternatively, for some reasons animals do not turn hostile to the woman, kill the redguard alik'r warriors and wander off again closer to their set location. --[[User:Ulkomaalainen|Ulkomaalainen]] 09:08, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It specifically says &amp;quot;Redguard Warrior&amp;quot;, not &amp;quot;Alik'r Warrior&amp;quot; or &amp;quot;Redguard Alik'r Warrior&amp;quot;. That's what threw me off. [[User:Jak Atackka|Jak Atackka]] 19:39, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recurring Challengers? ==&lt;br /&gt;
&lt;br /&gt;
Do the challengers happen periodically after hitting a skill level of 50 in a magic school? Or do they only come at you one time after each level 50 you attain? --[[User:Zmedaris|Zmedaris]] 22:11, 1 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=840362</id>
		<title>Skyrim talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=840362"/>
		<updated>2012-01-01T14:39:25Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Unusually Weak Dragons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  should be added ==&lt;br /&gt;
&lt;br /&gt;
i was just watching e3 and i saw that when you defeat a dragon you and i quote &amp;quot;absorb their soul and gain new powers&amp;quot; i saw 2 types of dragons also a normal one (probobly has a name just dont know and a ice dragon) two breath powers was fire breath and i saw him call a thunderstorm wich causes lightning to strike your opponent. also a maker claimed dragons are not scripted! so say youre in a fight with giants and mammoth things (saw in e3) then a dragon swooped in grabbed a giant in its mouth and flung it away to its death. then gaurds in a tower attack and the dragon flung the gaurd so far he dissapeared. then a new one came basicly the dragons can tag team or do anthing they are unpredictable so please find a way to add this in a way that makes sense {{uns|68.80.123.145|06 jun 2011}}&lt;br /&gt;
&lt;br /&gt;
: The e3 info will all get added eventually. [[User:Legoless|Legoless]] 20:40, 6 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Debate&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What's the source on the dragons' ability to &amp;quot;debate&amp;quot;? I haven't read that anywhere and there's no citation. My name is Mike. {{uns|24.22.83.93|19:49, 7 June 2011}}&lt;br /&gt;
&lt;br /&gt;
: Uh... there are ''two'' references provided. That's what those little numbers signify. [[User:Legoless|Legoless]] 19:09, 7 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sigh. Yes, thank you. You'll note that the word &amp;quot;debate&amp;quot; does not appear on the pages referenced. Why not try clicking on them and searching those documents for the word &amp;quot;debate&amp;quot;? {{uns|24.22.83.93|23:51, 7 June 2011}}&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;“Combat is debate to dragons,” Howard deadpans. Skyrim also doesn’t have a finite number of dragons, and some can appear as random encounters in the Radiant Story System, so keep a watch on the skies as you explore Skyrim.&amp;quot; straight from source one.  &amp;quot;6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…&amp;quot; and thats from source 2 ([[User:Eddie the head|Eddie the head]] 22:59, 7 June 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
:::: Thanks Eddie. As you can see, the word debate is quoted directly from Todd Howard. You must have missed it. [[User:Legoless|Legoless]] 23:02, 7 June 2011 (UTC)&lt;br /&gt;
:::: One of the load screens calls a fight between dragons a &amp;quot;Deadly debate&amp;quot; [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:23, 26 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can You Summon Dragons? ==&lt;br /&gt;
&lt;br /&gt;
I was watching an interview with todd howard and he mentioned using dragon shouts to summom friendly dragons.can anyone please confirm this or add more info?Thanks! {{uns|Dragon Born|15:08, 9 June 2011}}&lt;br /&gt;
&lt;br /&gt;
: I've never heard of that. Do you have a link? If cited, we should definitely add it to the article. --[[User:Legoless|Legoless]] 14:24, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::yes i saw that too im not too sure but he did say it ([[User:Eddie the head|Eddie the head]] 23:46, 9 June 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
::: Sorry to say I lost the link but if anyone has one or I find it again I will definatly post it!```` {{uns|Dragon Born|00:14, 11 June 2011}}&lt;br /&gt;
&lt;br /&gt;
yes you can summon dragons, although it is later on in the game, (Game Director, NOV 07)&lt;br /&gt;
&lt;br /&gt;
:well i known ive seen it mentioned somewhere you can summmon them with a shout and its even mentioned on Wikipedia's [http://en.wikipedia.org/wiki/Skyrim page] on skyrim that you can summon them. ([[User:Eddie the head|Eddie the head]] 06:59, 11 June 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
I heard that you can call a friendly dragon to your aid as one of your dragon shouts.&lt;br /&gt;
&lt;br /&gt;
: From a game informer article &amp;quot;And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.&amp;quot; heres the link http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3 so you can summon dragons ([[User:Eddie the head|Eddie the head]] 08:32, 11 July 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
== The Jill? ==&lt;br /&gt;
&lt;br /&gt;
Okay, this is seriously bugging me. I managed to find ONE reference to these guys, enough to confirm they exist but not enough to satiate my curiosity about them. Anyone aware of anymore references to them? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:24, 18 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Nope, I couldn't find anything either. They seem to be either a group of dragons who follow Alduin or the name for black dragons in general. --[[User:Legoless|Legoless]] 00:20, 19 June 2011 (UTC)&lt;br /&gt;
:: I read something somewhere though can't remember where now about them being related only to the later main quests if you were well above when Ancient Dragons should spawn to make sure the late dragon fights in the questline are still a challenge even if you're max level with legendary daedric etc. [[User:Lord Eydvar|Lord Eydvar]] 05:19, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
This probably won't be important to most, but I think it might be better if instead of writing in the article &amp;quot;a Dragonborn&amp;quot;, we wrote &amp;quot;one who is Dragonborn&amp;quot; or &amp;quot;those who are Dragonborn&amp;quot;. &amp;quot;A Dragonborn&amp;quot; just doesn't seem to flow right to me. Feedback?&lt;br /&gt;
&lt;br /&gt;
[[User:Elisevs|Elisevs]] 04:47, 23 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: All the external info I've seen uses &amp;quot;Dragonborn&amp;quot; as a title. I feel that what you're suggesting would be too cumbersome when implemented into the article. --[[User:Legoless|Legoless]] 13:47, 23 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What if other people kill dragons? ==&lt;br /&gt;
&lt;br /&gt;
While watching the E3 gameplay I noticed that other in game creatures/npcs can fight the dragons. If one was to kill one, would you still absorb the soul? Would you be able to loot meat? {{uns|184.147.32.15|04:00, 6 August 2011 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
:There is nothing (that i know of) that says anything about this, one way or another {{uns|BenScoHolm|18:01, 27 August 2011 (GMT)}}&lt;br /&gt;
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::Just had a dragon attack me in Riverwood. Some random NPC got the last hit. The dead dragon was lootable (just like any other creature killed by others), but I did not get any soul. [[Special:Contributions/82.234.243.203|82.234.243.203]] 22:20, 11 November 2011 (UTC)&lt;br /&gt;
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:::Dragon souls can be absorbed regardless of who kills it as long as you are close by when the soul leaves the body. At weaker levels I relied on guards to kill dragons for me, but always got the soul from them.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 10:50, 15 November 2011 (UTC)&lt;br /&gt;
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::::Shadowmere killed a dragon whilst I was in the cutscene cutting it's head off, and I got no soul... [[Special:Contributions/2.120.205.231|2.120.205.231]] 17:40, 19 November 2011 (UTC)&lt;br /&gt;
:::::There might be extenuating circumstances, like the dragon prematurly dying while player is finishing the dragon in a cutsene, but being nearby for a dragon death is all the player needs to absorb a soul.--[[User:Zar Pof|Zar Pof]] 10:38, 12 December 2011 (UTC)&lt;br /&gt;
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::::::I recently got into a sort of gang-up session on a dragon. Two giants giant, two mammoths, a sabre cat, a pack of wolves, six or seven bandits (one of them was a chief), and three legion soldiers were all doing battle with a blood dragon in the areas around Talking Stone Camp. They all did far more damage than I could (combine all that and the dragon was pretty screwed), but the dragon focused mostly on me. One of the giants got the last hit in some ways away from me on the other side of the camp, and I then had to team up with one of the remaining legion soldiers to take down the rest of the opposition. He died of course. It took about 10 minutes to kill everything. I merely approached the dragon after all was said and done, and the dragon soul got absorbed. It had been dead for a while. I think you can absorb the soul no matter what as long as it dies a normal death. --[[User:Zmedaris|Zmedaris]] 17:44, 31 December 2011 (UTC)&lt;br /&gt;
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== Character related to Septims ==&lt;br /&gt;
Wasn't Martin from Oblivion a &amp;quot;Dragonborn&amp;quot; and if so wouldn't that mean that the character from skyrim is related to Martin and Emperor Uriel? [[User:RIM|RIM]] 16:33, 10 September 2011 (UTC)&lt;br /&gt;
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:Not necessarily, you see they could be. Very distantly, but at one point there were many 'Dragon born' bloodlines. This means that, possibly, but not necessarily at some point they were from the same 'gene pool'. Although the ultimate answer to this is they are from the same 'gene pool' because of the simple fact that they are dragon borns. Although on the flip side, '''was''' Martin? I can't think on anything stating that he was or wasn't. So I shall presume he wasn't because something like that, especially in light of [Skyrim:Skyrim|]], that it would have been noted and referanced. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:39, 10 September 2011 (UTC)&lt;br /&gt;
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::Ok. I was just kind of thinking how a Khajiit or Argonian was a Dragonborn. In Oblivion, when you take Martin to Cloud Ruler Temple the blades say &amp;quot;hail Martin Septim, hail Dragonborn! Hail!&amp;quot; Too bad martin never learned how to use dragonshouts... [[User:RIM|RIM]] 16:51, 10 September 2011 (UTC)&lt;br /&gt;
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:::He could be then, which would indeed make them related, albeit extremely distantly. If it works the way I think it does. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:57, 10 September 2011 (UTC)&lt;br /&gt;
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:::: {{ec}} In that instance, &amp;quot;Dragonborn&amp;quot; means &amp;quot;of Septim blood&amp;quot;, nothing necessarily to do with actually being a dragonborn. --[[User:Legoless|Legoless]] 16:58, 10 September 2011 (UTC)&lt;br /&gt;
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:::::Ahhh, in that instance, i'm just plainly confused ahh well. Maybe someone can extract some sense. Thanks, so the Septims are descendants rather than 'true' Dragonborns? --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 10 September 2011 (UTC)&lt;br /&gt;
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::::::I think that I read somewhere (I.E. somewhere in game or on a page here, I'm not 100% sure) that all all of the races were descended from elves, which could point towards a direct link (albeit a wide link) to any of the Septims (I.E. Great Grand Uncle Thirteen times removed)... however the setting for Skyrim follows the events of Oblivion by numerous (hundreds... not sure on exact number) years, so I doubt there's any chance we'll truly find out unless the game leads us there with a strange notification, or obscure quest.  Another thing to consider though, is that the hero is called Dahovakin, which TRANSLATES to dragonborn, but could imply that it's not the same (explain how &amp;quot;So&amp;quot; and &amp;quot;Sew&amp;quot; are different words to a non-English speaker. (Also, after that paragraph, shouldn't a discussion like this be on the Dahovakin/Dragonborn page, not neccicarily on the Dragon page?) --ArcHorizon (19:44, 22 November, 2011)&lt;br /&gt;
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{{od}}the in game book &amp;quot;the book of dragonborn&amp;quot; mentions that the septims ARE actually dragonborn.[[Special:Contributions/71.205.83.14|71.205.83.14]] 00:47, 19 November 2011 (UTC)&lt;br /&gt;
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Being Dragonborn is a gift from Akatosh. It is not necessarily carried in the blood. It is stated so in the game.&lt;br /&gt;
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== Akaviri? ==&lt;br /&gt;
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Has there been any confirmation on whether or not Skyrim's dragons are Akaviri in origin? If so, Tosh Raka would be implied to be Alduin/Akatosh, and the rest of the dragons would be implied to be Ka Po Tun who have successfully turned into dragons and are invading Tamriel, as described in ''Mysterious Akavir''. I believe I remember hearing a few times that Skyrim's dragons were Akaviri, but does anyone have a source on this? {{uns|71.63.163.149|19:42, 20 October 2011}}&lt;br /&gt;
:The central theme of Skyrim's Main Quest is uncovering the mysteries behind the dragons.  Given that Bethesda has effectively embargoed all Main Quest information, I'd say there is zero chance of getting any non-speculative answers to your questions until after the game is released.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:49, 21 October 2011 (UTC)&lt;br /&gt;
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== Red/Orange dragons ==&lt;br /&gt;
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in a xplay preview, a red/orange dragon was showcased. perhaps add it on the physical appearance section on the dragons page? i would do it my self but i wanted to see what others thought first --[[Special:Contributions/24.7.152.111|24.7.152.111]] 22:32, 28 October 2011 (UTC)joshdamn123&lt;br /&gt;
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: I assume that's the &amp;quot;bronze-skinned dragon&amp;quot; mentioned before. It's already mentioned on the article. --[[User:Legoless|Legoless]] 22:38, 28 October 2011 (UTC)&lt;br /&gt;
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== Invisible Dragon PS3 bug ==&lt;br /&gt;
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I was attacking a dragon, outside of the place where you first meet astrid, from the dark brotherhood. the dragon, while flying, kept on going invisible, and reappeared, eventually when it landed, it stayed invisible, and i could only see it through its fire breath and the blood on it. when it died, i did not absorb its corpse; it was lootable though. has anyone else experienced this?&lt;br /&gt;
--[[User:Killerkaiman|Killerkaiman]] 23:41, 18 November 2011 (UTC)&lt;br /&gt;
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I have this same problem only I was out near Agna's Mill. I was doing a quest for someone when Alduin came down and raised the dragon just outside of the mill before flying away. I killed the dragon, gained a soul, and looted the dragon thinking nothing of it. The next time I went through the mill, the dragon attack music started playing, and the red dot appeared. I couldn't find the dragon though. It took me a while to fight this thing because unless it was either breathing fire or engaging Lydia, I had no clue where it was. I wasn't able to loot it again. This now happens every time I go by this place. The game doesn't recognize the enemy as being there since I'm able to Fast Travel and Save in the middle of swinging my sword at it. It's a little annoying to deal with, is this a common problem?[[Special:Contributions/183.3.45.103|183.3.45.103]] 14:58, 2 December 2011 (UTC)Ian&lt;br /&gt;
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I'm playing on Xbox 360; I experienced a bug where, upon saving while a dragon was rushing towards me, about to blast me with flames, reloading into that save caused the dragon to disappear. His health bar was still visible, but he was pretty much gone. The music kept going, but there were no attacks or anything visible from him for a couple minutes. I had to revert to a save from right before he charged me. [[User:Cronos|Cronos]] 05:21, 17 December 2011 (UTC)&lt;br /&gt;
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I just experienced this bug on the PC. It was an encounter with Viinturuth. I only knew the dragon was there because some nearby soldiers were shooting it. I finished it off by hacking at seemingly thin air once it landed. It could see its breath, and I got hit by its bites, but the dragon and the corpse were invisible at all times. [[User:Ninepaw|Ninepaw]] 20:26, 21 December 2011 (UTC)&lt;br /&gt;
: Also - I can walk straight through the dragon and its corpse, as if it wasn't there. [[User:Ninepaw|Ninepaw]] 20:32, 21 December 2011 (UTC)&lt;br /&gt;
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Happend to me on PC version 1.3. It was a named dragon so I was able to fix it by 'resurrecting' the dragon: Open console and type (RefID).resurrect . You still don't get the soul, but at least you can loot the dragon.&lt;br /&gt;
[[Special:Contributions/94.220.232.179|94.220.232.179]] 10:15, 26 December 2011 (UTC)&lt;br /&gt;
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== Stopping Alduin from resurrecting another dragon ==&lt;br /&gt;
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I was playing tonight and came across Alduin attempting to resurrect another dragon from a burial site much like the one in the mission at the beginning of the game. So I just watched for a few minutes, waiting for the other dragon to come up so I could kill it and it was taking I while so I shot Alduin with my bow and he just flew away, leaving the burial site with a pillar of something going up to the sky, but no resurrected dragon. Whenever I step on the burial site, something talks to me but I can't understand what it's saying. This happen to anybody else?&lt;br /&gt;
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Yeah, just happened to me as well. That swirling magic pillar is still there, but Alduin (I guess, didn't see a name) took off. &lt;br /&gt;
I'll try leaving and coming back to see if the pillar's still there.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:39, 24 November 2011 (UTC)&lt;br /&gt;
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Alright, walked aways away until the pillar was out of sight, and then Vuljotnaak attacked, so killed him and went back to the mound. No pillar, so I guess the summoning still happened.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:49, 24 November 2011 (UTC)&lt;br /&gt;
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Happened to me just now... Will Alduin return to finish the resurrection, or should I have let him finish it in the first place to get the soul?&lt;br /&gt;
P.S. I think the name of the dragon we stopped from being resurrected was Vuljotnaak. I read about it on a wikia and the description fit the profile. Did the rest of you guys have the encounter after starting Diplomatic Immunity and before Alduin's Wall?&lt;br /&gt;
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== Skeleton Dragon ==&lt;br /&gt;
Should the Skeleton Dragon be added? So far I have only found one but it is still technically a type of dragon.[[User:RIM|RIM]] 14:31, 19 November 2011 (UTC)&lt;br /&gt;
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== Dragon Types ==&lt;br /&gt;
In the article there is a list of dragon types and then the table of their stats. The table doesn't have stats fo 'flame dragon' which is listed above the table. [[User:Qazior|Qazior]] 18:52, 20 November 2011 (UTC)&lt;br /&gt;
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== More types than listed. ==&lt;br /&gt;
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Several dragons have very unique appearances that should be noted, so we can tell what we're fighting before it breathes at us. I don't recall if Fire Dragons and Ice Dragons look different, but I fought an unusual dragon that had a lot of round edges on the tail. This dragon summoned animals from all around to go hostile (Bears, Foxes, Rabbits, Goats, Spriggans, you name it) It seemed to be some kind of Nature Dragon, and it's appearance looked rather.... leafy. --[[User:DaedalusMachina|DaedalusMachina]] 01:13, 21 November 2011 (UTC)&lt;br /&gt;
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:Daedalus, i'm fairly sure you were just fighting a spriggan at the same time. Dragons don't have the ability to make animals fight for them, but spriggans do. And seeing as you mentioned them...&lt;br /&gt;
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::The Round Tailed Dragons are Blood Dragons. The Spriggan is what summoned the animals since none of the Dragons have the Animal Allegiance Shout. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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I am currently mid-battle with a gold Elder Dragon who shouts both fire and frost, and who is blocking my way to Karthspire. I'm level 24. So yeah, the table/list thing seems a little incomplete/redundant/confusing (if said Elder Dragon is secretly a L40, that ''would'' explain why I'm having trouble offing it, but somehow I'm dubious). --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:17, 2 December 2011 (UTC)&lt;br /&gt;
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:The Karthspire Elder Dragon is always there, Its related to the Alduin's Wall quest and seems to be an Elder Dragon regardless of level. Also unlike most Elder Dragons I've seen it seems to be able to use both elements since the rest of the Elder Dragons only use one of them. It also seems to be leveled like the Draugr Overlord at the end of the Bleak Falls Barrow quest. So even if it says Elder Dragon if you're still low level its seems to be on par with regular Dragons or Blood Dragons besides it having both elements. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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==Clean up==&lt;br /&gt;
Some one should clean the article up and base the fact on whats in game, not whats found in articles describing a still in development Skyrim. An example of this is the 'Jill', while described in an article, I have yet to see a dragon called a 'Jill' or heard anyone reference a dragon or group of dragons as 'Jill/s' (I have the game for Xbox 360) [[Special:Contributions/68.109.194.141|68.109.194.141]] 08:01 21 November 2011&lt;br /&gt;
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== Leveled Encounters ==&lt;br /&gt;
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Is the level listed in the table under the [[Skyrim:Dragon#Types|Types]] subheading the one at which you encounter that particular type of dragon?  If so, it seems to be inaccurate, as I encountered a dragon randomly (in the open around the [[Skyrim:Western Watchtower|Western Watchtower]]) at around level 7 or 8 (table indicates level 10), and a blood dragon randomly (in [[Skyrim:Riverwood|Riverwood]]) at level 18 (table indicates level 20).  This is on PS3 using an Imperial character with the warrior stone active, if that makes any difference.  Also, I completed the [[Skyrim:Dragon Rising|Dragon Rising]] quest prior to experiencing the random encounter at level 7 or 8. Does anyone have any insight on this? [[User:Eganio|Eganio]] 04:14, 22 November 2011 (UTC)&lt;br /&gt;
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:The levels shown, I'm guessing, is the level of the dragon and not the level they are first encountered (that's probably much lower than the levels shown).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 13:47, 26 November 2011 (UTC)&lt;br /&gt;
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::Thanks.  That makes sense. [[User:Eganio|Eganio]] 01:56, 28 November 2011 (UTC)&lt;br /&gt;
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:::Yeah Dragons seem to start showing once you're about 1/2-3/4 of their level. So Elders can show as early as level 20 and Ancients at 25. But the chances seem to be extremely low until you're nearly their level. I've fought Blood Dragons at level 6 however so it also seems that the weaker types show as early at 1/4  of their level(Dragons showing regardless of level of course). However I've yet to see a Frost/Flame or higher earlier then the 1/2 mark. Once I got to level 40 I rarely saw anything under Elder Dragons so it also seems that at a certain point the lower level dragons are phased out, seems to be something like once you're double or even triple their level. [[User:Lord Eydvar|Lord Eydvar]] 05:11, 17 December 2011 (UTC)&lt;br /&gt;
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==  Dragon's Soul, ObjectID ==&lt;br /&gt;
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What is ObjectID of Dragon's Soul? Each has an unique ID? How to add them via console?&lt;br /&gt;
:I don't think you can soul trap a dragon. At least, the three times I tried the dragon resisted the Soul Trap spell. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:25, 22 November 2011 (UTC)&lt;br /&gt;
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== Dragon BaseIDs ==&lt;br /&gt;
I couldn't find where dragon's are listed with their BaseID, so I decided to add them here. Found them using the command &amp;lt;code&amp;gt;help &amp;quot;dragon name&amp;quot; 4&amp;lt;/code&amp;gt; and then taking the first BaseID from the list. [[User:Aezay|Aezay]] 05:29, 23 November 2011 (UTC)&lt;br /&gt;
*Dragon: '''1ca03'''&lt;br /&gt;
*Blood Dragon: '''f77f8&lt;br /&gt;
*Frost Dragon: '''351c3'''&lt;br /&gt;
*Elder Dragon: '''96e4d'''&lt;br /&gt;
*Ancient Dragon: '''f811c'''&lt;br /&gt;
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== Dragon Fights Within City Cells ==&lt;br /&gt;
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I am not entirely sure if this was a bug, a feature, or a one-time event, but I fought a Frost Dragon within a 'major city'. Specifically, the fought happened in Windhelm. The page itself says that fights do not occur within city walls, but I've experienced a such a fight. Perhaps it is unique to certain cities, cities of certain sizes, a bug caused from Fast Travel, or a bug caused by going into the city with a Dragon in the area above the city.&lt;br /&gt;
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In my case, I had fast traveled to Windhelm to turn in a quest I was doing (Recovering Cruel-Sea's amulet or some such), and after I had finished talking to the quest giver, I heard a dragons roar and then the fight started. I reloaded the Auto-Save from when I fast traveled to town again after the fight (because some NPCs died that I didn't want to, including my follower) and the dragon fight happened again consistently.&lt;br /&gt;
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Unfortunately, I don't think I have that save anymore or I'd share it as proof. Still, I think it's worth mentioning that it may be possible to fight Dragons in some Cities.&lt;br /&gt;
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:I've called Odahviing in Windhelm once so I know its possible, it's just really rare probably.--[[Special:Contributions/68.109.194.141|68.109.194.141]] 10:27, 26 November 2011 (UTC)&lt;br /&gt;
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:If a dragon is spawned outside of a city cell but nearby, and then you enter the city it's my experience that the dragon will still be flying outside once you get inside.  I had this happen near Dragonsreach: One dragon kept flying around North of Whiterun, but I couldnt make the arrow shot to get him down.  I then fast travelled to Dragonsreach, and noticed he was still flying around to the North, eventually getting close enough that one of the guards pinged him, causing him to attack Whiterun. [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:19, 26 November 2011 (UTC)&lt;br /&gt;
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I've killed a dragon inside Solitude. So it can happen.[[User:HisK|HisK]] 04:01, 28 November 2011 (UTC)&lt;br /&gt;
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I've killed two in Winterhold, but I'm not sure if those count (no city walls, but they *will* land in the College Courtyard).  &lt;br /&gt;
Also had a ''very'' bizarre, buggy experience there (PS3)-&lt;br /&gt;
after killing the second dragon that attacked Winterhold (Elder Dragon),&lt;br /&gt;
I walked out of the College to find the body of an Elder Dragon hovering in the air next to the bridge.&lt;br /&gt;
When I got near, it caught on fire and I absorbed its soul (free soul?! nice!) and I was able to loot it for more gold and bones.&lt;br /&gt;
This is, by far, the strangest bug I've encountered in the game.  At least it was a helpful bug! [[Special:Contributions/209.66.120.3|209.66.120.3]] 17:25, 1 December 2011 (UTC)&lt;br /&gt;
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Bought a dagger in Whiterun and turned around to see a Blood Dragon flying over the wall and attacking. Also had one attack Solitude and Winterhold (360), Dec 14th, 2011.&lt;br /&gt;
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As far as I have seen, dragons will and can attack any cities. I fought more than 50 dragons, perhaps even up to hundreds and have encountered them in all cities. However, there are five cities such as Winterhold, Dawnstar, Morthal, Falkreath and Solitude where the dragon will land in the city and it's building. However, these dragons will usually crash outside the city when they are seriously wounded. For the city of Windhelm, Riften, Markath and Whiterun, the dragons will not land in the cities. They will land on buildings and attack the player but they will not land on the city's ground. the dragons attacking Markath will not land on the building, they will hover above the air while attacking. The dragons attacking these 4 cities will crash outside the gates or fields outside of the wall when their health is low. This is what I observed but I might have miss something about their behaviour. [[Special:Contributions/175.145.199.76|175.145.199.76]] 02:33, 19 December 2011 (UTC)&lt;br /&gt;
:I've personally fought Dragons inside Windhelm and had them land on the stairs behind Candlehearth Hall and in the courtyard by the Palace of Kings. [[User:Lord Eydvar|Lord Eydvar]] 04:09, 19 December 2011 (UTC)&lt;br /&gt;
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== Wyvern ==&lt;br /&gt;
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&amp;quot;A dragon's physical characteristics can be best compared to those of a two legged Wyvern.&amp;quot; Is that a useful comparison? Do people know better about wyverns than dragons? I know ''I'' clicked the Wiki link just to find out what a wyvern looks like. --[[Special:Contributions/188.100.151.60|188.100.151.60]] 14:49, 29 November 2011 (UTC)&lt;br /&gt;
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Yeah, pretty pointless IMO.  I knew what a Wyvern is, but Dragons are *much* better known. Also, '''Wyverns have two legs as well''', so it's a strange comment to make, and whoever added it is childishly reverting it whenever it's changed.  This is supposed to be informational,&lt;br /&gt;
not some highly subjective opinion of what a Dragon looks like thru the eyes of a D&amp;amp;D geek.  It's a freaking DRAGON, man.  Wyverns don't deserve one ounce of credit, especially not in the opening description.[[Special:Contributions/209.66.120.3|209.66.120.3]] 17:31, 1 December 2011 (UTC)&lt;br /&gt;
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Although technically speaking this post is correct. However, a Wyvern is a ''type'' of Dragon. It is much like saying a Fox and a Wolf are two different creatures, which they are, but are both part of the Canine (AKA Canidae when speaking of their Family) group. Dragons and Wyverns are one in the same, just physically different. 4:24 PM, 14 December, 2011 (CST)&lt;br /&gt;
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:And where are the wyverns for the dragons to be compared to? I just did a search on the wiki and got nothing. It doesn't seem credible to compare a dragon to something that doesn't seem to exist in the ES world. Wyverns should not be mentioned at all.&lt;br /&gt;
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== No dragons until Dragon Rising ==&lt;br /&gt;
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If you ignore the main quest right off the bat and never get to Dragon Rising, you will never encounter dragons.  I did the thieves guild quests up to about level 30 before hitting the main arc and now there are dragons EVERYWHERE... [[User:Zazq|Zazq]] 00:46, 30 November 2011 (UTC)&lt;br /&gt;
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== Is dragon fire &amp;quot;magic&amp;quot;? ==&lt;br /&gt;
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Is dragon fire/frost considered magic for the purposes of [[Skyrim:Resist Magic|Resist Magic]] spells/potions/enchantments, or is its nature as a shout reflected in game mechanics? For that matter, is Resist Magic technically a resistance to magic or a resistance to elemental damage? --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:10, 2 December 2011 (UTC)&lt;br /&gt;
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I'm not sure about general Magic Resistance,  but Resist Fire and Resist Frost *do* affect the Dragon's breath attacks.  I always wear the appropriate protection when fighting a dragon, since I'm a mage who can't take much damage.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:31, 2 December 2011 (UTC)&lt;br /&gt;
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Yes, it is. Whereas our &amp;quot;Shouts&amp;quot; are not technically &amp;quot;Magic&amp;quot; (They do not take up Magicka), I've found that using Lightning spells on a Dragon will eventually prevent it from using the Shout anymore, for a time. I've crippled dozens of dragons by using this technique. It shows through by the Dragon breathing in and speaking (&amp;quot;Dragon: Fos...&amp;quot;) but it does not breath any attack. In fact, the game tries several times before making the Dragon flee. 4:49 AM, 14 Dec, 2011 (UTC)&lt;br /&gt;
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:Dragon shouts are definitely magic. I've completely negated regular dragon / blood dragon fire and frost breath with steadfast ward on more than one occasion. By the way, that's probably the best spell EVER when it comes to fighting dragons. Especially the ones that like to fly over your head, shoot off quick shouts, and then fly away.  Seriously. I'm pretty sure player shouts are magical in nature too, but not all of them (for example, the ones that deal direct elemental damage seem to do reduced damage to some creatures and hostile NPCs). I swear to you that an adept mage actually blocked a level one unrelenting force shout with a ward spell &amp;gt;.&amp;lt; it was kind of annoying, really. --[[User:Zmedaris|Zmedaris]] 18:10, 31 December 2011 (UTC)&lt;br /&gt;
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== DRAGON SCALES AND BONES..! ==&lt;br /&gt;
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i had killed some dragons cause i wanted to make a dragon's armor...when i entered the dark brotherhood and they gave me the key of the abandoned shack i though it was mine so i put in the chest all the dragon things cause they were a bit heavy...i went after a few days to put some more and puff....they were gone...is there any way to find scales and bones exept dragons???the dragon number is unlimited or its specific???{{uns|Misusel|12:33, 2 December 2011}}&lt;br /&gt;
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:nope, only way to get bones and scales is to kill them, however, there is an unllimited number of dragons. ([[user:Eddie the head|Eddie The Head]] 12:34, 2 December 2011 (UTC))&lt;br /&gt;
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::Don't worry, there are an infinite number of dragons. I'm not too far through the main quest and they're already all over the place. Granted, my normal strategy for dealing with them is to run like hell, but if you're fond of their loot, it doesn't take very long to find more. Try talking to guards in Riften or continuing on the main quest. You could also sneak a peak at specific [[Skyrim:Dragon Lairs|Dragon Lairs]] here on the wiki and try hightailing it to one of those. However, as the only person capable of properly murdering dragons, the Dragonborn (you) is Tamriel's only supplier of dragon bones, I'm sorry to say. --[[User:Thiafy|Thiafy]] 12:39, 2 December 2011 (UTC)&lt;br /&gt;
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:::Dragons that appear at the shrines (the dragon head shapes on your map) actually respawn too, I'm not sure how long it takes but I've often gone back to a shrine I've killed the dragon at (and is marked &amp;quot;cleared&amp;quot;) as a &amp;quot;closest point to my undiscovered destination&amp;quot; thing and found a dragon sitting on the word of power wall again. Not to mention how often I seem to encounter them randomly. I have over 60 of dragon scales and bones, plus I've sold at least 20 of each and made a set of the heavy dragon armor for a follower (Daedric armor for me), so don't worry, you'll get the materials again pretty quickly whether you decide to seek out dragons or not. And let this event be a lesson to never use the storage boxes of anywhere other than an actual bought home. There probably are other safe storage boxes out thete, but it's never a good idea to risk it if you don't want to lose your items. I mean, I've found followers pretty useless in this game (except for VERY early on) and I pretty much only use them as a portable storage container lol. --[[User:Lyco499|Lyco499]] 22:30, 8 December 2011 (UTC)&lt;br /&gt;
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== Dragons flying backwards and refusing to land ==&lt;br /&gt;
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Randomly a while ago I encountered an incredibly glitched dragon. It was flying backwards, vibrating weirdly and acting like it was stuck in certain parts of the sky for a while. I tried and tried to hit it with arrows without luck, beyond one or two. I left it. Ever since then whenever I find a dragon it acts similarly, including actually fleeing from me. It flies off from me and stays in the sky in a certain place, I chase after it and it flies off. It refuses to land. I've noticed that dragons usually won't land unless theres space to accomadate it but this is ridiculous. I haven't been able to kill any of the dragon I've encountered for ages. I'm on the Xbox 360 too, so console commands would be no help. Am I doomed? Is this all a coinscidence or is my game bugged beyond redemption? Anyone had anything similar at least?  --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 22:54, 8 December 2011 (UTC)&lt;br /&gt;
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:This is a well-known bug that came with patch 1.2; patch 1.3 was recently released for the PC and fixed this issue. Just wait for it to be released on the Xbox and it should be okay. [[User:Rath101|Rath101]] 01:38, 11 December 2011 (UTC)&lt;br /&gt;
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Yes, I usually see them in falkreath particulaly bonestrewn crest. IM on ps3-joe590&lt;br /&gt;
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== Remaining dragon bugs in 1.3 ==&lt;br /&gt;
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This section says &amp;quot;as of the latest patch&amp;quot; (under bugs) : &lt;br /&gt;
As of the latest patch certain dragons that spawn near the dragon shrines are glitched. These dragons are known to have very unstable flying animations, fly backwards, teleport, heal instantly to full health, get stuck mid-air, not attack the player (attacking completely at random patterns unpredictably) and not die even though their health is depleted. Being in their vicinity might also lower your framerate drastically. (it is a possibility to take the fight to the dragon itself. Use console command tcl to toggle your collision off and fly up to the dragon. It is advised to have spells, arrows and/or shouts ready as it is hard to catch it with melee weapons)&lt;br /&gt;
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Since the latest patch is 1.3 and these sound like 1.2 bugs clarification would be nice.&lt;br /&gt;
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I've also encountered(in 1.3) a bugged blood dragon. His health was normal, animations mostly okay except that when he was supposed to land he would fly up instead. He was still killable though and worked properly aside from that. Hitting him a few times with the resetAI command fixed the problem. Anyone else run into this ?( and I'm not changing the article because I don't know the editing procedures or if this is a unique bug)&lt;br /&gt;
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::As I mentioned above I've had the listed problems, but as a console player don't have the luxury of console commands. 2 dragon shrines have dragons flying above them that I can't kill due to their constant fleeing from me, flying backward, getting stuck, vibrating oddly etc etc. The dragon rend shout also does nothing to them. But that's not something I care too much about now. 1 more dragon soul and I'll have all words of all shouts and I have over 100 of both dragon scales and bones. But am I getting one new annoying as hell dragon glitch since finishing the main story and that is dragons often don't burn up now and I therefor don't absorb their soul. Out of the last 5 dragons I've killed 3 of them didn't burn up. It didn't happen until the main quest finished but it could equaly be caused by using the Dragonrend shout. 5 more dragons and not one of them burned up. I ended up going and killing Paarthurnax as a last option (really didn't want to kill him, despire not needing the Greybeard's loyalty) and managed to absorb his soul and grab the last word of power. Sucks, but ah well. --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 20:43, 12 December 2011 (UTC)&lt;br /&gt;
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::::Same guy as above. If you're on console then you're still running patch 1.2, where that is a known issue. Once the patch is released for console you should be able to fight dragons again. And the issue I mentioned never happened again.&lt;br /&gt;
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== Respawn rate? ==&lt;br /&gt;
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Seems to be an important piece of information we're missing, not just for dragons but for all dungeons/containers, etc. I tried to test how long it would take for the dragon to respawn at Eldersblood Peak after I defeated it I quick-traveled to Morthal and waited, first 1 day, then back to the Peak to see if there was a dragon. I waited up to 10 days and still no dragon, however the corpse of a cow and the frost trolls were still there, although they had been there since the first time I visited the Peak. I actually thought the cow was a permanent non-respawning corpse just put there for aesthetics (which it still might be, I haven't checked, but most likely not since the trolls are still there). So this makes me wonder how long does it actually take for the dragon to respawn and for the corpses to reset? Perhaps my constant quick-traveling and reloading messed with the respawn times, but the fact that the cow and troll corpses are still there is strange seeing as how they died the first time I came to the Peak, after which I continued playing the game legitimately and only when I came back a 2nd time to test the respawn rate was the dragon there but also the corpses. Also I didn't keep track of how long it was between my first and 2nd visit, but I can assume it was far more than 10 days. [[User:Ghost Host|Ghost Host]] 18:40, 11 December 2011 (UTC)&lt;br /&gt;
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:I've found that some dragon shrines have their dragons respawn rather quickly where as others (including the one your talking about with the cow and frost troll corpses) haven't had the dragon respawn at all since killing them. Possibly a bug with a certain shrines or some shrines have an usually high respawn timer. I haven't really gone out of my way to narrow down the exact times but I know that shrines that I visited rather early in by 200 hours of play time still have never had their dragons respawn where as others I've visited more than twice and killed dragons there each time. I'm only really noticing now that I've been going out of my way to get the last few dragon souls I need to have all words for all shouts. Just 1 more required, I wish I wouldn't keep getting dragons that don't burn up and release their souls though :( --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 21:28, 12 December 2011 (UTC)&lt;br /&gt;
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::It might not even be a bug, but meant to be that way. Just imagine if you could easily run around to all of the dragon lairs, kill them all, and then restart back at the first one you started at. If every dragon respawned, let alone quickly respawned, it would be way too easy to rack up enough souls to unlock every shout in the game early on.&lt;br /&gt;
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== Preventing a Dragon's Attack / Battle Strategy ==&lt;br /&gt;
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For any newer players I thought I'd relay this helpful information. When a Dragon is about to breath the attack and is still in midair (Hovering, not fly-by), you can prevent the attack by using Unrelenting Force against it, but it must be timed right. Using it prior to the actual attack (Even on Level 3) merely makes the Dragon wobble, letting it attack once more when it recovers. You must use the Unrelenting Force when it is breathing in, so that your attack strikes as soon as its attack starts. Otherwise you will be enduring the two seconds of intense Fire / Frost damage. In addition, when the Dragon is on the ground and beginning to strike with either biting or more Shouts, you can prevent it by raising up a shield / weapon and bashing it. You don't need any special perks in your Blocking skill to do so. Merely bash and it staggers the Dragon back and down a step, allowing more attacks on your part to be finished. Really handy for those Mages who don't have to much health or armor.&lt;br /&gt;
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Additionally, I'd like to add that enchanting armor / clothing with &amp;quot;Resist Fire / Frost / Magic&amp;quot; does in fact negate damage done to the player. For all intensive purposes, their &amp;quot;Shout&amp;quot; is really more of a &amp;quot;Spell&amp;quot;, made apparent by the fact &amp;quot;Resist ---&amp;quot; has effect and by the fact that you can drain the Dragon's &amp;quot;Shout&amp;quot; via Lightning (Which damages Magicka as well).&lt;br /&gt;
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By utilizing both of these ideas together, you can actually render most Dragon attacks completely useless. To demonstrate, I personally have a character with Level 100 Heavy Armor and Level 100 Enchanting. By making an entire suit of armor (Including Shield, Amulet, and Ring) that has &amp;quot;Resist Fire / Frost / Magic&amp;quot; and having my Perks maxed out on the Heavy Armor, I can survive an Ancient Dragon's attacks on Master Difficulty without taking more than 15 - 20 damage per Bite / Slam (Depending on which side I'm on) and literally zero damage per Shout. Just watch out for Instant Kills, where the Dragon bites, shakes, and throws you. Nothing stops that, at least on Master. 5:01 AM 14 December, 2011 (CST)&lt;br /&gt;
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== Flame Dragon ==&lt;br /&gt;
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Is there really a Flame Dragon? Because no one I've spoken to has ever seen one. And together we should have a few hundered hours of game time. --[[User:Killfetzer|Killfetzer]] 13:26, 14 December 2011 (UTC)&lt;br /&gt;
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:normal dragons should be the flame ones, they dont have it in their name ([[user:Eddie the head|Eddie The Head]] 13:32, 14 December 2011 (UTC))&lt;br /&gt;
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I mean the Flame Dragon listed on this page as counterpart to the Frost Dragon. If this is really a normal dragon this line should be deleted. --[[User:Killfetzer|Killfetzer]] 13:36, 14 December 2011 (UTC)&lt;br /&gt;
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:Dragons by default in mythology are known to breath fire, and therefore having a &amp;quot;Flame Dragon&amp;quot; is technically redundant. To differentiate between the standard (Normal) and the newer idea of a &amp;quot;Frost Dragon&amp;quot;, the name was given to the latter without recognizing the prior. In other words, yes the &amp;quot;Flame&amp;quot; Dragon is the Normal Dragon, with emphasis on the &amp;quot;Frost&amp;quot; variant. This should stay open, for anyone else who may wonder the same issue. 4:17 PM, 14 December, 2011 (CST).&lt;br /&gt;
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::I've seen 2 Flame Dragons on my 360. However they were on different files and were after having seen dozens of Frost Dragons. I'm wondering if theres an issue with their spawn coding (sorta like a reverse of the Cliff-Racer issue from Morrowind) where they don't spawn as often as they're supposed to. But they DO exist just are about a common as finding a Mudcrab holding a flawless Diamond. [[User:Lord Eydvar|Lord Eydvar]] 05:16, 17 December 2011 (UTC)&lt;br /&gt;
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::: Flame Dragons are in-game and they are reddish. I had friends confusing them to be Ancient Dragons though. I know this because they keep saying they Killed an Ancient Dragon ate level 34-42, and if you know anything about the Elder Scrolls Spawn System then you'll known that's impossible because Ancients are level 50. I've mod a few ES games and from my guesses, the lowest level possible to find an Ancient would be level 48.. So.. I say Flame Dragons are in-game but people just keeps getting them mix up with Ancients so much.&lt;br /&gt;
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== After Defeating Alduin ==&lt;br /&gt;
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Hey can you encounter Dragons after you have finished the main story line??&lt;br /&gt;
Just like as any other moment of the main story line??&lt;br /&gt;
I ask this, because, well I haven't finished the main quest line and went to complete other quests, but now that I want to finish the game, I started to wonder if dragons would disappear after (Im guessing) I kill Alduin. And another question that comes with this idea is: Can you still play normally after you finish the main story line?&lt;br /&gt;
I ask this, because in the fallout games you couldn't so just came to my mind. Thank Y'all {{Unsigned|189.232.130.200|01:07, 15 December 2011 (UTC)}}&lt;br /&gt;
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:Dragons can still be found after completing the main quest. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:07, 15 December 2011 (UTC)&lt;br /&gt;
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::How about the amount? Does the amount of appearances decrease in any noticeable way? --[[User:Zmedaris|Zmedaris]] 18:00, 31 December 2011 (UTC)&lt;br /&gt;
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== Soulless Dragon bug ==&lt;br /&gt;
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The only time I've killed a dragon and failed to absorb its soul was when the dragon-slaying was for a bounty quest. Does anyone have a counter-example? --katkat42&lt;br /&gt;
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:I've failes twice to absorb a dragon soul. The first time the dragon just fell through the ground and I never got near engogh to trigger the sequence, so this doesn't count. The other time the dragon was killed without my assistance (it attacked a Forsworn camp and I saw its defeat from afar). From this corpse I've got a reproducable CTD when ever I got near engough to trigger the sequence. --[[User:Killfetzer|Killfetzer]] 21:12, 15 December 2011 (UTC)&lt;br /&gt;
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:The only time it happened to me was indeed a dragon slayed for a radiant AI quest. Seems like another bug in this system... --DD&lt;br /&gt;
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:I have encountered a lot of soulless Dragons. First I thought it was &amp;quot;fixed&amp;quot; Dragons at Shrines, i.e. Dragons I already killed previously, but this is not the matter, some of those rekills do give me their souls. Anyway since there are so many Dragons i do not bother too much. I am Lv 53 and all through the game i had at least 5 spare souls although I got all shouts but one. [[Special:Contributions/78.54.1.77|78.54.1.77]] 14:54, 23 December 2011 (UTC)&lt;br /&gt;
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:I also failed to absorb a dragon soul when I hit the Dragon with Soultrap. The Dragon resisted Soultrap and I did not get the soul afterwards. It was a common randomly-spawned Dragon, not a quest-based one. Moreover, the flesh didn´t dissipate, the whole corpse remained.&lt;br /&gt;
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== Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; ==&lt;br /&gt;
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Just tested this, apparently Dragon Nests do not have dragons if you haven't completed &amp;quot;Dragon Rising&amp;quot;. [[Special:Contributions/76.240.192.240|76.240.192.240]] 09:44, 21 December 2011 (UTC)&lt;br /&gt;
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Yep - pretty useful for characters that aren't training much in the way of combat skills and can't handle a dragon until much higher levels. Lets you side-quest and train your magic or crafting skills in peace. It seems to spawn random creatures instead of dragons for me - generally a pair of wolves at low levels. [[Special:Contributions/70.24.92.63|70.24.92.63]] 20:03, 22 December 2011 (UTC)&lt;br /&gt;
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:Dragons do not appear anywhere at all in any way until you complete Dragon Rising, heh. --[[User:Zmedaris|Zmedaris]] 17:59, 31 December 2011 (UTC)&lt;br /&gt;
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== Dragon Encounters Post 1.3 ==&lt;br /&gt;
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Has anyone else had significantly less random dragon encounters since the recent patch? I'm on 360, completely the quest that activates them and have seen ONE dragon randomly since. I've walked to Solitude from Windhelm via Markarth, fast traveled etc and have not had a single encounter in hours of play. [[User:Lord Eydvar|Lord Eydvar]] 19:54, 22 December 2011 (UTC)&lt;br /&gt;
:Ok so found a fix for this on my version (360) I started a new game and then quit to the menu and reloaded my main game. 3min later random dragon shows up for the first time in 8hrs of play. Seen 3 more since so that seems to have corrected whatever glitch occurred. [[User:Lord Eydvar|Lord Eydvar]] 01:22, 23 December 2011 (UTC)&lt;br /&gt;
::Ok not sure it got fixed now... played for a couple more hours and after those 4 dragons back to back haven't seen one again. I just got done walking from Windhelm out to Nightgate Inn and up to Winterhold with a couple caves cleared on the way and no dragons at all. Pre 1.3 I couldn't exit a cave, building etc without seeing a dragon half the time. So no sure whats up. Might be 1.3 reduced dragon encounters or some such and its just doing it too much idk. Anyone else having this issue? [[User:Lord Eydvar|Lord Eydvar]] 02:35, 23 December 2011 (UTC)&lt;br /&gt;
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:::If you really want dragons, hang around the college of winterhold, me and all my mates have them spawn alot there, its really a hotspot for them. just watch out if your doing the introduction quest, a dragon attack will break the tour. ([[user:Eddie the head|Eddie The Head]] 14:58, 23 December 2011 (UTC))&lt;br /&gt;
:Yeah I was and still no dragons. Though they've come back suddenly after getting up through the beginning of the Elder Knowledge quest. Had 4 attack me on the way to Sky Haven Temple. [[User:Lord Eydvar|Lord Eydvar]] 18:15, 23 December 2011 (UTC)&lt;br /&gt;
::Ok so they seem to be back I'm thinking they've lowered the frequency that Dragons spawn as well as moved the block that prevents them from spawning during the Horn of Jurgen Windcaller to being removed later then at the end of that quest. Seemed to be removed after Diplomatic Immunity (Possibly to prevent dragon attacks inside the courtyard during the quest?) Since after that quest they began appearing again but still not at all as often as pre 1.3 [[User:Lord Eydvar|Lord Eydvar]] 00:52, 24 December 2011 (UTC)&lt;br /&gt;
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Okies so after having started a 2nd game to check if it was just a glitch. This game as well is not having random spawn dragons anywhere as often as pre 1.3. I don't care what Bethesda says they either intentionally or unintentionally reduced Random Dragon encounters. I been to all the places everyone seems to be always attacked at and nothing. Mound and Roost Dragons are spawning normally and so are quest dragons but I've been attacked once in the last 10hrs of play by a random dragon. Fast Travel, Wandering etc nothing causes them to occur often at all. Think it might be unintended effect of something in the patch relating to the dragon issues like the backwards flying etc. [[User:Lord Eydvar|Lord Eydvar]] 22:33, 29 December 2011 (UTC)&lt;br /&gt;
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Dragon encounters are COMPLETELY random and don't have much of a very dependable way of figuring when they'll appear. I have not patched my game, and I just got done beating my first dragon in a good 2 hours of straight gameplay. It's worthy to note that the FARTHER you get in the MAIN quest, the more dragons you are likely to encounter. I notice that every time I complete another quest in the main line, I almost always encounter another dragon soon afterwards. As I get deeper in the questline, I also notice that they get 'bolder' in their appearance spots. For example, at the beginning of the game I would only ever encounter dragons in wide open plains or high up on mountains. Now they'll occasionally appear in places like directly outside Whiterun, or in the middle of the cities that don't have separate cells (like Dawnstar). --[[User:Zmedaris|Zmedaris]] 17:58, 31 December 2011 (UTC)&lt;br /&gt;
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== Swamp Dragon? ==&lt;br /&gt;
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I encountered a Swamp Dragon... I shot fire and poison at me. Can anyone else confirm their existence?&lt;br /&gt;
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:No such thing, have you downloaded some mod or something? [[User:Lord Eydvar|Lord Eydvar]] 04:32, 27 December 2011 (UTC)&lt;br /&gt;
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::Hmm... I have Tytanis, yet it's not listed on his page. It's probably it, since the other mods I have are irrelevant.&lt;br /&gt;
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== Multiple dragons ==&lt;br /&gt;
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I just had a &amp;quot;nice&amp;quot; encounter after fast travelling to a &amp;quot;safe&amp;quot; place in the open field (bandit camp &amp;quot;Bandit's Gorge&amp;quot; I had cleared out a few in-game hours ago, just hopping back to Whiterun to sell and store some loot) when the dragon roar came. Looking around, I saw actually not one but three dragons hovering around the place. Only two of them were hostile (red dots) and only one of them actually attacked in the end (despite the fact that my two permanent Frost Atronachs I like to summon before fast travelling immediately attacked both, as did my Bulwark companion), but it was quite a scare in the beginning. Any info on whether actual multi dragon fights may occur? --[[User:Ulkomaalainen|Ulkomaalainen]] 00:49, 28 December 2011 (UTC)&lt;br /&gt;
:I've encountered a few such multi-dragon fights. Once two normal Dragons attacked me, another time a Frost and Fire Dragon were going at it fighting each other. A third time a Dragon attacked me and then another from a Dragon Lair joined in, but likely was not scripted to be two.--[[User:Bwross|Bwross]] 11:19, 28 December 2011 (UTC)&lt;br /&gt;
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== The 4 Living Dragons? ==&lt;br /&gt;
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I was reading a Lore Article earlier today on Dragons and it listed 4 dragons that were never killed.&lt;br /&gt;
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One was Mirmulnir, which is the first dragon you kill in Skyrim.&lt;br /&gt;
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The 2nd is Paarthurnax, which is one of the only friendly dragons you'll find.&lt;br /&gt;
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But I cannot find the other two that was listed, Ahbiilok and Nahfahlaar. Had anyone encountered these two yet or not? Or are they not in Skyrim?&lt;br /&gt;
:Neither are in the game. The lore indicates the following:&lt;br /&gt;
:*Nafahlaar - Allies with humans. Last known to be in [[Lore:Wayrest|Wayrest]] which is in [[Lore:High Rock|High Rock]], not Skyrim.&lt;br /&gt;
:*Ahbiilok - Last known to be [[Lore:Morrowind|Morrowind]]&lt;br /&gt;
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::I read the article. They say they think Ahbiilok is in Morrowind but not for sure. Also, Nafahlaar was in Wayrest during the 2nd Era but manage to escape when the Dragonguards came. He is in an unknown location. Still a possibility for them to come to Skyrim for Alduin; but I am doubting it.&lt;br /&gt;
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== Unusually Weak Dragons ==&lt;br /&gt;
&lt;br /&gt;
Is it normal to be level 22 and still encountering the weakest type of dragon, simply named 'Dragon'? I mean, seriously, they're way too easy to kill now. I just summon a flame atronach and have steadfast ward in one hand, healing in the other. I throw up my ward anytime he attacks, heal if it happens to damage me, and my atronach shoots him in the back. It eventually just keels over and I'm left untouched. This seems way too simple for supposedly being the main 'threat' in the game. --[[User:Zmedaris|Zmedaris]] 21:36, 31 December 2011 (UTC)&lt;br /&gt;
:Generally, harder dragons appear around lvl 35-40. I'm at lvl 62 and ancient dragons are very hard to kill even though I'm a master of destruction.[[User:RIM|RIM]] 21:38, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Really? I guess the difficulty ramp for dragons is just that high, then. I'll have some faith and keep leveling :) thanks! --[[User:Zmedaris|Zmedaris]] 14:39, 1 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=840097</id>
		<title>Skyrim talk:Silverdrift Lair</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=840097"/>
		<updated>2012-01-01T05:00:57Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ==&lt;br /&gt;
The word of power at the end is not available to me. Is it possible I've already learned it somewhere else? Also, the end boss depends upon level. At 48 I had a Draugr Death Overlord by the word wall.&lt;br /&gt;
[[Special:Contributions/68.51.23.6|68.51.23.6]] 15:48, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For me, I gained Hand, Disarm but it is best to lure them away from the word. I too had a Deathlord and an Death Overlord @ 48 by pure coincidence (or is it?). ([[User:Zaraphet|Zaraphet]] 20:51, 14 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
::At Level 28 the boss was a Death Overlord and a Draugr Scourge. Thoough the Death Overlord seemed easier then usual so wondering if its leveled? [[User:Lord Eydvar|Lord Eydvar]] 19:48, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The Word Wall teaches a Word for the Disarm Shout. You have to make sure both Draugr are dead before trying to get the Word, too. The boss here is definitely leveled, as I only faced a Scourge Lord and I'm level 22. --[[User:Zmedaris|Zmedaris]] 04:39, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhauled Article Page ==&lt;br /&gt;
&lt;br /&gt;
To sum up everything I did:-&lt;br /&gt;
&lt;br /&gt;
*Completely redid the walkthrough to include much more detail about the path through the dungeon. The most important part here was the use of Cardinal Direction (north, east, south, west, and everything in between) for better guidance and location of items / containers, which was lacking in the last revision.&lt;br /&gt;
&lt;br /&gt;
*Detailed most, if not all, items that can be found outside of containers and how to get to them (especially the enchanted helm found on a pedestal, which almost always has a magnificent enchantment). Most of these weren't present in the last revision.&lt;br /&gt;
&lt;br /&gt;
*Detailed every single container, including barrels and urns, found in the dungeon. Made sure to give a rough idea of what to expect in each chest (minor loot, decent loot, great loot, whatever you wanna call it), since some of them are locked (a couple by really tough locks), and it's nice to know if breaking all those picks is worth it.&lt;br /&gt;
&lt;br /&gt;
*Included a mention of all the enemies that appear in the dungeon. Just about every Draugr here is completely random based on the player's level, save a few purposely higher-level Draugr, and the boss. This was not made very clear.&lt;br /&gt;
&lt;br /&gt;
*Added links to all relevant key terms, including anchors for the traps and their activators. Useful for people that aren't familiar with some traps or what a 'Draugr' is.&lt;br /&gt;
&lt;br /&gt;
*Made the location of Silverdrift Lair a little more 'exact'.&lt;br /&gt;
&lt;br /&gt;
*Described in 'Notes' what Word the player can get from the Word Wall.&lt;br /&gt;
&lt;br /&gt;
*Described a bug that effectively sticks the player in place with no legitimate way of escaping (jumping, Whirlwind Sprint Shout, etc.). If anyone DOES find a way to get unstuck that doesn't include console codes, please add it! The people without a PC might have some issues here.&lt;br /&gt;
&lt;br /&gt;
I made sure to delve the dungeon five times over by saving outside the dungeon before entering for the first time (so everything is different each time I went through), so the information I was able to provide is mostly accurate!&lt;br /&gt;
&lt;br /&gt;
This is really just me trying to be a better editor. If anyone doesn't like some or all of what I did, then by all means revert the edit. But please take a moment to tell me why you did :) only way to get better!&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=840096</id>
		<title>Skyrim talk:Silverdrift Lair</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=840096"/>
		<updated>2012-01-01T05:00:46Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Overhauled Article Page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ==&lt;br /&gt;
The word of power at the end is not available to me. Is it possible I've already learned it somewhere else? Also, the end boss depends upon level. At 48 I had a Draugr Death Overlord by the word wall.&lt;br /&gt;
[[Special:Contributions/68.51.23.6|68.51.23.6]] 15:48, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For me, I gained Hand, Disarm but it is best to lure them away from the word. I too had a Deathlord and an Death Overlord @ 48 by pure coincidence (or is it?). ([[User:Zaraphet|Zaraphet]] 20:51, 14 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
::At Level 28 the boss was a Death Overlord and a Draugr Scourge. Thoough the Death Overlord seemed easier then usual so wondering if its leveled? [[User:Lord Eydvar|Lord Eydvar]] 19:48, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The Word Wall teaches a Word for the Disarm Shout. You have to make sure both Draugr are dead before trying to get the Word, too. The boss here is definitely leveled, as I only faced a Scourge Lord and I'm level 22. --[[User:Zmedaris|Zmedaris]] 04:39, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhauled Article Page ==&lt;br /&gt;
&lt;br /&gt;
== Overhauled Article Page ==&lt;br /&gt;
&lt;br /&gt;
To sum up everything I did:-&lt;br /&gt;
&lt;br /&gt;
*Completely redid the walkthrough to include much more detail about the path through the dungeon. The most important part here was the use of Cardinal Direction (north, east, south, west, and everything in between) for better guidance and location of items / containers, which was lacking in the last revision.&lt;br /&gt;
&lt;br /&gt;
*Detailed most, if not all, items that can be found outside of containers and how to get to them (especially the enchanted helm found on a pedestal, which almost always has a magnificent enchantment). Most of these weren't present in the last revision.&lt;br /&gt;
&lt;br /&gt;
*Detailed every single container, including barrels and urns, found in the dungeon. Made sure to give a rough idea of what to expect in each chest (minor loot, decent loot, great loot, whatever you wanna call it), since some of them are locked (a couple by really tough locks), and it's nice to know if breaking all those picks is worth it.&lt;br /&gt;
&lt;br /&gt;
*Included a mention of all the enemies that appear in the dungeon. Just about every Draugr here is completely random based on the player's level, save a few purposely higher-level Draugr, and the boss. This was not made very clear.&lt;br /&gt;
&lt;br /&gt;
*Added links to all relevant key terms, including anchors for the traps and their activators. Useful for people that aren't familiar with some traps or what a 'Draugr' is.&lt;br /&gt;
&lt;br /&gt;
*Made the location of Silverdrift Lair a little more 'exact'.&lt;br /&gt;
&lt;br /&gt;
*Described in 'Notes' what Word the player can get from the Word Wall.&lt;br /&gt;
&lt;br /&gt;
*Described a bug that effectively sticks the player in place with no legitimate way of escaping (jumping, Whirlwind Sprint Shout, etc.). If anyone DOES find a way to get unstuck that doesn't include console codes, please add it! The people without a PC might have some issues here.&lt;br /&gt;
&lt;br /&gt;
I made sure to delve the dungeon five times over by saving outside the dungeon before entering for the first time (so everything is different each time I went through), so the information I was able to provide is mostly accurate!&lt;br /&gt;
&lt;br /&gt;
This is really just me trying to be a better editor. If anyone doesn't like some or all of what I did, then by all means revert the edit. But please take a moment to tell me why you did :) only way to get better!&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Silverdrift_Lair&amp;diff=840095</id>
		<title>Skyrim:Silverdrift Lair</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Silverdrift_Lair&amp;diff=840095"/>
		<updated>2012-01-01T04:58:29Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: See talk page, &amp;quot;Overhauled Article Page&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Nordic Ruin&lt;br /&gt;
|zones=1&lt;br /&gt;
|image=Silverdrift_Lair-Chamber.jpg&lt;br /&gt;
|imgdesc=&lt;br /&gt;
|region=The Pale&lt;br /&gt;
|occupants=[[Skyrim:Draugr|Draugr]]s&lt;br /&gt;
|location=West end of the northeast mountain range, northwest of the Nightgate Inn.&lt;br /&gt;
|description=a medium [[Skyrim:Nordic Ruins|Nordic Ruin]] located in [[Skyrim:The Pale|The Pale]], a ways southeast of [[Skyrim:Dawnstar|Dawnstar]], northwest of [[Skyrim:Nightgate Inn|Nightgate Inn]], and directly north of [[Skyrim:Shrouded Grove|Shrouded Grove]]. It contains one zone: [[Skyrim:Silverdrift Lair#Zone_1:_Silverdrift_Lair|Silverdrift Lair]].&lt;br /&gt;
|locationcode=SilverdriftLair01&lt;br /&gt;
|dungeon=1&lt;br /&gt;
|clearable=1&lt;br /&gt;
|marker_id=Nordic Ruin&lt;br /&gt;
|cooking=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[Skyrim:Word Wall|Word Wall]] in the first zone allows you to learn a Word for the [[Skyrim:Disarm|Disarm]] [[Skyrim:Dragon Shouts|Shout]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* In the main chamber of the first zone, there's a torch in an alcove on the eastern wall of the ground floor. It is possible to jump behind this torch and get stuck with absolutely no legitimate way to escape.&lt;br /&gt;
&lt;br /&gt;
== Exterior ==&lt;br /&gt;
* There are some [[Skyrim:Bandit|Bandits]] hanging around near the entrance of the ruin.&lt;br /&gt;
&lt;br /&gt;
== Zone 1: Silverdrift Lair ==&lt;br /&gt;
In the first room there will be a [[Skyrim:Cooking Spit|Cooking Spit]] directly in front of you flanked by two dead Bandits, and a doorway on the east wall. There's an urn and a bookcase with an iron helmet on the middle shelf up against the south wall. You can also find two barrels to the left of the east doorway.&lt;br /&gt;
&lt;br /&gt;
Continuing through the east doorway into the next area, you'll find a hallway that splits and continues east, but also turns north. A dead Bandit lies at the junction, and a [[Skyrim:Draugr#Draugr|Draugr]] patrols the area. Continue moving east past the dead Bandit, and you'll be stopped by a closed wooden door that is barred from the other side. If you stand on the dead Bandit and look slightly to the left of the barred door, in the space behind the broken column and lit torch, you can find a coin purse as well as a chance of random armor gauntlets. Continue down the north path of the hallway, and you'll turn east toward a large iron door.&lt;br /&gt;
&lt;br /&gt;
A Draugr is waiting on the other side of the door in the next room. On the south wall there is a bookcase with a random health restoration potion on the top shelf. The little table  pushed up against the stone column has an iron mace sitting behind a lamp. Across the room from the door you came in there's an embalming table adorned with many candles. Here you'll find a random health restoration potion, a random magicka restoration potion, and the [[Skyrim:Two_handed|Two-Handed]] [[Skyrim:Skill Books|Skill Book]] '[[Skyrim:Words and Philosophy|Words and Philosophy]]'. Moving either left or right past the table, you'll come around to a large central chamber with three levels: a ground level, a middle level that connects to the ground level via spiralling wooden ramps, and the top level which features a small caged bridge going from east to west through the chamber, which is out of reach. The ground floor has a Draugr walking around the middle area near a fire pit and a throne chair. There is an Apprentice locked chest with some decent random loot directly southwest of the fire pit. If you look west from the fire pit, under the balcony you came down from, you'll see a sort of wooden wall. Behind this wall is a bedroll and a chest with more decent random loot. Northeast of the fire pit, you'll find two urns and another barred wooden door.&lt;br /&gt;
&lt;br /&gt;
From here, you can either go for more loot through the doorway on the ground floor to the west, or head toward the Word Wall over the second-level bridge to the east.&lt;br /&gt;
&lt;br /&gt;
=== A Lootable Detour ===&lt;br /&gt;
&lt;br /&gt;
Go through the west doorway on the ground floor, and you'll come to a small space that appears to be a dead end. On your left and right are two pedestals with usable handles and animal carvings, a whale and a snake, emblazoned below the handles. The shiny purplish liquid on the floor is flammable, and the hanging lantern containing burning embers above you is rigged to drop when activated. A little looking around can reveal that the hanging lantern is positioned to hide another animal carving (a whale) higher up the wall. If you pull the right handle (the whale), the west wall will lower so you can move forward. If you do decide to pull the left handle (fittingly the snake), back up quick because the lantern will drop, break open, and light up the flammable purple liquid all over the floor, severely damaging anything caught in the inferno. You can also light the liquid with fire magic from afar or shoot the lantern down with an arrow or projectile spell, just to be safe, before stepping into the area.&lt;br /&gt;
&lt;br /&gt;
Move through the lowered wall down a hallway covered in webs. As you turn right and approach a doorway leading to another room, two standing coffins will pop open to reveal two Draugr. On the west end of the north wall there's a small table with a random extra magicka potion sitting on top of it. A doorway to the east will lead you to a brightly lit room that circles around a central column. There are two Draugr patrolling around here. In the southeast corner of the room is a table holding an Expert locked chest with some pretty nice loot, as well as random armor boots and random body armor. In the northeast corner is a doorway to the next room.&lt;br /&gt;
&lt;br /&gt;
This room has three two-part sections. One part of each section has a handle that opens a rotating wall into the other part. The northern handle reveals a small room with a chest with some minor loot as well as a random greatsword, a random shield, and three coin purses around the chest. The middle handle opens the way to a Draugr. The southern handle leads to a hallway that curves south toward a door with a bar over it. Lift the bar, open the door, and you'll come out in the northeast corner of the large, three-level, central chamber.&lt;br /&gt;
&lt;br /&gt;
=== Finding The Word Wall ===&lt;br /&gt;
&lt;br /&gt;
Climb to the second floor via the spiralling wooden ramps. To the east across the little stone bridge are two [[Skyrim:Traps#Pressure_Plate|Pressure Plates]] that will activate [[Skyrim:Traps#Spike_Wall|Spike Wall]] traps. There are also two Draugr a small distance past the traps. One of the Draugr is guaranteed to be a higher level Draugr equipped with a bow, and a possibility of also possessing a melee weapon. Continue east past the traps, and you'll come to a dark area with a gate on the east wall that can be opened with a lever to your right on a little stone pillar (conveniently lit up by a double-lit candelebra). In the southern area of the dark room, you'll see some steps leading to a stone pedestal that's holding a random enchanted helmet.&lt;br /&gt;
&lt;br /&gt;
There's a [[Skyrim:Traps#Spear_Trap|Spear Trap]] covering all of the space around the pedestal. The trap is connected to a button which the helmet is actually sitting on. The second nothing is holding down the button and it raises up, the trap will activate. The easiest way to get the helmet without suffering the trap is to use telekenisis on it from a distance. You can also shoot it off with an arrow or projectile spell, which will activate the trap and allow you to pick it up off the ground afterwards. The final alternative is to jump up on the ledge to the right of the pedestal and pick up the helmet from there. It's worth noting that the trap can activate repeatedly if the pedestal is pushed down and let up again by the player or other items.&lt;br /&gt;
&lt;br /&gt;
Head through the eastern gate and you'll come to a torch-lit room made home by a Draugr. Here you'll find a stone table with a random health restoration potion and a chest with some minor loot. There are two doors in this room: a northern Adept locked cell door (has nothing behind it), and a southern gate that leads toward your goal which is opened by a pull chain to the left of the gate. A swinging log trap will activate the moment you pull the chain, so back up or stand aside when you pull the chain.&lt;br /&gt;
&lt;br /&gt;
Moving through the gate, you'll head up some stairs that will circle back around to head you south. At the top of the stairs, you'll enter a room with a long dining table and a couple Draugr. There's an enchanted sword on the table. Head through the northern doorway and up some more circling stairs. A Draugr will meet you in the room at the top. On the eastern table you'll find a random stamina restoration potion, and on the west wall there is a chest with some minor loot as well as the [[Skyrim:Pickpocket|Pickpocket]] Skill Book '[[Skyrim:Thief (book)|Thief]]'.&lt;br /&gt;
&lt;br /&gt;
Proceed through the western doorway down the stairs and through the gate at the bottom. This will open up on the third-level caged bridge in the main chamber. A Draugr will be waiting with a bow and chance of melee weapon on the other side of the bridge. Move across the bridge and you'll turn south to head up some stairs. The door at the top leads into the Word Wall room, which also happens to be the boss room.&lt;br /&gt;
&lt;br /&gt;
The only notable elements of this room are the Word Wall and two Draugr guarding said Word Wall. One Draugr is a generic higher level Draugr. The other Draugr is a leveled boss Draugr of the melee variety equipped with an enchanted sword. The high-level Draugr is usually found up and to the left when you peek through the door, sitting at the top of a staircase on a terrace. The boss Draugr will almost always be located in front of the word wall, usually facing toward it.&lt;br /&gt;
&lt;br /&gt;
Once you manage to defeat both Draugr, obtain your Word and head to the western doorway and down the hall. In the next room there will be two urns on either side of the way you come in, as well as a boss-level chest sitting on a stone altar in front of you. Take your just dues, pull the chain next to the boss chest, and proceed through the north gate, down the stairs, and around the bend. The barred door in front of you opens up into the first hallway you entered with the dead Bandit and patrolling Draugr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this place is related to any quests, uncomment this section and replace 'Quest Name' with the quest's name--&amp;gt;&amp;lt;!--&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Stub|Place}}&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=840094</id>
		<title>Skyrim talk:Silverdrift Lair</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=840094"/>
		<updated>2012-01-01T04:58:22Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Overhauled Article Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ==&lt;br /&gt;
The word of power at the end is not available to me. Is it possible I've already learned it somewhere else? Also, the end boss depends upon level. At 48 I had a Draugr Death Overlord by the word wall.&lt;br /&gt;
[[Special:Contributions/68.51.23.6|68.51.23.6]] 15:48, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For me, I gained Hand, Disarm but it is best to lure them away from the word. I too had a Deathlord and an Death Overlord @ 48 by pure coincidence (or is it?). ([[User:Zaraphet|Zaraphet]] 20:51, 14 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
::At Level 28 the boss was a Death Overlord and a Draugr Scourge. Thoough the Death Overlord seemed easier then usual so wondering if its leveled? [[User:Lord Eydvar|Lord Eydvar]] 19:48, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The Word Wall teaches a Word for the Disarm Shout. You have to make sure both Draugr are dead before trying to get the Word, too. The boss here is definitely leveled, as I only faced a Scourge Lord and I'm level 22. --[[User:Zmedaris|Zmedaris]] 04:39, 1 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=840092</id>
		<title>Skyrim talk:Silverdrift Lair</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=840092"/>
		<updated>2012-01-01T04:57:30Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Overhauled Article Page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ==&lt;br /&gt;
The word of power at the end is not available to me. Is it possible I've already learned it somewhere else? Also, the end boss depends upon level. At 48 I had a Draugr Death Overlord by the word wall.&lt;br /&gt;
[[Special:Contributions/68.51.23.6|68.51.23.6]] 15:48, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For me, I gained Hand, Disarm but it is best to lure them away from the word. I too had a Deathlord and an Death Overlord @ 48 by pure coincidence (or is it?). ([[User:Zaraphet|Zaraphet]] 20:51, 14 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
::At Level 28 the boss was a Death Overlord and a Draugr Scourge. Thoough the Death Overlord seemed easier then usual so wondering if its leveled? [[User:Lord Eydvar|Lord Eydvar]] 19:48, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The Word Wall teaches a Word for the Disarm Shout. You have to make sure both Draugr are dead before trying to get the Word, too. The boss here is definitely leveled, as I only faced a Scourge Lord and I'm level 22. --[[User:Zmedaris|Zmedaris]] 04:39, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhauled Article Page ==&lt;br /&gt;
&lt;br /&gt;
To sum up everything I did:-&lt;br /&gt;
&lt;br /&gt;
*Completely redid the walkthrough to include much more detail about the path through the dungeon. The most important part here was the use of Cardinal Direction (north, east, south, west, and everything in between) for better guidance and location of items / containers, which was lacking in the last revision.&lt;br /&gt;
&lt;br /&gt;
*Detailed most, if not all, items that can be found outside of containers and how to get to them (especially the enchanted helm found on a pedestal, which almost always has a magnificent enchantment). Most of these weren't present in the last revision.&lt;br /&gt;
&lt;br /&gt;
*Detailed every single container, including barrels and urns, found in the dungeon. Made sure to give a rough idea of what to expect in each chest (minor loot, decent loot, great loot, whatever you wanna call it), since some of them are locked (a couple by really tough locks), and it's nice to know if breaking all those picks is worth it.&lt;br /&gt;
&lt;br /&gt;
*Included a mention of all the enemies that appear in the dungeon. Just about every Draugr here is completely random based on the player's level, save a few purposely higher-level Draugr, and the boss. This was not made very clear.&lt;br /&gt;
&lt;br /&gt;
*Added links to all relevant key terms, including anchors for the traps and their activators. Useful for people that aren't familiar with some traps or what a 'Draugr' is.&lt;br /&gt;
&lt;br /&gt;
*Made the location of Silverdrift Lair a little more 'exact'.&lt;br /&gt;
&lt;br /&gt;
*Described in 'Notes' what Word the player can get from the Word Wall.&lt;br /&gt;
&lt;br /&gt;
*Described a bug that effectively sticks the player in place with no legitimate way of escaping (jumping, Whirlwind Sprint Shout, etc.). If anyone DOES find a way to get unstuck that doesn't include console codes, please add it! The people without a PC might have some issues here.&lt;br /&gt;
&lt;br /&gt;
I made sure to delve the dungeon five times over by saving outside the dungeon before entering for the first time (so everything is different each time I went through), so the information I was able to provide is mostly accurate!&lt;br /&gt;
&lt;br /&gt;
This is really just me trying to be a better editor. If anyone doesn't like some or all of what I did, then by all means revert the edit. But please take a moment to tell me why you did :) only way to get better!&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=840078</id>
		<title>Skyrim talk:Silverdrift Lair</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Silverdrift_Lair&amp;diff=840078"/>
		<updated>2012-01-01T04:39:46Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ==&lt;br /&gt;
The word of power at the end is not available to me. Is it possible I've already learned it somewhere else? Also, the end boss depends upon level. At 48 I had a Draugr Death Overlord by the word wall.&lt;br /&gt;
[[Special:Contributions/68.51.23.6|68.51.23.6]] 15:48, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For me, I gained Hand, Disarm but it is best to lure them away from the word. I too had a Deathlord and an Death Overlord @ 48 by pure coincidence (or is it?). ([[User:Zaraphet|Zaraphet]] 20:51, 14 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
::At Level 28 the boss was a Death Overlord and a Draugr Scourge. Thoough the Death Overlord seemed easier then usual so wondering if its leveled? [[User:Lord Eydvar|Lord Eydvar]] 19:48, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The Word Wall teaches a Word for the Disarm Shout. You have to make sure both Draugr are dead before trying to get the Word, too. The boss here is definitely leveled, as I only faced a Scourge Lord and I'm level 22. --[[User:Zmedaris|Zmedaris]] 04:39, 1 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839647</id>
		<title>Skyrim talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839647"/>
		<updated>2011-12-31T21:36:31Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Unusually Weak Dragons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  should be added ==&lt;br /&gt;
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i was just watching e3 and i saw that when you defeat a dragon you and i quote &amp;quot;absorb their soul and gain new powers&amp;quot; i saw 2 types of dragons also a normal one (probobly has a name just dont know and a ice dragon) two breath powers was fire breath and i saw him call a thunderstorm wich causes lightning to strike your opponent. also a maker claimed dragons are not scripted! so say youre in a fight with giants and mammoth things (saw in e3) then a dragon swooped in grabbed a giant in its mouth and flung it away to its death. then gaurds in a tower attack and the dragon flung the gaurd so far he dissapeared. then a new one came basicly the dragons can tag team or do anthing they are unpredictable so please find a way to add this in a way that makes sense {{uns|68.80.123.145|06 jun 2011}}&lt;br /&gt;
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: The e3 info will all get added eventually. [[User:Legoless|Legoless]] 20:40, 6 June 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Debate&amp;quot; ==&lt;br /&gt;
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What's the source on the dragons' ability to &amp;quot;debate&amp;quot;? I haven't read that anywhere and there's no citation. My name is Mike. {{uns|24.22.83.93|19:49, 7 June 2011}}&lt;br /&gt;
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: Uh... there are ''two'' references provided. That's what those little numbers signify. [[User:Legoless|Legoless]] 19:09, 7 June 2011 (UTC)&lt;br /&gt;
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::Sigh. Yes, thank you. You'll note that the word &amp;quot;debate&amp;quot; does not appear on the pages referenced. Why not try clicking on them and searching those documents for the word &amp;quot;debate&amp;quot;? {{uns|24.22.83.93|23:51, 7 June 2011}}&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;“Combat is debate to dragons,” Howard deadpans. Skyrim also doesn’t have a finite number of dragons, and some can appear as random encounters in the Radiant Story System, so keep a watch on the skies as you explore Skyrim.&amp;quot; straight from source one.  &amp;quot;6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…&amp;quot; and thats from source 2 ([[User:Eddie the head|Eddie the head]] 22:59, 7 June 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
:::: Thanks Eddie. As you can see, the word debate is quoted directly from Todd Howard. You must have missed it. [[User:Legoless|Legoless]] 23:02, 7 June 2011 (UTC)&lt;br /&gt;
:::: One of the load screens calls a fight between dragons a &amp;quot;Deadly debate&amp;quot; [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:23, 26 November 2011 (UTC)&lt;br /&gt;
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== Can You Summon Dragons? ==&lt;br /&gt;
&lt;br /&gt;
I was watching an interview with todd howard and he mentioned using dragon shouts to summom friendly dragons.can anyone please confirm this or add more info?Thanks! {{uns|Dragon Born|15:08, 9 June 2011}}&lt;br /&gt;
&lt;br /&gt;
