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	<updated>2026-06-09T10:27:21Z</updated>
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		<id>https://en.uesp.net/w/index.php?title=Skyrim:Vampire&amp;diff=1696232</id>
		<title>Skyrim:Vampire</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Vampire&amp;diff=1696232"/>
		<updated>2017-10-25T15:07:26Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|NPCs}}{{About|NPCs who are vampires|the disease's effects on the player|Vampirism}}[[File:SR-npc-Vampire_13.jpg|thumb|Vampires]]{{TOCright}}&lt;br /&gt;
'''Vampires''' are [[Skyrim:NPCs|NPCs]] in [[Skyrim:Skyrim|Skyrim]] afflicted with ''[[Skyrim:Sanguinare Vampiris|Sanguinare Vampiris]]''. The disease causes them to physically change, giving them supernatural powers and making them immune to poison, but vulnerable to [[Skyrim:Sun Damage|sunlight]] and [[Skyrim:Fire Damage|fire]]. Vampires are [[Skyrim:Undead|undead]] and therefore susceptible to magical effects aimed at the undead but unaffected by [[Skyrim:Illusion|Illusion]] spells unless the perk 'Master of the Mind' has been unlocked. Since they are NPCs, all vampires have black [[Skyrim:Souls|souls]].&lt;br /&gt;
&lt;br /&gt;
Vampires usually make their [[:Category:Skyrim-Places-Vampire Lairs|lairs]] in caves and other dark places, and may also be found gathered around ritual sites in the wilderness. They are often accompanied by mortals called [[#Vampire's Thrall|Vampire's Thralls]]. Vampires usually attack on sight, even if you are also a vampire. If struck by a vampire's [[Skyrim:Vampiric Drain|Vampiric Drain]] spell, you can be infected with ''Sanguinare Vampiris'', which, if not cured within three days, will transform you into a [[Skyrim:Vampirism|vampire]].&lt;br /&gt;
&lt;br /&gt;
While most vampires encountered will have the tell-tale signs of vampirism, such as black and red eyes, some have no outward displays of vampirism and can only be discovered with use of [[Skyrim:Detect Dead|Detect Dead]] - or through lack of aura from [[Skyrim:Detect Life (effect)|Detect Life]] (like [[Skyrim:Sybille Stentor|Sybille Stentor]] and [[Skyrim:Alva|Alva]], for example). All generic vampires are female; only boss-level vampires are male. The only exception to this is the vampire that appears in the &amp;quot;[[Skyrim:World Interactions#Vampire Trick|Vampire Trick]]&amp;quot; world interaction: this vampire uses the same data as the generic vampires below, but is always male instead of female.&lt;br /&gt;
&lt;br /&gt;
When the [[Skyrim:Dawnguard|Dawnguard]] [[Skyrim:Official Add-Ons|add-on]] is installed, in addition to several new vampires being added, changes to the physical appearance of vampires from the base game will be seen. Most vampires will have glowing yellow eyes and distorted faces, with bat-like noses, a red line from nose to chin, and ridges above their eyes (similar to [[Skyrim:Dunmer|Dark Elves]]). During the events of the Dawnguard [[Skyrim:Dawnguard Quests|quests]], vampires will attack some towns or cities. Dawnguard also introduces the powerful [[Skyrim:Vampire Lord|Vampire Lord]]s and the [[Skyrim:Volkihar Vampire Clan|Volkihar vampire clan]] as a fully fleshed out [[Skyrim:Factions|faction]].&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Vampire Types==&lt;br /&gt;
All vampires have a Drain Life spell which can [[Skyrim:Drain Health|drain health]], [[Skyrim:Drain Stamina|stamina]], and [[Skyrim:Drain Magicka|magicka]] at a rate of a few points per second. Low-level vampires can drain only health, mid-level vampires can drain both health and stamina, and the highest-level vampires can drain health, stamina, and magicka.&lt;br /&gt;
&lt;br /&gt;
Vampires also have an ability called &amp;quot;Chill Touch,&amp;quot; which creates an ice hazard that deals 10 points of [[Skyrim:Frost Damage|frost damage]]. All vampires of level 12 or higher have a leveled ability called &amp;quot;Vampire Touch&amp;quot;, which grants a constant [[Skyrim:Fortify Unarmed Damage|Fortify Unarmed Damage]] bonus. The &amp;quot;Vampiric Invisibility&amp;quot; spell allows vampires to become invisible for 20 seconds.&lt;br /&gt;
{{SkyrimBox/Start|text-color=black|main-color=#FBEFD5}}&lt;br /&gt;
===Vampires===&lt;br /&gt;
Although they rely primarily on magic in battle, all vampires carry one of the following [[Skyrim:Weapons#One-Handed_Weapons|one-handed]] weapons as backup:&lt;br /&gt;
*'''Sword''': [[Skyrim:Iron Sword|iron sword]], [[Skyrim:Steel Sword|steel sword]], [[Skyrim:Orcish Sword|orcish sword]], [[Skyrim:Dwarven Sword|dwarven sword]], or [[Skyrim:Elven Sword|elven sword]]&lt;br /&gt;
*'''War Axe''': [[Skyrim:Iron War Axe|iron war axe]], [[Skyrim:Steel War Axe|steel war axe]], [[Skyrim:Orcish War Axe|orcish war axe]], [[Skyrim:Dwarven War Axe|dwarven war axe]], or [[Skyrim:Elven War Axe|elven war axe]]&lt;br /&gt;
&lt;br /&gt;
Vampires wear a pair of [[Skyrim:Clothing#000c36e8|boots]] and one of the following outfits, depending on the vampire's level:&lt;br /&gt;
* [[Skyrim:Black Mage Robes|Black mage robes]]&lt;br /&gt;
* [[Skyrim:Leather Armor|Leather armor]] and [[Skyrim:Leather Boots|boots]]&lt;br /&gt;
* Enchanted robes ([[Skyrim:Fortify Destruction|Fortify Destruction]], [[Skyrim:Fortify Conjuration|Fortify Conjuration]], or [[Skyrim:Fortify Magicka Rate|Fortify Magicka Rate]])&lt;br /&gt;
* [[Skyrim:Elven Armor|Elven armor]] and [[Skyrim:Elven Boots|boots]]&lt;br /&gt;
* [[Skyrim:Orcish Armor|Orcish armor]] and [[Skyrim:Orcish Boots|boots]]&lt;br /&gt;
* [[Skyrim:Glass Armor|Glass armor]] and [[Skyrim:Glass Boots|boots]]&lt;br /&gt;
&lt;br /&gt;
If Dawnguard is installed, vampires wear either [[Skyrim:Vampire Armor|vampire armor]] or [[Skyrim:Vampire Robes|vampire robes]] along with a pair of [[Skyrim:Vampire Boots|vampire boots]].&lt;br /&gt;
&lt;br /&gt;
Vampires may carry miscellaneous items, including [[Skyrim:Lockpick|lockpicks]], [[Skyrim:Potions|potions]], [[Skyrim:Gems|gems]], [[Skyrim:Jewelry|jewelry]], and [[Skyrim:Books|books]], and have a 50% chance to carry a small amount of gold. On death, vampires drop [[Skyrim:Vampire Dust|vampire dust]] and have a 15% chance to drop a leveled potion or [[Skyrim:Poisons|poison]].&lt;br /&gt;
&lt;br /&gt;
The male vampire that appears during the &amp;quot;Vampire Trick&amp;quot; world interaction carries a leveled dagger ([[Skyrim:Steel Dagger|steel]], [[Skyrim:Orcish Dagger|orcish]], [[Skyrim:Dwarven Dagger|dwarven]]. or [[Skyrim:Elven Dagger|elven]]) and may also carry some gold and a random [[Skyrim:Scrolls|scroll]].&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Name !! {{Hover|PC and NPC Level|Level}} !! width=70px| Race !! [[File:GenderIcon.png|17px|Gender]] !! [[Skyrim:Form ID|ID]] !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! {{Hover|Stamina|Sta.}} !! Spells !!Perks&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=8|{{LE|Vampire Fledgling}}&lt;br /&gt;
|align=center rowspan=8|1&lt;br /&gt;
|Breton&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00107a9b}}&lt;br /&gt;
|rowspan=8|35&lt;br /&gt;
|rowspan=8|75&lt;br /&gt;
|rowspan=8|50&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;| &lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|3 pts health per second|Drain Life}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Raise Zombie|Raise Zombie]]&lt;br /&gt;
|-&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Breton{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx0176fb}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00107a9c}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx0176fa}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00107a9d}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00107a9e}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00107a9f}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx0176f9}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=8|{{LE|Vampire}}&lt;br /&gt;
|align=center rowspan=8|6&lt;br /&gt;
|Breton&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003300e}}&lt;br /&gt;
|rowspan=8|120&lt;br /&gt;
|rowspan=8|120&lt;br /&gt;
|rowspan=8|90&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;| &lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|5 pts health per second|Drain Life}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Raise Zombie|Raise Zombie]]&lt;br /&gt;
|-&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Breton{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx0176fc}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003315a}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx0176fd}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|000332c1}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|000332c4}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033424}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx0176fe}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=8|{{LE|Blooded Vampire}}&lt;br /&gt;
|align=center rowspan=8|12&lt;br /&gt;
|Breton&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033853}}&lt;br /&gt;
|rowspan=8|224&lt;br /&gt;
|rowspan=8|169&lt;br /&gt;
|rowspan=8|112&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;| &lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|8 pts health per second|Drain Life}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Raise Zombie|Raise Zombie]]&lt;br /&gt;
|-&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 5 pts|Vampire Touch}}&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Custom Fit|Custom Fit]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Breton{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx0176ff}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033854}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017700}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033855}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003386e}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003386f}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017701}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=8|{{LE|Vampire Mistwalker}}&lt;br /&gt;
|align=center rowspan=8|20&lt;br /&gt;
|Breton&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033870}}&lt;br /&gt;
|rowspan=8|331&lt;br /&gt;
|rowspan=8|226&lt;br /&gt;
|rowspan=8|148&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;| &lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|10 pts health and stamina per second|Drain Life}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Ice Spike|Ice Spike]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Reanimate Corpse|Reanimate Corpse]]&lt;br /&gt;
|-&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 7 pts|Vampire Touch}}&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Extra Damage 1.5|Extra Damage 1.5]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Necromancy|Necromancy]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Breton{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f84}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033875}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f85}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003387b}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003387c}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003387d}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f86}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=8|{{LE|Vampire Nightstalker}}&lt;br /&gt;
|align=center rowspan=8|28&lt;br /&gt;
|Breton&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003387e}}&lt;br /&gt;
|rowspan=8|413&lt;br /&gt;
|rowspan=8|283&lt;br /&gt;
|rowspan=8|179&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;| &lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|12 pts health and stamina per second|Drain Life}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Ice Spike|Ice Spike]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Lightning Bolt|Lightning Bolt]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Reanimate Corpse|Reanimate Corpse]]&lt;br /&gt;
|-&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 10 pts|Vampire Touch}}&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Extra Damage 2|Extra Damage 2]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Mage Armor|Mage Armor]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Magic Resistance|Magic Resistance]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Necromancy|Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Savage Strike|Savage Strike]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Breton{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f87}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003387f}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f88}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033880}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033881}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033882}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f89}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=8|{{LE|Ancient Vampire}}&lt;br /&gt;
|align=center rowspan=8|38&lt;br /&gt;
|Breton&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033883}}&lt;br /&gt;
|rowspan=8|583&lt;br /&gt;
|rowspan=8|348&lt;br /&gt;
|rowspan=8|224&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;| &lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|15 pts health, stamina, and magicka per second|Drain Life}} {{intnote|DG13|[1]}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Ice Spike|Ice Spike]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Lightning Bolt|Lightning Bolt]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Revenant|Revenant]]&lt;br /&gt;
|-&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 15 pts|Vampire Touch}}&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Augmented Frost|Augmented Frost]], rank 1&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 2&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 2&lt;br /&gt;
|• [[Skyrim:Magic Resistance|Magic Resistance]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Dark Souls|Dark Souls]]&lt;br /&gt;
|• [[Skyrim:Necromancy|Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Extra Damage 2.5|Extra Damage 2.5]]&lt;br /&gt;
|• [[Skyrim:Savage Strike|Savage Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|• [[Skyrim:Wind Walker|Wind Walker]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Breton{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f8a}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033884}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f8b}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033885}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033886}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033887}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f8c}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=8|{{LE|Volkihar Vampire}}&lt;br /&gt;
|align=center rowspan=8|48&lt;br /&gt;
|Breton&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033888}}&lt;br /&gt;
|rowspan=8|823&lt;br /&gt;
|rowspan=8|413&lt;br /&gt;
|rowspan=8|294&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;| &lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Chain Lightning|Chain Lightning]]&lt;br /&gt;
|-&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|20 pts health, stamina, and magicka per second|Drain Life}} {{intnote|DG14|[2]}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Ice Storm|Ice Storm]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Revenant|Revenant]]&lt;br /&gt;
|-&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 20 pts|Vampire Touch}}&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Augmented Frost|Augmented Frost]], rank 1&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 3&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 3&lt;br /&gt;
|• [[Skyrim:Mage Armor|Mage Armor]], rank 2&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Dark Souls|Dark Souls]]&lt;br /&gt;
|• [[Skyrim:Magic Resistance|Magic Resistance]], rank 2&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Extra Damage 2.5|Extra Damage 2.5]]&lt;br /&gt;
|• [[Skyrim:Necromancy|Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|• [[Skyrim:Savage Strike|Savage Strike]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Breton{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f8d}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|00033929}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f8e}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003392d}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003392e}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|0003392f}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord{{DG}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f8f}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=8|{{LE|Nightlord Vampire}}{{DG}}&lt;br /&gt;
|align=center rowspan=8|60&lt;br /&gt;
|Breton&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx00282c}}&lt;br /&gt;
|rowspan=8|1031&lt;br /&gt;
|rowspan=8|486&lt;br /&gt;
|rowspan=8|318&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;| &lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Chain Lightning|Chain Lightning]]&lt;br /&gt;
|-&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|15 pts health, stamina, and magicka per second|Drain Life}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Ice Storm|Ice Storm]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Icy Spear|Icy Spear]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Revenant|Revenant]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Thunderbolt|Thunderbolt]]&lt;br /&gt;
|-&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 25 pts|Vampire Touch}}&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=8 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Augmented Frost|Augmented Frost]], rank 1&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 3&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 3&lt;br /&gt;
|• [[Skyrim:Mage Armor|Mage Armor]], rank 2&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Dark Souls|Dark Souls]]&lt;br /&gt;
|• [[Skyrim:Magic Resistance|Magic Resistance]], rank 2&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Extra Damage 2.5|Extra Damage 2.5]]&lt;br /&gt;
|• [[Skyrim:Necromancy|Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|• [[Skyrim:Savage Strike|Savage Strike]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Breton&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f90}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx00282d}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f91}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx00282e}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx00282f}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx002830}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|{{ID|xx017f92}}&lt;br /&gt;
|}&lt;br /&gt;
{{Note|DG13|^1|If Dawnguard is installed, the damage decreases from 15 points per second to 13 points per second.}}&lt;br /&gt;
{{Note|DG14|^2|If Dawnguard is installed, the damage decreases from 20 points per second to 14 points per second.}}&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
File:SR-npc-Vampire Fledgling.jpg|A Vampire Fledgling&lt;br /&gt;
File:SR-npc-Vampire.jpg|A Vampire&lt;br /&gt;
File:SR-npc-Blooded Vampire.jpg|A Blooded Vampire&lt;br /&gt;
File:SR-npc-Vampire Mistwalker.jpg|A Vampire Mistwalker&lt;br /&gt;
File:SR-npc-Vampire Nightstalker.jpg|A Vampire Nightstalker&lt;br /&gt;
File:SR-npc-Ancient Vampire.jpg|An Ancient Vampire&lt;br /&gt;
File:SR-npc-Volkihar Vampire.jpg|A Volkihar Vampire&lt;br /&gt;
File:SR-npc-Nightlord Vampire.jpg|A Nightlord Vampire{{DG}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampire Bosses===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=95px| Name !! width=20px| PC Level !! width=20px| NPC Level !! width=70px| Race !! [[File:GenderIcon.png|17px|Gender]] !! [[Skyrim:Form ID|ID]] !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! {{Hover|Stamina|Sta.}} !! Spells !!Perks&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|{{LE|Master Vampire}}&lt;br /&gt;
|align=center rowspan=5|1-20&lt;br /&gt;
|align=center rowspan=5|14&lt;br /&gt;
|Breton&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e1dc}}&lt;br /&gt;
|rowspan=5|252&lt;br /&gt;
|rowspan=5|177&lt;br /&gt;
|rowspan=5|126&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|8 pts health per second|Drain Life}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Raise Zombie|Raise Zombie]]&lt;br /&gt;
|-&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 5 pts|Vampire Touch}}&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bone Breaker|Bone Breaker]], rank 1 {{intnote|DGBreakNoBones|[1]}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Custom Fit|Custom Fit]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e1dd}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e1e1}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial{{DG}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0003377b}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e1e2}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|Master Vampire&lt;br /&gt;
|align=center rowspan=5|28&lt;br /&gt;
|align=center rowspan=5|23&lt;br /&gt;
|Breton&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e1f1}}&lt;br /&gt;
|rowspan=5|378&lt;br /&gt;
|rowspan=5|268&lt;br /&gt;
|rowspan=5|169&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Ice Spike|Ice Spike]]&lt;br /&gt;
|• {{Hover|8 pts health per second|Drain Life}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Raise Zombie|Raise Zombie]]&lt;br /&gt;
|-&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 5 pts|Vampire Touch}}&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bone Breaker|Bone Breaker]], rank 1 {{intnote|DGBreakNoBones|[1]}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Custom Fit|Custom Fit]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e1f8}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e1f9}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial{{DG}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0003377c}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e1fc}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|Master Vampire&lt;br /&gt;
|align=center rowspan=5|38&lt;br /&gt;
|align=center rowspan=5|31&lt;br /&gt;
|Breton&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e509}}&lt;br /&gt;
|rowspan=5|500&lt;br /&gt;
|rowspan=5|310&lt;br /&gt;
|rowspan=5|210&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|• [[Skyrim:Reanimate Corpse|Reanimate Corpse]]&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|12 pts health and stamina per second|Drain Life}}&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Ice Spike|Ice Spike]]&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 10 pts|Vampire Touch}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Lightning Bolt|Lightning Bolt]]&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 1&lt;br /&gt;
|• [[Skyrim:Mage Armor|Mage Armor]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bone Breaker|Bone Breaker]], rank 1 {{intnote|DGBreakNoBones|[1]}}&lt;br /&gt;
|• [[Skyrim:Magic Resistance|Magic Resistance]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Extra Damage 2|Extra Damage 2]]&lt;br /&gt;
|• [[Skyrim:Necromancy|Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|• [[Skyrim:Savage Strike|Savage Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e50a}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e511}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial{{DG}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|00033828}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002e519}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|Master Vampire&lt;br /&gt;
|align=center rowspan=5|48&lt;br /&gt;
|align=center rowspan=5|42&lt;br /&gt;
|Breton&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002ea9b}}&lt;br /&gt;
|rowspan=5|669&lt;br /&gt;
|rowspan=5|414&lt;br /&gt;
|rowspan=5|257&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|• [[Skyrim:Revenant|Revenant]]&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|15 pts health, stamina, and magicka per second|Drain Life}} {{intnote|DG13Boss|[2]}}&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Ice Spike|Ice Spike]]&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 15 pts|Vampire Touch}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Lightning Bolt|Lightning Bolt]]&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Augmented Frost|Augmented Frost]], rank 1&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 2&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 2&lt;br /&gt;
|• [[Skyrim:Magic Resistance|Magic Resistance]], rank 1&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bone Breaker|Bone Breaker]], rank 2 {{intnote|DGBreakNoBones|[1]}}&lt;br /&gt;
|• [[Skyrim:Necromancy|Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Dark Souls|Dark Souls]]&lt;br /&gt;
|• [[Skyrim:Savage Strike|Savage Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Extra Damage 2.5|Extra Damage 2.5]]&lt;br /&gt;
|• [[Skyrim:Wind Walker|Wind Walker]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002ea9d}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002ea9c}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial{{DG}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0003383e}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002ea9e}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|{{LE|Volkihar Master Vampire}}&lt;br /&gt;
|align=center rowspan=5|58&lt;br /&gt;
|align=center rowspan=5|53&lt;br /&gt;
|Breton&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002eabe}}&lt;br /&gt;
|rowspan=5|968&lt;br /&gt;
|rowspan=5|458&lt;br /&gt;
|rowspan=5|354&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Chain Lightning|Chain Lightning]]&lt;br /&gt;
|• [[Skyrim:Revenant|Revenant]]&lt;br /&gt;
|-&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|20 pts health, stamina, and magicka per second|Drain Life}} {{intnote|DG14Boss|[3]}}&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 20 pts|Vampire Touch}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Ice Storm|Ice Storm]]&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Augmented Frost|Augmented Frost]], rank 1&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 3&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 3&lt;br /&gt;
|• [[Skyrim:Mage Armor|Mage Armor]], rank 2&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bone Breaker|Bone Breaker]], rank 3 {{intnote|DGBreakNoBones|[1]}}&lt;br /&gt;
|• [[Skyrim:Magic Resistance|Magic Resistance]], rank 2&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Dark Souls|Dark Souls]]&lt;br /&gt;
|• [[Skyrim:Necromancy|Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Extra Damage 2.5|Extra Damage 2.5]]&lt;br /&gt;
|• [[Skyrim:Savage Strike|Savage Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002eabf}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002eac0}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial{{DG}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0003383f}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|0002eac1}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|{{LE|Nightmaster Vampire}}{{DG}}&lt;br /&gt;
|align=center rowspan=5|60&lt;br /&gt;
|align=center rowspan=5|65&lt;br /&gt;
|Breton&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|xx002831}}&lt;br /&gt;
|rowspan=5|1226&lt;br /&gt;
|rowspan=5|531&lt;br /&gt;
|rowspan=5|378&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Chain Lightning|Chain Lightning]]&lt;br /&gt;
|• [[Skyrim:Revenant|Revenant]]&lt;br /&gt;
|-&lt;br /&gt;
|• Chill Touch&lt;br /&gt;
|• Vampiric Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|• {{Hover|20 pts health, stamina, and magicka per second|Drain Life}} {{intnote|DG14Boss|[3]}}&lt;br /&gt;
|• {{Hover|Fortify Unarmed Damage, 20 pts|Vampire Touch}}&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Ice Storm|Ice Storm]]&lt;br /&gt;
|}&lt;br /&gt;
|rowspan=5 style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|• [[Skyrim:Augmented Frost|Augmented Frost]], rank 1&lt;br /&gt;
|• [[Skyrim:Hack and Slash|Hack and Slash]], rank 3&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Bladesman|Bladesman]], rank 3&lt;br /&gt;
|• [[Skyrim:Mage Armor|Mage Armor]], rank 2&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Dark Souls|Dark Souls]]&lt;br /&gt;
|• [[Skyrim:Magic Resistance|Magic Resistance]], rank 2&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Extra Damage 2.5|Extra Damage 2.5]]&lt;br /&gt;
|• [[Skyrim:Necromancy|Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
|• [[Skyrim:Fighting Stance|Fighting Stance]]&lt;br /&gt;
|• [[Skyrim:Savage Strike|Savage Strike]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Dark Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|xx002832}}&lt;br /&gt;
|-&lt;br /&gt;
|High Elf&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|xx002833}}&lt;br /&gt;
|-&lt;br /&gt;
|Imperial&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|xx002834}}&lt;br /&gt;
|-&lt;br /&gt;
|Nord&lt;br /&gt;
|{{M}}&lt;br /&gt;
|{{ID|xx002835}}&lt;br /&gt;
|}&lt;br /&gt;
{{Note|DGBreakNoBones|^1|The Dawnguard expansion removes the Bone Breaker perk from all boss-level vampires.}}&lt;br /&gt;
{{Note|DG13Boss|^2|If Dawnguard is installed, the damage decreases from 15 points per second to 13 points per second.}}&lt;br /&gt;
{{Note|DG14Boss|^3|If Dawnguard is installed, the damage decreases from 20 points per second to 14 points per second.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-npc-Master Vampire.jpg|A Master Vampire&lt;br /&gt;
File:SR-npc-Master Vampire 02.jpg|A Master Vampire{{DG}}&lt;br /&gt;
File:SR-npc-Volkihar Master Vampire.jpg|A Volkihar Master Vampire&lt;br /&gt;
File:SR-npc-Nightmaster Vampire.jpg|A Nightmaster Vampire{{DG}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{SkyrimBox/End}}&lt;br /&gt;
&lt;br /&gt;
== Named Vampires ==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Location !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Alva|Alva]] || [[Skyrim:Alva's House|Alva's House]] || An agent of Movarth in Morthal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Arch-Curate Vyrthur|Arch-Curate Vyrthur]]{{DG|1}} || [[Skyrim:Inner Sanctum (Vale)|Inner Sanctum]] || An ancient [[Skyrim:Snow Elf|Snow Elf]] vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Babette|Babette]] || [[Skyrim:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]] || A three-hundred-year-old child member of the [[Skyrim:Dark Brotherhood|Dark Brotherhood]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Feran Sadri|Feran Sadri]]{{DG|1}} || [[Skyrim:Volkihar Keep|Volkihar Keep]] || An alchemist Vampire Lord.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Fura Bloodmouth|Fura Bloodmouth]]{{DG|1}} || Volkihar Keep || A Nord warrior found in Volkihar Keep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Garan Marethi|Garan Marethi]]{{DG|1}} || Volkihar Keep || A mage formerly of [[Lore:House Dres|House Dres]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Hern|Hern]] || [[Skyrim:Half-Moon Mill|Half-Moon Mill]] || A lumberjack and the target of a [[Skyrim:Kill Hern|Dark Brotherhood assassination]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Hert|Hert]] || Half-Moon Mill || A lumberjack and the wife of Hern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Hestla|Hestla]]{{DG|1}} || Volkihar Keep || A smith and former member of the [[Skyrim:Companions|Companions]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Laelette the Vampire|Laelette the Vampire]] || [[Skyrim:Morthal|Morthal]] || A Breton woman turned into a vampire by Alva.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Lokil|Lokil]]{{DG|1}} || [[Skyrim:Dimhollow Crypt|Dimhollow Crypt]] || A vampire searching for the artifact sealed in Dimhollow Crypt.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Lord Harkon|Lord Harkon]]{{DG|1}} || Volkihar Keep || The Vampire Lord patriarch of the Volkihar clan.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Malkus|Malkus]]{{DG|1}} || [[Skyrim:Forebears' Holdout|Forebears' Holdout]] || The captor of the Moth Priest Dexion Evicus.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Modhna|Modhna]]{{DG|1}} || Volkihar Keep || A low-ranking member of Lord Harkon's court.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Movarth Piquine|Movarth Piquine]] ||[[Skyrim:Movarth's Lair|Movarth's Lair]] || The subject of the book ''[[Skyrim:Immortal Blood|Immortal Blood]]'', who is attempting to conquer Morthal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Namasur|Namasur]]{{DG|1}} || Volkihar Keep || A Redguard vampire living at Volkihar Keep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Orthjolf|Orthjolf]]{{DG|1}} || Volkihar Keep || A warrior vampire and Vingalmo's rival.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Rargal Thrallmaster|Rargal Thrallmaster]]{{DG|1}} || Volkihar Keep || The overseer of thralls and [[Skyrim:Vampire Cattle|cattle]] at Volkihar Keep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Ronthil|Ronthil]]{{DG|1}} || Volkihar Keep || An assistant to Feran Sadri and an expert [[Skyrim:Speech|Speech]] [[Skyrim:Trainers|trainer]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Salonia Caelia|Salonia Caelia]]{{DG|1}} || Volkihar Keep || An Imperial vampire involved in [[Skyrim:The Bloodstone Chalice|The Bloodstone Chalice]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Serana|Serana]]{{DG|1}} || [[Skyrim:Dimhollow Cavern|Dimhollow Cavern]] || A Vampire Lord found sealed in a sarcophagus in Dimhollow Cavern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Stalf|Stalf]]{{DG|1}} || Volkihar Keep || Salonia Caelia's accomplice during The Bloodstone Chalice.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Sybille Stentor|Sybille Stentor]] ||[[Skyrim:Blue Palace|Blue Palace]] || The court wizard for [[Skyrim:Elisif the Fair|Elisif the Fair]] in [[Skyrim:Solitude|Solitude]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Valerica|Valerica]]{{DG|1}} ||[[Skyrim:Soul Cairn|Soul Cairn]] || The wife of [[Skyrim:Lord Harkon|Lord Harkon]] and mother of Serana.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Venarus Vulpin|Venarus Vulpin]]{{DG|1}} ||[[Skyrim:Redwater Spring|Redwater Spring]] || An Imperial vampire in search of the Bloodspring of Lengeir's Feast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Vighar|Vighar]] ||[[Skyrim:Bloodlet Throne|Bloodlet Throne]] || An elderly vampire hunted by his descendant, [[Skyrim:Dengeir of Stuhn|Dengeir of Stuhn]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Vingalmo|Vingalmo]]{{DG|1}} || Volkihar Keep || A mage vampire and rival of Orthjolf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
===Monsters===&lt;br /&gt;
Vampires are sometimes accompanied by a few [[Skyrim:monsters|monsters]], which will vary depending upon your level. The monsters will be the same level as the minimum PC level listed in the table below (so at levels 6-11, the Frostbite Spider companion will be level 6, and so on).&lt;br /&gt;
[[File:SR-npc-Vampire's Thrall.jpg|thumb|Vampire's Thrall]]&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;center&amp;gt;'''Without Dawnguard'''&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Player Level !! Companion&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Skyrim:Frostbite Spider|Frostbite Spider]], [[Skyrim:Skeever|Skeever]], or [[Skyrim:Wolf|Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Wolf&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Frostbite Spider&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Skyrim:Ice Wolf|Ice Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Skyrim:Giant Frostbite Spider|Giant Frostbite Spider]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Skyrim:Chaurus Reaper|Chaurus Reaper]]&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;center&amp;gt;'''With Dawnguard'''&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Player Level !! Companion&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Frostbite Spider or Skeever&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Frostbite Spider&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Skyrim:Death Hound|Death Hound]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Giant Frostbite Spider&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[Skyrim:Gargoyle|Gargoyle]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Skyrim:Gargoyle Brute|Gargoyle Brute]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vampire's Thrall===&lt;br /&gt;
Vampire's Thralls are often encountered along with vampires, though they are not actually vampires themselves. All of the thralls are based off the data used for bandits ([[Skyrim:Bandit#One-Handed_Melee|one-handed melee fighters]], [[Skyrim:Bandit#Two-Handed_Melee|two-handed melee fighters]], [[Skyrim:Bandit#Archers|archers]], and [[Skyrim:Bandit#Mages|mages]]), so they use many different combat styles and can vary greatly in terms of strength, level, equipment, and known spells. They have their own faction and are considered friends to vampires. Note that with [[Skyrim:Dexion Evicus|one exception]], thralls can never be &amp;quot;freed&amp;quot;. Killing all of the vampires in the area will not make their thralls become non-hostile. However, if you are a [[Skyrim:Lycanthropy|werewolf]] and you encounter a vampire and its thrall while you are in beast form, you can kill the vampire, change back to human form, then draw and sheathe your weapon as if you were surrendering. This will cause the surviving thrall to cease hostility.{{vn|Is this true, or even notable?}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
* {{Quest Link|Dark Ancestor}}&lt;br /&gt;
* {{Quest Link|Kill the Vampire}}&lt;br /&gt;
* {{Quest Link|Laid to Rest}}&lt;br /&gt;
&lt;br /&gt;
===Dawnguard Quests===&lt;br /&gt;
Dawnguard's entire [[Skyrim:Dawnguard Quests|main quest]] is focused on vampires. In addition, vampires are involved in the following Dawnguard side quests:&lt;br /&gt;
* {{Quest Link|Cleansing Light}}&lt;br /&gt;
* {{Quest Link|Preemptive Strike}}&lt;br /&gt;
* {{Quest Link|Rescue}}&lt;br /&gt;
* {{Quest Link|Hide and Seek (quest)|Hide and Seek}}&lt;br /&gt;
* {{Quest Link|Hunting the Monster}}&lt;br /&gt;
* {{Quest Link|A Jarl's Justice}}&lt;br /&gt;
* {{Quest Link|Culling the Beast}}&lt;br /&gt;
* {{Quest Link|Protecting the Bloodline}}&lt;br /&gt;
&lt;br /&gt;
===World Interactions===&lt;br /&gt;
* '''[[Skyrim:World Interactions#Bitten by a vampire|Bitten by a vampire]]'''&lt;br /&gt;
* '''[[Skyrim:World Interactions#Dawnguard Vampire Hunting|Dawnguard Vampire Hunting]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Desperate Vampire Seeking Shelter From the Sun|Desperate Vampire Seeking Shelter From the Sun]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampire and Gargoyle|Vampire and Gargoyle]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampire, Gargoyle and Death Hound (Oh, my)|Vampire, Gargoyle and Death Hound (Oh, my)]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampire and Death Hounds|Vampire and Death Hounds]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampire and thralls|Vampire and thralls]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampire Assassin|Vampire Assassin]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampire Attack|Vampire Attack]]'''&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampire Feeding on the Corpse of a Vigilant|Vampire Feeding on the Corpse of a Vigilant]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampire Masquerade|Vampire Masquerade]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampire Trick|Vampire Trick]]'''&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampires fighting Bandits|Vampires fighting Bandits]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vampires vs Player Dawnguard|Vampires vs Player Dawnguard]]'''{{DG}}&lt;br /&gt;
* '''[[Skyrim:World Interactions#Vigilants fighting Vampire|Vigilants fighting Vampire]]'''&lt;br /&gt;
* '''[[Skyrim:World Interactions#Werewolves VS Vampires|Werewolves VS Vampires]]'''{{DG}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue ==&lt;br /&gt;
===Idling{{DG}}===&lt;br /&gt;
*''&amp;quot;...still always hungry... there's no prey down in this hole... need to hunt more... all this hiding and skulking around, pah...&amp;quot;''&lt;br /&gt;
*''&amp;quot;...first kill is always the best... the blood has never tasted as sweet since...&amp;quot;''&lt;br /&gt;
*''&amp;quot;...I won't hide down here forever... gather a few of the brethren, we'll strike out on our own...&amp;quot;''&lt;br /&gt;
*''&amp;quot;...maybe the clans have it right... hunting's so chancy... why not keep a few thralls... blood whenever you want it...&amp;quot;''&lt;br /&gt;
*''&amp;quot;...blood... so hungry all the time now... need to hunt again soon...&amp;quot;''&lt;br /&gt;
*''&amp;quot;...she said I'd forget, and usually I do, but sometimes... still remember their faces, their pleading...&amp;quot;''&lt;br /&gt;
*''&amp;quot;...Dawnguard getting to be more than a nuisance... gather some of the hunters... teach them a lesson...&amp;quot;''&lt;br /&gt;
*''&amp;quot;...the clans think they're better than us... putting on airs... pah, they'll be the first to burn when the mortals get organized...&amp;quot;''&lt;br /&gt;
*''&amp;quot;...just fed but still hungry... blood... all I can think about these days... last kill was so good... just the right amount of struggle...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Greetings{{DG}}===&lt;br /&gt;
*''&amp;quot;I don't converse with my prey.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Don't speak to me, meat.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The non-hostile captive vampires encountered in [[Skyrim:Fellglow Keep|Fellglow Keep]] have a unique greeting:&lt;br /&gt;
* ''&amp;quot;Out of the way, meat.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*''&amp;quot;Ohh... but I will have your blood...&amp;quot;''&lt;br /&gt;
*''&amp;quot;My thirst will be sated...&amp;quot;''&lt;br /&gt;
*''&amp;quot;Oh, I can smell your blood...&amp;quot;''&lt;br /&gt;
*''&amp;quot;Bleed for me, mortal!&amp;quot;''&lt;br /&gt;
*''&amp;quot;Just a taste!&amp;quot;''&lt;br /&gt;
*''&amp;quot;Hssssss!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Combat{{DG}}===&lt;br /&gt;
*''&amp;quot;Is that your best, mortal?&amp;quot;''&lt;br /&gt;
*''&amp;quot;Bleed and die!&amp;quot;''&lt;br /&gt;
*''&amp;quot;Just a taste...&amp;quot;''&lt;br /&gt;
*''&amp;quot;You're mine, mortal!&amp;quot;''&lt;br /&gt;
*''&amp;quot;You dare to interfere with me?&amp;quot;''&lt;br /&gt;
*''&amp;quot;I knew I smelled mortal blood!&amp;quot;''&lt;br /&gt;
*''&amp;quot;Now your blood is mine!&amp;quot;''&lt;br /&gt;
*''&amp;quot;Pah, your blood is foul.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Soon... soon your blood will be mine...&amp;quot;''&lt;br /&gt;
*''&amp;quot;Your blood calls me...&amp;quot;''&lt;br /&gt;
*''&amp;quot;Why fight me? Your blood is already mine.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Your kind are finished.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Mortal fool, you can't stop us.&amp;quot;''&lt;br /&gt;
*''&amp;quot;We own the night, fool.&amp;quot;''&lt;br /&gt;
*''&amp;quot;The night belongs to us.&amp;quot;''&lt;br /&gt;
*''&amp;quot;The Tyranny of the Sun has been broken!&amp;quot;''&lt;br /&gt;
*''&amp;quot;The sun cannot protect you any more!&amp;quot;''&lt;br /&gt;
*''&amp;quot;Behold the power of Night!&amp;quot;''&lt;br /&gt;
*''&amp;quot;You blood will not protect you from me.&amp;quot;''&lt;br /&gt;
*''&amp;quot;You're no match for me, fledgling.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Stop struggling. I'll give you a swift and beautiful death.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Let me show you how mortal you still are, vampire.&amp;quot;''&lt;br /&gt;
*''&amp;quot;This is my hunting ground.&amp;quot;''&lt;br /&gt;
*''&amp;quot;You should not have come here, vampire.&amp;quot;''&lt;br /&gt;
*''&amp;quot;There's no blood here for you.&amp;quot;''&lt;br /&gt;
*''&amp;quot;You've seen your last dawn. I bring the night.&amp;quot;''&lt;br /&gt;
*''&amp;quot;You dare defy me?&amp;quot;''&lt;br /&gt;
*''&amp;quot;The night eternal awaits.&amp;quot;''&lt;br /&gt;
*''&amp;quot;I'll drink you dry, mortal!&amp;quot;''&lt;br /&gt;
*''&amp;quot;Your blood will not protect you!&amp;quot;''&lt;br /&gt;
*''&amp;quot;It's the Dawnguard! Let none escape!&amp;quot;''&lt;br /&gt;
*''&amp;quot;When will you fools learn? The night is ours!&amp;quot;''&lt;br /&gt;
*''&amp;quot;I love it when dinner walks right into my arms.&amp;quot;''&lt;br /&gt;
*''&amp;quot;The prey is here!&amp;quot;''&lt;br /&gt;
*''&amp;quot;You're mine!&amp;quot;''&lt;br /&gt;
*''&amp;quot;Die!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
A vampire who has been severely wounded may say:&lt;br /&gt;
*''&amp;quot;No... my blood is strong...&amp;quot;''&lt;br /&gt;
*''&amp;quot;Death is nothing to me...&amp;quot;''&lt;br /&gt;
*''&amp;quot;I do not fear death.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Never... not yet...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
A vampire who has won a battle may say:&lt;br /&gt;
*''&amp;quot;And so you learn the power of the night.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Is that all of them?&amp;quot;''&lt;br /&gt;
*''&amp;quot;That ends it.&amp;quot;''&lt;br /&gt;
*''&amp;quot;And now for the feast.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Detection{{DG}}===&lt;br /&gt;
Vampires will sniff the air and speak one of the following lines when they detect you:&lt;br /&gt;
*''&amp;quot;... what's that?&amp;quot;''&lt;br /&gt;
*''&amp;quot;Something's not right.&amp;quot;''&lt;br /&gt;
*''&amp;quot;We may feed again today.&amp;quot;''&lt;br /&gt;
*''&amp;quot;There's something out there.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Hmm?&amp;quot;''&lt;br /&gt;
*''&amp;quot;... Hmm? ...&amp;quot;''&lt;br /&gt;
*''&amp;quot;Running is your only chance to live.&amp;quot;''&lt;br /&gt;
*''&amp;quot;...I'll find you...&amp;quot;''&lt;br /&gt;
*''&amp;quot;I could feed again.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous{{DG}}===&lt;br /&gt;
A vampire who has discovered a corpse may say:&lt;br /&gt;
*''&amp;quot;Whoever did this is mine.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Someone will bleed for this.&amp;quot;''&lt;br /&gt;
*''&amp;quot;I will avenge you, brother.&amp;quot;''&lt;br /&gt;
*''&amp;quot;I will avenge you, sister.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
A vampire who has lost sight of you may say:&lt;br /&gt;
*''&amp;quot;Running will warm your blood nicely.&amp;quot;''&lt;br /&gt;
*''&amp;quot;It's gone now.&amp;quot;''&lt;br /&gt;
*''&amp;quot;The scent has gone cold.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Hmm. Nothing.&amp;quot;''&lt;br /&gt;
*''&amp;quot;I was hoping to feed.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
A vampire who has lost sight of you and found you again may say:&lt;br /&gt;
*''&amp;quot;You had your chance to escape, vampire.&amp;quot;''&lt;br /&gt;
*''&amp;quot;You should have kept running.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Regular vampires have a morality of &amp;quot;Any Crime&amp;quot;, which means they're willing to commit any crime, but boss-level vampires have a morality of &amp;quot;No Crime,&amp;quot; which means they are unwilling to commit crimes of any sort. Because of their aggression, however, they will still attack you on sight.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Chill Touch may never disappear and continue afflicting you until you die.|vn=1}}&lt;br /&gt;
**{{Pc22}}Use [[Skyrim:Console|console]] commands to remove the effect.{{vn|which commands?}}&lt;br /&gt;
{{Bug|With [[Skyrim:Dawnguard|Dawnguard]] installed, the [[Skyrim:Voice of the Sky|Voice of the Sky blessing]] will prevent vampires (and their animal companions) from turning hostile. Thralls and Gargoyles remain adversarial, however.|confirmed=1}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
For historical information about vampires, see the [[Lore:Vampire|lore article]].&lt;br /&gt;
* [[Skyrim:Feral Vampire|Feral Vampire]]{{DG}} — a hostile vampire found in [[Skyrim:Castle Volkihar|Castle Volkihar]]&lt;br /&gt;
* [[Skyrim:Vampire Assassin|Vampire Assassin]]{{DG}} — a hostile vampire that attacks as part of a [[Skyrim:World Interactions#Vampire Assassin|world interaction]]&lt;br /&gt;
* [[Skyrim:Vampire Scout|Vampire Scout]]{{DG}}&lt;br /&gt;
===Books===&lt;br /&gt;
* {{Book Link|Alva's Journal|ns_base=Skyrim}}&lt;br /&gt;
* {{Book Link|Immortal Blood|ns_base=Skyrim}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skyrim-NPCs]][[Category:Skyrim-Undead NPCs]][[Category:Skyrim-Radiant NPCs]][[Category:Skyrim-Respawning NPCs]][[Category:Skyrim-Radiant NPCs-Female]][[Category:Skyrim-Radiant NPCs-Male]][[Category:Skyrim-Factions-VampireFaction]][[Category:Skyrim-Factions-PreyFaction]][[Category:Skyrim-Vampire]][[Category:Skyrim-Breton]][[Category:Skyrim-Dunmer]][[Category:Skyrim-Altmer]][[Category:Skyrim-Imperial]][[Category:Skyrim-Nord]][[Category:Skyrim-Breton-Female]][[Category:Skyrim-Breton-Male]][[Category:Skyrim-Dunmer-Female]][[Category:Skyrim-Dunmer-Male]][[Category:Skyrim-Altmer-Female]][[Category:Skyrim-Altmer-Male]][[Category:Skyrim-Imperial-Female]][[Category:Skyrim-Imperial-Male]][[Category:Skyrim-Nord-Female]][[Category:Skyrim-Nord-Male]][[Category:Skyrim-Female NPCs]][[Category:Skyrim-Male NPCs]][[Category:Skyrim-Any Crime]][[Category:Skyrim-No Crime]][[Category:Skyrim-Level 1 NPCs]][[Category:Skyrim-Level 6 NPCs]][[Category:Skyrim-Level 12 NPCs]][[Category:Skyrim-Level 20 NPCs]][[Category:Skyrim-Level 28 NPCs]][[Category:Skyrim-Level 38 NPCs]][[Category:Skyrim-Level 48 NPCs]][[Category:Skyrim-Level 60 NPCs]][[Category:Skyrim-Level 14 NPCs]][[Category:Skyrim-Level 23 NPCs]][[Category:Skyrim-Level 31 NPCs]][[Category:Skyrim-Level 42 NPCs]][[Category:Skyrim-Level 53 NPCs]][[Category:Skyrim-Level 65 NPCs]]&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Nordic&amp;diff=1695887</id>
		<title>Skyrim:Nordic</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Nordic&amp;diff=1695887"/>
		<updated>2017-10-24T19:35:12Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Nordic Carved Armor */ additions/corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Items}}{{#addtotrail:Armor|separator=' / '}}{{#addtotrail:Weapons|separator=' / '}} [[Category:Dragonborn-Armor]] [[Category:Dragonborn-Weapons]]&lt;br /&gt;
'''Nordic''' armor and weapons can be crafted with the [[Skyrim:Advanced Armors|Advanced Armors]] perk. All items, except arrows, can be tempered with a [[Skyrim:Quicksilver Ingot|quicksilver ingot]].&lt;br /&gt;
&lt;br /&gt;
==Nordic Carved Armor==&lt;br /&gt;
Nordic carved armor is medium-quality heavy armor. The cuirass is comparable to [[Skyrim:Ebony Armor|ebony armor]] in strength but the boots, gauntlets and helmet are only of [[Skyrim:Orcish Armor|Orcish]] quality. The Nordic Shield is comparatively weak, being only slighter stronger than its [[Skyrim:Dwarven|Dwarven]] counterpart. A full set of Nordic carved armor (shield excluded) will offer slightly better protection than Orcish armor but weigh more whereas including the shield makes it weaker than a full set of Orcish armor yet slightly lighter.&lt;br /&gt;
[[File:DB-item-Nordic Carved Armor Female.jpg|thumb|right|Female Nordic Carved Armor]]&lt;br /&gt;
[[File:DB-item-Nordic Carved Armor Male.jpg|thumb|clear=none|Male Nordic Carved Armor]]&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable striped&amp;quot;&lt;br /&gt;
!rowspan=2 class=unsortable|&lt;br /&gt;
!rowspan=2|Name ([[Skyrim:Form ID|ID]])&lt;br /&gt;
!rowspan=2|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!rowspan=2|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!rowspan=2|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=4 class=unsortable|Raw Materials&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=2 class=unsortable|Delta&lt;br /&gt;
!colspan=2 class=unsortable|Ratio&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;|[[File:SR-icon-ingot-Ebony_Ingot.png|24px]] [[Skyrim:Ebony Ingot|Ebony]]&lt;br /&gt;
![[File:SR-icon-ingot-Quicksilver_Ingot.png|24px]] [[Skyrim:Quicksilver Ingot|Quicksilver]]&lt;br /&gt;
![[File:SR-icon-misc-LeatherStrips.png|24px]] [[Skyrim:Leather Strips|Strips]]&lt;br /&gt;
![[File:SR-icon-ingot-Steel_Ingot.png|24px]] [[Skyrim:Steel Ingot|Steel]]&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
![[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
![[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
![[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|a|Nordic Carved Armor}}&lt;br /&gt;
|{{LE|Nordic Carved Armor}}&amp;lt;br&amp;gt;{{ID|xx01cd97|par=1}} || 37 || 1600 || 43&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 1 || 3 || 6&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 28.7&lt;br /&gt;
| 1261&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 4.46&lt;br /&gt;
| 4.72&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|a|Nordic Carved Boots}}&lt;br /&gt;
|{{LE|Nordic Carved Boots}}&amp;lt;br&amp;gt;{{ID|xx01cd96|par=1}} || 6 || 220 || 15&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 1 || 2 || 4&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| -0.2&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| -76&lt;br /&gt;
| 0.97&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 0.74&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|a|Nordic Carved Gauntlets}}&lt;br /&gt;
|{{LE|Nordic Carved Gauntlets}}&amp;lt;br&amp;gt;{{ID|xx01cd98|par=1}} || 6 || 220 || 15&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 1 || 2 || 3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 0.8&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| -56&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 1.15&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 0.80&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|a|Nordic Carved Helmet}}&lt;br /&gt;
|{{LE|Nordic Carved Helmet}}&amp;lt;br&amp;gt;{{ID|xx01cd99|par=1}} || 7 || 550 || 20&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 1 || 2 || 4&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 0.8&lt;br /&gt;
| 254&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 1.13&lt;br /&gt;
| 1.86&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|a|Nordic Shield}}&lt;br /&gt;
|{{LE|Nordic Shield}}&amp;lt;br&amp;gt;{{ID|xx026236|par=1}} || 10 || 335 || 26.5&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| - || 1 || 1 || 4&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 24.7&lt;br /&gt;
| 192&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 5.66&lt;br /&gt;
| 2.34&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
|colspan=2| Totals (with shield):&lt;br /&gt;
| 66 || 2925 || 119.5&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 4 || 5 || 10 || 21&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
|colspan=2| Totals (without shield):&lt;br /&gt;
| 56 || 2590 || 93&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 4 || 4 || 9 || 17&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Nordic Weapons==&lt;br /&gt;
Nordic weapons are of [[Skyrim:Elven Weapons|Elven]] strength, but slightly lighter.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable striped&amp;quot;&lt;br /&gt;
!rowspan=2 class=unsortable|&lt;br /&gt;
!rowspan=2|Name ([[Skyrim:Form ID|ID]])&lt;br /&gt;
!rowspan=2|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!rowspan=2|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!rowspan=2|[[Image:OBDamageIcon_small.png|Damage]]&lt;br /&gt;
!rowspan=2|Crit.&amp;lt;br/&amp;gt;[[Image:OBDamageIcon_small.png|Critical Damage]]&lt;br /&gt;
!rowspan=2|Speed&lt;br /&gt;
!rowspan=2|Reach&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=3 class=unsortable|Raw Materials&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=2 class=unsortable|Delta&lt;br /&gt;
!colspan=2 class=unsortable|Ratio&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;|[[File:SR-icon-ingot-Quicksilver_Ingot.png|24px]] [[Skyrim:Quicksilver Ingot|Quicksilver]]&lt;br /&gt;
![[File:SR-icon-misc-LeatherStrips.png|24px]] [[Skyrim:Leather Strips|Strips]]&lt;br /&gt;
![[File:SR-icon-ingot-Steel_Ingot.png|24px]] [[Skyrim:Steel Ingot|Steel]]&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
![[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
![[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
![[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|Nordic Dagger}}&lt;br /&gt;
|{{LE|Nordic Dagger}}&amp;lt;br&amp;gt;{{ID|xx01cdae|par=1}} || 3.5 || 115 || 8 || 4 || 1.3 || 0.7&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 1 ||  1&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 1.4&lt;br /&gt;
| 32&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 1.66&lt;br /&gt;
| 1.39&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|Nordic Sword}}&lt;br /&gt;
|{{LE|Nordic Sword}}&amp;lt;br&amp;gt;{{ID|xx01cdb1|par=1}} || 12 || 290 || 11 || 6 || 1 || 1&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 1 || 2&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 8.9&lt;br /&gt;
| 187&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 3.87&lt;br /&gt;
| 2.82&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|Nordic War Axe}}&lt;br /&gt;
|{{LE|Nordic War Axe}}&amp;lt;br&amp;gt;{{ID|xx01cdb2|par=1}} || 14 || 350 || 12 || 6 || 0.9 || 1&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 2 || 2&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 10.8&lt;br /&gt;
| 244&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 4.38&lt;br /&gt;
| 3.30&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|Nordic Mace}}&lt;br /&gt;
|{{LE|Nordic Mace}}&amp;lt;br&amp;gt;{{ID|xx01cdb0|par=1}} || 16 || 410 || 13 || 7 || 0.8 || 1&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 1 || 1&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 13.9&lt;br /&gt;
| 327&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 7.62&lt;br /&gt;
| 4.94&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|Nordic Greatsword}}&lt;br /&gt;
|{{LE|Nordic Greatsword}}&amp;lt;br&amp;gt;{{ID|xx01cdaf|par=1}} || 19 || 585 || 20 || 10 || 0.7 || 1.3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 3 || 5&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 12.7&lt;br /&gt;
| 416&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 3.02&lt;br /&gt;
| 3.46&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|Nordic Battleaxe}}&lt;br /&gt;
|{{LE|Nordic Battleaxe}}&amp;lt;br&amp;gt;{{ID|xx01cdad|par=1}} || 23 || 650 || 21 || 11 || 0.7 || 1.3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 2 || 5&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 16.8&lt;br /&gt;
| 484&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 3.71&lt;br /&gt;
| 3.92&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|Nordic Warhammer}}&lt;br /&gt;
|{{LE|Nordic Warhammer}}&amp;lt;br&amp;gt;{{ID|xx01cdb3|par=1}} || 27 || 700 || 23 || 12 || 0.6 || 1.3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || 3 || 5&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 20.7&lt;br /&gt;
| 531&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 4.29&lt;br /&gt;
| 4.14&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|Nordic Bow}}&lt;br /&gt;
|{{LE|Nordic Bow}}&amp;lt;br&amp;gt;{{ID|xx026232|par=1}} || 11 || 580 || 13 || 7 || 0.6875 || 1&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 1 || - || 3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 7&lt;br /&gt;
| 460&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 2.75&lt;br /&gt;
| 4.84&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|Nordic Arrow}}&lt;br /&gt;
|{{LE|Nordic Arrow}}&amp;lt;br&amp;gt;{{ID|xx02623b|par=1}} || 0 || 4 || 14&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=3| N/A&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=&amp;quot;3&amp;quot;|1 [[Skyrim:Steel Ingot|Steel]] + 1 [[Skyrim:Quicksilver Ingot|Quicksilver]] + 1 [[Skyrim:Firewood|Firewood]] = 24 Nordic Arrows{{DG}}&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| -7&lt;br /&gt;
| 11&lt;br /&gt;
| 0.00&lt;br /&gt;
| 1.13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Although added by Dragonborn, Nordic equipment is part of generic leveled lists, meaning it can be encountered outside of [[Dragonborn:Solstheim|Solstheim]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|The Nordic Greatsword is incorrectly displayed on NPCs as a one-handed weapon.|UDBP|2.0.2}}&lt;br /&gt;
&lt;br /&gt;
{{Skyrim Materials and Styles}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Imperial&amp;diff=1647486</id>
		<title>Skyrim:Imperial</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Imperial&amp;diff=1647486"/>
		<updated>2017-07-19T18:41:02Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: added note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Races}}__NOTOC__&lt;br /&gt;
[[File:SR-race-Imperial.jpg|thumb|left|A compilation of the preset Imperial faces available in Skyrim.]]&lt;br /&gt;
{{Lore:Imperial}}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
''Natives of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with combat and magic. Anywhere gold coins might be found, Imperials always seem to find a few more. They can call upon the Voice of the Emperor to calm an enemy.''&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
* ''{{LE|Imperial Luck}}'' ability (FormID &amp;lt;code&amp;gt;000eb7eb&amp;lt;/code&amp;gt;): Anywhere gold coins might be found, Imperials always seem to find a few more, constant&lt;br /&gt;
** 100% chance of 2-10 extra gold in all chests that normally contain gold, as well as to the corpses of various gold-dropping enemies, such as bandits, dragons, draugr, Falmer, Forsworn,  giants, and rieklings{{DB}}.&lt;br /&gt;
* ''{{Linkable Entry|Voice of the Emperor}}'' greater power (FormID &amp;lt;code&amp;gt;000e40ca&amp;lt;/code&amp;gt;): [[Skyrim:Pacify (effect)|Calms]] nearby people for 60 seconds, once per day&lt;br /&gt;
** ''Pacify'', 99 pts in 75 ft for 60 secs on Self&lt;br /&gt;
** The power only affects [[Skyrim:NPCs|NPCs]], and despite being similar to the [[Skyrim:Illusion|Illusion]] Pacify effect, does not benefit from any Illusion perks.&lt;br /&gt;
* Height: 1.00&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Imperials' skill bonuses are perfectly balanced between a mage type character and a warrior type. They have lesser bonuses to the [[Skyrim:Heavy_Armor|Heavy Armor]] and [[Skyrim:One-handed|One-handed]] skills, but also have bonuses to their [[Skyrim:Destruction|Destruction]] and [[Skyrim:Restoration|Restoration]] skills, making either path, or a combination of the two, equally attractive.&lt;br /&gt;
&lt;br /&gt;
The ''Voice of the Emperor'' greater power is useful at most levels.  The magnitude is high enough to affect everyone in the vanilla game until level 81+. The calmed enemies can also enable you to use the wait feature to fully restore your health, magic, and stamina (you may consider waiting a full 24 hours, so you can use the Voice power again if needed).&lt;br /&gt;
&lt;br /&gt;
If you're achievement hunting, the Imperial Luck ability will make your gameplay experience that much simpler by adding a small percent increase in the gold you get.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* +10 [[Skyrim:Restoration|Restoration]]&lt;br /&gt;
* +5 [[Skyrim:Block|Block]], [[Skyrim:Destruction|Destruction]], [[Skyrim:Enchanting|Enchanting]], [[Skyrim:Heavy Armor|Heavy Armor]],  [[Skyrim:One-handed|One-handed]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Unlike the other races that have a +10 bonus in a school of Magic Imperials do not start with an extra spell associated with that school.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|At the very beginning of [[Skyrim:Before the Storm|Before the Storm]] (just after exiting the cave under Helgen Keep), all races get the ''Imperial Luck'' ability, the only difference being that Imperials can see it among active effects.|USKP|1.3.1|it will only be properly fixed on a new game, and cannot reliably safeguard against fixing it if the player is a [[Skyrim:Lycanthropy|werewolf]] or [[Skyrim:Vampire_Lord|Vampire Lord]]}}&lt;br /&gt;
**{{Pc22}} This bug can be manually fixed for non-Imperial characters by using the console command &amp;lt;code&amp;gt;set ImperialLuck to 100&amp;lt;/code&amp;gt; to disable the perk, which persists between saves.&lt;br /&gt;
&lt;br /&gt;
{{Races in Skyrim}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Trayvond_the_Redguard&amp;diff=1478028</id>
		<title>Oblivion:Trayvond the Redguard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Trayvond_the_Redguard&amp;diff=1478028"/>
		<updated>2015-10-06T16:52:10Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: It is not specified whether he knows Mels Maryon or Ralsa Nethan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp&lt;br /&gt;
|schedule=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|scheduleChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|house=N/A (doesn't have one)&lt;br /&gt;
|houseChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|inventory=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|inventoryChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|quests=N/A (isn't involved in any)&lt;br /&gt;
|questsChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|services=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|servicesChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|faction=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|factionChecked=[[User:Forfeit|Forfeit]] (CS)&lt;br /&gt;
|dialogue=[[User:SerCenKing|SerCenKing]] [[User:Manic|Manic]] (CS &amp;amp; in-game)&lt;br /&gt;
|dialogueChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|rumors=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|rumorsChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|spells=[[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|spellsChecked=[[User:KickbackYak|KickbackYak]] (CS)&lt;br /&gt;
}}__NOTOC__{{NPC Summary&lt;br /&gt;
|refid=00003646&lt;br /&gt;
|baseid=0002D024&lt;br /&gt;
|city=[[Oblivion:Cheydinhal|Cheydinhal]]&lt;br /&gt;
|loc=[[Oblivion:Cheydinhal Mages Guild|Cheydinhal Mages Guild]]&lt;br /&gt;
|race=Redguard&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Mage&lt;br /&gt;
|level=15&lt;br /&gt;
|avail=8am-8pm, 10pm-12am every day&lt;br /&gt;
|train={{Service Icon|Trainer|Destruction|Basic}} [[Oblivion:Destruction|Destruction]], Basic (0, see [[#Notes|Notes]])&lt;br /&gt;
|merc=11&lt;br /&gt;
|gold=5&lt;br /&gt;
|spell={{Spells Sold|ACDMR}}&lt;br /&gt;
|health=101&lt;br /&gt;
|magicka=192&lt;br /&gt;
|resp=50&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Mages Guild|Evoker}}; {{Faction|Cheydinhal Citizens}}&lt;br /&gt;
|image=OB-npc-Trayvond the Redguard.jpg&lt;br /&gt;
|imgdesc=Trayvond studying hard in the [[Oblivion:Cheydinhal|Cheydinhal]] Guild Hall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Trayvond the [[Oblivion:Redguard|Redguard]]''' is a [[Oblivion:Mage|mage]] and an Evoker of the [[Oblivion:Mages Guild|Mages Guild]] who sells [[#Spells|spells]] at the [[Oblivion:Cheydinhal|Cheydinhal]] [[Oblivion:Cheydinhal Mages Guild|Guild Hall]].&lt;br /&gt;
&lt;br /&gt;
He lives a relatively laid-back life: after waking up at 6am he takes a two-hour breakfast. He will then spend most of the day reading the common text ''[[Oblivion:Ruins of Kemel-Ze|Ruins of Kemel-Ze]]'' on the second floor of the guild building, at times breaking off to cast an [[Oblivion:Alteration|Alteration]] spell. At 8pm he eats a two-hour dinner with his fellow guild members in the east-wing of the ground floor. After spending two hours wandering around the guild building, at midnight he ''should'' head to sleep, but since he is quite late to bed, he will find all of the second floor ones taken. Instead, he will wander around aimlessly. He will always be available for services when not eating or sleeping.&lt;br /&gt;
&lt;br /&gt;
He wears the standard [[Oblivion:Mage's Robe|mage's robe]] and a pair of [[Oblivion:Thick Cowhide Shoes|thick cowhide shoes]]. He also carries his book and a meager amount of gold. He does not wield any weapons, relying instead on a set of low-level spells from all of the magical schools but [[Oblivion:Illusion|Illusion]]. These are also the same spells that you can buy from him cheaply, since his [[Oblivion:Mercantile|Mercantile]] is a mere 11.&lt;br /&gt;
