<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Velyanthe</id>
	<title>UESPWiki - User Contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Velyanthe"/>
	<link rel="alternate" type="text/html" href="https://en.uesp.net/wiki/Special:Contributions/Velyanthe"/>
	<updated>2026-06-09T23:28:57Z</updated>
	<subtitle>User Contributions</subtitle>
	<generator>MediaWiki 1.32.6</generator>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online_talk:Titles&amp;diff=1640750</id>
		<title>Online talk:Titles</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online_talk:Titles&amp;diff=1640750"/>
		<updated>2017-06-22T19:03:40Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: re&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battlegrounds Titles ==&lt;br /&gt;
&lt;br /&gt;
I have seen two new titles today, 'Tactician' and 'The Merciless', I can't find the associated achievements for them in my journal, I wondered if anyone else could shed some light? I'm thinking Battlegrounds maybe? I do have Morrowind and all DLCs. [[User:Ragged Claw|Ragged Claw]] ([[User talk:Ragged Claw|talk]]) 00:25, 21 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:They are indeed Battlegrounds titles. I've just added all Battlegrounds titles to this page. You can see the achievements listed [[Online:Alliance_War_Achievements#Battlegrounds|here]]. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:03, 22 June 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Titles&amp;diff=1640748</id>
		<title>Online:Titles</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Titles&amp;diff=1640748"/>
		<updated>2017-06-22T19:02:05Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: added duelist achieve + all battlegrounds achieves. not sure how sorting on this page should go.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}&lt;br /&gt;
'''Titles''' are honorifics you can earn through various [[ON:Achievements|achievements]]. These will display under your name when other players see you in-game. You can earn many titles, but only one may be displayed. You can choose which one to display from the Character menu.&lt;br /&gt;
&lt;br /&gt;
Note that many NPCs such as [[ON:Vendors|vendors]] also have titles. These are documented on the individual NPC pages.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Title!!Achievement!!Description&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Character Achievements|Character Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Monster Hunter'''||[[ON:Master Monster Slayer|Master Monster Slayer]]||Complete all of the Slayer Achievements.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dragonstar Arena Champion'''||[[ON:Dragonstar Arena Champion|Dragonstar Arena Champion]]||Conquer all challengers and earn the title of Dragonstar Arena Champion!&lt;br /&gt;
|-&lt;br /&gt;
|'''Boethiah's Scythe'''||[[ON:Dragonstar Arena Conqueror|Dragonstar Arena Conqueror]]||Conquer all challengers on the increased difficulty version of Dragonstar Arena.&lt;br /&gt;
|-&lt;br /&gt;
|'''Duelist'''||[[ON:Master Duelist|Master Duelist]]||Win 100 [[ON:Dueling|duels]] against other players.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Character Achievements#Guilds|Guilds Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Master Wizard'''||[[ON:Arch-Mage|Arch-Mage]]||Complete the Mages Guild series of quests.&lt;br /&gt;
|-&lt;br /&gt;
|'''Fighters Guild Victor'''||[[ON:Fighters Guild Veteran|Fighters Guild Veteran]]||Complete the Fighters Guild series of quests.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Dark Anchors Achievements|Dark Anchors Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Savior of Nirn'''||[[ON:Tamriel Anchor Destroyer|Tamriel Anchor Destroyer]]||Destroy every Dark Anchor in [[ON:Aldmeri Dominion|Aldmeri Dominion]], [[ON:Ebonheart Pact|Ebonheart Pact]], [[ON:Daggerfall Covenant|Daggerfall Covenant]], and [[ON:Cyrodiil|Cyrodiil]] territory.&lt;br /&gt;
|-&lt;br /&gt;
|'''Enemy of Coldharbour'''||[[ON:Anchor Devastator|Anchor Devastator]]||Destroy 250 Dark Anchors from Coldharbour.&lt;br /&gt;
|-&lt;br /&gt;
|'''Daedric Lord Slayer'''||[[ON:General Executioner|General Executioner]]||Destroy all of Molag Bal's generals that appear at the Dark Anchors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Dungeons Achievements|Dungeons Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Deadlands Adept'''||[[ON:Deadlands Savvy|Deadlands Savvy]]||Complete all the achievements associated with the Veteran City of Ash Dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mageslayer'''||[[ON:Aetherian Archive Conqueror|Aetherian Archive Conqueror]]||Defeat the Celestial Mage in Veteran Aetherian Archive, while the Trial is scaled to Champion 160.&lt;br /&gt;
|-&lt;br /&gt;
|'''Shehai Shatterer'''||[[ON:Hel Ra Citadel Conqueror|Hel Ra Citadel Conqueror]]||Defeat the Celestial Warrior in Veteran Hel Ra Citadel, while the Trial is scaled to Champion 160.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ophidian Overlord'''||[[ON:Sanctum Ophidia Conqueror|Sanctum Ophidia Conqueror]]||Defeat the Celestial Serpent in Veteran Sanctum Ophidia, while the Trial is scaled to Champion 160.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Exploration Achievements|Exploration Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Explorer'''||[[ON:Tamriel Master Cave Delver|Tamriel Master Cave Delver]]||Complete every cave exploration achievement in Tamriel.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Fishing Achievements|Fishing Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Master Angler'''||[[ON:Master Fisher|Master Fisher]]||Complete all fishing achievements.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Fishing Achievements|Housing Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Count''' / '''Countess'''||[[ON:Count|Count]] / [[ON:Countess|Countess]]||Obtain and enter all three of the following notable homes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Lord''' / '''Lady'''||[[ON:Lord|Lord]] / [[ON:Lady|Lady]]||Obtain and enter [[ON:Daggerfall Overlook|Daggerfall Overlook]].&lt;br /&gt;
|-&lt;br /&gt;
|'''Clan Father''' / '''Clan Mother'''||[[ON:Clan Father|Clan Father]] / [[ON:Clan Mother|Clan Mother]]||Obtain and enter [[ON:Serenity Falls Estate|Serenity Falls Estate]].&lt;br /&gt;
|-&lt;br /&gt;
|'''Councilor'''||[[ON:Councilor|Councilor]]||Obtain and enter [[ON:Ebonheart Chateau|Ebonheart Chateau]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Quests Achievements|Quests Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Covenant Hero'''||[[ON:Hero of the Daggerfall Covenant|Hero of the Daggerfall Covenant]]||Complete all Daggerfall Covenant achievements.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dominion Hero'''||[[ON:Hero of the Aldmeri Dominion|Hero of the Aldmeri Dominion]]||Complete all Aldmeri Dominion quest achievements.&lt;br /&gt;
|-&lt;br /&gt;
|'''Pact Hero'''||[[ON:Hero of the Ebonheart Pact|Hero of the Ebonheart Pact]]||Complete all Ebonheart Pact achievements.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tamriel Hero'''||[[ON:Tamriel Expert Adventurer|Tamriel Expert Adventurer]]||Complete all of the quest achievements across Tamriel.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Alliance War Achievements|Alliance War Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|''Ranks''||colspan=2|''See [[ON:Alliance War Achievements#Rank|Rank Achievements]] for full details.''&lt;br /&gt;
|-&lt;br /&gt;
|'''Emperor''' /&amp;lt;br&amp;gt;'''Former Emperor'''||[[ON:Emperor!|Emperor!]]||Congratulations! Your leadership has enabled your alliance to dominate Cyrodiil.&amp;lt;br&amp;gt;&lt;br /&gt;
In recognition of this achievement, you have been crowned Emperor. Long may you reign!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Holiday Events Achievements|Holiday Events Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Magnanimous'''||[[ON:Glory of Magnus|Glory of Magnus]]||Complete each of the achievements associated with the New Life Festival.&lt;br /&gt;
|-&lt;br /&gt;
|'''Sun's Dusk Reaper'''||[[ON:An Unsparing Harvest|An Unsparing Harvest]]||Complete the listed achievements for the Witches Festival.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Dark Brotherhood Achievements|Dark Brotherhood Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Silencer'''||[[ON:Silencer|Silencer]]||Complete the &amp;quot;Filling the Void&amp;quot; Dark Brotherhood quest in the Gold Coast.&lt;br /&gt;
|-&lt;br /&gt;
|'''Bane of the Gold Coast'''||[[ON:Bane of the Gold Coast|Bane of the Gold Coast]]||Complete quests, defeat bosses, and explore delves to become the Bane of the Gold Coast.&lt;br /&gt;
|-&lt;br /&gt;
|'''Executioner'''||[[ON:Litany of Blood (achievement)|Litany of Blood]]||Execute all targets listed in the Litany of Blood and collect your reward.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Orsinium Achievements|Orsinium Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Maelstrom Arena Champion'''||[[ON:Maelstrom Arena Champion|Maelstrom Arena Champion]]||Conquer all challengers and earn the title of Maelstrom Arena Champion.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stormproof'''||[[ON:Maelstrom Arena Conqueror|Maelstrom Arena Conqueror]]||Conquer all challengers in Veteran Maelstrom Arena.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Flawless Conqueror'''||[[ON:Maelstrom Arena: Perfect Run|Maelstrom Arena: Perfect Run]]||Complete Veteran Maelstrom Arena without dying, and without continuing from a saved quest.&lt;br /&gt;
|-&lt;br /&gt;
|'''Kingmaker'''||[[ON:Kingmaker|Kingmaker]]||Complete Wrothgar's main quests.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hero of Wrothgar'''||[[ON:Hero of Wrothgar|Hero of Wrothgar]]||Complete quests, defeat bosses, and explore delves to become the Hero of Wrothgar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Shadows of the Hist Achievements|Shadows of the Hist Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Hist-Shadow'''||[[ON:Shadows of the Hist Delver|Shadows of the Hist Delver]]||Complete Veteran Cradle of Shadows and Veteran Ruins of Mazzatun.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Thieves Guild Achievements|Thieves Guild Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Master Thief'''||[[ON:A Cutpurse Above|A Cutpurse Above]]||Steal every treasure from Kari's Hit List and place them all within the Thieves Den.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dro-m'Athra Destroyer'''||[[ON:Maw of Lorkhaj: Moons' Champion|Maw of Lorkhaj: Moons' Champion]]||Complete all achievements related to defeating Rakkhat, Fang of Lorkhaj in Veteran Maw of Lorkhaj while the Trial is scaled to Champion 160.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Morrowind Achievements|Morrowind Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Librarian'''||[[ON:Ancestral Tombs Hunter|Ancestral Tombs Hunter]]||Find all 30 ancestral tombs in [[ON:Vvardenfell|Vvardenfell]], make a rubbing of the information they contain, and deliver these rubbings to [[ON:Librarian Bradyn|Librarian Bradyn]] to discover the location of the lost [[ON:Library of Andule|Library of Andule.]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Clanfriend'''||[[ON:Clanfriend|Clanfriend]]||Complete 30 daily quests for [[ON:Huntmaster Sorim-Nakar|Huntmaster Sorim-Nakar]] or [[ON:Numani-Rasi|Numani-Rasi]].&lt;br /&gt;
|-&lt;br /&gt;
|'''Champion of Vivec'''||[[ON:Champion of Vivec|Champion of Vivec]]||Restore [[ON:Vivec|Lord Vivec's]] lost power, save [[ON:Vivec City|Vivec City]], and be named Champion of Vivec.&lt;br /&gt;
|-&lt;br /&gt;
|'''Savior of Morrowind'''||[[ON:Savior of Morrowind|Savior of Morrowind]]||Complete quests, defeat bosses, and explore delves to become the Savior of Morrowind.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Dynamo'''||[[ON:Halls of Fabrication: Dynamo|Hall of Fabrication: Dynamo]]||Complete all achievements related to defeating the [[ON:Assembly General|Assembly General]].&lt;br /&gt;
|-&lt;br /&gt;
|'''Clockwork Confounder'''||[[ON:Halls of Fabrication: Halls of Fabrication Completed|Halls of Fabrication Completed]]||Defeat the Assembly General and assist [[ON:Divayth Fyr|Divayth Fyr]] in stopping the flood of animunculi coming from the [[ON:Halls of Fabrication|Halls of Fabrication]].&lt;br /&gt;
|-&lt;br /&gt;
|'''Divayth Fyr's Coadjutor'''||[[ON:Halls of Fabrication: Halls of Fabrication Conqueror|Halls of Fabrication Conqueror]]||Defeat the Assembly General in Veteran Halls of Fabrication.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tick-Tock Tormentor'''||[[ON:Halls of Fabrication: Like Clockwork|Like Clockwork]]||Complete Veteran Halls of Fabrication after resetting the circuit breaker and empowering the Assembly General, all within 40 minutes of entering Abanabi Cave and without suffering a group member death.&lt;br /&gt;
|-&lt;br /&gt;
|'''Disassembly General'''||[[ON:Halls of Fabrication: Stress Tested|Stress Tested]]||Complete Veteran Halls of Fabrication after resetting the circuit breaker and empowering the Assembly General, all without suffering a group member death.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[ON:Player vs. Player Achievements#Battlegrounds|Battlegrounds Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Battleground Butcher'''||[[ON:Battleground Butcher|Battleground Butcher]]||Win a Team Deathmatch with 500 points before any other team reaches 200 points.&lt;br /&gt;
|-&lt;br /&gt;
|'''Bloodletter'''||[[ON:Pit Hero|Pit Hero]]||Defeat 1,000 opponents in Battlegrounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''Conquering Hero'''||[[ON:Conquering Hero|Conquering Hero]]||Win 50 Battleground matches.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grand Champion'''||[[ON:Grand Champion|Grand Champion]]||Earn a lifetime medal score of 250,000 points in Battlegrounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Merciless'''||[[ON:Quadruple Kill|Quadruple Kill]]||Earn your first Quadruple Kill Medal by defeating four opponents in a Team Deathmatch battle, each within ten seconds of the next.&lt;br /&gt;
|-&lt;br /&gt;
|'''Paragon'''||[[ON:Paragon|Paragon]]||Finish a Team Deathmatch battle with at least eight more kills than deaths.&lt;br /&gt;
|-&lt;br /&gt;
|'''Relic Guardian'''||[[ON:Grand Relic Guardian|Grand Relic Guardian]]||Defeat 100 Relic carriers in Battlegrounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''Relic Hunter'''||[[ON:Grand Relic Hunter|Grand Relic Hunter]]||Capture 100 Relics in Battlegrounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''Relic Runner'''||[[ON:Grand Relic Runner|Grand Relic Runner]]||Capture three enemy Relics in a single Battleground match.&lt;br /&gt;
|-&lt;br /&gt;
|'''Standard-Bearer'''||[[ON:Grand Standard-Bearer|Grand Standard-Bearer]]||Seize 250 Capture Points in Battlegrounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''Standard-Guardian'''||[[ON:Grand Standard-Guardian|Grand Standard-Guardian]]||Earn 500 Defensive Execution Medals by defeating opponents attacking one of your Capture Points.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tactician'''||[[ON:Tactician (achievement)|Tactician]]||Help your team capture both enemy Relics within 10 seconds of each other.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore_talk:Atmora&amp;diff=1640660</id>
		<title>Lore talk:Atmora</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore_talk:Atmora&amp;diff=1640660"/>
		<updated>2017-06-22T15:29:09Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* nedic?????? */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== inhabited by mer ==&lt;br /&gt;
&lt;br /&gt;
I have not found any reference that mer used to live in Atmora. Possibly a mistake? {{uns|178.190.180.57|22:58, 10 December 2011}}&lt;br /&gt;
:Keep in mind that what it says it a bit narrower than what it implies at first glance. It's saying that Atmora is a corruption of an Elven word, not necessarily that elves inhabited Atmora.&lt;br /&gt;
&lt;br /&gt;
:But yes, there's at least one source that claims that elves once inhabited Atmora. [[Lore:The Monomyth|The Monomyth]]: &amp;quot;Auriel could not save Altmora, the Elder Wood, and it was lost to Men.&amp;quot; [[User:Minor Edits|Minor Edits]] 00:10, 11 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== High Forest? ==&lt;br /&gt;
&lt;br /&gt;
Given the original elven name &amp;quot;Altmora&amp;quot;, it seems to me that it would translate to &amp;quot;High Forest&amp;quot;, given that we know &amp;quot;alt&amp;quot; means &amp;quot;high&amp;quot; (e.g. Altmer - High Elves) and &amp;quot;mora&amp;quot; means &amp;quot;forest&amp;quot; (e.g. Balmora - Stone Forest, Sadrith Mora - Mushroom Forest).  Though most descriptions depict it as a frozen wasteland, not much of a &amp;quot;forest&amp;quot;.  (Though to be fair, neither is Balmora, or even Sadrith Mora, really.)  Is there any lore supporting this more directly?  And if not, should it be included in the article even if it's just speculation?  I'll let the loremasters decide this one.  [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 04:15, 27 November 2012 (GMT)&lt;br /&gt;
:{{Lore Link|Before the Ages of Man}} specifically translated Altmora as &amp;quot;Elder Wood&amp;quot; in Aldmeris. The Monomyth also calls it Elder Wood. No in-game source I'm aware of uses the term &amp;quot;High Forest&amp;quot;. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 04:26, 27 November 2012 (GMT)&lt;br /&gt;
::Well, &amp;quot;Wood&amp;quot;/&amp;quot;Forest&amp;quot; is close enough.  I'm curious about that translation of &amp;quot;alt&amp;quot; though - Does that mean it's more proper to translate &amp;quot;Altmer&amp;quot; as &amp;quot;Elder Elves&amp;quot; rather than &amp;quot;High Elves&amp;quot; as is usually given?  Pretty sure I've also seen &amp;quot;Alt&amp;quot; used in the name of a mountain range, but the only one I can think of was from Tamriel Rebuilt, which is not official canon. [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 04:33, 27 November 2012 (GMT)&lt;br /&gt;
:::I do not believe that Alt means &amp;quot;high&amp;quot;. [[Lore:Altmer|This page]] says that Alt means &amp;quot;cultured&amp;quot;. I too am confused with the name, as Ald means &amp;quot;Elder&amp;quot;. High Elves is just a human name.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 05:09, 27 November 2012 (GMT)&lt;br /&gt;
::::{{ec}}The language page treats &amp;quot;alt&amp;quot; as meaning either &amp;quot;High&amp;quot; or &amp;quot;Elder&amp;quot; interchangeably. How the distinction is made is not clear. Suffice it to say, they're not referred to as &amp;quot;Elder Elves&amp;quot; any more often than Atmora is called &amp;quot;High Forest&amp;quot;, or the Bosmer are referred to as &amp;quot;Forest Elves&amp;quot;. I don't think there's much we can reliably say on the matter. There are a lot of different possible explanations. Like Bread alluded to, it also seems possible that translating &amp;quot;alt&amp;quot; as &amp;quot;High&amp;quot; is a mistake in the first place, thus it would seem inappropriate to build upon it. Castles made of sand and what-not. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Threats&amp;lt;/font&amp;gt;]]•[[Special:Contributions/Minor Edits|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Evidence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 05:15, 27 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Atmora still inhabited by some humans ? ==&lt;br /&gt;
&lt;br /&gt;
Because Scavanger from Atmora have been sighted raiding the coast of Solstheim in the late 3rd era and early 4th era and are an obvious testify that Atmora still inhabited by some humans if it's true it should be added to the page {{uns|88.165.190.49|00:19, 29 June 2015 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
: Do you have a source? —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 00:39, 29 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Because Talos and Wulfharth (refer to the lore article of Wulfharth who mentioned he's born in Atmora and his memorial tablet in Windhelm in Skyrim) came from Atmora (for Talos he came from Atmora) {{uns|88.165.190.49|22:25, 29 June 2015 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
::: Wulfharth came to Tamriel during the Merethic Era like every other Atmoran. The true birthplace of Talos is unknown, and even if he was from Atmora he was born during the Second Era. Nothing to do with Solstheim or the Third Era. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 00:09, 30 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== nedic?????? ==&lt;br /&gt;
&lt;br /&gt;
Im fairly certain that Atmora was never inhabited by Nedes because the nedes bred with nords to make Imperials sooo &lt;br /&gt;
How can you breed with your own kind and create a whole different species So Atmorans settled there and not NEDES!!!!!! {{unsigned|66.168.9.161|04:09, 22 June 2017 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:According to [[Lore:Frontier, Conquest|Frontier, Conquest, and Accommodation: A Social History of Cyrodiil]], Nedes came from Atmora and were therefore considered Atmorans. Also according to that book, the Nedes consisted of a number of groups, including &amp;quot;the proto-Cyrodilians, the ancestors of the Bretons, the aboriginals of Hammerfell, and perhaps a now-vanished Human population of Morrowind.&amp;quot; Only some of the Nedes were considered Nords or proto-Nords. According to our [[Lore:Nede|Nede]] article, and to [[Lore:Pocket Guide to the Empire, 3rd Edition/Cyrodiil|&lt;br /&gt;
Pocket Guide to the Empire, 3rd Edition]], it was another group of Nedes and other peoples whose descendents became Imperials. &amp;quot;Centuries of Ayleidic suppression and intermingling with other enslaved groups had taken their toll on Nedic culture in Cyrodiil and all that remained were their mixed race descendants, the Imperials.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
:Nords, Bretons, Redguards, and so on are considered different races, not different species. New races emerged as a result of having children with people of other races, and possibly also due to regional adaptation or evolution.&lt;br /&gt;
&lt;br /&gt;
:Nedes were Atmorans, and some of them came to Tamriel. Different groups of Nedes settled in different areas, and their descendents are now considered different races. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:29, 22 June 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Administrator_Noticeboard&amp;diff=1640656</id>
		<title>UESPWiki:Administrator Noticeboard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Administrator_Noticeboard&amp;diff=1640656"/>
		<updated>2017-06-22T14:49:12Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Testing New Ad Network */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Message Boards]][[Category:UESP Administration]] __NEWSECTIONLINK__&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Scrolling Archive Table|class=collapsible collapsed|height=225px|width=300px&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 1|Archive 1|February 2005 – June 2006&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 2|Archive 2|June 2006 – August 2006&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 3|Archive 3|September 2006 – June 2007&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 4|Archive 4|June 2007 – July 2007&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 5|Archive 5|August 2007 – October 2007&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 6|Archive 6|October 2007 – November 2007&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 7|Archive 7|December 2007 – January 2008&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 8|Archive 8|January 2008 – February 2008&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 9|Archive 9|February 2008 – August 2008&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 10|Archive 10|September 2008 – October 2008&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 11|Archive 11|November 2008 – December 2008&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 12|Archive 12|December 2008 – March 2009&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 13|Archive 13|April 2009 – December 2009&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 14|Archive 14|January 2010 – May 2010&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 15|Archive 15|June 2010&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 16|Archive 16|June 2010 – October 2010&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 17|Archive 17|November 2010 – January 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 18|Archive 18|February 2011 – April 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 19|Archive 19|May 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 20|Archive 20|June 2011 – August 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 21|Archive 21|September 2011 – October 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 22|Archive 22|November 2011 – December 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 23|Archive 23|December 2011 – February 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 24|Archive 24|February 2012 – March 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 25|Archive 25|April 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 26|Archive 26|May 2012 – June 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 27|Archive 27|July 2012 - August 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 28|Archive 28|August 2012 - October 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 29|Archive 29|October 2012 - December 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 30|Archive 30|January 2013 - March 2013&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 31|Archive 31|March 2013 - June 2013&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 32|Archive 32|July 2013 - November 2013&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 33|Archive 33|December 2013 - February 2014&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 34|Archive 34|March 2014 - August 2014&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 35|Archive 35|August 2014 - November 2014&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 36|Archive 36|November 2014 - September 2015&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 37|Archive 37|March 2015 - February 2016&lt;br /&gt;
}}{{TOCright|limit=3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The '''administrator noticeboard''' is where we discuss and coordinate administrative tasks on the wiki. Although this page is intended for [[UESPWiki:Administrators|administrators]], all users are encouraged to participate in discussions.&lt;br /&gt;
&lt;br /&gt;
'''Before starting a discussion here,''' please review the list of other community pages below, as your question or suggestion may be more appropriate on another page.&lt;br /&gt;
{{Example Table|&lt;br /&gt;
Other pages for community-wide or general questions include:&lt;br /&gt;
{{Bullet Link|[[:Category:Policies and Guidelines|Policies and Guidelines]]|A category listing of policies and guidelines, which each have individual pages; their talk pages are the best place to discuss these policies (see [[#Active Discussions|Active Discussions]] for links to active policy discussions).}}&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Administrator_Noticeboard/Vandalism|Vandalism]]| Discussions regarding vandalism and spam.}}&lt;br /&gt;
{{Bullet Link|Community Portal|The main discussion forum used for community-wide discussions about UESP's operations, policies, design, and improvement.}}&lt;br /&gt;
{{Bullet Link|Reference Desk|This is the best place for questions about how to play Elder Scrolls games.}}&lt;br /&gt;
{{Bullet Link|Community Portal/Templates|Technical issues regarding templates and related issues can be discussed on this page.}}&lt;br /&gt;
Specific requests can be made on these pages:&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Bot Requests|Bot Requests]]|This page can be used to request that one of the wiki's bots take on a task.}}&lt;br /&gt;
{{Bullet Link|Image Requests|You can request specific images for articles here.}}&lt;br /&gt;
{{Bullet Link|Creation Kit Information Requests|You can request specific Creation Kit information for articles here.}}&lt;br /&gt;
{{Bullet Link|New Page Requests|You can request a new page here if you were prevented from creating the page yourself.}}&lt;br /&gt;
{{Bullet Link|Purge Requests|If you are having problems viewing an article on UESP, the page may need to be purged. New purge requests can be made here.}}&lt;br /&gt;
In addition, past discussions from the Administrator Noticeboard can be found at:&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Administrator Noticeboard/Archives#Chronological_Archives|AN Archives]]|Lists all of the past discussions from the Administrator Noticeboard, including major discussions and chronological archives.}}&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Administrator Noticeboard/Archives#Past_Administrative_Requests|Past Administrative Requests]]|A list of all previous requests for administrator and other administrative requests.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==  ESO:Thieves Guild DLC ==&lt;br /&gt;
&lt;br /&gt;
The Thieves Guild DLS comes out on ESO PC/Mac servers today so it will be a busy week or two getting things updated in additional to the required playing. I'll update the following list as I complete things. If you have a specific TG request let me know.&lt;br /&gt;
&lt;br /&gt;
:* uespLog v0.61 update ([[Online:UespLog_AddOn|done]])&lt;br /&gt;
:* EsoExtractData v0.28 update ([[Online:EsoExtractData|done]], had a bug which prevented it from extracting Game.Mnf data)&lt;br /&gt;
:* Skills update (done from the PTS, viewable [http://esolog.uesp.net/viewlog.php here])&lt;br /&gt;
:* Skill coefficients update (new this update, done from the PTS, viewable [http://esoitem.uesp.net/viewSkillCoef.php here])&lt;br /&gt;
:* Mined item update (in progress, will take several days to complete, done!)&lt;br /&gt;
:* Online Map (already updated from the PTS but any new or modified maps will be updated shortly, view [http://esomap.uesp.net here])...Done (5 maps updated)!&lt;br /&gt;
:* [http://esofiles.uesp.net/update-9 Files Update] (all have two diff files, one for 1.8 and one for the 1.9pts)...Done!&lt;br /&gt;
::* [http://esofiles.uesp.net/update-9/gameuiart.zip GameUI Art (55MB)]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-9/icons.zip Icons (45MB)]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-9/lang.zip Language (102MB)]&lt;br /&gt;
::* Treasure Maps (no changes since the 1.9pts upload)&lt;br /&gt;
::* Loading Screens  (no changes since the 1.9pts upload)&lt;br /&gt;
::* [http://esofiles.uesp.net/update-9/maps.zip Maps (108MB)]&lt;br /&gt;
:* API 100014 Code Update ([http://esodata.uesp.net/current/index.html done])&lt;br /&gt;
&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:06, 7 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug with Top Edit Gadget ==&lt;br /&gt;
&lt;br /&gt;
I've started having problems with the gadget that adds an [edit] link for the lead section of a page. Highlighting the last letter of an article title (e.g. the &amp;quot;l&amp;quot; in UESPWiki:Community Porta'''l''') automatically highlights &amp;quot;[edit]&amp;quot; and a newline, making it very problematic to keep the gadget on. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 14:38, 13 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think that must be a problem with the browser, cuz I'm not getting that behaviour in Chrome. I can't think of anything we can do to work around it off-hand. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:09, 13 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I'm using Chrome v49.0.2623.87. Just tested it with Firefox and I can't replicate it. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 01:12, 14 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'm using the same version of Chrome (on Win 10, in case it makes a difference). Is it possible it's an extension causing the odd behaviour, maybe? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 02:05, 14 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Tried it in incognito mode and it still occurs. It seems to only happen if I select part of the title, e.g. by not highlighting the namespace. Selecting the whole title will remove the [edit]. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 02:30, 14 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Very odd. I do get an &amp;quot;edit&amp;quot; if I copy &amp;amp; paste more than one line, even though the &amp;quot;edit&amp;quot; button itself doesn't get highlighted, but just copying the last letter or part of the title, I only get that and nothing else. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 02:35, 14 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Keep me logged in @ Safari iOS9 ==&lt;br /&gt;
&lt;br /&gt;
{{Discussion moved|from|UESPWiki talk:Getting Started}}&lt;br /&gt;
Not sure if this is by design or a specific issue of my Safari browser, but I get logged out ever so often even with the keep me logged in option turned on. Apparently esp. change of tabs immediatly logs me out. As on the one hand a tablet is the most convenient for parallel use with the consoles and on the other crosschecking e.g. links on a second tab is a must, this is quite a drawback. - [[User:HomoLudens|HomoLudens]] ([[User talk:HomoLudens|talk]]) 08:55, 24 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't have access to iOS/Safari but I'll see if I can find a way to test this somehow and figure out the issue. Offhand I have no idea...we don't do anything browser specific that I know of. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:18, 24 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Map Search Changes ==&lt;br /&gt;
&lt;br /&gt;
I made a few tweaks to the [http://esomap.uesp.net ESO map] search function in order to let it better find things like ''This One's One Me'' and ''M'aiq''. It seems to work fine that I can see but if any notices it doesn't work well for certain searches let me know. &lt;br /&gt;
&lt;br /&gt;
I'll be making a bunch of other tweaks to the map so if something breaks or you don't like a particular change let me know here as well. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:22, 24 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oblivion: Minor Glitches#Loot Bags ==&lt;br /&gt;
{{Discussion moved|Oblivion talk:Minor Glitches#Oblivion: Minor Glitches#Loot Bags}}&lt;br /&gt;
&lt;br /&gt;
==Request to Remove an Undeserved Warning==&lt;br /&gt;
&lt;br /&gt;
I didn't know whether to put this here or on the Vandalism discussion page, but I have a request for the administrators that involves a warning for Vandalism.&lt;br /&gt;
&lt;br /&gt;
Recently the user Ukraine007 ([[User talk:Ukraine007]]) was given a warning that I (and I assume Woahbro as well) believe to be baseless. I read through the Blocking and Warning policy page and I didn't find any examples of an official warning being removed before, so I thought it would be best to bring this to the attention of you, the admins. --[[User:MetaCthulhu|MetaCthulhu]] ([[User talk:MetaCthulhu|talk]]) 19:48, 7 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Done, thanks for bringing it up. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 19:53, 7 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help Link in sidebar ==&lt;br /&gt;
&lt;br /&gt;
The help link in the sidebar takes me to [https://www.mediawiki.org/wiki/Help:Contents MediaWiki's Help:Contents] instead of [[Help:Contents|our Help:Contents]] -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 16:07, 18 April 2016 (UTC)&lt;br /&gt;
:{{v}} Works, thanks RH ;-) -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 16:39, 18 April 2016 (UTC)&lt;br /&gt;
::Thanks for the catch. I'd reverted to the default page about 1.5 weeks ago, since the customization we'd had in place on the sidebar didn't seem to be necessary any more. Now I understand why it was still there. :) Odd that MediaWiki defaults to their own wiki rather than the current wiki. I fixed it a slightly different way this time, since I gather from comments in various places that the sidebar might not be the only place that link is used. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:41, 18 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Dark Brotherhood DLC on PTS ==&lt;br /&gt;
&lt;br /&gt;
Another ESO DLC has been released to the PTS and the usual updates are below:&lt;br /&gt;
&lt;br /&gt;
:* [http://www.uesp.net/wiki/Special:EsoSkills?version=10pts Skills Update] -- Mostly done...there are some missing skills (including the new DB passives) but I won't do a full skill dump until the DB DLC is actually released.&lt;br /&gt;
:* [http://esoitem.uesp.net/viewlog.php?record=setSummary10pts New Sets] -- Done!&lt;br /&gt;
:* [http://esoitem.uesp.net/viewlog.php?record=minedItemSummary10pts Item Summaries] -- Done...only CP160 Gold items have been dumped and item links still refer to them as &amp;quot;V16&amp;quot;.&lt;br /&gt;
:* [http://esofiles.uesp.net/update-10pts Files]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10pts/gameuiart.zip GameUIArt.zip (55MB)] -- All files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10pts/icons.zip Icons.zip (47MB)] -- All files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10pts/maps.zip Maps.zip (7MB)] -- Only modified and added files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10pts/treasuremaps.zip TreasureMaps.zip (4MB)] -- Only modified and added files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10pts/loadingscreens.zip LoadingScreens.zip (17MB)] -- Only modified and added files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10pts/lang.zip Language Files.zip (56MB)] -- Just the CSV files.&lt;br /&gt;
:* [http://esomap.uesp.net Map Update] -- Done...in the process of adding locations.&lt;br /&gt;
:* A lot of code updates are needed for the DLC:&lt;br /&gt;
::* uespLog -- In progress. The updated source is available on [https://bitbucket.org/uesp/esoapps/src/7c8be387798f00af4bad3c64c0e86d430224915a/uespLog/?at=default BitBucket] if you really need it.&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Item Links -- Update icons.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Item Links -- Change VR to CP.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Item Links -- Change in enchantment glyph levels.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* Item Links -- New alchemy effects and poisons. Mostly done...will need a complete item dump and test/tweak once DB hits live.&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Item Links -- Additional item types/subtypes.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Skill Viewer -- Update spell cost calculation.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Skill Tooltip -- Magicka/Stamina cost color.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Item Traits -- Update name changes.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Character Data -- Add crafting bag.&amp;lt;/strike&amp;gt;&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:37, 26 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problems submitting pages ==&lt;br /&gt;
&lt;br /&gt;
I've been having some issues in the last couple days when submitting edits to pages: it takes a long time to load, and then when finally done, it just takes me to a blank white page. When I go back to check the page's history, the edit didn't go through, and it can take a couple times.  Specifically, I've been recently working on the names pages such as [[Lore:Dunmer Names]], and it happens even working with small sections. ~ [[User:Alarra|&amp;lt;span style=&amp;quot;color:#00AA00&amp;quot;&amp;gt;Alarra&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User_talk:Alarra|talk]])&amp;lt;/sup&amp;gt; 05:44, 8 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Part of the problem here is the size, combined with the number and complexity of the templates in use. {{tl|NameList}}, in particular, is fairly hard on the server, since it runs a couple of sub-templates for each name in the list. I'm not sure we can do much about that short of switching those templates back to regular links, but I'll give it some thought and see if I can come up with any optimizations. The blank white page is something Dave will have to deal with. I'm pretty sure it's just PHP or Apache timing out on the page edit and then returning a blank page as a result. I believe he normally tracks this page, but if he doesn't respond in the next day or two, I'll send him an e-mail. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 06:25, 8 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not sure if this has anything to do with NameList issues, but I've noticed that in the family names section for ESO on the Dunmer page, the Hlaalu FamilyList is only displaying the first 15, despite there currently being 18 there: nothing looks wrong with the syntax, and they all appear to be valid pages. ~ [[User:Alarra|&amp;lt;span style=&amp;quot;color:#00AA00&amp;quot;&amp;gt;Alarra&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User_talk:Alarra|talk]])&amp;lt;/sup&amp;gt; 05:32, 9 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The template was only designed to support up to 15 names. While it would be easy enough to add a few, I think I can rewrite it to support as many as we want. I'll have a look at it tomorrow. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 05:47, 9 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The template has now been updated to support however many names you want. There are slight changes to the syntax, however, so you now have to specify the family name explicitly using the &amp;lt;code&amp;gt;familyname&amp;lt;/code&amp;gt; parameter, and you can no longer use the &amp;lt;code&amp;gt;startat&amp;lt;/code&amp;gt; parameter at all (though you should no longer need to). I had the bot make the necessary changes to the various Lore pages. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:13, 9 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The various other NameList-like templates have also been updated. Some of the &amp;quot;NewPP&amp;quot; statistics (hidden in the HTML source of the page) are significantly lower for those pages now, so you may find them easier to deal with. Let me know. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:12, 9 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Brief Downtime Expected (Completed) ==&lt;br /&gt;
&lt;br /&gt;
Our server host needs to apply a security update to our firewall and this will require a short downtime. I've been told 15 minutes but it may be shorter or longer. I don't have an expected time for the service interruption yet but if/when I do I'll update it here. &lt;br /&gt;
&lt;br /&gt;
'''Update --''' Estimated  service time is tomorrow, 15th May, at 7AM EST. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:44, 14 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Maintenance on the firewall has been completed. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 11:24, 15 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Dark Brotherhood DLC ==&lt;br /&gt;
&lt;br /&gt;
The Dark Brotherhood comes out on PC today and so begins the usual round of updates. Getting everything done will likely take a few weeks so if there's a priority item let me know.&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;strike&amp;gt;uespLog update&amp;lt;/strike&amp;gt; -- v0.70 is available with changes for the DB update.&lt;br /&gt;
:* [http://esofiles.uesp.net/update-10 Files] -- All are complete copies with diff files from both the previous upload and the DB PTS upload.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10/maps.zip Maps (113MB)] -- No relevant changes from the PTS upload.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10/gameuiart.zip GameUIArt (56MB)]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10/icons.zip Icons (48MB)]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10/lang.zip Language (105MB)]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10/treasuremaps.zip Treasure Maps (305MB)] -- No changes from the PTS upload.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-10/loadingscreens.zip Loading Screens (134MB)] -- No changes from the PTS upload.&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Map update&amp;lt;/strike&amp;gt; -- No map image update needed. Still have to add a lot of the DB locations.&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Achievement data update&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;CP data update&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Icons update&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Item data update&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill data update&amp;lt;/strike&amp;gt; -- Updated again on 6 June to fix a few missing skills and passive learned levels.&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill coefficients update&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;API Data update&amp;lt;/strike&amp;gt; -- [http://esoapi.uesp.net Done!]&lt;br /&gt;
:* Revisit changes to VR levels in all code.&lt;br /&gt;
:* Add poison slots to build viewer.&lt;br /&gt;
:* Add crafting bag to character data viewer (data is there and displayed in &amp;quot;All Items&amp;quot; but currently cannot be viewed separately).&lt;br /&gt;
&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:20, 31 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A question... I've uploaded some data manually, and am now checking the new books, specifically the texts. But some of them appear incomplete, for example this one - http://esolog.uesp.net/viewlog.php?action=view&amp;amp;record=book&amp;amp;id=2882 - if you look at the end of the text, the sentence is cut off and instead there is &amp;quot;th#STR#userName{Tiburon&amp;quot;. Tiburon is my in-game username... anyways, have I done something wrong with the addon? Is this a bug? [[User:Tib|Tib]] ([[User talk:Tib|talk]]) 15:53, 1 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the notice! You haven't done anything wrong. It looks like the addon or parser is messing up on joining long lines like this. I'll take a look and see why it is doing it and how to fix it. Once it is fixed then records like this should be fixed as well. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:01, 1 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ok, good to know, ty Daveh! [[User:Tib|Tib]] ([[User talk:Tib|talk]]) 16:20, 1 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::So it should be fixed now, both the book texts and the original bug with the web submission form. If you happen to run into the same or similar issue again just let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:21, 1 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Awesome! Thanks for fixing it so quickly. [[User:Tib|Tib]] ([[User talk:Tib|talk]]) 16:53, 1 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}I have another question regarding the data. For example, see this http://esolog.uesp.net/viewlog.php?action=view&amp;amp;record=book&amp;amp;id=2983 - as you see, there is no book text although data appears to have been uploaded? What causes this and is there anything that can be done about it? Thank you! [[User:Tib|Tib]] ([[User talk:Tib|talk]]) 11:19, 14 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirected to Mobile ==&lt;br /&gt;
&lt;br /&gt;
Every few days I get redirected from the UESP home page to the mobile UESP home page when opening UESP for the first time that day. This has been going on for the past month or so. It can take either a single refresh or a number of attempts to reach the regular PC page.&lt;br /&gt;
&lt;br /&gt;
Latest Chrome version on Windows 7 each time. I haven't a clue why it redirects me to the mobile site or if it's happening to anyone else. Only happens to UESP, no other websites, so I assume it's a (benign) issue on UESP's side. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:23, 3 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A few people have mentioned this since the last time I tried to fix it by clearing the Squid cache which may have worked for a few related issues but not all. I actually managed to see this happen myself this morning when I used another browser to test something anonymously. I'll keep digging and see if I can figure out what is causing the mistaken redirect. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:10, 3 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Files1 DDOS ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up that files1.uesp.net received a large (6.4gbps // 1.7mpps) DDOS about 30 minutes ago which caused our host to nullroute it which makes it inaccessible. This impacts a lot of the image loading facilities of the wiki and other services. I've asked for it to be restored as soon as possible but this depends on how long the DDOS lasts. If I find out any more I'll let you know. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:06, 4 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've redirected all map images to be loaded from content2 while files1 is inaccessible. That should be the majority of the image requests. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:20, 4 June 2016 (UTC)&lt;br /&gt;
:Similarly, I've redirected all ESO icon requests to be loaded from content3. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:24, 4 June 2016 (UTC)&lt;br /&gt;
:files1.uesp.net will be inaccessible for 24 hours (estimated anyways, it may come back sooner). If you notice any significant loss of service let me know so I can try and redirect it in the meantime. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:41, 4 June 2016 (UTC)&lt;br /&gt;
:Note that although our search service is hosted on files1 it uses the internal site network so is unaffected by the files1 outage. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:44, 4 June 2016 (UTC)&lt;br /&gt;
:Files1 is back up although I'll be waiting until tomorrow to revert changes to send requests to it to make sure the attack doesn't occur again. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:03, 5 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I've reverted back to using files1 for image hosting as it was prior to the DDOS. If anyone notices anything broken let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:40, 6 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Requesting namechange: Anonytroll==&lt;br /&gt;
Keeping in line with renaming myself across my TES accounts for marketability, I'd like to have this account to be renamed to Atrayonis. Anonytroll was juvenile when I picked it over a decade ago and I like to pretend I'm more of a unique snowflake nowadays. [[User:Anonytroll|Anonytroll]] ([[User talk:Anonytroll|talk]]) 18:54, 9 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:All done, I've renamed your account to &amp;lt;s&amp;gt;unique snowflake&amp;lt;/s&amp;gt; Atrayonis. :) &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 18:59, 9 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Email function broken? ==&lt;br /&gt;
&lt;br /&gt;
Is there something wrong with the email function? The last few private messages I've sent haven't gotten to the intended recipients, and when I checked the box to email me a copy, I didn't receive anything either. [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul do onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:11, 19 June 2016 (UTC)&lt;br /&gt;
:I tried sending myself an email and I did receive it. [[User:Forfeit|Forfeit]] ([[User talk:Forfeit|talk]]) 18:44, 20 June 2016 (UTC)&lt;br /&gt;
::There was a temporary issue with the e-mail that was fixed a week or so ago but there remains issue with mail being sent to Hotmail/Outlook addresses bouncing. I keep trying to request our servers be taken off the bounce list (there is no reason they should be on there) but it tends to not last very long. I'll keep working at it though and see if I can find a solution. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 23:04, 20 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Editing ESO skills marked for verification after Update 10 ==&lt;br /&gt;
&lt;br /&gt;
I've been editing a few things for the Templar pages and noticed several skills marked as requiring verification after Update 10. I've made the required changes, but how do I start the process of un-marking them? [[User:Circuitous|Circuitous]] [[User Talk:Circuitous|Talk]] 16:11, 26 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There's a parameter &amp;lt;code&amp;gt;|update=X&amp;lt;/code&amp;gt; in the template at the top of the skill page. &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; needs to be replaced with the current update number (currently 10) in order to make the outdated-notice go away. [[User:RobinHood70|RobinHood70]] is writing a program for his bot to update the passives automatically, so this should be no problem when the next update comes out (at least I hope he is still working). -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 16:19, 26 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::He is, or at least he'd like to be. He keeps getting interrupted by other things, or having bad days where he can't think straight, etc. He will be working on it as time permits. He may also stop talking about himself in the third person at some point soon. :Þ &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 00:53, 27 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO PTS Update 11 -- Shadows of the Hist ==&lt;br /&gt;
&lt;br /&gt;
Update 11 comes out on the PTS today and so begins another round of updates. This update only has 2? new zones/group dungeons so might be a little less work than the previous updates.&lt;br /&gt;
&lt;br /&gt;
:* [https://forums.elderscrollsonline.com/en/discussion/274961/pts-patch-notes-v2-5-0PTS Patch Notes 2.5.0]&lt;br /&gt;
:* [http://esofiles.uesp.net/update-11pts Files]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11pts/icons.zip Icons (51MB)] -- All files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11pts/maps.zip Maps (9MB)] -- Just the changed and updated ones.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11pts/lang.zip Langauge (107MB)] -- All files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11pts/gameuiart.zip GameUIArt (56MB)] -- All files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11pts/loadingscreens.zip Loading Screens (2MB)] -- Just the 1 changed and 1 added.&lt;br /&gt;
::* Treasure Maps -- No changes&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Map Update&amp;lt;/strike&amp;gt; -- Done! Still have to link all the new dungeon maps and add locations to them.&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Icons Update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skills Update&amp;lt;/strike&amp;gt; -- [http://esolog.uesp.net/viewSkills.php?version=11pts Done!]&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Items Update&amp;lt;/strike&amp;gt; -- [http://esolog.uesp.net/viewlog.php Done!]&lt;br /&gt;
:* CP Update -- I don't believe there are any CP changes so I'll wait until the update is live to update the database.&lt;br /&gt;
:* API Update&lt;br /&gt;
&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:01, 27 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Guards Appeal ==&lt;br /&gt;
&lt;br /&gt;
This is notice of [[User:Dragon Guard]]s appeal against his extraordinarily harsh punishment. His appeal can be read on his [[User talk:Dragon Guard#Appeal|talk page]]. Remember to post any comments on Dragon Guards talk page so all comments are in one place. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:58, 13 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam Blacklists ==&lt;br /&gt;
&lt;br /&gt;
Currently, we have two separate spam blacklist pages: [[MediaWiki:Spam-blacklist]] and {{deleted|UESPWiki:Spam Blacklist}}. The MediaWiki page is the default for [[mediawikiwiki:Extension:SpamBlacklist|the extension]], and will always be used, no matter what; the other one is just a secondary page. I don't terribly see the need for both, does anyone else? I have two thoughts about that, which are at least partly exclusive of one another:&lt;br /&gt;
&lt;br /&gt;
First, is there any reason I shouldn't just merge the two into a single page? If I do, the MediaWiki page would be the more logical one, and we could then delete the UESPWiki one and give the blacklist extension one less page to check. Should I bother with a history merge if we go that route (which makes edits look a bit strange when the histories overlap), or just bulk copy the list over? Many of the edit summaries are just &amp;quot;adding another spam link&amp;quot; and the like, but there are some potentially interesting comments about additions/removals.&lt;br /&gt;
&lt;br /&gt;
On the flip side, do we want to remove both lists altogether and &amp;quot;start fresh&amp;quot;? Looking at Nephele's comments on UESPWiki:Spam Blacklist, it looks like this list has been a source of high CPU usage in the past when the site has been attacked by spambots. To keep it to a minimum,  it used to be that admins would regularly add and remove links as they started becoming problematic or fell out of use. I think there was a bit of a knowledge gap created when many of the experienced admins stopped editing for one reason or another shortly after Skyrim came out, so maintaining these lists fell out of common practice. At this point, I have to wonder how many of these links would even be problems anymore, and if the Abuse Filter would catch a lot of them in its own right. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:42, 22 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I wasn't aware we even had two separate spam lists. I think the most sense would be at least to merge them if not re-evaluate then as you mention. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:02, 25 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Just cleaning up the links, the [[MediaWiki:Spamprotectiontext]] needs updating by an admin, though it probably needs reworded too, but I am unsure what exactly is going on with the blacklist, or even if we need this page anymore. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:23, 14 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for noticing that. I apparently dropped the ball when I deleted the Spam Blacklist page. For now, I've just relinked the page, but in theory, nobody should ever get that message, I don't believe. I'll want to review our abuse filter and see if there's anything there that we might prefer to use the spam blacklist for. If not, though, we can probably remove it entirely. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 00:38, 15 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Video ads at bottom of pages ==&lt;br /&gt;
&lt;br /&gt;
I'm a new user of UESPWiki, so I'm not sure how long these ads have been present, but most of the pages I load up have a small video ad at the bottom of the page. The ads cause severe responsiveness problems for me in Chrome as I scroll around through a page or try to follow links. The ads have a little control where you can choose &amp;quot;never show video ads&amp;quot;, but doing so doesn't seem to accomplish anything.&lt;br /&gt;
&lt;br /&gt;
I examined the HTML to figure out if I could easily block them on my end, and found the way they are coded to be very strange, although it might be standard these days -- the HTML element is an iframe that goes to a URL under tpc.googlesyndication.com/safeframe, and the iframe's NAME attribute contains a full HTML document complete with its own DOCTYPE statement and javascript. Seemingly the &amp;quot;safeframe&amp;quot; injects the contents of the NAME attribute into the actual HTML of the page. This seems to me like a very shady way for an ad to be delivered, potentially very insecure. Wanted to be sure the admins were aware of it. If this is a normal way for ads to be delivered, then my only complaint is that these particular ads impact the usefulness of the site and don't respect my inputs to stop showing themselves.&lt;br /&gt;
&lt;br /&gt;
--Unregistered user &amp;quot;Steve-o&amp;quot;: [[Special:Contributions/108.7.186.115|108.7.186.115]] 20:39, 23 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:AdBlock Plus will get rid of them, if you want to install that. Just be wary of imitations. Either way, I'll send the site owner an e-mail and point him towards this discussion, as he's ultimately the one in control of our ads. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 02:28, 24 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just wanted to add to this that I've been seeing responsiveness issues recently as well, seemingly caused by some of the video ads. I'm not sure what's changed, but a few months ago this issue didn't exist for me. I also don't remember video ads auto-playing before, which they seem to have started doing. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 10:07, 24 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'll take a look from the ad display end to see if there's anything I can do to filter these sort of ads out. If the offending ads are from a particular advertiser or topic let me know as it will help in narrowing down and filtering them out. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:04, 25 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Would it also be possible to prevent ads from displaying while editing or previewing an edit?  I wouldn't mind supporting the site by whitelisting it on AdBlock if they only appeared while browsing, but having them appear even while editing makes things very annoying. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 20:46, 25 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Daveh: I created an account and was going to paste the iframe code into a page in my userspace for you to look at, but, I got a bunch of warnings about the links and the edit being too large for a new user. Regardless: The video ad that I remember was some sort of bizarre dash-cam video of somebody driving up to a crashed helicopter. No idea what it was actually for. It read &amp;quot;by VIDEOGATE&amp;quot; in the upper right corner. There were other videos, though, and frequently the ad didn't even load properly for me, which I think might be part of the reason that the pages were unresponsive. --[[User:Steve-o|Steve-o]] ([[User talk:Steve-o|talk]]) 13:55, 26 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{od}} I wanted to give an update on this, as it seems there has been a resurgence of video-based ads, and once again, page loading has suffered. Rather frequently if a video ad is on the page, all page functionality (including typing in the edit box and scrolling the page) suffers, and eventually the page jams up completely and can't even be refreshed. In these situations I have to Ctrl+K the page to duplicate it, and hope that the original unsticks enough to close it later on. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 14:00, 11 September 2016 (UTC)&lt;br /&gt;
:Just wanted to add a related issue I have been having with ads. Alot of the time now when i am looking things up on the wiki, i am doing so from within the steam browser... which makes it (as far as i know) impossible to use adblock or similar to protect onesself. I have had several instances in the last week of the page i was viewing / going to re-directed to something else entirely. Today it happened to be a phishing site with a recurring &amp;quot;warning&amp;quot; popup which prevented me from closing the steam browser. I ended up having to hard-close skyrim w/o saving to get away from it. I don't know how well protected the steam browser is, so it could have been something much worse. Just hoping to bring this to someone's attention to hopefully reduce the number of malicious ads which pop up. (also: i have never edited / contributed to a wiki before, so if i screwed something up here, then i am very sorry.) {{uns|99.112.16.57|17:43, 6 October 2016 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{od}} I just noticed this weekend Google Video Ads have started loading in the footer of every page. I'm using Chrome and this is incredibly annoying because it keeps auto scrolling the page down to the video. --[[Special:Contributions/73.212.102.24|73.212.102.24]] 12:37, 18 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same here. I'm being forced to the bottom of some pages and it won't even let me scroll up again. I have to reload the page to be able to do anything else. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 12:43, 18 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lorebooks ==&lt;br /&gt;
&lt;br /&gt;
I've been chatting for a while with Alan from [https://www.lorebooks.com/build_12/landing/index.html Lorebooks.com] who had a neat idea of doing a nice book presentation in the browser. There's a quick demo on the site and [https://www.lorebooks.com/build_13/lorebooksviewer.html another better one] you can view to get the basic idea. They are close to getting to test it and would like to try it out on some of our ES books in our Lore section.&lt;br /&gt;
&lt;br /&gt;
Just posting this to get some feedback on the idea and exactly how to integrate it in the site. My thoughts were that we should keep the wiki text version and offer the Lorebook version as an option, perhaps tab views or buttons or something to switch between the views but other suggestions are welcome. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:33, 28 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Looks good but it did make my browser (firefox) temporarily freeze when loading those pages. I like the idea of letting people read them as they would in the games, often they lack the same impact when put on the wiki due to different page widths and sometimes style or layout. I agree that the text version should be kept but an option in the summary box could offer a 'view as in ingame' option (wording needs worked on). On a technical side how would it work? Would we host all the books in that format, or just the template which would load a page when asked, or would we be essentially sending them offsite? [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:56, 28 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That is a kinda cool little novelty item, but it took a while to become responsive for me, formatting of text needed a lot of work, etc, though I'd assume it would be polished out before it would be used. It's a cool little gimmicky thing to look at, but I can't really see it as something that could be supplemental to the wiki. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Veranda,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:27, 28 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It really looks cool, but I would like to have our old plain text style as default. You can neiterh Ctrl + F in these books, nor put links there (at least the way it looks to me) -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 18:57, 28 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::There website claims that links are possible. It also says you can do audio versions, which would be nice since we occasionally see requests for audio versions of the lore books. How would this be hosted though? There website talks about them hosting this, and I'm not sure how I feel about sending our users offsite to view our content (assuming we are doing the formatting to make this work). But we should definitely keep our existing version as the &amp;quot;primary&amp;quot; one, primarily to remain as user friendly as possible, especially for people with worse Internets. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 20:07, 28 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: As a strong proponent for the Web 1.0 revival, I also have to agree that plain text should remain the primary format of books. This web app thing is neat and it wouldn't be a bad feature to have, but it's far too flashy to be anything more than a fun gimmick. Plain, static pages are always gonna be optimal for displaying prose. As for supplying audio versions, there's been some discussion about that [[User_talk:Alarra#Lorebook_Audio_Recordings|here]], and a bunch of [http://www.nexusmods.com/skyrim/mods/77351/ text-to-speech files] have recently been made available for use on the wiki. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:19, 28 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam Accounts ==&lt;br /&gt;
&lt;br /&gt;
There are two spam accounts, [[User_talk:Alina123]] and [[User_talk:Quickbooktech]].  I've tagged both talk pages for deletion and am bringing this up for the attention of whoever wants to handle it that they need to be deleted and blocked. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Veranda,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 14:45, 29 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Legoless got the accounts, and I've added &amp;quot;quickbooks&amp;quot; to the spam filters, so we shouldn't be seeing any more of those. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:35, 29 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Shadows of the Hist DLC ==&lt;br /&gt;
Another quarter and another ESO DLC is out today.&lt;br /&gt;
&lt;br /&gt;
:* [[Online:UespLog_AddOn|uespLog update]] -- v0.80 is available with changes for the update.&lt;br /&gt;
:* [http://esofiles.uesp.net/update-11 Files] -- All are complete copies with diff files from both the previous DLC upload and the previous PTS upload.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11/gameuiart.zip GameUIArt (57MB)]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11/icons.zip Icons (53MB)]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11/lang.zip Language (107MB)]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11/loadingscreens.zip Loading Screens (135MB)]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11/maps.zip Maps (114MB)]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-11/treasuremaps.zip Treasure Maps (305MB)] (no changes)&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Map update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Achievement data update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;CP data update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Icons update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* Item data update (In progress)&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill data update&amp;lt;/strike&amp;gt; -- Done (finished fixing a few missing skills and incorrect learned levels)!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill coefficients update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;API Data update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 20:28, 1 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hotcat ==&lt;br /&gt;
&lt;br /&gt;
There seems to be a problem with Hotcat, it won't auto-complete category names as I type. If I want it I need to type it out in full, but it will show a tick at that point to confirm the cat exists. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:40, 19 August 2016 (UTC)&lt;br /&gt;
:I dunno if someone did something to fix it, but it wasn't showing up before, I purged the page and now it seems to work fine. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 01:37, 20 August 2016 (UTC)&lt;br /&gt;
::This is the first time I've looked at the wiki in several hours, so unless Dave did something, I'm gonna guess it was some kind of temporary glitch. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 01:48, 20 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Purging this page myself fixed it here, but not on any other pages. It seems if I purge a page before trying it it works, but that's hardly a solution. After closing and reopening a page I've purged it stops working again. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:58, 20 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::My best guess is that it's probably some kind of weird caching issue, which only Dave can take care of. I'll write him now in case he's still awake, but he probably won't see it until tomorrow. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 02:38, 20 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::If anyone did anything it worked, if they didn't then its working now. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 12:28, 21 August 2016 (UTC)&lt;br /&gt;
:::::...but not now. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 13:31, 21 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I did send an e-mail to Dave, but haven't heard anything back from him. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 13:39, 21 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO One Tamriel PTS (Update 12) ==&lt;br /&gt;
Another update is available on ESO PTS server. This is not technically a DLC but it has a wide range of changes in it.&lt;br /&gt;
&lt;br /&gt;
:* uespLog update -- Currently broken on PTS and will be a few days to fix it. You can temporarily do &amp;quot;/uespcustomstats off&amp;quot; and reload the UI to fix it for now.&lt;br /&gt;
:* [http://esofiles.uesp.net/update-12pts Files]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12pts/maps.zip Maps (112MB)] -- All maps (a few dozen were updated, no new ones).&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12pts/gameuiart.zip GameUIArt (62MB)] -- Full archive.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12pts/icons.zip Icons (57MB)] -- Full archive.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12pts/lang.zip Language (95MB)] -- Full archive.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12pts/treasuremaps.zip Treasure Maps (2MB)] -- Just one updated map.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12pts/loadingscreens.zip Loading Screens (13MB)] -- Just the new veteran dungeon loading screens.&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Map update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;CP data update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Icons update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Item data update&amp;lt;/strike&amp;gt; -- A quick item dump is available on [http://esolog.uesp.net/viewlog.php esolog.uesp.net].&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill data update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill coefficients update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 00:58, 3 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: There's a few new map markers, so extracting those would be a big help. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:01, 5 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Color ==&lt;br /&gt;
&lt;br /&gt;
I would like to add color to http://www.uesp.net/wiki/Online:Craftable_Sets but I'm not sure how to go about doing this. Health = Red; Stamina/Weapon Dmg/Weapon Crit = Green; Magicka/Spell Dmg/Spell Crit = Blue.&lt;br /&gt;
&lt;br /&gt;
:The simplest method is probably just to use the {{tl|BG}} template. It can be used either on the entire row, like this (edit this section to see what I've done):&lt;br /&gt;
&lt;br /&gt;
:{|class=wikitable align=center&lt;br /&gt;
!width=1|Set Name!!width=1|Traits Needed!!Bonuses!!Crafting Sites&lt;br /&gt;
|- {{BG|pink}}&lt;br /&gt;
![[ON:Ashen Grip|Ashen Grip]]&lt;br /&gt;
|2&lt;br /&gt;
|align=left|{{ON:Ashen Grip}}&lt;br /&gt;
|{{nowrap|{{ESO Alliances&lt;br /&gt;
|Dominion=[[ON:Beacon Falls|Beacon Falls]] in [[ON:Auridon|Auridon]]&lt;br /&gt;
|Covenant=[[ON:Par Molag|Par Molag]] in [[ON:Glenumbra|Glenumbra]]&lt;br /&gt;
|Pact=[[ON:Magmaflow Overlook|Magmaflow Overlook]] in [[ON:Stonefalls|Stonefalls]]}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:or just for specific cells, like this:&lt;br /&gt;
&lt;br /&gt;
:{|class=wikitable align=center&lt;br /&gt;
!width=1|Set Name!!width=1|Traits Needed!!Bonuses!!Crafting Sites&lt;br /&gt;
|-&lt;br /&gt;
![[ON:Ashen Grip|Ashen Grip]]&lt;br /&gt;
|2&lt;br /&gt;
|{{BG|pink}} align=left|{{ON:Ashen Grip}}&lt;br /&gt;
|{{nowrap|{{ESO Alliances&lt;br /&gt;
|Dominion=[[ON:Beacon Falls|Beacon Falls]] in [[ON:Auridon|Auridon]]&lt;br /&gt;
|Covenant=[[ON:Par Molag|Par Molag]] in [[ON:Glenumbra|Glenumbra]]&lt;br /&gt;
|Pact=[[ON:Magmaflow Overlook|Magmaflow Overlook]] in [[ON:Stonefalls|Stonefalls]]}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:I've used HTML's &amp;quot;&amp;lt;span style=&amp;quot;background-color:pink&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt;&amp;quot; here because &amp;quot;&amp;lt;span style=&amp;quot;background-color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;&amp;quot; tends to be a little overbearing. A full list of colour names can be found [[wikipedia:Web colors#X11 color names|on Wikipedia]]. Alternatively, you can use specific colour codes, if you're familiar with them, such as {{tlp|BG|#FF5050}}, which would produce a &amp;lt;span style=&amp;quot;background-color:#FF5050&amp;quot;&amp;gt;lighter red&amp;lt;/span&amp;gt;. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 18:05, 4 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What do you do with sets which have a mix of attributes, e.g. [[ON:Oblivion's Foe|Oblivion's Foe]]? — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 16:55, 5 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'd suggest using a neutral colour like grey or white for those, but if you really wanted to, you could get creative and use &amp;lt;span style=&amp;quot;background: grey; background: -webkit-linear-gradient(red, green, blue); background: -o-linear-gradient(red, green, blue); background: -moz-linear-gradient(red, green, blue); background: linear-gradient(red, green, blue); color:white;&amp;quot;&amp;gt;'''gradients'''&amp;lt;/span&amp;gt;, though as you can see in the text, those get stupidly messy if you want to support all CSS styles from slightly older browsers. If you want to just limit it to &amp;quot;modern browser or bust&amp;quot;, you only need the first and last background styles. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 18:44, 5 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Could just highlight the relevant text rather than colouring the whole box, e.g. &amp;quot;Adds 12-1064 Maximum &amp;lt;span style=&amp;quot;color:#FF5050&amp;quot;&amp;gt;'''Health'''&amp;lt;/span&amp;gt;&amp;quot;. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:06, 5 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I think colouring the text would look better. This is already done on [[Online:Recipes|Recipes]], so using the same formatting as that would be most consistent. To get {{FC|red|Health}}, {{FC|blue|Magicka}}, and {{FC|green|Stamina}}, all you need is &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{FC|red|Health}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{FC|blue|Magicka}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{FC|green|Stamina}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. That's &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{FC|color|text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for making any &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt; the specified &amp;lt;code&amp;gt;color&amp;lt;/code&amp;gt;. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:53, 5 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Works for me, though in this case, I'd suggest ''only'' coloring the text for {{FC|red|Health}}, {{FC|blue|Magicka}}, and {{FC|green|Stamina}}, and ''not'' for any of the other effects.  The original suggestion of including weapon damage/crit and spell damage/crit along with stamina and magicka would just get too confusing, and often arbitrary in some of the more unusual cases.  I could maybe see an argument for {{FC|#aaaa00|Ultimate}} as well, but that'd be about it. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 01:55, 6 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::I think the relevance of including damage and crit is because weapon damage/crit is beneficial for Stamina builds (so would also be green) and spell damage/crit is beneficial for Magicka builds (so would also be blue). But I'm indifferent over whether it should actually be done for those or not. (Alternatively, we could use {{FC|goldenrod|goldenrod}} for weapon damage/crit, and {{FC|turquoise|turquoise}} for spell damage/crit, to match the in-game potion colours, but that may be less useful for builds). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 08:34, 6 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mobile wiki pages appear instead of Standard wiki pages==&lt;br /&gt;
&lt;br /&gt;
While running Firefox on my PC or laptop, I sometimes get the what I believe are the Mobile-style wiki pages (plain white background) instead of the original style (same background as this forum). BOTH have the same URL, http://www.uesp.net/wiki/Skyrim:Skyrim (although I get it using other pages as well). I am not sure how to attached files, but I do have screenshots. On my tablet I always get the mobile version, but the url is uesp.net NOT m.uesp.net, which is what I thought it was supposed to be. I would kind of assume this is a webserver configuration issue, but that is just a guess. This has been going on for about a year, maybe longer. Does anyone know of a cure, as I much prefer the original pages (althoguh I will admit the mobile pages do seem to load faster).&lt;br /&gt;
&lt;br /&gt;
I noticed there is a discussion above titled &amp;quot;Redirected to Mobile&amp;quot; that may be related, as it sounds somewhat similar. {{uns|96.252.12.6196.252.12.61|03:49, 23 September 2016 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Archive Request ==&lt;br /&gt;
&lt;br /&gt;
The [[Skyrim_talk:Easter_Eggs|Skyrim easter eggs]] talk page currently contains over 32KB of text. I'm requesting that all of it except for the last 3 discussions (which have recent replies) be archived in a new archive. I would do this myself, however I am given spam warnings when I do so due to the large number of external links, so an Administrator is needed to do it as they will not get these warnings. Thanks for the help! [[User:AlphaAbsol|AlphaAbsol]] ([[User talk:AlphaAbsol|talk]]) 06:13, 28 September 2016 (UTC)&lt;br /&gt;
:Done. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 18:57, 28 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks! [[User:AlphaAbsol|AlphaAbsol]] ([[User talk:AlphaAbsol|talk]]) 19:57, 28 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Semi-Protection Request ==&lt;br /&gt;
&lt;br /&gt;
I have archived the page [[Skyrim talk:Animals/Archive 1|here]], so could this page please be semi-protected? Thank you in advance. [[User:AlphaAbsol|AlphaAbsol]] ([[User talk:AlphaAbsol|talk]]) 20:18, 28 September 2016 (UTC)&lt;br /&gt;
:...he asks just ''after'' I did a bot scan for pages that need protection. :) I just told it to re-run. I could just do it myself, but somehow I always manage to forget something when I protect pages, so I figure the bot is the safer bet. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:33, 28 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO One Tamriel Release (Update 12) ==&lt;br /&gt;
Another ESO update...&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;strike&amp;gt;uespLog updated to v0.90&amp;lt;/strike&amp;gt; -- [[Online:UespLog_AddOn|Done!]].&lt;br /&gt;
:* [http://esofiles.uesp.net/update-12 Files]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12/map.zip Maps (1.2 MB)] -- Just the 3 updated maps from last PTS.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12/gameuiart.zip GameUIArt (62 MB)] -- All files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12/icons.zip Icons (56 MB)] -- All files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12/lang.zip Language (95 MB)] -- All data.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12/treasuremaps.zip Treasure Maps (2.3 MB)] -- Just the 2 updated maps.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-12/loadingcreens.zip Loading Screens (6 MB)] -- Just the dozen or so updated screens.&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Map update&amp;lt;/strike&amp;gt; -- Done! Still have to add the new map icons and fill in locations.&lt;br /&gt;
:* &amp;lt;strike&amp;gt;CP data update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Icons update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Item data update&amp;lt;/strike&amp;gt; -- Done! A lot more items in this update so the complete item dump took 2 weeks (66219 unique items in 86 million versions).&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill data update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill coefficients update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Achievement data update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;API update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Map Icons&amp;lt;/strike&amp;gt; -- Done! Added 16 icons (group icons, horse race, repeatable quest) and updated the house icon. &lt;br /&gt;
&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 12:43, 5 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As a close enough topic is there a way to open or convert ESO meshes? I saw [http://imgur.com/a/dPUan an album] with some meshes opened in a viewer or something. What format do they have and what program opens them? Appreciate the answer. [[User:Phoenix Neko|Phoenix Neko]] ([[User talk:Phoenix Neko|talk]]) 09:43, 13 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry, didn't see your question until today. I'm not sure who converted those meshes or how. We don't have any converter at the moment and I haven't done any work at looking at the 3D mesh format. A quick Google doesn't show any relevant results either. If you happen to find out any information let us know as such a utility would be useful. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:07, 19 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for the answer anyway. Actually I'm waiting for a response from other person who managed to open or convert them and then I'll let you know. [[User:Phoenix Neko|Phoenix Neko]] ([[User talk:Phoenix Neko|talk]]) 08:56, 20 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Truncated Achievement Descriptions ==&lt;br /&gt;
&lt;br /&gt;
I don't know if it's the game itself, the data-logger or the database display, but we have a problem with some of the longer achievement summaries being truncated.  In particular, many of the ones in the [http://esoitem.uesp.net/viewlog.php?record=achievements&amp;amp;filter=categoryName&amp;amp;filterid=Veteran+Dungeons%3A%3ASpeed+Challenges Speed Challenges] category seem to be missing some text.  I don't know what the solution to this (other than simply transcribing by hand directly from the game), but I wanted to bring it to people's attention so we can find a way to rectify it. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 22:02, 15 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I transcribed the missing text from in-game at [[Online:Veteran Dungeons Achievements#Speed Challenges]], but the underlying problem remains - either the plugin isn't getting the whole text from the game or the database isn't displaying it.  Either way, we'll have to make sure that if the maintenance of the text on the achievement pages is ever handled by a bot (which was part of my motivation for making all these individual achievement pages/redirects in the first place), that we take these truncated descriptions into account. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 00:13, 18 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The ''description'' field was just set as ''TINYTEXT'' which limits it to 256 characters. I changed it to ''TEXT'' and re-dumped the achievement data which should be parsed tonight so check again tomorrow and hopefully it will all be fixed. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 01:40, 18 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Cool.  I don't know if there's anything else with text that long which might have problems, but as far as I'm aware (and having looked at all the achievements while creating these pages I'm probably more aware than most) those are the only ''achievements'' which go over the 256 char limit.  The only other thing I can think of that might have the same problem is maybe quest stages?  Also dialogue, but I don't think we're even logging that currently, are we? — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 02:21, 18 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The achievement descriptions should now be fixed. If you notice any other fields that are truncated or are missing data let me know. Right now we're not collecting dialogue text although I'd like to at some point. In theory all the dialog text is already in the game's text data files although there is no (known) way to link it to a specific quest. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:27, 18 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Purge Button gone? ==&lt;br /&gt;
&lt;br /&gt;
At some point today, the &amp;quot;Purge&amp;quot; button that used to be at the top of the page disappeared.  I checked my preferences, and the setting is still on.  Is anyone else noticing this?  I kind of use that button a lot, so it's pretty annoying to lose it. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 17:53, 20 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't remember an actual purge button on pages but there is a &amp;quot;Purge Cache&amp;quot; option in the &amp;quot;Page&amp;quot; drop-down tab menu at the top of the page (unless that is the one that is missing). I haven't made any site changes so I'm not sure why it would disappear. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:57, 20 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can still see the Purge gadget if I add it. Are other Javscript gadgets working okay? If not, check the developer tools in your browser, and see if they're showing any Javascript errors. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 18:50, 20 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::My purge tab vanished along with the clock in the upper right. They were there on a tab opened yesterday but refresh made them disappear. Disabling and reenabling did not bring either one back. Although, someone in IRC mentioned a new version of JavaScript was released yesterday, maybe it broke a thing. [[User:Echo|Echo]] ([[User talk:Echo|talk]]) 18:54, 20 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, I'm getting it now too. I thought it was my changes, but I reverted everything and I'm still getting it. The Javascript Console gives me:&lt;br /&gt;
:::::&amp;lt;code&amp;gt;Uncaught TypeError: Cannot read property 'nodeName' of undefined&amp;lt;/code&amp;gt; in the line&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;var noData=elem.nodeName&amp;amp;&amp;amp;jQuery.noData[elem.nodeName.toLowerCase()];&amp;lt;/tt&amp;gt;. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/code&amp;gt;]]&amp;lt;/span&amp;gt; 19:12, 20 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Dave: tracing that line down, it's part of jQuery itself, so is probably not the actual source of the error. The actual error is likely somewhere else in our Javascript, but I can't find anything. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:41, 20 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I also just lost it after a hard refresh. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:05, 20 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::: My other javascript stuff isn't working either, like my popups. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 00:29, 21 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} This was due to some Javascript changes I did earlier. That specific error wasn't occurring at the time and I'm guessing there is a load order issue going on which makes it appear intermittently. I modified the code to avoid the issue so if you do a full page reload it &amp;quot;should&amp;quot; fix it. Let me know either way. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 01:14, 21 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yup, looks good! &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 06:58, 21 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Seems to be fixed, thanks. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 14:56, 21 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== UESP Wiki: Morrowind: Spells by School: Spell IDs ==&lt;br /&gt;
&lt;br /&gt;
For the Morrowind Spells pages, although the Spell IDs are still there for the lists of Cheap and Expensive Spells, the lists of spells by school no longer show the Spell IDs, consequently they are not accessible through the console. Please restore the spell IDs, if need be, reverting those pages to the older versions which did show the Spell IDs. Thank you. {{Uns2|11:12, 22 October 2016|60.240.107.183}}&lt;br /&gt;
&lt;br /&gt;
:I just took a look at random edits for a couple of the spells pages, but I couldn't find any point where there were any spell IDs to begin with, so there's nothing to revert to. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:43, 22 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible captcha issue? ==&lt;br /&gt;
&lt;br /&gt;
A user messaged the Facebook page with the following: ''&amp;quot;I think you might have a broken captcha module, because I've been trying to sign-up for the last 2 days and I always get the &amp;quot;Incorrect or missing Captcha&amp;quot; error, no matter how hard I try or how many times I check if I followed the instructions correctly.&amp;quot;''  Has anyone heard of any issues like this?  ~ [[User:Alarra|&amp;lt;span style=&amp;quot;color:#00AA00&amp;quot;&amp;gt;Alarra&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User_talk:Alarra|talk]])&amp;lt;/sup&amp;gt; 23:02, 26 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sometimes it happens. If you are satisfied about the persons credentials it is possible to create an account for them and pass on the details, they can then change the password once inside. If you are unsure about doing this then they can go to the chatroom and someone there can help. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:05, 27 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Since that's a custom captcha, I just double checked by creating a test account, and it worked perfectly, so yeah, what Silencer said. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 00:28, 27 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ON:Craftable Sets ==&lt;br /&gt;
&lt;br /&gt;
This page is in need of some temporary relief ([[ON:Craftable Sets]]). [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:41, 31 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done.  Protected from anons for one week, we'll see if that helps. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 19:20, 31 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandalism in Progress ==&lt;br /&gt;
&lt;br /&gt;
Over the past week or so, a number of IP addresses have been replacing pages with Cyrillic gibberish. I am thus requesting a range block, of all IP addresses beginning with [[Special:Contributions/5.228*|5.228]] as I see no other way of putting an end to this. - [[User:KINMUNE|&amp;lt;span style=&amp;quot;font-family:Dwemeris;color:green; font size:18px&amp;quot;&amp;gt;KINMUNE'''&amp;lt;/span&amp;gt;]] ﴾[[User Talk:KINMUNE|TALK]]﴿ 22:34, 2 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. I narrowed the range a bit because there was a legitimate post earlier this year from the same range, as well as a handful last year. Can someone double-check my range, though...I'm not thinking terribly clearly at the moment. The intent was to block &amp;lt;code&amp;gt;5.228.0-15.*&amp;lt;/code&amp;gt;. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 00:54, 3 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The range looks right to me. I always use [https://tools.wmflabs.org/blockcalc/ this calculator] when doing range blocks. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 09:24, 3 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I've seen a couple of range calculator tools, but didn't realize that WMF had one specifically geared towards blocking. Looks a ''lot'' simpler than the other ones I've seen. Thanks! (Edit: just went to add it to my toolbox only to find it was already there! lol) &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 13:58, 3 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Don't forget our most powerful tool, the abuse filter. I don't see much similarity, but simply adding a few common characters could eliminate a fair bit of the spam/nonsense. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:31, 15 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Can someone please reinstate this block, the amount of spam from this range is unacceptable. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:24, 18 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Re-blocked for one month. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:40, 18 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} Some of the IPs fall outside the block range. According to the calculator 5.228.7.240 would require /21 while 5.228.3.118 would require /22. Both of these IPs have spammed on OB:Items. There was one IP I checked the other day that required a /24 but I can't recall where I saw that IP. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:08, 19 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The /20 should cover all of those. The lower the number, the wider the range. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:51, 19 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I didn't know how it worked, that explains what I thought was odd calculations. I was concerned because 5.228.3.118 spammed today after the block yesterday, but on further investigation the cause is that the block is on the incorrect IP, 5.28.0.0/20. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:11, 19 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Oops! I'll fix that. Thanks! &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 18:30, 20 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Looks like it won't stop. Seems as if it'll need a permanent block. That, or would it be possible to configure the abuse filters to prevent Cyrillic? - [[User:KINMUNE|&amp;lt;span style=&amp;quot;font-family:Dwemeris;color:green; font size:18px&amp;quot;&amp;gt;KINMUNE'''&amp;lt;/span&amp;gt;]] ﴾[[User Talk:KINMUNE|TALK]]﴿ 10:28, 26 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Okay, they're blocked for a year. We don't do permanent range blocks in case there are later legitimate users coming from the same range. While it would be possible to prevent Cyrillic, it's not my first choice, just on the (admittedly remote) chance that someone wants to post something like &amp;quot;that glyph that looks like a Cyrillic ю&amp;quot;. Blocking specific words would be a better choice, and I'll look into doing that if they return after a year or evade the block by switching to a completely different IP range. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:15, 26 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} It's spreading to [[Special:Contributions/77.37.156.108|other IP addresses]]. The content is almost identical to the old 5.228 edits. - [[User:KINMUNE|&amp;lt;span style=&amp;quot;font-family:Dwemeris;color:green; font size:18px&amp;quot;&amp;gt;KINMUNE'''&amp;lt;/span&amp;gt;]] ﴾[[User Talk:KINMUNE|TALK]]﴿ 23:11, 29 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I was hoping to avoid blocking the entire Cyrillic alphabet, but it appears we have no choice. I modified one of the spam filters to include Cyrillic, so at least it'll only affect new users. Those who are autoconfirmed should still be able to post in Russian (e.g., [[User talk:ZKoshak]]). &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 00:02, 30 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Error saving edits in mobile version ==&lt;br /&gt;
I recently tried to make an edit on this page:&lt;br /&gt;
http://www.uesp.net/wiki/Skyrim_talk:Viinturuth&lt;br /&gt;
&lt;br /&gt;
After typing it up, including the colons, and the tildes for my sig I tried to save the edit, but kept gettings an error, edit unable to save. The first time I had forgotten to include the colons and tildes, but even after fixing my own formatting  problems  it still wouldn't go through. I checked the help pages with no luck and finally decided to try the desktop site. The edit went through fine with the desktop version. {{Unsigned2|22:42, 16 November 2016|Otakuman706}}&lt;br /&gt;
&lt;br /&gt;
:I've let the site owner know. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 02:40, 17 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table Entry Templates broken? ==&lt;br /&gt;
&lt;br /&gt;
Has there been a wiki update or change in the CSS recently?  Because many of the instances of [[Template:Online Achievement Entry]] now appear to be broken, in that the table row does not expand to fit the icon.  Look at [[Online:Character Achievements]] for example.  Most of them seem to be okay, but the ones from &amp;quot;Daedra Slayer&amp;quot; down to &amp;quot;Undead Slayer&amp;quot; are too narrow, as is &amp;quot;This One's On Me&amp;quot; lower down.  Similar problems can be seen on all of the Achievement pages.  I'm using Chrome, but tested it in Edge as well, and it had the same problem. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 16:45, 17 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I also noticed it a couple days ago while adding images to some location pages.. for example [[ON:East-Rock Landing|East-Rock Landing]]. [[User:Tib|Tib]] ([[User talk:Tib|talk]]) 17:48, 17 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think it may be the iconback interfering somehow. A side-effect present on the broken icons is that they can't be clicked to go to the icons file page, which is the same on the individual achievement page. When I remove the iconback and preview it, it allows it to be clicked. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:54, 17 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I made changes to {{tl|Image Sandwich}} (which is nested in Online Achievement Entry) a couple of days ago to fix the problem where the border icon could appear on a separate line from the content icon. I just reverted them and that fixed this problem, at the expense of the original problem returning. I'll look into it more later. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:26, 17 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Would it help to have 2 versions of this template?  1 for use in-line and one for use in a table.  Or it could be a parameter option so it would be just one template.  Trick would be finding a way of doing it that doesn't require every page using the template to add the parameter or change to a different template, but worst-case if we have to do that is we just let a bot do it. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 21:01, 17 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::In a belated follow-up, I've modified the {{tl|Image Sandwich}} template and I think it addresses all the issues. Please let me know if you see any issues with image overlays anywhere, though. Also please mention which browser and platform you're using, in case it makes a difference. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 22:44, 8 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Christmas Gifts! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TamrielMap_Christmas2016.jpg|thumb|640px]]&lt;br /&gt;
&lt;br /&gt;
I wanted to do some Christmas gifts for the site's fans this year and with the short time available I'm going to print a bunch of Tamriel map posters and send them to folks (method to be decided). I found a great high resolution map from [http://dwarfchieftain.deviantart.com/art/Map-of-Tamriel-NO-BORDERS-482031271 DwarfChieftain on DeviantArt] and he's given us permission to make posters with it. &lt;br /&gt;
&lt;br /&gt;
I'd like a little feedback on the idea and map in particular although keep in mind I don't have much time if the maps are to be sent before Christmas.&lt;br /&gt;
:* '''Errors''' -- I don't want to fix every minor mistakes but if you see anything obvious let me know. Also keep in mind the source of the map is Arena.&lt;br /&gt;
:::# West Gash is on the East side of Vvardenfell&lt;br /&gt;
:::# Eastmarsh should be fixed to Eastmarch&lt;br /&gt;
:::# Remove Firewarth label next top Ald'ruhn.&lt;br /&gt;
:* '''Color''' -- I bumped up the color a bit from the original which seems to look good. I could also do a more &amp;quot;old-fashioned&amp;quot; style map by removing most of the color and making everything brown/beige. I did a quick test and it didn't look very good as the water is too dark but suggestions are welcome.&lt;br /&gt;
:* '''Map Label''' -- I added quick map label with title and author in the lower right which I can easily tweak if needed.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;plan&amp;quot; is to get a bunch (around 100-250 depending on the price) 24x18&amp;quot; posters made up and I'll mail them out to people. I'd like to get the map out for printing this week if possible so I can start mailing in the first/second week of December. I'll put a post up on the CP/forums for the actual give-away once I finalize the map. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:24, 29 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am not sure what errors you wish us to look for, as those listed below are errors according to Morrowind and ESO, but I believe I have found these:&lt;br /&gt;
:* '''Errors'''&lt;br /&gt;
::#Alten Corimont is direct south of Stormhold, but should be east of Stormhold, possibly near enough to the ocean to correspond being a port.&lt;br /&gt;
::#Sotha Sil, by Narsis, is missing the l. (Unsure of the place of it too. Should it not be under Mournhold?)&lt;br /&gt;
::#Ald Sotha should be North of Vivec, not by the coast South of Mournhold.&lt;br /&gt;
:Is that what you meant? —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 17:25, 29 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yup, anything like this is good, although I may not fix everything depending on how difficult it is to do since I don't have the original files so I'm just pushing pixels. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:42, 29 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Alten Corimont's location seems fine. It actually isn't coastal, it's meant to be inland. The Arena places are a little dated compared to ESO but it should be serviceable. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:54, 29 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I don't know how many of these differences are supported by lore, but just a few I noticed off-hand:&lt;br /&gt;
::::*Shornhelm is spelled as &amp;quot;Sharnhelm&amp;quot;&lt;br /&gt;
::::*Vulkwasten is spelled &amp;quot;Valkwasten&amp;quot;&lt;br /&gt;
::::*Davon's Watch is spelled &amp;quot;Dervon's Watch&amp;quot;&lt;br /&gt;
::::*Fahrun Stronghold is spelled &amp;quot;Farrun&amp;quot;&lt;br /&gt;
::::*Evermore is spelled &amp;quot;Evermor&amp;quot;&lt;br /&gt;
::::*Elden Root is considerably further west than it appears in ESO&lt;br /&gt;
::::*Silsailen has moved from the east to the west coast of Auridon&lt;br /&gt;
::::*Narsis is far south of where it appears in ESO instead of roughly the same latitude as Mournhold&lt;br /&gt;
::::*Amol is northwest of Windhelm instead of southwest (assuming Amol is the same as Fort Amol&lt;br /&gt;
::::*Oldgate has moved from south of Shornhelm to northeast of it&lt;br /&gt;
::::*Orsinium is much further west than its location in ESO, though this could be the location of Old Orsinium&lt;br /&gt;
::::— [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 21:32, 29 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Alabaster, an Elsweyr city, is in Cyrodiil, next to Leyawiin. --[[User:Rezalon|Rezalon]] ([[User talk:Rezalon|talk]]) 22:16, 29 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::{{ec}} Just one item that I noticed and want to point out from your list, TRL: Narsis, [[:File:Racemap05S-Morrowind.jpg|according to lore maps]], is roughly in the same place this map Dave posted indicates. I didn't check any of the other listed locations, but that's one that I knew and recognised immediately. Are we going based off how the individual games show things, or are we going based off lore information on how accurate this map is? -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Veranda,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 29 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Something I noticed is that the [[Lore:Velothi Mountains|Velothi Mountains]] and [[Lore: Dunmeth Pass| Dunmeth Pass]] are in completely the wrong place. The mountains are supposed to be between Skyrim and Morrowind, with the pass going from Windhelm to Blacklight. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:19, 29 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::I was bored, so I figured I'd be the guy to cross-check a handful of these map errors people are reporting with what we have on the wiki, since I've got a couple of ready-to-show things. As the gaffer said, this map is based on Arena's maps for the bulk of the locations, so locations shown on the map are likely to vary from the locations shown in later games or maps, and I'm basing my comments off links to Arena maps.&lt;br /&gt;
&lt;br /&gt;
:::::::*[[Arena:Amol|Amol]] is marked on the Arena map and on the wiki as being south of Winterhold and west of Windhelm, and is in the correct location according to that game's map.&lt;br /&gt;
:::::::*[[:File:AR-map-Valenwood_%28annotated%29.jpg|Elden Root]] looks to be just slightly off to the west a bit, but not by much from the original source, considering this was fan made. I wouldn't consider its depiction here to be &amp;quot;wrong&amp;quot; when you compare it to the original Arena map, though.&lt;br /&gt;
:::::::*[[Arena:Old Gate|Old Gate]] is stated in Arena as being between Shornhelm and Northpoint, and it is.&lt;br /&gt;
:::::::*I pointed out Narsis above.&lt;br /&gt;
&lt;br /&gt;
:::::::That was four locations cited as wrong in the above comments that are actually fine when you look at the maps of the game used for the source. Remember lads, the bulk of the map's locations are based off of ARENA's dated maps, so cross-check against Arena, not the newer games, before pointing out that something is wrong or not. I agree with the typos pointed out, though, so if Dave is able to fix those without affecting the map quality (since he doesn't have the files and is editing an already flattened and finished image as he said), then they ought to be fixed. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Veranda,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 04:29, 30 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Thanks for the corrections. I'm going to fix all the spelling errors but I'm not going to worry about the location mismatches. Most of them seem to be due to using Arena as the map source anyways. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:50, 30 November 2016 (UTC)&lt;br /&gt;
:I've updated the map with all the corrections so far other than a couple of the location ones. I'm in the process of getting it printed out in the next few days so if there are any more corrections let me know ASAP. Thanks! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:56, 1 December 2016 (UTC)&lt;br /&gt;
::Not sure if my input isn't too late, but since I'm a self-appointed TES geographer, I'd like to provide it anyway.&lt;br /&gt;
::As Damon said before, this map is based on the Arena map, so it doesn't make much sense to compare it with anything else. I don't want to nitpick, so I'll just point a few most noticeable things.&lt;br /&gt;
::*A good few names are misspelled, (eg. Western Coridale instead of Wasten Coridale). Might be worth checking with [[Arena:Places]].&lt;br /&gt;
::*One thing that I immediately noticed is that mainland Morrowind is based on Tamriel Rebuilt, and so some locations marked there are specific to this mod (for example Bosmora).&lt;br /&gt;
