<?xml version="1.0"?>
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	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xyzzy</id>
	<title>UESPWiki - User Contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xyzzy"/>
	<link rel="alternate" type="text/html" href="https://en.uesp.net/wiki/Special:Contributions/Xyzzy"/>
	<updated>2026-06-10T12:23:53Z</updated>
	<subtitle>User Contributions</subtitle>
	<generator>MediaWiki 1.32.6</generator>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online_talk:Mud_Ball_Miscreant&amp;diff=3210216</id>
		<title>Online talk:Mud Ball Miscreant</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online_talk:Mud_Ball_Miscreant&amp;diff=3210216"/>
		<updated>2024-12-21T02:12:29Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Added current observation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Consumable Mud Ball==&lt;br /&gt;
I just tried to mudball Queen Ayrenn at Vulkhel Manor House using the consumable version and I was unable to, instead getting a message that she wasn't a valid target. Slotting the Mudball Pouch memento worked, though. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:12, 21 December 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Zombie_(personality)&amp;diff=3172512</id>
		<title>Online:Zombie (personality)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Zombie_(personality)&amp;diff=3172512"/>
		<updated>2024-11-02T03:03:22Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: altered emotes list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Collectible Summary&lt;br /&gt;
|collectibletype=Appearance&lt;br /&gt;
|type=Personality&lt;br /&gt;
|image=ON-personality-Zombie&lt;br /&gt;
|imgdesc=Zombie&lt;br /&gt;
|icon=ON-icon-personality-Zombie&lt;br /&gt;
|id=1386&lt;br /&gt;
|description=Graargh URR agg rhhh HAAAGH gug gug gug. RrrrrRRrrrrawww! GHORF blafffft urgl! Sneg?&lt;br /&gt;
|name=&lt;br /&gt;
|acquisition=Crown Store&lt;br /&gt;
|crate=Hollowjack Crate&lt;br /&gt;
|tier=Legendary&lt;br /&gt;
|price={{ESO Crowns|1,500}}&amp;lt;br&amp;gt;{{ESO Crowns|1,200}}&amp;lt;sup&amp;gt;Discounted&amp;lt;/sup&amp;gt;&lt;br /&gt;
|date=October 23rd, 2017 - October 27th, 2017&amp;lt;br&amp;gt;October 28, 2021 - November 4, 2021&amp;lt;br&amp;gt;October 12, 2023 - October 19, 2023&lt;br /&gt;
}}&lt;br /&gt;
The '''Zombie''' [[Online:Personalities|personality]] was available in the [[ON:Crown Store|Crown Store]] for {{ESO Crowns|1,500}} from October 23 to October 27, 2017. It is now available as a Legendary-level reward in [[ON:Hollowjack Crate|Hollowjack]] [[Online:Crown Crates|Crown Crates]]. It affects walking and running, as well as the /eat3, /idle2, /idle3, /greet, and /idle4 [[Online:Emotes|emotes]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It pairs well with the [[Online:Decayed Zombie|Decayed Zombie]] skin.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Occurrences==&lt;br /&gt;
'''Appearances: 4'''&lt;br /&gt;
*Crown Store &amp;amp;mdash; October 23, 2017 - October 27, 2017{{ref|[https://www.elderscrollsonline.com/en-us/news/post/26205?Crown-Store-Showcase:-October-2017 Crown Store Showcase: October 2017]}}&lt;br /&gt;
*Hollowjack Crate&lt;br /&gt;
*Crown Store &amp;amp;mdash; October 28, 2021 - November 4, 2021&lt;br /&gt;
*Crown Store &amp;amp;mdash; October 12, 2023 - October 19, 2023 ''(ESO Plus discount)''{{ref|[https://www.elderscrollsonline.com/en-us/news/post/64775 Crown Store Showcase—October 2023]}}&lt;br /&gt;
&amp;lt;!--==Physical Appearance==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-crown store-Zombie.jpg|[[Online:Crown Store Renders/Personalities|Promotional render]]&lt;br /&gt;
File:ON-card-Zombie.png|Card&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--Instructions: Add any bugs related to the collectible here using the format below.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Lockpicking&amp;diff=3159029</id>
		<title>Online:Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Lockpicking&amp;diff=3159029"/>
		<updated>2024-10-06T14:16:45Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Notes */ minor word choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Activities}}[[File:ON-icon-misc-Lockpick.png|right]]&lt;br /&gt;
'''Lockpicking''' is something all players can do and is not a character skill or ability but simply a mini-game. It is required to open locked chests found randomly in the world, as well as the various locked doors and [[Online:Safebox|safeboxes]] in cities. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Before a player can pick locks, they must have at least one '''[[ON:lockpick|{{ESO Quality Color|n|Lockpick}}]]''' in their inventory. These lockpicks can be bought from vendors or found in furniture.&lt;br /&gt;
&lt;br /&gt;
===Positioning Yourself===&lt;br /&gt;
If the lock you are picking is marked with a red '''{{fc|red|Unlock}}''' prompt, the lock is owned. If an NPC spots you while you are unlocking the lock (a.k.a. in the minigame) you will gain a [[Online:Justice|bounty]]. Thus before attempting to pick the lock, crouch and ensure that you are completely &amp;quot;Hidden&amp;quot; before you proceed. This does not apply to unowned locks, such as those on treasure chests found in the wild.&lt;br /&gt;
&lt;br /&gt;
===Lock Difficulties===&lt;br /&gt;
Locks come in five difficulties: Trivial, Simple, Intermediate, Advanced and Master. All locks have five pins that must be correctly set in order to succeed, but higher difficulty locks have pins that move faster, making it harder to land the pin in the correct position. All locks also have a timer. If the timer runs out, the attempt fails and there will be a short cooldown period before you can attempt to unlock the lock again. Higher difficulty locks have shorter timers (Trivial: 60, Simple: 25, Intermediate: 20, Advanced: 15, Master: 10 secs), thus precision is needed. This cooldown also applies if you choose to abandon the attempt early by pressing &amp;quot;Esc&amp;quot; while in the minigame.&lt;br /&gt;
&lt;br /&gt;
Some locks possess an &amp;quot;Impossible&amp;quot; lock level and are intended to never be opened or open by some other means during a quest. Examples include the first door in [[ON:Fang Lair|Fang Lair]] and [[ON:Bal Sunnar|Bal Sunnar]].&lt;br /&gt;
&lt;br /&gt;
===Setting the Pins===&lt;br /&gt;
[[File:ESO-Lockpicking-Guide.png|thumb|right|300px|The lockpicking screen]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
To begin, move the mouse to over one of the five pins. The order you do them in does not matter. Press the mouse button to begin to depress the pin. When the pin wiggles, release the mouse button. If done correctly, the pin will remain in the lowered position, meaning that it is correctly set. Repeat this for all five pins to unlock the lock. There are only three positions that a pin can occupy, as shown by the picture. 0 is the initial position.&lt;br /&gt;
&lt;br /&gt;
If you continue to hold the mouse button down even when the pin wiggles or release the mouse button too early, the pin will snap back to the original position as a penalty. You will then need to depress the pin again, possibly wasting precious time. When pins snap back they will also damage your pick, and if the pick is damaged enough, it will break. &lt;br /&gt;
&lt;br /&gt;
When all five pins are set, the lock opens and you may loot the container. Opening the lock also grants you a small amount of leveled experience, as well as [[Online:Legerdemain|Legerdemain]] points. (Simple: 1, Intermediate: 2, Advanced: 4, Master: 8)&lt;br /&gt;
&lt;br /&gt;
===Forcing the Lock===&lt;br /&gt;
If you do not want to go through the lock picking minigame, you can press R to force the lock. If you are successful, the lock is immediately opened. If you fail, you will need to wait a while before you are allowed to attempt the lock again. Note that forcing the lock will always break your pick, even if you are successful. Forcing a lock will not grant you experience or legerdemain points, so only use it sparingly.&lt;br /&gt;
&lt;br /&gt;
The default chance of forcing a lock depends on its difficulty (Trivial: 100%, Simple: 15%, Intermediate: 10%, Advanced: 5%, Master: 0%), but this chance can be improved by adding points to the [[Online:Locksmith|Locksmith]] skill in the Legerdemain skill tree.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
There are ten [[ON:Achievements|Achievements]] related to Lockpicking.&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |Treasure Chest Spotter&lt;br /&gt;
  |Treasure Chest Seeker&lt;br /&gt;
  |Treasure Chest Stalker&lt;br /&gt;
  |Treasure Chest Hunter}}&lt;br /&gt;
{{EAL/Group|groupline=thick&lt;br /&gt;
  |first=Safebox Pilferer&lt;br /&gt;
  |Safebox Looter&lt;br /&gt;
  |Safebox Cracker}}&lt;br /&gt;
{{EAL/Group|groupline=thick&lt;br /&gt;
  |first=Home Trespasser&lt;br /&gt;
  |Sneaky Housebreaker&lt;br /&gt;
  |Master Burglar}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*If another player is working on a chest, you will not be able to attempt it until they are done, and if they remove all of the items, the chest will disappear and you won't be able to try. You'll have to wait until the chest respawns, which may take a while.&lt;br /&gt;
**The exception to this is that in [[ON:Group Dungeons|Group Dungeons]] or [[ON:Trials|Trials]], all members of your group may loot the chest, though only one can actually unlock it. Once all group members have looted the chest, it will disappear.  These chests do not respawn unless you finish the run and start a new one.  Generally, each Group Dungeon contains exactly 2 chests, though not always in the same locations.&lt;br /&gt;
*The game does not pause while you are picking a lock, so if there are any hostile enemies in range, you should make sure to kill them first. This can be especially problematic when picking locks in [[ON:Cyrodiil|Cyrodiil]], as players in opposing Alliances may approach at any time, especially if you are in their territory. NPCs will also continue to move around even while you are attempting to unlock, and you may become exposed halfway if an NPC happens to pass by.&lt;br /&gt;
*Trivial locks are only encountered in introductory quests such as [[Online:Soul Shriven in Coldharbour‎|Soul Shriven in Coldharbour‎]], and various tutorials, namely [[ON:Broken Bonds|Broken Bonds]] and [[ON:The Gates of Adamant|The Gates of Adamant]].&lt;br /&gt;
*Before the [[ON:One Tamriel|One Tamriel]] update, some chests would have their difficulty listed as &amp;quot;Impossible&amp;quot;. This only happened if you were in a zone that was overleveled for you, as the contents of chests were directly tied to the level of the zone. With the addition of [[Online:Battle Leveling|battle leveling]], the contents of chests you unlock will always match your own level.&lt;br /&gt;
*If you unlock a chest but don't loot everything, any weapons or armor left inside will be at your level for anyone else who comes along.&lt;br /&gt;
*A lockpick is not consumed when successfully picking open a lock, and therefore may be reused until broken. However, every attempt to force a lock open will consume one lockpick, whether or not it's successful.&lt;br /&gt;
*Successfully picking a lock will garner you XP and experience towards your equipped weapon's skill line. Any [[Online:Companions|companion]] with you will receive no experience, however.&lt;br /&gt;
&lt;br /&gt;
{{Online Activities}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Lockpicking&amp;diff=3150772</id>
		<title>Online:Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Lockpicking&amp;diff=3150772"/>
		<updated>2024-09-23T12:22:33Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Notes */ confirmed note and added another&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Activities}}[[File:ON-icon-misc-Lockpick.png|right]]&lt;br /&gt;
'''Lockpicking''' is something all players can do and is not a character skill or ability but simply a mini-game. It is required to open locked chests found randomly in the world, as well as the various locked doors and [[Online:Safebox|safeboxes]] in cities. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Before a player can pick locks, they must have at least one '''[[ON:lockpick|{{ESO Quality Color|n|Lockpick}}]]''' in their inventory. These lockpicks can be bought from vendors or found in furniture.&lt;br /&gt;
&lt;br /&gt;
===Positioning Yourself===&lt;br /&gt;
If the lock you are picking is marked with a red '''{{fc|red|Unlock}}''' prompt, the lock is owned. If an NPC spots you while you are unlocking the lock (a.k.a. in the minigame) you will gain a [[Online:Justice|bounty]]. Thus before attempting to pick the lock, crouch and ensure that you are completely &amp;quot;Hidden&amp;quot; before you proceed. This does not apply to unowned locks, such as those on treasure chests found in the wild.&lt;br /&gt;
&lt;br /&gt;
===Lock Difficulties===&lt;br /&gt;
Locks come in five difficulties: Trivial, Simple, Intermediate, Advanced and Master. All locks have five pins that must be correctly set in order to succeed, but higher difficulty locks have pins that move faster, making it harder to land the pin in the correct position. All locks also have a timer. If the timer runs out, the attempt fails and there will be a short cooldown period before you can attempt to unlock the lock again. Higher difficulty locks have shorter timers (Trivial: 60, Simple: 25, Intermediate: 20, Advanced: 15, Master: 10 secs), thus precision is needed. This cooldown also applies if you choose to abandon the attempt early by pressing &amp;quot;Esc&amp;quot; while in the minigame.&lt;br /&gt;
&lt;br /&gt;
Some locks possess an &amp;quot;Impossible&amp;quot; lock level and are intended to never be opened or open by some other means during a quest. Examples include the first door in [[ON:Fang Lair|Fang Lair]] and [[ON:Bal Sunnar|Bal Sunnar]].&lt;br /&gt;
&lt;br /&gt;
===Setting the Pins===&lt;br /&gt;
[[File:ESO-Lockpicking-Guide.png|thumb|right|300px|The lockpicking screen]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
To begin, move the mouse to over one of the five pins. The order you do them in does not matter. Press the mouse button to begin to depress the pin. When the pin wiggles, release the mouse button. If done correctly, the pin will remain in the lowered position, meaning that it is correctly set. Repeat this for all five pins to unlock the lock. There are only three positions that a pin can occupy, as shown by the picture. 0 is the initial position.&lt;br /&gt;
&lt;br /&gt;
If you continue to hold the mouse button down even when the pin wiggles or release the mouse button too early, the pin will snap back to the original position as a penalty. You will then need to depress the pin again, possibly wasting precious time. When pins snap back they will also damage your pick, and if the pick is damaged enough, it will break. &lt;br /&gt;
&lt;br /&gt;
When all five pins are set, the lock opens and you may loot the container. Opening the lock also grants you a small amount of leveled experience, as well as [[Online:Legerdemain|Legerdemain]] points. (Simple: 1, Intermediate: 2, Advanced: 4, Master: 8)&lt;br /&gt;
&lt;br /&gt;
===Forcing the Lock===&lt;br /&gt;
If you do not want to go through the lock picking minigame, you can press R to force the lock. If you are successful, the lock is immediately opened. If you fail, you will need to wait a while before you are allowed to attempt the lock again. Note that forcing the lock will always break your pick, even if you are successful. Forcing a lock will not grant you experience or legerdemain points, so only use it sparingly.&lt;br /&gt;
&lt;br /&gt;
The default chance of forcing a lock depends on its difficulty (Trivial: 100%, Simple: 15%, Intermediate: 10%, Advanced: 5%, Master: 0%), but this chance can be improved by adding points to the [[Online:Locksmith|Locksmith]] skill in the Legerdemain skill tree.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
There are ten [[ON:Achievements|Achievements]] related to Lockpicking.&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |Treasure Chest Spotter&lt;br /&gt;
  |Treasure Chest Seeker&lt;br /&gt;
  |Treasure Chest Stalker&lt;br /&gt;
  |Treasure Chest Hunter}}&lt;br /&gt;
{{EAL/Group|groupline=thick&lt;br /&gt;
  |first=Safebox Pilferer&lt;br /&gt;
  |Safebox Looter&lt;br /&gt;
  |Safebox Cracker}}&lt;br /&gt;
{{EAL/Group|groupline=thick&lt;br /&gt;
  |first=Home Trespasser&lt;br /&gt;
  |Sneaky Housebreaker&lt;br /&gt;
  |Master Burglar}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*If another player is working on a chest, you will not be able to attempt it until they are done, and if they remove all of the items, the chest will disappear and you won't be able to try. You'll have to wait until the chest respawns, which may take a while.&lt;br /&gt;
**The exception to this is that in [[ON:Group Dungeons|Group Dungeons]] or [[ON:Trials|Trials]], all members of your group may loot the chest, though only one can actually unlock it. Once all group members have looted the chest, it will disappear.  These chests do not respawn unless you finish the run and start a new one.  Generally, each Group Dungeon contains exactly 2 chests, though not always in the same locations.&lt;br /&gt;
*The game does not pause while you are picking a lock, so if there are any hostile enemies in range, you should make sure to kill them first. This can be especially problematic when picking locks in [[ON:Cyrodiil|Cyrodiil]], as players in opposing Alliances may approach at any time, especially if you are in their territory. NPCs will also continue to move around even while you are attempting to unlock, and you may become exposed halfway if an NPC happens to pass by.&lt;br /&gt;
*Trivial locks are only encountered in introductory quests such as [[Online:Soul Shriven in Coldharbour‎|Soul Shriven in Coldharbour‎]], and various tutorials, namely [[ON:Broken Bonds|Broken Bonds]] and [[ON:The Gates of Adamant|The Gates of Adamant]].&lt;br /&gt;
*Before the [[ON:One Tamriel|One Tamriel]] update, some chests would have their difficulty listed as &amp;quot;Impossible&amp;quot;. This only happened if you were in a zone that was overleveled for you, as the contents of chests were directly tied to the level of the zone. With the addition of [[Online:Battle Leveling|battle leveling]], the contents of chests you unlock will always match your own level.&lt;br /&gt;
*If you unlock a chest but don't loot everything, any weapons or armor left inside will be at your level for anyone else who comes along.&lt;br /&gt;
*A lockpick is not consumed upon successfully unlocking a chest, and therefore may be reused until broken. However, every attempt to force a lock open will consume one lockpick, whether or not it's successful.&lt;br /&gt;
*Successfully picking a lock will garner you XP and experience towards your equipped weapon's skill line. Any [[Online:Companions|companion]] with you will receive no experience, however.&lt;br /&gt;
&lt;br /&gt;
{{Online Activities}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Blackwood_Treasure_Map_III&amp;diff=3144546</id>
		<title>Online:Blackwood Treasure Map III</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Blackwood_Treasure_Map_III&amp;diff=3144546"/>
		<updated>2024-09-12T15:26:43Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Add bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Blackwood}}{{Online Place Summary&lt;br /&gt;
|type=Treasure Map&lt;br /&gt;
|description=&lt;br /&gt;
|skipdesc=y&lt;br /&gt;
|image=none&lt;br /&gt;
|imgdesc=&lt;br /&gt;
|level=&lt;br /&gt;
|discoverable=&lt;br /&gt;
|completion=&lt;br /&gt;
|skyshard=&lt;br /&gt;
|alliance=Neutral&lt;br /&gt;
|chapter=Blackwood&lt;br /&gt;
|zone=Blackwood&lt;br /&gt;
|location=Along the river, east of [[Online:Xeemhok's Lagoon|Xeemhok's Lagoon]]&lt;br /&gt;
|marker_icon=ON-icon-quest-Scroll 01.png&lt;br /&gt;
}}&lt;br /&gt;
[[File:ON-treasuremap-Blackwood III.png|float|center|480px|click to enlarge]]&lt;br /&gt;
==Bugs==&lt;br /&gt;
*The Dirt Mound for this treasure may be buried too deeply to be visible, requiring careful examination of the area northwest of the abandoned camp located nearby to discover it.&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Alchemy&amp;diff=3101172</id>
		<title>Online:Alchemy</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Alchemy&amp;diff=3101172"/>
		<updated>2024-08-04T05:58:55Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Add efficient discovery list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Crafting}}&lt;br /&gt;
{{/Progression}}&lt;br /&gt;
{{About|the skill line|the House of Reveries member|Online:Alchemy (person)}}&lt;br /&gt;
[[File:ON-misc-Alchemy_Table_Example.png|thumb|left|Creating potions in ESO involves combining 1 solvent with 2-3 reagents at the alchemy table.]]{{TOCright}}&lt;br /&gt;
'''Alchemy''' is a [[Online:Crafting|crafting]] profession in ''[[Online:Online|Elder Scrolls Online]]''. You can use it to create many types of potions and poisons. You must be at an alchemist's lab in order to create any items. In general, potions provide you with a quick boost to {{ESO Health Link}}, {{ESO Stamina Link}}, {{ESO Magicka Link}}, as well as other beneficial effects. Poisons were introduced in Update 10 and can be applied to your weapon, nullifying any [[ON:Enchanting|enchantments]] but providing powerful additional effects.&lt;br /&gt;
&lt;br /&gt;
Alchemy works similarly to previous games in the series, in that you do not need to find alchemy recipes before attempting to make potions. You are also able to eat potion ingredients to discover their first effect.  Otherwise, you can try putting multiple ingredients with unknown effects together to learn their properties.&lt;br /&gt;
&lt;br /&gt;
Making potions has been refined since Skyrim, and now requires two or three [[Online:Reagents|reagents]] plus a [[Online:Alchemy Ingredients#Solvents|solvent]]. Using a more powerful solvent boosts the power of your potion.  A water-based solvent creates a potion that you can drink to receive its effects, while an oil-based solvent creates poisons which can be applied to your weapons to cause negative effects on your enemies.  While potions can be crafted in batches of 1-4, poisons are created in batches of 4-16 samples (depending on your [[ON:Chemistry|Chemistry]] passive).&lt;br /&gt;
&lt;br /&gt;
In general, you want to avoid negative effects when making potions, as these will only have undesirable effects.  The [[ON:Snakeblood|Snakeblood]] passive mitigates these effects, but it's better to simply avoid them in the first place whenever possible.  In poisons, all effects can be useful - negative effects will harm or debilitate your targets while positive ones will do the same to a lesser degree but also benefit you.  Poison can be applied to any weapon, including Staves.  Using a poison on a weapon will override its [[ON:Enchanting|Enchantment]] until the poison has been depleted.  Each strike has a 20% chance of triggering the poison's effect, reducing the poison charge on the weapon by one when it does so.&lt;br /&gt;
&lt;br /&gt;
In addition to potions and poisons, the Alchemy skill allows you to craft [[ON:Furnishing Formulae|furnishings]] for your home.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Learning ==&lt;br /&gt;
The Alchemy skill line is granted the first time you activate an alchemy station.  You can increase your skill by crafting potions and poisons, learning all of the various effects for every reagent, and by completing [[ON:Alchemist Writ|Alchemist Writ]]s or [[ON:A Masterful Concoction|Master Writs]].  In addition, you can earn free levels in the skill line by reading [[ON:Skill Books|Skill Books]], which may be found randomly on bookshelves anywhere.  The skill books which increase Alchemy are:&lt;br /&gt;
*[[ON:Alchemy Practicum|Alchemy Practicum]]&lt;br /&gt;
*[[ON:Alchemy: Discovering Traits|Alchemy: Discovering Traits]]&lt;br /&gt;
*[[ON:Confessions of a Bold Alchemist|Confessions of a Bold Alchemist]]&lt;br /&gt;
*[[ON:Fundaments of Alchemy|Fundaments of Alchemy]]&lt;br /&gt;
*[[ON:Of the Dragonfires (Fragment)|Of the Dragonfires (Fragment)]]&lt;br /&gt;
*[[ON:Sep's Kiss|Sep's Kiss]]&lt;br /&gt;
&lt;br /&gt;
== Alchemist Dialogue ==&lt;br /&gt;
You can learn about this profession by speaking with some of the alchemists.&lt;br /&gt;
:'''&amp;quot;How does alchemy work exactly?&amp;quot;''' &lt;br /&gt;
:''&amp;quot;Alchemy is the art of creating potions. We scour the fields and caves of [[Online:Tamriel|Tamriel]] in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.&amp;quot;''&lt;br /&gt;
:'''Plants and water? That's it?'''&lt;br /&gt;
:''&amp;quot;Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.&amp;quot;''&lt;br /&gt;
:'''Does it matter what reagents I use?'''&lt;br /&gt;
:''&amp;quot;All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Skill Perks==&lt;br /&gt;
Alchemy has an associated skill line that is revealed through use of the Alchemy profession. Abilities are listed below.&lt;br /&gt;
===Passive Abilities===&lt;br /&gt;
Passive abilities are active all the time, and affect the outcome of Alchemy related activities.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Name!!width=1|Line Rank!!width=1|Skill Rank!!Description&lt;br /&gt;
{{Online Skill Link|Solvent Proficiency}}&lt;br /&gt;
{{Online Skill Link|Keen Eye: Reagents}}&lt;br /&gt;
{{Online Skill Link|Medicinal Use}}&lt;br /&gt;
{{Online Skill Link|Chemistry}}&lt;br /&gt;
{{Online Skill Link|Laboratory Use}}&lt;br /&gt;
{{Online Skill Link|Snakeblood}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill points===&lt;br /&gt;
The table below shows the amount of [[Online:Skills|skill points]] required in order to max out the [[Online:Alchemy|Alchemy]] skill line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order!! Progression !! Skill points required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Online:Solvent Proficiency|Solvent Proficiency]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Online:Keen Eye: Reagents|Keen Eye: Reagents]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Online:Medicinal Use|Medicinal Use]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Online:Chemistry|Chemistry]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Online:Laboratory_Use|Laboratory Use]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Online:Snakeblood|Snakeblood]] || 3 &lt;br /&gt;
|-class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
|'''Totals:'''||'''All'''||'''20'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Two Reagents===&lt;br /&gt;
In ESO, two reagents with the same effect need to be combined in order to craft a potion. Be aware that when crafting potions, some combinations will provide a not always beneficial side effect.  The [[ON:Snakeblood|Snakeblood]] passive will reduce (or with 3 points even eliminate) the negative side-effects, but it's better to simply avoid them if possible.  All effects in poisons are negative, so there's no need to worry about unintended side-effects with poisons, though poisons with multiple effects will have the duration of all effects reduced.  Remember that you have to also provide a solvent, which influences the strength, but not the effect, of a potion. As of Update 18, there are 151 two-reagent combinations.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Two Reagent Formulae}}&lt;br /&gt;
&lt;br /&gt;
===Three Reagents===&lt;br /&gt;
Learning the Ability ''[[ON:Laboratory Use|Laboratory Use]]'' enables you to use of up to three reagents. This opens the door to a large variety of multi-effect potions since each effect has to be present only two times within the reagents chosen in order to be applied to a potion. Listing all possible formulae for potions with three reagents would be rather pointless (there are 2302 such formulae as of Update 18) - those interested can use [http://esolog.uesp.net/viewPotions.php ESO Alchemy Calculator]. To use three reagents to their full potential, you also need to understand how opposing effects work.  See the ''[[ON:Laboratory Use|Laboratory Use]]'' page for more details.&lt;br /&gt;
&lt;br /&gt;
187 of the three-reagent formulae produce '''three effects''' (the primary one, which gives name to the resulting potion, and '''two''' secondaries). These formulae are listed below.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Three Effect Formulae}}&lt;br /&gt;
&lt;br /&gt;
119 of the three-reagent formulae have the same effect on all three of the reagents. These are known as triple-effect formulae. The effect lasts longer than normally. The list of these formulae is provided below.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Tripled Effect Formulae}}&lt;br /&gt;
&lt;br /&gt;
== Learning Reagent Effects Efficiently==&lt;br /&gt;
To learn all reagent effects using the least number of reagents, combine them in the following order:&lt;br /&gt;
{{Showhide/Start|Reagent Combinations}}&lt;br /&gt;
1.  Fleshfly Larva + Nightshade&amp;lt;br&amp;gt;&lt;br /&gt;
2.  Lady's Smock + Namira's Rot&amp;lt;br&amp;gt;&lt;br /&gt;
The following combinations assume you have reached level 15 in Alchemy and have taken the ''Laboratory Use'' passive. If not, repeat any known combination until level 15 is reached, then take the passive and continue in the order below:&amp;lt;br&amp;gt;&lt;br /&gt;
3.  Beetle Scuttle + Butterfly Wing + Mudcrab Chitin&amp;lt;br&amp;gt;&lt;br /&gt;
4.  Beetle Scuttle + Butterfly Wing + Nirnroot&amp;lt;br&amp;gt;&lt;br /&gt;
5.  Beetle Scuttle + Lady's Smock + Violet Coprinus&amp;lt;br&amp;gt;&lt;br /&gt;
6.  Blessed Thistle + Dragonthorn + Stinkhorn&amp;lt;br&amp;gt;&lt;br /&gt;
7.  Blessed Thistle + Dragonthorn + Wormwood&amp;lt;br&amp;gt;&lt;br /&gt;
8.  Blessed Thistle + Namira's Rot + Scrib Jelly&amp;lt;br&amp;gt;&lt;br /&gt;
9.  Blue Entoloma + Bugloss + White Cap&amp;lt;br&amp;gt;&lt;br /&gt;
10. Blue Entoloma + Clam Gall + Scrib Jelly&amp;lt;br&amp;gt;&lt;br /&gt;
11. Blue Entoloma + Nirnroot + Spider Egg&amp;lt;br&amp;gt;&lt;br /&gt;
12. Bugloss + Clam Gall + Spider Egg&amp;lt;br&amp;gt;&lt;br /&gt;
13. Butterfly Wing + Columbine + Dragonthorn&amp;lt;br&amp;gt;&lt;br /&gt;
14. Butterfly Wing + Scrib Jelly + Spider Egg&amp;lt;br&amp;gt;&lt;br /&gt;
15. Chaurus Egg + Crimson Nirnroot + Vile Coagulant&amp;lt;br&amp;gt;&lt;br /&gt;
16. Chaurus Egg + Dragon's Blood + Powdered Mother of Pearl&amp;lt;br&amp;gt;&lt;br /&gt;
17. Chaurus Egg + Mudcrab Chitin + White Cap&amp;lt;br&amp;gt;&lt;br /&gt;
18. Columbine + Corn Flower + Lady's Smock&amp;lt;br&amp;gt;&lt;br /&gt;
19. Columbine + Namira's Rot + Wormwood&amp;lt;br&amp;gt;&lt;br /&gt;
20. Corn Flower + Violet Coprinus + Wormwood&amp;lt;br&amp;gt;&lt;br /&gt;
21. Crimson Nirnroot + Fleshfly Larva + Water Hyacinth&amp;lt;br&amp;gt;&lt;br /&gt;
22. Dragon's Bile + Dragon's Blood + Dragon Rheum&amp;lt;br&amp;gt;&lt;br /&gt;
23. Dragon's Bile + Fleshfly Larva + Namira's Rot&amp;lt;br&amp;gt;&lt;br /&gt;
24. Dragon's Blood + Nightshade + Vile Coagulant&amp;lt;br&amp;gt;&lt;br /&gt;
25. Dragon Rheum + Powdered Mother of Pearl + Torchbug Thorax&amp;lt;br&amp;gt;&lt;br /&gt;
26. Dragon Rheum + Powdered Mother of Pearl + Vile Coagulant&amp;lt;br&amp;gt;&lt;br /&gt;
27. Dragonthorn + Emetic Russula + Water Hyacinth&amp;lt;br&amp;gt;&lt;br /&gt;
28. Dragonthorn + Torchbug Thorax + Wormwood&amp;lt;br&amp;gt;&lt;br /&gt;
29. Emetic Russula + Fleshfly Larva + Violet Coprinus&amp;lt;br&amp;gt;&lt;br /&gt;
30. Imp Stool + Nightshade + Nirnroot&amp;lt;br&amp;gt;&lt;br /&gt;
31. Imp Stool + Luminous Russula + Mountain Flower&amp;lt;br&amp;gt;&lt;br /&gt;
32. Imp Stool + Luminous Russula + Wormwood&amp;lt;br&amp;gt;&lt;br /&gt;
{{Showhide/End}}&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://esolog.uesp.net/viewPotions.php UESP's ESO Alchemy calculator]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
There are a number of achievements associated with Alchemy.&lt;br /&gt;
{{/Achievements}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|Potions with identical names and effects, but created using different ingredients, will not combine into one stack in your inventory}}&lt;br /&gt;
**Selling one of these variants to an NPC vendor and then buying them back will cause them to automatically combine in your inventory.&lt;br /&gt;
&lt;br /&gt;
{{Online Skills}}&lt;br /&gt;
[[Category:Online-Skill Lines]][[Category:Online-Skill Lines-Crafting]]&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Xyzzy/sandbox&amp;diff=3100784</id>
		<title>User:Xyzzy/sandbox</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Xyzzy/sandbox&amp;diff=3100784"/>
		<updated>2024-08-04T05:12:39Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: edit sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;   Alchemy Discovery&lt;br /&gt;
    Fleshfly Larva + Nightshade&lt;br /&gt;
    Lady's Smock + Namira's Rot&lt;br /&gt;
    Beetle Scuttle + Butterfly Wing + Mudcrab Chitin&lt;br /&gt;
    Beetle Scuttle + Butterfly Wing + Nirnroot&lt;br /&gt;
    Beetle Scuttle + Lady's Smock + Violet Coprinus&lt;br /&gt;
    Blessed Thistle + Dragonthorn + Stinkhorn&lt;br /&gt;
    Blessed Thistle + Dragonthorn + Wormwood&lt;br /&gt;
    Blessed Thistle + Namira's Rot + Scrib Jelly&lt;br /&gt;
    Blue Entoloma + Bugloss + White Cap&lt;br /&gt;
    Blue Entoloma + Clam Gall + Scrib Jelly&lt;br /&gt;
    Blue Entoloma + Nirnroot + Spider Egg&lt;br /&gt;
    Bugloss + Clam Gall + Spider Egg&lt;br /&gt;
    Butterfly Wing + Columbine + Dragonthorn&lt;br /&gt;
    Butterfly Wing + Scrib Jelly + Spider Egg&lt;br /&gt;
    Chaurus Egg + Crimson Nirnroot + Vile Coagulant&lt;br /&gt;
    Chaurus Egg + Dragon's Blood + Powdered Mother of Pearl&lt;br /&gt;
    Chaurus Egg + Mudcrab Chitin + White Cap&lt;br /&gt;
    Columbine + Corn Flower + Lady's Smock&lt;br /&gt;
    Columbine + Namira's Rot + Wormwood&lt;br /&gt;
    Corn Flower + Violet Coprinus + Wormwood&lt;br /&gt;
    Crimson Nirnroot + Fleshfly Larva + Water Hyacinth&lt;br /&gt;
    Dragon's Bile + Dragon's Blood + Dragon Rheum&lt;br /&gt;
    Dragon's Bile + Fleshfly Larva + Namira's Rot&lt;br /&gt;
    Dragon's Blood + Nightshade + Vile Coagulant&lt;br /&gt;
    Dragon Rheum + Powdered Mother of Pearl + Torchbug Thorax&lt;br /&gt;
    Dragon Rheum + Powdered Mother of Pearl + Vile Coagulant&lt;br /&gt;
    Dragonthorn + Emetic Russula + Water Hyacinth&lt;br /&gt;
    Dragtonthorn + Torchbug Thorax + Wormwood&lt;br /&gt;
    Emetic Russula + Fleshfly Larva + Violet Coprinus&lt;br /&gt;
    Imp Stool + Nightshade + Nirnroot&lt;br /&gt;
    Imp Stool + Luminous Russula + Mountain Flower&lt;br /&gt;
    Imp Stool + Luminous Russula + Wormwood&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Alchemy&amp;diff=3065345</id>
		<title>Online:Alchemy</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Alchemy&amp;diff=3065345"/>
		<updated>2024-06-30T12:15:46Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Bugs */ fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Crafting}}&lt;br /&gt;
{{/Progression}}&lt;br /&gt;
{{About|the skill line|the House of Reveries member|Online:Alchemy (person)}}&lt;br /&gt;
[[File:ON-misc-Alchemy_Table_Example.png|thumb|left|Creating potions in ESO involves combining 1 solvent with 2-3 reagents at the alchemy table.]]{{TOCright}}&lt;br /&gt;
'''Alchemy''' is a [[Online:Crafting|crafting]] profession in [[Online:Online|Elder Scrolls Online]]. You can use it to create many types of potions and poisons. You must be at an alchemist's lab in order to create any items. In general, potions provide you with a quick boost to {{ESO Health Link}}, {{ESO Stamina Link}}, {{ESO Magicka Link}}, as well as other beneficial effects. Poisons were introduced in Update 10 and can be applied to your weapon, nullifying any [[ON:Enchanting|enchantments]] but providing powerful additional effects.&lt;br /&gt;
&lt;br /&gt;
Alchemy works similarly to previous games in the series, in that you do not need to find alchemy recipes before attempting to make potions. You are also able to eat potion ingredients to discover their first effect.  Otherwise, you can try putting multiple ingredients with unknown effects together to learn their properties.&lt;br /&gt;
&lt;br /&gt;
Making potions has been refined since Skyrim, and now requires two or three [[Online:Reagents|reagents]] plus a [[Online:Alchemy Ingredients#Solvents|solvent]]. Using a more powerful solvent boosts the power of your potion.  A water-based solvent creates a potion that you can drink to receive its effects, while an oil-based solvent creates poisons which can be applied to your weapons to cause negative effects on your enemies.  While potions can be crafted in batches of 1-4, poisons are created in batches of 4-16 samples (depending on your [[ON:Chemistry|Chemistry]] passive).&lt;br /&gt;
&lt;br /&gt;
In general, you want to avoid negative effects when making potions, as these will only have undesirable effects.  The [[ON:Snakeblood|Snakeblood]] passive mitigates these effects, but it's better to simply avoid them in the first place whenever possible.  In poisons, all effects can be useful - negative effects will harm or debilitate your targets while positive ones will do the same to a lesser degree but also benefit you.  Poison can be applied to any weapon, including Staves.  Using a poison on a weapon will override its [[ON:Enchanting|Enchantment]] until the poison has been depleted.  Each strike has a 20% chance of triggering the poison's effect, reducing the poison charge on the weapon by one when it does so.&lt;br /&gt;
&lt;br /&gt;
In addition to potions and poisons, the Alchemy skill allows you to craft [[ON:Furnishing Formulae|furnishings]] for your home.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Learning ==&lt;br /&gt;
The Alchemy skill line is granted the first time you activate an alchemy station.  You can increase your skill by crafting potions and poisons, learning all of the various effects for every reagent, and by completing [[ON:Alchemist Writ|Alchemist Writ]]s or [[ON:A Masterful Concoction|Master Writs]].  In addition, you can earn free levels in the skill line by reading [[ON:Skill Books|Skill Books]], which may be found randomly on bookshelves anywhere.  The skill books which increase Alchemy are:&lt;br /&gt;
*[[ON:Alchemy Practicum|Alchemy Practicum]]&lt;br /&gt;
*[[ON:Alchemy: Discovering Traits|Alchemy: Discovering Traits]]&lt;br /&gt;
*[[ON:Confessions of a Bold Alchemist|Confessions of a Bold Alchemist]]&lt;br /&gt;
*[[ON:Fundaments of Alchemy|Fundaments of Alchemy]]&lt;br /&gt;
*[[ON:Of the Dragonfires (Fragment)|Of the Dragonfires (Fragment)]]&lt;br /&gt;
*[[ON:Sep's Kiss|Sep's Kiss]]&lt;br /&gt;
&lt;br /&gt;
== Alchemist Dialogue ==&lt;br /&gt;
You can learn about this profession by speaking with some of the alchemists.&lt;br /&gt;
:'''&amp;quot;How does alchemy work exactly?&amp;quot;''' &lt;br /&gt;
:''&amp;quot;Alchemy is the art of creating potions. We scour the fields and caves of [[Online:Tamriel|Tamriel]] in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.&amp;quot;''&lt;br /&gt;
:'''Plants and water? That's it?'''&lt;br /&gt;
:''&amp;quot;Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.&amp;quot;''&lt;br /&gt;
:'''Does it matter what reagents I use?'''&lt;br /&gt;
:''&amp;quot;All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Skill Perks==&lt;br /&gt;
Alchemy has an associated skill line that is revealed through use of the Alchemy profession. Abilities are listed below.&lt;br /&gt;
===Passive Abilities===&lt;br /&gt;
Passive abilities are active all the time, and affect the outcome of Alchemy related activities.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Name!!width=1|Line Rank!!width=1|Skill Rank!!Description&lt;br /&gt;
{{Online Skill Link|Solvent Proficiency}}&lt;br /&gt;
{{Online Skill Link|Keen Eye: Reagents}}&lt;br /&gt;
{{Online Skill Link|Medicinal Use}}&lt;br /&gt;
{{Online Skill Link|Chemistry}}&lt;br /&gt;
{{Online Skill Link|Laboratory Use}}&lt;br /&gt;
{{Online Skill Link|Snakeblood}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill points===&lt;br /&gt;
The table below shows the amount of [[Online:Skills|skill points]] required in order to max out the [[Online:Alchemy|Alchemy]] skill line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order!! Progression !! Skill points required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Online:Solvent Proficiency|Solvent Proficiency]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Online:Keen Eye: Reagents|Keen Eye: Reagents]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Online:Medicinal Use|Medicinal Use]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Online:Chemistry|Chemistry]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Online:Laboratory_Use|Laboratory Use]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Online:Snakeblood|Snakeblood]] || 3 &lt;br /&gt;
|-class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
|'''Totals:'''||'''All'''||'''20'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Two Reagents===&lt;br /&gt;
In ESO, two reagents with the same effect need to be combined in order to craft a potion. Be aware that when crafting potions, some combinations will provide a not always beneficial side effect.  The [[ON:Snakeblood|Snakeblood]] passive will reduce (or with 3 points even eliminate) the negative side-effects, but it's better to simply avoid them if possible.  All effects in poisons are negative, so there's no need to worry about unintended side-effects with poisons, though poisons with multiple effects will have the duration of all effects reduced.  Remember that you have to also provide a solvent, which influences the strength, but not the effect, of a potion. As of Update 18, there are 151 two-reagent combinations.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Two Reagent Formulae}}&lt;br /&gt;
&lt;br /&gt;
===Three Reagents===&lt;br /&gt;
Learning the Ability ''[[ON:Laboratory Use|Laboratory Use]]'' enables you to use of up to three reagents. This opens the door to a large variety of multi-effect potions since each effect has to be present only two times within the reagents chosen in order to be applied to a potion. Listing all possible formulae for potions with three reagents would be rather pointless (there are 2302 such formulae as of Update 18) - those interested can use [http://esolog.uesp.net/viewPotions.php ESO Alchemy Calculator]. To use three reagents to their full potential, you also need to understand how opposing effects work.  See the ''[[ON:Laboratory Use|Laboratory Use]]'' page for more details.&lt;br /&gt;
&lt;br /&gt;
187 of the three-reagent formulae produce '''three effects''' (the primary one, which gives name to the resulting potion, and '''two''' secondaries). These formulae are listed below.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Three Effect Formulae}}&lt;br /&gt;
&lt;br /&gt;
119 of the three-reagent formulae have the same effect on all three of the reagents. These are known as triple-effect formulae. The effect lasts longer than normally. The list of these formulae is provided below.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Tripled Effect Formulae}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://esolog.uesp.net/viewPotions.php UESP's ESO Alchemy calculator]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
There are a number of achievements associated with Alchemy.&lt;br /&gt;
{{/Achievements}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|Potions with identical names and effects, but created using different ingredients, will not combine into one stack in your inventory}}&lt;br /&gt;
**Selling one of these variants to an NPC vendor and then buying them back will cause them to automatically combine in your inventory.&lt;br /&gt;
&lt;br /&gt;
{{Online Skills}}&lt;br /&gt;
[[Category:Online-Skill Lines]][[Category:Online-Skill Lines-Crafting]]&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Wine_and_Warriors&amp;diff=3060982</id>
		<title>Online:Wine and Warriors</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Wine_and_Warriors&amp;diff=3060982"/>
		<updated>2024-06-22T14:48:23Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: +link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Gold Road}}&lt;br /&gt;
{{Online Achievement Summary&lt;br /&gt;
|icon      = Wine and Warriors&lt;br /&gt;
|type      = DLC&lt;br /&gt;
|type2     = Gold Road&lt;br /&gt;
|type3     = Exploration&lt;br /&gt;
|points    = 5&lt;br /&gt;
|desc      = Engage in local [[Online:West Weald|West Weald]] culture in various ways.&lt;br /&gt;
|outfit    = {{Item Link|Nantharion's Royal Pauldrons|collectid=12177}}&lt;br /&gt;
}}&lt;br /&gt;
'''Wine and Warriors''' is awarded for doing various things in [[Online:West Weald|West Weald]] involving the local culture. &lt;br /&gt;
&lt;br /&gt;
The criteria are as follows:&lt;br /&gt;
* Talk to the Julianos Pilgrims&lt;br /&gt;
* Engage the Emerging Performer&lt;br /&gt;
* Dance with a Marionette&lt;br /&gt;
* Smash Grapes with a [[Online:Vintner_Jarborious|Vintner]]&lt;br /&gt;
* Talk to the [[ON:Ambassador Goronwy|Reachfolk Ambassador]] in [[ON:Vashabar|Vashabar]]&lt;br /&gt;
&lt;br /&gt;
You will be awarded the {{Item Link|Nantharion's Royal Pauldrons|collectid=12177}}.&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Class_Flourish&amp;diff=3059286</id>
		<title>Online:Class Flourish</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Class_Flourish&amp;diff=3059286"/>
		<updated>2024-06-19T17:06:59Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Add class mastery script scrap drop info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Scribing}}{{Mod Header|Gold Road}}&lt;br /&gt;
[[File:ON-icon-scribing-secondary-Classmod.png|right]]&lt;br /&gt;
&lt;br /&gt;
'''Class Mastery''' is a Signature Script used in [[ON:Scribing|Scribing]].  It is the only script that can be used with every Focus Script on every Grimoire, and its effects depend on your [[ON:Classes|Class]], though unlike most scripts, the effects are the same for every skill.  This script can be unlocked by earning the [[ON:A Signature with Class|A Signature with Class]] achievement, by combining 50 Class Script Scraps, earned by completing Trials, Dungeons, Infinite Archive, Arenas, PvP, and Master Writs:&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Source!!Number of Scraps Rewarded&lt;br /&gt;
|-&lt;br /&gt;
|Complete a [[ON:Trials|Trial]]||1 on Normal, 2 on Veteran&lt;br /&gt;
|-&lt;br /&gt;
|Open a Trial weekly reward coffer||1 on Normal, 2 on Veteran, 4 on Veteran Hard Mode&lt;br /&gt;
|-&lt;br /&gt;
|Appear on weekly Trial leaderboard||5 per character&lt;br /&gt;
|-&lt;br /&gt;
|Complete a random daily [[ON:Dungeons|Dungeon]]||1 on Normal, 2 on Veteran&lt;br /&gt;
|-&lt;br /&gt;
|Complete an [[ON:Arenas|Arena]]||1 on Normal, 3 on Veteran&lt;br /&gt;
|-&lt;br /&gt;
|Appear on weekly Arena leaderboard||5 per character&lt;br /&gt;
|-&lt;br /&gt;
|Open a daily [[ON:Battlegrounds|Battleground]] reward coffer||1&lt;br /&gt;
|-&lt;br /&gt;
|Complete an [[ON:Infinite Archive|Infinite Archive]] arc|| {{Huh}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a [[Online:Crafting_Writs#Master_Writs|Master Writ]]||1 per day per account&lt;br /&gt;
|-&lt;br /&gt;
|Open a [[ON:Elder Scrolls|Recapture the Elder Scroll]] quest reward coffer||4 per day per account&lt;br /&gt;
|-&lt;br /&gt;
|Be crowned [[ON:Emperor|Emperor]] of Cyrodiil||25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Class!!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Arcanist|Arcanist]]||Creates a Crux.&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragonknight|Dragonknight]]||For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Necromancer|Necromancer]]||Once every 3 seconds, increase your {{ESO Health Link}}, {{ESO Magicka Link}}, and {{ESO Stamina Link}} by 2% for 10 seconds for each corpse within 12 meters, up to 10 times.  If no corpses are nearby, create a corpse.&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightblade|Nightblade]]||Restore 333 {{ESO Magicka Link}} and {{ESO Stamina Link}} if your target was above 50% Health.  Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health.&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Sorcerer|Sorcerer]]||Enchant your closest pet for 5 seconds to heal a nearby ally for {{ESO Health Link|487}} each time it deals damage, up to once a second.  If you do not have a pet, you deal 1153 [[ON:Shock Damage|Shock Damage]] to enemies within 8 meters of your first target.&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Templar|Templar]]||For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage.  If [[ON:Sacred Ground|Sacred Ground]] is active on you, these values are increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Warden|Warden]]||Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires.  If no enemies are charmed, you restore 1000 {{ESO Magicka Link}} and {{ESO Stamina Link}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Online_Scribing}}&lt;br /&gt;
[[Category:Online-Signature Scripts]]&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:TheRealLurlock&amp;diff=3057054</id>
		<title>User talk:TheRealLurlock</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:TheRealLurlock&amp;diff=3057054"/>
		<updated>2024-06-16T10:16:00Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Scribing */ Praises&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=float:right class=toc &lt;br /&gt;
!colspan=18|Archives&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3 {{C|11}}2006!!{{C|11}}2007!!{{C|11}}2008!!colspan=3 {{C|11}}2009-2011!!{{C|11}}2012!!{{C|11}}2013!!colspan=2 {{C|11}}2014!!{{C|11}}2015!!{{C|11}}2016!!{{C|11}}2017!!colspan=3 {{C|11}}2018-2023&lt;br /&gt;
|-{{AL|TR}}&lt;br /&gt;
|{{AL|MC}}|&lt;br /&gt;
'''T&amp;lt;br&amp;gt;H&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''&lt;br /&gt;
|{{AL|MC}}|&lt;br /&gt;
'''D&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;W&amp;lt;br&amp;gt;N'''&lt;br /&gt;
|{{AL|MC}}|&lt;br /&gt;
'''&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;R&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;'''&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
[[User talk:TheRealLurlock/2007 01|January]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2007 02|February]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[User talk:TheRealLurlock/2007 04|April]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[User talk:TheRealLurlock/2007 08|August]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2007 09|September]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2007 10|October]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2007 11|November]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2007 12|December]]&amp;lt;br&amp;gt;&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
[[User talk:TheRealLurlock/2008 01|January]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2008 02|February]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2008 03|March]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2008 04|April]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[User talk:TheRealLurlock/2008 09|September]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2008 10|October]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2008 11|November]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2008 12|December]]&amp;lt;br&amp;gt;&lt;br /&gt;
|rowspan=2 {{AL|MC}}|&lt;br /&gt;
'''T&amp;lt;br&amp;gt;H&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;'''&lt;br /&gt;
|rowspan=2 {{AL|MC}}|&lt;br /&gt;
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|rowspan=2 {{AL|MC}}|&lt;br /&gt;
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|rowspan=2|&lt;br /&gt;
[[User talk:TheRealLurlock/2012 01|January]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2012 02|February]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[User talk:TheRealLurlock/2012 10|October]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2012 11|November]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2012 12|December]]&amp;lt;br&amp;gt;&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
[[User talk:TheRealLurlock/2013 01|January]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2013 02|February]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[User talk:TheRealLurlock/2013 04|April]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[User talk:TheRealLurlock/2013 06|June]]&amp;lt;br&amp;gt;&lt;br /&gt;
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|rowspan=2 {{AL|MC}}|&lt;br /&gt;
[[User talk:TheRealLurlock/Interregnum|'''I&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;T&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;R&amp;lt;br&amp;gt;R&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;G&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;U&amp;lt;br&amp;gt;M''']]&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
January&amp;lt;br&amp;gt;&lt;br /&gt;
February&amp;lt;br&amp;gt;&lt;br /&gt;
March&amp;lt;br&amp;gt;&lt;br /&gt;
April&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2015 05|May]]&amp;lt;br&amp;gt;&lt;br /&gt;
June&amp;lt;br&amp;gt;&lt;br /&gt;
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November&amp;lt;br&amp;gt;&lt;br /&gt;
December&amp;lt;br&amp;gt;&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
January&amp;lt;br&amp;gt;&lt;br /&gt;
February&amp;lt;br&amp;gt;&lt;br /&gt;
March&amp;lt;br&amp;gt;&lt;br /&gt;
April&amp;lt;br&amp;gt;&lt;br /&gt;
May&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2016 06|June]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2016 07|July]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2016 08|August]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2016 09|September]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2016 10|October]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2016 11|November]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2016 12|December]]&amp;lt;br&amp;gt;&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
January&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2017 02|February]]&amp;lt;br&amp;gt;&lt;br /&gt;
March&amp;lt;br&amp;gt;&lt;br /&gt;
April&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2017 05|May]]&amp;lt;br&amp;gt;&lt;br /&gt;
June&amp;lt;br&amp;gt;&lt;br /&gt;
July&amp;lt;br&amp;gt;&lt;br /&gt;
August&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2017 09|September]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2017 10|October]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:TheRealLurlock/2017 11|November]]&amp;lt;br&amp;gt;&lt;br /&gt;
December&amp;lt;br&amp;gt;&lt;br /&gt;
|rowspan=2 {{AL|MC}}|&lt;br /&gt;
[[User talk:TheRealLurlock/Dragon Sanity Break|'''D&amp;lt;br&amp;gt;R&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;G&amp;lt;br&amp;gt;O&amp;lt;br&amp;gt;N''']]&lt;br /&gt;
|rowspan=2 {{AL|MC}}|&lt;br /&gt;
[[User talk:TheRealLurlock/Dragon Sanity Break|'''S&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;T&amp;lt;br&amp;gt;Y''']]&lt;br /&gt;
|rowspan=2 {{AL|MC}}|&lt;br /&gt;
[[User talk:TheRealLurlock/Dragon Sanity Break|'''B&amp;lt;br&amp;gt;R&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;K''']]&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3 {{AL|BR}}|&lt;br /&gt;
[[User talk:TheRealLurlock/2006 06|June]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[User talk:TheRealLurlock/2006 10|October]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[User talk:TheRealLurlock/2006 12|December]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=18|[[User talk:TheRealLurlock/Cookie Jar|Cookie Jar]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Scribing ==&lt;br /&gt;
&lt;br /&gt;
Hi. Great work on the scribing pages. I've been adding and editing little bits there as I explore it (already done on EU, doing on NA). Do you happen to know whether the dungeon etc. coffers give a chance for all types of scripts? (I've had Affix scripts so far, but unsure whether any others). Also, one tiny grammar note (apologies for any pedantry): In a sentence with 'one thing' and 'another thing', no comma should appear after the &amp;quot;and&amp;quot;; in a list of three things -- 'one thing', 'another thing', and 'a third thing', commas can come after each 'thing' (though the second is a question of style rather than grammar). I also saw you added the item templates for the Sigils and I've started using those. If you have a moment, could you figure out what the template ought to be for ink? Many thanks [[User:Gegensmith|Gegensmith]] ([[User talk:Gegensmith|talk]]) 17:07, 14 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Can't say for sure whether it's ''all'' of them, I was following your lead on that one.  I had theories that some might be PvP-only, but given that all of them seem to list both PvP and PvE sources, I don't believe that is the case.  I've only been getting them from the guild quests, but I don't generally do PvP.  Here's a {{Item Link|Luminous Ink|id=204881|quality=1|summary=1}} link. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 17:13, 14 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Great, thanks. I'll try to record my drops and amend it later. [[User:Gegensmith|Gegensmith]] ([[User talk:Gegensmith|talk]]) 17:45, 14 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Another question: I'm adding the prices for scripts. I'm using ESO Price template for the gold icon. I can't find one for [[ON:Archival Fortunes]]. Do you know if there is one, or where I would request its creation? Many thanks [[User:Gegensmith|Gegensmith]] ([[User talk:Gegensmith|talk]]) 18:05, 14 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::[[Template:ESO_AF]] — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 18:07, 14 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Great, thank you very much. [[User:Gegensmith|Gegensmith]] ([[User talk:Gegensmith|talk]]) 18:21, 14 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello again. Yes, the table for the cost of scripts looks much better. I wonder, if you have the time, could you please take a look at my attempt to create a page listing [[ON:Script Vendors Rotating Stock/2024|the rotating stock of the script vendors]]? I modelled it on the luxury furnishings vendor lists, but couldn't make everything work. Specifically, I can't work out how to get the date to appear in the final column -- I'm attempting to use a local date template, but can't see why they are invisible. &lt;br /&gt;
&lt;br /&gt;
With regard to ink drop rates: I know from my experience on the EU server that the .5% isn't correct. Of course, there's no accounting for RNG... but, in my experience: far higher drop rate from nodes than enemies; higher for enchanting nodes, followed by alchemy nodes, then blacksmithing; higher in West Weald than other zones. I have loot log running which posts to chat whenever i get one or two but haven't collected data. But, from brief notes from one attempt to record: x2 @11:23am, x2 @ 11:24, x1 @ 11:27, x2 @ 11:48, etc. I'll put together a note for the article about CP perks increasing the rate too. &lt;br /&gt;
&lt;br /&gt;
Many thanks, [[User:Gegensmith|Gegensmith]] ([[User talk:Gegensmith|talk]]) 21:16, 14 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ugh, I'm not sure how that #localdate thing works.  My template-fu is a bit rusty, and that's one of those more advanced features I never used.  I'd just put it in as text, though of course then you're dealing with US vs. EU ordering on MM/DD/YYYY vs DD/MM/YYYY.  I'd personally opt for UTC YYYY/MM/DD, that way they sort in proper chronological order no matter where you are.  Of course, since the date is the same for each batch, maybe don't put it in its own column but in a header above each set of items?  All I can say is I don't want to be responsible for keeping that thing up to date.  It was bad enough with the luxury furnisher, where they only change once a month.  It might be better to just say &amp;quot;Here's a list of all the things he ''could'' sell&amp;quot;, along with prices, etc. but put a note saying that he'll only sell a limited subset of those items which varies from week to week.  That's easier for Farandil than for Ool, of course, because Ool has a much wider pool of items to choose from.  I'm just not sure it's worth the effort trying to keep up with an ever-changing stock like that.&lt;br /&gt;
:Regarding ink drop - I heard that figure from several people online, and my own testing on NA seemed to back it up, but I wasn't being very scientific about it.  I also heard that ZOS is considering increasing the rate due to many complaints.  I hadn't heard that they were available outside the West Weald at all.  I think this requires more rigorous testing.  Isn't there an addon that tracks this across multiple users over long periods?  One developed by our own Daveh in fact?  I know there used to be at least... — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 22:31, 14 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Chiming in to heap additional praise on you, Lurlock. Great work getting all this info on the wiki so quickly. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 10:15, 16 June 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Ylahizu_the_Magnificent&amp;diff=3056684</id>
		<title>Online:Ylahizu the Magnificent</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Ylahizu_the_Magnificent&amp;diff=3056684"/>
		<updated>2024-06-15T22:07:58Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Gallery */ Add image of female Maormer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Blackwood}}&lt;br /&gt;
{{Online NPC Summary&lt;br /&gt;
|image=ON-npc-Ylahizu the Magnificent.jpg&lt;br /&gt;
|imgdesc=Ylahizu the Magnificent&lt;br /&gt;
|race=High Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|loc=Random encounter around [[Online:Blackwood|Blackwood]]&lt;br /&gt;
|reaction=Friendly&lt;br /&gt;
|health={{ESO Health|fh}}&lt;br /&gt;
|faction=&lt;br /&gt;
}}&lt;br /&gt;
'''Ylahizu the Magnificent''' is a [[Online:High Elf|High Elf]] mage who can be found as a random encounter around [[Online:Blackwood|Blackwood]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&amp;lt;!--Instructions: If this NPC is related to any quests, replace &amp;quot;Quest Name&amp;quot; with the quest's name.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
When you approach, he says:&lt;br /&gt;
:'''Ylahizu the Magnificent''': ''&amp;quot;Magic! Fascinations to beguile your very imaginations!&amp;quot;''&lt;br /&gt;
:'''Ylahizu the Magnificent''': ''&amp;quot;Experience the [[Lore:Thaumaturgy|thaumaturgical]] prowess of a master!&amp;quot;''&lt;br /&gt;
:'''Ylahizu the Magnificent''': ''&amp;quot;Challenge what you know, if you're courageous enough. All things are possible.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When spoken to, he offers a magical trick:&lt;br /&gt;
:''&amp;quot;I, myself, am no mere magician like those you find in the House of Revelry. I wield magic. I imbue it. Shape it to my own delights and those of the people I favor.&amp;lt;br&amp;gt;For some coin, I could favor you with a display of whatever your heart desires.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;I offer no mere prestidigitation.&amp;lt;br&amp;gt;Curated magical sensations for people of all nations for only a modicum of monetary demarcation.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Peddlers will tell you about the strength of their craft, but words are nothing to an intelligent person such as yourself. Which is why I show you proof of by abilities.&amp;lt;br&amp;gt;For a fee, I could lend my magical might towards whichever end you seek.&amp;quot;''&lt;br /&gt;
:'''Show me something.'''&lt;br /&gt;
:''&amp;quot;A coin and I would be delighted to comply.&amp;lt;br&amp;gt;What captivates your soul? To witness life through another's brows? The soar in freedom between the clouds? To see to those wrapped in shrouds?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You'll then have your choice of three options:&lt;br /&gt;
:'''{{FC|#CC0000|I'm curious about witnessing life through another's brows. [Pay {{ESO Price|Low Leveled Gold}}]}}'''&lt;br /&gt;
[[File:ON-effect-Guise of Ylahizu.jpg|thumb|right|The Guise of Ylahizu]]&lt;br /&gt;
The conversation then ends, and you receive 10 minutes of &amp;quot;Guise of Ylahizu&amp;quot;, which changes your model into one of five things: a male [[ON:Maormer|Maormer]], a female Maormer, a [[Online:Skeleton|skeleton]], a [[Online:Goblin|goblin]], or {{huh}}.&lt;br /&gt;
Ylahizu then says:&lt;br /&gt;
:'''Ylahizu the Magnificent''':  ''&amp;quot;The gift of a temporary visage I give to you, to experience the world with another's stoop!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''{{FC|#CC0000|Soar between the clouds. [Pay {{ESO Price|Low Leveled Gold}}]}}'''&lt;br /&gt;
&lt;br /&gt;
The conversation then ends, and he promptly levitates you high into the air, saying:&lt;br /&gt;
:'''Ylahizu the Magnificent''': ''&amp;quot;Into the air with you, I command! There may be danger when you land.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''{{FC|#CC0000|I wish to see those in shrouds. [Pay {{ESO Price|Low Leveled Gold}}]}}'''&lt;br /&gt;
&lt;br /&gt;
The conversation then ends, and a [[Online:Lost Spirit (Blackwood)|Lost Spirit]] is summoned. Ylahizu then says:&lt;br /&gt;
:'''Ylahizu the Magnificent''': ''&amp;quot;Ghostly figure I command, so show what it looks like at the end!&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
A variant option has the conversation end, and a Lost Spirit is summoned behind him. Ylahizu then says: &lt;br /&gt;
:'''Ylahizu the Magnificent''': ''&amp;quot;Ghostly figure I command, so show what it looks like at the end!&amp;quot;''&lt;br /&gt;
:&amp;lt;An annoyed spirit appears nearby.&amp;gt;&lt;br /&gt;
:'''Lost Spirit''': ''&amp;quot;The next time that impudent wizard summons me, he'll be mine.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After whichever option you choose, he leaves, saying:&lt;br /&gt;
:'''Ylahizu the Magnificent''':  ''&amp;quot;Sad to say but my work is complete, ask me for another when next we meet!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-effect-Guise of Ylahizu 02.jpg|Guise of Ylahizu (Male Maormer)&lt;br /&gt;
File:ON-effect-Guise of Ylahizu Maormer Female.jpg|Guise of Ylahizu (Female Maormer)&lt;br /&gt;
&amp;lt;!--File:ON-effect-Guise of Ylahizu 03.jpg|Guise of Ylahizu (Female Maormer)--&amp;gt;&lt;br /&gt;
&amp;lt;!--File:ON-effect-Guise of Ylahizu 04.jpg|Guise of Ylahizu (skeleton)--&amp;gt;&lt;br /&gt;
&amp;lt;!--File:ON-effect-Guise of Ylahizu 05.jpg|Guise of Ylahizu (goblin)--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--Instructions: Add any miscellaneous notes about the NPC here, with a bullet for each note.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add note here&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Sometimes the Guise of Ylahizu will have no effect and will simply hide any equipped cosmetics.|confirmed=1}}&lt;br /&gt;
*{{Bug|Sometimes the cosmetics disappear, but your body shape is changed and the ability to hide your helmet does not work.|confirmed=1}}&lt;br /&gt;
{{Bug|When Guise of Ylahizu is active, the player will be unable to change outfits, preview outfit pieces, hide helmet, or equip costumes.|}}&lt;br /&gt;
*{{Bug|If the player's helmet is hidden before gaining the ability, it will become visible for the duration of the effect.|}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:ON-effect-Guise_of_Ylahizu_Maormer_Female.jpg&amp;diff=3056678</id>
		<title>File:ON-effect-Guise of Ylahizu Maormer Female.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:ON-effect-Guise_of_Ylahizu_Maormer_Female.jpg&amp;diff=3056678"/>
		<updated>2024-06-15T22:04:50Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Image of female Maormer transformation from Guise of Ylahizu. Armor styles are a mixture of Dark Elf and Argonian styles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of female Maormer transformation from Guise of Ylahizu. Armor styles are a mixture of Dark Elf and Argonian styles.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{uespimage|ZeniMax Online Studios}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Alchemy&amp;diff=3050992</id>
		<title>Online:Alchemy</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Alchemy&amp;diff=3050992"/>
		<updated>2024-06-09T15:52:05Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Relocate recently added bugs section to conform with standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Crafting}}&lt;br /&gt;
{{/Progression}}&lt;br /&gt;
{{About|the skill line|the House of Reveries member|Online:Alchemy (person)}}&lt;br /&gt;
[[File:ON-misc-Alchemy_Table_Example.png|thumb|left|Creating potions in ESO involves combining 1 solvent with 2-3 reagents at the alchemy table.]]{{TOCright}}&lt;br /&gt;
'''Alchemy''' is a [[Online:Crafting|crafting]] profession in [[Online:Online|Elder Scrolls Online]]. You can use it to create many types of potions and poisons. You must be at an alchemist's lab in order to create any items. In general, potions provide you with a quick boost to {{ESO Health Link}}, {{ESO Stamina Link}}, {{ESO Magicka Link}}, as well as other beneficial effects. Poisons were introduced in Update 10 and can be applied to your weapon, nullifying any [[ON:Enchanting|enchantments]] but providing powerful additional effects.&lt;br /&gt;
&lt;br /&gt;
Alchemy works similarly to previous games in the series, in that you do not need to find alchemy recipes before attempting to make potions. You are also able to eat potion ingredients to discover their first effect.  Otherwise, you can try putting multiple ingredients with unknown effects together to learn their properties.&lt;br /&gt;
&lt;br /&gt;
Making potions has been refined since Skyrim, and now requires two or three [[Online:Reagents|reagents]] plus a [[Online:Alchemy Ingredients#Solvents|solvent]]. Using a more powerful solvent boosts the power of your potion.  A water-based solvent creates a potion that you can drink to receive its effects, while an oil-based solvent creates poisons which can be applied to your weapons to cause negative effects on your enemies.  While potions can be crafted in batches of 1-4, poisons are created in batches of 4-16 samples (depending on your [[ON:Chemistry|Chemistry]] passive).&lt;br /&gt;
&lt;br /&gt;
In general, you want to avoid negative effects when making potions, as these will only have undesirable effects.  The [[ON:Snakeblood|Snakeblood]] passive mitigates these effects, but it's better to simply avoid them in the first place whenever possible.  In poisons, all effects can be useful - negative effects will harm or debilitate your targets while positive ones will do the same to a lesser degree but also benefit you.  Poison can be applied to any weapon, including Staves.  Using a poison on a weapon will override its [[ON:Enchanting|Enchantment]] until the poison has been depleted.  Each strike has a 20% chance of triggering the poison's effect, reducing the poison charge on the weapon by one when it does so.&lt;br /&gt;
&lt;br /&gt;
In addition to potions and poisons, the Alchemy skill allows you to craft [[ON:Furnishing Formulae|furnishings]] for your home.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Learning ==&lt;br /&gt;
The Alchemy skill line is granted the first time you activate an alchemy station.  You can increase your skill by crafting potions and poisons, learning all of the various effects for every reagent, and by completing [[ON:Alchemist Writ|Alchemist Writ]]s or [[ON:A Masterful Concoction|Master Writs]].  In addition, you can earn free levels in the skill line by reading [[ON:Skill Books|Skill Books]], which may be found randomly on bookshelves anywhere.  The skill books which increase Alchemy are:&lt;br /&gt;
*[[ON:Alchemy Practicum|Alchemy Practicum]]&lt;br /&gt;
*[[ON:Alchemy: Discovering Traits|Alchemy: Discovering Traits]]&lt;br /&gt;
*[[ON:Confessions of a Bold Alchemist|Confessions of a Bold Alchemist]]&lt;br /&gt;
*[[ON:Fundaments of Alchemy|Fundaments of Alchemy]]&lt;br /&gt;
*[[ON:Of the Dragonfires (Fragment)|Of the Dragonfires (Fragment)]]&lt;br /&gt;
*[[ON:Sep's Kiss|Sep's Kiss]]&lt;br /&gt;
&lt;br /&gt;
== Alchemist Dialogue ==&lt;br /&gt;
You can learn about this profession by speaking with some of the alchemists.&lt;br /&gt;
:'''&amp;quot;How does alchemy work exactly?&amp;quot;''' &lt;br /&gt;
:''&amp;quot;Alchemy is the art of creating potions. We scour the fields and caves of [[Online:Tamriel|Tamriel]] in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.&amp;quot;''&lt;br /&gt;
:'''Plants and water? That's it?'''&lt;br /&gt;
:''&amp;quot;Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.&amp;quot;''&lt;br /&gt;
:'''Does it matter what reagents I use?'''&lt;br /&gt;
:''&amp;quot;All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Skill Perks==&lt;br /&gt;
Alchemy has an associated skill line that is revealed through use of the Alchemy profession. Abilities are listed below.&lt;br /&gt;
===Passive Abilities===&lt;br /&gt;
Passive abilities are active all the time, and affect the outcome of Alchemy related activities.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Name!!width=1|Line Rank!!width=1|Skill Rank!!Description&lt;br /&gt;
{{Online Skill Link|Solvent Proficiency}}&lt;br /&gt;
{{Online Skill Link|Keen Eye: Reagents}}&lt;br /&gt;
{{Online Skill Link|Medicinal Use}}&lt;br /&gt;
{{Online Skill Link|Chemistry}}&lt;br /&gt;
{{Online Skill Link|Laboratory Use}}&lt;br /&gt;
{{Online Skill Link|Snakeblood}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill points===&lt;br /&gt;
The table below shows the amount of [[Online:Skills|skill points]] required in order to max out the [[Online:Alchemy|Alchemy]] skill line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order!! Progression !! Skill points required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Online:Solvent Proficiency|Solvent Proficiency]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Online:Keen Eye: Reagents|Keen Eye: Reagents]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Online:Medicinal Use|Medicinal Use]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Online:Chemistry|Chemistry]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Online:Laboratory_Use|Laboratory Use]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Online:Snakeblood|Snakeblood]] || 3 &lt;br /&gt;
|-class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
|'''Totals:'''||'''All'''||'''20'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Two Reagents===&lt;br /&gt;
In ESO, two reagents with the same effect need to be combined in order to craft a potion. Be aware that when crafting potions, some combinations will provide a not always beneficial side effect.  The [[ON:Snakeblood|Snakeblood]] passive will reduce (or with 3 points even eliminate) the negative side-effects, but it's better to simply avoid them if possible.  All effects in poisons are negative, so there's no need to worry about unintended side-effects with poisons, though poisons with multiple effects will have the duration of all effects reduced.  Remember that you have to also provide a solvent, which influences the strength, but not the effect, of a potion. As of Update 18, there are 151 two-reagent combinations.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Two Reagent Formulae}}&lt;br /&gt;
&lt;br /&gt;
===Three Reagents===&lt;br /&gt;
Learning the Ability ''[[ON:Laboratory Use|Laboratory Use]]'' enables you to use of up to three reagents. This opens the door to a large variety of multi-effect potions since each effect has to be present only two times within the reagents chosen in order to be applied to a potion. Listing all possible formulae for potions with three reagents would be rather pointless (there are 2302 such formulae as of Update 18) - those interested can use [http://esolog.uesp.net/viewPotions.php ESO Alchemy Calculator]. To use three reagents to their full potential, you also need to understand how opposing effects work.  See the ''[[ON:Laboratory Use|Laboratory Use]]'' page for more details.&lt;br /&gt;
&lt;br /&gt;
187 of the three-reagent formulae produce '''three effects''' (the primary one, which gives name to the resulting potion, and '''two''' secondaries). These formulae are listed below.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Three Effect Formulae}}&lt;br /&gt;
&lt;br /&gt;
119 of the three-reagent formulae have the same effect on all three of the reagents. These are known as triple-effect formulae. The effect lasts longer than normally. The list of these formulae is provided below.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Tripled Effect Formulae}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://esolog.uesp.net/viewPotions.php UESP's ESO Alchemy calculator]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
There are a number of achievements associated with Alchemy.&lt;br /&gt;
{{/Achievements}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|Potions with identical names and effects, but created using different ingredients, will not combine into one stack in your inventory}}&lt;br /&gt;
**Selling one of these variants to an NPC vendor and then buying then back will cause them to automatically combine in your inventory.&lt;br /&gt;
&lt;br /&gt;
{{Online Skills}}&lt;br /&gt;