: I've never heard of that. Do you have a link? If cited, we should definitely add it to the article. --[[User:Legoless|Legoless]] 14:24, 9 June 2011 (UTC)&lt;br /&gt;
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::yes i saw that too im not too sure but he did say it ([[User:Eddie the head|Eddie the head]] 23:46, 9 June 2011 (UTC))&lt;br /&gt;
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::: Sorry to say I lost the link but if anyone has one or I find it again I will definatly post it!```` {{uns|Dragon Born|00:14, 11 June 2011}}&lt;br /&gt;
&lt;br /&gt;
yes you can summon dragons, although it is later on in the game, (Game Director, NOV 07)&lt;br /&gt;
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:well i known ive seen it mentioned somewhere you can summmon them with a shout and its even mentioned on Wikipedia's [http://en.wikipedia.org/wiki/Skyrim page] on skyrim that you can summon them. ([[User:Eddie the head|Eddie the head]] 06:59, 11 June 2011 (UTC))&lt;br /&gt;
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I heard that you can call a friendly dragon to your aid as one of your dragon shouts.&lt;br /&gt;
&lt;br /&gt;
: From a game informer article &amp;quot;And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.&amp;quot; heres the link http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3 so you can summon dragons ([[User:Eddie the head|Eddie the head]] 08:32, 11 July 2011 (UTC))&lt;br /&gt;
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== The Jill? ==&lt;br /&gt;
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Okay, this is seriously bugging me. I managed to find ONE reference to these guys, enough to confirm they exist but not enough to satiate my curiosity about them. Anyone aware of anymore references to them? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:24, 18 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Nope, I couldn't find anything either. They seem to be either a group of dragons who follow Alduin or the name for black dragons in general. --[[User:Legoless|Legoless]] 00:20, 19 June 2011 (UTC)&lt;br /&gt;
:: I read something somewhere though can't remember where now about them being related only to the later main quests if you were well above when Ancient Dragons should spawn to make sure the late dragon fights in the questline are still a challenge even if you're max level with legendary daedric etc. [[User:Lord Eydvar|Lord Eydvar]] 05:19, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
This probably won't be important to most, but I think it might be better if instead of writing in the article &amp;quot;a Dragonborn&amp;quot;, we wrote &amp;quot;one who is Dragonborn&amp;quot; or &amp;quot;those who are Dragonborn&amp;quot;. &amp;quot;A Dragonborn&amp;quot; just doesn't seem to flow right to me. Feedback?&lt;br /&gt;
&lt;br /&gt;
[[User:Elisevs|Elisevs]] 04:47, 23 July 2011 (UTC)&lt;br /&gt;
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: All the external info I've seen uses &amp;quot;Dragonborn&amp;quot; as a title. I feel that what you're suggesting would be too cumbersome when implemented into the article. --[[User:Legoless|Legoless]] 13:47, 23 July 2011 (UTC)&lt;br /&gt;
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== What if other people kill dragons? ==&lt;br /&gt;
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While watching the E3 gameplay I noticed that other in game creatures/npcs can fight the dragons. If one was to kill one, would you still absorb the soul? Would you be able to loot meat? {{uns|184.147.32.15|04:00, 6 August 2011 (GMT)}}&lt;br /&gt;
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:There is nothing (that i know of) that says anything about this, one way or another {{uns|BenScoHolm|18:01, 27 August 2011 (GMT)}}&lt;br /&gt;
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::Just had a dragon attack me in Riverwood. Some random NPC got the last hit. The dead dragon was lootable (just like any other creature killed by others), but I did not get any soul. [[Special:Contributions/82.234.243.203|82.234.243.203]] 22:20, 11 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Dragon souls can be absorbed regardless of who kills it as long as you are close by when the soul leaves the body. At weaker levels I relied on guards to kill dragons for me, but always got the soul from them.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 10:50, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Shadowmere killed a dragon whilst I was in the cutscene cutting it's head off, and I got no soul... [[Special:Contributions/2.120.205.231|2.120.205.231]] 17:40, 19 November 2011 (UTC)&lt;br /&gt;
:::::There might be extenuating circumstances, like the dragon prematurly dying while player is finishing the dragon in a cutsene, but being nearby for a dragon death is all the player needs to absorb a soul.--[[User:Zar Pof|Zar Pof]] 10:38, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I recently got into a sort of gang-up session on a dragon. Two giants giant, two mammoths, a sabre cat, a pack of wolves, six or seven bandits (one of them was a chief), and three legion soldiers were all doing battle with a blood dragon in the areas around Talking Stone Camp. They all did far more damage than I could (combine all that and the dragon was pretty screwed), but the dragon focused mostly on me. One of the giants got the last hit in some ways away from me on the other side of the camp, and I then had to team up with one of the remaining legion soldiers to take down the rest of the opposition. He died of course. It took about 10 minutes to kill everything. I merely approached the dragon after all was said and done, and the dragon soul got absorbed. It had been dead for a while. I think you can absorb the soul no matter what as long as it dies a normal death. --[[User:Zmedaris|Zmedaris]] 17:44, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Character related to Septims ==&lt;br /&gt;
Wasn't Martin from Oblivion a &amp;quot;Dragonborn&amp;quot; and if so wouldn't that mean that the character from skyrim is related to Martin and Emperor Uriel? [[User:RIM|RIM]] 16:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not necessarily, you see they could be. Very distantly, but at one point there were many 'Dragon born' bloodlines. This means that, possibly, but not necessarily at some point they were from the same 'gene pool'. Although the ultimate answer to this is they are from the same 'gene pool' because of the simple fact that they are dragon borns. Although on the flip side, '''was''' Martin? I can't think on anything stating that he was or wasn't. So I shall presume he wasn't because something like that, especially in light of [Skyrim:Skyrim|]], that it would have been noted and referanced. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:39, 10 September 2011 (UTC)&lt;br /&gt;
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::Ok. I was just kind of thinking how a Khajiit or Argonian was a Dragonborn. In Oblivion, when you take Martin to Cloud Ruler Temple the blades say &amp;quot;hail Martin Septim, hail Dragonborn! Hail!&amp;quot; Too bad martin never learned how to use dragonshouts... [[User:RIM|RIM]] 16:51, 10 September 2011 (UTC)&lt;br /&gt;
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:::He could be then, which would indeed make them related, albeit extremely distantly. If it works the way I think it does. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:57, 10 September 2011 (UTC)&lt;br /&gt;
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:::: {{ec}} In that instance, &amp;quot;Dragonborn&amp;quot; means &amp;quot;of Septim blood&amp;quot;, nothing necessarily to do with actually being a dragonborn. --[[User:Legoless|Legoless]] 16:58, 10 September 2011 (UTC)&lt;br /&gt;
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:::::Ahhh, in that instance, i'm just plainly confused ahh well. Maybe someone can extract some sense. Thanks, so the Septims are descendants rather than 'true' Dragonborns? --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I think that I read somewhere (I.E. somewhere in game or on a page here, I'm not 100% sure) that all all of the races were descended from elves, which could point towards a direct link (albeit a wide link) to any of the Septims (I.E. Great Grand Uncle Thirteen times removed)... however the setting for Skyrim follows the events of Oblivion by numerous (hundreds... not sure on exact number) years, so I doubt there's any chance we'll truly find out unless the game leads us there with a strange notification, or obscure quest.  Another thing to consider though, is that the hero is called Dahovakin, which TRANSLATES to dragonborn, but could imply that it's not the same (explain how &amp;quot;So&amp;quot; and &amp;quot;Sew&amp;quot; are different words to a non-English speaker. (Also, after that paragraph, shouldn't a discussion like this be on the Dahovakin/Dragonborn page, not neccicarily on the Dragon page?) --ArcHorizon (19:44, 22 November, 2011)&lt;br /&gt;
&lt;br /&gt;
{{od}}the in game book &amp;quot;the book of dragonborn&amp;quot; mentions that the septims ARE actually dragonborn.[[Special:Contributions/71.205.83.14|71.205.83.14]] 00:47, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Being Dragonborn is a gift from Akatosh. It is not necessarily carried in the blood. It is stated so in the game.&lt;br /&gt;
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== Akaviri? ==&lt;br /&gt;
&lt;br /&gt;
Has there been any confirmation on whether or not Skyrim's dragons are Akaviri in origin? If so, Tosh Raka would be implied to be Alduin/Akatosh, and the rest of the dragons would be implied to be Ka Po Tun who have successfully turned into dragons and are invading Tamriel, as described in ''Mysterious Akavir''. I believe I remember hearing a few times that Skyrim's dragons were Akaviri, but does anyone have a source on this? {{uns|71.63.163.149|19:42, 20 October 2011}}&lt;br /&gt;
:The central theme of Skyrim's Main Quest is uncovering the mysteries behind the dragons.  Given that Bethesda has effectively embargoed all Main Quest information, I'd say there is zero chance of getting any non-speculative answers to your questions until after the game is released.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:49, 21 October 2011 (UTC)&lt;br /&gt;
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== Red/Orange dragons ==&lt;br /&gt;
&lt;br /&gt;
in a xplay preview, a red/orange dragon was showcased. perhaps add it on the physical appearance section on the dragons page? i would do it my self but i wanted to see what others thought first --[[Special:Contributions/24.7.152.111|24.7.152.111]] 22:32, 28 October 2011 (UTC)joshdamn123&lt;br /&gt;
&lt;br /&gt;
: I assume that's the &amp;quot;bronze-skinned dragon&amp;quot; mentioned before. It's already mentioned on the article. --[[User:Legoless|Legoless]] 22:38, 28 October 2011 (UTC)&lt;br /&gt;
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== Invisible Dragon PS3 bug ==&lt;br /&gt;
&lt;br /&gt;
I was attacking a dragon, outside of the place where you first meet astrid, from the dark brotherhood. the dragon, while flying, kept on going invisible, and reappeared, eventually when it landed, it stayed invisible, and i could only see it through its fire breath and the blood on it. when it died, i did not absorb its corpse; it was lootable though. has anyone else experienced this?&lt;br /&gt;
--[[User:Killerkaiman|Killerkaiman]] 23:41, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have this same problem only I was out near Agna's Mill. I was doing a quest for someone when Alduin came down and raised the dragon just outside of the mill before flying away. I killed the dragon, gained a soul, and looted the dragon thinking nothing of it. The next time I went through the mill, the dragon attack music started playing, and the red dot appeared. I couldn't find the dragon though. It took me a while to fight this thing because unless it was either breathing fire or engaging Lydia, I had no clue where it was. I wasn't able to loot it again. This now happens every time I go by this place. The game doesn't recognize the enemy as being there since I'm able to Fast Travel and Save in the middle of swinging my sword at it. It's a little annoying to deal with, is this a common problem?[[Special:Contributions/183.3.45.103|183.3.45.103]] 14:58, 2 December 2011 (UTC)Ian&lt;br /&gt;
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I'm playing on Xbox 360; I experienced a bug where, upon saving while a dragon was rushing towards me, about to blast me with flames, reloading into that save caused the dragon to disappear. His health bar was still visible, but he was pretty much gone. The music kept going, but there were no attacks or anything visible from him for a couple minutes. I had to revert to a save from right before he charged me. [[User:Cronos|Cronos]] 05:21, 17 December 2011 (UTC)&lt;br /&gt;
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I just experienced this bug on the PC. It was an encounter with Viinturuth. I only knew the dragon was there because some nearby soldiers were shooting it. I finished it off by hacking at seemingly thin air once it landed. It could see its breath, and I got hit by its bites, but the dragon and the corpse were invisible at all times. [[User:Ninepaw|Ninepaw]] 20:26, 21 December 2011 (UTC)&lt;br /&gt;
: Also - I can walk straight through the dragon and its corpse, as if it wasn't there. [[User:Ninepaw|Ninepaw]] 20:32, 21 December 2011 (UTC)&lt;br /&gt;
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Happend to me on PC version 1.3. It was a named dragon so I was able to fix it by 'resurrecting' the dragon: Open console and type (RefID).resurrect . You still don't get the soul, but at least you can loot the dragon.&lt;br /&gt;
[[Special:Contributions/94.220.232.179|94.220.232.179]] 10:15, 26 December 2011 (UTC)&lt;br /&gt;
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== Stopping Alduin from resurrecting another dragon ==&lt;br /&gt;
&lt;br /&gt;
I was playing tonight and came across Alduin attempting to resurrect another dragon from a burial site much like the one in the mission at the beginning of the game. So I just watched for a few minutes, waiting for the other dragon to come up so I could kill it and it was taking I while so I shot Alduin with my bow and he just flew away, leaving the burial site with a pillar of something going up to the sky, but no resurrected dragon. Whenever I step on the burial site, something talks to me but I can't understand what it's saying. This happen to anybody else?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, just happened to me as well. That swirling magic pillar is still there, but Alduin (I guess, didn't see a name) took off. &lt;br /&gt;
I'll try leaving and coming back to see if the pillar's still there.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:39, 24 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright, walked aways away until the pillar was out of sight, and then Vuljotnaak attacked, so killed him and went back to the mound. No pillar, so I guess the summoning still happened.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:49, 24 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Happened to me just now... Will Alduin return to finish the resurrection, or should I have let him finish it in the first place to get the soul?&lt;br /&gt;
P.S. I think the name of the dragon we stopped from being resurrected was Vuljotnaak. I read about it on a wikia and the description fit the profile. Did the rest of you guys have the encounter after starting Diplomatic Immunity and before Alduin's Wall?&lt;br /&gt;
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== Skeleton Dragon ==&lt;br /&gt;
Should the Skeleton Dragon be added? So far I have only found one but it is still technically a type of dragon.[[User:RIM|RIM]] 14:31, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Types ==&lt;br /&gt;
In the article there is a list of dragon types and then the table of their stats. The table doesn't have stats fo 'flame dragon' which is listed above the table. [[User:Qazior|Qazior]] 18:52, 20 November 2011 (UTC)&lt;br /&gt;
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== More types than listed. ==&lt;br /&gt;
&lt;br /&gt;
Several dragons have very unique appearances that should be noted, so we can tell what we're fighting before it breathes at us. I don't recall if Fire Dragons and Ice Dragons look different, but I fought an unusual dragon that had a lot of round edges on the tail. This dragon summoned animals from all around to go hostile (Bears, Foxes, Rabbits, Goats, Spriggans, you name it) It seemed to be some kind of Nature Dragon, and it's appearance looked rather.... leafy. --[[User:DaedalusMachina|DaedalusMachina]] 01:13, 21 November 2011 (UTC)&lt;br /&gt;
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:Daedalus, i'm fairly sure you were just fighting a spriggan at the same time. Dragons don't have the ability to make animals fight for them, but spriggans do. And seeing as you mentioned them...&lt;br /&gt;
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::The Round Tailed Dragons are Blood Dragons. The Spriggan is what summoned the animals since none of the Dragons have the Animal Allegiance Shout. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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I am currently mid-battle with a gold Elder Dragon who shouts both fire and frost, and who is blocking my way to Karthspire. I'm level 24. So yeah, the table/list thing seems a little incomplete/redundant/confusing (if said Elder Dragon is secretly a L40, that ''would'' explain why I'm having trouble offing it, but somehow I'm dubious). --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:17, 2 December 2011 (UTC)&lt;br /&gt;
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:The Karthspire Elder Dragon is always there, Its related to the Alduin's Wall quest and seems to be an Elder Dragon regardless of level. Also unlike most Elder Dragons I've seen it seems to be able to use both elements since the rest of the Elder Dragons only use one of them. It also seems to be leveled like the Draugr Overlord at the end of the Bleak Falls Barrow quest. So even if it says Elder Dragon if you're still low level its seems to be on par with regular Dragons or Blood Dragons besides it having both elements. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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==Clean up==&lt;br /&gt;
Some one should clean the article up and base the fact on whats in game, not whats found in articles describing a still in development Skyrim. An example of this is the 'Jill', while described in an article, I have yet to see a dragon called a 'Jill' or heard anyone reference a dragon or group of dragons as 'Jill/s' (I have the game for Xbox 360) [[Special:Contributions/68.109.194.141|68.109.194.141]] 08:01 21 November 2011&lt;br /&gt;
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== Leveled Encounters ==&lt;br /&gt;
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Is the level listed in the table under the [[Skyrim:Dragon#Types|Types]] subheading the one at which you encounter that particular type of dragon?  If so, it seems to be inaccurate, as I encountered a dragon randomly (in the open around the [[Skyrim:Western Watchtower|Western Watchtower]]) at around level 7 or 8 (table indicates level 10), and a blood dragon randomly (in [[Skyrim:Riverwood|Riverwood]]) at level 18 (table indicates level 20).  This is on PS3 using an Imperial character with the warrior stone active, if that makes any difference.  Also, I completed the [[Skyrim:Dragon Rising|Dragon Rising]] quest prior to experiencing the random encounter at level 7 or 8. Does anyone have any insight on this? [[User:Eganio|Eganio]] 04:14, 22 November 2011 (UTC)&lt;br /&gt;
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:The levels shown, I'm guessing, is the level of the dragon and not the level they are first encountered (that's probably much lower than the levels shown).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 13:47, 26 November 2011 (UTC)&lt;br /&gt;
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::Thanks.  That makes sense. [[User:Eganio|Eganio]] 01:56, 28 November 2011 (UTC)&lt;br /&gt;
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:::Yeah Dragons seem to start showing once you're about 1/2-3/4 of their level. So Elders can show as early as level 20 and Ancients at 25. But the chances seem to be extremely low until you're nearly their level. I've fought Blood Dragons at level 6 however so it also seems that the weaker types show as early at 1/4  of their level(Dragons showing regardless of level of course). However I've yet to see a Frost/Flame or higher earlier then the 1/2 mark. Once I got to level 40 I rarely saw anything under Elder Dragons so it also seems that at a certain point the lower level dragons are phased out, seems to be something like once you're double or even triple their level. [[User:Lord Eydvar|Lord Eydvar]] 05:11, 17 December 2011 (UTC)&lt;br /&gt;
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==  Dragon's Soul, ObjectID ==&lt;br /&gt;
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What is ObjectID of Dragon's Soul? Each has an unique ID? How to add them via console?&lt;br /&gt;
:I don't think you can soul trap a dragon. At least, the three times I tried the dragon resisted the Soul Trap spell. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:25, 22 November 2011 (UTC)&lt;br /&gt;
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== Dragon BaseIDs ==&lt;br /&gt;
I couldn't find where dragon's are listed with their BaseID, so I decided to add them here. Found them using the command &amp;lt;code&amp;gt;help &amp;quot;dragon name&amp;quot; 4&amp;lt;/code&amp;gt; and then taking the first BaseID from the list. [[User:Aezay|Aezay]] 05:29, 23 November 2011 (UTC)&lt;br /&gt;
*Dragon: '''1ca03'''&lt;br /&gt;
*Blood Dragon: '''f77f8&lt;br /&gt;
*Frost Dragon: '''351c3'''&lt;br /&gt;
*Elder Dragon: '''96e4d'''&lt;br /&gt;
*Ancient Dragon: '''f811c'''&lt;br /&gt;
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== Dragon Fights Within City Cells ==&lt;br /&gt;
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I am not entirely sure if this was a bug, a feature, or a one-time event, but I fought a Frost Dragon within a 'major city'. Specifically, the fought happened in Windhelm. The page itself says that fights do not occur within city walls, but I've experienced a such a fight. Perhaps it is unique to certain cities, cities of certain sizes, a bug caused from Fast Travel, or a bug caused by going into the city with a Dragon in the area above the city.&lt;br /&gt;
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In my case, I had fast traveled to Windhelm to turn in a quest I was doing (Recovering Cruel-Sea's amulet or some such), and after I had finished talking to the quest giver, I heard a dragons roar and then the fight started. I reloaded the Auto-Save from when I fast traveled to town again after the fight (because some NPCs died that I didn't want to, including my follower) and the dragon fight happened again consistently.&lt;br /&gt;
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Unfortunately, I don't think I have that save anymore or I'd share it as proof. Still, I think it's worth mentioning that it may be possible to fight Dragons in some Cities.&lt;br /&gt;
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:I've called Odahviing in Windhelm once so I know its possible, it's just really rare probably.--[[Special:Contributions/68.109.194.141|68.109.194.141]] 10:27, 26 November 2011 (UTC)&lt;br /&gt;
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:If a dragon is spawned outside of a city cell but nearby, and then you enter the city it's my experience that the dragon will still be flying outside once you get inside.  I had this happen near Dragonsreach: One dragon kept flying around North of Whiterun, but I couldnt make the arrow shot to get him down.  I then fast travelled to Dragonsreach, and noticed he was still flying around to the North, eventually getting close enough that one of the guards pinged him, causing him to attack Whiterun. [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:19, 26 November 2011 (UTC)&lt;br /&gt;
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I've killed a dragon inside Solitude. So it can happen.[[User:HisK|HisK]] 04:01, 28 November 2011 (UTC)&lt;br /&gt;
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I've killed two in Winterhold, but I'm not sure if those count (no city walls, but they *will* land in the College Courtyard).  &lt;br /&gt;
Also had a ''very'' bizarre, buggy experience there (PS3)-&lt;br /&gt;
after killing the second dragon that attacked Winterhold (Elder Dragon),&lt;br /&gt;
I walked out of the College to find the body of an Elder Dragon hovering in the air next to the bridge.&lt;br /&gt;
When I got near, it caught on fire and I absorbed its soul (free soul?! nice!) and I was able to loot it for more gold and bones.&lt;br /&gt;
This is, by far, the strangest bug I've encountered in the game.  At least it was a helpful bug! [[Special:Contributions/209.66.120.3|209.66.120.3]] 17:25, 1 December 2011 (UTC)&lt;br /&gt;
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Bought a dagger in Whiterun and turned around to see a Blood Dragon flying over the wall and attacking. Also had one attack Solitude and Winterhold (360), Dec 14th, 2011.&lt;br /&gt;
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As far as I have seen, dragons will and can attack any cities. I fought more than 50 dragons, perhaps even up to hundreds and have encountered them in all cities. However, there are five cities such as Winterhold, Dawnstar, Morthal, Falkreath and Solitude where the dragon will land in the city and it's building. However, these dragons will usually crash outside the city when they are seriously wounded. For the city of Windhelm, Riften, Markath and Whiterun, the dragons will not land in the cities. They will land on buildings and attack the player but they will not land on the city's ground. the dragons attacking Markath will not land on the building, they will hover above the air while attacking. The dragons attacking these 4 cities will crash outside the gates or fields outside of the wall when their health is low. This is what I observed but I might have miss something about their behaviour. [[Special:Contributions/175.145.199.76|175.145.199.76]] 02:33, 19 December 2011 (UTC)&lt;br /&gt;
:I've personally fought Dragons inside Windhelm and had them land on the stairs behind Candlehearth Hall and in the courtyard by the Palace of Kings. [[User:Lord Eydvar|Lord Eydvar]] 04:09, 19 December 2011 (UTC)&lt;br /&gt;
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== Wyvern ==&lt;br /&gt;
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&amp;quot;A dragon's physical characteristics can be best compared to those of a two legged Wyvern.&amp;quot; Is that a useful comparison? Do people know better about wyverns than dragons? I know ''I'' clicked the Wiki link just to find out what a wyvern looks like. --[[Special:Contributions/188.100.151.60|188.100.151.60]] 14:49, 29 November 2011 (UTC)&lt;br /&gt;
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Yeah, pretty pointless IMO.  I knew what a Wyvern is, but Dragons are *much* better known. Also, '''Wyverns have two legs as well''', so it's a strange comment to make, and whoever added it is childishly reverting it whenever it's changed.  This is supposed to be informational,&lt;br /&gt;
not some highly subjective opinion of what a Dragon looks like thru the eyes of a D&amp;amp;D geek.  It's a freaking DRAGON, man.  Wyverns don't deserve one ounce of credit, especially not in the opening description.[[Special:Contributions/209.66.120.3|209.66.120.3]] 17:31, 1 December 2011 (UTC)&lt;br /&gt;
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Although technically speaking this post is correct. However, a Wyvern is a ''type'' of Dragon. It is much like saying a Fox and a Wolf are two different creatures, which they are, but are both part of the Canine (AKA Canidae when speaking of their Family) group. Dragons and Wyverns are one in the same, just physically different. 4:24 PM, 14 December, 2011 (CST)&lt;br /&gt;
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:And where are the wyverns for the dragons to be compared to? I just did a search on the wiki and got nothing. It doesn't seem credible to compare a dragon to something that doesn't seem to exist in the ES world. Wyverns should not be mentioned at all.&lt;br /&gt;
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== No dragons until Dragon Rising ==&lt;br /&gt;
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If you ignore the main quest right off the bat and never get to Dragon Rising, you will never encounter dragons.  I did the thieves guild quests up to about level 30 before hitting the main arc and now there are dragons EVERYWHERE... [[User:Zazq|Zazq]] 00:46, 30 November 2011 (UTC)&lt;br /&gt;
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== Is dragon fire &amp;quot;magic&amp;quot;? ==&lt;br /&gt;
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Is dragon fire/frost considered magic for the purposes of [[Skyrim:Resist Magic|Resist Magic]] spells/potions/enchantments, or is its nature as a shout reflected in game mechanics? For that matter, is Resist Magic technically a resistance to magic or a resistance to elemental damage? --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:10, 2 December 2011 (UTC)&lt;br /&gt;
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I'm not sure about general Magic Resistance,  but Resist Fire and Resist Frost *do* affect the Dragon's breath attacks.  I always wear the appropriate protection when fighting a dragon, since I'm a mage who can't take much damage.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:31, 2 December 2011 (UTC)&lt;br /&gt;
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Yes, it is. Whereas our &amp;quot;Shouts&amp;quot; are not technically &amp;quot;Magic&amp;quot; (They do not take up Magicka), I've found that using Lightning spells on a Dragon will eventually prevent it from using the Shout anymore, for a time. I've crippled dozens of dragons by using this technique. It shows through by the Dragon breathing in and speaking (&amp;quot;Dragon: Fos...&amp;quot;) but it does not breath any attack. In fact, the game tries several times before making the Dragon flee. 4:49 AM, 14 Dec, 2011 (UTC)&lt;br /&gt;
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:Dragon shouts are definitely magic. I've completely negated regular dragon / blood dragon fire and frost breath with steadfast ward on more than one occasion. By the way, that's probably the best spell EVER when it comes to fighting dragons. Especially the ones that like to fly over your head, shoot off quick shouts, and then fly away.  Seriously. I'm pretty sure player shouts are magical in nature too, but not all of them (for example, the ones that deal direct elemental damage seem to do reduced damage to some creatures and hostile NPCs). I swear to you that an adept mage actually blocked a level one unrelenting force shout with a ward spell &amp;gt;.&amp;lt; it was kind of annoying, really. --[[User:Zmedaris|Zmedaris]] 18:10, 31 December 2011 (UTC)&lt;br /&gt;
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== DRAGON SCALES AND BONES..! ==&lt;br /&gt;
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i had killed some dragons cause i wanted to make a dragon's armor...when i entered the dark brotherhood and they gave me the key of the abandoned shack i though it was mine so i put in the chest all the dragon things cause they were a bit heavy...i went after a few days to put some more and puff....they were gone...is there any way to find scales and bones exept dragons???the dragon number is unlimited or its specific???{{uns|Misusel|12:33, 2 December 2011}}&lt;br /&gt;
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:nope, only way to get bones and scales is to kill them, however, there is an unllimited number of dragons. ([[user:Eddie the head|Eddie The Head]] 12:34, 2 December 2011 (UTC))&lt;br /&gt;
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::Don't worry, there are an infinite number of dragons. I'm not too far through the main quest and they're already all over the place. Granted, my normal strategy for dealing with them is to run like hell, but if you're fond of their loot, it doesn't take very long to find more. Try talking to guards in Riften or continuing on the main quest. You could also sneak a peak at specific [[Skyrim:Dragon Lairs|Dragon Lairs]] here on the wiki and try hightailing it to one of those. However, as the only person capable of properly murdering dragons, the Dragonborn (you) is Tamriel's only supplier of dragon bones, I'm sorry to say. --[[User:Thiafy|Thiafy]] 12:39, 2 December 2011 (UTC)&lt;br /&gt;
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:::Dragons that appear at the shrines (the dragon head shapes on your map) actually respawn too, I'm not sure how long it takes but I've often gone back to a shrine I've killed the dragon at (and is marked &amp;quot;cleared&amp;quot;) as a &amp;quot;closest point to my undiscovered destination&amp;quot; thing and found a dragon sitting on the word of power wall again. Not to mention how often I seem to encounter them randomly. I have over 60 of dragon scales and bones, plus I've sold at least 20 of each and made a set of the heavy dragon armor for a follower (Daedric armor for me), so don't worry, you'll get the materials again pretty quickly whether you decide to seek out dragons or not. And let this event be a lesson to never use the storage boxes of anywhere other than an actual bought home. There probably are other safe storage boxes out thete, but it's never a good idea to risk it if you don't want to lose your items. I mean, I've found followers pretty useless in this game (except for VERY early on) and I pretty much only use them as a portable storage container lol. --[[User:Lyco499|Lyco499]] 22:30, 8 December 2011 (UTC)&lt;br /&gt;
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== Dragons flying backwards and refusing to land ==&lt;br /&gt;
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Randomly a while ago I encountered an incredibly glitched dragon. It was flying backwards, vibrating weirdly and acting like it was stuck in certain parts of the sky for a while. I tried and tried to hit it with arrows without luck, beyond one or two. I left it. Ever since then whenever I find a dragon it acts similarly, including actually fleeing from me. It flies off from me and stays in the sky in a certain place, I chase after it and it flies off. It refuses to land. I've noticed that dragons usually won't land unless theres space to accomadate it but this is ridiculous. I haven't been able to kill any of the dragon I've encountered for ages. I'm on the Xbox 360 too, so console commands would be no help. Am I doomed? Is this all a coinscidence or is my game bugged beyond redemption? Anyone had anything similar at least?  --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 22:54, 8 December 2011 (UTC)&lt;br /&gt;
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:This is a well-known bug that came with patch 1.2; patch 1.3 was recently released for the PC and fixed this issue. Just wait for it to be released on the Xbox and it should be okay. [[User:Rath101|Rath101]] 01:38, 11 December 2011 (UTC)&lt;br /&gt;
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Yes, I usually see them in falkreath particulaly bonestrewn crest. IM on ps3-joe590&lt;br /&gt;
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== Remaining dragon bugs in 1.3 ==&lt;br /&gt;
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This section says &amp;quot;as of the latest patch&amp;quot; (under bugs) : &lt;br /&gt;
As of the latest patch certain dragons that spawn near the dragon shrines are glitched. These dragons are known to have very unstable flying animations, fly backwards, teleport, heal instantly to full health, get stuck mid-air, not attack the player (attacking completely at random patterns unpredictably) and not die even though their health is depleted. Being in their vicinity might also lower your framerate drastically. (it is a possibility to take the fight to the dragon itself. Use console command tcl to toggle your collision off and fly up to the dragon. It is advised to have spells, arrows and/or shouts ready as it is hard to catch it with melee weapons)&lt;br /&gt;
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Since the latest patch is 1.3 and these sound like 1.2 bugs clarification would be nice.&lt;br /&gt;
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I've also encountered(in 1.3) a bugged blood dragon. His health was normal, animations mostly okay except that when he was supposed to land he would fly up instead. He was still killable though and worked properly aside from that. Hitting him a few times with the resetAI command fixed the problem. Anyone else run into this ?( and I'm not changing the article because I don't know the editing procedures or if this is a unique bug)&lt;br /&gt;
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::As I mentioned above I've had the listed problems, but as a console player don't have the luxury of console commands. 2 dragon shrines have dragons flying above them that I can't kill due to their constant fleeing from me, flying backward, getting stuck, vibrating oddly etc etc. The dragon rend shout also does nothing to them. But that's not something I care too much about now. 1 more dragon soul and I'll have all words of all shouts and I have over 100 of both dragon scales and bones. But am I getting one new annoying as hell dragon glitch since finishing the main story and that is dragons often don't burn up now and I therefor don't absorb their soul. Out of the last 5 dragons I've killed 3 of them didn't burn up. It didn't happen until the main quest finished but it could equaly be caused by using the Dragonrend shout. 5 more dragons and not one of them burned up. I ended up going and killing Paarthurnax as a last option (really didn't want to kill him, despire not needing the Greybeard's loyalty) and managed to absorb his soul and grab the last word of power. Sucks, but ah well. --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 20:43, 12 December 2011 (UTC)&lt;br /&gt;
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::::Same guy as above. If you're on console then you're still running patch 1.2, where that is a known issue. Once the patch is released for console you should be able to fight dragons again. And the issue I mentioned never happened again.&lt;br /&gt;
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== Respawn rate? ==&lt;br /&gt;
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Seems to be an important piece of information we're missing, not just for dragons but for all dungeons/containers, etc. I tried to test how long it would take for the dragon to respawn at Eldersblood Peak after I defeated it I quick-traveled to Morthal and waited, first 1 day, then back to the Peak to see if there was a dragon. I waited up to 10 days and still no dragon, however the corpse of a cow and the frost trolls were still there, although they had been there since the first time I visited the Peak. I actually thought the cow was a permanent non-respawning corpse just put there for aesthetics (which it still might be, I haven't checked, but most likely not since the trolls are still there). So this makes me wonder how long does it actually take for the dragon to respawn and for the corpses to reset? Perhaps my constant quick-traveling and reloading messed with the respawn times, but the fact that the cow and troll corpses are still there is strange seeing as how they died the first time I came to the Peak, after which I continued playing the game legitimately and only when I came back a 2nd time to test the respawn rate was the dragon there but also the corpses. Also I didn't keep track of how long it was between my first and 2nd visit, but I can assume it was far more than 10 days. [[User:Ghost Host|Ghost Host]] 18:40, 11 December 2011 (UTC)&lt;br /&gt;
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:I've found that some dragon shrines have their dragons respawn rather quickly where as others (including the one your talking about with the cow and frost troll corpses) haven't had the dragon respawn at all since killing them. Possibly a bug with a certain shrines or some shrines have an usually high respawn timer. I haven't really gone out of my way to narrow down the exact times but I know that shrines that I visited rather early in by 200 hours of play time still have never had their dragons respawn where as others I've visited more than twice and killed dragons there each time. I'm only really noticing now that I've been going out of my way to get the last few dragon souls I need to have all words for all shouts. Just 1 more required, I wish I wouldn't keep getting dragons that don't burn up and release their souls though :( --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 21:28, 12 December 2011 (UTC)&lt;br /&gt;
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::It might not even be a bug, but meant to be that way. Just imagine if you could easily run around to all of the dragon lairs, kill them all, and then restart back at the first one you started at. If every dragon respawned, let alone quickly respawned, it would be way too easy to rack up enough souls to unlock every shout in the game early on.&lt;br /&gt;
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== Preventing a Dragon's Attack / Battle Strategy ==&lt;br /&gt;
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For any newer players I thought I'd relay this helpful information. When a Dragon is about to breath the attack and is still in midair (Hovering, not fly-by), you can prevent the attack by using Unrelenting Force against it, but it must be timed right. Using it prior to the actual attack (Even on Level 3) merely makes the Dragon wobble, letting it attack once more when it recovers. You must use the Unrelenting Force when it is breathing in, so that your attack strikes as soon as its attack starts. Otherwise you will be enduring the two seconds of intense Fire / Frost damage. In addition, when the Dragon is on the ground and beginning to strike with either biting or more Shouts, you can prevent it by raising up a shield / weapon and bashing it. You don't need any special perks in your Blocking skill to do so. Merely bash and it staggers the Dragon back and down a step, allowing more attacks on your part to be finished. Really handy for those Mages who don't have to much health or armor.&lt;br /&gt;
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Additionally, I'd like to add that enchanting armor / clothing with &amp;quot;Resist Fire / Frost / Magic&amp;quot; does in fact negate damage done to the player. For all intensive purposes, their &amp;quot;Shout&amp;quot; is really more of a &amp;quot;Spell&amp;quot;, made apparent by the fact &amp;quot;Resist ---&amp;quot; has effect and by the fact that you can drain the Dragon's &amp;quot;Shout&amp;quot; via Lightning (Which damages Magicka as well).&lt;br /&gt;
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By utilizing both of these ideas together, you can actually render most Dragon attacks completely useless. To demonstrate, I personally have a character with Level 100 Heavy Armor and Level 100 Enchanting. By making an entire suit of armor (Including Shield, Amulet, and Ring) that has &amp;quot;Resist Fire / Frost / Magic&amp;quot; and having my Perks maxed out on the Heavy Armor, I can survive an Ancient Dragon's attacks on Master Difficulty without taking more than 15 - 20 damage per Bite / Slam (Depending on which side I'm on) and literally zero damage per Shout. Just watch out for Instant Kills, where the Dragon bites, shakes, and throws you. Nothing stops that, at least on Master. 5:01 AM 14 December, 2011 (CST)&lt;br /&gt;
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== Flame Dragon ==&lt;br /&gt;
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Is there really a Flame Dragon? Because no one I've spoken to has ever seen one. And together we should have a few hundered hours of game time. --[[User:Killfetzer|Killfetzer]] 13:26, 14 December 2011 (UTC)&lt;br /&gt;
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:normal dragons should be the flame ones, they dont have it in their name ([[user:Eddie the head|Eddie The Head]] 13:32, 14 December 2011 (UTC))&lt;br /&gt;
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I mean the Flame Dragon listed on this page as counterpart to the Frost Dragon. If this is really a normal dragon this line should be deleted. --[[User:Killfetzer|Killfetzer]] 13:36, 14 December 2011 (UTC)&lt;br /&gt;
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:Dragons by default in mythology are known to breath fire, and therefore having a &amp;quot;Flame Dragon&amp;quot; is technically redundant. To differentiate between the standard (Normal) and the newer idea of a &amp;quot;Frost Dragon&amp;quot;, the name was given to the latter without recognizing the prior. In other words, yes the &amp;quot;Flame&amp;quot; Dragon is the Normal Dragon, with emphasis on the &amp;quot;Frost&amp;quot; variant. This should stay open, for anyone else who may wonder the same issue. 4:17 PM, 14 December, 2011 (CST).&lt;br /&gt;
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::I've seen 2 Flame Dragons on my 360. However they were on different files and were after having seen dozens of Frost Dragons. I'm wondering if theres an issue with their spawn coding (sorta like a reverse of the Cliff-Racer issue from Morrowind) where they don't spawn as often as they're supposed to. But they DO exist just are about a common as finding a Mudcrab holding a flawless Diamond. [[User:Lord Eydvar|Lord Eydvar]] 05:16, 17 December 2011 (UTC)&lt;br /&gt;
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::: Flame Dragons are in-game and they are reddish. I had friends confusing them to be Ancient Dragons though. I know this because they keep saying they Killed an Ancient Dragon ate level 34-42, and if you know anything about the Elder Scrolls Spawn System then you'll known that's impossible because Ancients are level 50. I've mod a few ES games and from my guesses, the lowest level possible to find an Ancient would be level 48.. So.. I say Flame Dragons are in-game but people just keeps getting them mix up with Ancients so much.&lt;br /&gt;
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== After Defeating Alduin ==&lt;br /&gt;
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Hey can you encounter Dragons after you have finished the main story line??&lt;br /&gt;
Just like as any other moment of the main story line??&lt;br /&gt;
I ask this, because, well I haven't finished the main quest line and went to complete other quests, but now that I want to finish the game, I started to wonder if dragons would disappear after (Im guessing) I kill Alduin. And another question that comes with this idea is: Can you still play normally after you finish the main story line?&lt;br /&gt;
I ask this, because in the fallout games you couldn't so just came to my mind. Thank Y'all {{Unsigned|189.232.130.200|01:07, 15 December 2011 (UTC)}}&lt;br /&gt;
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:Dragons can still be found after completing the main quest. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:07, 15 December 2011 (UTC)&lt;br /&gt;
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::How about the amount? Does the amount of appearances decrease in any noticeable way? --[[User:Zmedaris|Zmedaris]] 18:00, 31 December 2011 (UTC)&lt;br /&gt;
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== Soulless Dragon bug ==&lt;br /&gt;
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The only time I've killed a dragon and failed to absorb its soul was when the dragon-slaying was for a bounty quest. Does anyone have a counter-example? --katkat42&lt;br /&gt;
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:I've failes twice to absorb a dragon soul. The first time the dragon just fell through the ground and I never got near engogh to trigger the sequence, so this doesn't count. The other time the dragon was killed without my assistance (it attacked a Forsworn camp and I saw its defeat from afar). From this corpse I've got a reproducable CTD when ever I got near engough to trigger the sequence. --[[User:Killfetzer|Killfetzer]] 21:12, 15 December 2011 (UTC)&lt;br /&gt;
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:The only time it happened to me was indeed a dragon slayed for a radiant AI quest. Seems like another bug in this system... --DD&lt;br /&gt;
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:I have encountered a lot of soulless Dragons. First I thought it was &amp;quot;fixed&amp;quot; Dragons at Shrines, i.e. Dragons I already killed previously, but this is not the matter, some of those rekills do give me their souls. Anyway since there are so many Dragons i do not bother too much. I am Lv 53 and all through the game i had at least 5 spare souls although I got all shouts but one. [[Special:Contributions/78.54.1.77|78.54.1.77]] 14:54, 23 December 2011 (UTC)&lt;br /&gt;
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:I also failed to absorb a dragon soul when I hit the Dragon with Soultrap. The Dragon resisted Soultrap and I did not get the soul afterwards. It was a common randomly-spawned Dragon, not a quest-based one. Moreover, the flesh didn´t dissipate, the whole corpse remained.&lt;br /&gt;
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== Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; ==&lt;br /&gt;
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Just tested this, apparently Dragon Nests do not have dragons if you haven't completed &amp;quot;Dragon Rising&amp;quot;. [[Special:Contributions/76.240.192.240|76.240.192.240]] 09:44, 21 December 2011 (UTC)&lt;br /&gt;
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Yep - pretty useful for characters that aren't training much in the way of combat skills and can't handle a dragon until much higher levels. Lets you side-quest and train your magic or crafting skills in peace. It seems to spawn random creatures instead of dragons for me - generally a pair of wolves at low levels. [[Special:Contributions/70.24.92.63|70.24.92.63]] 20:03, 22 December 2011 (UTC)&lt;br /&gt;
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:Dragons do not appear anywhere at all in any way until you complete Dragon Rising, heh. --[[User:Zmedaris|Zmedaris]] 17:59, 31 December 2011 (UTC)&lt;br /&gt;
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== Dragon Encounters Post 1.3 ==&lt;br /&gt;
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Has anyone else had significantly less random dragon encounters since the recent patch? I'm on 360, completely the quest that activates them and have seen ONE dragon randomly since. I've walked to Solitude from Windhelm via Markarth, fast traveled etc and have not had a single encounter in hours of play. [[User:Lord Eydvar|Lord Eydvar]] 19:54, 22 December 2011 (UTC)&lt;br /&gt;
:Ok so found a fix for this on my version (360) I started a new game and then quit to the menu and reloaded my main game. 3min later random dragon shows up for the first time in 8hrs of play. Seen 3 more since so that seems to have corrected whatever glitch occurred. [[User:Lord Eydvar|Lord Eydvar]] 01:22, 23 December 2011 (UTC)&lt;br /&gt;
::Ok not sure it got fixed now... played for a couple more hours and after those 4 dragons back to back haven't seen one again. I just got done walking from Windhelm out to Nightgate Inn and up to Winterhold with a couple caves cleared on the way and no dragons at all. Pre 1.3 I couldn't exit a cave, building etc without seeing a dragon half the time. So no sure whats up. Might be 1.3 reduced dragon encounters or some such and its just doing it too much idk. Anyone else having this issue? [[User:Lord Eydvar|Lord Eydvar]] 02:35, 23 December 2011 (UTC)&lt;br /&gt;
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:::If you really want dragons, hang around the college of winterhold, me and all my mates have them spawn alot there, its really a hotspot for them. just watch out if your doing the introduction quest, a dragon attack will break the tour. ([[user:Eddie the head|Eddie The Head]] 14:58, 23 December 2011 (UTC))&lt;br /&gt;
:Yeah I was and still no dragons. Though they've come back suddenly after getting up through the beginning of the Elder Knowledge quest. Had 4 attack me on the way to Sky Haven Temple. [[User:Lord Eydvar|Lord Eydvar]] 18:15, 23 December 2011 (UTC)&lt;br /&gt;
::Ok so they seem to be back I'm thinking they've lowered the frequency that Dragons spawn as well as moved the block that prevents them from spawning during the Horn of Jurgen Windcaller to being removed later then at the end of that quest. Seemed to be removed after Diplomatic Immunity (Possibly to prevent dragon attacks inside the courtyard during the quest?) Since after that quest they began appearing again but still not at all as often as pre 1.3 [[User:Lord Eydvar|Lord Eydvar]] 00:52, 24 December 2011 (UTC)&lt;br /&gt;
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Okies so after having started a 2nd game to check if it was just a glitch. This game as well is not having random spawn dragons anywhere as often as pre 1.3. I don't care what Bethesda says they either intentionally or unintentionally reduced Random Dragon encounters. I been to all the places everyone seems to be always attacked at and nothing. Mound and Roost Dragons are spawning normally and so are quest dragons but I've been attacked once in the last 10hrs of play by a random dragon. Fast Travel, Wandering etc nothing causes them to occur often at all. Think it might be unintended effect of something in the patch relating to the dragon issues like the backwards flying etc. [[User:Lord Eydvar|Lord Eydvar]] 22:33, 29 December 2011 (UTC)&lt;br /&gt;
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Dragon encounters are COMPLETELY random and don't have much of a very dependable way of figuring when they'll appear. I have not patched my game, and I just got done beating my first dragon in a good 2 hours of straight gameplay. It's worthy to note that the FARTHER you get in the MAIN quest, the more dragons you are likely to encounter. I notice that every time I complete another quest in the main line, I almost always encounter another dragon soon afterwards. As I get deeper in the questline, I also notice that they get 'bolder' in their appearance spots. For example, at the beginning of the game I would only ever encounter dragons in wide open plains or high up on mountains. Now they'll occasionally appear in places like directly outside Whiterun, or in the middle of the cities that don't have separate cells (like Dawnstar). --[[User:Zmedaris|Zmedaris]] 17:58, 31 December 2011 (UTC)&lt;br /&gt;
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== Swamp Dragon? ==&lt;br /&gt;
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I encountered a Swamp Dragon... I shot fire and poison at me. Can anyone else confirm their existence?&lt;br /&gt;
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:No such thing, have you downloaded some mod or something? [[User:Lord Eydvar|Lord Eydvar]] 04:32, 27 December 2011 (UTC)&lt;br /&gt;
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::Hmm... I have Tytanis, yet it's not listed on his page. It's probably it, since the other mods I have are irrelevant.&lt;br /&gt;
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== Multiple dragons ==&lt;br /&gt;
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I just had a &amp;quot;nice&amp;quot; encounter after fast travelling to a &amp;quot;safe&amp;quot; place in the open field (bandit camp &amp;quot;Bandit's Gorge&amp;quot; I had cleared out a few in-game hours ago, just hopping back to Whiterun to sell and store some loot) when the dragon roar came. Looking around, I saw actually not one but three dragons hovering around the place. Only two of them were hostile (red dots) and only one of them actually attacked in the end (despite the fact that my two permanent Frost Atronachs I like to summon before fast travelling immediately attacked both, as did my Bulwark companion), but it was quite a scare in the beginning. Any info on whether actual multi dragon fights may occur? --[[User:Ulkomaalainen|Ulkomaalainen]] 00:49, 28 December 2011 (UTC)&lt;br /&gt;
:I've encountered a few such multi-dragon fights. Once two normal Dragons attacked me, another time a Frost and Fire Dragon were going at it fighting each other. A third time a Dragon attacked me and then another from a Dragon Lair joined in, but likely was not scripted to be two.--[[User:Bwross|Bwross]] 11:19, 28 December 2011 (UTC)&lt;br /&gt;
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== The 4 Living Dragons? ==&lt;br /&gt;
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I was reading a Lore Article earlier today on Dragons and it listed 4 dragons that were never killed.&lt;br /&gt;
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One was Mirmulnir, which is the first dragon you kill in Skyrim.&lt;br /&gt;
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The 2nd is Paarthurnax, which is one of the only friendly dragons you'll find.&lt;br /&gt;
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But I cannot find the other two that was listed, Ahbiilok and Nahfahlaar. Had anyone encountered these two yet or not? Or are they not in Skyrim?&lt;br /&gt;
:Neither are in the game. The lore indicates the following:&lt;br /&gt;
:*Nafahlaar - Allies with humans. Last known to be in [[Lore:Wayrest|Wayrest]] which is in [[Lore:High Rock|High Rock]], not Skyrim.&lt;br /&gt;
:*Ahbiilok - Last known to be [[Lore:Morrowind|Morrowind]]&lt;br /&gt;
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::I read the article. They say they think Ahbiilok is in Morrowind but not for sure. Also, Nafahlaar was in Wayrest during the 2nd Era but manage to escape when the Dragonguards came. He is in an unknown location. Still a possibility for them to come to Skyrim for Alduin; but I am doubting it.&lt;br /&gt;
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== Unusually Weak Dragons ==&lt;br /&gt;
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Is it normal to be level 22 and still encountering the weakest type of dragon, simply named 'Dragon'? I mean, seriously, they're way too easy to kill now. I just summon a flame atronach and have steadfast ward in one hand, healing in the other. I throw up my ward anytime he attacks, heal if it happens to damage me, and my atronach shoots him in the back. It eventually just keels over and I'm left untouched. This seems way too simple for supposedly being the main 'threat' in the game. --[[User:Zmedaris|Zmedaris]] 21:36, 31 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839646</id>
		<title>Skyrim talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839646"/>
		<updated>2011-12-31T21:36:16Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Unusually Weak Dragons */ new section&lt;/p&gt;
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&lt;div&gt;==  should be added ==&lt;br /&gt;
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i was just watching e3 and i saw that when you defeat a dragon you and i quote &amp;quot;absorb their soul and gain new powers&amp;quot; i saw 2 types of dragons also a normal one (probobly has a name just dont know and a ice dragon) two breath powers was fire breath and i saw him call a thunderstorm wich causes lightning to strike your opponent. also a maker claimed dragons are not scripted! so say youre in a fight with giants and mammoth things (saw in e3) then a dragon swooped in grabbed a giant in its mouth and flung it away to its death. then gaurds in a tower attack and the dragon flung the gaurd so far he dissapeared. then a new one came basicly the dragons can tag team or do anthing they are unpredictable so please find a way to add this in a way that makes sense {{uns|68.80.123.145|06 jun 2011}}&lt;br /&gt;
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: The e3 info will all get added eventually. [[User:Legoless|Legoless]] 20:40, 6 June 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Debate&amp;quot; ==&lt;br /&gt;
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What's the source on the dragons' ability to &amp;quot;debate&amp;quot;? I haven't read that anywhere and there's no citation. My name is Mike. {{uns|24.22.83.93|19:49, 7 June 2011}}&lt;br /&gt;
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: Uh... there are ''two'' references provided. That's what those little numbers signify. [[User:Legoless|Legoless]] 19:09, 7 June 2011 (UTC)&lt;br /&gt;
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::Sigh. Yes, thank you. You'll note that the word &amp;quot;debate&amp;quot; does not appear on the pages referenced. Why not try clicking on them and searching those documents for the word &amp;quot;debate&amp;quot;? {{uns|24.22.83.93|23:51, 7 June 2011}}&lt;br /&gt;
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:::&amp;quot;“Combat is debate to dragons,” Howard deadpans. Skyrim also doesn’t have a finite number of dragons, and some can appear as random encounters in the Radiant Story System, so keep a watch on the skies as you explore Skyrim.&amp;quot; straight from source one.  &amp;quot;6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…&amp;quot; and thats from source 2 ([[User:Eddie the head|Eddie the head]] 22:59, 7 June 2011 (UTC))&lt;br /&gt;
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:::: Thanks Eddie. As you can see, the word debate is quoted directly from Todd Howard. You must have missed it. [[User:Legoless|Legoless]] 23:02, 7 June 2011 (UTC)&lt;br /&gt;
:::: One of the load screens calls a fight between dragons a &amp;quot;Deadly debate&amp;quot; [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:23, 26 November 2011 (UTC)&lt;br /&gt;
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== Can You Summon Dragons? ==&lt;br /&gt;
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I was watching an interview with todd howard and he mentioned using dragon shouts to summom friendly dragons.can anyone please confirm this or add more info?Thanks! {{uns|Dragon Born|15:08, 9 June 2011}}&lt;br /&gt;
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: I've never heard of that. Do you have a link? If cited, we should definitely add it to the article. --[[User:Legoless|Legoless]] 14:24, 9 June 2011 (UTC)&lt;br /&gt;
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::yes i saw that too im not too sure but he did say it ([[User:Eddie the head|Eddie the head]] 23:46, 9 June 2011 (UTC))&lt;br /&gt;
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::: Sorry to say I lost the link but if anyone has one or I find it again I will definatly post it!```` {{uns|Dragon Born|00:14, 11 June 2011}}&lt;br /&gt;
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yes you can summon dragons, although it is later on in the game, (Game Director, NOV 07)&lt;br /&gt;
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:well i known ive seen it mentioned somewhere you can summmon them with a shout and its even mentioned on Wikipedia's [http://en.wikipedia.org/wiki/Skyrim page] on skyrim that you can summon them. ([[User:Eddie the head|Eddie the head]] 06:59, 11 June 2011 (UTC))&lt;br /&gt;
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I heard that you can call a friendly dragon to your aid as one of your dragon shouts.&lt;br /&gt;
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: From a game informer article &amp;quot;And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.&amp;quot; heres the link http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3 so you can summon dragons ([[User:Eddie the head|Eddie the head]] 08:32, 11 July 2011 (UTC))&lt;br /&gt;
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== The Jill? ==&lt;br /&gt;
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Okay, this is seriously bugging me. I managed to find ONE reference to these guys, enough to confirm they exist but not enough to satiate my curiosity about them. Anyone aware of anymore references to them? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:24, 18 June 2011 (UTC)&lt;br /&gt;
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: Nope, I couldn't find anything either. They seem to be either a group of dragons who follow Alduin or the name for black dragons in general. --[[User:Legoless|Legoless]] 00:20, 19 June 2011 (UTC)&lt;br /&gt;
:: I read something somewhere though can't remember where now about them being related only to the later main quests if you were well above when Ancient Dragons should spawn to make sure the late dragon fights in the questline are still a challenge even if you're max level with legendary daedric etc. [[User:Lord Eydvar|Lord Eydvar]] 05:19, 17 December 2011 (UTC)&lt;br /&gt;
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== Style ==&lt;br /&gt;
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This probably won't be important to most, but I think it might be better if instead of writing in the article &amp;quot;a Dragonborn&amp;quot;, we wrote &amp;quot;one who is Dragonborn&amp;quot; or &amp;quot;those who are Dragonborn&amp;quot;. &amp;quot;A Dragonborn&amp;quot; just doesn't seem to flow right to me. Feedback?&lt;br /&gt;
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[[User:Elisevs|Elisevs]] 04:47, 23 July 2011 (UTC)&lt;br /&gt;
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: All the external info I've seen uses &amp;quot;Dragonborn&amp;quot; as a title. I feel that what you're suggesting would be too cumbersome when implemented into the article. --[[User:Legoless|Legoless]] 13:47, 23 July 2011 (UTC)&lt;br /&gt;
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== What if other people kill dragons? ==&lt;br /&gt;
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While watching the E3 gameplay I noticed that other in game creatures/npcs can fight the dragons. If one was to kill one, would you still absorb the soul? Would you be able to loot meat? {{uns|184.147.32.15|04:00, 6 August 2011 (GMT)}}&lt;br /&gt;
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:There is nothing (that i know of) that says anything about this, one way or another {{uns|BenScoHolm|18:01, 27 August 2011 (GMT)}}&lt;br /&gt;
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::Just had a dragon attack me in Riverwood. Some random NPC got the last hit. The dead dragon was lootable (just like any other creature killed by others), but I did not get any soul. [[Special:Contributions/82.234.243.203|82.234.243.203]] 22:20, 11 November 2011 (UTC)&lt;br /&gt;
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:::Dragon souls can be absorbed regardless of who kills it as long as you are close by when the soul leaves the body. At weaker levels I relied on guards to kill dragons for me, but always got the soul from them.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 10:50, 15 November 2011 (UTC)&lt;br /&gt;
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::::Shadowmere killed a dragon whilst I was in the cutscene cutting it's head off, and I got no soul... [[Special:Contributions/2.120.205.231|2.120.205.231]] 17:40, 19 November 2011 (UTC)&lt;br /&gt;
:::::There might be extenuating circumstances, like the dragon prematurly dying while player is finishing the dragon in a cutsene, but being nearby for a dragon death is all the player needs to absorb a soul.--[[User:Zar Pof|Zar Pof]] 10:38, 12 December 2011 (UTC)&lt;br /&gt;
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::::::I recently got into a sort of gang-up session on a dragon. Two giants giant, two mammoths, a sabre cat, a pack of wolves, six or seven bandits (one of them was a chief), and three legion soldiers were all doing battle with a blood dragon in the areas around Talking Stone Camp. They all did far more damage than I could (combine all that and the dragon was pretty screwed), but the dragon focused mostly on me. One of the giants got the last hit in some ways away from me on the other side of the camp, and I then had to team up with one of the remaining legion soldiers to take down the rest of the opposition. He died of course. It took about 10 minutes to kill everything. I merely approached the dragon after all was said and done, and the dragon soul got absorbed. It had been dead for a while. I think you can absorb the soul no matter what as long as it dies a normal death. --[[User:Zmedaris|Zmedaris]] 17:44, 31 December 2011 (UTC)&lt;br /&gt;
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== Character related to Septims ==&lt;br /&gt;
Wasn't Martin from Oblivion a &amp;quot;Dragonborn&amp;quot; and if so wouldn't that mean that the character from skyrim is related to Martin and Emperor Uriel? [[User:RIM|RIM]] 16:33, 10 September 2011 (UTC)&lt;br /&gt;
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:Not necessarily, you see they could be. Very distantly, but at one point there were many 'Dragon born' bloodlines. This means that, possibly, but not necessarily at some point they were from the same 'gene pool'. Although the ultimate answer to this is they are from the same 'gene pool' because of the simple fact that they are dragon borns. Although on the flip side, '''was''' Martin? I can't think on anything stating that he was or wasn't. So I shall presume he wasn't because something like that, especially in light of [Skyrim:Skyrim|]], that it would have been noted and referanced. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:39, 10 September 2011 (UTC)&lt;br /&gt;
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::Ok. I was just kind of thinking how a Khajiit or Argonian was a Dragonborn. In Oblivion, when you take Martin to Cloud Ruler Temple the blades say &amp;quot;hail Martin Septim, hail Dragonborn! Hail!&amp;quot; Too bad martin never learned how to use dragonshouts... [[User:RIM|RIM]] 16:51, 10 September 2011 (UTC)&lt;br /&gt;
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:::He could be then, which would indeed make them related, albeit extremely distantly. If it works the way I think it does. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:57, 10 September 2011 (UTC)&lt;br /&gt;
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:::: {{ec}} In that instance, &amp;quot;Dragonborn&amp;quot; means &amp;quot;of Septim blood&amp;quot;, nothing necessarily to do with actually being a dragonborn. --[[User:Legoless|Legoless]] 16:58, 10 September 2011 (UTC)&lt;br /&gt;
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:::::Ahhh, in that instance, i'm just plainly confused ahh well. Maybe someone can extract some sense. Thanks, so the Septims are descendants rather than 'true' Dragonborns? --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 10 September 2011 (UTC)&lt;br /&gt;
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::::::I think that I read somewhere (I.E. somewhere in game or on a page here, I'm not 100% sure) that all all of the races were descended from elves, which could point towards a direct link (albeit a wide link) to any of the Septims (I.E. Great Grand Uncle Thirteen times removed)... however the setting for Skyrim follows the events of Oblivion by numerous (hundreds... not sure on exact number) years, so I doubt there's any chance we'll truly find out unless the game leads us there with a strange notification, or obscure quest.  Another thing to consider though, is that the hero is called Dahovakin, which TRANSLATES to dragonborn, but could imply that it's not the same (explain how &amp;quot;So&amp;quot; and &amp;quot;Sew&amp;quot; are different words to a non-English speaker. (Also, after that paragraph, shouldn't a discussion like this be on the Dahovakin/Dragonborn page, not neccicarily on the Dragon page?) --ArcHorizon (19:44, 22 November, 2011)&lt;br /&gt;
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{{od}}the in game book &amp;quot;the book of dragonborn&amp;quot; mentions that the septims ARE actually dragonborn.[[Special:Contributions/71.205.83.14|71.205.83.14]] 00:47, 19 November 2011 (UTC)&lt;br /&gt;
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Being Dragonborn is a gift from Akatosh. It is not necessarily carried in the blood. It is stated so in the game.&lt;br /&gt;
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== Akaviri? ==&lt;br /&gt;
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Has there been any confirmation on whether or not Skyrim's dragons are Akaviri in origin? If so, Tosh Raka would be implied to be Alduin/Akatosh, and the rest of the dragons would be implied to be Ka Po Tun who have successfully turned into dragons and are invading Tamriel, as described in ''Mysterious Akavir''. I believe I remember hearing a few times that Skyrim's dragons were Akaviri, but does anyone have a source on this? {{uns|71.63.163.149|19:42, 20 October 2011}}&lt;br /&gt;
:The central theme of Skyrim's Main Quest is uncovering the mysteries behind the dragons.  Given that Bethesda has effectively embargoed all Main Quest information, I'd say there is zero chance of getting any non-speculative answers to your questions until after the game is released.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:49, 21 October 2011 (UTC)&lt;br /&gt;
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== Red/Orange dragons ==&lt;br /&gt;
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in a xplay preview, a red/orange dragon was showcased. perhaps add it on the physical appearance section on the dragons page? i would do it my self but i wanted to see what others thought first --[[Special:Contributions/24.7.152.111|24.7.152.111]] 22:32, 28 October 2011 (UTC)joshdamn123&lt;br /&gt;
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: I assume that's the &amp;quot;bronze-skinned dragon&amp;quot; mentioned before. It's already mentioned on the article. --[[User:Legoless|Legoless]] 22:38, 28 October 2011 (UTC)&lt;br /&gt;
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== Invisible Dragon PS3 bug ==&lt;br /&gt;
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I was attacking a dragon, outside of the place where you first meet astrid, from the dark brotherhood. the dragon, while flying, kept on going invisible, and reappeared, eventually when it landed, it stayed invisible, and i could only see it through its fire breath and the blood on it. when it died, i did not absorb its corpse; it was lootable though. has anyone else experienced this?&lt;br /&gt;
--[[User:Killerkaiman|Killerkaiman]] 23:41, 18 November 2011 (UTC)&lt;br /&gt;
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I have this same problem only I was out near Agna's Mill. I was doing a quest for someone when Alduin came down and raised the dragon just outside of the mill before flying away. I killed the dragon, gained a soul, and looted the dragon thinking nothing of it. The next time I went through the mill, the dragon attack music started playing, and the red dot appeared. I couldn't find the dragon though. It took me a while to fight this thing because unless it was either breathing fire or engaging Lydia, I had no clue where it was. I wasn't able to loot it again. This now happens every time I go by this place. The game doesn't recognize the enemy as being there since I'm able to Fast Travel and Save in the middle of swinging my sword at it. It's a little annoying to deal with, is this a common problem?[[Special:Contributions/183.3.45.103|183.3.45.103]] 14:58, 2 December 2011 (UTC)Ian&lt;br /&gt;
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I'm playing on Xbox 360; I experienced a bug where, upon saving while a dragon was rushing towards me, about to blast me with flames, reloading into that save caused the dragon to disappear. His health bar was still visible, but he was pretty much gone. The music kept going, but there were no attacks or anything visible from him for a couple minutes. I had to revert to a save from right before he charged me. [[User:Cronos|Cronos]] 05:21, 17 December 2011 (UTC)&lt;br /&gt;
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I just experienced this bug on the PC. It was an encounter with Viinturuth. I only knew the dragon was there because some nearby soldiers were shooting it. I finished it off by hacking at seemingly thin air once it landed. It could see its breath, and I got hit by its bites, but the dragon and the corpse were invisible at all times. [[User:Ninepaw|Ninepaw]] 20:26, 21 December 2011 (UTC)&lt;br /&gt;
: Also - I can walk straight through the dragon and its corpse, as if it wasn't there. [[User:Ninepaw|Ninepaw]] 20:32, 21 December 2011 (UTC)&lt;br /&gt;
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Happend to me on PC version 1.3. It was a named dragon so I was able to fix it by 'resurrecting' the dragon: Open console and type (RefID).resurrect . You still don't get the soul, but at least you can loot the dragon.&lt;br /&gt;
[[Special:Contributions/94.220.232.179|94.220.232.179]] 10:15, 26 December 2011 (UTC)&lt;br /&gt;
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== Stopping Alduin from resurrecting another dragon ==&lt;br /&gt;
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I was playing tonight and came across Alduin attempting to resurrect another dragon from a burial site much like the one in the mission at the beginning of the game. So I just watched for a few minutes, waiting for the other dragon to come up so I could kill it and it was taking I while so I shot Alduin with my bow and he just flew away, leaving the burial site with a pillar of something going up to the sky, but no resurrected dragon. Whenever I step on the burial site, something talks to me but I can't understand what it's saying. This happen to anybody else?&lt;br /&gt;
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Yeah, just happened to me as well. That swirling magic pillar is still there, but Alduin (I guess, didn't see a name) took off. &lt;br /&gt;
I'll try leaving and coming back to see if the pillar's still there.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:39, 24 November 2011 (UTC)&lt;br /&gt;
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Alright, walked aways away until the pillar was out of sight, and then Vuljotnaak attacked, so killed him and went back to the mound. No pillar, so I guess the summoning still happened.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:49, 24 November 2011 (UTC)&lt;br /&gt;
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Happened to me just now... Will Alduin return to finish the resurrection, or should I have let him finish it in the first place to get the soul?&lt;br /&gt;
P.S. I think the name of the dragon we stopped from being resurrected was Vuljotnaak. I read about it on a wikia and the description fit the profile. Did the rest of you guys have the encounter after starting Diplomatic Immunity and before Alduin's Wall?&lt;br /&gt;
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== Skeleton Dragon ==&lt;br /&gt;
Should the Skeleton Dragon be added? So far I have only found one but it is still technically a type of dragon.[[User:RIM|RIM]] 14:31, 19 November 2011 (UTC)&lt;br /&gt;
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== Dragon Types ==&lt;br /&gt;
In the article there is a list of dragon types and then the table of their stats. The table doesn't have stats fo 'flame dragon' which is listed above the table. [[User:Qazior|Qazior]] 18:52, 20 November 2011 (UTC)&lt;br /&gt;
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== More types than listed. ==&lt;br /&gt;
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Several dragons have very unique appearances that should be noted, so we can tell what we're fighting before it breathes at us. I don't recall if Fire Dragons and Ice Dragons look different, but I fought an unusual dragon that had a lot of round edges on the tail. This dragon summoned animals from all around to go hostile (Bears, Foxes, Rabbits, Goats, Spriggans, you name it) It seemed to be some kind of Nature Dragon, and it's appearance looked rather.... leafy. --[[User:DaedalusMachina|DaedalusMachina]] 01:13, 21 November 2011 (UTC)&lt;br /&gt;
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:Daedalus, i'm fairly sure you were just fighting a spriggan at the same time. Dragons don't have the ability to make animals fight for them, but spriggans do. And seeing as you mentioned them...&lt;br /&gt;
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::The Round Tailed Dragons are Blood Dragons. The Spriggan is what summoned the animals since none of the Dragons have the Animal Allegiance Shout. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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I am currently mid-battle with a gold Elder Dragon who shouts both fire and frost, and who is blocking my way to Karthspire. I'm level 24. So yeah, the table/list thing seems a little incomplete/redundant/confusing (if said Elder Dragon is secretly a L40, that ''would'' explain why I'm having trouble offing it, but somehow I'm dubious). --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:17, 2 December 2011 (UTC)&lt;br /&gt;
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:The Karthspire Elder Dragon is always there, Its related to the Alduin's Wall quest and seems to be an Elder Dragon regardless of level. Also unlike most Elder Dragons I've seen it seems to be able to use both elements since the rest of the Elder Dragons only use one of them. It also seems to be leveled like the Draugr Overlord at the end of the Bleak Falls Barrow quest. So even if it says Elder Dragon if you're still low level its seems to be on par with regular Dragons or Blood Dragons besides it having both elements. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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==Clean up==&lt;br /&gt;
Some one should clean the article up and base the fact on whats in game, not whats found in articles describing a still in development Skyrim. An example of this is the 'Jill', while described in an article, I have yet to see a dragon called a 'Jill' or heard anyone reference a dragon or group of dragons as 'Jill/s' (I have the game for Xbox 360) [[Special:Contributions/68.109.194.141|68.109.194.141]] 08:01 21 November 2011&lt;br /&gt;
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== Leveled Encounters ==&lt;br /&gt;
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Is the level listed in the table under the [[Skyrim:Dragon#Types|Types]] subheading the one at which you encounter that particular type of dragon?  If so, it seems to be inaccurate, as I encountered a dragon randomly (in the open around the [[Skyrim:Western Watchtower|Western Watchtower]]) at around level 7 or 8 (table indicates level 10), and a blood dragon randomly (in [[Skyrim:Riverwood|Riverwood]]) at level 18 (table indicates level 20).  This is on PS3 using an Imperial character with the warrior stone active, if that makes any difference.  Also, I completed the [[Skyrim:Dragon Rising|Dragon Rising]] quest prior to experiencing the random encounter at level 7 or 8. Does anyone have any insight on this? [[User:Eganio|Eganio]] 04:14, 22 November 2011 (UTC)&lt;br /&gt;
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:The levels shown, I'm guessing, is the level of the dragon and not the level they are first encountered (that's probably much lower than the levels shown).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 13:47, 26 November 2011 (UTC)&lt;br /&gt;
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::Thanks.  That makes sense. [[User:Eganio|Eganio]] 01:56, 28 November 2011 (UTC)&lt;br /&gt;
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:::Yeah Dragons seem to start showing once you're about 1/2-3/4 of their level. So Elders can show as early as level 20 and Ancients at 25. But the chances seem to be extremely low until you're nearly their level. I've fought Blood Dragons at level 6 however so it also seems that the weaker types show as early at 1/4  of their level(Dragons showing regardless of level of course). However I've yet to see a Frost/Flame or higher earlier then the 1/2 mark. Once I got to level 40 I rarely saw anything under Elder Dragons so it also seems that at a certain point the lower level dragons are phased out, seems to be something like once you're double or even triple their level. [[User:Lord Eydvar|Lord Eydvar]] 05:11, 17 December 2011 (UTC)&lt;br /&gt;
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==  Dragon's Soul, ObjectID ==&lt;br /&gt;
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What is ObjectID of Dragon's Soul? Each has an unique ID? How to add them via console?&lt;br /&gt;
:I don't think you can soul trap a dragon. At least, the three times I tried the dragon resisted the Soul Trap spell. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:25, 22 November 2011 (UTC)&lt;br /&gt;
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== Dragon BaseIDs ==&lt;br /&gt;
I couldn't find where dragon's are listed with their BaseID, so I decided to add them here. Found them using the command &amp;lt;code&amp;gt;help &amp;quot;dragon name&amp;quot; 4&amp;lt;/code&amp;gt; and then taking the first BaseID from the list. [[User:Aezay|Aezay]] 05:29, 23 November 2011 (UTC)&lt;br /&gt;
*Dragon: '''1ca03'''&lt;br /&gt;
*Blood Dragon: '''f77f8&lt;br /&gt;
*Frost Dragon: '''351c3'''&lt;br /&gt;
*Elder Dragon: '''96e4d'''&lt;br /&gt;
*Ancient Dragon: '''f811c'''&lt;br /&gt;
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== Dragon Fights Within City Cells ==&lt;br /&gt;
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I am not entirely sure if this was a bug, a feature, or a one-time event, but I fought a Frost Dragon within a 'major city'. Specifically, the fought happened in Windhelm. The page itself says that fights do not occur within city walls, but I've experienced a such a fight. Perhaps it is unique to certain cities, cities of certain sizes, a bug caused from Fast Travel, or a bug caused by going into the city with a Dragon in the area above the city.&lt;br /&gt;
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In my case, I had fast traveled to Windhelm to turn in a quest I was doing (Recovering Cruel-Sea's amulet or some such), and after I had finished talking to the quest giver, I heard a dragons roar and then the fight started. I reloaded the Auto-Save from when I fast traveled to town again after the fight (because some NPCs died that I didn't want to, including my follower) and the dragon fight happened again consistently.&lt;br /&gt;
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Unfortunately, I don't think I have that save anymore or I'd share it as proof. Still, I think it's worth mentioning that it may be possible to fight Dragons in some Cities.&lt;br /&gt;
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:I've called Odahviing in Windhelm once so I know its possible, it's just really rare probably.--[[Special:Contributions/68.109.194.141|68.109.194.141]] 10:27, 26 November 2011 (UTC)&lt;br /&gt;
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:If a dragon is spawned outside of a city cell but nearby, and then you enter the city it's my experience that the dragon will still be flying outside once you get inside.  I had this happen near Dragonsreach: One dragon kept flying around North of Whiterun, but I couldnt make the arrow shot to get him down.  I then fast travelled to Dragonsreach, and noticed he was still flying around to the North, eventually getting close enough that one of the guards pinged him, causing him to attack Whiterun. [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:19, 26 November 2011 (UTC)&lt;br /&gt;
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I've killed a dragon inside Solitude. So it can happen.[[User:HisK|HisK]] 04:01, 28 November 2011 (UTC)&lt;br /&gt;
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I've killed two in Winterhold, but I'm not sure if those count (no city walls, but they *will* land in the College Courtyard).  &lt;br /&gt;
Also had a ''very'' bizarre, buggy experience there (PS3)-&lt;br /&gt;
after killing the second dragon that attacked Winterhold (Elder Dragon),&lt;br /&gt;
I walked out of the College to find the body of an Elder Dragon hovering in the air next to the bridge.&lt;br /&gt;
When I got near, it caught on fire and I absorbed its soul (free soul?! nice!) and I was able to loot it for more gold and bones.&lt;br /&gt;
This is, by far, the strangest bug I've encountered in the game.  At least it was a helpful bug! [[Special:Contributions/209.66.120.3|209.66.120.3]] 17:25, 1 December 2011 (UTC)&lt;br /&gt;
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Bought a dagger in Whiterun and turned around to see a Blood Dragon flying over the wall and attacking. Also had one attack Solitude and Winterhold (360), Dec 14th, 2011.&lt;br /&gt;
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As far as I have seen, dragons will and can attack any cities. I fought more than 50 dragons, perhaps even up to hundreds and have encountered them in all cities. However, there are five cities such as Winterhold, Dawnstar, Morthal, Falkreath and Solitude where the dragon will land in the city and it's building. However, these dragons will usually crash outside the city when they are seriously wounded. For the city of Windhelm, Riften, Markath and Whiterun, the dragons will not land in the cities. They will land on buildings and attack the player but they will not land on the city's ground. the dragons attacking Markath will not land on the building, they will hover above the air while attacking. The dragons attacking these 4 cities will crash outside the gates or fields outside of the wall when their health is low. This is what I observed but I might have miss something about their behaviour. [[Special:Contributions/175.145.199.76|175.145.199.76]] 02:33, 19 December 2011 (UTC)&lt;br /&gt;
:I've personally fought Dragons inside Windhelm and had them land on the stairs behind Candlehearth Hall and in the courtyard by the Palace of Kings. [[User:Lord Eydvar|Lord Eydvar]] 04:09, 19 December 2011 (UTC)&lt;br /&gt;
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== Wyvern ==&lt;br /&gt;
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&amp;quot;A dragon's physical characteristics can be best compared to those of a two legged Wyvern.&amp;quot; Is that a useful comparison? Do people know better about wyverns than dragons? I know ''I'' clicked the Wiki link just to find out what a wyvern looks like. --[[Special:Contributions/188.100.151.60|188.100.151.60]] 14:49, 29 November 2011 (UTC)&lt;br /&gt;
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Yeah, pretty pointless IMO.  I knew what a Wyvern is, but Dragons are *much* better known. Also, '''Wyverns have two legs as well''', so it's a strange comment to make, and whoever added it is childishly reverting it whenever it's changed.  This is supposed to be informational,&lt;br /&gt;
not some highly subjective opinion of what a Dragon looks like thru the eyes of a D&amp;amp;D geek.  It's a freaking DRAGON, man.  Wyverns don't deserve one ounce of credit, especially not in the opening description.[[Special:Contributions/209.66.120.3|209.66.120.3]] 17:31, 1 December 2011 (UTC)&lt;br /&gt;
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Although technically speaking this post is correct. However, a Wyvern is a ''type'' of Dragon. It is much like saying a Fox and a Wolf are two different creatures, which they are, but are both part of the Canine (AKA Canidae when speaking of their Family) group. Dragons and Wyverns are one in the same, just physically different. 4:24 PM, 14 December, 2011 (CST)&lt;br /&gt;
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:And where are the wyverns for the dragons to be compared to? I just did a search on the wiki and got nothing. It doesn't seem credible to compare a dragon to something that doesn't seem to exist in the ES world. Wyverns should not be mentioned at all.&lt;br /&gt;
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== No dragons until Dragon Rising ==&lt;br /&gt;
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If you ignore the main quest right off the bat and never get to Dragon Rising, you will never encounter dragons.  I did the thieves guild quests up to about level 30 before hitting the main arc and now there are dragons EVERYWHERE... [[User:Zazq|Zazq]] 00:46, 30 November 2011 (UTC)&lt;br /&gt;
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== Is dragon fire &amp;quot;magic&amp;quot;? ==&lt;br /&gt;