::*Most locations seem to be correctly placed in relation to the Arena map. As Enodoc said, the Velothi Mountains and the Dunmeth Pass are completely misplaced, though.&lt;br /&gt;
::*Farrun was actually the correct spelling, at least if we're in the Third Era.&lt;br /&gt;
:: --[[User:Vordur Steel-Hammer|&amp;lt;span style=&amp;quot;color:#335599; font-size:115%; font-family:Andalus&amp;quot;&amp;gt;Vordur Steel-Hammer &amp;lt;/span&amp;gt;]]([[User talk:Vordur Steel-Hammer|&amp;lt;span style=&amp;quot;color:#335599; font-size:100%; font-family:DragonscriptRegular&amp;quot;&amp;gt;TINV1K&amp;lt;/span&amp;gt;]]) 18:04, 1 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::What bugs me most is the fact that nearly every name in continental Morrowind was taken from Tamriel Rebuilt, such as Othrensis, Bosmora, etc. [[User:Phoenix Neko|Phoenix Neko]] ([[User talk:Phoenix Neko|talk]]) 16:28, 2 December 2016 (UTC)&lt;br /&gt;
::::In fact there's only a few TR-specific names (I think Bosmora, Balfalls, and ''Old'' Ebonheart). Most of the rest comes either from Arena or the [[:File:MW-map-Morrowind_Concept.jpg|Morrowind concept map]]. Othrensis itself is also from there and it even [[Online:Othrenis|appears in ESO]]. --[[User:Vordur Steel-Hammer|&amp;lt;span style=&amp;quot;color:#335599; font-size:115%; font-family:Andalus&amp;quot;&amp;gt;Vordur Steel-Hammer &amp;lt;/span&amp;gt;]]([[User talk:Vordur Steel-Hammer|&amp;lt;span style=&amp;quot;color:#335599; font-size:100%; font-family:DragonscriptRegular&amp;quot;&amp;gt;TINV1K&amp;lt;/span&amp;gt;]]) 17:11, 2 December 2016 (UTC)&lt;br /&gt;
:::::Yeah, my fault. Balfalls is Stonefalls though and appears in ESO too.[[User:Phoenix Neko|Phoenix Neko]] ([[User talk:Phoenix Neko|talk]]) 18:40, 2 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't know if you guys are still taking corrections on this, but shouldn't &amp;quot;Dungar Wall&amp;quot; be &amp;quot;Dunpar Wall&amp;quot;? [[User:Arthmoor|Arthmoor]] ([[User talk:Arthmoor|talk]]) 05:29, 8 December 2016 (UTC)&lt;br /&gt;
: I just caught one as well: &amp;quot;Vulkhel Guard&amp;quot; is misspelled as &amp;quot;Vukhel Guard&amp;quot;. ~ [[User:Alarra|&amp;lt;span style=&amp;quot;color:#00AA00&amp;quot;&amp;gt;Alarra&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User_talk:Alarra|talk]])&amp;lt;/sup&amp;gt; 00:29, 10 December 2016 (UTC)&lt;br /&gt;
::Thanks, although I just picked up the posters today so the last couple of corrections didn't make it. Consider it &amp;quot;artistic license&amp;quot;.... -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:15, 10 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Copyright Issue ==&lt;br /&gt;
&lt;br /&gt;
[http://www.gameinformer.com/b/news/archive/2016/11/29/the-elder-scrolls-iv-oblivion-more-now-backwards-compatible-on-xbox-one.aspx?utm_content=bufferb8f7d&amp;amp;utm_medium=social&amp;amp;utm_source=twitter.com&amp;amp;utm_campaign=buffer Game Informer] is currently displaying a UESP image without attribution. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 10:15, 30 November 2016 (UTC)&lt;br /&gt;
:They've been using that one for years, Lego. [http://www.gameinformer.com/b/features/archive/2014/07/04/-exploring-freedom-in-the-elder-scrolls-iv-oblivion.aspx 1], hereis another article using that same image. [[:File:OB-place-Oblivion_Gate.jpg|This image]], for the benefit of whoever wants to glance at our UESP image. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Veranda,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:35, 30 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== OB:Useful Enchantments ==&lt;br /&gt;
&lt;br /&gt;
[[OB:Useful Enchantments]] has had four nonsense bot edits in the last 3 days. I think it needs some protection. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:54, 8 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done.  1 week's protection, can extend if it continues after that. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 22:52, 8 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mobile Wiki Pages ==&lt;br /&gt;
&lt;br /&gt;
As you can see above, we've had issues with the mobile version of the wiki appearing randomly. This is just a reminder, this issue is still ongoing, and a number of users have contacted me to report it. The odd thing is, I had this issue for a little while myself, over the last few months, I haven't been able to recreate it. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 23:55, 9 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the reminder. I've made several attempts to duplicate the issue and track it down with no success but will try again. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:16, 10 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Christmas Map Poster Giveaway Coordination ==&lt;br /&gt;
&lt;br /&gt;
The whole map giveaway is getting complicated so I'm starting this topic as a coordination point. I picked up the 250 posters today and they look great (picture here soon...). Right now the distribution looks roughly like:&lt;br /&gt;
&lt;br /&gt;
:* ESO PC-NA = 43 (includes 20 for the Council of Nirn)&lt;br /&gt;
:* ESO PC-EU = 10&lt;br /&gt;
:* ESO Xbox = 10&lt;br /&gt;
:* ESO PS4 = 10&lt;br /&gt;
:* Zenimax and Bethesda = 6&lt;br /&gt;
:* Forum = 20&lt;br /&gt;
:* Social Media = 30&lt;br /&gt;
:* Wiki Editor Random Draw = 50&lt;br /&gt;
:* Anyone Random Draw = 25 (will advertise on the wiki, Reddit forums, and ES/ESO forums)&lt;br /&gt;
&lt;br /&gt;
That brings us to 224 of the 250 with some leeway if anyone needs extra. I can always adjust the two random draws down a bit if needed. If there are other groups that I've omitted let me know. &lt;br /&gt;
&lt;br /&gt;
Most of the giveaways within these groups includes a guaranteed map for all admin/officer positions and then some sort of random draw for everyone else. Most groups are handling this by the appropriate group leader within the group. The exception currently are the two last random drawings:&lt;br /&gt;
&lt;br /&gt;
:* Wiki Editor -- Anyone who has contributed to the Wiki this year can enter their name for a drawing at https://goo.gl/forms/qVHd3w6SFXjvH0wc2&lt;br /&gt;
:* Everyone -- Any UESP fan can enter their name for a drawing at https://goo.gl/forms/5Aue7MRmd4ok595F2&lt;br /&gt;
&lt;br /&gt;
Admins/officers and random draw winners can submit their mailing address at https://goo.gl/forms/eMw24Xxw7lyX8cUo2. Alternatively group leaders can simply [mailto:dave@uesp.net e-mail me] a list of winners along with addresses if they collect it separately (which has already started). &lt;br /&gt;
&lt;br /&gt;
I was hoping to get things mailed out before Christmas but that is looking far to optimistically now except for some of the fixed winners. Officers/admins make sure to give me your address sooner and I'll mail them out as I receive them. To keep things affordable I'm folding the map in quarters and mailing it in a large envelope, although I may be persuaded to mail a few in rolls if people ask nicely. I think for the two large random draws I'll let them run until the end of December and choose the winners on January 1st and start mailing them in the new year. Group leaders can do their random draws anytime, even months into the new year if you'd like (as some have suggested).&lt;br /&gt;
&lt;br /&gt;
I'd like to get announcement out for the the two large random draws next week and I know social media has started their thing already, so any comments and feedback is better said sooner than later. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:37, 10 December 2016 (UTC)&lt;br /&gt;
:the only comment I have atm is that some of the overlap between the groups, like people who are both admins on the wiki and officers in one of the guilds might cause more maps to be available than the list currently indicates. I'll have more comments later (I'm on my lunch break atm). [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 20:25, 10 December 2016 (UTC)&lt;br /&gt;
::Yah, I was thinking I'll just sort that out if anyone happens to win or be eligible for more than one. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 21:48, 10 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I should have the addresses of the 5 EU winners by next Sunday/Monday. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 18:54, 11 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} I've posted a news article for the overall event and the 2 random draws I'm running. I mailed out a batch of 20 or so maps this week to people who have already submitted addresses. Make sure you [https://goo.gl/forms/6eakgqfSTG4MHwDL2 submit] your mailing address if you qualify for a guarunteed map (wiki admin, forum moderator, or ESO guild officer). Also a note that people are free to suggest recipients that you think would really enjoy the map. We've already had a bunch of good ones suggested by a few people which include Zenimax/Bethesda people and a few other ES related sites/people. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:03, 16 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not surprisingly, since I only live a few hours drive away from Dave, I got my map today. Thank you, Dave! &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 02:37, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Could you share a picture of how it came out through the mail? I could use one for social media. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 03:02, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I've tasked my partner with that, since I don't have a functional camera of my own, so I should have something later today. Do you want me to upload it here or send it to you via e-mail? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 15:52, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I got mine today too! Thanks, Dave! :D  @AKB and Rob: I could take a pic too, if needed. ~ [[User:Alarra|&amp;lt;span style=&amp;quot;color:#00AA00&amp;quot;&amp;gt;Alarra&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User_talk:Alarra|talk]])&amp;lt;/sup&amp;gt; 23:57, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Okay, [[:File:User-RobinHood70-Tamriel Map.jpg|here you go]]! The sheen of the map unfortunately picked up a lot of flash glare, but that should give you an idea how it came out, anyway. Despite appearances, that was actually lying almost perfectly flat. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 01:03, 22 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} I closed the 2 random draw submissions early yesterday, choose the winners today (45 from the wiki and 25 from everyone) and sent out an e-mail to the winners. Another 60 or so maps are being sent out tomorrow from people who submitted addresses over the holidays and from the random draw winners that have already submitted their address. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:28, 2 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I got mine just after Christmas and I love it! I also really liked the sticker you included with the two Orcs :). Thanks!!! [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 19:45, 2 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I've received a request for clarification if all the winners have been contacted yet. Have they? If so, I can let everyone know to check their inboxes for information. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 20:01, 3 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yes, all winners should have received an e-mail from me (dave@uesp.net) on Jan 2nd. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 00:49, 5 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Confirming that I did indeed receive a notification with the info form from Dave, but a social media or news post reminding people to check their emails probably wouldn't be a bad idea. [[User:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;•WoahBro&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;''[[User talk:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;►talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;'' 01:01, 5 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}I've also seen people asking if there will ever be another giveaway for these maps. I do believe there are a few extras by my count, but do you want to give them away in another contest, if there are any left? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 01:37, 5 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks Dave, just arrived today. I can't help but wonder what the postman thought of the name on the envelope though. The map is nice and would make a nice little prize for any contests as AKB says, if there are any left that is. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:08, 8 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} I've just received mine in the mail. Wasn't expecting it to be as big or as high of quality! Thanks very much, it's an awesome gift. Much appreciated! --[[User:Rezalon|Rezalon]] ([[User talk:Rezalon|talk]]) 22:47, 10 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, Dave! Mine got in today and I just opened and looked at it. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Veranda,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 23:11, 10 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Another 20 posters are being mailed out today. If you still have map giveaways in progress let me know so I can get a number on the number of maps left over. Right now its looking like around 100 and I'll let people use these as prizes for whatever they want this year providing they just let me know how many they need. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:38, 11 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for the map Daveh, it's sitting nicely on my bedroom wall right now. [[User:RIM|RIM]] ([[User talk:RIM|talk]]) 15:44, 11 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::My map arrived two days ago, after having travelled half the world. Thank you very much, Dave! --[[User:Vordur Steel-Hammer|&amp;lt;span style=&amp;quot;color:#335599; font-size:115%; font-family:Andalus&amp;quot;&amp;gt;Vordur Steel-Hammer &amp;lt;/span&amp;gt;]]([[User talk:Vordur Steel-Hammer|&amp;lt;span style=&amp;quot;color:#335599; font-size:100%; font-family:DragonscriptRegular&amp;quot;&amp;gt;TINV1K&amp;lt;/span&amp;gt;]]) 11:04, 14 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Webchat Not Working ==&lt;br /&gt;
&lt;br /&gt;
One of our toplinks has not been working for quite a while. Our [http://www.uesp.net/wiki/Special:WebChat webchat] is currently non-functioning. I don't know if we no longer support webchat, but I would like to see it fixed, as I've received a few reports about it. Is there any obvious fix? Alternatively, can we delink webchat so people don't see a broken page on the top of the wiki? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 13:31, 10 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll take a look and see what's up with it. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:04, 10 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Seems it just needed to be restarted. There is an issue with the startup script so it didn't start automatically after the server rebooted in May. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:15, 10 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I just wish every issue could be resolved quite as fast! Wow. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 18:40, 10 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Guard ==&lt;br /&gt;
&lt;br /&gt;
Per his continued excellent editing, I do not see any more need for editing restrictions to be placed on [[User:Dragon Guard|Dragon Guard]]. As of now, I do not see any need to continue to acknowledge any existing restriction we've placed on his ability to edit, primarily 0RR. I say that with the intention that editors still do not revert each other, especially when editors are adding or attempting to add legitimate content, and instead work towards achieving consensus through discussion instead of with the revert ability. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 14:36, 2 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have no issue supporting this. He has definitely shown improvement in both his choice of edits and his avoidance of conflicts. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 19:52, 2 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO PTS Update 13 -- Homestead ==&lt;br /&gt;
Another update is available on ESO PTS server for the Homestead. &lt;br /&gt;
&lt;br /&gt;
:* [http://esofiles.uesp.net/update-13pts Files]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-13pts/maps.zip Maps (6MB)] -- Only a few changed maps and the 2 new CS houses.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-13pts/gameuiart.zip GameUIArt (63MB)] -- All files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-13pts/icons.zip Icons (78MB)] -- All files.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-13pts/lang.zip Language Data (98MB)] -- All data.&lt;br /&gt;
::* Treasure Maps -- No changes.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-13pts/loadingscreens.zip Loading Screens (13MB)] -- Only the 16 new screens.&lt;br /&gt;
::* [http://esofiles.uesp.net/update-13pts/moreimages.zip More Images (740MB)] -- Includes images from Collectibles, Crowncrates, Store, Treeicons, and Tutorial.&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Map update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;CP data update&amp;lt;/strike&amp;gt; -- [http://www.uesp.net/wiki/Special:EsoCps?version=13pts Done]!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Icons update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Item data update&amp;lt;/strike&amp;gt; -- [http://esolog.uesp.net/viewlog.php?sort=id&amp;amp;sortorder=d&amp;amp;record=minedItemSummary13pts Done]!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill data update&amp;lt;/strike&amp;gt; -- [http://www.uesp.net/wiki/Special:EsoSkills?version=13pts Done]!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill coefficients update&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
&lt;br /&gt;
If you're looking for specific assets or need something related to housing just let me know. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 22:31, 4 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey Dave, all of the new Furniture items seem to have a bracketed &amp;quot;subtype&amp;quot; (for want of another word). Is there some way to get this info? For example, the [http://esolog.uesp.net/viewlog.php?action=view&amp;amp;record=minedItemSummary13pts&amp;amp;id=68654 Firelog, Charred] is a &amp;quot;(Hearth)&amp;quot; item. Other &amp;quot;subtypes&amp;quot; I've seen are Conservatory, Courtyard, Dining, Shrine, Suite, and Workshop, so you have a bit more idea of what you're looking for. Thanks! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 11:18, 5 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I did a bunch of work today on the furniture items and recipe data:&lt;br /&gt;
:::* I've included the category and sub-category for Furnishings. Right now the category text is stored in the setBonusDesc4/5 fields and numeric values in setBonusDesc2/3. Note that the sub-category currently isn't displayed in-game.&lt;br /&gt;
:::* I've updated the data to include a variable number of tradeskill requirements for recipes.&lt;br /&gt;
:::* Ingredient quantities for recipes are also now logged and displayed.&lt;br /&gt;
:: The type/subtype fields in the upperleft for recipe tooltips isn't identical to the in-game version but contains the same information. I'll tweak it eventually along with anything else that needs work. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 19:34, 5 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::[[Online:Piercing Javelin|Piercing Javelin]] is missing from [[Online:Aedric Spear|Aedric Spear]], it only has 4 abilities. The [[Online:Mages Guild|Mages Guild]] and [[Online:Fighters Guild|Fighters Guild]] completely miss their activated abilities. -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 16:38, 5 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It looks like the templates don't have the active skills maxed for the guild lines which messes up the skills parser. I'm tweaking a few things in order to get the data needed. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 20:11, 5 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Should be fixed now, at least those skill lines are complete unless I broke something else in the process. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 20:30, 5 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} Hey Dave, could we have an upload of the crowncrates, store, treeicons, and tutorial art directories from the depot\esoui\art path, please?  That's the same place that loadingscreens, treasuremaps, and icons come from, and I think there's things like Crown Crate card art, Crown Store gallery art, and some UI icons in those that we don't have. Thanks! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 15:52, 8 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Also, quick note, your &amp;quot;Unknown (60)&amp;quot; item type is &amp;quot;Master Writ&amp;quot;. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:22, 8 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the item type tip. I've uploaded more images as you requested and added the link above but note the file size is considerably larger than the others. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:09, 11 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::That's great, thanks!--[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:32, 12 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Site Downtime -- 1 February 2017 ==&lt;br /&gt;
&lt;br /&gt;
We're going to have a short period of downtime sometime in the next day or so in order for a network switch to be replaced. Estimated downtime is 30-60 minutes and when I have a more accurate time window I'll let people know. All services provided by the UESP will be affected. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:58, 26 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I haven't heard back from the ISP yet so I'm assuming the downtime won't actually be until next week as they have to do some accounting things before they go ahead with the actual work. Will update when I know more. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 21:34, 27 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Currently the downtime is scheduled for tonight, 1 Feb 2017, sometime between 12-6am EST. I've asked for a more specific time but until I hear back from the ISP that is what I know. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 22:40, 31 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Current scheduled downtime is at midnight (12am) on 1 Feb 2017. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:53, 1 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Finished''' -- The scheduled downtime was completed at 4:45 this morning with only 15 minutes of downtime. Everything should be back up and running but if you notice any issues just let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:21, 1 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Homestead DLC ==&lt;br /&gt;
&lt;br /&gt;
Update 13 is out today and along with it the usual updates and work:&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;strike&amp;gt;uespLog v1.00 update ([[Online:UespLog_AddOn|done]])&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* [http://esofiles.uesp.net/update-13 Files]&lt;br /&gt;
::* [http://esofiles.uesp.net/update-13/gameuiart.zip GameUI Art (63 MB)] -- All files&lt;br /&gt;
::* [http://esofiles.uesp.net/update-13/icons.zip Icons (79 MB)] -- All files&lt;br /&gt;
::* [http://esofiles.uesp.net/update-13/lang.zip Language (98 MB)] -- All files&lt;br /&gt;
::* [http://esofiles.uesp.net/update-13/maps.zip Maps (1 MB)] -- All files&lt;br /&gt;
::* Treasure Maps -- No change since PTS&lt;br /&gt;
::* Loading Screens -- No change since PTS&lt;br /&gt;
::* Other Images (Crown, Store, Collectibles, Tutorial, ...) -- No change since PTS&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skills -- Done!&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill Coefficients -- Done!&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Champion Points -- Done!&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Achievements -- Done!&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Icons-- Done!&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Mined Items&amp;lt;/strike&amp;gt; -- Done!&lt;br /&gt;
:* &amp;lt;strike&amp;gt;API Update -- Done!&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* Maps -- No new maps but a few new icons to add/update -- Done!&lt;br /&gt;
::* Added 4 new fishing hole icons for Ocean, Lake, River, and Foul waters.&lt;br /&gt;
::* Added 3 Furnisher icons (Home Goods, Achievements, Prestige)&lt;br /&gt;
::* Added the Mastercraft Mediator icon.&lt;br /&gt;
::* Updated the house icon to the latest in-game version.&lt;br /&gt;
:* Master Writ Tooltips -- Mostly Done!&lt;br /&gt;
::* [http://esoitem.uesp.net/itemLink.php?link=|H0:item:119818:6:1:0:0:0:199:2:4:6:0:0:0:0:0:0:0:0:0:0:50000|h|h Alchemy]&lt;br /&gt;
::* [http://esoitem.uesp.net/itemLink.php?link=|H0:item:119563:6:1:0:0:0:56:188:4:242:6:29:0:0:0:0:0:0:0:0:66000|h|h Blacksmith]&lt;br /&gt;
::* [http://esoitem.uesp.net/itemLink.php?link=|H0:item:119694:6:1:0:0:0:40:190:4:36:4:7:0:0:0:0:0:0:0:0:220000|h|h Clothier]&lt;br /&gt;
::* [http://esoitem.uesp.net/itemLink.php?link=|H0:item:119564:6:1:0:0:0:26587:207:4:0:0:0:0:0:0:0:0:0:0:0:20000|h|h Enchanting]&lt;br /&gt;
::* [http://esoitem.uesp.net/itemLink.php?link=|H0:item:119693:6:1:0:0:0:42759:0:0:0:0:0:0:0:0:0:0:0:0:0:20000|h|h Provisioning]&lt;br /&gt;
::* [http://esoitem.uesp.net/itemLink.php?link=|H0:item:119681:6:1:0:0:0:65:192:5:26:4:2:0:0:0:0:0:0:0:0:530000|h|h Woodworking]&lt;br /&gt;
:* Added master writ data to the sales data parser/viewer.&lt;br /&gt;
:* Tweaked a lot of our item tooltip formats to more closely match those in-game.&lt;br /&gt;
&lt;br /&gt;
If there are any specific housing related files or data you need let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:33, 6 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Note on all the file uploads. I'm in the process of changing all the ESO file uploads to http://esofiles.uesp.net/ and organized by update. I'll be changing all the old links to the new ones and the old links will soon be no longer valid. If you find a broken link or are missing an old file you need let me know. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:47, 9 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disambig Priority Swap ==&lt;br /&gt;
&lt;br /&gt;
Per the discussion on disambiguation importance from [[UESP:Community Portal/Archive 45#Disambiguations|September 2014]]:&lt;br /&gt;
* [[Online:A Tale Forever Told|A Tale Forever Told]] → '''A Tale Forever Told (book)''' and [[Online:A Tale Forever Told (quest)|A Tale Forever Told (quest)]] → '''A Tale Forever Told''' please.&lt;br /&gt;
Thanks! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 11:53, 8 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pagetitle ==&lt;br /&gt;
&lt;br /&gt;
I was thinking it might be beneficial if &amp;quot;Elder Scrolls&amp;quot; was somewhere in our page title. For example, if it said &amp;quot;'''UESPWiki - The Unofficial Elder Scrolls Pages'''&amp;quot;, instead of just &amp;quot;'''UESPWiki'''&amp;quot;, it might help engagement with people who search for Elder Scrolls wikis on Google/Bing/&amp;lt;search engine of choice&amp;gt;.&lt;br /&gt;
:http://en.uesp.net/wiki/MediaWiki:Pagetitle&lt;br /&gt;
:http://en.uesp.net/wiki/MediaWiki:Pagetitle-view-mainpage&lt;br /&gt;
&lt;br /&gt;
--[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 00:37, 28 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I made the changes although I'm not sure there's any way of measuring the effect of the change. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 01:06, 28 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User posting unrelated links - block needed ==&lt;br /&gt;
&lt;br /&gt;
The user [[User:Carol Chen|Carol Chen]] has been redirecting links to be unrelated on multiple pages (such as [[Lore:Calendar|here]] or [[OB:Crime|here]]). They were warned on their talk page but continued and added another unrelated link, so they should probably be blocked to avoid further advertising. [[User:AlphaAbsol|AlphaAbsol]] ([[User talk:AlphaAbsol|talk]]) 10:11, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done! Thanks for the notice. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:51, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing Old ESO Mined Item Data ==&lt;br /&gt;
&lt;br /&gt;
I'm in the process of moving all ESO log/item databases from the content3 server to the main db1/db2 servers. In order to save disk space I'm not going to include all the old minedItem tables (some 200GB) that go back to update 5. I am keeping the significantly smaller mined item summary tables for each update so the basic information for old items is still available. The only thing I can think of that might break with this change are item links that refer to specific versions. If you know of any of these is use, or can find/think of other things that may break let me know. I have backups of all the tables so in the worst case we can restore them or even parse them from the original logs.&lt;br /&gt;
&lt;br /&gt;
I'm in the process of moving databases today and will let you know when the actual change takes place. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:35, 10 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The only items I can think of that will be directly affected are the ones that we requested this archive for in the first place - the [[Online:Provisioning Ingredients/deprecated|pre-Update 6 provisioning items]]. If it's possible to keep specific subsets of the items (so in this case, item types 4, 12, and 10 from Update 5), but still delete the majority, that might be good. Someone else might be able to note if there are any other specific subsets that would be useful. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 19:11, 10 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So currently the item links on that page are referencing the current/latest item data so some of them are pointing to the updated item. I've added a ''version'' field to the template/item link code but I'll have to do some server-side coding in order for it to pull data from the summary table instead of the minedItem table if the latter is deleted (as is now the case for all old mined item tables). -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 18:03, 14 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I've updated the item link code to work with old version item data and to use the minedItemSummary table instead of the now deleted minedItem table. To update the links just add a version parameter in the template code like ''version=5'' (or whatever version the item is from). This seems to work fine for simple items and a few other test items but if you find an item/link type that doesn't display correctly let me know. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 21:00, 14 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Color Dragonborn Map ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned in Discord last week that the [[http://dbmap.uesp.net DB map]] could use with a colored version so I dusted off my old Skyrim map mining scripts this week. Fortunately it only took a little bit of work to get it running for the DB worldspace and I have a first run of color map tiles working at http://content3.uesp.net/maps/dbmap/dbmap.html. &lt;br /&gt;
&lt;br /&gt;
There's a few things that need work:&lt;br /&gt;
&lt;br /&gt;
:* '''Water Bleeding''' -- Have to tweak the water parsing effect so that it doesn't bleed through as much land.&lt;br /&gt;
:* '''Blurred Textures''' -- At max zoom level the &amp;quot;blur&amp;quot; effect used is far too much. Not sure if I even used this effect on the Skyrim map at all.&lt;br /&gt;
:* '''Map Artifacts''' -- I removed most of the map artifacts (Dragons, sounds markers, NPC markers, etc...) but a few more remain. If you spot any let me know the cell coordinates for easier removal.&lt;br /&gt;
:* '''Tile Stitching''' -- There is noticeable tile stitching at the max zoom level for some reason.&lt;br /&gt;
&lt;br /&gt;
If there are more tweaks or fixes desired just let me know. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:35, 14 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I uploaded another set of map tiles with less &amp;quot;blur&amp;quot; and a little better water detection. I'll have to do another export from the CK to fix the water detection completely. This also fixed the tile stitching. Also noticed a section in the NorthWest corner of the map that is lacking objects that would need to be re-exported as well. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 21:39, 14 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Another map tile update. The previous method of creating the transluscent water didn't work for the DB map tiles so I had to try another method. It changes the color of the water slightly but seems to work well enough. There's a few tiles that need fixing in the current version but unless there's other comments I'm probably going to be using this version. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 23:42, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The new map with color looks great, Daveh! I mentioned it on Discord about a week ago, so maybe that was me? —[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 01:12, 16 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The current version looks much better. So much so that it made me want to play Dragonborn again! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 13:14, 16 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I've now updated the main DB maps at http://dbmap.uesp.net with the new tiles. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:00, 16 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Log Data Changes ==&lt;br /&gt;
&lt;br /&gt;
A couple of recent/in-progress changes to http://esolog.uesp.net to bring up and discuss...&lt;br /&gt;
&lt;br /&gt;
I've changed/improved the quest logging in uespLog and have moved the previously logged data to oldQuests, and oldQuestStages. These tables still work with each other but links to the questItem table is broken.&lt;br /&gt;
&lt;br /&gt;
:* Quest Data includes the following tables:&lt;br /&gt;
::* quest = Main quest data&lt;br /&gt;
::* questSteps = Steps for the quest&lt;br /&gt;
::* questConditions = Conditions for all quest steps&lt;br /&gt;
::* questRewards = Rewards for each quest&lt;br /&gt;
::* questItems = Same as before, will need data to be parsed in order to be linked to the quests&lt;br /&gt;
:* The hierarchy of a quest is:&lt;br /&gt;
::* Quest Name -- As shown in-game&lt;br /&gt;
::* Quest Stage -- The game does not show stage data or which stage you are on but only signals that a stage has changed.&lt;br /&gt;
::* Quest Step -- Step data for the current quest stage is available from the game API.&lt;br /&gt;
::* Quest Condition -- Condition data for all steps in the current quest stage is available from the game API.&lt;br /&gt;
:* For all data from a particular quest to be logged someone has to run through the entire quest (at least up to the complete stage). The game API only gives data for the current stage so until you actually do the quest you don't know how many stages there are and the step/condition data for each stage. Similarly, the quest item data is only available for the current stage and reward data is only available once the quest is completed.&lt;br /&gt;
:* For some quests, for example the Writs, there will be many different quest steps and conditions depending on the player doing them. This is the purpose of the ''uniqueId'' field which can be used to group together steps/conditions that one player may have experienced. I'm unsure exactly how this will work in practice and will have to see how it does once more people start logging the new quest data.&lt;br /&gt;
:* Does anyone know of any duplicate quest names in ESO? Right now I'm identifying a quest solely from its given name however I can include other data such as the quest origin zone if needed if there are any duplicate names.&lt;br /&gt;
&lt;br /&gt;
Some people on Discord were asking about quest and dialog data. Current uespLog doesn't log dialog data related to quests mainly because for most dialog there is no way to relate a line of dialog or a reply to a specific quest. All the NPC dialog and journal texts are found in the raw data but the difficulty comes in associating which texts are related to which NPC and quest. I'm in the process of deciphering this data but it is complex and may take a while to get any results.&lt;br /&gt;
&lt;br /&gt;
Another new piece of logged data is the [https://esolog.uesp.net/viewlog.php?record=npcLoot NPC Loot] table which attempts to associate looted items with a specific NPC in order to determine drop rates.&lt;br /&gt;
&lt;br /&gt;
:* Drop rate data is collected and stored by zone and then summarized as needed. There are some items that drop specific to a certain zone (ex: Nirncrux).&lt;br /&gt;
:* Use the &amp;quot;View NPC Loots&amp;quot; link on the right in the npcLoot and npc tables to view drop rate information for that NPC.&lt;br /&gt;
:* The the &amp;quot;View Item Loots&amp;quot; link on the right in the npcLoot table to view all NPCs that drop that item.&lt;br /&gt;
:* &amp;quot;NPCs&amp;quot; has been expanded to include things like writ containers, ore nodes, etc... which makes it much simpler to keep track of all this data in one place. Things in the NPC table that aren't NPCs will have -1 for their other fields.&lt;br /&gt;
&lt;br /&gt;
Both the new quest and npc loot data are works in progress so feedback, bug reports, and other related feature suggestions would be good to get in now if you have them. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 21:32, 13 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quick Change Note: The &amp;quot;zone&amp;quot; field for quests has been updated to use the zone supplied by the quest data itself rather than the zone the player is currently in. This will hopefully make it more consistent and correct in terms of the starting zone. Zones/location for steps and conditions still uses the current player's location as reported by the game (there is no other option). -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 23:39, 13 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A few extra parameters for the NPC loot page:&lt;br /&gt;
::* https://esolog.uesp.net/viewNpcLoot.php?npc=Anniversary+Jubilee+Gift+Box&amp;amp;prices=NA&lt;br /&gt;
:::* Add the ''prices=...'' parameter to include prices for items from our logged sales data. Valid values are: NA, EU, PTS, Other&lt;br /&gt;
::* https://esolog.uesp.net/viewNpcLoot.php?npc=Provisioner%27s%20Pack%20I&amp;amp;extra=writ&lt;br /&gt;
::* https://esolog.uesp.net/viewNpcLoot.php?npc=Raw%20Blacksmith%20Materials%20X&amp;amp;extra=hireling&lt;br /&gt;
:::* Add the ''extra=...'' parameter to include extra summary data. Valid values are: writ, hireling&lt;br /&gt;
::* https://esolog.uesp.net/viewNpcLoot.php?npc=Raw%20Blacksmith%20Materials%20X&amp;amp;output=csv&lt;br /&gt;
:::* Add the ''output=csv'' parameter to output the data in CSV format. Valid values are: csv, html&lt;br /&gt;
:All parameters can be combined as desired. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 18:29, 15 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Delete or keep this redir? ==&lt;br /&gt;
&lt;br /&gt;
I accidentally created a [[Morrowind:Corprus Creature]] (singular) redirect (and have since created the Style Guide-correct [[Morrowind:Corprus Creatures]] plural version).  I prefer to keep singular versions because a) readers do not know the UESP Style Guide, and the plural/singular choice at this site is arbitrary and often confusing, because it varies by subject, and isn't even consistently applied within one (at least not in the articles on the older games); b) players have no idea whether there are multiple forms of something (plural) until well into the game but are most likely to use this site as newbies; and c) redirects are cheap.  I don't think it qualifies for speedy deletion, since such redirects are actually useful for readers, so it fails a key SD criterion.  I'm self-reporting the creation of the redir anyway, since others have argued with me before about singular redirects, on a &amp;quot;readers can just use the search feature if they can't find something&amp;quot; basis. If it's mandatory to delete such a thing on sight, have at it. I would prefer it be kept and more singular redirs to plural pages, and vice versa, be created. It's a matter of the tail not wagging the dog: the site is for reader utility, not for maintenance simplicity for its own sake. &amp;lt;span style=&amp;quot;whitespace: nowrap; font-family: fantasy, script;&amp;quot;&amp;gt;—&amp;amp;thinsp;[[User:Darklocq|Darklocq]]&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User talk:Darklocq|☎]]&amp;amp;nbsp;[[Special:Contributions/Darklocq|¢]]&amp;lt;/sup&amp;gt; 05:31, 26 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My first question is where you found that recommendation—I couldn't find it anywhere I would've expected. The closest I found was our [[Project:Deletion Policy|Deletion Policy]], which actually alludes to the opposite stance: keeping singular and plural redirects ''if'' (and I would say ''only if'') they help in preventing redundant articles from being created. But going with the assumption that we do, in fact, have that rule written down somewhere, how do singular redirects help if the plural redirect is available (or vice versa)? A search will find either, and an attempted link to a non-existent page will likely prompt the person to find the correct link (whether that's the plural redirect or a direct link) or prompt someone else to fix it when they see a red link on the page or find it on the [[Special:WantedPages|Wanted Pages]] page. Breaks with our Style Guide aren't a good reason to create more breaks with our Style Guide. If anything, those should be fixed, unless there's good reason to keep them as they are, such as in-game naming or the odd case where a plural and singular name vary enough to cause a search to fail. Lastly, while I agree that redirects are cheap, an excess of redundant redirects can clutter the search results with useless results, and complicate moving/merging/splitting articles, so unless there's good reason, I would say we should only keep one or the other. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 07:51, 26 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::This stems more from some advice I tried to give on Darkloq's talk page than anything official as there is a lack of direction and substance on redirects anywhere. To repeat and quote some of that as nowhere goes into to detail yet on ''when'' to make redirects only how, and in no particular order, I will list the more general guidelines that we appear to favour when it comes to making redirects (these are my interpretations so feel free to ignore or refute them)&lt;br /&gt;
::# Less is more: there is a massive preference for keeping redirects to a minimum to avoid clutter and have a person find what they need rather than what they think they want, which is opposite wikipedia's style which is generally &amp;quot;more is better&amp;quot;. &lt;br /&gt;
::# All items and places: all items, places, people, etc, get a page, in the exact name under which it appears in the game (not the data). If something appears under multiple names then redirects are needed for those too.&lt;br /&gt;
::# But not everything: not every miniscule thing in the game that you can see a name for deserves or gets a page. This includes activators and menu selections. There is a 'help' guide in the game for the base menu things and if you don't know what 'wait' means please stop playing. &lt;br /&gt;
::# No cross-namespace redirects: the only exceptions that are not disputable are DLC namespaces with technical redirects back to the main namespace (eg DB:Nord to SR:Nord). This follows our style of &amp;quot;if it's not there it's not in the game&amp;quot;. The About template is usually sufficient in cases of same names in DLC, avoiding the need to make disambigs. &lt;br /&gt;
::# No redirects to benefit those who type an url: I often type urls myself and I don't see how anyone who does can complain a page doesn't exist if it doesn't link. Given that we replicate everything exactly as it is in the game&lt;br /&gt;
::# No variation in caps: there is no need to make redirects for various caps in titles, the search ignores them, and our pages are always all-caps.&lt;br /&gt;
::# No redirects for less than the full name: this is pointless, as the search will give the full title. &lt;br /&gt;
::# Alternate titles (factions, npcs, etc): if it's in the game then yes (dialogue, books), if not then it needs to be done on merit and not 'just because', however, in lore 'just because' is a good enough reason.&lt;br /&gt;
::There are of course other redirects that are not &amp;quot;created&amp;quot; such as merges and moves, but they also have to justify their existence. I am also yet to find a desired redirect that does not fit into one of our eight categories for them at [[:Category:Redirects]], so that can also be used as a guide to see if it is needed. &lt;br /&gt;
::On plurals, there is no direction at all. My summation to Darkloq was &amp;quot;a definable thing in the game (a Breton, a Blacksmith) usually is singular, while plurals are used on the groupings (races, merchants)&amp;quot;. This was very much guesswork and is in no way 100% accurate, as I struggled to find a line that our pages followed. It wasn't so much advice as a summation of what was happening, as my concern in that post was multiple similar redirects. I have no idea how to accurately describe the situation. Our creature pages generally go &amp;quot;Creatures-Animals-Bear&amp;quot; with the opening word being &amp;quot;Bears&amp;quot;. This saves creating additional pages and cave bear and snow bear get redirected. But under Skyrim Merchants and Trainers we have Blacksmith, Trainers, Followers, Fence (which redirects to a fences section, and there is a Fences page for OB and ON). Under NPCs we go singular, Bandit, Vampire, and all the Races are singular too. Finally under Places we go plural with help from the template, Ships, Towns, Ruins, Caves. If anything is done I would favour going plural for all these various pages. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:00, 26 April 2017 (UTC)&lt;br /&gt;
:::I'd noticed the lack of clear direction on creating redirects when I went looking last night. Perhaps we should take Silencer's various observations and make them part of our official style? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:44, 26 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, that sounds like a good idea. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 08:59, 27 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disappearing Comments ==&lt;br /&gt;
&lt;br /&gt;
Hello, I don't exactly have an account here (yet) but I seem to have found an issue with talk pages. Whenever I add a comment to a talk page it won't appear. It's as if I didn't add anything, however examining the source shows it's there. Speaking of which, I hope this very comment isn't affected. --[[Special:Contributions/70.170.67.244|70.170.67.244]] 16:48, 28 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Do you have examples of where you have added comments that have disappeared?&lt;br /&gt;
:Have you made sure it is not the cache memory of you web browser that reloads upon opening an edited page? —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 17:03, 28 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Both of the Anon's recent talk page entries appeared fine. I know because I looked at both soon after they were posted but was unable to answer the questions. So it was a simple caching situation, which if you really need to 'fix' can be done with a null edit (edit and save the page without doing anything), which won't appear as an edit but will force the cache to update. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:11, 28 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::In order to cut down on traffic, caching works a bit differently for anonymous users than it does for logged-in users. So, in addition to the above solutions, just creating an account will also solve your problem. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 18:22, 28 April 2017 (UTC)&lt;br /&gt;
::::fascinating this comment was affected too, but you don't notice? maybe it only affects guest users and also can only be seen by them. I'll just create an account then. --[[Special:Contributions/70.170.67.244|70.170.67.244]] 18:28, 28 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, logged-in users are completely unaffected and see all the comments normally...as you're about to find out. :) &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 18:30, 28 April 2017 (UTC)&lt;br /&gt;
::::::I'm back with my account now. I hope I can become a meaningful and helpful member of this community. --[[User:3371-Alpha|3371-Alpha]] ([[User talk:3371-Alpha|talk]]) 18:34, 28 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request: User Renaming ==&lt;br /&gt;
&lt;br /&gt;
Hey, I'd like to have my account renamed from &amp;quot;KINMUNE&amp;quot; to &amp;quot;Fullerton&amp;quot; please. This is in part to use the same username across websites, and in part because the sarcastic intent of &amp;quot;Kinetically-Interlinked [etc]&amp;quot; is lost when it's shortened. —[[User:KINMUNE|&amp;lt;span style=&amp;quot;font-family:Dwemeris;color:green; font size:18px&amp;quot;&amp;gt;KINMUNE'''&amp;lt;/span&amp;gt;]] ﴾[[User Talk:KINMUNE|TALK]]﴿ 01:31, 11 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Done. I also updated the user and user_talk redirects from &amp;quot;Kinetically-Interlinked Nirnian Multi-User NthGen Exoform&amp;quot;, but I didn't check if any of your sandboxes have double-redirects pointing to them. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:20, 11 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Morrowind Expansion ==&lt;br /&gt;
&lt;br /&gt;
The ESO Morrowind expansion was released as early access yesterday and so goes the usual updates along with it:&lt;br /&gt;
&lt;br /&gt;
:* [[Online:UespLog_AddOn|uespLog]] updated to v1.10 (and uespLogMonitor updated to v0.50). Note it you receive an error message when tooltips are displayed make sure you download the sales price data file from http://esosales.uesp.net/salesPrices.shtml to your addon folder (fixed in the next release).&lt;br /&gt;
:* Files uploaded at http://esofiles.uesp.net/update-14/ (full file uploads).&lt;br /&gt;
:* CP data updated!&lt;br /&gt;
:* Skills data updated!&lt;br /&gt;
:* Skill coefficients updated (reviewed and all bad coefficients fixed)!&lt;br /&gt;
:* Achievement data updated!&lt;br /&gt;
:* Icons uploaded!&lt;br /&gt;
:* Collectibles updated!&lt;br /&gt;
:* Book texts updated and new books added (there are duplicate book titles that need to be removed).&lt;br /&gt;
:* New and updated maps uploaded (only new ones were the 3 Tel Galen maps).&lt;br /&gt;
:* Api update done (http://esoapi.uesp.net/current/index.html)!&lt;br /&gt;
:* Build Editor updated (mostly).&lt;br /&gt;
:* Added missing map to group list.&lt;br /&gt;
:* Finish adding locations to the map (mostly done)&lt;br /&gt;
:* Item Dump.&lt;br /&gt;
:* Things Left To Do:&lt;br /&gt;
::* New Map Icons? (Silt Strider?)&lt;br /&gt;
::* Combine separated set fields in log data&lt;br /&gt;
::* Check for book duplicates&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:49, 23 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rename me, please? ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, any chance I could get my name changed so I match all across the internet? &amp;quot;Lady Nerevar&amp;quot; would be great.&lt;br /&gt;
&lt;br /&gt;
-[[User:Lady Barenziah|Lady Barenziah]] ([[User talk:Lady Barenziah|talk]])&lt;br /&gt;
&lt;br /&gt;
:Done. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 03:39, 31 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Getting redirected to mobile pages ==&lt;br /&gt;
&lt;br /&gt;
After some debugging I've reached the conclusion that this is happening because of the Squid cache server you use: a user visits a page from his mobile phone, and the mobile version of the page gets cached in the Squid server. The next person who loads the page gets the mobile version, regardless of what platform he's browsing from, because that's what's saved in the Squid cache.&lt;br /&gt;
&lt;br /&gt;
This only happens to unregistered users, since logged in users don't have their caches paged by Squid. If it happens to you, you can press Ctrl+Shift+R to ask Squid to bypass its own cache and serve you the current page. &lt;br /&gt;
&lt;br /&gt;
But, please, fix it. It is very annoying. --[[User:Sandbox|Sandbox]] ([[User talk:Sandbox|talk]]) 17:27, 14 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the note...this shouldn't be the case as the desktop and mobile versions of the page are different URLS (en.uesp.net and en.m.uesp.net) but a quick test seems to agree with you. I'll check it out further and see if it can be fixed. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:55, 14 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So I must have got really lucky with my quick tests as I can't recreate the issue in on other page or with the original page (http://en.uesp.net/wiki/Daggerfall:Br%27itsa) once I purge it. If you can give some more explicit examples of how you are testing it so we can replicate that would be great. Squid does cache using the full URL so it would seem that this is not the complete issue at the very least. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 18:04, 14 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::One of your assumptions is wrong. All users get the mobile theme from en.uesp.net, provided they have the user-agent of a mobile browser.&lt;br /&gt;
:::A quick way to reproduce this with a computer would be like this. '''Do all of this while logged off!'''&lt;br /&gt;
:::* Open Google Chrome and hit F12, this will open the developer tools toolbox. At the top-left side of this toolbox, the second icon next to the mouse cursor is a mobile and a tablet (&amp;quot;Toggle device toolbar&amp;quot;), click it. You'll see the current page has stretched; click the dropdown on top of it that says &amp;quot;Responsive&amp;quot; and switch it to some mobile phone, &amp;quot;Galaxy S5&amp;quot; is OK. Now, you're sending the user-agent of a Samsung mobile phone.&lt;br /&gt;
:::* Open http://en.uesp.net/wiki/Daggerfall:Br%27itsa -- depending on who visited it the last time, it'll be the full or the mobile version.&lt;br /&gt;
:::* Press Ctrl+Shift+R to ask Chrome to reload the page, telling the web server to completely disregard the cache. This will make Squid destroy its own cache and ask MediaWiki for the webpage. You'll see the mobile version appear as it should: MediaWiki is being told you're a mobile phone, and therefore you're getting the wiki with the mobile theme.&lt;br /&gt;
:::* Open a new tab. This time, it's the normal browser; you're not pretending to be a mobile. Open http://en.uesp.net/wiki/Daggerfall:Br%27itsa You'll get the mobile version of the wiki. This confirms it's cached in Squid like that because you just visited it from a mobile phone. Press Ctrl+Shift+R, this way Squid will destroy its cache and ask MediaWiki again for the webpage. You'll get the full version, because you have the user-agent of a computer.&lt;br /&gt;
:::* Switch back to the mobile tab. Click the URL field and press enter to reload the webpage making sure you're '''not''' bypassing the Squid cache. You'll get the full version of the page, because that's what you cached. If you press Ctrl+Shift+R again from here, you'll get the mobile version.&lt;br /&gt;
:::* And so on.&lt;br /&gt;
:::I hope you can reproduce it. --[[User:Sandbox|Sandbox]] ([[User talk:Sandbox|talk]]) 18:18, 14 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Ahh, that was it. For some reason the &amp;quot;autodetect&amp;quot; portion was still on. I turned that off and have to figure out how to auto-redirect mobile devices to the mobile site (which I thought it was doing). -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:40, 15 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I made some changes which include a forced redirect to the mobile site to prevent the cache poisoning. Give it a go and see if that works for you now or not. It seems that MobileFrontEnd doesn't redirect itself and it is handled by another part of MediaWiki or the HTTP server in Wikipedia. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 19:37, 15 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::tyvm. --[[User:Sandbox|Sandbox]] ([[User talk:Sandbox|talk]]) 09:45, 16 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Well, I have just realised this keeps happening. The only difference now is that instead of the whole mobile page being cached, what's cached is the redirect to en.m.uesp.net, but the effect is the same. --[[User:Sandbox|Sandbox]] ([[User talk:Sandbox|talk]]) 11:04, 16 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::: Of course it does...:) I made a quick change to try and prevent Squid from caching the 302 redirect. Once again it &amp;quot;seems&amp;quot; to work in a few quick tests but if you find otherwise let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 19:13, 16 June 2017 (UTC)&lt;br /&gt;
::::::: Also had to make an unrelated change in order to get HTTPS to work for the mobile changes so the &amp;quot;en.m.uesp.net&amp;quot; mobile sites are no longer going through Squid which prevents them from being cached at all (at least for the moment until I can figure out multiple SSL certificates in Squid 2.x). -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 20:14, 16 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Testing New Ad Network ==&lt;br /&gt;
&lt;br /&gt;
I happened to have a chat with some from Curse recently who mentioned that they run an ad network for gaming related sites which includes better vetting of ads to reduce/eliminate the number of &amp;quot;bad ads&amp;quot; (auto scrolling, auto playing, inappropriate content, etc...). I've signed up for a 2 month test run with them to supply all the ads on UESP during this time. I'm setting it up this week so except a bunch of changes from day to day. I'm hoping this give us roughly the same revenue to keep the site running and reduce user frustration with ads.&lt;br /&gt;
&lt;br /&gt;
If you run into page errors or ad issues of any kind don't hesitate to let me know (Curse ads are not yet active). -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:15, 19 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm sure a lot of people will be happy if it is an improvement. Some others will be happier with the new puns available (including the ability to Curse ads). [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:03, 19 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::In a confused second I found myself looking for the &amp;quot;Like&amp;quot; button to express my support. —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 20:26, 19 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'm not sure if this is an error, but as of today, AdBlock blocks ads but leaves a blank space at the top where the ad was, instead of collapsing that blank space. I'm also seeing ads at the top when logged in (or a blank space if AdBlock is enabled), but I have not logged in for a while so I don't know if that is new or was intentionally changed. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:49, 22 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect Escaping Issue ==&lt;br /&gt;
&lt;br /&gt;
This is probably a pretty specific issue, but when you search with the &amp;lt;code&amp;gt;!uesp&amp;lt;/code&amp;gt; bang on DuckDuckGo, it sends you to e.g. &amp;lt;code&amp;gt;www.uesp.net/wiki/Special:Search?search=skyrim:skyrim&amp;amp;...&amp;lt;/code&amp;gt; which gets 301 redirected to the appropriate language subdomain such as &amp;lt;code&amp;gt;en.uesp.net/wiki/Special:Search?search=skyrim%253Askyrim&amp;amp;...&amp;lt;/code&amp;gt;, but the search field seems to get double URL encoded in the process, so when it gets decoded after the redirect, colons show up as &amp;lt;code&amp;gt;%3A&amp;lt;/code&amp;gt; in the search field and there's no results. This also happens with spaces, turning them into &amp;lt;code&amp;gt;%20&amp;lt;/code&amp;gt;, so the search is basically unusable via the DDG bang. Hopefully this can be fixed, as it would otherwise be super convenient! [[User:DuBistKomisch|DuBistKomisch]] ([[User talk:DuBistKomisch|talk]]) 15:36, 20 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This appears to be a problem with their coding, as it also fails when using it to search wikipedias subnamespaces. It appears they are using hex codes when converting, rather than the standard html codes used on mediawikis. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:41, 20 June 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind:Making_Money&amp;diff=1567443</id>
		<title>Morrowind:Making Money</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind:Making_Money&amp;diff=1567443"/>
		<updated>2016-10-31T02:45:27Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: tweaks, reformat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Hints}}{{Message|color=yellow|align=center|This guide should not be used to suggest any cheats or exploits for making money. All methods must be 100% legitimate.}} {{TOCright}}&lt;br /&gt;
'''Making money''' is an important aspect of gameplay. Whether you are a novice adventurer in need of [[MW:Trainers|training]] and [[MW:Merchants|supplies]], a seasoned adventurer looking for a new [[MW:Houses|house]], planning on [[MW:Enchant|enchanting items]], or [[MW:Spellmaker|creating your own spells]], a stable source of income is essential.&lt;br /&gt;
&lt;br /&gt;
The amount of money you can make is unlimited and you can make it fairly quickly, so do not be miserly! Spend your money freely to get the items you want or need. The objective of this guide is to make significant amounts of gold using methods that are not immediately obvious. Players just starting out should refer [[MW:Starting_Out|here]]. &lt;br /&gt;
&lt;br /&gt;
==Basic Principles==&lt;br /&gt;
* The following generally improves vendor prices:&lt;br /&gt;
** Raising a merchant's [[MW:Disposition|Disposition]]&lt;br /&gt;
** Using the [[MW:Fortify_Attribute|Fortify Personality]] spell effect&lt;br /&gt;
** Using the [[MW:Fortify_Skill|Fortify Mercantile]] spell effect&lt;br /&gt;
* There are two creature merchants who will buy and sell items at their actual value:&lt;br /&gt;
** [[MW:Creeper|Creeper]] in [[MW:Caldera|Caldera]], [[MW:Ghorak_Manor|Ghorak Manor]]&lt;br /&gt;
** [[MW:Mudcrab_Merchant|Mudcrab Merchant]] in [[MW:Azura's_Coast|Azura's Coast]] region&lt;br /&gt;
* A lot of loot and monsters are randomly determined and depend on your level when you open the container or enter the dungeon. High level characters will find high end equipment and monsters everywhere. Low level characters are better off with quest rewards, easily obtainable placed items, pearl diving, and similar money-making activities where the profit is fixed.&lt;br /&gt;
&lt;br /&gt;
==Selling Valuable Items==&lt;br /&gt;
===Daedric Weapon===&lt;br /&gt;
''Quick Explanation:'' Receive a Daedric weapon as reward.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Travel to [[MW:Vassir-Didanat_Cave|Vassir-Didanat Cave]] south of [[MW:Balmora|Balmora]].&lt;br /&gt;
:#Find [[Morrowind:Dram Bero|Dram Bero]] in [[Morrowind:Vivec St. Olms#Plaza|Vivec's St. Olms]] Plaza, [[Morrowind:St. Olms Haunted Manor|Haunted Manor]].&lt;br /&gt;
:#Reveal to him the location of the mine. Use/sell your reward.&lt;br /&gt;
&lt;br /&gt;
===Looting assassins===&lt;br /&gt;
''Quick Explanation:'' Starting with player's level 25 or so, the Dark Brotherhood assassins will carry loot worth more than 50 000 gold which you can sell.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Raise your level to at least 25 (it is quite fast if you use trainers).&lt;br /&gt;
:#In your sleep, you will be [[Tribunal:Dark_Brotherhood_Attacks|attacked by assassins]] which will carry a daedric weapon and some other items worth more than 50 000 gold.&lt;br /&gt;
:#Sell the items for quick money.&lt;br /&gt;
&lt;br /&gt;
===Ebony Cuirass===&lt;br /&gt;
''Quick Explanation:'' Steal an [[MW:Ebony Cuirass|Ebony Cuirass]] from the [[MW:Dren Plantation|Dren Plantation]].&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Travel to [[MW:Dren_Plantation|Dren Plantation]], [[MW:Orvas_Dren|Dren's Villa]].&lt;br /&gt;
:#Hide behind a pole in the room.&lt;br /&gt;
:#Sneak slowly towards the cuirass and take it. You might need 15 or more levels of [[MW:Sneak|Sneak]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:MW-npc-Goldyn_Belaram.jpg|thumb|x130px|right|Goldyn Belaram]]&lt;br /&gt;
|[[File:MW-npc-Audenian_Valius.jpg|thumb|x130px|right|Audenian Valius]]&lt;br /&gt;
|[[File:MW-npc-Lucretinaus_Olcinius.jpg|thumb|x130px|right|Lucretinaus Olcinius]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass Daggers===&lt;br /&gt;
''Quick Explanation:'' Repair broken glass daggers.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Buy or steal one badly damaged glass dagger in each of the following locations:&lt;br /&gt;
:#*[[MW:Suran|Suran]], sold by [[MW:Goldyn_Belaram|Goldyn Belaram]]&lt;br /&gt;
:#*[[MW:Vivec_Telvanni#Waistworks|Vivec's Telvanni]] Waistworks, sold by [[MW:Audenian Valius|Audenian Valius]]&lt;br /&gt;
:#*[[Morrowind:Vivec St. Delyn#Plaza|Vivec's St. Delyn]] Plaza, sold by [[MW:Lucretinaus Olcinius|Lucretinaus Olcinius]]&lt;br /&gt;
:#Repair them yourself or have them repaired; sell them for a profit.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
===Master's Alchemy Set===&lt;br /&gt;
''Quick Explanation:'' Steal Master [[MW:Alchemy_Apparatus|alchemical apparatus]].&lt;br /&gt;
:#Travel to [[MW:Guild_of_Mages_(Caldera)|Caldera, Guild of Mages]].&lt;br /&gt;
:#Enter the tower near [[MW:Ernand_Thierry|Ernand Thierry]] and close the door behind you.&lt;br /&gt;
:#Steal the alchemical apparatus on the top of the tower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:MW-npc-Duma_gro-Lag.jpg|thumb|x130px|right|Duma gro-Lag]]&lt;br /&gt;
|[[File:MW-place-Ghorak Manor.jpg|thumb|x130px|right|Ghorak Manor]]&lt;br /&gt;
|}&lt;br /&gt;
===Orcish Armor===&lt;br /&gt;
''Quick Explanation:'' Steal a partial set of [[MW:Orcish|Orcish armor]].&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Travel to [[MW:Caldera|Caldera]], Ghorak Manor.&lt;br /&gt;
:#Go to the top floor and take the Orcish armor from one of the crates around [[MW:Duma_gro-Lag|Duma gro-Lag]].&lt;br /&gt;
:#You may also steal any item in the manor with impunity; all occupants of the Manor have zero [[MW:Alarm|Alarm]].&lt;br /&gt;
&lt;br /&gt;
===Soul Gems===&lt;br /&gt;
''Quick Explanation:'' Steal filled soul gems.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Join the [[MW:Guild_of_Mages_(Balmora)|Mages Guild]] at Balmora and complete [[MW:Ajira|Ajira]]'s [[MW:Four Types of Mushrooms|first quest]].&lt;br /&gt;
:#Start the [[MW:Fake Soul Gem (quest)|second quest]].&lt;br /&gt;
:#While [[MW:Galbedir|Galbedir]] is downstairs, take all the soul gems from her desk. Note that the soul gems you have will then be considered stolen by Galbedir.&lt;br /&gt;
&lt;br /&gt;
===Selling to the Museum===&lt;br /&gt;
''Quick Explanation:'' Find and sell valuable [[Morrowind:Artifacts|Artifacts]] to the museum.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Own the [[TR:Tribunal|Tribunal]] expansion.&lt;br /&gt;
:#Find [[MW:Artifacts|Artifacts]] in various dungeons.&lt;br /&gt;
:#Sell them to [[TR:Torasa Aram|Torasa Aram]] in the [[TR:The Museum|Mournhold Museum of Artifacts]].&lt;br /&gt;
:#*Each artifact sells for up to 30,000 gold.&lt;br /&gt;
&lt;br /&gt;
==Selling Large Quantities of Items==&lt;br /&gt;
[[Image:MW-place-Falas_Ancestral_Tomb.jpg|thumb|x130px|right|Falas Ancestral Tomb]]&lt;br /&gt;
===Looting Daedra===&lt;br /&gt;
''Quick Explanation:'' Kill respawning daedra for their items.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Go to [[MW:Falas_Ancestral_Tomb|Falas Ancestral Tomb]] at [[MW:Gnisis|Gnisis]].&lt;br /&gt;
:#Kill the three [[MW:Daedra|daedra]] inhabitants.&lt;br /&gt;
:#Loot and dispose of the corpses.&lt;br /&gt;
:#Leave and reenter the tomb; the daedra will have respawned once more.&lt;br /&gt;
:#Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
===Looting Dungeons===&lt;br /&gt;
''Quick Explanation:'' Collect more loot than you can carry and teleport out of the dungeon.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Casting [[MW:Mark|Mark]] next to a merchant.&lt;br /&gt;
:#Clear out a dungeon.&lt;br /&gt;
:#Carry as much loot as you can and deposit it all in one location within the dungeon. Repeat until satisfied with your loot.&lt;br /&gt;
:#Cast [[MW:Recall|Recall]] to return to the merchant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:MW-npc-Hlaalu Guard.jpg|thumb|x130px|right|clear=none|A House Hlaalu Guard]]&lt;br /&gt;
|[[Image:MW-npc-Redoran Guard (female).jpg|thumb|x130px|right|clear=none|A House Redoran Guard]]&lt;br /&gt;
|[[Image:MW-npc-Telvanni Sharpshooter.jpg|thumb|x130px|right|A House Telvanni Guard]]&lt;br /&gt;
|}&lt;br /&gt;
===Looting Guards/Ordinators===&lt;br /&gt;
''Quick Explanation:'' Kill respawning NPCs for their items.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Go to one of the many Villages, Towns, Cities or Forts in Vvardenfell.&lt;br /&gt;
:#Commit a [[Morrowind:Crime|Crime]] to earn a small price on your head.&lt;br /&gt;
:#*Lockpicking or sleeping in an owned bed will safely earn you a bounty of five gold.&lt;br /&gt;
:#*Theft of low-value items or pickpocketing attempts carry the risk of increasing the NPCs [[Morrowind:Fight|Fight]] attribute. This might be a problem with some NPCs, unless it is a guard.&lt;br /&gt;
:#Talk to a Guard or Ordinator. Resist arrest. Kill. Loot. Repeat as needed.&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:MW-npc-Ordinator.jpg|thumb|x130px|right|An Ordinator]] &lt;br /&gt;
|[[File:MW-item-Imperial Armor.jpg|thumb|x130px|right|clear=none|Imperial Guards]]&lt;br /&gt;
|}&lt;br /&gt;
:#&amp;lt;li value=&amp;quot;4&amp;quot;&amp;gt;To clear your name, just pay off your [[Morrowind:Bounty|bounty]].&lt;br /&gt;
:#*You may have to temporarily drop down items you have stolen before. Paying the fine removes all stolen and contraband items in your inventory.&lt;br /&gt;
:#*If you are a member of the [[Morrowind:Thieves_Guild|Thieves Guild]], you need only pay half your bounty.&lt;br /&gt;
:#&amp;lt;li value=&amp;quot;5&amp;quot;&amp;gt;If you have a decent amount of [[Morrowind:Speechcraft|Speechcraft]], you can just taunt and raising their disposition via bribing, in case it gets low. If it provokes the guard, you may kill him without earning a bounty, as it is counts as a self-defense. It also works against other non-hostile NPCs as well.&lt;br /&gt;
&lt;br /&gt;
===Looting Merchants===&lt;br /&gt;
''Quick Explanation:'' Sell an item that will kill its wearer.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Make or find clothing or armor with a deadly, constant-effect enchantment.&lt;br /&gt;
:#Sell it to a merchant; if it is more valuable than what the merchant is currently wearing, the merchant will wear it.&lt;br /&gt;
:#Wait for the merchant to die, then loot the body. Note that if somebody witnesses the merchant's death; it will be reported as your crime.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:MW-ing-Pearl.jpg|thumb|x130px|right|Pearls]]&lt;br /&gt;
|[[Image:MW-creature-Kollops.jpg|thumb|x130px|right|Kollops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pearl Diving===&lt;br /&gt;
''Quick Explanation:'' Dive for pearls.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Travel to any of the various [[MW:Grottos|grottos]] in Vvardenfell.&lt;br /&gt;
:#Collect [[MW:pearl|pearl]]s from the kollops. Beware of the usual [[MW:Dreugh|Dreugh]] or [[MW:Slaughterfish|Slaughterfish]].&lt;br /&gt;
&lt;br /&gt;
===Potion Making===&lt;br /&gt;
''Quick Explanation:'' Make potions and sell them.&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Buy ingredients from a merchant who restocks them.&lt;br /&gt;
:#Using [[MW:Alchemy|Alchemy]], combine the ingredients into a potion. The following spell effects increases your chances of success: &lt;br /&gt;
:#*[[MW:Fortify_Attribute|Fortify Intelligence]]&lt;br /&gt;
:#*[[MW:Fortify_Attribute|Fortify Luck]]&lt;br /&gt;
:#*[[MW:Fortify_Skill|Fortify Alchemy]]&lt;br /&gt;
&lt;br /&gt;
===Soul Hunting===&lt;br /&gt;
''Quick Explanation:'' Trap and sell [[MW:Souls|souls]].&lt;br /&gt;
&lt;br /&gt;
''Detailed Explanation:''&lt;br /&gt;
:#Acquire the [[MW:Soultrap|Soultrap]] spell effect.&lt;br /&gt;
:#Capture the souls of creatures you kill in [[MW:Soul_Gems|soul gems]].&lt;br /&gt;
:#*Soultrapping [[MW:Summon|summoned creatures]] may prove to be a sustainable source of income.&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Steamcrag_Camp&amp;diff=1567442</id>
		<title>Skyrim:Steamcrag Camp</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Steamcrag_Camp&amp;diff=1567442"/>
		<updated>2016-10-31T02:25:22Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: grammar, wording, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Giant Camp&lt;br /&gt;
|zones=&lt;br /&gt;
|image=SR-place-Steamcrag_Camp.jpg&lt;br /&gt;
|imgdesc=Steamcrag Camp&lt;br /&gt;
|region=Eastmarch&lt;br /&gt;
|occupants=[[Skyrim:Giant|Giants]], [[Skyrim:Mammoth|Mammoths]]&lt;br /&gt;
|description=A [[Skyrim:Giant Camps|giant camp]] south of [[Skyrim:Windhelm|Windhelm]] and east of [[Skyrim:Bonestrewn Crest|Bonestrewn Crest]].&lt;br /&gt;
|locationcode=SteamcragCampExterior01, SteamcragCampExterior02&lt;br /&gt;
|dungeon=Yes&lt;br /&gt;
|level=Min: 2&lt;br /&gt;
|clearable=Yes&lt;br /&gt;
|marker_id=Giant Camp&lt;br /&gt;
}}[[File:SR-place-Steamcrag Camp 02.jpg|right|thumb|Steamcrag Camp]]&lt;br /&gt;
There is an [[Skyrim:Official warning|official warning]] posted on the nearby signpost, granting the giant permission to camp there, and warning citizens not to interfere with him.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Bounty: Giant}}&lt;br /&gt;
&lt;br /&gt;
== Steamcrag Camp==&lt;br /&gt;
The camp has one [[Skyrim:Giant|giant]] and up to two [[Skyrim:Mammoth|mammoths]] living here. In the center sits a large campfire with two [[Skyrim:Horse Haunch|horse haunches]] and a [[Skyrim:Charred Skeever Meat|charred skeever]] cooking beside it. To the southwest of the fire is a [[Skyrim:Goat Hide|goat hide]] and [[Skyrim:Ice Wolf Pelt|ice wolf pelt]], while to the north is a dead [[Skyrim:Khajiit|Khajiit]]. To the northwest, near a large rock, are an unlocked chest and two [[Skyrim:Mammoth Cheese Bowl|mammoth cheese bowls]]. Taking the cheese bowls counts as theft. Two haunches of raw [[Skyrim:Horse Meat|horse meat]] and an unowned mammoth cheese bowl sit on a rock to the right. On the rocks above all this is a cooking fire with a dead [[Skyrim:Wolf|wolf]] and [[Skyrim:Horse|horse]] cooking on top. The wolf's hide can be looted from its body while the [[Skyrim:Horse Hide|horse's hide]] lies beside the fire. There are the typical plants and flowers in the vicinity, including [[Skyrim:Jazbay Grapes|jazbay grapes]] and [[Skyrim:Dragon's Tongue|dragon's tongue]], which can be harvested for their alchemical [[Skyrim:Ingredients|ingredients]].&lt;br /&gt;
&lt;br /&gt;
To the southeast, near the road and the signpost with the official warning that warns people to stay away, is a destroyed carriage with another dead Khajiit, a dead horse, various common books strewn about, an adept-locked chest, a barrel containing ingredients, several food sacks, and a [[Skyrim:Knapsack|knapsack]]. The dead Khajiit near the campfire probably came from this caravan and it appears they may have tried bartering with the giant.&lt;br /&gt;
&lt;br /&gt;
Due to the proximity to the dragon lair at [[Skyrim:Bonestrewn Crest|Bonestrewn Crest]], the player may attract the attention of the resident [[Skyrim:Dragon|dragon]] while trying to deal with the giant and mammoths at the same time. This may be either helpful or harmful depending on whether both try to attack the player or instead attack each other.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* South-southeast of the camp, atop a large rocky hill, is a [[Skyrim:Shrine_of_Akatosh|Shrine of Akatosh]] on a stone bier. Three leveled [[Skyrim:Skeleton|skeletons]] will rise from the surrounding pillars to attack intruders. A leveled weapon and a copy of the [[Skyrim:Alteration|Alteration]] [[Skyrim:Skill_Books|skill book]] ''[[Skyrim:Breathing_Water|Breathing Water]]'' rest next to the shrine.&lt;br /&gt;
* There is a [[Skyrim:Giant Club|giant club]] located near the fire that can be picked up and wielded by followers, but can't be used by you.&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Chasing_Shadows&amp;diff=1530284</id>
		<title>Online:Chasing Shadows</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Chasing_Shadows&amp;diff=1530284"/>
		<updated>2016-07-08T19:15:31Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: extra article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Quest Header&lt;br /&gt;
|type=Main&lt;br /&gt;
|Image=ON-place-The Worm's Retreat.jpg&lt;br /&gt;
|ImgDesc=The Worm's Retreat&lt;br /&gt;
|description=Locate the [[Online:Aldimion|agent of evil]] lurking in a nearby city.&lt;br /&gt;
|Zone=&lt;br /&gt;
|Faction=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Obj=&lt;br /&gt;
|Giver=[[Online:The Prophet|The Prophet]]&lt;br /&gt;
|Loc={{ESO Alliances|Dominion=[[Online:Vulkhel Guard|Vulkhel Guard]]|Covenant=[[Online:Daggerfall|Daggerfall]]|Pact=[[Online:Davon's Watch|Davon's Watch]]|All=[[Online:The Worm's Retreat|The Worm's Retreat]]}}&lt;br /&gt;
|Prereq=[[ON:Daughter of Giants|Daughter of Giants]]&lt;br /&gt;
|Prev=&lt;br /&gt;
|Next=[[ON:Castle of the Worm (quest)|Castle of the Worm]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Reward={{Item Link|Aldmion's Amulet|level=15|quality=3|id=27272|summary=1}}&amp;lt;br&amp;gt;1 Skill Point&amp;lt;br&amp;gt;Leveled Gold&lt;br /&gt;
|XP={{ESO XP|vh}}&lt;br /&gt;
|Level=&lt;br /&gt;
|Journal=The Prophet and I are seeking a way to rescue Sai Sahan, the Redguard who hid away the Amulet of Kings.&lt;br /&gt;
|ReqLevel=15&lt;br /&gt;
|Solo=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Talk to [[Online:The Prophet|the Prophet]].&lt;br /&gt;
# Investigate the city near [[Online:The Harborage (place)|the Harborage]].&lt;br /&gt;
# Search the underground chamber.&lt;br /&gt;
# Talk to the projection of [[Online:Abnur Tharn|an important-looking Imperial sorcerer]].&lt;br /&gt;
# Return to the Harborage.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
After you reach level 15 and are near a large city (example: [[Online:Daggerfall|Daggerfall]]), the Prophet beckons you back to [[Online:The Harborage (place)|the Harborage]]. When you get there, you need to speak to the Prophet. He needs your help finding [[Online:Sai Sahan|Sai Sahan]]. [[Online:Lyris Titanborn|Lyris Titanborn]] alerted the Prophet to fear in the city; one of Mannimarco's agents is among them. The Prophet asks you to find the agent and to stay alert as Mannimarco's followers, Worm Cultists, are powerful necromancers. &lt;br /&gt;
===Search the City===&lt;br /&gt;
====Vulkhel Guard====&lt;br /&gt;
If you belong to the Aldmeri Dominion, the Prophet will tell you to speak to the fisherman, [[Online:Mehdir|Mehdir]], and the jongleur, [[Online:Diranor|Diranor]]. Mehdir is fishing on the docks. He mentions he saw a strange Imperial man lurking by the lighthouse. You can bribe him 38 gold to tell you where this strange man is, or you can ask him if he knows anything else. If you don't bribe him, he will not tell you anything else useful as he is afraid his curiosity will get him into trouble. You will need to talk to Diranor in the center of the city to get the rest of the information. He talked to an Imperial man who asked him where the local burial grounds are. You can Intimidate Diranor, if you have the perk, about insulting Queen Ayrenn, or you can ask him where the man might be. He thinks the man was heading toward the lighthouse. Go to the Vulkhel Guard Lighthouse, and use the trapdoor on the left side behind the partition to enter the Abandoned Cellar. &lt;br /&gt;
====Davon's Watch====&lt;br /&gt;
If you are in the Ebonheart Pact, you need to talk to [[Online:Feduria Llaren|Feduria Llaren]] and [[Online:Okeeh|Okeeh]]. Feduria is in the market in [[Online:Davon's Watch|Davon's Watch]]. She saw an Imperial man heading to the east end of town. If you have the Persuasion perk, you can get her to tell you more, or you can ask if she knows anything else. She saw him heading to the stables. Okeeh is south of the Fighters Guild. He saw an out-of-towner near the abandoned stable. You can Intimidate him, if you have the Intimidation Perk.  You need to search the Abandoned Stable stall northeast of the stable icon on the map. Open the trapdoor to the Abandoned Cellar in the floor of the stable.&lt;br /&gt;
====Daggerfall====&lt;br /&gt;
If you are in the Daggerfall Covenant, you will search the city of Daggerfall. The Prophet tells you to speak with [[Online:Maxelle|Maxelle]], an old maid, and [[Online:Husniya|Husniya]], a mercenary. Maxelle is south of the stable, [[Online:Happy, Healthy Horses|Happy, Healthy Horses]], in the center of the city. She claims to know everyone in Daggerfall and notes that you are an out-of-towner. She noticed an Imperial &amp;quot;vagrant&amp;quot; nosing around the castle's trash. You can Persuade her, complimenting her beauty and observational skills, with the Persuasion Perk, or you can simply ask her if she can tell you anything else. If you are able to persuade her, she remembers she saw him on the south side of town with a thin, sickly, pale man. Husniya can be found, mug in hand, at [[Online:The Rosy Lion|the Rosy Lion]], not far from Maxelle. She saw a &amp;quot;dodgy looking Imperial&amp;quot; near South Gate Alley that very morning. You can Intimidate her, if you have the perk, or ask her if she can tell you anything else. If you intimidate her, she says she saw the man slip into a house near the south gate.&lt;br /&gt;
&lt;br /&gt;
The south gate building, [[Online:Vachel's House|Vachel's House]], is close to the southern stables, [[Online:Bazgara's Horses|Bazgara's Horses]], and almost directly west of the Harborage.  Enter the house, then descend into the Abandoned Cellar through the trapdoor across from you.&lt;br /&gt;
&lt;br /&gt;
===The Worm's Retreat===&lt;br /&gt;
[[File:ON-quest-Chasing Shadows.jpg||thumb|right|The projection of Abnur Tharn]]&lt;br /&gt;
The loading screen for the Abandoned Cellar shows this is the Worm's Retreat. While searching the underground chamber, you come across [[Online:Aldimion|Aldimion]]. Defeat him, then use the Orb of Discourse. Speak to the projection of [[Online:Abnur Tharn|Abnur Tharn]]. He doesn't recognize you, so you can either Persuade him, if you have the perk, or ask who he is. Persuading him allows you to skip a fight with [[Online:Severinus Falco|Severinus Falco]], a Worm Cultist, and Tharn comments on your character's &amp;quot;disguise.&amp;quot; He reveals that he does know where Sai Sahan is, but he doesn't tell you his location. &lt;br /&gt;
&lt;br /&gt;
You return to the Harborage with this information. You give the orb to the Prophet, as it might help him.&lt;br /&gt;
&lt;br /&gt;
Lyris calls you over after hearing you mention Tharn's name. She hates him, and you can ask her to tell you the full story or choose to skip it. She thinks he is a coward, but you might be able to persuade him to leave the Worm Cult if you had something he wanted. She gives you time to take the information in and gives you a reward.    &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Instructions: Add any miscellaneous notes about the quest here.--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
Instructions: Add any bugs using the following format:&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Online Journal Entries&lt;br /&gt;
||{{Online Quest Objective||Go to the Harborage}}&lt;br /&gt;
||{{Online Quest Objective||Talk to the Prophet}}&lt;br /&gt;
||{{Online Quest Objective||Talk to Maxelle}}&lt;br /&gt;
||{{Online Quest Objective||Talk to Husniya}}&lt;br /&gt;
||{{Online Quest Objective||Investigate Daggerfall}}&lt;br /&gt;
||{{Online Quest Objective||Search the Underground Chamber}}&lt;br /&gt;
||{{Online Quest Objective||Talk to Abnur Tharn}}&lt;br /&gt;
||{{Online Quest Objective||Return to the Harborage}}&lt;br /&gt;
||{{Online Quest Objective||Talk to Lyris}}&lt;br /&gt;
||{{Online Quest Objective||Talk to Mehdir}}&lt;br /&gt;
||{{Online Quest Objective||Talk to Diranor}}&lt;br /&gt;
||{{Online Quest Objective||Investigate Vulkhel Guard}}&lt;br /&gt;
||{{Online Quest Objective||Talk to Okeeh}}&lt;br /&gt;
||{{Online Quest Objective||Talk to Feduria Llaren}}&lt;br /&gt;
||{{Online Quest Objective||Investigate Davon's Watch}}&lt;br /&gt;
}}&lt;br /&gt;
{{Online Quest Stages Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Temple_of_Mara&amp;diff=1530218</id>
		<title>Skyrim:Temple of Mara</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Temple_of_Mara&amp;diff=1530218"/>
		<updated>2016-07-08T03:59:05Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: heavy tweaks. oxford comma.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-shrp&lt;br /&gt;
|writtenby=Biffa&lt;br /&gt;
|checkedby=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Place Summary&lt;br /&gt;
|type=Temple&lt;br /&gt;
|zones=2&lt;br /&gt;
|image=SR-place-Temple of Mara.jpg&lt;br /&gt;
|imgdesc=The temple's exterior&lt;br /&gt;
|region=The Rift&lt;br /&gt;
|description=a temple in [[Skyrim:Riften|Riften]] devoted to the [[Lore:Aedra|Aedric]] goddess [[Lore:Mara|Mara]], goddess of mortal understanding and compassion. &lt;br /&gt;
|locationcode=RiftenMausoleum, RiftenTempleofMara&lt;br /&gt;
|city=Riften&lt;br /&gt;
|cooking=1&lt;br /&gt;
}} [[Category:Skyrim-Places-Cemeteries]]&lt;br /&gt;
It is home to three Priests of Mara: [[Skyrim:Briehl|Briehl]], [[Skyrim:Dinya Balu|Dinya Balu]], and [[Skyrim:Maramal|Maramal]]. [[Skyrim:Alessandra|Alessandra]], a Priestess of [[Lore:Arkay|Arkay]] who  spends her days in the temple's [[Skyrim:Hall of the Dead (Riften)|Hall of the Dead]], also lives here.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Residents ==&lt;br /&gt;
{| class=wikitable width=120px&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Alessandra|Alessandra]]&lt;br /&gt;
;[[Skyrim:Briehl|Briehl]]&lt;br /&gt;
;[[Skyrim:Dinya_Balu|Dinya Balu]]&lt;br /&gt;
;[[Skyrim:Maramal|Maramal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|The Book of Love}}&lt;br /&gt;
* {{Quest Link|The Bonds of Matrimony}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Exterior ===&lt;br /&gt;
It is located between [[Skyrim:Riftweald Manor|Riftweald Manor]] and [[Skyrim:Black-Briar Manor|Black-Briar Manor]] in the eastern part of the city. It has its own courtyard with a flight of stairs flanked by lit braziers leading up to the entrance. The [[Skyrim:Hall of the Dead (Riften)|Hall of the Dead]] is beneath the temple. &lt;br /&gt;
&lt;br /&gt;
=== {{LE|Temple of Mara}} ===&lt;br /&gt;
[[File:SR-interior-Temple of Mara.jpg|thumb|right|The temple's interior]]The main entrance leads directly into the main room for worship with the centerpiece of the temple, a statue of [[Lore:Mara|Mara]], against the east wall. There are rows of wooden benches facing the altar in front of the statue. On the altar is a copy of ''[[Skyrim:Gods and Worship|Gods and Worship]]'' and a [[Skyrim:Shrine of Mara|Shrine of Mara]]. When activated, the shrine confers the [[Skyrim:Blessing of Mara|Blessing of Mara]], which reduces the cost of [[Skyrim:Restoration|Restoration]] spells by 10%. There are two additional shrines in the main room on narrow tables, one on either side of the entrance at the rear of the room. At either side of the statue of Mara are planters containing a bunch of [[Skyrim:Lavender|lavender]], a [[Skyrim:Dragon's Tongue|dragon's tongue]] plant, and [[Skyrim:Blue Mountain Flower|blue]] and [[Skyrim:Purple Mountain Flower|purple mountain flower]] plants. Above these hang banners of Mara. In front of the altar is a long master locked [[Skyrim:Chest|chest]]. &lt;br /&gt;
&lt;br /&gt;
Against the east wall are a wooden bench and two sets of shelves which hold copies of ''[[Skyrim:Aedra and Daedra|Aedra and Daedra]]'', ''[[Skyrim:A Children's Anuad|A Children's Anuad]]'', ''[[Skyrim:The Monomyth|The Monomyth]]'', and ''[[Skyrim:Trials of St. Alessia|Trials of St. Alessia]]''. Beside the books are a [[Skyrim:Drum|drum]], a [[Skyrim:Flute|flute]], several [[Skyrim:Cup|cups]] and [[Skyrim:Goblet|goblets]], and a [[Skyrim:Lute|lute]] leaning against one of the shelves. There are two doors: one to the northeast and the other around the corner in the northwestern corner. Against the south wall is another wooden bench and set of shelves which hold a complete set of all eight volumes of ''[[Skyrim:The Song of Pelinal|The Song of Pelinal]]'', a couple of [[Skyrim:Candlestick|candlesticks]], and goblets. A third door is in the southwestern corner. Opposite that door, in the southeast corner, is an alcove with a couple of barrels of [[Skyrim:Food|foodstuffs]]. &lt;br /&gt;
&lt;br /&gt;
[[File:SR-interior-Temple of Mara 03.jpg|left|thumb|Briehl and Dinya Balu's sleeping quarters]]The door to the southwest leads into the bedroom used by two of the priests, [[Skyrim:Briehl|Briehl]] and [[Skyrim:Dinya_Balu|Dinya Balu]]. It consists of two single beds coming out from the west wall, a small round wooden table and two chairs against the south wall, and a set of shelves against the east wall. On the table rests a copy of ''[[Skyrim:A Kiss, Sweet Mother|A Kiss, Sweet Mother]]'', a bottle of [[Skyrim:Alto Wine|alto wine]], and a [[Skyrim:Argonian Ceremony|note]] from [[Skyrim:Talen-Jei|Talen-Jei]] to [[Skyrim:Drifa|Drifa]] related to the quest [[Skyrim:Sealing the Deal|Sealing the Deal]]. The set of shelves holds a [[Skyrim:Potion of Minor Healing|potion of minor healing]], a [[Skyrim:Potion of Minor Stamina|potion of minor stamina]], and several pieces of cheese. &lt;br /&gt;
&lt;br /&gt;
The door in the northeastern corner leads to a cooking and dining area with a [[Skyrim:Cooking Pot|cooking pot]] on a stand against the west wall with a couple of food barrels to the left. A cupboard, a round wooden table, and a set of shelves all line the east wall. The cupboard holds a bottle of [[Skyrim:Nord Mead|Nord mead]] and a bottle of alto wine. On the table are two [[Skyrim:Baked Potatoes|baked potatoes]], a bottle of [[Skyrim:Wine|wine]], [[SR:Bread|bread]], and cheese. On the shelves are five [[Skyrim:Potato|potatoes]], a [[Skyrim:Cabbage|cabbage]], a couple of loaves of bread, and several pieces of cheese. Hanging from the ceiling are two [[Skyrim:Garlic|garlic]] braids, three bunches of [[Skyrim:Elves Ear|elves ear]], and three bunches of [[Skyrim:Frost Mirriam|frost mirriam]]. There is also a door to the south that opens into Maramal's bedroom. There is an owned double bed coming out from the middle of the south wall with a dresser at its foot. On the dresser are a bunch of lavender along with purple, blue, and [[Skyrim:Red Mountain Flower|red mountain flower]]s. To the right of the bed is a chair. A [[Skyrim:Ruined Book|ruined book]], a potion of minor healing, a potion of minor stamina, and a bottle of alto wine rest on the table by the east wall. Beside the door against the north wall is a wardrobe containing [[Skyrim:Clothes|clothes]]. &lt;br /&gt;
&lt;br /&gt;
The third door in the northwestern corner of the main room opens to a flight of stairs leading down to the cellar, with a couple of food barrels beside the top of the stairs and more at the bottom of the stairs in a storage area. There is a door in the east wall and another in the south wall. To the right of the second of these is a cupboard and set of shelves. The cupboard only holds clutter, while the shelves hold three bottles of Nord mead, two bottles of alto wine and a bottle of wine. Under the stairs is a large vat and a pile of firewood. Hanging from the ceiling are three [[Skyrim:Pheasant|pheasants]], a [[Skyrim:Rabbit (dead)|rabbit]], three garlic braids, two bunches of elves ear, and a bunch of frost mirriam. &lt;br /&gt;
&lt;br /&gt;
The door to the south leads to the ''Hall of the Dead''. The door to the east opens into a bedroom used by [[Skyrim:Alessandra|Alessandra]], Priestess of [[Lore:Arkay|Arkay]]. This bedroom consists of an owned single bed coming out from the south wall, with an end table to the right and a chair to the left. On the end table is a bottle of wine. Against the east wall is a wardrobe and against the north wall is a long wooden table and chair. The table holds a ruined book, a bottle of wine, a baked potato, some bread, and cheese.&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Patrollers&amp;diff=1530216</id>
		<title>UESPWiki:Patrollers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Patrollers&amp;diff=1530216"/>
		<updated>2016-07-08T03:28:31Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Current Patrollers */ semi active&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Policy Trail|User Group}}&lt;br /&gt;
'''Patrollers''' are a subset of editors who regularly monitor the [[Special:Recentchanges|Recent Changes]] page to ensure that new edits meet the site's [[UESPWiki:Style Guide|style guidelines]].  To help them work together on this task, patrollers are provided with a couple of special [[#Patroller Tools|tools]].&lt;br /&gt;
&lt;br /&gt;
Although patrollers may be the editors who most actively monitor recent changes, all members of the community are welcome to participate.  All editors, including first-time visitors to the site, are invited to help maintain the wiki's quality standards.  If you notice a typo or broken link, please help us by editing the page and fixing it.  If you notice [[UESPWiki:Vandalism|vandalism]], please undo the edit and add a [[UESPWiki:Messages#Vandalism|warning]] to the editor's talk page, {{hover|Remember to Assume Good Faith|if appropriate}}.  The main tasks done by patrollers are available to all UESP editors; patrollers just have access to a couple of shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Criteria for &amp;quot;Patrolled&amp;quot; Edits==&lt;br /&gt;
See '''[[UESPWiki:Patrollers/Patrolling Guidelines]]'''.&lt;br /&gt;
&lt;br /&gt;
==Patroller Tools==&lt;br /&gt;
The most integral part of patrolling are red exclamation points that are shown on the Recent Changes page and the patroller's watchlist, indicating that the associated edit has not yet been approved.  These red exclamation points are only visible to patrollers, and their presence (or absence) has no general effect upon the page.  If ''any'' patroller marks an edit as &amp;quot;patrolled&amp;quot;, the exclamation point disappears for ''all'' patrollers.&lt;br /&gt;
&lt;br /&gt;
All patrollers' edits are always marked as patrolled.  A small group of editors, known as [[UESPWiki:Autopatrolled Users|autopatrolled users]], will also have their edits automatically marked as patrolled, but cannot mark edits patrolled themselves.  All other new edits are automatically given a red exclamation point.  There are only a few ways to pull up the option to mark the edit as patrolled:&lt;br /&gt;
* From the [[Special:Recentchanges|Recent Changes]] page or your [[Special:Watchlist|Watchlist]] page, click the &amp;quot;'''(diff)'''&amp;quot; link next to an edit.  On the page that comes up there will be a link: &amp;quot;'''[Mark as patrolled]'''&amp;quot;.  Click this link to patrol the edit.  This can also be done with the &amp;quot;compare selected revisions&amp;quot; button that appears on a page's history.&lt;br /&gt;
* For new pages, there is no &amp;quot;'''(diff)'''&amp;quot; link; instead, just click on the page name.  In this case, &amp;quot;'''[Mark as patrolled]'''&amp;quot; shows up in the bottom right corner of the page.&lt;br /&gt;
* Use the [[Special:Patrol|Patrol]] special page, described below.&lt;br /&gt;
When a series of edits are made to a page, each one must be marked separately; simply marking the last edit will not clear all the previous edits.  Also, editing the page yourself does not clear any previous unpatrolled edits.&lt;br /&gt;
&lt;br /&gt;
===[[Special:Patrol]]===&lt;br /&gt;
The one special tool made available to patrollers is the [[Special:Patrol|Patrol]] special page, described at [http://www.mediawiki.org/wiki/Patroller Mediawiki].  When a patroller pulls up this page it will select an edit that needs to be reviewed.  Only one patroller will be shown a given edit at a time, which will limit the possibility that two patrollers will try to fix the same page at the same time. In the case of edits that should be undone, it provides a simple one-step interface to reverse the edit and mark it as patrolled.  The reason for the reversal that will appear in the edit summary can be selected from a list of standard messages, or a custom message can be entered.&lt;br /&gt;
&lt;br /&gt;
===Edit Interface===&lt;br /&gt;
In addition patrollers can edit the interface pages in the MediaWiki namespace. Commonly used pages include:&lt;br /&gt;
* [[MediaWiki:Common.css|Common.css]] - The style sheet that determines the overall appearance of all Wiki pages&lt;br /&gt;
* [[MediaWiki:Monobook.css|Monobook.css]] - The style sheet that sets the Wiki appearance for readers using the (default) Monobook skin&lt;br /&gt;
* [[MediaWiki:Common.js|Common.js]] - The javascript that is used by all Wiki articles&lt;br /&gt;
* [[MediaWiki:Sidebar|Sidebar]] - The list of links shown on the left-hand side of all Wiki pages&lt;br /&gt;
* [[MediaWiki:Tagline|Tagline]] - The text under the title of all Wiki pages that currently reads &amp;quot;The UESPWiki - Your source for The Elder Scrolls since 1995&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Becoming a Patroller==&lt;br /&gt;
Nominations for patrollers are conducted on the '''[[UESPWiki:Patrollers/Nominations|Nominations]]''' subpage. There is nothing wrong with self nominations.&lt;br /&gt;
&lt;br /&gt;
===Nomination Guidelines===&lt;br /&gt;
The community looks for certain qualifications when selecting patrollers, and certain things are cause for immediate disqualification.&lt;br /&gt;
&lt;br /&gt;
====Suggested Qualifications====&lt;br /&gt;
*'''Active on the wiki'''—The community needs to know that the wiki will benefit from your actions after becoming a patroller, so it is important for a candidate to have a period (about a month) of near-daily activity before being nominated, or a long period (six months or more) of at least weekly activity.&lt;br /&gt;
*'''Use of proper [[UESPwiki:Spelling|spelling]] and grammar'''—Patrollers check other people's edits for spelling and grammar mistakes, so a candidate's edits should demonstrate this trait.&lt;br /&gt;
*'''Use of proper [[UESPwiki:Style Guide|style]]'''—Patrollers must be able to follow the wiki's preferred style.  Additions to the UESPwiki should be as legible as possible, so Patrollers will often need to rephrase poorly written edits or reformat additions to talk pages or articles.&lt;br /&gt;
*'''Monitor [[Special:RecentChanges|Recent Changes]]'''—Patrollers watch the [[Special:Recentchanges|Recent Changes]] page. Doing so before becoming a patroller is advisable to get a feel for the job.&lt;br /&gt;
*'''E-mail contact available'''—There are certain occasions when it might be more appropriate for a patroller to be contacted off-site.  A working &amp;quot;{{MediaWiki:Emailuser}}&amp;quot; function on the wiki ensures this is possible.&lt;br /&gt;
&lt;br /&gt;
====Immediate Disqualifications====&lt;br /&gt;
*'''Less than 250 edits in content space'''—A minimum of 250 edits in content namespaces will allow the nominee's knowledge of many different aspects of wiki markup to be judged.  This excludes any edits in userspace and ''any'' talkspaces or similar pages (most notably, the [[UESPWiki:Administrator Noticeboard|Administrator Noticeboard]] and [[UESPWiki:Community Portal|Community Portal]]). A breakdown of edits by namespace can be found by entering a username [[Special:Editcount|here]].&lt;br /&gt;
*'''Less than one month on the wiki'''—At least one month of editing (even if the user has been editing daily) is required to adequately learn the policies, procedures, and guidelines used on the wiki.&lt;br /&gt;
*'''Recent nomination'''—If a user has been nominated with his or her consent and that nomination was either rejected or withdrawn, that nominee will not be eligible for another nomination for three months from the date of the rejection or a withdrawal after votes have been cast.&lt;br /&gt;
*'''Recent warning'''—If a user has received a legitimate warning, he or she will not be eligible to be nominated for one month from the date of the warning.&lt;br /&gt;
*'''Recent [[UESPWiki:Blocking Policy|block]]'''—If a user was legitimately blocked from editing the wiki, he or she will not be eligible to be nominated for six months from the expiration of the block.  Similarly, a patroller who is blocked from editing the wiki will also lose patroller rights, and may not be renominated for six months from the expiration of the block.&lt;br /&gt;
*'''Recent resignation'''—If a user has had his or her patroller rights removed at his or her own request, that user will not be eligible to be nominated again for three months from the date of the removal of rights.&lt;br /&gt;
&lt;br /&gt;
==Current Patrollers==&lt;br /&gt;
All [[UESPWiki:Administrators|administrators]] automatically have patroller privileges.  In addition, the following editors are patrollers (an automatically-generated list is available from [[Special:Listusers/patroller|ListUsers]]):&lt;br /&gt;
===Active and Semi-Active Patrollers===&lt;br /&gt;
* [[User:Damon|Damon]] (semi-active)&lt;br /&gt;
* [[User:Forfeit|Forfeit]] (semi-active)&lt;br /&gt;
* [[User:Hargrimm|Hargrimm]] (semi-active)&lt;br /&gt;
* [[User:Holomay|Holomay]] (semi-active)&lt;br /&gt;
* [[User:Minor Edits|Minor Edits]] (semi-active)&lt;br /&gt;
* [[User:SarthesArai|SarthesArai]]&lt;br /&gt;
* [[User:ThuumofReason|ThuumofReason]] (semi-active)&lt;br /&gt;
* [[User:Velyanthe|Velyanthe]] (semi-active)&lt;br /&gt;
* [[User:WoahBro|WoahBro]] (semi-active)&lt;br /&gt;
&lt;br /&gt;
===Inactive Patrollers===&lt;br /&gt;
The following editors are patrollers who are not currently active on the wiki:&lt;br /&gt;
{|class=&amp;quot;hiddentable vtop&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[User:Alfwyn|Alfwyn]]&lt;br /&gt;
* [[User:Alphabetface|Alphabetface]]&lt;br /&gt;
* [[User:Benould|Benould]]&lt;br /&gt;
* [[User:Brf|Brf]]&lt;br /&gt;
* [[User:Corevette789|Corevette789]]&lt;br /&gt;
* [[User:Darkle|Darkle]]&lt;br /&gt;
* [[User:DKong27|DKong27]]&lt;br /&gt;
* [[User:Dlarsh|Dlarsh]]&lt;br /&gt;
* [[User:DrPhoton|DrPhoton]]&lt;br /&gt;
* [[User:Eddie the head|Eddie the head]]&lt;br /&gt;
* [[User:Fluff|Fluff]]&lt;br /&gt;
* [[User:Gaebrial|Gaebrial]]&lt;br /&gt;
* [[User:Game Lord|Game Lord]]&lt;br /&gt;
* [[User:Helenaannevalentine|Helenaannevalentine]]&lt;br /&gt;
* [[User:Jak Atackka|Jak Atackka]]&lt;br /&gt;
|&lt;br /&gt;
* [[User:Jplatinum16|Jplatinum16]]&lt;br /&gt;
* [[User:JustTheBast|JustTheBast]]&lt;br /&gt;
* [[User:Kalis Agea|Kalis Agea]]&lt;br /&gt;
* [[User:Kitkat1749|Kitkat1749]]&lt;br /&gt;
* [[User:Kimi the Elf|Kimi the Elf]]&lt;br /&gt;
* [[User:Kiz|Kiz]] &lt;br /&gt;
* [[User:Lordsword 8|Lordsword 8]]&lt;br /&gt;
* [[User:Lukish|Lukish]]&lt;br /&gt;
* [[User:Mankar Camoran|Mankar Camoran]]&lt;br /&gt;
* [[User:Mxk101|Mxk101]]&lt;br /&gt;
* [[User:RIM|RIM]]&lt;br /&gt;
* [[User talk:RosaNoctisMelos|RosaNoctisMelos]]&lt;br /&gt;
* [[User:S'drassa|S'drassa]]&lt;br /&gt;
* [[User:Saruuk|Saruuk]]&lt;br /&gt;
* [[User:SerCenKing|SerCenKing]]&lt;br /&gt;
|&lt;br /&gt;
* [[User:Shuryard|Shuryard]]&lt;br /&gt;
* [[User:SkoomaManiac|SkoomaManiac]]&lt;br /&gt;
* [[User:Somercy|Somercy]]&lt;br /&gt;
* [[User:SubtleCynicism|SubtleCynicism]]&lt;br /&gt;
* [[User:Thuraya Salaris|Thuraya Salaris]]&lt;br /&gt;
* [[User:Timmeh|Timmeh]]&lt;br /&gt;
* [[User:Uniblab|Uniblab]]&lt;br /&gt;
* [[User:Vesna|Vesna]]&lt;br /&gt;
* [[User:Werdnanoslen|Werdnanoslen]]&lt;br /&gt;
* [[User:Willyhead|Willyhead]]&lt;br /&gt;
* [[User:Wolok gro-Barok|Wolok gro-Barok]]&lt;br /&gt;
* [[User:Xyzzy|Xyzzy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Userbox==&lt;br /&gt;
After being successfully [[/Nominations|nominated]] to become a patroller, you can place the patroller userbox on your user page:&lt;br /&gt;
{{User Patroller}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[UESPWiki:User Group Rights|User Group Rights]] – A listing of all the user groups for the site, including other administrative roles.&lt;br /&gt;
* [[UESPWiki:Autopatrolled Users|Autopatrolled Users]]&lt;br /&gt;
* [[UESPWiki:Userpatroller|Userspace Patrollers]]&lt;br /&gt;
* [[metawikipedia:Help:Recent changes|Wikimedia help on recent changes]]&lt;br /&gt;
* [[mediawikiwiki:Help:Patrolled edits|Mediawiki help on patrolled edits]]&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Vinedeath_Cave&amp;diff=1530185</id>
		<title>Online:Vinedeath Cave</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Vinedeath_Cave&amp;diff=1530185"/>
		<updated>2016-07-07T23:57:05Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Notes */ grammar/wording, full sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Place Summary&lt;br /&gt;
|type=Delve&lt;br /&gt;
|addtrail=/Caves&lt;br /&gt;
|description=a cave in northeastern [[ON:Grahtwood|Grahtwood]], east of [[Online:Elden Root|Elden Root]].&lt;br /&gt;
|image=ON-place-Vinedeath Cave.jpg&lt;br /&gt;
|imgdesc=Vinedeath Cave&lt;br /&gt;
|mapname=Vinedeath Cave&lt;br /&gt;
|level=20&lt;br /&gt;
|discoverable={{ESO XP|d|20}} XP&lt;br /&gt;
|completion=[[#Clearing the Dungeon|Dungeon Clear]]&amp;lt;br&amp;gt;{{ESO XP|c|20}} XP&lt;br /&gt;
|skyshard=1&lt;br /&gt;
|alliance=Aldmeri Dominion&lt;br /&gt;
|zone=Grahtwood&lt;br /&gt;
|subzone=Green Hall&lt;br /&gt;
|location=Northeastern [[ON:Grahtwood|Grahtwood]]&lt;br /&gt;
|marker_id=Dungeon&lt;br /&gt;
|loadtext=The strangler is a carnivorous plant that lurks in the shadows of the forest floor. Its tentacles excrete a sticky, sweet substance that attracts prey. The strangler reacts to warmth and movement by lashing out with its tentacles and drawing what it captures into its hungry maw.&lt;br /&gt;
}} It is filled with [[Online:Spriggan|spriggans]] and [[Online:Strangler|stranglers]], as well as the ghost [[Online:Madruin|Madruin]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Storgh's Bow}}&lt;br /&gt;
&lt;br /&gt;
==Clearing the Dungeon==&lt;br /&gt;
:''Explore and clear Vinedeath Cave.''&lt;br /&gt;
To clear this dungeon and mark it as complete, you need to kill the following bosses:&lt;br /&gt;
:{{ESO Boss|1|Madruin}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
There is one [[Online:Exploration_Achievements#Aldmeri Dominion|Achievement]] associated with this location:&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!colspan=2|Achievement!!Points!!Description&lt;br /&gt;
|-&lt;br /&gt;
| {{ESO Achievement Icon|f|Battaglir Weeds}}&lt;br /&gt;
| Vinedeath Cave Explorer&lt;br /&gt;
| 10&lt;br /&gt;
| Explore and clear [[Online:Vinedeath Cave|Vinedeath Cave]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The cave is mentioned in [[Online:Garick's Message|Garick's Message]] as a place not suitable as a hideout due to its haunted nature. Reading the note adds a marker to your map for this location.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:ON-map-Vinedeath Cave.jpg|thumb|left|A map of Vinedeath Cave]]&lt;br /&gt;
&lt;br /&gt;
{{Stub|Place}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Bloodmoon:The_Ritual_of_Beasts&amp;diff=1530180</id>
		<title>Bloodmoon:The Ritual of Beasts</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Bloodmoon:The_Ritual_of_Beasts&amp;diff=1530180"/>
		<updated>2016-07-07T23:47:59Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Notes */ soul trap ref again unnecessary. merge notes, alter wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Ritual of Beasts, The}}&amp;lt;noinclude&amp;gt;{{Cleanup-mwop-quest&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
|notes=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|Main Quest}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Bloodmoon:Tharsten Heart-Fang|Tharsten Heart-Fang]] in the [[Bloodmoon:Skaal Village|Skaal Village]]&lt;br /&gt;
|ID=BM_Beasts&lt;br /&gt;
|Prev=[[Bloodmoon:The Disappearance of Captain Carius|The Disappearance of Captain Carius]]&lt;br /&gt;
|Conc=[[Bloodmoon:The Ritual of Water|The Ritual of Water]], [[Bloodmoon:The Ritual of Earth|The Ritual of Earth]], [[Bloodmoon:The Ritual of Trees|The Ritual of Trees]], [[Bloodmoon:The Ritual of the Sun|The Ritual of the Sun]], [[Bloodmoon:The Ritual of the Winds|The Ritual of the Winds]]&lt;br /&gt;
|Next=[[Bloodmoon:The Skaal Test of Wisdom|The Skaal Test of Wisdom]]&lt;br /&gt;
|Loc=[[Bloodmoon:Lake Fjalding|Lake Fjalding]]&lt;br /&gt;
|SuggLevel=30&lt;br /&gt;
|Reward= &lt;br /&gt;
|Difficulty=Medium&lt;br /&gt;
|image=BM-place-Beast Stone.jpg&lt;br /&gt;
|imgdesc=The Beast Stone&lt;br /&gt;
|description=Ease the Suffering of the Good Beast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Bloodmoon:The_Story_of_Aevar_Stone-Singer|The Story of Aevar Stone-Singer]]==&lt;br /&gt;
''Aevar was tired, as the Sun burned him, the trees offered no shade, and there was no wind to cool him. Still, he traveled on to the Beast Rock, and the All-Maker spoke.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Find the Good Beast and ease his suffering.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Aevar traveled through the woods of the Isinfier for many hours until he heard the cries of a [[Lore:Snow Bear|bear]] from over a hill. As he crested a hill, he saw the bear, a [[Lore:Falmer|Falmer]]'s arrow piercing its neck. He checked the woods for the Falmer (for that is what they were, though some say they are not), and finding none, approached the beast. He spoke soothing words and came upon it slowly, saying, &amp;quot;Good Beast, I mean you no harm. The All-Maker has sent me to ease your suffering.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Hearing these words, the bear ceased his struggles, and laid his head at Aevar's feet. Aevar grasped the arrow and pulled it from the bear's neck. Using the little nature magic he knew, Aevar tended the wound, though it took the last bit of his strength. As the bear's wound closed, Aevar slept.''&lt;br /&gt;
&lt;br /&gt;
''When he awoke, the bear stood over him, and the remains of a number of the Falmer were strewn about. He knew that the Good Beast had protected him during the night. He traveled back to Beast Rock, the bear by his side, and the All-Maker spoke to him again.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You have returned the Gift of the Beasts. Once again, the Good Beasts will feed the Skaal when they are hungry, clothe them when they are cold, and protect them in times of need.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Find and activate the [[Bloodmoon:Beast Stone|Beast Stone]] on [[Bloodmoon:Felsaad Coast|Felsaad Coast]].&lt;br /&gt;
# Track down [[Bloodmoon:The Good Beast|the Good Beast]] and heal it.&lt;br /&gt;
# Return with the Good Beast to the Beast Stone and activate it.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
&lt;br /&gt;
===The Beast Stone===&lt;br /&gt;