[[Category:Online-Skill Lines]][[Category:Online-Skill Lines-Crafting]]&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Alchemy&amp;diff=3050988</id>
		<title>Online:Alchemy</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Alchemy&amp;diff=3050988"/>
		<updated>2024-06-09T15:50:28Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Add bug and solution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Crafting}}&lt;br /&gt;
{{/Progression}}&lt;br /&gt;
{{About|the skill line|the House of Reveries member|Online:Alchemy (person)}}&lt;br /&gt;
[[File:ON-misc-Alchemy_Table_Example.png|thumb|left|Creating potions in ESO involves combining 1 solvent with 2-3 reagents at the alchemy table.]]{{TOCright}}&lt;br /&gt;
'''Alchemy''' is a [[Online:Crafting|crafting]] profession in [[Online:Online|Elder Scrolls Online]]. You can use it to create many types of potions and poisons. You must be at an alchemist's lab in order to create any items. In general, potions provide you with a quick boost to {{ESO Health Link}}, {{ESO Stamina Link}}, {{ESO Magicka Link}}, as well as other beneficial effects. Poisons were introduced in Update 10 and can be applied to your weapon, nullifying any [[ON:Enchanting|enchantments]] but providing powerful additional effects.&lt;br /&gt;
&lt;br /&gt;
Alchemy works similarly to previous games in the series, in that you do not need to find alchemy recipes before attempting to make potions. You are also able to eat potion ingredients to discover their first effect.  Otherwise, you can try putting multiple ingredients with unknown effects together to learn their properties.&lt;br /&gt;
&lt;br /&gt;
Making potions has been refined since Skyrim, and now requires two or three [[Online:Reagents|reagents]] plus a [[Online:Alchemy Ingredients#Solvents|solvent]]. Using a more powerful solvent boosts the power of your potion.  A water-based solvent creates a potion that you can drink to receive its effects, while an oil-based solvent creates poisons which can be applied to your weapons to cause negative effects on your enemies.  While potions can be crafted in batches of 1-4, poisons are created in batches of 4-16 samples (depending on your [[ON:Chemistry|Chemistry]] passive).&lt;br /&gt;
&lt;br /&gt;
In general, you want to avoid negative effects when making potions, as these will only have undesirable effects.  The [[ON:Snakeblood|Snakeblood]] passive mitigates these effects, but it's better to simply avoid them in the first place whenever possible.  In poisons, all effects can be useful - negative effects will harm or debilitate your targets while positive ones will do the same to a lesser degree but also benefit you.  Poison can be applied to any weapon, including Staves.  Using a poison on a weapon will override its [[ON:Enchanting|Enchantment]] until the poison has been depleted.  Each strike has a 20% chance of triggering the poison's effect, reducing the poison charge on the weapon by one when it does so.&lt;br /&gt;
&lt;br /&gt;
In addition to potions and poisons, the Alchemy skill allows you to craft [[ON:Furnishing Formulae|furnishings]] for your home.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Learning ==&lt;br /&gt;
The Alchemy skill line is granted the first time you activate an alchemy station.  You can increase your skill by crafting potions and poisons, learning all of the various effects for every reagent, and by completing [[ON:Alchemist Writ|Alchemist Writ]]s or [[ON:A Masterful Concoction|Master Writs]].  In addition, you can earn free levels in the skill line by reading [[ON:Skill Books|Skill Books]], which may be found randomly on bookshelves anywhere.  The skill books which increase Alchemy are:&lt;br /&gt;
*[[ON:Alchemy Practicum|Alchemy Practicum]]&lt;br /&gt;
*[[ON:Alchemy: Discovering Traits|Alchemy: Discovering Traits]]&lt;br /&gt;
*[[ON:Confessions of a Bold Alchemist|Confessions of a Bold Alchemist]]&lt;br /&gt;
*[[ON:Fundaments of Alchemy|Fundaments of Alchemy]]&lt;br /&gt;
*[[ON:Of the Dragonfires (Fragment)|Of the Dragonfires (Fragment)]]&lt;br /&gt;
*[[ON:Sep's Kiss|Sep's Kiss]]&lt;br /&gt;
&lt;br /&gt;
== Alchemist Dialogue ==&lt;br /&gt;
You can learn about this profession by speaking with some of the alchemists.&lt;br /&gt;
:'''&amp;quot;How does alchemy work exactly?&amp;quot;''' &lt;br /&gt;
:''&amp;quot;Alchemy is the art of creating potions. We scour the fields and caves of [[Online:Tamriel|Tamriel]] in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.&amp;quot;''&lt;br /&gt;
:'''Plants and water? That's it?'''&lt;br /&gt;
:''&amp;quot;Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.&amp;quot;''&lt;br /&gt;
:'''Does it matter what reagents I use?'''&lt;br /&gt;
:''&amp;quot;All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Skill Perks==&lt;br /&gt;
Alchemy has an associated skill line that is revealed through use of the Alchemy profession. Abilities are listed below.&lt;br /&gt;
===Passive Abilities===&lt;br /&gt;
Passive abilities are active all the time, and affect the outcome of Alchemy related activities.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Name!!width=1|Line Rank!!width=1|Skill Rank!!Description&lt;br /&gt;
{{Online Skill Link|Solvent Proficiency}}&lt;br /&gt;
{{Online Skill Link|Keen Eye: Reagents}}&lt;br /&gt;
{{Online Skill Link|Medicinal Use}}&lt;br /&gt;
{{Online Skill Link|Chemistry}}&lt;br /&gt;
{{Online Skill Link|Laboratory Use}}&lt;br /&gt;
{{Online Skill Link|Snakeblood}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill points===&lt;br /&gt;
The table below shows the amount of [[Online:Skills|skill points]] required in order to max out the [[Online:Alchemy|Alchemy]] skill line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order!! Progression !! Skill points required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Online:Solvent Proficiency|Solvent Proficiency]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Online:Keen Eye: Reagents|Keen Eye: Reagents]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Online:Medicinal Use|Medicinal Use]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Online:Chemistry|Chemistry]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Online:Laboratory_Use|Laboratory Use]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Online:Snakeblood|Snakeblood]] || 3 &lt;br /&gt;
|-class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
|'''Totals:'''||'''All'''||'''20'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Two Reagents===&lt;br /&gt;
In ESO, two reagents with the same effect need to be combined in order to craft a potion. Be aware that when crafting potions, some combinations will provide a not always beneficial side effect.  The [[ON:Snakeblood|Snakeblood]] passive will reduce (or with 3 points even eliminate) the negative side-effects, but it's better to simply avoid them if possible.  All effects in poisons are negative, so there's no need to worry about unintended side-effects with poisons, though poisons with multiple effects will have the duration of all effects reduced.  Remember that you have to also provide a solvent, which influences the strength, but not the effect, of a potion. As of Update 18, there are 151 two-reagent combinations.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Two Reagent Formulae}}&lt;br /&gt;
&lt;br /&gt;
===Three Reagents===&lt;br /&gt;
Learning the Ability ''[[ON:Laboratory Use|Laboratory Use]]'' enables you to use of up to three reagents. This opens the door to a large variety of multi-effect potions since each effect has to be present only two times within the reagents chosen in order to be applied to a potion. Listing all possible formulae for potions with three reagents would be rather pointless (there are 2302 such formulae as of Update 18) - those interested can use [http://esolog.uesp.net/viewPotions.php ESO Alchemy Calculator]. To use three reagents to their full potential, you also need to understand how opposing effects work.  See the ''[[ON:Laboratory Use|Laboratory Use]]'' page for more details.&lt;br /&gt;
&lt;br /&gt;
187 of the three-reagent formulae produce '''three effects''' (the primary one, which gives name to the resulting potion, and '''two''' secondaries). These formulae are listed below.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Three Effect Formulae}}&lt;br /&gt;
&lt;br /&gt;
119 of the three-reagent formulae have the same effect on all three of the reagents. These are known as triple-effect formulae. The effect lasts longer than normally. The list of these formulae is provided below.&lt;br /&gt;
&lt;br /&gt;
{{ON:Alchemy/Tripled Effect Formulae}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|Potions with identical names and effects, but created using different ingredients, will not combine into one stack in your inventory}}&lt;br /&gt;
**Selling one of these variants to an NPC vendor and then buying then back will cause them to automatically combine in your inventory.&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://esolog.uesp.net/viewPotions.php UESP's ESO Alchemy calculator]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
There are a number of achievements associated with Alchemy.&lt;br /&gt;
{{/Achievements}}&lt;br /&gt;
&lt;br /&gt;
{{Online Skills}}&lt;br /&gt;
[[Category:Online-Skill Lines]][[Category:Online-Skill Lines-Crafting]]&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Restore_Magicka&amp;diff=3030814</id>
		<title>Online:Restore Magicka</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Restore_Magicka&amp;diff=3030814"/>
		<updated>2024-05-14T13:23:54Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: add missing ingredient&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Effect Summary&lt;br /&gt;
|image=ON-icon-effect-Alchemy-Restore Magicka.png&lt;br /&gt;
|potionsyntax=Restore [M] Magicka immediately. Grants [[ON:Major Intellect|Major Intellect]] which increases your Magicka Recovery by 30% for [D] seconds. (45 second cooldown)&lt;br /&gt;
|poisonsyntax=Drains Magicka from your target, increasing the cost of their Magicka abilities by 10%, and restores [M] Magicka to you per second for [D] seconds. (10 second cooldown)&lt;br /&gt;
|avail={{LinkList|sep=&amp;lt;br&amp;gt;|Bugloss|Columbine|Corn Flower|Dragon Rheum|Lady's Smock|Vile Coagulant}}&lt;br /&gt;
|type=Defensive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Restore Magicka''' effect restores your {{ESO Magicka Link}}, both immediately, and over time by increasing your {{ESO Magicka Link||Recovery}}. In a poison, it makes your target's Magicka abilities more expensive, while also restoring your Magicka over time by a lesser degree.  Its opposing effect is {{Effect Link|Ravage Magicka}}.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
==Effects==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
===Potion===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Solvent!!Level!!Potion!!Magicka&amp;lt;br&amp;gt;Restored!!Duration!!Triple&amp;lt;br&amp;gt;Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Natural Water|Natural Water]]||3||{{icon|pot|Restore Magicka 01|32}}{{ESO Quality Color|b|Sip of Magicka}}||1256||10.5||14.5&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Clear Water|Clear Water]]||10||{{icon|pot|Restore Magicka 01|32}}{{ESO Quality Color|b|Tincture of Magicka}}||2215||13.1||17.1&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Pristine Water|Pristine Water]]||20||{{icon|pot|Restore Magicka 02|32}}{{ESO Quality Color|b|Dram of Magicka}}||3173||16.8||20.8&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Cleansed Water|Cleansed Water]]||30||{{icon|pot|Restore Magicka 03|32}}{{ESO Quality Color|b|Potion of Magicka}}||4132||20.6||24.6&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Filtered Water|Filtered Water]]||40||{{icon|pot|Restore Magicka 04|32}}{{ESO Quality Color|b|Solution of Magicka}}||5090||24.3||28.3&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Purified Water|Purified Water]]||{{ESO Champion|10}}||{{icon|pot|Restore Magicka 05|32}}{{ESO Quality Color|b|Elixir of Magicka}}||5665||28.8||32.8&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Cloud Mist|Cloud Mist]]||{{ESO Champion|50}}||{{icon|pot|Restore Magicka 05|32}}{{ESO Quality Color|b|Panacea of Magicka}}||6336||31.0||35.0&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Star Dew|Star Dew]]||{{ESO Champion|100}}||{{icon|pot|Restore Magicka 05|32}}{{ESO Quality Color|b|Distillate of Magicka}}||7103||34.0||38.0&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Lorkhan's Tears|Lorkhan's Tears]]||{{ESO Champion|150}}||{{icon|pot|Restore Magicka 05|32}}{{ESO Quality Color|b|Essence of Magicka}}||7582||36.6||40.6&lt;br /&gt;
|}&lt;br /&gt;
|{{AL|T}}|&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Solvent!!Level!!Poison!!Magicka&amp;lt;br&amp;gt;per sec.!!Duration!!Triple&amp;lt;br&amp;gt;Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Grease|Grease]]||3||{{icon|poi|Blue 2-1|32}}{{ESO Quality Color|b|Drain Magicka Poison I}}||33||1.2||1.7&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Ichor|Ichor]]||10||{{icon|poi|Blue 2-1|32}}{{ESO Quality Color|b|Drain Magicka Poison II}}||64||1.9||2.4&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Slime|Slime]]||20||{{icon|poi|Blue 2-2|32}}{{ESO Quality Color|b|Drain Magicka Poison III}}||95||2.6||3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Gall|Gall]]||30||{{icon|poi|Blue 2-3|32}}{{ESO Quality Color|b|Drain Magicka Poison IV}}||126||3.3||3.8&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Terebinthine|Terebinthine]]||40||{{icon|poi|Blue 2-4|32}}{{ESO Quality Color|b|Drain Magicka Poison V}}||157||4.0||4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Pitch-Bile|Pitch-Bile]]||{{ESO Champion|10}}||{{icon|poi|Blue 2-5|32}}{{ESO Quality Color|b|Drain Magicka Poison VI}}||176||4.4||4.9&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Tarblack|Tarblack]]||{{ESO Champion|50}}||{{icon|poi|Blue 2-5|32}}{{ESO Quality Color|b|Drain Magicka Poison VII}}||198||4.9||5.4&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Night-Oil|Night-Oil]]||{{ESO Champion|100}}||{{icon|poi|Blue 2-5|32}}{{ESO Quality Color|b|Drain Magicka Poison VIII}}||223||5.5||6.0&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Alkahest|Alkahest]]||{{ESO Champion|150}}||{{icon|poi|Blue 2-5|32}}{{ESO Quality Color|b|Drain Magicka Poison IX}}||238||5.8||6.0&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formulas==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
===Single Effect===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Corn Flower|Corn Flower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Lady's Smock|Lady's Smock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]&lt;br /&gt;
|}&lt;br /&gt;
|width=20| ||{{AL|T}}|&lt;br /&gt;
===Triple Effect===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=3|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]&lt;br /&gt;
|}&lt;br /&gt;
|width=20| ||{{AL|T}}|&lt;br /&gt;
===Triple Effect and Second Effect===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=3|Ingredients!!Second Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Two Effects===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Main Ingredients!!Combine with:!!Second Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||—||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Blessed Thistle|Blessed Thistle]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Butterfly Wing|Butterfly Wing]]||{{Effect Cell|Restore Health}} (triple)&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Luminous Russula|Luminous Russula]]||{{Effect Cell|Restore Health}} (triple)&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Water Hyacinth|Water Hyacinth]]||{{Effect Cell|Restore Health}} (triple)&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Clam Gall|Clam Gall]]||{{Effect Cell|Increase Spell Resist}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Mudcrab Chitin|Mudcrab Chitin]]||{{Effect Cell|Increase Spell Resist}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Blessed Thistle|Blessed Thistle]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Butterfly Wing|Butterfly Wing]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Clam Gall|Clam Gall]]||{{Effect Cell|Increase Spell Resist}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Dragon's Bile|Dragon's Bile]]||{{Effect Cell|Heroism}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Heroism}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Luminous Russula|Luminous Russula]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Mountain Flower|Mountain Flower]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Mudcrab Chitin|Mudcrab Chitin]]||{{Effect Cell|Increase Spell Resist}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Nirnroot|Nirnroot]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Water Hyacinth|Water Hyacinth]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Butterfly Wing|Butterfly Wing]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Luminous Russula|Luminous Russula]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Mountain Flower|Mountain Flower]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Spell Critical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Blessed Thistle|Blessed Thistle]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Mountain Flower|Mountain Flower]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Butterfly Wing|Butterfly Wing]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|}&lt;br /&gt;
|{{AL|T}}|&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Main Ingredients!!Combine with:!!Second Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Dragon's Bile|Dragon's Bile]]||{{Effect Cell|Heroism}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Luminous Russula|Luminous Russula]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Nirnroot|Nirnroot]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Water Hyacinth|Water Hyacinth]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon's Blood|Dragon's Blood]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Breach}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Blessed Thistle|Blessed Thistle]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Butterfly Wing|Butterfly Wing]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Luminous Russula|Luminous Russula]]||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Dragon's Bile|Dragon's Bile]]||{{Effect Cell|Heroism}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Heroism}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Nightshade|Nightshade]]||{{Effect Cell|Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Stinkhorn|Stinkhorn]]||{{Effect Cell|Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||—||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Breach}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Blessed Thistle|Blessed Thistle]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Dragon's Bile|Dragon's Bile]]||{{Effect Cell|Heroism}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Heroism}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Nirnroot|Nirnroot]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Water Hyacinth|Water Hyacinth]]||{{Effect Cell|Spell Critical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Three Effects===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Main Ingredients!!Combine with:!!colspan=2|Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Clam Gall|Clam Gall]]||{{Effect Cell|Increase Spell Resist}}||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Restore Health}}||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Restore Health}}||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Mountain Flower|Mountain Flower]]||{{Effect Cell|Restore Health}} (triple)||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Mudcrab Chitin|Mudcrab Chitin]]||{{Effect Cell|Increase Spell Resist}}||{{Effect Cell|Restore Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Restore Health}}||{{Effect Cell|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Columbine|Columbine]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Restore Health}}||{{Effect Cell|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bugloss|Bugloss]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Water Hyacinth|Water Hyacinth]]||{{Effect Cell|Restore Health}}||{{Effect Cell|Spell Critical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Unstoppable}}||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Blessed Thistle|Blessed Thistle]]||{{Effect Cell|Restore Stamina}}||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Restore Stamina}}||{{Effect Cell|Heroism}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Mountain Flower|Mountain Flower]]||{{Effect Cell|Restore Health}}||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Unstoppable}}||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Mountain Flower|Mountain Flower]]||{{Effect Cell|Restore Health}}||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Unstoppable}}||{{Effect Cell|Spell Critical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Columbine|Columbine]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Water Hyacinth|Water Hyacinth]]||{{Effect Cell|Restore Health}}||{{Effect Cell|Spell Critical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Blessed Thistle|Blessed Thistle]]||{{Effect Cell|Ravage Health}}||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Nirnroot|Nirnroot]]||{{Effect Cell|Ravage Health}}||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Detection}}||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Breach}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Blessed Thistle|Blessed Thistle]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Spell Critical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Nightshade|Nightshade]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Nirnroot|Nirnroot]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Stinkhorn|Stinkhorn]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Water Hyacinth|Water Hyacinth]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Spell Critical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dragon Rheum|Dragon Rheum]]||[[ON:Lady's Smock|Lady's Smock]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Speed}}||{{Effect Cell|Spell Critical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Online Alchemy Effects}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Ravage_Health&amp;diff=3030812</id>
		<title>Online:Ravage Health</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Ravage_Health&amp;diff=3030812"/>
		<updated>2024-05-14T13:12:01Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Add missing ingredient&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Effect Summary&lt;br /&gt;
|image=ON-icon-effect-Alchemy-Ravage Health.png&lt;br /&gt;
|potionsyntax=Ravage [M] Health immediately.  Ravage an additional [M] Health over [D] seconds. (45 second cooldown)&lt;br /&gt;
|poisonsyntax=Deals [M] Poison Damage per second for [D] seconds. (10 second cooldown)&lt;br /&gt;
|avail={{LinkList|sep=&amp;lt;br&amp;gt;|Blessed Thistle|Corn Flower|Emetic Russula|Nightshade|Nirnroot|Stinkhorn|Vile Coagulant|Violet Coprinus}}&lt;br /&gt;
|type=Offensive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Ravage Health''' effect reduces your health, both immediately and over time, or in a poison causes [[ON:Poison Damage|Poison Damage]] to your target over time.  Unless you have maxed out [[ON:Snakeblood|Snakeblood]], it should generally be avoided when making potions.  Its opposing effect is {{Effect Link|Restore Health}}.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
==Effects==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
===Potion===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Solvent!!Level!!Potion!!Immediate&amp;lt;br&amp;gt;Damage!!Damage&amp;lt;br&amp;gt;per sec.!!Duration!!Triple&amp;lt;br&amp;gt;Damage&amp;lt;br&amp;gt;per sec.!!Triple&amp;lt;br&amp;gt;Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Natural Water|Natural Water]]||3||{{icon|pot|Ravage Health|32}}'''{{ESO Quality Color|b|Sip of Ravage Health}}'''||1465||1044||10.5||1479||14.5&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Clear Water|Clear Water]]||10||{{icon|pot|Ravage Health|32}}'''{{ESO Quality Color|b|Tincture of Ravage Health}}'''||2584||1848||13.1||2618||17.1&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Pristine Water|Pristine Water]]||20||{{icon|pot|Ravage Health|32}}'''{{ESO Quality Color|b|Dram of Ravage Health}}'''||3702||2652||16.8||3757||20.8&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Cleansed Water|Cleansed Water]]||30||{{icon|pot|Ravage Health|32}}'''{{ESO Quality Color|b|Potion of Ravage Health}}'''||4820||3456||20.6||4896||24.6&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Filtered Water|Filtered Water]]||40||{{icon|pot|Ravage Health|32}}'''{{ESO Quality Color|b|Solution of Ravage Health}}'''||5938||4260||243||6035||28.3&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Purified Water|Purified Water]]||{{ESO Champion|10}}||{{icon|pot|Ravage Health|32}}'''{{ESO Quality Color|b|Elixir of Ravage Health}}'''||6609||4740||28.8||6715||32.8&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Cloud Mist|Cloud Mist]]||{{ESO Champion|50}}||{{icon|pot|Ravage Health|32}}'''{{ESO Quality Color|b|Panacea of Ravage Health}}'''||7393||5316||31.0||7531||35.0&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Star Dew|Star Dew]]||{{ESO Champion|100}}||{{icon|pot|Ravage Health|32}}'''{{ESO Quality Color|b|Distillate of Ravage Health}}'''||8287||5952||34.0||8432||38.0&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Lorkhan's Tears|Lorkhan's Tears]]||{{ESO Champion|150}}||{{icon|pot|Ravage Health|32}}'''{{ESO Quality Color|b|Essence of Ravage Health}}'''||8846||6360||36.6||9010||52.8&lt;br /&gt;
|}&lt;br /&gt;
|{{AL|T}}|&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Solvent!!Level!!Poison!!Damage&amp;lt;br&amp;gt;per sec.!!Duration!!Triple&amp;lt;br&amp;gt;Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Grease|Grease]]||3||{{icon|poi|Red 1-1|32}}'''{{ESO Quality Color|b|Damage Health Poison I}}'''||70||2.2||2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Ichor|Ichor]]||10||{{icon|poi|Red 1-1|32}}'''{{ESO Quality Color|b|Damage Health Poison II}}'''||90||2.9||3.4&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Slime|Slime]]||20||{{icon|poi|Red 1-2|32}}'''{{ESO Quality Color|b|Damage Health Poison III}}'''||140||3.6||4.1&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Gall|Gall]]||30||{{icon|poi|Red 1-3|32}}'''{{ESO Quality Color|b|Damage Health Poison IV}}'''||210||4.3||4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Terebinthine|Terebinthine]]||40||{{icon|poi|Red 1-4|32}}'''{{ESO Quality Color|b|Damage Health Poison V}}'''||300||5.0||5.5&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Pitch-Bile|Pitch-Bile]]||{{ESO Champion|10}}||{{icon|poi|Red 1-5|32}}'''{{ESO Quality Color|b|Damage Health Poison VI}}'''||386||5.4||5.9&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Tarblack|Tarblack]]||{{ESO Champion|50}}||{{icon|poi|Red 1-5|32}}'''{{ESO Quality Color|b|Damage Health Poison VII}}'''||491||5.9||6.4&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Night-Oil|Night-Oil]]||{{ESO Champion|100}}||{{icon|poi|Red 1-5|32}}'''{{ESO Quality Color|b|Damage Health Poison VIII}}'''||902||6.5||7.0&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Alkahest|Alkahest]]||{{ESO Champion|150}}||{{icon|poi|Red 1-5|32}}'''{{ESO Quality Color|b|Damage Health Poison IX}}'''||1266||6.8||7.0&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formulas==&lt;br /&gt;
{|&lt;br /&gt;
|{{AL|T}}|&lt;br /&gt;
===Single Effect===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Violet Coprinus|Violet Coprinus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nirnroot|Nirnroot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Stinkhorn|Stinkhorn]]||[[ON:Violet Coprinus|Violet Coprinus]]&lt;br /&gt;
|}&lt;br /&gt;
|width=20| ||&lt;br /&gt;
===Triple Effect===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=3|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Nirnroot|Nirnroot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]|||[[ON:Violet Coprinus|Violet Coprinus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]|||[[ON:Violet Coprinus|Violet Coprinus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]|||[[ON:Violet Coprinus|Violet Coprinus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]|||[[ON:Violet Coprinus|Violet Coprinus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]|||[[ON:Violet Coprinus|Violet Coprinus]]&lt;br /&gt;
|}&lt;br /&gt;
|width=20| ||{{AL|T}}|&lt;br /&gt;
===Triple Effect and Additional Effect(s)===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=3|Ingredients!!Additional Effects(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]|||[[ON:Violet Coprinus|Violet Coprinus]]||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Stinkhorn|Stinkhorn]]||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]|||[[ON:Violet Coprinus|Violet Coprinus]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Stinkhorn|Stinkhorn]]|||[[ON:Violet Coprinus|Violet Coprinus]]||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Stinkhorn|Stinkhorn]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]|||[[ON:Violet Coprinus|Violet Coprinus]]||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]|||[[ON:Violet Coprinus|Violet Coprinus]]||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nirnroot|Nirnroot]]|||[[ON:Violet Coprinus|Violet Coprinus]]||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]|||[[ON:Violet Coprinus|Violet Coprinus]]||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]|||[[ON:Violet Coprinus|Violet Coprinus]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]|||[[ON:Violet Coprinus|Violet Coprinus]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|[[ON:Emetic Russula|Emetic Russula]]||rowspan=2|[[ON:Stinkhorn|Stinkhorn]]||rowspan=2|[[ON:Violet Coprinus|Violet Coprinus]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two Effects===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Main Ingredients!!Combine with:!!Second Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Clam Gall|Clam Gall]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Gradual Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Spider Egg|Spider Egg]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Dragon's Bile|Dragon's Bile]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Spider Egg|Spider Egg]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Stinkhorn|Stinkhorn]]||—||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Breach}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Restore Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Clam Gall|Clam Gall]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Restore Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Gradual Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Spider Egg|Spider Egg]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Restore Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Violet Coprinus|Violet Coprinus]]||—||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Clam Gall|Clam Gall]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|}&lt;br /&gt;
|{{AL|T}}|&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Main Ingredients!!Combine with:!!Second Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Spider Egg|Spider Egg]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Dragon's Bile|Dragon's Bile]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Spider Egg|Spider Egg]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Stinkhorn|Stinkhorn]]||—||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Ravage Stamina}} (triple)&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Ravage Stamina}} (triple)&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Violet Coprinus|Violet Coprinus]]||—||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Ravage Magicka}} (triple)&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Ravage Magicka}} (triple)&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Clam Gall|Clam Gall]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Dragon's Bile|Dragon's Bile]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Gradual Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Clam Gall|Clam Gall]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Spider Egg|Spider Egg]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Fracture}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Clam Gall|Clam Gall]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Gradual Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Spider Egg|Spider Egg]]||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Dragon's Bile|Dragon's Bile]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Spider Egg|Spider Egg]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Breach}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Dragon's Bile|Dragon's Bile]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Spider Egg|Spider Egg]]||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Stinkhorn|Stinkhorn]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Breach}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Stinkhorn|Stinkhorn]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Stinkhorn|Stinkhorn]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Stinkhorn|Stinkhorn]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Stinkhorn|Stinkhorn]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Fracture}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Stinkhorn|Stinkhorn]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Three Effects===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Main Ingredients!!Combine with:!!colspan=2|Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Speed}}||{{Effect Cell|Restore Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Restore Stamina}}||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Corn Flower|Corn Flower]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Restore Magicka}}||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Emetic Russula|Emetic Russula]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Speed}}||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Dragon's Blood|Dragon's Blood]]||{{Effect Cell|Restore Stamina}}||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Restore Stamina}}||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Mudcrab Chitin|Mudcrab Chitin]]||{{Effect Cell|Protection}}||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nightshade|Nightshade]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Speed}}||{{Effect Cell|Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Restore Stamina}}||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Speed}}||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Increase Weapon Power}}||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Increase Weapon Power}} (triple)||{{Effect Cell|Fracture}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Namira's Rot|Namira's Rot]]||{{Effect Cell|Increase Weapon Power}}||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Powdered Mother of Pearl|Powdered Mother of Pearl]]||{{Effect Cell|Increase Weapon Power}}||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Increase Weapon Power}}||{{Effect Cell|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Increase Weapon Power}}||{{Effect Cell|Fracture}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Restore Stamina}}||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Breach}}||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Blessed Thistle|Blessed Thistle]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Speed}}||{{Effect Cell|Ravage Magicka}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Restore Magicka}}||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nightshade|Nightshade]]||[[ON:Mudcrab Chitin|Mudcrab Chitin]]||{{Effect Cell|Protection}}||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Dragon Rheum|Dragon Rheum]]||{{Effect Cell|Restore Magicka}}||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Restore Magicka}}||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Fracture}}||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Restore Magicka}}||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Detection}}||{{Effect Cell|Fracture}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Breach}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Increase Spell Power}} (triple)||{{Effect Cell|Breach}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Corn Flower|Corn Flower]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Wormwood|Wormwood]]||{{Effect Cell|Increase Spell Power}}||{{Effect Cell|Detection}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Ravage Stamina}}||{{Effect Cell|Gradual Ravage Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nightshade|Nightshade]]||[[ON:Mudcrab Chitin|Mudcrab Chitin]]||{{Effect Cell|Protection}}||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Ravage Stamina}}||{{Effect Cell|Enervation}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Fracture}}||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Scrib Jelly|Scrib Jelly]]||{{Effect Cell|Ravage Magicka}}||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Ravage Stamina}}||{{Effect Cell|Fracture}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:White Cap|White Cap]]||{{Effect Cell|Ravage Magicka}}||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Ravage Magicka}}||{{Effect Cell|Breach}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Ravage Magicka}}||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Ravage Magicka}}||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Emetic Russula|Emetic Russula]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Breach}}||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Mudcrab Chitin|Mudcrab Chitin]]||{{Effect Cell|Protection}}||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Nirnroot|Nirnroot]]||[[ON:Spider Egg|Spider Egg]]||{{Effect Cell|Defile}}||{{Effect Cell|Invisible}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Fracture}}||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Fleshfly Larva|Fleshfly Larva]]||{{Effect Cell|Gradual Ravage Health}}||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Mudcrab Chitin|Mudcrab Chitin]]||{{Effect Cell|Protection}}||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Beetle Scuttle|Beetle Scuttle]]||{{Effect Cell|Protection}}||{{Effect Cell|Breach}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Breach}}||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nightshade|Nightshade]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Mudcrab Chitin|Mudcrab Chitin]]||{{Effect Cell|Protection}}||{{Effect Cell|Defile}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Fracture}}||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Imp Stool|Imp Stool]]||{{Effect Cell|Enervation}}||{{Effect Cell|Ravage Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Stinkhorn|Stinkhorn]]||[[ON:Torchbug Thorax|Torchbug Thorax]]||{{Effect Cell|Enervation}}||{{Effect Cell|Fracture}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Nirnroot|Nirnroot]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Breach}}||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Stinkhorn|Stinkhorn]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Dragonthorn|Dragonthorn]]||{{Effect Cell|Fracture}}||{{Effect Cell|Increase Weapon Power}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Stinkhorn|Stinkhorn]]||[[ON:Violet Coprinus|Violet Coprinus]]||[[ON:Lady's Smock|Lady's Smock]]||{{Effect Cell|Breach}}||{{Effect Cell|Increase Spell Power}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Online Alchemy Effects}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=2830733</id>
		<title>UESPWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=2830733"/>
		<updated>2023-08-31T02:46:22Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* ESO Map Issue */ r&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{protection|move=full}}{{UESPWiki Trail}} __NEWSECTIONLINK__ [[Category:Message Boards]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;{{Scrolling Archive Table|class=collapsible collapsed|height=225px|width=225px&lt;br /&gt;
|Project:Community Portal/Archive 1|Archive 1|Feb 2005 – Jun 2006&lt;br /&gt;
|Project:Community Portal/Archive 2|Archive 2|Jun 2006 – Jul 2006&lt;br /&gt;
|Project:Community Portal/Archive 3|Archive 3|Aug 2006 – Sep 2006&lt;br /&gt;
|Project:Community Portal/Archive 4|Archive 4|Sep 2006 – Oct 2006&lt;br /&gt;
|Project:Community Portal/Archive 5|Archive 5|Nov 2006 – Dec 2006&lt;br /&gt;
|Project:Community Portal/Archive 6|Archive 6|Jan 2007 – Feb 2007&lt;br /&gt;
|Project:Community Portal/Archive 7|Archive 7|Feb 2007 – Mar 2007&lt;br /&gt;
|Project:Community Portal/Archive 8|Archive 8|Apr 2007 – Sep 2007&lt;br /&gt;
|Project:Community Portal/Archive 9|Archive 9|Oct 2007 – Nov 2007&lt;br /&gt;
|Project:Community Portal/Archive 10|Archive 10|Dec 2007 – Jan 2008 &lt;br /&gt;
|Project:Community Portal/Archive 11|Archive 11|Nov 2007 – Jan 2008 &lt;br /&gt;
|Project:Community Portal/Archive 12|Archive 12|Jan 2008 – Feb 2008&lt;br /&gt;
|Project:Community Portal/Archive 13|Archive 13|Mar 2008 – Apr 2008 &lt;br /&gt;
|Project:Community Portal/Archive 14|Archive 14|Apr 2008 – Jun 2008&lt;br /&gt;
|Project:Community Portal/Archive 15|Archive 15|Jun 2008 – Mar 2009&lt;br /&gt;
|Project:Community Portal/Archive 16|Archive 16|Apr 2009 – Aug 2009&lt;br /&gt;
|Project:Community Portal/Archive 17|Archive 17|Jul 2009 – Dec 2009&lt;br /&gt;
|Project:Community Portal/Archive 18|Archive 18|Dec 2009 – Jan 2010&lt;br /&gt;
|Project:Community Portal/Archive 19|Archive 19|Jan 2010 – Jul 2010&lt;br /&gt;
|Project:Community Portal/Archive 20|Archive 20|Jun 2010 – Aug 2010&lt;br /&gt;
|Project:Community Portal/Archive 21|Archive 21|Sep 2010 – Oct 2010&lt;br /&gt;
|Project:Community Portal/Archive 22|Archive 22|Nov 2010 – Dec 2010&lt;br /&gt;
|Project:Community Portal/Archive 23|Archive 23|Jan 2011 – Mar 2011&lt;br /&gt;
|Project:Community Portal/Archive 24|Archive 24|Apr 2011 – May 2011&lt;br /&gt;
|Project:Community Portal/Archive 25|Archive 25|Jun 2011 – Aug 2011&lt;br /&gt;
|Project:Community Portal/Archive 26|Archive 26|Aug 2011 – Nov 2011&lt;br /&gt;
|Project:Community Portal/Archive 27|Archive 27|Nov 2011 – Dec 2011&lt;br /&gt;
|Project:Community Portal/Archive 28|Archive 28|Jan 2012&lt;br /&gt;
|Project:Community Portal/Archive 29|Archive 29|Feb 2012&lt;br /&gt;
|Project:Community Portal/Archive 30|Archive 30|Mar 2012 – Apr 2012&lt;br /&gt;
|Project:Community Portal/Archive 31|Archive 31|Apr 2012 – Jul 2012&lt;br /&gt;
|Project:Community Portal/Archive 32|Archive 32|May 2012 – Aug 2012&lt;br /&gt;
|Project:Community Portal/Archive 33|Archive 33|Aug 2012 – Nov 2012&lt;br /&gt;
|Project:Community Portal/Archive 34|Archive 34|Dec 2012 – Jan 2013&lt;br /&gt;
|Project:Community Portal/Archive 35|Archive 35|Jan 2013 – Mar 2013&lt;br /&gt;
|Project:Community Portal/Archive 36|Archive 36|Feb 2013 – Apr 2013&lt;br /&gt;
|Project:Community Portal/Archive 37|Archive 37|Apr 2013 – Jun 2013&lt;br /&gt;
|Project:Community Portal/Archive 38|Archive 38|Jun 2013 – Aug 2013&lt;br /&gt;
|Project:Community Portal/Archive 39|Archive 39|Aug 2013 – Nov 2013&lt;br /&gt;
|Project:Community Portal/Archive 40|Archive 40|Nov 2013 – Jan 2014&lt;br /&gt;
|Project:Community Portal/Archive 41|Archive 41|Jan 2014 – Feb 2014&lt;br /&gt;
|Project:Community Portal/Archive 42|Archive 42|Feb 2014 – Mar 2014&lt;br /&gt;
|Project:Community Portal/Archive 43|Archive 43|Apr 2014 – Apr 2014&lt;br /&gt;
|Project:Community Portal/Archive 44|Archive 44|May 2014 – Aug 2014&lt;br /&gt;
|Project:Community Portal/Archive 45|Archive 45|Aug 2014 – Dec 2014&lt;br /&gt;
|Project:Community Portal/Archive 46|Archive 46|Oct 2014 – May 2015&lt;br /&gt;
|Project:Community Portal/Archive 47|Archive 47|Mar 2015 – Mar 2016&lt;br /&gt;
|Project:Community Portal/Archive 48|Archive 48|Mar 2016 – Jul 2016&lt;br /&gt;
|Project:Community Portal/Archive 49|Archive 49|Apr 2016 – Aug 2016&lt;br /&gt;
|Project:Community Portal/Archive 50|Archive 50|Aug 2016 – Oct 2016&lt;br /&gt;
|Project:Community Portal/Archive 51|Archive 51|Nov 2016 – May 2017&lt;br /&gt;
|Project:Community Portal/Archive 52|Archive 52|Jun 2017 – Dec 2017&lt;br /&gt;
|Project:Community Portal/Archive 53|Archive 53|Dec 2017 – Jul 2018&lt;br /&gt;
|Project:Community Portal/Archive 54|Archive 54|Aug 2018 – Dec 2018&lt;br /&gt;
|Project:Community Portal/Archive 55|Archive 55|Jan 2019 – Dec 2019&lt;br /&gt;
|Project:Community Portal/Archive 56|Archive 56|Dec 2019 – Dec 2020&lt;br /&gt;
|Project:Community Portal/Archive 57|Archive 57|Jan 2021 – Aug 2021&lt;br /&gt;
|Project:Community Portal/Archive 58|Archive 58|Sep 2021 – Feb 2023&lt;br /&gt;
}}{{TOCright|limit=3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the '''main discussion forum''' used for community-wide discussions about UESP's operations, policies, design, and improvement. &lt;br /&gt;
&lt;br /&gt;
All members of the community are welcome to contribute to this page. Please sign and date your post by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or clicking the signature icon in the edit toolbar. If you would like to start a new inquiry, please place it at the bottom of the page with a two-tier (==) heading.&lt;br /&gt;
&lt;br /&gt;
'''Before starting a discussion here,''' please review the list of other community pages below, as your question or suggestion may be more appropriate on another page.&lt;br /&gt;
&amp;lt;table id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background-color:#FCF3E0; border:1px solid #E3C499; padding:0.5em; margin:0 1em 1em 0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Other pages for community-wide or general questions include:&lt;br /&gt;
{{Bullet Link|[[:Category:Policies and Guidelines|Policies and Guidelines]]|A category listing of policies and guidelines, which each have individual pages; their talk pages are the best place to discuss these policies (see [[#Active Discussions|Active Discussions]] for links to active policy discussions).}}&lt;br /&gt;
{{Bullet Link|Administrator Noticeboard|If you have a request that requires an [[UESPWiki:Administrators|administrator]], you may want to post your comments there.}}&lt;br /&gt;
{{Bullet Link|Reference Desk|This is the best place for questions about how to play Elder Scrolls games.}}&lt;br /&gt;
Specific requests can be made on these pages:&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Bot Requests|Bot Requests]]|This page can be used to request that one of the wiki's bots take on a task.}}&lt;br /&gt;
{{Bullet Link|Image Requests|You can request specific images for articles here.}}&lt;br /&gt;
{{Bullet Link|Creation Kit Information Requests|You can request specific Creation Kit information for articles here.}}&lt;br /&gt;
{{Bullet Link|New Page Requests|You can request a new page here if you were prevented from creating the page yourself.}}&lt;br /&gt;
{{Bullet Link|Purge Requests|If you are having problems viewing an article on UESP, the page may need to be purged. New purge requests can be made here.}}&lt;br /&gt;
In addition, past discussions from the Community Portal can be found at:&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Community Portal/Archives|CP Archives]]|Lists all of the past discussions from the Community Portal page, including major discussions and chronlogical archives.}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Active Discussions&amp;lt;/big&amp;gt;&lt;br /&gt;
Many discussions of community-wide interest are held on pages other than the community portal.  Discussions about specific policies belong on the policy talk pages, for example.  The following table lists other discussions that are currently in progress on other talk pages.  If you start a discussion on another talk page, please add it to this list. If a discussion listed here has been inactive (i.e., no comments of any type in at least a week), please remove it from the list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Location !! Date started !! Topic !! Listed here by&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[PAGE#SECTION|PAGE]] || DATE || SECTION || [[User:YOU|YOU]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki talk:Lore#Lore links standardisation.|UESPWiki talk:Lore]] || 21 July 2023 || Lore links standardisation || [[User:Enodoc|Enodoc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Category Images ==&lt;br /&gt;
&lt;br /&gt;
Hey everyone. I had a request to change the category galleries from &amp;quot;packed&amp;quot; mode to &amp;quot;nolines&amp;quot; mode. Even though the rest of the site uses &amp;quot;packed&amp;quot; mode, I think it makes more sense for categories to use &amp;quot;nolines&amp;quot;, as it's significantly more organized for large numbers of images and easier on the eyes. I've already made the switch on content3, so here are a couple of places where you can see the differences:&lt;br /&gt;
* A typical image category ([[:Category:Online-Activity Images|packed]], &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://content3.uesp.net/wiki/Category:Online-Activity_Images nolines]&amp;lt;/span&amp;gt;).&lt;br /&gt;
* Where &amp;quot;packed&amp;quot; is anything but packed ([[:Category:General-Font Images|packed]], &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://content3.uesp.net/wiki/Category:General-Font_Images nolines]&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Alternatively, there's also the &amp;quot;traditional&amp;quot; mode, which is the default for categories. This has the advantage that all the image names are aligned. Here's an example from Commons: [https://commons.wikimedia.org/wiki/Category:Wikimedia_barnstars Wikimedia barnstars]&lt;br /&gt;
&lt;br /&gt;
Does anyone have any thoughts? I think either &amp;quot;nolines&amp;quot; or &amp;quot;traditional&amp;quot; are best. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:24, 18 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Category galleries serve to list files, not to display images. &amp;lt;code&amp;gt;packed&amp;lt;/code&amp;gt; mode serves to display images, which works very well in most user-defined contexts, but not this one. Beyond just the aesthetics, it creates significant x overflow in some categories, creating an undesirable user experience straight out of a web-design 101 &amp;quot;what not to do&amp;quot; example. I would suggest, however, that instead of &amp;lt;code&amp;gt;nolines&amp;lt;/code&amp;gt;, we use &amp;lt;code&amp;gt;traditional&amp;lt;/code&amp;gt;, the default gallery mode, as it ensures the file name hyperlinks are y-aligned. -[[User:Dcsg|Dcsg]] ([[User talk:Dcsg|talk]]) 23:30, 18 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I made a suggestion when we were considering switching to packed that we should keep nolines ready as a backup, due to how packed functions on the back end. I would be happy to switch sitewide default to nolines at this point, considering the mess that packed leaves some galleries in. (Some users have even specifically defined a different style for some galleries in direct opposition to packed being the site standard.) Until such a time where a gallery actually has functionality of defining size by height, rather than packed's approximation of height by dynamically defining widths, nolines would be cleaner. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 17:35, 19 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Okay, I've switched everything over to &amp;quot;nolines&amp;quot; mode. Even if we wanted to, it's not possible to change the default category mode independently, but in the process of trying to find an option to do so, I discovered that category galleries allow for a &amp;lt;code&amp;gt;&amp;amp;gallerymode=''whatever''&amp;lt;/code&amp;gt; parameter in the URL (or use a &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt; instead of an &amp;lt;code&amp;gt;&amp;amp;&amp;lt;/code&amp;gt; if there isn't already a &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;). &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 01:20, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Images in galleries seem really small after these changes. [[User:Imperialbattlespire|Imperialbattlespire]] ([[User talk:Imperialbattlespire|talk]]) 04:54, 25 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Image captions seem to be centred in galleries by default now. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 13:35, 27 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::The default size is configurable, and the alignment of the captions can be adjusted through CSS, if we want. Everything's global, though, so whatever the default is for galleries is what it'll be for categories as well. It's easy enough to change, as long as we have some general consensus about what we want to do. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 00:47, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Update on Future Link/Lore Link ==&lt;br /&gt;
&lt;br /&gt;
Some nine months after our original discussion about &amp;lt;nowiki&amp;gt;{{Future Link}}&amp;lt;/nowiki&amp;gt; and {{tl|Lore Link}}, I've finally managed to get rid of Future Link altogether. As for Lore Link, however, the problems with errors being hidden are still problems, as demonstrated by my {{Pl|Special:Diff/2756394/2757072|recent edit}} to [[Lore:Ghost]]. Out of seven Lore Links on the page, four of them were mistakes that were readily resolved.&lt;br /&gt;
&lt;br /&gt;
As a result of that edit, I changed Lore Link to start displaying red links that don't resolve to anything as red links. At first I intended that to be a temporary change, but in the process of doing that, I accidentally stumbled onto what I hope will be a good long-term solution that allows Lore Link to work as intended, but also helps to ensure that Lore Links aren't just arbitrarily being added with no verification. The short of it is that Lore Links, by default, will be considered unverified, and if they don't resolve to something, they'll show up as a red link. One option is, of course, to just leave them that way in the hopes that someone will create the page. But if that's not realistic, I've added two possible options. The first is to add a &amp;lt;code&amp;gt;|v=1&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;|verified=1&amp;lt;/code&amp;gt; to the Lore Link template. (In retrospect, I could've made it &amp;lt;code&amp;gt;confirmed&amp;lt;/code&amp;gt; like {{tl|Bug}}, but we can change that later if we want.) Thus, {{tlx|Lore Link|This should be a Lore page soon|v{{=}}1}} will produce: &amp;quot;{{Lore Link|This should be a Lore page soon|v=1}}&amp;quot; instead of &amp;quot;{{Lore Link|This should be a Lore page soon}}&amp;quot;. The other option is to use the new {{tl|Lore Links Verified}} template that I just created, which will turn ''all'' red Lore Links after it into plain text. This would have to be used fairly conservatively, if at all, since it could effectively be used to prevent a page (or section of one) from any future red-link checks.&lt;br /&gt;
&lt;br /&gt;
The one drawback is that this will have to be policed by other editors, much as we do the {{tl|Bug}} template, since getting HoodBot to do it would be very labour-intensive and involve a lot of back-and-forth with the wiki as well. If we ever develop a wiki-side bot, that might be something we could automate at that point. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:34, 20 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh, I neglected to mention, but this is very much intended as a trial, to see if it helps eliminate errors. Since the system is something newly thought up, I expect there may improvements to how it works or problems we need to figure out, or we may simply decide to scrap it altogether. It was easy enough to put into place, though, and I hope that it'll help improve some of our erroneous Lore Links without being too much of a hassle. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 05:50, 20 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spelling: White-Gold vs. White Gold ==&lt;br /&gt;
&lt;br /&gt;
Greetings fellow UESPians. It has recently come to my attention that the spelling of a [[Lore:White-Gold Tower|major Tamrielic landmark]] appears to be rather inconsistent. This was impressed on me by a recent bot edit to [[Oblivion:Green Emperor Way|Oblivion:Green Emperor Way]], which left the article with both a red-link (in the text description) and a valid link (in an image caption) to what should be exactly the same article. The page name of [[Oblivion:White Gold Tower|the article in question]] is spelled without a hyphen, yet the very first line of the article spells the name ''with'' a hyphen (resulting in another red-link). The [[Lore:White-Gold Tower|lore article]] uses the hyphenated form exclusively, yet the [[Lore:The_Towers#White-Gold|relevant section in &amp;quot;The Towers&amp;quot; article]] uses both forms of the spelling apparently indiscriminately. A search in the TES IV Construction Set reveals that both spellings are present in ''Oblivion'' (the non-hyphenated version perhaps more so than the hyphenated version), and I'm not sufficiently conversant with lore to make any judgment regarding general usage. So my question to the community is three-fold:&lt;br /&gt;
&lt;br /&gt;
1. Is there a single canonical in-universe spelling for this landmark that we should be using? or,&amp;lt;br&amp;gt;&lt;br /&gt;
2. Is there a canonical in-universe reason why both spellings are valid and rules for when one should be used instead of the other? or,&amp;lt;br&amp;gt;&lt;br /&gt;
3. Is there no canonical in-universe spelling, in which case should/can we as a community standardize on one spelling to maintain consistency and be able to create appropriate redirects for the alternate spelling?&lt;br /&gt;
&lt;br /&gt;
Thanks for any and all clarification you can provide on the subject. &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 11:52, 20 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There isn't a single canonical in-universe spelling, both are used in canon. There seems to be no clear differentiation between the usages, and we should not standardize to use one spelling or the other. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 12:04, 20 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: This was discussed years ago {[[Lore_talk:White-Gold_Tower#Hyphenated]]) and generally the older games didn't have the hyphen (which is why the OB page is named as such). Today with new books (and thus from a lore perspective) the hyphen has become the standard and is used at all times in ESO, so that is the preferred option in lore articles.--[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 10:54, 21 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Jimeee is correct. It's &amp;quot;White Gold&amp;quot; in OBspace, but &amp;quot;White-Gold&amp;quot; is the modern spelling. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 11:30, 21 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Thanks for the clarification! And thanks to Legoless to fixing the Oblivion article links; I was planning to do that myself once I got clarification but ended up busy with other projects and haven't had time to pop in here since my OP. &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 00:27, 13 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Map Beta Test ==&lt;br /&gt;
&lt;br /&gt;
We've been very busy rewriting the front end system and UI for all our online maps and its ready for beta testing at:&lt;br /&gt;
&lt;br /&gt;
'''https://gamemap.uesp.net/'''&lt;br /&gt;
&lt;br /&gt;
For all the details on what's changed lately you can see the '''[https://www.patreon.com/posts/79505896 public post on Patreon]'''.&lt;br /&gt;
&lt;br /&gt;
So give it a try and let us know what you think, if you find any bugs, or can think of additional features you'd like to see. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:26, 10 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;b&amp;gt;quick summary of what's changed since last beta:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* all wiki maps added (morrowind, skyrim, oblivion)&lt;br /&gt;
:* overflow menu now works (reported by robinhood)&lt;br /&gt;
:* ability to pin the search window added (suggested by xyzzy, daveh)&lt;br /&gt;
:* is now at feature parity with existing uesp maps (besides editing, more on that in a bit)&lt;br /&gt;
:* performance is 50-60% better than current existing wiki maps&lt;br /&gt;
: &amp;lt;b&amp;gt;feedback wanted:&amp;lt;/b&amp;gt;&lt;br /&gt;
: the current gamemap build does not have map editing yet, but I wanted to make sure that when it does, it is something that all map editors are happy with. so I would to draw attention to and gather map editor's feedback on:&lt;br /&gt;
:* &amp;lt;i&amp;gt;the existing map editing experience (what are the current pain points, how do you think it can be improved?)&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;thoughts on the upcoming gamemap RC changes interface (last pic in the patron post above)&amp;lt;/i&amp;gt;&lt;br /&gt;
: with the new RC changes interface I tried to address some of the pain points I heard from other editors, being that:&lt;br /&gt;
:* &amp;lt;i&amp;gt;there is no way to know who did what edit&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;no way to know what kind of edit it was&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;no easy to see how long ago an edit was&amp;lt;/i&amp;gt;&lt;br /&gt;
: so in addition to the new looks I am including these features which I hope map editors will appreciate:&lt;br /&gt;
:* &amp;lt;i&amp;gt;action type (add, delete, edit)&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;what an edit did (hovering over the action type will tell you *what* was edited)&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;edit author (username) shown&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;relative timestamps (hovering over gives full timestamp)&amp;lt;/i&amp;gt;&lt;br /&gt;
:please let me know any feedback you have (general wiki user's thoughts on the maps as a whole are also welcome) --[[User:Thal-J|Thal-J]] ([[User talk:Thal-J|talk]]) 17:12, 10 March 2023 (UTC)&lt;br /&gt;
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== new vector look ==&lt;br /&gt;
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so, Wikipedia has just changed their site's look. it is called vector (the 2022 version). here is the look: https://en.wikipedia.org/w/index.php?title=Main_Page&amp;amp;useskin=vector-2022 why don't you make this look the same on unofficial elder scrolls page website? {{Unsigned2|03:30, 11 March 2023‎|Jetcold0}}&lt;br /&gt;
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:We're roughly ten versions behind Wikipedia, so it's unlikely we'll be able to switch to the new Vector any time soon. Even when the time comes, re-colouring the design to fit our standards takes a surprising amount of effort. I expect we'll convert once we get there, but that'll depend on the skill sets of those who are here at the time, specifically requiring someone who's familiar with skins and someone else who's familiar with image re-colouring. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:58, 11 March 2023 (UTC)&lt;br /&gt;
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::Vector and Vector-2022 appear to share the same code base, as in - they're functionally the same &amp;quot;skin&amp;quot; under the hood, but some parts of Vector-2022 don't work properly until 1.38, and use of it before 1.38 apparently causes issues during the upgrade process. For 1.36 and 1.37 Vector-2022 support is &amp;quot;unofficial&amp;quot; - although exactly what the issue is is unclear on a brief look through it. I think given that Vector works with the UESP Theme, the conversion should probably be relatively painless. As a good portion of the actual interface seems to use the same overall tone and layout styles, with just the actual layout itself appear to have changed considerably.&lt;br /&gt;
::As an addendum, I believe we still use Monobook as our default skin - moving to Vector as the default is definitely possible currently for us, which is certainly more modern than Monobook. Perhaps that could be worth looking at, given Vector-2022 is still probably 5 years off being even possible at all? '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 23:50, 11 March 2023 (UTC)&lt;br /&gt;
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:::It doesn't matter to me personally as I've been using Vector here for years, but I agree that Vector should be more accessible than Monobook for our anonymous readers, as it was developed much more recently with modern screen sizes and readability in mind. (Anyone with an account who prefers Monobook can still set that in their preferences.) Therefore I would support making Vector the default. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 15:39, 12 March 2023 (UTC)&lt;br /&gt;
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::::I prefer Vector to Monobook, but I dislike Vector 2022 as it shrewds down width and makes everything more annoying to read/ruins existing formatting. Wikia/Fandom did the same years ago to increase ad display space and it was universally hated. I would be 100% down with updating to Vector 2021 though, or whichever version of Vector wikipedia was using before they changed up the width. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 21:20, 12 March 2023 (UTC)&lt;br /&gt;
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::::: @Rim - regarding the Vector-2022 width, I can't see why we'd have to keep the settings universally the same as Wikipedia when we did/could set it up, though that's a discussion for much in the future at this point in time. I think Eno's point regarding Anon's is a good one potentially, since it would make UESP's layout more consistent with nearly every other wiki out there '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 02:16, 14 March 2023 (UTC)&lt;br /&gt;
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:::::: I think the best idea would be to let the editors at English Wikipedia beta test Vector 2022 for us. At present, the layout changes it makes would be highly disruptive to this site. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:48, 15 March 2023 (UTC)&lt;br /&gt;
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{{od}} It's less a fact of them testing it, and more just a fact that we can't physically change to it. Some of the functions it uses we won't have present for the next several years... Vector (old) is stable and has been in use for over a decade. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 18:03, 17 March 2023 (UTC)&lt;br /&gt;
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== Voice types in infoboxes? ==&lt;br /&gt;
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Ten years ago, [[User:RobinHood70|Robin Hood]] [[UESPWiki:Community Portal/Archive 35#NPC Voice Types|undertook a good project]] to categorize every ''Skyrim'' NPC by voice type, by adding a parameter to the [[Template:NPC Summary|NPC infobox]]. However, all that parameter does is add NPCs to [[:Category:Skyrim-VoiceTypes|voice type categories]], which are buried at the bottoms of articles, and which don't appear at all on mobile—I'm sure most readers are unaware of them. I realize we want to avoid clutter in infoboxes, but voice types are a pretty fundamental aspect of a ''Skyrim'' NPC, and I think a quick link to a list of other NPCs of the same voice type would be of more interest to the average reader than the lists of often-incomprehensible faction names such as &amp;quot;[[Skyrim:Favor256QuestGiverFaction|Favor256QuestGiverFaction]]&amp;quot; or &amp;quot;[[Skyrim:friends to both sides in MQ101|friends to both sides in MQ101]]&amp;quot;. But I'm pretty new here, so curious of your thoughts. (By the way, I put this proposal here because it seemed too big a change for a template talk page, but feel free to move it.) —&amp;amp;#8288;[[User:Will-B|'''Will''' &amp;amp;#8288;• &amp;amp;#8288;B]]&amp;amp;#8239;&amp;lt;sup&amp;gt;[[User talk:Will-B|[talk]]]&amp;lt;/sup&amp;gt; 20:36, 19 March 2023 (UTC)&lt;br /&gt;
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:I would be happy to see the VoiceTypes added to the infobox, it means that when I'm looking for them, I'll find them quicker that having to read through however many categories! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 00:07, 21 March 2023 (UTC)&lt;br /&gt;
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:: Sounds like a good change to me. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:57, 21 March 2023 (UTC)&lt;br /&gt;
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:::Done. Added just above the Factions. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:28, 21 March 2023 (UTC)&lt;br /&gt;
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::::That was quick! Thanks, looks good. —&amp;amp;#8288;[[User:Will-B|'''Will''' &amp;amp;#8288;• &amp;amp;#8288;B]]&amp;amp;#8239;&amp;lt;sup&amp;gt;[[User talk:Will-B|[talk]]]&amp;lt;/sup&amp;gt; 00:19, 22 March 2023 (UTC)&lt;br /&gt;
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:::::Has anyone looked into categorizing ESO NPCs by voicetype as well? [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 02:19, 22 August 2023 (UTC)&lt;br /&gt;
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::::::Not directly, as it would mostly need to be done by ear rather than by any technical data we have access to (similar to a lot of ESO info). e.g. I could identify a bunch of NPCs who are voiced by Tara Strong, but we don't have a full list and she may voice some other characters as well that I don't recognise. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 17:30, 22 August 2023 (UTC)&lt;br /&gt;
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== Multiple unnecessary articles ==&lt;br /&gt;
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{{Discussion Moved|from|UESPWiki:New Page Requests}}&lt;br /&gt;
I think there should be pages for everything of a certain thing instead of making multiple pages for multiple aspects of one thing. I think we should combine all articles on one thing and put it all in one article. An example is maybe daedra, there are multiple articles for different aspects when we could just have it all in one article. {{Uns2|18:29, 21 March 2023|35.185.67.223}}&lt;br /&gt;
: Which namespace were you looking at? [[Skyrim:Daedra|Skyrim]] certainly seems to take the approach you're advocating for. [[ESO:Daedra|ESO]] sort of does. The splitting of each different type of daedra seems justified there due to the sheer volume of information. Even today, some people have data caps or slow connections, so the more you compartmentalize information so that people only get what they want, the better. That said, there's often a good middle ground. It would be helpful if you could clarify which namespace you're referring to and give some specific examples of what you'd do. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:08, 22 March 2023 (UTC)&lt;br /&gt;
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== Constitution of Unofficial Lore - Four Cases ==&lt;br /&gt;
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Myself, Achernar, and Tarponpet were discussing this on the Discord, transcribing the main points here. Do note that in my final steps, I will be using my own judgement, so my suggestions there may differ from those of Achernar or Tarponpet's; '''I am in no way claiming that these are their points, just that we reached a consensus upon the inconsistent application I will soon describe.'''&lt;br /&gt;
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We feel that the UOL tag is inconsistently applied throughout certain pages. The main point, discussed by all three of us, is that [[General:Interview with a Dark Elf|Interview with a Dark Elf]] (IDE) is marked as '''official lore''' (OL), while [[General:Skeleton Man's Interview with Denizens of Tamriel|Skeleton Man's Interview with Denizens of Tamriel]] (SM) and [[General:Interview With Three Booksellers|Interview With Three Booksellers]] (IBS) are marked as '''unofficial lore''' (UOL). This distinction is odd; IDE, as specified on its page, was conducted by [[User:Daveh|Daveh]] as an email interview with Bethesda employees. No other attempts are made to verify its prescribed canonicity, but it is labeled as OL. In contrast, IBS and SM are both marked as UOL, despite their respective pages including specific references, directly from Bethesda workers, specifying that the pages' contents are copyrighted by Bethesda. They both also make direct mention of the sharability of the content, both specifying restrictions. We view this as indisputable proof that these interviews are OL material. Per UESP's own [[UESPWiki:Copyright and Ownership|copyright policy]] and the rationalization of intellectual property on [[General:C0DA|C0DA's page]], works licensed, copyrighted, registered, trademarked, or otherwise owned by Bethesda or Zenimax are automatically official, and therefore OL.&lt;br /&gt;
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To add another wrinkle, and to get back to the primary topic of the distinction between OL and UOL - though, to specify, this point is entirely my own and unrelated to Tarponpet and Achernar - is the inconsistent canonicity of [[General:Xanathar's Library Archive|Xanathar's Library Archive]]. On some pages, including the specification on its own page, Xanathar's Archive is treated as OL (ex. [https://en.uesp.net/wiki/Lore:Colovia] [https://en.uesp.net/wiki/Lore:Wars]). However, vastly more pages cite it under UOL (ex. [https://en.uesp.net/wiki/Lore:Soul_Gems] [https://en.uesp.net/wiki/Lore:Wayrest_(kingdom)] [https://en.uesp.net/wiki/Lore:Gyron_Vardengroet]). Certain instances, most notably [[Lore:Ami-El|Ami-El]], dedicate an entire section of a listing page to information exclusive to this archive, which is against the UOL policy per consensus among the administration in the past (ex. [https://en.uesp.net/wiki/Lore_talk:Smithing]) and in [[UESPWiki:Lore#Content Guidelines|UESP's Content Guidelines]], insisting that while UOL-provided names may be used as redirects to brief mentions in OL articles, but not as independent pages.&lt;br /&gt;
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Xanathar's Archive is unique, though, as it seems to be comprised of official, albeit internal, Bethesda timeline information. This can be corroborated by its similarities to [[Lore:Before the Ages of Man|Before the Ages of Man]], as well as its duplicated statement on Ami-El in [[General:Matt Grandstaff's Posts#2013|posts by Matt Grandstaff]]. However, as specified by administrators, cut content is UOL, and no mentions of Ami-El, for instance, made it into the games. For an example of the contrary being the case, [[General:From The Many-Headed Talos|From The Many-Headed Talos]], by [[General:Michael Kirkbride|Michael Kirkbride]], is a short speech written out-of-game. This speech was later tweaked by Bethesda, cutting out notable details revolving around Cyrodiil's jungle, and put into Skyrim as part of [[SR:Heimskr#Heimskr's Speech|Heimskr's speech]]. From The Many-Headed Talos is not considered canon, and neither should Xanathar's Archive, by this standard.&lt;br /&gt;
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The inconsistent application of the UOL tag in Xanathar's citational case may be attributed to simple miscommunication among those who use it in references. However, the blatant contradiction in the vastly more accepted opinion, a UOL tag, to the presence of a lorepage surrounding its contents, is just that &amp;amp;mdash; a contradiction. Steps should be taken to avoid this, and, harkening back to the consensus that myself, Achernar, and Tarponpet reached, the inconsistent definition of UOL in regards to Bethesda's ownership/copyright. I propose the following:&lt;br /&gt;
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'''1. &amp;quot;Interview With Three Booksellers&amp;quot; and &amp;quot;Skeleton Man's Interview with Denizens of Tamriel&amp;quot; should be marked OL in all facets of the site, as per their copyrighted status.'''&lt;br /&gt;
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'''2. &amp;quot;Interview with a Dark Elf&amp;quot; should be decanonized, unless confirmation from the interview itself or the interviewee of its alleged canonicity can be provided.'''&lt;br /&gt;
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'''3. &amp;quot;Xanathar's Library Archive&amp;quot; should be decanonized, in the few instances it is cited as OL and in its page's introductory statement, as it functions as cut content.&lt;br /&gt;
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'''4. An overview of other similar cases to those I have mentioned should be done, to further tighten the parameters of OL and UOL in the future.'''&lt;br /&gt;
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Thank you for reading. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 01:27, 28 March 2023 (UTC)&lt;br /&gt;
