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	<title>UESPWiki - User Contributions [en]</title>
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	<updated>2026-06-09T15:27:32Z</updated>
	<subtitle>User Contributions</subtitle>
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Knights_of_the_Nine_Items&amp;diff=627355</id>
		<title>Oblivion talk:Knights of the Nine Items</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Knights_of_the_Nine_Items&amp;diff=627355"/>
		<updated>2010-12-15T21:20:14Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* heavier */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||November 2006-October 2010&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heavier ==&lt;br /&gt;
&lt;br /&gt;
why do the holy relics get heavier when you first put them on the stand.--([[User:Theblack7|Theblack7]] 21:20, 15 December 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering_talk:Staff_of_Sheogorath&amp;diff=626305</id>
		<title>Shivering talk:Staff of Sheogorath</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering_talk:Staff_of_Sheogorath&amp;diff=626305"/>
		<updated>2010-12-12T19:06:01Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* point */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fun With The Staff ==&lt;br /&gt;
&lt;br /&gt;
If you can get a large group of people in a small location to start fighting the Staff will turn it into DVR television. You can basically watch a battle frame by frame and it's actually quite funny when projectiles get involved such an archer shooting an arrow the arrow will freeze in the air. I've yet to see if you can grab it. I also assume works with magic castings. {{unsigned|TheBoogeyman209|3 July 2007}}&lt;br /&gt;
&lt;br /&gt;
== Sanguine's Daedric Quest ==&lt;br /&gt;
&lt;br /&gt;
As far as I understand from reading of this staff's abilities, could this be used for Sanguine's quest? Or does the spell used count as &amp;quot;hitting&amp;quot; the character, and so, not work? {{unsigned|Pridds|22 July 2007}}&lt;br /&gt;
&lt;br /&gt;
:On Sanguine's quest, you have to use the spell Sanguine gives you. --[[User:Oblivion nerd|Oblivion nerd]] 01:18, 13 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Freezings ==&lt;br /&gt;
&lt;br /&gt;
When you fire the Staff, do NPCs that are dying freeze as well? (If someone is killed just as they freeze, do you see the body floating in midair, as it falls?) {{unsigned|Merco|15 August 2007}}&lt;br /&gt;
&lt;br /&gt;
No.[[Special:Contributions/72.204.136.126|72.204.136.126]] 19:17, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
Should it be noted that the characters you wish to freeze need to be combat ready (ie. battle music going off, and they're charging at you)? Right now it isn't. [[User:Shadownet Ninja|Shadownet Ninja]] 23:48, 25 August 2007 (EDT)&lt;br /&gt;
:Might be helpful if that were mentioned. I just completed the Symbols of Office quest for the first time (I didn't get Shivering until very recently) and was playing around with the staff before going out to beat the tar out of Jyggalag and was wondering why it wasn't using Sheogorath's voice to yell anything and wasn't actually freezing anyone. I guess now I know it was because Dark Seducers and Golden Saints patrolling the palace don't count because they're passive. Haha. --[[User:Skogul|Skogul]] 04:20, 30 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Creatures? ==&lt;br /&gt;
&lt;br /&gt;
Does the staff affect creaatures? --[[User:Merco|Merco]] 12:23, 2 November 2007 (EDT)&lt;br /&gt;
:It certainly does affect creatures. --[[User:Mankar Camoran|Mankar Camoran]] 13:04, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Range? ==&lt;br /&gt;
&lt;br /&gt;
What is the effective range of the Staff? --[[User:Merco|Merco]] 05:29, 3 November 2007 (EDT)&lt;br /&gt;
:It's range is 75ft. I'll add it to the article. --[[User:Mankar Camoran|Mankar Camoran]] 09:12, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Daedric Artifact? ==&lt;br /&gt;
&lt;br /&gt;
Since Sheogorath is the [[Lore:Daedric Princes|Daedric Prince]] of Madness, then his staff should be considered a Daedric Artifact. So it raises the question why it cant be given to Martin in the Blood of the Daedra quest, sure this would not be the smartest thing to do but non the less should ''technically'' be possible. {{unsigned|Jim 909|20 February 2008}}&lt;br /&gt;
&lt;br /&gt;
: Considering the fact that the shivering isles was created long after the the main oblivion storyline was written and programmed, it is understandable that the developers did not bother adding it as a daedric artifact, also sean bean might get a bit irritated having to come back to voice one line! [[User:Volanaro|Volanaro]] 10:27, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Voice ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the article say that Jygallag's voice says HOLD, and RELEASE? That's who's voice it sounds like. {{unsigned|Merco|24 February 2008}}&lt;br /&gt;
&lt;br /&gt;
: They are both the same person, but it does sound like the Jygallag part of him saying it. Consider it added. [[User:77BeTa77|77BeTa77]] 14:40, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== shrine of sheogorath ==&lt;br /&gt;
&lt;br /&gt;
does anyone know what happens if you visit the shrine of sheogorath after becoming sheogorath? I had already done all the daedric quests before installing the expansion and dont really want to start from scratch just to see what happens. {{unsigned|99.228.59.231|23 April 2008}}&lt;br /&gt;
&lt;br /&gt;
:The quest stays the same, but the dialogue differs. Check out the [[Oblivion:Sheogorath#Dialogue|Sheogorath's quest]] page for all the details. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 14:40, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
I used it at Fort Sutch, for the undocumented quest &amp;quot;Attack on Fort Sutch&amp;quot; Since there is close to zero chance for the Imperial Army to live through 10+ Xyvlai, 3+ Spider Daedra, Storm Atronach, Daedroth and Dremora Valkynaz at level 40, I used the staff, enter the gate, before I heard the &amp;quot;Release&amp;quot; then came back within 5 mins, found 1 Imperial Soldier alive who thanked me. Ok, it seemed as though I had accomplished the mission with zero casualties. But no...Everyone except that one ordinary soldier was still unconcious. And weirdest thing of all, the rest of the soldiers no longer had their helms on, and were all bald headed... And There was 1 Dremora Valkynaz still alive but also unconcious. Reloading the game, leaving the area didn't help. And the staff is no longer functional.&lt;br /&gt;
&lt;br /&gt;
The same thing happened to me with Wabbajak but on 360. I used it at Water's Edge during FG quest Inflitration and the Sheep that turned into a Troll killed the resident and when I exited the house; was transported to Chorrol. The Wabbajak then became useless. I guess the sheep became a troll permanently and died somewhere and the game considers it as if I'm already using the staff/Wabbajak on another creature.  But I can't see any reason for the Staff to remove everyone's helms... And the effect to be permenant.&lt;br /&gt;
&lt;br /&gt;
And yes I know how to use it. I can be surrounded by enemies and it still won't work.--[[User:Webdemon00|Webdemon00]] 16:16, 3 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Like Wabbajak, it works on Mehrunes Dagon as well but NOT on Martin. {{unsigned|Webdemon00|8 September 2008}}&lt;br /&gt;
&lt;br /&gt;
==Pickpocketing?==&lt;br /&gt;
Is it possible to pickpocket NPCs 'frozen' by the staff? If so, it would be very useful for neutralizing enemies by removing useful items etc. [[User:The-manta|The-manta]] 12:44, 25 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't think so because it renders them unconscious, but frozen in place. That would be useful though, to simply take your enemies' weapons to nuetralize them. --[[User:Oblivion nerd|Oblivion nerd]] 23:24, 13 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Guards==&lt;br /&gt;
Does the Staff of Sheogorath affect guards as normal? I have noticed that many such things do not. [[User:The-manta|The-manta]] 12:44, 25 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yes, it does. --[[User:Oblivion nerd|Oblivion nerd]] 23:22, 13 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Damage weapon/armor? ==&lt;br /&gt;
&lt;br /&gt;
Will any of these spells work? I know that the article states that nothing can damage the creatures frozen themselves, but is it possible to cast disintegrate weapon/armor on them with an effect, since the spells don't technically damage the target's stats in any way? [[User:Paddymew|Paddymew]] 21:46, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, they won't work. Even spells that affect the equipment rather than the actor are applied to the actors instead of the equipment. The spell effect than simply affects whatever the actor is wearing. Since the staff puts all targets in a so-called ghost-mode, they are not affected by any spells cast on them. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 09:43, 30 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moving the frozen people? ==&lt;br /&gt;
&lt;br /&gt;
Can you move, as in shove, the frozen people? [[Special:Contributions/173.32.11.67|173.32.11.67]] 11:24, 30 June 2009 (UTC)&lt;br /&gt;
:You cannot interact with them in any way. —[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 17:53, 30 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Falling Through the Ground ==&lt;br /&gt;
&lt;br /&gt;
:''(moved from the article)''&lt;br /&gt;
* If The Staff of Sheogorath is dropped it (more often than not) falls through the ground. If you wish to drop the Staff, eg: for decoration, be sure to save before you do.&lt;br /&gt;
&lt;br /&gt;
I just spent several minutes experimenting and couldn't get this to happen once. It isn't a bug listen on the Unofficial SI Patch fixlist either. This sounds more like a one-off than a regular occurrence. –[[User:Rpeh|rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:15, 11 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:that has happened to about 3 of my staffs...was it in the arch mages quarter by any chance? {{Unsigned|213.191.230.80|19:10, 25 September 2010}}&lt;br /&gt;
&lt;br /&gt;
::There are always some places where items (or people) are more likely to fall through the map. The Arch-Mage Quarters is definitely one of them. It only took a few tries to start losing items, particularly when I was standing near the bed. Staves seemed to be more prone to the problem than anything else (as documented on the [[Oblivion:Glitches#Permeable Walls and Terrain|Glitches]] page), and in the few tries that I did, I was able to lose the Staff of Sheogorath more easily than the Staff of Flame. So while it seems like the original claim is correct, at least in certain locations, since items falling through the map can happen with a variety of items in a variety of places, it definitely doesn't deserve mention on this page in particular. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:22, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why is the staff not working anymore! ==&lt;br /&gt;
&lt;br /&gt;
It used to say Hold! 15 seconds later as it should then Releases them from their somewhat parilised state but now they just are surrounded by some purple light and nothing happens. It should only work when someone is attacking you and no matter what the circumstances, IT DOESN'T WORK!!!!!!!!! some please help!{{unsigned|84.71.164.212|21:03, 31 July 2009}}&lt;br /&gt;
&lt;br /&gt;
: You are using it on people who are battle-ready right? Because if you use it on someone or something that is not currently hostile to you or another target, or that could be made hostile on sight of a target, it will not do anything.--[[User:Xbomber|Xbomber]] 18:03, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have the same problem.  My staff of sheogorath doesn't work anymore either.  I'm definitely using it on hostile targets, but I get no voice and no freezing.  It just makes the staff firing sound and a dark,purple,spell,cloud,thing around the things i shoot...it pretty much sucks...anyone have a fix for this?&lt;br /&gt;
--[[Special:Contributions/173.30.172.226|173.30.172.226]] 23:18, 16 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lost staff? ==&lt;br /&gt;
&lt;br /&gt;
I was recently in my house in Bruma, and was placing some stuff, but accidentally dropped the staff, and can't find it, looked for 20+ minutes, still can't find it.. Is there a way to get another staff? I'm on the Xbox 360 Version, if you're wondering.&lt;br /&gt;
&lt;br /&gt;
EDIT: Well, I think it fell through the floor :(&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/71.233.232.250|71.233.232.250]] 16:10, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sheogorath's version of the staff ==&lt;br /&gt;
&lt;br /&gt;
Another doubt that I have is that the staff that Sheogorath haves has a difference,it dosen't have those sticks at the end of the staff that the player's staff haves.Is this staff a different staff? [[User:Sayonara|Sayonara]] 21:29, 14 January 2010 (UTC)&lt;br /&gt;
:Yes, that would be Sheogorath's cane; FormID: &amp;lt;code&amp;gt;SESheogorathCane (00094C2F)&amp;lt;/code&amp;gt;  --&amp;lt;font color=orange&amp;gt;[[User:S'drassa|S'drassa]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;•&amp;lt;font color=purple&amp;gt;[[User_Talk:S'drassa|T2M]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; 01:41, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== staff bug? ==&lt;br /&gt;
&lt;br /&gt;
at the end of the quest Symobls of Office, after sheogorath transforms. i went to the fountain and its inaccesable. The green marker is on haskill and he keeps saying that ive got enough to go on. and when i go back to knifepoin hollow, the staff is floating above Dyus's lap. but i hav the incomplete staff. whats going on? the fountain tree door is still closed![[Special:Contributions/203.171.196.250|203.171.196.250]] 00:08, 15 February 2010 (UTC)&lt;br /&gt;
:And have you completed the quest [[Shivering:The Roots of Madness|The Roots of Madness]] too? Before you have completed that quest, the fountain is surrounded by crystals of order and thus making it inaccessable. --&amp;lt;font color=orange&amp;gt;[[User:S'drassa|S'drassa]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;•&amp;lt;font color=purple&amp;gt;[[User_Talk:S'drassa|T2M]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; 01:11, 15 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staff progress? ==&lt;br /&gt;
&lt;br /&gt;
:''(moved from the article)''&lt;br /&gt;
* When looking at some quest stages in Construction Set, for example in [[Shivering:Ghosts of Vitharn|Ghosts of Vitharn]], we can find comments associated to some script results, making a mention about points of Mania and Dementia. It might be a suggestion that at some point of development, there was an idea of tracking the player's choices throughout his journey in Shivering Isles to check which side of madness he represents. It might be connected with the fact that there are two versions of unfinished Staff of Sheogorath, and player would supposedly receive the one that suits his behaviour. There are no signs of actual adding such points though, and only one version of the staff can be obtained regardless of player's behaviour.&lt;br /&gt;
&lt;br /&gt;
: Moved because I'm really not sure what point this is trying to make... [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 11:32, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I considered it as an interesting curiosity, similar to other such trivias in other articles. The thing is, I didn't know where I should put this (as I started to write this on Ghosts of Vitharn article, and realised at some moment that it has very little to do with this quest). - [[User:ZuTheSkunk|ZuTheSkunk]] 21:15, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== point ==&lt;br /&gt;
&lt;br /&gt;
is their any real reason to use this staff apart from to make a quick getaway cause you cant attak people or do anything to them and 15 seconds later the fight starts back up again.--([[User:Theblack7|Theblack7]] 19:06, 12 December 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering_talk:Felldew&amp;diff=623932</id>
		<title>Shivering talk:Felldew</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering_talk:Felldew&amp;diff=623932"/>
		<updated>2010-12-05T23:42:20Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* resist disease */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alchemy with nirnroot ==&lt;br /&gt;
&lt;br /&gt;
Has anyone mixed Felldew with Nirnroot? I saw it quickly and can't remember the effects of the poison. [[User:203.91.84.7|203.91.84.7]] 06:06, 17 June 2008 (EDT)&lt;br /&gt;
: You can't mix Felldew with Nirnroot. Felldew only has one effect and it's a script effect not duplicated by any other ingredient. I think you might be talking about [[Shivering:Unrefined Greenmote|Unrefined Greenmote]], which has [[Oblivion:Drain Health|Drain Health]] and [[Oblivion:Drain Fatigue|Drain Fatigue]] effects, as does Nirnroot. More detail on the [[Oblivion:Nirnroot|Nirnroot]] page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:47, 17 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Euphoria by Proxy ==&lt;br /&gt;
&lt;br /&gt;
Somebody else eating Felldew gives the Felldew Euphoria effect to the player, no matter where you are. I tested this by dropping samples in Rohssan's chest and removing all the other food in her house and then waiting until 6am (when she starts to eat). Sure enough, I got the FE effect. Next I went to Earil's upper floor and did the same trick. This time I had to set ownership of the felldew to him before he'd eat it, but come 6pm I got the Euphoria effect again. I've adjusted the page appropriately. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:43, 16 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== there are no elytra felldew ==&lt;br /&gt;
&lt;br /&gt;
there are no elytra felldew on my game outside of dunroot burrow are there any other ways to get felldew because i need to get into the cave to complete the mission.{{unsigned|Phatman211|August 22, 2008}}&lt;br /&gt;
:Are you certain? You need to look around the ''vicinity'' (not just the entrance) of the cave to find the Elytra with the Felldew. --[[User:72.128.211.65|72.128.211.65]] 22:49, 22 August 2008 (EDT)&lt;br /&gt;
:: See [[Shivering:Addiction#Bugs|this]] on the quest page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:04, 23 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
ok thx i been wandering around SI just killing elytra trying to get some {{unsigned|81.158.172.162|11:32, 28 November 2009}}&lt;br /&gt;
&lt;br /&gt;
== Felldew? ==&lt;br /&gt;
&lt;br /&gt;
Ive had the Shivering Isles for well over 5 months and have killed evey elytra i have found, yet none carry felldew. Im a level 25 and i dont wasnt to restart inorder to get it, is there any other place where it can be bought or found?&lt;br /&gt;
:You can only find felldew on the Elytra near Dunroot Burrow after starting the Addiction quest. --[[User:Mptrj|Mptrj]] 02:29, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This must be a GLITCH ==&lt;br /&gt;
&lt;br /&gt;
I am not alone when I can't find Felldew. I have searched the area Dunroot Burrow so many times I can't count now (far and wide) I have killed everything that moves in the area... spawn after spawn. I am on PS3 with game of the year. There is always a Elytra or two around the burrow but not the kind carring the felldew. My active quest says Kathlan has told me that the Chalice is locked away in the burrow and I need to ingest felldew to enter. Someone have some explanation yet on this problem? Skip&lt;br /&gt;
&lt;br /&gt;
:See my reply [[Shivering talk:Elytra|here]]. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 15:01, 21 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== resist disease ==&lt;br /&gt;
&lt;br /&gt;
ok i had 100% resist disease and i was on the quest that invoves this drug but i noticed that i didnt receive the effects when the felldew wore off but when i took my ring of vitality (the ring that gave me a resistance to it) i gained the effects so shouldent it be metioned that its later effects can be resisted.--([[User:Theblack7|Theblack7]] 23:41, 5 December 2010 (UTC))&lt;br /&gt;
no wait it was a glitch im sorry i was wrong.--([[User:Theblack7|Theblack7]] 23:42, 5 December 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering_talk:Felldew&amp;diff=623931</id>
		<title>Shivering talk:Felldew</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering_talk:Felldew&amp;diff=623931"/>
		<updated>2010-12-05T23:41:09Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* resist disease */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alchemy with nirnroot ==&lt;br /&gt;
&lt;br /&gt;
Has anyone mixed Felldew with Nirnroot? I saw it quickly and can't remember the effects of the poison. [[User:203.91.84.7|203.91.84.7]] 06:06, 17 June 2008 (EDT)&lt;br /&gt;
: You can't mix Felldew with Nirnroot. Felldew only has one effect and it's a script effect not duplicated by any other ingredient. I think you might be talking about [[Shivering:Unrefined Greenmote|Unrefined Greenmote]], which has [[Oblivion:Drain Health|Drain Health]] and [[Oblivion:Drain Fatigue|Drain Fatigue]] effects, as does Nirnroot. More detail on the [[Oblivion:Nirnroot|Nirnroot]] page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:47, 17 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Euphoria by Proxy ==&lt;br /&gt;
&lt;br /&gt;
Somebody else eating Felldew gives the Felldew Euphoria effect to the player, no matter where you are. I tested this by dropping samples in Rohssan's chest and removing all the other food in her house and then waiting until 6am (when she starts to eat). Sure enough, I got the FE effect. Next I went to Earil's upper floor and did the same trick. This time I had to set ownership of the felldew to him before he'd eat it, but come 6pm I got the Euphoria effect again. I've adjusted the page appropriately. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:43, 16 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== there are no elytra felldew ==&lt;br /&gt;
&lt;br /&gt;
there are no elytra felldew on my game outside of dunroot burrow are there any other ways to get felldew because i need to get into the cave to complete the mission.{{unsigned|Phatman211|August 22, 2008}}&lt;br /&gt;
:Are you certain? You need to look around the ''vicinity'' (not just the entrance) of the cave to find the Elytra with the Felldew. --[[User:72.128.211.65|72.128.211.65]] 22:49, 22 August 2008 (EDT)&lt;br /&gt;
:: See [[Shivering:Addiction#Bugs|this]] on the quest page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:04, 23 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
ok thx i been wandering around SI just killing elytra trying to get some {{unsigned|81.158.172.162|11:32, 28 November 2009}}&lt;br /&gt;
&lt;br /&gt;
== Felldew? ==&lt;br /&gt;
&lt;br /&gt;
Ive had the Shivering Isles for well over 5 months and have killed evey elytra i have found, yet none carry felldew. Im a level 25 and i dont wasnt to restart inorder to get it, is there any other place where it can be bought or found?&lt;br /&gt;
:You can only find felldew on the Elytra near Dunroot Burrow after starting the Addiction quest. --[[User:Mptrj|Mptrj]] 02:29, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This must be a GLITCH ==&lt;br /&gt;
&lt;br /&gt;
I am not alone when I can't find Felldew. I have searched the area Dunroot Burrow so many times I can't count now (far and wide) I have killed everything that moves in the area... spawn after spawn. I am on PS3 with game of the year. There is always a Elytra or two around the burrow but not the kind carring the felldew. My active quest says Kathlan has told me that the Chalice is locked away in the burrow and I need to ingest felldew to enter. Someone have some explanation yet on this problem? Skip&lt;br /&gt;
&lt;br /&gt;
:See my reply [[Shivering talk:Elytra|here]]. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 15:01, 21 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== resist disease ==&lt;br /&gt;
&lt;br /&gt;
ok i had 100% resist disease and i was on the quest that invoves this drug but i noticed that i didnt receive the effects when the felldew wore off but when i took my ring of vitality (the ring that gave me a resistance to it) i gained the effects so shouldent it be metioned that its later effects can be resisted.--([[User:Theblack7|Theblack7]] 23:41, 5 December 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Raynil_Dralas&amp;diff=619918</id>
		<title>Oblivion talk:Raynil Dralas</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Raynil_Dralas&amp;diff=619918"/>
		<updated>2010-11-22T21:19:07Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* room */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
When I found Raynil Dralas he didn't have that nice Glass Armor that I see in the picture. Is that because I am not at a high enough level?&lt;br /&gt;
[[User:66.206.238.211|66.206.238.211]] 04:37, 22 March 2009 (EDT)&lt;br /&gt;
: Yes, he won't get glass armor until you're level 20. See [[Oblivion:Armor#Leveled List Info|this page]] for more information. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 10:45, 22 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== room ==&lt;br /&gt;
&lt;br /&gt;
when i use life detection i can see someone in his room the door is locked so i cant go in but who is this.--([[User:Theblack7|Theblack7]] 21:19, 22 November 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Athragar&amp;diff=614644</id>
		<title>Oblivion talk:Athragar</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Athragar&amp;diff=614644"/>
		<updated>2010-10-30T16:24:37Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* spell */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn't it rather odd that someone who offers alteration training doesn't sell any alteration spells and seems to be a conjuration specialist? Just a note. [[User:Grandmaster z0b|Grandmaster z0b]] 00:12, 26 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
A lot of this table is messed up. How is it possible that a merchant can have more UE's than US's? Every unique effect spell MUST be a Unique Spell. Athragar has 1 unique spell yet 11 unique effects? This table is messed. Also, some characters, like almost all church spell merchants, are listed as having multiple hits for the same effect; ie restore intelligence, fortify intelligence and greater fortify intelligence are listed as 3 unique effects, when it is in fact only 2. {{unsigned|24.37.203.118|13 March 2009}}&lt;br /&gt;
: No it's not messed up. As you point out, a unique effect also implies a unique spell and so there's no point in marking it as such. As for the vendors in chapels, it's still an effect unique to that vendor even if they sell two versions of the spell. Perhaps you should spend some more time thinking about things before posting? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:43, 14 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No training offered ==&lt;br /&gt;
&lt;br /&gt;
Err, OK. This guy offers me nothing in the way of training or spells to buy.&lt;br /&gt;
&lt;br /&gt;
He did refer me onto the Tooth-in-the-Sea for advanced training, but I get no option to buy, which is a real bugger as I want to summon some more powerful beasties.&lt;br /&gt;
&lt;br /&gt;
I'm an expert in conjuration, illusion and conjuration, and a journeyman, (almost expert), in other magic.&lt;br /&gt;
&lt;br /&gt;
Only Albert Litte offers spells in Chorrol Mages Guild.&lt;br /&gt;
&lt;br /&gt;
Using unofficial oblivion pack 3.2 {{Unsigned|203.206.123.33|13 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:Did you check whether you were talking to Athragar during his Service hours (6am-12pm and 6pm-10pm)? Outside those hours, he doesn't offer services. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 16:34, 13 June 2009 (EDT)&lt;br /&gt;
::He and [[Oblivion:Abhuki|Abhuki]] seem (at least with this unofficial patch) to offer only journeyman training, so it seems there is no training available for alteration between skill 50 and 70. --[[Special:Contributions/83.119.112.218|83.119.112.218]] 15:28, 21 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tan Linens ==&lt;br /&gt;
&lt;br /&gt;
How can he wear a blue and green outfit ''and'' tan linens at the same time? The blue and green outfit cover the greaves section as well. Does he just have the linens in his inventory? [[User:Legoless|Legoless]] 13:34, 9 August 2009 (UTC)&lt;br /&gt;
: You're absolutely right. I'll fix the page. [[User:Krusty|Krusty]] 13:39, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Working (Spell Selling) Hours of Athragar ==&lt;br /&gt;
&lt;br /&gt;
Athragar can be pretty annoying trying to catch him at a time he will offer to sell/train. Once at 12:48 he offered nothing then at 1:00PM all were available.&lt;br /&gt;
At 4:08 he had stopped offering to train/sell again. Still uncertain as to whether he will have an evening shift. {{unsigned|Mgntml|07:00, 10 September 2010}} &lt;br /&gt;
: If you read through his [[Oblivion:Athragar|page]] (including the NPC Summary in the upper right corner), you will notice that Athragar have a 33% chance of NOT offering services in the afternoon. Evenings should be safe, though. --[[User:Krusty|Krusty]] 08:22, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== spell ==&lt;br /&gt;
&lt;br /&gt;
alberic little says he has a powerful frost spell and yes he has no spell of the sort shouldent this be noted.--([[User:Theblack7|Theblack7]] 16:24, 30 October 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Blades&amp;diff=614415</id>
		<title>Oblivion talk:Blades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Blades&amp;diff=614415"/>
		<updated>2010-10-29T20:15:05Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* glathir */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone should write about blades of Oblivion...&lt;br /&gt;
&lt;br /&gt;
== Not deployed by Tiber Septim ==&lt;br /&gt;
&lt;br /&gt;
as far as i know, they were in charge of the &amp;quot;emperor&amp;quot; since a very very very long time.  Before the third eara.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
It is said there are no quests associated with the Blades, yet there are various ranks. Are these ranks available to the player? If so, how?&lt;br /&gt;
--[[User:Andi kan|Andi kan]] 07:46, 1 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:No.  The information on this page is mostly related to Morrowind, and should probably be removed.  Somebody needs to redo this page to be appropriate to Oblivion.  (There are 3 ranks in the Blades in Oblivion, but only 1 available to the player.) --[[User:TheRealLurlock|TheRealLurlock]] 07:48, 1 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Faction ==&lt;br /&gt;