The [[Bloodmoon:Beast Stone|Beast Stone]] is near the east side of the island, south of the [[Bloodmoon:Skaal Village|Skaal Village]], in the [[Bloodmoon:Felsaad Coast|Felsaad Coast]] area north of [[Bloodmoon:Lake Fjalding|Lake Fjalding]]. If you follow the east bank of Lake Fjalding and continue north you should shortly run into or see the spire of the stone. Activate the Beast Stone to be told to travel south and ease the pain of [[Bloodmoon:The Good Beast|the Good Beast]]. You may wish to read the story of the rituals for more details on this. The story mentions the beast was a bear wounded by a Falmer's arrow piercing its neck.&lt;br /&gt;
[[File:BM-quest-The Ritual of Beasts.jpg|right|thumb|The Good Beast being attacked]]&lt;br /&gt;
&lt;br /&gt;
===Aid the Good Beast===&lt;br /&gt;
This time the directions are quite sound as directly south, past the lake, you'll see indeed five [[Bloodmoon:Riekling|rieklings]] attacking a [[Bloodmoon:Snow Bear|snow bear]], the Good Beast. Kill the rieklings and you'll receive a journal message stating that it has been wounded by a riekling arrow, which you must remove. If you accidentally hit the bear during combat with the rieklings, use a [[Morrowind:Calm Creature|calm creature]] spell to stop it from attacking you. If you don't have a Calm Creature spell, you can just run away until the bear stops chasing you, then return, at which point the Good Beast should be calm. Either way, activate the bear and you will be presented with an inventory screen, from which you must remove the arrow. Once the arrow is removed you'll receive another journal entry telling you to stay with the bear until it is well or try to heal it. You can cast a [[Morrowind:Restore Health|restore health]] spell or scroll, or, rest an hour or two. The amount of time you need to rest depends on how much damage the rieklings caused - the bear will only follow you once it is at full health. If you defeated the rieklings very quickly, you may not even need to rest at all before you receive the journal entry.&lt;br /&gt;
&lt;br /&gt;
===Return to the Beast Stone===&lt;br /&gt;
Once the bear is at full health again, you'll receive another journal entry stating that the bear is healed and wants to return with you to the Beast Stone. Travel back to the stone, but keep in mind that the bear is very slow, and may be attacked by any further enemies you encounter on the return journey. Activate the stone when the bear is nearby to complete this portion of the ritual.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* If the bear dies, you will get a &amp;quot;Quest Failed&amp;quot; message. It will not be possible to complete the [[Bloodmoon:Main Quest|main quest]] if this happens. After the main quest is finished, the bear may be killed without any consequences.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{MW Quest Stages Notes}}&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|id=BM_Beasts&lt;br /&gt;
|10||As I approached the Beast Stone, magical writing appeared on its surface. It said: &amp;quot;Travel south. Find the Good Beast and ease its suffering.&amp;quot;&lt;br /&gt;
|20||I have come across a bear being attacked by Rieklings.&lt;br /&gt;
|30||I have defeated the Rieklings attacking the bear. This bear, however, is still wounded. It looks as though it has been pierced by a Riekling arrow that will need to be removed.&lt;br /&gt;
|40||I have removed the Riekling arrow from the bear, but it is still injured. I should attempt to heal it, or stay with it until it is well.&lt;br /&gt;
|50||The bear is fully healed from its wounds. I should return to the Beast Stone. It seems the Good Beast would like to return there with me.&lt;br /&gt;
|100|fin|As I approached the Beast Stone, it began to glow with a magical light.&lt;br /&gt;
|105|fin|The Good Beast has died. I have failed to awaken the Beast Stone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quest Footer|Up=[[Bloodmoon:The Skaal Test of Loyalty|The Skaal Test of Loyalty]]|Prev=[[Bloodmoon:The Ritual of Earth|The Ritual of Earth]]|Next=[[Bloodmoon:The Ritual of Trees|The Ritual of Trees]]}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Bloodmoon:The_Ritual_of_Water&amp;diff=1530178</id>
		<title>Bloodmoon:The Ritual of Water</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Bloodmoon:The_Ritual_of_Water&amp;diff=1530178"/>
		<updated>2016-07-07T23:46:09Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Notes */ caps consistency. no need for note about soul trap. reword.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Ritual of Water, The}}&amp;lt;noinclude&amp;gt;{{Cleanup-mwop-quest&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
|notes=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|Main Quest}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Bloodmoon:Tharsten Heart-Fang|Tharsten Heart-Fang]] in the [[Bloodmoon:Skaal Village|Skaal Village]]&lt;br /&gt;
|ID=BM_Water&lt;br /&gt;
|Prev=[[Bloodmoon:The Disappearance of Captain Carius|The Disappearance of Captain Carius]]&lt;br /&gt;
|Conc=[[Bloodmoon:The Ritual of Earth|The Ritual of Earth]], [[Bloodmoon:The Ritual of Beasts|The Ritual of Beasts]], [[Bloodmoon:The Ritual of Trees|The Ritual of Trees]], [[Bloodmoon:The Ritual of the Sun|The Ritual of the Sun]], [[Bloodmoon:The Ritual of the Winds|The Ritual of the Winds]]&lt;br /&gt;
|Next=[[Bloodmoon:The Skaal Test of Wisdom|The Skaal Test of Wisdom]]&lt;br /&gt;
|Loc=[[Bloodmoon:Stahlman's Gorge|Stahlman's Gorge]]&lt;br /&gt;
|SuggLevel=30&lt;br /&gt;
|SuggItem=[[Morrowind:Water Breathing|Water Breathing]] potion/spell&lt;br /&gt;
|Reward= &lt;br /&gt;
|Difficulty=Medium&lt;br /&gt;
|Image=BM-place-Water Stone.jpg&lt;br /&gt;
|imgdesc=The Water Stone&lt;br /&gt;
|description=Seek the Water of Life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Bloodmoon:The_Story_of_Aevar_Stone-Singer|The Story of Aevar Stone-Singer]]==&lt;br /&gt;
''Aevar first set out to retrieve the Gift of Water, so he traveled to the [[Bloodmoon:Water Stone|Water Stone]]. It was there the All-Maker first spoke to him.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Travel west to the sea and follow the Swimmer to the Waters of Life.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''So Aevar walked to the edge of the ocean, and there was the Swimmer, a Black Horker, sent from the All-Maker. The Swimmer dove into the waters and swam very far, and far again. Aevar was strong, though, and he swam hard. He followed the Swimmer to a cave, swimming deeper and deeper, his lungs burning and his limbs exhausted. At last, he found a pocket of air, and there, in the dark, he found the Waters of Life. Gathering his strength, he took the Waters and swam back to the shore.''&lt;br /&gt;
&lt;br /&gt;
''Upon returning to the Water Stone, the All-Maker spoke. &amp;quot;You have returned the Gift of Water to the Skaal. The Oceans again will bear fruit, and their thirst will be quenched.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Find and activate the Water Stone in the Moesring Mountains.&lt;br /&gt;
# Follow The Swimmer until you find the entrance to Stahlman's Gorge.&lt;br /&gt;
# Retrieve the Waters of Life and bring it back to the Water Stone.&lt;br /&gt;
 &lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===The Water Stone===&lt;br /&gt;
The [[Bloodmoon:Water Stone|Water Stone]] is marked on the west side of the island between [[Bloodmoon:Hvitkald Peak|Hvitkald Peak]] and [[Bloodmoon:Thormoor's Watch|Thormoor's Watch]] (it is actually marked on your paper map as well). This area is almost entirely white, especially during a snow-storm, so it can be very difficult to find landmarks. The hostile creatures in the area also make matters worse. Look for a large, dark gray pillar on the side of a mountain in the [[Bloodmoon:Moesring Mountains|Moesring Mountains]] area. If you follow the coast you should easily see the [[Bloodmoon:Varstaad Caves|Varstaad Caves]] entrance. The Water Stone is directly south of that entrance on the hill.&lt;br /&gt;
[[Image:BM-Creature-TheSwimmer.jpg|right|thumb|The Swimmer]]&lt;br /&gt;
&lt;br /&gt;
===A strange Horker===&lt;br /&gt;
Once you activate the water stone you are told the same story as in the ritual book the shaman gave you. Travel west to a small island off the coast and follow [[Bloodmoon:The Swimmer|The Swimmer]] (a black horker) to find the Water of Life. The island is actually to the northwest from the Water Stone, or directly west from the Varstaad Caves entrance and is close enough to be visible from the shoreline. In the center of the small island you'll find a black horker named the Swimmer. As soon as you get near to it, the horker will take off towards the north. Stick close to the horker or it will wait until you catch up to it. The horker swims close to the surface so you don't necessarily need any Water Breathing spells. The horker will stop once it reaches the entrance to [[Bloodmoon:Stahlman's Gorge|Stahlman's Gorge]].&lt;br /&gt;
[[Image:BM-place-Stahlman's Gorge.jpg|thumb|left|Stahlman's Gorge]]&lt;br /&gt;
===The Ritual of Water===&lt;br /&gt;
The entrance to the cave is on the bottom of the sea floor where the Swimmer stops. You will need a [[Morrowind:Water Breathing|Water Breathing]] spell as the cave is underwater a far way down (a strong swimmer could make it without it). At the end of the tunnel you'll find a skeleton guarding the Waters of Life (a small potion bottle). You receive a journal entry to return with the Waters of Life to the Water Stone. Return to the Water Stone and activate it to complete this portion of the Ritual. There is also a potion of Swift Swim and Water Breathing that you may wish to pick up before you go.&lt;br /&gt;
{{newLeft}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can choose to kill The Swimmer, but a message will come up saying that with the death of that character you have severed the prophecy. Killing The Swimmer is not recommended, since he shows you where to go, but will not otherwise affect the quest.&lt;br /&gt;
* You don't have to follow The Swimmer. Once you've activated the stone you can go straight to the gorge: it's due west of the glacier, directly below a horseshoe patch of floating ice. This can also help you to avoid being unable to enter if The Swimmer is blocking the entrance.&lt;br /&gt;
* If you save and reload after The Swimmer starts leading you to Stahlman's Gorge, it will stop moving and will not show you the way. This is because the behavior is added through the &amp;lt;code&amp;gt;AiEscort&amp;lt;/code&amp;gt; command rather than a normal AI package.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{MW Quest Stages Notes}}&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|id=BM_Water&lt;br /&gt;
|10||As I looked at {{sic|the the|description=duplicate word}} Water Stone, I saw words appear on it. It said, &amp;quot;Travel west to a small island off the coast, and follow the Swimmer to seek the Water of Life.&amp;quot;&lt;br /&gt;
|50||I have found the Swimmer, a black horker. I believe I should follow it.&lt;br /&gt;
|60||The Swimmer has led me to the entrance of an underwater cave.&lt;br /&gt;
|70||After a long, dangerous swim, I have retrieved the Waters of Life. I should return with them to the Water Stone.&lt;br /&gt;
|100|fin|When I returned to the Water Stone with the Waters of Life, the stone glowed with a magical fire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quest Footer|Up=[[Bloodmoon:The Skaal Test of Loyalty|The Skaal Test of Loyalty]]|Next=[[Bloodmoon:The Ritual of Earth|The Ritual of Earth]]}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Plague_of_Phaer&amp;diff=1530176</id>
		<title>Online:Plague of Phaer</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Plague_of_Phaer&amp;diff=1530176"/>
		<updated>2016-07-07T23:35:52Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: grammar/rewording. not a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Quest Header&lt;br /&gt;
|type=Side&lt;br /&gt;
|Image=ON-quest-Plague_of_Phaer.jpg&lt;br /&gt;
|ImgDesc=A lone alchemist tries to fend off the plague&lt;br /&gt;
|description=Help distribute the treatment for a terrible disease.&lt;br /&gt;
|Zone=Auridon&lt;br /&gt;
|Faction=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Obj=Phaer — Discover the secret of the plague-ridden town.&lt;br /&gt;
|Giver=[[Online:Anganirne|Anganirne]], [[Online:Endaraste|Endaraste]], [[Online:Aninwe|Aninwe]] or [[Online:Ceborn|Ceborn]]&lt;br /&gt;
|Loc=[[Online:Phaer|Phaer]]&lt;br /&gt;
|Prereq=&lt;br /&gt;
|Next=[[Online:The First Patient|The First Patient]]&lt;br /&gt;
|Reward=106 Gold, {{ESO Veteran|silver={{huh}} Gold,|gold={{huh}} Gold}}&lt;br /&gt;
|XP=575&lt;br /&gt;
|Level=7&lt;br /&gt;
|Journal=The town of Phaer is beset by a mysterious plague. The town alchemist, Hendil, has taken steps to treat the ill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
#''(Optional)'' Talk to [[Online:Anganirne|Anganirne]], [[Online:Endaraste|Endaraste]], [[Online:Aninwe|Aninwe]] or [[Online:Ceborn|Ceborn]].&lt;br /&gt;
#Speak to [[Online:Hendil|Hendil]].&lt;br /&gt;
#Collect salloweed west of town.&lt;br /&gt;
#Hand out the prepared salve, then return to Amuur.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
Just outside of [[Online:Phaer|Phaer]], you may encounter an Altmer named [[Online:Endaraste|Endaraste]], who is fleeing the town with her horse, [[Online:Whinnie|Whinnie]]; [[Online:Aninwe|Aninwe]], a farmer at the northwest of town; or Altmer guards named [[Online:Ceborn|Ceborn]] and [[Online:Anganirne|Anganirne]], who are guarding the town to prevent travelers from blithely entering. All of the these are motivated by the same event: a disastrous plague which has enveloped the town and is spreading rapidly. Whoever you speak to, they will tell you that the town's only healer, the alchemist [[Online:Hendil|Hendil]], has set up in a local woman's barn. You should speak to him if you want to offer aid.&lt;br /&gt;
[[Image:ON-quest-Plague_of_Phaer_02.jpg|thumb|right|The supply of salloweed is contested.]]&lt;br /&gt;
As you approach the makeshift hospital on the west side of town, you will witness Hendil and his assistant [[Online:Amuur|Amuur]] responding to a crisis:&lt;br /&gt;
:'''Hendil''': ''&amp;quot;We're losing her, Amuur! Bring me that salve!&amp;quot;''&lt;br /&gt;
:'''Hendil''': ''&amp;quot;Quickly!&amp;quot;''&lt;br /&gt;
:'''Amuur''': ''&amp;quot;This is the last of the salve, sir. I hope it's enough.&amp;quot;''&lt;br /&gt;
:'''Hendil''': ''&amp;quot;We can get more later. Hurry!&amp;quot;''&lt;br /&gt;
:'''Hendil''': ''&amp;quot;Yes, just like that. Apply the salve.&amp;quot;''&lt;br /&gt;
:'''[[Online:Curorne|Curorne]]''': ''&amp;quot;Please. Don't let me die.&amp;quot;''&lt;br /&gt;
:'''Hendil''': ''&amp;quot;She's alive. That's all that matters. Take her to quarantine.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Approach Hendil, and ask about what's going on. He'll tell you he's the local alchemist—not really a healer—doing what he can and that his son was the first to be affected by the plague. When people become affected, he treats them with salloweed aloe, but if they get any worse, they're put into quarantine at the local mine. In fact, he just ran out of salloweed, and needs you to collect some more form a large patch growing near the town. Head out  to find the plants near [[Online:Ondil|Ondil]] near the west of town, where you will encounter hostile [[Online:Plagued Peasant|infected villagers]] roaming the hills. When you have collected four samples, head back to the barn. Hendil will gratefully accept the materials and have Amuur brew up more aloe.&lt;br /&gt;
:'''Amuur''': ''&amp;quot;I'll make the new batch right away, sir.&amp;quot;''&lt;br /&gt;
:'''Hendil''': ''&amp;quot;Make this batch extra potent, Amuur.&amp;quot;''&lt;br /&gt;
:'''Amuur''': ''&amp;quot;It's ready, sir. I put an extra dose in. Here you go.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hendil asks you to take the aloe to three at-risk townspeople: [[Online:Aninwe|Aninwe]], [[Online:Eryeril|Eryeril]], and [[Online:Nelulin|Nelulin]]. Aninwe is just outside the barn working the fields of her farm, Eryeril is in his house in the center of town, and Nelulin is. All three will be surprised by their diagnosis, but will accept the aloe. Nelulin in particular talks about his bad luck with the plague and how hard it is on his mother, [[Online:Velatosse|Velatosse]]. His brother, [[Online:Iwelien|Iwelien]], was one of the first to fall ill and has been in quarantine for a few days already.&lt;br /&gt;
&lt;br /&gt;
Once everyone has their salve, return to the barn. There seems to be a disturbance at the entrance to the mine, but Hendil assures you they are just concerned for the well-being of those quarantined within. He is grateful that you have distributed the medicine, and will reward your service. Afterwards, as you exit the barn, Velatosse will ask to [[Online:The First Patient|speak with you]].&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
Instructions: Add any miscellaneous notes about the quest here.--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
Instructions: Add any bugs using the following format:&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Online Journal Entries&lt;br /&gt;
||Hendil is using a barn near the edge of town as a hospice. If I'm going to help him out, I'll need to find him there.&lt;br /&gt;
{{Online Quest Objective||Talk to Hendil}}&lt;br /&gt;
{{Online Quest Objective|hint|Watch Hendil and Amuur Work}}&lt;br /&gt;
||The alchemist Hendil uses salloweed sap to create a treatment, a salve. He's asked me to gather new supplies, as both he and his assistant are needed in the barn.&lt;br /&gt;
{{Online Quest Objective||Collect Salloweed (0/4)}}&lt;br /&gt;
||I gathered the salloweed for Hendil. I need to take it back to him at the makeshift hospital.&lt;br /&gt;
{{Online Quest Objective||Return to Hendil}}&lt;br /&gt;
||I need to grab the salve from the workbench in Hendil's hospice.&lt;br /&gt;
{{Online Quest Objective||Collect Salloweed Aloe}}&lt;br /&gt;
{{Online Quest Objective|hint|Wait for Amuur to Prepare Aloe}}&lt;br /&gt;
||Hendil and Amuur are still very busy. The alchemist has asked me to deliver salve to three villagers of Phaer.&lt;br /&gt;
{{Online Quest Objective||Give Aloe to Nelulin}}&lt;br /&gt;
{{Online Quest Objective||Give Aloe to Eryeril}}&lt;br /&gt;
{{Online Quest Objective||Give Aloe to Aninwe}}&lt;br /&gt;
|fin|I delivered the salve to the villagers of Phaer. I should report back to Hendil now.&lt;br /&gt;
{{Online Quest Objective||Talk to Hendil}}&lt;br /&gt;
}}&lt;br /&gt;
{{Online Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Restoring_Order&amp;diff=1520299</id>
		<title>Online:Restoring Order</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Restoring_Order&amp;diff=1520299"/>
		<updated>2016-06-10T21:17:34Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: remove stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Quest Header&lt;br /&gt;
|type=Side&lt;br /&gt;
|image=&lt;br /&gt;
|imgdesc=&lt;br /&gt;
|description=Help the [[Lore:House Dres|governing house]] of [[Online:Ebonheart|Ebonheart]] unite the disparate citizens.&lt;br /&gt;
|Zone=Stonefalls&lt;br /&gt;
|Faction=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Obj=Ebonheart &amp;amp;mdash; Unite the citizens of Ebonheart.&lt;br /&gt;
|Giver=[[Online:Nilthis|Nilthis]]&lt;br /&gt;
|Loc=[[Online:Ebonheart|Ebonheart]]&lt;br /&gt;
|Prereq=&lt;br /&gt;
|Prev=&lt;br /&gt;
|Next=&lt;br /&gt;
|Conc=[[Online:Night of the Soul|Night of the Soul]], [[Online:A Bit of Sport|A Bit of Sport]], [[Online:The Sapling|The Sapling]]&lt;br /&gt;
|Reward={{Item Link|Redoran Archmage's Robes|level=10|quality=2|id=7411}}&amp;lt;br&amp;gt;130 Gold, {{ESO Veteran|silver=302 Gold,|gold={{huh}} Gold}}&lt;br /&gt;
|XP=&lt;br /&gt;
|Level=10&lt;br /&gt;
|Journal=A strong Covenant raiding force landed west of Ebonheart. The citizens are too busy with their own internal squabbles to unite against invaders. Drathus Othral fears the town may fall to Alexandra Conele's forces.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&lt;br /&gt;
# Complete tasks for the Nords, Argonians, and Dark Elves.&lt;br /&gt;
# Talk to [[ON:Drathus Othral|Drathus Othral]].&lt;br /&gt;
# Follow [[ON:Rhavil Urano|Rhavil Urano]] around Ebonheart and investigate the shack he visits.&lt;br /&gt;
# Enter Rhavil's house and kill him.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
&lt;br /&gt;
After entering [[ON:Ebonheart|Ebonheart]], [[ON:Nilthis|Nilthis]] approaches you and speaks to you about [[ON:Drathus Othral|Drathus Othral]] of [[Lore:House Dres|House Dres]], who fears for the town's safety with the nearby Covenant forces. Drathus worries that they will not be able to withstand an assault, especially divided as the people are: The Nords, Argonians, and Dark Elves all refuse to cooperate with each other, leading to high tensions and discontent.&lt;br /&gt;
&lt;br /&gt;
Nilthis asks that you convince them all that they need to unite. In order to do this, you must complete three individual quests: [[ON:A Bit of Sport|A Bit of Sport]], [[ON:The Sapling|The Sapling]], and [[ON:Night of the Soul|Night of the Soul]].&lt;br /&gt;
&lt;br /&gt;
[[ON:Disciple Sildras|Disciple Sildras]] and [[ON:Zasha-Ja|Zasha-Ja]], two of the questgivers, both find that [[ON:Rhavil Urano|Rhavil Urano]] has been sowing discord. With this information in hand, seek out Drathus. He will be pleased with your progress, but wants you to find out more about what Rhavil is up to. He casts a spell on you that will allow him to observe what you observe and communicate with you, then sends you on your way towards Rhavil's house.&lt;br /&gt;
&lt;br /&gt;
You catch Rhavil just exiting his house, at which point Drathus directs you to follow him at a distance. He speaks with a nearby vendor first, then scolds him for his indiscretion in that moment. On the lower side of town, he speaks with an Argonian before heading to a shack. Drathus tells you to wait for him to leave, which happens very quickly, then tells you to enter.&lt;br /&gt;
&lt;br /&gt;
The shack contains a magical book which, when examined, summons a ghostly figure, presumably a projection of someone. She reveals that Rhavil has been working with the Covenant for a while now. She summons two [[ON:Scamp|scamps]] to attack you as she disappears.&lt;br /&gt;
&lt;br /&gt;
Drathus sends you once more to Rhavil's house, promising to send some of his guards along. You must break into the house, unlocking the front door's simple lock, and then confront Rhavil, who will attack on sight.&lt;br /&gt;
&lt;br /&gt;
Drathus and his guards await you outside. Speak with him to earn his thanks and your reward.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Drathus does not count as a witness to crimes solely through the scrying spell.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|After the quest objective &amp;quot;Defeat Rhavil Urano&amp;quot; appears Rhavil Urano might not see you if you are sneaking, and he disappears, leaving you unable to continue the quest.|confirmed=1}}&lt;br /&gt;
** Logging out and logging in again makes you step back to the quest objective &amp;quot;Search Rhavil Urano's House&amp;quot;, giving you a new chance to confront Rhavil Urano.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Online Journal Entries&lt;br /&gt;
||{{Online Quest Objective|Hint|Talk to Drathus Othral}}&lt;br /&gt;
||{{Online Quest Objective||Convince the Nords}}&lt;br /&gt;
||{{Online Quest Objective||Convince the Argonians}}&lt;br /&gt;
||{{Online Quest Objective||Convince the Dark Elves}}&lt;br /&gt;
||{{Online Quest Objective||Talk to Drathus Othral}}&lt;br /&gt;
||{{Online Quest Objective||Go to Rhavil's House}}&lt;br /&gt;
||{{Online Quest Objective||Follow Rhavil Urano from a Distance}}&lt;br /&gt;
||{{Online Quest Objective||Wait for Rhavil to Leave}}&lt;br /&gt;
||{{Online Quest Objective||Investigate the Shack}}&lt;br /&gt;
||{{Online Quest Objective||Examine the Desk}}&lt;br /&gt;
||{{Online Quest Objective||Leave the Shack}}&lt;br /&gt;
||{{Online Quest Objective||Search Rhavil Urano's House}}&lt;br /&gt;
||{{Online Quest Objective||Defeat Rhavil Urano}}&lt;br /&gt;
|Fin|{{Online Quest Objective||Talk to Drathus Othral}}&lt;br /&gt;
}}&lt;br /&gt;
{{Online Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Hjerim&amp;diff=1520298</id>
		<title>Skyrim talk:Hjerim</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Hjerim&amp;diff=1520298"/>
		<updated>2016-06-10T21:15:42Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: Undo revision 1520297 by 72.9.27.74 (talk) this is a talk page, please don't edit others' comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 - Dec 2011&lt;br /&gt;
|Archive 2||Dec 2011 - Apr 2012&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Furniture bug ==&lt;br /&gt;
I've noticed a furniture bug in the master bedroom (PS3 version). &lt;br /&gt;
&lt;br /&gt;
A lowboy wardrobe appeared, intersecting with the shelf that holds the potions and clothes iron. IT RESPAWNS, so if this bug happens to you, DO NOT STORE things in this weird wardrobe.&lt;br /&gt;
&lt;br /&gt;
Also, a crappy, low quality bed has intersected my fine bed, and the table and chairs have intersected with my higher level table and chairs. All of this is in the Master bedroom. &lt;br /&gt;
&lt;br /&gt;
I did nothing to cause this (I think), it just appeared one day. Does anyone know any way to try to make the lowboy, crap bed, and crap tables and chairs go away? I try to talk to Jorleif, but all he tells me is that I've already purchased all available upgrades. {{uns2|18:59, 21 April 2012|98.65.232.52}}&lt;br /&gt;
&lt;br /&gt;
: It sounds like the furniture from the Windhelm Butcher quests has come back. If you're on a console version, I'm not sure what you can do about it, unless you have a precious save to go back to. =/ [[Special:Contributions/64.139.230.230|64.139.230.230]] 04:36, 16 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I ran into this bug on the PS3 version myself, and found a way to replicate it. It seems that when you completely finish the Blood on the Ice quest (killed the murderer and talked to Jorleif) the game will revert the upstairs furniture to a non-messy state. The only problem is it does not check to see if you already bought the house and upgraded the furniture, so it will spawn the crappy furniture and wardrobe over your bedroom furniture. To avoid this bug you should never upgrade your master bedroom until you complete the quest. If you already did upgrade it though, I think your only option is to not talk to Jorleif to finish it. Could anyone test if this bug is unique to the PS3 version? --[[Special:Contributions/69.119.220.255|69.119.220.255]] 02:01, 15 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I had the phantom wardrobe in front of a shelf in the master bedroom on the Xbox,so it isn't PS3 specific.Don't know why,or a possible fix.Did you guys accuse Wuunferth The Unliving first,or Calixto,in &amp;quot;Blood on the Ice.&amp;quot; {{uns2|03:46, 24 January 2013|Alduin,Bane of Kings}}&lt;br /&gt;
&lt;br /&gt;
:::: This happened to me on both PS3 and PC. On the PC I fixed it by &amp;quot;markfordelete&amp;quot; the old furniture (and then re-enter the cell). [[Special:Contributions/90.230.113.46|90.230.113.46]] 20:48, 24 January 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}SOLUTION: If you're playing on PC there is way to fix it by using console command &amp;quot;markfordelete&amp;quot;...  (solution by shenron276)&lt;br /&gt;
&lt;br /&gt;
*1) Open your console &lt;br /&gt;
*2) Select object (ex. wardrobe)*** &lt;br /&gt;
*3) Type &amp;quot;markfordelete&amp;quot; without quote marks &lt;br /&gt;
*4) Press ENTER (HINT: this step is very easy) &lt;br /&gt;
*5) Close your console &lt;br /&gt;
*6) Re-enter house &lt;br /&gt;
*7) Problem solved :D &lt;br /&gt;
&lt;br /&gt;
:* Two low-quality chairs appeared and intersected other two high-quality chairs (CAN BE REMOVED)&lt;br /&gt;
:* Low-quality table appeared and intersected high-quality chair (CAN BE REMOVED)&lt;br /&gt;
:* Low-quality bed appeared and intersected high-quality bed (CAN BE REMOVED)&lt;br /&gt;
:* Wardrobe appeared and partially intersected shelf furniture (CAN BE REMOVED)&lt;br /&gt;
&lt;br /&gt;
NOTE: You have to re-enter house otherwise it won't disappear because &amp;quot;markfordelete&amp;quot; command removes selected objects by re-loading cell (in this particular case, re-entering house) unlike &amp;quot;disable&amp;quot; command which removes selected objects immediately... It's a bug that appears on PC, XBOX and PS3 if you purchase house and buy upgrade for bedroom before finishing quest &amp;quot;Blood on the Ice&amp;quot;... Luckily, people playing on PC can use console commands to resolve pretty much every problem... {{Uns2|19:41, 21 April 2013|93.138.113.85}}&lt;br /&gt;
&lt;br /&gt;
== Alternate Dagger display case fix. ==&lt;br /&gt;
So if you're like me and none of the above suggestions helped you in retrieving your weapon from the Master Bedroom display case in Hjerim, here is what you can do. Go find a companion to follow you about and take them back to your home. Once inside the master bedroom ask them to open and close the display case for you and in the median the option to grab your weapon should appear. However, I could only get this to work on the upper shelf display case. {{uns2|02:19, 4 May 2012|174.52.180.45}}&lt;br /&gt;
&lt;br /&gt;
:This solution gave me the option to retrieve my dagger. yet when I took it and looked in my inventory it was not there.. {{uns2|16:31, 20 August 2012|24.185.106.242}}&lt;br /&gt;
&lt;br /&gt;
::The actvators of these dagger cases were mistakenly linked to an enable parent, which makes the scripts on them stop working (more precisely, the script is unable to disable the activator once an item has been placed, and small items such as daggers which are located entirely within the activator's volume cannot be grabbed again). This bug has been fixed in USKP 1.3.3.&lt;br /&gt;
::--[[Special:Contributions/217.224.171.117|217.224.171.117]] 14:41, 5 August 2013 (GMT)&lt;br /&gt;
:::I got the answer, however this is very hard to perform. So you do the exact same thing, however once you see the prompt for taking the dagger, quickly exit out of the companion GUI and take the dagger. As I said it is very hard so it might take a few attempts before you get it. {{uns2|01:24, 14 March 2014‎| AmericanSmeagle}}&lt;br /&gt;
&lt;br /&gt;
== Item Storage Bug ==&lt;br /&gt;
{{Good Question|May 2012}}&lt;br /&gt;
Started moving all my items to Hjerim right after buying it, As soon as I started doing so, I noticed all my items are now stolen. Before I walked into the house, I sold all my stolen items at the thieves guild.... Anyone else having this problem?&lt;br /&gt;
[[User:Belos|Belos]] 16:48, 4 May 2012 (UTC)Belos, May 5/12&lt;br /&gt;
:When moving your items, did you have a follower retrieve them for you from a chest? That may have put the stolen flags there. {{uns2|23:28, 22 June 2012|68.238.152.79}}&lt;br /&gt;
It sounds like the house is not registering as yours. Did you purchase the &amp;quot;Clean Up&amp;quot; first and then all the upgrades all at once? &lt;br /&gt;
&lt;br /&gt;
I have an occasional problem with storing things in tavern chests or areas considered &amp;quot;owned.&amp;quot; Put in, items are fine, but sometimes are marked &amp;quot;stolen&amp;quot; if you try to take them out. It's best to never place items in containers that are marked stolen (all items removed are flagged stolen) or even from buildings that are owned and have some items flagged as stolen. Some items are not marked stolen in owned spaces but will count as if they are. I've had adamant mercenaries come to &amp;quot;teach me a lesson&amp;quot; over one Markarth Understone Keep potato. &lt;br /&gt;
&lt;br /&gt;
Hjerim shouldn't have an owner problem after you buy it especially after all traces of the Butcher are removed (or any possible previous owner designation). Hmmm... Reload and try purchasing everything again and all at once? (I have to buy all upgrades at once anyway if I want the weapon racks to function). The housing space shouldn't ever flag items as stolen if it's properly recognizing you as the owner. &lt;br /&gt;
&lt;br /&gt;
Theory #2&lt;br /&gt;
&lt;br /&gt;
Here's an idea. Maybe placing stolen items in some containers is flagging other items in the same container or just flagging similar items? I once had a character who couldn't ever have a dwarven or orchish shield that wasn't flagged as stolen if I looted it. It wasn't stolen until it entered my inventory. I had placed one orchish shield in the Winking Skeever rental room chest and it flagged when I tried to take it out. I got rid of it to try and &amp;quot;purge&amp;quot; the stolen flag. But then every orchish and eventually dwarven shield I picked up perfectly legally kept flagging as stolen. So I stopped looting orchish and dwarven shields. I even had the shields flag taking them off my companion. (They were fine giving them to my companion but &amp;quot;looted&amp;quot; to me as stolen. No way to get rid of this false flag!)&lt;br /&gt;
&lt;br /&gt;
Maybe it's not the house but a problem with other storage or items you've stolen (or had falsely flagged) that are flagging on your character's inventory when you loot? It looks like a white item but flags stolen when you pick it up? Is this maybe the case? (I don't know how to fix this. Get Speech perk to be able to fence to anyone and accept that everyone thinks you have greedy fingers?) Or you can reroll. I didn't have the problem on other characters. (Sorry, not a fix!) [[Special:Contributions/71.10.177.123|71.10.177.123]] 03:21, 9 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor Bookshelf Editing ==&lt;br /&gt;
&lt;br /&gt;
I edited:&lt;br /&gt;
&lt;br /&gt;
1. '...and the most bookshelf space.' to '...and a large amount of bookshelf space.' Vlindrel Hall has 162 slots for books. Hjeirm only holds 132.&lt;br /&gt;
2. Also, I removed the note '*Only 5 out of the 12 &amp;quot;bookshelves&amp;quot; function as such.' as Bookshelves and Shelf Stands are detailed in the Cost and Upgrades table.&lt;br /&gt;
[[User:MetalJoe|MetalJoe]] 04:23, 5 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Having some trouble on the 360 version of the game in regards to the house.  I bought it, have the book with the list of what you can buy to decorate the place and such, but when I talk to the steward the option to buy the stuff doesn't come up.  My email is tasslehoff393899@yahoo.com if anyone knows how to fix this. {{uns2|05:19, 22 May 2012‎|97.90.228.40}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Clean up mess&amp;quot; bug ==&lt;br /&gt;
&lt;br /&gt;
Are there any known fixes for there not being a &amp;quot;clean up the murderer's mess&amp;quot; option after purchasing the other upgrades? Using PS3 so console commands are not an option. {{uns2|08:37, 6 June 2012|124.170.63.153}}&lt;br /&gt;
&lt;br /&gt;
:I don't think there is. I was also a victim of this bug and luckily i had the chance to reload a save. Sure, i lost about an hour of progress but it was worth it. Sorry, friend.--[[User:JIGSAW 4|JIGSAW 4]] 19:58, 10 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::this bug seems to be corrected with Dawnguard for me.[[User:Pizza boy|Pizza_Boy]] 00:38, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}I encountered a bug talking to Jorlief and told him to clean up the murderer's mess, and it still presented the option to clean it up again,so I told him to do it again,and it still took 500 gold from me even though it was already cleaned.[[User:Alduin,Bane of Kings|Alduin,Bane of Kings]] ([[User talk:Alduin,Bane of Kings|talk]]) 03:10, 7 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== How to get Hjerim using console if the quest won't trigger ==&lt;br /&gt;
&lt;br /&gt;
The quest Blood in the Ice is glitched and bugged - if you can't trigger it or even solve it in order to buy your house, it is still possible to get Hjerim without any problems. First of all, initiate the fix by typing completequest ms11 and completequest ms11b. Once you do that, the quest Blood in the Ice will be solved, but the steward won't let you buy the house, so type in: setstage a7b33 10 (make sure you got 12000 gold - otherwise don't do it). Then, the house is now bought. But of course, you will want to have the mess cleaned. Go see the steward. There he would let you to purchase your furnishings, but DON'T buy any before looking after the option to clean up the murderer's mess. After doing this, DON'T buy any furnishing - check if your house is cleaned, take a look on the secret wardrobe if the ritual desk and bones are still there (they shouldn't - if they do, reload an earlier save and try again). While in the house, you will notice that the floor still has some fragments and cobwebs upstairs. Leave the house then try typing df495.disable in the console and checking inside the house if the fragments and cobwebs are still there, but they now should be gone. Now the mess itself is gone, you just need to buy your furnishings. Go to the steward and buy your furnishings, then come to your house again to see if everything is in order - you should notice (if you didn't notice before, check by the bed upstairs) some annoying Investigation Target. In order to remove them, leave your house and type in your console: d55f2.disable; d5625.disable; d5662.disable; d57f6.disable; d57ef.disable; d57f7.disable; d572c.disable and d57c7.disable Go back to your house and voilá! Your house is rid of annowing cobwebs, Investigation Targets, fragments, blood and it is totally possible to live in it with no problems. NOTE: Some say this fix is temporary, but I've been playing for one whole week right now and got no problems with Hjerim again.This small fix was brought to you by Diogovsky, but the informations were taken from: A quote by Toutatis in http://www.thenexusforums.com/index.php?/topic/471508-fix-for-hjerim-bloody-mess-bug/ and a post by ballstothewall in http://www.cheathappens.com/show_board2.asp?headID=109811&amp;amp;titleID=18106&amp;amp;onPage=2 Feel free to reply in this section, reporting if it worked for you or not. {{unsigned2|16:29, 24 June 2012|187.23.117.142}}&lt;br /&gt;
&lt;br /&gt;
:Going in to purchase the home renovations from the steward can be a bit odd. I had completed the Civil War quest line for the Empire and killed Ulfric, and when I entered the hall, Ulfric was still slumped dead on the throne (in his underwear) and an assortment of supplanted Stormcloak jarls and followers were seated at the table in front of him. The former Jarl of Dawnstar had some inadvertently very appropriate dialog when I talked to him: &amp;quot;Unless you're here to resolve this nightmare situation, I don't want to talk to you.&amp;quot; Several other of the figures complained they were &amp;quot;very tired,&amp;quot; and one expressed the wish I be eaten by wild beasts one day. Unintentional humor no doubt, but rather amusing. [[Special:Contributions/174.6.51.17|174.6.51.17]] 20:45, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Partial success. I followed the procedure above, and the investigation targets and some of the crap and cobwebs disappear, but when you buy the rest of the furnishings there are still chairs and the old bed tangled up with the new bed, a chair mixed up with one of the mannequins, a number of cobwebs, crap scattered over the kitchen floor, and so on. I am using the same solution to deal with this as was suggested by one commentator to resolve the problem you get when you replace the dead Guildergleam with a sapling and the old dead tree won't disappear: go into the console, click on the offending object, type in &amp;quot;markfordelete&amp;quot;, close console, save, and reload. This appears to be working to get rid of the offending chairs and so on. (Do it by stages and save in case you accidentally delete the floor or something.) Note that some of the cobwebs seem to be single-sided and can only be selected from one side. Note also that unless you get very close to things, the first things you delete will almost certainly be the fog volumes that fill the inside of the house (not that that is a bad thing, but it seems to make the lighting somewhat erratic).&lt;br /&gt;
&lt;br /&gt;
::I'll report if the fix is lasting (but with the Guildergleam it seems to be, so I don't see why it wouldn't be here). [[Special:Contributions/174.6.51.17|174.6.51.17]] 21:08, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to get Hjerim if Blood on the Ice quest is unavailable ==&lt;br /&gt;
&lt;br /&gt;
OK SO I HAVE AN XBOX 360, AND A CHARACTER WHO'S A MEMBER OF MOST OF THE FACTIONS IN SKYRIM. THE DARK BROTHERHOOD BEING ONE OF THEM. MEANING I KILLED TOVA SHATTER-SHEILD'S DAUGHTER, NILSINE SHATTER-SHIELD, EARLY ON IN THE GAME BEFORE EVEN RECIEVING BLOOD ON THE ICE AS A QUEST. AND NOW THE QUEST IS UNAVAILABLE TO ME AND I CANT BUY HJERIM. ANYBODY KNOW HOW TO FIX THIS??? {{uns2|17:42, 2 July 2012|WorserEel}}&lt;br /&gt;
&lt;br /&gt;
== Where is the Space??? ==&lt;br /&gt;
&lt;br /&gt;
''In looking over the house I realized that there is alot of space missing. The space in question is behind the kitchen toward the back of the house, it juts out by the stairs, the wall with the 2 round weavings hung up on it, and behind the secret room. That is alot of space and could have been used for real rooms for alchemy and enchanting as well as an upgrade weapons rooms. The secret room could have been a libary or left as a secret room for our teasure and such. So, where is this space and why was it left out of the house? Please Beth give us our whole house we paid for it!'' ([[Special:Contributions/75.95.140.156|75.95.140.156]] 13:51, 5 July 2012 (UTC))&lt;br /&gt;
:check out the wardrobe next to the stairs the door opens and a back panel can be opened to reveal a secret room with an alchemy table and an arcane enchanter. {{uns2|18:47, 22 July 2012|71.240.249.24}}&lt;br /&gt;
&lt;br /&gt;
== Mannequin Dupe Bug Fix? ==&lt;br /&gt;
Everytime I enter my house, one of the mannequins duplicates the Forsworn Armor I had on it and equips it in favor of the Thieves Guild Armor already on it.  Any way to fix this permanently? --[[User:Pupdude|Pupdude Shall Pwn You!]] [[User talk:Pupdude|(Talk)]] 03:05, 25 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing Chest Bug ==&lt;br /&gt;
&lt;br /&gt;
In order to ensure this does not happen what you need to do is start Blood on the ice as early as possible and before you do any stormcloak or imperial missions. To get the quest to activate you need to fast travel between windhelm and whiterun 3 or 4 times when you arrive back at windhelm check graveyard and the quest should activate. Next go and do all the things the quest tells you to do up until when you need to get access to hjerim. I did it this way first i spoke to Tova Shatter Sheild and she gave me the key next i enter hjerim then the quest updates telling you to find clues when this happens investigate everything possible in the house when your done you must go to Calixtos Curiosities first and talk to calixto he will offer to buy the necromancer jewellery from you so sell it to him (N.B sometimes its not possible to talk to calixto at his shop so if this happens find him at candlehearth hall make sure to speak to him first). Once your done with calixto go speak to viola giordano who will tell you that the steward needs to be informed. Now heres how to avoid missing chest glitch go to blue palace and tell jorleif that wuunferth is the murderer when you do this the quest states that its complete but it isnt. Leave windhelm for three days and you will find that when you go back to windhelm there has been another murder so go up to the guard at he side of candlehearth hall and when you speak to him another blood on the ice quest will start. You will be told you have to speak to wuunferth so go to the blue palace dungeons and speak with him he will tell you that he has been checking the killers pattern and says for you to go patrol the market. Go to market at between 7pm and 7am to see calixto attempting to murder his next victim if you can kill him before he kills her this is good if not he will run to his hideout in hjerim so just kill him there. The quest updates telling you to tell jorleif the killers dead do this and the quest completes.Next you start the windhelm jarls military quests until he tells you that you can buy a house in windhelm at this stage DO NOT BUY IT. Leave the jarls dialogue menu and leave the palace advance the time by 2 or 3 hours then go back into the palace and speak to the jarl again and he will have a new piece of dialogue. Basically saying what can i do to help my jarl. he  will respond by saying he wants to make me thane but to do this i must help 5 people in eastmarch and purchase house. STILL DO NOT BUY HOUSE at this point go help the 5 people first then when your done go back to blue palace and buy the house but DO NOT FURNISH THE HOUSE AT THIS POINT just go speak to the jarl and he will make you thane and gives you a housecarl.Only when this is all done go back to jorleif and go into the decoration menu and select CLEAN UP THAT MURDERERS MESS first and then all other decorations when all this is done you are now free to visit hjerim. You should now find the missing chest is now present at bottom of bed and all armoury items are working . I think because there is so many bugs in the first blood on the ice quest it causes parts of the house to bug if you confront wuunferth so its best to get wuunferth arrested and complete the first quest leave and trigger the second blood on the ice which has as far as im aware has no bugs 3 days later and complete it therefore meaning you have completed the non bugging quest which allows the missing chest to appear after you have become thane and have a housecarl where it is supposed to. I did this on XBOX360 4 or 5 times and it worked everytime. {{uns2|05:19, 7 August 2012|90.216.244.99}}&lt;br /&gt;
&lt;br /&gt;
:That's a long explanation. Turns out the only important part is telling Jorleif, and having Wuunferth arrested. That quest stage is what Enables (makes visible) the chest. For PC, that will soon be fixed for the alternative quest ending by USkP.&amp;lt;br /&amp;gt;--[[User:DayDreamer|DayDreamer]] ([[User talk:DayDreamer|talk]]) 02:51, 12 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::If the chest is missing after you finished said quest and bought the home, do the following: Enter Hjerim, move to bedroom, open console, enter &amp;quot;prid 10FD82&amp;quot;, enter &amp;quot;enable&amp;quot;, watch the chest appear. --[[User:Coltrane|Coltrane]] ([[User talk:Coltrane|talk]]) 23:15, 16 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== House Still A Mess ==&lt;br /&gt;
&lt;br /&gt;
Apologies if this is old territory, but I've got an odd bug. I've bought all the upgrades, and the murderer's mess has been cleaned up. However, the house is still in a sort of run-down state; just with my upgrades in it. So it's still full of cobwebs, there are still bits of broken something all over the floors downstairs, and there's a pile of broken wood or something sticking out of the middle of the master bedroom's bed.&lt;br /&gt;
&lt;br /&gt;
It looks like, in bringing the house up to scratch, it hasn't removed the old furniture and some of the trimmings etc that were in there. Any thoughts/ideas on how to fix? I really like the house; but it still looks a bit like a tip... {{Uns2|19:37, 23 September 2012‎|80.229.165.55}}&lt;br /&gt;
&lt;br /&gt;
:{{Pc22}}This can be fixed by using this console command: &amp;lt;code&amp;gt;DF495.disable&amp;lt;/code&amp;gt; {{uns2|07:17, 11 February 2013|75.65.0.237}}&lt;br /&gt;
&lt;br /&gt;
== Master Bedroom Bed Bug ==&lt;br /&gt;
&lt;br /&gt;
In the Master Bedroom (I have purchased all the upgrades, including clean up the mess) the Investigate Bed and Chairs is still there, even though I already investigated it in the quest before upgrading the house, and the bed &amp;amp; end tables are pushed forward. This may have been intentional but I would like to confirm if so. &lt;br /&gt;
&lt;br /&gt;
I own dawnguard but this happened before aswell on a different save. {{uns2|12:14, 26 September 2012|95.149.182.190}}&lt;br /&gt;
&lt;br /&gt;
:Yes, this has happened to me as well. It's just one of a great many bugs in Hjerim. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 21:15, 26 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Clean up chest bug ==&lt;br /&gt;
&lt;br /&gt;
I put stuff into the ches after buying the house butt before cleaning up the house.&lt;br /&gt;
So i bought the clean up thng and then all my items were gone, including 5 dragon priest masks and 5 daedric artifacts. What should I do?{{unsigned|88.117.52.228|15:42, 19 January 2013‎}}&lt;br /&gt;
&lt;br /&gt;
:You should use the command console if you have it for the PC.If not,revert to an earlier save.If you can't do either,then do nothing but continue on or create a new profile.[[User:Alduin,Bane of Kings|Alduin,Bane of Kings]] ([[User talk:Alduin,Bane of Kings|talk]]) 01:53, 11 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dagger Cases in the Master Bedroom ==&lt;br /&gt;
&lt;br /&gt;
Is there ANY work-around for the broken dagger racks in the bedroom for PS3? I don't want to have to have lost Mehrunes' Razor due to some stupid buggy display case.&lt;br /&gt;
&lt;br /&gt;
I've tried shouting at it, casting fire spells at it (including fireball and incinerate) but it's still stuck. It accidentally put the Blade of Woe in the same display case yet I retrieved it just fine. It's been a while since I actually put it there, and it was a while before I realised I couldn't get it out. [[Special:Contributions/109.153.131.239|109.153.131.239]] 11:33, 29 July 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Note: to fix this glitch with the bedrooms dagger cases, there will be a very very tiny point in the display while its open where you can retrieve you dagger. It will take a little patience but can be taken from around the tip or handle of blade. {Xbox360} {{uns2|21:54, 12 December 2013|ZenRaloc}}&lt;br /&gt;
&lt;br /&gt;
== Hjerim black screens when entering the house ==&lt;br /&gt;
&lt;br /&gt;
I'm playing the PC version of the game and just after I purchased all the upgrades for Hjerim when I enter the house it remains on a black screen and freezes the game. It's a steam version and even after verifying the game cache, loading an older save and doing it over again still causes the same issue - anyone else seen this? Whisper {{uns2|23:11, 29 January 2014‎ |111.69.239.226}}&lt;br /&gt;
:I'm also running the PC version with Steam, and I haven't experienced this with Hjerim, even fully upgraded. Are you running any 3rd party mods that might be causing an issue? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:31, 30 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Skull of Corruption incompatible with weapon rack ==&lt;br /&gt;
When I place the Skull of Corruption on the top weapon rack just to the right of the bedroom door, exit the house, save and restart the game and return to the house, the staff is laying on the floor.  Luckily the staff is not lost.  I'm not sure if this is limited to Xbox, this particular staff or this particular weapon rack. {{uns|198.244.99.89|06:35, 21 July 2014 (GMT)}}&lt;br /&gt;
:This is a known issue with all versions of Skyrim. Weapon racks tend to have trouble holding Daedric artifact weapons, which tend to fall off as soon as another cell is loaded. Some of the weapons stay on a bit better with the unofficial patches, but others don't. There hasn't been a comprehensive fix yet for PC players, and if you're playing on Xbox you're kind of stuck with it. [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul se onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 12:52, 21 July 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Restoring_Order&amp;diff=1520196</id>
		<title>Online:Restoring Order</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Restoring_Order&amp;diff=1520196"/>
		<updated>2016-06-10T03:50:53Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: write. idk what happens if you get too close to rhavil. not sure if you speak with drathus near the beginning or not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Quest Header&lt;br /&gt;
|type=Side&lt;br /&gt;
|image=&lt;br /&gt;
|imgdesc=&lt;br /&gt;
|description=Help the [[Lore:House Dres|governing house]] of [[Online:Ebonheart|Ebonheart]] unite the disparate citizens.&lt;br /&gt;
|Zone=Stonefalls&lt;br /&gt;
|Faction=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Obj=Ebonheart &amp;amp;mdash; Unite the citizens of Ebonheart.&lt;br /&gt;
|Giver=[[Online:Nilthis|Nilthis]]&lt;br /&gt;
|Loc=[[Online:Ebonheart|Ebonheart]]&lt;br /&gt;
|Prereq=&lt;br /&gt;
|Prev=&lt;br /&gt;
|Next=&lt;br /&gt;
|Conc=[[Online:Night of the Soul|Night of the Soul]], [[Online:A Bit of Sport|A Bit of Sport]], [[Online:The Sapling|The Sapling]]&lt;br /&gt;
|Reward={{Item Link|Redoran Archmage's Robes|level=10|quality=2|id=7411}}&amp;lt;br&amp;gt;130 Gold, {{ESO Veteran|silver=302 Gold,|gold={{huh}} Gold}}&lt;br /&gt;
|XP=&lt;br /&gt;
|Level=10&lt;br /&gt;
|Journal=A strong Covenant raiding force landed west of Ebonheart. The citizens are too busy with their own internal squabbles to unite against invaders. Drathus Othral fears the town may fall to Alexandra Conele's forces.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&lt;br /&gt;
# Complete tasks for the Nords, Argonians, and Dark Elves.&lt;br /&gt;
# Talk to [[ON:Drathus Othral|Drathus Othral]].&lt;br /&gt;
# Follow [[ON:Rhavil Urano|Rhavil Urano]] around Ebonheart and investigate the shack he visits.&lt;br /&gt;
# Enter Rhavil's house and kill him.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
&lt;br /&gt;
After entering [[ON:Ebonheart|Ebonheart]], [[ON:Nilthis|Nilthis]] approaches you and speaks to you about [[ON:Drathus Othral|Drathus Othral]] of [[Lore:House Dres|House Dres]], who fears for the town's safety with the nearby Covenant forces. Drathus worries that they will not be able to withstand an assault, especially divided as the people are: The Nords, Argonians, and Dark Elves all refuse to cooperate with each other, leading to high tensions and discontent.&lt;br /&gt;
&lt;br /&gt;
Nilthis asks that you convince them all that they need to unite. In order to do this, you must complete three individual quests: [[ON:A Bit of Sport|A Bit of Sport]], [[ON:The Sapling|The Sapling]], and [[ON:Night of the Soul|Night of the Soul]].&lt;br /&gt;
&lt;br /&gt;
[[ON:Disciple Sildras|Disciple Sildras]] and [[ON:Zasha-Ja|Zasha-Ja]], two of the questgivers, both find that [[ON:Rhavil Urano|Rhavil Urano]] has been sowing discord. With this information in hand, seek out Drathus. He will be pleased with your progress, but wants you to find out more about what Rhavil is up to. He casts a spell on you that will allow him to observe what you observe and communicate with you, then sends you on your way towards Rhavil's house.&lt;br /&gt;
&lt;br /&gt;
You catch Rhavil just exiting his house, at which point Drathus directs you to follow him at a distance. He speaks with a nearby vendor first, then scolds him for his indiscretion in that moment. On the lower side of town, he speaks with an Argonian before heading to a shack. Drathus tells you to wait for him to leave, which happens very quickly, then tells you to enter.&lt;br /&gt;
&lt;br /&gt;
The shack contains a magical book which, when examined, summons a ghostly figure, presumably a projection of someone. She reveals that Rhavil has been working with the Covenant for a while now. She summons two [[ON:Scamp|scamps]] to attack you as she disappears.&lt;br /&gt;
&lt;br /&gt;
Drathus sends you once more to Rhavil's house, promising to send some of his guards along. You must break into the house, unlocking the front door's simple lock, and then confront Rhavil, who will attack on sight.&lt;br /&gt;
&lt;br /&gt;
Drathus and his guards await you outside. Speak with him to earn his thanks and your reward.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Drathus does not count as a witness to crimes solely through the scrying spell.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|After the quest objective &amp;quot;Defeat Rhavil Urano&amp;quot; appears Rhavil Urano might not see you if you are sneaking, and he disappears, leaving you unable to continue the quest.|confirmed=1}}&lt;br /&gt;
** Logging out and logging in again makes you step back to the quest objective &amp;quot;Search Rhavil Urano's House&amp;quot;, giving you a new chance to confront Rhavil Urano.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Online Journal Entries&lt;br /&gt;
||{{Online Quest Objective|Hint|Talk to Drathus Othral}}&lt;br /&gt;
||{{Online Quest Objective||Convince the Nords}}&lt;br /&gt;
||{{Online Quest Objective||Convince the Argonians}}&lt;br /&gt;
||{{Online Quest Objective||Convince the Dark Elves}}&lt;br /&gt;
||{{Online Quest Objective||Talk to Drathus Othral}}&lt;br /&gt;
||{{Online Quest Objective||Go to Rhavil's House}}&lt;br /&gt;
||{{Online Quest Objective||Follow Rhavil Urano from a Distance}}&lt;br /&gt;
||{{Online Quest Objective||Wait for Rhavil to Leave}}&lt;br /&gt;
||{{Online Quest Objective||Investigate the Shack}}&lt;br /&gt;
||{{Online Quest Objective||Examine the Desk}}&lt;br /&gt;
||{{Online Quest Objective||Leave the Shack}}&lt;br /&gt;
||{{Online Quest Objective||Search Rhavil Urano's House}}&lt;br /&gt;
||{{Online Quest Objective||Defeat Rhavil Urano}}&lt;br /&gt;
|Fin|{{Online Quest Objective||Talk to Drathus Othral}}&lt;br /&gt;
}}&lt;br /&gt;
{{Online Quest Stages Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Velyanthe&amp;diff=1520195</id>
		<title>User:Velyanthe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Velyanthe&amp;diff=1520195"/>
		<updated>2016-06-10T03:10:53Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a sporadically active [[UESPWiki:Patrollers|patroller]] on this wiki and may go inactive again. I play ESO with the same username.&lt;br /&gt;
&lt;br /&gt;
Useful links:&lt;br /&gt;
&lt;br /&gt;
* [[UESPWiki:CSList|CSList]]&lt;br /&gt;
* [http://esoitem.uesp.net/viewlog.php ESO data]&lt;br /&gt;
* [[:Category:Questions Needing Answers|Questions Needing Answers]]&lt;br /&gt;
* [[Special:LonelyPages|LonelyPages]]&lt;br /&gt;
* [[:Category:Pages Needing Verification|Pages Needing Verification]]&lt;br /&gt;
* {{Pl|Special:RecentChanges|Patrolling|3=days=30&amp;amp;limit=1000&amp;amp;hidepatrolled=1|}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering:Sheogorath&amp;diff=1519245</id>
		<title>Shivering:Sheogorath</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering:Sheogorath&amp;diff=1519245"/>
		<updated>2016-06-04T19:50:23Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: Undo revision 1519243 by 212.186.14.29 (talk) sheo has a 3D beard. all other facial hair in the game is only stubble/texture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|Layout has been toyed around with in the past, but the result is horrible. Needs a clear presentation of dialogue through tables or other means, along with better image placement.}}&lt;br /&gt;
{{cleanup-obnpcrp&lt;br /&gt;
|house=[[user:GK|GK]] ''(lives in [[Shivering:Palace of Sheogorath|Palace of Sheogorath]])''&lt;br /&gt;
|houseChecked=[[User:The Silencer|The Silencer]]&lt;br /&gt;
|services=[[User:Corevette789|Corevette789]] N/A (In-Game)&lt;br /&gt;
|servicesChecked=[[User:Jeancey|Jeancey]] (CS)&lt;br /&gt;
|inventory=[[User:Alpha Kenny Buddy|Alpha Kenny Buddy]]/[[User:Dwarfmp|Dwarfmp]] (CS)&lt;br /&gt;
|inventoryChecked=[[User:Mxk101|mxk101]] (in-game)&lt;br /&gt;
|dialogue=[[User:Alpha Kenny Buddy|Alpha Kenny Buddy]]/[[User:Dwarfmp|Dwarfmp]] (CS)&lt;br /&gt;
|dialogueChecked=&lt;br /&gt;
|faction=[[User:Alpha Kenny Buddy|Alpha Kenny Buddy]] (CS, Already Written)&lt;br /&gt;
|factionChecked=[[User:Jeancey|Jeancey]] (CS)&lt;br /&gt;
|quests=[[User:Alpha Kenny Buddy|Alpha Kenny Buddy]] (CS, Already Written)&lt;br /&gt;
|questsChecked=&lt;br /&gt;
|spells=[[User:Kalis Agea|Kalis Agea]] (CS)&lt;br /&gt;
|spellsChecked=[[User:Jeancey|Jeancey]] (CS)&lt;br /&gt;
|schedule=[[User:Dwarfmp|Dwarfmp]] (CS)&lt;br /&gt;
|scheduleChecked=&lt;br /&gt;
|rumors=[[User:Dwarfmp|Dwarfmp]] (CS)&lt;br /&gt;
|rumorsChecked=&lt;br /&gt;
}}{{NPC Summary&lt;br /&gt;
|refid=00013641&lt;br /&gt;
|baseid=00013640&lt;br /&gt;
|city=[[Shivering:New Sheoth|New Sheoth]] [[Shivering:New Sheoth Palace|Palace]]&lt;br /&gt;
|house=[[Shivering:Palace of Sheogorath|Palace of Sheogorath]]&lt;br /&gt;
|race=[[Oblivion:Races#Non-Playable_Races|Sheogorath]]&lt;br /&gt;
|racecat=Other Races&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Savant&lt;br /&gt;
|level=254&lt;br /&gt;
|health=10000&lt;br /&gt;
|magicka=10000&lt;br /&gt;
|resp=50&lt;br /&gt;
|aggress=0&lt;br /&gt;
|essential=Always&lt;br /&gt;
|faction={{Faction|Faction for all NPCs in Sheogorath's palace}}&lt;br /&gt;
|image=SI-npc-Sheogorath.jpg&lt;br /&gt;
|imgdesc=Lord Sheogorath, Daedric Prince of Madness&lt;br /&gt;
}}&lt;br /&gt;
'''Sheogorath''' is the [[Lore:Daedric Princes|Daedric Prince]] of Madness, ruler and creator of the [[Shivering:Shivering Isles|Shivering Isles]]. He resides in [[Shivering:Palace of Sheogorath|his palace]] in [[Shivering:New Sheoth|New Sheoth]], and is usually found in his throne room. The Isles reflect his personality: [[Shivering:Mania|Mania]] stands for his positive view and vibrant joyfulness, while [[Shivering:Dementia|Dementia]] stands for his quick temper and nature to harvest deadly punishment. Unsurprisingly, it is he who makes it possible for you to enter his realm and start the [[Shivering:Main Quest|Main Quest]] by opening a portal in [[Oblivion:Cyrodiil|Cyrodiil]]. He seeks a champion to stop an invasion which recurs at the end of every era, known as [[Lore:Greymarch|The Greymarch]]. By stopping it, he hopes to break the cycle, saving his realm from total destruction. For historical information, see the [[Lore:Sheogorath|lore article]].&lt;br /&gt;
&lt;br /&gt;
His current clothing is the infamously misspelled [[Shivering:Shegorath's Regalia|{{sic|Shegorath's|Sheogorath's|nolink=1}} Regalia]] and an additional cane (which functions as a right hand ring). He also carries [[Oblivion:Lettuce|lettuce]] and a [[Oblivion:Yarn|yarn]] for his personal pleasure, which are also found at his shrines inside homes in the realm. Sheogorath is not capable of using magic, but if you are suicidal enough to attack him, Sheogorath will gladly fulfill your wish. As soon as you hit him, he  says: ''&amp;quot;You really shouldn't have done that. Enjoy the view.&amp;quot;'', then casts a teleportation spell on you. The spell teleports you straight to [[Shivering:Punishment Point|Punishment Point]]. To be more precise, he teleports you several thousand feet ''above'' Punishment Point. Gravity takes you the rest of the way there. There is no way to survive this fall, because the death is scripted.&lt;br /&gt;
&lt;br /&gt;
[[File:SI-npc-Golden Saint and Dark Seducer.jpg|thumb|left|Golden Saint and Dark Seducer]]&lt;br /&gt;
As a Daedric Lord, he has his own personal army. Representing each zone of his Realm, his [[Shivering:Golden Saint|Golden Saints]] represent Mania, and his [[Shivering:Dark Seducer|Dark Seducers]]  represent Dementia, while they rival for Sheogorath's favor. Ask any of the Golden Saints about '''Sheogorath''' and they will state: ''&amp;quot;Sheogorath rules the Shivering Isles. We, the Aureal, are His favored soldiers, the most perfect expression of His might.&amp;quot;'' On the topic of '''Shivering Isles''', they explain: ''&amp;quot;The domain of the Prince of Madness, Sheogorath. We Aureal are tasked with defending this realm against the lesser beings that would destroy it.&amp;quot;'' The Dark Seducers will state: ''&amp;quot;Sheogorath is our Lord, ruler of the Shivering Isles. It is by his whim that the Mazken walk, and we serve our Master to the death.&amp;quot;'' and ''&amp;quot;The Shivering Isles are a reflection of our Lord Sheogorath. Divided, yet perfect.&amp;quot;'', respectively. &lt;br /&gt;
&lt;br /&gt;
Outside the city of New Sheoth, two cults roam the lands: the [[Shivering:Heretic|Heretics]] in Mania, who wish to see Sheogorath dethroned, and the [[Shivering:Zealot|Zealots]] in Dementia, who believe [[Lore:Arden-Sul|Arden-Sul]] was Sheogorath's mortal aspect. Since both views are offensive to the Madgod, they are considered criminals and are therefore hostile.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}{{TOCright}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|A Door in Niben Bay}}&lt;br /&gt;
*{{Quest Link|A Better Mousetrap}}&lt;br /&gt;
*{{Quest Link|Understanding Madness}}&lt;br /&gt;
*{{Quest Link|The Cold Flame of Agnon}}&lt;br /&gt;
*{{Quest Link|Ritual of Accession}}&lt;br /&gt;
*{{Quest Link|Ritual of Mania}}&lt;br /&gt;
*{{Quest Link|Ritual of Dementia}}&lt;br /&gt;
*{{Quest Link|Retaking The Fringe}}&lt;br /&gt;
*{{Quest Link|Rebuilding the Gatekeeper}}&lt;br /&gt;
*{{Quest Link|The Helpless Army}}&lt;br /&gt;
*{{Quest Link|Symbols of Office}}&lt;br /&gt;
&lt;br /&gt;
==Quest-Specific Events==&lt;br /&gt;
===A Door in Niben Bay===&lt;br /&gt;
[[File:SI-qico-ADoorInNibenBay.png|left]][[File:SI-quest-A_Door_in_Niben_Bay.jpg|thumb|right|An invitation]]&lt;br /&gt;
After having discovered [[Oblivion:A Strange Door|the portal]] during [[Shivering:A Door in Niben Bay|A Door in Niben Bay]], a seemingly insane [[Oblivion:Dunmer|Dunmer]], [[Shivering:Belmyne Dreleth|Belmyne Dreleth]], will emerge from it and attack [[Shivering:Gaius Prentus|Gaius Prentus]]. When he gets killed, the voice of Sheogorath himself will echo from the three-headed statue, inviting you to enter the Realm:&lt;br /&gt;
:'''''&amp;quot;Unworthy, unworthy, unworthy! Useless mortal meat. Walking bag of dung! A nice effort, though. A shame he's dead. These things happen. Bring me a champion! Rend the flesh of my foes! A mortal champion to wade through the entrails of my enemies! Really, do come in. It's lovely in the Isles right now. Perfect time for a visit.&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
When you enter the portal, you'll find Sheogorath's Chamberlain, [[Shivering:Haskill|Haskill]], sitting behind a desk. When you ask him about the place you ended up in, he will tell you: ''&amp;quot;You approach the Shivering Isles. Through the door behind me lies the realm of Sheogorath, Prince of Madness, Lord of the Never-There.&amp;quot;'' He will explain that the portal serves as an invitation when you ask him why there's a door: ''&amp;quot;Because my Lord wills it to be so. It poses no danger to [[Lore:Mundus|Mundus]]; no compact has been violated. It is a doorway, an invitation. Perhaps you will accept it for what it is.&amp;quot;'' When you ask him what he wants with you, he'll tell you: ''&amp;quot;For you? I do not know. My Lord seeks a mortal to act as His Champion. As for His intent... to attempt to fathom it is a foolish endeavor. His will is His own; His reality follows suit. You are here because you chose to enter; you were not summoned.&amp;quot;'' When you ask him about the people outside, he will add that entering the realm is not without its risks: ''&amp;quot;They entered this Realm, and were ill prepared. Their minds are now the property of my Lord.&amp;quot;'' When you decide to enter, he will add: ''&amp;quot;Fine. I'm sure my Lord will be most pleased, assuming you ever manage to see Him.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===A Better Mousetrap===&lt;br /&gt;
[[File:SI-qico-BetterMousetrap.png|left]]&lt;br /&gt;
[[File:SI-npc-Sheogorath Cane_02.jpg|thumb|right|''&amp;quot;I've been waiting for you, or someone like you, or someone other than you, for some time.&amp;quot;'']]&lt;br /&gt;
When you've passed the [[Shivering:Gates of Madness|Gates of Madness]] after having defeated [[Shivering:Gatekeeper|The Gatekeeper]], which starts [[Shivering:A Better Mousetrap|A Better Mousetrap]], it is only a matter of time before you reach Sheogorath himself. When you attempt to greet him, he will happily introduce himself: ''&amp;quot;A new arrival! A shame about my Gatekeeper. I'm so happy, I could just tear out your intestines and strangle you with them. I suppose an introduction is in order. I'm Sheogorath, Prince of Madness. And other things. I'm not talking about them. You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them! But, perhaps now's not the time. You've made it this far. Farther than anyone else. Well done! Take this trinket of mine. Perhaps it will serve you well. Or look lovely on your corpse.&amp;quot;'', after which he rewards you with an enchanted amulet called [[Shivering:Charity of Madness|Charity of Madness]]. When you ask him what he wants, he'll explain: ''&amp;quot;I've been waiting for you, or someone like you, or someone other than you, for some time. I need a champion, and you've got the job. Time to save the Realm! Rescue the damsel! Slay the beast! Or die trying. Your help is required. A change is coming. Everything changes. Even Daedric Princes. Especially Daedric Princes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When you ask him about these changes, he'll tell you: ''&amp;quot;[[Lore:Daedra|Daedra]] are the embodiment of change. Change and permanency. I'm no different, except in the ways that I am. The Greymarch is coming. And you're going to stop it.&amp;quot;'' He won't provide you with any information when you ask him about the Greymarch: ''&amp;quot;The details aren't important. At least not right now. Eternity is on a rather tight deadline. We'll get back to that later.&amp;quot;'' Finally, when you ask him what happens now, he'll give you a task: ''&amp;quot;Now? You run an errand for me. An important one. Of course, anything I tell you to do is important. My Realm, my rules. You're going to [[Shivering:Xedilian|Xedilian]], one of my favorite spots in the Isles. It's a little place I use to take care of unwanted visitors. And some are more unwanted than others.&amp;quot;'' When you ask about the importance of Xedilian, he'll explain: ''&amp;quot;The Gatekeeper takes care of most of the unwanted, but he's dead. We'll have to remedy that soon, as well.... Anyway... there are those that have other ways into my Realm, and they're on the move. We don't want them here. Trust me. So, you're going to get Xedilian up and running. Here's a little book to tell you how, and the Attenuator of Judgement. You'll need that, too. Of course, you can always get more details from Haskill. He's a detail-oriented type of person. A big help. And a snappy dresser. Now, get going. Before I change my mind. Or my mind changes me.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
At that point, you can ask him some additional information. &lt;br /&gt;
{| class=wikitable style=&amp;quot;float: left;&amp;quot;|&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;| Topic&lt;br /&gt;
! width=&amp;quot;70%&amp;quot;| Answer&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Shivering Isles}}&lt;br /&gt;
| ''&amp;quot;The Isles, the Isles. A wonderful place! Except when it's horrible. Then it's horribly wonderful. Good for a visit. Or for an eternity.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
!{{LE|New Sheoth}}&lt;br /&gt;
| ''&amp;quot;Ah... New Sheoth. My home away from places that aren't my home. The current location is much better than some of the prior ones. Don't you think?&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Sheogorath}}&lt;br /&gt;
| ''&amp;quot;Yes? Speaking to me? I'm he. He's me. And others, as well. Or, they were. Weren't they?&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Greymarch}}&lt;br /&gt;
| ''&amp;quot;Really, no need to trouble yourself with the details of that now. It would just cloud your little mind. What is important is getting to Xedilian. Quickly. Before I get bored. You wouldn't like me when I'm bored.&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Xedilian}}&lt;br /&gt;
| ''&amp;quot;A little busy here! I'm trying to decide what to have for dinner. Oh, how I love eating. One of my favorite things to do. Talk to Haskill if you need more information. He's got more brains than a brain pie. Oh... Brain pie! Perfect! Care to donate?&amp;quot;'' &lt;br /&gt;
|}&lt;br /&gt;
Greeting him again will anger him slightly: ''&amp;quot;Don't you have a book to read? Or something else very important I've told you to do?&amp;quot;'' Asking Haskill about Xedilian repeatedly, he will add: ''&amp;quot;I'd suggest you make haste and get to Xedilian. My Lord Sheogorath does not like those who lollygag. Or maybe He does? Bah! Just get going.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Understanding Madness===&lt;br /&gt;
[[File:SI-qico-UnderstandingMadness.png|left]]&lt;br /&gt;
After having been attacked by [[Shivering:Knights of Order|Knights of Order]], [[Shivering:Kiliban Nyrandil|Kiliban Nyrandil]] will tell you to report the reappearance of the Knights to Sheogorath, starting the quest [[Shivering:Understanding Madness|Understanding Madness]]. As you greet him, he will ask: ''&amp;quot;Well now, what news do you have to report?&amp;quot;'' When you tell him what happened, he will reply: ''&amp;quot;So soon? Not a surprise, I suppose. We'll get to that later. No need to burden your little brain with it now. And Xedilian? Since you're standing here, I assume you've succeeded. Or you're terribly confused. Or really lacking in good judgement.&amp;quot;'' He will be overjoyed when you tell him Xedilian is up and running: ''&amp;quot;Wonderful! Time for a celebration... Cheese for everyone! Wait, scratch that. Cheese for no one. That can be just as much of a celebration, if you don't like cheese. True? You've run a maze like a good little rat, but no cheese for you yet. Well, maybe a little. I've granted you a new spell - the ability to summon Haskill, my Chamberlain, to aid you in your travels. He knows a lot. More than he knows. In fact, give it a try. Summon our friend to you now. I'll wait.&amp;quot;'' Much to the dismay of Haskill, Sheogorath's reward is the [[Shivering:Magic#Summon Haskill|Summon Haskill Lesser Power]], a spell which, as the name states, allows you to summon Haskill at any place and any time in the realm.&lt;br /&gt;
&lt;br /&gt;
[[File:SI-npc-Haskill Summon.jpg|thumb|left|''&amp;quot;What a surprise. I'm summoned.&amp;quot;'']]&lt;br /&gt;
If you attempt to talk to Sheogorath at this point, he'll say: ''&amp;quot;Go ahead. Summon him. He loves it.&amp;quot;'' After having summoned Haskill once, Sheogorath will ask you to summon him again: ''&amp;quot;Just one more time. At least. He's a sport.&amp;quot;'' While having summoned him twice, the Madgod will yet again ask you to summon him: ''&amp;quot;Isn't that a hoot? I love it, myself. Best part of being a Daedric Prince, really. Go ahead, try it again. He loves it!&amp;quot;'' After having summoned Haskill at least three times, Sheogorath will finally get down to business: ''&amp;quot;Good, good! You'll need all the help you can get if you're going to defeat [[Shivering:Jyggalag|Jyggalag]] and stop the Greymarch. Oh, don't expect to summon dear Haskill anywhere but in the Realm. He dislikes leaving My presence. I get that sometimes.&amp;quot;'' If you ask him who Jyggalag is, he'll explain: ''&amp;quot;The Daedric Prince of [[Shivering:Forces of Order|Order]]. Or biscuits... No. Order. And not in a good way. Bleak. Colorless. Dead. Boring, boring, boring. And not a fan of My work, I can tell you. Hates it. Hates Me. A bit single minded, if you take My meaning. You've seen his Knights. Not the warm and cuddly sort. Not a bit of original thought in their lifeless husks. So, you're going to help Me stop him.&amp;quot;'' When you ask him how you are going to stop Jyggalag, he'll get irritated: ''&amp;quot;Again with the niggling little details! Hold your tongue. Or I will. We'll get to that, all in due time. For now, you've got other work to do.&amp;quot;'' If you ask him about the Greymarch again, he'll be a bit more specific this time: ''&amp;quot;An event. A movement. An apocalypse of sorts. Happens every era, at the end of every era. Which is to say, now. The Greymarch comes, and Jyggalag walks. Or runs. Never skips, sidles, or struts. Mostly, he just destroys everything around him.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When you use the phrase &amp;quot;What would You ask of me now?&amp;quot;, he will suddenly burst out in anger: ''&amp;quot;Ask? ASK? I don't ask. I tell. This is My Realm, remember? My creation, My place, My rules. Look at you. No concept of what you've stumbled into. No sense of place. You don't even really know where you are, do you? I suppose few really do, but that's beside the point. We're going to give you a taste of where you have found yourself. You're going to learn.&amp;quot;'' And when you finally ask him what it is you are to learn, he'll explain: ''&amp;quot;Two halves, two rulers, two places. Meet and greet. Do what they will, so you know what they're about. The Duke of Mania and the Duchess of Dementia. Seek them out, and let them show you what New Sheoth is. You might be surprised. Once you understand what My Realm is, you might understand why it's important to keep it intact. And maybe you'll make some friends along the way. That's always nice!&amp;quot;''&lt;br /&gt;
{| class=wikitable style=&amp;quot;float: left;&amp;quot;|&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;| Topic&lt;br /&gt;
! width=&amp;quot;70%&amp;quot;| Answer&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Thadon}}&lt;br /&gt;
| ''&amp;quot;The long-reigning Duke of Mania. A Master of Merriment, if you will. Or if you won't; I suspect it wouldn't matter to him.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Syl}}&lt;br /&gt;
| ''&amp;quot;The Duchess of Dementia. Ever wary, ever worried. A prisoner in her own House, in a way. And a delightful conversationalist, really. A bit harder to meet than Thadon. Consider making an appointment.&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Greymarch}}&lt;br /&gt;
| ''&amp;quot;It's Jyggalag's time, and not a good time at all. You're going to help me stop it. First, though, you need to get your feet wet. I can't expect you to save the place if you don't even understand it. So, speak to my Dukes. Learn about Mania and Dementia. Try not to die.&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Jyggalag}}&lt;br /&gt;
| ''&amp;quot;Another Daedric Prince. Not a nice one. I don't think ANY of the other Princes like him, actually. I mean, [[Lore:Malacath|Malacath]] is more popular at parties. And Malacath is NOT popular at parties.&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Obelisks}}&lt;br /&gt;
| ''&amp;quot;Seen them about, have you? Odd things. They've always been here, but they're not OF here, if you take my meaning. You'll see those Knights of Order around them during the Greymarch. Drawn to them, like flies to honey. Or rotting flesh. Ever wonder why flies like both? Best not to ask.&amp;quot;'' &lt;br /&gt;
|}&lt;br /&gt;
Should you ask Haskill about the Obelisks, he'll add: ''&amp;quot;Sheogorath has tried to remove them, but they always return.&amp;quot;'' Trying to talk to Sheogorath again will agitate him slightly: ''&amp;quot;Isn't there something you should be doing right now? You know, for example, the things you were specifically told to do?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===The Cold Flame of Agnon===&lt;br /&gt;
[[File:SI-qico-ColdFlameOfAgnon.png|left]]&lt;br /&gt;
[[File:SI-place-Cylarne,_Altar_of_Rapture.jpg|thumb|right|''&amp;quot;I don't want to see you again until the Great Torch is lit.&amp;quot;'']]&lt;br /&gt;
When you've finished both the quests [[Shivering:Addiction|Addiction]] and [[Shivering:The Lady of Paranoia|The Lady of Paranoia]], Sheogorath will send you on the next quest, [[Shivering:The Cold Flame of Agnon|The Cold Flame of Agnon]], as he greets you: ''&amp;quot;Well, well. So you've experienced both shades of madness. Wonderful. You seemed fulfilled. Full of fill. Bursting at the seams. Seamless. Now to the meat of your endeavor. The crux of the situation. The reason for your being here, and the likely cause of your death.&amp;quot;'' When you ask him what he means, he'll explain: ''&amp;quot;You'll be stopping the Greymarch. Altering the course of events, breaking the cycle. A fly in the ointment. A new cause for a different effect. We're going to change things. No... things will be different this time around. You'll be my champion. You'll grow powerful. You'll grow to be me. Prince of Madness, a new Sheogorath. Or you'll die trying. I love that about you.&amp;quot;'' If you ask him how you can be a Daedric Prince, he'll tell you: ''&amp;quot;A fair question. You won't, really. At least I don't think so. But you'll have power. My power. Try not to lose it. It's a pain to replace. But, for all intents and purposes, you'll be Me. A Me to fight the Him. Since I won't be around. It's simple, really. If you don't think about it.&amp;quot;'' If you ask him why you are the one to stop the Greymarch, he'll tell you: ''&amp;quot;Because you seem a nice enough sort. And you've made it this far. And if you don't, I'll swallow your soul and vomit it into the Everfilling Chamberpot of the Ageless. But mostly because I asked nicely.&amp;quot;'' When you ask him where he will be when the time comes, he'll explain: ''&amp;quot;Not here. Didn't I say that? I'm never here when Jyggalag walks. It's one of the Rules. I've told you too much for now. Listen to me prattle on. I can see your mortal brain straining. We'll talk more later.&amp;quot;'' Finally, when you ask him what's next for you to do, he'll tell you to go to [[Shivering:Cylarne|Cylarne]]: ''&amp;quot;Now... you've seen the Great Torch that burns brightly over New Sheoth? No? Because it doesn't. It should. But it doesn't. You'll fix that. You'll go to Cylarne and bring back the Flame of Agnon to relight the torch. Oh... and take care with my minions at Cylarne. In their eternal quest to please me, they're constantly fighting over Cylarne. It can be tiresome. But, really, it's divine. Divinely tiresome. Well. That's your problem now. Off with you. I don't want to see you again until the Great Torch is lit. I wouldn't want to have to hurt you. Much. Oh, don't forget to make use of dear Haskill. Between you and me, if he's not summoned three or four times a day, I don't think he feels appreciated.&amp;quot;''&lt;br /&gt;
{| class=wikitable style=&amp;quot;float: left;&amp;quot;|&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;| Topic&lt;br /&gt;
! width=&amp;quot;70%&amp;quot;| Answer&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Great Torch}}&lt;br /&gt;
| ''&amp;quot;The Great Torch shines brightly above New Sheoth, a beacon of hope for all the citizens. Except it doesn't! It's gone out. Happens every time the Greymarch begins. Which it has. Makes all of my subjects uneasy. Tense. Homicidal. Some of them, at least. We need to get that Torch relit, before the place falls apart.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Greymarch}}&lt;br /&gt;
| ''&amp;quot;Aren't you the curious one? You know what they say about curiosity, though, don't you? It killed the intrepid adventurer who really should just be doing exactly what I say at all times. You're going to stop the Greymarch by becoming Me. Or a version of Me. You'll be powerful. Powerful enough to stop Jyggalag.&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Jyggalag}}&lt;br /&gt;
| ''&amp;quot;He's on his way, so I'm on my way out. It's terribly inconvenient, don't you think? You're going to stop him, though. And the first thing to do is to make my people feel safe. Otherwise, they tend to go work for him. It's annoying, to tell the truth. A bit hurtful. But they do it every time. Join up with the enemy, and become [[Shivering:Priests of Order|Priests of Order]].&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Priests of Order}}&lt;br /&gt;
| ''&amp;quot;They're the worst of all. My own subjects, working for the Enemy! It's enough to make an old Daedric Prince get all weepy. It doesn't help that they're the ones who make the obelisks work. A little chanting, a little ritual, and POOF! Knights of Order. Bad news. Kill them when you see them. But don't touch the corpse until they're really dead. Which they aren't, until you deactivate the obelisk.&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
!{{LE|Obelisks}}&lt;br /&gt;
| ''&amp;quot;They're getting more active every day. Not a good sign. You know what would be a good sign? 'Free Sweetrolls!' Who wouldn't like that? Shut them down where you can. And make sure to kill the Priests you see around them. If you don't, they can reactivate the obelisk.&amp;quot;'' &lt;br /&gt;
|}&lt;br /&gt;
Trying to talk to him again afterwards will only make him stress the fact you've got a task to do: ''&amp;quot;I'm almost positive I sent you away to do something important. Cylarne... Flame... Great Torch. Yes... why are you here?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you have been fueled with the Flame of Agnon, and you feel obliged to see Sheogorath before actually relighting the Great Torch in the [[Shivering:Sacellum Arden-Sul|Sacellum Arden-Sul]], he will exclaim upon greeting you: ''&amp;quot;Marvellous, marvellous! Self-immolation is a wonderful thing, isn't it? But now that we've had our fun, off to the Sacellum with you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Ritual of Accession===&lt;br /&gt;
[[File:SI-qico-RitualOfMania.png|left]]&lt;br /&gt;
[[File:SI-npc-Sheogorath Clapping.jpg|thumb|right|Sheogorath clapping his hands while waiting for you in the Sacellum]]&lt;br /&gt;
When you've lit the Great Torch, you'll find Sheogorath sitting on one of two benches depending on which side of New Sheoth you've lit the Great Torch for, marking the beginning of the [[Shivering:Ritual of Accession|Ritual of Accession]]. He'll be thrilled when you greet him: ''&amp;quot;Aren't you off to a good start! That's important. For me. Really, your work is going to save me a lot of time.&amp;quot;'' When you ask him what time it is you're saving, he'll explain: ''&amp;quot;The Greymarch is upon us, and the Ordering begins. Armies of Order sweep My Realm. Death. Destruction. Then I have to pick up the pieces. And there are always lots of pieces. I don't like it, having to rebuild My Realm every era. Sometimes I forget where things go. Like New Sheoth. I can never remember where it belongs.... You'll change that. Break the cycle. You'll stop Jyggalag, and I'll have My Realm to come back to. I've never actually tried that before.&amp;quot;'' When you wonder whether you can, he'll say: ''&amp;quot;Why not? Something has to work. Once, I dug a pit and filled it with clouds. Or was it clowns? Doesn't matter. It didn't slow him down. To be honest, it wasn't the best idea. And it really began to smell. Must have been clowns. Clouds don't smell bad. They taste of butter! And tears. But, this is all new! A fresh idea! Something I hadn't thought of, until I did. It's sure to work, even though it might not.&amp;quot;'' When you ask him what you should do next, he'll explain: ''&amp;quot;Now? You'll need the respect of My citizens. They'll need a leader, someone to look up to when I'm gone. They're the backbone of any great land. Except where the backbone is an actual backbone. Ever been to Malacath's realm...? Nasty stuff. But, back to the business at hand. You'll need to control one of the Courts of Madness. Replace a current Duke. Or Duchess. Whichever. That will command respect! The people will rally around you. You'll have their love, their admiration, their complaints! Whatever. As long as it keeps them on Our side.&amp;quot;'' When you ask him if that won't upset the Dukes, he'll say: ''&amp;quot;No. No, no, no. Absolutely not. Well... yes. Absolutely. Bit of a shame for them. But, sometimes you need to break a few eggs. Or skulls. There are rules, though. Even in the Isles. Rituals and rules. You need to follow them. Speak to [[Shivering:Arctus|Arctus]] and [[Shivering:Dervenin|Dervenin]], the High Priests at the Sacellum Arden-Sul. They can explain what needs to be done. And you've always got our man Haskill to call on for help. Faithful like a good hound, that one. And he looks better in a suit.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
This time again, you can ask him for some additional information. &lt;br /&gt;
{| class=wikitable style=&amp;quot;float: left;&amp;quot;|&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;| Topic&lt;br /&gt;
! width=&amp;quot;70%&amp;quot;| Answer&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Greymarch}}&lt;br /&gt;
| ''&amp;quot;It's already started, but you might be able to stop it. We're making you into a leader the people can trust. Someone to look up to. Someone to blame! Once I'm gone, things usually get bad quickly. Lots of defections. Lots of carnage. But with you at the helm, things will be different!&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Jyggalag}}&lt;br /&gt;
|''&amp;quot;This time, I'll beat him. I can't stand losing. And I don't mind cheating.&amp;quot;'' &lt;br /&gt;
|}&lt;br /&gt;
[[File:SI-quest-Ritual_of_Accession.jpg|thumb|left|Accession]]&lt;br /&gt;
When you end the conversation, he will get up and walk up to the altar. Attempting to talk to him again before having spoken to any of the High Priests, he'll point you to them again: ''&amp;quot;You're talking to me. You should be talking to the Priests. You can't be doing both, can you? Neat trick if you could.&amp;quot;'' If you've only spoken to one, he'll remark: ''&amp;quot;You haven't spoken to both Priests. You'll end up making a stupid decision, and you won't live to regret it. Don't do that.&amp;quot;'' When you've spoken to both of the Priests, he will ask you to decide which Duke you'd like to replace: ''&amp;quot;You're back! How nice for you. Does that mean you've made a decision? Or are you lost? Suicidal? Just let me know.&amp;quot;'' When you bring up the '''decision''', he'll warn you: ''&amp;quot;A friendly word of warning before you choose. Once you have decided which Duke to replace, there's no turning back. One choice. No more, no less. Try not to do something stupid. So, which is it? What will it be? Mania? Dementia? The suspense is killing me. Or you, if I have to keep waiting.&amp;quot;'' You have three possible replies at this point. If you tell him you're not ready to choose yet, he will get quite irritated: ''&amp;quot;I hate indecision! Or maybe I don't. Make up your mind, or I'll have your skin made into a hat -- one of those arrowcatchers. I love those hats!&amp;quot;'' When you bring up the '''decision''' later, he'll simply ask: ''&amp;quot;Syl or Thadon? Which will it be?&amp;quot;'' You can either choose Syl, starting the [[Shivering:Ritual of Dementia|Ritual of Dementia]]: ''&amp;quot;A dangerous choice. I like it! She's gotten to be a bit much, anyway. Thinks everyone is out to get her. Which they are, in this case. So be it.&amp;quot;''; or Thadon, starting the [[Shivering:Ritual of Mania|Ritual of Mania]]: ''&amp;quot;A safer choice, perhaps. Maybe you'll live through this. Thadon's a bit lost these days. Not that it's a bad thing. It suits him. Until now. Besides, won't it be a grand surprise when you make his heart burst from too much [[Shivering:Greenmote|Greenmote]]? Thadon loves surprises!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
{| class=wikitable style=&amp;quot;float: left;&amp;quot;|&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;| Topic&lt;br /&gt;
! width=&amp;quot;70%&amp;quot;| Answer&lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Greymarch}}&lt;br /&gt;
| ''&amp;quot;It'll be in full swing soon! Excited? You shouldn't be. It's the death of all things. But, if we can get you into shape, we might stand a chance. You'll lead My forces, inspire My people! Hopefully, everyone won't end up dead.&amp;quot;'' &lt;br /&gt;
|-&lt;br /&gt;
! {{LE|Jyggalag}}&lt;br /&gt;
|''&amp;quot;He'll be here soon, and I'll be gone. Can't say I like the sound of that. I like the sound of other things, though. Like birds. And bones cracking.&amp;quot;'' &lt;br /&gt;
|}&lt;br /&gt;
Depending on which Duke you choose, he'll have additional information on one of them. He will tell you about '''Thadon''': ''&amp;quot;Thadon may be in a constant state of euphoria, but I wouldn't underestimate his intelligence. Oh, this is so much fun!&amp;quot;''; or '''Syl''': ''&amp;quot;Syl is as crafty as she is beautiful. I'd watch my back if I were you. Oh, this is so much fun!&amp;quot;'' Talking to him after having decided, however, will be to no avail: ''&amp;quot;You have things to do. Talking to me isn't one of them.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When you've been declared Duke/Duchess by either Arctus or Dervenin, Sheogorath will be thrilled upon greeting you: ''&amp;quot;You've done it! The Ritual is complete, and you've survived! Who'd have thought? Now, on to other...&amp;quot;'' or ''&amp;quot;You've done it! The Ritual is complete, and you've survived! A shame about Thadon, but it's how he would have wanted to go. Now, on to other...&amp;quot;'' In both cases, at that moment the surviving Duke will shout out the Ritual is to be stopped while walking up to the altar.&lt;br /&gt;
&lt;br /&gt;
{| class=hiddentable width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:23%&amp;quot;|[[File:SI-npc-Thadon Leaving 2.jpg|thumb|center]]||style=&amp;quot;width:50%&amp;quot;|''&amp;quot;You've done it! The Ritual is complete, and you've survived! Who'd have thought? Now, on to other...&amp;quot;''&amp;lt;br&amp;gt;'''''Wait! I must speak! Halt! Cease! Desist!'''''&amp;lt;br&amp;gt;''&amp;quot;Thadon, how dare you interrupt me! Only I interrupt me. Like just then.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:23%&amp;quot;|[[File:SI-npc-Syl Leaving 2.jpg|thumb|center]]||style=&amp;quot;width:50%&amp;quot;|''&amp;quot;You've done it! The Ritual is complete, and you've survived! A shame about Thadon, but it's how he would have wanted to go. Now, on to other...&amp;quot;''&amp;lt;br&amp;gt;'''''Wait! I must speak! The Ritual must not be completed!'''''&amp;lt;br&amp;gt;''&amp;quot;Syl! You dare interrupt Me? Only I interrupt Me. Like just then.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
{| class=wikitable style=&amp;quot;float: left;&amp;quot;|&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;| Sheogorath&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;| Thadon&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;| Syl&lt;br /&gt;
|-&lt;br /&gt;
|I'm speaking with someone. We'll talk later. Or not. When is later, exactly? Not now, I'm sure of that. Guards, I think Thadon/Syl forgot how to use the door. Kindly show him/her out. Before I forget myself.&lt;br /&gt;
|Syl... my... Syl is dead? This can't be right. Is this right? What have you done? Have you done this?&lt;br /&gt;
|Thadon... dead? You've done this. It was you all along!&lt;br /&gt;
|-&lt;br /&gt;
|Hold your tongue, little Duke/Duchess, or I'll tear it from your mouth.&lt;br /&gt;
|But, this... stranger? Someone new? From somewhere else? Not here. I'm sure of that. I don't understand. Or I can't.&lt;br /&gt;
|Replacing Thadon with this... outsider? This is how it ends. I should have seen this coming.&lt;br /&gt;
|-&lt;br /&gt;
|Calm yourself, Thadon/Syl. You're making my teeth itch. You still hold your office. I suggest you see to your duties.&lt;br /&gt;
|Ridiculous! You can't do this! Although... you're omnipotent. Or just tall. It's one of the two, I'm sure. And a fool!&lt;br /&gt;
|No! I see what's going on. I should have seen it before. You conspire to destroy us all! You're a fool if you think I'll allow this to happen.&lt;br /&gt;
|-&lt;br /&gt;
|Fool? Visionary! Change is in the air, Thadon/Syl. Breathe it deep! Bathe in its scent! Bottle it up. Save some for later.&lt;br /&gt;
|Order approaches! It's taken [[Shivering:The Fringe|the Fringe]] already! With Order clothes and Order hats! And you speak of &amp;quot;change&amp;quot;?&lt;br /&gt;
|Order stands at our door. They've taken the Fringe! Did you even know? Do you care? And you speak of &amp;quot;change&amp;quot;?&lt;br /&gt;
|-&lt;br /&gt;
|Change will preserve us! It is the lifeblood of the Isles. It will move mountains! It will mount movements!&lt;br /&gt;
|No. No. Certainly not. This isn't good. I'm sure it's bad. I can't do this anymore. No more.&lt;br /&gt;
|No. I can't do this. There has to be a way out. A way to escape.&lt;br /&gt;
|-&lt;br /&gt;
|Then go, Thadon. Have your Greenmote. Take a bath. But leave. Before I decorate my throne with your insides.''' or '''Then go, Syl. Return to your quarters. Before I send you back in pieces.&lt;br /&gt;
|Yes. That's it. I'll go. Away. Far away. Working for them is like working for us, but without all the dying.&lt;br /&gt;
|Yes! That's what I'll do. I'll go. The enemy of my enemy. Order is the key. I'll keep them close.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|&amp;lt;center&amp;gt;('''At this point the guards around the room draw their weapons.''')&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|No! Let him/her go!&lt;br /&gt;
|Enough! I go to Jyggalag. I give myself to him, as a Priest of Order! This isn't done, Madgod. I think it's just started.&lt;br /&gt;
|This is not over, Madgod. I give myself to Jyggalag. As a Priest of Order, I'll be safe. Your empire will crumble before the armies of Order.&lt;br /&gt;
|} &lt;br /&gt;
{|class=&amp;quot;hiddentable compress&amp;quot; cellpadding=5; cellspacing=5&lt;br /&gt;
!!!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SI-npc-Syl_Leaving.jpg|thumb]]&lt;br /&gt;
|After the dispute, the Duke/Duchess will leave the Sacellum and Sheogorath will turn his attention to you: ''&amp;quot;Wondering why I let him/her go, aren't you? I can see it in your face. Mostly in the eyes. I may take those from you when this is done. This has never happened before! The ruler of Mania/Dementia turning traitor? Unprecedented! But different is good. A new act in this play. Maybe we're on to something here. We'll see how it plays out. It can't be worse than what's happened before.&amp;quot;'' When you remark &amp;quot;If you say so&amp;quot;, he will complete the Ritual of Dementia: ''&amp;quot;I do. I did. And I won't say it again. But, that's enough about that. You're the ruler of Dementia! Just look at you. You're positively beaming! You now have the power to summon Dark Seducers. They've always served the Duke of Dementia. I think they have a thing for pain. And here is the Ring of Lordship, a symbol of your new station. Symbols are important. They carry weight in this Realm, and others. You would be well served to remember that.&amp;quot;''; or the Ritual of Mania: ''&amp;quot;[...] You're the ruler of Mania! [...] You now have the power to summon Golden Saints. They've always served the Duke of Mania. I think it's the bright colors. They just love 'em. [...]&amp;quot;'' Depending on which Ritual you've completed, you get a [[Shivering:Magic#Greater Powers|Summon Dark Seducer/Golden Saint Greater Power]] for 60sec and an additional [[Shivering:Ring of Lordship|Ring of Lordship]]. When you mention The Fringe, he'll explain: ''&amp;quot;He/She was right about that. I can feel it. In My bones. The little ones. The Greymarch has swept the Fringe. Order gathers its forces there as we speak. And I hate when people gather forces in My Fringe. You'll need to put an end to that. Stop them. My armies should already be there, but I want you to see what you can do to help. If they continue to marshal their forces there, we won't be able to contain them. Make sure they can't.&amp;quot;''&lt;br /&gt;
|[[File:SI-npc-Thadon_Leaving.jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Retaking The Fringe===&lt;br /&gt;
[[File:SI-qico-RetakingTheFringe.png|left]]&lt;br /&gt;
This conversation marks the beginning of the quest [[Shivering:Retaking The Fringe|Retaking The Fringe]]. At that point you can ask Sheogorath some additional information. When you ask him about the '''Greymarch''', he'll explain: ''&amp;quot;It's swept the Fringe. That's not good. See if you can't hold them off there. Because, if you can't, everyone is going to die. No pressure.&amp;quot;'' He will also admit on '''Obelisks''': ''&amp;quot;They'll get more and more active as the Greymarch continues. If they've already taken the Fringe, they must have one there already. I really hate those things.&amp;quot;'' Once you end the conversation, Sheogorath will slowly fade away, after which he will be relocated in his throne room.&lt;br /&gt;
&lt;br /&gt;
Once you've taken care of the Obelisk at The Fringe, and either [[Shivering:Aurig Desha|Aurig Desha]] or [[Shivering:Grakendo Udico|Grakendo Udico]] has asked you to report the news to Sheogorath, he will be satisfied as you greet him, only to immediately send you off on another quest, officially finishing this one: ''&amp;quot;News of your success in the Fringe precedes you. To further cement the victory I have an important task for you to perform. You will seek the assistance of [[Shivering:Relmyna Verenim|Relmyna Verenim]] in [[Shivering:Xaselm|Xaselm]] to rebuild the Gatekeeper. You remember the creature you killed to get in here? With the Gatekeeper restored and Xedilian in operation, we won't have to worry about anything getting in. Things already here are another matter. You'll need to speak with Relmyna Verenim. She'll help you with your task. Strange woman. Has some unusual tastes. With that done, the Fringe should be secure. For now. I can feel things start to get a little hairy. And, not in the good way, like on your head.&amp;quot;'' This is the start of [[Shivering:Rebuilding the Gatekeeper|Rebuilding the Gatekeeper]].&lt;br /&gt;
&lt;br /&gt;
===Rebuilding the Gatekeeper===&lt;br /&gt;
[[File:SI-qico-RebuildingTheGatekeeper.png|left]]&lt;br /&gt;
Again, you can ask him about certain topics in particular. When you mention the '''Greymarch''', he'll admit: ''&amp;quot;It's all moving faster than I'd expect. And I'm good at expecting. Things are getting a bit thin. Get that Gatekeeper in place, and do it quickly. I'm not sure how much time I have left.&amp;quot;'' On '''Jyggalag''', he'll explain: ''&amp;quot;He's almost here. I can feel it. You won't like Him as much as Me. He doesn't even carry a cane! More the giant, bone-cleaving sword type of Prince. If he's on his way, I'm on My way out. I already feel not quite Myself. Not quite someone else... but not quite Myself.&amp;quot;'' When you ask about your task, as to why you should '''Rebuild the Gatekeeper''', he'll explain: ''&amp;quot;It's essential. Simply essential! If only it were essentially simple... but it's not. I want him there guarding those Gates. If any of Jyggalag's forces show up, he should be ready for them. It wouldn't do to just let them in if more show up. And more always show up. Still and all, I think things are going well, considering! Go talk to Relmyna in Xaselm. Tell her you're working for me. She'd do anything for me, that little minx.&amp;quot;'' If you ask him about '''Relmyna Verenim''', he'll tell you: ''&amp;quot;A powerful Sorceress. Maybe a genius. And a complete lunatic. All in all, my kind of person. I brought her to my Realm so she could continue to study her 'sixth element.' Honestly, I didn't know there were five already. She's a bit obsessed with it. And with Me. Makes dealing with her difficult. You shouldn't have any problems, though. No one likes you that much.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Once you have created a new Gatekeeper, the next thing is to report the news: ''&amp;quot;A new Gatekeeper! Excellent. We might be onto something with you, after all. That should keep out the stragglers. And I see you've learned to summon [[Shivering:Flesh Atronach|Flesh Atronachs]]! Relmyna must like you, little Duke/Duchess... but probably not in THAT way.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===The Helpless Army===&lt;br /&gt;
[[File:SI-qico-TheHelplessArmy.png|left]]&lt;br /&gt;
[[File:SI-quest-The Helpless Army 2.jpg|thumb|right|Brellach is under attack.]]&lt;br /&gt;
At that moment, a messenger will run up to Sheogorath, starting the quest [[Shivering:The Helpless Army|The Helpless Army]]. The identity of the messenger depends on which Duke/Duchess you are. If you're the Duke/Duchess of Dementia, the messenger will be a [[Shivering:Golden Saint#The Golden Saint Messenger|female Golden Saint]] or if you're the Duke/Duchess of Mania, the messenger will be a male Dark Seducer. The messenger explains their base is under attack: ''&amp;quot;Lord Sheogorath! I apologize for the intrusion, but you must help us! Order has attacked Brellach/Pinnacle Rock and routed us!&amp;quot;'', after which Sheogorath replies: ''&amp;quot;Well, well! What a turn of events this is! It's new, and I like new, even if it's bad. And this is bad, isn't it? My, my.&amp;quot;''&lt;br /&gt;
[[File:SI-quest-The Helpless Army 3.jpg|thumb|left|Pinnacle Rock is under attack.]]&lt;br /&gt;
He will then turn to you: ''&amp;quot;This is a particularly exciting turn of events, is it not? A perfect job for you, my newest and only Noble in the realm! If Order has entered my army's stronghold, things have taken a disturbing turn. It means Order has tried subterfuge... not its strong suit. Amazing! Perhaps things aren't going as poorly as I'd imagined. You'll want to get all the details from the messenger. Unless you already have. You haven't, have you?&amp;quot;'' When you ask him why Jyggalag himself hasn't attacked yet, he will make a shocking revelation: ''&amp;quot;Aren't you precious? Do you really not know? Haven't you noodled it all through yet? Because He is Me! I'm Him! We're a bit of each other, really. I won't be here when He arrives, because I'll be Him. Happens every time. The Greymarch starts, Order appears, and I become Jyggalag and wipe out My whole Realm.&amp;quot;'' When you ask him when Sheogorath will disappear, he will admit: ''&amp;quot;Soon. Too soon. I can already feel the change beginning. I feel like I'm not quite here. I'm not over there yet, but I'm not quite here. And I've been having moments of clarity that are quite unlike me. Like now.&amp;quot;'' When you ask him if you can stop it, he'll reply: ''&amp;quot;Stop it? Oh, no. Can't do it. Believe me, I've tried. It never ends well. But you're still going to stop the Greymarch. Stop Jyggalag... Me... from destroying My Realm.&amp;quot;'' When you ask him what you should do now, he'll tell you: ''&amp;quot;Now? Nothing has changed! You deal with this messenger. Make sure my army is secure. You'll need them.&amp;quot;''&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Topic!!Response&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Jyggalag'''||''&amp;quot;Cat's out of the bag on that one, isn't it? Who puts cats in bags, anyway? Cats hate bags. Soon, I'll turn into Jyggalag. There's no stopping it. That doesn't excuse you from your duties, though. Get to it.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Greymarch'''||''&amp;quot;Your job is still to stop it. And to stop Jyggalag. You've already forced Order's hand. No stopping now. Some things can't be stopped. Trust me. I've tried.&amp;quot;'' If you try to talk to him again afterwards, all he'll say is: ''&amp;quot;You should be off like the wind, solving problems and doing good deeds! And if not good deeds, then deeds of a sort. Strongholds to save, and Daedra to rescue. That sort of thing. Now get going.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Golden Saint base, [[Shivering:Brellach|Brellach]], and the Dark Seducer base, [[Shivering:Pinnacle Rock|Pinnacle Rock]], were given to them by Sheogorath. It is where they return from the waters of Oblivion through its Wellspring. Commanders [[Shivering:Staada|Staada]] and [[Shivering:Dylora|Dylora]], one of which will be encountered during [[Shivering:The Helpless Army|the Helpless Army quest]], will add: ''&amp;quot;Brellach/Pinnacle Rock was given to us by our Lord Sheogorath as a sanctuary and place of restoration.&amp;quot;''; and when asked about the Wellspring, they will explain: ''&amp;quot;The Darkness is a frightening place, even to us, and so our Lord has given us this beacon, a light to guide us back to Him.&amp;quot;'' Any other Golden Saint or Dark Seducer may add: ''&amp;quot;The Waters of Oblivion lead us to the Wellspring, where Lord Sheogorath has given us a place to return to His service.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Symbols of Office===&lt;br /&gt;
[[File:SI-qico-SymbolsOfOffice.png|left]]&lt;br /&gt;
[[File:SI-quest-Symbols of Office 03.jpg|thumb|Sheogorath transforming into Jyggalag]]&lt;br /&gt;
When you return having secured Pinnacle Rock/Brellach, which started the [[Shivering:Symbols of Office|Symbols of Office]] quest, you'll notice Sheogorath standing further from his throne in a strangely... normal pose, obviously different than his usual self. If spoken to, Haskill will claim: ''&amp;quot;Time is short. You must speak to Sheogorath immediately.&amp;quot;'' When you greet the Madgod, it seems his alternate persona will prompt the following words of wisdom: ''&amp;quot;Time. Time is an artificial construct. An arbitrary system based on the idea that events occur in a linear direction at all times. Always forward, never back. Is the concept of time correct? Is time relevant? It matters not. One way or another, I fear that our time has run out. As I feared it would, My plan has failed. The Greymarch is upon us, and I must go. I thought we had more time. I thought we had a chance. My plan has failed. And we were so close....&amp;quot;'' When you ask him what happens now, he will tell you: ''&amp;quot;What happens is what always has happened -- what always will happen. I crumble, I fade, the Realm dies. And you with it. Flee while you can, mortal. When we next meet I will not know you, and I will slay you like the others.&amp;quot;'' When you tell him you haven't failed, you'll put a smile on his face: ''&amp;quot;Optimism! How adorable! I love it! Even at the end, you make me laugh. I'm lying. That wasn't funny at all. No matter. Soon you and everyone else will be dead, and I will be left a mad god, ruler of a dead realm. Again.&amp;quot;'' Finally, when you ask him what you can do, you will hear Sheogorath's last words admitting: ''&amp;quot;I had intended to give you My staff, the symbol of My office. But life has gone from it, as it goes from Me. It is now dead wood. A useless twig. With the staff, there was hope. But now, hope is dead. I am dead. The Realm....&amp;quot;'' As the conversation ends, he will transform into Jyggalag when he utters the words: ''&amp;quot;The realm is dead! Sheogorath is dead!! All shall crumble before Jyggalag!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The transformation causes him to vanish, presumably teleporting him to the other side of the Realm with the Forces of Order. He will return during [[Shivering:The End of Order|The End of Order]] as [[Shivering:Jyggalag|Jyggalag]], never to be seen as his old self again. Without a Madgod to tell you what to do, the Greymarch's outcome seems fixed. However, as you turn your attention to the Chamberlain, Haskill will keep his head cool as he explains there is a chance of victory: ''&amp;quot;He is gone, but hope is not lost. We have a rare opportunity here, but I hesitate to do what must be done. If the Throne of Madness remains empty when Jyggalag storms the palace, he will prevail. But there is a chance that the throne may not be empty.&amp;quot;'' As of now, you have three different possible replies (although all three are given very similar answers):&lt;br /&gt;
*'''&amp;quot;Why do you care?&amp;quot;'''&lt;br /&gt;
:''&amp;quot;My duty now is to the Realm. By serving you, I serve Lord Sheogorath. The only way to protect the Realm from the Greymarch is to place you in the Throne of Madness.&amp;quot;''&lt;br /&gt;
*'''&amp;quot;What do you mean?&amp;quot;'''&lt;br /&gt;
:''&amp;quot;You will sit on the throne. It has always been Sheogorath's intent for you to be the new Madgod.&amp;quot;''&lt;br /&gt;
*'''&amp;quot;Who will sit in the throne?&amp;quot;'''&lt;br /&gt;