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Is dragon fire/frost considered magic for the purposes of [[Skyrim:Resist Magic|Resist Magic]] spells/potions/enchantments, or is its nature as a shout reflected in game mechanics? For that matter, is Resist Magic technically a resistance to magic or a resistance to elemental damage? --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:10, 2 December 2011 (UTC)&lt;br /&gt;
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I'm not sure about general Magic Resistance,  but Resist Fire and Resist Frost *do* affect the Dragon's breath attacks.  I always wear the appropriate protection when fighting a dragon, since I'm a mage who can't take much damage.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:31, 2 December 2011 (UTC)&lt;br /&gt;
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Yes, it is. Whereas our &amp;quot;Shouts&amp;quot; are not technically &amp;quot;Magic&amp;quot; (They do not take up Magicka), I've found that using Lightning spells on a Dragon will eventually prevent it from using the Shout anymore, for a time. I've crippled dozens of dragons by using this technique. It shows through by the Dragon breathing in and speaking (&amp;quot;Dragon: Fos...&amp;quot;) but it does not breath any attack. In fact, the game tries several times before making the Dragon flee. 4:49 AM, 14 Dec, 2011 (UTC)&lt;br /&gt;
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:Dragon shouts are definitely magic. I've completely negated regular dragon / blood dragon fire and frost breath with steadfast ward on more than one occasion. By the way, that's probably the best spell EVER when it comes to fighting dragons. Especially the ones that like to fly over your head, shoot off quick shouts, and then fly away.  Seriously. I'm pretty sure player shouts are magical in nature too, but not all of them (for example, the ones that deal direct elemental damage seem to do reduced damage to some creatures and hostile NPCs). I swear to you that an adept mage actually blocked a level one unrelenting force shout with a ward spell &amp;gt;.&amp;lt; it was kind of annoying, really. --[[User:Zmedaris|Zmedaris]] 18:10, 31 December 2011 (UTC)&lt;br /&gt;
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== DRAGON SCALES AND BONES..! ==&lt;br /&gt;
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i had killed some dragons cause i wanted to make a dragon's armor...when i entered the dark brotherhood and they gave me the key of the abandoned shack i though it was mine so i put in the chest all the dragon things cause they were a bit heavy...i went after a few days to put some more and puff....they were gone...is there any way to find scales and bones exept dragons???the dragon number is unlimited or its specific???{{uns|Misusel|12:33, 2 December 2011}}&lt;br /&gt;
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:nope, only way to get bones and scales is to kill them, however, there is an unllimited number of dragons. ([[user:Eddie the head|Eddie The Head]] 12:34, 2 December 2011 (UTC))&lt;br /&gt;
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::Don't worry, there are an infinite number of dragons. I'm not too far through the main quest and they're already all over the place. Granted, my normal strategy for dealing with them is to run like hell, but if you're fond of their loot, it doesn't take very long to find more. Try talking to guards in Riften or continuing on the main quest. You could also sneak a peak at specific [[Skyrim:Dragon Lairs|Dragon Lairs]] here on the wiki and try hightailing it to one of those. However, as the only person capable of properly murdering dragons, the Dragonborn (you) is Tamriel's only supplier of dragon bones, I'm sorry to say. --[[User:Thiafy|Thiafy]] 12:39, 2 December 2011 (UTC)&lt;br /&gt;
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:::Dragons that appear at the shrines (the dragon head shapes on your map) actually respawn too, I'm not sure how long it takes but I've often gone back to a shrine I've killed the dragon at (and is marked &amp;quot;cleared&amp;quot;) as a &amp;quot;closest point to my undiscovered destination&amp;quot; thing and found a dragon sitting on the word of power wall again. Not to mention how often I seem to encounter them randomly. I have over 60 of dragon scales and bones, plus I've sold at least 20 of each and made a set of the heavy dragon armor for a follower (Daedric armor for me), so don't worry, you'll get the materials again pretty quickly whether you decide to seek out dragons or not. And let this event be a lesson to never use the storage boxes of anywhere other than an actual bought home. There probably are other safe storage boxes out thete, but it's never a good idea to risk it if you don't want to lose your items. I mean, I've found followers pretty useless in this game (except for VERY early on) and I pretty much only use them as a portable storage container lol. --[[User:Lyco499|Lyco499]] 22:30, 8 December 2011 (UTC)&lt;br /&gt;
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== Dragons flying backwards and refusing to land ==&lt;br /&gt;
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Randomly a while ago I encountered an incredibly glitched dragon. It was flying backwards, vibrating weirdly and acting like it was stuck in certain parts of the sky for a while. I tried and tried to hit it with arrows without luck, beyond one or two. I left it. Ever since then whenever I find a dragon it acts similarly, including actually fleeing from me. It flies off from me and stays in the sky in a certain place, I chase after it and it flies off. It refuses to land. I've noticed that dragons usually won't land unless theres space to accomadate it but this is ridiculous. I haven't been able to kill any of the dragon I've encountered for ages. I'm on the Xbox 360 too, so console commands would be no help. Am I doomed? Is this all a coinscidence or is my game bugged beyond redemption? Anyone had anything similar at least?  --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 22:54, 8 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is a well-known bug that came with patch 1.2; patch 1.3 was recently released for the PC and fixed this issue. Just wait for it to be released on the Xbox and it should be okay. [[User:Rath101|Rath101]] 01:38, 11 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I usually see them in falkreath particulaly bonestrewn crest. IM on ps3-joe590&lt;br /&gt;
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== Remaining dragon bugs in 1.3 ==&lt;br /&gt;
&lt;br /&gt;
This section says &amp;quot;as of the latest patch&amp;quot; (under bugs) : &lt;br /&gt;
As of the latest patch certain dragons that spawn near the dragon shrines are glitched. These dragons are known to have very unstable flying animations, fly backwards, teleport, heal instantly to full health, get stuck mid-air, not attack the player (attacking completely at random patterns unpredictably) and not die even though their health is depleted. Being in their vicinity might also lower your framerate drastically. (it is a possibility to take the fight to the dragon itself. Use console command tcl to toggle your collision off and fly up to the dragon. It is advised to have spells, arrows and/or shouts ready as it is hard to catch it with melee weapons)&lt;br /&gt;
&lt;br /&gt;
Since the latest patch is 1.3 and these sound like 1.2 bugs clarification would be nice.&lt;br /&gt;
&lt;br /&gt;
I've also encountered(in 1.3) a bugged blood dragon. His health was normal, animations mostly okay except that when he was supposed to land he would fly up instead. He was still killable though and worked properly aside from that. Hitting him a few times with the resetAI command fixed the problem. Anyone else run into this ?( and I'm not changing the article because I don't know the editing procedures or if this is a unique bug)&lt;br /&gt;
&lt;br /&gt;
::As I mentioned above I've had the listed problems, but as a console player don't have the luxury of console commands. 2 dragon shrines have dragons flying above them that I can't kill due to their constant fleeing from me, flying backward, getting stuck, vibrating oddly etc etc. The dragon rend shout also does nothing to them. But that's not something I care too much about now. 1 more dragon soul and I'll have all words of all shouts and I have over 100 of both dragon scales and bones. But am I getting one new annoying as hell dragon glitch since finishing the main story and that is dragons often don't burn up now and I therefor don't absorb their soul. Out of the last 5 dragons I've killed 3 of them didn't burn up. It didn't happen until the main quest finished but it could equaly be caused by using the Dragonrend shout. 5 more dragons and not one of them burned up. I ended up going and killing Paarthurnax as a last option (really didn't want to kill him, despire not needing the Greybeard's loyalty) and managed to absorb his soul and grab the last word of power. Sucks, but ah well. --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 20:43, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Same guy as above. If you're on console then you're still running patch 1.2, where that is a known issue. Once the patch is released for console you should be able to fight dragons again. And the issue I mentioned never happened again.&lt;br /&gt;
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== Respawn rate? ==&lt;br /&gt;
&lt;br /&gt;
Seems to be an important piece of information we're missing, not just for dragons but for all dungeons/containers, etc. I tried to test how long it would take for the dragon to respawn at Eldersblood Peak after I defeated it I quick-traveled to Morthal and waited, first 1 day, then back to the Peak to see if there was a dragon. I waited up to 10 days and still no dragon, however the corpse of a cow and the frost trolls were still there, although they had been there since the first time I visited the Peak. I actually thought the cow was a permanent non-respawning corpse just put there for aesthetics (which it still might be, I haven't checked, but most likely not since the trolls are still there). So this makes me wonder how long does it actually take for the dragon to respawn and for the corpses to reset? Perhaps my constant quick-traveling and reloading messed with the respawn times, but the fact that the cow and troll corpses are still there is strange seeing as how they died the first time I came to the Peak, after which I continued playing the game legitimately and only when I came back a 2nd time to test the respawn rate was the dragon there but also the corpses. Also I didn't keep track of how long it was between my first and 2nd visit, but I can assume it was far more than 10 days. [[User:Ghost Host|Ghost Host]] 18:40, 11 December 2011 (UTC)&lt;br /&gt;
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:I've found that some dragon shrines have their dragons respawn rather quickly where as others (including the one your talking about with the cow and frost troll corpses) haven't had the dragon respawn at all since killing them. Possibly a bug with a certain shrines or some shrines have an usually high respawn timer. I haven't really gone out of my way to narrow down the exact times but I know that shrines that I visited rather early in by 200 hours of play time still have never had their dragons respawn where as others I've visited more than twice and killed dragons there each time. I'm only really noticing now that I've been going out of my way to get the last few dragon souls I need to have all words for all shouts. Just 1 more required, I wish I wouldn't keep getting dragons that don't burn up and release their souls though :( --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 21:28, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It might not even be a bug, but meant to be that way. Just imagine if you could easily run around to all of the dragon lairs, kill them all, and then restart back at the first one you started at. If every dragon respawned, let alone quickly respawned, it would be way too easy to rack up enough souls to unlock every shout in the game early on.&lt;br /&gt;
&lt;br /&gt;
== Preventing a Dragon's Attack / Battle Strategy ==&lt;br /&gt;
&lt;br /&gt;
For any newer players I thought I'd relay this helpful information. When a Dragon is about to breath the attack and is still in midair (Hovering, not fly-by), you can prevent the attack by using Unrelenting Force against it, but it must be timed right. Using it prior to the actual attack (Even on Level 3) merely makes the Dragon wobble, letting it attack once more when it recovers. You must use the Unrelenting Force when it is breathing in, so that your attack strikes as soon as its attack starts. Otherwise you will be enduring the two seconds of intense Fire / Frost damage. In addition, when the Dragon is on the ground and beginning to strike with either biting or more Shouts, you can prevent it by raising up a shield / weapon and bashing it. You don't need any special perks in your Blocking skill to do so. Merely bash and it staggers the Dragon back and down a step, allowing more attacks on your part to be finished. Really handy for those Mages who don't have to much health or armor.&lt;br /&gt;
&lt;br /&gt;
Additionally, I'd like to add that enchanting armor / clothing with &amp;quot;Resist Fire / Frost / Magic&amp;quot; does in fact negate damage done to the player. For all intensive purposes, their &amp;quot;Shout&amp;quot; is really more of a &amp;quot;Spell&amp;quot;, made apparent by the fact &amp;quot;Resist ---&amp;quot; has effect and by the fact that you can drain the Dragon's &amp;quot;Shout&amp;quot; via Lightning (Which damages Magicka as well).&lt;br /&gt;
&lt;br /&gt;
By utilizing both of these ideas together, you can actually render most Dragon attacks completely useless. To demonstrate, I personally have a character with Level 100 Heavy Armor and Level 100 Enchanting. By making an entire suit of armor (Including Shield, Amulet, and Ring) that has &amp;quot;Resist Fire / Frost / Magic&amp;quot; and having my Perks maxed out on the Heavy Armor, I can survive an Ancient Dragon's attacks on Master Difficulty without taking more than 15 - 20 damage per Bite / Slam (Depending on which side I'm on) and literally zero damage per Shout. Just watch out for Instant Kills, where the Dragon bites, shakes, and throws you. Nothing stops that, at least on Master. 5:01 AM 14 December, 2011 (CST)&lt;br /&gt;
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== Flame Dragon ==&lt;br /&gt;
&lt;br /&gt;
Is there really a Flame Dragon? Because no one I've spoken to has ever seen one. And together we should have a few hundered hours of game time. --[[User:Killfetzer|Killfetzer]] 13:26, 14 December 2011 (UTC)&lt;br /&gt;
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:normal dragons should be the flame ones, they dont have it in their name ([[user:Eddie the head|Eddie The Head]] 13:32, 14 December 2011 (UTC))&lt;br /&gt;
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I mean the Flame Dragon listed on this page as counterpart to the Frost Dragon. If this is really a normal dragon this line should be deleted. --[[User:Killfetzer|Killfetzer]] 13:36, 14 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Dragons by default in mythology are known to breath fire, and therefore having a &amp;quot;Flame Dragon&amp;quot; is technically redundant. To differentiate between the standard (Normal) and the newer idea of a &amp;quot;Frost Dragon&amp;quot;, the name was given to the latter without recognizing the prior. In other words, yes the &amp;quot;Flame&amp;quot; Dragon is the Normal Dragon, with emphasis on the &amp;quot;Frost&amp;quot; variant. This should stay open, for anyone else who may wonder the same issue. 4:17 PM, 14 December, 2011 (CST).&lt;br /&gt;
&lt;br /&gt;
::I've seen 2 Flame Dragons on my 360. However they were on different files and were after having seen dozens of Frost Dragons. I'm wondering if theres an issue with their spawn coding (sorta like a reverse of the Cliff-Racer issue from Morrowind) where they don't spawn as often as they're supposed to. But they DO exist just are about a common as finding a Mudcrab holding a flawless Diamond. [[User:Lord Eydvar|Lord Eydvar]] 05:16, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Flame Dragons are in-game and they are reddish. I had friends confusing them to be Ancient Dragons though. I know this because they keep saying they Killed an Ancient Dragon ate level 34-42, and if you know anything about the Elder Scrolls Spawn System then you'll known that's impossible because Ancients are level 50. I've mod a few ES games and from my guesses, the lowest level possible to find an Ancient would be level 48.. So.. I say Flame Dragons are in-game but people just keeps getting them mix up with Ancients so much.&lt;br /&gt;
&lt;br /&gt;
== After Defeating Alduin ==&lt;br /&gt;
&lt;br /&gt;
Hey can you encounter Dragons after you have finished the main story line??&lt;br /&gt;
Just like as any other moment of the main story line??&lt;br /&gt;
I ask this, because, well I haven't finished the main quest line and went to complete other quests, but now that I want to finish the game, I started to wonder if dragons would disappear after (Im guessing) I kill Alduin. And another question that comes with this idea is: Can you still play normally after you finish the main story line?&lt;br /&gt;
I ask this, because in the fallout games you couldn't so just came to my mind. Thank Y'all {{Unsigned|189.232.130.200|01:07, 15 December 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:Dragons can still be found after completing the main quest. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:07, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::How about the amount? Does the amount of appearances decrease in any noticeable way? --[[User:Zmedaris|Zmedaris]] 18:00, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Soulless Dragon bug ==&lt;br /&gt;
&lt;br /&gt;
The only time I've killed a dragon and failed to absorb its soul was when the dragon-slaying was for a bounty quest. Does anyone have a counter-example? --katkat42&lt;br /&gt;
&lt;br /&gt;
:I've failes twice to absorb a dragon soul. The first time the dragon just fell through the ground and I never got near engogh to trigger the sequence, so this doesn't count. The other time the dragon was killed without my assistance (it attacked a Forsworn camp and I saw its defeat from afar). From this corpse I've got a reproducable CTD when ever I got near engough to trigger the sequence. --[[User:Killfetzer|Killfetzer]] 21:12, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The only time it happened to me was indeed a dragon slayed for a radiant AI quest. Seems like another bug in this system... --DD&lt;br /&gt;
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:I have encountered a lot of soulless Dragons. First I thought it was &amp;quot;fixed&amp;quot; Dragons at Shrines, i.e. Dragons I already killed previously, but this is not the matter, some of those rekills do give me their souls. Anyway since there are so many Dragons i do not bother too much. I am Lv 53 and all through the game i had at least 5 spare souls although I got all shouts but one. [[Special:Contributions/78.54.1.77|78.54.1.77]] 14:54, 23 December 2011 (UTC)&lt;br /&gt;
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:I also failed to absorb a dragon soul when I hit the Dragon with Soultrap. The Dragon resisted Soultrap and I did not get the soul afterwards. It was a common randomly-spawned Dragon, not a quest-based one. Moreover, the flesh didn´t dissipate, the whole corpse remained.&lt;br /&gt;
&lt;br /&gt;
== Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Just tested this, apparently Dragon Nests do not have dragons if you haven't completed &amp;quot;Dragon Rising&amp;quot;. [[Special:Contributions/76.240.192.240|76.240.192.240]] 09:44, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yep - pretty useful for characters that aren't training much in the way of combat skills and can't handle a dragon until much higher levels. Lets you side-quest and train your magic or crafting skills in peace. It seems to spawn random creatures instead of dragons for me - generally a pair of wolves at low levels. [[Special:Contributions/70.24.92.63|70.24.92.63]] 20:03, 22 December 2011 (UTC)&lt;br /&gt;
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:Dragons do not appear anywhere at all in any way until you complete Dragon Rising, heh. --[[User:Zmedaris|Zmedaris]] 17:59, 31 December 2011 (UTC)&lt;br /&gt;
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== Dragon Encounters Post 1.3 ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else had significantly less random dragon encounters since the recent patch? I'm on 360, completely the quest that activates them and have seen ONE dragon randomly since. I've walked to Solitude from Windhelm via Markarth, fast traveled etc and have not had a single encounter in hours of play. [[User:Lord Eydvar|Lord Eydvar]] 19:54, 22 December 2011 (UTC)&lt;br /&gt;
:Ok so found a fix for this on my version (360) I started a new game and then quit to the menu and reloaded my main game. 3min later random dragon shows up for the first time in 8hrs of play. Seen 3 more since so that seems to have corrected whatever glitch occurred. [[User:Lord Eydvar|Lord Eydvar]] 01:22, 23 December 2011 (UTC)&lt;br /&gt;
::Ok not sure it got fixed now... played for a couple more hours and after those 4 dragons back to back haven't seen one again. I just got done walking from Windhelm out to Nightgate Inn and up to Winterhold with a couple caves cleared on the way and no dragons at all. Pre 1.3 I couldn't exit a cave, building etc without seeing a dragon half the time. So no sure whats up. Might be 1.3 reduced dragon encounters or some such and its just doing it too much idk. Anyone else having this issue? [[User:Lord Eydvar|Lord Eydvar]] 02:35, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::If you really want dragons, hang around the college of winterhold, me and all my mates have them spawn alot there, its really a hotspot for them. just watch out if your doing the introduction quest, a dragon attack will break the tour. ([[user:Eddie the head|Eddie The Head]] 14:58, 23 December 2011 (UTC))&lt;br /&gt;
:Yeah I was and still no dragons. Though they've come back suddenly after getting up through the beginning of the Elder Knowledge quest. Had 4 attack me on the way to Sky Haven Temple. [[User:Lord Eydvar|Lord Eydvar]] 18:15, 23 December 2011 (UTC)&lt;br /&gt;
::Ok so they seem to be back I'm thinking they've lowered the frequency that Dragons spawn as well as moved the block that prevents them from spawning during the Horn of Jurgen Windcaller to being removed later then at the end of that quest. Seemed to be removed after Diplomatic Immunity (Possibly to prevent dragon attacks inside the courtyard during the quest?) Since after that quest they began appearing again but still not at all as often as pre 1.3 [[User:Lord Eydvar|Lord Eydvar]] 00:52, 24 December 2011 (UTC)&lt;br /&gt;
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Okies so after having started a 2nd game to check if it was just a glitch. This game as well is not having random spawn dragons anywhere as often as pre 1.3. I don't care what Bethesda says they either intentionally or unintentionally reduced Random Dragon encounters. I been to all the places everyone seems to be always attacked at and nothing. Mound and Roost Dragons are spawning normally and so are quest dragons but I've been attacked once in the last 10hrs of play by a random dragon. Fast Travel, Wandering etc nothing causes them to occur often at all. Think it might be unintended effect of something in the patch relating to the dragon issues like the backwards flying etc. [[User:Lord Eydvar|Lord Eydvar]] 22:33, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dragon encounters are COMPLETELY random and don't have much of a very dependable way of figuring when they'll appear. I have not patched my game, and I just got done beating my first dragon in a good 2 hours of straight gameplay. It's worthy to note that the FARTHER you get in the MAIN quest, the more dragons you are likely to encounter. I notice that every time I complete another quest in the main line, I almost always encounter another dragon soon afterwards. As I get deeper in the questline, I also notice that they get 'bolder' in their appearance spots. For example, at the beginning of the game I would only ever encounter dragons in wide open plains or high up on mountains. Now they'll occasionally appear in places like directly outside Whiterun, or in the middle of the cities that don't have separate cells (like Dawnstar). --[[User:Zmedaris|Zmedaris]] 17:58, 31 December 2011 (UTC)&lt;br /&gt;
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== Swamp Dragon? ==&lt;br /&gt;
&lt;br /&gt;
I encountered a Swamp Dragon... I shot fire and poison at me. Can anyone else confirm their existence?&lt;br /&gt;
&lt;br /&gt;
:No such thing, have you downloaded some mod or something? [[User:Lord Eydvar|Lord Eydvar]] 04:32, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hmm... I have Tytanis, yet it's not listed on his page. It's probably it, since the other mods I have are irrelevant.&lt;br /&gt;
&lt;br /&gt;
== Multiple dragons ==&lt;br /&gt;
&lt;br /&gt;
I just had a &amp;quot;nice&amp;quot; encounter after fast travelling to a &amp;quot;safe&amp;quot; place in the open field (bandit camp &amp;quot;Bandit's Gorge&amp;quot; I had cleared out a few in-game hours ago, just hopping back to Whiterun to sell and store some loot) when the dragon roar came. Looking around, I saw actually not one but three dragons hovering around the place. Only two of them were hostile (red dots) and only one of them actually attacked in the end (despite the fact that my two permanent Frost Atronachs I like to summon before fast travelling immediately attacked both, as did my Bulwark companion), but it was quite a scare in the beginning. Any info on whether actual multi dragon fights may occur? --[[User:Ulkomaalainen|Ulkomaalainen]] 00:49, 28 December 2011 (UTC)&lt;br /&gt;
:I've encountered a few such multi-dragon fights. Once two normal Dragons attacked me, another time a Frost and Fire Dragon were going at it fighting each other. A third time a Dragon attacked me and then another from a Dragon Lair joined in, but likely was not scripted to be two.--[[User:Bwross|Bwross]] 11:19, 28 December 2011 (UTC)&lt;br /&gt;
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== The 4 Living Dragons? ==&lt;br /&gt;
&lt;br /&gt;
I was reading a Lore Article earlier today on Dragons and it listed 4 dragons that were never killed.&lt;br /&gt;
&lt;br /&gt;
One was Mirmulnir, which is the first dragon you kill in Skyrim.&lt;br /&gt;
&lt;br /&gt;
The 2nd is Paarthurnax, which is one of the only friendly dragons you'll find.&lt;br /&gt;
&lt;br /&gt;
But I cannot find the other two that was listed, Ahbiilok and Nahfahlaar. Had anyone encountered these two yet or not? Or are they not in Skyrim?&lt;br /&gt;
:Neither are in the game. The lore indicates the following:&lt;br /&gt;
:*Nafahlaar - Allies with humans. Last known to be in [[Lore:Wayrest|Wayrest]] which is in [[Lore:High Rock|High Rock]], not Skyrim.&lt;br /&gt;
:*Ahbiilok - Last known to be [[Lore:Morrowind|Morrowind]]&lt;br /&gt;
&lt;br /&gt;
::I read the article. They say they think Ahbiilok is in Morrowind but not for sure. Also, Nafahlaar was in Wayrest during the 2nd Era but manage to escape when the Dragonguards came. He is in an unknown location. Still a possibility for them to come to Skyrim for Alduin; but I am doubting it.&lt;br /&gt;
&lt;br /&gt;
== Unusually Weak Dragons ==&lt;br /&gt;
&lt;br /&gt;
Is it normal to be level 22 and still encountering the weakest type of dragon, simply named 'Dragon'? I mean, seriously, they're way too easy to kill now. I just summon a flame atronach and have steadfast ward in one hand, healing in the other. I throw up my ward anytime he attacks, heal if it happens to damage me, and my atronach shoots him in the back. It eventually just keels over and I'm left untouched. This seems way too simple for supposedly being the main 'threat' in the game.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Hjornskar_Head-Smasher&amp;diff=839642</id>
		<title>Skyrim:Hjornskar Head-Smasher</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Hjornskar_Head-Smasher&amp;diff=839642"/>
		<updated>2011-12-31T21:33:22Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes&lt;br /&gt;
|respawn=&lt;br /&gt;
|loc=&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|faction={{Faction|Stormcloaks}}; {{Faction|CWDialogueSoldierFaction}}; {{Faction|1=Rank = which mission is the player's active mission}}; {{Faction|CWFieldCOFaction}}; {{Faction|1=Rank = which mission was last failed}}; {{Faction|Player has accepted mission hooks from this field co}}; {{Faction|1=Rank = which mission is in &amp;quot;slot&amp;quot; 1}}; {{Faction|1=Rank = which mission is in &amp;quot;slot&amp;quot; 2}}; {{Faction|1=Rank = which mission was last successful}}; {{Faction|Faction for CW soldiers (excludes guard dialogue)|0}}; {{Faction|Sons of Skyrim}}; {{Faction|NPC faction (creates hostility to enemy)}}; {{Faction|CWSonsFieldCOVoiceTypeFaction}}; {{Faction|Guard Faction (for dialogue)}}; {{Faction|GuardFaction (makes an actor a guard)}}&lt;br /&gt;
|refid=00000000&lt;br /&gt;
|baseid=0008455D&lt;br /&gt;
|image=SR-npc-Hjornskar Head-Smasher.jpg&lt;br /&gt;
|imgdesc=Hjornskar Head-Smasher&lt;br /&gt;
}}&lt;br /&gt;
'''Hjornskar Head-Smasher''' is a [[Skyrim:Nord|Nord]] [[Skyrim:Stormcloaks|Stormcloak]] Captain initially located at the [[Skyrim:Whiterun Stormcloak Camp|Whiterun Stormcloak Camp]], which he is also the commander of.&lt;br /&gt;
&lt;br /&gt;
Following the completion of the Civil War quest [[Skyrim:Battle for Whiterun|Battle For Whiterun]], and depending on which side it is completed for, Hjornskar may either be found in [[Skyrim:Whiterun|Whiterun]] (completed for Stormcloaks), or remain at the Whiterun Stormcloak Camp (completed for [[Skyrim:Imperial Legion|Imperial Legion]]).&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&amp;lt;!-- Instructions: Provide an initial sentence summarizing the NPC (race, job, where they live).  Subsequent paragraphs provide additional information about the NPC, such as related NPCs, schedule, equipment, etc.  Note that quest-specific information DOES NOT belong on this page, but instead goes on the appropriate quest page.  Spoilers should be avoided. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Battle for Whiterun}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:King_Olaf_One-Eye&amp;diff=839621</id>
		<title>Skyrim:King Olaf One-Eye</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:King_Olaf_One-Eye&amp;diff=839621"/>
		<updated>2011-12-31T21:14:33Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: Major bug that causes Olaf to cease attacking, and essentially become a standing dummy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page specifically describes the Draugr version of Olaf who is encountered in [[Skyrim:Dead Men's Respite|Dead Men's Respite]].  For information about the version of Olaf One-Eye who is encountered in [[Skyrim:Sovngarde (place)|Sovngarde]] and for general historical information about Olaf, see '''[[Skyrim:Olaf One-Eye|Olaf One-Eye]]'''.''&lt;br /&gt;
{{Creature Summary&lt;br /&gt;
|loc=&lt;br /&gt;
|refid=00062864&lt;br /&gt;
|baseid=000DD9D9&lt;br /&gt;
|type=Undead&lt;br /&gt;
|species=Draugr&lt;br /&gt;
|level=&lt;br /&gt;
|class=&lt;br /&gt;
|health=&lt;br /&gt;
|magicka=&lt;br /&gt;
|faction=&lt;br /&gt;
|image=&lt;br /&gt;
|imgdesc=&lt;br /&gt;
|drops=&lt;br /&gt;
|soul=&lt;br /&gt;
|class_details=[[Skyrim:CombatWarrior1H|CombatWarrior1H]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Instructions: Provide an initial sentence summarizing the creature (type/species, where they are found).  Subsequent paragraphs provide additional information about the creature.  Note that quest-specific information DOES NOT belong on this page, but instead goes on the appropriate quest page.  Spoilers should be avoided. --&amp;gt;&lt;br /&gt;
'''King Olaf One-Eye''' is the end boss of the nordic ruin [[Skyrim:Dead Men's Respite|Dead Men's Respite]].&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&amp;lt;!-- Instructions: If this creature is related to any quests, uncomment this section and replace &amp;quot;Quest Name&amp;quot; with the quest's name--&amp;gt;&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Tending the Flames}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* If the player manages to knock Olaf to a spot directly behind one of the Draugr Wight chairs, Olaf may go idle, stop attacking the player, and simply stand behind the chair with his weapon drawn. This is most easily done with a Level 3 Unrelenting Force Shout from the top platform of his chamber. If this happens, knocking Olaf from his stuck position behind the chair will cause him to start attacking the player again.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Kalis_Agea&amp;diff=839577</id>
		<title>User talk:Kalis Agea</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Kalis_Agea&amp;diff=839577"/>
		<updated>2011-12-31T20:36:03Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Disambiguation Pages In Related Quests? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Archives'''&lt;br /&gt;
* [[User:Kalis Agea/Talk Archives 2011a|2011, Mar - May]]&lt;br /&gt;
* [[User:Kalis Agea/Talk Archives 2011b|2011, May - Aug]]&lt;br /&gt;
== Nudge! ==&lt;br /&gt;
&lt;br /&gt;
Hey Kalis! I can see you're in a spell-mood today, so here's a few suggestions: [[Shivering:Wide-Eye|Shivering:Wide-Eye]] (needs more than spells, but I can take care of the inventory within seconds) and [[Oblivion:Sakeepa|Oblivion:Sakeepa]]. There was one more, but I can't find him/her. Anyways, just a few pages we can finish quickly! :) --[[User:Krusty|Krusty]] 18:25, 3 August 2011 (UTC)&lt;br /&gt;
:Hey, Krusty! No problem, I'll take care of that in no-time... [[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 18:27, 3 August 2011 (UTC)&lt;br /&gt;
:I went ahead and completed Wide-Eye. Geez, I'm completing these fast! Perhaps too fast... o.O --[[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 18:34, 3 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User Talk Pages ==&lt;br /&gt;
&lt;br /&gt;
Actually, people can delete all they want from their own talk pages - they're personal, and sometimes people dislike having their mistakes displayed for all to see. Which is fair enough, I guess. -- [[User:Krusty|Krusty]] 23:59, 3 August 2011 (UTC)&lt;br /&gt;
:DOH! Sorry about that... perhaps I should read through the Welcome Message links again... hahahaha.... I figured I'd leave it the last time since he blanked the whole page. It wasn't clear to me what he was doing exactly..... Anyway, sorry about that.--[[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 00:01, 4 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stop This Now ==&lt;br /&gt;
&lt;br /&gt;
This a warning as a blocker and a Patroller. Do not continue this fight. I have placed the same warning at the other's page. If you revert my edit you will be temporarily blocked. --[[User:DKong27|&amp;lt;font color=&amp;quot;#DA70D6&amp;quot;&amp;gt;DKong27&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;'''[[User_talk:DKong27|&amp;lt;font color=&amp;quot;#DA70D6&amp;quot;&amp;gt;Tk&amp;lt;/font&amp;gt;]] [[Special:Contributions/DKong27|&amp;lt;font color=&amp;quot;#DA70D6&amp;quot;&amp;gt;Ctr&amp;lt;/font&amp;gt;]] [[User:DKong27/Email|&amp;lt;font color=&amp;quot;#DA70D6&amp;quot;&amp;gt;Em&amp;lt;/font&amp;gt;]]''' &amp;lt;/sup&amp;gt; 00:18, 4 August 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
: he didn't do anything wrong so back off him, it's not his fault mine, jsut give me a permanent block {{uns|Honda1996|01:19, 4 August 2011 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
::Wait... What???? I didn't remove anything after I was warned... so... I say again... what? I was just trying to apologize and end what I started... [[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 00:21, 4 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: As the saying goes, &amp;quot;don't feed the trolls&amp;quot;. Don't worry, just try to refrain from responding to a one-sided argument in the future. --[[User:Legoless|Legoless]] 00:26, 4 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Heh, that seems to have gotten me in trouble multiple times (the Jmartinez incident is a good example I suppose). Sorry about this you guys... [[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 00:29, 4 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Discussion is over. And Kalis, you are absolutely correct. Please try to be patient with problematic editors. --[[User:Krusty|Krusty]] 00:31, 4 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 203.97.117.99 ==&lt;br /&gt;
&lt;br /&gt;
Hmm. I can't seem to get my bot to log in properly before editing.&amp;lt;br&amp;gt;&lt;br /&gt;
Any ideas?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Broccollipie|Broccollipie]] 00:03, 24 August 2011 (UTC)&lt;br /&gt;
:Hey, Broccollipie! Well, I myself have actually had a bot in the works for about two weeks now but have been testing it elsewhere; thus, I have next to no knowledge of UESP-related bot issues. Try [[User talk:Rpeh|asking Rpeh]] as he's had a bot for a long time now and should be able to help you out. However, do keep in mind that he lives in the UK and thus it will take a little while for him to respond due to the timezone difference. Hope that helps.--[[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 00:07, 24 August 2011 (UTC)&lt;br /&gt;
::Thanks!&lt;br /&gt;
::Sorry for the trouble. I see Eddie the Head has reverted another change.&lt;br /&gt;
::I guess I'll have to nut this one out before I attempt another test.&lt;br /&gt;
::[[User:Broccollipie|Broccollipie]] 00:10, 24 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Patroller Nomination ==&lt;br /&gt;
&lt;br /&gt;
I've just [http://www.uesp.net/w/index.php?title=UESPWiki:Patrollers/Nominations&amp;amp;curid=17813&amp;amp;diff=706144&amp;amp;oldid=685097 nominated] you for the role of Patroller, and I'm sorry that it's taken so long. I know you've already expressed an interest in the position, but please could you indicate your acceptance on the nomination page just as a matter of form. Good luck! [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 00:36, 28 August 2011 (UTC)&lt;br /&gt;
:Ah no worries about the wait. :) I'll go ahead and head on over. Thanks for the nomination!--[[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 02:28, 28 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;nowiki&amp;gt;{{NAMESPACE}}&amp;lt;/nowiki&amp;gt; vs. Lore ==&lt;br /&gt;
&lt;br /&gt;
This is something that has been bugging me awhile now. But since you changed them recently, what are your thoughts on having one over the other? Many of those pages are transcluded out of the Lore namespace, which causes a Link in the... [[Morrowind:House Indoril|Morrowind namespace]], for instance. I'm not particularly against either, I just think we should pick one and stick with it. '''''[[User:Elliot|&amp;lt;span style=&amp;quot;color:#002BB8;&amp;quot;&amp;gt;Elliot&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;[[User_talk:Elliot|&amp;lt;small&amp;gt;(&amp;lt;span style=&amp;quot;color:#002BB8;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt;]]''''' 01:41, 28 August 2011 (UTC)&lt;br /&gt;
:Personally I think the &amp;lt;nowiki&amp;gt;{{NAMESPACE}}&amp;lt;/nowiki&amp;gt; tags are a little redundant; on the [[Morrowind:House Indoril]] page, I seems to be even a little more logical to leave out &amp;lt;nowiki&amp;gt;{{NAMESPACE}}&amp;lt;/nowiki&amp;gt; from the link as it links to another namespace, making the site more interconnected (site interconnectivity seems to be a reasoning I use quite often :\  ). While I wouldn't neccessarily be against including &amp;lt;nowiki&amp;gt;{{NAMESPACE}}&amp;lt;/nowiki&amp;gt; in the transcluded articles, I would rather we leave them out of the links.--[[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 02:27, 28 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Congratulations ==&lt;br /&gt;
&lt;br /&gt;
{{Gold Star|message=Congratulations on one of the most problem-free patroller nominations for the longest time! Welcome to the team - now get to work! --[[User:Krusty|Krusty]] 08:42, 5 September 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:Congrats Kalis on patroller. I hope you do a fantastic job! [[User:JackTurbo95|JackTurbo95]] 13:10, 5 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks you guys! I'm so exited.... ooohhh..... that's a lot of exclamation marks.... :D Looks like it's time to get to work!--[[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 05:15, 6 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Good to be back! ==&lt;br /&gt;
&lt;br /&gt;
Thanks; I've already got a few lore candidates in mind for when I'm done with my little hyphen &amp;quot;project&amp;quot;.  [[User:Minor Edits|Minor Edits]] 01:53, 7 September 2011 (UTC)&lt;br /&gt;
:Yep, I myself find myself in the middle of a huge project (removing &amp;quot;see main article&amp;quot; from the Lore namespace transclusion). Speaking of projects, I'm almost ready to start a discussion about the [[User:Kalis Agea/Lore Project Outline|LPRP draft]] on the Communtiy Portal. If you don't mind, could you head on over and give me your thoughts (after all, it's far from perfect :D). Thanks, and happy editing!--[[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 02:00, 7 September 2011 (UTC)&lt;br /&gt;
::Thank you for doing that; that's a big one but definitely worth it.  I'll take a look at the outline and see if I have something to say. [[User:Minor Edits|Minor Edits]] 02:15, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LPRP ==&lt;br /&gt;
&lt;br /&gt;
Thanks, I'm flattered you liked the suggestions. I just want to impress on you how little I care. Wait, that came out wrong. What I mean is, that's merely a jumping-off point, so don't hesitate for a second to change things as you see fit or if someone else wants to change something. No one knows better than me how little I know.&lt;br /&gt;
&lt;br /&gt;
Anyways, it occurred to me that there was some ambiguity and debate about how, and whether, to cite to game-specific info (like &amp;quot;Dialogue heard during the Oblivion Crisis&amp;quot;, ect.), so you might want to flesh out a specific policy on ''what'' to cite, as well. [[Special:Contributions/174.30.234.83|174.30.234.83]] 02:29, 8 September 2011 (UTC) Stupid automatic sign-off ... [[User:Minor Edits|Minor Edits]] 02:30, 8 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dream Theater Logo ==&lt;br /&gt;
&lt;br /&gt;
I don't think we can really host that image - especially claiming a CC-by-SA license for it. Band logos are always copyrighted, and there's not even a &amp;quot;Fair Use&amp;quot; justification since the file is just going on a user page. Please could you remove the image from your page and proposed it for deletion, then I can clean it up quickly. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 16:13, 10 September 2011 (UTC)&lt;br /&gt;
:Heh, no problem. I actually wasn't sure in the first place. :D Sorry bout that.--[[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 03:52, 12 September 2011 (UTC)&lt;br /&gt;
:: Thanks for that. We're trying to tighten up on copyright a bit. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 08:30, 14 September 2011 (UTC)&lt;br /&gt;
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== A Reward for Many Things ==&lt;br /&gt;
&lt;br /&gt;
{{Plate of Cookies|message=I've noticed that not only did I fail to congratulate you on your election as a Patroller but I've also failed to thank you for your help in approving almost every aspect of the site. You've taken my vaguest suggestion and left its wildest expectations choking in the dust as dozens of Lore articles have been turned from wastes of space into something of which UESP can be proud. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 23:16, 29 September 2011 (UTC)}}&lt;br /&gt;
:Thanks rpeh! The inadequacy of the Lore namespace had bothered me for a while, but I hadn't gotten the, shall we say, &amp;quot;nerve&amp;quot; to make contributions to the namesapce. Thanks for all your help, encouragement, etc (that goes for many others as well; you know who you are). And as a plus, it's always nice to know that some years from now, I'll be able to look back and say &amp;quot;I helped build that&amp;quot;. And, as another plus, I get... COOKIES! MY PRECIOUSSSESSS!!! :) [[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 23:27, 29 September 2011 (UTC)&lt;br /&gt;
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== GIitch ==&lt;br /&gt;
&lt;br /&gt;
Hi, i've recently created this account as a result of my Oblivion being slightly glitchy. It seems that i've come across a few people with strange, purple coloured faces. I don't think this is due to sickness or disease, nor is it because i've used a mod. I play on xbox, and i've got no expansions. Do you know the cause of this? Thanks.{{uns|Propadomz|13:43, 16 October 2011}}&lt;br /&gt;
:The cause of this problem is most likely one of two things. a) Your Oblivion disk is damaged, and your console cannot read the disk correctly. Because of this, some meshes/textures are missing and thus have to be replaced with the &amp;quot;purple faces&amp;quot;; I assume this was implemented by Bethesda to prevent any subsequent major problems. This is the most likely cause, though I suppose there is a chance that I'm wrong, and is further validated by the fact that this happened to me on the PC not long before my disk absolutely could not work anymore. However, the other possibility is that your console is simply starting to malfunction (this happened on my XBox version of OB, and a similar glitch occured with COD4 on that same console) most likely due to aging. If the problem is indeed the former, cleaning the disk and/or getting a scratch removal kit should work (although I wouldn't recommend getting a sratch removal kit as a new copy of OB might be cheaper). If it is the latter, I honestly don't know of a solution; I'm not very good with console systems. Hope that helps. :) [[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 04:25, 17 October 2011 (UTC)&lt;br /&gt;
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== I want to get started on Skyrim... Help please? ==&lt;br /&gt;
&lt;br /&gt;
Hey, So, I'm quite new to this. I have edited a few Wikipedia pages in the past. Mainly spelling errors and broken links. Could you possibly help me with a couple of character pages? Maybe walk me through editing 1 or 2 so that I get the hang of it and then I'll try to go it alone. I already have one Skyrim character in mind. I picked a very minor one as it won't matter too much if I get it wrong. I started by trying to embed an image and it hasn't gone well so far. Do you host the images or do I have to find somewhere for that? I couldn't find how to upload a picture in the help pages.&lt;br /&gt;
&lt;br /&gt;
Many thanks&lt;br /&gt;
&lt;br /&gt;
[[User:El Panda|El Panda]] 13:22, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, first thing's first: you may want to head over to [[UESPWiki:Getting Started|Getting Started]] for less specific issues than this. In regards to the image problem, when creating a regular image, simply type  the following, &amp;lt;nowiki&amp;gt;[[File:imagename]]&amp;lt;/nowiki&amp;gt;; when creating a thumbnail image (allows you to add a description) type &amp;lt;nowiki&amp;gt;[[File:imagenamehere|thumb|imagedescriptionhere]]&amp;lt;/nowiki&amp;gt;. For example, typing in &amp;lt;nowiki&amp;gt;[[File:SR-npc-Quarinir.jpg|thumb|IMAGE RESULT]]&amp;lt;/nowiki&amp;gt; will get the result:&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Quaranir.jpg|thumb|IMAGE RESULT]]&lt;br /&gt;
&lt;br /&gt;
:Hope that helps. As for actually writing pages, I'd recommend creating a sandbox. To do this, simply type &amp;quot;User:El Panda/Sandbox&amp;quot; into the searchbox (you can name your sandbox whatever you like, for example &amp;quot;User:El Panda/PandaBearz&amp;quot;). From there, just use what you know to create what you can, and then I'll suggest things to do on the talkpage. Hope that  helps.--[[User:Kalis Agea|Kalis Agea]]&amp;lt;sup&amp;gt;[[User talk:Kalis Agea|Yes?]] [[Special:Contributions/Kalis Agea|Contrib]] [[Special:EmailUser/Kalis Agea|E-mail]]&amp;lt;/sup&amp;gt; 04:56, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey I just wanted to see if I could report a possible glitch in Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
Ok so I am playing through the Main quest. On Alduin's wall Quest I chose to meet up with Delphine instead of traveling with her. When i get to the place the marker shows, I see Delphine but it shows her as an enemy,and she attacks me. She is impossible to kill. At first i thought she might have been put under an enemy's illusion spell, but when i killed the nearby enemies she continued to attack me, and she wouldnt stop. I tried to go outside and back in (Killing a Dragon on a rampage then coming back in) but she continued to attack. I am playing on an Xbox 360 that is about 2 years old. I didnt see any marks anywhere on the disk, so I have no idea what is happening. Thanks! -Garael the Dragonborn&lt;br /&gt;
[[Special:Contributions/76.27.79.147|76.27.79.147]] 17:11, 26 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discerneing The Transmundane Bug where you cant finish it after you turn in the lexicon (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
I found a much needed and very useful fix to the bug where you cant finish the quest and it says to wait. To fix this on the xbox i extracted my savegame.dat and switched it to a .ess and loaded it up on the PC version and went into the console and typed - setstage da04 40 - this will automatically jump you to the next part where you need to find the blood samples from the different races. I am sure others have already mentioned this but i just wanted to help out because of plenty of people on other threads have had the same problem. I really didnt just want to put this in the bug section for the quest because i did not if that is the proper spot. ssoooo i put it here. &lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/75.118.100.152|75.118.100.152]] 22:05, 27 November 2011 (UTC)Austin Douglas&lt;br /&gt;
&lt;br /&gt;
== Skyrim Thalmor ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
I can contribute with one thing I've learned:&lt;br /&gt;
&lt;br /&gt;
If you talk about worshipping with a Thalmor Justiciar on the road and choose the line &amp;quot;I believe what I want&amp;quot;, then you will be followed &amp;quot;in secret&amp;quot; by 3 TJ with the authority to kill you. The only exeption is that they must do it in the woods, since the guards will take your side and fight the Thalmor to their deaths.&lt;br /&gt;
&lt;br /&gt;
The thing is that I don't want to ruin anything on the original page. This has happened to me. I was cocky with a Thalmor Justiciar and all of them jumped me. Later I met three others that attacked me and when I searched their bodies I found a letter from Elenwen. She wrote that they had free hands to kill me, but that they would do so out of town, since the guards would turn on them.&lt;br /&gt;
&lt;br /&gt;
Well, that's all for now&lt;br /&gt;
/Jenny&lt;br /&gt;
&lt;br /&gt;
== Blood on the Ice ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure how to edit and all that, but in the notes it says &amp;quot;If you speak to Wuunferth directly, instead of Jorleif, then Calixto will attempt to murder Arivanya in the Stone Quarter. If you choose to have Wuunferth arrested, then Arivanya will be found murdered. For the final showdown, a random, female NPC [verification needed — it can't be COMPLETELY random - please wait for the CK before adding NPCs to this section] will be chosen as the next victim.&amp;quot; I've done the quest multiple times, and every time I accused the court wizard and had him sent to jail, Calixto was about to murder the Dunmer woman with long hair. I can't remember her name , but I'm pretty sure he tries to kill her everytime. Its not random. {{unsigned|66.203.236.148|04:39, 23 December 2011}} &lt;br /&gt;
: I'm not Kalis Agea, but we've had several different reports on a possible victim, so that's why we're holding back from adding further information to the section until the CK arrives. See the article [[Skyrim_talk:Blood_on_the_Ice|talk page]] for all possibilities - even if you have to dig a bit to find the right spots. :D --[[User:Krusty|Krusty]] 18:01, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disambiguation Pages In Related Quests? ==&lt;br /&gt;
&lt;br /&gt;
What is the policy for including disambiguation pages in a NPC's related quests section of their page? I'm editing [[Skyrim:Hjornskar Head-Smasher|Hjornskar Head-Smasher]], and he is technically related to BOTH versions of the [[Skyrim:Battle for Whiterun|Battle for Whiterun]] quest (depending on who it is completed for determines his location after the quest), so I'm not sure what to do here. {{unsigned|Zmedaris}}&lt;br /&gt;
&lt;br /&gt;
:I simply added both versions when I encountered that problem. I don't think we have a policy for that though.--[[User:Alfwyn|Alfwyn]] 19:24, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That actually crossed my mind, but I figured it might be redundant in place of a disambiguation page that already points to both quests. Should I put both versions? Or leave the disambiguation? I don't know which is a better standard, haha. --[[User:Zmedaris|Zmedaris]] 19:27, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Using the disambiguation page has the disadvantage that the quest description isn't shown after the link, because it is only defined on the specific quest pages. --[[User:Alfwyn|Alfwyn]] 19:40, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I've added the description. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 19:52, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Uhhh, I already had one in there. All you did was change it to something not as glorious :c --[[User:Zmedaris|Zmedaris]] 22:22, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::No, I added it as a description that will be pulled from that page for templates such as {{tl|Quest Link}}. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 18:43, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::Well that's no fun... but I understand. --[[User:Zmedaris|Zmedaris]] 20:36, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How Much Detail In Articles? ==&lt;br /&gt;
&lt;br /&gt;
As I'm going through dungeons and checking out wiki pages for them, I'm noticing a severe lack of details. For example, I just came out of Ustengrav, and the wiki article didn't even touch on all of the potions, gold, soul gems, and other miscellaneous goodies lying about the two zones (these are things NOT in containers). How far should detail be taken on these articles? Should I detail every single potion and other things found in every room of every zone? Or leave it sort of vague for length-sake? --[[User:Zmedaris|Zmedaris]] 12:50, 31 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:World_Interactions&amp;diff=839574</id>
		<title>Skyrim talk:World Interactions</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:World_Interactions&amp;diff=839574"/>
		<updated>2011-12-31T20:34:55Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Recurring Challengers? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vampire victim ==&lt;br /&gt;
I had someone approach me claiming to have been bitten by a vampire and asking for a cure. You have the option of giving a potion, or casting the spell. If you can't do either they run off to look for a cure/temple. Can't remember if I got a reward for this but I believe I did.&lt;br /&gt;
&lt;br /&gt;
== Soldiers and Vigilants ==&lt;br /&gt;
&lt;br /&gt;
At low levels, I always saw the Vigilants of Stendarr fighting Flame Atronachs, as always posting in the discussion to make sure this isn't some odd coincidence. Also, I remember coming across a group that had killed some Imperial Soldiers and tried to get me to pay them gold for disturbing the 'investigation site'.  They were NPC's tagged as 'Soldier' and they were near the now naked corpses of Imperial Legion.  I haven't run into this again but I doubt its unique, but just in case this happened on the trail just east of Clearpine Pond, which is west of Solitude. --[[User:Affubalator|Affubalator]] 19:31, 7 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just saw a dead Vigilant with a damaged atronarch nearby, so I can confirm the former. [[User:Starbucksisevil|Starbucksisevil]] 19:07, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have seen those events. I met a number of Vigilant of Stendarr usually in snowy area. A few times, I met one of them besides a dead atronarch. Most of the time, they just walk around the road killing any wild beast when the vigilant are passing through the area. For the second event, I think the so called 'soldiers' are bandit who tried to posed as Imperials to cheat your gold from you. I only encountered this once. Not sure where though since I was just doing some travelling without bothering to see where I was heading. Other events that I have seen are:&lt;br /&gt;
* A Riften guard attacking Imperials soldiers in Riften after main quest completed (always happen)&lt;br /&gt;
* A Guard fighting Imperials in Sarethi Farm (always happen)&lt;br /&gt;
* 1 or 2 Bandit Chief(s) and a few bandits walking on the road to somewhere. They will attack anyone and everything they encountered including horses. &lt;br /&gt;
* Fire mage and Ice mage (can be novice level or even up to Arch level mages) duelling each other.&lt;br /&gt;
* Imperials bringing Stormcloak prisoners, or Thalmor bringing Talos worshipper.&lt;br /&gt;
* Thieves in various establishment and getting killed by guards and Imperial soldiers when they went out to the streets.&lt;br /&gt;
* Two trolls fighting each other.&lt;br /&gt;
* An Old Orc trying to ask you to defeat him in battle so that he can die in peace. He will stand near the bridge in front of Hillgrund's Tomb (not sure if this will happen elsewhere since I came back later and still saw him there waiting after I rejected to kill him).&lt;br /&gt;
* Farmer and his wife walking on the road. They will tell you that they met a dragon and ran away. You can donate 5 golds to them. Met them near the road to Windhelm and they went to Kynesgrove's inn and dissapear.&lt;br /&gt;
* An Elf or Khajiit who will attack you if you go near them (most often encountered near Black Briar Lodge). Other encounter like Orcs, Orcs Hunter and Imperials might attack you after having conversation.&lt;br /&gt;
* A noble on a horse travelling with an Imperial soldier. The noble threaten to attack you when you speak to him. (I think this is different from the noble NPC and his wife who were named and were travelling to attend the Solitude's wedding ceremony in Dark Brotherhood Quest).&lt;br /&gt;
* Courier travelling on the road towards a certain location.&lt;br /&gt;
* A mage (novice or apprentice mage, can't remember the exact name) asking you to cast ward when he attacks with his destruction magic. He will reward you with some scrolls.&lt;br /&gt;
* Hunters or Bandits fighting with Trolls, Mammoths and/ or Giants.&lt;br /&gt;
* A criminal walking on the road (met one near Riverwood who was killed by a dragon). Even without having the Companions Quest, the criminals might still appear.&lt;br /&gt;
* Bandit asking for toll payment. One such encounter might happen in Valtheim's Tower near Whiterun.&lt;br /&gt;
* Assassin from Dark Brotherhood trying to kill you. This will stop once you join the Dark Brotherhood or after you destroyed the Dark Brotherhood.  &lt;br /&gt;
* Thief/ Bandit coming out from behind the tree and try to blackmail players for money.&lt;br /&gt;
* Hargraven fighting with a Springgan. I think this is also random cause you usually don't encounter a lone Hargraven on the road.&lt;br /&gt;
* Thugs appearing in the East Empire Office in Windhelm. I encountered this during the mission to infiltrate the East Empire Office to get evidence of their involvement with pirates. But that was when I lockpick the door, when I saw them attacking, I went out through the door. When I reenter after I recover my HP, the thugs were gone.  &lt;br /&gt;
* Three Stormcloaks on the road. They are trying to get supplies from listening to their conversation.&lt;br /&gt;
* Stormcloaks standing besides a number of Imperials corpse. From the looks, Imperials are not able to defeat the Stormcloaks. &lt;br /&gt;
* Farmer bringing a cow as an offering to the Giant. In my case, I encountered the farmer near Galduin's Rock, on the road between Whiterun and Hillgrund's Tomb. He brought the cow across the river and to the camp. This trigger the giant to attack the farmer. If player killed the giant in Galduin's Rock, the farmer will leave the cow and head towards an inn. He will continue his journey until Windhelm where he will enter the gate and disappear.&lt;br /&gt;
* Currier bringing a notice that a member of your family has died and that you inherit some gold.  (Not sure if this is random,  I did not recognize the name in the notice, but it is possible that it was the woman who I proposed to but never actually married. )  &lt;br /&gt;
[[Special:Contributions/175.145.47.83|175.145.47.83]] 03:24, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Corpse Note on Dead Woman, no necklace. ==&lt;br /&gt;
&lt;br /&gt;
stumbled upon two ashe piles, one of which had this corpse note. 2 dead bandit bodies nearby, neither had any necklace. only living thing left is a horse that says ride and not steal. (i own no horses) this is xbox 1.2&lt;br /&gt;
[[User:RaW|RaW]] 05:45, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Helm of Major Restoration ==&lt;br /&gt;
&lt;br /&gt;
A couple days ago, right in between Windhelm and Winterhold, a Redguard ran up to me and handed me a Helm of Major Restoration. He then said something about &amp;quot;no time to explain, just take this&amp;quot; or something like that and then got killed by a Snowy Sabercat, which might have been accidental and not part of the quest. Any thoughts? [[User:Gideon Dragontongue|Gideon Dragontongue]] 15:47, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sounds like the fugitive with the random equipment, the Sabercat probably is just coincidence. But you're missing the follower (unless he was killed, too, by some part of the scenery). --[[User:Ulkomaalainen|Ulkomaalainen]] 12:25, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== the Thief ==&lt;br /&gt;
&lt;br /&gt;
I just found one last night, except I was using the Nightingale set, instead of the normal talk, he just said(not exact words):&lt;br /&gt;
 &amp;quot;Hail nightingale, here is the payment from last time&amp;quot;.&lt;br /&gt;
Then he gave me 500 gold, and walked away.&lt;br /&gt;
Not sure if it should be mentioned in the page, so I will just left this here. [[Special:Contributions/200.144.37.3|200.144.37.3]] 11:42, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible supplement ==&lt;br /&gt;
&lt;br /&gt;
When I came across the {{SR|Corpse Note}} incident, I found the bandits and the note, but the body was just an ash pile, and laying next to the ash pile with the body of a Vampire's Thrall. I was to the west of Fort Amol, heading south up a dirt path, in case anyone knows of a vampire nest in the area that would explain the Thrall's presence in an unrelated way. [[User:Minor Edits|Minor Edits]] 00:51, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two dead Redguard Warriors and a woman ==&lt;br /&gt;
&lt;br /&gt;
They're Deadguards... get it? Puns aside, just south of [[sr:Sarethi Farm|Sarethi Farm]], I found two dead Redguard Warriors and a living Redguard Woman. There was no bear/sabre cat/dragon anywhere nearby. I did find a dead fox nearby, however. I have absolutely no idea who or what killed them, why the unarmed Redguard woman survived, or why there were Redguard warriors wandering around The Rift in the first place. Not sure if this is a random encounter or not. I'm adding it to the main article just in case. [[User:Jak Atackka|Jak Atackka]] 06:55, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is a random encounter that belongs to the [[Skyrim:In My Time Of Need|In My Time of Need]] quest, where two redguard warriors interview a redguard woman. Throw in any animals in the vicinity and maybe she was the only one to survive the attack, and there should be at least a dead wolf somewhere you did not find, but it would be an explanation. Alternatively, for some reasons animals do not turn hostile to the woman, kill the redguard alik'r warriors and wander off again closer to their set location. --[[User:Ulkomaalainen|Ulkomaalainen]] 09:08, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It specifically says &amp;quot;Redguard Warrior&amp;quot;, not &amp;quot;Alik'r Warrior&amp;quot; or &amp;quot;Redguard Alik'r Warrior&amp;quot;. That's what threw me off. [[User:Jak Atackka|Jak Atackka]] 19:39, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recurring Challengers? ==&lt;br /&gt;
&lt;br /&gt;
Do the challengers happen periodically after hitting a skill level of 50 in a magic school? Or do they only come at you one time after each level 50 you attain?&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:NPCs&amp;diff=839572</id>
		<title>Skyrim talk:NPCs</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:NPCs&amp;diff=839572"/>
		<updated>2011-12-31T20:31:36Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Expanding the page for greater purpose? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Falmer ==&lt;br /&gt;
Falmer should be moved back to beastiary. They are pretty much equivalent to Goblins and do not require Black Soul Gems, as required. [[User:X death|X death]] 23:28, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bounty from Skald ==&lt;br /&gt;
I am not sure about this. But i finish the imperial quest (Regain the pale) and i had a Bounty from Skald. Unfortunetly i am finding myself unable to collect my bounty because i did the quest and now dawnstar is Imperial. so before Conquering a town or city please get your bounty XD. (Yuchy) {{Unsigned|Yuchemey|01:54, 29 November 2011}}&lt;br /&gt;
&lt;br /&gt;
==Non-NPCs==&lt;br /&gt;
Falmer, Giants and Hagravens are [[Skyrim:Creatures|Creatures]] not NPCs so they shouldnt be on the page right? i think the same goes for dragon priests, but I'm not to sure, I'm going to remove falmer, giants and Hagravens from the list. ([[user:Eddie the head|Eddie The Head]] 13:07, 2 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
== fugitive vs hunter ==&lt;br /&gt;
&lt;br /&gt;
A fugitive jumped on my in the wild to give me an orcish axe, can't remember the spell on it, telling me he will be back soon to reward me and take it back.  He got away sneeking.&lt;br /&gt;
&lt;br /&gt;
Just a few seconds after, a hunter came after him, asking if I have seen someone running away, giving me 3 possible answer (&amp;quot;no&amp;quot;, &amp;quot;he went that way&amp;quot; or &amp;quot;this axe is yours&amp;quot;)  I chose not to give away the guy, but the hunter found him just after (the fugitive was &amp;quot;hiding&amp;quot; just a few feet away) and the started to fight.&lt;br /&gt;
&lt;br /&gt;
So, anybody got any cue about this one?  What will whoever give me if I take his side?  Is it a sidequest or a non-journal random encounter (witch I suppose as this is two unnamed NPC)  I did not follow them as they fight, so I can't give you the result, but no one came to me afterward and I still got the axe for my trouble. {{Unsigned|24.201.127.57|05:04, 9 December 2011}}&lt;br /&gt;
&lt;br /&gt;
:Have run into the fugitive three times now. The first time it was as described above, just outside Alftand and the fugitive was killed by the hunter. The second time was at the stables at Riften, and since I didn't want to deal with with that nonsense, I reloaded an auto-save. The third was in the tundra at Gjukar's Monument, and being thoroughly ticked-off at the guy I shot him in the back as he snuck away. It was an instant kill and there was nobody else around except for Lydia. No bounty, no murder stat, one assault. Moments later, the hunter showed up and I returned the Elven warhammer that was supposedly in my inventory (which, btw, didn't show up when I first checked).[[Special:Contributions/166.250.37.228|166.250.37.228]] 08:00, 11 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
RESPONSE&lt;br /&gt;
The first time I saw the fugitive, I shot him and he died. I didn't see any hunter, but I got an enchanted helmet. Maybe they're just there to give you some nice loot, so I would side with the hunter.&lt;br /&gt;
&lt;br /&gt;
:I've had a fugitive approach me one time. It was out near Talking Stone Camp. He gave me an iron shield with a frost resistance enchantment on it. I chose to hand over the item to the hunter, who was looking for him and the shield, and watch as the hunter destroyed the fugitive. The hunter gave me 400 gold for the shield :) I would have sold it anyways, but wouldn't have gotten nearly as much. --[[User:Zmedaris|Zmedaris]] 20:14, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dump the &amp;quot;soul gem&amp;quot; standard ==&lt;br /&gt;
&lt;br /&gt;
The arbitrary standard of whether or not something requires a black soul gem to trap it's soul determining if it is an NPC vs a creature needs to be dumped.  Use the NPC page for the hundreds, if not thousands, of specific NAMED beings in the game.  The randomly generated generic humanoids are creatures, whether it is a &amp;quot;Thief&amp;quot; after dark in Riften, a &amp;quot;Redguard&amp;quot; attacking in the wilderness, or a &amp;quot;Dremora Valkynaz&amp;quot; summoned by the Sanguine Rose.[[User:Blarkk|Blarkk]] 13:40, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No longer any distinction between NPCs and Creatures ==&lt;br /&gt;
&lt;br /&gt;
While experimenting with the various console commands, I came across one that changes a player's race. Interestingly enough, actors normally classed as creatures in other games actually have a listing under race and can be selected with the command, broken and glitchy though they may be, which means the differentiation between creatures and NPCs no longer exists except for what size Soul Gem they occupy. Go ingame and type &amp;quot;race help 0&amp;quot; in the console and scroll up until you start seeing races; various creatures are in there like spriggans and bears. Until the Creation Kit comes out it's too early to say for sure, but this merits looking into. {{Unsigned|Warrior7|09:21, 16 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Expanding the page for greater purpose? ==&lt;br /&gt;
&lt;br /&gt;
I suggest expanding the page to include ALL NPCs from the game, and include the following information into a single table: Name, Location, Respawn, Marriable, Follower, Essential, Training, Bartar, etc. My computer's screen is large so a table with even 10 columns won't hurt. I don't know about the policy of a large a table should be in this site, so if there are too many columns, pick the first ones. --[[User:Joshua.yathin.yu|Joshua.yathin.yu]] 11:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[http://www.uesp.net/w/index.php?title=Special:WhatLinksHere/Skyrim:NPCs&amp;amp;hidelinks=1 35 pages redirect to this page.] All these 35 are kinds of NPCs, such as [http://www.uesp.net/w/index.php?title=Skyrim:Gambler&amp;amp;redirect=no Gambler]. On this is nothing about these specific kinds of NPCs, but these link. Should that information be added to this page in a couple of tables or should the redirects be removed? -[[User:CoolGamer|CoolGamer]] 11:11, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe for redirects to work, either the titles are synonyms or there is somewhere in a page that mentions the query. --[[User:Joshua.yathin.yu|Joshua.yathin.yu]] 15:01, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, there is a wiki page that describes random encounters. My question is: why do the redirects not go there instead of here?&lt;br /&gt;
&lt;br /&gt;
== Imperial Courier? ==&lt;br /&gt;
&lt;br /&gt;
I know this is probably in bad taste, but I've got to say he is really kind of annoying me and I can't find a single piece of information on him anywhere. So, what is his purpose? I know the Courier in the game relays letters to the whereabouts to Shout Walls and I also know he has dropped off at least one note to me for a quest, or something... But this Imperial Courier seems to just randomly show up, run up to me, and without saying anything he runs away. I've caught him breaking into my house to follow me, running up next to me while I'm trying to sneak and alerting the enemies (The bas***d, haha!) and even to go so far as go into a bandit fort I was raiding... I was sneaking, in the second level (Two load pages into the fort). It was packed with around twelve bandits and I was sneaking, getting an edge on my position so I could begin taking them out with the dagger. Suddenly my eye goes from hidden to full blown detected. It stayed like that for around two seconds, went to hidden again, and three bandits run out to the far side of the fort and came idly walking back after around two minutes. After they returned to their posts, I went to see what the commotion was about and sure as &amp;lt;explicit word&amp;gt; I find the dead body of an Imperial Courier, with no notes or letters on his body, as always. What the heck is the point of this guy?! {{Unsigned|50.44.13.162|05:32, 21 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== May be important ==&lt;br /&gt;
&lt;br /&gt;
Do NPCs have Skill Perks? I think it is not found clearly on this site.&lt;br /&gt;
Do they have Skills? It seems they do have Skills but not Perks.&lt;br /&gt;
E.g.: can enemies with warhammers &amp;quot;Bone Crusher&amp;quot; you to reduce your armor? Or can spellcasters &amp;quot;Dual Cast&amp;quot;? {{Unsigned|88.132.45.92|11:29, 21 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Melka the Hagraven and others of her kind ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Melka|Melka]] should be considered an NPC, as she has unique dialogue, and plays a part in a quest. Also maybe [[Skyrim:Moira|Moira]] the hagraven and also Gleda the goat from [[Skyrim:A_Night_To_Remember|A_Night_To_Remember]], as they have a unique purpose and acted as an essential part of the quest, although not humanoid. And I suppose Hagravens are maybe considered NPCs as a whole, as they are definitely intelligent and can be found serving particular purposes. --[[User:Joshua.yathin.yu|Joshua.yathin.yu]] 04:24, 26 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:NPCs&amp;diff=839560</id>
		<title>Skyrim talk:NPCs</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:NPCs&amp;diff=839560"/>
		<updated>2011-12-31T20:14:27Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* fugitive vs hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Falmer ==&lt;br /&gt;
Falmer should be moved back to beastiary. They are pretty much equivalent to Goblins and do not require Black Soul Gems, as required. [[User:X death|X death]] 23:28, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bounty from Skald ==&lt;br /&gt;
I am not sure about this. But i finish the imperial quest (Regain the pale) and i had a Bounty from Skald. Unfortunetly i am finding myself unable to collect my bounty because i did the quest and now dawnstar is Imperial. so before Conquering a town or city please get your bounty XD. (Yuchy) {{Unsigned|Yuchemey|01:54, 29 November 2011}}&lt;br /&gt;
&lt;br /&gt;
==Non-NPCs==&lt;br /&gt;
Falmer, Giants and Hagravens are [[Skyrim:Creatures|Creatures]] not NPCs so they shouldnt be on the page right? i think the same goes for dragon priests, but I'm not to sure, I'm going to remove falmer, giants and Hagravens from the list. ([[user:Eddie the head|Eddie The Head]] 13:07, 2 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
== fugitive vs hunter ==&lt;br /&gt;
&lt;br /&gt;
A fugitive jumped on my in the wild to give me an orcish axe, can't remember the spell on it, telling me he will be back soon to reward me and take it back.  He got away sneeking.&lt;br /&gt;
&lt;br /&gt;
Just a few seconds after, a hunter came after him, asking if I have seen someone running away, giving me 3 possible answer (&amp;quot;no&amp;quot;, &amp;quot;he went that way&amp;quot; or &amp;quot;this axe is yours&amp;quot;)  I chose not to give away the guy, but the hunter found him just after (the fugitive was &amp;quot;hiding&amp;quot; just a few feet away) and the started to fight.&lt;br /&gt;
&lt;br /&gt;
So, anybody got any cue about this one?  What will whoever give me if I take his side?  Is it a sidequest or a non-journal random encounter (witch I suppose as this is two unnamed NPC)  I did not follow them as they fight, so I can't give you the result, but no one came to me afterward and I still got the axe for my trouble. {{Unsigned|24.201.127.57|05:04, 9 December 2011}}&lt;br /&gt;
&lt;br /&gt;
:Have run into the fugitive three times now. The first time it was as described above, just outside Alftand and the fugitive was killed by the hunter. The second time was at the stables at Riften, and since I didn't want to deal with with that nonsense, I reloaded an auto-save. The third was in the tundra at Gjukar's Monument, and being thoroughly ticked-off at the guy I shot him in the back as he snuck away. It was an instant kill and there was nobody else around except for Lydia. No bounty, no murder stat, one assault. Moments later, the hunter showed up and I returned the Elven warhammer that was supposedly in my inventory (which, btw, didn't show up when I first checked).[[Special:Contributions/166.250.37.228|166.250.37.228]] 08:00, 11 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
RESPONSE&lt;br /&gt;
The first time I saw the fugitive, I shot him and he died. I didn't see any hunter, but I got an enchanted helmet. Maybe they're just there to give you some nice loot, so I would side with the hunter.&lt;br /&gt;
&lt;br /&gt;
:I've had a fugitive approach me one time. It was out near Talking Stone Camp. He gave me an iron shield with a frost resistance enchantment on it. I chose to hand over the item to the hunter, who was looking for him and the shield, and watch as the hunter destroyed the fugitive. The hunter gave me 400 gold for the shield :) I would have sold it anyways, but wouldn't have gotten nearly as much. --[[User:Zmedaris|Zmedaris]] 20:14, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dump the &amp;quot;soul gem&amp;quot; standard ==&lt;br /&gt;
&lt;br /&gt;
The arbitrary standard of whether or not something requires a black soul gem to trap it's soul determining if it is an NPC vs a creature needs to be dumped.  Use the NPC page for the hundreds, if not thousands, of specific NAMED beings in the game.  The randomly generated generic humanoids are creatures, whether it is a &amp;quot;Thief&amp;quot; after dark in Riften, a &amp;quot;Redguard&amp;quot; attacking in the wilderness, or a &amp;quot;Dremora Valkynaz&amp;quot; summoned by the Sanguine Rose.[[User:Blarkk|Blarkk]] 13:40, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No longer any distinction between NPCs and Creatures ==&lt;br /&gt;
&lt;br /&gt;
While experimenting with the various console commands, I came across one that changes a player's race. Interestingly enough, actors normally classed as creatures in other games actually have a listing under race and can be selected with the command, broken and glitchy though they may be, which means the differentiation between creatures and NPCs no longer exists except for what size Soul Gem they occupy. Go ingame and type &amp;quot;race help 0&amp;quot; in the console and scroll up until you start seeing races; various creatures are in there like spriggans and bears. Until the Creation Kit comes out it's too early to say for sure, but this merits looking into. {{Unsigned|Warrior7|09:21, 16 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Expanding the page for greater purpose? ==&lt;br /&gt;
&lt;br /&gt;
I suggest expanding the page to include ALL NPCs from the game, and include the following information into a single table: Name, Location, Respawn, Marriable, Follower, Essential, Training, Bartar, etc. My computer's screen is large so a table with even 10 columns won't hurt. I don't know about the policy of a large a table should be in this site, so if there are too many columns, pick the first ones. --[[User:Joshua.yathin.yu|Joshua.yathin.yu]] 11:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[http://www.uesp.net/w/index.php?title=Special:WhatLinksHere/Skyrim:NPCs&amp;amp;hidelinks=1 35 pages redirect to this page.] All these 35 are kinds of NPCs, such as [http://www.uesp.net/w/index.php?title=Skyrim:Gambler&amp;amp;redirect=no Gambler]. On this is nothing about these specific kinds of NPCs, but these link. Should that information be added to this page in a couple of tables or should the redirects be removed? -[[User:CoolGamer|CoolGamer]] 11:11, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe for redirects to work, either the titles are synonyms or there is somewhere in a page that mentions the query. --[[User:Joshua.yathin.yu|Joshua.yathin.yu]] 15:01, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Imperial Courier? ==&lt;br /&gt;
&lt;br /&gt;
I know this is probably in bad taste, but I've got to say he is really kind of annoying me and I can't find a single piece of information on him anywhere. So, what is his purpose? I know the Courier in the game relays letters to the whereabouts to Shout Walls and I also know he has dropped off at least one note to me for a quest, or something... But this Imperial Courier seems to just randomly show up, run up to me, and without saying anything he runs away. I've caught him breaking into my house to follow me, running up next to me while I'm trying to sneak and alerting the enemies (The bas***d, haha!) and even to go so far as go into a bandit fort I was raiding... I was sneaking, in the second level (Two load pages into the fort). It was packed with around twelve bandits and I was sneaking, getting an edge on my position so I could begin taking them out with the dagger. Suddenly my eye goes from hidden to full blown detected. It stayed like that for around two seconds, went to hidden again, and three bandits run out to the far side of the fort and came idly walking back after around two minutes. After they returned to their posts, I went to see what the commotion was about and sure as &amp;lt;explicit word&amp;gt; I find the dead body of an Imperial Courier, with no notes or letters on his body, as always. What the heck is the point of this guy?! {{Unsigned|50.44.13.162|05:32, 21 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== May be important ==&lt;br /&gt;
&lt;br /&gt;
Do NPCs have Skill Perks? I think it is not found clearly on this site.&lt;br /&gt;
Do they have Skills? It seems they do have Skills but not Perks.&lt;br /&gt;
E.g.: can enemies with warhammers &amp;quot;Bone Crusher&amp;quot; you to reduce your armor? Or can spellcasters &amp;quot;Dual Cast&amp;quot;? {{Unsigned|88.132.45.92|11:29, 21 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Melka the Hagraven and others of her kind ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Melka|Melka]] should be considered an NPC, as she has unique dialogue, and plays a part in a quest. Also maybe [[Skyrim:Moira|Moira]] the hagraven and also Gleda the goat from [[Skyrim:A_Night_To_Remember|A_Night_To_Remember]], as they have a unique purpose and acted as an essential part of the quest, although not humanoid. And I suppose Hagravens are maybe considered NPCs as a whole, as they are definitely intelligent and can be found serving particular purposes. --[[User:Joshua.yathin.yu|Joshua.yathin.yu]] 04:24, 26 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:King_Olaf_One-Eye&amp;diff=839548</id>
		<title>Skyrim talk:King Olaf One-Eye</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:King_Olaf_One-Eye&amp;diff=839548"/>
		<updated>2011-12-31T19:54:28Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Bug - Make Olaf Defenseless */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug - Make Olaf Defenseless ==&lt;br /&gt;
&lt;br /&gt;
I managed to Level 3 Unrelenting Force Shout Olaf over the right side of the stairs (facing toward the stairs), and he landed behind one of the Wight's chairs. Upon getting back up, he seemed to become locked in a state of idleness. He ceased attacking me, but I was still able to attack him. This is a major bug in my opinion, and turns the boss into a joke. This was a complete accident on my part. I'm currently in the process of trying to figure out how to maybe get him back into the fight. --[[User:Zmedaris|Zmedaris]] 19:52, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Success! As I thought, using a Level 3 Unrelenting Force Shout on Olaf again shot him out from behind the chair, and once he got up began attacking me again. I had to do it a sort of angle, toward the stairs, so he bounced off of the stone and flew down into the lower level of the chamber. This is still a doable bug, though, even if it is fixable in a sense. --[[User:Zmedaris|Zmedaris]] 19:54, 31 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:King_Olaf_One-Eye&amp;diff=839542</id>
		<title>Skyrim talk:King Olaf One-Eye</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:King_Olaf_One-Eye&amp;diff=839542"/>
		<updated>2011-12-31T19:52:26Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Bug - Make Olaf Defenseless */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug - Make Olaf Defenseless ==&lt;br /&gt;
&lt;br /&gt;
I managed to Level 3 Unrelenting Force Shout Olaf over the right side of the stairs (facing toward the stairs), and he landed behind one of the Wight's chairs. Upon getting back up, he seemed to become locked in a state of idleness. He ceased attacking me, but I was still able to attack him. This is a major bug in my opinion, and turns the boss into a joke. This was a complete accident on my part. I'm currently in the process of trying to figure out how to maybe get him back into the fight. --[[User:Zmedaris|Zmedaris]] 19:52, 31 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:King_Olaf_One-Eye&amp;diff=839541</id>
		<title>Skyrim talk:King Olaf One-Eye</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:King_Olaf_One-Eye&amp;diff=839541"/>
		<updated>2011-12-31T19:51:13Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:King_Olaf_One-Eye&amp;diff=839540</id>
		<title>Skyrim talk:King Olaf One-Eye</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:King_Olaf_One-Eye&amp;diff=839540"/>
		<updated>2011-12-31T19:50:57Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: Major bug that leaves Olaf helpless, but still killable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I managed to Level 3 Unrelenting Force Shout Olaf over the right side of the stairs (facing toward the stairs), and he landed behind one of the Wight's chairs. Upon getting back up, he seemed to become locked in a state of idleness. He ceased attacking me, but I was still able to attack him. This is a major bug in my opinion, and turns the boss into a joke.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839451</id>
		<title>Skyrim talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839451"/>
		<updated>2011-12-31T18:30:45Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Wyvern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  should be added ==&lt;br /&gt;
&lt;br /&gt;
i was just watching e3 and i saw that when you defeat a dragon you and i quote &amp;quot;absorb their soul and gain new powers&amp;quot; i saw 2 types of dragons also a normal one (probobly has a name just dont know and a ice dragon) two breath powers was fire breath and i saw him call a thunderstorm wich causes lightning to strike your opponent. also a maker claimed dragons are not scripted! so say youre in a fight with giants and mammoth things (saw in e3) then a dragon swooped in grabbed a giant in its mouth and flung it away to its death. then gaurds in a tower attack and the dragon flung the gaurd so far he dissapeared. then a new one came basicly the dragons can tag team or do anthing they are unpredictable so please find a way to add this in a way that makes sense {{uns|68.80.123.145|06 jun 2011}}&lt;br /&gt;
&lt;br /&gt;
: The e3 info will all get added eventually. [[User:Legoless|Legoless]] 20:40, 6 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Debate&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What's the source on the dragons' ability to &amp;quot;debate&amp;quot;? I haven't read that anywhere and there's no citation. My name is Mike. {{uns|24.22.83.93|19:49, 7 June 2011}}&lt;br /&gt;
&lt;br /&gt;
: Uh... there are ''two'' references provided. That's what those little numbers signify. [[User:Legoless|Legoless]] 19:09, 7 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sigh. Yes, thank you. You'll note that the word &amp;quot;debate&amp;quot; does not appear on the pages referenced. Why not try clicking on them and searching those documents for the word &amp;quot;debate&amp;quot;? {{uns|24.22.83.93|23:51, 7 June 2011}}&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;“Combat is debate to dragons,” Howard deadpans. Skyrim also doesn’t have a finite number of dragons, and some can appear as random encounters in the Radiant Story System, so keep a watch on the skies as you explore Skyrim.&amp;quot; straight from source one.  &amp;quot;6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…&amp;quot; and thats from source 2 ([[User:Eddie the head|Eddie the head]] 22:59, 7 June 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
:::: Thanks Eddie. As you can see, the word debate is quoted directly from Todd Howard. You must have missed it. [[User:Legoless|Legoless]] 23:02, 7 June 2011 (UTC)&lt;br /&gt;
:::: One of the load screens calls a fight between dragons a &amp;quot;Deadly debate&amp;quot; [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:23, 26 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can You Summon Dragons? ==&lt;br /&gt;
&lt;br /&gt;
I was watching an interview with todd howard and he mentioned using dragon shouts to summom friendly dragons.can anyone please confirm this or add more info?Thanks! {{uns|Dragon Born|15:08, 9 June 2011}}&lt;br /&gt;
&lt;br /&gt;
: I've never heard of that. Do you have a link? If cited, we should definitely add it to the article. --[[User:Legoless|Legoless]] 14:24, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::yes i saw that too im not too sure but he did say it ([[User:Eddie the head|Eddie the head]] 23:46, 9 June 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
::: Sorry to say I lost the link but if anyone has one or I find it again I will definatly post it!```` {{uns|Dragon Born|00:14, 11 June 2011}}&lt;br /&gt;
&lt;br /&gt;
yes you can summon dragons, although it is later on in the game, (Game Director, NOV 07)&lt;br /&gt;
&lt;br /&gt;
:well i known ive seen it mentioned somewhere you can summmon them with a shout and its even mentioned on Wikipedia's [http://en.wikipedia.org/wiki/Skyrim page] on skyrim that you can summon them. ([[User:Eddie the head|Eddie the head]] 06:59, 11 June 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
I heard that you can call a friendly dragon to your aid as one of your dragon shouts.&lt;br /&gt;
&lt;br /&gt;
: From a game informer article &amp;quot;And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.&amp;quot; heres the link http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3 so you can summon dragons ([[User:Eddie the head|Eddie the head]] 08:32, 11 July 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
== The Jill? ==&lt;br /&gt;
&lt;br /&gt;
Okay, this is seriously bugging me. I managed to find ONE reference to these guys, enough to confirm they exist but not enough to satiate my curiosity about them. Anyone aware of anymore references to them? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:24, 18 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Nope, I couldn't find anything either. They seem to be either a group of dragons who follow Alduin or the name for black dragons in general. --[[User:Legoless|Legoless]] 00:20, 19 June 2011 (UTC)&lt;br /&gt;
:: I read something somewhere though can't remember where now about them being related only to the later main quests if you were well above when Ancient Dragons should spawn to make sure the late dragon fights in the questline are still a challenge even if you're max level with legendary daedric etc. [[User:Lord Eydvar|Lord Eydvar]] 05:19, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