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:I believe IDE should stay official, as we we have a pretty reliable source (Daveh himself) to confirm it. The site hosting it isn't a requirement, and IIRC uesp was hosted by Bethesda themselves at one point, possibly when the interview came out in 1999. For SMI, similar case so it should be official. When it comes to these kinds of interviews, there's two major factors I always consider:&lt;br /&gt;
:#&amp;lt;u&amp;gt;If the interview has been edited by Bethesda/Zenimax&amp;lt;/u&amp;gt;&lt;br /&gt;
:#&amp;lt;u&amp;gt;The answers are given from an &amp;quot;in-lore&amp;quot; perspective, from a character/standpoint in The Elder Scrolls universe&amp;lt;/u&amp;gt;&lt;br /&gt;
:From what I know based off what Benefactor of TIL told me a while back, TIL sends in the questions, then Zenimax tells them which questions they will and won't answer, then TIL sends in their questions again with the recommended changes, Zenimax answers them, TIL edits it and sends it in for ZeniMax editing + approval, and then finally TIL gets to publish it. This is a weeks-long process, of course what I've listed is my very rough understanding of it and we could ask TIL to confirm the exact specific steps of the process, but either way ZeniMax is heavily involved in the process of publishing these interviews. Even IceFireWarden said Zenimax edited his questions before he published the interview with them, despite it being published on a site not owned by Bethesda. These cases are part of why [[General:ESO Live|ESO Live]], which is hosted entirely by ZeniMax, is considered unofficial: the interviews are in-universe and edited, while ESO Live happens live and is presented from a developer viewpoint. Those two factors are a big reason why ESO Live is used mainly as a supplementary resource, the devs aren't being &amp;quot;edited&amp;quot; by others and it all happens in the moment, so they themselves admit everything they say should be taken with a grain of salt as there's no one to correct them. These interviews on the other hand go through a ton of checks and approvals (many by ZeniMax) before they are published so as to make sure they're accurate and factual.&lt;br /&gt;
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:There's some interviews with former employees, like {{TIL|Lawrence Schick and Phrastus on Altmer Culture|lawrence-schick-and-phrastus-altmer-culture}}, that I won't consider &amp;quot;official lore&amp;quot; as Lawrence left Zenimax a while before doing the interview. But for interviews done with employees while supervised and approved by ZeniMax, they should be considered official. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 04:38, 28 March 2023 (UTC)&lt;br /&gt;
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:: These texts are classic use cases for the UOL tag and should be cited as such. Copyright status is irrelevant; all TES content is properly copyright Bethesda. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 09:34, 28 March 2023 (UTC)&lt;br /&gt;
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::: I agree with Mindtrait0r's points (as I was the one to bring them up on Discord in the first place); however, I agree with The Rim of the Sky's points on the matter of Interview with a Dark Elf keeping its &amp;quot;official lore&amp;quot; status mentioned in the head of the article.&lt;br /&gt;
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::: As for what Legoless is saying, it's true that these texts are &amp;quot;classic use cases for the UOL tag&amp;quot;, but this is exactly what we're proposing should be changed. This is because it seems disingenuous or even unfair to treat these interview-type sources (Interview with a Dark Elf, Interview with Three Booksellers, Skeleton Man's Interview), published by Bethesda with the clear intention of them being canon lore, as the same degree of canonicity as, say, [[General:Michael Kirkbride's Posts|Michael Kirkbride's Posts]] or [[General:Ted Peterson's Posts|Ted Peterson's Posts]], '''even ignoring the matter of copyright.''' More specifically, this proposal exists due to things mentioned only in these sources, such as {{deleted|Lore:Sand Kwoom|Sand Kwoom}}, {{deleted|Lore:Velk|Velk}}, [[Lore:Malahk-Orcs|Malahk-Orcs]], which are unambiguously intended by Bethesda to be canonical elements of the series' lore, but cannot have articles due to the current UOL guidelines limiting the use of UOL to rounding out or providing additional background information for existing Lore topics, not introducing new ones. (I believe that that aspect of the UOL policy should not change, only that certain sources mentioned in this discussion obtain OL status instead of UOL.)&lt;br /&gt;
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::: Additionally, [[General:Unofficial Lore]] defines UOL as &amp;quot;content providing information on the world of Tamriel '''published not by Bethesda Softworks but by individual developers and writers''', on forums or fan sites.&amp;quot; If what Legoless says about &amp;quot;all TES content is properly copyright Bethesda.&amp;quot; is true, this statement should be removed from General:Unofficial Lore, because it becomes completely meaningless.&lt;br /&gt;
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::: I believe that turning the sources mentioned in this discussion to OL is an easier and more convenient solution to the &amp;quot;things clearly intended by Bethesda to be canon are held to the same standard of officialness as random developer forum posts&amp;quot; problem than modifying the UOL guidelines to introduce &amp;quot;tiers&amp;quot; of UOL; as that would require significant amounts of Original Research on things that UESP really should not have a say in.&lt;br /&gt;
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::: As for the [[General:Xanathar's Library Archive|Xanathar's Library Archive]], I agree with Mindtrait0r's assessment. This source should be treated as cut content and therefore UOL.&lt;br /&gt;
::: [[User:Achernar1|Achernar1]] ([[User talk:Achernar1|talk]]) 18:58, 28 March 2023 (UTC)&lt;br /&gt;
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::::I agree with Achernar on this. As for Xan's Library, it is already classified as uol on most articles already barring a few outliers. While it is official writing from Bethesda its more of a &amp;quot;design document&amp;quot; like the [[Daggerfall:Daggerfall Preview/REDGUARD.TXT|earlier draft of ''Divad the Singer'']], and for cases like that they're usually considered &amp;quot;valid unless contradicted later on&amp;quot;. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 19:08, 28 March 2023 (UTC)&lt;br /&gt;
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:::::Agree with changing them to OL, it's logical for things published/conducted by bethesda/affiliates to be classed as such, standards change and with things like board game, books, etc being released with new lore is an example of this. With how at one point Bethesda basically only classed the games as canon but don't adhere to that anymore. [[User:Imperialbattlespire|Imperialbattlespire]] ([[User talk:Imperialbattlespire|talk]]) 19:36, 28 March 2023 (UTC)&lt;br /&gt;
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{{od}}UESP is not and will never be an authority on what is official or unofficial. We allow both what we consider to be official and unofficial in lorespace as it stands. That begs the question: What purpose does the delineation serve? I believe the answer to this question should be what informs how we delineate. From my perspective, the answer is simple: it is there to help the user make their own judgements. No matter where we draw the line, there will be someone left feeling unhappy, as their line is different from ours. The fact that certain citations have &amp;lt;code&amp;gt;UOL&amp;lt;/code&amp;gt; prepended signals to the user: take this with a grain of salt, you may choose to exempt this from your personal canon, etc. With this purpose in mind, the conclusion which I come to is that anything with an element of ambiguity ought to be marked as UOL. Nothing to do with its validity, as that is the attribute which determines if it is referenced at all via our current UOL make-a-discussion-for-each policy. I admit that I do not know the complexities of the mentioned sources, but I believe that if there is a reasonable argument for why something could not be canon, regardless of what kind of argument it would be or what the consensus is (again, not disputing that consensus should be the determining factor for ''inclusion'') then it should be marked as UOL, to signify to the reader to engage their critical thinking. I would wager that that condition would mark most of the particular sources mentioned here as UOL, as their very controversy is likely enough to satisfy my suggested principle. -[[User:Dcsg|Dcsg]] ([[User talk:Dcsg|talk]]) 20:50, 28 March 2023 (UTC)&lt;br /&gt;
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:Not to discredit your argument, but I feel as though your idea of shadow-of-a-doubt ambiguity is too vague to be practical. When I first came upon TES, I thought that only the main-series 5 games were canon. Then, I thought that any of the games were canon. After that, I discovered stuff like the Prima Guides and the First Pocket Guide to the Empire, all of which I deemed canon. Then, a friend showed me C0DA, and I thought it was canon, as it was made by a developer. After that, I discredited C0DA but raised in its place other developer works like the Origin of Cyrus, which is treated as canon here. My point is that what is viewed a shadow of a doubt ambiguity is itself subjective as a ranking. Some people really do believe that ESO isn't canon, and only the stuff that has since been referenced can be taken as fact. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 21:18, 28 March 2023 (UTC)&lt;br /&gt;
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:: I said it's not up to UESP or its editors to make decisions on what is or isn't &amp;quot;official&amp;quot;. It's impossible to satisfy everyone. However, the current state of the policies surrounding UOL citations is also not satisfactory to everyone.&lt;br /&gt;
:: I must admit that Dcsg's line of reasoning is sound, and is likely the basis for UOL being a delineation used by UESP in the first place. However, if the main purpose of UOL citations is to signal to the user to take something with a grain of salt, there should not be rules preventing the creation of articles with exclusively or primarily UOL sources. After all, if a user reads this article, they can see that the citations are UOL and simply make their own choice to not believe the things said in the article.&lt;br /&gt;
:: '''It should be an uncontroversial truth that &amp;quot;out-of-game source that was edited and published by Bethesda with clear intent to further the series' lore, generally through an in-character interview&amp;quot; and &amp;quot;a forum post or Reddit post that a current or former TES developer made on a whim&amp;quot; should not be given the same amount of credibility.''' Even if this isn't what the UOL tag means, it certainly might seem that way to the average reader. The former category has certain information that isn't (yet) found in the main games, such as [[Lore:Malahk-Orcs]]. The existence of this Lore article is beneficial to the UESP, but the rules regarding UOL in the [[UESPWiki:Lore#References in Lore|Lorespace Content Guidelines]] contain wording that prevent it from existing. Well, in theory this wording should prevent the article from existing, but it exists anyway, because the rule is already unenforced. I wish to codify this sentiment that is already evidently shared by editors. One way to accomplish this is by &amp;quot;officiating&amp;quot; the three sources mentioned previously in this discussion. However, if that is deemed above UESP's paygrade, the alternative is modifying the UOL guidelines. The reason I didn't want to modify the UOL guidelines is the fact that it gives more weight to those &amp;quot;developer posts on a whim&amp;quot; that I mentioned.&lt;br /&gt;
::[[User:Achernar1|Achernar1]] ([[User talk:Achernar1|talk]]) 21:24, 28 March 2023 (UTC)&lt;br /&gt;
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:::Dcsg accurately describes the reasoning used to create the UOL system in the first place, in that it isn't about canonicity but officiality (which to be honest is effectively the same thing for people saying the UOL stuff isn't canon, what they are saying is that it isn't official, really just semantics at that point). The main issue here is that UOL stuff cannot and should not ever be used as the basis of an article, or even the majority of said article, it should only be used to expand on stuff mentioned in OL. The exact rules are &amp;quot;UOL should only be used when it helps to explain in-game content. The UESP need not start documenting every fact mentioned in UOL. Using solely UOL to support definitive statements of fact should be avoided. '''Any UOL should appear low on a single-topic page for which it is substantially relevant'''&amp;quot; (emphasis mine). I feel like many people have been using the above referenced interviews way too much on pages given their UOL status. Either the status of these interviews needs to change, or their usage as references needs to be removed on those pages where they are the sole or primary source for much of the information (this happens a lot in the bestiary when single-mentioned creatures get entries and the only source is UOL). There's really no uncertainty in our current UOL usage guidelines around here, so the above suggestion could have large implications for what is allowed in lore and what is not. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:30, 29 March 2023 (UTC)&lt;br /&gt;
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::::Dave's interview was conducted long before the current definition of UOL was written, back when the delineation was made literally based on whether it was directly from the games or not. Thus the statement that it is &amp;quot;official&amp;quot; would have been added to counter the argument that it would otherwise be considered OOG lore. Most OOG lore was moved over to UOL with the new definition, but we wouldn't really have thought about looking for things to move the other way. I have no doubt however that if that interview was conducted with today's definition in place, it would be classified as UOL without much second thought. Therefore consistency with the current definitions would imply that Dave's interview should be reclassified as UOL.&lt;br /&gt;
::::I would however be open to further consideration of relaxing lorespace guidelines to actually allow UOL to be the sole basis of an article, as long as we ensure a significantly prominent {{tl|Notice}} is also created for that purpose. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:42, 29 March 2023 (UTC)&lt;br /&gt;
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:::::I see no justification for Interview with a Dark Elf being treated as OL whilst Interview with Three Booksellers and Skeleton Man's Interview with Denizens of Tamriel, exempting a direct statement akin to &amp;quot;This interview is canon lore&amp;quot; that was made during the original posts that is not included in its current version. There was a deliberate action taken to include the copyright in both TB and SM. Like Achernar said, the statement on the Unofficial Lore guidelines: '''published not by Bethesda Softworks but by individual developers and writers''' is useless if the copyright claim made by Legoless is true, which would also mean that there would be no reason for the interviews to mention the copyright in the first place. As a final note, 'fanfiction', which is what most Unofficial Lore classifies as (and these examples most certainly aren't), is protected by Fair Use and functions outside of Bethesda's copyright as long as it isn't for-profit... at least from what I can understand [https://library.jefferson.edu/librarynews/index.php/2022/02/23/fair-use-and-fanfiction-3-of-4/#:~:text=Going%20a%20bit%20further%2C%20it,own%20the%20content%20they%20created.]. Legal stuff is hard and I am not a lawyer haha&lt;br /&gt;
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:::::In the interest of summarizing what has been agreed upon and the ramifications of it, the Bestiary entries of {{deleted|Lore:Sand Kwoom|Sand Kwoom}} and {{deleted|Lore:Velk|Velk}} must be removed if SM is staying unofficial. Interview with a Dark Elf, if it is deemed UOL, makes [[Lore:Malahk-Orcs|Malahk-Orcs]] deletion-worthy, and [[Lore:Ami-El|Ami-El]]'s entry on People (and probably his name on [[Lore:Tamrielic Emperors|Tamrielic Emperors]] should be removed if Xanathar's Archive is staying UOL. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:27, 29 March 2023 (UTC)&lt;br /&gt;
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:::::: Ami-El should absolutely not be removed from [[Lore:Tamrielic Emperors]]. Any use of UOL sources should be decided on a case-by-case basis per our current guidelines, not via sweeping assessments made on the Community Portal. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 14:06, 10 April 2023 (UTC)&lt;br /&gt;
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::::::: I don't think we should remove Ami-El from [[Lore:Tamrielic Emperors]], I think that's exactly where they belong. I think they should be removed from Lore:People A, with the redirect going to Tamrielic Emperors. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:20, 10 April 2023 (UTC)&lt;br /&gt;
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:::::::: I must agree with some comments above endorsing moving sources like Skeleton Man’s interview to OL. As a licensed interview by BGS that involved active devs at the time of the interview this source very much should be changed to official and thus the decision to delete things solely found in that interview need to be reversed. [[User:Dcking20|Dcking20]] ([[User talk:Dcking20|talk]]) 19:04, 10 April 2023 (UTC)&lt;br /&gt;
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{{od}}The contents of these interviews are in virtually the same format as Loremaster's Archive. LA is generally a good resource and parts can be contradicted by the game itself later on, such as the situation around [[Lore:Murkmire|Murkmire]]'s location, but the rest of the archive still remains valid. We should follow these interviews the same way, where we consider the answers official lore and the questions unofficial lore. The process behind these interviews and LA is virtually the exact same, the only difference being that LA is hosted on eso.com. But why you ask? Is it because Bethesda only wants &amp;quot;legitimate&amp;quot; interviews on their own website? Not at all, otherwise they wouldn't have gone through the trouble of making the interviews and editing them in the first place. These interviews are done as part of press and marketing, just like interviews and articles on game journalism sites are. The concept of an [[wikipedia:Exclusive (news)|Exclusive]] is very common in media and is nothing new, and has been done before with [https://www.theguardian.com/technology/gallery/2014/mar/21/elder-scrolls-online-exclusive-concept-art-gallery The Guardian's concept art gallery] marked as &amp;quot;exclusive&amp;quot;; its not hosted by Bethesda not because they don't want it, but because its part of the third party website's deal. Bethesda still edits it because they partner with them officially and retain copyright, and they fully intend for it to be official, the website hosting it is irrelevant as Zenimax ultimately approves it. In the same manner, the Prima Guide contains a lot of lore info from development that has been written by Kurt Kuhlmann, and is published by Prima with Bethesda's supervision. Greg Keyes novels' are in the same boat as the interviews, written and edited under Bethesda but published by Del Ray Books.&lt;br /&gt;
&lt;br /&gt;
With all that said, I propose this:&lt;br /&gt;
* A text presented '''in-universe''', '''edited''' by Zenimax. (Examples include the Prima Guides, Manka Naram Interview, Loremaster Archive's) These would all be considered '''official''', as they were made with the intent of being part of the lore and were pre-approved by Bethesda. They are all considered official in some regard and are intended to be far more intrinsic for lore than any of the sources listed below, and as such this should be reflected with official status.&lt;br /&gt;
* Presented '''in-universe''', but '''not edited''' by Zenimax. (ie [https://www.imperial-library.info/content/source-chaos ''Source of Chaos'']) An example would be the [https://www.imperial-library.info/content/lawrence-schick-and-phrastus-altmer-culture Lawrence Schick and Phrastus on Altmer Culture] interview, where the answers are presented by a former developer with an in-universe context. These would be considered '''unofficial''', as ZeniMax did not edit it.&lt;br /&gt;
* Presented '''out-of-universe'''/from a real world pespective, and '''edited''' by Zenimax (Examples include [https://www.imperial-library.info/content/interview-michael-zenke TIL Michael Zenke interview], [[General:ESO: Morrowind - Vvardenfell Then and Now|Vvardenfell Then and Now]], [[General:Ask Us Anything: Variety Pack 4|Ask Us Anything]]) These are always heavily edited by Zenimax and sometimes even hosted on their website, but they are presented in the real-world context of viewing it as a game (what Schick refers to as &amp;quot;devspeak&amp;quot;). Due to their context as being &amp;quot;outside&amp;quot; the lore and not meant to be authoritative on what the lore is, they are considered '''unofficial''' when cited in lorespace.&lt;br /&gt;
* Presented '''out-of-universe''', and '''not edited''' by Zenimax ([https://www.reddit.com/r/teslore/comments/dnjllo/postzos_interview_with_lawrence_schick/ Post-ZOS interview with Lawrence Schick], [https://www.imperial-library.info/content/interview-ted-peterson-2019 Interview with Ted Peterson (2019)], [[General:ESO Live|ESO Live]]) These are all made using devspeak and viewing the world of TES from an outside perspective, and are '''unofficial'''. A lot of this is already the agreed way to do it, but this will help differentiate it from the other sources listed. ESO Live, for example, talks about the lore from devspeak answers by developers and happens live on-air, so Zenimax doesn't have a chance to edit it and filter out answers the way they usually do. Its still a valuable resource, but due to its nature is secondary at best.&lt;br /&gt;
&lt;br /&gt;
These factors are the only ones that matter. With this new clarification it will help us identify what out-of-game content is classified as and avoid this issue in the future. I hope that everyone can find this to be a satisfying outcome. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 21:31, 10 April 2023 (UTC)&lt;br /&gt;
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:Just a tiny correction, Source of Chaos (an example from the last point in your list) is actually a post from the [https://www.imperial-library.info/content/redguard-forum-madness Redguard Forum Madness] collection of threads, and it'd actually be classified as '''in-universe, not edited''', as I imagine, most forum RP from the time.--[[User:ErfXploded|ErfXploded]] ([[User talk:ErfXploded|talk]]) 21:44, 10 April 2023 (UTC)&lt;br /&gt;
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::Ah yes you're correct, just a typo on my part, I moved it back up to that section. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 21:49, 10 April 2023 (UTC)&lt;br /&gt;
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:::I support Rim of the Sky's proposition, it makes sense and draws a line that isn't very arbitrary. I would like to add to this that Skeleton Man's Interview with the Denizens of Tamriel, Interview With Two Denizens of the Shivering Isles, and Interview with Three Booksellers contain the following respective licensing details:&lt;br /&gt;
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:::'''Skeleton Man:''' ''All answers © 1999 by Bethesda Softworks. Keep in mind that these answers are copyrighted by Bethesda. It is exclusive to this website, do not place it on any others. You may provide a link to it, however.''&lt;br /&gt;
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:::'''Booksellers:''' ''All answers © 2001 by Bethesda Softworks. The text was archived by The Imperial Library and has been reproduced here with permission from Qwerty.''&lt;br /&gt;
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:::'''Shivering:''' ''All answers © 2007 by Bethesda Softworks.'' (only included on original TIL copy)&lt;br /&gt;
&lt;br /&gt;
:::Now, comparing these to the two instances of licensing information in The Infernal City, treated as 100% official lore on the wiki:&lt;br /&gt;
&lt;br /&gt;
:::'''Dedication Page:''' ''© 2009 ZeniMax Media Inc. The Elder Scrolls, Bethesda Softworks, Oblivion, ZeniMax, and their respective logos are registered trademarks or trademarks of ZeniMax Media Inc. All rights reserved.''&lt;br /&gt;
&lt;br /&gt;
:::'''Back Cover:''' ''Copyright © 2009 ZeniMax Media Inc. ZeniMax, Bethesda Softworks, Bethesda Game Studios, The Elder Scrolls, Oblivion and Morrowind are trademarks or registered trademarks of ZeniMax Media Inc. in the Us and/or other countries. Used under license. All Rights Reserved.''&lt;br /&gt;
&lt;br /&gt;
:::Now, while the books do have a little bit more substance in their licensing information, you can see that they are pretty much the same. A mention of copyright holding belonging to BethSoft (others, too, in the case of the book), and a mention of permission of usage (not present in Shivering). If the books are canon, then, why aren't these interviews? These quotes from the book come from my own recent copy and are the only two found in the book. There is nothing here that isn't covered by at least one (and probably two, but being conservative here for the argument's sake) of the interviews' respective information segments. The argument that the Keyes books are only canon because they are referenced in Skyrim is also invalid, because The Many-Headed Talos is also used partially in that game, despite being UOL itself. Lastly, no logos appear on this book, so that cannot be the reason for its inclusion.&lt;br /&gt;
&lt;br /&gt;
:::I'd also like to bring notice to the Skyrim Legendary Prima Guide. While my copy of the book has quite a few licensing statements (including logos), I'd like to bring one up to note its remarkable comparability to Skeleton Man's. Notice the explicit call to not making any other copy of the work, as well as featuring the same formatted copyright. Aside from the 'All rights reserved', which surely is not the basis of OL status, these are practically identical.&lt;br /&gt;
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:::''© 2013 by Bethesda Softworks LLC. All rights reserved. No part of this book may be reproduced or transmitted  in any form or by any means, electronic, or mechanical, including  photocopying, recording, or by any information storage or retrieval system without written permission from  Bethesda Softworks LLC.'' [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 00:31, 11 April 2023 (UTC)&lt;br /&gt;
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::::I also support Rim's proposal. It is going to help with the classification of the OL and UOL in the future. [[User:Tyrvarion|Tyrvarion]] ([[User talk:Tyrvarion|talk]]) 00:58, 11 April 2023 (UTC)&lt;br /&gt;
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::::: I'm not sure why copyright or licencing is being brought up in this discussion. The copyright of all TES content belongs to Bethesda, whether it's fan-made, fan-published, or otherwise. Rim's proposal above is in line with current consensus as I understand it and is a suitable clarification. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 14:53, 11 April 2023 (UTC)&lt;br /&gt;
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:::::: It is being brought up because of the lack of clarity in what makes things like the Keyes books and Prima Guide official. The statement given always seems to be that they are 'official, licensed Bethesda works' but what that means is never explained. My examples show that the Keyes books' &amp;quot;licensing&amp;quot; segments are the exact same in structure as my proposed UOL --&amp;gt; OL interviews, and that one of the Prima Guide's segments follows the EXACT same formula. The argument is not that Bethesda doesn't own all TES copyright, but that what comprises licensed Bethesda, canon, official work is in-line with what is displayed in my currently UOL examples. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 15:24, 11 April 2023 (UTC)&lt;br /&gt;
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::::::: Why officially published [[Books:Books|books]] are treated as official sources shouldn't need explaining. Copyright notices placed on fan-published interviews don't make those texts the equal of an official novel. Are you suggesting the contrary? —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:31, 11 April 2023 (UTC)&lt;br /&gt;
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{{od}} All I am asking for is a definition of 'officially published'. The indications on the Keyes books provide no obvious answer to the contrary that its licensing is equal in officiating at the very least Skeleton Man and Three Booksellers. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 15:44, 11 April 2023 (UTC)&lt;br /&gt;
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: You are looking in the wrong place. A copyright disclaimer tells you nothing outside of copyright law and is '''irrelevant''' to this discussion. Trying to draw any further meaning from random copyright disclaimers is not productive; we do not define UOL based on licencing. The novels are official because they are official novels, published as physical media by Bethesda and their partners. To contrast that with what you're suggesting: I could add a legally sound copyright notice to a random piece of fanfic and it would not grant it the weight of officialdom for the purposes of citation.&lt;br /&gt;
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: Ultimately the UOL tag is a wiki-invented term and you will not find a one-size-fits-all definition. It's useful to discuss what texts should be marked as UOL, but you are giving undue weight to copyright disclaimers by misinterpreting their meaning and provenance in this context. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:58, 11 April 2023 (UTC)&lt;br /&gt;
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::I would also like to point out that the copyright notices were most likely added arbitrarily by the interviewers. They were probably (rightfully) excited to take part in an interview with the writers, and added those notices to make it stand out compared to the rest of their sites' content. You can clearly see the difference between the wording between the certainly officially added under direction from a legal department ones, and the ones that were almost certainly added without particular reason. As far as my memory recalls, these copyright notices were &amp;quot;trendy&amp;quot; on early fan sites, game faqs, early Internet videos. They probably actually have no meaning whatsoever. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:10, 11 April 2023 (UTC)&lt;br /&gt;
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{{od}}To clarify with Rim's proposal, we need to clarify that when speaking of the Loremaster's Archive, we are talking about the ANSWERS that are fully official and should be treated as official lore. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:28, 11 April 2023 (UTC)&lt;br /&gt;
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:Very well, good points all around. While I am in support of Rim of the Sky's classification, I do not know how the process of ZeniMax's editing would be confirmed, though that is not to say it doesn't exist. To my best understanding of in-universe and editing, I think that Skeleton Man and Booksellers would be included. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 19:03, 11 April 2023 (UTC)&lt;br /&gt;
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:: To Jeancey's point, Loremaster's Archive is indeed a special case and is already called out in detail on [[UESPWiki:Lore]]. While an official publication from an official website, our guidelines specify that only the answers can be cited as such. This discussion is specifically around other, older fringe cases we haven't really considered in detail before. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 19:31, 11 April 2023 (UTC)&lt;br /&gt;
:::Yeah I just want to make sure we don't accidentally open a massive loophole because we aren't considering it when rewriting rules. :) [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 19:34, 11 April 2023 (UTC)&lt;br /&gt;
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::::While I would like to support Rim's proposal, I can't in good conscience do so, as we have no evidence which specifies when something has been edited by Bethesda, unless it has been published by them (or someone happens to mention it in the published version, which none of our three case studies actually do). And when that ambiguity of &amp;quot;edited by Bethesda&amp;quot; is removed, we're back to the current state of &amp;quot;published by Bethesda&amp;quot; anyway. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 18:56, 12 April 2023 (UTC)&lt;br /&gt;
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:::::I spoke to former Bethesda writer who confirmed that all interviews of this nature were reviewed by producers, public communications, or marketing departments before being published. Devs could comment on the forums without running it by anyone, but articles and interviews have an official process to undergo, hence why these interviews can all be considered official while forum posts cannot. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 02:19, 22 August 2023 (UTC)&lt;br /&gt;
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==The Elder Scrolls: Betrayal of the Second Era namespace request==&lt;br /&gt;
I believe the upcoming card game is big enough to warrant a new namespace for it as well, in similar fashion to how SkyrimTAG space functions. It would be beneficial for documentation. Of course we probably can't host everything, but similarly to how it is with Skyrim The Adventure Game, there is more than enough content for this purposes. I think giving it a namespace is a probably the right way to handle this content. BOTSE can work as an acronym, it's even used by Chip Theory Games. [[User:Tyrvarion|Tyrvarion]] ([[User talk:Tyrvarion|talk]]) 20:49, 28 March 2023 (UTC)&lt;br /&gt;
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:I'm starting to think that at this rate we should make a Boardgame namespace for all these cross-promotional games [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 20:53, 28 March 2023 (UTC)&lt;br /&gt;
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:: Doesn't make much sense to me to have a single namespace for different boardgames. I think the suggestion to have a separate BOTSE namespace is the best approach. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:07, 29 March 2023 (UTC)&lt;br /&gt;
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::: I agree with Legoless. A good precedent is the TES Travels games, all of which have their own namespace, despite each having less content than the board games. And of course you've got Pinball. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 16:53, 29 March 2023 (UTC)&lt;br /&gt;
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:::: It will be needed. They also just announced an upcoming lorebook which can be found [https://gamefound.com/projects/chip-theory-games/the-elder-scrolls#/product/34721 here] so it will also be relevant for lorespace.[[User:Zebendal|Zebendal]] ([[User talk:Zebendal|talk]]) 22:27, 21 April 2023 (UTC)&lt;br /&gt;
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:::::Sorry, I'd completely forgotten about this. Okay, so BOTSE is the acronym. What about the actual namespace name? BOTSE as well? Betrayal? Something else? And then once I've created the namespace itself, we'll have to figure out what all the various fields in [[MediaWiki:Uespnamespacelist]] should be. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 01:46, 22 April 2023 (UTC)&lt;br /&gt;
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== Printed UESP Morrowind Lore Book ==&lt;br /&gt;
&lt;br /&gt;
We're happy to announce that any Wiki editor is entitled to a printed copy of the UESP Morrowind Lore Book we create for our Patreon campaign last year (while supplies last). Just enter your mailing address on our '''[https://docs.google.com/forms/d/e/1FAIpQLSdd5vev3KT8BgGRaUWUYKnzy9bJOBADK_TxepQxRxsAG1t8pA/viewform?usp=sf_link Google Form]''' and mention &amp;quot;Lore Book&amp;quot; in the notes.&lt;br /&gt;
&lt;br /&gt;
A [https://esofiles.uesp.net/misc/UESP_Lore_Book_RC3.pdf PDF version] of the book is also available. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:02, 14 April 2023 (UTC)&lt;br /&gt;
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== MetaTemplate Update ==&lt;br /&gt;
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It's months later than I thought it would be, but at long last, MetaTemplate v2 is live on our servers.&lt;br /&gt;
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===What's New===&lt;br /&gt;
Most of the changes are for template programmers, since that's basically who MetaTemplate was made for in the first place. I'll cover those in the updated documentation as I get to it over the next couple of days. A couple of things will be noticeable to most users, however, though only the first is really that big of a deal:&lt;br /&gt;
* Template calls are usable in saved data. This is not automatic, however, for reasons I'll get to in a moment. There are two ways that this can be done. One is on the user's side; the other is on the template's side. Both allow you to use &amp;lt;code&amp;gt;&amp;amp;lt;includeonly&amp;gt;/&amp;amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;, if needed, to alter what's saved on the current page vs. what's sent to the loading page.&lt;br /&gt;
** '''User-side''': If you surround any template call with &amp;lt;code&amp;gt;&amp;amp;lt;savemarkup&amp;gt;&amp;lt;/code&amp;gt;, then when it's loaded, the template will be re-evaluated on the loading page. Thus, you could have &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;map of Riften&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;savemarkup&amp;gt;{{Map Link|place=Riften}}&amp;lt;/savemarkup&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and if it were saved in Lore space, it would say only &amp;quot;map of Riften&amp;quot;, while in Skyrim and Online spaces, it would show a map link to the appropriate map for each space.&lt;br /&gt;
** '''Template-side''': When programming a template, saved variables can be set to automatically save templates, whether or not &amp;lt;code&amp;gt;&amp;amp;lt;savemarkup&amp;gt;&amp;lt;/code&amp;gt; tags are used. This will most likely be useful for book authors and descriptions and such, but the drawback is that there may be times when a template ''shouldn't'' be saved in the output, in which case the user would need to use &amp;lt;code&amp;gt;subst&amp;lt;/code&amp;gt; to get the right value to save. This is why I didn't make it automatic for all saved data everywhere, as I imagine it would produce a lot of unexpected results.&lt;br /&gt;
* Data saved on a page can be reloaded on the same page without needing to purge the page after saving. This is probably most noticeable on quest pages. Previously, when you first saved the page after an edit, the Quest ID for the journal entries would disappear. It should no longer do that.&lt;br /&gt;
* Purging pages to get the right data to load should largely be a thing of the past. Previously, under certain circumstances, if you updated the data on a page and then you were looking at a page whose own saved values depended on the first page's values and similarly indirect scenarios, the updates would stop once the direct data had been updated. This should be fixed now and changes should propagate through no matter how indirect the relationship. Note, however, that this relies on the job queue just like it always has, so if the job queue is swamped, you'll probably be waiting a while for everything to update.&lt;br /&gt;
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===Breaking Changes===&lt;br /&gt;
A few things will break as a result of the new update, but mostly fairly trivial things. The two things that I can think of are:&lt;br /&gt;
* &amp;amp;lt;catpagetemplate&amp;gt; has been revamped and will break badly on categories that load data for multiple sets. I think that's only the Oblivion Roleplaying pages, which I'll try to rewrite ASAP. Most other things should be okay, although page names may be missing their namespaces for some catpagetemplates, depending how they were written. There's no real way of finding those easily, but I'll see if I can figure something out. For the template programmers, is should be a simple matter of updating &amp;lt;nowiki&amp;gt;{{{pagename}}} to {{{fullpagename}}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* A few templates might break. Specifically, templates that use saved variables of 20 characters or longer. The new limit is 50 characters, so templates that relied on the 20-character limit in some fashion may need to be updated. One example of this is the ESO armor dyes, but those should be fixed by the time you read this. For any template programmers, you'll have to figure out the specifics of the template, but mostly, it should just be a matter of changing &amp;lt;nowiki&amp;gt;{{#sub:...|20|...}} to {{#sub:...|50|...}}&amp;lt;/nowiki&amp;gt; in the template code.&lt;br /&gt;
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As always, if you see anything broken, please let me know, either by replying here or pinging me on Discord. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 03:15, 17 April 2023 (UTC)&lt;br /&gt;
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:Just adding onto this, please purge any pages that appear to be problematic and see if they're still problematic. If they're not, then the issue has almost certainly been fixed; if they remain problematic, please feel free to get in touch. If you're not sure how to purge a page, you can go into [[Special:Preferences|your preferences]] and then click on the Gadgets page. Search for &amp;quot;purge&amp;quot; there and you'll find two different tools that can help you with that. In each case, just click to check the tool, then click on the new thing that appears (purge button or clock) and that'll cause the page to be purged. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:45, 17 April 2023 (UTC)&lt;br /&gt;
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:: I'm getting an internal error when trying to edit any user talk page. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 13:57, 18 April 2023 (UTC)&lt;br /&gt;
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== Reviving Proposal: Redirect from Plural ==&lt;br /&gt;
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''Originally proposed [[UESPWiki:Community_Portal/Archive_58#Redirect_from_Plural|here]] without any feedback.''&lt;br /&gt;
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I'd like for us to adopt Wikipedia's practice of creating [https://en.wikipedia.org/wiki/Template:R_from_plural redirects from plural] and redirects from singular. There's been a few cases where we haven't stuck with singular form over the year, a recent example is [[Lore:Druids]], to the point that I think this makes sense for that reason alone. Some of these pages are incredibly old that it would be bad to not maintain redirects due to potential external links, even if we were to standardize to singular form preferred only. Additionally, right now if you type in a search for a plural or singular form of something, you just get sent to search results. Clearly if you typed in Lore:Wolves you wanted [[Lore:Wolf]], so we should make that a bit simpler and just allow Lore:Wolves to automatically redirect there. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:48, 26 April 2023 (UTC)&lt;br /&gt;
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: I've been caught out trying to link to [[Lore:Wolves]] before. To date we've just created such redirects as needed, but I have no issue with the above proposal. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:50, 26 April 2023 (UTC)&lt;br /&gt;
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:: I second Legoless, seems as though normalizing redirects for plural is already fairly regular and adding them where they could be useful is sufficient. Perhaps a dedicated category could be added for redirects from plural, but it seems unnecessary. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 21:59, 26 April 2023 (UTC)&lt;br /&gt;
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::: I wouldn't be opposed, given our current [[:Category:Redirects|redirect categories]] are fairly bloated. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:49, 27 April 2023 (UTC)&lt;br /&gt;
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::::Yes, the creation of a category for redirects from plural for sorting and similar internal-facing purposes would be part of the fulfillment of this proposal. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:20, 27 April 2023 (UTC)&lt;br /&gt;
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::::: I've gone ahead and created [[:Category:Redirects from Plural]] for this purpose. Not sure if we need an identical category for 'Redirects from Singular' - I think they should be fine grouped into the one. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 14:27, 2 May 2023 (UTC)&lt;br /&gt;
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{{od}}Yeah, I don't think we need both. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 14:37, 2 May 2023 (UTC)&lt;br /&gt;
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== Ambiguity in Heroes for Lorespace Articles ==&lt;br /&gt;
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Currently, across the lorespace, there are two approaches taken to addressing in-game quest events involving the actions of each games' respective heroes. The first is to refer to them by their given hero-title, seen [[Lore:Dawnstar|here]] referring to the Last Dragonborn. Alternatively, some articles use vague descriptors (usually 'an adventurer' with adventurer linking to their entry on Lore:Hero), which can be seen [[Lore:Deadland Hammer|here]]. There's a discrepancy here, one that should be fixed not only for sitewide consistency, but for respect to the general stance that I've seen across the site preferring discretion and ambiguity regarding all actions taken by the Heroes (recent changed on Lore:Hero notwithstanding). I propose that all direct mention to the heroes in the lorespace involving quest actions in-game be replaced with vaguer descriptions '''unless''' that quest is a main quest.&lt;br /&gt;
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An exception to this, as pointed as by Achernar, is TES: Blades, where pretty much everything hinges upon the player BEING the Warrior. Additionally, I'm iffy on ESO, as I would generally classify DLCs' main quests in the same vein as base-game main quests, but ESO's many DLCs and relative lack of connection to the base plot at times makes that murky for me. But yeah, community portal and all, so I'm looking for alternative perspectives. Cheers. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 16:26, 15 May 2023 (UTC)&lt;br /&gt;
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: All in game quests and actionable occurrences are designed with one individual in mind, the player character piloted by the player. To draw this arbitrary line between the main quest and every other in game quest as events the player character absolutely did take place in and &amp;quot;may or may not have taken place in&amp;quot; makes no sense. Regardless if it aligns with personal player role plays or not, the player taking place in a thieving guild is just as designed around the player character as the main story quest itself, and this is the case for any and all quests. We should continue to make note of when quests have diverging paths and endings but outside of that nothing has ever explicitly exonerated the player characters of each respective game from having done essentially everything. In fact, we even have sources like [[Blades:Shield of Chorrol|this one]] that make it quite apparent that the player character is absolutely the one completing various quests in the games, with no accounting for this arbitrary main quest/side quest distinction. [[User:Dcking20|Dcking20]] ([[User talk:Dcking20|talk]]) 16:39, 15 May 2023 (UTC)&lt;br /&gt;
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:: I agree with Mindtrait0r on this. That's something I've done during my time contributing to the wiki. I think calling the hero by a specific title is only relevant in the context of the main story or in another quest where it applies. The player has the option to not partake in any of the story, or even leave it unfinished. They can play Skyrim for however long and not be acknowledged as Dragonborn or Arch-Mage, and so on. The Vestige is the best example of this. They have that title because they initially lacked a soul and had that taken away by Mannimarco. But now you can play ESO for as much as you want and not set those chain of events. That's not to say they wouldn't happen at all, it's just taking into consideration that not everyone is gonna do everything and people are gonna play/interpret the games however way they can. Generally, I think it's best to describe events how the Elder Scrolls world sees it and not how it looks through the fourth wall. --[[User:Vincentius1|Vincentius1]] ([[User talk:Vincentius1|talk]]) 18:27, 15 May 2023 (UTC)&lt;br /&gt;
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::: I disagree, the way we've been doing it now is more consistent, and doing anything else would just be dancing around what we already know happens. An exception to make is when you do things as a group in ESO, like group dungeons, as that's referred to as &amp;quot;a group of Undaunted&amp;quot; rather than the Vestige alone. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 18:31, 15 May 2023 (UTC)&lt;br /&gt;
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:::: I wouldn't say it is more consistent if the exception favors ambiguity. Neither using the Hero name or vague descriptions are wrong, but using the descriptors has two positive effects. It keeps that player interpretation in mind like Vincentius said. Secondly, it builds consistency with the artifact pages, which already play by this sort of rule by not including Heros in their 'Known Wielders' sections unless explicitly stated that they did. Quest events are not enough, main quests withheld (I think... I'm not an expert on the criteria there). [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 18:38, 15 May 2023 (UTC)&lt;br /&gt;
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::::: I'm not sure what the ambiguity currently is, but I believe the existing consensus, which is the one I continue to support, is essentially what Mindtrait0r already said. References to main quest activities refer to the player character by the title they have in the main quest. References to faction quest activities refer to the player by their rank or status within the faction. Any other references, where required, refer to the player as &amp;quot;an adventurer&amp;quot; or similar. A good example of this is how the [[Lore:Third Era|Third Era]] and [[Lore:Fourth Era|Fourth Era]] timelines reference the player in each item. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 19:22, 15 May 2023 (UTC)&lt;br /&gt;
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{{od}}{{ec}} As I outlined on [[User_talk:Mindtrait0r#Ambiguous_protagonist|Mindtrait0r's talk page]], referring to an ambiguous protagonist originally came about as a result of compromises that were made when we first began documenting gameplay events in lorespace as part of the [[UESPWiki:Shivering Isles Redesign Project|Shivering Isles Redesign Project]]. Some people were opposed to stating as fact that the player character completed all possible quests, so ambiguity was introduced as appropriate. However, as Rim says, we have moved away from this over the years for the sake of clarity. You will find that most lore articles now name the protagonist outright. For quests with complex or contradictory outcomes, we usually highlight the discrepancy out-of-universe in the Notes section instead (e.g. see [[Lore:Gildergreen]]).&lt;br /&gt;
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This is a far better approach, and has been the unwritten consensus in lorespace for many years. That's not to say the ambiguous style of writing is incorrect; it's simply an outdated style of writing based on an older consensus from when it was controversial to include ''any'' gameplay events as in-universe fact.&lt;br /&gt;
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There is nothing to stop Vincentius1 or others from continuing to make contributions to lorespace where the player's identity is kept ambiguous. What Mindtrait0r is insisting upon is that we standardise our approach for the sake of consistency. No matter how you cut it, applying a site-wide standard in this manner would involve a serious namespace-wide rewrite of complicated prose, which is usually very delicately worded. I want to kill this proposal in its tracks: '''there is no such standard''' in how lore articles are written. We do not need to codify one into existence if it leads to non-constructive rewordings as was attempted earlier today. &lt;br /&gt;
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I would suggest we clarify the current position instead, i.e., that both styles are allowed depending on the context and consensus. If we were to pick one over the other, it would have to be the non-ambiguous style, which is common across most articles. The argument that not all game events happened or were completed by a single individual was lost sometime over the last decade of our lore project. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 19:29, 15 May 2023 (UTC)&lt;br /&gt;
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: The only benefit that has been given to Hero names over ambiguity is 'clarity'. While I think that clarity alone isn't enough to counter the two benefits that I attributed to ambiguity that have so far gone uncontested, I still wish to dispute the clarity argument in significance. The connection to the Hero is not lost with ambiguity; a link remains on the description that leads to the Hero in question (ex. an [[Lore:Eternal Champion|adventurer]]). With this in mind, this proposal should not be killed in its tracks. While there may be no such standard right now, what I am proposing is exactly that. The switch from Hero name to vague description is not complicated. The vast majority of the time, it is as simple as changing one or two mentions of a Hero name to a chosen generic alternative and usually changing 'the' to 'an' or 'a'. In any event, 'an adventurer' works for every Hero of the mainline games, which comprise almost all of the instances where this would be relevant, as in a good amount of spinoffs there is only one questline. &lt;br /&gt;
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:Edit: Just realized that I forgot another point. Yes, there would be some work put in to make the changes I have suggested, but as I showed earlier today, they can be done extremely quickly and could probably be fully knocked out in a single day if some cooperation can be coordinated. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 21:45, 15 May 2023 (UTC)&lt;br /&gt;
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:: &amp;quot;An adventurer&amp;quot; or the equivalent dances around the issue and often involves more speculation than simply attributing something to the player character. It's also difficult to write a cohesive narrative about the actions of an unnamed individual. You may claim that there are benefits to [https://en.uesp.net/w/index.php?title=Lore:Giant%27s_Tooth&amp;amp;diff=prev&amp;amp;oldid=2791822 edits of this nature], but I do not see any advantage to removing clarity from existing prose. This is not something that needs to be changed en masse. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:57, 15 May 2023 (UTC)&lt;br /&gt;
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::: Let me again emphasize [[Blades:Shield of Chorrol|this source]] as it dispels this distinction that is being suggested. This source so eloquently demonstrates that the heroes take part in the events of the games (I’m shocked that could ever be in doubt) To make any of these hero titles vague for vagueness sake is arbitrary and isn’t conducive to the scholarly accuracy lorespace is aiming for. The wiki should never be concerned with &amp;quot;keeping the player interpretation in mind&amp;quot; but rather documenting the facts as they are in a scholarly manner. [[User:Dcking20|Dcking20]] ([[User talk:Dcking20|talk]]) 22:08, 15 May 2023 (UTC)&lt;br /&gt;
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:::: My proposal benefits from the shield. 'An adventurer' is never wrong unless a quest is retconned to have ever happened (which has happened before), but in this case, both solutions would be removed anyhow. But like I said, the vague option is never wrong, even if specification is later provided. In the case of the shield, the solution can be instantly added at no cost, since the link was always there to begin with. It is in this balance of a generic description whilst having a link to the Hero in question that the best of both worlds truly shines.&lt;br /&gt;
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:::: &amp;quot;'''An adventurer' or the equivalent dances around'' '''''the issue'''''&amp;quot; - what issue? &amp;quot;''It's also difficult to write a cohesive narrative about the actions of an unnamed individual''&amp;quot; These deeds would not be included on any wiki material regarding the Heroes anyhow, as can be seen in the artifact pages where you intentionally left my edit removing the Hero from the Known Wielders heading, Legoless. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 22:20, 15 May 2023 (UTC)&lt;br /&gt;
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::::: The issue of which game events happened and by whom. If I'm trying to describe, for example, the events of a long side quest from ESO, it is a lot more fluid and natural to speak of &amp;quot;the Vestige&amp;quot; than to do the mental gymnastics involved in trying to keep it ambiguous. In contrast, any page that cites multiplayer [[Online:Undaunted|Undaunted]] quests usually keeps it pretty generic, describing &amp;quot;a group of Undaunted&amp;quot;. This one-size-fits-all proposal is not fit for purpose. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:45, 15 May 2023 (UTC)&lt;br /&gt;
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::::: Edit: Also, the list of Known Wielders excluding Heroes is a layout change I suggested back in [[Lore_talk:Artifacts/Archive_1#Mehrunes.27_Razor|March 2011]] when all artifacts were listed on a single page with outdated Arena/Daggerfall descriptions and no other info. Including the Heroes in every section would have been extremely repetitive at the time, but soon afterwards I began to overhaul [[Lore:Artifacts]] by creating individual artifact pages. Their exclusion from those lists is a holdover and is totally taken out of context in this discussion. At this stage it's an arbitrary exclusion. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:54, 15 May 2023 (UTC)&lt;br /&gt;
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{{od}} The very presence of ambiguity in the ESO coverage goes to show that it doesn't require mental gymnastics to do. It only requires changing the Hero name to a generic name that applies to the situation (adventurer always works regardless) and replace any of the 'the's which go before Hero titles to 'an' or 'a'. That's it.&lt;br /&gt;
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In the interest of further tacking on the benefits of my proposal as far as sitewide consistency goes, imagine that the Last Dragonborn was to be given a lorepage of his own. Would the accomplishments of every single side quest be included? Of course not. Same goes for the timeline pages, which include all events of substance (there are many sidequests that follow this). None of these pages (except for one exception on the Fourth Era page which I would have fixed if this discussion was not ongoing) say hero names. Once again, neither do the artiact pages, which is certainly not an arbitrary point when the subject deals directly with Hero title mentions in lorespace articles. Heroes being mentioned there would be equivalent to the quest mentions to them, meaning the opposite of their absence boosting consistency of my proposal can't just be waived. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:06, 15 May 2023 (UTC)&lt;br /&gt;
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: That is a strawman example. The Last Dragonborn article would not document every minute detail because it's not relevant to the topic to e.g. list all the artifacts in Skyrim. In contrast and as Dcking pointed out, for an article about Hopesfire, it is eminently notable that the Last Dragonborn [https://en.uesp.net/w/index.php?title=Lore:Hopesfire&amp;amp;diff=prev&amp;amp;oldid=2791869 once obtained it]. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 23:12, 15 May 2023 (UTC)&lt;br /&gt;
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:: That just goes to the core of the proposal, where I disagree that that is something that should be on the article, and that I think it should regard the events that took place with the weapon in the quest but not specifically that the LDB wielded it. Since that is retreading the thesis of this whole thing, I'm going to summarize my benefits compared with the status quo.&lt;br /&gt;
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:: Benefits of my proposal over status quo: Sitewide consistency as far as quest summarization in lore pages go, as well as general information keeping, such as the Known Wielders Section and timeline, respect to player agency, respect to Bethesda's shown willingness to change how quests went down post-game, and the 'never incorrect' benefit in accordance with said agency/retcons.&lt;br /&gt;
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:: Arguments against provided: Clarity; which I countered by pointing out that the link attached to the vague description goes back to the hero anyways, achieving a perfect balance, work load; which I countered by pointing out that my edits earlier today came out extremely quickly and required very little work for each edit, and that the edits are non-constructive; which I have yet to counter specifically but will do so now - all of my benefits listed, assuming they are accurate, which I will assume as the one putting them forth, go to disprove the notion that the edits would be non-constructive. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:30, 15 May 2023 (UTC)&lt;br /&gt;
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::: My opinions: I have been known to prefer mention of the heroes by name, though this discussion has made that opinion on the matter less strong. With that out of the way, I have some comments.&lt;br /&gt;
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::: First is the matter of [[Wikipedia:Wikipedia:Neutral point of view|neutrality]]. By the very nature of these games being [[wiktionary:Roleplaying game|roleplaying games]], each game may be used to attribute the events of the game to the actions of the player character. Whether this supersedes the benefits of ambiguity in the event of no retroactive continuity is what is on trial here. While both sides can be thought of as responses to the question &amp;quot;how can we best empower the reader to have the best understanding of the content,&amp;quot; I would like to argue for why one provides a better answer than the other. Imagine that you are the average reader, who probably knows much less about TES than yourself. Consider first that you know all about how the deeds of TES player characters may be recontextualized in future installments. Upon seeing the heroes mentioned explicitly, you might have strong feelings about it, but you know and therefore can omit that detail as you read. Upon seeing the heroes mentioned ambiguously, you may either recognize the verbiage as secretly referring to a hero and catch on, or you might only be aware of if you think to click on the citation and read the segregated information (more on why relegated information is not optimal later). Imagine next that you know very little about this whole TES player character stuff. Upon seeing the heroes mentioned explicitly, no harm is done as you have been presented with the most complete interpretation of events thus far. Upon seeing the heroes mentioned ambiguously, you would have no idea and even the citation might not be so elucidating, should you even think to navigate it. From this thought experiment, it is clear to me that explicit mention of the heroes is the option which better provides the reader with what is necessary for them to best understand the content.&lt;br /&gt;
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::: There is also the matter of [[Wikipedia:WP:UNDUE|undue weight]]. This concept is relevant in many different ways. There is how tip-toeing around certain words gives undue weight to the [[Wikipedia:WP:FRINGE|fringe theory]] that all player character actions are done by other characters unless otherwise specified. There is also the concern that, when a hero is labeled as &amp;quot;an adventurer,&amp;quot; the weight given to the deed is unbefitting of something done by a character so important. Were it so important that the deed be done by an anonymous random person, there would likely be a source by now overriding the player character attribution. When a deed which was very obviously undertaken by a hero is stated to have been performed by only some adventurer, there is weight given to the implication that it actually wasn't them which is undue.&lt;br /&gt;
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::: Lastly is accessibility. It has been mentioned in this discussion that, due to hyperlinks, using ambiguous verbiage but specific hyperlinks achieves the best of both worlds. I would like to point out that the associated benefit is lost upon depending on your device setup and to what degree you are abled. It is for those reasons and more that it is generally a bad idea to relegate information to anything not immediately apparent. -[[User:Dcsg|Dcsg]] ([[User talk:Dcsg|talk]]) 05:28, 16 May 2023 (UTC)&lt;br /&gt;
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:::: Using both formats is appropriate depending on the context. Lore pages are generally written as if they are recounting history and how history remembers certain individuals. It makes sense to use Vestige/Dragonborn when quest givers, npcs, etc refer to you as such. On the other hand when you are seen as a local mercenary or soldier of an alliance, then its appropriate to use a more vague description.&lt;br /&gt;
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:::: Your solution of a link attached to the vague description that goes back to the hero for every instance site-wide is not good for people who are unfamiliar with the events of the games - its gives readers more work to have to constantly check which &amp;quot;adventurer&amp;quot; we are talking about.&lt;br /&gt;
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:::: Lastly, there isn't any evidence that the method we use now is causing any confusion among readers. It wouldn't be the only reason to enact a change of course, but it would be a major one. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 08:35, 16 May 2023 (UTC)&lt;br /&gt;
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::::: Dcsg makes a good point regarding accessibility. [[wikipedia:WP:TRANSPARENCY|WP:TRANSPARENCY]] calls these kind of links &amp;quot;Easter egg links&amp;quot;, where readers are required to open/hover over them before understanding where they lead. It's not good syntax. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 08:50, 16 May 2023 (UTC)&lt;br /&gt;
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{{od}} You don't have to click on the link to know what game its from, you can always just look at the game mentioned in the citation. Plus, knowing the Hero name for each game requires a similar amount of understanding. However, I can't lie and say that I haven't been given a good bit to think about here. Still, though, there's an issue of consistency. Although it is against what I personally believe should happen, if it is decided that the usage of Hero names is preferable, I move that the uses of ambiguity be changed accordingly, that way even if there happen to be downsides to Hero names, at least consistency would have been achieved. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 13:51, 16 May 2023 (UTC)&lt;br /&gt;
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:: Hopping back on this to hearken back to a previous argument I made that was dismissed as a strawman. I'd like to rephrase it a little.&lt;br /&gt;
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:: So, if Hero names are used, most of these Heros would deserve lore articles for just how much stuff they have done. For instance, the Agent of Daggerfall, the Nerevarine, the Last Dragonborn, and the Warrior would deserve their own articles for wielding Volendrung alone. Now, the Heroes have gained a LOT of artifacts over the games, going by them completing all quests. Add all the great foes defeated, long long places rediscovered, mysteries solved, whatever else is 'important' and these articles would probably be MASSIVE. That's part of my worry with canonizing all of these side quests, miscellaneous quests, and maybe even unmarked world objectives. The boundaries become clear and the pages get more necessary to keep track of it all, and longer for how much they do. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:36, 8 June 2023 (UTC)&lt;br /&gt;
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::: This stagnated out, so I'm fine with letting it die, I'm not too diehard on this. I am curious, though; if I am correct in my understanding that the status quo is that both ambiguity and hero names are acceptable but that hero names are preferred, would it therefore be constructive editing to change ambiguity when it appears to hero names? [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 00:09, 18 July 2023 (UTC)&lt;br /&gt;
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== Promotional renders in lorespace ==&lt;br /&gt;
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I have noticed a general trend recently of replacing in-game ESO screenshots with [[Online:Crown Store Renders|promotional renders]] on lore articles. I'm not outright opposed to inclusion of promotional material in lorespace, but I would like to point out that there are several reasons we have historically discouraged the use of these:&lt;br /&gt;
*For [[UESPWiki:Copyright_and_Ownership#Image_Copyright|copyright reasons]], UESP-licenced imagery is preferable to images from other sources.&lt;br /&gt;
*Many of these promotional images do not meet our [[Help:Images|image standards]], such as centering and aspect ratio requirements. This has been alleviated in some instances recently by cropped re-uploads.&lt;br /&gt;
*These promotional images are out-of-game renders and are not an accurate depiction of the in-game item or creature. This is more relevant in gamespace, but it is still preferable to use a high-quality in-game screenshot.&lt;br /&gt;
*Some articles are using [[:Category:Online-Crown Crate Images|extracted Crown Crate card assets]]. This is totally unacceptable. These images are for use with the {{tl|ESO Crate Card List}} template which provides the border. Used in isolation, they are low-quality, poorly cropped extracted game assets and should not be used if at all possible.&lt;br /&gt;
I don't think it's productive to have an outright ban on these images in lorespace. They often have a better background and higher texture quality than can be achieved with in-game screenshots. Mounts, in particular, can be difficult to screenshot in-game without a player character as the rider. Crown Store artifact styles are another good use case. '''However,''' with the above in mind, I will be continuing to remove and revert the use of promo renders when alternate UESP-licenced gameplay screenshots are available. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:48, 23 May 2023 (UTC)&lt;br /&gt;
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:Have to heavily disagree with not using promotional renders, they are 95% of the time, higher quality due to having access to rendering tools we lack. A lot of the user-screenshots of mounts/pets/etc, are low-quality, have half-naked players in them, or have races like Argonians wearing Imperial clothes and then put on a lore article about Imperials [[Online:City Isle Tunic Dress|Online:City Isle Tunic Dress]], [[Online:Cyrod Gentry's Town Gown|Online:Cyrod Gentry's Town Gown]], etc. It looks unprofessional, and in my opinion, lore pages should be using the highest quality depictions. I do agree with not using 'card art', as I agree that it is low quality. I have no issue with prioritising user images in gamespace, as it makes sense there as that's what the actual mount/pet looks like in game and is useful to the player, but in the case of lore, I don't see the need for a prioritisation of in-game images if a higher quality version exists. [[User:Imperialbattlespire|Imperialbattlespire]] ([[User talk:Imperialbattlespire|talk]]) 17:42, 23 May 2023 (UTC)&lt;br /&gt;
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::I mostly parrot Impbat's opinion to the letter. I see it as more or less a hand wrapped gift basket from the devs to us when they give us high quality renders, very often times with lore pertinent background themes, and I believe we absolutely must take advantage of said gift. I also parrot the opinion on the current style of player generated screenshots for many eso things we rely on that they are poor in comparison. Player created characters is a matter of subjective taste and I’m of the mind that very often these player characters look silly and non thematic, doubly so considering the insistence on stripping them down to their underwear for whatever reason. Overall I think developer generated renders are almost always the preferable option and if they lean away from image standards ideally we will crop them when possible but even in the event we don’t crop them and they don’t perfectly align with image standards I still find them more ideal than the underwear clad beefy bearded Nord in the floral dress or the scaly argonian modeling a Dunmer weapon style. [[User:Dcking20|Dcking20]] ([[User talk:Dcking20|talk]]) 18:24, 23 May 2023 (UTC)&lt;br /&gt;
:::Also repeating what's been said. IMO, if there's a render, then that's what should be used, not a player screenshot. Also think that having them not obey the image standards is much better than the same 2 argonians showcasing every culture's outfit. (Not to throw shade at whoever took those screenshots, as they're better than nothing and the time spent is appreciated, but renders are better) [[User:CoolBlast3|CoolBlast3]] ([[User talk:CoolBlast3|talk]]) 19:34, 23 May 2023 (UTC)&lt;br /&gt;
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::::I agree with Legoless for the most part: I think Crown Crate cards shouldn't be used at all. However, I'm not necessarily opposed to the use of Crown Store Renders on the subject of mounts (as long as the renders being used in lorespace are also being placed on the proper gamespace pages). I take a great deal of mount screenshots, and especially where my older, blurrier images are concerned, it bugs me to see my player character casually slapped in the middle of a lore page. &lt;br /&gt;