&lt;br /&gt;
When you meet him for the first time he will tell you: ''&amp;quot;I'm Trayvond the Redguard, Mages Guild Evoker. Surprised? Yes, you don't see many Redguards in the Mages Guild.  We don't much like spellcasters in Hammerfell. Wizards steal souls and tamper with minds. If you use magic, you're weak or wicked. My family didn't approve of my vocation, so I had to come to Cyrodiil for my education. I admit... I still have strong prejudices against necromancy, summoning, and illusion. Profaning the remains or souls of the dead is just wrong. And I'm uneasy about tampering with other's minds and trafficking with Daedra.''&amp;quot; Those beliefs give him a hard time advancing in the Guild: ''&amp;quot;My progress through the ranks here will be slow. My prejudices against certain types of magic limit my chances for advancement.''&amp;quot; Like his [[Oblivion:Skingrad|Skingrad]] colleague, [[Oblivion:Vigge the Cautious|Vigge]], he will direct you to [[Oblivion:Borissean|Borissean]] for the best spells: ''&amp;quot;If you're looking for the most powerful spells, you'll want to speak to Borissean at the Arcane University. If you're allowed in that is.''&amp;quot; When you are looking to obtain a recommendation he will say: ''&amp;quot;You'll have to get one from Falcar, if you can.&amp;quot;'' Once [[Oblivion:Falcar|Falcar]] has given you your task he will comment: ''&amp;quot;Falcar always has been pretty harsh, even when it comes to basic lessons. He seems to have gotten worse lately, though. I think he even scared the last Associate who came here for training. What was his name again? Hmm, I can't remember, [[Oblivion:Deetsan|Deetsan]] would know, though.&amp;quot;'' When you have retrieved the ring, when asked he will inform you: ''&amp;quot;Didn't you hear? Oh, no. I suppose you wouldn't have. You'd best speak to Deetsan before you do anything else.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Trayvond also has a &amp;quot;Daedra Cults&amp;quot;-topic available. When asked about it, he will mark the location of [[Oblivion:Azura|Azura's Shrine]] on your map and tell you that he knows people who are currently worshipping there: ''&amp;quot;Daedra cults aren't necessarily evil, of course. In nearby Morrowind, for example, they worship Daedra in the Temple. The Azura shrine north of town, up Lake Arrius way, for instance. I know a Dark Elf there. Nothing evil about him.''&amp;quot; After having talked to him about this, [[Oblivion:Falanu Hlaalu|Falanu Hlaalu]] will provide the location for [[Oblivion:Sanguine|Sanguine's Shrine]] in her dialogue.&lt;br /&gt;
&lt;br /&gt;
Fellow spell merchant [[Oblivion:Orintur|Orintur]] will tell you: ''&amp;quot;Trayvond has the best shield spell outside of the Arcane University. If you can cast it, it's definitely worth adding to your selection.''&amp;quot; In reality, Orintur himself sells the best shield spells outside of the University.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Bug|Technically, Trayvond offers training in [[Oblivion:Destruction|Destruction]], but only up to skill level 0.  In other words, you will see a training icon when talking to him and you can select the training option, but you will always be told that your skill level is too high.|UOP}}&lt;br /&gt;
* Despite what he says in his dialogue, Trayvond has no problem offering a Summon Scamp and a Soul Trap spell for sale.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
He sells the following spells:&lt;br /&gt;
&lt;br /&gt;
{|  class=wikitable style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! '''Spell Name''' || '''Level''' || '''Cost''' || '''Effects'''&lt;br /&gt;
{{ALT-header}}&lt;br /&gt;
|{{Oblivion Spell Link|Burdening Touch}}*&lt;br /&gt;
|Novice&lt;br /&gt;
|10&lt;br /&gt;
|[[Oblivion:Burden|Burden]] 15pts for 15sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Open Very Easy Lock}}&lt;br /&gt;
|Novice&lt;br /&gt;
|7&lt;br /&gt;
|[[Oblivion:Open|Open]] Very Easy Lock on Target&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Protect}}&lt;br /&gt;
|Novice&lt;br /&gt;
|10&lt;br /&gt;
|[[Oblivion:Shield|Shield]] 5% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Protect Other}}&lt;br /&gt;
|Novice&lt;br /&gt;
|17&lt;br /&gt;
|[[Oblivion:Shield|Shield]] 10% for 20sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Defend}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|43&lt;br /&gt;
|[[Oblivion:Shield|Shield]] 15% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Ease Burden}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|35&lt;br /&gt;
|[[Oblivion:Feather|Feather]] 50pts for 240sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Electric Shell}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Shock Shield|Shock Shield]] 10% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Frost Shell}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Frost Shield|Frost Shield]] 10% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Heat Shell}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Fire Shield|Fire Shield]] 10% for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Hindering Touch}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|39&lt;br /&gt;
|[[Oblivion:Burden|Burden]] 35pts for 20sec on Touch&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Open Easy Lock}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Open|Open]] Easy Lock on Target&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Sea Stride}}**&lt;br /&gt;
|Apprentice&lt;br /&gt;
|39&lt;br /&gt;
|[[Oblivion:Water Walking|Water Walking]] for 30sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Water Breathing}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|43&lt;br /&gt;
|[[Oblivion:Water Breathing|Water Breathing]] for 30sec on Self&lt;br /&gt;
{{CON-header}}&lt;br /&gt;
|{{Oblivion Spell Link|Summon Scamp}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|60&lt;br /&gt;
|[[Oblivion:Summon|Summon]] Scamp for 20sec on Self&lt;br /&gt;
{{DES-header}}&lt;br /&gt;
|{{Oblivion Spell Link|Flash Bolt}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|52&lt;br /&gt;
|[[Oblivion:Fire Damage|Fire Damage]] 20pts on Target&lt;br /&gt;
{{MYS-header}}&lt;br /&gt;
|{{Oblivion Spell Link|Major Life Detection}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|30&lt;br /&gt;
|[[Oblivion:Detect Life|Detect Life]] in 60ft for 20sec on Self&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Remote Manipulation}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|28&lt;br /&gt;
|[[Oblivion:Telekinesis|Telekinesis]] 10ft for 20sec on Target&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Link|Soul Trap}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|60&lt;br /&gt;
|[[Oblivion:Soul Trap|Soul Trap]] for 20sec on Touch&lt;br /&gt;
{{RES-header}}&lt;br /&gt;
|{{Oblivion Spell Link|Heal Major Wounds}}&lt;br /&gt;
|Apprentice&lt;br /&gt;
|61&lt;br /&gt;
|[[Oblivion:Restore Health|Restore Health]] 25pts on Self&lt;br /&gt;
|}&lt;br /&gt;
{{Unique Spells Notes}}&lt;br /&gt;
{{Oblivion:Purchased_Spell_Notes}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Arena_(faction)&amp;diff=1477160</id>
		<title>Oblivion:Arena (faction)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Arena_(faction)&amp;diff=1477160"/>
		<updated>2015-10-04T12:57:06Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Limitations and Rules of the Arena */ addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Factions}}{{Description|Battle your way through the ranks to become the &amp;quot;Arena Grand Champion&amp;quot;.}}&lt;br /&gt;
{|style=&amp;quot;float:right; background:#dadada; margin-left:10px; padding:3px; text-align: center&amp;quot;&lt;br /&gt;
|[[File:Arena0.gif|Pit Dog]]&amp;lt;br/&amp;gt;'''Pit Dog'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arena1.gif|Brawler]]&amp;lt;br/&amp;gt;'''Brawler'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arena2.gif|Bloodletter]]&amp;lt;br/&amp;gt;'''Bloodletter'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arena3.gif|Myrmidon]]&amp;lt;br/&amp;gt;'''Myrmidon'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arena4.gif|Warrior]]&amp;lt;br/&amp;gt;'''Warrior'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arena5.gif|Gladiator]]&amp;lt;br/&amp;gt;'''Gladiator'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arena6.gif|Hero]]&amp;lt;br/&amp;gt;'''Hero'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arena7.gif|Champion]]&amp;lt;br/&amp;gt;'''Champion'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arena8.gif|Grand Champion]]&amp;lt;br/&amp;gt;'''Grand&amp;lt;br/&amp;gt;Champion'''&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|[[File:OB-poster-Arena.jpg|right|thumb|A poster advertising the [[Oblivion:Imperial City|Imperial City]] [[Oblivion:Arena (building)|Arena]]]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:OB-qico-Arena.png|left]]&lt;br /&gt;
The '''Arena''' is located in the [[Oblivion:Arena District|east district]] of the [[Oblivion:The Imperial City|Imperial City]], where people of [[Oblivion:Cyrodiil|Cyrodiil]] attend to watch brave warriors fight to the death for fame and gold. This faction was established by the first Blademaster, [[Lore:Gaiden Shinji|Gaiden Shinji]], of the [[Lore:Order of the Diagna|Order of Diagna]]. It was to be a place where warriors could prove their worth. Though he died shortly after its completion, the Arena owes its existence to him.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Membership==&lt;br /&gt;
===Joining===&lt;br /&gt;
To join the gladiatorial ranks of the Arena, speak to [[Oblivion:Owyn|Owyn]], the Blademaster in the Bloodworks. You will automatically become a member of the Blue Team.&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*For each match won, the participant is paid according to their rank within the Arena, a range of 50 gold to 500 gold. This gold is level-independent, with virtually no affiliations with other quests, making it a good starting questline for low-level characters.&lt;br /&gt;
*After each fight, the Arena combatants can use the Basin of Renewal found inside the &amp;quot;Red Room&amp;quot; (so named because blood from the arena floor above is said to drip down the walls) to restore themselves.&lt;br /&gt;
*When you become the Blue Team Champion, you will receive a title of your choice, one that will stretch across all of Cyrodiil.&lt;br /&gt;
*After you defeat The Gray Prince and become the Grand Champion, you will be approached by an [[Oblivion:Adoring Fan|Adoring Fan]] who will want to be your &amp;quot;side kick&amp;quot;, offering to carry your weapon or give you a back rub and other things of the sort (none of which is doable).&lt;br /&gt;
**See his page for the potential benefits and detriments he offers.&lt;br /&gt;
*Once you achieve the prestigious title of Grand Champion, you will also get a [[Oblivion:Arena_Combatants#Arena Raiments|Raiment of Valor]]. Be sure to take [[Oblivion:Raiment_of_Valor#Agronak's_Raiment|Agronak's Raiment]] from the Gray Prince when you beat him. Once you give it to [[Oblivion:Ysabel Andronicus|Ysabel Andronicus]], she will give you your own in return - Heavy or Light.&lt;br /&gt;
**Alternatively, if you decide not to hand over the armor, you can keep Agronak's Raiment, which (unlike your own raiment) is a quest item and therefore effectively has no weight. However, this is advised against, as the armor you receive from Ysabel will have the same enchantments, and you will be unable to receive the benefits of being the Grand Champion.&lt;br /&gt;
*Afterwards, when you manage to make it to the Grand Champion matches, you can start looting creatures. This is quite beneficial once you start fighting [[Oblivion:Minotaur|Minotaur]]s, who carry Blunt weapons and naturally hold their [[Oblivion:Minotaur_Horn|Minotaur Horns]], which are useful in [[Oblivion:Alchemy|Alchemy]].&lt;br /&gt;
**The maximum reward you can get for each creature is 40+(player level-1)×50 gold. The actual amount is somewhat random as it is taken from a leveled list, thus at level 30 you can get anywhere between 40 and 1,490 gold although higher values are more likely. The gold is calculated for each creature you fight, so the maximum reward that can ever be obtained is 4,470 gold.&lt;br /&gt;
*Beyond the gold, you will gain 31 [[Oblivion:Fame|fame]] points for completing the entire Arena quest. You get 10 fame points for defeating The Gray Prince alone.&lt;br /&gt;
&lt;br /&gt;
===Limitations and Rules of the Arena===&lt;br /&gt;
* You must wear your [[Oblivion:Arena_Combatants#Arena_Raiments|Heavy or Light Raiment]] issued to you by Owyn. This rule does not apply to the Grand Champion match.&lt;br /&gt;
** In the two cabinets there are replacement suits of armor (5 light and 5 heavy in each), so you don't have to worry about repair.&lt;br /&gt;
** You may wear any helms, shields, or jewelry.&lt;br /&gt;
* You cannot scavenge the corpses of your foes. This rule does not apply to the Grand Champion match.&lt;br /&gt;
** This prohibition extends to weapons and shields that are knocked out of an opponent's hands. The sole exception to the rule are arrows which have missed: they can be recovered during or after a match. Trying to scavenge from a corpse will not result in a penalty but a message will appear telling you that this act is not permitted.&lt;br /&gt;
* You can only fight from 9am to 9pm.&lt;br /&gt;
** This is the time you request a fight. You may wait until any time to actually begin your fight.&lt;br /&gt;
** The Grand Champion is not bound by the time.&lt;br /&gt;
* You can't bet and fight at the same time.&lt;br /&gt;
** Speak with Hundolin to resolve any unfinished bets.&lt;br /&gt;
* The rules of the arena are &amp;quot;anything goes&amp;quot;. You can use any weapon or cast any spell in your matches, and may freely use potions, poisons, scrolls, or sneak attacks.&lt;br /&gt;
&lt;br /&gt;
===Expulsion===&lt;br /&gt;
If you remove your armor during your match, the fight will end and you will be disqualified for it (also, prompting a scold from Owyn). This is the only way you can get out of a fight without killing or getting killed yourself. If you happen to do so a '''second''' time, you will be expelled from the Arena. There is no way to get back into the Arena after being expelled.&lt;br /&gt;
&lt;br /&gt;
If you strike an opponent after being disqualified, your attack will not hurt him or her and you will get the message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are disqualified, and must return to Owyn in the Bloodworks! Do not disgrace yourself any further....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Strategies for Fighting==&lt;br /&gt;
[[File:OB-item-Arena Cistern Quote.png|thumb|left|600px|Survive, and you can pass on your tips.]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
* After every fight, make sure you use the basin, since it restores all of your Health, Magicka, and Fatigue. You can only use it after a fight.&lt;br /&gt;
: ''You wash the grime of battle from your body, and feel completely rejuvenated.''&lt;br /&gt;
* If you try to use the basin before a match, or if you try to use it more than once, it will say:&lt;br /&gt;
:''You have not yet bloodied yourself in the Arena. Return and refresh yourself after tasting battle.''&lt;br /&gt;
&lt;br /&gt;
* After the fourth match, Owyn will give you tips before each match from now on. Pay attention to the advice he gives you. The details he reveals can give you a heads-up on your next opponent.&lt;br /&gt;
* The four pillars in the arena make a small yet effective way to guard from arrows, just make sure you know where the enemy is at all times. You can then hide behind the pillar to heal or jump out and cast a spell.&lt;br /&gt;
* The script that prevents you from picking up arena weapons in matches has a bug that affects the enemy combatants as well, so if you are a Journeyman or higher in your combat skill you can simply disarm an opponent. They'll be forced to fight [[Oblivion:Hand to Hand|Hand to Hand]] with the corresponding loss of damage, perks, etc.&lt;br /&gt;
* Another tip is to use some of the ledges next to the Arena gates. Even with a low [[Oblivion:Acrobatics|Acrobatics]] it is possible to jump on to the second layer of these ledges, out of the reach of melee opponents, whom you can then attack using ranged attacks and spells, or conjure creatures (opponents ignore the creatures you conjure and only attack you)&lt;br /&gt;
* A good way to avoid taking damage is to run backward in a circle around the arena pit. This is especially useful if you use ranged spells or a bow. The attacker(s) will follow you, allowing you to stay out of their reach for the most part, and chip away at their health and also cast healing spells on yourself.&lt;br /&gt;
&lt;br /&gt;
===Matches and Advancing===&lt;br /&gt;
Your enemies and their equipment are leveled. A detailed description of the gear used by Arena opponents can be found at the [[Oblivion:Arena Combatants|Arena Combatants]] page.&lt;br /&gt;
[[File:OB-place-Arena-Gate.jpg|thumb|right|The Arena awaits.]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! !!Rank!!Opponent(s)!!Reward (Gold)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| [[File:Arena0.gif|46px]]&lt;br /&gt;
|rowspan=3| Pit Dog&lt;br /&gt;
|[[Oblivion:Bosmer|Bosmer]] || rowspan=2| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Imperial|Imperial]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Argonian|Argonian]]{{intnote|advm|[a]}} || rowspan=3|100&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| [[File:Arena1.gif|46px]]&lt;br /&gt;
|rowspan=3| Brawler&lt;br /&gt;
|[[Oblivion:Nord|Nord]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Bosmer|Bosmer]] (2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Khajiit|Khajiit]]{{intnote|advm|[a]}} || rowspan=3|150&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|[[File:Arena2.gif|46px]]&lt;br /&gt;
|rowspan=3| Bloodletter&lt;br /&gt;
|[[Oblivion:Redguard|Redguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Breton|Breton]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Dunmer|Dunmer]]{{intnote|advm|[a]}} || rowspan=3|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|[[File:Arena3.gif|46px]]&lt;br /&gt;
|rowspan=3| Myrmidon&lt;br /&gt;
|[[Oblivion:Bosmer|Bosmer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Altmer|Altmer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Orc|Orc]]{{intnote|advm|[a]}} || rowspan=3|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|[[File:Arena4.gif|46px]]&lt;br /&gt;
|rowspan=3| Warrior&lt;br /&gt;
|[[Oblivion:Nord|Nord]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Altmer|Altmer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Orc|Orc]]{{intnote|advm|[a]}} || rowspan=3|300&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|[[File:Arena5.gif|46px]]&lt;br /&gt;
|rowspan=3| Gladiator&lt;br /&gt;
|[[Oblivion:Argonian|Argonians]] (3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Khajiit|Khajiit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Breton|Breton]]{{intnote|advm|[a]}} || rowspan=3|350&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|[[File:Arena6.gif|46px]]&lt;br /&gt;
|rowspan=3| Hero&lt;br /&gt;
|[[Oblivion:Imperial|Imperial]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Altmer|Altmer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Dunmer|Dunmer]] (2), [[Oblivion:Yellow Team Champion|Yellow Team Champion]]{{intnote|advm|[a]}} || 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arena7.gif|46px]] || Champion || [[Oblivion:Agronak gro-Malog|Agronak gro-Malog]]{{intnote|advm|[a]}}{{intnote|agronak|[b]}} || 1000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arena8.gif|46px]] || Grand Champion || [[Oblivion:Arena_Combatants#Grand_Champion_Matches|Creatures]] || Leveled&lt;br /&gt;
|}&lt;br /&gt;
{{note|advm|^a|Advancement Matches}}&lt;br /&gt;
{{note|agronak|^b|[[Oblivion:Agronak gro-Malog|Agronak gro-Malog]] is fixed at '''Level 10''' and will ''not'' level up with you (though his weapon and shield will). Because of this, you will find him to be a fairly easy opponent if you are above (or even at) Level 10. If you have reached the higher levels of the game you will find him to be no challenge at all.&lt;br /&gt;
:*{{UOP}}&lt;br /&gt;
:*If you complete the quest [[Oblivion:Origin of the Gray Prince|Origin of the Gray Prince]] and inform Agronak of his &amp;quot;bloodline&amp;quot;, he will become nearly suicidal and simply stand still during the match, allowing you to attack him with no retaliation. This is considered murder and is one way to enter the [[Oblivion:Dark Brotherhood|Dark Brotherhood]].&lt;br /&gt;
:*If you dislike the idea of hacking away at the Gray Prince while he's standing motionless and begging for his death, wait until after he talks to you, then cast a powerful Frenzy spell on him. As soon as you attack him, he will fight back. His war-cries will alternate between ''&amp;quot;Strike me again!&amp;quot;'' and ''&amp;quot;I've fought mudcrabs more fearsome than you!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Once you challenge Agronak for the title of Grand Champion, Ysabel will tell you that you need an Arena name; something that, as she puts it, ''&amp;quot;the people of Cyrodiil will remember when they tell stories about your inglorious defeat!&amp;quot;'' She gives you twelve options; two specific to your character's gender and ten general names.&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2| All Characters&lt;br /&gt;
|-&lt;br /&gt;
|The Black Arrow||The Messenger of Death&lt;br /&gt;
|-&lt;br /&gt;
|The Butcher||Shadowstep&lt;br /&gt;
|-&lt;br /&gt;
|The Crimson Blade||Skullcrusher&lt;br /&gt;
|-&lt;br /&gt;
|The Divine Avenger||The Spellslinger&lt;br /&gt;
|-&lt;br /&gt;
|Dragonheart||The Tamriel Terror&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Females Only&lt;br /&gt;
|-&lt;br /&gt;
|The Iron Maiden&lt;br /&gt;
|-&lt;br /&gt;
|Lady Luck&lt;br /&gt;
|-&lt;br /&gt;
! Males Only&lt;br /&gt;
|-&lt;br /&gt;
|Man o' War&lt;br /&gt;
|-&lt;br /&gt;
|Sir Slaughter&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==As the Grand Champion==&lt;br /&gt;
Once you kill The Gray Prince, go talk to Ysabel Andronicus. After a well deserved congratulations, she will talk about arranging weekly fights against [[Oblivion:Arena_Combatants#Grand_Champion_Matches|varying creatures]]. You may choose between three different options of creatures to fight, ''once per week''. As Grand Champion, you can fight with whatever weapons/armor you like and whenever you like; it is also completely optional.&lt;br /&gt;
&lt;br /&gt;
The maximum reward you can get for each creature is &amp;lt;code&amp;gt;40+(player level-1)&amp;amp;times;50&amp;lt;/code&amp;gt; gold. The actual amount is somewhat random as it is taken from a leveled list, thus at level 30 you can get anywhere between 40 and 1,490 gold although higher values are more likely. The gold is calculated for each creature you fight, so the maximum reward that can ever be obtained is 4,470 gold. If the amount of gold you are paid per Grand Champion matches starts to decrease, try waiting in-game for two weeks instead of one between fights. This will up the amount of gold you will receive for your next fight, possibly even up to the 4,470 gp max.&lt;br /&gt;
&lt;br /&gt;
Details on the creatures that may be fought can be found [[Oblivion:Arena_Combatants#Grand_Champion_Matches|here]].&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
This is a list of all registered Arena members in Cyrodiil.{{intnote|agro2|[c]}}&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Arena District&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Oblivion:Blue Team Gladiator|Blue Team Gladiator]] [[File:Arena0.gif|22px|Pit Dog]]&lt;br /&gt;
;[[Oblivion:Hundolin|Hundolin]] [[File:Arena0.gif|22px|Pit Dog]]&lt;br /&gt;
;[[Oblivion:Owyn|Owyn]] [[File:Arena8.gif|22px|Grand Champion]]&lt;br /&gt;
;[[Oblivion:Yellow Team Champion|Yellow Team Champion]] [[File:Arena0.gif|22px|Pit Dog]]&lt;br /&gt;
;[[Oblivion:Ysabel Andronicus|Ysabel Andronicus]] [[File:Arena7.gif|22px|Champion]]&lt;br /&gt;
|}&lt;br /&gt;
{{note|agro2|^c|Although [[Oblivion:Agronak gro-Malog|Agronak gro-Malog]] is labeled as the Grand Champion, he is '''not''' in the [[Oblivion:Factions_A#Arena|faction]] within the construction set.}}&lt;br /&gt;
&lt;br /&gt;
===Past Members===&lt;br /&gt;
You may encounter several past members of the Arena around Cyrodiil. Some are members of the {{Faction|Arena Champions}} faction, while the membership of others is only referenced to in dialogue. These members include:&lt;br /&gt;
{{Bullet Link|Count Regulus Terentius|Champion}}&lt;br /&gt;
{{Bullet Link|Jean-Pierre Lemonds|Champion}}&lt;br /&gt;
{{Bullet Link|Ohtimbar|Gladiator}}&lt;br /&gt;
{{Bullet Link|Shagrol gro-Uzug|Champion}} (only with [[Oblivion:Fighter's Stronghold|Fighter's Stronghold]] [[Oblivion:Official Add-Ons|official plug-in]])&lt;br /&gt;
{{Bullet Link|Vandorallen Trebatius|Champion}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Killing your arena opponents can potentially count as murder. This happens if the opponent is killed without him/her ever turning hostile; for example, you immediately cast a [[Oblivion:Demoralize|Demoralize]] spell. Although you will not gain a bounty for the murder, it will appear in your statistics and will initiate the [[Oblivion:Dark Brotherhood|Dark Brotherhood]] questline.&lt;br /&gt;
* When you become the Grand Champion of the Arena, Owyn tells you, ''&amp;quot;You beat them, every last one!&amp;quot;'' However, you can immediately go talk to Hundolin, bet on a match, and watch a Yellow Team fighter brawl.&lt;br /&gt;
* There are a couple of free weapons around the Bloodworks. It will not be stealing if you take them once you're a combatant, but they are not particularly good or valuable as for the most part they are made of iron, the weakest kind of weapon.&lt;br /&gt;
* The chest next to Hundolin in the Arena entrance contains 500 gold and makes a good source of cash for enterprising thieves.&lt;br /&gt;
* In random dialogue, some NPCs will claim that the Arena fights are faked: ''&amp;quot;You think those guys are getting killed? Really? It's just berry syrup and ham-acting.&amp;quot;''&lt;br /&gt;
* After you defeat the Gray Prince, the commentator incorrectly states, ''&amp;quot;See the '''Blademaster''' to collect your winnings...&amp;quot;'' when in fact you have to see the '''Battle Matron'''.&lt;br /&gt;
*There is another arena rank image available in the Construction Set called &amp;quot;Challenger&amp;quot;. It is probably a removed rank, as it is not possible to achieve this rank.&lt;br /&gt;
* Your difficulty settings do not affect the amount of gold you earn from each Grand Champion fight. In other words, you earn the same amount of gold regardless of whether or not your difficulty is set to easy or hard.&lt;br /&gt;
* It should be noted that, even if you have 100% [[Oblivion:Chameleon|Chameleon]], your opponent will still see you for a brief moment as the gates go down. They will attack you and only you, but none of their attacks will hit.{{vn|Contrary to normal 100% Chameleon behavior}}&lt;br /&gt;
*To obtain a Yellow Team Raiment follow these instructions. Bet on the yellow team and enter the arena spectator area; you will be in the yellow team box. If the combatant from yellow wins and is facing you, kill someone. An Imperial Legion soldier will come. Kill him while the combatant is facing you, they will run towards the wall under you (this may take a few tries to work). Run outside, and in about ten seconds, the combatant will appear outside. You can then kill them and obtain the yellow team's raiment. This technique also works with the blue team, but there is little need for this, as you can just join the arena and automatically get a Blue Team raiment. Wearing the yellow raiment will not allow you to compete in arena matches; the script for allowing that to happen is only implemented on the blue raiment.&lt;br /&gt;
** An alternative is to use the [[Oblivion:Exploitable Glitches#Floating_Paint_Brushes|floating paint brush]] glitch to climb over the invisible barrier around the arena pit. Once inside, simply grab the raiment from a dead yellow team gladiator and climb back out using your paint brush bridge.&lt;br /&gt;
**If you have not yet finished the arena quest line, you can also obtain a Yellow Team heavy raiment by pickpocketing it from the yellow team champion while she sleeps in the Bloodworks.&lt;br /&gt;
* {{Xbox22}} An [[Oblivion:Xbox_360_Achievements#Arena_Achievements|achievement]] will be unlocked each time you advance in rank.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Completing the '''Origin of the Gray Prince''' side quest may make it impossible to become Grand Champion, if done a certain way.|UOP}}&lt;br /&gt;
**{{Pc22}} This can be resolved through use of the console. Go into the arena to fight gro-Malog, do not attack him, let him run up to you and beg you to kill him. Then kill him. Take his ''Raiment of Valor'' and then use the console command ''&amp;lt;code&amp;gt;SetStage MS52 100&amp;lt;/code&amp;gt;'' followed by ''&amp;lt;code&amp;gt;SetStage ArenaDialogue 50&amp;lt;/code&amp;gt;''. Next, go downstairs and speak with Ysabel and you should be able to complete the quest.&lt;br /&gt;
**{{Xbox22}} It is possible to fix this by talking to Agronak gro-Malog in the arena and then killing him, but not looting his body. Wait for the announcer to stop speaking and tell you to take gro-Malog's Raiment of Valor then go to see Ysabel Andronicus. She will say to you that you have defeated him and then go get his raiment and give it to her. Now all you have to do is choose heavy or light armor.&lt;br /&gt;
**{{Ps22}} This bug can be avoided by immediately approaching Agronak once the arena gates are lowered. Speak with him first and he will beg you to kill him. Then you may oblige the poor half-Orc, he will even egg you on. Once he is dead, loot the body and return to Ysabel with his raiment for your reward, status of Grand Champion, and completion of the quest.&lt;br /&gt;
{{Bug|This may be related to another reported bug in which the game will not allow you to leave the Arena after killing gro-Malog—again, the Gray Prince side quest seems to be at the root of everything. To get out of this problem you should be able to run the same console codes as stated earlier and continue.|confirmed=1}}&lt;br /&gt;
{{Bug|It is possible to fall through the wall in the arena, which prevents your opponent from being able to damage you, but still allows you to attack him. From the opening of the entry tunnel (e.g., where the gate drops at the beginning of a match), look back down the tunnel. On your left, between the rim of the tunnel and the wall, you should see a slight bank in the wall. First jump backwards into the wall so you are standing on the slant, facing the gate. Repeatedly jump forcing yourself back against the wall and as you do this turn to face the slant making sure you stay on top of it. You will now fall through the wall. As you fall through the wall you should notice a ledge that sticks out of the normal game boundaries right where the stairs up the tunnel start. Try to land on this ledge. Don't worry if you miss the first couple of tries, you will simply spawn back in the arena with no damage.&amp;lt;br&amp;gt;Once you are on the ledge your opponent will walk down the tunnel and try to hit you but won't be able to through the wall and will repeatedly run into it. You on the other hand will be able to hit your opponent through the wall using either your sword, magic or arrows. Once you have disposed of the enemy simply drop off the edge and spawn back in the arena.&amp;lt;br&amp;gt;This appears to be the only wall in the arena where you can do this (the other three slanted walls by the tunnels don't work.)|confirmed=1}}&lt;br /&gt;
{{Bug|There is also a bug that occurs if you have the [[Oblivion:Thieves Den|Thieves Den]] [[Oblivion:Official Add-Ons|official plug-in]] installed. After you have beaten the Gray Prince and spoken with the battle matron, where the incomplete quest entry for 'Arena' in your journal says, &amp;quot;I've got everything&amp;quot; but can never be furthered or completed. This is because the plug-in overrides the standard quest with a set of stages of its own:|UOMP|nofixmsg=1}}&lt;br /&gt;
:{| class=wikitable&lt;br /&gt;
! Stage&lt;br /&gt;
! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
|10||&lt;br /&gt;
|-&lt;br /&gt;
|20||Woot! I got the fletcher!&lt;br /&gt;
|-&lt;br /&gt;
|30||Stealth trainer for me!&lt;br /&gt;
|-&lt;br /&gt;
|40||Where my supplier at? Oh yeah, in my cave.&lt;br /&gt;
|-&lt;br /&gt;
|50||Security trainer and his box of locks are active!&lt;br /&gt;
|-&lt;br /&gt;
|60||Climb the fence! *groan*&lt;br /&gt;
|-&lt;br /&gt;
|100||I've got everything.&lt;br /&gt;
|}&lt;br /&gt;
:*{{UOMP}}&lt;br /&gt;
:*{{Pc22}} To remove this entry from your journal, run the following command in the console: ''&amp;lt;code&amp;gt;CompleteQuest 0002991F&amp;lt;/code&amp;gt;'' or ''&amp;lt;code&amp;gt;CompleteQuest Arena&amp;lt;/code&amp;gt;''&lt;br /&gt;
{{Bug|If you kill gro-Malog without ever actually talking to him, his corpse will ask you to kill him when you attempt to loot his body. This is because the match script will resurrect gro-Malog (only once) if you kill him before speaking to him, but the game registers him as ''dead''. You will notice that even though it looks like you're going to loot a corpse, it still shows a life-gauge with a sliver of life. You can attack him again at that point and he will permanently die.|confirmed=1}}&lt;br /&gt;
{{Bug|Do not hit gro-Malog with any spell like Flare when he is in limbo on the ground. It may be impossible to kill him with it, and even though he will proceed to stand upright, he will become a ghost - you cannot interact with him at all anymore.}}&lt;br /&gt;
{{Bug|If you have an active conjuration effect that provides boots, greaves, cuirass, or gauntlets (such as from a spell or a [[Oblivion:Hestra Rune Stone|Hestra Rune Stone]]) attempting to equip the arena raiment will fail, but the game registers it as being worn. This means you can equip any other armor and go into the arena to fight. You will not be disqualified for not wearing the raiment.}}&lt;br /&gt;
{{Bug|If you get disqualified in your first match, you will restart the match, only when you kill the Pit Dog and go to Owyn for your reward, he will merely yell at you, telling you that you have a match up at the arena, even though you already won it.|OP}}&lt;br /&gt;
{{Bug|When Owyn asks you which armor you want, if you take the opposite piece of armor from the cabinet next to him, you may not be able wear the armor you originally wanted.}}&lt;br /&gt;
&lt;br /&gt;
==Journal Entries==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|id=ArenaDialogue&lt;br /&gt;
|10||If I wish to join the Arena faction as a combatant, I must speak with Owyn the Blademaster in the Arena Bloodworks.&lt;br /&gt;
|20||I am now a combatant in the Arena faction. To arrange for a match, I must speak with Owyn in the Arena Bloodworks, in the Imperial City. After every match, I must speak to Owyn again to close out the match and receive any rewards earned. While I'm involved in any active matches, I will be unable to bet on any fights.&lt;br /&gt;
|40||I am now an Arena Champion. There are no more standard matches left to fight. Instead, I must challenge the Grand Champion, Agronak gro-Malog, for his title.&lt;br /&gt;
|50||I have defeated the Gray Prince and have been named the new Arena Grand Champion! Ysabel Andronicus told me to return to her after I've gotten some rest, so we can discuss my future.&lt;br /&gt;
|100||As Arena Grand Champion, I can fight in weekly matches against various creatures. All I need do is see Ysabel Andronicus in the Arena Bloodworks and tell her I'm ready for a match.&lt;br /&gt;
}}&lt;br /&gt;
{{OB Journal Entries Notes}}&lt;br /&gt;
* You can remove the last journal entry by using the following console command: ''&amp;lt;code&amp;gt;completequest arenadialogue&amp;lt;/code&amp;gt;''. Doing this will not prevent you from participating in Arena matches.{{Save Named Values&lt;br /&gt;
|Rank_0|Pit Dog&lt;br /&gt;
|Rank_1|Brawler&lt;br /&gt;
|Rank_2|Bloodletter&lt;br /&gt;
|Rank_3|Myrmidon&lt;br /&gt;
|Rank_4|Warrior&lt;br /&gt;
|Rank_5|Gladiator&lt;br /&gt;
|Rank_6|Hero&lt;br /&gt;
|Rank_7|Champion&lt;br /&gt;
|Rank_8|Grand Champion&lt;br /&gt;
|Rank_Bloodletter|Bloodletter&lt;br /&gt;
|Rank_Brawler|Brawler&lt;br /&gt;
|Rank_Champion|Champion&lt;br /&gt;
|Rank_Gladiator|Gladiator&lt;br /&gt;
|Rank_Grand Champion|Grand Champion&lt;br /&gt;
|Rank_Hero|Hero&lt;br /&gt;
|Rank_Myrmidon|Myrmidon&lt;br /&gt;
|Rank_Pit Dog|Pit Dog&lt;br /&gt;
|Rank_Warrior|Warrior&lt;br /&gt;
|RankIcon_0|Arena0.gif&lt;br /&gt;
|RankIcon_1|Arena1.gif&lt;br /&gt;
|RankIcon_2|Arena2.gif&lt;br /&gt;
|RankIcon_3|Arena3.gif&lt;br /&gt;
|RankIcon_4|Arena4.gif&lt;br /&gt;
|RankIcon_5|Arena5.gif&lt;br /&gt;
|RankIcon_6|Arena6.gif&lt;br /&gt;
|RankIcon_7|Arena7.gif&lt;br /&gt;
|RankIcon_8|Arena8.gif&lt;br /&gt;
|RankIcon_Bloodletter|Arena2.gif&lt;br /&gt;
|RankIcon_Brawler|Arena1.gif&lt;br /&gt;
|RankIcon_Champion|Arena7.gif&lt;br /&gt;
|RankIcon_Gladiator|Arena5.gif&lt;br /&gt;
|RankIcon_Grand Champion|Arena8.gif&lt;br /&gt;
|RankIcon_Hero|Arena6.gif&lt;br /&gt;
|RankIcon_Myrmidon|Arena3.gif&lt;br /&gt;
|RankIcon_Pit Dog|Arena0.gif&lt;br /&gt;
|RankIcon_Warrior|Arena4.gif&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Factions in Oblivion}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Dreugh_Wax&amp;diff=1477158</id>
		<title>Oblivion:Dreugh Wax</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Dreugh_Wax&amp;diff=1477158"/>
		<updated>2015-10-04T12:49:45Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Creatures */ fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ingredient Summary&lt;br /&gt;
|id=00033673&lt;br /&gt;
|value=70&lt;br /&gt;
|weight=1&lt;br /&gt;
|eff1=Damage Fatigue&lt;br /&gt;
|type1=neg&lt;br /&gt;
|eff2=Resist Poison&lt;br /&gt;
|eff3=Water Breathing&lt;br /&gt;
|eff4=Damage Health&lt;br /&gt;
|type4=neg&lt;br /&gt;
|nsamples=4&lt;br /&gt;
|creature=[[Oblivion:Land Dreugh|Land Dreugh]]s&lt;br /&gt;
|icon=OB-icon-ingredient-Wax.png&lt;br /&gt;
|image=OB-creature-Land_Dreugh.jpg&lt;br /&gt;
|imgdesc=Land Dreugh&lt;br /&gt;
}}&lt;br /&gt;
'''Dreugh Wax''' is a rare substance primarily collected from dead [[Oblivion:Land Dreugh|Land Dreugh]]s.&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
4 guaranteed samples can be found in the following locations (magenta crosses on map):&lt;br /&gt;
* 1 sample is in [[Oblivion:Honmund's House|Honmund's House]] in [[Oblivion:Bruma|Bruma]]&lt;br /&gt;
* 1 sample is in [[Oblivion:Brotch Calus' House|Brotch Calus' House]] in Bruma&lt;br /&gt;
* 1 sample is in the [[Oblivion:Leyawiin Mages Guild|Leyawiin Mages Guild]], 2nd Floor West&lt;br /&gt;
* 1 sample is carried by the [[Oblivion:Giant Slaughterfish|Giant Slaughterfish]] in [[Oblivion:Bravil Wizard's Grotto|Bravil Wizard's Grotto]]&lt;br /&gt;
It can also be found randomly in the inventories of alchemy vendors (starting at level 18) and in some [[Oblivion:Monster Dungeons|Monster]] loot chests (starting at level 15).&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
Land Dreughs are encountered both inside dungeons and outside in the wilderness.  In [[Oblivion:Monster Dungeons|Monster Dungeons]] (circles on map), Land Dreughs will be encountered starting at level 17.  Boss-level monsters are guaranteed to be Land Dreughs at level 15.  Dungeons containing boss monsters are indicated by purple circles on the map; these dungeons also contain standard monsters who may be Land Dreughs at level 17 and higher.&lt;br /&gt;
&lt;br /&gt;
[[Oblivion:Outdoors Creatures|Outdoors]], they are found in Rainforest and Swamp regions (squares on map).  In the wilderness they appear starting at level 17; along roads, they appear starting at level 15 (blue squares).  The final place where it is possible to encounter Land Dreughs is in the [[Oblivion:Arena (faction)|Arena]], where they can be the opponent in the Grand Champion matches at levels 15-17 (along with two [[Oblivion:Ogre|Ogre]]s). Land Dreughs will not be encountered before level 15.&lt;br /&gt;
&lt;br /&gt;
[[File:OB-Map-DreughWax.jpg|thumb|left|500 px|Locations of Land Dreughs and Dreugh Wax]]&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Ayleid_Wells&amp;diff=1476671</id>
		<title>Oblivion:Ayleid Wells</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Ayleid_Wells&amp;diff=1476671"/>
		<updated>2015-10-03T14:49:43Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: fixing mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Places}} [[Category:Oblivion-Places| Ayleid Wells]]&lt;br /&gt;
[[File:OB-place-Ayleid Well.jpg|thumb|The Ayleid Well near Fort Empire]]&lt;br /&gt;
'''Ayleid Wells''' [[Oblivion:Fortify Magicka|fortify Magicka]] by 50 points for five minutes and [[Oblivion:Restore Magicka|restore]] 400 points of Magicka once a day. Each one can be re-used after it recharges at midnight. There are thirty-five Ayleid wells in [[Oblivion:Cyrodiil|Cyrodill]] ({{Map Link|search=Ayleid Well|label=map}}), and they are found near the [[Oblivion:Red Ring Road|Red Ring Road]] with great frequency and seem to be more commonplace in [[Lore:Nibenay|Nibenay]] than [[Lore:Colovia|Colovia]]. They are sometimes found in conjunction with an [[Oblivion:Ayleid Ruins|Ayleid ruin]].&lt;br /&gt;
&lt;br /&gt;
Built by the [[Oblivion:Ayleids|Ayleids]] from meteoric iron and other Aetherial fragments sometime before the end of the [[Lore:First Era|First Era]], much of their presence remains a mystery. [[Oblivion:Irlav Jarol|Irlav Jarol]], Ayleid researcher and member of the [[Oblivion:Arcane University|Arcane University]], has written a [[Oblivion:Books|book]] called ''[[Oblivion:Magic from the Sky|Magic from the Sky]]'' describing the creation of Ayleid Wells and speculating on the inner workings of the construction.&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Blackwood|Blackwood]]===&lt;br /&gt;
*Northeast of [[Oblivion:Atatar|Atatar]] {{Map Link|x=130360|y=-77312}}.&lt;br /&gt;
*Northeast of [[Oblivion:Tidewater Cave|Tidewater Cave]], southwest of [[Oblivion:Fort Blueblood|Fort Blueblood]] {{Map Link|x=112600|y=-161548}}.&lt;br /&gt;
*West of [[Oblivion:Onyx Caverns|Onyx Caverns]], east of [[Oblivion:Veyond|Veyond]] {{Map Link|x=125160|y=-133080}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Colovian Highlands|Colovian Highlands]]===&lt;br /&gt;
*East of [[Oblivion:Niryastare|Niryastare]], west of [[Oblivion:Fort Hastrel|Fort Hastrel]] {{Map Link|x=-170676|y=28328}}.&lt;br /&gt;
*North of [[Oblivion:Sandstone Cavern|Sandstone Cavern]], south of [[Oblivion:Fort Linchal|Fort Linchal]] {{Map Link|x=-128590|y=6218}}.&lt;br /&gt;
*Northwest of [[Oblivion:Fallen Rock Cave|Fallen Rock Cave]], east of [[Oblivion:Talwinque|Talwinque]] {{Map Link|x=-96687|y=28072}}.&lt;br /&gt;
*West of [[Oblivion:Fort Linchal|Fort Linchal]], north of [[Oblivion:Kvatch|Kvatch]] {{Map Link|x=-141564|y=14004}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Gold Coast|Gold Coast]]===&lt;br /&gt;
*West of [[Oblivion:Kvatch|Kvatch]] {{Map Link|x=-168477|y=-6420}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Great Forest|Great Forest]]===&lt;br /&gt;
*Northeast of [[Oblivion:Goblin Jim's Cave|Goblin Jim's Cave]] {{Map Link|x=-58768|y=33744}}.&lt;br /&gt;
*[[Oblivion:Sardavar Leed|Sardavar Leed]] {{Map Link|x=37362|y=18988}}.&lt;br /&gt;
*South of [[Oblivion:Fort Virtue|Fort Virtue]] {{Map Link|x=-6880|y=34440}}.&lt;br /&gt;
*Southwest of [[Oblivion:Bruma|Bruma]], northwest of [[Oblivion:Bleaker's Way|Bleaker's Way]], on the [[Oblivion:Orange Road|Orange Road]] {{Map Link|x=10255|y=129972}}.&lt;br /&gt;
*Southwest of [[Oblivion:Fort Empire|Fort Empire]] and due west of the [[Oblivion:The Imperial City|Imperial City]], on a path leading west away from the [[Oblivion:Red Ring Road|Red Ring Road]] {{Map Link|x=-13424|y=83296}}.&lt;br /&gt;
*[[Oblivion:Wenyandawik|Wenyandawik]] {{Map Link|x=35016|y=-18528}}.&lt;br /&gt;
*West of [[Oblivion:Nenyond Twyll|Nenyond Twyll]], southwest of [[Oblivion:Fort Roebeck|Fort Roebeck]] {{Map Link|x=752|y=3204}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Heartlands|Heartlands]]===&lt;br /&gt;
*At the junction between the [[Oblivion:Red Ring Road|Red Ring Road]] and the [[Oblivion:Yellow Road|Yellow Road]] {{Map Link|x=68375|y=39737}}.&lt;br /&gt;
*Between [[Oblivion:Sercen|Sercen]] and [[Oblivion:Roxey Inn|The Roxey Inn]] {{Map Link|x=41809|y=101450}}.&lt;br /&gt;
*[[Oblivion:Culotte|Culotte]] {{Map Link|x=77047|y=14697}}.&lt;br /&gt;
*Immediately northeast of [[Oblivion:Wellspring Cave|Wellspring Cave]] and [[Oblivion:Fort Magia|Fort Magia]], due east of the [[Oblivion:The Imperial City|Imperial City]] {{Map Link|x=68104|y=63512}}.&lt;br /&gt;
*Slightly west of [[Oblivion:Belda|Belda]] {{Map Link|x=74925|y=93516}}.&lt;br /&gt;
*[[Oblivion:Vilverin|Vilverin]] {{Map Link|x=52671|y=87424}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Jerall Mountains|Jerall Mountains]]===&lt;br /&gt;
*South of [[Oblivion:Azura's Shrine|Azura's Shrine]], west of [[Oblivion:Lord Rugdumph's Estate|Lord Rugdumph's Estate]] {{Map Link|x=109024|y=130040}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Nibenay Basin|Nibenay Basin]]===&lt;br /&gt;
*Halfway between [[Oblivion:Fort Aurus|Fort Aurus]] and [[Oblivion:Mackamentain|Mackamentain]] {{Map Link|x=113460|y=-3784}}.&lt;br /&gt;
*[[Oblivion:Mackamentain|Mackamentain]] {{Map Link|x=132313|y=5024}}.&lt;br /&gt;
*Northeast of [[Oblivion:Cracked Wood Cave|Cracked Wood Cave]], south of [[Oblivion:Nornal|Nornal]] {{Map Link|x=97227|y=34192}}.&lt;br /&gt;
*Northwest of [[Oblivion:Hero Hill|Hero Hill]], east-southeast of [[Oblivion:Cheydinhal|Cheydinhal]] {{Map Link|x=136416|y=85781}}.&lt;br /&gt;
*[[Oblivion:Ondo|Ondo]] {{Map Link|x=160463|y=-5578}}.&lt;br /&gt;
*West of [[Oblivion:Boethia's Shrine|Boethia's Shrine]], east of [[Oblivion:Drakelowe|Drakelowe]] {{Map Link|x=142522|y=45764}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Nibenay Valley|Nibenay Valley]]===&lt;br /&gt;
*[[Oblivion:Anutwyll|Anutwyll]] {{Map Link|x=59429|y=-26842}}.&lt;br /&gt;
*Northwest of [[Oblivion:Fort Gold-Throat|Fort Gold-Throat]] {{Map Link|x=144316|y=-35016}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Valus Mountains|Valus Mountains]]===&lt;br /&gt;
*Just to the southeast of [[Oblivion:Fanacas|Fanacas]] {{Map Link|x=131263|y=115783}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:West Weald|West Weald]]===&lt;br /&gt;
*Due west of Skingrad and slightly southwest of [[Oblivion:Cursed Mine|Cursed Mine]] {{Map Link|x=-86587|y=854}}.&lt;br /&gt;
*East of [[Oblivion:Derelict Mine|Derelict Mine]] and [[Oblivion:Skingrad|Skingrad]] on the [[Oblivion:Gold Road|Gold Road]] {{Map Link|x=-42332|y=11008}}.&lt;br /&gt;
*Southeast of [[Oblivion:Nornalhorst|Nornalhorst]] {{Map Link|x=-11476|y=-9044}}.&lt;br /&gt;
*West of [[Oblivion:Wenyandawik|Wenyandawik]], east of [[Oblivion:Fort Black Boot|Fort Black Boot]] {{Map Link|x=21565|y=-18185}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Fortify Magicka effect from the Ayleid Well does not stack, and as such activating multiple Ayleid Wells in short duration does not grant multiple Fortify Magicka bonuses. The effect is capped at 50.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|When using an Ayleid Well, the game acts as if you cast the [[Oblivion:Fortify Magicka|Fortify Magicka]] spell, meaning that it contributes to your [[Oblivion:Restoration|Restoration]] experience and that the magnitude of the magicka bonus is affected by your [[Oblivion:Spell Effectiveness|Spell Effectiveness]]. For this reason, it is best to remove all armor you're wearing just before activating the well to get the most Magicka (at 95% Spell Effectiveness you will receive 47 Magicka).|UOP}}&lt;br /&gt;
{{Bug|{{Xbox22}} Sometimes wells will not recharge at the correct time, but will begin displaying green sparkles again as though it were working correctly. Trying to use the well, however, will display the message &amp;quot;A drained well recharges slowly.&amp;quot;|vn=1}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:A_Brotherhood_Betrayed&amp;diff=1476456</id>
		<title>Oblivion talk:A Brotherhood Betrayed</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:A_Brotherhood_Betrayed&amp;diff=1476456"/>
		<updated>2015-10-03T01:05:36Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Ayleid Ruin? */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Question about a step in this quest==&lt;br /&gt;
''Moving on to the Tap &amp;amp; Tack Inn, you will find Dralas there having a drink by himself. Any attempt to approach him will result in being rebuffed. Speaking with Olav though proves to be much more fruitful.''&lt;br /&gt;
''With a little persuasion, Olav tells you that he knew Bradon and had actually seen him during the daytime, thus lending credence to the fact that he was not a vampire. He then gives you the key to Dralas' room in the hopes you will find something to clear Bradons name.''&lt;br /&gt;
&lt;br /&gt;
Olav is not really talking to me about Dralas. I've tried bribing him as much as possible, but that didn't help either.&lt;br /&gt;
Also, the guards in the house where Bradon was killed didn't say much about Dralas. THey mentioned his name, but then said that they wouldn't tell me more 'cause they don't really know who I am.&lt;br /&gt;
I wonder if there is some level or fame requirement at this point.&lt;br /&gt;
&lt;br /&gt;
Anyone has info/suggestions ?&lt;br /&gt;
Thanks in advance,&lt;br /&gt;
--[[User:Krag|Krag]] 12:30, 25 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:There's another issue. I've never seen Dralas in the tavern. Could the author have confused him with Aval Uvani, another Dark Elf patron of the establishment? {{uns2|22:16, 2 May 2007|192.91.171.36}}&lt;br /&gt;
&lt;br /&gt;
::I also noticed (wearing a life detect necklace) that someone is in fact inside Raynil's room during the day, but this was before I started the quest. As soon as I left the inn, I was met with the beginning of the quest. [[Special:Contributions/24.87.104.28|24.87.104.28]] 05:04, 13 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey guys ==&lt;br /&gt;
&lt;br /&gt;
I had no issue with getting the info from the guards using a charm spell BUT&lt;br /&gt;
Olav didnt wanna tell me anything about the &amp;quot;vamp hunter&amp;quot; even with max dispostion.&lt;br /&gt;
So my only choice was to pick pocket Olav, worked like a charm.&lt;br /&gt;
Entered the second room and got the items. {{uns2|23:41, 14 April 2006|Amitz3}}&lt;br /&gt;
&lt;br /&gt;
== Olav's disposition ==&lt;br /&gt;
&lt;br /&gt;
Is there a pattern? My character's a Breton with current fame of 11. I couldn't persuade Olav above a disposition of 69, either, which means he won't talk. (Tried during the day, tried at night.) Pickpocketing sounds like a good idea--thanks. --[[User:Thistle|Thistle]] 21:39, 14 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Different ending? ==&lt;br /&gt;
&amp;quot;You do actually have just one day to catch up with Dralas; otherwise, the quest ends slightly differently.&amp;quot; - It would be interesting to get the details on this. I completed it within a day so couldn't check out a different outcome. [[User:Jondrasar|Jondrasar]] 11:23, 18 April 2006 (EDT&lt;br /&gt;
&lt;br /&gt;
:''Return to Bruma and speak with Erline to have the mundane amulets' true nature revealed: the leveled amulet Phylactery of Litheness as your reward.'' &lt;br /&gt;
&lt;br /&gt;
:As soon as I return to speak with Erline about the Mundane Amulet she wants me to hand it over so she can see it and so on. Problem being, when I end the conversation with her nothing happens. The Amulet doesn't get removed from me so I'm not sure how to end the quest...&lt;br /&gt;
&lt;br /&gt;
:Anyone have this problem or an idea on how to finish this quest?? Thanks..~[[User:Chrissie366|Chrissie366]] 09:39, 4 October 2006&lt;br /&gt;
&lt;br /&gt;
::you have to have disposition to at least 70 {{uns2|15:45, 30 June 2011|76.16.15.232}}&lt;br /&gt;
&lt;br /&gt;
== Carius Meeting Glitch ==&lt;br /&gt;
&lt;br /&gt;
When you go to Olav after the one hour, sometimes Carius doesn't show up at all. Any fix for this? {{unsigned|24.201.67.83|17:42, 3 June 2007}}&lt;br /&gt;
:Are you on x-box 360 or PC? --[[User:Ratwar|Ratwar]] 17:24, 3 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::PC version and I am using the Unofficial Oblivion Patch. {{uns2|23:23, 3 June 2007|24.201.67.83}}&lt;br /&gt;
&lt;br /&gt;
:::I had this problem too. :( {{uns2|19:16, 1 August 2007|81.130.202.19}}&lt;br /&gt;
&lt;br /&gt;
::::same here, any help?? {{uns2|09:36, 28 October 2007|ACExOFxSPADES}}&lt;br /&gt;
&lt;br /&gt;
:::::If you're on the PC, try using the console command &amp;lt;code&amp;gt;setstage ms11 85&amp;lt;/code&amp;gt;. That might push it along. If not, try waiting a bit longer! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:41, 28 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::no; PS3 :s {{uns2|10:05, 29 October 2007‎|ACExOFxSPADES}}&lt;br /&gt;
&lt;br /&gt;
{{od}}I have encountered this glitch on the PC version, even with the Unofficial Oblivion Patch- I found out though that if you wait for 1 hour in Carius' house, he will not leave the building, but if you talk to him he will continue on with the quest as if you were in the Tap and Tack. Must be some issue with his routing. [[Special:Contributions/76.175.17.28|76.175.17.28]] 5 June 2013&lt;br /&gt;
&lt;br /&gt;
== Glitch (finding Carius Runellius) ==&lt;br /&gt;
&lt;br /&gt;
I had the Brotherhood Betrayed quest available since I went to Bruma, but when I decided to start it, I could not find Carius Runellius (neseccary to start the quest) anywhere. I tried using console commands to spawn the character, but I get an error that no script is saved.  This might go along with the random NPC disappearances, but I need a way to finish this quest.  Reloading from a previous save is impossible because I am 50+ hours into the game from the start of the quest. {{unsigned|67.163.132.54|18:21, 30 June 2007}}&lt;br /&gt;
&lt;br /&gt;
:HOW TO FIND that Dark Elf &amp;quot;Vampire Hunter&amp;quot; when Carius is unavailable for meeting&lt;br /&gt;
:...&lt;br /&gt;
:i had this same problem and this is what worked for me&lt;br /&gt;
:...&lt;br /&gt;
:...&lt;br /&gt;
:you can just skip that part and head straight for Boreal Cave or something like that&lt;br /&gt;
:just leave Bruma via the North Gate&lt;br /&gt;
:and simply head directly west&lt;br /&gt;
:after a little while you'll eventually get to the cave where the Dark Elf is&lt;br /&gt;
:just engage him in conversation and he will say i knew you'd find me eventually......blah blah...kill him and then you can get the amulute and complete the quest.&lt;br /&gt;
:word up&lt;br /&gt;
:hope this helps all. {{uns2| 17:58, 18 May 2009|149.152.192.139}}&lt;br /&gt;
&lt;br /&gt;
== Glitch? (bear, wolf, hearts) ==&lt;br /&gt;
&lt;br /&gt;
After killing Raynil I got out of the cave and saw a Brown Bear and a Timber wolf walking side by side with hearts displaying above their heads. I thoght both would attack me but they didn't. It was kinda weird and funny at the same time. I'm playing the game on the PS3 version.--[[User:Papito007|Papito007]] 20:09, 21 August 2007 (EDT)&lt;br /&gt;
:I saw something similar when halfway through that one quest for the ayliad statues, wierd but only got a few seconds glance. I think this should be put on the easter eggs page, or something similar [[User:Mikeyboy52|Mikeyboy52]] 15:17, 26 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Correction ==&lt;br /&gt;
&lt;br /&gt;
This infact is obviously not the only quest in the game with a time limit- can no-one remember that small little known quest called something like... main.. quest? y'know, the one with the great gate.&lt;br /&gt;
That has a 15 minute time limit, in case you forgot.&lt;br /&gt;
Corrected in article. {{uns2|22:43, 3 November 2007|86.130.27.168}}&lt;br /&gt;
&lt;br /&gt;
== Glitch (crash to desktop) ==&lt;br /&gt;
&lt;br /&gt;
My game crashes to desktop after a short amount of time on my latest save, probably due to this quest. I had the same problem someone described above about meeting Carius, so I went a bit outside, then back in, he still wasn't there. Then I waited an extra hour outside the Tap &amp;amp; Tack, and while waiting, my game crashed. Now, whenever I load the autosave taken just before waiting, the game crashes after a small amount of time, always the same amount of time. (probably the point at which Carius enters the inn, and most likely related to the in-game time) It also crashes if I wait (the time it takes to crash when just standing around is just a couple of in-game minutes) or fast-travel, but not if I go inside a building in the 15-ish seconds before it crashes. My prior saves, which are quite a while before, crash right after the loading screen. Any help? I'm gonna try the console command someone provided, hoping it'll keep whatever event causes the crash to happen, but I'm not sure it'll do anything. {{uns2|02:16, 21 November 2007|74.57.195.75}}&lt;br /&gt;
&lt;br /&gt;
== Crash to desktop ==&lt;br /&gt;
&lt;br /&gt;
So, I had this problem where my game crashed to desktop everytime I tried to go to Tap &amp;amp; Tack Inn to wait for Carius Runellius. First I thought I'd get done with it if I went outside and waited for him there. Didn't help. No matter where I was, the game crashed about after one hour (game time, not real, unless you've scaled the time... ah, nevermind). I tried to use &amp;lt;code&amp;gt;setstage ms11 85&amp;lt;/code&amp;gt; for it, but it didn't help. Waiting a little bit longer didn't help, because it crashed immediately after the loading window disappeared. And I didn't like the sound of completing the whole quest with cheats, so I just decided to skip that one little part of the quest. So, my solution to this little crashing problem is to use &amp;lt;code&amp;gt;setstage ms11 85&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;setstage ms11 90&amp;lt;/code&amp;gt; . I guess it could work with just the &amp;lt;code&amp;gt;setstage ms11 90&amp;lt;/code&amp;gt; so you wouldn't have to do extra work, but I didn't try that way, so I just mention that option too. I did this before I went to talk to Carius. I hope it helps you. &lt;br /&gt;
&lt;br /&gt;
So, just open up the console (using the ~ -button, or as it is in my keyboard: §/½ -button) and type &amp;lt;code&amp;gt;setstage ms11 90&amp;lt;/code&amp;gt;. Now you can continue with the quest. I didn't get any other crashes after that. {{uns2|19:09, 18 January 2008|Enedbelethiel}}&lt;br /&gt;
:I also got this CTD on a fully patched game with all addons and the unofficial patch. I reloaded it several times and it kept crashing while I was waiting on the guard to meet me at the Inn. The console command helped me get past it. Thanks for the info. --[[Special:Contributions/98.240.0.201|98.240.0.201]] 11:59, 12 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== VN Tag. ==&lt;br /&gt;
&lt;br /&gt;
* You don't have to wait for Raynil to talk to you to attack him. Sneak attacking with a ranged weapon while in the cave will still trigger an update that says that you attacked &amp;quot;in self-defense&amp;quot;. This, however, may count as a murder. &amp;lt;nowiki&amp;gt;{{VN|Well does it or doesn't it? People &amp;quot;may&amp;quot; do some research before posting, but it looks like they don't}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Look, the only real way to know for sure that it counts as a murder is when it attracts the attention of the Dark Brotherhood. However, the character I was playing was the freakin' ''Listener'' of the Dark Brotherhood, so no one really cares in game if I murder someone. I wasn't keeping score of my hapless murders when I mistakenly came across this little tid-bit, and I didn't feel like rolling a new character just to find out whether or not it counted as a murder, so don't berate me on the need for verification just because of a single sentence that mentions an uncertainty rather than an absolute. It's not the end of the world.&lt;br /&gt;
&lt;br /&gt;
Why don't we ask someone to try it? --[[User:Darkheart|Darkheart]] 21:00, 2 March 2009 (EST)&lt;br /&gt;
: You don't need to test it for that. We're talking about [[Oblivion:Raynil Dralas|Raynil Dralas]], right? So we just go to his NPC page and look at his factions. We see he belongs to the [[Oblivion:Factions_R#Raynil_Dralas_Faction|Raynil Dralas Faction]], which is an EEEEVIL faction. This tells us everything we need to know: it is ''never'' a murder to kill members of EEEEEVIL factions. --[[User:Gez|Gez]] 06:37, 3 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weird Occurrence ==&lt;br /&gt;
&lt;br /&gt;
I was toward the end of the quest when I went into the cave to confront Raynil. I didn't feel like fighting so I drank an invisibility potion, pick pocketed the three keys, unlocked the chest and stole the amulet. I snuck out without him noticing anything. I went back to deliver the prize to the widow and she remarked that she was glad Raynil was now dead.  He's not!  [[Special:Contributions/99.21.100.70|99.21.100.70]] 16:55, 22 April 2009 (EDT) BlueCat&lt;br /&gt;
&lt;br /&gt;
:That shouldn't have happened. The chest requires all three keys and cannot be picked. --[[User:Darkheart|Darkheart]] 10:44, 23 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::This is true, I ended up doing the same thing while playing on Xbox; I was experimenting like I always do in Oblivion. When I did it though I used bloodgrass; he will still &amp;quot;see you&amp;quot; and walk towards you when you're invisible but if you sneak past him &amp;amp; ran w/ him following you, try to get him on top of the area that's lit up then run into the nearby tunnel out of sight, he will stop following you. Make sure you are invisible before you go back out towards him, sneak behind him and if your lucky you can pickpocket all three keys, open the chest, get the amulet, and leave without fighting/killing him; finish the quest, go back to the cave, and voila he's still alive!!! 21:59 17 March 2010 {{uns|64.12.112.3}}&lt;br /&gt;
&lt;br /&gt;
== Staff of Worms ==&lt;br /&gt;
&lt;br /&gt;
I resurrected the murdered begger in the basement via the staff of worms.  Then I decided to hit him with my most powerful spell that does 800 damage in 2 seconds.  He collapsed to the ground and got back up.  He was a Nord so that ment he only took 750 damage, but the murdered begger survived 3 of thoes spells.  If equipped with weapons the murdered begger can become an invincible ally. {{uns2|20:35, 23 December 2009|68.112.109.154}}&lt;br /&gt;
&lt;br /&gt;
== completed without killing ==&lt;br /&gt;
&lt;br /&gt;
after sneaking around for a while with raynil following me, i finally got him to stop moving (i went into one of the illuminated corners of the cave) and took the three keys from him, and got the amulet. i then completed the quest without killing him, but everyone said that i had killed him. i went back to check on him in the cave, and he was gone {{uns2|00:06, 3 September 2010|76.21.230.121}}&lt;br /&gt;
&lt;br /&gt;
== Erline is inconsistent ==&lt;br /&gt;
&lt;br /&gt;
Having found Gelebourne's Journal, talk with Erline and she will tell you she remembers Gelebourne was in the brotherhood her husband and Raynil started. Gelebourne aside, apparently ''Raynil founding a brotherhood with her husband'' wasn't worth mentioning to the player or the Guard - the same man she is suddenly happy to identify as the killer, despite - by her account - him being an unidentified Dark Elf before the discovery of the journal. Very suspicious. I think she was going to skip town with the Dunmer; though with him dead her dreams were crushed. I sympathetically ran my blade through her. --[[Special:Contributions/188.222.192.141|188.222.192.141]] 23:30, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moved Bug ==&lt;br /&gt;
&lt;br /&gt;
* If you speak with Carius about the murder after finding the journal, he will then 'rouse the guard' and run out of the house, if the player catches him before he leaves and tries to speak to him just as he opens the door, the game will freeze. [Only on PS3, verification needed for other consoles]&lt;br /&gt;
&lt;br /&gt;
I've removed this bug from the main article. It sounds like a one-off, so (like the author says) it needs to be verified. [[User:Legoless|Legoless]] 18:13, 21 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Special Word ==&lt;br /&gt;
&lt;br /&gt;
If it's worth mentioning, the special word she murmurs is &amp;quot;Brotherhood,&amp;quot; although the hood part is muffled by spell sounds. [[Special:Contributions/64.123.99.139|64.123.99.139]]&lt;br /&gt;
&lt;br /&gt;
: We already mention that in [[Oblivion:A_Brotherhood_Betrayed#Boreal_Stone_Cave|this section]]. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 06:23, 8 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diary Lost ==&lt;br /&gt;
I found the journal in the room, read it, and went back to Bradons house. I can't show/give it to Carius Runellius and it isn't showing up in my inventory. I went back to the room where I found it, and it's not there either. What do I do? {{Uns2|12:31, 12 February 2012|65.43.192.43}}&lt;br /&gt;
&lt;br /&gt;
:If you're on a gaming console, the only thing you can do is to reload from an older save and try again. If you're on a PC, you can advance the quest manually by following the instructions at the bottom of the [[{{SUBJECTPAGENAME}}#Journal Entries|Journal Entries]] section of the article. If you the problem still happens on the second time, or you can't get the manual quest advancement to work, just reply to this message and I'll look into it a bit more deeply. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 07:22, 20 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== He Wont Show Up ==&lt;br /&gt;
&lt;br /&gt;
Can anybody help me? When Carius Runllius tells me to go to the Tap and Tack in an hour, when I went he wasn't there so I tried to wait another hour and he still didn't show up can anybody tell me how or what to do? {{uns2|17:41, 9 August 2013‎|71.90.8.170}}&lt;br /&gt;
:This seems to be a bug that happens from time to time. Taken from the [[Oblivion:A Brotherhood Betrayed#Bugs|bugs]] section of the quest page: ''&amp;quot;Carius will fail to appear at Olav's Tap and Tack if this event is triggered in the last few hours of the last day of the current game month due to a timer bug. If this happens, go straight to Boreal stone Cave and confront Raynil there. The cave is west of Applewatch.&amp;quot;'' So, I would suggest just heading to [[Oblivion:Boreal Stone Cave|Boreal Stone Cave]] and confronting Raynil there and ignore meeting up with Carius. [[User:Forfeit|Forfeit]] ([[User talk:Forfeit|talk]]) 17:50, 9 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cannot read diary (glitch?) ==&lt;br /&gt;
&lt;br /&gt;
I see the journal behind the drawer but cannot reach it. I tried to move it using spells and arrows. I'm on Xbox360.&lt;br /&gt;
&lt;br /&gt;
== Ayleid Ruin? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if it is actually possible to find an Ayleid ruin in-game that fits the description in Gelebourne's journal? If so, that would be a noteworthy thing to add to the article. {{unsigned|196.210.25.18|13:28, 2 October 2015‎}}&lt;br /&gt;
:The book speaks of a spider trap. There are no Ayleid ruins in Oblivion that have such a trap. It is therefore unlikely that the Ayleid ruin referred to in the book exists in Oblivion. [[User:Wolok gro-Barok|Wolok gro-Barok]] ([[User talk:Wolok gro-Barok|talk]]) 01:05, 3 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Sardavar_Leed&amp;diff=1473481</id>
		<title>Oblivion:Sardavar Leed</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Sardavar_Leed&amp;diff=1473481"/>
		<updated>2015-09-21T02:20:47Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Zone 1: {{Linkable Entry|Sardavar Leed}} */ correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification. See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.&lt;br /&gt;
|writtenby=[[User:Krusty|Krusty]]&lt;br /&gt;
}}&lt;br /&gt;
{{Place Summary&lt;br /&gt;
|type=Ayleid Ruin&lt;br /&gt;
|zones=2&lt;br /&gt;
|welkynd=16&lt;br /&gt;
|varla=2&lt;br /&gt;