Jauffre died at the defense of Bruma quest and I said no when he first asked me to become member of the Blades. Is it still possible to join the Blades as faction?&lt;br /&gt;
&lt;br /&gt;
:Id say no sorry. -[[User:Lordsword 8|Lordsword 8]] 08:47, 5 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Damn, well, I'm somewhat you can call a perfectionist but I'm not that crazy to start a new character for that. Also, I figured out it's a stupid faction anyway.(Even though I would be as glad as not to join them)Bodyguards of the emperor with ugly armor(Not really ugly when I first saw it). Since there was an option not to join them I feel pretty happy still cos it was meant for the game to either join it or not. I chose NO and thats A OPTION. I HAVE to play games they are meant to be played from myself and since there was an option not to join them, thus not a glitch, I'm glad I'm stiLL playing the game how it was meant to be played. I keep pep-talking myself to stay in a good mood cos I like myself a lot and I also love myself a lot. Anyway, thanks for clearing it up. At least now I have an answer. I give this message from my mom's computer since I am there at the moment, thats why it's a different IP ADREsS! I hate being a bodyguard anyway, I'm free. I'M FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!! (sorry, I'm in a bit too good mood)&lt;br /&gt;
&lt;br /&gt;
Dude fair enough, but ya gotta love the samurai style sword and armour, nicest looking armour in the non-modded game i'd have to say!&lt;br /&gt;
&lt;br /&gt;
== Grandmasters == &lt;br /&gt;
&lt;br /&gt;
There's three grandmasters in the blades, Achille, Baragon, and Jauffre. Any explanation as to why? [[User:Kestral|Kestral]] 19:54, 31 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Four actually. You forgot [[Oblivion:Ferrum|Ferrum]]. The only explanation is that these ranks are more to do with the AI than any genuine rank - only Jauffre has the rank mentioned in-game. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:32, 1 November 2008 (EDT)&lt;br /&gt;
:: Would their rank mean why they refuse to talk with you? [[User:Kestral|Kestral]] 11:58, 2 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
also...there the only breton male blades im pretty sure..as for them not wanting to talk to u the answer that is probly that the creators ran out of stuff to say about cloud ruler and firgured that puttying the same dialogue for the breton blades would save time...but i could be wrong...im pretty sure there are a few other blades wont talk to u some of the imperial ones-LuciusZelgius nov.8.2008&lt;br /&gt;
&lt;br /&gt;
== PS3: Join the Blades ==&lt;br /&gt;
&lt;br /&gt;
I was reading this page to find out about something in the PS3 version, only to find it completely unmentioned. I know from experience that there's no &amp;quot;Join the Blades&amp;quot; option if you choose to not join them when first asked on the PS3, and I know from other sites that there's only one path of options you can make when talking to Jauffre at Cloud Ruler Temple that allows you to join the Blades. However, I do not know what this dialogue path is, so I cannot add it to the page. So in short, if anyone knows the dialogue path that allows PS3 players to join the Blades, please add it to the page. D: -[[User:Andi|Andi]] 17:20, 3 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== A fun little fact ==&lt;br /&gt;
&lt;br /&gt;
If you watch the Blades practise for a while during the evening. You will get training in Blade and Block. [[User:Hoborobo|Hoborobo]] 15:51, 3 March 2009 (EST)sd&lt;br /&gt;
&lt;br /&gt;
I have ps3 goty and i said no first time but signed up later, so i dont know why this is happening to you, perhaps machine error? my only advice is to reload a previous save and say yes...if you haven't gone to far in the game already ;)&lt;br /&gt;
&lt;br /&gt;
== The Blades ==&lt;br /&gt;
&lt;br /&gt;
Anyone know anything about the name? The guy who plays Martin (Sean Bean) is a huge fan of Sheffield United, who's nickname is &amp;quot;the blades&amp;quot; (http://en.wikipedia.org/wiki/The_Blades#Nickname), with a tattoo of &amp;quot;100% blade&amp;quot;. It's probably just a coincidence, but it seems pretty cool to mention it.&lt;br /&gt;
--[[User:LSD|LSD]] 05:18, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It's just a coincidence. The Blades were present in Morrowind, before Sean Bean was anything to do with TES. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 08:09, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Meh, thought so :(--[[User:LSD|LSD]] 21:31, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== glathir ==&lt;br /&gt;
&lt;br /&gt;
glathir metions in his notes that he knows a dark secret about the blades i know glathir is just a parinoyed wood elf but could he have known something secret about them.--([[User:Theblack7|Theblack7]] 20:15, 29 October 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Theblack7&amp;diff=613851</id>
		<title>User:Theblack7</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Theblack7&amp;diff=613851"/>
		<updated>2010-10-27T13:31:33Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;im a lover of all RPGs i havent been as active on oblivion as i would have liked recently because off other games but im starting to play again.--([[User:Theblack7|Theblack7]] 13:31, 27 October 2010 (UTC))&amp;lt;-----just to prove its me :)&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Fingers_of_the_Mountain&amp;diff=590968</id>
		<title>Oblivion talk:Fingers of the Mountain</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Fingers_of_the_Mountain&amp;diff=590968"/>
		<updated>2010-08-03T22:10:10Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* dont give book */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I removed this (but kept it here in case anyone disagrees): &lt;br /&gt;
&lt;br /&gt;
*The Finger of the Mountain is apparently designed to be useless (it requires thousands of magicka points to cast just once, which is silly). It's up to you if you still want to go through with the second part of the quest.&lt;br /&gt;
&lt;br /&gt;
The above only applies if you do the quest with a high level character. Furthermore, magicka cost is dependent on skill level. --[[User:Goit|Goit]] 05:43, 15 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm not even sure if they even intended it to be useful. For one thing, the spell's cost is set to double the normal auto-calculate rate. --[[User:Cloud Tiamat|Cloud Tiamat]]&lt;br /&gt;
&lt;br /&gt;
== Is there a way to make a &amp;quot;Fingers of the mountain&amp;quot; search show this page at the top? ==&lt;br /&gt;
&lt;br /&gt;
It does show as Chorrol Recommendation several entries down the results list. I'm a beginner at wiki editing so I wouldn't know how to do do this.&lt;br /&gt;
&lt;br /&gt;
== Fingers! ==&lt;br /&gt;
&lt;br /&gt;
Here, I collected the data for the different levels for the spell. I dont know how to make a table, so can someone else please? This is original research done by me. All magicka costs are based on a level 100 Desruction aility.&lt;br /&gt;
&lt;br /&gt;
    1-4     Shock damage 6 pts in 5 feet, 2 cost&lt;br /&gt;
    5-9     Shock damage 20 pts in 5 feet, 15 cost&lt;br /&gt;
    10-14   Shock damage 40 pts in 5 feet, 42 cost&lt;br /&gt;
    15-19   Shock damage 90 pts in 5 feet, 143 cost&lt;br /&gt;
    20-25   Shock damage 140 pts in 5 feet, 277 cost&lt;br /&gt;
    26+     Shock damage 200 pts in 10 feet, 710 cost&lt;br /&gt;
*Note that I basically had to turn on God Mode in order to survive level 20 and up. The last three stages are pretty impossible to get I guess, unless you have shock resitance. My Breton with mundane ring survived, but my horse was fried. ALl those people that say fingers of the mountain need 7kish magicka to cast are cheaters, becuase only way you get THAT version is by using console. Although spells are all called the same, the player gets his own Fingers of the Mountain, while the magical stone has more powerful versions with the same name. The version that does 200 damage in 100 feet or some nonsense is only used by the stone, which killed my horse. Actually, by breton with Mage sign wears 5 pieces of armor with 2 rings and an amulet that I enchanted with Sigil Stones that fortify magicka. He can BARELY cast fingers, but proves he is quite a powerful guy. A high elf with atronach can probably just cast a spell to fortify magica, use the Mages doomsonte ability, and then only needs a few enchanted pieces of armor to cast fingers. Its not an impossible spell like everyone says, especially since those uber powerful versions are only used by the stone. However, a high elf probably wouldnt survive the strike from the stone to get the power version of the spell. Unless they cast a resist magicka 100% spell for just a second or two.&lt;br /&gt;
&lt;br /&gt;
== Ego ==&lt;br /&gt;
&lt;br /&gt;
I too agree it's pretty useless, although not impossible to cast. I believe it's meant as a milestone for mage's to boost their ego. I think it was intended for something to boast about, like &amp;quot;My mage can cast fingers of the mountain!&amp;quot;. Like me, I'll say it right now, MY MAGE CAN CAST FINGERS OF THE MOUNTAIN! ( The most powerful version of course ). Just like in morrowind people would boast if they could defeat Vivec at level one, being able to cast this spell is just meant to make you look cool.--[[User:ChristensenCT|ChristensenCT]] 13:56, 22 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unable to finish this quest ==&lt;br /&gt;
Hey guys, i guess i didn't really follow the walkthrough. I got the fingers of the mountain book from cloud top, then returned it to Teekeus. He took it away to his chest and i told Earana that i gave it to Teekeus. So i took the book back from Teekeeus's chest and gave it to Earana, waited for a day, got my &amp;quot;Earana's notes&amp;quot; and tried to get the fingers of the mountain book back from her room, but that didn't work. Then i went ahead and pickpocketed the book off her but Teekeus won't accept it (well...he doesn't even notice it in the dialog). Does this mean i have to complete the second part of the quest first? And truly all i want is my recommendation.{{unsigned|76.17.35.80}}&lt;br /&gt;
:You already have the recommendation.  You got it when you first gave the book to Teekeeus.  The second part of the quest is optional. --[[User:Nephele|Nephele]] 16:50, 23 November 2006 (EST)&lt;br /&gt;
::I have the same problem, and I still have &amp;quot;Join the Mages Guild&amp;quot; quest marker pointing to Teekeeus. Is there a way to finish this quest? I've beaten it on another character. --[[User:Quik|Quik]] 19:02, 4 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Ignore the quest marker because it's wrong.  As long as you have given the book to Teekeeus, you've completed the requirements as far as &amp;quot;Join the Mages Guild&amp;quot; is concerned.  Other players have reported the same problem, but have found that if they just ignored the quest marker and completed the other recommendation quests they were then granted access to the Arcane University.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:54, 23 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
ive completed all of the reccomendations but still can access the arcane university. Help!!!!!!!!!&lt;br /&gt;
1.11.09. btw its for xbox 360.thnx&lt;br /&gt;
&lt;br /&gt;
== What gives you fame? ==&lt;br /&gt;
&lt;br /&gt;
The |Fame=[[Oblivion:Fame|Fame]] page indicates you can earn up to 2 fame points for this quest -- I haven't done it, so what is the breakdown of fame points? --[[User:CharmSpell|CharmSpell]] 22:13, 22 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I can only find one instance of the &amp;quot;modpcfame&amp;quot; command relating to this quest - you get it when you give the book to Teekeeus, whether you gave it to Earana first or not.  The second part of the quest where you get the spell does not seem to give you any fame.  It's possible that whoever said there were 2 fame points was mistaken? --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:23, 22 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Wait a minute - I found it, hidden in dialogue instead of the quest scripts - If you give the book to Earana first, I think you get an extra Fame point.  Sneaky where they hide these things... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:29, 22 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No corpse on Cloud Top. ==&lt;br /&gt;
&lt;br /&gt;
Someone posted that sometimes the corpse wouldn't appear on Cloud Top. I believe that this is a conflict with another quest and additional research should be performed. I have done the quest 10 times (seperate characters) and the body has been there each time.&lt;br /&gt;
:This is likely either an isolated incident, or a rare glitch. Either way, just doing the quest 10 times and not encountering this problem does not mean that it doesn't exist. --[[User:HMSVictory|HMSVictory]]&amp;lt;sup&amp;gt;[[User Talk:HMSVictory|Talk]]&amp;lt;/sup&amp;gt; 14:25, 15 April 2008 (EDT)&lt;br /&gt;
::Well I understand that, however, it's a start. I'm not sure which version of the game the person was playing so it may be related to that. If someone would be interested in helping me with this, that'd be great. [[User:Ocylith|Ocylith]] 21:53, 15 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::The corpse is actually a container and not even a dead Creature/NPC. As containers don't disappear like bodies do, it is very unlikely this bug is true. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 09:29, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Since that actually makes a lot of sense, and I think you may be correct, I guess this &amp;quot;problem&amp;quot; has been figured out. [[User:Ocylith|Ocylith]] 10:21, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
i just had this very problem, playing on game version 1.2.0416, &lt;br /&gt;
did the theif's guild quest - picked up the unfriendly competetion quest, go fishing and the one with the shadowbanish wine - then delivered the amulet, went to chorrel, - got the killing fields quest and the separated at birth - then left chorrol and went west along the road all the way to the end of it, then went south until i got to the infested mine, there was what seemed to be an empty cell right next to it, only some rocks etc floating in the air. - from there i went to the first camp where you get the first item for the orrery quest. - then headed for kvatch, picked up the sunken one quest on the way, (havent finished the orrery or the sunken one quest). got to kvatch closed the gate etc. tp with martin to the priory, finished the killing fields. - tp'ed to cloudruler. then tp'ed to chorrol, picked up the reward sword form the killing fields quest.&lt;br /&gt;
picked up the quest shadow over hackdirt.&lt;br /&gt;
can't remember if i joined the fighters and mages guild the first time i was in town or waited until i got back there again.&lt;br /&gt;
went to cloud top and no corpse there.&lt;br /&gt;
&lt;br /&gt;
the corpse just isnt there, turned of all the mods, still the same.&lt;br /&gt;
started a new game, this time went straight there and now it is back.[[User:77.212.211.26|77.212.211.26]] 13:35, 4 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== this is wrong! ==&lt;br /&gt;
&lt;br /&gt;
i had the problem where i couldnt finish the fingers in the mountain quest too. i looked back at my completed quests menu and it was there. however it said i still had to talk to earana!! my quest pointer also pointed to the guy in the mage guild. &lt;br /&gt;
&lt;br /&gt;
Solution: go to the gray mare and talk to earana. either agree or disagree to continue with fingers of the mountain, part 2.&lt;br /&gt;
&lt;br /&gt;
SOLUTION TO ABOVE PROBLEM AND PROBLEM OF THE ANNOYING QUESTPOINTER.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your quest pointer will still point to the mages guild guy, accept part 2, after talking to her the first time, disagree to help her and the quest marker will go away, thus ending the quest chain.   -ArkAngel_X&lt;br /&gt;
&lt;br /&gt;
== Earana wont talk to me ==&lt;br /&gt;
&lt;br /&gt;
All she says is &amp;quot;youre a bold little thing arent you&amp;quot; and the dialouge ends. What do i do? {{unsigned|90.220.141.50|4 February 2009}}&lt;br /&gt;
: Your health is too low. She comes out with that line if your health is &amp;lt;150. Try healing yourself or perhaps use a Fortify Health spell. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:49, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Double Win ==&lt;br /&gt;
&lt;br /&gt;
Author Edit: I just saw this is already listed as a bug. &lt;br /&gt;
&lt;br /&gt;
I managed to give the book to both Earana and Teekius. This is what I did: I retrieved the book from Cloud Top and went to see Earana while she was sleeping.  I stood outside her closed door and waited for her to wake up and come out. As soon as the door opened, I spoke with her (as she stood in the doorway). I handed over the book and she made a move to go back in. Just as the door started to close, I ran forward and managed to get inside with her. Her character just stood there, facing the door, so I was able to crouch behind her unnoticed and steal the book from the chest on the ground. I thought Earana would be furious with me, but when I spoke with her, she acted as though she still had the book.  I then high-tailed it to Teekius and gave him the book. When I went back to see Earana 24 hours later, she gave me her notes and the quest continued. &lt;br /&gt;
[[User:BlueCat|BlueCat]] 12:51, 25 April 2009 (EDT)-[[User:BlueCat|BlueCat]]&amp;lt;sup&amp;gt;[[User_Talk:BlueCat|Talk]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Avoiding the lightning ==&lt;br /&gt;
&lt;br /&gt;
User [[User:78.105.112.9|78.105.112.9]] recently added the following:&lt;br /&gt;
''If you do not have nor do not want to invest in some spell resistance or protection; you can simply position yourself next to one of the outer pillars and then fire the shock spell. Assuming it is not a touch you will have time to strafe behind the pillar you are standing next to, forcing the centre pillar's counter-attack to hit the pillar instead of you. ''&lt;br /&gt;
&lt;br /&gt;
I tried this, but no matter where I stood or which pillar I stood behind, I always got struck by the lightning. Can anybody else confirm that it is actually avoidable? --[[User:Gaebrial|Gaebrial]] 07:04, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  STEPS TO KEEPING THE BOOK *AND* REMOVING THE STOLEN FLAG (moved from article) ==&lt;br /&gt;
&lt;br /&gt;
''The following was added to the main article by [[Special:Contributions/68.6.188.57|68.6.188.57]] on October 4, 2009.''&lt;br /&gt;
 &lt;br /&gt;
**1. Get the book.&lt;br /&gt;
**2. Give the book to Teekeeus- Give it to him while he is sleeping so that he will put it straight into his chest.&lt;br /&gt;
**3. Take the book from the chest. At this point the &amp;quot;Join the mage's guild&amp;quot; quest is still marked in Chorral. &lt;br /&gt;
**4. Give the book to Earana. She will tell you to wait the &amp;quot;few&amp;quot; days so she can translate it. &lt;br /&gt;
**5. Wait 24 hours. Wait 24 hours again. &lt;br /&gt;
**6. If Earana is not at the Grey Mare,  she is by the mages guild and you have to pick pocket the book from her. Also, you need to talk to her so she will give you the &amp;quot;shock the pillar&amp;quot; insructions.&lt;br /&gt;
**7. (At this point I had to go to skingrad to buy a shock spell, and return to cloud top.)Shock the pillar and get the 'finger of the mountain' spell.&lt;br /&gt;
**8. Now,  you can freely drop the book as it is no longer a quest item, but it is still flagged as &amp;quot;stolen.&amp;quot; Go to the burned body and place the book in it's inventory, and leave the inventory screen. &lt;br /&gt;
**9. Re-open the burned body's inventory and there the book will be, free of any stolen flags, as it was when you first got it. The flag does not return. We all win!&lt;br /&gt;
&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
&lt;br /&gt;
I did this the first time I played. If you follow the steps exactly I know that it works because I had to do it all over again to make this tutorial. &lt;br /&gt;
I couldn't remember exactly how I did it, so I made a bunch of mistakes and kept having to reload. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;join the mages guild&amp;quot; quest will no longer be flagged for Chorral. Also, Teekeus never mentions the book again, and you get into the mages guild just fine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;cloning&amp;quot; trick with scrolls works on it now, and the book &amp;quot;weighs&amp;quot; 2 and is still worth zero in coins. I now own 20 &amp;quot;Finger of the mountain&amp;quot; books.&lt;br /&gt;
&lt;br /&gt;
Other Notes-&lt;br /&gt;
I tried hitting my horse with the lightning from the pillar. Nothing happens, he doesn't get quicker or anything like the way shrines cause.&lt;br /&gt;
&lt;br /&gt;
:This looks pretty conclusive to me.  If there are no objections, I'll remove the tag tomorrow (for the sake of consensus).  The single note should suffice for those that wish to repeat the process. [[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs]],[[Special:Emailuser/Dlarsh|E-mail]])&amp;lt;/sup&amp;gt; 00:51, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I accidentally patrolled this edit, intending to undo it, before reading what was going on here.  For now, I've left it in and touched up the instructions somewhat.  If it fails verification or for whatever other reason, it shouldn't be on the page, you can always remove it.  If you can't verify it, just re-add the VN tag and I'll try to look into it myself tomorrow. —[[User:RobinHood70|Robin Hood]] &amp;lt;small&amp;gt;([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]])&amp;lt;/small&amp;gt; 10:03, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
when i was doing the fingers of the mountain i gave it to earana and then took it from her and gave it to teekeess and then took the quest away&lt;br /&gt;
&lt;br /&gt;
== Is this quest Required for the spell. ==&lt;br /&gt;
&lt;br /&gt;
Has anyone tried to get the spell prior to receiving this quest? {{unsigned|76.126.127.251|3 March 2010}}&lt;br /&gt;
&lt;br /&gt;
:Yes you can try to get the spell before Earana gives you the instructions but it doesn't work even if you have a welkynd stone {{unsigned|24.89.226.243|12 March 2010}}&lt;br /&gt;
&lt;br /&gt;
== i cant get the recommendation ==&lt;br /&gt;
&lt;br /&gt;
I finished the quest (part 1), and Teekeus told me that i had my recommendation. For some reason, the quest never finished for me, and that i never got my recommendation. I am in the middle of part 2, and I dont know if finishing part 2 gets me my recommendation.&lt;br /&gt;
&lt;br /&gt;
no it doesent--([[User:Theblack7|Theblack7]] 22:09, 3 August 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== dont give book ==&lt;br /&gt;
&lt;br /&gt;
what if i give the book to teekus and then refuse to give it to earana will i still be able to get the spell.&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Fingers_of_the_Mountain&amp;diff=590966</id>
		<title>Oblivion talk:Fingers of the Mountain</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Fingers_of_the_Mountain&amp;diff=590966"/>
		<updated>2010-08-03T22:09:12Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* i cant get the recommendation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I removed this (but kept it here in case anyone disagrees): &lt;br /&gt;
&lt;br /&gt;
*The Finger of the Mountain is apparently designed to be useless (it requires thousands of magicka points to cast just once, which is silly). It's up to you if you still want to go through with the second part of the quest.&lt;br /&gt;
&lt;br /&gt;
The above only applies if you do the quest with a high level character. Furthermore, magicka cost is dependent on skill level. --[[User:Goit|Goit]] 05:43, 15 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm not even sure if they even intended it to be useful. For one thing, the spell's cost is set to double the normal auto-calculate rate. --[[User:Cloud Tiamat|Cloud Tiamat]]&lt;br /&gt;
&lt;br /&gt;
== Is there a way to make a &amp;quot;Fingers of the mountain&amp;quot; search show this page at the top? ==&lt;br /&gt;
&lt;br /&gt;
It does show as Chorrol Recommendation several entries down the results list. I'm a beginner at wiki editing so I wouldn't know how to do do this.&lt;br /&gt;
&lt;br /&gt;
== Fingers! ==&lt;br /&gt;
&lt;br /&gt;
Here, I collected the data for the different levels for the spell. I dont know how to make a table, so can someone else please? This is original research done by me. All magicka costs are based on a level 100 Desruction aility.&lt;br /&gt;
&lt;br /&gt;
    1-4     Shock damage 6 pts in 5 feet, 2 cost&lt;br /&gt;
    5-9     Shock damage 20 pts in 5 feet, 15 cost&lt;br /&gt;
    10-14   Shock damage 40 pts in 5 feet, 42 cost&lt;br /&gt;
    15-19   Shock damage 90 pts in 5 feet, 143 cost&lt;br /&gt;
    20-25   Shock damage 140 pts in 5 feet, 277 cost&lt;br /&gt;
    26+     Shock damage 200 pts in 10 feet, 710 cost&lt;br /&gt;
*Note that I basically had to turn on God Mode in order to survive level 20 and up. The last three stages are pretty impossible to get I guess, unless you have shock resitance. My Breton with mundane ring survived, but my horse was fried. ALl those people that say fingers of the mountain need 7kish magicka to cast are cheaters, becuase only way you get THAT version is by using console. Although spells are all called the same, the player gets his own Fingers of the Mountain, while the magical stone has more powerful versions with the same name. The version that does 200 damage in 100 feet or some nonsense is only used by the stone, which killed my horse. Actually, by breton with Mage sign wears 5 pieces of armor with 2 rings and an amulet that I enchanted with Sigil Stones that fortify magicka. He can BARELY cast fingers, but proves he is quite a powerful guy. A high elf with atronach can probably just cast a spell to fortify magica, use the Mages doomsonte ability, and then only needs a few enchanted pieces of armor to cast fingers. Its not an impossible spell like everyone says, especially since those uber powerful versions are only used by the stone. However, a high elf probably wouldnt survive the strike from the stone to get the power version of the spell. Unless they cast a resist magicka 100% spell for just a second or two.&lt;br /&gt;
&lt;br /&gt;
== Ego ==&lt;br /&gt;
&lt;br /&gt;
I too agree it's pretty useless, although not impossible to cast. I believe it's meant as a milestone for mage's to boost their ego. I think it was intended for something to boast about, like &amp;quot;My mage can cast fingers of the mountain!&amp;quot;. Like me, I'll say it right now, MY MAGE CAN CAST FINGERS OF THE MOUNTAIN! ( The most powerful version of course ). Just like in morrowind people would boast if they could defeat Vivec at level one, being able to cast this spell is just meant to make you look cool.--[[User:ChristensenCT|ChristensenCT]] 13:56, 22 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unable to finish this quest ==&lt;br /&gt;
Hey guys, i guess i didn't really follow the walkthrough. I got the fingers of the mountain book from cloud top, then returned it to Teekeus. He took it away to his chest and i told Earana that i gave it to Teekeus. So i took the book back from Teekeeus's chest and gave it to Earana, waited for a day, got my &amp;quot;Earana's notes&amp;quot; and tried to get the fingers of the mountain book back from her room, but that didn't work. Then i went ahead and pickpocketed the book off her but Teekeus won't accept it (well...he doesn't even notice it in the dialog). Does this mean i have to complete the second part of the quest first? And truly all i want is my recommendation.{{unsigned|76.17.35.80}}&lt;br /&gt;
:You already have the recommendation.  You got it when you first gave the book to Teekeeus.  The second part of the quest is optional. --[[User:Nephele|Nephele]] 16:50, 23 November 2006 (EST)&lt;br /&gt;
::I have the same problem, and I still have &amp;quot;Join the Mages Guild&amp;quot; quest marker pointing to Teekeeus. Is there a way to finish this quest? I've beaten it on another character. --[[User:Quik|Quik]] 19:02, 4 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Ignore the quest marker because it's wrong.  As long as you have given the book to Teekeeus, you've completed the requirements as far as &amp;quot;Join the Mages Guild&amp;quot; is concerned.  Other players have reported the same problem, but have found that if they just ignored the quest marker and completed the other recommendation quests they were then granted access to the Arcane University.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:54, 23 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
ive completed all of the reccomendations but still can access the arcane university. Help!!!!!!!!!&lt;br /&gt;
1.11.09. btw its for xbox 360.thnx&lt;br /&gt;
&lt;br /&gt;
== What gives you fame? ==&lt;br /&gt;
&lt;br /&gt;
The |Fame=[[Oblivion:Fame|Fame]] page indicates you can earn up to 2 fame points for this quest -- I haven't done it, so what is the breakdown of fame points? --[[User:CharmSpell|CharmSpell]] 22:13, 22 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I can only find one instance of the &amp;quot;modpcfame&amp;quot; command relating to this quest - you get it when you give the book to Teekeeus, whether you gave it to Earana first or not.  The second part of the quest where you get the spell does not seem to give you any fame.  It's possible that whoever said there were 2 fame points was mistaken? --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:23, 22 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Wait a minute - I found it, hidden in dialogue instead of the quest scripts - If you give the book to Earana first, I think you get an extra Fame point.  Sneaky where they hide these things... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:29, 22 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No corpse on Cloud Top. ==&lt;br /&gt;
&lt;br /&gt;
Someone posted that sometimes the corpse wouldn't appear on Cloud Top. I believe that this is a conflict with another quest and additional research should be performed. I have done the quest 10 times (seperate characters) and the body has been there each time.&lt;br /&gt;
:This is likely either an isolated incident, or a rare glitch. Either way, just doing the quest 10 times and not encountering this problem does not mean that it doesn't exist. --[[User:HMSVictory|HMSVictory]]&amp;lt;sup&amp;gt;[[User Talk:HMSVictory|Talk]]&amp;lt;/sup&amp;gt; 14:25, 15 April 2008 (EDT)&lt;br /&gt;