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::::Many of these Collections screenshots are time-sensitive: we often don't have a lot of time to take them while that timer for the Crown Store is ticking down, and while I make it a point to shoot in the middle of the day, ensuring that the sun is behind the &amp;quot;cameraman&amp;quot; while I'm sitting in the Crown Store preview window for optimal lighting, I wouldn't consider some of the rider shots something I (as a reader, not an editor) would find to be the best image to use on a lore page. I'm usually dressed to impress, but sometimes I'm not, and I don't think the same orange-scaled Argonian being in the shot of 75% of these mount images is a boon to lorespace. &lt;br /&gt;
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::::Do not misunderstand: these images are perfectly suited to the gamespace pages: in fact, a mount with a rider is the ''standard'' for mounts. I'm of the opinion that it's better for there be a high-res image of a mount with a rider than a poor quality image of a mount in a house, and if we really need a riderless image, I would encourage users to relegate those shots to &amp;quot;03&amp;quot; editions: File:ON-mount-name.filetype being the infobox image, File:ON-mount-name 02.filetype consisting of the mount with upgrades, and File:ON-mount-name 03.filetype being an extra image, such as a riderless mount in a house. Riderless mount images are acceptable as per the [[UESPWiki:Online Collectible Images Project]], but something like 80% of primary mount images contain a rider and are of suitably high resolution (&amp;quot;primary&amp;quot; meaning &amp;quot;the image that appears on alphabetical mount lists and is placed in the img field of the Online Collectibles Template&amp;quot;), and it's not worth it to go out of the way to replace all of them for the sake of lore. If we must take riderless images, I support relegating them to a numbered &amp;quot;gallery image&amp;quot; (03, 04, etc). That way, we can have images that showcase a character riding the mount (shows people what they look like riding it, perfect for gamespace) and a pretty image of the mount standing in a well-lit environment (satisfies us loreheads who might think it jarring to see a player character riding a mount in lorespace).&lt;br /&gt;
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::::I think lore-worthy mount images are an acceptable idea, but I don't think we should obsess over taking them because that would require having enough disposable income to procure the mount one would like to pose in a suitable house, and it would cause undue stress to editors if we mandated that ''every'' main image for mounts should be riderless because it's better for lore (especially considering Radiant Apex-level mounts). .jpg is the correct file type for Collections images: storage should not be an issue. By all means, as someone who maintains Collections pages, I say feel free to provide an extra image of a mount in a house for lore: the more the merrier. Barring that, I think Crown Store renders (never cards!) are an acceptable alternative for lorespace. That's how I feel about riderless images from a gamespace perspective: go ham with them, but rider-inclusive images are the unwritten &amp;quot;standard&amp;quot; for primary mount images at this point.&lt;br /&gt;
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::::Back to the crux of the discussion at hand, I disagree with Imperialbattlespire on most collectible items: pet images should never have players in a highly visible spot and most of them are indeed &amp;quot;good enough&amp;quot; for lore. I think we can rectify the issues Dcking, Impbat, and Coolblast have with player characters with regards to costumes by using screenshots of NPCs wearing those costumes, which there is [[:File:ON-npc-Lepida Melitus.jpg|definitely]] [[:File:ON-npc-Frestinda.jpg|no]] [[:File:ON-npc-Rotheleg.jpg|shortage]] [[:File:ON-npc-Sacerdote Aloisia.jpg|of]]. We do not need to be using Crown Store renders for costumes when we have a wealth of NPCs at our disposal that are simply wearing them.&lt;br /&gt;
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::::I do not think we should be using Crown Store renders over in-game images: mounts are my exception. -[[User:MolagBallet|MolagBallet]] ([[User talk:MolagBallet|talk]]) 19:45, 23 May 2023 (UTC)&lt;br /&gt;
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:::::I must disagree around promotional renders being removed from lorespace indiscriminately. Much of the policies around using renders were put in place '''before ESO''', so they were written with the singleplayer main series in mind, where you can use console commands and other tricks to take photos that are even better than the screenshots Bethesda takes themselves. In ESO, we do not have these capabilities, so a majority of the time the promo renders will be better than photos taken in-game.&lt;br /&gt;
:::::There are some renders which I don't think should be used, mainly &amp;quot;scenes&amp;quot; like [[:File:ON-render-Domihaus in Falkreath.jpg]] which are very much staged and don't work in lorespace in a majority of circumstances. There are better static renders such [[:File:ON-crown store-Dragonscale Frost Senche.jpg]] which don't depict a scene and just show something in an environment, and due to how particle effects work, are better than any photo we can capture in-game. Renders should be used in lore on a case-by-case basis in case they're better than what we can take photos of ourselves with the limitations ESO places.&lt;br /&gt;
:::::Promotional renders should be allowed in lorespace if they are useful, high resolution, and centered. They should also be cropped if need be, ie [[:File:ON-statue-Peryite.jpg]] from [[:File:ON-crown store-Peryite Statue.jpg|this render]]. I would also propose we add these renders into more galleries on Online: space pages instead of keeping them on just the screenshots page. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 20:03, 23 May 2023 (UTC)&lt;br /&gt;
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:::::: I agree with Rim here. Promotional renders should not be removed from lorespace on sight as long as they adhere to the aspect ratio (which only seems to be an issue on list pages). It stands to reason that the best image possible be used, and if a render exists then the chances are that render is superior to the in-game image. I don't see a solid rationale to blindly replace renders with in-game.&lt;br /&gt;
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:::::: I don't think its a valid argument to say that because renders are out-of-game (thus not an &amp;quot;accurate depiction&amp;quot; of in-game items, etc), they are somehow inferior and not appropriate for lorespace. That might have been the case 5 years ago, but not now as media/content from non-game sources are just as &amp;quot;accurate&amp;quot; and appropriate to use in lore articles as in-game sources. &lt;br /&gt;
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:::::: For example we use [[:File:LO-misc-Belharza_Child.jpg|decade-old paper and pencil sketches from MK]], images from the novels, or tons of [[:File:ON-concept-14.jpg|ESO official concept art]] on lore pages - These examples are not in-game, are odd aspect ratios and are also grey areas when it comes to copyright, but they are perfectly acceptable to use and we consider them to be '''&amp;quot;accurate&amp;quot;'''. To reject these renders on an accuracy-basis is inconsistent and cherry-picking.&lt;br /&gt;
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:::::: I think its ok to use the card images in the gallery only, if there isn't a better alternate image. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 10:24, 24 May 2023 (UTC)&lt;br /&gt;
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::::::: My point is that the in-game screenshot ''is'' the better image, by our own rationale. I'm not suggesting replacing all promo renders en masse. Rather, I'm raising an objection to what I have seen happening: perfectly good UESP screenshots being replaced by poorly-cropped 3D renders like those Crown Crate card assets. This pattern of behaviour assumes the renders are superior to our own images in all contexts, whereas the opposite is true in many cases. Absolutely we should be able to use them when appropriate, the same way we use concept art etc. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 10:33, 24 May 2023 (UTC)&lt;br /&gt;
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:::::::: But I'm just replying to your original position of ''&amp;quot;I will be continuing to remove and revert the use of promo renders when alternate UESP-licenced gameplay screenshots are available.&amp;quot;'' - To me that implies that even if a render exists and is &amp;quot;better&amp;quot; than an in-game shot, you would still replace or revert it on general principle - which is disagree with.&lt;br /&gt;
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:::::::: What is defined as &amp;quot;better&amp;quot; is largely the problem. You personally may consider an in-game shot to be &amp;quot;better&amp;quot; and Imp thinks the render is &amp;quot;better&amp;quot; - so it becomes a subjective argument that goes nowhere. Of course renders are not superior to our own images in all contexts... but most of the time they are in my opinion. Replacing a good UESP image with an even better render is ok and should not be discouraged. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 11:41, 24 May 2023 (UTC)&lt;br /&gt;
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{{od}} I agree with Jimeee. If by better you are refering to aesthetics, I really dislike the stone wall background images that a chunk of these render replacements are. Generally the renders just look more natural and avoid having to use player characters that are 'normal looking' as the renders are all designed to fit their outfit. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 13:12, 24 May 2023 (UTC)&lt;br /&gt;
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:My opinion is that in cases where we have have images created by UESP users that are of similar quality and purpose to an official one, and we can only use one, we should have a preference for UESP images. There are definitely many cases where we won't have an image of similar quality however, especially with ESO where image capture can be very complicated/expensive/tedious. That said, it may be worth trying to capture some appropriate and unique images ourselves when we can, instead of just the base images we have, but that will be entirely dependent on editor interest in doing so. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 09:02, 27 May 2023 (UTC)&lt;br /&gt;
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== AI Voice Readings ==&lt;br /&gt;
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As I'm sure a lot of you are aware, AI voices have become a large subject lately. I am wanting to propose that we utilise this technology to voice our articles, similar to how Wikipedia has &amp;quot;Listen to this article&amp;quot; by people reading out the article. AI voices would allow us to have 'standardised' voices for reading out articles, this would be useful to blind / hard of sight users, users who want to simply listen to articles whilst playing a game/browsing the internet/etc, and would put us at the forefront of modern technology.&lt;br /&gt;
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I am aware of the potential 'moral' implications of this technology, which is why I'd like to suggest that we could either use voices from the games, or use more generic voices that don't 'belong' to anyone. Nexus mods have allowed AI voice mods, but will remove certain mods if the voice actors requests that they do so, so we could potentially follow this same style.&lt;br /&gt;
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I have an example here of the Imperial Male from TES3 reading Ordo Legionis that I have done: https://www.youtube.com/watch?v=lcPwH1TsFOg &lt;br /&gt;
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An example of a 'generic' AI voice reading can be found here: https://youtu.be/SmhAv42VXqE&lt;br /&gt;
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[[User:Imperialbattlespire|Imperialbattlespire]] ([[User talk:Imperialbattlespire|talk]]) 15:53, 5 June 2023 (UTC)&lt;br /&gt;
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:: The moral implications are what worry me- even voices from games is a bit...frankly put- disgusting. If it's done with normal text-to-speech, such as Microsoft Zira/David or with the '''explicit consent''' of voice actors, then I can see it as a good addition for those hard of sight. Otherwise, simply using un-consented in-game voices sounds more like wanting to do the AI gimmick for the sake of it than actually wanting to be helpful. In-game voices can also sound very weird when AI spliced, which makes the less morally ambiguous specifically designed TTS voices more helpful for those hard of sight anyways. [[User:CoolBlast3|CoolBlast3]] ([[User talk:CoolBlast3|talk]]) 16:03, 5 June 2023 (UTC)&lt;br /&gt;
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:: tentative support, but I can foresee legal issues. we'd also probably want to make it clear on any voice reading that it's unofficial and not canon.[[User:Thal-J|Thal-J]] ([[User talk:Thal-J|talk]]) 16:06, 5 June 2023 (UTC)&lt;br /&gt;
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::: Sounds like a great option for the users to use, as long as everything legally is cleared up --[[User:ErfXploded|ErfXploded]] ([[User talk:ErfXploded|talk]]) 16:08, 5 June 2023 (UTC)&lt;br /&gt;
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::::It's definitely an interesting technology and idea. However, there are major concerns about this technology right now, and even major strikes adjacently related to it happening at this moment. I don't think it is viable at this time unless we did something like CoolBlast suggested and got explicit permission to use a voice, or as Daveh and Imperialbattlespire suggested and &amp;quot;invent&amp;quot; a voice altogether. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:33, 5 June 2023 (UTC)&lt;br /&gt;
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:::::I'm going to go '''soft oppose'''. I can see some uses for AI voices, but this is not one of them. They would need to be updated every time the page is edited, unless they read the page dynamically, and at that point anyone who needs that will likely already have a functional screen-reader that is specifically designed for this purpose.&lt;br /&gt;
:::::I would be more interested in looking into this specifically for lorebooks, which do not change, if we can come up with a good legal position to start from. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 16:38, 5 June 2023 (UTC)&lt;br /&gt;
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:::::: Interesting concept but the potential legal issues are a big one. Generic is fine, but I'd honestly need to see hard evidence readers actually need this feature in order to support it fully. Blind users already use existing tech to read webpages (Screen Readers), so they are out of the picture. It seems like a very much &amp;quot;nice to have&amp;quot; feature. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 16:45, 5 June 2023 (UTC)&lt;br /&gt;
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{{od}} I think the proposal to use voice actors from the games is dead in the water legally. If we have a licenced text-to-speech program I can't see the harm in adding voiced articles for accessibility purposes, but there's no need to bring AI tech into it and sample voice files we don't have permission to use. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 09:42, 6 June 2023 (UTC)&lt;br /&gt;
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== Hex-Editing Files ==&lt;br /&gt;
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I [https://en.uesp.net/w/index.php?title=Daggerfall:Blackmail&amp;amp;diff=prev&amp;amp;oldid=2807219 recently undid an edit] by an [[Special:Contributions/217.225.142.23|anonymous user]] who provided instructions for hex-editing a [[DF:Daggerfall|Daggerfall]] save file in order to circumvent a [[DF:Blackmail#Bugs|bug]] with one of the quests. I did so because, to my understanding, this is not the type of information we normally provide on this site and could (potentially) fall into a legal grey area. The bug in question is also fixed by a [[Daggerfall Mod:DFQFIX|third-party mod]], the use of which would negate the necessity of editing save files in this manner. The user who posted the information [[User talk:Wolfborn#Undone Changes on Blackmail|politely questioned]] my removal of the information and I have outlined my concerns in response; however given the circumstances I decided to put this out to the wider community for additional input. Is this type of information acceptable in the circumstances (bug fix) or is this not a road which we want to go down? Any comments, concerns and clarifications are welcome. Thanks! &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:06, 26 June 2023 (UTC)&lt;br /&gt;
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: I'm not sure I understand the issue here. Hex editors are not illegal, and Daggerfall is a singleplayer game. What's wrong with documenting cheats? You mentioned EULA concerns; where in Daggerfall's EULA is this sort of modification called out? —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 08:28, 26 June 2023 (UTC)&lt;br /&gt;
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:: I think we have a precedent in an [[Arena:Arena|Arena]] page that showcases [[Arena:Files#Save_Game_Editors|save-game editors]] and even [[Arena:Files#Saved_Games|hacked save-game files]]. Compared to those, I'm inclined to think that the original content (ie. hex-editing for a specific bug fix) is safe enough. Can't comment on whether or not it's legal, though. [[User:Salamangkero|Salamangkero]] ([[User talk:Salamangkero|talk]]) 11:20, 26 June 2023 (UTC)&lt;br /&gt;
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::: Since no one else has expressed any concerns, I have restored the original edit to the article. Apologies for the waste of time and the misunderstanding. &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 03:36, 28 June 2023 (UTC)&lt;br /&gt;
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== Lore Race Summary ==&lt;br /&gt;
&lt;br /&gt;
Currently working on establishing an infobox template for the lore race pages. The current live example is on [[Lore:Ayleids]]. I'm still pretty wet behind the ears template-wise, and I can see some ways it can be improved upon further. I wanted to open up a conversation for comments on how to develop it further, and any concerns with it that should be addressed. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
:Since the template has already been created, it makes sense to keep the discussion on the talk page so I posted my reply at: [[Template talk:Lore Race Summary]]. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 10:57, 3 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== UESP Youtube ==&lt;br /&gt;
&lt;br /&gt;
There's a number of Youtube channels that heavily rely on UESP content, to the point where I would consider some of their videos to consist of the host more or less just reading UESP articles. While I have a degree of interest in doing this myself, I figured I'd ask if anyone else would be interested in taking part in this project.&lt;br /&gt;
&lt;br /&gt;
The main key areas of this project would be:&lt;br /&gt;
&lt;br /&gt;
*Writing (researching ideas and creating scripts)&lt;br /&gt;
*Filming (This would involve producing/sourcing assets for the video itself, both actual footage as well as sourcing/producing static assets)&lt;br /&gt;
*Voiceover (this is the part we've had the most trouble filling in previous attempts, if you have any interest in this aspect please let us know)&lt;br /&gt;
*Editing (putting together the video)&lt;br /&gt;
&lt;br /&gt;
Please be sure to let me know if you would have any interest in this project, or if you have any suggestions about the concept as a whole. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:54, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In regards to U39 ==&lt;br /&gt;
So, y'all know how we redirect some achievements directly to the relevant pages, like how the [[ON:Bewan Explorer|Bewan Explorer]] page redirects to the subsection on [[ON:Bewan|Bewan]]? Should we do this for the mass of new achievements for the public dungeon rewards (like Big-Eared Ginger Kitten), or for the Antiquities? [[User:Oath2order|Oath2order]] ([[User talk:Oath2order|talk]]) 03:13, 22 August 2023 (UTC)&lt;br /&gt;
: Also, same question for like, Music Boxes and Fragment-Antiquities. [[User:Oath2order|Oath2order]] ([[User talk:Oath2order|talk]]) 07:11, 22 August 2023 (UTC)&lt;br /&gt;
:: In my experience it seems a lot easier to keep track of achievements when we give them individual pages. It seems like a lot of public dungeon reward achievements are getting their own pages too. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 08:39, 28 August 2023 (UTC)&lt;br /&gt;
::: While I don't exactly remember what it was that I saw that made figure &amp;quot;eh, might as well go ahead and make them&amp;quot;, that is what I ended up doing. The public dungeon ones are created now, and the antiquities will be tomorrow. [[User:Oath2order|Oath2order]] ([[User talk:Oath2order|talk]]) 08:42, 28 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Map Issue ==&lt;br /&gt;
&lt;br /&gt;
I tried opening our ESO map just now and received an error which says, &amp;quot;TypeError: t.coords is null&amp;quot;. It worked fine yesterday and the old map edit link on my userpage still works. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:56, 30 August 2023 (UTC) fine.&lt;br /&gt;
&lt;br /&gt;
:Never mind. I purged my cache and now it's working fine. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:46, 31 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=2830721</id>
		<title>UESPWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=2830721"/>
		<updated>2023-08-30T23:56:13Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* ESO Map Issue */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{protection|move=full}}{{UESPWiki Trail}} __NEWSECTIONLINK__ [[Category:Message Boards]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;{{Scrolling Archive Table|class=collapsible collapsed|height=225px|width=225px&lt;br /&gt;
|Project:Community Portal/Archive 1|Archive 1|Feb 2005 – Jun 2006&lt;br /&gt;
|Project:Community Portal/Archive 2|Archive 2|Jun 2006 – Jul 2006&lt;br /&gt;
|Project:Community Portal/Archive 3|Archive 3|Aug 2006 – Sep 2006&lt;br /&gt;
|Project:Community Portal/Archive 4|Archive 4|Sep 2006 – Oct 2006&lt;br /&gt;
|Project:Community Portal/Archive 5|Archive 5|Nov 2006 – Dec 2006&lt;br /&gt;
|Project:Community Portal/Archive 6|Archive 6|Jan 2007 – Feb 2007&lt;br /&gt;
|Project:Community Portal/Archive 7|Archive 7|Feb 2007 – Mar 2007&lt;br /&gt;
|Project:Community Portal/Archive 8|Archive 8|Apr 2007 – Sep 2007&lt;br /&gt;
|Project:Community Portal/Archive 9|Archive 9|Oct 2007 – Nov 2007&lt;br /&gt;
|Project:Community Portal/Archive 10|Archive 10|Dec 2007 – Jan 2008 &lt;br /&gt;
|Project:Community Portal/Archive 11|Archive 11|Nov 2007 – Jan 2008 &lt;br /&gt;
|Project:Community Portal/Archive 12|Archive 12|Jan 2008 – Feb 2008&lt;br /&gt;
|Project:Community Portal/Archive 13|Archive 13|Mar 2008 – Apr 2008 &lt;br /&gt;
|Project:Community Portal/Archive 14|Archive 14|Apr 2008 – Jun 2008&lt;br /&gt;
|Project:Community Portal/Archive 15|Archive 15|Jun 2008 – Mar 2009&lt;br /&gt;
|Project:Community Portal/Archive 16|Archive 16|Apr 2009 – Aug 2009&lt;br /&gt;
|Project:Community Portal/Archive 17|Archive 17|Jul 2009 – Dec 2009&lt;br /&gt;
|Project:Community Portal/Archive 18|Archive 18|Dec 2009 – Jan 2010&lt;br /&gt;
|Project:Community Portal/Archive 19|Archive 19|Jan 2010 – Jul 2010&lt;br /&gt;
|Project:Community Portal/Archive 20|Archive 20|Jun 2010 – Aug 2010&lt;br /&gt;
|Project:Community Portal/Archive 21|Archive 21|Sep 2010 – Oct 2010&lt;br /&gt;
|Project:Community Portal/Archive 22|Archive 22|Nov 2010 – Dec 2010&lt;br /&gt;
|Project:Community Portal/Archive 23|Archive 23|Jan 2011 – Mar 2011&lt;br /&gt;
|Project:Community Portal/Archive 24|Archive 24|Apr 2011 – May 2011&lt;br /&gt;
|Project:Community Portal/Archive 25|Archive 25|Jun 2011 – Aug 2011&lt;br /&gt;
|Project:Community Portal/Archive 26|Archive 26|Aug 2011 – Nov 2011&lt;br /&gt;
|Project:Community Portal/Archive 27|Archive 27|Nov 2011 – Dec 2011&lt;br /&gt;
|Project:Community Portal/Archive 28|Archive 28|Jan 2012&lt;br /&gt;
|Project:Community Portal/Archive 29|Archive 29|Feb 2012&lt;br /&gt;
|Project:Community Portal/Archive 30|Archive 30|Mar 2012 – Apr 2012&lt;br /&gt;
|Project:Community Portal/Archive 31|Archive 31|Apr 2012 – Jul 2012&lt;br /&gt;
|Project:Community Portal/Archive 32|Archive 32|May 2012 – Aug 2012&lt;br /&gt;
|Project:Community Portal/Archive 33|Archive 33|Aug 2012 – Nov 2012&lt;br /&gt;
|Project:Community Portal/Archive 34|Archive 34|Dec 2012 – Jan 2013&lt;br /&gt;
|Project:Community Portal/Archive 35|Archive 35|Jan 2013 – Mar 2013&lt;br /&gt;
|Project:Community Portal/Archive 36|Archive 36|Feb 2013 – Apr 2013&lt;br /&gt;
|Project:Community Portal/Archive 37|Archive 37|Apr 2013 – Jun 2013&lt;br /&gt;
|Project:Community Portal/Archive 38|Archive 38|Jun 2013 – Aug 2013&lt;br /&gt;
|Project:Community Portal/Archive 39|Archive 39|Aug 2013 – Nov 2013&lt;br /&gt;
|Project:Community Portal/Archive 40|Archive 40|Nov 2013 – Jan 2014&lt;br /&gt;
|Project:Community Portal/Archive 41|Archive 41|Jan 2014 – Feb 2014&lt;br /&gt;
|Project:Community Portal/Archive 42|Archive 42|Feb 2014 – Mar 2014&lt;br /&gt;
|Project:Community Portal/Archive 43|Archive 43|Apr 2014 – Apr 2014&lt;br /&gt;
|Project:Community Portal/Archive 44|Archive 44|May 2014 – Aug 2014&lt;br /&gt;
|Project:Community Portal/Archive 45|Archive 45|Aug 2014 – Dec 2014&lt;br /&gt;
|Project:Community Portal/Archive 46|Archive 46|Oct 2014 – May 2015&lt;br /&gt;
|Project:Community Portal/Archive 47|Archive 47|Mar 2015 – Mar 2016&lt;br /&gt;
|Project:Community Portal/Archive 48|Archive 48|Mar 2016 – Jul 2016&lt;br /&gt;
|Project:Community Portal/Archive 49|Archive 49|Apr 2016 – Aug 2016&lt;br /&gt;
|Project:Community Portal/Archive 50|Archive 50|Aug 2016 – Oct 2016&lt;br /&gt;
|Project:Community Portal/Archive 51|Archive 51|Nov 2016 – May 2017&lt;br /&gt;
|Project:Community Portal/Archive 52|Archive 52|Jun 2017 – Dec 2017&lt;br /&gt;
|Project:Community Portal/Archive 53|Archive 53|Dec 2017 – Jul 2018&lt;br /&gt;
|Project:Community Portal/Archive 54|Archive 54|Aug 2018 – Dec 2018&lt;br /&gt;
|Project:Community Portal/Archive 55|Archive 55|Jan 2019 – Dec 2019&lt;br /&gt;
|Project:Community Portal/Archive 56|Archive 56|Dec 2019 – Dec 2020&lt;br /&gt;
|Project:Community Portal/Archive 57|Archive 57|Jan 2021 – Aug 2021&lt;br /&gt;
|Project:Community Portal/Archive 58|Archive 58|Sep 2021 – Feb 2023&lt;br /&gt;
}}{{TOCright|limit=3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the '''main discussion forum''' used for community-wide discussions about UESP's operations, policies, design, and improvement. &lt;br /&gt;
&lt;br /&gt;
All members of the community are welcome to contribute to this page. Please sign and date your post by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or clicking the signature icon in the edit toolbar. If you would like to start a new inquiry, please place it at the bottom of the page with a two-tier (==) heading.&lt;br /&gt;
&lt;br /&gt;
'''Before starting a discussion here,''' please review the list of other community pages below, as your question or suggestion may be more appropriate on another page.&lt;br /&gt;
&amp;lt;table id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background-color:#FCF3E0; border:1px solid #E3C499; padding:0.5em; margin:0 1em 1em 0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Other pages for community-wide or general questions include:&lt;br /&gt;
{{Bullet Link|[[:Category:Policies and Guidelines|Policies and Guidelines]]|A category listing of policies and guidelines, which each have individual pages; their talk pages are the best place to discuss these policies (see [[#Active Discussions|Active Discussions]] for links to active policy discussions).}}&lt;br /&gt;
{{Bullet Link|Administrator Noticeboard|If you have a request that requires an [[UESPWiki:Administrators|administrator]], you may want to post your comments there.}}&lt;br /&gt;
{{Bullet Link|Reference Desk|This is the best place for questions about how to play Elder Scrolls games.}}&lt;br /&gt;
Specific requests can be made on these pages:&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Bot Requests|Bot Requests]]|This page can be used to request that one of the wiki's bots take on a task.}}&lt;br /&gt;
{{Bullet Link|Image Requests|You can request specific images for articles here.}}&lt;br /&gt;
{{Bullet Link|Creation Kit Information Requests|You can request specific Creation Kit information for articles here.}}&lt;br /&gt;
{{Bullet Link|New Page Requests|You can request a new page here if you were prevented from creating the page yourself.}}&lt;br /&gt;
{{Bullet Link|Purge Requests|If you are having problems viewing an article on UESP, the page may need to be purged. New purge requests can be made here.}}&lt;br /&gt;
In addition, past discussions from the Community Portal can be found at:&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Community Portal/Archives|CP Archives]]|Lists all of the past discussions from the Community Portal page, including major discussions and chronlogical archives.}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Active Discussions&amp;lt;/big&amp;gt;&lt;br /&gt;
Many discussions of community-wide interest are held on pages other than the community portal.  Discussions about specific policies belong on the policy talk pages, for example.  The following table lists other discussions that are currently in progress on other talk pages.  If you start a discussion on another talk page, please add it to this list. If a discussion listed here has been inactive (i.e., no comments of any type in at least a week), please remove it from the list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Location !! Date started !! Topic !! Listed here by&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[PAGE#SECTION|PAGE]] || DATE || SECTION || [[User:YOU|YOU]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[UESPWiki talk:Lore#Lore links standardisation.|UESPWiki talk:Lore]] || 21 July 2023 || Lore links standardisation || [[User:Enodoc|Enodoc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Category Images ==&lt;br /&gt;
&lt;br /&gt;
Hey everyone. I had a request to change the category galleries from &amp;quot;packed&amp;quot; mode to &amp;quot;nolines&amp;quot; mode. Even though the rest of the site uses &amp;quot;packed&amp;quot; mode, I think it makes more sense for categories to use &amp;quot;nolines&amp;quot;, as it's significantly more organized for large numbers of images and easier on the eyes. I've already made the switch on content3, so here are a couple of places where you can see the differences:&lt;br /&gt;
* A typical image category ([[:Category:Online-Activity Images|packed]], &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://content3.uesp.net/wiki/Category:Online-Activity_Images nolines]&amp;lt;/span&amp;gt;).&lt;br /&gt;
* Where &amp;quot;packed&amp;quot; is anything but packed ([[:Category:General-Font Images|packed]], &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://content3.uesp.net/wiki/Category:General-Font_Images nolines]&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Alternatively, there's also the &amp;quot;traditional&amp;quot; mode, which is the default for categories. This has the advantage that all the image names are aligned. Here's an example from Commons: [https://commons.wikimedia.org/wiki/Category:Wikimedia_barnstars Wikimedia barnstars]&lt;br /&gt;
&lt;br /&gt;
Does anyone have any thoughts? I think either &amp;quot;nolines&amp;quot; or &amp;quot;traditional&amp;quot; are best. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:24, 18 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Category galleries serve to list files, not to display images. &amp;lt;code&amp;gt;packed&amp;lt;/code&amp;gt; mode serves to display images, which works very well in most user-defined contexts, but not this one. Beyond just the aesthetics, it creates significant x overflow in some categories, creating an undesirable user experience straight out of a web-design 101 &amp;quot;what not to do&amp;quot; example. I would suggest, however, that instead of &amp;lt;code&amp;gt;nolines&amp;lt;/code&amp;gt;, we use &amp;lt;code&amp;gt;traditional&amp;lt;/code&amp;gt;, the default gallery mode, as it ensures the file name hyperlinks are y-aligned. -[[User:Dcsg|Dcsg]] ([[User talk:Dcsg|talk]]) 23:30, 18 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I made a suggestion when we were considering switching to packed that we should keep nolines ready as a backup, due to how packed functions on the back end. I would be happy to switch sitewide default to nolines at this point, considering the mess that packed leaves some galleries in. (Some users have even specifically defined a different style for some galleries in direct opposition to packed being the site standard.) Until such a time where a gallery actually has functionality of defining size by height, rather than packed's approximation of height by dynamically defining widths, nolines would be cleaner. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 17:35, 19 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Okay, I've switched everything over to &amp;quot;nolines&amp;quot; mode. Even if we wanted to, it's not possible to change the default category mode independently, but in the process of trying to find an option to do so, I discovered that category galleries allow for a &amp;lt;code&amp;gt;&amp;amp;gallerymode=''whatever''&amp;lt;/code&amp;gt; parameter in the URL (or use a &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt; instead of an &amp;lt;code&amp;gt;&amp;amp;&amp;lt;/code&amp;gt; if there isn't already a &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;). &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 01:20, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Images in galleries seem really small after these changes. [[User:Imperialbattlespire|Imperialbattlespire]] ([[User talk:Imperialbattlespire|talk]]) 04:54, 25 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Image captions seem to be centred in galleries by default now. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 13:35, 27 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::The default size is configurable, and the alignment of the captions can be adjusted through CSS, if we want. Everything's global, though, so whatever the default is for galleries is what it'll be for categories as well. It's easy enough to change, as long as we have some general consensus about what we want to do. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 00:47, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Update on Future Link/Lore Link ==&lt;br /&gt;
&lt;br /&gt;
Some nine months after our original discussion about &amp;lt;nowiki&amp;gt;{{Future Link}}&amp;lt;/nowiki&amp;gt; and {{tl|Lore Link}}, I've finally managed to get rid of Future Link altogether. As for Lore Link, however, the problems with errors being hidden are still problems, as demonstrated by my {{Pl|Special:Diff/2756394/2757072|recent edit}} to [[Lore:Ghost]]. Out of seven Lore Links on the page, four of them were mistakes that were readily resolved.&lt;br /&gt;
&lt;br /&gt;
As a result of that edit, I changed Lore Link to start displaying red links that don't resolve to anything as red links. At first I intended that to be a temporary change, but in the process of doing that, I accidentally stumbled onto what I hope will be a good long-term solution that allows Lore Link to work as intended, but also helps to ensure that Lore Links aren't just arbitrarily being added with no verification. The short of it is that Lore Links, by default, will be considered unverified, and if they don't resolve to something, they'll show up as a red link. One option is, of course, to just leave them that way in the hopes that someone will create the page. But if that's not realistic, I've added two possible options. The first is to add a &amp;lt;code&amp;gt;|v=1&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;|verified=1&amp;lt;/code&amp;gt; to the Lore Link template. (In retrospect, I could've made it &amp;lt;code&amp;gt;confirmed&amp;lt;/code&amp;gt; like {{tl|Bug}}, but we can change that later if we want.) Thus, {{tlx|Lore Link|This should be a Lore page soon|v{{=}}1}} will produce: &amp;quot;{{Lore Link|This should be a Lore page soon|v=1}}&amp;quot; instead of &amp;quot;{{Lore Link|This should be a Lore page soon}}&amp;quot;. The other option is to use the new {{tl|Lore Links Verified}} template that I just created, which will turn ''all'' red Lore Links after it into plain text. This would have to be used fairly conservatively, if at all, since it could effectively be used to prevent a page (or section of one) from any future red-link checks.&lt;br /&gt;
&lt;br /&gt;
The one drawback is that this will have to be policed by other editors, much as we do the {{tl|Bug}} template, since getting HoodBot to do it would be very labour-intensive and involve a lot of back-and-forth with the wiki as well. If we ever develop a wiki-side bot, that might be something we could automate at that point. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:34, 20 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh, I neglected to mention, but this is very much intended as a trial, to see if it helps eliminate errors. Since the system is something newly thought up, I expect there may improvements to how it works or problems we need to figure out, or we may simply decide to scrap it altogether. It was easy enough to put into place, though, and I hope that it'll help improve some of our erroneous Lore Links without being too much of a hassle. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 05:50, 20 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spelling: White-Gold vs. White Gold ==&lt;br /&gt;
&lt;br /&gt;
Greetings fellow UESPians. It has recently come to my attention that the spelling of a [[Lore:White-Gold Tower|major Tamrielic landmark]] appears to be rather inconsistent. This was impressed on me by a recent bot edit to [[Oblivion:Green Emperor Way|Oblivion:Green Emperor Way]], which left the article with both a red-link (in the text description) and a valid link (in an image caption) to what should be exactly the same article. The page name of [[Oblivion:White Gold Tower|the article in question]] is spelled without a hyphen, yet the very first line of the article spells the name ''with'' a hyphen (resulting in another red-link). The [[Lore:White-Gold Tower|lore article]] uses the hyphenated form exclusively, yet the [[Lore:The_Towers#White-Gold|relevant section in &amp;quot;The Towers&amp;quot; article]] uses both forms of the spelling apparently indiscriminately. A search in the TES IV Construction Set reveals that both spellings are present in ''Oblivion'' (the non-hyphenated version perhaps more so than the hyphenated version), and I'm not sufficiently conversant with lore to make any judgment regarding general usage. So my question to the community is three-fold:&lt;br /&gt;
&lt;br /&gt;
1. Is there a single canonical in-universe spelling for this landmark that we should be using? or,&amp;lt;br&amp;gt;&lt;br /&gt;
2. Is there a canonical in-universe reason why both spellings are valid and rules for when one should be used instead of the other? or,&amp;lt;br&amp;gt;&lt;br /&gt;
3. Is there no canonical in-universe spelling, in which case should/can we as a community standardize on one spelling to maintain consistency and be able to create appropriate redirects for the alternate spelling?&lt;br /&gt;
&lt;br /&gt;
Thanks for any and all clarification you can provide on the subject. &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 11:52, 20 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There isn't a single canonical in-universe spelling, both are used in canon. There seems to be no clear differentiation between the usages, and we should not standardize to use one spelling or the other. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 12:04, 20 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: This was discussed years ago {[[Lore_talk:White-Gold_Tower#Hyphenated]]) and generally the older games didn't have the hyphen (which is why the OB page is named as such). Today with new books (and thus from a lore perspective) the hyphen has become the standard and is used at all times in ESO, so that is the preferred option in lore articles.--[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 10:54, 21 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Jimeee is correct. It's &amp;quot;White Gold&amp;quot; in OBspace, but &amp;quot;White-Gold&amp;quot; is the modern spelling. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 11:30, 21 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Thanks for the clarification! And thanks to Legoless to fixing the Oblivion article links; I was planning to do that myself once I got clarification but ended up busy with other projects and haven't had time to pop in here since my OP. &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 00:27, 13 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Map Beta Test ==&lt;br /&gt;
&lt;br /&gt;
We've been very busy rewriting the front end system and UI for all our online maps and its ready for beta testing at:&lt;br /&gt;
&lt;br /&gt;
'''https://gamemap.uesp.net/'''&lt;br /&gt;
&lt;br /&gt;
For all the details on what's changed lately you can see the '''[https://www.patreon.com/posts/79505896 public post on Patreon]'''.&lt;br /&gt;
&lt;br /&gt;
So give it a try and let us know what you think, if you find any bugs, or can think of additional features you'd like to see. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:26, 10 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;b&amp;gt;quick summary of what's changed since last beta:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* all wiki maps added (morrowind, skyrim, oblivion)&lt;br /&gt;
:* overflow menu now works (reported by robinhood)&lt;br /&gt;
:* ability to pin the search window added (suggested by xyzzy, daveh)&lt;br /&gt;
:* is now at feature parity with existing uesp maps (besides editing, more on that in a bit)&lt;br /&gt;
:* performance is 50-60% better than current existing wiki maps&lt;br /&gt;
: &amp;lt;b&amp;gt;feedback wanted:&amp;lt;/b&amp;gt;&lt;br /&gt;
: the current gamemap build does not have map editing yet, but I wanted to make sure that when it does, it is something that all map editors are happy with. so I would to draw attention to and gather map editor's feedback on:&lt;br /&gt;
:* &amp;lt;i&amp;gt;the existing map editing experience (what are the current pain points, how do you think it can be improved?)&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;thoughts on the upcoming gamemap RC changes interface (last pic in the patron post above)&amp;lt;/i&amp;gt;&lt;br /&gt;
: with the new RC changes interface I tried to address some of the pain points I heard from other editors, being that:&lt;br /&gt;
:* &amp;lt;i&amp;gt;there is no way to know who did what edit&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;no way to know what kind of edit it was&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;no easy to see how long ago an edit was&amp;lt;/i&amp;gt;&lt;br /&gt;
: so in addition to the new looks I am including these features which I hope map editors will appreciate:&lt;br /&gt;
:* &amp;lt;i&amp;gt;action type (add, delete, edit)&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;what an edit did (hovering over the action type will tell you *what* was edited)&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;edit author (username) shown&amp;lt;/i&amp;gt;&lt;br /&gt;
:* &amp;lt;i&amp;gt;relative timestamps (hovering over gives full timestamp)&amp;lt;/i&amp;gt;&lt;br /&gt;
:please let me know any feedback you have (general wiki user's thoughts on the maps as a whole are also welcome) --[[User:Thal-J|Thal-J]] ([[User talk:Thal-J|talk]]) 17:12, 10 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== new vector look ==&lt;br /&gt;
&lt;br /&gt;
so, Wikipedia has just changed their site's look. it is called vector (the 2022 version). here is the look: https://en.wikipedia.org/w/index.php?title=Main_Page&amp;amp;useskin=vector-2022 why don't you make this look the same on unofficial elder scrolls page website? {{Unsigned2|03:30, 11 March 2023‎|Jetcold0}}&lt;br /&gt;
&lt;br /&gt;
:We're roughly ten versions behind Wikipedia, so it's unlikely we'll be able to switch to the new Vector any time soon. Even when the time comes, re-colouring the design to fit our standards takes a surprising amount of effort. I expect we'll convert once we get there, but that'll depend on the skill sets of those who are here at the time, specifically requiring someone who's familiar with skins and someone else who's familiar with image re-colouring. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:58, 11 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Vector and Vector-2022 appear to share the same code base, as in - they're functionally the same &amp;quot;skin&amp;quot; under the hood, but some parts of Vector-2022 don't work properly until 1.38, and use of it before 1.38 apparently causes issues during the upgrade process. For 1.36 and 1.37 Vector-2022 support is &amp;quot;unofficial&amp;quot; - although exactly what the issue is is unclear on a brief look through it. I think given that Vector works with the UESP Theme, the conversion should probably be relatively painless. As a good portion of the actual interface seems to use the same overall tone and layout styles, with just the actual layout itself appear to have changed considerably.&lt;br /&gt;
::As an addendum, I believe we still use Monobook as our default skin - moving to Vector as the default is definitely possible currently for us, which is certainly more modern than Monobook. Perhaps that could be worth looking at, given Vector-2022 is still probably 5 years off being even possible at all? '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 23:50, 11 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It doesn't matter to me personally as I've been using Vector here for years, but I agree that Vector should be more accessible than Monobook for our anonymous readers, as it was developed much more recently with modern screen sizes and readability in mind. (Anyone with an account who prefers Monobook can still set that in their preferences.) Therefore I would support making Vector the default. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 15:39, 12 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I prefer Vector to Monobook, but I dislike Vector 2022 as it shrewds down width and makes everything more annoying to read/ruins existing formatting. Wikia/Fandom did the same years ago to increase ad display space and it was universally hated. I would be 100% down with updating to Vector 2021 though, or whichever version of Vector wikipedia was using before they changed up the width. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 21:20, 12 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: @Rim - regarding the Vector-2022 width, I can't see why we'd have to keep the settings universally the same as Wikipedia when we did/could set it up, though that's a discussion for much in the future at this point in time. I think Eno's point regarding Anon's is a good one potentially, since it would make UESP's layout more consistent with nearly every other wiki out there '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 02:16, 14 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::: I think the best idea would be to let the editors at English Wikipedia beta test Vector 2022 for us. At present, the layout changes it makes would be highly disruptive to this site. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:48, 15 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} It's less a fact of them testing it, and more just a fact that we can't physically change to it. Some of the functions it uses we won't have present for the next several years... Vector (old) is stable and has been in use for over a decade. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 18:03, 17 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Voice types in infoboxes? ==&lt;br /&gt;
&lt;br /&gt;
Ten years ago, [[User:RobinHood70|Robin Hood]] [[UESPWiki:Community Portal/Archive 35#NPC Voice Types|undertook a good project]] to categorize every ''Skyrim'' NPC by voice type, by adding a parameter to the [[Template:NPC Summary|NPC infobox]]. However, all that parameter does is add NPCs to [[:Category:Skyrim-VoiceTypes|voice type categories]], which are buried at the bottoms of articles, and which don't appear at all on mobile—I'm sure most readers are unaware of them. I realize we want to avoid clutter in infoboxes, but voice types are a pretty fundamental aspect of a ''Skyrim'' NPC, and I think a quick link to a list of other NPCs of the same voice type would be of more interest to the average reader than the lists of often-incomprehensible faction names such as &amp;quot;[[Skyrim:Favor256QuestGiverFaction|Favor256QuestGiverFaction]]&amp;quot; or &amp;quot;[[Skyrim:friends to both sides in MQ101|friends to both sides in MQ101]]&amp;quot;. But I'm pretty new here, so curious of your thoughts. (By the way, I put this proposal here because it seemed too big a change for a template talk page, but feel free to move it.) —&amp;amp;#8288;[[User:Will-B|'''Will''' &amp;amp;#8288;• &amp;amp;#8288;B]]&amp;amp;#8239;&amp;lt;sup&amp;gt;[[User talk:Will-B|[talk]]]&amp;lt;/sup&amp;gt; 20:36, 19 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would be happy to see the VoiceTypes added to the infobox, it means that when I'm looking for them, I'll find them quicker that having to read through however many categories! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 00:07, 21 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Sounds like a good change to me. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:57, 21 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Done. Added just above the Factions. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:28, 21 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::That was quick! Thanks, looks good. —&amp;amp;#8288;[[User:Will-B|'''Will''' &amp;amp;#8288;• &amp;amp;#8288;B]]&amp;amp;#8239;&amp;lt;sup&amp;gt;[[User talk:Will-B|[talk]]]&amp;lt;/sup&amp;gt; 00:19, 22 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Has anyone looked into categorizing ESO NPCs by voicetype as well? [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 02:19, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Not directly, as it would mostly need to be done by ear rather than by any technical data we have access to (similar to a lot of ESO info). e.g. I could identify a bunch of NPCs who are voiced by Tara Strong, but we don't have a full list and she may voice some other characters as well that I don't recognise. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 17:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple unnecessary articles ==&lt;br /&gt;
&lt;br /&gt;
{{Discussion Moved|from|UESPWiki:New Page Requests}}&lt;br /&gt;
I think there should be pages for everything of a certain thing instead of making multiple pages for multiple aspects of one thing. I think we should combine all articles on one thing and put it all in one article. An example is maybe daedra, there are multiple articles for different aspects when we could just have it all in one article. {{Uns2|18:29, 21 March 2023|35.185.67.223}}&lt;br /&gt;
: Which namespace were you looking at? [[Skyrim:Daedra|Skyrim]] certainly seems to take the approach you're advocating for. [[ESO:Daedra|ESO]] sort of does. The splitting of each different type of daedra seems justified there due to the sheer volume of information. Even today, some people have data caps or slow connections, so the more you compartmentalize information so that people only get what they want, the better. That said, there's often a good middle ground. It would be helpful if you could clarify which namespace you're referring to and give some specific examples of what you'd do. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:08, 22 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constitution of Unofficial Lore - Four Cases ==&lt;br /&gt;
&lt;br /&gt;
Myself, Achernar, and Tarponpet were discussing this on the Discord, transcribing the main points here. Do note that in my final steps, I will be using my own judgement, so my suggestions there may differ from those of Achernar or Tarponpet's; '''I am in no way claiming that these are their points, just that we reached a consensus upon the inconsistent application I will soon describe.'''&lt;br /&gt;
&lt;br /&gt;
We feel that the UOL tag is inconsistently applied throughout certain pages. The main point, discussed by all three of us, is that [[General:Interview with a Dark Elf|Interview with a Dark Elf]] (IDE) is marked as '''official lore''' (OL), while [[General:Skeleton Man's Interview with Denizens of Tamriel|Skeleton Man's Interview with Denizens of Tamriel]] (SM) and [[General:Interview With Three Booksellers|Interview With Three Booksellers]] (IBS) are marked as '''unofficial lore''' (UOL). This distinction is odd; IDE, as specified on its page, was conducted by [[User:Daveh|Daveh]] as an email interview with Bethesda employees. No other attempts are made to verify its prescribed canonicity, but it is labeled as OL. In contrast, IBS and SM are both marked as UOL, despite their respective pages including specific references, directly from Bethesda workers, specifying that the pages' contents are copyrighted by Bethesda. They both also make direct mention of the sharability of the content, both specifying restrictions. We view this as indisputable proof that these interviews are OL material. Per UESP's own [[UESPWiki:Copyright and Ownership|copyright policy]] and the rationalization of intellectual property on [[General:C0DA|C0DA's page]], works licensed, copyrighted, registered, trademarked, or otherwise owned by Bethesda or Zenimax are automatically official, and therefore OL.&lt;br /&gt;
&lt;br /&gt;
To add another wrinkle, and to get back to the primary topic of the distinction between OL and UOL - though, to specify, this point is entirely my own and unrelated to Tarponpet and Achernar - is the inconsistent canonicity of [[General:Xanathar's Library Archive|Xanathar's Library Archive]]. On some pages, including the specification on its own page, Xanathar's Archive is treated as OL (ex. [https://en.uesp.net/wiki/Lore:Colovia] [https://en.uesp.net/wiki/Lore:Wars]). However, vastly more pages cite it under UOL (ex. [https://en.uesp.net/wiki/Lore:Soul_Gems] [https://en.uesp.net/wiki/Lore:Wayrest_(kingdom)] [https://en.uesp.net/wiki/Lore:Gyron_Vardengroet]). Certain instances, most notably [[Lore:Ami-El|Ami-El]], dedicate an entire section of a listing page to information exclusive to this archive, which is against the UOL policy per consensus among the administration in the past (ex. [https://en.uesp.net/wiki/Lore_talk:Smithing]) and in [[UESPWiki:Lore#Content Guidelines|UESP's Content Guidelines]], insisting that while UOL-provided names may be used as redirects to brief mentions in OL articles, but not as independent pages.&lt;br /&gt;
&lt;br /&gt;
Xanathar's Archive is unique, though, as it seems to be comprised of official, albeit internal, Bethesda timeline information. This can be corroborated by its similarities to [[Lore:Before the Ages of Man|Before the Ages of Man]], as well as its duplicated statement on Ami-El in [[General:Matt Grandstaff's Posts#2013|posts by Matt Grandstaff]]. However, as specified by administrators, cut content is UOL, and no mentions of Ami-El, for instance, made it into the games. For an example of the contrary being the case, [[General:From The Many-Headed Talos|From The Many-Headed Talos]], by [[General:Michael Kirkbride|Michael Kirkbride]], is a short speech written out-of-game. This speech was later tweaked by Bethesda, cutting out notable details revolving around Cyrodiil's jungle, and put into Skyrim as part of [[SR:Heimskr#Heimskr's Speech|Heimskr's speech]]. From The Many-Headed Talos is not considered canon, and neither should Xanathar's Archive, by this standard.&lt;br /&gt;
&lt;br /&gt;
The inconsistent application of the UOL tag in Xanathar's citational case may be attributed to simple miscommunication among those who use it in references. However, the blatant contradiction in the vastly more accepted opinion, a UOL tag, to the presence of a lorepage surrounding its contents, is just that &amp;amp;mdash; a contradiction. Steps should be taken to avoid this, and, harkening back to the consensus that myself, Achernar, and Tarponpet reached, the inconsistent definition of UOL in regards to Bethesda's ownership/copyright. I propose the following:&lt;br /&gt;
&lt;br /&gt;
'''1. &amp;quot;Interview With Three Booksellers&amp;quot; and &amp;quot;Skeleton Man's Interview with Denizens of Tamriel&amp;quot; should be marked OL in all facets of the site, as per their copyrighted status.'''&lt;br /&gt;
&lt;br /&gt;
'''2. &amp;quot;Interview with a Dark Elf&amp;quot; should be decanonized, unless confirmation from the interview itself or the interviewee of its alleged canonicity can be provided.'''&lt;br /&gt;
&lt;br /&gt;
'''3. &amp;quot;Xanathar's Library Archive&amp;quot; should be decanonized, in the few instances it is cited as OL and in its page's introductory statement, as it functions as cut content.&lt;br /&gt;
&lt;br /&gt;
'''4. An overview of other similar cases to those I have mentioned should be done, to further tighten the parameters of OL and UOL in the future.'''&lt;br /&gt;
&lt;br /&gt;
Thank you for reading. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 01:27, 28 March 2023 (UTC)&lt;br /&gt;
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:I believe IDE should stay official, as we we have a pretty reliable source (Daveh himself) to confirm it. The site hosting it isn't a requirement, and IIRC uesp was hosted by Bethesda themselves at one point, possibly when the interview came out in 1999. For SMI, similar case so it should be official. When it comes to these kinds of interviews, there's two major factors I always consider:&lt;br /&gt;
:#&amp;lt;u&amp;gt;If the interview has been edited by Bethesda/Zenimax&amp;lt;/u&amp;gt;&lt;br /&gt;
:#&amp;lt;u&amp;gt;The answers are given from an &amp;quot;in-lore&amp;quot; perspective, from a character/standpoint in The Elder Scrolls universe&amp;lt;/u&amp;gt;&lt;br /&gt;
:From what I know based off what Benefactor of TIL told me a while back, TIL sends in the questions, then Zenimax tells them which questions they will and won't answer, then TIL sends in their questions again with the recommended changes, Zenimax answers them, TIL edits it and sends it in for ZeniMax editing + approval, and then finally TIL gets to publish it. This is a weeks-long process, of course what I've listed is my very rough understanding of it and we could ask TIL to confirm the exact specific steps of the process, but either way ZeniMax is heavily involved in the process of publishing these interviews. Even IceFireWarden said Zenimax edited his questions before he published the interview with them, despite it being published on a site not owned by Bethesda. These cases are part of why [[General:ESO Live|ESO Live]], which is hosted entirely by ZeniMax, is considered unofficial: the interviews are in-universe and edited, while ESO Live happens live and is presented from a developer viewpoint. Those two factors are a big reason why ESO Live is used mainly as a supplementary resource, the devs aren't being &amp;quot;edited&amp;quot; by others and it all happens in the moment, so they themselves admit everything they say should be taken with a grain of salt as there's no one to correct them. These interviews on the other hand go through a ton of checks and approvals (many by ZeniMax) before they are published so as to make sure they're accurate and factual.&lt;br /&gt;
&lt;br /&gt;
:There's some interviews with former employees, like {{TIL|Lawrence Schick and Phrastus on Altmer Culture|lawrence-schick-and-phrastus-altmer-culture}}, that I won't consider &amp;quot;official lore&amp;quot; as Lawrence left Zenimax a while before doing the interview. But for interviews done with employees while supervised and approved by ZeniMax, they should be considered official. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 04:38, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: These texts are classic use cases for the UOL tag and should be cited as such. Copyright status is irrelevant; all TES content is properly copyright Bethesda. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 09:34, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I agree with Mindtrait0r's points (as I was the one to bring them up on Discord in the first place); however, I agree with The Rim of the Sky's points on the matter of Interview with a Dark Elf keeping its &amp;quot;official lore&amp;quot; status mentioned in the head of the article.&lt;br /&gt;
&lt;br /&gt;
::: As for what Legoless is saying, it's true that these texts are &amp;quot;classic use cases for the UOL tag&amp;quot;, but this is exactly what we're proposing should be changed. This is because it seems disingenuous or even unfair to treat these interview-type sources (Interview with a Dark Elf, Interview with Three Booksellers, Skeleton Man's Interview), published by Bethesda with the clear intention of them being canon lore, as the same degree of canonicity as, say, [[General:Michael Kirkbride's Posts|Michael Kirkbride's Posts]] or [[General:Ted Peterson's Posts|Ted Peterson's Posts]], '''even ignoring the matter of copyright.''' More specifically, this proposal exists due to things mentioned only in these sources, such as {{deleted|Lore:Sand Kwoom|Sand Kwoom}}, {{deleted|Lore:Velk|Velk}}, [[Lore:Malahk-Orcs|Malahk-Orcs]], which are unambiguously intended by Bethesda to be canonical elements of the series' lore, but cannot have articles due to the current UOL guidelines limiting the use of UOL to rounding out or providing additional background information for existing Lore topics, not introducing new ones. (I believe that that aspect of the UOL policy should not change, only that certain sources mentioned in this discussion obtain OL status instead of UOL.)&lt;br /&gt;
&lt;br /&gt;
::: Additionally, [[General:Unofficial Lore]] defines UOL as &amp;quot;content providing information on the world of Tamriel '''published not by Bethesda Softworks but by individual developers and writers''', on forums or fan sites.&amp;quot; If what Legoless says about &amp;quot;all TES content is properly copyright Bethesda.&amp;quot; is true, this statement should be removed from General:Unofficial Lore, because it becomes completely meaningless.&lt;br /&gt;
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::: I believe that turning the sources mentioned in this discussion to OL is an easier and more convenient solution to the &amp;quot;things clearly intended by Bethesda to be canon are held to the same standard of officialness as random developer forum posts&amp;quot; problem than modifying the UOL guidelines to introduce &amp;quot;tiers&amp;quot; of UOL; as that would require significant amounts of Original Research on things that UESP really should not have a say in.&lt;br /&gt;
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::: As for the [[General:Xanathar's Library Archive|Xanathar's Library Archive]], I agree with Mindtrait0r's assessment. This source should be treated as cut content and therefore UOL.&lt;br /&gt;
::: [[User:Achernar1|Achernar1]] ([[User talk:Achernar1|talk]]) 18:58, 28 March 2023 (UTC)&lt;br /&gt;
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::::I agree with Achernar on this. As for Xan's Library, it is already classified as uol on most articles already barring a few outliers. While it is official writing from Bethesda its more of a &amp;quot;design document&amp;quot; like the [[Daggerfall:Daggerfall Preview/REDGUARD.TXT|earlier draft of ''Divad the Singer'']], and for cases like that they're usually considered &amp;quot;valid unless contradicted later on&amp;quot;. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 19:08, 28 March 2023 (UTC)&lt;br /&gt;
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:::::Agree with changing them to OL, it's logical for things published/conducted by bethesda/affiliates to be classed as such, standards change and with things like board game, books, etc being released with new lore is an example of this. With how at one point Bethesda basically only classed the games as canon but don't adhere to that anymore. [[User:Imperialbattlespire|Imperialbattlespire]] ([[User talk:Imperialbattlespire|talk]]) 19:36, 28 March 2023 (UTC)&lt;br /&gt;
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{{od}}UESP is not and will never be an authority on what is official or unofficial. We allow both what we consider to be official and unofficial in lorespace as it stands. That begs the question: What purpose does the delineation serve? I believe the answer to this question should be what informs how we delineate. From my perspective, the answer is simple: it is there to help the user make their own judgements. No matter where we draw the line, there will be someone left feeling unhappy, as their line is different from ours. The fact that certain citations have &amp;lt;code&amp;gt;UOL&amp;lt;/code&amp;gt; prepended signals to the user: take this with a grain of salt, you may choose to exempt this from your personal canon, etc. With this purpose in mind, the conclusion which I come to is that anything with an element of ambiguity ought to be marked as UOL. Nothing to do with its validity, as that is the attribute which determines if it is referenced at all via our current UOL make-a-discussion-for-each policy. I admit that I do not know the complexities of the mentioned sources, but I believe that if there is a reasonable argument for why something could not be canon, regardless of what kind of argument it would be or what the consensus is (again, not disputing that consensus should be the determining factor for ''inclusion'') then it should be marked as UOL, to signify to the reader to engage their critical thinking. I would wager that that condition would mark most of the particular sources mentioned here as UOL, as their very controversy is likely enough to satisfy my suggested principle. -[[User:Dcsg|Dcsg]] ([[User talk:Dcsg|talk]]) 20:50, 28 March 2023 (UTC)&lt;br /&gt;
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:Not to discredit your argument, but I feel as though your idea of shadow-of-a-doubt ambiguity is too vague to be practical. When I first came upon TES, I thought that only the main-series 5 games were canon. Then, I thought that any of the games were canon. After that, I discovered stuff like the Prima Guides and the First Pocket Guide to the Empire, all of which I deemed canon. Then, a friend showed me C0DA, and I thought it was canon, as it was made by a developer. After that, I discredited C0DA but raised in its place other developer works like the Origin of Cyrus, which is treated as canon here. My point is that what is viewed a shadow of a doubt ambiguity is itself subjective as a ranking. Some people really do believe that ESO isn't canon, and only the stuff that has since been referenced can be taken as fact. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 21:18, 28 March 2023 (UTC)&lt;br /&gt;
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:: I said it's not up to UESP or its editors to make decisions on what is or isn't &amp;quot;official&amp;quot;. It's impossible to satisfy everyone. However, the current state of the policies surrounding UOL citations is also not satisfactory to everyone.&lt;br /&gt;
:: I must admit that Dcsg's line of reasoning is sound, and is likely the basis for UOL being a delineation used by UESP in the first place. However, if the main purpose of UOL citations is to signal to the user to take something with a grain of salt, there should not be rules preventing the creation of articles with exclusively or primarily UOL sources. After all, if a user reads this article, they can see that the citations are UOL and simply make their own choice to not believe the things said in the article.&lt;br /&gt;
:: '''It should be an uncontroversial truth that &amp;quot;out-of-game source that was edited and published by Bethesda with clear intent to further the series' lore, generally through an in-character interview&amp;quot; and &amp;quot;a forum post or Reddit post that a current or former TES developer made on a whim&amp;quot; should not be given the same amount of credibility.''' Even if this isn't what the UOL tag means, it certainly might seem that way to the average reader. The former category has certain information that isn't (yet) found in the main games, such as [[Lore:Malahk-Orcs]]. The existence of this Lore article is beneficial to the UESP, but the rules regarding UOL in the [[UESPWiki:Lore#References in Lore|Lorespace Content Guidelines]] contain wording that prevent it from existing. Well, in theory this wording should prevent the article from existing, but it exists anyway, because the rule is already unenforced. I wish to codify this sentiment that is already evidently shared by editors. One way to accomplish this is by &amp;quot;officiating&amp;quot; the three sources mentioned previously in this discussion. However, if that is deemed above UESP's paygrade, the alternative is modifying the UOL guidelines. The reason I didn't want to modify the UOL guidelines is the fact that it gives more weight to those &amp;quot;developer posts on a whim&amp;quot; that I mentioned.&lt;br /&gt;
::[[User:Achernar1|Achernar1]] ([[User talk:Achernar1|talk]]) 21:24, 28 March 2023 (UTC)&lt;br /&gt;
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:::Dcsg accurately describes the reasoning used to create the UOL system in the first place, in that it isn't about canonicity but officiality (which to be honest is effectively the same thing for people saying the UOL stuff isn't canon, what they are saying is that it isn't official, really just semantics at that point). The main issue here is that UOL stuff cannot and should not ever be used as the basis of an article, or even the majority of said article, it should only be used to expand on stuff mentioned in OL. The exact rules are &amp;quot;UOL should only be used when it helps to explain in-game content. The UESP need not start documenting every fact mentioned in UOL. Using solely UOL to support definitive statements of fact should be avoided. '''Any UOL should appear low on a single-topic page for which it is substantially relevant'''&amp;quot; (emphasis mine). I feel like many people have been using the above referenced interviews way too much on pages given their UOL status. Either the status of these interviews needs to change, or their usage as references needs to be removed on those pages where they are the sole or primary source for much of the information (this happens a lot in the bestiary when single-mentioned creatures get entries and the only source is UOL). There's really no uncertainty in our current UOL usage guidelines around here, so the above suggestion could have large implications for what is allowed in lore and what is not. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:30, 29 March 2023 (UTC)&lt;br /&gt;
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::::Dave's interview was conducted long before the current definition of UOL was written, back when the delineation was made literally based on whether it was directly from the games or not. Thus the statement that it is &amp;quot;official&amp;quot; would have been added to counter the argument that it would otherwise be considered OOG lore. Most OOG lore was moved over to UOL with the new definition, but we wouldn't really have thought about looking for things to move the other way. I have no doubt however that if that interview was conducted with today's definition in place, it would be classified as UOL without much second thought. Therefore consistency with the current definitions would imply that Dave's interview should be reclassified as UOL.&lt;br /&gt;
::::I would however be open to further consideration of relaxing lorespace guidelines to actually allow UOL to be the sole basis of an article, as long as we ensure a significantly prominent {{tl|Notice}} is also created for that purpose. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:42, 29 March 2023 (UTC)&lt;br /&gt;
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:::::I see no justification for Interview with a Dark Elf being treated as OL whilst Interview with Three Booksellers and Skeleton Man's Interview with Denizens of Tamriel, exempting a direct statement akin to &amp;quot;This interview is canon lore&amp;quot; that was made during the original posts that is not included in its current version. There was a deliberate action taken to include the copyright in both TB and SM. Like Achernar said, the statement on the Unofficial Lore guidelines: '''published not by Bethesda Softworks but by individual developers and writers''' is useless if the copyright claim made by Legoless is true, which would also mean that there would be no reason for the interviews to mention the copyright in the first place. As a final note, 'fanfiction', which is what most Unofficial Lore classifies as (and these examples most certainly aren't), is protected by Fair Use and functions outside of Bethesda's copyright as long as it isn't for-profit... at least from what I can understand [https://library.jefferson.edu/librarynews/index.php/2022/02/23/fair-use-and-fanfiction-3-of-4/#:~:text=Going%20a%20bit%20further%2C%20it,own%20the%20content%20they%20created.]. Legal stuff is hard and I am not a lawyer haha&lt;br /&gt;
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:::::In the interest of summarizing what has been agreed upon and the ramifications of it, the Bestiary entries of {{deleted|Lore:Sand Kwoom|Sand Kwoom}} and {{deleted|Lore:Velk|Velk}} must be removed if SM is staying unofficial. Interview with a Dark Elf, if it is deemed UOL, makes [[Lore:Malahk-Orcs|Malahk-Orcs]] deletion-worthy, and [[Lore:Ami-El|Ami-El]]'s entry on People (and probably his name on [[Lore:Tamrielic Emperors|Tamrielic Emperors]] should be removed if Xanathar's Archive is staying UOL. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:27, 29 March 2023 (UTC)&lt;br /&gt;
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:::::: Ami-El should absolutely not be removed from [[Lore:Tamrielic Emperors]]. Any use of UOL sources should be decided on a case-by-case basis per our current guidelines, not via sweeping assessments made on the Community Portal. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 14:06, 10 April 2023 (UTC)&lt;br /&gt;
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::::::: I don't think we should remove Ami-El from [[Lore:Tamrielic Emperors]], I think that's exactly where they belong. I think they should be removed from Lore:People A, with the redirect going to Tamrielic Emperors. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:20, 10 April 2023 (UTC)&lt;br /&gt;
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:::::::: I must agree with some comments above endorsing moving sources like Skeleton Man’s interview to OL. As a licensed interview by BGS that involved active devs at the time of the interview this source very much should be changed to official and thus the decision to delete things solely found in that interview need to be reversed. [[User:Dcking20|Dcking20]] ([[User talk:Dcking20|talk]]) 19:04, 10 April 2023 (UTC)&lt;br /&gt;
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{{od}}The contents of these interviews are in virtually the same format as Loremaster's Archive. LA is generally a good resource and parts can be contradicted by the game itself later on, such as the situation around [[Lore:Murkmire|Murkmire]]'s location, but the rest of the archive still remains valid. We should follow these interviews the same way, where we consider the answers official lore and the questions unofficial lore. The process behind these interviews and LA is virtually the exact same, the only difference being that LA is hosted on eso.com. But why you ask? Is it because Bethesda only wants &amp;quot;legitimate&amp;quot; interviews on their own website? Not at all, otherwise they wouldn't have gone through the trouble of making the interviews and editing them in the first place. These interviews are done as part of press and marketing, just like interviews and articles on game journalism sites are. The concept of an [[wikipedia:Exclusive (news)|Exclusive]] is very common in media and is nothing new, and has been done before with [https://www.theguardian.com/technology/gallery/2014/mar/21/elder-scrolls-online-exclusive-concept-art-gallery The Guardian's concept art gallery] marked as &amp;quot;exclusive&amp;quot;; its not hosted by Bethesda not because they don't want it, but because its part of the third party website's deal. Bethesda still edits it because they partner with them officially and retain copyright, and they fully intend for it to be official, the website hosting it is irrelevant as Zenimax ultimately approves it. In the same manner, the Prima Guide contains a lot of lore info from development that has been written by Kurt Kuhlmann, and is published by Prima with Bethesda's supervision. Greg Keyes novels' are in the same boat as the interviews, written and edited under Bethesda but published by Del Ray Books.&lt;br /&gt;