|occupants=[[Oblivion:Conjurer|Conjurer]]s, [[Oblivion:Daedra|Daedra]]&amp;lt;br&amp;gt;(1 boss-level Conjurer)&lt;br /&gt;
|treasure=1 boss-level [[Oblivion:Dungeons#Boss Chests|Ayleid Cask 01]]&lt;br /&gt;
|locationcode=[[#Exterior|SardavarLeedExterior]], [[#Sardavar Leed|SardavarLeed]], [[#Sardavar Leed Lattasel|SardavarLeed02]]&lt;br /&gt;
|location=South of the Red Ring Road, on the south side of Lake Rumare and just west of the Upper Niben&lt;br /&gt;
|addbelow=It contains two zones: ''[[#Sardavar Leed|Sardavar Leed]]'' and ''[[#Sardavar Leed Lattasel|Sardavar Leed Lattasel]]''.&lt;br /&gt;
|image=OB-place-Sardavar Leed.jpg&lt;br /&gt;
|imgdesc=Sardavar Leed&lt;br /&gt;
|region=Great Forest&lt;br /&gt;
|description=A medium-sized [[Oblivion:Ayleid Ruins|Ayleid ruin]] south of the [[Oblivion:Imperial City|Imperial City]] containing [[Oblivion:Conjurer|conjurers]].&lt;br /&gt;
|marker_id=AyleidRuin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* According to [[Oblivion:The Adabal-a|The Adabal-a]], Queen [[Lore:Alessia|Alessia]] grew up as a slave in Sardavar Leed. The fact that a nearby fort is named [[Oblivion:Fort Alessia|Fort Alessia]] is unlikely to be a coincidence.&lt;br /&gt;
* The [[Books:The_Elder_Scrolls_IV:_Oblivion_Official_Game_Guide#First_Edition|first edition]] of the Prima [[Books:The Elder Scrolls IV: Oblivion Official Game Guide|Official Game Guide]] lists Sardavar Leed as a location containing an Ayleid Statue, however there is no statue to be found.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Sardavar_Leed.jpg|thumb|right|320px|Map of Sardavar Leed Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 9, 4&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Sardavar Leed'' (editor name SardavarLeedMapMarker).  The entrance door is S of the marker, 110 feet away.&lt;br /&gt;
* 0-2 [[Oblivion:Conjurer|Conjurer]] Enemies (each 33% probability Conjurer, 67% [[Oblivion:Daedra|Daedra]]) are near the entrance&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Forest variety) is near the entrance&lt;br /&gt;
* 1 [[Oblivion:Nirnroot|Nirnroot]] is at location '''N''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 6 [[Oblivion:Fly Amanita Cap|Fly Amanita]] plants, 2 [[Oblivion:Lady's Mantle Leaves|Lady's Mantle]] plants, 3 [[Oblivion:Lady's Smock Leaves|Lady's Smock]] plants, 6 [[Oblivion:Lavender Sprig|Lavender]] plants, 11 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants, 2 [[Oblivion:Morning Glory Root Pulp|Morning Glory]] plants, 3 [[Oblivion:Peony Seeds|Peony]] plants, and 3 [[Oblivion:Summer Bolete Cap|Summer Bolete]] plants&lt;br /&gt;
* 1 [[Oblivion:Ayleid Wells|Ayleid Well]] is at location '''A''' on map&lt;br /&gt;
* 1 bedroll is at '''b'''&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Sardavar Leed}}'' ==&lt;br /&gt;
[[Image:OB-Map-SardavarLeed.jpg|thumb|right|344px|Sardavar Leed]]&lt;br /&gt;
This ruin is both incredibly complex and quite linear as the first zone contains multiple vertical levels and paths; as a result, the in-game map can easily confuse more than it helps. It contains a hefty amount of treasure with a similar amount of enemies, so if you want everything, be prepared for a long and challenging exploration.&lt;br /&gt;
&lt;br /&gt;
Upon entering from door '''Out''', watch out for the patrolling [[Oblivion:Conjurer|Conjurer]] on the bridge above, who will not hesitate to jump down and fight; proceed forward until you reach an intersection with another Conjurer on the level above. The path to the left leads down to a locked gate ('''H'''), that can only be opened from the other side; the path to the right leads to the first part of the large central chamber, on the upper level. Claim the four [[Oblivion:Welkynd Stone|Welkynd Stones]] from the pedestals and unlock the door at '''I''', and loot the treasure from the sleeping area with the five bedrolls at '''b'''. Backtrack to the previous intersection as it is too early to jump down to the lower level. &lt;br /&gt;
&lt;br /&gt;
Going straight ahead from the initial intersection will land you in another upper-level area of ''Sardavar Leed'', this time complicated by a leveled Daedra and eight [[Oblivion:Falling Blades|Falling Blades]] traps at '''D'''. Locate door '''F''' and stand on the push block to lower it. The next area is quite large, contains eight Welkynd Stones and a variety of opportunities. You will meet a glowing, but inactive, altar and a look around will reveal an Ayleid Chest in the distance, but watch out for the [[Oblivion:Crumbling Bridge|Crumbling Bridge]] at '''E'''. Continuing along the upper level path will land you near another intersection; straight ahead is an iron gate, ('''G''') opened elsewhere. The left path provides convenient backtracking to the exit later on. Taking the right path is preferable as it will net you more Welkynd Stones and give access to the southernmost room, a staircase leading underground where you can pick up some minor loot from the many chests (green dots on map) and, most importantly, the push block, which elevates gate '''G''', ultimately giving you access to the next zone, ''[[#Sardavar Leed Lattasel|Sardavar Leed Lattasel]]'' through door '''C'''. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 6 [[Oblivion:Conjurer|Conjurer]]s&lt;br /&gt;
* 1 Conjurer Enemy (each 50% probability Conjurer, 50% [[Oblivion:Daedra|Daedra]])&lt;br /&gt;
* 4-8 Daedra&lt;br /&gt;
* 1 Daedra (always best possible level)&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Conjurer Dungeons#Ayleid Coffer|Ayleid Coffers]] (both locked)&lt;br /&gt;
* 4 [[Oblivion:Conjurer Dungeons#Ayleid Reliquary|Ayleid Reliquaries]] (2 locked)&lt;br /&gt;
* 1 [[Oblivion:Conjurer Dungeons#Chest 01|Chest 01]] (locked)&lt;br /&gt;
* 1 [[Oblivion:Conjurer Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Conjurer Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* 1 [[Oblivion:Conjurer Dungeons#Chest 04|Chest 04]]&lt;br /&gt;
* 2 [[Oblivion:Undead Dungeons#Restoration Ayleid Chest|Restoration Ayleid Chests]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Undead Dungeons#Restoration Chest|Restoration Chest]]&lt;br /&gt;
* 16 [[Oblivion:Welkynd Stone|Welkynd Stone]]s&lt;br /&gt;
* The following '''[[Oblivion:Potions|potions]]''' will always be found: 1 [[Oblivion:Poison of Slowing|Poison of Slowing]]&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
* 1 [[Oblivion:Crumbling Bridge|Crumbling Bridge]] trap at location '''E''' on map&lt;br /&gt;
* 8 [[Oblivion:Falling Blades|Falling Blade]] traps at '''D'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Sardavar Leed Lattasel|Sardavar Leed Lattasel]]''&lt;br /&gt;
* 1 Gate at '''I''' (locked)&lt;br /&gt;
* 3 Iron Gates (opened remotely) at '''F''', '''G''', and '''H'''&lt;br /&gt;
'''Other:'''&lt;br /&gt;
* 2 beds at locations '''b''' on map&lt;br /&gt;
* 3 bedrolls at '''b'''&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Sardavar Leed Lattasel}}'' ==&lt;br /&gt;
[[Image:OB-Map-SardavarLeed02.jpg|thumb|right|250px|Sardavar Leed Lattasel]]&lt;br /&gt;
''Sardavar Leed Lattasel'' is much smaller than the previous zone, contains decent treasure and is quite easy to navigate. Upon entering, however, you will face a room with two Conjurers having difficulties with a mean-spirited [[Oblivion:Gas Room|Gas Room Trap]] at '''D''', effectively guarding two [[Oblivion:Varla Stone|Varla Stones]] ('''V''') and accompanied by the usual [[Oblivion:Gas Trap|Gas Trap]] at '''E'''. You can wait for the Conjurers to meet their demise in the gas, or you can simply fight them as they are already weakened. Make sure you have enough health and claim the two stones, then pick one of the three exits to the south. If you choose the entrance in the center, you will arrive above the boss-leveled Conjurer at '''A'''; if you choose one of the other two entrances, stairs will lead you down to the boss as well. Dispose of him and loot the boss-leveled Ayleid Cask at '''B'''. Finally, backtrack to door '''C''', leading back to the first zone ''[[#Sardavar Leed|Sardavar Leed]]''. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 boss-level [[Oblivion:Conjurer|Conjurer]] at location '''A''' on map&lt;br /&gt;
* 2 Conjurer Enemies (each 50% probability Conjurer, 50% [[Oblivion:Daedra|Daedra]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 boss-level [[Oblivion:Dungeons#Boss Chests|Ayleid Cask 01]] (Conjurer variety; locked) at location '''B''' on map&lt;br /&gt;
* 2 [[Oblivion:Varla Stone|Varla Stone]]s at '''V'''&lt;br /&gt;
* 1 [[Oblivion:Conjurer Dungeons#Ayleid Coffer|Ayleid Coffer]]&lt;br /&gt;
* 1 [[Oblivion:Conjurer Dungeons#Ayleid Reliquary|Ayleid Reliquary]] (locked)&lt;br /&gt;
* 1 [[Oblivion:Conjurer Dungeons#Chest 04|Chest 04]]&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
* 1 [[Oblivion:Gas Room|Gas Room]] trap at location '''D''' on map&lt;br /&gt;
* 1 [[Oblivion:Gas Trap|Gas]] trap at '''E'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There is one door (at '''C''') in/out of this zone, leading to the zone ''[[#Sardavar Leed|Sardavar Leed]]''&lt;br /&gt;
* 2 Iron Gates (opened remotely) at '''F''' and '''G'''&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Ayleid_Wells&amp;diff=1473123</id>
		<title>Oblivion:Ayleid Wells</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Ayleid_Wells&amp;diff=1473123"/>
		<updated>2015-09-20T15:25:02Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Places}} [[Category:Oblivion-Places| Ayleid Wells]]&lt;br /&gt;
[[File:OB-place-Ayleid Well.jpg|thumb|The Ayleid Well near Fort Empire]]&lt;br /&gt;
'''Ayleid Wells''' [[Oblivion:Fortify Magicka|fortify magicka]] by 50 points for five minutes and [[Oblivion:Restore Magicka|restore]] 400 points of Magicka once a day. Each one can be re-used after it recharges at midnight. There are thirty-five Ayleid wells in [[Oblivion:Cyrodiil|Cyrodill]] ({{Map Link|search=Ayleid Well|label=map}}), and they are found near the [[Oblivion:Red Ring Road|Red Ring Road]] with great frequency and seem to be more commonplace in [[Lore:Nibenay|Nibenay]] than [[Lore:Colovia|Colovia]]. They are sometimes found in conjunction with an [[Oblivion:Ayleid Ruins|Ayleid Ruin]].&lt;br /&gt;
&lt;br /&gt;
Built by the [[Oblivion:Ayleids|Ayleids]] from meteoric iron and other Aetherial fragments sometime before the end of the [[Lore:First Era|First Era]], much of their presence remains a mystery. [[Oblivion:Irlav Jarol|Irlav Jarol]], Ayleid researcher and member of the [[Oblivion:Arcane University|Arcane University]], has written a [[Oblivion:Books|book]] called ''[[Oblivion:Magic from the Sky|Magic from the Sky]]'' describing the creation of Ayleid Wells and speculating on the inner workings of the construction.&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Blackwood|Blackwood]]===&lt;br /&gt;
*Northeast of [[Oblivion:Atatar|Atatar]] {{Map Link|x=130360|y=-77312}}.&lt;br /&gt;
*Northeast of [[Oblivion:Tidewater Cave|Tidewater Cave]], southwest of [[Oblivion:Fort Blueblood|Fort Blueblood]] {{Map Link|x=112600|y=-161548}}.&lt;br /&gt;
*West of [[Oblivion:Onyx Caverns|Onyx Caverns]], east of [[Oblivion:Veyond|Veyond]] {{Map Link|x=125160|y=-133080}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Colovian Highlands|Colovian Highlands]]===&lt;br /&gt;
*East of [[Oblivion:Niryastare|Niryastare]], west of [[Oblivion:Fort Hastrel|Fort Hastrel]] {{Map Link|x=-170676|y=28328}}.&lt;br /&gt;
*North of [[Oblivion:Sandstone Cavern|Sandstone Cavern]], south of [[Oblivion:Fort Linchal|Fort Linchal]] {{Map Link|x=-128590|y=6218}}.&lt;br /&gt;
*Northwest of [[Oblivion:Fallen Rock Cave|Fallen Rock Cave]], east of [[Oblivion:Talwinque|Talwinque]] {{Map Link|x=-96687|y=28072}}.&lt;br /&gt;
*West of [[Oblivion:Fort Linchal|Fort Linchal]], north of [[Oblivion:Kvatch|Kvatch]] {{Map Link|x=-141564|y=14004}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Gold Coast|Gold Coast]]===&lt;br /&gt;
*West of [[Oblivion:Kvatch|Kvatch]] {{Map Link|x=-168477|y=-6420}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Great Forest|Great Forest]]===&lt;br /&gt;
*Northeast of [[Oblivion:Goblin Jim's Cave|Goblin Jim's Cave]] {{Map Link|x=-58768|y=33744}}.&lt;br /&gt;
*[[Oblivion:Sardavar Leed|Sardavar Leed]] {{Map Link|x=37362|y=18988}}.&lt;br /&gt;
*South of [[Oblivion:Fort Virtue|Fort Virtue]] {{Map Link|x=-6880|y=34440}}.&lt;br /&gt;
*Southwest of [[Oblivion:Bruma|Bruma]], northwest of [[Oblivion:Bleaker's Way|Bleaker's Way]], on the [[Oblivion:Orange Road|Orange Road]] {{Map Link|x=10255|y=129972}}.&lt;br /&gt;
*Southwest of [[Oblivion:Fort Empire|Fort Empire]] and due west of the [[Oblivion:The Imperial City|Imperial City]], on a path leading west away from the [[Oblivion:Red Ring Road|Red Ring Road]] {{Map Link|x=-13424|y=83296}}.&lt;br /&gt;
*[[Oblivion:Wenyandawik|Wenyandawik]] {{Map Link|x=35016|y=-18528}}.&lt;br /&gt;
*West of [[Oblivion:Nenyond Twyll|Nenyond Twyll]], southwest of [[Oblivion:Fort Roebeck|Fort Roebeck]] {{Map Link|x=752|y=3204}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Heartlands|Heartlands]]===&lt;br /&gt;
*At the junction between the [[Oblivion:Red Ring Road|Red Ring Road]] and the [[Oblivion:Yellow Road|Yellow Road]] {{Map Link|x=68375|y=39737}}.&lt;br /&gt;
*Between [[Oblivion:Sercen|Sercen]] and [[Oblivion:Roxey Inn|The Roxey Inn]] {{Map Link|x=41809|y=101450}}.&lt;br /&gt;
*[[Oblivion:Culotte|Culotte]] {{Map Link|x=77047|y=14697}}.&lt;br /&gt;
*Immediately northeast of [[Oblivion:Wellspring Cave|Wellspring Cave]] and [[Oblivion:Fort Magia|Fort Magia]], due east of the [[Oblivion:The Imperial City|Imperial City]] {{Map Link|x=68104|y=63512}}.&lt;br /&gt;
*Slightly west of [[Oblivion:Belda|Belda]] {{Map Link|x=74925|y=93516}}.&lt;br /&gt;
*[[Oblivion:Vilverin|Vilverin]] {{Map Link|x=52671|y=87424}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Jerall Mountains|Jerall Mountains]]===&lt;br /&gt;
*South of [[Oblivion:Azura's Shrine|Azura's Shrine]], west of [[Oblivion:Lord Rugdumph's Estate|Lord Rugdumph's Estate]] {{Map Link|x=109024|y=130040}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Nibenay Basin|Nibenay Basin]]===&lt;br /&gt;
*Halfway between [[Oblivion:Fort Aurus|Fort Aurus]] and [[Oblivion:Mackamentain|Mackamentain]] {{Map Link|x=113460|y=-3784}}.&lt;br /&gt;
*[[Oblivion:Mackamentain|Mackamentain]] {{Map Link|x=132313|y=5024}}.&lt;br /&gt;
*Northeast of [[Oblivion:Cracked Wood Cave|Cracked Wood Cave]], south of [[Oblivion:Nornal|Nornal]] {{Map Link|x=97227|y=34192}}.&lt;br /&gt;
*Northwest of [[Oblivion:Hero Hill|Hero Hill]], east-southeast of [[Oblivion:Cheydinhal|Cheydinhal]] {{Map Link|x=136416|y=85781}}.&lt;br /&gt;
*[[Oblivion:Ondo|Ondo]] {{Map Link|x=160463|y=-5578}}.&lt;br /&gt;
*West of [[Oblivion:Boethia's Shrine|Boethia's Shrine]], east of [[Oblivion:Drakelowe|Drakelowe]] {{Map Link|x=142522|y=45764}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Nibenay Valley|Nibenay Valley]]===&lt;br /&gt;
*[[Oblivion:Anutwyll|Anutwyll]] {{Map Link|x=59429|y=-26842}}.&lt;br /&gt;
*Northwest of [[Oblivion:Fort Gold-Throat|Fort Gold-Throat]] {{Map Link|x=144316|y=-35016}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Valus Mountains|Valus Mountains]]===&lt;br /&gt;
*Just to the southeast of [[Oblivion:Fanacas|Fanacas]] {{Map Link|x=131263|y=115783}}.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:West Weald|West Weald]]===&lt;br /&gt;
*Due west of Skingrad and slightly southwest of [[Oblivion:Cursed Mine|Cursed Mine]] {{Map Link|x=-86587|y=854}}.&lt;br /&gt;
*East of [[Oblivion:Derelict Mine|Derelict Mine]] and [[Oblivion:Skingrad|Skingrad]] on the [[Oblivion:Gold Road|Gold Road]] {{Map Link|x=-42332|y=11008}}.&lt;br /&gt;
*Southeast of [[Oblivion:Nornalhorst|Nornalhorst]] {{Map Link|x=-11476|y=-9044}}.&lt;br /&gt;
*West of [[Oblivion:Wenyandawik|Wenyandawik]], east of [[Oblivion:Fort Black Boot|Fort Black Boot]] {{Map Link|x=21565|y=-18185}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Fortify Magicka effect from the Ayleid Well does not stack, and as such activing multiple Ayleid Wells in short duration does not grant multiple Fortify Magicka bonuses. The effect is capped at 50.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|When using an Ayleid Well, the game acts as if you cast the [[Oblivion:Fortify Magicka|Fortify Magicka]] spell, meaning that it contributes to your [[Oblivion:Restoration|Restoration]] experience and that the magnitude of the magicka bonus is affected by your [[Oblivion:Spell Effectiveness|Spell Effectiveness]]. For this reason, it is best to remove all armor you're wearing just before activating the well to get the most Magicka (at 95% Spell Effectiveness you will receive 47 Magicka).|UOP}}&lt;br /&gt;
{{Bug|{{Xbox22}} Sometimes wells will not recharge at the correct time, but will begin displaying green sparkles again as though it were working correctly. Trying to use the well, however, will display the message &amp;quot;A drained well recharges slowly.&amp;quot;|vn=1}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Deserted_Mine&amp;diff=1471835</id>
		<title>Oblivion:Deserted Mine</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Deserted_Mine&amp;diff=1471835"/>
		<updated>2015-09-17T04:52:55Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: corrected location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification. See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.&lt;br /&gt;
|writtenby=[[Oblivion:already written|already written]]&lt;br /&gt;
|checkedby=[[User:Helenaannevalentine|Helenaannevalentine]] (in-game)&lt;br /&gt;
}}{{Place Summary&lt;br /&gt;
|type=Mine&lt;br /&gt;
|zones=2&lt;br /&gt;
|occupants=[[Oblivion:Bandit|Bandit]] Enemies, boss-level [[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;(1 boss-level Monster)&lt;br /&gt;
|locationcode=[[#Exterior|DesertedMineExterior]], [[#Deserted Mine|DesertedMine]], [[#Deserted Mine Caverns|DesertedMine02]]&lt;br /&gt;
|location=West-northwest of the headwaters of the Silverfish river&lt;br /&gt;
|addbelow=It contains two zones: ''[[#Deserted Mine|Deserted Mine]]'' and ''[[#Deserted Mine Caverns|Deserted Mine Caverns]]''.&lt;br /&gt;
|image=OB-place-Deserted Mine.jpg&lt;br /&gt;
|imgdesc=Deserted Mine&lt;br /&gt;
|region=Nibenay Basin&lt;br /&gt;
|description=A medium-sized [[Oblivion:Mines|mine]] far east of [[Oblivion:Bravil|Bravil]] containing [[Oblivion:Bandit|bandits]].&lt;br /&gt;
|marker_id=Mine&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This mine contains 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 8 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-Map-Deserted Mine Exterior.jpg|thumb|350px|Deserted Mine Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 36, 3&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Deserted Mine'' (editor name DesertedMineMapMarker).  The entrance door is N of the marker, 70 feet away.&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 1 [[Oblivion:Monkshood Root Pulp|Monkshood]] plant and 1 [[Oblivion:Motherwort Sprig|Motherwort]] plant&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Deserted Mine}}'' ==&lt;br /&gt;
[[Image:OB-Map-DesertedMine.jpg|thumb|right|163px|Deserted Mine]]&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 9 [[Oblivion:Bandit|Bandit]] Enemies (each 50% probability melee , 25% archer Bandit, 12% [[Oblivion:Dog|Dog]], 12% [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Bandit Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 2 [[Oblivion:Bandit Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Bandit Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* 1 [[Oblivion:Bandit Dungeons#Chest 04|Chest 04]]&lt;br /&gt;
* 2 [[Oblivion:Silver Vein|Silver Vein]]s (non-respawning)&lt;br /&gt;
* The following '''[[Oblivion:Weapons|weapons]]''' will always be found: 2 Iron Arrows&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
* 1 [[Oblivion:Falling Logs|Falling Log]] trap at location '''D''' on map&lt;br /&gt;
* 1 [[Oblivion:Tripwire|Tripwire]] trigger at '''E'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Deserted Mine Caverns|Deserted Mine Caverns]]''&lt;br /&gt;
'''Other:'''&lt;br /&gt;
* 1 bedroll at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Deserted Mine Caverns}}'' ==&lt;br /&gt;
[[Image:OB-Map-DesertedMine02.jpg|thumb|right|195px|Deserted Mine Caverns]]&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 boss-level [[Oblivion:Monsters|Monster]] at location '''A''' on map&lt;br /&gt;
* 7 [[Oblivion:Bandit|Bandit]] Enemies (each 50% probability melee , 25% archer Bandit, 12% [[Oblivion:Dog|Dog]], 12% [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Bandit Dungeons#Chest 01|Chest 01]] (locked)&lt;br /&gt;
* 3 [[Oblivion:Bandit Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 2 [[Oblivion:Bandit Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* 1 [[Oblivion:Bandit Dungeons#Chest 04|Chest 04]]&lt;br /&gt;
* The other following items will always be found: 1 Iron Helmet and 1 Iron Warhammer&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 8 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There is one door (at '''C''') in/out of this zone, leading to the zone ''[[#Deserted Mine|Deserted Mine]]''&lt;br /&gt;
* 1 Break-away wall ('Push Loose Planks') at '''D'''&lt;br /&gt;
'''Other:'''&lt;br /&gt;
* 2 bedrolls at locations '''b''' on map&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Imperial_Bridge_Inn&amp;diff=1468968</id>
		<title>Oblivion:Imperial Bridge Inn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Imperial_Bridge_Inn&amp;diff=1468968"/>
		<updated>2015-09-04T22:12:21Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Place Summary&lt;br /&gt;
|type=Inn&lt;br /&gt;
|prop=[[Oblivion:Davela Hlaren|Davela Hlaren]]&lt;br /&gt;
|roomcost=10&lt;br /&gt;
|gold=50&lt;br /&gt;
|merc=50&lt;br /&gt;
|location=East of [[Oblivion:Bravil|Bravil]], north of the [[Oblivion:Silverfish River|Silverfish River]]&lt;br /&gt;
|locationcode=ImperialBridgeInnTavern&lt;br /&gt;
|region=Nibenay Valley&lt;br /&gt;
|image=OB-place-Imperial Bridge Inn.jpg&lt;br /&gt;
|imgdesc=The Imperial Bridge Inn&lt;br /&gt;
|AddAbove=The&lt;br /&gt;
|description=An [[Oblivion:Inns|inn]] east of the [[Oblivion:Yellow Road|Yellow Road]], east across the [[Oblivion:Niben Bay|Niben Bay]] from [[Oblivion:Bravil|Bravil]] (quest-related).&lt;br /&gt;
|marker_id=Inn&lt;br /&gt;
|treasure=''[[Oblivion:Calcinator Treatise|Calcinator Treatise]]''&lt;br /&gt;
}}It is found on the northern bank of the [[Oblivion:Silverfish River|Silverfish River]], just east of where there is a wooden bridge across the river, so that it can be easily reached from either bank.&lt;br /&gt;
&lt;br /&gt;
The publican, [[Oblivion:Davela Hlaren|Davela Hlaren]], offers advanced [[Oblivion:Hand to Hand|Hand to Hand]] training. She rents rooms for 10 gold per night. She will also buy potions and food, while selling only the latter. Regulars include a stationed [[Oblivion:Imperial Legion Soldier|Imperial Legion Soldier]] and the [[Oblivion:Altmer|Altmer]] [[Oblivion:Sorcerer|sorcerer]] [[Oblivion:Lithnilian|Lithnilian]]. He has lost his research notes in a nearby [[Oblivion:Bramblepoint Cave|cave]] and needs someone to [[Oblivion:No Stone Unturned|recover]] them. They are joined by [[Oblivion:Mirisa|Mirisa]] after her related [[Oblivion:Goblin Trouble|quest]] has been completed.&lt;br /&gt;
&lt;br /&gt;
The ground floor contains the reception area consisting of a small bar with an engraved counter and a dining room while a larger sitting room can be found on the second floor and the rooms on the third. The top floor is the attic, with a few floorboards making up the flooring and all of the three beds together, as there are no individual rooms. You are free to sleep only in the first two beds, as the last is owned by Lithnilian. Of particular interest are two books: the skill book ''[[Oblivion:Calcinator Treatise|Calcinator Treatise]]'' (an [[Oblivion:Alchemy|Alchemy]] [[Oblivion:Skill Books|skill book]]), which can be found sticking out from beneath Lithnilian's bed, and the rare [[Oblivion:Hanging Gardens|Hanging Gardens]], in a stack of tomes on a nearby chest of drawers.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
[[File:OB-interior-Imperial Bridge Inn.jpg|thumb|The rare books on the top floor]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=160px&lt;br /&gt;
|-&lt;br /&gt;
!Regulars&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Oblivion:Imperial Legion Soldier|Imperial Legion Soldier]]&lt;br /&gt;
;[[Oblivion:Lithnilian|Lithnilian]]&lt;br /&gt;
;[[Oblivion:Mirisa|Mirisa]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[File:OB-place-Imperial Bridge Inn.jpg|thumb|The Imperial Bridge Inn]]&lt;br /&gt;
{| class=&amp;quot;wikitable vtop&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!width=25%|Publican&lt;br /&gt;
!width=5%|Merc.&lt;br /&gt;
!width=5%|Room&lt;br /&gt;
!width=25%|Location&lt;br /&gt;
!width=40%|Regulars&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Davela Hlaren|Davela Hlaren]] {{Service Icon|Trainer|Hand to Hand|Advanced}}||50||10&lt;br /&gt;
|&lt;br /&gt;
|[[Oblivion:Lithnilian|Lithnilian]]&amp;lt;br&amp;gt;[[Oblivion:Mirisa|Mirisa]]&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Hand to Hand Training}}&lt;br /&gt;
*{{Quest Link|No Stone Unturned}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Davela Hlaren will rent the bed even if you don't have the 10 gold necessary for a room; she will still unlock the door and allow you to sleep in the 'rented' bed.|UOP}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Useful_Spells&amp;diff=1467538</id>
		<title>Oblivion:Useful Spells</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Useful_Spells&amp;diff=1467538"/>
		<updated>2015-08-31T17:59:48Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Undo revision 1467292 by 50.142.228.113 (talk): True, but depends on the level of the enemy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Magic}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
[[Oblivion:Spell Making|Spell Making]] allows for a lot of freedom with magic in [[Oblivion:Oblivion|Oblivion]], but making good spells requires some planning. A crafty spellmaker can combine the right effects to create very effective spells. Several examples are listed on this page.&lt;br /&gt;
Spells and spell names here are only examples. For tips on custom spells to make specifically for training a skill, see each individual skill's page, under &amp;quot;Skill Increases&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Adding your own spells ===&lt;br /&gt;
&lt;br /&gt;
If you feel you have a spell that should be in the list, you can add it. But please take into consideration that there is no room to list every useful spell, there are countless combinations of spells and many of them are useful. Because of this, we have some general guidelines we would like you to follow when adding your own spell.&lt;br /&gt;
&lt;br /&gt;
* Spells placed here should not be too obvious. Simply combining a few powerful effects is not a good idea, but instead show a new technique or gimmick that would not normally be noticed.&lt;br /&gt;
* Explain how the spells works, and why it is useful, in its description and give a good name to that spell. Try to choose a name that is descriptive, rather than one that sounds cool. (&amp;quot;Mega-Bomb&amp;quot; or &amp;quot;Powerstrike&amp;quot; do not give you much information about what the spell will do.)&lt;br /&gt;
* Make ''sure'' that this spell works as you have described it.&lt;br /&gt;
* Do not add spells that exploit [[Oblivion:Glitches#Exploitable Glitches|glitches]].&lt;br /&gt;
* Check if the spell is cost effective. Spells that require a very high skill level or an excessive amount of [[Oblivion:Magicka|Magicka]] to cast generally are not effective.&lt;br /&gt;
&lt;br /&gt;
==Generally Useful==&lt;br /&gt;
&lt;br /&gt;
=== Lavacross ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Water Walking|Water Walking]] for ''x'' secs on Self&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Acrobatics]] ''y'' pts for ''x'' secs on Self&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Speed]] ''y'' pts for ''x'' secs on Self&lt;br /&gt;
* [[Oblivion:Restore Health|Restore Health]] ''z'' pts for ''x'' secs on Self (''optional'')&lt;br /&gt;
&lt;br /&gt;
This spell is very handy for quickly and efficiently trekking through many of the Oblivion worlds. &lt;br /&gt;
The &amp;quot;lava&amp;quot; encountered in Oblivion actually works just like water, except of course that it does damage over time. This means that a water walking spell can let you run and jump off the surface. The fortify spells increase the height and length of your jump. The restore health is obvious.&lt;br /&gt;
&lt;br /&gt;
=== Light-Jump ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Feather|Feather]] ''y'' pts for ''x'' secs on Self&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Acrobatics]] ''y'' pts for ''x'' secs on Self&lt;br /&gt;
&lt;br /&gt;
This spell lets you jump a lot higher than you would normally be able to. The Feather effect allows you to move faster, and jump higher, as your encumberance is a much lower percentage than it normally is. The Fortify Acrobatics obviously lets you jump higher as well. This spell is really useful when a fort entrance is blocked by creatures that you won't be able to kill, as it allows you to jump right over walls to the entrance. If there are a lot of hostile creatures, you can include a Chameleon or Invisibility effect to ensure you aren't seen.&lt;br /&gt;
&lt;br /&gt;
===Skeleton Key===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Open|Open Very Hard Lock]] on target&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Chameleon|Chameleon]] ''y'' pts for ''x'' secs on Self&lt;br /&gt;
&lt;br /&gt;
Allows you to break into any house without being seen.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable Repair Hammer===&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Armorer]] 100 pts for 1 secs on Self&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 22; No skill level requirement.''&lt;br /&gt;
&lt;br /&gt;
Allows you to repair all your items without using up a single repair hammer in the process, allowing you to carry only one everywhere you go, provided that you will cast this spell before repairing. Take note that using this spell will '''not''' grant you the ability to repair magical items and/or repair your items past 100 if you are not yet a Journeyman and/or Expert in [[Oblivion:Armorer|Armorer]], respectively.&lt;br /&gt;
&lt;br /&gt;
=== Unda Equus (Water Horse) === &lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Water Walking|Water Walking]] for ''x'' secs on Touch &lt;br /&gt;
&lt;br /&gt;
This spell allows your horse to run across water instead of swimming. Since running is considerably faster than swimming for horses this allows you to navigate areas like the swamps of Leyawiin quickly.&lt;br /&gt;
&lt;br /&gt;
== Defensive Spells ==&lt;br /&gt;
&lt;br /&gt;
===Force Push===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Fortify Attribute|Fortify Speed]] 100 pts for 3 secs on touch&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Athletics]] 100 pts for 3 secs on touch&lt;br /&gt;
* [[Oblivion:Demoralize|Demoralize]] 5 seconds on touch&lt;br /&gt;
&lt;br /&gt;
A fun way to avoid a fight, most enemies will go flying across the map.&lt;br /&gt;
(Note: you can trade Demoralize for Turn Undead to deal with Undead enemies.)&lt;br /&gt;
&lt;br /&gt;
=== Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Drain Attribute|Drain Speed]] 100 pts in 20 ft for 2 secs on Target&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 228; requires an Expert in [[Oblivion:Destruction|Destruction]].''&lt;br /&gt;
&lt;br /&gt;
Cast this spell in the middle of a group of attackers, back away quickly and enter sneak mode. In most cases the attackers will lose track of you and break off combat. This effect is caused by the fact that if an NPC's [[Oblivion:Speed|Speed]] drops to 0, they are unable to target enemies beyond touch range (even if they have ranged magic) and are dropped back to a non-combat state. Be aware that casting this spell will be considered an assault on all NPCs within range.&lt;br /&gt;
&lt;br /&gt;
=== Perfect Shield ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Shield|Shield]]  70 pts for x secs on Self.&lt;br /&gt;
* [[Oblivion:Fire Shield|Fire Shield]] 5 pts for x secs on Self.&lt;br /&gt;
* [[Oblivion:Frost Shield|Frost Shield]] 5 pts for x secs on Self.&lt;br /&gt;
* [[Oblivion:Shock Shield|Shock Shield]] 5 pts for x secs on Self.&lt;br /&gt;
&lt;br /&gt;
Boost from no armor to max armor for x seconds. This has been calculated to be the most efficient way to boost your AR the 85 points from zero to max. It costs a base 12.58622559124151 Magicka per second. At 100 alteration, it only costs 75.51735354744906 magicka for a 30 second spell, cheap enough for you to fully recharge the magicka cost of the spell before the duration is over. This spell is useful to maintain 100% spell effectiveness but it also works to pointlessly run around naked.&lt;br /&gt;
&lt;br /&gt;
===Recuperate===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Fortify Attribute|Fortify Willpower]] 100 pts for 15 secs on Self.&lt;br /&gt;
* [[Oblivion:Restore Health|Restore Health]] ''x'' pts for 15 secs on Self.&lt;br /&gt;
* [[Oblivion:Invisibility|Invisibility]] for 15 secs on Self.&lt;br /&gt;
&lt;br /&gt;
Take a break. Increased Willpower regenerates your magicka faster and you regain health while invisible. Great after a series of chain spells.&lt;br /&gt;
&lt;br /&gt;
=== Spell of the Spelunker ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Light|Light]] in 30 ft for ''x'' secs on Self&lt;br /&gt;
* [[Oblivion:Detect Life|Detect Life]] in 50 ft for ''x'' secs on Self&lt;br /&gt;
&lt;br /&gt;
Use this spell when exploring dungeons. Light allows you to see your path and any items or chests, and Detect life allows you to see and prepare for enemies beforehand. You can adjust the magnitudes for Light and Detect Life, use the values that works best for you. If you are a sneaky sort, replace the Light effect with Night Eye for x secs.&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
&lt;br /&gt;
For details on creating [[Oblivion:Reflect Spell|reflect]]-proof spells, see the notes at [[Oblivion:Dispel|Dispel]].&lt;br /&gt;
&lt;br /&gt;
=== Finish Him!===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Paralyze|Paralyze]] for ''x'' secs on Target&lt;br /&gt;
* [[Oblivion:Bound Dagger|Bound Dagger]] for ''x'' secs&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Blade]] 100 pts for ''x'' secs on Self&lt;br /&gt;
&lt;br /&gt;
This spell is rather useful on jumpy and annoying enemies. Cast this spell on an enemy and he will be paralyzed while you will get a dagger and full blade skill to quickly finish him in a few slashes while he can't defend himself or run away. Duration depends on how much magicka you have, but they should all be about the same amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Freeze! ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Burden|Burden]] 100 pts for 3 secs on Target&lt;br /&gt;
* [[Oblivion:Drain Attribute|Drain Strength]] 100 pts for 3 secs on Target&lt;br /&gt;
&lt;br /&gt;
Requiring only a novice burden spell and 50 destruction to cast, this will stop an enemy dead in its tracks by crippling its strength and overburdening it so you have time to put some distance between it and yourself. Useful for mages who need to buy some time to set up another spell against a melee attacker. This effectively acts like paralysis except the target is still conscious. For higher levels, increase the duration or area effect to ensnare your helpless victims.&lt;br /&gt;
&lt;br /&gt;
=== Headshot ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Marksman]] x pts for 5 secs on Self&lt;br /&gt;
* [[Oblivion:Fortify Attribute|Fortify Agility]] x pts for 5 secs on Self&lt;br /&gt;
&lt;br /&gt;
Ideally you should tailor the magnitudes of the spell to gain 100 Marksman and 100 Agility. Any more provides no added benefit. Cast this spell right before firing an arrow in Sneak mode. While the spell doesn't last long, it improves the damage dealt with the Sneak attack (which is multiplied) significantly. The damage is multiplied even more if you switch to a melee weapon (or fists) before the arrow hits the target. Be aware that casting a spell lights you up which may make it easier for enemies to detect you, but this can be avoided if you add the invisibility.&lt;br /&gt;
&lt;br /&gt;
=== Neutralize ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Paralyze|Paralyze]] for 1 sec on Target&lt;br /&gt;
* [[Oblivion:Disintegrate Weapon|Disintegrate Weapon]] 35 pts on Target&lt;br /&gt;
&lt;br /&gt;
This spell allows you to stop an opponent from using whatever he or she wields. If an enemy comes at you with a sword or staff, this spell can stop them in their tracks, and repeated use can destroy their weapon altogether, forcing them to rely on Hand-to-Hand.&lt;br /&gt;
&lt;br /&gt;
=== Predator ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Invisibility|Invisibility]] for 2 secs on Self&lt;br /&gt;
* [[Oblivion:Fortify Magicka|Fortify Magicka]] 100 pts for 2 secs on Self&lt;br /&gt;
* [[Oblivion:Fire Damage|Fire]]/[[Oblivion:Frost Damage|Frost]]/[[Oblivion:Shock Damage|Shock]]/[[Oblivion:Damage Health|Health]] Damage ''x'' pts for 1 sec on Target&lt;br /&gt;
&lt;br /&gt;
''Requires at least an Apprentice in [[Oblivion:Destruction|Destruction]] for this spell to be practical.&lt;br /&gt;
&lt;br /&gt;
Choose the damage type according to preference; ''x'' should be chosen so that the total Magicka cost is 50 or less. As long as you keep casting the spell, your Magicka will never run out. Additionally, as long as you are still invisible while the spell hits, it will not count as assault; you will not gain any bounty, and your opponent will not attack, though they may flee or search for you. Simply keep casting continuously until your target is dead, and they'll never know what hit them.&lt;br /&gt;
&lt;br /&gt;
=== Provoke ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Weakness to Fire|Weakness to Fire]] 3 pts for 1 sec in 100 ft on Target.&lt;br /&gt;
&lt;br /&gt;
''[[Oblivion:Destruction|Destruction]] spell, it has no skill requirements.''&lt;br /&gt;
&lt;br /&gt;
A similar effect can be gained from any other hostile spell with a large area effect. The benefit of Weakness to Fire, [[Oblivion:Weakness to Frost|Weakness to Frost]], [[Oblivion:Weakness to Poison|Weakness to Poison]], and [[Oblivion:Weakness to Shock|Weakness to Shock]] is that they have a minimal magicka cost (Usually magicka cost 1). This spell can be used to provoke creatures to attack you. It is useful in situations where you know there is an enemy around a corner up ahead and want to lure them to you rather than going to them... such as if there is a trap between you and your target or if the target is on a higher level that you can't jump up to. If the target is within range of the spot this spell hits then it will become hostile and move towards you.&lt;br /&gt;
&lt;br /&gt;
Note that this works very differently from [[Oblivion:Frenzy|Frenzy]]. A target which is around a corner, up a level, or otherwise unaware of your location will not react to you at all if hit with a Frenzy spell. Likewise, if the target 'likes' you or is generally disinclined to attack then Frenzy may have no effect even if they can see you. The 'provoke' effect, on the other hand, is the equivalent of running up to every target within a 100 foot area and punching them in the face - you are initiating combat with them. Unless you have very high Chameleon and/or Sneak they will then know your location and come after you.&lt;br /&gt;
&lt;br /&gt;
=== Righteous Blow ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Fire Damage|Fire Damage]] ''x'' pts for 20 secs on Touch&lt;br /&gt;
* [[Oblivion:Turn Undead|Turn Undead]] up to level ''x'' for 20 secs on Touch&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 48; requires an Apprentice in [[Oblivion:Destruction|Destruction]].''&lt;br /&gt;
&lt;br /&gt;
If Turn Undead is the last effect you'll end up damaging the [[Oblivion:Undead|Undead]] creature and it'll run instead of fighting you. Just keep blasting away until it dies as it will never fight back.&lt;br /&gt;
&lt;br /&gt;
=== Riot ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Frenzy|Frenzy]] x ft for 60 secs on Target&lt;br /&gt;
* [[Oblivion:Rally|Rally]] x pts for 60 secs on Target&lt;br /&gt;
&lt;br /&gt;
Riot is most effective if you are invisible or have a 100% [[Oblivion:Chameleon|Chameleon]] spell. Its purpose is that whomever you cast this spell on, if you are invisible, they will attack anyone that is around them, except you, until they die, or the spell wears off. If you make someone attack a guard, even if the spell wore off, the guard will still continue to attack whomever you cast the spell on. It is recommended that [[Oblivion:Frenzy|Frenzy]]'s area of effect is ''x &amp;gt; = 20'', to ensure the mass chaos and effectiveness of the spell.&lt;br /&gt;
&lt;br /&gt;
=== Shape of the Hunter ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Summon|Summon Clannfear]] for ''x'' secs&lt;br /&gt;
* [[Oblivion:Invisibility|Invisibility]] for ''x'' secs&lt;br /&gt;
&lt;br /&gt;
In front of your enemy's eyes, you shapeshift into a ferocious Clannfear! This spell confounds many enemies who will be quickly devoured without fighting back.  Similar effects can be used to &amp;quot;shapeshift&amp;quot; into other Summoned creatures.  This is as much a defensive as an offensive spell.&lt;br /&gt;
&lt;br /&gt;
=== Slaughterhouse ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Drain Health|Drain Health]] 100 pts in 10 ft for 1 sec on Target&lt;br /&gt;
* [[Oblivion:Weakness to Magic|Weakness to Magic]] 100% in 10 ft for 3 secs on Target&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 134; requires a Journeyman in [[Oblivion:Destruction|Destruction]].''&lt;br /&gt;
&lt;br /&gt;
This spell is insanely powerful for a rapid one-two punch blitzkrieg in any area from mid-range to long-range for practically any difficulty mode. Follow through with another of this spell near a target, preferably at the ground next to the enemies as it automatically checks for a full 10 ft radius, and they collapse instantly. For only a total Magicka cost of 52, one can quickly clear any area full of enemies with health below 200 (which enemies have until a much higher level). One can add variation to this spell, such as additional elemental magic for a higher damage total at the second casting, or a wider radius. This spell, though, is ideal because of its very low total Magicka cost and this spell also renders many offensive spells obsolete.&lt;br /&gt;
&lt;br /&gt;
=== Sleep Powder ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Damage Fatigue|Damage Fatigue]] ''x'' pts for ''y'' secs on Touch&lt;br /&gt;
&lt;br /&gt;
This simple spell uses an overlooked area of magic to take advantage of the fact that when enough fatigue is drained from an enemy, that enemy will collapse on the ground until his/her fatigue has gone back up into positive numbers. &lt;br /&gt;
&lt;br /&gt;
Once this spell is cast on an enemy, their fatigue will start to drain. Depending on your current level, you should adjust x and y accordingly.&lt;br /&gt;
&lt;br /&gt;
:An increase in ''x'' increases the speed of enemy collapsing, and should be anywhere from 50-100.&lt;br /&gt;
&lt;br /&gt;
:An increase in ''y'' decreases the spell cost (if ''y'' &amp;gt; ''x''. The greater the difference, the lesser the cost), and should range from 3-10 seconds. Know however that a higher ''y'' value could result in having to cast the spell multiple times (which is still effective).&lt;br /&gt;
&lt;br /&gt;
:Note that fatigue regenerates at ten points per second, so the value ''x'' needs to be over 10 in order to be effective, also due to the slow casting speed ''y'' should be at least 2.&lt;br /&gt;
:Z is a safety precaution, as you need to get up close and personal to use this spell. 2-3 seconds is fine.&lt;br /&gt;
&lt;br /&gt;
Damage Fatigue for 50 points over 7 seconds costs 351 magicka to cast and requires mastery in destruction.&lt;br /&gt;
&lt;br /&gt;
=== Soul Snatch ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Soul Trap|Soul Trap]] for 2 secs on Touch&lt;br /&gt;
* [[Oblivion:Drain Health|Drain Health]] 75 pts for 1 sec on Touch&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 25, no requirements.''&lt;br /&gt;
&lt;br /&gt;
This spell will always successfully capture the soul of the killed target, and can also be used to instantly kill most enemies at early levels. Even at high levels when used as a finishing move, it is a significantly better option than a Damage spell because of its extremely low cost, and because it is safe to use even against enemies with Reflect Spell effects as long as you're careful.&lt;br /&gt;
* The &amp;quot;maximum strength&amp;quot; version, at Drain Health 100, has a Base Magicka cost of 30 and requires an Apprentice in [[Oblivion:Destruction|Destruction]].&lt;br /&gt;
&lt;br /&gt;
=== Static Burst ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Paralyze|Paralyze]] for 1 sec on Target&lt;br /&gt;
* [[Oblivion:Shock Damage|Shock Damage]] 9 pts for 4 secs on Target&lt;br /&gt;
&lt;br /&gt;
Shock spells move twice as fast, and Paralyze cancels any action the opponent is performing, whether casting a spell or performing a power attack. This combo is useful for any melee character. Against a single target, you can snipe targets from a distance (deer!), repeatedly cast and pin your quarry to the ground, or wait for an opening, cast, and hack away. If you add area (maybe 15ft) to the shock effect, provided it comes second, it may throw your opponents, since paralyzed opponents can be thrown by area spells.&lt;br /&gt;
&lt;br /&gt;
=== Uppercut ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Paralyze|Paralyze]] for 1 sec on Target +&lt;br /&gt;
** [[Oblivion:Frost Damage|Frost Damage]] 9 pts for 1 sec on Touch&lt;br /&gt;
** [[Oblivion:Fire Damage|Fire Damage]] 9 pts for 1 sec on Touch&lt;br /&gt;
** [[Oblivion:Shock Damage|Shock Damage]] 9 pts for 1 sec on Touch&lt;br /&gt;
&lt;br /&gt;
Hit your victim with this spell combo and it will fall over, letting you hit it again and again with impunity. The Paralyze effect will make sure the victim stays down, effectively disabling it while you take it out with the damaging effects.&lt;br /&gt;
&lt;br /&gt;
Optionally, an [[Oblivion:Absorb Fatigue|Absorb Fatigue]] or [[Oblivion:Restore Fatigue|Restore Fatigue]] over time can be added to ensure your fatigue stays pristine while swinging away.&lt;br /&gt;
&lt;br /&gt;
=== Vampiric Trance ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Absorb Health|Absorb Health]] 25 pts for 3 secs on Touch&lt;br /&gt;
* [[Oblivion:Calm|Calm]] Level 25 for 5 secs on Touch&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 380; requires an Expert in [[Oblivion:Restoration|Restoration]].''&lt;br /&gt;
&lt;br /&gt;
One problem with Absorb spells is that you must keep within close range of the target, giving them plenty of opportunity to attack you. By Calming the target at the same time, you can draw out as much Health as you can from the target in relative safety. Note that you will need 100% Spell Effectiveness to Calm a target above Level 25, precluding the use of armor.&lt;br /&gt;
&lt;br /&gt;
== Skill-Enhancing Spells ==&lt;br /&gt;
&lt;br /&gt;
=== Bargaining ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Charm|Charm]] 100 pts for 1 sec on Touch&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Mercantile]] 100 pts for 1 sec on Self&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 28; requires an Apprentice in [[Oblivion:Restoration|Restoration]].''&lt;br /&gt;
&lt;br /&gt;
Since no time passes in dialogue, you can take advantage from this by casting this spell right before starting to trade. You will be much better in haggling thanks to the Mercantile skill boost and the high [[Oblivion:Disposition|Disposition]]. The Mercantile boost will also allow you to invest in a shop if you can't already.&lt;br /&gt;
&lt;br /&gt;
If you lower the magnitude of Fortify Mercantile to 89 points, you will be able to cast this spell at a Novice level.&lt;br /&gt;
&lt;br /&gt;
=== Blessing of the Gray Fox ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Chameleon|Chameleon]] 100 pts for 3 secs on Self&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Sneak]] 100 pts for 3 secs on Self&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 133, requires a Journeyman in [[Oblivion:Illusion|Illusion]].''&lt;br /&gt;
&lt;br /&gt;
Simply crouch in front of the person you want to pickpocket an item from, cast this spell, and proceed. Although there is a slight chance you may be spotted, generally it works.&lt;br /&gt;
&lt;br /&gt;
You can use the same concept when changing Sneak to Security. That way, you can safely open watched doors, and you will have a higher chance of successfully picking the lock as well.&lt;br /&gt;
&lt;br /&gt;
=== Eloquence ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Drain Attribute|Drain Personality]] 100 pts for 1 sec on Self&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Speechcraft]] 100 pts for 1 sec on Self&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 46; requires an Apprentice in [[Oblivion:Destruction|Destruction]].''&lt;br /&gt;
&lt;br /&gt;
Cast this spell right before starting a conversation with a NPC.&lt;br /&gt;
&lt;br /&gt;
High [[Oblivion:Speechcraft|Speechcraft]] raises the &amp;quot;cap&amp;quot; on how high you can get a NPC's disposition with the persuasion mini-game. A low Personality gives a negative modifier while playing the mini-game, which means that once you have reached the maximum [[Oblivion:Disposition|Disposition]] during the mini-game, the Disposition will rise even more once the Drain effect wears off.&lt;br /&gt;
&lt;br /&gt;
=== Fortify Magic Skill ===&lt;br /&gt;
&lt;br /&gt;
* Fortify a magic skill ([[Oblivion:Destruction|Destruction]] / [[Oblivion:Alteration|Alteration]] / ... / [[Oblivion:Mysticism|Mysticism]]) ''x'' pts for ''y'' secs on Self&lt;br /&gt;
&lt;br /&gt;
''Requires at least an Apprentice in [[Oblivion:Restoration|Restoration]] for this spell to be practical.&lt;br /&gt;
&lt;br /&gt;
Depending on the magnitude, the cost of spells can be reduced down to a total of 0.2 times the base cost. Fortifying the skill counts towards reaching 100. This is particularly effective when you have a high Restoration skill, but your other magic skills are low. By casting the Fortify spell first, you will lower the cost of spells from the desired magic skill significantly.&lt;br /&gt;
&lt;br /&gt;
=== Remedial Training ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Drain Skill|Drain Skill]] 100 pts for 1 sec on Self&lt;br /&gt;
&lt;br /&gt;
''[[Oblivion:Destruction|Destruction]] spell, it has no skill requirements.''&lt;br /&gt;
&lt;br /&gt;
Temporarily decrease your proficiency with a particular skill to deceive skill trainers into giving you lower prices and allowing the use of more convenient trainers at higher skill levels. A second or two duration and a high magnitude is sufficient. However, this technique does ''not'' work to allow quicker skill-ups; see [[Oblivion:Drain Skill|Drain Skill]]. When the magnitude of this spell is 100, it removes training costs altogether, and completely eliminates the need for master trainers. Any trainer will train up while a skill is at 0, and for free.&lt;br /&gt;
&lt;br /&gt;
This can also be used to get skills leveled above 100. When you are at level 100 or above, just cast this spell, train the skill you drained, then wait for the Drain effect to wear off. Be aware that increasing the skill level past 100 has no effect on gameplay for most skills; the only exceptions are [[Oblivion:Athletics|Athletics]] and [[Oblivion:Acrobatics|Acrobatics]] (see [[Oblivion:Skills#Notes|skill notes]]).&lt;br /&gt;
&lt;br /&gt;
This spell's counterpart is also useful. You can initiate a Master Training quest by creating a [[Oblivion:Fortify Skill|Fortify Skill]] spell, with a short duration, powerful enough to use it right before talking to one of the advanced trainers. They will recognize your current skill level, and direct you to the Master Trainer (i.e. starting the quest). This can be helpful if you come across some of the items the Master Trainers ask for and you want to give them away immediately instead of holding onto them until your skill is high enough.&lt;br /&gt;
&lt;br /&gt;
=== Speedy Travel ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Fortify Skill|Fortify Athletics]] 100 pts for 1 sec on Self&lt;br /&gt;
* [[Oblivion:Fortify Attribute|Fortify Speed]] 100 pts for 1 sec on Self&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 42; requires an Apprentice in [[Oblivion:Restoration|Restoration]].''&lt;br /&gt;
&lt;br /&gt;
This spell can be used in lieu of a horse. Cast it right before fast traveling. The game only takes your speed rating into consideration at the beginning of fast travel, not the duration of any effects you have active. If you find yourself [[Oblivion:Shadowmere|Shadowmere]]-less (as she likes to wander off) or your horse is killed and you need to get somewhere fast, this spell will get you wherever you want in as little as half the normal time, depending on your base speed rating. This spell will not work if it is 'On Touch' and used on your horse. This is firstly because the game will only take the horse's speed into account for fast traveling if you are actually mounted at the time, and secondly because the game only takes into account the horse's walking speed for fast travel. So even if you made the spell last long enough for you to mount the horse and start fast traveling, your travel time would not be affected.&lt;br /&gt;
&lt;br /&gt;
=== Travel Pass ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Fortify Attribute|Fortify Strength]] 100 pts for 1 sec on Self&lt;br /&gt;
* [[Oblivion:Feather|Feather]] 100 pts for 1 sec on Self&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 21; no skill requirements.''&lt;br /&gt;
&lt;br /&gt;
This spell effectively raises your encumbrance by 600 points (with 100% spell effectiveness). Gather all your loot to one spot, pick it all up, cast this spell and fast travel to your town of choice. This works even though the spell will have worn off long before you reach your destination. The spell works since fast travel only checks your encumbrance at the current moment, and not at what it would be at the time you would reach your destination. It can be particularly effective if used in concert with other magic, such as the Redguard's [[Oblivion:Adrenaline Rush|Adrenaline Rush]] power, which adds another 250 points of encumbrance.&lt;br /&gt;
&lt;br /&gt;
== Special Effects ==&lt;br /&gt;
&lt;br /&gt;
The following spells are not useful, but instead they let you play around with the game mechanics. If you wish to add your own idea here please make sure the idea is truly interesting for other readers.&lt;br /&gt;
&lt;br /&gt;
=== Binoculars ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Telekinesis|Telekinesis]] 100 ft for 1 sec on Target&lt;br /&gt;
&lt;br /&gt;
''[[Oblivion:Mysticism|Mysticism]] spell.''&lt;br /&gt;
&lt;br /&gt;
You won't need to actually cast this spell; just arm it. When you have a telekinesis spell armed and put the cursor over an item/NPC, you can see the interaction icon and caption for the item/person if they're in range of the spell. It's a good way to see who an NPC is and infer whether or not they're friendly without getting close. For some reason the caption with an NPC's name will flash (it won't do this with objects), so you might need to move the cursor around over them a few times until you see the info.&lt;br /&gt;
&lt;br /&gt;
=== Detonation ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Fire Damage|Fire Damage]] 3 pts in 100 ft on Target&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 68; requires a Journeyman in [[Oblivion:Destruction|Destruction]].''&lt;br /&gt;
&lt;br /&gt;
This spells will send all objects in the vicinity flying. The spell can actually be useful by rocketing away weapons from disarmed opponents, preventing them from picking their weapons up again. There is also a single [[Shivering:Everything In Its Place|quest]] that requires you to make a mess.&lt;br /&gt;
&lt;br /&gt;
=== Flaming Sword ===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Disintegrate Weapon|Disintegrate Weapon]] 3 pts for ''x'' secs on Self&lt;br /&gt;
&lt;br /&gt;
''[[Oblivion:Destruction|Destruction]] spell, requirements for Destruction skill depend on duration of spell.&lt;br /&gt;
&lt;br /&gt;
The Disintegrate Weapon animation usually involves the victim's blade/sword (doesn't work with bows) being set on fire. As you can imagine when you cast this spell on yourself, your sword ignites. You must have your weapon equipped and unsheathed for this spell to work. Has no benefit apart from that it is fun. This spell will cause minimal damage to your weapon, as duration has no effect with disintegrate spells. Enchant your blade/sword with fire damage on strike to make this seem like the cause of your burning sword.&lt;br /&gt;
&lt;br /&gt;
=== Light 'Em Up ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Frost Damage|Frost Damage]] 13 pts for 1 sec on Target.&lt;br /&gt;
* [[Oblivion:Light|Light]] 5 pts in 100 ft for 10 secs on Target.&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 38; requires an Apprentice in [[Oblivion:Destruction|Destruction]].''&lt;br /&gt;
&lt;br /&gt;
This spell demonstrates the fact that you can utilize Frost Damage to deliver a fog based effect of another kind, and that the radius of the effect is determined by that effect's radius, even though the visual effect of the spell is small, and determined solely by the Frost Damage effect. It also demonstrates that Frost Damage is delivered as a fog even if there is no radius applied to the Frost Damage. Note that the Frost Damage must be the dominant effect in the spell for this to work.&lt;br /&gt;
&lt;br /&gt;
=== Lingering Chill ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Frost Damage|Frost Damage]] 10 pts in 10 ft for 20 secs on Target.&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 634; requires a Master in [[Oblivion:Destruction|Destruction]].''&lt;br /&gt;
&lt;br /&gt;
This spell acts as a trap. You can cast this spell on a random area and then wait around. If anyone walks into the area of your spell, they will instantly start taking damage. Useful for taking out allies (if need be) because it will inflict a lot of damage but only count as one attack, so as not to start a fight.&lt;br /&gt;
&lt;br /&gt;
=== Locator (Taser Bomb) ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Shock Damage|Shock Damage]] 3 pts in 100 ft on Target&lt;br /&gt;
&lt;br /&gt;
''Base Magicka cost: 71; requires a Journeyman in [[Oblivion:Destruction|Destruction]].''&lt;br /&gt;
&lt;br /&gt;
This spell will show you the locations of anything within 100 ft of your target by directing a lightning bolt at it. Also, it can be a useful spell if you decrease the area and increase the power.&lt;br /&gt;
&lt;br /&gt;
=== Odd Little Trick (Auras) ===&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Fire Damage|Fire Damage]]/[[Oblivion:Frost Damage|Frost Damage]]/[[Oblivion:Shock Damage|Shock Damage]] 3 pts for 1 sec on Target/Touch.&lt;br /&gt;
* [[Oblivion:Fortify Magicka|Fortify Magicka]] for 120 secs on Self.&lt;br /&gt;
&lt;br /&gt;
A really odd spell that for some random reason, when cast, will produce the damage animation on the ''player'' for 120 seconds, though no damage is taken. Purely for entertainment, as this spell is utterly useless except for being quite fun to use. Note that some other spells, such as [[Oblivion:Weakness to Fire|Weakness to Fire]], work in a similar fashion, but have various bugs associated with them. The only minor bug with the above effects is that the shock animation sometimes disappears when you jump. Combine with Invisibility to have the spell effect occur apparently in mid-air.&lt;br /&gt;
&lt;br /&gt;
This visual effect can stand at the base of various spells you want to give a dramatic appearance. For example, you can summon an entire set of [[Oblivion:Bound Armor|Bound Armor]], making it look like it has been formed out of fire. Simply add the desired Bound Armor effects to the spell.&lt;br /&gt;
&lt;br /&gt;
The spell need not make contact with anyone to work successfully. Both the touch and target versions can be used anytime to generate the desired aura. Additionally, each spell is very cheap to cast (around 2-3 magicka). Though there are many spell effects that can be used, there are only a handful of visual effects that the spells share. For example, all &amp;quot;Weakness to&amp;quot; spells have the same appearance.&lt;br /&gt;
&lt;br /&gt;
=== Suicide Bomber ===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Invisibility|Invisibility]] for ''y'' secs&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Restore Health|Restore Health]] ''x'' pts for ''y'' secs&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] for ''x'' ft on Self&lt;br /&gt;
&lt;br /&gt;
Makes you look like you have exploded into thin air!&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Colovian_Highlands&amp;diff=1467142</id>
		<title>Oblivion:Colovian Highlands</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Colovian_Highlands&amp;diff=1467142"/>
		<updated>2015-08-30T09:11:53Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Colovian Highlands Quests */ added quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Description|The mountain range on Cyrodiil's northwestern border with Hammerfell.}}{{Trail|Places|Regions}}&lt;br /&gt;
{{Weather&lt;br /&gt;
|align=left&lt;br /&gt;
|clear=35&lt;br /&gt;
|cloudy=40&lt;br /&gt;
|overcast=10&lt;br /&gt;
|foggy=5&lt;br /&gt;
|rain=5&lt;br /&gt;
|thunder=5}}&lt;br /&gt;
[[Image:OB-map-Colovian Highlands.jpg|thumb|500px|Map of the Colovian Highlands region of Cyrodiil]]&lt;br /&gt;
'''Colovian Highlands''' is the plateau on the western edge of [[Lore:Cyrodiil|Cyrodiil]]. The borders of [[Lore:Hammerfell|Hammerfell]] lie to the west. The [[Oblivion:Black Road|Black Road]] extends a short way into the region from the eastern border.  The regions of [[Oblivion:Gold Coast|Gold Coast]] and [[Oblivion:West Weald|West Weald]] border on the south, and the regions of [[Oblivion:Jerall Mountains|Jerall Mountains]] and [[Oblivion:Great Forest|Great Forest]] on the east.&lt;br /&gt;
&lt;br /&gt;
Vegetation in the region is sparse. There is a reasonable concentration of [[Oblivion:Mandrake Root|Mandrake]] along the border with [[Lore:Hammerfell|Hammerfell]], some [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] to the north, plus [[Oblivion:Motherwort Sprig|Motherwort]] and [[Oblivion:Viper's Bugloss Leaves|Viper's Bugloss]] in the southwest, but apart from those the highlands are an area of bare rock, wispy grass and light forestation.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
{{TOClimit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
==Colovian Highlands Places==&lt;br /&gt;
A list of places found in the region of Colovian Highlands.&lt;br /&gt;
&lt;br /&gt;
===Subregions===&lt;br /&gt;
* {{Place Link|Imperial Reserve|mapname=none}}&lt;br /&gt;
&lt;br /&gt;
===Roads===&lt;br /&gt;
* '''[[Oblivion:Black Road|Black Road]]''' — Main road from the Imperial City to Chorrol.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
* {{Place Link|Cloud Top}}&lt;br /&gt;
&lt;br /&gt;
===Daedric Shrines===&lt;br /&gt;
* {{Place Link|Shrine of Sanguine}}&lt;br /&gt;
&lt;br /&gt;
===Ayleid Ruins===&lt;br /&gt;
* {{Place Link|Hrotanda Vale}}&lt;br /&gt;
* {{Place Link|Lipsand Tarn}}&lt;br /&gt;
* {{Place Link|Nonungalo}}&lt;br /&gt;
* {{Place Link|Talwinque}}&lt;br /&gt;
* {{Place Link|Trumbe}}&lt;br /&gt;
* {{Place Link|Varondo}}&lt;br /&gt;
&lt;br /&gt;
===Forts===&lt;br /&gt;
* {{Place Link|Battlehorn Castle (place)}}&lt;br /&gt;
* {{Place Link|Fort Dirich}}&lt;br /&gt;
* {{Place Link|Fort Hastrel}}&lt;br /&gt;
* {{Place Link|Fort Linchal}}&lt;br /&gt;
* {{Place Link|Fort Ontus}}&lt;br /&gt;
* {{Place Link|Fort Rayles}}&lt;br /&gt;
* {{Place Link|Fort Wariel}}&lt;br /&gt;
&lt;br /&gt;
===Mines===&lt;br /&gt;
* {{Place Link|Echo Mine}}&lt;br /&gt;
* {{Place Link|Infested Mine}}&lt;br /&gt;
* {{Place Link|Pillaged Mine}}&lt;br /&gt;
* {{Place Link|Shattered Mine}}&lt;br /&gt;
&lt;br /&gt;
===Caves===&lt;br /&gt;
* {{Place Link|Black Rock Caverns}}&lt;br /&gt;
* {{Place Link|Broken Promises Cave}}&lt;br /&gt;
* {{Place Link|Mongrel's Tooth Cave}}&lt;br /&gt;
* {{Place Link|Nonwyll Cavern}}&lt;br /&gt;
* {{Place Link|Rock Bottom Caverns}}&lt;br /&gt;
* {{Place Link|Wind Cave}}&lt;br /&gt;
&lt;br /&gt;
===Campsites===&lt;br /&gt;
* {{Place Link|Brotch Camp}}&lt;br /&gt;
* {{Place Link|Camp Ales}}&lt;br /&gt;
* {{Place Link|Dagny's Camp}}&lt;br /&gt;
* {{Place Link|Last Chance Camp}}&lt;br /&gt;
* {{Place Link|Valley View Camp}}&lt;br /&gt;
&lt;br /&gt;
==Colovian Highlands Quests==&lt;br /&gt;
A list of all quests involving the region of Colovian Highlands.&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Fighters Guild#Quests|Fighters Guild]]===&lt;br /&gt;
*{{Quest Link|The Master's Son}}&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Mages Guild#Quests|Mages Guild]]===&lt;br /&gt;
*{{Quest Link|Fingers of the Mountain}}&lt;br /&gt;
*{{Quest Link|The Necromancer's Amulet}}&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Daedric Quests|Daedric Quests]]===&lt;br /&gt;
*{{Quest Link|Sanguine}}&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Miscellaneous Quests|Miscellaneous Quests]]===&lt;br /&gt;
*{{Quest Link|A Venerable Vintage}}&lt;br /&gt;
&lt;br /&gt;
===[[Oblivion:Official Plug-ins|Official Plug-ins]]===&lt;br /&gt;
====[[Oblivion:Orrery|Orrery]]====&lt;br /&gt;
*{{Quest Link|Repairing the Orrery}}&lt;br /&gt;
====[[Oblivion:Fighter's Stronghold|Fighter's Stronghold]]====&lt;br /&gt;
*{{Quest Link|Battlehorn Castle (quest)}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Ingredients&amp;diff=1466807</id>
		<title>Oblivion:Ingredients</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Ingredients&amp;diff=1466807"/>
		<updated>2015-08-28T17:14:22Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Standard Ingredients */ correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Items/Alchemy}}[[Category:Oblivion-Magic]] [[Category:Oblivion-Ingredients| ]]&lt;br /&gt;
This article provides an overview of all the '''[[Oblivion:Alchemy|alchemical]] ingredients''' available in the vanilla version of Oblivion.  Several more ingredients are added by the [[Shivering:Shivering Isles|Shivering Isles]] expansion, all of which are detailed at its [[Shivering:Ingredients|ingredients page]].  Each of the ingredients has its own page that provides more complete information (see links in the following table).&lt;br /&gt;
&lt;br /&gt;
Other information relevant to ingredients is available on the following articles:&lt;br /&gt;
* '''[[Oblivion:Alchemy_Effects|Alchemy Effects]]''' provides a listing of each ingredient with a given alchemy effect.&lt;br /&gt;
* '''[[Oblivion:Ingredient_Locations|Ingredient Locations]]''' provides locations with high concentrations of multiple ingredients, such as farms.&lt;br /&gt;
* '''[[Oblivion:Ingredients_Translations|Ingredient Translations]]''' provides the ingredient names in German, French, Spanish, Russian, and Latin.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
There are several ways to obtain ingredients:&lt;br /&gt;
* '''Already-harvested samples'''&lt;br /&gt;
** Ingredients that are considered as food can be found in most houses or dining areas.  These samples will eventually [[Oblivion:Respawning|respawn]].&lt;br /&gt;
** Ingredients can be bought from [[Oblivion:Merchants|merchants]], who will have a random selection of available ingredients. Food can be bought from food vendors or inns; other ingredients can be bought from alchemy vendors. The inventories of all merchants will eventually [[Oblivion:Respawning|respawn]].&lt;br /&gt;
** Ingredients can sometimes be found in containers. Food cupboards and food sacks contain food, while certain loot containers contain a single random ingredient. Cupboards and containers will [[Oblivion:Respawning|respawn]], but sacks do not.&lt;br /&gt;
** Some other individual ingredients can be found in various buildings around Cyrodiil. In particular, most Mages Guilds have a few ingredients sitting out in the open. Ingredients in the guilds will respawn, though in other buildings, they may not.&lt;br /&gt;
* '''Harvesting from plants'''&lt;br /&gt;