::Well I understand that, however, it's a start. I'm not sure which version of the game the person was playing so it may be related to that. If someone would be interested in helping me with this, that'd be great. [[User:Ocylith|Ocylith]] 21:53, 15 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::The corpse is actually a container and not even a dead Creature/NPC. As containers don't disappear like bodies do, it is very unlikely this bug is true. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 09:29, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Since that actually makes a lot of sense, and I think you may be correct, I guess this &amp;quot;problem&amp;quot; has been figured out. [[User:Ocylith|Ocylith]] 10:21, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
i just had this very problem, playing on game version 1.2.0416, &lt;br /&gt;
did the theif's guild quest - picked up the unfriendly competetion quest, go fishing and the one with the shadowbanish wine - then delivered the amulet, went to chorrel, - got the killing fields quest and the separated at birth - then left chorrol and went west along the road all the way to the end of it, then went south until i got to the infested mine, there was what seemed to be an empty cell right next to it, only some rocks etc floating in the air. - from there i went to the first camp where you get the first item for the orrery quest. - then headed for kvatch, picked up the sunken one quest on the way, (havent finished the orrery or the sunken one quest). got to kvatch closed the gate etc. tp with martin to the priory, finished the killing fields. - tp'ed to cloudruler. then tp'ed to chorrol, picked up the reward sword form the killing fields quest.&lt;br /&gt;
picked up the quest shadow over hackdirt.&lt;br /&gt;
can't remember if i joined the fighters and mages guild the first time i was in town or waited until i got back there again.&lt;br /&gt;
went to cloud top and no corpse there.&lt;br /&gt;
&lt;br /&gt;
the corpse just isnt there, turned of all the mods, still the same.&lt;br /&gt;
started a new game, this time went straight there and now it is back.[[User:77.212.211.26|77.212.211.26]] 13:35, 4 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== this is wrong! ==&lt;br /&gt;
&lt;br /&gt;
i had the problem where i couldnt finish the fingers in the mountain quest too. i looked back at my completed quests menu and it was there. however it said i still had to talk to earana!! my quest pointer also pointed to the guy in the mage guild. &lt;br /&gt;
&lt;br /&gt;
Solution: go to the gray mare and talk to earana. either agree or disagree to continue with fingers of the mountain, part 2.&lt;br /&gt;
&lt;br /&gt;
SOLUTION TO ABOVE PROBLEM AND PROBLEM OF THE ANNOYING QUESTPOINTER.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your quest pointer will still point to the mages guild guy, accept part 2, after talking to her the first time, disagree to help her and the quest marker will go away, thus ending the quest chain.   -ArkAngel_X&lt;br /&gt;
&lt;br /&gt;
== Earana wont talk to me ==&lt;br /&gt;
&lt;br /&gt;
All she says is &amp;quot;youre a bold little thing arent you&amp;quot; and the dialouge ends. What do i do? {{unsigned|90.220.141.50|4 February 2009}}&lt;br /&gt;
: Your health is too low. She comes out with that line if your health is &amp;lt;150. Try healing yourself or perhaps use a Fortify Health spell. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:49, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Double Win ==&lt;br /&gt;
&lt;br /&gt;
Author Edit: I just saw this is already listed as a bug. &lt;br /&gt;
&lt;br /&gt;
I managed to give the book to both Earana and Teekius. This is what I did: I retrieved the book from Cloud Top and went to see Earana while she was sleeping.  I stood outside her closed door and waited for her to wake up and come out. As soon as the door opened, I spoke with her (as she stood in the doorway). I handed over the book and she made a move to go back in. Just as the door started to close, I ran forward and managed to get inside with her. Her character just stood there, facing the door, so I was able to crouch behind her unnoticed and steal the book from the chest on the ground. I thought Earana would be furious with me, but when I spoke with her, she acted as though she still had the book.  I then high-tailed it to Teekius and gave him the book. When I went back to see Earana 24 hours later, she gave me her notes and the quest continued. &lt;br /&gt;
[[User:BlueCat|BlueCat]] 12:51, 25 April 2009 (EDT)-[[User:BlueCat|BlueCat]]&amp;lt;sup&amp;gt;[[User_Talk:BlueCat|Talk]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Avoiding the lightning ==&lt;br /&gt;
&lt;br /&gt;
User [[User:78.105.112.9|78.105.112.9]] recently added the following:&lt;br /&gt;
''If you do not have nor do not want to invest in some spell resistance or protection; you can simply position yourself next to one of the outer pillars and then fire the shock spell. Assuming it is not a touch you will have time to strafe behind the pillar you are standing next to, forcing the centre pillar's counter-attack to hit the pillar instead of you. ''&lt;br /&gt;
&lt;br /&gt;
I tried this, but no matter where I stood or which pillar I stood behind, I always got struck by the lightning. Can anybody else confirm that it is actually avoidable? --[[User:Gaebrial|Gaebrial]] 07:04, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  STEPS TO KEEPING THE BOOK *AND* REMOVING THE STOLEN FLAG (moved from article) ==&lt;br /&gt;
&lt;br /&gt;
''The following was added to the main article by [[Special:Contributions/68.6.188.57|68.6.188.57]] on October 4, 2009.''&lt;br /&gt;
 &lt;br /&gt;
**1. Get the book.&lt;br /&gt;
**2. Give the book to Teekeeus- Give it to him while he is sleeping so that he will put it straight into his chest.&lt;br /&gt;
**3. Take the book from the chest. At this point the &amp;quot;Join the mage's guild&amp;quot; quest is still marked in Chorral. &lt;br /&gt;
**4. Give the book to Earana. She will tell you to wait the &amp;quot;few&amp;quot; days so she can translate it. &lt;br /&gt;
**5. Wait 24 hours. Wait 24 hours again. &lt;br /&gt;
**6. If Earana is not at the Grey Mare,  she is by the mages guild and you have to pick pocket the book from her. Also, you need to talk to her so she will give you the &amp;quot;shock the pillar&amp;quot; insructions.&lt;br /&gt;
**7. (At this point I had to go to skingrad to buy a shock spell, and return to cloud top.)Shock the pillar and get the 'finger of the mountain' spell.&lt;br /&gt;
**8. Now,  you can freely drop the book as it is no longer a quest item, but it is still flagged as &amp;quot;stolen.&amp;quot; Go to the burned body and place the book in it's inventory, and leave the inventory screen. &lt;br /&gt;
**9. Re-open the burned body's inventory and there the book will be, free of any stolen flags, as it was when you first got it. The flag does not return. We all win!&lt;br /&gt;
&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
&lt;br /&gt;
I did this the first time I played. If you follow the steps exactly I know that it works because I had to do it all over again to make this tutorial. &lt;br /&gt;
I couldn't remember exactly how I did it, so I made a bunch of mistakes and kept having to reload. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;join the mages guild&amp;quot; quest will no longer be flagged for Chorral. Also, Teekeus never mentions the book again, and you get into the mages guild just fine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;cloning&amp;quot; trick with scrolls works on it now, and the book &amp;quot;weighs&amp;quot; 2 and is still worth zero in coins. I now own 20 &amp;quot;Finger of the mountain&amp;quot; books.&lt;br /&gt;
&lt;br /&gt;
Other Notes-&lt;br /&gt;
I tried hitting my horse with the lightning from the pillar. Nothing happens, he doesn't get quicker or anything like the way shrines cause.&lt;br /&gt;
&lt;br /&gt;
:This looks pretty conclusive to me.  If there are no objections, I'll remove the tag tomorrow (for the sake of consensus).  The single note should suffice for those that wish to repeat the process. [[User:Dlarsh|Dlarsh]]&amp;lt;sup&amp;gt;([[User_talk:Dlarsh|Talk]],[[Special:Contributions/Dlarsh|Contribs]],[[Special:Emailuser/Dlarsh|E-mail]])&amp;lt;/sup&amp;gt; 00:51, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I accidentally patrolled this edit, intending to undo it, before reading what was going on here.  For now, I've left it in and touched up the instructions somewhat.  If it fails verification or for whatever other reason, it shouldn't be on the page, you can always remove it.  If you can't verify it, just re-add the VN tag and I'll try to look into it myself tomorrow. —[[User:RobinHood70|Robin Hood]] &amp;lt;small&amp;gt;([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]])&amp;lt;/small&amp;gt; 10:03, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
when i was doing the fingers of the mountain i gave it to earana and then took it from her and gave it to teekeess and then took the quest away&lt;br /&gt;
&lt;br /&gt;
== Is this quest Required for the spell. ==&lt;br /&gt;
&lt;br /&gt;
Has anyone tried to get the spell prior to receiving this quest? {{unsigned|76.126.127.251|3 March 2010}}&lt;br /&gt;
&lt;br /&gt;
:Yes you can try to get the spell before Earana gives you the instructions but it doesn't work even if you have a welkynd stone {{unsigned|24.89.226.243|12 March 2010}}&lt;br /&gt;
&lt;br /&gt;
== i cant get the recommendation ==&lt;br /&gt;
&lt;br /&gt;
I finished the quest (part 1), and Teekeus told me that i had my recommendation. For some reason, the quest never finished for me, and that i never got my recommendation. I am in the middle of part 2, and I dont know if finishing part 2 gets me my recommendation.&lt;br /&gt;
&lt;br /&gt;
no it doesent--([[User:Theblack7|Theblack7]] 22:09, 3 August 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Tears_of_the_Savior&amp;diff=590910</id>
		<title>Oblivion talk:Tears of the Savior</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Tears_of_the_Savior&amp;diff=590910"/>
		<updated>2010-08-03T17:15:54Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* deleted */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creatures in Cave==&lt;br /&gt;
Do the quest walkthroughs need to mention non-official mods? IMHO, it should be a guide to the game as released with notes on official Bethesda mods. Therefore, this quest should say that the cave has only animals in it, even at high levels without needing to refer to non-official mods. If you use non-official mods, you should know what their effects on the game are. --[[User:Actreal|Actreal]] 06:45, 7 June 2006 (EDT)&lt;br /&gt;
: I join this, besides it's a way of mod advertising (iven if not intended) where we have [[Oblivion:Oblivion#Modding and Tech Support|other places]] for. For now i move the passge here:&lt;br /&gt;
{| style=&amp;quot;border:1px solid #dadada&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#dadada&amp;quot; | Quote:&lt;br /&gt;
| If you are using a &amp;quot;balance&amp;quot; mod, such as [http://www.oblivionmodwiki.com/index.php/Oscuro's_Oblivion_Overhaul Oscuro's Oblivion Overhaul], this may not be the case and higher level creatures may be in the cave. Proceed with caution if this is the case with your setup.&lt;br /&gt;
|}&lt;br /&gt;
-- [[User:The Nerevarine|The Nerevarine]] 12:38, 7 June 2006 (EDT)&lt;br /&gt;
:Without any mods, the cave has only animals, but they are not &amp;quot;low level&amp;quot;.  At level 20 I encountered a mountain lion, two black bears, two brown bears, and a rat, which seem typical for level 20.  So I further revised the passage to just state that there are level-dependent animals.&lt;br /&gt;
&lt;br /&gt;
== Regenerating Magicka? ==&lt;br /&gt;
&lt;br /&gt;
This comment:&lt;br /&gt;
#  ''If you have the Ring of Frost (constant effect Resist Frost 100%) you can use this area to practice spellcasting. For whatever reason, your Magicka regenerates instantly in many places in the Glade.''&lt;br /&gt;
seems suspect.  While in the frost-area, you receive constant Frost Damage, but no magicka regeneration.  The only way your magicka would regenerate here would be if you had an Absorb Magicka spell going on, such as from the Atronach birthsign.  I suspect that whoever added this comment was using the Atronach, and anyone using any other sign would not experience this phenomenon.  While using that ring would certainly help to protect you from the damage, it has nothing whatsoever to do with magicka regeneration. --[[User:TheRealLurlock|TheRealLurlock]] 09:47, 4 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Or they might as well have been wearing enchanted with Spell Absorption items. --[[User:Brightone|Brightone]] 13:34, 4 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I agree.  I just did some tests, and with spell absorption at 82% my magicka would indeed appear to instantly regenerate.  Taking off all spell absorption, magicka regeneration was always completely normal.  So I'm going to delete the comment from the article.  --[[User:Nephele|Nephele]] 17:27, 4 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:by the way, there's also another weird comment on using night eye as an aid to vision(!) i mean to locating and collecting Garridan's Tears. When I did this quest, i tried to use a night eye enchanted ring and look around to see if it was any good; with a night eye enchantment it was even worse than without one. Perhaps thats just me! has anyone been benefited by the night eye in this sort of circumstances? --[[User:Brightone|Brightone]] 16:15, 5 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The comment says the change in contrast '''may''' help, so I'd leave it. I suspect it depends on your monitor and graphic settings, but for someone that's having trouble (like I did), anything that might help is worth a try. --[[User:Actreal|Actreal]] 16:27, 5 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I do fancy rewriting this article. actually, i'm almost done. Do u mind me doing so? --[[User:Brightone|Brightone]] 16:38, 5 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Give it a go. That's what wikis are about. If the consensus is that the previous version was better, reversion is very easy to do. But most of the time, your changes will stand...until someone else has a bright idea. :) Please make the rewrite in keeping with the style guidelines and retain the important content and it will be fine. --[[User:Actreal|Actreal]] 20:00, 5 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trick to finding Tears ==&lt;br /&gt;
&lt;br /&gt;
The Tears blend in with the ice and snow quite well. If you don't mind cheating - and are playing the PC version - you can input &amp;quot;tcl&amp;quot; into the console to disable collision and travel into the ground. The rocks aren't visible from underneath, and some (about three) of the Tears should appear very visible with a glowing white backdrop. --[[User:Edwin Herdman|Edwin Herdman]] 01:11, 14 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== skooma ==&lt;br /&gt;
I heard two people talking about the quest giver looking for something to get from his skooma addiction, and I also found 3 bottles of skomma in his guild building, I think that the tears are for this, should this be listed in the article? [[User:80.127.45.182|80.127.45.182]] 08:40, 8 August 2007 (EDT)&lt;br /&gt;
:Could you be more specific about these dialogues that are the basis for this tip?  Because the only dialogues I'm aware of are ones mentioning that S'drassa spends his time researching a ''potion to cure skooma addiction.''  As I mentioned at [[Oblivion Talk:S'drassa#Skooma]], I really don't see how his research into curing skooma addiction means that he's an addict.  And I definitely don't see how there is any connection between Garridan's Tears and skooma.  What is the supposed connection that needs to be added to the article??? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 10:20, 8 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wheres the knight? ==&lt;br /&gt;
&lt;br /&gt;
the page unwanted tenats says you can meet the knight who killed lord kain but this page doesnt mention anything of the sort, whats going on? {{unsigned|124.176.113.142}}&lt;br /&gt;
: If you read [[Oblivion:Lord Jaren's Journal|Lord Jaren's Journal]] you'll see that one of the knights was Garridan, and you encounter him in Frostfire Glade. I know you can't interact with him but that's why the other page says &amp;quot;after a fashion&amp;quot;. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:44, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The 5th tear on the big rock==&lt;br /&gt;
In case this is removed from the main page: &lt;br /&gt;
&lt;br /&gt;
Youtube has [http://www.youtube.com/watch?v=ZkhOfrsMoxM a video] showing where each tear is located.&lt;br /&gt;
&lt;br /&gt;
This information is incredibly valuable. &lt;br /&gt;
&lt;br /&gt;
These &amp;lt;nowiki&amp;gt;[[:Image:Oblivion tears of the savior location of last tear on rock.PNG|screen shots]], [[:Image:Oblivion tears of the savior location of last tear backed away.PNG|2nd]]&amp;lt;/nowiki&amp;gt; may also help.&lt;br /&gt;
&lt;br /&gt;
I ultimately found the fifth tear not on the big main rock, but down below in between two smaller rocks.&lt;br /&gt;
&lt;br /&gt;
[[User:Travb|Travb]] 03:44, 21 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Purple glow==&lt;br /&gt;
I am wondering if anyone knows what the purple glow is? Your entire body glows and small little purple sparks appear. [http://oblivion.wikia.com/wiki/Tears_of_the_Savior oblivion.wikia.com] says incorrectly:&lt;br /&gt;
&lt;br /&gt;
:It is also helpful to know that when standing near a tear, you will see purple effects around you for a brief moment.&lt;br /&gt;
&lt;br /&gt;
I don't think it has anything to do with the tears, but has something to do with the frost damage. Even after I picked up all 5 tears, I continued to have the purple effects, which appeared everywhere while I was getting frost damage. [[User:Travb|Travb]] 04:33, 21 September 2008 (EDT)&lt;br /&gt;
:The purple glow and sparks are an obvious indication of a Mysticism spell effect being put into play, either Spell Absorption or Reflect Spell. The frost damage is a spell cast on the character, and the chances of such damage being absorbed or bounced apply to it as any spell that is cast at the character. —[[User:Dark Spark|Dark Spark]] 14:25, 20 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Purple Glow is the indicator for living objects. Shows up with magic items or spells.&lt;br /&gt;
&lt;br /&gt;
Well if that's the case then the tears would show up when you put on the cowl of the nocturnal (if you get it by becoming the thieves guild master)but i see no purple traces coming the tears&lt;br /&gt;
&lt;br /&gt;
== Perfect spot for raising Restoration skill ==&lt;br /&gt;
&lt;br /&gt;
This is an excellent spot to raise your Restoration skill simply by standing in the damage zone and spamming a small heal spell.  [[User:LordThunder|LordThunder]] 21:10, 22 September 2008 (EDT)&lt;br /&gt;
:While that may be true, there are also plenty of much safer places to speed level Restoration. --[[User:Darkle|Darkle]] 21:48, 22 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Generally, small Fortify spells work better because they are successful on every cast, i.e. you don't need to damage your health first. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 03:20, 23 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Um, you don't need to have damaged health to level up restoration using a restore health spell, either.  Trust me, I just leveled up my restoration skill three levels just by casting &amp;quot;Heal Minor Wounds&amp;quot; repeatedly.  So, really, there's absolutely no benefit to being in Frostfire Glade to practice restoration.  [[User:Honeybunch|Honeybunch]] 03:26, 20 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond The Glade ==&lt;br /&gt;
if anyone actually follows the advice in the notes column, manages to get out of the glade, etc. and do some REAL exploring, youll find that after a short while of swimming through the water, it suddenly just stops being water (you can float right on the edge of it) and becomes dry riverbed with a hill off in the distance that is not possible to reach. the cool thing however, is that most of this time, you may continue to &amp;quot;Swim&amp;quot; through the air after you reach the waters edge. Also, did anyone else notice that the actual glade seems to be a Plane of Oblivion?[[User:Baconator96|Baconator96]] 03:36, 24 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;swimming-off-of-the-edge-of-the-water&amp;quot; glitch happens quite often if you get anywhere in the wilderness where you are not supposed to be (i.e. escape from a city cell by jumping over the wall, test cells, beyond the border, etc). It happens when the texture/meshes are not implemented, resulting in some placeholders, and stretches on infinitely. The only way you can leave the water is by going out through the top; it is not designed for sideways leaving, so you are left with the swimming animation. There are also multiple &amp;quot;worlds&amp;quot;, such as Henantier's dreamworld, that are not actually Planes of Oblivion. I wouldn't assume that unless you have some lore back-up. Besides, Tamriel itself is a Plane of Oblivion. [[User:Vesna|Vesna]] 21:49, 24 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Tears, Display Case ==&lt;br /&gt;
&lt;br /&gt;
i noticed on the article it said &amp;quot;Several hours after completing the quest, S'Drassa will lock the Tears in a display case in the room. The case is protected by a very hard lock, and opening it is considered a crime; however, taking the tears themselves is not stealing.&amp;quot; waiting out 5 in game hours they weren't there, waiting 24 hours thereafter they still did not appear in the display case. i waited 2 Real hours and i still have not seen them appear in the display case. Is this a bug or just a mistake? {{unsigned|114.78.218.41|12 June 2009}}&lt;br /&gt;
&lt;br /&gt;
*Edit* I ended up leaving the building and entering again, they then showed up, perhaps this is worth mentioning in the article. {{unsigned|114.78.218.41|12 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:This is only common sense because you stayed within the cell, not allowing it to reset. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 10:34, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's not. It has nothing to do with a cell reset. There is in fact a script that runs that places (enables) the tears in the Display Case, which checks the condition &amp;lt;code&amp;gt;Player.GetInCell LeyawiinMagesGuild == 0&amp;lt;/code&amp;gt;. I've corrected the article to represent this. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 11:03, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
I only brought it up because, in the quest &amp;quot;lifting the vale&amp;quot; without having to leave the area, the items are placed in the display case immediately. {{Unsigned|114.78.181.111|12 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:And you were correct. See my previous post, I've updated the article. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 11:10, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gah, I really need the CS. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 11:36, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Honorable Knight ==&lt;br /&gt;
&lt;br /&gt;
As you may now, Garridan is considered a honorable knight, if you get close to him frozen in a glacier a message will say that. However, if you get a look inside the glacier you will see him holding a bottle:-))(could be Frost Resistance or Beer)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Beer&amp;quot; is the everflow ewer if you look close enough it is Shattered. [[User:Defender of Lainlyn|Defender of Lainlyn]] 05:06, 13 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Frost Ring ==&lt;br /&gt;
&lt;br /&gt;
I didn't see it on the page, but frost ring would make this quest simple [[User:Mikeyboy52|Mikeyboy52]] 08:21, 10 June 2010 (UTC)&lt;br /&gt;
: There are several enchanted items that would make the quest easier and [[Oblivion:Tears_of_the_Savior#Garridan.27s_Tears|this section]] suggests that you equip them. --[[User:Krusty|Krusty]] 08:45, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== high elf ==&lt;br /&gt;
&lt;br /&gt;
should it be noted that high elfs will still take damage from the glade even with the potions that S'drassa gives you. Because of their 25% weakness too frost they will still take 1 damage from the glade. --([[User:Theblack7|Theblack7]] 19:03, 25 July 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Knightfall&amp;quot; not at First Edition ==&lt;br /&gt;
&lt;br /&gt;
I can't find the book &amp;quot;Knightfall&amp;quot; at First Edition. What gives?--[[User:Julia|Julia]] 17:54, 26 July 2010 (UTC)&lt;br /&gt;
:My only guesses would be it is not the right quest stage or you are running a mod that changes Phintias's storage container. --&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 17:56, 26 July 2010 (UTC)&lt;br /&gt;
::I'm on the XBOX 360, so there's no mods, and my latest journal entry is &amp;quot;Julienne Fanis referred me to a book, &amp;quot;Knightfall&amp;quot;,&amp;quot; etc. --[[User:Julia|Julia]] 17:59, 26 July 2010 (UTC)&lt;br /&gt;
:::I'd reload an earlier savegame and try again, and see if he has it a second time. --&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 18:04, 26 July 2010 (UTC)&lt;br /&gt;
::::Dang it, I don't have any earlier savegames. I guess I can just find the cave on my own. Thanks for trying to help.--[[User:Julia|Julia]] 18:09, 26 July 2010 (UTC)&lt;br /&gt;
:::::Stage 30 should definitely add the book to Phintias' storage chest. Try waiting for 24 hours and see if it appears. I can't see why that would help, but then I can't see why you've got the problem either. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 18:44, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== deleted ==&lt;br /&gt;
&lt;br /&gt;
i have deleted this bit ''Although the Philter of Frostward potions effect is resist frost 100%, you can still receive the frost damage from the cold mist that circulates the glade.'' this is because its not true ive tested it and the only way the glade can affect you if you have 100% frost reisistance is if you are a high elf and have a 25% weakness to it.--([[User:Theblack7|Theblack7]] 17:15, 3 August 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Tears_of_the_Savior&amp;diff=590908</id>
		<title>Oblivion:Tears of the Savior</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Tears_of_the_Savior&amp;diff=590908"/>
		<updated>2010-08-03T17:12:12Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Leyawiin}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Oblivion:S'drassa|S'drassa]]&lt;br /&gt;
|Start=[[Oblivion:Leyawiin|Leyawiin]] [[Oblivion:Mages Guild|Mages Guild Hall]]&lt;br /&gt;
|Icon=OB-qico-General1.png&lt;br /&gt;
|Reward=Level-dependent amount of gold&lt;br /&gt;
|Fame=Fame +1&lt;br /&gt;
|Prev=None&lt;br /&gt;
|Next=None&lt;br /&gt;
|ID=MS37&lt;br /&gt;
|Loc=[[Oblivion:Leyawiin Mages Guild|Leyawiin Mages Guild]], [[Oblivion:Arcane University|Arcane University]], [[Oblivion:Imperial City|Imperial City]], [[Oblivion:Frostfire Glade|Frostfire Glade]]&lt;br /&gt;
|AddAbove=&lt;br /&gt;
|AddBelow=&lt;br /&gt;
|Image=OB-quest-FrostfireGlade.jpg&lt;br /&gt;
|ImgDesc=Frozen in time and sealed in fate.&lt;br /&gt;
|description=[[Oblivion:S'drassa|S'drassa]] of the [[Oblivion:Leyawiin Mages Guild|Leyawiin Mages Guild]] is looking for [[Oblivion:Garridan%27s_Tear#Garridan.27s_Tear|Garridan's Tears]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
#Speak to [[Oblivion:S'drassa|S'drassa]] at the [[Oblivion:Leyawiin Mages Guild|Leyawiin Mages Guild]] about Garridan's Tears.&lt;br /&gt;
#Go to the [[Oblivion:Imperial City|Imperial City]] and talk to [[Oblivion:Julienne Fanis|Julienne Fanis]] at the [[Oblivion:Arcane University|Arcane University]].&lt;br /&gt;
#Find the '''First Edition''' bookshop in the [[Oblivion:Imperial City|Imperial City]] Market District and purchase ''[[Oblivion:Knightfall|Knightfall]]''.&lt;br /&gt;
#Learn more on Garridan's Tears by reading ''[[Oblivion:Knightfall|Knightfall]]''.&lt;br /&gt;
#Revisit [[Oblivion:Julienne Fanis|Julienne Fanis]] and shop for [[Oblivion:Refined Frost Salts|Refined Frost Salts]].&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;[Optional]&amp;lt;/span&amp;gt; Go back to [[Oblivion:S'drassa|S'drassa]] and receive [[Oblivion:Philter of Frostward|Philters of Frostward]] to protect you from severe frost within [[Oblivion:Frostfire Glade|Frostfire Glade]].&lt;br /&gt;
#Travel to the [[Oblivion:Frostfire Glade|Frostfire Glade]] cave.&lt;br /&gt;
#Use [[Oblivion:Refined Frost Salts|Refined Frost Salts]] to open the sealed door at the back of the [[Oblivion:Frostfire Glade|Frostfire Glade]] cave.&lt;br /&gt;
#Search the central area of [[Oblivion:Frostfire Glade|Frostfire Glade]] for Garridan's Tears.&lt;br /&gt;
#Return to [[Oblivion:S'drassa|S'drassa]] to collect your reward.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===S'drassa===&lt;br /&gt;
A [[Oblivion:Khajiit|Khajiit]] named [[Oblivion:S'drassa|S'drassa]] at the [[Oblivion:Leyawiin Mages Guild|Leyawiin Mages Guild]] wants you to bring him rare magical crystals known as Garridan's Tears. He usually jumps at the topic if you agree to hear his story in a little bit of more detail when you speak to him for the first time.&lt;br /&gt;
&lt;br /&gt;
===Seeking Clues===&lt;br /&gt;
[[Image:OB-Map-FrostFireCave.jpg||right|thumb|Frostfire Cave]]&lt;br /&gt;
[[Oblivion:S'drassa|S'drassa]] suggests that you begin your search by seeking out and asking [[Oblivion:Julienne Fanis|Julienne Fanis]] at the [[Oblivion:Arcane University|Arcane University]] about the tears. She spends most of her time in the Arch-Mage's lobby overseeing the [[Oblivion:Alchemy|Alchemy]] HQ there. In conversation, apart from offering to tell the tale of Garridan himself, Julienne mentions a book called ''[[Oblivion:Knightfall|Knightfall]]'' she once read, which she believes may be able to give you further evidence on the subject. You should find a copy at the '''First Edition''' bookshop in the Market District of the [[Oblivion:Imperial City|Imperial City]].&lt;br /&gt;
&lt;br /&gt;
After reading ''[[Oblivion:Knightfall|Knightfall]]'', you learn about [[Oblivion:Frostfire Glade|Frostfire Glade]] - a frozen, unbearably cold area - which is where the tears are. The glade is entered by opening a magically sealed door at the back of the [[Oblivion:Frostfire Glade|Frostfire Glade]] cave. In order to open it, you must have [[Oblivion:Refined Frost Salts|Refined Frost Salts]].&lt;br /&gt;
&lt;br /&gt;