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With all that said, I propose this:&lt;br /&gt;
* A text presented '''in-universe''', '''edited''' by Zenimax. (Examples include the Prima Guides, Manka Naram Interview, Loremaster Archive's) These would all be considered '''official''', as they were made with the intent of being part of the lore and were pre-approved by Bethesda. They are all considered official in some regard and are intended to be far more intrinsic for lore than any of the sources listed below, and as such this should be reflected with official status.&lt;br /&gt;
* Presented '''in-universe''', but '''not edited''' by Zenimax. (ie [https://www.imperial-library.info/content/source-chaos ''Source of Chaos'']) An example would be the [https://www.imperial-library.info/content/lawrence-schick-and-phrastus-altmer-culture Lawrence Schick and Phrastus on Altmer Culture] interview, where the answers are presented by a former developer with an in-universe context. These would be considered '''unofficial''', as ZeniMax did not edit it.&lt;br /&gt;
* Presented '''out-of-universe'''/from a real world pespective, and '''edited''' by Zenimax (Examples include [https://www.imperial-library.info/content/interview-michael-zenke TIL Michael Zenke interview], [[General:ESO: Morrowind - Vvardenfell Then and Now|Vvardenfell Then and Now]], [[General:Ask Us Anything: Variety Pack 4|Ask Us Anything]]) These are always heavily edited by Zenimax and sometimes even hosted on their website, but they are presented in the real-world context of viewing it as a game (what Schick refers to as &amp;quot;devspeak&amp;quot;). Due to their context as being &amp;quot;outside&amp;quot; the lore and not meant to be authoritative on what the lore is, they are considered '''unofficial''' when cited in lorespace.&lt;br /&gt;
* Presented '''out-of-universe''', and '''not edited''' by Zenimax ([https://www.reddit.com/r/teslore/comments/dnjllo/postzos_interview_with_lawrence_schick/ Post-ZOS interview with Lawrence Schick], [https://www.imperial-library.info/content/interview-ted-peterson-2019 Interview with Ted Peterson (2019)], [[General:ESO Live|ESO Live]]) These are all made using devspeak and viewing the world of TES from an outside perspective, and are '''unofficial'''. A lot of this is already the agreed way to do it, but this will help differentiate it from the other sources listed. ESO Live, for example, talks about the lore from devspeak answers by developers and happens live on-air, so Zenimax doesn't have a chance to edit it and filter out answers the way they usually do. Its still a valuable resource, but due to its nature is secondary at best.&lt;br /&gt;
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These factors are the only ones that matter. With this new clarification it will help us identify what out-of-game content is classified as and avoid this issue in the future. I hope that everyone can find this to be a satisfying outcome. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 21:31, 10 April 2023 (UTC)&lt;br /&gt;
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:Just a tiny correction, Source of Chaos (an example from the last point in your list) is actually a post from the [https://www.imperial-library.info/content/redguard-forum-madness Redguard Forum Madness] collection of threads, and it'd actually be classified as '''in-universe, not edited''', as I imagine, most forum RP from the time.--[[User:ErfXploded|ErfXploded]] ([[User talk:ErfXploded|talk]]) 21:44, 10 April 2023 (UTC)&lt;br /&gt;
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::Ah yes you're correct, just a typo on my part, I moved it back up to that section. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 21:49, 10 April 2023 (UTC)&lt;br /&gt;
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:::I support Rim of the Sky's proposition, it makes sense and draws a line that isn't very arbitrary. I would like to add to this that Skeleton Man's Interview with the Denizens of Tamriel, Interview With Two Denizens of the Shivering Isles, and Interview with Three Booksellers contain the following respective licensing details:&lt;br /&gt;
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:::'''Skeleton Man:''' ''All answers © 1999 by Bethesda Softworks. Keep in mind that these answers are copyrighted by Bethesda. It is exclusive to this website, do not place it on any others. You may provide a link to it, however.''&lt;br /&gt;
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:::'''Booksellers:''' ''All answers © 2001 by Bethesda Softworks. The text was archived by The Imperial Library and has been reproduced here with permission from Qwerty.''&lt;br /&gt;
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:::'''Shivering:''' ''All answers © 2007 by Bethesda Softworks.'' (only included on original TIL copy)&lt;br /&gt;
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:::Now, comparing these to the two instances of licensing information in The Infernal City, treated as 100% official lore on the wiki:&lt;br /&gt;
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:::'''Dedication Page:''' ''© 2009 ZeniMax Media Inc. The Elder Scrolls, Bethesda Softworks, Oblivion, ZeniMax, and their respective logos are registered trademarks or trademarks of ZeniMax Media Inc. All rights reserved.''&lt;br /&gt;
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:::'''Back Cover:''' ''Copyright © 2009 ZeniMax Media Inc. ZeniMax, Bethesda Softworks, Bethesda Game Studios, The Elder Scrolls, Oblivion and Morrowind are trademarks or registered trademarks of ZeniMax Media Inc. in the Us and/or other countries. Used under license. All Rights Reserved.''&lt;br /&gt;
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:::Now, while the books do have a little bit more substance in their licensing information, you can see that they are pretty much the same. A mention of copyright holding belonging to BethSoft (others, too, in the case of the book), and a mention of permission of usage (not present in Shivering). If the books are canon, then, why aren't these interviews? These quotes from the book come from my own recent copy and are the only two found in the book. There is nothing here that isn't covered by at least one (and probably two, but being conservative here for the argument's sake) of the interviews' respective information segments. The argument that the Keyes books are only canon because they are referenced in Skyrim is also invalid, because The Many-Headed Talos is also used partially in that game, despite being UOL itself. Lastly, no logos appear on this book, so that cannot be the reason for its inclusion.&lt;br /&gt;
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:::I'd also like to bring notice to the Skyrim Legendary Prima Guide. While my copy of the book has quite a few licensing statements (including logos), I'd like to bring one up to note its remarkable comparability to Skeleton Man's. Notice the explicit call to not making any other copy of the work, as well as featuring the same formatted copyright. Aside from the 'All rights reserved', which surely is not the basis of OL status, these are practically identical.&lt;br /&gt;
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:::''© 2013 by Bethesda Softworks LLC. All rights reserved. No part of this book may be reproduced or transmitted  in any form or by any means, electronic, or mechanical, including  photocopying, recording, or by any information storage or retrieval system without written permission from  Bethesda Softworks LLC.'' [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 00:31, 11 April 2023 (UTC)&lt;br /&gt;
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::::I also support Rim's proposal. It is going to help with the classification of the OL and UOL in the future. [[User:Tyrvarion|Tyrvarion]] ([[User talk:Tyrvarion|talk]]) 00:58, 11 April 2023 (UTC)&lt;br /&gt;
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::::: I'm not sure why copyright or licencing is being brought up in this discussion. The copyright of all TES content belongs to Bethesda, whether it's fan-made, fan-published, or otherwise. Rim's proposal above is in line with current consensus as I understand it and is a suitable clarification. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 14:53, 11 April 2023 (UTC)&lt;br /&gt;
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:::::: It is being brought up because of the lack of clarity in what makes things like the Keyes books and Prima Guide official. The statement given always seems to be that they are 'official, licensed Bethesda works' but what that means is never explained. My examples show that the Keyes books' &amp;quot;licensing&amp;quot; segments are the exact same in structure as my proposed UOL --&amp;gt; OL interviews, and that one of the Prima Guide's segments follows the EXACT same formula. The argument is not that Bethesda doesn't own all TES copyright, but that what comprises licensed Bethesda, canon, official work is in-line with what is displayed in my currently UOL examples. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 15:24, 11 April 2023 (UTC)&lt;br /&gt;
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::::::: Why officially published [[Books:Books|books]] are treated as official sources shouldn't need explaining. Copyright notices placed on fan-published interviews don't make those texts the equal of an official novel. Are you suggesting the contrary? —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:31, 11 April 2023 (UTC)&lt;br /&gt;
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{{od}} All I am asking for is a definition of 'officially published'. The indications on the Keyes books provide no obvious answer to the contrary that its licensing is equal in officiating at the very least Skeleton Man and Three Booksellers. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 15:44, 11 April 2023 (UTC)&lt;br /&gt;
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: You are looking in the wrong place. A copyright disclaimer tells you nothing outside of copyright law and is '''irrelevant''' to this discussion. Trying to draw any further meaning from random copyright disclaimers is not productive; we do not define UOL based on licencing. The novels are official because they are official novels, published as physical media by Bethesda and their partners. To contrast that with what you're suggesting: I could add a legally sound copyright notice to a random piece of fanfic and it would not grant it the weight of officialdom for the purposes of citation.&lt;br /&gt;
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: Ultimately the UOL tag is a wiki-invented term and you will not find a one-size-fits-all definition. It's useful to discuss what texts should be marked as UOL, but you are giving undue weight to copyright disclaimers by misinterpreting their meaning and provenance in this context. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:58, 11 April 2023 (UTC)&lt;br /&gt;
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::I would also like to point out that the copyright notices were most likely added arbitrarily by the interviewers. They were probably (rightfully) excited to take part in an interview with the writers, and added those notices to make it stand out compared to the rest of their sites' content. You can clearly see the difference between the wording between the certainly officially added under direction from a legal department ones, and the ones that were almost certainly added without particular reason. As far as my memory recalls, these copyright notices were &amp;quot;trendy&amp;quot; on early fan sites, game faqs, early Internet videos. They probably actually have no meaning whatsoever. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:10, 11 April 2023 (UTC)&lt;br /&gt;
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{{od}}To clarify with Rim's proposal, we need to clarify that when speaking of the Loremaster's Archive, we are talking about the ANSWERS that are fully official and should be treated as official lore. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:28, 11 April 2023 (UTC)&lt;br /&gt;
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:Very well, good points all around. While I am in support of Rim of the Sky's classification, I do not know how the process of ZeniMax's editing would be confirmed, though that is not to say it doesn't exist. To my best understanding of in-universe and editing, I think that Skeleton Man and Booksellers would be included. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 19:03, 11 April 2023 (UTC)&lt;br /&gt;
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:: To Jeancey's point, Loremaster's Archive is indeed a special case and is already called out in detail on [[UESPWiki:Lore]]. While an official publication from an official website, our guidelines specify that only the answers can be cited as such. This discussion is specifically around other, older fringe cases we haven't really considered in detail before. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 19:31, 11 April 2023 (UTC)&lt;br /&gt;
:::Yeah I just want to make sure we don't accidentally open a massive loophole because we aren't considering it when rewriting rules. :) [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 19:34, 11 April 2023 (UTC)&lt;br /&gt;
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::::While I would like to support Rim's proposal, I can't in good conscience do so, as we have no evidence which specifies when something has been edited by Bethesda, unless it has been published by them (or someone happens to mention it in the published version, which none of our three case studies actually do). And when that ambiguity of &amp;quot;edited by Bethesda&amp;quot; is removed, we're back to the current state of &amp;quot;published by Bethesda&amp;quot; anyway. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 18:56, 12 April 2023 (UTC)&lt;br /&gt;
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:::::I spoke to former Bethesda writer who confirmed that all interviews of this nature were reviewed by producers, public communications, or marketing departments before being published. Devs could comment on the forums without running it by anyone, but articles and interviews have an official process to undergo, hence why these interviews can all be considered official while forum posts cannot. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 02:19, 22 August 2023 (UTC)&lt;br /&gt;
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==The Elder Scrolls: Betrayal of the Second Era namespace request==&lt;br /&gt;
I believe the upcoming card game is big enough to warrant a new namespace for it as well, in similar fashion to how SkyrimTAG space functions. It would be beneficial for documentation. Of course we probably can't host everything, but similarly to how it is with Skyrim The Adventure Game, there is more than enough content for this purposes. I think giving it a namespace is a probably the right way to handle this content. BOTSE can work as an acronym, it's even used by Chip Theory Games. [[User:Tyrvarion|Tyrvarion]] ([[User talk:Tyrvarion|talk]]) 20:49, 28 March 2023 (UTC)&lt;br /&gt;
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:I'm starting to think that at this rate we should make a Boardgame namespace for all these cross-promotional games [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 20:53, 28 March 2023 (UTC)&lt;br /&gt;
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:: Doesn't make much sense to me to have a single namespace for different boardgames. I think the suggestion to have a separate BOTSE namespace is the best approach. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:07, 29 March 2023 (UTC)&lt;br /&gt;
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::: I agree with Legoless. A good precedent is the TES Travels games, all of which have their own namespace, despite each having less content than the board games. And of course you've got Pinball. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 16:53, 29 March 2023 (UTC)&lt;br /&gt;
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:::: It will be needed. They also just announced an upcoming lorebook which can be found [https://gamefound.com/projects/chip-theory-games/the-elder-scrolls#/product/34721 here] so it will also be relevant for lorespace.[[User:Zebendal|Zebendal]] ([[User talk:Zebendal|talk]]) 22:27, 21 April 2023 (UTC)&lt;br /&gt;
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:::::Sorry, I'd completely forgotten about this. Okay, so BOTSE is the acronym. What about the actual namespace name? BOTSE as well? Betrayal? Something else? And then once I've created the namespace itself, we'll have to figure out what all the various fields in [[MediaWiki:Uespnamespacelist]] should be. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 01:46, 22 April 2023 (UTC)&lt;br /&gt;
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== Printed UESP Morrowind Lore Book ==&lt;br /&gt;
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We're happy to announce that any Wiki editor is entitled to a printed copy of the UESP Morrowind Lore Book we create for our Patreon campaign last year (while supplies last). Just enter your mailing address on our '''[https://docs.google.com/forms/d/e/1FAIpQLSdd5vev3KT8BgGRaUWUYKnzy9bJOBADK_TxepQxRxsAG1t8pA/viewform?usp=sf_link Google Form]''' and mention &amp;quot;Lore Book&amp;quot; in the notes.&lt;br /&gt;
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A [https://esofiles.uesp.net/misc/UESP_Lore_Book_RC3.pdf PDF version] of the book is also available. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:02, 14 April 2023 (UTC)&lt;br /&gt;
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== MetaTemplate Update ==&lt;br /&gt;
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It's months later than I thought it would be, but at long last, MetaTemplate v2 is live on our servers.&lt;br /&gt;
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===What's New===&lt;br /&gt;
Most of the changes are for template programmers, since that's basically who MetaTemplate was made for in the first place. I'll cover those in the updated documentation as I get to it over the next couple of days. A couple of things will be noticeable to most users, however, though only the first is really that big of a deal:&lt;br /&gt;
* Template calls are usable in saved data. This is not automatic, however, for reasons I'll get to in a moment. There are two ways that this can be done. One is on the user's side; the other is on the template's side. Both allow you to use &amp;lt;code&amp;gt;&amp;amp;lt;includeonly&amp;gt;/&amp;amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;, if needed, to alter what's saved on the current page vs. what's sent to the loading page.&lt;br /&gt;
** '''User-side''': If you surround any template call with &amp;lt;code&amp;gt;&amp;amp;lt;savemarkup&amp;gt;&amp;lt;/code&amp;gt;, then when it's loaded, the template will be re-evaluated on the loading page. Thus, you could have &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;map of Riften&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;savemarkup&amp;gt;{{Map Link|place=Riften}}&amp;lt;/savemarkup&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and if it were saved in Lore space, it would say only &amp;quot;map of Riften&amp;quot;, while in Skyrim and Online spaces, it would show a map link to the appropriate map for each space.&lt;br /&gt;
** '''Template-side''': When programming a template, saved variables can be set to automatically save templates, whether or not &amp;lt;code&amp;gt;&amp;amp;lt;savemarkup&amp;gt;&amp;lt;/code&amp;gt; tags are used. This will most likely be useful for book authors and descriptions and such, but the drawback is that there may be times when a template ''shouldn't'' be saved in the output, in which case the user would need to use &amp;lt;code&amp;gt;subst&amp;lt;/code&amp;gt; to get the right value to save. This is why I didn't make it automatic for all saved data everywhere, as I imagine it would produce a lot of unexpected results.&lt;br /&gt;
* Data saved on a page can be reloaded on the same page without needing to purge the page after saving. This is probably most noticeable on quest pages. Previously, when you first saved the page after an edit, the Quest ID for the journal entries would disappear. It should no longer do that.&lt;br /&gt;
* Purging pages to get the right data to load should largely be a thing of the past. Previously, under certain circumstances, if you updated the data on a page and then you were looking at a page whose own saved values depended on the first page's values and similarly indirect scenarios, the updates would stop once the direct data had been updated. This should be fixed now and changes should propagate through no matter how indirect the relationship. Note, however, that this relies on the job queue just like it always has, so if the job queue is swamped, you'll probably be waiting a while for everything to update.&lt;br /&gt;
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===Breaking Changes===&lt;br /&gt;
A few things will break as a result of the new update, but mostly fairly trivial things. The two things that I can think of are:&lt;br /&gt;
* &amp;amp;lt;catpagetemplate&amp;gt; has been revamped and will break badly on categories that load data for multiple sets. I think that's only the Oblivion Roleplaying pages, which I'll try to rewrite ASAP. Most other things should be okay, although page names may be missing their namespaces for some catpagetemplates, depending how they were written. There's no real way of finding those easily, but I'll see if I can figure something out. For the template programmers, is should be a simple matter of updating &amp;lt;nowiki&amp;gt;{{{pagename}}} to {{{fullpagename}}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* A few templates might break. Specifically, templates that use saved variables of 20 characters or longer. The new limit is 50 characters, so templates that relied on the 20-character limit in some fashion may need to be updated. One example of this is the ESO armor dyes, but those should be fixed by the time you read this. For any template programmers, you'll have to figure out the specifics of the template, but mostly, it should just be a matter of changing &amp;lt;nowiki&amp;gt;{{#sub:...|20|...}} to {{#sub:...|50|...}}&amp;lt;/nowiki&amp;gt; in the template code.&lt;br /&gt;
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As always, if you see anything broken, please let me know, either by replying here or pinging me on Discord. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 03:15, 17 April 2023 (UTC)&lt;br /&gt;
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:Just adding onto this, please purge any pages that appear to be problematic and see if they're still problematic. If they're not, then the issue has almost certainly been fixed; if they remain problematic, please feel free to get in touch. If you're not sure how to purge a page, you can go into [[Special:Preferences|your preferences]] and then click on the Gadgets page. Search for &amp;quot;purge&amp;quot; there and you'll find two different tools that can help you with that. In each case, just click to check the tool, then click on the new thing that appears (purge button or clock) and that'll cause the page to be purged. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:45, 17 April 2023 (UTC)&lt;br /&gt;
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:: I'm getting an internal error when trying to edit any user talk page. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 13:57, 18 April 2023 (UTC)&lt;br /&gt;
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== Reviving Proposal: Redirect from Plural ==&lt;br /&gt;
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''Originally proposed [[UESPWiki:Community_Portal/Archive_58#Redirect_from_Plural|here]] without any feedback.''&lt;br /&gt;
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I'd like for us to adopt Wikipedia's practice of creating [https://en.wikipedia.org/wiki/Template:R_from_plural redirects from plural] and redirects from singular. There's been a few cases where we haven't stuck with singular form over the year, a recent example is [[Lore:Druids]], to the point that I think this makes sense for that reason alone. Some of these pages are incredibly old that it would be bad to not maintain redirects due to potential external links, even if we were to standardize to singular form preferred only. Additionally, right now if you type in a search for a plural or singular form of something, you just get sent to search results. Clearly if you typed in Lore:Wolves you wanted [[Lore:Wolf]], so we should make that a bit simpler and just allow Lore:Wolves to automatically redirect there. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:48, 26 April 2023 (UTC)&lt;br /&gt;
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: I've been caught out trying to link to [[Lore:Wolves]] before. To date we've just created such redirects as needed, but I have no issue with the above proposal. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:50, 26 April 2023 (UTC)&lt;br /&gt;
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:: I second Legoless, seems as though normalizing redirects for plural is already fairly regular and adding them where they could be useful is sufficient. Perhaps a dedicated category could be added for redirects from plural, but it seems unnecessary. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 21:59, 26 April 2023 (UTC)&lt;br /&gt;
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::: I wouldn't be opposed, given our current [[:Category:Redirects|redirect categories]] are fairly bloated. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:49, 27 April 2023 (UTC)&lt;br /&gt;
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::::Yes, the creation of a category for redirects from plural for sorting and similar internal-facing purposes would be part of the fulfillment of this proposal. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:20, 27 April 2023 (UTC)&lt;br /&gt;
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::::: I've gone ahead and created [[:Category:Redirects from Plural]] for this purpose. Not sure if we need an identical category for 'Redirects from Singular' - I think they should be fine grouped into the one. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 14:27, 2 May 2023 (UTC)&lt;br /&gt;
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{{od}}Yeah, I don't think we need both. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 14:37, 2 May 2023 (UTC)&lt;br /&gt;
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== Ambiguity in Heroes for Lorespace Articles ==&lt;br /&gt;
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Currently, across the lorespace, there are two approaches taken to addressing in-game quest events involving the actions of each games' respective heroes. The first is to refer to them by their given hero-title, seen [[Lore:Dawnstar|here]] referring to the Last Dragonborn. Alternatively, some articles use vague descriptors (usually 'an adventurer' with adventurer linking to their entry on Lore:Hero), which can be seen [[Lore:Deadland Hammer|here]]. There's a discrepancy here, one that should be fixed not only for sitewide consistency, but for respect to the general stance that I've seen across the site preferring discretion and ambiguity regarding all actions taken by the Heroes (recent changed on Lore:Hero notwithstanding). I propose that all direct mention to the heroes in the lorespace involving quest actions in-game be replaced with vaguer descriptions '''unless''' that quest is a main quest.&lt;br /&gt;
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An exception to this, as pointed as by Achernar, is TES: Blades, where pretty much everything hinges upon the player BEING the Warrior. Additionally, I'm iffy on ESO, as I would generally classify DLCs' main quests in the same vein as base-game main quests, but ESO's many DLCs and relative lack of connection to the base plot at times makes that murky for me. But yeah, community portal and all, so I'm looking for alternative perspectives. Cheers. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 16:26, 15 May 2023 (UTC)&lt;br /&gt;
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: All in game quests and actionable occurrences are designed with one individual in mind, the player character piloted by the player. To draw this arbitrary line between the main quest and every other in game quest as events the player character absolutely did take place in and &amp;quot;may or may not have taken place in&amp;quot; makes no sense. Regardless if it aligns with personal player role plays or not, the player taking place in a thieving guild is just as designed around the player character as the main story quest itself, and this is the case for any and all quests. We should continue to make note of when quests have diverging paths and endings but outside of that nothing has ever explicitly exonerated the player characters of each respective game from having done essentially everything. In fact, we even have sources like [[Blades:Shield of Chorrol|this one]] that make it quite apparent that the player character is absolutely the one completing various quests in the games, with no accounting for this arbitrary main quest/side quest distinction. [[User:Dcking20|Dcking20]] ([[User talk:Dcking20|talk]]) 16:39, 15 May 2023 (UTC)&lt;br /&gt;
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:: I agree with Mindtrait0r on this. That's something I've done during my time contributing to the wiki. I think calling the hero by a specific title is only relevant in the context of the main story or in another quest where it applies. The player has the option to not partake in any of the story, or even leave it unfinished. They can play Skyrim for however long and not be acknowledged as Dragonborn or Arch-Mage, and so on. The Vestige is the best example of this. They have that title because they initially lacked a soul and had that taken away by Mannimarco. But now you can play ESO for as much as you want and not set those chain of events. That's not to say they wouldn't happen at all, it's just taking into consideration that not everyone is gonna do everything and people are gonna play/interpret the games however way they can. Generally, I think it's best to describe events how the Elder Scrolls world sees it and not how it looks through the fourth wall. --[[User:Vincentius1|Vincentius1]] ([[User talk:Vincentius1|talk]]) 18:27, 15 May 2023 (UTC)&lt;br /&gt;
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::: I disagree, the way we've been doing it now is more consistent, and doing anything else would just be dancing around what we already know happens. An exception to make is when you do things as a group in ESO, like group dungeons, as that's referred to as &amp;quot;a group of Undaunted&amp;quot; rather than the Vestige alone. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 18:31, 15 May 2023 (UTC)&lt;br /&gt;
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:::: I wouldn't say it is more consistent if the exception favors ambiguity. Neither using the Hero name or vague descriptions are wrong, but using the descriptors has two positive effects. It keeps that player interpretation in mind like Vincentius said. Secondly, it builds consistency with the artifact pages, which already play by this sort of rule by not including Heros in their 'Known Wielders' sections unless explicitly stated that they did. Quest events are not enough, main quests withheld (I think... I'm not an expert on the criteria there). [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 18:38, 15 May 2023 (UTC)&lt;br /&gt;
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::::: I'm not sure what the ambiguity currently is, but I believe the existing consensus, which is the one I continue to support, is essentially what Mindtrait0r already said. References to main quest activities refer to the player character by the title they have in the main quest. References to faction quest activities refer to the player by their rank or status within the faction. Any other references, where required, refer to the player as &amp;quot;an adventurer&amp;quot; or similar. A good example of this is how the [[Lore:Third Era|Third Era]] and [[Lore:Fourth Era|Fourth Era]] timelines reference the player in each item. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 19:22, 15 May 2023 (UTC)&lt;br /&gt;
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{{od}}{{ec}} As I outlined on [[User_talk:Mindtrait0r#Ambiguous_protagonist|Mindtrait0r's talk page]], referring to an ambiguous protagonist originally came about as a result of compromises that were made when we first began documenting gameplay events in lorespace as part of the [[UESPWiki:Shivering Isles Redesign Project|Shivering Isles Redesign Project]]. Some people were opposed to stating as fact that the player character completed all possible quests, so ambiguity was introduced as appropriate. However, as Rim says, we have moved away from this over the years for the sake of clarity. You will find that most lore articles now name the protagonist outright. For quests with complex or contradictory outcomes, we usually highlight the discrepancy out-of-universe in the Notes section instead (e.g. see [[Lore:Gildergreen]]).&lt;br /&gt;
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This is a far better approach, and has been the unwritten consensus in lorespace for many years. That's not to say the ambiguous style of writing is incorrect; it's simply an outdated style of writing based on an older consensus from when it was controversial to include ''any'' gameplay events as in-universe fact.&lt;br /&gt;
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There is nothing to stop Vincentius1 or others from continuing to make contributions to lorespace where the player's identity is kept ambiguous. What Mindtrait0r is insisting upon is that we standardise our approach for the sake of consistency. No matter how you cut it, applying a site-wide standard in this manner would involve a serious namespace-wide rewrite of complicated prose, which is usually very delicately worded. I want to kill this proposal in its tracks: '''there is no such standard''' in how lore articles are written. We do not need to codify one into existence if it leads to non-constructive rewordings as was attempted earlier today. &lt;br /&gt;
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I would suggest we clarify the current position instead, i.e., that both styles are allowed depending on the context and consensus. If we were to pick one over the other, it would have to be the non-ambiguous style, which is common across most articles. The argument that not all game events happened or were completed by a single individual was lost sometime over the last decade of our lore project. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 19:29, 15 May 2023 (UTC)&lt;br /&gt;
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: The only benefit that has been given to Hero names over ambiguity is 'clarity'. While I think that clarity alone isn't enough to counter the two benefits that I attributed to ambiguity that have so far gone uncontested, I still wish to dispute the clarity argument in significance. The connection to the Hero is not lost with ambiguity; a link remains on the description that leads to the Hero in question (ex. an [[Lore:Eternal Champion|adventurer]]). With this in mind, this proposal should not be killed in its tracks. While there may be no such standard right now, what I am proposing is exactly that. The switch from Hero name to vague description is not complicated. The vast majority of the time, it is as simple as changing one or two mentions of a Hero name to a chosen generic alternative and usually changing 'the' to 'an' or 'a'. In any event, 'an adventurer' works for every Hero of the mainline games, which comprise almost all of the instances where this would be relevant, as in a good amount of spinoffs there is only one questline. &lt;br /&gt;
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:Edit: Just realized that I forgot another point. Yes, there would be some work put in to make the changes I have suggested, but as I showed earlier today, they can be done extremely quickly and could probably be fully knocked out in a single day if some cooperation can be coordinated. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 21:45, 15 May 2023 (UTC)&lt;br /&gt;
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:: &amp;quot;An adventurer&amp;quot; or the equivalent dances around the issue and often involves more speculation than simply attributing something to the player character. It's also difficult to write a cohesive narrative about the actions of an unnamed individual. You may claim that there are benefits to [https://en.uesp.net/w/index.php?title=Lore:Giant%27s_Tooth&amp;amp;diff=prev&amp;amp;oldid=2791822 edits of this nature], but I do not see any advantage to removing clarity from existing prose. This is not something that needs to be changed en masse. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:57, 15 May 2023 (UTC)&lt;br /&gt;
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::: Let me again emphasize [[Blades:Shield of Chorrol|this source]] as it dispels this distinction that is being suggested. This source so eloquently demonstrates that the heroes take part in the events of the games (I’m shocked that could ever be in doubt) To make any of these hero titles vague for vagueness sake is arbitrary and isn’t conducive to the scholarly accuracy lorespace is aiming for. The wiki should never be concerned with &amp;quot;keeping the player interpretation in mind&amp;quot; but rather documenting the facts as they are in a scholarly manner. [[User:Dcking20|Dcking20]] ([[User talk:Dcking20|talk]]) 22:08, 15 May 2023 (UTC)&lt;br /&gt;
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:::: My proposal benefits from the shield. 'An adventurer' is never wrong unless a quest is retconned to have ever happened (which has happened before), but in this case, both solutions would be removed anyhow. But like I said, the vague option is never wrong, even if specification is later provided. In the case of the shield, the solution can be instantly added at no cost, since the link was always there to begin with. It is in this balance of a generic description whilst having a link to the Hero in question that the best of both worlds truly shines.&lt;br /&gt;
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:::: &amp;quot;'''An adventurer' or the equivalent dances around'' '''''the issue'''''&amp;quot; - what issue? &amp;quot;''It's also difficult to write a cohesive narrative about the actions of an unnamed individual''&amp;quot; These deeds would not be included on any wiki material regarding the Heroes anyhow, as can be seen in the artifact pages where you intentionally left my edit removing the Hero from the Known Wielders heading, Legoless. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 22:20, 15 May 2023 (UTC)&lt;br /&gt;
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::::: The issue of which game events happened and by whom. If I'm trying to describe, for example, the events of a long side quest from ESO, it is a lot more fluid and natural to speak of &amp;quot;the Vestige&amp;quot; than to do the mental gymnastics involved in trying to keep it ambiguous. In contrast, any page that cites multiplayer [[Online:Undaunted|Undaunted]] quests usually keeps it pretty generic, describing &amp;quot;a group of Undaunted&amp;quot;. This one-size-fits-all proposal is not fit for purpose. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:45, 15 May 2023 (UTC)&lt;br /&gt;
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::::: Edit: Also, the list of Known Wielders excluding Heroes is a layout change I suggested back in [[Lore_talk:Artifacts/Archive_1#Mehrunes.27_Razor|March 2011]] when all artifacts were listed on a single page with outdated Arena/Daggerfall descriptions and no other info. Including the Heroes in every section would have been extremely repetitive at the time, but soon afterwards I began to overhaul [[Lore:Artifacts]] by creating individual artifact pages. Their exclusion from those lists is a holdover and is totally taken out of context in this discussion. At this stage it's an arbitrary exclusion. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:54, 15 May 2023 (UTC)&lt;br /&gt;
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{{od}} The very presence of ambiguity in the ESO coverage goes to show that it doesn't require mental gymnastics to do. It only requires changing the Hero name to a generic name that applies to the situation (adventurer always works regardless) and replace any of the 'the's which go before Hero titles to 'an' or 'a'. That's it.&lt;br /&gt;
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In the interest of further tacking on the benefits of my proposal as far as sitewide consistency goes, imagine that the Last Dragonborn was to be given a lorepage of his own. Would the accomplishments of every single side quest be included? Of course not. Same goes for the timeline pages, which include all events of substance (there are many sidequests that follow this). None of these pages (except for one exception on the Fourth Era page which I would have fixed if this discussion was not ongoing) say hero names. Once again, neither do the artiact pages, which is certainly not an arbitrary point when the subject deals directly with Hero title mentions in lorespace articles. Heroes being mentioned there would be equivalent to the quest mentions to them, meaning the opposite of their absence boosting consistency of my proposal can't just be waived. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:06, 15 May 2023 (UTC)&lt;br /&gt;
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: That is a strawman example. The Last Dragonborn article would not document every minute detail because it's not relevant to the topic to e.g. list all the artifacts in Skyrim. In contrast and as Dcking pointed out, for an article about Hopesfire, it is eminently notable that the Last Dragonborn [https://en.uesp.net/w/index.php?title=Lore:Hopesfire&amp;amp;diff=prev&amp;amp;oldid=2791869 once obtained it]. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 23:12, 15 May 2023 (UTC)&lt;br /&gt;
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:: That just goes to the core of the proposal, where I disagree that that is something that should be on the article, and that I think it should regard the events that took place with the weapon in the quest but not specifically that the LDB wielded it. Since that is retreading the thesis of this whole thing, I'm going to summarize my benefits compared with the status quo.&lt;br /&gt;
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:: Benefits of my proposal over status quo: Sitewide consistency as far as quest summarization in lore pages go, as well as general information keeping, such as the Known Wielders Section and timeline, respect to player agency, respect to Bethesda's shown willingness to change how quests went down post-game, and the 'never incorrect' benefit in accordance with said agency/retcons.&lt;br /&gt;
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:: Arguments against provided: Clarity; which I countered by pointing out that the link attached to the vague description goes back to the hero anyways, achieving a perfect balance, work load; which I countered by pointing out that my edits earlier today came out extremely quickly and required very little work for each edit, and that the edits are non-constructive; which I have yet to counter specifically but will do so now - all of my benefits listed, assuming they are accurate, which I will assume as the one putting them forth, go to disprove the notion that the edits would be non-constructive. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:30, 15 May 2023 (UTC)&lt;br /&gt;
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::: My opinions: I have been known to prefer mention of the heroes by name, though this discussion has made that opinion on the matter less strong. With that out of the way, I have some comments.&lt;br /&gt;
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::: First is the matter of [[Wikipedia:Wikipedia:Neutral point of view|neutrality]]. By the very nature of these games being [[wiktionary:Roleplaying game|roleplaying games]], each game may be used to attribute the events of the game to the actions of the player character. Whether this supersedes the benefits of ambiguity in the event of no retroactive continuity is what is on trial here. While both sides can be thought of as responses to the question &amp;quot;how can we best empower the reader to have the best understanding of the content,&amp;quot; I would like to argue for why one provides a better answer than the other. Imagine that you are the average reader, who probably knows much less about TES than yourself. Consider first that you know all about how the deeds of TES player characters may be recontextualized in future installments. Upon seeing the heroes mentioned explicitly, you might have strong feelings about it, but you know and therefore can omit that detail as you read. Upon seeing the heroes mentioned ambiguously, you may either recognize the verbiage as secretly referring to a hero and catch on, or you might only be aware of if you think to click on the citation and read the segregated information (more on why relegated information is not optimal later). Imagine next that you know very little about this whole TES player character stuff. Upon seeing the heroes mentioned explicitly, no harm is done as you have been presented with the most complete interpretation of events thus far. Upon seeing the heroes mentioned ambiguously, you would have no idea and even the citation might not be so elucidating, should you even think to navigate it. From this thought experiment, it is clear to me that explicit mention of the heroes is the option which better provides the reader with what is necessary for them to best understand the content.&lt;br /&gt;
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::: There is also the matter of [[Wikipedia:WP:UNDUE|undue weight]]. This concept is relevant in many different ways. There is how tip-toeing around certain words gives undue weight to the [[Wikipedia:WP:FRINGE|fringe theory]] that all player character actions are done by other characters unless otherwise specified. There is also the concern that, when a hero is labeled as &amp;quot;an adventurer,&amp;quot; the weight given to the deed is unbefitting of something done by a character so important. Were it so important that the deed be done by an anonymous random person, there would likely be a source by now overriding the player character attribution. When a deed which was very obviously undertaken by a hero is stated to have been performed by only some adventurer, there is weight given to the implication that it actually wasn't them which is undue.&lt;br /&gt;
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::: Lastly is accessibility. It has been mentioned in this discussion that, due to hyperlinks, using ambiguous verbiage but specific hyperlinks achieves the best of both worlds. I would like to point out that the associated benefit is lost upon depending on your device setup and to what degree you are abled. It is for those reasons and more that it is generally a bad idea to relegate information to anything not immediately apparent. -[[User:Dcsg|Dcsg]] ([[User talk:Dcsg|talk]]) 05:28, 16 May 2023 (UTC)&lt;br /&gt;
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:::: Using both formats is appropriate depending on the context. Lore pages are generally written as if they are recounting history and how history remembers certain individuals. It makes sense to use Vestige/Dragonborn when quest givers, npcs, etc refer to you as such. On the other hand when you are seen as a local mercenary or soldier of an alliance, then its appropriate to use a more vague description.&lt;br /&gt;
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:::: Your solution of a link attached to the vague description that goes back to the hero for every instance site-wide is not good for people who are unfamiliar with the events of the games - its gives readers more work to have to constantly check which &amp;quot;adventurer&amp;quot; we are talking about.&lt;br /&gt;
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:::: Lastly, there isn't any evidence that the method we use now is causing any confusion among readers. It wouldn't be the only reason to enact a change of course, but it would be a major one. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 08:35, 16 May 2023 (UTC)&lt;br /&gt;
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::::: Dcsg makes a good point regarding accessibility. [[wikipedia:WP:TRANSPARENCY|WP:TRANSPARENCY]] calls these kind of links &amp;quot;Easter egg links&amp;quot;, where readers are required to open/hover over them before understanding where they lead. It's not good syntax. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 08:50, 16 May 2023 (UTC)&lt;br /&gt;
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{{od}} You don't have to click on the link to know what game its from, you can always just look at the game mentioned in the citation. Plus, knowing the Hero name for each game requires a similar amount of understanding. However, I can't lie and say that I haven't been given a good bit to think about here. Still, though, there's an issue of consistency. Although it is against what I personally believe should happen, if it is decided that the usage of Hero names is preferable, I move that the uses of ambiguity be changed accordingly, that way even if there happen to be downsides to Hero names, at least consistency would have been achieved. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 13:51, 16 May 2023 (UTC)&lt;br /&gt;
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:: Hopping back on this to hearken back to a previous argument I made that was dismissed as a strawman. I'd like to rephrase it a little.&lt;br /&gt;
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:: So, if Hero names are used, most of these Heros would deserve lore articles for just how much stuff they have done. For instance, the Agent of Daggerfall, the Nerevarine, the Last Dragonborn, and the Warrior would deserve their own articles for wielding Volendrung alone. Now, the Heroes have gained a LOT of artifacts over the games, going by them completing all quests. Add all the great foes defeated, long long places rediscovered, mysteries solved, whatever else is 'important' and these articles would probably be MASSIVE. That's part of my worry with canonizing all of these side quests, miscellaneous quests, and maybe even unmarked world objectives. The boundaries become clear and the pages get more necessary to keep track of it all, and longer for how much they do. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:36, 8 June 2023 (UTC)&lt;br /&gt;
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::: This stagnated out, so I'm fine with letting it die, I'm not too diehard on this. I am curious, though; if I am correct in my understanding that the status quo is that both ambiguity and hero names are acceptable but that hero names are preferred, would it therefore be constructive editing to change ambiguity when it appears to hero names? [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 00:09, 18 July 2023 (UTC)&lt;br /&gt;
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== Promotional renders in lorespace ==&lt;br /&gt;
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I have noticed a general trend recently of replacing in-game ESO screenshots with [[Online:Crown Store Renders|promotional renders]] on lore articles. I'm not outright opposed to inclusion of promotional material in lorespace, but I would like to point out that there are several reasons we have historically discouraged the use of these:&lt;br /&gt;
*For [[UESPWiki:Copyright_and_Ownership#Image_Copyright|copyright reasons]], UESP-licenced imagery is preferable to images from other sources.&lt;br /&gt;
*Many of these promotional images do not meet our [[Help:Images|image standards]], such as centering and aspect ratio requirements. This has been alleviated in some instances recently by cropped re-uploads.&lt;br /&gt;
*These promotional images are out-of-game renders and are not an accurate depiction of the in-game item or creature. This is more relevant in gamespace, but it is still preferable to use a high-quality in-game screenshot.&lt;br /&gt;
*Some articles are using [[:Category:Online-Crown Crate Images|extracted Crown Crate card assets]]. This is totally unacceptable. These images are for use with the {{tl|ESO Crate Card List}} template which provides the border. Used in isolation, they are low-quality, poorly cropped extracted game assets and should not be used if at all possible.&lt;br /&gt;
I don't think it's productive to have an outright ban on these images in lorespace. They often have a better background and higher texture quality than can be achieved with in-game screenshots. Mounts, in particular, can be difficult to screenshot in-game without a player character as the rider. Crown Store artifact styles are another good use case. '''However,''' with the above in mind, I will be continuing to remove and revert the use of promo renders when alternate UESP-licenced gameplay screenshots are available. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:48, 23 May 2023 (UTC)&lt;br /&gt;
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:Have to heavily disagree with not using promotional renders, they are 95% of the time, higher quality due to having access to rendering tools we lack. A lot of the user-screenshots of mounts/pets/etc, are low-quality, have half-naked players in them, or have races like Argonians wearing Imperial clothes and then put on a lore article about Imperials [[Online:City Isle Tunic Dress|Online:City Isle Tunic Dress]], [[Online:Cyrod Gentry's Town Gown|Online:Cyrod Gentry's Town Gown]], etc. It looks unprofessional, and in my opinion, lore pages should be using the highest quality depictions. I do agree with not using 'card art', as I agree that it is low quality. I have no issue with prioritising user images in gamespace, as it makes sense there as that's what the actual mount/pet looks like in game and is useful to the player, but in the case of lore, I don't see the need for a prioritisation of in-game images if a higher quality version exists. [[User:Imperialbattlespire|Imperialbattlespire]] ([[User talk:Imperialbattlespire|talk]]) 17:42, 23 May 2023 (UTC)&lt;br /&gt;
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::I mostly parrot Impbat's opinion to the letter. I see it as more or less a hand wrapped gift basket from the devs to us when they give us high quality renders, very often times with lore pertinent background themes, and I believe we absolutely must take advantage of said gift. I also parrot the opinion on the current style of player generated screenshots for many eso things we rely on that they are poor in comparison. Player created characters is a matter of subjective taste and I’m of the mind that very often these player characters look silly and non thematic, doubly so considering the insistence on stripping them down to their underwear for whatever reason. Overall I think developer generated renders are almost always the preferable option and if they lean away from image standards ideally we will crop them when possible but even in the event we don’t crop them and they don’t perfectly align with image standards I still find them more ideal than the underwear clad beefy bearded Nord in the floral dress or the scaly argonian modeling a Dunmer weapon style. [[User:Dcking20|Dcking20]] ([[User talk:Dcking20|talk]]) 18:24, 23 May 2023 (UTC)&lt;br /&gt;
:::Also repeating what's been said. IMO, if there's a render, then that's what should be used, not a player screenshot. Also think that having them not obey the image standards is much better than the same 2 argonians showcasing every culture's outfit. (Not to throw shade at whoever took those screenshots, as they're better than nothing and the time spent is appreciated, but renders are better) [[User:CoolBlast3|CoolBlast3]] ([[User talk:CoolBlast3|talk]]) 19:34, 23 May 2023 (UTC)&lt;br /&gt;
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::::I agree with Legoless for the most part: I think Crown Crate cards shouldn't be used at all. However, I'm not necessarily opposed to the use of Crown Store Renders on the subject of mounts (as long as the renders being used in lorespace are also being placed on the proper gamespace pages). I take a great deal of mount screenshots, and especially where my older, blurrier images are concerned, it bugs me to see my player character casually slapped in the middle of a lore page. &lt;br /&gt;
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::::Many of these Collections screenshots are time-sensitive: we often don't have a lot of time to take them while that timer for the Crown Store is ticking down, and while I make it a point to shoot in the middle of the day, ensuring that the sun is behind the &amp;quot;cameraman&amp;quot; while I'm sitting in the Crown Store preview window for optimal lighting, I wouldn't consider some of the rider shots something I (as a reader, not an editor) would find to be the best image to use on a lore page. I'm usually dressed to impress, but sometimes I'm not, and I don't think the same orange-scaled Argonian being in the shot of 75% of these mount images is a boon to lorespace. &lt;br /&gt;
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::::Do not misunderstand: these images are perfectly suited to the gamespace pages: in fact, a mount with a rider is the ''standard'' for mounts. I'm of the opinion that it's better for there be a high-res image of a mount with a rider than a poor quality image of a mount in a house, and if we really need a riderless image, I would encourage users to relegate those shots to &amp;quot;03&amp;quot; editions: File:ON-mount-name.filetype being the infobox image, File:ON-mount-name 02.filetype consisting of the mount with upgrades, and File:ON-mount-name 03.filetype being an extra image, such as a riderless mount in a house. Riderless mount images are acceptable as per the [[UESPWiki:Online Collectible Images Project]], but something like 80% of primary mount images contain a rider and are of suitably high resolution (&amp;quot;primary&amp;quot; meaning &amp;quot;the image that appears on alphabetical mount lists and is placed in the img field of the Online Collectibles Template&amp;quot;), and it's not worth it to go out of the way to replace all of them for the sake of lore. If we must take riderless images, I support relegating them to a numbered &amp;quot;gallery image&amp;quot; (03, 04, etc). That way, we can have images that showcase a character riding the mount (shows people what they look like riding it, perfect for gamespace) and a pretty image of the mount standing in a well-lit environment (satisfies us loreheads who might think it jarring to see a player character riding a mount in lorespace).&lt;br /&gt;
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::::I think lore-worthy mount images are an acceptable idea, but I don't think we should obsess over taking them because that would require having enough disposable income to procure the mount one would like to pose in a suitable house, and it would cause undue stress to editors if we mandated that ''every'' main image for mounts should be riderless because it's better for lore (especially considering Radiant Apex-level mounts). .jpg is the correct file type for Collections images: storage should not be an issue. By all means, as someone who maintains Collections pages, I say feel free to provide an extra image of a mount in a house for lore: the more the merrier. Barring that, I think Crown Store renders (never cards!) are an acceptable alternative for lorespace. That's how I feel about riderless images from a gamespace perspective: go ham with them, but rider-inclusive images are the unwritten &amp;quot;standard&amp;quot; for primary mount images at this point.&lt;br /&gt;
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::::Back to the crux of the discussion at hand, I disagree with Imperialbattlespire on most collectible items: pet images should never have players in a highly visible spot and most of them are indeed &amp;quot;good enough&amp;quot; for lore. I think we can rectify the issues Dcking, Impbat, and Coolblast have with player characters with regards to costumes by using screenshots of NPCs wearing those costumes, which there is [[:File:ON-npc-Lepida Melitus.jpg|definitely]] [[:File:ON-npc-Frestinda.jpg|no]] [[:File:ON-npc-Rotheleg.jpg|shortage]] [[:File:ON-npc-Sacerdote Aloisia.jpg|of]]. We do not need to be using Crown Store renders for costumes when we have a wealth of NPCs at our disposal that are simply wearing them.&lt;br /&gt;
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::::I do not think we should be using Crown Store renders over in-game images: mounts are my exception. -[[User:MolagBallet|MolagBallet]] ([[User talk:MolagBallet|talk]]) 19:45, 23 May 2023 (UTC)&lt;br /&gt;
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:::::I must disagree around promotional renders being removed from lorespace indiscriminately. Much of the policies around using renders were put in place '''before ESO''', so they were written with the singleplayer main series in mind, where you can use console commands and other tricks to take photos that are even better than the screenshots Bethesda takes themselves. In ESO, we do not have these capabilities, so a majority of the time the promo renders will be better than photos taken in-game.&lt;br /&gt;
:::::There are some renders which I don't think should be used, mainly &amp;quot;scenes&amp;quot; like [[:File:ON-render-Domihaus in Falkreath.jpg]] which are very much staged and don't work in lorespace in a majority of circumstances. There are better static renders such [[:File:ON-crown store-Dragonscale Frost Senche.jpg]] which don't depict a scene and just show something in an environment, and due to how particle effects work, are better than any photo we can capture in-game. Renders should be used in lore on a case-by-case basis in case they're better than what we can take photos of ourselves with the limitations ESO places.&lt;br /&gt;
:::::Promotional renders should be allowed in lorespace if they are useful, high resolution, and centered. They should also be cropped if need be, ie [[:File:ON-statue-Peryite.jpg]] from [[:File:ON-crown store-Peryite Statue.jpg|this render]]. I would also propose we add these renders into more galleries on Online: space pages instead of keeping them on just the screenshots page. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 20:03, 23 May 2023 (UTC)&lt;br /&gt;
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:::::: I agree with Rim here. Promotional renders should not be removed from lorespace on sight as long as they adhere to the aspect ratio (which only seems to be an issue on list pages). It stands to reason that the best image possible be used, and if a render exists then the chances are that render is superior to the in-game image. I don't see a solid rationale to blindly replace renders with in-game.&lt;br /&gt;
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:::::: I don't think its a valid argument to say that because renders are out-of-game (thus not an &amp;quot;accurate depiction&amp;quot; of in-game items, etc), they are somehow inferior and not appropriate for lorespace. That might have been the case 5 years ago, but not now as media/content from non-game sources are just as &amp;quot;accurate&amp;quot; and appropriate to use in lore articles as in-game sources. &lt;br /&gt;
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:::::: For example we use [[:File:LO-misc-Belharza_Child.jpg|decade-old paper and pencil sketches from MK]], images from the novels, or tons of [[:File:ON-concept-14.jpg|ESO official concept art]] on lore pages - These examples are not in-game, are odd aspect ratios and are also grey areas when it comes to copyright, but they are perfectly acceptable to use and we consider them to be '''&amp;quot;accurate&amp;quot;'''. To reject these renders on an accuracy-basis is inconsistent and cherry-picking.&lt;br /&gt;
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:::::: I think its ok to use the card images in the gallery only, if there isn't a better alternate image. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 10:24, 24 May 2023 (UTC)&lt;br /&gt;
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::::::: My point is that the in-game screenshot ''is'' the better image, by our own rationale. I'm not suggesting replacing all promo renders en masse. Rather, I'm raising an objection to what I have seen happening: perfectly good UESP screenshots being replaced by poorly-cropped 3D renders like those Crown Crate card assets. This pattern of behaviour assumes the renders are superior to our own images in all contexts, whereas the opposite is true in many cases. Absolutely we should be able to use them when appropriate, the same way we use concept art etc. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 10:33, 24 May 2023 (UTC)&lt;br /&gt;
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:::::::: But I'm just replying to your original position of ''&amp;quot;I will be continuing to remove and revert the use of promo renders when alternate UESP-licenced gameplay screenshots are available.&amp;quot;'' - To me that implies that even if a render exists and is &amp;quot;better&amp;quot; than an in-game shot, you would still replace or revert it on general principle - which is disagree with.&lt;br /&gt;
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:::::::: What is defined as &amp;quot;better&amp;quot; is largely the problem. You personally may consider an in-game shot to be &amp;quot;better&amp;quot; and Imp thinks the render is &amp;quot;better&amp;quot; - so it becomes a subjective argument that goes nowhere. Of course renders are not superior to our own images in all contexts... but most of the time they are in my opinion. Replacing a good UESP image with an even better render is ok and should not be discouraged. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 11:41, 24 May 2023 (UTC)&lt;br /&gt;
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{{od}} I agree with Jimeee. If by better you are refering to aesthetics, I really dislike the stone wall background images that a chunk of these render replacements are. Generally the renders just look more natural and avoid having to use player characters that are 'normal looking' as the renders are all designed to fit their outfit. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 13:12, 24 May 2023 (UTC)&lt;br /&gt;
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:My opinion is that in cases where we have have images created by UESP users that are of similar quality and purpose to an official one, and we can only use one, we should have a preference for UESP images. There are definitely many cases where we won't have an image of similar quality however, especially with ESO where image capture can be very complicated/expensive/tedious. That said, it may be worth trying to capture some appropriate and unique images ourselves when we can, instead of just the base images we have, but that will be entirely dependent on editor interest in doing so. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 09:02, 27 May 2023 (UTC)&lt;br /&gt;
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== AI Voice Readings ==&lt;br /&gt;
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As I'm sure a lot of you are aware, AI voices have become a large subject lately. I am wanting to propose that we utilise this technology to voice our articles, similar to how Wikipedia has &amp;quot;Listen to this article&amp;quot; by people reading out the article. AI voices would allow us to have 'standardised' voices for reading out articles, this would be useful to blind / hard of sight users, users who want to simply listen to articles whilst playing a game/browsing the internet/etc, and would put us at the forefront of modern technology.&lt;br /&gt;
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I am aware of the potential 'moral' implications of this technology, which is why I'd like to suggest that we could either use voices from the games, or use more generic voices that don't 'belong' to anyone. Nexus mods have allowed AI voice mods, but will remove certain mods if the voice actors requests that they do so, so we could potentially follow this same style.&lt;br /&gt;
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I have an example here of the Imperial Male from TES3 reading Ordo Legionis that I have done: https://www.youtube.com/watch?v=lcPwH1TsFOg &lt;br /&gt;
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An example of a 'generic' AI voice reading can be found here: https://youtu.be/SmhAv42VXqE&lt;br /&gt;
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[[User:Imperialbattlespire|Imperialbattlespire]] ([[User talk:Imperialbattlespire|talk]]) 15:53, 5 June 2023 (UTC)&lt;br /&gt;
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:: The moral implications are what worry me- even voices from games is a bit...frankly put- disgusting. If it's done with normal text-to-speech, such as Microsoft Zira/David or with the '''explicit consent''' of voice actors, then I can see it as a good addition for those hard of sight. Otherwise, simply using un-consented in-game voices sounds more like wanting to do the AI gimmick for the sake of it than actually wanting to be helpful. In-game voices can also sound very weird when AI spliced, which makes the less morally ambiguous specifically designed TTS voices more helpful for those hard of sight anyways. [[User:CoolBlast3|CoolBlast3]] ([[User talk:CoolBlast3|talk]]) 16:03, 5 June 2023 (UTC)&lt;br /&gt;
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:: tentative support, but I can foresee legal issues. we'd also probably want to make it clear on any voice reading that it's unofficial and not canon.[[User:Thal-J|Thal-J]] ([[User talk:Thal-J|talk]]) 16:06, 5 June 2023 (UTC)&lt;br /&gt;
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::: Sounds like a great option for the users to use, as long as everything legally is cleared up --[[User:ErfXploded|ErfXploded]] ([[User talk:ErfXploded|talk]]) 16:08, 5 June 2023 (UTC)&lt;br /&gt;
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::::It's definitely an interesting technology and idea. However, there are major concerns about this technology right now, and even major strikes adjacently related to it happening at this moment. I don't think it is viable at this time unless we did something like CoolBlast suggested and got explicit permission to use a voice, or as Daveh and Imperialbattlespire suggested and &amp;quot;invent&amp;quot; a voice altogether. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:33, 5 June 2023 (UTC)&lt;br /&gt;
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:::::I'm going to go '''soft oppose'''. I can see some uses for AI voices, but this is not one of them. They would need to be updated every time the page is edited, unless they read the page dynamically, and at that point anyone who needs that will likely already have a functional screen-reader that is specifically designed for this purpose.&lt;br /&gt;
:::::I would be more interested in looking into this specifically for lorebooks, which do not change, if we can come up with a good legal position to start from. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 16:38, 5 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::: Interesting concept but the potential legal issues are a big one. Generic is fine, but I'd honestly need to see hard evidence readers actually need this feature in order to support it fully. Blind users already use existing tech to read webpages (Screen Readers), so they are out of the picture. It seems like a very much &amp;quot;nice to have&amp;quot; feature. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 16:45, 5 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} I think the proposal to use voice actors from the games is dead in the water legally. If we have a licenced text-to-speech program I can't see the harm in adding voiced articles for accessibility purposes, but there's no need to bring AI tech into it and sample voice files we don't have permission to use. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 09:42, 6 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hex-Editing Files ==&lt;br /&gt;
&lt;br /&gt;
I [https://en.uesp.net/w/index.php?title=Daggerfall:Blackmail&amp;amp;diff=prev&amp;amp;oldid=2807219 recently undid an edit] by an [[Special:Contributions/217.225.142.23|anonymous user]] who provided instructions for hex-editing a [[DF:Daggerfall|Daggerfall]] save file in order to circumvent a [[DF:Blackmail#Bugs|bug]] with one of the quests. I did so because, to my understanding, this is not the type of information we normally provide on this site and could (potentially) fall into a legal grey area. The bug in question is also fixed by a [[Daggerfall Mod:DFQFIX|third-party mod]], the use of which would negate the necessity of editing save files in this manner. The user who posted the information [[User talk:Wolfborn#Undone Changes on Blackmail|politely questioned]] my removal of the information and I have outlined my concerns in response; however given the circumstances I decided to put this out to the wider community for additional input. Is this type of information acceptable in the circumstances (bug fix) or is this not a road which we want to go down? Any comments, concerns and clarifications are welcome. Thanks! &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:06, 26 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I'm not sure I understand the issue here. Hex editors are not illegal, and Daggerfall is a singleplayer game. What's wrong with documenting cheats? You mentioned EULA concerns; where in Daggerfall's EULA is this sort of modification called out? —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 08:28, 26 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I think we have a precedent in an [[Arena:Arena|Arena]] page that showcases [[Arena:Files#Save_Game_Editors|save-game editors]] and even [[Arena:Files#Saved_Games|hacked save-game files]]. Compared to those, I'm inclined to think that the original content (ie. hex-editing for a specific bug fix) is safe enough. Can't comment on whether or not it's legal, though. [[User:Salamangkero|Salamangkero]] ([[User talk:Salamangkero|talk]]) 11:20, 26 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Since no one else has expressed any concerns, I have restored the original edit to the article. Apologies for the waste of time and the misunderstanding. &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 03:36, 28 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lore Race Summary ==&lt;br /&gt;
&lt;br /&gt;
Currently working on establishing an infobox template for the lore race pages. The current live example is on [[Lore:Ayleids]]. I'm still pretty wet behind the ears template-wise, and I can see some ways it can be improved upon further. I wanted to open up a conversation for comments on how to develop it further, and any concerns with it that should be addressed. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
:Since the template has already been created, it makes sense to keep the discussion on the talk page so I posted my reply at: [[Template talk:Lore Race Summary]]. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 10:57, 3 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== UESP Youtube ==&lt;br /&gt;
&lt;br /&gt;