This probably won't be important to most, but I think it might be better if instead of writing in the article &amp;quot;a Dragonborn&amp;quot;, we wrote &amp;quot;one who is Dragonborn&amp;quot; or &amp;quot;those who are Dragonborn&amp;quot;. &amp;quot;A Dragonborn&amp;quot; just doesn't seem to flow right to me. Feedback?&lt;br /&gt;
&lt;br /&gt;
[[User:Elisevs|Elisevs]] 04:47, 23 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: All the external info I've seen uses &amp;quot;Dragonborn&amp;quot; as a title. I feel that what you're suggesting would be too cumbersome when implemented into the article. --[[User:Legoless|Legoless]] 13:47, 23 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What if other people kill dragons? ==&lt;br /&gt;
&lt;br /&gt;
While watching the E3 gameplay I noticed that other in game creatures/npcs can fight the dragons. If one was to kill one, would you still absorb the soul? Would you be able to loot meat? {{uns|184.147.32.15|04:00, 6 August 2011 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
:There is nothing (that i know of) that says anything about this, one way or another {{uns|BenScoHolm|18:01, 27 August 2011 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
::Just had a dragon attack me in Riverwood. Some random NPC got the last hit. The dead dragon was lootable (just like any other creature killed by others), but I did not get any soul. [[Special:Contributions/82.234.243.203|82.234.243.203]] 22:20, 11 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Dragon souls can be absorbed regardless of who kills it as long as you are close by when the soul leaves the body. At weaker levels I relied on guards to kill dragons for me, but always got the soul from them.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 10:50, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Shadowmere killed a dragon whilst I was in the cutscene cutting it's head off, and I got no soul... [[Special:Contributions/2.120.205.231|2.120.205.231]] 17:40, 19 November 2011 (UTC)&lt;br /&gt;
:::::There might be extenuating circumstances, like the dragon prematurly dying while player is finishing the dragon in a cutsene, but being nearby for a dragon death is all the player needs to absorb a soul.--[[User:Zar Pof|Zar Pof]] 10:38, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I recently got into a sort of gang-up session on a dragon. Two giants giant, two mammoths, a sabre cat, a pack of wolves, six or seven bandits (one of them was a chief), and three legion soldiers were all doing battle with a blood dragon in the areas around Talking Stone Camp. They all did far more damage than I could (combine all that and the dragon was pretty screwed), but the dragon focused mostly on me. One of the giants got the last hit in some ways away from me on the other side of the camp, and I then had to team up with one of the remaining legion soldiers to take down the rest of the opposition. He died of course. It took about 10 minutes to kill everything. I merely approached the dragon after all was said and done, and the dragon soul got absorbed. It had been dead for a while. I think you can absorb the soul no matter what as long as it dies a normal death. --[[User:Zmedaris|Zmedaris]] 17:44, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Character related to Septims ==&lt;br /&gt;
Wasn't Martin from Oblivion a &amp;quot;Dragonborn&amp;quot; and if so wouldn't that mean that the character from skyrim is related to Martin and Emperor Uriel? [[User:RIM|RIM]] 16:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not necessarily, you see they could be. Very distantly, but at one point there were many 'Dragon born' bloodlines. This means that, possibly, but not necessarily at some point they were from the same 'gene pool'. Although the ultimate answer to this is they are from the same 'gene pool' because of the simple fact that they are dragon borns. Although on the flip side, '''was''' Martin? I can't think on anything stating that he was or wasn't. So I shall presume he wasn't because something like that, especially in light of [Skyrim:Skyrim|]], that it would have been noted and referanced. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:39, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ok. I was just kind of thinking how a Khajiit or Argonian was a Dragonborn. In Oblivion, when you take Martin to Cloud Ruler Temple the blades say &amp;quot;hail Martin Septim, hail Dragonborn! Hail!&amp;quot; Too bad martin never learned how to use dragonshouts... [[User:RIM|RIM]] 16:51, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::He could be then, which would indeed make them related, albeit extremely distantly. If it works the way I think it does. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:57, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: {{ec}} In that instance, &amp;quot;Dragonborn&amp;quot; means &amp;quot;of Septim blood&amp;quot;, nothing necessarily to do with actually being a dragonborn. --[[User:Legoless|Legoless]] 16:58, 10 September 2011 (UTC)&lt;br /&gt;
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:::::Ahhh, in that instance, i'm just plainly confused ahh well. Maybe someone can extract some sense. Thanks, so the Septims are descendants rather than 'true' Dragonborns? --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 10 September 2011 (UTC)&lt;br /&gt;
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::::::I think that I read somewhere (I.E. somewhere in game or on a page here, I'm not 100% sure) that all all of the races were descended from elves, which could point towards a direct link (albeit a wide link) to any of the Septims (I.E. Great Grand Uncle Thirteen times removed)... however the setting for Skyrim follows the events of Oblivion by numerous (hundreds... not sure on exact number) years, so I doubt there's any chance we'll truly find out unless the game leads us there with a strange notification, or obscure quest.  Another thing to consider though, is that the hero is called Dahovakin, which TRANSLATES to dragonborn, but could imply that it's not the same (explain how &amp;quot;So&amp;quot; and &amp;quot;Sew&amp;quot; are different words to a non-English speaker. (Also, after that paragraph, shouldn't a discussion like this be on the Dahovakin/Dragonborn page, not neccicarily on the Dragon page?) --ArcHorizon (19:44, 22 November, 2011)&lt;br /&gt;
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{{od}}the in game book &amp;quot;the book of dragonborn&amp;quot; mentions that the septims ARE actually dragonborn.[[Special:Contributions/71.205.83.14|71.205.83.14]] 00:47, 19 November 2011 (UTC)&lt;br /&gt;
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Being Dragonborn is a gift from Akatosh. It is not necessarily carried in the blood. It is stated so in the game.&lt;br /&gt;
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== Akaviri? ==&lt;br /&gt;
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Has there been any confirmation on whether or not Skyrim's dragons are Akaviri in origin? If so, Tosh Raka would be implied to be Alduin/Akatosh, and the rest of the dragons would be implied to be Ka Po Tun who have successfully turned into dragons and are invading Tamriel, as described in ''Mysterious Akavir''. I believe I remember hearing a few times that Skyrim's dragons were Akaviri, but does anyone have a source on this? {{uns|71.63.163.149|19:42, 20 October 2011}}&lt;br /&gt;
:The central theme of Skyrim's Main Quest is uncovering the mysteries behind the dragons.  Given that Bethesda has effectively embargoed all Main Quest information, I'd say there is zero chance of getting any non-speculative answers to your questions until after the game is released.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:49, 21 October 2011 (UTC)&lt;br /&gt;
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== Red/Orange dragons ==&lt;br /&gt;
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in a xplay preview, a red/orange dragon was showcased. perhaps add it on the physical appearance section on the dragons page? i would do it my self but i wanted to see what others thought first --[[Special:Contributions/24.7.152.111|24.7.152.111]] 22:32, 28 October 2011 (UTC)joshdamn123&lt;br /&gt;
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: I assume that's the &amp;quot;bronze-skinned dragon&amp;quot; mentioned before. It's already mentioned on the article. --[[User:Legoless|Legoless]] 22:38, 28 October 2011 (UTC)&lt;br /&gt;
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== Invisible Dragon PS3 bug ==&lt;br /&gt;
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I was attacking a dragon, outside of the place where you first meet astrid, from the dark brotherhood. the dragon, while flying, kept on going invisible, and reappeared, eventually when it landed, it stayed invisible, and i could only see it through its fire breath and the blood on it. when it died, i did not absorb its corpse; it was lootable though. has anyone else experienced this?&lt;br /&gt;
--[[User:Killerkaiman|Killerkaiman]] 23:41, 18 November 2011 (UTC)&lt;br /&gt;
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I have this same problem only I was out near Agna's Mill. I was doing a quest for someone when Alduin came down and raised the dragon just outside of the mill before flying away. I killed the dragon, gained a soul, and looted the dragon thinking nothing of it. The next time I went through the mill, the dragon attack music started playing, and the red dot appeared. I couldn't find the dragon though. It took me a while to fight this thing because unless it was either breathing fire or engaging Lydia, I had no clue where it was. I wasn't able to loot it again. This now happens every time I go by this place. The game doesn't recognize the enemy as being there since I'm able to Fast Travel and Save in the middle of swinging my sword at it. It's a little annoying to deal with, is this a common problem?[[Special:Contributions/183.3.45.103|183.3.45.103]] 14:58, 2 December 2011 (UTC)Ian&lt;br /&gt;
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I'm playing on Xbox 360; I experienced a bug where, upon saving while a dragon was rushing towards me, about to blast me with flames, reloading into that save caused the dragon to disappear. His health bar was still visible, but he was pretty much gone. The music kept going, but there were no attacks or anything visible from him for a couple minutes. I had to revert to a save from right before he charged me. [[User:Cronos|Cronos]] 05:21, 17 December 2011 (UTC)&lt;br /&gt;
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I just experienced this bug on the PC. It was an encounter with Viinturuth. I only knew the dragon was there because some nearby soldiers were shooting it. I finished it off by hacking at seemingly thin air once it landed. It could see its breath, and I got hit by its bites, but the dragon and the corpse were invisible at all times. [[User:Ninepaw|Ninepaw]] 20:26, 21 December 2011 (UTC)&lt;br /&gt;
: Also - I can walk straight through the dragon and its corpse, as if it wasn't there. [[User:Ninepaw|Ninepaw]] 20:32, 21 December 2011 (UTC)&lt;br /&gt;
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Happend to me on PC version 1.3. It was a named dragon so I was able to fix it by 'resurrecting' the dragon: Open console and type (RefID).resurrect . You still don't get the soul, but at least you can loot the dragon.&lt;br /&gt;
[[Special:Contributions/94.220.232.179|94.220.232.179]] 10:15, 26 December 2011 (UTC)&lt;br /&gt;
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== Stopping Alduin from resurrecting another dragon ==&lt;br /&gt;
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I was playing tonight and came across Alduin attempting to resurrect another dragon from a burial site much like the one in the mission at the beginning of the game. So I just watched for a few minutes, waiting for the other dragon to come up so I could kill it and it was taking I while so I shot Alduin with my bow and he just flew away, leaving the burial site with a pillar of something going up to the sky, but no resurrected dragon. Whenever I step on the burial site, something talks to me but I can't understand what it's saying. This happen to anybody else?&lt;br /&gt;
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Yeah, just happened to me as well. That swirling magic pillar is still there, but Alduin (I guess, didn't see a name) took off. &lt;br /&gt;
I'll try leaving and coming back to see if the pillar's still there.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:39, 24 November 2011 (UTC)&lt;br /&gt;
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Alright, walked aways away until the pillar was out of sight, and then Vuljotnaak attacked, so killed him and went back to the mound. No pillar, so I guess the summoning still happened.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:49, 24 November 2011 (UTC)&lt;br /&gt;
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Happened to me just now... Will Alduin return to finish the resurrection, or should I have let him finish it in the first place to get the soul?&lt;br /&gt;
P.S. I think the name of the dragon we stopped from being resurrected was Vuljotnaak. I read about it on a wikia and the description fit the profile. Did the rest of you guys have the encounter after starting Diplomatic Immunity and before Alduin's Wall?&lt;br /&gt;
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== Skeleton Dragon ==&lt;br /&gt;
Should the Skeleton Dragon be added? So far I have only found one but it is still technically a type of dragon.[[User:RIM|RIM]] 14:31, 19 November 2011 (UTC)&lt;br /&gt;
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== Dragon Types ==&lt;br /&gt;
In the article there is a list of dragon types and then the table of their stats. The table doesn't have stats fo 'flame dragon' which is listed above the table. [[User:Qazior|Qazior]] 18:52, 20 November 2011 (UTC)&lt;br /&gt;
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== More types than listed. ==&lt;br /&gt;
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Several dragons have very unique appearances that should be noted, so we can tell what we're fighting before it breathes at us. I don't recall if Fire Dragons and Ice Dragons look different, but I fought an unusual dragon that had a lot of round edges on the tail. This dragon summoned animals from all around to go hostile (Bears, Foxes, Rabbits, Goats, Spriggans, you name it) It seemed to be some kind of Nature Dragon, and it's appearance looked rather.... leafy. --[[User:DaedalusMachina|DaedalusMachina]] 01:13, 21 November 2011 (UTC)&lt;br /&gt;
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:Daedalus, i'm fairly sure you were just fighting a spriggan at the same time. Dragons don't have the ability to make animals fight for them, but spriggans do. And seeing as you mentioned them...&lt;br /&gt;
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::The Round Tailed Dragons are Blood Dragons. The Spriggan is what summoned the animals since none of the Dragons have the Animal Allegiance Shout. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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I am currently mid-battle with a gold Elder Dragon who shouts both fire and frost, and who is blocking my way to Karthspire. I'm level 24. So yeah, the table/list thing seems a little incomplete/redundant/confusing (if said Elder Dragon is secretly a L40, that ''would'' explain why I'm having trouble offing it, but somehow I'm dubious). --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:17, 2 December 2011 (UTC)&lt;br /&gt;
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:The Karthspire Elder Dragon is always there, Its related to the Alduin's Wall quest and seems to be an Elder Dragon regardless of level. Also unlike most Elder Dragons I've seen it seems to be able to use both elements since the rest of the Elder Dragons only use one of them. It also seems to be leveled like the Draugr Overlord at the end of the Bleak Falls Barrow quest. So even if it says Elder Dragon if you're still low level its seems to be on par with regular Dragons or Blood Dragons besides it having both elements. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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==Clean up==&lt;br /&gt;
Some one should clean the article up and base the fact on whats in game, not whats found in articles describing a still in development Skyrim. An example of this is the 'Jill', while described in an article, I have yet to see a dragon called a 'Jill' or heard anyone reference a dragon or group of dragons as 'Jill/s' (I have the game for Xbox 360) [[Special:Contributions/68.109.194.141|68.109.194.141]] 08:01 21 November 2011&lt;br /&gt;
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== Leveled Encounters ==&lt;br /&gt;
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Is the level listed in the table under the [[Skyrim:Dragon#Types|Types]] subheading the one at which you encounter that particular type of dragon?  If so, it seems to be inaccurate, as I encountered a dragon randomly (in the open around the [[Skyrim:Western Watchtower|Western Watchtower]]) at around level 7 or 8 (table indicates level 10), and a blood dragon randomly (in [[Skyrim:Riverwood|Riverwood]]) at level 18 (table indicates level 20).  This is on PS3 using an Imperial character with the warrior stone active, if that makes any difference.  Also, I completed the [[Skyrim:Dragon Rising|Dragon Rising]] quest prior to experiencing the random encounter at level 7 or 8. Does anyone have any insight on this? [[User:Eganio|Eganio]] 04:14, 22 November 2011 (UTC)&lt;br /&gt;
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:The levels shown, I'm guessing, is the level of the dragon and not the level they are first encountered (that's probably much lower than the levels shown).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 13:47, 26 November 2011 (UTC)&lt;br /&gt;
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::Thanks.  That makes sense. [[User:Eganio|Eganio]] 01:56, 28 November 2011 (UTC)&lt;br /&gt;
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:::Yeah Dragons seem to start showing once you're about 1/2-3/4 of their level. So Elders can show as early as level 20 and Ancients at 25. But the chances seem to be extremely low until you're nearly their level. I've fought Blood Dragons at level 6 however so it also seems that the weaker types show as early at 1/4  of their level(Dragons showing regardless of level of course). However I've yet to see a Frost/Flame or higher earlier then the 1/2 mark. Once I got to level 40 I rarely saw anything under Elder Dragons so it also seems that at a certain point the lower level dragons are phased out, seems to be something like once you're double or even triple their level. [[User:Lord Eydvar|Lord Eydvar]] 05:11, 17 December 2011 (UTC)&lt;br /&gt;
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==  Dragon's Soul, ObjectID ==&lt;br /&gt;
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What is ObjectID of Dragon's Soul? Each has an unique ID? How to add them via console?&lt;br /&gt;
:I don't think you can soul trap a dragon. At least, the three times I tried the dragon resisted the Soul Trap spell. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:25, 22 November 2011 (UTC)&lt;br /&gt;
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== Dragon BaseIDs ==&lt;br /&gt;
I couldn't find where dragon's are listed with their BaseID, so I decided to add them here. Found them using the command &amp;lt;code&amp;gt;help &amp;quot;dragon name&amp;quot; 4&amp;lt;/code&amp;gt; and then taking the first BaseID from the list. [[User:Aezay|Aezay]] 05:29, 23 November 2011 (UTC)&lt;br /&gt;
*Dragon: '''1ca03'''&lt;br /&gt;
*Blood Dragon: '''f77f8&lt;br /&gt;
*Frost Dragon: '''351c3'''&lt;br /&gt;
*Elder Dragon: '''96e4d'''&lt;br /&gt;
*Ancient Dragon: '''f811c'''&lt;br /&gt;
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== Dragon Fights Within City Cells ==&lt;br /&gt;
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I am not entirely sure if this was a bug, a feature, or a one-time event, but I fought a Frost Dragon within a 'major city'. Specifically, the fought happened in Windhelm. The page itself says that fights do not occur within city walls, but I've experienced a such a fight. Perhaps it is unique to certain cities, cities of certain sizes, a bug caused from Fast Travel, or a bug caused by going into the city with a Dragon in the area above the city.&lt;br /&gt;
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In my case, I had fast traveled to Windhelm to turn in a quest I was doing (Recovering Cruel-Sea's amulet or some such), and after I had finished talking to the quest giver, I heard a dragons roar and then the fight started. I reloaded the Auto-Save from when I fast traveled to town again after the fight (because some NPCs died that I didn't want to, including my follower) and the dragon fight happened again consistently.&lt;br /&gt;
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Unfortunately, I don't think I have that save anymore or I'd share it as proof. Still, I think it's worth mentioning that it may be possible to fight Dragons in some Cities.&lt;br /&gt;
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:I've called Odahviing in Windhelm once so I know its possible, it's just really rare probably.--[[Special:Contributions/68.109.194.141|68.109.194.141]] 10:27, 26 November 2011 (UTC)&lt;br /&gt;
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:If a dragon is spawned outside of a city cell but nearby, and then you enter the city it's my experience that the dragon will still be flying outside once you get inside.  I had this happen near Dragonsreach: One dragon kept flying around North of Whiterun, but I couldnt make the arrow shot to get him down.  I then fast travelled to Dragonsreach, and noticed he was still flying around to the North, eventually getting close enough that one of the guards pinged him, causing him to attack Whiterun. [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:19, 26 November 2011 (UTC)&lt;br /&gt;
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I've killed a dragon inside Solitude. So it can happen.[[User:HisK|HisK]] 04:01, 28 November 2011 (UTC)&lt;br /&gt;
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I've killed two in Winterhold, but I'm not sure if those count (no city walls, but they *will* land in the College Courtyard).  &lt;br /&gt;
Also had a ''very'' bizarre, buggy experience there (PS3)-&lt;br /&gt;
after killing the second dragon that attacked Winterhold (Elder Dragon),&lt;br /&gt;
I walked out of the College to find the body of an Elder Dragon hovering in the air next to the bridge.&lt;br /&gt;
When I got near, it caught on fire and I absorbed its soul (free soul?! nice!) and I was able to loot it for more gold and bones.&lt;br /&gt;
This is, by far, the strangest bug I've encountered in the game.  At least it was a helpful bug! [[Special:Contributions/209.66.120.3|209.66.120.3]] 17:25, 1 December 2011 (UTC)&lt;br /&gt;
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Bought a dagger in Whiterun and turned around to see a Blood Dragon flying over the wall and attacking. Also had one attack Solitude and Winterhold (360), Dec 14th, 2011.&lt;br /&gt;
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As far as I have seen, dragons will and can attack any cities. I fought more than 50 dragons, perhaps even up to hundreds and have encountered them in all cities. However, there are five cities such as Winterhold, Dawnstar, Morthal, Falkreath and Solitude where the dragon will land in the city and it's building. However, these dragons will usually crash outside the city when they are seriously wounded. For the city of Windhelm, Riften, Markath and Whiterun, the dragons will not land in the cities. They will land on buildings and attack the player but they will not land on the city's ground. the dragons attacking Markath will not land on the building, they will hover above the air while attacking. The dragons attacking these 4 cities will crash outside the gates or fields outside of the wall when their health is low. This is what I observed but I might have miss something about their behaviour. [[Special:Contributions/175.145.199.76|175.145.199.76]] 02:33, 19 December 2011 (UTC)&lt;br /&gt;
:I've personally fought Dragons inside Windhelm and had them land on the stairs behind Candlehearth Hall and in the courtyard by the Palace of Kings. [[User:Lord Eydvar|Lord Eydvar]] 04:09, 19 December 2011 (UTC)&lt;br /&gt;
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== Wyvern ==&lt;br /&gt;
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&amp;quot;A dragon's physical characteristics can be best compared to those of a two legged Wyvern.&amp;quot; Is that a useful comparison? Do people know better about wyverns than dragons? I know ''I'' clicked the Wiki link just to find out what a wyvern looks like. --[[Special:Contributions/188.100.151.60|188.100.151.60]] 14:49, 29 November 2011 (UTC)&lt;br /&gt;
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Yeah, pretty pointless IMO.  I knew what a Wyvern is, but Dragons are *much* better known. Also, '''Wyverns have two legs as well''', so it's a strange comment to make, and whoever added it is childishly reverting it whenever it's changed.  This is supposed to be informational,&lt;br /&gt;
not some highly subjective opinion of what a Dragon looks like thru the eyes of a D&amp;amp;D geek.  It's a freaking DRAGON, man.  Wyverns don't deserve one ounce of credit, especially not in the opening description.[[Special:Contributions/209.66.120.3|209.66.120.3]] 17:31, 1 December 2011 (UTC)&lt;br /&gt;
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Although technically speaking this post is correct. However, a Wyvern is a ''type'' of Dragon. It is much like saying a Fox and a Wolf are two different creatures, which they are, but are both part of the Canine (AKA Canidae when speaking of their Family) group. Dragons and Wyverns are one in the same, just physically different. 4:24 PM, 14 December, 2011 (CST)&lt;br /&gt;
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:And where are the wyverns for the dragons to be compared to? I just did a search on the wiki and got nothing. It doesn't seem credible to compare a dragon to something that doesn't seem to exist in the ES world. Wyverns should not be mentioned at all.&lt;br /&gt;
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== No dragons until Dragon Rising ==&lt;br /&gt;
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If you ignore the main quest right off the bat and never get to Dragon Rising, you will never encounter dragons.  I did the thieves guild quests up to about level 30 before hitting the main arc and now there are dragons EVERYWHERE... [[User:Zazq|Zazq]] 00:46, 30 November 2011 (UTC)&lt;br /&gt;
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== Is dragon fire &amp;quot;magic&amp;quot;? ==&lt;br /&gt;
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Is dragon fire/frost considered magic for the purposes of [[Skyrim:Resist Magic|Resist Magic]] spells/potions/enchantments, or is its nature as a shout reflected in game mechanics? For that matter, is Resist Magic technically a resistance to magic or a resistance to elemental damage? --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:10, 2 December 2011 (UTC)&lt;br /&gt;
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I'm not sure about general Magic Resistance,  but Resist Fire and Resist Frost *do* affect the Dragon's breath attacks.  I always wear the appropriate protection when fighting a dragon, since I'm a mage who can't take much damage.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:31, 2 December 2011 (UTC)&lt;br /&gt;
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Yes, it is. Whereas our &amp;quot;Shouts&amp;quot; are not technically &amp;quot;Magic&amp;quot; (They do not take up Magicka), I've found that using Lightning spells on a Dragon will eventually prevent it from using the Shout anymore, for a time. I've crippled dozens of dragons by using this technique. It shows through by the Dragon breathing in and speaking (&amp;quot;Dragon: Fos...&amp;quot;) but it does not breath any attack. In fact, the game tries several times before making the Dragon flee. 4:49 AM, 14 Dec, 2011 (UTC)&lt;br /&gt;
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:Dragon shouts are definitely magic. I've completely negated regular dragon / blood dragon fire and frost breath with steadfast ward on more than one occasion. By the way, that's probably the best spell EVER when it comes to fighting dragons. Especially the ones that like to fly over your head, shoot off quick shouts, and then fly away.  Seriously. I'm pretty sure player shouts are magical in nature too, but not all of them (for example, the ones that deal direct elemental damage seem to do reduced damage to some creatures and hostile NPCs). I swear to you that an adept mage actually blocked a level one unrelenting force shout with a ward spell &amp;gt;.&amp;lt; it was kind of annoying, really. --[[User:Zmedaris|Zmedaris]] 18:10, 31 December 2011 (UTC)&lt;br /&gt;
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== DRAGON SCALES AND BONES..! ==&lt;br /&gt;
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i had killed some dragons cause i wanted to make a dragon's armor...when i entered the dark brotherhood and they gave me the key of the abandoned shack i though it was mine so i put in the chest all the dragon things cause they were a bit heavy...i went after a few days to put some more and puff....they were gone...is there any way to find scales and bones exept dragons???the dragon number is unlimited or its specific???{{uns|Misusel|12:33, 2 December 2011}}&lt;br /&gt;
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:nope, only way to get bones and scales is to kill them, however, there is an unllimited number of dragons. ([[user:Eddie the head|Eddie The Head]] 12:34, 2 December 2011 (UTC))&lt;br /&gt;
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::Don't worry, there are an infinite number of dragons. I'm not too far through the main quest and they're already all over the place. Granted, my normal strategy for dealing with them is to run like hell, but if you're fond of their loot, it doesn't take very long to find more. Try talking to guards in Riften or continuing on the main quest. You could also sneak a peak at specific [[Skyrim:Dragon Lairs|Dragon Lairs]] here on the wiki and try hightailing it to one of those. However, as the only person capable of properly murdering dragons, the Dragonborn (you) is Tamriel's only supplier of dragon bones, I'm sorry to say. --[[User:Thiafy|Thiafy]] 12:39, 2 December 2011 (UTC)&lt;br /&gt;
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:::Dragons that appear at the shrines (the dragon head shapes on your map) actually respawn too, I'm not sure how long it takes but I've often gone back to a shrine I've killed the dragon at (and is marked &amp;quot;cleared&amp;quot;) as a &amp;quot;closest point to my undiscovered destination&amp;quot; thing and found a dragon sitting on the word of power wall again. Not to mention how often I seem to encounter them randomly. I have over 60 of dragon scales and bones, plus I've sold at least 20 of each and made a set of the heavy dragon armor for a follower (Daedric armor for me), so don't worry, you'll get the materials again pretty quickly whether you decide to seek out dragons or not. And let this event be a lesson to never use the storage boxes of anywhere other than an actual bought home. There probably are other safe storage boxes out thete, but it's never a good idea to risk it if you don't want to lose your items. I mean, I've found followers pretty useless in this game (except for VERY early on) and I pretty much only use them as a portable storage container lol. --[[User:Lyco499|Lyco499]] 22:30, 8 December 2011 (UTC)&lt;br /&gt;
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== Dragons flying backwards and refusing to land ==&lt;br /&gt;
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Randomly a while ago I encountered an incredibly glitched dragon. It was flying backwards, vibrating weirdly and acting like it was stuck in certain parts of the sky for a while. I tried and tried to hit it with arrows without luck, beyond one or two. I left it. Ever since then whenever I find a dragon it acts similarly, including actually fleeing from me. It flies off from me and stays in the sky in a certain place, I chase after it and it flies off. It refuses to land. I've noticed that dragons usually won't land unless theres space to accomadate it but this is ridiculous. I haven't been able to kill any of the dragon I've encountered for ages. I'm on the Xbox 360 too, so console commands would be no help. Am I doomed? Is this all a coinscidence or is my game bugged beyond redemption? Anyone had anything similar at least?  --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 22:54, 8 December 2011 (UTC)&lt;br /&gt;
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:This is a well-known bug that came with patch 1.2; patch 1.3 was recently released for the PC and fixed this issue. Just wait for it to be released on the Xbox and it should be okay. [[User:Rath101|Rath101]] 01:38, 11 December 2011 (UTC)&lt;br /&gt;
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Yes, I usually see them in falkreath particulaly bonestrewn crest. IM on ps3-joe590&lt;br /&gt;
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== Remaining dragon bugs in 1.3 ==&lt;br /&gt;
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This section says &amp;quot;as of the latest patch&amp;quot; (under bugs) : &lt;br /&gt;
As of the latest patch certain dragons that spawn near the dragon shrines are glitched. These dragons are known to have very unstable flying animations, fly backwards, teleport, heal instantly to full health, get stuck mid-air, not attack the player (attacking completely at random patterns unpredictably) and not die even though their health is depleted. Being in their vicinity might also lower your framerate drastically. (it is a possibility to take the fight to the dragon itself. Use console command tcl to toggle your collision off and fly up to the dragon. It is advised to have spells, arrows and/or shouts ready as it is hard to catch it with melee weapons)&lt;br /&gt;
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Since the latest patch is 1.3 and these sound like 1.2 bugs clarification would be nice.&lt;br /&gt;
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I've also encountered(in 1.3) a bugged blood dragon. His health was normal, animations mostly okay except that when he was supposed to land he would fly up instead. He was still killable though and worked properly aside from that. Hitting him a few times with the resetAI command fixed the problem. Anyone else run into this ?( and I'm not changing the article because I don't know the editing procedures or if this is a unique bug)&lt;br /&gt;
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::As I mentioned above I've had the listed problems, but as a console player don't have the luxury of console commands. 2 dragon shrines have dragons flying above them that I can't kill due to their constant fleeing from me, flying backward, getting stuck, vibrating oddly etc etc. The dragon rend shout also does nothing to them. But that's not something I care too much about now. 1 more dragon soul and I'll have all words of all shouts and I have over 100 of both dragon scales and bones. But am I getting one new annoying as hell dragon glitch since finishing the main story and that is dragons often don't burn up now and I therefor don't absorb their soul. Out of the last 5 dragons I've killed 3 of them didn't burn up. It didn't happen until the main quest finished but it could equaly be caused by using the Dragonrend shout. 5 more dragons and not one of them burned up. I ended up going and killing Paarthurnax as a last option (really didn't want to kill him, despire not needing the Greybeard's loyalty) and managed to absorb his soul and grab the last word of power. Sucks, but ah well. --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 20:43, 12 December 2011 (UTC)&lt;br /&gt;
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::::Same guy as above. If you're on console then you're still running patch 1.2, where that is a known issue. Once the patch is released for console you should be able to fight dragons again. And the issue I mentioned never happened again.&lt;br /&gt;
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== Respawn rate? ==&lt;br /&gt;
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Seems to be an important piece of information we're missing, not just for dragons but for all dungeons/containers, etc. I tried to test how long it would take for the dragon to respawn at Eldersblood Peak after I defeated it I quick-traveled to Morthal and waited, first 1 day, then back to the Peak to see if there was a dragon. I waited up to 10 days and still no dragon, however the corpse of a cow and the frost trolls were still there, although they had been there since the first time I visited the Peak. I actually thought the cow was a permanent non-respawning corpse just put there for aesthetics (which it still might be, I haven't checked, but most likely not since the trolls are still there). So this makes me wonder how long does it actually take for the dragon to respawn and for the corpses to reset? Perhaps my constant quick-traveling and reloading messed with the respawn times, but the fact that the cow and troll corpses are still there is strange seeing as how they died the first time I came to the Peak, after which I continued playing the game legitimately and only when I came back a 2nd time to test the respawn rate was the dragon there but also the corpses. Also I didn't keep track of how long it was between my first and 2nd visit, but I can assume it was far more than 10 days. [[User:Ghost Host|Ghost Host]] 18:40, 11 December 2011 (UTC)&lt;br /&gt;
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:I've found that some dragon shrines have their dragons respawn rather quickly where as others (including the one your talking about with the cow and frost troll corpses) haven't had the dragon respawn at all since killing them. Possibly a bug with a certain shrines or some shrines have an usually high respawn timer. I haven't really gone out of my way to narrow down the exact times but I know that shrines that I visited rather early in by 200 hours of play time still have never had their dragons respawn where as others I've visited more than twice and killed dragons there each time. I'm only really noticing now that I've been going out of my way to get the last few dragon souls I need to have all words for all shouts. Just 1 more required, I wish I wouldn't keep getting dragons that don't burn up and release their souls though :( --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 21:28, 12 December 2011 (UTC)&lt;br /&gt;
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::It might not even be a bug, but meant to be that way. Just imagine if you could easily run around to all of the dragon lairs, kill them all, and then restart back at the first one you started at. If every dragon respawned, let alone quickly respawned, it would be way too easy to rack up enough souls to unlock every shout in the game early on.&lt;br /&gt;
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== Preventing a Dragon's Attack / Battle Strategy ==&lt;br /&gt;
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For any newer players I thought I'd relay this helpful information. When a Dragon is about to breath the attack and is still in midair (Hovering, not fly-by), you can prevent the attack by using Unrelenting Force against it, but it must be timed right. Using it prior to the actual attack (Even on Level 3) merely makes the Dragon wobble, letting it attack once more when it recovers. You must use the Unrelenting Force when it is breathing in, so that your attack strikes as soon as its attack starts. Otherwise you will be enduring the two seconds of intense Fire / Frost damage. In addition, when the Dragon is on the ground and beginning to strike with either biting or more Shouts, you can prevent it by raising up a shield / weapon and bashing it. You don't need any special perks in your Blocking skill to do so. Merely bash and it staggers the Dragon back and down a step, allowing more attacks on your part to be finished. Really handy for those Mages who don't have to much health or armor.&lt;br /&gt;
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Additionally, I'd like to add that enchanting armor / clothing with &amp;quot;Resist Fire / Frost / Magic&amp;quot; does in fact negate damage done to the player. For all intensive purposes, their &amp;quot;Shout&amp;quot; is really more of a &amp;quot;Spell&amp;quot;, made apparent by the fact &amp;quot;Resist ---&amp;quot; has effect and by the fact that you can drain the Dragon's &amp;quot;Shout&amp;quot; via Lightning (Which damages Magicka as well).&lt;br /&gt;
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By utilizing both of these ideas together, you can actually render most Dragon attacks completely useless. To demonstrate, I personally have a character with Level 100 Heavy Armor and Level 100 Enchanting. By making an entire suit of armor (Including Shield, Amulet, and Ring) that has &amp;quot;Resist Fire / Frost / Magic&amp;quot; and having my Perks maxed out on the Heavy Armor, I can survive an Ancient Dragon's attacks on Master Difficulty without taking more than 15 - 20 damage per Bite / Slam (Depending on which side I'm on) and literally zero damage per Shout. Just watch out for Instant Kills, where the Dragon bites, shakes, and throws you. Nothing stops that, at least on Master. 5:01 AM 14 December, 2011 (CST)&lt;br /&gt;
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== Flame Dragon ==&lt;br /&gt;
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Is there really a Flame Dragon? Because no one I've spoken to has ever seen one. And together we should have a few hundered hours of game time. --[[User:Killfetzer|Killfetzer]] 13:26, 14 December 2011 (UTC)&lt;br /&gt;
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:normal dragons should be the flame ones, they dont have it in their name ([[user:Eddie the head|Eddie The Head]] 13:32, 14 December 2011 (UTC))&lt;br /&gt;
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I mean the Flame Dragon listed on this page as counterpart to the Frost Dragon. If this is really a normal dragon this line should be deleted. --[[User:Killfetzer|Killfetzer]] 13:36, 14 December 2011 (UTC)&lt;br /&gt;
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:Dragons by default in mythology are known to breath fire, and therefore having a &amp;quot;Flame Dragon&amp;quot; is technically redundant. To differentiate between the standard (Normal) and the newer idea of a &amp;quot;Frost Dragon&amp;quot;, the name was given to the latter without recognizing the prior. In other words, yes the &amp;quot;Flame&amp;quot; Dragon is the Normal Dragon, with emphasis on the &amp;quot;Frost&amp;quot; variant. This should stay open, for anyone else who may wonder the same issue. 4:17 PM, 14 December, 2011 (CST).&lt;br /&gt;
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::I've seen 2 Flame Dragons on my 360. However they were on different files and were after having seen dozens of Frost Dragons. I'm wondering if theres an issue with their spawn coding (sorta like a reverse of the Cliff-Racer issue from Morrowind) where they don't spawn as often as they're supposed to. But they DO exist just are about a common as finding a Mudcrab holding a flawless Diamond. [[User:Lord Eydvar|Lord Eydvar]] 05:16, 17 December 2011 (UTC)&lt;br /&gt;
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::: Flame Dragons are in-game and they are reddish. I had friends confusing them to be Ancient Dragons though. I know this because they keep saying they Killed an Ancient Dragon ate level 34-42, and if you know anything about the Elder Scrolls Spawn System then you'll known that's impossible because Ancients are level 50. I've mod a few ES games and from my guesses, the lowest level possible to find an Ancient would be level 48.. So.. I say Flame Dragons are in-game but people just keeps getting them mix up with Ancients so much.&lt;br /&gt;
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== After Defeating Alduin ==&lt;br /&gt;
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Hey can you encounter Dragons after you have finished the main story line??&lt;br /&gt;
Just like as any other moment of the main story line??&lt;br /&gt;
I ask this, because, well I haven't finished the main quest line and went to complete other quests, but now that I want to finish the game, I started to wonder if dragons would disappear after (Im guessing) I kill Alduin. And another question that comes with this idea is: Can you still play normally after you finish the main story line?&lt;br /&gt;
I ask this, because in the fallout games you couldn't so just came to my mind. Thank Y'all {{Unsigned|189.232.130.200|01:07, 15 December 2011 (UTC)}}&lt;br /&gt;
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:Dragons can still be found after completing the main quest. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:07, 15 December 2011 (UTC)&lt;br /&gt;
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::How about the amount? Does the amount of appearances decrease in any noticeable way? --[[User:Zmedaris|Zmedaris]] 18:00, 31 December 2011 (UTC)&lt;br /&gt;
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== Soulless Dragon bug ==&lt;br /&gt;
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The only time I've killed a dragon and failed to absorb its soul was when the dragon-slaying was for a bounty quest. Does anyone have a counter-example? --katkat42&lt;br /&gt;
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:I've failes twice to absorb a dragon soul. The first time the dragon just fell through the ground and I never got near engogh to trigger the sequence, so this doesn't count. The other time the dragon was killed without my assistance (it attacked a Forsworn camp and I saw its defeat from afar). From this corpse I've got a reproducable CTD when ever I got near engough to trigger the sequence. --[[User:Killfetzer|Killfetzer]] 21:12, 15 December 2011 (UTC)&lt;br /&gt;
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:The only time it happened to me was indeed a dragon slayed for a radiant AI quest. Seems like another bug in this system... --DD&lt;br /&gt;
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:I have encountered a lot of soulless Dragons. First I thought it was &amp;quot;fixed&amp;quot; Dragons at Shrines, i.e. Dragons I already killed previously, but this is not the matter, some of those rekills do give me their souls. Anyway since there are so many Dragons i do not bother too much. I am Lv 53 and all through the game i had at least 5 spare souls although I got all shouts but one. [[Special:Contributions/78.54.1.77|78.54.1.77]] 14:54, 23 December 2011 (UTC)&lt;br /&gt;
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:I also failed to absorb a dragon soul when I hit the Dragon with Soultrap. The Dragon resisted Soultrap and I did not get the soul afterwards. It was a common randomly-spawned Dragon, not a quest-based one. Moreover, the flesh didn´t dissipate, the whole corpse remained.&lt;br /&gt;
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== Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; ==&lt;br /&gt;
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Just tested this, apparently Dragon Nests do not have dragons if you haven't completed &amp;quot;Dragon Rising&amp;quot;. [[Special:Contributions/76.240.192.240|76.240.192.240]] 09:44, 21 December 2011 (UTC)&lt;br /&gt;
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Yep - pretty useful for characters that aren't training much in the way of combat skills and can't handle a dragon until much higher levels. Lets you side-quest and train your magic or crafting skills in peace. It seems to spawn random creatures instead of dragons for me - generally a pair of wolves at low levels. [[Special:Contributions/70.24.92.63|70.24.92.63]] 20:03, 22 December 2011 (UTC)&lt;br /&gt;
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:Dragons do not appear anywhere at all in any way until you complete Dragon Rising, heh. --[[User:Zmedaris|Zmedaris]] 17:59, 31 December 2011 (UTC)&lt;br /&gt;
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== Dragon Encounters Post 1.3 ==&lt;br /&gt;
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Has anyone else had significantly less random dragon encounters since the recent patch? I'm on 360, completely the quest that activates them and have seen ONE dragon randomly since. I've walked to Solitude from Windhelm via Markarth, fast traveled etc and have not had a single encounter in hours of play. [[User:Lord Eydvar|Lord Eydvar]] 19:54, 22 December 2011 (UTC)&lt;br /&gt;
:Ok so found a fix for this on my version (360) I started a new game and then quit to the menu and reloaded my main game. 3min later random dragon shows up for the first time in 8hrs of play. Seen 3 more since so that seems to have corrected whatever glitch occurred. [[User:Lord Eydvar|Lord Eydvar]] 01:22, 23 December 2011 (UTC)&lt;br /&gt;
::Ok not sure it got fixed now... played for a couple more hours and after those 4 dragons back to back haven't seen one again. I just got done walking from Windhelm out to Nightgate Inn and up to Winterhold with a couple caves cleared on the way and no dragons at all. Pre 1.3 I couldn't exit a cave, building etc without seeing a dragon half the time. So no sure whats up. Might be 1.3 reduced dragon encounters or some such and its just doing it too much idk. Anyone else having this issue? [[User:Lord Eydvar|Lord Eydvar]] 02:35, 23 December 2011 (UTC)&lt;br /&gt;
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:::If you really want dragons, hang around the college of winterhold, me and all my mates have them spawn alot there, its really a hotspot for them. just watch out if your doing the introduction quest, a dragon attack will break the tour. ([[user:Eddie the head|Eddie The Head]] 14:58, 23 December 2011 (UTC))&lt;br /&gt;
:Yeah I was and still no dragons. Though they've come back suddenly after getting up through the beginning of the Elder Knowledge quest. Had 4 attack me on the way to Sky Haven Temple. [[User:Lord Eydvar|Lord Eydvar]] 18:15, 23 December 2011 (UTC)&lt;br /&gt;
::Ok so they seem to be back I'm thinking they've lowered the frequency that Dragons spawn as well as moved the block that prevents them from spawning during the Horn of Jurgen Windcaller to being removed later then at the end of that quest. Seemed to be removed after Diplomatic Immunity (Possibly to prevent dragon attacks inside the courtyard during the quest?) Since after that quest they began appearing again but still not at all as often as pre 1.3 [[User:Lord Eydvar|Lord Eydvar]] 00:52, 24 December 2011 (UTC)&lt;br /&gt;
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Okies so after having started a 2nd game to check if it was just a glitch. This game as well is not having random spawn dragons anywhere as often as pre 1.3. I don't care what Bethesda says they either intentionally or unintentionally reduced Random Dragon encounters. I been to all the places everyone seems to be always attacked at and nothing. Mound and Roost Dragons are spawning normally and so are quest dragons but I've been attacked once in the last 10hrs of play by a random dragon. Fast Travel, Wandering etc nothing causes them to occur often at all. Think it might be unintended effect of something in the patch relating to the dragon issues like the backwards flying etc. [[User:Lord Eydvar|Lord Eydvar]] 22:33, 29 December 2011 (UTC)&lt;br /&gt;
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Dragon encounters are COMPLETELY random and don't have much of a very dependable way of figuring when they'll appear. I have not patched my game, and I just got done beating my first dragon in a good 2 hours of straight gameplay. It's worthy to note that the FARTHER you get in the MAIN quest, the more dragons you are likely to encounter. I notice that every time I complete another quest in the main line, I almost always encounter another dragon soon afterwards. As I get deeper in the questline, I also notice that they get 'bolder' in their appearance spots. For example, at the beginning of the game I would only ever encounter dragons in wide open plains or high up on mountains. Now they'll occasionally appear in places like directly outside Whiterun, or in the middle of the cities that don't have separate cells (like Dawnstar). --[[User:Zmedaris|Zmedaris]] 17:58, 31 December 2011 (UTC)&lt;br /&gt;
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== Swamp Dragon? ==&lt;br /&gt;
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I encountered a Swamp Dragon... I shot fire and poison at me. Can anyone else confirm their existence?&lt;br /&gt;
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:No such thing, have you downloaded some mod or something? [[User:Lord Eydvar|Lord Eydvar]] 04:32, 27 December 2011 (UTC)&lt;br /&gt;
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::Hmm... I have Tytanis, yet it's not listed on his page. It's probably it, since the other mods I have are irrelevant.&lt;br /&gt;
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== Multiple dragons ==&lt;br /&gt;
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I just had a &amp;quot;nice&amp;quot; encounter after fast travelling to a &amp;quot;safe&amp;quot; place in the open field (bandit camp &amp;quot;Bandit's Gorge&amp;quot; I had cleared out a few in-game hours ago, just hopping back to Whiterun to sell and store some loot) when the dragon roar came. Looking around, I saw actually not one but three dragons hovering around the place. Only two of them were hostile (red dots) and only one of them actually attacked in the end (despite the fact that my two permanent Frost Atronachs I like to summon before fast travelling immediately attacked both, as did my Bulwark companion), but it was quite a scare in the beginning. Any info on whether actual multi dragon fights may occur? --[[User:Ulkomaalainen|Ulkomaalainen]] 00:49, 28 December 2011 (UTC)&lt;br /&gt;
:I've encountered a few such multi-dragon fights. Once two normal Dragons attacked me, another time a Frost and Fire Dragon were going at it fighting each other. A third time a Dragon attacked me and then another from a Dragon Lair joined in, but likely was not scripted to be two.--[[User:Bwross|Bwross]] 11:19, 28 December 2011 (UTC)&lt;br /&gt;
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== The 4 Living Dragons? ==&lt;br /&gt;
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I was reading a Lore Article earlier today on Dragons and it listed 4 dragons that were never killed.&lt;br /&gt;
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One was Mirmulnir, which is the first dragon you kill in Skyrim.&lt;br /&gt;
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The 2nd is Paarthurnax, which is one of the only friendly dragons you'll find.&lt;br /&gt;
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But I cannot find the other two that was listed, Ahbiilok and Nahfahlaar. Had anyone encountered these two yet or not? Or are they not in Skyrim?&lt;br /&gt;
:Neither are in the game. The lore indicates the following:&lt;br /&gt;
:*Nafahlaar - Allies with humans. Last known to be in [[Lore:Wayrest|Wayrest]] which is in [[Lore:High Rock|High Rock]], not Skyrim.&lt;br /&gt;
:*Ahbiilok - Last known to be [[Lore:Morrowind|Morrowind]]&lt;br /&gt;
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::I read the article. They say they think Ahbiilok is in Morrowind but not for sure. Also, Nafahlaar was in Wayrest during the 2nd Era but manage to escape when the Dragonguards came. He is in an unknown location. Still a possibility for them to come to Skyrim for Alduin; but I am doubting it.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839429</id>
		<title>Skyrim talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839429"/>
		<updated>2011-12-31T18:11:00Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Is dragon fire &amp;quot;magic&amp;quot;? */&lt;/p&gt;
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&lt;div&gt;==  should be added ==&lt;br /&gt;
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i was just watching e3 and i saw that when you defeat a dragon you and i quote &amp;quot;absorb their soul and gain new powers&amp;quot; i saw 2 types of dragons also a normal one (probobly has a name just dont know and a ice dragon) two breath powers was fire breath and i saw him call a thunderstorm wich causes lightning to strike your opponent. also a maker claimed dragons are not scripted! so say youre in a fight with giants and mammoth things (saw in e3) then a dragon swooped in grabbed a giant in its mouth and flung it away to its death. then gaurds in a tower attack and the dragon flung the gaurd so far he dissapeared. then a new one came basicly the dragons can tag team or do anthing they are unpredictable so please find a way to add this in a way that makes sense {{uns|68.80.123.145|06 jun 2011}}&lt;br /&gt;
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: The e3 info will all get added eventually. [[User:Legoless|Legoless]] 20:40, 6 June 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Debate&amp;quot; ==&lt;br /&gt;
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What's the source on the dragons' ability to &amp;quot;debate&amp;quot;? I haven't read that anywhere and there's no citation. My name is Mike. {{uns|24.22.83.93|19:49, 7 June 2011}}&lt;br /&gt;
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: Uh... there are ''two'' references provided. That's what those little numbers signify. [[User:Legoless|Legoless]] 19:09, 7 June 2011 (UTC)&lt;br /&gt;
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::Sigh. Yes, thank you. You'll note that the word &amp;quot;debate&amp;quot; does not appear on the pages referenced. Why not try clicking on them and searching those documents for the word &amp;quot;debate&amp;quot;? {{uns|24.22.83.93|23:51, 7 June 2011}}&lt;br /&gt;
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:::&amp;quot;“Combat is debate to dragons,” Howard deadpans. Skyrim also doesn’t have a finite number of dragons, and some can appear as random encounters in the Radiant Story System, so keep a watch on the skies as you explore Skyrim.&amp;quot; straight from source one.  &amp;quot;6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…&amp;quot; and thats from source 2 ([[User:Eddie the head|Eddie the head]] 22:59, 7 June 2011 (UTC))&lt;br /&gt;
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:::: Thanks Eddie. As you can see, the word debate is quoted directly from Todd Howard. You must have missed it. [[User:Legoless|Legoless]] 23:02, 7 June 2011 (UTC)&lt;br /&gt;
:::: One of the load screens calls a fight between dragons a &amp;quot;Deadly debate&amp;quot; [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:23, 26 November 2011 (UTC)&lt;br /&gt;
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== Can You Summon Dragons? ==&lt;br /&gt;
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I was watching an interview with todd howard and he mentioned using dragon shouts to summom friendly dragons.can anyone please confirm this or add more info?Thanks! {{uns|Dragon Born|15:08, 9 June 2011}}&lt;br /&gt;
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: I've never heard of that. Do you have a link? If cited, we should definitely add it to the article. --[[User:Legoless|Legoless]] 14:24, 9 June 2011 (UTC)&lt;br /&gt;
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::yes i saw that too im not too sure but he did say it ([[User:Eddie the head|Eddie the head]] 23:46, 9 June 2011 (UTC))&lt;br /&gt;
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::: Sorry to say I lost the link but if anyone has one or I find it again I will definatly post it!```` {{uns|Dragon Born|00:14, 11 June 2011}}&lt;br /&gt;
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yes you can summon dragons, although it is later on in the game, (Game Director, NOV 07)&lt;br /&gt;
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:well i known ive seen it mentioned somewhere you can summmon them with a shout and its even mentioned on Wikipedia's [http://en.wikipedia.org/wiki/Skyrim page] on skyrim that you can summon them. ([[User:Eddie the head|Eddie the head]] 06:59, 11 June 2011 (UTC))&lt;br /&gt;
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I heard that you can call a friendly dragon to your aid as one of your dragon shouts.&lt;br /&gt;
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: From a game informer article &amp;quot;And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.&amp;quot; heres the link http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3 so you can summon dragons ([[User:Eddie the head|Eddie the head]] 08:32, 11 July 2011 (UTC))&lt;br /&gt;
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== The Jill? ==&lt;br /&gt;
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Okay, this is seriously bugging me. I managed to find ONE reference to these guys, enough to confirm they exist but not enough to satiate my curiosity about them. Anyone aware of anymore references to them? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:24, 18 June 2011 (UTC)&lt;br /&gt;
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: Nope, I couldn't find anything either. They seem to be either a group of dragons who follow Alduin or the name for black dragons in general. --[[User:Legoless|Legoless]] 00:20, 19 June 2011 (UTC)&lt;br /&gt;
:: I read something somewhere though can't remember where now about them being related only to the later main quests if you were well above when Ancient Dragons should spawn to make sure the late dragon fights in the questline are still a challenge even if you're max level with legendary daedric etc. [[User:Lord Eydvar|Lord Eydvar]] 05:19, 17 December 2011 (UTC)&lt;br /&gt;
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== Style ==&lt;br /&gt;
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This probably won't be important to most, but I think it might be better if instead of writing in the article &amp;quot;a Dragonborn&amp;quot;, we wrote &amp;quot;one who is Dragonborn&amp;quot; or &amp;quot;those who are Dragonborn&amp;quot;. &amp;quot;A Dragonborn&amp;quot; just doesn't seem to flow right to me. Feedback?&lt;br /&gt;
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[[User:Elisevs|Elisevs]] 04:47, 23 July 2011 (UTC)&lt;br /&gt;
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: All the external info I've seen uses &amp;quot;Dragonborn&amp;quot; as a title. I feel that what you're suggesting would be too cumbersome when implemented into the article. --[[User:Legoless|Legoless]] 13:47, 23 July 2011 (UTC)&lt;br /&gt;
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== What if other people kill dragons? ==&lt;br /&gt;
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While watching the E3 gameplay I noticed that other in game creatures/npcs can fight the dragons. If one was to kill one, would you still absorb the soul? Would you be able to loot meat? {{uns|184.147.32.15|04:00, 6 August 2011 (GMT)}}&lt;br /&gt;
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:There is nothing (that i know of) that says anything about this, one way or another {{uns|BenScoHolm|18:01, 27 August 2011 (GMT)}}&lt;br /&gt;
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::Just had a dragon attack me in Riverwood. Some random NPC got the last hit. The dead dragon was lootable (just like any other creature killed by others), but I did not get any soul. [[Special:Contributions/82.234.243.203|82.234.243.203]] 22:20, 11 November 2011 (UTC)&lt;br /&gt;
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:::Dragon souls can be absorbed regardless of who kills it as long as you are close by when the soul leaves the body. At weaker levels I relied on guards to kill dragons for me, but always got the soul from them.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 10:50, 15 November 2011 (UTC)&lt;br /&gt;
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::::Shadowmere killed a dragon whilst I was in the cutscene cutting it's head off, and I got no soul... [[Special:Contributions/2.120.205.231|2.120.205.231]] 17:40, 19 November 2011 (UTC)&lt;br /&gt;
:::::There might be extenuating circumstances, like the dragon prematurly dying while player is finishing the dragon in a cutsene, but being nearby for a dragon death is all the player needs to absorb a soul.--[[User:Zar Pof|Zar Pof]] 10:38, 12 December 2011 (UTC)&lt;br /&gt;
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::::::I recently got into a sort of gang-up session on a dragon. Two giants giant, two mammoths, a sabre cat, a pack of wolves, six or seven bandits (one of them was a chief), and three legion soldiers were all doing battle with a blood dragon in the areas around Talking Stone Camp. They all did far more damage than I could (combine all that and the dragon was pretty screwed), but the dragon focused mostly on me. One of the giants got the last hit in some ways away from me on the other side of the camp, and I then had to team up with one of the remaining legion soldiers to take down the rest of the opposition. He died of course. It took about 10 minutes to kill everything. I merely approached the dragon after all was said and done, and the dragon soul got absorbed. It had been dead for a while. I think you can absorb the soul no matter what as long as it dies a normal death. --[[User:Zmedaris|Zmedaris]] 17:44, 31 December 2011 (UTC)&lt;br /&gt;
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== Character related to Septims ==&lt;br /&gt;
Wasn't Martin from Oblivion a &amp;quot;Dragonborn&amp;quot; and if so wouldn't that mean that the character from skyrim is related to Martin and Emperor Uriel? [[User:RIM|RIM]] 16:33, 10 September 2011 (UTC)&lt;br /&gt;
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:Not necessarily, you see they could be. Very distantly, but at one point there were many 'Dragon born' bloodlines. This means that, possibly, but not necessarily at some point they were from the same 'gene pool'. Although the ultimate answer to this is they are from the same 'gene pool' because of the simple fact that they are dragon borns. Although on the flip side, '''was''' Martin? I can't think on anything stating that he was or wasn't. So I shall presume he wasn't because something like that, especially in light of [Skyrim:Skyrim|]], that it would have been noted and referanced. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:39, 10 September 2011 (UTC)&lt;br /&gt;
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::Ok. I was just kind of thinking how a Khajiit or Argonian was a Dragonborn. In Oblivion, when you take Martin to Cloud Ruler Temple the blades say &amp;quot;hail Martin Septim, hail Dragonborn! Hail!&amp;quot; Too bad martin never learned how to use dragonshouts... [[User:RIM|RIM]] 16:51, 10 September 2011 (UTC)&lt;br /&gt;
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:::He could be then, which would indeed make them related, albeit extremely distantly. If it works the way I think it does. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:57, 10 September 2011 (UTC)&lt;br /&gt;
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:::: {{ec}} In that instance, &amp;quot;Dragonborn&amp;quot; means &amp;quot;of Septim blood&amp;quot;, nothing necessarily to do with actually being a dragonborn. --[[User:Legoless|Legoless]] 16:58, 10 September 2011 (UTC)&lt;br /&gt;
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:::::Ahhh, in that instance, i'm just plainly confused ahh well. Maybe someone can extract some sense. Thanks, so the Septims are descendants rather than 'true' Dragonborns? --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 10 September 2011 (UTC)&lt;br /&gt;
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::::::I think that I read somewhere (I.E. somewhere in game or on a page here, I'm not 100% sure) that all all of the races were descended from elves, which could point towards a direct link (albeit a wide link) to any of the Septims (I.E. Great Grand Uncle Thirteen times removed)... however the setting for Skyrim follows the events of Oblivion by numerous (hundreds... not sure on exact number) years, so I doubt there's any chance we'll truly find out unless the game leads us there with a strange notification, or obscure quest.  Another thing to consider though, is that the hero is called Dahovakin, which TRANSLATES to dragonborn, but could imply that it's not the same (explain how &amp;quot;So&amp;quot; and &amp;quot;Sew&amp;quot; are different words to a non-English speaker. (Also, after that paragraph, shouldn't a discussion like this be on the Dahovakin/Dragonborn page, not neccicarily on the Dragon page?) --ArcHorizon (19:44, 22 November, 2011)&lt;br /&gt;
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{{od}}the in game book &amp;quot;the book of dragonborn&amp;quot; mentions that the septims ARE actually dragonborn.[[Special:Contributions/71.205.83.14|71.205.83.14]] 00:47, 19 November 2011 (UTC)&lt;br /&gt;
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Being Dragonborn is a gift from Akatosh. It is not necessarily carried in the blood. It is stated so in the game.&lt;br /&gt;
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== Akaviri? ==&lt;br /&gt;
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Has there been any confirmation on whether or not Skyrim's dragons are Akaviri in origin? If so, Tosh Raka would be implied to be Alduin/Akatosh, and the rest of the dragons would be implied to be Ka Po Tun who have successfully turned into dragons and are invading Tamriel, as described in ''Mysterious Akavir''. I believe I remember hearing a few times that Skyrim's dragons were Akaviri, but does anyone have a source on this? {{uns|71.63.163.149|19:42, 20 October 2011}}&lt;br /&gt;
:The central theme of Skyrim's Main Quest is uncovering the mysteries behind the dragons.  Given that Bethesda has effectively embargoed all Main Quest information, I'd say there is zero chance of getting any non-speculative answers to your questions until after the game is released.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:49, 21 October 2011 (UTC)&lt;br /&gt;
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== Red/Orange dragons ==&lt;br /&gt;
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in a xplay preview, a red/orange dragon was showcased. perhaps add it on the physical appearance section on the dragons page? i would do it my self but i wanted to see what others thought first --[[Special:Contributions/24.7.152.111|24.7.152.111]] 22:32, 28 October 2011 (UTC)joshdamn123&lt;br /&gt;
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: I assume that's the &amp;quot;bronze-skinned dragon&amp;quot; mentioned before. It's already mentioned on the article. --[[User:Legoless|Legoless]] 22:38, 28 October 2011 (UTC)&lt;br /&gt;
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== Invisible Dragon PS3 bug ==&lt;br /&gt;
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I was attacking a dragon, outside of the place where you first meet astrid, from the dark brotherhood. the dragon, while flying, kept on going invisible, and reappeared, eventually when it landed, it stayed invisible, and i could only see it through its fire breath and the blood on it. when it died, i did not absorb its corpse; it was lootable though. has anyone else experienced this?&lt;br /&gt;
--[[User:Killerkaiman|Killerkaiman]] 23:41, 18 November 2011 (UTC)&lt;br /&gt;
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I have this same problem only I was out near Agna's Mill. I was doing a quest for someone when Alduin came down and raised the dragon just outside of the mill before flying away. I killed the dragon, gained a soul, and looted the dragon thinking nothing of it. The next time I went through the mill, the dragon attack music started playing, and the red dot appeared. I couldn't find the dragon though. It took me a while to fight this thing because unless it was either breathing fire or engaging Lydia, I had no clue where it was. I wasn't able to loot it again. This now happens every time I go by this place. The game doesn't recognize the enemy as being there since I'm able to Fast Travel and Save in the middle of swinging my sword at it. It's a little annoying to deal with, is this a common problem?[[Special:Contributions/183.3.45.103|183.3.45.103]] 14:58, 2 December 2011 (UTC)Ian&lt;br /&gt;
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I'm playing on Xbox 360; I experienced a bug where, upon saving while a dragon was rushing towards me, about to blast me with flames, reloading into that save caused the dragon to disappear. His health bar was still visible, but he was pretty much gone. The music kept going, but there were no attacks or anything visible from him for a couple minutes. I had to revert to a save from right before he charged me. [[User:Cronos|Cronos]] 05:21, 17 December 2011 (UTC)&lt;br /&gt;
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I just experienced this bug on the PC. It was an encounter with Viinturuth. I only knew the dragon was there because some nearby soldiers were shooting it. I finished it off by hacking at seemingly thin air once it landed. It could see its breath, and I got hit by its bites, but the dragon and the corpse were invisible at all times. [[User:Ninepaw|Ninepaw]] 20:26, 21 December 2011 (UTC)&lt;br /&gt;
: Also - I can walk straight through the dragon and its corpse, as if it wasn't there. [[User:Ninepaw|Ninepaw]] 20:32, 21 December 2011 (UTC)&lt;br /&gt;
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Happend to me on PC version 1.3. It was a named dragon so I was able to fix it by 'resurrecting' the dragon: Open console and type (RefID).resurrect . You still don't get the soul, but at least you can loot the dragon.&lt;br /&gt;
[[Special:Contributions/94.220.232.179|94.220.232.179]] 10:15, 26 December 2011 (UTC)&lt;br /&gt;
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== Stopping Alduin from resurrecting another dragon ==&lt;br /&gt;
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I was playing tonight and came across Alduin attempting to resurrect another dragon from a burial site much like the one in the mission at the beginning of the game. So I just watched for a few minutes, waiting for the other dragon to come up so I could kill it and it was taking I while so I shot Alduin with my bow and he just flew away, leaving the burial site with a pillar of something going up to the sky, but no resurrected dragon. Whenever I step on the burial site, something talks to me but I can't understand what it's saying. This happen to anybody else?&lt;br /&gt;
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Yeah, just happened to me as well. That swirling magic pillar is still there, but Alduin (I guess, didn't see a name) took off. &lt;br /&gt;
I'll try leaving and coming back to see if the pillar's still there.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:39, 24 November 2011 (UTC)&lt;br /&gt;
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Alright, walked aways away until the pillar was out of sight, and then Vuljotnaak attacked, so killed him and went back to the mound. No pillar, so I guess the summoning still happened.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:49, 24 November 2011 (UTC)&lt;br /&gt;
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Happened to me just now... Will Alduin return to finish the resurrection, or should I have let him finish it in the first place to get the soul?&lt;br /&gt;
P.S. I think the name of the dragon we stopped from being resurrected was Vuljotnaak. I read about it on a wikia and the description fit the profile. Did the rest of you guys have the encounter after starting Diplomatic Immunity and before Alduin's Wall?&lt;br /&gt;
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== Skeleton Dragon ==&lt;br /&gt;
Should the Skeleton Dragon be added? So far I have only found one but it is still technically a type of dragon.[[User:RIM|RIM]] 14:31, 19 November 2011 (UTC)&lt;br /&gt;
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== Dragon Types ==&lt;br /&gt;
In the article there is a list of dragon types and then the table of their stats. The table doesn't have stats fo 'flame dragon' which is listed above the table. [[User:Qazior|Qazior]] 18:52, 20 November 2011 (UTC)&lt;br /&gt;
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== More types than listed. ==&lt;br /&gt;
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Several dragons have very unique appearances that should be noted, so we can tell what we're fighting before it breathes at us. I don't recall if Fire Dragons and Ice Dragons look different, but I fought an unusual dragon that had a lot of round edges on the tail. This dragon summoned animals from all around to go hostile (Bears, Foxes, Rabbits, Goats, Spriggans, you name it) It seemed to be some kind of Nature Dragon, and it's appearance looked rather.... leafy. --[[User:DaedalusMachina|DaedalusMachina]] 01:13, 21 November 2011 (UTC)&lt;br /&gt;
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:Daedalus, i'm fairly sure you were just fighting a spriggan at the same time. Dragons don't have the ability to make animals fight for them, but spriggans do. And seeing as you mentioned them...&lt;br /&gt;
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::The Round Tailed Dragons are Blood Dragons. The Spriggan is what summoned the animals since none of the Dragons have the Animal Allegiance Shout. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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I am currently mid-battle with a gold Elder Dragon who shouts both fire and frost, and who is blocking my way to Karthspire. I'm level 24. So yeah, the table/list thing seems a little incomplete/redundant/confusing (if said Elder Dragon is secretly a L40, that ''would'' explain why I'm having trouble offing it, but somehow I'm dubious). --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:17, 2 December 2011 (UTC)&lt;br /&gt;
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:The Karthspire Elder Dragon is always there, Its related to the Alduin's Wall quest and seems to be an Elder Dragon regardless of level. Also unlike most Elder Dragons I've seen it seems to be able to use both elements since the rest of the Elder Dragons only use one of them. It also seems to be leveled like the Draugr Overlord at the end of the Bleak Falls Barrow quest. So even if it says Elder Dragon if you're still low level its seems to be on par with regular Dragons or Blood Dragons besides it having both elements. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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==Clean up==&lt;br /&gt;
Some one should clean the article up and base the fact on whats in game, not whats found in articles describing a still in development Skyrim. An example of this is the 'Jill', while described in an article, I have yet to see a dragon called a 'Jill' or heard anyone reference a dragon or group of dragons as 'Jill/s' (I have the game for Xbox 360) [[Special:Contributions/68.109.194.141|68.109.194.141]] 08:01 21 November 2011&lt;br /&gt;
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== Leveled Encounters ==&lt;br /&gt;
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Is the level listed in the table under the [[Skyrim:Dragon#Types|Types]] subheading the one at which you encounter that particular type of dragon?  If so, it seems to be inaccurate, as I encountered a dragon randomly (in the open around the [[Skyrim:Western Watchtower|Western Watchtower]]) at around level 7 or 8 (table indicates level 10), and a blood dragon randomly (in [[Skyrim:Riverwood|Riverwood]]) at level 18 (table indicates level 20).  This is on PS3 using an Imperial character with the warrior stone active, if that makes any difference.  Also, I completed the [[Skyrim:Dragon Rising|Dragon Rising]] quest prior to experiencing the random encounter at level 7 or 8. Does anyone have any insight on this? [[User:Eganio|Eganio]] 04:14, 22 November 2011 (UTC)&lt;br /&gt;
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:The levels shown, I'm guessing, is the level of the dragon and not the level they are first encountered (that's probably much lower than the levels shown).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 13:47, 26 November 2011 (UTC)&lt;br /&gt;
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::Thanks.  That makes sense. [[User:Eganio|Eganio]] 01:56, 28 November 2011 (UTC)&lt;br /&gt;
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:::Yeah Dragons seem to start showing once you're about 1/2-3/4 of their level. So Elders can show as early as level 20 and Ancients at 25. But the chances seem to be extremely low until you're nearly their level. I've fought Blood Dragons at level 6 however so it also seems that the weaker types show as early at 1/4  of their level(Dragons showing regardless of level of course). However I've yet to see a Frost/Flame or higher earlier then the 1/2 mark. Once I got to level 40 I rarely saw anything under Elder Dragons so it also seems that at a certain point the lower level dragons are phased out, seems to be something like once you're double or even triple their level. [[User:Lord Eydvar|Lord Eydvar]] 05:11, 17 December 2011 (UTC)&lt;br /&gt;
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==  Dragon's Soul, ObjectID ==&lt;br /&gt;
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What is ObjectID of Dragon's Soul? Each has an unique ID? How to add them via console?&lt;br /&gt;
:I don't think you can soul trap a dragon. At least, the three times I tried the dragon resisted the Soul Trap spell. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:25, 22 November 2011 (UTC)&lt;br /&gt;
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== Dragon BaseIDs ==&lt;br /&gt;
I couldn't find where dragon's are listed with their BaseID, so I decided to add them here. Found them using the command &amp;lt;code&amp;gt;help &amp;quot;dragon name&amp;quot; 4&amp;lt;/code&amp;gt; and then taking the first BaseID from the list. [[User:Aezay|Aezay]] 05:29, 23 November 2011 (UTC)&lt;br /&gt;
*Dragon: '''1ca03'''&lt;br /&gt;
*Blood Dragon: '''f77f8&lt;br /&gt;
*Frost Dragon: '''351c3'''&lt;br /&gt;
*Elder Dragon: '''96e4d'''&lt;br /&gt;
*Ancient Dragon: '''f811c'''&lt;br /&gt;
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== Dragon Fights Within City Cells ==&lt;br /&gt;
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I am not entirely sure if this was a bug, a feature, or a one-time event, but I fought a Frost Dragon within a 'major city'. Specifically, the fought happened in Windhelm. The page itself says that fights do not occur within city walls, but I've experienced a such a fight. Perhaps it is unique to certain cities, cities of certain sizes, a bug caused from Fast Travel, or a bug caused by going into the city with a Dragon in the area above the city.&lt;br /&gt;
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In my case, I had fast traveled to Windhelm to turn in a quest I was doing (Recovering Cruel-Sea's amulet or some such), and after I had finished talking to the quest giver, I heard a dragons roar and then the fight started. I reloaded the Auto-Save from when I fast traveled to town again after the fight (because some NPCs died that I didn't want to, including my follower) and the dragon fight happened again consistently.&lt;br /&gt;
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Unfortunately, I don't think I have that save anymore or I'd share it as proof. Still, I think it's worth mentioning that it may be possible to fight Dragons in some Cities.&lt;br /&gt;
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:I've called Odahviing in Windhelm once so I know its possible, it's just really rare probably.--[[Special:Contributions/68.109.194.141|68.109.194.141]] 10:27, 26 November 2011 (UTC)&lt;br /&gt;
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:If a dragon is spawned outside of a city cell but nearby, and then you enter the city it's my experience that the dragon will still be flying outside once you get inside.  I had this happen near Dragonsreach: One dragon kept flying around North of Whiterun, but I couldnt make the arrow shot to get him down.  I then fast travelled to Dragonsreach, and noticed he was still flying around to the North, eventually getting close enough that one of the guards pinged him, causing him to attack Whiterun. [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:19, 26 November 2011 (UTC)&lt;br /&gt;
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I've killed a dragon inside Solitude. So it can happen.[[User:HisK|HisK]] 04:01, 28 November 2011 (UTC)&lt;br /&gt;
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I've killed two in Winterhold, but I'm not sure if those count (no city walls, but they *will* land in the College Courtyard).  &lt;br /&gt;
Also had a ''very'' bizarre, buggy experience there (PS3)-&lt;br /&gt;
after killing the second dragon that attacked Winterhold (Elder Dragon),&lt;br /&gt;
I walked out of the College to find the body of an Elder Dragon hovering in the air next to the bridge.&lt;br /&gt;
When I got near, it caught on fire and I absorbed its soul (free soul?! nice!) and I was able to loot it for more gold and bones.&lt;br /&gt;
This is, by far, the strangest bug I've encountered in the game.  At least it was a helpful bug! [[Special:Contributions/209.66.120.3|209.66.120.3]] 17:25, 1 December 2011 (UTC)&lt;br /&gt;
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Bought a dagger in Whiterun and turned around to see a Blood Dragon flying over the wall and attacking. Also had one attack Solitude and Winterhold (360), Dec 14th, 2011.&lt;br /&gt;
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As far as I have seen, dragons will and can attack any cities. I fought more than 50 dragons, perhaps even up to hundreds and have encountered them in all cities. However, there are five cities such as Winterhold, Dawnstar, Morthal, Falkreath and Solitude where the dragon will land in the city and it's building. However, these dragons will usually crash outside the city when they are seriously wounded. For the city of Windhelm, Riften, Markath and Whiterun, the dragons will not land in the cities. They will land on buildings and attack the player but they will not land on the city's ground. the dragons attacking Markath will not land on the building, they will hover above the air while attacking. The dragons attacking these 4 cities will crash outside the gates or fields outside of the wall when their health is low. This is what I observed but I might have miss something about their behaviour. [[Special:Contributions/175.145.199.76|175.145.199.76]] 02:33, 19 December 2011 (UTC)&lt;br /&gt;
:I've personally fought Dragons inside Windhelm and had them land on the stairs behind Candlehearth Hall and in the courtyard by the Palace of Kings. [[User:Lord Eydvar|Lord Eydvar]] 04:09, 19 December 2011 (UTC)&lt;br /&gt;
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== Wyvern ==&lt;br /&gt;
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&amp;quot;A dragon's physical characteristics can be best compared to those of a two legged Wyvern.&amp;quot; Is that a useful comparison? Do people know better about wyverns than dragons? I know ''I'' clicked the Wiki link just to find out what a wyvern looks like. --[[Special:Contributions/188.100.151.60|188.100.151.60]] 14:49, 29 November 2011 (UTC)&lt;br /&gt;
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Yeah, pretty pointless IMO.  I knew what a Wyvern is, but Dragons are *much* better known. Also, '''Wyverns have two legs as well''', so it's a strange comment to make, and whoever added it is childishly reverting it whenever it's changed.  This is supposed to be informational,&lt;br /&gt;
not some highly subjective opinion of what a Dragon looks like thru the eyes of a D&amp;amp;D geek.  It's a freaking DRAGON, man.  Wyverns don't deserve one ounce of credit, especially not in the opening description.[[Special:Contributions/209.66.120.3|209.66.120.3]] 17:31, 1 December 2011 (UTC)&lt;br /&gt;
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Although technically speaking this post is correct. However, a Wyvern is a ''type'' of Dragon. It is much like saying a Fox and a Wolf are two different creatures, which they are, but are both part of the Canine (AKA Canidae when speaking of their Family) group. Dragons and Wyverns are one in the same, just physically different. 4:24 PM, 14 December, 2011 (CST)&lt;br /&gt;
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== No dragons until Dragon Rising ==&lt;br /&gt;
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If you ignore the main quest right off the bat and never get to Dragon Rising, you will never encounter dragons.  I did the thieves guild quests up to about level 30 before hitting the main arc and now there are dragons EVERYWHERE... [[User:Zazq|Zazq]] 00:46, 30 November 2011 (UTC)&lt;br /&gt;
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== Is dragon fire &amp;quot;magic&amp;quot;? ==&lt;br /&gt;
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Is dragon fire/frost considered magic for the purposes of [[Skyrim:Resist Magic|Resist Magic]] spells/potions/enchantments, or is its nature as a shout reflected in game mechanics? For that matter, is Resist Magic technically a resistance to magic or a resistance to elemental damage? --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:10, 2 December 2011 (UTC)&lt;br /&gt;
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I'm not sure about general Magic Resistance,  but Resist Fire and Resist Frost *do* affect the Dragon's breath attacks.  I always wear the appropriate protection when fighting a dragon, since I'm a mage who can't take much damage.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:31, 2 December 2011 (UTC)&lt;br /&gt;
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Yes, it is. Whereas our &amp;quot;Shouts&amp;quot; are not technically &amp;quot;Magic&amp;quot; (They do not take up Magicka), I've found that using Lightning spells on a Dragon will eventually prevent it from using the Shout anymore, for a time. I've crippled dozens of dragons by using this technique. It shows through by the Dragon breathing in and speaking (&amp;quot;Dragon: Fos...&amp;quot;) but it does not breath any attack. In fact, the game tries several times before making the Dragon flee. 4:49 AM, 14 Dec, 2011 (UTC)&lt;br /&gt;
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:Dragon shouts are definitely magic. I've completely negated regular dragon / blood dragon fire and frost breath with steadfast ward on more than one occasion. By the way, that's probably the best spell EVER when it comes to fighting dragons. Especially the ones that like to fly over your head, shoot off quick shouts, and then fly away.  Seriously. I'm pretty sure player shouts are magical in nature too, but not all of them (for example, the ones that deal direct elemental damage seem to do reduced damage to some creatures and hostile NPCs). I swear to you that an adept mage actually blocked a level one unrelenting force shout with a ward spell &amp;gt;.&amp;lt; it was kind of annoying, really. --[[User:Zmedaris|Zmedaris]] 18:10, 31 December 2011 (UTC)&lt;br /&gt;
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== DRAGON SCALES AND BONES..! ==&lt;br /&gt;
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i had killed some dragons cause i wanted to make a dragon's armor...when i entered the dark brotherhood and they gave me the key of the abandoned shack i though it was mine so i put in the chest all the dragon things cause they were a bit heavy...i went after a few days to put some more and puff....they were gone...is there any way to find scales and bones exept dragons???the dragon number is unlimited or its specific???{{uns|Misusel|12:33, 2 December 2011}}&lt;br /&gt;