:''&amp;quot;Why, you will, of course. It has always been Sheogorath's intent for you to be the new Madgod.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When you tell him that you are not a Daedric Prince, he will explain: ''&amp;quot;True, but perhaps you can hold the throne -- provided that you possess the proper symbol of office. Namely: the Staff of Sheogorath.&amp;quot;'' He will explain how to obtain the Staff when you ask him what you must do: ''&amp;quot;Unfortunately, when Sheogorath faded, the power of the Staff faded with him. It must now be remade. The Staff is the symbol of power in this Realm. He who rightfully holds the Staff may hold the throne of the Shivering Isles. However, the secrets of its construction are lost.&amp;quot;'' When you point out this doesn't seem very hopeful, he will send you to [[Shivering:Knifepoint Hollow|Knifepoint Hollow]], as he claims you will find the answer you need there.&lt;br /&gt;
[[File:SI-quest-Symbols of Office 02.jpg|thumb|left|Sheogorath's prisoner]]&lt;br /&gt;
You will soon stumble upon an old man sitting in a chair, [[Shivering:Dyus|Dyus]]. Surprisingly, he knows of your purposes: ''&amp;quot;Sheogorath has fallen and you seek the means to foil the machinations of the Prince of Order. You seek the Throne of Madness. However, no mortal may sit upon the throne without the staff. So here you are in my prison, seeking to supplant the one who placed me here. If you wish to take the place of Sheogorath, then ask me what you will.&amp;quot;'' He will explain he was Jyggalag's Chamberlain and keeper of the great library of Jyggalag. If you ask him about the library, he will tell you what happened to it: ''&amp;quot;When Sheogorath discovered the library he had it burned, insisting that it was an abomination and that personal choice defied logical prediction.&amp;quot;''; and if you should ask about his survival, he will explain: ''&amp;quot;Following each cycle of the Greymarch, Sheogorath has cast out or killed every aspect of Order found in the Shivering Isles. I alone have survived. Sheogorath cannot bring himself to destroy the knowledge that I possess. Instead, he has confined me to this place and forbidden me to die. I have not seen another creature until fate, predictably, sent you to me.&amp;quot;'' Should you ask him about his '''torment''', he will explain: ''&amp;quot;Your predecessor cursed me with immortality and placed me in this remote location in order to 'protect His Realm from my knowledge.' [...] And so, here I remain until the day that Sheogorath -- or rather, you -- choose to release me. And we both know when that will be...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He will explain how to create the '''Staff of Sheogorath''' which is to hold Sheogorath's power: ''&amp;quot;I can create the physical shell of the Staff, but the divine essence must be gathered elsewhere. But, apotheosis is no simple matter and the creation of the staff is no simple task. I will require two sacred items in order to complete it.&amp;quot;'' The first item needed is a mortal's eye who has witnessed the disappearance of Sheogorath and survived the Greymarch: ''&amp;quot;The Shivering Isles hold many secrets but few remain unseen by mortal eyes. The Staff is a tool of great vision and thus, requires the eye of one who has witnessed one of these unseen secrets firsthand.&amp;quot;''; while the second item is a branch of one of the oldest trees in the Shivering Isles: ''&amp;quot;The trees and branches of this Realm feed from a deep font of madness and mystery. One of the oldest trees, named the Tree of Shades, lies in the halls of [[Shivering:Milchar|Milchar]]. Milchar is a place of ruin, root, and mania.&amp;quot;'' Should you ask him about the '''Staff of Sheogorath''' again at this point, he will add: ''&amp;quot;The Staff of Sheogorath contains a portion of the divine power of the Daedric Prince. It is the embodiment of Sheogorath and of this land.&amp;quot;''&lt;br /&gt;
[[File:SI-npc-Ciirta_02.jpg|thumb|right|Witness of Sheogorath's disappearance]]&lt;br /&gt;
Dyus will point you towards [[Shivering:The Howling Halls|The Howling Halls]] to find [[Shivering:Ciirta|Ciirta]], founder and leader of a cult created to rid the Isles of Sheogorath, for the eye necessary to complete the Staff. Should you ask Haskill about her, he will tell you: ''&amp;quot;She is an interesting character indeed. She is one of the very few individuals in the Shivering Isles that is party to the secret of Sheogorath. She once made her way into the throne room during the Greymarch and saw that Sheogorath was nowhere to be found. However, she did not recognize this event for what it was. She believes that Sheogorath had abandoned the Realm out of fear of Jyggalag's attack. So while she is party to the secret, she does not know its significance. She believed Sheogorath to be a traitor to His people. She believed it so strongly that she led a revolt against Sheogorath when He returned. She was imprisoned in the Howling Halls for her trouble.&amp;quot;'' Depending on your actions, you may hear her opinion on Sheogorath when you speak to her: ''&amp;quot;I know His secret. I have seen His empty throne -- seen it with my own eyes while New Sheoth burned in the grey fires of Order. Sheogorath refuses to protect us. Madgod? Bah! The Greymarch brings darkness. We seek light for all.&amp;quot;'', ''&amp;quot;I sought Sheogorath. This is His Realm, and I knew that He would protect us. And what did I find? The Throne of Madness -- empty! Sheogorath had fled! Left us all to die!&amp;quot;'' or ''&amp;quot;I could not abide Sheogorath's betrayal. He brought disharmony. He allowed the Greymarch to take us. I gathered those who could see the light and I led a revolt against him. We were... slaughtered by his Dark Seducers. I alone was spared. And in sparing me, Sheogorath made His final mistake. In this place, I will gather a new army and dethrone our coward god once and for all!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When you bring back the items Dyus has asked for, he will create the Staff for you: ''&amp;quot;You possess the eye and the branch. Together, they shall form the physical shape of the Staff of Sheogorath. After I shape them into the Staff, you must take it to the seat of power in the Shivering Isles -- the Palace of Sheogorath. There, imbue the Staff with power from the [[Shivering:Font of Madness|Font of Madness]]. Soak the staff in the waters of the land, and it will open its full power to you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===The Roots of Madness===&lt;br /&gt;
[[File:SI-qico-TheRootsOfMadness.png|left]]&lt;br /&gt;
Upon your arrival in the Throne Room, you find out the [[Shivering:Font of Madness|Font of Madness]] has been tainted by Order. Haskill will explain that you have to cleanse it by entering [[Shivering:The Fountainhead|The Fountainhead]] to remove the forces of Order and cleanse the pools. If you ask him about '''The Fountainhead''' before you enter it, he will add: ''&amp;quot;Sheogorath's private sanctuary, where he would often meditate amidst the tame [[Shivering:Gnarl|Gnarls]] that tend the roots.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You will eventually encounter the surviving traitor Duke, [[Shivering:Thadon|Thadon]] or [[Shivering:Syl|Syl]]. Depending on your methods, they may converse with you and show no regret for betraying the Madgod:&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*'''Thadon''': ''&amp;quot;How he must have mocked me, with my poems, and my painting, and my meaningless revelry. [...] We have lived too long as the playthings of the Madgod.&amp;quot;''&lt;br /&gt;
*'''Syl''': ''&amp;quot;Sheogorath's pet. That used to be me, so blinded by my suspicions that I could not see the truth of my own situation. [...] We have lived too long as the playthings of the Madgod.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The End of Order===&lt;br /&gt;
[[File:SI-qico-TheEndOfOrder.png|left]]&lt;br /&gt;
After having cleansed the Font of Madness, the palace will be under attack by the Forces of Order, marking the start of [[Shivering:The End of Order|The End of Order]]. It is at this time you will get to see Sheogorath's alternate form - '''Jyggalag'''. In a one-on-one duel, it becomes apparent that he is no longer the joyful spirit he once was as he may utter the following lines  during battle regarding his former self: ''&amp;quot;Another of Sheogorath's foolish schemes!&amp;quot;'', ''&amp;quot;Are you the best the Madgod could muster?&amp;quot;'', or ''&amp;quot;This is what the Madgod sends against me?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SI-creature-Jyggalag_02.jpg|thumb|right|Sheogorath's ''true'' form?]]Upon defeating the Prince, however, he will explain the truth behind the Greymarch in a final speech: ''&amp;quot;Enough! I am beaten. The Greymarch is ended. For millennia this drama has unfolded, and each time, I have conquered this land, only to be transformed back into that gibbering fool, Sheogorath. It was not always so. Once, I ruled this Realm, a world of perfect Order. My dominion expanded across the seas of Oblivion with each passing era. The other Princes, fearful of my power, cursed me with Madness, doomed me to live as Sheogorath, a broken soul reigning in a broken land. Once each era, I was allowed my true form, conquering this world anew. And each time I did, the curse was renewed, damning me to exist as Sheogorath. Now, though, you have ended the cycle. You now hold the mantle of madness, and Jyggalag is free to roam the voids of Oblivion once more. I will take my leave, and you will remain here, mortal. Mortal...? King? God? It seems uncertain. This Realm is yours. Perhaps you will grow to your station. Fare thee well, Sheogorath, Prince of Madness.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
This is the last you'll see of the Madgod, or rather, the Prince of Order. For now, the Madgod is none other than yourself! All of the Isles will recognize you as Sheogorath, which is in practice, other than having additional duties and priviliges as described by Haskill during [[Shivering:The Prince of Madness|The Prince of Madness]], nothing more than an aesthetic title. As for Sheogorath's future, that is entirely up to you...&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shivering Isles also introduces new dialogue for Sheogorath during the [[Oblivion:Sheogorath|Sheogorath]] [[Oblivion:Daedric Quests|Daedric quest]], all of which is documented at [[Oblivion:Sheogorath#An Offering to the God|the quest page]].&lt;br /&gt;
* At level 254, he is the highest leveled NPC in the game.&lt;br /&gt;
* You are unable to pickpocket Sheogorath.&lt;br /&gt;
* Sheogorath is the only NPC in the game who has a beard.&lt;br /&gt;
* As with numerous other NPCs, Sheogorath doesn't employ the principles required to participate in the [[Oblivion:Speechcraft|Speechcraft]] minigame.&lt;br /&gt;
* Should Sheogorath go unconscious whilst casting his eponymous power, he won't attempt to send you to the Punishment Point again when regaining consciousness and hence you won't die. However, you will be stuck in a non-playable scene for eternity and will need to reload.&lt;br /&gt;
{{Races in Oblivion}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Velyanthe&amp;diff=1519137</id>
		<title>User:Velyanthe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Velyanthe&amp;diff=1519137"/>
		<updated>2016-06-04T00:10:19Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a sporadically active [[UESPWiki:Patrollers|patroller]] on this wiki and may go inactive again. I play ESO with the same username.&lt;br /&gt;
&lt;br /&gt;
Useful links:&lt;br /&gt;
&lt;br /&gt;
* [[UESPWiki:CSList|CSList]]&lt;br /&gt;
* [[:Category:Questions Needing Answers|Questions Needing Answers]]&lt;br /&gt;
* [[Special:LonelyPages|LonelyPages]]&lt;br /&gt;
* [[:Category:Pages Needing Verification|Pages Needing Verification]]&lt;br /&gt;
* {{Pl|Special:RecentChanges|Patrolling|3=days=30&amp;amp;limit=1000&amp;amp;hidepatrolled=1|}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind_talk:Redoran_Cooking_Secrets&amp;diff=1519108</id>
		<title>Morrowind talk:Redoran Cooking Secrets</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind_talk:Redoran_Cooking_Secrets&amp;diff=1519108"/>
		<updated>2016-06-03T18:07:59Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: reply, header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Book==&lt;br /&gt;
I'm suddenly not so sure if that was a note or a book, so if it really is a note, please revert my change [[Special:Contributions/84.74.86.149|84.74.86.149]] 00:49, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This one is definitely a book. Thanks for the fix. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 00:56, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Oven==&lt;br /&gt;
&lt;br /&gt;
It mentions a 'hot over' - should that be oven or is that direct from the game, in which case should it be marked as such? [[Special:Contributions/62.255.196.48|62.255.196.48]] 17:43, 3 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have added a sic tag as this is the exact game text. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:07, 3 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Redoran_Cooking_Secrets&amp;diff=1519107</id>
		<title>Lore:Redoran Cooking Secrets</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Redoran_Cooking_Secrets&amp;diff=1519107"/>
		<updated>2016-06-03T18:06:04Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: sic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Book Summary&lt;br /&gt;
|MW=yes&lt;br /&gt;
|description=How to cook &amp;quot;Crab Meat and Scuttle&amp;quot; and &amp;quot;The Hound and Rat&amp;quot;&lt;br /&gt;
}}{{Non Book|''Note: A book of the same name with two different recipes appeared in [[Online:Online|ESO]]. For that version, see [[Lore:Redoran Cooking Secrets (Online)|Redoran Cooking Secrets (Online)]].''}}&lt;br /&gt;
----&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===Crab Meat and Scuttle===&lt;br /&gt;
&lt;br /&gt;
:2 handfuls of {{Lore Link|scuttle}}&lt;br /&gt;
:4 pinches of {{Lore Link|wickwheat}}&lt;br /&gt;
:1 {{Lore Link|Large Kwama Egg|large kwama egg}}&lt;br /&gt;
:the {{Lore Link|Crab Meat|meat of one mudcrab}} (two portions)&lt;br /&gt;
:1 handful of chopped {{Lore Link|Bittergreen Petals|bittergreen}}&lt;br /&gt;
&lt;br /&gt;
Beat eggs, wickwheat, and scuttle in a large bowl. Slowly stir in crabmeat and bittergreen. Bake covered in a hot {{sic|over|oven}} for one half hour to one hour (when a knife comes out clean).&lt;br /&gt;
&lt;br /&gt;
===The Hound and Rat===&lt;br /&gt;
&lt;br /&gt;
:1 pie crust&lt;br /&gt;
:1 pound of ground meat (mixed {{Lore Link|Rat Meat|rat}} and {{Lore Link|Hound Meat|hound}})&lt;br /&gt;
:a hand and a half of cooked {{Lore Link|saltrice}}&lt;br /&gt;
:1 handful of scuttle&lt;br /&gt;
:1 {{Lore Link|Small Kwama Egg|small kwama egg}}&lt;br /&gt;
:a pinch of {{Lore Link|Ash Salts|ash salts}}&lt;br /&gt;
&lt;br /&gt;
Cook the mixed meat in a pan over an open flame. When the meat begins to brown, add the saltrice. Stir for a few moments and add the scuttle and kwama egg. When the kwama egg is fully cooked and the scuttle has melted, pour from the pan into the pie crust. Sprinkle with ash salts and cover the pie crust. Bake for one quarter hour in a hot oven.&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Skyforge&amp;diff=1519019</id>
		<title>Skyrim talk:Skyforge</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Skyforge&amp;diff=1519019"/>
		<updated>2016-06-03T01:47:12Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Nord Hero Arrows? */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skyforge vs. Lunar Forge ==&lt;br /&gt;
:''The Skyforge is often linked to the sun, as its metamorphical moon lies hidden beneath in the secret area called the Underforge.''&lt;br /&gt;
&lt;br /&gt;
If the Skyforge is linked with the sun, wouldn't the &amp;quot;moon&amp;quot; be the Lunar Forge in [[Skyrim:Silent_Moons_Camp|Silent_Moons_Camp]]? You can find weapons that were forged there and have a unique moon-based enchantment (similar to how the Skyforge makes specially-strengthened Steel, the Lunar Forge makes specially-enchanted Steel, although you can't make them yourself in either case).&lt;br /&gt;
[[Special:Contributions/50.46.137.126|50.46.137.126]] 21:05, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It is kind of a odd description posted on the page. My best guess is the person who put that there either got that knowledge some where in-game or possibly from developer's commentary. Either way I think it makes sense. You have to remember they pointed out that it's a metaphorical, or symbolic reference. &lt;br /&gt;
:For example the underforge is always dark, the same way that the moon can only be seen at night. In addition, the bowl in the center (when empty of course) is also circular like the moon, and the color of the stone could be likened to it as well. Another thing is the size of the skyforge and size of the bowl in the underforge. Both of them have similar size-ratios to the sun and moon. In the sense that the sun is several times larger than the moon, and that the skyforge is larger than the bowel in the underforge. Finally, werewolves have always had an association with a full moon in lore. The fact that you become a werewolf in the underforge (opposed to anywhere else) should speak volumes of it's symbolism.&lt;br /&gt;
:Anyway, it's really all these symbolic references to the moon and the underforge that make people liken the skyforge to the sun in the first place. If someone ever figures out where this initial information came from, it might be a good idea to place it on the page somewhere though. --[[Special:Contributions/69.205.180.81|69.205.180.81]] 08:08, 28 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I was very close to editing your comment, but the sun is NOT several times bigger than the moon. It's 400 times bigger than the moon. And if you were referring to their appearance in the sky, they are actually essentially the same diameter to the naked eye. [[User:King_Mango|King Mango]]&lt;br /&gt;
&lt;br /&gt;
::400 times diameter, yes.  Over 60 million moons would fit in the sun.  I don't think there's that much of a sun-moon association intentionally put into the game; you're reading into it too much.  --[[User:Theothersteve7|Theothersteve7]] 21:46, 23 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Invisible Skyforge  ==&lt;br /&gt;
&lt;br /&gt;
I'm a werewolf in the Companions and i went up to the Skyforge and it wasn't there.Well,it was there but it was invisible.I jumped onto it to see below it and below me at the level of the Underforge was a chest that I can't get to.Can anyone tell me how to fix it and what at least 1 person found in that chest if they can?Thanks.[[User:The Elder Scrolls Addict|The Elder Scrolls Addict]] 20:52, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sounds like a minor graphics bug; your video card (console or otherwise) had trouble rendering it for some reason.  The chest is most likely the merchant chest for Greymane the blacksmith. --[[User:Theothersteve7|Theothersteve7]] 21:47, 23 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ancient Nord Armor first person view graphical bug ==&lt;br /&gt;
&lt;br /&gt;
Wearing a full set of Ancient Nord Armor, then sheathe/unsheathe a two-handed weapon in first person view, you will see a graphical bug at the end of the weapon handle. While blocking in first person view with a two-handed battleaxe/hammer, you will see the bug even clearer. Wearing a full set of Ancient Nord Armor except the gauntlets in first person view, you will see a missing graphical area on your right hand. {{uns2|13:08, 19 May 2012|175.142.180.245}}&lt;br /&gt;
&lt;br /&gt;
== Nord Hero Arrows? ==&lt;br /&gt;
&lt;br /&gt;
Who added those to the list of weapons? They don't exist in-game, or in the data it would seem (or there wouldn't be &amp;quot;N/A&amp;quot;'s in their entry on the table, as you probably wouldn't know the damage and that they exist in the data without knowing the other details too). And their damage rating would be equivalent to Elven Arrows even if they did, not Daedric.--[[User:Playerseekingbugs|Playerseekingbugs]] 20:10, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:According to the Cslist it exists.I guess you just can't forge it.Well maybe the Dawnguard plug-in will allow you to make those arrows.--[[User:Skyrimplayer|Skyrimplayer]] 20:13, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Then why is the damage known (and clearly bugged), but nothing else? And there's already a statement on the page about them still being unforgeable. {{uns2|20:10, 14 August 2012|Playerseekingbugs}}&lt;br /&gt;
&lt;br /&gt;
:::That si mentioned in the CSlist where it has the damage as 24.--[[User:Skyrimplayer|Skyrimplayer]] 20:31, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I just compared the table with a weapons table on another page and realized that you probably wouldn't know anything else with an arrow that still has no forge data, but thank you. That's still awfully strong for an arrow that should be comparable to Elven--[[User:Playerseekingbugs|Playerseekingbugs]] 20:35, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::You're welcome!^_^--[[User:Skyrimplayer|Skyrimplayer]] 20:38, 14 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
With the Unofficial patches, Nord Hero Arrows exist and have a displayed damage of 16. The &amp;quot;24&amp;quot; given is irrelevant to any context and should be amended. {{unsigned|119.74.61.44|15:59, 30 May 2016‎}}&lt;br /&gt;
&lt;br /&gt;
:I have added the altered damage as a footnote. The 24 is still relevant to base game data--for example, say someone without the patch uses the console to deposit some directly into their inventory. But the 16 damage is also relevant and has been added in an appropriate spot. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:47, 3 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Price info not correct ==&lt;br /&gt;
&lt;br /&gt;
I was doing the Companions questline and I was allowed to get a free weapon from Eorlund and since i wanted to dual-wield I was going to buy another one and I noticed that the Skyforge steel weapons cost about 50 gold more than the regular steel weapons so they don't seem to have the same base cost as a normal steel weapon. PS3 with an amulet of Zenithar and the first speech perk. --[[Special:Contributions/81.225.78.221|81.225.78.221]] 16:08, 30 December 2012 (GMT)&lt;br /&gt;
:Yeah, not sure why it's on the page, the prices of Steel and Skyforge Steel weapins are notable different. I'm removing it. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 17:13, 30 December 2012 (GMT)&lt;br /&gt;
::Good, might help people get some clarity in the future --[[Special:Contributions/81.225.78.221|81.225.78.221]] 19:35, 30 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Nirn has two moons. ==&lt;br /&gt;
&lt;br /&gt;
Three if you count the Necromancer's moon. If one were to insist that the underforge is lunar, we'd need at least one more, be it larger or smaller. Possibly a third, but only for necromancers.{{uns2|21:28, 7 March 2013|98.150.205.41}}&lt;br /&gt;
:Not really...  just because it is powered by the moon, doesn't mean that each moon needs a forge...  That's like saying that the earth has multiple solar power plants, therefore it must have multiple suns.  The two are completely unconnected. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 04:32, 8 March 2013 (GMT)&lt;br /&gt;
::Then which moon is it powered by? And where did this assertion even come from? It would seem that the forge is powered by the souls of dead heroes who are burned on it, not any one of the moons or the sun. {{uns2|21:44, 7 March 2013|98.150.205.41}}&lt;br /&gt;
:::I guess I misunderstood your question then.  Why does there need to be two or three underforges? Rather, why does the number of underforges need to equal the number of moons? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 04:48, 8 March 2013 (GMT)&lt;br /&gt;
::::If it exist in accordance to only one moon then it falls way outside how Nirn works. This is how it is stated on the page. For example Silent Moons Camp and its Lunar Forge honors both moons, and Hircine is the control factor for the Companion's lycanthropy not the moons. So stating that it has anything to do with sun or moons does not seem to connect with anything found in any lore or gameplay. Thus why put that in at all?{{uns2|21:53, 7 March 2013|98.150.205.41}}&lt;br /&gt;
:::::Where does it say that it is only in accordance with one moon?  And, it is in accordance with lore, the companions state that it is associated in some way with the lunar cycle/moons. Why is there reason to dispute this? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 05:05, 8 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::The phrase &amp;quot;the moon&amp;quot; is quite simply and directly singular. The Companions say that it's older than man or mer, and in lore the site was chosen because it made the local mer afraid, but the Elves worship the sun, so what do they have to fear from a sun forge? Simply put, there's no reason to have that bit of data in. What's more is that we burn a Nord hero and then get to make Nord Hero items. {{uns2|04:57, 9 March 2013|98.150.205.41}}&lt;br /&gt;
&lt;br /&gt;
{{od}}Well, if you want to get technical, Nirn actually has no moon; Masser and Secunda were different planes of existence, and are now just the shadow of their past. Also, you say that werewolves are not linked to the moon(s), but to Hircine. But the Bloodmoon prophecy shows that Hircine is clearly tied to Secunda in some way. And if you really want to clear things, all we have to do is add an &amp;quot;s&amp;quot; to &amp;quot;moon&amp;quot;, there's no need for some virtual theological debate here. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 12:59, 9 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Everything calls for a theological debate. If the moons are no more than shadows of the past then what are they doing under the sun in a forge that is made of a flaming eagle statue that is used to burn heroes? {{Uns2|02:35, 10 March 2013|Honney Boy}}&lt;br /&gt;
&lt;br /&gt;
::Do you know the word &amp;quot;metaphor&amp;quot;? The Skyforge is the Sun; it's powerful, glorious and respected. It's a symbol showing that despite the thousands of years that separate them from Ysgramor, the Companions still act (or rather, are supposed to act) as the heroes of old and have as a their duty to carry on his legacy.&lt;br /&gt;
::The Underforge is the Moon; it represents the secrecy of the Circle, its questionable ties with Hircine, their anger and their bloodlust. It's where they go to hide from the others as they can't discuss such matters openly, much like wolves waiting for the night to cover them before hunting.&lt;br /&gt;
::Cremating a body is rather popular and in our case is obviously supposed to mimic the Viking tradition. The fact that a Harbringer's soul empowers the Forge is just some magic babble - this is a fantasy world after all, no need to dig too much into this.&lt;br /&gt;
::There, if you don't get it now I really don't know what to do. [[User:Elakyn|Elakyn]] ([[User talk:Elakyn|talk]]) 16:05, 10 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Armorer's Challenge ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else had The Armorer's Challenge disappear from the Skyforge inexplicably? I deliberately left it there, but later when I went back, it was gone. I'm assuming it's a one-off bug, but thought I'd mention it in case it's a bug others have experienced that we should add to the page. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 00:39, 10 March 2013 (GMT)&lt;br /&gt;
:Never had it happen. Maybe you shouted near there.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 01:06, 10 March 2013 (GMT)&lt;br /&gt;
::Good idea, I hadn't thought of that, but no, I don't think I even had shouts yet the last time I was up there, and I certainly didn't use my one and only shout if I did. (It's a new game, can you tell?) &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 01:13, 10 March 2013 (GMT)&lt;br /&gt;
:::I just noticed today that the helm that was next to it had also clipped into the forge significantly, so it seems fairly certain that this was some one-off clipping issue and the book fell to its doom at some point. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:56, 10 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Ancient Nord Helmet and Mannequins ==&lt;br /&gt;
&lt;br /&gt;
(PS3 user)  Does anyone know of a way to get the Ancient Nord Helmet to display on mannequins?  It's either invisible or not equipped on the mannequins in my game.  Is this a bug for everyone? [[User:MrC|MrC]] ([[User talk:MrC|talk]]) 02:34, 4 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:- Use Yngol, or Ahzidal Helmet. Feomarth Hlaalu {{uns2|06:20, 22 September 2014‎|109.81.210.137}}&lt;br /&gt;
&lt;br /&gt;
== Nord Hero Arrows ==&lt;br /&gt;
&lt;br /&gt;
Legendary Edition, PC, I can indeed make Nord Hero Arrows at the Skyforge after the Companions questline, using 24 ancient Nord arrows and a steel ingot, so what is with the article's insistence that they can't be made? If anyone who's a better editor than myself would like to explain/elaborate on/fix this, that'd be great. [[User:Field Ignored|Field Ignored]] ([[User talk:Field Ignored|talk]]) 01:18, 26 April 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Perhaps because it is only with the UDGP patch. It was not added with Dawnguard along with the others. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:26, 26 April 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
That was a quicker reply than I expected...either way, shouldn't it have the &amp;quot;this is fixed by the Unofficial Dawnguard Patch&amp;quot; tag in that case? I'm sure there's a reason it doesn't, or I missed it, but now I'm curious. [[User:Field Ignored|Field Ignored]] ([[User talk:Field Ignored|talk]]) 01:44, 26 April 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Skyforge&amp;diff=1519018</id>
		<title>Skyrim:Skyforge</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Skyforge&amp;diff=1519018"/>
		<updated>2016-06-03T01:42:19Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: footnote about patch. not sure if this is the best spot to put it?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary &lt;br /&gt;
|type=Forge&lt;br /&gt;
|zones=&lt;br /&gt;
|image=SR-place-Skyforge.jpg&lt;br /&gt;
|imgdesc=The Skyforge over Jorrvaskr&lt;br /&gt;
|region=Whiterun&lt;br /&gt;
|occupants=[[Skyrim:Eorlund Gray-Mane|Eorlund Gray-Mane]]&lt;br /&gt;
|location=Behind [[Skyrim:Jorrvaskr|Jorrvaskr]]&lt;br /&gt;
|description=an ancient forge capable of forging unique weapons and armor.&lt;br /&gt;
|locationcode=&lt;br /&gt;
|city=Whiterun&lt;br /&gt;
|forge=1&lt;br /&gt;
|grindstone=1&lt;br /&gt;
|treasure=''[[Skyrim:The Armorer's Challenge|The Armorer's Challenge]]''&lt;br /&gt;
|addabove=The&lt;br /&gt;
}} It is currently run by the greatest [[Skyrim:Blacksmith|blacksmith]] in Skyrim: [[Skyrim:Eorlund Gray-Mane|Eorlund Gray-Mane]]. Its heat is used to forge powerful weapons and light the funeral pyres of fallen Companions. The Skyforge is often linked to the sun, and the secret [[sr:The Underforge|Underforge]] beneath is the metaphorical moon, due to its association with [[sr:Werewolf|werewolves]].&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
[[File:SR-place-Skyforge 2.jpg|thumb|right|The Skyforge at night]]&lt;br /&gt;
==History==&lt;br /&gt;
Legend tells that the Skyforge has existed since before the area was inhabited. According to the ''[[Lore:Songs of the Return|Songs of the Return]]'', the local elves believed it to be a relic of the gods, and consequently gave the area a wide berth. [[Lore:Ysgramor|Ysgramor]] and his [[Skyrim:Companions|Companions]], however, were quick to claim the Skyforge as their own once they discovered it, and they built their headquarters, [[Skyrim:Jorrvaskr|Jorrvaskr]], here. After this, others started settling, eventually forming what is now the city of [[Skyrim:Whiterun|Whiterun]].&lt;br /&gt;
&lt;br /&gt;
==Forging==&lt;br /&gt;
Working at the Skyforge is like working at any other [[Skyrim:Forge|forge]]. All items that can be crafted at normal forges can also be crafted at the skyforge, subject to the same [[Skyrim:Smithing|Smithing]] perk restrictions.&lt;br /&gt;
&lt;br /&gt;
However, additional crafting options are added to the Skyforge after completing the quest [[Skyrim:Glory of the Dead|Glory of the Dead]] at the end of the [[Skyrim:Companions|Companions]] questline and talking with [[Skyrim:Eorlund Gray-Mane|Eorlund]]. &amp;quot;Nord Hero&amp;quot; weapons show up in a new subsection called &amp;quot;Draugr&amp;quot; and &amp;quot;Ancient Nord&amp;quot; armor shows up in the &amp;quot;Daedric&amp;quot; subsection.  These items can only be crafted at the Skyforge, but do not require that any [[Skyrim:Smithing|Smithing]] perks be unlocked.&lt;br /&gt;
:*{{pc22}} Version 1.2.7 of the [[Tes5Mod:Unofficial Skyrim Patch|Unofficial Skyrim Patch]] moves the Ancient Nord armor under the &amp;quot;Steel&amp;quot; category, and makes both weapons and armor require the &amp;quot;Steel Smithing&amp;quot; perk to forge.&lt;br /&gt;
&lt;br /&gt;
Although you cannot craft them, Skyforge Steel weapons are available from Eorlund after joining the Companions in [[Skyrim:Proving Honor|Proving Honor]].  Eorlund gives you one free weapon, but others can be purchased from Eorlund (along with [[Skyrim:Wolf Armor|wolf armor]]).  They are [[Skyrim:Elven|elven]]-tier in damage, but steel-tier in weight and smithing.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Nord Armor ===&lt;br /&gt;
Ancient Nord armor is low-quality heavy armor, providing the same amount of protection as [[Skyrim:Iron|iron]] armor with slightly less weight.  All items can be tempered using 1 [[Skyrim:Iron Ingot|iron ingot]], and having the [[Skyrim:Daedric Smithing|Daedric Smithing]] perk doubles the quality improvement. It can also be found in some Nordic ruins; in particular, it's commonly available in [[Skyrim:Forelhost|Forelhost]]. There is no Ancient Nord Shield.&lt;br /&gt;
[[File:SR-item-Ancient Nord Armor Male.jpg|thumb|clear=none|A male [[Skyrim:Nord|Nord]] wearing ancient Nord armor]]&lt;br /&gt;
[[File:SR-item-Ancient Nord Armor Female.jpg|thumb|right|A female [[Skyrim:Imperial|Imperial]] wearing ancient Nord armor]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable striped&amp;quot;&lt;br /&gt;
!rowspan=2 class=unsortable|&lt;br /&gt;
!rowspan=2|Name&lt;br /&gt;
!rowspan=2|[[Skyrim:Form ID|ID]]&lt;br /&gt;
!rowspan=2|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!rowspan=2|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!rowspan=2|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=4|Raw Materials&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=2|Delta&lt;br /&gt;
!colspan=2|Ratio&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;|{{icon|ingot|Steel Ingot|24}} [[Skyrim:Steel Ingot|Steel]]&lt;br /&gt;
!{{icon|ingot|Iron Ingot|24}} [[Skyrim:Iron Ingot|Iron]]&lt;br /&gt;
!{{icon|m|Leather|24}} [[Skyrim:Leather|Leather]]&lt;br /&gt;
!{{icon|m|LeatherStrips|24}} [[Skyrim:Leather Strips|Strips]]&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
![[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
![[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
![[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
|-&lt;br /&gt;
|{{AL|C}}| {{icon|a|AncientNordArmor}}&lt;br /&gt;
| {{LE|Ancient Nord Armor}}&lt;br /&gt;
| {{ID|00018388}} || 28 || 125 || 25&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 5 || 2 || 2 || 4&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; color:red&amp;quot;| 16.6&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| -21&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 2.46&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 0.86&lt;br /&gt;
|-&lt;br /&gt;
|{{AL|C}}| {{icon|a|AncientNordBoots}}&lt;br /&gt;
| {{LE|Ancient Nord Boots}}&lt;br /&gt;
| {{ID|00056a9d}} || 5 || 25 || 10&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 4 || 2 || 2 || 3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| -5.3&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| -98&lt;br /&gt;
| 0.49&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 0.20&lt;br /&gt;
|-&lt;br /&gt;
|{{AL|C}}| {{icon|a|AncientNordGauntlets}}&lt;br /&gt;
| {{LE|Ancient Nord Gauntlets}}&lt;br /&gt;
| {{ID|00056b17}} || 4 || 25 || 10&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 3 || 2 || 2 || 3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| -5.3&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| -78&lt;br /&gt;
| 0.43&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 0.24&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|a|AncientNordHelmet(m)}}{{icon|a|AncientNordHelmet(f)}}&lt;br /&gt;
| {{LE|Ancient Nord Helmet}}&lt;br /&gt;
| {{ID|00056a9e}} || 4 || 60 || 15&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 3 || 2 || 2 || 3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| -5.3&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| -43&lt;br /&gt;
| 0.43&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| 0.58&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
|colspan=3| Totals:&lt;br /&gt;
| 41 || 235 || 60&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| 15 || 8 || 8 || 13&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=4|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Draugr Weapons ===&lt;br /&gt;
The Skyforge allows you to convert standard [[Skyrim:Specialty Gear#Draugr Equipment|draugr weapons]] (&amp;quot;Ancient Nord&amp;quot; weapons) into improved &amp;quot;Nord Hero&amp;quot; weapons after completing the full Companions questline. This can only be done using standard ancient Nord weapons, not the improved honed ancient Nord weapons that appear at higher levels.  Daggers, maces, and warhammers are not available. The source weapons can generally be obtained in large quantities in any [[Skyrim:Nordic Ruins|Nordic ruin]] or other [[:Category:Skyrim-Places-Draugr Crypts|Draugr Crypt]].&lt;br /&gt;
&lt;br /&gt;
The resulting weapons are all medium-quality weapons, with damage identical to elven, Nordic, or Skyforge steel weapons. However, they are also the lightest available weapons (tied with iron), making them the best option of the four due to lower stamina costs for melee weapons and faster draw time with the bow. All of the weapons can be tempered using 1 [[Skyrim:Steel Ingot|steel ingot]] (see [[#Bugs|bug]]). Having the [[Skyrim:Steel Smithing|Steel Smithing]] perk doubles the quality improvement. While these weapons can only be made at the Skyforge, they can be improved with any grindstone.&lt;br /&gt;
&lt;br /&gt;
If you've completed the Companions questline and still can't forge Nord Hero weapons, talk to Eorlund. He should mention how &amp;quot;the Skyforge feels more... awake.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable striped&amp;quot;&lt;br /&gt;
!rowspan=2 class=unsortable|&lt;br /&gt;
!rowspan=2|Name&lt;br /&gt;
!rowspan=2|[[Skyrim:Form ID|ID]]&lt;br /&gt;
!rowspan=2|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!rowspan=2|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!rowspan=2|[[Image:OBDamageIcon_small.png|Damage]]&lt;br /&gt;
!rowspan=2|Crit.&amp;lt;br/&amp;gt;[[Image:OBDamageIcon_small.png|Critical Damage]]&lt;br /&gt;
!rowspan=2|Speed&lt;br /&gt;
!rowspan=2|Reach&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=3|Raw Materials&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot; colspan=2|Delta&lt;br /&gt;
!colspan=2|Ratio&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;|Draugr Weapon&lt;br /&gt;
!{{icon|ingot|Steel Ingot|24}} [[Skyrim:Steel Ingot|Steel]]&lt;br /&gt;
!{{icon|m|LeatherStrips|24}} [[Skyrim:Leather Strips|Strips]]&lt;br /&gt;
!style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
![[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
![[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
![[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|NordHeroSword}}&lt;br /&gt;
| {{LE|Nord Hero Sword}}&lt;br /&gt;
| {{ID|00068c7b}} || 9 || 135 || 11 || 4 || 1 || 1&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| [[Skyrim:Ancient Nord Sword|Ancient Nord Sword]] || 2 || 2&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| -5.2&lt;br /&gt;
| 76&lt;br /&gt;
| 0.63&lt;br /&gt;
| 2.29&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|NordHeroWarAxe}}&lt;br /&gt;
| {{LE|Nord Hero War Axe}}&lt;br /&gt;
| {{ID|00068c63}} || 11 || 165 || 12 || 6 || 0.9 || 1&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| [[Skyrim:Ancient Nord War Axe|Ancient Nord War Axe]] || 2 || 2&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| -5.2&lt;br /&gt;
| 104&lt;br /&gt;
| 0.68&lt;br /&gt;
| 2.70&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|NordHeroBow}}&lt;br /&gt;
| {{LE|Nord Hero Bow}}&lt;br /&gt;
| {{ID|00068c57}} || 7 || 200 || 11 || 4 || 0.88 || 1&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| [[Skyrim:Ancient Nord Bow|Ancient Nord Bow]] || 3 || 0&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| -8&lt;br /&gt;
| 95&lt;br /&gt;
| 0.47&lt;br /&gt;
| 1.90&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|NordHeroGreatsword}}&lt;br /&gt;
| {{LE|Nord Hero Greatsword}}&lt;br /&gt;
| {{ID|000a3115}} || 16 || 250 || 20 || 8 || 0.75 || 1.3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| [[Skyrim:Ancient Nord Greatsword|Ancient Nord Greatsword]] || 3 || 3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| -5.3&lt;br /&gt;
| 146&lt;br /&gt;
| 0.75&lt;br /&gt;
| 2.40&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|NordHeroBattleAxe}}&lt;br /&gt;
| {{LE|Nord Hero Battle Axe}}&lt;br /&gt;
| {{ID|00068c79}} || 20 || 300 || 21 || 8 || 0.7 || 1.3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| [[Skyrim:Ancient Nord Battle Axe|Ancient Nord Battle Axe]] || 3 || 3&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black;&amp;quot;| -5.3&lt;br /&gt;
| 203&lt;br /&gt;
| 0.79&lt;br /&gt;
| 3.09&lt;br /&gt;
|-&lt;br /&gt;
|{{icon|w|NordHeroArrows}}&lt;br /&gt;
|{{LE|Nord Hero Arrow}}&lt;br /&gt;
|{{ID|000eafdf}} || 0 || 5 || 24&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=3| N/A&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; text-align:center&amp;quot; colspan=3| N/A&lt;br /&gt;
|style=&amp;quot;border-left-width:medium; border-left-color:black; text-align:center&amp;quot; colspan=4| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
† Nord Hero Arrows are only available in the game if using the Unofficial Dawnguard Patch. The patch alters their damage to 16 instead of 24.&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Glory of the Dead}}&lt;br /&gt;
* {{Quest Link|Take Up Arms}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|The Nord Hero bow cannot be tempered.|OSP|1.9.26.0.8}}&lt;br /&gt;
{{Bug|Even with the [[Skyrim:Dawnguard|Dawnguard]] add-on installed, it is still not possible to craft Nord Hero arrows.|UDGP|1.2.3|dlc=DG}}&lt;br /&gt;
{{Bug|When playing a female character, the Ancient Nord Helmet has the female appearance outside the inventory. Since the vanilla mannequins are male, the helmet cannot be seen, when put on a mannequin.}}&lt;br /&gt;
&lt;br /&gt;
{{Skyrim Materials and Styles}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind:Telvanni_at_Odirniran&amp;diff=1519017</id>
		<title>Morrowind:Telvanni at Odirniran</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind:Telvanni_at_Odirniran&amp;diff=1519017"/>
		<updated>2016-06-03T01:29:06Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: Undo revision 1516936 by 73.28.104.76 (talk) ?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-mwop-quest&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
|notes=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|House Hlaalu/Azura's Coast}}&lt;br /&gt;
{{About||the related House Telvanni quest|Odirniran (quest)}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Morrowind:Edryno Arethi|Edryno Arethi]] in [[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Hlaalu|Hlaalu canton]]&lt;br /&gt;
|Reward=500/1,000 gold&lt;br /&gt;
|Disp=+15/+20 ([[Morrowind:Edryno Arethi|Edryno Arethi]])&lt;br /&gt;
|ID=HH_Odirniran&lt;br /&gt;
|Prev=[[Morrowind:Escort Tarvyn Faren|Escort Tarvyn Faren]]&lt;br /&gt;
|Next=[[Morrowind:Exterminator_(Hlaalu)|Exterminator]]&lt;br /&gt;
|Loc=[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Odirniran (place)|Odirniran]]&lt;br /&gt;
|image=MW-place-Odirniran.jpg&lt;br /&gt;
|imgdesc=Claim Odirniran for House Hlaalu.&lt;br /&gt;
|Rep=+5/+10 ([[Morrowind:House Hlaalu|Hlaalu]]),&amp;lt;br&amp;gt;+1 Reputation&lt;br /&gt;
|description=Travel to [[Morrowind:Odirniran (place)|Odirniran]] to look for survivors and kill the evil [[Morrowind:House Telvanni|Telvanni]] there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Speak to [[Morrowind:Edryno Arethi|Edryno Arethi]] for business.&lt;br /&gt;
# Travel to [[Morrowind:Odirniran (place)|Odirniran]] to help any [[Morrowind:House Hlaalu|Hlaalu]] survivors.&lt;br /&gt;
# Speak to their leader, [[Morrowind:Remasa Othril|Remasa Othril]], to learn that her sister has been captured.&lt;br /&gt;
# Kill [[Morrowind:Milyn Faram|Milyn Faram]] and rescue [[Morrowind:Vedelea Othril|Vedelea Othril]].&lt;br /&gt;
# Return to Edryno Arethi.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Business===&lt;br /&gt;
[[Morrowind:Edryno Arethi|Edryno Arethi]] in her house on the [[Morrowind:Vivec Hlaalu|Hlaalu Waistworks]] in [[Morrowind:Vivec (city)|Vivec]] will ask you to help any survivors who are fighting an evil [[Morrowind:House Telvanni|Telvanni]] mage at [[Morrowind:Odirniran (place)|Odirniran]], east of [[Morrowind:Molag Mar|Molag Mar]]. The cave entrance is on the same peninsula where the [[Morrowind:Shrine of Azura|Shrine of Azura]] is found, west from that location.&lt;br /&gt;
&lt;br /&gt;
===Travel to Odirniran===&lt;br /&gt;
If you have completed [[Morrowind:Mehra Milo and the Lost Prophecies|Mehra Milo and the Lost Prophecies]], then you will be able to travel to [[Morrowind:Holamayan|Holamayan]] from [[Morrowind:Ebonheart|Ebonheart]]. From there it is a swim and a reasonable walk to the southwest.&lt;br /&gt;
&lt;br /&gt;
If you have not yet completed that quest, the shortest way is to take a boat from [[Morrowind:Vivec (city)|Vivec]] to [[Morrowind:Molag Mar|Molag Mar]]. [[Morrowind:Odirniran (place)|Odirniran]] is due south of [[Morrowind:Nchurdamz|Nchurdamz]], which [[Morrowind:Edryno Arethi|Edryno Arethi]] should have marked on your map, and due west from the [[Morrowind:Shrine of Azura|Shrine of Azura]]. It is significantly further from Molag Mar and the terrain is much rougher.&lt;br /&gt;
&lt;br /&gt;
===Helping the Survivors===&lt;br /&gt;
There are survivors, a good number of them, and they seem to be doing relatively well for themselves. Speak to their leader, [[Morrowind:Remasa Othril|Remasa Othril]], and you'll learn that her sister, [[Morrowind:Vedelea Othril|Vedelea Othril]], has been captured by the sorcerer, [[Morrowind:Milyn Faram|Milyn Faram]]. Vedelea can be found in a locked cell (Milyn Faram has the key on him) and will not follow you until the sorcerer, upstairs in the tower, has been killed. Escort Vedelea back to her sister, Remasa Othril.&lt;br /&gt;
&lt;br /&gt;
===Return to Vivec===&lt;br /&gt;
Return to Arethi in [[Morrowind:Vivec (city)|Vivec]] to complete the quest and receive a 500 gold reward for killing Faram, and another 500 gold if you successfully rescued Vedelea. You also receive five points of Hlaalu faction reputation and Arethi's disposition increases by 15, with an extra five points of each if you rescued Vedelea.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*As long as you are in the area, you might want to visit the [[Morrowind:Shrine of Azura|Shrine of Azura]].&lt;br /&gt;
*In the room with Farare Othril's body, be sure to pick up the Ancient Dagoth Brandy worth 1500 gold on the wine rack next to the body.&lt;br /&gt;
*If you are a member of both house Telvanni and house Hlaalu (via the Hlaalu Hortator [[Morrowind:Glitches#Joining_Multiple_Great_Houses|glitch]]), and want to do both quests involving Odirniran, then you need to do the Telvanni version first- while you can kill Milyn Faram and return to Vivec without talking to Remasa Othril for the Hlaalu quest, you need to talk to Milyn in order to complete the Telvanni version.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{MW Quest Stages Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|id= HH_Odirniran&lt;br /&gt;
|10||Edryno Arethi asked me to secure Odirniran for House Hlaalu. I should go there and speak with any survivors. If there are no survivors, I should find and kill the Telvanni responsible.&lt;br /&gt;
|30||Remasa Othril told me that one Telvanni necromancer is hiding somewhere in Odirniran. I must find this necromancer and kill him. The necromancer also took a hostage, Vedelea Othril. If she still lives, I should escort her back to Remasa Othril.&lt;br /&gt;
|50||Vedelea Othril agreed to follow me back to Remasa Othril.&lt;br /&gt;
|70||Vedelea Othril made it safely back to Remasa Othril.&lt;br /&gt;
|80||I told Remasa that her sister, Vedelea, was dead.&lt;br /&gt;
|90||Remasa Othril thanked me for rescuing Vedelea Othril and slaying the necromancer.&lt;br /&gt;
|100|yes|Edryno Arethi thanked me for securing Odirniran.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quest Footer|Prev=[[Morrowind:Escort Tarvyn Faren|Escort Tarvyn Faren]]|Next=[[Morrowind:Exterminator_(Hlaalu)|Exterminator]]|Up=[[Morrowind:House Hlaalu#House Hlaalu Quests|House Hlaalu Quests]]}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Administrator_Noticeboard&amp;diff=1519016</id>
		<title>UESPWiki:Administrator Noticeboard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Administrator_Noticeboard&amp;diff=1519016"/>
		<updated>2016-06-03T01:23:51Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Redirected to Mobile */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Message Boards]][[Category:UESP Administration]] __NEWSECTIONLINK__&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Scrolling Archive Table|class=collapsible collapsed|height=225px|width=300px&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 1|Archive 1|February 2005 – June 2006&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 2|Archive 2|June 2006 – August 2006&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 3|Archive 3|September 2006 – June 2007&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 4|Archive 4|June 2007 – July 2007&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 5|Archive 5|August 2007 – October 2007&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 6|Archive 6|October 2007 – November 2007&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 7|Archive 7|December 2007 – January 2008&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 8|Archive 8|January 2008 – February 2008&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 9|Archive 9|February 2008 – August 2008&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 10|Archive 10|September 2008 – October 2008&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 11|Archive 11|November 2008 – December 2008&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 12|Archive 12|December 2008 – March 2009&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 13|Archive 13|April 2009 – December 2009&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 14|Archive 14|January 2010 – May 2010&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 15|Archive 15|June 2010&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 16|Archive 16|June 2010 – October 2010&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 17|Archive 17|November 2010 – January 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 18|Archive 18|February 2011 – April 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 19|Archive 19|May 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 20|Archive 20|June 2011 – August 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 21|Archive 21|September 2011 – October 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 22|Archive 22|November 2011 – December 2011&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 23|Archive 23|December 2011 – February 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 24|Archive 24|February 2012 – March 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 25|Archive 25|April 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 26|Archive 26|May 2012 – June 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 27|Archive 27|July 2012 - August 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 28|Archive 28|August 2012 - October 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 29|Archive 29|October 2012 - December 2012&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 30|Archive 30|January 2013 - March 2013&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 31|Archive 31|March 2013 - June 2013&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 32|Archive 32|July 2013 - November 2013&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 33|Archive 33|December 2013 - February 2014&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 34|Archive 34|March 2014 - August 2014&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 35|Archive 35|August 2014 - November 2014&lt;br /&gt;
|UESPWiki:Administrator Noticeboard/Archive 36|Archive 36|November 2014 - September 2015&lt;br /&gt;
}}{{TOCright|limit=3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The '''administrator noticeboard''' is where we discuss and coordinate administrative tasks on the wiki. Although this page is intended for [[UESPWiki:Administrators|administrators]], all users are encouraged to participate in discussions.&lt;br /&gt;
&lt;br /&gt;
'''Before starting a discussion here,''' please review the list of other community pages below, as your question or suggestion may be more appropriate on another page.&lt;br /&gt;
{{Example Table|&lt;br /&gt;
Other pages for community-wide or general questions include:&lt;br /&gt;
{{Bullet Link|[[:Category:Policies and Guidelines|Policies and Guidelines]]|A category listing of policies and guidelines, which each have individual pages; their talk pages are the best place to discuss these policies (see [[#Active Discussions|Active Discussions]] for links to active policy discussions).}}&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Administrator_Noticeboard/Vandalism|Vandalism]]| Discussions regarding vandalism and spam.}}&lt;br /&gt;
{{Bullet Link|Community Portal|The main discussion forum used for community-wide discussions about UESP's operations, policies, design, and improvement.}}&lt;br /&gt;
{{Bullet Link|Reference Desk|This is the best place for questions about how to play Elder Scrolls games.}}&lt;br /&gt;
{{Bullet Link|Community Portal/Templates|Technical issues regarding templates and related issues can be discussed on this page.}}&lt;br /&gt;
Specific requests can be made on these pages:&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Bot Requests|Bot Requests]]|This page can be used to request that one of the wiki's bots take on a task.}}&lt;br /&gt;
{{Bullet Link|Image Requests|You can request specific images for articles here.}}&lt;br /&gt;
{{Bullet Link|Creation Kit Information Requests|You can request specific Creation Kit information for articles here.}}&lt;br /&gt;
{{Bullet Link|New Page Requests|You can request a new page here if you were prevented from creating the page yourself.}}&lt;br /&gt;
{{Bullet Link|Purge Requests|If you are having problems viewing an article on UESP, the page may need to be purged. New purge requests can be made here.}}&lt;br /&gt;
In addition, past discussions from the Administrator Noticeboard can be found at:&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Administrator Noticeboard/Archives#Chronological_Archives|AN Archives]]|Lists all of the past discussions from the Administrator Noticeboard, including major discussions and chronological archives.}}&lt;br /&gt;
{{Bullet Link|[[UESPWiki:Administrator Noticeboard/Archives#Past_Administrative_Requests|Past Administrative Requests]]|A list of all previous requests for administrator and other administrative requests.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Move over Redirect ==&lt;br /&gt;
&lt;br /&gt;
Hey there, a quick request for a move over redirect please, for '''ON:The Lightless Oubliette (place)''' → [[ON:The Lightless Oubliette]] and '''ON:The Black Forge (place)''' → [[ON:The Black Forge]]. This is in line with the discussion on disambiguation importance from [[UESP:Community Portal/Archive 45#Disambiguations|September 2014]]. I've moved the book page out of the name, but due to the page already existing, I can't move the place page in. Thanks! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 14:18, 6 March 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
: Done. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 15:03, 6 March 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Another please, for '''ON:The Bastard's Tomb (place)''' → [[ON:The Bastard's Tomb]]. Thanks! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:43, 29 April 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::{{User:Jeancey/Ah}} [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 20:54, 29 April 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::And another, por favor. '''ON:Drublog Clan''' → [[ON:Drublog]]. &amp;quot;Clan&amp;quot; is not part of the faction's name, so shouldn't be there. I thought I could do this myself, but since the redirect has a history that doesn't work. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:46, 18 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Done. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:50, 18 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Warning Required? ==&lt;br /&gt;
&lt;br /&gt;
[http://www.uesp.net/w/index.php?title=User_talk:75.144.108.174&amp;amp;diff=prev&amp;amp;oldid=1476905| Does Minor Edits deserve an official warning for what he said about an IP?]  [[User:Dragon Guard|&amp;lt;span style=&amp;quot;font-family:Oblivion; color:red; font-size:18px&amp;quot;&amp;gt;DRAGON GUARD&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User talk:Dragon Guard|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;TALK&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 19:22, 4 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While the language is less than ideal, considering what the IP did, I think it's not an unfair characterization. So, I'd say no on the official warning, but I can understand your concern. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:02, 4 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So &amp;quot;it's not an unfair characterization&amp;quot;? The language could have resulted in an all-out war and provoked the IP. I still lay the blame with Minor Edits. The site will not benefit from name-calling. Show of hands - do we want name-callers or friendly editors? Being confrontational is not the way to approach someone on the wiki, even if they are adding &amp;quot;nonsense or obscenities&amp;quot;', advertising guilds on &amp;quot;the official guild page&amp;quot;, or clearing out the guild bank in ESO. If it was because of the guild bank issue, it was completely unnecessary to bring it up on the wiki. I know how actions can have consequences, but sometimes the consequences are not always bad ones. The &amp;quot;good&amp;quot; consequence here may be that he won't get a warning/block, and we won't lose a very valuable editor. What do you think? [[User:Dragon Guard|&amp;lt;span style=&amp;quot;font-family:Oblivion; color:red; font-size:18px&amp;quot;&amp;gt;DRAGON GUARD&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User talk:Dragon Guard|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;TALK&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 21:27, 4 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You asked if a warning was called for and I gave you my opinion. Asking for a show of hands is a form of [[Wikipedia:WP:OTHERPARENT|forum-shopping]]. If anyone has objections to what I said, I'm sure they'd say so without your asking the same question a second time, hoping for a different answer from someone else. As for an all out war, that's rather unlikely. The IP demonstrated bad faith in stealing from the guild bank; it's not undue for that information to be posted to the wiki so that guild members and guild leaders are aware of the issue. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 03:28, 5 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I don't intend to give ME a warning over this. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 03:53, 5 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::So Minor Edits used the language he did because he was provoked? Is it still breaking the etiquette policy or will it be overlooked? Put it this way - we don't want it to become a habit. As for the &amp;quot;guild bank&amp;quot;, I don't play ESO, thus am not familiar with them. [[User:Dragon Guard|&amp;lt;span style=&amp;quot;font-family:Oblivion; color:red; font-size:18px&amp;quot;&amp;gt;DRAGON GUARD&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User talk:Dragon Guard|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;TALK&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 07:08, 5 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Put simply, nobody's perfect—minor, infrequent infractions can be overlooked as long as the person is otherwise in good standing. As for the term &amp;quot;guild bank&amp;quot;, while I don't play ESO either, I understand that it's a shared resource where people who are playing for a specific guild (aka, team) can deposit money or goods that they may not need, while people from the same guild who do need them can then take those items or money. This process can be abused and people will sometimes join a guild for the sole purpose of taking as much as they can, while not giving anything back. That's my understanding of what's going on, but as I say, I don't play ESO, so if I've gotten anything wrong here, anyone who does play ESO please correct me. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 07:29, 5 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::Yep, that's essentially the way it works. Anyone who is a contributor here is invited to join our in-game guild for chatting, playing together, trading, and sharing resources. The Guild Bank is the medium for sharing resources, and can have up to 500 item stacks in it. It seems the IP has taken everything from the Guild Bank without exchanging it for something else, and then quit the Guild. Essentially, they have stolen all the items that were there and there's no way to get them back. Similar things have happened before on PC EU and we adjusted the rank system to address it. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 12:30, 5 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} Well, I'll give an official apology, at least. I'm sorry for the unnecessary agitation. I was tired, upset, and rather ill when I wrote that. I regretted it immediately. It won't happen again. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Insignificant Revisions&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|Threats]]•[[Special:Contributions/Minor Edits|Evidence]]&amp;lt;/sup&amp;gt; 14:08, 5 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your apology is accepted. [[User:Dragon Guard|&amp;lt;span style=&amp;quot;font-family:Oblivion; color:red; font-size:18px&amp;quot;&amp;gt;DRAGON GUARD&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User talk:Dragon Guard|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;TALK&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 16:17, 5 October 2015 (UTC)&lt;br /&gt;
::While the language is unprofessional, I know all too well what it's like dealing with guild thieves, and how frustrating it can be. In Minor's defense, that guy didn't seem too bothered by it, judging by his response (in fact, he seemed like a textbook troll). While profanity directed at other people should be avoided on the wiki, I can't say the guy wasn't deserving of some choice words.&lt;br /&gt;
&lt;br /&gt;
::On a side note, is there some way to restrict access to the guild bank among members? I don't play ESO myself, but I know in WoW you can set it up so only members of a certain rank can withdraw items, and access to guild funds is usually restricting to Officers/Lieutenants/Whatever they're called. If similar restrictions are available in ESO, this kind of thing might be prevented in the future. [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul do onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:00, 5 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Yep, that's what we did on PC EU after the third bank heist. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:15, 5 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I change my name? ==&lt;br /&gt;
&lt;br /&gt;
I fat fingered my name, I would like a new one.&lt;br /&gt;
&lt;br /&gt;
Can I have Kelvar, rather than Kelar? {{uns|Kelar|04:36, October 5, 2015}}&lt;br /&gt;
&lt;br /&gt;
:The wiki software allows us to move you from one user to another, but that would actually be more effort, and still leave the name Kelar in use (sort of), so it's easiest if you just create the new account and forget about this one. Generally speaking, we only move accounts if they have a number of edits to their name, or something else significant in their history, like official warnings or elevated rights. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 05:27, 5 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO:Orsinium DLC ==&lt;br /&gt;
&lt;br /&gt;
The ESO:Orsinium DLC is available on the PTS server and I've done a bit of pre-release data mining for those interested.&lt;br /&gt;
&lt;br /&gt;
:* [http://esolog.uesp.net/viewlog.php?record=minedItem18pts New Items] -- Note that only the data for the normal quality v16 version is available. I'll do a complete item dump on release. You can also now look at the [http://esolog.uesp.net/viewMinedItems.php?version=1.8pts Mined Item Browser for 1.8PTS].&lt;br /&gt;
:* [http://esolog.uesp.net/viewlog.php?record=setSummary18pts New Sets] -- Again, only the normal quality v16 data is available.&lt;br /&gt;
:* [http://content3.uesp.net/eso/esomaps-pts-oct2015.zip Maps (10MB)] -- Only new/changed maps included.&lt;br /&gt;
:* [http://content3.uesp.net/eso/esoicons-pts-oct2015.zip Icons (42MB)] -- All icons.&lt;br /&gt;
:* [http://content3.uesp.net/eso/esoloadscreen-pts-oct2015.zip Loading Screens (12MB)] -- Only a few new screens included.&lt;br /&gt;
:* [http://content3.uesp.net/eso/esogameuiart-pts-oct2015.zip Game UI Art (54MB)] -- All artwork from the game.mnf file.&lt;br /&gt;
:* [http://content3.uesp.net/eso/esotreasuremaps-pts-oct2015.zip Maps (22MB)] -- Only the new maps included.&lt;br /&gt;
:* [http://content3.uesp.net/eso/esolang-pts-oct2015.zip Language (75MB)] -- Full dumps including the binary and CSV conversion.&lt;br /&gt;
If you are looking for specific data/files let me know. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:03, 7 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for these! Having an explore through them now. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 19:43, 7 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I've updated the [http://esomap.uesp.net ESO Maps] with 100 or so new/updated maps and will be updating them with locations/links over the next few days. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:45, 8 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::While we're at it, could the &amp;quot;Mundus&amp;quot; map be renamed to &amp;quot;The Aurbis&amp;quot;, as it appears in-game? I changed the displayed name but it still shows as &amp;quot;Mundus&amp;quot; on the list. Plus, the new zone's name is Wrothgar, not Orsinium. --[[User:Vordur Steel-Hammer|&amp;lt;span style=&amp;quot;color:#335599; font-size:115%; font-family:Andalus&amp;quot;&amp;gt;Vordur Steel-Hammer &amp;lt;/span&amp;gt;]]([[User talk:Vordur Steel-Hammer|&amp;lt;span style=&amp;quot;color:#335599; font-size:100%; font-family:DragonscriptRegular&amp;quot;&amp;gt;TINV1K&amp;lt;/span&amp;gt;]]) 19:52, 8 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Do a reload of the map and your world name change should update (seems to be a display bug). I'll be updating the Orsinium maps today hopefully and will fix locations to match their in-game name. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 12:17, 9 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Hey Dave, according to maps.diff there are 9 changed maps in addition to the 70+ new maps. Would you be able to upload those as well? Thanks! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 18:27, 14 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Done! Added to the same maps zip file above. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 21:09, 14 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKB Leaving ==&lt;br /&gt;
&lt;br /&gt;
Hey, I'm going to not be in a position to do anything for the UESP for quite a while. While I'll return someday, some rights need to be passed off:&lt;br /&gt;
&lt;br /&gt;
*IRC ownership (Robin's a current owner, but we need an active admin or patroller in there)&lt;br /&gt;
*Social media management (I've ended up as the only user who has updated most of them in quite a while, someone else needs to do this)&lt;br /&gt;
&lt;br /&gt;
We need volunteers for this, please. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 04:16, 12 October 2015 (UTC)&lt;br /&gt;
:Oh no! It's going to be really lonely around here without you, and I'm sure the wiki won't run quite as well, but I understand that we all have our own obligations. I hope things go alright with you, and I can't wait to see you return! [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul do onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:28, 12 October 2015 (UTC)&lt;br /&gt;
::Sorry to hear that, but I know how it goes. Hope to see you back soon. I would love to help out however I can, but I'm in a similar position, with pretty limited free time. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Insignificant Revisions&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|Threats]]•[[Special:Contributions/Minor Edits|Evidence]]&amp;lt;/sup&amp;gt; 19:35, 13 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused Faction-Rank Categories ==&lt;br /&gt;
&lt;br /&gt;
Since I've been working with our {{tl|Faction}} template lately, I'm noticing that our [[Special:UnusedCategories|Unused Categories]] have a lot of faction-rank categories that are empty. It could be argued that they nevertheless serve a purpose, in that you can click Next/Previous to iterate through each rank, but I think that information is better found on the relevant faction pages themselves. Is there any reason I shouldn't delete the empty categories and then, where necessary, re-link appropriately (e.g., [[:Category:Bloodmoon-Factions-East Empire Company-Steward]]→[[:Category:Bloodmoon-Factions-East Empire Company-Negotiator]])? Since unused categories qualify for speedy deletion, I thought I'd ask before I just go ahead and delete them en masse. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:11, 20 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I'm not really sure why those faction categories even have a navbar. If it's empty, delete it. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 13:37, 21 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I got busy on another project today, but I'll go ahead and do that tomorrow then. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 07:45, 22 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Okay, I've cleaned that whole list up a fair bit. I've left a few Online ones, since I know nothing about them, so someone with ESO experience will have to decide if they should be deleted or what should happen to them. I've similarly left a whole bunch of Tamriel Rebuilt factions under the assumption that they'll be populated later on as well. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 22:36, 24 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bruma on Skyrim's map ==&lt;br /&gt;
&lt;br /&gt;
It has [[UESPWiki talk:Skyrim Map Design#Why is_Bruma in this map.3F|already been]] [[Skyrim talk:Maps#Bruma.2C North of Dawnstar|brougth up twice]], so I figured I'd post it here: There's a {{Map Link|ns=Skyrim|place=Bruma|falsely placed Bruma}} on our Skyrim map. -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 13:11, 7 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, that's just bizarre! That was actually supposed to be the side door to [[Skyrim:Dead Crone Rock|Dead Crone Rock]] but it had been updated with all of Bruma's data from the Oblivion map. There's no way to know whether that was a system glitch or if one of the [[Project:Cartographers|Cartographers]] somehow massively changed it, or a combination of both (i.e., one of the Cartographers changing it but a system glitch updating it with the wrong data). One way or another, though, it's back where it belongs now, with the correct data for name, marker icon, etc. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 22:13, 7 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO:Orsinium DLC Release ==&lt;br /&gt;
&lt;br /&gt;
Now that the ESO:Orsinium DLC is out I've uploaded the full dumps of various image/data files again:&lt;br /&gt;
&lt;br /&gt;
:* [http://content3.uesp.net/eso/esomaps-1.8.zip Maps (102 MB)] -- &lt;br /&gt;
:* [http://content3.uesp.net/eso/esoicons-1.8.zip Icons (42 MB)] -- &lt;br /&gt;
:* [http://content3.uesp.net/eso/esoloadscreens-1.8.zip Loading Screens (114 MB)] -- &lt;br /&gt;
:* [http://content3.uesp.net/eso/esogameuiart-1.8.zip Game UI Art (55 MB)] -- &lt;br /&gt;
:* [http://content3.uesp.net/eso/esotreasuremaps-1.8.zip Treasure Maps (292 MB)] -- &lt;br /&gt;
:* [http://content3.uesp.net/eso/esolang-1.8.zip Language (75 MB)] -- &lt;br /&gt;
&lt;br /&gt;
I've updated the map tiles and item icons already and am working on updating the items/skills database. If you are looking data/files in particular from Orsinium let me know. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 19:16, 10 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey Dave, thanks for these. Just wondering whether the ''diff''s are diffs from the [[#ESO:Orsinium DLC|Orsinium PTS upload]] or diffs from the [[UESPWiki:Administrator Noticeboard/Archive 36#ESO Imperial City Update|previous Live upload (Imperial City)]]. Thanks! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:26, 10 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh, the diffs are from the last major update (1.7, Imperial City). If you need diffs from the PTS upload I did let me know (there don't seem to be too many changes at a glance). -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:43, 11 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I've updated the raw data items/sets on [http://esoitem.uesp.net/viewlog.php esoitem.uesp.net]. Note that I've only updated &amp;quot;new&amp;quot; items (items with ID &amp;gt;= 64468) to save a few days of mining time. If you notice any item that has incorrect stats let me know. I'll update all the &amp;quot;old&amp;quot; items as time permits in the next few weeks. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 00:48, 12 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Search box has mysteriously lost most of its Oblivion and Skyrim Entries ==&lt;br /&gt;
&lt;br /&gt;
{{Discussion moved|from|[[UESPWiki:Community Portal#Search box has mysteriously lost most of its Oblivion and Skyrim Entries.|UESPWiki:Community Portal]]}}&lt;br /&gt;
Once upon a time I could use the UESP wiki's search box for just about everything. Now, recently, for no real reason, most of the entries are not entered into the search box for common locations. Example: &amp;quot;Skyrim: Valtheim Towers&amp;quot; needs you to type in this exact name and pres enter to find it (it will not give you the popup), instead of typing 'valtheim' to get it to appear below the box automatically. Also, &amp;quot;Halldir's Cairn&amp;quot; is difficult to find the page for. Unless you type in the exact &amp;quot;Skyrim: Halldir's Cairn&amp;quot; you need to go through another page just to find a link to it. Typing halldir's cairn into search also does not give you the right page; the first search option it gives is the talk page, every time. I went through Oblivion and it was even worse. &lt;br /&gt;
I'm guessing this might have something to do with how often people search for these particular things; that's why I keep getting Online entries instead of Oblivion entries sometimes. But this doesn't explain why locations unique to Oblivion or Skyrim wouldn't appear when I search for them.&lt;br /&gt;
Why is this happening? I haven't done any advanced options to get rid of Skyrim or Oblivion entries. I have tried to remove the Online entries from my search, but it is still difficult to find quick links to locations. Does anyone have an idea of what I can do about this? {{uns|14.203.212.185|03:13, 17 November 2015}}&lt;br /&gt;
&lt;br /&gt;
:I've also esperienced similar issues; the search box &amp;quot;knows&amp;quot; only a fraction of the sites, and the search results more often include talk pages, archives and pages that link to the search's destination rather than that site itself. I think started happening as we switched to that new searching engine. I don't know if it is something that will rectify if we give it more time, or if there is something we can fix about it -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 20:10, 17 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes, I've noticed a lot of missing entries as well. Dave's looked at this more than I have, I think, but my primitive understanding is that there are some incompatibilities between CirrusSearch (which is what powers the search box from our point of view) and early versions of ElasticSearch (which is what powers the database side of the search). We're using an early version of ElasticSearch because later versions aren't compatible with MediaWiki 1.22. I believe at this point, our only &amp;quot;fix&amp;quot; is to upgrade the entire wiki to 1.25+ and upgrade all the search-related stuff along with it. Obviously, that's not a quick and easy fix. I don't know if rebuilding the search index would help, but I'll send Dave an e-mail and direct him to this discussion. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:40, 17 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::This seems to be the same issue as brought up before due to the new search index we switched to a few months back. Since we're running MediaWiki v1.22 we're using basically the first version of the CirrusSearch extension which may be at least part of the issue. Unfortunately, v1.23 or later of CirrusSearch does not work with MW v1.22 so it will require a full upgrade. I'll look into starting the upgrade process to v1.23 this week. There is little I can do now, unfortunately, as the v1.22 of CirrusSearch lacks most of the debugging options in later releases. Once we're running v1.23 I can take another look and see if the problem still persists or hopefully the root of the issue if it still does. Part of the issue may be our &amp;quot;unique&amp;quot; namespace arrangement which we may need to tweak the search index to work with.&lt;br /&gt;
:::As an example of the current issue for future reference. If we search for ''&amp;quot;Farkas&amp;quot;'' the results are:&lt;br /&gt;
::::* Skyrim talk:Farkas &lt;br /&gt;
::::* Skyrim:Farkas's Wolf Spirit (the only result when typing in the search box)&lt;br /&gt;
::::* ...&lt;br /&gt;
:::Note that the obvious result of ''&amp;quot;Skyrim:Farkas&amp;quot;'' isn't returned even though its talk page is. Searching for ''&amp;quot;Skyrim Farkas&amp;quot;'' returns similar results and omits the obvious page. Only an explicit search for ''&amp;quot;Skyrim:Farkas&amp;quot;'' gives you the exact page as a result. There are similar issues with subpages returning as a result but not the root article (e.g., ''&amp;quot;upgrade history&amp;quot;''). If anyone has other good example of searches not working as expected you can list them here and we'll test them after the upgrade. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 18:02, 18 November 2015 (UTC)&lt;br /&gt;
:::::Thanks for investigating this.  Try searching &amp;quot;Weapons&amp;quot;.  Most other namespaces work.  Might be some unnoticed difference in namespace settings or search settings.  OOTB version of wikimedia allows selecting which namespaces to search by default (user preferences).  And defaults can be configured in admin settings.  I am not familiar with your advanced search add-ins, though I would imagine they have similar settings.  Apologies if I am stating the obvious... :). Good luck, looking forward to this working again!  [[User:Zojj|Zojj]] ([[User talk:Zojj|talk]]) 04:42, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} '''Fixed''' -- Upgrading to MediaWiki v1.23, reindexing the site, and fixing the hardcoded list of namespaces for the prefix search seems to have fixed all the issues noted here. If any other issue pops up, now or later, let me know. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 18:08, 27 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki Upgrade v1.23 ==&lt;br /&gt;
&lt;br /&gt;
I've updated the [http://dev.uesp.net Dev Wiki] to MediaWiki v1.23 in preparation of upgrading the main wiki in the near future. Surprisingly, everything seems to be working fine but I'll be testing it more next week to see if anything needs fixing before starting the upgrade here. Note that search is not working on the dev wiki but that is due to a difference in database names (as far as I can tell). If you find anything on dev that is broken just let me know. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:47, 20 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Your edit was saved.&amp;quot; pop-up is appearing every time I load a page I have edited. I believe this used to be an issue and was fixed later, but it's happening again, at least for me. ~ [[User:Dwarfmp|Dwarfmp]] ([[User talk:Dwarfmp|talk]]) 12:35, 22 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I don't remember fixing this myself but will see if I can figure out what happened last time. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:22, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Upgrade Notice -- 26 Nov 2015 (Thursday Morning)''' -- Since there appears to be no significant issues running v1.23 I'd like to do the upgrade this Thursday morning. There should be no downtime and a minimal amount of the Wiki being set to read-only. I'll update this section with the upgrade progress when it happens. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 17:22, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Search Broken -- It seems that something breaks the Elastic search in update v1.23. The simplest thing will be to recreate the search indexes after the upgrade which means search will be not working (or not 100% working) for a few hours after the upgrade.  -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 18:30, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''Upgrade Started -- Read Only''' -- The wiki will be shortly set to read-only in preparation for the upgrade to MW v1.23. Expected time is 1-3 hours. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:11, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''Upgrade Finished''' -- The upgrade to MediaWiki v1.23 is now finished and read-only mode has been turned off. There were a few issues during the upgrade including a brief outage (caused by a typo in a database name) and having to restart memcached (everyone will have to login again). Hopefully those are the only major issues but if you notice anything post it below. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:11, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Issues ===&lt;br /&gt;
* '''Search''' -- The search is currently not working (as expected) and I'll be reindexing everything over the next few hours to get it up ASAP. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:12, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The site has been re-indexed and search is back to working (sort of). The search results are better than last time and don't seem to show the lack of &amp;quot;obvious&amp;quot; results. The popup search results only work if you enter the namespace prefix. So ''&amp;quot;vampire&amp;quot;'' doesn't show anything but ''&amp;quot;skyrim:vampire&amp;quot;'' or ''&amp;quot;sr:vampire&amp;quot;'' do. We'll likely have to modify the search engine to work with our custom namespace usage and I'll start looking at that right away. Meanwhile, feel free to let me know of any new/old search oddities or issues. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 23:20, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Prefix search was fixed by including a hard-coded list of namespaces in a JS file that I had forgotten about from last time. It appears to be working now (a full page reload is needed) and all of the past issues regarding search don't seem to appear anymore. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 18:06, 27 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
* '''Recent Changes Issue'''&lt;br /&gt;
::I think this is realted to the current update process, but I post it here regardless. Everytime I try to refresh the [[Special:RecentChanges|Recent Changes]], I get a message saying &lt;br /&gt;
:::&amp;lt;code&amp;gt;Sorry! This site is experiencing technical difficulties. Try waiting a few minutes and reloading. (Cannot contact the database server)&amp;lt;/code&amp;gt;&lt;br /&gt;
::A hard refresh (ctrl + F5) works fine. Additionally, the page says &amp;quot;&amp;lt;code&amp;gt;Show new changes starting from $2, $3&amp;lt;/code&amp;gt;&amp;quot; -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 20:15, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yes, this is definitely something related to the upgrade. It seems to work fine when logged in (at least for me) but viewing anonymously returns an error code. Purging the page works once but the same error appears on subsequent loads. Looking into now. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 20:19, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Can anyone duplicate this? Everything works fine on Chrome or with a direct ''curl'' request but IE/Edge/Firefox on Windows 10 results in the [[Special:RecentChanges]] erroring out on load. On FireFox it works if I do a hard reload (Shift+F5) but not on IE. It seems to be a Squid related issue as a direct request to content1/2/3 works fine. I seem to recall an almost identical issue but cannot find any record of what was done to fix it (or even when it was). -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 20:39, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Fixed this for now with an explicit Squid rule to not cache Special:RecentChanges. The prior issue we had was with Special:SpecialPages. I'm unsure why there was a variation between getting the page in different browsers. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 21:16, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::One issue still remains. It still says&amp;quot;&amp;lt;code&amp;gt;Show new changes starting from $2, $3 &amp;lt;/code&amp;gt;&amp;quot;. [[User:MetaCthulhu|MetaCthulhu]] [[UESPWiki:Community Portal#Recent Changes page says: .22Show new changes starting from .242.2C .243.22.3F|reported]] that, too. -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 19:24, 1 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Oops, forgot about this one. Let me look into it and see. Probably just a default message we have to change. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 01:59, 2 December 2015 (UTC)&lt;br /&gt;
:Should be fixed now. The ''rclistfrom'' message format changed so I had to update the code in our ''UespCustomCode'' extension to match the change in MW. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 02:36, 2 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Everything looks good on my end. Thank you! --[[User:MetaCthulhu|MetaCthulhu]] ([[User talk:MetaCthulhu|talk]]) 03:11, 2 December 2015 (UTC) &lt;br /&gt;
&lt;br /&gt;
* '''E-mail on page edit''' (very minor)&lt;br /&gt;
::I'm not sure if this was an option that got changed or one that was failing under 1.22 and just started working again, but all of a sudden, I'm getting e-mails whenever a watched page changes, where I didn't used to. This might be related to the Hotmail/Live issues, but I don't think so because I usually got notifications of my user talk page being changed before, just not other page changes. Either way, the setting was turned on in my options, so I just turned it off to fix it. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:29, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I got notifications on this page edit but used to only get notifications when my talk page was changed. Looking at the patch notes I think this is the reason:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;blockquote&amp;gt;Preferences 'watchcreations', 'watchdefault', 'enotifwatchlistpages' (&amp;quot;Add pages I create and files I upload to my watchlist&amp;quot;, &amp;quot;Add pages and files I edit to my watchlist&amp;quot;, &amp;quot;Email me when a page or file on my watchlist is changed&amp;quot;) are now enabled by default. In addition new user accounts' personal and talk pages are now watched by them by default.&amp;lt;/blockquote&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:::I'm assuming it changed for everyone. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 20:43, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Changed for me as well (with 7,671 pages watched - luckily it's been a slow day!), but I switched back the preferences. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 22:22, 26 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
* '''Special:Patrol'''&lt;br /&gt;
::It seems this page is broken as well, I only get a white screen. -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 16:58, 27 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Fixed -- Was an issue with that plugin using a removed function along with a Squid cache issue (it kept returning the error page). Both fixed and it should load fine for everyone now. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 18:27, 27 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
* '''Watchlists'''&lt;br /&gt;
::For some reason, editing pages adds them to my watchlist after the edit is saved...possibly related to the email on page edit issue above? [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul do onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:51, 1 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I assume this is due to a new setting (or a new default) of ''Add pages and files I edit to my watchlist'' in your ''Watchlist'' section of preferences. Just set that to off if you wish. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 21:51, 1 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Corrupted Image ==&lt;br /&gt;
&lt;br /&gt;
[[:File:OB-npc-Lynch.jpg|What happened here]]? Seems we lost the October 2011 version of this image. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 00:19, 22 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have the file saved (I should even have all unedited screenshots of every shot I ever uploaded), so I can re-upload it if this is necessary. But it would be nice to know the cause indeed. ~ [[User:Dwarfmp|Dwarfmp]] ([[User talk:Dwarfmp|talk]]) 12:31, 22 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Well, that's good at least. I managed to save the cached 600px version anyway, but if the same happened on a less reproducible file we'd be in trouble. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 18:38, 22 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::There was a minor problem in the database, probably from some obscure bug or something. I've fixed the issue and restored the image. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:01, 23 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thumbnail Icon ==&lt;br /&gt;
&lt;br /&gt;
Can we remove [http://www.uesp.net/w/skins/common/images/magnify-clip.png this icon] from our thumbnail borders, or at least toggle it off? This was brought up a couple years ago and I believe consensus was established at the time, but nothing was ever done. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:38, 28 November 2015 (UTC)&lt;br /&gt;
:I don't remember the discussion, but it's easy enough to do (see the last entry in [[User:RobinHood70/common.css|my CSS page]]). We'd just need to add that to [[MediaWiki:Common.css|Common.css]] as long as nobody objects (or if there's only a small minority, they can override the setting in [[Special:Mypage/common.css|their own CSS file]] with &amp;lt;code&amp;gt;div.magnify { display:block; }&amp;lt;/code&amp;gt;). &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 17:42, 28 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I'm struggling to find it (think it was pre-Skyrim), so some input from current editors would certainly be warranted. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 18:01, 28 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translation Projects ==&lt;br /&gt;
&lt;br /&gt;
The subject of translation projects for the UESP comes up from time to time and I'd thought a little discussion on the matter would be good. There are basically two options unless someone can think of any more:&lt;br /&gt;
&lt;br /&gt;
:# Self-Hosted -- We host the translation projects on our servers.&lt;br /&gt;
:# Independent -- Someone else hosts the translation wiki and is completely separate from this site.&lt;br /&gt;
&lt;br /&gt;
My preference is for #1 as we can easily re-use all the images, user logins, templates, extensions, servers, etc.... The downside is the increased maintenance required on all aspects (server admin, wiki admin, wiki content). An independently hosted translation is the easiest from our end as someone else is doing all the work but I'm not sure I feel comfortable letting Internet strangers run an associated UESP site by themselves.&lt;br /&gt;
&lt;br /&gt;
I'm leaning on looking into getting #1 setup but wanted feedback from admins and editors as it potentially means a little more work from everyone. The other big question is which translations would be useful to have, or more importantly, which translations have users that can actively manage them. I'll look into the details of how a translation MediaWiki is setup over the holidays to make sure I understand exactly what is involved and how it will fit into our infrastructure. Happy Holidays! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 14:49, 22 December 2015 (UTC)&lt;br /&gt;
:I think the first thing we need to do is determine if there's a sufficient interest from our readerbase to justify such a large undertaking. We're already stretched a bit more thin than in previous years maintaining the English version of the site, and since most of our users (I assume) are more comfortable with English, I feel like a translated version of the site would inevitably end up having less attention paid to it maintenance-wise. If there are a relatively large number of people who would prefer to read the site in another language, it may be worth trying, but if it's a concept that only appeals to a few people, I can't see the extra effort involved in maintenance being worth the outcome.&lt;br /&gt;
&lt;br /&gt;
:If we do end up doing this, I agree that it's preferable to keep it internal if it's going to have our names attached to it. As for which translations we should have, we may want to do a trial run with just one of the more common languages (like Spanish or French). That way we can judge the logistics of translating our articles and maintaining them. If it works out alright, we could poll for opinions on the social media pages as to which other languages we can translate to.&lt;br /&gt;
&lt;br /&gt;
:However, I think it would be wise not to set our expectations too high for versions of the site translated into more than a few languages, if that. A site the size of Wikipedia may be able to get away with that, but our relatively small userbase means that it's unlikely we'll ever have enough manpower to accurately monitor the quality of articles in 12 different languages. [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul do onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:28, 22 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sup, i'm the crazy one who's trying to translate the UESP to portuguese. I've been making lore texts in portugues for the last 2 years, basing on UESP's texts, and giving the deserved credits, obviously. The brazilian TES fanbase is NOT big. There's like, only 5.000 people who are really interested in the TES games, so making a &amp;quot;UESP-BR&amp;quot; its a hard step, but you know, those few people give me a lot of support and one of the reasons why the brazilian fandom is small may be because there aren't many documents in portuguese, but I believe that giving them lore, giving them something worth reading, might increase the numbers fiercely. So, i thought: &amp;quot;I should make a site where i can save all my translations, but i should translate the quests too, so why not translate the UESP, right?&amp;quot; Then i contacted Dave, to see if that is possible.&lt;br /&gt;
&lt;br /&gt;
::Both possibilities are ok by me, i would be more comfortable if i could host it, but why not try the first option, creating a subdomain shouldn't be that hard. And you know, in the first months i will only translate Lore and Rules pages, and if the project succeeds, I might create forum, and this kind of stuff. Anyway, thank you guys.  --[[User:Jörmungandr|Jörmungandr]] ([[User talk:Jörmungandr|talk]]) 01:09, 23 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I don't think a self-hosted translation project should be associated with UESP, especially since the licence on our content allows for copying as long as credit is given. If we decide to host alternate language wikis, I think editing rights should be more tightly restricted (e.g. no anonymous editing, non-confirmed users needing manual approval to edit, etc.) to limit vandalism. If there won't be many editors, that means there won't be many patrollers either, and our current staff simply wouldn't be able to maintain both even if language proficiency wasn't an issue. It's also worth considering policy - would these new wikis be subject to our current guidelines and standards, or would they be allowed to change it based on (probably rather limited) consensus? —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 14:30, 24 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Some good, if few, comments here. I looked at the options for setting up a multi-language wiki and there seems to be two ways to do it:&lt;br /&gt;
:# Multi-language on one wiki &lt;br /&gt;
:# Multiple wikis each with their own language&lt;br /&gt;
I was hoping to use #1 as it would make a lot of things simpler but it seems to be extremely complex to setup and use. #2 is more work to setup and get going but seems to be the best option for us at the moment. What I'd like to do is setup a wiki for translation into Portuguese and use that as a test to see how it goes. I very much expect it to be a &amp;quot;work in progress&amp;quot; and hope that Jörmungandr takes a lead in the project, especially given my lack of Portuguese at the moment. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 21:12, 18 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Portuguese translation wiki should now be in a usable state at http://pt.uesp.net. I very much expect this to just be the start of the translation administration work as we figure out how best to run and connect it to the main wiki. How this project goes will determine the future of any other translation wikis.&lt;br /&gt;
::* I've chosen Portuguese as the language but just noticed [[User:Jörmungandr|Jörmungandr]] mention Brazil. Is there a difference and if you prefer the new translation wiki to be in Brazilian Portuguese let me know. This changes the language code from ''pt'' to ''pt-br'' but it would be better to change it now rather than later.&lt;br /&gt;
::* User names/preferences are shared between wikis so use the same login.&lt;br /&gt;
::* Images are shared with the main wiki.&lt;br /&gt;
::* I've turned off anonymous edits on the translation wiki and added the ''Translator'' user-group which is admin-like for the translating &amp;quot;owners&amp;quot; of the wiki (Jörmungandr in this case). The user-groups between the main and translation wiki are separate so we can fine tune permissions as needed.&lt;br /&gt;
::* I've imported the Template and MediaWiki namespaces to the new wiki.&lt;br /&gt;
::* Added the interwiki links of ''en'' and ''pt''.&lt;br /&gt;
:I'm suggesting that further discussion this translation project be done on the [[UESPWiki:Translations|Translations]] talk page. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:38, 21 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template categories error ==&lt;br /&gt;
&lt;br /&gt;
I'm currently getting a MWException error any time I try to access any of the sub-categories in [[:Category:Templates|Templates]].  It looks like:&lt;br /&gt;
:{{FC|red|[cc621ebc] 2016-01-03 15:52:25: Fatal exception of type MWException}}&lt;br /&gt;
The hexcode changes every time, so not sure that's useful.  Not sure what could be causing this, but someone should probably look into it. — [[User:TheRealLurlock|TheRealLurlock]] ([[User talk:TheRealLurlock|talk]]) 15:53, 3 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Getting the same thing. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:49, 3 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: (Mostly for Dave) I can replicate the problem on the development server, so I'm looking at it there now. I'll update this if/when I fix the problem. (Update: on hold due to permissions problem.) &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 18:45, 3 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::This is now fixed. You may have to do a purge or hard refresh, it varied for me in testing. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:09, 6 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} Looks like [[:Category:Marked for Deletion]] is broken as well. It shows the bullets for each page, but the actual links aren't there. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:55, 16 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What, you didn't want to just guess what to delete? :Þ I think I've fixed it now, but I'm not entirely sure why it was done the way it was, and I took the more direct approach to it. Hopefully I haven't broken anything else in the process. I poked around other categories, and everything looks fine, but only categories with &amp;amp;lt;catpagetemplate&amp;gt; tags should be affected, which aren't easy to track down. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:21, 16 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Corrupted Image, Round 2 ==&lt;br /&gt;
&lt;br /&gt;
I've been trying to upload a quest image for the quest [[Online:Whose Wedding?|Whose Wedding?]], but the actual {{Deleted|File:ON-quest-Whose Wedding?.jpg|file}} just throws an error at me -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 19:55, 20 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I wouldn't be surprised if something isn't correctly handling the question mark, because the file it's complaining isn't there actually is. Try uploading it again without the question mark and I'll delete that page. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 22:55, 20 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That was my guess too, although it appears to be escaping the ? correctly in the error code. The image file in question exists and seems fine. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 01:02, 21 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Showhide on Mobile Skin ==&lt;br /&gt;
&lt;br /&gt;
Hey there! How's everyone's [[MediaWiki:Common.js|javascripting]]? I have no idea what needs to be done to address it, but the {{tl|Showhide}} template doesn't work in the Mobile View. A good example of this (due to its extensive use of the template) is [http://www.uesp.net/w/index.php?title=Online:Repeatable_Quests&amp;amp;mobileaction=toggle_view_mobile Online Repeatable Quests], where none of the Quest Lists can be opened. Thanks! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 15:00, 26 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For anyone who clicked on the Online Repeatable Quests link and is now looking for how to get back ''out'' of mobile mode, [http://www.uesp.net/w/index.php?title=Administrator_Noticeboard&amp;amp;mobileaction=toggle_view_desktop click here].&lt;br /&gt;
&lt;br /&gt;
:Enodoc: Well, overall, our javascript is weak on this site. Of the active editors, I believe Dave is proficient, and I just kind of poke at it with a stick until it works. My first question, though, is: does Javascript even run in mobile mode? I just looked at [[Help:Tables]], which uses Javascript for collapsible tables, and that also doesn't seem to be working. Since I'm the only person on the planet without an honest-to-goodness mobile phone, I'm not used to using our mobile site, so I don't know if JS is supposed to work there or not. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:15, 26 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Weird...it looks like the HTML for the &amp;quot;show&amp;quot; button just doesn't exist on the mobile version but I have no idea why. Looking into it further and will let you know if I figure out anything. &lt;br /&gt;
::JavaScript should be working on the mobile site. It might be related to having the mobile skin not being &amp;quot;uespmonobook&amp;quot; but I don't think we have much hard coded for that skin. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 20:18, 26 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::So the problem was just that the MobileFrontEnd extension doesn't use the [[MediaWiki:Common.css]] and [[MediaWiki:Common.js]] files but instead uses [[MediaWiki:Mobile.css]] and [[MediaWiki:Mobile.js]], something that is not immediately obvious from any documentation of course. Just copying Common.js to Mobile.js doesn't work due to a change in the JavaScript scope (for whatever reason) but once that is fixed things seem to be working now. If anyone notices more broken JS or anything else on the mobile site just let me know. You may have to do a hard-reload in your browser for the change to show up.&lt;br /&gt;
:::Note that I haven't copied Common.css to Mobile.css as doing so breaks the mobile site horribly. If there are missing styles or tweaks needed for the mobile site we can add them by hand. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 22:55, 27 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Brilliant, thanks! --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 00:18, 28 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Thieves Guild DLC on PTS ==&lt;br /&gt;
&lt;br /&gt;
The ESO Thieves Guild DLC is now live on the PTS (Public Test Server) and so begins the usual data extraction. Look for updates in the below list over the next few days. If you're looking for a specific file/image/information from the new DLC just let me know.&lt;br /&gt;
&lt;br /&gt;
:* [http://forums.elderscrollsonline.com/en/discussion/245011/pts-patch-notes-v2-3-0/p1 PTS Patch Notes v2.3.0]&lt;br /&gt;
:* [http://content3.uesp.net/eso/esogameuiart-19-pts.zip GameUIArt.zip (55 MB)] -- All art work from the Game.Mnf data files.&lt;br /&gt;
:* [http://content3.uesp.net/eso/esoicons-19-pts.zip Icons.zip (45 MB)] -- All icons.&lt;br /&gt;
:* [http://content3.uesp.net/eso/esomaps-19-pts.zip Maps.zip (8 MB)] -- Just the changed/added maps (mostly Thieves Guild related).&lt;br /&gt;
:* [http://content3.uesp.net/eso/esotreasuremaps-19-pts.zip TreasureMaps.zip (8 MB)] -- Just the changed/added treasure maps.&lt;br /&gt;
:* [http://content3.uesp.net/eso/esoloadscreens-19-pts.zip LoadScreens.zip (7 MB)] -- Just the changed/added loading screens.&lt;br /&gt;
:* [http://content3.uesp.net/eso/esolang-19-pts.zip Lang.zip (100 MB)] -- All language data files and CSV conversions (includes Japan translation now).&lt;br /&gt;
:* [http://esomap.uesp.net esomap.uesp.net] -- Updated with all the new maps. Basic locations have been added but most of the new locations will be added over the next week.&lt;br /&gt;
:* [[Online:EsoExtractData|EsoExtractData]] -- Updated to correctly extract filenames from the updated Eso.mnf file.&lt;br /&gt;
:* [http://esolog.uesp.net/viewlog.php ESO Log Data] -- Updated with a partial item dump from PTS. Only Level 1 (White) and v16 (Gold) items were exported. &lt;br /&gt;
::* [http://esolog.uesp.net/viewlog.php?record=minedItem19pts Mined Items] -- Most of the new items seem to be in the ID range 71665-75227 (sort by 'itemId' in descending order).&lt;br /&gt;
::* [http://esolog.uesp.net/viewlog.php?record=minedItemSummary19pts Mined Item Summaries] -- &lt;br /&gt;
::* [http://esolog.uesp.net/viewlog.php?record=setSummary19pts Set Summaries] -- Only new sets are displayed.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 01:11, 4 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Great! On a similar note, I've uploaded a sort of [[:File:ON-icon-Thieves Guild.png|placeholder icon]] for the DLC but it's not particularly well-done. If anyone can find/make a better one, feel free to replace it. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 00:42, 5 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks Dave! Nice logo, Lego; what is it? Here's my proposal: [[:File:User-Enodoc-icon-Thieves Guild.png|clicky]]. I can tone down the starburst if it would look better with less of it. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 01:43, 5 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I don't actually know what it is, a rose of some kind. I put it together before I spotted that TG logo in the files, which works a lot better imo. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 01:56, 5 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Yeah I was very pleased to see there was a TG logo ripe for the picking. So you think the TG logo works better? Is the starburst okay as it is, or should it be toned down? --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 02:03, 5 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I think the starburst works fine. A little strong perhaps, but it's better than just the metallic symbol and makes it easily distinguishable as an icon. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 02:07, 5 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::: I toned down the starburst a bit and uploaded it over the rose  &amp;amp;nbsp;&amp;amp;nbsp;  :)  &amp;amp;nbsp;&amp;amp;nbsp;  --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 02:28, 5 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}That's really nice... wish I had known these resources existed when I was looking for contraband icons :p Thank you Dave for extracting all that. There's a new Thieves Guild map icon which I'm gonna upload as we speak! :) --[[User:Tib|Tib]] ([[User talk:Tib|talk]]) 17:16, 6 February 2016‎ (UTC)&lt;br /&gt;
&lt;br /&gt;
== Intrusive Ads ==&lt;br /&gt;
&lt;br /&gt;
Two video ads played in successive order at the bottom of a page, one for the Concussion movie and another for Expedia.ie. Both auto-played intrusive audio. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 12:18, 11 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the notice...I'll look into it. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:52, 11 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Javascript Not Working ==&lt;br /&gt;
&lt;br /&gt;
I just noticed today that Javascript appears to have stopped working for me. Is anyone else having this problem? If so, how long has it been going on? The last change to [[MediaWiki:Common.js]] was several weeks ago, so I don't ''think'' that would be it, but it's at least possible, so I'm looking to establish a better date for when the problems started. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 22:58, 19 February 2016 (UTC)&lt;br /&gt;