Go back to [[Oblivion:Julienne Fanis|Julienne Fanis]], and speak to her about what you have learned. Fortunately, she stocks a few samples of her own self-made [[Oblivion:Refined Frost Salts|Refined Frost Salts]], which you can purchase from her. At least one sample is needed to access [[Oblivion:Frostfire Glade|Frostfire Glade]] during this quest. If you are a member of the [[Oblivion:Mages Guild|Mages Guild]] with access to the [[Oblivion:Arcane University|Arcane University]], it is also possible to find one sample of Refined Frost Salts on a table in the back of the Lustratorium.  However, taking this sample counts as stealing (which will get you suspended from the Mages Guild if you are caught). The stolen sample is otherwise identical to a purchased sample, and will allow you to continue the quest.&lt;br /&gt;
&lt;br /&gt;
===Final Preparations===&lt;br /&gt;
This step is optional. After you've finished your business in the [[Oblivion:Imperial City|Imperial City]], travel back to the Leyawiin Mages Guild and find [[Oblivion:S'drassa|S'drassa]]. Talk to him about what you have read in the book and, perceiving the danger you are exposing yourself to, S'drassa will offer you, free of charge, [[Oblivion:Philter of Frostward|Philters of Frostward]] - 5 ''immensely'' powerful [[Oblivion:Resist Frost|Resist Frost]] potions - to protect you from severe cold within [[Oblivion:Frostfire Glade|Frostfire Glade]] or to earn you a good deal of money, should you choose to sell them instead.&lt;br /&gt;
&lt;br /&gt;
{{NewRight}}&lt;br /&gt;
&lt;br /&gt;
===Frostfire Glade===&lt;br /&gt;
[[Image:OB-Map-MS37World.jpg||right|thumb|Frostfire Glade]]&lt;br /&gt;
Make your way to the [[Oblivion:Frostfire Glade|Frostfire Glade]] cave, which is NE of the [[Oblivion:Imperial City|Imperial City]] or SE of [[Oblivion:Bruma|Bruma]]. A map marker showing the exact location of the [[Oblivion:Frostfire Glade|Frostfire Glade]] cave will be added to your map as soon as you read ''[[Oblivion:Knightfall|Knightfall]]''. The cave is like a passage between the outer world and the actual glade. Claw your way through a few wild animals to a secret door. Use [[Oblivion:Refined Frost Salts|Refined Frost Salts]] to unlock it and enter [[Oblivion:Frostfire Glade|Frostfire Glade]].&lt;br /&gt;
&lt;br /&gt;
The glade is guarded by a single leveled [[Oblivion:Frostfire Atronach Glade Guardian|Frostfire Atronach Glade Guardian]] who won't hesitate to pick a fight.  As with all frost atronachs, he is [[Oblivion:Resist Frost|immune to frost]] and [[Oblivion:Resist Poison|poison]] but [[Oblivion:Weakness to Fire|weak to fire]]; be cautious with spells because he has a 15% chance to [[Oblivion:Reflect Spell|reflect spells]].&lt;br /&gt;
&lt;br /&gt;
===Garridan's Tears===&lt;br /&gt;
After the guardian is slain, proceed to the center of the glade and search the misty area for Garridan's Tears. As you would expect from reading the book Knightfall, the icy mist inflicts [[Oblivion:Frost Damage|Frost Damage]] each second the player remains within its reach.  Use the 5 bottles of [[Oblivion:Philter of Frostward|Philters of Frostward]] that S'drassa gave you, or any other spell, potion, or enchantment that provides [[Oblivion:Resist Frost|Resist Frost]] or [[Oblivion:Frost Shield|Frost Shield]] protection. Alternatively, use a telekinesis spell to move the tears out of the danger area before picking them up or use [[Oblivion:Spell Absorption|Spell Absorption]] to offer a chance at avoiding the spell.&lt;br /&gt;
&lt;br /&gt;
The locations of all five tears are indicated on the [[:Image:OB-Map-MS37World.jpg|above map]] with green dots.  Note that one of the five tears is actually located on the elevated stone in the middle, hidden under snow. It can sometimes fall in between the nearby rocks.&lt;br /&gt;
&lt;br /&gt;
To locate the tears more easily, aim at the ground until you see the cursor shows the hand symbol.&lt;br /&gt;
&lt;br /&gt;
Using [[Oblivion:Night-Eye|Night-Eye]] can aid in finding the hard-to-spot tears, by changing the contrast so that the tears no longer blend in with the ice and snow.  Lighting a [[Oblivion:torch|torch]] or casting a [[Oblivion:Light|Light]] spell may also help by reflecting light off of the tears, making them more easily distinguishable.&lt;br /&gt;
&lt;br /&gt;
===Reward===&lt;br /&gt;
Return to [[Oblivion:S'drassa|S'drassa]] for a leveled gold reward (see chart) as soon as you're done.  The reward is determined by your level when the tears were collected, not your level when you talk to S'drassa; if you [[Oblivion:Leveling|level up]] in the time between collecting the tears and talking to [[Oblivion:S'drassa|S'drassa]], you will not receive any additional gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
|1-4 ||5-9 ||10-14 ||15-19 ||20-24 ||25+&lt;br /&gt;
|-&lt;br /&gt;
! Reward (Gold)&lt;br /&gt;
| 500 || 800 || 1200 || 1600 || 2000 || 2500 &lt;br /&gt;
|}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The [[Oblivion:Philter of Frostward|Philters of Frostward]], which [[Oblivion:S'drassa|S'drassa]] gives you, are worth 816 gold each; if you are low level, selling these potions may earn you more gold than completing the quest. You can get the Philters by visiting and talking to S'drassa after you have read ''[[Oblivion:Knightfall|Knightfall]]''.&lt;br /&gt;
* This quest is much easier if you are playing as a [[Oblivion:Nord|Nord]] or [[Oblivion:Breton|Breton]], as the [[Oblivion:Frost Damage|Frost Damage]] will be halved in either case.&lt;br /&gt;
* [[Oblivion:Spell Absorption|Spell Absorption]] can be extremely helpful whilst collecting Garridan's Tears. If you have the [[Oblivion:Birthsigns#Atronach|Atronach]] birth sign, any enchanted items with ''Spell Absorption'', or can cast ''Spell Absorption'' spells, you will be able to reduce, if not eliminate altogether, the risk of [[Oblivion:Frost Damage|Frost Damage]], because it is implemented as a spell effect.&lt;br /&gt;
* Any [[Oblivion:Followers|followers]] you have will not pass through the door to the glade, so don't expect any help when fighting the guardian.&lt;br /&gt;
* The elevated mass of ice in the middle of the glade actually does contain the body of Garridan and the guardian of the glade as written in ''[[Oblivion:Knightfall|Knightfall]]''. For a clearer view, toggle Collision off (using the [[Oblivion:Console#tcl|tcl]] console command) and step inside the icy mass - he's even holding the Everflow Ewer. &lt;br /&gt;
* To find particularly difficult tears, [[Oblivion:Console#twf|twf]] mode can be used to show the dense wireframe of the models.&lt;br /&gt;
* Only one [[Oblivion:Refined Frost Salts|Refined Frost Salts]] is needed to open the door.&lt;br /&gt;
* Exercise caution while fighting the Frostfire Atronach Glade Guardian. Casting spells or even moving when near the center of the glade may scatter the tears from their original location. Engaging the Guardian away from the glade center is advisable.&lt;br /&gt;
* In Frostfire Glade it is possible (if your acrobatics is high enough) to jump out of the glade completely. Around it is a circular bit of land which leads to cliffs with water on all sides. It is an interesting area to explore.&lt;br /&gt;
* Occasionally, the fifth tear may spawn inside the rock, rather than on top of it. If this is the case, either use the console command &amp;lt;code&amp;gt; TCL &amp;lt;/code&amp;gt; or reload a previous save.&lt;br /&gt;
* You will not be affected by the glade's frost damage if you are standing on the fallen tree trunk or on the area of the center rock right next to the tree trunk.  You can stand on this spot while searching for the tear on the center rock without being hurt.&lt;br /&gt;
* When you enter the Leyawiin Mages Guild the next time, after finishing the quest, S'drassa will have placed the Tears in a display case. The case is protected by a very hard lock, and opening it is considered a crime; however, taking the tears themselves is not stealing. However, if you pick the lock of the display case open right after receiving your reward for the tears, then leave and come right back in, the display case is still open and you can take the tears with no risk for bounty.&lt;br /&gt;
* If you get low on health you can just wait an hour outside the mist and you will be able to continue your search.&lt;br /&gt;
* If you have the Atronach [[Oblivion:Birthsigns|Birthsign]], the Glade is a perfect area to gain restoration experience, as the repeated frost spell replenishes your magicka and you can continuously heal yourself.&lt;br /&gt;
&lt;br /&gt;
==Journal Entries==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3| Tears of the Savior (MS37)&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! Finishes Quest&lt;br /&gt;
! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
|10||||S'drassa of the Mage's Guild in Leyawiin has tasked me to find Garridan's Tears. S'drassa enjoys collecting crystals of a magical nature, and is willing to pay a handsome amount gold for each Tear I recover. I should continue to speak to him about these unique formations.&lt;br /&gt;
|-&lt;br /&gt;
|20||||S'drassa described a bit about Garridan's Tears to me. Apparently, they're literally tears of a knight who was somehow frozen long ago. To find where they may be located, he suggested I speak to a colleague of his at the Arcane University in the Imperial City, Julienne Fanis.&lt;br /&gt;
|-&lt;br /&gt;
|30||||Julienne Fanis referred me to a book, &amp;quot;Knightfall&amp;quot;, available at the First Edition bookshop in the Market District if I wanted to learn more about the possible location of Garridan's Tears.&lt;br /&gt;
|-&lt;br /&gt;
|40||||I've purchased Knightfall from Phinitas at the First Edition Bookshop in the Market District. I should read it to find out more about Garridan's Tears.&lt;br /&gt;
|-&lt;br /&gt;
|50||||Knightfall tells the tale of Garridan and the quest for the Everflow Ewer at a place known as Frostfire Glade. It is supposedly located in the mountains near Bruma. Using some of the references from the story, I was able to pinpoint it on my map. The book also mentions needing special refined frost salts to get into the Glade. I should speak to Julienne Fanis about this.&lt;br /&gt;
|-&lt;br /&gt;
|60||||I've acquired refined frost salts from Julienne. I should now make my way to Frostfire Glade.&lt;br /&gt;
|-&lt;br /&gt;
|70||||I've arrived at the entrance to Frostfire Glade. Like the book describes, the refined frost salts are in my hand; all I must do is open the seal by touching it.&lt;br /&gt;
|-&lt;br /&gt;
|80||||I've entered Frostfire Glade. The entire area seems filled with a swirling, freezing mist. The extreme cold in this place is unbearable without magical protection. The glade is true to its namesake; the frost burns as if it was fire. I should now carefully begin searching it for Garridan's Tears.&lt;br /&gt;
|-&lt;br /&gt;
|85||||In the center of Frostfire Glade, I've discovered an astonishing sight. Garridan himself locked in an eternal frozen struggle with a huge Frost Atronach. It appears that Garridan had dropped his weapon and was using the Ewer to protect himself. The Atronach smashed the Ewer, which must have reacted with the magical waters and froze everything solid. A sad end for such a noble knight.&lt;br /&gt;
|-&lt;br /&gt;
|90||||I've found one of Garridan's Tears. I should continue searching, as there may be more.&lt;br /&gt;
|-&lt;br /&gt;
|91||||I've found one of Garridan's Tears. I should continue searching, as there may be more.&lt;br /&gt;
|-&lt;br /&gt;
|92||||I've found one of Garridan's Tears. I should continue searching, as there may be more.&lt;br /&gt;
|-&lt;br /&gt;
|93||||I've found one of Garridan's Tears. I should continue searching, as there may be more.&lt;br /&gt;
|-&lt;br /&gt;
|95||||I've found the fifth and final one of Garridan's Tears. I can now return to S'drassa in Leyawiin for my hard-earned reward, and perhaps a warm fire.&lt;br /&gt;
|-&lt;br /&gt;
|100||align=&amp;quot;center&amp;quot;|{{Yes}}||I've given Garridan's Tears to S'drassa. He rewarded me with a fair amount of gold for each of them, plus a bonus for finding more than he had expected.&lt;br /&gt;
|-&lt;br /&gt;
|200||align=&amp;quot;center&amp;quot;|{{Yes}}||One of the characters needed to complete this quest has died.&lt;br /&gt;
|}&lt;br /&gt;
{{OB Journal Entries Notes}}&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Birthsigns&amp;diff=590889</id>
		<title>Oblivion talk:Birthsigns</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Birthsigns&amp;diff=590889"/>
		<updated>2010-08-03T14:07:40Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* The Atronach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Discussion==&lt;br /&gt;
I've edited the page so that it's more constistent with the attributes and other general info pages. This also makes it easier to read compare the different birthsigns. - [[User:TomB|TomB]]&lt;br /&gt;
&lt;br /&gt;
After testing with the Tower birthsign, I found it doesn't actually allow you to make reflect damage enchantments. Perhaps it was available as part of a mod or patch? - [[User:Bobucles|Bobucles]]&lt;br /&gt;
:It actually isn't possible to make custom reflect damage enchantments. Only spells. [http://www.uesp.net/wiki/Oblivion:Reflect_Damage#Notes See here]. Also, sorry about using the link as an external link. Still learning the basics of editing. --[[User:PinballWizard|PinballWizard]] 12:25, 7 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Individual Birthsign Pages? ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that there are also individual pages for each of the birthsigns (i.e., [[Oblivion:The Apprentice]], [[Oblivion:The Atronach]], [[Oblivion:The Lady]], [[Oblivion:The Lord]], etc.) which is obviously quite redundant.  (Not to mention that they also all have redirects such as Oblivion:Birthsigns:The Apprentice... those will probably disappear in my next round of cleaning.)  Does anyone see any need to keep the individual pages?  Is there any preference for individual pages over one combined page?  My inclination is to merge any content from the individual pages onto the Birthsigns page, then change all the individual pages into redirects.  Any other opinions? --[[User:Nephele|Nephele]] 18:16, 6 September 2006 (EDT)&lt;br /&gt;
:There's only a couple of birthsigns that there's much to say about.  (Atronach, Apprentice, for example.)  How much can you really say about The Steed?  I'd say no need for their own pages, except perhaps as redirects to this one. --[[User:TheRealLurlock|TheRealLurlock]] 18:30, 6 September 2006 (EDT)&lt;br /&gt;
::Frankly, I vote in favor of their deletion. I read over the pages you linked and found no new information (that is, nothing that is not on the article already, or was not removed when I cleaned it up a few days ago), and thus, cannot see them in any light other than that of a pointless redundancy. Are they linked to anything? If not, deletion seems the obvious choice. -- [[User:Booyah boy|Booyah boy]] 18:32, 6 September 2006 (EDT)&lt;br /&gt;
:::To provide some extra background here, I looked through the page history.  It appears that up until June 4 2006, [[Oblivion:Birthsigns]] was basically just a list of links to the 13 individual pages.  On that date, the content of all the individual pages was copied over to [[Oblivion:Birthsigns]], replacing the links.  So other than a few minor edits made to the individual pages since then, they basically have redundant content.  I'd prefer to create redirects, though, rather than deleting them, for two reasons.  First, they do provide the edit history for content on the [[Oblivion:Birthsigns|Birthsigns]] page.  Second, those pages have all been accessed a fair number of times (3000+).  There's no way to tell if that activity was mostly before June 4 or not, but it seems safest to keep them there in case there are people looking for a page on 'The Atronach', for example.  --[[User:Nephele|Nephele]] 18:43, 6 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What is the best birthsign for a redguard/mage? ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure I chose the right birthsign.--[[User:ShakenMike|ShakenMike]] 14:54, 21 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:What Birthsign to choose is a matter of opinion. Obviously you would not choose something like the Warrior for a mage, but other than that there are few wrong awnsers. What Birthsign did you choose? [[User:Pappasmurf|Pappasmurf]] 11:49, 22 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I chose the Mage Birthsign and I'm doing better this time.--[[User:ShakenMike|ShakenMike]] 15:22, 22 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the Atronach Birthsign ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a character with the Atronach birthsign.  I noticed that about level 19 or so, he began to regenerate magic on his own without any enchantments. I think this started happening after I raised willpower a few times.  Has anyone else had this happen or know about it?  I think it must be a glitch. --[[User:El Macho Baracho|El Macho Baracho]] 12:48, 26 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::This can happen if you die and are &amp;quot;resurrected&amp;quot; in a glitch  with the Molag Bal shrine quest[[User:169.145.3.12|169.145.3.12]] 14:41, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: The Molag Bal quest glitch that results in the removal of birthsign bonuses can be corrected using the console command player.addspell &amp;lt;formID&amp;gt;. The ID's can be found on the birthsigns page.&lt;br /&gt;
&lt;br /&gt;
:Lucky you ;)! by the way I have no idea how that would happen.--[[User:Willyhead|Willyhead]] 12:56, 26 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
(untested)When finishing the quest in the fighters guild you may pick up the BlackWood Ring of Silence (150 fire dmg on self). If you have 100% spell absorb constantly between all your other gear and this birthsign that you would have infinite magicka. (please test and verify) {{unsigned|68.63.18.238}}&lt;br /&gt;
&lt;br /&gt;
:I don't think that would work. Any enchanted armor/jewelry effects (Negative or Positive) are not affected by magicka resistance/absorption.--[[User:Willyhead|Willyhead]] 10:08, 20 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Unofficial Oblivion Patch disables spell absorption and reflection for blessings from altars and wayshrines of the Nine Divines. The note on blessings for magicka refills should probably reflect this, as it is a major change from Morrowind and vanilla Oblivion (for an Atronach user). --[[User:KnightOwl|KnightOwl]] 15:23, 24 May 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Pretty unrelated question - Does using the atronach doomstone grant me the 150 point magicka bonus?&lt;br /&gt;
--[[Special:Contributions/78.69.109.203|78.69.109.203]] 14:19, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::See [[Oblivion:Magical Stones#Doom Stones|Doom Stones]]. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 14:29, 27 August 2009 (UTC)&lt;br /&gt;
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== Emperor's Statements? ==&lt;br /&gt;
&lt;br /&gt;
What about the Emperor's statements on each birthsign? Based on the information currently in each section, it would seem like a logical addition for interesting information. --[[User:Davehoekst|Davehoekst]] 14:35, 10 April 2008 (EDT)&lt;br /&gt;
: Good idea. Here's the dialogue; I'm afraid I don't have the energy to do the edits right now. I've been on the site all darn day and need a break.&lt;br /&gt;
::Your stars are not mine. Today the Mage shall light your way on the paths of glory.&lt;br /&gt;
::Your stars are not mine. Today the Apprentice shall serve you at the forge of destiny.&lt;br /&gt;
::Your stars are not mine. Today the Atronach shall aid you with your appointed burden.&lt;br /&gt;
::Your stars are not mine. Today the Ritual shall speed you on your star-patterned path.&lt;br /&gt;
::Your stars are not mine. Today the Warrior shall prove a stalwart companion when fortune fades.&lt;br /&gt;
::Your stars are not mine. Today the Steed shall speed your progress on the road to destiny.&lt;br /&gt;
::Your stars are not mine. Today the Lady shall fortify you in your quest for glory.&lt;br /&gt;
::Your stars are not mine. Today the Lord shall prove a faithful patron in your quest for glory.&lt;br /&gt;
::Your stars are not mine. Today the Thief shall guide your steps on the road to destiny.&lt;br /&gt;
::Your stars are not mine. Today the Lover shall sweeten your journey as you confront your fate.&lt;br /&gt;
::Your stars are not mine. Today the Shadow shall hide you from destiny's cunning hounds.&lt;br /&gt;
::Your stars are not mine. Today the Tower shall prove a stout refuge in time of need.&lt;br /&gt;
::Your stars are not mine. Today the Serpent shall sting the foes who seek your blood.&lt;br /&gt;
:–[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:40, 10 April 2008 (EDT)&lt;br /&gt;
::Will do it myself then. Seems easy enough. –-[[User:Davehoekst|Davehoekst]] 14:43, 10 April 2008 (EDT)&lt;br /&gt;
:::Done. Feel free to edit and change as you wish. –-[[User:Davehoekst|Davehoekst]] 15:00, 10 April 2008 (EDT)&lt;br /&gt;
::::Looks good! Thanks! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:29, 10 April 2008 (EDT)&lt;br /&gt;
:::::Not a problem! I try to help out in any way possible. At least ways that run the least risk of rocking the proverbial boat. I was thinking of adding quotation marks to the statements, what do you think? –-[[User:Davehoekst|Davehoekst]] 17:54, 10 April 2008 (EDT)&lt;br /&gt;
::::::Yeah, might be a good idea. I'd also think about removing the &amp;quot;Your stars...&amp;quot; bit since it's common to all of them. I only posted that bit for completeness. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:57, 11 April 2008 (EDT)&lt;br /&gt;
:::::::Removed the specified words and added quotation marks. It's surprisingly hard to navigate this particular article, so I might have missed one. –-[[User:Davehoekst|Davehoekst]] 13:39, 11 April 2008 (EDT)&lt;br /&gt;
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== Even more Magicka with 127 intelligence? ==&lt;br /&gt;
&lt;br /&gt;
I haven't tested this, but wouldn't it be possible to get 127 intelligence instead of just the 117 from [[Oblivion:Hermaeus Mora|Hermaeus Mora]] + [[Oblivion:Scales of Pitiless Justice|Scales of Pitiless Justice]] by using [[Shivering:Felldew|Felldew]] to get you intelligence to 115 before doing the Hermaeus Mora quest?&lt;br /&gt;
It would certainly be an interesting challenge to get the highest amount of Magicka possible with all potions/items/enchantments etc. obtained without the use of console cheats, ie. that are all obtainable by normal means. I'll try to get my Magicka as high as possible some time and post my results back here. --[[User:Insane|Insane]] 18:09, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Don't forget the Nights of the Nine permanent blessing. (Intelligence + 5, Blessing of Julianos I believe) 132 Intelligence!&lt;br /&gt;
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== npc birthsigns ==&lt;br /&gt;
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from what i understand, birthsigns are rare on npcs and can have some strange effects but i think adding a centralised section/page on them would be useful and/or make interesting reading. [[User:Varka|Varka]] 03:58, 1 June 2008 (EDT)&lt;br /&gt;
: Technically, no NPCs have a birthsign although two of them havee abilities relating to them. The only two are [[Oblivion:Mankar Camoran|Mankar Camoran]] (who has the Mage ability of Fortify Magicka +50) and [[Oblivion:Brother Martin|Martin]], who also has the Mage ability as well as the Warrior's Fortify Strength and Endurance +10. Since those are the only two, I'm not sure it's worth making a new page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:05, 1 June 2008 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Atronach Birthsign Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I may be wrong but I believe that the calculation of maximum possible permanent magic in the Atronach bithsign section ignores that to wear the Necromancer's Amulet, you can only wear 8 other enchanted items as it takes up the amulet space.&lt;br /&gt;
&lt;br /&gt;
This would make the max magic (with the Scales and the Oghma) 1032, not 1082. However, with the Blessing of Julianos (Knights of the Nine), this can be raised to 1042, and using the Shivering Isles 'Addiction' quest to raise intelligence to 115 before Mora's quest the actual max permanent magic is 1072.&lt;br /&gt;
&lt;br /&gt;
:Good points.  Although in re-examining this information, I realized that having it buried in the tips for the Atronach birthsign didn't make the most sense, so I moved all of the information (including your additional tips) to [[Oblivion:Magicka#Maximizing Magicka]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:43, 21 July 2008 (EDT)&lt;br /&gt;
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== The Atronach ==&lt;br /&gt;
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I'm playing as under the Atronach birthsign and whenever i absorb a spell, i turn purple. Almost everytime i go to a chapel altar and the spell hits me, i turn purple. Does this mean that i dont get the blessing?[[User:Amantius Allectus|Amantius Allectus]] 11:06, 3 August 2008 (EDT)&lt;br /&gt;
:Yes, the blessing can be absorbed like any other spell. Before activating the altar I would suggest removing any items that enhance your spell absorption, and then wait for a day if it gets absorbed. Unless you are role-playing as someone who can't wait (or have vampirisim), it shouldn't ever negatively affect you.--[[User:Alphaman|Alphaman]]&amp;lt;sup&amp;gt;•[[User_Talk:Alphaman|T]]•&amp;lt;/sup&amp;gt; 15:55, 3 August 2008 (EDT)&lt;br /&gt;
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== Minor Edit on Lord Birthsign ==&lt;br /&gt;
&lt;br /&gt;
Just so everyone who reads this is aware, I made a minor change to the Lord Birthsign. Previously, the page said that the 'Blood of the North' Lesser Power was an Expert-Level spell. That's false. I checked it out, and a Restoration spell with the same Magnitude and Duration is actually a Journeyman-level spell, not an Expert-level spell. It's a minor edit, I know, but I feel that any edit should at least have a footnote somewhere, just so we keep track of what was changed and why.[[User:Swk3000|Swk3000]] 15:18, 13 March 2009 (EDT)&lt;br /&gt;
: It's usually possible to track changes through the page history but it doesn't hurt to post an additional explanation. I checked it out too, and it's definitely a Journeyman spell. Thanks. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 09:12, 15 March 2009 (EDT)&lt;br /&gt;
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== Serpent/Sithis? ==&lt;br /&gt;
&lt;br /&gt;
There was a note added recently under the Serpent sign referring to the constellation Sithis (see the second to last paragraph of [[Lore:Nirn|this page]]).  Do we think this is worth mentioning on this particular page? –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 00:45, 9 June 2009 (EDT)&lt;br /&gt;
:Given the tone of the rest of the page, I would say that particular note belongs only in Lore, not here.  The remainder of the page is dedicated to game mechanics and the benefits/drawbacks to each sign, not random facts about them. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 01:05, 9 June 2009 (EDT)&lt;br /&gt;
::I'm with you, to be honest.  Just wanted to see what other people thought before I killed it ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 01:11, 9 June 2009 (EDT)&lt;br /&gt;
:::I agree. It doesn't belong on there. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 01:18, 9 June 2009 (EDT)&lt;br /&gt;
::::Mmkay, down it goes.  Thanks for the feedback! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 01:27, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Aprentice birthsign==&lt;br /&gt;
Is it posible to have the 100% weakness bonus for customs spells like a heal 10 pts with drain 1 fatig in the ps3 game of the year version soo that it can actually heal 20 pts??Please answer and thanks in advance^_^.-[[User:ridemied|ridemied]]&lt;br /&gt;
&lt;br /&gt;
:No. It used to be possible, but it was fixed in one of the earlier patches. A patch that is automatically included in the GOTY edition. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 09:30, 27 June 2009 (UTC)&lt;br /&gt;
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== Mankar Camoran's Birthsign ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to code this custom birthsign of his into your character? If so, how? --[[Special:Contributions/58.69.90.60|58.69.90.60]] 12:05, 11 February 2010 (UTC)&lt;br /&gt;
: I haven't tried this, but the [[Oblivion:Console|Console]] command &amp;lt;code&amp;gt;player.addspell 528f&amp;lt;/code&amp;gt; should do it. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 13:43, 11 February 2010 (UTC)&lt;br /&gt;
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== Apprentice Doomstone ==&lt;br /&gt;
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Where is the apprentice doomstone? Me and my friend have been lookin for it and we can't find it..... Any help? {{unsigned|67.161.42.218}}&lt;br /&gt;
: Here's the link to the {{Map Link|x=-73481|y=-4844|label=map}}. A full list of the doomstones can be found on [[Oblivion:Magical Stones|this page]]. [[User:Vesna|Vesna]] 07:20, 24 April 2010 (UTC)&lt;br /&gt;
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== because of the most recent edit (that was undone) ==&lt;br /&gt;
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If you were a Breton with the Atro. Birthsign, first you would have 50% chance to absorb magic, than a 50% chance to resist which would leave you with a 25% chance of magic making contact right? 1/2 * 1/2 = 1/4   basic probability, but is this how the game handles the situation? [[User:Mikeyboy52|&amp;lt;span style=&amp;quot;line-height:0.9; font-size:16pt ;color:red; font-family:Oblivion,Serif&amp;quot;&amp;gt;Mike&amp;lt;/span&amp;gt;]][[User talk:Mikeyboy52|&amp;lt;span style=&amp;quot;color:royalblue; line-height:0; font-size:8pt; vertical-align:super&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] 17:22, 11 June 2010 (UTC)&lt;br /&gt;
: Well, it dosent quite work that way. the 50% resistance to magic is a flat rate Half damage, so long as it dosent get absorbed. You still have a 50% chance of getting hit, although if it does, it only does half damage. [[Special:Contributions/184.77.194.254|184.77.194.254]] 00:49, 9 July 2010 (UTC)&lt;br /&gt;
::I think a more simple way of putting it is that the spell has a 50% chance of being absorbed, but if it does hit, it will only be half the damage [[User:Corvus|Corvus]] 01:10, 9 July 2010 (UTC)&lt;br /&gt;
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== The Atronach ==&lt;br /&gt;