** A large number of ingredients come from plants that can be found growing in Cyrodiil or in the Planes of Oblivion.  Some plants are widespread, with thousands of plants growing in various places, whereas others are much less common and therefore more difficult to find.  At any one time, you can only try to collect a single sample of an ingredient from each plant, but there is a chance that you will find nothing. Your [[Oblivion:Luck|Luck]] level does ''not'' affect this probability. However, each plant's ingredient will [[Oblivion:Respawning|respawn]] even if you found nothing, so you can always try again later. &lt;br /&gt;
** Two load screen messages make different claims about plant regrowth.  One says that they will regrow &amp;quot;in later months&amp;quot;, where another says they will regrow &amp;quot;after a few days&amp;quot;.  While technically both are true, the latter is the more accurate statement.  Plants (other than Nirnroot) normally regrow after 72 hours.&lt;br /&gt;
** If you'd like to ensure that you always get a sample from a plant, make sure to Quicksave before you attempt to gather from it. This way, if you come up empty, you can simply Quickload and try your hand again until you get the sample you need. Excellent for low levels when certain ingredients are tough to come by.&lt;br /&gt;
* '''Collecting from creatures'''&lt;br /&gt;
** The other common source of ingredients is from creatures.  Many creatures have body parts (meat, heart, skin, horn, teeth, etc) that can be used as alchemy ingredients.  When you kill the creature, you can collect the ingredient from its corpse.  Most creatures will [[Oblivion:Respawning|respawn]].  However, there is no guarantee that the creature that reappears will be the same as the one that you previously killed.&lt;br /&gt;
** There are also a few creatures that always carry a specific ingredient.  Most notably, the [[Oblivion:Bitterfish Tribe|Bitterfish Goblins]] at [[Oblivion:Miscarcand_(place)|Miscarcand]] always carry Scales (if they don't somehow have a scaly skin that is identical to [[Oblivion:Slaughterfish|Slaughterfish]] skin).  These creatures can therefore be considered to be a reliable source of certain ingredients.&lt;br /&gt;
&lt;br /&gt;
==Standard Ingredients==&lt;br /&gt;
This table lists all of the standard ingredients in the game. The primary effect is the one you get if you just eat the ingredient. Using two or three ingredients that have the same magical effect will result in a potion. The higher your alchemy level, the more effects you will be able to use. Alternatively, select two or three damaging effects to manufacture a poison.&lt;br /&gt;
&lt;br /&gt;
Click on an effect name to see all ingredients that share that effect.&lt;br /&gt;
{|class=&amp;quot;collapsible wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Ingredient Name&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Primary Effect&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Secondary Effect&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Tertiary Effect&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Quaternary Effect&lt;br /&gt;
! style=&amp;quot;width:22px&amp;quot; | [[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
! style=&amp;quot;width:22px&amp;quot; | [[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
! style=&amp;quot;width:26px&amp;quot; | {{Hover|Harvest Probability (%)|H%}}&lt;br /&gt;
{{Ingredient Entry|ing=Alkanet Flower|description=Harvested from Alkanet, a fairly common flower in the [[Oblivion:West Weald|West Weald]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Aloe Vera Leaves|bgcolor=#efefef|description=Harvested from Aloe Vera, a plant that grows primarily in the [[Oblivion:Gold Coast|Gold Coast]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Ambrosia|description=Harvested from reddish-purple colored Mana Bloom, a flower that is normally found only in [[Oblivion:Paradise|Mankar Camoran's Paradise]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Apple|description=Food, widely found in houses and dining halls.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Arrowroot|description=Harvested from Arrowroot Plant, a plant that is found in the [[Oblivion:Gold Coast|Gold Coast]] and [[Oblivion:Nibenay Valley|Nibenay Valley]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Beef|description=Food, found in a few houses and dining halls.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Bergamot Seeds|description=Harvested from Bergamot, a flower, particularly common along the [[Oblivion:Orange Road|Orange Road]] and near [[Oblivion:Bravil|Bravil]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Blackberry|description=Food, found in many houses and dining halls.  It can also be harvested from Blackberry Bushes found on some [[Oblivion:Ingredient Locations|farms]] and in the wild in the [[Oblivion:West Weald|West Weald]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Bloodgrass|description=Harvested from Blood Grass, a common plant in the [[Oblivion:planes of Oblivion|planes of Oblivion]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Boar Meat|description=Food, found in several houses and dining halls.  Can also be collected from dead [[Oblivion:Boar|Boars]], which are randomly found in many [[Oblivion:Outdoors Creatures|outdoors]] regions.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Bog Beacon Asco Cap|description=Harvested from Bog Beacon, a plant found in [[Oblivion:Blackwood|Blackwood]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Bonemeal|description=Collected from [[Oblivion:Undead#Bones Undead|Bones Undead]], i.e., [[Oblivion:skeleton|skeletons]] and [[Oblivion:lich|liches]], which are commonly found in all [[Oblivion:Undead Dungeons|undead dungeons]]. There is also a rare variant listed [[#Rare Ingredients|below]].|bgcolor=#efefef|mod=*}}&lt;br /&gt;
{{Ingredient Entry|ing=Bread Loaf|description=Food, widely found in houses and dining halls.}}&lt;br /&gt;
{{Ingredient Entry|ing=Cairn Bolete Cap|description=Harvested from Cairn Bolete, a mushroom found in many caves.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Carrot|description=Food, commonly found in houses and dining halls.  Can also be harvested from Carrot Plants, which are found growing on many [[Oblivion:Ingredient Locations|farms]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Cheese Wedge|description=Food, commonly found in houses and dining halls.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Cheese Wheel|description=Food, less commonly found in houses and dining halls than [[#Cheese Wedge|Cheese Wedges]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Cinnabar Polypore Red Cap|description=Harvested from red-colored Cinnabar Polypores, a mushroom that grows sparsely in the [[Oblivion:West Weald|West Weald]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Cinnabar Polypore Yellow Cap|description=Harvested from yellow-colored Cinnabar Polypores, a mushroom that grows sparsely in the [[Oblivion:West Weald|West Weald]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Clannfear Claws|description=Collected from dead [[Oblivion:Clannfear|Clannfears]], a type of [[Oblivion:Daedra|Daedra]] common in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Clouded Funnel Cap|description=Harvested from Clouded Funnel Cap, a mushroom common in mountainous regions ([[Oblivion:Jerall Mountains|Jerall]] and [[Oblivion:Valus Mountains|Valus Mountains]]) and [[Oblivion:Blackwood|Blackwood]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Columbine Root Pulp|description=Harvested from Columbine, a flower that is common in the [[Oblivion:West Weald|West Weald]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Corn|description=Food, commonly found in houses and dining halls. Can also be harvested from Corn Stalks, which are found growing in many [[Oblivion:Ingredient Locations|farms]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Crab Meat|description=Collected from dead [[Oblivion:Mud Crab|Mud Crabs]], a common nuisance creature found along water shores and in many dungeons.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Daedra Heart|description=Collected from dead [[Oblivion:Dremora|Dremora]] and [[Oblivion:Xivilai|Xivilai]], both of which are common enemies in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Daedra Silk|description=Collected from dead [[Oblivion:Spider Daedra|Spider Daedra]], a type of [[Oblivion:Daedra|Daedra]] common in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Daedra Venin|description=Collected from dead [[Oblivion:Spider Daedra|Spider Daedra]], a type of [[Oblivion:Daedra|Daedra]] common in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Daedroth Teeth|description=Collected from dead [[Oblivion:Daedroth|Daedroths]], a type of [[Oblivion:Daedra|Daedra]] common in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Dragon's Tongue|description=Harvested from Dragon's Tongue Plants, a flower found in a few clusters south of [[Oblivion:Bravil|Bravil]] and more sparsely throughout the  [[Oblivion:West Weald|West Weald]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Dreugh Wax|description=Collected from dead [[Oblivion:Land Dreugh|Land Dreughs]], a type of [[Oblivion:Monsters|monster]] found [[Oblivion:Outdoors Creatures|outdoors]] and in [[Oblivion:Monster Dungeons|monster dungeons]] at high levels.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Dryad Saddle Polypore Cap|description=Harvested from Dryad's {{sic|Saddel}} Polypore, a rare mushroom that only grows in a few select locations.}}&lt;br /&gt;
{{Ingredient Entry|ing=Ectoplasm|description=Collected from dead [[Oblivion:Undead#Ethereal Undead|Ethereal Undead]], such as [[Oblivion:ghost|ghosts]] and [[Oblivion:wraith|wraiths]], which are commonly found in all [[Oblivion:Undead Dungeons|undead dungeons]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Elf Cup Cap|description=Harvested from Elf Cups, a mushroom found growing sparsely in the [[Oblivion:West Weald|West Weald]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Emetic Russula Cap|description=Harvested from Emetic Russula, a mushroom found growing sparsely in the [[Oblivion:West Weald|West Weald]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Fennel Seeds|description=Harvested from Fennel, a plant found primarily in the northern section of the [[Oblivion:Gold Coast|Gold Coast]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Fire Salts|description=Collected from dead [[Oblivion:Flame Atronach|Flame Atronachs]], a type of [[Oblivion:Daedra|Daedra]] common in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Flax Seeds|description=Harvested from Flax, a common flower found in the [[Oblivion:West Weald|West Weald]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Flour|description=Commonly found in grain sacks in kitchens and pantries, but not technically classified as food).|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Fly Amanita Cap|description=Harvested from Fly Amanita, a common mushroom in cities and in the [[Oblivion:Great Forest|Great Forest]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Foxglove Nectar|description=Harvested from Foxglove, a common flower in certain parts of the [[Oblivion:Nibenay Valley|Nibenay Valley]] and [[Oblivion:Nibenay Basin|Nibenay Basin]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Frost Salts|description=Collected from dead [[Oblivion:Frost Atronach|Frost Atronachs]], a type of [[Oblivion:Daedra|Daedra]] common in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Garlic|description=Food, found in several houses and dining halls.  It can also be harvested from Garlic Clusters (treated as plants), which are found in some houses' basements (especially in [[Oblivion:Skingrad|Skingrad]]).|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Ginkgo Leaf|description=Cannot be harvested or collected.  There are a few guaranteed samples, but otherwise it is randomly found on alchemists and in some containers.}}&lt;br /&gt;
{{Ingredient Entry|ing=Ginseng|description=Harvested from Ginseng Plants, flowers which growly sparsely in the [[Oblivion:Gold Coast|Gold Coast]] and [[Oblivion:Nibenay Valley|Nibenay Valley]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Glow Dust|description=Collected from dead [[Oblivion:Will-o-the-Wisp|Will-o-the-Wisps]], a type of [[Oblivion:Monsters|monster]] found [[Oblivion:Outdoors Creatures|outdoors]] and in [[Oblivion:Monster Dungeons|monster dungeons]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Grapes|description=Harvested from Grape Vines, which are abundant in several [[Oblivion:Ingredient Locations|vineyards]] outside of [[Oblivion:Skingrad|Skingrad]].  Can also be found as food in several houses and dining halls.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Green Stain Cup Cap|description=Harvested from Green Stain Cups, a mushroom that is common in several regions, but particularly abundant in [[Oblivion:Blackwood|Blackwood]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Green Stain Shelf Cap|description=Harvested from Green Stain Shelf plants, a rare mushroom that is hard to distinguish from the more common [[#Green Stain Cup Cap|Cap]] variety.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Ham|description=Food, found in several houses and dining halls.}}&lt;br /&gt;
{{Ingredient Entry|ing=Harrada|description=Harvested from Harrada Root plants, which are common in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]], but also possibly hostile.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Imp Gall|description=Collected from dead [[Oblivion:Imp|Imps]], a type of [[Oblivion:Monsters|monster]] found [[Oblivion:Outdoors Creatures|outdoors]] and in [[Oblivion:Monster Dungeons|monster dungeons]] at low levels.}}&lt;br /&gt;
{{Ingredient Entry|ing=Ironwood Nut|description=Cannot be harvested, collected, or even bought from alchemists.  There are 26 guaranteed samples; otherwise they are found randomly in some containers.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Lady's Mantle Leaves|description=Harvested from Lady's Mantle, a flower found near [[Oblivion:Gottlesfont Priory|Gottlesfont Priory]] and in the [[Oblivion:Gold Coast|Gold Coast]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Lady's Smock Leaves|description=Harvested from Lady's Smock, a flower common in the [[Oblivion:West Weald|West Weald]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Lavender Sprig|description=Harvested from Lavender, a flower common in the [[Oblivion:Nibenay Basin|Nibenay Basin]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Leek|description=Food, found in several houses and dining halls.  It can also be harvested from Leek Plants, which are found growing in a handful of [[Oblivion:Ingredient Locations|farms]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Lettuce|description=Food, widely found in houses and dining halls.  It can also be harvested from Lettuce Plants, which are found growing on several [[Oblivion:Ingredient Locations|farms]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Lichor|description=Harvested from bluish-purple colored Mana Bloom, a flower that is normally found only in [[Oblivion:Paradise|Mankar Camoran's Paradise]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Mandrake Root|description=Harvested from Mandrake, a flower found growing in the [[Oblivion:Colovian Highlands|Colovian Highlands]] and also near [[Oblivion:Bravil|Bravil]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Milk Thistle Seeds|description=Harvested from Milk Thistle, a flower found throughout mountainous regions ([[Oblivion:Jerall Mountains|Jerall]] and [[Oblivion:Valus Mountains|Valus Mountains]]) and in some clusters in the [[Oblivion:Gold Coast|Gold Coast]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Minotaur Horn|description=Collected from dead [[Oblivion:Minotaur|Minotaurs]] and [[Oblivion:Minotaur Lord|Minotaur Lords]], two types of [[Oblivion:Monsters|monster]] found [[Oblivion:Outdoors Creatures|outdoors]] and in [[Oblivion:Monster Dungeons|monster dungeons]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Monkshood Root Pulp|description=Harvested from Monkshood, a common flower in the [[Oblivion:Great Forest|Great Forest]] and [[Oblivion:Nibenay Basin|Nibenay Basin]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Morning Glory Root Pulp|description=Harvested from Morning Glory, a flowering vine found growing on houses and walls in the [[Oblivion:West Weald|West Weald]] and [[Oblivion:Heartlands|Heartlands]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Mort Flesh|description=Collected from dead [[Oblivion:Undead#Zombie Undead|zombies]], which are commonly found in all [[Oblivion:Undead Dungeons|undead dungeons]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Motherwort Sprig|description=Harvested from Motherwort, a flower common in most regions of Cyrodiil.}}&lt;br /&gt;
{{Ingredient Entry|ing=Mugwort Seeds|description=Cannot be harvested or collected.  The only way to obtain them is by purchasing them from alchemy vendors, who may randomly have some in stock.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Mutton|description=Food, found in several houses and dining halls.  Can also be collected from some (but not all) dead [[Oblivion:Sheep|sheep]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Nightshade|description=Harvested from Nightshade Plants, a flower found in the [[Oblivion:West Weald|West Weald]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Ogre's Teeth|description=Collected from dead [[Oblivion:Ogre|Ogres]], a type of [[Oblivion:Monsters|monster]] found [[Oblivion:Outdoors Creatures|outdoors]] and in [[Oblivion:Monster Dungeons|monster dungeons]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Onion|description=Food, found in many houses and dining halls.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Orange|description=Food, found in many houses and dining halls.}}&lt;br /&gt;
{{Ingredient Entry|ing=Pear|description=Food, found in many houses and dining halls.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Peony Seeds|description=Harvested from Peonies, flowers common in the [[Oblivion:West Weald|West Weald]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Potato|description=Food, widely found in houses and dining halls.  Can also be harvested from Potato Plants, which are found growing on several [[Oblivion:Ingredient Locations|farms]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Primrose Leaves|description=Harvested from Primroses, which are flowers occasionally found growing outside various houses and inns.}}&lt;br /&gt;
{{Ingredient Entry|ing=Pumpkin|description=Food, widely found in houses and dining halls.  Can also be harvested from Pumpkin Vines, which are found growing on some [[Oblivion:Ingredient Locations|farms]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Purgeblood Salts|description=Mined from Purgeblood Crystal Formations, which are only available as part of [[Oblivion:Vile Lair|Vile Lair]].|mod=[[Oblivion:Vile Lair|Plug-in]]}}&lt;br /&gt;
{{Ingredient Entry|ing=Radish|description=Food, found in many houses and dining halls.  Can also be harvested from Radish Plants, which are found growing on several [[Oblivion:Ingredient Locations|farms]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Rat Meat|description=Collected from dead [[Oblivion:Rat|rats]], a ubiquitous nuisance creature.}}&lt;br /&gt;
{{Ingredient Entry|ing=Redwort Flower|description=Harvested from Domica Redwort, a flower found growing in several clusters in [[Oblivion:Blackwood|Blackwood]] and sparsely throughout the [[Oblivion:West Weald|West Weald]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Rice|description=Food, generally found in grain sacks in kitchens and pantries.}}&lt;br /&gt;
{{Ingredient Entry|ing=Root Pulp|description=Cannot be harvested or collected.  Six guaranteed samples exist; otherwise found randomly in some containers.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Sacred Lotus Seeds|description=Harvested from Sacred Lotus plants, which are flowers that grow in shallow water.}}&lt;br /&gt;
{{Ingredient Entry|ing=Scales|description=Collected from dead [[Oblivion:Slaughterfish|slaughterfish]], an [[Oblivion:Animals|animal]] found in deep water, including pools in dungeons.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Scamp Skin|description=Collected from dead [[Oblivion:Scamp|Scamps]], a type of [[Oblivion:Daedra|Daedra]] common in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Shepherd's Pie|description=Food, found in a few houses and dining halls.  Also available from [[Oblivion:Eyja|Eyja]] in [[Oblivion:Rosethorn Hall|Rosethorn Hall]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=S'jirra's Famous Potato Bread|description=Only available from [[Oblivion:S'jirra|S'jirra]] in [[Oblivion:Faregyl Inn|Faregyl Inn]] after you have completed [[Oblivion:The Potato Snatcher|The Potato Snatcher]]. You receive from one to five loaves (based on level) upon completing the quest. You can also return to S'jirra repeatedly to buy more bread, which can then be used for alchemy.}}&lt;br /&gt;
{{Ingredient Entry|ing=Somnalius Frond|description=Harvested from Somnalius Plants, which are found growing in the [[Oblivion:Great Forest|Great Forest]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Spiddal Stick|description=Harvested from Spiddal Stick plants, which are common in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]], but also tend to be hostile.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=St. Jahn's Wort Nectar|description=Harvested from St. Jahn's Wort, a flower most commonly found in the [[Oblivion:Great Forest|Great Forest]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Steel-Blue Entoloma Cap|description=Harvested from Steel-Blue Entoloma, a mushroom that is common in the [[Oblivion:Great Forest|Great Forest]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Stinkhorn Cap|description=Harvested from Stinkhorn, a mushroom that is found in [[Oblivion:Blackwood|Blackwood]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Strawberry|description=Food, widely found in houses and dining halls.  It can also be harvested from Strawberry Bushes found on some [[Oblivion:Ingredient Locations|farms]] and in the wild in the [[Oblivion:West Weald|West Weald]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Summer Bolete Cap|description=Harvested from Summer Bolete, a mushroom found in the [[Oblivion:Great Forest|Great Forest]] and [[Oblivion:Nibenay Valley|Nibenay Valley]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Sweetcake|description=Food, found in a few houses and dining halls.  Sweetcakes are less common than [[#Sweetrolls|Sweetrolls]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Sweetroll|description=Food, found in several houses and dining halls.}}&lt;br /&gt;
{{Ingredient Entry|ing=Taproot|description=Collected from dead [[Oblivion:Spriggan|Spriggans]], a type of [[Oblivion:Monsters|monster]] found [[Oblivion:Outdoors Creatures|outdoors]] and in [[Oblivion:Monster Dungeons|monster dungeons]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Tiger Lily Nectar|description=Harvested from both Tiger Lilies and Lily of the Valleys, two types of flower that are most commonly found in the [[Oblivion:Great Forest|Great Forest]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Tinder Polypore Cap|description=Harvested from Tinder Polypore, a mushroom common in the [[Oblivion:Valus Mountains|Valus Mountains]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Tobacco|description=Technically treated as a food and can be found in a few houses.  It can also be harvested from Tobacco Plants, which are found on several [[Oblivion:Ingredient Locations|farms]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Tomato|description=Food, widely found in houses and dining halls. It can also be harvested from Tomato Plants, which are found growing on many [[Oblivion:Ingredient Locations|farms]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Troll Fat|description=Collected from dead [[Oblivion:Troll|Trolls]], a type of [[Oblivion:Monsters|monster]] found [[Oblivion:Outdoors Creatures|outdoors]] and in [[Oblivion:Monster Dungeons|monster dungeons]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Vampire Dust|description=Collected from dead [[Oblivion:Vampires|Vampires]], found in a range of [[Oblivion:Vampire Dungeons|vampire dungeons]]. There is also a rare variant listed [[#Rare Ingredients|below]].|bgcolor=#efefef|mod=*}}&lt;br /&gt;
{{Ingredient Entry|ing=Venison|description=Food, found in several houses and dining halls.  It can also be collected from dead [[Oblivion:Deer|deer]], which are [[Oblivion:animals|animals]] found [[Oblivion:Outdoors Creatures|outdoors]] throughout Cyrodiil.}}&lt;br /&gt;
{{Ingredient Entry|ing=Viper's Bugloss Leaves|description=Harvested from Viper's Bugloss, a flower which is abundant in the [[Oblivion:Great Forest|Great Forest]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Void Salts|description=Collected from dead [[Oblivion:Storm Atronach|Storm Atronachs]], a type of [[Oblivion:Daedra|Daedra]] common in the [[Oblivion:Planes of Oblivion|Planes of Oblivion]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Water Hyacinth Nectar|description=Harvested from Water Hyacinth, a flower found growing in shallow water.|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Watermelon|description=Food, found in several houses and dining halls.  It can also be harvested from Watermelon Vines, which grow on a few [[Oblivion:Ingredient Locations|farms]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Wheat Grain|description=Food, found in grain sacks in kitchens and pantries.  It can also be harvested from Wheat Stalks, which grow on a few [[Oblivion:Ingredient Locations|farms]].|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=White Seed Pod|description=Harvested from Goldenrod, a flower found in the [[Oblivion:Gold Coast|Gold Coast]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Wisp Stalk Caps|description=Harvested from Wisp Stalks, a mushroom that is only found growing underground (i.e., in caves and mines).|bgcolor=#efefef}}&lt;br /&gt;
{{Ingredient Entry|ing=Wormwood Leaves|description=Harvested from Wormwood, a plant found growing in the [[Oblivion:Jerall Mountains|Jerall Mountains]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; '''Bonemeal''' and '''Vampire Dust''' appear in two identically-named variants (two separate stacks in the inventory) so they can be combined with themselves providing a potion with all 4 effects at once.&lt;br /&gt;
&lt;br /&gt;
==Rare Ingredients==&lt;br /&gt;
These ingredients are of limited value for alchemy: some of them can never be used for alchemy purposes (even though the game considers them to be ingredients); some have alchemy effects with limited value; some have a very limited number of possible samples.  None of these ingredients are found randomly, either in containers or in merchants' inventories.  If the notes mention that the ingredient is quest-specific, then that ingredient is tagged as a Quest Item and therefore does not appear in the alchemy menus.&lt;br /&gt;
{{#local:noharvest|1}}&lt;br /&gt;
{|class=&amp;quot;collapsible wikitable&amp;quot; style=text-align:left&lt;br /&gt;
|-bgcolor=&amp;quot;#efefef&amp;quot;&lt;br /&gt;
! colspan=2 | Ingredient Name&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Primary Effect&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Secondary Effect&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Tertiary Effect&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Quaternary Effect&lt;br /&gt;
! style=&amp;quot;width:42px&amp;quot; | [[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
! style=&amp;quot;width:28px&amp;quot; | [[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
{{Ingredient Entry|ing=Ashes of Hindaril|description=Quest-specific ingredient collected from the corpse of [[Oblivion:Hindaril|Hindaril]] in [[Oblivion:Redwater Slough|Redwater Slough]].  Its properties are the same as regular [[Oblivion:Vampire Dust|Vampire Dust]].  Needed for [[Oblivion:Vampire Cure|Vampire Cure]].}}&lt;br /&gt;
{{Ingredient Entry|ing=Beating Heart|description=Collected from the corpse of [[Oblivion:Msirae Faythung|Msirae Faythung]], Mehrunes' Champion, who is added by the [[Oblivion:Unearthing Mehrunes Razor|Unearthing Mehrunes Razor]] [[Oblivion:Official Plug-ins|official plug-in]].  The script effect gives you [[Oblivion:Porphyric Hemophilia|Porphyric Hemophilia]].  However, the alchemical uses of script effects are limited (see [[Oblivion:Useful Potions#Special Effects|Special Effects Potions]]).|bgcolor=&amp;quot;#EFEFEF&amp;quot;|mod=[[Oblivion:Unearthing Mehrunes Razor|Plug-in]]}}&lt;br /&gt;
{{Ingredient Entry|ing=Bonemeal|description=Only found on the seven [[Oblivion:Deranged Zombie|Deranged Zombies]] in [[Oblivion:Bleak Flats Cave|Bleak Flats Cave]].|id=00048734}}&lt;br /&gt;
{{Ingredient Entry|ing=Chokeberry|description=Harvested from Chokeberry Vines, which are only found in the Garden of Venomgrowth added by the [[Oblivion:Vile Lair|Vile Lair]] [[Oblivion:Official Plug-ins|official plug-in]].  The script effect kills any non-essential characters who eat them, similar to [[Oblivion:Poisoned Apple|Poisoned Apple]]s.  However, the alchemical uses of script effects are limited (see [[Oblivion:Useful Potions#Special Effects|Special Effects Potions]]).|mod=[[Oblivion:Vile Lair|Plug-in]]}}&lt;br /&gt;
{{Ingredient Entry|ing=Human Heart|description=Cannot be collected from dead humans, and therefore there are only five available Human Hearts, two in each of [[Oblivion:Cadlew Chapel|Cadlew Chapel]] and [[Oblivion:Fort Farragut|Fort Farragut]] and one in the basement of [[Oblivion:Claudius Arcadia|Claudius Arcadia]]'s [[Oblivion:Talos Plaza District|Talos Plaza]] house.|bgcolor=&amp;quot;#EFEFEF&amp;quot;|mod=*}}&lt;br /&gt;
{{Ingredient Entry|ing=Human Skin|description=Cannot be collected from dead humans, and therefore there are only two available samples, in [[Oblivion:Claudius Arcadia|Claudius Arcadia]]'s cellar in the [[Oblivion:Talos Plaza District|Talos Plaza District]] and in the [[Oblivion:Leyawiin|Leyawiin]] Mage's Guild.}}&lt;br /&gt;
{{Ingredient Entry|ing=Jumbo Potato|description={{LE|2=Jumbo Potato}}Quest-specific ingredient collected from the corpse of a unique [[Oblivion:Monsters#Faregyl Ogre|Ogre]] near [[Oblivion:Faregyl Inn|Faregyl Inn]].  Its properties are the same as regular [[Oblivion:Potato|Potatoes]].  Return them to [[Oblivion:S'jirra|S'jirra]] to get her [[#S'jirra's Famous Potato Bread|famous potato bread]] during [[Oblivion:The Potato Snatcher|The Potato Snatcher]].  There are six Jumbo Potatoes, but S'jirra reclaims all of them.}}&lt;br /&gt;
{{Ingredient Entry|ing=Nirnroot|description=Harvested from Nirnroot Plants, which are found near water across Cyrodiil.  Unlike all other plants in the game, Nirnroot Plants do not regrow.  Nirnroot is needed for [[Oblivion:Seeking Your Roots|Seeking Your Roots]].  In theory, Nirnroot samples ''can'' be used for alchemy, but the number of possible poisons is very limited.|bgcolor=&amp;quot;#EFEFEF&amp;quot;}}&lt;br /&gt;
{{Ingredient Entry|ing=Painted Troll Fat|description=Collected from the [[Oblivion:Painted Troll|Painted Trolls]] in [[Oblivion:A Brush with Death|A Brush with Death]].  There are only six Painted Trolls, and therefore only six samples of Painted Troll Fat can be acquired.  However, you are free to use all six for alchemy.}}&lt;br /&gt;
{{Ingredient Entry|ing=Pinarus' Prize Minotaur Horn|description=A unique ingredient that is found in the basement of [[Oblivion:Gweden Farm|Gweden Farm]] during [[Oblivion:The Siren's Deception|The Siren's Deception]].  Its properties are identical to regular [[Oblivion:Minotaur Horn|Minotaur Horns]].  It was apparently stolen from Pinarus by the Sirens in [[Oblivion:Anvil|Anvil]], but there is no way to return it to him.  You can use it for alchemy.|bgcolor=&amp;quot;#EFEFEF&amp;quot;}}&lt;br /&gt;
{{Ingredient Entry|ing=Poisoned Apple|description=A rare type of apple used by the [[Oblivion:Dark Brotherhood|Dark Brotherhood]] to assassinate people.  There are only a few samples (including one cache in [[Oblivion:Fort Farragut|Fort Farragut]]). The script effect kills any non-essential characters who eat them.  However, the alchemical uses of script effects are limited (see [[Oblivion:Useful Potions#Special Effects|Special Effects Potions]]).}}&lt;br /&gt;
{{Ingredient Entry|ing=Rat Poison|description={{LE|2=Rat Poison}}Only available in two places: pickpocket one from [[Oblivion:Ri'Bassa|Ri'Bassa]] in [[Oblivion:Border Watch|Border Watch]], or steal one from Ri'Bassa's house.   It can be used during [[Oblivion:Sheogorath|Sheogorath's Daedric Quest]] to kill the town's sheep.  If you keep the poison instead, it has little value.  Eating it has no effect, and the alchemical uses of script effects are limited (see [[Oblivion:Useful Potions#Special Effects|Special Effects Potions]]).|bgcolor=&amp;quot;#EFEFEF&amp;quot;}}&lt;br /&gt;
{{Ingredient Entry|ing=Refined Frost Salts|description=Sold by [[Oblivion:Julienne Fanis|Julienne Fanis]] in the [[Oblivion:Arcane University|Arcane University]] during [[Oblivion:Tears of the Savior|Tears of the Savior]].  Its alchemy effects are the same as regular [[Oblivion:Frost Salts|Frost Salts]], but in a different order.  You need one to enter the [[Oblivion:Frostfire Glade|Frostfire Glade]]; after the quest is over, the extras can be used for alchemy.}}&lt;br /&gt;
{{Ingredient Entry|ing=Rumare Slaughterfish Scales|description={{LE|2=Rumare Slaughterfish Scales}}A quest-specific ingredient collected from the corpses of [[Oblivion:Rumare Slaughterfish|Rumare Slaughterfish]], which are found in [[Oblivion:Lake Rumare|Lake Rumare]] east of [[Oblivion:Weye|Weye]].  You need to give [[Oblivion:Aelwin Merowald|Aelwin Merowald]] in [[Oblivion:Weye|Weye]] twelve samples to receive your reward for [[Oblivion:Go Fish|Go Fish]]. Its attributes are the same as regular [[Oblivion:Scales|Scales]].|bgcolor=&amp;quot;#EFEFEF&amp;quot;}}&lt;br /&gt;
{{Ingredient Entry|ing=Unicorn Horn|description={{LE|2=Unicorn Horn}}Quest-specific ingredient collected from the corpse of the [[Oblivion:Unicorn|Unicorn]], a unique creature found in [[Oblivion:Harcane Grove|Harcane Grove]]. It is needed for [[Oblivion:Hircine|Hircine's Daedric Quest]].|bgcolor=&amp;quot;#EFEFEF&amp;quot;}}&lt;br /&gt;
{{Ingredient Entry|ing=Vampire Dust|description=Found on the corpses of the [[Oblivion:Bloodcrust_Cavern|Bloodcrust Cavern]] vampires during [[Oblivion:Information at a Price|Information At A Price]].  Its alchemy effects are the same as regular [[#Vampire Dust|Vampire Dust]].  It is needed as proof of the destruction of the vampires during this quest, but afterwards it can be used for alchemy.|id=0004872C|weight=0.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; There are two types of [[Oblivion:Human Heart|Human Heart]] with different value and weight but with the same alchemy effects.&lt;br /&gt;
&lt;br /&gt;
== Unavailable Ingredients == &lt;br /&gt;
These ingredients exist only in the construction set and are not normally available in the game. &lt;br /&gt;
{{#local:noharvest|1}}&lt;br /&gt;
{|class=&amp;quot;collapsible wikitable&amp;quot; style=text-align:left&lt;br /&gt;
|-bgcolor=&amp;quot;#efefef&amp;quot;&lt;br /&gt;
! colspan=2 | Ingredient Name&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Primary Effect&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Secondary Effect&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Tertiary Effect&lt;br /&gt;
! style=&amp;quot;width:19%&amp;quot;  | Quaternary Effect&lt;br /&gt;
! style=&amp;quot;width:42px&amp;quot; | [[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
! style=&amp;quot;width:28px&amp;quot; | [[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
{{Ingredient Entry|ing=Carrot of Seeing|description={{LE|2=Carrot of Seeing}}Non-existent (in the [[Oblivion:Construction Set|Construction Set]], but not in the game).  Identical to a regular [[Oblivion:Carrot|carrot]].|bgcolor=&amp;quot;#EFEFEF&amp;quot;}}&lt;br /&gt;
{{Ingredient Entry|ing=Imp Fluid|description={{LE|2=Imp Fluid}} Non-existent: collected from the corpse of the Juicy Imp, which is only in the Construction Set, not in game.|bgcolor=&amp;quot;#EFEFEF&amp;quot;}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Monkshood_Root_Pulp&amp;diff=1466805</id>
		<title>Oblivion:Monkshood Root Pulp</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Monkshood_Root_Pulp&amp;diff=1466805"/>
		<updated>2015-08-28T17:08:24Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ingredient Summary&lt;br /&gt;
|id=000A792E&lt;br /&gt;
|value=1&lt;br /&gt;
|weight=0.1&lt;br /&gt;
|eff1=Restore Strength&lt;br /&gt;
|eff2=Damage Intelligence&lt;br /&gt;
|type2=neg&lt;br /&gt;
|eff3=Fortify Endurance&lt;br /&gt;
|eff4=Burden&lt;br /&gt;
|type4=neg&lt;br /&gt;
|nsamples=4&lt;br /&gt;
|plant=Monkshood&lt;br /&gt;
|harvest=80&lt;br /&gt;
|nplants=4631 Total (4605 in Tamriel, 26 in [[Oblivion:Paradise|Paradise]])&lt;br /&gt;
|icon=OB-icon-ingredient-Root Pulp.png&lt;br /&gt;
|image=OB-flora-Monkshood.jpg&lt;br /&gt;
|imgdesc=Monkshood&lt;br /&gt;
}}&lt;br /&gt;
The ingredient '''Monkshood Root Pulp''' comes from the plant &amp;quot;Monkshood&amp;quot;, which is widespread throughout the [[Oblivion:Great Forest|Great Forest]] and [[Oblivion:Nibenay Basin|Nibenay Basin]].&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
4 guaranteed samples can be found, all of which are located in:&lt;br /&gt;
* 4 samples are in [[Oblivion:Tsalajma's House|Tsalajma's House]] in [[Oblivion:Border Watch|Border Watch]]&lt;br /&gt;
It can also be found randomly in the inventories of alchemy vendors and in some loot chests.&lt;br /&gt;
&lt;br /&gt;
==Plants==&lt;br /&gt;
The places with the highest concentrations of Monkshood Root Pulp are:&lt;br /&gt;
* 23 plants are in exterior cell (2, 31) {{Map Link|x=9825.33|y=129961.94}}, near an [[Oblivion:Ayleid Wells|Ayleid Well]]&lt;br /&gt;
* 22 plants are in exterior cell (7, -6) {{Map Link|x=30806.74|y=-22477.18}}&lt;br /&gt;
* 21 plants are in exterior cell (-12, 29) {{Map Link|x=-47074.49|y=120299.38}}&lt;br /&gt;
&lt;br /&gt;
Map marker locations with high concentrations include:&lt;br /&gt;
* 17 plants are at the entrance to [[Oblivion:Robber's Glen Cave|Robber's Glen Cave]] {{Map Link|x=49722.62|y=-10517.96}}&lt;br /&gt;
* 13 plants are at the entrance to [[Oblivion:Timberscar Hollow|Timberscar Hollow]] {{Map Link|x=96911.92|y=14798.07}}&lt;br /&gt;
* 12 plants are at the entrance to [[Oblivion:Fort Roebeck|Fort Roebeck]] {{Map Link|x=5487.95|y=11692.66}}&lt;br /&gt;
* 12 plants are at the entrance to [[Oblivion:Fingerbowl Cave|Fingerbowl Cave]] {{Map Link|x=15411.82|y=108392.26}}&lt;br /&gt;
* 11 plants are at the entrance to [[Oblivion:Muck Valley Cavern|Muck Valley Cavern]] {{Map Link|x=96847.87|y=63620.16}}&lt;br /&gt;
* 11 plants are at the entrance to [[Oblivion:Lost Boy Cavern|Lost Boy Cavern]] {{Map Link|x=172801.93|y=-15018.08}}&lt;br /&gt;
&lt;br /&gt;
[[Image:OB-Map-MonkshoodRootPulp.jpg|thumb|left|500 px|Locations of Monkshood plants]]&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Parwen&amp;diff=1466732</id>
		<title>Oblivion:Parwen</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Parwen&amp;diff=1466732"/>
		<updated>2015-08-27T19:07:06Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Removed double sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp&lt;br /&gt;
|quests=[[User:Krusty|Krusty]] (in-game) N/A (no quests)&lt;br /&gt;
|questsChecked=[[User:Rpeh|rpeh]] (CS)&lt;br /&gt;
|services=[[User:Krusty|Krusty]] (in-game) N/A (no services)&lt;br /&gt;
|servicesChecked=[[User:Rpeh|rpeh]] (CS)&lt;br /&gt;
|house=[[User:Krusty|Krusty]] (in-game) N/A (lives at the [[Oblivion:Skingrad Fighters Guild|Skingrad Fighters Guild]])&lt;br /&gt;
|houseChecked=[[User:Rpeh|rpeh]] (CS)&lt;br /&gt;
|schedule=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|scheduleChecked=[[User:Rpeh|Rpeh]]&lt;br /&gt;
|inventory=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|inventoryChecked=[[User:Eshe|Eshe]] (CS)&lt;br /&gt;
|rumors=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|rumorsChecked=[[User:Rpeh|rpeh]] (CS)&lt;br /&gt;
|faction=N/A (no changes)&lt;br /&gt;
|factionChecked=[[User:Eshe|Eshe]] (CS)&lt;br /&gt;
|dialogue=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|dialogueChecked=[[User:Rpeh|rpeh]] (CS)&lt;br /&gt;
|spells=[[User:Rpeh|rpeh]] (CS - none)&lt;br /&gt;
|spellsChecked=[[User:SerCenKing|SerCenKing]] (CS)&lt;br /&gt;
}}{{NPC Summary&lt;br /&gt;
|baseid=000293E4&lt;br /&gt;
|refid=000293E3&lt;br /&gt;
|city=[[Oblivion:Skingrad|Skingrad]]&lt;br /&gt;
|loc=[[Oblivion:Skingrad Fighters Guild|Skingrad Fighters Guild]]&lt;br /&gt;
|race=Bosmer&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Archer&lt;br /&gt;
|level=12&lt;br /&gt;
|health=111&lt;br /&gt;
|magicka=117&lt;br /&gt;
|resp=60&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Fighters Guild|Protector}}; {{Faction|Skingrad Citizen}}&lt;br /&gt;
|image=OB-npc-Parwen.jpg&lt;br /&gt;
|imgdesc=Parwen practicing in the [[Oblivion:Skingrad Fighters Guild|Skingrad Fighters Guild]]&lt;br /&gt;
}}&lt;br /&gt;
'''Parwen''' is a [[Oblivion:Bosmer|Bosmer]] [[Oblivion:Archer|archer]] who resides in the [[Oblivion:Skingrad Fighters Guild|Skingrad Fighters Guild]]. &lt;br /&gt;
&lt;br /&gt;
Like her fellow guildmates, she has a thing against [[Oblivion:Goblins|goblins]] and spends most of the day training in preparation for eventual confrontations with them. She gets up at 6am and goes down to the Guild basement's shooting range, where she hones her bow skills for four hours. After that, she enters the upstairs area and wanders around there until lunchtime at noon. At 2pm she goes back down to the basement, this time to test her dagger skills by sparring with fellow Guild member [[Oblivion:Ah-Malz|Ah-Malz]]. At 6pm, she returns to the dining area for six hours of eating before finally going to bed at midnight (see [[#Bugs|bug]]). &lt;br /&gt;
&lt;br /&gt;
Parwen sports an almost complete suit of [[Oblivion:Chainmail Armor|chainmail armor]]: [[Oblivion:Chainmail Boots|boots]], [[Oblivion:Chainmail Cuirass|cuirass]], [[Oblivion:Chainmail Gauntlets|gauntlets]], and [[Oblivion:Chainmail Greaves|greaves]]. She wields a [[Oblivion:Steel Bow|steel bow]] with a number of [[Oblivion:Steel Arrow|steel arrow]]s and an [[Oblivion:Iron Dagger|iron dagger]]. At night, she sleeps in regular [[Oblivion:Coarse Linens|coarse linens]] and a [[Oblivion:Dark Green Shirt|dark green shirt]]. She carries a small amount of gold.&lt;br /&gt;
 &lt;br /&gt;
When approached, she will introduce herself and give you her personal take on goblins: ''&amp;quot;I'm Parwen of the Fighters Guild. I'm not a great archer, but I seem to have a knack for teaching. And I've bagged my share of goblins.&amp;quot;'', and ''&amp;quot;Actually, underground goblin lairs are no more common here in the West Weald than anywhere else in Cyrodiil.&amp;quot;'' If you ask her about Goblin Hunting, she will share a few tricks on how to deal with them: ''&amp;quot;My advice is to close quick with the skirmishers... the petty spellcasters... but the shamans are real trouble. Shamans have wicked magics... drains, paralyze... bad stuff. Stand off and shoot or spell shamans down if you can.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Her thing for goblins hasn't gone unnoticed, as the townsfolk say: ''&amp;quot;Parwen has really got a thing for goblins. I think she and Ah-Malz keep a running tally of who has killed more.''&amp;quot;, ''&amp;quot;Parwen is another one of those goblin hunters at the Fighters Guild. She's always talking about her &amp;quot;goblin killing tactics.&amp;quot;&amp;quot;'' and ''&amp;quot;If Parwen wants to spend all day hunting goblins, I think it's great. Those things are a menace.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Parwen's dinner is supposed to last just two hours but as she lacks a default AI package, there is nothing for her to do at 8pm, so she keeps eating.|UOP}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Mythic_Dawn_Agents&amp;diff=1466330</id>
		<title>Oblivion:Mythic Dawn Agents</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Mythic_Dawn_Agents&amp;diff=1466330"/>
		<updated>2015-08-23T11:28:01Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Undo revision 1465542 by 24.147.1.69 (talk). That behavior is not unique to the Mythic Dawn Agents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Oblivion Generic NPCs Trail}}{{About|the NPCs|the class|Mythic Dawn Agent (class)}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[File:OB-npc-Acolytes.jpg|right|thumb|A group of Mythic Dawn Acolytes]]&lt;br /&gt;
'''Mythic Dawn Agents''' are members of the [[Oblivion:Mythic Dawn|Mythic Dawn]] cult and followers of [[Oblivion:Mankar Camoran|Mankar Camoran]]. They are generally non-hostile, however if you have already completed the quest [[Oblivion:Dagon Shrine|Dagon Shrine]], they will attack you upon sight until [[Oblivion:Light the Dragonfires|Light the Dragonfires]] is completed. These agents can mostly be found at the secret shrine located within [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]], there are [[#Sleeper Agents|some agents]] who pose as regular townsfolk within several of the cities.&lt;br /&gt;
{{TOCleft}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Generic Mythic Dawn Agents==&lt;br /&gt;
===Assassins===&lt;br /&gt;
These assassins are only encountered during the [[Oblivion:Tutorial|Tutorial]] quest and are all males. They wear the typical cultist garb consisting of the [[Oblivion:Mythic Dawn Robe|Mythic Dawn robe]] and [[Oblivion:Mythic Dawn Hood|hood]]. They also have the chance to be carrying either a [[Oblivion:Potions|random potion]] and/or [[Oblivion:Gold|gold]], and have a unique spell called ''Mythic Dawn Bound Armor'' which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a [[Oblivion:Bound Mace|bound mace]].&lt;br /&gt;
[[File:OB-npc-Mythic_Dawn_Assassin.jpg|thumb|right|A male Mythic Dawn Assassin]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=60%&lt;br /&gt;
! Name !! Race !! {{Hover|PC and NPC Level|Level}} !![[Oblivion:NPCs#Console_IDs|ID]]s !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! Spells&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=11|{{LE|Assassin}}&lt;br /&gt;
|rowspan=9|[[Oblivion:Imperial|Imperial]]&lt;br /&gt;
|rowspan=9; align=center| 3&lt;br /&gt;
|{{ID|00017623}}&lt;br /&gt;
|align=center|15&lt;br /&gt;
|rowspan=9; align=center|63&lt;br /&gt;
|style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• [[Oblivion:Bound Dagger|Bound Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
|• ''Mythic Dawn Bound Armor''&lt;br /&gt;
|-&lt;br /&gt;
|• [[Oblivion:Spells#Destruction|Spark]] or [[Oblivion:Spells#Destruction|Shock]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00014a27}}&lt;br /&gt;
|rowspan=3; align=center|20&lt;br /&gt;
|rowspan=8; style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• ''Mythic Dawn Bound Armor''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00014a28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00017617}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|0001d0ee}}&lt;br /&gt;
|rowspan=2; align=center|25&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00017620}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|000176db}}&lt;br /&gt;
|rowspan=2; align=center|30&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00017619}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00017618}}&lt;br /&gt;
|align=center|35&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|[[Oblivion:Altmer|Altmer]]&lt;br /&gt;
|rowspan=2; align=center| 6&lt;br /&gt;
|{{ID|000950db}}&lt;br /&gt;
|align=center|0&lt;br /&gt;
|rowspan=2; align=center|180&lt;br /&gt;
|style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• [[Oblivion:Bound Dagger|Bound Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
|• ''Mythic Dawn Bound Armor''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
||{{ID|0001e6ff}}&lt;br /&gt;
|align=center|40&lt;br /&gt;
|style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• ''Mythic Dawn Bound Armor''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mythic Dawn Acolytes===&lt;br /&gt;
These acolytes are encountered in the [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]], and are all encountered as [[Oblivion:Imperial|Imperials]]. They wear the typical cultist garb consisting of the [[Oblivion:Mythic Dawn Robe|Mythic Dawn robe]] and [[Oblivion:Mythic Dawn Hood|hood]]. They also have the chance to be carrying either a random piece of [[Oblivion:Ingredients|food]], an enchanted [[Oblivion:Rings|ring]], [[Oblivion:Amulets|necklace]] and/or [[Oblivion:Gold|gold]]. They also charge into combat with a randomly leveled [[Oblivion:Dagger|dagger]], [[Oblivion:Shortsword|shortsword]] or [[Oblivion:Mace|mace]].&lt;br /&gt;
[[File:OB-npc-Mythic_Dawn_Acolyte.jpg|thumb|right|A Mythic Dawn Acolyte]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=60%&lt;br /&gt;
! Name !! {{Hover|PC and NPC Level|Level}} !![[Oblivion:NPCs#Console_IDs|ID]]s !! [[File:GenderIcon.png|17px|Gender]] !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! Spells&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=11|{{LE|Mythic Dawn Acolyte}}&lt;br /&gt;
|align=center|1&lt;br /&gt;
|{{ID|00027060}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|16&lt;br /&gt;
|align=center|112&lt;br /&gt;
|style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• ''None''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=9; align=center|PC-5 (max=15)&lt;br /&gt;
|{{ID|00022e37}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|rowspan=10; align=center|43 + (3+1.8)x(PC-6), PC=10-33&lt;br /&gt;
|rowspan=10; align=center|113 + 3.5x(PC-6) (max=162)&lt;br /&gt;
|rowspan=10; style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• [[Oblivion:Spells#Destruction|Spark]] or [[Oblivion:Spells#Destruction|Shock]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00022e3b}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00022e3c}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00022e3d}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00094e85}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00094e86}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00094e87}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00094e88}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00022c83}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|-&lt;br /&gt;
|align=center|PC-2&lt;br /&gt;
|{{ID|00022c84}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mythic Dawn Agents===&lt;br /&gt;
These agents can be encountered during the [[Oblivion:Tutorial|tutorial]] and also upon returning to [[Oblivion:Weynon Priory (settlement)|Weynon Priory]]. They wear the typical cultist garb consisting of the [[Oblivion:Mythic Dawn Robe|Mythic Dawn robe]] and [[Oblivion:Mythic Dawn Hood|hood]], while also carrying randomly generated shoes. Mythic Dawn Agents have the chance of carrying a random [[Oblivion:Ingredients|ingredient]], [[Oblivion:Potions|potion]], [[Oblivion:Poison|poison]] and/or [[Oblivion:Gold|gold]]. They have a unique spell called ''Mythic Dawn Bound Armor'' which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a [[Oblivion:Bound Mace|bound mace]]. &lt;br /&gt;
[[File:OB-NPC-Agents.jpg|right|thumb|A female Mythic Dawn Agent]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=60%&lt;br /&gt;
! Name !! Race !! {{Hover|PC and NPC Level|Level}} !![[Oblivion:NPCs#Console_IDs|ID]]s !! [[File:GenderIcon.png|17px|Gender]] !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! Spells&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|{{LE|Mythic Dawn Agent}}&lt;br /&gt;
|[[Oblivion:Dunmer|Dunmer]]&lt;br /&gt;
|rowspan=2; align=center|PC+0&lt;br /&gt;
|{{ID|0017c457}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|rowspan=2; align=center|43 + (3+1.8)x(PC-1), PC=5-28&lt;br /&gt;
|rowspan=2; align=center|113 + 3.5x(PC-1) (max=250)&lt;br /&gt;
|rowspan=6; style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• ''Mythic Dawn Bound Armor''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Imperial|Imperial]]&lt;br /&gt;
|{{ID|0002f108}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Breton|Breton]]&lt;br /&gt;
|align=center|PC-2&lt;br /&gt;
|{{ID|0002f10a}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|38 + (3+1.8)x(PC-3), PC=7-34&lt;br /&gt;
|align=center|188 + 3.5x(PC-3) (max=300)&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Redguard|Redguard]]&lt;br /&gt;
|align=center|PC-3 (min=3)&lt;br /&gt;
|{{ID|0002f10b}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|align=center|48 + (3+1.8)x(PC-4), PC=8-26&lt;br /&gt;
|align=center|88 + 3.5x(PC-4) (max=250)&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Breton|Breton]]&lt;br /&gt;
|align=center|PC-3&lt;br /&gt;
|{{ID|0002f10f}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|38 + (3+1.8)x(PC-4), PC=8-35&lt;br /&gt;
|align=center|188 + 3.5x(PC-4) (max=300)&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Breton|Breton]]{{intnote|dead|[a]}}&lt;br /&gt;
|align=center|1&lt;br /&gt;
|{{ID|00033e8e}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|0&lt;br /&gt;
|align=center|122&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{note|dead|^a|This Mythic Dawn Agent is encountered dead.}}&lt;br /&gt;
&lt;br /&gt;
===Mythic Dawn Guards===&lt;br /&gt;
These guards are mainly encountered at the shrine situated in the [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]]. They wear the typical cultist garb consisting of the [[Oblivion:Mythic Dawn Robe|Mythic Dawn robe]] and [[Oblivion:Mythic Dawn Hood|hood]], while also wearing randomly generated shoes. Mythic Dawn Guards also have the chance to be carrying a random [[Oblivion:Poison|poison]] and/or [[Oblivion:Gold|gold]], while most have a unique spell called ''Mythic Dawn Bound Armor'' which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a [[Oblivion:Bound Mace|bound mace]].&lt;br /&gt;
[[File:OB-npc-Mythic_Dawn_Guard.jpg|thumb|right|A Mythic Dawn Guard]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=60%&lt;br /&gt;
! Name !! Race !! {{Hover|PC and NPC Level|Level}} !![[Oblivion:NPCs#Console_IDs|ID]]s !! [[File:GenderIcon.png|17px|Gender]] !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! Spells&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=15|{{LE|Mythic Dawn Guard}}&lt;br /&gt;
|[[Oblivion:Bosmer|Bosmer]]&lt;br /&gt;
|PC-1&lt;br /&gt;
|{{ID|0001f14b}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|38 + (3+1.8)x(PC-2), PC=6-29&lt;br /&gt;
|align=center|113 + 3.5x(PC-2) (max=250)&lt;br /&gt;
|style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• ''Mythic Dawn Bound Armor''&lt;br /&gt;
|-&lt;br /&gt;
|• [[Oblivion:Spells#Destruction|Spark]] or [[Oblivion:Spells#Destruction|Shock]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Imperial|Imperial]]{{intnote|sponsor|[a]}}&lt;br /&gt;
|PC+0&lt;br /&gt;
|{{ID|00022ef5}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|43 + (3+1.8)x(PC-1), PC=5-28&lt;br /&gt;
|align=center|113 + 3.5x(PC-1) (max=250)&lt;br /&gt;
|rowspan=8; style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• ''Mythic Dawn Bound Armor''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Nord|Nord]]{{intnote|sponsor|[a]}}&lt;br /&gt;
|PC+1&lt;br /&gt;
|{{ID|00022ef6}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|53 + (3+1.8)x(PC+0), PC=4-22&lt;br /&gt;
|align=center|88 + 3.5x(PC+0) (max=250)&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Imperial|Imperial]]&lt;br /&gt;
|rowspan=8|PC-2&lt;br /&gt;
|{{ID|00027047}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|rowspan=2; align=center|43 + (3+1.8)x(PC-3), PC=7-30&lt;br /&gt;
|rowspan=3; align=center|113 + 3.5x(PC-3) (max=250)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|[[Oblivion:Dunmer|Dunmer]]&lt;br /&gt;
|{{ID|00027048}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00094e81}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|align=center|38 + (3+1.8)x(PC-3), PC=7-34&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|[[Oblivion:Altmer|Altmer]]&lt;br /&gt;
|{{ID|00094e82}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|align=center|33 + (3+1.8)x(PC-3), PC=7-34&lt;br /&gt;
|rowspan=2; align=center|238 + 3.5x(PC-3) (max=350)&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00094e83}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|38 + (3+1.8)x(PC-3), PC=7-30&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|[[Oblivion:Imperial|Imperial]]&lt;br /&gt;
|{{ID|00094e84}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|rowspan=2; align=center|43 + (3+1.8)x(PC-3), PC=7-30&lt;br /&gt;
|rowspan=3; align=center|113 + 3.5x(PC-3) (max=250)&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00097caf}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• ''Mythic Dawn Bound Armor''&lt;br /&gt;
|-&lt;br /&gt;
|• [[Oblivion:Spells#Destruction|Spark]] or [[Oblivion:Spells#Destruction|Shock]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Dunmer|Dunmer]]&lt;br /&gt;
|{{ID|00097cb0}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|align=center|38 + (3+1.8)x(PC-3), PC=7-34&lt;br /&gt;
|rowspan=2; style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• ''Mythic Dawn Bound Armor''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Altmer|Altmer]]&lt;br /&gt;
|PC-3&lt;br /&gt;
|{{ID|00097cb1}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|38 + (3+1.8)x(PC-4), PC=8-31&lt;br /&gt;
|align=center|238 + 3.5x(PC-4) (max=350)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|[[Oblivion:Imperial|Imperial]]&lt;br /&gt;
|rowspan=2|PC-2&lt;br /&gt;
|{{ID|00022c82}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|rowspan=2; align=center|43 + (3+1.8)x(PC-3), PC=7-30&lt;br /&gt;
|rowspan=2; align=center|113 + 3.5x(PC-3) (max=250)&lt;br /&gt;
|rowspan=3; style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• ''None''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|{{ID|00022c85}}&lt;br /&gt;
|align=center|{{F}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Imperial|Imperial]] {{intnote|dead|[b]}}&lt;br /&gt;
|1&lt;br /&gt;
|{{ID|0017ccff}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|0&lt;br /&gt;
|align=center|125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{note|sponsor|^a|These Mythic Dawn Guards are encountered during the quest, [[Oblivion:The Path of Dawn|The Path of Dawn]].}}&lt;br /&gt;
{{note|dead|^b|This Mythic Dawn Guard is encountered dead.}}&lt;br /&gt;
&lt;br /&gt;
===Other Generic Agents===&lt;br /&gt;
There are also some other variants of Mythic Dawn Agents which do not fall into a specific category, such as the Mythic Dawn Leader and Storeroom Guard. Both can be found at the shrine situated in the [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]]. They wear the typical cultist garb consisting of the [[Oblivion:Mythic Dawn Robe|Mythic Dawn robe]] and [[Oblivion:Mythic Dawn Hood|hood]], while also wearing randomly generated shoes. Both variants have a chance to be carrying some [[Oblivion:Gold|gold]], whereas the storeroom guard carries the [[Oblivion:Storeroom_Key|key to the storeroom]] and may also carry a leveled [[Oblivion:Scrolls|scroll]]. Both also have a unique spell called ''Mythic Dawn Bound Armor'' which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a [[Oblivion:Bound Mace|bound mace]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=60%&lt;br /&gt;
! Name !! Race !! {{Hover|PC and NPC Level|Level}} !![[Oblivion:NPCs#Console_IDs|ID]]s !! [[File:GenderIcon.png|17px|Gender]] !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! Spells&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Mythic Dawn Leader}}&lt;br /&gt;
|[[Oblivion:Dunmer|Dunmer]]&lt;br /&gt;
|PC+0 (min=10)&lt;br /&gt;
|{{ID|0002f101}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|43 + (3+1.8)x(PC-1), PC=5-28&lt;br /&gt;
|align=center|113 + 3.5x(PC-1) (max=250)&lt;br /&gt;
|rowspan=2; style=&amp;quot;font-size:90%&amp;quot;|&lt;br /&gt;
{|class=hiddentable &lt;br /&gt;
|• ''Mythic Dawn Bound Armor''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Mythic Dawn Storeroom Guard}}&lt;br /&gt;
|[[Oblivion:Imperial|Imperial]]&lt;br /&gt;
|PC+2&lt;br /&gt;
|{{ID|00026fc9}}&lt;br /&gt;
|{{M}}&lt;br /&gt;
|align=center|43 + (3+1.8)x(PC+1), PC=3-26&lt;br /&gt;
|align=center|113 + 3.5x(PC+1) (max=250)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Named Mythic Dawn Agents==&lt;br /&gt;
===Sleeper Agents===&lt;br /&gt;
Not all Mythic Dawn agents are dressed in the typical cultist garb. A large number walk amongst the general population across [[Oblivion:Cyrodiil|Cyrodiil]] and are indistinguishable from normal citizens. From there they are able to keep tabs on the goings-on in the cities and help progress the opening of even more [[Oblivion:Oblivion Gates|Oblivion Gates]] outside major cities and settlements. However, after the completion of [[Oblivion:Dagon Shrine|Dagon Shrine]], these agents will attack you on sight, until [[Oblivion:Light the Dragonfires|Light the Dragonfires]] is completed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Location !! class=unsortable|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Astav Wirich|Astav Wirich]]|| [[Oblivion:Imperial City|Imperial City]] || A [[Oblivion:Breton|Breton]] agent who appears during the [[Oblivion:The Path of Dawn|related quest]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Cingor|Cingor]]|| [[Oblivion:Leyawiin|Leyawiin]] || A [[Oblivion:Bosmer|Bosmer]] agent and also member of the [[Oblivion:Leyawiin Fighters Guild|local Fighters Guild]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Else God-Hater|Else God-Hater]]||[[Oblivion:Skingrad|Skingrad]] || A [[Oblivion:Nord|Nord]] agent who resides at the local [[Oblivion:West Weald Inn|inn]] in Skingrad.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Eugal Belette|Eugal Belette]]|| [[Oblivion:Chorrol|Chorrol]] || A Breton agent and new resident within the city of Chorrol.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Hans Black-Nail|Hans Black-Nail]]|| [[Oblivion:Bravil|Bravil]] || A Nord agent employed as a smith within the halls of [[Oblivion:Castle Bravil|Castle Bravil]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Isolde|Isolde]]|| [[Oblivion:Anvil|Anvil]] || A [[Oblivion:Redguard|Redguard]] agent disguised as a pirate at [[Oblivion:The Fo'c's'le|The Fo'c's'le]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Jearl|Jearl]]|| [[Oblivion:Bruma|Bruma]] || A Redguard spy who appears during the [[Oblivion:Spies|related quest]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Marguerite Diel|Marguerite Diel]]|| Imperial City || A Breton agent who appears after the [[Oblivion:Dagon Shrine|related quest]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Ranaline|Ranaline]]|| Bravil || An [[Oblivion:Altmer|Altmer]] agent employed as a cook at [[Oblivion:The Lonely Suitor Lodge|The Lonely Suitor Lodge]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Saveri Faram|Saveri Faram]]|| Bruma || A [[Oblivion:Dunmer|Dunmer]] spy who appears during the [[Oblivion:Spies|related quest]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Styrbjorn|Styrbjorn]]|| Imperial City || A Nord agent who appears after the [[Oblivion:Dagon Shrine|related quest]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Tanasa Arano|Tanasa Arano]]|| [[Oblivion:Cheydinhal|Cheydinhal]] || A Dunmer agent employed as a charwoman at [[Oblivion:Riverview|Riverview]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Tolisi Girith|Tolisi Girith]]|| Cheydinhal || A Dunmer agent employed as a maid at Riverview.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Ulen Athram|Ulen Athram]]|| Imperial City || A Dunmer agent who hides his secret from even his own [[Oblivion:Dralora Athram|wife]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Agents===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Member !! Location !! class=unsortable|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Raven Camoran|Raven Camoran]]{{intnote|raven|[a]}}|| [[Oblivion:Sunken Sewers|Sunken Sewers]], [[Oblivion:Mankar Camoran's Paradise|Paradise]] || An [[Oblivion:Altmer|Altmer]] agent, and also the son of Mankar Camoran.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Ruma Camoran|Ruma Camoran]]{{intnote|attack|[b]}}|| [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]], Paradise || An Altmer agent, and also the daughter of Mankar Camoran.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Harrow|Harrow]]{{intnote|attack|[b]}}|| Lake Arrius Caverns || A [[Oblivion:Dunmer|Dunmer]] agent, and also warden, situated at the [[Oblivion:Lake Arrius Caverns#Dagon_Shrine|Shrine of Dagon]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Doorkeeper|Doorkeeper]]|| Lake Arrius Caverns || An [[Oblivion:Imperial|Imperial]] agent stationed outside the [[Oblivion:Mythic Dawn|Mythic Dawn]] headquarters.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Eldamil|Eldamil]]{{intnote|paradise|[c]}}||[[Oblivion:Paradise|Paradise]] || An Altmer agent, and former chief lieutenant, in the [[Oblivion:Mankar_Camoran%27s_Paradise#The_Forbidden_Grotto|Forbidden Grotto]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{note|raven|^a|Will attack on sight unless you choose to [[Oblivion:The Path of Dawn|meet the sponsor]] yourself.}}&lt;br /&gt;
{{note|attack|^b|Will not attack unless you release [[Oblivion:Jeelius|the prisoner]] or Steal the [[Oblivion:Mysterium Xarxes|Mysterium Xarxes]] in the [[Oblivion:Dagon Shrine|Dagon Shrine]] quest. }}&lt;br /&gt;
{{note|paradise|^c|Will help you out during the quest [[Oblivion:Paradise|Paradise]].}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Tutorial}}&lt;br /&gt;
*{{Quest Link|Weynon Priory (quest)}}&lt;br /&gt;
*{{Quest Link|The Path of Dawn}}&lt;br /&gt;
*{{Quest Link|Dagon Shrine}}&lt;br /&gt;
*{{Quest Link|Spies}}&lt;br /&gt;
*{{Quest Link|Paradise}}&lt;br /&gt;
*{{Quest Link|Light the Dragonfires}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Mythic Dawn agents attack due to a 100 point faction-wide decrease in [[Oblivion:disposition|disposition]] when you steal the Mysterium Xarxes. At the end of the quest, Light the Dragonfires, the disposition drop is reversed.  Therefore, any agents who survive the main quest will no longer be hostile.&lt;br /&gt;
**Using a combination of [[Oblivion:Charm|Charm]], [[Oblivion:Speechcraft|Speechcraft]], and/or 100% [[Oblivion:Chameleon|Chameleon]], you can raise an agent's disposition to prevent them from attacking you. Conversely, by deliberately lowering their disposition you can provoke these agents to attack you well before stealing the Mysterium Xarxes.&lt;br /&gt;
*You may also encounter trouble with the sleeper agents before the quest, Dagon Shrine. If you traveling to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] with both [[Oblivion:Brother Martin|Martin]] and [[Oblivion:Jauffre|Jauffre]] during the Weynon Priory quest and you enter a town where a Mythic Dawn [[#Sleeper Agent|sleeper agent]] is located, they may attack and kill the agent.&lt;br /&gt;
*It is possible to identify the sleeper agents before completion of Dagon Shrine. Generally agents have some Mythic Dawn paraphernalia in their house, such as a robe or one of the Mythic Dawn Commentaries volumes. If you leave Lake Arrius Caverns immediately after talking to the [[Oblivion:Doorkeeper|doorkeeper]], and engage conversation with a townsperson who is an agent, they will say ''&amp;quot;Greet the new day, brother/sister&amp;quot;'', but will still have the normal dialogue options available.&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Atahba&amp;diff=1466329</id>
		<title>Oblivion talk:Atahba</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Atahba&amp;diff=1466329"/>
		<updated>2015-08-23T11:17:02Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Something weird */ Format &amp;amp; sign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Killed==&lt;br /&gt;
A Land Dreugh appears outside Leyawiin. Atahba fights the creature and dies. Is it no longer possible to purchase a horse at this location? [[Special:Contributions/209.134.74.179|209.134.74.179]] 17:49, 26 April 2008 (EDT)Shadowbanished&lt;br /&gt;