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:nope, only way to get bones and scales is to kill them, however, there is an unllimited number of dragons. ([[user:Eddie the head|Eddie The Head]] 12:34, 2 December 2011 (UTC))&lt;br /&gt;
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::Don't worry, there are an infinite number of dragons. I'm not too far through the main quest and they're already all over the place. Granted, my normal strategy for dealing with them is to run like hell, but if you're fond of their loot, it doesn't take very long to find more. Try talking to guards in Riften or continuing on the main quest. You could also sneak a peak at specific [[Skyrim:Dragon Lairs|Dragon Lairs]] here on the wiki and try hightailing it to one of those. However, as the only person capable of properly murdering dragons, the Dragonborn (you) is Tamriel's only supplier of dragon bones, I'm sorry to say. --[[User:Thiafy|Thiafy]] 12:39, 2 December 2011 (UTC)&lt;br /&gt;
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:::Dragons that appear at the shrines (the dragon head shapes on your map) actually respawn too, I'm not sure how long it takes but I've often gone back to a shrine I've killed the dragon at (and is marked &amp;quot;cleared&amp;quot;) as a &amp;quot;closest point to my undiscovered destination&amp;quot; thing and found a dragon sitting on the word of power wall again. Not to mention how often I seem to encounter them randomly. I have over 60 of dragon scales and bones, plus I've sold at least 20 of each and made a set of the heavy dragon armor for a follower (Daedric armor for me), so don't worry, you'll get the materials again pretty quickly whether you decide to seek out dragons or not. And let this event be a lesson to never use the storage boxes of anywhere other than an actual bought home. There probably are other safe storage boxes out thete, but it's never a good idea to risk it if you don't want to lose your items. I mean, I've found followers pretty useless in this game (except for VERY early on) and I pretty much only use them as a portable storage container lol. --[[User:Lyco499|Lyco499]] 22:30, 8 December 2011 (UTC)&lt;br /&gt;
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== Dragons flying backwards and refusing to land ==&lt;br /&gt;
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Randomly a while ago I encountered an incredibly glitched dragon. It was flying backwards, vibrating weirdly and acting like it was stuck in certain parts of the sky for a while. I tried and tried to hit it with arrows without luck, beyond one or two. I left it. Ever since then whenever I find a dragon it acts similarly, including actually fleeing from me. It flies off from me and stays in the sky in a certain place, I chase after it and it flies off. It refuses to land. I've noticed that dragons usually won't land unless theres space to accomadate it but this is ridiculous. I haven't been able to kill any of the dragon I've encountered for ages. I'm on the Xbox 360 too, so console commands would be no help. Am I doomed? Is this all a coinscidence or is my game bugged beyond redemption? Anyone had anything similar at least?  --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 22:54, 8 December 2011 (UTC)&lt;br /&gt;
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:This is a well-known bug that came with patch 1.2; patch 1.3 was recently released for the PC and fixed this issue. Just wait for it to be released on the Xbox and it should be okay. [[User:Rath101|Rath101]] 01:38, 11 December 2011 (UTC)&lt;br /&gt;
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Yes, I usually see them in falkreath particulaly bonestrewn crest. IM on ps3-joe590&lt;br /&gt;
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== Remaining dragon bugs in 1.3 ==&lt;br /&gt;
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This section says &amp;quot;as of the latest patch&amp;quot; (under bugs) : &lt;br /&gt;
As of the latest patch certain dragons that spawn near the dragon shrines are glitched. These dragons are known to have very unstable flying animations, fly backwards, teleport, heal instantly to full health, get stuck mid-air, not attack the player (attacking completely at random patterns unpredictably) and not die even though their health is depleted. Being in their vicinity might also lower your framerate drastically. (it is a possibility to take the fight to the dragon itself. Use console command tcl to toggle your collision off and fly up to the dragon. It is advised to have spells, arrows and/or shouts ready as it is hard to catch it with melee weapons)&lt;br /&gt;
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Since the latest patch is 1.3 and these sound like 1.2 bugs clarification would be nice.&lt;br /&gt;
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I've also encountered(in 1.3) a bugged blood dragon. His health was normal, animations mostly okay except that when he was supposed to land he would fly up instead. He was still killable though and worked properly aside from that. Hitting him a few times with the resetAI command fixed the problem. Anyone else run into this ?( and I'm not changing the article because I don't know the editing procedures or if this is a unique bug)&lt;br /&gt;
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::As I mentioned above I've had the listed problems, but as a console player don't have the luxury of console commands. 2 dragon shrines have dragons flying above them that I can't kill due to their constant fleeing from me, flying backward, getting stuck, vibrating oddly etc etc. The dragon rend shout also does nothing to them. But that's not something I care too much about now. 1 more dragon soul and I'll have all words of all shouts and I have over 100 of both dragon scales and bones. But am I getting one new annoying as hell dragon glitch since finishing the main story and that is dragons often don't burn up now and I therefor don't absorb their soul. Out of the last 5 dragons I've killed 3 of them didn't burn up. It didn't happen until the main quest finished but it could equaly be caused by using the Dragonrend shout. 5 more dragons and not one of them burned up. I ended up going and killing Paarthurnax as a last option (really didn't want to kill him, despire not needing the Greybeard's loyalty) and managed to absorb his soul and grab the last word of power. Sucks, but ah well. --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 20:43, 12 December 2011 (UTC)&lt;br /&gt;
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::::Same guy as above. If you're on console then you're still running patch 1.2, where that is a known issue. Once the patch is released for console you should be able to fight dragons again. And the issue I mentioned never happened again.&lt;br /&gt;
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== Respawn rate? ==&lt;br /&gt;
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Seems to be an important piece of information we're missing, not just for dragons but for all dungeons/containers, etc. I tried to test how long it would take for the dragon to respawn at Eldersblood Peak after I defeated it I quick-traveled to Morthal and waited, first 1 day, then back to the Peak to see if there was a dragon. I waited up to 10 days and still no dragon, however the corpse of a cow and the frost trolls were still there, although they had been there since the first time I visited the Peak. I actually thought the cow was a permanent non-respawning corpse just put there for aesthetics (which it still might be, I haven't checked, but most likely not since the trolls are still there). So this makes me wonder how long does it actually take for the dragon to respawn and for the corpses to reset? Perhaps my constant quick-traveling and reloading messed with the respawn times, but the fact that the cow and troll corpses are still there is strange seeing as how they died the first time I came to the Peak, after which I continued playing the game legitimately and only when I came back a 2nd time to test the respawn rate was the dragon there but also the corpses. Also I didn't keep track of how long it was between my first and 2nd visit, but I can assume it was far more than 10 days. [[User:Ghost Host|Ghost Host]] 18:40, 11 December 2011 (UTC)&lt;br /&gt;
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:I've found that some dragon shrines have their dragons respawn rather quickly where as others (including the one your talking about with the cow and frost troll corpses) haven't had the dragon respawn at all since killing them. Possibly a bug with a certain shrines or some shrines have an usually high respawn timer. I haven't really gone out of my way to narrow down the exact times but I know that shrines that I visited rather early in by 200 hours of play time still have never had their dragons respawn where as others I've visited more than twice and killed dragons there each time. I'm only really noticing now that I've been going out of my way to get the last few dragon souls I need to have all words for all shouts. Just 1 more required, I wish I wouldn't keep getting dragons that don't burn up and release their souls though :( --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 21:28, 12 December 2011 (UTC)&lt;br /&gt;
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::It might not even be a bug, but meant to be that way. Just imagine if you could easily run around to all of the dragon lairs, kill them all, and then restart back at the first one you started at. If every dragon respawned, let alone quickly respawned, it would be way too easy to rack up enough souls to unlock every shout in the game early on.&lt;br /&gt;
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== Preventing a Dragon's Attack / Battle Strategy ==&lt;br /&gt;
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For any newer players I thought I'd relay this helpful information. When a Dragon is about to breath the attack and is still in midair (Hovering, not fly-by), you can prevent the attack by using Unrelenting Force against it, but it must be timed right. Using it prior to the actual attack (Even on Level 3) merely makes the Dragon wobble, letting it attack once more when it recovers. You must use the Unrelenting Force when it is breathing in, so that your attack strikes as soon as its attack starts. Otherwise you will be enduring the two seconds of intense Fire / Frost damage. In addition, when the Dragon is on the ground and beginning to strike with either biting or more Shouts, you can prevent it by raising up a shield / weapon and bashing it. You don't need any special perks in your Blocking skill to do so. Merely bash and it staggers the Dragon back and down a step, allowing more attacks on your part to be finished. Really handy for those Mages who don't have to much health or armor.&lt;br /&gt;
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Additionally, I'd like to add that enchanting armor / clothing with &amp;quot;Resist Fire / Frost / Magic&amp;quot; does in fact negate damage done to the player. For all intensive purposes, their &amp;quot;Shout&amp;quot; is really more of a &amp;quot;Spell&amp;quot;, made apparent by the fact &amp;quot;Resist ---&amp;quot; has effect and by the fact that you can drain the Dragon's &amp;quot;Shout&amp;quot; via Lightning (Which damages Magicka as well).&lt;br /&gt;
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By utilizing both of these ideas together, you can actually render most Dragon attacks completely useless. To demonstrate, I personally have a character with Level 100 Heavy Armor and Level 100 Enchanting. By making an entire suit of armor (Including Shield, Amulet, and Ring) that has &amp;quot;Resist Fire / Frost / Magic&amp;quot; and having my Perks maxed out on the Heavy Armor, I can survive an Ancient Dragon's attacks on Master Difficulty without taking more than 15 - 20 damage per Bite / Slam (Depending on which side I'm on) and literally zero damage per Shout. Just watch out for Instant Kills, where the Dragon bites, shakes, and throws you. Nothing stops that, at least on Master. 5:01 AM 14 December, 2011 (CST)&lt;br /&gt;
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== Flame Dragon ==&lt;br /&gt;
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Is there really a Flame Dragon? Because no one I've spoken to has ever seen one. And together we should have a few hundered hours of game time. --[[User:Killfetzer|Killfetzer]] 13:26, 14 December 2011 (UTC)&lt;br /&gt;
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:normal dragons should be the flame ones, they dont have it in their name ([[user:Eddie the head|Eddie The Head]] 13:32, 14 December 2011 (UTC))&lt;br /&gt;
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I mean the Flame Dragon listed on this page as counterpart to the Frost Dragon. If this is really a normal dragon this line should be deleted. --[[User:Killfetzer|Killfetzer]] 13:36, 14 December 2011 (UTC)&lt;br /&gt;
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:Dragons by default in mythology are known to breath fire, and therefore having a &amp;quot;Flame Dragon&amp;quot; is technically redundant. To differentiate between the standard (Normal) and the newer idea of a &amp;quot;Frost Dragon&amp;quot;, the name was given to the latter without recognizing the prior. In other words, yes the &amp;quot;Flame&amp;quot; Dragon is the Normal Dragon, with emphasis on the &amp;quot;Frost&amp;quot; variant. This should stay open, for anyone else who may wonder the same issue. 4:17 PM, 14 December, 2011 (CST).&lt;br /&gt;
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::I've seen 2 Flame Dragons on my 360. However they were on different files and were after having seen dozens of Frost Dragons. I'm wondering if theres an issue with their spawn coding (sorta like a reverse of the Cliff-Racer issue from Morrowind) where they don't spawn as often as they're supposed to. But they DO exist just are about a common as finding a Mudcrab holding a flawless Diamond. [[User:Lord Eydvar|Lord Eydvar]] 05:16, 17 December 2011 (UTC)&lt;br /&gt;
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::: Flame Dragons are in-game and they are reddish. I had friends confusing them to be Ancient Dragons though. I know this because they keep saying they Killed an Ancient Dragon ate level 34-42, and if you know anything about the Elder Scrolls Spawn System then you'll known that's impossible because Ancients are level 50. I've mod a few ES games and from my guesses, the lowest level possible to find an Ancient would be level 48.. So.. I say Flame Dragons are in-game but people just keeps getting them mix up with Ancients so much.&lt;br /&gt;
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== After Defeating Alduin ==&lt;br /&gt;
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Hey can you encounter Dragons after you have finished the main story line??&lt;br /&gt;
Just like as any other moment of the main story line??&lt;br /&gt;
I ask this, because, well I haven't finished the main quest line and went to complete other quests, but now that I want to finish the game, I started to wonder if dragons would disappear after (Im guessing) I kill Alduin. And another question that comes with this idea is: Can you still play normally after you finish the main story line?&lt;br /&gt;
I ask this, because in the fallout games you couldn't so just came to my mind. Thank Y'all {{Unsigned|189.232.130.200|01:07, 15 December 2011 (UTC)}}&lt;br /&gt;
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:Dragons can still be found after completing the main quest. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:07, 15 December 2011 (UTC)&lt;br /&gt;
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::How about the amount? Does the amount of appearances decrease in any noticeable way? --[[User:Zmedaris|Zmedaris]] 18:00, 31 December 2011 (UTC)&lt;br /&gt;
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== Soulless Dragon bug ==&lt;br /&gt;
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The only time I've killed a dragon and failed to absorb its soul was when the dragon-slaying was for a bounty quest. Does anyone have a counter-example? --katkat42&lt;br /&gt;
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:I've failes twice to absorb a dragon soul. The first time the dragon just fell through the ground and I never got near engogh to trigger the sequence, so this doesn't count. The other time the dragon was killed without my assistance (it attacked a Forsworn camp and I saw its defeat from afar). From this corpse I've got a reproducable CTD when ever I got near engough to trigger the sequence. --[[User:Killfetzer|Killfetzer]] 21:12, 15 December 2011 (UTC)&lt;br /&gt;
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:The only time it happened to me was indeed a dragon slayed for a radiant AI quest. Seems like another bug in this system... --DD&lt;br /&gt;
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:I have encountered a lot of soulless Dragons. First I thought it was &amp;quot;fixed&amp;quot; Dragons at Shrines, i.e. Dragons I already killed previously, but this is not the matter, some of those rekills do give me their souls. Anyway since there are so many Dragons i do not bother too much. I am Lv 53 and all through the game i had at least 5 spare souls although I got all shouts but one. [[Special:Contributions/78.54.1.77|78.54.1.77]] 14:54, 23 December 2011 (UTC)&lt;br /&gt;
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:I also failed to absorb a dragon soul when I hit the Dragon with Soultrap. The Dragon resisted Soultrap and I did not get the soul afterwards. It was a common randomly-spawned Dragon, not a quest-based one. Moreover, the flesh didn´t dissipate, the whole corpse remained.&lt;br /&gt;
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== Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; ==&lt;br /&gt;
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Just tested this, apparently Dragon Nests do not have dragons if you haven't completed &amp;quot;Dragon Rising&amp;quot;. [[Special:Contributions/76.240.192.240|76.240.192.240]] 09:44, 21 December 2011 (UTC)&lt;br /&gt;
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Yep - pretty useful for characters that aren't training much in the way of combat skills and can't handle a dragon until much higher levels. Lets you side-quest and train your magic or crafting skills in peace. It seems to spawn random creatures instead of dragons for me - generally a pair of wolves at low levels. [[Special:Contributions/70.24.92.63|70.24.92.63]] 20:03, 22 December 2011 (UTC)&lt;br /&gt;
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:Dragons do not appear anywhere at all in any way until you complete Dragon Rising, heh. --[[User:Zmedaris|Zmedaris]] 17:59, 31 December 2011 (UTC)&lt;br /&gt;
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== Dragon Encounters Post 1.3 ==&lt;br /&gt;
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Has anyone else had significantly less random dragon encounters since the recent patch? I'm on 360, completely the quest that activates them and have seen ONE dragon randomly since. I've walked to Solitude from Windhelm via Markarth, fast traveled etc and have not had a single encounter in hours of play. [[User:Lord Eydvar|Lord Eydvar]] 19:54, 22 December 2011 (UTC)&lt;br /&gt;
:Ok so found a fix for this on my version (360) I started a new game and then quit to the menu and reloaded my main game. 3min later random dragon shows up for the first time in 8hrs of play. Seen 3 more since so that seems to have corrected whatever glitch occurred. [[User:Lord Eydvar|Lord Eydvar]] 01:22, 23 December 2011 (UTC)&lt;br /&gt;
::Ok not sure it got fixed now... played for a couple more hours and after those 4 dragons back to back haven't seen one again. I just got done walking from Windhelm out to Nightgate Inn and up to Winterhold with a couple caves cleared on the way and no dragons at all. Pre 1.3 I couldn't exit a cave, building etc without seeing a dragon half the time. So no sure whats up. Might be 1.3 reduced dragon encounters or some such and its just doing it too much idk. Anyone else having this issue? [[User:Lord Eydvar|Lord Eydvar]] 02:35, 23 December 2011 (UTC)&lt;br /&gt;
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:::If you really want dragons, hang around the college of winterhold, me and all my mates have them spawn alot there, its really a hotspot for them. just watch out if your doing the introduction quest, a dragon attack will break the tour. ([[user:Eddie the head|Eddie The Head]] 14:58, 23 December 2011 (UTC))&lt;br /&gt;
:Yeah I was and still no dragons. Though they've come back suddenly after getting up through the beginning of the Elder Knowledge quest. Had 4 attack me on the way to Sky Haven Temple. [[User:Lord Eydvar|Lord Eydvar]] 18:15, 23 December 2011 (UTC)&lt;br /&gt;
::Ok so they seem to be back I'm thinking they've lowered the frequency that Dragons spawn as well as moved the block that prevents them from spawning during the Horn of Jurgen Windcaller to being removed later then at the end of that quest. Seemed to be removed after Diplomatic Immunity (Possibly to prevent dragon attacks inside the courtyard during the quest?) Since after that quest they began appearing again but still not at all as often as pre 1.3 [[User:Lord Eydvar|Lord Eydvar]] 00:52, 24 December 2011 (UTC)&lt;br /&gt;
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Okies so after having started a 2nd game to check if it was just a glitch. This game as well is not having random spawn dragons anywhere as often as pre 1.3. I don't care what Bethesda says they either intentionally or unintentionally reduced Random Dragon encounters. I been to all the places everyone seems to be always attacked at and nothing. Mound and Roost Dragons are spawning normally and so are quest dragons but I've been attacked once in the last 10hrs of play by a random dragon. Fast Travel, Wandering etc nothing causes them to occur often at all. Think it might be unintended effect of something in the patch relating to the dragon issues like the backwards flying etc. [[User:Lord Eydvar|Lord Eydvar]] 22:33, 29 December 2011 (UTC)&lt;br /&gt;
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Dragon encounters are COMPLETELY random and don't have much of a very dependable way of figuring when they'll appear. I have not patched my game, and I just got done beating my first dragon in a good 2 hours of straight gameplay. It's worthy to note that the FARTHER you get in the MAIN quest, the more dragons you are likely to encounter. I notice that every time I complete another quest in the main line, I almost always encounter another dragon soon afterwards. As I get deeper in the questline, I also notice that they get 'bolder' in their appearance spots. For example, at the beginning of the game I would only ever encounter dragons in wide open plains or high up on mountains. Now they'll occasionally appear in places like directly outside Whiterun, or in the middle of the cities that don't have separate cells (like Dawnstar). --[[User:Zmedaris|Zmedaris]] 17:58, 31 December 2011 (UTC)&lt;br /&gt;
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== Swamp Dragon? ==&lt;br /&gt;
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I encountered a Swamp Dragon... I shot fire and poison at me. Can anyone else confirm their existence?&lt;br /&gt;
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:No such thing, have you downloaded some mod or something? [[User:Lord Eydvar|Lord Eydvar]] 04:32, 27 December 2011 (UTC)&lt;br /&gt;
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::Hmm... I have Tytanis, yet it's not listed on his page. It's probably it, since the other mods I have are irrelevant.&lt;br /&gt;
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== Multiple dragons ==&lt;br /&gt;
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I just had a &amp;quot;nice&amp;quot; encounter after fast travelling to a &amp;quot;safe&amp;quot; place in the open field (bandit camp &amp;quot;Bandit's Gorge&amp;quot; I had cleared out a few in-game hours ago, just hopping back to Whiterun to sell and store some loot) when the dragon roar came. Looking around, I saw actually not one but three dragons hovering around the place. Only two of them were hostile (red dots) and only one of them actually attacked in the end (despite the fact that my two permanent Frost Atronachs I like to summon before fast travelling immediately attacked both, as did my Bulwark companion), but it was quite a scare in the beginning. Any info on whether actual multi dragon fights may occur? --[[User:Ulkomaalainen|Ulkomaalainen]] 00:49, 28 December 2011 (UTC)&lt;br /&gt;
:I've encountered a few such multi-dragon fights. Once two normal Dragons attacked me, another time a Frost and Fire Dragon were going at it fighting each other. A third time a Dragon attacked me and then another from a Dragon Lair joined in, but likely was not scripted to be two.--[[User:Bwross|Bwross]] 11:19, 28 December 2011 (UTC)&lt;br /&gt;
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== The 4 Living Dragons? ==&lt;br /&gt;
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I was reading a Lore Article earlier today on Dragons and it listed 4 dragons that were never killed.&lt;br /&gt;
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One was Mirmulnir, which is the first dragon you kill in Skyrim.&lt;br /&gt;
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The 2nd is Paarthurnax, which is one of the only friendly dragons you'll find.&lt;br /&gt;
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But I cannot find the other two that was listed, Ahbiilok and Nahfahlaar. Had anyone encountered these two yet or not? Or are they not in Skyrim?&lt;br /&gt;
:Neither are in the game. The lore indicates the following:&lt;br /&gt;
:*Nafahlaar - Allies with humans. Last known to be in [[Lore:Wayrest|Wayrest]] which is in [[Lore:High Rock|High Rock]], not Skyrim.&lt;br /&gt;
:*Ahbiilok - Last known to be [[Lore:Morrowind|Morrowind]]&lt;br /&gt;
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::I read the article. They say they think Ahbiilok is in Morrowind but not for sure. Also, Nafahlaar was in Wayrest during the 2nd Era but manage to escape when the Dragonguards came. He is in an unknown location. Still a possibility for them to come to Skyrim for Alduin; but I am doubting it.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839423</id>
		<title>Skyrim talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839423"/>
		<updated>2011-12-31T18:04:59Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Respawn rate? */&lt;/p&gt;
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&lt;div&gt;==  should be added ==&lt;br /&gt;
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i was just watching e3 and i saw that when you defeat a dragon you and i quote &amp;quot;absorb their soul and gain new powers&amp;quot; i saw 2 types of dragons also a normal one (probobly has a name just dont know and a ice dragon) two breath powers was fire breath and i saw him call a thunderstorm wich causes lightning to strike your opponent. also a maker claimed dragons are not scripted! so say youre in a fight with giants and mammoth things (saw in e3) then a dragon swooped in grabbed a giant in its mouth and flung it away to its death. then gaurds in a tower attack and the dragon flung the gaurd so far he dissapeared. then a new one came basicly the dragons can tag team or do anthing they are unpredictable so please find a way to add this in a way that makes sense {{uns|68.80.123.145|06 jun 2011}}&lt;br /&gt;
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: The e3 info will all get added eventually. [[User:Legoless|Legoless]] 20:40, 6 June 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Debate&amp;quot; ==&lt;br /&gt;
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What's the source on the dragons' ability to &amp;quot;debate&amp;quot;? I haven't read that anywhere and there's no citation. My name is Mike. {{uns|24.22.83.93|19:49, 7 June 2011}}&lt;br /&gt;
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: Uh... there are ''two'' references provided. That's what those little numbers signify. [[User:Legoless|Legoless]] 19:09, 7 June 2011 (UTC)&lt;br /&gt;
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::Sigh. Yes, thank you. You'll note that the word &amp;quot;debate&amp;quot; does not appear on the pages referenced. Why not try clicking on them and searching those documents for the word &amp;quot;debate&amp;quot;? {{uns|24.22.83.93|23:51, 7 June 2011}}&lt;br /&gt;
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:::&amp;quot;“Combat is debate to dragons,” Howard deadpans. Skyrim also doesn’t have a finite number of dragons, and some can appear as random encounters in the Radiant Story System, so keep a watch on the skies as you explore Skyrim.&amp;quot; straight from source one.  &amp;quot;6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…&amp;quot; and thats from source 2 ([[User:Eddie the head|Eddie the head]] 22:59, 7 June 2011 (UTC))&lt;br /&gt;
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:::: Thanks Eddie. As you can see, the word debate is quoted directly from Todd Howard. You must have missed it. [[User:Legoless|Legoless]] 23:02, 7 June 2011 (UTC)&lt;br /&gt;
:::: One of the load screens calls a fight between dragons a &amp;quot;Deadly debate&amp;quot; [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:23, 26 November 2011 (UTC)&lt;br /&gt;
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== Can You Summon Dragons? ==&lt;br /&gt;
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I was watching an interview with todd howard and he mentioned using dragon shouts to summom friendly dragons.can anyone please confirm this or add more info?Thanks! {{uns|Dragon Born|15:08, 9 June 2011}}&lt;br /&gt;
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: I've never heard of that. Do you have a link? If cited, we should definitely add it to the article. --[[User:Legoless|Legoless]] 14:24, 9 June 2011 (UTC)&lt;br /&gt;
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::yes i saw that too im not too sure but he did say it ([[User:Eddie the head|Eddie the head]] 23:46, 9 June 2011 (UTC))&lt;br /&gt;
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::: Sorry to say I lost the link but if anyone has one or I find it again I will definatly post it!```` {{uns|Dragon Born|00:14, 11 June 2011}}&lt;br /&gt;
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yes you can summon dragons, although it is later on in the game, (Game Director, NOV 07)&lt;br /&gt;
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:well i known ive seen it mentioned somewhere you can summmon them with a shout and its even mentioned on Wikipedia's [http://en.wikipedia.org/wiki/Skyrim page] on skyrim that you can summon them. ([[User:Eddie the head|Eddie the head]] 06:59, 11 June 2011 (UTC))&lt;br /&gt;
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I heard that you can call a friendly dragon to your aid as one of your dragon shouts.&lt;br /&gt;
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: From a game informer article &amp;quot;And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.&amp;quot; heres the link http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3 so you can summon dragons ([[User:Eddie the head|Eddie the head]] 08:32, 11 July 2011 (UTC))&lt;br /&gt;
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== The Jill? ==&lt;br /&gt;
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Okay, this is seriously bugging me. I managed to find ONE reference to these guys, enough to confirm they exist but not enough to satiate my curiosity about them. Anyone aware of anymore references to them? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:24, 18 June 2011 (UTC)&lt;br /&gt;
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: Nope, I couldn't find anything either. They seem to be either a group of dragons who follow Alduin or the name for black dragons in general. --[[User:Legoless|Legoless]] 00:20, 19 June 2011 (UTC)&lt;br /&gt;
:: I read something somewhere though can't remember where now about them being related only to the later main quests if you were well above when Ancient Dragons should spawn to make sure the late dragon fights in the questline are still a challenge even if you're max level with legendary daedric etc. [[User:Lord Eydvar|Lord Eydvar]] 05:19, 17 December 2011 (UTC)&lt;br /&gt;
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== Style ==&lt;br /&gt;
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This probably won't be important to most, but I think it might be better if instead of writing in the article &amp;quot;a Dragonborn&amp;quot;, we wrote &amp;quot;one who is Dragonborn&amp;quot; or &amp;quot;those who are Dragonborn&amp;quot;. &amp;quot;A Dragonborn&amp;quot; just doesn't seem to flow right to me. Feedback?&lt;br /&gt;
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[[User:Elisevs|Elisevs]] 04:47, 23 July 2011 (UTC)&lt;br /&gt;
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: All the external info I've seen uses &amp;quot;Dragonborn&amp;quot; as a title. I feel that what you're suggesting would be too cumbersome when implemented into the article. --[[User:Legoless|Legoless]] 13:47, 23 July 2011 (UTC)&lt;br /&gt;
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== What if other people kill dragons? ==&lt;br /&gt;
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While watching the E3 gameplay I noticed that other in game creatures/npcs can fight the dragons. If one was to kill one, would you still absorb the soul? Would you be able to loot meat? {{uns|184.147.32.15|04:00, 6 August 2011 (GMT)}}&lt;br /&gt;
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:There is nothing (that i know of) that says anything about this, one way or another {{uns|BenScoHolm|18:01, 27 August 2011 (GMT)}}&lt;br /&gt;
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::Just had a dragon attack me in Riverwood. Some random NPC got the last hit. The dead dragon was lootable (just like any other creature killed by others), but I did not get any soul. [[Special:Contributions/82.234.243.203|82.234.243.203]] 22:20, 11 November 2011 (UTC)&lt;br /&gt;
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:::Dragon souls can be absorbed regardless of who kills it as long as you are close by when the soul leaves the body. At weaker levels I relied on guards to kill dragons for me, but always got the soul from them.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 10:50, 15 November 2011 (UTC)&lt;br /&gt;
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::::Shadowmere killed a dragon whilst I was in the cutscene cutting it's head off, and I got no soul... [[Special:Contributions/2.120.205.231|2.120.205.231]] 17:40, 19 November 2011 (UTC)&lt;br /&gt;
:::::There might be extenuating circumstances, like the dragon prematurly dying while player is finishing the dragon in a cutsene, but being nearby for a dragon death is all the player needs to absorb a soul.--[[User:Zar Pof|Zar Pof]] 10:38, 12 December 2011 (UTC)&lt;br /&gt;
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::::::I recently got into a sort of gang-up session on a dragon. Two giants giant, two mammoths, a sabre cat, a pack of wolves, six or seven bandits (one of them was a chief), and three legion soldiers were all doing battle with a blood dragon in the areas around Talking Stone Camp. They all did far more damage than I could (combine all that and the dragon was pretty screwed), but the dragon focused mostly on me. One of the giants got the last hit in some ways away from me on the other side of the camp, and I then had to team up with one of the remaining legion soldiers to take down the rest of the opposition. He died of course. It took about 10 minutes to kill everything. I merely approached the dragon after all was said and done, and the dragon soul got absorbed. It had been dead for a while. I think you can absorb the soul no matter what as long as it dies a normal death. --[[User:Zmedaris|Zmedaris]] 17:44, 31 December 2011 (UTC)&lt;br /&gt;
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== Character related to Septims ==&lt;br /&gt;
Wasn't Martin from Oblivion a &amp;quot;Dragonborn&amp;quot; and if so wouldn't that mean that the character from skyrim is related to Martin and Emperor Uriel? [[User:RIM|RIM]] 16:33, 10 September 2011 (UTC)&lt;br /&gt;
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:Not necessarily, you see they could be. Very distantly, but at one point there were many 'Dragon born' bloodlines. This means that, possibly, but not necessarily at some point they were from the same 'gene pool'. Although the ultimate answer to this is they are from the same 'gene pool' because of the simple fact that they are dragon borns. Although on the flip side, '''was''' Martin? I can't think on anything stating that he was or wasn't. So I shall presume he wasn't because something like that, especially in light of [Skyrim:Skyrim|]], that it would have been noted and referanced. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:39, 10 September 2011 (UTC)&lt;br /&gt;
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::Ok. I was just kind of thinking how a Khajiit or Argonian was a Dragonborn. In Oblivion, when you take Martin to Cloud Ruler Temple the blades say &amp;quot;hail Martin Septim, hail Dragonborn! Hail!&amp;quot; Too bad martin never learned how to use dragonshouts... [[User:RIM|RIM]] 16:51, 10 September 2011 (UTC)&lt;br /&gt;
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:::He could be then, which would indeed make them related, albeit extremely distantly. If it works the way I think it does. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:57, 10 September 2011 (UTC)&lt;br /&gt;
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:::: {{ec}} In that instance, &amp;quot;Dragonborn&amp;quot; means &amp;quot;of Septim blood&amp;quot;, nothing necessarily to do with actually being a dragonborn. --[[User:Legoless|Legoless]] 16:58, 10 September 2011 (UTC)&lt;br /&gt;
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:::::Ahhh, in that instance, i'm just plainly confused ahh well. Maybe someone can extract some sense. Thanks, so the Septims are descendants rather than 'true' Dragonborns? --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 10 September 2011 (UTC)&lt;br /&gt;
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::::::I think that I read somewhere (I.E. somewhere in game or on a page here, I'm not 100% sure) that all all of the races were descended from elves, which could point towards a direct link (albeit a wide link) to any of the Septims (I.E. Great Grand Uncle Thirteen times removed)... however the setting for Skyrim follows the events of Oblivion by numerous (hundreds... not sure on exact number) years, so I doubt there's any chance we'll truly find out unless the game leads us there with a strange notification, or obscure quest.  Another thing to consider though, is that the hero is called Dahovakin, which TRANSLATES to dragonborn, but could imply that it's not the same (explain how &amp;quot;So&amp;quot; and &amp;quot;Sew&amp;quot; are different words to a non-English speaker. (Also, after that paragraph, shouldn't a discussion like this be on the Dahovakin/Dragonborn page, not neccicarily on the Dragon page?) --ArcHorizon (19:44, 22 November, 2011)&lt;br /&gt;
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{{od}}the in game book &amp;quot;the book of dragonborn&amp;quot; mentions that the septims ARE actually dragonborn.[[Special:Contributions/71.205.83.14|71.205.83.14]] 00:47, 19 November 2011 (UTC)&lt;br /&gt;
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Being Dragonborn is a gift from Akatosh. It is not necessarily carried in the blood. It is stated so in the game.&lt;br /&gt;
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== Akaviri? ==&lt;br /&gt;
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Has there been any confirmation on whether or not Skyrim's dragons are Akaviri in origin? If so, Tosh Raka would be implied to be Alduin/Akatosh, and the rest of the dragons would be implied to be Ka Po Tun who have successfully turned into dragons and are invading Tamriel, as described in ''Mysterious Akavir''. I believe I remember hearing a few times that Skyrim's dragons were Akaviri, but does anyone have a source on this? {{uns|71.63.163.149|19:42, 20 October 2011}}&lt;br /&gt;
:The central theme of Skyrim's Main Quest is uncovering the mysteries behind the dragons.  Given that Bethesda has effectively embargoed all Main Quest information, I'd say there is zero chance of getting any non-speculative answers to your questions until after the game is released.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:49, 21 October 2011 (UTC)&lt;br /&gt;
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== Red/Orange dragons ==&lt;br /&gt;
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in a xplay preview, a red/orange dragon was showcased. perhaps add it on the physical appearance section on the dragons page? i would do it my self but i wanted to see what others thought first --[[Special:Contributions/24.7.152.111|24.7.152.111]] 22:32, 28 October 2011 (UTC)joshdamn123&lt;br /&gt;
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: I assume that's the &amp;quot;bronze-skinned dragon&amp;quot; mentioned before. It's already mentioned on the article. --[[User:Legoless|Legoless]] 22:38, 28 October 2011 (UTC)&lt;br /&gt;
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== Invisible Dragon PS3 bug ==&lt;br /&gt;
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I was attacking a dragon, outside of the place where you first meet astrid, from the dark brotherhood. the dragon, while flying, kept on going invisible, and reappeared, eventually when it landed, it stayed invisible, and i could only see it through its fire breath and the blood on it. when it died, i did not absorb its corpse; it was lootable though. has anyone else experienced this?&lt;br /&gt;
--[[User:Killerkaiman|Killerkaiman]] 23:41, 18 November 2011 (UTC)&lt;br /&gt;
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I have this same problem only I was out near Agna's Mill. I was doing a quest for someone when Alduin came down and raised the dragon just outside of the mill before flying away. I killed the dragon, gained a soul, and looted the dragon thinking nothing of it. The next time I went through the mill, the dragon attack music started playing, and the red dot appeared. I couldn't find the dragon though. It took me a while to fight this thing because unless it was either breathing fire or engaging Lydia, I had no clue where it was. I wasn't able to loot it again. This now happens every time I go by this place. The game doesn't recognize the enemy as being there since I'm able to Fast Travel and Save in the middle of swinging my sword at it. It's a little annoying to deal with, is this a common problem?[[Special:Contributions/183.3.45.103|183.3.45.103]] 14:58, 2 December 2011 (UTC)Ian&lt;br /&gt;
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I'm playing on Xbox 360; I experienced a bug where, upon saving while a dragon was rushing towards me, about to blast me with flames, reloading into that save caused the dragon to disappear. His health bar was still visible, but he was pretty much gone. The music kept going, but there were no attacks or anything visible from him for a couple minutes. I had to revert to a save from right before he charged me. [[User:Cronos|Cronos]] 05:21, 17 December 2011 (UTC)&lt;br /&gt;
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I just experienced this bug on the PC. It was an encounter with Viinturuth. I only knew the dragon was there because some nearby soldiers were shooting it. I finished it off by hacking at seemingly thin air once it landed. It could see its breath, and I got hit by its bites, but the dragon and the corpse were invisible at all times. [[User:Ninepaw|Ninepaw]] 20:26, 21 December 2011 (UTC)&lt;br /&gt;
: Also - I can walk straight through the dragon and its corpse, as if it wasn't there. [[User:Ninepaw|Ninepaw]] 20:32, 21 December 2011 (UTC)&lt;br /&gt;
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Happend to me on PC version 1.3. It was a named dragon so I was able to fix it by 'resurrecting' the dragon: Open console and type (RefID).resurrect . You still don't get the soul, but at least you can loot the dragon.&lt;br /&gt;
[[Special:Contributions/94.220.232.179|94.220.232.179]] 10:15, 26 December 2011 (UTC)&lt;br /&gt;
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== Stopping Alduin from resurrecting another dragon ==&lt;br /&gt;
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I was playing tonight and came across Alduin attempting to resurrect another dragon from a burial site much like the one in the mission at the beginning of the game. So I just watched for a few minutes, waiting for the other dragon to come up so I could kill it and it was taking I while so I shot Alduin with my bow and he just flew away, leaving the burial site with a pillar of something going up to the sky, but no resurrected dragon. Whenever I step on the burial site, something talks to me but I can't understand what it's saying. This happen to anybody else?&lt;br /&gt;
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Yeah, just happened to me as well. That swirling magic pillar is still there, but Alduin (I guess, didn't see a name) took off. &lt;br /&gt;
I'll try leaving and coming back to see if the pillar's still there.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:39, 24 November 2011 (UTC)&lt;br /&gt;
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Alright, walked aways away until the pillar was out of sight, and then Vuljotnaak attacked, so killed him and went back to the mound. No pillar, so I guess the summoning still happened.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:49, 24 November 2011 (UTC)&lt;br /&gt;
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Happened to me just now... Will Alduin return to finish the resurrection, or should I have let him finish it in the first place to get the soul?&lt;br /&gt;
P.S. I think the name of the dragon we stopped from being resurrected was Vuljotnaak. I read about it on a wikia and the description fit the profile. Did the rest of you guys have the encounter after starting Diplomatic Immunity and before Alduin's Wall?&lt;br /&gt;
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== Skeleton Dragon ==&lt;br /&gt;
Should the Skeleton Dragon be added? So far I have only found one but it is still technically a type of dragon.[[User:RIM|RIM]] 14:31, 19 November 2011 (UTC)&lt;br /&gt;
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== Dragon Types ==&lt;br /&gt;
In the article there is a list of dragon types and then the table of their stats. The table doesn't have stats fo 'flame dragon' which is listed above the table. [[User:Qazior|Qazior]] 18:52, 20 November 2011 (UTC)&lt;br /&gt;
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== More types than listed. ==&lt;br /&gt;
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Several dragons have very unique appearances that should be noted, so we can tell what we're fighting before it breathes at us. I don't recall if Fire Dragons and Ice Dragons look different, but I fought an unusual dragon that had a lot of round edges on the tail. This dragon summoned animals from all around to go hostile (Bears, Foxes, Rabbits, Goats, Spriggans, you name it) It seemed to be some kind of Nature Dragon, and it's appearance looked rather.... leafy. --[[User:DaedalusMachina|DaedalusMachina]] 01:13, 21 November 2011 (UTC)&lt;br /&gt;
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:Daedalus, i'm fairly sure you were just fighting a spriggan at the same time. Dragons don't have the ability to make animals fight for them, but spriggans do. And seeing as you mentioned them...&lt;br /&gt;
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::The Round Tailed Dragons are Blood Dragons. The Spriggan is what summoned the animals since none of the Dragons have the Animal Allegiance Shout. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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I am currently mid-battle with a gold Elder Dragon who shouts both fire and frost, and who is blocking my way to Karthspire. I'm level 24. So yeah, the table/list thing seems a little incomplete/redundant/confusing (if said Elder Dragon is secretly a L40, that ''would'' explain why I'm having trouble offing it, but somehow I'm dubious). --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:17, 2 December 2011 (UTC)&lt;br /&gt;
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:The Karthspire Elder Dragon is always there, Its related to the Alduin's Wall quest and seems to be an Elder Dragon regardless of level. Also unlike most Elder Dragons I've seen it seems to be able to use both elements since the rest of the Elder Dragons only use one of them. It also seems to be leveled like the Draugr Overlord at the end of the Bleak Falls Barrow quest. So even if it says Elder Dragon if you're still low level its seems to be on par with regular Dragons or Blood Dragons besides it having both elements. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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==Clean up==&lt;br /&gt;
Some one should clean the article up and base the fact on whats in game, not whats found in articles describing a still in development Skyrim. An example of this is the 'Jill', while described in an article, I have yet to see a dragon called a 'Jill' or heard anyone reference a dragon or group of dragons as 'Jill/s' (I have the game for Xbox 360) [[Special:Contributions/68.109.194.141|68.109.194.141]] 08:01 21 November 2011&lt;br /&gt;
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== Leveled Encounters ==&lt;br /&gt;
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Is the level listed in the table under the [[Skyrim:Dragon#Types|Types]] subheading the one at which you encounter that particular type of dragon?  If so, it seems to be inaccurate, as I encountered a dragon randomly (in the open around the [[Skyrim:Western Watchtower|Western Watchtower]]) at around level 7 or 8 (table indicates level 10), and a blood dragon randomly (in [[Skyrim:Riverwood|Riverwood]]) at level 18 (table indicates level 20).  This is on PS3 using an Imperial character with the warrior stone active, if that makes any difference.  Also, I completed the [[Skyrim:Dragon Rising|Dragon Rising]] quest prior to experiencing the random encounter at level 7 or 8. Does anyone have any insight on this? [[User:Eganio|Eganio]] 04:14, 22 November 2011 (UTC)&lt;br /&gt;
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:The levels shown, I'm guessing, is the level of the dragon and not the level they are first encountered (that's probably much lower than the levels shown).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 13:47, 26 November 2011 (UTC)&lt;br /&gt;
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::Thanks.  That makes sense. [[User:Eganio|Eganio]] 01:56, 28 November 2011 (UTC)&lt;br /&gt;
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:::Yeah Dragons seem to start showing once you're about 1/2-3/4 of their level. So Elders can show as early as level 20 and Ancients at 25. But the chances seem to be extremely low until you're nearly their level. I've fought Blood Dragons at level 6 however so it also seems that the weaker types show as early at 1/4  of their level(Dragons showing regardless of level of course). However I've yet to see a Frost/Flame or higher earlier then the 1/2 mark. Once I got to level 40 I rarely saw anything under Elder Dragons so it also seems that at a certain point the lower level dragons are phased out, seems to be something like once you're double or even triple their level. [[User:Lord Eydvar|Lord Eydvar]] 05:11, 17 December 2011 (UTC)&lt;br /&gt;
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==  Dragon's Soul, ObjectID ==&lt;br /&gt;
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What is ObjectID of Dragon's Soul? Each has an unique ID? How to add them via console?&lt;br /&gt;
:I don't think you can soul trap a dragon. At least, the three times I tried the dragon resisted the Soul Trap spell. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:25, 22 November 2011 (UTC)&lt;br /&gt;
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== Dragon BaseIDs ==&lt;br /&gt;
I couldn't find where dragon's are listed with their BaseID, so I decided to add them here. Found them using the command &amp;lt;code&amp;gt;help &amp;quot;dragon name&amp;quot; 4&amp;lt;/code&amp;gt; and then taking the first BaseID from the list. [[User:Aezay|Aezay]] 05:29, 23 November 2011 (UTC)&lt;br /&gt;
*Dragon: '''1ca03'''&lt;br /&gt;
*Blood Dragon: '''f77f8&lt;br /&gt;
*Frost Dragon: '''351c3'''&lt;br /&gt;
*Elder Dragon: '''96e4d'''&lt;br /&gt;
*Ancient Dragon: '''f811c'''&lt;br /&gt;
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== Dragon Fights Within City Cells ==&lt;br /&gt;
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I am not entirely sure if this was a bug, a feature, or a one-time event, but I fought a Frost Dragon within a 'major city'. Specifically, the fought happened in Windhelm. The page itself says that fights do not occur within city walls, but I've experienced a such a fight. Perhaps it is unique to certain cities, cities of certain sizes, a bug caused from Fast Travel, or a bug caused by going into the city with a Dragon in the area above the city.&lt;br /&gt;
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In my case, I had fast traveled to Windhelm to turn in a quest I was doing (Recovering Cruel-Sea's amulet or some such), and after I had finished talking to the quest giver, I heard a dragons roar and then the fight started. I reloaded the Auto-Save from when I fast traveled to town again after the fight (because some NPCs died that I didn't want to, including my follower) and the dragon fight happened again consistently.&lt;br /&gt;
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Unfortunately, I don't think I have that save anymore or I'd share it as proof. Still, I think it's worth mentioning that it may be possible to fight Dragons in some Cities.&lt;br /&gt;
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:I've called Odahviing in Windhelm once so I know its possible, it's just really rare probably.--[[Special:Contributions/68.109.194.141|68.109.194.141]] 10:27, 26 November 2011 (UTC)&lt;br /&gt;
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:If a dragon is spawned outside of a city cell but nearby, and then you enter the city it's my experience that the dragon will still be flying outside once you get inside.  I had this happen near Dragonsreach: One dragon kept flying around North of Whiterun, but I couldnt make the arrow shot to get him down.  I then fast travelled to Dragonsreach, and noticed he was still flying around to the North, eventually getting close enough that one of the guards pinged him, causing him to attack Whiterun. [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:19, 26 November 2011 (UTC)&lt;br /&gt;
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I've killed a dragon inside Solitude. So it can happen.[[User:HisK|HisK]] 04:01, 28 November 2011 (UTC)&lt;br /&gt;
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I've killed two in Winterhold, but I'm not sure if those count (no city walls, but they *will* land in the College Courtyard).  &lt;br /&gt;
Also had a ''very'' bizarre, buggy experience there (PS3)-&lt;br /&gt;
after killing the second dragon that attacked Winterhold (Elder Dragon),&lt;br /&gt;
I walked out of the College to find the body of an Elder Dragon hovering in the air next to the bridge.&lt;br /&gt;
When I got near, it caught on fire and I absorbed its soul (free soul?! nice!) and I was able to loot it for more gold and bones.&lt;br /&gt;
This is, by far, the strangest bug I've encountered in the game.  At least it was a helpful bug! [[Special:Contributions/209.66.120.3|209.66.120.3]] 17:25, 1 December 2011 (UTC)&lt;br /&gt;
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Bought a dagger in Whiterun and turned around to see a Blood Dragon flying over the wall and attacking. Also had one attack Solitude and Winterhold (360), Dec 14th, 2011.&lt;br /&gt;
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As far as I have seen, dragons will and can attack any cities. I fought more than 50 dragons, perhaps even up to hundreds and have encountered them in all cities. However, there are five cities such as Winterhold, Dawnstar, Morthal, Falkreath and Solitude where the dragon will land in the city and it's building. However, these dragons will usually crash outside the city when they are seriously wounded. For the city of Windhelm, Riften, Markath and Whiterun, the dragons will not land in the cities. They will land on buildings and attack the player but they will not land on the city's ground. the dragons attacking Markath will not land on the building, they will hover above the air while attacking. The dragons attacking these 4 cities will crash outside the gates or fields outside of the wall when their health is low. This is what I observed but I might have miss something about their behaviour. [[Special:Contributions/175.145.199.76|175.145.199.76]] 02:33, 19 December 2011 (UTC)&lt;br /&gt;
:I've personally fought Dragons inside Windhelm and had them land on the stairs behind Candlehearth Hall and in the courtyard by the Palace of Kings. [[User:Lord Eydvar|Lord Eydvar]] 04:09, 19 December 2011 (UTC)&lt;br /&gt;
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== Wyvern ==&lt;br /&gt;
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&amp;quot;A dragon's physical characteristics can be best compared to those of a two legged Wyvern.&amp;quot; Is that a useful comparison? Do people know better about wyverns than dragons? I know ''I'' clicked the Wiki link just to find out what a wyvern looks like. --[[Special:Contributions/188.100.151.60|188.100.151.60]] 14:49, 29 November 2011 (UTC)&lt;br /&gt;
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Yeah, pretty pointless IMO.  I knew what a Wyvern is, but Dragons are *much* better known. Also, '''Wyverns have two legs as well''', so it's a strange comment to make, and whoever added it is childishly reverting it whenever it's changed.  This is supposed to be informational,&lt;br /&gt;
not some highly subjective opinion of what a Dragon looks like thru the eyes of a D&amp;amp;D geek.  It's a freaking DRAGON, man.  Wyverns don't deserve one ounce of credit, especially not in the opening description.[[Special:Contributions/209.66.120.3|209.66.120.3]] 17:31, 1 December 2011 (UTC)&lt;br /&gt;
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Although technically speaking this post is correct. However, a Wyvern is a ''type'' of Dragon. It is much like saying a Fox and a Wolf are two different creatures, which they are, but are both part of the Canine (AKA Canidae when speaking of their Family) group. Dragons and Wyverns are one in the same, just physically different. 4:24 PM, 14 December, 2011 (CST)&lt;br /&gt;
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== No dragons until Dragon Rising ==&lt;br /&gt;
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If you ignore the main quest right off the bat and never get to Dragon Rising, you will never encounter dragons.  I did the thieves guild quests up to about level 30 before hitting the main arc and now there are dragons EVERYWHERE... [[User:Zazq|Zazq]] 00:46, 30 November 2011 (UTC)&lt;br /&gt;
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== Is dragon fire &amp;quot;magic&amp;quot;? ==&lt;br /&gt;
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Is dragon fire/frost considered magic for the purposes of [[Skyrim:Resist Magic|Resist Magic]] spells/potions/enchantments, or is its nature as a shout reflected in game mechanics? For that matter, is Resist Magic technically a resistance to magic or a resistance to elemental damage? --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:10, 2 December 2011 (UTC)&lt;br /&gt;
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I'm not sure about general Magic Resistance,  but Resist Fire and Resist Frost *do* affect the Dragon's breath attacks.  I always wear the appropriate protection when fighting a dragon, since I'm a mage who can't take much damage.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:31, 2 December 2011 (UTC)&lt;br /&gt;
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Yes, it is. Whereas our &amp;quot;Shouts&amp;quot; are not technically &amp;quot;Magic&amp;quot; (They do not take up Magicka), I've found that using Lightning spells on a Dragon will eventually prevent it from using the Shout anymore, for a time. I've crippled dozens of dragons by using this technique. It shows through by the Dragon breathing in and speaking (&amp;quot;Dragon: Fos...&amp;quot;) but it does not breath any attack. In fact, the game tries several times before making the Dragon flee. 4:49 AM, 14 Dec, 2011 (UTC)&lt;br /&gt;
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== DRAGON SCALES AND BONES..! ==&lt;br /&gt;
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i had killed some dragons cause i wanted to make a dragon's armor...when i entered the dark brotherhood and they gave me the key of the abandoned shack i though it was mine so i put in the chest all the dragon things cause they were a bit heavy...i went after a few days to put some more and puff....they were gone...is there any way to find scales and bones exept dragons???the dragon number is unlimited or its specific???{{uns|Misusel|12:33, 2 December 2011}}&lt;br /&gt;
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:nope, only way to get bones and scales is to kill them, however, there is an unllimited number of dragons. ([[user:Eddie the head|Eddie The Head]] 12:34, 2 December 2011 (UTC))&lt;br /&gt;
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::Don't worry, there are an infinite number of dragons. I'm not too far through the main quest and they're already all over the place. Granted, my normal strategy for dealing with them is to run like hell, but if you're fond of their loot, it doesn't take very long to find more. Try talking to guards in Riften or continuing on the main quest. You could also sneak a peak at specific [[Skyrim:Dragon Lairs|Dragon Lairs]] here on the wiki and try hightailing it to one of those. However, as the only person capable of properly murdering dragons, the Dragonborn (you) is Tamriel's only supplier of dragon bones, I'm sorry to say. --[[User:Thiafy|Thiafy]] 12:39, 2 December 2011 (UTC)&lt;br /&gt;
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:::Dragons that appear at the shrines (the dragon head shapes on your map) actually respawn too, I'm not sure how long it takes but I've often gone back to a shrine I've killed the dragon at (and is marked &amp;quot;cleared&amp;quot;) as a &amp;quot;closest point to my undiscovered destination&amp;quot; thing and found a dragon sitting on the word of power wall again. Not to mention how often I seem to encounter them randomly. I have over 60 of dragon scales and bones, plus I've sold at least 20 of each and made a set of the heavy dragon armor for a follower (Daedric armor for me), so don't worry, you'll get the materials again pretty quickly whether you decide to seek out dragons or not. And let this event be a lesson to never use the storage boxes of anywhere other than an actual bought home. There probably are other safe storage boxes out thete, but it's never a good idea to risk it if you don't want to lose your items. I mean, I've found followers pretty useless in this game (except for VERY early on) and I pretty much only use them as a portable storage container lol. --[[User:Lyco499|Lyco499]] 22:30, 8 December 2011 (UTC)&lt;br /&gt;
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== Dragons flying backwards and refusing to land ==&lt;br /&gt;
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Randomly a while ago I encountered an incredibly glitched dragon. It was flying backwards, vibrating weirdly and acting like it was stuck in certain parts of the sky for a while. I tried and tried to hit it with arrows without luck, beyond one or two. I left it. Ever since then whenever I find a dragon it acts similarly, including actually fleeing from me. It flies off from me and stays in the sky in a certain place, I chase after it and it flies off. It refuses to land. I've noticed that dragons usually won't land unless theres space to accomadate it but this is ridiculous. I haven't been able to kill any of the dragon I've encountered for ages. I'm on the Xbox 360 too, so console commands would be no help. Am I doomed? Is this all a coinscidence or is my game bugged beyond redemption? Anyone had anything similar at least?  --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 22:54, 8 December 2011 (UTC)&lt;br /&gt;
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:This is a well-known bug that came with patch 1.2; patch 1.3 was recently released for the PC and fixed this issue. Just wait for it to be released on the Xbox and it should be okay. [[User:Rath101|Rath101]] 01:38, 11 December 2011 (UTC)&lt;br /&gt;
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Yes, I usually see them in falkreath particulaly bonestrewn crest. IM on ps3-joe590&lt;br /&gt;
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== Remaining dragon bugs in 1.3 ==&lt;br /&gt;
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This section says &amp;quot;as of the latest patch&amp;quot; (under bugs) : &lt;br /&gt;
As of the latest patch certain dragons that spawn near the dragon shrines are glitched. These dragons are known to have very unstable flying animations, fly backwards, teleport, heal instantly to full health, get stuck mid-air, not attack the player (attacking completely at random patterns unpredictably) and not die even though their health is depleted. Being in their vicinity might also lower your framerate drastically. (it is a possibility to take the fight to the dragon itself. Use console command tcl to toggle your collision off and fly up to the dragon. It is advised to have spells, arrows and/or shouts ready as it is hard to catch it with melee weapons)&lt;br /&gt;
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Since the latest patch is 1.3 and these sound like 1.2 bugs clarification would be nice.&lt;br /&gt;
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I've also encountered(in 1.3) a bugged blood dragon. His health was normal, animations mostly okay except that when he was supposed to land he would fly up instead. He was still killable though and worked properly aside from that. Hitting him a few times with the resetAI command fixed the problem. Anyone else run into this ?( and I'm not changing the article because I don't know the editing procedures or if this is a unique bug)&lt;br /&gt;
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::As I mentioned above I've had the listed problems, but as a console player don't have the luxury of console commands. 2 dragon shrines have dragons flying above them that I can't kill due to their constant fleeing from me, flying backward, getting stuck, vibrating oddly etc etc. The dragon rend shout also does nothing to them. But that's not something I care too much about now. 1 more dragon soul and I'll have all words of all shouts and I have over 100 of both dragon scales and bones. But am I getting one new annoying as hell dragon glitch since finishing the main story and that is dragons often don't burn up now and I therefor don't absorb their soul. Out of the last 5 dragons I've killed 3 of them didn't burn up. It didn't happen until the main quest finished but it could equaly be caused by using the Dragonrend shout. 5 more dragons and not one of them burned up. I ended up going and killing Paarthurnax as a last option (really didn't want to kill him, despire not needing the Greybeard's loyalty) and managed to absorb his soul and grab the last word of power. Sucks, but ah well. --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 20:43, 12 December 2011 (UTC)&lt;br /&gt;
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::::Same guy as above. If you're on console then you're still running patch 1.2, where that is a known issue. Once the patch is released for console you should be able to fight dragons again. And the issue I mentioned never happened again.&lt;br /&gt;
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== Respawn rate? ==&lt;br /&gt;
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Seems to be an important piece of information we're missing, not just for dragons but for all dungeons/containers, etc. I tried to test how long it would take for the dragon to respawn at Eldersblood Peak after I defeated it I quick-traveled to Morthal and waited, first 1 day, then back to the Peak to see if there was a dragon. I waited up to 10 days and still no dragon, however the corpse of a cow and the frost trolls were still there, although they had been there since the first time I visited the Peak. I actually thought the cow was a permanent non-respawning corpse just put there for aesthetics (which it still might be, I haven't checked, but most likely not since the trolls are still there). So this makes me wonder how long does it actually take for the dragon to respawn and for the corpses to reset? Perhaps my constant quick-traveling and reloading messed with the respawn times, but the fact that the cow and troll corpses are still there is strange seeing as how they died the first time I came to the Peak, after which I continued playing the game legitimately and only when I came back a 2nd time to test the respawn rate was the dragon there but also the corpses. Also I didn't keep track of how long it was between my first and 2nd visit, but I can assume it was far more than 10 days. [[User:Ghost Host|Ghost Host]] 18:40, 11 December 2011 (UTC)&lt;br /&gt;
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:I've found that some dragon shrines have their dragons respawn rather quickly where as others (including the one your talking about with the cow and frost troll corpses) haven't had the dragon respawn at all since killing them. Possibly a bug with a certain shrines or some shrines have an usually high respawn timer. I haven't really gone out of my way to narrow down the exact times but I know that shrines that I visited rather early in by 200 hours of play time still have never had their dragons respawn where as others I've visited more than twice and killed dragons there each time. I'm only really noticing now that I've been going out of my way to get the last few dragon souls I need to have all words for all shouts. Just 1 more required, I wish I wouldn't keep getting dragons that don't burn up and release their souls though :( --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 21:28, 12 December 2011 (UTC)&lt;br /&gt;
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::It might not even be a bug, but meant to be that way. Just imagine if you could easily run around to all of the dragon lairs, kill them all, and then restart back at the first one you started at. If every dragon respawned, let alone quickly respawned, it would be way too easy to rack up enough souls to unlock every shout in the game early on.&lt;br /&gt;
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== Preventing a Dragon's Attack / Battle Strategy ==&lt;br /&gt;
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For any newer players I thought I'd relay this helpful information. When a Dragon is about to breath the attack and is still in midair (Hovering, not fly-by), you can prevent the attack by using Unrelenting Force against it, but it must be timed right. Using it prior to the actual attack (Even on Level 3) merely makes the Dragon wobble, letting it attack once more when it recovers. You must use the Unrelenting Force when it is breathing in, so that your attack strikes as soon as its attack starts. Otherwise you will be enduring the two seconds of intense Fire / Frost damage. In addition, when the Dragon is on the ground and beginning to strike with either biting or more Shouts, you can prevent it by raising up a shield / weapon and bashing it. You don't need any special perks in your Blocking skill to do so. Merely bash and it staggers the Dragon back and down a step, allowing more attacks on your part to be finished. Really handy for those Mages who don't have to much health or armor.&lt;br /&gt;
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Additionally, I'd like to add that enchanting armor / clothing with &amp;quot;Resist Fire / Frost / Magic&amp;quot; does in fact negate damage done to the player. For all intensive purposes, their &amp;quot;Shout&amp;quot; is really more of a &amp;quot;Spell&amp;quot;, made apparent by the fact &amp;quot;Resist ---&amp;quot; has effect and by the fact that you can drain the Dragon's &amp;quot;Shout&amp;quot; via Lightning (Which damages Magicka as well).&lt;br /&gt;
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By utilizing both of these ideas together, you can actually render most Dragon attacks completely useless. To demonstrate, I personally have a character with Level 100 Heavy Armor and Level 100 Enchanting. By making an entire suit of armor (Including Shield, Amulet, and Ring) that has &amp;quot;Resist Fire / Frost / Magic&amp;quot; and having my Perks maxed out on the Heavy Armor, I can survive an Ancient Dragon's attacks on Master Difficulty without taking more than 15 - 20 damage per Bite / Slam (Depending on which side I'm on) and literally zero damage per Shout. Just watch out for Instant Kills, where the Dragon bites, shakes, and throws you. Nothing stops that, at least on Master. 5:01 AM 14 December, 2011 (CST)&lt;br /&gt;
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== Flame Dragon ==&lt;br /&gt;
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Is there really a Flame Dragon? Because no one I've spoken to has ever seen one. And together we should have a few hundered hours of game time. --[[User:Killfetzer|Killfetzer]] 13:26, 14 December 2011 (UTC)&lt;br /&gt;
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:normal dragons should be the flame ones, they dont have it in their name ([[user:Eddie the head|Eddie The Head]] 13:32, 14 December 2011 (UTC))&lt;br /&gt;
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I mean the Flame Dragon listed on this page as counterpart to the Frost Dragon. If this is really a normal dragon this line should be deleted. --[[User:Killfetzer|Killfetzer]] 13:36, 14 December 2011 (UTC)&lt;br /&gt;
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:Dragons by default in mythology are known to breath fire, and therefore having a &amp;quot;Flame Dragon&amp;quot; is technically redundant. To differentiate between the standard (Normal) and the newer idea of a &amp;quot;Frost Dragon&amp;quot;, the name was given to the latter without recognizing the prior. In other words, yes the &amp;quot;Flame&amp;quot; Dragon is the Normal Dragon, with emphasis on the &amp;quot;Frost&amp;quot; variant. This should stay open, for anyone else who may wonder the same issue. 4:17 PM, 14 December, 2011 (CST).&lt;br /&gt;
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::I've seen 2 Flame Dragons on my 360. However they were on different files and were after having seen dozens of Frost Dragons. I'm wondering if theres an issue with their spawn coding (sorta like a reverse of the Cliff-Racer issue from Morrowind) where they don't spawn as often as they're supposed to. But they DO exist just are about a common as finding a Mudcrab holding a flawless Diamond. [[User:Lord Eydvar|Lord Eydvar]] 05:16, 17 December 2011 (UTC)&lt;br /&gt;
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::: Flame Dragons are in-game and they are reddish. I had friends confusing them to be Ancient Dragons though. I know this because they keep saying they Killed an Ancient Dragon ate level 34-42, and if you know anything about the Elder Scrolls Spawn System then you'll known that's impossible because Ancients are level 50. I've mod a few ES games and from my guesses, the lowest level possible to find an Ancient would be level 48.. So.. I say Flame Dragons are in-game but people just keeps getting them mix up with Ancients so much.&lt;br /&gt;
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== After Defeating Alduin ==&lt;br /&gt;
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Hey can you encounter Dragons after you have finished the main story line??&lt;br /&gt;
Just like as any other moment of the main story line??&lt;br /&gt;
I ask this, because, well I haven't finished the main quest line and went to complete other quests, but now that I want to finish the game, I started to wonder if dragons would disappear after (Im guessing) I kill Alduin. And another question that comes with this idea is: Can you still play normally after you finish the main story line?&lt;br /&gt;
I ask this, because in the fallout games you couldn't so just came to my mind. Thank Y'all {{Unsigned|189.232.130.200|01:07, 15 December 2011 (UTC)}}&lt;br /&gt;
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:Dragons can still be found after completing the main quest. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:07, 15 December 2011 (UTC)&lt;br /&gt;
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::How about the amount? Does the amount of appearances decrease in any noticeable way? --[[User:Zmedaris|Zmedaris]] 18:00, 31 December 2011 (UTC)&lt;br /&gt;
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== Soulless Dragon bug ==&lt;br /&gt;
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The only time I've killed a dragon and failed to absorb its soul was when the dragon-slaying was for a bounty quest. Does anyone have a counter-example? --katkat42&lt;br /&gt;
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:I've failes twice to absorb a dragon soul. The first time the dragon just fell through the ground and I never got near engogh to trigger the sequence, so this doesn't count. The other time the dragon was killed without my assistance (it attacked a Forsworn camp and I saw its defeat from afar). From this corpse I've got a reproducable CTD when ever I got near engough to trigger the sequence. --[[User:Killfetzer|Killfetzer]] 21:12, 15 December 2011 (UTC)&lt;br /&gt;
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:The only time it happened to me was indeed a dragon slayed for a radiant AI quest. Seems like another bug in this system... --DD&lt;br /&gt;
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:I have encountered a lot of soulless Dragons. First I thought it was &amp;quot;fixed&amp;quot; Dragons at Shrines, i.e. Dragons I already killed previously, but this is not the matter, some of those rekills do give me their souls. Anyway since there are so many Dragons i do not bother too much. I am Lv 53 and all through the game i had at least 5 spare souls although I got all shouts but one. [[Special:Contributions/78.54.1.77|78.54.1.77]] 14:54, 23 December 2011 (UTC)&lt;br /&gt;
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:I also failed to absorb a dragon soul when I hit the Dragon with Soultrap. The Dragon resisted Soultrap and I did not get the soul afterwards. It was a common randomly-spawned Dragon, not a quest-based one. Moreover, the flesh didn´t dissipate, the whole corpse remained.&lt;br /&gt;
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== Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; ==&lt;br /&gt;
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Just tested this, apparently Dragon Nests do not have dragons if you haven't completed &amp;quot;Dragon Rising&amp;quot;. [[Special:Contributions/76.240.192.240|76.240.192.240]] 09:44, 21 December 2011 (UTC)&lt;br /&gt;
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Yep - pretty useful for characters that aren't training much in the way of combat skills and can't handle a dragon until much higher levels. Lets you side-quest and train your magic or crafting skills in peace. It seems to spawn random creatures instead of dragons for me - generally a pair of wolves at low levels. [[Special:Contributions/70.24.92.63|70.24.92.63]] 20:03, 22 December 2011 (UTC)&lt;br /&gt;
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:Dragons do not appear anywhere at all in any way until you complete Dragon Rising, heh. --[[User:Zmedaris|Zmedaris]] 17:59, 31 December 2011 (UTC)&lt;br /&gt;
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== Dragon Encounters Post 1.3 ==&lt;br /&gt;
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Has anyone else had significantly less random dragon encounters since the recent patch? I'm on 360, completely the quest that activates them and have seen ONE dragon randomly since. I've walked to Solitude from Windhelm via Markarth, fast traveled etc and have not had a single encounter in hours of play. [[User:Lord Eydvar|Lord Eydvar]] 19:54, 22 December 2011 (UTC)&lt;br /&gt;
:Ok so found a fix for this on my version (360) I started a new game and then quit to the menu and reloaded my main game. 3min later random dragon shows up for the first time in 8hrs of play. Seen 3 more since so that seems to have corrected whatever glitch occurred. [[User:Lord Eydvar|Lord Eydvar]] 01:22, 23 December 2011 (UTC)&lt;br /&gt;
::Ok not sure it got fixed now... played for a couple more hours and after those 4 dragons back to back haven't seen one again. I just got done walking from Windhelm out to Nightgate Inn and up to Winterhold with a couple caves cleared on the way and no dragons at all. Pre 1.3 I couldn't exit a cave, building etc without seeing a dragon half the time. So no sure whats up. Might be 1.3 reduced dragon encounters or some such and its just doing it too much idk. Anyone else having this issue? [[User:Lord Eydvar|Lord Eydvar]] 02:35, 23 December 2011 (UTC)&lt;br /&gt;
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:::If you really want dragons, hang around the college of winterhold, me and all my mates have them spawn alot there, its really a hotspot for them. just watch out if your doing the introduction quest, a dragon attack will break the tour. ([[user:Eddie the head|Eddie The Head]] 14:58, 23 December 2011 (UTC))&lt;br /&gt;
:Yeah I was and still no dragons. Though they've come back suddenly after getting up through the beginning of the Elder Knowledge quest. Had 4 attack me on the way to Sky Haven Temple. [[User:Lord Eydvar|Lord Eydvar]] 18:15, 23 December 2011 (UTC)&lt;br /&gt;
::Ok so they seem to be back I'm thinking they've lowered the frequency that Dragons spawn as well as moved the block that prevents them from spawning during the Horn of Jurgen Windcaller to being removed later then at the end of that quest. Seemed to be removed after Diplomatic Immunity (Possibly to prevent dragon attacks inside the courtyard during the quest?) Since after that quest they began appearing again but still not at all as often as pre 1.3 [[User:Lord Eydvar|Lord Eydvar]] 00:52, 24 December 2011 (UTC)&lt;br /&gt;
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Okies so after having started a 2nd game to check if it was just a glitch. This game as well is not having random spawn dragons anywhere as often as pre 1.3. I don't care what Bethesda says they either intentionally or unintentionally reduced Random Dragon encounters. I been to all the places everyone seems to be always attacked at and nothing. Mound and Roost Dragons are spawning normally and so are quest dragons but I've been attacked once in the last 10hrs of play by a random dragon. Fast Travel, Wandering etc nothing causes them to occur often at all. Think it might be unintended effect of something in the patch relating to the dragon issues like the backwards flying etc. [[User:Lord Eydvar|Lord Eydvar]] 22:33, 29 December 2011 (UTC)&lt;br /&gt;
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Dragon encounters are COMPLETELY random and don't have much of a very dependable way of figuring when they'll appear. I have not patched my game, and I just got done beating my first dragon in a good 2 hours of straight gameplay. It's worthy to note that the FARTHER you get in the MAIN quest, the more dragons you are likely to encounter. I notice that every time I complete another quest in the main line, I almost always encounter another dragon soon afterwards. As I get deeper in the questline, I also notice that they get 'bolder' in their appearance spots. For example, at the beginning of the game I would only ever encounter dragons in wide open plains or high up on mountains. Now they'll occasionally appear in places like directly outside Whiterun, or in the middle of the cities that don't have separate cells (like Dawnstar). --[[User:Zmedaris|Zmedaris]] 17:58, 31 December 2011 (UTC)&lt;br /&gt;
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== Swamp Dragon? ==&lt;br /&gt;
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I encountered a Swamp Dragon... I shot fire and poison at me. Can anyone else confirm their existence?&lt;br /&gt;
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:No such thing, have you downloaded some mod or something? [[User:Lord Eydvar|Lord Eydvar]] 04:32, 27 December 2011 (UTC)&lt;br /&gt;
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::Hmm... I have Tytanis, yet it's not listed on his page. It's probably it, since the other mods I have are irrelevant.&lt;br /&gt;
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== Multiple dragons ==&lt;br /&gt;
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I just had a &amp;quot;nice&amp;quot; encounter after fast travelling to a &amp;quot;safe&amp;quot; place in the open field (bandit camp &amp;quot;Bandit's Gorge&amp;quot; I had cleared out a few in-game hours ago, just hopping back to Whiterun to sell and store some loot) when the dragon roar came. Looking around, I saw actually not one but three dragons hovering around the place. Only two of them were hostile (red dots) and only one of them actually attacked in the end (despite the fact that my two permanent Frost Atronachs I like to summon before fast travelling immediately attacked both, as did my Bulwark companion), but it was quite a scare in the beginning. Any info on whether actual multi dragon fights may occur? --[[User:Ulkomaalainen|Ulkomaalainen]] 00:49, 28 December 2011 (UTC)&lt;br /&gt;
:I've encountered a few such multi-dragon fights. Once two normal Dragons attacked me, another time a Frost and Fire Dragon were going at it fighting each other. A third time a Dragon attacked me and then another from a Dragon Lair joined in, but likely was not scripted to be two.--[[User:Bwross|Bwross]] 11:19, 28 December 2011 (UTC)&lt;br /&gt;
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== The 4 Living Dragons? ==&lt;br /&gt;
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I was reading a Lore Article earlier today on Dragons and it listed 4 dragons that were never killed.&lt;br /&gt;
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One was Mirmulnir, which is the first dragon you kill in Skyrim.&lt;br /&gt;
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The 2nd is Paarthurnax, which is one of the only friendly dragons you'll find.&lt;br /&gt;
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But I cannot find the other two that was listed, Ahbiilok and Nahfahlaar. Had anyone encountered these two yet or not? Or are they not in Skyrim?&lt;br /&gt;
:Neither are in the game. The lore indicates the following:&lt;br /&gt;
:*Nafahlaar - Allies with humans. Last known to be in [[Lore:Wayrest|Wayrest]] which is in [[Lore:High Rock|High Rock]], not Skyrim.&lt;br /&gt;
:*Ahbiilok - Last known to be [[Lore:Morrowind|Morrowind]]&lt;br /&gt;
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::I read the article. They say they think Ahbiilok is in Morrowind but not for sure. Also, Nafahlaar was in Wayrest during the 2nd Era but manage to escape when the Dragonguards came. He is in an unknown location. Still a possibility for them to come to Skyrim for Alduin; but I am doubting it.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839418</id>
		<title>Skyrim talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839418"/>
		<updated>2011-12-31T18:00:29Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* After Defeating Alduin */&lt;/p&gt;
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&lt;div&gt;==  should be added ==&lt;br /&gt;
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i was just watching e3 and i saw that when you defeat a dragon you and i quote &amp;quot;absorb their soul and gain new powers&amp;quot; i saw 2 types of dragons also a normal one (probobly has a name just dont know and a ice dragon) two breath powers was fire breath and i saw him call a thunderstorm wich causes lightning to strike your opponent. also a maker claimed dragons are not scripted! so say youre in a fight with giants and mammoth things (saw in e3) then a dragon swooped in grabbed a giant in its mouth and flung it away to its death. then gaurds in a tower attack and the dragon flung the gaurd so far he dissapeared. then a new one came basicly the dragons can tag team or do anthing they are unpredictable so please find a way to add this in a way that makes sense {{uns|68.80.123.145|06 jun 2011}}&lt;br /&gt;
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: The e3 info will all get added eventually. [[User:Legoless|Legoless]] 20:40, 6 June 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Debate&amp;quot; ==&lt;br /&gt;
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What's the source on the dragons' ability to &amp;quot;debate&amp;quot;? I haven't read that anywhere and there's no citation. My name is Mike. {{uns|24.22.83.93|19:49, 7 June 2011}}&lt;br /&gt;
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: Uh... there are ''two'' references provided. That's what those little numbers signify. [[User:Legoless|Legoless]] 19:09, 7 June 2011 (UTC)&lt;br /&gt;
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::Sigh. Yes, thank you. You'll note that the word &amp;quot;debate&amp;quot; does not appear on the pages referenced. Why not try clicking on them and searching those documents for the word &amp;quot;debate&amp;quot;? {{uns|24.22.83.93|23:51, 7 June 2011}}&lt;br /&gt;
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:::&amp;quot;“Combat is debate to dragons,” Howard deadpans. Skyrim also doesn’t have a finite number of dragons, and some can appear as random encounters in the Radiant Story System, so keep a watch on the skies as you explore Skyrim.&amp;quot; straight from source one.  &amp;quot;6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…&amp;quot; and thats from source 2 ([[User:Eddie the head|Eddie the head]] 22:59, 7 June 2011 (UTC))&lt;br /&gt;
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:::: Thanks Eddie. As you can see, the word debate is quoted directly from Todd Howard. You must have missed it. [[User:Legoless|Legoless]] 23:02, 7 June 2011 (UTC)&lt;br /&gt;
:::: One of the load screens calls a fight between dragons a &amp;quot;Deadly debate&amp;quot; [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:23, 26 November 2011 (UTC)&lt;br /&gt;
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== Can You Summon Dragons? ==&lt;br /&gt;
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I was watching an interview with todd howard and he mentioned using dragon shouts to summom friendly dragons.can anyone please confirm this or add more info?Thanks! {{uns|Dragon Born|15:08, 9 June 2011}}&lt;br /&gt;
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: I've never heard of that. Do you have a link? If cited, we should definitely add it to the article. --[[User:Legoless|Legoless]] 14:24, 9 June 2011 (UTC)&lt;br /&gt;
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::yes i saw that too im not too sure but he did say it ([[User:Eddie the head|Eddie the head]] 23:46, 9 June 2011 (UTC))&lt;br /&gt;
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::: Sorry to say I lost the link but if anyone has one or I find it again I will definatly post it!```` {{uns|Dragon Born|00:14, 11 June 2011}}&lt;br /&gt;
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yes you can summon dragons, although it is later on in the game, (Game Director, NOV 07)&lt;br /&gt;
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:well i known ive seen it mentioned somewhere you can summmon them with a shout and its even mentioned on Wikipedia's [http://en.wikipedia.org/wiki/Skyrim page] on skyrim that you can summon them. ([[User:Eddie the head|Eddie the head]] 06:59, 11 June 2011 (UTC))&lt;br /&gt;