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i know this is a stupid question but ive never chosen The Atronach as my birthsighn before and i was wondering does the 50% absorb thing work with your own spells (like healing yourself).--([[User:Theblack7|Theblack7]] 14:07, 3 August 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Birthsigns&amp;diff=590888</id>
		<title>Oblivion talk:Birthsigns</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Birthsigns&amp;diff=590888"/>
		<updated>2010-08-03T14:06:50Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* The Atronach */ new section&lt;/p&gt;
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&lt;div&gt;==Discussion==&lt;br /&gt;
I've edited the page so that it's more constistent with the attributes and other general info pages. This also makes it easier to read compare the different birthsigns. - [[User:TomB|TomB]]&lt;br /&gt;
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After testing with the Tower birthsign, I found it doesn't actually allow you to make reflect damage enchantments. Perhaps it was available as part of a mod or patch? - [[User:Bobucles|Bobucles]]&lt;br /&gt;
:It actually isn't possible to make custom reflect damage enchantments. Only spells. [http://www.uesp.net/wiki/Oblivion:Reflect_Damage#Notes See here]. Also, sorry about using the link as an external link. Still learning the basics of editing. --[[User:PinballWizard|PinballWizard]] 12:25, 7 June 2009 (EDT)&lt;br /&gt;
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== Individual Birthsign Pages? ==&lt;br /&gt;
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I just noticed that there are also individual pages for each of the birthsigns (i.e., [[Oblivion:The Apprentice]], [[Oblivion:The Atronach]], [[Oblivion:The Lady]], [[Oblivion:The Lord]], etc.) which is obviously quite redundant.  (Not to mention that they also all have redirects such as Oblivion:Birthsigns:The Apprentice... those will probably disappear in my next round of cleaning.)  Does anyone see any need to keep the individual pages?  Is there any preference for individual pages over one combined page?  My inclination is to merge any content from the individual pages onto the Birthsigns page, then change all the individual pages into redirects.  Any other opinions? --[[User:Nephele|Nephele]] 18:16, 6 September 2006 (EDT)&lt;br /&gt;
:There's only a couple of birthsigns that there's much to say about.  (Atronach, Apprentice, for example.)  How much can you really say about The Steed?  I'd say no need for their own pages, except perhaps as redirects to this one. --[[User:TheRealLurlock|TheRealLurlock]] 18:30, 6 September 2006 (EDT)&lt;br /&gt;
::Frankly, I vote in favor of their deletion. I read over the pages you linked and found no new information (that is, nothing that is not on the article already, or was not removed when I cleaned it up a few days ago), and thus, cannot see them in any light other than that of a pointless redundancy. Are they linked to anything? If not, deletion seems the obvious choice. -- [[User:Booyah boy|Booyah boy]] 18:32, 6 September 2006 (EDT)&lt;br /&gt;
:::To provide some extra background here, I looked through the page history.  It appears that up until June 4 2006, [[Oblivion:Birthsigns]] was basically just a list of links to the 13 individual pages.  On that date, the content of all the individual pages was copied over to [[Oblivion:Birthsigns]], replacing the links.  So other than a few minor edits made to the individual pages since then, they basically have redundant content.  I'd prefer to create redirects, though, rather than deleting them, for two reasons.  First, they do provide the edit history for content on the [[Oblivion:Birthsigns|Birthsigns]] page.  Second, those pages have all been accessed a fair number of times (3000+).  There's no way to tell if that activity was mostly before June 4 or not, but it seems safest to keep them there in case there are people looking for a page on 'The Atronach', for example.  --[[User:Nephele|Nephele]] 18:43, 6 September 2006 (EDT)&lt;br /&gt;
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== What is the best birthsign for a redguard/mage? ==&lt;br /&gt;
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I'm not sure I chose the right birthsign.--[[User:ShakenMike|ShakenMike]] 14:54, 21 February 2007 (EST)&lt;br /&gt;
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:What Birthsign to choose is a matter of opinion. Obviously you would not choose something like the Warrior for a mage, but other than that there are few wrong awnsers. What Birthsign did you choose? [[User:Pappasmurf|Pappasmurf]] 11:49, 22 February 2007 (EST)&lt;br /&gt;
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::I chose the Mage Birthsign and I'm doing better this time.--[[User:ShakenMike|ShakenMike]] 15:22, 22 February 2007 (EST)&lt;br /&gt;
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== About the Atronach Birthsign ==&lt;br /&gt;
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&lt;br /&gt;
I have a character with the Atronach birthsign.  I noticed that about level 19 or so, he began to regenerate magic on his own without any enchantments. I think this started happening after I raised willpower a few times.  Has anyone else had this happen or know about it?  I think it must be a glitch. --[[User:El Macho Baracho|El Macho Baracho]] 12:48, 26 July 2007 (EDT)&lt;br /&gt;
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::This can happen if you die and are &amp;quot;resurrected&amp;quot; in a glitch  with the Molag Bal shrine quest[[User:169.145.3.12|169.145.3.12]] 14:41, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: The Molag Bal quest glitch that results in the removal of birthsign bonuses can be corrected using the console command player.addspell &amp;lt;formID&amp;gt;. The ID's can be found on the birthsigns page.&lt;br /&gt;
&lt;br /&gt;
:Lucky you ;)! by the way I have no idea how that would happen.--[[User:Willyhead|Willyhead]] 12:56, 26 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
(untested)When finishing the quest in the fighters guild you may pick up the BlackWood Ring of Silence (150 fire dmg on self). If you have 100% spell absorb constantly between all your other gear and this birthsign that you would have infinite magicka. (please test and verify) {{unsigned|68.63.18.238}}&lt;br /&gt;
&lt;br /&gt;
:I don't think that would work. Any enchanted armor/jewelry effects (Negative or Positive) are not affected by magicka resistance/absorption.--[[User:Willyhead|Willyhead]] 10:08, 20 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Unofficial Oblivion Patch disables spell absorption and reflection for blessings from altars and wayshrines of the Nine Divines. The note on blessings for magicka refills should probably reflect this, as it is a major change from Morrowind and vanilla Oblivion (for an Atronach user). --[[User:KnightOwl|KnightOwl]] 15:23, 24 May 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Pretty unrelated question - Does using the atronach doomstone grant me the 150 point magicka bonus?&lt;br /&gt;
--[[Special:Contributions/78.69.109.203|78.69.109.203]] 14:19, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::See [[Oblivion:Magical Stones#Doom Stones|Doom Stones]]. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 14:29, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Emperor's Statements? ==&lt;br /&gt;
&lt;br /&gt;
What about the Emperor's statements on each birthsign? Based on the information currently in each section, it would seem like a logical addition for interesting information. --[[User:Davehoekst|Davehoekst]] 14:35, 10 April 2008 (EDT)&lt;br /&gt;
: Good idea. Here's the dialogue; I'm afraid I don't have the energy to do the edits right now. I've been on the site all darn day and need a break.&lt;br /&gt;
::Your stars are not mine. Today the Mage shall light your way on the paths of glory.&lt;br /&gt;
::Your stars are not mine. Today the Apprentice shall serve you at the forge of destiny.&lt;br /&gt;
::Your stars are not mine. Today the Atronach shall aid you with your appointed burden.&lt;br /&gt;
::Your stars are not mine. Today the Ritual shall speed you on your star-patterned path.&lt;br /&gt;
::Your stars are not mine. Today the Warrior shall prove a stalwart companion when fortune fades.&lt;br /&gt;
::Your stars are not mine. Today the Steed shall speed your progress on the road to destiny.&lt;br /&gt;
::Your stars are not mine. Today the Lady shall fortify you in your quest for glory.&lt;br /&gt;
::Your stars are not mine. Today the Lord shall prove a faithful patron in your quest for glory.&lt;br /&gt;
::Your stars are not mine. Today the Thief shall guide your steps on the road to destiny.&lt;br /&gt;
::Your stars are not mine. Today the Lover shall sweeten your journey as you confront your fate.&lt;br /&gt;
::Your stars are not mine. Today the Shadow shall hide you from destiny's cunning hounds.&lt;br /&gt;
::Your stars are not mine. Today the Tower shall prove a stout refuge in time of need.&lt;br /&gt;
::Your stars are not mine. Today the Serpent shall sting the foes who seek your blood.&lt;br /&gt;
:–[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:40, 10 April 2008 (EDT)&lt;br /&gt;
::Will do it myself then. Seems easy enough. –-[[User:Davehoekst|Davehoekst]] 14:43, 10 April 2008 (EDT)&lt;br /&gt;
:::Done. Feel free to edit and change as you wish. –-[[User:Davehoekst|Davehoekst]] 15:00, 10 April 2008 (EDT)&lt;br /&gt;
::::Looks good! Thanks! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:29, 10 April 2008 (EDT)&lt;br /&gt;
:::::Not a problem! I try to help out in any way possible. At least ways that run the least risk of rocking the proverbial boat. I was thinking of adding quotation marks to the statements, what do you think? –-[[User:Davehoekst|Davehoekst]] 17:54, 10 April 2008 (EDT)&lt;br /&gt;
::::::Yeah, might be a good idea. I'd also think about removing the &amp;quot;Your stars...&amp;quot; bit since it's common to all of them. I only posted that bit for completeness. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:57, 11 April 2008 (EDT)&lt;br /&gt;
:::::::Removed the specified words and added quotation marks. It's surprisingly hard to navigate this particular article, so I might have missed one. –-[[User:Davehoekst|Davehoekst]] 13:39, 11 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Even more Magicka with 127 intelligence? ==&lt;br /&gt;
&lt;br /&gt;
I haven't tested this, but wouldn't it be possible to get 127 intelligence instead of just the 117 from [[Oblivion:Hermaeus Mora|Hermaeus Mora]] + [[Oblivion:Scales of Pitiless Justice|Scales of Pitiless Justice]] by using [[Shivering:Felldew|Felldew]] to get you intelligence to 115 before doing the Hermaeus Mora quest?&lt;br /&gt;
It would certainly be an interesting challenge to get the highest amount of Magicka possible with all potions/items/enchantments etc. obtained without the use of console cheats, ie. that are all obtainable by normal means. I'll try to get my Magicka as high as possible some time and post my results back here. --[[User:Insane|Insane]] 18:09, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Don't forget the Nights of the Nine permanent blessing. (Intelligence + 5, Blessing of Julianos I believe) 132 Intelligence!&lt;br /&gt;
&lt;br /&gt;
== npc birthsigns ==&lt;br /&gt;
&lt;br /&gt;
from what i understand, birthsigns are rare on npcs and can have some strange effects but i think adding a centralised section/page on them would be useful and/or make interesting reading. [[User:Varka|Varka]] 03:58, 1 June 2008 (EDT)&lt;br /&gt;
: Technically, no NPCs have a birthsign although two of them havee abilities relating to them. The only two are [[Oblivion:Mankar Camoran|Mankar Camoran]] (who has the Mage ability of Fortify Magicka +50) and [[Oblivion:Brother Martin|Martin]], who also has the Mage ability as well as the Warrior's Fortify Strength and Endurance +10. Since those are the only two, I'm not sure it's worth making a new page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:05, 1 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Atronach Birthsign Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I may be wrong but I believe that the calculation of maximum possible permanent magic in the Atronach bithsign section ignores that to wear the Necromancer's Amulet, you can only wear 8 other enchanted items as it takes up the amulet space.&lt;br /&gt;
&lt;br /&gt;
This would make the max magic (with the Scales and the Oghma) 1032, not 1082. However, with the Blessing of Julianos (Knights of the Nine), this can be raised to 1042, and using the Shivering Isles 'Addiction' quest to raise intelligence to 115 before Mora's quest the actual max permanent magic is 1072.&lt;br /&gt;
&lt;br /&gt;
:Good points.  Although in re-examining this information, I realized that having it buried in the tips for the Atronach birthsign didn't make the most sense, so I moved all of the information (including your additional tips) to [[Oblivion:Magicka#Maximizing Magicka]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:43, 21 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Atronach ==&lt;br /&gt;
&lt;br /&gt;
I'm playing as under the Atronach birthsign and whenever i absorb a spell, i turn purple. Almost everytime i go to a chapel altar and the spell hits me, i turn purple. Does this mean that i dont get the blessing?[[User:Amantius Allectus|Amantius Allectus]] 11:06, 3 August 2008 (EDT)&lt;br /&gt;
:Yes, the blessing can be absorbed like any other spell. Before activating the altar I would suggest removing any items that enhance your spell absorption, and then wait for a day if it gets absorbed. Unless you are role-playing as someone who can't wait (or have vampirisim), it shouldn't ever negatively affect you.--[[User:Alphaman|Alphaman]]&amp;lt;sup&amp;gt;•[[User_Talk:Alphaman|T]]•&amp;lt;/sup&amp;gt; 15:55, 3 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Minor Edit on Lord Birthsign ==&lt;br /&gt;
&lt;br /&gt;
Just so everyone who reads this is aware, I made a minor change to the Lord Birthsign. Previously, the page said that the 'Blood of the North' Lesser Power was an Expert-Level spell. That's false. I checked it out, and a Restoration spell with the same Magnitude and Duration is actually a Journeyman-level spell, not an Expert-level spell. It's a minor edit, I know, but I feel that any edit should at least have a footnote somewhere, just so we keep track of what was changed and why.[[User:Swk3000|Swk3000]] 15:18, 13 March 2009 (EDT)&lt;br /&gt;
: It's usually possible to track changes through the page history but it doesn't hurt to post an additional explanation. I checked it out too, and it's definitely a Journeyman spell. Thanks. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 09:12, 15 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Serpent/Sithis? ==&lt;br /&gt;
&lt;br /&gt;
There was a note added recently under the Serpent sign referring to the constellation Sithis (see the second to last paragraph of [[Lore:Nirn|this page]]).  Do we think this is worth mentioning on this particular page? –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 00:45, 9 June 2009 (EDT)&lt;br /&gt;
:Given the tone of the rest of the page, I would say that particular note belongs only in Lore, not here.  The remainder of the page is dedicated to game mechanics and the benefits/drawbacks to each sign, not random facts about them. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 01:05, 9 June 2009 (EDT)&lt;br /&gt;
::I'm with you, to be honest.  Just wanted to see what other people thought before I killed it ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 01:11, 9 June 2009 (EDT)&lt;br /&gt;
:::I agree. It doesn't belong on there. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 01:18, 9 June 2009 (EDT)&lt;br /&gt;
::::Mmkay, down it goes.  Thanks for the feedback! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 01:27, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Aprentice birthsign==&lt;br /&gt;
Is it posible to have the 100% weakness bonus for customs spells like a heal 10 pts with drain 1 fatig in the ps3 game of the year version soo that it can actually heal 20 pts??Please answer and thanks in advance^_^.-[[User:ridemied|ridemied]]&lt;br /&gt;
&lt;br /&gt;
:No. It used to be possible, but it was fixed in one of the earlier patches. A patch that is automatically included in the GOTY edition. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 09:30, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mankar Camoran's Birthsign ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to code this custom birthsign of his into your character? If so, how? --[[Special:Contributions/58.69.90.60|58.69.90.60]] 12:05, 11 February 2010 (UTC)&lt;br /&gt;
: I haven't tried this, but the [[Oblivion:Console|Console]] command &amp;lt;code&amp;gt;player.addspell 528f&amp;lt;/code&amp;gt; should do it. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 13:43, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Apprentice Doomstone ==&lt;br /&gt;
&lt;br /&gt;
Where is the apprentice doomstone? Me and my friend have been lookin for it and we can't find it..... Any help? {{unsigned|67.161.42.218}}&lt;br /&gt;
: Here's the link to the {{Map Link|x=-73481|y=-4844|label=map}}. A full list of the doomstones can be found on [[Oblivion:Magical Stones|this page]]. [[User:Vesna|Vesna]] 07:20, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== because of the most recent edit (that was undone) ==&lt;br /&gt;
&lt;br /&gt;
If you were a Breton with the Atro. Birthsign, first you would have 50% chance to absorb magic, than a 50% chance to resist which would leave you with a 25% chance of magic making contact right? 1/2 * 1/2 = 1/4   basic probability, but is this how the game handles the situation? [[User:Mikeyboy52|&amp;lt;span style=&amp;quot;line-height:0.9; font-size:16pt ;color:red; font-family:Oblivion,Serif&amp;quot;&amp;gt;Mike&amp;lt;/span&amp;gt;]][[User talk:Mikeyboy52|&amp;lt;span style=&amp;quot;color:royalblue; line-height:0; font-size:8pt; vertical-align:super&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] 17:22, 11 June 2010 (UTC)&lt;br /&gt;
: Well, it dosent quite work that way. the 50% resistance to magic is a flat rate Half damage, so long as it dosent get absorbed. You still have a 50% chance of getting hit, although if it does, it only does half damage. [[Special:Contributions/184.77.194.254|184.77.194.254]] 00:49, 9 July 2010 (UTC)&lt;br /&gt;
::I think a more simple way of putting it is that the spell has a 50% chance of being absorbed, but if it does hit, it will only be half the damage [[User:Corvus|Corvus]] 01:10, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Atronach ==&lt;br /&gt;
&lt;br /&gt;
i know this is a stupid question but ive never chosen The Atronach as my birthsighn before and i was wondering does the 50% absorb thing work with your own spells (like healing yourself).&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Ayleid_Crown_of_Nenalata&amp;diff=590701</id>
		<title>Oblivion talk:Ayleid Crown of Nenalata</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Ayleid_Crown_of_Nenalata&amp;diff=590701"/>
		<updated>2010-08-02T16:50:50Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* impossible to wear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Questionable Bug==&lt;br /&gt;
It is possible to obtain two Crowns of Nenalata by following these steps:&lt;br /&gt;
# Proceed to Herminia Cinna's home, before talking to her, go upstairs to her room and open up the Ayleid Container that has the crown in it, and take the crown.&lt;br /&gt;
# After you have done this, go talk to Herminia Cinna about your alternatives. &lt;br /&gt;
# Take the key from her and go to [[Oblivion:Lindai|Lindai]]&lt;br /&gt;
# Get the crown of Lindai and return to Umbacano &lt;br /&gt;
# Complete the next part of the quest per usual&lt;br /&gt;
# Return to Herminia Cinna's home and retreive a second Ayleid Crown of Nenalata from the container.&lt;br /&gt;
&lt;br /&gt;
:I've moved this entire bug here because I'm not seeing this in the construction set scripts.  Once stage 5 of the quest has been triggered, the crown is removed from the cask.  Even if there is a way to get two crowns by circumventing the dialogue that triggers stage 5, that method would not require all of the steps listed here.  It seems more likely that it's simply a matter of leveling up between two visits to Herminia's house.  So I think this information needs some careful verification to determine what really needs to be done to make this glitch happen.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:35, 23 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::''(Moved here from [[Oblivion:Glitches/Proposed]])''&lt;br /&gt;
::To get two Crowns of Nenalata what you must do is go through the quest Secrets of The Ayleids as normal but when Umbancano tell you to bribe Herminia go and talk to her &amp;quot;it doesn't matter what order you answer in it will not affect the outcome&amp;quot; when your done and decide to go get the Crown of Lindai go into her bedroom and open the Ayleid Cask and you will find the Crown of Nenalata in it so take it and go get the Crown of Lindai once you get the crown give Umbancano one of the crowns kill him take the crown back and go back to Herminia's house. go to her bedroom and open the cask and you should find a second Crown of Nenalata. I do not know if this works on PC but i know it works on Xbox 360 version but only if you don't have the patch. {{unsigned|74.192.149.48|16 May 2009}}&lt;br /&gt;
&lt;br /&gt;
== Initial Level of the Crown ==&lt;br /&gt;
&lt;br /&gt;
I've verified that when you loot the crown from Herminia's house it has its level 1-4 stats. I assume this is the same kind of bug that affects the plugins - the level is set when you start the game rather than when you encounter the item. In this case, the contents of the casket are set through a leveled list, but the casket is always present and merely enabled when the quest reaches the right point. At least, I think that's what's happening! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:02, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Better Picture? ==&lt;br /&gt;
&lt;br /&gt;
This picture is ok, but can we get another one with a lower point of view? With this one you can barely see the sides (which are noticeably darker than actual Elven Helmets). --[[User:Ovais|Ovais]] 19:13, 11 May 2009 (EDT)&lt;br /&gt;
: How about now? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 10:54, 16 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== armor rating ==&lt;br /&gt;
&lt;br /&gt;
i have the crown but it has around 5 in armor rating,wath causes it to have such a high rating when in the page it says it has 0,it is repaired 125 per cent and i have 100 in light armor{{unsigned|Agente00cuyo|27 August 2009}}&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Ayleid_Crown_of_Nenalata&amp;diff=590700</id>
		<title>Oblivion talk:Ayleid Crown of Nenalata</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Ayleid_Crown_of_Nenalata&amp;diff=590700"/>
		<updated>2010-08-02T16:50:04Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* impossible to wear */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Questionable Bug==&lt;br /&gt;
It is possible to obtain two Crowns of Nenalata by following these steps:&lt;br /&gt;
# Proceed to Herminia Cinna's home, before talking to her, go upstairs to her room and open up the Ayleid Container that has the crown in it, and take the crown.&lt;br /&gt;
# After you have done this, go talk to Herminia Cinna about your alternatives. &lt;br /&gt;
# Take the key from her and go to [[Oblivion:Lindai|Lindai]]&lt;br /&gt;
# Get the crown of Lindai and return to Umbacano &lt;br /&gt;
# Complete the next part of the quest per usual&lt;br /&gt;
# Return to Herminia Cinna's home and retreive a second Ayleid Crown of Nenalata from the container.&lt;br /&gt;
&lt;br /&gt;
:I've moved this entire bug here because I'm not seeing this in the construction set scripts.  Once stage 5 of the quest has been triggered, the crown is removed from the cask.  Even if there is a way to get two crowns by circumventing the dialogue that triggers stage 5, that method would not require all of the steps listed here.  It seems more likely that it's simply a matter of leveling up between two visits to Herminia's house.  So I think this information needs some careful verification to determine what really needs to be done to make this glitch happen.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:35, 23 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::''(Moved here from [[Oblivion:Glitches/Proposed]])''&lt;br /&gt;
::To get two Crowns of Nenalata what you must do is go through the quest Secrets of The Ayleids as normal but when Umbancano tell you to bribe Herminia go and talk to her &amp;quot;it doesn't matter what order you answer in it will not affect the outcome&amp;quot; when your done and decide to go get the Crown of Lindai go into her bedroom and open the Ayleid Cask and you will find the Crown of Nenalata in it so take it and go get the Crown of Lindai once you get the crown give Umbancano one of the crowns kill him take the crown back and go back to Herminia's house. go to her bedroom and open the cask and you should find a second Crown of Nenalata. I do not know if this works on PC but i know it works on Xbox 360 version but only if you don't have the patch. {{unsigned|74.192.149.48|16 May 2009}}&lt;br /&gt;
&lt;br /&gt;
== Initial Level of the Crown ==&lt;br /&gt;
&lt;br /&gt;
I've verified that when you loot the crown from Herminia's house it has its level 1-4 stats. I assume this is the same kind of bug that affects the plugins - the level is set when you start the game rather than when you encounter the item. In this case, the contents of the casket are set through a leveled list, but the casket is always present and merely enabled when the quest reaches the right point. At least, I think that's what's happening! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:02, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Better Picture? ==&lt;br /&gt;
&lt;br /&gt;
This picture is ok, but can we get another one with a lower point of view? With this one you can barely see the sides (which are noticeably darker than actual Elven Helmets). --[[User:Ovais|Ovais]] 19:13, 11 May 2009 (EDT)&lt;br /&gt;
: How about now? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 10:54, 16 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== armor rating ==&lt;br /&gt;
&lt;br /&gt;
i have the crown but it has around 5 in armor rating,wath causes it to have such a high rating when in the page it says it has 0,it is repaired 125 per cent and i have 100 in light armor{{unsigned|Agente00cuyo|27 August 2009}}&lt;br /&gt;
&lt;br /&gt;
== impossible to wear ==&lt;br /&gt;
&lt;br /&gt;
shouldent it be noted that if you give umbacano the crown and you kill the evil king and loot the crown back you wont be able to wear it--([[User:Theblack7|Theblack7]] 16:50, 2 August 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Vilverin&amp;diff=590677</id>
		<title>Oblivion talk:Vilverin</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Vilverin&amp;diff=590677"/>
		<updated>2010-08-02T13:17:53Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* Bandits outside */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I opted to go for a more detailed walkthrough of this ruin than most of the other ayleid ruins.  It is likely to be one of the first ruins explored by players.  Also, it does have more in the way of storylines than most ruins, with both the bandit letter and Jalbert's letter.  So by the time I'd gotten through describing those letters, it was already getting pretty long. --[[User:Nephele|Nephele]] 00:57, 30 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== last welkynd stone? ==&lt;br /&gt;
&lt;br /&gt;
I've been searching for hours for the 20th welkynd stone in Vilverin, without luck.  I think that there are 7 in the bandit leader's room in the first zone, because there are seven pillars right downstairs.  There's one in the second zone where it got knocked off it's pedestal between the two containers, and one in the room with the four locked doors on a very high pillar.  Another six in the room with the floor trap, and four in the room to the opposite side of the area with the six push stones..&lt;br /&gt;
&lt;br /&gt;
7 + 1 + 1 + 6 + 4 = 19&lt;br /&gt;
&lt;br /&gt;
I came in with zero, so I know that I'm not missing more than 1.  But that last welkynd zone is driving me crazy.  Can anyone remember where it is? {{unsigned|Chopchop}}&lt;br /&gt;
&lt;br /&gt;
:All that I can tell you at the moment is which zones of Vilverin have Welkynd stones:&lt;br /&gt;
:* Vilverin (first zone): 7&lt;br /&gt;
:* Vilverin Canosel: 2&lt;br /&gt;
:* Vilverin Wendesel: 11&lt;br /&gt;
:* Vilverin Sel Sancremathi: 0&lt;br /&gt;
:All of these are sitting out in the open (i.e., they are not inside containers).  So, if I'm understanding your description correctly, it sounds like the missing one is in Wendesel.  One trick I've used to help find welkynd stones is to extinguish all lights then look for the blue glow from the stones.  Hopefully that helps narrow down the search :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:21, 10 April 2007 (EDT)&lt;br /&gt;
I think there's one that's knocked off a tall pillar in Canosel somewhere. --[[User:Elpiggo|Elpiggo]] 13:24, 06 May 2007 (EST)&lt;br /&gt;
:I added Welkynd stone locations to the walkthrough, if you're still looking for that last stone 28 months later.  ;)  --[[User:ACGrecor|ACGrecor]] 22:35, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blade On the Bed? ==&lt;br /&gt;
&lt;br /&gt;
Near the pillow area of the bed where the note and the welkynd stones are laying, you can see the handle of a blade but can't pick it up.  Sup with that? - Some Random Person Obsessed with Oblivion&lt;br /&gt;
: I believe it's actually part of the bed. There's the standard bed object and then that one, with the blade under the pillow. Because it's part of the bed itself you can't pick it up. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 05:13, 7 September 2007 (EDT)&lt;br /&gt;
::I'm not sure it is. Last time I was in there, the ensuing melee disturbed the bed, and the dagger moved a little, and I found that I could pick it up. I think it's a problem with the activator for the bed 'overriding' the ability to take the dagger - there's another bed somewhere (can't remember where) with a portion of crab meat (or is it nightshade?) on it that you can't take. --[[User:Gaebrial|Gaebrial]] 05:43, 7 September 2007 (EDT)&lt;br /&gt;
:::You're right! I just went to take a look and for some reason (possibly because I've installed the Unofficial Ob Patch since last time I looked) the dagger was in a different place and I could pick it up. You learn something new every day. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 06:02, 7 September 2007 (EDT)&lt;br /&gt;