:It must be. My special modified sidebar that I rely on is cluttered with all the crap I got rid of, and the stuff I want is missing. It dun broke or sumtin'! -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Veranda,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Veranda,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 23:03, 19 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Must have stopped working in the past 24 hours. Showhide was working for me last night. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 23:26, 19 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Poking around, I think the source of the problem has something to do with one of the ESO add-ons Dave's been working on. One of the Javascript files in it is reporting an error in Chrome, and when I look at that file on the server, it was modified just a few hours before my post. While I understand the general nature of the problem, I don't know how to fix it, so I've e-mailed Dave pointing him to the source of the problem. I believe it's a fairly simple fix for someone that actually knows what they're doing. :) &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 06:40, 20 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I temporarily fixed the issue causing it until I can figure out a permanent fix. This was due to some new code I'm working on and didn't realize it would affect the live wiki (in theory the error in question shouldn't be happening). You might need a hard reload/refresh to update the JS files. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:58, 20 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blocking 37.59.151.190 ==&lt;br /&gt;
&lt;br /&gt;
I think the IP [[User talk:37.59.151.190|37.59.151.190]] has earned a block. It's been inserting nonsense into pages/created pages for nonsense, despite a warning from [[User:ThuumofReason|ThuumofReason]] to stop. -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 21:17, 21 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Done. Looks like a nonsense bot so probably didn't even warrant an initial warning. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 21:23, 21 February 2016 (UTC)&lt;br /&gt;
::Thanks. I figured it probably was a bot, but I wasn't a hundred percent on it, so I decided to err on the side of caution. [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul do onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:25, 23 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Usually for the best, just in case. The damage is probably done by then anyway. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 20:49, 23 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  ESO:Thieves Guild DLC ==&lt;br /&gt;
&lt;br /&gt;
The Thieves Guild DLS comes out on ESO PC/Mac servers today so it will be a busy week or two getting things updated in additional to the required playing. I'll update the following list as I complete things. If you have a specific TG request let me know.&lt;br /&gt;
&lt;br /&gt;
:* uespLog v0.61 update ([[Online:UespLog_AddOn|done]])&lt;br /&gt;
:* EsoExtractData v0.28 update ([[Online:EsoExtractData|done]], had a bug which prevented it from extracting Game.Mnf data)&lt;br /&gt;
:* Skills update (done from the PTS, viewable [http://esolog.uesp.net/viewlog.php here])&lt;br /&gt;
:* Skill coefficients update (new this update, done from the PTS, viewable [http://esoitem.uesp.net/viewSkillCoef.php here])&lt;br /&gt;
:* Mined item update (in progress, will take several days to complete, done!)&lt;br /&gt;
:* Online Map (already updated from the PTS but any new or modified maps will be updated shortly, view [http://esomap.uesp.net here])...Done (5 maps updated)!&lt;br /&gt;
:* Files Update (all have two diff files, one for 1.8 and one for the 1.9pts)...Done!&lt;br /&gt;
::* [http://content3.uesp.net/eso/eso-gameart-19.zip GameUI Art (55MB)]&lt;br /&gt;
::* [http://content3.uesp.net/eso/eso-icons-19.zip Icons (45MB)]&lt;br /&gt;
::* [http://content3.uesp.net/eso/eso-lang-19.zip Language (102MB)]&lt;br /&gt;
::* Treasure Maps (no changes since the 1.9pts upload)&lt;br /&gt;
::* Loading Screens  (no changes since the 1.9pts upload)&lt;br /&gt;
::* [http://content3.uesp.net/eso/eso-maps-19.zip Maps (108MB)]&lt;br /&gt;
:* API 100014 Code Update ([http://esodata.uesp.net/current/index.html done])&lt;br /&gt;
&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:06, 7 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug with Top Edit Gadget ==&lt;br /&gt;
&lt;br /&gt;
I've started having problems with the gadget that adds an [edit] link for the lead section of a page. Highlighting the last letter of an article title (e.g. the &amp;quot;l&amp;quot; in UESPWiki:Community Porta'''l''') automatically highlights &amp;quot;[edit]&amp;quot; and a newline, making it very problematic to keep the gadget on. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 14:38, 13 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think that must be a problem with the browser, cuz I'm not getting that behaviour in Chrome. I can't think of anything we can do to work around it off-hand. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:09, 13 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I'm using Chrome v49.0.2623.87. Just tested it with Firefox and I can't replicate it. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 01:12, 14 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'm using the same version of Chrome (on Win 10, in case it makes a difference). Is it possible it's an extension causing the odd behaviour, maybe? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 02:05, 14 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Tried it in incognito mode and it still occurs. It seems to only happen if I select part of the title, e.g. by not highlighting the namespace. Selecting the whole title will remove the [edit]. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 02:30, 14 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Very odd. I do get an &amp;quot;edit&amp;quot; if I copy &amp;amp; paste more than one line, even though the &amp;quot;edit&amp;quot; button itself doesn't get highlighted, but just copying the last letter or part of the title, I only get that and nothing else. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 02:35, 14 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Keep me logged in @ Safari iOS9 ==&lt;br /&gt;
&lt;br /&gt;
{{Discussion moved|from|UESPWiki talk:Getting Started}}&lt;br /&gt;
Not sure if this is by design or a specific issue of my Safari browser, but I get logged out ever so often even with the keep me logged in option turned on. Apparently esp. change of tabs immediatly logs me out. As on the one hand a tablet is the most convenient for parallel use with the consoles and on the other crosschecking e.g. links on a second tab is a must, this is quite a drawback. - [[User:HomoLudens|HomoLudens]] ([[User talk:HomoLudens|talk]]) 08:55, 24 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't have access to iOS/Safari but I'll see if I can find a way to test this somehow and figure out the issue. Offhand I have no idea...we don't do anything browser specific that I know of. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:18, 24 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Map Search Changes ==&lt;br /&gt;
&lt;br /&gt;
I made a few tweaks to the [http://esomap.uesp.net ESO map] search function in order to let it better find things like ''This One's One Me'' and ''M'aiq''. It seems to work fine that I can see but if any notices it doesn't work well for certain searches let me know. &lt;br /&gt;
&lt;br /&gt;
I'll be making a bunch of other tweaks to the map so if something breaks or you don't like a particular change let me know here as well. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 15:22, 24 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oblivion: Minor Glitches#Loot Bags ==&lt;br /&gt;
{{Discussion moved|Oblivion talk:Minor Glitches#Oblivion: Minor Glitches#Loot Bags}}&lt;br /&gt;
&lt;br /&gt;
==Request to Remove an Undeserved Warning==&lt;br /&gt;
&lt;br /&gt;
I didn't know whether to put this here or on the Vandalism discussion page, but I have a request for the administrators that involves a warning for Vandalism.&lt;br /&gt;
&lt;br /&gt;
Recently the user Ukraine007 ([[User talk:Ukraine007]]) was given a warning that I (and I assume Woahbro as well) believe to be baseless. I read through the Blocking and Warning policy page and I didn't find any examples of an official warning being removed before, so I thought it would be best to bring this to the attention of you, the admins. --[[User:MetaCthulhu|MetaCthulhu]] ([[User talk:MetaCthulhu|talk]]) 19:48, 7 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Done, thanks for bringing it up. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 19:53, 7 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help Link in sidebar ==&lt;br /&gt;
&lt;br /&gt;
The help link in the sidebar takes me to [https://www.mediawiki.org/wiki/Help:Contents MediaWiki's Help:Contents] instead of [[Help:Contents|our Help:Contents]] -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 16:07, 18 April 2016 (UTC)&lt;br /&gt;
:{{v}} Works, thanks RH ;-) -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#660000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#444444&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 16:39, 18 April 2016 (UTC)&lt;br /&gt;
::Thanks for the catch. I'd reverted to the default page about 1.5 weeks ago, since the customization we'd had in place on the sidebar didn't seem to be necessary any more. Now I understand why it was still there. :) Odd that MediaWiki defaults to their own wiki rather than the current wiki. I fixed it a slightly different way this time, since I gather from comments in various places that the sidebar might not be the only place that link is used. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:41, 18 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Dark Brotherhood DLC on PTS ==&lt;br /&gt;
&lt;br /&gt;
Another ESO DLC has been released to the PTS and the usual updates are below:&lt;br /&gt;
&lt;br /&gt;
:* [http://www.uesp.net/wiki/Special:EsoSkills?version=10pts Skills Update] -- Mostly done...there are some missing skills (including the new DB passives) but I won't do a full skill dump until the DB DLC is actually released.&lt;br /&gt;
:* [http://esoitem.uesp.net/viewlog.php?record=setSummary10pts New Sets] -- Done!&lt;br /&gt;
:* [http://esoitem.uesp.net/viewlog.php?record=minedItemSummary10pts Item Summaries] -- Done...only CP160 Gold items have been dumped and item links still refer to them as &amp;quot;V16&amp;quot;.&lt;br /&gt;
:* Files&lt;br /&gt;
::* [http://content3.uesp.net/eso/esogameuiart-10pts.zip GameUIArt.zip (55MB)] -- All files.&lt;br /&gt;
::* [http://content3.uesp.net/eso/esoicons-10pts.zip Icons.zip (47MB)] -- All files.&lt;br /&gt;
::* [http://content3.uesp.net/eso/esomaps-10pts.zip Maps.zip (7MB)] -- Only modified and added files.&lt;br /&gt;
::* [http://content3.uesp.net/eso/esotreasuremaps-10pts.zip TreasureMaps.zip (4MB)] -- Only modified and added files.&lt;br /&gt;
::* [http://content3.uesp.net/eso/esoloadscreens-10pts.zip LoadingScreens.zip (17MB)] -- Only modified and added files.&lt;br /&gt;
::* [http://content3.uesp.net/eso/esolang-10pts.zip Language Files.zip (56MB)] -- Just the CSV files.&lt;br /&gt;
:* [http://esomap.uesp.net Map Update] -- Done...in the process of adding locations.&lt;br /&gt;
:* A lot of code updates are needed for the DLC:&lt;br /&gt;
::* uespLog -- In progress. The updated source is available on [https://bitbucket.org/uesp/esoapps/src/7c8be387798f00af4bad3c64c0e86d430224915a/uespLog/?at=default BitBucket] if you really need it.&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Item Links -- Update icons.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Item Links -- Change VR to CP.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Item Links -- Change in enchantment glyph levels.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* Item Links -- New alchemy effects and poisons. Mostly done...will need a complete item dump and test/tweak once DB hits live.&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Item Links -- Additional item types/subtypes.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Skill Viewer -- Update spell cost calculation.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Skill Tooltip -- Magicka/Stamina cost color.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Item Traits -- Update name changes.&amp;lt;/strike&amp;gt;&lt;br /&gt;
::* &amp;lt;strike&amp;gt;Character Data -- Add crafting bag.&amp;lt;/strike&amp;gt;&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 13:37, 26 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problems submitting pages ==&lt;br /&gt;
&lt;br /&gt;
I've been having some issues in the last couple days when submitting edits to pages: it takes a long time to load, and then when finally done, it just takes me to a blank white page. When I go back to check the page's history, the edit didn't go through, and it can take a couple times.  Specifically, I've been recently working on the names pages such as [[Lore:Dunmer Names]], and it happens even working with small sections. ~ [[User:Alarra|&amp;lt;span style=&amp;quot;color:#00AA00&amp;quot;&amp;gt;Alarra&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User_talk:Alarra|talk]])&amp;lt;/sup&amp;gt; 05:44, 8 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Part of the problem here is the size, combined with the number and complexity of the templates in use. {{tl|NameList}}, in particular, is fairly hard on the server, since it runs a couple of sub-templates for each name in the list. I'm not sure we can do much about that short of switching those templates back to regular links, but I'll give it some thought and see if I can come up with any optimizations. The blank white page is something Dave will have to deal with. I'm pretty sure it's just PHP or Apache timing out on the page edit and then returning a blank page as a result. I believe he normally tracks this page, but if he doesn't respond in the next day or two, I'll send him an e-mail. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 06:25, 8 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not sure if this has anything to do with NameList issues, but I've noticed that in the family names section for ESO on the Dunmer page, the Hlaalu FamilyList is only displaying the first 15, despite there currently being 18 there: nothing looks wrong with the syntax, and they all appear to be valid pages. ~ [[User:Alarra|&amp;lt;span style=&amp;quot;color:#00AA00&amp;quot;&amp;gt;Alarra&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User_talk:Alarra|talk]])&amp;lt;/sup&amp;gt; 05:32, 9 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The template was only designed to support up to 15 names. While it would be easy enough to add a few, I think I can rewrite it to support as many as we want. I'll have a look at it tomorrow. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 05:47, 9 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The template has now been updated to support however many names you want. There are slight changes to the syntax, however, so you now have to specify the family name explicitly using the &amp;lt;code&amp;gt;familyname&amp;lt;/code&amp;gt; parameter, and you can no longer use the &amp;lt;code&amp;gt;startat&amp;lt;/code&amp;gt; parameter at all (though you should no longer need to). I had the bot make the necessary changes to the various Lore pages. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:13, 9 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The various other NameList-like templates have also been updated. Some of the &amp;quot;NewPP&amp;quot; statistics (hidden in the HTML source of the page) are significantly lower for those pages now, so you may find them easier to deal with. Let me know. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:12, 9 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Brief Downtime Expected (Completed) ==&lt;br /&gt;
&lt;br /&gt;
Our server host needs to apply a security update to our firewall and this will require a short downtime. I've been told 15 minutes but it may be shorter or longer. I don't have an expected time for the service interruption yet but if/when I do I'll update it here. &lt;br /&gt;
&lt;br /&gt;
'''Update --''' Estimated  service time is tomorrow, 15th May, at 7AM EST. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:44, 14 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Maintenance on the firewall has been completed. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 11:24, 15 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ESO Dark Brotherhood DLC ==&lt;br /&gt;
&lt;br /&gt;
The Dark Brotherhood comes out on PC today and so begins the usual round of updates. Getting everything done will likely take a few weeks so if there's a priority item let me know.&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;strike&amp;gt;uespLog update&amp;lt;/strike&amp;gt; -- v0.70 is available with changes for the DB update.&lt;br /&gt;
:* Files -- All are complete copies with diff files from both the previous upload and the DB PTS upload.&lt;br /&gt;
::* [http://content3.uesp.net/eso/esomaps-10.zip Maps (113MB)] -- No relevant changes from the PTS upload.&lt;br /&gt;
::* [http://content3.uesp.net/eso/esogameuiart-10.zip GameUIArt (56MB)]&lt;br /&gt;
::* [http://content3.uesp.net/eso/esoicons-10.zip Icons (48MB)]&lt;br /&gt;
::* [http://content3.uesp.net/eso/esolang-10.zip Language (105MB)]&lt;br /&gt;
::* [http://content3.uesp.net/eso/esotreasuremaps-10.zip Treasure Maps (305MB)] -- No changes from the PTS upload.&lt;br /&gt;
::* [http://content3.uesp.net/eso/esoloadscreens-10.zip Loading Screens (134MB)] -- No changes from the PTS upload.&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Map update&amp;lt;/strike&amp;gt; -- No map image update needed. Still have to add a lot of the DB locations.&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Achievement data update&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;CP data update&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* Item data update&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill data update&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;Skill coefficients update&amp;lt;/strike&amp;gt;&lt;br /&gt;
:* &amp;lt;strike&amp;gt;API Data update&amp;lt;/strike&amp;gt; -- [http://esoapi.uesp.net Done!]&lt;br /&gt;
:* Revisit changes to VR levels in all code.&lt;br /&gt;
:* Add poison slots to build viewer.&lt;br /&gt;
:* Add crafting bag to character data viewer (data is there and displayed in &amp;quot;All Items&amp;quot; but currently cannot be viewed separately).&lt;br /&gt;
&lt;br /&gt;
-- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:20, 31 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A question... I've uploaded some data manually, and am now checking the new books, specifically the texts. But some of them appear incomplete, for example this one - http://esolog.uesp.net/viewlog.php?action=view&amp;amp;record=book&amp;amp;id=2882 - if you look at the end of the text, the sentence is cut off and instead there is &amp;quot;th#STR#userName{Tiburon&amp;quot;. Tiburon is my in-game username... anyways, have I done something wrong with the addon? Is this a bug? [[User:Tib|Tib]] ([[User talk:Tib|talk]]) 15:53, 1 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the notice! You haven't done anything wrong. It looks like the addon or parser is messing up on joining long lines like this. I'll take a look and see why it is doing it and how to fix it. Once it is fixed then records like this should be fixed as well. -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:01, 1 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ok, good to know, ty Daveh! [[User:Tib|Tib]] ([[User talk:Tib|talk]]) 16:20, 1 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::So it should be fixed now, both the book texts and the original bug with the web submission form. If you happen to run into the same or similar issue again just let me know! -- [[User:Daveh|Daveh]] &amp;lt;sup&amp;gt;[[User_talk:Daveh|(talk)]]&amp;lt;/sup&amp;gt; 16:21, 1 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Awesome! Thanks for fixing it so quickly. [[User:Tib|Tib]] ([[User talk:Tib|talk]]) 16:53, 1 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirected to Mobile ==&lt;br /&gt;
&lt;br /&gt;
Every few days I get redirected from the UESP home page to the mobile UESP home page when opening UESP for the first time that day. This has been going on for the past month or so. It can take either a single refresh or a number of attempts to reach the regular PC page.&lt;br /&gt;
&lt;br /&gt;
Latest Chrome version on Windows 7 each time. I haven't a clue why it redirects me to the mobile site or if it's happening to anyone else. Only happens to UESP, no other websites, so I assume it's a (benign) issue on UESP's side. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:23, 3 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Velyanthe&amp;diff=1519015</id>
		<title>User:Velyanthe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Velyanthe&amp;diff=1519015"/>
		<updated>2016-06-03T01:16:47Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|&amp;lt;center&amp;gt;This user is '''mostly inactive'''.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
*[[UESPWiki:CSList|CSList]]&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Followers&amp;diff=1519014</id>
		<title>Skyrim talk:Followers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Followers&amp;diff=1519014"/>
		<updated>2016-06-03T01:09:08Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Which followers can follow you if you are a vampire? */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 – Dec 2011&lt;br /&gt;
|Archive 2||Dec 2011 – Jan 2012&lt;br /&gt;
|Archive 3||Jan 2012 – Feb 2012&lt;br /&gt;
|Archive 4||Feb 2012 – Mar 2012&lt;br /&gt;
|Archive 5||Mar 2012 - May 2012&lt;br /&gt;
|Archive 6||May 2012 - Aug 2012&lt;br /&gt;
|Archive 7||Aug 2012 - Dec 2012&lt;br /&gt;
|Archive 8||Dec 2012 - May 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Increasing Followers Carrying Capacity With Enchanted Items ==&lt;br /&gt;
&lt;br /&gt;
I have tested this several times with Roggi Knot-Beard, Jenassa, Farkas (these I can confirm) and successfully used these items with others; it works for all of them. Give them the Boots of Strength, Lifting, The Ox, whatever, and they can carry up to whatever the specified allowance is in addition to what their base was before giving them the item. I tested this by filling their inventory with smallish items until the last thing I traded to them and what greyed every item in MY list out while in the trade screen was .1. Then took out whatever the weight of the enchanted item was, say the Elven Boots which weigh 1, giving the boots, they equip them, and there is immediately available room in their inventory to carry the weight specified by the enchanted item. I suspect that those who thought they didn't work had either not checked to be sure the item was equipped, or there may be followers for whom these items do NOT work. I haven't encountered this yet, and i have played several hundreds of hours with a large assortment of followers. (Xbox 360, with all three add-ons - but this worked fine before any DLC too) --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 08:22, 26 February 2013 (GMT)&lt;br /&gt;
:Thanks for the detailed contribution. I've changed the article, since you have confirmed it and with numerous followers. I also think that patches have made a number of changes to the ways that CarryWeight works with followers, so that's another possible reason to suppose that past reports of it not working may not be correct now, even if they may have been in the past. --[[User:JR|JR]] ([[User talk:JR|talk]]) 20:00, 27 February 2013 (GMT)&lt;br /&gt;
::Ah, good point :) --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 09:52, 28 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::This still seems to need more verification, as a user recently added a tag for it on the page, and past talk page posts were what originally led to that enchantment being listed as one that doesn't work. Rather than moving it from one list to the other repeatedly, it's probably best to leave the VN tag for now and wait for more users to give input and describe testing they've done, with [[Skyrim_talk:Followers/Archive_5#Fortify_Carry_Weight|previous discussions]] in mind (the one linked to includes links to other related posts as well). — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:49, 3 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::I have tested a little again with some CUSTOM enchanted gear to fortify carry weight and it looks like the regular stuff works but custom enchants do not, similar to the way player-made potions will not be used, but game-generated potions will. --[[User:Crayolamanic|&amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;&amp;lt;font color=tomato&amp;gt;r&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=goldenrod&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=peru&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=greenyellow&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=forestgreen&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=mediumaquamarine&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=navy&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=orchid&amp;gt;n&amp;lt;/font&amp;gt;&amp;lt;font color=darkviolet&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=dimgray&amp;gt;c&amp;lt;/font&amp;gt;]] ([[User talk:Crayolamanic|&amp;lt;font color=seagreen&amp;gt;talk&amp;lt;/font&amp;gt;]]) 08:10, 8 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Tested with Lydia, custom enchantments, no extra weight was given.{{uns|98.217.72.62|06:57, 23 March 2013}}&lt;br /&gt;
:: Tested Iona and Beleval with version 1.9.32 and there was no effect from Fortify Carry Weight enchanted items, premade or custom. {{uns2|00:28, 5 May 2013‎ |68.127.152.113}}&lt;br /&gt;
:::I readded the listing with the vn tag. Please wait until consensus is reached before removing this. There still seems to be some detail missing. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 07:26, 5 May 2013 (GMT)&lt;br /&gt;
:::: Detail such as?  I was unaware that anyone was trying to reach consensus, with so little testing being done.  It's understandable, though, having put in the effort only to have it thrown out. [[Special:Contributions/68.127.153.185|68.127.153.185]] 19:47, 5 May 2013 (GMT)&lt;br /&gt;
::::I've done more testing (again with 1.9.32) and I was wrong, the effect does seem to work in an extremely limited fashion.  After a follower equips Fortify Carry Weight enchanted gear, the trading screen must be exited for it to take effect.  However, the increased weight limit seems to last for only one trade in either direction (a single item or stack of items), then the default limit returns unless the process begins again (re-equip item, exit trading screen, etc.) for one more trade. [[Special:Contributions/68.127.153.185|68.127.153.185]] 20:55, 5 May 2013 (GMT)&lt;br /&gt;
:::::I found the exact same results (with custom item). --[[Special:Contributions/108.173.140.175|108.173.140.175]] 07:29, 18 August 2013 (GMT)&lt;br /&gt;
{{od}}The follower's weight limit returning to default may be related to the faulty way followers select which armor and weapons to equip. Did either of you check to see if your follower still had the custom armor equipped? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:06, 18 August 2013 (GMT)&lt;br /&gt;
:Yes. --[[Special:Contributions/108.173.140.175|108.173.140.175]] 08:06, 24 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Just tested with Lydia. If you fill up her inventory so that she only has 0.5 pounds of free space, then give her the &amp;quot;charmed necklace&amp;quot;, all of your items will be greyed out, indicating that she has no more space; however, if you exit out of her inventory, then reopen her inventory, your items won't be greyed out anymore. So the enchantment ''is'' applied, but only on refresh. (I haven't tested this on any other followers, though.) [[User:Elen Sila|Elen Sila]] ([[User talk:Elen Sila|talk]]) 17:30, 6 April 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::I tested with Lydia, Faendal, Uthgerd the Unbroken, Jordis the Sword-Maiden. They all have the same bug. Even if they have equipped gears with &amp;quot;carry weight enchantment&amp;quot;, they will just either: (1) Still only 300 carry weight is available. OR (2) The &amp;quot;carry weight enchantment&amp;quot; does have effect but every time you have given the follower an item, you need to reopen his/her inventory to refresh. This is annoying. And I have tried for so long that it appears whether (1) or (2) comes up are all random. For example, my follower is (1) now. And then after some time, though I really haven't done anything special, it switches to (2) for no reason.[[Special:Contributions/82.132.232.222|82.132.232.222]] 17:26, 19 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::I don't think this has to do with the enchantment item. If you fill up your follower, exit their dialog screen completely, then re-enter their dialog and inventory screen, you can give them a few more items, no enchantments necessary. You can also ask them to pick up items when their inventory is full but not if you have already &amp;quot;overloaded&amp;quot; them or its a stack that exceeds their &amp;quot;overload&amp;quot; limit. I've used this trick since 11/11/11 with no change as patches were released. Adding a enchanted fortified carry gear (game or self) does not increase the amount of load or overload amount. At least that's been my experience and I tried everything I could think of early on to increase their carry weight. Too bad the Steed Stone does nothing for them either. btw, I did check early on to make sure Lydia had equipped the enchanted item (game enchanted boots if I remember right.) [[User:Philbert|Philbert]] ([[User talk:Philbert|talk]]) 08:34, 27 February 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers that can mine ==&lt;br /&gt;
&lt;br /&gt;
Which followers can mine ore? Is there a list on the internet? Or how do you see which one can mine / chop wood, does it depend on there stats? (If so, which ones)&lt;br /&gt;
&lt;br /&gt;
[[User:WeeziMonkey|WeeziMonkey]] ([[User talk:WeeziMonkey|talk]]) 14:04, 28 February 2013 (GMT)&lt;br /&gt;
:Late answer, but I have yet to find a permanent follower who will NOT mine. Dunno about temporary followers, though. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 07:31, 5 May 2013 (GMT)&lt;br /&gt;
::But even if they do the mining animation, that does not mean they actually mine. They do not gain ore and they do not deplete the vein. —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 08:19, 5 May 2013 (GMT)&lt;br /&gt;
:::Faendal will not mine; he refuses, whether or not he has a pickaxe.  He will chop wood, however (without a woodcutter's axe). [[User:DpwnShift|DpwnShift]] ([[User talk:DpwnShift|talk]]) 22:12, 6 June 2013 (GMT)&lt;br /&gt;
::::I discovered that [[Dragonborn:Frea|Frea]] will not mine, whether or not she has a pickaxe, and will also not say anything when you tell her to. [[Skyrim:Aela|Aela]] also will not mine, even if she has an ancient Nordic pickaxe equipped, but will say &amp;quot;No. Not possible.&amp;quot; Evidently, further testing is warranted. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:35, 18 August 2013 (GMT)&lt;br /&gt;
:::::Derkeethus doesn't mine despite it being his profession and regardless of whether he has a pickaxe or ancient nord pickaxe.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 06:56, 16 September 2013 (GMT)&lt;br /&gt;
{{od}}Serana's the only follower I've seen do the mining animation, and she only does it spontaneously. She will use the ANP if she has one in her inventory. Every single follower I've tried to order to mine ore has refused, including her. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 13:31, 16 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Follower stopped using ranged weapons completly==&lt;br /&gt;
Okay so I gave my follower derkeethus a dragonbone bow and a crossbow, I gave him every type of bolt and nearly every type of arrow and figured I would just let his A.I decide which is better for him to use. He decided that the dragonbone bow was better so I thought cool but I left him with the crossbow and bolts anyway, I then realised that he has started to use arrows up (like the player does) instead of having unlimited amount. I thought that this was okay as I thought that eventually he would just keep using all the arrows that I had given him or switch to his crossbow until I give him more daedric arrows but now that he has run out of daedric arrows he does not switch to any ranged weapon and instead just stands there with his sword and axe equipped until the enemy gets close to him. I tried removing his sword and axe and he just switches to his staff that conjures a storm atronach and again just stands there, if I remove his staff then he switchs to his crossbow but only after I have removed all other weapons.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 21:46, 29 April 2013 (GMT)&lt;br /&gt;
:Same here (only he did not have a crossbow, but when his arrows were used up he did not switch to other arrows but to standing around with his melee weapon and a shield). Apart from Derkeethus, this also happened with Lydia, Jordis, Iona, Argis, Aela, Mjoll and Njada. Probably safe to assume that there is no need to try all the others as well. --[[User:Ulkomaalainen|Ulkomaalainen]] ([[User talk:Ulkomaalainen|talk]]) 01:48, 3 June 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Stats: External link ==&lt;br /&gt;
&lt;br /&gt;
The Google doc in the external links section was added by [http://www.uesp.net/w/index.php?title=Skyrim:Followers&amp;amp;diff=815221&amp;amp;oldid=815155 Perko], who may or may not use the wiki anymore. Could we recreate it in wiki format so that anyone may edit it to add in Dragonborn, etc. followers and edit any changed stats? The doc is currently outdated and unalterable. Should we remove it? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:48, 22 May 2013 (GMT)&lt;br /&gt;
:I will start working on converting this document now. :D --written by [[User:Nocte_Canticum|Nocte]] &amp;lt;sup&amp;gt;[[User_talk:Nocte_Canticum|Chat with me?]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/Nocte_Canticum|Look at what I did!]]&amp;lt;/sub&amp;gt; 04:03, 22 May 2013 (GMT)&lt;br /&gt;
::The table is done, and the link is updated! --written by [[User:Nocte_Canticum|Nocte]] &amp;lt;sup&amp;gt;[[User_talk:Nocte_Canticum|Chat with me?]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/Nocte_Canticum|Look at what I did!]]&amp;lt;/sub&amp;gt; 06:09, 22 May 2013 (GMT)&lt;br /&gt;
:::That table has some inaccuracies and has too much duplication just to be copied whole to the wiki. I know it's already been copied, so I just added some tags to it to let people know. As part of the recent discussion on the Community Portal I had started work on my own version, which I will continue to work on either as a replacement, or just to get the stats correct. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:54, 23 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Follower using bond bow glitch ==&lt;br /&gt;
&lt;br /&gt;
While using a bond bow I attempted several times to put it in a weapon rack, this did not work. After a couple of minutes attempting it surprisingly did. I could not pick it up and it did not show up if i put my curser over it. However I asked Alea the hunteress to use weapon rack, and it worked! The bow is permanent and last forever, she can't switch weapons at all, it becomes her only means off attack. Has anyone else found this? or managed to repeat it? as i havnt managed to reapt it yet. it was on PS3. Thanks {{unsigned|WillLeyland|20:45, 13 June 2013}}&lt;br /&gt;
:I tried this on PC with Aela, using the 5 slot rack in the cellar of Lakeview manor, and couldn't get the bow to appear in the rack. I also tried it with a bound dagger and bound battleaxe and couldn't get them to appear in the rack either. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:02, 18 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Re: Follower Recuperation Issues ==&lt;br /&gt;
&lt;br /&gt;
I have an issue with a follower having entered a permanent state of recuperation. She seems to occasionally snap out of it when I switch zones, but will soon go down again. She will also go down immediately if I catch her after a zone change and trade with her. Using a spell from a mod, I noticed that both her current and maximum health was in the -16.000's (possibly 16.384 (2^14), I'll check again next time I play), which might mean that she's somehow got buffed beyond the same amount of health in the positive, causing an integer overflow. 14 bits signed is an add number though. Anyway, I'll try with some of the listed solutions (e.g., using `kill`) and see if any of those work. --[[User:Freso|Freso]] ([[User talk:Freso|talk]]) 19:32, 15 June 2013 (GMT)&lt;br /&gt;
:Seems like the number is -16.691, so not 2^14. Using `kill` did get her up and about again, but it didn't fix her health. I'll try and figure out a way to reset her health values, since that seems to be the issue. --[[User:Freso|Freso]] ([[User talk:Freso|talk]]) 19:40, 15 June 2013 (GMT)&lt;br /&gt;
::Can you clarify about the &amp;quot;spell from a mod&amp;quot; you used? Is this spell boosting her health? If so, then you're probably right about her health overflowing to a negative value. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:09, 18 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers and difficulty level ==&lt;br /&gt;
&lt;br /&gt;
Followers do not follow the difficulty level of the game. they do not lower their damage and strengthen the damage income at expert, master and legendary as much as the character or at all. I would like to know the exact values here. {{unsigned|84.59.231.131|08:54, 6 July 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
:As far as I can tell, followers and NPCs in general are not affected by difficulty level in any way. That is also true of conjured creatures, which makes the Conjuration skill much more useful at higher difficulty levels. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 00:50, 8 July 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::The reduced/increased damage levels only apply to the incoming/outgoing player-side damage. Means the player does more/less damage, and receives more/less damage depending on difficulty, but NPC vs NPC scale damage depending on personal level. Since many if not most NPC's don't scale according to PCLevel, many NPC's will in fact be level 1 or 5 or 10 forever, that explains why you will see villagers having trouble fighting level 50 vampire masters (in town ambush encounters) - they just don't do any damage but receive a lot of damage coz of low health and protection.[[User:MarukiTheFaceHater|MarukiTheFaceHater]] ([[User talk:MarukiTheFaceHater|talk]]) 04:13, 4 November 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers - keeping the distance ==&lt;br /&gt;
&lt;br /&gt;
Following the [[Skyrim_talk:Followers/Archive_2#Follower.27s_Follow_Distance_is_Too_Close|archived thread]].&lt;br /&gt;
&lt;br /&gt;
Gosh I'm looking for anything that would help it, currently my follower is Serana and she just loves to walk into me whenever she wants to. I do not recall having such problem with Lydia tough. Like the posters in the thread linked above implied, that kind of behavior applies to certain followers, not to all of them, so one would assume the relevant setting is set per follower, not in the game core.&amp;lt;br&amp;gt;&lt;br /&gt;
Has anybody found a fix to that or any kind of useful information about it? -- [[User:HellRider|HellRider]] ([[User talk:HellRider|talk]]) 10:12, 7 July 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Serana's crazy. She gets stuck in stealth mode, gets way behind you, and bumps into you, in whatever order she feels like. I've never found any other follower that misbehaves when following as much as she does; sometimes even fast travelling isn't enough to get her unstuck. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 00:52, 8 July 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Follower Lost (Serana) Rediscovered ==&lt;br /&gt;
&lt;br /&gt;
I lost Serana on my travels she got stuck in a wall I thought at the time but I couldn't figure out how to get her out. I tried going back but didn't have a save option so was forced to continue on and spents hell of a long time by myself tryin to recruit people only to have them say you already have someone with you. When I went to visit Neloth in Tel Mithryn on Solstheim the float up caused her to reappear. {{uns2|23:52, 17 July 2013|184.146.155.112}}&lt;br /&gt;
:Did you fast travel anywhere along the way? Usually when you fast travel she reappears. If you did, that's kinda freaky. Where did you lose her? --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 23:21, 17 July 2013 (GMT)&lt;br /&gt;
::Curiously, yesterday I had an incident in my game which seems very similar to what happened to you. I noticed when I was leaving Tel Mithryn that Serana, instead of floating down, appeared to have fallen off the ledge, and was in her kneeling state because of the falling damage. Then when I left Tel Mithryn, she didn't follow me; I wandered around for a while before I realized she hadn't come with me, and went back to fetch her. When I got back to Tel Mithryn she was kneeling at the top of the float area, and when I floated up and healed her she was back to her old self and came with me properly. Is this possibly what happened in your game? --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 02:31, 19 July 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Max Quest Followers? ==&lt;br /&gt;
&lt;br /&gt;
Is there supposed to be a limit to how many quest followers you can have at once? --[[User:Rope Dog|Rope Dog]] ([[User talk:Rope Dog|talk]]) 21:26, 24 July 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I don't think so. Well, other than the common-sense limit of being able to walk through doors. :) --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 02:58, 25 July 2013 (GMT)&lt;br /&gt;
::Seems like a good topic for play-testing. Acquiring a quest follower often results in regular followers leaving your service, but I don't know about other quest followers. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:01, 25 July 2013 (GMT)&lt;br /&gt;
::: So far I've been able to have 4 followers at once (1 permanent and 3 quest followers): Lydia, Serana, Delphine and Esbern. Wonder how many more I can get. --[[User:Rope Dog|Rope Dog]] ([[User talk:Rope Dog|talk]]) 09:40, 25 July 2013 (GMT)&lt;br /&gt;
:::: As far as I know it's only Companions quest followers that replace your permanent followers. All other quest followers seem to just tack on with permanent followers (and occasionally start fights with them, sigh). --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 15:11, 25 July 2013 (GMT)&lt;br /&gt;
::::: No I have a character completely made to test such things and he has 14 followers right now ( 1 permanent, 1 pet, 12 quest followers): Mjoll, Riekling warrior, Barbas, Cicero, both Dark Brotherhood Initiates, Thonnir, Esbern and Delphine, Vilkas, Mercer Frey, 2 summons(using dead thralls), and Eola. {{uns2|00:42, 3 January 2014‎| 74.167.156.146}}&lt;br /&gt;
{{od}}Looks like a pretty definitive &amp;quot;No, there is no limit&amp;quot; to me. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:06, 3 January 2014 (GMT)&lt;br /&gt;
::::: Currently I have 16 followers (5 Permanent , 1 Creature , 6 Quest, 3 Summoned Creatures and a Horse); Serana, Cicero, 2x Dark brotherhood Initiates, Ingjard, Hadvar, Karliah, Brynjolf, Esbern, his Flame Atronach, Delphine, Lucien Lachance (Spectral Assassin), My Summon, Barbas, Bran (Husky) and Shadowmere. I presume there is no limit. [[User:Xbox99|Xbox99]] ([[User talk:Xbox99|talk]]) 21:11, 11 February 2014 (GMT)&lt;br /&gt;
{{od}}There is no apparent limit. I'll add something to the article. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:00, 11 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Morality ==&lt;br /&gt;
&lt;br /&gt;
One part of the page says that followers with level 3 morality won't report you, but it also says they will report you. Do only specific followers report you if you commit a crime in front of them while in your service, or is there something I'm not exactly understanding here? Sorry if I'm making an obvious mistake, I just need clarification. [[User:Daniel Steel-Frost|Daniel Steel-Frost]] ([[User talk:Daniel Steel-Frost|talk]]) 18:18, 25 July 2013 (GMT)&lt;br /&gt;
:Hmmm. I'm not sure what the truth of the matter is. I've never had a follower report any crimes, but I usually use morality 0 followers. Still, I have used Annekke, Talvas, Faendal, Serana, and most of the Companions followers. One part of the page says that morality 3 followers only report crimes against themselves while they're following you, which jives with my experience. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 19:16, 25 July 2013 (GMT)&lt;br /&gt;
::Exactly, which is why we need confirmation on the whole reports-your-crimes thing. I would assume they do so when they aren't in your service of course, but while they follow you? I think it deserves a little [verification needed] haha [[User:Daniel Steel-Frost|Daniel Steel-Frost]] ([[User talk:Daniel Steel-Frost|talk]]) 19:58, 25 July 2013 (GMT)&lt;br /&gt;
:::I had an incident where, with a morality 3 follower, I got caught assaulting someone and after the bounty kicked in, the follower left my service and attacked me the other day. I'm not sure if I was reported by my follower or by the victim of the assault. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 16:18, 21 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers Won't Follow ==&lt;br /&gt;
&lt;br /&gt;
'''If i ask anyone (followers) they says i already have follower but i don't.'''&lt;br /&gt;
What i have to do to fix it ? {{unsigned|89.203.220.170|12:37, 26 July 2013}}&lt;br /&gt;
:Usually this happens when you're on a Companions quest which gives a quest follower. Complete the quest and leave your follower at Jorrvaskr. If that's not it, then something happened which made the game think you have a follower, and without more details about what's happened recently in your game it's going to just be a matter of guesswork by us trying to figure out what caused this. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 13:23, 26 July 2013 (GMT)&lt;br /&gt;
::Sadly, I cannot get [[Skyrim:Sceolang|Sceolang]] or [[Skyrim:Bran|Bran]] to follow me at this time. I have never had a follower pet, except for the quest to help [[Skyrim:Barbas|Barbas]], which I am now reading may carry this bug for animal/creature followers. =(  [[User:1NUY4SH4|1NUY4SH4]] ([[User talk:1NUY4SH4|talk]]) 05:45, 30 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Missing Dead Follower ==&lt;br /&gt;
&lt;br /&gt;
It's been months in game since my follower, Marcurio, died fighting a dragon priest.  I had accidentally killed him while fighting.  I got a new follower within a few days, J'zargo, and we walked back to Marcurio's body to reclaim his items.  His body was still there when we got there and we took everything we wanted.  Well, now i realized that I forgot some items on his body and need to go get them.  But his body still isn't in the Riften hall of the dead.  Does his body show up in another hall of the dead for some reason, or will I find his body where he died?  --[[User:Yumixfan|Yumixfan]] ([[User talk:Yumixfan|talk]]) 01:29, 5 August 2013 (GMT)&lt;br /&gt;
:More than likely, his body was simply &amp;quot;disabled&amp;quot;. Effectively, the game reset the cell where his dead body was, and he no longer exists in your world. He, and those items, are gone. &amp;lt;span style=&amp;quot;background:#000&amp;quot;&amp;gt; [[User:Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;--Nocte&amp;amp;#124;&amp;lt;/span&amp;gt;]][[User_talk:Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;Chat&amp;amp;#124;&amp;lt;/span&amp;gt;]][[Special:Contributions/Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;Look&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:33, 5 August 2013 (GMT)&lt;br /&gt;
::Well that sucks.  I'm pretty sure he was holding my dragon priest masks.  --[[User:Yumixfan|Yumixfan]] ([[User talk:Yumixfan|talk]]) 01:39, 5 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers benefit from fortify skill worn on PC? ==&lt;br /&gt;
&lt;br /&gt;
As written on the main page, followers don't seem to benefit from many fortify skills on their own armor. They do, however, seem to benefit from fortify destruction when worn by the player.&lt;br /&gt;
&lt;br /&gt;
With the PC wearing -100% destruction apparel (Archmage's robes; circlet, amulet and ring each with -29%), Lydia's weapon (enchanted with absorb health) uses no charges. Switch away from that and Lydia's sword now begins to deplete. With her own equipment not changing at all it seems it's entirely dependent on PC equipment. Destruction magic is quite easy to test here, other skills like fortify one-handed won't be. &lt;br /&gt;
&lt;br /&gt;
Only mods are unofficial skyrim and DLC patches. [[User:Qesa|Qesa]] ([[User talk:Qesa|talk]]) 13:08, 7 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::I don't think so. The followers don't benefit from fortify skill enchantment because they lack a specific perk which, by default, given only to the PC. If you give followers that perk, they will start to benefit from those enchantments. If you remove that perk from the PC, the PC will stop benefiting from those enchantments just like the followers currently are. So, under normal circumstance, no fortify skill enchantment would have any effect on followers.[[Special:Contributions/117.4.10.227|117.4.10.227]] 10:53, 24 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Does anyone know what this perk's ID is, or what its side effects (if any) are? 18:09, 18 December 2013 (GMT) {{uns|209.210.226.114}}&lt;br /&gt;
&lt;br /&gt;
{{od}}I added the following text, why was it deleted?&lt;br /&gt;
&lt;br /&gt;
The reason that other enchantments do not work on followers is because they are missing a hidden perk called PerkSkillBoosts, which is apparently only given to the player. This perk is required for skill boosts on equipment to actually be factored into the effect calculation. The exceptions are heavy armor, light armor, enchanting, and speechcraft. Followers have no use for speechcraft but Fortify Enchanting should allow them to get more uses out of charged equipment. A corresponding perk, AlchemySkillBoosts, allows the actor to benefit from skill-boosting potions, and by default, only the player has this perk as well.&lt;br /&gt;
&lt;br /&gt;
Some users have reported that manually adding PerkSkillBoosts using the console allows followers to benefit from these enchants normally. Also, some mod-added followers (e.g.  Vilja) have these perks and can benefit from other types of enchantments normally, and S.T.E.P. has some mods that add these perks to vanilla NPCs. {{uns2|02:52, 4 March 2014‎| 74.71.130.241}}&lt;br /&gt;
:It was removed because we try to maintain an encyclopedic-style tone on the wiki, and as the edit summary that went along its removal stated, it was speculative and contained 3rd-party mod info, which we generally do not document in our articles. The sort of input you are giving is valuable, but more appropriate here on the talk page. If others can verify your findings, we can then use it to improve the article. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:04, 4 March 2014 (GMT)&lt;br /&gt;
::Testing this ingame (PC, all add-ons, no mods) I can confirm this. I used the console command &amp;quot;getav HeavyArmor&amp;quot; to check Serana's value. Giving her a [[Skyrim:Daedric Armor of the Peerless Knight|Daedric Armor of the Peerless Knight]] (which she equipped) did change her value from 15 to 40. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 14:02, 4 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Make archer followers use upgraded and/or enchanted Bows that you give them ==&lt;br /&gt;
&lt;br /&gt;
I don't see this mentioned anywhere, and Im not so good with wording it, so I figured I would put it here first and if someone else will confirm it maybe it can be added to the main page somewhere. This is tested with xbox btw, Im sure there is probably a workaround using the console or mod or something for PC users but this is a useful trick for us xbox or ps3 users. Anyway as your probably aware followers tend to only use their crappy starting bow (which is usually just a regular hunting bow) and if you give them upgraded bows to use they usually ignore them as soon as combat breaks out. It is possible to get them to actually use almost any bow that you give them though (except for Daedric for some strange reason). You just give them a good bow and ALSO give them a large stack of Iron arrows to use (must be just regular iron arrows for it to work, and you will need to keep them stocked up with a good quantity of them less they run out). If they have any other type of arrow in their inventory they switch back to the crappy hunting bow, so you need to trade with them every once in a while and remove any stray arrows that end up in their inventory from enemies shooting them. [[Special:Contributions/71.181.100.41|71.181.100.41]] 10:49, 19 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, there was some research done earlier. Apparently followers have a damage cap on bows. If the bow+arrow damage is too high, then they switch back to the hidden hunting bow and just equip the best arrow that they have in their inventory.&lt;br /&gt;
:I always do this. When they're using the hidden hunting bow, they don't use up arrows. This means that you can give them one daedric arrow and forget about it, and they're pretty effective. The only reason I'd want to give them an enchanted bow would be if I wanted them to soul trap targets. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 00:37, 20 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::So what damage is too high?  Using this method I've got Aela consistently using a legendary smithed dragonbone bow right now that I created using 100 smithing, 100 alchemy, 100 enchanting, all relevant perks, ahzidal's armor, seeker of sorcery, and stacking fortify alchemy enchants with fortify enchanting potions to create a +142% smithing potion and 4 pieces of gear with +34% smithing enchants. She can one or two shot most enemies on master difficulty with it, I have to assume thats much more damage than she gets with the crappy hunting bow and daedric arrows. Also works with ebony, glass, orcish, dwarven, elven, nordic, and stahlrim bows, just as long as she has a large stack of iron arrows and NO other arrows in her inventory. As far as I can tell from testing daedric is the only bow she wont use. Also all damage enchants seem to work fine (at least as far as the animation is concerned, I have no way to know if its actually doing the extra damage but they do light on fire etc.. and paralyze and soul trap works fine too)[[Special:Contributions/71.181.103.194|71.181.103.194]] 21:27, 21 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::The damage cap appears to ignore smithing enhancements. It's based strictly on the base damage of the bow+arrow. So you can smith and enchant the bejeezus out of bows, and your followers will still use them. That's the advantage. However, you should probably know that a level 50 Aela with a hunting bow and daedric arrows oneshots most enemies on any difficulty. Remember that all NPCs, including followers, are not affected by game difficulty, so those modifiers that hit your Dragonborn don't affect them at all. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 21:59, 21 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::That can't be entirely correct though, If I give her an Orcish bow (base dmg 10) with steel arrows (base dmg 10) she switches back to the hunting bow, but If I give her a dragonbone bow (base dmg 20) with iron arrows (base dmg 8) she uses the dragonbone bow. [[Special:Contributions/71.181.103.194|71.181.103.194]] 22:09, 21 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::Interesting. I thought the max cap was found to be around 24. Looks like it's buggy. What do you know. :) Odds are Bethesda tried to fix it, and made things worse. This is partly why I go for the simple approach of just having Aela or whoever being a mobile daedric-arrow-manufacturing bazooka. (I don't really like having Aela as a follower anymore. She's pretty, but her constant Nord supremacy battlecries are sort of annoying, and a high-level Aela with daedric arrows takes nearly all of the challenge out of combat because she just rips her difficulty-level-unmodified arrows through the air, never misses, and everything dies.) --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 22:18, 21 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::That is true... I mostly only take her with me because I unwittingly married her a while back and she makes a really awkward housewife :) {{unsigned|71.181.103.194|22:32, 21 August 2013}}&lt;br /&gt;
::::::: Wait but my follower can use an enchanted dragonbone bow with daedric arrows, so why is that?--[[Special:Contributions/82.46.168.98|82.46.168.98]] 22:47, 21 August 2013 (GMT)&lt;br /&gt;
{{od}}There have been unconfirmed reports of people using dragonbone bows with daedric arrows since Dragonborn was released. It's ''probably'' a side-effect of a mod. Nobody's been able to figure out why some people seem to be able to do it but most people can't. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 23:10, 21 August 2013 (GMT)&lt;br /&gt;
:I'm on ps3, he definitely is using a dragonbone bow with daedric arrows no mods so that can be confirmed and actually I've noticed that my follower will refuse to use any archery weapon once he runs out of daedric arrows, do you think the followers skill in archery could dictate whether or not they use a dragonbone bow with daedric arrows, I've got Derkeethus so either I got the badass version or its skill related or random.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 00:53, 22 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Derkeethus is an archer follower. Interesting. Have you tried giving any other followers dragonbone/daedric and seeing if they'll equip them as well? --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 01:21, 23 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::I usually just give them the more powerful/enchanted bow since they already have an unlimited not-shown iron arrow and they start to use it right away. if they ever hit by more powerful arrow and switch to low quality bow to use it, they will shoot out all of them in no time and switch back to the powerful bow I give them. And followers (and NPCs) are affected by difficulties: they take less damage and do less damage to other NPCs (just more damage to the player).[[Special:Contributions/117.4.10.227|117.4.10.227]] 11:13, 24 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::No, they really don't, except when being attacked by the PC. Go find some NPCs fighting each other on Legendary difficulty; say, some bandits and soldiers/guards fighting. Save, then time how long it takes for the battle to end. Load the savegame, then drop the difficulty to Novice. The battle will be over in roughly the same amount of time. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 13:15, 24 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::: In fact, I did. The result is exactly as I expected. At level 50 and holding a steel sword, on Novice, Lydia needs 6 hits (about 15 seconds) to kill a bear. On Legendary, she needs about 40-50 hits and kill the bear in about 3-4 minutes (since she blocked a lot).[[Special:Contributions/117.4.10.227|117.4.10.227]] 16:37, 24 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::: Are you playing with mods? I've never seen a level 50 Lydia take more than one shot to kill a base-level bear (not a cave bear or snow bear). --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 00:28, 25 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}To sum up, from what I have read and tested, there are global limitations and restrictions set upon followers. These take into account only what is built into the base game. Modifications done to equipment will only effect the player character when various calculations are made. One extremely obvious reason for this is the potential for unbalancing the game play, endless loops and the possibility of crashing the game. This is based upon simple math: variables working on other variables will eventually produce formulas that cannot be resolved.&lt;br /&gt;
&lt;br /&gt;
Taking individual examples of oddities only serves to demonstrate these limitations exist. An NPC has certain base values, usually unique, that do not vary and the game will always use in it's calculations, be it weapons or armor. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:28, 2 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers and scrolls==&lt;br /&gt;
Do you think a table or a page can be set up to see what scrolls followers are actually able to use, I'm trying to find a few scrolls for my follower to use and I want to know if its worth my time, I'm thinking of finding a scroll of paralysis, scroll of grand healing and a scroll of muffle.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 22:51, 21 August 2013 (GMT)&lt;br /&gt;
:I have never seen a follower use a scroll. Frequently I get them to carry them around for me. I have seen them use Destruction staffs, even followers who you normally wouldn't expect to want to use magic attacks like Lydia. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 23:12, 21 August 2013 (GMT)&lt;br /&gt;
::I give Aela scrolls whenever I pick them up and I see her use candlelight, fast healing, summon atronach, and stoneflesh scrolls quite a bit. Not sure about the rest. [[Special:Contributions/71.181.103.194|71.181.103.194]] 23:24, 21 August 2013 (GMT)&lt;br /&gt;
::: Thanks, didn't know followers would use candlelight, going to try that out, trying to get my follower to become a mage without them becoming a mage on ps3, I plan to duplicate all the scrolls to around 1000 so they may as well of learn't the spell.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 00:48, 22 August 2013 (GMT)&lt;br /&gt;
::::The follower will soon become overencumbered with such an amount of scrolls in their inventory. —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 05:01, 23 August 2013 (GMT)&lt;br /&gt;
:::::Drop them and hold the cursor over the follower then tell them to pick up the scroll, they will then pick them up regardless of encumbrance.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 10:05, 23 August 2013 (GMT)--[[Special:Contributions/82.46.168.98|82.46.168.98]] 10:05, 23 August 2013 (GMT)&lt;br /&gt;
::::::Turns out followers can use master level conjuration scrolls, my follower just used dead thrall on a random bandit, they can also use grand healing. I have heard that they can use Blizzard but I have not been able to get my follower to use it yet, its possible that only certain types of followers will use master level scrolls, I'll try using a mage follower.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 10:42, 25 August 2013 (GMT)&lt;br /&gt;
{{od}}I have a hunch that followers will only use defensive master scrolls (which is limited to conjuration and dragonhide scrolls) although I still need to test dragonhide, does anyone know where to find a scroll of dragonhide?--[[Special:Contributions/82.46.168.98|82.46.168.98]] 14:46, 14 September 2013 (GMT)&lt;br /&gt;
:It can't be found in the game. It's only found in a test container which can't be accessed without the use of console on the PC. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:00, 14 September 2013 (GMT)&lt;br /&gt;
::Damn okay, should details like that be included on the scrolls page? and also do the scrolls for fire/frost/shock rune/cloak exist in gaem and can they be found in loot?--[[Special:Contributions/82.46.168.98|82.46.168.98]] 18:16, 14 September 2013 (GMT)&lt;br /&gt;
:::I assumed that info was already there. If it's not, I'll go ahead and add it now. The fire/frost/shock rune and cloak spells are all used in a few leveled lists in the game, so they can be found. A few examples would be loot from certain Forsworn members and civil war soldiers. There's no guaranteed locations, however. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:27, 14 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Follower/Werewolf Glitch  ==&lt;br /&gt;
&lt;br /&gt;
Follower glitch at random transforms character followers into a &amp;quot;body suit&amp;quot; of a werewolf. Werewolf is non-functional, follower will continue to wear armor and equip items as normal. In addition, dialouge remains the same along with follower commands. PS3 confirmed on follower- Dark Brotherhood Initiate (female).[[Special:Contributions/166.147.123.39|166.147.123.39]] 09:27, 23 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Enchants on follower weapons ==&lt;br /&gt;
&lt;br /&gt;
So let me get this straight: The Absorb Health enchant on my follower's battle axe does not actually do anything for her even though I can see the red spell graphics draining the enemy when she hits it? The follower page supposedly lists the enchants that work with followers, but the soul trap enchant isn't listed there. Are we sure that is a complete list? Thanks! [[Special:Contributions/71.131.133.121|71.131.133.121]] 06:24, 9 September 2013 (GMT)&lt;br /&gt;
:I'm personally certain that absorb health works for followers. It really helps keep them standing. Honestly I don't think that list is accurate. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 16:22, 9 September 2013 (GMT)&lt;br /&gt;
::Which list are you referring to? If your referring to the list called Enchanted follower equipment then that list only lists effects that followers benefit from on their armor, not weapons. Enchantments on weapons work normally for followers so absorb health will work for them and soul trap will work etc.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 21:04, 12 September 2013 (GMT)&lt;br /&gt;
::: Ah. Thank you very much for that clarification. [[Special:Contributions/71.131.130.9|71.131.130.9]] 03:36, 13 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== VoiceType in NPC tables ==&lt;br /&gt;
&lt;br /&gt;
You talk to your follower a lot. Would it be a good idea to list the voicetypes of the various NPCs in the sortable tables, so people can try and find a follower who they think sounds nice? --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 14:28, 12 September 2013 (GMT)&lt;br /&gt;
:They're categorized by voice, but voicetype in the NPC box may clutter the box. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:05, 12 September 2013 (GMT)&lt;br /&gt;
::How about adding it to the end of the Description box? --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 23:12, 12 September 2013 (GMT)&lt;br /&gt;
:::There's already enough info about followers to make a base judgement on them. Voicetypes are a minor inconsequential detail, and you still need to talk to that person to find out if you like their voice. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:14, 13 September 2013 (GMT)&lt;br /&gt;
::::Other than the unique voicetypes (of which there are very few followers), there are only about half a dozen voicetypes for all the followers. There's a lot of repetition in them. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 03:52, 13 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Follower leveling ==&lt;br /&gt;
&lt;br /&gt;
The question has been raised whether followers level up all the time, or just when they are actively following you. I tested this with [[Skyrim:J'zargo|J'zargo]] by loading my level 80 save, followed by my level 99 save, and traveling to the College and using &amp;lt;code&amp;gt;getlevel&amp;lt;/code&amp;gt; on him both times. Both times, his level matched mine, and he hasn't been my follower since I was probably level 40 over a year ago. I believe the game sets an NPC's level when you enter their cell and they are spawned. I'll clarify it in the article and remove the vn tag. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:21, 2 October 2013 (GMT)&lt;br /&gt;
:Actually, I'm not sure how to word this so that it's relevant to this article. If an NPC is not your follower, that makes them just another NPC, and not relevant to this article. If someone else can note this in a relevant manner, feel free. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:29, 2 October 2013 (GMT)&lt;br /&gt;
::I made an edit, hopefully this should help answer all those &amp;quot;do I have to take my steward/housecarl/Blades/etc. adventuring to level up?&amp;quot; type questions that float around the wiki. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 04:55, 2 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Follower Blessings ==&lt;br /&gt;
Is it ''really'' true that some followers can receive blessings from a shrine?  I've tried a couple times with different followers at the shrines built in my Windstad Manor Cellar, and they all refuse to activate it.  Under what circumstances have people been successful in having their followers receive a blessing? --[[User:DpwnShift|DpwnShift]] ([[User talk:DpwnShift|talk]]) 07:16, 9 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:EDIT:  It seems that the regular shrines found throughout Skyrim WILL confer their blessings on followers, but not the ones built in houses from the Hearthfire DLC. {{unsigned|DpwnShift|07:39, 9 November 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
::The shrines in the cellar of Hearthfire houses work fine for followers.  You may have encountered a pathing problem when you told them to use a particular shrine and they refused.  In this case you have to use trial and error to find a spot for them to stand where they can find a path to your desired shrine. [[Special:Contributions/71.182.229.208|71.182.229.208]] 12:45, 19 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==J'zargo can't be married==&lt;br /&gt;
&lt;br /&gt;
In fact, no Khajiit in the game can be married (more's the pity). Sorry, have no idea how to edit a table myself.[[User:Ninepaw|Ninepaw]] ([[User talk:Ninepaw|talk]]) 22:57, 17 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the pointer. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:08, 17 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Number of Permanent Followers ==&lt;br /&gt;
&lt;br /&gt;
The wiki states &amp;quot;You can have at most one permanent NPC follower and one creature follower at any time.&amp;quot; Permanent followers from mods is an exception. For example Companion Vilja, a permanent &amp;quot;mod&amp;quot; follower, can accompany another permanent &amp;quot;vanilla&amp;quot; follower. The wiki obviously refers to vanillas, but for most of us out there in mod_land, hopefully this clears the air. [[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 09:26, 22 November 2013 (GMT)&lt;br /&gt;
:Mods can change absolutely everything. Or not. The mod you're using has an NPC who doesn't use the standard Skyrim follower AI; if the mod NPC did use the same AI as regular Skyrim followers, then the same rules would apply.&lt;br /&gt;
:The problem is essentially that since mods can change absolutely everything we can't document them except by putting a disclaimer on every page saying &amp;quot;Everything on this page might be not true if you're using a mod.&amp;quot; Which probably wouldn't be all that useful. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 00:31, 24 November 2013 (GMT)&lt;br /&gt;
::Yes, regarding follower protocol, and pathing as described in the notes, it would be worthwhile including a good reason for the restriction on (vanilla) followers, and quoting from Joel Burgess's Blogsite-&lt;br /&gt;
::&amp;quot;It's also worth figuring out the most narrow traversable space in the game. We usually stick to a minimum of two character widths. This allows us to avoid pathing problems by ensuring there's at least enough space for two AI characters to path around each other in any given space.&amp;quot;--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 08:29, 25 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers equipment if temp dismissed? ==&lt;br /&gt;
&lt;br /&gt;
Okay, I made Rayya follow me soI could upgrade her gear.  Then sent her back to Lakeview Manor.  I come back,and her default clothes are there, but she's carrying the weapons I gave her.  Do followers reset gear?  Or do they just not wear the good stuff until needed?  Need to know, so I don't lose the equipment investment. [[User:FMPhoenixHawk|FMPhoenixHawk]] ([[User talk:FMPhoenixHawk|talk]]) 08:54, 3 December 2013 (GMT)&lt;br /&gt;
:They seem to revert back to their default outfit after you dismiss them, though it takes a zone change for them to actually change clothes. Any equipment you give them will remain in their inventory, and they will put it back on after you ask them to follow you again (once again after a zone change). I've seen this behavior many times with Aela. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:46, 4 December 2013 (GMT)&lt;br /&gt;
::Good.  I want my huscarls to have the best armor I can get them.  Thanks. [[User:FMPhoenixHawk|FMPhoenixHawk]] ([[User talk:FMPhoenixHawk|talk]]) 03:06, 4 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Potion use by followers? ==&lt;br /&gt;
&lt;br /&gt;
Okay, I know they might use healing potions, but will followers use any other potion/poison I give me, such as resist cold?  I haven't found anything on it yet.  [[User:FMPhoenixHawk|FMPhoenixHawk]] ([[User talk:FMPhoenixHawk|talk]]) 04:54, 6 December 2013 (GMT)&lt;br /&gt;
:I'm not sure what makes followers decide to use other potions, but I've seen Lydia turn invisible after I gave her some potions of invisibility, while we were fighting blind Falmer, of all things. {{uns2|22:54, 12 December 2013|71.77.229.13}}&lt;br /&gt;
::Poisons apparently cannot be used by any NPC and is exclusive to falmer, Spiders and Charus.--[[Special:Contributions/82.46.168.98|82.46.168.98]] 17:30, 16 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Poisons they will not use, and potions depend on their magnitude; you can give self-brewed healing potions to them, but they will only use them if they are weaker.&lt;br /&gt;
&lt;br /&gt;
:::Lets explain: Your follower has 300 health. A potion given to the follower which heals 280 points will rarely be used if at all, as followers have some weird understanding of potion magnitudes - if you give them a potion worth 300 health points, they won't use it although it would heal them fully. Give them 3x 100 hp potions and they will be using them. Just give them good but not to strong potions and see how they use them.[[User:MarukiTheFaceHater|MarukiTheFaceHater]] ([[User talk:MarukiTheFaceHater|talk]]) 04:05, 4 November 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Followers using higher quality bows with Dawnguard ==&lt;br /&gt;
&lt;br /&gt;
Does not work with XBOX360 Dawnguard add-on. {{uns2|05:11, 4 February 2014‎| 99.172.37.27}}&lt;br /&gt;
&lt;br /&gt;
:Can we get confirmation that followers will not use higher quality bows and/or crossbows with Dawnguard installed, specifically on Xbox, before adding it to the article? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 07:14, 4 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::From playing with a few different followers, it appears to vary.  I am on PC, but when I had Farendil as a follower, he would use whatever bow I gave him.  Jordis, however, would only use a better bow when she had better arrows.  When I gave her all my ebony arrows, she used them and the ebony bow until she got some steel arrows.  Then she went back to a hunters bow.  Teldryn and Serana would use whatever bow I gave them.  Khjaro only used a bow when he had no melee weapon, but he used whatever I gave him. [[User:FMPhoenixHawk|FMPhoenixHawk]] ([[User talk:FMPhoenixHawk|talk]]) 20:48, 5 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Followers Equipping Archmage's Robes ==&lt;br /&gt;
&lt;br /&gt;
''Giving a mage follower who starts with apprentice robes a new set of master robes has no effect because it's not seen as an improvement on the class of armor (exception: the Archmage's Robes)''&lt;br /&gt;
&lt;br /&gt;
This has also been added to the Archmage's Robes page. Can anyone verify it? --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 20:57, 18 June 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Yes, I can. It's part of a broader effect though. It's because the Archmage's Robes are hooded. Followers will always prefer wearing ''something'' on their head to nothing. So, any hooded robes will take precedence over any outfit that does not include a helmet or hood, even if they take precedence over armor - eg if you give Aela Hooded Black Mage Robes and she doesn't have a helmet on, she takes off her Ancient Nord Armor to put them on. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 22:18, 9 November 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bug solutions confusion ==&lt;br /&gt;
&lt;br /&gt;
This one has an editor's question mark and states:&lt;br /&gt;
&amp;quot;A follower may not leave the recovery state even when their health is fully replenished but instead continue crawling around on the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then it offers five solutions numbered here with bracketed clarifications:&lt;br /&gt;
&amp;quot;This can be fixed by 1. entering combat again with a new enemy, 2. attacking them [the follower?], 3. fast-traveling to a new area, 4. reloading a save, or 5. healing them [the follower] with a Restoration spell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For 2. do you really want to attack a follower who is displaying the recovery state without some assurance of full replenishment?&lt;br /&gt;
&lt;br /&gt;
For 4. might that not undo the battle you just won, or do you save and then immediately reload that save?&lt;br /&gt;
&lt;br /&gt;
For 5. if this actually works, it implies less than &amp;quot;full replenishment&amp;quot; is the cause.  So why offer the other more cumbersome fixes? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My speculation (assuming health is a real number) is that 2 different tests are operating: &lt;br /&gt;
&lt;br /&gt;
if round(health) = full health then do not display the red bar.&lt;br /&gt;
&lt;br /&gt;
if health &amp;lt; full health then do not exit cowering state.&lt;br /&gt;
&lt;br /&gt;
My suggestion, just go with 5.&lt;br /&gt;
[[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 00:25, 20 June 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Added Maurice Jondrelle to the Question Followers table==&lt;br /&gt;
&lt;br /&gt;
I added him in there, since I just did that quest and noticed he wasn't on there, but I play on a console and don't have access to the CS to check if he can be married or if he's essential (the fact that his page warns about him dying implies he's not, but I didn't want to assume). Anyway, I left those cells blank, hopefully someone will notice and check for me (big thanks to anyone who does!) I hope this was an ok way to go about it, I'm new to this editing thing... [[User:Obax|Obax]] ([[User talk:Obax|talk]]) 05:50, 24 December 2014 (GMT)&lt;br /&gt;
:It was all right. Although it would be best when you add incomplete information, especially in a table like this one, where a blank field means &amp;quot;no&amp;quot;, to place a {{tl|huh}}-tag so it is marked as missing information :-) -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 10:29, 24 December 2014 (GMT)&lt;br /&gt;
::Oh, ok, thanks for the info on that. I had a feeling there was probably a procedure for that, but I didn't even know where to look to try to find out what it is. I'll definitely do that next time! [[User:Obax|Obax]] ([[User talk:Obax|talk]]) 14:10, 24 December 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Avulstein Gray-Mane, Beirlund and Vidrald ==&lt;br /&gt;
&lt;br /&gt;
These three are all listed as usable in other quests, but after trying this, I cant use them in other quests. {{unsigned|86.186.213.228|21:42, 28 January 2015 (GMT)}}&lt;br /&gt;
:Not sure what you are referring to now. If you meant that you try to hire them after their quest is finished, you can not. What you can is taking them with you on other quests as long as their quest is not finished. Not all quest followers will follow you on other quests like that.&lt;br /&gt;
:(Also, you might want to add signatures to your contributions by typing four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) at the end of your contributions at the talk pages. It saves other editors the job of marking it as unsigned.) —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 06:03, 29 January 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Oh, sorry, I tried that and the three men are not usable in other quests even before the completion of their quest. [[Special:Contributions/81.141.97.25|81.141.97.25]] 14:42, 31 January 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::In other words, they left you when you diverted from the quest they are followers? Did they leave temporarily and came back at some point where you went back to the qust? —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 20:28, 31 January 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::They left when I tried to do anything else, but when i returned to Northwatch Keep they resumed following. [[Special:Contributions/81.141.97.25|81.141.97.25]] 16:06, 1 February 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::Assuming you meant Geirlund, not Beirlund, I removed the check on the three in the &amp;quot;Usable in Other Quests&amp;quot; column. I can perfectly understand why you did not start editing the page yourself. I am not good with advanced wiki syntax myself, so I had to think a bit before I got on with it. (And I accidentally marked it as a minor edit, but I think it should not.) —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 19:23, 1 February 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== No interaction dialogue with followers ==&lt;br /&gt;
&lt;br /&gt;
So this is a very frequent bug I've noticed on the nexus forums and I believe the community should share about it as well. So, I have just finished [[Skyrim: Waking Nightmare|Waking Nightmare]] and have attempted to acquire Erandur as a follower. However, for the first time since ever, Erandur's dialogue vanishes and is replaced by the generic greetings of dark elf NPCs. For example, his original dialogue (when spoken to) was &amp;quot;Yes my son? What is it I can help you with?&amp;quot;, followed with the standard options to recruit him as a companion and etc.; However, his &amp;quot;new&amp;quot; dialogue switched to: &amp;quot;Azura's wisdom to you friend&amp;quot; and no interactive menu appeared when interacted with. Does anyone have a solution to this problem? I have tried using BOSS mod manager, the savetool, and console commands (placeatme, resetai, disable/enable) and nothing has remedied the issue. I have even tried to load a older file but Erandur continues to have problems talking. &lt;br /&gt;
&lt;br /&gt;
Edit: this did not just happen to Erandur, it has happened to Lydia as well, so I believe the issue is a follower related issue, not just Erandur. --[[Special:Contributions/172.248.13.189|172.248.13.189]] 11:10, 23 February 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I have had the same issue with Illia.  Is there a way to dismiss them as a follower if there is no fix?  [[User:Whoman69|Whoman69]] ([[User talk:Whoman69|talk]]) 00:26, 11 August 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== No follower will follow ==&lt;br /&gt;
&lt;br /&gt;
Having just started, I did the misc quest in Riverwood for Faendal's favor, and afterwords asked him to follow me.  He said &amp;quot;lead the way&amp;quot;, but didn't follow me and when I asked again, he told me that i have somebody else following me.  I cant get any followers now, as all of them say I have somebody following me, but I don't.  (I didn't start the companion quest so it isn't that).[[Special:Contributions/73.12.108.151|73.12.108.151]] 21:33, 18 August 2015 (UTC)&lt;br /&gt;
:It could seem like a bug that is not documented here yet, but before we continue, what platform are you playing? If you are playing pc, do you have any mods installed that might interfere with NPC or follower behaviour?—[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 22:01, 18 August 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some non-DB followers enter Sanctuary ==&lt;br /&gt;
&lt;br /&gt;
In all of my playthroughs where I go pro-DB, I have noticed some followers will go into the Sanctuary.  Serana for certain, Teldryn in one play, Illia and Aranea in others.  Not sure if glitch, but needs more testing.  Anyone else run into this one?  [[User:FMPhoenixHawk|FMPhoenixHawk]] ([[User talk:FMPhoenixHawk|talk]]) 12:46, 20 August 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jail ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that my follower ([[Dragonborn:Ralis Sedarys|Ralis Sedarys]]) was missing, and he didn't show up after fast travelling or waiting, nor was he anywhere I would've expected. Not wanting to search throughout all of Skyrim, I used the console to teleport to him...only to find him in Whiterun's jail! He still behaved as though he was following me, though, and after I picked the lock on his cell, he ran out of it towards me as normal. The only thing I can think of is that I just did [[Skyrim:Season Unending|Season Unending]], which has a temporary effect on followers, but I've never before seen a follower land in jail. I don't really use followers much, though. Has anyone else experienced this before? Is this normal? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:25, 14 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which followers can follow you if you are a vampire? ==&lt;br /&gt;
&lt;br /&gt;
So I found this for Ingjard on the elderscrolls.wikia: She is the only member of the Dawnguard who will enter into dialogue with (and be recruited as a follower by) the Dragonborn if they are a vampire.&lt;br /&gt;
&lt;br /&gt;
Is this true? Are there any other Followers out there that can be recruited if you're a vampire? {{unsigned|84.181.217.194|18:28, 31 May 2016 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:You can recruit other followers just fine. When it comes to those who are part of the Dawnguard, however, Ingjard is the only possible follower in the faction who will not attack vampire lords on sight, as she is marked [[Skyrim:NPCs#Aggression|Unaggressive]]. I suppose this means it's possible to recruit her as a vampire lord.&lt;br /&gt;
&lt;br /&gt;
:I don't know how this applies to players who are vampires, only those who are vampire lords, but I know vampire players can speak with the Dawkguard and can recruit average followers. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:09, 3 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Hearthfire&amp;diff=1519011</id>
		<title>Skyrim talk:Hearthfire</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Hearthfire&amp;diff=1519011"/>
		<updated>2016-06-03T00:32:14Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Not suitable for children? */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|align=center|message='''This talk page should only be used to discuss the contents of the article itself'''.&amp;lt;br&amp;gt;Please keep all speculation, wishlists, etc. restricted to the {{forums|subpage=viewforum.php?f=38}}. Any content of this sort ''will'' be removed promptly.'''}}&lt;br /&gt;
&lt;br /&gt;
{{Archive Table&lt;br /&gt;
|Archive 1||Aug 2012 - Sep 9 2012&lt;br /&gt;
|Archive 2||Sep 2012 - Oct 17 2012&lt;br /&gt;
|Archive 3||October 2012&lt;br /&gt;
|Archive 4||November 2012&lt;br /&gt;
|Archive 5||Nov 2012 - Dec 2012&lt;br /&gt;
|Archive 6||January 2013&lt;br /&gt;
|Archive 7||February 2013&lt;br /&gt;
|Archive 8||Feb 2013 - Jul 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== My children won't stop interacting with me! ==&lt;br /&gt;
&lt;br /&gt;
I've only seen one other person with this issue. One of my adoptive childen wont stop following me and interacting with me. It happens constantly, at least five time before I can leave my house. Its extremley annoying, please help me fix! {{uns2|00:25, 20 July 2013|173.74.30.197}}&lt;br /&gt;
&lt;br /&gt;
:I know exactly What you mean. I saved two children from their homeless, parentless situations. Thought I was doing some Good adopting homeless children.. worst mistake of my virtual life. I just sent them to a House I bought and not gonna use. I check up on um every now and then. Ones totally missing and the others hooked on skooma. Haha nah she just stands in one spot day and night and says nothing to me When I pass her by or enter the house. But the other one is tottally missing. And my housecarl eats and drinks all day.  [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 18:31, 11 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
==  can't afford to decorate? ==&lt;br /&gt;
&lt;br /&gt;
I have over a 130,000 gold but my steward says I can't afford a $1000  decoration set.  plus after a week( in the game) literally none of my purchases have shown up?!!! {{uns2|03:43, 8 August 2013|Not bill}}&lt;br /&gt;
:The &amp;quot;can't afford&amp;quot; bug is usually caused by asking them ''after'' already decorating the room (or having them decorate it). The purchases not showing up may simply be that you haven't waited long enough (or far away enough from your home). See the [[Skyrim:Personal_Steward|Personal Steward]] page and [[Skyrim_talk:Personal_Steward|its talk page]] for some more information on this (the Bugs section and talk page will be most helpful, I believe). — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 04:11, 8 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Stolen Gems May Interfere with Building Shrines ==&lt;br /&gt;
&lt;br /&gt;
I was in the process of doing the Thieves Guild quest line when I built my house.  I had a Stolen Flawless Sapphire in my inventory for a shill quest.  I couldn't build the shrine to Kynareth, which requires a flawless sapphire, until I no longer had that quest item in my inventory.  As a quest item, you can't store the Stolen Flawless Sapphire.  I had several other flawless sapphires in my inventory, but because of the quest item I couldn't build the shrine.  I went and completed the shill quest and once the quest item was out of my inventory, I could build the shrine. {{uns2|01:53, 12 September 2013‎|98.176.215.63}}&lt;br /&gt;
:This is true of any quest item in the game. If the item is intended for a quest, it cannot be used for crafting or anything else until that quest is completed, no matter how many you have in your inventory. This applies even if the quest item ''appears'' to be a different item in your inventory, when the item in question is just a renamed version of the same base item (identical in all ways but display name). It's an unfortunate issue which can be annoying for many players, especially if they don't realize why it's occurring, but I'm not sure where the best place to note it is, since it's not unique to a particular quest or crafting activity. Maybe the [[Skyrim:Quest_Items|Quest Items]] page? — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 05:12, 12 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== All areas of the player-built homes may sometimes reset to their original furnishings ==&lt;br /&gt;
&lt;br /&gt;
Can confirm that all areas of player-built homes are resetting to their original furnishings in my game which is completely unmodified.  This is happening at both Lakeview Manor (with one child and a steward) and Windstad Manor (no game generated NPCs, have held off on becoming thane to see if this had any effect).  Irritating to say the least.  As I'm new to commenting on UESP, have no idea how to change the red question mark on the main page.  Any suggestions for a work around will be gratefully received. --[[User:Helfane|Helfane]] ([[User talk:Helfane|talk]]) 11:12, 15 September 2013 (GMT)&lt;br /&gt;
:It's now marked as confirmed on the page. No documented workarounds yet, but my suggestion to prevent it in the future is to return to your house more often. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:35, 22 September 2013 (GMT)&lt;br /&gt;
::This actually isn't a bug. All player owned housing in the game is resettable because none of them have encounter zones defined. Only the storage containers and any items you drop from your inventory will be left as is. This is also a good thing since without this behavior none of the respawning resources like the greenhouse would ever replenish their stocks. It's worthy of noting in the &amp;quot;Notes&amp;quot; section but definitely not a bug.[[User:Arthmoor|Arthmoor]] ([[User talk:Arthmoor|talk]]) 03:56, 7 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bandits appearing inside Lakeview Manor ==&lt;br /&gt;
&lt;br /&gt;
I have partially completed Lakeview Manor -- the library tower has only its doors and foundation. Having doors that are normally &amp;quot;interior&amp;quot; leading to the outside seems to have some unusual consequences. In the last bandit attack, the three of us there (myself, Lydia as steward, and Serana as my follower) were alerted to a bandit attack while all of us were outside, but we could find only one bandit, the chief, and remained &amp;quot;in combat&amp;quot; after he was killed. Two red dots remained on the compass, and after running around and around the building a few times, I concluded they had to be inside. I went in the main door and found one bandit on the right-hand staircase to the second floor. While I was engaging him in combat, Serana entered the house through the ''upper'' set of library doors and killed another bandit who was right behind the one I was fighting. Thus, two out of three of the bandits ended up inside the house. From what I saw at the very beginning, I don't think they spawned there; instead, they seem to have entered through the doors from the incomplete library building. Odd. [[User:Robinwitch1|Robinwitch1]] ([[User talk:Robinwitch1|talk]]) 21:42, 21 September 2013 (GMT)&lt;br /&gt;
:Thanks for the info, this is already noted as a confirmed bug on the [[Skyrim:Lakeview_Manor#Bugs|Lakeview Manor]] page. The main Hearthfire page only lists bugs which affect general aspects of the game that aren't specific to one particular area or subject. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:34, 22 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== NPCs don't go in basement? ==&lt;br /&gt;
&lt;br /&gt;
I never see any of my npcs go into the basement. Do I have to put something in there or what? I put a practice dummy for my kid and everything. {{uns2|01:30, 28 September 2013|152.30.99.42}}&lt;br /&gt;
:I have never seen my housecarl, steward, or wife go down there, so I'm not sure about those NPCs (or the bard, which I never hired) but after giving my adopted son a wooden sword as a gift, I did find him down there at the practice dummy. So the children should, at least. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:30, 28 September 2013 (GMT)&lt;br /&gt;
::I have seen the steward and the children down there. Not sure about wife. The children do use the practice dummy. — [[User:Caralampio|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;Caralampio&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Caralampio|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; November 3 2013&lt;br /&gt;
&lt;br /&gt;
== Can't buy house in Falkreath ==&lt;br /&gt;
&lt;br /&gt;
For some reason the steward of falkreath will not sell me a house. I am the thane yet the options are not even there for me...help?&lt;br /&gt;
&lt;br /&gt;
== It wont give me the jarls letter ==&lt;br /&gt;
&lt;br /&gt;
I have a house in solitude but i would like to build my own house and i can adopt children and that kind of stuff but im not allowed to get a house that i can build. I play on the xbox version {{uns|75.150.212.59|07:11, 25 December 2013}}&lt;br /&gt;
&lt;br /&gt;
:If you have completed the dark brotherhood quest where you kill the jarl's steward, he will not allow you to buy or build the house in :Falkreath.  You can, however, do the quests that lead up to thane in The Pale and Morthal and build houses there.  [[User:Deanmakoma|Deanmakoma]] ([[User talk:Deanmakoma|talk]]) 11:09, 11 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Steward issues and display cases ==&lt;br /&gt;
&lt;br /&gt;
I have been having these issues since Hearthfire was released. Every time a follower has become a steward they don't get any steward dialogue options, they just have the followers option. I have tried a few different followers and none work. Also none of the display cases give me the option to add any items. I can open and close them, but can't display anything. I have the unofficial patch fully up to date and it doesn't fix these issues. [[User:Kotsumo|Kotsumo]] ([[User talk:Kotsumo|talk]]) 02:18, 6 January 2014 (GMT)&lt;br /&gt;
:I had this problem as well. To get them to give you the steward options...after they become your steward, you have to tell them to part ways - at this point they will give you the steward options. {{uns|71.238.29.112|19:48, 2 May 2014}}&lt;br /&gt;
&lt;br /&gt;
== Hearthfire houses not &amp;quot;owned&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Apparently purchased/built &amp;quot;Hearthfire&amp;quot; homes are not included in the General Stats: &amp;quot;Houses Owned&amp;quot; category. Only purchased &amp;quot;Skyrim&amp;quot; houses, (i.e., Proudspire Manor, Breezehome) appear in the count. --Beezer1029 20:14, 9 January 2014 (GMT)&lt;br /&gt;
:Pretty sure it's because of the way it tracks the stats for the achievements. Before Hearthfire, the game was only tooled to track Vlindrel Hall, Proudspire Manor, Hjerim, Honeyside, and Breezehome for the Citizen achievement. Given that Hearthfire came with it's own home-related achievements, they probably felt it unnecessary to have Citizen unlock simultaneously with Landowner or Architect.--[[Special:Contributions/24.224.239.183|24.224.239.183]] 03:31, 6 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Add everything? ==&lt;br /&gt;
&lt;br /&gt;
Do I have to add absolutely everything to my first house before I can buy my second? Because some things I did not want. Also, what's the use of the alter type thing with the skeleton bones around it? Is it just for looks? [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 16:39, 12 March 2014 (GMT)&lt;br /&gt;
:From what I remember, as long as you fulfill the requirements for that hold, you can buy plots of all three at the same time, without building any of them up at all. But it has been a while, I could be wrong. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 16:43, 12 March 2014 (GMT)&lt;br /&gt;
::That's my experience as well. You can buy all 3 plots of land without ever developing them.&lt;br /&gt;
&lt;br /&gt;
::As to your second question, what altar-type thing are you referring to? Do you mean the [[Skyrim:Arcane Enchanter|arcane enchanter]]? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:11, 12 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Oh perhaps it was already there. Its behind the lakeview manor home. It has several pillars and an alter with embalming tools and maybe a skull. It looks like something you would find in a crypt dungeon with the draugrs. Like a table to put a body on. [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 21:24, 16 March 2014 (GMT)&lt;br /&gt;
::::Sounds like you are describing an [[Skyrim:Unmarked Places|unmarked location]] that hasn't been added to that article yet, but is mentioned on the [[Skyrim:Lakeview Manor|Lakeview Manor]] page as containing a warlock. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:14, 18 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Just a note ==&lt;br /&gt;
&lt;br /&gt;
If you need to uninstall this add-on for any reason and you have kids with a room, be sure to remove everything important from that room first. I used 2 containers in a room that held my books and any unique item I came across.. now they're gone. I don't even care I lost my kids. I'm glad.. But my things.. anyways just some friendly advice.. &lt;br /&gt;
[[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 20:08, 17 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Broken Lights? ==&lt;br /&gt;
&lt;br /&gt;
Are some of the lights in Hearthfire homes just broken from developer oversight?&lt;br /&gt;
Clarification I mean there are some lights in Hearthfire that seem to work in Lakeview manor but not in Heljarchen Hall or Windstad Manor. [[User:Wrath425|Wrath425]] ([[User talk:Wrath425|talk]]) 22:23, 30 April 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Heljarchen Hall Missing Persons ==&lt;br /&gt;
&lt;br /&gt;
:My housecarl was out patrolling when I left. I was gone for one in-game day. When I came back I found a group of three bandits running up the hill to attack, and I alone defeated them. I never once saw my housecarl. I've not seen him since; no sign of his body anywhere, no weapons or loot laying around. He's just gone. SO I went in search of another protector, a steward, and found an orc from one of the strongholds. When I brought him back he asked if he could be my steward and I obliged. I let him out of my group and bought some lumber through him. Then he left to go out side. He left the house, I followed moments later (after building some wall mounts inside or something). When I got outside, he was nowhere to be found and I haven't seen HIM since.&lt;br /&gt;
:&lt;br /&gt;
:Has anyone else lost anyone from Heljarchen Hall? I play on PS3.&lt;br /&gt;
:--unanimatedew  [[Special:Contributions/72.135.4.221|72.135.4.221]] 19:55, 3 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dog disappearing was fixed ==&lt;br /&gt;
&lt;br /&gt;
For one my pets I got the armored husky Sceolang. He fit nicely into my Wndstad Manor family and stayed for quite awhile. I believe one time after an attack on the manor where he we involved (didn't die) he disappeared. I searched for him inside and outside but it seemed he was just gone. Since I thought he might just show up out of the blue sometime later I decided to just continue on like normal and not use a different save etc. It turned out I was right and he appeared back at the house when it was time for the interior to reset. I got home and noticed all of the doors were closed again and the decoration items were back where they were originally, and there was Sceolang barking and acting like he never left. So I'm thinking possibly the resetting of the house can bring back a dog that disappeared, though not sure under what circumstances etc. &lt;br /&gt;
&lt;br /&gt;
Also pretty sure that having a dog participate in an attack on the manor is what can make them disappear. It happened to me again after a bandit attack, one where the bandits were stuck inside the walls no less. After I was able to fix the bandit problem I went inside and noticed Sceolang was gone again. Searched inside and nothing. Knowing he was outside during the attack and was staring at the house during it, waiting for the bandits to be put outside the house, I searched around the house since it had only been a few minutes and wasn't able to find him. Luckily I had saved a few min before the whole bandit incident, reloaded,  and made sure he wasn't outside participating. After the bandit issue was fixed I went back inside and saw he was inside and barking like usual. [[Special:Contributions/50.48.109.164|50.48.109.164]] 21:07, 12 July 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Mannequin walks! ==&lt;br /&gt;
&lt;br /&gt;
I walked up the stairs near the alchemy table and I saw the mannequin walking to it's standing position. {{Uns2|04:21, 8 August 2014|108.88.116.128}}&lt;br /&gt;
&lt;br /&gt;
:Rare, but it happens. They can also appear to be alive rather than frozen (i.e., swaying slightly) even if they're in the right place, or they can be frozen but have moved from where they were the last time you were there. (Possibly indicating that they're related to [[Wikipedia:Weeping Angel|weeping angels]]. :Þ) &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 06:14, 8 August 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Semi-Protection ==&lt;br /&gt;
&lt;br /&gt;
This article is currently under semi-protection, which prevents edits by most wiki users. Administrators: Please remove semi-protection or leave a note here on the talk page explaining why the article is protected. {{Uns2|14:41, 10 August 2014‎|TC}}&lt;br /&gt;
&lt;br /&gt;
:All of the main game pages (the ones linked to on the sidebar) are semi-protected because they're highly visible. Only new users can't edit them—everyone else can. A &amp;quot;new user&amp;quot;, in this context, is one who has less than '''10 edits''' or has been on the wiki for less than '''4 days'''. Just make a few more edits and you'll be able to change the page. Alternatively, you can post here to request the change (which also counts towards your ten edits) and someone else can make the change for you. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:13, 10 August 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the explanation. Semi-protecting a page because it is highly visible is not consistent with the site's stated [[UESPWiki:Protection_Policy#Semi-Protection|protection policy]]. Does the policy statement need an update? [[User:TC|TC]] ([[User talk:TC|talk]]) 15:10, 11 August 2014 (GMT)&lt;br /&gt;
:::Actually, according to the policy it should be full-protected. We didn't think that was needed. In any case, was there a particular edit you wished for this page? [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 15:30, 11 August 2014 (GMT)&lt;br /&gt;
::::Good point, TC. I've made some changes that better reflect how protection is actually being used. They're also more or less in line with Wikipedia's policies, I think (e.g., [[Wikipedia:WP:PPINDEF]]). &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 15:51, 11 August 2014 (GMT)&lt;br /&gt;
::::Jeancy, just some minor grammatical edits; I'll make them myself when my probation period is over. [[User:TC|TC]] ([[User talk:TC|talk]]) 02:58, 12 August 2014 (GMT)&lt;br /&gt;
:::::You are well past the numbers needed to edit this page. You should be able to edit it. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 14:58, 12 August 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Shrine Base: cannot build any shrine ==&lt;br /&gt;
&lt;br /&gt;
I've built the shrine base, but the workbench won't show any shrine to be built. So there's no way to build them. I've built everything else in the cellar. In the house I only have the main hall and the entry hall totally decorated. This is happening to me in Windstand Manor. I'm playing on XBox.{{uns2|23:58, 17 August 2014|189.128.189.230}}&lt;br /&gt;
&lt;br /&gt;
== Cannot remove amulet of Talos from inventory ==&lt;br /&gt;
&lt;br /&gt;
I now have six amulets of Talos, but when I go to build the shrine of Talos in my basement, it says I don't have ANY, and when I try to take them out of my inventory to put them in a box, it counts them all as quest items that can't be removed.  I've finished the main quest and they're still stuck in my bags.  Any ideas on how to fix this? This is on the XBox versoin. [[Special:Contributions/162.248.1.38|162.248.1.38]]WNxVamwolf&lt;br /&gt;
&lt;br /&gt;
:It's possible you picked up the quest [[Skyrim:Return to Grace|Return to Grace]] or you picked up Roggvir's amulet. Go speak to Greta in Solitude. [[User:ChildofKyne|ChildofKyne]] ([[User talk:ChildofKyne|talk]]) 00:54, 10 September 2014 (GMT)&lt;br /&gt;
::It's either what ChildofKyne said above, or because of one of the side quests for the Thieves Guild, such as [[Skyrim:The_Fishing_Job|The Fishing Job]]. If you have started either quest, but not completed it, go ahead and complete it. If you complete those quests and still have the issue, drop all of the amulets from your inventory then pick them up again. This ''should'' resolve the problem. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:20, 10 September 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:This can happen if you take Roggvir's Amulet of Talos when you first go to Solitude, after he is executed of course. In this instance, just talking to Greta will not get you the dialogue option needed to end the quest. You must first talk to Svari and tell her your story about the dragons. She will then respond about her mom not worshipping and ask you to talk to Greta about it, THEN when you talk to Greta she will ask you to get her brother's amulet and you can then give it to her ending the quest.&lt;br /&gt;
&lt;br /&gt;
== No Option for house in Dawnstar? ==&lt;br /&gt;
&lt;br /&gt;
I have played the game and beaten all of the main questlines (DLC packs included), and I started to build my houses. I have a lovely home in Falkreath, and a man cave in Hjaalmarch. But... When I went to speak with Skald the Elder, there was no option to buy the plot of land. I had already completed the pre-requisites, so naturally, I am very confused. Any idea as to why this is? {{uns2|01:30, 13 September 2014‎| 99.155.24.176}}&lt;br /&gt;
:According to the article for [[Skyrim:Heljarchen_Hall|Heljarchen Hall]], you could try talking to [[Skyrim:Bulfrek|Bulfrek]]. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:04, 27 September 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Need help with cow. ==&lt;br /&gt;
&lt;br /&gt;
A giant attacked my home earlier and killed my cow. I took care of the giant and I wanted to know if you could purchase a new cow or does the old cow respawn? I am also unable to check for a while so any help would be appreciated, thanks. --[[Special:Contributions/86.163.73.239|86.163.73.239]] 01:52, 24 September 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
: You need to buy another. —[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:52, 24 September 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. {{uns2|17:42, 25 September 2014|86.163.73.239}}&lt;br /&gt;
&lt;br /&gt;
== Helijarchen Hall is Windstad Manor ==&lt;br /&gt;
&lt;br /&gt;
I asked my wife (Mjoll) to move house because I wanted her and the kids (Sofie and Runa) to move to Heljarchen Hall. I built the children's bedroom at Heljarchen and everything. Anyway, the only place that showed up in the move list was Windstad Manor. Also, after paying the steward to furnish my house, he hasn't done anything and I was gone for the time it takes to complete the college of winterhold, the thieves guild and all the daedric quests. Anyone know a way to fix this?{{uns2|01:15, 15 November 2014|122.148.140.135}}&lt;br /&gt;
:For the steward not furnishing your house, this is a well-known bug which is documented [[Skyrim:Personal Steward#Bugs|here]]. Unless you are playing on PC and can get the Unofficial Skyrim Patch, there isn't really anything you can do. As for the other problem of Windstad Manor being the only option to move to, I can't seem to find anything regarding it at the moment. [[User:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;•WoahBro&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;''[[User talk:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;►talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;'' 02:06, 15 November 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Stolen items in houses' containers ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The containers in the houses will not show stolen items in red, like all other containers. The only way to tell if an item in a container is stolen is to take it. It will show the usual marker in the inventory menu.&amp;quot; -Under Bugs&lt;br /&gt;