: It's not a problem because it's [[Oblivion:Cat-Face|Cat-Face]] that sells the horses and he never leaves the stable interior. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:39, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Something weird ==&lt;br /&gt;
&lt;br /&gt;
I've decided to play a game without using the fast travel feature.  When I got near Leyawin, an Imperial Legion Soldier on horseback chased Atahba down and killed her.  I checked the page but didn't see any mention of this so I was just wondering if anyone has experienced this before and/or knows why that happened? [[Special:Contributions/68.226.211.85|68.226.211.85]] 22:56, 30 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm having this problem too! I have the GOTY Edition. I tried resurrecting her, but the guard immediately killed her again. {{Uns2|00:01, 1 October 2012|50.135.167.21}}&lt;br /&gt;
&lt;br /&gt;
::I have observed when my character was walking towards Leyawiin,he scared two deers. They started running near the stables,then Atahba pull out the axe and start slashing one of them. Then Lerexus Callidus pull out his sword,chased her to second city gate and killed her together with the other guards. So it looks like she comitted a crime by hunting a deer,and we players must not to scare animals in her direction :) {{Uns2| 20:57, 16 August 2015‎| 31.133.17.59}}&lt;br /&gt;
&lt;br /&gt;
== Same happened here ==&lt;br /&gt;
&lt;br /&gt;
Doing a no fast travel run through with random quests that pop up and limited carry limits n stuff, so I wanted it all to be like as you would in real life n that, and I've done *possible spoiler* quests in Layawiin about stopping the skooma dealers and also taking out the bandits with the black bows, so like it's almost as if they got revenge by taking her out lol, and it's bugging me now. My guess is, and this is a long shot, that she was trafficking skooma in from Elsweyr via horse-back, and Cat-Face, the head of the operation and affiliate of the Black Bow Bandits, paid a severely addicted Imperial Guard 50 septims and a sweetroll to take her out, after susspicions arose after the closing of the skooma trade in the Niben area. Either that or the guard just didn't like Kahjiit. {{unsigned|90.193.107.23|05:47, 17 April 2012}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Wolok_gro-Barok&amp;diff=1466327</id>
		<title>User talk:Wolok gro-Barok</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Wolok_gro-Barok&amp;diff=1466327"/>
		<updated>2015-08-23T11:06:59Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Welcome back */ Reply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello Wolok gro-Barok! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! --[[User:SerCenKing|SerCenKing]] 15:35, 25 February 2009 (EST)&lt;br /&gt;
: Thank you for your warm welcome. I'm sorry I didn't reply earlier. I really love this site, and without it, playing Oblivion would be less enjoyable. I'll do everything I can to make this site even better, although don't expect major edits just yet! {{unsigned|Wolok gro-Barok|13 March 2009}}&lt;br /&gt;
&lt;br /&gt;
==NPC Dialogue==&lt;br /&gt;
&lt;br /&gt;
Hi there! Sterling work on adding the many dialogues to the NPC pages! I assume, youre writing them &amp;quot;in-game&amp;quot;, so it would be practical, if you added (in-game) to the tag, [[Oblivion:Ranaline|like I'm doing]]. That way, we can make sure that the dialogue isn't checked twice in-game, and the CS checkers will know which NPCs to check. Keep up the good work! [[User:Krusty|Krusty]] 09:58, 7 April 2009 (EDT)&lt;br /&gt;
:You're right. I will do that from now on. Thanks! [[User:Wolok gro-Barok|Wolok gro-Barok]] 10:03, 7 April 2009 (EDT)&lt;br /&gt;
::Thanks for your hard work for filling in the dialogues and rumors that I can't get (Italian CS) on the Mages Guild pages that I've been doing. I'm basically going to ask you what Krusty has: not that is matters much, but I can't really add your name to the tag, you'll have to do that on the pages that you have done. Even though I'm sure you know who to, see [http://www.uesp.net/w/index.php?title=Oblivion%3ACarahil&amp;amp;diff=421174&amp;amp;oldid=421158 here]. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 08:11, 8 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Actually... you deserve one! ==&lt;br /&gt;
&lt;br /&gt;
{{Cookie|I realised all the work that you'd done only after going through all of it and posting the comment above. It's always good to have new helpers for NPC Redesign project and I think you've done a great job so far... Keep up the great work! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 08:39, 8 April 2009 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
== Nirnroots ==&lt;br /&gt;
&lt;br /&gt;
In your opinion, do you think that placing Nirnroots where there is not near water would ruin that aspect of the game?  Do you think that Nirnroots should only be placed near water, or do you think that it would be good enough to place it in areas where rain falls?&lt;br /&gt;
&lt;br /&gt;
If neither is the case, then maybe I should make a new type of Nirnroot that can only be found '''away''' from water :D  Maybe go with earthier tones like brown and gray or tan for the root....also, do you think that Nirnroots should be able to be placed in or around snow?  Since snow is a type of water, maybe that would work....otherwise, I could also create a new kind of Nirnroot called a Snowroot or something like that that is white and yellow and place those in areas where there is snow....just some ideas, but I like bouncing them off of other people to see what they think of those ideas.  Cheers, [[User:Razorflame|Razorflame]] 15:03, 12 May 2009 (EDT)&lt;br /&gt;
:: I think that when you're talking about regular Nirnroots, like the one found in-game, it's best to place them near water, just so you don't ruin that aspect of the game.&lt;br /&gt;
::I like the idea of making new Nirnroots, like the Snowroots you suggested that can only be found in the Jerall and the Valus mountains. That Nirnroot would have very similar alchemical properties as the regular Nirnroots, so you can make new potions and poisons with drain effects and the like.&lt;br /&gt;
::I however do not have any Mods experience whatsoever, so I have no idea how to accomplish that. Hence, I'm playing on the PS3. I like the idea however, and if you'll ever need any more suggestions, I'll be happy to provide them! Cheers as well! [[User:Wolok gro-Barok|Wolok gro-Barok]] 15:21, 12 May 2009 (EDT)&lt;br /&gt;
:::After reading the article on Nirnroots here, I found that a few are actually found in Forts in the water and underwater.  Do you think that underwater Nirnroots would be too hard to find or too much of a hassle to find, or do you think that it would add more depth to finding them (i.e. requiring Fin Gleam or an Amulet or Ring of Waterbreathing?  Thanks for the opinion about finding Nirnroots.  I will definitely only place them in or near water.  I was actually thinking about making a permanent, unpickable giant Nirnroot somewhere, like on the island in Fort Grief, or in a city somewhere so that the user does not have to worry about never being able to see the big Nirnroots again.  I'm still evolving the idea about making a mod, but when I get home and get the CS installed on my computer and start fooling around with it, I'll let you know if I'm going to continue along with this mod idea or not.  &lt;br /&gt;
&lt;br /&gt;
:::I was indeed thinking about making new potions, however, this would probably require more in-depth knowledge about the game and the CS, so I do not think that the new potions would be included in my first version of the mod.  I would probably include them in a later version of the mod when I've figured out how to do that.  Also, once I learn how to make a quest in the Construction Set, I'll require a quest in order to start to see the new roots throughout the game.  Another idea that I've had is to create the ability to grow your own Nirnroots in your house, although this would be a bit more of a challenge.  Anyways, feel free to let me know if you get any good ideas.  Cheers, [[User:Razorflame|Razorflame]] 16:06, 12 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unique Dialogue ==&lt;br /&gt;
&lt;br /&gt;
I removed [http://www.uesp.net/w/index.php?title=Oblivion:Henantier&amp;amp;curid=9392&amp;amp;diff=431079&amp;amp;oldid=429687 this] from Henantier's page. It's true that he's the only person to use that ''exact'' phrase (Bremman Senyan says &amp;quot;A hearty hello to you. So good to see you again!&amp;quot; and Roland Jenseric says &amp;quot;It's so good to see you again. I've spent a good deal of time speaking with Gilen and Grey-Throat. They agree that the Order should live on.&amp;quot;) but it's not notable in any case. If we record every single piece of unique dialogue for each character, some pages will be vastly too long. Only the most important phrases should be recorded and that one just doesn't make the grade. Keep up the good work though! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:33, 12 May 2009 (EDT)&lt;br /&gt;
: I get the point, thanks for clarifying! [[User:Wolok gro-Barok|Wolok gro-Barok]] 16:36, 12 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Your Birthday ==&lt;br /&gt;
&lt;br /&gt;
I forgot, but anyway: happy birthday Wolok! - Remco&lt;br /&gt;
: Thanks man! [[User:Wolok gro-Barok|Wolok gro-Barok]] 15:55, 26 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Brilliant!==&lt;br /&gt;
&lt;br /&gt;
Really cool page on [[Oblivion:Honmund|Honmund]]! And good to see you take on a full page in-game - I actually hoped you would do that sooner or later. And I hope, you will do even more pages in the future. As for the &amp;quot;trip&amp;quot; you're absolutely right - who knows when he's going? When I wrote Alga's page I tried talking to him as well - and when he told me about that weird trip, I just ran away from him. I just went through my notes, and I have never met him outside the city, so I can't help you there. All I wanted to say was: Nice work! (Oh, and btw - if you're feeling &amp;quot;grammarish&amp;quot;, could you take a look at the [[Oblivion:Baenlin|Baenlin]] page? I'm nearly happy about it, but PLEASE, if you can come up with a cooler anecdote about [[Oblivion:Vicente Valtieri| Vicente Valtieri]] in the intro, I would be most grateful!)  All the best! [[User:Krusty|Krusty]] 15:31, 1 June 2009 (EDT)&lt;br /&gt;
: Thanks. I hoped I didn't interfere with your work since you did Alga, but that proved not to be the case. I'm certainly planning on adding more now my save file is working correctly again. I have also checked Beanlin's page for grammar and such and I also changed Vicente's anecdote. I hope you like it. Feel free to revert it. Anyway, keep up the good work as well! [[User:Wolok gro-Barok|Wolok gro-Barok]] 15:52, 1 June 2009 (EDT)&lt;br /&gt;
:: Not at all, Alga was part of my (un)motivated series of Speechcraft trainers - but, to make sure we don't &amp;quot;bump&amp;quot; into each other (meaning doing the exact same NPC at the same time) I'll keep my weird mini-projects updated on my page. And thank you for correcting the Baenlin-page. It was a page that turned out to be very HUGE (Ironic to spend that much time on a character, that most people will kill within seconds, but that's what I like about this project), and I must admit, at some point, I just wanted to save the page as quickly as possible. [[User:Krusty|Krusty]] 16:04, 1 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spelling/grammar mistakes ==&lt;br /&gt;
&lt;br /&gt;
I corrected three grammar mistakes in your Morrowwind section. I still think you should read it once or twice again yourself though, some things just don't sound... fluid.&lt;br /&gt;
I really appreciate your work here on UESP ;) {{unsigned|Japf}}&lt;br /&gt;
&lt;br /&gt;
: And I've just reverted those edits. There's a general rule here that you shouldn't edit other people's user pages. Posting messages on their talk pages is fine, and you can let Wolok know that you've spotted some mistakes on his user page, but you should leave it to him to correct them, if he wishes. Oh, and a little less of the vernacular in your edit descriptions would be nice ;-) --[[User:Gaebrial|Gaebrial]] 07:54, 4 June 2009 (EDT)&lt;br /&gt;
:: I agree with the general rule, but when I explicitly state on my Userpage that it's fine to correct grammar and/or spelling mistakes, I think we can bypass that rule. But I won't make mistakes anymore, so nobody has to change my page but me! [[User:Wolok gro-Barok|Wolok gro-Barok]] 11:29, 7 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==City-Swimmer==&lt;br /&gt;
Hello there! Just noticed, that you had done a few changes to the [[Oblivion:City-Swimmer|City-Swimmer]] page. Great! Now, as this is probably the worst schedule I have written (no background story, no passion, no nothing) and as I'm having huge trouble motivating myself to rewrite it, please: If you feel inspired one day, you're more than welcome to rewrite the whole thing - mostly because we have reached a much higher standard since then, and bacuse she's an interesting NPC. Anyway, just wanted to let you know, that you are tyotally free to rewrite it, if you want. Btw, what about those travels of [[Oblivion:Honmund|Honmund]]?  I noticed, that Theviking put the correct times on his Traveling NPCs page, just in case you still followed him around in the dark... All the best! [[User:Krusty|Krusty]] 13:59, 10 June 2009 (EDT)&lt;br /&gt;
: Hey, I just revised through all of the NPCs with their schedule written, looking for spelling mistakes, decapitalizing class etc. (quite boring, I can tell you!) and City-Swimmer was one of them. I'll see what I can do, but I can't promise anything. As for Honmund's page, I followed him around and it seems to concur with Theviking's page. Thanks for mentioning that page. Honmund will soon be finished! This is actually your statement, but keep up the good work! [[User:Wolok gro-Barok|Wolok gro-Barok]] 14:19, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
&lt;br /&gt;
I think it might have shown up that I made an edit to your page. I opened the edit box on your page to see how you did some of the things you did. I also used other editing tools on the site to help me. Anyhow I didn't change anything at all but I hit &amp;quot;save changes&amp;quot; on your thing thinking there would be no harm because I didn't actually make any changes. So if you do see my name anywhere around just be re-assured I did not change anything, and I apologize, I'm still learning the ropes :) [[User:Silkysmooth|Silkysmooth]] 19:54, 10 June 2009 (EDT)&lt;br /&gt;
: Don't worry about it! Nothing has changed, so I don't mind really. I'm pretty new here myself, so I don't know everything as well. Good luck editing! [[User:Wolok gro-Barok|Wolok gro-Barok]] 02:26, 11 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== For all your hard work! ==&lt;br /&gt;
&lt;br /&gt;
{{Gold Star|Hi Wolok!  I just wanted to say thanks for everything you've done to help out around here.  I really appreciate the effort you put into answering questions and keeping an eye on the place :). Keep up the good work! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 02:10, 10 July 2009 (UTC)}}&lt;br /&gt;
: Thanks Eshe! I'm certainly planning to keep up the good work, though you won't find me very active the next week. Holidays!! [[User:Wolok gro-Barok|Wolok gro-Barok]] 09:29, 10 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thank you, Wolok gro-Barok, for the welcome to UESPWiki. [[User:Skink|Skink]] 15:14, 10 July 2009 (UTC)&lt;br /&gt;
: You're very welcome. See you on the site. [[User:Wolok gro-Barok|Wolok gro-Barok]] 15:22, 10 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I do not want to offend ==&lt;br /&gt;
&lt;br /&gt;
But when I add something to a old disusion I'm not thinking of the person who made it, but rather thinking that there are others with the same Q, so, personaly, I find that explaination for deleting most of my adds; void... Even if the person asking it has found a soulution, on a nuther sight or here, it can help others with a difrent route or previding the anser on the sight... Plus if I can not add anything to the subject, would it not be easyer to delete the entire disusion on the subject insted of deleting every new add? When you delete every add it can makes people feel stupid, &amp;amp; I feel you are doing this to say that person is wrong, even when it is a vald statment. Like, for example, this... You want to delete it because I'm pointing out that you are deleting usful information, but because I've said you want to delete it I know your going to try to prove me wrong... In witch case leave this here for all to see. All in all, your deleting help for other players.[[User:Lirum|Lirum]] 20:58, 13 July 2009 (UTC)&lt;br /&gt;
:We don't delete for the sake of deleting. Also, if you don't want things of yours to be edited, then a wiki isn't the right place for you. Edits such as [http://www.uesp.net/w/index.php?title=Shivering_talk:Bruscus_Dannus&amp;amp;diff=prev&amp;amp;oldid=448772 this], [http://www.uesp.net/w/index.php?title=Shivering_talk:Dyus&amp;amp;diff=prev&amp;amp;oldid=448798 this], and [http://www.uesp.net/w/index.php?title=Shivering_talk:Taxonomy_of_Obsession&amp;amp;diff=prev&amp;amp;oldid=448773 this] don't add anything to the discussion. If you want to contribute, please at least contribute something to the topic you plan on discussing, not one word responses that add nothing ''new'' to the topic. --[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 21:09, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I relise that some of my edits deserve to be deleted... But the ones that DO help are being deleted, too. Witch is a bit bothersom...[[User:Lirum|Lirum]] 22:39, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Please provide example, as I have found none. --[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 23:13, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::[http://www.uesp.net/w/index.php?title=Shivering_talk:Fimmion&amp;amp;diff=prev&amp;amp;oldid=448760 Here] It is a place that EVERYONE can get to in the VERY beging of the game. With TWO rolls for both quests he is in...{{unsigned|Lirum|01:36, 14 July 2009 (UTC)}}&lt;br /&gt;
:::::Well, you added info that requires an extensive demand. Getting into the ship is not easy, that is why it was removed. --[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 01:36, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::if you have not joined the dark brotherhood then you only have 3 pirates to worry about. While most caves &amp;amp; stuff have HOW many enemies? Eh? Eh? MUTCH MORE THAN THREE... Plus you can get help from the gaurds. If you have started the dark brotherhood there are 3 outside &amp;amp; 3 inside, all of witch you can get help with... I fail to see that that is NOT easy. {{unsigned|Lirum|03:38, 14 July 2009 (UTC)}}&lt;br /&gt;
\=&amp;gt; Note the simplicity of this:&lt;br /&gt;
:''I believe I found some on a dinner table in Castle Skingrad. ''&lt;br /&gt;
That is all that is truly required in the response. And regardless, having to kill many people and potentially throw off a quest is outlandish. And [[Oblivion:Sweetroll|this]] could have been linked to. Notice the equal simplicity. Sp basically, add something new, add something easy, add nothing to really old conversations, or don't add at all. I am not trying to be mean, but I don't know any other way to explain it. --[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 03:38, 14 July 2009 (UTC)&lt;br /&gt;
::I was on holiday, so I missed this discussion. Elliot already explained pretty much everything, but I will say something on this topic too. Two of the edits you made that I deleted were irrelevant. Personal experiences and mentioning your style of play should generally '''not''' be included. As I said, it adds nothing to a discussion. The other edit regarding sweetrolls was unhelpful. Mentioning every place were sweetrolls can be found is unnecessary, certainly when the last edit on that subject is almost 2-years-old. You should pay attention to the dates.&lt;br /&gt;
::I hope you now see why your edits were reverted by me. If you still have a question, feel free to contact me. We want you to keep contributing, but please be a little more careful when making posts. Good luck. [[User:Wolok gro-Barok|Wolok gro-Barok]] 16:39, 18 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you ==&lt;br /&gt;
&lt;br /&gt;
Thanks for posting [[User talk:77.56.228.46‎|this]].  I was wondering what is required to issue those, and how one might do so? [[User:Dlarsh|Dlarsh]] 23:47, 23 July 2009 (UTC)&lt;br /&gt;
:No problem! I hope the explanation I posted on your talk page is understandable. Feel free to ask me about it if not. [[User:Wolok gro-Barok|Wolok gro-Barok]] 23:54, 23 July 2009 (UTC)&lt;br /&gt;
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== Thanks for the headers ==&lt;br /&gt;
&lt;br /&gt;
Thanks for adding those headers.  I just realized that I forgot about them, I'll be sure to triple check them in the future. -[[User:Dlarsh|Dlarsh]] 19:49, 31 July 2009 (UTC)&lt;br /&gt;
:You're welcome. Don't worry too much about them. [[User:Wolok gro-Barok|Wolok gro-Barok]] 19:55, 31 July 2009 (UTC)&lt;br /&gt;
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== ONPCRP ==&lt;br /&gt;
&lt;br /&gt;
Im not sure on how to update the table. Could you help me? [[User:Emoboy64|Emoboy64]] 20:05, 31 July 2009 (UTC)&lt;br /&gt;
: Thanks:)[[User:Emoboy64|Emoboy64]] 20:34, 31 July 2009 (UTC)&lt;br /&gt;
::You're welcome. [[User:Wolok gro-Barok|Wolok gro-Barok]] 20:40, 31 July 2009 (UTC)&lt;br /&gt;
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== Unfinished talk post ==&lt;br /&gt;
&lt;br /&gt;
Hey Wolok,  you forgot to end the &amp;quot;no wiki&amp;quot; tag on your last post [[User talk:Emoboy64|here]].  It didn't take your signature. -[[User:Dlarsh|Dlarsh]] 20:28, 31 July 2009 (UTC)&lt;br /&gt;
:Thanks, forgot about it. It's fixed now (actually I just deleted it!) [[User:Wolok gro-Barok|Wolok gro-Barok]] 20:40, 31 July 2009 (UTC)&lt;br /&gt;
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== Good Luck ==&lt;br /&gt;
&lt;br /&gt;
I hope the house move goes well. It's something I absolutely hate doing, and it's always worse when no nice neighbour has left a handy open WiFi connection around. See you back soon. –[[User:Rpeh|rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:18, 6 August 2009 (UTC)&lt;br /&gt;
:Thanks! I might find a way to check out this site sometimes during these weeks. [[User:Wolok gro-Barok|Wolok gro-Barok]] 13:52, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you, part 3 ==&lt;br /&gt;
&lt;br /&gt;
{{cookie|message=Three thank yous deserve a cookie :).  Thanks for correcting my VN tag [http://www.uesp.net/w/index.php?title=Oblivion:Stendarr%27s_Mercy&amp;amp;curid=14830&amp;amp;diff=467196&amp;amp;oldid=467195/ here].  I can't believe I did that. -[[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs)]]&amp;lt;/sup&amp;gt; 23:37, 21 August 2009 (UTC)}}&lt;br /&gt;
:Nothing to thank me for! Thank '''you''' for the cookie! &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt;-&amp;gt;[[User_Talk:Wolok gro-Barok|T]]-&amp;gt;[[Special:Contributions/Wolok gro-Barok|C]]-&amp;gt;[[Special:Emailuser/Wolok gro-Barok|E]] 23:47, 21 August 2009 (UTC)&lt;br /&gt;
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== Dark Welkynd Stones ==&lt;br /&gt;
&lt;br /&gt;
I've stopped playing Oblivion a recently, and went back to Morrowind (and forgot about the research until now), but I've found old bits of paper from before I quit, so... &lt;br /&gt;
&lt;br /&gt;
I had been to all the ruins except a couple that were unaccessible without completing quests I've never done before (therefore not the right ruins), or the ones unaccessible without doing mage's guild quests. So the mage's guild ruins (Nenyond Twyll, Silorn and Vahtacen) could still have the deactivatable dark welkynd stones. &lt;br /&gt;
&lt;br /&gt;
So I'll try and get back into Oblivion as a mage character, and hopefully complete my research that I shouldn't have forgotten about!&lt;br /&gt;
&lt;br /&gt;
Oh by the way thank you for reminding me how to sign comments...I didn't notice it says how at the top of every comment I write...&lt;br /&gt;
&lt;br /&gt;
[[User:Remorse1994|Remorse1994]] 14:45, 23 August 2009 (UTC)&lt;br /&gt;
:I was just curious! Glad to hear you continue on researching. Oh, and nothing to thank me for. I forget too from time to time. &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt;-&amp;gt;[[User_Talk:Wolok gro-Barok|T]]-&amp;gt;[[Special:Contributions/Wolok gro-Barok|C]]-&amp;gt;[[Special:Emailuser/Wolok gro-Barok|E]] 14:54, 23 August 2009 (UTC)&lt;br /&gt;
[[File:OB-Map-Silorn03.jpg|thumb|right]]&lt;br /&gt;
::Yes! I was right! There definately '''is''' a Dark Welkynd Stone that can be deactivated, in Silorn Buroseli, at location T on the below map. Next to it there's a square block that if you activate, will stop it firing frost spells at you.[[User:Remorse1994|Remorse1994]] 07:23, 25 August 2009 (UTC)&lt;br /&gt;
::::That's a nice find! If you're certain, you should add it to the Silorn page, as it's not mentioned there. &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt;-&amp;gt;[[User_Talk:Wolok gro-Barok|T]]-&amp;gt;[[Special:Contributions/Wolok gro-Barok|C]]-&amp;gt;[[Special:Emailuser/Wolok gro-Barok|E]] 12:53, 25 August 2009 (UTC)&lt;br /&gt;
::::Thanks for uploading the changes to the Silorn page. [[User:Remorse1994|Remorse1994]] 19:55, 28 August 2009 (UTC)&lt;br /&gt;
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== Thanks (again) ==&lt;br /&gt;
&lt;br /&gt;
Thank you for [http://www.uesp.net/w/index.php?title=User:Dlarsh&amp;amp;curid=74409&amp;amp;diff=467972&amp;amp;oldid=467970/ this].  Now we can just hope that an admin will block him. -[[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs)]]&amp;lt;/sup&amp;gt; 19:21, 24 August 2009 (UTC)&lt;br /&gt;
:And thank you for [http://www.uesp.net/w/index.php?title=User:Wolok_gro-Barok&amp;amp;curid=71678&amp;amp;diff=467964&amp;amp;oldid=467963 this]. I guess this means we're both doing our jobs alright. &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt;-&amp;gt;[[User_Talk:Wolok gro-Barok|T]]-&amp;gt;[[Special:Contributions/Wolok gro-Barok|C]]-&amp;gt;[[Special:Emailuser/Wolok gro-Barok|E]] 19:26, 24 August 2009 (UTC)&lt;br /&gt;
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== Inappropriate Warning ==&lt;br /&gt;
&lt;br /&gt;
Why did you warn [[User talk:66.108.55.18]] for [http://www.uesp.net/w/index.php?title=Oblivion:The_Ultimate_Heist&amp;amp;curid=3872&amp;amp;diff=471026&amp;amp;oldid=470164&amp;amp;rcid=482083 this] edit? You do know what [http://www.thefreedictionary.com/juke juke] means, right? It is a similar meaning word, but it is by no means bad. –[[User:Elliot|Elliot]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User_talk:Elliot|talk]]&amp;lt;/sup&amp;gt; 16:16, 8 September 2009 (UTC)&lt;br /&gt;
: No, I didn't know what juke meant. I had a feeling it was something sexual, so I looked it up. I found [http://www.urbandictionary.com/define.php?term=juke this], what confirmed my thoughts. I did see the second entry referring to Juke music, but that was probably not what 66.2108.55.18 meant, since he had no reason to make that edit. So, I figured he tried to be funny by making sexual references, and deserved a warning. But I might have assumed Bad Faith... &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 16:25, 8 September 2009 (UTC)&lt;br /&gt;
::I haven't heard it used in that manner before, so it may be a tad outlandish to say he was trying to use that definition (because juke means feint, which is similar to escape). –[[User:Elliot|Elliot]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User_talk:Elliot|talk]]&amp;lt;/sup&amp;gt; 16:27, 8 September 2009 (UTC)&lt;br /&gt;
:::Yeah, well, I probably should have used more sources before judging an edit like this and jumping to conclusions. My warning seems to be inappropriate. I'll fix it. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 16:33, 8 September 2009 (UTC)&lt;br /&gt;
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== Warning for Sandbox Edits ==&lt;br /&gt;
&lt;br /&gt;
Hi Wolok!  I'm not adept enough with my Blackberry to make the necessary changes, but as far as I can tell the warning you gave the user for those sandbox edits isn't necessary. The sandbox is one place where we encourage people to mess around, so unless someone spams or adds something really inappropriate there's no need to warn. Thanks :) –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 15:59, 18 September 2009 (UTC)&lt;br /&gt;
:Gah, sorry for the double post. Mobile internet fail :(. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 16:05, 18 September 2009 (UTC)&lt;br /&gt;
::It seems I need to be more careful with the warnings I hand out. Several appeared to be incorrect. Well, thanks Eshe for bringing it to my attention, and also a belated thanks to Elliot for mentioning that other warning I shouldn't have given. Should I change my warning into a notice or should the anonymous' talk page be deleted? &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 18:15, 18 September 2009 (UTC)&lt;br /&gt;
:::I think this one's up to you. You could either change it to a brief welcome or say the word and I'll zap it ;).  I suppose deletion might be easier, but whatever you want to do is fine.&lt;br /&gt;
:::It might not hurt to slow down a little when you're deciding whether to warn someone, but don't worry about it too much. Everybody makes mistakes, and frankly it's a relief to know there are other people keeping an eye on the place! Thanks for your help :). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 18:32, 18 September 2009 (UTC)&lt;br /&gt;
::::I'd rather have the page deleted. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 18:36, 18 September 2009 (UTC)&lt;br /&gt;
:::::Sorry for sticking my nose in, but I feel that [http://www.uesp.net/w/index.php?title=UESPWiki:Sandbox&amp;amp;diff=prev&amp;amp;oldid=473607| this] edit does warrant a warning, give the site it links to (DO NOT click the link unless you're prepared to close your browser via Ctrl+Alt+Del). [[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs)]]&amp;lt;/sup&amp;gt; 23:03, 18 September 2009 (UTC)&lt;br /&gt;
::::::That's a good point.  I might customize the warning to say it's unacceptable to post dangerous links, since the gibberish is sadly somewhat typical for the sandbox.  –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 23:27, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fithragaer==&lt;br /&gt;
Seems like you were right about [[Oblivion:Fithragaer|Fithragaer]] - and that it was the right decision to revert my edit. The first time I tested that whole &amp;quot;keep-him-alive-thing&amp;quot;, I couldn't trigger the quest update, even after killing [[Oblivion:Mucianus Allias|Mucianus Allias]]. I had to go back and kill Fithragaer to get the quest update to go to the Arcane University. Oddly, when I tried it again just now, the quest updated nicely after I killed Mucianus and Fith is still alive. So it is definitely possible. Just wanted to point out, that you were right and I was wrong. I might do some more testing in time, just to determine WHEN and WHY it is possible to keep him alive - as the many pages aren't exactly clear on this matter. --[[User:Krusty|Krusty]] 17:42, 19 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
Hey Wolok! Thanks for putting up those blocked messages. For some reason my phone's browser won't let me use message forms for notices or welcomes. So it turns out I can block and delete to my little heart's content, but I can't tell them about it. Go figure ;).&lt;br /&gt;
&lt;br /&gt;
As a side note, the reason I didn't leave a message for the unacceptable username block was to avoid having a page name with the same inappropriate name. It's not a problem that you put it there, especially since that one wasn't all ''that'' bad, but I thought I'd let you know why I skipped it.  Thanks again for your help! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 15:41, 23 September 2009 (UTC)&lt;br /&gt;
:I had a feeling you purposely left out the block notice for that unacceptable username, but I figured it might be a tad sad if the user had planned on contributing (small chance, but still) only to find out they couldn't without knowing why. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 15:54, 23 September 2009 (UTC)&lt;br /&gt;
::Yep! And that's exactly why the message is probably going to stay there. I doubt many people would stumble across it anyway ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 15:58, 23 September 2009 (UTC)&lt;br /&gt;
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== Patroller nomination ==&lt;br /&gt;
&lt;br /&gt;
If it's alright with you, I'd like to nominate you as a patroller on the site.  I honestly thought you already were, but couldn't find your name on the list of current patrollers.  Given that you have over 1500 edits to your name (with just over half in the Oblivion namespace alone), as well as your generally helpful, friendly, and knowledgeable attitude, I really think you deserve it.  If you accept, post here and I'll make the request immediately. [[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs)]]&amp;lt;/sup&amp;gt; 23:45, 24 September 2009 (UTC)&lt;br /&gt;
:I had not really planned becoming a patroller, but I don't have any particular objections either, so that's a yes! Thanks for your support Dlarsh! I do remember reading something that said only patrollers and admins could nominate someone, but I can't find it now, so perhaps my memory is incorrect.  &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 16:26, 25 September 2009 (UTC)&lt;br /&gt;
::Actually, anyone can make nominations; we even accept self-nominations, though it's less common these days.&lt;br /&gt;
::I'd been meaning to nominate you myself for a while, so now I'm kicking myself for having forgotten ;). Good luck! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 16:43, 25 September 2009 (UTC)&lt;br /&gt;
:::You're up!  Good luck in the coming week :) [[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs)]]&amp;lt;/sup&amp;gt; 16:46, 25 September 2009 (UTC)&lt;br /&gt;
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== Shadowbanish Wine ==&lt;br /&gt;
&lt;br /&gt;
Thanks for letting me know they all replenish (and count towards the Venerable Vintage quest)!&lt;br /&gt;
[[User:Glendale1|Glendale1]] 15:09, 25 September 2009 (UTC)&lt;br /&gt;
:You're welcome! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 15:59, 25 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
&lt;br /&gt;
hi Wolok i just saw a message with you name on it and i clicked the link and i see you are very populer just wanted to say hi and maby we can talk about Cyrodiil tamriel or necromancy (ect) (ect)3:36, 1, October 2009 (ETC){{unsigned|ArgonianBoy|14:37, 1 October 2009}}&lt;br /&gt;
:Sure ArgonianBoy! I have to admit I'm not too knowledgeable about Tamriel or necromancy, but I will help you anywhere I can. Have you already noticed my reply on [[Oblivion talk:Necromancy]]? Oh, and can you sign talk page posts by using four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;)? Thanks and good luck! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 15:43, 1 October 2009 (UTC)&lt;br /&gt;
::can you tell me your faveorit race and birthsign&lt;br /&gt;
::o and is that Patroller nomination for you still on because goodluck{{unsigned|ArgonianBoy|16:28, 1 October 2009}}&lt;br /&gt;
:::Well, the character I'm currently playing with is (or actually '''was''' playing with) an Orc born under the sign of the Thief. But I've tried almost every possible combination. I don't really have a favorite race or birthsign. As for the nomination; yes, it's still open, so thanks for your support vote! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 19:59, 1 October 2009 (UTC)&lt;br /&gt;
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== Congratulations! ==&lt;br /&gt;
&lt;br /&gt;
You're now officially a patroller!  Congrats!  Feel free to add the {{tl|User Patroller}} userbox to your user page.  Let me know if I can help you with anything.  Welcome to the team!  --[[User:GuildKnight|GK]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 08:04, 2 October 2009 (UTC)&lt;br /&gt;
:Thanks GuildKnight and everyone else who voted! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 08:18, 2 October 2009 (UTC)&lt;br /&gt;
::Congratulations, Wolok!  Welcome to the club. ;) —[[User:RobinHood70|Robin Hood]] &amp;lt;small&amp;gt;([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]])&amp;lt;/small&amp;gt; 08:27, 2 October 2009 (UTC)&lt;br /&gt;
:::Congrats Wolok!  You deserve it :) [[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs]],[[Special:Emailuser/Dlarsh|E-mail]])&amp;lt;/sup&amp;gt; 14:14, 2 October 2009 (UTC)&lt;br /&gt;
::::Thanks guys! Another thanks to RobinHood70 for betterifying my user page ;) &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 14:22, 2 October 2009 (UTC)&lt;br /&gt;
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{{Gold Star|Welcome to the team, man! Great to have you on board. –[[User:Elliot|Elliot]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User_talk:Elliot|talk]]&amp;lt;/sup&amp;gt; 19:44, 2 October 2009 (UTC)}}&lt;br /&gt;
:Thanks Elliot! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 20:22, 2 October 2009 (UTC) &lt;br /&gt;
::congrats-ArgonianBoy{{unsigned|ArgonianBoy|13:31, 3 October 2009}}&lt;br /&gt;
:::Thanks ArgonianBoy! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 15:12, 3 October 2009 (UTC)&lt;br /&gt;
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== Thanks again ==&lt;br /&gt;
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Thanks for [http://www.uesp.net/w/index.php?title=Oblivion_talk:Roxey_Inn&amp;amp;diff=prev&amp;amp;oldid=477300 this] Wolok (This is, what, the fifth thank you from me to you? :)). [[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs]],[[Special:Emailuser/Dlarsh|E-mail]])&amp;lt;/sup&amp;gt; 19:30, 4 October 2009 (UTC)&lt;br /&gt;
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== Need some help? ==&lt;br /&gt;
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Hey Wolok, I saw your edits to [[Oblivion:Staff of Nenalata|Staff of Nenalata]].  I was wondering what you were trying to do and if there was any way I could help? [[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs]],[[Special:Emailuser/Dlarsh|E-mail]])&amp;lt;/sup&amp;gt; 20:33, 5 October 2009 (UTC)&lt;br /&gt;
:Well, VergilSparda's edit confused me. That's why I left them unpatrolled for now. He deleted an includeonly tag which made information from [[Oblivion:Leveled Items#Staff of Nenalata|this]] page appear. I then found out that the Leveled Statistic table was present on that page and that should not be the case. I figured it had something to do with all those tags, so I did some tests to see what exactly changes each time. I think I've sorted it out now, but you can have a look to see if I did screw up ;). Thanks for the offer, Dlarsh. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 07:38, 6 October 2009 (UTC)&lt;br /&gt;
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::Looks fine to me, my grasp of tags at the moment is so minimal that I'd probably screw it up myself anyway :). [[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs]],[[Special:Emailuser/Dlarsh|E-mail]])&amp;lt;/sup&amp;gt; 16:36, 6 October 2009 (UTC)&lt;br /&gt;
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== Thank You, and a Question ==&lt;br /&gt;
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Thanks very much for the welcome.  This new user appreciates it.&lt;br /&gt;
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Despite my having user info badges (&amp;quot;This user is [X] years old&amp;quot;, &amp;quot;This user is knowledgeable about Oblivion&amp;quot;, etc.) on my personal page, I would like to see a full list if possible, or create my own.  I've searched all over for information but can't find any.  Would you be able to direct me?  Much appreciated! – [[User:Irene Metrick|Irene Metrick]] 19:03, 27 October 2009 (UTC)&lt;br /&gt;
:Of course! Most of the Userboxes can be found on [[UESPWiki:Userboxes|this]] page. There are some userboxes that were created by other users and are not included in this list. In that case the appropriate way is to leave a message on their talk page and ask if you can &amp;quot;steal&amp;quot; it. But the most common ones are the ones on the page I linked to. Have fun! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 19:11, 27 October 2009 (UTC)&lt;br /&gt;
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== Good work ==&lt;br /&gt;
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I heard you were not feeling so well today, I just want to say that you should stay home till you feel better again, school's not that important anyway. Keep up the good work on the site, I'm sure it's bein' appreciated by a lot of users and people! And man, those developers and mage staves... [[User:Japf|Japf]] 11:24, 2 November 2009 (UTC)&lt;br /&gt;
:Thanks Jaap. I will heed your advice! I have an appointment with the doctor tomorrow so you probably won't see me till Wednesday. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 18:15, 2 November 2009 (UTC)&lt;br /&gt;
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== Master Trainers ==&lt;br /&gt;
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The changes to the Master Trainers where because my brother had just been trained to the amended levels next to me.{{unsigned|The Large Dwarf|21: 37, 3 November 2009}}&lt;br /&gt;
:I still think the values that are now displayed are correct, because there are several more pages where that value is used (such as the trainers section on the page of the respective skill). &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 22:38, 3 November 2009 (UTC)&lt;br /&gt;
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== TGS ==&lt;br /&gt;
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So, have you finished The Gathering Storm yet? What did you think? --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 12:27, 5 November 2009 (UTC)&lt;br /&gt;
:Well, in all honesty, no. In fact, I didn't even know it was published. I guess that slightly makes that particular section of my userpage an exaggeration. It was over two years ago I finishes KOD, and my interest slowly faded over time. I guess I have to reread every book to get into it. But thanks for making me look up the release date. I will certainly read it one day. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 13:46, 5 November 2009 (UTC)&lt;br /&gt;
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::Fair enough. I finished the book just after I noticed your userpage so I figured you might have read it. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 13:02, 6 November 2009 (UTC)&lt;br /&gt;
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== Thank You ==&lt;br /&gt;
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Actually, and although I know that I should have looked at how I would better myself by reading the rules here, I thank you for telling me of what I did wrong!!! I will go back and read over key points in the rule section and orient myself better here! ^o^ Thank you for not jumping my bones!([[User:Ktsukami31|Cookies... lots and lots of cookies!!!]] 19:32, 5 November 2009 (UTC))&lt;br /&gt;
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== Personal Sign ==&lt;br /&gt;
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Hi Wolok! Just wanted to know if you could tell me how to create a personal sign. I have investigated on how to create one but so far nothing, so do you think you could &amp;quot;guide&amp;quot; me :).--[[User:S&amp;amp;#39;drassa|S&amp;amp;#39;drassa]] 20:52, 26 November 2009 (UTC)&lt;br /&gt;
:I'll try ;).&lt;br /&gt;
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:Right now my sign is &amp;lt;nowiki&amp;gt;&amp;lt;sup&amp;gt;{{SUBST:FC|black|[[User_Talk:Wolok gro-Barok|Talk]]}}&amp;lt;/sup&amp;gt; {{SUBST:FC|green|[[User:Wolok gro-Barok|Wolok gro-Barok]]}} &amp;lt;sub&amp;gt;{{SUBST:FC|black|[[Special:Contributions/Wolok gro-Barok|Contributions]]}}&amp;lt;/sub&amp;gt;&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
:The FC|black, FC|green and FC|black stand for my black talk page, green Username and black contributions, respectively. To change your signature, go to my preferences. There you'll find the signature box. In there you must place the wiki-markup. Don't forget to tick the raw signatures, otherwise the signature won't work. To create my signature, I used the [[Help:Quick Editing Guide]]. I suggest you look at that page too. If there are still things unclear at that point, feel free to contact me again. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 21:06, 26 November 2009 (UTC)&lt;br /&gt;
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Thanks for your help!, it indeed worked! :).--&amp;lt;font color=orange&amp;gt;[[User:S'drassa|S'drassa]]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=purple&amp;gt;[[User_Talk:S'drassa|T2M]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; 21:45, 26 November 2009 (UTC)&lt;br /&gt;
:Happy to have helped! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 21:50, 26 November 2009 (UTC)&lt;br /&gt;
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== Newbie In Need Of Help ==&lt;br /&gt;
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Hey, Wolok, I'm a new user of UESPWiki, but I've used this site many times before, anyway, could you mentor me and like give me tips on how to do this round here? If you could it would be extreamly appreciated. I already understand somethings but not a whole lot. [[User:PATE KNUCKLEHEAD|PATE KNUCKLEHEAD]] 02:35, 30 November 2009 (UTC)&lt;br /&gt;
:Hi Pate! I suggest you take a look at the links in your welcome message. I see you deleted it, but perhaps it's wise to bring it up again. To do so, click on the history tab and select the ''compare selected versions'', . Don't worry if you don't know everything. You don't need to know everything in order to edit. If there is anything in particular you don't know or understand, ask me again. Good luck! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 18:19, 1 December 2009 (UTC)&lt;br /&gt;
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== Telepe TY ==&lt;br /&gt;
Thanks for your edit on Telepe, I did go on a bit too much. It is always good to meet a true editor, who replaces and rephrases rather than just deletes. [[User:Anarchangel|Anarchangel]] 17:53, 2 January 2010 (UTC)&lt;br /&gt;
:Thanks, you're welcome. But note that deletion is sometimes best, not just for your edits, but for some edits in general. You do have the tendency to go on and on sometimes. That's not bad. We value it, but do remember that it can make articles rather difficult to read sometimes. Some of the details you add are somewhat extensive, and will therefore be deleted or at least rephrased. Keep that in mind and continue contributing, as we certainly appreciate it. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 21:42, 2 January 2010 (UTC)&lt;br /&gt;
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== The Bear Season Edit ==&lt;br /&gt;
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Sorry about the lack of an edit summary on the bear season page. I haven't visited any game wikis in a while, and I'm an admin at Fallout wiki so I've kinda fallen out of the habit of writing the reasons for my edit (I'd kinda just go on every now and then and delete stuff that doesn't work). I'll keep that in mind though. --[[Special:Contributions/99.225.112.216|99.225.112.216]] 16:33, 3 January 2010 (UTC)&lt;br /&gt;
:All right, no problem. Somebody disagrees however, so it might get added back. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 18:10, 4 January 2010 (UTC)&lt;br /&gt;
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== Delphine Jend ==&lt;br /&gt;
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I'm not sure why it was important to revert that age-old edit, but I can't find any info to prove that &amp;quot;she enjoys killing Kynareth's woodland creatures&amp;quot;. The rumors says nothing about it, and when she mentions it herself she just calls her various destruction spells ''&amp;quot;little presents for Kynareth's cute little woodland creatures.&amp;quot;'' Furthermore, if you read her master training dialogue she will even call Bralsa Andaren &amp;quot;odd&amp;quot; and &amp;quot;eccentric&amp;quot;. That's why I reverted the edit as guesswork. Again, it's no big deal and we can just keep it as is - but I'm not too sure about it. --[[User:Krusty|Krusty]] 20:21, 12 January 2010 (UTC)&lt;br /&gt;
:Actually, I think I've made a very stupid mistake. I somehow thought the last dialogue on the page was about Delphine Jend, but it's not. That's why I mentioned the rumors, except the rumors aren't about her! I'll revert my revert. Thanks for correcting me, Krusty. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 20:26, 12 January 2010 (UTC)&lt;br /&gt;
:: Ah, that explains it. And no worries - I was just a bit surprised because the two sentences basically says the same thing - except the &amp;quot;newer&amp;quot; one wants her to be an animal-killer like Bralsa. And if you read her Bralsa-recommendation as a rumor, then the sentence would be right. Thanks for explaining it. :) --[[User:Krusty|Krusty]] 20:35, 12 January 2010 (UTC)&lt;br /&gt;
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==Your Mentor Program Edit==&lt;br /&gt;
Just thought I'd mention: GameLord was notified of the removal of his name from the Mentor Program list...  when he became active again, he could have re-added himself to the list if he'd wanted.  No big deal either way, but you might want to point out to him that you've re-added him, in case he didn't want to be.  --[[User:GuildKnight|GK]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 02:01, 13 January 2010 (UTC)&lt;br /&gt;
:Ugh. Another stupid mistake by me. I thought he only got removed recently, but that appears not to be the case. I'll remove his name  . &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 07:43, 13 January 2010 (UTC)&lt;br /&gt;
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== Not to be rude.. ==&lt;br /&gt;
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But is there a specific reason we have to sign our talk page posts with four tildes? [[User:Oscurità Temuto|Oscurità Temuto]] 22:38, 19 February 2010 (UTC)&lt;br /&gt;
:Nevermind i figured it out [[User:Oscurità Temuto|Oscurità Temuto]] 22:39, 19 February 2010 (UTC)&lt;br /&gt;
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== Question ==&lt;br /&gt;
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Thanks for the welcome message. What should a good edit summary include? For example, if I just was correcting punctuation, what should I put in the summary? Is it worth the edit if it's just a little bit of grammar? Thank you for your time. [[User:M1nt|M1nt]] 01:26, 23 February 2010 (UTC)&lt;br /&gt;
:Hi M1nt! An edit summary should summarize the edit you just made. So if you corrected punctuation, you should put that in your edit summary, and if you improved grammar just saying &amp;quot;grammar&amp;quot; should do the trick. Oh, and don't worry too much about an edit summary. It isn't the end of the world if you miss out on one. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 10:13, 23 February 2010 (UTC)&lt;br /&gt;
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== quick editing question. ==&lt;br /&gt;
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First off, thanks for the welcome.&lt;br /&gt;
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Now, does UESP have a &amp;quot;standard&amp;quot; for marking edits as minor? I'm used to just ignoring it and marking all my edits as minor edits, but this is mainly because most of the wikis I edit don't really make use of the minor edit function. I'm just asking now before I do make a bunch of edits and end up making a bunch of patrollers confused and/or annoyed. [[User:Jioruji Derako|Jioruji Derako]] 16:03, 25 February 2010 (UTC)&lt;br /&gt;
:You're welcome! As for the minor edits question, most of the edits made probably qualify as minor edits. When an edit does not fundamentally change the information on a page, it's appropriate to mark it as a minor edit. Other edits that do not qualify as minor are reverts of spam and vandalism, and the answering of talk page questions, like I do here. For some examples, see [[Help:Editing Pages#Minor Edits|here]]. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 16:36, 25 February 2010 (UTC)&lt;br /&gt;
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== how do i get rid of unreported assaults? ==&lt;br /&gt;
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i don't want my game to break, but i have about 5900 unreported assaults that will not go away no matter what i do. i've heard rumors that too many of these will hurt my game permanently, and i REALLY don't want that. what can i do?{{unsigned|98.209.57.195|20:38, 3 May 2010}}&lt;br /&gt;
:In order to get rid of all the unreported assaults, you should commit a crime and get noticed. Simply stealing a worthless item should work. Get arrested by the guards and pay the fine. This also clears out all the unreported crimes. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 20:47, 3 May 2010 (UTC)&lt;br /&gt;
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==Good Luck!==&lt;br /&gt;
Hope your exams are a breeze!  Good luck.  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 23:10, 10 May 2010 (UTC)&lt;br /&gt;
:Thank you, GuildKnight. I'm sure they are! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 17:50, 11 May 2010 (UTC)&lt;br /&gt;
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::good luck from me to!--&amp;lt;font color=tomato&amp;gt;[[User:GUM!!!|GUM!!!]]&amp;lt;/font&amp;gt; 17:54, 11 May 2010 (UTC)&lt;br /&gt;
:::Thanks GUM!!!! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 18:53, 13 May 2010 (UTC)&lt;br /&gt;
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== Happy Birthday! ==&lt;br /&gt;
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Hope you have a great day. All the best. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 09:27, 22 May 2010 (UTC)&lt;br /&gt;
:A happy birthday from me too! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 10:35, 22 May 2010 (UTC)&lt;br /&gt;
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:happy daybirth wolok ;)--&amp;lt;font color=LimeGreen&amp;gt;[[User:GUM!!!|GUM!!!]]&amp;lt;/font&amp;gt; 12:55, 22 May 2010 (UTC)&lt;br /&gt;
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:Happy birthday Wolok, son of Barok! [[User:Kalrot|Kalrot]] 14:23, 22 May 2010 (UTC)&lt;br /&gt;
::Happy birthday ;D [[User:Mikeyboy52|Mikeyboy52]] 15:03, 22 May 2010 (UTC)&lt;br /&gt;
:::Dude, happy birthday! That you may play them games for a long, long time.. -Japf and Groenepuntmuts&lt;br /&gt;
::::Hey oscar heuheuheu!- Remco&lt;br /&gt;
:::::Happy birthday!&lt;br /&gt;
::::::Thanks guys! I really appreciate it. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 23:03, 22 May 2010 (UTC)&lt;br /&gt;
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== Fortify Endurance ==&lt;br /&gt;
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In case my edit summary was a bit cryptic, I mean that if you cast a 10pt Fortify Health spell, your Health will increase by 10; but if you cast a 10pt Fortify Endurance spell, your Health goes up by 20 (since Health = 2*End). Hope that clears it up :) --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 09:22, 6 July 2010 (UTC)&lt;br /&gt;
:Yeah, your edit summary was indeed a bit cryptic... ;) But, I believe the sentence makes more sense with the word ''Endurance'' than ''Health'' included. ''Fortify Endurance cast on yourself will increase your Health by twice the magnitude of '''the''' Fortify Health/Endurance spell.'' The word ''the'' refers to the first two words of that sentence, that being ''Fortify Endurance''. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 09:29, 6 July 2010 (UTC)&lt;br /&gt;
::I suppose it could work both ways, since the &amp;quot;the&amp;quot; could also just be a general term for any spell (''the'' &amp;quot;Frost Shield&amp;quot; effect/spell etc). I guess that since Fortify Health is mentioned below, it makes sense to have Fortify Health. In any case, I don't think it really matters - if we want to change it back to Endurance, then I suggest removing it entirely and simply having &amp;quot;''twice the magnitude of the spell'', to avoid further confusion. If we keep it as it is, we might as well take the &amp;quot;the&amp;quot; off. I honestly don't mind which way round we do it. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 09:35, 6 July 2010 (UTC)&lt;br /&gt;
:::It works both ways indeed, now that I see it. Since the page has been edited numerously over the last couple of days, it appears it isn't entirely clear. I'll try and clean it up then. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 09:47, 6 July 2010 (UTC)&lt;br /&gt;
::::Good job! Looks much better now :) --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 09:57, 6 July 2010 (UTC)&lt;br /&gt;
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== I was falsely accused. ==&lt;br /&gt;
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I just got a new message saying vandalized the wiki but I did not write that adoring fan edit. Before you start accusing people get the right person. {{uns|68.94.175.87|18:49, April 14, 2011}}&lt;br /&gt;
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:If you look at [[user talk:68.94.175.87|your talk page]] there are no warnings. The page does not even exist. Your account also does not show any edits before this one. Other IPs seem to be having the same problems, so I poasted on the [[UESPWiki:Administrator Noticeboard#Multiple_IP_Confusion|Administrator Noticeboard]]. --{{FC|#800000|[[User:DKong27|DKong27]] &amp;lt;sup&amp;gt;[[User_talk:DKong27|Talk]] [[Special:Contributions/DKong27|Cont]]&amp;lt;/sup&amp;gt;}} 23:56, 14 April 2011 (UTC)&lt;br /&gt;
::I'm glad I'm not the only one then. I got notified of a message, and when I clicked to view the message it tells me I have a warning, and what the warning is referring to (an edit on the Adoring fan). I read the edit it was referring to and couldn't remember doing it, then looked at the IP, which is &amp;quot;69.171.160.210&amp;quot; and noticed that's not even my IP. [[Special:Contributions/77.97.79.63|77.97.79.63]] 00:37, 15 April 2011 (UTC)&lt;br /&gt;
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== I vandalized? ==&lt;br /&gt;
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Got a message on my talkpage for vandalizing a page I didn't even visit from you.&lt;br /&gt;
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Should I be afraid (eg. virus, etc.)? {{uns|66.186.71.21|13:56, April 17, 2011}}&lt;br /&gt;
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:Just to give you a heads up, you dont have any warnings currently on your page or anything, so you may have just obtained the IP address of a vandal, they switch around a lot.--[[User:Catmaniac66|Catmaniac66]] 19:04, 17 April 2011 (UTC)&lt;br /&gt;
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== Slightly late... ==&lt;br /&gt;
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...but good to see you back again. I hope you're here to stay! [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 23:15, 7 September 2011 (UTC)&lt;br /&gt;
: A 'welcome back' from me as well! :) --[[User:Krusty|Krusty]] 23:26, 7 September 2011 (UTC)&lt;br /&gt;
::Thanks guys. I got myself a new laptop, and I couldn't resist the box cover of Morrowind! Morrowind without significant lag is so much better... Because of Morrowind, I decided to check back on UESPWiki. Being away for a year (these edits in January don't really count), I find myself slightly unfamiliar with some elements of the Wiki though. My knowledge of Oblivion is probably severely lacking at this moment, and I question if I'm still Patroller-worthy. However, as long as I'm playing Morrowind, I will probably check out this site from time to time. With Skyrim coming up, who knows? Thanks for welcoming me back, though! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 23:47, 7 September 2011 (UTC)&lt;br /&gt;
:::Two months of practice before SR should be of use! If you really feel you're not patrol-ready, any admin can remove that flag from your account, and any other admin can add it back again at a moment's request - we wouldn't need another vote if you voluntarily step aside for a week or two. It's a sign of a good patroller that he or she realises that a break might mean a brief refresher is necessary, but the vote stands even if you need a break. I'm sure you'll soon slip back into the way of things! [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 00:02, 8 September 2011 (UTC)&lt;br /&gt;
::::It's not that I necessarily think that I go horribly wrong with my Patroller abilities, it's just that I feel making minor edits and reverting edits is too trivial for a patroller. On the other hand, an extra patroller will always come in handy, I suppose. I like to keep them for now. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 12:10, 8 September 2011 (UTC)&lt;br /&gt;
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==Friendly Greeting==&lt;br /&gt;
Went to a material science conference in Utrecht a year or two ago for a week. You live in a lovely lovely town, sir. [[User:Axxchor|Axxchor]] 23:10, 15 September 2011 (UTC)&lt;br /&gt;
:Thanks! Actually, I have my room 20 km outside of Utrecht, but that's close enough to appreciate everything Utrecht has to offer! Material science sounds fascinating, by the way. From what I gather from Wikipedia, at least. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 09:39, 16 September 2011 (UTC)&lt;br /&gt;
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== Good to have you back! ==&lt;br /&gt;
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[http://www.uesp.net/w/index.php?title=User:Wolok_gro-Barok&amp;amp;curid=71678&amp;amp;diff=723873&amp;amp;oldid=636147 Very good news]! It's great to have you back on the team! Hope to see you busy editing once again :) --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 17:23, 19 September 2011 (UTC)&lt;br /&gt;
:Thanks SercenKing. I can't promise anything but I have fun playing Morrowind, so who knows! &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 22:26, 19 September 2011 (UTC)&lt;br /&gt;
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== Thanks. ==&lt;br /&gt;
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Thanks for the tip. I've decided to create an account because I'll probably be using this wiki more often. I'm the anonymous user you've sent a message btw. [[User:Aven|Aven]] 02:45, 18 October 2011 (UTC)&lt;br /&gt;
:You're welcome! See you on the site. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 14:22, 18 October 2011 (UTC)&lt;br /&gt;
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== That Was My Bad ==&lt;br /&gt;
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Thanks for fixing my Recent Changes link on that user talk page. I'm starting to think that you're watching my every move though... No, but really you do a great job. :) --[[User:DKong27|&amp;lt;font color=&amp;quot;#DA70D6&amp;quot;&amp;gt;DKong27&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;'''[[User_talk:DKong27|&amp;lt;font color=&amp;quot;#DA70D6&amp;quot;&amp;gt;Tk&amp;lt;/font&amp;gt;]] [[Special:Contributions/DKong27|&amp;lt;font color=&amp;quot;#DA70D6&amp;quot;&amp;gt;Ctr&amp;lt;/font&amp;gt;]] [[User:DKong27/Email|&amp;lt;font color=&amp;quot;#DA70D6&amp;quot;&amp;gt;Em&amp;lt;/font&amp;gt;]]''' &amp;lt;/sup&amp;gt; 22:21, 25 October 2011 (UTC)&lt;br /&gt;
:Lol, no, don't worry! I just so happened to end up on that talk page by following some links. [[User:Wolok gro-Barok|Wolok gro-Barok]] 22:25, 25 October 2011 (UTC)&lt;br /&gt;
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== Sorry babes ==&lt;br /&gt;
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Sorry I did so much vandalism, I hope we can still be lovers xx [[Special:Contributions/82.132.214.71|82.132.214.71]] 13:40, 27 October 2011 (UTC)&lt;br /&gt;
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== Yoku ==&lt;br /&gt;
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Could that page not be classed as a test edit by a new user? That's why I put a Speed rather than a Prod, what does that page count as? I would say Proposed Deletion, because no one really needs to add an opinion in. I would say its fairly straight forward, can you point me to where i've missed something? --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:Kiz|&amp;lt;span style=&amp;quot;color:#B8860B&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:Kiz|Talk]] ·•· [[Special:Contributions/Kiz|Contribs]] ·•· [[Special:EmailUser/Kiz|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 19:39, 27 October 2011 (UTC)&lt;br /&gt;
:I believe it is usual to propose an article for deletion if it does not meet the criteria for speedy deletion. I looked at our [[UESPWiki:Deletion Policy]] and couldn't find an entry for pages that were created in the wrong Namespace in the speedy deletion section, so I proposed it for deletion instead. I do no think the article qualifies as a test edit, as the original author was not testing stuff but rather trying to add information they couldn't find. [[User:Wolok gro-Barok|Wolok gro-Barok]] 19:47, 27 October 2011 (UTC)&lt;br /&gt;
::Well, i'd propose a more to Lorespace, rather than a delete actually. But i didn't know how to go about it. I just knew it didn't belong there. --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:Kiz|&amp;lt;span style=&amp;quot;color:#B8860B&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:Kiz|Talk]] ·•· [[Special:Contributions/Kiz|Contribs]] ·•· [[Special:EmailUser/Kiz|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 19:53, 27 October 2011 (UTC)&lt;br /&gt;
:::A move to Lore seems a bit over the top to me, as there is not much information about Yoku to be found. A small mention at [[Lore:Redguard]] might do, however. [[User:Wolok gro-Barok|Wolok gro-Barok]] 19:58, 27 October 2011 (UTC)&lt;br /&gt;
::::Well, thats a move to lore. I wouldn't of said an entire language page on that. Although maybe we should create a page detailing all the languages? --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:Kiz|&amp;lt;span style=&amp;quot;color:#B8860B&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:Kiz|Talk]] ·•· [[Special:Contributions/Kiz|Contribs]] ·•· [[Special:EmailUser/Kiz|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 20:02, 27 October 2011 (UTC)&lt;br /&gt;
:::::Oh sorry, I thought you meant creating a Lore:Yoku page. I'm not convinced a page mentioning all languages needs to exists, all the important ones are already documented [[Lore:Appendices|here]]. [[User:Wolok gro-Barok|Wolok gro-Barok]] 20:13, 27 October 2011 (UTC)&lt;br /&gt;
::::::S'pose they are covered, although I would say that is a bit minimalist on the Exhonfyel (the word that looks like that) page. Althought I wasn't dispute the major language pages, like Dragon and Daedric. --&amp;lt;span style=&amp;quot;font-size:large&amp;quot;&amp;gt;[[User:Kiz|&amp;lt;span style=&amp;quot;color:#B8860B&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt; ·•· [[User_Talk:Kiz|Talk]] ·•· [[Special:Contributions/Kiz|Contribs]] ·•· [[Special:EmailUser/Kiz|Mail]] ·•·&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 20:18, 27 October 2011 (UTC)&lt;br /&gt;
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== NewLeft ==&lt;br /&gt;