::::I recently did a run through of Vilverin, and when I came to that bed, I hit it with &amp;quot;Flare&amp;quot; and the blade bounced out. It was an Iron Dagger. Alternatively, I think you can grab the sword with the &amp;quot;z&amp;quot; key, even if its description doesn't show up. [[Special:Contributions/79.71.183.187|79.71.183.187]] 10:24, 26 July 2009 (UTC)&lt;br /&gt;
:::::please don't say the key you use. say the &amp;quot;grab&amp;quot; key, in that case as most people who don't have the pc version of the game don't know that the Z key is the grab key. i only know because i read the &amp;quot;controls&amp;quot; section of the wiki.&lt;br /&gt;
&lt;br /&gt;
== Bricks?==&lt;br /&gt;
Where are the bricks in this place? Anyone know? -- [[User:Darkle|Darkle]] 00:11, 28 September 2007 (EDT)&lt;br /&gt;
:See Oblivion:Things to Do When You%27re Bored#Construction with Bricks --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:45, 28 September 2007 (EDT)&lt;br /&gt;
::Thanks. =) -- [[User:Darkle|Darkle]] 17:12, 28 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== VN for lowering of gate '''G''' in Zone 3 ==&lt;br /&gt;
For me, anyway, gate '''G''' lowers as soon as you cross the threshold of the door to enter the room from the hall '''G''' is in.  You don't have to go anywhere near the push blocks for that gate to go down.--[[User:ACGrecor|ACGrecor]] 22:35, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Confirmed, the gate closes as soon as one walks through it. --[[User:Timski|Timski]] 12:08, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's what is shown in the CS as well. There is a trigger zone right before entering the room that should close the gate. Now I'm curious what happens if you push one of the buttons while the gate is closed, will the gate open again? --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 14:41, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Moved from the main article; I can't tell exactly what the editor is trying to say&lt;br /&gt;
:::(This is not true, I just walked through the gate and I heard a &amp;quot;gate closing&amp;quot; sound behind me and and when I turned around to see what it was, I saw that the gate was now shut. So, apparently, just walking through the hallway which contains the gate will cause it to close behind you and if you don't have lock-picks, you must solve the &amp;quot;secret door&amp;quot; puzzle to continue)&lt;br /&gt;
::--'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 19:43, 7 April 2010 (UTC)&lt;br /&gt;
::::No the gate stays closed until you leave the ruin, thats why there is one of those shortcuts in the last area. [[User Talk:The Wurm|Wurm]] 01:52, 23 April 2010 (UTC)&lt;br /&gt;
:::the above is wrong. the button that raises the varla stone cage also raises the gate, as i've gone through the ruin, grabbed the varla stone and went out the way i came in without using the shortcut.&lt;br /&gt;
:In-game testing shows that the gate closes at the doorway before entering the gate opening room, and it shows that the button that opens the varla stone cage does ''not'' open the gate- another trigger at the entrance to the hallway leading to the varla cage opens the gate. -- [[User:Jplatinum16|Jplatinum16]] 12:59, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== unrespawning bandits ==&lt;br /&gt;
&lt;br /&gt;
i went there once and cleared the dungeon. i learned that the bricks were there a few days real time ago, which was after the dungeon reset. i went in, and couldn't find the bricks, but some of the bandits respawned. 5 people didn't: the ringleader, the ringleaders bodyguard, one of the three bandits in the big room with the empty welkynd stone pillars, the bandit past the archer on that walkway, and the bandit next to the door to the second zone. has anyone else experienced this glitch?&lt;br /&gt;
&lt;br /&gt;
:As it says in the artcicle, these bandits will not respawn, but the other ones will. I don't know if the bricks will respawn, but since they are in an obscure location, you might have missed them - [[User:Jplatinum16|Jplatinum16]] 20:05, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recommended Starter Dungeon ==&lt;br /&gt;
&lt;br /&gt;
Every time I start a new charecter, I go through this place. I know it like the back of my hand, but I never noticed the bricks... Can someone upload a screenshot? [[User Talk:The Wurm|Wurm]] 02:02, 23 April 2010 (UTC)&lt;br /&gt;
: It shouldn't be necessary to upload screenshots of the bricks. Just go to the ruin once again and take a look for yourself. --[[User:Krusty|Krusty]] 10:17, 23 April 2010 (UTC)&lt;br /&gt;
::Thats the thing though, I have tried to find them a couple times... with no luck.&lt;br /&gt;
::: Aren't they on the round staircase in the very first few meters of the dungeon? Look at the map for zone 1 in the article itself. The stones should be near the first enemy (red dot) you encounter. [[User:Vesna|Vesna]] 07:29, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Swinging Blades ==&lt;br /&gt;
&lt;br /&gt;
I was in the area of Vilverin and decided to run through the dungeon again after I did so at the beginning of the game (disappointed by the lack of respawning). When I got to the part with the swinging blades they weren't working right. Three of the paths, the blades did not come out of the wall. The other only one came out, and that only happened once. Why would this happen? --&amp;lt;font color=orchid&amp;gt;[[User:DKong27|DKong27]] &amp;lt;sup&amp;gt;[[User_talk:DKong27|Talk]]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 23:05, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:can't really say...but i think mods may have something to do with it--&amp;lt;font color=magenta&amp;gt;[[User:GUM!!!|IGGLE PIGGLE!]]&amp;lt;/font&amp;gt; 00:25, 23 May 2010 (UTC)&lt;br /&gt;
::See [[Oblivion:Traps|this page]]--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 00:27, 23 May 2010 (UTC)&lt;br /&gt;
:::I play on Xbox, so no mods for me...unfortunately. As for the Traps page, all I could find there was: &amp;quot;Operating Mode: This trap will always remain active and cannot be disabled.&amp;quot; --&amp;lt;font color=orchid&amp;gt;[[User:DKong27|DKong27]] &amp;lt;sup&amp;gt;[[User_talk:DKong27|Talk]]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 00:31, 23 May 2010 (UTC)&lt;br /&gt;
::::Well I know not all of them have to go. That's from experience though. Not a glitch in my opinion.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 00:44, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bandits are weak?  ==&lt;br /&gt;
&lt;br /&gt;
'These bandits are all relatively weak, being about two levels lower than bandits anywhere else in Oblivion', wtf are you ok, dude? Who wrote this?? When you exit Sewers, and swim to Vilverin, you can't kill them on Hard or Very Hard difficulty!! They are like 10 or more of them.. Just 1 bandit when you come in Castle with Blunt, who almost kill you. Then the women with the trap - you kill her easy with arrows, or powers, etc.., And 3 in fucking room! Bandit Ringleader, 1 Khajiit, and 1 women with a Bow.. Wtf?! How to kill them ffs?? Oh, yes.. When f***n come dude on stairs they can f**k you easy!! ... -_-' sry 4 my English. ([[User:Sexydjole|Sexydjole]] 17:28, 14 July 2010 (UTC))&lt;br /&gt;
:Accoring to the CS, yes, the bandits are weaker than normal bandits by about 2 levels. --&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 17:39, 14 July 2010 (UTC)&lt;br /&gt;
::Please watch your language 'Sexydjole' [[User:Corvus|Corvus]] 17:43, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bandits outside ==&lt;br /&gt;
&lt;br /&gt;
the bandits outside this place seem like vampire hunters to me i meen they have garlic infront of their tents and a book that thats about vampires to me they seem like their hunting vampires.&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Bloodworm_Helm&amp;diff=590670</id>
		<title>Oblivion talk:Bloodworm Helm</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Bloodworm_Helm&amp;diff=590670"/>
		<updated>2010-08-02T10:39:25Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* No essence drain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Giving Up the Helm ==&lt;br /&gt;
&amp;quot;It must be given up after the quest and cannot subsequently be retrieved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is wrong. The Bloodworm helm and the Necromancers amulet are in a locked chest in the Arch-mages chambers which you can open with the Arch-mages key. Wait until you have become Arch-mage yourself to take them legally (without them registering as stolen items). --[[User:80.203.95.55|Lars BM]] 14:45, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That's only true if you have installed the Unofficial Oblivion Patch, which is why there is a UOP tag, and a note specifically stating that UOP makes the helm available.  However, the majority of players cannot install UOP, and it is an ''unofficial'' patch.  All UESP articles focus on documenting the game as distributed by Bethesda. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:55, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==essence drain==&lt;br /&gt;
Would it be possible to, whilst wearing the helm (before giving it up), make a copy of the essence drain spell at the altar of spell-making and therefore keep the effects (if you don't already have them, that is).&lt;br /&gt;
[[User:The-manta|The-manta]] 19:12, 15 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== screenshot ==&lt;br /&gt;
&lt;br /&gt;
can someone please upload a picture of the helm being worn {{Unsigned|81.141.178.63|29 August 2009}}&lt;br /&gt;
&lt;br /&gt;
:That would look different for every possible character design. Instead we opted for a picture of just the helmet as the best appearance for its representation. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 14:41, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
Are there any mods that allow you get the higher level versions of Essence Drain? Also, I don't want anyone telling me to make the spell, I want to know if there's a way to get the cheap version. {{unsigned|67.65.251.241|06:43, 6 December 2009 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:Well, you could simply type ''player.addspell 0007BE33'' in the console to acquire the strongest version of the spell. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 13:01, 11 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Permanent Essence Drain ==&lt;br /&gt;
&lt;br /&gt;
Sometimes when I put on the helm, then take it off, the spell essence drain stays with me forever. This has happened several times with me.--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 23:27, 14 March 2010 (UTC)&lt;br /&gt;
:Just happend with me, it made me so happy i looked for this page for 10 mintuites :P [[User:Mikeyboy52|Mikeyboy52]] 14:37, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No essence drain ==&lt;br /&gt;
&lt;br /&gt;
the first time i tried this quest i got the essence drain but now no matter what i do no matter what character i play with it wont show up on my magic list (yes i am weraring the helm) is their anything i can do.--([[User:Theblack7|Theblack7]] 19:54, 31 July 2010 (UTC))&lt;br /&gt;
:Have you read the article? It clearly states that Essence Drain is only available in the 1-4 version of the Helm, the other versions are bugged and do not add the spell. --&amp;lt;font color=orange&amp;gt;[[User:S'drassa|S'drassa]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;•&amp;lt;font color=purple&amp;gt;[[User_Talk:S'drassa|T2M]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; 20:49, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh sorry i thought it ment you get the essence drain but its a weaker version thanks for clearing that up--([[User:Theblack7|Theblack7]] 10:39, 2 August 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Brother_Piner&amp;diff=590669</id>
		<title>Oblivion talk:Brother Piner</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Brother_Piner&amp;diff=590669"/>
		<updated>2010-08-02T10:37:57Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: Created page with 'i have seen brother piner in chorrol before the attak on weynon priory so why does it say that he only gos to chorrol after the attak--(~~~~)'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i have seen brother piner in chorrol before the attak on weynon priory so why does it say that he only gos to chorrol after the attak--([[User:Theblack7|Theblack7]] 10:37, 2 August 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Bloodworm_Helm&amp;diff=590312</id>
		<title>Oblivion talk:Bloodworm Helm</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Bloodworm_Helm&amp;diff=590312"/>
		<updated>2010-07-31T19:54:32Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* No essence drain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Giving Up the Helm ==&lt;br /&gt;
&amp;quot;It must be given up after the quest and cannot subsequently be retrieved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is wrong. The Bloodworm helm and the Necromancers amulet are in a locked chest in the Arch-mages chambers which you can open with the Arch-mages key. Wait until you have become Arch-mage yourself to take them legally (without them registering as stolen items). --[[User:80.203.95.55|Lars BM]] 14:45, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That's only true if you have installed the Unofficial Oblivion Patch, which is why there is a UOP tag, and a note specifically stating that UOP makes the helm available.  However, the majority of players cannot install UOP, and it is an ''unofficial'' patch.  All UESP articles focus on documenting the game as distributed by Bethesda. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:55, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==essence drain==&lt;br /&gt;
Would it be possible to, whilst wearing the helm (before giving it up), make a copy of the essence drain spell at the altar of spell-making and therefore keep the effects (if you don't already have them, that is).&lt;br /&gt;
[[User:The-manta|The-manta]] 19:12, 15 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== screenshot ==&lt;br /&gt;
&lt;br /&gt;
can someone please upload a picture of the helm being worn {{Unsigned|81.141.178.63|29 August 2009}}&lt;br /&gt;
&lt;br /&gt;
:That would look different for every possible character design. Instead we opted for a picture of just the helmet as the best appearance for its representation. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 14:41, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
Are there any mods that allow you get the higher level versions of Essence Drain? Also, I don't want anyone telling me to make the spell, I want to know if there's a way to get the cheap version. {{unsigned|67.65.251.241|06:43, 6 December 2009 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:Well, you could simply type ''player.addspell 0007BE33'' in the console to acquire the strongest version of the spell. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 13:01, 11 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Permanent Essence Drain ==&lt;br /&gt;
&lt;br /&gt;
Sometimes when I put on the helm, then take it off, the spell essence drain stays with me forever. This has happened several times with me.--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 23:27, 14 March 2010 (UTC)&lt;br /&gt;
:Just happend with me, it made me so happy i looked for this page for 10 mintuites :P [[User:Mikeyboy52|Mikeyboy52]] 14:37, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No essence drain ==&lt;br /&gt;
&lt;br /&gt;
the first time i tried this quest i got the essence drain but now no matter what i do no matter what character i play with it wont show up on my magic list (yes i am weraring the helm) is their anything i can do.--([[User:Theblack7|Theblack7]] 19:54, 31 July 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Bloodworm_Helm&amp;diff=590311</id>
		<title>Oblivion talk:Bloodworm Helm</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Bloodworm_Helm&amp;diff=590311"/>
		<updated>2010-07-31T19:53:46Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* No essence drain */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Giving Up the Helm ==&lt;br /&gt;
&amp;quot;It must be given up after the quest and cannot subsequently be retrieved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is wrong. The Bloodworm helm and the Necromancers amulet are in a locked chest in the Arch-mages chambers which you can open with the Arch-mages key. Wait until you have become Arch-mage yourself to take them legally (without them registering as stolen items). --[[User:80.203.95.55|Lars BM]] 14:45, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That's only true if you have installed the Unofficial Oblivion Patch, which is why there is a UOP tag, and a note specifically stating that UOP makes the helm available.  However, the majority of players cannot install UOP, and it is an ''unofficial'' patch.  All UESP articles focus on documenting the game as distributed by Bethesda. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:55, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==essence drain==&lt;br /&gt;
Would it be possible to, whilst wearing the helm (before giving it up), make a copy of the essence drain spell at the altar of spell-making and therefore keep the effects (if you don't already have them, that is).&lt;br /&gt;
[[User:The-manta|The-manta]] 19:12, 15 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== screenshot ==&lt;br /&gt;
&lt;br /&gt;
can someone please upload a picture of the helm being worn {{Unsigned|81.141.178.63|29 August 2009}}&lt;br /&gt;
&lt;br /&gt;
:That would look different for every possible character design. Instead we opted for a picture of just the helmet as the best appearance for its representation. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 14:41, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
Are there any mods that allow you get the higher level versions of Essence Drain? Also, I don't want anyone telling me to make the spell, I want to know if there's a way to get the cheap version. {{unsigned|67.65.251.241|06:43, 6 December 2009 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:Well, you could simply type ''player.addspell 0007BE33'' in the console to acquire the strongest version of the spell. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 13:01, 11 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Permanent Essence Drain ==&lt;br /&gt;
&lt;br /&gt;
Sometimes when I put on the helm, then take it off, the spell essence drain stays with me forever. This has happened several times with me.--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 23:27, 14 March 2010 (UTC)&lt;br /&gt;
:Just happend with me, it made me so happy i looked for this page for 10 mintuites :P [[User:Mikeyboy52|Mikeyboy52]] 14:37, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No essence drain ==&lt;br /&gt;
&lt;br /&gt;
the first time i tried this quest i got the essence drain but now no matter what i do no matter what character i play with it wont show up on my magic list (yes i am weraring the helm) is their anything i can do.&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Oblivion&amp;diff=589577</id>
		<title>Oblivion talk:Oblivion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Oblivion&amp;diff=589577"/>
		<updated>2010-07-27T17:01:28Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* I &amp;quot;purified&amp;quot; teinaava, after starting the Argonian Heart quest. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Jul 2006 - Mar 2007&lt;br /&gt;
|Archive 2||Apr 2007 - May 2008&lt;br /&gt;
|Archive 3||Mar 2008 - Nov 2008&lt;br /&gt;
|Archive 4||Dec 2008 - Jan 2010&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Respawn Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Is there a page that describes how things &amp;quot;respawn&amp;quot; or reset in-game? If not, would it be possible to add a page somewhere to list observations on how it works?&lt;br /&gt;
&lt;br /&gt;
Some things I was curious about: what returns to a person's inventory if pickpocketed? For example, if you steal gold off a person and check back another time, that person may have more gold. However, the amount they're carrying the next time seems less to me. Also, I've stolen multiple copies of Agarmir's Debaser in this way. Does this apply to anything else a NPC may be carrying or equipping?&lt;br /&gt;
&lt;br /&gt;
It also seems like if your body bumps into an object, say in someone's house...if that's all that happens, the item may reset to its original location on your next visit. However if you press 'grab' on that object, it'll stay in its new location. NPCs bumping into things may be different as well as to if the object moves or can be reset to its original place.&lt;br /&gt;
&lt;br /&gt;
[[User:Nightbreeze|Nightbreeze]] 06:42, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, usually inventories and cells respawn every 72 hours. This means that any food either on a person or in a given cell will reappear. Gold also respawns but it's amount is never fixed, it's leveled and random. The 'bumping' you've alluded to is probably due to collision. If you 'bump' into stuff it is displaced via havok physics (or collision) so when the cell resets it ''should'' go back to place. However, if you move it yourself via grab it is likely to stay in the location were you placed it. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 08:26, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the reply! How about things like equipment? If I were to say, steal the clothes off of someone sleeping, would those respawn as well or would that unfortunate person calmly walk around town naked forever? And say, if I were to steal the skooma off those people living in the Skooma Den, would that respawn as well? I also was wondering about say, doors. Do their open/close states always reset, never reset, or only for certain locations? --[[User:Nightbreeze|Nightbreeze]] 17:13, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'm not 100% sure about this but I '''think''' that clothes don't respawn - i.e. the NPC just walks around naked. It can easily be checked in-game: simply pickpocket a guy and then wait three days. The skooma also shouldn't respawn. Doors are actually separate to respawning mechanics: NPCs have AI packages which order them to lock and open doors. For example, [[Oblivion:Sergius Verus|Sergius Verus]] in the Market District has a package that makes him available for bartering for most of the day; at the beginning of the package he unlocks the door to the store while at the end he locks up. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 22:39, 2 March 2010 (UTC)&lt;br /&gt;
:::Yes, NPC's will walk around without cloths if they have 2 sets and you steal one set, its pretty funny actually.--[[User:Corevette789|Corevette789]] 22:45, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm, so from what you're saying, NPC gold and food respawn, but not other things in their inventory (like potions).&lt;br /&gt;
&lt;br /&gt;
What about npc equipment with durability (weapons, shields, armor, the like)? I've stolen multiple copies of Agarmir's Debaser, which made me think equipment respawns. However, it also seems like normally, swords and armor can get worn out over time. After following Mazoga the Orc through a few dungeons while she hunts black bows, now she only runs around using fists.&lt;br /&gt;
&lt;br /&gt;
Also, is it possible to put a page up somewhere on the wiki that explains/clarifies all these small details? --[[User:Nightbreeze|Nightbreeze]] 05:33, 6 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well semi-old discussion, but the reason Mazoga's sword hasn't respawned is that it's still in her inventory so the game doesn't recognize that she needs a new one.--&amp;lt;font color=MidnightBlue&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt; 02:22, 25 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== anyone anyone ==&lt;br /&gt;
&lt;br /&gt;
Hay i was just wondering if anyone knows if Bethesda is making an Elder Scrolls five?&lt;br /&gt;
:They haven't announced what they're currently working.--[[Special:Contributions/173.23.166.73|173.23.166.73]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
::Read the title page and we have a news feed there.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 00:01, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Just a quick question ==&lt;br /&gt;
&lt;br /&gt;
First off if this is the wrong place I'm sorry...&lt;br /&gt;
I have played this game on 360 for ages now, however I have always wanted to get more from the game, and due to mods beings more readily available for&lt;br /&gt;
pc it seems like the best option is to buy it for pc. However, I have grown sick of windows with all the problems I have had with it and am in the process of buying a MacBook pro (please don't flame on that decision if you prefer windows). My question is; will thisgame even stand a chance of running in boot camp, and will the mods be able to work there? (this is with the highest specs the MacBook offers) &lt;br /&gt;
to be honest I was going to get a gaming laptop and give windows one last chance but the course I am doing is graphicly heavy and seeing everyone elses macs handling it so well it seems like the right decision.&lt;br /&gt;
Tl;dr would a MacBook pro be able to run oblivion and the mods that are available?&lt;br /&gt;
&lt;br /&gt;
:Lol no macs cant play games until you dual boot with windows but if you are gonna stay with the Mac os you cant play the game or get any of the mods. [[User:Arny|Arny]] 13:54, 18 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== City swimmer now in the city sewers  ==&lt;br /&gt;
&lt;br /&gt;
here's the rundown. before i even started the main quest line (and had all the random mythic dawn agents attacking the towns) i found city swimmer of Bravil and all of Bravil's beggar population dead in the river that runs through the city... i ran into a few problems when doing the thieves guild quest line but there's a working around (no mods or cheats if this has happened to any one else) does any one know why this happened? &lt;br /&gt;
&lt;br /&gt;
City-Swimmer (and probably the rest of the beggars of Bravil) has very low responsibility, meaning she will attempt to steal food, if she get caught the guards kill her. This sounds like the same thing only more people were involved.--&amp;lt;font color=MidnightBlue&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt; 19:01, 1 April 2010 (UTC)&lt;br /&gt;
: It is just random scripting errors. I have seen Ranaline and Cosmus dead in the river before starting the main quest. But no, beggers don't steal food. Like my friend [[Oblivion:Simplicia the Slow|Simplicia]], beggers always have food waiting for them by their beds.--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 19:07, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== doors in ruins not working ==&lt;br /&gt;
&lt;br /&gt;
OK so I've just entered the ruins to get the great welkey stone but in the first room wher you jump down and push the butten on the wall then activate the preaahur thinggy to open the gate and the gate wont open I've tryed avoiding this quest and playing the game without the main quest but in the other ruins those gates you open up with the wall butten thingys just wont work. I've tryed the floating paintbrush thingy to avoid the pressur plate but the gate wasint even open anny sugestions?&lt;br /&gt;
&lt;br /&gt;
by the way the gates im trying to activate are the ones with the weird floral-ish design and the hole in the middle you can pretty mutch see through the gate no matter what&lt;br /&gt;
&lt;br /&gt;
There is a bug that seems most commonly to occur in Miscarcand but has been noticed in other ruins. Unfortunatley there is no way to open the gate once it freezes without reloading or in some cases restarting. [[User:Manic|Manic]] 11:13, 2 July 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
:Also see [[OB_Talk:Glitches|the Glitches talk page]]. There's a topic there that deals with the same problem.--&amp;lt;span style=&amp;quot;font-family:Lucida Handwriting; color: #000;  text-shadow: 0 0 4px #ccc, 0 -2px 4px #ff3, 2px -4px 6px #fd3, -2px -6px  11px #f80, 2px -8px 18px #f20;writing-mode:tb-rl&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;MidnightBlue&amp;quot;&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User_talk:TheAlbinoOrc|&amp;lt;font color=&amp;quot;MidnightBlue&amp;quot;&amp;gt;Got_a_question?&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; 20:20, 2 July 2010 (UTC)&lt;br /&gt;
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== No Quest Conversation Options ==&lt;br /&gt;
&lt;br /&gt;
I've had this issue occur previously, and was able to go to an older savegame to find one without the bug.  When I attempt to speak to characters, there are no options in the conversation related to the quests that I have.  For instance, I'm supposed to escort Martian to the palace for lighting the dragonfires, but he doesn't have a conversation option that allows me to offer to escort him.  Walking into Umbacco's home, I'm approached by the butler who speaks to me, but only has the rumors option, and won't unlock the door for me to head up stairs to talk to Umb.  When I pick the lock to talk to him, he doesn't have any conversation option for me to advance the quest.  SO far as I can tell, it applies across all quests.  While I do have a fair number of mods, I'm not sure that any of them are causing this - I've tried disabling a number of them, and it doesn't appear to fix the issue.&lt;br /&gt;
&lt;br /&gt;
== A bad thing for Oblivion Makers ==&lt;br /&gt;
&lt;br /&gt;
People please do me something in return !&lt;br /&gt;
I need really help. I helped the city of Kvatch and i didnt save Martin. So when i completed save count, i went back to the entrance to kvatch. Martin is now in the camp and i cant get him too follow me ! This game sucks if there is no solution. Also i have started the spies quest (Wich i recived by Jauffre) then i dont know what too do either.  How can i join The Blades Without making this martin guy too move his &lt;br /&gt;
ass.BTW i cant make Martin too move with me. He just says that hes studying on some stuff.&lt;br /&gt;
&lt;br /&gt;
Also i noticed a bugg on 1.2 patch, if you are traveling to Cheydinhal go into the water. Now jump and then move forward. This should make you swim in the air ! &lt;br /&gt;
&lt;br /&gt;
Too All Elder Scrolls Makers. &lt;br /&gt;
Good Work Making Those Games.&lt;br /&gt;
Oblivion has good quests and is a big experience. {{unsigned|193.75.39.79|9 April 2010}}&lt;br /&gt;
&lt;br /&gt;
:''Huh?'' What do you even mean ? Martin can't be in Kvatch when you have the quest for the spies, can he ?--&amp;lt;font color=MidnightBlue&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt; 19:54, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