&lt;br /&gt;
I have this bug as well, however is there any fix for this? I could have the long work around of sorting it manually, but that would be a considerable chore, especially concerning how much I've already stolen and sorted in game.{{uns2|09:59, 9 April 2015‎|104.175.106.118}}&lt;br /&gt;
:I've personally never heard of or seen any fix to this. Unless there's some unofficial patch or mod for PC, I don't think there's any quick work around for this, I'm afraid. [[User:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;•WoahBro&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;''[[User talk:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;►talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;'' 12:48, 9 April 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Not suitable for children? ==&lt;br /&gt;
&lt;br /&gt;
I've decided to re-play Skyrim not so long ago, and I've built Windstad Manor with everything needed for kids (a.k.a., all beds and chests I could afford). However, when adoption comes in view, there's no possibility to move them to Windstad Manor, only to vanilla houses (Honeyside for me).:&lt;br /&gt;
I've caught a lot of Hearthfire bugs so far, such as houscarls for Falkreath and Morthal not appearing in Yarls houses (they had to be activated via console).:&lt;br /&gt;
I have a long list of mods used, but none of them tinker with Hearthfire scripts. Nevertheless, I was wondering if another console command is needed to make a house suitable for family.:&lt;br /&gt;
[[Special:Contributions/37.190.63.23|37.190.63.23]] 11:13, 2 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have you followed all the instructions on the [[SR:Adoption|Adoption]] page?&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;All three player-built homes have the same options for a child's room. After building the Main Hall, you must add one or two single beds (depending on how many children you wish to adopt) and a dresser for their clothing and toys. It is not necessary to build the Bedrooms addition on the west wing of your home; however, if you do build it, you must build both the child's beds and child's chests in order to adopt even one child; your children will then move into the bedroom.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:32, 3 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind_talk:Shrines&amp;diff=1519010</id>
		<title>Morrowind talk:Shrines</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind_talk:Shrines&amp;diff=1519010"/>
		<updated>2016-06-03T00:24:42Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Statue of Malacath */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Should it be added... ==&lt;br /&gt;
&lt;br /&gt;
That the shrine of St. Veloth also grants almsivi restoration, and have it listed under the other three (vivec, almalexia, and sotha sil), or maybe one section at the top/bottom explaining that?&lt;br /&gt;
&lt;br /&gt;
Or, am I just reading this page wrong (it seems kinda confusing to me) and it is already there somewhere? [[User:Justeazy|Justeazy]] 20:00, 28 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Morrowind Shrines ==&lt;br /&gt;
&lt;br /&gt;
I've been playing through Morrowind again and i've been playing around with god mod (tgm) and i've come across an issue where when i activate a shrine with god mode on any raise attribute or skill blessings don't raise what they should but the game still thinks that it did so if i turn god mode off before sleeping it takes the points the skill or attribute was raised by leaving them in the red. If i sleep with god mode on the blessings don't go away and more often then not corrupts the save file and crashes the game. This was a problem in the tribunal temple quests especially the four corner quests.  just thought i would point it out.&lt;br /&gt;
thank you[[User:Artanis Neravar|Artanis Neravar]] 16:37, 12 June 2009 (EDT)&lt;br /&gt;
''(Moved from [[User talk:Daveh]]) –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 16:43, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Maybe a bug on shrine... ==&lt;br /&gt;
&lt;br /&gt;
The Shrine of Tribunal I went to in the Balmora Temple had no option of Almsivi Restoration. All I saw was the three original options (Disease, Blight, Poision) and then Grace, Sotha Sil, and Mystery. Is this a glitch or is supposed to be that way?[[User:Jplatinum16|Jplatinum16]] 23:24, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Speaking of bugs, I've encountered one where I can't seem to activate any shrine. I can technically use it (the prompt shows up) but as soon as I choose the option to donate I don't receive a blessing and the shrine stops working altogether. I patched the game (using the latest unofficial fan patch), but that doesn't seem to fix the problem. Is there any console cheat I can use to make the shrines workable again? [[User:Nowhere|Nowhere]] 12:02, 17 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You may need to install a patch, as &amp;quot;Imperial Altars and Temple Shrines now restore damaged skills as well as attributes. [PCs with skills reduced by the 'Fury' weapon can visit Imperial Altars and Temple Shrines to restore their damaged skills.]&amp;quot; --VERSION 1.2.0722 Patch Notes&lt;br /&gt;
:: As far as the other reported bug, ask for help on IRC or in the official forums on elderscrolls.com, it sounds like a corrupted save. &amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#000;padding:4px;&amp;quot;&amp;gt;[[User:Lukish|&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;Lukish&amp;lt;span style=&amp;quot;text-decoration:blink;&amp;quot;&amp;gt;&amp;amp;#95;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; [[User talk:Lukish|Tlk]] [[Special:Contributions/Lukish|Cnt]]&amp;lt;/span&amp;gt; 21:11, 19 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think all the shrines have a different drawing of the saint on them. It would be cool if someone would add screenshots of them to the article {{unsigned|KuroSei}}&lt;br /&gt;
:I think that something similar was done with the windows of the temples in Oblivion so if somebody is willing to get images it would be a good addition. [[User:RIM|RIM]] 16:46, 6 March 2012 (UTC)&lt;br /&gt;
::I added some images.  All from Vivec's High Fane.  Only weird one is the Shrine of the Tribunal, which looks identical to the Shrine of Vivec's Fury (and is the only one not found in Vivec).  I just reused the Vivec's Fury image because they're the same.  I suppose to be proper I could get a real one, but it would look exactly the same... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 06:46, 7 March 2012 (UTC)&lt;br /&gt;
:::Tribunal's shrine has three drawings on it. Each tribunal on its own side. On front is the Vivec (and it looks the same as Vivec's own shrine) and on the sides there are Sotha Sil and Almalexia. A screenshot from different side would do {{unsigned|KuroSei}}&lt;br /&gt;
::::Right you are.  I'd just looked at the one in Balmora, and you can't easily see the back sides of it.  I went with the one from Ald'ruhn instead, and created a sort of triptych out of it.  I debated on the order of the three, but decided to leave Vivec in the center, partly because he's more relevant to Morrowind while the other two are pretty much just in Tribunal, and also because his side of the shrine is narrower than the other two, so this gives it symmetry. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 16:39, 7 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taunt the Daedra&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Damn keyboard accidentally hit return when typing my explanation in the summary.  The line &amp;quot;Taunt the Daedra&amp;quot; actually appears in dialogue in the game, which is why it was used here.  The quest page (which I linked to in favor of the Daedra page) explains the actual details well enough. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 12:01, 27 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Noted. My apologies. [[User:Salamangkero|Salamangkero]] 12:50, 27 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== shrine of tribunal ==&lt;br /&gt;
&lt;br /&gt;
shrines of tribunal do not have almsivi restoration, at least not on vanilla xbox. there's not even enough buttons for it to be there{{uns2|21:17, 02 June 2014|174.61.251.163}}&lt;br /&gt;
&lt;br /&gt;
== Statue of Malacath ==&lt;br /&gt;
&lt;br /&gt;
If [[Morrowind:Statue of Malacath]] is going to redirect to this page - rather than be a page of its own - we need some way to get from this page, to the page for [[Morrowind:Malacath's Quest]]. [[Special:Contributions/74.38.23.12|74.38.23.12]] 02:44, 24 October 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Statue of Malacath Blessing Requirement ==&lt;br /&gt;
&lt;br /&gt;
In the table it says you need a Daedra's Heart. Actually you need '''four'''. [[Special:Contributions/95.91.209.30|95.91.209.30]] 13:04, 2 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have fixed this on the page. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:24, 3 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind:Shrines&amp;diff=1519009</id>
		<title>Morrowind:Shrines</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind:Shrines&amp;diff=1519009"/>
		<updated>2016-06-03T00:23:16Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Special Shrines */ fix; checked in CSList&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}&lt;br /&gt;
Throughout Vvardenfell, there are numerous '''shrines''' which grant temporary boons to anyone, for a small donation.&lt;br /&gt;
&lt;br /&gt;
==Tribunal Shrines==&lt;br /&gt;
All of these shrines give you at least four options for your blessings. The first three are common to all of them, [[Morrowind:Cure Common Disease|Cure Common Disease]], [[Morrowind:Cure Blight Disease|Cure Blight Disease]], and [[Morrowind:Cure Poison|Cure Poison]]. The other blessings vary from shrine to shrine. The size of the donation required depends on your status with the [[Morrowind:Tribunal Temple|Tribunal Temple]]. Non-members must pay 35 gold in order to receive a blessing. Laymen and Novices need pay only 5 gold, and Initiates or above can receive blessings for free.&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=50%|&lt;br /&gt;
===St. Aralor===&lt;br /&gt;
[[File:MW-shrine-St. Aralor.jpg|thumb|left|120px|Shrine of St. Aralor]]&lt;br /&gt;
'''Aralor's Intervention''': [[Morrowind:Fortify Attribute|Fortify Personality]] 5pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
===St. Delyn===&lt;br /&gt;
[[File:MW-shrine-St. Delyn.jpg|thumb|left|120px|Shrine of St. Delyn]]&lt;br /&gt;
'''Shield of St. Delyn''': [[Morrowind:Resist Blight Disease|Resist Blight Disease]] 10pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
===St. Felms===&lt;br /&gt;
[[File:MW-shrine-St. Felms.jpg|thumb|left|120px|Shrine of St. Felms]]&lt;br /&gt;
'''Felms' Glory''': [[Morrowind:Fortify Skill|Fortify Restoration]] 5pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]]&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec St. Olms|St. Olms]] Storage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
===St. Llothis===&lt;br /&gt;
[[File:MW-shrine-St. Llothis.jpg|thumb|left|120px|Shrine of St. Llothis]]&lt;br /&gt;
'''The Rock of Llothis''': [[Morrowind:Fortify Attribute|Fortify Willpower]] 5pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Balmora|Balmora]], Temple&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Gnisis|Gnisis]], Temple&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
===St. Meris===&lt;br /&gt;
[[File:MW-shrine-St. Meris.jpg|thumb|left|120px|Shrine of St. Meris]]&lt;br /&gt;
'''Meris' Warding''': [[Morrowind:Resist Corprus Disease|Resist Corprus Disease]] 20pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Ald'ruhn|Ald'ruhn]], Temple&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]]&lt;br /&gt;
|}&lt;br /&gt;
|width=50%|&lt;br /&gt;
&lt;br /&gt;
===St. Nerevar===&lt;br /&gt;
[[File:MW-shrine-St. Nerevar.jpg|thumb|left|120px|Shrine of St. Nerevar]]&lt;br /&gt;
'''Spirit of Nerevar''': [[Morrowind:Fortify Fatigue|Fortify Fatigue]] 20pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]] (x2)&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Hlaalu|Hlaalu]] [[Morrowind:Hlaalu Ancestral Vaults|Ancestral Vaults]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
===St. Olms===&lt;br /&gt;
[[File:MW-shrine-St. Olms.jpg|thumb|left|120px|Shrine of St. Olms]]&lt;br /&gt;
'''Olms' Benediction''': [[Morrowind:Resist Common Disease|Resist Common Disease]] 20pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
===St. Rilm===&lt;br /&gt;
[[File:MW-shrine-St. Rilm.jpg|thumb|left|120px|Shrine of St. Rilm]]&lt;br /&gt;
'''Rilm's Grace''': [[Morrowind:Fortify Attribute|Fortify Endurance]] 5pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Ald'ruhn|Ald'ruhn]], Temple&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
===St. Roris===&lt;br /&gt;
[[File:MW-shrine-St. Roris.jpg|thumb|left|120px|Shrine of St. Roris]]&lt;br /&gt;
'''Roris' Bloom''': [[Morrowind:Fortify Health|Fortify Health]] 5pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Ald'ruhn|Ald'ruhn]], Temple&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
===St. Seryn===&lt;br /&gt;
[[File:MW-shrine-St. Seryn.jpg|thumb|left|120px|Shrine of St. Seryn]]&lt;br /&gt;
'''Seryn's Shield''': [[Morrowind:Resist Poison|Resist Poison]] 20pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===St. Veloth===&lt;br /&gt;
[[File:MW-shrine-St. Veloth.jpg|thumb|left|120px|Shrine of St. Veloth]]&lt;br /&gt;
'''Veloth's Indwelling''': [[Morrowind:Fortify Magicka|Fortify Magicka]] 10pts for 48min &amp;lt;br&amp;gt;&lt;br /&gt;
'''Almsivi Restoration''': [[Morrowind:Restore Attribute|Restore all Attributes]] 100pts&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[Morrowind:Andavel Ancestral Tomb|Andavel Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Andrano Ancestral Tomb|Andrano Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Andrethi Ancestral Tomb|Andrethi Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Aran Ancestral Tomb|Aran Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Falas Ancestral Tomb|Falas Ancestral Tomb]] (x3)&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
*[[Morrowind:Helan Ancestral Tomb|Helan Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Heran Ancestral Tomb|Heran Ancestral Tomb]]&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[Morrowind:Hlaalu Ancestral Tomb|Hlaalu Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Hleran Ancestral Tomb|Hleran Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Orethi Ancestral Tomb|Orethi Ancestral Tomb]] (x2)&lt;br /&gt;
*[[Morrowind:Ravel Ancestral Tomb|Ravel Ancestral Tomb]] (x4)&lt;br /&gt;
*[[Morrowind:Rothan Ancestral Tomb|Rothan Ancestral Tomb]] (x2)&lt;br /&gt;
*[[Morrowind:Salothan Ancestral Tomb|Salothan Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Samarys Ancestral Tomb|Samarys Ancestral Tomb]]&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[Morrowind:Sarys Ancestral Tomb|Sarys Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Savel Ancestral Tomb|Savel Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Telvayn Ancestral Tomb|Telvayn Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Tharys Ancestral Tomb|Tharys Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Thelas Ancestral Tomb|Thelas Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Uveran Ancestral Tomb|Uveran Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Veloth Ancestral Tomb|Veloth Ancestral Tomb]] (x2)&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shrine of Vivec's Fury===&lt;br /&gt;
[[File:MW-shrine-Vivec's Fury.jpg|thumb|left|120px|Shrine of Vivec's Fury]]&lt;br /&gt;
'''Vivec's Fury''': [[Morrowind:Fortify Attack|Fortify Attack]] 5pts for 48min&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Temple|High Fane]] (x2)&lt;br /&gt;
*[[Morrowind:Holamayan|Holamayan]] Monastery&lt;br /&gt;
*[[Morrowind:Ghostgate|Ghostgate]], Temple&lt;br /&gt;
|}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Tribunal===&lt;br /&gt;
[[File:MW-shrine-Tribunal.jpg|thumb|left|140px|Shrine of the Tribunal]]&lt;br /&gt;
'''Lady's Grace''': [[Morrowind:Fortify Attribute|Fortify Endurance]] 5pts for 48min&amp;lt;br&amp;gt;&lt;br /&gt;
'''Soul of Sotha Sil''': [[Morrowind:Fortify Magicka|Fortify Magicka]] 5pts for 48min&amp;lt;br&amp;gt;&lt;br /&gt;
'''Vivec's Mystery'''*: [[Morrowind:Fortify Attribute|Fortify Luck]] 10pts for 48min&amp;lt;br&amp;gt;&lt;br /&gt;
'''Almsivi Restoration'''*: [[Morrowind:Restore Attribute|Restore all Attributes]] and [[Morrowind:Restore Skill|Skills]] 100pts&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=50%|&lt;br /&gt;
*[[Morrowind:Ald Velothi|Ald Velothi]], Outpost&lt;br /&gt;
*[[Morrowind:Ald'ruhn|Ald'ruhn]], Temple&lt;br /&gt;
*[[Morrowind:Balmora|Balmora]], Temple&lt;br /&gt;
*[[Morrowind:Beran Ancestral Tomb|Beran Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Gnisis|Gnisis]], Fort Darius&lt;br /&gt;
*[[Morrowind:Helan Ancestral Tomb|Helan Ancestral Tomb]] (x2)&lt;br /&gt;
*[[Morrowind:Helas Ancestral Tomb|Helas Ancestral Tomb]] (x2)&lt;br /&gt;
*[[Morrowind:Norvayn Ancestral Tomb|Norvayn Ancestral Tomb]] (x2)&lt;br /&gt;
|width=50%|&lt;br /&gt;
*[[Morrowind:Orethi Ancestral Tomb|Orethi Ancestral Tomb]] (x2)&lt;br /&gt;
*[[Morrowind:Redas Ancestral Tomb|Redas Ancestral Tomb]] (x4)&lt;br /&gt;
*[[Morrowind:Sadrith Mora|Sadrith Mora]], Telvanni Council House, Chambers&lt;br /&gt;
*[[Morrowind:Salothran Ancestral Tomb|Salothran Ancestral Tomb]]&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Hlaalu|Hlaalu]] [[Morrowind:Hlaalu Ancestral Vaults|Ancestral Vaults]]&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Hlaalu|Hlaalu]] Temple&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Redoran|Redoran]] Temple Shrine&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Telvanni|Telvanni]] Temple&lt;br /&gt;
|}&lt;br /&gt;
NOTE: Vivec's Mystery and Almsivi Restoration are actually free for non-members due to a bug in the script.&lt;br /&gt;
&lt;br /&gt;
==Imperial Cult Altars==&lt;br /&gt;
Imperial Cult Altars are available at all [[Morrowind:Imperial Cult|Imperial Cult]] locations. These cost 25 gold for non-members, 10 gold for Laymen and Novices, and are again free for Initiates and above. There are four blessings available from these shrines. Just like Tribunal Shrines, they have [[Morrowind:Cure Common Disease|Cure Common Disease]], [[Morrowind:Cure Blight Disease|Cure Blight Disease]], and [[Morrowind:Cure Poison|Cure Poison]]. And in addition, they have ''Restore Attributes'', which is exactly the same as ''Almsivi Restoration'' on the Shrines of the Tribunal (it restores skills as well as attributes despite the name). They can be found at the following locations:&lt;br /&gt;
*[[Morrowind:Ald'ruhn|Ald'ruhn]], Guild of Mages&lt;br /&gt;
*[[Morrowind:Buckmoth Legion Fort|Buckmoth Legion Fort]], Interior&lt;br /&gt;
*[[Morrowind:Ebonheart|Ebonheart]], Imperial Chapels&lt;br /&gt;
*[[Morrowind:Gnisis|Gnisis]], Fort Darius&lt;br /&gt;
*[[Morrowind:Moonmoth Legion Fort|Moonmoth Legion Fort]], Interior&lt;br /&gt;
*[[Morrowind:Pelagiad|Pelagiad]], Fort Pelagiad&lt;br /&gt;
*[[Morrowind:Sadrith Mora|Sadrith Mora]], [[Morrowind:Wolverine Hall|Wolverine Hall]], Imperial Shrine&lt;br /&gt;
*[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Vivec Foreign|Foreign Quarter]] Canalworks&lt;br /&gt;
&lt;br /&gt;
==Special Shrines==&lt;br /&gt;
There are a few unique shrines, mostly related to [[Morrowind:Tribunal Temple|Tribunal Temple]] quests. These provide more powerful blessings, though at a somewhat higher price. Below is a chart detailing these shrines, giving location, blessing, and required donation.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Shrine!!Location!!Requirements!!Blessing&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|{{Linkable Entry|Assarnibibi Shrine}}&lt;br /&gt;
|[[Morrowind:Mount Assarnibibi|Mount Assarnibibi]]&lt;br /&gt;
|Must complete 4 corners quest&lt;br /&gt;
|[[Morrowind:Cure Common Disease|Cure Common Disease]], [[Morrowind:Cure Blight Disease|Cure Blight Disease]], and [[Morrowind:Cure Poison|Cure Poison]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|The first time you activate this shrine after completing the quest, you will be rewarded with the [[Morrowind:Ebony Mail|Ebony Mail]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Linkable Entry|Shrine of Humility}} /&amp;lt;br&amp;gt;{{Linkable Entry|Fields of Kummu Shrine}}&lt;br /&gt;
|[[Morrowind:Ascadian Isles|Ascadian Isles]] Region, [1,-5]&lt;br /&gt;
|[[Morrowind:Muck|Muck]]&lt;br /&gt;
|[[Morrowind:Feather|Feather]] 100 pts for 48 min&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|{{Linkable Entry|Shrine of Pride}} /&amp;lt;br&amp;gt;{{Linkable Entry|Ghostgate Shrine}}&lt;br /&gt;
|[[Morrowind:Red Mountain|Red Mountain]] Region, [2,5]&lt;br /&gt;
|[[Morrowind:Soul_Gems|Soul Gem]]&lt;br /&gt;
|[[Morrowind:Fortify Magicka|Fortify Magicka]] 50 pts, [[Morrowind:Shield|Shield]] 25 pts for 48 min&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|{{FC|Red|'''Warning:'''}} This shrine will take one of each type of soul gem you have in your inventory, including filled gems. If you don't want to lose them, drop all but one gem (preferably low-quality and empty) before activating the shrine. [[Morrowind:Azura's Star|Azura's Star]] will not be taken, so it's safe to carry.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|{{Linkable Entry|Shrine of Valor}} /&amp;lt;br&amp;gt;{{Linkable Entry|Koal Cave Shrine}}&lt;br /&gt;
|[[Morrowind:Koal Cave|Koal Cave]]&lt;br /&gt;
|[[Morrowind:Dreugh Wax|Dreugh Wax]]&lt;br /&gt;
|[[Morrowind:Fortify Skill|Fortify Unarmored, Light Armor, Medium Armor, Heavy Armor]] 10 pts for 48 min (Dreugh_Cuirass_TTRM)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|If you have defeated the Dreugh Warlord deeper in the cave, you will also receive an enchanted [[Morrowind:Dreugh Cuirass (enchanted)|Dreugh Cuirass]] with a [[Morrowind:Fortify Attribute|Fortify Endurance]] 10 pts for 60 secs Cast-on-Use enchantment on it. This is ''not'' a one-time-only reward, so you can get an endless supply of them for every Dreugh Wax you donate. Since they're worth over 5,000 gold, this is a good way to get a lot of cash quickly.&lt;br /&gt;
|-&lt;br /&gt;
!{{Linkable Entry|Magic Rock of Maar Gan}}&lt;br /&gt;
|[[Morrowind:Maar Gan|Maar Gan]], Temple&lt;br /&gt;
|After [[Morrowind:Pilgrimage to Maar Gan|taunting the Daedra]]&lt;br /&gt;
|[[Morrowind:Fortify Skill|Fortify Speechcraft]] and [[Morrowind:Fortify Attribute|Personality]] 10 pts for 48 min&lt;br /&gt;
|-&lt;br /&gt;
!{{Linkable Entry|Mount Kand Shrine}}&lt;br /&gt;
|[[Morrowind:Mount Kand, Cavern|Mount Kand, Cavern]]&lt;br /&gt;
|During or after [[Morrowind:Pilgrimage to Mount Kand|Pilgrimage to Mount Kand]] quest&lt;br /&gt;
|[[Morrowind:Fortify Attribute|Fortify Endurance and Intelligence]] 10 pts for 48 min&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|{{Linkable Entry|Shrine of Generosity}} /&amp;lt;br&amp;gt;{{Linkable Entry|Palace Shrine}}&lt;br /&gt;
|[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:Palace of Vivec|Palace]]&lt;br /&gt;
|100 Gold&lt;br /&gt;
|[[Morrowind:Fortify Skill|Fortify Mercantile]] and [[Morrowind:Fortify Attribute|Luck]] 10 pts for 48 min&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|There are two shrines in front of the entrance to the palace. You only need to donate to one of them.&lt;br /&gt;
|-&lt;br /&gt;
!{{Linkable Entry|Sanctus Shrine}}&lt;br /&gt;
|[[Morrowind:Sheogorad|Sheogorad]] Region, [1,21]&lt;br /&gt;
|During or after [[Morrowind:Silent Pilgrimage|Silent Pilgrimage]] quest&lt;br /&gt;
|[[Morrowind:Fortify Attribute|Fortify Endurance and Willpower]] 10 pts for 48 min&lt;br /&gt;
|-&lt;br /&gt;
!{{Linkable Entry|Shrine of the Mask}}&lt;br /&gt;
|[[Morrowind:Gnisis|Gnisis]], Temple&lt;br /&gt;
| Potion of Cure Disease&lt;br /&gt;
|[[Morrowind:Cure Common Disease|Cure Common Disease]], [[Morrowind:Cure Blight Disease|Cure Blight Disease]], and [[Morrowind:Cure Poison|Cure Poison]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|{{Linkable Entry|Shrine of Courtesy}} /&amp;lt;br&amp;gt;{{Linkable Entry|Shrine of the Puzzle Canal}}&lt;br /&gt;
|[[Morrowind:Vivec (city)|Vivec]], [[Morrowind:The Puzzle Canal|Puzzle Canal]]&lt;br /&gt;
|Silver Longsword&lt;br /&gt;
|[[Morrowind:Water Breathing|Water Breathing]] and [[Morrowind:Swift Swim|Swift Swim]] 25 pts for 48 min&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|The Silver Longsword is only required the first time. You can return to this shrine as many times as you like without making another donation.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|{{Linkable Entry|Shrine of Daring}} /&amp;lt;br&amp;gt;{{Linkable Entry|Shrine to Stop the Moon}}&lt;br /&gt;
|[[Morrowind:Vivec (city)|Vivec]] [[Morrowind:Vivec Temple|Temple]]&lt;br /&gt;
|Potion of Rising Force&lt;br /&gt;
|[[Morrowind:Levitate|Levitate]] 100 pts for 24 min&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|Any strength Rising Force potion will do, and it will automatically select the weakest in your inventory. Home-brew Levitate potions will not work, however. [[Morrowind:Danso Indules|Danso Indules]] near the shrine sells some potions you can use.&lt;br /&gt;
|-&lt;br /&gt;
!{{Linkable Entry|Statue of Malacath}}&lt;br /&gt;
|[[Morrowind:Sheogorad|Sheogorad]] Region, [5,21]&lt;br /&gt;
|4 [[Morrowind:Daedra's Heart|Daedra's Hearts]]&lt;br /&gt;
|'''Blessings of the First Corner:''' [[Morrowind:Fortify Attribute|Fortify Strength]] 10-20 pts for 48 min&lt;br /&gt;
|-&lt;br /&gt;
!style=white-space:nowrap|{{Linkable Entry|Statue of Mehrunes Dagon}}&lt;br /&gt;
|[[Morrowind:Ald Sotha|Ald Sotha]]&lt;br /&gt;
|''none''&lt;br /&gt;
|'''Blessings of the Second Corner:''' [[Morrowind:Fortify Skill|Fortify Destruction and Axe]],&amp;lt;br&amp;gt;and [[Morrowind:Fortify Attack|Fortify Attack]] 10 pts for 48 min&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|{{Linkable Entry|Statue of Molag Bal}}&lt;br /&gt;
|[[Morrowind:Bal Ur|Bal Ur]]&lt;br /&gt;
| During 4 corners quest&lt;br /&gt;
|'''Blessings of the Third Corner:''' [[Morrowind:Fortify Skill|Fortify Speechcraft]] 5 pts for 24 min&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|The first time you activate this shrine, you will also receive a new spell: '''Command of the Third Corner:''' [[Morrowind:Command Humanoid|Command Humanoid]] 5-25 pts for 30 secs on Touch, (cost 30 magicka)&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|{{Linkable Entry|Statue of Sheogorath}}&lt;br /&gt;
|[[Morrowind:Ald Daedroth|Ald Daedroth]], Inner Shrine&lt;br /&gt;
|[[Morrowind:Gambolpuddy|Gambolpuddy]]&lt;br /&gt;
|'''Blessings of the Fourth Corner:'''&amp;lt;br&amp;gt;[[Morrowind:Fortify Attribute|Fortify Intelligence, Luck, Personality, and Willpower]] 1-25 pts for 24 min,&amp;lt;br&amp;gt;[[Morrowind:Drain Attribute|Drain Intelligence, Luck, Personality, and Willpower]] 1-25 pts for 24 min&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|Yes, this shrine could just as easily be a curse as a blessing, as it both raises and lowers the same four attributes by a random amount. Very unpredictable, but what else would you expect from the Mad God?&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|{{Linkable Entry|Shrine of Justice}} /&amp;lt;br&amp;gt;{{Linkable Entry|Vivec Ash Mask}}&lt;br /&gt;
|[[Morrowind:Gnisis|Gnisis]], Temple&lt;br /&gt;
|Potion of Cure Common Disease&lt;br /&gt;
|New spell: '''Vivec's Touch:''' [[Morrowind:Cure Common Disease|Cure Common]] and [[Morrowind:Cure Blight Disease|Blight Disease]] on Touch (cost 10 magicka)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|This mask is hidden inside the pillar. Interacting with a panel on the pillar itself will reveal the real mask.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Daedric Shrines==&lt;br /&gt;
Daedric Shrines are discussed on their own page: [[Morrowind:Daedric Shrines|Daedric Shrines]]. Those with associated quests and rewards are listed on [[Morrowind:Daedric Quests|Daedric Quests]].&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Imperial_Captain&amp;diff=1519008</id>
		<title>Skyrim:Imperial Captain</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Imperial_Captain&amp;diff=1519008"/>
		<updated>2016-06-03T00:12:03Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: reword. &amp;quot;shoot first&amp;quot; description unnecessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|essential=&lt;br /&gt;
|town=[[Skyrim:Helgen|Helgen]]&lt;br /&gt;
|loc=Main Courtyard&lt;br /&gt;
|race=Imperial&lt;br /&gt;
|gender=Female&lt;br /&gt;
|class=[[Skyrim:Warrior (class)|Warrior]]&lt;br /&gt;
|faction={{Faction|CWImperialFactionNPC}}; {{Faction|CWImperialFaction}}; {{Faction|CrimeFactionImperial}}; {{Faction|MQ101ImperialDialogueFaction}}; {{Faction|anyone in this are friends}}&lt;br /&gt;
|refid=000654F7&lt;br /&gt;
|baseid=000AAFAC&lt;br /&gt;
|image=SR-npc-Imperial_Captain.jpg&lt;br /&gt;
|class_details=[[Skyrim:CombatWarrior1H|CombatWarrior1H]]&lt;br /&gt;
|perks=[[Skyrim:Increase Detection|Increase Detection]]; [[Skyrim:Reduce Attack Damage|Reduce Attack Damage]]; [[Skyrim:Reduce Damage|Reduce Damage]]&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|level=1&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|health=50&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=50&lt;br /&gt;
|imgdesc=The Imperial Captain&lt;br /&gt;
|voicetype=FemaleCommander&lt;br /&gt;
}}&lt;br /&gt;
The '''Imperial Captain''' is a [[SR:CombatWarrior1H|warrior]] and one of the first people you meet in the game. She is in charge of the [[Skyrim:Imperial Legion|Imperial Legion]] soldiers stationed at [[Skyrim:Helgen|Helgen]] and orders your execution during the tutorial. If you choose to follow the [[Skyrim:Stormcloaks|Stormcloak]] [[Skyrim:Ralof|Ralof]] into [[SR:Helgen Keep|Helgen Keep]], she will become hostile (see [[Skyrim:Unbound|Unbound]]). If you choose to follow Hadvar into the keep, the captain will not be seen again.&lt;br /&gt;
&lt;br /&gt;
She uses an [[Skyrim:Imperial Sword|Imperial sword]] in combat, and also carries an [[Skyrim:Iron Dagger|iron dagger]]. She wears a full set of Imperial heavy armor: [[Skyrim:Imperial Armor|Imperial armor]], [[Skyrim:Imperial Boots|Imperial boots]], [[Skyrim:Imperial Bracers|Imperial bracers]], and [[Skyrim:Imperial Officer's Helmet|Imperial officer's helmet]]. This is the first full set of heavy armor you can obtain in the game.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Quest-Related Events==&lt;br /&gt;
===Unbound===&lt;br /&gt;
When the carts stop at the execution area, she may say, ''&amp;quot;Get these prisoners out of the carts. Move it!&amp;quot;'' After the prisoners have exited the cart, she will say, ''&amp;quot;Step towards the block when we call your name. One at a time.&amp;quot;'' When [[Skyrim:Lokir|Lokir]] attempts to escape, she will call out ''&amp;quot;Halt!&amp;quot;'' and then, ''&amp;quot;Archers!&amp;quot;'' causing them to kill Lokir. After this scene, she will ask, ''&amp;quot;Anyone else feel like running?&amp;quot;'' When [[SR:Hadvar|Hadvar]] notes that [[Skyrim:Unbound#Keep Your Head|your name is not on the list]] of those to be executed, she dismisses his concern by saying ''&amp;quot;Forget the list! He/She goes to the block.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
The first time Alduin roars, the following dialogue will take place:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hadvar''': ''&amp;quot;What was that?&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''General Tullius''': ''&amp;quot;It's nothing. Carry on.&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Imperial Captain''': ''&amp;quot;Yes, General Tullius.&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She will then turn to the [[Skyrim:Priestess of Arkay|Priestess of Arkay]], and say, ''&amp;quot;Give them their last rites.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When calling for you to be executed, the Imperial captain refers to you depending on your race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Race !!Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Argonian|Argonian]]||''&amp;quot;Next, the lizard!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Breton|Breton]]||''&amp;quot;Next, the Breton!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Dark Elf|Dark Elf]]||''&amp;quot;Next, the dark elf!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:High Elf|High Elf]]||''&amp;quot;Next, the high elf!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Imperial|Imperial]]||''&amp;quot;Next, the renegade from [[Lore:Cyrodiil|Cyrodiil]]!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Khajiit|Khajiit]]||''&amp;quot;Next, the cat!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Nord|Nord]]||''&amp;quot;Next, the Nord in the rags!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Orc|Orc]]||''&amp;quot;Next, the Orc!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Redguard|Redguard]]||''&amp;quot;Next, the Redguard!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Wood Elf|Wood Elf]]||''&amp;quot;Next, the wood elf!&amp;quot;'' &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
After she says this, Alduin will roar again, prompting the following conversation:&amp;lt;br&amp;gt; &lt;br /&gt;
'''Hadvar''': ''&amp;quot;There it is again. Did you hear that?&amp;quot;'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Imperial Captain''': ''&amp;quot;I said, next prisoner!&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
When Alduin finally swoops down upon Helgen, she will ask, ''&amp;quot;Sentries! What do you see?&amp;quot;'' If you choose to enter the keep with Ralof, after you pick up [[Skyrim:Gunjar|Gunjar]]'s gear, she will approach from the other room with an Imperial soldier and you will overhear her say, ''&amp;quot;Come on soldier! Keep moving!&amp;quot;'' She will then command, ''&amp;quot;Get this gate open.&amp;quot;'' When she sees you and Ralof she will shout, ''&amp;quot;It's the escaped prisoners!&amp;quot;'' You will then be forced to kill her. If you go with Hadvar instead, she is never seen again in the game.&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Unbound}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Hadvar&amp;diff=1519005</id>
		<title>Skyrim:Hadvar</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Hadvar&amp;diff=1519005"/>
		<updated>2016-06-02T23:56:52Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: better wording--removed more emotionally charged words. but we could do without this sentence entirely.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|town=[[Skyrim:Riverwood|Riverwood]]&lt;br /&gt;
|loc=[[Skyrim:Helgen|Helgen]]&lt;br /&gt;
|race=Nord&lt;br /&gt;
|gender=Male&lt;br /&gt;
|image=SR-npc-Hadvar.jpg&lt;br /&gt;
|imgdesc=Hadvar&lt;br /&gt;
|faction={{Faction|CWDialogueSoldierFaction}}; {{Faction|CWImperialFactionNPC}}; {{Faction|CWImperialFaction}}; {{Faction|CrimeFactionImperial}}; {{Faction|Faction for not using casual idles}}; {{Faction|MQ101ImperialDialogueFaction}}&lt;br /&gt;
|baseid=0002BF9F&lt;br /&gt;
|class=[[Skyrim:Warrior (class)|Warrior]]&lt;br /&gt;
|refid=0002BFA2&lt;br /&gt;
|class_details=[[Skyrim:CombatWarrior1H|CombatWarrior1H]]&lt;br /&gt;
|skills='''[[Skyrim:Heavy Armor|Heavy Armor]]''', '''[[Skyrim:One-handed|One-handed]]''', [[Skyrim:Archery|Archery]], [[Skyrim:Block|Block]]&lt;br /&gt;
|aggress=Aggressive&lt;br /&gt;
|level=PC&amp;amp;times;1 (range&amp;amp;#061;5-50)&lt;br /&gt;
|moral=No Crime&lt;br /&gt;
|essential=yes&lt;br /&gt;
|health=125+(PC-1)&amp;amp;times;11.7&lt;br /&gt;
|magicka=50&lt;br /&gt;
|stamina=50+(PC-1)&amp;amp;times;3.3&lt;br /&gt;
|voicetype=Unique&lt;br /&gt;
}}&lt;br /&gt;
'''Hadvar''' is a [[Skyrim:Nord|Nord]] [[Skyrim:CombatWarrior1H|warrior]], a soldier of the [[Skyrim:Imperial Legion|Imperial Legion]], and an early companion. As one of the garrisoned troops defending [[Skyrim:Helgen|Helgen]], he tries to assist civilians, including [[Skyrim:Torolf|Torolf's]] son [[Skyrim:Haming|Haming]], while escaping the [[Skyrim:Dragon|dragon]] raid.&lt;br /&gt;
&lt;br /&gt;
Despite aiding in your execution, he is apologetic that you are to be executed. Shortly after noticing you running for shelter from the attack, he commands you to follow him to [[Skyrim:Helgen Keep|Helgen Keep]]. Once there, you must decide to either have him escort you through the keep, or to have a fellow prisoner, [[Skyrim:Ralof|Ralof]], rejoin you for your escape. If you follow him into the keep, you will engage in battle against [[Skyrim:Stormcloaks|Stormcloaks]]. After escaping from Helgen, he will take you to [[Skyrim:Riverwood|Riverwood]], where his uncle, [[Skyrim:Alvor|Alvor]], lives. He will also invite you to join the Imperial Legion in [[Skyrim:Solitude|Solitude]]. He will be present at the battle for [[Skyrim:Whiterun|Whiterun]], and, after a promotion, lead the rescue mission at [[Skyrim:Fort Kastav|Fort Kastav]] and will participate in many of the Legion missions. Following the conclusion of the civil war, he can be found at the [[Skyrim:Sleeping Giant Inn|Sleeping Giant Inn]] in Riverwood, but cannot be engaged in conversation.&lt;br /&gt;
&lt;br /&gt;
Hadvar is clad in a set of Imperial light armor. This includes a [[Skyrim:Studded Imperial Armor|studded Imperial armor]], a pair of [[Skyrim:Imperial Light Bracers|Imperial light bracers]], and a pair of [[Skyrim:Imperial Light Boots|Imperial light boots]]. He is equipped with an [[Skyrim:Imperial Sword|Imperial sword]] and an [[Skyrim:Iron Shield|iron shield]] for close-range combat, and uses a [[Skyrim:Long Bow|long bow]] supplemented with twelve [[Skyrim:Iron Arrow|iron arrows]] when the need arises. He carries three [[Skyrim:Potion of Minor Healing|potions of minor healing]]. After the escape from Helgen, he will change to a set of [[Skyrim:Imperial Armor|Imperial heavy armor]], along with [[Skyrim:Imperial Boots|Imperial boots]] and [[Skyrim:Imperial Bracers|bracers]].&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Unbound}}&lt;br /&gt;
*{{Quest Link|The Jagged Crown (Imperial)}}&lt;br /&gt;
{{#define:radiantlinks|false}}&lt;br /&gt;
====[[Skyrim:Radiant|Radiant Quests]]====&lt;br /&gt;
*{{Quest Link|Battle for Whiterun (Imperial)}}&lt;br /&gt;
*{{Quest Link|Compelling Tribute (Imperial)}}&lt;br /&gt;
*{{Quest Link|Rescue from Fort Kastav}}&lt;br /&gt;
&lt;br /&gt;
==Quest-related Events==&lt;br /&gt;
[[File:SR-achievement-Unbound.png|right|45px|link=Skyrim:Unbound (achievement)]]&lt;br /&gt;
===[[Skyrim:Unbound|Unbound]]===&lt;br /&gt;
[[File:SR-quest-Unbound 07.jpg|thumb|''&amp;quot;Who are you?&amp;quot;'']]&lt;br /&gt;
During your ride to Helgen, Hadvar can be seen just behind your cart, riding a horse and keeping watch from the rear. After you arrive at Helgen, he will dismount and keep track of the fellow prisoners on the cart you start on with his ledger and quill. As the prisoners in your cart alight the carriage, Hadvar will start by calling out names as shown below:&lt;br /&gt;
&lt;br /&gt;
# ''&amp;quot;[[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]]. [[Skyrim:Jarl|Jarl]] of [[Skyrim:Windhelm|Windhelm]].&amp;quot;''&lt;br /&gt;
# ''&amp;quot;[[Skyrim:Ralof|Ralof]] of [[Skyrim:Riverwood|Riverwood]].&amp;quot;'' &lt;br /&gt;
# ''&amp;quot;[[Skyrim:Lokir|Lokir]] of [[Skyrim:Rorikstead|Rorikstead]].&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
He will call you differently though, as he will address you with, ''&amp;quot;Wait. You there. Step forward. Who are you?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After you have created a character, Hadvar will fill out the ledger and comment on your race. He has a specific line of dialogue for each race.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Showhide/Start|&amp;lt;big&amp;gt;Possible Comments&amp;lt;/big&amp;gt;}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Race !!Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |'''[[Skyrim:Altmer|Altmer]]''' ||You're not with the [[Skyrim:Thalmor Embassy|Thalmor Embassy]], are you High Elf? No, that can't be right...&lt;br /&gt;
|-&lt;br /&gt;
|I'm sorry. We'll make sure your remains are returned to [[Lore:Summerset Isle|Summerset Isle]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |'''[[Skyrim:Argonian|Argonian]]'''||Are you a relative of one of the [[Skyrim:Riften|Riften]] dock workers, Argonian?&lt;br /&gt;
|-&lt;br /&gt;
|I'm sorry. We'll make sure your remains are returned to [[Lore:Black Marsh|Black Marsh]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |'''[[Skyrim:Bosmer|Bosmer]]'''||Not many Wood Elves would choose to come alone to Skyrim.&lt;br /&gt;
|-&lt;br /&gt;
|I'm sorry. We'll make sure your remains are returned to [[Lore:Valenwood|Valenwood]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |'''[[Skyrim:Breton|Breton]]'''||You from [[Lore:Daggerfall|Daggerfall]], Breton? Fleeing from some court intrigue?&lt;br /&gt;
|-&lt;br /&gt;
|I'm sorry. We'll make sure your remains are returned to [[Lore:High Rock|High Rock]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |'''[[Skyrim:Dunmer|Dunmer]]'''||Another refugee? Gods really have abandoned your people, Dark Elf.&lt;br /&gt;
|-&lt;br /&gt;
|I'm sorry. We'll make sure your remains are returned to [[Lore:Morrowind|Morrowind]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |'''[[Skyrim:Imperial|Imperial]]'''||You're a long way from the [[Lore:Imperial City|Imperial City]]. What're you doing in Skyrim?&lt;br /&gt;
|-&lt;br /&gt;
|I'm sorry. We'll make sure your remains are returned to [[Lore:Cyrodiil|Cyrodiil]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |'''[[Skyrim:Khajiit|Khajiit]]'''||You with one of the [[Skyrim:Khajiit Traders|trade caravans]], Khajiit? Your kind always seems to find trouble.&lt;br /&gt;
|-&lt;br /&gt;
|I'm sorry. We'll make sure your remains are returned to [[Lore:Elsweyr|Elsweyr]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |'''[[Skyrim:Nord|Nord]]'''||You picked a bad time to come home to Skyrim, kinsman.&lt;br /&gt;
|-&lt;br /&gt;
|I'm sorry. At least you'll die here, in your [[Lore:Skyrim|homeland]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |'''[[Skyrim:Orc|Orc]]'''||You from one of the [[Skyrim:Orc_Strongholds|strongholds]], Orc? How did you end up here?&lt;br /&gt;
|-&lt;br /&gt;
|I'm sorry. We'll make sure your remains are returned to [[Lore:Orsinium|Orsinium]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |'''[[Skyrim:Redguard|Redguard]]'''||What're you doing here, Redguard? You a sellsword? A [[Lore:Cyrus|sailor]] from [[Lore:Stros M'Kai|Stros M'kai]]?&lt;br /&gt;
|-&lt;br /&gt;
|I'm sorry. We'll make sure your remains are returned to [[Lore:Hammerfell|Hammerfell]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Showhide/End}}&lt;br /&gt;
&lt;br /&gt;
After his comment regarding your race, he will ask the Captain:&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;Captain. What should we do? He/she's not on the list.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Captain''':||''&amp;quot;Forget the list. He/she goes to the block.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;By your orders, Captain.&amp;quot;'' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hadvar will promptly apologize to you, saying that they'll make sure your remains are returned to your respective region. He will further instruct you: ''&amp;quot;Follow the Captain, prisoner.&amp;quot;'' as he stands by the [[Skyrim:Headsman|executioner]]. After hearing a distant roar, he will comment on this by saying: ''&amp;quot;What was that?&amp;quot;'' [[Skyrim:General Tullius|General Tullius]] will be dismissive, however: ''&amp;quot;It's nothing. Carry on.&amp;quot;'' Upon hearing the roar for the second time, Hadvar will say: ''&amp;quot;There it is again. Did you hear that?&amp;quot;'' This time the Captain will impatiently say: ''&amp;quot;I said, next prisoner!&amp;quot;'' Hadvar will then tell you: ''&amp;quot;To the block, prisoner. Nice and easy.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Hadvar 02.jpg|thumb|right|''&amp;quot;Gunnar, take care of the boy.&amp;quot;'']]&lt;br /&gt;
When you put your head down, you will see a [[Skyrim:Alduin|black dragon]] landing on a tower, creating a shockwave that knocks the executioner down. The dragon will then [[Skyrim:Unrelenting Force|shout]], killing the executioner in the progress. Hadvar is nowhere to be seen, but after your jump from the tower to the destroyed inn, he can be found getting [[Skyrim:Haming|Haming]] to safety: ''&amp;quot;Haming, you need to get over here. Now!&amp;quot;'' As he gets the child to come to him, he will say: ''&amp;quot;That a boy. You're doing great.&amp;quot;'' Alduin will land and breathe fire at [[Skyrim:Torolf|Torolf]] from behind him, killing him in the progress. If you run ahead quickly enough, Alduin might land behind Torolf then immediately fly off. If Haming's father, Torolf didn't survive, Hadvar can be heard yelling: ''&amp;quot;Torolf!&amp;quot;'' and then ''&amp;quot;Gods... Everyone get back!&amp;quot;'' Shortly afterward, Hadvar will notice you and say: ''&amp;quot;Still alive, prisoner? Keep close to me if you want to stay that way.&amp;quot;'' and ask Gunnar to keep an eye on Haming by saying: ''&amp;quot;Gunnar, take care of the boy. I have to find General Tullius and join the defense.&amp;quot;'' Gunnar will stay put behind a burned down building and say: ''&amp;quot;Gods guide you, Hadvar.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You and Hadvar will soon reach a wall, and Hadvar will shout: ''&amp;quot;Stay close to the wall!&amp;quot;'', just before Alduin lands and breathes fire. After the dragon flies away, Hadvar will say: ''&amp;quot;Quickly, follow me!&amp;quot;'' As you go through the blazing ruins of Helgen, you and Hadvar will eventually meet Ralof. However, their interaction is not exactly friendly.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Hadvar 03.jpg|thumb|left|''&amp;quot;I hope that dragon takes you all to [[Skyrim:Sovngarde (place)|Sovngarde]].&amp;quot;'']]&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;Ralof! You damned traitor. Out of my way!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ralof''':||''&amp;quot;We're escaping, Hadvar. You're not stopping us this time.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;Fine. I hope that dragon takes you all to Sovngarde.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SR-quest-Unbound 34.jpg|thumb|right|''&amp;quot;With me, prisoner. Let's go!&amp;quot;'']]&lt;br /&gt;
Hadvar will then run to the barracks entrance and direct you, saying: ''&amp;quot;With me, prisoner. Let's go!&amp;quot;'' and ''&amp;quot;Quick, I can cut you loose inside the keep.&amp;quot;'' You may now choose to go with him or Ralof. Choosing one will make the other disappear for good, unless you decide later to join their respective faction. Once you're inside the keep with him, he will comment: ''&amp;quot;Looks like we're the only ones who made it. Was that really a dragon? The bringers of the End Times?&amp;quot;'' and ''&amp;quot;We should keep moving. Come here. Let me see if I can get those bindings off.&amp;quot;'' If you don't get close, he'll say either: ''&amp;quot;Those binds aren't going to cut themselves.&amp;quot;'', ''&amp;quot;Come on, you need your hands free.&amp;quot;'', or ''&amp;quot;Let's cut you loose.&amp;quot;'' He will then free your hands and instruct you: ''&amp;quot;There you go. Take a look around, there should be plenty of gear to choose from. I'm going to see if I can find something for these burns.&amp;quot;'', ''&amp;quot;You better get some gear.&amp;quot;'', ''&amp;quot;Find yourself a weapon. You're going to need it.&amp;quot;'', ''&amp;quot;See if one of these chests has some armor for you.&amp;quot;'', and ''&amp;quot;You better get that armor on. Give that sword a few swings, too.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Hadvar 04.jpg|thumb|left|''&amp;quot;Let's cut you loose.&amp;quot;'']]&lt;br /&gt;
During your escape from Helgen, talking to Hadvar will have him say one of these repeating lines: &lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
*''&amp;quot;Better down here than out there.&amp;quot;''&lt;br /&gt;
*''&amp;quot;Nothing for it but to keep moving.&amp;quot;''&lt;br /&gt;
*''&amp;quot;A dragon.... First in a thousand years....&amp;quot;''&lt;br /&gt;
*''&amp;quot;Don't worry. We'll get out of here, somehow.&amp;quot;''&lt;br /&gt;
*''&amp;quot;I can't decide if things are about to get worse or better.&amp;quot;''&lt;br /&gt;
*''&amp;quot;At least we don't have a dragon to worry about, for the moment.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
He will activate the pull-chain to open the portcullis, saying: ''&amp;quot;Let's keep moving. That thing is still out there.&amp;quot;'' Once the portcullis is withdrawn, he'll command you: ''&amp;quot;Come on, this way!&amp;quot;'' Going farther to another portcullis, you can hear two Stormcloaks talking:&lt;br /&gt;
&lt;br /&gt;
'''Stormcloak Soldier #1''': ''&amp;quot;We need to get moving! That dragon is tearing up the whole keep!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stormcloak Soldier #2''': ''&amp;quot;Just give me a minute... I'm out of breath...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
As he pulls the chain to open the way, Hadvar will whisper to you: ''&amp;quot;Hear that? Stormcloaks. Maybe we can reason with them.&amp;quot;'' When he sees them draw their weapons, he will try to stop them: ''&amp;quot;Hold on, now, we only want to...&amp;quot;'', but then cave in: ''&amp;quot;If you want to die, so be it.&amp;quot;'' After they're taken care of, Hadvar may say: ''&amp;quot;I guess that'll teach me to try to reason with a Stormcloak.&amp;quot;'' He'll then get the door open, saying: ''&amp;quot;Let me see if I can get that door open.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Hadvar 05.jpg|thumb|right|Hadvar fighting off Stormcloaks]]&lt;br /&gt;
Going downstairs, Hadvar will see the corridor roof collapsing, exclaiming: ''&amp;quot;Look out!&amp;quot;'' It turns out he was right, so now the pathway is blocked, about which he will remark: ''&amp;quot;Damn, that dragon doesn't give up easy.&amp;quot;'' You and Hadvar will be forced to enter the room beside the ruins, and find Stormcloaks within, trying to be urgent as you and Hadvar are:&lt;br /&gt;
&lt;br /&gt;
'''Stormcloak Soldier #1''': ''&amp;quot;What are you doing? We need to get out of Helgen. Now!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stormcloak Soldier #2''': ''&amp;quot;These Imperials have potions in here. We're going to need them.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After they are taken care of, Hadvar will tell you: ''&amp;quot;An old storeroom. See if you can find some potions. Might come in handy.&amp;quot;'' and ''&amp;quot;Look around. Grab anything that looks useful.&amp;quot;'' After you take the potions as instructed, he will say: ''&amp;quot;Done, then? This way!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Going lower, Hadvar will indicate where you are, saying: ''&amp;quot;The torture room. Gods, I wish we didn't need these....&amp;quot;'' He will still help the [[Skyrim:Torturer|torturer]] and [[Skyrim:Torturer's Assistant|his assistant]] defeat the Stormcloaks, and will urge you to do so too: ''&amp;quot;Come on. Sounds like trouble.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Torturer 02.jpg|thumb|left|''&amp;quot;Come with us. We need to get out of here.&amp;quot;'']]&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|-&lt;br /&gt;
|'''Torturer''':||''&amp;quot;You fellows happened along just in time. These boys seemed a bit upset at how I've been entertaining their comrades.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;Don't you even know what's going on? A dragon is attacking Helgen!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Torturer''':||''&amp;quot;A dragon? Please. Don't make up nonsense. Although, come to think of it, I did hear some odd noises coming from over there.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;Come with us. We need to get out of here.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Torturer''':||''&amp;quot;You have no authority over me, boy.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;Didn't you hear me? I said the keep is under attack!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Assistant''':||''&amp;quot;Forget the old man. I'll come with you.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Should you choose to kill the torturer and his assistant, Hadvar will not attack you back. He may even be found commenting on their deaths: ''&amp;quot;These bastards call themselves Imperial Legionnaires...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Before going, Hadvar will notice a dead mage inside the middle cage: ''&amp;quot;Wait a second. Looks like there's something in this cage.&amp;quot;'' The torturer will comment on how the mage ended up dead, saying: ''&amp;quot;Don't bother with that. Lost the key ages ago. Poor fellow screamed for weeks.&amp;quot;'' but Hadvar will turn to you anyway and insist: ''&amp;quot;See if you can get it open with some picks. We'll need everything we can get.&amp;quot;'' The torturer will not be pleased when you retrieve the dead mage's gear: ''&amp;quot;Sure, take all my things. Please.&amp;quot;'' but Hadvar will still tell you to: ''&amp;quot;Grab what you can and let's go.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
As his assistant comes with you and Hadvar to lend aid, the torturer will have one last comment as you exit the torture room: ''&amp;quot;There's no way out that way, you know...&amp;quot;'' He is proven wrong when you go farther and see the wall blown up, leading to a cave. Hadvar may comment on the torture room again: ''&amp;quot;I'm glad to be out of that place. I hope this leads somewhere.&amp;quot;'' You'll see yet another group of Stormcloaks trying to find the way out:&lt;br /&gt;
&lt;br /&gt;
'''Stormcloak Soldier #1''': ''&amp;quot;Where in Oblivion are we supposed to go? Where's the way out?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stormcloak Soldier #2''': ''&amp;quot;Just give me a minute. Let me think.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
These are the last Stormcloaks that you will encounter for the rest of the quest. After they have been killed, Hadvar will say: ''&amp;quot;All right, let's see if we can find a way out.&amp;quot;'' as he notices a lever and a bridge: ''&amp;quot;Let's see where this goes.&amp;quot;'' He'll pull the lever, lowering the bridge. &lt;br /&gt;
&lt;br /&gt;
As soon as you and Hadvar go through the bridge, Alduin's roar will be heard and the fort's ruins will rain on the bridge, destroying it with its weight. Hadvar will comment on this, saying: ''&amp;quot;Damn it. No going back that way.&amp;quot;'', ''&amp;quot;I guess we're lucky that didn't come down on top of us.&amp;quot;'', and ''&amp;quot;We'd better push on. I'm sure the others will find another way out.&amp;quot;'' He can also be found saying: ''&amp;quot;Since nobody's trying to kill me just now, maybe we should rest for a minute.&amp;quot;'', and ''&amp;quot;Looks like we're on our own now.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Helgen's buildings end here and the rest of your path will be a cave. As you try to find an exit, Hadvar will grumble: ''&amp;quot;Hmm. That doesn't go anywhere.&amp;quot;'' and ''&amp;quot;I guess we'd better try this way.&amp;quot;'' when he finds a dead end. &lt;br /&gt;
&lt;br /&gt;
Eventually, you'll encounter [[Skyrim:Frostbite Spider|frostbite spiders]], and upon killing them, Hadvar will remark: ''&amp;quot;What next, giant snakes?&amp;quot;'' and ''&amp;quot;I hate those damn things. Too many eyes, you know?&amp;quot;''&lt;br /&gt;
[[File:SR-npc-Hadvar 06.jpg|thumb|left|''&amp;quot;I'd rather not tangle with her right now.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
Farther down the cave you will see a [[Skyrim:Bear|bear]] sleeping. Hadvar will crouch, saying: ''&amp;quot;Hold up. There's a bear just ahead. See her? I'd rather not tangle with her right now. We might be able to sneak by. Just take it nice and slow, and watch where you step. Or if you're feeling lucky, you can take this bow. Might take her by surprise.&amp;quot;'' He will give you a [[Skyrim:Long Bow|long bow]] with twelve [[Skyrim:Iron Arrow|iron arrows]] and finish with: ''&amp;quot;Go ahead. I'll follow your lead and watch your back.&amp;quot;'' As you sneak past the bear, he'll say either: ''&amp;quot;Easy does it now.&amp;quot;'', ''&amp;quot;Not now.&amp;quot;'', ''&amp;quot;I'll follow your lead.&amp;quot;'', ''&amp;quot;We must be near the entrance for that bear to have made its den here.&amp;quot;'', or ''&amp;quot;Let's take our time. I think we can sneak by her if we're careful.&amp;quot;'' Once you are out of the bear's earshot, he'll be relieved as he starts running again: ''&amp;quot;Whew. That was close.&amp;quot;'' If you fail to sneak, either by accident or on purpose, he'll comment: ''&amp;quot;Not the sneaking type, huh?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Hadvar 07.jpg|thumb|right|''&amp;quot;Looks like he's gone for good this time.&amp;quot;'']]&lt;br /&gt;
Past the bear, continue down the cave and you will see an exit. Hadvar will tell you: ''&amp;quot;This looks like the way out! I was starting to wonder if we'd ever make it.&amp;quot;'' As you and Hadvar exit the cave, he will say: ''&amp;quot;Wait!&amp;quot;'' and hide beside a rock as Alduin flies over [[Skyrim:Bleak Falls Barrow (place)|Bleak Falls Barrow]] and disappears. Hadvar will then say: ''&amp;quot;Looks like he's gone for good this time. But I don't think we should stick around to see if he comes back.&amp;quot;'' and inform you of a nearby town, Riverwood: ''&amp;quot;Closest town from here is Riverwood. [[Skyrim:Alvor|My uncle's]] the blacksmith there. I'm sure he'd help you out.&amp;quot;'' He'll continue with: ''&amp;quot;It's probably best if we split up. Good luck. I wouldn't have made it without your help today.&amp;quot;'', recommend your next action: ''&amp;quot;Listen, you should go to Solitude and join up with the Imperial Legion. We could really use someone like you.&amp;quot;'' and ''&amp;quot;And if the rebels have themselves a dragon, General Tullius is the only one who can stop them.&amp;quot;'' He'll also warn you: ''&amp;quot;We'd better keep moving. I feel like that dragon might be up there watching us right now.&amp;quot;'' and can be found saying things like: ''&amp;quot;I hope that dragon isn't still flying around {{hover|Here in subtitle|there}} somewhere.&amp;quot;'' Talking to him will net you the same dialogue lines.&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Before the Storm|Before the Storm]]===&lt;br /&gt;
[[File:SR-npc-Hadvar 08.jpg|thumb|left|''&amp;quot;When I was a boy, that place always used to give me nightmares.&amp;quot;'']]&lt;br /&gt;
Despite what he said, you may continue following him to Riverwood. If so, he will show you a few things on the way to Riverwood, the first of which is Bleak Falls Barrow, a large [[Skyrim:Nordic Ruins|Nordic ruin]] northwest of Riverwood: ''&amp;quot;See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares. [[Skyrim:Draugr|Draugr]] creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Hadvar 09.jpg|thumb|right|''&amp;quot;These are the Guardian Stones.&amp;quot;'']]&lt;br /&gt;
He'll also take you to the [[Skyrim:Guardian Stones|Guardian Stones]], specifically the Thief, Mage, and Warrior [[Skyrim:Standing Stones|standing stones]]: ''&amp;quot;These are the Guardian Stones, three of the thirteen ancient standing stones that dot Skyrim's landscape.&amp;quot;'' and encourage you to activate one of them: ''&amp;quot;Go ahead, see for yourself.&amp;quot;'' His comment will depend on what stone you choose:&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Thief&lt;br /&gt;
!Mage&lt;br /&gt;
!Warrior&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;Thief, eh? It's never too late to take charge of your own fate, you know.&amp;quot;''||''&amp;quot;Mage, eh? Well, to each his own. It's not for me to judge.&amp;quot;''||''&amp;quot;Warrior, good! I knew you shouldn't have been on that cart the minute I laid eyes on you.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you're accompanying him to Riverwood, Hadvar may say: ''&amp;quot;Listen, as far as I'm concerned you've already earned your pardon. But until we get that confirmed by General Tullius, just stay clear of other Imperial soldiers and avoid any complications, {{hover|Only appears in subtitle|all right}}?&amp;quot;'' Talking to him will have him urge you to hurry. ''&amp;quot;Come on. I'll feel better once we're under cover in Riverwood.&amp;quot;'' As you both are nearing Riverwood, he will say: ''&amp;quot;I'm glad you decided to come with me. We're almost to Riverwood.&amp;quot;'' Upon seeing his uncle, he will comment on the village: ''&amp;quot;Things look quiet enough here. Come on. There's my uncle.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SR-npc-Hadvar 10.jpg|thumb|left|Hadvar talking with Alvor]]&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;Uncle Alvor! Hello!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alvor''':||''&amp;quot;Hadvar? What are you doing here? Are you on leave from...&amp;quot;'' '''OR''' {{hover|If you have spoken to Alvor|''&amp;quot;Hadvar, thank Talos! Your friend told me about Helgen...&amp;quot;''}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Alvor''':||''&amp;quot;Shor's bones, what happened to you, boy? Are you in some kind of trouble?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;Shh.. Uncle, please. Keep your voice down. I'm fine. But we should go inside to talk.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alvor''':||''&amp;quot;What's going on? And who's this?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;He's/She's a friend. Saved my life in fact. Come on, I'll explain everything, but we need to go inside.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alvor''':||''&amp;quot;Come on inside. [[Skyrim:Sigrid|Sigrid]] will get you something to eat and you can tell us what happened.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
The two will then get inside [[Skyrim:Alvor and Sigrid's House|Alvor and Sigrid's house]].&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|-&lt;br /&gt;
|'''Alvor''':||''&amp;quot;Sigrid! We have company!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sigrid''':||''&amp;quot;Hadvar! We've been so worried about you! Come, you two must be hungry. Sit down and I'll get you something to eat.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alvor''':||''&amp;quot;Now, then, boy. What's the big mystery? What are you doing here, looking like you lost an argument with a cave bear?&amp;quot;'' '''OR''' {{hover|If you have told Alvor about Helgen's destruction|''&amp;quot;Now, then, boy. Helgen was destroyed? How did you get away?&amp;quot;''}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;I don't know where to start. You know I was assigned to General Tullius's guard. We were stopped in Helgen when we were attacked... by a dragon.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alvor''':||''&amp;quot;A dragon? That's... ridiculous. You aren't drunk, are you boy?&amp;quot;'' '''OR''' {{hover|If you have told Alvor about the dragon in Helgen|''&amp;quot;When your friend told me, I didn't believe it at first either.&amp;quot;''}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Sigrid''':||''&amp;quot;Husband. Let him tell his story.&amp;quot;'' '''OR''' {{hover|If Alvor chooses his alternate line|''&amp;quot;Mara's mercy! A dragon... in Helgen? Why, it could be here at any moment!&amp;quot;''}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Hadvar''':||''&amp;quot;Not much more to tell. This dragon flew over and just wrecked the whole place. Mass confusion. I don't know if anyone else got out alive. I doubt I'd have made it out myself if not for my friend here. I need to get back to Solitude and let them know what's happened. I thought you could help us out. Food, supplies, a place to stay.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alvor''':||''&amp;quot;Of course! Any friend of Hadvar's is a friend of mine. I'm glad to help however I can.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alvor will then turn to you and offer you some supplies, opening an inventory screen. After you're done, you can see that Alvor and Sigrid's daughter, [[Skyrim:Dorthe|Dorthe]], has heard Hadvar's account and is quite curious about it:&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|-&lt;br /&gt;
|'''Dorthe''':||''&amp;quot;Hadvar, did you really see a dragon? What did it look like? Did it have big teeth?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sigrid''':||'''Hush, child. Don't pester your cousin.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alvor''':||''&amp;quot;Well, I'd better get back to work. You two make yourselves at home.&amp;quot;'' '''OR''' {{hover|If the time is between 12 and 6am|''&amp;quot;Well, I'd better get some sleep. Don't mind me, though. You two make yourselves at home.&amp;quot;''}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this point, Hadvar can also be found saying: ''&amp;quot;It's nice to be back in a friendly spot, huh? Listen, I'm going to lay up here for a while. You can make your own way to Solitude from here.&amp;quot;'' and tell you how to get there: ''&amp;quot;I'd recommend heading to [[Skyrim:Whiterun|Whiterun]], just down the road from here. From there you can take a carriage to Solitude. I hope I'll see you in Solitude. Good luck.&amp;quot;'' You can ask him how to get to Whiterun from there, and he'll explain: ''&amp;quot;Just head north - you can't miss it. It's the capital of Whiterun Hold, the biggest and the best of the nine holds of Skyrim. But don't take my word for it.&amp;quot;'' Upon exiting conversation he'll also advise you to: ''&amp;quot;Be careful on the way to Solitude. Damn Stormcloaks could be anywhere.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After your escape, you may now inquire with Hadvar about the civil war and its causes. You can ask him about who the other prisoners were, to which he will answer: ''&amp;quot;You didn't know? That was Ulfric Stormcloak and his top lieutenants.&amp;quot;'' &lt;br /&gt;
[[File:SR-npc-Hadvar 11.jpg|thumb|left|''&amp;quot;I guess down in Cyrodiil people have other things to worry about.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
You have two ways to reply to this:&lt;br /&gt;
:'''&amp;quot;He's a traitor of some kind?&amp;quot;'''&lt;br /&gt;
:''&amp;quot;Right, the leader of the Stormcloaks. They claim to be fighting for Skyrim's freedom, but the war is really all about Ulfric wanting to be High King of Skyrim.&amp;quot;''&lt;br /&gt;
:'''&amp;quot;I don't pay much attention to current events.&amp;quot;'''&lt;br /&gt;
:''&amp;quot;Oh, right, you were caught trying to cross the border into Skyrim, weren't you? You're not kidding. Ulfric's the leader of the Stormcloaks - you know, the traitors trying to break Skyrim away from the Empire.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You may ask him who the Stormcloaks are, and Hadvar will ask you back: ''&amp;quot;You haven't heard of the civil war in Skyrim? I guess down in Cyrodiil people have other things to worry about.&amp;quot;'' before explaining: ''&amp;quot;It's pretty simple. Ulfric founded the Stormcloaks years ago, as a sort of private army to advance his ambitions. He's always used the ban on the worship of [[Lore:Talos|Talos]] to stir people up against the Empire. He never succeeded in getting much support, so a few months ago he murdered the High King! That got the Empire's attention.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He will also tell you how they captured Ulfric, if asked: ''&amp;quot;A masterstroke by General Tullius! He's only been in charge here for a few months, but he's turned things around for the Empire. We've been trying to catch Ulfric since the war started, but he always seemed to slip through our fingers... like he knew we were coming. This time, the General turned the tables on him. Ulfric rode right into our ambush with only a few bodyguards. He surrendered pretty meekly, too. So much for his death-or-glory reputation. I thought we were taking Ulfric back to Cyrodiil, but I guess the General changed his mind. You know the rest.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hadvar will explain why the worship of Talos was banned: ''&amp;quot;I guess that wasn't such a big deal elsewhere in the Empire, but here it's caused a lot of resentment. Native son and all that. Even I'll admit it hasn't been the Empire's finest hour. But it wasn't like the [[Skyrim:Emperor Titus Mede II (real)|Emperor]] had any choice, did he? If he hadn't signed the [[Lore:White-Gold Concordat|peace treaty]] with the [[Skyrim:Thalmor|Thalmor]], they would have destroyed the Empire - then where would Skyrim be? That's the part that Ulfric's supporters always conveniently forget about. Unless the Empire stands together, the Thalmor will destroy us all.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Saying that you thought dragons were all dead long ago will have Hadvar agree: ''&amp;quot;So did I! If the damn Stormcloaks somehow found one, or woke it up... the war might be about to take an ugly turn. Hard to believe it was just a coincidence, that the first dragon anyone's seen for centuries attacks just as Ulfric was about to be executed.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:SR-achievement-Taking Sides.png|right|45px|link=Skyrim:Joining the Legion#Achievements]]&lt;br /&gt;
===[[Skyrim:Joining the Legion|Joining the Legion]]===&lt;br /&gt;
Hadvar believes you're able-bodied enough, given what you've shown him while escaping Helgen. He will express this, should you ask him if he really thinks you should join the Imperial Legion: ''&amp;quot;Of course! I know, today wasn't the best introduction to the Legion, but I hope you'll give us another chance. The Legion could really use someone like you, especially now. And if the rebels have themselves a dragon, General Tullius is the only one who can stop them.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
You can reply to him in two ways:&lt;br /&gt;
:'''&amp;quot;You think General Tullius knows where that dragon came from?&amp;quot;'''&lt;br /&gt;
:''&amp;quot;No. Not yet. After all, a dragon... something out of old tales and legends... no one could have expected that. But you can bet he'll be trying to figure it out. This could shift the whole balance of the war. If you want to help stop that dragon, your best bet is to go to Solitude and join up with the Legion.&amp;quot;''&lt;br /&gt;
:'''&amp;quot;General Tullius ordered my execution. Why would I want to help him?&amp;quot;'''&lt;br /&gt;
:''&amp;quot;I don't blame you for being angry about it. I would be, too, in your shoes. But it was all a mistake. You weren't supposed to be on that cart with those Stormcloak traitors. And the Imperial Legion needs your help, especially now, with that dragon out there somewhere, and Ulfric back on the loose.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After his answer, you have two further dialogue options:&lt;br /&gt;
:'''&amp;quot;I'll have to think about it.&amp;quot;'''&lt;br /&gt;
:''&amp;quot;Sure, I understand. It's not easy to go from being executed by the Legion one day to joining up the next. But I think you'll see that the Legion is Skyrim's only hope for real peace right now. I know you'll make the right choice in the end.&amp;quot;''&lt;br /&gt;
:'''&amp;quot;You make a good case. Maybe I will join up.&amp;quot;'''&lt;br /&gt;
:''&amp;quot;I hope so. The Legion is Skyrim's only hope right now. Come on, we'd better get moving.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
He will also tell you how to join the Legion: ''&amp;quot;General Tullius has his headquarters in [[Skyrim:Castle Dour|Castle Dour]], in the city of Solitude, northwest of here. You'll want to talk to [[Skyrim:Legate Rikke|Legate Rikke]]. She deals with the new recruits. I'll be sure to put in a good word for you if I get back to Solitude first.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:The Jagged Crown (Imperial)|The Jagged Crown]]===&lt;br /&gt;
[[File:SR-quest-The Jagged Crown (Imperial) 03.jpg|thumb|right|''&amp;quot;Is this the one we're looking for?&amp;quot;'']]&lt;br /&gt;
During this quest, Hadvar will be found in [[Skyrim:Korvanjund|Korvanjund]], assisting Legate Rikke in retrieving the [[Skyrim:Jagged Crown|Jagged Crown]]. If you have talked to him and gone with him to his uncle, Hadvar will greet you with: ''&amp;quot;Good to see you, my friend! I knew you'd make a proper Legionnaire. I'm glad you'll be with me in there. I don't like the looks of this place... and I'm not talking about the Stormcloaks.&amp;quot;'' If not, he will instead recall: ''&amp;quot;I remember you... You were with us at Helgen... I heard you came around and picked the right side. Welcome to the Legion! I'm glad you're with us. I don't like the looks of this place... and I'm not talking about the Stormcloaks.&amp;quot;'' You may ask him what he is talking about, to which he will reply: ''&amp;quot;These old ruins... They don't want us here, the ancient ones. Better left alone.&amp;quot;'' If you say that you know what he means about these old ruins, he will reply, ''&amp;quot;You, too, huh? I'd much rather a straight up fight than creeping around a place like this.&amp;quot;'' Either way he will digress, ''&amp;quot;But never mind all that. We're the Emperor's soldiers. We'll do our duty no matter what stands in our way, right?&amp;quot;'' When inside Korvanjund he might react to seeing the draugr inhabiting the place by saying: ''&amp;quot;Just what I was afraid of!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Farther into the Nordic ruin, Legate Rikke will instruct your group to find the Jagged Crown. Hadvar may tell you: ''&amp;quot;Must be here somewhere. Keep looking.&amp;quot;'' while he finds a [[Lore:Borgas|draugr]] wearing the Jagged Crown and announce this discovery: ''&amp;quot;Hey, I found a crown over here on this corpse. Is this the one we're looking for?&amp;quot;'' Two draugr will emerge out of the coffins beside the crowned draugr, and Rikke will exclaim: ''&amp;quot;Hadvar... get away from there!&amp;quot;'', while Hadvar himself hollers in surprise: ''&amp;quot;By the {{sic|description=capitalization|nine|Nine}}!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After you retrieve the Jagged Crown from the draugr's corpse, you may hear Hadvar congratulate you, ''&amp;quot;Good work! Lucky we had you with us today.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Battle for Whiterun (Imperial)|Battle for Whiterun]]===&lt;br /&gt;
[[File:SR-npc-Hadvar 13.jpg|thumb|left|Hadvar preparing to loose an arrow at the Stormcloaks]]&lt;br /&gt;
Hadvar will be helping defend Whiterun during this quest, battle ready as always. He will stand by the gates, sword arm ready, as Legate Rikke gives her speech. Before the siege occurs, initiating dialogue with him will yield one of these lines:&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|&lt;br /&gt;
* ''&amp;quot;I wonder how many of us think we'll be the lucky ones and survive this?&amp;quot;''&lt;br /&gt;
* ''&amp;quot;So, do you get that weird taste in your mouth before battle, too? What is that?&amp;quot;''&lt;br /&gt;
* ''&amp;quot;Pleasant weather for a war, no?&amp;quot;''&lt;br /&gt;
* ''&amp;quot;Gah! Let's get on with it already!&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
After the siege, Whiterun's [[Skyrim:Balgruuf the Greater|Jarl Balgruuf]] will make an appearance just outside the city gates, delivering a speech to congratulate the soldiers' victory. Hadvar will be there listening to the speech. Should you talk to Hadvar, he will say any of the following lines:&lt;br /&gt;
* ''&amp;quot;You made it? I was sure I'd find you face down in the dirt.&amp;quot;''&lt;br /&gt;
* ''&amp;quot;I'm pretty sure I killed more than you. I was counting.&amp;quot;''&lt;br /&gt;
* ''&amp;quot;That was fun.&amp;quot;''&lt;br /&gt;
* ''&amp;quot;That went pretty well, all things considered.&amp;quot;''&lt;br /&gt;
* ''&amp;quot;Do colors seem brighter to you? Everything seems bigger, too. Strange...&amp;quot;''&lt;br /&gt;
* ''&amp;quot;Are your ears still ringing? I hope that goes away.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Compelling Tribute (Imperial)|Compelling Tribute]]===&lt;br /&gt;
[[File:SR-npc-Hadvar 14.jpg|thumb|left|Hadvar leading the scouts]]&lt;br /&gt;
When you blackmail [[Skyrim:Riften|Riften]]'s steward, [[Skyrim:Anuriel|Anuriel]], she will reveal to you information about a valuable Stormcloak wagon going to [[Skyrim:Eastmarch|Eastmarch]]. Bring this information to Legate Rikke and she will send you to a scouting group, led by Hadvar, who happened to be tracking a wagon for about a day.&lt;br /&gt;
&lt;br /&gt;
Hadvar will be pleased to greet you, saying: ''&amp;quot;Well, well. Look who it is! How have you been?&amp;quot;'' You can reply by saying that you're all right, along with asking how he is, and he'll reply: ''&amp;quot;Good to hear. I need this to go well. This is my first real command since they promoted me after Whiterun.&amp;quot;'' If you instead tell him you've been better, Hadvar will comment: ''&amp;quot;These are dark days. But at least we know we're doing our part to make things better, eh? I guess I'm doing all right. I need this to go well. This is my first real command since they promoted me after Whiterun.&amp;quot;'' Either option will have him end with: ''&amp;quot;You know, some nights when I close my eyes, I see the battle stretched out before me, like I'm still there... Do the men you've killed haunt you? Mine do...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
You'll be presented with two dialogue options:&lt;br /&gt;
&lt;br /&gt;
:'''&amp;quot;Only a beast kills without feeling.&amp;quot;'''&lt;br /&gt;
:''&amp;quot;I suppose you're right... they say it gets easier... I'm not sure if that's a good thing... But never mind all that. {{hover|Alternate: What brings you out this way?|We've got a job to do.}}&amp;quot;''&lt;br /&gt;
:'''&amp;quot;If you hadn't killed them, they would have killed you.&amp;quot;'''&lt;br /&gt;
:''&amp;quot;That's what I keep telling myself. But, never mind all that. {{hover|Alternate: What brings you out this way?|We've got a job to do. Don't we?}}&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Another alternative is to state that there's an enemy wagon loaded with coin and weapons and that Hadvar's group needs to capture it, skipping the above dialogue altogether. Hadvar will tell you about a coincidence, saying: ''&amp;quot;Really? It just so happens we've been tracking a wagon! For about a day now.&amp;quot;'' and ''&amp;quot;So that's what's in there? Coins and weapons? How do you know that?&amp;quot;'' You can either say you blackmailed the steward for the information, and he will be impressed, remarking: ''&amp;quot;That was crafty. I'm sure having a steward in the pocket will come in handy. Lucky for us, that the wagon recently had a little accident. They're stranded now. Just up the road!&amp;quot;'' or you can try to dismiss the question by saying that it doesn't matter. Hadvar will joke about it, albeit to cover hurt feelings: ''&amp;quot;Oh, fine. Keep your secrets. I see how it is.&amp;quot;'' He'll also explain the situation differently: ''&amp;quot;That wagon recently had a little accident. They're stranded now, just up the road.&amp;quot;'' Either way, Hadvar will end with: ''&amp;quot;We're outnumbered, but I have a plan. You got here just in time.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can now ask him what the plan is, and he'll elaborate with: ''&amp;quot;First, we're going to take out their sentry, then we'll situate ourselves overlooking the camp.&amp;quot;'' and ''&amp;quot;Next, you'll infiltrate their position and get their attention while we hit them with a barrage of arrows.&amp;quot;'', then he'll express his hopes: ''&amp;quot;With a bit of luck, we'll catch them completely off guard and even the odds a little.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You may respond in three ways:&lt;br /&gt;
:'''&amp;quot;I have a better plan. You wait here, and I'll take care of it.&amp;quot;'''&lt;br /&gt;
:''&amp;quot;All right, if you insist. But we'll come running if it sounds like things have gotten out of hand.&amp;quot;''&lt;br /&gt;
:{{hover|Only if the time is between 6am and 6pm|'''&amp;quot;We should wait until dark.&amp;quot;'''}} '''OR''' '''&amp;quot;Let's wait a little longer.&amp;quot;'''&lt;br /&gt;
:''&amp;quot;Good idea. Let me know when you're ready.&amp;quot;'' '''OR''' ''&amp;quot;Let me know when you're ready.&amp;quot;''&lt;br /&gt;
:'''&amp;quot;Ready. Let's go.&amp;quot;'''&lt;br /&gt;
:''&amp;quot;Good.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After the job is done, Hadvar will triumphantly say: ''&amp;quot;We make quite a team, eh? I'll stay here and guard the shipment. You get back to camp with news.&amp;quot;'' and jest about the state of the wagon: ''&amp;quot;Have them send some men - with a new wagon. This one isn't going anywhere.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Rescue from Fort Kastav|Rescue from Fort Kastav]]===&lt;br /&gt;
[[File:SR-quest-Rescue from Fort Kastav.jpg|thumb|''&amp;quot;Can you believe this place? So cold my breath turns to icicles!&amp;quot;'']]&lt;br /&gt;
During this quest, Hadvar will be found in [[Skyrim:Fort Kastav|Fort Kastav]], again commanding a few troops. He'll greet you with: ''&amp;quot;Hey there! Can you believe this place? So cold my breath turns to icicles! What are we even doing up here?&amp;quot;'' while he tries to guess General Tullius' motive for this mission: ''&amp;quot;Guess Tullius wants to make sure everything's locked down before launching a serious campaign for Eastmarch.&amp;quot;'' He'll also explain the thin number of soldiers under his command: ''&amp;quot;Anyway, I'm glad you're here. We're outnumbered again, more so than when we took that wagon. But if we work together, we can pull this off.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
You can ask him what the plan is, and Hadvar will explain: ''&amp;quot;There's a grate outside the wall. Looks like it used to be buried in snow. I don't think they know it's there. From the look of it, I'd bet it leads straight into the prison.&amp;quot;'' and instruct you: ''&amp;quot;I need you to sneak in there, and free our men, killing anyone inside as you go. Once you've rescued the prisoners, head out to the courtyard. We'll stand guard out here and rush in as soon as we hear fighting.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Two dialogue options will appear:&lt;br /&gt;
:'''&amp;quot;I'm not much for [[SR:Sneak|sneaking]].&amp;quot;'''&lt;br /&gt;
:''&amp;quot;I have faith in you. But, if you find more trouble than you can handle, run out to the courtyard. We'll come as soon as we hear fighting.&amp;quot;''&lt;br /&gt;
:'''&amp;quot;I'm on it.&amp;quot;'''&lt;br /&gt;
:''&amp;quot;{{hover|Only said when the time is between 4am and 8pm|You should wait until night fall before trying to sneak in.}} Talos preserve you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
As you take your leave to do your job, Hadvar can be found saying, ''&amp;quot;Break our men out and head to the courtyard. We'll meet you there.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
At the end of the mission, Hadvar will order you to report back, albeit in different ways, depending on the conditions:&lt;br /&gt;
&lt;br /&gt;
If none of the rescued prisoners are alive, he will say, ''&amp;quot;You go report our success. I'll set up a garrison here. A shame none of the prisoners made it, but their names will be remembered.&amp;quot;'' Otherwise, he'll congratulate you, ''&amp;quot;Great work! Get back and report our success. I'll stay here and clean up the mess.&amp;quot;'' Either way, he will end with, ''&amp;quot;Glad you were here. Couldn't have done it without you!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If only you and Hadvar survive, he will say: ''&amp;quot;I can't believe we're the only ones who survived.&amp;quot;'', ''&amp;quot;Glad you were here.&amp;quot;'', and ''&amp;quot;I guess... I'll hold down the fort by my lonesome. Hurry back and tell them to send a garrison. Quickly!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
[[File:SR-npc-Hadvar 12.jpg|thumb|left|Hadvar enjoying a drink after the war]]&lt;br /&gt;
After the Imperial Legion wins the war, Hadvar will be found at the Sleeping Giant Inn. He will only greet you with generic Imperial soldier dialogue, along with his own lines (see the section below), and cannot be interacted with further.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Civil War Greetings==&lt;br /&gt;
Aside from the generic Imperial soldier lines, Hadvar will greet you with lines unique to him:&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|''&amp;quot;Hello friend.&amp;quot;''||''&amp;quot;I can't remember the last time I visited home. Think I've forgotten what a proper bed looks like, let alone feels like.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;Glad you're here.&amp;quot;''||''&amp;quot;'[[SR:Dovahkiin|Dragonborn]]' huh? Was it your ma or your pa that was the dragon?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;You're still alive?&amp;quot;''||''&amp;quot;Ever get the impression Rikke's not always sure what side she's on? I'm not doubting her loyalty. Just, she seems rather sympathetic to the rebels.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;Huh. I had heard you died.&amp;quot;''||''&amp;quot;Ever wonder if maybe we should a call a truce with the Stormcloaks, join forces for just a little while, and take care of some of these dragons?&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;I have to admit. This is more fun that I thought it'd be.&amp;quot;''||''&amp;quot;I don't think Rikke even knows my name. Probably because I'm not 'The Dragonborn.'&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|''&amp;quot;Who do you think killed more rebels? You? Or me?&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*He is voiced by Jonas Fisch.&lt;br /&gt;
*In game data, after exiting Helgen, there are two dialogue options to reply to Hadvar saying: ''&amp;quot;It's probably best if we split up. Good luck. I wouldn't have made it without your help today.&amp;quot;'' These options are not normally available in game though. &lt;br /&gt;
**The first of the options is for you to say: '''&amp;quot;Sounds good. Let's go.&amp;quot;''', to which Hadvar will reply: ''&amp;quot;Stick close. Damn rebels could be anywhere. Don't worry, though. General Tullius will have them on the run soon enough.&amp;quot;''&lt;br /&gt;
**The second is to say: '''&amp;quot;I think I'll make my own way from here.&amp;quot;''' and Hadvar will tell you: ''&amp;quot;If I make it back to Solitude, I'll put in a good word for you with General Tullius. The Legion could sure use someone like you. Good luck.&amp;quot;''&lt;br /&gt;
*Hadvar had lines recorded for either of his civil war missions: ''&amp;quot;Focus on the mission.&amp;quot;'', ''&amp;quot;What? Now's not the time to chat.&amp;quot;'', and ''&amp;quot;This should be fun.&amp;quot;'', but his Imperial soldier greetings will always take precedence, so these lines cannot be normally heard in-game.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Hadvar can get stuck following you after [[Skyrim:Battle for Windhelm|Battle for Windhelm]], The Battle for Whiterun, or another late Imperial quest. (He appears whenever you enter [[Skyrim:Whiterun|Whiterun]] but seems not to follow you outside of the city and [[Skyrim:Dragonsreach|Dragonsreach]].) When you talk to him he says various things, such as ''&amp;quot;Glad you're here.&amp;quot;''|confirmed=1}}&lt;br /&gt;
**A solution is to save a game while standing right next to him in [[Skyrim:Windhelm|Windhelm]] or [[Skyrim:Whiterun|Whiterun]], close the game, and then load from that saved game.&lt;br /&gt;
**Another fix is to complete [[Skyrim:Honor Thy Family|Honor Thy Family]] by attacking a [[Skyrim:Dark Brotherhood Initiate|Dark Brotherhood Initiate]] at the [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]] and paying a fine to [[Skyrim:Nazir|Nazir]].&lt;br /&gt;
{{Bug|When he is following in Whiterun, and you enter and leave a house, he may attack you. The reason is unknown.|confirmed=1}}&lt;br /&gt;
**{{Pc22}} You can also use the console to &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; Hadvar.&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Windhelm&amp;diff=1519004</id>
		<title>Skyrim:Windhelm</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Windhelm&amp;diff=1519004"/>
		<updated>2016-06-02T23:48:00Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: xenophobia implies prejudice. also, wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Marker Icon|SR-mapicon-Windhelm.png}}{{City Summary&lt;br /&gt;
|description=A major city in [[Skyrim:Eastmarch|Eastmarch]], located near the [[Skyrim:Dunmeth Pass|Dunmeth Pass]] to [[Lore:Morrowind|Morrowind]] in northeastern [[Skyrim:Skyrim|Skyrim]].&lt;br /&gt;
|image=SR-place-Windhelm.jpg&lt;br /&gt;
|width=220px&lt;br /&gt;
|imgdesc=Windhelm&lt;br /&gt;
|sumimg=SR-symbol-Windhelm.png&lt;br /&gt;
|marker_id=Windhelm&lt;br /&gt;
|color=#87CEEB&lt;br /&gt;
|locationcode={{Small|WindhelmOrigin}}&lt;br /&gt;
|location=Windhelm in the [[Skyrim:Eastmarch|Eastmarch]] hold&lt;br /&gt;
|government=&lt;br /&gt;
* [[Skyrim:Palace of the Kings|Palace of the Kings]]&lt;br /&gt;
|inns=&lt;br /&gt;
* [[Skyrim:Candlehearth Hall|Candlehearth Hall]]&lt;br /&gt;
* [[Skyrim:New Gnisis Cornerclub|New Gnisis Cornerclub]]&lt;br /&gt;
|shops=&lt;br /&gt;
* [[Skyrim:Blacksmith Quarters|Blacksmith Quarters]]&lt;br /&gt;
* [[Skyrim:Calixto's House of Curiosities|Calixto's House of Curiosities]]&lt;br /&gt;
* [[Skyrim:Sadri's Used Wares|Sadri's Used Wares]]&lt;br /&gt;
* [[Skyrim:The White Phial (place)|The White Phial]]&lt;br /&gt;
* [[Skyrim:Windhelm Stables|Windhelm Stables]]&lt;br /&gt;
|temples=&lt;br /&gt;
* [[Skyrim:Hall of the Dead (Windhelm)|Hall of the Dead]]&lt;br /&gt;
* [[Skyrim:Temple of Talos|Temple of Talos]]&lt;br /&gt;
|houses=&lt;br /&gt;
*[[Skyrim:Aretino Residence|Aretino Residence]]&lt;br /&gt;
*[[Skyrim:Argonian Assemblage|Argonian Assemblage]]&lt;br /&gt;
*[[Skyrim:Atheron Residence|Atheron Residence]]&lt;br /&gt;
*[[Skyrim:Belyn Hlaalu's House|Belyn Hlaalu's House]]&lt;br /&gt;
*[[Skyrim:Brandy-Mug Farm|Brandy-Mug Farm]]&lt;br /&gt;
*[[Skyrim:Hjerim|Hjerim]] ([[Skyrim:Houses|for sale]])&lt;br /&gt;
*[[Skyrim:Hlaalu Farm|Hlaalu Farm]]&lt;br /&gt;
*[[Skyrim:Hollyfrost Farm|Hollyfrost Farm]]&lt;br /&gt;
*[[Skyrim:House of Clan Cruel-Sea|House of Clan Cruel-Sea]]&lt;br /&gt;
*[[Skyrim:House of Clan Shatter-Shield|House of Clan Shatter-Shield]]&lt;br /&gt;
*[[Skyrim:Niranye's House|Niranye's House]]&lt;br /&gt;
*[[Skyrim:Viola Giordano's House|Viola Giordano's House]]&lt;br /&gt;
|other=&lt;br /&gt;
* [[Skyrim:Clan Shatter-Shield Office|Clan Shatter-Shield Office]]&lt;br /&gt;
* [[Skyrim:East Empire Company (place)|East Empire Company]]&lt;br /&gt;
* [[Skyrim:Warehouse|Warehouse]]&lt;br /&gt;
}}__NOTOC__&lt;br /&gt;
'''Windhelm''' is a major city in [[Skyrim:Eastmarch|Eastmarch]], located near the [[Skyrim:Dunmeth Pass|Dunmeth Pass]] to [[Lore:Morrowind|Morrowind]] in northeastern [[Skyrim:Skyrim|Skyrim]].&lt;br /&gt;
&lt;br /&gt;
Lying near the coast on the very northern tip of Eastmarch, Windhelm is an extremely cold city and frequently experiences blizzards. The main gate can only be accessed by crossing a long stone bridge over the [[Skyrim:White River|White River]]. The [[Skyrim:Jarl|Jarl]] of Windhelm is [[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]], who resides in the [[Skyrim:Palace of the Kings|Palace of the Kings]]. Windhelm is home to the [[Skyrim:Stormcloaks|Stormcloak Rebellion]], so most people in the city support them in the [[Skyrim:Civil War|Civil War]]. Due in part to this, anti-foreign sentiment is common in the city from the [[Skyrim:Nord|Nord]] majority. Due to Stormcloak presence, Windhelm does not comply with the Imperial ban on [[Lore:Talos|Talos]] worship and features a [[Skyrim:Temple of Talos|Temple of Talos]] in the city. &lt;br /&gt;
&lt;br /&gt;
The temple and inn lie along the main avenue of Windhelm, in the Stone Quarter. The oldest section of the city is known as Valunstrad, which means &amp;quot;Avenue of Valor&amp;quot; in the old Nord language, and contains the palace and several residential buildings. &lt;br /&gt;
&lt;br /&gt;
Because of its proximity to {{Lore Link|Morrowind}}, Windhelm also contains a sizable population of [[Skyrim:Dunmer|Dark Elves]], who sought refuge in Skyrim after the eruption of {{Lore Link|Red Mountain}}. The Dark Elves are confined to a cramped slum below the rest of Windhelm called the Gray Quarter, previously known as the Snow Quarter. The Dunmer are not violently persecuted, but the local Nords are suspicious and outwardly xenophobic while Ulfric Stormcloak turns a blind eye to their plight. [[Skyrim:Argonian|Argonian]]s also populate Windhelm, but are prohibited from entering the city itself and are forced to live and work on the docks outside the city walls. [[Skyrim:Brunwulf Free-Winter|Brunwulf Free-Winter]], a supporter of both Argonians and Dark Elves, believes that the Argonians must remain outside of the city simply for their own safety.&lt;br /&gt;
&lt;br /&gt;
Windhelm has an open-air market in the Stone Quarter. [[Skyrim:Niranye|Niranye]] operates a general goods stall, [[Skyrim:Aval Atheron|Aval Atheron]] sells fresh meats, and [[Skyrim:Hillevi_Cruel-Sea|Hillevi Cruel-Sea]] sells produce. The market also has an [[Skyrim:Arcane_Enchanter|arcane enchanter]] behind Niranye's stall.&lt;br /&gt;
&lt;br /&gt;
For more information about Windhelm, see the [[Lore:Windhelm|lore article]].&lt;br /&gt;
{{Skyrim:Windhelm People}}&lt;br /&gt;
&lt;br /&gt;
==Quests Starting Here==&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Stormcloaks|Stormcloaks]]===&lt;br /&gt;
* {{Quest Link|Joining the Stormcloaks}}&lt;br /&gt;
* {{Quest Link|The Jagged Crown (Stormcloaks)}}&lt;br /&gt;
* {{Quest Link|Message to Whiterun (Stormcloaks)}}&lt;br /&gt;
* {{Quest Link|Battle for Whiterun (Stormcloaks)}}&lt;br /&gt;
* {{Quest Link|Liberation of Skyrim}}&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Dark Brotherhood|Dark Brotherhood]]===&lt;br /&gt;
* {{Quest Link|Innocence Lost}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* {{Quest Link|Blood on the Ice}}&lt;br /&gt;
* {{Quest Link|The White Phial (quest)}}&lt;br /&gt;
* {{Quest Link|Repairing the Phial}}&lt;br /&gt;
* {{Quest Link|Rise in the East}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
* {{Quest Link|Battle for Windhelm}}&lt;br /&gt;
* {{Quest Link|Mourning Never Comes}}&lt;br /&gt;
* {{Quest Link|Breaching Security}}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Quests==&lt;br /&gt;
{{Skyrim:Miscellaneous Quests/Windhelm}}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
{|class=hiddentable&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Perk Tree Setup|width=800|mark_color=White|text_color=black|font_size=100|mark_width=16}}{{Perk Tree&lt;br /&gt;
|label=Map of Windhelm&lt;br /&gt;
|image=SR-Map-Windhelm.jpg&lt;br /&gt;
|perks=&lt;br /&gt;
{{Image Mark|466|226|1|mark_alt=Skyrim|position=on|mark_link=Skyrim:Palace of the Kings}}&lt;br /&gt;
{{Image Mark|487|228|1|mark_alt=Skyrim|position=on|mark_link=Skyrim:Palace of the Kings}}&lt;br /&gt;
{{Image Mark|188|303|2|mark_alt=Skyrim|position=on|mark_link=Skyrim:Hjerim}}&lt;br /&gt;
{{Image Mark|267|327|3|mark_alt=Skyrim|position=on|mark_link=Skyrim:House of Clan Cruel-Sea}}&lt;br /&gt;
{{Image Mark|510|354|4|mark_alt=Skyrim|position=on|mark_link=Skyrim:Windhelm Barracks}}&lt;br /&gt;
{{Image Mark|728|403|5|mark_alt=Skyrim|position=on|mark_link=Skyrim:Belyn Hlaalu's House}}&lt;br /&gt;
{{Image Mark|841|419|6|mark_alt=Skyrim|position=on|mark_link=Skyrim:New Gnisis Cornerclub}}&lt;br /&gt;
{{Image Mark|772|456|7|mark_alt=Skyrim|position=on|mark_link=Skyrim:Atheron Residence}}&lt;br /&gt;
{{Image Mark|853|500|8|mark_alt=Skyrim|position=on|mark_link=Skyrim:Sadri's Used Wares}}&lt;br /&gt;
{{Image Mark|186|440|9|mark_alt=Skyrim|position=on|mark_link=Skyrim:House of Clan Shatter-Shield}}&lt;br /&gt;
{{Image Mark|272|438|10|mark_alt=Skyrim|position=on|mark_link=Skyrim:Viola Giordano's House}}&lt;br /&gt;
{{Image Mark|253|511|11|mark_alt=Skyrim|position=on|mark_link=Skyrim:Hall of the Dead (Windhelm)}}&lt;br /&gt;
{{Image Mark|413|494|12|mark_alt=Skyrim|position=on|mark_link=Skyrim:Temple of Talos}}&lt;br /&gt;
{{Image Mark|582|523|13|mark_alt=Skyrim|position=on|mark_link=Skyrim:Aretino Residence}}&lt;br /&gt;
{{Image Mark|700|571|14|mark_alt=Skyrim|position=on|mark_link=Skyrim:Skyrim}}&lt;br /&gt;
{{Image Mark|464|594|15|mark_alt=Skyrim|position=on|mark_link=Skyrim:Candlehearth Hall}}&lt;br /&gt;
{{Image Mark|475|625|15|mark_alt=Skyrim|position=on|mark_link=Skyrim:Candlehearth Hall}}&lt;br /&gt;
{{Image Mark|492|626|15|mark_alt=Skyrim|position=on|mark_link=Skyrim:Candlehearth Hall}}&lt;br /&gt;
{{Image Mark|220|623|16|mark_alt=Skyrim|position=on|mark_link=Skyrim:The White Phial (place)}}&lt;br /&gt;
{{Image Mark|300|654|17|mark_alt=Skyrim|position=on|mark_link=Skyrim:Blacksmith Quarters}}&lt;br /&gt;
{{Image Mark|583|657|18|mark_alt=Skyrim|position=on|mark_link=Skyrim:Brunwulf Free-Winter's House}}&lt;br /&gt;
{{Image Mark|669|687|19|mark_alt=Skyrim|position=on|mark_link=Skyrim:Calixto's House of Curiosities}}&lt;br /&gt;
{{Image Mark|592|728|20|mark_alt=Skyrim|position=on|mark_link=Skyrim:Niranye's House}}&lt;br /&gt;
{{Image Mark|616|736|20|mark_alt=Skyrim|position=on|mark_link=Skyrim:Niranye's House}}&lt;br /&gt;
{{Image Mark|485|761|14|mark_alt=Skyrim|position=on|mark_link=Skyrim:Skyrim}}&lt;br /&gt;
}}&lt;br /&gt;
|valign=top|&lt;br /&gt;
# [[Skyrim:Palace of the Kings|Palace of the Kings]]&lt;br /&gt;
# [[Skyrim:Hjerim|Hjerim]]&lt;br /&gt;
# [[Skyrim:House of Clan Cruel-Sea|House of Clan Cruel-Sea]]&lt;br /&gt;
# [[Skyrim:Windhelm Barracks|Windhelm Barracks]]&lt;br /&gt;
# [[Skyrim:Belyn Hlaalu's House|Belyn Hlaalu's House]]&lt;br /&gt;
# [[Skyrim:New Gnisis Cornerclub|New Gnisis Cornerclub]]&lt;br /&gt;
# [[Skyrim:Atheron Residence|Atheron Residence]]&lt;br /&gt;
# [[Skyrim:Sadri's Used Wares|Sadri's Used Wares]]&lt;br /&gt;
# [[Skyrim:House of Clan Shatter-Shield|House of Clan Shatter-Shield]]&lt;br /&gt;
# [[Skyrim:Viola Giordano's House|Viola Giordano's House]]&lt;br /&gt;
# [[Skyrim:Hall of the Dead (Windhelm)|Hall of the Dead]]&lt;br /&gt;
# [[Skyrim:Temple of Talos|Temple of Talos]]&lt;br /&gt;
# [[Skyrim:Aretino Residence|Aretino Residence]]&lt;br /&gt;
# [[Skyrim:Skyrim|Skyrim]]&lt;br /&gt;
# [[Skyrim:Candlehearth Hall|Candlehearth Hall]]&lt;br /&gt;
# [[Skyrim:The White Phial (place)|The White Phial]]&lt;br /&gt;
# [[Skyrim:Blacksmith Quarters|Blacksmith Quarters]]&lt;br /&gt;
# [[Skyrim:Brunwulf Free-Winter's House|Brunwulf Free-Winter's House]]&lt;br /&gt;
# [[Skyrim:Calixto's House of Curiosities|Calixto's House of Curiosities]]&lt;br /&gt;
# [[Skyrim:Niranye's House|Niranye's House]]&lt;br /&gt;
|}&lt;br /&gt;
* Each white dot (or pog) corresponds directly to a door. All doors are numbered and relate to a Key on the side of the map.&lt;br /&gt;
&lt;br /&gt;
{{Skyrim Settlements}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Dark_Brotherhood&amp;diff=1510599</id>
		<title>Oblivion:Dark Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Dark_Brotherhood&amp;diff=1510599"/>
		<updated>2016-04-17T23:48:21Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Targets */ tweaks/rewrite. removed/rewrote responsibility since the page does not explain it. alphabetize by first name/title. this page is 10 years old, wow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Factions}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; background:#dadada; margin-left:10px; padding:3px&amp;quot;&amp;gt;[[File:DarkBrotherhood0.gif|Murderer]]&amp;lt;br&amp;gt;'''Murderer'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:DarkBrotherhood1.gif|Slayer]]&amp;lt;br&amp;gt;'''Slayer'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:DarkBrotherhood2.gif|Eliminator]]&amp;lt;br&amp;gt;'''Eliminator'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:DarkBrotherhood3.gif|Assassin]]&amp;lt;br&amp;gt;'''Assassin'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:DarkBrotherhood4.gif|Executioner]]&amp;lt;br&amp;gt;'''Executioner'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:DarkBrotherhood5.gif|Silencer]]&amp;lt;br&amp;gt;'''Silencer'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:DarkBrotherhood6.gif|Speaker]]&amp;lt;br&amp;gt;'''Speaker'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:DarkBrotherhood7.gif|Listener]]&amp;lt;br&amp;gt;'''Listener'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright|limit=3|clear=none}}The '''Dark Brotherhood''' is a guild of professional assassins with considerable influence and power. It is similar to [[Morrowind:Morrowind|Morrowind]]'s [[Morrowind:Morag_Tong|Morag Tong]], but despite a common misconception is a completely separate organization; also, the legality of this organization is much more limited than that of its older cousin. Entry is governed not by completing a given task, but by the Brotherhood observing you committing murder.&lt;br /&gt;
&lt;br /&gt;
According to [[Oblivion:Lucien Lachance|Lucien Lachance]], the Dark Brotherhood has sanctuaries all over [[Lore:Cyrodiil|Cyrodiil]], however only one of these is ever accessible to you; the basement of an abandoned house in [[Oblivion:Cheydinhal|Cheydinhal]]. This particular sanctuary was founded more than 200 years ago.&lt;br /&gt;
&lt;br /&gt;
The current head of the Cheydinhal &amp;quot;family&amp;quot; is [[Oblivion:Ocheeva|Ocheeva]], however new family members are given instructions by [[Oblivion:Vicente Valtieri|Vicente Valtieri]]. Ocheeva receives instructions from the Speaker, Lucien Lachance, who is also responsible for recruiting new members. Lucien in turn receives his instructions from the Listener. The absolute leader of the Dark Brotherhood is the Night Mother.&lt;br /&gt;
&lt;br /&gt;
'''Ranks:''' Murderer, Slayer, Eliminator, Assassin, Executioner*, Silencer, Speaker, Listener&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The rank of Executioner is not available to you; your promotions skip straight from Assassin to Silencer. However, it is officially one of the possible ranks for a Dark Brotherhood member.&lt;br /&gt;
&lt;br /&gt;
For more information about the history of the Dark Brotherhood, see the [[Lore:Dark Brotherhood|lore page]].&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
Murder someone! As you've most likely heard spoken by citizens anywhere in Cyrodiil or the Shivering Isles, the Dark Brotherhood recruits new members by contacting murderers in their sleep. If you want to join and have yet to kill anyone, you must murder an innocent citizen. Upon killing a citizen, whether or not you were detected, a message will appear saying, &amp;quot;Your killing has been observed by forces unknown....&amp;quot; The next time you sleep in a &amp;quot;safe location,&amp;quot; a message will appear saying, &amp;quot;The air grows chill and a shadow approaches....&amp;quot;  You will then be woken by Lucien Lachance, a Speaker of the Dark  Brotherhood. He will offer you membership and describe what you must do to be accepted.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot just personally see to an NPC's death; you must actually ''murder'' them in accordance with the game's [[Oblivion:crime|crime]] engine.  For example, if you have a poison or enchantment that does damage over time, and it's the poison or enchantment, not the initial attack, that does the final point of health damage, you will not trigger the questline.&lt;br /&gt;
&lt;br /&gt;
If you do not wish to level up in the process of joining the Dark Brotherhood, the sleep needed to initiate the quest [[Oblivion:Through_A_Nightmare,_Darkly|Through A Nightmare, Darkly]] will not cause you to level up, but once you cross into the dream world, you will be confronted by Lucien Lachance.&lt;br /&gt;
&lt;br /&gt;
If you don't want to join the Dark Brotherhood, and have been given the offer to join due to something like the [[Oblivion:Origin of the Gray Prince|Origin of the Gray Prince]], you can avoid joining in two ways:&lt;br /&gt;
# Forget the quest. It will remain forever in your quest log, but won't bother you.&lt;br /&gt;
# When Lucien comes around the first time, kill him after talking to him. He is fairly easy, and his murder removes the initiation quest. You can also loot his [[Oblivion:Black Hand Hood|Black Hand hood]] and [[Oblivion:Black Hand Robe|robe]]. Killing Lachance is also the only way to drop the [[Oblivion:Blade of Woe|Blade of Woe]], short of following the Dark Brotherhood questline to completion. Since the quest is marked as &amp;quot;completed,&amp;quot; the Blade is no longer considered by the game to be an essential inventory item.  After you kill Lucien you will '''never''' be able to join the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
===Targets===&lt;br /&gt;
Almost any [[Oblivion:People|non-essential NPC]] could be killed to trigger the questline. Several other quests involve the deaths of NPCs, some of whom could be used as a target to gain entrance to the Dark Brotherhood ([[Oblivion:Scripted Deaths|Scripted Deaths]] shows a non-comprehensive list). After most quests are completed, people involved in the quest could also become valid targets without consequences. Here are some recommended NPCs who make good targets: &lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Adoring Fan|Adoring Fan]]: If you have already beaten the Arena questline, you can agree to let him follow you and then lead him into the wilderness where no one is around and kill him. He respawns in a few days.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Adventurer|Adventurer]]: You can kill a non-hostile adventurer in a dungeon if you encounter one. They're usually fairly easy to defeat since your level will always be two above theirs. In fact, if they appear in a dungeon full of bandits, it's easy to mistake an Adventurer for one of the bandits, especially if the bandits are also Orcs. The earliest place you might meet one is [[Oblivion:Dzonot_Cave|Dzonot Cave]], a cave on City Isle just south of the bridge leading westwards out of the Talos sector. Adventurers spawn randomly and their presence is never guaranteed.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Aelwin Merowald|Aelwin Merowald]]: He gives a [[Oblivion:Go Fish|fetch and retrieve quest]] in [[OB:Weye|Weye]]. Once you finish the quest, he may tell you where his savings are hidden. The key to his savings can be pickpocketed from him or looted from his corpse.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Agronak gro-Malog|Agronak gro-Malog]]: If you do the [[Oblivion:Origin of the Gray Prince|Origin of the Gray Prince]] quest, he will not fight you at the end of the Arena questline, allowing you to kill him without receiving a bounty.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Alga|Alga]]: She respawns, so killing her will not permanently remove her from the game. She can be most easily killed in Olav's Tap and Tack.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Alval Uvani|Alval Uvani]]: He travels frequently and can therefore be killed on the road without witnesses. Killing him early will allow you to skip the Dark Brotherhood quest [[Oblivion:A Matter of Honor|A Matter of Honor]].&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Arena_(building)|Arena]] foes: You can kill them after casting a fear/demoralize spell, which will not incur a bounty.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Arnora Auria|Arnora Auria]]: After speaking to [[Oblivion:Jorundr|Jorundr]] during [[Oblivion:Two Sides of the Coin|Two Sides of the Coin]], kill her without speaking to her. You will be able to complete the quest and avoid a bounty.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Caminalda|Caminalda]]: During the [[Oblivion:Anvil Recommendation|Anvil Recommendation]] quest, attacking Caminalda before she attacks you will not give you a bounty but her death will count as a murder.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Camonna_Tong_Thug|Camonna Tong Thug]]: Killing one of the two Camonna Tong thugs at [[Oblivion:Walker Camp|Walker Camp]] will give you no bounty, as neither will report it. If you attack one of them before he attacks you, killing him is counted as a murder. They both respawn in a few days.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Captain Renault|Captain Renault]] or [[Oblivion:Glenroy|Glenroy]]: Just after the start of the game, Renault dies a scripted death. You can kill her before the assassins do in order to claim the kill, receiving a [[OB:Bounty|bounty]] which will be lifted when you leave the sewers. Near the end of the tutorial, Glenroy will become non-essential and you can kill him to initiate the Dark Brotherhood questline without getting a bounty.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Followers|Followers]]: You can murder respawning followers, but this may get you suspended from related guilds.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Glarthir|Glarthir]]: He can be killed without acquiring a bounty when meeting him behind the church, completing the quest [[Oblivion:Paranoia|Paranoia]].&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Hrol Ulfgar|Hrol Ulfgar]] and [[Oblivion:Nivan Dalvilu|Nivan Dalvilu]]: [[Oblivion:Mephala|Mephala]]'s Daedric quest requires you to murder these two and frame them for each others' deaths. Given Mephala's alleged [[Lore:Night_Mother|relation to the Dark Brotherhood]], this can be a particularly fitting way of gaining the guild's invitation.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Imperial Legion Forester|Imperial Legion Foresters]]: Two can usually be found fighting to the death in the area between Bruma and [[OB:Applewatch|Applewatch]]. The winner has low health from the fight and can be killed easily. You will acquire a bounty, but you gain two silver bows, steel arrows, and some pieces of Legion armor.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Roxanne Brigette|Roxanne Brigette]]: She resides at the [[Oblivion:Skooma Den|Skooma Den]] in [[Oblivion:Bravil|Bravil]]. While you could kill any of the Den's residents, she is the only one who will report a crime. Note that visitors can still report crimes. &lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Umbra_(person)|Umbra]]: She is killed during [[Oblivion:Clavicus_Vile|Clavicus Vile]]'s quest, which normally cannot be started until level 20. However, you can initiate the quest at any level simply by killing her, giving you a bounty-free murder and allowing you to complete the quest at level 1.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
* Access to the [[Oblivion:Cheydinhal|Cheydinhal]] [[Oblivion:Dark Brotherhood Sanctuary|Sanctuary]] is only available to members. In particular, this allows you to purchase from [[Oblivion:M'raaj-Dar|M'raaj-Dar]] who sells a number of unique magical items and spells. His spells do not follow standard formats, and some of them are cheaper in magicka cost than any other comparable spell.&lt;br /&gt;
:* Note that if you are [[Oblivion:A Dark Exile|expelled from the brotherhood]], access through the sanctuary's main door is prohibited. If you have earned the Sanctuary Well Key you can enter the Sanctuary that way, but members will attack you on sight and reject any attempt to yield to them.&lt;br /&gt;
* There is an opportunity to become a [[Oblivion:Vampirism|Vampire]].&lt;br /&gt;
* You gain access to weightless [[Oblivion:Poisoned Apple|Poisoned Apples]]. These may be purchased from M'raaj-Dar in the Cheydinhal Sanctuary, or you can take ten apples every three days from a barrel in Lucien's Chamber in [[Oblivion:Fort_Farragut|Fort Farragut]]. The apples in the barrel are available to anyone, but you will normally only learn about them through the Dark Brotherhood. Poisoned Apples bypass poison resistances, so they provide a sure (but tricky) method to kill most people.&lt;br /&gt;