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I wish to point out, the gap caused by [http://www.uesp.net/w/index.php?title=Oblivion:Ley_Marillin&amp;amp;curid=7452&amp;amp;diff=738338&amp;amp;oldid=738170 this NewLeft] looks terrible. I'm unaware of any examples where we break up the dialogue like this, would you mind giving me an example? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 22:35, 4 November 2011 (UTC)&lt;br /&gt;
:I don't see a big gap. Before I added the NewLeft, the first sentence of the next paragraph showed up to the right of the picture. I attempted to fix that. [[User:Wolok gro-Barok|Wolok gro-Barok]] 22:45, 4 November 2011 (UTC)&lt;br /&gt;
:: Oh wait, now I see what you mean. When I got logged-out for some reason, I checked the Ley Marillin page and it looked completely different. When I'm logged-in, I have ''Modern'' as my skin, and it looks completely fine. When set to the default skin, it looks out of place. That's strange. [[User:Wolok gro-Barok|Wolok gro-Barok]] 22:48, 4 November 2011 (UTC)&lt;br /&gt;
[[File:User-Wolok gro-Barok-Modern skin.jpg|thumb|right]]&lt;br /&gt;
:::I've uploaded a file showing the lay-out with the Modern skin. I should probably refrain from making lay-out changes as it actually worsenens the page. [[User:Wolok gro-Barok|Wolok gro-Barok]] 23:25, 4 November 2011 (UTC)&lt;br /&gt;
::::I've just messed with all of the available skins, all of the ones that didn't force all the text below the image had the gap. Maybe it's your browser/screen resolution? Either way, not a problem. I've certainly made this mistake before. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:26, 4 November 2011 (UTC)&lt;br /&gt;
:::::I'll see if I can change my settings. Anyway, you were right in reverting my edit. Good spotting! [[User:Wolok gro-Barok|Wolok gro-Barok]] 00:12, 5 November 2011 (UTC)&lt;br /&gt;
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== Re: Barenziah X edit ==&lt;br /&gt;
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Ah, of course, I hadn't considered that it could be a sic. Thanks for the welcome though! I've been a fan of the site for a long time.{{unsigned|Kidko|22:12, 8 November 2011}}&lt;br /&gt;
:Hey, welcome again! I'm not sure if it's a sic, but since the contents of books are nearly always directly copied from the CS, I suppose it is. See you on the site! [[User:Wolok gro-Barok|Wolok gro-Barok]] 22:17, 8 November 2011 (UTC)&lt;br /&gt;
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== Book ID ==&lt;br /&gt;
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How can you find a book ID?  I'd love to help out more.{{unsigned|Toddself|19:39, 12 November 2011}}&lt;br /&gt;
: I got it from the [[Skyrim:Withershins|book]] page itself. The info is already there. Welcome to the site! [[User:Wolok gro-Barok|Wolok gro-Barok]] 19:46, 12 November 2011 (UTC)&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
Thanks for the welcome!  Looking forward to helping out. :)  --[[User:Archer7|Archer7]] 22:33, 23 November 2011 (UTC)&lt;br /&gt;
:You're welcome! Have fun contributing. [[User:Wolok gro-Barok|Wolok gro-Barok]] 22:46, 23 November 2011 (UTC)&lt;br /&gt;
::I have a question, I recall seeing somewhere a place where you can request new pages, where is that?  I can't find it and I need to request a page....Thanks! --[[User:Archer7|Archer7]] 17:24, 27 November 2011 (UTC)&lt;br /&gt;
:::[[UESPWiki:New Page Requests|This]] is the page you are looking for. [[User:Wolok gro-Barok|Wolok gro-Barok]] 17:30, 27 November 2011 (UTC)&lt;br /&gt;
::::Much appreciated- thanks! --[[User:Archer7|Archer7]] 17:41, 27 November 2011 (UTC)&lt;br /&gt;
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== I get it i get it ==&lt;br /&gt;
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Ok i wont do it anymore, it wasn't even me. Well it was my account but it wasn't me on it my older brother, so you can stop sending those messages now, please?{{unsigned|Emzi43|21:57, 22 December 2011}}&lt;br /&gt;
:All right, but you should better guard your account. The warning is there to stay. [[User:Wolok gro-Barok|Wolok gro-Barok]] 22:01, 22 December 2011 (UTC)&lt;br /&gt;
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== Thank you ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the verification on the same-sex marriage issue. It was the only edit from that account, so I wasn't sure whether to take it as real or as possible vandalism. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 21:59, 22 December 2011 (UTC)&lt;br /&gt;
:It's never a bad thing to be skeptical! Good to see you back. [[User:Wolok gro-Barok|Wolok gro-Barok]] 22:02, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formatting Quest Locations ==&lt;br /&gt;
&lt;br /&gt;
I saw your edit removing the &amp;quot;ugly brs&amp;quot; from [[Skyrim:Pieces_of_the_Past|Pieces of the Past]]. That was my ugliness, I'm afraid. And even afraider to ask you to look at the same field on [[Skyrim:With_Friends_Like_These...|With Friends Like These...]]. WARNING: Don't look at it if you are not prepared for a shocking dose of ugliness! Seriously, can you change that one to how you would do it? I'm watching and slowly learning. Thanks. --[[User:Jreynolds2|Jreynolds2]]&amp;lt;sup&amp;gt;[[User_talk:Jreynolds2|Talk]]&amp;lt;/sup&amp;gt; 16:24, 7 January 2012 (UTC)&lt;br /&gt;
:OMG, my eyes! Guards, assault, assault! Just kidding, it actually looks fine. The problem was the giant white space, and I attempted to remove that. I don't believe we have any strong guidelines on how to handle this, so it's mere personal opinion. I thought my version looked slightly better, and it seems to be most common option. I don't have any strong feelings either way, and your layout looks good enough too. In the long run we probably should have some sort of consistent layout, but that's not a priority now. [[User:Wolok gro-Barok|Wolok gro-Barok]] 18:49, 7 January 2012 (UTC)&lt;br /&gt;
::How many guards? I'm going to stay in here with Astrid for awhile. She just told me the Dark Brotherhood Sanctuary is the safest place in Skyrim. Thanks. I thought yours looked better, too. Sometimes it seems to be a matter of how much text is there and where the names of the locations break up. I'll start to notice that part more now, but yeah, getting more useful stuff on now and prettying-up later is smart. --[[User:Jreynolds2|Jreynolds2]]&amp;lt;sup&amp;gt;[[User_talk:Jreynolds2|Talk]]&amp;lt;/sup&amp;gt; 19:36, 7 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cookie==&lt;br /&gt;
{{Cookie|For quickly fixing my error [[User:Jadrax|Jadrax]] 17:41, 10 January 2012 (UTC)}}&lt;br /&gt;
:Thank you. Just when I was hungry! Now I don't have to cook myself dinner... [[User:Wolok gro-Barok|Wolok gro-Barok]] 17:46, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks for correcting [http://www.uesp.net/w/index.php?title=Morrowind:Marandus&amp;amp;diff=prev&amp;amp;oldid=853268 this edit]. I don't know what happened there. Good catch! --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 17:28, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disambiguation of Skyrim:Winterhold ==&lt;br /&gt;
&lt;br /&gt;
Was there any discussion about the disambiguation of Winterhold in the Skyrim namespace (not Lore:)? I'm just asking because your first change got reverted. Personally I think the city is of far greater interest to the average Skyrim player than the hold, so forcing them to go through a disambiguation page is suboptimal. Having the most important topic using the title directly, and just pointing to other uses/meanings from there is quite common on wikipedia. There can be other views of course, but since this is kind of a bigger change, I'd have expected some sort of discussion before going the disambiguation way again. --[[User:Alfwyn|Alfwyn]] 12:59, 15 February 2012 (UTC)&lt;br /&gt;
:No, there wasn't any discussion. Or if there was, I was not part of it. I realised I was out of line by implementing it again before you pounted it out, but I reverted it for now. I got a bit frustrated because my change was undone without a reasonable explanation (rearranging isn't that much of a summary), especially considering the fact that all those links need to be updated again. As for the actual issue, the city of Winterhold is hardly any interesting than the hold itself. A greater case can be made for [[Morrowind:Vivec]], where most players will undoubtedly be looking for the city Vivec, rather than his lordship. I fail to see why a disambiguation page for Winterhold isn't wanted. [[User:Wolok gro-Barok|Wolok gro-Barok]] 15:14, 15 February 2012 (UTC)&lt;br /&gt;
==Sanguine Items Quest==&lt;br /&gt;
Regarding my rumor related stampede over the Morrowind NPC pages (and your fixes of it, nice job btw.) I think [http://www.uesp.net/w/index.php?title=Morrowind:Fandus_Puruseius&amp;amp;curid=25980&amp;amp;diff=907362&amp;amp;oldid=905834 these] [http://www.uesp.net/w/index.php?title=Morrowind:Raig&amp;amp;curid=26076&amp;amp;diff=907360&amp;amp;oldid=905836 two] edits were unnecessary. The [[Morrowind:Threads of the Webspinner|quest]] to collect all of the Sanguine Items is extremely difficult without some kind of walkthrough. Most of the items can be found if you complete Morag Tong questline, some others by raiding shrines to Merhunes Dagon. There are however two people who carry Sanguine Items who, until recently, I thought to be completely random. Honestly, these two rumor are the ONLY hint that Dro'Zaymar and Gluronk gra-Shula carry those two items and in return to finish the quest through proper channels. Sooo, would you mind if I reverted those two edits? -- [[User:Kertaw48|kertaw48]] 20:14, 13 March 2012 (UTC)&lt;br /&gt;
:I reverted these edits because they are not consistent. For example, several more NPCs have rumors related to a quest, like [[Morrowind:Talis Drurel]], yet they are not deemed quest-related. While I realise the Morag Tong quest sends you on a wild goose chase, I feel consistency is the more important factor here. Furthermore, I do not really consider these NPCs quest-related either way. However, I don't have a very strong opinion on this, so if you really think it's essential information, feel free to revert it. [[User:Wolok gro-Barok|Wolok gro-Barok]] 20:28, 13 March 2012 (UTC)&lt;br /&gt;
::I agree it would, under normal circumstances, be silly to make every person who mentions a quest be quest related, but in this case they are the ONLY people to mention it. I'm guessing it was supposed to be a global script, but someone messed it up. Either way, thanks for your approval of the reverts. I'll let you get back to your work. -- [[User:Kertaw48|kertaw48]] 20:42, 13 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Klimmek's House ==&lt;br /&gt;
&lt;br /&gt;
You mentioned on the CP templates page that Klimmek's House could be cleared.  But it doesn't have the clearable flag, and I'd really like to get a slightly better handle on what controls clearing before asking my bot to update hundreds of pages.  Do you remember whether it happened after killing Klimmek and/or Bassianus Axius? (They're listed as the location's bosses)?  Or do you have any other details on what happened? Thanks! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:32, 18 March 2012 (UTC)&lt;br /&gt;
:I should be able to check tomorrow evening as I don't have access to Skyrim today. I believe neither Klimmek or Bassianus were dead when I spotted that on the local map Klimmek's house showed up as cleared. I did, however, just complete Klimmek's and Bassianus part in the [[Skyrim:The Book of Love|Book of Love]] quest, so that might have an influence too. Either way, I hope to provide more details tomorrow evening. [[User:Wolok gro-Barok|Wolok gro-Barok]] 17:17, 18 March 2012 (UTC)&lt;br /&gt;
::Thanks for the feedback, and if you have a chance to get more details, that would be great.  I've finished The Book of Love, and don't have a cleared flag on the house.  Just to test things, I also broke into the house, took every item in the place, and killed Klimmek and Bassianus.  Still no cleared flag.  I'm starting to wonder whether it might be some type of glitch and/or save file corruption that can cause that one flag to get switched on by mistake.  In the meantime, I'll keep doing research to see if I can come up with any other explanation. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:26, 18 March 2012 (UTC)&lt;br /&gt;
:::Hmm, strange. Both Klimmek and Bassianus are alive and well, and yet the house shows up as cleared on the local map. When I'm standing outside the house, in Ivarstead itself, and when I hover over the icon to Klimmek's House, it shows up as cleared.  When I'm inside the house, however, the cleared tag has disappeared. When I get outside again, it reappears. I even started a new game and manually traveled to Ivarstead (damn PS3 version!) and it still says I've cleared it, while I haven't even entered it. Since this issue is apparently not reproducible, it might just be a strange hiccup in my game, similar to Xyzzy's problem with Purewater Run. [[User:Wolok gro-Barok|Wolok gro-Barok]] 19:27, 19 March 2012 (UTC)&lt;br /&gt;
::::I don't know if you get this on the PS3, but on the PC, there are some things (like merchants' available gold) that don't reliably reset until you exit the game and restart it. When you started your new game, was it immediately after you'd launched the game, or was it just by exiting to the menu from your already-loaded game? Might make a difference. I'll also pop over to Ivarstead in my game and see if there's anything to be seen there. I'm not on the PS3, but hey, it can't hurt. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 21:44, 19 March 2012 (UTC)&lt;br /&gt;
:::::Does sound more and more like it's bugginess rather than something reproducible.  Which is a bit of a relief -- because it leaves me feeling more confident that we understand how the cleared tag is supposed to be getting set.  FWIW, in my experiments I was checking both when inside the building, and when outside on the local Ivarstead map, and wasn't seeing &amp;quot;cleared&amp;quot; in either place. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 03:17, 20 March 2012 (UTC)&lt;br /&gt;
{{od}} The mystery deepens! I just cleared [[Skyrim:Shroud Hearth Barrow|Shroud Hearth Barrow]] and lo and behold, Klimmek's House is also cleared! &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:19, 20 March 2012 (UTC)&lt;br /&gt;
::That might actually make sense.... I'm guessing it's because the entrance to the house lies in the &amp;lt;code&amp;gt;ShroudHearthBarrowExterior&amp;lt;/code&amp;gt; cell, which is defined to be part of the Shroud Hearth Barrow Location.  The code might automatically display a &amp;quot;cleared&amp;quot; flag next to any door that is contained in a cleared cell.  It would be interesting if someone could confirm that Klimmek's House is the only one that falls in that cell... and whether anything similar might be possible at Purewater Run. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 06:27, 20 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Bah! I just added to my note saying exactly that, but you beat me to it, causing an edit conflict. Just to add a bit, though, the only door in the Exterior cell is Klimmek's and the Barrow's, so I suspect we're on the right track. I think I've discovered Purewater Run in my game (if not, generous use of Console commands will do it)...I'll go have a look and report back. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:33, 20 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I just checked out Purewater Run in-game and I'm not sure how to clear it, as the &amp;quot;dungeon&amp;quot; is basically a glorified room. Also, the auto-load door is the only one in the location. (Edit: poking around at Purewater Run in the CK a bit, I do notice that it's got a Wilderness cell off in the middle of nowhere compared to the dungeon itself.) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 06:50, 20 March 2012 (UTC), Edit: 07:03, 20 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Well, I've spent the last hour or so doing everything I could think of that might cause Purewater Run to be marked Cleared and so far, nothing. I did a &amp;lt;code&amp;gt;killall&amp;lt;/code&amp;gt; in the cavern, in the surrounding areas, in the areas surrounding the incorrectly placed Wilderness cell, and in Embershard Mine, which cleared the Mine, but had no effect on Purewater. While clearing is ''supposed'' to be based on killing all bosses, I picked up everything I could find in Purewater Run, just to be on the safe side. Still nothing. I do find it ''highly'' suspicious, though, that we've had a report of anomalous behaviour there and that there just &amp;quot;happens&amp;quot; to be a misplaced Wilderness cell allocated to the area. Oh and if you're looking for the cell, just climb up the hill from the Guardian Stones and when the road curves sharply, you're there....open up your local map in that area and it'll tell you you're in Purewater Run. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 08:11, 20 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Welcome back ==&lt;br /&gt;
&lt;br /&gt;
Hey, long time no see! Glad to see you back. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 01:27, 23 August 2015 (UTC)&lt;br /&gt;
:Thank you RobinHood70 for the welcome back! I'm not really back, though. Just playing some Oblivion (finally with the DLCs and the Shivering Isles!) before another college year starts. When that happens I'm probably not gonna be that active, if at all. [[User:Wolok gro-Barok|Wolok gro-Barok]] ([[User talk:Wolok gro-Barok|talk]]) 11:06, 23 August 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Wolok_gro-Barok&amp;diff=1466289</id>
		<title>User:Wolok gro-Barok</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Wolok_gro-Barok&amp;diff=1466289"/>
		<updated>2015-08-23T01:21:30Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==userboxes==&lt;br /&gt;
{{User Male}} {{User Dutch}} {{User Atheist}} {{User UESPWikian|year=2009|month=2|day=25}} {{user current age|month=5|day=22|year=1992}} {{User Patroller}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==me==&lt;br /&gt;
Studying geology at Universiteit Utrecht. Listening to good rock from the seventies. Pondering morality day after day like a good Redoran should. Playing Morrowind. Playing chess on [http://gameknot.com/stats.pl?ragozin Gameknot].&lt;br /&gt;
&lt;br /&gt;
==sandbox==&lt;br /&gt;
[[User:Wolok gro-Barok/sandbox]]&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Volanaro&amp;diff=1466288</id>
		<title>Oblivion talk:Volanaro</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Volanaro&amp;diff=1466288"/>
		<updated>2015-08-23T01:20:40Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Powerful */ Reply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Move Summon Demon Lord spell note? ==&lt;br /&gt;
Currently the note about Volanaro dying during [[Oblivion:A Plot Revealed|A Plot Revealed]] and the player losing the ability to obtain the [[Oblivion:Spells#Summon Dremora Lord|Summon Dremora Lord]] is located below the Spells table, mixed with the general notes about Spell Merchants. Should this note be moved to the top, right after Volanaro's introduction text? &lt;br /&gt;
&lt;br /&gt;
The reason I propose this is because this is a pretty significant note, as the spell is a powerful one, and the event is not easily recognisable (you have to generally know all the Spell Merchants before you discover Volanaro is the only NPC selling this spell) Also, readers familiar with the Spell Merchant Table will usually skip the text below that, as it is meant only to inform people not familiar with it, thus may miss the note. (Not that I'm sure that happens, but it is an assumption) &amp;lt;br /&amp;gt;&lt;br /&gt;
As for consistency with other articles, the articles about the Advanced [[Oblivion:Restoration|Restoration]] Trainers who die during a certain [[Oblivion:Knights of the Nine|Knights of the Nine]] quest also have the information on losing the Master Trainer reference located in the main NPC description. It is not the same service, but still. --[[User:Timenn|Timenn]] 14:51, 7 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:M'aiq thought this a good suggestion, full of the common sense only a few non-furred creatures possess (: M'aiq has moved it immediately. [[User:M'aiq|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: DarkGreen&amp;quot;&amp;gt;M'aiq&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:M'aiq|&amp;lt;span style=&amp;quot;color: Black&amp;quot;&amp;gt;M'aiq thinks talk serves no purpose.&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:18, 7 July 2007 (EDT)&lt;br /&gt;
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== Essential or not ==&lt;br /&gt;
&lt;br /&gt;
This page states that Volanaro is always essential. Well, in my game, he is killable, so I don't know if that information is correct. I even killed him to be sure. {{unsigned|Wolok gro-Barok|15 April 2009}}&lt;br /&gt;
:Yes, he becomes killable as soon as the [[Oblivion:Bruma Recommendation|Bruma Recommendation]] quest is complete.  I'll update the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:48, 15 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 200 years old? ==&lt;br /&gt;
i was wondering since the morrowind crisis was 200 years before the oblivion crisis wouldnt that make him really old? I dont know i might be mistaken. [[User:Skeepa|Skeepa]] 02:01, 25 October 2011 (UTC)&lt;br /&gt;
:The morrowind crisis wasn't 200 years before the oblivion one, it was more like 6 years{{unsigned|Honda1996|15 April 2009}}&lt;br /&gt;
::I thought there was only 1 year in between. Anyway, there's not much time in between in any case, and even if it was 200 years, on Volanaro's part, it wouldn't be that strange. Give him 800 years or so, and he'd have to be old ~ [[User:Dwarfmp|Dwarfmp]] 02:27, 25 October 2011 (UTC)&lt;br /&gt;
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Oh i see i gues i got mixed up with the oblivion crisis with skyrim thanks! [[User:Skeepa|Skeepa]] 22:39, 30 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Powerful ==&lt;br /&gt;
&lt;br /&gt;
He can cast a perfect Chameleon spell that lasts for 24 hours, just for fun. The fact it's an one-off prank suggests he created the spell on a whim. This guy must be one of the greatest mages in Tamriel. But instead of singlehandedly changing the course of wars creating unstoppable assassins, he's providing recharging services in a crummy guild in the mountains, and then he's unceremoniously killed offscreen. Anyway, I know he actually has less than 200 magicka and it's a scripted effect, but I think this discrepancy deserves at least a little note on the page. I can't think of another character displaying such a big disparity of power, except the player character.--[[Special:Contributions/66.102.8.178|66.102.8.178]] 08:39, 7 August 2015 (UTC)&lt;br /&gt;
:Whatever his magical capabilities might be, he was apparently not strong and/or evasive enough during A Plot Revealed. I disagree with this being noteworthy. [[User:Wolok gro-Barok|Wolok gro-Barok]] ([[User talk:Wolok gro-Barok|talk]]) 01:20, 23 August 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:A_Brotherhood_Betrayed&amp;diff=1466283</id>
		<title>Oblivion:A Brotherhood Betrayed</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:A_Brotherhood_Betrayed&amp;diff=1466283"/>
		<updated>2015-08-23T00:58:47Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Undo revision 1466126 by 92.13.165.71 (talk). This is already mentioned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Brotherhood Betrayed, A}}{{Trail|Quests|Bruma}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Oblivion:Carius Runellius|Carius Runellius]] in [[Oblivion:Bruma|Bruma]]&lt;br /&gt;
|Icon=OB-qico-General1.png&lt;br /&gt;
|Reward=[[Oblivion:Phylactery of Litheness|Phylactery of Litheness]]&lt;br /&gt;
|Fame=Fame +1; Infamy +1 if quest NPC dies prematurely or Raynil escapes&lt;br /&gt;
|ID=MS11&lt;br /&gt;
|Loc=[[Oblivion:Bruma|Bruma]], [[Oblivion:Boreal Stone Cave|Boreal Stone Cave]]&lt;br /&gt;
|image=OB-quest-A Brotherhood Betrayed 02.jpg&lt;br /&gt;
|imgdesc=''&amp;quot;The culprit of the crime has already been dealt with.&amp;quot;''&lt;br /&gt;
|description=It appears that a [[Oblivion:Bradon Lirrian|vampire]] in [[Oblivion:Bruma|town]] was recently killed by [[Oblivion:Raynil_Dralas|Raynil Dralas]], a self-proclaimed [[Oblivion:vampire|vampire]] hunter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Learn from townspeople about rumors of a vampire killing.&lt;br /&gt;
# Persuade a [[Oblivion:Carius Runellius|local investigator]] and [[Oblivion:Erline Lirrian|widow]] to talk to you about the murder of the supposed vampire.&lt;br /&gt;
# Ask around about the whereabouts of the vampire hunter, [[Oblivion:Raynil Dralas|Raynil Dralas]]. Many point to [[Oblivion:Olav's Tap and Tack|Olav's Tap and Tack]].&lt;br /&gt;
# After attempting futilely to speak to Dralas, talk to Olav to be given a key to Dralas' room, where you find his diary.&lt;br /&gt;
# Give the diary to Carius, who points you toward [[Oblivion:Boreal Stone Cave|Boreal Stone Cave]]. Travel there quickly, as you only have one day to finish the quest.&lt;br /&gt;
# Kill Raynil, and take his keys to recover the Mundane Amulet from the waterlogged chest.&lt;br /&gt;
# Take the amulet back to Erline to reveal its true nature; you may keep the amulet as your reward.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Rumors of a Vampire===&lt;br /&gt;
There is a rumor in [[Oblivion:Bruma|Bruma]] about [[Oblivion:Raynil Dralas|Raynil Dralas]], who claims that he is a vampire hunter. You also learn that he has already killed an alleged vampire in town, a villager named [[Oblivion:Bradon Lirrian|Bradon Lirrian]].&lt;br /&gt;
&lt;br /&gt;
===Lirrians' House===&lt;br /&gt;
[[File:OB-quest-A Brotherhood Betrayed 03.jpg|thumb|Damning evidence, or part of a cover-up?]]&lt;br /&gt;
Head to Lirrians' house, which is located just behind the right side of the Chapel of Talos. Inside you will find two guards and Lirrians' [[Oblivion:Erline Lirrian|wife]]. After some persuasion (minimum disposition 70), the investigator, [[Oblivion:Carius Runellius|Carius Runellius]], will tell you that several bodies with bite marks in their necks were found recently. Luckily, a Dunmer vampire hunter, Raynil Dralas, turned up and found the vampire, who turned out to be Bradon Lirrian. The guards investigated his claim, and it seems the villagers have only seen Bradon out at night. Furthermore, a [[Oblivion:Murdered Beggar|Murdered Beggar]] was discovered in the basement of his house. After you talk to Carius, a conversation with the widow, Erline Lirrian, reveals that Bradon had to work during the night, which explains why he had to sleep during the day. She also believes that the body was intentionally placed in the basement to frame her husband. Erline implores you to clear his good name.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
===Olav's Tap &amp;amp; Tack===&lt;br /&gt;
Speak to the townsfolk again, and they will tell you that Dralas is staying at [[Oblivion:Olav's Tap and Tack|Olav's Tap and Tack]]. Speaking with [[Oblivion:Olav|Olav]] will provide additional information. With a little persuasion, Olav tells you that he knew Bradon and had actually seen him during the daytime, thus lending credence to the fact that he was not a vampire. He then gives you the [[Oblivion:Raynil's Room Key|key]] to Dralas' room in the hopes you will find something to clear Bradon's name. Alternatively, you can pickpocket the key off of him.&lt;br /&gt;
&lt;br /&gt;
In the room, you find a diary called [[Oblivion:Gelebourne's Journal|Gelebourne's Journal]] behind a chest of drawers, which details how Bradon, Raynil, and a man named Gelebourne were part of an adventuring group. It gives their account of how they explored some ruins and found a magical amulet which they then hid in a cave near [[Oblivion:Bruma|Bruma]]. It becomes obvious that Raynil has been killing off his partners in order to keep the treasure for himself. Take the diary so you can give it to Carius as evidence of Bradon's innocence.&lt;br /&gt;
&lt;br /&gt;
===Boreal Stone Cave===&lt;br /&gt;
[[File:OB-quest-A Brotherhood Betrayed.jpg|thumb|Raynil: traitor, bogus vampire hunter, assassin and general troublemaker]]&lt;br /&gt;
Return to Lirrian's house and speak with Carius. He will accept your evidence and tell you to meet him at the Olav's Tap and Tack in one hour, after he talks to the guards about apprehending Dralas. When you meet him again, Carius will tell you that he had Dralas followed. The &amp;quot;vampire hunter&amp;quot; was seen heading west, towards [[Oblivion:Boreal Stone Cave|Boreal Stone Cave]], which seems to match the description of the cave the amulet was hidden in. Carius then asks you to catch Dralas, stating that you have but one day to do so. He'll mark the location on your map. Travel to the cave quickly, and inside you'll find Raynil, who will refuse to surrender. Dispense justice upon him, take the three keys from his corpse, and recover the artifact, a [[Oblivion:Mundane Amulet|Mundane Amulet]], from the &amp;quot;waterlogged chest&amp;quot; nearby. There are also some other chests nearby and very little else in this cave.&lt;br /&gt;
&lt;br /&gt;
Return to Bruma and speak with Erline to have the mundane amulet's true nature revealed. She tells you that Bradon cast a spell on the amulet to prevent the other two members of the brotherhood from gaining its power should they betray him, because he did not trust them. He told Erline that she should only tell them how to lift the spell if she is on her deathbed, and he is already dead. The events of this quest show that his distrust of Raynil, at least, was justified. Ironically, Erline demonstrates that the spell is lifted by a secret word: ''&amp;quot;Brotherhood&amp;quot;''. The mundane amulet is revealed to be the leveled amulet [[Oblivion:Phylactery of Litheness|Phylactery of Litheness]] which fortifies your speed. It is your reward.&lt;br /&gt;
&lt;br /&gt;
Unlike other quests, you actually have a time limit in this quest. If you do not go to the cave within 24 hours after Carius tells you to go there, Raynil will escape to Morrowind and you'll receive no reward.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Attempting to activate Bradon's body will inform that ''&amp;quot;Repeated tampering with Bradon's corpse is a crime and will alert the authorities.&amp;quot;'' Activate it again and you will acquire a bounty of 100 septims, regardless of whether or not you have been seen.&lt;br /&gt;
* You can pickpocket the keys from Raynil and open the chest without fighting him. You will receive the subsequent update telling you to take the amulet to Erline. She will reveal the amulet's true nature completing the quest. Raynil will remain in Boreal Stone Cave as a non-hostile NPC with no persuasion or dialogue options.&lt;br /&gt;
* If you do not wish to fight Raynil, engage in fighting him and run out of the cave. Try to run by wolves or bandits, as they will attack Raynil. As you reach Bruma, Raynil will die and you just have to go back and search for his body. Retrieve the keys and continue on with the quest. This works well if you are a lower level.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Carius will fail to appear at Olav's Tap and Tack if this event is triggered in the last few hours of the last day of the current game month due to a timer bug. If this happens, go straight to Boreal stone Cave and confront Raynil there. The cave is west of [[Oblivion:Applewatch|Applewatch]].|UOP}}&lt;br /&gt;
**{{pc22}}If your game crashes to desktop when you're waiting for [[Oblivion:Carius Runellius|Carius Runellius]], you can skip this part with &amp;lt;code&amp;gt;setstage ms11 90&amp;lt;/code&amp;gt; and continue with the quest.&lt;br /&gt;
{{Bug|Do not enter Olav's to talk to Carius while wearing the [[Oblivion:Gray Cowl of Nocturnal|Gray Cowl of Nocturnal]]. Carius will enter the usual Gray Fox challenge dialogue and only give you the option to resist arrest. Upon choosing this, Carius challenges you again, causing an infinite loop. You will have to reload from an earlier save.  This will also happen if you go to Boreal Stone Cave and kill Raynil and complete the quest having never met Carius at Olav's (only it will just be regular dialogue, not the Gray Fox challenge).|UOP}}&lt;br /&gt;
{{Bug|If you first pickpocket Olav's key from him and then persuade him to give it to you, you will receive two keys as the script doesn't check whether or not Olav still has it.|UOP}}&lt;br /&gt;
&lt;br /&gt;
== Journal Entries ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Stage &lt;br /&gt;
! Finishes Quest&lt;br /&gt;
! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3| A Brotherhood Betrayed (MS11)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| I've entered the house of Bradon Lirrian in Bruma. A guard named Carius Runellius has told me that this was the scene of a crime, and unless I was a guard or someone named Raynil Dralas, I should leave.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| I've discovered that Bradon Lirrian, a resident here in Bruma, was actually a vampire. He was slain by a vampire hunter who has appeared in town named Raynil Dralas. However, the circumstances of this incident sound sketchy at best. I should make my way to the crime scene at Bradon's house to investigate.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| I've spoken to Carius Runellius, an investigator for the Bruma city watch, at the crime scene. He says that Raynil slipped into the house undetected and killed the vampire in its sleep around noon. The wife wasn't home, as she works during the day. Also, the body of an unidentified beggar has been found stashed in Bradon's house. I should question Bradon's wife if I want to investigate further.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| Bradon's wife, Erline, told me her husband is innocent. She says that he simply works at night, and sleeps during the day. She also suspects that someone must have planted the body. She seemed to cast a suspicious light on Raynil, whom she says she recognizes. I think I should locate Raynil and ask him some questions as well. I should start with some of the merchants and innkeepers in town.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| After asking around Bruma, I've discovered that Raynil has been staying at Olav's Tap and Tack while he's been in town. The inn is located next to the city gates. This should be my next destination if I'm to question Raynil.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| I've spoken to Olav at Olav's Tap and Tack. I was able to convince him to give me the key to Raynil's room. He told me that it was up the stairs and at the end of the hall. That should be my next destination.&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| I've entered Raynil's room. I should carefully search the place for anything suspicious.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
|&lt;br /&gt;
| I've discovered a small journal in Raynil's room at the inn. It seems he was part of a group of adventurers who uncovered an artifact of some sort from some Ayleid ruins. They all agreed to stash the artifact in a cave until more research could be done about it. Each of them took a key to the chest it was secured in. The two other members of the group were Bradon and someone named Gelebourne. I need to find out more about Gelebourne to confirm my suspicions about Raynil. Olav may be able to help.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
| The innkeeper, Olav, told me that Gelebourne was slain in Skingrad by none other than Raynil. As with Bradon, Raynil claimed Gelebourne was a vampire. I think Raynil is using the vampire as a cover story to get the keys to the chest where they stashed the artifact. I think it's time to speak to Carius Runellius about Raynil. He must be stopped.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
| I've given Gelebourne's journal to Carius. He was shocked at the story contained within, and vowed to bring Raynil to justice. He's gone to inform the guards. He said to meet him back at Olav's Tap and Tack in an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
|&lt;br /&gt;
| Carius told me that Raynil was seen leaving Bruma and heading west. According to the journal, the cave where the artifact is stashed is in that direction. Carius mentioned that the only cave in that direction that matches the journal's description is Boreal Stone Cave. Carius also feels I have only a day before Raynil can make good his escape, so I must get there quickly.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| I've arrived at Boreal Stone Cave.&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
|&lt;br /&gt;
| I've located Raynil in Boreal Stone Cave. He refused to surrender, choosing instead to attack me. I was forced to kill him to defend myself. I can now recover the artifact mentioned in Gelebounre's journal from the chest.&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
|&lt;br /&gt;
| Opening the waterlogged chest with all three keys, I discovered the artifact to be an amulet. It seems fairly unremarkable, and I am unsure of its function. I think I should bring it back to Erline Lirrian and see what she wants me to do with it.&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;| {{Yes}}&lt;br /&gt;
| Erline was pleased that I stopped Raynil. She told me that as an extra precaution, Bradon had a command word protection put on the amulet so no one could steal it and use it without his knowledge. Fortunately, Erline was given the command word. After giving it to her, she said the word, and the true nature of the item was revealed: The Phylacetary of Litheness. She then said I could keep the item, as a token of her thanks.&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
| A full day has passed, and I haven't made it to Boreal Stone Cave to stop Raynil. I fear I may be too late. I should hasten there as soon as I can to confirm my theory.&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
|&lt;br /&gt;
| I've arrived at Boreal Stone Cave, and have found it to be completely empty. I fear Raynil has made off with the artifact and he has disappeared. I should inform Carius.&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;| {{Yes}}&lt;br /&gt;
| Carius mentioned that Raynil has slipped through their grasp and made good his escape from the area. They will keep watch for him, but they doubt he will return. I'm afraid I'll never see him again.&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;| {{Yes}}&lt;br /&gt;
| One of the characters needed to complete this quest has died.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{OB Journal Entries Notes}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Rasheda&amp;diff=1466281</id>
		<title>Oblivion:Rasheda</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Rasheda&amp;diff=1466281"/>
		<updated>2015-08-23T00:45:28Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: + Alessia Ottus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp&lt;br /&gt;
|house=[[User:GK|GK]] (lives at [[Oblivion:Fire and Steel|Fire and Steel]])&lt;br /&gt;
|houseChecked=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|quests=[[User:Krusty|Krusty]] (in-game) N/A (none)&lt;br /&gt;
|schedule=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|inventory=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|inventoryChecked=[[User:Mxk101|mxk101]] (CS)&lt;br /&gt;
|rumors=[[User:Krusty|Krusty]] (CS)&lt;br /&gt;
|dialogue=[[User:Krusty|Krusty]] (in-game)&lt;br /&gt;
|faction=[[User:Krusty|Krusty]] (in-game) (already written)&lt;br /&gt;
|services=[[User:Corevette789|Corevette789]] (In-Game)&lt;br /&gt;
|spells=[[User:RoBoT|RoBoT]] (CS - none)&lt;br /&gt;
|spellsChecked=[[User:Kalis Agea|Kalis Agea]] (CS)&lt;br /&gt;
|servicesChecked=[[User:Manic|Manic]] (CS &amp;amp; in-game)&lt;br /&gt;
|factionChecked=[[User:Manic|Manic]] (CS)&lt;br /&gt;
}}{{NPC Summary&lt;br /&gt;
|refid=000234FC&lt;br /&gt;
|baseid=000234AF&lt;br /&gt;
|city=[[Oblivion:Chorrol|Chorrol]]&lt;br /&gt;
|store=[[Oblivion:Fire and Steel|Fire and Steel]]&lt;br /&gt;
|race=Redguard&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Smith&lt;br /&gt;
|level=10&lt;br /&gt;
|avail=8am-8pm every day&lt;br /&gt;
{{Service Time Changes|mod=Fighter's Stronghold|avail=8am-8pm; 12am-6am}}&lt;br /&gt;
|train={{Service Icon|Trainer|Armorer|Advanced}} [[Oblivion:Armorer|Armorer]], Advanced&lt;br /&gt;
|repair=Yes&lt;br /&gt;
|merc=80&lt;br /&gt;
|gold=1200&lt;br /&gt;
|buys=[[Oblivion:Weapons|Weapons]], [[Oblivion:Armor|Armor]], [[Oblivion:Miscellaneous Items|Misc.]]&lt;br /&gt;
|sells=Weapons, Armor, &amp;lt;br&amp;gt; [[Oblivion:Rasheda's Special|Rasheda's Special]]&lt;br /&gt;
|health=132&lt;br /&gt;
|magicka=87&lt;br /&gt;
|resp=80&lt;br /&gt;
|aggress=5&lt;br /&gt;
|faction={{Faction|Chorrol Citizen}}&lt;br /&gt;
|image=OB-npc-Rasheda.jpg&lt;br /&gt;
|imgdesc=Rasheda&lt;br /&gt;
}}&lt;br /&gt;
'''Rasheda''', a [[Oblivion:Redguard|Redguard]] [[Oblivion:Smith|smith]], is the proprietor of [[Oblivion:Fire and Steel|Fire and Steel]], the only weaponry store in [[Oblivion:Chorrol|Chorrol]]. She offers advanced [[Oblivion:Trainers|training]] in [[Oblivion:Armorer|Armorer]], [[Oblivion:Other_Services#Repairs|repair services]] and sells a wide array of weapons and armor including [[Oblivion:Rasheda's Special|Rasheda's Special]], a unique pair of gauntlets that fortifies Armorer and strength by 5 points.&lt;br /&gt;
&lt;br /&gt;
She lives a quiet and rather isolated life inside Fire and Steel and never leaves the store. She sleeps in her private quarters above the main trading room from midnight to 6am. After waking up she wanders around the store until it is time to unlock the door at 8am. She will then spend the next twelve hours offering her various services to the occasional customer until she closes up shop at 8pm. She will then spend the last four hours of the day strolling around until it is time to find her bed at midnight.&lt;br /&gt;
&lt;br /&gt;
She wears clothing to match her profession, a [[Oblivion:Blacksmith's Apron|blacksmith's apron]] and [[Oblivion:Blacksmith's Pants|pants]], coupled with a pair of [[Oblivion:Stitched Leather Shoes|stitched leather shoes]]. She carries her [[Oblivion:Rasheda's Key|key]] and a small amount of gold.&lt;br /&gt;
&lt;br /&gt;
When you enter Fire and Steel, she will politely introduce herself and her various services: ''&amp;quot;Hello. I'm Rasheda -- the smith -- and this is Fire and Steel. Quality armor and weapons, repairs, too. What can I do for you?&amp;quot;'' On the subject of Chorrol she will comment: ''&amp;quot;Nice town. But you need money here to live well. Head out of town and do some hunting. Sell the skins. Or, you can loot old caves and ruins.&amp;quot;'' As an advanced Trainer, Rasheda will also point you towards [[Oblivion:Master Training|master trainer]] [[Oblivion:Gin-Wulm|Gin-Wulm]] in the [[Oblivion:Market District|Market District]] of the [[Oblivion:Imperial City|Imperial City]], even if she will recommend that you repair your items yourself to get better: ''&amp;quot;The only way you're going to learn anything new now is by doing it yourself, or talking to Gin-Wulm. I'd suggest doing it by yourself. But if you're dead set on it, head to [[Oblivion:The Best Defense|The Best Defense]] in the Imperial City. He's a smith there, and might be persuaded to train you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The townsfolk of Chorrol will often discuss and praise Rasheda and her services:&lt;br /&gt;
*''&amp;quot;If I don't have what you need, you might try the other Chorrol merchants. Renoit's has books. Fire and Steel for your armor and weapons.&amp;quot;'' –[[Oblivion:Seed-Neeus|Seed-Neeus]]&lt;br /&gt;
*''&amp;quot;Rasheda does a good job keeping Fire and Steel stocked with good weapons. Maybe not the best in Tamriel, but good.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Been to Fire and Steel recently? Rasheda has some nice new swords in there. And she's a friendly one, she is.&amp;quot;''&lt;br /&gt;
*''&amp;quot;I heard there's a new shipment of weapons at Fire and Steel. Have you been recently?&amp;quot;''&lt;br /&gt;
*''&amp;quot;I was in there just a few days ago. Rasheda's prices are very reasonable.&amp;quot;''&lt;br /&gt;
*''&amp;quot;I haven't been in a while, but it's always nice to stop in and chat with Rasheda. Plus, she always gives a better deal to her friends.&amp;quot;''&lt;br /&gt;
[[Oblivion:Alessia Ottus|Alessia Ottus]] in her [[Oblivion:Guide to Chorrol|Guide to Chorrol]] positively adds that Rasheda is ''&amp;quot;a very fine craftsman, who offers training in her craft, and always to be found at Sundas chapel worship''&amp;quot;, though she is less pleased with her etiquette: ''&amp;quot;but she is fresh and disrespectful, and her manners and dress leave something to be desired.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Armorer Training}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Seed-Neeus&amp;diff=1466280</id>
		<title>Oblivion:Seed-Neeus</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Seed-Neeus&amp;diff=1466280"/>
		<updated>2015-08-23T00:45:19Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: + Alessia Ottus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-obnpcrp&lt;br /&gt;
|house=[[user:GK|GK]] ''(lives at [[Oblivion:Northern Goods and Trade|Northern Goods and Trade]])''&lt;br /&gt;
|houseChecked=[[User:Dwarfmp|Dwarfmp]] (CS)&lt;br /&gt;
|spells=[[User:RoBoT|RoBoT]] (CS - none)&lt;br /&gt;
|spellsChecked=[[User:Manic|Manic]] (CS &amp;amp; in-game)&lt;br /&gt;
|inventory=[[User:Dwarfmp|Dwarfmp]] (CS)&lt;br /&gt;
|inventoryChecked=[[User:Mxk101|mxk101]] (in-game)&lt;br /&gt;
|dialogue=[[User:Dwarfmp|Dwarfmp]] (CS)&lt;br /&gt;
|rumors=[[User:Dwarfmp|Dwarfmp]] (CS)&lt;br /&gt;
|schedule=[[User:Legoless|Legoless]] (CS)&lt;br /&gt;
|services=[[User:Manic|Manic]] (CS &amp;amp; in-game - Already Written)&lt;br /&gt;
|faction=Already written&lt;br /&gt;
|factionChecked=[[User:Jeancey|Jeancey]] (CS)&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Summary&lt;br /&gt;
|refid=000234FD&lt;br /&gt;
|baseid=000234B8&lt;br /&gt;
|city=[[Oblivion:Chorrol|Chorrol]]&lt;br /&gt;
|store=[[Oblivion:Northern Goods and Trade|Northern Goods and Trade]]&lt;br /&gt;
|race=Argonian&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=Trader&lt;br /&gt;
|level=6&lt;br /&gt;
|avail=6am-12am every day&lt;br /&gt;
{{Service Time Changes|mod=Fighter's Stronghold|avail=6am-12am; 12am-6am}}&lt;br /&gt;
|train={{Service Icon|Trainer|Mercantile|Advanced}} [[Oblivion:Mercantile|Mercantile]], Advanced&lt;br /&gt;
|merc=40&lt;br /&gt;
|gold=800&lt;br /&gt;
|buys=[[Oblivion:Clothing|Clothing]], [[Oblivion:Books|Books]], [[Oblivion:Ingredients|Ingredients]], [[Oblivion:Alchemy#Apparatus|Apparatus]], Magic Supplies, [[Oblivion:Potions|Potions]], [[Oblivion:Miscellaneous Items|Misc.]]&lt;br /&gt;
|sells=Miscellaneous Items, &amp;lt;br&amp;gt; [[Oblivion:Boots of the Swift Merchant|Boots of the Swift Merchant]], &amp;lt;br&amp;gt; [[Oblivion:Houses#Chorrol|Chorrol House upgrades]]&lt;br /&gt;
|health=62&lt;br /&gt;
|magicka=155&lt;br /&gt;
|resp=80&lt;br /&gt;
|aggress=5&lt;br /&gt;
|essential=Until [[Oblivion:A Shadow Over Hackdirt|A Shadow Over Hackdirt]] is completed&lt;br /&gt;
|faction={{Faction|Chorrol Citizen}}; {{Faction|Seed-Neeus Family}}&lt;br /&gt;
|image=OB-npc-Seed-Neeus.jpg&lt;br /&gt;
|imgdesc=Seed-Neeus&lt;br /&gt;
}}&lt;br /&gt;
'''Seed-Neeus''' is an [[Oblivion:Argonian|Argonian]] [[Oblivion:Trader|trader]] at [[Oblivion:Northern Goods and Trade|Northern Goods and Trade]] in [[Oblivion:Chorrol|Chorrol]]. Seed-Neeus sells general goods and provides [[Oblivion:Trainers|training]] in [[Oblivion:Mercantile|Mercantile]]. The unique [[Oblivion:Boots of the Swift Merchant|Boots of the Swift Merchant]] can be purchased here and nowhere else. She loves her daughter, [[Oblivion:Dar-Ma|Dar-Ma]], who is involved in the [[Oblivion:A_Shadow_Over_Hackdirt|A Shadow Over Hackdirt]] quest. It is obvious Seed-Neeus cares deeply for her daughter because she will offer several rewards to get her daughter back safely. Seed-Neeus is also the person to see for upgrades to your [[Oblivion:Arborwatch|house]] in Chorrol.&lt;br /&gt;
&lt;br /&gt;
She lives an uncomplicated life, never leaving her shop. She sleeps between midnight and 6am. She ''should'' only serve customers between 8am and 8pm, but the package she uses in her spare time causes her to open the shop the minute she awakens, and close it only when she goes to bed. And as if this wasn't enough overtime, during A Shadow Over Hackdirt she will stay up all night waiting for the return of her daughter, essentially offering services at all hours until the quest's completion.&lt;br /&gt;
&lt;br /&gt;
She wears a nice [[Oblivion:Black &amp;amp; Burgundy Outfit|black &amp;amp; burgundy outfit]] and [[Oblivion:Gold Trimmed Shoes|gold trimmed shoes]]. She also carries a [[Oblivion:Green Silk Garment|green silk garment]], a sizable amount of gold and the [[Oblivion:Seed-Neeus' Key|key]] to her shop.&lt;br /&gt;
&lt;br /&gt;
She will greet you as any decent merchant would: ''&amp;quot;Only the finest wares to buy and barter at Northern Goods and Trades. I'm Seed-Neeus, the proprietor. How can I help you?&amp;quot;'' If you ask her about Chorrol, she will point you out to other merchants in town: ''&amp;quot;If I don't have what you need, you might try the other Chorrol merchants. [[Oblivion:Estelle Renoit|Renoit's]] has books. [[Oblivion:Fire and Steel|Fire and Steel]] for your armor and weapons.&amp;quot;'' If you ask her about Dar-ma, she will reveal how proud she is of her daughter: ''&amp;quot;The best daughter a mother could ask for, kind-hearted and a friend to everyone she meets.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
As an advanced [[Oblivion:Trainers|trainer]] of [[Oblivion:Mercantile|Mercantile]], she can refer you to [[Oblivion:Palonirya|Palonirya]] to receive [[Oblivion:Mercantile Training|Master Training]]: ''&amp;quot;Palonirya is one of the wealthiest traders in [[Oblivion:Cyrodiil|Cyrodiil]]. Her shop in the [[Oblivion:Imperial City|Imperial City]] is so successful. If anyone can teach you more, she can.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Dar-ma's dissapearance, you can ask citizens of Chorrol about it: ''&amp;quot;Seed-Neeus is worried sick about her daughter Dar-Ma. If you think you can help, you'll find her at her shop, Northern Goods and Trade.&amp;quot;'' When you speak to Seed-Neeus, she will ask you to help her out: ''&amp;quot;{{sic|I'm|I}} don't mean to impose, but I'm hoping you can help me. My daughter, Dar-Ma is missing and I don't know what to do.&amp;quot;'' If you ask her about Dar-ma, she will explain: ''&amp;quot;That's right, my daughter Dar-Ma never came back from [[Oblivion:Hackdirt|Hackdirt]]. I'm dreadfully worried something may have happened to her. Can you help?&amp;quot;'' If say no, she will be disappointed: ''&amp;quot;Ah well, never mind then.&amp;quot;'' Saying you'll help her will start [[Oblivion:A Shadow Over Hackdirt|A Shadow Over Hackdirt]], and she will be very grateful: ''&amp;quot;I can't thank you enough for your kindness! She was supposed to make a delivery to [[Oblivion:Etira Moslin|Etira Moslin]] in Hackdirt, so I would start there. In case it may be useful, she was with [[Oblivion:Blossom|Blossom]] -- her horse, I mean. Dar-Ma loves that animal, and would never willingly abandon her.&amp;quot;'' She can give you additional information about Hackdirt: ''&amp;quot;A rather isolated village, south of Chorrol. We do some business with the trader there. Small volume, but she pays well. Normally I make the deliveries, but I wasn't feeling well so Dar-Ma insisted on going this time. I do hope nothing has happened to her!&amp;quot;'' Chorrol citizens may talk about Dar-ma's disappearance: ''&amp;quot;Did you hear that Dar-Ma has disappeared?&amp;quot;'' -''&amp;quot;Yes, Seed-Neeus is worried sick about her. I hope nothing has happened to her. Sweet girl, but naive.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
At the end of the quest, when you tell her Dar-ma is safe, she will be ever so grateful: ''&amp;quot;Thank you, thank you! I can never repay you for your gift of my daughter's life, but you have my friendship and gratitude to the end of my days.&amp;quot;'', after which you get 5 additional levels for [[Oblivion:Mercantile|Mercantile]]. She will afterwards occasionally greet you with: ''&amp;quot;I will never forget your brave rescue of my daughter. What can I do for you today?&amp;quot;'' Chorrol citizens may talk about Dar-ma's return: ''&amp;quot;Did you hear that Dar-Ma came back, safe and sound? You know, Seed-Neeus's daughter, the Argonians.&amp;quot;'' -''&amp;quot;Yes, Seed-Neeus was so worried. Nice to get a bit of good news for once, isn't it?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If Dar-ma has died, however, she will be devastated: ''&amp;quot;Oh, no. I had feared she might never return, but I had hoped for the best ... I ... thank you for your efforts ... please, excuse me ...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The citizens of Chorrol are very pleased with her shop: ''&amp;quot;Northern Goods and Trade is an excellent place to buy supplies.&amp;quot;'' or ''&amp;quot;I'm going over to Northern Goods and Trade. There's always something I need at that place.&amp;quot;''. She also gets a stamp of approval in [[Oblivion:Alessia Ottus|Alessia Ottus']] [[Oblivion:Guide to Chorrol|Guide to Chorrol]]: ''&amp;quot;she is clever, honest, and well-spoken. Isn't that remarkable? She is so {{sic|acccomplished|accomplished}} that she offers training in the mercantile arts, but you will not purchase goods from her cheaply.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Starts Quests==&lt;br /&gt;
*{{Quest Link|A Shadow Over Hackdirt}}&lt;br /&gt;
*{{Quest Link|Mercantile Training}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Buying a house in Chorrol}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Weynon_Priory_(settlement)&amp;diff=1466241</id>
		<title>Oblivion:Weynon Priory (settlement)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Weynon_Priory_(settlement)&amp;diff=1466241"/>
		<updated>2015-08-22T20:36:17Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Added quest and seperated 'Quests Starting Here' from 'Related Quests'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Settlement&lt;br /&gt;
|locationcode=WeynonPrioryExterior, WeynonPrioryHouse, WeynonPrioryLodge, WeynonPrioryChapel&lt;br /&gt;
|location=South of [[Oblivion:Chorrol|Chorrol]]&lt;br /&gt;
|image=OB-place-Weynon Priory.jpg&lt;br /&gt;
|imgdesc=Weynon Priory&lt;br /&gt;
|region=Great Forest&lt;br /&gt;
|description=A small settlement southeast of Chorrol (quest-related).&lt;br /&gt;
|marker_id=Settlement&lt;br /&gt;
}} It is the setting for a part of the main quest; you can initially find [[Oblivion:Jauffre|Jauffre]] here. You can get a free horse here when you ask for ''Assistance'' from [[Oblivion:Prior Maborel|Prior Maborel]].&lt;br /&gt;
&lt;br /&gt;
It consists of three buildings: the [[Oblivion:Weynon Lodge|Lodge]], the [[Oblivion:Weynon House|House]], and the [[Oblivion:Weynon Priory (chapel)|Chapel]]. The house is the main building. Here you can find Brother Jauffre, Prior Maborel, and sometimes [[Oblivion:Brother Piner|Brother Piner]]. There are three free beds here. The lodge has a small interior where [[Oblivion:Eronor|Eronor]] lives, and is not of much significance. The chapel is typically marble-walled. It is possible to access the roof of the chapel for a great view to the east and south.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==NPCs Living Here==&lt;br /&gt;
{{Oblivion:Weynon Priory People}}&lt;br /&gt;
&lt;br /&gt;
==Quests Starting Here==&lt;br /&gt;
*{{Quest Link|Find the Heir}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Deliver the Amulet}}&lt;br /&gt;
*{{Quest Link|Weynon Priory (quest)}}&lt;br /&gt;
*{{Quest Link|The Killing Field}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Oblivion:Reynald Jemane|Reynald Jemane]] was raised here after he was found next to the body of his mother by traveling merchants in the wilderness.&lt;br /&gt;
&lt;br /&gt;
{{Oblivion Settlements}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Smithing&amp;diff=975934</id>
		<title>Skyrim:Smithing</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Smithing&amp;diff=975934"/>
		<updated>2012-06-28T11:40:36Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Undo revision 975892 by 72.224.42.13 (Talk). That's not what the description says.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skills Summary&lt;br /&gt;
|Image=SR-skill-Smithing.png&lt;br /&gt;
|Special=Combat&lt;br /&gt;
|ExTrail=[[Skyrim:Combat|Combat]]&lt;br /&gt;
}}&lt;br /&gt;
'''Smithing''' is the crafting skill for [[Skyrim:combat|combat]], providing the ability to create and improve (or temper) [[Skyrim:weapons|weapons]] and [[Skyrim:armor|armor]]. The higher your skill level, the more you can improve weapons and armor. The Smithing skill tree has a total of 10 perks, requiring a total of 10 perk points to fill.&lt;br /&gt;
&lt;br /&gt;
In-game description: ''The art of creating weapons and armor from raw materials, or improving non-magical weapons and armor.''&lt;br /&gt;
&lt;br /&gt;
== Skill Perks ==&lt;br /&gt;
{{Perk Tree Setup|width=400}}{{Perk Tree&lt;br /&gt;
|perks=&lt;br /&gt;
{{Image Mark|323|445|Steel Smithing|mark_alt=Steel Smithing:Create Steel armor and weapons at forges.}}&lt;br /&gt;
{{Image Mark|343|254|Arcane Blacksmith|mark_alt=Arcane Blacksmith:Improve magical weapons and armor.|position=bottom}}&lt;br /&gt;
{{Image Mark|37 |151|Elven Smithing|mark_alt=Elven Smithing:Create Elven armor and weapons at forges.|position=bottomright}}&lt;br /&gt;
{{Image Mark|66 |92 |Advanced&amp;lt;br&amp;gt;Armors|mark_alt=Advanced Armors:Create scaled and plate armor at forges.|position=right}}&lt;br /&gt;
{{Image Mark|209|64 |Glass Smithing|mark_alt=Glass Smithing:Create Glass armor and weapons at forges.}}&lt;br /&gt;
{{Image Mark|382|34 |Dragon Armor|mark_alt=Dragon Armor:Create Dragon armor at forges.}}&lt;br /&gt;
{{Image Mark|633|219|Dwarven Smithing|mark_alt=Dwarven Smithing:Create Dwarven armor and weapons at forges.}}&lt;br /&gt;
{{Image Mark|782|113|Orcish Smithing|mark_alt=Orcish Smithing:Create Orcish armor and weapons at forges.}}&lt;br /&gt;
{{Image Mark|960|114|Ebony&amp;lt;br&amp;gt;Smithing|mark_alt=Ebony Smithing:Create Ebony armor and weapons at forges.|position=bottomleft}}&lt;br /&gt;
{{Image Mark|631|60 |Daedric Smithing|mark_alt=Daedric Smithing:Create Daedric armor and weapons at forges.}}&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Perk&lt;br /&gt;
!class=unsortable|Description&lt;br /&gt;
!class=unsortable|ID&lt;br /&gt;
!class=num_sort|Skill Req.&lt;br /&gt;
!Perk Req.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyrim:Steel Smithing|Steel Smithing]]''&lt;br /&gt;
| Can create [[Skyrim:Steel|Steel]] armor and weapons at [[Skyrim:Forge|forges]], and improve them twice as much.&lt;br /&gt;
| {{ID|000cb40d}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''{{LE|Arcane Blacksmith}}''&lt;br /&gt;
| You can improve magical weapons and armor.&lt;br /&gt;
| {{ID|0005218e}}&lt;br /&gt;
| 60 Smithing&lt;br /&gt;
| Steel Smithing&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyrim:Dwarven Smithing|Dwarven Smithing]]''&lt;br /&gt;
| Can create [[Skyrim:Dwarven|Dwarven]] armor and weapons at [[Skyrim:Forge|forges]], and improve them twice as much.&lt;br /&gt;
| {{ID|000cb40e}}&lt;br /&gt;
| 30 Smithing&lt;br /&gt;
| Steel Smithing&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyrim:Orcish Smithing|Orcish Smithing]]''&lt;br /&gt;
| Can create [[Skyrim:Orcish|Orcish]] armor and weapons at [[Skyrim:Forge|forges]], and improve them twice as much.&lt;br /&gt;
| {{ID|000cb410}}&lt;br /&gt;
| 50 Smithing&lt;br /&gt;
| Dwarven Smithing&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyrim:Ebony Smithing|Ebony Smithing]]''&lt;br /&gt;
| Can create [[Skyrim:Ebony|Ebony]] armor and weapons at [[Skyrim:Forge|forges]], and improve them twice as much.&lt;br /&gt;
| {{ID|000cb412}}&lt;br /&gt;
| 80 Smithing&lt;br /&gt;
| Orcish Smithing&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyrim:Daedric Smithing|Daedric Smithing]]''&lt;br /&gt;
| Can create [[Skyrim:Daedric|Daedric]] armor and weapons at [[Skyrim:Forge|forges]], and improve them twice as much.&lt;br /&gt;
| {{ID|000cb413}}&lt;br /&gt;
| 90 Smithing&lt;br /&gt;
| Ebony Smithing&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyrim:Elven Smithing|Elven Smithing]]''&lt;br /&gt;
| Can create [[Skyrim:Elven|Elven]] armor and weapons at [[Skyrim:Forge|forges]], and improve them twice as much.&lt;br /&gt;
| {{ID|000cb40f}}&lt;br /&gt;
| 30 Smithing&lt;br /&gt;
| Steel Smithing&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyrim:Advanced Armors|Advanced Armors]]''&lt;br /&gt;
| Can create [[Skyrim:Scaled|Scaled]] and [[Skyrim:Steel Plate|Plate]] armor at [[Skyrim:Forge|forges]], and improve them twice as much.&lt;br /&gt;
| {{ID|000cb414}}&lt;br /&gt;
| 50 Smithing&lt;br /&gt;
| Elven Smithing&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyrim:Glass Smithing|Glass Smithing]]''&lt;br /&gt;
| Can create [[Skyrim:Glass|Glass]] armor and weapons at [[Skyrim:Forge|forges]], and improve them twice as much.&lt;br /&gt;
| {{ID|000cb411}}&lt;br /&gt;
| 70 Smithing&lt;br /&gt;
| Advanced Armors&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyrim:Dragon Armor|Dragon Armor]]''&lt;br /&gt;
| Can create [[Skyrim:Dragon Armor|Dragon]] armor at [[Skyrim:Forge|forges]], and improve them twice as much.&lt;br /&gt;
| {{ID|00052190}}&lt;br /&gt;
| 100 Smithing&lt;br /&gt;
| Daedric Smithing ''or'' Glass Smithing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Usage ==&lt;br /&gt;
Smithing can only be performed at certain locations such as a Blacksmith's shop. In these designated areas you may find several types of tools:&lt;br /&gt;
* [[Skyrim:Grindstone|Grindstone]]: Sharpen weapons for extra damage.  The higher your Smithing skill, the more the weapon damage is improved.&lt;br /&gt;
* [[Skyrim:Workbench|Workbench]]: Allows you to improve armor.  The higher your smithing skill, the more the armor rating is improved&lt;br /&gt;
* [[Skyrim:Forge|Forge]]: Create new weapons and armor from raw materials. What you can create is determined by your Smithing skill perks.&lt;br /&gt;
* [[Skyrim:Anvil|Anvil]]: Same effect as the Forge.&lt;br /&gt;
Source materials for smithing are created at other workstations.  The following tasks are not directly governed by the Smithing skill, however:&lt;br /&gt;
* [[Skyrim:Tanning|Tanning Rack]]: Create [[Skyrim:leather|leather]] and [[Skyrim:Leather Strips|leather strips]] from [[Skyrim:Animal Hides|hides]]; hides are most commonly obtained by hunting [[Skyrim:animals|animals]].&lt;br /&gt;
* [[Skyrim:Smelting|Smelter]]: Create [[Skyrim:ingots|ingots]] from raw [[Skyrim:ore|ore]] or Dwemer scrap metal; raw ore is most commonly obtained by [[Skyrim:Mining|Mining]].&lt;br /&gt;
&lt;br /&gt;
While the skill tree might appear to be a circle, it is really two separate paths both ending at [[Skyrim:Dragon Armor|Dragon Armor]], which allows creation of the best [[Skyrim:Light Armor|Light Armor]] ([[Skyrim:Dragonscale|Dragonscale]]) and second-best [[Skyrim:Heavy Armor|Heavy Armor]] ([[Skyrim:Dragonplate|Dragonplate]]).  Most players will choose to focus exclusively on one of the two branches — either the left-hand branch (primarily light armor), or else the right-hand branch (all heavy armor).  The left-hand branch is shorter, requiring one fewer perk than the right-hand branch to reach Dragon Armor. &lt;br /&gt;
&lt;br /&gt;
Since the left-hand branch includes medium-quality heavy armor ([[Skyrim:Steel Plate|Steel Plate]], via the [[Skyrim:Advanced Armors|Advanced Armors]] perk), the left-hand branch can also be a good choice for heavy armor specialists.  Also note that damage reduction from armor maxes out at 567 displayed armor rating, which can be achieved with nearly any armor in the game given sufficient improvements via tempering and armor skill.  Therefore the difference in armor rating between Dragonplate and the best heavy armor, [[Skyrim:Daedric|Daedric]], is not necessarily significant.  The lighter weight of Dragonplate armor may be of more importance, unless you have also invested in the [[Skyrim:Conditioning|Conditioning]] perk.&lt;br /&gt;
&lt;br /&gt;
The available weapons are also an important difference between the left and right branches. Both [[Skyrim:Ebony Weapons|Ebony]] and [[Skyrim:Daedric Weapons|Daedric]] weapons are better than [[Skyrim:Glass Weapons|Glass]] ones, which is the best type offered by the left-hand branch. However when upgraded to Legendary, the damage difference between a Glass weapon and a Daedric one will be less than 10% (exact number depends on weapon type). Also Dragon Bone weapons were added in the Dawnguard expansion and are the strongest available weapon.&lt;br /&gt;
&lt;br /&gt;
=== Item Quality ===&lt;br /&gt;
Using the Grindstone/Workbench allows the refinement of weapon/armor depending on the character's Smithing level. The levels of item qualities are '''Fine, Superior, Exquisite, Flawless, Epic''', and '''Legendary'''. The Smithing level required to unlock these qualities depends upon whether the character has the Smithing perk of the item's material.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Quality !! colspan=&amp;quot;2&amp;quot; | Skill Required !! colspan=&amp;quot;3&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
! Without Perk !! With Perk !! Armor !! Other !! [[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
|-&lt;br /&gt;
| Fine || 14 || 14 || +2 || +1 || 1.15x&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 31 || 22 || +6 || +3 || 1.3x&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 65 || 40 || +10 || +5 || 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| Flawless || 100 || 57 || +13 || +7 || 1.65x&lt;br /&gt;
|-&lt;br /&gt;
| Epic || 134 || 74 || +17 || +8 || 1.82x&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 168 || 91 || +20 || +10 || 2.0x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*For instance, say you have a ''Smithing'' level of 45 (with ''Dwarven Smithing'' perk), and pieces of Elven and Dwarven equipment you want to improve. With appropriate supplies, you would improve the Dwarven to Exquisite, but the Elven only to Superior.&lt;br /&gt;
*Smithing skills higher than 100 can be attained using &amp;quot;[[Skyrim:Fortify Smithing|Fortify Smithing]]&amp;quot; equipment and potions, thus allowing any item to be made Epic or Legendary.&lt;br /&gt;
*Quality levels continue past Legendary, although the displayed quality will not reflect that.  Each new level increases armor ratings by 3.6 and weapon ratings by 1.8, resulting in an increase of about +0.1 per effective skill point for armor, and +0.05 for other items.&lt;br /&gt;
*For improving enchanted items, only the base value of the item is multiplied.&lt;br /&gt;
&lt;br /&gt;
 Calculations for working out how much you can improve armor with any ''Smithing'' skill&lt;br /&gt;
 With the perk = ROUNDDOWN((SKILL-5)/(103/6))*3.6+2&lt;br /&gt;
 Without the perk = ROUNDDOWN((SKILL+11)/(103/3))*3.6+2&lt;br /&gt;
 For non-armor divide the answer by two.&lt;br /&gt;
&lt;br /&gt;
 Effective Smithing skill = ((Smithing Skill - 13.29) * (1 + Perk) * (1 + Enchant) * (1 + Potion)) + 13.29&lt;br /&gt;
 Perk is either 1 or 0.  &lt;br /&gt;
 Enchant is the sum of your fortify smithing enchants, divided by 100.  &lt;br /&gt;
 Potion is your fortify smithing potion percent divided by 100.&lt;br /&gt;
 ((100 - 13.29) * (1 + 1) * (1 + 1.16) * (1 + 1.3)) + 13.29 = 874.84&lt;br /&gt;
 With 100 skill, 4x29% enchants (4*29% = 116%), 130% potion enchant, and the perk, &lt;br /&gt;
 you will reach 874.84, for a bonus of +92 to Armor and +46 to other items (Legendary 21)&lt;br /&gt;
&lt;br /&gt;
== Skill Increases ==&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
The following [[Skyrim:Races|races]] provide initial skill bonuses in Smithing:&lt;br /&gt;
* +5 bonus: [[Skyrim:Nord|Nord]], [[Skyrim:Orc|Orc]], [[Skyrim:Redguard|Redguard]]&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Trainers|Trainers]]===&lt;br /&gt;
*[[Skyrim:Ghorza gra-Bagol|Ghorza gra-Bagol]] in Markarth (Common)&lt;br /&gt;