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I heard that you can call a friendly dragon to your aid as one of your dragon shouts.&lt;br /&gt;
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: From a game informer article &amp;quot;And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.&amp;quot; heres the link http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3 so you can summon dragons ([[User:Eddie the head|Eddie the head]] 08:32, 11 July 2011 (UTC))&lt;br /&gt;
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== The Jill? ==&lt;br /&gt;
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Okay, this is seriously bugging me. I managed to find ONE reference to these guys, enough to confirm they exist but not enough to satiate my curiosity about them. Anyone aware of anymore references to them? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:24, 18 June 2011 (UTC)&lt;br /&gt;
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: Nope, I couldn't find anything either. They seem to be either a group of dragons who follow Alduin or the name for black dragons in general. --[[User:Legoless|Legoless]] 00:20, 19 June 2011 (UTC)&lt;br /&gt;
:: I read something somewhere though can't remember where now about them being related only to the later main quests if you were well above when Ancient Dragons should spawn to make sure the late dragon fights in the questline are still a challenge even if you're max level with legendary daedric etc. [[User:Lord Eydvar|Lord Eydvar]] 05:19, 17 December 2011 (UTC)&lt;br /&gt;
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== Style ==&lt;br /&gt;
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This probably won't be important to most, but I think it might be better if instead of writing in the article &amp;quot;a Dragonborn&amp;quot;, we wrote &amp;quot;one who is Dragonborn&amp;quot; or &amp;quot;those who are Dragonborn&amp;quot;. &amp;quot;A Dragonborn&amp;quot; just doesn't seem to flow right to me. Feedback?&lt;br /&gt;
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[[User:Elisevs|Elisevs]] 04:47, 23 July 2011 (UTC)&lt;br /&gt;
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: All the external info I've seen uses &amp;quot;Dragonborn&amp;quot; as a title. I feel that what you're suggesting would be too cumbersome when implemented into the article. --[[User:Legoless|Legoless]] 13:47, 23 July 2011 (UTC)&lt;br /&gt;
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== What if other people kill dragons? ==&lt;br /&gt;
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While watching the E3 gameplay I noticed that other in game creatures/npcs can fight the dragons. If one was to kill one, would you still absorb the soul? Would you be able to loot meat? {{uns|184.147.32.15|04:00, 6 August 2011 (GMT)}}&lt;br /&gt;
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:There is nothing (that i know of) that says anything about this, one way or another {{uns|BenScoHolm|18:01, 27 August 2011 (GMT)}}&lt;br /&gt;
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::Just had a dragon attack me in Riverwood. Some random NPC got the last hit. The dead dragon was lootable (just like any other creature killed by others), but I did not get any soul. [[Special:Contributions/82.234.243.203|82.234.243.203]] 22:20, 11 November 2011 (UTC)&lt;br /&gt;
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:::Dragon souls can be absorbed regardless of who kills it as long as you are close by when the soul leaves the body. At weaker levels I relied on guards to kill dragons for me, but always got the soul from them.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 10:50, 15 November 2011 (UTC)&lt;br /&gt;
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::::Shadowmere killed a dragon whilst I was in the cutscene cutting it's head off, and I got no soul... [[Special:Contributions/2.120.205.231|2.120.205.231]] 17:40, 19 November 2011 (UTC)&lt;br /&gt;
:::::There might be extenuating circumstances, like the dragon prematurly dying while player is finishing the dragon in a cutsene, but being nearby for a dragon death is all the player needs to absorb a soul.--[[User:Zar Pof|Zar Pof]] 10:38, 12 December 2011 (UTC)&lt;br /&gt;
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::::::I recently got into a sort of gang-up session on a dragon. Two giants giant, two mammoths, a sabre cat, a pack of wolves, six or seven bandits (one of them was a chief), and three legion soldiers were all doing battle with a blood dragon in the areas around Talking Stone Camp. They all did far more damage than I could (combine all that and the dragon was pretty screwed), but the dragon focused mostly on me. One of the giants got the last hit in some ways away from me on the other side of the camp, and I then had to team up with one of the remaining legion soldiers to take down the rest of the opposition. He died of course. It took about 10 minutes to kill everything. I merely approached the dragon after all was said and done, and the dragon soul got absorbed. It had been dead for a while. I think you can absorb the soul no matter what as long as it dies a normal death. --[[User:Zmedaris|Zmedaris]] 17:44, 31 December 2011 (UTC)&lt;br /&gt;
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== Character related to Septims ==&lt;br /&gt;
Wasn't Martin from Oblivion a &amp;quot;Dragonborn&amp;quot; and if so wouldn't that mean that the character from skyrim is related to Martin and Emperor Uriel? [[User:RIM|RIM]] 16:33, 10 September 2011 (UTC)&lt;br /&gt;
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:Not necessarily, you see they could be. Very distantly, but at one point there were many 'Dragon born' bloodlines. This means that, possibly, but not necessarily at some point they were from the same 'gene pool'. Although the ultimate answer to this is they are from the same 'gene pool' because of the simple fact that they are dragon borns. Although on the flip side, '''was''' Martin? I can't think on anything stating that he was or wasn't. So I shall presume he wasn't because something like that, especially in light of [Skyrim:Skyrim|]], that it would have been noted and referanced. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:39, 10 September 2011 (UTC)&lt;br /&gt;
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::Ok. I was just kind of thinking how a Khajiit or Argonian was a Dragonborn. In Oblivion, when you take Martin to Cloud Ruler Temple the blades say &amp;quot;hail Martin Septim, hail Dragonborn! Hail!&amp;quot; Too bad martin never learned how to use dragonshouts... [[User:RIM|RIM]] 16:51, 10 September 2011 (UTC)&lt;br /&gt;
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:::He could be then, which would indeed make them related, albeit extremely distantly. If it works the way I think it does. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:57, 10 September 2011 (UTC)&lt;br /&gt;
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:::: {{ec}} In that instance, &amp;quot;Dragonborn&amp;quot; means &amp;quot;of Septim blood&amp;quot;, nothing necessarily to do with actually being a dragonborn. --[[User:Legoless|Legoless]] 16:58, 10 September 2011 (UTC)&lt;br /&gt;
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:::::Ahhh, in that instance, i'm just plainly confused ahh well. Maybe someone can extract some sense. Thanks, so the Septims are descendants rather than 'true' Dragonborns? --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 10 September 2011 (UTC)&lt;br /&gt;
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::::::I think that I read somewhere (I.E. somewhere in game or on a page here, I'm not 100% sure) that all all of the races were descended from elves, which could point towards a direct link (albeit a wide link) to any of the Septims (I.E. Great Grand Uncle Thirteen times removed)... however the setting for Skyrim follows the events of Oblivion by numerous (hundreds... not sure on exact number) years, so I doubt there's any chance we'll truly find out unless the game leads us there with a strange notification, or obscure quest.  Another thing to consider though, is that the hero is called Dahovakin, which TRANSLATES to dragonborn, but could imply that it's not the same (explain how &amp;quot;So&amp;quot; and &amp;quot;Sew&amp;quot; are different words to a non-English speaker. (Also, after that paragraph, shouldn't a discussion like this be on the Dahovakin/Dragonborn page, not neccicarily on the Dragon page?) --ArcHorizon (19:44, 22 November, 2011)&lt;br /&gt;
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{{od}}the in game book &amp;quot;the book of dragonborn&amp;quot; mentions that the septims ARE actually dragonborn.[[Special:Contributions/71.205.83.14|71.205.83.14]] 00:47, 19 November 2011 (UTC)&lt;br /&gt;
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Being Dragonborn is a gift from Akatosh. It is not necessarily carried in the blood. It is stated so in the game.&lt;br /&gt;
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== Akaviri? ==&lt;br /&gt;
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Has there been any confirmation on whether or not Skyrim's dragons are Akaviri in origin? If so, Tosh Raka would be implied to be Alduin/Akatosh, and the rest of the dragons would be implied to be Ka Po Tun who have successfully turned into dragons and are invading Tamriel, as described in ''Mysterious Akavir''. I believe I remember hearing a few times that Skyrim's dragons were Akaviri, but does anyone have a source on this? {{uns|71.63.163.149|19:42, 20 October 2011}}&lt;br /&gt;
:The central theme of Skyrim's Main Quest is uncovering the mysteries behind the dragons.  Given that Bethesda has effectively embargoed all Main Quest information, I'd say there is zero chance of getting any non-speculative answers to your questions until after the game is released.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:49, 21 October 2011 (UTC)&lt;br /&gt;
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== Red/Orange dragons ==&lt;br /&gt;
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in a xplay preview, a red/orange dragon was showcased. perhaps add it on the physical appearance section on the dragons page? i would do it my self but i wanted to see what others thought first --[[Special:Contributions/24.7.152.111|24.7.152.111]] 22:32, 28 October 2011 (UTC)joshdamn123&lt;br /&gt;
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: I assume that's the &amp;quot;bronze-skinned dragon&amp;quot; mentioned before. It's already mentioned on the article. --[[User:Legoless|Legoless]] 22:38, 28 October 2011 (UTC)&lt;br /&gt;
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== Invisible Dragon PS3 bug ==&lt;br /&gt;
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I was attacking a dragon, outside of the place where you first meet astrid, from the dark brotherhood. the dragon, while flying, kept on going invisible, and reappeared, eventually when it landed, it stayed invisible, and i could only see it through its fire breath and the blood on it. when it died, i did not absorb its corpse; it was lootable though. has anyone else experienced this?&lt;br /&gt;
--[[User:Killerkaiman|Killerkaiman]] 23:41, 18 November 2011 (UTC)&lt;br /&gt;
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I have this same problem only I was out near Agna's Mill. I was doing a quest for someone when Alduin came down and raised the dragon just outside of the mill before flying away. I killed the dragon, gained a soul, and looted the dragon thinking nothing of it. The next time I went through the mill, the dragon attack music started playing, and the red dot appeared. I couldn't find the dragon though. It took me a while to fight this thing because unless it was either breathing fire or engaging Lydia, I had no clue where it was. I wasn't able to loot it again. This now happens every time I go by this place. The game doesn't recognize the enemy as being there since I'm able to Fast Travel and Save in the middle of swinging my sword at it. It's a little annoying to deal with, is this a common problem?[[Special:Contributions/183.3.45.103|183.3.45.103]] 14:58, 2 December 2011 (UTC)Ian&lt;br /&gt;
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I'm playing on Xbox 360; I experienced a bug where, upon saving while a dragon was rushing towards me, about to blast me with flames, reloading into that save caused the dragon to disappear. His health bar was still visible, but he was pretty much gone. The music kept going, but there were no attacks or anything visible from him for a couple minutes. I had to revert to a save from right before he charged me. [[User:Cronos|Cronos]] 05:21, 17 December 2011 (UTC)&lt;br /&gt;
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I just experienced this bug on the PC. It was an encounter with Viinturuth. I only knew the dragon was there because some nearby soldiers were shooting it. I finished it off by hacking at seemingly thin air once it landed. It could see its breath, and I got hit by its bites, but the dragon and the corpse were invisible at all times. [[User:Ninepaw|Ninepaw]] 20:26, 21 December 2011 (UTC)&lt;br /&gt;
: Also - I can walk straight through the dragon and its corpse, as if it wasn't there. [[User:Ninepaw|Ninepaw]] 20:32, 21 December 2011 (UTC)&lt;br /&gt;
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Happend to me on PC version 1.3. It was a named dragon so I was able to fix it by 'resurrecting' the dragon: Open console and type (RefID).resurrect . You still don't get the soul, but at least you can loot the dragon.&lt;br /&gt;
[[Special:Contributions/94.220.232.179|94.220.232.179]] 10:15, 26 December 2011 (UTC)&lt;br /&gt;
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== Stopping Alduin from resurrecting another dragon ==&lt;br /&gt;
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I was playing tonight and came across Alduin attempting to resurrect another dragon from a burial site much like the one in the mission at the beginning of the game. So I just watched for a few minutes, waiting for the other dragon to come up so I could kill it and it was taking I while so I shot Alduin with my bow and he just flew away, leaving the burial site with a pillar of something going up to the sky, but no resurrected dragon. Whenever I step on the burial site, something talks to me but I can't understand what it's saying. This happen to anybody else?&lt;br /&gt;
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Yeah, just happened to me as well. That swirling magic pillar is still there, but Alduin (I guess, didn't see a name) took off. &lt;br /&gt;
I'll try leaving and coming back to see if the pillar's still there.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:39, 24 November 2011 (UTC)&lt;br /&gt;
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Alright, walked aways away until the pillar was out of sight, and then Vuljotnaak attacked, so killed him and went back to the mound. No pillar, so I guess the summoning still happened.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:49, 24 November 2011 (UTC)&lt;br /&gt;
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Happened to me just now... Will Alduin return to finish the resurrection, or should I have let him finish it in the first place to get the soul?&lt;br /&gt;
P.S. I think the name of the dragon we stopped from being resurrected was Vuljotnaak. I read about it on a wikia and the description fit the profile. Did the rest of you guys have the encounter after starting Diplomatic Immunity and before Alduin's Wall?&lt;br /&gt;
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== Skeleton Dragon ==&lt;br /&gt;
Should the Skeleton Dragon be added? So far I have only found one but it is still technically a type of dragon.[[User:RIM|RIM]] 14:31, 19 November 2011 (UTC)&lt;br /&gt;
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== Dragon Types ==&lt;br /&gt;
In the article there is a list of dragon types and then the table of their stats. The table doesn't have stats fo 'flame dragon' which is listed above the table. [[User:Qazior|Qazior]] 18:52, 20 November 2011 (UTC)&lt;br /&gt;
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== More types than listed. ==&lt;br /&gt;
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Several dragons have very unique appearances that should be noted, so we can tell what we're fighting before it breathes at us. I don't recall if Fire Dragons and Ice Dragons look different, but I fought an unusual dragon that had a lot of round edges on the tail. This dragon summoned animals from all around to go hostile (Bears, Foxes, Rabbits, Goats, Spriggans, you name it) It seemed to be some kind of Nature Dragon, and it's appearance looked rather.... leafy. --[[User:DaedalusMachina|DaedalusMachina]] 01:13, 21 November 2011 (UTC)&lt;br /&gt;
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:Daedalus, i'm fairly sure you were just fighting a spriggan at the same time. Dragons don't have the ability to make animals fight for them, but spriggans do. And seeing as you mentioned them...&lt;br /&gt;
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::The Round Tailed Dragons are Blood Dragons. The Spriggan is what summoned the animals since none of the Dragons have the Animal Allegiance Shout. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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I am currently mid-battle with a gold Elder Dragon who shouts both fire and frost, and who is blocking my way to Karthspire. I'm level 24. So yeah, the table/list thing seems a little incomplete/redundant/confusing (if said Elder Dragon is secretly a L40, that ''would'' explain why I'm having trouble offing it, but somehow I'm dubious). --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:17, 2 December 2011 (UTC)&lt;br /&gt;
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:The Karthspire Elder Dragon is always there, Its related to the Alduin's Wall quest and seems to be an Elder Dragon regardless of level. Also unlike most Elder Dragons I've seen it seems to be able to use both elements since the rest of the Elder Dragons only use one of them. It also seems to be leveled like the Draugr Overlord at the end of the Bleak Falls Barrow quest. So even if it says Elder Dragon if you're still low level its seems to be on par with regular Dragons or Blood Dragons besides it having both elements. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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==Clean up==&lt;br /&gt;
Some one should clean the article up and base the fact on whats in game, not whats found in articles describing a still in development Skyrim. An example of this is the 'Jill', while described in an article, I have yet to see a dragon called a 'Jill' or heard anyone reference a dragon or group of dragons as 'Jill/s' (I have the game for Xbox 360) [[Special:Contributions/68.109.194.141|68.109.194.141]] 08:01 21 November 2011&lt;br /&gt;
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== Leveled Encounters ==&lt;br /&gt;
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Is the level listed in the table under the [[Skyrim:Dragon#Types|Types]] subheading the one at which you encounter that particular type of dragon?  If so, it seems to be inaccurate, as I encountered a dragon randomly (in the open around the [[Skyrim:Western Watchtower|Western Watchtower]]) at around level 7 or 8 (table indicates level 10), and a blood dragon randomly (in [[Skyrim:Riverwood|Riverwood]]) at level 18 (table indicates level 20).  This is on PS3 using an Imperial character with the warrior stone active, if that makes any difference.  Also, I completed the [[Skyrim:Dragon Rising|Dragon Rising]] quest prior to experiencing the random encounter at level 7 or 8. Does anyone have any insight on this? [[User:Eganio|Eganio]] 04:14, 22 November 2011 (UTC)&lt;br /&gt;
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:The levels shown, I'm guessing, is the level of the dragon and not the level they are first encountered (that's probably much lower than the levels shown).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 13:47, 26 November 2011 (UTC)&lt;br /&gt;
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::Thanks.  That makes sense. [[User:Eganio|Eganio]] 01:56, 28 November 2011 (UTC)&lt;br /&gt;
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:::Yeah Dragons seem to start showing once you're about 1/2-3/4 of their level. So Elders can show as early as level 20 and Ancients at 25. But the chances seem to be extremely low until you're nearly their level. I've fought Blood Dragons at level 6 however so it also seems that the weaker types show as early at 1/4  of their level(Dragons showing regardless of level of course). However I've yet to see a Frost/Flame or higher earlier then the 1/2 mark. Once I got to level 40 I rarely saw anything under Elder Dragons so it also seems that at a certain point the lower level dragons are phased out, seems to be something like once you're double or even triple their level. [[User:Lord Eydvar|Lord Eydvar]] 05:11, 17 December 2011 (UTC)&lt;br /&gt;
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==  Dragon's Soul, ObjectID ==&lt;br /&gt;
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What is ObjectID of Dragon's Soul? Each has an unique ID? How to add them via console?&lt;br /&gt;
:I don't think you can soul trap a dragon. At least, the three times I tried the dragon resisted the Soul Trap spell. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:25, 22 November 2011 (UTC)&lt;br /&gt;
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== Dragon BaseIDs ==&lt;br /&gt;
I couldn't find where dragon's are listed with their BaseID, so I decided to add them here. Found them using the command &amp;lt;code&amp;gt;help &amp;quot;dragon name&amp;quot; 4&amp;lt;/code&amp;gt; and then taking the first BaseID from the list. [[User:Aezay|Aezay]] 05:29, 23 November 2011 (UTC)&lt;br /&gt;
*Dragon: '''1ca03'''&lt;br /&gt;
*Blood Dragon: '''f77f8&lt;br /&gt;
*Frost Dragon: '''351c3'''&lt;br /&gt;
*Elder Dragon: '''96e4d'''&lt;br /&gt;
*Ancient Dragon: '''f811c'''&lt;br /&gt;
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== Dragon Fights Within City Cells ==&lt;br /&gt;
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I am not entirely sure if this was a bug, a feature, or a one-time event, but I fought a Frost Dragon within a 'major city'. Specifically, the fought happened in Windhelm. The page itself says that fights do not occur within city walls, but I've experienced a such a fight. Perhaps it is unique to certain cities, cities of certain sizes, a bug caused from Fast Travel, or a bug caused by going into the city with a Dragon in the area above the city.&lt;br /&gt;
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In my case, I had fast traveled to Windhelm to turn in a quest I was doing (Recovering Cruel-Sea's amulet or some such), and after I had finished talking to the quest giver, I heard a dragons roar and then the fight started. I reloaded the Auto-Save from when I fast traveled to town again after the fight (because some NPCs died that I didn't want to, including my follower) and the dragon fight happened again consistently.&lt;br /&gt;
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Unfortunately, I don't think I have that save anymore or I'd share it as proof. Still, I think it's worth mentioning that it may be possible to fight Dragons in some Cities.&lt;br /&gt;
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:I've called Odahviing in Windhelm once so I know its possible, it's just really rare probably.--[[Special:Contributions/68.109.194.141|68.109.194.141]] 10:27, 26 November 2011 (UTC)&lt;br /&gt;
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:If a dragon is spawned outside of a city cell but nearby, and then you enter the city it's my experience that the dragon will still be flying outside once you get inside.  I had this happen near Dragonsreach: One dragon kept flying around North of Whiterun, but I couldnt make the arrow shot to get him down.  I then fast travelled to Dragonsreach, and noticed he was still flying around to the North, eventually getting close enough that one of the guards pinged him, causing him to attack Whiterun. [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:19, 26 November 2011 (UTC)&lt;br /&gt;
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I've killed a dragon inside Solitude. So it can happen.[[User:HisK|HisK]] 04:01, 28 November 2011 (UTC)&lt;br /&gt;
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I've killed two in Winterhold, but I'm not sure if those count (no city walls, but they *will* land in the College Courtyard).  &lt;br /&gt;
Also had a ''very'' bizarre, buggy experience there (PS3)-&lt;br /&gt;
after killing the second dragon that attacked Winterhold (Elder Dragon),&lt;br /&gt;
I walked out of the College to find the body of an Elder Dragon hovering in the air next to the bridge.&lt;br /&gt;
When I got near, it caught on fire and I absorbed its soul (free soul?! nice!) and I was able to loot it for more gold and bones.&lt;br /&gt;
This is, by far, the strangest bug I've encountered in the game.  At least it was a helpful bug! [[Special:Contributions/209.66.120.3|209.66.120.3]] 17:25, 1 December 2011 (UTC)&lt;br /&gt;
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Bought a dagger in Whiterun and turned around to see a Blood Dragon flying over the wall and attacking. Also had one attack Solitude and Winterhold (360), Dec 14th, 2011.&lt;br /&gt;
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As far as I have seen, dragons will and can attack any cities. I fought more than 50 dragons, perhaps even up to hundreds and have encountered them in all cities. However, there are five cities such as Winterhold, Dawnstar, Morthal, Falkreath and Solitude where the dragon will land in the city and it's building. However, these dragons will usually crash outside the city when they are seriously wounded. For the city of Windhelm, Riften, Markath and Whiterun, the dragons will not land in the cities. They will land on buildings and attack the player but they will not land on the city's ground. the dragons attacking Markath will not land on the building, they will hover above the air while attacking. The dragons attacking these 4 cities will crash outside the gates or fields outside of the wall when their health is low. This is what I observed but I might have miss something about their behaviour. [[Special:Contributions/175.145.199.76|175.145.199.76]] 02:33, 19 December 2011 (UTC)&lt;br /&gt;
:I've personally fought Dragons inside Windhelm and had them land on the stairs behind Candlehearth Hall and in the courtyard by the Palace of Kings. [[User:Lord Eydvar|Lord Eydvar]] 04:09, 19 December 2011 (UTC)&lt;br /&gt;
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== Wyvern ==&lt;br /&gt;
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&amp;quot;A dragon's physical characteristics can be best compared to those of a two legged Wyvern.&amp;quot; Is that a useful comparison? Do people know better about wyverns than dragons? I know ''I'' clicked the Wiki link just to find out what a wyvern looks like. --[[Special:Contributions/188.100.151.60|188.100.151.60]] 14:49, 29 November 2011 (UTC)&lt;br /&gt;
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Yeah, pretty pointless IMO.  I knew what a Wyvern is, but Dragons are *much* better known. Also, '''Wyverns have two legs as well''', so it's a strange comment to make, and whoever added it is childishly reverting it whenever it's changed.  This is supposed to be informational,&lt;br /&gt;
not some highly subjective opinion of what a Dragon looks like thru the eyes of a D&amp;amp;D geek.  It's a freaking DRAGON, man.  Wyverns don't deserve one ounce of credit, especially not in the opening description.[[Special:Contributions/209.66.120.3|209.66.120.3]] 17:31, 1 December 2011 (UTC)&lt;br /&gt;
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Although technically speaking this post is correct. However, a Wyvern is a ''type'' of Dragon. It is much like saying a Fox and a Wolf are two different creatures, which they are, but are both part of the Canine (AKA Canidae when speaking of their Family) group. Dragons and Wyverns are one in the same, just physically different. 4:24 PM, 14 December, 2011 (CST)&lt;br /&gt;
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== No dragons until Dragon Rising ==&lt;br /&gt;
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If you ignore the main quest right off the bat and never get to Dragon Rising, you will never encounter dragons.  I did the thieves guild quests up to about level 30 before hitting the main arc and now there are dragons EVERYWHERE... [[User:Zazq|Zazq]] 00:46, 30 November 2011 (UTC)&lt;br /&gt;
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== Is dragon fire &amp;quot;magic&amp;quot;? ==&lt;br /&gt;
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Is dragon fire/frost considered magic for the purposes of [[Skyrim:Resist Magic|Resist Magic]] spells/potions/enchantments, or is its nature as a shout reflected in game mechanics? For that matter, is Resist Magic technically a resistance to magic or a resistance to elemental damage? --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:10, 2 December 2011 (UTC)&lt;br /&gt;
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I'm not sure about general Magic Resistance,  but Resist Fire and Resist Frost *do* affect the Dragon's breath attacks.  I always wear the appropriate protection when fighting a dragon, since I'm a mage who can't take much damage.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:31, 2 December 2011 (UTC)&lt;br /&gt;
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Yes, it is. Whereas our &amp;quot;Shouts&amp;quot; are not technically &amp;quot;Magic&amp;quot; (They do not take up Magicka), I've found that using Lightning spells on a Dragon will eventually prevent it from using the Shout anymore, for a time. I've crippled dozens of dragons by using this technique. It shows through by the Dragon breathing in and speaking (&amp;quot;Dragon: Fos...&amp;quot;) but it does not breath any attack. In fact, the game tries several times before making the Dragon flee. 4:49 AM, 14 Dec, 2011 (UTC)&lt;br /&gt;
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== DRAGON SCALES AND BONES..! ==&lt;br /&gt;
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i had killed some dragons cause i wanted to make a dragon's armor...when i entered the dark brotherhood and they gave me the key of the abandoned shack i though it was mine so i put in the chest all the dragon things cause they were a bit heavy...i went after a few days to put some more and puff....they were gone...is there any way to find scales and bones exept dragons???the dragon number is unlimited or its specific???{{uns|Misusel|12:33, 2 December 2011}}&lt;br /&gt;
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:nope, only way to get bones and scales is to kill them, however, there is an unllimited number of dragons. ([[user:Eddie the head|Eddie The Head]] 12:34, 2 December 2011 (UTC))&lt;br /&gt;
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::Don't worry, there are an infinite number of dragons. I'm not too far through the main quest and they're already all over the place. Granted, my normal strategy for dealing with them is to run like hell, but if you're fond of their loot, it doesn't take very long to find more. Try talking to guards in Riften or continuing on the main quest. You could also sneak a peak at specific [[Skyrim:Dragon Lairs|Dragon Lairs]] here on the wiki and try hightailing it to one of those. However, as the only person capable of properly murdering dragons, the Dragonborn (you) is Tamriel's only supplier of dragon bones, I'm sorry to say. --[[User:Thiafy|Thiafy]] 12:39, 2 December 2011 (UTC)&lt;br /&gt;
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:::Dragons that appear at the shrines (the dragon head shapes on your map) actually respawn too, I'm not sure how long it takes but I've often gone back to a shrine I've killed the dragon at (and is marked &amp;quot;cleared&amp;quot;) as a &amp;quot;closest point to my undiscovered destination&amp;quot; thing and found a dragon sitting on the word of power wall again. Not to mention how often I seem to encounter them randomly. I have over 60 of dragon scales and bones, plus I've sold at least 20 of each and made a set of the heavy dragon armor for a follower (Daedric armor for me), so don't worry, you'll get the materials again pretty quickly whether you decide to seek out dragons or not. And let this event be a lesson to never use the storage boxes of anywhere other than an actual bought home. There probably are other safe storage boxes out thete, but it's never a good idea to risk it if you don't want to lose your items. I mean, I've found followers pretty useless in this game (except for VERY early on) and I pretty much only use them as a portable storage container lol. --[[User:Lyco499|Lyco499]] 22:30, 8 December 2011 (UTC)&lt;br /&gt;
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== Dragons flying backwards and refusing to land ==&lt;br /&gt;
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Randomly a while ago I encountered an incredibly glitched dragon. It was flying backwards, vibrating weirdly and acting like it was stuck in certain parts of the sky for a while. I tried and tried to hit it with arrows without luck, beyond one or two. I left it. Ever since then whenever I find a dragon it acts similarly, including actually fleeing from me. It flies off from me and stays in the sky in a certain place, I chase after it and it flies off. It refuses to land. I've noticed that dragons usually won't land unless theres space to accomadate it but this is ridiculous. I haven't been able to kill any of the dragon I've encountered for ages. I'm on the Xbox 360 too, so console commands would be no help. Am I doomed? Is this all a coinscidence or is my game bugged beyond redemption? Anyone had anything similar at least?  --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 22:54, 8 December 2011 (UTC)&lt;br /&gt;
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:This is a well-known bug that came with patch 1.2; patch 1.3 was recently released for the PC and fixed this issue. Just wait for it to be released on the Xbox and it should be okay. [[User:Rath101|Rath101]] 01:38, 11 December 2011 (UTC)&lt;br /&gt;
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Yes, I usually see them in falkreath particulaly bonestrewn crest. IM on ps3-joe590&lt;br /&gt;
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== Remaining dragon bugs in 1.3 ==&lt;br /&gt;
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This section says &amp;quot;as of the latest patch&amp;quot; (under bugs) : &lt;br /&gt;
As of the latest patch certain dragons that spawn near the dragon shrines are glitched. These dragons are known to have very unstable flying animations, fly backwards, teleport, heal instantly to full health, get stuck mid-air, not attack the player (attacking completely at random patterns unpredictably) and not die even though their health is depleted. Being in their vicinity might also lower your framerate drastically. (it is a possibility to take the fight to the dragon itself. Use console command tcl to toggle your collision off and fly up to the dragon. It is advised to have spells, arrows and/or shouts ready as it is hard to catch it with melee weapons)&lt;br /&gt;
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Since the latest patch is 1.3 and these sound like 1.2 bugs clarification would be nice.&lt;br /&gt;
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I've also encountered(in 1.3) a bugged blood dragon. His health was normal, animations mostly okay except that when he was supposed to land he would fly up instead. He was still killable though and worked properly aside from that. Hitting him a few times with the resetAI command fixed the problem. Anyone else run into this ?( and I'm not changing the article because I don't know the editing procedures or if this is a unique bug)&lt;br /&gt;
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::As I mentioned above I've had the listed problems, but as a console player don't have the luxury of console commands. 2 dragon shrines have dragons flying above them that I can't kill due to their constant fleeing from me, flying backward, getting stuck, vibrating oddly etc etc. The dragon rend shout also does nothing to them. But that's not something I care too much about now. 1 more dragon soul and I'll have all words of all shouts and I have over 100 of both dragon scales and bones. But am I getting one new annoying as hell dragon glitch since finishing the main story and that is dragons often don't burn up now and I therefor don't absorb their soul. Out of the last 5 dragons I've killed 3 of them didn't burn up. It didn't happen until the main quest finished but it could equaly be caused by using the Dragonrend shout. 5 more dragons and not one of them burned up. I ended up going and killing Paarthurnax as a last option (really didn't want to kill him, despire not needing the Greybeard's loyalty) and managed to absorb his soul and grab the last word of power. Sucks, but ah well. --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 20:43, 12 December 2011 (UTC)&lt;br /&gt;
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::::Same guy as above. If you're on console then you're still running patch 1.2, where that is a known issue. Once the patch is released for console you should be able to fight dragons again. And the issue I mentioned never happened again.&lt;br /&gt;
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== Respawn rate? ==&lt;br /&gt;
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Seems to be an important piece of information we're missing, not just for dragons but for all dungeons/containers, etc. I tried to test how long it would take for the dragon to respawn at Eldersblood Peak after I defeated it I quick-traveled to Morthal and waited, first 1 day, then back to the Peak to see if there was a dragon. I waited up to 10 days and still no dragon, however the corpse of a cow and the frost trolls were still there, although they had been there since the first time I visited the Peak. I actually thought the cow was a permanent non-respawning corpse just put there for aesthetics (which it still might be, I haven't checked, but most likely not since the trolls are still there). So this makes me wonder how long does it actually take for the dragon to respawn and for the corpses to reset? Perhaps my constant quick-traveling and reloading messed with the respawn times, but the fact that the cow and troll corpses are still there is strange seeing as how they died the first time I came to the Peak, after which I continued playing the game legitimately and only when I came back a 2nd time to test the respawn rate was the dragon there but also the corpses. Also I didn't keep track of how long it was between my first and 2nd visit, but I can assume it was far more than 10 days. [[User:Ghost Host|Ghost Host]] 18:40, 11 December 2011 (UTC)&lt;br /&gt;
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:I've found that some dragon shrines have their dragons respawn rather quickly where as others (including the one your talking about with the cow and frost troll corpses) haven't had the dragon respawn at all since killing them. Possibly a bug with a certain shrines or some shrines have an usually high respawn timer. I haven't really gone out of my way to narrow down the exact times but I know that shrines that I visited rather early in by 200 hours of play time still have never had their dragons respawn where as others I've visited more than twice and killed dragons there each time. I'm only really noticing now that I've been going out of my way to get the last few dragon souls I need to have all words for all shouts. Just 1 more required, I wish I wouldn't keep getting dragons that don't burn up and release their souls though :( --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 21:28, 12 December 2011 (UTC)&lt;br /&gt;
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== Preventing a Dragon's Attack / Battle Strategy ==&lt;br /&gt;
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For any newer players I thought I'd relay this helpful information. When a Dragon is about to breath the attack and is still in midair (Hovering, not fly-by), you can prevent the attack by using Unrelenting Force against it, but it must be timed right. Using it prior to the actual attack (Even on Level 3) merely makes the Dragon wobble, letting it attack once more when it recovers. You must use the Unrelenting Force when it is breathing in, so that your attack strikes as soon as its attack starts. Otherwise you will be enduring the two seconds of intense Fire / Frost damage. In addition, when the Dragon is on the ground and beginning to strike with either biting or more Shouts, you can prevent it by raising up a shield / weapon and bashing it. You don't need any special perks in your Blocking skill to do so. Merely bash and it staggers the Dragon back and down a step, allowing more attacks on your part to be finished. Really handy for those Mages who don't have to much health or armor.&lt;br /&gt;
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Additionally, I'd like to add that enchanting armor / clothing with &amp;quot;Resist Fire / Frost / Magic&amp;quot; does in fact negate damage done to the player. For all intensive purposes, their &amp;quot;Shout&amp;quot; is really more of a &amp;quot;Spell&amp;quot;, made apparent by the fact &amp;quot;Resist ---&amp;quot; has effect and by the fact that you can drain the Dragon's &amp;quot;Shout&amp;quot; via Lightning (Which damages Magicka as well).&lt;br /&gt;
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By utilizing both of these ideas together, you can actually render most Dragon attacks completely useless. To demonstrate, I personally have a character with Level 100 Heavy Armor and Level 100 Enchanting. By making an entire suit of armor (Including Shield, Amulet, and Ring) that has &amp;quot;Resist Fire / Frost / Magic&amp;quot; and having my Perks maxed out on the Heavy Armor, I can survive an Ancient Dragon's attacks on Master Difficulty without taking more than 15 - 20 damage per Bite / Slam (Depending on which side I'm on) and literally zero damage per Shout. Just watch out for Instant Kills, where the Dragon bites, shakes, and throws you. Nothing stops that, at least on Master. 5:01 AM 14 December, 2011 (CST)&lt;br /&gt;
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== Flame Dragon ==&lt;br /&gt;
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Is there really a Flame Dragon? Because no one I've spoken to has ever seen one. And together we should have a few hundered hours of game time. --[[User:Killfetzer|Killfetzer]] 13:26, 14 December 2011 (UTC)&lt;br /&gt;
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:normal dragons should be the flame ones, they dont have it in their name ([[user:Eddie the head|Eddie The Head]] 13:32, 14 December 2011 (UTC))&lt;br /&gt;
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I mean the Flame Dragon listed on this page as counterpart to the Frost Dragon. If this is really a normal dragon this line should be deleted. --[[User:Killfetzer|Killfetzer]] 13:36, 14 December 2011 (UTC)&lt;br /&gt;
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:Dragons by default in mythology are known to breath fire, and therefore having a &amp;quot;Flame Dragon&amp;quot; is technically redundant. To differentiate between the standard (Normal) and the newer idea of a &amp;quot;Frost Dragon&amp;quot;, the name was given to the latter without recognizing the prior. In other words, yes the &amp;quot;Flame&amp;quot; Dragon is the Normal Dragon, with emphasis on the &amp;quot;Frost&amp;quot; variant. This should stay open, for anyone else who may wonder the same issue. 4:17 PM, 14 December, 2011 (CST).&lt;br /&gt;
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::I've seen 2 Flame Dragons on my 360. However they were on different files and were after having seen dozens of Frost Dragons. I'm wondering if theres an issue with their spawn coding (sorta like a reverse of the Cliff-Racer issue from Morrowind) where they don't spawn as often as they're supposed to. But they DO exist just are about a common as finding a Mudcrab holding a flawless Diamond. [[User:Lord Eydvar|Lord Eydvar]] 05:16, 17 December 2011 (UTC)&lt;br /&gt;
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::: Flame Dragons are in-game and they are reddish. I had friends confusing them to be Ancient Dragons though. I know this because they keep saying they Killed an Ancient Dragon ate level 34-42, and if you know anything about the Elder Scrolls Spawn System then you'll known that's impossible because Ancients are level 50. I've mod a few ES games and from my guesses, the lowest level possible to find an Ancient would be level 48.. So.. I say Flame Dragons are in-game but people just keeps getting them mix up with Ancients so much.&lt;br /&gt;
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== After Defeating Alduin ==&lt;br /&gt;
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Hey can you encounter Dragons after you have finished the main story line??&lt;br /&gt;
Just like as any other moment of the main story line??&lt;br /&gt;
I ask this, because, well I haven't finished the main quest line and went to complete other quests, but now that I want to finish the game, I started to wonder if dragons would disappear after (Im guessing) I kill Alduin. And another question that comes with this idea is: Can you still play normally after you finish the main story line?&lt;br /&gt;
I ask this, because in the fallout games you couldn't so just came to my mind. Thank Y'all {{Unsigned|189.232.130.200|01:07, 15 December 2011 (UTC)}}&lt;br /&gt;
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:Dragons can still be found after completing the main quest. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:07, 15 December 2011 (UTC)&lt;br /&gt;
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::How about the amount? Does the amount of appearances decrease in any noticeable way? --[[User:Zmedaris|Zmedaris]] 18:00, 31 December 2011 (UTC)&lt;br /&gt;
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== Soulless Dragon bug ==&lt;br /&gt;
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The only time I've killed a dragon and failed to absorb its soul was when the dragon-slaying was for a bounty quest. Does anyone have a counter-example? --katkat42&lt;br /&gt;
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:I've failes twice to absorb a dragon soul. The first time the dragon just fell through the ground and I never got near engogh to trigger the sequence, so this doesn't count. The other time the dragon was killed without my assistance (it attacked a Forsworn camp and I saw its defeat from afar). From this corpse I've got a reproducable CTD when ever I got near engough to trigger the sequence. --[[User:Killfetzer|Killfetzer]] 21:12, 15 December 2011 (UTC)&lt;br /&gt;
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:The only time it happened to me was indeed a dragon slayed for a radiant AI quest. Seems like another bug in this system... --DD&lt;br /&gt;
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:I have encountered a lot of soulless Dragons. First I thought it was &amp;quot;fixed&amp;quot; Dragons at Shrines, i.e. Dragons I already killed previously, but this is not the matter, some of those rekills do give me their souls. Anyway since there are so many Dragons i do not bother too much. I am Lv 53 and all through the game i had at least 5 spare souls although I got all shouts but one. [[Special:Contributions/78.54.1.77|78.54.1.77]] 14:54, 23 December 2011 (UTC)&lt;br /&gt;
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:I also failed to absorb a dragon soul when I hit the Dragon with Soultrap. The Dragon resisted Soultrap and I did not get the soul afterwards. It was a common randomly-spawned Dragon, not a quest-based one. Moreover, the flesh didn´t dissipate, the whole corpse remained.&lt;br /&gt;
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== Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; ==&lt;br /&gt;
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Just tested this, apparently Dragon Nests do not have dragons if you haven't completed &amp;quot;Dragon Rising&amp;quot;. [[Special:Contributions/76.240.192.240|76.240.192.240]] 09:44, 21 December 2011 (UTC)&lt;br /&gt;
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Yep - pretty useful for characters that aren't training much in the way of combat skills and can't handle a dragon until much higher levels. Lets you side-quest and train your magic or crafting skills in peace. It seems to spawn random creatures instead of dragons for me - generally a pair of wolves at low levels. [[Special:Contributions/70.24.92.63|70.24.92.63]] 20:03, 22 December 2011 (UTC)&lt;br /&gt;
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:Dragons do not appear anywhere at all in any way until you complete Dragon Rising, heh. --[[User:Zmedaris|Zmedaris]] 17:59, 31 December 2011 (UTC)&lt;br /&gt;
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== Dragon Encounters Post 1.3 ==&lt;br /&gt;
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Has anyone else had significantly less random dragon encounters since the recent patch? I'm on 360, completely the quest that activates them and have seen ONE dragon randomly since. I've walked to Solitude from Windhelm via Markarth, fast traveled etc and have not had a single encounter in hours of play. [[User:Lord Eydvar|Lord Eydvar]] 19:54, 22 December 2011 (UTC)&lt;br /&gt;
:Ok so found a fix for this on my version (360) I started a new game and then quit to the menu and reloaded my main game. 3min later random dragon shows up for the first time in 8hrs of play. Seen 3 more since so that seems to have corrected whatever glitch occurred. [[User:Lord Eydvar|Lord Eydvar]] 01:22, 23 December 2011 (UTC)&lt;br /&gt;
::Ok not sure it got fixed now... played for a couple more hours and after those 4 dragons back to back haven't seen one again. I just got done walking from Windhelm out to Nightgate Inn and up to Winterhold with a couple caves cleared on the way and no dragons at all. Pre 1.3 I couldn't exit a cave, building etc without seeing a dragon half the time. So no sure whats up. Might be 1.3 reduced dragon encounters or some such and its just doing it too much idk. Anyone else having this issue? [[User:Lord Eydvar|Lord Eydvar]] 02:35, 23 December 2011 (UTC)&lt;br /&gt;
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:::If you really want dragons, hang around the college of winterhold, me and all my mates have them spawn alot there, its really a hotspot for them. just watch out if your doing the introduction quest, a dragon attack will break the tour. ([[user:Eddie the head|Eddie The Head]] 14:58, 23 December 2011 (UTC))&lt;br /&gt;
:Yeah I was and still no dragons. Though they've come back suddenly after getting up through the beginning of the Elder Knowledge quest. Had 4 attack me on the way to Sky Haven Temple. [[User:Lord Eydvar|Lord Eydvar]] 18:15, 23 December 2011 (UTC)&lt;br /&gt;
::Ok so they seem to be back I'm thinking they've lowered the frequency that Dragons spawn as well as moved the block that prevents them from spawning during the Horn of Jurgen Windcaller to being removed later then at the end of that quest. Seemed to be removed after Diplomatic Immunity (Possibly to prevent dragon attacks inside the courtyard during the quest?) Since after that quest they began appearing again but still not at all as often as pre 1.3 [[User:Lord Eydvar|Lord Eydvar]] 00:52, 24 December 2011 (UTC)&lt;br /&gt;
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Okies so after having started a 2nd game to check if it was just a glitch. This game as well is not having random spawn dragons anywhere as often as pre 1.3. I don't care what Bethesda says they either intentionally or unintentionally reduced Random Dragon encounters. I been to all the places everyone seems to be always attacked at and nothing. Mound and Roost Dragons are spawning normally and so are quest dragons but I've been attacked once in the last 10hrs of play by a random dragon. Fast Travel, Wandering etc nothing causes them to occur often at all. Think it might be unintended effect of something in the patch relating to the dragon issues like the backwards flying etc. [[User:Lord Eydvar|Lord Eydvar]] 22:33, 29 December 2011 (UTC)&lt;br /&gt;
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Dragon encounters are COMPLETELY random and don't have much of a very dependable way of figuring when they'll appear. I have not patched my game, and I just got done beating my first dragon in a good 2 hours of straight gameplay. It's worthy to note that the FARTHER you get in the MAIN quest, the more dragons you are likely to encounter. I notice that every time I complete another quest in the main line, I almost always encounter another dragon soon afterwards. As I get deeper in the questline, I also notice that they get 'bolder' in their appearance spots. For example, at the beginning of the game I would only ever encounter dragons in wide open plains or high up on mountains. Now they'll occasionally appear in places like directly outside Whiterun, or in the middle of the cities that don't have separate cells (like Dawnstar). --[[User:Zmedaris|Zmedaris]] 17:58, 31 December 2011 (UTC)&lt;br /&gt;
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== Swamp Dragon? ==&lt;br /&gt;
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I encountered a Swamp Dragon... I shot fire and poison at me. Can anyone else confirm their existence?&lt;br /&gt;
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:No such thing, have you downloaded some mod or something? [[User:Lord Eydvar|Lord Eydvar]] 04:32, 27 December 2011 (UTC)&lt;br /&gt;
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::Hmm... I have Tytanis, yet it's not listed on his page. It's probably it, since the other mods I have are irrelevant.&lt;br /&gt;
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== Multiple dragons ==&lt;br /&gt;
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I just had a &amp;quot;nice&amp;quot; encounter after fast travelling to a &amp;quot;safe&amp;quot; place in the open field (bandit camp &amp;quot;Bandit's Gorge&amp;quot; I had cleared out a few in-game hours ago, just hopping back to Whiterun to sell and store some loot) when the dragon roar came. Looking around, I saw actually not one but three dragons hovering around the place. Only two of them were hostile (red dots) and only one of them actually attacked in the end (despite the fact that my two permanent Frost Atronachs I like to summon before fast travelling immediately attacked both, as did my Bulwark companion), but it was quite a scare in the beginning. Any info on whether actual multi dragon fights may occur? --[[User:Ulkomaalainen|Ulkomaalainen]] 00:49, 28 December 2011 (UTC)&lt;br /&gt;
:I've encountered a few such multi-dragon fights. Once two normal Dragons attacked me, another time a Frost and Fire Dragon were going at it fighting each other. A third time a Dragon attacked me and then another from a Dragon Lair joined in, but likely was not scripted to be two.--[[User:Bwross|Bwross]] 11:19, 28 December 2011 (UTC)&lt;br /&gt;
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== The 4 Living Dragons? ==&lt;br /&gt;
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I was reading a Lore Article earlier today on Dragons and it listed 4 dragons that were never killed.&lt;br /&gt;
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One was Mirmulnir, which is the first dragon you kill in Skyrim.&lt;br /&gt;
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The 2nd is Paarthurnax, which is one of the only friendly dragons you'll find.&lt;br /&gt;
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But I cannot find the other two that was listed, Ahbiilok and Nahfahlaar. Had anyone encountered these two yet or not? Or are they not in Skyrim?&lt;br /&gt;
:Neither are in the game. The lore indicates the following:&lt;br /&gt;
:*Nafahlaar - Allies with humans. Last known to be in [[Lore:Wayrest|Wayrest]] which is in [[Lore:High Rock|High Rock]], not Skyrim.&lt;br /&gt;
:*Ahbiilok - Last known to be [[Lore:Morrowind|Morrowind]]&lt;br /&gt;
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::I read the article. They say they think Ahbiilok is in Morrowind but not for sure. Also, Nafahlaar was in Wayrest during the 2nd Era but manage to escape when the Dragonguards came. He is in an unknown location. Still a possibility for them to come to Skyrim for Alduin; but I am doubting it.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839415</id>
		<title>Skyrim talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839415"/>
		<updated>2011-12-31T17:59:17Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; */&lt;/p&gt;
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&lt;div&gt;==  should be added ==&lt;br /&gt;
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i was just watching e3 and i saw that when you defeat a dragon you and i quote &amp;quot;absorb their soul and gain new powers&amp;quot; i saw 2 types of dragons also a normal one (probobly has a name just dont know and a ice dragon) two breath powers was fire breath and i saw him call a thunderstorm wich causes lightning to strike your opponent. also a maker claimed dragons are not scripted! so say youre in a fight with giants and mammoth things (saw in e3) then a dragon swooped in grabbed a giant in its mouth and flung it away to its death. then gaurds in a tower attack and the dragon flung the gaurd so far he dissapeared. then a new one came basicly the dragons can tag team or do anthing they are unpredictable so please find a way to add this in a way that makes sense {{uns|68.80.123.145|06 jun 2011}}&lt;br /&gt;
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: The e3 info will all get added eventually. [[User:Legoless|Legoless]] 20:40, 6 June 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Debate&amp;quot; ==&lt;br /&gt;
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What's the source on the dragons' ability to &amp;quot;debate&amp;quot;? I haven't read that anywhere and there's no citation. My name is Mike. {{uns|24.22.83.93|19:49, 7 June 2011}}&lt;br /&gt;
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: Uh... there are ''two'' references provided. That's what those little numbers signify. [[User:Legoless|Legoless]] 19:09, 7 June 2011 (UTC)&lt;br /&gt;
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::Sigh. Yes, thank you. You'll note that the word &amp;quot;debate&amp;quot; does not appear on the pages referenced. Why not try clicking on them and searching those documents for the word &amp;quot;debate&amp;quot;? {{uns|24.22.83.93|23:51, 7 June 2011}}&lt;br /&gt;
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:::&amp;quot;“Combat is debate to dragons,” Howard deadpans. Skyrim also doesn’t have a finite number of dragons, and some can appear as random encounters in the Radiant Story System, so keep a watch on the skies as you explore Skyrim.&amp;quot; straight from source one.  &amp;quot;6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…&amp;quot; and thats from source 2 ([[User:Eddie the head|Eddie the head]] 22:59, 7 June 2011 (UTC))&lt;br /&gt;
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:::: Thanks Eddie. As you can see, the word debate is quoted directly from Todd Howard. You must have missed it. [[User:Legoless|Legoless]] 23:02, 7 June 2011 (UTC)&lt;br /&gt;
:::: One of the load screens calls a fight between dragons a &amp;quot;Deadly debate&amp;quot; [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:23, 26 November 2011 (UTC)&lt;br /&gt;
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== Can You Summon Dragons? ==&lt;br /&gt;
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I was watching an interview with todd howard and he mentioned using dragon shouts to summom friendly dragons.can anyone please confirm this or add more info?Thanks! {{uns|Dragon Born|15:08, 9 June 2011}}&lt;br /&gt;
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: I've never heard of that. Do you have a link? If cited, we should definitely add it to the article. --[[User:Legoless|Legoless]] 14:24, 9 June 2011 (UTC)&lt;br /&gt;
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::yes i saw that too im not too sure but he did say it ([[User:Eddie the head|Eddie the head]] 23:46, 9 June 2011 (UTC))&lt;br /&gt;
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::: Sorry to say I lost the link but if anyone has one or I find it again I will definatly post it!```` {{uns|Dragon Born|00:14, 11 June 2011}}&lt;br /&gt;
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yes you can summon dragons, although it is later on in the game, (Game Director, NOV 07)&lt;br /&gt;
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:well i known ive seen it mentioned somewhere you can summmon them with a shout and its even mentioned on Wikipedia's [http://en.wikipedia.org/wiki/Skyrim page] on skyrim that you can summon them. ([[User:Eddie the head|Eddie the head]] 06:59, 11 June 2011 (UTC))&lt;br /&gt;
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I heard that you can call a friendly dragon to your aid as one of your dragon shouts.&lt;br /&gt;
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: From a game informer article &amp;quot;And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.&amp;quot; heres the link http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3 so you can summon dragons ([[User:Eddie the head|Eddie the head]] 08:32, 11 July 2011 (UTC))&lt;br /&gt;
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== The Jill? ==&lt;br /&gt;
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Okay, this is seriously bugging me. I managed to find ONE reference to these guys, enough to confirm they exist but not enough to satiate my curiosity about them. Anyone aware of anymore references to them? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:24, 18 June 2011 (UTC)&lt;br /&gt;
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: Nope, I couldn't find anything either. They seem to be either a group of dragons who follow Alduin or the name for black dragons in general. --[[User:Legoless|Legoless]] 00:20, 19 June 2011 (UTC)&lt;br /&gt;
:: I read something somewhere though can't remember where now about them being related only to the later main quests if you were well above when Ancient Dragons should spawn to make sure the late dragon fights in the questline are still a challenge even if you're max level with legendary daedric etc. [[User:Lord Eydvar|Lord Eydvar]] 05:19, 17 December 2011 (UTC)&lt;br /&gt;
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== Style ==&lt;br /&gt;
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This probably won't be important to most, but I think it might be better if instead of writing in the article &amp;quot;a Dragonborn&amp;quot;, we wrote &amp;quot;one who is Dragonborn&amp;quot; or &amp;quot;those who are Dragonborn&amp;quot;. &amp;quot;A Dragonborn&amp;quot; just doesn't seem to flow right to me. Feedback?&lt;br /&gt;
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[[User:Elisevs|Elisevs]] 04:47, 23 July 2011 (UTC)&lt;br /&gt;
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: All the external info I've seen uses &amp;quot;Dragonborn&amp;quot; as a title. I feel that what you're suggesting would be too cumbersome when implemented into the article. --[[User:Legoless|Legoless]] 13:47, 23 July 2011 (UTC)&lt;br /&gt;
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== What if other people kill dragons? ==&lt;br /&gt;
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While watching the E3 gameplay I noticed that other in game creatures/npcs can fight the dragons. If one was to kill one, would you still absorb the soul? Would you be able to loot meat? {{uns|184.147.32.15|04:00, 6 August 2011 (GMT)}}&lt;br /&gt;
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:There is nothing (that i know of) that says anything about this, one way or another {{uns|BenScoHolm|18:01, 27 August 2011 (GMT)}}&lt;br /&gt;
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::Just had a dragon attack me in Riverwood. Some random NPC got the last hit. The dead dragon was lootable (just like any other creature killed by others), but I did not get any soul. [[Special:Contributions/82.234.243.203|82.234.243.203]] 22:20, 11 November 2011 (UTC)&lt;br /&gt;
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:::Dragon souls can be absorbed regardless of who kills it as long as you are close by when the soul leaves the body. At weaker levels I relied on guards to kill dragons for me, but always got the soul from them.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 10:50, 15 November 2011 (UTC)&lt;br /&gt;
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::::Shadowmere killed a dragon whilst I was in the cutscene cutting it's head off, and I got no soul... [[Special:Contributions/2.120.205.231|2.120.205.231]] 17:40, 19 November 2011 (UTC)&lt;br /&gt;
:::::There might be extenuating circumstances, like the dragon prematurly dying while player is finishing the dragon in a cutsene, but being nearby for a dragon death is all the player needs to absorb a soul.--[[User:Zar Pof|Zar Pof]] 10:38, 12 December 2011 (UTC)&lt;br /&gt;
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::::::I recently got into a sort of gang-up session on a dragon. Two giants giant, two mammoths, a sabre cat, a pack of wolves, six or seven bandits (one of them was a chief), and three legion soldiers were all doing battle with a blood dragon in the areas around Talking Stone Camp. They all did far more damage than I could (combine all that and the dragon was pretty screwed), but the dragon focused mostly on me. One of the giants got the last hit in some ways away from me on the other side of the camp, and I then had to team up with one of the remaining legion soldiers to take down the rest of the opposition. He died of course. It took about 10 minutes to kill everything. I merely approached the dragon after all was said and done, and the dragon soul got absorbed. It had been dead for a while. I think you can absorb the soul no matter what as long as it dies a normal death. --[[User:Zmedaris|Zmedaris]] 17:44, 31 December 2011 (UTC)&lt;br /&gt;
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== Character related to Septims ==&lt;br /&gt;
Wasn't Martin from Oblivion a &amp;quot;Dragonborn&amp;quot; and if so wouldn't that mean that the character from skyrim is related to Martin and Emperor Uriel? [[User:RIM|RIM]] 16:33, 10 September 2011 (UTC)&lt;br /&gt;
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:Not necessarily, you see they could be. Very distantly, but at one point there were many 'Dragon born' bloodlines. This means that, possibly, but not necessarily at some point they were from the same 'gene pool'. Although the ultimate answer to this is they are from the same 'gene pool' because of the simple fact that they are dragon borns. Although on the flip side, '''was''' Martin? I can't think on anything stating that he was or wasn't. So I shall presume he wasn't because something like that, especially in light of [Skyrim:Skyrim|]], that it would have been noted and referanced. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:39, 10 September 2011 (UTC)&lt;br /&gt;
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::Ok. I was just kind of thinking how a Khajiit or Argonian was a Dragonborn. In Oblivion, when you take Martin to Cloud Ruler Temple the blades say &amp;quot;hail Martin Septim, hail Dragonborn! Hail!&amp;quot; Too bad martin never learned how to use dragonshouts... [[User:RIM|RIM]] 16:51, 10 September 2011 (UTC)&lt;br /&gt;
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:::He could be then, which would indeed make them related, albeit extremely distantly. If it works the way I think it does. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:57, 10 September 2011 (UTC)&lt;br /&gt;
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:::: {{ec}} In that instance, &amp;quot;Dragonborn&amp;quot; means &amp;quot;of Septim blood&amp;quot;, nothing necessarily to do with actually being a dragonborn. --[[User:Legoless|Legoless]] 16:58, 10 September 2011 (UTC)&lt;br /&gt;
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:::::Ahhh, in that instance, i'm just plainly confused ahh well. Maybe someone can extract some sense. Thanks, so the Septims are descendants rather than 'true' Dragonborns? --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 10 September 2011 (UTC)&lt;br /&gt;
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::::::I think that I read somewhere (I.E. somewhere in game or on a page here, I'm not 100% sure) that all all of the races were descended from elves, which could point towards a direct link (albeit a wide link) to any of the Septims (I.E. Great Grand Uncle Thirteen times removed)... however the setting for Skyrim follows the events of Oblivion by numerous (hundreds... not sure on exact number) years, so I doubt there's any chance we'll truly find out unless the game leads us there with a strange notification, or obscure quest.  Another thing to consider though, is that the hero is called Dahovakin, which TRANSLATES to dragonborn, but could imply that it's not the same (explain how &amp;quot;So&amp;quot; and &amp;quot;Sew&amp;quot; are different words to a non-English speaker. (Also, after that paragraph, shouldn't a discussion like this be on the Dahovakin/Dragonborn page, not neccicarily on the Dragon page?) --ArcHorizon (19:44, 22 November, 2011)&lt;br /&gt;
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{{od}}the in game book &amp;quot;the book of dragonborn&amp;quot; mentions that the septims ARE actually dragonborn.[[Special:Contributions/71.205.83.14|71.205.83.14]] 00:47, 19 November 2011 (UTC)&lt;br /&gt;
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Being Dragonborn is a gift from Akatosh. It is not necessarily carried in the blood. It is stated so in the game.&lt;br /&gt;
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== Akaviri? ==&lt;br /&gt;
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Has there been any confirmation on whether or not Skyrim's dragons are Akaviri in origin? If so, Tosh Raka would be implied to be Alduin/Akatosh, and the rest of the dragons would be implied to be Ka Po Tun who have successfully turned into dragons and are invading Tamriel, as described in ''Mysterious Akavir''. I believe I remember hearing a few times that Skyrim's dragons were Akaviri, but does anyone have a source on this? {{uns|71.63.163.149|19:42, 20 October 2011}}&lt;br /&gt;
:The central theme of Skyrim's Main Quest is uncovering the mysteries behind the dragons.  Given that Bethesda has effectively embargoed all Main Quest information, I'd say there is zero chance of getting any non-speculative answers to your questions until after the game is released.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:49, 21 October 2011 (UTC)&lt;br /&gt;
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== Red/Orange dragons ==&lt;br /&gt;
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in a xplay preview, a red/orange dragon was showcased. perhaps add it on the physical appearance section on the dragons page? i would do it my self but i wanted to see what others thought first --[[Special:Contributions/24.7.152.111|24.7.152.111]] 22:32, 28 October 2011 (UTC)joshdamn123&lt;br /&gt;
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: I assume that's the &amp;quot;bronze-skinned dragon&amp;quot; mentioned before. It's already mentioned on the article. --[[User:Legoless|Legoless]] 22:38, 28 October 2011 (UTC)&lt;br /&gt;
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== Invisible Dragon PS3 bug ==&lt;br /&gt;
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I was attacking a dragon, outside of the place where you first meet astrid, from the dark brotherhood. the dragon, while flying, kept on going invisible, and reappeared, eventually when it landed, it stayed invisible, and i could only see it through its fire breath and the blood on it. when it died, i did not absorb its corpse; it was lootable though. has anyone else experienced this?&lt;br /&gt;
--[[User:Killerkaiman|Killerkaiman]] 23:41, 18 November 2011 (UTC)&lt;br /&gt;
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I have this same problem only I was out near Agna's Mill. I was doing a quest for someone when Alduin came down and raised the dragon just outside of the mill before flying away. I killed the dragon, gained a soul, and looted the dragon thinking nothing of it. The next time I went through the mill, the dragon attack music started playing, and the red dot appeared. I couldn't find the dragon though. It took me a while to fight this thing because unless it was either breathing fire or engaging Lydia, I had no clue where it was. I wasn't able to loot it again. This now happens every time I go by this place. The game doesn't recognize the enemy as being there since I'm able to Fast Travel and Save in the middle of swinging my sword at it. It's a little annoying to deal with, is this a common problem?[[Special:Contributions/183.3.45.103|183.3.45.103]] 14:58, 2 December 2011 (UTC)Ian&lt;br /&gt;
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I'm playing on Xbox 360; I experienced a bug where, upon saving while a dragon was rushing towards me, about to blast me with flames, reloading into that save caused the dragon to disappear. His health bar was still visible, but he was pretty much gone. The music kept going, but there were no attacks or anything visible from him for a couple minutes. I had to revert to a save from right before he charged me. [[User:Cronos|Cronos]] 05:21, 17 December 2011 (UTC)&lt;br /&gt;
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I just experienced this bug on the PC. It was an encounter with Viinturuth. I only knew the dragon was there because some nearby soldiers were shooting it. I finished it off by hacking at seemingly thin air once it landed. It could see its breath, and I got hit by its bites, but the dragon and the corpse were invisible at all times. [[User:Ninepaw|Ninepaw]] 20:26, 21 December 2011 (UTC)&lt;br /&gt;
: Also - I can walk straight through the dragon and its corpse, as if it wasn't there. [[User:Ninepaw|Ninepaw]] 20:32, 21 December 2011 (UTC)&lt;br /&gt;
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Happend to me on PC version 1.3. It was a named dragon so I was able to fix it by 'resurrecting' the dragon: Open console and type (RefID).resurrect . You still don't get the soul, but at least you can loot the dragon.&lt;br /&gt;
[[Special:Contributions/94.220.232.179|94.220.232.179]] 10:15, 26 December 2011 (UTC)&lt;br /&gt;
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== Stopping Alduin from resurrecting another dragon ==&lt;br /&gt;
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I was playing tonight and came across Alduin attempting to resurrect another dragon from a burial site much like the one in the mission at the beginning of the game. So I just watched for a few minutes, waiting for the other dragon to come up so I could kill it and it was taking I while so I shot Alduin with my bow and he just flew away, leaving the burial site with a pillar of something going up to the sky, but no resurrected dragon. Whenever I step on the burial site, something talks to me but I can't understand what it's saying. This happen to anybody else?&lt;br /&gt;
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Yeah, just happened to me as well. That swirling magic pillar is still there, but Alduin (I guess, didn't see a name) took off. &lt;br /&gt;
I'll try leaving and coming back to see if the pillar's still there.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:39, 24 November 2011 (UTC)&lt;br /&gt;
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Alright, walked aways away until the pillar was out of sight, and then Vuljotnaak attacked, so killed him and went back to the mound. No pillar, so I guess the summoning still happened.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:49, 24 November 2011 (UTC)&lt;br /&gt;
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Happened to me just now... Will Alduin return to finish the resurrection, or should I have let him finish it in the first place to get the soul?&lt;br /&gt;
P.S. I think the name of the dragon we stopped from being resurrected was Vuljotnaak. I read about it on a wikia and the description fit the profile. Did the rest of you guys have the encounter after starting Diplomatic Immunity and before Alduin's Wall?&lt;br /&gt;
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== Skeleton Dragon ==&lt;br /&gt;
Should the Skeleton Dragon be added? So far I have only found one but it is still technically a type of dragon.[[User:RIM|RIM]] 14:31, 19 November 2011 (UTC)&lt;br /&gt;
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== Dragon Types ==&lt;br /&gt;
In the article there is a list of dragon types and then the table of their stats. The table doesn't have stats fo 'flame dragon' which is listed above the table. [[User:Qazior|Qazior]] 18:52, 20 November 2011 (UTC)&lt;br /&gt;
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== More types than listed. ==&lt;br /&gt;
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Several dragons have very unique appearances that should be noted, so we can tell what we're fighting before it breathes at us. I don't recall if Fire Dragons and Ice Dragons look different, but I fought an unusual dragon that had a lot of round edges on the tail. This dragon summoned animals from all around to go hostile (Bears, Foxes, Rabbits, Goats, Spriggans, you name it) It seemed to be some kind of Nature Dragon, and it's appearance looked rather.... leafy. --[[User:DaedalusMachina|DaedalusMachina]] 01:13, 21 November 2011 (UTC)&lt;br /&gt;
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:Daedalus, i'm fairly sure you were just fighting a spriggan at the same time. Dragons don't have the ability to make animals fight for them, but spriggans do. And seeing as you mentioned them...&lt;br /&gt;
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::The Round Tailed Dragons are Blood Dragons. The Spriggan is what summoned the animals since none of the Dragons have the Animal Allegiance Shout. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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I am currently mid-battle with a gold Elder Dragon who shouts both fire and frost, and who is blocking my way to Karthspire. I'm level 24. So yeah, the table/list thing seems a little incomplete/redundant/confusing (if said Elder Dragon is secretly a L40, that ''would'' explain why I'm having trouble offing it, but somehow I'm dubious). --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:17, 2 December 2011 (UTC)&lt;br /&gt;
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:The Karthspire Elder Dragon is always there, Its related to the Alduin's Wall quest and seems to be an Elder Dragon regardless of level. Also unlike most Elder Dragons I've seen it seems to be able to use both elements since the rest of the Elder Dragons only use one of them. It also seems to be leveled like the Draugr Overlord at the end of the Bleak Falls Barrow quest. So even if it says Elder Dragon if you're still low level its seems to be on par with regular Dragons or Blood Dragons besides it having both elements. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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==Clean up==&lt;br /&gt;
Some one should clean the article up and base the fact on whats in game, not whats found in articles describing a still in development Skyrim. An example of this is the 'Jill', while described in an article, I have yet to see a dragon called a 'Jill' or heard anyone reference a dragon or group of dragons as 'Jill/s' (I have the game for Xbox 360) [[Special:Contributions/68.109.194.141|68.109.194.141]] 08:01 21 November 2011&lt;br /&gt;
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== Leveled Encounters ==&lt;br /&gt;
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Is the level listed in the table under the [[Skyrim:Dragon#Types|Types]] subheading the one at which you encounter that particular type of dragon?  If so, it seems to be inaccurate, as I encountered a dragon randomly (in the open around the [[Skyrim:Western Watchtower|Western Watchtower]]) at around level 7 or 8 (table indicates level 10), and a blood dragon randomly (in [[Skyrim:Riverwood|Riverwood]]) at level 18 (table indicates level 20).  This is on PS3 using an Imperial character with the warrior stone active, if that makes any difference.  Also, I completed the [[Skyrim:Dragon Rising|Dragon Rising]] quest prior to experiencing the random encounter at level 7 or 8. Does anyone have any insight on this? [[User:Eganio|Eganio]] 04:14, 22 November 2011 (UTC)&lt;br /&gt;
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:The levels shown, I'm guessing, is the level of the dragon and not the level they are first encountered (that's probably much lower than the levels shown).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 13:47, 26 November 2011 (UTC)&lt;br /&gt;
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::Thanks.  That makes sense. [[User:Eganio|Eganio]] 01:56, 28 November 2011 (UTC)&lt;br /&gt;
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:::Yeah Dragons seem to start showing once you're about 1/2-3/4 of their level. So Elders can show as early as level 20 and Ancients at 25. But the chances seem to be extremely low until you're nearly their level. I've fought Blood Dragons at level 6 however so it also seems that the weaker types show as early at 1/4  of their level(Dragons showing regardless of level of course). However I've yet to see a Frost/Flame or higher earlier then the 1/2 mark. Once I got to level 40 I rarely saw anything under Elder Dragons so it also seems that at a certain point the lower level dragons are phased out, seems to be something like once you're double or even triple their level. [[User:Lord Eydvar|Lord Eydvar]] 05:11, 17 December 2011 (UTC)&lt;br /&gt;
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==  Dragon's Soul, ObjectID ==&lt;br /&gt;
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What is ObjectID of Dragon's Soul? Each has an unique ID? How to add them via console?&lt;br /&gt;
:I don't think you can soul trap a dragon. At least, the three times I tried the dragon resisted the Soul Trap spell. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:25, 22 November 2011 (UTC)&lt;br /&gt;
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== Dragon BaseIDs ==&lt;br /&gt;
I couldn't find where dragon's are listed with their BaseID, so I decided to add them here. Found them using the command &amp;lt;code&amp;gt;help &amp;quot;dragon name&amp;quot; 4&amp;lt;/code&amp;gt; and then taking the first BaseID from the list. [[User:Aezay|Aezay]] 05:29, 23 November 2011 (UTC)&lt;br /&gt;
*Dragon: '''1ca03'''&lt;br /&gt;
*Blood Dragon: '''f77f8&lt;br /&gt;
*Frost Dragon: '''351c3'''&lt;br /&gt;
*Elder Dragon: '''96e4d'''&lt;br /&gt;
*Ancient Dragon: '''f811c'''&lt;br /&gt;
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== Dragon Fights Within City Cells ==&lt;br /&gt;
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I am not entirely sure if this was a bug, a feature, or a one-time event, but I fought a Frost Dragon within a 'major city'. Specifically, the fought happened in Windhelm. The page itself says that fights do not occur within city walls, but I've experienced a such a fight. Perhaps it is unique to certain cities, cities of certain sizes, a bug caused from Fast Travel, or a bug caused by going into the city with a Dragon in the area above the city.&lt;br /&gt;
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In my case, I had fast traveled to Windhelm to turn in a quest I was doing (Recovering Cruel-Sea's amulet or some such), and after I had finished talking to the quest giver, I heard a dragons roar and then the fight started. I reloaded the Auto-Save from when I fast traveled to town again after the fight (because some NPCs died that I didn't want to, including my follower) and the dragon fight happened again consistently.&lt;br /&gt;
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Unfortunately, I don't think I have that save anymore or I'd share it as proof. Still, I think it's worth mentioning that it may be possible to fight Dragons in some Cities.&lt;br /&gt;
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:I've called Odahviing in Windhelm once so I know its possible, it's just really rare probably.--[[Special:Contributions/68.109.194.141|68.109.194.141]] 10:27, 26 November 2011 (UTC)&lt;br /&gt;
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:If a dragon is spawned outside of a city cell but nearby, and then you enter the city it's my experience that the dragon will still be flying outside once you get inside.  I had this happen near Dragonsreach: One dragon kept flying around North of Whiterun, but I couldnt make the arrow shot to get him down.  I then fast travelled to Dragonsreach, and noticed he was still flying around to the North, eventually getting close enough that one of the guards pinged him, causing him to attack Whiterun. [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:19, 26 November 2011 (UTC)&lt;br /&gt;
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I've killed a dragon inside Solitude. So it can happen.[[User:HisK|HisK]] 04:01, 28 November 2011 (UTC)&lt;br /&gt;
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I've killed two in Winterhold, but I'm not sure if those count (no city walls, but they *will* land in the College Courtyard).  &lt;br /&gt;
Also had a ''very'' bizarre, buggy experience there (PS3)-&lt;br /&gt;
after killing the second dragon that attacked Winterhold (Elder Dragon),&lt;br /&gt;
I walked out of the College to find the body of an Elder Dragon hovering in the air next to the bridge.&lt;br /&gt;
When I got near, it caught on fire and I absorbed its soul (free soul?! nice!) and I was able to loot it for more gold and bones.&lt;br /&gt;
This is, by far, the strangest bug I've encountered in the game.  At least it was a helpful bug! [[Special:Contributions/209.66.120.3|209.66.120.3]] 17:25, 1 December 2011 (UTC)&lt;br /&gt;
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Bought a dagger in Whiterun and turned around to see a Blood Dragon flying over the wall and attacking. Also had one attack Solitude and Winterhold (360), Dec 14th, 2011.&lt;br /&gt;
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As far as I have seen, dragons will and can attack any cities. I fought more than 50 dragons, perhaps even up to hundreds and have encountered them in all cities. However, there are five cities such as Winterhold, Dawnstar, Morthal, Falkreath and Solitude where the dragon will land in the city and it's building. However, these dragons will usually crash outside the city when they are seriously wounded. For the city of Windhelm, Riften, Markath and Whiterun, the dragons will not land in the cities. They will land on buildings and attack the player but they will not land on the city's ground. the dragons attacking Markath will not land on the building, they will hover above the air while attacking. The dragons attacking these 4 cities will crash outside the gates or fields outside of the wall when their health is low. This is what I observed but I might have miss something about their behaviour. [[Special:Contributions/175.145.199.76|175.145.199.76]] 02:33, 19 December 2011 (UTC)&lt;br /&gt;
:I've personally fought Dragons inside Windhelm and had them land on the stairs behind Candlehearth Hall and in the courtyard by the Palace of Kings. [[User:Lord Eydvar|Lord Eydvar]] 04:09, 19 December 2011 (UTC)&lt;br /&gt;
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== Wyvern ==&lt;br /&gt;
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&amp;quot;A dragon's physical characteristics can be best compared to those of a two legged Wyvern.&amp;quot; Is that a useful comparison? Do people know better about wyverns than dragons? I know ''I'' clicked the Wiki link just to find out what a wyvern looks like. --[[Special:Contributions/188.100.151.60|188.100.151.60]] 14:49, 29 November 2011 (UTC)&lt;br /&gt;
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Yeah, pretty pointless IMO.  I knew what a Wyvern is, but Dragons are *much* better known. Also, '''Wyverns have two legs as well''', so it's a strange comment to make, and whoever added it is childishly reverting it whenever it's changed.  This is supposed to be informational,&lt;br /&gt;
not some highly subjective opinion of what a Dragon looks like thru the eyes of a D&amp;amp;D geek.  It's a freaking DRAGON, man.  Wyverns don't deserve one ounce of credit, especially not in the opening description.[[Special:Contributions/209.66.120.3|209.66.120.3]] 17:31, 1 December 2011 (UTC)&lt;br /&gt;
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Although technically speaking this post is correct. However, a Wyvern is a ''type'' of Dragon. It is much like saying a Fox and a Wolf are two different creatures, which they are, but are both part of the Canine (AKA Canidae when speaking of their Family) group. Dragons and Wyverns are one in the same, just physically different. 4:24 PM, 14 December, 2011 (CST)&lt;br /&gt;
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== No dragons until Dragon Rising ==&lt;br /&gt;
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If you ignore the main quest right off the bat and never get to Dragon Rising, you will never encounter dragons.  I did the thieves guild quests up to about level 30 before hitting the main arc and now there are dragons EVERYWHERE... [[User:Zazq|Zazq]] 00:46, 30 November 2011 (UTC)&lt;br /&gt;
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== Is dragon fire &amp;quot;magic&amp;quot;? ==&lt;br /&gt;
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Is dragon fire/frost considered magic for the purposes of [[Skyrim:Resist Magic|Resist Magic]] spells/potions/enchantments, or is its nature as a shout reflected in game mechanics? For that matter, is Resist Magic technically a resistance to magic or a resistance to elemental damage? --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:10, 2 December 2011 (UTC)&lt;br /&gt;
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I'm not sure about general Magic Resistance,  but Resist Fire and Resist Frost *do* affect the Dragon's breath attacks.  I always wear the appropriate protection when fighting a dragon, since I'm a mage who can't take much damage.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:31, 2 December 2011 (UTC)&lt;br /&gt;
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Yes, it is. Whereas our &amp;quot;Shouts&amp;quot; are not technically &amp;quot;Magic&amp;quot; (They do not take up Magicka), I've found that using Lightning spells on a Dragon will eventually prevent it from using the Shout anymore, for a time. I've crippled dozens of dragons by using this technique. It shows through by the Dragon breathing in and speaking (&amp;quot;Dragon: Fos...&amp;quot;) but it does not breath any attack. In fact, the game tries several times before making the Dragon flee. 4:49 AM, 14 Dec, 2011 (UTC)&lt;br /&gt;
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== DRAGON SCALES AND BONES..! ==&lt;br /&gt;
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i had killed some dragons cause i wanted to make a dragon's armor...when i entered the dark brotherhood and they gave me the key of the abandoned shack i though it was mine so i put in the chest all the dragon things cause they were a bit heavy...i went after a few days to put some more and puff....they were gone...is there any way to find scales and bones exept dragons???the dragon number is unlimited or its specific???{{uns|Misusel|12:33, 2 December 2011}}&lt;br /&gt;
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:nope, only way to get bones and scales is to kill them, however, there is an unllimited number of dragons. ([[user:Eddie the head|Eddie The Head]] 12:34, 2 December 2011 (UTC))&lt;br /&gt;