* You can receive numerous unique or leveled items, generally as bonuses for successfully completing quests.&lt;br /&gt;
** [[Oblivion:Shrouded Armor|Shrouded Armor]] and [[Oblivion:Shrouded Hood|Shrouded Hood]] after [[Oblivion:A Knife in the Dark|A Knife in the Dark]]&lt;br /&gt;
** [[Oblivion:Dagger of Discipline|Dagger of Discipline]] after [[Oblivion:A Dark Exile|A Dark Exile]]&lt;br /&gt;
** [[Oblivion:Black Band|Black Band]] after [[Oblivion:A Watery Grave|A Watery Grave]]&lt;br /&gt;
** [[Oblivion:Sufferthorn|Sufferthorn Dagger]] after [[Oblivion:Accidents Happen|Accidents Happen]]&lt;br /&gt;
** [[Oblivion:Scales of Pitiless Justice|Scales of Pitiless Justice]] after [[Oblivion:Scheduled for Execution|Scheduled for Execution]]&lt;br /&gt;
** [[Oblivion:Cruelty's Heart|Cruelty's Heart]] after [[Oblivion:The Assassinated Man|The Assassinated Man]]&lt;br /&gt;
** [[Oblivion:Shadowhunt|Shadowhunt]] after [[Oblivion:The Lonely Wanderer|The Lonely Wanderer]]&lt;br /&gt;
** [[Oblivion:The Deceiver's Finery|The Deceiver's Finery]] after [[Oblivion:Bad Medicine|Bad Medicine]]&lt;br /&gt;
** [[Oblivion:Boots of Bloody Bounding|Boots of Bloody Bounding]] after [[Oblivion:The Renegade Shadowscale|The Renegade Shadowscale]]&lt;br /&gt;
** The horse [[Oblivion:Shadowmere|Shadowmere]] after [[Oblivion:The Purification|The Purification]]&lt;br /&gt;
** The [[Oblivion:Blade of Woe|Blade of Woe]] becomes an enchanted weapon after [[Oblivion:Honor Thy Mother|Honor Thy Mother]]&lt;br /&gt;
* Once you have acquired the rank of Listener (by completing the final Dark Brotherhood quest, [[Oblivion:Honor Thy Mother|Honor Thy Mother]]), you can have one of the [[Oblivion:Dark Brotherhood Murderer|Dark Brotherhood Murderers]] follow you as a henchman. One of the Murderers is also a very convenient merchant, since she has very low [[Oblivion:Mercantile|Mercantile]] skill, buys stolen goods (unlike M'raaj-Dar), and has an extremely high disposition towards you.  As Listener, you may also [[Oblivion:Whispers of Death|complete tasks]] to earn 200 gold per week.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
* As long as nobody sees you when you kill someone, you will not gain a [[Oblivion:Bounty|Bounty]] or have any subsequent problems with the law. However, completing Dark Brotherhood quests automatically earns you Infamy points. As explained in detail on the article on [[Oblivion:Infamy|Infamy]], gaining infamy has several effects. One of the most notable is that if your Infamy exceeds your [[Oblivion:Fame|Fame]] you cannot use [[Oblivion:Nine Divines|temple altars]] for healing. You may also have difficulty with the [[Oblivion:Knights of the Nine|Knights of the Nine]] questline.&lt;br /&gt;
&lt;br /&gt;
* The Dark Brotherhood is not as well accepted as the [[Morrowind:Morag_Tong|Morag Tong]], a government-sanctioned guild of assassins in Morrowind. In Cyrodiil, even trying to contact the Dark Brotherhood is illegal, not to mention being a part of it. If you are caught in the act of a murder, you are on your own. Whichever way you want to handle your bounty, the Brotherhood will not endanger other agents by helping you &amp;amp;mdash; unlike the [[Oblivion:Thieves Guild|Thieves Guild]], which will help its members pay off their bounties.&lt;br /&gt;
&lt;br /&gt;
* The ''[[Oblivion:The Five Tenets|Five Tenets]]''. If you break these rules you are [[Oblivion:A Dark Exile|exiled]] from the Dark Brotherhood and have to defeat the [[Oblivion:Wrath of Sithis|Wrath of Sithis]] to be reinstated. However, you only have two chances before you are dismissed permanently.&lt;br /&gt;
:*The only Tenets you have any chance of breaking in the game are the Fourth and Fifth, which prohibit you from stealing from or killing your fellow assassins. There is no way, through conversations or your character's actions, to break the first three Tenets. Saying you're not ready for a contract is not the same as refusing to carry out an order.&lt;br /&gt;
:*During the quest [[Oblivion:The Purification|The Purification]], you gain permanent immunity from the Tenets, and from that point on it is impossible to be expelled from the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
[[File:OB-place-Abandoned House (Cheydinhal).JPG|thumb|right|The abandoned house above the main safe haven of the Dark Brotherhood.]]&lt;br /&gt;
&lt;br /&gt;
==Dark Brotherhood Quests==&lt;br /&gt;
The Dark Brotherhood questline is unusual in that in between each of the first ten actual quests there is a brief mini-quest that appears in your journal. The only purpose of the mini-quest is to instruct you to ask about your next contract. When you talk to Vicente or Ocheeva the mini-quest is considered complete. The names of the mini-quests are provided here, but they do not have their own quest pages and are generally not taken into account when describing the sequence of Dark Brotherhood quests.&lt;br /&gt;
&lt;br /&gt;
===Initiation Quest===&lt;br /&gt;
* {{Quest Link|A Knife in the Dark}} Initiated by the unprovoked murder of any NPC.&lt;br /&gt;
&lt;br /&gt;
===Contract Quests===&lt;br /&gt;
====[[Oblivion:Vicente Valtieri|Vicente Valtieri]]'s Quests====&lt;br /&gt;
* {{Quest Link|A Watery Grave}} Initiated by the [[Oblivion:Welcome to the Family|Welcome to the Family]] mini-quest.&lt;br /&gt;
* {{Quest Link|Accidents Happen}} Initiated by the [[Oblivion:Blood of the Damned|Blood of the Damned]] mini-quest.&lt;br /&gt;
* {{Quest Link|Scheduled for Execution}} Initiated by the [[Oblivion:No Rest for the Wicked|No Rest for the Wicked]] mini-quest.&lt;br /&gt;
* {{Quest Link|The Assassinated Man}} Initiated by the [[Oblivion:To Serve Sithis|To Serve Sithis]] mini-quest.&lt;br /&gt;
&lt;br /&gt;
====[[Oblivion:Ocheeva|Ocheeva]]'s Quests====&lt;br /&gt;
* {{Quest Link|The Lonely Wanderer}} Initiated by the [[Oblivion:My Brother's Keeper|My Brother's Keeper]] mini-quest.&lt;br /&gt;
* {{Quest Link|Bad Medicine}} Initiated by the [[Oblivion:Enter the Eliminator|Enter the Eliminator]] mini-quest.&lt;br /&gt;
* {{Quest Link|Whodunit?}} Initiated by [[Oblivion:The Night Mother's Child|The Night Mother's Child]] mini-quest.&lt;br /&gt;
* {{Quest Link|Permanent Retirement}} Initiated by [[Oblivion:The Assassin's Gambit|The Assassin's Gambit]] mini-quest.&lt;br /&gt;
&lt;br /&gt;
====[[Oblivion:Lucien Lachance|Lucien Lachance]]'s Quest====&lt;br /&gt;
* {{Quest Link|The Purification}} Initiated by the [[Oblivion:Of Secret and Shadow|Of Secret And Shadow]] mini-quest.&lt;br /&gt;
&lt;br /&gt;
=== Black Hand Quests (Dead Drop Quests) ===&lt;br /&gt;
* {{Quest Link|Affairs of a Wizard}}  Initiated by [[Oblivion:The Dead Drop|The Dead Drop]] mini-quest.&lt;br /&gt;
* {{Quest Link|Next of Kin}}&lt;br /&gt;
* {{Quest Link|Broken Vows}}&lt;br /&gt;
* {{Quest Link|Final Justice}}&lt;br /&gt;
* {{Quest Link|A Matter of Honor}}&lt;br /&gt;
* {{Quest Link|The Coldest Sleep}}&lt;br /&gt;
* {{Quest Link|A Kiss Before Dying}}&lt;br /&gt;
&lt;br /&gt;
====Lucien Lachance's Quest #2====&lt;br /&gt;
* {{Quest Link|Following a Lead}}&lt;br /&gt;
&lt;br /&gt;
====Black Hand Quests====&lt;br /&gt;
* {{Quest Link|Honor Thy Mother}}&lt;br /&gt;
* {{Quest Link|Whispers of Death}} ''(Never finishes, since you can perform your duties as Listener indefinitely)''&lt;br /&gt;
&lt;br /&gt;
===Non-Contract Quests===&lt;br /&gt;
* {{Quest Link|The Renegade Shadowscale}} ''(Optional; given by [[Oblivion:Teinaava|Teinaava]] after completion of Scheduled for Execution)''&lt;br /&gt;
* {{Quest Link|Darkness Eternal}} ''(Optional; given by Vicente after completion of The Assassinated Man)''&lt;br /&gt;
* {{Quest Link|A Dark Exile}} ''(Triggered by breaking one of [[Oblivion:The Five Tenets|The Five Tenets]])''&lt;br /&gt;
* {{Quest Link|Another Dark Exile}} ''(Triggered the second time you break a tenet)''&lt;br /&gt;
* {{Quest Link|Eternal Exile}} ''(Triggered the third time you break a tenet, leading to permanent expulsion)''&lt;br /&gt;
&lt;br /&gt;
==Overall Killing Hints==&lt;br /&gt;
[[File:OB-banner-Dark Brotherhood.jpg|thumb|right|upright|Banner of the Black Hand]]&lt;br /&gt;
* While doing the Dark Brotherhood Quests, you may use [[Oblivion:Poisoned_Apple|poisoned apples]] to kill NPCs silently and without a bounty. Ten respawn in a barrel with a very hard lock in Fort Farragut where Lucien Lachance is located. [[Oblivion:M'raaj-Dar|M'raaj-Dar]] also sells them; the poisoned apples have a base cost of 300 gold each.&lt;br /&gt;
&lt;br /&gt;
* There is a great alternative to poisoned apples, though. While pickpocketing, you can only place things in an NPC's inventory that have [[:Category:Oblivion-Items-Zero_Weight|0 weight]], such as Mages' hoods. You can first enchant them with a soul gem to do 'damage on self' then put it in your target's inventory. The best time to do this is while they are sleeping &amp;amp;mdash; making sure to pickpocket any helmet they currently have. When they awaken, they will wear their new hood and it will kill them slowly, but much faster than waiting for them to eat a poisoned apple. Waiting for the mark to eat an apple could take a few days; using a burning, freezing or shocking hood takes health down as soon as they wake up. Alternatively, instead of taking their helmet with the risk of them catching you, you can wake them up by talking to them after putting the enchanted hood in their inventory. They will put the hood on when they go back to sleep. Also, if you put a string of &amp;quot;A&amp;quot; characters before the name of the hood, they will put it on when they wake up even if you didn't steal their other hat. This is because, unless an NPC is scripted to put on a specific form of headgear, they will just put on the first type that they come across in their inventory, which is conveniently in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
*If your character is good at alchemy, make some good poisons (e.g.'''[[Oblivion:Useful_Potions#Triple_Damage_Poisons|Triple Damage Poisons]]''') to apply to weapons. Attack whomever you want to kill to take them down in one strike. &amp;lt;br&amp;gt; This will be an assault so [[Oblivion:Charm|Charm]] a guard just long enough to talk or yield to him. The Charm spell will ensure he likes you so much that he pays the fine for you.&lt;br /&gt;
&lt;br /&gt;
* If you have the [[Oblivion:Vile Lair|Vile Lair]] plug-in and have purchased the upgrade for the &amp;quot;Garden of Venomgrowth&amp;quot; area, you will find three [[Oblivion:Chokeberry|Chokeberry]] bushes. These berries, unfortunately, weigh 0.1 and therefore cannot be [[Oblivion:Reverse Pickpocketing|reverse-pickpocketed]]. You can, however, place them on tables and in containers for NPCs to eat.&lt;br /&gt;
&lt;br /&gt;
* You can always cast a [[Oblivion:Frenzy|frenzy spell]] on your victims in cities. This way if you cannot get them alone or don't want to commit a [[Oblivion:Crime|crime]], you can still kill them very quickly and with the help of the guards or anyone else that the victim attacks.&lt;br /&gt;
&lt;br /&gt;
* Talking to the other Dark Brotherhood members about the contract can sometimes provide useful information (in particular, advice provided by the Argonian [[Oblivion:Teinaava|Teinaava]] is often more useful than what you might get from other members).&lt;br /&gt;
&lt;br /&gt;
* When in a tight spot, use [[Oblivion:Followers|help]]! If one of your followers kills the target in a battle, you will not get the murder bounty, the follower will.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
This is a list of known Dark Brothers. The NPCs who do not have a rank icon are NPCs who are, for various reasons, not members of the standard Dark Brotherhood faction. In most cases they are members of Dark Brotherhood splinter factions (i.e., Dark Brotherhood Elite), and those factions do not have the same rank system as the standard Dark Brotherhood faction. In some cases they are NPCs who are identified during the game as members (primarily victims of the later quests, i.e. [[Oblivion:Broken Vows|Broken Vows]] onward).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style = &amp;quot;text-align:left;white-space:nowrap;&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
! Bravil&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''[[Oblivion:Ungolim|Ungolim]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:The Night Mother|The Night Mother]]''' [[File:DarkBrotherhood0.gif|22px|Murderer]]&lt;br /&gt;
|-&lt;br /&gt;
! Skingrad&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''[[Oblivion:Fafnir|Fafnir]]''' [[File:DarkBrotherhood0.gif|22px|Murderer]]&lt;br /&gt;
|-&lt;br /&gt;
!Anvil&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''[[Oblivion:Mathieu Bellamont|Mathieu Bellamont]]''' [[File:DarkBrotherhood0.gif|22px|Murderer]]&lt;br /&gt;
|-&lt;br /&gt;
!Leyawiin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''[[Oblivion:Alval Uvani|Alval Uvani]]'''&amp;lt;br&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style = &amp;quot;text-align:left;white-space:nowrap;&amp;quot; width=100%	 &lt;br /&gt;
|-&lt;br /&gt;
! Cheydinhal&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''[[Oblivion:Antoinetta Marie|Antoinetta Marie]]''' [[File:DarkBrotherhood1.gif|22px|Slayer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:Undead#Sanctuary Dark Guardian|Dark Guardian]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:Gogron gro-Bolmog|Gogron gro-Bolmog]]''' [[File:DarkBrotherhood2.gif|22px|Eliminator]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:M'raaj-Dar|M'raaj-Dar]]''' [[File:DarkBrotherhood3.gif|22px|Assassin]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:Ocheeva|Ocheeva]]''' [[File:DarkBrotherhood4.gif|22px|Executioner]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:Schemer|Schemer]]''' [[File:DarkBrotherhood0.gif|22px|Murderer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:Teinaava|Teinaava]]''' [[File:DarkBrotherhood3.gif|22px|Assassin]]&amp;lt;br&amp;gt; &lt;br /&gt;
'''[[Oblivion:Telaendril|Telaendril]]''' [[File:DarkBrotherhood3.gif|22px|Assassin]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:Vicente Valtieri|Vicente Valtieri]]''' [[File:DarkBrotherhood4.gif|22px|Executioner]]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style = &amp;quot;text-align:left;white-space:nowrap;&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
! Bruma&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''[[Oblivion:J'Ghasta|J'Ghasta]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Others*&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''[[Oblivion:Havilstein Hoar-Blood|Havilstein Hoar-Blood]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:Lucien Lachance|Lucien Lachance]]''' [[File:DarkBrotherhood0.gif|22px|Murderer]]&amp;lt;br&amp;gt; &lt;br /&gt;
'''[[Oblivion:Shaleez|Shaleez]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:Arquen|Arquen]]''' [[File:DarkBrotherhood0.gif|22px|Murderer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:Banus Alor|Banus Alor]]''' [[File:DarkBrotherhood0.gif|22px|Murderer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Oblivion:Belisarius Arius|Belisarius Arius]]''' [[File:DarkBrotherhood0.gif|22px|Murderer]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;There are about a dozen small factions associated with the Dark Brotherhood besides the main one.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* If you hang around in the Sanctuary you may hear the other members have rather morbid, but amusing discussions about their own contracts. &lt;br /&gt;
* Some members of the Dark Brotherhood will attack on sight with a disposition of less than 30, and retaliation will cause suspension from the faction.&lt;br /&gt;
* Two Dark Brotherhood members can be heard talking about a mission and one can be heard stating how &amp;quot;Antoinetta has been running her mouth off again&amp;quot;. This line can be said even if the person saying it is talking to Antoinetta herself, and even after you become the Listener (which is after Antoinetta has been killed already).&lt;br /&gt;
{{Save Named Values&lt;br /&gt;
|Rank_0|Murderer&lt;br /&gt;
|Rank_1|Slayer&lt;br /&gt;
|Rank_2|Eliminator&lt;br /&gt;
|Rank_3|Assassin&lt;br /&gt;
|Rank_4|Executioner&lt;br /&gt;
|Rank_5|Silencer&lt;br /&gt;
|Rank_6|Speaker&lt;br /&gt;
|Rank_7|Listener&lt;br /&gt;
|Rank_Assassin|Assassin&lt;br /&gt;
|Rank_Eliminator|Eliminator&lt;br /&gt;
|Rank_Executioner|Executioner&lt;br /&gt;
|Rank_Listener|Listener&lt;br /&gt;
|Rank_Murderer|Murderer&lt;br /&gt;
|Rank_Silencer|Silencer&lt;br /&gt;
|Rank_Slayer|Slayer&lt;br /&gt;
|Rank_Speaker|Speaker&lt;br /&gt;
|RankIcon_0|DarkBrotherhood0.gif&lt;br /&gt;
|RankIcon_1|DarkBrotherhood1.gif&lt;br /&gt;
|RankIcon_2|DarkBrotherhood2.gif&lt;br /&gt;
|RankIcon_3|DarkBrotherhood3.gif&lt;br /&gt;
|RankIcon_4|DarkBrotherhood4.gif&lt;br /&gt;
|RankIcon_5|DarkBrotherhood5.gif&lt;br /&gt;
|RankIcon_6|DarkBrotherhood6.gif&lt;br /&gt;
|RankIcon_7|DarkBrotherhood7.gif&lt;br /&gt;
|RankIcon_Assassin|DarkBrotherhood3.gif&lt;br /&gt;
|RankIcon_Eliminator|DarkBrotherhood2.gif&lt;br /&gt;
|RankIcon_Executioner|DarkBrotherhood4.gif&lt;br /&gt;
|RankIcon_Listener|DarkBrotherhood7.gif&lt;br /&gt;
|RankIcon_Murderer|DarkBrotherhood0.gif&lt;br /&gt;
|RankIcon_Silencer|DarkBrotherhood5.gif&lt;br /&gt;
|RankIcon_Slayer|DarkBrotherhood1.gif&lt;br /&gt;
|RankIcon_Speaker|DarkBrotherhood6.gif&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Factions in Oblivion}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Velyanthe&amp;diff=1510441</id>
		<title>User talk:Velyanthe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Velyanthe&amp;diff=1510441"/>
		<updated>2016-04-16T21:50:03Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table|class=collapsible collapsed&lt;br /&gt;
|Archive1|Archive 1|Dec. 27, 2011 - Feb. 29, 2012&lt;br /&gt;
|Archive2|Archive 2|Mar. 01, 2012 - Apr. 30, 2012&lt;br /&gt;
|Archive3|Archive 3|May 01, 2012 - July 30, 2012&lt;br /&gt;
|Archive4|Archive 4|Aug. 02, 2012 - May 21, 2013&lt;br /&gt;
|Archive5|Archive 5|June 06, 2013 - Sep. 01, 2013&lt;br /&gt;
|Archive6|Archive 6|Sep. 09, 2013 - May 14, 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hi! ==&lt;br /&gt;
&lt;br /&gt;
You're alive! Glad to see you're back. How are you doing? [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul do onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:58, 16 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi! I'm doing alright. I wouldn't say I'm back for good, just poking around. I might not stay. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:44, 16 April 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Velyanthe/Archive6&amp;diff=1510440</id>
		<title>User talk:Velyanthe/Archive6</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Velyanthe/Archive6&amp;diff=1510440"/>
		<updated>2016-04-16T21:49:50Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: Created page with &amp;quot;{{Archive Header|none}}  &amp;lt;center&amp;gt;'''Sep. 09, 2013 - May 14, 2014'''&amp;lt;/center&amp;gt;  == Question ==  Hey, Vely! For future reference, what was the IP saying? Was it something to do w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Header|none}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Sep. 09, 2013 - May 14, 2014'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Hey, Vely! For future reference, what was the IP saying? Was it something to do with one of HMSVictory's fanfics? I assumed it was nonsense because a subpage was created rather than just putting the message on the talkpage of a user who's been inactive for about 5 years. Sorry if I jumped the gun! [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:02, 9 September 2013 (GMT)&lt;br /&gt;
:The subpage of fanfiction used miles, inches, feet, etc. to measure, so my assumption was that the IP was pointing out an inaccuracy, as the imperial/US system is not used by that empire. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:13, 9 September 2013 (GMT)&lt;br /&gt;
::Oh, okay. I never read fanfics, so I'm not familiar with how we treat that on the site. Guess I should look it over, huh? :p [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:19, 9 September 2013 (GMT)&lt;br /&gt;
:::Well, we don't really treat them like anything, I guess, but someone can comment on them. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:20, 9 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Hrodulf and his house ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! Two quick CK questions, for old times sake. &lt;br /&gt;
* I need a full list of the loot available in the Dwemer room underneath [[Dragonborn: Hrodulf's House|Hrodulf's House]]. &lt;br /&gt;
* Can you fill out the empty quest stages [[User:Krusty/Sandbox2|here]]? &lt;br /&gt;
Thanks in advance – I’ll have some caek ready! --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 22:09, 12 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:One [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0xDB02aabc DLC2TreasDwarvenChestSmall], three dwarven ingots and a dwarven knife on the table, one [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0xDB02aaba DLC2TreasDwarvenChestBoss], one dwarven bowl, one dwarven gyro, one dwarven fork, one dwarven high pot, and one dwarven high cup. On the pathway down, there's just a torch and a shovel. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:38, 12 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: Thanks a lot! Yep, a nice little baby quest! :D --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 04:30, 13 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vely,about my typing... ==&lt;br /&gt;
&lt;br /&gt;
jwcway here,vely you noted about my typing and im sorry that im just now getting back 2 u.i know my typing on here is terrible,this is why,i use a Nintendo DSi to get on here mostly,i dont have a PC or comp,if u know what that means,butwith this game systems browser its like a thing that u can only type in a limited amount of space,with up 2 around 100-150 characters or letters per entry,so i try to shorten things in abbreviations,when i have alot to type,its hard sometines 2  fit  all of wat  im tryin to say,is there anything u can suggest so u can uderstand me,i really am a TES fan,i  luv this site,&amp;amp; i want to get all my questions anserd.could u tell me how to write aan extending  mssge.like, topic...mssge...indent reply mssge,how or what button do u press to send an reply,maybe i could,if i had avery long mssge use it to con tinue it[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 20:47, 28 September 2013 (GMT)&lt;br /&gt;
:Type shorter, more concise messages. For example, &amp;quot;I use a DSi and thus cannot type more than 100-150 characters. Do you have any advice on communicating better?&amp;quot; Alternatively, find a computer to use. Or just make a few edits instead of doing it all at once. Just please type more clearly. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:57, 28 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::vely im a  little technolgically challenged with a few things on this site,im still a newbie.could you clarify what you said about making a few edits on what i want to say;like do you want me to add a new topic and edit the topic about the continuing message, or,could you tell me how to reply to user talk messages properly,like what to do when you have replied to my message and its kinda an indented edit....could you  explain how to do it properly,please,also,if u can could u possibly explain it to me step by step, im confused on how  to reply  to make it indented under the message u replied to,sorry if im being wordy or if its confusing u. {{uns2|21:44, 28 September 2013|‎ Jwcway}}&lt;br /&gt;
:::soryy,so very sorry,i did not mean 2 post the same message 3 times,must've hit save page 3 times acidentilly[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 21:52, 28 September 2013 (GMT)&lt;br /&gt;
::::You add colons to indent, as you should be able to see on this page. And yes, just edit the same section a few times. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:16, 28 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== thanks,vely,also questions... ==&lt;br /&gt;
&lt;br /&gt;
--[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:33, 29 September 2013 (GMT)--[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:33, 29 September 2013 (GMT)thanks alot velyanthe.[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:33, 29 September 2013 (GMT)&lt;br /&gt;
:i hope i did this correctly.vely,about the question can you do me a favor, i dont have the skyrim ck,so i hoped u could look up something... its about skyrims smithing skill,i saw with steel smithing you can now make imperial liight armor and imperial light sheild,is this somthing from an update ,i've got all updates on 360 and i was wondering whats all new,thats the only thing i've noticed[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:43, 29 September 2013 (GMT)&lt;br /&gt;
::i did it!thank u vely,your great,a great mentor too,i hope u did not forget that your my mentor,please tell me u didnt.if u did ,please b honest.any way,i heard you could make arrows and crossbows and crossbow bolts,but why am i not seeing them,are they exclusive 2 DLC?idont have any 8...n( {{uns2|00:53, 29 September 2013‎| Jwcway}}&lt;br /&gt;
:::I hope you guys don't mind me jumping in, but if you search for &amp;quot;crossbow&amp;quot; and click on the first link, Jwcway, it will take you to the [[Skyrim:Weapons#Crossbows|Crossbows]] section of the [[Skyrim:Weapons]] article, which will tell you that you have to have the Dawnguard add-on to make them. Hope this is helpful to you. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:02, 29 September 2013 (GMT)&lt;br /&gt;
::::I didn't forget, jwcway. Your grammar is more easy to understand now, but please do continue to make it better. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:26, 29 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vely,you really didnt answer my... ==&lt;br /&gt;
&lt;br /&gt;
vely,i knew  that you probably did not forget that your my mentor,i wanted to know if you were able 2 look up the new thingss in sky rim that dont need a  dlc download.i was hoping you could look it up  in the creation kit or give ,well help me find it all,like new things without needing DLC....by the way thanks Xyzzy...(hope i spelled your name right) if u could vely,this would be a big help.[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 18:13, 29 September 2013 (GMT)&lt;br /&gt;
:Do you mean you want to know all new content which is not DLC content? You can find that [[Skyrim:Patch|here]], if there is any. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:05, 29 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Skjor ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! I need your CS expertise, as I have several lines of unused dialogue for Skjor. The lines are from cslist, but I haven’t stumbled upon them in-game. I added the missing lines [[User:Krusty/Sandbox2|here]] – when you have a second, can you check the conditions and add them underneath the line in the sandbox? Caek in advance! --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 16:58, 30 September 2013 (GMT)&lt;br /&gt;
: Also, here are the four lines we talked about on IRC - for Ulfberth: &lt;br /&gt;
:''&amp;quot;We've got arms and armor of all kinds.&amp;quot;''&lt;br /&gt;
:''&amp;quot;You look like someone who knows how to wield a weapon. Well, you've come to the right place.&amp;quot;''&lt;br /&gt;
:''&amp;quot;If it's armor you need, we've got all kinds, both light and heavy.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Everything you see here was made with skill and care by my wife Adrianne.&amp;quot;''&lt;br /&gt;
: [[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 22:56, 30 September 2013 (GMT)&lt;br /&gt;
::All of Ulfberth's dialogue there should be said on idle (when you pass by him, I believe) when his store's open. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:43, 3 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== question about page skyrim-Factions-Player Faction... ==&lt;br /&gt;
&lt;br /&gt;
in the skyrim factuions page ,there an aphabetical list of every faction in skyrim,im particulary curious about the PlayerFaction.&lt;br /&gt;
in that faction there are alot of other faxtions with disposition  boosts ,can you help me find each character whos in each facttion listed under PlayerFactiion[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 21:14, 5 October 2013 (GMT)&lt;br /&gt;
:[http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x00000db1 Here]. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:24, 5 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== mentor,can i get sum editing help? ==&lt;br /&gt;
&lt;br /&gt;
vely,iwas wanting to do my first edit,i know i shiould of started editing by now,i mean ive been a member for how long now?!!?anyway,i wanted to know how to edit a stub page,i looked at general editing page,then went under stubs,i did not understand it,like how do you gget a stub page un-stubbed,if that makes sense,.! &amp;amp;^([[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 20:03, 19 October 2013 (GMT)&lt;br /&gt;
:Stub pages are simply incomplete pages. They don't have nearly enough information on them to be as thorough as we would like. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:35, 19 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== what can i help with... ==&lt;br /&gt;
&lt;br /&gt;
what can i help with on the skyrim project for remodeling the wikis skyrim pages,im a member of it,id like 2 know what little stuff needs to be done,and advice on how 2 complete each assignment,please &amp;amp; thank u![[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 23:16, 26 October 2013 (GMT)&lt;br /&gt;
:Read the project page. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:30, 26 October 2013 (GMT)&lt;br /&gt;
::k,i had what i thought was a good idea 4 the project,we could introduce a talk page or somthing similar4 it,its playing the game ocd roleplay style,like say ur @ a inn for lunch u eat at a table and buysay an appple and beef stew from the innkeeper and go to a table wait about 1 min real time for them to serve u ,then eat ur lunch,nter wait system and wait 1 hr. that woulsd b cool,u could also put ideas of character builds ,possibly a consideration,righhht,hmm?[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:08, 27 October 2013 (GMT)&lt;br /&gt;
:::We don't document roleplaying or character builds on the wiki. There are other websites for that. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:13, 27 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== im sorry,but i looked around... ==&lt;br /&gt;
&lt;br /&gt;
im sorry ,also im sad, that you would say that beause when i looked for things like that on this wiki i found a role-playing kind-of character build page on the uesp oblivion pages,so does that give you a second thought about it,possibly,please reconsider,i looked really hard,because i wanted to have a page like that for skyrims fans sake,sorry am i sounding harsh,im not tryin 2 be[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 23:47, 27 October 2013 (GMT)&lt;br /&gt;
:ill show u,go 2 search bar,type exactly how i put this,&lt;br /&gt;
:Oblivion(insert colon)Roleplaying Ideas[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 23:57, 27 October 2013 (GMT)&lt;br /&gt;
::As you will notice, there is a [[UESPWiki:Community_Portal#Roleplaying_article|discussion]] about that page. Based on consensus, we will not be keeping that page in the Oblivion namespace. We may or may not keep it as an uneditable page elsewhere. This is not my wiki and not my rules: Please go elsewhere, such as our {{forums}} or another website's forums, to discuss roleplaying. We document facts about the games, not the trillions of ways one may uniquely play them. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:01, 28 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== CK Help! ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely, I know you've been doing a lot of work in the CK lately, and I need a second set of eyes to see if you can find something I can't. Somehow, on entering Broken Oar Grotto, the stage for MS07 is set to 225. I can't figure out how that's happening, and it's driving me nuts. Do you see anything I'm missing? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:48, 31 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Aha...obsession pays off! I even broke down and asked Arthmoor, and he couldn't figure it out either. Anyway, in case you missed my IRC message, cuz it looks like you're away right now, it turns out it's on one of the MS07 quest aliases: MS07BrokenOarEntranceStageSetter. It actually adds a script to the auto-load door that changes the stage to 225 if it's currently at 200. Arthmoor says they've done that in one or two other places as well, but it's rare...and we both agree, it's an untuitive way of doing it. :) &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:22, 31 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Unused Miraak Dialogue ==&lt;br /&gt;
&lt;br /&gt;
I spoke to RobinHood about it, check the discussion on my talk page. &lt;br /&gt;
&lt;br /&gt;
Please could you test it in game (RobinHood wanted another person to test it just in case. I tested it on Xbox.) '''&amp;lt;font color=&amp;quot;000000&amp;quot;&amp;gt;[[User:Dragon Guard|&amp;lt;span style=&amp;quot;line-height:2.0&amp;quot; title=&amp;quot;Dragon Guard&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;DragonscriptRegular&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;DG&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;[[User talk:Dragon Guard|Any Questions?]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;''' 20:08, 3 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I don't play Skyrim anymore, so no. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:48, 3 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::I will ask someone else then. '''&amp;lt;font color=&amp;quot;000000&amp;quot;&amp;gt;[[User:Dragon Guard|&amp;lt;span style=&amp;quot;line-height:2.0&amp;quot; title=&amp;quot;Dragon Guard&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;DragonscriptRegular&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;DG&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;[[User talk:Dragon Guard|Any Questions?]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;''' 09:37, 4 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== about your post,mentor... ==&lt;br /&gt;
&lt;br /&gt;
hi vely,jwcway here,i just read your post under skyrim-containers-archive 2-merchant  chests.i think most people know about Akhari's chest in Dawnstar,but you said you found others by usin the &lt;br /&gt;
clipping  glitch,as amatter of fact i uzsed that glitch to get n the tower of mzark,during discerning the transmundane,&lt;br /&gt;
daedric quest...&lt;br /&gt;
...anyway,could you tell me were u found the other merchants chests with as much detailed a description you can give,,like ive herd via freinds theres 1 in skyforge,could u also teell me each vender that goes with each chesst,a short how-to-get walkthrough,and please, i DO NOT&lt;br /&gt;
play on the computer,so i DO NOT have access that console feature,so i would ask if this is acheivable on xbox360,thanx[[Special:Contributions/174.110.166.30|174.110.166.30]] 22:09, 1 December 2013 (GMT)&lt;br /&gt;
:There are many such chests in a variety of places, and I don't know how to glitch to them. I would rather not spend time finding out all of their locations. Some are accessible on Xbox 360. I don't know which ones. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:29, 2 December 2013 (GMT)&lt;br /&gt;
::thanx anyway[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 21:30, 4 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Community feature! ==&lt;br /&gt;
&lt;br /&gt;
Hey Vel! Just wanted to let you know you've been featured in our (first ever!) [[UESPWiki:Community_Interviews|Community Interview]]! This is shared with everyone at UESP and on our social media pages. Congratulations and enjoy your 15 minutes of fame! :) Please let me know if anything looks incorrect. Thank you for participating! --[[User:Avron the S&amp;amp;#39;wit|Avron the S&amp;amp;#39;wit]] ([[User talk:Avron the S&amp;amp;#39;wit|talk]]) 19:13, 27 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Taron Dreth ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! Just a quick question about [[Skyrim:Taron_Dreth|Taron Dreth]]. On his page, it is hinted that you can only encounter him in the wilderness after completing [[Skyrim:Lost to the Ages|Lost to the Ages]]. However, it seems like he has dialogue for other encounters (like ''&amp;quot;I'm on my way to Markarth to confer with my colleague, Calcelmo. I've no time to stop and chat.&amp;quot;'') I was wondering – is it possible to meet him prior to the quest, or maybe during the quest? --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 11:46, 4 January 2014 (GMT)&lt;br /&gt;
:There is one single WE quest, WESC09. There are three different dialogue branches. Another one-line conversation  is ''&amp;quot;Taron Dreth, the world's foremost expert in Dwemer metallurgy. Not that you would know anything about that.&amp;quot;'' If you are holding (not necessarily wearing) the aetherial crown, staff, or shield, that topic will take priority and the other topics won't appear. If not, the other two topics (&amp;quot;Who are you? / What are you doing here?&amp;quot;) will appear. The quest (wilderness encounter) may appear at any time.&lt;br /&gt;
&lt;br /&gt;
:So, if you put your aetherial goodies away in your house or on your follower, or you simply haven't received them yet, then he can appear and he'll say that other stuff. It's not directly related to Lost to the Ages, just the items. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:43, 4 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== A Moth Priest Guide?  ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! I was wondering if you could look up something for me – I’m writing a walkthrough on the [[Skyrim:Prophet_(Dawnguard)|Prophet]] quest for Dawnguard, and there’s this ‘search’ for the Moth Priest. One option is to go to the College of Winterhold – but the other two options should be covered in detail. Can you extract a complete list all the carriage drivers and innkeepers that can help you out during this stage of the quest? I know it’s a bit tedious, but we need to list them. Thanks in advance! ☺ --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 10:42, 14 January 2014 (GMT)&lt;br /&gt;
: AND now you have the CK open – it is written on the vampire-version of the page that Urag gro-Shub demands a certain speech level check (if you are not Arch-Mage). Can you see the required level? --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 19:14, 14 January 2014 (GMT)&lt;br /&gt;
:: Since I've got the CK open anyway.... The carriage drivers can be any of them at all, including the ones added by Hearthfire. The innkeeper is just bizarre, and I don't understand how it works at all. Maybe Vely will understand it better than I did. At the very least, the innkeeper would have to be in Solitude; those outside Solitude will just respond saying they don't know anything. Hulda looks like she won't have any dialogue options at all, if I understand correctly.&lt;br /&gt;
&lt;br /&gt;
:: For your other question, on both sides of the quest, the persuasion check applies to both carriage drivers and innkeepers, but ''not'' to Urag - Urag gives you the information freely no matter who you are. For drivers and innkeepers, you need a speech of 50 or the [[Skyrim:Amulet of Articulation|Amulet of Articulation]]. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:14, 14 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: Hey RH (and Vely)! I have tested the theories mentioned above, on a few select Carriage Drivers (they will all provide the info), and a few select innkeepers, and it definitely seems like only the Solitude innkeeper at the Winking Skeever will provide information. The final result (fancy table coming up) looks like [[User:Krusty/Sandbox10#Searching_for_the_Priest|this]]. Thanks! --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 09:02, 15 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Hmmm...I'm wondering if the reason I didn't understand what was going on was because the part I was looking at was actually broken and doing nothing at all. If it's just the innkeeper at The Winking Skeever, then it's very likely that either he or his backup (don't remember their names off hand) will do the trick, so your wording works perfectly that way. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:34, 15 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Question about ESO /me Command ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you added some clarification about the /me command in ESO. Is it actually classified as an emote or is it something that is just a &amp;quot;chat type&amp;quot; modifier? If it's the latter, I'm wondering if we should move it into its own category, along with commands such as /yell and /say, which we don't have on yet. -[[User:Thunderforge|Thunderforge]] ([[User talk:Thunderforge|talk]]) 15:44, 13 March 2014 (GMT)&lt;br /&gt;
:I believe it was listed on a list of official emotes, and it's normally classified as an emote in games, but I wouldn't oppose putting it in another category, as it has no animation and requires input after it. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:48, 13 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Sandbox etymology ==&lt;br /&gt;
&lt;br /&gt;
User WoahBro undone my etymology edit because notice at the page to only edit page for format and add Skyrim etymology and I made Jyggalag Oblivion etymology, he will return it only if you agree with it.[[User talk:WoahBro|User talk:WoahBro]]  [[Special:Contributions/94.253.182.250|94.253.182.250]] 05:42, 10 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Can I copy your etymology project to my sandbox since you intend to be inactive, I will also be mostly inactive user except when I add etymology.I made first etymology on this wiki as anonymous user and on UESP forums as Xand but I didn't decide to register because I only made few edits since then.&lt;br /&gt;
&lt;br /&gt;
http://forums.uesp.net/viewtopic.php?f=5&amp;amp;t=16608&lt;br /&gt;
&lt;br /&gt;
http://forums.uesp.net/viewtopic.php?f=6&amp;amp;t=16628  [[User:Xand|Xand]] ([[User talk:Xand|talk]]) 15:09, 12 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Yes, you may copy the project to your sandbox. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:05, 12 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Thank you for your permission but I was unsuccessful at creating sandbox etymology with notice that it is spamming and action is blocked, it says to contact administrator.Note that first large post is spamming and adding many links is spamming, it says it is bulk spamming. [[User:Xand|Xand]] ([[User talk:Xand|talk]]) 06:21, 14 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::I've copied the text over to your sandbox now, Xand. After a couple more days, you'll be able to edit without those restrictions. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 06:30, 14 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::Thank you for your effort, I intend to be mostly inactive user except when adding etymologies. [[User:Xand|Xand]] ([[User talk:Xand|talk]]) 07:01, 14 May 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Velyanthe&amp;diff=1510439</id>
		<title>User talk:Velyanthe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Velyanthe&amp;diff=1510439"/>
		<updated>2016-04-16T21:44:47Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Hi! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table|class=collapsible collapsed&lt;br /&gt;
|Archive1|Archive 1|Dec. 27, 2011 - Feb. 29, 2012&lt;br /&gt;
|Archive2|Archive 2|Mar. 01, 2012 - Apr. 30, 2012&lt;br /&gt;
|Archive3|Archive 3|May 01, 2012 - July 30, 2012&lt;br /&gt;
|Archive4|Archive 4|Aug. 02, 2012 - May 21, 2013&lt;br /&gt;
|Archive5|Archive 5|June 06, 2013 - Sep. 01, 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Hey, Vely! For future reference, what was the IP saying? Was it something to do with one of HMSVictory's fanfics? I assumed it was nonsense because a subpage was created rather than just putting the message on the talkpage of a user who's been inactive for about 5 years. Sorry if I jumped the gun! [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:02, 9 September 2013 (GMT)&lt;br /&gt;
:The subpage of fanfiction used miles, inches, feet, etc. to measure, so my assumption was that the IP was pointing out an inaccuracy, as the imperial/US system is not used by that empire. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:13, 9 September 2013 (GMT)&lt;br /&gt;
::Oh, okay. I never read fanfics, so I'm not familiar with how we treat that on the site. Guess I should look it over, huh? :p [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:19, 9 September 2013 (GMT)&lt;br /&gt;
:::Well, we don't really treat them like anything, I guess, but someone can comment on them. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:20, 9 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Hrodulf and his house ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! Two quick CK questions, for old times sake. &lt;br /&gt;
* I need a full list of the loot available in the Dwemer room underneath [[Dragonborn: Hrodulf's House|Hrodulf's House]]. &lt;br /&gt;
* Can you fill out the empty quest stages [[User:Krusty/Sandbox2|here]]? &lt;br /&gt;
Thanks in advance – I’ll have some caek ready! --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 22:09, 12 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:One [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0xDB02aabc DLC2TreasDwarvenChestSmall], three dwarven ingots and a dwarven knife on the table, one [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0xDB02aaba DLC2TreasDwarvenChestBoss], one dwarven bowl, one dwarven gyro, one dwarven fork, one dwarven high pot, and one dwarven high cup. On the pathway down, there's just a torch and a shovel. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:38, 12 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: Thanks a lot! Yep, a nice little baby quest! :D --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 04:30, 13 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vely,about my typing... ==&lt;br /&gt;
&lt;br /&gt;
jwcway here,vely you noted about my typing and im sorry that im just now getting back 2 u.i know my typing on here is terrible,this is why,i use a Nintendo DSi to get on here mostly,i dont have a PC or comp,if u know what that means,butwith this game systems browser its like a thing that u can only type in a limited amount of space,with up 2 around 100-150 characters or letters per entry,so i try to shorten things in abbreviations,when i have alot to type,its hard sometines 2  fit  all of wat  im tryin to say,is there anything u can suggest so u can uderstand me,i really am a TES fan,i  luv this site,&amp;amp; i want to get all my questions anserd.could u tell me how to write aan extending  mssge.like, topic...mssge...indent reply mssge,how or what button do u press to send an reply,maybe i could,if i had avery long mssge use it to con tinue it[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 20:47, 28 September 2013 (GMT)&lt;br /&gt;
:Type shorter, more concise messages. For example, &amp;quot;I use a DSi and thus cannot type more than 100-150 characters. Do you have any advice on communicating better?&amp;quot; Alternatively, find a computer to use. Or just make a few edits instead of doing it all at once. Just please type more clearly. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:57, 28 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::vely im a  little technolgically challenged with a few things on this site,im still a newbie.could you clarify what you said about making a few edits on what i want to say;like do you want me to add a new topic and edit the topic about the continuing message, or,could you tell me how to reply to user talk messages properly,like what to do when you have replied to my message and its kinda an indented edit....could you  explain how to do it properly,please,also,if u can could u possibly explain it to me step by step, im confused on how  to reply  to make it indented under the message u replied to,sorry if im being wordy or if its confusing u. {{uns2|21:44, 28 September 2013|‎ Jwcway}}&lt;br /&gt;
:::soryy,so very sorry,i did not mean 2 post the same message 3 times,must've hit save page 3 times acidentilly[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 21:52, 28 September 2013 (GMT)&lt;br /&gt;
::::You add colons to indent, as you should be able to see on this page. And yes, just edit the same section a few times. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:16, 28 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== thanks,vely,also questions... ==&lt;br /&gt;
&lt;br /&gt;
--[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:33, 29 September 2013 (GMT)--[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:33, 29 September 2013 (GMT)thanks alot velyanthe.[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:33, 29 September 2013 (GMT)&lt;br /&gt;
:i hope i did this correctly.vely,about the question can you do me a favor, i dont have the skyrim ck,so i hoped u could look up something... its about skyrims smithing skill,i saw with steel smithing you can now make imperial liight armor and imperial light sheild,is this somthing from an update ,i've got all updates on 360 and i was wondering whats all new,thats the only thing i've noticed[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:43, 29 September 2013 (GMT)&lt;br /&gt;
::i did it!thank u vely,your great,a great mentor too,i hope u did not forget that your my mentor,please tell me u didnt.if u did ,please b honest.any way,i heard you could make arrows and crossbows and crossbow bolts,but why am i not seeing them,are they exclusive 2 DLC?idont have any 8...n( {{uns2|00:53, 29 September 2013‎| Jwcway}}&lt;br /&gt;
:::I hope you guys don't mind me jumping in, but if you search for &amp;quot;crossbow&amp;quot; and click on the first link, Jwcway, it will take you to the [[Skyrim:Weapons#Crossbows|Crossbows]] section of the [[Skyrim:Weapons]] article, which will tell you that you have to have the Dawnguard add-on to make them. Hope this is helpful to you. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:02, 29 September 2013 (GMT)&lt;br /&gt;
::::I didn't forget, jwcway. Your grammar is more easy to understand now, but please do continue to make it better. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:26, 29 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vely,you really didnt answer my... ==&lt;br /&gt;
&lt;br /&gt;
vely,i knew  that you probably did not forget that your my mentor,i wanted to know if you were able 2 look up the new thingss in sky rim that dont need a  dlc download.i was hoping you could look it up  in the creation kit or give ,well help me find it all,like new things without needing DLC....by the way thanks Xyzzy...(hope i spelled your name right) if u could vely,this would be a big help.[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 18:13, 29 September 2013 (GMT)&lt;br /&gt;
:Do you mean you want to know all new content which is not DLC content? You can find that [[Skyrim:Patch|here]], if there is any. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:05, 29 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Skjor ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! I need your CS expertise, as I have several lines of unused dialogue for Skjor. The lines are from cslist, but I haven’t stumbled upon them in-game. I added the missing lines [[User:Krusty/Sandbox2|here]] – when you have a second, can you check the conditions and add them underneath the line in the sandbox? Caek in advance! --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 16:58, 30 September 2013 (GMT)&lt;br /&gt;
: Also, here are the four lines we talked about on IRC - for Ulfberth: &lt;br /&gt;
:''&amp;quot;We've got arms and armor of all kinds.&amp;quot;''&lt;br /&gt;
:''&amp;quot;You look like someone who knows how to wield a weapon. Well, you've come to the right place.&amp;quot;''&lt;br /&gt;
:''&amp;quot;If it's armor you need, we've got all kinds, both light and heavy.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Everything you see here was made with skill and care by my wife Adrianne.&amp;quot;''&lt;br /&gt;
: [[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 22:56, 30 September 2013 (GMT)&lt;br /&gt;
::All of Ulfberth's dialogue there should be said on idle (when you pass by him, I believe) when his store's open. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:43, 3 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== question about page skyrim-Factions-Player Faction... ==&lt;br /&gt;
&lt;br /&gt;
in the skyrim factuions page ,there an aphabetical list of every faction in skyrim,im particulary curious about the PlayerFaction.&lt;br /&gt;
in that faction there are alot of other faxtions with disposition  boosts ,can you help me find each character whos in each facttion listed under PlayerFactiion[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 21:14, 5 October 2013 (GMT)&lt;br /&gt;
:[http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x00000db1 Here]. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:24, 5 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== mentor,can i get sum editing help? ==&lt;br /&gt;
&lt;br /&gt;
vely,iwas wanting to do my first edit,i know i shiould of started editing by now,i mean ive been a member for how long now?!!?anyway,i wanted to know how to edit a stub page,i looked at general editing page,then went under stubs,i did not understand it,like how do you gget a stub page un-stubbed,if that makes sense,.! &amp;amp;^([[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 20:03, 19 October 2013 (GMT)&lt;br /&gt;
:Stub pages are simply incomplete pages. They don't have nearly enough information on them to be as thorough as we would like. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:35, 19 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== what can i help with... ==&lt;br /&gt;
&lt;br /&gt;
what can i help with on the skyrim project for remodeling the wikis skyrim pages,im a member of it,id like 2 know what little stuff needs to be done,and advice on how 2 complete each assignment,please &amp;amp; thank u![[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 23:16, 26 October 2013 (GMT)&lt;br /&gt;
:Read the project page. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:30, 26 October 2013 (GMT)&lt;br /&gt;
::k,i had what i thought was a good idea 4 the project,we could introduce a talk page or somthing similar4 it,its playing the game ocd roleplay style,like say ur @ a inn for lunch u eat at a table and buysay an appple and beef stew from the innkeeper and go to a table wait about 1 min real time for them to serve u ,then eat ur lunch,nter wait system and wait 1 hr. that woulsd b cool,u could also put ideas of character builds ,possibly a consideration,righhht,hmm?[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:08, 27 October 2013 (GMT)&lt;br /&gt;
:::We don't document roleplaying or character builds on the wiki. There are other websites for that. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:13, 27 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== im sorry,but i looked around... ==&lt;br /&gt;
&lt;br /&gt;
im sorry ,also im sad, that you would say that beause when i looked for things like that on this wiki i found a role-playing kind-of character build page on the uesp oblivion pages,so does that give you a second thought about it,possibly,please reconsider,i looked really hard,because i wanted to have a page like that for skyrims fans sake,sorry am i sounding harsh,im not tryin 2 be[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 23:47, 27 October 2013 (GMT)&lt;br /&gt;
:ill show u,go 2 search bar,type exactly how i put this,&lt;br /&gt;
:Oblivion(insert colon)Roleplaying Ideas[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 23:57, 27 October 2013 (GMT)&lt;br /&gt;
::As you will notice, there is a [[UESPWiki:Community_Portal#Roleplaying_article|discussion]] about that page. Based on consensus, we will not be keeping that page in the Oblivion namespace. We may or may not keep it as an uneditable page elsewhere. This is not my wiki and not my rules: Please go elsewhere, such as our {{forums}} or another website's forums, to discuss roleplaying. We document facts about the games, not the trillions of ways one may uniquely play them. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:01, 28 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== CK Help! ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely, I know you've been doing a lot of work in the CK lately, and I need a second set of eyes to see if you can find something I can't. Somehow, on entering Broken Oar Grotto, the stage for MS07 is set to 225. I can't figure out how that's happening, and it's driving me nuts. Do you see anything I'm missing? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:48, 31 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Aha...obsession pays off! I even broke down and asked Arthmoor, and he couldn't figure it out either. Anyway, in case you missed my IRC message, cuz it looks like you're away right now, it turns out it's on one of the MS07 quest aliases: MS07BrokenOarEntranceStageSetter. It actually adds a script to the auto-load door that changes the stage to 225 if it's currently at 200. Arthmoor says they've done that in one or two other places as well, but it's rare...and we both agree, it's an untuitive way of doing it. :) &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:22, 31 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Unused Miraak Dialogue ==&lt;br /&gt;
&lt;br /&gt;
I spoke to RobinHood about it, check the discussion on my talk page. &lt;br /&gt;
&lt;br /&gt;
Please could you test it in game (RobinHood wanted another person to test it just in case. I tested it on Xbox.) '''&amp;lt;font color=&amp;quot;000000&amp;quot;&amp;gt;[[User:Dragon Guard|&amp;lt;span style=&amp;quot;line-height:2.0&amp;quot; title=&amp;quot;Dragon Guard&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;DragonscriptRegular&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;DG&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;[[User talk:Dragon Guard|Any Questions?]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;''' 20:08, 3 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I don't play Skyrim anymore, so no. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:48, 3 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::I will ask someone else then. '''&amp;lt;font color=&amp;quot;000000&amp;quot;&amp;gt;[[User:Dragon Guard|&amp;lt;span style=&amp;quot;line-height:2.0&amp;quot; title=&amp;quot;Dragon Guard&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;DragonscriptRegular&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;DG&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;[[User talk:Dragon Guard|Any Questions?]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;''' 09:37, 4 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== about your post,mentor... ==&lt;br /&gt;
&lt;br /&gt;
hi vely,jwcway here,i just read your post under skyrim-containers-archive 2-merchant  chests.i think most people know about Akhari's chest in Dawnstar,but you said you found others by usin the &lt;br /&gt;
clipping  glitch,as amatter of fact i uzsed that glitch to get n the tower of mzark,during discerning the transmundane,&lt;br /&gt;
daedric quest...&lt;br /&gt;
...anyway,could you tell me were u found the other merchants chests with as much detailed a description you can give,,like ive herd via freinds theres 1 in skyforge,could u also teell me each vender that goes with each chesst,a short how-to-get walkthrough,and please, i DO NOT&lt;br /&gt;
play on the computer,so i DO NOT have access that console feature,so i would ask if this is acheivable on xbox360,thanx[[Special:Contributions/174.110.166.30|174.110.166.30]] 22:09, 1 December 2013 (GMT)&lt;br /&gt;
:There are many such chests in a variety of places, and I don't know how to glitch to them. I would rather not spend time finding out all of their locations. Some are accessible on Xbox 360. I don't know which ones. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:29, 2 December 2013 (GMT)&lt;br /&gt;
::thanx anyway[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 21:30, 4 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Community feature! ==&lt;br /&gt;
&lt;br /&gt;
Hey Vel! Just wanted to let you know you've been featured in our (first ever!) [[UESPWiki:Community_Interviews|Community Interview]]! This is shared with everyone at UESP and on our social media pages. Congratulations and enjoy your 15 minutes of fame! :) Please let me know if anything looks incorrect. Thank you for participating! --[[User:Avron the S&amp;amp;#39;wit|Avron the S&amp;amp;#39;wit]] ([[User talk:Avron the S&amp;amp;#39;wit|talk]]) 19:13, 27 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Taron Dreth ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! Just a quick question about [[Skyrim:Taron_Dreth|Taron Dreth]]. On his page, it is hinted that you can only encounter him in the wilderness after completing [[Skyrim:Lost to the Ages|Lost to the Ages]]. However, it seems like he has dialogue for other encounters (like ''&amp;quot;I'm on my way to Markarth to confer with my colleague, Calcelmo. I've no time to stop and chat.&amp;quot;'') I was wondering – is it possible to meet him prior to the quest, or maybe during the quest? --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 11:46, 4 January 2014 (GMT)&lt;br /&gt;
:There is one single WE quest, WESC09. There are three different dialogue branches. Another one-line conversation  is ''&amp;quot;Taron Dreth, the world's foremost expert in Dwemer metallurgy. Not that you would know anything about that.&amp;quot;'' If you are holding (not necessarily wearing) the aetherial crown, staff, or shield, that topic will take priority and the other topics won't appear. If not, the other two topics (&amp;quot;Who are you? / What are you doing here?&amp;quot;) will appear. The quest (wilderness encounter) may appear at any time.&lt;br /&gt;
&lt;br /&gt;
:So, if you put your aetherial goodies away in your house or on your follower, or you simply haven't received them yet, then he can appear and he'll say that other stuff. It's not directly related to Lost to the Ages, just the items. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:43, 4 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== A Moth Priest Guide?  ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! I was wondering if you could look up something for me – I’m writing a walkthrough on the [[Skyrim:Prophet_(Dawnguard)|Prophet]] quest for Dawnguard, and there’s this ‘search’ for the Moth Priest. One option is to go to the College of Winterhold – but the other two options should be covered in detail. Can you extract a complete list all the carriage drivers and innkeepers that can help you out during this stage of the quest? I know it’s a bit tedious, but we need to list them. Thanks in advance! ☺ --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 10:42, 14 January 2014 (GMT)&lt;br /&gt;
: AND now you have the CK open – it is written on the vampire-version of the page that Urag gro-Shub demands a certain speech level check (if you are not Arch-Mage). Can you see the required level? --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 19:14, 14 January 2014 (GMT)&lt;br /&gt;
:: Since I've got the CK open anyway.... The carriage drivers can be any of them at all, including the ones added by Hearthfire. The innkeeper is just bizarre, and I don't understand how it works at all. Maybe Vely will understand it better than I did. At the very least, the innkeeper would have to be in Solitude; those outside Solitude will just respond saying they don't know anything. Hulda looks like she won't have any dialogue options at all, if I understand correctly.&lt;br /&gt;
&lt;br /&gt;
:: For your other question, on both sides of the quest, the persuasion check applies to both carriage drivers and innkeepers, but ''not'' to Urag - Urag gives you the information freely no matter who you are. For drivers and innkeepers, you need a speech of 50 or the [[Skyrim:Amulet of Articulation|Amulet of Articulation]]. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:14, 14 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: Hey RH (and Vely)! I have tested the theories mentioned above, on a few select Carriage Drivers (they will all provide the info), and a few select innkeepers, and it definitely seems like only the Solitude innkeeper at the Winking Skeever will provide information. The final result (fancy table coming up) looks like [[User:Krusty/Sandbox10#Searching_for_the_Priest|this]]. Thanks! --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 09:02, 15 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Hmmm...I'm wondering if the reason I didn't understand what was going on was because the part I was looking at was actually broken and doing nothing at all. If it's just the innkeeper at The Winking Skeever, then it's very likely that either he or his backup (don't remember their names off hand) will do the trick, so your wording works perfectly that way. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:34, 15 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Question about ESO /me Command ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you added some clarification about the /me command in ESO. Is it actually classified as an emote or is it something that is just a &amp;quot;chat type&amp;quot; modifier? If it's the latter, I'm wondering if we should move it into its own category, along with commands such as /yell and /say, which we don't have on yet. -[[User:Thunderforge|Thunderforge]] ([[User talk:Thunderforge|talk]]) 15:44, 13 March 2014 (GMT)&lt;br /&gt;
:I believe it was listed on a list of official emotes, and it's normally classified as an emote in games, but I wouldn't oppose putting it in another category, as it has no animation and requires input after it. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:48, 13 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Sandbox etymology ==&lt;br /&gt;
&lt;br /&gt;
User WoahBro undone my etymology edit because notice at the page to only edit page for format and add Skyrim etymology and I made Jyggalag Oblivion etymology, he will return it only if you agree with it.[[User talk:WoahBro|User talk:WoahBro]]  [[Special:Contributions/94.253.182.250|94.253.182.250]] 05:42, 10 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Can I copy your etymology project to my sandbox since you intend to be inactive, I will also be mostly inactive user except when I add etymology.I made first etymology on this wiki as anonymous user and on UESP forums as Xand but I didn't decide to register because I only made few edits since then.&lt;br /&gt;
&lt;br /&gt;
http://forums.uesp.net/viewtopic.php?f=5&amp;amp;t=16608&lt;br /&gt;
&lt;br /&gt;
http://forums.uesp.net/viewtopic.php?f=6&amp;amp;t=16628  [[User:Xand|Xand]] ([[User talk:Xand|talk]]) 15:09, 12 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Yes, you may copy the project to your sandbox. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:05, 12 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Thank you for your permission but I was unsuccessful at creating sandbox etymology with notice that it is spamming and action is blocked, it says to contact administrator.Note that first large post is spamming and adding many links is spamming, it says it is bulk spamming. [[User:Xand|Xand]] ([[User talk:Xand|talk]]) 06:21, 14 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::I've copied the text over to your sandbox now, Xand. After a couple more days, you'll be able to edit without those restrictions. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 06:30, 14 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::Thank you for your effort, I intend to be mostly inactive user except when adding etymologies. [[User:Xand|Xand]] ([[User talk:Xand|talk]]) 07:01, 14 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Hi! ==&lt;br /&gt;
&lt;br /&gt;
You're alive! Glad to see you're back. How are you doing? [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul do onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:58, 16 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi! I'm doing alright. I wouldn't say I'm back for good, just poking around. I might not stay. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:44, 16 April 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Slides-Down-Hills&amp;diff=1510416</id>
		<title>Online:Slides-Down-Hills</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Slides-Down-Hills&amp;diff=1510416"/>
		<updated>2016-04-16T17:23:20Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: quotes within quotes use single marks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online NPC Summary&lt;br /&gt;
|image=ON-npc-Slides-Down-Hills.jpg&lt;br /&gt;
|imgdesc=Slides-Down-Hills&lt;br /&gt;
|race=Argonian&lt;br /&gt;
|gender=Male&lt;br /&gt;
|settlement=Dragonstar&lt;br /&gt;
|level={{ESO Veteran|veteran=11}}&lt;br /&gt;
|health=20139&lt;br /&gt;
|faction=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slides-Down-Hills''' is an [[ON:Argonian|Argonian]] miner found in [[ON:Dragonstar|Dragonstar]]. When you speak to him, he will say one of the following lines:&lt;br /&gt;
:''&amp;quot;With the mine closed, we only have to work when we want to. That gives me much more time to work on my epic story! I'm going to be a famous storyteller, just like [[ON:Veesk-Olan|Veesk-Olan]] and [[Lore:Books by Author#Fjokki the Bard|Fjokki the Bard]].&amp;quot;''&lt;br /&gt;
:''&amp;quot;Want to hear the name of the epic story I'm writing? 'Trees Rain Stone in an Empty Sea.' Evocative, isn't it? You don't look very well. Perhaps you should step away from the mine and get some fresh air.&amp;quot;''&lt;br /&gt;
:''&amp;quot;A traveling bard once told me to write what I know. But who would want to read a story about sifting dirt and digging rocks? There's nothing so dry as advice that contains no water.&amp;quot;''&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Instructions: If this NPC is related to any quests, replace &amp;quot;Quest Name&amp;quot; with the quest's name.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any miscellaneous notes about the NPC here, with a bullet for each note.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add note here&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any bugs related to the NPC here using the format below.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Nord_Names&amp;diff=1510415</id>
		<title>Lore:Nord Names</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Nord_Names&amp;diff=1510415"/>
		<updated>2016-04-16T17:20:18Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: Undo revision 1510399 by 72.160.235.198 (talk) doesn't make sense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lore Names}}&lt;br /&gt;
{{Lore:Appendices}}&lt;br /&gt;
{{trail|Appendices|Names|nocat=y}}&lt;br /&gt;
This is a list of all the known '''[[Lore:Nord|Nord]] names''', compiled from the games by frequency.&lt;br /&gt;
&lt;br /&gt;
==Male Nord Names==&lt;br /&gt;
===Arena===&lt;br /&gt;
[[Arena:People#Thelen_Kaarn|Thelen]]&lt;br /&gt;
&lt;br /&gt;
===[[Arena:Arena|Arena]] and [[Daggerfall:Daggerfall|Daggerfall]]===&lt;br /&gt;
*Given names for male Nord in Arena and Daggerfall seem to consist of one of thirteen prefixes and one of thirteen suffixes.&lt;br /&gt;
*The 13 prefixes for male Nord names are: Al, Asg, Bj, Er, Fenr, Har, Ingm, Jurg, Kj, Moj, Sor, Torb, Ulr&lt;br /&gt;
*The 13 suffixes for male Nord names are: ald, an, ar, arik, arke, arne, eld, en, ens, er, ik, is, orn&lt;br /&gt;
&lt;br /&gt;
'''Therefore, all of the male Nord names in Arena and Daggerfall are:'''&lt;br /&gt;
{|&lt;br /&gt;
|Alald,||Alan,||Alar,||Alarik,||Alarke,||Alarne,||Aleld,||Alen,||Alens,||Aler,||Alik,||Alis,||Alorn,&lt;br /&gt;
|-&lt;br /&gt;
|Asgald,||Asgan,||Asgar,||Asgarik,||Asgarke,||Asgarne,||Asgeld,||Asgen,||Asgens,||Asger,||Asgik,||Asgis,||Asgorn,&lt;br /&gt;
|-&lt;br /&gt;
|Bjald,||Bjan,||Bjar,||Bjarik,||Bjarke,||Bjarne,||Bjeld,||Bjen,||Bjens,||Bjer,||Bjik,||Bjis,||Bjorn,&lt;br /&gt;
|-&lt;br /&gt;
|Erald,||Eran,||Erar,||Erarik,||Erarke,||Erarne,||Ereld,||Eren,||Erens,||Erer,||Erik,||Eris,||Erorn,&lt;br /&gt;
|-&lt;br /&gt;
|Fenrald,||Fenran,||Fenrar,||Fenrarik,||Fenrarke,||Fenrarne,||Fenreld,||Fenren,||Fenrens,||Fenrer,||Fenrik,||Fenris,||Fenrorn,&lt;br /&gt;
|-&lt;br /&gt;
|Harald,||Haran,||Harar,||Hararik,||Hararke,||Hararne,||Hareld,||Haren,||Harens,||Harer,||Harik,||Haris,||Harorn,&lt;br /&gt;
|-&lt;br /&gt;
|Ingmald,||Ingman,||Ingmar,||Ingmarik,||Ingmarke,||Ingmarne,||Ingmeld,||Ingmen,||Ingmens,||Ingmer,||Ingmik,||Ingmis,||Ingmorn,&lt;br /&gt;
|-&lt;br /&gt;
|Jurgald,||Jurgan,||Jurgar,||Jurgarik,||Jurgarke,||Jurgarne,||Jurgeld,||Jurgen,||Jurgens,||Jurger,||Jurgik,||Jurgis,||Jurgorn,&lt;br /&gt;
|-&lt;br /&gt;
|Kjald,||Kjan,||Kjar,||Kjarik,||Kjarke,||Kjarne,||Kjeld,||Kjen,||Kjens,||Kjer,||Kjik,||Kjis,||Kjorn,&lt;br /&gt;
|-&lt;br /&gt;
|Mojald,||Mojan,||Mojar,||Mojarik,||Mojarke,||Mojarne,||Mojeld,||Mojen,||Mojens,||Mojer,||Mojik,||Mojis,||Mojorn,&lt;br /&gt;
|-&lt;br /&gt;
|Sorald,||Soran,||Sorar,||Sorarik,||Sorarke,||Sorarne,||Soreld,||Soren,||Sorens,||Sorer,||Sorik,||Soris,||Sororn,&lt;br /&gt;
|-&lt;br /&gt;
|Torbald,||Torban,||Torbar,||Torbarik,||Torbarke,||Torbarne,||Torbeld,||Torben,||Torbens,||Torber,||Torbik,||Torbis,||Torborn,&lt;br /&gt;
|-&lt;br /&gt;
|Ulrald,||Ulran,||Ulrar,||Ulrarik,||Ulrarke,||Ulrarne,||Ulreld,||Ulren,||Ulrens,||Ulrer,||Ulrik,||Ulris,||Ulrorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Redguard===&lt;br /&gt;
Tobias&lt;br /&gt;
===Morrowind===&lt;br /&gt;
{{#local:ns_base|Morrowind}}&lt;br /&gt;
'''2x''':&lt;br /&gt;
Haki ({{FamilyList|flip=y|Haki||the Halt}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': {{NameList|Abbard the Wild|Adding|[[Bloodmoon:Aenar|Aenar]]|Agning|[[Bloodmoon:Alfbrand|Alfbrand]]|Alfhedil Elf-Hewer|Allding|Alof the Easterner|[[Bloodmoon:Alvring Whitebeard|Alvring]]|[[Bloodmoon:Andrelheim|Andrelheim]]|Areas|Arkming the Flayer|Arnskar|[[Bloodmoon:Audmund|Audmund]]|[[Bloodmoon:Balfring|Balfring]]|Barirrid|[[Bloodmoon:Baslod|Baslod]]|[[Bloodmoon:Bathmar Bold-Lute|Bathmar]]|Bato Veranius|[[Morrowind:Crazy Batou|Batou]]|Bedraflod|Bedrir|Bjadmund|Bormir|Botrir|[[Bloodmoon:Brandr|Brandr]]|Briring|[[Bloodmoon:Bronrod the Roarer|Bronrod]]|Brurid|[[Bloodmoon:Bryngrim|Bryngrim]]|[[Bloodmoon:Brynjolfr|Brynjolfr]]|Cristus Lync|Daglin Selarar|Dathman Mochtuis|Dryngheid|[[Bloodmoon:Eifid|Eifid]]|[[Bloodmoon:Engar Ice-Mane|Engar]]|Ennbjof|Ergnir|[[Bloodmoon:Erich the Unworthy|Erich]]|Fanar Fork-Beard|Fjol|Fjorgeir|Fjori the Stout|Fjorrod|[[Bloodmoon:Fjrokvar|Fjrokvar]]|[[Tribunal:Forstaag the Sweltering|Forstaag]]|Fraki|Frald the White|Frik|Garding the Bold|[[Bloodmoon:Geilir the Mumbling|Geilir]]|Godrod Hairy-Breeks|Gogrek|[[Bloodmoon:Graring|Graring]]|Gudling the Rascal|Haakon|Haening|Haesmar|[[Bloodmoon:Hagrad the Stone|Hagrad]]|Hakar the Candle|[[Bloodmoon:Hallvaror|Hallvaror]]|Halof|Hamlof Red-tooth|Hamvir|Hefadmir|Heidmir|Heifnir|Herd|Higil|Hirnir|Hisin Deep-Raed|Hjoldir|Hjrondir|Hlar|[[Tribunal:Hloggar the Bloody|Hloggar]]|Hlora Long-Leg|Hlormar Wine-Sot|Hodlismod|Hoki|[[Tribunal:Holmar|Holmar]]|Honthjolf|Horstar Home-Wrecker|Hrargal the Crow|Hrisskar Flat-Foot|[[Bloodmoon:Hroldar the Strange|Hroldar]]|Hrondar Highlander|Hrundi|[[Tribunal:Hulgarth|Hulgarth]]|Hurg|Hurnfing|Hurolf|Hylf the Harrier|Idlami|[[Bloodmoon:Ingmar|Ingmar]]|Itar the Gentle|Jolgeir|Kjeld|Knurguri|[[Bloodmoon:Korst Wind-Eye|Korst]]|Kunthar|[[Bloodmoon:Lassnr|Lassnr]]|Lorod|Maering|Mendel Eves|Norring|Odmi|Onmi Hard-Mouth|[[Bloodmoon:Ormvard|Ormvard]]|Pelf|Radd Hard-Heart|Raflod the Braggart|Rakoslod|Ranmir the Seal|[[Bloodmoon:Reinhardt Red-Spear|Reinhardt]]|[[Bloodmoon:Rigmor Halfhand|Rigmor]]|Roggvar Blue-Tooth|[[Bloodmoon:Rolf Long-Tooth|Rolf]]|Saetring|Sarnir the Clerk|[[Bloodmoon:Sattir the Bold|Sattir]]|Savard|Sifknir|[[Bloodmoon:Sigvatr the Strong|Sigvatr]]|Sittar|Sjarnfid|Sjoring Hard-Heart|Sjorvar Horse-Mouth|[[Bloodmoon:Skjoldr Wolf-Runner|Skjoldr]]|Snadir|[[Bloodmoon:Snedbrir the Smith|Snedbrir]]|Snorri|Sold Fine-Hair|Sor|Sorkvild the Raven (person)|Star|Svog|[[Bloodmoon:Tharsten Heart-Fang|Tharsten]]|Thongar|Thorek|[[Bloodmoon:Thormoor Gray-Wave|Thormoor]]|Throknolf the Craven|[[Tribunal:Thrud|Thrud]]|Thurek|[[Bloodmoon:Toralf|Toralf]]|[[Bloodmoon:Tymvaul|Tymvaul]]|[[Bloodmoon:Ulfgar the Unending|Ulfgar]]|Urfing|[[Bloodmoon:Valgeir|Valgeir]]|Valund|Velfred the Outlaw (person)|[[Bloodmoon:Vigunn|Vigunn]]|Virgerd|Vongvild|Yngling Half-Troll}}&lt;br /&gt;
&lt;br /&gt;
===Oblivion===&lt;br /&gt;
{{NameList|ns_base=Oblivion|Agarmir|Agnar the Unwavering|Algot the Northerner|[[Shivering:Arctus|Arctus]]|Beirir|Bittneld the Curse-Bringer|Bjalfi the Contemptible|Burd|Carsten|Eitar|Erich|Esbern|Fafnir|Fjotreid|Geimund|Gromm|Gukimir|Gunder|[[Shivering:Gundlar|Gundlar]]|Hafid Hollowleg|Hamlof Red-Tooth|Hans Black-Nail|Havilstein Hoar-Blood|Heinrich Oaken-Hull|[[Oblivion:Sir Henrik|Henrik]]|Hil the Tall|[[Oblivion:Brother Hjar|Hjar]]|Hlofgar|[[Oblivion:Brother Holger|Holger]]|Honmund|[[Shivering:Horkvir Bear-Arm|Horkvir]]|[[Oblivion:Brother Hridi|Hridi]]|Hrol Ulfgar|Irroke the Wide|Iver|[[Shivering:Jayred Ice-Veins|Jayred]]|Jesper|[[Oblivion:Fetid Jofnhild|Jofnhild]]|Jollring|Jorck the Outcast|Jorundr|Kalthar|Keld of the Isles|Larthjar the Laggard|Logvaar|[[Shivering:Lorenz Bog-Trotter|Lorenz]]|Lorkmir|Lynch|Manheim Maulhand|Mogens Wind-Shifter|Msirae Faythung|Nels the Naughty|Newheim the Portly|Niels|Olav|Olfand|Ongar the World-Weary|Orgnolf Hairy-Legs|Ortis|Regner|Reistr the Rotted|Rolgarel|Roliand|Snar the Cook|Sten the Ugly|Storn the Burly|Styrbjorn|Tolgan|Torbal the Sufficient|[[Oblivion:Sir Torolf|Torolf]]|[[Shivering:Tove the Unrestful|Tove]]|Ulfgar Fog-Eye|[[Oblivion:Ghost of Valdemar|Valdemar]]|Vidkun|Vigge the Cautious|Wilhelm the Worm|Wrath|[[Shivering:Yngvar Doom-Sayer|Yngvar]]}}&lt;br /&gt;
&lt;br /&gt;
===Skyrim===&lt;br /&gt;
{{#local:ns_base|Skyrim}}&lt;br /&gt;
'''2x''':&lt;br /&gt;
Barknar ({{FamilyList|flip=y|Barknar||(Dawnguard)}}),&lt;br /&gt;
Fultheim ({{FamilyList|flip=y|Fultheim||the Fearless}}),&lt;br /&gt;
Gunjar ({{FamilyList|flip=y|Gunjar||(Hearthfire)}}),&lt;br /&gt;
Kjeld ({{FamilyList|flip=y|Kjeld||the Younger}}),&lt;br /&gt;
Nikulas ([[Skyrim:Nikulas|1]], [[Dragonborn:Nikulas|2]]),&lt;br /&gt;
Sond ({{FamilyList|flip=y|Sond|(bandit)|(child)}}),&lt;br /&gt;
Torkild ([[Skyrim:Torkild the Fearsome|1]], [[Dragonborn:Torkild|2]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': {{NameList|[[Skyrim:Vigilant Adalvald|Adalvald]]|Addvar|Addvild|Agmaer|[[Dragonborn:Akar|Akar]]|Alding|[[Skyrim:Captain Aldis|Aldis]]|Alfarinn|Alvor|Andurs|Angrenor Once-Honored|Angvid|Argis the Bulwark|Arnbjorn|Arngeir|Arnskar Ember-Master|Arrald Frozen-Heart|Asbjorn Fire-Tamer|Asgeir Snow-Shod|Aslfur|Assur|Atar|Aventus Aretino|Avulstein Grey-Mane|Badnir|Balbus|[[Dragonborn:Baldor Iron-Shaper|Baldor]]|Balgruuf the Greater|Balimund|Bassianus Axius|Beirand|Belrand|[[Dragonborn:Benkum|Benkum]]|Benor|Bersi Honey-Hand|Bjorlam|[[Dragonborn:Bjornolfr|Bjornolfr]]|Bolgeir Bearclaw|Bolli|Bolund|Borgny|Borri|Borvir|Bottar|Briehl|Brill|Brond|Brunwulf Free-Winter|Brynjolf|Bulfrek|Calder|Christer|Dagur|Dengeir of Stuhn|[[Dragonborn:Deor Woodcutter|Deor]]|Drahff|Drennen|Eimar|Einarth|Elgrim|[[Dragonborn:Elmus|Elmus]]|Embry|Engar|Eorlund Gray-Mane|Erik the Slayer|Erikur|Erlendr|Esbern|Falk Firebeard|Farengar Secret-Fire|Farkas|Felldir the Old|Fenrig|Filnjar|Frodnar|Frofnir Trollsbane|Froki Whetted-Blade|Frorkmar Banner-Torn|Frothar|Galmar Stone-Fist|Garthar|[[Dragonborn:Garuk Windrime|Garuk]]|Geimund|Geirlund|Gestur Rockbreaker|Gissur|Gjak|[[Dragonborn:Gjalund Salt-Sage|Gjalund]]|Gjuk|Gloth|Golldir|Gonnar Oath-Giver|Gorm|Gort|Gralnach|Gregor|Grimvar Cruel-Sea|Grisvar the Unlucky|Gunding|Gunmar|Gunnar Stone-Eye|Guthrum|Hadring|Hadvar|Hafnar Ice-Fist|Hajvarr Iron-Hand|[[Skyrim:Dawnguard Novice Hakar|Hakar]]|[[Dragonborn:Haknir Death-Brand|Haknir]]|Hakon One-Eye|[[Dragonborn:Halbarn Iron-Fur|Halbarn]]|Haming|[[Skyrim:Captain Hargar|Hargar]]|[[Skyrim:Lord Harkon|Harkon]]|Harlaug|Harrald|Heddic Volunnar|Heimskr|Heimvar|Helvard|Hemming Black-Briar|Henrik|Heratar|Hern|Hewnon Black-Skeever|[[Dragonborn:Hjalfar|Hjalfar]]|Hjornskar Head-Smasher|Hjorunn|Hod|Hofgrir Horse-Crusher|Hogni Red-Arm|Holgeir|Horgeir|Horik Halfhand|Horm|Hreinn|Hroar|[[Dragonborn:Hrodulf|Hrodulf]]|Hroggar|[[Skyrim:Legate Hrollod|Hrollod]]|Hrolmir|Hrongar|[[Dragonborn:Hrothmund|Hrothmund]]|Hunroor|Idolaf Battle-Born|Igmund|Irlof|Irnskar Ironhand|Istar Cairn-Breaker|[[Skyrim:Acolyte Jenssen|Jenssen]]|Jervar|Jesper|Jod|Jofthor|Jolf|Jon Battle-Born|Jorgen|Joric|Jorleif|Jorn|Jurgen Windcaller|Kai Wet-Pommel|Karl|Kibell|Kjar|Kleppr|Klimmek|Knjakr|Knud|Kodlak Whitemane|Kodrir|Korir|Kottir Red-Shoal|Kraldar|Kust|[[Dragonborn:Kuvar|Kuvar]]|Kvenel the Tongue|Kyr|Lars Battle-Born|Leifur|Leigelf|Lemkil|Llewellyn the Nightingale|Lod|Lodi|Lodvar|Logrolf the Willful|Lokil|Lokir|Lond|[[Skyrim:Lucky Lorenz|Lorenz]]|Lortheim|Lund|[[Dragonborn:Lygrleid|Lygrleid]]|Lynoit|[[Dragonborn:Majni|Majni]]|Markus|Mathies|[[Skyrim:Maul|Maul]]|[[Skyrim:Captain Metilius|Metilius]]|Mikael|[[Dragonborn:Miraak (person)|Miraak]]|Molgrom Twice-Killed|Mralki|Narfi|Nelkir|Niels|Nils|Odar|Odfel|Oengul War-Anvil|Ogmund|Olaf One-Eye|Olfrid Battle-Born|Ollrod|Onmund|Orgnar|Orthjolf|[[Dragonborn:Oslaf|Oslaf]]|Pactur|Raerek|Ragnar|Ralof|Ranmir|Rargal Thrallmaster|Reves|Rhorlak|Rigel Strong-Arm|Rissing|Rogen|Roggi Knot-Beard|Roggvir|Rolff Stone-Fist|Rorik|Rorlund|Rundi|Rustleif|Sabjorn|Saerlund|Sibbi Black-Briar|Siddgeir|Sifnar Ironkettle|Sigaar|Sigar|Sigurd|Sild the Warlock|Sinding|Sinmir|Sirgar|[[Dragonborn:Sirkjorg|Sirkjorg]]|Skaggi Scar-Face|Skald|Skeggr|Skjor|Skuli|[[Skyrim:Legate Skulnar|Skulnar]]|Skulvar Sable-Hilt|Snilf|Snilling|Snorreid|[[Dragonborn:Sogrlaf|Sogrlaf]]|Solaf|Stalf|[[Skyrim:Unused_NPCs#Steirod|Steirod]]|Stenvar|Stig Salt-Plank|[[Dragonborn:Storn Crag-Strider|Storn]]|Styrr|Sulvar the Steady|Svaknir|Sven|Talsgar the Wanderer|Thadgeir|Thaer|[[Dragonborn:Thalin Ebonhand|Thalin]]|Thjollod|Thonar Silver-Blood|Thongvor Silver-Blood|Thonjolf|Thonnir|Thorald Gray-Mane|Thorek|Thoring|Thorygg Sun-Killer|Thorgar|Thrynn|[[Skyrim:Vigilant Tolan|Tolan]]|Tolfdir|Torbjorn Shatter-Shield|Torolf|Torsten Cruel-Sea|Torvar|[[Skyrim:High King Torygg|Torygg]]|[[Skyrim:Unused_NPCs#Trilf|Trilf]]|Tsun|Tulvur|Ulfberth War-Bear|Ulfgar the Unending|Ulfr the Blind|Ulfric Stormcloak|Unmid Snow-Shod|Vald|Valdar|Valdimar|Valdr|Vanik|Vekel the Man|Verner Rock-Chucker|Vidgrod|Viding|Vidrald|Vignar Gray-Mane|Vilkas|Vilod|Vipir the Fleet|Virkmund|Volk|Vorstag|Vulwulf Snow-Shod|Wilhelm|Wilmuth|[[Dragonborn:Wulf Wild-Blood|Wulf]]|Wulfgar|Wuunferth the Unliving|Yngvar the Singer|Yrsarald Thrice-Pierced}}&lt;br /&gt;
&lt;br /&gt;
===Online===&lt;br /&gt;
{{incomplete|Missing many names from ESO}}&lt;br /&gt;
'''2x''': Hrantin ([[Online:Hrantin (Davon's Watch)|1]], [[Online:Hrantin (Stormhold)|2]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': {{NameList|ns_base=Online|Adjold|Adpring|Akovor|Algar Cold-Eye|Alofheim Cold-Eye|Braxek|Dagnir Hard-Heart|Erik Snowmead|Gadof|Gugnir|Grundskar|Haerdun|Hannir|Hectur the Fish|Helthar|Inngyrr|Jorunn the&amp;amp;#32;Skald-King|Kailstig the Axe|Majoll|Majolrun |Riurik|Runthor|Skulreid Foxbite|Vidusil Ice-Wolf|Virk}}&lt;br /&gt;
&lt;br /&gt;
===Out-of-Game Books===&lt;br /&gt;
[[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|Fenrig]], [[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|Grundvik]], [[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|Guthrum]], [[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|Holgunn]], [[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|Roggvir]], [[Books:Gathering Force: Arms and Armor of Tamriel|Skegglund]], [[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|Torygg]]&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
'''2x''': Einarr ([[Lore:Thirsk, a History|1]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': [[Lore:Songs of the Return, Vol 2|Adrimk]], [[Lore:The Story of Aevar Stone-Singer|Aevar]], [[Skyrim:Nystrom's Journal|Anders]], [[Lore:Songs of the Return, Vol 56|Asgeir]], [[Morrowind:Hlormar Wine-Sot|Balmir]], [[Lore:The Wolf Queen, v2|Bathorgh]], [[Skyrim:Alduin's Bane|Birkir]], [[Lore:Thirsk, a History|Beinir]], [[Dragonborn:Saden's Journal|Bjord]], [[Lore:Borgas|Borgas]], [[Lore:Songs of the Return, vol 24|Breff]], [[Lore:Songs of the Return, Vol 7|Brunl]], [[Skyrim:Candlehearth Hall|Deroct]], [[Lore:Derek the Tall|Derek]], [[Lore:Thirsk, a History|Drengr]], [[Lore:Thirsk, a History|Eldjar]], [[Lore:Thirsk, a History|Eldrid]], [[Lore:Elgryr the Unminded|Elgryr]], [[Lore:Walking the World, Vol_XI|Erling]], [[Lore:Thirsk, a History|Falki]], [[Skyrim:Alduin's Bane|Galthor]], [[Lore:Gauldur|Gauldur]], [[Lore:Geirmund|Geirmund]], [[Lore:Gellir|Gellir]], [[Lore:Thirsk, a History|Girgun]], [[Lore:Thirsk, a History|Gisl]], [[Lore:Holdings of Jarl Gjalund|Gjalund]], [[Lore:Thirsk, a History|Griss]], [[Lore:Thirsk, a History|Grjotgaror]], [[Lore:Horker Attacks|Gromm]], [[Lore:Pocket Guide to the Empire, 1st Edition/Skyrim|Guri]], [[Lore:Flight from the Thalmor|Hadrik]], [[Lore:The Keepers of the Razor|Halnir]], [[Lore:Ahzidal's Descent|Halund]], [[Lore:Jarl Hanse|Hanse]], [[Lore:Harald|Harald]], [[Lore:Horker_Attacks|Heidmir]], [[Dragonborn:Edla|Heifnir]], [[Lore:Fall of the Snow Prince|Heimdall]], [[Bloodmoon:Old, Wet Note|Heinlen]], [[Lore:Songs of the Return, Vol 2|Hermeskr]], [[Lore:Thirsk, a History|Hildir]], [[Lore:Harald|Hjalmer]], [[Lore:Tiber Septim|Hjalti]], [[Lore:Thirsk, a History|Hjarknir]], [[Lore:Hoag Merkiller|Hoag]], [[Lore:Of Crossed Daggers|Hosgunn]], [[Dragonborn:Cyclone|Hrodmir]], [[Lore:The Keepers of the Razor|Hroi]], [[Lore:Igmund|Hrolfdir]], [[Lore:Song of Hrormir|Hrorgar]], [[Lore:Song of Hrormir|Hrormir]], [[Lore:Hrothmund the Red|Hrothmund]], [[Lore:The Falmer: A Study|Ingjaldr]], [[Lore:Torygg|Istlod]], [[Lore:The Exodus|Jalmar]], [[Lore:Jeek of the River|Jeek]], [[Lore:Jorg Helmbolg|Jorg]], [[Lore:Songs of the Return, Vol 7|Jonder]], [[Skyrim:Jyrik Gauldurson|Jyrik]], [[Lore:Lycanthropic Legends of Skyrim|Karsten]], [[Lore:Kjoric the White|Kjoric]], [[Lore:Songs of the Return, Vol 7|Kluwe]], [[Lore:The Keepers of the Razor|Koli]], [[Lore:Great Harbingers|Kyrnil]], [[Lore:The Keepers of the Razor|Lenne]], [[Lore:Songs of the Return, Vol 7|Loate]], [[Lore:Fall of the Snow Prince|Lokheim]], [[Lore:The Keepers of the Razor|Lygrleid]], [[Lore:The Keepers of the Razor|Malte]], [[Lore:Mantiarco|Mantiarco]], [[Lore:Songs of the Return, Vol 7|Manwe]], [[Lore:Songs of the Return, Vol 7|Meksim]], [[Lore:Songs of the Return, Vol 7|Menro]], [[Lore:Songs of the Return, Vol 2|Merkyllian]], [[Skyrim:Mikrul Gauldurson|Mikrul]], [[Lore:Great Harbingers|Mryfwiil]], [[Lore:The Keepers of the Razor|Neddrir]], [[Oblivion:Macabre Manifest|Nodur]], [[Skyrim:Nystrom's Journal|Nystrom]], [[Lore:Olmgerd|Olmgerd]], [[Lore:Songs of the Return, Vol 2|Ramth]], [[Lore:Songs of the Return, Vol 56|Rhorlak]], [[Lore:Songs of the Return, vol 24|Roeth]], [[Lore:Sovngarde, a Reexamination|Rolf]], [[Skyrim:Sigdis Gauldurson|Sigdis]], [[Dragonborn:Frea|Skalf]], [[Lore:A Dream of Sovngarde|Skardan]], [[Lore:Skorm Snow-Strider's Journal|Skorm]], [[Lore:Holdings of Jarl Gjalund|Slafknir]], [[Skyrim:Alduin's Bane|Sorri]], [[Lore:Fall of the Snow Prince|Strom]], [[Lore:Sven Advensen|Sven]], [[Lore:Books by Author#Swyk the Long-Sighted|Swyk]], [[Lore:Lost Legends|Talsgar]], [[Lore:Songs of the Return, Vol 7|Terr]], [[Skyrim:Kodlak's Journal|Terrfyg]], [[Lore:Thian|Thian]], [[Lore:Thirsk, a History|Thjold]], [[Skyrim:Note (Forelhost_Crypt)|Thorallod]], [[Lore:Forge, Hammer and Anvil|Thorbald]], [[Lore:Thirsk, a History|Thorormr]], [[Lore:Alduin is Real|Thromgar]], [[Lore:Great Harbingers|Tulvar]], [[Lore:Songs of the Return, Vol 7|Tysnal]], [[Lore:Songs of the Return, Vol 2|Uche]], [[Dragonborn:Morwen|Ulfarr]], [[Lore:Fall of the Snow Prince|Ulfgi]], [[Skyrim:Aura_Whisper|Undveld]], [[Lore:Songs of the Return, Vol 2|Urlach]], [[Skyrim:Runil's Journal|Valbjorn]], [[Lore:Valdimar|Valdimar]], [[Lore:Vrage|Vrage]], [[Skyrim:Candlehearth Hall|Vundheim]], [[Lore:Jorunn_the_Skald-King_(book)|Wulfharth]], [[Lore:Guide to Better Thieving|Wulfmare]], [[Lore:Ylgar|Ylgar]], [[Lore:Yngol|Yngol]], [[Lore:Dragon Language: Myth no More|Yngnavar]], [[Lore:Ysgramor|Ysgramor]], [[Lore:Wulfharth|Ysmir]], [[Lore:Songs of the Return, Vol 7|Yust]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Female Nord Names==&lt;br /&gt;
===Arena and Daggerfall===&lt;br /&gt;
*Given names for female Nords in Arena and Daggerfall seem to consist of one of thirteen prefixes and one of seven suffixes.&lt;br /&gt;
*The 13 prefixes for female Nord names are: An, Bet, Dor, Ell, Han, Hell, Ing, Jyt, Kirst, Met, Morg, Sill, Ull&lt;br /&gt;
*The 7 suffixes for female Nord names are: a, e, en, ia, ina, ne, te&lt;br /&gt;
&lt;br /&gt;
'''Therefore, all of the female Nord names in Arena and Daggerfall are:'''&lt;br /&gt;
{|&lt;br /&gt;
|Ana,||Ane,||Anen,||Ania,||Anina,||Anne,||Ante,&lt;br /&gt;
|-&lt;br /&gt;
|Beta,||Bete,||Beten,||Betia,||Betina,||Betne,||Bette,&lt;br /&gt;
|-&lt;br /&gt;
|Dora,||Dore,||Doren,||Doria,||Dorina,||Dorne,||Dorte,&lt;br /&gt;
|-&lt;br /&gt;
|Ella,||Elle,||Ellen,||Ellia,||Ellina,||Ellne,||Ellte,&lt;br /&gt;
|-&lt;br /&gt;
|Hana,||Hane,||Hanen,||Hania,||Hanina,||Hanne,||Hante,&lt;br /&gt;
|-&lt;br /&gt;
|Hella,||Helle,||Hellen,||Hellia,||Hellina,||Hellne,||Hellte,&lt;br /&gt;
|-&lt;br /&gt;
|Inga,||Inge,||Ingen,||Ingia,||Ingina,||Ingne,||Ingte,&lt;br /&gt;
|-&lt;br /&gt;
|Jyta,||Jyte,||Jyten,||Jytia,||Jytina,||Jytne,||Jytte,&lt;br /&gt;
|-&lt;br /&gt;
|Kirsta,||Kirste,||Kirsten,||Kirstia,||Kirstina,||Kirstne,||Kirstte,&lt;br /&gt;
|-&lt;br /&gt;
|Meta,||Mete,||Meten,||Metia,||Metina,||Metne,||Mette,&lt;br /&gt;
|-&lt;br /&gt;
|Morga,||Morge,||Morgen,||Morgia,||Morgina,||Morgne,||Morgte,&lt;br /&gt;
|-&lt;br /&gt;
|Silla,||Sille,||Sillen,||Sillia,||Sillina,||Sillne,||Sillte,&lt;br /&gt;
|-&lt;br /&gt;
|Ulla,||Ulle,||Ullen,||Ullia,||Ullina,||Ullne,||Ullte&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Morrowind===&lt;br /&gt;
{{NameList|ns_base=Morrowind|Aeta Wave-Breaker|Aldi|Anja Swift-Sailer|Aumsi|Barri|[[Bloodmoon:Bergljot|Bergljot]]|Brasteir|Eigma|Eiruki Hearth-Healer|Ekkhi|[[Bloodmoon:Erna the Quiet|Erna]]|Eydis Fire-Eye|Fryfnhild|[[Bloodmoon:Fryssa|Fryssa]]|Greidil Half-Troll|[[Bloodmoon:Grerid Axe-Wife|Grerid]]|Haema Farseer|Heddvild|Helga|[[Bloodmoon:Hidar|Hidar]]|Hjotra the Peacock|Holmgeira|[[Bloodmoon:Horski Tallowhand|Horski]]|Hreirek the Lean|Hroa|Hrordis|Hyring|Igna|Ilfhild|Imsin the Dreamer|Ingokning|Jolding|Kar Alber|[[Bloodmoon:Kili the Long|Kili]]|[[Bloodmoon:Kjolver|Kjolver]]|[[Bloodmoon:Kolfinna|Kolfinna]]|[[Morrowind:Miner Lisaa|Lisaa]]|Merta|Mette|[[Bloodmoon:Olfeigr the Fair|Olfeigr]]|Ondi|Rangela|Ringvild|[[Bloodmoon:Risi Ice-Mane|Risi]]|Rostlogi|Runa|Siri|Sottilde|[[Bloodmoon:Svenja Snow-Song|Svenja]]|Thalestris|Thunmund|[[Bloodmoon:Ulfrun|Ulfrun]]|Ursine|Val|Vori|Ygfa}}&lt;br /&gt;
&lt;br /&gt;
===Oblivion===&lt;br /&gt;
{{NameList|ns_base=Oblivion|Agata|Agnete the Pickled|Alga|Edla Dark-Heart|Else God-Hater|Emfrid|Eyja|Hjolfrodi the Harrier|Jensine|Kirsten|Maeva the Buxom|Malene|Maren the Seal|Margarte|Merete|Nille Elf-Daughter|Olava the Fair|Petrine|Rigmor|Rona Benanius|Signy Home-Wrecker|Sigrid|Skjorta|Sonje|Ulrika Ulfgar|Vigdis}}&lt;br /&gt;
&lt;br /&gt;
===Skyrim===&lt;br /&gt;
'''2x''':&lt;br /&gt;
Eydis ([[Skyrim:Eydis|1]], [[Dragonborn:Eydis|2]]),&lt;br /&gt;
Idgrod ({{FamilyList|flip=y|Idgrod|Ravencrone|the Younger}}),&lt;br /&gt;
Karita ({{FamilyList|flip=y|Karita|(bard)|(warrior)}}),&lt;br /&gt;
Liesl ([[Skyrim:Liesl|1]], [[Dragonborn:Liesl|2]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': &lt;br /&gt;
{{NameList|Abelone|Adisla|Aela the Huntress|Aeri|[[Dragonborn:Aeta|Aeta]]|Agna|Agni|Agnis|Alea Quintus|Alfhild Battle-Born|Alva|Alvide|Annekke Crag-Jumper|Angi|Anise|Anska|Argi Farseer|Ari|Asta|Astrid|Beitild|Bergritte Battle-Born|Betrid Silver-Blood|Birna|Bjartur|Bodil|Bolfrida Brandy-Mug|Boti|Breya|Brina Merilis|Britte|Bryling|[[Dragonborn:Bujold the Unworthy|Bujold]]|Dagny|Danica Pure-Spring|Dorthe|Drifa|Edith|[[Dragonborn:Edla|Edla]]|Eirid|Eisa Blackthorn|Elda Early-Dawn|Elisif the Fair|Erdi|Eris|Evette San|Faida|[[Dragonborn:Fanari Strong-Voice|Fanari]]|Fastred|[[Dragonborn:Finna|Finna]]|Fjori|Fjola|Fjotra|Frabbi|Fralia Gray-Mane|[[Dragonborn:Frea|Frea]]|Freir|Frida|Fridrika|Fruki|Fura Bloodmouth|Gerda|Gerdur|Gisli|Gormlaith Golden-Hilt|Grelka|Grelod the Kind|Greta|Grete|Grosta|Gwendolyn|Haelga|Hafjorg|Hamal|Haran|Hefid the Deaf|[[Skyrim:Helgi's Ghost|Helgi]]|Helgird|[[Dragonborn:Herkja|Herkja]]|Hermir Strong-Heart|Hert|Hestla|Hilde|Hillevi Cruel-Sea|[[Dragonborn:Hilund|Hilund]]|[[Dragonborn:Hjordis|Hjordis]]|Hoddreid|Hrefna|Hroki|Huki Seven-Swords|Hulda|Iddra|Illdi|Inge Six Fingers|Ingjard|Ingrid|Ingun Black-Briar|Iona|Irgnir|Jala|Jora|Jordis the Sword-Maiden|Katla|Katria|Laila Law-Giver|Lami|Lillith Maiden-Loom|Lisbet|Lydia|Lynly Star-Sung|Margret|Matlara|Maven Black-Briar|Minette Vinius|Mjoll the Lioness|[[Dragonborn:Morwen|Morwen]]|Narri|Nilsine Shatter-Shield|Njada Stonearm|Nura Snow-Shod|Olava the Feeble|Olda|Olfina Gray-Mane|Oriella|Orla|[[Dragonborn:Rakel|Rakel]]|Rigel Strong-Arm|[[Skyrim:Legate Rikke|Rikke]]|Ruki|Runa Fair-Shield|[[Skyrim:Sapphire (person)|Sapphire]]*|Serana|Sigrid|Silda the Unseen|Sissel|Sofie|Sonir|Sorli the Builder|Susanna the Wicked|Svana Far-Shield|Svari|Swanhvir|Sylgja|Tekla|Temba Wide-Arm|Thaena|Threki the Innocent|Tilde|Tilma the Haggard|Tormir|Tova Shatter-Shield|Una|Uthgerd the Unbroken|Valerica|Vori|[[Dragonborn:Yrsa|Yrsa]]|Ysolda}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Sapphire is this character's nickname, her real given name is unknown.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Online===&lt;br /&gt;
{{incomplete|Missing many names from ESO}}&lt;br /&gt;
{{NameList|ns_base=Online|Areca Stormfist|Eorim the Hammer|Gurilda|Haltafi|Hannura|Heimunda Stormfist|Hraerfja|Hranura|Huki Cold-Eye|Idela|Jafrost Cold-Eye|Krastir|Liezl|Lorela|Lornor|Lyris Titanborn|Millenith|Reja Laransdottir|Shawna Loghammer|Troki|Valinka Stoneheaver}}&lt;br /&gt;
&lt;br /&gt;
===Out-of-Game Books===&lt;br /&gt;
[[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|Ingjard]]&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
'''2x''': Froa ([[Skyrim:Kjeld the Younger|1]], [[Lore:Songs of the Return, Vol 2|2]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': &lt;br /&gt;
[[Lore:Thirsk, a History|Aegilief]], [[Dragonborn:Morwen|Bera]], [[Lore:Songs of the Return, vol 24|Britte]], [[Lore:Fall of the Snow Prince|Finna]], [[Lore:Fall of the Snow Prince|Freida]], [[Lore:Books by Author#Frilgeth Horse-Breaker|Frilgeth]], [[Skyrim:Aura Whisper|Fredo]], [[Skyrim:Second Letter from Linwe|Fjotli]], [[Skyrim:Tova's Farewell|Friga]], [[Skyrim:Oengul_War-Anvil|Freydis]], [[Skyrim:Alchemist's Note|Froda]], [[Lore:Thirsk, a History|Gretta]], [[Lore:Songs of the Return, vol 24|Greyf]], [[Lore:Songs of the Return, Vol 2|Grosta]], [[Lore:Books by Author#Hela Thrice-Versed|Hela]], [[Skyrim:Anise's Letter|Helgi]], [[Lore:Books by Author#Helgreir Lute-Voice|Helgreir]], [[Lore:The Real Barenziah, v 1|Inga]], [[Lore:Thirsk, a History|Isgeror]], [[Lore:Fall of the Snow Prince|Jofrior]], [[Lore:The Real Barenziah, v 2|Katisha]], [[Lore:Books by Author#Liesl Grey-Heart|Liesl]], [[Skyrim:Vulwulf Snow-Shod|Lilija]], [[Lore:Ayrenn – The Unforeseen Queen|Mabjaarn]], [[Lore:Macalla|Macalla]], [[Lore:Great Harbingers|Macke]], [[Lore:The Exodus|Nette]], [[Lore:Jorunn the Skald-King (book)|Nurnhilde]], [[Lore:Thirsk, a History|Oddny]], [[Lore:Stormfist_Clan|Ogra]], [[Skyrim:Narfi|Reyda]], [[Lore:Thirsk, a History|Svana]], [[Lore:Thirsk, a History|Vibeke]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Clan Names and Titles==&lt;br /&gt;
Most Nords have no family name. However, some Nords have clans, or titles added after or occasionally before their given name.  Titles as suffixes are often hyphenated.  Note that unlike clan names, titles may be changed over the course of one's lifetime, and there are a few incidents of single individuals with multiple titles at different times.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
[[Arena:People#Thelen_Kaarn|Kaarn]]&lt;br /&gt;
&lt;br /&gt;
===Arena and Daggerfall===&lt;br /&gt;
*Surnames for Nords in Arena and Daggerfall consist of the male prefixes and suffixes and ending in 'sen'&lt;br /&gt;
*The 13 prefixes for Nord names are: Al, Asg, Bj, Er, Fenr, Har, Ingm, Jurg, Kj, Moj, Sor, Torb, Ulr&lt;br /&gt;
*The 13 suffixes for Nord names are: ald, an, ar, arik, arke, arne, eld, en, ens, er, ik, is, orn&lt;br /&gt;
&lt;br /&gt;
'''Therefore, all of the Nord surnames in Arena and Daggerfall are:'''&lt;br /&gt;
{|&lt;br /&gt;
|Alaldsen,||Alansen,||Alarsen,||Alariksen,||Alarkesen,||Alarnesen,||Aleldsen,||Alensen,||Alenssen,||Alersen,||Aliksen,||Alissen,||Alornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Asgaldsen,||Asgansen,||Asgarsen,||Asgariksen,||Asgarkesen,||Asgarnesen,||Asgeldsen,||Asgensen,||Asgenssen,||Asgersen,||Asgiksen,||Asgissen,||Asgornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Bjaldsen,||Bjansen,||Bjarsen,||Bjariksen,||Bjarkesen,||Bjarnesen,||Bjeldsen,||Bjensen,||Bjenssen,||Bjersen,||Bjiksen,||Bjissen,||Bjornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Eraldsen,||Eransen,||Erarsen,||Erariksen,||Erarkesen,||Erarnesen,||Ereldsen,||Erensen,||Erenssen,||Erersen,||Eriksen,||Erissen,||Erornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Fenraldsen,||Fenransen,||Fenrarsen,||Fenrariksen,||Fenrarkesen,||Fenrarnesen,||Fenreldsen,||Fenrensen,||Fenrenssen,||Fenrersen,||Fenriksen,||Fenrissen,||Fenrornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Haraldsen,||Haransen,||Hararsen,||Harariksen,||Hararkesen,||Hararnesen,||Hareldsen,||Harensen,||Harenssen,||Harersen,||Hariksen,||Harissen,||Harornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Ingmaldsen,||Ingmansen,||Ingmarsen,||Ingmariksen,||Ingmarkesen,||Ingmarnesen,||Ingmeldsen,||Ingmensen,||Ingmenssen,||Ingmersen,||Ingmiksen,||Ingmissen,||Ingmornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Jurgaldsen,||Jurgansen,||Jurgarsen,||Jurgariksen,||Jurgarkesen,||Jurgarnesen,||Jurgeldsen,||Jurgensen,||Jurgenssen,||Jurgersen,||Jurgiksen,||Jurgissen,||Jurgornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Kjaldsen,||Kjansen,||Kjarsen,||Kjariksen,||Kjarkesen,||Kjarnesen,||Kjeldsen,||Kjensen,||Kjenssen,||Kjersen,||Kjiksen,||Kjissen,||Kjornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Mojaldsen,||Mojansen,||Mojarsen,||Mojariksen,||Mojarkesen,||Mojarnesen,||Mojeldsen,||Mojensen,||Mojenssen,||Mojersen,||Mojiksen,||Mojissen,||Mojornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Soraldsen,||Soransen,||Sorarsen,||Sorariksen,||Sorarkesen,||Sorarnesen,||Soreldsen,||Sorensen,||Sorenssen,||Sorersen,||Soriksen,||Sorissen,||Sorornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Torbaldsen,||Torbansen,||Torbarsen,||Torbariksen,||Torbarkesen,||Torbarnesen,||Torbeldsen,||Torbensen,||Torbenssen,||Torbersen,||Torbiksen,||Torbissen,||Torbornsen,&lt;br /&gt;
|-&lt;br /&gt;
|Ulraldsen,||Ulransen,||Ulrarsen,||Ulrariksen,||Ulrarkesen,||Ulrarnesen,||Ulreldsen,||Ulrensen,||Ulrenssen,||Ulrersen,||Ulriksen,||Ulrissen,||Ulrornsen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Morrowind===&lt;br /&gt;
{{#local:ns_base|Morrowind}}&lt;br /&gt;
*Prefix Names:&lt;br /&gt;
'''1x''': [[Morrowind:Crazy Batou|Crazy]]&lt;br /&gt;
*Suffix Names:&lt;br /&gt;
'''2x''':&lt;br /&gt;
the Bold ({{FamilyList|the Bold|Garding|[[Bloodmoon:Sattir the Bold|2]]}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': {{SurnameList|Haema Farseer|[[Bloodmoon:Rigmor Halfhand|Halfhand]]|Hrondar Highlander|[[Bloodmoon:Horski Tallowhand|Tallowhand]]|[[Tribunal:Hloggar the Bloody|the Bloody]]|Raflod the&amp;amp;#32;Braggart|Hakar the&amp;amp;#32;Candle|Sarnir the&amp;amp;#32;Clerk|Throknolf the&amp;amp;#32;Craven|Hrargal the&amp;amp;#32;Crow|Imsin the&amp;amp;#32;Dreamer|Alof the&amp;amp;#32;Easterner|[[Bloodmoon:Olfeigr the Fair|the Fair]]|Arkming the&amp;amp;#32;Flayer|Itar the&amp;amp;#32;Gentle|Haki the&amp;amp;#32;Halt|Hylf the&amp;amp;#32;Harrier|Hreirek the&amp;amp;#32;Lean|[[Bloodmoon:Kili the Long|the Long]]|[[Bloodmoon:Geilir the Mumbling|the Mumbling]]|Velfred the&amp;amp;#32;Outlaw (person)|Hjotra the&amp;amp;#32;Peacock|[[Bloodmoon:Erna the Quiet|the Quiet]]|Gudling the&amp;amp;#32;Rascal|Sorkvild the&amp;amp;#32;Raven (person)|[[Bloodmoon:Bronrod the Roarer|the Roarer]]|Ranmir the&amp;amp;#32;Seal|[[Bloodmoon:Snedbrir the Smith|the Smith]]|[[Bloodmoon:Hagrad the Stone|the Stone]]|Fjori the&amp;amp;#32;Stout|[[Bloodmoon:Hroldar the Strange|the Strange]]|[[Bloodmoon:Sigvatr the Strong|the Strong]]|[[Tribunal:Forstaag the Sweltering|the Sweltering]]|[[Bloodmoon:Ulfgar the Unending|the Unending]]|[[Bloodmoon:Erich the Unworthy|the Unworthy]]|Frald the&amp;amp;#32;White|Abbard the&amp;amp;#32;Wild|[[Bloodmoon:Alvring Whitebeard|Whitebeard]]}}&lt;br /&gt;
*Hyphenated Names:&lt;br /&gt;
'''2x''':&lt;br /&gt;
Half-Troll ({{FamilyList|Half-Troll|Greidil|Yngling}}),&lt;br /&gt;
Hard-Heart ({{FamilyList|Hard-Heart|Radd|Sjoring}}),&lt;br /&gt;
Ice-Mane ({{FamilyList|ns_base=Bloodmoon|Ice-Mane|Engar|Risi}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': {{SurnameList|[[Bloodmoon:Grerid Axe-Wife|Axe-Wife]]|Roggvar Blue-Tooth|[[Bloodmoon:Bathmar Bold-Lute|Bold-Lute]]|Hisin Deep-Raed|Alfhedil Elf-Hewer|Sold Fine-Hair|Eydis Fire-Eye|Hrisskar Flat-Foot|Fanar Fork-Beard|[[Bloodmoon:Thormoor Gray-Wave|Gray-Wave]]|Godrod Hairy-Breeks|Onmi Hard-Mouth|[[Bloodmoon:Tharsten Heart-Fang|Heart-Fang]]|Eiruki Hearth-Healer|Horstar Home-Wrecker|Sjorvar Horse-Mouth|Hlora Long-Leg|[[Bloodmoon:Rolf Long-Tooth|Long-Tooth]]|[[Bloodmoon:Reinhardt Red-Spear|Red-Spear]]|Hamlof Red-tooth|[[Bloodmoon:Svenja Snow-Song|Snow-Song]]|Anja Swift-Sailer|Aeta Wave-Breaker|[[Bloodmoon:Korst Wind-Eye|Wind-Eye]]|Hlormar Wine-Sot|[[Bloodmoon:Skjoldr Wolf-Runner|Wolf-Runner]]}}&lt;br /&gt;
&lt;br /&gt;
===Oblivion===&lt;br /&gt;
*Prefix Names:&lt;br /&gt;
[[Oblivion:Fetid Jofnhild|Fetid]]&lt;br /&gt;
*Suffix Names:&lt;br /&gt;
{{SurnameList|ns_base=Oblivion|Hafid Hollowleg|Manheim Maulhand|Keld of&amp;amp;#32;the&amp;amp;#32;Isles|Storn the&amp;amp;#32;Burly|Maeva the&amp;amp;#32;Buxom|Vigge the&amp;amp;#32;Cautious|Bjalfi the&amp;amp;#32;Contemptible|Snar the&amp;amp;#32;Cook|Bittneld the&amp;amp;#32;Curse-Bringer|Olava the&amp;amp;#32;Fair|Hjolfrodi the&amp;amp;#32;Harrier|Larthjar the&amp;amp;#32;Laggard|Nels the&amp;amp;#32;Naughty|Algot the&amp;amp;#32;Northerner|Jorck the&amp;amp;#32;Outcast|Agnete the&amp;amp;#32;Pickled|Newheim the&amp;amp;#32;Portly|Reistr the&amp;amp;#32;Rotted|Maren the&amp;amp;#32;Seal|Torbal the&amp;amp;#32;Sufficient|Hil the&amp;amp;#32;Tall|Sten the&amp;amp;#32;Ugly|[[Shivering:Tove the Unrestful|the Unrestful]]|Agnar the&amp;amp;#32;Unwavering|[[Shivering:Yngvar Doom-Sayer|the Wanderer]]|Irroke the&amp;amp;#32;Wide|Ongar the&amp;amp;#32;World-Weary|Wilhelm the&amp;amp;#32;Worm}}&lt;br /&gt;
*Hyphenated Names:&lt;br /&gt;
{{SurnameList|ns_base=Oblivion|[[Shivering:Horkvir Bear-Arm|Bear-Arm]]|Hans Black-Nail|[[Shivering:Lorenz Bog-Trotter|Bog-Trotter]]|Edla Dark-Heart|[[Shivering:Yngvar Doom-Sayer|Doom-Sayer]]|Nille Elf-Daughter|Ulfgar Fog-Eye|Else God-Hater|Orgnolf Hairy-Legs|Havilstein Hoar-Blood|Signy Home-Wrecker|[[Shivering:Jayred Ice-Veins|Ice-Veins]]|Heinrich Oaken-Hull|Hamlof Red-Tooth|Mogens Wind-Shifter}}&lt;br /&gt;
&lt;br /&gt;
===Skyrim===&lt;br /&gt;
{{#local:ns_base|Skyrim}}&lt;br /&gt;
*Prefix Names:&lt;br /&gt;
[[Skyrim:Lucky Lorenz|Lucky]]&lt;br /&gt;
*Suffix Names:&lt;br /&gt;
'''2x''': the Younger ({{FamilyList|the Younger|Idgrod|Kjeld}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': {{SurnameList|Bolgeir Bearclaw|Eisa Blackthorn|Fura Bloodmouth|[[Dragonborn:Thalin Ebonhand|Ebonhand]]|Argi Farseer|Falk Firebeard|Horik Halfhand|Irnskar Ironhand|Sifnar Ironkettle|Dengeir of&amp;amp;#32;Stuhn|Idgrod Ravencrone|Gestur Rockbreaker|Inge Six&amp;amp;#32;Fingers|Njada Stonearm|Ulfric Stormcloak|Ulfr the&amp;amp;#32;Blind|Sorli the&amp;amp;#32;Builder|Argis the&amp;amp;#32;Bulwark|Hefid the&amp;amp;#32;Deaf|Elisif the&amp;amp;#32;Fair|Fultheim the&amp;amp;#32;Fearless|Torkild the&amp;amp;#32;Fearsome|Olava the&amp;amp;#32;Feeble|Vipir the&amp;amp;#32;Fleet|Balgruuf the&amp;amp;#32;Greater|Tilma the&amp;amp;#32;Haggard|Aela the&amp;amp;#32;Huntress|[[Dragonborn:Bujold the&amp;amp;#32;Intrepid|the&amp;amp;#32;Intrepid]]|Threki the&amp;amp;#32;Innocent|Grelod the&amp;amp;#32;Kind|Mjoll the&amp;amp;#32;Lioness|Vekel the&amp;amp;#32;Man|Llewellyn the&amp;amp;#32;Nightingale|Nepos the&amp;amp;#32;Nose|Felldir the&amp;amp;#32;Old|Yngvar the&amp;amp;#32;Singer|Erik the&amp;amp;#32;Slayer|Sulvar the&amp;amp;#32;Steady|Jordis the&amp;amp;#32;Sword-Maiden|Kvenel the&amp;amp;#32;Tongue|Uthgerd the&amp;amp;#32;Unbroken|Ulfgar the&amp;amp;#32;Unending|Wuunferth the&amp;amp;#32;Unliving|Grisvar the&amp;amp;#32;Unlucky|Silda the&amp;amp;#32;Unseen|[[Dragonborn:Bujold the&amp;amp;#32;Unworthy|the&amp;amp;#32;Unworthy]]|Talsgar the&amp;amp;#32;Wanderer|Sild the&amp;amp;#32;Warlock|Susanna the&amp;amp;#32;Wicked|Logrolf the&amp;amp;#32;Willful|Rargal Thrallmaster|Frofnir Trollsbane|Kodlak Whitemane|Jurgen Windcaller|[[Dragonborn:Garuk Windrime|Windrime]]|[[Dragonborn:Deor Woodcutter|Woodcutter]]}}&lt;br /&gt;
*Hyphenated Names:&lt;br /&gt;
'''6x''':&lt;br /&gt;
Battle-Born ({{FamilyList|Battle-Born|Alfhild|Bergritte|Idolaf|Jon|Lars|Olfrid}}),&lt;br /&gt;
Gray-Mane ({{FamilyList|Gray-Mane|Avulstein|Eorlund|Fralia|Olfina|Thorald|Vignar}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''4x''':&lt;br /&gt;
Black-Briar ({{FamilyList|Black-Briar|Hemming|Ingun|Maven|Sibbi}}),&lt;br /&gt;
Snow-Shod ({{FamilyList|Snow-Shod|Asgeir|Nura|Unmid|Vulwulf}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''3x''':&lt;br /&gt;
Cruel-Sea ({{FamilyList|Cruel-Sea|Grimvar|Hillevi|Torsten}}),&lt;br /&gt;
Shatter-Shield ({{FamilyList|Shatter-Shield|Nilsine|Torbjorn|Tova}}),&lt;br /&gt;
Silver-Blood ({{FamilyList|Silver-Blood|Betrid|Thonar|Thongvor}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''2x''':&lt;br /&gt;
One-Eye ({{FamilyList|One-Eye|Hakon|Olaf}}),&lt;br /&gt;
Stone-Fist ({{FamilyList|Stone-Fist|Galmar|Rolff}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': {{SurnameList|Frorkmar Banner-Torn|Hewnon Black-Skeever|Bolfrida Brandy-Mug|Istar Cairn-Breaker|Annekke Crag-Jumper|[[Dragonborn:Storn Crag-Strider|Crag-Strider]]|[[Dragonborn:Haknir Death-Brand|Death-Brand]]|Elda Early-Dawn|Arnskar Ember-Master|Runa Fair-Shield|Svana Far-Shield|Asbjorn Fire-Tamer|Brunwulf Free-Winter|Arrald Frozen-Heart|Gormlaith Golden-Hilt|Hjornskar Head-Smasher|Bersi Honey-Hand|Hofgrir Horse-Crusher|Hafnar Ice-Fist|[[Dragonborn:Halbarn Iron-Fur|Iron-Fur]]|Hajvarr Iron-Hand|[[Dragonborn:Baldor Iron-Shaper|Iron-Shaper]]|Roggi Knot-Beard|Laila Law-Giver|Captain Lonely-Gale|Lillith Maiden-Loom|Gonnar Oath-Giver|Angrenor Once-Honored|Danica Pure-Spring|Hogni Red-Arm|Kottir Red-Shoal|Verner Rock-Chucker|Skulvar Sable-Hilt|Stig Salt-Plank|[[Dragonborn:Gjalund Salt-Sage|Salt-Sage]]|Skaggi Scar-Face|Farengar Secret-Fire|Huki Seven-Swords|Lynly Star-Sung|Gunnar Stone-Eye|Rigel Strong-Arm|Hermir Strong-Heart|[[Dragonborn:Fanari Strong-Voice|Strong-Voice]]|Thorygg Sun-Killer|Yrsarald Thrice-Pierced|Molgrom Twice-Killed|Oengul War-Anvil|Ulfberth War-Bear|Kai Wet-Pommel|Froki Whetted-Blade|Temba Wide-Arm|[[Dragonborn:Wulf Wild-Blood|Wild-Blood]]}}&lt;br /&gt;
&lt;br /&gt;
===Online===&lt;br /&gt;
{{incomplete|Missing many names from ESO}}&lt;br /&gt;
{{#local:ns_base|Online}}&lt;br /&gt;
*Suffix Names:&lt;br /&gt;
{{SurnameList|Skulreid Foxbite|Reja Laransdottir|Shawna Loghammer|Valinka Stoneheaver|Kailstig the&amp;amp;#32;Axe|Hectur the&amp;amp;#32;Fish|Jorunn the&amp;amp;#32;Skald-King|Lyris Titanborn}}&lt;br /&gt;
*Hyphenated Names:&lt;br /&gt;
'''5x''':&lt;br /&gt;
Earth-Turner ({{FamilyList|Earth-Turner|Aera|Denskar|Littrek|Trynhild|Yrning}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''4x''':&lt;br /&gt;
Cold-Eye ({{FamilyList|Cold-Eye|Algar|Alofheim|Huki|Jafrost}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x:''':&lt;br /&gt;
{{SurnameList|Dagnir Hard-Heart|Vidusil Ice-Wolf}}&lt;br /&gt;
&lt;br /&gt;
===Out-of-Game Books===&lt;br /&gt;
*Suffix Names:&lt;br /&gt;
[[Books:Gathering Force: Arms and Armor of Tamriel|Stormcloak]], [[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|the Ready]], [[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|the Unsteady]]&lt;br /&gt;
*Hyphenated Names:&lt;br /&gt;
[[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|Bog-Trotter]], [[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|Cold-Fist]], [[Books:Kyne's Challenge: A Hunter's Companion Characters and Summary|One-Eye]]&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
*Prefix Names:&lt;br /&gt;
[[Lore:Songs of the Return, Vol 2|Far-Sighted]]&lt;br /&gt;
*Suffix Names:&lt;br /&gt;
'''2x''': &lt;br /&gt;
the Elder ([[Lore:Books by Author#Talsgar the Elder|1]], [[Lore:Songs of the Return, vol 24|2]]), the Red ([[Lore:Hrothmund the Red|1]], [[Skyrim:Bardic Performances#Ragnar the Red|2]]), the White ([[Lore:Fall of the Snow Prince|1]], [[Lore:Kjoric the White|2]])  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1x''': [[Lore:Stormfist_Clan|Stormfist]], [[Lore:Jorunn_the_Skald-King_(book)|the Ash King]], [[Dragonborn:Cyclone|the Broken]], [[Lore:Jurgen Windcaller|the Calm]], [[Lore:Thirsk, A Revised History|the Colossus]], the Elfkiller{{huh}}, [[Lore:Thirsk, a History|the Fat]], [[Lore:Fall of the Snow Prince|the Frenzied]], [[Dragonborn:Frea|the Giant]], [[Lore:Vrage|the Gifted]], [[Lore:Songs of the Return, Vol 2|the Greater]], [[Lore:Books by Author#Halund Greycloak|Greycloak]], [[Bloodmoon:Old, Wet Note|the Heavy]], [[Lore:Jorg Helmbolg|Helmbolg]], [[Lore:Thirsk, a History|the Knife]], [[Lore:Sovngarde, a Reexamination|the Large]], [[Lore:Books by Author#Swyk the Long-Sighted|the Long-Sighted]], [[Lore:Hoag Merkiller|Merkiller]], [[Morrowind:Tukushapal|the Outlaw]], [[Lore:Great Harbingers|of the Piercing Eyes]],  [[Lore:Jeek of the River|of the River]], [[Lore:Holdings of Jarl Gjalund|the Scribe]], [[Lore:Songs of the Return, Vol 7|the Smiler]], [[Lore:Books by Author#Heidmir Starkad|Starkad]], [[Lore:Thirsk, A Revised History|the Stone]], [[Lore:Songs of the Return, Vol 7|the Tiny]], [[Lore:Thirsk, a History|the Unfaithful]], [[Lore:Elgryr the Unminded|the Unminded]], [[Lore:Great Harbingers|the Unmentioned]], [[Lore:Songs of the Return, Vol 7|the Walker]], [[Lore:Great Harbingers|the Withdrawn]], [[Lore:Wulfharth|Wulfharth]], [[Lore:Thirsk, a History|the Yellow]], [[Lore:Skald Felgeif|the Younger]]&lt;br /&gt;
&lt;br /&gt;
*Hyphenated Names:&lt;br /&gt;
[[Lore:Fall of the Snow Prince|Anvil-Hand]], [[Lore:The Keepers of the Razor|Axe-Bearer]], [[Lore:Thirsk, a History|Bear-Skinner]], [[Lore:Thirsk, a History|Bronze-Helm]], [[Oblivion:Macabre Manifest|Cloud-Seeker]], [[Lore:Of Crossed Daggers|Crossed-Daggers]], [[Lore:Tiber Septim|Early-Beard]], [[Lore:Ayrenn – The Unforeseen Queen|Flame-Hair]], [[Lore:Books by Author#Skardan Free-Winter|Free-Winter]], [[Lore:Dragon Language: Myth no More|Ghost-Bear]], [[Lore:Thirsk, A Revised History|Green-Hand]], [[Lore:Books by Author#Liesl Grey-Heart|Grey-Heart]], [[Lore:Lycanthropic Legends of Skyrim|Hammer-Back]], [[Lore:Harald|Hand-Free]], [[Lore:Books by Author#Frilgeth Horse-Breaker|Horse-Breaker]], [[Lore:Thirsk, a History|Ice-Light]], [[Lore:Books by Author#Thromgar Iron-Head|Iron-Head]], [[Lore:Great Harbingers|Long-Nose]], [[Lore:Jorunn the Skald-King (book)|Lute-Voice]], [[Lore:Pocket Guide to the Empire, 1st Edition/Skyrim|Nail-Face]], [[Lore:Books by Author#Hadrik Oaken-Heart|Oaken-Heart]], [[Lore:Fall of the Snow Prince|Oaken-Wand]], [[Lore:Thirsk, a History|Round-Gut]], [[Lore:Books by Author#Wulfmare Shadow-Cloak|Shadow-Cloak]], [[Lore:Skorm Snow-Strider's Journal|Snow-Strider]], [[Lore:The Story of Aevar Stone-Singer|Stone-Singer]], [[Lore:Thirsk, a History|Storm-Killer]], [[Lore:Books by Author#Hela Thrice-Versed|Thrice-Versed]], [[Lore:Books by Author#Sven Two-Hammers|Two-Hammers]], [[Lore:Thirsk, a History|White-Beard]], [[Lore:Fall of the Snow Prince|White-Eye]], [[Lore:Thirsk, a History|White-Wave]], [[Bloodmoon:Old, Wet Note|Winter-Fist]], [[Lore:Thirsk, a History|Wolf-Child]], [[Lore:Books by Author#Hrothmund Wolf-Heart|Wolf-Heart]], [[Lore:Thirsk, a History|Wolf-Runner]], [[Lore:Thirsk, a History|Worm-Heart]]&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:174.6.51.17&amp;diff=1347852</id>