&lt;br /&gt;
I think it would be cool if somewhere there was a pop. estimate of cyrodiil. just a thought though.&lt;br /&gt;
:970 people. --&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 00:34, 15 April 2010 (UTC)&lt;br /&gt;
::(P.S., that isn't an estimate.)--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 00:35, 15 April 2010 (UTC)&lt;br /&gt;
Sweet thanks&lt;br /&gt;
&lt;br /&gt;
That doesn't include bandits, marauders and etc. does it?&lt;br /&gt;
&lt;br /&gt;
== Vampire help ==&lt;br /&gt;
&lt;br /&gt;
I was going to sleep in a bed in the cloud ruler temple since I'm a Blade member and when I woke up it said I was a vampire! I have no clue what to do or what happens besides the fact that I burn in sunlight. Many of my quests require being out in the day! Please help and tell me how to undo this or some tips.[[Special:Contributions/70.178.170.122|70.178.170.122]] 21:24, 22 April 2010 (UTC)&lt;br /&gt;
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:See [[Oblivion:Vampire Cure|this]] page.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 21:26, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If you want the page that explains the effects of vampirism (the link Corevette gave is for the cure), see [[ob:Vampirism|this page]].  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 01:23, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== artifacts ==&lt;br /&gt;
&lt;br /&gt;
i as just wandering does something happe if you get all of the daedric artifacts {{unsigned|Allgreto|02:56, 25 April 2010}}&lt;br /&gt;
:Nothing special, you just have a lot of powerful artifacts.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 02:58, 25 April 2010 (UTC) &lt;br /&gt;
::Doesn't Clavicus Vile require you to give up one of the Daedric artifacts, thus making it impossible to have all of them at once ?--&amp;lt;font color=MidnightBlue&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt; 04:07, 29 April 2010 (UTC)&lt;br /&gt;
:::Umbra, which isn't one of the Daedric artifacts - technically. The quest [[Oblivion:Blood of the Daedra|Blood of the Daedra]] requires you to give up an artifact, but you don't have to do that straight away. But no, nothing special happens if you get all the daedric artifacts. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 08:21, 29 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== quest list with number of bugs ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know where there might be a list of quests with number of bugs in them? I'm just fed up with all the bugs and would like a completely safe bug-free experience for a change. The reason I need a guide instead of just downloading the unofficial patch is that I am on the Xbox360. If there isn't one, would it be acceptable for someone to make one please? Perhaps it would be as simple as adding bug number to a quest list? I really like this game, but so far every quest I have been interested in doing was bugged in some frustrating way. Seems like I have a case of permanent bad luck.&lt;br /&gt;
&lt;br /&gt;
: Did you try connecting the xbox to the internet and downloading the official patch for it? That solved all bugs I had that prevented gameplay. [[User:AlexJ|AlexJ]] 03:50, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dog==&lt;br /&gt;
how do you get a dog {{unsigned|ObLiViOnFrEaK|18 May 2010}}&lt;br /&gt;
&lt;br /&gt;
:dog? what dog? [[User:Arny|Arny]] 19:47, 18 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Do you mean [[Shivering:Ushnar's Terror|this one]]? [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 01:42, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Its not essential so it could have died [[User:Arny|Arny]] 10:11, 20 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question about leveled weapons and weapon leveling... ==&lt;br /&gt;
&lt;br /&gt;
So I'm level 22 at the moment, Nord race male born under The Thief, class Knight. I have finished the main quest and lots of other side quests. I think I've completed about 100 quests so far. Got myself the full daedric armor (I'm missing a daedric broadsword, but I've got the full apparel of all the other weapons).&lt;br /&gt;
&lt;br /&gt;
Since I play the PS3 GOTY version of the game, I don't want to make mistakes when going to Shivering Isles.  I've just started the quest at level 22. My question is related to weapons and armor you acquire on Shivering Isles. I've read on the Shivering Isles pages on here that there are many leveled rewards, some ranging to level 30+! &lt;br /&gt;
&lt;br /&gt;
Well, I don't think I can level that fast to level 30 then do the Shivering Isles so I was wondering am I missing out if I start the Shivering Isles at level 22? Maybe I'm wrong, but leveling is really slow now at level 22?&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
Kyou {{unsigned|78.134.160.128|21 May 2010}}&lt;br /&gt;
&lt;br /&gt;
:See [[Shivering:Weapons|here]], [[Shivering:Unique Clothing|here]] and [[:Category:Shivering-Items|here]] and decide for yourself. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 18:07, 21 May 2010 (UTC)&lt;br /&gt;
::That doesn't help, I've read that myself. You could've linked me to www.google.com, same difference. Can someone help me please? Thanks again.&lt;br /&gt;
&lt;br /&gt;
::Kyou {{unsigned|78.134.160.128|21 May 2010}}&lt;br /&gt;
&lt;br /&gt;
:::You're the only person who can decide whether or not you absolutely have to have the best leveled gear.  Looks at the items and determine if they would be useful for your character and if they would be useful, determine what version of the gear you'd be happy with getting.  If you want (or need) the best gear than wait.  Otherwise, it doesn't really matter.--[[Special:Contributions/12.107.122.230|12.107.122.230]] 19:42, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The reply SerCenKing gave should give you all the answers you need. If you need answers spoon-fed to you, why not try a shoot 'em up instead of an RPG? Please read the links you were given and work it out for yourself. This isn't a forum, it's a wiki. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 21:34, 21 May 2010 (UTC)&lt;br /&gt;
:::::Everytime I try to enter the shivering isles below level 25 it says i cant. Than again I power level (as opposed to effeciently leveling) most of the time, so it could be time-based or fame-based. [[User:Mikeyboy52|Mikeyboy52]] 15:11, 22 May 2010 (UTC)&lt;br /&gt;
::::::Any advice on powerleveling? How do I get a few levels up in a short time? Kyou&lt;br /&gt;
{{od}}Such questions are better asked in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.uesp.net forums]&amp;lt;/span&amp;gt;. &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;‒ [[User:RobinHood70|&amp;lt;span style=&amp;quot;font-variant:small-caps; color:royalblue;&amp;quot;&amp;gt;'''Robin Hood'''&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;font-size:18pt; line-height:0;&amp;quot;&amp;gt;↝&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; line-height:0; font-size:8pt; vertical-align:super&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:50, 25 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Beggars ==&lt;br /&gt;
&lt;br /&gt;
What I think should be added to oblivion acheivments. &amp;quot;All beggars killed&amp;quot; ([[User:Mylesjackson|Mylesjackson]] 14:36, 22 May 2010 (UTC)Mylesjackson)&lt;br /&gt;
&lt;br /&gt;
:Besides the X-Box acheivments and &amp;quot;personal glory acheivments&amp;quot; as i call them, i dont see any acheivments on this wiki. Although I think we have a &amp;quot;100% completion&amp;quot; page. [[User:Mikeyboy52|Mikeyboy52]] 15:14, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: We list the Oblivion Xbox 360 Achievements on the page [[Oblivion:Xbox 360 Achievements]], and the Shivering Isles Xbox 360 Achievements on the page [[Shivering:Xbox 360 Achievements]]. As for further comments on what achievements you think should be added, please take it to the forums. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 07:59, 23 May 2010 (UTC)&lt;br /&gt;
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I ment 100% completion. I just forgot ok! [[User:Mylesjackson|Mylesjackson]] 18:36, 23 May 2010 (UTC)&lt;br /&gt;
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== Summon spells in the Shivering Isles ==&lt;br /&gt;
{{dm|Shivering Isles|Summon spells in the Shivering Isles|Shivering_talk}}&lt;br /&gt;
&lt;br /&gt;
== 911!!! ==&lt;br /&gt;
&lt;br /&gt;
my xbox freezes whenever i cast a bound spell or summon?!?!?!? how can i fix this????&lt;br /&gt;
(Tbone11)&lt;br /&gt;
&lt;br /&gt;
::I have a 360 and my my only problem is that sometimes it randomly freezes, and it over heats when I play oblivion and then I get lag and then I get the red rings of death. but sry I dont know--[[User:Arny|Arny]] 19:36, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ok so now my summons work but i cant use the bound items- better but annoying- should i just wait an hour for my xbox to cool off?- extremely hot day in Ohio&lt;br /&gt;
&lt;br /&gt;
::Maybe, my 360 is in a cabinet so I turn it so that the back faces the open end and open all the windows in my house, I have a fan that I put next to my 360 on hot days. --[[User:Arny|Arny]] 19:43, 26 May 2010 (UTC)&lt;br /&gt;
:::For all you non-Jesper users, I would recommend a Intercooler to prevent game-crashing and other technical issues.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 19:48, 26 May 2010 (UTC)&lt;br /&gt;
::::I dont have too many issues when the windows are open on my 360 my issues are oblivion loading times --[[User:Arny|Arny]] 19:59, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'll get more specific about what happend before it froze- I summoned bound dagger, repaired it to 107 dropped it, and i equipped a sroll spell for an upcoming fight. then i dropped the dagger (so it would stay after spell ran out) afterwards it froze when i summoned a bow. now it freezes when i use bound weapon.&lt;br /&gt;
&lt;br /&gt;
:::::Im not sure if you realized it but that dagger is now a permanent bound item, look [[Oblivion:Glitches#Permanent Bound Items|here]], I dont know why it froze though --[[User:Arny|Arny]] 20:14, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I meant to do the permanant bound item but I did made the permanant armor nd was gonna start on weapons&lt;br /&gt;
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:Well I dont think the order of events matter I think you should play the game again and if it continues post here again --[[User:Arny|Arny]] 20:27, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Day 2- everything works now, if this happens to you wait a few hours or a day&lt;br /&gt;
&lt;br /&gt;
== saves ==&lt;br /&gt;
&lt;br /&gt;
im playing on the 360 and my saves are organized randomly is there any way to change the settings so that the saves are organized by save number? please help--[[User:Arny|Arny]] 19:18, 27 May 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
:Possibly the Saved Data Utility ? (Or whatever it is for the 360) {{unsigned|TheAlbinoOrc|19:29, 27 May 2010}}&lt;br /&gt;
&lt;br /&gt;
::In the 360 memory it shows up in order of save number but in the games its randomely organized the reason im asking this is because my friend has the pc version and his saves are organized --[[User:Arny|Arny]] 19:59, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ok I found the problem because I dont have xbl whenever I restart my console the time resets and because Oblivion organizes its saves by time they all become messed up now everytime I start my console I set the date so the new saves I make now show up where they are supposed to --[[User:Arny|Arny]] 14:42, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACCOMPLISHMENTS ==&lt;br /&gt;
&amp;quot;ACCOMPLISHMENTS: Lists your many accomplishments.&amp;quot; - from Oblivion PC Manual.&lt;br /&gt;
Any reason why this isn't included on this site?--[[User:Zander490|Zander490]] 02:40, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It is, although it's not important enough to have its own page. Rather, the individual counters crop up in various articles across the site. [[Oblivion:100% Completion|100% Completion]] is one such page. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 04:35, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Feather ==&lt;br /&gt;
I have a question. I dont know how the abilities &amp;quot;acrobacy&amp;quot; and &amp;quot;athletics&amp;quot; works in relation to Strenght and wight. For example, ive become the Gray Fox and obtained the mask wich have &amp;quot;feather 200&amp;quot; and theres no change. The only difference is that i cant carry about 700 instead of 500 but hasnt affected my speed or my jumps. Mi question is... Does wieight have an influence on your speed or only on the thing you can carry? thanks {{unsigned|Kangurodecker|19 June 2010}}&lt;br /&gt;
&lt;br /&gt;
: From [[Oblivion:Encumbrance]]: ''&amp;quot;Total weight carried has no effect on your Speed&amp;quot;''. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 11:10, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== store ==&lt;br /&gt;
&lt;br /&gt;
when you get master mercantile do you get a store {{unsigned|Allgreto|24 June 2010}}&lt;br /&gt;
&lt;br /&gt;
:No. You can invest in stores, though, see [[OB:Mercantile|here]].--&amp;lt;span style=&amp;quot;font-family:Lucida Handwriting; text-shadow:grey 0.2em 0.2em 0.4em&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;MidnightBlue&amp;quot;&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User_talk:TheAlbinoOrc|&amp;lt;font color=&amp;quot;MidnightBlue&amp;quot;&amp;gt;Got_a_question?&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; 18:26, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::thats good but were is the store at what kind of store and how do I get my money {{unsigned|Allgreto|24 June 2010}}&lt;br /&gt;
&lt;br /&gt;
:::Try reading the link left by TheAlbinoOrc above, specifically the part that says, &amp;quot;An Expert can invest money in a shop to permanently increase the shop's available gold by 500.&amp;quot;  Though there are a (very) few exceptions, you can pretty much invest in any merchant's shop.  As far as &amp;quot;how do I get my money,&amp;quot; you may not be understanding the way it works.  Investing increases the merchant's available gold, so there's a higher limit to how much they will pay for a single item.  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 19:14, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
thanks&lt;br /&gt;
&lt;br /&gt;
== Trouble loading east of Skingrad ==&lt;br /&gt;
&lt;br /&gt;
I'm currently trying to complete the quest &amp;quot;Information at a price&amp;quot;, however I can't get to Bloodcrust Cavern. Every time I get somewhere close to it, my computer siezes up, no matter what direction I approach it from. Does anybody know what's going on and how to fix it?&lt;br /&gt;
&lt;br /&gt;
== Trouble loading east of Skingrad ==&lt;br /&gt;
&lt;br /&gt;
The same thing happened during the Main quest, I couldn't approach the Oblivion gate there. I note that this Oblivion gate and Bloodcrust Cavern are in close proximity to each other. I have no problems with any of the rest of the game. I was able to complete the Main quest without shutting down that particular gate, but I won't be able to complete this quest (Information at a price) without access to the cavern.[[User:Billbush|Billbush]] 21:10, 28 June 2010 (UTC)&lt;br /&gt;
I've found the solution! I downloaded the unofficial Oblivion patch 3.2.0 (by Quarn and Kivan) at this following site, http://www.strategyinformer.com/pc/theelderscrollsivoblivion/mod/27022.html and it worked just fine. Thank you Quarn and Kivan, I understand that you put a tremendous amount of time and effort in this patch. It was well worth it, you did an excellent job! Now I can get on with the game.[[User:Billbush|Billbush]] 03:13, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Could someone help me out? I'm looking for a house... ==&lt;br /&gt;
There is a house in Oblivion I am looking for. I don't know where it is or what it looks like because I have not seen it in a long time. All I know is that if you go into the house after the amulet of kings has been delivered to Jaufre, it will be destroyed by an oblivion gate that will take it's place. Could someone help? I know this shouldn't really be posted on the main oblivion page, but I have no where else to go.{{unsigned|98.84.17.76|20:11, 4 July 2010}}&lt;br /&gt;
:Is [[Oblivion:Isolated House|this]] what you're looking for? &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 20:34, 4 July 2010 (UTC)&lt;br /&gt;
::Yup, that's it. Thanks alot man, you're a life saver.{{unsigned|98.84.17.76|20:39, 4 July 2010}}&lt;br /&gt;
:::By the way, are there any more &amp;quot;hidden&amp;quot; houses like this? And shouldn't this be on the houses page technically?{{unsigned|98.84.17.76|00:22, 5 July 2010}}&lt;br /&gt;
::::To my knowledge no. There isn't much point of putting it on the houses page though, since bandits spawn inside it and so does an Oblivion gate during the main quest. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 09:43, 6 July 2010 (UTC)&lt;br /&gt;
:::::I believe the anon is referring to the fact that this whole conversation should've taken place on the houses talk page instead of this page. I suppose he's right, technically, and so that's my fault, but it isn't worth the hassle of replacing it now. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 09:52, 6 July 2010 (UTC)&lt;br /&gt;
::::::Oh, and there are no more hidden houses like that, but [[Oblivion:Unmarked Places|this]] page shows all the unmarked locations. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 09:55, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't Continue Mage Questline! ==&lt;br /&gt;
&lt;br /&gt;
The whole purpose of me playing Oblivion is for me to get through the Mage's Guild (obviously I've done other things too though). Also, I'm playing this on the Xbox 360 if that matters...&lt;br /&gt;
&lt;br /&gt;
I'm at the quest with the magical Pillar that you have to fire spells at in a certain order to open. I went through and got to a place where I had to raise the steps and 4 Liches came after me. Since I couldn't kill them, I left to get some Spell Absorb/Reflect spells and came back. But now the Pressure Panel won't activate anymore and I can't continue if it doesn't! Any help PLEASE?! {{unsigned|98.92.216.199|21:40, 16 July 2010}}&lt;br /&gt;
:Try waiting 3 days (away from the ruin) to see if the ruins will reset. -- [[User:Jplatinum16|Jplatinum16]] 21:58, 16 July 2010 (UTC)&lt;br /&gt;
::I waited an entire week in the Imperial City and it still messed up... I've tried getting some achievements, completing other quests, leveling up, and waiting but it still does it... Any other ideas? {{unsigned|98.92.216.199|23:51, 16 July 2010}}&lt;br /&gt;
:::I wish I had a better idea of where you're having a problem at. Looking at the [[Oblivion:Vahtacen#Zone_2:_Vahtacen_Lorsel|this zone map]], have you already opened the two side rooms for the pressure plate reprsented by the small teal dot? -- [[User:Jplatinum16|Jplatinum16]] 00:18, 17 July 2010 (UTC)&lt;br /&gt;
::::&amp;quot;Ahead of you, down a short hallway, is a pressure plate. Stepping on it opens up two rooms to the sides of you containing an enemy each.&amp;quot; This is the Pressure Plate with the issues. Like I said, I made it all the way to the Liches once, saved before releasing them, and when I couldn't be it, left to become more prepared and returned. Now the above-mentioned Pressure Plate won't activate... {{unsigned|98.92.214.212|01:07, 17 July 2010}}&lt;br /&gt;
:::::The pressure plate should only open the rooms- &amp;quot;Enter each room to open the way to the rest of this dungeon (it is not necessary for you to kill the enemies here).&amp;quot; -- [[User:Jplatinum16|Jplatinum16]] 01:49, 17 July 2010 (UTC)&lt;br /&gt;
I realize that... But the rooms aren't opening!&lt;br /&gt;
If I could get my save to work for PC (like there is a guide to do on here) would there be a Command code I could use to reset the Pressure Panels or force the rooms open?&lt;br /&gt;
:Toggle Collision--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 05:16, 19 July 2010 (UTC)&lt;br /&gt;
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== I &amp;quot;purified&amp;quot; teinaava, after starting the Argonian Heart quest. ==&lt;br /&gt;
&lt;br /&gt;
I was half way through &amp;quot;purification of the Cheydinhal sanctuary when Teinaava gave me a quest. I listened, then finished her off.&lt;br /&gt;
&lt;br /&gt;
So now I've got the heart, and returned to the sanctuary but obviously, she's not there. How do I get rid of the Quest entry?&lt;br /&gt;
&lt;br /&gt;
I'm on PS3.&lt;br /&gt;
&lt;br /&gt;
Guy&lt;br /&gt;
&lt;br /&gt;
nope their is no way to get it off and he is a he not a she. --([[User:Theblack7|Theblack7]] 17:00, 27 July 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Oblivion&amp;diff=589576</id>
		<title>Oblivion talk:Oblivion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Oblivion&amp;diff=589576"/>
		<updated>2010-07-27T17:00:40Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* I &amp;quot;purified&amp;quot; teinaava, after starting the Argonian Heart quest. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Jul 2006 - Mar 2007&lt;br /&gt;
|Archive 2||Apr 2007 - May 2008&lt;br /&gt;
|Archive 3||Mar 2008 - Nov 2008&lt;br /&gt;
|Archive 4||Dec 2008 - Jan 2010&lt;br /&gt;
}}&lt;br /&gt;
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== Respawn Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Is there a page that describes how things &amp;quot;respawn&amp;quot; or reset in-game? If not, would it be possible to add a page somewhere to list observations on how it works?&lt;br /&gt;
&lt;br /&gt;
Some things I was curious about: what returns to a person's inventory if pickpocketed? For example, if you steal gold off a person and check back another time, that person may have more gold. However, the amount they're carrying the next time seems less to me. Also, I've stolen multiple copies of Agarmir's Debaser in this way. Does this apply to anything else a NPC may be carrying or equipping?&lt;br /&gt;
&lt;br /&gt;
It also seems like if your body bumps into an object, say in someone's house...if that's all that happens, the item may reset to its original location on your next visit. However if you press 'grab' on that object, it'll stay in its new location. NPCs bumping into things may be different as well as to if the object moves or can be reset to its original place.&lt;br /&gt;
&lt;br /&gt;
[[User:Nightbreeze|Nightbreeze]] 06:42, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, usually inventories and cells respawn every 72 hours. This means that any food either on a person or in a given cell will reappear. Gold also respawns but it's amount is never fixed, it's leveled and random. The 'bumping' you've alluded to is probably due to collision. If you 'bump' into stuff it is displaced via havok physics (or collision) so when the cell resets it ''should'' go back to place. However, if you move it yourself via grab it is likely to stay in the location were you placed it. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 08:26, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the reply! How about things like equipment? If I were to say, steal the clothes off of someone sleeping, would those respawn as well or would that unfortunate person calmly walk around town naked forever? And say, if I were to steal the skooma off those people living in the Skooma Den, would that respawn as well? I also was wondering about say, doors. Do their open/close states always reset, never reset, or only for certain locations? --[[User:Nightbreeze|Nightbreeze]] 17:13, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'm not 100% sure about this but I '''think''' that clothes don't respawn - i.e. the NPC just walks around naked. It can easily be checked in-game: simply pickpocket a guy and then wait three days. The skooma also shouldn't respawn. Doors are actually separate to respawning mechanics: NPCs have AI packages which order them to lock and open doors. For example, [[Oblivion:Sergius Verus|Sergius Verus]] in the Market District has a package that makes him available for bartering for most of the day; at the beginning of the package he unlocks the door to the store while at the end he locks up. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 22:39, 2 March 2010 (UTC)&lt;br /&gt;
:::Yes, NPC's will walk around without cloths if they have 2 sets and you steal one set, its pretty funny actually.--[[User:Corevette789|Corevette789]] 22:45, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm, so from what you're saying, NPC gold and food respawn, but not other things in their inventory (like potions).&lt;br /&gt;
&lt;br /&gt;
What about npc equipment with durability (weapons, shields, armor, the like)? I've stolen multiple copies of Agarmir's Debaser, which made me think equipment respawns. However, it also seems like normally, swords and armor can get worn out over time. After following Mazoga the Orc through a few dungeons while she hunts black bows, now she only runs around using fists.&lt;br /&gt;
&lt;br /&gt;
Also, is it possible to put a page up somewhere on the wiki that explains/clarifies all these small details? --[[User:Nightbreeze|Nightbreeze]] 05:33, 6 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well semi-old discussion, but the reason Mazoga's sword hasn't respawned is that it's still in her inventory so the game doesn't recognize that she needs a new one.--&amp;lt;font color=MidnightBlue&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt; 02:22, 25 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== anyone anyone ==&lt;br /&gt;
&lt;br /&gt;
Hay i was just wondering if anyone knows if Bethesda is making an Elder Scrolls five?&lt;br /&gt;
:They haven't announced what they're currently working.--[[Special:Contributions/173.23.166.73|173.23.166.73]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
::Read the title page and we have a news feed there.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 00:01, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Just a quick question ==&lt;br /&gt;
&lt;br /&gt;
First off if this is the wrong place I'm sorry...&lt;br /&gt;
I have played this game on 360 for ages now, however I have always wanted to get more from the game, and due to mods beings more readily available for&lt;br /&gt;
pc it seems like the best option is to buy it for pc. However, I have grown sick of windows with all the problems I have had with it and am in the process of buying a MacBook pro (please don't flame on that decision if you prefer windows). My question is; will thisgame even stand a chance of running in boot camp, and will the mods be able to work there? (this is with the highest specs the MacBook offers) &lt;br /&gt;
to be honest I was going to get a gaming laptop and give windows one last chance but the course I am doing is graphicly heavy and seeing everyone elses macs handling it so well it seems like the right decision.&lt;br /&gt;
Tl;dr would a MacBook pro be able to run oblivion and the mods that are available?&lt;br /&gt;
&lt;br /&gt;
:Lol no macs cant play games until you dual boot with windows but if you are gonna stay with the Mac os you cant play the game or get any of the mods. [[User:Arny|Arny]] 13:54, 18 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== City swimmer now in the city sewers  ==&lt;br /&gt;
&lt;br /&gt;
here's the rundown. before i even started the main quest line (and had all the random mythic dawn agents attacking the towns) i found city swimmer of Bravil and all of Bravil's beggar population dead in the river that runs through the city... i ran into a few problems when doing the thieves guild quest line but there's a working around (no mods or cheats if this has happened to any one else) does any one know why this happened? &lt;br /&gt;
&lt;br /&gt;
City-Swimmer (and probably the rest of the beggars of Bravil) has very low responsibility, meaning she will attempt to steal food, if she get caught the guards kill her. This sounds like the same thing only more people were involved.--&amp;lt;font color=MidnightBlue&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt; 19:01, 1 April 2010 (UTC)&lt;br /&gt;
: It is just random scripting errors. I have seen Ranaline and Cosmus dead in the river before starting the main quest. But no, beggers don't steal food. Like my friend [[Oblivion:Simplicia the Slow|Simplicia]], beggers always have food waiting for them by their beds.--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 19:07, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== doors in ruins not working ==&lt;br /&gt;
&lt;br /&gt;
OK so I've just entered the ruins to get the great welkey stone but in the first room wher you jump down and push the butten on the wall then activate the preaahur thinggy to open the gate and the gate wont open I've tryed avoiding this quest and playing the game without the main quest but in the other ruins those gates you open up with the wall butten thingys just wont work. I've tryed the floating paintbrush thingy to avoid the pressur plate but the gate wasint even open anny sugestions?&lt;br /&gt;
&lt;br /&gt;
by the way the gates im trying to activate are the ones with the weird floral-ish design and the hole in the middle you can pretty mutch see through the gate no matter what&lt;br /&gt;
&lt;br /&gt;
There is a bug that seems most commonly to occur in Miscarcand but has been noticed in other ruins. Unfortunatley there is no way to open the gate once it freezes without reloading or in some cases restarting. [[User:Manic|Manic]] 11:13, 2 July 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
:Also see [[OB_Talk:Glitches|the Glitches talk page]]. There's a topic there that deals with the same problem.--&amp;lt;span style=&amp;quot;font-family:Lucida Handwriting; color: #000;  text-shadow: 0 0 4px #ccc, 0 -2px 4px #ff3, 2px -4px 6px #fd3, -2px -6px  11px #f80, 2px -8px 18px #f20;writing-mode:tb-rl&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;MidnightBlue&amp;quot;&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User_talk:TheAlbinoOrc|&amp;lt;font color=&amp;quot;MidnightBlue&amp;quot;&amp;gt;Got_a_question?&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; 20:20, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No Quest Conversation Options ==&lt;br /&gt;
&lt;br /&gt;