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::Don't worry, there are an infinite number of dragons. I'm not too far through the main quest and they're already all over the place. Granted, my normal strategy for dealing with them is to run like hell, but if you're fond of their loot, it doesn't take very long to find more. Try talking to guards in Riften or continuing on the main quest. You could also sneak a peak at specific [[Skyrim:Dragon Lairs|Dragon Lairs]] here on the wiki and try hightailing it to one of those. However, as the only person capable of properly murdering dragons, the Dragonborn (you) is Tamriel's only supplier of dragon bones, I'm sorry to say. --[[User:Thiafy|Thiafy]] 12:39, 2 December 2011 (UTC)&lt;br /&gt;
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:::Dragons that appear at the shrines (the dragon head shapes on your map) actually respawn too, I'm not sure how long it takes but I've often gone back to a shrine I've killed the dragon at (and is marked &amp;quot;cleared&amp;quot;) as a &amp;quot;closest point to my undiscovered destination&amp;quot; thing and found a dragon sitting on the word of power wall again. Not to mention how often I seem to encounter them randomly. I have over 60 of dragon scales and bones, plus I've sold at least 20 of each and made a set of the heavy dragon armor for a follower (Daedric armor for me), so don't worry, you'll get the materials again pretty quickly whether you decide to seek out dragons or not. And let this event be a lesson to never use the storage boxes of anywhere other than an actual bought home. There probably are other safe storage boxes out thete, but it's never a good idea to risk it if you don't want to lose your items. I mean, I've found followers pretty useless in this game (except for VERY early on) and I pretty much only use them as a portable storage container lol. --[[User:Lyco499|Lyco499]] 22:30, 8 December 2011 (UTC)&lt;br /&gt;
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== Dragons flying backwards and refusing to land ==&lt;br /&gt;
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Randomly a while ago I encountered an incredibly glitched dragon. It was flying backwards, vibrating weirdly and acting like it was stuck in certain parts of the sky for a while. I tried and tried to hit it with arrows without luck, beyond one or two. I left it. Ever since then whenever I find a dragon it acts similarly, including actually fleeing from me. It flies off from me and stays in the sky in a certain place, I chase after it and it flies off. It refuses to land. I've noticed that dragons usually won't land unless theres space to accomadate it but this is ridiculous. I haven't been able to kill any of the dragon I've encountered for ages. I'm on the Xbox 360 too, so console commands would be no help. Am I doomed? Is this all a coinscidence or is my game bugged beyond redemption? Anyone had anything similar at least?  --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 22:54, 8 December 2011 (UTC)&lt;br /&gt;
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:This is a well-known bug that came with patch 1.2; patch 1.3 was recently released for the PC and fixed this issue. Just wait for it to be released on the Xbox and it should be okay. [[User:Rath101|Rath101]] 01:38, 11 December 2011 (UTC)&lt;br /&gt;
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Yes, I usually see them in falkreath particulaly bonestrewn crest. IM on ps3-joe590&lt;br /&gt;
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== Remaining dragon bugs in 1.3 ==&lt;br /&gt;
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This section says &amp;quot;as of the latest patch&amp;quot; (under bugs) : &lt;br /&gt;
As of the latest patch certain dragons that spawn near the dragon shrines are glitched. These dragons are known to have very unstable flying animations, fly backwards, teleport, heal instantly to full health, get stuck mid-air, not attack the player (attacking completely at random patterns unpredictably) and not die even though their health is depleted. Being in their vicinity might also lower your framerate drastically. (it is a possibility to take the fight to the dragon itself. Use console command tcl to toggle your collision off and fly up to the dragon. It is advised to have spells, arrows and/or shouts ready as it is hard to catch it with melee weapons)&lt;br /&gt;
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Since the latest patch is 1.3 and these sound like 1.2 bugs clarification would be nice.&lt;br /&gt;
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I've also encountered(in 1.3) a bugged blood dragon. His health was normal, animations mostly okay except that when he was supposed to land he would fly up instead. He was still killable though and worked properly aside from that. Hitting him a few times with the resetAI command fixed the problem. Anyone else run into this ?( and I'm not changing the article because I don't know the editing procedures or if this is a unique bug)&lt;br /&gt;
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::As I mentioned above I've had the listed problems, but as a console player don't have the luxury of console commands. 2 dragon shrines have dragons flying above them that I can't kill due to their constant fleeing from me, flying backward, getting stuck, vibrating oddly etc etc. The dragon rend shout also does nothing to them. But that's not something I care too much about now. 1 more dragon soul and I'll have all words of all shouts and I have over 100 of both dragon scales and bones. But am I getting one new annoying as hell dragon glitch since finishing the main story and that is dragons often don't burn up now and I therefor don't absorb their soul. Out of the last 5 dragons I've killed 3 of them didn't burn up. It didn't happen until the main quest finished but it could equaly be caused by using the Dragonrend shout. 5 more dragons and not one of them burned up. I ended up going and killing Paarthurnax as a last option (really didn't want to kill him, despire not needing the Greybeard's loyalty) and managed to absorb his soul and grab the last word of power. Sucks, but ah well. --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 20:43, 12 December 2011 (UTC)&lt;br /&gt;
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::::Same guy as above. If you're on console then you're still running patch 1.2, where that is a known issue. Once the patch is released for console you should be able to fight dragons again. And the issue I mentioned never happened again.&lt;br /&gt;
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== Respawn rate? ==&lt;br /&gt;
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Seems to be an important piece of information we're missing, not just for dragons but for all dungeons/containers, etc. I tried to test how long it would take for the dragon to respawn at Eldersblood Peak after I defeated it I quick-traveled to Morthal and waited, first 1 day, then back to the Peak to see if there was a dragon. I waited up to 10 days and still no dragon, however the corpse of a cow and the frost trolls were still there, although they had been there since the first time I visited the Peak. I actually thought the cow was a permanent non-respawning corpse just put there for aesthetics (which it still might be, I haven't checked, but most likely not since the trolls are still there). So this makes me wonder how long does it actually take for the dragon to respawn and for the corpses to reset? Perhaps my constant quick-traveling and reloading messed with the respawn times, but the fact that the cow and troll corpses are still there is strange seeing as how they died the first time I came to the Peak, after which I continued playing the game legitimately and only when I came back a 2nd time to test the respawn rate was the dragon there but also the corpses. Also I didn't keep track of how long it was between my first and 2nd visit, but I can assume it was far more than 10 days. [[User:Ghost Host|Ghost Host]] 18:40, 11 December 2011 (UTC)&lt;br /&gt;
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:I've found that some dragon shrines have their dragons respawn rather quickly where as others (including the one your talking about with the cow and frost troll corpses) haven't had the dragon respawn at all since killing them. Possibly a bug with a certain shrines or some shrines have an usually high respawn timer. I haven't really gone out of my way to narrow down the exact times but I know that shrines that I visited rather early in by 200 hours of play time still have never had their dragons respawn where as others I've visited more than twice and killed dragons there each time. I'm only really noticing now that I've been going out of my way to get the last few dragon souls I need to have all words for all shouts. Just 1 more required, I wish I wouldn't keep getting dragons that don't burn up and release their souls though :( --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 21:28, 12 December 2011 (UTC)&lt;br /&gt;
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== Preventing a Dragon's Attack / Battle Strategy ==&lt;br /&gt;
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For any newer players I thought I'd relay this helpful information. When a Dragon is about to breath the attack and is still in midair (Hovering, not fly-by), you can prevent the attack by using Unrelenting Force against it, but it must be timed right. Using it prior to the actual attack (Even on Level 3) merely makes the Dragon wobble, letting it attack once more when it recovers. You must use the Unrelenting Force when it is breathing in, so that your attack strikes as soon as its attack starts. Otherwise you will be enduring the two seconds of intense Fire / Frost damage. In addition, when the Dragon is on the ground and beginning to strike with either biting or more Shouts, you can prevent it by raising up a shield / weapon and bashing it. You don't need any special perks in your Blocking skill to do so. Merely bash and it staggers the Dragon back and down a step, allowing more attacks on your part to be finished. Really handy for those Mages who don't have to much health or armor.&lt;br /&gt;
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Additionally, I'd like to add that enchanting armor / clothing with &amp;quot;Resist Fire / Frost / Magic&amp;quot; does in fact negate damage done to the player. For all intensive purposes, their &amp;quot;Shout&amp;quot; is really more of a &amp;quot;Spell&amp;quot;, made apparent by the fact &amp;quot;Resist ---&amp;quot; has effect and by the fact that you can drain the Dragon's &amp;quot;Shout&amp;quot; via Lightning (Which damages Magicka as well).&lt;br /&gt;
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By utilizing both of these ideas together, you can actually render most Dragon attacks completely useless. To demonstrate, I personally have a character with Level 100 Heavy Armor and Level 100 Enchanting. By making an entire suit of armor (Including Shield, Amulet, and Ring) that has &amp;quot;Resist Fire / Frost / Magic&amp;quot; and having my Perks maxed out on the Heavy Armor, I can survive an Ancient Dragon's attacks on Master Difficulty without taking more than 15 - 20 damage per Bite / Slam (Depending on which side I'm on) and literally zero damage per Shout. Just watch out for Instant Kills, where the Dragon bites, shakes, and throws you. Nothing stops that, at least on Master. 5:01 AM 14 December, 2011 (CST)&lt;br /&gt;
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== Flame Dragon ==&lt;br /&gt;
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Is there really a Flame Dragon? Because no one I've spoken to has ever seen one. And together we should have a few hundered hours of game time. --[[User:Killfetzer|Killfetzer]] 13:26, 14 December 2011 (UTC)&lt;br /&gt;
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:normal dragons should be the flame ones, they dont have it in their name ([[user:Eddie the head|Eddie The Head]] 13:32, 14 December 2011 (UTC))&lt;br /&gt;
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I mean the Flame Dragon listed on this page as counterpart to the Frost Dragon. If this is really a normal dragon this line should be deleted. --[[User:Killfetzer|Killfetzer]] 13:36, 14 December 2011 (UTC)&lt;br /&gt;
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:Dragons by default in mythology are known to breath fire, and therefore having a &amp;quot;Flame Dragon&amp;quot; is technically redundant. To differentiate between the standard (Normal) and the newer idea of a &amp;quot;Frost Dragon&amp;quot;, the name was given to the latter without recognizing the prior. In other words, yes the &amp;quot;Flame&amp;quot; Dragon is the Normal Dragon, with emphasis on the &amp;quot;Frost&amp;quot; variant. This should stay open, for anyone else who may wonder the same issue. 4:17 PM, 14 December, 2011 (CST).&lt;br /&gt;
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::I've seen 2 Flame Dragons on my 360. However they were on different files and were after having seen dozens of Frost Dragons. I'm wondering if theres an issue with their spawn coding (sorta like a reverse of the Cliff-Racer issue from Morrowind) where they don't spawn as often as they're supposed to. But they DO exist just are about a common as finding a Mudcrab holding a flawless Diamond. [[User:Lord Eydvar|Lord Eydvar]] 05:16, 17 December 2011 (UTC)&lt;br /&gt;
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::: Flame Dragons are in-game and they are reddish. I had friends confusing them to be Ancient Dragons though. I know this because they keep saying they Killed an Ancient Dragon ate level 34-42, and if you know anything about the Elder Scrolls Spawn System then you'll known that's impossible because Ancients are level 50. I've mod a few ES games and from my guesses, the lowest level possible to find an Ancient would be level 48.. So.. I say Flame Dragons are in-game but people just keeps getting them mix up with Ancients so much.&lt;br /&gt;
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== After Defeating Alduin ==&lt;br /&gt;
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Hey can you encounter Dragons after you have finished the main story line??&lt;br /&gt;
Just like as any other moment of the main story line??&lt;br /&gt;
I ask this, because, well I haven't finished the main quest line and went to complete other quests, but now that I want to finish the game, I started to wonder if dragons would disappear after (Im guessing) I kill Alduin. And another question that comes with this idea is: Can you still play normally after you finish the main story line?&lt;br /&gt;
I ask this, because in the fallout games you couldn't so just came to my mind. Thank Y'all {{Unsigned|189.232.130.200|01:07, 15 December 2011 (UTC)}}&lt;br /&gt;
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:Dragons can still be found after completing the main quest. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:07, 15 December 2011 (UTC)&lt;br /&gt;
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== Soulless Dragon bug ==&lt;br /&gt;
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The only time I've killed a dragon and failed to absorb its soul was when the dragon-slaying was for a bounty quest. Does anyone have a counter-example? --katkat42&lt;br /&gt;
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:I've failes twice to absorb a dragon soul. The first time the dragon just fell through the ground and I never got near engogh to trigger the sequence, so this doesn't count. The other time the dragon was killed without my assistance (it attacked a Forsworn camp and I saw its defeat from afar). From this corpse I've got a reproducable CTD when ever I got near engough to trigger the sequence. --[[User:Killfetzer|Killfetzer]] 21:12, 15 December 2011 (UTC)&lt;br /&gt;
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:The only time it happened to me was indeed a dragon slayed for a radiant AI quest. Seems like another bug in this system... --DD&lt;br /&gt;
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:I have encountered a lot of soulless Dragons. First I thought it was &amp;quot;fixed&amp;quot; Dragons at Shrines, i.e. Dragons I already killed previously, but this is not the matter, some of those rekills do give me their souls. Anyway since there are so many Dragons i do not bother too much. I am Lv 53 and all through the game i had at least 5 spare souls although I got all shouts but one. [[Special:Contributions/78.54.1.77|78.54.1.77]] 14:54, 23 December 2011 (UTC)&lt;br /&gt;
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:I also failed to absorb a dragon soul when I hit the Dragon with Soultrap. The Dragon resisted Soultrap and I did not get the soul afterwards. It was a common randomly-spawned Dragon, not a quest-based one. Moreover, the flesh didn´t dissipate, the whole corpse remained.&lt;br /&gt;
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== Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; ==&lt;br /&gt;
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Just tested this, apparently Dragon Nests do not have dragons if you haven't completed &amp;quot;Dragon Rising&amp;quot;. [[Special:Contributions/76.240.192.240|76.240.192.240]] 09:44, 21 December 2011 (UTC)&lt;br /&gt;
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Yep - pretty useful for characters that aren't training much in the way of combat skills and can't handle a dragon until much higher levels. Lets you side-quest and train your magic or crafting skills in peace. It seems to spawn random creatures instead of dragons for me - generally a pair of wolves at low levels. [[Special:Contributions/70.24.92.63|70.24.92.63]] 20:03, 22 December 2011 (UTC)&lt;br /&gt;
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:Dragons do not appear anywhere at all in any way until you complete Dragon Rising, heh. --[[User:Zmedaris|Zmedaris]] 17:59, 31 December 2011 (UTC)&lt;br /&gt;
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== Dragon Encounters Post 1.3 ==&lt;br /&gt;
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Has anyone else had significantly less random dragon encounters since the recent patch? I'm on 360, completely the quest that activates them and have seen ONE dragon randomly since. I've walked to Solitude from Windhelm via Markarth, fast traveled etc and have not had a single encounter in hours of play. [[User:Lord Eydvar|Lord Eydvar]] 19:54, 22 December 2011 (UTC)&lt;br /&gt;
:Ok so found a fix for this on my version (360) I started a new game and then quit to the menu and reloaded my main game. 3min later random dragon shows up for the first time in 8hrs of play. Seen 3 more since so that seems to have corrected whatever glitch occurred. [[User:Lord Eydvar|Lord Eydvar]] 01:22, 23 December 2011 (UTC)&lt;br /&gt;
::Ok not sure it got fixed now... played for a couple more hours and after those 4 dragons back to back haven't seen one again. I just got done walking from Windhelm out to Nightgate Inn and up to Winterhold with a couple caves cleared on the way and no dragons at all. Pre 1.3 I couldn't exit a cave, building etc without seeing a dragon half the time. So no sure whats up. Might be 1.3 reduced dragon encounters or some such and its just doing it too much idk. Anyone else having this issue? [[User:Lord Eydvar|Lord Eydvar]] 02:35, 23 December 2011 (UTC)&lt;br /&gt;
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:::If you really want dragons, hang around the college of winterhold, me and all my mates have them spawn alot there, its really a hotspot for them. just watch out if your doing the introduction quest, a dragon attack will break the tour. ([[user:Eddie the head|Eddie The Head]] 14:58, 23 December 2011 (UTC))&lt;br /&gt;
:Yeah I was and still no dragons. Though they've come back suddenly after getting up through the beginning of the Elder Knowledge quest. Had 4 attack me on the way to Sky Haven Temple. [[User:Lord Eydvar|Lord Eydvar]] 18:15, 23 December 2011 (UTC)&lt;br /&gt;
::Ok so they seem to be back I'm thinking they've lowered the frequency that Dragons spawn as well as moved the block that prevents them from spawning during the Horn of Jurgen Windcaller to being removed later then at the end of that quest. Seemed to be removed after Diplomatic Immunity (Possibly to prevent dragon attacks inside the courtyard during the quest?) Since after that quest they began appearing again but still not at all as often as pre 1.3 [[User:Lord Eydvar|Lord Eydvar]] 00:52, 24 December 2011 (UTC)&lt;br /&gt;
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Okies so after having started a 2nd game to check if it was just a glitch. This game as well is not having random spawn dragons anywhere as often as pre 1.3. I don't care what Bethesda says they either intentionally or unintentionally reduced Random Dragon encounters. I been to all the places everyone seems to be always attacked at and nothing. Mound and Roost Dragons are spawning normally and so are quest dragons but I've been attacked once in the last 10hrs of play by a random dragon. Fast Travel, Wandering etc nothing causes them to occur often at all. Think it might be unintended effect of something in the patch relating to the dragon issues like the backwards flying etc. [[User:Lord Eydvar|Lord Eydvar]] 22:33, 29 December 2011 (UTC)&lt;br /&gt;
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Dragon encounters are COMPLETELY random and don't have much of a very dependable way of figuring when they'll appear. I have not patched my game, and I just got done beating my first dragon in a good 2 hours of straight gameplay. It's worthy to note that the FARTHER you get in the MAIN quest, the more dragons you are likely to encounter. I notice that every time I complete another quest in the main line, I almost always encounter another dragon soon afterwards. As I get deeper in the questline, I also notice that they get 'bolder' in their appearance spots. For example, at the beginning of the game I would only ever encounter dragons in wide open plains or high up on mountains. Now they'll occasionally appear in places like directly outside Whiterun, or in the middle of the cities that don't have separate cells (like Dawnstar). --[[User:Zmedaris|Zmedaris]] 17:58, 31 December 2011 (UTC)&lt;br /&gt;
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== Swamp Dragon? ==&lt;br /&gt;
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I encountered a Swamp Dragon... I shot fire and poison at me. Can anyone else confirm their existence?&lt;br /&gt;
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:No such thing, have you downloaded some mod or something? [[User:Lord Eydvar|Lord Eydvar]] 04:32, 27 December 2011 (UTC)&lt;br /&gt;
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::Hmm... I have Tytanis, yet it's not listed on his page. It's probably it, since the other mods I have are irrelevant.&lt;br /&gt;
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== Multiple dragons ==&lt;br /&gt;
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I just had a &amp;quot;nice&amp;quot; encounter after fast travelling to a &amp;quot;safe&amp;quot; place in the open field (bandit camp &amp;quot;Bandit's Gorge&amp;quot; I had cleared out a few in-game hours ago, just hopping back to Whiterun to sell and store some loot) when the dragon roar came. Looking around, I saw actually not one but three dragons hovering around the place. Only two of them were hostile (red dots) and only one of them actually attacked in the end (despite the fact that my two permanent Frost Atronachs I like to summon before fast travelling immediately attacked both, as did my Bulwark companion), but it was quite a scare in the beginning. Any info on whether actual multi dragon fights may occur? --[[User:Ulkomaalainen|Ulkomaalainen]] 00:49, 28 December 2011 (UTC)&lt;br /&gt;
:I've encountered a few such multi-dragon fights. Once two normal Dragons attacked me, another time a Frost and Fire Dragon were going at it fighting each other. A third time a Dragon attacked me and then another from a Dragon Lair joined in, but likely was not scripted to be two.--[[User:Bwross|Bwross]] 11:19, 28 December 2011 (UTC)&lt;br /&gt;
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== The 4 Living Dragons? ==&lt;br /&gt;
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I was reading a Lore Article earlier today on Dragons and it listed 4 dragons that were never killed.&lt;br /&gt;
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One was Mirmulnir, which is the first dragon you kill in Skyrim.&lt;br /&gt;
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The 2nd is Paarthurnax, which is one of the only friendly dragons you'll find.&lt;br /&gt;
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But I cannot find the other two that was listed, Ahbiilok and Nahfahlaar. Had anyone encountered these two yet or not? Or are they not in Skyrim?&lt;br /&gt;
:Neither are in the game. The lore indicates the following:&lt;br /&gt;
:*Nafahlaar - Allies with humans. Last known to be in [[Lore:Wayrest|Wayrest]] which is in [[Lore:High Rock|High Rock]], not Skyrim.&lt;br /&gt;
:*Ahbiilok - Last known to be [[Lore:Morrowind|Morrowind]]&lt;br /&gt;
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::I read the article. They say they think Ahbiilok is in Morrowind but not for sure. Also, Nafahlaar was in Wayrest during the 2nd Era but manage to escape when the Dragonguards came. He is in an unknown location. Still a possibility for them to come to Skyrim for Alduin; but I am doubting it.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839414</id>
		<title>Skyrim talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839414"/>
		<updated>2011-12-31T17:58:09Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Dragon Encounters Post 1.3 */&lt;/p&gt;
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&lt;div&gt;==  should be added ==&lt;br /&gt;
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i was just watching e3 and i saw that when you defeat a dragon you and i quote &amp;quot;absorb their soul and gain new powers&amp;quot; i saw 2 types of dragons also a normal one (probobly has a name just dont know and a ice dragon) two breath powers was fire breath and i saw him call a thunderstorm wich causes lightning to strike your opponent. also a maker claimed dragons are not scripted! so say youre in a fight with giants and mammoth things (saw in e3) then a dragon swooped in grabbed a giant in its mouth and flung it away to its death. then gaurds in a tower attack and the dragon flung the gaurd so far he dissapeared. then a new one came basicly the dragons can tag team or do anthing they are unpredictable so please find a way to add this in a way that makes sense {{uns|68.80.123.145|06 jun 2011}}&lt;br /&gt;
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: The e3 info will all get added eventually. [[User:Legoless|Legoless]] 20:40, 6 June 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Debate&amp;quot; ==&lt;br /&gt;
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What's the source on the dragons' ability to &amp;quot;debate&amp;quot;? I haven't read that anywhere and there's no citation. My name is Mike. {{uns|24.22.83.93|19:49, 7 June 2011}}&lt;br /&gt;
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: Uh... there are ''two'' references provided. That's what those little numbers signify. [[User:Legoless|Legoless]] 19:09, 7 June 2011 (UTC)&lt;br /&gt;
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::Sigh. Yes, thank you. You'll note that the word &amp;quot;debate&amp;quot; does not appear on the pages referenced. Why not try clicking on them and searching those documents for the word &amp;quot;debate&amp;quot;? {{uns|24.22.83.93|23:51, 7 June 2011}}&lt;br /&gt;
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:::&amp;quot;“Combat is debate to dragons,” Howard deadpans. Skyrim also doesn’t have a finite number of dragons, and some can appear as random encounters in the Radiant Story System, so keep a watch on the skies as you explore Skyrim.&amp;quot; straight from source one.  &amp;quot;6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…&amp;quot; and thats from source 2 ([[User:Eddie the head|Eddie the head]] 22:59, 7 June 2011 (UTC))&lt;br /&gt;
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:::: Thanks Eddie. As you can see, the word debate is quoted directly from Todd Howard. You must have missed it. [[User:Legoless|Legoless]] 23:02, 7 June 2011 (UTC)&lt;br /&gt;
:::: One of the load screens calls a fight between dragons a &amp;quot;Deadly debate&amp;quot; [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:23, 26 November 2011 (UTC)&lt;br /&gt;
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== Can You Summon Dragons? ==&lt;br /&gt;
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I was watching an interview with todd howard and he mentioned using dragon shouts to summom friendly dragons.can anyone please confirm this or add more info?Thanks! {{uns|Dragon Born|15:08, 9 June 2011}}&lt;br /&gt;
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: I've never heard of that. Do you have a link? If cited, we should definitely add it to the article. --[[User:Legoless|Legoless]] 14:24, 9 June 2011 (UTC)&lt;br /&gt;
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::yes i saw that too im not too sure but he did say it ([[User:Eddie the head|Eddie the head]] 23:46, 9 June 2011 (UTC))&lt;br /&gt;
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::: Sorry to say I lost the link but if anyone has one or I find it again I will definatly post it!```` {{uns|Dragon Born|00:14, 11 June 2011}}&lt;br /&gt;
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yes you can summon dragons, although it is later on in the game, (Game Director, NOV 07)&lt;br /&gt;
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:well i known ive seen it mentioned somewhere you can summmon them with a shout and its even mentioned on Wikipedia's [http://en.wikipedia.org/wiki/Skyrim page] on skyrim that you can summon them. ([[User:Eddie the head|Eddie the head]] 06:59, 11 June 2011 (UTC))&lt;br /&gt;
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I heard that you can call a friendly dragon to your aid as one of your dragon shouts.&lt;br /&gt;
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: From a game informer article &amp;quot;And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.&amp;quot; heres the link http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3 so you can summon dragons ([[User:Eddie the head|Eddie the head]] 08:32, 11 July 2011 (UTC))&lt;br /&gt;
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== The Jill? ==&lt;br /&gt;
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Okay, this is seriously bugging me. I managed to find ONE reference to these guys, enough to confirm they exist but not enough to satiate my curiosity about them. Anyone aware of anymore references to them? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:24, 18 June 2011 (UTC)&lt;br /&gt;
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: Nope, I couldn't find anything either. They seem to be either a group of dragons who follow Alduin or the name for black dragons in general. --[[User:Legoless|Legoless]] 00:20, 19 June 2011 (UTC)&lt;br /&gt;
:: I read something somewhere though can't remember where now about them being related only to the later main quests if you were well above when Ancient Dragons should spawn to make sure the late dragon fights in the questline are still a challenge even if you're max level with legendary daedric etc. [[User:Lord Eydvar|Lord Eydvar]] 05:19, 17 December 2011 (UTC)&lt;br /&gt;
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== Style ==&lt;br /&gt;
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This probably won't be important to most, but I think it might be better if instead of writing in the article &amp;quot;a Dragonborn&amp;quot;, we wrote &amp;quot;one who is Dragonborn&amp;quot; or &amp;quot;those who are Dragonborn&amp;quot;. &amp;quot;A Dragonborn&amp;quot; just doesn't seem to flow right to me. Feedback?&lt;br /&gt;
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[[User:Elisevs|Elisevs]] 04:47, 23 July 2011 (UTC)&lt;br /&gt;
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: All the external info I've seen uses &amp;quot;Dragonborn&amp;quot; as a title. I feel that what you're suggesting would be too cumbersome when implemented into the article. --[[User:Legoless|Legoless]] 13:47, 23 July 2011 (UTC)&lt;br /&gt;
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== What if other people kill dragons? ==&lt;br /&gt;
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While watching the E3 gameplay I noticed that other in game creatures/npcs can fight the dragons. If one was to kill one, would you still absorb the soul? Would you be able to loot meat? {{uns|184.147.32.15|04:00, 6 August 2011 (GMT)}}&lt;br /&gt;
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:There is nothing (that i know of) that says anything about this, one way or another {{uns|BenScoHolm|18:01, 27 August 2011 (GMT)}}&lt;br /&gt;
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::Just had a dragon attack me in Riverwood. Some random NPC got the last hit. The dead dragon was lootable (just like any other creature killed by others), but I did not get any soul. [[Special:Contributions/82.234.243.203|82.234.243.203]] 22:20, 11 November 2011 (UTC)&lt;br /&gt;
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:::Dragon souls can be absorbed regardless of who kills it as long as you are close by when the soul leaves the body. At weaker levels I relied on guards to kill dragons for me, but always got the soul from them.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 10:50, 15 November 2011 (UTC)&lt;br /&gt;
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::::Shadowmere killed a dragon whilst I was in the cutscene cutting it's head off, and I got no soul... [[Special:Contributions/2.120.205.231|2.120.205.231]] 17:40, 19 November 2011 (UTC)&lt;br /&gt;
:::::There might be extenuating circumstances, like the dragon prematurly dying while player is finishing the dragon in a cutsene, but being nearby for a dragon death is all the player needs to absorb a soul.--[[User:Zar Pof|Zar Pof]] 10:38, 12 December 2011 (UTC)&lt;br /&gt;
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::::::I recently got into a sort of gang-up session on a dragon. Two giants giant, two mammoths, a sabre cat, a pack of wolves, six or seven bandits (one of them was a chief), and three legion soldiers were all doing battle with a blood dragon in the areas around Talking Stone Camp. They all did far more damage than I could (combine all that and the dragon was pretty screwed), but the dragon focused mostly on me. One of the giants got the last hit in some ways away from me on the other side of the camp, and I then had to team up with one of the remaining legion soldiers to take down the rest of the opposition. He died of course. It took about 10 minutes to kill everything. I merely approached the dragon after all was said and done, and the dragon soul got absorbed. It had been dead for a while. I think you can absorb the soul no matter what as long as it dies a normal death. --[[User:Zmedaris|Zmedaris]] 17:44, 31 December 2011 (UTC)&lt;br /&gt;
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== Character related to Septims ==&lt;br /&gt;
Wasn't Martin from Oblivion a &amp;quot;Dragonborn&amp;quot; and if so wouldn't that mean that the character from skyrim is related to Martin and Emperor Uriel? [[User:RIM|RIM]] 16:33, 10 September 2011 (UTC)&lt;br /&gt;
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:Not necessarily, you see they could be. Very distantly, but at one point there were many 'Dragon born' bloodlines. This means that, possibly, but not necessarily at some point they were from the same 'gene pool'. Although the ultimate answer to this is they are from the same 'gene pool' because of the simple fact that they are dragon borns. Although on the flip side, '''was''' Martin? I can't think on anything stating that he was or wasn't. So I shall presume he wasn't because something like that, especially in light of [Skyrim:Skyrim|]], that it would have been noted and referanced. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:39, 10 September 2011 (UTC)&lt;br /&gt;
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::Ok. I was just kind of thinking how a Khajiit or Argonian was a Dragonborn. In Oblivion, when you take Martin to Cloud Ruler Temple the blades say &amp;quot;hail Martin Septim, hail Dragonborn! Hail!&amp;quot; Too bad martin never learned how to use dragonshouts... [[User:RIM|RIM]] 16:51, 10 September 2011 (UTC)&lt;br /&gt;
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:::He could be then, which would indeed make them related, albeit extremely distantly. If it works the way I think it does. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:57, 10 September 2011 (UTC)&lt;br /&gt;
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:::: {{ec}} In that instance, &amp;quot;Dragonborn&amp;quot; means &amp;quot;of Septim blood&amp;quot;, nothing necessarily to do with actually being a dragonborn. --[[User:Legoless|Legoless]] 16:58, 10 September 2011 (UTC)&lt;br /&gt;
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:::::Ahhh, in that instance, i'm just plainly confused ahh well. Maybe someone can extract some sense. Thanks, so the Septims are descendants rather than 'true' Dragonborns? --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 10 September 2011 (UTC)&lt;br /&gt;
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::::::I think that I read somewhere (I.E. somewhere in game or on a page here, I'm not 100% sure) that all all of the races were descended from elves, which could point towards a direct link (albeit a wide link) to any of the Septims (I.E. Great Grand Uncle Thirteen times removed)... however the setting for Skyrim follows the events of Oblivion by numerous (hundreds... not sure on exact number) years, so I doubt there's any chance we'll truly find out unless the game leads us there with a strange notification, or obscure quest.  Another thing to consider though, is that the hero is called Dahovakin, which TRANSLATES to dragonborn, but could imply that it's not the same (explain how &amp;quot;So&amp;quot; and &amp;quot;Sew&amp;quot; are different words to a non-English speaker. (Also, after that paragraph, shouldn't a discussion like this be on the Dahovakin/Dragonborn page, not neccicarily on the Dragon page?) --ArcHorizon (19:44, 22 November, 2011)&lt;br /&gt;
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{{od}}the in game book &amp;quot;the book of dragonborn&amp;quot; mentions that the septims ARE actually dragonborn.[[Special:Contributions/71.205.83.14|71.205.83.14]] 00:47, 19 November 2011 (UTC)&lt;br /&gt;
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Being Dragonborn is a gift from Akatosh. It is not necessarily carried in the blood. It is stated so in the game.&lt;br /&gt;
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== Akaviri? ==&lt;br /&gt;
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Has there been any confirmation on whether or not Skyrim's dragons are Akaviri in origin? If so, Tosh Raka would be implied to be Alduin/Akatosh, and the rest of the dragons would be implied to be Ka Po Tun who have successfully turned into dragons and are invading Tamriel, as described in ''Mysterious Akavir''. I believe I remember hearing a few times that Skyrim's dragons were Akaviri, but does anyone have a source on this? {{uns|71.63.163.149|19:42, 20 October 2011}}&lt;br /&gt;
:The central theme of Skyrim's Main Quest is uncovering the mysteries behind the dragons.  Given that Bethesda has effectively embargoed all Main Quest information, I'd say there is zero chance of getting any non-speculative answers to your questions until after the game is released.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:49, 21 October 2011 (UTC)&lt;br /&gt;
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== Red/Orange dragons ==&lt;br /&gt;
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in a xplay preview, a red/orange dragon was showcased. perhaps add it on the physical appearance section on the dragons page? i would do it my self but i wanted to see what others thought first --[[Special:Contributions/24.7.152.111|24.7.152.111]] 22:32, 28 October 2011 (UTC)joshdamn123&lt;br /&gt;
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: I assume that's the &amp;quot;bronze-skinned dragon&amp;quot; mentioned before. It's already mentioned on the article. --[[User:Legoless|Legoless]] 22:38, 28 October 2011 (UTC)&lt;br /&gt;
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== Invisible Dragon PS3 bug ==&lt;br /&gt;
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I was attacking a dragon, outside of the place where you first meet astrid, from the dark brotherhood. the dragon, while flying, kept on going invisible, and reappeared, eventually when it landed, it stayed invisible, and i could only see it through its fire breath and the blood on it. when it died, i did not absorb its corpse; it was lootable though. has anyone else experienced this?&lt;br /&gt;
--[[User:Killerkaiman|Killerkaiman]] 23:41, 18 November 2011 (UTC)&lt;br /&gt;
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I have this same problem only I was out near Agna's Mill. I was doing a quest for someone when Alduin came down and raised the dragon just outside of the mill before flying away. I killed the dragon, gained a soul, and looted the dragon thinking nothing of it. The next time I went through the mill, the dragon attack music started playing, and the red dot appeared. I couldn't find the dragon though. It took me a while to fight this thing because unless it was either breathing fire or engaging Lydia, I had no clue where it was. I wasn't able to loot it again. This now happens every time I go by this place. The game doesn't recognize the enemy as being there since I'm able to Fast Travel and Save in the middle of swinging my sword at it. It's a little annoying to deal with, is this a common problem?[[Special:Contributions/183.3.45.103|183.3.45.103]] 14:58, 2 December 2011 (UTC)Ian&lt;br /&gt;
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I'm playing on Xbox 360; I experienced a bug where, upon saving while a dragon was rushing towards me, about to blast me with flames, reloading into that save caused the dragon to disappear. His health bar was still visible, but he was pretty much gone. The music kept going, but there were no attacks or anything visible from him for a couple minutes. I had to revert to a save from right before he charged me. [[User:Cronos|Cronos]] 05:21, 17 December 2011 (UTC)&lt;br /&gt;
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I just experienced this bug on the PC. It was an encounter with Viinturuth. I only knew the dragon was there because some nearby soldiers were shooting it. I finished it off by hacking at seemingly thin air once it landed. It could see its breath, and I got hit by its bites, but the dragon and the corpse were invisible at all times. [[User:Ninepaw|Ninepaw]] 20:26, 21 December 2011 (UTC)&lt;br /&gt;
: Also - I can walk straight through the dragon and its corpse, as if it wasn't there. [[User:Ninepaw|Ninepaw]] 20:32, 21 December 2011 (UTC)&lt;br /&gt;
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Happend to me on PC version 1.3. It was a named dragon so I was able to fix it by 'resurrecting' the dragon: Open console and type (RefID).resurrect . You still don't get the soul, but at least you can loot the dragon.&lt;br /&gt;
[[Special:Contributions/94.220.232.179|94.220.232.179]] 10:15, 26 December 2011 (UTC)&lt;br /&gt;
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== Stopping Alduin from resurrecting another dragon ==&lt;br /&gt;
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I was playing tonight and came across Alduin attempting to resurrect another dragon from a burial site much like the one in the mission at the beginning of the game. So I just watched for a few minutes, waiting for the other dragon to come up so I could kill it and it was taking I while so I shot Alduin with my bow and he just flew away, leaving the burial site with a pillar of something going up to the sky, but no resurrected dragon. Whenever I step on the burial site, something talks to me but I can't understand what it's saying. This happen to anybody else?&lt;br /&gt;
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Yeah, just happened to me as well. That swirling magic pillar is still there, but Alduin (I guess, didn't see a name) took off. &lt;br /&gt;
I'll try leaving and coming back to see if the pillar's still there.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:39, 24 November 2011 (UTC)&lt;br /&gt;
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Alright, walked aways away until the pillar was out of sight, and then Vuljotnaak attacked, so killed him and went back to the mound. No pillar, so I guess the summoning still happened.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:49, 24 November 2011 (UTC)&lt;br /&gt;
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Happened to me just now... Will Alduin return to finish the resurrection, or should I have let him finish it in the first place to get the soul?&lt;br /&gt;
P.S. I think the name of the dragon we stopped from being resurrected was Vuljotnaak. I read about it on a wikia and the description fit the profile. Did the rest of you guys have the encounter after starting Diplomatic Immunity and before Alduin's Wall?&lt;br /&gt;
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== Skeleton Dragon ==&lt;br /&gt;
Should the Skeleton Dragon be added? So far I have only found one but it is still technically a type of dragon.[[User:RIM|RIM]] 14:31, 19 November 2011 (UTC)&lt;br /&gt;
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== Dragon Types ==&lt;br /&gt;
In the article there is a list of dragon types and then the table of their stats. The table doesn't have stats fo 'flame dragon' which is listed above the table. [[User:Qazior|Qazior]] 18:52, 20 November 2011 (UTC)&lt;br /&gt;
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== More types than listed. ==&lt;br /&gt;
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Several dragons have very unique appearances that should be noted, so we can tell what we're fighting before it breathes at us. I don't recall if Fire Dragons and Ice Dragons look different, but I fought an unusual dragon that had a lot of round edges on the tail. This dragon summoned animals from all around to go hostile (Bears, Foxes, Rabbits, Goats, Spriggans, you name it) It seemed to be some kind of Nature Dragon, and it's appearance looked rather.... leafy. --[[User:DaedalusMachina|DaedalusMachina]] 01:13, 21 November 2011 (UTC)&lt;br /&gt;
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:Daedalus, i'm fairly sure you were just fighting a spriggan at the same time. Dragons don't have the ability to make animals fight for them, but spriggans do. And seeing as you mentioned them...&lt;br /&gt;
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::The Round Tailed Dragons are Blood Dragons. The Spriggan is what summoned the animals since none of the Dragons have the Animal Allegiance Shout. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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I am currently mid-battle with a gold Elder Dragon who shouts both fire and frost, and who is blocking my way to Karthspire. I'm level 24. So yeah, the table/list thing seems a little incomplete/redundant/confusing (if said Elder Dragon is secretly a L40, that ''would'' explain why I'm having trouble offing it, but somehow I'm dubious). --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:17, 2 December 2011 (UTC)&lt;br /&gt;
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:The Karthspire Elder Dragon is always there, Its related to the Alduin's Wall quest and seems to be an Elder Dragon regardless of level. Also unlike most Elder Dragons I've seen it seems to be able to use both elements since the rest of the Elder Dragons only use one of them. It also seems to be leveled like the Draugr Overlord at the end of the Bleak Falls Barrow quest. So even if it says Elder Dragon if you're still low level its seems to be on par with regular Dragons or Blood Dragons besides it having both elements. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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==Clean up==&lt;br /&gt;
Some one should clean the article up and base the fact on whats in game, not whats found in articles describing a still in development Skyrim. An example of this is the 'Jill', while described in an article, I have yet to see a dragon called a 'Jill' or heard anyone reference a dragon or group of dragons as 'Jill/s' (I have the game for Xbox 360) [[Special:Contributions/68.109.194.141|68.109.194.141]] 08:01 21 November 2011&lt;br /&gt;
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== Leveled Encounters ==&lt;br /&gt;
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Is the level listed in the table under the [[Skyrim:Dragon#Types|Types]] subheading the one at which you encounter that particular type of dragon?  If so, it seems to be inaccurate, as I encountered a dragon randomly (in the open around the [[Skyrim:Western Watchtower|Western Watchtower]]) at around level 7 or 8 (table indicates level 10), and a blood dragon randomly (in [[Skyrim:Riverwood|Riverwood]]) at level 18 (table indicates level 20).  This is on PS3 using an Imperial character with the warrior stone active, if that makes any difference.  Also, I completed the [[Skyrim:Dragon Rising|Dragon Rising]] quest prior to experiencing the random encounter at level 7 or 8. Does anyone have any insight on this? [[User:Eganio|Eganio]] 04:14, 22 November 2011 (UTC)&lt;br /&gt;
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:The levels shown, I'm guessing, is the level of the dragon and not the level they are first encountered (that's probably much lower than the levels shown).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 13:47, 26 November 2011 (UTC)&lt;br /&gt;
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::Thanks.  That makes sense. [[User:Eganio|Eganio]] 01:56, 28 November 2011 (UTC)&lt;br /&gt;
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:::Yeah Dragons seem to start showing once you're about 1/2-3/4 of their level. So Elders can show as early as level 20 and Ancients at 25. But the chances seem to be extremely low until you're nearly their level. I've fought Blood Dragons at level 6 however so it also seems that the weaker types show as early at 1/4  of their level(Dragons showing regardless of level of course). However I've yet to see a Frost/Flame or higher earlier then the 1/2 mark. Once I got to level 40 I rarely saw anything under Elder Dragons so it also seems that at a certain point the lower level dragons are phased out, seems to be something like once you're double or even triple their level. [[User:Lord Eydvar|Lord Eydvar]] 05:11, 17 December 2011 (UTC)&lt;br /&gt;
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==  Dragon's Soul, ObjectID ==&lt;br /&gt;
&lt;br /&gt;
What is ObjectID of Dragon's Soul? Each has an unique ID? How to add them via console?&lt;br /&gt;
:I don't think you can soul trap a dragon. At least, the three times I tried the dragon resisted the Soul Trap spell. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:25, 22 November 2011 (UTC)&lt;br /&gt;
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== Dragon BaseIDs ==&lt;br /&gt;
I couldn't find where dragon's are listed with their BaseID, so I decided to add them here. Found them using the command &amp;lt;code&amp;gt;help &amp;quot;dragon name&amp;quot; 4&amp;lt;/code&amp;gt; and then taking the first BaseID from the list. [[User:Aezay|Aezay]] 05:29, 23 November 2011 (UTC)&lt;br /&gt;
*Dragon: '''1ca03'''&lt;br /&gt;
*Blood Dragon: '''f77f8&lt;br /&gt;
*Frost Dragon: '''351c3'''&lt;br /&gt;
*Elder Dragon: '''96e4d'''&lt;br /&gt;
*Ancient Dragon: '''f811c'''&lt;br /&gt;
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== Dragon Fights Within City Cells ==&lt;br /&gt;
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I am not entirely sure if this was a bug, a feature, or a one-time event, but I fought a Frost Dragon within a 'major city'. Specifically, the fought happened in Windhelm. The page itself says that fights do not occur within city walls, but I've experienced a such a fight. Perhaps it is unique to certain cities, cities of certain sizes, a bug caused from Fast Travel, or a bug caused by going into the city with a Dragon in the area above the city.&lt;br /&gt;
&lt;br /&gt;
In my case, I had fast traveled to Windhelm to turn in a quest I was doing (Recovering Cruel-Sea's amulet or some such), and after I had finished talking to the quest giver, I heard a dragons roar and then the fight started. I reloaded the Auto-Save from when I fast traveled to town again after the fight (because some NPCs died that I didn't want to, including my follower) and the dragon fight happened again consistently.&lt;br /&gt;
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Unfortunately, I don't think I have that save anymore or I'd share it as proof. Still, I think it's worth mentioning that it may be possible to fight Dragons in some Cities.&lt;br /&gt;
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:I've called Odahviing in Windhelm once so I know its possible, it's just really rare probably.--[[Special:Contributions/68.109.194.141|68.109.194.141]] 10:27, 26 November 2011 (UTC)&lt;br /&gt;
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:If a dragon is spawned outside of a city cell but nearby, and then you enter the city it's my experience that the dragon will still be flying outside once you get inside.  I had this happen near Dragonsreach: One dragon kept flying around North of Whiterun, but I couldnt make the arrow shot to get him down.  I then fast travelled to Dragonsreach, and noticed he was still flying around to the North, eventually getting close enough that one of the guards pinged him, causing him to attack Whiterun. [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:19, 26 November 2011 (UTC)&lt;br /&gt;
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I've killed a dragon inside Solitude. So it can happen.[[User:HisK|HisK]] 04:01, 28 November 2011 (UTC)&lt;br /&gt;
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I've killed two in Winterhold, but I'm not sure if those count (no city walls, but they *will* land in the College Courtyard).  &lt;br /&gt;
Also had a ''very'' bizarre, buggy experience there (PS3)-&lt;br /&gt;
after killing the second dragon that attacked Winterhold (Elder Dragon),&lt;br /&gt;
I walked out of the College to find the body of an Elder Dragon hovering in the air next to the bridge.&lt;br /&gt;
When I got near, it caught on fire and I absorbed its soul (free soul?! nice!) and I was able to loot it for more gold and bones.&lt;br /&gt;
This is, by far, the strangest bug I've encountered in the game.  At least it was a helpful bug! [[Special:Contributions/209.66.120.3|209.66.120.3]] 17:25, 1 December 2011 (UTC)&lt;br /&gt;
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Bought a dagger in Whiterun and turned around to see a Blood Dragon flying over the wall and attacking. Also had one attack Solitude and Winterhold (360), Dec 14th, 2011.&lt;br /&gt;
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As far as I have seen, dragons will and can attack any cities. I fought more than 50 dragons, perhaps even up to hundreds and have encountered them in all cities. However, there are five cities such as Winterhold, Dawnstar, Morthal, Falkreath and Solitude where the dragon will land in the city and it's building. However, these dragons will usually crash outside the city when they are seriously wounded. For the city of Windhelm, Riften, Markath and Whiterun, the dragons will not land in the cities. They will land on buildings and attack the player but they will not land on the city's ground. the dragons attacking Markath will not land on the building, they will hover above the air while attacking. The dragons attacking these 4 cities will crash outside the gates or fields outside of the wall when their health is low. This is what I observed but I might have miss something about their behaviour. [[Special:Contributions/175.145.199.76|175.145.199.76]] 02:33, 19 December 2011 (UTC)&lt;br /&gt;
:I've personally fought Dragons inside Windhelm and had them land on the stairs behind Candlehearth Hall and in the courtyard by the Palace of Kings. [[User:Lord Eydvar|Lord Eydvar]] 04:09, 19 December 2011 (UTC)&lt;br /&gt;
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== Wyvern ==&lt;br /&gt;
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&amp;quot;A dragon's physical characteristics can be best compared to those of a two legged Wyvern.&amp;quot; Is that a useful comparison? Do people know better about wyverns than dragons? I know ''I'' clicked the Wiki link just to find out what a wyvern looks like. --[[Special:Contributions/188.100.151.60|188.100.151.60]] 14:49, 29 November 2011 (UTC)&lt;br /&gt;
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Yeah, pretty pointless IMO.  I knew what a Wyvern is, but Dragons are *much* better known. Also, '''Wyverns have two legs as well''', so it's a strange comment to make, and whoever added it is childishly reverting it whenever it's changed.  This is supposed to be informational,&lt;br /&gt;
not some highly subjective opinion of what a Dragon looks like thru the eyes of a D&amp;amp;D geek.  It's a freaking DRAGON, man.  Wyverns don't deserve one ounce of credit, especially not in the opening description.[[Special:Contributions/209.66.120.3|209.66.120.3]] 17:31, 1 December 2011 (UTC)&lt;br /&gt;
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Although technically speaking this post is correct. However, a Wyvern is a ''type'' of Dragon. It is much like saying a Fox and a Wolf are two different creatures, which they are, but are both part of the Canine (AKA Canidae when speaking of their Family) group. Dragons and Wyverns are one in the same, just physically different. 4:24 PM, 14 December, 2011 (CST)&lt;br /&gt;
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== No dragons until Dragon Rising ==&lt;br /&gt;
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If you ignore the main quest right off the bat and never get to Dragon Rising, you will never encounter dragons.  I did the thieves guild quests up to about level 30 before hitting the main arc and now there are dragons EVERYWHERE... [[User:Zazq|Zazq]] 00:46, 30 November 2011 (UTC)&lt;br /&gt;
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== Is dragon fire &amp;quot;magic&amp;quot;? ==&lt;br /&gt;
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Is dragon fire/frost considered magic for the purposes of [[Skyrim:Resist Magic|Resist Magic]] spells/potions/enchantments, or is its nature as a shout reflected in game mechanics? For that matter, is Resist Magic technically a resistance to magic or a resistance to elemental damage? --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:10, 2 December 2011 (UTC)&lt;br /&gt;
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I'm not sure about general Magic Resistance,  but Resist Fire and Resist Frost *do* affect the Dragon's breath attacks.  I always wear the appropriate protection when fighting a dragon, since I'm a mage who can't take much damage.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:31, 2 December 2011 (UTC)&lt;br /&gt;
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Yes, it is. Whereas our &amp;quot;Shouts&amp;quot; are not technically &amp;quot;Magic&amp;quot; (They do not take up Magicka), I've found that using Lightning spells on a Dragon will eventually prevent it from using the Shout anymore, for a time. I've crippled dozens of dragons by using this technique. It shows through by the Dragon breathing in and speaking (&amp;quot;Dragon: Fos...&amp;quot;) but it does not breath any attack. In fact, the game tries several times before making the Dragon flee. 4:49 AM, 14 Dec, 2011 (UTC)&lt;br /&gt;
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== DRAGON SCALES AND BONES..! ==&lt;br /&gt;
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i had killed some dragons cause i wanted to make a dragon's armor...when i entered the dark brotherhood and they gave me the key of the abandoned shack i though it was mine so i put in the chest all the dragon things cause they were a bit heavy...i went after a few days to put some more and puff....they were gone...is there any way to find scales and bones exept dragons???the dragon number is unlimited or its specific???{{uns|Misusel|12:33, 2 December 2011}}&lt;br /&gt;
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:nope, only way to get bones and scales is to kill them, however, there is an unllimited number of dragons. ([[user:Eddie the head|Eddie The Head]] 12:34, 2 December 2011 (UTC))&lt;br /&gt;
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::Don't worry, there are an infinite number of dragons. I'm not too far through the main quest and they're already all over the place. Granted, my normal strategy for dealing with them is to run like hell, but if you're fond of their loot, it doesn't take very long to find more. Try talking to guards in Riften or continuing on the main quest. You could also sneak a peak at specific [[Skyrim:Dragon Lairs|Dragon Lairs]] here on the wiki and try hightailing it to one of those. However, as the only person capable of properly murdering dragons, the Dragonborn (you) is Tamriel's only supplier of dragon bones, I'm sorry to say. --[[User:Thiafy|Thiafy]] 12:39, 2 December 2011 (UTC)&lt;br /&gt;
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:::Dragons that appear at the shrines (the dragon head shapes on your map) actually respawn too, I'm not sure how long it takes but I've often gone back to a shrine I've killed the dragon at (and is marked &amp;quot;cleared&amp;quot;) as a &amp;quot;closest point to my undiscovered destination&amp;quot; thing and found a dragon sitting on the word of power wall again. Not to mention how often I seem to encounter them randomly. I have over 60 of dragon scales and bones, plus I've sold at least 20 of each and made a set of the heavy dragon armor for a follower (Daedric armor for me), so don't worry, you'll get the materials again pretty quickly whether you decide to seek out dragons or not. And let this event be a lesson to never use the storage boxes of anywhere other than an actual bought home. There probably are other safe storage boxes out thete, but it's never a good idea to risk it if you don't want to lose your items. I mean, I've found followers pretty useless in this game (except for VERY early on) and I pretty much only use them as a portable storage container lol. --[[User:Lyco499|Lyco499]] 22:30, 8 December 2011 (UTC)&lt;br /&gt;
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== Dragons flying backwards and refusing to land ==&lt;br /&gt;
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Randomly a while ago I encountered an incredibly glitched dragon. It was flying backwards, vibrating weirdly and acting like it was stuck in certain parts of the sky for a while. I tried and tried to hit it with arrows without luck, beyond one or two. I left it. Ever since then whenever I find a dragon it acts similarly, including actually fleeing from me. It flies off from me and stays in the sky in a certain place, I chase after it and it flies off. It refuses to land. I've noticed that dragons usually won't land unless theres space to accomadate it but this is ridiculous. I haven't been able to kill any of the dragon I've encountered for ages. I'm on the Xbox 360 too, so console commands would be no help. Am I doomed? Is this all a coinscidence or is my game bugged beyond redemption? Anyone had anything similar at least?  --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 22:54, 8 December 2011 (UTC)&lt;br /&gt;
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:This is a well-known bug that came with patch 1.2; patch 1.3 was recently released for the PC and fixed this issue. Just wait for it to be released on the Xbox and it should be okay. [[User:Rath101|Rath101]] 01:38, 11 December 2011 (UTC)&lt;br /&gt;
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Yes, I usually see them in falkreath particulaly bonestrewn crest. IM on ps3-joe590&lt;br /&gt;
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== Remaining dragon bugs in 1.3 ==&lt;br /&gt;
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This section says &amp;quot;as of the latest patch&amp;quot; (under bugs) : &lt;br /&gt;
As of the latest patch certain dragons that spawn near the dragon shrines are glitched. These dragons are known to have very unstable flying animations, fly backwards, teleport, heal instantly to full health, get stuck mid-air, not attack the player (attacking completely at random patterns unpredictably) and not die even though their health is depleted. Being in their vicinity might also lower your framerate drastically. (it is a possibility to take the fight to the dragon itself. Use console command tcl to toggle your collision off and fly up to the dragon. It is advised to have spells, arrows and/or shouts ready as it is hard to catch it with melee weapons)&lt;br /&gt;
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Since the latest patch is 1.3 and these sound like 1.2 bugs clarification would be nice.&lt;br /&gt;
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I've also encountered(in 1.3) a bugged blood dragon. His health was normal, animations mostly okay except that when he was supposed to land he would fly up instead. He was still killable though and worked properly aside from that. Hitting him a few times with the resetAI command fixed the problem. Anyone else run into this ?( and I'm not changing the article because I don't know the editing procedures or if this is a unique bug)&lt;br /&gt;
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::As I mentioned above I've had the listed problems, but as a console player don't have the luxury of console commands. 2 dragon shrines have dragons flying above them that I can't kill due to their constant fleeing from me, flying backward, getting stuck, vibrating oddly etc etc. The dragon rend shout also does nothing to them. But that's not something I care too much about now. 1 more dragon soul and I'll have all words of all shouts and I have over 100 of both dragon scales and bones. But am I getting one new annoying as hell dragon glitch since finishing the main story and that is dragons often don't burn up now and I therefor don't absorb their soul. Out of the last 5 dragons I've killed 3 of them didn't burn up. It didn't happen until the main quest finished but it could equaly be caused by using the Dragonrend shout. 5 more dragons and not one of them burned up. I ended up going and killing Paarthurnax as a last option (really didn't want to kill him, despire not needing the Greybeard's loyalty) and managed to absorb his soul and grab the last word of power. Sucks, but ah well. --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 20:43, 12 December 2011 (UTC)&lt;br /&gt;
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::::Same guy as above. If you're on console then you're still running patch 1.2, where that is a known issue. Once the patch is released for console you should be able to fight dragons again. And the issue I mentioned never happened again.&lt;br /&gt;
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== Respawn rate? ==&lt;br /&gt;
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Seems to be an important piece of information we're missing, not just for dragons but for all dungeons/containers, etc. I tried to test how long it would take for the dragon to respawn at Eldersblood Peak after I defeated it I quick-traveled to Morthal and waited, first 1 day, then back to the Peak to see if there was a dragon. I waited up to 10 days and still no dragon, however the corpse of a cow and the frost trolls were still there, although they had been there since the first time I visited the Peak. I actually thought the cow was a permanent non-respawning corpse just put there for aesthetics (which it still might be, I haven't checked, but most likely not since the trolls are still there). So this makes me wonder how long does it actually take for the dragon to respawn and for the corpses to reset? Perhaps my constant quick-traveling and reloading messed with the respawn times, but the fact that the cow and troll corpses are still there is strange seeing as how they died the first time I came to the Peak, after which I continued playing the game legitimately and only when I came back a 2nd time to test the respawn rate was the dragon there but also the corpses. Also I didn't keep track of how long it was between my first and 2nd visit, but I can assume it was far more than 10 days. [[User:Ghost Host|Ghost Host]] 18:40, 11 December 2011 (UTC)&lt;br /&gt;
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:I've found that some dragon shrines have their dragons respawn rather quickly where as others (including the one your talking about with the cow and frost troll corpses) haven't had the dragon respawn at all since killing them. Possibly a bug with a certain shrines or some shrines have an usually high respawn timer. I haven't really gone out of my way to narrow down the exact times but I know that shrines that I visited rather early in by 200 hours of play time still have never had their dragons respawn where as others I've visited more than twice and killed dragons there each time. I'm only really noticing now that I've been going out of my way to get the last few dragon souls I need to have all words for all shouts. Just 1 more required, I wish I wouldn't keep getting dragons that don't burn up and release their souls though :( --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 21:28, 12 December 2011 (UTC)&lt;br /&gt;
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== Preventing a Dragon's Attack / Battle Strategy ==&lt;br /&gt;
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For any newer players I thought I'd relay this helpful information. When a Dragon is about to breath the attack and is still in midair (Hovering, not fly-by), you can prevent the attack by using Unrelenting Force against it, but it must be timed right. Using it prior to the actual attack (Even on Level 3) merely makes the Dragon wobble, letting it attack once more when it recovers. You must use the Unrelenting Force when it is breathing in, so that your attack strikes as soon as its attack starts. Otherwise you will be enduring the two seconds of intense Fire / Frost damage. In addition, when the Dragon is on the ground and beginning to strike with either biting or more Shouts, you can prevent it by raising up a shield / weapon and bashing it. You don't need any special perks in your Blocking skill to do so. Merely bash and it staggers the Dragon back and down a step, allowing more attacks on your part to be finished. Really handy for those Mages who don't have to much health or armor.&lt;br /&gt;
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Additionally, I'd like to add that enchanting armor / clothing with &amp;quot;Resist Fire / Frost / Magic&amp;quot; does in fact negate damage done to the player. For all intensive purposes, their &amp;quot;Shout&amp;quot; is really more of a &amp;quot;Spell&amp;quot;, made apparent by the fact &amp;quot;Resist ---&amp;quot; has effect and by the fact that you can drain the Dragon's &amp;quot;Shout&amp;quot; via Lightning (Which damages Magicka as well).&lt;br /&gt;
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By utilizing both of these ideas together, you can actually render most Dragon attacks completely useless. To demonstrate, I personally have a character with Level 100 Heavy Armor and Level 100 Enchanting. By making an entire suit of armor (Including Shield, Amulet, and Ring) that has &amp;quot;Resist Fire / Frost / Magic&amp;quot; and having my Perks maxed out on the Heavy Armor, I can survive an Ancient Dragon's attacks on Master Difficulty without taking more than 15 - 20 damage per Bite / Slam (Depending on which side I'm on) and literally zero damage per Shout. Just watch out for Instant Kills, where the Dragon bites, shakes, and throws you. Nothing stops that, at least on Master. 5:01 AM 14 December, 2011 (CST)&lt;br /&gt;
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== Flame Dragon ==&lt;br /&gt;
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Is there really a Flame Dragon? Because no one I've spoken to has ever seen one. And together we should have a few hundered hours of game time. --[[User:Killfetzer|Killfetzer]] 13:26, 14 December 2011 (UTC)&lt;br /&gt;
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:normal dragons should be the flame ones, they dont have it in their name ([[user:Eddie the head|Eddie The Head]] 13:32, 14 December 2011 (UTC))&lt;br /&gt;
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I mean the Flame Dragon listed on this page as counterpart to the Frost Dragon. If this is really a normal dragon this line should be deleted. --[[User:Killfetzer|Killfetzer]] 13:36, 14 December 2011 (UTC)&lt;br /&gt;
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:Dragons by default in mythology are known to breath fire, and therefore having a &amp;quot;Flame Dragon&amp;quot; is technically redundant. To differentiate between the standard (Normal) and the newer idea of a &amp;quot;Frost Dragon&amp;quot;, the name was given to the latter without recognizing the prior. In other words, yes the &amp;quot;Flame&amp;quot; Dragon is the Normal Dragon, with emphasis on the &amp;quot;Frost&amp;quot; variant. This should stay open, for anyone else who may wonder the same issue. 4:17 PM, 14 December, 2011 (CST).&lt;br /&gt;
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::I've seen 2 Flame Dragons on my 360. However they were on different files and were after having seen dozens of Frost Dragons. I'm wondering if theres an issue with their spawn coding (sorta like a reverse of the Cliff-Racer issue from Morrowind) where they don't spawn as often as they're supposed to. But they DO exist just are about a common as finding a Mudcrab holding a flawless Diamond. [[User:Lord Eydvar|Lord Eydvar]] 05:16, 17 December 2011 (UTC)&lt;br /&gt;
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::: Flame Dragons are in-game and they are reddish. I had friends confusing them to be Ancient Dragons though. I know this because they keep saying they Killed an Ancient Dragon ate level 34-42, and if you know anything about the Elder Scrolls Spawn System then you'll known that's impossible because Ancients are level 50. I've mod a few ES games and from my guesses, the lowest level possible to find an Ancient would be level 48.. So.. I say Flame Dragons are in-game but people just keeps getting them mix up with Ancients so much.&lt;br /&gt;
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== After Defeating Alduin ==&lt;br /&gt;
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Hey can you encounter Dragons after you have finished the main story line??&lt;br /&gt;
Just like as any other moment of the main story line??&lt;br /&gt;
I ask this, because, well I haven't finished the main quest line and went to complete other quests, but now that I want to finish the game, I started to wonder if dragons would disappear after (Im guessing) I kill Alduin. And another question that comes with this idea is: Can you still play normally after you finish the main story line?&lt;br /&gt;
I ask this, because in the fallout games you couldn't so just came to my mind. Thank Y'all {{Unsigned|189.232.130.200|01:07, 15 December 2011 (UTC)}}&lt;br /&gt;
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:Dragons can still be found after completing the main quest. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:07, 15 December 2011 (UTC)&lt;br /&gt;
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== Soulless Dragon bug ==&lt;br /&gt;
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The only time I've killed a dragon and failed to absorb its soul was when the dragon-slaying was for a bounty quest. Does anyone have a counter-example? --katkat42&lt;br /&gt;
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:I've failes twice to absorb a dragon soul. The first time the dragon just fell through the ground and I never got near engogh to trigger the sequence, so this doesn't count. The other time the dragon was killed without my assistance (it attacked a Forsworn camp and I saw its defeat from afar). From this corpse I've got a reproducable CTD when ever I got near engough to trigger the sequence. --[[User:Killfetzer|Killfetzer]] 21:12, 15 December 2011 (UTC)&lt;br /&gt;
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:The only time it happened to me was indeed a dragon slayed for a radiant AI quest. Seems like another bug in this system... --DD&lt;br /&gt;
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:I have encountered a lot of soulless Dragons. First I thought it was &amp;quot;fixed&amp;quot; Dragons at Shrines, i.e. Dragons I already killed previously, but this is not the matter, some of those rekills do give me their souls. Anyway since there are so many Dragons i do not bother too much. I am Lv 53 and all through the game i had at least 5 spare souls although I got all shouts but one. [[Special:Contributions/78.54.1.77|78.54.1.77]] 14:54, 23 December 2011 (UTC)&lt;br /&gt;
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:I also failed to absorb a dragon soul when I hit the Dragon with Soultrap. The Dragon resisted Soultrap and I did not get the soul afterwards. It was a common randomly-spawned Dragon, not a quest-based one. Moreover, the flesh didn´t dissipate, the whole corpse remained.&lt;br /&gt;
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== Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; ==&lt;br /&gt;
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Just tested this, apparently Dragon Nests do not have dragons if you haven't completed &amp;quot;Dragon Rising&amp;quot;. [[Special:Contributions/76.240.192.240|76.240.192.240]] 09:44, 21 December 2011 (UTC)&lt;br /&gt;
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Yep - pretty useful for characters that aren't training much in the way of combat skills and can't handle a dragon until much higher levels. Lets you side-quest and train your magic or crafting skills in peace. It seems to spawn random creatures instead of dragons for me - generally a pair of wolves at low levels. [[Special:Contributions/70.24.92.63|70.24.92.63]] 20:03, 22 December 2011 (UTC)&lt;br /&gt;
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== Dragon Encounters Post 1.3 ==&lt;br /&gt;
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Has anyone else had significantly less random dragon encounters since the recent patch? I'm on 360, completely the quest that activates them and have seen ONE dragon randomly since. I've walked to Solitude from Windhelm via Markarth, fast traveled etc and have not had a single encounter in hours of play. [[User:Lord Eydvar|Lord Eydvar]] 19:54, 22 December 2011 (UTC)&lt;br /&gt;
:Ok so found a fix for this on my version (360) I started a new game and then quit to the menu and reloaded my main game. 3min later random dragon shows up for the first time in 8hrs of play. Seen 3 more since so that seems to have corrected whatever glitch occurred. [[User:Lord Eydvar|Lord Eydvar]] 01:22, 23 December 2011 (UTC)&lt;br /&gt;
::Ok not sure it got fixed now... played for a couple more hours and after those 4 dragons back to back haven't seen one again. I just got done walking from Windhelm out to Nightgate Inn and up to Winterhold with a couple caves cleared on the way and no dragons at all. Pre 1.3 I couldn't exit a cave, building etc without seeing a dragon half the time. So no sure whats up. Might be 1.3 reduced dragon encounters or some such and its just doing it too much idk. Anyone else having this issue? [[User:Lord Eydvar|Lord Eydvar]] 02:35, 23 December 2011 (UTC)&lt;br /&gt;
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:::If you really want dragons, hang around the college of winterhold, me and all my mates have them spawn alot there, its really a hotspot for them. just watch out if your doing the introduction quest, a dragon attack will break the tour. ([[user:Eddie the head|Eddie The Head]] 14:58, 23 December 2011 (UTC))&lt;br /&gt;
:Yeah I was and still no dragons. Though they've come back suddenly after getting up through the beginning of the Elder Knowledge quest. Had 4 attack me on the way to Sky Haven Temple. [[User:Lord Eydvar|Lord Eydvar]] 18:15, 23 December 2011 (UTC)&lt;br /&gt;
::Ok so they seem to be back I'm thinking they've lowered the frequency that Dragons spawn as well as moved the block that prevents them from spawning during the Horn of Jurgen Windcaller to being removed later then at the end of that quest. Seemed to be removed after Diplomatic Immunity (Possibly to prevent dragon attacks inside the courtyard during the quest?) Since after that quest they began appearing again but still not at all as often as pre 1.3 [[User:Lord Eydvar|Lord Eydvar]] 00:52, 24 December 2011 (UTC)&lt;br /&gt;
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Okies so after having started a 2nd game to check if it was just a glitch. This game as well is not having random spawn dragons anywhere as often as pre 1.3. I don't care what Bethesda says they either intentionally or unintentionally reduced Random Dragon encounters. I been to all the places everyone seems to be always attacked at and nothing. Mound and Roost Dragons are spawning normally and so are quest dragons but I've been attacked once in the last 10hrs of play by a random dragon. Fast Travel, Wandering etc nothing causes them to occur often at all. Think it might be unintended effect of something in the patch relating to the dragon issues like the backwards flying etc. [[User:Lord Eydvar|Lord Eydvar]] 22:33, 29 December 2011 (UTC)&lt;br /&gt;
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Dragon encounters are COMPLETELY random and don't have much of a very dependable way of figuring when they'll appear. I have not patched my game, and I just got done beating my first dragon in a good 2 hours of straight gameplay. It's worthy to note that the FARTHER you get in the MAIN quest, the more dragons you are likely to encounter. I notice that every time I complete another quest in the main line, I almost always encounter another dragon soon afterwards. As I get deeper in the questline, I also notice that they get 'bolder' in their appearance spots. For example, at the beginning of the game I would only ever encounter dragons in wide open plains or high up on mountains. Now they'll occasionally appear in places like directly outside Whiterun, or in the middle of the cities that don't have separate cells (like Dawnstar). --[[User:Zmedaris|Zmedaris]] 17:58, 31 December 2011 (UTC)&lt;br /&gt;
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== Swamp Dragon? ==&lt;br /&gt;
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I encountered a Swamp Dragon... I shot fire and poison at me. Can anyone else confirm their existence?&lt;br /&gt;
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:No such thing, have you downloaded some mod or something? [[User:Lord Eydvar|Lord Eydvar]] 04:32, 27 December 2011 (UTC)&lt;br /&gt;
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::Hmm... I have Tytanis, yet it's not listed on his page. It's probably it, since the other mods I have are irrelevant.&lt;br /&gt;
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== Multiple dragons ==&lt;br /&gt;
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I just had a &amp;quot;nice&amp;quot; encounter after fast travelling to a &amp;quot;safe&amp;quot; place in the open field (bandit camp &amp;quot;Bandit's Gorge&amp;quot; I had cleared out a few in-game hours ago, just hopping back to Whiterun to sell and store some loot) when the dragon roar came. Looking around, I saw actually not one but three dragons hovering around the place. Only two of them were hostile (red dots) and only one of them actually attacked in the end (despite the fact that my two permanent Frost Atronachs I like to summon before fast travelling immediately attacked both, as did my Bulwark companion), but it was quite a scare in the beginning. Any info on whether actual multi dragon fights may occur? --[[User:Ulkomaalainen|Ulkomaalainen]] 00:49, 28 December 2011 (UTC)&lt;br /&gt;
:I've encountered a few such multi-dragon fights. Once two normal Dragons attacked me, another time a Frost and Fire Dragon were going at it fighting each other. A third time a Dragon attacked me and then another from a Dragon Lair joined in, but likely was not scripted to be two.--[[User:Bwross|Bwross]] 11:19, 28 December 2011 (UTC)&lt;br /&gt;
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== The 4 Living Dragons? ==&lt;br /&gt;
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I was reading a Lore Article earlier today on Dragons and it listed 4 dragons that were never killed.&lt;br /&gt;
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One was Mirmulnir, which is the first dragon you kill in Skyrim.&lt;br /&gt;
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The 2nd is Paarthurnax, which is one of the only friendly dragons you'll find.&lt;br /&gt;
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But I cannot find the other two that was listed, Ahbiilok and Nahfahlaar. Had anyone encountered these two yet or not? Or are they not in Skyrim?&lt;br /&gt;
:Neither are in the game. The lore indicates the following:&lt;br /&gt;
:*Nafahlaar - Allies with humans. Last known to be in [[Lore:Wayrest|Wayrest]] which is in [[Lore:High Rock|High Rock]], not Skyrim.&lt;br /&gt;
:*Ahbiilok - Last known to be [[Lore:Morrowind|Morrowind]]&lt;br /&gt;
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::I read the article. They say they think Ahbiilok is in Morrowind but not for sure. Also, Nafahlaar was in Wayrest during the 2nd Era but manage to escape when the Dragonguards came. He is in an unknown location. Still a possibility for them to come to Skyrim for Alduin; but I am doubting it.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839396</id>
		<title>Skyrim talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon&amp;diff=839396"/>
		<updated>2011-12-31T17:44:34Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* What if other people kill dragons? */&lt;/p&gt;
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&lt;div&gt;==  should be added ==&lt;br /&gt;
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i was just watching e3 and i saw that when you defeat a dragon you and i quote &amp;quot;absorb their soul and gain new powers&amp;quot; i saw 2 types of dragons also a normal one (probobly has a name just dont know and a ice dragon) two breath powers was fire breath and i saw him call a thunderstorm wich causes lightning to strike your opponent. also a maker claimed dragons are not scripted! so say youre in a fight with giants and mammoth things (saw in e3) then a dragon swooped in grabbed a giant in its mouth and flung it away to its death. then gaurds in a tower attack and the dragon flung the gaurd so far he dissapeared. then a new one came basicly the dragons can tag team or do anthing they are unpredictable so please find a way to add this in a way that makes sense {{uns|68.80.123.145|06 jun 2011}}&lt;br /&gt;
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: The e3 info will all get added eventually. [[User:Legoless|Legoless]] 20:40, 6 June 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Debate&amp;quot; ==&lt;br /&gt;
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What's the source on the dragons' ability to &amp;quot;debate&amp;quot;? I haven't read that anywhere and there's no citation. My name is Mike. {{uns|24.22.83.93|19:49, 7 June 2011}}&lt;br /&gt;
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: Uh... there are ''two'' references provided. That's what those little numbers signify. [[User:Legoless|Legoless]] 19:09, 7 June 2011 (UTC)&lt;br /&gt;
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::Sigh. Yes, thank you. You'll note that the word &amp;quot;debate&amp;quot; does not appear on the pages referenced. Why not try clicking on them and searching those documents for the word &amp;quot;debate&amp;quot;? {{uns|24.22.83.93|23:51, 7 June 2011}}&lt;br /&gt;
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:::&amp;quot;“Combat is debate to dragons,” Howard deadpans. Skyrim also doesn’t have a finite number of dragons, and some can appear as random encounters in the Radiant Story System, so keep a watch on the skies as you explore Skyrim.&amp;quot; straight from source one.  &amp;quot;6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…&amp;quot; and thats from source 2 ([[User:Eddie the head|Eddie the head]] 22:59, 7 June 2011 (UTC))&lt;br /&gt;
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:::: Thanks Eddie. As you can see, the word debate is quoted directly from Todd Howard. You must have missed it. [[User:Legoless|Legoless]] 23:02, 7 June 2011 (UTC)&lt;br /&gt;
:::: One of the load screens calls a fight between dragons a &amp;quot;Deadly debate&amp;quot; [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:23, 26 November 2011 (UTC)&lt;br /&gt;
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== Can You Summon Dragons? ==&lt;br /&gt;
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I was watching an interview with todd howard and he mentioned using dragon shouts to summom friendly dragons.can anyone please confirm this or add more info?Thanks! {{uns|Dragon Born|15:08, 9 June 2011}}&lt;br /&gt;
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: I've never heard of that. Do you have a link? If cited, we should definitely add it to the article. --[[User:Legoless|Legoless]] 14:24, 9 June 2011 (UTC)&lt;br /&gt;
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::yes i saw that too im not too sure but he did say it ([[User:Eddie the head|Eddie the head]] 23:46, 9 June 2011 (UTC))&lt;br /&gt;
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::: Sorry to say I lost the link but if anyone has one or I find it again I will definatly post it!```` {{uns|Dragon Born|00:14, 11 June 2011}}&lt;br /&gt;
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yes you can summon dragons, although it is later on in the game, (Game Director, NOV 07)&lt;br /&gt;
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:well i known ive seen it mentioned somewhere you can summmon them with a shout and its even mentioned on Wikipedia's [http://en.wikipedia.org/wiki/Skyrim page] on skyrim that you can summon them. ([[User:Eddie the head|Eddie the head]] 06:59, 11 June 2011 (UTC))&lt;br /&gt;
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I heard that you can call a friendly dragon to your aid as one of your dragon shouts.&lt;br /&gt;
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: From a game informer article &amp;quot;And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.&amp;quot; heres the link http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3 so you can summon dragons ([[User:Eddie the head|Eddie the head]] 08:32, 11 July 2011 (UTC))&lt;br /&gt;
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== The Jill? ==&lt;br /&gt;
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Okay, this is seriously bugging me. I managed to find ONE reference to these guys, enough to confirm they exist but not enough to satiate my curiosity about them. Anyone aware of anymore references to them? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:24, 18 June 2011 (UTC)&lt;br /&gt;
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: Nope, I couldn't find anything either. They seem to be either a group of dragons who follow Alduin or the name for black dragons in general. --[[User:Legoless|Legoless]] 00:20, 19 June 2011 (UTC)&lt;br /&gt;
:: I read something somewhere though can't remember where now about them being related only to the later main quests if you were well above when Ancient Dragons should spawn to make sure the late dragon fights in the questline are still a challenge even if you're max level with legendary daedric etc. [[User:Lord Eydvar|Lord Eydvar]] 05:19, 17 December 2011 (UTC)&lt;br /&gt;
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== Style ==&lt;br /&gt;
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This probably won't be important to most, but I think it might be better if instead of writing in the article &amp;quot;a Dragonborn&amp;quot;, we wrote &amp;quot;one who is Dragonborn&amp;quot; or &amp;quot;those who are Dragonborn&amp;quot;. &amp;quot;A Dragonborn&amp;quot; just doesn't seem to flow right to me. Feedback?&lt;br /&gt;