There's a number of Youtube channels that heavily rely on UESP content, to the point where I would consider some of their videos to consist of the host more or less just reading UESP articles. While I have a degree of interest in doing this myself, I figured I'd ask if anyone else would be interested in taking part in this project.&lt;br /&gt;
&lt;br /&gt;
The main key areas of this project would be:&lt;br /&gt;
&lt;br /&gt;
*Writing (researching ideas and creating scripts)&lt;br /&gt;
*Filming (This would involve producing/sourcing assets for the video itself, both actual footage as well as sourcing/producing static assets)&lt;br /&gt;
*Voiceover (this is the part we've had the most trouble filling in previous attempts, if you have any interest in this aspect please let us know)&lt;br /&gt;
*Editing (putting together the video)&lt;br /&gt;
&lt;br /&gt;
Please be sure to let me know if you would have any interest in this project, or if you have any suggestions about the concept as a whole. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 21:54, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In regards to U39 ==&lt;br /&gt;
So, y'all know how we redirect some achievements directly to the relevant pages, like how the [[ON:Bewan Explorer|Bewan Explorer]] page redirects to the subsection on [[ON:Bewan|Bewan]]? Should we do this for the mass of new achievements for the public dungeon rewards (like Big-Eared Ginger Kitten), or for the Antiquities? [[User:Oath2order|Oath2order]] ([[User talk:Oath2order|talk]]) 03:13, 22 August 2023 (UTC)&lt;br /&gt;
: Also, same question for like, Music Boxes and Fragment-Antiquities. [[User:Oath2order|Oath2order]] ([[User talk:Oath2order|talk]]) 07:11, 22 August 2023 (UTC)&lt;br /&gt;
:: In my experience it seems a lot easier to keep track of achievements when we give them individual pages. It seems like a lot of public dungeon reward achievements are getting their own pages too. [[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 08:39, 28 August 2023 (UTC)&lt;br /&gt;
::: While I don't exactly remember what it was that I saw that made figure &amp;quot;eh, might as well go ahead and make them&amp;quot;, that is what I ended up doing. The public dungeon ones are created now, and the antiquities will be tomorrow. [[User:Oath2order|Oath2order]] ([[User talk:Oath2order|talk]]) 08:42, 28 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Map Issue ==&lt;br /&gt;
&lt;br /&gt;
I tried opening our ESO map just now and received an error which says, &amp;quot;TypeError: t.coords is null&amp;quot;. It worked fine yesterday and the old map edit link on my userpage still works. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:56, 30 August 2023 (UTC) fine.&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Kingdom_of_Ash&amp;diff=2827428</id>
		<title>Online:Kingdom of Ash</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Kingdom_of_Ash&amp;diff=2827428"/>
		<updated>2023-08-21T00:06:30Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: add 2 bugs + solutions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Markarth}}{{ONQP Header&lt;br /&gt;
|summaryWritten=&lt;br /&gt;
|summaryChecked=&lt;br /&gt;
|walkthroughWritten=&lt;br /&gt;
|walkthroughChecked=&lt;br /&gt;
|stagesWritten=&lt;br /&gt;
|stagesChecked=&lt;br /&gt;
}}{{Online Quest Header&lt;br /&gt;
|ID=6560&lt;br /&gt;
|type=story&lt;br /&gt;
|image=ON-npc-Rada al-Saran (Vampire Lord) 02.jpg&lt;br /&gt;
|imgdesc=You must face the Ashen Lord&lt;br /&gt;
|description=Enter the Void and put a stop to the Darkstorm.&lt;br /&gt;
|Zone=The Reach&lt;br /&gt;
|Faction=&lt;br /&gt;
|Obj=&lt;br /&gt;
|Giver=&lt;br /&gt;
|Loc=[[Online:Arkthzand Orrery|Arkthzand Orrery]], [[Online:Grayhaven|Grayhaven]], [[Online:Markarth|Markarth]]&lt;br /&gt;
|Prereq=&lt;br /&gt;
|Prev=[[Online:The End of Eternity|The End of Eternity]]&lt;br /&gt;
|Next=[[Online:Second Chances|Second Chances]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Reward={{Item Link|Blade of the Fallen Knight|id=167393|quality=4}}&amp;lt;br&amp;gt;1 Skill Point&amp;lt;br&amp;gt;{{ESO Gold|?}} Gold&lt;br /&gt;
|XP=&lt;br /&gt;
|Level=&lt;br /&gt;
|Journal=Rada al-Saran used the orrery to reach his sanctuary realm in Oblivion, where he will perform the Darkstorm ritual that will destroy the Reach and make the Gray Host truly immortal. To stop him, we must follow him into the Void.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
#Enter [[ON:Grayhaven|Grayhaven]] via the [[ON:Arkthzand Orrery|Arkthzand Orrery]].&lt;br /&gt;
#Speak to [[ON:Lyris Titanborn|Lyris]] and navigate to the Darkstorm ritual grounds.&lt;br /&gt;
#Defeat [[ON:Rada al-Saran|Rada al-Saran]].&lt;br /&gt;
#Exit Grayhaven and speak with [[ON:Arana|Arana]].&lt;br /&gt;
#Return to [[ON:Markarth|Markarth]] and talk to Lyris.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
Talk to Verandis about opening a portal to Rada Al Saran’s sanctuary. He asks you to use three mechanisms on platforms around the Dark Heart in sequence. Turn to where it’s located and activate the Aetheric Beacon on the right. Lightning will begin to strike, but ignore it and continue around activating the other two beacons. Talk to your companions before heading off. When you are ready, head around the orrery and up the stairs to the gateway to Greyhaven. Head north to find Lyris and continue up the hill avoiding the lightning until she comments on the stormy sky. Continue along the dotted line on your map. As you walk along you will hear Verandis talking with Rada Al Saran. After you reach your destination you will finally get the chance to take him out. After a fairly normal fight he will transform, and you will need to defeat the enemies Rada Al Saran calls upon so Verandis can summon a soul trap. Once you’ve killed enough, stand in Verandis’ green circle where he stands and lure Rada over. He will become vulnerable once inside so give him all you’ve got, then rinse and repeat.  Once he is finally taken care of, talk to Verandis who will send you back to the orrery.  After you return, the Dark Heart will become dormant and you’ll find a familiar face who you need to talk to. It turns out that thanks to Verandis, Arana is alive and well, and it seems that others from Markarth may also have been revived. It’s time to return there and see. Find Lyris when you enter the city and she will set you on a new quest, ‘Second Chances’.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Instructions: Add any miscellaneous notes about the quest here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
{{Bug|Companions may interfere with Rada entering Verandis' soul trap.}}&lt;br /&gt;
** Dismissing the Companion will resolve this issue.&lt;br /&gt;
{{Bug|When Rada reached 0 health he may get stuck in his death animation, preventing the quest from progressing}}&lt;br /&gt;
** Moving to the edge of the battle area may fix this.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Online Journal Entries&lt;br /&gt;
||I need to reactivate the orrery to open the gateway to Rada al-Saran's sanctuary realm.&lt;br /&gt;
{{Online Quest Objective||Activate the Orrery}}&lt;br /&gt;
{{Online Quest Objective|hidden|Activate the Orrery}}&lt;br /&gt;
{{Online Quest Objective|hidden|Enter the Gateway}}&lt;br /&gt;
||I may not return from this trek into the Void. I should speak to my companions before I depart.&lt;br /&gt;
{{Online Quest Objective||Talk to Count Verandis Ravenwatch}}&lt;br /&gt;
{{Online Quest Objective|optional|Talk to Lyris Titanborn}}&lt;br /&gt;
{{Online Quest Objective|optional|Talk to Gwendis}}&lt;br /&gt;
{{Online Quest Objective|optional|Talk to Fennorian}}&lt;br /&gt;
||I reactivated the orrery and opened a gateway through the Void. Hopefully, it will lead to Rada al-Saran's sanctuary realm.&lt;br /&gt;
{{Online Quest Objective||Enter the Gateway}}&lt;br /&gt;
||I emerged from the gateway into a strange Oblivion realm, but I'm alone. I should see if Lyris and Verandis made it through as well.&lt;br /&gt;
{{Online Quest Objective||Look for Your Companions}}&lt;br /&gt;
||I heard Lyris nearby. She sounded like she was in trouble. I should find her.&lt;br /&gt;
{{Online Quest Objective||Find Lyris Titanborn}}&lt;br /&gt;
||I reunited with Lyris in Oblivion, but Verandis wasn't with her. We should search for him.&lt;br /&gt;
{{Online Quest Objective||Search for Count Verandis Ravenwatch}}&lt;br /&gt;
||Lyris and I spotted the Darkstorm forming in the distance. There's a good chance that's where we'll find Rada al-Saran, and possibly Verandis as well.&lt;br /&gt;
{{Online Quest Objective||Follow the Darkstorm}}&lt;br /&gt;
||Lyris and I heard Verandis arguing with Rada al-Saran. We need to reach them in the center of the Darkstorm.&lt;br /&gt;
{{Online Quest Objective||Reach the Center of the Darkstorm}}&lt;br /&gt;
||Verandis defied Rada al-Saran and was nearly killed. I need to protect Verandis and end Rada al-Saran's existence once and for all.&lt;br /&gt;
{{Online Quest Objective||Kill Rada al-Saran}}&lt;br /&gt;
||Rada al-Saran is dead. Verandis is attempting to take control of the Darkstorm. I should wait for him.&lt;br /&gt;
{{Online Quest Objective||Wait for Count Verandis Ravenwatch}}&lt;br /&gt;
||Verandis is wrestling with the Darkstorm, but he hasn't dispelled it. I should speak with him&lt;br /&gt;
{{Online Quest Objective||Talk to Count Verandis Ravenwatch}}&lt;br /&gt;
||Verandis opened a gateway to the orrery with the power of the Dark Heart. Lyris and I should return there while we still have the chance.&lt;br /&gt;
{{Online Quest Objective||Go to the Orrery Chamber}}&lt;br /&gt;
||Lyris and I made it back to the orrery chamber. Gwendis and Fennorian are waiting to welcome us back.&lt;br /&gt;
{{Online Quest Objective||Listen to Your Companions}}&lt;br /&gt;
||The Dark Heart released its energy as we returned and we suddenly found Arana among us, alive and well. I should speak to her.&lt;br /&gt;
{{Online Quest Objective||Talk to Arana}}&lt;br /&gt;
||Lyris wants to talk to me. I should speak to her.&lt;br /&gt;
{{Online Quest Objective||Talk to Lyris Titanborn}}&lt;br /&gt;
||Lyris suggested I head back to Markarth to confirm our suspicion that the lives lost to the Dark Heart have been restored. She'll meet me there.&lt;br /&gt;
{{Online Quest Objective||Meet Lyris Titanborn in Markarth}}&lt;br /&gt;
||Lyris and I have discovered that Verandis resurrected the lost souls of Markarth, returning the people killed by the Gray Host to life. I should talk to her about this development.&lt;br /&gt;
{{Online Quest Objective||Talk to Lyris Titanborn}}&lt;br /&gt;
}}&lt;br /&gt;
{{Online Quest Stages Notes}}&lt;br /&gt;
{{Nav Footer&lt;br /&gt;
|Prev=[[Online:The End of Eternity|The End of Eternity]]&lt;br /&gt;
|Next=[[Online:Second Chances|Second Chances]]&lt;br /&gt;
|Up=[[Online:The Reach#Quests|The Reach]]&lt;br /&gt;
}}&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Ultimate&amp;diff=2824113</id>
		<title>Online:Ultimate</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Ultimate&amp;diff=2824113"/>
		<updated>2023-08-05T17:15:37Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* top */ add clarification about ult casting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Attributes}}__NOTOC__&lt;br /&gt;
'''Ultimate''' is the resource needed to cast Ultimate Abilities.  There are a total of 32 Ultimate Abilities available, but you may only choose from up to 16: one each from the 3 skill lines in your [[ON:Classes|class]], 6 from the Weapon Skills (which require you to use that specific weapon type), and 8 available to all classes, two of which are mutually exclusive, since you cannot be both a Vampire and a Werewolf at the same time.  There is at most one Ultimate Ability per skill tree.  Only one Ultimate Ability may be slotted at a time, though you may use a different one on your weapon swap once you unlock it at Level 15.  Ultimate regeneration triggers upon hitting a non-trivial enemy with Light or Heavy attacks, when healing others (healing yourself does not count), or upon blocking an attack. The hidden Ultimate regeneration buff lasts for 9 seconds, generating 3 ultimate per second, for 27 total. &lt;br /&gt;
&lt;br /&gt;
The maximum Ultimate that you can accumulate is 500. Casting your Ultimate Ability consumes all accumulated Ultimate regardless of what the listed Ultimate cost of the ability is.&lt;br /&gt;
&lt;br /&gt;
Some skills or items may cause you to [[:Category:Online-Skills with Ultimate Gain|gain additional Ultimate]], allowing you to use your Ultimate Abilities more often. Others may reduce costs instead. The [[ON:Aetherial Well|Aetherial Well]] furnishing allows for instant restoration of Ultimate from within a [[ON:Player Houses|player house]].&lt;br /&gt;
&lt;br /&gt;
==Ultimate Abilities==&lt;br /&gt;
Ultimate abilities are unique in that they scale off the highest damage attributes of a character, namely {{ESO Magicka Link}} or {{ESO Stamina Link}}, {{ESO Spell Damage Link}} or {{ESO Weapon Damage Link}}, and {{ESO Spell Critical Link}} or {{ESO Weapon Critical Link}}.&lt;br /&gt;
{|&lt;br /&gt;
|-{{AL|T}}&lt;br /&gt;
|&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=3|Class-Exclusive&lt;br /&gt;
|-{{ThickLine}}&lt;br /&gt;
!Tree!!Skill!!Cost&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Dragonknight|Dragonknight]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Ardent Flame|Ardent Flame]]||'''[[ON:Dragonknight Standard|Dragonknight Standard]]'''||{{ESO Ultimate Link|250-200}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Draconic Power|Draconic Power]]||'''[[ON:Dragon Leap|Dragon Leap]]'''||{{ESO Ultimate Link|125-110}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Earthen Heart|Earthen Heart]]||'''[[ON:Magma Armor|Magma Armor]]'''||{{ESO Ultimate Link|200}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Necromancer|Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bone Tyrant|Bone Tyrant]]||'''[[ON:Bone Goliath Transformation|Bone Goliath Transformation]]'''||{{ESO Ultimate Link|300}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Grave Lord|Grave Lord]]||'''[[ON:Frozen Colossus|Frozen Colossus]]'''||{{ESO Ultimate Link|225}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Living Death|Living Death]]||'''[[ON:Reanimate|Reanimate]]'''||{{ESO Ultimate Link|335}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Nightblade|Nightblade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Assassination|Assassination]]||'''[[ON:Death Stroke|Death Stroke]]'''||{{ESO Ultimate Link|70}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Shadow|Shadow]]||'''[[ON:Consuming Darkness (skill)|Consuming Darkness]]'''||{{ESO Ultimate Link|200}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Siphoning|Siphoning]]||'''[[ON:Soul Shred|Soul Shred]]'''||{{ESO Ultimate Link|150}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Sorcerer|Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Daedric Summoning|Daedric Summoning]]||'''[[ON:Summon Storm Atronach|Summon Storm Atronach]]'''||{{ESO Ultimate Link|200}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dark Magic|Dark Magic]]||'''[[ON:Negate Magic|Negate Magic]]'''||{{ESO Ultimate Link|225}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Storm Calling|Storm Calling]]||'''[[ON:Overload|Overload]]'''||{{ESO Ultimate Link|75}}{{intnote|special}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Templar|Templar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Aedric Spear|Aedric Spear]]||'''[[ON:Radial Sweep|Radial Sweep]]'''||{{ESO Ultimate Link|75}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dawn's Wrath|Dawn's Wrath]]||'''[[ON:Nova|Nova]]'''||{{ESO Ultimate Link|250}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Restoring Light|Restoring Light]]||'''[[ON:Rite of Passage|Rite of Passage]]'''||{{ESO Ultimate Link|125}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Warden|Warden]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Animal Companions|Animal Companions]]||'''[[ON:Feral Guardian|Feral Guardian]]'''||{{ESO Ultimate Link|75}}{{intnote|special}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Green Balance|Green Balance]]||'''[[ON:Secluded Grove|Secluded Grove]]'''||{{ESO Ultimate Link|75}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Winter's Embrace|Winter's Embrace]]||'''[[ON:Sleet Storm|Sleet Storm]]'''||{{ESO Ultimate Link|200}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=3|All Characters&lt;br /&gt;
|-{{ThickLine}}&lt;br /&gt;
!Tree!!Skill!!Cost&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Weapon Skills&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Bow|Bow]]||'''[[ON:Rapid Fire|Rapid Fire]]'''||{{ESO Ultimate Link|175}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Destruction Staff|Destruction Staff]]||'''[[ON:Elemental Storm|Elemental Storm]]'''||{{ESO Ultimate Link|250}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Dual Wield|Dual Wield]]||'''[[ON:Lacerate|Lacerate]]'''||{{ESO Ultimate Link|150}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:One Hand and Shield|One Hand and Shield]]||'''[[ON:Shield Wall|Shield Wall]]'''||{{ESO Ultimate Link|100}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Restoration Staff|Restoration Staff]]||'''[[ON:Panacea|Panacea]]'''||{{ESO Ultimate Link|100}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Two Handed|Two Handed]]||'''[[ON:Berserker Strike|Berserker Strike]]'''||{{ESO Ultimate Link|150}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Guild&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Fighters Guild|Fighters Guild]]||'''[[ON:Dawnbreaker|Dawnbreaker]]'''||{{ESO Ultimate Link|125}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Mages Guild|Mages Guild]]||'''[[ON:Meteor|Meteor]]'''||{{ESO Ultimate Link|200}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Psijic Order|Psijic Order]]||'''[[ON:Undo|Undo]]'''||{{ESO Ultimate Link|165}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Other&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Assault|Assault]]||'''[[ON:War Horn|War Horn]]'''||{{ESO Ultimate Link|250}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Support|Support]]||'''[[ON:Barrier|Barrier]]'''||{{ESO Ultimate Link|200}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Vampire|Vampire]]||'''[[ON:Blood Scion|Blood Scion]]'''||{{ESO Ultimate Link|320-350}}{{intnote|vamp26|††}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Online:Werewolf|Werewolf]]||'''[[ON:Werewolf Transformation|Werewolf Transformation]]'''||{{ESO Ultimate Link|400-300}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Soul Magic|Soul Magic]]||'''[[ON:Soul Strike|Soul Strike]]'''||{{ESO Ultimate Link|175}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{note|special|†|''&amp;lt;small&amp;gt;These skills do not deplete your Ultimate in the normal way.  See individual pages for details.&amp;lt;/small&amp;gt;''}}&lt;br /&gt;
{{note|vamp26|††|''&amp;lt;small&amp;gt;Due to the nature of the [[Online:Feed|Feed]] skill's cost reduction on all Vampire abilities, the actual cost of Blood Scion can range from 243 to 329, depending on morph chosen, rank, and current Vampire stage.&amp;lt;/small&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
{{stub|Combat}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Traits&amp;diff=2824108</id>
		<title>Online:Traits</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Traits&amp;diff=2824108"/>
		<updated>2023-08-05T15:40:37Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* top */ add jewelry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{trail|Items}}&lt;br /&gt;
[[ON:Traits|Traits]] are a special property that can appear on [[ON:Weapons|weapons]], [[ON:Armor|armor]] and [[ON:Jewelry|jewelry]]. Each item can have a single trait, in addition to all other properties an item can carry, though items without any traits are also common.&lt;br /&gt;
&lt;br /&gt;
Traits may be [[ON:Traits#Research|researched]] in order to craft custom items with the respective properties. &lt;br /&gt;
&lt;br /&gt;
Constructing an item with a specific trait requires a special [[ON:Trait Materials|tertiary material]]. These ingredients can be retrieved by deconstructing items with traits, or refining raw [[ON:Blacksmithing Materials|ore]], [[ON:Woodworking Materials|wood]], [[ON:Clothing Materials|leather or fibers]], or [[ON:Jewelry Crafting Materials|dust]]. Crafting hirelings for [[ON:Blacksmithing|Blacksmithing]], [[ON:Clothing|Clothing]] and [[ON:Woodworking|Woodworking]] will also commonly send all types of trait materials.&lt;br /&gt;
&lt;br /&gt;
The magnitude of each trait depends on the quality of the item, improving the item will automatically increase the trait's magnitude.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Non-percentage values in the following tables are for Level 50 {{ESO Champion|160}} items. Lower level items will have smaller values.  See the individual trait pages for more complete info.&lt;br /&gt;
&lt;br /&gt;
== Weapon Traits ==&lt;br /&gt;
&lt;br /&gt;
'''Weapon traits''' are available on all [[ON:Weapons|weapons]] - [[ON:Axes|axes]], [[ON:Swords|swords]], [[ON:Maces|maces]], [[ON:Daggers|daggers]], [[ON:Greatswords|greatswords]], [[ON:Battle Axes|battle axes]], [[ON:Mauls|mauls]], [[ON:Bows|bows]], [[ON:Restoration Staves|restoration staves]] and [[ON:Destruction Staves|destruction staves]].&lt;br /&gt;
&lt;br /&gt;
All traits except Infused and Nirnhoned are twice as powerful on two-handed weapons as they are on one-handed weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=2|Trait!!rowspan=2|Material!!rowspan=2 colspan=2|Description!!colspan=5|Magnitude&lt;br /&gt;
|-&lt;br /&gt;
!{{ESO Quality Color|b|Normal}}&lt;br /&gt;
!{{ESO Quality Color|f|Fine}}&lt;br /&gt;
!{{ESO Quality Color|s|Superior}}&lt;br /&gt;
!{{ESO Quality Color|e|Epic}}&lt;br /&gt;
!{{ESO Quality Color|l|Legendary}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| [[ON:Powered|Powered]]&lt;br /&gt;
|rowspan=2|{{icon|trait material|Chysolite|18}} Chysolite&lt;br /&gt;
|rowspan=2|Increase healing done by …&lt;br /&gt;
|1H&lt;br /&gt;
|{{ESO Quality Colors|2.5%|3%|3.5%|4%|4.5%}}&lt;br /&gt;
|-&lt;br /&gt;
|2H&lt;br /&gt;
|{{ESO Quality Colors|5%|6%|7%|8%|9%}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| [[ON:Charged|Charged]]&lt;br /&gt;
|rowspan=2|{{icon|trait material|Amethyst|18}} Amethyst&lt;br /&gt;
|rowspan=2|Increase your chance to apply status effects by …&lt;br /&gt;
|1H&lt;br /&gt;
|{{ESO Quality Colors|200%|210%|220%|230%|240%}}&lt;br /&gt;
|-&lt;br /&gt;
|2H&lt;br /&gt;
|{{ESO Quality Colors|400%|420%|440%|460%|480%}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| [[ON:Precise|Precise]]&lt;br /&gt;
|rowspan=2| {{icon|trait material|Ruby|18}} Ruby&lt;br /&gt;
|rowspan=2| Increases Weapon and Spell Critical values by …&lt;br /&gt;
|1H&lt;br /&gt;
|{{ESO Quality Colors|1.5%|2%|2.5%|3%|3.5%}}&lt;br /&gt;
|-&lt;br /&gt;
|2H&lt;br /&gt;
|{{ESO Quality Colors|3%|4%|5%|6%|7%}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Infused|Infused]]&lt;br /&gt;
|{{icon|trait material|Jade|18}} Jade&lt;br /&gt;
|colspan=2|Increase weapon enchantment effect by … and reduces enchantment cooldown by 50%&lt;br /&gt;
|{{ESO Quality Colors|10%|15%|20%|25%|30%}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| [[ON:Defending|Defending]] &lt;br /&gt;
|rowspan=2|{{icon|trait material|Turquoise|18}} Turquoise&lt;br /&gt;
|rowspan=2|Increases Physical and Spell Resistance by …&lt;br /&gt;
|1H&lt;br /&gt;
|{{ESO Quality Colors|1200|1248|1296|1328|1376}}&lt;br /&gt;
|-&lt;br /&gt;
|2H&lt;br /&gt;
|{{ESO Quality Colors|2400|2496|2592|2656|2752}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| [[ON:Training|Training]]&lt;br /&gt;
|rowspan=2|{{icon|trait material|Carnelian|18}} Carnelian&lt;br /&gt;
|rowspan=2|Increase experience gained from kills by …&lt;br /&gt;
|1H&lt;br /&gt;
|{{ESO Quality Colors|2.5%|3%|3.5%|4%|4.5%}}&lt;br /&gt;
|-&lt;br /&gt;
|2H&lt;br /&gt;
|{{ESO Quality Colors|5%|6%|7%|8%|9%}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| [[ON:Sharpened|Sharpened]]&lt;br /&gt;
|rowspan=2|{{icon|trait material|Fire Opal|18}} Fire Opal&lt;br /&gt;
|rowspan=2|Increase Physical and Spell Penetration by …&lt;br /&gt;
|1H&lt;br /&gt;
|{{ESO Quality Colors|1200|1248|1296|1328|1376}}&lt;br /&gt;
|-&lt;br /&gt;
|2H&lt;br /&gt;
|{{ESO Quality Colors|2400|2496|2592|2656|2752}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| [[ON:Decisive|Decisive]]&lt;br /&gt;
|rowspan=2|{{icon|trait material|Citrine|18}} Citrine&lt;br /&gt;
|rowspan=2|When you gain Ultimate you have a … chance to gain 1 additional ultimate.&lt;br /&gt;
|1H&lt;br /&gt;
|{{ESO Quality Colors|12%|14%|16%|18%|20%}}&lt;br /&gt;
|-&lt;br /&gt;
|2H&lt;br /&gt;
|{{ESO Quality Colors|24%|28%|32%|36%|40%}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Nirnhoned|Nirnhoned]]&lt;br /&gt;
|{{icon|trait material|Potent Nirncrux|18}} Potent Nirncrux&lt;br /&gt;
|colspan=2|Increases Damage of this weapon by …&lt;br /&gt;
|{{ESO Quality Colors|11%|12%|13%|14%|15%}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes===&lt;br /&gt;
* The [[on:Heartland Conqueror|Heartland Conqueror]] set doubles the effectiveness of weapon traits.&lt;br /&gt;
&lt;br /&gt;
== Armor Traits ==&lt;br /&gt;
Armor traits are available on all articles of light, medium and heavy [[ON:Armor|armor]], as well on [[ON:Shields|shields]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=2|Trait!!rowspan=2|Material!!rowspan=2|Description!!colspan=5|Magnitude&lt;br /&gt;
|-&lt;br /&gt;
! {{ESO Quality Color|b|Normal}}&lt;br /&gt;
! {{ESO Quality Color|f|Fine}}&lt;br /&gt;
! {{ESO Quality Color|s|Superior}}&lt;br /&gt;
! {{ESO Quality Color|e|Epic}}&lt;br /&gt;
! {{ESO Quality Color|l|Legendary}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Sturdy|Sturdy]]&lt;br /&gt;
|{{icon|trait material|Quartz|18}} Quartz&lt;br /&gt;
|Reduce block cost by …&lt;br /&gt;
|{{ESO Quality Colors|2%|2.5%|3%|3.5%|4%}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Impenetrable|Impenetrable]]&lt;br /&gt;
|{{icon|trait material|Diamond|18}} Diamond&lt;br /&gt;
|Increase your Critical Resistance by … and this item takes 50% less durability damage.&lt;br /&gt;
|{{ESO Quality Colors|116|118|121|124|127}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Reinforced (trait)|Reinforced]]&lt;br /&gt;
|{{icon|trait material|Sardonyx|18}} Sardonyx&lt;br /&gt;
|Increases this item's armor value by …&lt;br /&gt;
|{{ESO Quality Colors|12%|13%|14%|15%|16%}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Well-fitted|Well-fitted]]&lt;br /&gt;
|{{icon|trait material|Almandine|18}} Almandine&lt;br /&gt;
|Reduces the cost of sprinting and Roll Dodging by …&lt;br /&gt;
|{{ESO Quality Colors|1.2%|2.4%|3.6%|4.8%|6%}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Training|Training]]&lt;br /&gt;
|{{icon|trait material|Emerald|18}} Emerald&lt;br /&gt;
|Increase experience gained from kills by …&lt;br /&gt;
|{{ESO Quality Colors|7%|8%|9%|10%|11%}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Infused|Infused]]&lt;br /&gt;
|{{icon|trait material|Bloodstone|18}} Bloodstone&lt;br /&gt;
|Increase armor enchantment effect by …&lt;br /&gt;
|{{ESO Quality Colors|9%|13%|17%|21%|25%}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Invigorating|Invigorating]]&lt;br /&gt;
|{{icon|trait material|Garnet|18}} Garnet&lt;br /&gt;
|Increase {{ESO Health Link||Recovery}}, {{ESO Magicka Link||Recovery}}, and {{ESO Stamina Link||Recovery}} by …&lt;br /&gt;
|{{ESO Quality Colors|8|10|12|14|16}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Divines|Divines]]&lt;br /&gt;
|{{icon|trait material|Sapphire|18}} Sapphire&lt;br /&gt;
|Increases [[ON:Mundus Stones|Mundus Stone]] effects by …&lt;br /&gt;
|{{ESO Quality Colors| {{#expr:100 * {{ESO DivinesGearValue|base}} }}%| {{#expr:100 * {{ESO DivinesGearValue|fine}} }}%| {{#expr:100 * {{ESO DivinesGearValue|superior}} }}%| {{#expr:100 * {{ESO DivinesGearValue|epic}} }}%| {{#expr:100 * {{ESO DivinesGearValue|legendary}} }}%}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Nirnhoned|Nirnhoned]]&lt;br /&gt;
|{{icon|trait material|Fortified Nirncrux|18}} Fortified Nirncrux&lt;br /&gt;
|Increases Physical and Spell Resistance by …&lt;br /&gt;
|{{ESO Quality Colors|220|228|236|244|253}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewelry Traits==&lt;br /&gt;
Jewelry traits are available on all [[ON:Jewelry|Jewelry]], including rings and necklaces/amulets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=2|Trait!!rowspan=2|Material!!rowspan=2|Material Source!!rowspan=2|Description!!colspan=5|Magnitude&lt;br /&gt;
|-&lt;br /&gt;
!{{ESO Quality Color|b|Normal}}&lt;br /&gt;
!{{ESO Quality Color|f|Fine}}&lt;br /&gt;
!{{ESO Quality Color|s|Superior}}&lt;br /&gt;
!{{ESO Quality Color|e|Epic}}&lt;br /&gt;
!{{ESO Quality Color|l|Legendary}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Healthy (trait)|Healthy]]&lt;br /&gt;
|{{icon|tr|Antimony|18}}Antimony&lt;br /&gt;
|Refining Platinum Dust&lt;br /&gt;
| Increase {{ESO Health Link|Maximum}} by …&lt;br /&gt;
|{{ESO Quality Colors|844|877|910|932|965}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Arcane|Arcane]]&lt;br /&gt;
| {{icon|tr|Cobalt|18}}Cobalt&lt;br /&gt;
|Refining Platinum Dust&lt;br /&gt;
|Increase {{ESO Magicka Link|Maximum}} by …&lt;br /&gt;
| {{ESO Quality Colors|767|797|827|847|877}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Robust|Robust]]&lt;br /&gt;
| {{icon|tr|Zinc|18}}Zinc&lt;br /&gt;
|Refining Platinum Dust&lt;br /&gt;
| Increase {{ESO Stamina Link|Maximum}} by …&lt;br /&gt;
|{{ESO Quality Colors|767|797|827|847|877}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Bloodthirsty|Bloodthirsty]]&lt;br /&gt;
| {{nowrap|{{icon|tr|Slaughterstone|18}}Slaughterstone}}&lt;br /&gt;
|Writs, Weekly Trial Rewards&lt;br /&gt;
| Increase Weapon and Spell Damage against enemies under 90% health by up to …&lt;br /&gt;
| {{ESO Quality Colors|70|140|210|280|350}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Harmony|Harmony]]&lt;br /&gt;
| {{icon|tr|Dibellium|18}}Dibellium&lt;br /&gt;
|Writs, Daily Random Normal Dungeon Rewards&lt;br /&gt;
| Activating a [[ON:Synergy|Synergy]] restores ... {{ESO Health Link}}, {{ESO Magicka Link}}, and {{ESO Stamina Link}}.&lt;br /&gt;
| {{ESO Quality Colors|770|797|825|852|880}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Infused|Infused]]&lt;br /&gt;
| {{icon|tr|Aurbic Amber|18}}Aurbic Amber&lt;br /&gt;
|Writs, [[Online:Psijic Portals|Psijic Portals]]&lt;br /&gt;
| Increase the effect of the enchantment by …%&lt;br /&gt;
| {{ESO Quality Colors|24|33|42|51|60}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| [[ON:Triune|Triune]]&lt;br /&gt;
|rowspan=2| {{icon|tr|Dawn-Prism|18}}Dawn-Prism&lt;br /&gt;
|rowspan=2|Writs, [[Online:War Researchers|War Researchers]]&lt;br /&gt;
|rowspan=2| Increase {{ESO Health Link|Maximum}} by …&amp;lt;br&amp;gt;and {{ESO Magicka Link|Maximum}} and {{ESO Stamina Link|Maximum}} by …&lt;br /&gt;
|{{ESO Quality Colors|418|429|451|467|478}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ESO Quality Colors|380|390|410|425|435}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Protective|Protective]]&lt;br /&gt;
| {{icon|tr|Titanium|18}}Titanium&lt;br /&gt;
|Writs, Jewelry Seams&lt;br /&gt;
| Increase {{ESO Resistance Link|Spell}} and {{ESO Resistance Link|Physical}} by …&lt;br /&gt;
| {{ESO Quality Colors|1624|1664|1744|1804|1844}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Swift|Swift]]&lt;br /&gt;
| {{icon|tr|Gilding Wax|18}}Gilding Wax&lt;br /&gt;
|Writs, [[Online:Rolis Hlaalu|Rolis Hlaalu]]&lt;br /&gt;
| Increase [[ON:Movement Speed|Movement Speed]] by …%&lt;br /&gt;
| {{ESO Quality Colors|3|4|5|6|7}}&lt;br /&gt;
|}&lt;br /&gt;
* Deconstructing a piece of jewelry will return jewelry crafting ingredients, including one pulverized version of its trait material, ten of which can be refined into that trait material. However, if the jewelry was reconstructed at a [[Online:Transmute Station|Transmute Station]], it will instead return 25 [[Online:Transmute Crystals|Transmute Crystals]] only, regardless of quality, trait or number of Transmute Crystals used to create it.&lt;br /&gt;
&lt;br /&gt;
== Common Traits==&lt;br /&gt;
The following traits are available on both armor, weapons, and as of [[ON:Update 18|Update 18]], [[ON:Jewelry|jewelry]] as well.&lt;br /&gt;
&lt;br /&gt;
They can only be found, but not researched or crafted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=2|Trait!!rowspan=2 colspan=2|Description!!colspan=5|Magnitude&lt;br /&gt;
|-&lt;br /&gt;
! {{ESO Quality Color|b|Normal}}&lt;br /&gt;
! {{ESO Quality Color|f|Fine}}&lt;br /&gt;
! {{ESO Quality Color|s|Superior}}&lt;br /&gt;
! {{ESO Quality Color|e|Epic}}&lt;br /&gt;
! {{ESO Quality Color|l|Legendary}}&lt;br /&gt;
|-&lt;br /&gt;
! [[ON:Ornate|Ornate]]&lt;br /&gt;
|colspan=2|This item sells to merchants for …% more.&lt;br /&gt;
|{{ESO Quality Colors|280%|285%|290%|295%|300%}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| [[ON:Intricate|Intricate]]&lt;br /&gt;
|rowspan=2| Increase inspiration gained from deconstruction of this item by …, and gain additional refined material upon deconstruction of this item.&lt;br /&gt;
| Armor/Weapons||{{ESO Quality Colors|280%|285%|290%|295%|300%}}&lt;br /&gt;
|-&lt;br /&gt;
|Jewelry||{{ESO Quality Colors|300%|325%|350%|375%|400%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecated Traits==&lt;br /&gt;
These traits were removed and replaced in the past.&lt;br /&gt;
*[[ON:Exploration|Exploration]] (armor trait) — Increased experience gained from discovering locations.  Was replaced with [[ON:Prosperous|Prosperous]].&lt;br /&gt;
*[[ON:Prosperous|Prosperous]] (armor trait) — Increased size of [[ON:Gold|Gold]] drops.  Was replaced with [[ON:Invigorating|Invigorating]].&lt;br /&gt;
*[[ON:Weighted|Weighted]] (weapon trait) — Increase weapon attack speed.  Was replaced with [[ON:Decisive|Decisive]].&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
In order to construct an item with a specific trait, it has to first be researched. This can be done at any crafting station:&lt;br /&gt;
* Light and medium armor at Clothing stations&lt;br /&gt;
* Bows, staves and shields at Woodworking stations&lt;br /&gt;
* Heavy armor and metal weapons at Blacksmithing stations&lt;br /&gt;
* Necklaces and rings at Jewelry Crafting stations&lt;br /&gt;
Researching a trait will unlock it only for that particular type of item - e.g. researching the ''Reinforced'' trait on [[ON:Pauldrons|pauldrons]] will only allow you to construct reinforced heavy armor shoulders, but not any other heavy armor items like [[ON:Cuirasses|cuirass]] or [[ON:Sabatons|sabatons]], or any other shoulder slot items like [[ON:Epaulets|epaulets]] or [[ON:Arm Cops|arm cops]]. The only exceptions are [[ON:Robes|robes and jerkins]], which are simply two different styles of light armor chest items.&lt;br /&gt;
&lt;br /&gt;
Researching is performed on a per-character basis, i.e., researching a trait on one character does not unlock that trait on any other character on that account.&lt;br /&gt;
&lt;br /&gt;
Constructing [[ON:Sets|item sets]] requires you to have a certain number of traits researched.&lt;br /&gt;
&lt;br /&gt;
To start the research process, you need to have an item with the desired trait in your inventory or bank. Both found items and items crafted by other players work. Researching a trait will destroy the item.&lt;br /&gt;
&lt;br /&gt;
By default you can only research a single trait at a time per crafting skill, though each crafting skill line has an ability to raise this limit and increase the research speed:&lt;br /&gt;
* {{icon|skill|Clothing-Stitching|18}} '''[[ON:Stitching|Stitching]]''' for [[ON:Clothing|Clothing]]&lt;br /&gt;
* {{icon|skill|Woodworking-Carpentry|18}} '''[[ON:Carpentry|Carpentry]]''' for [[ON:Woodworking|Woodworking]]&lt;br /&gt;
* {{icon|skill|Blacksmithing-Metallurgy|18}} '''[[ON:Metallurgy|Metallurgy]]''' for [[ON:Blacksmithing|Blacksmithing]]&lt;br /&gt;
* {{icon|skill|Jewelry Crafting-Lapidary Research|18}} '''[[ON:Lapidary Research|Lapidary Research]]''' for [[ON:Jewelry Crafting|Jewelry Crafting]]&lt;br /&gt;
These abilities can increase the research speed by up to 25%, and raise the limit of concurrent research tasks to 3 (with the exception of Lapidary Research, which does not add additional research slots). Note that even with an increased research limit, you still cannot research multiple traits on a single item type at the same time. The highest ability rank limits the research time to 30 days, which is only relevant to the 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; trait on an item, as the others would be below this limit already. Being an [[ON:ESO Plus|ESO Plus]] Subscriber further reduces research time by 10%, stacking multiplicatively with the above abilities.&lt;br /&gt;
&lt;br /&gt;
The base research time for a trait is 6 hours real time. Each further trait you research for an item type doubles this time - 12 hours for the second trait, 24 hours for the third trait, and so forth. Research time continues to count down while you are not playing the character that is researching (e.g. playing another character or offline). The following table lists the research times for traits:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
!rowspan=2|Trait!!colspan=5|Duration (no ESO Plus)!!rowspan=13| !!colspan=5|Duration (w/ESO Plus)&lt;br /&gt;
|-&lt;br /&gt;
!Base!!Rank 1!!Rank 2!!Rank 3!!Rank 4!!Base!!Rank 1!!Rank 2!!Rank 3!!Rank 4&lt;br /&gt;
|-&lt;br /&gt;
!1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|     6h 00m||     5h 42m||     5h 24m||     4h 48m||     4h 30m||     5h 24m||     5h 07m 48s||     4h 51m 36s||     4h 19m 12s||     4h 03m&lt;br /&gt;
|-&lt;br /&gt;
!2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|    12h 00m||    11h 24m||    10h 48m||     9h 36m||     9h 00m||    10h 48m||    10h 15m 36s||     9h 43m 12s||     8h 38m 24s||     8h 06m&lt;br /&gt;
|-&lt;br /&gt;
!3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1d 00h 00m||    22h 48m||    21h 36m||    19h 12m||    18h 00m||    21h 36m||    20h 31m 12s||    19h 26m 24s||    17h 16m 48s||    16h 12m&lt;br /&gt;
|-&lt;br /&gt;
!4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 2d 00h 00m|| 1d 21h 36m|| 1d 19h 12m|| 1d 14h 24m|| 1d 12h 00m|| 1d 19h 12m|| 1d 17h 02m 24s|| 1d 14h 52m 48s|| 1d 10h 33m 36s|| 1d 08h 24m&lt;br /&gt;
|-&lt;br /&gt;
!5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4d 00h 00m|| 3d 19h 12m|| 3d 14h 24m|| 3d 04h 48m|| 3d 00h 00m|| 3d 14h 24m|| 3d 10h 04m 48s|| 3d 05h 45m 36s|| 2d 21h 07m 12s|| 2d 16h 48m&lt;br /&gt;
|-&lt;br /&gt;
!6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 8d 00h 00m|| 7d 14h 24m|| 7d 04h 48m|| 6d 09h 36m|| 6d 00h 00m|| 7d 04h 48m|| 6d 20h 09m 36s|| 6d 11h 31m 12s|| 5d 18h 14m 24s|| 5d 09h 36m&lt;br /&gt;
|-&lt;br /&gt;
!7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|16d 00h 00m||15d 04h 48m||14d 09h 36m||12d 19h 12m||12d 00h 00m||14d 09h 36m||13d 16h 19m 12s||12d 23h 02m 24s||11d 12h 28m 48s||10d 19h 12m&lt;br /&gt;
|-&lt;br /&gt;
!8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|32d 00h 00m||30d 09h 36m||28d 19h 12m||25d 14h 24m||24d 00h 00m||28d 19h 12m||27d 08h 38m 24s||25d 22h 04m 48s||23d 00h 57m 36s||21d 14h 24m&lt;br /&gt;
|-&lt;br /&gt;
!9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|64d 00h 00m||60d 19h 12m||57d 14h 24m||51d 04h 48m||30d 00h 00m||57d 14h 24m||54d 17h 16m 48s||51d 20h 09m 36s||46d 01h 55m 12s||27d 00h 00m&lt;br /&gt;
|-&lt;br /&gt;
!Slots!!1!!2!!2!!3!!3!!1!!2!!2!!3!!3&lt;br /&gt;
|-&lt;br /&gt;
!Sum&lt;br /&gt;
|'''127d 18h 00m'''||'''121d 8h 42m'''||'''114d 23h 24m'''||'''102d 4h 48m'''||'''77d 19h 30m'''||'''114d 23h 24m'''||'''109d 5h 25m 48s'''||'''103d 11h 27m 36s'''||'''91d 23h 31m 12s'''||'''70d 00h 45m'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using a research scroll will reduce the timers of all items currently being researched in one or more crafts by an amount dependent on the scroll (e.g. an {{icon|store|Crown Research Scroll, Blacksmithing|18}}{{Item Link|Instant Blacksmithing Research|id=125450}}{{Crown Store}} scroll will reduce the timers of all current Blacksmithing research items by 1 day). Scrolls obtained from the [[ON:Crown Store|Crown Store]] have no cooldown between uses; scrolls purchased from [[ON:Rolis Hlaalu|Rolis Hlaalu]] have a cooldown of 20 hours.&lt;br /&gt;
&lt;br /&gt;
Researching all traits for a single item without scrolls will take between 70 days 45 minutes and 127 days 18 hours, depending on the number of points invested in the appropriate skill and if you have ESO Plus. There are 6 different woodworking item types that can be researched, and 14 different clothing and blacksmithing item types that can be researched. This means that it will take an absolute minimum of 140 days 1 hour and 30 minutes (about four and a half months) to research all woodworking traits, and a minimum of 350 days 3 hours and 45 minutes (due to the last 2 traits having to research in their own with 1 empty slot, just under 1 year) to research all clothing and blacksmithing traits without the use of scrolls.&lt;br /&gt;
&lt;br /&gt;
{{Online Equipment Crafting Materials}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Trophy_Vaults&amp;diff=2823164</id>
		<title>Online:Trophy Vaults</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Trophy_Vaults&amp;diff=2823164"/>
		<updated>2023-08-03T03:49:49Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* top */ Add note about tel var multiplier. Unable to verify 100% chance at 4x multiplier so I used the patch notes wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Places|nocat=1}}[[Category:Online-Places| Trophy Vaults]]{{#define:trimlinks|true}}{{Mod Header|Imperial City}}__NOTOC__&lt;br /&gt;
'''Trophy Vaults''' are locations are found only within the [[ON:Imperial City|Imperial City]] or its [[ON:Group Dungeons|group dungeons]]. They can only be opened by collecting a number of {{Item Link|Key Fragment|id=64487|quality=e}} trophies. These fragments have a chance to drop from all enemies in the [[Online:Imperial Districts|districts]] and [[Online:Imperial Sewers|sewers]] areas, but only [[Online:Patrolling Horrors|Patrolling Horrors]] are guaranteed to drop one.&lt;br /&gt;
&lt;br /&gt;
Depending on the type of vault, either 60 or 150 Key Fragments are needed to open it, which will give you access to a valuable treasure chest containing various selected [[ON:Sets|set items]] including weapons, armour, and jewelry. The treasure chests found in the Imperial City district trophy vaults may also drop portions of the [[Online:Xivkyn Style|Xivkyn armor and weapon style]] and the [[Online:Nibenese Court Wizard Style|Nibenese Court Wizard outfit style]], with increasing chances based on your current Tel Var multiplier. On passing through the door to the Vault (which is a room containing a chest that can be repeatedly opened), your Key Fragments are converted into as many keys as possible to open the chest within the vault.&lt;br /&gt;
&lt;br /&gt;
==Notable Vault Chest Loot==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Vault!!Location!!Required Key Fragments!!Sets!!Motifs/Styles&lt;br /&gt;
|-&lt;br /&gt;
![[File:ON-mapicon-TrophyVault-DaedricShackles.png|40px]]&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Daedric Shackle Trophy Vault|Daedric Shackle Trophy Vault]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Imperial City Prison|Imperial City Prison]]&lt;br /&gt;
|150&lt;br /&gt;
| &lt;br /&gt;
* [[ON:Leeching Plate|Leeching Plate]]&lt;br /&gt;
* [[ON:Scathing Mage|Scathing Mage]] &lt;br /&gt;
* [[ON:Sheer Venom|Sheer Venom]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ON-mapicon-TrophyVault-DaedricEmbers.png|40px]]&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Daedric Embers Trophy Vault|Daedric Embers Trophy Vault]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:White-Gold Tower|White-Gold Tower]]&lt;br /&gt;
|150&lt;br /&gt;
| &lt;br /&gt;
* [[ON:Brands of Imperium|Brands of Imperium]]&lt;br /&gt;
* [[ON:Essence Thief|Essence Thief]]&lt;br /&gt;
* [[ON:Spell Power Cure|Spell Power Cure]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ON-mapicon-TrophyVault-MonstrousTeeth.png|40px]]&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Monstrous Tooth Trophy Vault|Monstrous Tooth Trophy Vault]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Temple District|Temple District]]&lt;br /&gt;
|60&lt;br /&gt;
| &lt;br /&gt;
* [[Online:Agility (set)|Agility]]&lt;br /&gt;
* [[ON:Immolator Charr (set)|Immolator Charr]] monster set helm&lt;br /&gt;
|&lt;br /&gt;
* [[ON:Xivkyn Style|Xivkyn Motif chapters]]&lt;br /&gt;
* [[Online:Nibenese Court Wizard Style|Nibenese Court Wizard Style]] pages&lt;br /&gt;
|-&lt;br /&gt;
![[File:ON-mapicon-TrophyVault-Clawed.png|40px]]&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Clawed Trophy Vault|Clawed Trophy Vault]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Arboretum|Arboretum]]&lt;br /&gt;
|60&lt;br /&gt;
| &lt;br /&gt;
* [[Online:Agility (set)|Agility]]&lt;br /&gt;
* [[ON:Lady Malygda (set)|Lady Malygda]] monster set helm&lt;br /&gt;
|&lt;br /&gt;
* [[ON:Xivkyn Style|Xivkyn Motif chapters]]&lt;br /&gt;
* [[Online:Nibenese Court Wizard Style|Nibenese Court Wizard Style]] pages&lt;br /&gt;
|-&lt;br /&gt;
![[File:ON-mapicon-TrophyVault-PlanarArmor.png|40px]]&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Planar Armor Trophy Vault|Planar Armor Trophy Vault]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Elven Gardens District|Elven Gardens District]]&lt;br /&gt;
|60&lt;br /&gt;
| &lt;br /&gt;
* [[Online:Endurance|Endurance]]&lt;br /&gt;
* [[ON:Zoal the Ever-Wakeful (set)|Zoal the Ever-Wakeful]] monster set helm&lt;br /&gt;
|&lt;br /&gt;
* [[ON:Xivkyn Style|Xivkyn Motif chapters]]&lt;br /&gt;
* [[Online:Nibenese Court Wizard Style|Nibenese Court Wizard Style]] pages&lt;br /&gt;
|-&lt;br /&gt;
![[File:ON-mapicon-TrophyVault-Legionary.png|40px]]&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Legionary Trophy Vault|Legionary Trophy Vault]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Nobles District|Nobles District]]&lt;br /&gt;
|60&lt;br /&gt;
| &lt;br /&gt;
* [[Online:Endurance|Endurance]]&lt;br /&gt;
* [[ON:Baron Thirsk (set)|Baron Thirsk]] monster set helm&lt;br /&gt;
|&lt;br /&gt;
* [[ON:Xivkyn Style|Xivkyn Legs and Shields Motif chapters]]&lt;br /&gt;
* [[Online:Nibenese Court Wizard Style|Nibenese Court Wizard Style]] pages&lt;br /&gt;
|-&lt;br /&gt;
![[File:ON-mapicon-TrophyVault-DarkEther.png|40px]]&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Ethereal Trophy Vault|Ethereal Trophy Vault]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Arena District|Arena District]]&lt;br /&gt;
|60&lt;br /&gt;
| &lt;br /&gt;
* [[Online:Willpower|Willpower]]&lt;br /&gt;
* [[ON:Glorgoloch the Destroyer (set)|Glorgoloch the Destroyer]] monster set helm&lt;br /&gt;
|&lt;br /&gt;
* [[ON:Xivkyn Style|Xivkyn Motif chapters]]&lt;br /&gt;
* [[Online:Nibenese Court Wizard Style|Nibenese Court Wizard Style]] pages&lt;br /&gt;
|-&lt;br /&gt;
![[File:ON-mapicon-TrophyVault-BoneShard.png|40px]]&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Bone Shard Trophy Vault|Bone Shard Trophy Vault]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Memorial District|Memorial District]]&lt;br /&gt;
|60&lt;br /&gt;
| &lt;br /&gt;
* [[Online:Willpower|Willpower]]&lt;br /&gt;
* [[ON:Nunatak (set)|Nunatak]] monster set helm&lt;br /&gt;
|&lt;br /&gt;
* [[ON:Xivkyn Style|Xivkyn Motif chapters]]&lt;br /&gt;
* [[Online:Nibenese Court Wizard Style|Nibenese Court Wizard Style]] pages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
There are three [[Online:Imperial City Achievements|achievements]] associated with Trophy Vaults.&lt;br /&gt;
{{ESO Achievements List&lt;br /&gt;
|Imperial City Dungeon Locksmith&lt;br /&gt;
|Imperial City Locksmith&lt;br /&gt;
|Key Collector&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Previously, there were different types of trophies associated with each of the different vaults, and you needed 60 of the given type of associated trophy for each vault, or 150 for the vaults in the two dungeons. The dungeon trophies only dropped from bosses in the Veteran versions of those dungeons. If a player is carrying any combination of Key Fragments or old trophies to one of the eight trophy vault doors totaling a multiple of 60 or 150, they will be consumed as if they were all Key Fragments.&lt;br /&gt;
*Keys can be obtained from {{Item Link|Zenithar's Delightful Parcels|id=187701|quality=4}} or {{Item Link|Zenithar's Sublime Parcels|id=187746|quality=5}}, available during the [[ON:Zeal of Zenithar|Zeal of Zenithar]] event.&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Nibenese_Court_Wizard_Style&amp;diff=2823162</id>
		<title>Online:Nibenese Court Wizard Style</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Nibenese_Court_Wizard_Style&amp;diff=2823162"/>
		<updated>2023-08-03T03:33:49Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* top */ add release info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Style Summary&lt;br /&gt;
|material    = None&lt;br /&gt;
|weapon      = 0&lt;br /&gt;
|price       = 500&lt;br /&gt;
|price_1hand = &lt;br /&gt;
|price_2hand = &lt;br /&gt;
}}&lt;br /&gt;
The '''Nibenese Court Wizard Style''' is an armor-only [[ON:Styles|outfit style]] inspired by [[Lore:Nibenay|Nibenese]] mages. It cannot be crafted, and is only available as part of the [[ON:Outfit System|Outfit System]]. It was introduced with the [[Online:Blackwood|Blackwood]] chapter.{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Style Pages==&lt;br /&gt;
Style pages can be obtained from trophy chests in any of the [[ON:Trophy Vaults|Trophy Vaults]] in PvP-enabled districts of the [[ON:Imperial City|Imperial City]]. Entering these vaults requires 60 {{Item Link|Key Fragments|id=64487|quality=e}}. The chance to find style pages increases with a higher [[ON:Tel Var Stones|Tel Var Stones]] multiplier. A ×4 multiplier (holding 10,000+ Tel Var Stones) guarantees a style page. &lt;br /&gt;
&lt;br /&gt;
Eligible vaults are as follows:&lt;br /&gt;
* [[ON:Monstrous Tooth Trophy Vault|Monstrous Tooth Trophy Vault]], located in the [[ON:Temple District|Temple District]]&lt;br /&gt;
* [[ON:Legionary Trophy Vault|Legionary Trophy Vault]], located in the [[ON:Nobles District|Nobles District]]&lt;br /&gt;
* [[ON:Planar Armor Trophy Vault|Planar Armor Trophy Vault]], located in the [[ON:Elven Gardens District|Elven Gardens District]]&lt;br /&gt;
* [[ON:Bone Shard Trophy Vault|Bone Shard Trophy Vault]], located in the [[ON:Memorial District|Memorial District]]&lt;br /&gt;
* [[ON:Ethereal Trophy Vault|Ethereal Trophy Vault]], located in the [[ON:Arena District|Arena District]]&lt;br /&gt;
* [[ON:Clawed Trophy Vault|Clawed Trophy Vault]], located in the [[ON:Arboretum District|Arboretum District]]&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{|class=wikitable align=center&lt;br /&gt;
!colspan=10|Armor&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|a|Hat-Nibenese Court Wizard|64}}&lt;br /&gt;
|{{Icon|a|Epaulets-Nibenese Court Wizard|64}}&lt;br /&gt;
|{{Icon|a|Jerkin-Nibenese Court Wizard|64}}&lt;br /&gt;
|{{Icon|a|Gloves-Nibenese Court Wizard|64}}&lt;br /&gt;
|{{Icon|a|Sash-Nibenese Court Wizard|64}}&lt;br /&gt;
|{{Icon|a|Breeches-Nibenese Court Wizard|64}}&lt;br /&gt;
|{{Icon|a|Shoes-Nibenese Court Wizard|64}}&lt;br /&gt;
|-{{AL|C}}&lt;br /&gt;
|Hat||Epaulets||Jerkin||Gloves||Sash||Breeches||Shoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{needsimage}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-armor-Nibenese Court Wizard (female).jpg|Female Human/Mer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*The style page for the upper body is labelled as a &amp;quot;Robe&amp;quot;, but when read it only grants a style for a jerkin.&lt;br /&gt;
&lt;br /&gt;
{{Online Gear}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online_talk:Trophy_Vaults&amp;diff=2823161</id>
		<title>Online talk:Trophy Vaults</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online_talk:Trophy_Vaults&amp;diff=2823161"/>
		<updated>2023-08-03T03:30:56Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Tel Var Multplier and Vault Drops */ r&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tel Var==&lt;br /&gt;
Entered Monstrous Tooth Trophy Vault and the chest inside contained only gear, no Tel Var. {{uns|Grail Quest|06:51, 22 September 2019‎ (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Tel Var Multplier and Vault Drops ==&lt;br /&gt;
&lt;br /&gt;
I noticed in a recent discussion about Imperial City Trophy Vaults that people were claiming that carrying 10,000 Tel Var stones when you opened the chest gives you better loot, including a 100% chance for a Xivkyn style page. My first thought was that IC gankers were trying to set up victims to lose more Tel Var but saw the same claim in other places, so I decided to test it out. Normally when I venture into IC I do so with zero Tel Var, and when I open a trophy chest I usually get 2 set pieces, but when I opened it with 10,000 Tel Var I received 2 set pieces, an IC boss mask, a Nibenese Court Wizard style page, and a Xivkyn motif page, which leads me to believe that having the max Tel Var multiplier does indeed boost your rewards. &lt;br /&gt;
&lt;br /&gt;
My question is, does anyone know if this has been officially documented anywhere, like in the game's Patch Notes? A quick perusal didn't turn up anything for me and I'd like some verification before adding this to the article. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:42, 1 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: All I know is that this is indeed true, and is why gankers hang around the vault entrances so much. It was highlighted in [[Online:Patch/7.3.5#New_Outfit_Styles|patch notes]] when the Nibenese Court Wizard Style was added. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 14:29, 1 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The {{Item Link|Key Fragment|id=64487|quality=e}} text tells us: &amp;quot;The chance of finding a Chapter increases with your Tel Var Stone Multiplier.&amp;quot;, and given that 10,000 Tel Var grants you the maximum multplier score of x4, its logical to assume 10,000 give you the best chance to get the most loot. I did my own testing of this a while back and briefly noted this on [[Online:Nibenese Court Wizard Style]] page, but it should be here too. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 14:32, 1 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Thanks Legoless and Jimmee. I finally found the note in the Blackwood chapter patch notes about increased chance with a higher multiplier, but nothing about it being 100%. I'll update this article accordingly. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:30, 3 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online_talk:Trophy_Vaults&amp;diff=2822823</id>
		<title>Online talk:Trophy Vaults</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online_talk:Trophy_Vaults&amp;diff=2822823"/>
		<updated>2023-08-01T13:42:08Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Tel Var Multplier and Vault Drops */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tel Var==&lt;br /&gt;
Entered Monstrous Tooth Trophy Vault and the chest inside contained only gear, no Tel Var. {{uns|Grail Quest|06:51, 22 September 2019‎ (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Tel Var Multplier and Vault Drops ==&lt;br /&gt;
&lt;br /&gt;
I noticed in a recent discussion about Imperial City Trophy Vaults that people were claiming that carrying 10,000 Tel Var stones when you opened the chest gives you better loot, including a 100% chance for a Xivkyn style page. My first thought was that IC gankers were trying to set up victims to lose more Tel Var but saw the same claim in other places, so I decided to test it out. Normally when I venture into IC I do so with zero Tel Var, and when I open a trophy chest I usually get 2 set pieces, but when I opened it with 10,000 Tel Var I received 2 set pieces, an IC boss mask, a Nibenese Court Wizard style page, and a Xivkyn motif page, which leads me to believe that having the max Tel Var multiplier does indeed boost your rewards. &lt;br /&gt;
&lt;br /&gt;
My question is, does anyone know if this has been officially documented anywhere, like in the game's Patch Notes? A quick perusal didn't turn up anything for me and I'd like some verification before adding this to the article. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:42, 1 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online_talk:Provisioner_Writ&amp;diff=2819141</id>
		<title>Online talk:Provisioner Writ</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online_talk:Provisioner_Writ&amp;diff=2819141"/>
		<updated>2023-07-21T12:58:22Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Are Provision Writ recipes alliance-dependent? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Not random ==&lt;br /&gt;
&lt;br /&gt;
The recipes are NOT random.  There are two pairs of recipes that alternate until you change your skill level.  These pairs of recipes may be different based on alliance.&lt;br /&gt;
&lt;br /&gt;
If someone could list these, that would be extremely helpful.  That's what I came here looking for.&lt;br /&gt;
[[Special:Contributions/208.104.29.124|208.104.29.124]] 12:24, 6 August 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am aware that for proficiency 6 for example, only 6 out of the 12 V5 greens are ever needed, so I could list those out. I won't &amp;quot;pair' them up per se but I can try to let people know that these are the recipes that have come up before, so if you have them you should have no problem completing the writ. [[User:Contraptions|Contraptions]] ([[User talk:Contraptions|talk]]) 12:56, 6 August 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I got &amp;quot;Chicken Breast&amp;quot; and I am AD. (lvl 1 proficiency). {{unsigned|73.178.81.64|20:23, 13 October 2015 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Tied to Adventuring Level? ==&lt;br /&gt;
&lt;br /&gt;
I'm on Recipe Improvement 6 but have gotten no further than writs for RE4, I can only imagine this is because I am not at a VR level yet. Can anyone confirm when level 5 and 6 writs become available? [[User:Sioneld|Sioneld]] ([[User talk:Sioneld|talk]]) 07:17, 18 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What character level are you now? As it says on the page, ''If you have not yet unlocked Coldharbour or Craglorn, you will be required to produce a lower-level item than your current rank would otherwise require.'' Craglorn for Tier 6 writs unlocks at VR1; I'm not entirely sure when you start getting Tier 5 writs though, as there are numerous different requirements for unlocking Coldharbour. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 10:14, 18 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ah, sorry I missed that. Yeah I haven't unlocked those areas yet. [[User:Sioneld|Sioneld]] ([[User talk:Sioneld|talk]]) 01:18, 19 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tier 6 Recipes for Orsinium post-OT ==&lt;br /&gt;
&lt;br /&gt;
Since One Tamriel, the recipes that previously had to be turned in at the Orsinium quartermaster have now been moved to Belkarth.  What I don't know and can't test (since I do have Orsinium) is if there's still any difference in writs for people who do or do not have access to Orsinium.  Are the newer Orsinium writs still given out to players without access to Orsinium?  Can the recipes be purchased at Chefs for both the pre- and post-Orsinium writs?  I already have all the recipes on all my characters, so this is another thing I can't test myself. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 03:37, 20 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There appears to be no difference for writs whether you own Orsinium or not anymore. Tier 6 writs will now pull from the six combinations listed under Recipe Improvement 6. (This applies to other profession writs as well.) [[User:Contraptions|Contraptions]] ([[User talk:Contraptions|talk]]) 04:41, 20 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Buying Recipes ==&lt;br /&gt;
&lt;br /&gt;
Could we please add the cost of buying the Provisioning Writ recipes from NPC Vendors? It would be useful to have this information for comparison with prices at Guild Traders. Thanks! [[User:Baratron|baratron]] ([[User talk:Baratron|talk]]) 04:27, 5 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Change in needed recipes at Provisioner VII  ==&lt;br /&gt;
&lt;br /&gt;
Can anyone else verify this? I remember seeing patch notes where it said they made the Provisioner writs more &amp;quot;consequent&amp;quot; or something like that. I skimmed over the last year's patch notes and couldn't find it though. Anyway I haven't needed these in a long time (I usually crafted a batch of 100 and banked them, and now I have a lot more of these than the others): Arenthian Brandy, Argonian Saddle-Cured Rabbit, Fresh Apples and Eidar Cheese, Khenarthi's Wing Chai, Pickled Carrot Slurry, Sipping Imga Tonic. [[User:Howellq|Howellq]] ([[User talk:Howellq|talk]]) 12:05, 17 October 2018 (UTC)&lt;br /&gt;
: Yep, its halfed to 3 possible combos, not 6. I'll remove them. --[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 12:28, 17 October 2018 (UTC)&lt;br /&gt;
:: I looked for this in the patch notes to verify, and I think it's this line in the [https://forums.elderscrollsonline.com/en/discussion/430154/pc-mac-patch-notes-v4-1-5-wolfhunter-update-19 v4.1.5 notes]: &amp;quot;Fixed an issue resulting in Provisioning Writs being somewhat unpredictable on what they required during the week.&amp;quot; [[User:Muffinmancer|Muffinmancer]] ([[User talk:Muffinmancer|talk]]) 07:19, 19 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are Provision Writ recipes alliance-dependent? ==&lt;br /&gt;
&lt;br /&gt;
Some players in-game were saying recently that the specific foods &amp;amp; drinks required for provisioning writs used to be alliance-dependent but no longer are, and others disagreed, but I couldn't find any indication of this. Does anyone know of any documentation of this? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:58, 21 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Nibenese_Garlic_Carrots&amp;diff=2819137</id>
		<title>Online:Nibenese Garlic Carrots</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Nibenese_Garlic_Carrots&amp;diff=2819137"/>
		<updated>2023-07-21T12:50:53Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: vn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Recipe Summary&lt;br /&gt;
|icon=Brown Rice&lt;br /&gt;
|type=Vegetable&lt;br /&gt;
|level=20&lt;br /&gt;
|quality=1&lt;br /&gt;
|improvement=2&lt;br /&gt;
|id=33478&lt;br /&gt;
|ing3=Carrots&lt;br /&gt;
|ing4=Garlic&lt;br /&gt;
}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Online Recipe Summary&lt;br /&gt;
|icon=Brown Rice&lt;br /&gt;
|type=Vegetable&lt;br /&gt;
|level=20&lt;br /&gt;
|id=37941&lt;br /&gt;
|nosave=y&lt;br /&gt;
|savecommon=y&lt;br /&gt;
}}&lt;br /&gt;
* [[ON:Aldmeri Dominion|Aldmeri Dominion]]{{VN|Is this still alliance dependent?}} players may have to make this recipe for [[ON:Provisioner Writ|Provisioner Writ]]s at [[ON:Recipe Improvement|Recipe Improvement]] level 2.  As such, you may purchase the recipe from [[ON:Chefs|Chefs]].&lt;br /&gt;
* A weaker version of this recipe can be found for sale by [[ON:Chefs|Chefs]] and [[ON:Innkeepers|Innkeepers]], or also on tables in various locations.&lt;br /&gt;
* Nibenese Garlic Carrots are named after the [[ON:Niben River|Niben River]] and its surrounding valley in central [[ON:Cyrodiil|Cyrodiil]].&lt;br /&gt;
&lt;br /&gt;
{{stub|Recipe}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Staxuira&amp;diff=2816418</id>
		<title>Online:Staxuira</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Staxuira&amp;diff=2816418"/>
		<updated>2023-07-14T00:49:14Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: add loc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Necrom}}{{Online NPC Summary&lt;br /&gt;
|id=320329&lt;br /&gt;
|image=ON-creature-Staxuira.jpg&lt;br /&gt;
|imgdesc=Staxuira&lt;br /&gt;
|loc=[[ON:Gorne|Gorne]]&lt;br /&gt;
|race=Grievous Twilight&lt;br /&gt;
|health=517,472&lt;br /&gt;
|creature=1&lt;br /&gt;
|difficulty=2&lt;br /&gt;
|reaction=Hostile&lt;br /&gt;
|pickpocket=&lt;br /&gt;
|loottype=&lt;br /&gt;
|faction=&lt;br /&gt;
}}&lt;br /&gt;
'''Staxuira''' is a [[ON:Dro-m'Athra|dro-m'Athra]] resembling a [[ON:Grievous Twilight|Grievous Twilight]] who can be found within [[Online:Gorne|Gorne]]. He is located in a small cave at the end of a short dead-end passageway in the center of the southern portion of the dungeon. He serves as one of the champions of the Gorne public dungeon.&lt;br /&gt;
&amp;lt;!-- Instructions: Provide an initial sentence summarizing the NPC (race, job, where they live). Subsequent paragraphs provide additional information about the NPC, such as related NPCs, schedule, equipment, etc. Note that quest-specific information DOES NOT belong on this page, but instead goes on the appropriate quest page. Spoilers should be avoided.--&amp;gt;&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Instructions: If this NPC is related to any quests, replace &amp;quot;Quest Name&amp;quot; with the quest's name.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Related Quests==&lt;br /&gt;
* {{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Achievements==&lt;br /&gt;
There is one [[Online:Necrom Achievements|achievement]] associated with this character:&lt;br /&gt;
{{ESO Achievements List&lt;br /&gt;
|Gorne Conqueror&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Instructions: Add any miscellaneous notes about the NPC here, with a bullet for each note.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add note here&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any bugs related to the NPC here using the format below.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Stub|Creature}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Azandar_al-Cybiades&amp;diff=2803494</id>
		<title>Online:Azandar al-Cybiades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Azandar_al-Cybiades&amp;diff=2803494"/>
		<updated>2023-06-16T01:53:25Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: add initial loc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Necrom}}&lt;br /&gt;
{{Online NPC Summary&lt;br /&gt;
|image=&lt;br /&gt;
|imgdesc=Azandar al-Cybiades&lt;br /&gt;
|race=Redguard&lt;br /&gt;
|gender=Male&lt;br /&gt;
|loc=&lt;br /&gt;
|health=&lt;br /&gt;
|reaction=Friendly&lt;br /&gt;
|faction=&lt;br /&gt;
}}&lt;br /&gt;
'''Azandar al-Cybiades''' is a [[ON:Redguard|Redguard]] [[ON:Arcanist|Arcanist]] and [[ON:Companions|Companion]] who can be recruited. He can be initially encountered along the side of any of the roads just outside [[Online:Cipher's Midden|Cipher's Midden]] in [[OnlineApocrypha|Apocrypha]].{{huh|More info required}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|The Fateweaver Key}}&lt;br /&gt;
*{{Quest Link|Paths Unwalked}}&lt;br /&gt;
*{{Quest Link|Adversarial Adventures}}&lt;br /&gt;
*{{Quest Link|Tempting Fates}}&lt;br /&gt;
&lt;br /&gt;
== Likes and Dislikes ==&lt;br /&gt;
{{Online:Azandar al-Cybiades/Rapport}}&lt;br /&gt;
&lt;br /&gt;
==Companion Data==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Azandar Al-Cybiades&lt;br /&gt;
|-&lt;br /&gt;
! Racial Skill&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |'''[[ON:Son of Kozanset|Son of Kozanset]]:''' Increases Max Health by 3% and decreases ability cooldowns by 3%.&lt;br /&gt;
|-&lt;br /&gt;
! Companion Perk&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |'''Azandar's Inquisitiveness:''' When searching containers, bestows a chance to discover research portfolios. Portfolios can contain crafting recipes, treasure maps, research notes, survey reports, and other documents of value.&lt;br /&gt;
|-&lt;br /&gt;
! Default Gear&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Light Armor, Restoration Staff, base quality&lt;br /&gt;
! Default Style&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[ON:Sapiarch Style|Sapiarch]] Chests, [[ON:Trinimac Style|Trinimac]] Legs, [[ON:Psijic Style|Psijic]] Shoulders, [[ON:Nighthollow Style|Nighthollow]] Gloves &amp;amp; Feet, [[ON:Scribes of Mora Style|Scribes of Mora]] Weapons&lt;br /&gt;
! Default Mount&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{huh}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Class Skill Lines [[File:ON-icon-class-Arcanist.png|link=ON:Arcanist|16px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[ON:Quill Knight|Quill Knight]]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[ON:Revitalizing Researcher|Revitalizing Researcher]]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[ON:Scholar of Apocrypha|Scholar of Apocrypha]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;|Rapport Status&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#A9E48F;&amp;quot; | Cordial &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Azandar believes your collaboration could be beneficial.&lt;br /&gt;
! style=&amp;quot;background-color:#A9E48F;&amp;quot; | Allied&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Azandar would travel to Oblivion and beyond with you.&lt;br /&gt;
! style=background-color:#E4A08F;&amp;quot;  | Wary&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Azandar is trying not to hate you.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#A9E48F;&amp;quot; | Friendly&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  Azandar thinks you're a top notch researcher.&lt;br /&gt;
! style=&amp;quot;background-color:#A9E48F;&amp;quot; | Companion&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Azandar is planning long-term research plans with you. Prepare yourself.&lt;br /&gt;
! style=background-color:#E4A08F;&amp;quot;  |Irritated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  Azandar regrets your collaboration.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#A9E48F;&amp;quot; | Close&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  Azandar likens your collaboration to the best of his career.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| '''[[#Likes and Dislikes|Likes and Dislikes]]'''&lt;br /&gt;
! style=background-color:#E4A08F;&amp;quot;  |Disdainful&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  Azandar is plotting to abandon you in Apocrypha.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Keepsake&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{Icon|keepsake|Abyssal Tea Set}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;7&amp;quot; | Well-used clay vessels comprising a tea set. The kettle and a set of cups is etched with tentacles and eldritch runes. The whistle of the pot sounds like darkly whispered secrets. Permanently grants the passive &amp;quot;Azandar's Inquisitiveness&amp;quot; to the bearer.&lt;br /&gt;
|-&lt;br /&gt;
!Abyssal Tea Set&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Azandar's Inquisitiveness===&lt;br /&gt;
While Azandar is with you, you can find a {{Item Link|Research Portfolio|id=197790|quality=3}} while searching containers. They can contain furnishings plans and various treasures, of which include unique fragments of Azandar's writings and research notes which are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Text&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Research Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Research Note # 1|id=197866|quality=1}}&lt;br /&gt;
|''Must establish observational control once Key functional. Cannot be stuck observing fateline for Azandar the camel herder.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Research Note # 2|id=197867|quality=1}}&lt;br /&gt;
|''References to other fateline methodologies proven frustrating. Fate shaping is impossible, nothing but dead ends.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Research Note # 3|id=197868|quality=1}}&lt;br /&gt;
|''Ensure mystic binding only applies to my fateline; safety in specificity when it comes to high arcanum.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Research Note # 4|id=197869|quality=1}}&lt;br /&gt;
|''Research indicates potential for use of fatelines as power source. Immoral, repugnant, unseemly. But interesting.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Research Note # 5|id=197870|quality=1}}&lt;br /&gt;
|''Send message to Martina after first successful test, Key may fuel social interaction with lessened awkwardness.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Research Note # 6|id=197871|quality=1}}&lt;br /&gt;
|''Dwemer tonal concepts as core influence suggests further Deep Elf techniques may be of utility to explore.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Research Note # 7|id=197872|quality=1}}&lt;br /&gt;
|''Send a formal gloating treatise to Shad Astula after experiment success, or request a lecture series?''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Research Note # 8|id=197873|quality=1}}&lt;br /&gt;
|''Full incorporation of tonal architecture into Fateweaver structure proving challenging. More exploration and research required.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Research Note # 9|id=197874|quality=1}}&lt;br /&gt;
|''Months wasted exploring familial connection to fatelines; will be years before I can stomach my brother's cooking again.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Research Note # 10|id=197875|quality=1}}&lt;br /&gt;
|''Worth attempting entry to Clockwork City, extra-Nirn structures could prove excellent touchpoint for Fateweaver structure.''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Arcanist Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Arcanist Note # 1|id=197876|quality=1}}&lt;br /&gt;
|''I find the Abyssal Sea meditative. Once you adjust to organelles thrumming across the length of your body, it's quite peaceful.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Arcanist Note # 2|id=197877|quality=1}}&lt;br /&gt;
|''I simply don't understand the average mortal's aversion to tentacles. They seem incredibly useful, if nothing else!''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Arcanist Note # 3|id=197878|quality=1}}&lt;br /&gt;
|''I have, by my count, perfected thirty eight different runeforms and counting. Onward and upward!''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Arcanist Note # 4|id=197879|quality=1}}&lt;br /&gt;
|''My tome is playing a game of hide and seek. Vexing. Will have to check Wayrest Cathedral again, seems to be a favorite spot.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Arcanist Note # 5|id=197880|quality=1}}&lt;br /&gt;
|''I was awakened last night by Hermaeus Mora intoning pleas and threats from my tome. I threw it across the room and rolled over.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Arcanist Note # 6|id=197881|quality=1}}&lt;br /&gt;
|''The Baron of the Breakers was in my dreams again last night, offering power. I asked for tea. He was not amused.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Arcanist Note # 7|id=197882|quality=1}}&lt;br /&gt;
|''I summoned the Fate Crone, and we spoke at length. The ancient hag is a pleasant conversationalist, but not very forthcoming.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Arcanist Note # 8|id=197883|quality=1}}&lt;br /&gt;
|''Encountered Daedric entity Blind Man in antihelix of the Wind. Marked corridor to avoid, knowledge not worth the danger.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Arcanist Note # 9|id=197884|quality=1}}&lt;br /&gt;
|''My background studies into the rune knights of old resulted in little more than curious, open ended ephemera.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Arcanist Note # 10|id=197885|quality=1}}&lt;br /&gt;
|''Finally accepted the whispers and spent an evening meditating before the Colorless Pool. Burned notes after.''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Scribbled Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Scribbled Notes #1|id=197886|quality=1}}&lt;br /&gt;
|''New leaf blend still needs something. Rolled oats may prove a textural and flavor compliment.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Scribbled Notes #2|id=197887|quality=1}}&lt;br /&gt;
|''Months since I last yanked Telenger's chain. Something with that Dwemer monstrosity in the Skywatch plaza? Worth exploring.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Scribbled Notes #3|id=197888|quality=1}}&lt;br /&gt;
|''(each has a scribbled line through it) Coldharbour, Apocrypha, Evergloam, Colored Rooms, Deadlands, Spiral Skein''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Scribbled Notes #4|id=197889|quality=1}}&lt;br /&gt;
|''Need social interactions outside of research partners. Make Interaction Plan to encourage social connections.''&lt;br /&gt;
|-&lt;br /&gt;
|{{Item Link|Azandar Scribbled Notes #5|id=197890|quality=1}}&lt;br /&gt;
|''Atronach name options: Piffle, Bartolo, Fribbish, Gubbins, Nukks, Pompom, Springle''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
{{huh}}&lt;br /&gt;
&lt;br /&gt;
===Necrom Main Quest Commentary===&lt;br /&gt;
If you have Azandar accompany you for the following quests, he will have comments at the conclusion:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! Sharp's Commentary&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Keeper of the Fate|Keeper of the Fate]]&lt;br /&gt;
|{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Fate's Lost Dream|Fate's Lost Dream]]&lt;br /&gt;