*[[Skyrim:Balimund|Balimund]] in Riften (Expert)&lt;br /&gt;
*[[Skyrim:Eorlund Gray-Mane|Eorlund Gray-Mane]] in Whiterun (Master)&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Skill Books|Skill Books]]===&lt;br /&gt;
* ''[[Skyrim:The_Armorer's_Challenge|The Armorer's Challenge]]''&lt;br /&gt;
* ''[[Skyrim:Cherim's_Heart|Cherim's Heart]]''&lt;br /&gt;
* ''[[Skyrim:Heavy_Armor_Forging|Heavy Armor Forging]]''&lt;br /&gt;
* ''[[Skyrim:Last Scabbard of Akrash|Last Scabbard of Akrash]]''&lt;br /&gt;
* ''[[Skyrim:Light_Armor_Forging|Light Armor Forging]]''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Free_Skill_Boosts|Free Skill Boosts]]===&lt;br /&gt;
* +1 Smithing reward from [[Skyrim:Oengul War-Anvil|Oengul War-Anvil]] for completing the quest [[Skyrim:Dungeon Delving (Caves)|Find Queen Freydis's Sword inside &amp;lt;Dungeon&amp;gt;]].&lt;br /&gt;
* +1 Smithing reward from [[Skyrim:Rustleif|Rustleif]] for completing the quest [[Skyrim:Rare Gifts|Rare Gifts]].&lt;br /&gt;
* +1 Smithing reward from [[Skyrim:Ghorza gra-Bagol|Ghorza gra-Bagol]] for completing the quest [[Skyrim:Skilled Apprenticeship|Skilled Apprenticeship]].&lt;br /&gt;
* +1 Smithing reward (as well as +1 to all other combat skills) from [[Skyrim:Giraud Gemane|Giraud Gemane]] ([[Skyrim:Bards_College|Bards College]]) for completing the quest [[Skyrim:Rjorn's Drum|Rjorn's Drum]].&lt;br /&gt;
* +5 Smithing reward (as well as +5 to all other [[Skyrim:Combat|combat]] skills), if you choose &amp;quot;The Path of Might&amp;quot; when reading the [[Skyrim:Oghma Infinium|Oghma Infinium]].&lt;br /&gt;
&lt;br /&gt;
===Gaining Skill XP===&lt;br /&gt;
* Crafting items at [[Skyrim:Forge|forges]] gives overall biggest skill increases.&lt;br /&gt;
* Improving items at [[Skyrim:Workbench|Workbench]]es/[[Skyrim:Grindstone|Grindstone]]s gives skill increases based on the value added to the item at a rate similar to crafting.&lt;br /&gt;
* Smelting items at a [[Skyrim:smelter|smelter]] ''does not'' give skill increases.&lt;br /&gt;
* [[Skyrim:Tanning Rack|Tanning]] hides ''does not'' give skill increases.&lt;br /&gt;
* As of patch 1.5, the higher the value of the item created, the bigger the xp gained for smithing.&lt;br /&gt;
&lt;br /&gt;
The player can craft multiple Iron Daggers or Leather Bracers, requiring only Iron Ingots and Leather Strips.&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; This levels Smithing very quickly if either of the items are made in   large enough quantities. &lt;br /&gt;
&lt;br /&gt;
For the fastest leveling, make sure you have the [[Skyrim:The Guardian Stones|Warrior Stone]] active (20% faster), and are [[Skyrim:Sleeping|well rested]] (+5-15% faster, depending). You should also consider completing the quest, [[Skyrim:Unfathomable Depths|Unfathomable Depths]] as early on as possible as the [[Skyrim:Ancient Knowledge|Ancient Knowledge]] reward gives you 15% more experience points in smithing as well as provides bonuses for Dwarven weapons and armor (the reward effect given for Ancient Knowledge has been changed with patch 1.5).  &lt;br /&gt;
&lt;br /&gt;
It's worth noting that iron daggers and other cheap weapons are great for leveling Enchanting, and you can turn a profit on enchanted weapons more easily than with enchanted armor. Buying the materials for an iron dagger, and an empty, or even filled, petty soul gem will allow you to level enchanting relatively quickly while potentially turning a profit. &lt;br /&gt;
&lt;br /&gt;
After patch 1.5, an item's value is the deciding factor in the amount of experience gained, so it is important to look at the ratio of the number of ingots (since leather is a rather negligible expense) required to the value of item. For example, an iron dagger needs 1 iron ingot and is worth 10 gold, meaning its experience value ratio is 10, while iron armor requires 5 iron ingots, but is worth 125 gold, yielding a ratio of 25. Using the same amount of iron ingots to create 5 iron daggers only has a total value of 50 gold. On top of this, because items' value increases by a percentage when improved, you will get more experience for improving an iron armor than you will improving an iron dagger.&lt;br /&gt;
&lt;br /&gt;
The [[Skyrim:Embershard Mine|Embershard Mine]] near [[Skyrim:Riverwood|Riverwood]] and the [[Skyrim:Halted Stream Camp|Halted Stream Camp]] near [[Skyrim:Whiterun|Whiterun]] are good locations where the player can obtain large amounts of [[Skyrim:Iron Ore|Iron Ore]] early on. Hides from Deer, Elk, Wolves, Bears, and other animals can provide plenty of free leather.&lt;br /&gt;
&lt;br /&gt;
Pelts are lighter (half the weight or less) than the leather created from them. Thus, it is a good idea to carry pelts and process them into leather just before creating/upgrading.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Note that as of the 1.5 patch, the value of the item being created factors into skill gain. Therefore, crafting Iron Daggers will yield a small gain and can no longer be used to quickly level the Smithing skill.&lt;br /&gt;
Smithing can still be leveled reasonably effectively by making jewelry, although not quite as quickly as Iron Daggers before the patch. An efficient method of raising your smithing level quickly is to go to [[Skyrim:Halted Stream Camp|Halted Stream Camp]] north of Whiterun. Inside, the spell tome [[Skyrim:Transmute Mineral Ore|Transmute Mineral Ore]] can be found, along with several iron ore veins. By transmuting the ore from mining into silver and then gold, jewelry can be mass produced. Adding jewels increases the value of the item produced, so this should be done where possible.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
One [[Skyrim:Achievements|achievement]] is related to smithing:&lt;br /&gt;
* {{achievement|Artificer|link=1}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Unlike other Elder Scrolls games, weapons and armor do not degrade with use, and therefore repairs are not necessary.&lt;br /&gt;
* For an easy Smithing bonus, equip the [[Skyrim:Notched Pickaxe|Notched Pickaxe]] found on the top of the [[Skyrim:Throat of the World|Throat of the World]].&lt;br /&gt;
* One good place for players trying to quickly increase the Smithing skill is inside and outside of [[Skyrim:Warmaiden's|Warmaiden's]] in [[Skyrim:Whiterun|Whiterun]] because there is access to all Smithing equipment and [[Skyrim:Adrianne Avenicci|Adrianne Avenicci]] is available to quickly buy and sell items as well as Ulfberth War-Bear, inside the shop, who has his own different stock and own amount of money for bartering.&lt;br /&gt;
* Improving or enchanting a stolen item will not remove its 'stolen' status; however, improving items or creating new items with stolen components does not make new/improved items stolen.&lt;br /&gt;
* Without the Official Dawnguard Add-On or the use of mods, it is impossible to make arrows.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|If you improve a weapon on the Grindstone, and then go in to your inventory and look at the damage difference (the number in brackets in either red or green, depending on whether that weapon has a positive or negative improvement on the weapon's damaged that you're holding) you will notice that the difference is based on the weapon's damage difference ''before'' you improved it. To resolve this, either equip another weapon, or unequip your current weapon.}}&lt;br /&gt;
{{Bug|Sometimes the game can glitch where using smithing/etc. stations doesn't work and instead just switches to third-person for a second, makes a clicking sound, but never actually allows the interaction. There are various fixes that may or may not work including: wielding/sheathing your weapon, changing equipped weapons/apparel, shouting, interacting with a station while it's in use by another, or a combination of all of these.}}&lt;br /&gt;
{{Bug|In one version of the game, making any item (even iron) would result in attaining a level of Smithing.|vn=1}}&lt;br /&gt;
{{Skills in Skyrim}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Administrator_Noticeboard/Block_Notifications&amp;diff=975918</id>
		<title>UESPWiki:Administrator Noticeboard/Block Notifications</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Administrator_Noticeboard/Block_Notifications&amp;diff=975918"/>
		<updated>2012-06-28T11:12:46Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Another one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Protection|semi}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;This page contains a list of blocks made by members of the '''[[UESPWiki:Blockuser|Blockuser]]''' user group. They may need further action from [[UESPWiki:Administrators|Administrators]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Date !! Blockee !! Blocker !! class=unsortable|Reason&lt;br /&gt;
|-&lt;br /&gt;
|12:51, 27 June 2012 ||[[Special:Contributions/Tengdawkd|Tengdawkd]] ||[[User:Kitkat1749|Kitkat1749]] ||Spamming links to external sites&lt;br /&gt;
|-&lt;br /&gt;
|27 June, 2012, 4:45 PM EST ||[[Special:Contributions/76.168.28.112]] || [[User:Snowmane|Snowmane]] || Vandalism&lt;br /&gt;
|-&lt;br /&gt;
|13:08, 28 June 2012 || [[Special:Contributions/Sdcq5669|Sdcq5669]] || [[User:Wolok gro-Barok|Wolok gro-Barok]] || spam&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Sdcq5669&amp;diff=975916</id>
		<title>User talk:Sdcq5669</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Sdcq5669&amp;diff=975916"/>
		<updated>2012-06-28T11:08:30Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Blocked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blocked ==&lt;br /&gt;
&lt;br /&gt;
{{Blocked|1=This account has been '''[[UESPWiki:Blocking Policy|blocked]]''' indefinitely from editing UESPWiki for adding unrelated external links or other advertising to the site. Spamming is considered to be '''[[UESPWiki:Vandalism|vandalism]]''' and is not tolerated. If you wish to [[UESPWiki:Blocking Policy#Appealing Blocks|appeal the block]], you may make your request on your talk page, which you can still edit even while being blocked. —[[User:Wolok gro-Barok|Wolok gro-Barok]] 11:08, 28 June 2012 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Tribunal_talk:Norenen-dur&amp;diff=973958</id>
		<title>Tribunal talk:Norenen-dur</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Tribunal_talk:Norenen-dur&amp;diff=973958"/>
		<updated>2012-06-25T10:29:33Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Really a Daedric Cuirass? */ Reply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Really a Daedric Cuirass?==&lt;br /&gt;
I found every other item in this zone (The Wailingdelve) with ease, but after a long long time of searching every square inch of the place, I still didn't see a trace of the Daedric Cuirass (I found the pauldron too, but no cuirass.) [[Special:Contributions/99.0.63.13|99.0.63.13]] 04:45, 19 June 2012 (UTC)&lt;br /&gt;
:It's really there. It's located near a big rock somewhat to the west (or east) of the first waterfall. [[User:Wolok gro-Barok|Wolok gro-Barok]] 10:29, 25 June 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Thonar_Silver-Blood&amp;diff=973954</id>
		<title>Skyrim:Thonar Silver-Blood</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Thonar_Silver-Blood&amp;diff=973954"/>
		<updated>2012-06-25T10:04:17Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Capitalized words.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=yes. Until [[Skyrim:No One Escapes Cidhna Mine|No One Escapes Cidhna Mine]] is complete.&lt;br /&gt;
|city=[[Skyrim:Markarth|Markarth]]&lt;br /&gt;
|loc=[[Skyrim:The Treasury House|The Treasury House]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=[[Skyrim:Warrior (class)|Warrior]]&lt;br /&gt;
|faction={{Faction|CrimeFactionReach}}; {{Faction|MS02VictimsFaction}}; {{Faction|MarkarthThonarBetridFaction}}; {{Faction|MarkarthTreasuryHouseFaction}}; {{Faction|Thieves Guild No Pickpocketing Faction}}; {{Faction|TownMarkarthFaction}}&lt;br /&gt;
|refid=000198E6&lt;br /&gt;
|baseid=000133BA&lt;br /&gt;
|image=SR-npc-Thonar Silver-Blood.jpg&lt;br /&gt;
|imgdesc=Thonar&lt;br /&gt;
|class_details=[[Skyrim:CombatWarrior1H|CombatWarrior1H]]&lt;br /&gt;
|skills='''[[Skyrim:One-handed|One-handed]]''', [[Skyrim:Block|Block]], [[Skyrim:Heavy Armor|Heavy Armor]], [[Skyrim:Two-handed|Two-handed]]&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|level=6&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=108&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=67&lt;br /&gt;
}}&lt;br /&gt;
'''Thonar''' is one of the most influential members of the Silver-Blood family, with ties reaching far beyond [[Skyrim:Markarth|Markarth]], where he resides and where his family is based.&lt;br /&gt;
&lt;br /&gt;
It becomes quite clear that he has a considerable influence over [[Skyrim:The Reach|The Reach]] and Markarth when [[Skyrim:Ainethach|Ainethach]] remarks that ''&amp;quot;The Silver-Blood family owns half the Reach and they won't stop until they own all of it&amp;quot;''. [[Skyrim:Yngvar the Singer|Yngvar the Singer]] will also tell you that ''&amp;quot;when the guards make an arrest they check with the Silver-Bloods first&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
Thonar's [[Skyrim:Betrid Silver-Blood|wife]] will also remind you that ''&amp;quot;We are the only family worth knowing in The Reach&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
As the player unravels the [[Skyrim:The Forsworn Conspiracy|Forsworn conspiracy]], Thonar's deceitful and corrupt nature is revealed. &lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|The Forsworn Conspiracy}}&lt;br /&gt;
* {{Quest Link|No One Escapes Cidhna Mine}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Everflow_Ewer&amp;diff=973813</id>
		<title>Lore:Everflow Ewer</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Everflow_Ewer&amp;diff=973813"/>
		<updated>2012-06-24T21:45:34Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Removed unnecessary word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Artifacts Trail}}&amp;lt;/noinclude&amp;gt;__NOTOC__&lt;br /&gt;
The [[Lore:Everflow Ewer|Everflow Ewer]] was an ancient [[Lore:Artifacts|artifact]] believed to be capable of supplying endless water once filled. The Ewer has been described as a pitcher made of either crystals or silver. The origin of the Ewer is unknown; some say it was a gift from [[Lore:Mara|Mara]], while others claim that it was enchanted by a powerful sorcerer. [[Lore:Garridan|Garridan Stalrous]], a Knight-Errant of Farmantle Glens, sought out the Ewer due to a drought and a small yield of crops. To save his people from starvation he began his hunt for the Ewer. A sage informed him it was located in [[Oblivion:Frostfire Glade|Frostfire Glade]] and he set off at once along with his servant, [[Lore:Books by Author#Jaren Aethelweald|Jaren Aethelweald]]. He eventually found the Ewer resting on an altar in the frozen glade, filled with water as the legend told. However, when Garridan removed the Ewer, a [[Lore:Frost Atronach|Frostfire Atronach Glade Guardian]] appeared and battled Garridan. The Atronach knocked him to the ground and attempted to finish Garridan, but his blow was intercepted by the Ewer itself, destroying it and causing a rush of frozen water. This locked the two in everlasting combat under the ice, where the fragments of the Everflow Ewer lie. Jaren Aethelweald escaped where he told the farmers about his bravery. The Legend of Garridan Stalrous was later recorded by Kirellian Odrenius in the book [[Lore:Knightfall|''Knightfall, Tales of Heroism and Chivalry'']].&amp;lt;noinclude&amp;gt;&amp;lt;ref name=Knightfall&amp;gt;{{Cite book|Knightfall}}&amp;lt;/ref&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to legend, Mara took pity on the dying knight and imbued his tears with magic in commemoration of his kind heart.&amp;lt;noinclude&amp;gt;&amp;lt;ref&amp;gt;Dialogue of [[Oblivion:Julienne Fanis|Julienne Fanis]]&amp;lt;/ref&amp;gt;&amp;lt;/noinclude&amp;gt; The tears froze into crystals, which came to be known as '''Garridan's Tears'''. In {{Year|3E 433}}, [[Oblivion:S'drassa|S'drassa]] of the [[Lore:Leyawiin|Leyawiin]] [[Lore:Mages Guild|Mages Guild]] hired an adventurer to recover these fabled crystals so that he could add them to his collection. With the help of [[Oblivion:Julienne Fanis|Julienne Fanis]], the adventurer found Frostfire Glade and recovered five of the Tears from around the frozen corpses of Garridan and the atronach, preserved in ice.&amp;lt;noinclude&amp;gt;&amp;lt;ref&amp;gt;Events of [[Oblivion:Oblivion|Oblivion]]&amp;lt;/ref&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OB-place-Frostfire Glade Statue.jpg|The Ewer seen trapped under the ice&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Everflow Ewer and Garridan's Tears are featured in [[Oblivion:Oblivion|''TES lV: Oblivion'']]. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Argonian&amp;diff=951851</id>
		<title>Skyrim:Argonian</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Argonian&amp;diff=951851"/>
		<updated>2012-05-13T18:39:40Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Undo revision 951843 by 86.89.144.248 (Talk): Unnecessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Races}}__NOTOC__&lt;br /&gt;
[[File:SR-race-Argonian.jpg|thumb|left|A montage of preset Argonian faces available in Skyrim]]&lt;br /&gt;
{{Lore:Argonian}}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
''This reptilian race, well-suited for the treacherous swamps of their [[Lore:Black Marsh|Black Marsh]] homeland, has developed a natural resistance to diseases and the ability to breathe underwater. They can call upon the Histskin to regenerate health very quickly.''&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
* ''{{LE|Resist Disease}}'' ability (FormID &amp;lt;code&amp;gt;00104acf&amp;lt;/code&amp;gt;): Your Argonian blood is 50% [[Skyrim:Resist Disease|resistant to disease]], constant.&lt;br /&gt;
* ''{{LE|Waterbreathing}}'' ability (FormID &amp;lt;code&amp;gt;000aa01b&amp;lt;/code&amp;gt;): Your Argonian lungs can [[Skyrim:Waterbreathing|breathe underwater]], constant.&lt;br /&gt;
* ''{{Linkable Entry|Histskin}}'' greater power (FormID &amp;lt;code&amp;gt;000e40d5&amp;lt;/code&amp;gt;): Invoke the power of the [[Lore:Hist|Hist]] to [[Skyrim:Regenerate Health|recover health]] ten times faster for 60 seconds, once per day.&lt;br /&gt;
* Height: 1.01 (M), 1 (F)&lt;br /&gt;
* Weight: 0.5 (M), 1 (F)&lt;br /&gt;
* In addition, they do +6 damage in unarmed combat&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Argonians make good thieves, as they have the right stat boosts. The underwater breathing makes them good underwater treasure hunters and fishers, it also provides them with a good way to escape enemies by swimming. A +5 boost to Alteration and Restoration gives them good magical potential. &lt;br /&gt;
&lt;br /&gt;
Their Histskin power plays a vital role (particularly in early gameplay), saving players from near death against more powerful opponents by making them essentially invincible for a minute. Many of them can be found around the docks of [[Skyrim:Riften|Riften]], [[Skyrim:Windhelm|Windhelm]], and [[Skyrim:Solitude|Solitude]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* +10 [[Skyrim:Lockpicking|Lockpicking]]&lt;br /&gt;
* +5 [[Skyrim:Alteration|Alteration]], [[Skyrim:Light Armor|Light Armor]], [[Skyrim:Pickpocket|Pickpocket]], [[Skyrim:Restoration|Restoration]], [[Skyrim:Sneak|Sneak]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Argonians are no longer [[Skyrim:Resist Poison|resistant to Poison]] like they were in previous games.&lt;br /&gt;
* Even though they have Waterbreathing, they still take a breath after surfacing from water. This is probably a minor oversight, but could also be due to them switching from their gills to their lungs to breathe.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|If you put on a [[Skyrim:Shrouded Cowl|Shrouded Cowl]] (With the mask) and the character has horns, the horns disappear, with no head gear shown. |vn=1}}&lt;br /&gt;
{{Bug|When male Argonians perform a Dragon Shout, they sound human rather than reptilian.|vn=1}}&lt;br /&gt;
{{Bug|Argonians are unable to use [[Skyrim:Disarming Bash|Disarming Bash]] unless they're a vampire.|modnotes=PowerAttackBash keyword is missing from ArgonianRace|vn=1}}&lt;br /&gt;
{{Races in Skyrim}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Frostfruit_Inn&amp;diff=951850</id>
		<title>Skyrim:Frostfruit Inn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Frostfruit_Inn&amp;diff=951850"/>
		<updated>2012-05-13T18:37:59Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Related quest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Inn&lt;br /&gt;
|zones=1&lt;br /&gt;
|image=SR-place-Frostfruit Inn Exterior.jpg&lt;br /&gt;
|imgdesc=Frostfruit Inn&lt;br /&gt;
|region=&lt;br /&gt;
|description=An inn in [[Skyrim:Rorikstead|Rorikstead]].&lt;br /&gt;
|locationcode=RoriksteadFrostfruitInn&lt;br /&gt;
|city=Rorikstead&lt;br /&gt;
|job1=[[Skyrim:Mralki|Mralki]]&lt;br /&gt;
|roomcost=10&lt;br /&gt;
}} The inn is run by [[Skyrim:Mralki|Mralki]], who sells and buys food as well as renting rooms. His son, [[Skyrim:Erik|Erik]], also can be found frequently in the Inn as well as a few [[Skyrim:Alik'r_Warrior|Alik'r Warriors]]. &lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|In My Time Of Need}}&lt;br /&gt;
* {{Quest Link|A False Front (Stormcloaks)}}&lt;br /&gt;
==Standard Merchandise==&lt;br /&gt;
This is the merchandise found in Mralki's [[Skyrim:Merchant Chest|merchant chest]]. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Count !! Item&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Random [[Skyrim:Food#Beverages|drinks]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Random inn [[Skyrim:Food|food]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Four_Shields_Tavern&amp;diff=951848</id>
		<title>Skyrim:Four Shields Tavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Four_Shields_Tavern&amp;diff=951848"/>
		<updated>2012-05-13T18:37:12Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Related quests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Inn&lt;br /&gt;
|zones=1&lt;br /&gt;
|image=SR-place-Four Shields Tavern.jpg&lt;br /&gt;
|imgdesc=Exterior of the Tavern&lt;br /&gt;
|region=Haafingar&lt;br /&gt;
|description=An inn in the village of [[Skyrim:Dragon Bridge|Dragon Bridge]] ([[Skyrim:Haafingar|Haafingar]]).&lt;br /&gt;
|locationcode=DragonBridgeFourShieldsTavern&lt;br /&gt;
|city=Dragon Bridge&lt;br /&gt;
|roomcost=10&lt;br /&gt;
|job1=[[Skyrim:Faida|Faida]]&lt;br /&gt;
|job2=[[Skyrim:Julienne Lylvieve|Julienne Lylvieve]]&lt;br /&gt;
|jobtitle2=Assistant&lt;br /&gt;
|buys=Innkeeper ([[Skyrim:Food|Food]], [[Skyrim:Raw Food|Raw Food]])&lt;br /&gt;
|gold=100&lt;br /&gt;
|sells=See [[#Standard Merchandise|Standard Merchandise]]&lt;br /&gt;
}} [[Skyrim:Faida|Faida]] is the proprietor, and [[Skyrim:Julienne Lylvieve|Julienne Lylvieve]] works there while learning the innkeeper trade to eventually establish her own inn.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|A False Front (Stormcloaks)}}&lt;br /&gt;
&lt;br /&gt;
==Standard Merchandise==&lt;br /&gt;
This is the merchandise found in Faida's [[Skyrim:Merchant Chest|merchant chest]]. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are [[Skyrim:Respawning|restocked]] every two days.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Count !! Item&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Skyrim:Honningbrew Mead|Honningbrew Mead]]s&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Random [[Skyrim:Food#Beverages|drinks]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Random inn [[Skyrim:Food|food]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Skyrim:Salt Pile|Salt Pile]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Orphan%27s_Tear&amp;diff=951845</id>
		<title>Skyrim:Orphan's Tear</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Orphan%27s_Tear&amp;diff=951845"/>
		<updated>2012-05-13T18:34:03Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Notes */ Grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Shipwreck&lt;br /&gt;
|zones=&lt;br /&gt;
|image=SR-place-Orphan's_Tear.jpg&lt;br /&gt;
|imgdesc=Orphan's Tear&lt;br /&gt;
|region=Haafingar&lt;br /&gt;
|occupants=[[Skyrim:Bandit|Bandits]]&lt;br /&gt;
|description= A shipwreck, occupied by [[Skyrim:Bandit|Bandits]], located far west of [[Skyrim:Solitude|Solitude]] on the northern coast.&lt;br /&gt;
|dungeon=1&lt;br /&gt;
|clearable=Yes&lt;br /&gt;
|marker_id=Shipwreck&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&amp;lt;!-- Instructions: If this place is related to any quests, uncomment this section and replace 'Quest Name' with the quest's name--&amp;gt;&amp;lt;!--&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There are three treasure chests; one is next to the tent at the shore, one in the back of the cabin behind the table propped up against the wall, and the other in the hull of the wrecked ship. Inside is a small amount of gold and a scroll (or potions).&lt;br /&gt;
* Its location can be added to your map by pickpocketing the courier in the [[Skyrim:Four Shields Tavern|Four Shields Tavern]] during the [[Skyrim:A False Front (Stormcloaks)|A False Front]] quest.&lt;br /&gt;
* There are some barrels in the lower parts of the ship underwater, which can be accessed through the open hatch inside the ship.&lt;br /&gt;
* This location is rich in [[Skyrim:Nordic Barnacle|Nordic Barnacle Clusters]], with 45 in the surrounding area.&lt;br /&gt;
&lt;br /&gt;
{{Stub|Place}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Werewolf&amp;diff=951526</id>
		<title>Skyrim talk:Werewolf</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Werewolf&amp;diff=951526"/>
		<updated>2012-05-13T11:22:39Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Werewolves in the Wild? */ Reply and layout.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Jan 2012 - Feb 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Curing Werewolfism / witch head bug? ==&lt;br /&gt;
&lt;br /&gt;
Is anybody else experiencing a bug during which you cannot cure your werewolf condition? I completed the optional objective (Which I'm learning is a pain in the tush most times) during the quest when you cure Kodlak of his condition, and completely wiped out all 5 of the witches. I went back (with four extra witch's heads) to cure my werewolfism, but nothing happens when I activate the blue flame. And also, I found out, that the four extra heads (4 pounds each = 16 pounds) are quest items and therefore undropable. &lt;br /&gt;
&lt;br /&gt;
And since I'm on the 360, there's no way of me consoling my way out of this. Anybody have a clue as to how I should go about curing my werewolfism, and hence ridding myself of these burdensome... heads? A Well nights rest would sure be great right about now&lt;br /&gt;
[[User:The Lost|The Lost]] 03:08, 16 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey man, i had the same bug on PC. I did some quests and sold all but one witchhead to someone (don't know, why the &amp;quot;thats a quest item, can't sell!&amp;quot; didn't pop up). With only one Witchhead it worked for me.&lt;br /&gt;
&lt;br /&gt;
::I am pretty sure once you finish the main quest line for the Companions guild, the witch heads are no longer counted as quest items. After completing all Companion quests, I was ablee to throw the rest of my witch heads into storage containers in my house. ([[Special:Contributions/99.136.224.214|99.136.224.214]] 06:17, 27 November 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
I've got the same bug. A few things i've learned:&amp;lt;br /&amp;gt;&lt;br /&gt;
- pulling all companions to the cave one by one to stand right next to flame (in case those heads are somehow assigned to people) - doesn't work.&amp;lt;br /&amp;gt;&lt;br /&gt;
- number of whitchheads in your inventory does not matter - flame won't activate.&amp;lt;br /&amp;gt;&lt;br /&gt;
- whitchhead becomes a quest item if i drop it and then pick up agan. Then it's impossible to drop it. If i travel around for a bit (one door between maps should be enough), i can drop it again.&amp;lt;br /&amp;gt;&lt;br /&gt;
- removing Beast form spell with a console will not cure you.&amp;lt;br /&amp;gt;&lt;br /&gt;
So i've got a bit of a headache with this 'curing lycanthropy' thing.. perhaps, if nothing else, somebody have any idea how to cure it properly through console? [[User:RuncZ|RuncZ]] 22:20, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Theres a console code on the main page, along with a solution. Turns out, you must cure Vilkas and Farkas before you can cure yourself. Until you cure them two, the heads are quest items. &lt;br /&gt;
::Wonderful.. exactly what i need. Thanks :) [[User:RuncZ|RuncZ]] 23:09, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It seems like they are only quest items ''after'' you pick them up, after completing the quest in which you cure Kodlak. Meaning, you must cure Kodlak, then pick up a witch head. If your carrying extra witchheads when you finish the Kodlak-cure quest, they are not quest items. They must be dropped first, then picked up again. It's the picking up after the quest completion that signifies them as quest items. Hope you can understand and follow that. [[User:The Lost|The Lost]] 00:20, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
My method of curing Lycanthropy:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) Cure Kodlak&amp;lt;br /&amp;gt;&lt;br /&gt;
2) Do 2-3 radiant quests for Vilkas or Farkas (until they ask you to help them with a personal matter)&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Accepting that task will start the quest [[Skyrim:Purity|Purity]]&amp;lt;br /&amp;gt;&lt;br /&gt;
4) Go to Ysgramor's tomb and cure Vilkas or Farkas&amp;lt;br /&amp;gt;&lt;br /&gt;
5) Repeat steps 2-4 for the other companion (Vilkas or Farkas)&amp;lt;br /&amp;gt;&lt;br /&gt;
6) After curing both of them, you can now throw a witch head onto the fire and cure yourself. --[[Special:Contributions/67.170.14.130|67.170.14.130]] 18:15, 21 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can also just throw a witch head in the fire immediately after curing Kodlak, and your character will be cured.  I've tested this on both PC and Xbox throughout many of the updates, and it works.  [[User:Voraxith|Voraxith]] 18:26, 21 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''I need help. I have a bug - can't cure myself (PC v1.4)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
1)Kodlak cured. (After curing Kodlak fire was active but i wanted to cure my lucantropy later, because of Aela's &amp;quot;werewolf totems&amp;quot; quests)&amp;lt;br /&amp;gt;&lt;br /&gt;
2)Farkas AND(!) Vilkas cured.&amp;lt;br /&amp;gt;&lt;br /&gt;
3)Righ after curing last companion (Vilkas) I left Ysgramor dungeon for some time (for completing all 3 quests &amp;quot;collecting werewolf totems&amp;quot; for Aela)&amp;lt;br /&amp;gt;&lt;br /&gt;
3)And, after collecting all totems, when i desired to cure myself and visit Ysgramor dungeon again (alone) curing fire is no longer active for me :(&amp;lt;br /&amp;gt;&lt;br /&gt;
4)Witch heads (4) still in inventory, but when i drop them and pick up again they are became quest items again (undroppable). But i can't use them to cure, neither when they are droppable nor undroppable.&amp;lt;br /&amp;gt;&lt;br /&gt;
It seems I am not the only one who have same problem. What's the reason? Bug or my mistake somewhere?&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[Special:Contributions/178.121.199.81|178.121.199.81]] 04:23, 23 February 2012 (UTC)&lt;br /&gt;
:: Have you tried Aela the Huntress being present? Any time I have cured a character she was there, either because of being there when I cured Kodlak or later as a follower. Trying doesn't hurt. --[[User:Anubis Priest|Anubis Priest]] 22:17, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can you cure yourself of lycanthopy any time after the Purity quests?--[[User:DarthWeezie|DarthWeezie]] 11:58, 26 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disease immunity bug? ==&lt;br /&gt;
&lt;br /&gt;
As a Werewolf I still managed to contract a disease, Rattles (from a Dwemer spinning blade trap if you were interested), despite the 100% disease resistance. Just thought I'd share.&lt;br /&gt;
&lt;br /&gt;
::The Skyrim 1.2 [[SR:Patch|Patch]] causes all resistances, including disease, to become useless. I was wondering if this allows werewolves to become vampires? -[[User:13ryce|13ryce]]&lt;br /&gt;
&lt;br /&gt;
:::This isn't specific to 1.2. My werewolf character contracted Rockjoint from a pendulum-blade trap in 1.1. - ND&lt;br /&gt;
&lt;br /&gt;
I just got Witbane.  I got it from a bear-trap so maybe they broke the disease resistance with regards to traps only because I still don't get any diseases when I tangle with bears and wolves and I sometimes let them swipe at me a lot because I am building up my bow skill and will continue to use it on packs of wolves and bears even after they've closed distance --[[User:DagmarH|DagmarH]] 23:16, 26 December 2011 (UTC)&lt;br /&gt;
:I also got a disease from a trap and it was not cured even after using the werewolf power to transform. I got Brain Rot (Drains 25pt of Magicka) from a swinging trap door while in human form. -Xbox, latest patch (3 something? can't seem to look it up), female Khajiit character. I am adding this to the bugs section. Hopefully someone can figure out the exact nature of the bug. --[[User:Amsuko|Amsuko]] 02:49, 17 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm on the xbox with the newest patch and I got Bone Break Fever (drains 25 stamina) from the pendulum blade trap in Dead Man's Respite while in human form. However, like Dagmar said, whenever I fight creatures (skeevers, wolves, bears, etc.) I have yet to catch a disease from them.--[[Special:Contributions/98.238.243.104|98.238.243.104]] 13:03, 28 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::On PC with latest patch. I have got bitten by a skeever, received a sudden -30 health that would not go away and had to use the console to restore the 30 points: it has happened on multiple characters with health, stamina and magika reductions, but ''only'' when a werewolf. I have summized that as a part of the werewolf immunity bug I can get a disease's effect, but the name and ability to cure it does not appear. --[[User:Anubis Priest|Anubis Priest]] 22:14, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werewolves in the Wild? ==&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me if there are any werewolves that are just random fights? cause I havent come across one yet and that sucks cause I really wanna fight one. I havent done the champions crap cause I dont want to. I'm a vampire that wants to kick some wolf ass! How hard is it to create a few werewolves on top of mountain areas?&lt;br /&gt;
:Sorry, there arn't any wild werewolves. The only way you can fight a werewolf is during [[Skyrim:Ill Met By Moonlight|Ill Met By Moonlight]].[[User:RIM|RIM]] 20:22, 18 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is possible to occasionally find a live werewolf in the Silver Hand bases, although you normally only visit those during the Companions questline and doing so at other times may break that quest chain (among other things). It is also unlikely to provide much of a challenge since they're locked in cells or cages and can't attack you (although some of your attacks can strike them through the bars), and not particularly powerful as enemies even if you release them. - ND&lt;br /&gt;
&lt;br /&gt;
::If there are not any wild werewolves, should we not remove that information from the page? [[User:PMac321|PMac321]] 11:10, 13 May 2012 (UTC)PMac321&lt;br /&gt;
&lt;br /&gt;
:::they will attack you if you pick the lock of the cage and release them. a volkihar master vampire is far more of a challenge than a werewolf. [[Special:Contributions/109.151.19.4|109.151.19.4]] 17:34, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Actually, you can encounter Werewolves in the wild but only at Night. These are ones that can appear as &amp;quot;Werewolf Brutes&amp;quot;. The ones in the Silver Hand Bases are just &amp;quot;Werewolf&amp;quot;. Chance of finding a werewolf in wild is just like finding the Headless Horseman except werewolves will not be on the road.{{unsigned|172.129.27.135|17:05, 22 January}}&lt;br /&gt;
&lt;br /&gt;
{{od}}Do you have any ideas to where any could possibly be other than in silver hand bases or sinding because I want to fight werewolf to werewolf ( the headless horseman is a lot of the time on the road from whiterun to a burial site where he died cause there is a heAd on the ground.) {{uns2|00:49, 2 March 2012|75.107.245.28}}&lt;br /&gt;
&lt;br /&gt;
::If there are not any wild werewolves, should we not remove that information from the page? [[User:PMac321|PMac321]] 11:10, 13 May 2012 (UTC)PMac321&lt;br /&gt;
:::According to an anon above, wild werewolves can in fact be found. So no, that information should not be removed. [[User:Wolok gro-Barok|Wolok gro-Barok]] 11:22, 13 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== dark botherhood ==&lt;br /&gt;
&lt;br /&gt;
i transformed in front of the dark brother hood and they didnt turn hostile[[User:J&amp;amp;#39;Skar|J&amp;amp;#39;Skar]] 04:19, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Err, yes and Babette is a vampire, it's not new knowledge, considering the fact that the Dark Brotherhood has a werewolf member... Astrid's Husband. Oh and also the Thieves Guild will give you the same results. [[User:Farkas The Wolf|Farkas The Wolf]] 20:39, 23 January 2012 (UTC)&lt;br /&gt;
: And my spouse and housecarls don't care either... --[[User:Anubis Priest|Anubis Priest]] 22:22, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Health Regeneration Tips ==&lt;br /&gt;
&lt;br /&gt;
Obviously, drinking potions, casting Magic Armor, or Cloak will help, but are there any other tips for helping your werewolf?&lt;br /&gt;
*[[Skyrim:Standing_Stones|The Lady Stone]] (25% faster health regeneration)&lt;br /&gt;
**I did not notice any health regeneration if I had not fed while in werewolf form. (I'm already aware that 25% of nothing is nothing, but we should all know that Bethesda math does not work that way.)&lt;br /&gt;
**Once you have regeneration working, does this effect stack or multiply with other effects? &lt;br /&gt;
*[[Skyrim:Ring_of_Namira#Ring_of_Namira|Ring of Namira]]: Feed before transforming (Doesn't work -see note below)&lt;br /&gt;
*Does [[Skyrim:Sailor's_Repose#Sailor.27s_Repose|Sailor's Repose]] (healing spells cure 10% more) stack or make any difference to effects from the Lady Stone or Namira's ring or the werewolf regeneration after feeding OR the werewolf health boost after feeding? --[[User:Amsuko|Amsuko]] 22:33, 1 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I haven't tried it, but what about eating one of the health regeneration foods just before transforming? 1 health/second isn't much, but since they last for 720 seconds... - ND&lt;br /&gt;
::Your spouse's Homecooked Meal is definitely helpful. However, I can update that the Ring of Namira was only helping due to the bug where equipment doesn't un-equip properly. It has a noticeable effect where you can regenerate health even if you haven't feed in werewolf form. However, this only happens sometimes, so I'm sure it was due to the bug where sometimes the ring is still equipped. --[[User:Amsuko|Amsuko]] 16:26, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wild Werewolves ==&lt;br /&gt;
&lt;br /&gt;
I noticed an edit [http://uesp.net/w/index.php?title=Skyrim:Werewolf&amp;amp;diff=900217&amp;amp;oldid=900214 here] that removed a bug. Above the table of contents, there is a sentence saying ''&amp;quot;Werewolves can also be encountered as hostile creatures in the wild. They appear only at night, and can be detected by an unusually loud wolf howl.&amp;quot;'' I'm uncertain how to check locations in the CK, so I can't verify, but removing the bug for that reason conflicts with that sentence. I added the bug back in since that sentence had not been removed by anyone. Which one is true? Do wild werewolves exist or not? &lt;br /&gt;
&lt;br /&gt;
I know there's another discussion section already on this page, but that had conflicting replies. --[[User:Velyanthe|Velyanthe]] 15:30, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werewolves can weild 1-Hand weapons and it raises that skill! ==&lt;br /&gt;
&lt;br /&gt;
Atleast on 360. Here's what you do. Hotkey a bow or a 2-hander to left or right d-pad. Now equip a 1-handed weapon to your right hand in the menu. Press the hotkey to equip your bow. Then press it again to unequip your bow. You should be back to the 1-handed weapon you equiped manually. If you are, you are ready to go. Equip your bow again using the hotkey. Transform into a werewolf and you will hear the sounds of your weapons being unequipped. You should now either be holding that 1-handed weapon or it will be holstered on your hip. You can sheath/unsheathe it and everything and it actually doesn't look bad in the werewolf's hand and the animation looks okay. &lt;br /&gt;
&lt;br /&gt;
It appears there are actually 3 equipment states. Whatever you have equiped to Left D-Pad, whatever you have equipped to Right D-Pad, and whatever you have equipped when you unequip either of those. Whatever is in this hotkey-unequipped-state will be equiped when you transform. You only want to equip a 1-handed weapon in your right hand since nothing will show up in the left hand, and a torch you don't even want to know (it flies on the ground between your legs lol).--[[User:RumblePen|RumblePen]] 11:04, 6 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rested/Well-rested bonus lost even after game is restored to pre-werewolf state ==&lt;br /&gt;
&lt;br /&gt;
Wondering if anyone else has encountered this bug: I saved my game before becoming a werewolf.  I became a werewolf in the Underforge, unlocked the Blood Oath achievement (this is playing on an Xbox360), and cleared out Gallows Rock.  I decided I wanted to restore the game pre-werewolf and loaded a game ''before'' Skjor asks you to meet him in the Underforge after dark.&lt;br /&gt;
&lt;br /&gt;
My game does not show the Beast Blood effect, but I am not able gain rested or well-rested bonuses any more.  It's as if my character is suffering the costs of having Beast Blood without ever actually obtaining the effect.&lt;br /&gt;
&lt;br /&gt;
Can anyone else confirm?  [[Special:Contributions/24.98.14.17|24.98.14.17]] 19:44, 10 March 2012 (UTC)Baer&lt;br /&gt;
&lt;br /&gt;
I can confirm the Werewolf bug in which you have gone through the cure but after still cannot gain a well rested bonus post cure. This is still present in the v 1.4.27 version of the game.&lt;br /&gt;
&lt;br /&gt;
== Are werewolves considered undead? ==&lt;br /&gt;
&lt;br /&gt;
Are werewolves classified as undead in the game data? i.e will the Necromage perk affect them? Could someone with the PC version check for me please? ([[User:Eddie the head|Eddie The Head]] 13:34, 7 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
:They are supernatural not unnatural, though they sort of have similar origins to vampires (daedric princes) but they are not undead. [[Special:Contributions/217.137.157.197|217.137.157.197]] 01:30, 4 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== dont get hp when feed ==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
when im in low hp and feed in werewolf form in dont get hp and im just new wit the form is it that i need to level up or somthing or is it a bug pls help {{unsigned|83.119.147.12|9 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
if you are a Kajeet, is the extra 15 unarmed damage still added when you are a werewolf? please let me know [[User:Subhogue|Subhogue]] 21:20, 16 April 2012 (UTC)&lt;br /&gt;
:No your racial abilities are removed while in Werewolf form.--[[User:Vukodlak|Vukodlak]] 04:50, 13 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Silver Weapon weakness ==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
Is a player with lycanthropy only weak to silver weapons in Beast Form, or all the time? The article isn't very clear. -[[User:Abyssal|Abyssal]] 08:13, 20 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprinting Power Attacks No Longer Ragdoll Mammoths ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know which patch did this?  I know it wasn't very realistic to be able to ragdoll a Mammoth but it would have been nice if Bethesda actually put this in the patch notes instead of stealth implementing this nerf.--[[User:DagmarH|DagmarH]] 00:21, 5 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Werewolf&amp;diff=951522</id>
		<title>Skyrim talk:Werewolf</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Werewolf&amp;diff=951522"/>
		<updated>2012-05-13T11:16:19Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Question */ Removed Good Question tag. Question has been answered.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Jan 2012 - Feb 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Curing Werewolfism / witch head bug? ==&lt;br /&gt;
&lt;br /&gt;
Is anybody else experiencing a bug during which you cannot cure your werewolf condition? I completed the optional objective (Which I'm learning is a pain in the tush most times) during the quest when you cure Kodlak of his condition, and completely wiped out all 5 of the witches. I went back (with four extra witch's heads) to cure my werewolfism, but nothing happens when I activate the blue flame. And also, I found out, that the four extra heads (4 pounds each = 16 pounds) are quest items and therefore undropable. &lt;br /&gt;
&lt;br /&gt;
And since I'm on the 360, there's no way of me consoling my way out of this. Anybody have a clue as to how I should go about curing my werewolfism, and hence ridding myself of these burdensome... heads? A Well nights rest would sure be great right about now&lt;br /&gt;
[[User:The Lost|The Lost]] 03:08, 16 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey man, i had the same bug on PC. I did some quests and sold all but one witchhead to someone (don't know, why the &amp;quot;thats a quest item, can't sell!&amp;quot; didn't pop up). With only one Witchhead it worked for me.&lt;br /&gt;
&lt;br /&gt;
::I am pretty sure once you finish the main quest line for the Companions guild, the witch heads are no longer counted as quest items. After completing all Companion quests, I was ablee to throw the rest of my witch heads into storage containers in my house. ([[Special:Contributions/99.136.224.214|99.136.224.214]] 06:17, 27 November 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
I've got the same bug. A few things i've learned:&amp;lt;br /&amp;gt;&lt;br /&gt;
- pulling all companions to the cave one by one to stand right next to flame (in case those heads are somehow assigned to people) - doesn't work.&amp;lt;br /&amp;gt;&lt;br /&gt;
- number of whitchheads in your inventory does not matter - flame won't activate.&amp;lt;br /&amp;gt;&lt;br /&gt;
- whitchhead becomes a quest item if i drop it and then pick up agan. Then it's impossible to drop it. If i travel around for a bit (one door between maps should be enough), i can drop it again.&amp;lt;br /&amp;gt;&lt;br /&gt;
- removing Beast form spell with a console will not cure you.&amp;lt;br /&amp;gt;&lt;br /&gt;
So i've got a bit of a headache with this 'curing lycanthropy' thing.. perhaps, if nothing else, somebody have any idea how to cure it properly through console? [[User:RuncZ|RuncZ]] 22:20, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Theres a console code on the main page, along with a solution. Turns out, you must cure Vilkas and Farkas before you can cure yourself. Until you cure them two, the heads are quest items. &lt;br /&gt;
::Wonderful.. exactly what i need. Thanks :) [[User:RuncZ|RuncZ]] 23:09, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It seems like they are only quest items ''after'' you pick them up, after completing the quest in which you cure Kodlak. Meaning, you must cure Kodlak, then pick up a witch head. If your carrying extra witchheads when you finish the Kodlak-cure quest, they are not quest items. They must be dropped first, then picked up again. It's the picking up after the quest completion that signifies them as quest items. Hope you can understand and follow that. [[User:The Lost|The Lost]] 00:20, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
My method of curing Lycanthropy:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) Cure Kodlak&amp;lt;br /&amp;gt;&lt;br /&gt;
2) Do 2-3 radiant quests for Vilkas or Farkas (until they ask you to help them with a personal matter)&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Accepting that task will start the quest [[Skyrim:Purity|Purity]]&amp;lt;br /&amp;gt;&lt;br /&gt;
4) Go to Ysgramor's tomb and cure Vilkas or Farkas&amp;lt;br /&amp;gt;&lt;br /&gt;
5) Repeat steps 2-4 for the other companion (Vilkas or Farkas)&amp;lt;br /&amp;gt;&lt;br /&gt;
6) After curing both of them, you can now throw a witch head onto the fire and cure yourself. --[[Special:Contributions/67.170.14.130|67.170.14.130]] 18:15, 21 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can also just throw a witch head in the fire immediately after curing Kodlak, and your character will be cured.  I've tested this on both PC and Xbox throughout many of the updates, and it works.  [[User:Voraxith|Voraxith]] 18:26, 21 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''I need help. I have a bug - can't cure myself (PC v1.4)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
1)Kodlak cured. (After curing Kodlak fire was active but i wanted to cure my lucantropy later, because of Aela's &amp;quot;werewolf totems&amp;quot; quests)&amp;lt;br /&amp;gt;&lt;br /&gt;
2)Farkas AND(!) Vilkas cured.&amp;lt;br /&amp;gt;&lt;br /&gt;
3)Righ after curing last companion (Vilkas) I left Ysgramor dungeon for some time (for completing all 3 quests &amp;quot;collecting werewolf totems&amp;quot; for Aela)&amp;lt;br /&amp;gt;&lt;br /&gt;
3)And, after collecting all totems, when i desired to cure myself and visit Ysgramor dungeon again (alone) curing fire is no longer active for me :(&amp;lt;br /&amp;gt;&lt;br /&gt;
4)Witch heads (4) still in inventory, but when i drop them and pick up again they are became quest items again (undroppable). But i can't use them to cure, neither when they are droppable nor undroppable.&amp;lt;br /&amp;gt;&lt;br /&gt;
It seems I am not the only one who have same problem. What's the reason? Bug or my mistake somewhere?&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[Special:Contributions/178.121.199.81|178.121.199.81]] 04:23, 23 February 2012 (UTC)&lt;br /&gt;
:: Have you tried Aela the Huntress being present? Any time I have cured a character she was there, either because of being there when I cured Kodlak or later as a follower. Trying doesn't hurt. --[[User:Anubis Priest|Anubis Priest]] 22:17, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can you cure yourself of lycanthopy any time after the Purity quests?--[[User:DarthWeezie|DarthWeezie]] 11:58, 26 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disease immunity bug? ==&lt;br /&gt;
&lt;br /&gt;
As a Werewolf I still managed to contract a disease, Rattles (from a Dwemer spinning blade trap if you were interested), despite the 100% disease resistance. Just thought I'd share.&lt;br /&gt;
&lt;br /&gt;
::The Skyrim 1.2 [[SR:Patch|Patch]] causes all resistances, including disease, to become useless. I was wondering if this allows werewolves to become vampires? -[[User:13ryce|13ryce]]&lt;br /&gt;
&lt;br /&gt;
:::This isn't specific to 1.2. My werewolf character contracted Rockjoint from a pendulum-blade trap in 1.1. - ND&lt;br /&gt;
&lt;br /&gt;
I just got Witbane.  I got it from a bear-trap so maybe they broke the disease resistance with regards to traps only because I still don't get any diseases when I tangle with bears and wolves and I sometimes let them swipe at me a lot because I am building up my bow skill and will continue to use it on packs of wolves and bears even after they've closed distance --[[User:DagmarH|DagmarH]] 23:16, 26 December 2011 (UTC)&lt;br /&gt;
:I also got a disease from a trap and it was not cured even after using the werewolf power to transform. I got Brain Rot (Drains 25pt of Magicka) from a swinging trap door while in human form. -Xbox, latest patch (3 something? can't seem to look it up), female Khajiit character. I am adding this to the bugs section. Hopefully someone can figure out the exact nature of the bug. --[[User:Amsuko|Amsuko]] 02:49, 17 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm on the xbox with the newest patch and I got Bone Break Fever (drains 25 stamina) from the pendulum blade trap in Dead Man's Respite while in human form. However, like Dagmar said, whenever I fight creatures (skeevers, wolves, bears, etc.) I have yet to catch a disease from them.--[[Special:Contributions/98.238.243.104|98.238.243.104]] 13:03, 28 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::On PC with latest patch. I have got bitten by a skeever, received a sudden -30 health that would not go away and had to use the console to restore the 30 points: it has happened on multiple characters with health, stamina and magika reductions, but ''only'' when a werewolf. I have summized that as a part of the werewolf immunity bug I can get a disease's effect, but the name and ability to cure it does not appear. --[[User:Anubis Priest|Anubis Priest]] 22:14, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werewolves in the Wild? ==&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me if there are any werewolves that are just random fights? cause I havent come across one yet and that sucks cause I really wanna fight one. I havent done the champions crap cause I dont want to. I'm a vampire that wants to kick some wolf ass! How hard is it to create a few werewolves on top of mountain areas?&lt;br /&gt;
:Sorry, there arn't any wild werewolves. The only way you can fight a werewolf is during [[Skyrim:Ill Met By Moonlight|Ill Met By Moonlight]].[[User:RIM|RIM]] 20:22, 18 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is possible to occasionally find a live werewolf in the Silver Hand bases, although you normally only visit those during the Companions questline and doing so at other times may break that quest chain (among other things). It is also unlikely to provide much of a challenge since they're locked in cells or cages and can't attack you (although some of your attacks can strike them through the bars), and not particularly powerful as enemies even if you release them. - ND&lt;br /&gt;
&lt;br /&gt;
::If there are not any wild werewolves, should we not remove that information from the page? [[User:PMac321|PMac321]] 11:10, 13 May 2012 (UTC)PMac321&lt;br /&gt;
&lt;br /&gt;
they will attack you if you pick the lock of the cage and release them. a volkihar master vampire is far more of a challenge than a werewolf. [[Special:Contributions/109.151.19.4|109.151.19.4]] 17:34, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Actually, you can encounter Werewolves in the wild but only at Night. These are ones that can appear as &amp;quot;Werewolf Brutes&amp;quot;. The ones in the Silver Hand Bases are just &amp;quot;Werewolf&amp;quot;. Chance of finding a werewolf in wild is just like finding the Headless Horseman except werewolves will not be on the road.&lt;br /&gt;
&lt;br /&gt;
Do you have any ideas to where any could possibly be other than in silver hand bases or sinding because I want to fight werewolf to werewolf ( the headless horseman is a lot of the time on the road from whiterun to a burial site where he died cause there is a heAd on the ground.) {{uns2|00:49, 2 March 2012|75.107.245.28}}&lt;br /&gt;
&lt;br /&gt;
== dark botherhood ==&lt;br /&gt;
&lt;br /&gt;
i transformed in front of the dark brother hood and they didnt turn hostile[[User:J&amp;amp;#39;Skar|J&amp;amp;#39;Skar]] 04:19, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Err, yes and Babette is a vampire, it's not new knowledge, considering the fact that the Dark Brotherhood has a werewolf member... Astrid's Husband. Oh and also the Thieves Guild will give you the same results. [[User:Farkas The Wolf|Farkas The Wolf]] 20:39, 23 January 2012 (UTC)&lt;br /&gt;
: And my spouse and housecarls don't care either... --[[User:Anubis Priest|Anubis Priest]] 22:22, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Health Regeneration Tips ==&lt;br /&gt;
&lt;br /&gt;
Obviously, drinking potions, casting Magic Armor, or Cloak will help, but are there any other tips for helping your werewolf?&lt;br /&gt;
*[[Skyrim:Standing_Stones|The Lady Stone]] (25% faster health regeneration)&lt;br /&gt;
**I did not notice any health regeneration if I had not fed while in werewolf form. (I'm already aware that 25% of nothing is nothing, but we should all know that Bethesda math does not work that way.)&lt;br /&gt;
**Once you have regeneration working, does this effect stack or multiply with other effects? &lt;br /&gt;
*[[Skyrim:Ring_of_Namira#Ring_of_Namira|Ring of Namira]]: Feed before transforming (Doesn't work -see note below)&lt;br /&gt;
*Does [[Skyrim:Sailor's_Repose#Sailor.27s_Repose|Sailor's Repose]] (healing spells cure 10% more) stack or make any difference to effects from the Lady Stone or Namira's ring or the werewolf regeneration after feeding OR the werewolf health boost after feeding? --[[User:Amsuko|Amsuko]] 22:33, 1 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I haven't tried it, but what about eating one of the health regeneration foods just before transforming? 1 health/second isn't much, but since they last for 720 seconds... - ND&lt;br /&gt;
::Your spouse's Homecooked Meal is definitely helpful. However, I can update that the Ring of Namira was only helping due to the bug where equipment doesn't un-equip properly. It has a noticeable effect where you can regenerate health even if you haven't feed in werewolf form. However, this only happens sometimes, so I'm sure it was due to the bug where sometimes the ring is still equipped. --[[User:Amsuko|Amsuko]] 16:26, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wild Werewolves ==&lt;br /&gt;
&lt;br /&gt;
I noticed an edit [http://uesp.net/w/index.php?title=Skyrim:Werewolf&amp;amp;diff=900217&amp;amp;oldid=900214 here] that removed a bug. Above the table of contents, there is a sentence saying ''&amp;quot;Werewolves can also be encountered as hostile creatures in the wild. They appear only at night, and can be detected by an unusually loud wolf howl.&amp;quot;'' I'm uncertain how to check locations in the CK, so I can't verify, but removing the bug for that reason conflicts with that sentence. I added the bug back in since that sentence had not been removed by anyone. Which one is true? Do wild werewolves exist or not? &lt;br /&gt;
&lt;br /&gt;
I know there's another discussion section already on this page, but that had conflicting replies. --[[User:Velyanthe|Velyanthe]] 15:30, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Werewolves can weild 1-Hand weapons and it raises that skill! ==&lt;br /&gt;
&lt;br /&gt;
Atleast on 360. Here's what you do. Hotkey a bow or a 2-hander to left or right d-pad. Now equip a 1-handed weapon to your right hand in the menu. Press the hotkey to equip your bow. Then press it again to unequip your bow. You should be back to the 1-handed weapon you equiped manually. If you are, you are ready to go. Equip your bow again using the hotkey. Transform into a werewolf and you will hear the sounds of your weapons being unequipped. You should now either be holding that 1-handed weapon or it will be holstered on your hip. You can sheath/unsheathe it and everything and it actually doesn't look bad in the werewolf's hand and the animation looks okay. &lt;br /&gt;
&lt;br /&gt;
It appears there are actually 3 equipment states. Whatever you have equiped to Left D-Pad, whatever you have equipped to Right D-Pad, and whatever you have equipped when you unequip either of those. Whatever is in this hotkey-unequipped-state will be equiped when you transform. You only want to equip a 1-handed weapon in your right hand since nothing will show up in the left hand, and a torch you don't even want to know (it flies on the ground between your legs lol).--[[User:RumblePen|RumblePen]] 11:04, 6 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rested/Well-rested bonus lost even after game is restored to pre-werewolf state ==&lt;br /&gt;
&lt;br /&gt;
Wondering if anyone else has encountered this bug: I saved my game before becoming a werewolf.  I became a werewolf in the Underforge, unlocked the Blood Oath achievement (this is playing on an Xbox360), and cleared out Gallows Rock.  I decided I wanted to restore the game pre-werewolf and loaded a game ''before'' Skjor asks you to meet him in the Underforge after dark.&lt;br /&gt;
&lt;br /&gt;
My game does not show the Beast Blood effect, but I am not able gain rested or well-rested bonuses any more.  It's as if my character is suffering the costs of having Beast Blood without ever actually obtaining the effect.&lt;br /&gt;
&lt;br /&gt;
Can anyone else confirm?  [[Special:Contributions/24.98.14.17|24.98.14.17]] 19:44, 10 March 2012 (UTC)Baer&lt;br /&gt;
&lt;br /&gt;
I can confirm the Werewolf bug in which you have gone through the cure but after still cannot gain a well rested bonus post cure. This is still present in the v 1.4.27 version of the game.&lt;br /&gt;
&lt;br /&gt;
== Are werewolves considered undead? ==&lt;br /&gt;
&lt;br /&gt;
Are werewolves classified as undead in the game data? i.e will the Necromage perk affect them? Could someone with the PC version check for me please? ([[User:Eddie the head|Eddie The Head]] 13:34, 7 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
:They are supernatural not unnatural, though they sort of have similar origins to vampires (daedric princes) but they are not undead. [[Special:Contributions/217.137.157.197|217.137.157.197]] 01:30, 4 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== dont get hp when feed ==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
when im in low hp and feed in werewolf form in dont get hp and im just new wit the form is it that i need to level up or somthing or is it a bug pls help {{unsigned|83.119.147.12|9 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
if you are a Kajeet, is the extra 15 unarmed damage still added when you are a werewolf? please let me know [[User:Subhogue|Subhogue]] 21:20, 16 April 2012 (UTC)&lt;br /&gt;
:No your racial abilities are removed while in Werewolf form.--[[User:Vukodlak|Vukodlak]] 04:50, 13 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Silver Weapon weakness ==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
Is a player with lycanthropy only weak to silver weapons in Beast Form, or all the time? The article isn't very clear. -[[User:Abyssal|Abyssal]] 08:13, 20 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprinting Power Attacks No Longer Ragdoll Mammoths ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know which patch did this?  I know it wasn't very realistic to be able to ragdoll a Mammoth but it would have been nice if Bethesda actually put this in the patch notes instead of stealth implementing this nerf.--[[User:DagmarH|DagmarH]] 00:21, 5 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Dawnstar:Reveal_the_Traitor&amp;diff=950240</id>
		<title>Dawnstar:Reveal the Traitor</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Dawnstar:Reveal_the_Traitor&amp;diff=950240"/>
		<updated>2012-05-11T19:05:50Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* The Investigation */ Corrected sex and added missing letter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{trail}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
[[File:DS-quest-Champions.png|center]]&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
When trying to figure out the Traitor’s real identity you will have to collect rumors from camp healer [[Dawnstar:Eustacia|Eustacia]] and compare them with the info provided by the four champions, [[Dawnstar:Chung|Chung]], [[Dawnstar:Delacroix|Delacroix]], [[Dawnstar:Beatrice|Beatrice]] and [[Dawnstar:Alhavara|Alhavara]].&lt;br /&gt;
&lt;br /&gt;
While Eustacia is the key to solve the puzzle, she will never mention the traitor by name. It is up to you to compare her rumors with the clues given to you by the four champions. Learning how to gather clues and collect info from the champions is important to understand how to deal with them – and, especially, how to deal with the traitor who will give you false information, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
==Eustacia==&lt;br /&gt;
When Eustacia provides new rumors, they will always relate to the topics available during your conversation with the champions. She will never repeat the same topic twice, and with a maximum of '''6''' provided rumors, she will give you information in all topics; she will even follow the same order as the topics are listed. See next section for details. &lt;br /&gt;
&lt;br /&gt;
==Ask a Question==&lt;br /&gt;
When you choose the ''Ask a Question'' option in a champion's [[Dawnstar:Quest_Walkthrough#Information_Gathering|dialogue menu]], you will be presented with six available categories. For 1 aid point, the champion will provide one clue for each of the other champions. This means that all the champions have 18 clues available, provided you have the necessary aid points. Note that Eustacia will follow these topics to the letter, even if it seems like she gives you a random rumor:&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* '''North wall defense'''&lt;br /&gt;
* '''East wall defense'''&lt;br /&gt;
* '''Arguing with governor'''&lt;br /&gt;
* '''Imperial aid'''&lt;br /&gt;
* '''Ice Tribes'''&lt;br /&gt;
* '''Gates before attack'''&lt;br /&gt;
&lt;br /&gt;
Choose a category and select from the list of the three remaining champions; note that all info will be stored in the [[Dawnstar:Getting Started#The Adventure Menu|Adventure Menu]] under 'rumors'. You can investigate in any way you want, but keep an eye on Eustacia's latest rumor and pick the same topic as her, and you are on the right track. As the identity of the traitor is determined at the very beginning of the game, three of the champions will provide the same answers to your question, the traitor himself excepted. Keep in mind that all of Eustacia's rumors will appear in the same order as the categories you can choose when asking the Champions about information, making the investigation a simple question about comparing the collected data. &lt;br /&gt;
&lt;br /&gt;
==The Investigation==&lt;br /&gt;
Below is an example of a thorough investigation if the traitor is [[Dawnstar:Alhavara|Alhavara]]. &lt;br /&gt;
&lt;br /&gt;
First of all, read Eustacia's first rumor, then compare it with the information from the Champions, in the same Category. At this point, the most obvious suspect is Alhavara as she is the only one with a conflicting reply. Eustacia says; ''The Traitor Defended the north wall during the attack'' while two of the Champions will reveal that Alhavara was in charge of the north wall. Note that [[Dawnstar:Beatrice|Beatrice]] is still a suspect as she defended the north wall as well. &lt;br /&gt;
&lt;br /&gt;
Moving on to the next rumor from Eustacia, ''The Traitor Defended the east wall during the attack'' makes it clear that Alhavara is the traitor, as all three will mention her as the only one guarding the east wall during the attack. Additionally, the fact that ''Beatrice repositioned her forces from the east wall to the north before the attack'' confirms that she had nothing to do with the east wall. &lt;br /&gt;
&lt;br /&gt;
The third clue from Eustacia finally nails Alhavara as the traitor as she is the only one who ''had a loud argument with the Governor during the attack'' - all the other champions will tell you about the argument, even Alhavara herself. &lt;br /&gt;
&lt;br /&gt;
Here is all the dialogue received if '''Alhavara''' is the traitor: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Eustacia Rumor&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|North wall defense}}&lt;br /&gt;
| The Traitor Defended the north wall during the attack&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|East wall defense}}&lt;br /&gt;
| The Traitor Defended the east wall during the attack&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Arguing with governor}}&lt;br /&gt;