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[[User:Elisevs|Elisevs]] 04:47, 23 July 2011 (UTC)&lt;br /&gt;
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: All the external info I've seen uses &amp;quot;Dragonborn&amp;quot; as a title. I feel that what you're suggesting would be too cumbersome when implemented into the article. --[[User:Legoless|Legoless]] 13:47, 23 July 2011 (UTC)&lt;br /&gt;
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== What if other people kill dragons? ==&lt;br /&gt;
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While watching the E3 gameplay I noticed that other in game creatures/npcs can fight the dragons. If one was to kill one, would you still absorb the soul? Would you be able to loot meat? {{uns|184.147.32.15|04:00, 6 August 2011 (GMT)}}&lt;br /&gt;
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:There is nothing (that i know of) that says anything about this, one way or another {{uns|BenScoHolm|18:01, 27 August 2011 (GMT)}}&lt;br /&gt;
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::Just had a dragon attack me in Riverwood. Some random NPC got the last hit. The dead dragon was lootable (just like any other creature killed by others), but I did not get any soul. [[Special:Contributions/82.234.243.203|82.234.243.203]] 22:20, 11 November 2011 (UTC)&lt;br /&gt;
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:::Dragon souls can be absorbed regardless of who kills it as long as you are close by when the soul leaves the body. At weaker levels I relied on guards to kill dragons for me, but always got the soul from them.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 10:50, 15 November 2011 (UTC)&lt;br /&gt;
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::::Shadowmere killed a dragon whilst I was in the cutscene cutting it's head off, and I got no soul... [[Special:Contributions/2.120.205.231|2.120.205.231]] 17:40, 19 November 2011 (UTC)&lt;br /&gt;
:::::There might be extenuating circumstances, like the dragon prematurly dying while player is finishing the dragon in a cutsene, but being nearby for a dragon death is all the player needs to absorb a soul.--[[User:Zar Pof|Zar Pof]] 10:38, 12 December 2011 (UTC)&lt;br /&gt;
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::::::I recently got into a sort of gang-up session on a dragon. Two giants giant, two mammoths, a sabre cat, a pack of wolves, six or seven bandits (one of them was a chief), and three legion soldiers were all doing battle with a blood dragon in the areas around Talking Stone Camp. They all did far more damage than I could (combine all that and the dragon was pretty screwed), but the dragon focused mostly on me. One of the giants got the last hit in some ways away from me on the other side of the camp, and I then had to team up with one of the remaining legion soldiers to take down the rest of the opposition. He died of course. It took about 10 minutes to kill everything. I merely approached the dragon after all was said and done, and the dragon soul got absorbed. It had been dead for a while. I think you can absorb the soul no matter what as long as it dies a normal death. --[[User:Zmedaris|Zmedaris]] 17:44, 31 December 2011 (UTC)&lt;br /&gt;
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== Character related to Septims ==&lt;br /&gt;
Wasn't Martin from Oblivion a &amp;quot;Dragonborn&amp;quot; and if so wouldn't that mean that the character from skyrim is related to Martin and Emperor Uriel? [[User:RIM|RIM]] 16:33, 10 September 2011 (UTC)&lt;br /&gt;
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:Not necessarily, you see they could be. Very distantly, but at one point there were many 'Dragon born' bloodlines. This means that, possibly, but not necessarily at some point they were from the same 'gene pool'. Although the ultimate answer to this is they are from the same 'gene pool' because of the simple fact that they are dragon borns. Although on the flip side, '''was''' Martin? I can't think on anything stating that he was or wasn't. So I shall presume he wasn't because something like that, especially in light of [Skyrim:Skyrim|]], that it would have been noted and referanced. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:39, 10 September 2011 (UTC)&lt;br /&gt;
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::Ok. I was just kind of thinking how a Khajiit or Argonian was a Dragonborn. In Oblivion, when you take Martin to Cloud Ruler Temple the blades say &amp;quot;hail Martin Septim, hail Dragonborn! Hail!&amp;quot; Too bad martin never learned how to use dragonshouts... [[User:RIM|RIM]] 16:51, 10 September 2011 (UTC)&lt;br /&gt;
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:::He could be then, which would indeed make them related, albeit extremely distantly. If it works the way I think it does. --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:57, 10 September 2011 (UTC)&lt;br /&gt;
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:::: {{ec}} In that instance, &amp;quot;Dragonborn&amp;quot; means &amp;quot;of Septim blood&amp;quot;, nothing necessarily to do with actually being a dragonborn. --[[User:Legoless|Legoless]] 16:58, 10 September 2011 (UTC)&lt;br /&gt;
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:::::Ahhh, in that instance, i'm just plainly confused ahh well. Maybe someone can extract some sense. Thanks, so the Septims are descendants rather than 'true' Dragonborns? --&amp;lt;u&amp;gt; Thanks&amp;lt;/u&amp;gt; --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:KizC|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:KizC|Talk]] ·•· [[Special:Contributions/KizC|Contribs]] ·•· [[Special:EmailUser/KizC|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 10 September 2011 (UTC)&lt;br /&gt;
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::::::I think that I read somewhere (I.E. somewhere in game or on a page here, I'm not 100% sure) that all all of the races were descended from elves, which could point towards a direct link (albeit a wide link) to any of the Septims (I.E. Great Grand Uncle Thirteen times removed)... however the setting for Skyrim follows the events of Oblivion by numerous (hundreds... not sure on exact number) years, so I doubt there's any chance we'll truly find out unless the game leads us there with a strange notification, or obscure quest.  Another thing to consider though, is that the hero is called Dahovakin, which TRANSLATES to dragonborn, but could imply that it's not the same (explain how &amp;quot;So&amp;quot; and &amp;quot;Sew&amp;quot; are different words to a non-English speaker. (Also, after that paragraph, shouldn't a discussion like this be on the Dahovakin/Dragonborn page, not neccicarily on the Dragon page?) --ArcHorizon (19:44, 22 November, 2011)&lt;br /&gt;
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{{od}}the in game book &amp;quot;the book of dragonborn&amp;quot; mentions that the septims ARE actually dragonborn.[[Special:Contributions/71.205.83.14|71.205.83.14]] 00:47, 19 November 2011 (UTC)&lt;br /&gt;
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Being Dragonborn is a gift from Akatosh. It is not necessarily carried in the blood. It is stated so in the game.&lt;br /&gt;
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== Akaviri? ==&lt;br /&gt;
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Has there been any confirmation on whether or not Skyrim's dragons are Akaviri in origin? If so, Tosh Raka would be implied to be Alduin/Akatosh, and the rest of the dragons would be implied to be Ka Po Tun who have successfully turned into dragons and are invading Tamriel, as described in ''Mysterious Akavir''. I believe I remember hearing a few times that Skyrim's dragons were Akaviri, but does anyone have a source on this? {{uns|71.63.163.149|19:42, 20 October 2011}}&lt;br /&gt;
:The central theme of Skyrim's Main Quest is uncovering the mysteries behind the dragons.  Given that Bethesda has effectively embargoed all Main Quest information, I'd say there is zero chance of getting any non-speculative answers to your questions until after the game is released.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 05:49, 21 October 2011 (UTC)&lt;br /&gt;
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== Red/Orange dragons ==&lt;br /&gt;
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in a xplay preview, a red/orange dragon was showcased. perhaps add it on the physical appearance section on the dragons page? i would do it my self but i wanted to see what others thought first --[[Special:Contributions/24.7.152.111|24.7.152.111]] 22:32, 28 October 2011 (UTC)joshdamn123&lt;br /&gt;
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: I assume that's the &amp;quot;bronze-skinned dragon&amp;quot; mentioned before. It's already mentioned on the article. --[[User:Legoless|Legoless]] 22:38, 28 October 2011 (UTC)&lt;br /&gt;
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== Invisible Dragon PS3 bug ==&lt;br /&gt;
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I was attacking a dragon, outside of the place where you first meet astrid, from the dark brotherhood. the dragon, while flying, kept on going invisible, and reappeared, eventually when it landed, it stayed invisible, and i could only see it through its fire breath and the blood on it. when it died, i did not absorb its corpse; it was lootable though. has anyone else experienced this?&lt;br /&gt;
--[[User:Killerkaiman|Killerkaiman]] 23:41, 18 November 2011 (UTC)&lt;br /&gt;
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I have this same problem only I was out near Agna's Mill. I was doing a quest for someone when Alduin came down and raised the dragon just outside of the mill before flying away. I killed the dragon, gained a soul, and looted the dragon thinking nothing of it. The next time I went through the mill, the dragon attack music started playing, and the red dot appeared. I couldn't find the dragon though. It took me a while to fight this thing because unless it was either breathing fire or engaging Lydia, I had no clue where it was. I wasn't able to loot it again. This now happens every time I go by this place. The game doesn't recognize the enemy as being there since I'm able to Fast Travel and Save in the middle of swinging my sword at it. It's a little annoying to deal with, is this a common problem?[[Special:Contributions/183.3.45.103|183.3.45.103]] 14:58, 2 December 2011 (UTC)Ian&lt;br /&gt;
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I'm playing on Xbox 360; I experienced a bug where, upon saving while a dragon was rushing towards me, about to blast me with flames, reloading into that save caused the dragon to disappear. His health bar was still visible, but he was pretty much gone. The music kept going, but there were no attacks or anything visible from him for a couple minutes. I had to revert to a save from right before he charged me. [[User:Cronos|Cronos]] 05:21, 17 December 2011 (UTC)&lt;br /&gt;
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I just experienced this bug on the PC. It was an encounter with Viinturuth. I only knew the dragon was there because some nearby soldiers were shooting it. I finished it off by hacking at seemingly thin air once it landed. It could see its breath, and I got hit by its bites, but the dragon and the corpse were invisible at all times. [[User:Ninepaw|Ninepaw]] 20:26, 21 December 2011 (UTC)&lt;br /&gt;
: Also - I can walk straight through the dragon and its corpse, as if it wasn't there. [[User:Ninepaw|Ninepaw]] 20:32, 21 December 2011 (UTC)&lt;br /&gt;
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Happend to me on PC version 1.3. It was a named dragon so I was able to fix it by 'resurrecting' the dragon: Open console and type (RefID).resurrect . You still don't get the soul, but at least you can loot the dragon.&lt;br /&gt;
[[Special:Contributions/94.220.232.179|94.220.232.179]] 10:15, 26 December 2011 (UTC)&lt;br /&gt;
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== Stopping Alduin from resurrecting another dragon ==&lt;br /&gt;
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I was playing tonight and came across Alduin attempting to resurrect another dragon from a burial site much like the one in the mission at the beginning of the game. So I just watched for a few minutes, waiting for the other dragon to come up so I could kill it and it was taking I while so I shot Alduin with my bow and he just flew away, leaving the burial site with a pillar of something going up to the sky, but no resurrected dragon. Whenever I step on the burial site, something talks to me but I can't understand what it's saying. This happen to anybody else?&lt;br /&gt;
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Yeah, just happened to me as well. That swirling magic pillar is still there, but Alduin (I guess, didn't see a name) took off. &lt;br /&gt;
I'll try leaving and coming back to see if the pillar's still there.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:39, 24 November 2011 (UTC)&lt;br /&gt;
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Alright, walked aways away until the pillar was out of sight, and then Vuljotnaak attacked, so killed him and went back to the mound. No pillar, so I guess the summoning still happened.&lt;br /&gt;
[[User:Speltz|Speltz]] 07:49, 24 November 2011 (UTC)&lt;br /&gt;
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Happened to me just now... Will Alduin return to finish the resurrection, or should I have let him finish it in the first place to get the soul?&lt;br /&gt;
P.S. I think the name of the dragon we stopped from being resurrected was Vuljotnaak. I read about it on a wikia and the description fit the profile. Did the rest of you guys have the encounter after starting Diplomatic Immunity and before Alduin's Wall?&lt;br /&gt;
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== Skeleton Dragon ==&lt;br /&gt;
Should the Skeleton Dragon be added? So far I have only found one but it is still technically a type of dragon.[[User:RIM|RIM]] 14:31, 19 November 2011 (UTC)&lt;br /&gt;
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== Dragon Types ==&lt;br /&gt;
In the article there is a list of dragon types and then the table of their stats. The table doesn't have stats fo 'flame dragon' which is listed above the table. [[User:Qazior|Qazior]] 18:52, 20 November 2011 (UTC)&lt;br /&gt;
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== More types than listed. ==&lt;br /&gt;
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Several dragons have very unique appearances that should be noted, so we can tell what we're fighting before it breathes at us. I don't recall if Fire Dragons and Ice Dragons look different, but I fought an unusual dragon that had a lot of round edges on the tail. This dragon summoned animals from all around to go hostile (Bears, Foxes, Rabbits, Goats, Spriggans, you name it) It seemed to be some kind of Nature Dragon, and it's appearance looked rather.... leafy. --[[User:DaedalusMachina|DaedalusMachina]] 01:13, 21 November 2011 (UTC)&lt;br /&gt;
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:Daedalus, i'm fairly sure you were just fighting a spriggan at the same time. Dragons don't have the ability to make animals fight for them, but spriggans do. And seeing as you mentioned them...&lt;br /&gt;
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::The Round Tailed Dragons are Blood Dragons. The Spriggan is what summoned the animals since none of the Dragons have the Animal Allegiance Shout. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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I am currently mid-battle with a gold Elder Dragon who shouts both fire and frost, and who is blocking my way to Karthspire. I'm level 24. So yeah, the table/list thing seems a little incomplete/redundant/confusing (if said Elder Dragon is secretly a L40, that ''would'' explain why I'm having trouble offing it, but somehow I'm dubious). --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:17, 2 December 2011 (UTC)&lt;br /&gt;
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:The Karthspire Elder Dragon is always there, Its related to the Alduin's Wall quest and seems to be an Elder Dragon regardless of level. Also unlike most Elder Dragons I've seen it seems to be able to use both elements since the rest of the Elder Dragons only use one of them. It also seems to be leveled like the Draugr Overlord at the end of the Bleak Falls Barrow quest. So even if it says Elder Dragon if you're still low level its seems to be on par with regular Dragons or Blood Dragons besides it having both elements. [[User:Lord Eydvar|Lord Eydvar]] 20:41, 17 December 2011 (UTC)&lt;br /&gt;
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==Clean up==&lt;br /&gt;
Some one should clean the article up and base the fact on whats in game, not whats found in articles describing a still in development Skyrim. An example of this is the 'Jill', while described in an article, I have yet to see a dragon called a 'Jill' or heard anyone reference a dragon or group of dragons as 'Jill/s' (I have the game for Xbox 360) [[Special:Contributions/68.109.194.141|68.109.194.141]] 08:01 21 November 2011&lt;br /&gt;
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== Leveled Encounters ==&lt;br /&gt;
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Is the level listed in the table under the [[Skyrim:Dragon#Types|Types]] subheading the one at which you encounter that particular type of dragon?  If so, it seems to be inaccurate, as I encountered a dragon randomly (in the open around the [[Skyrim:Western Watchtower|Western Watchtower]]) at around level 7 or 8 (table indicates level 10), and a blood dragon randomly (in [[Skyrim:Riverwood|Riverwood]]) at level 18 (table indicates level 20).  This is on PS3 using an Imperial character with the warrior stone active, if that makes any difference.  Also, I completed the [[Skyrim:Dragon Rising|Dragon Rising]] quest prior to experiencing the random encounter at level 7 or 8. Does anyone have any insight on this? [[User:Eganio|Eganio]] 04:14, 22 November 2011 (UTC)&lt;br /&gt;
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:The levels shown, I'm guessing, is the level of the dragon and not the level they are first encountered (that's probably much lower than the levels shown).--[[Special:Contributions/68.109.194.141|68.109.194.141]] 13:47, 26 November 2011 (UTC)&lt;br /&gt;
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::Thanks.  That makes sense. [[User:Eganio|Eganio]] 01:56, 28 November 2011 (UTC)&lt;br /&gt;
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:::Yeah Dragons seem to start showing once you're about 1/2-3/4 of their level. So Elders can show as early as level 20 and Ancients at 25. But the chances seem to be extremely low until you're nearly their level. I've fought Blood Dragons at level 6 however so it also seems that the weaker types show as early at 1/4  of their level(Dragons showing regardless of level of course). However I've yet to see a Frost/Flame or higher earlier then the 1/2 mark. Once I got to level 40 I rarely saw anything under Elder Dragons so it also seems that at a certain point the lower level dragons are phased out, seems to be something like once you're double or even triple their level. [[User:Lord Eydvar|Lord Eydvar]] 05:11, 17 December 2011 (UTC)&lt;br /&gt;
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==  Dragon's Soul, ObjectID ==&lt;br /&gt;
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What is ObjectID of Dragon's Soul? Each has an unique ID? How to add them via console?&lt;br /&gt;
:I don't think you can soul trap a dragon. At least, the three times I tried the dragon resisted the Soul Trap spell. --[[User:Quillan|Quillan]]&amp;lt;sup&amp;gt;[[User talk:Quillan|Talk]]&amp;lt;/sup&amp;gt; 21:25, 22 November 2011 (UTC)&lt;br /&gt;
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== Dragon BaseIDs ==&lt;br /&gt;
I couldn't find where dragon's are listed with their BaseID, so I decided to add them here. Found them using the command &amp;lt;code&amp;gt;help &amp;quot;dragon name&amp;quot; 4&amp;lt;/code&amp;gt; and then taking the first BaseID from the list. [[User:Aezay|Aezay]] 05:29, 23 November 2011 (UTC)&lt;br /&gt;
*Dragon: '''1ca03'''&lt;br /&gt;
*Blood Dragon: '''f77f8&lt;br /&gt;
*Frost Dragon: '''351c3'''&lt;br /&gt;
*Elder Dragon: '''96e4d'''&lt;br /&gt;
*Ancient Dragon: '''f811c'''&lt;br /&gt;
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== Dragon Fights Within City Cells ==&lt;br /&gt;
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I am not entirely sure if this was a bug, a feature, or a one-time event, but I fought a Frost Dragon within a 'major city'. Specifically, the fought happened in Windhelm. The page itself says that fights do not occur within city walls, but I've experienced a such a fight. Perhaps it is unique to certain cities, cities of certain sizes, a bug caused from Fast Travel, or a bug caused by going into the city with a Dragon in the area above the city.&lt;br /&gt;
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In my case, I had fast traveled to Windhelm to turn in a quest I was doing (Recovering Cruel-Sea's amulet or some such), and after I had finished talking to the quest giver, I heard a dragons roar and then the fight started. I reloaded the Auto-Save from when I fast traveled to town again after the fight (because some NPCs died that I didn't want to, including my follower) and the dragon fight happened again consistently.&lt;br /&gt;
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Unfortunately, I don't think I have that save anymore or I'd share it as proof. Still, I think it's worth mentioning that it may be possible to fight Dragons in some Cities.&lt;br /&gt;
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:I've called Odahviing in Windhelm once so I know its possible, it's just really rare probably.--[[Special:Contributions/68.109.194.141|68.109.194.141]] 10:27, 26 November 2011 (UTC)&lt;br /&gt;
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:If a dragon is spawned outside of a city cell but nearby, and then you enter the city it's my experience that the dragon will still be flying outside once you get inside.  I had this happen near Dragonsreach: One dragon kept flying around North of Whiterun, but I couldnt make the arrow shot to get him down.  I then fast travelled to Dragonsreach, and noticed he was still flying around to the North, eventually getting close enough that one of the guards pinged him, causing him to attack Whiterun. [[Special:Contributions/174.114.210.201|174.114.210.201]] 16:19, 26 November 2011 (UTC)&lt;br /&gt;
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I've killed a dragon inside Solitude. So it can happen.[[User:HisK|HisK]] 04:01, 28 November 2011 (UTC)&lt;br /&gt;
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I've killed two in Winterhold, but I'm not sure if those count (no city walls, but they *will* land in the College Courtyard).  &lt;br /&gt;
Also had a ''very'' bizarre, buggy experience there (PS3)-&lt;br /&gt;
after killing the second dragon that attacked Winterhold (Elder Dragon),&lt;br /&gt;
I walked out of the College to find the body of an Elder Dragon hovering in the air next to the bridge.&lt;br /&gt;
When I got near, it caught on fire and I absorbed its soul (free soul?! nice!) and I was able to loot it for more gold and bones.&lt;br /&gt;
This is, by far, the strangest bug I've encountered in the game.  At least it was a helpful bug! [[Special:Contributions/209.66.120.3|209.66.120.3]] 17:25, 1 December 2011 (UTC)&lt;br /&gt;
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Bought a dagger in Whiterun and turned around to see a Blood Dragon flying over the wall and attacking. Also had one attack Solitude and Winterhold (360), Dec 14th, 2011.&lt;br /&gt;
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As far as I have seen, dragons will and can attack any cities. I fought more than 50 dragons, perhaps even up to hundreds and have encountered them in all cities. However, there are five cities such as Winterhold, Dawnstar, Morthal, Falkreath and Solitude where the dragon will land in the city and it's building. However, these dragons will usually crash outside the city when they are seriously wounded. For the city of Windhelm, Riften, Markath and Whiterun, the dragons will not land in the cities. They will land on buildings and attack the player but they will not land on the city's ground. the dragons attacking Markath will not land on the building, they will hover above the air while attacking. The dragons attacking these 4 cities will crash outside the gates or fields outside of the wall when their health is low. This is what I observed but I might have miss something about their behaviour. [[Special:Contributions/175.145.199.76|175.145.199.76]] 02:33, 19 December 2011 (UTC)&lt;br /&gt;
:I've personally fought Dragons inside Windhelm and had them land on the stairs behind Candlehearth Hall and in the courtyard by the Palace of Kings. [[User:Lord Eydvar|Lord Eydvar]] 04:09, 19 December 2011 (UTC)&lt;br /&gt;
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== Wyvern ==&lt;br /&gt;
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&amp;quot;A dragon's physical characteristics can be best compared to those of a two legged Wyvern.&amp;quot; Is that a useful comparison? Do people know better about wyverns than dragons? I know ''I'' clicked the Wiki link just to find out what a wyvern looks like. --[[Special:Contributions/188.100.151.60|188.100.151.60]] 14:49, 29 November 2011 (UTC)&lt;br /&gt;
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Yeah, pretty pointless IMO.  I knew what a Wyvern is, but Dragons are *much* better known. Also, '''Wyverns have two legs as well''', so it's a strange comment to make, and whoever added it is childishly reverting it whenever it's changed.  This is supposed to be informational,&lt;br /&gt;
not some highly subjective opinion of what a Dragon looks like thru the eyes of a D&amp;amp;D geek.  It's a freaking DRAGON, man.  Wyverns don't deserve one ounce of credit, especially not in the opening description.[[Special:Contributions/209.66.120.3|209.66.120.3]] 17:31, 1 December 2011 (UTC)&lt;br /&gt;
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Although technically speaking this post is correct. However, a Wyvern is a ''type'' of Dragon. It is much like saying a Fox and a Wolf are two different creatures, which they are, but are both part of the Canine (AKA Canidae when speaking of their Family) group. Dragons and Wyverns are one in the same, just physically different. 4:24 PM, 14 December, 2011 (CST)&lt;br /&gt;
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== No dragons until Dragon Rising ==&lt;br /&gt;
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If you ignore the main quest right off the bat and never get to Dragon Rising, you will never encounter dragons.  I did the thieves guild quests up to about level 30 before hitting the main arc and now there are dragons EVERYWHERE... [[User:Zazq|Zazq]] 00:46, 30 November 2011 (UTC)&lt;br /&gt;
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== Is dragon fire &amp;quot;magic&amp;quot;? ==&lt;br /&gt;
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Is dragon fire/frost considered magic for the purposes of [[Skyrim:Resist Magic|Resist Magic]] spells/potions/enchantments, or is its nature as a shout reflected in game mechanics? For that matter, is Resist Magic technically a resistance to magic or a resistance to elemental damage? --[[Special:Contributions/76.166.187.131|76.166.187.131]] 12:10, 2 December 2011 (UTC)&lt;br /&gt;
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I'm not sure about general Magic Resistance,  but Resist Fire and Resist Frost *do* affect the Dragon's breath attacks.  I always wear the appropriate protection when fighting a dragon, since I'm a mage who can't take much damage.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:31, 2 December 2011 (UTC)&lt;br /&gt;
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Yes, it is. Whereas our &amp;quot;Shouts&amp;quot; are not technically &amp;quot;Magic&amp;quot; (They do not take up Magicka), I've found that using Lightning spells on a Dragon will eventually prevent it from using the Shout anymore, for a time. I've crippled dozens of dragons by using this technique. It shows through by the Dragon breathing in and speaking (&amp;quot;Dragon: Fos...&amp;quot;) but it does not breath any attack. In fact, the game tries several times before making the Dragon flee. 4:49 AM, 14 Dec, 2011 (UTC)&lt;br /&gt;
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== DRAGON SCALES AND BONES..! ==&lt;br /&gt;
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i had killed some dragons cause i wanted to make a dragon's armor...when i entered the dark brotherhood and they gave me the key of the abandoned shack i though it was mine so i put in the chest all the dragon things cause they were a bit heavy...i went after a few days to put some more and puff....they were gone...is there any way to find scales and bones exept dragons???the dragon number is unlimited or its specific???{{uns|Misusel|12:33, 2 December 2011}}&lt;br /&gt;
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:nope, only way to get bones and scales is to kill them, however, there is an unllimited number of dragons. ([[user:Eddie the head|Eddie The Head]] 12:34, 2 December 2011 (UTC))&lt;br /&gt;
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::Don't worry, there are an infinite number of dragons. I'm not too far through the main quest and they're already all over the place. Granted, my normal strategy for dealing with them is to run like hell, but if you're fond of their loot, it doesn't take very long to find more. Try talking to guards in Riften or continuing on the main quest. You could also sneak a peak at specific [[Skyrim:Dragon Lairs|Dragon Lairs]] here on the wiki and try hightailing it to one of those. However, as the only person capable of properly murdering dragons, the Dragonborn (you) is Tamriel's only supplier of dragon bones, I'm sorry to say. --[[User:Thiafy|Thiafy]] 12:39, 2 December 2011 (UTC)&lt;br /&gt;
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:::Dragons that appear at the shrines (the dragon head shapes on your map) actually respawn too, I'm not sure how long it takes but I've often gone back to a shrine I've killed the dragon at (and is marked &amp;quot;cleared&amp;quot;) as a &amp;quot;closest point to my undiscovered destination&amp;quot; thing and found a dragon sitting on the word of power wall again. Not to mention how often I seem to encounter them randomly. I have over 60 of dragon scales and bones, plus I've sold at least 20 of each and made a set of the heavy dragon armor for a follower (Daedric armor for me), so don't worry, you'll get the materials again pretty quickly whether you decide to seek out dragons or not. And let this event be a lesson to never use the storage boxes of anywhere other than an actual bought home. There probably are other safe storage boxes out thete, but it's never a good idea to risk it if you don't want to lose your items. I mean, I've found followers pretty useless in this game (except for VERY early on) and I pretty much only use them as a portable storage container lol. --[[User:Lyco499|Lyco499]] 22:30, 8 December 2011 (UTC)&lt;br /&gt;
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== Dragons flying backwards and refusing to land ==&lt;br /&gt;
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Randomly a while ago I encountered an incredibly glitched dragon. It was flying backwards, vibrating weirdly and acting like it was stuck in certain parts of the sky for a while. I tried and tried to hit it with arrows without luck, beyond one or two. I left it. Ever since then whenever I find a dragon it acts similarly, including actually fleeing from me. It flies off from me and stays in the sky in a certain place, I chase after it and it flies off. It refuses to land. I've noticed that dragons usually won't land unless theres space to accomadate it but this is ridiculous. I haven't been able to kill any of the dragon I've encountered for ages. I'm on the Xbox 360 too, so console commands would be no help. Am I doomed? Is this all a coinscidence or is my game bugged beyond redemption? Anyone had anything similar at least?  --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 22:54, 8 December 2011 (UTC)&lt;br /&gt;
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:This is a well-known bug that came with patch 1.2; patch 1.3 was recently released for the PC and fixed this issue. Just wait for it to be released on the Xbox and it should be okay. [[User:Rath101|Rath101]] 01:38, 11 December 2011 (UTC)&lt;br /&gt;
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Yes, I usually see them in falkreath particulaly bonestrewn crest. IM on ps3-joe590&lt;br /&gt;
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== Remaining dragon bugs in 1.3 ==&lt;br /&gt;
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This section says &amp;quot;as of the latest patch&amp;quot; (under bugs) : &lt;br /&gt;
As of the latest patch certain dragons that spawn near the dragon shrines are glitched. These dragons are known to have very unstable flying animations, fly backwards, teleport, heal instantly to full health, get stuck mid-air, not attack the player (attacking completely at random patterns unpredictably) and not die even though their health is depleted. Being in their vicinity might also lower your framerate drastically. (it is a possibility to take the fight to the dragon itself. Use console command tcl to toggle your collision off and fly up to the dragon. It is advised to have spells, arrows and/or shouts ready as it is hard to catch it with melee weapons)&lt;br /&gt;
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Since the latest patch is 1.3 and these sound like 1.2 bugs clarification would be nice.&lt;br /&gt;
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I've also encountered(in 1.3) a bugged blood dragon. His health was normal, animations mostly okay except that when he was supposed to land he would fly up instead. He was still killable though and worked properly aside from that. Hitting him a few times with the resetAI command fixed the problem. Anyone else run into this ?( and I'm not changing the article because I don't know the editing procedures or if this is a unique bug)&lt;br /&gt;
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::As I mentioned above I've had the listed problems, but as a console player don't have the luxury of console commands. 2 dragon shrines have dragons flying above them that I can't kill due to their constant fleeing from me, flying backward, getting stuck, vibrating oddly etc etc. The dragon rend shout also does nothing to them. But that's not something I care too much about now. 1 more dragon soul and I'll have all words of all shouts and I have over 100 of both dragon scales and bones. But am I getting one new annoying as hell dragon glitch since finishing the main story and that is dragons often don't burn up now and I therefor don't absorb their soul. Out of the last 5 dragons I've killed 3 of them didn't burn up. It didn't happen until the main quest finished but it could equaly be caused by using the Dragonrend shout. 5 more dragons and not one of them burned up. I ended up going and killing Paarthurnax as a last option (really didn't want to kill him, despire not needing the Greybeard's loyalty) and managed to absorb his soul and grab the last word of power. Sucks, but ah well. --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 20:43, 12 December 2011 (UTC)&lt;br /&gt;
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::::Same guy as above. If you're on console then you're still running patch 1.2, where that is a known issue. Once the patch is released for console you should be able to fight dragons again. And the issue I mentioned never happened again.&lt;br /&gt;
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== Respawn rate? ==&lt;br /&gt;
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Seems to be an important piece of information we're missing, not just for dragons but for all dungeons/containers, etc. I tried to test how long it would take for the dragon to respawn at Eldersblood Peak after I defeated it I quick-traveled to Morthal and waited, first 1 day, then back to the Peak to see if there was a dragon. I waited up to 10 days and still no dragon, however the corpse of a cow and the frost trolls were still there, although they had been there since the first time I visited the Peak. I actually thought the cow was a permanent non-respawning corpse just put there for aesthetics (which it still might be, I haven't checked, but most likely not since the trolls are still there). So this makes me wonder how long does it actually take for the dragon to respawn and for the corpses to reset? Perhaps my constant quick-traveling and reloading messed with the respawn times, but the fact that the cow and troll corpses are still there is strange seeing as how they died the first time I came to the Peak, after which I continued playing the game legitimately and only when I came back a 2nd time to test the respawn rate was the dragon there but also the corpses. Also I didn't keep track of how long it was between my first and 2nd visit, but I can assume it was far more than 10 days. [[User:Ghost Host|Ghost Host]] 18:40, 11 December 2011 (UTC)&lt;br /&gt;
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:I've found that some dragon shrines have their dragons respawn rather quickly where as others (including the one your talking about with the cow and frost troll corpses) haven't had the dragon respawn at all since killing them. Possibly a bug with a certain shrines or some shrines have an usually high respawn timer. I haven't really gone out of my way to narrow down the exact times but I know that shrines that I visited rather early in by 200 hours of play time still have never had their dragons respawn where as others I've visited more than twice and killed dragons there each time. I'm only really noticing now that I've been going out of my way to get the last few dragon souls I need to have all words for all shouts. Just 1 more required, I wish I wouldn't keep getting dragons that don't burn up and release their souls though :( --[[User:Lyco499|&amp;lt;font color=&amp;quot;Green&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;'''Lyco499'''&amp;lt;/font&amp;gt;]] ([[User talk:Lyco499|&amp;lt;font color=&amp;quot;Blue&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 21:28, 12 December 2011 (UTC)&lt;br /&gt;
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== Preventing a Dragon's Attack / Battle Strategy ==&lt;br /&gt;
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For any newer players I thought I'd relay this helpful information. When a Dragon is about to breath the attack and is still in midair (Hovering, not fly-by), you can prevent the attack by using Unrelenting Force against it, but it must be timed right. Using it prior to the actual attack (Even on Level 3) merely makes the Dragon wobble, letting it attack once more when it recovers. You must use the Unrelenting Force when it is breathing in, so that your attack strikes as soon as its attack starts. Otherwise you will be enduring the two seconds of intense Fire / Frost damage. In addition, when the Dragon is on the ground and beginning to strike with either biting or more Shouts, you can prevent it by raising up a shield / weapon and bashing it. You don't need any special perks in your Blocking skill to do so. Merely bash and it staggers the Dragon back and down a step, allowing more attacks on your part to be finished. Really handy for those Mages who don't have to much health or armor.&lt;br /&gt;
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Additionally, I'd like to add that enchanting armor / clothing with &amp;quot;Resist Fire / Frost / Magic&amp;quot; does in fact negate damage done to the player. For all intensive purposes, their &amp;quot;Shout&amp;quot; is really more of a &amp;quot;Spell&amp;quot;, made apparent by the fact &amp;quot;Resist ---&amp;quot; has effect and by the fact that you can drain the Dragon's &amp;quot;Shout&amp;quot; via Lightning (Which damages Magicka as well).&lt;br /&gt;
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By utilizing both of these ideas together, you can actually render most Dragon attacks completely useless. To demonstrate, I personally have a character with Level 100 Heavy Armor and Level 100 Enchanting. By making an entire suit of armor (Including Shield, Amulet, and Ring) that has &amp;quot;Resist Fire / Frost / Magic&amp;quot; and having my Perks maxed out on the Heavy Armor, I can survive an Ancient Dragon's attacks on Master Difficulty without taking more than 15 - 20 damage per Bite / Slam (Depending on which side I'm on) and literally zero damage per Shout. Just watch out for Instant Kills, where the Dragon bites, shakes, and throws you. Nothing stops that, at least on Master. 5:01 AM 14 December, 2011 (CST)&lt;br /&gt;
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== Flame Dragon ==&lt;br /&gt;
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Is there really a Flame Dragon? Because no one I've spoken to has ever seen one. And together we should have a few hundered hours of game time. --[[User:Killfetzer|Killfetzer]] 13:26, 14 December 2011 (UTC)&lt;br /&gt;
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:normal dragons should be the flame ones, they dont have it in their name ([[user:Eddie the head|Eddie The Head]] 13:32, 14 December 2011 (UTC))&lt;br /&gt;
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I mean the Flame Dragon listed on this page as counterpart to the Frost Dragon. If this is really a normal dragon this line should be deleted. --[[User:Killfetzer|Killfetzer]] 13:36, 14 December 2011 (UTC)&lt;br /&gt;
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:Dragons by default in mythology are known to breath fire, and therefore having a &amp;quot;Flame Dragon&amp;quot; is technically redundant. To differentiate between the standard (Normal) and the newer idea of a &amp;quot;Frost Dragon&amp;quot;, the name was given to the latter without recognizing the prior. In other words, yes the &amp;quot;Flame&amp;quot; Dragon is the Normal Dragon, with emphasis on the &amp;quot;Frost&amp;quot; variant. This should stay open, for anyone else who may wonder the same issue. 4:17 PM, 14 December, 2011 (CST).&lt;br /&gt;
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::I've seen 2 Flame Dragons on my 360. However they were on different files and were after having seen dozens of Frost Dragons. I'm wondering if theres an issue with their spawn coding (sorta like a reverse of the Cliff-Racer issue from Morrowind) where they don't spawn as often as they're supposed to. But they DO exist just are about a common as finding a Mudcrab holding a flawless Diamond. [[User:Lord Eydvar|Lord Eydvar]] 05:16, 17 December 2011 (UTC)&lt;br /&gt;
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::: Flame Dragons are in-game and they are reddish. I had friends confusing them to be Ancient Dragons though. I know this because they keep saying they Killed an Ancient Dragon ate level 34-42, and if you know anything about the Elder Scrolls Spawn System then you'll known that's impossible because Ancients are level 50. I've mod a few ES games and from my guesses, the lowest level possible to find an Ancient would be level 48.. So.. I say Flame Dragons are in-game but people just keeps getting them mix up with Ancients so much.&lt;br /&gt;
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== After Defeating Alduin ==&lt;br /&gt;
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Hey can you encounter Dragons after you have finished the main story line??&lt;br /&gt;
Just like as any other moment of the main story line??&lt;br /&gt;
I ask this, because, well I haven't finished the main quest line and went to complete other quests, but now that I want to finish the game, I started to wonder if dragons would disappear after (Im guessing) I kill Alduin. And another question that comes with this idea is: Can you still play normally after you finish the main story line?&lt;br /&gt;
I ask this, because in the fallout games you couldn't so just came to my mind. Thank Y'all {{Unsigned|189.232.130.200|01:07, 15 December 2011 (UTC)}}&lt;br /&gt;
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:Dragons can still be found after completing the main quest. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:07, 15 December 2011 (UTC)&lt;br /&gt;
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== Soulless Dragon bug ==&lt;br /&gt;
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The only time I've killed a dragon and failed to absorb its soul was when the dragon-slaying was for a bounty quest. Does anyone have a counter-example? --katkat42&lt;br /&gt;
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:I've failes twice to absorb a dragon soul. The first time the dragon just fell through the ground and I never got near engogh to trigger the sequence, so this doesn't count. The other time the dragon was killed without my assistance (it attacked a Forsworn camp and I saw its defeat from afar). From this corpse I've got a reproducable CTD when ever I got near engough to trigger the sequence. --[[User:Killfetzer|Killfetzer]] 21:12, 15 December 2011 (UTC)&lt;br /&gt;
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:The only time it happened to me was indeed a dragon slayed for a radiant AI quest. Seems like another bug in this system... --DD&lt;br /&gt;
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:I have encountered a lot of soulless Dragons. First I thought it was &amp;quot;fixed&amp;quot; Dragons at Shrines, i.e. Dragons I already killed previously, but this is not the matter, some of those rekills do give me their souls. Anyway since there are so many Dragons i do not bother too much. I am Lv 53 and all through the game i had at least 5 spare souls although I got all shouts but one. [[Special:Contributions/78.54.1.77|78.54.1.77]] 14:54, 23 December 2011 (UTC)&lt;br /&gt;
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:I also failed to absorb a dragon soul when I hit the Dragon with Soultrap. The Dragon resisted Soultrap and I did not get the soul afterwards. It was a common randomly-spawned Dragon, not a quest-based one. Moreover, the flesh didn´t dissipate, the whole corpse remained.&lt;br /&gt;
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== Dragon Nest Spawning Before &amp;quot;Dragon Rising&amp;quot; ==&lt;br /&gt;
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Just tested this, apparently Dragon Nests do not have dragons if you haven't completed &amp;quot;Dragon Rising&amp;quot;. [[Special:Contributions/76.240.192.240|76.240.192.240]] 09:44, 21 December 2011 (UTC)&lt;br /&gt;
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Yep - pretty useful for characters that aren't training much in the way of combat skills and can't handle a dragon until much higher levels. Lets you side-quest and train your magic or crafting skills in peace. It seems to spawn random creatures instead of dragons for me - generally a pair of wolves at low levels. [[Special:Contributions/70.24.92.63|70.24.92.63]] 20:03, 22 December 2011 (UTC)&lt;br /&gt;
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== Dragon Encounters Post 1.3 ==&lt;br /&gt;
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Has anyone else had significantly less random dragon encounters since the recent patch? I'm on 360, completely the quest that activates them and have seen ONE dragon randomly since. I've walked to Solitude from Windhelm via Markarth, fast traveled etc and have not had a single encounter in hours of play. [[User:Lord Eydvar|Lord Eydvar]] 19:54, 22 December 2011 (UTC)&lt;br /&gt;
:Ok so found a fix for this on my version (360) I started a new game and then quit to the menu and reloaded my main game. 3min later random dragon shows up for the first time in 8hrs of play. Seen 3 more since so that seems to have corrected whatever glitch occurred. [[User:Lord Eydvar|Lord Eydvar]] 01:22, 23 December 2011 (UTC)&lt;br /&gt;
::Ok not sure it got fixed now... played for a couple more hours and after those 4 dragons back to back haven't seen one again. I just got done walking from Windhelm out to Nightgate Inn and up to Winterhold with a couple caves cleared on the way and no dragons at all. Pre 1.3 I couldn't exit a cave, building etc without seeing a dragon half the time. So no sure whats up. Might be 1.3 reduced dragon encounters or some such and its just doing it too much idk. Anyone else having this issue? [[User:Lord Eydvar|Lord Eydvar]] 02:35, 23 December 2011 (UTC)&lt;br /&gt;
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:::If you really want dragons, hang around the college of winterhold, me and all my mates have them spawn alot there, its really a hotspot for them. just watch out if your doing the introduction quest, a dragon attack will break the tour. ([[user:Eddie the head|Eddie The Head]] 14:58, 23 December 2011 (UTC))&lt;br /&gt;
:Yeah I was and still no dragons. Though they've come back suddenly after getting up through the beginning of the Elder Knowledge quest. Had 4 attack me on the way to Sky Haven Temple. [[User:Lord Eydvar|Lord Eydvar]] 18:15, 23 December 2011 (UTC)&lt;br /&gt;
::Ok so they seem to be back I'm thinking they've lowered the frequency that Dragons spawn as well as moved the block that prevents them from spawning during the Horn of Jurgen Windcaller to being removed later then at the end of that quest. Seemed to be removed after Diplomatic Immunity (Possibly to prevent dragon attacks inside the courtyard during the quest?) Since after that quest they began appearing again but still not at all as often as pre 1.3 [[User:Lord Eydvar|Lord Eydvar]] 00:52, 24 December 2011 (UTC)&lt;br /&gt;
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Okies so after having started a 2nd game to check if it was just a glitch. This game as well is not having random spawn dragons anywhere as often as pre 1.3. I don't care what Bethesda says they either intentionally or unintentionally reduced Random Dragon encounters. I been to all the places everyone seems to be always attacked at and nothing. Mound and Roost Dragons are spawning normally and so are quest dragons but I've been attacked once in the last 10hrs of play by a random dragon. Fast Travel, Wandering etc nothing causes them to occur often at all. Think it might be unintended effect of something in the patch relating to the dragon issues like the backwards flying etc. [[User:Lord Eydvar|Lord Eydvar]] 22:33, 29 December 2011 (UTC)&lt;br /&gt;
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== Swamp Dragon? ==&lt;br /&gt;
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I encountered a Swamp Dragon... I shot fire and poison at me. Can anyone else confirm their existence?&lt;br /&gt;
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:No such thing, have you downloaded some mod or something? [[User:Lord Eydvar|Lord Eydvar]] 04:32, 27 December 2011 (UTC)&lt;br /&gt;
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::Hmm... I have Tytanis, yet it's not listed on his page. It's probably it, since the other mods I have are irrelevant.&lt;br /&gt;
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== Multiple dragons ==&lt;br /&gt;
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I just had a &amp;quot;nice&amp;quot; encounter after fast travelling to a &amp;quot;safe&amp;quot; place in the open field (bandit camp &amp;quot;Bandit's Gorge&amp;quot; I had cleared out a few in-game hours ago, just hopping back to Whiterun to sell and store some loot) when the dragon roar came. Looking around, I saw actually not one but three dragons hovering around the place. Only two of them were hostile (red dots) and only one of them actually attacked in the end (despite the fact that my two permanent Frost Atronachs I like to summon before fast travelling immediately attacked both, as did my Bulwark companion), but it was quite a scare in the beginning. Any info on whether actual multi dragon fights may occur? --[[User:Ulkomaalainen|Ulkomaalainen]] 00:49, 28 December 2011 (UTC)&lt;br /&gt;
:I've encountered a few such multi-dragon fights. Once two normal Dragons attacked me, another time a Frost and Fire Dragon were going at it fighting each other. A third time a Dragon attacked me and then another from a Dragon Lair joined in, but likely was not scripted to be two.--[[User:Bwross|Bwross]] 11:19, 28 December 2011 (UTC)&lt;br /&gt;
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== The 4 Living Dragons? ==&lt;br /&gt;
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I was reading a Lore Article earlier today on Dragons and it listed 4 dragons that were never killed.&lt;br /&gt;
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One was Mirmulnir, which is the first dragon you kill in Skyrim.&lt;br /&gt;
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The 2nd is Paarthurnax, which is one of the only friendly dragons you'll find.&lt;br /&gt;
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But I cannot find the other two that was listed, Ahbiilok and Nahfahlaar. Had anyone encountered these two yet or not? Or are they not in Skyrim?&lt;br /&gt;
:Neither are in the game. The lore indicates the following:&lt;br /&gt;
:*Nafahlaar - Allies with humans. Last known to be in [[Lore:Wayrest|Wayrest]] which is in [[Lore:High Rock|High Rock]], not Skyrim.&lt;br /&gt;
:*Ahbiilok - Last known to be [[Lore:Morrowind|Morrowind]]&lt;br /&gt;
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::I read the article. They say they think Ahbiilok is in Morrowind but not for sure. Also, Nafahlaar was in Wayrest during the 2nd Era but manage to escape when the Dragonguards came. He is in an unknown location. Still a possibility for them to come to Skyrim for Alduin; but I am doubting it.&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dark_Brotherhood&amp;diff=839161</id>
		<title>Skyrim talk:Dark Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dark_Brotherhood&amp;diff=839161"/>
		<updated>2011-12-31T12:54:28Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Astrid tried to assassinate me */&lt;/p&gt;
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&lt;div&gt;== My chest is gone ==&lt;br /&gt;
My chest got buried under a pile of rubble in the old DBH sanctuary, is there any way I can access it to get my enormous amount of items back? [[Special:Contributions/75.227.243.44|75.227.243.44]] 15:08, 24 November 2011 (UTC)&lt;br /&gt;
:Nope. Sorry about that. If you do play on the PC, then you may use the console, but certain customized items may not be fully recoverable. --[[User:Shm0key|Shm0key]] 18:25, 28 November 2011 (UTC)&lt;br /&gt;
::I am on the PC [[Special:Contributions/75.224.211.168|75.224.211.168]] 16:01, 2 December 2011 (UTC)&lt;br /&gt;
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== A bit of info ==&lt;br /&gt;
Here is a bit more info on the DB http://n4g.com/news/882268/elder-scrolls-v-skyrim-why-you-should-avoid-joining-the-dark-brotherhood&lt;br /&gt;
[[User:RIM|RIM]] 21:00, 9 November 2011 (UTC)&lt;br /&gt;
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:Here's some new information. I killed a few random people, never went to Riften, and I have a Dark Brotherhood recruitment letter. Seems like the recruitment method remains the same. [[Special:Contributions/184.9.219.48|184.9.219.48]] 03:44, 12 November 2011 (UTC)&lt;br /&gt;
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::Not sure. I've killed many random people - pretty much anyone I find on the roads - and did not receive a recruitment letter until completing the appropriate quest. Joining requires you to complete a second quest that &amp;quot;repays the stolen kill,&amp;quot; which can only mean the &amp;quot;Innocence Lost...&amp;quot; quest. [[User:Baron|Baron]] 04:02, 12 November 2011 (UTC)&lt;br /&gt;
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:::I think it may just be a random bug, because the game is now refusing to let me into the Dark Brotherhood sanctuary without everyone trying to kill me. [[Special:Contributions/184.9.219.48|184.9.219.48]] 04:40, 12 November 2011 (UTC)&lt;br /&gt;
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== Destroying the Brotherhood ==&lt;br /&gt;
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Why is the section on Destroying the Brotherhood being removed? It is a legitimate part of the game, and a path you can take if you choose to. I see no reason why the option should not be listed. [[User:Baron|Baron]] 22:32, 12 November 2011 (UTC)&lt;br /&gt;
:Could be linked, but it does warrant it's own page.[[User:Zydrate|Zydrate]] 18:14, 14 November 2011 (UTC)&lt;br /&gt;
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== Ranks? ==&lt;br /&gt;
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I noticed no faction has any rank structure. Did Skyrim get rid of it??&lt;br /&gt;
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*Yes. Skyrim no longer has ranks in factions. [[User:Baron|Baron]] 01:11, 13 November 2011 (UTC)&lt;br /&gt;
::Makes sense, considering you're (spoiler) &amp;lt;font color=beige&amp;gt;basically the &amp;quot;Listener&amp;quot; by the second quest.&amp;lt;/font&amp;gt; [[User:Zydrate|Zydrate]] 17:59, 14 November 2011 (UTC)&lt;br /&gt;
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== What are these quests? ==&lt;br /&gt;
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I've completed all the Dark Brotherhood story quests, but I see now that there is [[Skyrim:Sanctuary|Sanctuary]] and [[Skyrim:Delayed Burial|Delayed Burial]]. What are these? I didn't come across them in game. [[User:Baron|Baron]] 06:51, 14 November 2011 (UTC)&lt;br /&gt;
: Delayed Burial is a quest even before the Innocence Lost quest, where it is possible to help Cicero fix the wheel. It can be missed, depending on your choices - at least I think so. Sanctuary is a simple, small quest where you just have to speak to Nazir and receive some contracts. This seems like it should be in your journal and should appear right after With Friends Like These... If you have the saves, it would be great if you could check it out. --[[User:Krusty|Krusty]] 13:36, 14 November 2011 (UTC)&lt;br /&gt;
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::You're correct, I have Sanctuary completed and that is what it was - picking up your first contracts from Nazir. Delayed Burial is nowhere to be found, however. Is it an alternate path to find the Dark Brotherhood? I thought it was odd that in order to get Destroy the Dark Brotherhood! you had to first murder someone innocent. Seems to go against the morals of someone who would want to do such a thing, but this Delayed Burial may be an explanation. [[User:Baron|Baron]] 15:58, 14 November 2011 (UTC)&lt;br /&gt;
::: Just tested it. You need to encounter Cicero and his wagon north of Whiterun before doing anything else - and agree to help him fix the wheel. --[[User:Krusty|Krusty]] 16:11, 14 November 2011 (UTC)&lt;br /&gt;
::::And what does this do? Does it open up a chance to join the Dark Brotherhood, or is it just a flavor quest? Cicero plays a ''large'' role in the Dark Brotherhood quests, and according to other sources doing this quest can result in his death, which makes me wonder how doing this quest affects the DB quests. [[User:Baron|Baron]] 16:50, 14 November 2011 (UTC)&lt;br /&gt;
::::: It appears the be a flavor quest, an introduction to Cicerus of sorts, but I will have to complete the quest to be sure - I missed it the first time too and right now, I'm busy with the last quest for the Companions. Watch these pages. :) --[[User:Krusty|Krusty]] 17:54, 14 November 2011 (UTC)&lt;br /&gt;
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== Uhh, Karma? ==&lt;br /&gt;
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Skyrim has no Karma system.  So remove? --[[User:Cyblackeagle22|Cyblackeagle22]] 23:31, 18 November 2011 (UTC)&lt;br /&gt;
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:There is certainly something that determines whether or not people are targeted by the Brotherhood. Perhaps karma is the wrong word, but there must be something. [[User:Baron|Baron]] 05:41, 21 November 2011 (UTC)&lt;br /&gt;
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::There is NO Karma in Skyrim. I don't know how the game keep track of this, but so far I've been only targeted by thugs, assassins and the like, but never a Dark Brotherhood assassin.&lt;br /&gt;
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:::- I'm constantly being targeted by &amp;quot;assassins&amp;quot; that have letters on them signed by Astrid quite clearly stating that the Dark Brotherhood has been contracted to kill me.&lt;br /&gt;
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:::There is a ''Fame'' global that might be used by the game. But I've removed the line since no one has confirmed whether you truly will attacked. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 13:19, 23 November 2011 (UTC)&lt;br /&gt;
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::::I can verify the possibility of being attacked by the Brotherhood. [[User:Jayden Matthews|Jayden Matthews]] 15:43, 24 November 2011 (UTC)&lt;br /&gt;
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:::::Also, there IS, in fact, a system in place that measures what you do. It's part of the Radiant system that keeps track of how certain people react to you or the things you've done.&lt;br /&gt;
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== Astrid tried to assassinate me ==&lt;br /&gt;
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I was wandering around (long after finishing the DB questline) and I was attacked by an 'assassin'. After killing him I found a note on his corpse saying basically this:&lt;br /&gt;
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&amp;quot;[name] is to be killed by any means possible.&lt;br /&gt;
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-Astrid&amp;quot;&lt;br /&gt;
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any ideas as to why this might be? - max {{Unsigned|98.220.202.48}}&lt;br /&gt;
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:That's happened to me to.They already got paid for the job and failure is not an option.I'm not sure why that's triggered but I'm trying to find out[[User:TheThing12|TheThing12]] 15:26, 25 November 2011 (UTC)&lt;br /&gt;
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::yeah i figure it was from earlier before the end of the DB questline and he never found me lol. -max {{Unsigned|98.220.202.48|23:21, 27 November 2011 (UTC)}}&lt;br /&gt;
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:::If you stole something from Astrid during the questline when she was alive, they may send hired thugs after you. All NPCs may do this instead of reporting a crime.--[[User:Shm0key|Shm0key]] 18:29, 28 November 2011 (UTC)&lt;br /&gt;
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::::-Yes, they do hire thugs, but even if you do not steal from Astrid, the notes you find loosely state &amp;quot;Someone has performed the Dark Covenant, kill [player-name] by any means necessary, also, theft results in only &amp;quot;thugs&amp;quot; being hired, not assassins&amp;quot; Also, Astrid herself isn't trying to kill anyone, the Dark Brotherhood is, and she signs the contract to make it &amp;quot;official&amp;quot;&lt;br /&gt;
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:::::I think this is like the Talos company from Fallout 3, where if your karma is high(good) you get a hit out on you from evil people. I believe this because I haven't gotten any bounty, haven't started anything for the DB and yet had an assassin come after me.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 07:31, 30 November 2011 (UTC)&lt;br /&gt;
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::::::I was attacked by the Dark Brotherhood too. I also noticed the dark sacrament in Maven Black-Briar's basement! [[User:Kimi the Elf|Kimi the Elf]] 13:34, 26 December 2011 (UTC)&lt;br /&gt;
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:::::::I have also had an attempt made on my life. It was on the road to Kynesgrove with Delphine during the &amp;quot;A Blade In The Dark&amp;quot; quest. I hadn't even started the DB quest line or gone anywhere near it yet. The note was named &amp;quot;Dark Brotherhood Assassin's Note&amp;quot; and read, verbatim:&lt;br /&gt;
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:::::::&amp;quot;As instructed, you are to eliminate &amp;lt;name&amp;gt; by any means necessary. The Black Sacrament has been performed - somebody wants this fool dead.&lt;br /&gt;
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:::::::We've already received payment for the contract. Failure is not an option.&lt;br /&gt;
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:::::::-Astrid&amp;quot;&lt;br /&gt;
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:::::::Not sure if it matters, but the assassin was a Dunmer just crouching in the middle of the road during broad daylight. None of our stories are adding up right now, haha. I'm not sure what I could have done to bring this on. I haven't killed anyone, stolen from anybody, or done anything remotely bad (or even good, really). HOWEVER! I had JUST reached level 20 and gotten an invite to that Mythic Dawn museum for the Mehrunes Razor quest not even 15 minutes (real time) before in Riverwood. Perhaps it's tied to the player's level? --[[User:Zmedaris|Zmedaris]] 12:33, 31 December 2011 (UTC)&lt;br /&gt;
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::::::::I'm still on the road to Kynesgrove, and another assassin just tried to kill me... lmao. It's interesting to note that each new assassin's note does not stack with the previous ones. I'm definitely investigating this once I finish the quest with Delphine. --[[User:Zmedaris|Zmedaris]] 12:54, 31 December 2011 (UTC)&lt;br /&gt;
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== Innocence Lost bug ==&lt;br /&gt;
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i killed grelod the kind but it still wants me to kill her&lt;br /&gt;
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== 300 gold bounty ==&lt;br /&gt;
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In a previous playthrough, I got a 300 gold bounty of some sort, to be paid to Nazir. Nazir confronted me about this when talking to him after entering the Dawnstar sanctuary through the secret entrance, without being specific about what exactly I did wrong. Does anyone have any idea what could have caused this? --[[Special:Contributions/188.203.162.222|188.203.162.222]] 17:32, 26 November 2011 (UTC)&lt;br /&gt;
:Have you fed on anyone in the sanctuary? {{FC|purple|[[User:Andil the mage|Andil the mage]] 17:34, 26 November 2011 (UTC)}}&lt;br /&gt;
::Nope. I don't know that I've done anything that could be considered a crime under any circumstances, whether by the Dark Brotherhood or any other place or faction in the game. --[[Special:Contributions/188.203.162.222|188.203.162.222]] 17:40, 26 November 2011 (UTC)&lt;br /&gt;
::Then I don't have any ideas, sorry {{FC|purple|[[User:Andil the mage|Andil the mage]] 18:15, 26 November 2011 (UTC)}}&lt;br /&gt;
:I got this, too. I killed two contracts and went back. All of the members were saying I disrespected them. My bounty was 500 gold. Just what in the world did I do?! [[User:Kaisar Dragon|Kaisar Dragon]] 02:24, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think I got this when I killed off my Spectral Assassin. Apparently he's marked as a member.[[User:Zydrate|'''&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;-Zydrate[][]&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;''']] 02:44, 28 November 2011 (UTC)&lt;br /&gt;
:I can confirm this. --[[User:Shm0key|Shm0key]] 18:30, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Dark Brotherhood Forever bug ==&lt;br /&gt;
&lt;br /&gt;
I started doing the recurring DBF quests after the Dark Brotherhood questline, and the last contract I received from the Night Mother put the quest marker on my map on the Dawnstar Sanctuary. Once I get inside, it sends me out the secret entrance to Skyrim and puts the marker back on the Sanctuary. So basically it's telling me to enter the Sanctuary, once I go into the Sanctuary the marker is placed on the door and it continues to loop like this. Does anyone have any idea what's wrong?&lt;br /&gt;
&lt;br /&gt;
I try to talk to the Night Mother, but she says nothing to me.&lt;br /&gt;
::- Potentially the &amp;quot;Objective&amp;quot; person has fallen through the map?&lt;br /&gt;
&lt;br /&gt;
What do I do if the contact won't give me the target? He does nothing&lt;br /&gt;
&lt;br /&gt;
just found out that going to the dashboards on 360 fixed the contact for me&lt;br /&gt;
&lt;br /&gt;
== Killing the emperor with poisoned soup bug desktop crash ==&lt;br /&gt;
&lt;br /&gt;
Well after being chased by the imperials right after i killed the double of the emperor, when i go back to the sanctuary i have to look for survivor. I found out that Nazir is the only left and help him being safe from a guard. Right after when we start to move along and run for our lives before burning alive... You guessed it, we open the door, the night mother start talking to me and then my game crash...&lt;br /&gt;
&lt;br /&gt;
It did this like 20times i thought it could be a little crash bug like i get sometime but normally when i reload it doesnt crash again... Did it happened to someone else and how can i continue on the trail i want to finish my dark brotherhood&lt;br /&gt;
::Did it crash out of the game, or did it just &amp;quot;turn black and stay that way&amp;quot; If it turned black, you have to wait quite a while as you are being &amp;quot;dug&amp;quot; out and it may seem like it's frozen.&lt;br /&gt;
&lt;br /&gt;
The contact won't speak to me, what do I do?&lt;br /&gt;
&lt;br /&gt;
It also took me a long time during the black, I rebooted a couple times... but finally I just waited about 5mins and it started.&lt;br /&gt;
&lt;br /&gt;
-Just sleep/wait (your character, not you). Set it to 8 hours, when your character wakes up the night mother starts talking.You personally wont have to wait for five minutes this way.&lt;br /&gt;
&lt;br /&gt;
== The time it takes to get the letter ==&lt;br /&gt;
&lt;br /&gt;
Hello people, Could anyone verify that it takes 40 days for the curier to arrive? I fast traveled to Windrun the same instance i finished the quest, waited there for 40 days (took me atleast 20mins) and then traveled back. After standing there for an additional two minutes the currier came. PLEASE VERIFY THIS FOR ME!! [[User:Petomatick|Petomatick]] 14:12, 3 December 2011 (UTC)Petar Nov.&lt;br /&gt;
&lt;br /&gt;
== With Friends Like These... ==&lt;br /&gt;
&lt;br /&gt;
The article says you have to sleep at an inn to be taken to the cabin, but it happened to me when I slept in a bedroll in a Dwemer ruin (the one from the Mage's College quests).  Was that a glitch on my end, or a typo on the article's?&lt;br /&gt;
 &lt;br /&gt;
it doesnt matter where you sleep, as long as you sleep, you will be taken to the cabin. i slept in my own house and was taken there.&lt;br /&gt;
&lt;br /&gt;
== CTD when entering The Dark Brotherhood Sanctuary in Dawnstar ==&lt;br /&gt;
After killing the target for the final contract from Nazir, the Dark Brotherhood Sanctuary will crash to desktop when entering.&lt;br /&gt;
If I do not kill the target, the Brotherhood Sanctuary is still accessible.&lt;br /&gt;
&lt;br /&gt;
: This happend to me after several of the Dark Brotherhood Quests. At first it helped if I placed myself into Riften (&amp;lt;code&amp;gt;coc RiftenOrigin&amp;lt;/code&amp;gt;), then directly into the sanctuary (&amp;lt;code&amp;gt;coc DarkBrotherhood&amp;lt;/code&amp;gt;). But this didn't work the last time and I haven't found another way in since... --[[User:NeoDobby|NeoDobby]] 22:25, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seeing text that isn't there ==&lt;br /&gt;
&lt;br /&gt;
In chapter about joining the Dark Brotherhood I see following incorrect text: &amp;quot;You must sleep at the inn at Riverwood.&amp;quot;&lt;br /&gt;
But when I go edit mode only then I see more correct text: &amp;quot;You must sleep at an inn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder why this happens.&lt;br /&gt;
Also I am pretty sure that I slep in owned house, not inn when I got the visit.&lt;br /&gt;
&lt;br /&gt;
== Reason for a contract on my head ==&lt;br /&gt;
&lt;br /&gt;
I had a Dark Brotherhood assassin come after me specifically after I murdered the stable master of Whiterun, [[Skyrim:Skulvar Sable-Hilt|Skulvar Sable-Hilt]]. I did it via sneak attack and was not seen, but the man's son, [[Skyrim:Jervar|Jervar]], must have sought revenge anyway. The note I found on the assassin read, &amp;quot;Here's the sum we agreed upon. I trust that you will make [me] pay for killing my dear Skulvar Sable-Hilt. Return to me with proof of the deed. If you run afoul of the law, I will pay your bounty.--Jervar&amp;quot;&lt;br /&gt;
-- Rip Purr, Xbox 360&lt;br /&gt;
&lt;br /&gt;
== Astrid's Mask ==&lt;br /&gt;
&lt;br /&gt;
Does the female shrouded cowl have a mask, does astrid have a unique-ish cowl, or is the mask a seperate item?&lt;br /&gt;
&lt;br /&gt;
:She doesn't wear a mask.&lt;br /&gt;
&lt;br /&gt;
::In the abandonded shack Astrid wears a hood similar to the one found in Hag's End (assassin of old). However, when you equip the item your mouth and nose will not be scarfed (possible bug, confirmed for nord male).&lt;br /&gt;
&lt;br /&gt;
:::I didn't kill Astrid however the shrouded mask that I was given during the quest has a red mask covering my mouth and there is one on a shelf in the sanctuary that has just the hood without the mask. If males don't have this I would assume its a bug. [[User:Kimi the Elf|Kimi the Elf]] 12:52, 31 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dark_Brotherhood&amp;diff=839160</id>
		<title>Skyrim talk:Dark Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dark_Brotherhood&amp;diff=839160"/>
		<updated>2011-12-31T12:54:15Z</updated>

		<summary type="html">&lt;p&gt;Zmedaris: /* Astrid tried to assassinate me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== My chest is gone ==&lt;br /&gt;
My chest got buried under a pile of rubble in the old DBH sanctuary, is there any way I can access it to get my enormous amount of items back? [[Special:Contributions/75.227.243.44|75.227.243.44]] 15:08, 24 November 2011 (UTC)&lt;br /&gt;
:Nope. Sorry about that. If you do play on the PC, then you may use the console, but certain customized items may not be fully recoverable. --[[User:Shm0key|Shm0key]] 18:25, 28 November 2011 (UTC)&lt;br /&gt;
::I am on the PC [[Special:Contributions/75.224.211.168|75.224.211.168]] 16:01, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A bit of info ==&lt;br /&gt;
Here is a bit more info on the DB http://n4g.com/news/882268/elder-scrolls-v-skyrim-why-you-should-avoid-joining-the-dark-brotherhood&lt;br /&gt;
[[User:RIM|RIM]] 21:00, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Here's some new information. I killed a few random people, never went to Riften, and I have a Dark Brotherhood recruitment letter. Seems like the recruitment method remains the same. [[Special:Contributions/184.9.219.48|184.9.219.48]] 03:44, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not sure. I've killed many random people - pretty much anyone I find on the roads - and did not receive a recruitment letter until completing the appropriate quest. Joining requires you to complete a second quest that &amp;quot;repays the stolen kill,&amp;quot; which can only mean the &amp;quot;Innocence Lost...&amp;quot; quest. [[User:Baron|Baron]] 04:02, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I think it may just be a random bug, because the game is now refusing to let me into the Dark Brotherhood sanctuary without everyone trying to kill me. [[Special:Contributions/184.9.219.48|184.9.219.48]] 04:40, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destroying the Brotherhood ==&lt;br /&gt;
&lt;br /&gt;
Why is the section on Destroying the Brotherhood being removed? It is a legitimate part of the game, and a path you can take if you choose to. I see no reason why the option should not be listed. [[User:Baron|Baron]] 22:32, 12 November 2011 (UTC)&lt;br /&gt;
:Could be linked, but it does warrant it's own page.[[User:Zydrate|Zydrate]] 18:14, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ranks? ==&lt;br /&gt;
&lt;br /&gt;
I noticed no faction has any rank structure. Did Skyrim get rid of it??&lt;br /&gt;
&lt;br /&gt;
*Yes. Skyrim no longer has ranks in factions. [[User:Baron|Baron]] 01:11, 13 November 2011 (UTC)&lt;br /&gt;
::Makes sense, considering you're (spoiler) &amp;lt;font color=beige&amp;gt;basically the &amp;quot;Listener&amp;quot; by the second quest.&amp;lt;/font&amp;gt; [[User:Zydrate|Zydrate]] 17:59, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What are these quests? ==&lt;br /&gt;
&lt;br /&gt;
I've completed all the Dark Brotherhood story quests, but I see now that there is [[Skyrim:Sanctuary|Sanctuary]] and [[Skyrim:Delayed Burial|Delayed Burial]]. What are these? I didn't come across them in game. [[User:Baron|Baron]] 06:51, 14 November 2011 (UTC)&lt;br /&gt;
: Delayed Burial is a quest even before the Innocence Lost quest, where it is possible to help Cicero fix the wheel. It can be missed, depending on your choices - at least I think so. Sanctuary is a simple, small quest where you just have to speak to Nazir and receive some contracts. This seems like it should be in your journal and should appear right after With Friends Like These... If you have the saves, it would be great if you could check it out. --[[User:Krusty|Krusty]] 13:36, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You're correct, I have Sanctuary completed and that is what it was - picking up your first contracts from Nazir. Delayed Burial is nowhere to be found, however. Is it an alternate path to find the Dark Brotherhood? I thought it was odd that in order to get Destroy the Dark Brotherhood! you had to first murder someone innocent. Seems to go against the morals of someone who would want to do such a thing, but this Delayed Burial may be an explanation. [[User:Baron|Baron]] 15:58, 14 November 2011 (UTC)&lt;br /&gt;
::: Just tested it. You need to encounter Cicero and his wagon north of Whiterun before doing anything else - and agree to help him fix the wheel. --[[User:Krusty|Krusty]] 16:11, 14 November 2011 (UTC)&lt;br /&gt;
::::And what does this do? Does it open up a chance to join the Dark Brotherhood, or is it just a flavor quest? Cicero plays a ''large'' role in the Dark Brotherhood quests, and according to other sources doing this quest can result in his death, which makes me wonder how doing this quest affects the DB quests. [[User:Baron|Baron]] 16:50, 14 November 2011 (UTC)&lt;br /&gt;
::::: It appears the be a flavor quest, an introduction to Cicerus of sorts, but I will have to complete the quest to be sure - I missed it the first time too and right now, I'm busy with the last quest for the Companions. Watch these pages. :) --[[User:Krusty|Krusty]] 17:54, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Uhh, Karma? ==&lt;br /&gt;
&lt;br /&gt;
Skyrim has no Karma system.  So remove? --[[User:Cyblackeagle22|Cyblackeagle22]] 23:31, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is certainly something that determines whether or not people are targeted by the Brotherhood. Perhaps karma is the wrong word, but there must be something. [[User:Baron|Baron]] 05:41, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::There is NO Karma in Skyrim. I don't know how the game keep track of this, but so far I've been only targeted by thugs, assassins and the like, but never a Dark Brotherhood assassin.&lt;br /&gt;
&lt;br /&gt;
:::- I'm constantly being targeted by &amp;quot;assassins&amp;quot; that have letters on them signed by Astrid quite clearly stating that the Dark Brotherhood has been contracted to kill me.&lt;br /&gt;
&lt;br /&gt;
:::There is a ''Fame'' global that might be used by the game. But I've removed the line since no one has confirmed whether you truly will attacked. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 13:19, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I can verify the possibility of being attacked by the Brotherhood. [[User:Jayden Matthews|Jayden Matthews]] 15:43, 24 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Also, there IS, in fact, a system in place that measures what you do. It's part of the Radiant system that keeps track of how certain people react to you or the things you've done.&lt;br /&gt;
&lt;br /&gt;
== Astrid tried to assassinate me ==&lt;br /&gt;
&lt;br /&gt;
I was wandering around (long after finishing the DB questline) and I was attacked by an 'assassin'. After killing him I found a note on his corpse saying basically this:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[name] is to be killed by any means possible.&lt;br /&gt;
&lt;br /&gt;
-Astrid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
any ideas as to why this might be? - max {{Unsigned|98.220.202.48}}&lt;br /&gt;
&lt;br /&gt;
:That's happened to me to.They already got paid for the job and failure is not an option.I'm not sure why that's triggered but I'm trying to find out[[User:TheThing12|TheThing12]] 15:26, 25 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::yeah i figure it was from earlier before the end of the DB questline and he never found me lol. -max {{Unsigned|98.220.202.48|23:21, 27 November 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:::If you stole something from Astrid during the questline when she was alive, they may send hired thugs after you. All NPCs may do this instead of reporting a crime.--[[User:Shm0key|Shm0key]] 18:29, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::-Yes, they do hire thugs, but even if you do not steal from Astrid, the notes you find loosely state &amp;quot;Someone has performed the Dark Covenant, kill [player-name] by any means necessary, also, theft results in only &amp;quot;thugs&amp;quot; being hired, not assassins&amp;quot; Also, Astrid herself isn't trying to kill anyone, the Dark Brotherhood is, and she signs the contract to make it &amp;quot;official&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:::::I think this is like the Talos company from Fallout 3, where if your karma is high(good) you get a hit out on you from evil people. I believe this because I haven't gotten any bounty, haven't started anything for the DB and yet had an assassin come after me.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 07:31, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I was attacked by the Dark Brotherhood too. I also noticed the dark sacrament in Maven Black-Briar's basement! [[User:Kimi the Elf|Kimi the Elf]] 13:34, 26 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::I have also had an attempt made on my life. It was on the road to Kynesgrove with Delphine during the &amp;quot;A Blade In The Dark&amp;quot; quest. I hadn't even started the DB quest line or gone anywhere near it yet. The note was named &amp;quot;Dark Brotherhood Assassin's Note&amp;quot; and read, verbatim:&lt;br /&gt;
&lt;br /&gt;
:::::::&amp;quot;As instructed, you are to eliminate &amp;lt;name&amp;gt; by any means necessary. The Black Sacrament has been performed - somebody wants this fool dead.&lt;br /&gt;
&lt;br /&gt;
:::::::We've already received payment for the contract. Failure is not an option.&lt;br /&gt;
&lt;br /&gt;
:::::::-Astrid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:::::::Not sure if it matters, but the assassin was a Dunmer just crouching in the middle of the road during broad daylight. None of our stories are adding up right now, haha. I'm not sure what I could have done to bring this on. I haven't killed anyone, stolen from anybody, or done anything remotely bad (or even good, really). HOWEVER! I had JUST reached level 20 and gotten an invite to that Mythic Dawn museum for the Mehrunes Razor quest not even 15 minutes (real time) before in Riverwood. Perhaps it's tied to the player's level? --[[User:Zmedaris|Zmedaris]] 12:33, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm still on the road to Kynesgrove, and another assassin just tried to kill me... lmao. It's interesting to note that each new assassin's note does not stack with the previous ones. I'm definitely investigating this once I finish the quest with Delphine.&lt;br /&gt;
&lt;br /&gt;
== Innocence Lost bug ==&lt;br /&gt;
&lt;br /&gt;
i killed grelod the kind but it still wants me to kill her&lt;br /&gt;
&lt;br /&gt;
== 300 gold bounty ==&lt;br /&gt;
&lt;br /&gt;
In a previous playthrough, I got a 300 gold bounty of some sort, to be paid to Nazir. Nazir confronted me about this when talking to him after entering the Dawnstar sanctuary through the secret entrance, without being specific about what exactly I did wrong. Does anyone have any idea what could have caused this? --[[Special:Contributions/188.203.162.222|188.203.162.222]] 17:32, 26 November 2011 (UTC)&lt;br /&gt;
:Have you fed on anyone in the sanctuary? {{FC|purple|[[User:Andil the mage|Andil the mage]] 17:34, 26 November 2011 (UTC)}}&lt;br /&gt;
::Nope. I don't know that I've done anything that could be considered a crime under any circumstances, whether by the Dark Brotherhood or any other place or faction in the game. --[[Special:Contributions/188.203.162.222|188.203.162.222]] 17:40, 26 November 2011 (UTC)&lt;br /&gt;
::Then I don't have any ideas, sorry {{FC|purple|[[User:Andil the mage|Andil the mage]] 18:15, 26 November 2011 (UTC)}}&lt;br /&gt;
:I got this, too. I killed two contracts and went back. All of the members were saying I disrespected them. My bounty was 500 gold. Just what in the world did I do?! [[User:Kaisar Dragon|Kaisar Dragon]] 02:24, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think I got this when I killed off my Spectral Assassin. Apparently he's marked as a member.[[User:Zydrate|'''&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;-Zydrate[][]&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;''']] 02:44, 28 November 2011 (UTC)&lt;br /&gt;
:I can confirm this. --[[User:Shm0key|Shm0key]] 18:30, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Dark Brotherhood Forever bug ==&lt;br /&gt;
&lt;br /&gt;
I started doing the recurring DBF quests after the Dark Brotherhood questline, and the last contract I received from the Night Mother put the quest marker on my map on the Dawnstar Sanctuary. Once I get inside, it sends me out the secret entrance to Skyrim and puts the marker back on the Sanctuary. So basically it's telling me to enter the Sanctuary, once I go into the Sanctuary the marker is placed on the door and it continues to loop like this. Does anyone have any idea what's wrong?&lt;br /&gt;
&lt;br /&gt;
I try to talk to the Night Mother, but she says nothing to me.&lt;br /&gt;
::- Potentially the &amp;quot;Objective&amp;quot; person has fallen through the map?&lt;br /&gt;
&lt;br /&gt;
What do I do if the contact won't give me the target? He does nothing&lt;br /&gt;
&lt;br /&gt;
just found out that going to the dashboards on 360 fixed the contact for me&lt;br /&gt;
&lt;br /&gt;
== Killing the emperor with poisoned soup bug desktop crash ==&lt;br /&gt;
&lt;br /&gt;
Well after being chased by the imperials right after i killed the double of the emperor, when i go back to the sanctuary i have to look for survivor. I found out that Nazir is the only left and help him being safe from a guard. Right after when we start to move along and run for our lives before burning alive... You guessed it, we open the door, the night mother start talking to me and then my game crash...&lt;br /&gt;
&lt;br /&gt;
It did this like 20times i thought it could be a little crash bug like i get sometime but normally when i reload it doesnt crash again... Did it happened to someone else and how can i continue on the trail i want to finish my dark brotherhood&lt;br /&gt;
::Did it crash out of the game, or did it just &amp;quot;turn black and stay that way&amp;quot; If it turned black, you have to wait quite a while as you are being &amp;quot;dug&amp;quot; out and it may seem like it's frozen.&lt;br /&gt;
&lt;br /&gt;
The contact won't speak to me, what do I do?&lt;br /&gt;
&lt;br /&gt;
It also took me a long time during the black, I rebooted a couple times... but finally I just waited about 5mins and it started.&lt;br /&gt;
&lt;br /&gt;
-Just sleep/wait (your character, not you). Set it to 8 hours, when your character wakes up the night mother starts talking.You personally wont have to wait for five minutes this way.&lt;br /&gt;
&lt;br /&gt;
== The time it takes to get the letter ==&lt;br /&gt;
&lt;br /&gt;
Hello people, Could anyone verify that it takes 40 days for the curier to arrive? I fast traveled to Windrun the same instance i finished the quest, waited there for 40 days (took me atleast 20mins) and then traveled back. After standing there for an additional two minutes the currier came. PLEASE VERIFY THIS FOR ME!! [[User:Petomatick|Petomatick]] 14:12, 3 December 2011 (UTC)Petar Nov.&lt;br /&gt;
&lt;br /&gt;
== With Friends Like These... ==&lt;br /&gt;
&lt;br /&gt;
The article says you have to sleep at an inn to be taken to the cabin, but it happened to me when I slept in a bedroll in a Dwemer ruin (the one from the Mage's College quests).  Was that a glitch on my end, or a typo on the article's?&lt;br /&gt;
 &lt;br /&gt;
it doesnt matter where you sleep, as long as you sleep, you will be taken to the cabin. i slept in my own house and was taken there.&lt;br /&gt;
&lt;br /&gt;
== CTD when entering The Dark Brotherhood Sanctuary in Dawnstar ==&lt;br /&gt;
After killing the target for the final contract from Nazir, the Dark Brotherhood Sanctuary will crash to desktop when entering.&lt;br /&gt;
If I do not kill the target, the Brotherhood Sanctuary is still accessible.&lt;br /&gt;
&lt;br /&gt;
: This happend to me after several of the Dark Brotherhood Quests. At first it helped if I placed myself into Riften (&amp;lt;code&amp;gt;coc RiftenOrigin&amp;lt;/code&amp;gt;), then directly into the sanctuary (&amp;lt;code&amp;gt;coc DarkBrotherhood&amp;lt;/code&amp;gt;). But this didn't work the last time and I haven't found another way in since... --[[User:NeoDobby|NeoDobby]] 22:25, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seeing text that isn't there ==&lt;br /&gt;
&lt;br /&gt;
In chapter about joining the Dark Brotherhood I see following incorrect text: &amp;quot;You must sleep at the inn at Riverwood.&amp;quot;&lt;br /&gt;
But when I go edit mode only then I see more correct text: &amp;quot;You must sleep at an inn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder why this happens.&lt;br /&gt;
Also I am pretty sure that I slep in owned house, not inn when I got the visit.&lt;br /&gt;
&lt;br /&gt;
== Reason for a contract on my head ==&lt;br /&gt;
&lt;br /&gt;
I had a Dark Brotherhood assassin come after me specifically after I murdered the stable master of Whiterun, [[Skyrim:Skulvar Sable-Hilt|Skulvar Sable-Hilt]]. I did it via sneak attack and was not seen, but the man's son, [[Skyrim:Jervar|Jervar]], must have sought revenge anyway. The note I found on the assassin read, &amp;quot;Here's the sum we agreed upon. I trust that you will make [me] pay for killing my dear Skulvar Sable-Hilt. Return to me with proof of the deed. If you run afoul of the law, I will pay your bounty.--Jervar&amp;quot;&lt;br /&gt;
-- Rip Purr, Xbox 360&lt;br /&gt;
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== Astrid's Mask ==&lt;br /&gt;
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Does the female shrouded cowl have a mask, does astrid have a unique-ish cowl, or is the mask a seperate item?&lt;br /&gt;
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:She doesn't wear a mask.&lt;br /&gt;
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::In the abandonded shack Astrid wears a hood similar to the one found in Hag's End (assassin of old). However, when you equip the item your mouth and nose will not be scarfed (possible bug, confirmed for nord male).&lt;br /&gt;
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:::I didn't kill Astrid however the shrouded mask that I was given during the quest has a red mask covering my mouth and there is one on a shelf in the sanctuary that has just the hood without the mask. If males don't have this I would assume its a bug. [[User:Kimi the Elf|Kimi the Elf]] 12:52, 31 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zmedaris</name></author>
		
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