|{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Spirit of Fate|Spirit of Fate]]&lt;br /&gt;
|{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Fate's Proxy|Fate's Proxy]]&lt;br /&gt;
|{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:A Hidden Fate|A Hidden Fate]]&lt;br /&gt;
|{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Conclave of Fate|Conclave of Fate]]&lt;br /&gt;
|{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:A Calamity of Fate|A Calamity of Fate]]&lt;br /&gt;
|{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:An Unhealthy Fate|An Unhealthy Fate]]&lt;br /&gt;
|{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ON:Chronicle of Fate|Chronicle of Fate]]&lt;br /&gt;
|{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Companion Dialogue==&lt;br /&gt;
Much of Azandar's companion dialogue with you will depend on your current Rapport with him. The following sections list his known dialogue:&lt;br /&gt;
&lt;br /&gt;
===Greetings===&lt;br /&gt;
When you talk with him, you can do the following:&lt;br /&gt;
* Access the Companion Menu and customize his abilities etc.&lt;br /&gt;
* Ask how he feels about you.&lt;br /&gt;
* Ask about him.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Greetings&lt;br /&gt;
|-&lt;br /&gt;
!width=33%|Cordial-Friendly&lt;br /&gt;
!width=33%|{{huh}}-Allied&lt;br /&gt;
!width=33%|Bad Rapport {{huh|Probably Wary-Disdainful}}&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;'' &lt;br /&gt;
|''&amp;quot;{{huh}}.&amp;quot;'' &lt;br /&gt;
|''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Let's talk about our partnership.&amp;quot;===&lt;br /&gt;
With this option, you can ask about his feelings towards you and about himself:&lt;br /&gt;
:''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;{{huh}}&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Responses==&lt;br /&gt;
{{huh}}&lt;br /&gt;
&lt;br /&gt;
==Houseguest Dialogue==&lt;br /&gt;
{{huh}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* He has has a ''[[Lore:Meet the Character - Azandar al-Cybiades|Meet the Character]]'' entry.&lt;br /&gt;
* The name al-Cybiades probably comes from historical Athenian statesman and general, [[wikipedia:Alcibiades|Alcibiades]].&lt;br /&gt;
&amp;lt;!--Instructions: Add any bugs related to the NPC here using the format below.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Online-Companions]]&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Motalion_Necropolis&amp;diff=2789817</id>
		<title>Online:Motalion Necropolis</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Motalion_Necropolis&amp;diff=2789817"/>
		<updated>2023-05-11T02:31:52Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* top */ Add note about tomb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Place Summary&lt;br /&gt;
|type=Cemetery&lt;br /&gt;
|class=Quest Hub&lt;br /&gt;
|description=a large cemetery in the northeast of [[Online:Alik'r Desert|Alik'r Desert]].&lt;br /&gt;
|image=ON-place-Motalion Necropolis.jpg&lt;br /&gt;
|imgdesc=Motalion Necropolis&lt;br /&gt;
|addabove=The&lt;br /&gt;
|level=37&lt;br /&gt;
|discoverable=Yes&lt;br /&gt;
|completion=[[#Related Quests|Objective]]&lt;br /&gt;
|skyshard=&lt;br /&gt;
|occupants=[[Online:Consecrated Knight|Consecrated Knight]], [[Online:Ra-Netu|Ra-Netu]], [[Online:Withered Hand Bonelord|Withered Hand Bonelord]], [[Online:Withered Hand Brute|Withered Hand Brute]], [[Online:Withered Hand Defiler|Withered Hand Defiler]]&lt;br /&gt;
|alliance=Daggerfall Covenant&lt;br /&gt;
|zone=Alik'r Desert&lt;br /&gt;
|subzone=Tigonus&lt;br /&gt;
|location=Northeast [[Online:Alik'r Desert|Alik'r Desert]]&lt;br /&gt;
|marker_id=Cemetery&lt;br /&gt;
|loadtext=Given the Redguards' tremendous respect for their deceased ancestors, it's no surprise to find that their houses for the dead can be even larger and more elaborate than their homes for the living.&lt;br /&gt;
}} A chest can be found at the northwestern end of the necropolis, sitting on a rocky ledge above the sand near the bridge that crosses over the ravine.&lt;br /&gt;
&lt;br /&gt;
One of the tombs has an eight-sided symbol with a green center upon its door. This leads to the [[Online:Tomb of the Emerald Eye|Tomb of the Emerald Eye]], but is only accessible during [[Online:Green with Envy|Green with Envy]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
* '''Motalion Necropolis Objective''': Defeat Shiri and reclaim the final Ansei Ward.&lt;br /&gt;
** {{Quest Link|Amputating the Hand}}&lt;br /&gt;
* {{Quest Link|Restoring the Ansei Wards}}&lt;br /&gt;
* {{Quest Link|Tracking the Hand}}&lt;br /&gt;
* {{Quest Link|Green with Envy}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|If you die to slaughterfish in the sea northwest of the necropolis and elect to revive at wayshrine, you will end up inside the Tomb of the Emerald Eye. The door at the southwest end of the tomb can be used to exit out to the necropolis exterior but cannot be used to re-enter the tomb.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:ON-map-Suturah's Crypt.jpg|thumb|left|A map of Suturah's Crypt]]&lt;br /&gt;
{{newline}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-place-Suturah's Crypt.jpg|Suturah's Crypt entrance&lt;br /&gt;
File:ON-place-Tomb of the Emerald Eye.jpg|Tomb of the Emerald Eye entrance&lt;br /&gt;
File:ON-interior-Tomb of the Emerald Eye.jpg|Tomb of the Emerald Eye&lt;br /&gt;
File:ON-interior-Chamber of the Emerald Eye.jpg|Chamber of the Emerald Eye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Stub|Place}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Combat&amp;diff=2788783</id>
		<title>Online:Combat</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Combat&amp;diff=2788783"/>
		<updated>2023-05-09T12:16:26Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Toggled Abilities */ removed unnecessary and possibly outdated entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Hints}}[[Category:Online-Combat]]&lt;br /&gt;
'''Combat''' in [[Online:Online|Elder Scrolls Online]] is dynamic. The game offers players a variety of visual and auditory cues about which actions may be appropriate next, including marking the area of impending enemy attacks in red, or by prompting the user to block or interrupt.&lt;br /&gt;
&lt;br /&gt;
==Basic Combat Actions==&lt;br /&gt;
All players have a variety of abilities that they can use in combat, which do not require any skills to be learned or slotted. Some of these have associated passive skills which reduce their cost or improve their effectiveness.&lt;br /&gt;
&lt;br /&gt;
===[[ON:Light Attack|Light Attack]]===&lt;br /&gt;
This is a quick attack that can be performed with any weapon. If an opponent is targeted and in range, it will damage the opponent. It is performed by tapping the attack button.&lt;br /&gt;
&lt;br /&gt;
Light attacks require no {{ESO Stamina Link}} or {{ESO Magicka Link}}. The damage of light attacks, regardless of weapon type, scales with your highest offensive stats. [https://forums.elderscrollsonline.com/en/discussion/550927/pc-mac-patch-notes-v6-2-5-markarth-update-28#latest Prior to Update 28], the damage of light attacks scaled with your {{ESO Stamina Link|Maximum}} and {{ESO Weapon Damage Link}}, or {{ESO Magicka Link|Maximum}} and {{ESO Spell Damage Link}} for staves.&lt;br /&gt;
&lt;br /&gt;
===[[ON:Heavy Attack|Heavy Attack]]===&lt;br /&gt;
This is an attack which must be charged. It does more damage per attack than light attacks, though less damage per second due to the charging time. There may also be further effects. Using a heavy attack against an [[ON:Off Balance|Off Balance]] opponent will knock them down. Heavy attacks are performed by holding the attack button.&lt;br /&gt;
&lt;br /&gt;
Heavy attacks require no {{ESO Stamina Link}} or {{ESO Magicka Link}}.The damage of heavy attack, regardless of weapon type, scales with your highest offensive stats. [https://forums.elderscrollsonline.com/en/discussion/550927/pc-mac-patch-notes-v6-2-5-markarth-update-28#latest Prior to Update 28], the damage of heavy attacks scaled with your {{ESO Stamina Link|Maximum}} and {{ESO Weapon Damage Link}}, or {{ESO Magicka Link|Maximum}} and {{ESO Spell Damage Link}} for staves. The return of either stamina or magicka resource points from a heavy attack is still determined by weapon type: staves restore magicka, while bows and melee weapons give you a return in stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Heavy attacks restore {{ESO Magicka Link}} (with staves) or {{ESO Stamina Link}} (other weapons) when fully charged. The amount restored scales to the length of time that the heavy attack takes to charge, so for example, a heavy attack with a 2-handed weapon will restore more {{ESO Stamina Link}} than when dual wielding. The amount restored also scales with player level.&lt;br /&gt;
&lt;br /&gt;
* Restoration staves and Lightning staves will begin channeling damage as soon as the heavy attack begins. This can be a detriment if you don't want to catch the attention of an enemy until the attack is fully charged.&lt;br /&gt;
&lt;br /&gt;
* Heavy attacks with a Frost Staff used to [[ON:Taunt|Taunt]] an enemy if you had points in the [[ON:Tri Focus|Tri Focus]] skill. As of [https://forums.elderscrollsonline.com/en/discussion/550927/pc-mac-patch-notes-v6-2-5-markarth-update-28#latest Update 28], this taunt was moved to [[ON:Destructive Touch|Destructive Clench]].&lt;br /&gt;
&lt;br /&gt;
===[[ON:Block|Block]]ing===&lt;br /&gt;
[[File:ON-misc-Block.jpg|thumb|right|A Tank charging a Power Bash. Note the yellow lines that indicate this attack should be blocked.]]&lt;br /&gt;
Blocking can be performed with any weapon, or with a 1-handed weapon and shield. For most attacks, a successful block will reduce damage taken by half, and prevent any negative disabling effects associated with that attack. The {{ESO Stamina Link}} cost of blocking depends on the player's level. Blocking an enemy's heavy attacks will set it off balance.&lt;br /&gt;
&lt;br /&gt;
* Damage from ground target AOEs like [[ON:Wall of Elements|Wall of Elements]] and effects that are on or inside characters such as [[ON:Daedric Curse|Daedric Curse]] cannot be blocked.&lt;br /&gt;
&lt;br /&gt;
* Secondary effects associated with attacks (such as the Major Fracture from [[ON:Surprise Attack|Surprise Attack]]) cannot be blocked, even if the main damage from the attack can.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
===[[ON:Roll Dodge|Roll Dodging]]===&lt;br /&gt;
[[File:ON-misc-dodgeroll.jpg|thumb|right|A Fire Mage and his Fire Rune. Note the red circle that indicates this area should be avoided.]]&lt;br /&gt;
[[Online:Area of Effect|Area of Effect]] attacks are often indicated as red areas. Roll dodging allows the player to roll in a given direction in order to escape an area of effect or break free of a rooting effect. The {{ESO Stamina Link}} cost of dodging depends on the player's level. When rolling, all incoming attacks will automatically miss. Roll dodging also disables collision with all NPCs, so you can roll right through any enemy.  This is useful for escaping if you're surrounded, but can also be used outside of combat to get past NPCs who are in your way. Performing a roll dodge will give the player dodge roll fatigue, increasing the cost of consecutive rolls until the effect dissipates.&lt;br /&gt;
&lt;br /&gt;
* Damage from ground target AOEs like [[ON:Wall of Elements|Wall of Elements]] or [[ON:Caltrops|Caltrops]] and effects that are on or inside characters such as [[ON:Daedric Curse|Daedric Curse]] cannot be dodged.&lt;br /&gt;
&lt;br /&gt;
* Damage from magical AOEs such as [[ON:Drain Power|Drain Power]] and beams such as [[ON:Soul Assault|Soul Assault]] or the heavy attacks from restoration or lightning staves cannot be dodged.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
&lt;br /&gt;
===[[ON:Interrupt|Interrupt]]ing===&lt;br /&gt;
[[File:ON-misc-interrupt.jpg|thumb|right|A Fire Mage charging Heat Wave. Note the red lines that indicate this attack should be interrupted.]]&lt;br /&gt;
Players can interrupt an opponent who is winding up an attack, as long as they are within melee range. Successfully interrupting an opponent throws them off balance. The {{ESO Stamina Link}} cost of interrupting depends on the player's level.&lt;br /&gt;
&lt;br /&gt;
* Some active abilities, such as [[Online:Venom Arrow|Venom Arrow]], can also interrupt. There is no additional {{ESO Stamina Link}} cost beyond the normal cost of using the ability.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
===[[ON:Break Free|Breaking Free]]===&lt;br /&gt;
[[File:ON-misc-breakfree.jpg|thumb|right|A character performing Break Free. Note the swirls at the character's feet that indicate immunity to crowd control.]]&lt;br /&gt;
Players can break free of some forms of crowd controlling effects, such as stuns. The {{ESO Stamina Link}} cost of breaking free depends on the player's level. After breaking free, the player is immune to crowd control effects for 7 seconds afterwards.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
===[[ON:Stealth|Stealth]]===&lt;br /&gt;
Stealth enables you to sneak without drawing an enemy's attention, and greatly reduces the distance you can be seen by enemy players in Cyrodiil. Physical attacks inflicted while you are sneaking and undetected will automatically crit, and you will subsequently stop sneaking. When you are in sneak mode, your {{ESO Stamina Link}} will drain while moving, and recharge when you stand still. Moving in stealth also comes with a significant speed penalty, which can be avoided by using certain sets, or with the [[ON:Vampirism|vampirism]] passive [[ON:Dark Stalker|Dark Stalker]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Players can slot 5 active or toggled [[Online:Skills|abilities]], in addition to a single ultimate ability. These are the main skills that a player uses in combat, and are known as the combat bar.&lt;br /&gt;
&lt;br /&gt;
* Once a player reaches level 15, they can switch between two combat bars. This requires having two different sets of weapons (or weapons and shields).&lt;br /&gt;
** You cannot use the same weapon for both bars, but you can use a second identical weapon for the second bar, if you wish.&lt;br /&gt;
** The damage and effect of abilities are calculated regarding the bar that was active when the ability is used, even if the effect or damage carry on after bar switching. &lt;br /&gt;
&lt;br /&gt;
===Active Abilities===&lt;br /&gt;
Active abilities usually have an attribute resource cost associated with them.&lt;br /&gt;
&lt;br /&gt;
* Most class abilities require [[Online:Magicka|magicka]]. Some can later be morphed to use [[Online:Stamina|stamina]].&lt;br /&gt;
* Most weapon abilities require [[Online:Stamina|stamina]].&lt;br /&gt;
** The exception is staff abilities (both [[Online:Destruction_Staff|destruction]] and [[Online:Restoration_Staff|restoration]]), which require magicka.&lt;br /&gt;
* Abilities from other skill lines, such as those from factions or armor, usually also require stamina or magicka.&lt;br /&gt;
&lt;br /&gt;
Some active abilities require a hostile target before they can be used. Other abilities may automatically pick a target. Abilities with an area of effect may require the player to target an area on the ground after clicking the key for the ability, while others are simply centered around the player and require no aiming.&lt;br /&gt;
&lt;br /&gt;
===Toggled Abilities===&lt;br /&gt;
Some abilities are toggled, which means they remain active until the user disables them. These abilities may have a one-time cost associated with them, in addition to a constant negative effect, such as doing less damage or lowering your maximum magicka.&lt;br /&gt;
&lt;br /&gt;
* Switching to an alternate combat bar that does not include the toggled skill in the same slot will automatically disable it.&lt;br /&gt;
&lt;br /&gt;
===Ultimate Abilities===&lt;br /&gt;
Only one ultimate ability may be slotted at one time. Ultimate abilities charge over time by accumulating points of Ultimate. Damaging an enemy with a light or heavy attack will grant 3 Ultimate per second for 9 seconds. Other effects may also grant additional Ultimate, such as the Major or Minor Heroism effect as well as the Banish the Wicked or Combat Frenzy passives. The weapon [[Online:Traits|trait]] Decisive provides you with a percentage-based chance (up to a maximum of 40%) to gain 1 additional point of Ultimate any time you gain Ultimate normally. Once the ability is fully charged, it may be used.&lt;br /&gt;
&lt;br /&gt;
* Using an ultimate ability completely drains your ultimate points to zero, regardless of whether you had extra ultimate charged.&lt;br /&gt;
* Healing a player who is gaining Ultimate will also grant you Ultimate at the same rate.&lt;br /&gt;
* You can store up to 500 Ultimate points.&lt;br /&gt;
&lt;br /&gt;
===Slotted Abilities===&lt;br /&gt;
While all slotted abilities will fall into one of the above categories, some abilities will also provide a bonus to players simply by being slotted. An example of this is [[Online:Restoring Aura|Restoring Aura]].&lt;br /&gt;
&lt;br /&gt;
===Synergies===&lt;br /&gt;
Some skills have [[Online:Synergy|synergies]], which allow allies to perform a variety of beneficial actions once a skill is used. Allies will see a message informing them that they are able to activate the synergy, which has no cost to the player who activates it. Synergies themselves cannot be slotted. Some examples of skills with synergies are [[Online:Lightning Splash|Lightning Splash]] (with the Conduit synergy) or [[Online:Nova|Nova]] (with the Supernova synergy). Each synergy has a cooldown preventing the same player from activating it continuously. Other synergies such as the &amp;quot;Brace for Impact&amp;quot; buff (while fighting [[Online:Lord Warden Dusk|Lord Warden Dusk]] in the [[Online:Imperial City Prison|Imperial City Prison]]) or the &amp;quot;Use Free Ally&amp;quot; synergy (when fighting [[Online:Ruzozuzalpamaz|Ruzozuzalpamaz]] in the [[Online:Crypt of Hearts II|Crypt of Hearts]]) are not related to player skills, but are needed to overcome the mechanics of the boss fight itself. These tend not to have cooldowns and can be activated by anyone.&lt;br /&gt;
&lt;br /&gt;
==Vulnerable States==&lt;br /&gt;
Players and opponents can be put into a variety of vulnerable states.  These states can prevent or hinder movement or the ability to attack.  Some abilities, such as [[Online:Hawk Eye|Hawk Eye]], affect opponents in any vulnerable state, while others, such as [[Online:Ruffian|Ruffian]], affect opponents affected by a subset of effects.&lt;br /&gt;
&lt;br /&gt;
===Disabling Effects===&lt;br /&gt;
A disabling effect is one that prevents a character or opponent from attacking.  Players can break out of this state by using Break Free.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Stun|Stun]]====&lt;br /&gt;
A stunned character will be slumped over while kneeling.  An example of a skill that stuns is [[Online:Crystal Blast|Crystal Blast]].&lt;br /&gt;
&lt;br /&gt;
====[[ON:Off Balance|Off Balance]]====&lt;br /&gt;
[[File:ON-misc-Offbalance.jpg|thumb|right|A Fire Mage that was set off-balance. Note the white swirls.]]&lt;br /&gt;
An off-balance character will stand dizzily for a short time.  Opponents whose heavy attacks are blocked will become off-balance, as will some opponents after charging (such as [[ON:Kagouti|Kagouti]]).  Using a heavy attack on an off-balance opponent will knock them down.  An example of an ability that can set opponents off-balance is [[Online:Lava Whip|Lava Whip]].&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
====[[ON:Fear|Fear]]====&lt;br /&gt;
[[File:ON-misc-Feared.jpg|thumb|right|A character feared by a Dremora Fearkyn]]&lt;br /&gt;
A character who is feared runs away in a random direction.  Fear is cast by some unique monsters as well as some player abilities, including [[Online:Aspect of Terror|Aspect of Terror]] and the [[Online:Werewolf Transformation|Werewolf Transformation]] ultimate.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
&lt;br /&gt;
====[[ON:Silence|Silence]]====&lt;br /&gt;
[[File:ON-misc-Silence.jpg|thumb|right|An NPC casting Negate Magic (the purple bubble)]]&lt;br /&gt;
Silenced characters are unable to use Ultimate Abilities or use {{ESO Magicka Link}}-based abilities, but are still able to move freely and use {{ESO Stamina Link}}-based abilities and Light and Heavy Attacks.  Silence is fairly rare in the game but can be caused by [[Online:Negate Magic|Negate Magic]] or skills only available to enemies, such as a [[ON:Dro-m'Athra Sun-Eater|Dro-m'Athra Sun-Eater's]] Eclipse Field.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
&lt;br /&gt;
===Partially Disabling Effects===&lt;br /&gt;
Some effects are less severe than full disabling effects, and still allow characters to attack in some form. Breaking free does not remove these effects.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Immobilize|Root]]====&lt;br /&gt;
Rooted or Immobilized characters cannot walk or run, but they are still able to attack, block and cast spells. An ability that roots is [[Online:Dark Talons|Dark Talons]].&lt;br /&gt;
&lt;br /&gt;
* Players can escape a rooting effect by dodge rolling.&lt;br /&gt;
* [[Online:Bolt Escape|Bolt Escape]] allows a player to move, but the rooting effect will still be active on them. Similarly, NPC shock mages will be able to teleport while rooted.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Movement Speed|Snare]]====&lt;br /&gt;
Snare effects reduce a character's movement speed, but do not otherwise hinder the character's ability to use attacks or other abilities.  Snaring appears as a gray cloud at the character's feet. This very common effect can be triggered by any cold damage or by abilities such as [[Online:Hidden Blade|Hidden Blade]].&lt;br /&gt;
&lt;br /&gt;
* The only way to remove a snare is to dispel the effect with an ability such as [[Online:Purge|Purge]] or [[Online:Retreating Maneuver|Retreating Maneuver]].&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
Upon damaging with certain types of damage there is a chance to cause certain debilitating effects to an enemy which either deal damage over time or apply a debuff to an enemy. These effects are called status effects.&lt;br /&gt;
&lt;br /&gt;
Chances of applying status effect are different for different types of attacks and are as follows:&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Attack type!!|Chance to apply status effect&lt;br /&gt;
|-&lt;br /&gt;
|Weapon enchantment's damage||20% base chance&lt;br /&gt;
|-&lt;br /&gt;
|Single-target direct attack ability||10% base chance&lt;br /&gt;
|-&lt;br /&gt;
|Area-of-effect abilities||5 % base chance&lt;br /&gt;
|-&lt;br /&gt;
|Single-target damage-over-time abilities||3% base chance&lt;br /&gt;
|-&lt;br /&gt;
|Area-of-effect damage-over-time abilities||1% base chance&lt;br /&gt;
|-&lt;br /&gt;
|Destruction staff Light or Heavy attack||0% base chance&lt;br /&gt;
|}&lt;br /&gt;
Damage-over-time abilities have a chance to apply status effect on every tick of damage.&lt;br /&gt;
&lt;br /&gt;
The base chance of applying status effect can be multiplied by either [[ON:Traits#Weapon_Traits|Charged]] weapon trait or [[ON:Elemental_Force|Elemental Force]] passive from the [[ON:Destruction_Staff|Destruction staff]] [[ON:Skills|skill]] tree.&lt;br /&gt;
====[[ON:Burning|Burning]]====&lt;br /&gt;
The Burning status can be applied by dealing [[ON:Fire Damage|Fire Damage]] to a character. When you apply burning status effect on an enemy, they take fire damage over time based on your Max Magicka and Spell damage. Burning effect lasts 4 seconds and ticks every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Chilled|Chilled]]====&lt;br /&gt;
The Chilled status can be applied by dealing [[ON:Frost Damage|Frost Damage]] to a character. Chilled enemy suffers from [[ON:Buffs#Debuffs|Minor Maim]] debuff for 4 seconds, reducing their damage by 5%. If you also have an ice staff equipped, this will apply [[ON:Buffs#Debuffs|Minor Brittle]].&lt;br /&gt;
&lt;br /&gt;
====[[ON:Concussed|Concussed]]====&lt;br /&gt;
The Concussed status can be applied by dealing [[ON:Shock Damage|Shock Damage]] to a character. Concussed enemy suffers from [[ON:Buffs#Debuffs|Minor Vulnerability]] debuff for 4 seconds, increasing their damage taken by 5%.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Poisoned|Poisoned]]====&lt;br /&gt;
The Poisoned status can be applied by dealing [[ON:Poison Damage|Poison Damage]] to a character. When you apply poisoned status effect on an enemy, they take poison damage over time based on your Max Stamina and Weapon damage. Poisoned effect lasts 6 seconds and ticks every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Diseased|Diseased]]====&lt;br /&gt;
The Diseased status can be applied by dealing [[ON:Disease Damage|Disease Damage]] to a character. A diseased enemy suffers from [[ON:Buffs#Debuffs|Minor Defile]] debuff for 4 seconds, decreasing their healing received by 8%.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Hemorrhaging|Hemorrhaging]]====&lt;br /&gt;
&lt;br /&gt;
The Hemorrhaging status can be applied by dealing [[ON:Bleed Damage|Bleed Damage]] to a character. A hemorrhaging enemy suffers from [[ON:Buffs#Debuffs|Minor Mangle]] debuff for 4 seconds, reducing their maximum health by 10%.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Sundered|Sundered]]====&lt;br /&gt;
&lt;br /&gt;
The Sundered status can be applied by dealing [[ON:Physical Damage|Physical Damage]] to a character. A sundered enemy suffers from [[ON:Buffs#Debuffs|Minor Breach]] debuff for 4 seconds, decreasing their physical and spell resistance by 2974. It will not proc on light or heavy attacks, and will only activate with corresponding skills or sets.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Overcharged|Overcharged]]====&lt;br /&gt;
&lt;br /&gt;
The Overcharged status can be applied by dealing [[ON:Magic Damage|Magic Damage]] to a character. An overcharged enemy suffers from [[ON:Buffs#Debuffs|Minor Magickasteal]] debuff for 4 seconds, which restores 168 magicka per second to players dealing damage to them. It will not proc on light or heavy attacks, and will only activate with corresponding skills or sets.&lt;br /&gt;
&lt;br /&gt;
==Combat Effects==&lt;br /&gt;
Certain effects on players or enemies alter the display of the attribute bars (usually health) in relation to the applied effect:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|Status Effect||Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Att Decreased.png|x32px]]||'''Damaged Attribute'''||Attribute maximum decreased&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Att Increased.png|x32px]]||'''Fortified Attribute'''||Attribute maximum increased&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Att Dec Over Time.png|x32px]]||'''Decrease Over Time'''||Attribute decreases over time (eg, poison)&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Att Inc Over Time.png|x32px]]||'''Increase Over Time'''||Attribute increases over time (eg, regeneration)&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Damage Shield.png|x32px]]||'''Damage Shield'''||Negates damage for the amount of HP added by the shield&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Deflect.png|x32px]]||'''Deflect'''||{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Armor Decrease.png|x32px]]||'''Decreased Armor'''||Target takes more damage from attacks&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Armor Increase.png|x32px]]||'''Increased Armor'''||Target takes less damage from attacks&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Power Decrease.png|x32px]]||'''Decreased Power'''||Target deals less damage with attacks&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Power Increase.png|x32px]]||'''Increased Power'''||Target deals more damage with attacks&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Invulnerable.png|x32px]]||'''Invulnerable'''||Immune to damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
Although disadvantageous, it is possible to fight without a [[ON:Weapons|weapon]] equipped. Unarmed damage scales with your level, but you won't have the base damage stats gained by equipping a weapon. A [[ON:Shields|shield]] can be equipped by itself, although it cannot be used while unarmed. Many non-hostile NPCs will use unarmed combat if they see you commit a [[ON:Justice|crime]].&lt;br /&gt;
&lt;br /&gt;
==[[ON:Death|Death]]==&lt;br /&gt;
[[File:ON-misc-Death Screen.jpg|thumb|right|Death recap]]&lt;br /&gt;
When you die, you are put into a blue-tinted third-person deathcam which can be rotated to look around. You can view a &amp;quot;Death Recap&amp;quot;, which displays the last five attacks dealt to you, and three hints relating to the cause of death. Additionally, all equipped items lose durability each time you die to PvE, but item's efficiency won't decrease until you hit 0 durability at which point the item won't provide any benefit. Death to the players in PvP will not decrease equipped items durability. Durability can be restored by using a [[Online:Repair Kits|repair kit]], purchasable from [[Online:Merchants|merchants]]. Most [[ON:Vendors|vendors]] also offer repair services directly, which are usually cheaper and quicker. After dying in PvE, you can resurrect yourself on the spot at the cost of a filled [[Online:Soul Gems|Soul Gem]] or choose to respawn at the nearest [[Online:Wayshrines|wayshrine]]. Group Dungeon/Trial boss fights will prevent respawning until every member of your [[ON:Grouping|group]] is dead (including any quest-related NPC companions in some cases). If you die in PvP, you may respawn at any [[Online:Alliance|Alliance]]-controlled keep that is not under attack and has at least one Alliance-controlled resource, or at a [[Online:Forward Camps|forward camp]] if you are within its radius. Allies may resurrect you on the spot as well, which can prove invaluable in situations where respawning is not an option. However, you cannot remain on the deathcam screen indefinitely and will eventually be forced to respawn at a wayshrine.&lt;br /&gt;
&lt;br /&gt;
==Combat Text==&lt;br /&gt;
With Combat Text enabled, floating text will display incoming and outgoing damage and crowd control. Each category of combat text can be found in the Settings menu, under the Interface category.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*[[ON:Buffs|Buffs &amp;amp; Debuffs]]&lt;br /&gt;
*[[ON:Taunt|Taunt]]&lt;br /&gt;
*[[ON:Leashing|Leashing]]&lt;br /&gt;
*[[ON:Animation Canceling|Animation Canceling]]&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Combat&amp;diff=2788782</id>
		<title>Online:Combat</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Combat&amp;diff=2788782"/>
		<updated>2023-05-09T12:13:11Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Undo revision 2788755 by Strix1 (talk) unexplained deletion, and in my experience these attacks are not dodgable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Hints}}[[Category:Online-Combat]]&lt;br /&gt;
'''Combat''' in [[Online:Online|Elder Scrolls Online]] is dynamic. The game offers players a variety of visual and auditory cues about which actions may be appropriate next, including marking the area of impending enemy attacks in red, or by prompting the user to block or interrupt.&lt;br /&gt;
&lt;br /&gt;
==Basic Combat Actions==&lt;br /&gt;
All players have a variety of abilities that they can use in combat, which do not require any skills to be learned or slotted. Some of these have associated passive skills which reduce their cost or improve their effectiveness.&lt;br /&gt;
&lt;br /&gt;
===[[ON:Light Attack|Light Attack]]===&lt;br /&gt;
This is a quick attack that can be performed with any weapon. If an opponent is targeted and in range, it will damage the opponent. It is performed by tapping the attack button.&lt;br /&gt;
&lt;br /&gt;
Light attacks require no {{ESO Stamina Link}} or {{ESO Magicka Link}}. The damage of light attacks, regardless of weapon type, scales with your highest offensive stats. [https://forums.elderscrollsonline.com/en/discussion/550927/pc-mac-patch-notes-v6-2-5-markarth-update-28#latest Prior to Update 28], the damage of light attacks scaled with your {{ESO Stamina Link|Maximum}} and {{ESO Weapon Damage Link}}, or {{ESO Magicka Link|Maximum}} and {{ESO Spell Damage Link}} for staves.&lt;br /&gt;
&lt;br /&gt;
===[[ON:Heavy Attack|Heavy Attack]]===&lt;br /&gt;
This is an attack which must be charged. It does more damage per attack than light attacks, though less damage per second due to the charging time. There may also be further effects. Using a heavy attack against an [[ON:Off Balance|Off Balance]] opponent will knock them down. Heavy attacks are performed by holding the attack button.&lt;br /&gt;
&lt;br /&gt;
Heavy attacks require no {{ESO Stamina Link}} or {{ESO Magicka Link}}.The damage of heavy attack, regardless of weapon type, scales with your highest offensive stats. [https://forums.elderscrollsonline.com/en/discussion/550927/pc-mac-patch-notes-v6-2-5-markarth-update-28#latest Prior to Update 28], the damage of heavy attacks scaled with your {{ESO Stamina Link|Maximum}} and {{ESO Weapon Damage Link}}, or {{ESO Magicka Link|Maximum}} and {{ESO Spell Damage Link}} for staves. The return of either stamina or magicka resource points from a heavy attack is still determined by weapon type: staves restore magicka, while bows and melee weapons give you a return in stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Heavy attacks restore {{ESO Magicka Link}} (with staves) or {{ESO Stamina Link}} (other weapons) when fully charged. The amount restored scales to the length of time that the heavy attack takes to charge, so for example, a heavy attack with a 2-handed weapon will restore more {{ESO Stamina Link}} than when dual wielding. The amount restored also scales with player level.&lt;br /&gt;
&lt;br /&gt;
* Restoration staves and Lightning staves will begin channeling damage as soon as the heavy attack begins. This can be a detriment if you don't want to catch the attention of an enemy until the attack is fully charged.&lt;br /&gt;
&lt;br /&gt;
* Heavy attacks with a Frost Staff used to [[ON:Taunt|Taunt]] an enemy if you had points in the [[ON:Tri Focus|Tri Focus]] skill. As of [https://forums.elderscrollsonline.com/en/discussion/550927/pc-mac-patch-notes-v6-2-5-markarth-update-28#latest Update 28], this taunt was moved to [[ON:Destructive Touch|Destructive Clench]].&lt;br /&gt;
&lt;br /&gt;
===[[ON:Block|Block]]ing===&lt;br /&gt;
[[File:ON-misc-Block.jpg|thumb|right|A Tank charging a Power Bash. Note the yellow lines that indicate this attack should be blocked.]]&lt;br /&gt;
Blocking can be performed with any weapon, or with a 1-handed weapon and shield. For most attacks, a successful block will reduce damage taken by half, and prevent any negative disabling effects associated with that attack. The {{ESO Stamina Link}} cost of blocking depends on the player's level. Blocking an enemy's heavy attacks will set it off balance.&lt;br /&gt;
&lt;br /&gt;
* Damage from ground target AOEs like [[ON:Wall of Elements|Wall of Elements]] and effects that are on or inside characters such as [[ON:Daedric Curse|Daedric Curse]] cannot be blocked.&lt;br /&gt;
&lt;br /&gt;
* Secondary effects associated with attacks (such as the Major Fracture from [[ON:Surprise Attack|Surprise Attack]]) cannot be blocked, even if the main damage from the attack can.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
===[[ON:Roll Dodge|Roll Dodging]]===&lt;br /&gt;
[[File:ON-misc-dodgeroll.jpg|thumb|right|A Fire Mage and his Fire Rune. Note the red circle that indicates this area should be avoided.]]&lt;br /&gt;
[[Online:Area of Effect|Area of Effect]] attacks are often indicated as red areas. Roll dodging allows the player to roll in a given direction in order to escape an area of effect or break free of a rooting effect. The {{ESO Stamina Link}} cost of dodging depends on the player's level. When rolling, all incoming attacks will automatically miss. Roll dodging also disables collision with all NPCs, so you can roll right through any enemy.  This is useful for escaping if you're surrounded, but can also be used outside of combat to get past NPCs who are in your way. Performing a roll dodge will give the player dodge roll fatigue, increasing the cost of consecutive rolls until the effect dissipates.&lt;br /&gt;
&lt;br /&gt;
* Damage from ground target AOEs like [[ON:Wall of Elements|Wall of Elements]] or [[ON:Caltrops|Caltrops]] and effects that are on or inside characters such as [[ON:Daedric Curse|Daedric Curse]] cannot be dodged.&lt;br /&gt;
&lt;br /&gt;
* Damage from magical AOEs such as [[ON:Drain Power|Drain Power]] and beams such as [[ON:Soul Assault|Soul Assault]] or the heavy attacks from restoration or lightning staves cannot be dodged.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
&lt;br /&gt;
===[[ON:Interrupt|Interrupt]]ing===&lt;br /&gt;
[[File:ON-misc-interrupt.jpg|thumb|right|A Fire Mage charging Heat Wave. Note the red lines that indicate this attack should be interrupted.]]&lt;br /&gt;
Players can interrupt an opponent who is winding up an attack, as long as they are within melee range. Successfully interrupting an opponent throws them off balance. The {{ESO Stamina Link}} cost of interrupting depends on the player's level.&lt;br /&gt;
&lt;br /&gt;
* Some active abilities, such as [[Online:Venom Arrow|Venom Arrow]], can also interrupt. There is no additional {{ESO Stamina Link}} cost beyond the normal cost of using the ability.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
===[[ON:Break Free|Breaking Free]]===&lt;br /&gt;
[[File:ON-misc-breakfree.jpg|thumb|right|A character performing Break Free. Note the swirls at the character's feet that indicate immunity to crowd control.]]&lt;br /&gt;
Players can break free of some forms of crowd controlling effects, such as stuns. The {{ESO Stamina Link}} cost of breaking free depends on the player's level. After breaking free, the player is immune to crowd control effects for 7 seconds afterwards.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
===[[ON:Stealth|Stealth]]===&lt;br /&gt;
Stealth enables you to sneak without drawing an enemy's attention, and greatly reduces the distance you can be seen by enemy players in Cyrodiil. Physical attacks inflicted while you are sneaking and undetected will automatically crit, and you will subsequently stop sneaking. When you are in sneak mode, your {{ESO Stamina Link}} will drain while moving, and recharge when you stand still. Moving in stealth also comes with a significant speed penalty, which can be avoided by using certain sets, or with the [[ON:Vampirism|vampirism]] passive [[ON:Dark Stalker|Dark Stalker]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Players can slot 5 active or toggled [[Online:Skills|abilities]], in addition to a single ultimate ability. These are the main skills that a player uses in combat, and are known as the combat bar.&lt;br /&gt;
&lt;br /&gt;
* Once a player reaches level 15, they can switch between two combat bars. This requires having two different sets of weapons (or weapons and shields).&lt;br /&gt;
** You cannot use the same weapon for both bars, but you can use a second identical weapon for the second bar, if you wish.&lt;br /&gt;
** The damage and effect of abilities are calculated regarding the bar that was active when the ability is used, even if the effect or damage carry on after bar switching. &lt;br /&gt;
&lt;br /&gt;
===Active Abilities===&lt;br /&gt;
Active abilities usually have an attribute resource cost associated with them.&lt;br /&gt;
&lt;br /&gt;
* Most class abilities require [[Online:Magicka|magicka]]. Some can later be morphed to use [[Online:Stamina|stamina]].&lt;br /&gt;
* Most weapon abilities require [[Online:Stamina|stamina]].&lt;br /&gt;
** The exception is staff abilities (both [[Online:Destruction_Staff|destruction]] and [[Online:Restoration_Staff|restoration]]), which require magicka.&lt;br /&gt;
* Abilities from other skill lines, such as those from factions or armor, usually also require stamina or magicka.&lt;br /&gt;
&lt;br /&gt;
Some active abilities require a hostile target before they can be used. Other abilities may automatically pick a target. Abilities with an area of effect may require the player to target an area on the ground after clicking the key for the ability, while others are simply centered around the player and require no aiming.&lt;br /&gt;
&lt;br /&gt;
===Toggled Abilities===&lt;br /&gt;
Some abilities are toggled, which means they remain active until the user disables them. These abilities may have a one-time cost associated with them, in addition to a constant negative effect, such as doing less damage or lowering your maximum magicka.&lt;br /&gt;
&lt;br /&gt;
* Switching to an alternate combat bar that does not include the toggled skill in the same slot will automatically disable it.&lt;br /&gt;
(the vampire toggable skill still stay active after swapping even without the ability on the other bar, {outdated?})&lt;br /&gt;
&lt;br /&gt;
===Ultimate Abilities===&lt;br /&gt;
Only one ultimate ability may be slotted at one time. Ultimate abilities charge over time by accumulating points of Ultimate. Damaging an enemy with a light or heavy attack will grant 3 Ultimate per second for 9 seconds. Other effects may also grant additional Ultimate, such as the Major or Minor Heroism effect as well as the Banish the Wicked or Combat Frenzy passives. The weapon [[Online:Traits|trait]] Decisive provides you with a percentage-based chance (up to a maximum of 40%) to gain 1 additional point of Ultimate any time you gain Ultimate normally. Once the ability is fully charged, it may be used.&lt;br /&gt;
&lt;br /&gt;
* Using an ultimate ability completely drains your ultimate points to zero, regardless of whether you had extra ultimate charged.&lt;br /&gt;
* Healing a player who is gaining Ultimate will also grant you Ultimate at the same rate.&lt;br /&gt;
* You can store up to 500 Ultimate points.&lt;br /&gt;
&lt;br /&gt;
===Slotted Abilities===&lt;br /&gt;
While all slotted abilities will fall into one of the above categories, some abilities will also provide a bonus to players simply by being slotted. An example of this is [[Online:Restoring Aura|Restoring Aura]].&lt;br /&gt;
&lt;br /&gt;
===Synergies===&lt;br /&gt;
Some skills have [[Online:Synergy|synergies]], which allow allies to perform a variety of beneficial actions once a skill is used. Allies will see a message informing them that they are able to activate the synergy, which has no cost to the player who activates it. Synergies themselves cannot be slotted. Some examples of skills with synergies are [[Online:Lightning Splash|Lightning Splash]] (with the Conduit synergy) or [[Online:Nova|Nova]] (with the Supernova synergy). Each synergy has a cooldown preventing the same player from activating it continuously. Other synergies such as the &amp;quot;Brace for Impact&amp;quot; buff (while fighting [[Online:Lord Warden Dusk|Lord Warden Dusk]] in the [[Online:Imperial City Prison|Imperial City Prison]]) or the &amp;quot;Use Free Ally&amp;quot; synergy (when fighting [[Online:Ruzozuzalpamaz|Ruzozuzalpamaz]] in the [[Online:Crypt of Hearts II|Crypt of Hearts]]) are not related to player skills, but are needed to overcome the mechanics of the boss fight itself. These tend not to have cooldowns and can be activated by anyone.&lt;br /&gt;
&lt;br /&gt;
==Vulnerable States==&lt;br /&gt;
Players and opponents can be put into a variety of vulnerable states.  These states can prevent or hinder movement or the ability to attack.  Some abilities, such as [[Online:Hawk Eye|Hawk Eye]], affect opponents in any vulnerable state, while others, such as [[Online:Ruffian|Ruffian]], affect opponents affected by a subset of effects.&lt;br /&gt;
&lt;br /&gt;
===Disabling Effects===&lt;br /&gt;
A disabling effect is one that prevents a character or opponent from attacking.  Players can break out of this state by using Break Free.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Stun|Stun]]====&lt;br /&gt;
A stunned character will be slumped over while kneeling.  An example of a skill that stuns is [[Online:Crystal Blast|Crystal Blast]].&lt;br /&gt;
&lt;br /&gt;
====[[ON:Off Balance|Off Balance]]====&lt;br /&gt;
[[File:ON-misc-Offbalance.jpg|thumb|right|A Fire Mage that was set off-balance. Note the white swirls.]]&lt;br /&gt;
An off-balance character will stand dizzily for a short time.  Opponents whose heavy attacks are blocked will become off-balance, as will some opponents after charging (such as [[ON:Kagouti|Kagouti]]).  Using a heavy attack on an off-balance opponent will knock them down.  An example of an ability that can set opponents off-balance is [[Online:Lava Whip|Lava Whip]].&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
====[[ON:Fear|Fear]]====&lt;br /&gt;
[[File:ON-misc-Feared.jpg|thumb|right|A character feared by a Dremora Fearkyn]]&lt;br /&gt;
A character who is feared runs away in a random direction.  Fear is cast by some unique monsters as well as some player abilities, including [[Online:Aspect of Terror|Aspect of Terror]] and the [[Online:Werewolf Transformation|Werewolf Transformation]] ultimate.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
&lt;br /&gt;
====[[ON:Silence|Silence]]====&lt;br /&gt;
[[File:ON-misc-Silence.jpg|thumb|right|An NPC casting Negate Magic (the purple bubble)]]&lt;br /&gt;
Silenced characters are unable to use Ultimate Abilities or use {{ESO Magicka Link}}-based abilities, but are still able to move freely and use {{ESO Stamina Link}}-based abilities and Light and Heavy Attacks.  Silence is fairly rare in the game but can be caused by [[Online:Negate Magic|Negate Magic]] or skills only available to enemies, such as a [[ON:Dro-m'Athra Sun-Eater|Dro-m'Athra Sun-Eater's]] Eclipse Field.&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
&lt;br /&gt;
===Partially Disabling Effects===&lt;br /&gt;
Some effects are less severe than full disabling effects, and still allow characters to attack in some form. Breaking free does not remove these effects.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Immobilize|Root]]====&lt;br /&gt;
Rooted or Immobilized characters cannot walk or run, but they are still able to attack, block and cast spells. An ability that roots is [[Online:Dark Talons|Dark Talons]].&lt;br /&gt;
&lt;br /&gt;
* Players can escape a rooting effect by dodge rolling.&lt;br /&gt;
* [[Online:Bolt Escape|Bolt Escape]] allows a player to move, but the rooting effect will still be active on them. Similarly, NPC shock mages will be able to teleport while rooted.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Movement Speed|Snare]]====&lt;br /&gt;
Snare effects reduce a character's movement speed, but do not otherwise hinder the character's ability to use attacks or other abilities.  Snaring appears as a gray cloud at the character's feet. This very common effect can be triggered by any cold damage or by abilities such as [[Online:Hidden Blade|Hidden Blade]].&lt;br /&gt;
&lt;br /&gt;
* The only way to remove a snare is to dispel the effect with an ability such as [[Online:Purge|Purge]] or [[Online:Retreating Maneuver|Retreating Maneuver]].&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
Upon damaging with certain types of damage there is a chance to cause certain debilitating effects to an enemy which either deal damage over time or apply a debuff to an enemy. These effects are called status effects.&lt;br /&gt;
&lt;br /&gt;
Chances of applying status effect are different for different types of attacks and are as follows:&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Attack type!!|Chance to apply status effect&lt;br /&gt;
|-&lt;br /&gt;
|Weapon enchantment's damage||20% base chance&lt;br /&gt;
|-&lt;br /&gt;
|Single-target direct attack ability||10% base chance&lt;br /&gt;
|-&lt;br /&gt;
|Area-of-effect abilities||5 % base chance&lt;br /&gt;
|-&lt;br /&gt;
|Single-target damage-over-time abilities||3% base chance&lt;br /&gt;
|-&lt;br /&gt;
|Area-of-effect damage-over-time abilities||1% base chance&lt;br /&gt;
|-&lt;br /&gt;
|Destruction staff Light or Heavy attack||0% base chance&lt;br /&gt;
|}&lt;br /&gt;
Damage-over-time abilities have a chance to apply status effect on every tick of damage.&lt;br /&gt;
&lt;br /&gt;
The base chance of applying status effect can be multiplied by either [[ON:Traits#Weapon_Traits|Charged]] weapon trait or [[ON:Elemental_Force|Elemental Force]] passive from the [[ON:Destruction_Staff|Destruction staff]] [[ON:Skills|skill]] tree.&lt;br /&gt;
====[[ON:Burning|Burning]]====&lt;br /&gt;
The Burning status can be applied by dealing [[ON:Fire Damage|Fire Damage]] to a character. When you apply burning status effect on an enemy, they take fire damage over time based on your Max Magicka and Spell damage. Burning effect lasts 4 seconds and ticks every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Chilled|Chilled]]====&lt;br /&gt;
The Chilled status can be applied by dealing [[ON:Frost Damage|Frost Damage]] to a character. Chilled enemy suffers from [[ON:Buffs#Debuffs|Minor Maim]] debuff for 4 seconds, reducing their damage by 5%. If you also have an ice staff equipped, this will apply [[ON:Buffs#Debuffs|Minor Brittle]].&lt;br /&gt;
&lt;br /&gt;
====[[ON:Concussed|Concussed]]====&lt;br /&gt;
The Concussed status can be applied by dealing [[ON:Shock Damage|Shock Damage]] to a character. Concussed enemy suffers from [[ON:Buffs#Debuffs|Minor Vulnerability]] debuff for 4 seconds, increasing their damage taken by 5%.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Poisoned|Poisoned]]====&lt;br /&gt;
The Poisoned status can be applied by dealing [[ON:Poison Damage|Poison Damage]] to a character. When you apply poisoned status effect on an enemy, they take poison damage over time based on your Max Stamina and Weapon damage. Poisoned effect lasts 6 seconds and ticks every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Diseased|Diseased]]====&lt;br /&gt;
The Diseased status can be applied by dealing [[ON:Disease Damage|Disease Damage]] to a character. A diseased enemy suffers from [[ON:Buffs#Debuffs|Minor Defile]] debuff for 4 seconds, decreasing their healing received by 8%.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Hemorrhaging|Hemorrhaging]]====&lt;br /&gt;
&lt;br /&gt;
The Hemorrhaging status can be applied by dealing [[ON:Bleed Damage|Bleed Damage]] to a character. A hemorrhaging enemy suffers from [[ON:Buffs#Debuffs|Minor Mangle]] debuff for 4 seconds, reducing their maximum health by 10%.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Sundered|Sundered]]====&lt;br /&gt;
&lt;br /&gt;
The Sundered status can be applied by dealing [[ON:Physical Damage|Physical Damage]] to a character. A sundered enemy suffers from [[ON:Buffs#Debuffs|Minor Breach]] debuff for 4 seconds, decreasing their physical and spell resistance by 2974. It will not proc on light or heavy attacks, and will only activate with corresponding skills or sets.&lt;br /&gt;
&lt;br /&gt;
====[[ON:Overcharged|Overcharged]]====&lt;br /&gt;
&lt;br /&gt;
The Overcharged status can be applied by dealing [[ON:Magic Damage|Magic Damage]] to a character. An overcharged enemy suffers from [[ON:Buffs#Debuffs|Minor Magickasteal]] debuff for 4 seconds, which restores 168 magicka per second to players dealing damage to them. It will not proc on light or heavy attacks, and will only activate with corresponding skills or sets.&lt;br /&gt;
&lt;br /&gt;
==Combat Effects==&lt;br /&gt;
Certain effects on players or enemies alter the display of the attribute bars (usually health) in relation to the applied effect:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|Status Effect||Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Att Decreased.png|x32px]]||'''Damaged Attribute'''||Attribute maximum decreased&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Att Increased.png|x32px]]||'''Fortified Attribute'''||Attribute maximum increased&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Att Dec Over Time.png|x32px]]||'''Decrease Over Time'''||Attribute decreases over time (eg, poison)&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Att Inc Over Time.png|x32px]]||'''Increase Over Time'''||Attribute increases over time (eg, regeneration)&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Damage Shield.png|x32px]]||'''Damage Shield'''||Negates damage for the amount of HP added by the shield&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Deflect.png|x32px]]||'''Deflect'''||{{huh}}&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Armor Decrease.png|x32px]]||'''Decreased Armor'''||Target takes more damage from attacks&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Armor Increase.png|x32px]]||'''Increased Armor'''||Target takes less damage from attacks&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Power Decrease.png|x32px]]||'''Decreased Power'''||Target deals less damage with attacks&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Power Increase.png|x32px]]||'''Increased Power'''||Target deals more damage with attacks&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:ON-misc-Status Invulnerable.png|x32px]]||'''Invulnerable'''||Immune to damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
Although disadvantageous, it is possible to fight without a [[ON:Weapons|weapon]] equipped. Unarmed damage scales with your level, but you won't have the base damage stats gained by equipping a weapon. A [[ON:Shields|shield]] can be equipped by itself, although it cannot be used while unarmed. Many non-hostile NPCs will use unarmed combat if they see you commit a [[ON:Justice|crime]].&lt;br /&gt;
&lt;br /&gt;
==[[ON:Death|Death]]==&lt;br /&gt;
[[File:ON-misc-Death Screen.jpg|thumb|right|Death recap]]&lt;br /&gt;
When you die, you are put into a blue-tinted third-person deathcam which can be rotated to look around. You can view a &amp;quot;Death Recap&amp;quot;, which displays the last five attacks dealt to you, and three hints relating to the cause of death. Additionally, all equipped items lose durability each time you die to PvE, but item's efficiency won't decrease until you hit 0 durability at which point the item won't provide any benefit. Death to the players in PvP will not decrease equipped items durability. Durability can be restored by using a [[Online:Repair Kits|repair kit]], purchasable from [[Online:Merchants|merchants]]. Most [[ON:Vendors|vendors]] also offer repair services directly, which are usually cheaper and quicker. After dying in PvE, you can resurrect yourself on the spot at the cost of a filled [[Online:Soul Gems|Soul Gem]] or choose to respawn at the nearest [[Online:Wayshrines|wayshrine]]. Group Dungeon/Trial boss fights will prevent respawning until every member of your [[ON:Grouping|group]] is dead (including any quest-related NPC companions in some cases). If you die in PvP, you may respawn at any [[Online:Alliance|Alliance]]-controlled keep that is not under attack and has at least one Alliance-controlled resource, or at a [[Online:Forward Camps|forward camp]] if you are within its radius. Allies may resurrect you on the spot as well, which can prove invaluable in situations where respawning is not an option. However, you cannot remain on the deathcam screen indefinitely and will eventually be forced to respawn at a wayshrine.&lt;br /&gt;
&lt;br /&gt;
==Combat Text==&lt;br /&gt;
With Combat Text enabled, floating text will display incoming and outgoing damage and crowd control. Each category of combat text can be found in the Settings menu, under the Interface category.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*[[ON:Buffs|Buffs &amp;amp; Debuffs]]&lt;br /&gt;
*[[ON:Taunt|Taunt]]&lt;br /&gt;
*[[ON:Leashing|Leashing]]&lt;br /&gt;
*[[ON:Animation Canceling|Animation Canceling]]&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Transmute_Crystals&amp;diff=2784759</id>
		<title>Online:Transmute Crystals</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Transmute_Crystals&amp;diff=2784759"/>
		<updated>2023-05-01T20:12:10Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: note on converting crystals to expensive trait materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Currency}}&lt;br /&gt;
[[File:ON-icon-misc-Transmutation Crystals.png|right]][[File:ON-icon-misc-Star Sapphire.png|right|]]&lt;br /&gt;
[[File:ON-icon-Transmute Crystal.png|16px|link=]] '''Transmute Crystals''' (sometimes referred to as '''Transmutation Crystals''') are a type of currency used at [[Online:Transmute Station|Transmute Stations]]. 50 Transmute Crystals are used to change the traits of armor and weapons to a trait previously researched for that item. They may also be used to reconstruct a previously collected [[Online:Sets|Item Set]] piece, with the cost being progressively reduced by the number of other pieces of that set you have collected. Only 500 Transmute Crystals can be held at once per account (1,000 with [[ON:ESO Plus|ESO Plus]]), and they are bound to the account. If you acquire any crystals beyond the maximum, they will be wasted, so you should try and find a use for them if you have them.&lt;br /&gt;
&lt;br /&gt;
Transmute Stations can be found in [[Online:Clockwork City|Clockwork City]] or purchased for your home through completion of [[Online:Master Writ|Master Writs]]. A Transmute Station placed in a home may be used by other players who have been granted access.&lt;br /&gt;
===Guaranteed Drops===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Crystal Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Alliance War|Alliance War]] 30 Day Campaign Rewards (Tier 1) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Alliance War 30 Day Campaign Top 10% Leaderboard || 50&lt;br /&gt;
|-&lt;br /&gt;
| Alliance War 7 Day Campaign Rewards (Tier 1) || 10&lt;br /&gt;
|-&lt;br /&gt;
| Alliance War 7 Day Campaign Top 10% Leaderboard || 10&lt;br /&gt;
|-&lt;br /&gt;
| Arena Leaderboard || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Trials|Trial]] Leaderboard || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Battlegrounds|Battlegrounds]] Leaderboard || 5&lt;br /&gt;
|-&lt;br /&gt;
| Random Daily Activity Finder (Once per day) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Rewards for the Worthy|Rewards for the Worthy]] (Once per day) || 4-25&lt;br /&gt;
|-&lt;br /&gt;
| Trial Weekly Quests || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Pledges|Undaunted Pledges]] Normal || 1&lt;br /&gt;
|-&lt;br /&gt;
| Undaunted Pledges Veteran || 3&lt;br /&gt;
|-&lt;br /&gt;
| Undaunted Pledges Veteran Hardmode || 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran [[Online:Dragonstar Arena|Dragonstar Arena]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran [[Online:Maelstrom Arena (place)|Maelstrom Arena]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| Veteran [[Online:Blackrose Prison|Blackrose Prison]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran [[Online:Vateshran Hollows|Vateshran Hollows]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Tales of Tribute|Tales of Tribute]] || {{huh}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potential Drops:===&lt;br /&gt;
*[[Online:Group Dungeons|Group Dungeon]] final bosses&lt;br /&gt;
*Random Daily Activity Finder (after first activity)&lt;br /&gt;
*Rewards for the Worthy (after first reward)&lt;br /&gt;
*{{Item Link|itemid=150700|quality=3|summary=1|Half-Digested Adventurer's Backpack}} (from killing [[Online:Dragon|dragons]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Transmute crystals can be used to convert common dropped and crafted gear to a rare trait such as Nirnhoned or Swift, and subsequently deconstruct them for a chance to obtain [[Online:Nirncrux|Nirncrux]] or pulverized [[Online:Gilding Wax|Gilding Wax]], making this an alternative method for collecting rare or expensive trait materials if you have a surplus of transmute crystals.&lt;br /&gt;
{{Stub|Currency}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Ferret_the_Hunters&amp;diff=2783767</id>
		<title>Online:Ferret the Hunters</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Ferret_the_Hunters&amp;diff=2783767"/>
		<updated>2023-04-29T10:38:29Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* top */ format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Firesong}}&lt;br /&gt;
{{Online Achievement Summary&lt;br /&gt;
|icon=Ferret the Hunters&lt;br /&gt;
|type=DLC&lt;br /&gt;
|type2=Firesong&lt;br /&gt;
|type3=Galen&lt;br /&gt;
|points=10&lt;br /&gt;
|desc=Find and defeat the 3 hidden Bounty Hunters in [[Online:Galen|Galen]].&lt;br /&gt;
}}&lt;br /&gt;
'''Ferret the Hunters''' is awarded for defeating each of the named bounty hunters in [[Online:Galen|Galen]]. There are three in total:&lt;br /&gt;
&lt;br /&gt;
* [[ON:Urredhel|Urredhel]] - North-northeast of [[ON:Glimmertarn Wayshrine|Glimmertarn Wayshrine]] near the top of a waterfall {{Map Link|Urredhel|par=1}}&lt;br /&gt;
* [[ON:Elissa Marcellinus|Elissa Marcellinus]] - South of the entrance to [[ON:Embervine|Embervine]], on a narrow ledge above a cliff {{Map Link|Elissa Marcellinus|par=1}}&lt;br /&gt;
* [[ON:Sabashur|Sabashur]] - South of [[ON:Eastern Shores Wayshrine|Eastern Shores Wayshrine]] and west of [[ON:Windwrack Fort|Windwrack Fort]], on a low hill backed up to some shoreline boulders {{Map Link|Sabashur|par=1}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-npc-Urredhel.jpg|Urredhel&lt;br /&gt;
File:ON-npc-Elissa Marcellinus.jpg|Elissa Marcellinus&lt;br /&gt;
File:ON-npc-Sabashur.jpg|Sabashur&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Transmute_Station&amp;diff=2783650</id>
		<title>Online:Transmute Station</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Transmute_Station&amp;diff=2783650"/>
		<updated>2023-04-28T23:57:41Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Notes */ Correct info based on personal observation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Clockwork City}}{{incomplete|needs reconstruction info}}&lt;br /&gt;
{{Trail|Places}}[[Category:Online-Places| Transmute Stations]]{{#define:trimlinks|true}}&lt;br /&gt;
[[File:ON-place-Transmutation Station.jpg|thumb|left|The Transmutate Station in the Brass Fortress]]&lt;br /&gt;
[[File:ON-icon-Transmutation Station.png|right|]]&lt;br /&gt;
'''Transmute Stations''' are a type of [[Online:Crafting|crafting]] station that was introduced in [[ON:Update 16|Update 16]] as part of the [[Online:Clockwork City (DLC)|Clockwork City DLC]]. This crafting station has the ability to change an item's [[ON:Traits|trait]], for a cost of fifty [[ON:Transmute Crystals|Transmute Crystals]].&lt;br /&gt;
&lt;br /&gt;
Only one Transmute Station can be found in the world, at the [[ON:Hall of Refined Techniques|Hall of Refined Techniques]] in the [[Online:Clockwork City|Clockwork City]]'s [[ON:Brass Fortress|Brass Fortress]]. However, stations can also be purchased as [[Online:Furnishings|furnishing items]] from the Master Writ merchant for {{ESO WV|1,250}} or from the [[ON:Crown Store|Crown Store]] for {{ESO Crowns|4,500}} and placed in [[ON:Player Housing|player houses]]. As such, players without access to the Clockwork City DLC can still change traits via player housing.&lt;br /&gt;
&lt;br /&gt;
Transmute Stations can also be used to [[ON:Reconstructing|reconstruct]] [[ON:Sets|set]] pieces that are in your [[ON:Collections|collection]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*To reconstruct an item with a trait, or transform an item's trait, the desired trait must have been researched in the appropriate Crafting skill line.&lt;br /&gt;
*Transmuting or Reconstructing an item requires [[ON:Transmute Crystals|Transmute Crystals]], which can be acquired from a variety of activities, including [[Online:Trials|Trials]], [[Online:Group Dungeons|Group Dungeons]], [[Online:Battlegrounds|Battlegrounds]], [[Online:Tales of Tribute|Tales of Tribute]], and participating in the [[Online:Alliance War|Alliance War]] in [[Online:Cyrodiil|Cyrodiil]]. &lt;br /&gt;
*The cost of reconstructing a set item is based on the number of items of that set known. It is 25 crystals if all items in the set are known, 75 if only one item is known (unless it's a 1 item set), or 75 - 50 / (total items in the set - 1) x (items known - 1 ), rounded down to the nearest whole number.&lt;br /&gt;
*Transmuted and reconstructed items are bound, and cannot be sold or traded to other players. They also cannot be used for research by other characters on your account.&lt;br /&gt;
*Deconstructing a transmuted item has a chance of returning crafting ingredients to you, including trait stones (pulverized versions in the case of jewelry traits), just as if the item were originally created with that trait. This allows you to transmute common dropped and crafted gear to a rare trait such as Nirnhoned or Swift, and subsequently deconstruct them for a chance to obtain [[Online:Nirncrux|Nirncrux]] or pulverized Gilding Wax, making this an alternative (albeit expensive) method for collecting rare trait materials. However, deconstructing a reconstructed item only returns 25 Transmute Crystals and possibly improvement materials (e.g. Elegant lining) if the item was created at Epic quality or greater, regardless of item trait or number of Crystals used to create it.&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Harpooner%27s_Wading_Kilt&amp;diff=2780376</id>
		<title>Online:Harpooner's Wading Kilt</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Harpooner%27s_Wading_Kilt&amp;diff=2780376"/>
		<updated>2023-04-22T18:41:48Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: sic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Greymoor|Blackwood}}{{Trail|Sets}}{{Online Update|type=itemset}}{{icon|armor|Harpooner's Wading Kilt|al=right}}__NOTOC__&lt;br /&gt;
:''The Kothringi may be gone, but their peerless craftsmanship lives on in this hunter's garment.''&lt;br /&gt;
'''Harpooner's Wading Kilt''' are [[ON:Mythic Items|{{ESO Quality Color|m|Mythic}}]] [[ON:Medium Armor|medium]] leg guards that comes with the [[ON:Divines|Divines]] trait. It can be obtained through the [[ON:Antiquities|Antiquities]] system. It was released as part of the [[ON:Blackwood (Chapter)|Blackwood Chapter]].&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
'''1 item''': Dealing direct damage grants you a stack of Hunter's Focus for 20 seconds, up to 10 stacks max. You can only gain 1 stack of Hunter's Focus per second. Each stack of Hunter's Focus increases your Critical Chance by 110 and your [[ON:Critical Damage|Critical Damage]] by 1%. Taking direct damage removes 5 stacks of Hunter's Focus, up to once per second. Removing Harpooner's Wading Kilt removes all stacks of Hunter's Focus.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fragments===&lt;br /&gt;
* Five fragments are required to create the item, all of which require a [[ON:Antiquity Leads#Master|master-quality Lead]] in order to [[ON:Scrying|scry]], and are classed as [[ON:Excavation#Master|master difficulty]] to [[ON:Excavation|excavate]].&lt;br /&gt;
* You are required to be at least level 7 in [[ON:Scrying|Scrying]], and have the [[ON:Antiquarian Insight|Antiquarian Insight IV]] passive in order to scry Master difficulty leads.&lt;br /&gt;
* Fragment Leads are largely found in the same zone as where the fragment is excavated, save for a few cases where it may be found in different zone.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Lead !! Source !! Zone !!colspan=3|Codex Entry&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-icon-fragment-Kothringi-Cut Leather.png|40px]]||style=&amp;quot;white-space: nowrap;&amp;quot;|{{Item Link|antiquityid=391|quality=5|Kothringi-Cut Leather}}&lt;br /&gt;
||[[ON:Blackwood#Group Bosses|World Bosses]]||[[ON:Blackwood|Blackwood]]&lt;br /&gt;
|''A roll of perfectly preserved leather. Surprisingly supple for its age. Judging by the texture, I'd say it came from something large and reptilian. A [[ON:Wamasu|wamasu]] or [[ON:Haj Mota|haj mota]] perhaps? — [[ON:Reginus Buca|Reginus Buca]]''&lt;br /&gt;
|''Right you are, Reginus. Though I find the styling more interesting than the source. Note the scalloped edges and parchment-thin cuts. No Argonian leatherworker touched this. {{sic|This|This is}} Kothringi craftsmanship! Dating back to the early {{Year|2E 200}}'s at least! — [[ON:Verita Numida|Verita Numida]]''&lt;br /&gt;
|''The Kothringi's distaste for clothing is well-known, but someone definitely wore this. Perhaps as a robe or kilt? It carries arcane power, for sure. Something primal--helping the wearer find success on a hunt, I'll bet. — [[ON:Gabrielle Benele|Gabrielle Benele]]''&lt;br /&gt;
&lt;br /&gt;
|-{{ThickLine}}&lt;br /&gt;
|[[File:ON-icon-fragment-Bog-Blue Jasper Fetish.png|40px]]||style=&amp;quot;white-space: nowrap;&amp;quot;|{{Item Link|antiquityid=392|quality=5|Bog-Blue Jasper Fetish}}&lt;br /&gt;
||[[ON:Tree-Minder Na-Kesh|Tree-Minder Na-Kesh]] in [[ON:Ruins of Mazzatun|Ruins of Mazzatun]]||style=&amp;quot;white-space: nowrap;&amp;quot;|[[ON:Shadowfen|Shadowfen]]&lt;br /&gt;
|''Precious stones are hard to come by in Black Marsh, but some still find their way into the region. Argonians use polished blue jaspers like this in their jewelry. But this one is faceted. Unusual. — Verita Numida''&lt;br /&gt;
|''According to my research, the Kothringi preferred faceted stones because they scattered the light like [[ON:Fish|fish]] scales. Combined with these prey-feathers, this stone would be a powerful fetish for hunters and harpooners. — Reginus Buca''&lt;br /&gt;
|''A powerful fetish indeed! According to Kothringi folklore, {{Lore Link|bog-blue jasper}}s come from the gizzards of &amp;quot;{{Lore Link|geels-ha butcher eels}}&amp;quot;--massive river predators that swallow haj mota whole! This stone holds tremendous cultural--and maybe magical--power. — [[ON:Amalien|Amalien]]''&lt;br /&gt;
&lt;br /&gt;
|-{{ThickLine}}&lt;br /&gt;
|[[File:ON-icon-fragment-Tide-Glass Beads.png|40px]]||style=&amp;quot;white-space: nowrap;&amp;quot;|{{Item Link|antiquityid=393|quality=5|Tide-Glass Beads}}&lt;br /&gt;
|Any [[ON:Alchemy|Alchemy]] harvesting node, including [[ON:Nodes#Other Nodes|Pure Water and Water Skins]]||[[ON:Shadowfen|Shadowfen]]&lt;br /&gt;
|''You find a lot of these glass beads in Kothringi burial cairns. Typically on a string or in a small pouch. They didn't use them as currency, but often wore them on their wrists or ankles. One of the few items of clothing they favored. — [[ON:Ugron gro-Thumog|Ugron gro-Thumog]]''&lt;br /&gt;
|''The Kothringi didn't consider these beads clothing. They were wearable instruments! Kothringi measured the worth of most things by their sound. My Argonian friend, Ree-Tei, told me the only reason they wanted gold was because of the clink it made! — Amalien''&lt;br /&gt;
|''Let's not overstate, Amalien. The Kothringi were well aware of gold's value outside Black Marsh. But, it is true that musicality played an oversized role in their cultural expression. Judging by the size, they probably wore these around the waist. — Verita Numida''&lt;br /&gt;
&lt;br /&gt;
|-{{ThickLine}}&lt;br /&gt;
|[[File:ON-icon-fragment-Wolf-Tail Sash.png|40px]]||style=&amp;quot;white-space: nowrap;&amp;quot;|{{Item Link|antiquityid=394|quality=5|Wolf-Tail Sash}}&lt;br /&gt;
||[[ON:Fishing#Foul|Foul Fishing holes]]||[[ON:Murkmire|Murkmire]]&lt;br /&gt;
|''A real [[Lore:Lilmothiit|Lilmothiit]] waist sash! It's not an actual Lilmothiit tail. At least, I don't think it is. Do Lilmothiit even have tails? Question for another time. This one is made from a strip of [[ON:Wolf|wolf]] fur, I think. I've never seen a wolf in Black Marsh, though. — Amalien''&lt;br /&gt;
|''There was a species of long-legged swamp wolves that went extinct in the {{Year|2E 10}}s. Lost huge numbers during the Great Burn and never recovered. You see a few of their features in the [[ON:Blackwood|Blackwood]] {{Lore Link|dire wolf}}, though. Must have crossbred a bit. — Ugron gro-Thumog''&lt;br /&gt;
|''Whatever its origin, this tail is heavily enchanted. Kothringi magic is so unusual that I almost missed it. It heightens the wearer's senses, I think. Or their reflexes. Perhaps both? At any rate, it's only one part of a larger garment. Still, remarkable! — Gabrielle Benele''&lt;br /&gt;
&lt;br /&gt;
|-{{ThickLine}}&lt;br /&gt;
|[[File:ON-icon-fragment-Silverweave Cord.png|40px]]||style=&amp;quot;white-space: nowrap;&amp;quot;|{{Item Link|antiquityid=395|quality=5|Silverweave Cord}}||style=&amp;quot;white-space: nowrap;&amp;quot;|Daggerfall Covenant mobs||[[ON:Bal Foyen|Bal Foyen]]&lt;br /&gt;
|''Here's a relic I wouldn't mind taking for my personal collection. You can't buy cord this strong in any market I've visited. Looks like something nautical. Boat rigging, or the lead on a harpoon. Beautiful. Just beautiful. —Ugron gro-Thumog''&lt;br /&gt;
|''The weave of the rope is very tight, but that's not the only source of its strength. I see metallic strands woven into the cord. Kothringi smiths might have been capable of a feat like that, though I've never seen it executed this seamlessly. —Reginus Buca''&lt;br /&gt;
|''I believe Reginus has the right of it. Wealthy Kothringi sailors probably used this in their boats or even wore it around the waist. The coloration here indicates to me that something was strung on it. Glass beads or talismans. Both functional and lovely. —Verita Numida''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Prior to [[ON:Patch/7.1.5|Update 31]], the Tide-Glass Beads lead only dropped from Nirnroot, Water Hyacinth, Pure Water, and Water Sacks.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-item-Harpooner's Wading Kilt.jpg|Harpooner's Wading Kilt&lt;br /&gt;
File:ON-item-Harpooner's Wading Kilt 02.jpg|Harpooner's Wading Kilt Back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Online Mythic Items}}&lt;br /&gt;
{{Online Sets}}&lt;br /&gt;
{{ESO Sets With|Direct Damage Bonus|Weapon Critical|Spell Critical|Increase Critical Damage|1-Piece Bonus|Medium Armor|Unique Style|settype=Medium Armor|dlc=[[ON:Blackwood|Blackwood]]|source=[[ON:Antiquities|Antiquities]]}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Tales_of_Tribute&amp;diff=2779443</id>
		<title>Online:Tales of Tribute</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Tales_of_Tribute&amp;diff=2779443"/>
		<updated>2023-04-20T22:08:43Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Rewards */ Need details on purse drops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Activities}}{{Mod Header|High Isle}}&lt;br /&gt;
[[File:ON-load-Tales of Tribute.png|right|thumb|Loading screen depicting people playing Tales of Tribute]]&lt;br /&gt;
'''Tales of Tribute''' is a two-player deck-building card game released with the [[ON:High Isle (Chapter)|High Isle]] chapter. Although originating on the Systres archipelago, the game has become popular all over Tamriel.&lt;br /&gt;
&lt;br /&gt;
Tales of Tribute has both singleplayer and multiplayer modes. You can challenge [[ON:NPCs|NPCs]] of the [[ON:Roister's Club|Roister's Club]] in order to hone your skills, or you can play with other players.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Patrons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | [[File:ON-tribute-patron-Saint Pelin.png|128px|link=ON:Saint Pelin]]&amp;lt;br/&amp;gt;[[ON:Saint Pelin|Saint Pelin]]&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | [[File:ON-tribute-patron-House Hlaalu.png|128px|link=ON:Grandmaster Delmene Hlaalu]]&amp;lt;br/&amp;gt;[[ON:Grandmaster Delmene Hlaalu|Grandmaster Delmene Hlaalu]]&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | [[File:ON-tribute-patron-Blackfeather Court.png|128px|link=ON:Duke of Crows (Patron)]]&amp;lt;br/&amp;gt;[[ON:Duke of Crows (Patron)|Duke of Crows]]&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | [[File:ON-tribute-patron-Psiijic.png|128px|link=ON:Psijic Loremaster Celarus]]&amp;lt;br/&amp;gt;[[ON:Psijic Loremaster Celarus|Psijic Loremaster Celarus]]&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | [[File:ON-tribute-patron-Anseir Frandar Hunding.png|128px|link=ON:Ansei Frandar Hunding]]&amp;lt;br/&amp;gt;[[ON:Ansei Frandar Hunding|Ansei Frandar Hunding]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:ON-tribute-patron-Rajhin.png|128px|link=ON:Rajhin]]&amp;lt;br/&amp;gt;[[ON:Rajhin|Rajhin, the Purring Liar]]&lt;br /&gt;
| [[File:ON-tribute-patron-Red Eagle.png|128px|link=ON:Red Eagle]]&amp;lt;br/&amp;gt;[[ON:Red Eagle|Red Eagle, King of the Reach]]&lt;br /&gt;
| [[File:ON-tribute-patron-Orgnum.png|128px|link=ON:Sorcerer-King Orgnum]]&amp;lt;br/&amp;gt;[[ON:Sorcerer-King Orgnum|Sorcerer-King Orgnum]]&lt;br /&gt;
| [[File:ON-tribute-patron-Druid King.png|128px|link=ON:Druid King]]&amp;lt;br/&amp;gt;[[ON:Druid King|Druid King Kasorayn]]&lt;br /&gt;
| [[File:ON-tribute-patron-Almalexia.png|128px|link=ON:Almalexia (Patron)]]&amp;lt;br/&amp;gt;[[ON:Almalexia (Patron)|Almalexia]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[File:ON-tribute-patron-Neutral.png|128px|link=ON:Treasury]]&amp;lt;br/&amp;gt;[[ON:Treasury|Treasury]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Introduction===&lt;br /&gt;
*{{Quest Link|Tales of Tribute (quest)}}&lt;br /&gt;
&lt;br /&gt;
===Tales of Tribute Story===&lt;br /&gt;
*{{Quest Link|A New Venture}}&lt;br /&gt;
*{{Quest Link|The Tournament Begins}} - Requires Novice rank in Tales of Tribute to start&lt;br /&gt;
*{{Quest Link|Challenges of the Past}} - Requires Adept rank in Tales of Tribute to start&lt;br /&gt;