		<title>User talk:174.6.51.17</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:174.6.51.17&amp;diff=1347852"/>
		<updated>2014-05-21T18:55:38Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* False positive */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hiya ==&lt;br /&gt;
Hiya! I noticed that you've been editing around here for a while, and thought I'd suggest creating an account. It's free, simple, fast, and convenient. It will benefit you in that you won't suffer from the caching issue the wiki has for unregistered users (that is, you will always see the most recent version of the page), and it will allow your edits to be associated with you, instead of a number. If you're unsure of how to create an account, follow [[UESPWiki:Getting_Started#Creating_an_Account|this link]]. Either way, thanks for your contributions around the site, and I hope you continue editing, anonymous or otherwise. :) — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 13:22, 2 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Show Preview ==&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to UESPWiki! Thanks for your interest in the wiki; however, you seem to have been making multiple edits to a page by not using the [[Help:Show Preview|show preview]] button, clogging up the [[Special:Recentchanges|Recent Changes]] in the process. We appreciate your enthusiasm, but keep in mind that each edit needs to be [[UESPWiki:Patrollers|patrolled]], so multiple consecutive edits create an unnecessary hassle on those who patrol. So please utilize this feature! You may also want to look over our [[UESPWiki:Style_Guide|style guide]] and [[UESPWiki:Getting Started|Getting Started guide]]. Feel free to [[UESPWiki:Contact|ask]] if you have any questions. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Veranda,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:Damon|&amp;lt;sup style=&amp;quot;color:lilac; font-size:70%&amp;quot;&amp;gt;xoxo&amp;lt;/sup&amp;gt;]] 16:42, 28 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Azura ==&lt;br /&gt;
&lt;br /&gt;
I see no reason to add your rant at gender assignment on the page as it contributes nothing and confuses everything. I am only replying in the hopes you don't try to waste your time on this non-issue elsewhere. &lt;br /&gt;
&lt;br /&gt;
Games use a limited number of base models to keep coding to a minimum, and in that there are two base models for people, male and female. In the game Azura has been assigned a male body, that is it, any other reason is made up. As for the the term Prince, that is entirely backed up in lore through all the games, it is gender-neutral in the Elder Scrolls usage. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:52, 21 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== False positive ==&lt;br /&gt;
&lt;br /&gt;
The word filtered for was &amp;quot;gay&amp;quot;, not &amp;quot;sex&amp;quot; as it is often used in common vandalism, such as &amp;quot;lol this site is so gay&amp;quot;. Once you attempt to edit, you get the warning, which discourages common vandals. You may attempt the edit a second time and it will be posted successfully; most vandals don't try this step.&lt;br /&gt;
&lt;br /&gt;
After reading the post in question, 1. trans is an adjective, not a noun, and 2. people identifying as male use he/him pronouns, so please respectfully refer to male-identified people as such. It would divert unrelated arguments better to simply say &amp;quot;Azura is marked male but speaks as a female&amp;quot;. Daedra tend to be genderfluid though, and they are collectively referred to as princes, and Azura may be referred to as a prince in some literature, hence the use of &amp;quot;prince&amp;quot; instead of &amp;quot;princess&amp;quot;. It's a mix of game markers and common use.&lt;br /&gt;
&lt;br /&gt;
I will not return to comment on this again, but there is some quick info. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:55, 21 May 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Velyanthe&amp;diff=1340764</id>
		<title>User talk:Velyanthe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Velyanthe&amp;diff=1340764"/>
		<updated>2014-05-12T21:05:55Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Sandbox etymology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table|class=collapsible collapsed&lt;br /&gt;
|Archive1|Archive 1|Dec. 27, 2011 - Feb. 29, 2012&lt;br /&gt;
|Archive2|Archive 2|Mar. 01, 2012 - Apr. 30, 2012&lt;br /&gt;
|Archive3|Archive 3|May 01, 2012 - July 30, 2012&lt;br /&gt;
|Archive4|Archive 4|Aug. 02, 2012 - May 21, 2013&lt;br /&gt;
|Archive5|Archive 5|June 06, 2013 - Sep. 01, 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Hey, Vely! For future reference, what was the IP saying? Was it something to do with one of HMSVictory's fanfics? I assumed it was nonsense because a subpage was created rather than just putting the message on the talkpage of a user who's been inactive for about 5 years. Sorry if I jumped the gun! [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:02, 9 September 2013 (GMT)&lt;br /&gt;
:The subpage of fanfiction used miles, inches, feet, etc. to measure, so my assumption was that the IP was pointing out an inaccuracy, as the imperial/US system is not used by that empire. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:13, 9 September 2013 (GMT)&lt;br /&gt;
::Oh, okay. I never read fanfics, so I'm not familiar with how we treat that on the site. Guess I should look it over, huh? :p [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:19, 9 September 2013 (GMT)&lt;br /&gt;
:::Well, we don't really treat them like anything, I guess, but someone can comment on them. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:20, 9 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Hrodulf and his house ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! Two quick CK questions, for old times sake. &lt;br /&gt;
* I need a full list of the loot available in the Dwemer room underneath [[Dragonborn: Hrodulf's House|Hrodulf's House]]. &lt;br /&gt;
* Can you fill out the empty quest stages [[User:Krusty/Sandbox2|here]]? &lt;br /&gt;
Thanks in advance – I’ll have some caek ready! --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 22:09, 12 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:One [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0xDB02aabc DLC2TreasDwarvenChestSmall], three dwarven ingots and a dwarven knife on the table, one [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0xDB02aaba DLC2TreasDwarvenChestBoss], one dwarven bowl, one dwarven gyro, one dwarven fork, one dwarven high pot, and one dwarven high cup. On the pathway down, there's just a torch and a shovel. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:38, 12 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:: Thanks a lot! Yep, a nice little baby quest! :D --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 04:30, 13 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vely,about my typing... ==&lt;br /&gt;
&lt;br /&gt;
jwcway here,vely you noted about my typing and im sorry that im just now getting back 2 u.i know my typing on here is terrible,this is why,i use a Nintendo DSi to get on here mostly,i dont have a PC or comp,if u know what that means,butwith this game systems browser its like a thing that u can only type in a limited amount of space,with up 2 around 100-150 characters or letters per entry,so i try to shorten things in abbreviations,when i have alot to type,its hard sometines 2  fit  all of wat  im tryin to say,is there anything u can suggest so u can uderstand me,i really am a TES fan,i  luv this site,&amp;amp; i want to get all my questions anserd.could u tell me how to write aan extending  mssge.like, topic...mssge...indent reply mssge,how or what button do u press to send an reply,maybe i could,if i had avery long mssge use it to con tinue it[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 20:47, 28 September 2013 (GMT)&lt;br /&gt;
:Type shorter, more concise messages. For example, &amp;quot;I use a DSi and thus cannot type more than 100-150 characters. Do you have any advice on communicating better?&amp;quot; Alternatively, find a computer to use. Or just make a few edits instead of doing it all at once. Just please type more clearly. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:57, 28 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::vely im a  little technolgically challenged with a few things on this site,im still a newbie.could you clarify what you said about making a few edits on what i want to say;like do you want me to add a new topic and edit the topic about the continuing message, or,could you tell me how to reply to user talk messages properly,like what to do when you have replied to my message and its kinda an indented edit....could you  explain how to do it properly,please,also,if u can could u possibly explain it to me step by step, im confused on how  to reply  to make it indented under the message u replied to,sorry if im being wordy or if its confusing u. {{uns2|21:44, 28 September 2013|‎ Jwcway}}&lt;br /&gt;
:::soryy,so very sorry,i did not mean 2 post the same message 3 times,must've hit save page 3 times acidentilly[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 21:52, 28 September 2013 (GMT)&lt;br /&gt;
::::You add colons to indent, as you should be able to see on this page. And yes, just edit the same section a few times. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:16, 28 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== thanks,vely,also questions... ==&lt;br /&gt;
&lt;br /&gt;
--[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:33, 29 September 2013 (GMT)--[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:33, 29 September 2013 (GMT)thanks alot velyanthe.[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:33, 29 September 2013 (GMT)&lt;br /&gt;
:i hope i did this correctly.vely,about the question can you do me a favor, i dont have the skyrim ck,so i hoped u could look up something... its about skyrims smithing skill,i saw with steel smithing you can now make imperial liight armor and imperial light sheild,is this somthing from an update ,i've got all updates on 360 and i was wondering whats all new,thats the only thing i've noticed[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:43, 29 September 2013 (GMT)&lt;br /&gt;
::i did it!thank u vely,your great,a great mentor too,i hope u did not forget that your my mentor,please tell me u didnt.if u did ,please b honest.any way,i heard you could make arrows and crossbows and crossbow bolts,but why am i not seeing them,are they exclusive 2 DLC?idont have any 8...n( {{uns2|00:53, 29 September 2013‎| Jwcway}}&lt;br /&gt;
:::I hope you guys don't mind me jumping in, but if you search for &amp;quot;crossbow&amp;quot; and click on the first link, Jwcway, it will take you to the [[Skyrim:Weapons#Crossbows|Crossbows]] section of the [[Skyrim:Weapons]] article, which will tell you that you have to have the Dawnguard add-on to make them. Hope this is helpful to you. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:02, 29 September 2013 (GMT)&lt;br /&gt;
::::I didn't forget, jwcway. Your grammar is more easy to understand now, but please do continue to make it better. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:26, 29 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vely,you really didnt answer my... ==&lt;br /&gt;
&lt;br /&gt;
vely,i knew  that you probably did not forget that your my mentor,i wanted to know if you were able 2 look up the new thingss in sky rim that dont need a  dlc download.i was hoping you could look it up  in the creation kit or give ,well help me find it all,like new things without needing DLC....by the way thanks Xyzzy...(hope i spelled your name right) if u could vely,this would be a big help.[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 18:13, 29 September 2013 (GMT)&lt;br /&gt;
:Do you mean you want to know all new content which is not DLC content? You can find that [[Skyrim:Patch|here]], if there is any. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:05, 29 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Skjor ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! I need your CS expertise, as I have several lines of unused dialogue for Skjor. The lines are from cslist, but I haven’t stumbled upon them in-game. I added the missing lines [[User:Krusty/Sandbox2|here]] – when you have a second, can you check the conditions and add them underneath the line in the sandbox? Caek in advance! --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 16:58, 30 September 2013 (GMT)&lt;br /&gt;
: Also, here are the four lines we talked about on IRC - for Ulfberth: &lt;br /&gt;
:''&amp;quot;We've got arms and armor of all kinds.&amp;quot;''&lt;br /&gt;
:''&amp;quot;You look like someone who knows how to wield a weapon. Well, you've come to the right place.&amp;quot;''&lt;br /&gt;
:''&amp;quot;If it's armor you need, we've got all kinds, both light and heavy.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Everything you see here was made with skill and care by my wife Adrianne.&amp;quot;''&lt;br /&gt;
: [[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 22:56, 30 September 2013 (GMT)&lt;br /&gt;
::All of Ulfberth's dialogue there should be said on idle (when you pass by him, I believe) when his store's open. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:43, 3 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== question about page skyrim-Factions-Player Faction... ==&lt;br /&gt;
&lt;br /&gt;
in the skyrim factuions page ,there an aphabetical list of every faction in skyrim,im particulary curious about the PlayerFaction.&lt;br /&gt;
in that faction there are alot of other faxtions with disposition  boosts ,can you help me find each character whos in each facttion listed under PlayerFactiion[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 21:14, 5 October 2013 (GMT)&lt;br /&gt;
:[http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x00000db1 Here]. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:24, 5 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== mentor,can i get sum editing help? ==&lt;br /&gt;
&lt;br /&gt;
vely,iwas wanting to do my first edit,i know i shiould of started editing by now,i mean ive been a member for how long now?!!?anyway,i wanted to know how to edit a stub page,i looked at general editing page,then went under stubs,i did not understand it,like how do you gget a stub page un-stubbed,if that makes sense,.! &amp;amp;^([[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 20:03, 19 October 2013 (GMT)&lt;br /&gt;
:Stub pages are simply incomplete pages. They don't have nearly enough information on them to be as thorough as we would like. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:35, 19 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== what can i help with... ==&lt;br /&gt;
&lt;br /&gt;
what can i help with on the skyrim project for remodeling the wikis skyrim pages,im a member of it,id like 2 know what little stuff needs to be done,and advice on how 2 complete each assignment,please &amp;amp; thank u![[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 23:16, 26 October 2013 (GMT)&lt;br /&gt;
:Read the project page. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:30, 26 October 2013 (GMT)&lt;br /&gt;
::k,i had what i thought was a good idea 4 the project,we could introduce a talk page or somthing similar4 it,its playing the game ocd roleplay style,like say ur @ a inn for lunch u eat at a table and buysay an appple and beef stew from the innkeeper and go to a table wait about 1 min real time for them to serve u ,then eat ur lunch,nter wait system and wait 1 hr. that woulsd b cool,u could also put ideas of character builds ,possibly a consideration,righhht,hmm?[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 00:08, 27 October 2013 (GMT)&lt;br /&gt;
:::We don't document roleplaying or character builds on the wiki. There are other websites for that. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:13, 27 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== im sorry,but i looked around... ==&lt;br /&gt;
&lt;br /&gt;
im sorry ,also im sad, that you would say that beause when i looked for things like that on this wiki i found a role-playing kind-of character build page on the uesp oblivion pages,so does that give you a second thought about it,possibly,please reconsider,i looked really hard,because i wanted to have a page like that for skyrims fans sake,sorry am i sounding harsh,im not tryin 2 be[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 23:47, 27 October 2013 (GMT)&lt;br /&gt;
:ill show u,go 2 search bar,type exactly how i put this,&lt;br /&gt;
:Oblivion(insert colon)Roleplaying Ideas[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 23:57, 27 October 2013 (GMT)&lt;br /&gt;
::As you will notice, there is a [[UESPWiki:Community_Portal#Roleplaying_article|discussion]] about that page. Based on consensus, we will not be keeping that page in the Oblivion namespace. We may or may not keep it as an uneditable page elsewhere. This is not my wiki and not my rules: Please go elsewhere, such as our {{forums}} or another website's forums, to discuss roleplaying. We document facts about the games, not the trillions of ways one may uniquely play them. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:01, 28 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== CK Help! ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely, I know you've been doing a lot of work in the CK lately, and I need a second set of eyes to see if you can find something I can't. Somehow, on entering Broken Oar Grotto, the stage for MS07 is set to 225. I can't figure out how that's happening, and it's driving me nuts. Do you see anything I'm missing? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:48, 31 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Aha...obsession pays off! I even broke down and asked Arthmoor, and he couldn't figure it out either. Anyway, in case you missed my IRC message, cuz it looks like you're away right now, it turns out it's on one of the MS07 quest aliases: MS07BrokenOarEntranceStageSetter. It actually adds a script to the auto-load door that changes the stage to 225 if it's currently at 200. Arthmoor says they've done that in one or two other places as well, but it's rare...and we both agree, it's an untuitive way of doing it. :) &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:22, 31 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Unused Miraak Dialogue ==&lt;br /&gt;
&lt;br /&gt;
I spoke to RobinHood about it, check the discussion on my talk page. &lt;br /&gt;
&lt;br /&gt;
Please could you test it in game (RobinHood wanted another person to test it just in case. I tested it on Xbox.) '''&amp;lt;font color=&amp;quot;000000&amp;quot;&amp;gt;[[User:Dragon Guard|&amp;lt;span style=&amp;quot;line-height:2.0&amp;quot; title=&amp;quot;Dragon Guard&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;DragonscriptRegular&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;DG&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;[[User talk:Dragon Guard|Any Questions?]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;''' 20:08, 3 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I don't play Skyrim anymore, so no. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:48, 3 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::I will ask someone else then. '''&amp;lt;font color=&amp;quot;000000&amp;quot;&amp;gt;[[User:Dragon Guard|&amp;lt;span style=&amp;quot;line-height:2.0&amp;quot; title=&amp;quot;Dragon Guard&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;DragonscriptRegular&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;DG&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;[[User talk:Dragon Guard|Any Questions?]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;''' 09:37, 4 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== about your post,mentor... ==&lt;br /&gt;
&lt;br /&gt;
hi vely,jwcway here,i just read your post under skyrim-containers-archive 2-merchant  chests.i think most people know about Akhari's chest in Dawnstar,but you said you found others by usin the &lt;br /&gt;
clipping  glitch,as amatter of fact i uzsed that glitch to get n the tower of mzark,during discerning the transmundane,&lt;br /&gt;
daedric quest...&lt;br /&gt;
...anyway,could you tell me were u found the other merchants chests with as much detailed a description you can give,,like ive herd via freinds theres 1 in skyforge,could u also teell me each vender that goes with each chesst,a short how-to-get walkthrough,and please, i DO NOT&lt;br /&gt;
play on the computer,so i DO NOT have access that console feature,so i would ask if this is acheivable on xbox360,thanx[[Special:Contributions/174.110.166.30|174.110.166.30]] 22:09, 1 December 2013 (GMT)&lt;br /&gt;
:There are many such chests in a variety of places, and I don't know how to glitch to them. I would rather not spend time finding out all of their locations. Some are accessible on Xbox 360. I don't know which ones. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:29, 2 December 2013 (GMT)&lt;br /&gt;
::thanx anyway[[User:Jwcway|Jwcway]] ([[User talk:Jwcway|talk]]) 21:30, 4 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Community feature! ==&lt;br /&gt;
&lt;br /&gt;
Hey Vel! Just wanted to let you know you've been featured in our (first ever!) [[UESPWiki:Community_Interviews|Community Interview]]! This is shared with everyone at UESP and on our social media pages. Congratulations and enjoy your 15 minutes of fame! :) Please let me know if anything looks incorrect. Thank you for participating! --[[User:Avron the S&amp;amp;#39;wit|Avron the S&amp;amp;#39;wit]] ([[User talk:Avron the S&amp;amp;#39;wit|talk]]) 19:13, 27 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Taron Dreth ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! Just a quick question about [[Skyrim:Taron_Dreth|Taron Dreth]]. On his page, it is hinted that you can only encounter him in the wilderness after completing [[Skyrim:Lost to the Ages|Lost to the Ages]]. However, it seems like he has dialogue for other encounters (like ''&amp;quot;I'm on my way to Markarth to confer with my colleague, Calcelmo. I've no time to stop and chat.&amp;quot;'') I was wondering – is it possible to meet him prior to the quest, or maybe during the quest? --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 11:46, 4 January 2014 (GMT)&lt;br /&gt;
:There is one single WE quest, WESC09. There are three different dialogue branches. Another one-line conversation  is ''&amp;quot;Taron Dreth, the world's foremost expert in Dwemer metallurgy. Not that you would know anything about that.&amp;quot;'' If you are holding (not necessarily wearing) the aetherial crown, staff, or shield, that topic will take priority and the other topics won't appear. If not, the other two topics (&amp;quot;Who are you? / What are you doing here?&amp;quot;) will appear. The quest (wilderness encounter) may appear at any time.&lt;br /&gt;
&lt;br /&gt;
:So, if you put your aetherial goodies away in your house or on your follower, or you simply haven't received them yet, then he can appear and he'll say that other stuff. It's not directly related to Lost to the Ages, just the items. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:43, 4 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== A Moth Priest Guide?  ==&lt;br /&gt;
&lt;br /&gt;
Hey Vely! I was wondering if you could look up something for me – I’m writing a walkthrough on the [[Skyrim:Prophet_(Dawnguard)|Prophet]] quest for Dawnguard, and there’s this ‘search’ for the Moth Priest. One option is to go to the College of Winterhold – but the other two options should be covered in detail. Can you extract a complete list all the carriage drivers and innkeepers that can help you out during this stage of the quest? I know it’s a bit tedious, but we need to list them. Thanks in advance! ☺ --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 10:42, 14 January 2014 (GMT)&lt;br /&gt;
: AND now you have the CK open – it is written on the vampire-version of the page that Urag gro-Shub demands a certain speech level check (if you are not Arch-Mage). Can you see the required level? --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 19:14, 14 January 2014 (GMT)&lt;br /&gt;
:: Since I've got the CK open anyway.... The carriage drivers can be any of them at all, including the ones added by Hearthfire. The innkeeper is just bizarre, and I don't understand how it works at all. Maybe Vely will understand it better than I did. At the very least, the innkeeper would have to be in Solitude; those outside Solitude will just respond saying they don't know anything. Hulda looks like she won't have any dialogue options at all, if I understand correctly.&lt;br /&gt;
&lt;br /&gt;
:: For your other question, on both sides of the quest, the persuasion check applies to both carriage drivers and innkeepers, but ''not'' to Urag - Urag gives you the information freely no matter who you are. For drivers and innkeepers, you need a speech of 50 or the [[Skyrim:Amulet of Articulation|Amulet of Articulation]]. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:14, 14 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::: Hey RH (and Vely)! I have tested the theories mentioned above, on a few select Carriage Drivers (they will all provide the info), and a few select innkeepers, and it definitely seems like only the Solitude innkeeper at the Winking Skeever will provide information. The final result (fancy table coming up) looks like [[User:Krusty/Sandbox10#Searching_for_the_Priest|this]]. Thanks! --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 09:02, 15 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Hmmm...I'm wondering if the reason I didn't understand what was going on was because the part I was looking at was actually broken and doing nothing at all. If it's just the innkeeper at The Winking Skeever, then it's very likely that either he or his backup (don't remember their names off hand) will do the trick, so your wording works perfectly that way. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:34, 15 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Question about ESO /me Command ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you added some clarification about the /me command in ESO. Is it actually classified as an emote or is it something that is just a &amp;quot;chat type&amp;quot; modifier? If it's the latter, I'm wondering if we should move it into its own category, along with commands such as /yell and /say, which we don't have on yet. -[[User:Thunderforge|Thunderforge]] ([[User talk:Thunderforge|talk]]) 15:44, 13 March 2014 (GMT)&lt;br /&gt;
:I believe it was listed on a list of official emotes, and it's normally classified as an emote in games, but I wouldn't oppose putting it in another category, as it has no animation and requires input after it. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:48, 13 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Sandbox etymology ==&lt;br /&gt;
&lt;br /&gt;
User WoahBro undone my etymology edit because notice at the page to only edit page for format and add Skyrim etymology and I made Jyggalag Oblivion etymology, he will return it only if you agree with it.[[User talk:WoahBro|User talk:WoahBro]]  [[Special:Contributions/94.253.182.250|94.253.182.250]] 05:42, 10 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Can I copy your etymology project to my sandbox since you intend to be inactive, I will also be mostly inactive user except when I add etymology.I made first etymology on this wiki as anonymous user and on UESP forums as Xand but I didn't decide to register because I only made few edits since then.&lt;br /&gt;
&lt;br /&gt;
http://forums.uesp.net/viewtopic.php?f=5&amp;amp;t=16608&lt;br /&gt;
&lt;br /&gt;
http://forums.uesp.net/viewtopic.php?f=6&amp;amp;t=16628  [[User:Xand|Xand]] ([[User talk:Xand|talk]]) 15:09, 12 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Yes, you may copy the project to your sandbox. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:05, 12 May 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Mentor_Program&amp;diff=1329676</id>
		<title>UESPWiki:Mentor Program</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Mentor_Program&amp;diff=1329676"/>
		<updated>2014-05-02T04:52:09Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Available Mentors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UESPWiki Trail}}&lt;br /&gt;
The '''Mentor Program''' here at the UESP was created as a means by which experienced members may aid others with questions about contributing to the Wiki. Mentors help and advise new editors as well as anyone else who may require their assistance.&lt;br /&gt;
&lt;br /&gt;
*If you '''have a question''', choose a mentor from the [[#Available Mentors|list below]] and leave a message on their talk page (i.e., click on the blue &amp;quot;talk&amp;quot; link and then add a message on that page; see [[Help:Editing Pages#Editing a Discussion Pages|Editing Discussion Pages]] if you’re new to editing).  Mentors can help with questions ranging from wiki formatting to larger wiki projects.&lt;br /&gt;
&lt;br /&gt;
*If you wish to '''become a mentor''', see the section on [[#Mentor Qualifications|Mentor Qualifications]].&lt;br /&gt;
&lt;br /&gt;
==Available Mentors==&lt;br /&gt;
*'''[[User:Anil|Anil]] ([[User talk:Anil|Talk]])'''  I know a little about everything, as I do a lot of little edits. I play on the PS3 and have read nearly every page in the Skyrim namespace, so I'm very knowledgable about Skyrim. I know a little about Oblivion but haven't played it much. I'm good at writing and doing research with the information that's already on the wiki, and I know my way around the cslist. I know most of the formatting stuff, even if I don't quite understand how it works. I'm not usually in the IRC because I hop on and off throughout the day, so [[Special:Emailuser/Anil|email]] or my talk page is the best way to reach me.&lt;br /&gt;
&lt;br /&gt;
* '''[[User:Damon|Damon]] ([[User talk:Damon|talk]] • [[Special:Emailuser/Damon|email]])''' - Up front I will confess that I am weak with templates, and that's something I'd have to direct away to someone else. Otherwise, I can answer any wiki-related questions you have, and if I can't, I'll be willing to learn the answer as well. I own [[MW:Morrowind|Morrowind]], [[OB:Oblivion|Oblivion]], and every expansion related to the two games, including a vast mod collection, so I can help with virtually anything related to those games, including [[Tes3Mod:Tamriel Rebuilt|Tamriel Rebuilt: Morrowind]], and the [[Tes3Mod:Construction Set|Construction Set]] for Morrowind. I own [[SR:Skyrim|Skyrim]] as well, though I don't own any expansions currently, and my modding endeavours often limit my ability to do serious gaming on that title. That said, I can still provide a fair bit of general knowledge about the core game. If you desire my help, there are two links at the front of this paragraph where I can be reached at. If you want a real-time interaction with me, find me on [[UESPWiki:IRC|IRC]], accessed from [[Special:Webchat|here]]. I'm always in IRC when I'm online, so there's a fair chance I'll be found.&lt;br /&gt;
&lt;br /&gt;
* '''[[User:Jak Atackka|Jak Atackka]] ([[User talk:Jak Atackka|talk]])''' I'm not quite as seasoned as many of the veterans of this wiki, but I can probably help you out with anything you need. I'm fairly knowledgeable of Oblivion (as well as [[ob:Knights of the Nine|Knights of the Nine]] and [[si:Shivering Isles|Shivering Isles]]) but most of my knowledge is of [[sr:Skyrim|Skyrim]]. Most of my time is spent nosing through templates and tables and such (pipe syntax, oh my!) so if you ever need any help in that field I'm the one to ask. (I say that not because I'm the best, but because I'm the least busy). I enjoy helping others, even if it has nothing to do with the wiki, so if you want my help, just [http://www.uesp.net/w/index.php?title=User_talk:Jak_Atackka&amp;amp;action=edit&amp;amp;section=new post a message] on my wall or [[Special:Emailuser/Jak Atackka|email me]] and I'll get back to you soon.&lt;br /&gt;
&lt;br /&gt;
* '''[[User:Kiz|Kiz]] ([[User Talk:Kiz|Talk]]  • [[Special:Emailuser/Kiz|Email]])''' Can answer questions based around how to format a page to conform with the [[UESPWiki:Style Guide|Style Guide]], formatting through use of wikitables, usage of wiki-syntax, template-usage and basic template creation. As well as how to follow UESP's policies as well as in-game knowledge of Oblivion and Skyrim including image standards and Oblivion-based image taking tips. If you have questions about anything not mentioned I should be able to help, if not i'll look it up for you. &lt;br /&gt;
&lt;br /&gt;
* '''[[User:Minor Edits|Minor Edits]] ([[User talk:Minor Edits|Talk]])''' If you have a question about spelling, grammar, general formatting, TES lore, or site policies, I can likely help you out. However, I'm a console player with no PC experience, and I know very little about templates (other than how to use most of them). I'm familiar with Morrowind, Oblivion, Skyrim, and their associated official DLC. My talk page is the best place to contact me, as I rarely use IRC or check my e-mail. If you come to me for guidance, be prepared to read the wall of text you may elicit. Two pieces of standing advice: first, although all editors are expected to be polite and respect others, this is the internet. It's just a matter of time before you feel slighted by someone, so your skin should be thick and your head cool. Second, never hit a man in anger unless you're ''absolutely sure'' you can get away with it.&lt;br /&gt;
&lt;br /&gt;
* '''[[User:Nocte Canticum|Nocte]] ([[User talk:Nocte Canticum|Talk]])''' I am able to provide vast assistance with grammar and syntax, and I can offer slightly less vast assistance with general wiki mark-up and formatting. I also find that I greatly enjoy guiding new users in the editing processes, and providing assistance with the more basic wiki functions. I am always open to answering questions, no matter how trivial they seem, though I prefer my talk page to be reserved only for wiki business. Forum-like questions or unrelated comments can be directed to my [[Special:Emailuser/Nocte Canticum|email address]] or brought to my attention when I am in the [[UESPWiki:IRC|IRC channel]] (which is almost any time I am at my computer).&lt;br /&gt;
&lt;br /&gt;
* '''[[User:Vulpa|Vulpa]] ([[User talk:Vulpa|talk]])''' I may not be a formatting guru or template master, but I've found that I really enjoy answering questions (or, for those who are totally confused, realizing the problem and ''then'' fixing/answering) from as-yet inexperienced editors. I can answer any question about basic formatting, and how to use those mysterious things called &amp;quot;templates&amp;quot;, if not how to make them. I'm totally happy to explain in-depth whatever mistake you've made and why it ''was'' a mistake. I also know anything and everything you have to ask about Oblivion and its DLCs--Skyrim almost as much--barring modding as I use an XBOX 360. I can always be contacted by my talk page or (not quite as often) the [[UESPWiki:IRC|IRC]] or [[Special:Emailuser/Vulpa|email]].&lt;br /&gt;
&lt;br /&gt;
==Mentor Qualifications==&lt;br /&gt;
Anyone may add their name to the [[#Available Mentors|above list]] to '''become a mentor'''; however, be aware that each new entry will be researched and existing entries are researched periodically, and all are expected to meet the standards set forth.  If not met, the user’s name will be removed from this list.&lt;br /&gt;
&lt;br /&gt;
Any of the following are immediate disqualifications:&lt;br /&gt;
*Fewer than 200 ''constructive'' edits outside &amp;quot;User&amp;quot; and &amp;quot;Talk&amp;quot; namespaces.&lt;br /&gt;
*Inactive on UESPWiki in the last three months.&lt;br /&gt;
*[[UESPWiki:Blocking Policy|Blocked from editing]] within the last three months.&lt;br /&gt;
*Non-enabled email capabilities.&lt;br /&gt;
**If a proposed mentor wishes to keep his or her email capabilities disabled, the only other option is for the user to have been a regular, active participant in [[UESPWiki:IRC|IRC]] prior to the self-nomination.  Only an [[UESPWiki:Administrators|administrator]] can determine if a user's IRC participation qualifies as &amp;quot;regular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Any mentor may also remove an editor's name from this list provided an acceptable reason is given on the user's talk page.  Some things mentors may take into consideration include, but are not limited to: frequency and severity of notices/warnings received by the user (and the user's responses), etiquette and civility displayed by the user, and familiarity with wiki formatting displayed by the user.&lt;br /&gt;
&lt;br /&gt;
==Userbox==&lt;br /&gt;
After adding your name to the list above as a qualified mentor, you may add the mentor userbox to your user page:&lt;br /&gt;
{{User Mentor}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[UESPWiki:Mentor Program/Notices|Mentor Program Notices]]&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Patrollers&amp;diff=1329675</id>
		<title>UESPWiki:Patrollers</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Patrollers&amp;diff=1329675"/>
		<updated>2014-05-02T04:50:51Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Current Patrollers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Policy Trail|User Group}}&lt;br /&gt;
'''Patrollers''' are a subset of editors who regularly monitor the [[Special:Recentchanges|Recent Changes]] page to ensure that new edits meet the site's [[UESPWiki:Style Guide|style guidelines]].  To help them work together on this task, patrollers are provided with a couple of special [[#Patroller Tools|tools]].&lt;br /&gt;
&lt;br /&gt;
Although patrollers may be the editors who most actively monitor recent changes, all members of the community are welcome to participate.  All editors, including first-time visitors to the site, are invited to help maintain the wiki's quality standards.  If you notice a typo or broken link, please help us by editing the page and fixing it.  If you notice [[UESPWiki:Vandalism|vandalism]], please undo the edit and add a [[UESPWiki:Messages#Vandalism|warning]] to the editor's talk page, {{hover|Remember to Assume Good Faith|if appropriate}}.  The main tasks done by patrollers are available to all UESP editors; patrollers just have access to a couple of shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Criteria for &amp;quot;Patrolled&amp;quot; Edits==&lt;br /&gt;
See '''[[UESPWiki:Patrollers/Patrolling Guidelines]]'''.&lt;br /&gt;
&lt;br /&gt;
==Patroller Tools==&lt;br /&gt;
The most integral part of patrolling are red exclamation points that are shown on the Recent Changes page and the patroller's watchlist, indicating that the associated edit has not yet been approved.  These red exclamation points are only visible to patrollers, and their presence (or absence) has no general effect upon the page.  If ''any'' patroller marks an edit as &amp;quot;patrolled&amp;quot;, the exclamation point disappears for ''all'' patrollers.&lt;br /&gt;
&lt;br /&gt;
All patrollers' edits are always marked as patrolled.  A small group of editors, known as [[UESPWiki:Autopatrolled Users|autopatrolled users]], will also have their edits automatically marked as patrolled, but cannot mark edits patrolled themselves.  All other new edits are automatically given a red exclamation point.  There are only a few ways to pull up the option to mark the edit as patrolled:&lt;br /&gt;
* From the [[Special:Recentchanges|Recent Changes]] page or your [[Special:Watchlist|Watchlist]] page, click the &amp;quot;'''(diff)'''&amp;quot; link next to an edit.  On the page that comes up there will be a link: &amp;quot;'''[Mark as patrolled]'''&amp;quot;.  Click this link to patrol the edit.  This can also be done with the &amp;quot;compare selected revisions&amp;quot; button that appears on a page's history.&lt;br /&gt;
* For new pages, there is no &amp;quot;'''(diff)'''&amp;quot; link; instead, just click on the page name.  In this case, &amp;quot;'''[Mark as patrolled]'''&amp;quot; shows up in the bottom right corner of the page.&lt;br /&gt;
* Use the [[Special:Patrol|Patrol]] special page, described below.&lt;br /&gt;
When a series of edits are made to a page, each one must be marked separately; simply marking the last edit will not clear all the previous edits.  Also, editing the page yourself does not clear any previous unpatrolled edits.&lt;br /&gt;
&lt;br /&gt;
===[[Special:Patrol]]===&lt;br /&gt;
The one special tool made available to patrollers is the [[Special:Patrol|Patrol]] special page, described at [http://www.mediawiki.org/wiki/Patroller Mediawiki].  When a patroller pulls up this page it will select an edit that needs to be reviewed.  Only one patroller will be shown a given edit at a time, which will limit the possibility that two patrollers will try to fix the same page at the same time. In the case of edits that should be undone, it provides a simple one-step interface to reverse the edit and mark it as patrolled.  The reason for the reversal that will appear in the edit summary can be selected from a list of standard messages, or a custom message can be entered.&lt;br /&gt;
&lt;br /&gt;
===Edit Interface===&lt;br /&gt;
In addition patrollers can edit the interface pages in the MediaWiki namespace. Those include:&lt;br /&gt;
* [[MediaWiki:Common.css]] - The style sheet that determines the overall appearance of all Wiki pages&lt;br /&gt;
* [[MediaWiki:Monobook.css]] - The style sheet that sets the Wiki appearance for readers using the (default) Monobook skin&lt;br /&gt;
* [[MediaWiki:common.js]] - The javascript that is used by all Wiki articles&lt;br /&gt;
* [[MediaWiki:Sidebar]] - The list of links shown on the left-hand side of all Wiki pages&lt;br /&gt;
* [[MediaWiki:Tagline]] - The text under the title of all Wiki pages that currently reads &amp;quot;The UESPWiki - Your source for The Elder Scrolls since 1995&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Becoming a Patroller==&lt;br /&gt;
Nominations for patrollers are conducted on the '''[[UESPWiki:Patrollers/Nominations|Nominations]]''' subpage. There is nothing wrong with self nominations.&lt;br /&gt;
&lt;br /&gt;
===Nomination Guidelines===&lt;br /&gt;
The community looks for certain qualifications when selecting patrollers, and certain things are cause for immediate disqualification.&lt;br /&gt;
&lt;br /&gt;
====Suggested Qualifications====&lt;br /&gt;
*'''Active on the wiki'''—The community needs to know that the wiki will benefit from your actions after becoming a patroller, so it is important for a candidate to have a period (about a month) of near-daily activity before being nominated, or a long period (six months or more) of at least weekly activity.&lt;br /&gt;
*'''Use of proper [[UESPwiki:Spelling|spelling]] and grammar'''—Patrollers check other people's edits for spelling and grammar mistakes, so a candidate's edits should demonstrate this trait.&lt;br /&gt;
*'''Use of proper [[UESPwiki:Style Guide|style]]'''—Patrollers must be able to follow the wiki's preferred style.  Additions to the UESPwiki should be as legible as possible, so Patrollers will often need to rephrase poorly written edits or reformat additions to talk pages or articles.&lt;br /&gt;
*'''Monitor [[Special:RecentChanges|Recent Changes]]'''—Patrollers watch the [[Special:Recentchanges|Recent Changes]] page. Doing so before becoming a patroller is advisable to get a feel for the job.&lt;br /&gt;
*'''E-mail contact available'''—There are certain occasions when it might be more appropriate for a patroller to be contacted off-site.  A working &amp;quot;{{MediaWiki:Emailuser}}&amp;quot; function on the wiki ensures this is possible.&lt;br /&gt;
&lt;br /&gt;
====Immediate Disqualifications====&lt;br /&gt;
*'''Less than 250 edits in content space'''—A minimum of 250 edits in content namespaces will allow the nominee's knowledge of many different aspects of wiki markup to be judged.  This excludes any edits in userspace and ''any'' talkspaces or similar pages (most notably, the [[UESPWiki:Administrator Noticeboard|Administrator Noticeboard]] and [[UESPWiki:Community Portal|Community Portal]]). A breakdown of edits by namespace can be found by entering a username [[Special:Editcount|here]].&lt;br /&gt;
*'''Less than one month on the wiki'''—At least one month of editing (even if the user has been editing daily) is required to adequately learn the policies, procedures, and guidelines used on the wiki.&lt;br /&gt;
*'''Recent nomination'''—If a user has been nominated with his or her consent and that nomination was either rejected or withdrawn, that nominee will not be eligible for another nomination for three months from the date of the rejection or a withdrawal after votes have been cast.&lt;br /&gt;
*'''Recent warning'''—If a user has received a legitimate warning, he or she will not be eligible to be nominated for one month from the date of the warning.&lt;br /&gt;
*'''Recent [[UESPWiki:Blocking Policy|block]]'''—If a user was legitimately blocked from editing the wiki, he or she will not be eligible to be nominated for six months from the expiration of the block.  Similarly, a patroller who is blocked from editing the wiki will also lose patroller rights, and may not be renominated for six months from the expiration of the block.&lt;br /&gt;
*'''Recent resignation'''—If a user has had his or her patroller rights removed at his or her own request, that user will not be eligible to be nominated again for three months from the date of the removal of rights.&lt;br /&gt;
&lt;br /&gt;
==Current Patrollers==&lt;br /&gt;
All [[UESPWiki:Administrators|administrators]] automatically have patroller privileges.  In addition, the following editors are patrollers (an automatically-generated list is available from [[Special:Listusers/patroller|ListUsers]]):&lt;br /&gt;
===Active and Semi-Active Patrollers===&lt;br /&gt;
* [[User:Alfwyn|Alfwyn]]&lt;br /&gt;
* [[User:Damon|Damon]]&lt;br /&gt;
* [[User:Forfeit|Forfeit]]&lt;br /&gt;
* [[User:Hargrimm|Hargrimm]]&lt;br /&gt;
* [[User:Holomay|Holomay]]&lt;br /&gt;
* [[User:Jak Atackka|Jak Atackka]]&lt;br /&gt;
* [[User:Jeancey|Jeancey]]&lt;br /&gt;
* [[User:Kiz|Kiz]] (semi-active)&lt;br /&gt;
* [[User:Minor Edits|Minor Edits]]&lt;br /&gt;
* [[User:Nocte Canticum|Nocte Canticum]]&lt;br /&gt;
* [[User:The Silencer|The Silencer]]&lt;br /&gt;
* [[User:WoahBro|WoahBro]]&lt;br /&gt;
* [[User:Xyzzy|Xyzzy]]&lt;br /&gt;
&lt;br /&gt;
===Inactive Patrollers===&lt;br /&gt;
The following editors are patrollers who are not currently active on the wiki:&lt;br /&gt;
{|class=&amp;quot;hiddentable vtop&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[User:Alphabetface|Alphabetface]]&lt;br /&gt;
* [[User:Benould|Benould]]&lt;br /&gt;
* [[User:Brf|Brf]]&lt;br /&gt;
* [[User:Corevette789|Corevette789]]&lt;br /&gt;
* [[User:Darkle|Darkle]]&lt;br /&gt;
* [[User:DKong27|DKong27]]&lt;br /&gt;
* [[User:Dlarsh|Dlarsh]]&lt;br /&gt;
* [[User:DrPhoton|DrPhoton]]&lt;br /&gt;
* [[User:Eddie the head|Eddie the head]]&lt;br /&gt;
* [[User:Fluff|Fluff]]&lt;br /&gt;
* [[User:Gaebrial|Gaebrial]]&lt;br /&gt;
* [[User:Game Lord|Game Lord]]&lt;br /&gt;
|&lt;br /&gt;
* [[User:Helenaannevalentine|Helenaannevalentine]]&lt;br /&gt;
* [[User:Jplatinum16|Jplatinum16]]&lt;br /&gt;
* [[User:JustTheBast|JustTheBast]]&lt;br /&gt;
* [[User:Kalis Agea|Kalis Agea]]&lt;br /&gt;
* [[User:Kitkat1749|Kitkat1749]]&lt;br /&gt;
* [[User:Kimi the Elf|Kimi the Elf]]&lt;br /&gt;
* [[User:Lordsword 8|Lordsword 8]]&lt;br /&gt;
* [[User:Lukish|Lukish]]&lt;br /&gt;
* [[User:Mankar Camoran|Mankar Camoran]]&lt;br /&gt;
* [[User:Mxk101|Mxk101]]&lt;br /&gt;
* [[User:RIM|RIM]]&lt;br /&gt;
* [[User:S'drassa|S'drassa]]&lt;br /&gt;
|&lt;br /&gt;
* [[User:Saruuk|Saruuk]]&lt;br /&gt;
* [[User:SerCenKing|SerCenKing]]&lt;br /&gt;
* [[User:SkoomaManiac|SkoomaManiac]]&lt;br /&gt;
* [[User:Somercy|Somercy]]&lt;br /&gt;
* [[User:SubtleCynicism|SubtleCynicism]]&lt;br /&gt;
* [[User:Thuraya Salaris|Thuraya Salaris]]&lt;br /&gt;
* [[User:Timmeh|Timmeh]]&lt;br /&gt;
* [[User:Uniblab|Uniblab]]&lt;br /&gt;
* [[User:Velyanthe|Velyanthe]]&lt;br /&gt;
* [[User:Vesna|Vesna]]&lt;br /&gt;
* [[User:Werdnanoslen|Werdnanoslen]]&lt;br /&gt;
* [[User:Willyhead|Willyhead]]&lt;br /&gt;
|&lt;br /&gt;
* [[User:Wolok gro-Barok|Wolok gro-Barok]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Userbox==&lt;br /&gt;
After being successfully [[/Nominations|nominated]] to become a patroller, you can place the patroller userbox on your user page:&lt;br /&gt;
{{User Patroller}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[UESPWiki:User Group Rights|User Group Rights]] – A listing of all the user groups for the site, including other administrative roles.&lt;br /&gt;
* [[UESPWiki:Autopatrolled Users|Autopatrolled Users]]&lt;br /&gt;
* [[UESPWiki:Userpatroller|Userspace Patrollers]]&lt;br /&gt;
* [[metawikipedia:Help:Recent changes|Wikimedia help on recent changes]]&lt;br /&gt;
* [[mediawikiwiki:Help:Patrolled edits|Mediawiki help on patrolled edits]]&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Velyanthe&amp;diff=1329673</id>
		<title>User:Velyanthe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Velyanthe&amp;diff=1329673"/>
		<updated>2014-05-02T04:48:21Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: Replaced content with &amp;quot;{{Notice|This user is currently '''inactive'''.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This user is currently '''inactive'''.}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=General:Links&amp;diff=1328718</id>
		<title>General:Links</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=General:Links&amp;diff=1328718"/>
		<updated>2014-04-30T15:28:14Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Fansites */ alphabetize, ignoring &amp;quot;the&amp;quot; and assuming ESO to function as the full title instead of the abbreviation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}{{protection|move=full}}{{TOCright|limit=3}}&lt;br /&gt;
This article is a list of [[:Elder Scrolls]] related links. Feel free to add your site or a site you like to this list, or help make it more complete by adding a neutral toned description to the sites already listed.&lt;br /&gt;
&lt;br /&gt;
==Official Sites==&lt;br /&gt;
{{Bullet Link|[http://bethblog.com The Bethesda Blog]|Official blog; news and features from the games' publishers.}}&lt;br /&gt;
{{Bullet Link|{{BSForums|forum=13-the-elder-scrolls|Bethesda Game Studios Forums}}|The official forums for discussions on the [[:Elder Scrolls]] series.}}&lt;br /&gt;
{{Bullet Link|[http://www.elderscrolls.com The Elder Scrolls]|The official site of the [[:Elder Scrolls]] series.}}&lt;br /&gt;
{{Bullet Link|[http://cs.elderscrolls.com The Elder Scrolls Construction Set Wiki]|Official wiki for documentation on the construction set and creating mods.}}&lt;br /&gt;
{{Bullet Link|[http://www.vir2l.com/ Vir2L Studios]|Publisher and developer of mobile TES games ([[:Oblivion Mobile]], [[Shadowkey:Shadowkey|Shadowkey]], [[Dawnstar:Dawnstar|Dawnstar]] and [[:Stormhold]]).}}&lt;br /&gt;
{{Bullet Link|[http://zenimax.com ZeniMax Media]|Other games by ZeniMax Media.}}&lt;br /&gt;
&lt;br /&gt;
==General Elder Scrolls==&lt;br /&gt;
{{Bullet Link|[http://dwemerstudies.wiwiland.net/ Academy for Dwemer Studies]|Profiled the Dwemer and their academic studies.}}&lt;br /&gt;
{{Bullet Link|[http://elderscrolls.filefront.com The Elder Scrolls Files]|Large modding community; has forums.}}&lt;br /&gt;
{{Bullet Link|[http://www.tesnexus.com/ The Elder Scrolls Nexus]|Large modding community; has forums.}}&lt;br /&gt;
{{Bullet Link|{{TIL}}|A massive repository of all Elder Scrolls texts.}}&lt;br /&gt;
{{Bullet Link|[http://www.khajiitgamer.com Khajiit Gamer]| News, Stories, and Reviews, written by Khajiits.}}&lt;br /&gt;
{{Bullet Link|[http://planetelderscrolls.gamespy.com Planet Elder Scrolls]|GameSpy-hosted fansite featuring mods and screenshots.}}&lt;br /&gt;
&lt;br /&gt;
===Wikis===&lt;br /&gt;
{{Bullet Link|[http://elderscrolls.wikia.com/wiki/Main_Page The Elder Scrolls Wikia]|Elder Scrolls wiki on Wikia.}}&lt;br /&gt;
&lt;br /&gt;
==Game-Specific==&lt;br /&gt;
===The Elder Scrolls Online===&lt;br /&gt;
{{Bullet Link|[http://www.elderscrollsonline.com/ Elder Scrolls Online]|The official site for ''Elder Scrolls Online''.}}&lt;br /&gt;
====Fansites====&lt;br /&gt;
 &amp;lt;!--You may plug your fansite here, but write the description in a neutral tone, make sure the link and title are correct, that it is not already posted, and that you don't displace other links while adding it.--&amp;gt; &lt;br /&gt;
{{Bullet Link|[http://www.elderscribes.com Elder Scribes]|''Elder Scrolls Online'' news from around the web and beyond!}}&lt;br /&gt;
{{Bullet Link|[http://www.ElderScrollsOffTheRecord.com/ Elder Scrolls Off The Record]|Podcasts: ''The Elder Scrolls Off the Record''; Lore/News/Opinion articles for ''The Elder Scrolls'' and ''The Elder Scrolls Online''.}}&lt;br /&gt;
{{Bullet Link|[http://esocommunity.com/ ESO Community]|''Elder Scrolls Online'' The Elder Scrolls Online Community for all players and guilds.}}&lt;br /&gt;
{{Bullet Link|[http://www.tesof.com/ The Elder Scrolls Online Forum]|In-depth discussions, articles, videos, and guild list for ''The Elder Scrolls Online''.}}&lt;br /&gt;
{{Bullet Link|[http://esohead.com/ Esohead]|''Elder Scrolls Online'' Database.}}&lt;br /&gt;
{{Bullet Link|[http://www.esohut.com ESO Hut]|''Elder Scrolls Online'' News, Forums &amp;amp; Community Gallery.}}&lt;br /&gt;
{{Bullet Link|[http://teso.mmorpg-life.com/ TESO Life]|''Elder Scrolls Online'' Fansite and database.}}&lt;br /&gt;
{{Bullet Link|[http://esolodge.com/ ESO Lodge]|''Elder Scrolls Online'' Guild Hosting.}}&lt;br /&gt;
{{Bullet Link|[http://tesozone.com/ TESO Zone]|Source of information regarding ''The Elder Scrolls Online''.}}&lt;br /&gt;
{{Bullet Link|[http://www.eldersreach.com/ Elders Reach]|''Elder Scrolls Online'' Trading Hub for Console/PC/Mac players.}}&lt;br /&gt;
{{Bullet Link|[http://www.gracious-online.com/ Gracious Online]|Fan-driven social community for ''The Elder Scrolls Online''.}}&lt;br /&gt;
{{Bullet Link|[http://shadowedmare.com The Shadowed Mare]|''Elder Scrolls Online'' guides, guilds, lore and community discussion.}}&lt;br /&gt;
{{Bullet Link|[http://tamrielfoundry.com/ Tamriel Foundry]|Theorycrafting, strategies, guides, and community discussion.}}&lt;br /&gt;
{{Bullet Link|[http://www.whitegoldtower.com/ White Gold Tower]|''The Elder Scrolls Online'' fansite with own written articles and news.}}&lt;br /&gt;
&lt;br /&gt;
===Skyrim===&lt;br /&gt;
====Fansites==== &lt;br /&gt;
&amp;lt;!--You may plug your fansite here, but write the description in a neutral tone, make sure the link and title are correct, that it is not already posted, and that you don't displace other links while adding it.--&amp;gt;&lt;br /&gt;
{{Bullet Link|[http://www.carlsguides.com/skyrim/ Carl's Skyrim Guide]|Skill and Gameplay Articles.}}&lt;br /&gt;
{{Bullet Link|[http://eldersouls.com/ Elder Souls]|A help site and forum dedicated to Skyrim, The Elder Scrolls Online, and the rest of the TES universe. }}&lt;br /&gt;
{{Bullet Link|[http://www.reddit.com/r/skyrim /r/Skyrim]|The Elder Scrolls V: Skyrim on reddit.}}&lt;br /&gt;
{{Bullet Link|[http://theskyrimblog.ning.com/ The Skyrim Blog]| Skyrim Social network Site, Character Builds, Blogs, and gaming advice}}&lt;br /&gt;
{{Bullet Link|[http://www.thuum.org/ Thuum.org]|A fansite dedicated to the Dragon Language of Skyrim.}}&lt;br /&gt;
&lt;br /&gt;
===Oblivion===&lt;br /&gt;
====Official Sites====&lt;br /&gt;
{{Bullet Link|[http://obliviondownloads.com Oblivion Downloads]|Official downloads site.}}&lt;br /&gt;
{{Bullet Link|[http://cs.elderscrolls.com/ Official Construction Set Wiki]}}&lt;br /&gt;
{{Bullet Link|link={{BSForums|forum=87-iv-oblivion|Official forums}}}}&lt;br /&gt;
{{Bullet Link|[http://www.elderscrolls.com/oblivion/ Official ''Oblivion'' page]|Official page.}}&lt;br /&gt;
{{Bullet Link|link=[http://search.store.yahoo.com/cgi-bin/nsearch?catalog=take2store&amp;amp;query=TESIV&amp;amp;.autodone=http%3A%2F%2Fstore.yahoo.com%2Ftake2store%2F Official page on Take Two store]}}&lt;br /&gt;
&lt;br /&gt;
====Wikis====&lt;br /&gt;
{{Bullet Link|link=[http://oblivionmodwiki.com/index.php?title=Main_Page Oblivion Mod Wiki]|description=Comprehensive listing of mods for the game.}}&lt;br /&gt;
{{Bullet Link|[http://oblivion.wikia.com OblivioWiki]|A wiki guide.}}&lt;br /&gt;
{{Bullet Link|[[wikipedia:The Elder Scrolls IV: Oblivion|Wikipedia article on Oblivion]]}}&lt;br /&gt;
&lt;br /&gt;
====Media/Press====&lt;br /&gt;
{{Bullet Link|[http://www.gamespot.com/xbox360/rpg/theelderscrollsivoblivion/index.html Page on GameSpot]}}&lt;br /&gt;
{{Bullet Link|[http://www.imdb.com/title/tt0462271/ Page on IMDb]}}&lt;br /&gt;
* '''AGG: [http://www.allgame.com/cg/agg.dll?p=agg&amp;amp;SQL=GIH||||46392 PC], [http://www.allgame.com/cg/agg.dll?p=agg&amp;amp;SQL=GIH||||47508 Xbox 360], [http://www.allgame.com/cg/agg.dll?p=agg&amp;amp;SQL=GIH||||48377 PC CE], [http://www.allgame.com/cg/agg.dll?p=agg&amp;amp;SQL=GIH||||48629 Xbox 360 CE]'''&lt;br /&gt;
&lt;br /&gt;
====Fansites==== &lt;br /&gt;
&amp;lt;!--You may plug your fansite here, but write the description in a neutral tone, make sure the link and title are correct, that it is not already posted, and that you don't displace other links while adding it.--&amp;gt;&lt;br /&gt;
{{Bullet Link|[http://elderscrolls.blogspot.com Beyond Oblivion]|Fansite hosted as blog.}}&lt;br /&gt;
{{Bullet Link|[http://www.chorrol.com Chorrol]|Post-release version of [http://www.waiting4oblivion.com/ Waiting 4 Oblivion].}}&lt;br /&gt;
{{Bullet Link|[http://oblivion.melian.cc/ Darliando's Alchemy Lab]|Cover's anything concerning the skill &amp;quot;Alchemy&amp;quot;.}}&lt;br /&gt;
{{Bullet Link|[http://www.fileplanet.com/104054/0/section/Mods FilePlanet - TES Oblivion Mods]|Repository of Oblivion mods.}}&lt;br /&gt;
{{Bullet Link|[http://s6.invisionfree.com/tgoc The Gates of Cyrodiil Forums] '''&amp;amp;''' [http://tgoc.atspace.com/index.html The Gates of Cyrodiil homepage]|News, Player made guides, Forums.}}&lt;br /&gt;
{{Bullet Link|[http://thegreatgategazette.forumotion.com/index.htm The Great Gate Gazette]|Oblivion forums.}}&lt;br /&gt;
{{Bullet Link|[http://www.elderstats.com The Elder Stats]|Create in-depth profiles for your Oblivion characters and add stats, pictures, and other info about your characters for the world to see - and there's more. Easy to use and lots of support.}}&lt;br /&gt;
{{Bullet Link|[http://www.linklost.com/occ/ Oblivion Character Creation]|Determines stats from character info.}}&lt;br /&gt;
{{Bullet Link|[http://ocp.uesp.net/ Oblivion Character Planner]|OCP is a browser-based tool that uses a simulated leveling process to evaluate the potential maximums of any new or existing Oblivion character.}}&lt;br /&gt;
{{Bullet Link|[http://www.oblivionportal.com Oblivion Portal]|News, interviews, and forums.}}&lt;br /&gt;
{{Bullet Link|[http://tes4oblivion.forumotion.net/ Oblivion Roleplay]|Oblivion Roleplay site. Create your own character or play as an NPC.}}&lt;br /&gt;
{{Bullet Link|[http://obliviontime.proboards.com/ OblivionTime]|Oblivion and Shivering Isles forums.}}&lt;br /&gt;
{{Bullet Link|[http://www.brighthub.com/video-games/pc/articles/115611.aspx Oblivion: Guide to Playing the Pure Mage]|A pure caster guide on Brighthub, with unique screenshots and comprehensive information on all facets of the class.}}&lt;br /&gt;
&lt;br /&gt;
====Parodies/Comics====&lt;br /&gt;
{{Bullet Link|link=[http://www.rpgcodex.com/phpBB/viewtopic.php?t=10694 Oblibion]}}&lt;br /&gt;
{{Bullet Link|[http://s19.photobucket.com/albums/b182/Lumpy2005/ Oblivion Cards]|''Oblivion''-based parody of ''[http://www.magicthegathering.com/ Magic: The Gathering]''.}}&lt;br /&gt;
&lt;br /&gt;
====Mods====&lt;br /&gt;
''See [[Oblivion:Recommended Mods|Recommended Mods]]''&lt;br /&gt;
&lt;br /&gt;
===Morrowind===&lt;br /&gt;
{{Bullet Link|[http://gmml.pbwiki.com/ Galahaut's Morrowind Mod List Wiki]| Wiki dedicated to listing recommended mods and mod conflicts.}}&lt;br /&gt;
{{Bullet Link|[http://morrowindoverhaul.net Morrowind Overhaul Site]|A compilation of useful mods.}}&lt;br /&gt;
{{Bullet Link|[http://ivan.todorovic.googlepages.com/morrowindresolutiontweaker Morrowind Resolution Tweaker]|Homepage of the utility for setting custom resolutions, officially unsupported by the game (1280x1024, 1440x900 etc.).}}&lt;br /&gt;
{{Bullet Link|{{WryeLink}}|description=Mods and community.}}&lt;br /&gt;
&lt;br /&gt;
===Redguard===&lt;br /&gt;
* ''None.''&lt;br /&gt;
&lt;br /&gt;
===Battlespire===&lt;br /&gt;
{{Bullet Link|[http://codybaxter.com/eldertomes/ The Elder Tomes]|Information site on some of Battlespires files and some general usage information.}}&lt;br /&gt;
&lt;br /&gt;
===Daggerfall===&lt;br /&gt;
{{Bullet Link|[http://www.tesguides.com/tes2/ Beginner's Guide to Daggerfall] &amp;amp;#x200b;|FAQ on the game.}}&lt;br /&gt;
{{Bullet Link|[http://slushpool.dfworkshop.net/ Daggerfall Tool Repository]|HackFall patch project, mods, and hacking tools and information.}}&lt;br /&gt;
{{Bullet Link|[http://www.dfworkshop.net/ Daggerfall Workshop]|Utilities for Daggerfall.}}&lt;br /&gt;
{{Bullet Link|[http://www.svatopluk.com/ King Svatopluk's Court]|General information on Daggerfall (and also Arena).}}&lt;br /&gt;
{{Bullet Link|[http://www.icehouse.net/radu/dagger/index.htm Legends of Iliac Bay]|Character gallery for Daggerfall as well as a few links and files.}}&lt;br /&gt;
{{Bullet Link|[http://xlengine.com/ XL Engine: DaggerXL]|The XL Engine is a new engine that runs a remake/port of Daggerfall known as DaggerXL with modern technology. The XL Engine also runs several other classic games. [http://daggerxl.wordpress.com/ Old DaggerXL blog]&amp;amp;#x200b;.}}&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
* ''None.''&lt;br /&gt;
&lt;br /&gt;
==Modding Sites==&lt;br /&gt;
{{Bullet Link|[http://www.theengineeringguild.co.uk/ The Engineering Guild] | Home of the Cyrodiil Upgrade Series and many modding tutorials.}}&lt;br /&gt;
{{Bullet Link|[http://search.yacoby.net/ ES Search]|Search Engine for Morrowind and Oblivion mods.}}&lt;br /&gt;
{{Bullet Link|[http://mw.modhistory.com/home Morrowind Modding History]|with many sites now gone (ElricM/PES etc), a new place aiming to keep the mods of Morrowind alive.}}&lt;br /&gt;
{{Bullet Link|[http://praedatorsnest.blogspot.com/ Praedator's Nest]|Personal Blog on Hlaalu Expansion, and Province mods.}}&lt;br /&gt;
{{Bullet Link|[http://skyrimcreationkit.com/ Skyrim Creation Kit]|Skyrim Modding Tutorials and Video tutorials}}&lt;br /&gt;
{{Bullet Link|[http://www.tamriel-rebuilt.org/ Tamriel Rebuilt]}}&lt;br /&gt;
{{Bullet Link|[http://www.tesmod.tk TESmod]| New, friendly Elder Scrolls modifications forums.}}&lt;br /&gt;
&lt;br /&gt;
==International Sites==&lt;br /&gt;
===[[Image:Flag Czech.png|25px]] Czech===&lt;br /&gt;
{{Bullet Link|[http://cs.theelderscrolls.wikia.com/wiki/The_Elder_Scrolls_Wiki The Elder Scrolls Wiki]|The Elder Scrolls Wiki in Czech.}}&lt;br /&gt;
{{Bullet Link|[http://morrowind.bonusweb.cz Morrowind BonusWeb]|Morrowind fansite from Czech Republic.}}&lt;br /&gt;
{{Bullet Link|[http://oblivion.bonusweb.cz Oblivion Bonusweb]|Oblivion fansite from Czech Republic.}}&lt;br /&gt;
{{Bullet Link|[http://www.oblivion.cz/ Oblivion.cz]}}&lt;br /&gt;
{{Bullet Link|[http://skyrim.4fan.cz/ Skyrim fansite]|Skyrim fansite from Czech Republic.}}&lt;br /&gt;
{{Bullet Link|[http://tes4.wz.cz/ TES4]}}&lt;br /&gt;
&lt;br /&gt;
===[[Image:Flag France.png|25px]] French===&lt;br /&gt;
====Fansites====&lt;br /&gt;
{{Bullet Link|[http://www.gchagnon.fr/daggerfall/ Daggerfall et Haldegarh]|French reference on Daggerfall.}}&lt;br /&gt;
{{Bullet Link|[http://guide.oblivion.free.fr/ Guide Oblivion]|Tips and help site for Oblivion.}}&lt;br /&gt;
{{Bullet Link|[http://www.projet-french-arena.org  Project French Arena]|Site of the projet French Arena.}}&lt;br /&gt;
{{Bullet Link|[http://aggelon.free.fr/  Site d'Aggelon]|Fan site of Daggerfall.}}&lt;br /&gt;
{{Bullet Link|[http://www.tamriel.fr/ Tamriel.fr]|Help, article, maps, cheat codes, news for Morrowind, Oblivion, Oblivion PSP, TES V.}}&lt;br /&gt;
{{Bullet Link|[http://theelderscrolls.wiwiland.net Les terres cendres]|French site with a collection of files for all of the Elder Scrolls games. It's also the new official page of the Projet French Daggerfall.}}&lt;br /&gt;
{{Bullet Link|[http://www.univers-oblivion.com/ Univers Oblivion]}}&lt;br /&gt;
{{Bullet Link|[http://vvardenfell.free.fr/ Vvardenfell]}}&lt;br /&gt;
{{Bullet Link|[http://forum.wiwiland.net Wiwiland]|Importante Elder Scrolls community with a massive collection of plugins for Morrowind and Oblivion.}}&lt;br /&gt;
&lt;br /&gt;
====Wikis====&lt;br /&gt;
{{Bullet Link|[http://lagbt.wiwiland.net La Grande Bibliothèque de Tamriel]|Massive French library on The Elder Scrolls Background.}}&lt;br /&gt;
{{Bullet Link|[http://wiwiki.wiwiland.net/ Le Wiwiki]|French help site for player and plugins creation.}}&lt;br /&gt;
&lt;br /&gt;
====Mods====&lt;br /&gt;
{{Bullet Link|[http://www.confrerie-des-traducteurs.fr La Confrérie des Traducteurs]|Site of TES, Fallout and various other games mods translations.}}&lt;br /&gt;
{{Bullet Link|[http://morromods.wiwiland.net Morromods]|French Mods for Morrowind.}}&lt;br /&gt;
{{Bullet Link|[http://oblimods.wiwiland.net Oblimods]|French Mods for Oblivion.}}&lt;br /&gt;
{{Bullet Link|[http://ressources.wiwiland.net Ressources]|Resources and utilities to create your own mods.}}&lt;br /&gt;
{{Bullet Link|[http://skyrim.wiwiland.net/ Wiwiland Skyrim]|French Mods for Skyrim.}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Flag Germany.png|25px]] German===&lt;br /&gt;
{{Bullet Link|[http://www.elder-scrolls-forum.de/ Elder Scrolls Forum]|Elder Scrolls Online forum, guides and news}}&lt;br /&gt;
{{Bullet Link|[http://www.morrowind.de/ Morrowind Germany]}}&lt;br /&gt;
{{Bullet Link|[http://www.nirn.de/ Nirn.de]}}&lt;br /&gt;
{{Bullet Link|[http://www.oblivion-game.de/ Oblivion-Game]}}&lt;br /&gt;
{{Bullet Link|[http://www.planetmorrowind.de/ Planet Oblivion]}}&lt;br /&gt;
{{Bullet Link|[http://scharesoft.de/ Scharesoft-Portal]}}&lt;br /&gt;
{{Bullet Link|[http://www.tes-5-skyrim.de/ Skyrim Infos]|News, forums, and a lot more stuff about Skyrim.}}&lt;br /&gt;
{{Bullet Link|[http://talosplaza.alceleniel.de/ Talos Plaza]}}&lt;br /&gt;
{{Bullet Link|[http://www.scharesoft.de/joomla/almanach/index.php/Hauptseite Tamriel-Almanach]}}&lt;br /&gt;
{{Bullet Link|[http://www.elder-scrolls-online.de TES Online German Fansite]|Elder Scrolls Online news, guides and community in German.}}&lt;br /&gt;
{{Bullet Link|[http://www.theelderscrolls.info/ TheElderScrolls.info]}}&lt;br /&gt;
{{Bullet Link|[http://www.thieves-guild.net/ Thieves Guild]}}&lt;br /&gt;
{{Bullet Link|[http://www.worldofelderscrolls.de/ World of ElderScrolls]}}&lt;br /&gt;
&lt;br /&gt;
===[[Image:Flag Japan.png|25px]] Japanese===&lt;br /&gt;
{{Bullet Link|[http://wiki.skyrim.z49.org FrontPage - Skyrim Wiki JP]|FrontPage - Skyrim Wiki.}}&lt;br /&gt;
{{Bullet Link|[http://www.hmx-12.net/%7Evirgil7/morrowind/ Morrowind: Aethereal Side]|Morrowind.}}&lt;br /&gt;
{{Bullet Link|[http://skyrim-wiki.net Skyrim-wiki JP]|Capture data for JP.}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Flag Poland.png|25px]] Polish===&lt;br /&gt;
====Fansites====&lt;br /&gt;
{{Bullet Link|[http://www.elderscrolls.phx.pl/ Adamantytowa Wieza]}}&lt;br /&gt;
{{Bullet Link|[http://www.tamriel.prv.pl Cesarstwo Tamriel]|Polish Tamriel Rebuilt Translation project @ Clockwork City.}}&lt;br /&gt;
{{Bullet Link|[http://www.skyrim.pl/ Clockwork City].}}&lt;br /&gt;
{{Bullet Link|[http://elder-scrolls-online.pl/ Elder Scrolls Online PL]| Polish The Elder Scrolls Online fansite with forum for all players and guilds.}}&lt;br /&gt;
{{Bullet Link|[http://www.esonline.pl/ ESOnline.pl]|Polish The Elder Scrolls Online Fansite.}}&lt;br /&gt;
{{Bullet Link|[http://inskyrim.pl inSkyrim]|Polish TES Fansite.}}&lt;br /&gt;
{{Bullet Link|[http://www.morrowind.pl/ Morrowind.pl]| Polish Fans Site.}}&lt;br /&gt;
&lt;br /&gt;
====Wikis====&lt;br /&gt;
{{Bullet Link|[http://pl.elderscrolls.wikia.com/wiki/ Elder Scrolls Wiki]|Polish Elder Scrolls Wiki on Wikia.}}&lt;br /&gt;
&lt;br /&gt;
====Mods====&lt;br /&gt;
{{Bullet Link|[http://pl.elderscrollsmods.wikia.com/wiki/ Elder Scrolls Mods Wiki]|Polish Elder Scrolls Mods Wiki on Wikia.}}&lt;br /&gt;
&lt;br /&gt;
===[[Image:Flag Russia.png|25px]] Russian===&lt;br /&gt;
{{Bullet Link|[http://bethplanet.ru BethPlanet]|Игры компании Bethesda Softworks, новости серии TES и Fallout, а также других компаний}}&lt;br /&gt;
{{Bullet Link|[http://elderscrolls.net/ Elderscrolls.net]| Русский официальный фан-сайт по вселенной TES}}&lt;br /&gt;
{{Bullet Link|[http://www.fullrest.ru/ Fullrest]|Крупнейшая база плагинов}}&lt;br /&gt;
{{Bullet Link|[http://ghostmasters.ru/ GhostMasters.ru]}}&lt;br /&gt;
{{Bullet Link|[http://mtes.ru/ The Elder Scrolls Modding]}}&lt;br /&gt;
{{Bullet Link|[http://morrowind-rpg.narod.ru/ Morrowind Fan Site]}}&lt;br /&gt;
{{Bullet Link|[http://oblivion-rpg.narod.ru/ Oblivion Fan Site]}}&lt;br /&gt;
{{Bullet Link|[http://www.tamriel.ucoz.ru/ Oblivion FAN-Site]|Plugins; Mods; Forum; Walkthrough.}}&lt;br /&gt;
{{Bullet Link|[http://www.ruesp.linkpc.net/ RUESP]|{{LE||RUESP}} Unofficial Elder Scrolls Pages на русском.}}&lt;br /&gt;
{{Bullet Link|[http://tesall.ru/ TesAll.ru]}}&lt;br /&gt;
{{Bullet Link|[http://www.tesmagic.ru/ TESmagic.ru]}}&lt;br /&gt;
{{Bullet Link|[http://wiotes.ru/ Way In Oblivion]}}&lt;br /&gt;
{{Bullet Link|[http://tiarum.com Tiarum]| WIKI-энциклопедия TES}}&lt;br /&gt;
{{Bullet Link|[http://ru.elderscrolls.wikia.com/wiki/ The Elder Scrolls Wikia]}}&lt;br /&gt;
&lt;br /&gt;
===[[Image:Flag Spain.svg|25px]] Spanish=== &lt;br /&gt;
{{Bullet Link|[http://es.elderscrolls.wikia.com/wiki/Portada Elder Scrolls Wiki]|Wikia site for all TES games.}}&lt;br /&gt;
{{Bullet Link|[http://www.clandlan.org/teswiki/index.php/Portada TesWiki]|Info on Morrowind/Oblivion, modding community, forums.}}&lt;br /&gt;
&lt;br /&gt;
===Other Languages===&lt;br /&gt;
{{Bullet Link|[[Image:Flag Italy.png|25px]] [http://tes4.altervista.org/ Oblivion Empire]}}&lt;br /&gt;
{{Bullet Link|[[Image:Flag Turkey.png|25px]] [http://www.elderscrollsturk.com/ Elder Scrolls Türkiye]|Turkish Elder Scrolls Fan Site.}}&lt;br /&gt;
{{Bullet Link|[[Image:Flag Ireland.png|25px]] [http://www.freewebs.com/theirishscrolls/ The Irish Scrolls]|English, but aimed at Irish fans.}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Music&amp;diff=1323453</id>
		<title>Online:Music</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Music&amp;diff=1323453"/>
		<updated>2014-04-20T16:35:12Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: remove link clutter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}} [[File:ON-cover-The Elder Scrolls Online Original Game Soundtrack.jpg|thumb|right|Cover art of the Elder Scrolls Online soundtrack]]&lt;br /&gt;
The '''music''' of ''The Elder Scrolls Online'' was composed by Brad Derrick and Rik Schaffer. [[wikipedia:Jeremy Soule|Jeremy Soule]], a long-time composer on Elder Scrolls games, worked on the title theme and music for the cinematics. &amp;lt;span class=plainlinks&amp;gt;[http://www.elderscrollsonline.com/en/media/malukah Malukah]&amp;lt;/span&amp;gt; ([[wikipedia:Malukah|Wikipedia]]), a Youtube musician who came to prominence with her rendition of Skyrim's &amp;quot;''[[Skyrim:Bardic Performances#The Dragonborn Comes|The Dragonborn Comes]]''&amp;quot;, was invited to write (and perform some of) the bardic songs in the game.&lt;br /&gt;
&lt;br /&gt;
The music of the game is themed, with particular pieces being tied to biome types, locations (both large and small), and moods. Zenimax wanted the music to be integral to the game environment, blending seamlessly with the other sounds around the player. Some songs from previous titles make a reappearance. Some have been reworked while others are only sampled. &lt;br /&gt;
&lt;br /&gt;
The soundtrack is available on [https://itunes.apple.com/us/album/elder-scrolls-online-original/id847627830 iTunes] for $15.99 USD and [http://www.amazon.com/Elder-Scrolls-Online-Original-Soundtrack/dp/B00J8GFLFG/ Amazon] for $8.99 USD.&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Track number&lt;br /&gt;
!Title&lt;br /&gt;
!Composer&lt;br /&gt;
!Length&lt;br /&gt;
|-&lt;br /&gt;
|01||For Blood, for Glory, for Honor||Jeremy Soule||04:59&lt;br /&gt;
|-&lt;br /&gt;
|02||Moons of Evening Star||Brad Derrick||5:32&lt;br /&gt;
|- &lt;br /&gt;
|03||The Three Banners: Fanfare||Brad Derrick||1:39&lt;br /&gt;
|-&lt;br /&gt;
|04||Omens in the Clouds||Brad Derrick||5:18&lt;br /&gt;
|-&lt;br /&gt;
|05||Echoes of Aldmeris||Brad Derrick||0:55&lt;br /&gt;
|-&lt;br /&gt;
|06||Weapons Drawn||Brad Derrick||1:47&lt;br /&gt;
|-&lt;br /&gt;
|07||Yearning for Moonshadow||Brad Derrick||6:17&lt;br /&gt;
|-&lt;br /&gt;
|08||Lowering the Banners (Sundown)||Brad Derrick||1:15&lt;br /&gt;
|-&lt;br /&gt;
|09||Dawn Gleams on Cyrodiil||Brad Derrick||5:21&lt;br /&gt;
|-&lt;br /&gt;
|10||Rubble and Smoke||Brad Derrick||0:55&lt;br /&gt;
|-&lt;br /&gt;
|11||Comrades in Arms||Brad Derrick||1:21&lt;br /&gt;
|-&lt;br /&gt;
|12||Y’ffre in Every Leaf||Brad Derrick||5:33&lt;br /&gt;
|-&lt;br /&gt;
|13||North from Riften||Brad Derrick||1:28&lt;br /&gt;
|-&lt;br /&gt;
|14||Moth, Butterfly, And Torchbug||Brad Derrick||5:42&lt;br /&gt;
|-&lt;br /&gt;
|15||Elegy for the Remans||Brad Derrick||1:27&lt;br /&gt;
|-&lt;br /&gt;
|16||Oath of Malacath||Brad Derrick||1:54&lt;br /&gt;
|-&lt;br /&gt;
|17||Whispers of the Ancestors||Brad Derrick||5:05&lt;br /&gt;
|-&lt;br /&gt;
|18||Vestige of Hope||Brad Derrick||1:29&lt;br /&gt;
|-&lt;br /&gt;
|19||Sands of the Alik'r||Brad Derrick||5:26&lt;br /&gt;
|-&lt;br /&gt;
|20||Winged Twilight||Brad Derrick||1:10&lt;br /&gt;
|-&lt;br /&gt;
|21||Imperial Legion||Brad Derrick||1:28&lt;br /&gt;
|-&lt;br /&gt;
|22||Auridon Sunrise||Brad Derrick||5:54&lt;br /&gt;
|-&lt;br /&gt;
|23||They Did Not Die in Vain||Brad Derrick||1:26&lt;br /&gt;
|-&lt;br /&gt;
|24||Greenheart||Brad Derrick||5:01&lt;br /&gt;
|-&lt;br /&gt;
|25||Tamriel Beleagured||Brad Derrick||1:38&lt;br /&gt;
|-&lt;br /&gt;
|26||To Dance with Daedra||Brad Derrick||1:39&lt;br /&gt;
|-&lt;br /&gt;
|27||The Towers Cast Long Shadows||Brad Derrick||5:53&lt;br /&gt;
|-&lt;br /&gt;
|28||Horizons of Cyrodiil||Brad Derrick||1:14&lt;br /&gt;
|-&lt;br /&gt;
|29||The Legacy of Lorkhan||Brad Derrick||5:19&lt;br /&gt;
|-&lt;br /&gt;
|30||Arkay Watches||Brad Derrick||1:24&lt;br /&gt;
|-&lt;br /&gt;
|31||Courage of Ordinary Mortals||Brad Derrick||1:18&lt;br /&gt;
|-&lt;br /&gt;
|32||The Heart of Nirn||Rik Schaffer||6:17&lt;br /&gt;
|-&lt;br /&gt;
|33||Soaring on Eagle’s Wings||Brad Derrick||1:30&lt;br /&gt;
|-&lt;br /&gt;
|34||Stendarr’s Mercy||Brad Derrick||5:20&lt;br /&gt;
|-&lt;br /&gt;
|35||Order of the Ancestor Moth||Brad Derrick||1:05&lt;br /&gt;
|-&lt;br /&gt;
|36||Onslaught at the Gates||Brad Derrick||2:04&lt;br /&gt;
|-&lt;br /&gt;
|37||Alas, The Dragon Shall Break||Brad Derrick||6:15&lt;br /&gt;
|-&lt;br /&gt;
|38||The Keep Has Fallen||Brad Derrick||1:40&lt;br /&gt;
|-&lt;br /&gt;
|39||Bruma Against the Jeralls||Brad Derrick||5:46&lt;br /&gt;
|-&lt;br /&gt;
|40||We Honor the Slain||Brad Derrick||1:02&lt;br /&gt;
|-&lt;br /&gt;
|41||Ruins of the Ayleids||Brad Derrick||1:16&lt;br /&gt;
|-&lt;br /&gt;
|42||Anequina Beckons||Brad Derrick||6:09&lt;br /&gt;
|-&lt;br /&gt;
|43||Northpoint Nocturne||Rik Schaffer||5:27&lt;br /&gt;
|-&lt;br /&gt;
|44||Memories of Yokuda Lost||Brad Derrick||5:38&lt;br /&gt;
|-&lt;br /&gt;
|45||Peril Upon the Sands||Brad Derrick||1:08&lt;br /&gt;
|-&lt;br /&gt;
|46||Tides of the Abecean Sea||Brad Derrick||5:38&lt;br /&gt;
|-&lt;br /&gt;
|47||Beauty of Dawn||Malukah||3:31&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beauty of Dawn lyrics==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;A [[Lore:The Serpent|serpent]] lights the ancient sky&amp;lt;br&amp;gt;&lt;br /&gt;
A threat of tainted stars&amp;lt;br&amp;gt;&lt;br /&gt;
Evil stirs and in its wake&amp;lt;br&amp;gt;&lt;br /&gt;
The souls of mortals sway&lt;br /&gt;
&lt;br /&gt;
Sorrow reigns&amp;lt;br&amp;gt;&lt;br /&gt;
Over fields of red&amp;lt;br&amp;gt;&lt;br /&gt;
Spirits pace&amp;lt;br&amp;gt;&lt;br /&gt;
Through the shadows cast by their graves&lt;br /&gt;
&lt;br /&gt;
These are days and nights of venom and blood&amp;lt;br&amp;gt;&lt;br /&gt;
Heroes will rise as the [[Online:Dark Anchor|anchors]] fall&amp;lt;br&amp;gt;&lt;br /&gt;
Brave the strife, reclaim every soul&amp;lt;br&amp;gt;&lt;br /&gt;
That belongs to the [[Lore:Tamriel|Beauty of Dawn]]&lt;br /&gt;
&lt;br /&gt;
Darkness strikes to blind the strong&amp;lt;br&amp;gt;&lt;br /&gt;
But Faith will guide our swords&amp;lt;br&amp;gt;&lt;br /&gt;
Loyal hearts we'll stand as one&amp;lt;br&amp;gt;&lt;br /&gt;
And fight with shields of Hope&lt;br /&gt;
&lt;br /&gt;
Pride fuels the deadly fire&amp;lt;br&amp;gt;&lt;br /&gt;
That devours our [[Lore:White-Gold Tower|tower of gold]]&amp;lt;br&amp;gt;&lt;br /&gt;
The drums of war will rage and roar&amp;lt;br&amp;gt;&lt;br /&gt;
'Til the sun burns bright once more&lt;br /&gt;
&lt;br /&gt;
These are days and nights of venom and blood&amp;lt;br&amp;gt;&lt;br /&gt;
Heroes will rise as the anchors fall&amp;lt;br&amp;gt;&lt;br /&gt;
Brave the strife, reclaim every soul&amp;lt;br&amp;gt;&lt;br /&gt;
That belongs to the Beauty of Dawn&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
Zenimax has made two of Malukah's songs available for free download on the Elder Scrolls Online official site:&lt;br /&gt;
&lt;br /&gt;
:Three Hearts As One, a [[Online:Bardic Performances|bardic performance]] ([http://static.elderscrollsonline.com/assets/mp3/ThreeHeartsAsOne.mp3 download])&lt;br /&gt;
:Beauty of Dawn ([http://static.elderscrollsonline.com/assets/mp3/BeautyofDawn-Malukah.mp3 download])&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Daedric_Alphabet&amp;diff=1319867</id>
		<title>Lore:Daedric Alphabet</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Daedric_Alphabet&amp;diff=1319867"/>
		<updated>2014-04-15T02:03:32Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Examples of use */ +1 per jeancey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{cleanup|needs a webfont template similar to {{tl|DragonFont}}}}{{DaedricNotice}}{{Featured article}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Lore:Appendices}}&lt;br /&gt;
The '''Daedric alphabet''' is a symbolic typeface used in replacement of the standard English alphabet. The alphabet was first used in [[Battlespire:Battlespire|Battlespire]] in the celestial academy and was called &amp;quot;Daedric&amp;quot; because of the occupation of [[Lore:Daedra|Daedric]] forces. The release of [[Morrowind:Morrowind|Morrowind]] revealed that both the [[Lore:Dunmer|Dunmer]] and the Daedra use the Daedric alphabet extensively. Most scholars agree that the Dunmeri use of the Daedric alphabet is a remnant of when they worshipped Daedra before the [[Lore:Battle of Red Mountain|Battle of Red Mountain]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Daedric Alphabet==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Ayem (A)&lt;br /&gt;
!Bedt (B)&lt;br /&gt;
!Cess (C)&lt;br /&gt;
!Doht (D)&lt;br /&gt;
!Ekem (E)&lt;br /&gt;
!Hefhed (F)&lt;br /&gt;
!Geth (G)&lt;br /&gt;
!Hekem (H)&lt;br /&gt;
!Iya (I)&lt;br /&gt;
!Jeb (J)&lt;br /&gt;
!Koht (K)&lt;br /&gt;
!Lyr (L)&lt;br /&gt;
!Meht (M)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:DAEDRIC_A.PNG|A]]&lt;br /&gt;
|[[Image:DAEDRIC_B.PNG|B]]&lt;br /&gt;
|[[Image:DAEDRIC_C.PNG|C]]&lt;br /&gt;
|[[Image:DAEDRIC_D.PNG|D]]&lt;br /&gt;
|[[Image:DAEDRIC_E.PNG|E]]&lt;br /&gt;
|[[Image:DAEDRIC_F.PNG|F]]&lt;br /&gt;
|[[Image:DAEDRIC_G.PNG|G]]&lt;br /&gt;
|[[Image:DAEDRIC_H.PNG|H]]&lt;br /&gt;
|[[Image:DAEDRIC_I.PNG|I]]&lt;br /&gt;
|[[Image:DAEDRIC_J.PNG|J]]&lt;br /&gt;
|[[Image:DAEDRIC_K.PNG|K]]&lt;br /&gt;
|[[Image:DAEDRIC_L.PNG|L]]&lt;br /&gt;
|[[Image:DAEDRIC_M.PNG|M]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DAEDRIC_A2.PNG|A]] || || ||[[IMAGE:DAEDRIC_D^.PNG|D]]|| || || ||[[IMAGE:DAEDRIC_H^.PNG|H]]|| ||[[IMAGE:DAEDRIC_J^.PNG|J]]|| || || &lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2px&amp;quot; colspan=13| &lt;br /&gt;
|-&lt;br /&gt;
!Neht (N)&lt;br /&gt;
!Oht (O)&lt;br /&gt;
!Payem (P)&lt;br /&gt;
!Quam (Q)&lt;br /&gt;
!Roht (R) &lt;br /&gt;
!Seht (S)&lt;br /&gt;
!Tayem (T)&lt;br /&gt;
!Yoodt (U)&lt;br /&gt;
!Vehk (V)&lt;br /&gt;
!Web (W)&lt;br /&gt;
!Xayah (X)&lt;br /&gt;
!Yahkem (Y)&lt;br /&gt;
!Zyr (Z)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:DAEDRIC_N.PNG|N]]&lt;br /&gt;
|[[Image:DAEDRIC_O.PNG|O]]&lt;br /&gt;
|[[Image:DAEDRIC_P.PNG|P]]&lt;br /&gt;
|[[Image:DAEDRIC_Q.PNG|Q]]&lt;br /&gt;
|[[Image:DAEDRIC_R.PNG|R]]&lt;br /&gt;
|[[Image:DAEDRIC_S.PNG|S]]&lt;br /&gt;
|[[Image:DAEDRIC_T.PNG|T]]&lt;br /&gt;
|[[Image:DAEDRIC_U.PNG|U]]&lt;br /&gt;
|[[Image:DAEDRIC_V.PNG|V]]&lt;br /&gt;
|[[Image:DAEDRIC_W.PNG|W]]&lt;br /&gt;
|[[Image:DAEDRIC_X.PNG|X]]&lt;br /&gt;
|[[Image:DAEDRIC_Y.PNG|Y]]&lt;br /&gt;
|[[Image:DAEDRIC_Z.PNG|Z]]&lt;br /&gt;
|-&lt;br /&gt;
|| || || || || || || ||[[IMAGE:DAEDRIC_U^.PNG|U]]|| || ||[[IMAGE:DAEDRIC_X^.PNG|X]]||[[IMAGE:DAEDRIC_Y^.PNG|Y]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xayah and Yahkem==&lt;br /&gt;
[[File:MW-banner-Tel Fyr.png|thumb|right|clear=none|An example of a Yahkem on a Dunmeri flag]]&lt;br /&gt;
[[File:MW-item-Daedric Axe Edge.jpg|thumb|upright|right|Lettering on the Daedric Axe - from top to bottom: EFCPHEQX - A rare example of a Xayah.]]&lt;br /&gt;
The Daedric letters Xayah (X) and Yahkem (Y) are often omitted from the Daedric alphabet in scrolls and books, but sometimes one of these letters makes an appearance in signs and banners. The most well known appearance of one of these two letters is of the Daedric letter Yahkem, which appears on the banner for [[Lore:Tel Fyr|Tel Fyr]] as seen in the picture on the right where the larger letter on the upper right is the letter Yahkem. The letter Xayah can be seen inscribed on a [[Morrowind:Daedric Battle Axe|Daedric Battle Axe]] in Morrowind. &amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;The official line on Xayah and Yahkem, however, is rather different:&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Examples===&lt;br /&gt;
* The blue Daedric letters on the Gray Cowl spell out the phrase &amp;quot;SHADOW HIDE (Y)OU&amp;quot;, but the letter Yahkem is missing. {{intnote|1|Fig.1}}&lt;br /&gt;
* A different version of the letter Yahkem can be found on the propylon for the Dunmer fortresses of Falasmaryon, Indoranyon, and Valenvaryon. {{intnote|2|Fig.2}}&lt;br /&gt;
* In [[Oblivion:Oblivion|Oblivion]], the Mages Guild seal found on the floors of their guild halls includes the first three letters of five out of the six schools of magic, including the Yahkem in &amp;quot;MYS&amp;quot; for Mysticism. The School of Restoration was for some reason omitted from the seal. {{intnote|3|Fig.3}}&lt;br /&gt;
* Although the book the ''{{Lore Link|Mysterium Xarxes}}'' has two instances of the letter &amp;quot;X&amp;quot; in its title, the content of the book does not contain the letter Xayah and is missing the letter Yahkem in words where it should be used.&lt;br /&gt;
&lt;br /&gt;
These are examples of letter Yahkem found (or not) on different items and surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OB-item-Grey Cowl of Nocturnal 02.jpg|{{note|1|Fig.1:|The blue text on the Gray Cowl. Note the typical missing Yahkem.}}&lt;br /&gt;
File:MW PropylonYs.jpg|{{note|2|Fig.2:|The text written on Propylons, showing the alternate form of Yahkem.}}&lt;br /&gt;
File:OBMagesGuildFloorPattern.jpg|{{note|3|Fig.3:|Mages Guild Seal with an annotation, which does feature a Yahkem.}}&lt;br /&gt;
File:TR-banner-Mournhold Players.png|{{note|4|Fig.4:|&amp;quot;Mournhold Players&amp;quot; - another Yahkem found on a banner advertising a group of actors in Tribunal.}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{newline}}&lt;br /&gt;
&lt;br /&gt;
==Alternate forms==&lt;br /&gt;
Aside from the Xayah and Yahkem, five other letters have alternate forms, as seen in the chart.  The Doht (D) and Jeb (J) characters are often mirror-imaged from their default orientations, and the Hekem (H) and Yoodt (U) characters also have noticeably differing variants, Hekem's alternate form lacking a prominent vertical stroke, and Yoodt's being shown with a rounded bottom instead of flat. Ayem (A) can also be seen in mirrored form at the end of the Arena canton [[:File:MW-banner-Arena.png|banners]] and signs in Vivec.&lt;br /&gt;
&lt;br /&gt;
==Clustering==&lt;br /&gt;
Another irregularity with Daedric text is that it does not have to be written from left-to-right. For decorative purposes, each word in a phrase is often clustered together with the first letter being significantly larger and colored differently than the rest. The following is an example of a sign hanging over an archway in [[Lore:Gnisis|Gnisis]], a city in [[Morrowind:Morrowind|Morrowind]], as well as an annotated version of the banner with the words separated:&lt;br /&gt;
&lt;br /&gt;
: [[File:MW-banner-Gnisis.png|The banner of Gnisis]] [[Image:DaedricClusters.jpg|Annotated banner]]&lt;br /&gt;
&lt;br /&gt;
Notice how each of the major words in the phrase above has its first letter much larger than the rest and in a different color. It is common for the larger letter to be colored similarly to the backdrop, as with the two letter Sehts (S) in this example.&lt;br /&gt;
&lt;br /&gt;
The clusters in the example above can be arranged in the left-to-right format as follows:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;noinclude&amp;gt;{{DaedricFont|The Thrice Sealed House Withstands the Storm}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Lore:Daedric_Alphabet/ThriceSealedHouse}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus, when the Daedric letters are transliterated into English letters, the message reads:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;'''THE THRICE SEALED HOUSE WITHSTANDS THE STORM'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples of use==&lt;br /&gt;
[[Morrowind:Morrowind|Morrowind]] made the most extensive use of the Daedric alphabet.&lt;br /&gt;
* All [[Morrowind:Scrolls|magical scrolls]] have an inscription written in Daedric (Most often &amp;quot;WOE UPON (Y)OU&amp;quot;, but some have more interesting messages).&lt;br /&gt;
* The spell icons make use of the characters, though only as design elements, not readable text. To see examples of this, see [[Morrowind:Spell Icon Letters|Spell Icon Letters]].&lt;br /&gt;
* Many of the cities in Morrowind feature banners displaying the city name in Daedric.&lt;br /&gt;
* The city of [[Lore:Vivec (city)|Vivec]] has various religious platitudes written in Daedric on [[Morrowind:Vivec Banners|banners]] throughout the city.&lt;br /&gt;
* The letters are used as textural elements of various items, such as [[Morrowind:Bonemold|Bonemold]] armor.&lt;br /&gt;
* The [[:File:MW-cover-Morrowind Box Art.jpg|box art for Morrowind]] and both expansions has the names of the six Dunmer Great Houses inscribed around the sides.&lt;br /&gt;
* Certain clothing items bear Daedric text, an example being one type of expensive robe, where the messages &amp;quot;LEARN B(Y) SERVING&amp;quot; and &amp;quot;FAITH IS ONL(Y) LAW &amp;quot; can be read on the yellow sash. ([[:File:MW-npc-Mehra Drora.jpg|image 1]], [[:File:MW-npc-Danso Indules.jpg|image 2]])&lt;br /&gt;
* The [[:File:MW-creature-Bonelord.jpg|belt buckle]] worn by [[Lore:Bonelord|Bonelords]] reads &amp;quot;UOS&amp;quot;.&lt;br /&gt;
* The blue [[Morrowind:Paper Lantern|Paper Lantern]] has the message &amp;quot;FORGE DARKNESS INTO LIGHT&amp;quot; on its panels.&lt;br /&gt;
[[File:TR-banner-SAV.png|thumb|right|sAv - we're in Almalexia's city]]&lt;br /&gt;
* Small chests have &amp;quot;ASV&amp;quot;, an abbreviation for &amp;quot;Almsivi&amp;quot;, repeated on their lids. In Mournhold, Almalexia gets top billing - there are many tiles with the letters &amp;quot;SAV&amp;quot; with the &amp;quot;A&amp;quot; much larger than the other letters.&lt;br /&gt;
&lt;br /&gt;
The key image used in [[Shadowkey:Shadowkey|Shadowkey]] has the text &amp;quot;DOUBT IS THE KE(Y) TO KNOWLEDGE&amp;quot; along its stem, and &amp;quot;JONES&amp;quot; right at the bottom, the surname of the artist who drew the image ([[General:Mark Jones Interview|Mark Jones]]). This can only be seen on [http://www.imperial-library.info/content/shadowkey-poster-1 large versions] of the image, however.&lt;br /&gt;
&lt;br /&gt;
[[Oblivion:Oblivion|Oblivion]]'s use of the alphabet as a text is far less common than in Morrowind, but it does appear on textures, mostly in the realm of Oblivion itself or other locations associated with the Daedra. For example, these three inscriptions are in Mehrunes Dagon's plane: &amp;quot;HERE IS NO, THERE IS NO&amp;quot;, &amp;quot;OBLIVION AWAITS&amp;quot;, &amp;quot;MEHRUNES DAGON BECKONS&amp;quot; (last one is in every [[Oblivion:Sigillum Sanguis|Sigillum Sanguis]]). Every [[Oblivion:A Gate to Oblivion|Oblivion Gate]] is in the shape of an Oht. You can also find this text in some books. For example, the ''{{Lore Link|Bible of the Deep Ones}}'' (found in the [[Oblivion:Hackdirt|Hackdirt]] chapel in Oblivion) contains almost all Daedric lettering. In addition, the border of the [[:Image:OB-cover-Oblivion Box Art.jpg|Oblivion box]] contains the phrase &amp;quot;FOR LORD DAGON FOREVER REBORN IN BLOOD AND FIRE FROM THE WATERS OF OBLIVION&amp;quot; repeated several times in Daedric text; a phrase that also appears in the ''{{Lore Link|Mysterium Xarxes}}''. Similarly, the Shivering Isles box cover reads &amp;quot;THERE IS NO GENIUS WITHOUT A TOUCH OF MADNESS&amp;quot;, a phrase taken from the ''Epistles'' of [[wikipedia:Seneca the Younger|Seneca the Younger]].&lt;br /&gt;
&lt;br /&gt;
In [[Skyrim:Skyrim|Skyrim]], at the [[Skyrim:Sacellum of Boethiah|Sacellum of Boethiah]], the text on the ground spiraling around the Pillar of Sacrifice reads &amp;quot;I AM ALIVE BECAUSE THAT ONE IS DEAD  I EXIST BECAUSE I HAVE THE WILL TO DO SO&amp;quot;.&lt;br /&gt;
Daedric text also appears on the tomb of Jurgen Windcaller where it spells out &amp;quot;WINDCALLER&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It appears in a number of locations in [[ON:Online|Elder Scrolls Online]] as well. The format here is less uniform than in previous games, as letters, words, or complete phrases may be written backwards, upside down, or mirrored. In addition to specific instances, oftentimes singular letters are used within circles. Also, the ''A'' sometimes takes the shape of an ''H'', even within the same text.&lt;br /&gt;
&lt;br /&gt;
*Daedric walls say &amp;quot;LOVE THE GAUNTLET&amp;quot;&lt;br /&gt;
*Daedric altars say &amp;quot;THE HUNGER&amp;quot;&lt;br /&gt;
*&amp;quot;COLHARBOUR CALLS NIRN OBEYS&amp;quot;, from ''[[ON:Exiled from Exile, Volume 7|Exiled from Exile]]'', is repeated frequently &lt;br /&gt;
*Some doors have part of the phrase &amp;quot;DAWN AND DUSK&amp;quot;&lt;br /&gt;
*&amp;quot;SLAVERY&amp;quot;, &amp;quot;TORTURE&amp;quot;, &amp;quot;OBLIVION&amp;quot;, &amp;quot;MOLAG BAL&amp;quot;, &amp;quot;COLDHARBOUR RULES&amp;quot; are frequently found in [[Lore:Coldharbour|Coldharbour]]&lt;br /&gt;
*Dolmens contain the text &amp;quot;THE SLAVE MUST OBEY&amp;quot;, &amp;quot;FALL THRALL TO BAL&amp;quot;, and &amp;quot;MOLAG BAL IS YOUR MASTER&amp;quot;&lt;br /&gt;
*Werewolf altars say &amp;quot;KILL&amp;quot;, &amp;quot;HATE&amp;quot;, &amp;quot;PAIN&amp;quot;, and &amp;quot;DISCONTENT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
===Daedric Font===&lt;br /&gt;
This font set was created by Dongle, and includes the &amp;quot;official&amp;quot; X and Y.  This is the font used by all articles using Daedric characters on this site, so you should install it in order to view these pages correctly.&lt;br /&gt;
*[[:Image:Obliviontt.zip|Obliviontt.zip]] 135 kb&lt;br /&gt;
*For Windows: Unzip and copy the Oblivion.ttf file into the WINDOWS\FONTS (95, 98/ME, XP, Vista and 7) or WINNT\FONTS (NT, 2000) directory.&lt;br /&gt;
*For Mac: Unzip (Stuffit Expander should work), and copy the Oblivion.TTF file into your /Library/Fonts folder.&lt;br /&gt;
*For Linux: Open the TTF files and click on &amp;quot;Install Font&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Daedric Translator===&lt;br /&gt;
If using the Daedric font above, text can be translated by simply pasting into Notepad or any text-editing software and changing to a regular English font.&lt;br /&gt;
&lt;br /&gt;
If translating from an image or anything not written using a proper font, the Daedric characters can be typed individually into this [http://www.seajays.org.uk/morrowind/daedric.htm Daedric Translator].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Here’s an interesting tidbit: speaking with [[General:Todd Howard|Todd]] [Howard - Executive Producer at Bethesda], he wanted to emphasize that officially there is no X or Y in the Daedric Alphabet, although a few may have accidentally shown up in Morrowind.&amp;quot; &amp;lt;ref&amp;gt;Matt Grandstaff, [http://bethblog.com/?p=273 Bethesda Blog], September 25th, 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Lore-Alphabets]]&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Daedric_Alphabet&amp;diff=1319396</id>
		<title>Lore:Daedric Alphabet</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Daedric_Alphabet&amp;diff=1319396"/>
		<updated>2014-04-14T15:10:28Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: /* Examples of use */ I don't make typos. never.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{cleanup|needs a webfont template similar to {{tl|DragonFont}}}}{{DaedricNotice}}{{Featured article}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Lore:Appendices}}&lt;br /&gt;
The '''Daedric alphabet''' is a symbolic typeface used in replacement of the standard English alphabet. The alphabet was first used in [[Battlespire:Battlespire|Battlespire]] in the celestial academy and was called &amp;quot;Daedric&amp;quot; because of the occupation of [[Lore:Daedra|Daedric]] forces. The release of [[Morrowind:Morrowind|Morrowind]] revealed that both the [[Lore:Dunmer|Dunmer]] and the Daedra use the Daedric alphabet extensively. Most scholars agree that the Dunmeri use of the Daedric alphabet is a remnant of when they worshipped Daedra before the [[Lore:Battle of Red Mountain|Battle of Red Mountain]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Daedric Alphabet==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Ayem (A)&lt;br /&gt;
!Bedt (B)&lt;br /&gt;
!Cess (C)&lt;br /&gt;
!Doht (D)&lt;br /&gt;
!Ekem (E)&lt;br /&gt;
!Hefhed (F)&lt;br /&gt;
!Geth (G)&lt;br /&gt;
!Hekem (H)&lt;br /&gt;
!Iya (I)&lt;br /&gt;
!Jeb (J)&lt;br /&gt;
!Koht (K)&lt;br /&gt;
!Lyr (L)&lt;br /&gt;
!Meht (M)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:DAEDRIC_A.PNG|A]]&lt;br /&gt;
|[[Image:DAEDRIC_B.PNG|B]]&lt;br /&gt;
|[[Image:DAEDRIC_C.PNG|C]]&lt;br /&gt;
|[[Image:DAEDRIC_D.PNG|D]]&lt;br /&gt;
|[[Image:DAEDRIC_E.PNG|E]]&lt;br /&gt;
|[[Image:DAEDRIC_F.PNG|F]]&lt;br /&gt;
|[[Image:DAEDRIC_G.PNG|G]]&lt;br /&gt;
|[[Image:DAEDRIC_H.PNG|H]]&lt;br /&gt;
|[[Image:DAEDRIC_I.PNG|I]]&lt;br /&gt;
|[[Image:DAEDRIC_J.PNG|J]]&lt;br /&gt;
|[[Image:DAEDRIC_K.PNG|K]]&lt;br /&gt;
|[[Image:DAEDRIC_L.PNG|L]]&lt;br /&gt;
|[[Image:DAEDRIC_M.PNG|M]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DAEDRIC_A2.PNG|A]] || || ||[[IMAGE:DAEDRIC_D^.PNG|D]]|| || || ||[[IMAGE:DAEDRIC_H^.PNG|H]]|| ||[[IMAGE:DAEDRIC_J^.PNG|J]]|| || || &lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2px&amp;quot; colspan=13| &lt;br /&gt;
|-&lt;br /&gt;
!Neht (N)&lt;br /&gt;
!Oht (O)&lt;br /&gt;
!Payem (P)&lt;br /&gt;
!Quam (Q)&lt;br /&gt;
!Roht (R) &lt;br /&gt;
!Seht (S)&lt;br /&gt;
!Tayem (T)&lt;br /&gt;
!Yoodt (U)&lt;br /&gt;
!Vehk (V)&lt;br /&gt;
!Web (W)&lt;br /&gt;
!Xayah (X)&lt;br /&gt;
!Yahkem (Y)&lt;br /&gt;
!Zyr (Z)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:DAEDRIC_N.PNG|N]]&lt;br /&gt;
|[[Image:DAEDRIC_O.PNG|O]]&lt;br /&gt;
|[[Image:DAEDRIC_P.PNG|P]]&lt;br /&gt;
|[[Image:DAEDRIC_Q.PNG|Q]]&lt;br /&gt;
|[[Image:DAEDRIC_R.PNG|R]]&lt;br /&gt;
|[[Image:DAEDRIC_S.PNG|S]]&lt;br /&gt;
|[[Image:DAEDRIC_T.PNG|T]]&lt;br /&gt;
|[[Image:DAEDRIC_U.PNG|U]]&lt;br /&gt;
|[[Image:DAEDRIC_V.PNG|V]]&lt;br /&gt;
|[[Image:DAEDRIC_W.PNG|W]]&lt;br /&gt;
|[[Image:DAEDRIC_X.PNG|X]]&lt;br /&gt;
|[[Image:DAEDRIC_Y.PNG|Y]]&lt;br /&gt;
|[[Image:DAEDRIC_Z.PNG|Z]]&lt;br /&gt;
|-&lt;br /&gt;
|| || || || || || || ||[[IMAGE:DAEDRIC_U^.PNG|U]]|| || ||[[IMAGE:DAEDRIC_X^.PNG|X]]||[[IMAGE:DAEDRIC_Y^.PNG|Y]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xayah and Yahkem==&lt;br /&gt;
[[File:MW-banner-Tel Fyr.png|thumb|right|clear=none|An example of a Yahkem on a Dunmeri flag]]&lt;br /&gt;
[[File:MW-item-Daedric Axe Edge.jpg|thumb|upright|right|Lettering on the Daedric Axe - from top to bottom: EFCPHEQX - A rare example of a Xayah.]]&lt;br /&gt;
The Daedric letters Xayah (X) and Yahkem (Y) are often omitted from the Daedric alphabet in scrolls and books, but sometimes one of these letters makes an appearance in signs and banners. The most well known appearance of one of these two letters is of the Daedric letter Yahkem, which appears on the banner for [[Lore:Tel Fyr|Tel Fyr]] as seen in the picture on the right where the larger letter on the upper right is the letter Yahkem. The letter Xayah can be seen inscribed on a [[Morrowind:Daedric Battle Axe|Daedric Battle Axe]] in Morrowind. &amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;The official line on Xayah and Yahkem, however, is rather different:&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Examples===&lt;br /&gt;
* The blue Daedric letters on the Gray Cowl spell out the phrase &amp;quot;SHADOW HIDE (Y)OU&amp;quot;, but the letter Yahkem is missing. {{intnote|1|Fig.1}}&lt;br /&gt;
* A different version of the letter Yahkem can be found on the propylon for the Dunmer fortresses of Falasmaryon, Indoranyon, and Valenvaryon. {{intnote|2|Fig.2}}&lt;br /&gt;
* In [[Oblivion:Oblivion|Oblivion]], the Mages Guild seal found on the floors of their guild halls includes the first three letters of five out of the six schools of magic, including the Yahkem in &amp;quot;MYS&amp;quot; for Mysticism. The School of Restoration was for some reason omitted from the seal. {{intnote|3|Fig.3}}&lt;br /&gt;
* Although the book the ''{{Lore Link|Mysterium Xarxes}}'' has two instances of the letter &amp;quot;X&amp;quot; in its title, the content of the book does not contain the letter Xayah and is missing the letter Yahkem in words where it should be used.&lt;br /&gt;
&lt;br /&gt;
These are examples of letter Yahkem found (or not) on different items and surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OB-item-Grey Cowl of Nocturnal 02.jpg|{{note|1|Fig.1:|The blue text on the Gray Cowl. Note the typical missing Yahkem.}}&lt;br /&gt;
File:MW PropylonYs.jpg|{{note|2|Fig.2:|The text written on Propylons, showing the alternate form of Yahkem.}}&lt;br /&gt;
File:OBMagesGuildFloorPattern.jpg|{{note|3|Fig.3:|Mages Guild Seal with an annotation, which does feature a Yahkem.}}&lt;br /&gt;
File:TR-banner-Mournhold Players.png|{{note|4|Fig.4:|&amp;quot;Mournhold Players&amp;quot; - another Yahkem found on a banner advertising a group of actors in Tribunal.}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{newline}}&lt;br /&gt;
&lt;br /&gt;
==Alternate forms==&lt;br /&gt;
Aside from the Xayah and Yahkem, five other letters have alternate forms, as seen in the chart.  The Doht (D) and Jeb (J) characters are often mirror-imaged from their default orientations, and the Hekem (H) and Yoodt (U) characters also have noticeably differing variants, Hekem's alternate form lacking a prominent vertical stroke, and Yoodt's being shown with a rounded bottom instead of flat. Ayem (A) can also be seen in mirrored form at the end of the Arena canton [[:File:MW-banner-Arena.png|banners]] and signs in Vivec.&lt;br /&gt;
&lt;br /&gt;
==Clustering==&lt;br /&gt;
Another irregularity with Daedric text is that it does not have to be written from left-to-right. For decorative purposes, each word in a phrase is often clustered together with the first letter being significantly larger and colored differently than the rest. The following is an example of a sign hanging over an archway in [[Lore:Gnisis|Gnisis]], a city in [[Morrowind:Morrowind|Morrowind]], as well as an annotated version of the banner with the words separated:&lt;br /&gt;
&lt;br /&gt;
: [[File:MW-banner-Gnisis.png|The banner of Gnisis]] [[Image:DaedricClusters.jpg|Annotated banner]]&lt;br /&gt;
&lt;br /&gt;
Notice how each of the major words in the phrase above has its first letter much larger than the rest and in a different color. It is common for the larger letter to be colored similarly to the backdrop, as with the two letter Sehts (S) in this example.&lt;br /&gt;
&lt;br /&gt;
The clusters in the example above can be arranged in the left-to-right format as follows:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;noinclude&amp;gt;{{DaedricFont|The Thrice Sealed House Withstands the Storm}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Lore:Daedric_Alphabet/ThriceSealedHouse}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus, when the Daedric letters are transliterated into English letters, the message reads:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;'''THE THRICE SEALED HOUSE WITHSTANDS THE STORM'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples of use==&lt;br /&gt;
[[Morrowind:Morrowind|Morrowind]] made the most extensive use of the Daedric alphabet.&lt;br /&gt;
* All [[Morrowind:Scrolls|magical scrolls]] have an inscription written in Daedric (Most often &amp;quot;WOE UPON (Y)OU&amp;quot;, but some have more interesting messages).&lt;br /&gt;
* The spell icons make use of the characters, though only as design elements, not readable text. To see examples of this, see [[Morrowind:Spell Icon Letters|Spell Icon Letters]].&lt;br /&gt;
* Many of the cities in Morrowind feature banners displaying the city name in Daedric.&lt;br /&gt;
* The city of [[Lore:Vivec (city)|Vivec]] has various religious platitudes written in Daedric on [[Morrowind:Vivec Banners|banners]] throughout the city.&lt;br /&gt;
* The letters are used as textural elements of various items, such as [[Morrowind:Bonemold|Bonemold]] armor.&lt;br /&gt;
* The [[:File:MW-cover-Morrowind Box Art.jpg|box art for Morrowind]] and both expansions has the names of the six Dunmer Great Houses inscribed around the sides.&lt;br /&gt;
* Certain clothing items bear Daedric text, an example being one type of expensive robe, where the messages &amp;quot;LEARN B(Y) SERVING&amp;quot; and &amp;quot;FAITH IS ONL(Y) LAW &amp;quot; can be read on the yellow sash. ([[:File:MW-npc-Mehra Drora.jpg|image 1]], [[:File:MW-npc-Danso Indules.jpg|image 2]])&lt;br /&gt;
* The [[:File:MW-creature-Bonelord.jpg|belt buckle]] worn by [[Lore:Bonelord|Bonelords]] reads &amp;quot;UOS&amp;quot;.&lt;br /&gt;
* The blue [[Morrowind:Paper Lantern|Paper Lantern]] has the message &amp;quot;FORGE DARKNESS INTO LIGHT&amp;quot; on its panels.&lt;br /&gt;
[[File:TR-banner-SAV.png|thumb|right|sAv - we're in Almalexia's city]]&lt;br /&gt;
* Small chests have &amp;quot;ASV&amp;quot;, an abbreviation for &amp;quot;Almsivi&amp;quot;, repeated on their lids. In Mournhold, Almalexia gets top billing - there are many tiles with the letters &amp;quot;SAV&amp;quot; with the &amp;quot;A&amp;quot; much larger than the other letters.&lt;br /&gt;
&lt;br /&gt;
The key image used in [[Shadowkey:Shadowkey|Shadowkey]] has the text &amp;quot;DOUBT IS THE KE(Y) TO KNOWLEDGE&amp;quot; along its stem, and &amp;quot;JONES&amp;quot; right at the bottom, the surname of the artist who drew the image ([[General:Mark Jones Interview|Mark Jones]]). This can only be seen on [http://www.imperial-library.info/content/shadowkey-poster-1 large versions] of the image, however.&lt;br /&gt;
&lt;br /&gt;
[[Oblivion:Oblivion|Oblivion]]'s use of the alphabet as a text is far less common than in Morrowind, but it does appear on textures, mostly in the realm of Oblivion itself or other locations associated with the Daedra. For example, these three inscriptions are in Mehrunes Dagon's plane: &amp;quot;HERE IS NO, THERE IS NO&amp;quot;, &amp;quot;OBLIVION AWAITS&amp;quot;, &amp;quot;MEHRUNES DAGON BECKONS&amp;quot; (last one is in every [[Oblivion:Sigillum Sanguis|Sigillum Sanguis]]). Every [[Oblivion:A Gate to Oblivion|Oblivion Gate]] is in the shape of an Oht. You can also find this text in some books. For example, the ''{{Lore Link|Bible of the Deep Ones}}'' (found in the [[Oblivion:Hackdirt|Hackdirt]] chapel in Oblivion) contains almost all Daedric lettering. In addition, the border of the [[:Image:OB-cover-Oblivion Box Art.jpg|Oblivion box]] contains the phrase &amp;quot;FOR LORD DAGON FOREVER REBORN IN BLOOD AND FIRE FROM THE WATERS OF OBLIVION&amp;quot; repeated several times in Daedric text; a phrase that also appears in the ''{{Lore Link|Mysterium Xarxes}}''. Similarly, the Shivering Isles box cover reads &amp;quot;THERE IS NO GENIUS WITHOUT A TOUCH OF MADNESS&amp;quot;, a phrase taken from the ''Epistles'' of [[wikipedia:Seneca the Younger|Seneca the Younger]].&lt;br /&gt;
&lt;br /&gt;
In [[Skyrim:Skyrim|Skyrim]], at the [[Skyrim:Sacellum of Boethiah|Sacellum of Boethiah]], the text on the ground spiraling around the Pillar of Sacrifice reads &amp;quot;I AM ALIVE BECAUSE THAT ONE IS DEAD  I EXIST BECAUSE I HAVE THE WILL TO DO SO&amp;quot;.&lt;br /&gt;
Daedric text also appears on the tomb of Jurgen Windcaller where it spells out &amp;quot;WINDCALLER&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It appears in a number of locations in [[ON:Online|Elder Scrolls Online]] as well. The format here is less uniform than in previous games, as letters, words, or complete phrases may be written backwards, upside down, or mirrored. In addition to specific instances, oftentimes singular letters are used within circles. Also, the ''A'' sometimes takes the shape of an ''H'', even within the same text.&lt;br /&gt;
&lt;br /&gt;
*Daedric walls say &amp;quot;LOVE THE GAUNTLET&amp;quot;&lt;br /&gt;
*Daedric altars say &amp;quot;THE HUNGER&amp;quot;&lt;br /&gt;
*&amp;quot;COLHARBOUR CALLS NIRN OBEYS&amp;quot;, from ''[[ON:Exiled from Exile, Volume 7|Exiled from Exile]]'', is repeated frequently &lt;br /&gt;
*Some doors have part of the phrase &amp;quot;DAWN AND DUSK&amp;quot;&lt;br /&gt;
*&amp;quot;SLAVERY&amp;quot;, &amp;quot;TORTURE&amp;quot;, &amp;quot;OBLIVION&amp;quot;, &amp;quot;MOLAG BAL&amp;quot;, &amp;quot;COLDHARBOUR RULES&amp;quot; are frequently found in [[Lore:Coldharbour|Coldharbour]]&lt;br /&gt;
*Dolmens contain the text &amp;quot;THE SLAVE MUST OBEY&amp;quot;, &amp;quot;FALL THRALL TO BAL&amp;quot;, and &amp;quot;MOLAG BAL IS YOUR MASTER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
===Daedric Font===&lt;br /&gt;
This font set was created by Dongle, and includes the &amp;quot;official&amp;quot; X and Y.  This is the font used by all articles using Daedric characters on this site, so you should install it in order to view these pages correctly.&lt;br /&gt;
*[[:Image:Obliviontt.zip|Obliviontt.zip]] 135 kb&lt;br /&gt;
*For Windows: Unzip and copy the Oblivion.ttf file into the WINDOWS\FONTS (95, 98/ME, XP, Vista and 7) or WINNT\FONTS (NT, 2000) directory.&lt;br /&gt;
*For Mac: Unzip (Stuffit Expander should work), and copy the Oblivion.TTF file into your /Library/Fonts folder.&lt;br /&gt;
*For Linux: Open the TTF files and click on &amp;quot;Install Font&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Daedric Translator===&lt;br /&gt;
If using the Daedric font above, text can be translated by simply pasting into Notepad or any text-editing software and changing to a regular English font.&lt;br /&gt;
&lt;br /&gt;
If translating from an image or anything not written using a proper font, the Daedric characters can be typed individually into this [http://www.seajays.org.uk/morrowind/daedric.htm Daedric Translator].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Here’s an interesting tidbit: speaking with [[General:Todd Howard|Todd]] [Howard - Executive Producer at Bethesda], he wanted to emphasize that officially there is no X or Y in the Daedric Alphabet, although a few may have accidentally shown up in Morrowind.&amp;quot; &amp;lt;ref&amp;gt;Matt Grandstaff, [http://bethblog.com/?p=273 Bethesda Blog], September 25th, 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Lore-Alphabets]]&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:To_Tanzelwil&amp;diff=1318849</id>
		<title>Online:To Tanzelwil</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:To_Tanzelwil&amp;diff=1318849"/>
		<updated>2014-04-13T22:27:46Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: xp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Quest Header&lt;br /&gt;
|type=Alliance&lt;br /&gt;
|Image=&lt;br /&gt;
|ImgDesc=&lt;br /&gt;
|description=Find the [[Online:Queen Ayrenn|queen]] at [[Online:Tanzelwil|Tanzelwil]].&lt;br /&gt;
|Zone=Auridon&lt;br /&gt;
|Faction=Aldmeri Dominion&lt;br /&gt;
|Icon=&lt;br /&gt;
|Obj=&lt;br /&gt;
|Giver=[[Online:Queen Ayrenn|Queen Ayrenn]]&lt;br /&gt;
|Loc=[[Online:Vulkhel Guard|Vulkhel Guard]], [[Online:Tanzelwil|Tanzelwil]]&lt;br /&gt;
|Prereq=[[ON:A Hostile Situation|A Hostile Situation]]&lt;br /&gt;
|Prev=&lt;br /&gt;
|Next=[[ON:In the Name of the Queen|In the Name of the Queen]]&lt;br /&gt;
|Conc=&lt;br /&gt;
|Reward=&lt;br /&gt;
|XP=56&lt;br /&gt;
|Level=6&lt;br /&gt;
|Journal=Queen Ayrenn has asked me to accompany her to the ancient site Tanzelwil, where she worries a normally calm ceremony may see complications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
#Travel to [[Online:Tanzelwil|Tanzelwil]].&lt;br /&gt;
#Talk to [[Online:Prince Naemon|Prince Naemon]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
On the [[Online:Queen Ayrenn|queen]]'s orders, go to [[Online:Tanzelwil|Tanzelwil]]. This ruin is to the northwest of [[Online:Vulkhel Guard|Vulkhel Guard]], a fair walk. If you're following the road you'll run right into the queen's entourage, which is stopped just outside Tanzelwil. Find and talk to [[Online:Prince Naemon|Prince Naemon]] to finish the quest and begin [[ON:In the Name of the Queen|In the Name of the Queen]].&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
Instructions: Add any miscellaneous notes about the quest here.--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
Instructions: Add any bugs using the following format:&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:On_the_Holy_Symbol&amp;diff=1318840</id>
		<title>Online:On the Holy Symbol</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:On_the_Holy_Symbol&amp;diff=1318840"/>
		<updated>2014-04-13T22:17:36Z</updated>

		<summary type="html">&lt;p&gt;Velyanthe: write&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Book Summary&lt;br /&gt;
|lorename=none&lt;br /&gt;
|collection=Plots and Schemes&lt;br /&gt;
|loc=&lt;br /&gt;
|questrel=[[ON:In the Name of the Queen|In the Name of the Queen]]&lt;br /&gt;
|author=[[ON:Advisor Norion|Advisor Norion]]&lt;br /&gt;
|description=Plot against a priestess&lt;br /&gt;
|icon=ON-icon-quest-Shadowfen map.png&lt;br /&gt;
}}&lt;br /&gt;
Priestess Lanwe, one of the queen-pretender's lackeys, has in her possession a holy symbol that could be disruptive to our plans. Find her, kill her, and take the symbol.&lt;br /&gt;
&lt;br /&gt;
It is the only relic at the site powerful enough to destroy the corruption stones. They'll be able to cleanse the site eventually, but something will have to be brought in from Torinaan or the Isle itself that will be powerful enough to undo this.&lt;br /&gt;
&lt;br /&gt;
— Norion&lt;/div&gt;</summary>
		<author><name>Velyanthe</name></author>
		
	</entry>
</feed>