| The Traitor had a loud argument with the Governor during the attack&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Imperial aid}}&lt;br /&gt;
| The Traitor would as soon spit on the emperor as ask him for help&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Ice Tribes}}&lt;br /&gt;
| The Traitor had no open dealings with the Ice Tribes&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Gates before attack}}&lt;br /&gt;
| The Traitor had nothing to do with the problem at the gates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Champion Information&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|North wall defense}}&lt;br /&gt;
| Beatrice defended the north wall during the attack&amp;lt;br&amp;gt;Delacroix oversaw south wall defense&amp;lt;br&amp;gt;Alhavara defended the north wall during the attack&amp;lt;br&amp;gt;Chung held his forces in reserve, in case there was a breakthrough at the north wall&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|East wall defense}}&lt;br /&gt;
| Beatrice repositioned her forces from the east wall to the north before the attack&amp;lt;br&amp;gt;Delacroix oversaw south wall defense&amp;lt;br&amp;gt;Alhavara defended the east wall during the attack&amp;lt;br&amp;gt;Chung concentrated his forces on eastern wall&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Arguing with governor}}&lt;br /&gt;
| To appear loyal, Beatrice executed orders from the governor without complaint&amp;lt;br&amp;gt;Delacroix loudly demanded more reinforcements for his position&amp;lt;br&amp;gt;Alhavara argued with the governor during the attack&amp;lt;br&amp;gt;Chung communicated with the governor only by courier during attack&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Imperial aid}}&lt;br /&gt;
| Beatrice sought aid from the emperor to bolster Dawnstar... and undermine the governor&amp;lt;br&amp;gt;Delacroix asked the Emperor to appoint him governor and requested additional troops&amp;lt;br&amp;gt;Alhavara would never solicit aid from the emperor&amp;lt;br&amp;gt;Chung never communicated with the emperor&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Ice Tribes}}&lt;br /&gt;
| Beatrice secretly negotiated with the Ice tribes, hoping for peace&amp;lt;br&amp;gt;Delacroix conducted small raids against the Ice tribes to prove his loyalty&amp;lt;br&amp;gt;Alhavara never negotiated with the Ice tribes prior to the attack&amp;lt;br&amp;gt;Chung defied the governor and openly negotiated with the Ice tribes&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Gates before attack}}&lt;br /&gt;
| Beatrice inspected the troops before the attack&amp;lt;br&amp;gt;Delacroix weakened main gate defenses by pulling men to the south wall&amp;lt;br&amp;gt;Alhavara was equipping the troops at the armory before the attack&amp;lt;br&amp;gt;Chung inspected the gates before the attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Alhavara Information (False)&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|North wall defense}}&lt;br /&gt;
| Chung fought fiercely on the north wall&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|East wall defense}}&lt;br /&gt;
| no changes&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Arguing with governor}}&lt;br /&gt;
| no changes&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Imperial aid}}&lt;br /&gt;
| no changes&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Ice Tribes}}&lt;br /&gt;
| no changes&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Gates before attack}}&lt;br /&gt;
| Beatrice inspected the gates before the attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clues Complete List==&lt;br /&gt;
&lt;br /&gt;
This is a complete list of all the possible information the champions will give you, depending on the traitor's identity. &lt;br /&gt;
&lt;br /&gt;
*Alhavara defended the north wall during the attack.&lt;br /&gt;
*Alhavara defended the east wall during the attack.&lt;br /&gt;
*Alhavara argued with the Governor during the attack.&lt;br /&gt;
*Alhavara never negoiatied with the Ice tribes prior to the attack.&lt;br /&gt;
*Alhavara would never solicit aid from the Emperor.&lt;br /&gt;
*Alhavara was equipping the troops at the armory before the attack.&lt;br /&gt;
*Beatrice defended the north wall during the attack.&lt;br /&gt;
*Beatrice repositioned her forces from the east wall to the north before the attack.&lt;br /&gt;
*To appear loyal, Beatrice executed orders from the governor without complaint.&lt;br /&gt;
*Beatrice secretly negotiated with the Ice tribes, hoping for peace.&lt;br /&gt;
*Beatrice saught aid from the emperor to bolster Dawnstar ... and undermine the governor.&lt;br /&gt;
*Beatrice inspected the troops before the attack.&lt;br /&gt;
*Chung held his forces in reserve, in case there was a breakthrough at the north wall.&lt;br /&gt;
*Chung concentrated his forces on eastern wall.&lt;br /&gt;
*Chung communicated with the governor only by courier during attack.&lt;br /&gt;
*Chung defied the governor and openly negotiated with the Ice Tribes.&lt;br /&gt;
*Chung never communicated with the Emperor.&lt;br /&gt;
*Chung inspected the gates before the attack.&lt;br /&gt;
*Delacroix oversaw south wall defense.&lt;br /&gt;
*Delacroix oversaw south wall defense.&lt;br /&gt;
*Delacroix loudly demanded more reinforcements for his position.&lt;br /&gt;
*Delacroix conducted small raids against the Ice tribes to prove his loyalty.&lt;br /&gt;
*Delacroix asked the Emperor to appoint him governor and requested additional troops for defense of Dawnstar.&lt;br /&gt;
*Delacroix weakened main gate defenses by pulling men to the south wall.&lt;br /&gt;
*Alhavara defended the south wall during the attack.&lt;br /&gt;
*Alhavara defended the south wall during the attack.&lt;br /&gt;
*Alhavara had no communication with governor during the attack.&lt;br /&gt;
*Alhavara had infrequent negotiations with the Ice tribes prior to the attack.&lt;br /&gt;
*Alhavara often wrote the Emperor.&lt;br /&gt;
*Alhavara was inspecting the gates before the attack.&lt;br /&gt;
*Beatrice defended the east wall during the attack.&lt;br /&gt;
*Beatrice repositioned her forces from the north wall to the south wall before the attack.&lt;br /&gt;
*Beatrice had a shouting match with the governor during the battle.&lt;br /&gt;
*Beatrice's contempt for the ice tribes prevented her from contacting them.&lt;br /&gt;
*Beatrice saught aid from the emperor to bolster Dawnstart ... and undermine the governor.&lt;br /&gt;
*Beatrice inspected the gates before the attack.&lt;br /&gt;
*Chung fought fiercely on the north wall.&lt;br /&gt;
*Chung concentrated his forces on southern wall.&lt;br /&gt;
*Chung argued with the governor many times during the attack.&lt;br /&gt;
*Chung scrupulously followed the governor's orders and avoided contact with the ice tribes.&lt;br /&gt;
*Chung implored the Emperor for aid.&lt;br /&gt;
*Chung inspected the troops before the attack.&lt;br /&gt;
*Delacroix oversaw north wall defense.&lt;br /&gt;
*Delacroix oversaw east wall defense.&lt;br /&gt;
*Delacroix avoided contact with the governor during the battle.&lt;br /&gt;
*Delacroix tried to coax bribes in exchange for information on Dawnstar's defenses.&lt;br /&gt;
*Delacroix had no need to communicate with the emperor.&lt;br /&gt;
*Delacroix reinforced the defenses at the gate.&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Sundered_Towers&amp;diff=950048</id>
		<title>Skyrim talk:Sundered Towers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Sundered_Towers&amp;diff=950048"/>
		<updated>2012-05-11T12:52:19Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Clearable */ Reply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Clearable ==&lt;br /&gt;
&lt;br /&gt;
This location is in fact clearable, because its exterior is located in the Red Eagle Redoubt cell (or something, I don't know the exact name of the cell). Since Red Eagle Redoubt is clearable, it probably automatically displays a cleared flag for Sundered Towers too. A similar situation arises for [[User talk:Wolok gro-Barok#Klimmek's House|Klimmek's House]]. I suppose we do want the information added to the page, but someone else with the CK should provided the correct name of the cell. [[User:Wolok gro-Barok|Wolok gro-Barok]] 19:07, 11 April 2012 (UTC)&lt;br /&gt;
:RedEagleRedoubtLocation - which consists of 12 named cells and a bunch of wilderness cells. It is the Location which has the Clearable flag, not the individual cells. The Sundered Towers are contained within 2 of the named cells:- RedEagleRedoubtExterior07 and RedEagleRedoubtExterior08. [[User:Screwball|Screwball]] 14:57, 20 April 2012 (UTC)&lt;br /&gt;
::Thank you, the information has been added to the page. [[User:Wolok gro-Barok|Wolok gro-Barok]] 17:12, 24 April 2012 (UTC)&lt;br /&gt;
:::I've changed it back to clearable=no and added a note similar to [[Skyrim:Giant's Grove]].  Only Red Eagle Redoubt is truly clearable.  Killing the creatures in Sundered Towers does not cause it to be cleared, and even if &amp;quot;cleared&amp;quot; shows on the map for this location, it does not count towards your total for cleared locations, because the towers themselves are not considered a separate clearable location.  In particular, incorrectly tagging this location as &amp;quot;clearable&amp;quot; makes it appear in the [[:Category:Skyrim-Places-Clearable|Skyrim-Places-Clearable]] category, and therefore makes the total number of clearable locations artificially high. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:33, 11 May 2012 (UTC)&lt;br /&gt;
::::All right, thanks for clarifying, Nephele. [[User:Wolok gro-Barok|Wolok gro-Barok]] 12:52, 11 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Wolok_gro-Barok&amp;diff=949615</id>
		<title>User:Wolok gro-Barok</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Wolok_gro-Barok&amp;diff=949615"/>
		<updated>2012-05-10T21:56:34Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Notice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|Since my PS3 recently (two weeks ago) suffered from the Yellow Light of Death, I won't be as active as I used to be. Furthermore, I am going to Spain for my geology study till the 24th of June, and will probably only be having limited internet access, if at all. It'll be fun to spot some real garnets instead of finding them on deceased Nords ;)}} &lt;br /&gt;
&lt;br /&gt;
==userboxes==&lt;br /&gt;
{{User Male}} {{User Dutch}} {{User Atheist}} {{User UESPWikian|year=2009|month=2|day=25}} {{user current age|month=5|day=22|year=1992}} {{User Patroller}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==me==&lt;br /&gt;
Studying geology at Universiteit Utrecht. Listening to good rock from the seventies. Pondering morality day after day like a good Redoran should. Playing Morrowind. Playing chess on [http://gameknot.com/stats.pl?ragozin Gameknot].&lt;br /&gt;
&lt;br /&gt;
==sandbox==&lt;br /&gt;
[[User:Wolok gro-Barok/sandbox]]&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Message_to_Whiterun_(Stormcloaks)&amp;diff=949613</id>
		<title>Skyrim:Message to Whiterun (Stormcloaks)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Message_to_Whiterun_(Stormcloaks)&amp;diff=949613"/>
		<updated>2012-05-10T21:42:20Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Undo revision 949565 by ThuumofReason (Talk). Anon's version is fine and correct. Removed unnecessary note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Stormcloaks}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]]&lt;br /&gt;
|Reward=&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=[[Skyrim:The Jagged Crown (Stormcloaks)|The Jagged Crown]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=[[Skyrim:Battle for Whiterun (Stormcloaks)|Battle for Whiterun]]&lt;br /&gt;
|Loc=[[Skyrim:Whiterun|Whiterun]], [[Skyrim:Windhelm|Windhelm]]&lt;br /&gt;
|Image=SR-quest-Ulfrics War Axe.jpg&lt;br /&gt;
|ImgDesc=Ulfric's War Axe&lt;br /&gt;
|description=Deliver an axe to the Jarl of Whiterun.&lt;br /&gt;
|ID=CW03&lt;br /&gt;
|Icon=SR-qico-Stormcloaks.png&lt;br /&gt;
}}&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
#Once you return [[Skyrim:The_Jagged_Crown_(Stormcloaks)|The Jagged Crown]], Jarl [[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]] will start this quest.&lt;br /&gt;
#Head to [[Skyrim:Whiterun|Whiterun]].&lt;br /&gt;
#Give the axe to Jarl [[Skyrim:Balgruuf_the_Greater|Balgruuf the Greater]] in his palace, [[Skyrim:Dragonsreach|Dragonsreach]].&lt;br /&gt;
#Wait for the reply.&lt;br /&gt;
#Return to Ulfric.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===A gift for a Jarl...===&lt;br /&gt;
[[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]] has decided that it's time to make [[Skyrim:Whiterun|Whiterun's]] Jarl [[Skyrim:Balgruuf the Greater|Balgruuf the Greater]] pick a side. Ulfric hopes to avoid bloodshed in Whiterun, so he'll give you an axe (''Ulfric's War Axe''), and tell you to deliver it to Balgruuf.  He has no further message for you to take, as he says that the axe is a gesture between two warriors who understand each other and that Balgruuf will know its meaning.&lt;br /&gt;
&lt;br /&gt;
===Making up his mind===&lt;br /&gt;
When you speak to Jarl Balgruuf, tell him you have a message from Ulfric. Balgruuf will take the axe, but whether or not the quest proceeds depends on if you've already finished [[Skyrim:Dragon Rising|Dragon Rising]] (and its prerequisite quests [[Skyrim:Before the Storm|Before the Storm]] and [[Skyrim:Bleak Falls Barrow (quest)|Bleak Falls Barrow]]).  If you've already done Dragon Rising then the quest will continue normally; otherwise Balgruuf will hold on to the axe and postpone making a decision about it until Dragon Rising is complete.&lt;br /&gt;
&lt;br /&gt;
With the time having come to give Ulfric an answer, Balgruuf will discuss the matter with his steward [[Skyrim:Proventus Avenicci|Proventus Avenicci]] and his housecarl [[Skyrim:Irileth|Irileth]]. Balgruuf will state that he's not entirely happy with the Empire, but ultimately he'll choose to reject Ulfric's offer. He'll give the axe back to you and begin drafting a letter to negotiate with the [[Skyrim:Imperial_Legion|Imperial Legion]] about garrisoning some of their troops in Whiterun.&lt;br /&gt;
&lt;br /&gt;
===The die is cast===&lt;br /&gt;
Go back to Windhelm and return the axe to Ulfric.  He'll be disappointed in Balgruuf's decision, but [[Skyrim:Galmar Stone-Fist|Galmar]] will welcome it; he's ready for battle and eager to launch the assault.  After a short conversation Ulfric will issue orders that initiate the next quest in the series: [[Skyrim:Battle for Whiterun (Stormcloaks)|Battle for Whiterun]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Completing this quest places Whiterun under siege and makes the city in its normal state unavailable to you until the completion of [[Skyrim:Battle for Whiterun (Stormcloaks)|Battle for Whiterun]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Progressing through Message to Whiterun while Season Unending was still open would block progression for both quests|OSP|1.4}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||I am to deliver a message to the Jarl of Whiterun. It is time for him to pick a side in the war.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Deliver message to the Jarl of Whiterun&lt;br /&gt;
|16||{{Quest Comment|Objective is assigned}}: Assist Jarl Balgruuf with the dragon threat&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Wait for the Jarl's response&lt;br /&gt;
|50||The Jarl of Whiterun has sided with the Empire. I am to inform Jarl Ulfric Stormcloak of this decision.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Deliver axe to Jarl Ulfric&lt;br /&gt;
|100||Ulfric plans to make war on Whiterun. I should return and warn the Jarl.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Return to Whiterun and warn the Jarl&lt;br /&gt;
|150||{{Quest Comment|Objective is assigned}}: Report to &amp;lt;Alias&amp;amp;#61;ImperialFieldCO&amp;gt;&lt;br /&gt;
|210|Yes|&lt;br /&gt;
|225||{{Quest Comment|Objective is assigned}}: Wait for orders from Jarl Ulfric&lt;br /&gt;
|240|Yes|&lt;br /&gt;
|255|Yes|&lt;br /&gt;
}}&lt;br /&gt;
* The following empty quest stages were omitted from the table: 1, 2, 15, 30, 40, 199, 200, 230&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind_talk:Drake%27s_Pride&amp;diff=949490</id>
		<title>Morrowind talk:Drake's Pride</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind_talk:Drake%27s_Pride&amp;diff=949490"/>
		<updated>2012-05-10T17:34:11Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Not recieving quest */ Reply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''Ash Curses'''==&lt;br /&gt;
When I attacked the woman who had the robe, she kept giving me weird temporary deseases called &amp;quot;Ash Curse:(Attribute-effected name)&amp;quot;  They were only drain effects, and only mildly annoying, but I wish to know, where did they come from?  They are not mentioned on ANY website.--[[User:Juz|Juz]] 22:08, 10 April 2008 (EDT)&lt;br /&gt;
Correction!  I was looking through my MASSIVE spell list, and found that they are spells, that CORPUS YOU!  So apperently, There IS a second way to get corpus.&lt;br /&gt;
&lt;br /&gt;
:I had that happen once on the Xbox GOTY, no clue how I gained the spell though. I remember the Magicka cost being very high, could you get the specifics and do a test to see if you get Corprus?--[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 00:50, 11 April 2008 (EDT)&lt;br /&gt;
I tested it, it is a VERY temporary spell effect.  I'm not sure if the &amp;quot;Corpus desease&amp;quot; really has any purpose other than making everyone hate you, though, so if you look at it, other than whatever it does to your enemy, it is completely useless, unless you are tired of people liking you.  And you cannot duplicate the Corpus effect, at 100 destruction, and using the super potion effect, chance of casting on a created corpus spell on self is -85 at 0 seconds of time.  Therefore, there is NO way to duplicate the effects and turn them on your enemy.  But thank you for confirming that I'm not going insane.--Juz(Not logged in)[[user:66.142.45.144]] 00:59, 11 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:There was a discussion of this oddity a few months ago on [[Morrowind talk:Corprus]].  Very strange, but no, you cannot actually get Corprus this way. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:42, 11 April 2008 (EDT)&lt;br /&gt;
==Note on attacking Senise Thindo==&lt;br /&gt;
I was under the impression that you could kill any Telvanni without a bounty, except guards, or if guards are around. I know that the topic &amp;quot;Rules&amp;quot; with most Telvanni says generally the same thing. Anyone know anything else about this? --[[User:Timmeh|Tim]] &amp;lt;sup&amp;gt; [[User_Talk:Timmeh|Talk]] &amp;lt;/sup&amp;gt; 12:08, 20 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not recieving quest ==&lt;br /&gt;
&lt;br /&gt;
I can't seem to pick up this quest from Master Neloth. When I ask him about chores, he mentions the robe, but it doesn't show up as a topic. I'm arch-mage of the Mages Guild, as well as an Aundae vampire. I'm considering console-starting this quest. Have anyone else had this problem? --[[User:Zheft|Zheft]] 21:50 7 May 2012 (CET)&lt;br /&gt;
:Strange, I've never had this issue myself. I don't know why it doesn't start for you, as there are no requirements for this quest apart from having the topic. You might have to console your way into this quest. [[User:Wolok gro-Barok|Wolok gro-Barok]] 17:34, 10 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:A_Night_To_Remember&amp;diff=949485</id>
		<title>Skyrim talk:A Night To Remember</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:A_Night_To_Remember&amp;diff=949485"/>
		<updated>2012-05-10T17:18:35Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* No Ennis */ Reply and sign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug ==&lt;br /&gt;
Got an unusual bug in this quest, when talking to Ennis in Rorikstead he normally sends you to go collect his goat, however a random Dragon attack in the general area caused the goat to flee back to Rorikstead on it's own. Even though I hadn't started this part of the quest Ennis thanked me for returning the goat and told me about the staff but the quest marker stayed stuck above Ennis until I got the Wedding Ring back and then both parts of the quest were marked as completed. Playing on the Xbox 360. --[[Special:Contributions/94.0.136.98|94.0.136.98]] 19:26, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not A Bug? (Spoiler)==&lt;br /&gt;
The page lists that the &amp;quot;random&amp;quot; items are a bug but when I did the quest all the trash I picked up were the items needed for the &amp;quot;ritual&amp;quot; to restore the staff. --[[Special:Contributions/173.18.71.33|173.18.71.33]] 00:44, 15 November 2011 (UTC)&lt;br /&gt;
:This quest works HEAVILY with radiant story. There are lots of different parts of the quest but each player will only see a few of them with each play through. For example, restoring the staff was never mentioned when i played, and when i got to the end, it didn't need to be restored. The items still showing for players who do not need them is probably a bug. [[User:Innovacious|Innovacious]] 08:08, 16 November 2011 (UTC)&lt;br /&gt;
::Well I wasn't sure it was a bug that is why the heading on this section has the question mark after it since I hoped someone with a PC copy of the game that can understand if that was a bug or intended behavior. FYI I am playing the 360 version.  --[[Special:Contributions/173.18.71.33|173.18.71.33]] 19:55, 16 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== cant start ==&lt;br /&gt;
&lt;br /&gt;
im not blacking out after completeing sams drinking game&lt;br /&gt;
I too can not start the quest for i dont pass out after drinking how do I fix this?&lt;br /&gt;
&lt;br /&gt;
== Another (or one at last) Bug? ==&lt;br /&gt;
&lt;br /&gt;
I just got this quest and it shaped up to be the fastest quest ever (In the end it isn't): Got my fill, woke up in Dibella's temple in Markrath. The priestess talks to me, I get the command to help clean up which immediately - meaning before I can even choose an option of speech or persuasion or whatever - is marked as solved and I should go to Rorikstead. There I find the goat searcher, who as immediately points me to Ysolda in Whiterun before I did more than just starting the conversation (there was still dialogue though). Ysolda then at least said a sentence or two before I got a new quest marker telling me I should go someplace to find my wedding ring which immediately again was &amp;quot;solved&amp;quot; and I should now go to another place. I have no idea of the first place's name, since it was on the screen for all of 4 seconds with Ysolda talking, and disappeared from the quest journal (or never entered it). Now I'm stuck because this place is in an area (close to W'helm) where I cannot venture without getting killed, so no idea how it will continue. --[[Special:Contributions/93.232.176.90|93.232.176.90]] 03:18, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sanguine hanging out after the quest ==&lt;br /&gt;
After the completion of the quest, at least in my experience, Sanguine just stands around in Morvunskar. You can't really talk to him, but he's there in the room with the portal. Furthermore, the portal extends into a treasure room below the actual portal, which means you can't get close enough to the treasure chest and lockbox without getting teleported. For PC players, just use the console to noclip to a hidden door underground at the misty grove. [[User:Roland Thompson|Roland Thompson]] 07:07, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, you can get close enough to get the chest and lockbox, just hug the wall on one side and inch forward until you can reach it... I saved and took me a couple of tries, but I was able to loot them. [[User:Vilhazarog|Vilhazarog]] 17:28, 5 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone knows refid of the warp point to disable it with console? Got the bubble id, it's 732c9, but the portal doesn't seems to be affected by it.&lt;br /&gt;
&lt;br /&gt;
== Companion Bug (?) ==&lt;br /&gt;
I started this quest with Janessa as companion. She wasnt in the temple and even fast traveling back and waiting for 7 days straight did not make her appear again. She is still marked as my companion tho.&lt;br /&gt;
&lt;br /&gt;
== Eyebrows ==&lt;br /&gt;
&lt;br /&gt;
Could someone double check that when blacking out by Sam's drink makes you lose your eyebrows after waking up?&lt;br /&gt;
&lt;br /&gt;
:I can confirm that my Nord has his eyebrows intact! --[[User:Chiliflamingo|Chiliflamingo]] 21:54, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moria ==&lt;br /&gt;
I found Moria while exploring after being told to go to Morvunskar by Ysolda. This resulted in Moria having no dialogue options, nor taking any actions...she just stood outside of her hut. --[[User:Aphotic Phoenix|Aphotic Phoenix]] 07:08, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Didn't have to return goat ==&lt;br /&gt;
&lt;br /&gt;
Ysolda found me in Whiterun and pointed me directly to Witchmist Grove.  Went to Ennis and I couldn't even get the goat quest.  Went straight to Witchmist Grove.&lt;br /&gt;
&lt;br /&gt;
== Won't Pass out no matter how many times I reload. ==&lt;br /&gt;
&lt;br /&gt;
I've tried everything. Reloading, Restarting the xbox, cleaning the disk and nothing. I've actually done the drinking part of the quest 7 times on one character. I watched my Wife do this quest on her character, using the same disk, same xbox even same type of character, And she was able to start and complete it. The only difference is, I'm further than her in the story (I already beat the game.) I can't think of anything to get this quest started. Please, is there anyone who can help?&lt;br /&gt;
&lt;br /&gt;
I have the same problem, and I'm wondering if there's some kind of a workaround.  This is quite frustrating, seeing as I've had at least one of the daedric quests bug out on me on each character... I just want the Oblivion Walker achievement! --[[User:Mikeyy|Mikeyy]] 18:01, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I won't pass out i've tried loads but I just won't passout I don't know whats wrong&lt;br /&gt;
&lt;br /&gt;
== No need to clean up ==&lt;br /&gt;
&lt;br /&gt;
The clean-up quest is automatically completed if I choose the persuade option, either right after waking up, or after asking about a man named Sam.&lt;br /&gt;
I only found a giant's toe, two wine bottles, Sam's note, but no feather.&lt;br /&gt;
&lt;br /&gt;
== Sequence break ==&lt;br /&gt;
&lt;br /&gt;
It's possible to massively sequence break this quest, and without even meaning to. After starting the quest by accident, and leaving the temple, I ignored it in favor of exploring, and stumbled over Moira at one point. Killing her and looting the ring advanced it to returning the ring, skipping over everything up to this point, including cleaning the temple.&lt;br /&gt;
&lt;br /&gt;
== Ysolda dead before quest has been started ==&lt;br /&gt;
&lt;br /&gt;
Just wanted to note that I have not started this questchain at all, and a courier found me in Whiterun to let me know that Ysolda died and had left me 100 gold. I am not sure how she died or how this will affect the quest once I begin it. I had completed her quest to get her mammoth tusks. Playing on PC.&lt;br /&gt;
&lt;br /&gt;
== The Argonian and the 10,000 debt. ==&lt;br /&gt;
&lt;br /&gt;
So I met with the Argonian who asks you to pay him the 10,000 coins you and Sanguine &amp;quot;owe&amp;quot; him. I said that I didn't have the money, and &amp;quot;persuaded&amp;quot; him to lower it to 750 coins. In other words it is NOT necessarily the case that he will &amp;quot;attack you on site&amp;quot; if you refuse the initial offer. I opted to pay the 750 coins and he walked away. There were several other dialogue options I didn't try, including an additional &amp;quot;pay nothing&amp;quot; Persuasion option and an Intimidation option. Didn't realize that this was still unreported on this site....otherwise I would've saved and tried them all to see what happened :/.&lt;br /&gt;
&lt;br /&gt;
== Anybody else get a hat from the Argonian? ==&lt;br /&gt;
&lt;br /&gt;
As I recall, when I got the staff from Sanguine he mentioned something about a hat. During the run to Kynesgrove for the main quest Deep-In-His-Cups caught up to me and I persuaded him, getting the hat for 750 gold, but after taking it back to Sanguine I am not getting any dialogue etc. I did the Sanguine quest a while ago, so can anybody confirm the hat is for him?&lt;br /&gt;
:No, you don't bring the hat to Sanguine. The hat is yours to do with as you please. It's just a random encounter that will occur sometime after the quest.[[User:Minor Edits|Minor Edits]] 19:21, 10 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Don't Go In As A Werewolf ==&lt;br /&gt;
&lt;br /&gt;
I went into Misty Grove as a werewolf and Sanguine and all his friends attacked me on sight. I reloaded a save that was back at the entrance of Misty Grove, waited out my werewolf transformation, went to Sanguine and he gave me the staff. ([[Special:Contributions/99.136.224.214|99.136.224.214]] 19:16, 17 December 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
== persuade option.. ==&lt;br /&gt;
&lt;br /&gt;
i used the pusuade option for all the dialogue parts and missed all of the collect ring etc. parts so i was wondering... dou you get rewards for those parts of the quest or is it just extra fun? also in my opinion this is the most random quest in the game...&lt;br /&gt;
&lt;br /&gt;
== Can't clean the temple? ==&lt;br /&gt;
&lt;br /&gt;
I found the giant's toe and the two wine bottles, but the other items are nowhere to be found.  I even stole every object in the temple, and the priestess still says I need to clean up before she'll help me.  Has anyone else had this problem?  Did the items fall through the bottom of the world, or what? {{uns|98.248.161.17|09:25, December 27, 2011}}&lt;br /&gt;
&lt;br /&gt;
:I have this same problem. I found exactly the three objects you mentioned, but no others. Eventually I looked up the quest because I couldn't figure out how to progress the &amp;quot;cleaning up&amp;quot; bit and found it's bugged. Any solutions? {{uns|74.137.93.73|19:26, January 3, 2012}}&lt;br /&gt;
&lt;br /&gt;
::Reloading a save (probably from when you entered the bar to meet Sam) seems to be the only known solution right now. [[User:Minor Edits|Minor Edits]] 21:49, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Same for me - found only Giant's Toe and 2 wine bottles.  Had &amp;quot;A Daedra's Best Friend&amp;quot; quest active at the time and Barbas (the dog) as a follower.  Quicksaved before starting the quest.  On failure, reload and asking Barbas to &amp;quot;stay&amp;quot; (before starting quest) - same result.  Will try starting this quest again after finishing &amp;quot;A Daedra's Best Friend&amp;quot;.  May be too late, as I got the &amp;quot;invitation&amp;quot; before quicksaving. [[User:Hannibal Smith|Han]] 21:07, 24 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sam vanishes right before giving the staff. ==&lt;br /&gt;
&lt;br /&gt;
On the PC version, the quest works fine for me up until the very end, when I meet Sam in Misty Grove. &lt;br /&gt;
He greets me, and I tell him I have all the things I need to repair the staff.. He then proceeds to tell me I can &amp;quot;throw all hose out. You see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then he vanishes. Leaving me behind with the quest objective complete, but the quest itself not actually being completed. Using the console to advance the quest stage doesn't work and using a placeatme command after Sam vanishes results in the same dialogue, but instead of teleporting, the conversation repeats endlessly.{{unsigned|83.128.105.75|09:16, 28 December 2011}}&lt;br /&gt;
&lt;br /&gt;
:FIX: It appears Sam changes into Sanguine right after this, but for some reason, he's not showing up. To fix it, use the player.placeatme command with Sanguine's BaseID and talk to him.{{unsigned|83.128.105.75|09:27, 28 December 2011}}&lt;br /&gt;
&lt;br /&gt;
::Thanks - player.placeatme 0002E1F2 solved it for me.&lt;br /&gt;
&lt;br /&gt;
::Same problem (PC). I used the persuade option for all previous parts of the quest, however once I located Sam in Misty Grove, he disappears without giving me the staff or porting me out of Misty Grove. The quest objective &amp;quot;Search Morvunskar for Sam and the Staff&amp;quot; is completed, and I'm left with the objective &amp;quot;Find the Staff.&amp;quot;&lt;br /&gt;
::I tried placing Sam at me using his base id, which as mentioned, results in repeating dialogue. I tried moving myself to Sam using his ref ID, which did nothing. I placed Sanguine at me using the staff's base id, but only the staff appeared (not Sam), and that didn't update the quest (despite having staff in hand) or port me out of Misty Grove.&lt;br /&gt;
::Attempts to advance the quest also failed (I tried resetquest DA14 as well as setstage DA14 200). I also couldn't use Clairvoyance while in Misty Grove (was told there was no active quest, despite A Night to Remember being active with the objective &amp;quot;Find the Staff&amp;quot;).&lt;br /&gt;
::I reloaded and tried the entire quest again; cleaned the temple, found the goat, returned the ring, but the end result was the same.{{unsigned|24.11.85.95|04:46, 10 February 2012}}&lt;br /&gt;
This is terrible, same here. I CANT FINISH THE QUEST, SOMEONE HELP!!!!&lt;br /&gt;
&lt;br /&gt;
::Same here. Sam says his bit then disappears, leaving me stuck in Misty Grove without the staff.&lt;br /&gt;
&lt;br /&gt;
::I had the same problem, but the console command &amp;quot;player.placeatme 0002E1F2&amp;quot; solved the problem; Sanguine appeared and the quest continued.&lt;br /&gt;
&lt;br /&gt;
== SORRY ==&lt;br /&gt;
&lt;br /&gt;
I CANT APOLIGIZE TO LADY IN TEMPLE&lt;br /&gt;
&lt;br /&gt;
== Ysolda &amp;quot;Bug&amp;quot; and Other Routes ==&lt;br /&gt;
&lt;br /&gt;
This page twice describes the way in which Ysolda can direct you straight to Morvunskar as a bug but I don't think it is - there's a quest stage created specifically for that option (135). Speaking of which, there seem to be many different ways through this quest that we're not mentioning. Some of the bugs we list are obviously bugs but it seems we're missing some important points here. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 15:00, 31 December 2011 (UTC)&lt;br /&gt;
:I kinda skipped a few stages of this quest. After Cleaning the Temple, I completely skipped Rorikstead by talking to Ysolda. Persuading Ysolda led me to Morvunskar and Sanguine, finishing the quest. Later in game I stumble across Moira the Hagraven, who is nonhostile and has no dialogue.[[Special:Contributions/107.10.210.65|107.10.210.65]] 16:56, 7 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not a bug: Marriage is not an inheritance requirement==&lt;br /&gt;
Another &amp;quot;Not a Bug&amp;quot; in this article, the comment about if Ysolda dies you receive an inheritance.  As near as I can tell, you can get an inheritance from any NPC that likes you enough (after their death).  For instance, the female Nord in armor in the inn in whiterun gives me an inheritance when I kill her.  And I haven't married anyone.  (she just likes me cause I beat her in a fist fight). (PC) -- MeateaW&lt;br /&gt;
&lt;br /&gt;
== Return the Ring. ==&lt;br /&gt;
&lt;br /&gt;
If you head to Witchmist Grove without having to find the Wedding Ring for Ysolda, (ie. Intimidate or Persuade otherwise) and you kill Moira and take the ring, this leaves a marker above Ysolda. Yet having finished your previous conversation with her, no text/speak prompts show for you to return the ring.&lt;br /&gt;
&lt;br /&gt;
Completion of the quest removes the objective marker from Ysolda, but the ring remains in your inventory, unremovable.&lt;br /&gt;
&lt;br /&gt;
At the completion of the whole quest, the Wedding ring is still a lootable object from Moira, who is unresponsive and non-hostile. Upon killing her and taking the ring, it is also locked into your inventory, as it is marked as a quest item.&lt;br /&gt;
&lt;br /&gt;
[EDIT:] Reloading the quicksave from Misty Grove, I was able to remove the ring from my inventory after completion of the test.&lt;br /&gt;
&lt;br /&gt;
== The Illusive Sam... ==&lt;br /&gt;
&lt;br /&gt;
I realize he can be found in ine of the pubs but I'm wondering if his location is fixed once the quest becomes available or does he float around like the Kajiit trading caravan? I've been to the taverns/inns in the major cities but he has yet to appear. --[[User:Asmodean|Asmodean]] 00:09, 14 February 2012 (UTC)&lt;br /&gt;
:I believe he's fixed once he appears, so if you popped into an inn somewhere and he was there but you missed him, he'll still be there.  -[[User:Vardis|Vardis]] 22:15, 16 February 2012 (UTC)&lt;br /&gt;
::Yep, he stays put. I've met him in Windhelm, and 25 levels later he's still there, challenging me to a drink. [[User:Wolok gro-Barok|Wolok gro-Barok]] 22:19, 16 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You can fight Grok without killing him ==&lt;br /&gt;
&lt;br /&gt;
He goes friendly again after you beat him into the mercy position.--[[User:RumblePen|RumblePen]] 02:15, 6 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Second chance? ==&lt;br /&gt;
&lt;br /&gt;
When I first found Sam, he asked me if I wanted to drink and I refused at the time because I was in the middle of something else. Will he ever reappear so I can do this quest? {{uns|74.67.187.7|09:59, March 12, 2012}}&lt;br /&gt;
:I imagine he'll remain at the tavern where you first encountered him until you accept the offer. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 10:01, 12 March 2012 (UTC)&lt;br /&gt;
:: I can confirm this. Once you refuse, you can come back and start the quest. [[User:Agide|Agide]] 22:51, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Priestesses Attack on sight ==&lt;br /&gt;
&lt;br /&gt;
As soon as my toon wakes up, a priestess asks him &amp;quot;what are you doing here?&amp;quot;, and they all immediately attack. No chance is given to talk with them. {{uns2|04:47, April 1, 2012|68.102.43.250}}&lt;br /&gt;
:Have you committed a crime in Markarth? Have you tried reloading a previous save and redoing the drinking contest? --'''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Velyanthe&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 15:28, 1 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Duplicate Bug ==&lt;br /&gt;
&lt;br /&gt;
*''After completing Drink with Sam, you will not blackout and the console command &amp;lt;code&amp;gt;setstage&amp;lt;/code&amp;gt; command to advance the quest.&lt;br /&gt;
** {{Pc22}} ''You need to resurrect certain quest characters: Ysolda, Ennis and Senna. Each one of them must be alive to start the quest. From the console, to resurrect Ennis, for example, you can use: {{Pre|width=auto|&amp;lt;nowiki&amp;gt;prid 1CB2B&lt;br /&gt;
enable&lt;br /&gt;
resurrect 1&lt;br /&gt;
moveto player&amp;lt;/nowiki&amp;gt;}}Change the ID number after the prid command to &amp;lt;code&amp;gt;1A69A&amp;lt;/code&amp;gt; if you need to resurrect Ysolda, or &amp;lt;code&amp;gt;263CD&amp;lt;/code&amp;gt; for Senna. You must be outside of any buildings.''&lt;br /&gt;
*''After having your third drink with Sam, the screen will sometimes not black out and you will not be transported to the Temple, thus rendering the quest unobtainable. This happens if you kill Ysolda before drinking with Sam. --fixed with 1.5''&lt;br /&gt;
&lt;br /&gt;
Does 1.5 fix the issue with Ennis and Senna? If so, I think the two bugs should be completely merged... if not, does anyone have any good ideas on how to merge these two? Would it be good to merge them, if only one character's death is fixed by the patch? --'''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Velyanthe&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:03, 2 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No Ennis ==&lt;br /&gt;
&lt;br /&gt;
I tried restarting and reloading older saves and I can't get Ennis to appear when I enter Rorikstead.{{unsigned|76.125.180.236|22:09, 6 May 2012}}&lt;br /&gt;
:He is not essential so he might have died. Where does the quest arrow point to? [[User:Wolok gro-Barok|Wolok gro-Barok]] 17:18, 10 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind:Dun-Ahhe&amp;diff=949483</id>
		<title>Morrowind:Dun-Ahhe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind:Dun-Ahhe&amp;diff=949483"/>
		<updated>2012-05-10T17:12:55Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Incorporate notes into main text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=1&lt;br /&gt;
|occupants=Daedra, Sorcerers, Slaughterfish&lt;br /&gt;
|locationcode=Dun-Ahhe&lt;br /&gt;
|region=Ashlands&lt;br /&gt;
|coords=[6,14]&lt;br /&gt;
|image=MW-place-Dun-Ahhe.jpg&lt;br /&gt;
|imgdesc=Dun-Ahhe&lt;br /&gt;
|description=a medium-sized cavern located in the northeastern corner of the [[Morrowind:Ashlands|Ashlands]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dun-Ahhe is directly over the hills northwards from the [[Morrowind:Cavern of the Incarnate|Cavern of the Incarnate]]. It is home to a pair of renegade mages and some [[Morrowind:Daedra|Daedra]]. The pools contain [[Morrowind:Slaughterfish|slaughterfish]].&lt;br /&gt;
&lt;br /&gt;
The table near Elenwen holds the [[Morrowind:Conjuration|Conjuration]] skill book, [[Morrowind:Feyfolken_II|Feyfolken II]], a [[Morrowind:Bone Charm|bone charm]] amulet and several scrolls and potions. The dungeon has several raw [[Morrowind:Diamond|diamond]] ore deposits, as well as several ledges and drops that can be most easily traversed with the use of [[Morrowind:Levitation|levitation]].&lt;br /&gt;
&lt;br /&gt;
One of the waterways hold a dead skeleton. A grand soul gem and one glass arrow can be found near it.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==People==&lt;br /&gt;
{{#define:skipFaction|1}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name!![[File:GenderIcon.png|Gender]]!!Race!!Class!!Level!!Health!!Magicka!!Alarm!!Fight&lt;br /&gt;
{{NPC Data|Elenwen}}&lt;br /&gt;
{{NPC Data|Sevame Saryon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:MW_Map_Dun-Ahhe.jpg|thumb|left|Map of Dun-Ahhe]]&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Enchanting_Pick-Up&amp;diff=949481</id>
		<title>Skyrim talk:Enchanting Pick-Up</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Enchanting_Pick-Up&amp;diff=949481"/>
		<updated>2012-05-10T17:11:42Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Radiant Customers */ Reply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Possible bug?==&lt;br /&gt;
One of the potential clients for this quest is [[Skyrim:Sabine Nytte|Sabine Nytte]], who is apparently always inside the [[Skyrim:Red Wave|Red Wave]].  Initiating a conversation with her only results in a standard trespassing warning, making it impossible to complete the pickup.  I circumvented this with the console command &amp;lt;code&amp;gt;A17A6.MoveTo Player&amp;lt;/code&amp;gt; while standing outside on the deck.  Initiating a conversation in this environment worked, allowing me to pick up the item and complete the quest.&lt;br /&gt;
&lt;br /&gt;
Was this a glitch local to my current game, or did this happen to anyone else?&lt;br /&gt;
{{unsigned|92.201.240.135|17:34, 7 December 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:This happened to me too, I found this page by Google.  Thanks for a fix!  She immediately walked right back in there again, too.  --[[Special:Contributions/50.46.12.26|50.46.12.26]] 13:11, 8 December 2011 (UTC)&lt;br /&gt;
::I also have this bug on the PS3.  No solution.  This was the second pick up mission.  I'm glad to read that it is just a random generated mission! {{uns2|17:28, 18 December 2011|182.20.98.224}}&lt;br /&gt;
:::This happened to me on the 360, but I was able to complete it by forcing her out of the cabin onto the deck.  In order to do this, I entered the cabin and talked to her so that she started complaining about me trespassing.  However, before she could complete her sentence I exited the cabin through the door and went back out onto the deck.  In my game at least, if you change areas when an NPC is in the middle of talking to you, they will follow you and change areas as well.  Leaving the cabin when Nytte is in mid-sentence should force her out onto the deck, which in my case allowed me to complete the quest. {{uns2|04:58, 9 January 2012|76.113.55.19}}&lt;br /&gt;
::::'''Another bug'''&lt;br /&gt;
::::I was asked to pick up an item from Jenassa. She was already dead lol. I resurrected and enabled her. That seems to have allowed me to finish the quest okay. --[[Special:Contributions/184.59.139.152|184.59.139.152]] 01:18, 15 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}One solution I found on PS3 was to pickpocket until I was caught, causing Sabine to attack me.  I ran out side and went into stealth until hidden, then talked to Sabine before she went back inside. {{uns2|12:34, 25 February 2012|68.32.7.149}}&lt;br /&gt;
&lt;br /&gt;
== Radiant Customers ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim:Suvaris Atheron|Suvaris Atheron]] in Windhelm is a radiant customer of this quest.  --Tiger8u2 00:52, 2 January 2012 (UTC)&lt;br /&gt;
:[[Skyrim:Arivanya|Arivanya]] in Windhelm possible radiant customer? Can anybody confirm? (I think &amp;quot;The Butcher&amp;quot; might have gotten her, bugging this quest.) Motion to create &amp;quot;Possible Targets&amp;quot; section on Quest page, move Aicantar to it with a quick note (and the two full bullets to ''his'' page), and add Sabine Nytte, Suvaris Atherton, and possibly Arivanya • [[User:S1D3WYZ|S1D3WYZ]] 12:13, 28 January 2012 (UTC)&lt;br /&gt;
::[[Skyrim:Brand-Shei|Brand-Shei]] in Riften is a possible radiant customer for this quest. [[User:Xyzzy|Xyzzy]] 16:23, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
I have now tested this several times, and the first customer is always [[Skyrim:Endon|Endon]]. (I've never tried for a second customer.) There was a recent edit saying this is &amp;quot;radiant&amp;quot;, while I assumed it was scripted. Is there a list of radiant targets yet?&amp;lt;br /&amp;gt;--[[User:DayDreamer|DayDreamer]] 19:34, 15 April 2012 (UTC)&lt;br /&gt;
:Not true for me. My first customer on my first playthrough was [[Skyrim:Tythis Ulen|Tythis Ulen]] and on my second playthrough it was [[Skyrim:Corpulus Vinius|Corpulus Vinius]]. [[User:Wolok gro-Barok|Wolok gro-Barok]] 17:11, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stopping getting his quests ==&lt;br /&gt;
&lt;br /&gt;
Recently I've started a new character and decided that these pick-ups would be both Role Playing(encouraging traveling) and money making activity (since even at level 1 the reward is 250 Gold). Formally speaking, he first asks for another quest to restock soul gems but it seemed that you can just cancel it and after he is giving a Pick-Up one. However after 5 or 6 pick-ups he stopped giving any quests: both Restocking and Pick Up. I wonder about reasons. Maybe he is really out of gems plus after several refuses to give him gems (actually I was unlucky that he wanted 10 Grand Gems when I am level 6 myself) this option terminates. So be careful if you are planning to use this quest as a source of relatively easy money. Bring him gems first.--[[Special:Contributions/89.23.163.29|89.23.163.29]] 00:47, 25 February 2012 (UTC)&lt;br /&gt;
:Update: actually in my case he awaited when I bring him 10 Grand Gems (and no option to cancel) which I was able to do around level 50. After, he continues to give me his quests.--[[Special:Contributions/31.128.131.146|31.128.131.146]] 06:06, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== inaccurate ==&lt;br /&gt;
&lt;br /&gt;
The description is inaccurate:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Prior to commencing this quest, you must complete the [[Skyrim:Restocking Soul Gems|Restocking Soul Gems]] quest given by Sergius Turrianus.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I met him before finishing [[Skyrim:First Lessons|First Lessons]] with Tolfdir (immediately after talking with Mirabelle Ervine), and he gave me this quest without asking for Soul Gems.&amp;lt;br /&amp;gt;--[[User:DayDreamer|DayDreamer]] 07:04, 13 March 2012 (UTC)&lt;br /&gt;
:True, I've got this quest as well, but have not yet been asked to fetch him some soul gems. I'll update the article. [[User:Wolok gro-Barok|Wolok gro-Barok]] 16:15, 17 March 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:The_Straw_that_Broke&amp;diff=949440</id>
		<title>Skyrim:The Straw that Broke</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:The_Straw_that_Broke&amp;diff=949440"/>
		<updated>2012-05-10T16:18:00Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Bugs */ Bugified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Miscellaneous}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Narfi|Narfi]]&lt;br /&gt;
|Loc=[[Skyrim:Ivarstead|Ivarstead]]&lt;br /&gt;
|Reward=Random [[Skyrim:Ingredients|Ingredients]]&lt;br /&gt;
|Image=SR-quest-The Straw that Broke.jpg&lt;br /&gt;
|Imgdesc=Reyda's remains&lt;br /&gt;
|description=Discover what is plaguing [[Skyrim:Narfi|Narfi]]'s mind.&lt;br /&gt;
|ID=FreeformIvarstead02&lt;br /&gt;
}}&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Discover what is plaguing [[Skyrim:Narfi|Narfi]]'s mind.&lt;br /&gt;
# Find [[Skyrim:Reyda's Necklace|Reyda's Necklace]].&lt;br /&gt;
# Return the necklace to Narfi.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
&lt;br /&gt;
When asking [[Skyrim:Wilhelm|Wilhelm]], the innkeeper at [[Skyrim:Vilemyr_Inn|Vilemyr Inn]] in [[Skyrim:Ivarstead|Ivarstead]], about Narfi's condition, he will tell the player that he told Narfi his sister wasn't dead and that she would return one day. He also points the player in the direction of the small island to the east of Ivarstead, where Reyda always went to get ingredients as she was an alchemist. The player can then go look for Narfi's sister's remains.&lt;br /&gt;
&lt;br /&gt;
As it turns out Reyda's remains can be found underwater, just east of the southern bridge into town. Next to her remains are [[Skyrim: Reyda's Necklace|Reyda's Necklace]] and Reyda's Satchel; the satchel contains some gold and several random alchemical ingredients (1 rare, 2 uncommon, and 3 common ingredients, using the same categories as detailed on the [[Skyrim:Ingredients|Ingredients]] article). The player can then return the necklace to Narfi at his broken-down home across the river, and either tell him the truth, or tell him Reyda said she'd be back soon. Either way, the player will receive three random, rare ingredients, and Narfi will for the most part remain the same. &lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|If you start the Dark Brotherhood quest that requires you to murder Narfi before you give Reyda's Necklace back to him, the option to give him the necklace in conversation disappears and you will be unable to finish this quest successfully.|vn=1}}&lt;br /&gt;
{{Bug|After finding Reyda's Necklace, there is an option to show it to [[Skyrim:Wilhelm|Wilhelm]], supposedly for additional advice. However, upon choosing this speech option, he will say the same thing Narfi says about telling his sister that he misses her.|vn=1}}&lt;br /&gt;
{{Bug|If you take the necklace from Reyda's satchel before asking Wilhelm about Narfi, the quest will not update beyond the stage requiring you to find her remains even if you search the satchel again.|vn=1}} The command &amp;lt;code&amp;gt;setstage FreeformIvarstead02 40&amp;lt;/code&amp;gt; will do the work.&lt;br /&gt;
** Dropping and retaking the necklace using the console command &amp;lt;code&amp;gt;player.drop 663da 1&amp;lt;/code&amp;gt; while standing over the underwater satchel causes a quest update, fixing the quest.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Quest Comment|Objective is assigned}}: Ask Wilhelm about Reyda&lt;br /&gt;
|20||{{Quest Comment|Objective is assigned}}: Locate Reyda's remains&lt;br /&gt;
|30||{{Quest Comment|Objective is assigned}}: Bring Reyda's Necklace to Narfi&lt;br /&gt;
|40||&lt;br /&gt;
|200|Yes|&lt;br /&gt;
|250||&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:The_Straw_that_Broke&amp;diff=949437</id>
		<title>Skyrim talk:The Straw that Broke</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:The_Straw_that_Broke&amp;diff=949437"/>
		<updated>2012-05-10T16:15:39Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: /* Wilhelm's dialogue not a bug */ Reply and sign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;quot;I encountered a bug...&amp;quot;==&lt;br /&gt;
I encountered a bug with this quest on PC, and finally worked out a resolution; however, it requires replication, I think, before being added to the main article.&lt;br /&gt;
&lt;br /&gt;
The symptoms were as follows:&lt;br /&gt;
&lt;br /&gt;
I picked up the contents of Reyda's satchel before (I think) talking with Narfi. I finished Narfi's quest and received a reward, and noticed *much* later that the &amp;quot;Ask Wilhelm about Reyda&amp;quot; journal item was still logged in my miscellaneous quests.&lt;br /&gt;
&lt;br /&gt;
Using '''setstage FreeformIvarstead02 X''' didn't resolve the problem for any valid value of X.&lt;br /&gt;
Using '''resetquest FreeformIvarstead02''' didn't resolve the problem for any valid value of X.&lt;br /&gt;
&lt;br /&gt;
Using '''player.sqs FreeformIvarstead02''' revealed that somehow journal stages 10, 20, 40, and 200 were complete. Stage 30 was not, though.&lt;br /&gt;
&lt;br /&gt;
So, I resolved it by resetting the quest and then setting all the stages in sequence, as follows:&lt;br /&gt;
&lt;br /&gt;
'''resetquest FreeformIvarstead02'''&lt;br /&gt;
'''setstage FreeformIvarstead02 20'''&lt;br /&gt;
'''setstage FreeformIvarstead02 30'''&lt;br /&gt;
'''setstage FreeformIvarstead02 40'''&lt;br /&gt;
'''setstage FreeformIvarstead02 200'''&lt;br /&gt;
&lt;br /&gt;
I did wind up with another set of rewards from Narfi (who was, by this time, dead); but the journal entry cleared and I am content.&lt;br /&gt;
&lt;br /&gt;
I hope this helps someone, or that someone can reproduce it. Cheers! {{uns|Kbrimington|20:36, 26 January 2012}}&lt;br /&gt;
&lt;br /&gt;
== location ==&lt;br /&gt;
&lt;br /&gt;
it should be added where u meet these people and where this quest takes place somewhere right?{{uns|108.197.122.144|19:11, 18 February 2012}}&lt;br /&gt;
:Yes, it should. If no one beats me to it, I'll add what information I can momentarily. Thanks for pointing out the missing information. :) [[User:Alphabetface|Alphabetface]] 06:37, 19 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skipped section ==&lt;br /&gt;
&lt;br /&gt;
I picked up the necklace coming into town the first time, made my delivery to Wilhelm &amp;amp; had a speech option of 'Is this her necklace? (Give Necklace)', Wilhelm said 'Reyda, You saw Reyda...'. The Quest 'updated' to giving Narfi the necklace, but I can't give it to him because of dark brotherhood quest.(PS3)[[User:The Silencer|The Silencer]] 04:53, 4 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wilhelm's dialogue not a bug ==&lt;br /&gt;
&lt;br /&gt;
I don't think that Wilhelm's unexpected dialogue &amp;quot;Reyda! You saw Reyda!&amp;quot; is a bug. It's recorded in Wilhelm's voice, not Narfi's. I think it was left in as a joke.{{unsigned|71.204.50.95|22:49 6 May 2012}}&lt;br /&gt;
:If that's the case, than Wilhelm has a pretty sick attitude. It's more likely a bug. [[User:Wolok gro-Barok|Wolok gro-Barok]] 16:15, 10 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Fort_Greymoor&amp;diff=949431</id>
		<title>Skyrim:Fort Greymoor</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Fort_Greymoor&amp;diff=949431"/>
		<updated>2012-05-10T16:08:23Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Related quest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Military Fort&lt;br /&gt;
|zones=2&lt;br /&gt;
|image=SR-place-Fort Greymoor.jpg&lt;br /&gt;
|imgdesc=View from the main track&lt;br /&gt;
|region=Whiterun Hold&lt;br /&gt;
|occupants=&lt;br /&gt;
|location= West of [[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|description= a medium-sized fort west of the [[Skyrim:Western_Watchtower| Western Watchtower]] by [[Skyrim:Whiterun|Whiterun]]. It is, at first, occupied by hostile bandits but will be taken over by whoever wins the civil war during that questline.&lt;br /&gt;
|locationcode=FortGreymoor01, FortGreymoor02&lt;br /&gt;
|marker_id=Fort&lt;br /&gt;
|cooking=1&lt;br /&gt;
|level=Min: 6&lt;br /&gt;
|clearable=No&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Kill Agnis}}&lt;br /&gt;
== Exterior == &lt;br /&gt;
&lt;br /&gt;
The fort is crumbling and part of the missing sections of wall have been replaced by palisade. The courtyard has two doors on ground level. The double doors opposite of the main gate lead to Fort Greymoor (interior) while the door to the left of the main gate leads to Fort Greymoor Prison. There are also a few entrances on top of the walls which lead into Fort Greymoor. Another way to access the fort without having to go through the main gate and courtyard is to use the sewer pipe which is on the North-West side of the fort and outside of the walls. Legion soldiers will also be garrisoned there if you do the Dark Brotherhood contract for killing Agnis.&lt;br /&gt;
&lt;br /&gt;
Above the main entrance there is a cage suspended from a beam protruding from the wall with a dead thief inside. Once inside the fort one can walk up the stairs to the parapet directly above the cage and if careful, can walk across the wooden beam to the end. If facing the cage while falling off the beam you can access the thief's inventory which typical bandit loot and some random treasure.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{LE|Fort Greymoor }}''== &lt;br /&gt;
{{Map Markers Setup|width=300}}&lt;br /&gt;
{{Map Markers|image=SR-map-FortGreymoor01.jpg|float=right|label=Fort Greymoor|markers=&lt;br /&gt;
{{Image Mark|834|333|A|mark_alt=Agnis}}&lt;br /&gt;
{{Image Mark|355|775|B|mark_alt=Chest}}&lt;br /&gt;
{{Image Mark|466|708|C|mark_alt=Book}}&lt;br /&gt;
{{Image Mark|145|230|D|mark_alt=Skyrim}}&lt;br /&gt;
{{Image Mark|715|605|E|mark_alt=Skyrim}}&lt;br /&gt;
{{Image Mark|670|890|F|mark_alt=Fort Greymoor Prison}}&lt;br /&gt;
{{Image Mark|444|585|G|mark_alt=Skyrim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Greymoor Fort zone contains what appears to be the fort Commander's quarters, a kitchen which has a cooking pot, and a basement for storage. It also contains the basement which has a sewer pipe that acts as a door to outside the fort. The basement contains a few traps so players should exercise caution. The NPC [[Skyrim:Agnis|Agnis]] in this zone and is not hostile to the player.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* [[Skyrim:Agnis|Agnis]] can be found at '''A'''&lt;br /&gt;
&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* A boss chest upstairs at '''B'''&lt;br /&gt;
* The [[Skyrim:Light Armor|Light Armor]] skill book ''[[Skyrim:Rislav The Righteous|Rislav The Righteous]]'' on a table upstairs at '''C'''&lt;br /&gt;
&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone &lt;br /&gt;
** The door at '''F''' leads to the [[#Fort Greymoor Prison|Fort Greymoor Prison]] zone.&lt;br /&gt;
** The door at '''E''', the ladder upstairs at '''G''' and the canal exit at '''D''' all lead [[#Exterior|outside]]&lt;br /&gt;
&lt;br /&gt;
Note:  If the player has joined the Imperial Legion, the Imperial soldiers will not be hostile to the player.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 2: ''{{LE|Fort Greymoor Prison}}'' ==&lt;br /&gt;
{{Map Markers Setup|width=300}}&lt;br /&gt;
{{Map Markers|image=SR-map-FortGreymoor02.jpg|float=right|label=Fort Greymoor Prison|markers=&lt;br /&gt;
{{Image Mark|85|296|A|mark_alt=Fort Greymoor}}&lt;br /&gt;
{{Image Mark|252|350|B|mark_alt=Skyrim}}&lt;br /&gt;
{{Image Mark|100|495|C|mark_alt=Skyrim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Prison has a bear trap right in front of the main door after entering. It is a small zone which has a basement containing a hall with many cells for prisoners. At the end of this hallway is a &amp;quot;cage&amp;quot; on the wall with the lock-picking of level-dependent difficulty.&lt;br /&gt;
&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
*There are three doors in/out of this zone&lt;br /&gt;
**The door at '''A''' leads to the [[#Fort Greymoor|Fort Greymoor]] zone&lt;br /&gt;
**The door at '''B''' as well as the ladder at '''C''' lead [[#Exterior|outside]]&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
(PC &amp;amp; Xbox 360) Sometimes after fully clearing out the fort the bandits (but not Agnis) will still respawn instead of Imperial Soldiers&lt;br /&gt;
&amp;lt;!-- Instructions: If this place is related to any quests, uncomment this section and replace 'Quest Name' with the quest's name--&amp;gt;&amp;lt;!--&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Stub|Place}}&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Forelhost&amp;diff=949430</id>
		<title>Skyrim:Forelhost</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Forelhost&amp;diff=949430"/>
		<updated>2012-05-10T16:03:49Z</updated>

		<summary type="html">&lt;p&gt;Wolok gro-Barok: Related quests go higher up the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Nordic Ruin&lt;br /&gt;
|zones=3&lt;br /&gt;
|image=SR-place-Forelhost.jpg&lt;br /&gt;
|imgdesc=Forelhost&lt;br /&gt;
|region=The Rift&lt;br /&gt;
|occupants= [[Skyrim:Dragon_Cultist|Dragon Cultists]], [[Skyrim:Draugr#Draugr|Draugr]], [[Skyrim:Skeever#Skeever|Skeevers]]&lt;br /&gt;
|description= A ruined fortress on a peak southeast of [[Skyrim:Riften|Riften]] which contains a [[Skyrim:Storm Call|Storm Call]] word wall.&lt;br /&gt;
|clearable=Yes&lt;br /&gt;
|dungeon=1&lt;br /&gt;
|locationcode=Forelhost01, Forelhost02, Forelhost03&lt;br /&gt;
|orenum=1&lt;br /&gt;
|orenum2=1&lt;br /&gt;
|oretype=Gold&lt;br /&gt;
|oretype2=Quicksilver&lt;br /&gt;
|alchemy=2&lt;br /&gt;
|forge=1&lt;br /&gt;
|enchanting=1&lt;br /&gt;
|grindstone=1&lt;br /&gt;
|workbench=1&lt;br /&gt;
|marker_id=Nordic Ruin&lt;br /&gt;
|wordwall=[[Skyrim:Storm Call|Storm Call]]&lt;br /&gt;
|level=Min: 24&lt;br /&gt;
}} [[Category:Skyrim-Places-Dragon_Priest_Lairs]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Alteration Ritual Spell}}&lt;br /&gt;
* {{Quest Link|Siege on the Dragon Cult}}&lt;br /&gt;
&lt;br /&gt;
== Exterior ==&lt;br /&gt;
The courtyard of Forelhost contains a small campsite with a single tent. This is where [[Skyrim:Captain_Valmir|Captain Valmir]] can be found, claiming to be an Imperial or Stormcloak officer, depending on your allegiance and progress in the Civil War questline. He asks for your help, and can give you information on the history of the Dragon Cult, initiating the [[Skyrim:Siege_on_the_Dragon_Cult|Siege on the Dragon Cult]] quest. The courtyard is surrounded by the remains of the walls and battlements, with a door leading into the stronghold.&lt;br /&gt;
&lt;br /&gt;
The word wall is reachable through a combination of jumping and/or using the [[Skyrim:Whirlwind_Sprint|Whirlwind Sprint]] shout. The mountain slope northeast of the ruins, or the arch above the door to the ruins, can be climbed this way.&lt;br /&gt;
&lt;br /&gt;
== Forelhost Stronghold ==&lt;br /&gt;
The first zone of the fortress is partially in ruins. The direct route to the second zone is blocked by a portcullis, and you'll have to take a long, trapped path around behind it to reach the next zone. This zone is populated with the ghosts of the [[Skyrim:Dragon_Cultist|Dragon Cultists]], which appear to be stealthed until you are quite close. Some of these are melee warriors, while others are mages. Later in the zone, you will also meet [[Skyrim:Draugr#Draugr|Draugr]].&lt;br /&gt;
&lt;br /&gt;
One room contains an anvil, workbench, and grindstone, as well as some iron ore and iron ingots.[[Skyrim:Skorm_Snow-Strider's_Journal|Skorm Snow-Strider's Journal]] can be found here, providing additional background information on the fortress and the last days of the siege of the Dragon Cult's last stronghlod.&lt;br /&gt;
&lt;br /&gt;
== Forelhost Crypt ==&lt;br /&gt;
The second zone consists of old burial crypts. To reach the third zone, you must pass down through the well. However, the well is enclosed in a cage secured by a Master level lock. You can either pick the lock or search through the other path to the back of the crypts, which contain the key to the well. Along that passage you will have to avoid a variety of traps and face Draugr and Dragon Cultists, some of which can summon [[Skyrim:Atronach#Frost_Atronach|Frost Atronachs]].  &lt;br /&gt;
&lt;br /&gt;
Once you gain access to the well, you can swim through it and reach a cave area with some [[Skyrim:Skeever#Skeever|Skeevers]] and the corpse of a Frostbite Spider. This area contains a quicksilver ore vein with a gold vein to its left. Continuing on through, you reach the door to the third area. A skill book is in the bookcase to your right.&lt;br /&gt;
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== Forelhost Refectory == &lt;br /&gt;
You will soon find a room with a locked portcullis, a raised balcony to your right (with some Draugr archers), and a passage to your left. The latter will lead to a way around the room and back to the raised balcony. Be careful of traps (including [[Skyrim:Traps#Weight_Sensitive_Plate|Weight Sensitive Plates]] and [[Skyrim:Traps#Spellcaster_Trap|Spellcaster Traps]]) and Draugr.&lt;br /&gt;
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On the balcony level, further progress is blocked by a spear-gate with no obvious means of opening. Taking the Glass Claw from its pedestal opens this gate. This [[Skyrim:Glass_Claw#Glass_Claw|Glass Claw]] will provide a hint on how to open the locked stone door you will find ahead. This door provides access to the last room in the zone, and can be opened with the sequence (from outer to inner ring): ''Fox, Owl, Snake''. Inside the last room you will meet [[Skyrim:Rahgot_(creature)|Rahgot]], dragon priest of Alduin, and bearer of the eponymous [[Skyrim:Rahgot_(item)#Rahgot|mask]]. As you approach his resting tomb, he will rise, along with four leveled Draugr, to attack you. This can prove to be a very challenging battle at higher levels, as you will be swarmed with Deathlords. Rahgot's main offense is fire, in the form of the usual fire-based spells he can hurl at you, the high-damage fire walls produced by [[Skyrim:Staff_of_the_Flame_Wall#Staff_of_the_Flame_Wall|his staff]], and the [[Skyrim:Daedra#Flame_Atronach|Flame Atronach]] he can summon. Rahgot carries his mask as well as a key to the Battlements area.&lt;br /&gt;
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== Battlements ==&lt;br /&gt;
The door behind Rahgot's tomb opens onto the balcony above the entry door in the courtyard. Make your way around to the right to find the word wall bearing one of the words of the shout [[Skyrim:Storm_Call#Storm_Call|Storm Call]]. From here you can jump down to the courtyard.&lt;br /&gt;
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== Notes ==&lt;br /&gt;
* The ghosts are considered NPCs and thus cannot be soul trapped in regular soul gems; black gems are required.&lt;br /&gt;
* One of the traps through the fortress is triggered by a weight sensitive plate on a pedestal (currently held in place by a potion). When the potion is removed, a series of darts will be fired and continue firing until another weight of some sort is placed on the trigger.&lt;br /&gt;
* Having the benefit of Prowler's Profit can prove to be exceptionally profitable in this ruin because every corpse and urn will contain more gems and there are many lying around.&lt;br /&gt;
* Even with the sneak ability Light Foot, the traps are all activated by your weight.&lt;br /&gt;
* If you haven't chosen between Imperial and Stormcloak yet, Captain Valmir can be either, with both types inside.&lt;br /&gt;
* The first few Cultists carry an inordinate amount of arrows, up to 99 each.&lt;br /&gt;
* The Cultists may wear [[Skyrim:Ancient_Nord_Armor|Ancient Nord Armor]], the only known location for this.&lt;/div&gt;</summary>
		<author><name>Wolok gro-Barok</name></author>
		
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