*{{Quest Link|The Final Round}} - Requires Veteran rank in Tales of Tribute to start&lt;br /&gt;
&lt;br /&gt;
===Daily Quests===&lt;br /&gt;
*{{Quest Link|Cards Across the Continent}}&lt;br /&gt;
*{{Quest Link|Dueling Tributes}}&lt;br /&gt;
&lt;br /&gt;
==Clues==&lt;br /&gt;
Each of the following Clues are a possible reward from from winning Tales of Tribute matches:&lt;br /&gt;
*[[ON:Ansei's Victory Clue|Ansei's Victory Clue]]&lt;br /&gt;
*[[ON:Blackfeather Knave Clue|Blackfeather Knave Clue]]&lt;br /&gt;
*[[ON:Blood Sacrifice Clue|Blood Sacrifice Clue]]&lt;br /&gt;
*[[ON:Ceporah's Insight Clue|Ceporah's Insight Clue]]&lt;br /&gt;
*[[ON:Druid King Vestments Clue|Druid King Vestments Clue]]&lt;br /&gt;
*[[ON:Grand Larceny Clue|Grand Larceny Clue]]&lt;br /&gt;
*[[ON:Grand Oratory Clue|Grand Oratory Clue]]&lt;br /&gt;
*[[ON:Hagraven Matron Clue|Hagraven Matron Clue]]&lt;br /&gt;
*[[ON:Hlaalu Councilor Clue|Hlaalu Councilor Clue]]&lt;br /&gt;
*[[ON:House Embassy Clue|House Embassy Clue]]&lt;br /&gt;
*[[ON:Legion's Arrival Clue|Legion's Arrival Clue]]&lt;br /&gt;
*[[ON:Knight Commander Clue|Knight Commander Clue]]&lt;br /&gt;
*[[ON:Knights of Saint Pelin Clue|Knights of Saint Pelin Clue]]&lt;br /&gt;
*[[ON:Murder of Crows Clue|Murder of Crows Clue]]&lt;br /&gt;
*[[ON:Psijic Relicmaster Clue|Psijic Relicmaster Clue]]&lt;br /&gt;
*[[ON:Ring's Guile Clue|Ring's Guile Clue]]&lt;br /&gt;
*[[ON:Serpentguard Rider Clue|Serpentguard Rider Clue]]&lt;br /&gt;
*[[ON:Summerset Sacking Clue|Summerset Sacking Clue]]&lt;br /&gt;
*[[ON:Wispheart Totem Clue|Wispheart Totem Clue]]&lt;br /&gt;
&lt;br /&gt;
==Roister's Club==&lt;br /&gt;
*[[ON:Gonfalon Gaming Hall|Gonfalon Gaming Hall]]&lt;br /&gt;
*[[ON:Roister's Club|Roister's Club]]&lt;br /&gt;
===The Founders===&lt;br /&gt;
*[[ON:The Author|The Author]]&lt;br /&gt;
*[[ON:Fillia|Fillia]]&lt;br /&gt;
*[[ON:Linyia|Linyia]]&lt;br /&gt;
*[[ON:Murzaga gra-Ghom|Murzaga gra-Ghom]]&lt;br /&gt;
*[[ON:Nhorhim|Nhorhim]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
*[[ON:High Isle Achievements#Tales of Tribute|Tales of Tribute Achievements]]&lt;br /&gt;
&lt;br /&gt;
==Furnishings==&lt;br /&gt;
Some ToT furnishings are awarded by completing achievements, and others are found within Tribute Victory coffers:&lt;br /&gt;
* '''[[ON:Tales of Tribute Furnishings|Tales of Tribute Furnishings]]'''&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
===Roister's Club ranks===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Rank!!Name!!RP to&amp;lt;br&amp;gt;Next Rank!!Total RP&amp;lt;br&amp;gt;for Rank!!Unlocks Card!!Other Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|1||[[ON:Roister's Club Initiate|Initiate]]||900||0||Four starter decks||[[ON:A New Venture|A New Venture]] quest &amp;amp;amp; can challenge Novice NPCs&lt;br /&gt;
|-&lt;br /&gt;
|2||[[ON:Roister's Club Trainee|Trainee]]||2220||900||[[ON:Duke of Crows (Patron)#Upgrades|Toll of Silver]] card||&lt;br /&gt;
|-&lt;br /&gt;
|3||[[ON:Roister's Club Novice|Novice]]||2880||3120||[[ON:Grandmaster Delmene Hlaalu#Upgrades|Ebony Mine]] card||[[ON:The Tournament Begins|The Tournament Begins]] quest&lt;br /&gt;
|-&lt;br /&gt;
|4||[[ON:Roister's Club Regular|Regular]]||3420||6000||[[ON:Psijic Loremaster Celarus#Upgrades|Augur's Counsel]] card||Can challenge Proficient NPCs&lt;br /&gt;
|-&lt;br /&gt;
|5||[[ON:Roister's Club Adept|Adept]]||3720||9420||[[ON:Red Eagle#Upgrades|Imperial Plunder]] card||[[ON:Challenges of the Past|Challenges of the Past]] quest&lt;br /&gt;
|-&lt;br /&gt;
|6||[[ON:Roister's Club Expert|Expert]]||3900||13140||[[ON:Rajhin#Upgrades|Prowling Shadow]] card||Can challenge Expert NPCs&lt;br /&gt;
|-&lt;br /&gt;
|7||[[ON:Roister's Club Veteran|Veteran]]||4020||17040||[[ON:Sorcerer-King Orgnum#Upgrades|Pyandonean War Fleet]] card||[[ON:The Final Round|The Final Round]] quest&lt;br /&gt;
|-&lt;br /&gt;
|8||[[ON:Roister's Club Master|Master]]||—||21060||[[ON:Ansei Frandar Hunding#Upgrades|Hel Shira Herald]] card||[[ON:Dyes#Cardsharp Crimson|Cardsharp Crimson]] dye &amp;amp;amp; [[ON:Tales of Tribute Table, Display|Tales of Tribute Table]] furnishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Challenging and winning against a Novice NPC will earn you 45 Rank Points. Challenging and winning against a Proficient NPC will earn you 60 Rank Points. Challenging and winning against an Expert NPC will earn you 75 Rank Points.&lt;br /&gt;
&lt;br /&gt;
Completing all three tiers of [[ON:Kishka|Kishka]]'s [[ON:Cards Across the Continent|daily quest]] will earn you 75 rank points, with less tiers earning less points.&lt;br /&gt;
&lt;br /&gt;
Defeating [[ON:Druid Braigh|Druid Braigh]] will earn you 180 Rank Points, and 90 for each victory afterwards.&lt;br /&gt;
&lt;br /&gt;
===Competitive Tiers===&lt;br /&gt;
The competitive tier system is based on &amp;quot;ranked competitive&amp;quot; games played against players via the &amp;quot;Group and Activity Finder&amp;quot; queue. All players begin on the &amp;quot;Unranked&amp;quot; tier until they have played five games. After the fifth game, the player is assigned on one of the higher tiers based on the win/loss ratio of the five initial games.&lt;br /&gt;
&lt;br /&gt;
At the end of each competitive season, rewards are sent out. Prior to Update 35, the tiers and leaderboards were completely reset.&lt;br /&gt;
&lt;br /&gt;
The top 100 players can be seen on the leaderboard (under &amp;quot;Quest Journal&amp;quot;). Unlike other leaderboards, Tales of Tribute ranking is account-wide, not character-based, so lists the account ID instead of character names. It makes no difference which character plays, as long as that character has unlocked Tribute. Achieving Rubedite tier is necessary to get to the leaderboard.&lt;br /&gt;
&lt;br /&gt;
*Unranked&lt;br /&gt;
*Orichalcum&lt;br /&gt;
*Ebony&lt;br /&gt;
*Quicksilver&lt;br /&gt;
*Voidsteel&lt;br /&gt;
*Rubedite&lt;br /&gt;
&lt;br /&gt;
===NPC Roister's Club ranks===&lt;br /&gt;
*Novice (requires the rank of Initiate of higher to challenge)&lt;br /&gt;
*Proficient (requires the rank of Regular or higher to challenge)&lt;br /&gt;
*Expert (requires the rank of Expert to challenge)&lt;br /&gt;
*Grand Tribute Master (reserved to the Founders)&lt;br /&gt;
*Tribute Master (unique to [[ON:The Author|The Author]])&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{Incomplete|Need drop information for purses}}&lt;br /&gt;
* {{Item Link|Roister's Purse|id=187909|quality=n}} - One of these is mailed as a reward for playing a game of Tribute, even though the game resulted in a loss.&lt;br /&gt;
:''This bag was awarded to you for playing a game of Tales of Tribute.''&lt;br /&gt;
* {{Item Link|Cardsharp's Purse|id=187908|quality=f}} - One of these is mailed as a reward for each win (up to three) in the [[ON:Cards Across the Continent|Cards Across the Continent]] daily quest through [[ON:Kishka|Kishka]]. Returning to Kishka to complete the Daily quest after completing and winning only 1 game rewards this Purse.&lt;br /&gt;
:''This bag was awarded to you for your victory in Tales of Tribute.''&lt;br /&gt;
*{{Item Link|Victor's Purse|id=187910|quality=s}} - One of these is mailed as a reward for winning a Ranked Tales of Tribute game against another player, as the first of three wins in the [[ON:Dueling Tributes|Dueling Tributes]] Daily quest through [[ON:Marunji|Marunji]]. Returning to Kishka to complete the Daily quest after completing and winning only 2 games rewards this Purse.&lt;br /&gt;
:''This bag was awarded to you for your stalwart victory in Tales of Tribute.''&lt;br /&gt;
*{{Item Link|Patron's Purse|id=187911|quality=e}} - One of these is mailed as a reward for winning a Ranked Tales of Tribute game against another player, as the second of three wins in the [[ON:Dueling Tributes|Dueling Tributes]] Daily quest through [[ON:Marunji|Marunji]]. Returning to Kishka to complete the Daily quest after completing and winning all 3 games rewards this Purse.&lt;br /&gt;
:''This bag was awarded to you for your skilled victory in Tales of Tribute.''&lt;br /&gt;
*{{Item Link|Master's Purse|id=190362|quality=l}} - One of these is mailed as a reward for winning a Ranked Tales of Tribute game against another player, as the third of three wins in the [[ON:Dueling Tributes|Dueling Tributes]] Daily quest through [[ON:Marunji|Marunji]].&lt;br /&gt;
:''This bag was awarded to you for your tremendous victory in Tales of Tribute.''&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Locations can be found on the [[ON:Roister%27s Club#Locations|Roister Club]] page.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[ON:High Isle]]&lt;br /&gt;
*[[ON:High Isle (Chapter)]]&lt;br /&gt;
*[[ON:Card Art]]&lt;br /&gt;
===Lore===&lt;br /&gt;
*[[ON:Tribute Beginner's Guide]]&lt;br /&gt;
*[[ON:Tales of Tribute: Series One]]&lt;br /&gt;
*[[ON:Tomes of Tributes]]&lt;br /&gt;
*[[Lore:Pelin]]&lt;br /&gt;
*[[Lore:Orgnum]]&lt;br /&gt;
*[[Lore:Blackfeather Court]]&lt;br /&gt;
*[[Lore:Delmene Hlaalu]]&lt;br /&gt;
*[[Lore:Red Eagle]]&lt;br /&gt;
*[[Lore:Rajhin]]&lt;br /&gt;
*[[Lore:Celarus]]&lt;br /&gt;
*[[Lore:Frandar Hunding]]&lt;br /&gt;
*[[Lore:Order of Saint Pelin]]&lt;br /&gt;
*[[Lore:Four-Score War]]&lt;br /&gt;
*[[ON:The Secret Origins of Tribute]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-load-Tales of Tribute.png|High Isle loading screen featuring characters playing Tales of Tribute&lt;br /&gt;
File:ON-prerelease-Tales of Tribute.jpg|Tales of Tribute Patrons&lt;br /&gt;
File:ON-prerelease-Tales of Tribute 04.jpg|Saint Pelin&lt;br /&gt;
File:ON-prerelease-Tales of Tribute 03.jpg|Grandmaster Delmene Hlaalu&lt;br /&gt;
File:ON-prerelease-Tales of Tribute 02.jpg|Duke of Crows&lt;br /&gt;
File:ON-prerelease-Tales of Tribute 05.jpg|Psijic Loremaster Celarus&lt;br /&gt;
File:ON-prerelease-Tales of Tribute 07.jpg|Druid King&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Online-Tales of Tribute]]&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Transmute_Crystals&amp;diff=2779434</id>
		<title>Online:Transmute Crystals</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Transmute_Crystals&amp;diff=2779434"/>
		<updated>2023-04-20T21:59:57Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Guaranteed Drops */ add note for ToT; needs data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Currency}}&lt;br /&gt;
[[File:ON-icon-misc-Transmutation Crystals.png|right]][[File:ON-icon-misc-Star Sapphire.png|right|]]&lt;br /&gt;
[[File:ON-icon-Transmute Crystal.png|16px|link=]] '''Transmute Crystals''' (sometimes referred to as '''Transmutation Crystals''') are a type of currency used at [[Online:Transmute Station|Transmute Stations]]. 50 Transmute Crystals are used to change the traits of armor and weapons to a trait previously researched for that item. They may also be used to reconstruct a previously collected [[Online:Sets|Item Set]] piece, with the cost being progressively reduced by the number of other pieces of that set you have collected. Only 500 Transmute Crystals can be held at once per account (1,000 with [[ON:ESO Plus|ESO Plus]]), and they are bound to the account. If you acquire any crystals beyond the maximum, they will be wasted, so you should try and find a use for them if you have them.&lt;br /&gt;
&lt;br /&gt;
Transmute Stations can be found in [[Online:Clockwork City|Clockwork City]] or purchased for your home through completion of [[Online:Master Writ|Master Writs]]. A Transmute Station placed in a home may be used by other players who have been granted access.&lt;br /&gt;
===Guaranteed Drops===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Crystal Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Alliance War|Alliance War]] 30 Day Campaign Rewards (Tier 1) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Alliance War 30 Day Campaign Top 10% Leaderboard || 50&lt;br /&gt;
|-&lt;br /&gt;
| Alliance War 7 Day Campaign Rewards (Tier 1) || 10&lt;br /&gt;
|-&lt;br /&gt;
| Alliance War 7 Day Campaign Top 10% Leaderboard || 10&lt;br /&gt;
|-&lt;br /&gt;
| Arena Leaderboard || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Trials|Trial]] Leaderboard || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Battlegrounds|Battlegrounds]] Leaderboard || 5&lt;br /&gt;
|-&lt;br /&gt;
| Random Daily Activity Finder (Once per day) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Rewards for the Worthy|Rewards for the Worthy]] (Once per day) || 4-25&lt;br /&gt;
|-&lt;br /&gt;
| Trial Weekly Quests || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Pledges|Undaunted Pledges]] Normal || 1&lt;br /&gt;
|-&lt;br /&gt;
| Undaunted Pledges Veteran || 3&lt;br /&gt;
|-&lt;br /&gt;
| Undaunted Pledges Veteran Hardmode || 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran [[Online:Dragonstar Arena|Dragonstar Arena]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran [[Online:Maelstrom Arena (place)|Maelstrom Arena]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| Veteran [[Online:Blackrose Prison|Blackrose Prison]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| Veteran [[Online:Vateshran Hollows|Vateshran Hollows]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Tales of Tribute|Tales of Tribute]] || {{huh}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potential Drops:===&lt;br /&gt;
*[[Online:Group Dungeons|Group Dungeon]] final bosses&lt;br /&gt;
*Random Daily Activity Finder (after first activity)&lt;br /&gt;
*Rewards for the Worthy (after first reward)&lt;br /&gt;
*{{Item Link|itemid=150700|quality=3|summary=1|Half-Digested Adventurer's Backpack}} (from killing [[Online:Dragon|dragons]])&lt;br /&gt;
&lt;br /&gt;
{{Stub|Currency}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Transmute_Station&amp;diff=2779432</id>
		<title>Online:Transmute Station</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Transmute_Station&amp;diff=2779432"/>
		<updated>2023-04-20T21:58:13Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Notes */ more sources of crystals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|Clockwork City}}{{incomplete|needs reconstruction info}}&lt;br /&gt;
{{Trail|Places}}[[Category:Online-Places| Transmute Stations]]{{#define:trimlinks|true}}&lt;br /&gt;
[[File:ON-place-Transmutation Station.jpg|thumb|left|The Transmutate Station in the Brass Fortress]]&lt;br /&gt;
[[File:ON-icon-Transmutation Station.png|right|]]&lt;br /&gt;
'''Transmute Stations''' are a type of [[Online:Crafting|crafting]] station that was introduced in [[ON:Update 16|Update 16]] as part of the [[Online:Clockwork City (DLC)|Clockwork City DLC]]. This crafting station has the ability to change an item's [[ON:Traits|trait]], for a cost of fifty [[ON:Transmute Crystals|Transmute Crystals]].&lt;br /&gt;
&lt;br /&gt;
Only one Transmute Station can be found in the world, at the [[ON:Hall of Refined Techniques|Hall of Refined Techniques]] in the [[Online:Clockwork City|Clockwork City]]'s [[ON:Brass Fortress|Brass Fortress]]. However, stations can also be purchased as [[Online:Furnishings|furnishing items]] from the Master Writ merchant for {{ESO WV|1,250}} or from the [[ON:Crown Store|Crown Store]] for {{ESO Crowns|4,500}} and placed in [[ON:Player Housing|player houses]]. As such, players without access to the Clockwork City DLC can still change traits via player housing.&lt;br /&gt;
&lt;br /&gt;
Transmute Stations can also be used to [[ON:Reconstructing|reconstruct]] [[ON:Sets|set]] pieces that are in your [[ON:Collections|collection]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*To reconstruct an item with a trait, or transform an item's trait, the desired trait must have been researched in the appropriate Crafting skill line.&lt;br /&gt;
*Transmuting or Reconstructing an item requires [[ON:Transmute Crystals|Transmute Crystals]], which can be acquired from a variety of activities, including [[Online:Trials|Trials]], [[Online:Group Dungeons|Group Dungeons]], [[Online:Battlegrounds|Battlegrounds]], [[Online:Tales of Tribute|Tales of Tribute]], and participating in the [[Online:Alliance War|Alliance War]] in [[Online:Cyrodiil|Cyrodiil]]. &lt;br /&gt;
*The cost of reconstructing a set item is based on the number of items of that set known. It is 25 crystals if all items in the set are known, 75 if only one item is known (unless it's a 1 item set), or 75 - 50 / (total items in the set - 1) x (items known - 1 ), rounded down to the nearest whole number.&lt;br /&gt;
*Transmuted and reconstructed items are bound, and cannot be sold or traded to other players. They also cannot be used for research by other characters on your account.&lt;br /&gt;
*Deconstructing a transmuted item has a chance of returning crafting ingredients to you, including trait stones (pulverized versions in the case of jewelry traits), just as if the item were originally created with that trait. This allows you to transmute common dropped and crafted gear to a rare trait such as Nirnhoned or Swift, and subsequently deconstruct them for a chance to obtain [[Online:Nirncrux|Nirncrux]] or pulverized Gilding Wax, making this an alternative (albeit expensive) method for collecting rare trait materials. However, deconstructing a reconstructed item only returns 25 Transmute Crystals, regardless of item trait, quality, or number of Crystals used to create it.&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Alliance_War&amp;diff=2774654</id>
		<title>Online:Alliance War</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Alliance_War&amp;diff=2774654"/>
		<updated>2023-04-10T22:27:33Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* top */ Better wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}[[Category:Online-Alliance War| Alliance War]][[File:ON-concept-22.jpg|thumb|right|A three-way battle for the Ruby Throne]]&lt;br /&gt;
The '''Alliance War''' is the ongoing conflict between the [[#Aldmeri Dominion|Aldmeri Dominion]], the [[#Daggerfall Covenant|Daggerfall Covenant]], and the [[#Ebonheart Pact|Ebonheart Pact]] to wrest control of the Ruby Throne from the [[Lore:Empire of Cyrodiil (Interregnum)|Empire of Cyrodiil]]. Starting at Level 10, players will have the opportunity to join in the battle in [[Online:Cyrodiil|Cyrodiil]] for their chosen alliance.&lt;br /&gt;
&lt;br /&gt;
Every player who enters Cyrodiil is given the [[Online:Battle Spirit|Battle Spirit]] bonus, regardless of their level. On a player below Level 50 {{ESO Champion|150}}, this also stacks with &amp;quot;[[Online:Battle Leveling|battle leveling]]&amp;quot;, which scales up their attributes, armor, and damage ratings in order to remain competitive.&lt;br /&gt;
&lt;br /&gt;
Players are free to travel almost anywhere in the zone; exceptions include the Border Keep areas of the opposing alliances, which are inaccessible unless the interposing [[Online:Artifact Gates|Artifact Gate]] is open. Attempting to bypass a closed Artifact Gate will result in instant death from scripted damage. However, when these gates are open, enemy players can gain access to the Border Keep area up to the walls of the Border Keep, including the now-accessible [[Online:Scroll Temples|Scroll Temple]]. Conversely, the doors into the actual Border Keep are never accessible to players of the two opposing factions.&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{| style=&amp;quot;margin: 1em auto 1em auto; text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''The Imperial Throne sits empty.&amp;lt;br&amp;gt;&lt;br /&gt;
''The Dragonfires cold; unlit.&amp;lt;br&amp;gt; &lt;br /&gt;
''And from every corner, darkness grows.&amp;lt;br&amp;gt; &lt;br /&gt;
''Now, ancient enemies band together.&amp;lt;br&amp;gt; &lt;br /&gt;
''Unlikely alliances are forged.&amp;lt;br&amp;gt; &lt;br /&gt;
''Old ambitions rekindled.&amp;lt;br&amp;gt;&lt;br /&gt;
''And as enemies rise faster than allies,&amp;lt;br&amp;gt;&lt;br /&gt;
''salvation cannot come from one hero alone,&amp;lt;br&amp;gt;&lt;br /&gt;
''but from many.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===[[Online:Campaigns|Campaigns]]===&lt;br /&gt;
At the start of the game you will be assigned an alliance based on your race. At Level 10, you will be able to go to [[Online:Cyrodiil|Cyrodiil]] and start participating in a [[Online:Campaigns|Campaign]]. These are separate instances of Cyrodiil with their own groups of players, durations and rules. Each player must choose one campaign as their &amp;quot;Home Campaign&amp;quot;, which can be changed occasionally at a cost of [[Online:Alliance Points|Alliance Points]]. They may also select a campaign as their &amp;quot;Guest Campaign&amp;quot;, which allows players to enter a different instance of Cyrodiil and gain Alliance Points; however their progress in a Guest Campaign will not be recorded on the Alliance War Leaderboards.&lt;br /&gt;
&lt;br /&gt;
===[[Online:Alliance Points|Alliance Points]]===&lt;br /&gt;
All players will begin the Alliance War with the rank of Citizen, and by completing the tutorial quest [[Online:Welcome to Cyrodiil|Welcome to Cyrodiil]], you will become enlisted as a Volunteer. As you gain Alliance Points, you will increase your [[Online:Alliance Points|Alliance War Rank]] further, as well as your level in the two PvP-oriented [[Online:Skills#Alliance War|Skill Lines]], [[Online:Assault|Assault]] and [[Online:Support|Support]]. Each rank gained will reward you with one skill point. Within your Home Campaign, your accumulated Alliance Points will also determine your position on the leaderboards.&lt;br /&gt;
&lt;br /&gt;
===[[Online:Keeps|Keeps]], [[Online:Resources|Resources]] and [[Online:Outposts|Outposts]]===&lt;br /&gt;
The main objective within Cyrodiil is to capture [[Online:Keeps|Keeps]], [[Online:Resources|Resources]] and [[Online:Outposts|Outposts]] for your alliance, thus increasing your Alliance Points and your alliance's position on the Campaign [[Online:Campaigns#Scoring|scoreboard]]. To capture a location, the attacking alliance must gain entry to its keep using [[Online:Siege Weapons|Siege Weapons]] to destroy the walls or gates, and must then take control of the enemy flags. Keeps have two flags in the inner keep; resources have one flag, near the tower; outposts have one flag in the courtyard and one inside. Each alliance general offers a range of repeatable [[#Quests|quests]] designed to direct players through the motions of capturing a keep or resource. Other quests are available from the alliance generals as well, which include scouting out enemy-controlled areas of the map, killing enemy players, and retrieving [[Online:Elder Scrolls|Elder Scrolls]] for alliance-wide benefits.&lt;br /&gt;
&lt;br /&gt;
===[[Online:Elder Scrolls|Elder Scrolls]]===&lt;br /&gt;
Elder Scrolls are 'capture-the-flag' objectives. Each alliance initially controls two scrolls that they store in the [[Online:Scroll Temples|Scroll Temples]] near their [[Online:Border Keeps|Border Keeps]]. To capture the scrolls of the enemy alliances, you must assault their [[Online:Artifact Gates|Artifact Gates]], recover the scroll from the temple, and return it to one of your home keeps. Controlling scrolls improves your alliance's position on the Campaign scoreboard, as well as providing a number of passive bonuses. Each scroll provides either a defensive or offensive bonus to the controlling alliance.&lt;br /&gt;
&lt;br /&gt;
===Crowning an [[Online:Emperor|Emperor]]===&lt;br /&gt;
By capturing all six of the keeps surrounding the Imperial City, your alliance will have the opportunity to crown a player as [[Online:Emperor|Emperor]]. The Emperor is chosen as the player with the most Alliance Points in the current Campaign. All players within the alliance which currently has the Emperor receive a max health boost while in Cyrodiil.&lt;br /&gt;
&lt;br /&gt;
===[[Online:AvA Towns|AvA Towns]]===&lt;br /&gt;
Three towns in Cyrodiil—[[Online:Bruma|Bruma]], [[Online:Cropsford|Cropsford]], and [[Online:Vlastarus|Vlastarus]]—can be captured and brought under the control of one of the Alliances. Each town has three PvP objective flags, all of which must be captured to gain control of the town for your alliance. The controlling alliance of each town has access to a special quartermaster who sells Epic-quality set items. The towns also act as quest hubs for a number of repeatable PvE quests in the area.&lt;br /&gt;
&lt;br /&gt;
===[[Online:Milegates|Milegates]]===&lt;br /&gt;
Six milegates and three bridges in Cyrodiil can be destroyed to hinder passage between different regions. They cannot be controlled by any alliance, but their destruction can be used to control the battlefield by forcing enemies to take a longer alternative route.&lt;br /&gt;
&lt;br /&gt;
===[[Online:Transitus Network|Transitus Network]]===&lt;br /&gt;
Travel around Cyrodiil is similar to travel around the alliance's home territories, although due to the size of the zone, the use of a [[Online:Mounts|mount]] is recommended to cut travel times. Cyrodiil also has a special fast-travel system, separate from the [[Online:Wayshrines|Wayshrines]] in the other zones; the only wayshrines in Cyrodiil serve to return you to the alliance home territories from the battlefield. Instead, fast-travel is handled by the [[Online:Transitus Network|Transitus Network]], a supply-line system whose extent and range is determined by which keeps and [[Online:Outposts|outposts]] your alliance controls.&lt;br /&gt;
&lt;br /&gt;
===[[Online:Siege Weapons|Siege Weapons]]===&lt;br /&gt;
There are several types of weapons which may be used in the Alliance War.&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons also improve with increased rank.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Online:Forward Camps|Forward Camps]] are also considered [[Online:Siege Weapons|Siege Weapons]].&lt;br /&gt;
All these items may  be purchased from [[Online:Alliance Quartermasters|Quartermasters]] at Keeps as well as received as rewards from [[Online:Cyrodiil#Quests|Quests]], [[Online:Campaigns|Campaigns]], and &lt;br /&gt;
[[Online:Cyrodiil#Settlement_Quests|Settlement Dailies]].&lt;br /&gt;
&lt;br /&gt;
===[[Online:Imperial City|Imperial City]]{{Crown Store}}===&lt;br /&gt;
For those who own the [[Online:Imperial City (DLC)|Imperial City DLC]] or are members of [[Online:ESO Plus|ESO Plus]], entry to the Imperial City is available through the [[Online:Imperial Sewers|Imperial Sewers]]. The Imperial City is divided between the Sewers, which act as a large PvP-enabled [[Online:Public Dungeons|Public Dungeon]], and the six [[Online:Imperial Districts|Imperial Districts]]. Each district is a combined close-quarters PvE and PvP area, and has one PvP capture point located on the bridge by the district's inner wall.&lt;br /&gt;
&lt;br /&gt;
===Quests and Dungeons===&lt;br /&gt;
Beyond the PvP content, Cyrodiil also includes a host of PvE challenges, including [[Online:Delves|dungeon-delving]], [[Online:Dark Anchors|dark anchor]] dolmens, and a number of settlements offering repeatable [[Online:Cyrodiil#Quests|quests]]. There are also [[Online:Crafting|materials]] to gather, [[Online:Skyshards|Skyshards]] to find, and dozens of Ayleid ruins and other places of interest to explore. For more details on Cyrodiil's PvE content, see [[Online:Cyrodiil|Cyrodiil]].&lt;br /&gt;
&lt;br /&gt;
=== Safe Zones ===&lt;br /&gt;
The following markers are used in an informative capacity on the wiki to indicate whether an area is safe from PvP enemies, and do not appear in-game.&lt;br /&gt;
* [[File:ON-mapicon-BorderKeep.png|22px]] Areas that are under the full control of one alliance are indicated with a shield icon.&lt;br /&gt;
** ''Restricted'' areas, which enemies cannot enter, include the three alliance [[Online:Border Keeps|Border Gates]] and the [[Online:Imperial Sewers#Alliance Bases|Alliance Bases]] in the [[Online:Imperial City|Imperial City]].&lt;br /&gt;
** ''Protected'' areas, which are usually safe from enemies except under special circumstances (e.g., a [[Online:Scroll Temples|Scroll Temple]] is not safe if an [[Online:Artifact Gates|Artifact Gate]] is open), include [[Online:Scroll Temples|Scroll Temples]], Rally Points in the [[Online:Imperial Districts|Imperial Districts]], and Safe Houses in the [[Online:AvA Towns|AvA Towns]].&lt;br /&gt;
* [[File:ON-icon-Imperial.png|22px]] Certain areas have PvP disabled within them, while at the same time are still open to all alliances, and these are indicated with the Imperial icon.&lt;br /&gt;
** ''Neutral'' areas, such as group dungeons, are solely PvE areas.&lt;br /&gt;
** ''Sanctuary'' areas place players under a flag of truce, where they cannot attack other players, and cannot be attacked by other players. Most quest objective buildings within the [[Online:Imperial City|Imperial City]] are Sanctuary areas.&lt;br /&gt;
* [[File:ON-mapicon-Battle.png|22px]] The rest of Cyrodiil is open for player combat, and these places are marked as ''Disputed''.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In {{Year|2E 430}} the [[Lore:Second Empire|Second Empire]] was dealt a fatal blow and began to fall apart. Ever since then, the nine provinces of [[Online:Tamriel|Tamriel]] have largely insulated themselves from outside interference. That changed in {{Year|2E 579}}, when a massive arcane explosion occurred in the [[Online:Imperial City|Imperial City]], sending shockwaves across [[Lore:Nirn|Nirn]]. Emperor {{Lore Link|Varen Aquilerios}} of Cyrodiil vanished, leaving his wife [[Online:Clivia Tharn|Clivia Tharn]] and her father [[Online:Abnur Tharn|Abnur]], Chancellor of the Elder Council, as the leaders of Cyrodiil. Increasing numbers of [[Online:Daedra|Daedra]] began to be seen around Tamriel, and the constellation of [[Online:The Serpent (Celestial)|the Serpent]] grew and grew until it dominated the night sky.&lt;br /&gt;
&lt;br /&gt;
When they discovered that this was the doing of [[Online:Molag Bal|Molag Bal]], as he tried to steal Nirn, and that the answer to the problem was to relight the [[Lore:Dragonfires|Dragonfires]], the alliances turned their attention to Cyrodiil to try and wrest control of the Ruby Throne.&lt;br /&gt;
&lt;br /&gt;
===Alliances===&lt;br /&gt;
====Imperial Legion====&lt;br /&gt;
The [[Online:Imperial Legion|Imperial]]s have become more and more hostile to the other races during the course of the [[Lore:Interregnum|Interregnum]], and stand alone in the war for the Ruby Throne. They are not destined to fill the position, but have aims of their own in creating a new empire. The line of Reachmen who previously occupied the Imperial City, the [[Lore:Longhouse Emperors|Longhouse Emperors]], have recently been ousted by the armies of the [[Lore:Colovian Estates|Colovian Estates]] under Varen Aquilarios after legalizing Daedra worship. Following the disappearance of newly-crowned Emperor Aquilarios, the Imperial leaders joined forces with supporters of Molag Bal, ushering in a time of madness, murder, and decay.&lt;br /&gt;
&lt;br /&gt;
====Aldmeri Dominion====&lt;br /&gt;
[[File:ON-concept-Queen Ayrenn.jpg|thumb|right|Queen Ayrenn directs her troops.]]&lt;br /&gt;
The '''[[Online:Aldmeri Dominion|Aldmeri Dominion]]''' was formed in {{Year|2E 580}} with the aim of restoring the rule of Tamriel to the elven races. It comprises the [[Online:High Elf|Altmer]] from the [[Lore:Summerset Isles|Summerset Isles]], the [[Online:Wood Elf|Bosmer]] of [[Lore:Valenwood|Valenwood]], and the [[Online:Khajiit|Khajiit]] of [[Lore:Elsweyr|Elsweyr]].&lt;br /&gt;
&lt;br /&gt;
The Altmer are the dominant race in attempting to complete the Dominion's aims, having begun their work well before it became clear that the Ruby Throne was at stake. The Khajiit had recently faced devastation at the hands of the Knahaten Flu, and agreed to join the Dominion as payment for the debt they owed to [[Online:Queen Ayrenn|Queen Ayrenn]], who had helped them restore order after the plague. The Bosmer joined following a plea from the Altmer that their combined forces might prevent the younger races of Tamriel from bringing disaster to the world, as they had so many times in the past.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
====Daggerfall Covenant====&lt;br /&gt;
[[File:ON-concept-20.jpg|thumb|left|King Emeric surveys the scene of a battle.]]&lt;br /&gt;
The '''[[Online:Daggerfall Covenant|Daggerfall Covenant]]''' was primarily a defensive agreement between the kingdoms of High Rock, which evolved into much more following a civil war within the province in {{Year|2E 566}}. It now comprises the [[Online:Breton|Breton]]s of [[Lore:High Rock|High Rock]], the [[Online:Orc|Orc]]s of [[Online:Orsinium|Orsinium]], and the [[Online:Redguard|Redguard]]s of [[Lore:Hammerfell|Hammerfell]].&lt;br /&gt;
&lt;br /&gt;
Led by [[Online:High King Emeric|High King Emeric]], the Covenant aims to resurrect the Second Empire. While the Bretons and Redguards would benefit greatly if they won, it is the Orcs who stand to gain the most, if the &amp;quot;terms&amp;quot; of the Covenant are upheld. They have a longstanding aim of establishing their own province, to make a home for the Orcs that they have been denied time and time again. Historically, the Orcs were considered no better than [[Online:Goblin|goblin]]s, and it is only recently that the other races have begun to acknowledge them as sentient, if not equals. The result of this attitude was the ransacking of Orsinium every time it was established, thus denying the Orcs a chance of creating a home.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
====Ebonheart Pact====&lt;br /&gt;
[[File:ON-concept-19.jpg|thumb|right|King Jorunn rallies his troops.]]&lt;br /&gt;
The '''[[Online:Ebonheart Pact|Ebonheart Pact]]''' is an alliance of necessity, born when the three provinces joined together to repel an [[Online:Akaviri|Akaviri]] invasion in {{Year|2E 572}}. It comprises the [[Online:Nord|Nord]]s of [[Lore:Skyrim|Skyrim]], the [[Online:Dark Elf|Dunmer]] of [[Lore:Morrowind|Morrowind]], and the [[Online:Argonian|Argonian]]s of [[Lore:Black Marsh|Black Marsh]].&lt;br /&gt;
&lt;br /&gt;
Led by [[Online:Jorunn the Skald-King|High King Jorunn]], the pact was developed so the three provinces could hold their own against the other two alliances. The three races have a long history of antagonism and war between themselves, which hasn't been completely forgotten after the formal alliance was created. Their aim is to preserve their independence, and to do this they aim to seize the throne for themselves, so that no empire can arise to take it away.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
==Quests==&lt;br /&gt;
===Introductory Quests===&lt;br /&gt;
* {{Quest Link|Welcome to Cyrodiil}}&lt;br /&gt;
* {{Quest Link|Siege Warfare}}&lt;br /&gt;
* {{Quest Link|Reporting for Duty}}&lt;br /&gt;
&lt;br /&gt;
* {{Quest Link|City on the Brink}}&lt;br /&gt;
&lt;br /&gt;
* {{Quest Link|Chaos Magic}}&lt;br /&gt;
&lt;br /&gt;
;''The remainder of this section lists the PvP quests in Cyrodiil. For PvE quests, see [[Online:Cyrodiil#Quests|Cyrodiil Quests]]. For Imperial City DLC{{Crown Store}} quests, see [[Online:Imperial City#Quests|Imperial City Quests]].''&lt;br /&gt;
&lt;br /&gt;
===Battle Missions===&lt;br /&gt;
*{{Quest Link|Capture Alessia Farm}}&lt;br /&gt;
*{{Quest Link|Capture Alessia Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Alessia Mine}}&lt;br /&gt;
*{{Quest Link|Capture Aleswell Farm}}&lt;br /&gt;
*{{Quest Link|Capture Aleswell Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Aleswell Mine}}&lt;br /&gt;
*{{Quest Link|Capture Arrius Farm}}&lt;br /&gt;
*{{Quest Link|Capture Arrius Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Arrius Mine}}&lt;br /&gt;
*{{Quest Link|Capture Ash Farm}}&lt;br /&gt;
*{{Quest Link|Capture Ash Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Ash Mine}}&lt;br /&gt;
*{{Quest Link|Capture Black Boot Farm}}&lt;br /&gt;
*{{Quest Link|Capture Black Boot Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Black Boot Mine}}&lt;br /&gt;
*{{Quest Link|Capture Bloodmayne Farm}}&lt;br /&gt;
*{{Quest Link|Capture Bloodmayne Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Bloodmayne Mine}}&lt;br /&gt;
*{{Quest Link|Capture Blue Road Farm}}&lt;br /&gt;
*{{Quest Link|Capture Blue Road Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Blue Road Mine}}&lt;br /&gt;
*{{Quest Link|Capture Brindle Farm}}&lt;br /&gt;
*{{Quest Link|Capture Brindle Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Brindle Mine}}&lt;br /&gt;
*{{Quest Link|Capture Chalman Farm}}&lt;br /&gt;
*{{Quest Link|Capture Chalman Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Chalman Mine}}&lt;br /&gt;
*{{Quest Link|Capture Dragonclaw Farm}}&lt;br /&gt;
*{{Quest Link|Capture Dragonclaw Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Dragonclaw Mine}}&lt;br /&gt;
*{{Quest Link|Capture Drakelowe Farm}}&lt;br /&gt;
*{{Quest Link|Capture Drakelowe Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Drakelowe Mine}}&lt;br /&gt;
*{{Quest Link|Capture Faregyl Farm}}&lt;br /&gt;
*{{Quest Link|Capture Faregyl Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Faregyl Mine}}&lt;br /&gt;
*{{Quest Link|Capture Farragut Farm}}&lt;br /&gt;
*{{Quest Link|Capture Farragut Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Farragut Mine}}&lt;br /&gt;
*{{Quest Link|Capture Glademist Farm}}&lt;br /&gt;
*{{Quest Link|Capture Glademist Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Glademist Mine}}&lt;br /&gt;
*{{Quest Link|Capture Kingscrest Farm}}&lt;br /&gt;
*{{Quest Link|Capture Kingscrest Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Kingscrest Mine}}&lt;br /&gt;
*{{Quest Link|Capture Rayles Farm}}&lt;br /&gt;
*{{Quest Link|Capture Rayles Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Rayles Mine}}&lt;br /&gt;
*{{Quest Link|Capture Roebeck Farm}}&lt;br /&gt;
*{{Quest Link|Capture Roebeck Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Roebeck Mine}}&lt;br /&gt;
*{{Quest Link|Capture Warden Farm}}&lt;br /&gt;
*{{Quest Link|Capture Warden Lumbermill}}&lt;br /&gt;
*{{Quest Link|Capture Warden Mine}}&lt;br /&gt;
&lt;br /&gt;
===Bounty Missions===&lt;br /&gt;
*{{Quest Link|Kill Enemy Dragonknights}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Necromancers}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Nightblades}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Players}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Sorcerers}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Templars}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Wardens}}&lt;br /&gt;
&lt;br /&gt;
===Conquest Missions===&lt;br /&gt;
*{{Quest Link|Capture All 3 Towns}}&lt;br /&gt;
*{{Quest Link|Capture Any Nine Resources}}&lt;br /&gt;
*{{Quest Link|Capture Any Three Keeps}}&lt;br /&gt;
*{{Quest Link|Kill 40 Enemy Players}}&lt;br /&gt;
&lt;br /&gt;
===Scouting Missions===&lt;br /&gt;
*{{Quest Link|Scout Alessia Farm}}&lt;br /&gt;
*{{Quest Link|Scout Alessia Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Alessia Mine}}&lt;br /&gt;
*{{Quest Link|Scout Aleswell Farm}}&lt;br /&gt;
*{{Quest Link|Scout Aleswell Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Aleswell Mine}}&lt;br /&gt;
*{{Quest Link|Scout Arrius Farm}}&lt;br /&gt;
*{{Quest Link|Scout Arrius Keep}}&lt;br /&gt;
*{{Quest Link|Scout Arrius Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Arrius Mine}}&lt;br /&gt;
*{{Quest Link|Scout Ash Farm}}&lt;br /&gt;
*{{Quest Link|Scout Ash Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Ash Mine}}&lt;br /&gt;
*{{Quest Link|Scout Black Boot Farm}}&lt;br /&gt;
*{{Quest Link|Scout Black Boot Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Black Boot Mine}}&lt;br /&gt;
*{{Quest Link|Scout Bloodmayne Farm}}&lt;br /&gt;
*{{Quest Link|Scout Bloodmayne Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Bloodmayne Mine}}&lt;br /&gt;
*{{Quest Link|Scout Blue Road Farm}}&lt;br /&gt;
*{{Quest Link|Scout Blue Road Keep}}&lt;br /&gt;
*{{Quest Link|Scout Blue Road Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Blue Road Mine}}&lt;br /&gt;
*{{Quest Link|Scout Brindle Farm}}&lt;br /&gt;
*{{Quest Link|Scout Brindle Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Brindle Mine}}&lt;br /&gt;
*{{Quest Link|Scout Castle Alessia}}&lt;br /&gt;
*{{Quest Link|Scout Castle Black Boot}}&lt;br /&gt;
*{{Quest Link|Scout Castle Bloodmayne}}&lt;br /&gt;
*{{Quest Link|Scout Castle Brindle}}&lt;br /&gt;
*{{Quest Link|Scout Castle Faregyl}}&lt;br /&gt;
*{{Quest Link|Scout Castle Roebeck}}&lt;br /&gt;
*{{Quest Link|Scout Chalman Farm}}&lt;br /&gt;
*{{Quest Link|Scout Chalman Keep}}&lt;br /&gt;
*{{Quest Link|Scout Chalman Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Chalman Mine}}&lt;br /&gt;
*{{Quest Link|Scout Dragonclaw Farm}}&lt;br /&gt;
*{{Quest Link|Scout Dragonclaw Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Dragonclaw Mine}}&lt;br /&gt;
*{{Quest Link|Scout Drakelowe Farm}}&lt;br /&gt;
*{{Quest Link|Scout Drakelowe Keep}}&lt;br /&gt;
*{{Quest Link|Scout Drakelowe Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Drakelowe Mine}}&lt;br /&gt;
*{{Quest Link|Scout Faregyl Farm}}&lt;br /&gt;
*{{Quest Link|Scout Faregyl Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Faregyl Mine}}&lt;br /&gt;
*{{Quest Link|Scout Farragut Farm}}&lt;br /&gt;
*{{Quest Link|Scout Farragut Keep}}&lt;br /&gt;
*{{Quest Link|Scout Farragut Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Farragut Mine}}&lt;br /&gt;
*{{Quest Link|Scout Fort Aleswell}}&lt;br /&gt;
*{{Quest Link|Scout Fort Ash}}&lt;br /&gt;
*{{Quest Link|Scout Fort Dragonclaw}}&lt;br /&gt;
*{{Quest Link|Scout Fort Glademist}}&lt;br /&gt;
*{{Quest Link|Scout Fort Rayles}}&lt;br /&gt;
*{{Quest Link|Scout Fort Warden}}&lt;br /&gt;
*{{Quest Link|Scout Glademist Farm}}&lt;br /&gt;
*{{Quest Link|Scout Glademist Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Glademist Mine}}&lt;br /&gt;
*{{Quest Link|Scout Kingscrest Farm}}&lt;br /&gt;
*{{Quest Link|Scout Kingscrest Keep}}&lt;br /&gt;
*{{Quest Link|Scout Kingscrest Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Kingscrest Mine}}&lt;br /&gt;
*{{Quest Link|Scout Rayles Farm}}&lt;br /&gt;
*{{Quest Link|Scout Rayles Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Rayles Mine}}&lt;br /&gt;
*{{Quest Link|Scout Roebeck Farm}}&lt;br /&gt;
*{{Quest Link|Scout Roebeck Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Roebeck Mine}}&lt;br /&gt;
*{{Quest Link|Scout Warden Farm}}&lt;br /&gt;
*{{Quest Link|Scout Warden Lumbermill}}&lt;br /&gt;
*{{Quest Link|Scout Warden Mine}}&lt;br /&gt;
&lt;br /&gt;
===Warfront Missions===&lt;br /&gt;
*{{Quest Link|Capture Castle Alessia}}&lt;br /&gt;
*{{Quest Link|Capture Castle Black Boot}}&lt;br /&gt;
*{{Quest Link|Capture Castle Bloodmayne}}&lt;br /&gt;
*{{Quest Link|Capture Castle Brindle}}&lt;br /&gt;
*{{Quest Link|Capture Castle Faregyl}}&lt;br /&gt;
*{{Quest Link|Capture Castle Roebeck}}&lt;br /&gt;
*{{Quest Link|Capture Fort Aleswell}}&lt;br /&gt;
*{{Quest Link|Capture Fort Ash}}&lt;br /&gt;
*{{Quest Link|Capture Fort Dragonclaw}}&lt;br /&gt;
*{{Quest Link|Capture Fort Glademist}}&lt;br /&gt;
*{{Quest Link|Capture Fort Rayles}}&lt;br /&gt;
*{{Quest Link|Capture Fort Warden}}&lt;br /&gt;
*{{Quest Link|Capture Arrius Keep}}&lt;br /&gt;
*{{Quest Link|Capture Blue Road Keep}}&lt;br /&gt;
*{{Quest Link|Capture Chalman Keep}}&lt;br /&gt;
*{{Quest Link|Capture Drakelowe Keep}}&lt;br /&gt;
*{{Quest Link|Capture Farragut Keep}}&lt;br /&gt;
*{{Quest Link|Capture Kingscrest Keep}}&lt;br /&gt;
&lt;br /&gt;
===Elder Scrolls Missions===&lt;br /&gt;
*{{Quest Link|The Elder Scroll of Alma Ruma}}&lt;br /&gt;
*{{Quest Link|The Elder Scroll of Altadoon}}&lt;br /&gt;
*{{Quest Link|The Elder Scroll of Chim}}&lt;br /&gt;
*{{Quest Link|The Elder Scroll of Ghartok}}&lt;br /&gt;
*{{Quest Link|The Elder Scroll of Mnem}}&lt;br /&gt;
*{{Quest Link|The Elder Scroll of Ni-Mohk}}&lt;br /&gt;
&lt;br /&gt;
{{Online Skills Alliance War}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online_talk:Scalecaller_Savior&amp;diff=2771599</id>
		<title>Online talk:Scalecaller Savior</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online_talk:Scalecaller_Savior&amp;diff=2771599"/>
		<updated>2023-04-02T19:52:33Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Veteran */ respond&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Veteran ==&lt;br /&gt;
This can only be achieved in Veteran mode, I think. [[User:Oath2order|Oath2order]] ([[User talk:Oath2order|talk]]) 02:52, 15 February 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You may be right. Although the achievement is listed in the General section of the Journal, I've recently tried to finish it twice on normal and failed. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:52, 2 April 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online_talk:Coldharbour_Glowstalk,_Strong&amp;diff=2761368</id>
		<title>Online talk:Coldharbour Glowstalk, Strong</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online_talk:Coldharbour_Glowstalk,_Strong&amp;diff=2761368"/>
		<updated>2023-03-07T02:57:12Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: drop info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Source==&lt;br /&gt;
I got one of these while harvesting nodes in Cyrodiil, but it was near a dolmen. Maybe the proximity to the dolmen allowed it to drop? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:57, 7 March 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:On_Stepping_Lightly&amp;diff=2760857</id>
		<title>Online:On Stepping Lightly</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:On_Stepping_Lightly&amp;diff=2760857"/>
		<updated>2023-03-04T19:47:28Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: *loc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Book&lt;br /&gt;
|author=[[Lore:Books by Author#Narsis Dren|Narsis Dren]], Treasure Hunter&lt;br /&gt;
|icon=ON-icon-book-Generic 311.png&lt;br /&gt;
|id=479&lt;br /&gt;
|collection=Eastmarch Lore&lt;br /&gt;
|loc=*[[Online:Skuldafn|Skuldafn]]&lt;br /&gt;
*At [[ON:Foyada Quarry|Foyada Quarry]], outside the entrance {{Map Link|20869}}&lt;br /&gt;
*At [[ON:Zaintiraris|Zaintiraris]] {{Map Link|20978}}&lt;br /&gt;
*At the [[ON:Gnisis|Gnisis]] Docks, in a boat {{Map Link|20679}}&lt;br /&gt;
*[[Online:The Scraps|The Scraps]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Invocation_of_Hircine&amp;diff=2760836</id>
		<title>Online:Invocation of Hircine</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Invocation_of_Hircine&amp;diff=2760836"/>
		<updated>2023-03-04T14:19:18Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: +loc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Book&lt;br /&gt;
|icon=ON-icon-book-Generic 255.png&lt;br /&gt;
|id=1835&lt;br /&gt;
|collection=Daedric Cults&lt;br /&gt;
|loc=*On top of a crate at [[Online:Strastnoc's Landing|Strastnoc's Landing]]&lt;br /&gt;
*[[Online:Themond's House|Themond's House]], [[Online:Kerbol's Hollow|Kerbol's Hollow]]&lt;br /&gt;
*[[Online:Murcien's Hamlet|Murcien's Hamlet]]&lt;br /&gt;
*At the top of a ruined tower just outside the cave entrance to [[Online:Arlimahera's Sanctum|Armilahera's Sanctum]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Darkest_Darkness&amp;diff=2760205</id>
		<title>Online:Darkest Darkness</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Darkest_Darkness&amp;diff=2760205"/>
		<updated>2023-03-03T05:27:54Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: add loc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Book&lt;br /&gt;
|icon=ON-icon-book-Generic 112.png&lt;br /&gt;
|id=254&lt;br /&gt;
|collection=Oblivion Lore&lt;br /&gt;
|loc=*[[Online:The Doomcrag|The Doomcrag]]&lt;br /&gt;
*[[Online:Greenshade|Greenshade]], in and around [[Online:Longhaven|Longhaven]]&lt;br /&gt;
*[[Online:Shadowfen|Shadowfen]], west of [[Online:Forsaken Hamlet|Forsaken Hamlet]]&lt;br /&gt;
}}&lt;br /&gt;
{{Book End}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online_talk:Voice_Actors&amp;diff=2759180</id>
		<title>Online talk:Voice Actors</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online_talk:Voice_Actors&amp;diff=2759180"/>
		<updated>2023-02-26T13:43:47Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: add more voice actor info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Another List of VAs==&lt;br /&gt;
Dev Becky Ichnoski posted another smaller list of voice actors in the ESO Forums [https://forums.elderscrollsonline.com/en/discussion/627425/favorite-npc-voice-acting-performances/p2 here], and I thought it'd be good to document it on this page. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:43, 26 February 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:The_Gray_Passage&amp;diff=2758876</id>
		<title>Online:The Gray Passage</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:The_Gray_Passage&amp;diff=2758876"/>
		<updated>2023-02-25T04:48:28Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: /* Bugs */ add fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ONQP Header&lt;br /&gt;
|summaryWritten=Tib&lt;br /&gt;
|summaryChecked=&lt;br /&gt;
|walkthroughWritten=Tib&lt;br /&gt;
|walkthroughChecked=&lt;br /&gt;
|stagesWritten=Tib&lt;br /&gt;
|stagesChecked=&lt;br /&gt;
}}{{Online Quest Header&lt;br /&gt;
|type=side&lt;br /&gt;
|Image=ON-quest-The Gray Passage.jpg&lt;br /&gt;
|ImgDesc=''Know O pilgrim, the virtues of the stars, for all great deeds cry for blessing.''—The Gray Menhir&lt;br /&gt;
|description=Gain the Stars' favor by completing this pilgrimage.&lt;br /&gt;
|Zone=Craglorn&lt;br /&gt;
|Faction=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Obj=Craglorn Pilgrim&lt;br /&gt;
|Giver=[[ON:The Gray Passage|The Gray Passage]]&lt;br /&gt;
|Loc=[[ON:Caravan Company Depot|Caravan Company Depot]]&lt;br /&gt;
|Reward={{Item Link|Yokudan Coffer of Distinction|id=121220|quality=4}}&amp;lt;br&amp;gt;{{ESO Gold|h}} Gold&lt;br /&gt;
|XP={{huh}} XP&lt;br /&gt;
|ReqLevel=50&lt;br /&gt;
|ID=5777&lt;br /&gt;
|Journal=I found a book describing an ancient Nedic hero named Ranev the Coal-Eyed Wanderer and her legendary pilgrimage along &amp;quot;The Gray Passage.&amp;quot; According to the text, those who complete the pilgrimage in the allotted time gain the favor of the Stars.&lt;br /&gt;
|Repeatable=Daily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Read the book to start the quest.&lt;br /&gt;
# Visit the Gray Menhir to start the pilgrimage - &amp;lt;b&amp;gt;the timer will start at that point&amp;lt;/b&amp;gt;.&lt;br /&gt;
# Visit six prayer stones inside the delves.&lt;br /&gt;
# Return to the Gray Menhir.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Starting the Pilgrimage===&lt;br /&gt;
On the balcony of the [[ON:Dragonstar|Dragonstar]] inn [[ON:Caravan Company Depot|Caravan Company Depot]] there is a book called &amp;quot;The Gray Passage&amp;quot;. Read it to gain information about an ancient [[ON:Nede|Nedic]] hero who completed a pilgrimage called &amp;quot;Gray Passage&amp;quot; and gained the favor of the Stars. You can undertake the same pilgrimage by visiting the Gray Menhir to start it. Optionally, you can first read the [[ON:The Raneviad, Volume II|old book]] on the table to gain additional information.&lt;br /&gt;
&lt;br /&gt;
The Gray Menhir is a stone located in the far western side of [[ON:Upper Craglorn|Upper Craglorn]], between [[ON:Fearfangs Cavern|Fearfangs Cavern]] and [[ON:Sunken Lair|Sunken Lair]]. After you have approached it and read the stone tablet, &amp;lt;b&amp;gt;a timer of two hours&amp;lt;/b&amp;gt; will start. You will fail the quest if you do not meet the set time.&lt;br /&gt;
&lt;br /&gt;
===The Six Prayer Stones===&lt;br /&gt;
There are six prayer stones you need to visit, all of them in conventional soloable Delves (not Group Delves). The following is just a possible order, possibly one that saves you some time. It starts in Fearfangs Cavern which is very close to the Gray Menhir. From there you will teleport to the eastern Upper Craglorn and visit the three stones there - these are the ones that can take most time. Then you can teleport to the middle of Craglorn and visit the two remaining prayer stones.&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Courage|The Pledge of Courage]] inside [[ON:Fearfangs Cavern|Fearfangs Cavern]] - the prayer stone is in a central room, the same where [[ON:Sepilisk|Sepilisk]] is found. Teleport to the [[ON:Valley of Scars Wayshrine|Valley of Scars Wayshrine]].&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Perfection|The Pledge of Perfection]] inside [[ON:Ilthag's Undertower|Ilthag's Undertower]] - clear the first encounter, head upstairs and to the west, towards the rooms of Ilthag. The stone is in the very beginning of the upper part.&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Piety|The Pledge of Piety]] inside [[ON:The Howling Sepulchers|The Howling Sepulchers]] - head directly southwest towards the lower parts of the valley. Kill the group of skeletons in front of you and head west up the little ramp, climbing over the waterfall. There is a [[ON:Wispmother|wispmother]] you need to fight before heading to the prayer stone. This is by far the quickest one because you do not need to kill so many mobs to get it.&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Simplicity|The Pledge of Simplicity]] inside [[ON:Exarch's Stronghold|Exarch's Stronghold]] - Head over the first bridge and turn west in the first big room to reach the lower part. The stone is in the same area as [[ON:Agganor|Agganor]]. On the northwestern corner. If you want to, you can now use teleport to [[ON:Skyreach Wayshrine|Skyreach Wayshrine]].&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Obedience|The Pledge of Obedience]] inside [[ON:Loth'Na Caverns|Loth'Na Caverns]] - its in the far northwestern corner. There is a passage to it on the platform where [[ON:Visskar|Visskar]] is.&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Vigilance|The Pledge of Vigilance]] inside [[ON:Serpent's Nest|Serpent's Nest]] - in the southwestern corner of the large room with lamia sisters in it.&lt;br /&gt;
&lt;br /&gt;
Teleport to [[ON:Dragonstar Wayshrine|Dragonstar Wayshrine]] and head back to the Gray Menhir.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Depending on how much clearing you want to do inside the delves, you should be able to complete the quest in well under an hour.&lt;br /&gt;
*Two other daily quests can be easily completed concurrently: [[ON:Iron and Scales|Iron and Scales]] and [[On:Taken Alive|Taken Alive]]. Both of these quests can be easily obtained after traveling to the Valley of Scars Wayshrine to read the three prayer stones in the easternmost delves, and are easy to complete solo.&lt;br /&gt;
*A [[ON:Thieves Trove|Thieves Trove]] can spawn behind the Gray Menhir.&lt;br /&gt;
*This quest can be done in conjuction with the Exalted Viper quests with [[ON:Regent Cassipia|Regent Cassipia]] and [[ON:Titus Valerius|Titus Valerius]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|This quest may also create countdown timers for other unfinished quests in your Quest Journal|vn=1}}&lt;br /&gt;
**Restarting the game will remove the timers with no effect on their related quests.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Online Journal Entries&lt;br /&gt;
||I need to travel to the Gray Menhir, located to the southwest of Dragonstar, and prepare for my pilgrimage.&lt;br /&gt;
{{Online Quest Objective||Visit the Gray Menhir}}&lt;br /&gt;
{{Online Quest Objective|optional|Read the Old Book}}&lt;br /&gt;
||I need to travel to six prayer markers located within Craglorn's most dangerous caves and tombs to learn the six virtues.&lt;br /&gt;
{{Online Quest Objective||Complete the Pilgrimage: 0/6}}&lt;br /&gt;
|fin|I completed Ranev's pilgrimage. I should return to the Gray Menhir to determine if I have found favor with the Stars.&lt;br /&gt;
{{Online Quest Objective||Return to the Gray Menhir}}&lt;br /&gt;
}}&lt;br /&gt;
{{Online Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:The_Gray_Passage&amp;diff=2758875</id>
		<title>Online:The Gray Passage</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:The_Gray_Passage&amp;diff=2758875"/>
		<updated>2023-02-25T04:17:52Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Add bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ONQP Header&lt;br /&gt;
|summaryWritten=Tib&lt;br /&gt;
|summaryChecked=&lt;br /&gt;
|walkthroughWritten=Tib&lt;br /&gt;
|walkthroughChecked=&lt;br /&gt;
|stagesWritten=Tib&lt;br /&gt;
|stagesChecked=&lt;br /&gt;
}}{{Online Quest Header&lt;br /&gt;
|type=side&lt;br /&gt;
|Image=ON-quest-The Gray Passage.jpg&lt;br /&gt;
|ImgDesc=''Know O pilgrim, the virtues of the stars, for all great deeds cry for blessing.''—The Gray Menhir&lt;br /&gt;
|description=Gain the Stars' favor by completing this pilgrimage.&lt;br /&gt;
|Zone=Craglorn&lt;br /&gt;
|Faction=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Obj=Craglorn Pilgrim&lt;br /&gt;
|Giver=[[ON:The Gray Passage|The Gray Passage]]&lt;br /&gt;
|Loc=[[ON:Caravan Company Depot|Caravan Company Depot]]&lt;br /&gt;
|Reward={{Item Link|Yokudan Coffer of Distinction|id=121220|quality=4}}&amp;lt;br&amp;gt;{{ESO Gold|h}} Gold&lt;br /&gt;
|XP={{huh}} XP&lt;br /&gt;
|ReqLevel=50&lt;br /&gt;
|ID=5777&lt;br /&gt;
|Journal=I found a book describing an ancient Nedic hero named Ranev the Coal-Eyed Wanderer and her legendary pilgrimage along &amp;quot;The Gray Passage.&amp;quot; According to the text, those who complete the pilgrimage in the allotted time gain the favor of the Stars.&lt;br /&gt;
|Repeatable=Daily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Read the book to start the quest.&lt;br /&gt;
# Visit the Gray Menhir to start the pilgrimage - &amp;lt;b&amp;gt;the timer will start at that point&amp;lt;/b&amp;gt;.&lt;br /&gt;
# Visit six prayer stones inside the delves.&lt;br /&gt;
# Return to the Gray Menhir.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Starting the Pilgrimage===&lt;br /&gt;
On the balcony of the [[ON:Dragonstar|Dragonstar]] inn [[ON:Caravan Company Depot|Caravan Company Depot]] there is a book called &amp;quot;The Gray Passage&amp;quot;. Read it to gain information about an ancient [[ON:Nede|Nedic]] hero who completed a pilgrimage called &amp;quot;Gray Passage&amp;quot; and gained the favor of the Stars. You can undertake the same pilgrimage by visiting the Gray Menhir to start it. Optionally, you can first read the [[ON:The Raneviad, Volume II|old book]] on the table to gain additional information.&lt;br /&gt;
&lt;br /&gt;
The Gray Menhir is a stone located in the far western side of [[ON:Upper Craglorn|Upper Craglorn]], between [[ON:Fearfangs Cavern|Fearfangs Cavern]] and [[ON:Sunken Lair|Sunken Lair]]. After you have approached it and read the stone tablet, &amp;lt;b&amp;gt;a timer of two hours&amp;lt;/b&amp;gt; will start. You will fail the quest if you do not meet the set time.&lt;br /&gt;
&lt;br /&gt;
===The Six Prayer Stones===&lt;br /&gt;
There are six prayer stones you need to visit, all of them in conventional soloable Delves (not Group Delves). The following is just a possible order, possibly one that saves you some time. It starts in Fearfangs Cavern which is very close to the Gray Menhir. From there you will teleport to the eastern Upper Craglorn and visit the three stones there - these are the ones that can take most time. Then you can teleport to the middle of Craglorn and visit the two remaining prayer stones.&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Courage|The Pledge of Courage]] inside [[ON:Fearfangs Cavern|Fearfangs Cavern]] - the prayer stone is in a central room, the same where [[ON:Sepilisk|Sepilisk]] is found. Teleport to the [[ON:Valley of Scars Wayshrine|Valley of Scars Wayshrine]].&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Perfection|The Pledge of Perfection]] inside [[ON:Ilthag's Undertower|Ilthag's Undertower]] - clear the first encounter, head upstairs and to the west, towards the rooms of Ilthag. The stone is in the very beginning of the upper part.&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Piety|The Pledge of Piety]] inside [[ON:The Howling Sepulchers|The Howling Sepulchers]] - head directly southwest towards the lower parts of the valley. Kill the group of skeletons in front of you and head west up the little ramp, climbing over the waterfall. There is a [[ON:Wispmother|wispmother]] you need to fight before heading to the prayer stone. This is by far the quickest one because you do not need to kill so many mobs to get it.&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Simplicity|The Pledge of Simplicity]] inside [[ON:Exarch's Stronghold|Exarch's Stronghold]] - Head over the first bridge and turn west in the first big room to reach the lower part. The stone is in the same area as [[ON:Agganor|Agganor]]. On the northwestern corner. If you want to, you can now use teleport to [[ON:Skyreach Wayshrine|Skyreach Wayshrine]].&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Obedience|The Pledge of Obedience]] inside [[ON:Loth'Na Caverns|Loth'Na Caverns]] - its in the far northwestern corner. There is a passage to it on the platform where [[ON:Visskar|Visskar]] is.&lt;br /&gt;
&lt;br /&gt;
*[[ON:The Pledge of Vigilance|The Pledge of Vigilance]] inside [[ON:Serpent's Nest|Serpent's Nest]] - in the southwestern corner of the large room with lamia sisters in it.&lt;br /&gt;
&lt;br /&gt;
Teleport to [[ON:Dragonstar Wayshrine|Dragonstar Wayshrine]] and head back to the Gray Menhir.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Depending on how much clearing you want to do inside the delves, you should be able to complete the quest in well under an hour.&lt;br /&gt;
*Two other daily quests can be easily completed concurrently: [[ON:Iron and Scales|Iron and Scales]] and [[On:Taken Alive|Taken Alive]]. Both of these quests can be easily obtained after traveling to the Valley of Scars Wayshrine to read the three prayer stones in the easternmost delves, and are easy to complete solo.&lt;br /&gt;
*A [[ON:Thieves Trove|Thieves Trove]] can spawn behind the Gray Menhir.&lt;br /&gt;
*This quest can be done in conjuction with the Exalted Viper quests with [[ON:Regent Cassipia|Regent Cassipia]] and [[ON:Titus Valerius|Titus Valerius]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|This quest may also create countdown timers for other unfinished quests in your Quest Journal|vn=1}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Online Journal Entries&lt;br /&gt;
||I need to travel to the Gray Menhir, located to the southwest of Dragonstar, and prepare for my pilgrimage.&lt;br /&gt;
{{Online Quest Objective||Visit the Gray Menhir}}&lt;br /&gt;
{{Online Quest Objective|optional|Read the Old Book}}&lt;br /&gt;
||I need to travel to six prayer markers located within Craglorn's most dangerous caves and tombs to learn the six virtues.&lt;br /&gt;
{{Online Quest Objective||Complete the Pilgrimage: 0/6}}&lt;br /&gt;
|fin|I completed Ranev's pilgrimage. I should return to the Gray Menhir to determine if I have found favor with the Stars.&lt;br /&gt;
{{Online Quest Objective||Return to the Gray Menhir}}&lt;br /&gt;
}}&lt;br /&gt;
{{Online Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Craglorn&amp;diff=2758873</id>
		<title>Online:Craglorn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Craglorn&amp;diff=2758873"/>
		<updated>2023-02-25T03:27:49Z</updated>

		<summary type="html">&lt;p&gt;Xyzzy: Added note about nirncrux&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Place Summary&lt;br /&gt;
|type=Zone&lt;br /&gt;
|description=a region situated in northeastern [[Lore:Hammerfell|Hammerfell]] between [[Online:Bangkorai|Bangkorai]] and [[Online:Cyrodiil|Cyrodiil]].&lt;br /&gt;
|image=ON-place-Craglorn.jpg&lt;br /&gt;
|imgdesc=Craglorn&lt;br /&gt;
|mapname=none&lt;br /&gt;
|treasure=[[ON:{{PAGENAME}} Antiquities|{{PAGENAME}} Antiquities]]&lt;br /&gt;
|level={{ESO Champion|110–140}}&lt;br /&gt;
|quests=8&lt;br /&gt;
|wayshrines=11&lt;br /&gt;
|delves=11 +7&lt;br /&gt;
|pois=5&lt;br /&gt;
|locales=11&lt;br /&gt;
|setstations=2&lt;br /&gt;
|groupdungeons=2&lt;br /&gt;
|worldbosses=15&lt;br /&gt;
|skyshard=18&lt;br /&gt;
|alliance=Neutral&lt;br /&gt;
|regions=[[Online:Lower Craglorn|Lower Craglorn]], [[Online:Upper Craglorn|Upper Craglorn]]&lt;br /&gt;
|location=Northeastern [[Lore:Hammerfell|Hammerfell]]&lt;br /&gt;
|marker_icon=ON-icon-location.png&lt;br /&gt;
|color=#E8D4C3&lt;br /&gt;
|loadscreen=ON-load-Craglorn.jpg&lt;br /&gt;
|loadtext=Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar.&lt;br /&gt;
}} The zone can be entered at any level via the gate in [[Online:Bangkorai|Bangkorai]], and it is also possible to travel to Craglorn via cart from the Alliance capital cities, [[ON:Elden Root|Elden Root]], [[ON:Mournhold|Mournhold]], and [[ON:Wayrest|Wayrest]]. The main storyline revolves around the disappearance of the [[Lore:Astronomy|constellations]] from the sky.&lt;br /&gt;
&lt;br /&gt;
Originally designed as a [[ON:Veteran|Veteran]]-only 4-player [[ON:Adventure Zones|Adventure Zone]], Craglorn was overhauled in the [[ON:One Tamriel|One Tamriel]] update and is now a hybrid zone containing both solo and group content, open to players of any level. Areas involved with the zone's main storyline can all be tackled solo, as can the majority of the overworld. &amp;quot;Group Areas&amp;quot; are denoted with a plus sign on the world map and are aimed at groups of 2 to 4. Craglorn also contains several 12-player [[ON:Trials|trials]], as well as the 4-player [[ON:Dragonstar Arena|Dragonstar Arena]].&lt;br /&gt;
&lt;br /&gt;
Craglorn is split into three regions. [[Online:Lower Craglorn|Lower Craglorn]] comprises the two in the south of Craglorn, centered on the town of [[Online:Belkarth|Belkarth]]. [[Online:Upper Craglorn|Upper Craglorn]] lies to the north, with the town of [[Online:Dragonstar|Dragonstar]] at its western end. Access between Upper and Lower Craglorn is by a rocky pass in the west, or through a sundered Iron Orc barricade in the east.&lt;br /&gt;
&lt;br /&gt;
Craglorn is the only location in all of Tamriel where the rare ore [[Online:Nirncrux|nirncrux]] can be harvested, which is used in the crafting of weapons and armor with the [[Online:Nirnhoned|nirnhoned]] trait.&lt;br /&gt;
{{TOCright|limit=3}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Places==&lt;br /&gt;
*{{Place Link|Belkarth}}&lt;br /&gt;
&lt;br /&gt;
===Delves===&lt;br /&gt;
*{{Place Link|Balamath}}&lt;br /&gt;
*{{Place Link|Buried Sands}}&lt;br /&gt;
*{{Place Link|Exarch's Stronghold}}&lt;br /&gt;
*{{Place Link|Fearfangs Cavern}}&lt;br /&gt;
*{{Place Link|Haddock's Market}}&lt;br /&gt;
&amp;lt;!-- *{{Place Link|Hero's End}} --&amp;gt;&lt;br /&gt;
*{{Place Link|The Howling Sepulchers}}&lt;br /&gt;
*{{Place Link|Ilthag's Undertower}}&lt;br /&gt;
*{{Place Link|Loth'Na Caverns}}&lt;br /&gt;
*{{Place Link|Molavar}}&lt;br /&gt;
*{{Place Link|Serpent's Nest}}&lt;br /&gt;
*{{Place Link|Tombs of the Na-Totambu}}&lt;br /&gt;
&lt;br /&gt;
====Group Delves====&lt;br /&gt;
Delves in Craglorn with a '''+''' icon are [[ON:Group Delves|Group Delves]], which are instanced and aimed at groups of 2 or more.&lt;br /&gt;
*{{Place Link|Chiselshriek Mine}}&lt;br /&gt;
*{{Place Link|Hircine's Haunt}}&lt;br /&gt;
*{{Place Link|Mtharnaz}}&lt;br /&gt;
*{{Place Link|Rkhardahrk}}&lt;br /&gt;
*{{Place Link|Rkundzelft}}&lt;br /&gt;
*{{Place Link|Ruins of Kardala}}&lt;br /&gt;
*{{Place Link|Zalgaz's Den}}&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
Places with a plus sign '''+''' on the icon are designed for [[ON:Grouping|groups]] of 2-4 players.&lt;br /&gt;
*{{Place Link|Elinhir}}&lt;br /&gt;
*{{Place Link|Rahni'Za, School of Warriors}}&lt;br /&gt;
*{{Place Link|The Seeker's Archive (place)}}&lt;br /&gt;
*{{Place Link|Shada's Tear}}&lt;br /&gt;
*{{Place Link|Spellscar}}&lt;br /&gt;
&lt;br /&gt;
The following Points of Interest do not count towards Zone Completion:&lt;br /&gt;
*{{Place Link|Belkarth}}&lt;br /&gt;
*{{Place Link|Dragonstar}}&lt;br /&gt;
*{{Place Link|Skyreach Catacombs}}&lt;br /&gt;
*{{Place Link|Skyreach Hold}}&lt;br /&gt;
*{{Place Link|Skyreach Pinnacle}}&lt;br /&gt;
&lt;br /&gt;
===Striking Locales===&lt;br /&gt;
Places with a plus sign '''+''' on the icon are designed for [[ON:Grouping|groups]] of 2-4 players, containing large groups of monsters and a boss monster of tier 3.&lt;br /&gt;
*{{Place Link|Bangkorai Gate}}&lt;br /&gt;
*{{Place Link|Crossroads Encampment}}&lt;br /&gt;
*{{Place Link|Inazzur's Hold}}&lt;br /&gt;
*{{Place Link|Lake of Teeth}}&lt;br /&gt;
*{{Place Link|Ogondar's Winery}}&lt;br /&gt;
*{{Place Link|Proving Grounds Dolmen}}&lt;br /&gt;
*{{Place Link|Scorpion Ravine}}&lt;br /&gt;
*{{Place Link|Skyreach Overlook}}&lt;br /&gt;
*{{Place Link|Sunken Lair}}&lt;br /&gt;
*{{Place Link|Taborra's Camp}}&lt;br /&gt;
*{{Place Link|Thunder Falls Camp}}&lt;br /&gt;
&lt;br /&gt;
===Set Stations===&lt;br /&gt;
*{{Place Link|Atelier of the Twice-Born Star}}&lt;br /&gt;
*{{Place Link|Lanista's Waystation}}&lt;br /&gt;
&lt;br /&gt;
===Group Dungeons===&lt;br /&gt;
*{{Place Link|Bloodroot Forge}}{{ESO DLC|Horns of the Reach}}&lt;br /&gt;
*{{Place Link|Falkreath Hold}}{{ESO DLC|Horns of the Reach}}&lt;br /&gt;
&lt;br /&gt;
===Trials and Arenas===&lt;br /&gt;
*{{Place Link|Aetherian Archive}}&lt;br /&gt;
*{{Place Link|Dragonstar Arena}}&lt;br /&gt;
*{{Place Link|Hel Ra Citadel}}&lt;br /&gt;
*{{Place Link|Sanctum Ophidia}}&lt;br /&gt;
&lt;br /&gt;
===World Bosses===&lt;br /&gt;
These locations were originally listed as [[ON:Group Events|Group Events]], but now function similarly to normal World Bosses.&lt;br /&gt;
&lt;br /&gt;
;[[ON:Anka-Ra Burial Site|Anka-Ra Burial Site]]s&lt;br /&gt;
*{{Place Link|Anka-Ra's Avowal}}&lt;br /&gt;
*{{Place Link|Anka-Ra's Crucible}}&lt;br /&gt;
*{{Place Link|Anka-Ra's Mettle}}&lt;br /&gt;
*{{Place Link|Anka-Ra's Plight}}&lt;br /&gt;
*{{Place Link|Anka-Ra's Vigil}}&lt;br /&gt;
&lt;br /&gt;
;[[ON:Iron Orc Nirncrux Mine|Iron Orc Nirncrux Mine]]s&lt;br /&gt;
*{{Place Link|Defunct Nirncrux Mine}}&lt;br /&gt;
*{{Place Link|Neglected Nirncrux Mine}}&lt;br /&gt;
*{{Place Link|Overrun Nirncrux Mine}}&lt;br /&gt;
*{{Place Link|Pillaged Nirncrux Mine}}&lt;br /&gt;
*{{Place Link|Secluded Nirncrux Mine}}&lt;br /&gt;
&lt;br /&gt;
;[[ON:Magical Anomaly|Magical Anomalies]]&lt;br /&gt;
*{{Place Link|Adamant Anomaly}}&lt;br /&gt;
*{{Place Link|Boreal Anomaly}}&lt;br /&gt;
*{{Place Link|Conflagrant Anomaly}}&lt;br /&gt;
*{{Place Link|Cyclonic Anomaly}}&lt;br /&gt;
*{{Place Link|Fulminant Anomaly}}&lt;br /&gt;
&lt;br /&gt;
===Player Houses===&lt;br /&gt;
* {{Place Link|Domus Phrasticus}}&lt;br /&gt;
* {{Place Link|Earthtear Cavern}}{{Crown Store}}&lt;br /&gt;
* {{Place Link|Elinhir Private Arena}}{{Crown Store}}&lt;br /&gt;
* {{Place Link|Hakkvild's High Hall}}{{ESO DLC|Horns of the Reach}}&lt;br /&gt;
&lt;br /&gt;
===Wayshrines===&lt;br /&gt;
*{{Place Link|Belkarth Wayshrine}}&lt;br /&gt;
*{{Place Link|Dragonstar Wayshrine}}&lt;br /&gt;
*{{Place Link|Elinhir Wayshrine}}&lt;br /&gt;
*{{Place Link|Inazzur's Hold Wayshrine}}&lt;br /&gt;
*{{Place Link|Mountain Overlook Wayshrine}}&lt;br /&gt;
*{{Place Link|Sandy Path Wayshrine}}&lt;br /&gt;
*{{Place Link|Seeker's Archive Wayshrine}}&lt;br /&gt;
*{{Place Link|Shada's Tear Wayshrine}}&lt;br /&gt;
*{{Place Link|Skyreach Wayshrine}}&lt;br /&gt;
*{{Place Link|Spellscar Wayshrine}}&lt;br /&gt;
*{{Place Link|Valley of Scars Wayshrine}}&lt;br /&gt;
&lt;br /&gt;
===Unmarked Locations===&lt;br /&gt;
*{{Place Link|Frost Monarch Lair}}&lt;br /&gt;
*{{Place Link|Reinhold's Retreat}}&lt;br /&gt;
*{{Place Link|Ruined Library}}&lt;br /&gt;
*{{Place Link|Skyreach Temple}}&lt;br /&gt;
*{{Place Link|Storm Lair}}&lt;br /&gt;
*{{Place Link|Valley of Scars}}&lt;br /&gt;
&lt;br /&gt;
====Event Hubs====&lt;br /&gt;
* {{Place Link|Belkarth Festival Grounds}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
When Craglorn was originally released, everything was scaled to require a group of 2-4 players. However, since the One Tamriel update, all of the actual Main Story Quests of the zone have been reduced in difficulty and are now designed to be tackled solo. All these quests' boss-type monsters reduced from tier 2 or tier 3 (normally group-level bosses) to tier 1, equivalent to a Delve boss in normal zones, and reduced numbers in the groups of normal monsters. Exceptions are [[ON:The Shattered and the Lost|The Shattered and the Lost]] and [[ON:The Corrupted Stone|The Corrupted Stone]], which remain designed for groups (or at least for players capable of soloing World Boss level monsters), but these quests are now optional rather than compulsory.&lt;br /&gt;
&lt;br /&gt;
All other side quests remain aimed at groups of 2-4 players, with the exception of [[ON:The Gray Passage|The Gray Passage]], [[ON:Iron and Scales|Iron and Scales]], and [[ON:Taken Alive|Taken Alive]]: these three take place in areas that were required for the Main Story Quests, and thus their difficulty has similarly been reduced to solo levels.  Also, the three one-time sidequests in Lower Craglorn ([[ON:Gem of the Stars|Gem of the Stars]], [[ON:Message Unknown|Message Unknown]] and [[ON:Strange Lexicon|Strange Lexicon]]) could be regarded as easily soloable, since although all three take place in Group Delves, none of them require killing the delve boss (a tough tier 2 designed for groups of 2-4).&lt;br /&gt;
&lt;br /&gt;
=== Quest Map ===&lt;br /&gt;
{{chart/start}}&lt;br /&gt;
{{ESO Story Chart/Craglorn}}&lt;br /&gt;
{{chart/end}}&lt;br /&gt;
====Key====&lt;br /&gt;
{{ESO Story Chart/Key/Craglorn}}&lt;br /&gt;
&lt;br /&gt;
===The Celestial Threat Story Quests===&lt;br /&gt;
====Celestial Investigator====&lt;br /&gt;
*{{Quest Link|The Star-Gazers}}&lt;br /&gt;
*{{Quest Link|The Corrupted Stone}}&lt;br /&gt;
*{{Quest Link|The Warrior's Call}}&lt;br /&gt;
*{{Quest Link|Elemental Army}}&lt;br /&gt;
*{{Quest Link|The Shattered and the Lost}}&lt;br /&gt;
*{{Quest Link|The Missing Guardian}}&lt;br /&gt;
====Serpents and Secrets====&lt;br /&gt;
*{{Quest Link|The Serpent's Fang}}&lt;br /&gt;
*{{Quest Link|Holding Court}}&lt;br /&gt;
*{{Quest Link|Slithering Brood}}&lt;br /&gt;
*{{Quest Link|A Leaf in the Wind}}&lt;br /&gt;
*{{Quest Link|Dawn of the Exalted Viper}}&lt;br /&gt;
*{{Quest Link|The Time-Lost Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[Online:Lower Craglorn|Lower Craglorn]] Side Quests===&lt;br /&gt;
====Daily Quests====&lt;br /&gt;
*{{Quest Link|Critical Mass}}&lt;br /&gt;
*{{Quest Link|The Fallen City of Shada}}&lt;br /&gt;
**{{Quest Link|The Reason We Fight}}&lt;br /&gt;
**{{Quest Link|Waters Run Foul}}&lt;br /&gt;
*{{Quest Link|The Seeker's Archive (quest)}}&lt;br /&gt;
*{{Quest Link|Supreme Power}}&lt;br /&gt;
*{{Quest Link|The Trials of Rahni'Za}}&lt;br /&gt;
====Other Quests====&lt;br /&gt;
*{{Quest Link|Gem of the Stars}}&lt;br /&gt;
*{{Quest Link|Message Unknown}}&lt;br /&gt;
*{{Quest Link|Sand, Snow, and Blood}}&lt;br /&gt;
*{{Quest Link|Strange Lexicon}}&lt;br /&gt;
&lt;br /&gt;
===[[Online:Upper Craglorn|Upper Craglorn]] Side Quests===&lt;br /&gt;
====Daily Quests====&lt;br /&gt;
*{{Quest Link|The Blood of Nirn}}&lt;br /&gt;
*{{Quest Link|The Gray Passage}}&lt;br /&gt;
*{{Quest Link|Iron and Scales}}&lt;br /&gt;
*{{Quest Link|Souls of the Betrayed}}&lt;br /&gt;
*{{Quest Link|Taken Alive}}&lt;br /&gt;
*{{Quest Link|The Truer Fangs}}&lt;br /&gt;
*{{Quest Link|Uncaged}}&lt;br /&gt;
&lt;br /&gt;
===Trials Quests===&lt;br /&gt;
*{{Quest Link|Assaulting the Citadel}}&lt;br /&gt;
*{{Quest Link|The Mage's Tower}}&lt;br /&gt;
*{{Quest Link|The Oldest Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Quests{{Crown Store}}===&lt;br /&gt;
*{{Quest Link|Blood for Blood}}&lt;br /&gt;
*{{Quest Link|Falkreath's Demise}}&lt;br /&gt;
*{{Quest Link|Pledge: Bloodroot Forge}}&lt;br /&gt;
*{{Quest Link|Pledge: Falkreath Hold}}&lt;br /&gt;
&lt;br /&gt;
==Skyshards==&lt;br /&gt;
{{ON:Lower Craglorn Skyshards/chart}}&lt;br /&gt;
{{ON:Upper Craglorn Skyshards/chart}}&lt;br /&gt;
&lt;br /&gt;
==[[Online:Sets|Sets]]==&lt;br /&gt;
===[[Online:Overland Sets|Overland]]===&lt;br /&gt;
{{ESO Set Table|desc=y|type=both|Way of Martial Knowledge|Way of Air|Way of Fire}}&lt;br /&gt;
&lt;br /&gt;
===[[Online:Dungeon Sets|Dungeon]]===&lt;br /&gt;
{{ESO Set List|desc=y|type=both|Flame Blossom|Blooddrinker|Hagraven's Garden|Earthgore}}&lt;br /&gt;
{{ESO Set List|desc=y|type=both|Draugr's Rest|Pillar of Nirn|Ironblood|Domihaus}}&lt;br /&gt;
&lt;br /&gt;
===[[Online:Craftable Sets|Crafted]]===&lt;br /&gt;
{|class=wikitable align=center&lt;br /&gt;
!Set Name!!width=1|Traits Needed!!Bonuses!!Crafting Site&lt;br /&gt;
|-&lt;br /&gt;
![[ON:Way_of_the_Arena|Way of the Arena]]&lt;br /&gt;
|8&lt;br /&gt;
|align=left|{{ON:Way_of_the_Arena}}&lt;br /&gt;
|[[ON:Lanista's Waystation|Lanista's Waystation]]&lt;br /&gt;
|-&lt;br /&gt;
![[ON:Twice-Born Star|Twice-Born Star]]&lt;br /&gt;
|9&lt;br /&gt;
|align=left|{{ON:Twice-Born Star}}&lt;br /&gt;
|[[ON:Atelier of the Twice-Born Star|Atelier of the Twice-Born Star]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Online:Arena Sets|Dragonstar Arena]]===&lt;br /&gt;
{{ESO Set Table|desc=y|type=both|Healer's Habit|Robes of Destruction Mastery|Archer's Mind|Footman's Fortune}}&lt;br /&gt;
&lt;br /&gt;
===[[Online:Trial Sets|Trials]]===&lt;br /&gt;
{{ESO Set List|desc=y|type=both|Healing Mage|Quick Serpent|Defending Warrior}}&lt;br /&gt;
{{ESO Set List|desc=y|type=both|Destructive Mage|Poisonous Serpent|Berserking Warrior}}&lt;br /&gt;
{{ESO Set List|desc=y|type=both|Wise Mage|Twice-Fanged Serpent|Immortal Warrior}}&lt;br /&gt;
{{ESO Set List|desc=y|type=both|Infallible Mage|Vicious Serpent|Eternal Warrior}}&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:ON-map-Craglorn.jpg|left|thumb|A map of Craglorn]]&lt;br /&gt;
&lt;br /&gt;
{{Online Subzones}}&lt;/div&gt;</summary>
		<author><name>Xyzzy</name></author>
		
	</entry>
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