I've had this issue occur previously, and was able to go to an older savegame to find one without the bug.  When I attempt to speak to characters, there are no options in the conversation related to the quests that I have.  For instance, I'm supposed to escort Martian to the palace for lighting the dragonfires, but he doesn't have a conversation option that allows me to offer to escort him.  Walking into Umbacco's home, I'm approached by the butler who speaks to me, but only has the rumors option, and won't unlock the door for me to head up stairs to talk to Umb.  When I pick the lock to talk to him, he doesn't have any conversation option for me to advance the quest.  SO far as I can tell, it applies across all quests.  While I do have a fair number of mods, I'm not sure that any of them are causing this - I've tried disabling a number of them, and it doesn't appear to fix the issue.&lt;br /&gt;
&lt;br /&gt;
== A bad thing for Oblivion Makers ==&lt;br /&gt;
&lt;br /&gt;
People please do me something in return !&lt;br /&gt;
I need really help. I helped the city of Kvatch and i didnt save Martin. So when i completed save count, i went back to the entrance to kvatch. Martin is now in the camp and i cant get him too follow me ! This game sucks if there is no solution. Also i have started the spies quest (Wich i recived by Jauffre) then i dont know what too do either.  How can i join The Blades Without making this martin guy too move his &lt;br /&gt;
ass.BTW i cant make Martin too move with me. He just says that hes studying on some stuff.&lt;br /&gt;
&lt;br /&gt;
Also i noticed a bugg on 1.2 patch, if you are traveling to Cheydinhal go into the water. Now jump and then move forward. This should make you swim in the air ! &lt;br /&gt;
&lt;br /&gt;
Too All Elder Scrolls Makers. &lt;br /&gt;
Good Work Making Those Games.&lt;br /&gt;
Oblivion has good quests and is a big experience. {{unsigned|193.75.39.79|9 April 2010}}&lt;br /&gt;
&lt;br /&gt;
:''Huh?'' What do you even mean ? Martin can't be in Kvatch when you have the quest for the spies, can he ?--&amp;lt;font color=MidnightBlue&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt; 19:54, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
&lt;br /&gt;
I think it would be cool if somewhere there was a pop. estimate of cyrodiil. just a thought though.&lt;br /&gt;
:970 people. --&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 00:34, 15 April 2010 (UTC)&lt;br /&gt;
::(P.S., that isn't an estimate.)--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 00:35, 15 April 2010 (UTC)&lt;br /&gt;
Sweet thanks&lt;br /&gt;
&lt;br /&gt;
That doesn't include bandits, marauders and etc. does it?&lt;br /&gt;
&lt;br /&gt;
== Vampire help ==&lt;br /&gt;
&lt;br /&gt;
I was going to sleep in a bed in the cloud ruler temple since I'm a Blade member and when I woke up it said I was a vampire! I have no clue what to do or what happens besides the fact that I burn in sunlight. Many of my quests require being out in the day! Please help and tell me how to undo this or some tips.[[Special:Contributions/70.178.170.122|70.178.170.122]] 21:24, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:See [[Oblivion:Vampire Cure|this]] page.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 21:26, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If you want the page that explains the effects of vampirism (the link Corevette gave is for the cure), see [[ob:Vampirism|this page]].  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 01:23, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== artifacts ==&lt;br /&gt;
&lt;br /&gt;
i as just wandering does something happe if you get all of the daedric artifacts {{unsigned|Allgreto|02:56, 25 April 2010}}&lt;br /&gt;
:Nothing special, you just have a lot of powerful artifacts.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 02:58, 25 April 2010 (UTC) &lt;br /&gt;
::Doesn't Clavicus Vile require you to give up one of the Daedric artifacts, thus making it impossible to have all of them at once ?--&amp;lt;font color=MidnightBlue&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt; 04:07, 29 April 2010 (UTC)&lt;br /&gt;
:::Umbra, which isn't one of the Daedric artifacts - technically. The quest [[Oblivion:Blood of the Daedra|Blood of the Daedra]] requires you to give up an artifact, but you don't have to do that straight away. But no, nothing special happens if you get all the daedric artifacts. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 08:21, 29 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== quest list with number of bugs ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know where there might be a list of quests with number of bugs in them? I'm just fed up with all the bugs and would like a completely safe bug-free experience for a change. The reason I need a guide instead of just downloading the unofficial patch is that I am on the Xbox360. If there isn't one, would it be acceptable for someone to make one please? Perhaps it would be as simple as adding bug number to a quest list? I really like this game, but so far every quest I have been interested in doing was bugged in some frustrating way. Seems like I have a case of permanent bad luck.&lt;br /&gt;
&lt;br /&gt;
: Did you try connecting the xbox to the internet and downloading the official patch for it? That solved all bugs I had that prevented gameplay. [[User:AlexJ|AlexJ]] 03:50, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dog==&lt;br /&gt;
how do you get a dog {{unsigned|ObLiViOnFrEaK|18 May 2010}}&lt;br /&gt;
&lt;br /&gt;
:dog? what dog? [[User:Arny|Arny]] 19:47, 18 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Do you mean [[Shivering:Ushnar's Terror|this one]]? [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 01:42, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Its not essential so it could have died [[User:Arny|Arny]] 10:11, 20 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question about leveled weapons and weapon leveling... ==&lt;br /&gt;
&lt;br /&gt;
So I'm level 22 at the moment, Nord race male born under The Thief, class Knight. I have finished the main quest and lots of other side quests. I think I've completed about 100 quests so far. Got myself the full daedric armor (I'm missing a daedric broadsword, but I've got the full apparel of all the other weapons).&lt;br /&gt;
&lt;br /&gt;
Since I play the PS3 GOTY version of the game, I don't want to make mistakes when going to Shivering Isles.  I've just started the quest at level 22. My question is related to weapons and armor you acquire on Shivering Isles. I've read on the Shivering Isles pages on here that there are many leveled rewards, some ranging to level 30+! &lt;br /&gt;
&lt;br /&gt;
Well, I don't think I can level that fast to level 30 then do the Shivering Isles so I was wondering am I missing out if I start the Shivering Isles at level 22? Maybe I'm wrong, but leveling is really slow now at level 22?&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
Kyou {{unsigned|78.134.160.128|21 May 2010}}&lt;br /&gt;
&lt;br /&gt;
:See [[Shivering:Weapons|here]], [[Shivering:Unique Clothing|here]] and [[:Category:Shivering-Items|here]] and decide for yourself. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 18:07, 21 May 2010 (UTC)&lt;br /&gt;
::That doesn't help, I've read that myself. You could've linked me to www.google.com, same difference. Can someone help me please? Thanks again.&lt;br /&gt;
&lt;br /&gt;
::Kyou {{unsigned|78.134.160.128|21 May 2010}}&lt;br /&gt;
&lt;br /&gt;
:::You're the only person who can decide whether or not you absolutely have to have the best leveled gear.  Looks at the items and determine if they would be useful for your character and if they would be useful, determine what version of the gear you'd be happy with getting.  If you want (or need) the best gear than wait.  Otherwise, it doesn't really matter.--[[Special:Contributions/12.107.122.230|12.107.122.230]] 19:42, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The reply SerCenKing gave should give you all the answers you need. If you need answers spoon-fed to you, why not try a shoot 'em up instead of an RPG? Please read the links you were given and work it out for yourself. This isn't a forum, it's a wiki. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 21:34, 21 May 2010 (UTC)&lt;br /&gt;
:::::Everytime I try to enter the shivering isles below level 25 it says i cant. Than again I power level (as opposed to effeciently leveling) most of the time, so it could be time-based or fame-based. [[User:Mikeyboy52|Mikeyboy52]] 15:11, 22 May 2010 (UTC)&lt;br /&gt;
::::::Any advice on powerleveling? How do I get a few levels up in a short time? Kyou&lt;br /&gt;
{{od}}Such questions are better asked in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.uesp.net forums]&amp;lt;/span&amp;gt;. &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;‒ [[User:RobinHood70|&amp;lt;span style=&amp;quot;font-variant:small-caps; color:royalblue;&amp;quot;&amp;gt;'''Robin Hood'''&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;font-size:18pt; line-height:0;&amp;quot;&amp;gt;↝&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; line-height:0; font-size:8pt; vertical-align:super&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:50, 25 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Beggars ==&lt;br /&gt;
&lt;br /&gt;
What I think should be added to oblivion acheivments. &amp;quot;All beggars killed&amp;quot; ([[User:Mylesjackson|Mylesjackson]] 14:36, 22 May 2010 (UTC)Mylesjackson)&lt;br /&gt;
&lt;br /&gt;
:Besides the X-Box acheivments and &amp;quot;personal glory acheivments&amp;quot; as i call them, i dont see any acheivments on this wiki. Although I think we have a &amp;quot;100% completion&amp;quot; page. [[User:Mikeyboy52|Mikeyboy52]] 15:14, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: We list the Oblivion Xbox 360 Achievements on the page [[Oblivion:Xbox 360 Achievements]], and the Shivering Isles Xbox 360 Achievements on the page [[Shivering:Xbox 360 Achievements]]. As for further comments on what achievements you think should be added, please take it to the forums. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 07:59, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I ment 100% completion. I just forgot ok! [[User:Mylesjackson|Mylesjackson]] 18:36, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Summon spells in the Shivering Isles ==&lt;br /&gt;
{{dm|Shivering Isles|Summon spells in the Shivering Isles|Shivering_talk}}&lt;br /&gt;
&lt;br /&gt;
== 911!!! ==&lt;br /&gt;
&lt;br /&gt;
my xbox freezes whenever i cast a bound spell or summon?!?!?!? how can i fix this????&lt;br /&gt;
(Tbone11)&lt;br /&gt;
&lt;br /&gt;
::I have a 360 and my my only problem is that sometimes it randomly freezes, and it over heats when I play oblivion and then I get lag and then I get the red rings of death. but sry I dont know--[[User:Arny|Arny]] 19:36, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ok so now my summons work but i cant use the bound items- better but annoying- should i just wait an hour for my xbox to cool off?- extremely hot day in Ohio&lt;br /&gt;
&lt;br /&gt;
::Maybe, my 360 is in a cabinet so I turn it so that the back faces the open end and open all the windows in my house, I have a fan that I put next to my 360 on hot days. --[[User:Arny|Arny]] 19:43, 26 May 2010 (UTC)&lt;br /&gt;
:::For all you non-Jesper users, I would recommend a Intercooler to prevent game-crashing and other technical issues.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 19:48, 26 May 2010 (UTC)&lt;br /&gt;
::::I dont have too many issues when the windows are open on my 360 my issues are oblivion loading times --[[User:Arny|Arny]] 19:59, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'll get more specific about what happend before it froze- I summoned bound dagger, repaired it to 107 dropped it, and i equipped a sroll spell for an upcoming fight. then i dropped the dagger (so it would stay after spell ran out) afterwards it froze when i summoned a bow. now it freezes when i use bound weapon.&lt;br /&gt;
&lt;br /&gt;
:::::Im not sure if you realized it but that dagger is now a permanent bound item, look [[Oblivion:Glitches#Permanent Bound Items|here]], I dont know why it froze though --[[User:Arny|Arny]] 20:14, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I meant to do the permanant bound item but I did made the permanant armor nd was gonna start on weapons&lt;br /&gt;
&lt;br /&gt;
:Well I dont think the order of events matter I think you should play the game again and if it continues post here again --[[User:Arny|Arny]] 20:27, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Day 2- everything works now, if this happens to you wait a few hours or a day&lt;br /&gt;
&lt;br /&gt;
== saves ==&lt;br /&gt;
&lt;br /&gt;
im playing on the 360 and my saves are organized randomly is there any way to change the settings so that the saves are organized by save number? please help--[[User:Arny|Arny]] 19:18, 27 May 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
:Possibly the Saved Data Utility ? (Or whatever it is for the 360) {{unsigned|TheAlbinoOrc|19:29, 27 May 2010}}&lt;br /&gt;
&lt;br /&gt;
::In the 360 memory it shows up in order of save number but in the games its randomely organized the reason im asking this is because my friend has the pc version and his saves are organized --[[User:Arny|Arny]] 19:59, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ok I found the problem because I dont have xbl whenever I restart my console the time resets and because Oblivion organizes its saves by time they all become messed up now everytime I start my console I set the date so the new saves I make now show up where they are supposed to --[[User:Arny|Arny]] 14:42, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACCOMPLISHMENTS ==&lt;br /&gt;
&amp;quot;ACCOMPLISHMENTS: Lists your many accomplishments.&amp;quot; - from Oblivion PC Manual.&lt;br /&gt;
Any reason why this isn't included on this site?--[[User:Zander490|Zander490]] 02:40, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It is, although it's not important enough to have its own page. Rather, the individual counters crop up in various articles across the site. [[Oblivion:100% Completion|100% Completion]] is one such page. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 04:35, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Feather ==&lt;br /&gt;
I have a question. I dont know how the abilities &amp;quot;acrobacy&amp;quot; and &amp;quot;athletics&amp;quot; works in relation to Strenght and wight. For example, ive become the Gray Fox and obtained the mask wich have &amp;quot;feather 200&amp;quot; and theres no change. The only difference is that i cant carry about 700 instead of 500 but hasnt affected my speed or my jumps. Mi question is... Does wieight have an influence on your speed or only on the thing you can carry? thanks {{unsigned|Kangurodecker|19 June 2010}}&lt;br /&gt;
&lt;br /&gt;
: From [[Oblivion:Encumbrance]]: ''&amp;quot;Total weight carried has no effect on your Speed&amp;quot;''. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 11:10, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== store ==&lt;br /&gt;
&lt;br /&gt;
when you get master mercantile do you get a store {{unsigned|Allgreto|24 June 2010}}&lt;br /&gt;
&lt;br /&gt;
:No. You can invest in stores, though, see [[OB:Mercantile|here]].--&amp;lt;span style=&amp;quot;font-family:Lucida Handwriting; text-shadow:grey 0.2em 0.2em 0.4em&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;MidnightBlue&amp;quot;&amp;gt;[[User:TheAlbinoOrc|'''TheAlbinoOrc''']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User_talk:TheAlbinoOrc|&amp;lt;font color=&amp;quot;MidnightBlue&amp;quot;&amp;gt;Got_a_question?&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; 18:26, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::thats good but were is the store at what kind of store and how do I get my money {{unsigned|Allgreto|24 June 2010}}&lt;br /&gt;
&lt;br /&gt;
:::Try reading the link left by TheAlbinoOrc above, specifically the part that says, &amp;quot;An Expert can invest money in a shop to permanently increase the shop's available gold by 500.&amp;quot;  Though there are a (very) few exceptions, you can pretty much invest in any merchant's shop.  As far as &amp;quot;how do I get my money,&amp;quot; you may not be understanding the way it works.  Investing increases the merchant's available gold, so there's a higher limit to how much they will pay for a single item.  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 19:14, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
thanks&lt;br /&gt;
&lt;br /&gt;
== Trouble loading east of Skingrad ==&lt;br /&gt;
&lt;br /&gt;
I'm currently trying to complete the quest &amp;quot;Information at a price&amp;quot;, however I can't get to Bloodcrust Cavern. Every time I get somewhere close to it, my computer siezes up, no matter what direction I approach it from. Does anybody know what's going on and how to fix it?&lt;br /&gt;
&lt;br /&gt;
== Trouble loading east of Skingrad ==&lt;br /&gt;
&lt;br /&gt;
The same thing happened during the Main quest, I couldn't approach the Oblivion gate there. I note that this Oblivion gate and Bloodcrust Cavern are in close proximity to each other. I have no problems with any of the rest of the game. I was able to complete the Main quest without shutting down that particular gate, but I won't be able to complete this quest (Information at a price) without access to the cavern.[[User:Billbush|Billbush]] 21:10, 28 June 2010 (UTC)&lt;br /&gt;
I've found the solution! I downloaded the unofficial Oblivion patch 3.2.0 (by Quarn and Kivan) at this following site, http://www.strategyinformer.com/pc/theelderscrollsivoblivion/mod/27022.html and it worked just fine. Thank you Quarn and Kivan, I understand that you put a tremendous amount of time and effort in this patch. It was well worth it, you did an excellent job! Now I can get on with the game.[[User:Billbush|Billbush]] 03:13, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Could someone help me out? I'm looking for a house... ==&lt;br /&gt;
There is a house in Oblivion I am looking for. I don't know where it is or what it looks like because I have not seen it in a long time. All I know is that if you go into the house after the amulet of kings has been delivered to Jaufre, it will be destroyed by an oblivion gate that will take it's place. Could someone help? I know this shouldn't really be posted on the main oblivion page, but I have no where else to go.{{unsigned|98.84.17.76|20:11, 4 July 2010}}&lt;br /&gt;
:Is [[Oblivion:Isolated House|this]] what you're looking for? &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 20:34, 4 July 2010 (UTC)&lt;br /&gt;
::Yup, that's it. Thanks alot man, you're a life saver.{{unsigned|98.84.17.76|20:39, 4 July 2010}}&lt;br /&gt;
:::By the way, are there any more &amp;quot;hidden&amp;quot; houses like this? And shouldn't this be on the houses page technically?{{unsigned|98.84.17.76|00:22, 5 July 2010}}&lt;br /&gt;
::::To my knowledge no. There isn't much point of putting it on the houses page though, since bandits spawn inside it and so does an Oblivion gate during the main quest. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 09:43, 6 July 2010 (UTC)&lt;br /&gt;
:::::I believe the anon is referring to the fact that this whole conversation should've taken place on the houses talk page instead of this page. I suppose he's right, technically, and so that's my fault, but it isn't worth the hassle of replacing it now. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 09:52, 6 July 2010 (UTC)&lt;br /&gt;
::::::Oh, and there are no more hidden houses like that, but [[Oblivion:Unmarked Places|this]] page shows all the unmarked locations. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 09:55, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't Continue Mage Questline! ==&lt;br /&gt;
&lt;br /&gt;
The whole purpose of me playing Oblivion is for me to get through the Mage's Guild (obviously I've done other things too though). Also, I'm playing this on the Xbox 360 if that matters...&lt;br /&gt;
&lt;br /&gt;
I'm at the quest with the magical Pillar that you have to fire spells at in a certain order to open. I went through and got to a place where I had to raise the steps and 4 Liches came after me. Since I couldn't kill them, I left to get some Spell Absorb/Reflect spells and came back. But now the Pressure Panel won't activate anymore and I can't continue if it doesn't! Any help PLEASE?! {{unsigned|98.92.216.199|21:40, 16 July 2010}}&lt;br /&gt;
:Try waiting 3 days (away from the ruin) to see if the ruins will reset. -- [[User:Jplatinum16|Jplatinum16]] 21:58, 16 July 2010 (UTC)&lt;br /&gt;
::I waited an entire week in the Imperial City and it still messed up... I've tried getting some achievements, completing other quests, leveling up, and waiting but it still does it... Any other ideas? {{unsigned|98.92.216.199|23:51, 16 July 2010}}&lt;br /&gt;
:::I wish I had a better idea of where you're having a problem at. Looking at the [[Oblivion:Vahtacen#Zone_2:_Vahtacen_Lorsel|this zone map]], have you already opened the two side rooms for the pressure plate reprsented by the small teal dot? -- [[User:Jplatinum16|Jplatinum16]] 00:18, 17 July 2010 (UTC)&lt;br /&gt;
::::&amp;quot;Ahead of you, down a short hallway, is a pressure plate. Stepping on it opens up two rooms to the sides of you containing an enemy each.&amp;quot; This is the Pressure Plate with the issues. Like I said, I made it all the way to the Liches once, saved before releasing them, and when I couldn't be it, left to become more prepared and returned. Now the above-mentioned Pressure Plate won't activate... {{unsigned|98.92.214.212|01:07, 17 July 2010}}&lt;br /&gt;
:::::The pressure plate should only open the rooms- &amp;quot;Enter each room to open the way to the rest of this dungeon (it is not necessary for you to kill the enemies here).&amp;quot; -- [[User:Jplatinum16|Jplatinum16]] 01:49, 17 July 2010 (UTC)&lt;br /&gt;
I realize that... But the rooms aren't opening!&lt;br /&gt;
If I could get my save to work for PC (like there is a guide to do on here) would there be a Command code I could use to reset the Pressure Panels or force the rooms open?&lt;br /&gt;
:Toggle Collision--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 05:16, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I &amp;quot;purified&amp;quot; teinaava, after starting the Argonian Heart quest. ==&lt;br /&gt;
&lt;br /&gt;
I was half way through &amp;quot;purification of the Cheydinhal sanctuary when Teinaava gave me a quest. I listened, then finished her off.&lt;br /&gt;
&lt;br /&gt;
So now I've got the heart, and returned to the sanctuary but obviously, she's not there. How do I get rid of the Quest entry?&lt;br /&gt;
&lt;br /&gt;
I'm on PS3.&lt;br /&gt;
&lt;br /&gt;
Guy&lt;br /&gt;
&lt;br /&gt;
nope their is no way to get him back and he is a he not a she. --([[User:Theblack7|Theblack7]] 17:00, 27 July 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Mercator_Hosidus&amp;diff=589293</id>
		<title>Oblivion talk:Mercator Hosidus</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Mercator_Hosidus&amp;diff=589293"/>
		<updated>2010-07-26T17:08:20Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* 14 necromacers robes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contradictory Statements ==&lt;br /&gt;
&lt;br /&gt;
Looking at the factions page we can see Mercator Hosidus listed in the [[Oblivion:Factions_N#Necromancers_Cult|Necromancers Cult]] faction, however in his npc sumary on the [[Oblivion:Mercator Hosidus|main article]] he is not listed in the factio, it seems more likely that he actually is in this faction but i do not want to add it and then find out both articvles are wrong, could someone verify this? --[[User:Volanaro|Volanaro]] 14:30, 18 August 2008 (EDT)&lt;br /&gt;
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== Ulterior Motives ==&lt;br /&gt;
&lt;br /&gt;
Mercator refues to accept the passage of time. During Ulterior Motives he says to wait a day and the talk to him. I have waited more than week, outside of the castle too, and he still says a day hasnt passed.&lt;br /&gt;
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3/30/10{{unsigned|68.277.43.235|22:53, 30 March 2010}}&lt;br /&gt;
:It seems you have run into the first bug mentioned on the quest page. If waiting outside doesn't work either, try doing other quest first. Otherwise, it looks like you have to reload an earlier save. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 22:32, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 14 necromacers robes ==&lt;br /&gt;
&lt;br /&gt;
when i killed him he was carrying 14 necromancers robes i know he is a necromance but why was he carrying so many?.--([[User:Theblack7|Theblack7]] 17:08, 26 July 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Bad_Medicine&amp;diff=589064</id>
		<title>Oblivion talk:Bad Medicine</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Bad_Medicine&amp;diff=589064"/>
		<updated>2010-07-25T19:20:19Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* silver vase */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Detection ==&lt;br /&gt;
I was able to complete this quest killing 3 of the mercs, and I still got the bonus. [[User:Ratwar|Ratwar]] 00:45, 3 April 2006&lt;br /&gt;
&lt;br /&gt;
:I suspect you did so while sneaking and they never detected you.  I, on the other hand, somehow managed to sell the poison, so I was forced to kill Roderick the old fashioned way. {{unsigned|Montek|10:04, 5 August 2006}}&lt;br /&gt;
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::I was able to complete the quest and get the bonus while killing all 4 guards.  I killed the 4th guard while she stood watch over Roderick.  A successful sneak attack is all you need.  Its not difficult to complete the quest with no kills, especially if you have Nocturnal's Cowl. {{unsigned|Klash72|21:18, 6 August 2006}}&lt;br /&gt;
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== Cabinet Issues ==&lt;br /&gt;
&lt;br /&gt;
when i went to the medicine cabinet i took the medicine. but i couldn't replace it with the poison. what buttons do i press to put the poison in the cabinet. or is the game messed...&lt;br /&gt;
&lt;br /&gt;
somebody please help. i can't get the achievment if i dont finish this {{unsigned|65.93.140.187|08:02, 2 April 2007}}&lt;br /&gt;
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:Same thing happened to me... {{unsigned|68.36.109.137|18:56, 28 April 2007}}&lt;br /&gt;
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::If pressing the left trigger and selecting it from your inventry desn't do it, it must have glitched. {{unsigned|91.107.103.53|06:56, 29 February 2008}}&lt;br /&gt;
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== Roderic ==&lt;br /&gt;
&lt;br /&gt;
Can he actually be woken up on this mission, or is he in a permenantly comatose state? {{unsigned|Merco|11:19, 25 August 2007}}&lt;br /&gt;
:He can't be woken up. Trying to talk to him brings up a message about how ill he looks, and one hit with a weapon kills him (completing the quest but losing the bonus). --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 04:48, 26 August 2007 (EDT)&lt;br /&gt;
::But does he ever die? If I return a couple of days later, will he still be in the same condition? Or will he simply disappear because he's a quest-object? And what happens with the poison? Do they ever use it, since it's, as mentioned, not quite a Potion? [[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 02:59, 18 May 2009 (EDT)&lt;br /&gt;
:::Yes. He is killed at stage 10 of [[Oblivion:Permanent Retirement|Permanent Retirement]] - two quests later. He will then disappear in the usual 72 hours. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:17, 18 May 2009 (EDT)&lt;br /&gt;
::::As for the poison, what happens to it depends on whether or not you're a PC user and have the Unofficial Oblivion Patch installed.  If you don't, the potion and/or poison will stay in the cabinet.  If you do, they will both be removed from the cabinet once the quest is done, though only whichever one(s) you leave in the cupboard - if they're anywhere else (like your inventory), those ones won't be removed.  Oh and they're not &amp;quot;used&amp;quot; in the typical sense, just removed/deleted from the cupboard. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 17:40, 18 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't suppose you can witness the man's demise at all?  I hung around for awhile after replacing the poisons and one of the guards went over and stood next to the man, but it didn't seem like they were going to administer the &amp;quot;medicine.&amp;quot;  Does that ever happen? {{unsigned|24.71.238.204|02:04, 12 September 2007}}&lt;br /&gt;
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I noticed the poison is not located in your Potions tab, but rather in the &amp;quot;Everything&amp;quot; tab.  It threw me off for a while, I thought I had sold it or something. {{unsigned|68.13.75.181|16:26, 23 March 2008}}&lt;br /&gt;
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== Returning ==&lt;br /&gt;
&lt;br /&gt;
If you return after finishing the quest correctly, will the guards still bet there?If yes, will they attack you on sight?[[User:Amantius Allectus|Amantius Allectus]] 10:54, 1 August 2008 (EDT)&lt;br /&gt;
: Yes and yes. The guards are all still there although Roderick's body disappears, and they attack you on sight. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:49, 2 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== (moved from article) ==&lt;br /&gt;
&lt;br /&gt;
*PLEASE KNOW THIS* To actually replace the poision you have to open the cabinet, take the medicine, then press L1, or whatever you press to sell something to a shopkeep, and then press ok for the poision. I don't know if I worded that right, but I got confused. {{unsigned| 69.253.151.232}}&lt;br /&gt;
&lt;br /&gt;
== Killing Guards First ==&lt;br /&gt;
If you kill the guards before picking up the quest, will they still be gone when you come back to place the poison? Also, will you suddenly get the &amp;quot;detected&amp;quot; entry after picking it up, or will it still count as remaining undetected? [[User:Felindre|Felindre]] 13:18, 28 June 2009 (UTC)&lt;br /&gt;
: It's a nice idea but you can't do it. All the quest-centric items - guards, Roderick himself, and the medicine cabinet - only become present in the fort when the quest is started. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:37, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The tag.... ==&lt;br /&gt;
&lt;br /&gt;
I just reworked the detailed walkthrough and cleaned up the notes, but I invite a more experienced member of this site to critique my work (and revert it if necessary).  I think it's much better than it was, but I've been wrong before.   Also, concerning the notes, about three or four of them were unnecessary after extending the walkthrough, but I was very tempted to throw one of my own in there....&lt;br /&gt;
*Strangely enough, [[Oblivion:Roderick|Roderick]] is sleeping in the same position that vampires sleep in.  (This can be observed if you've ever found [[Oblivion:Vicente Valtieri|Vicente Valtieri]] sleeping during a previous quest.)  If you attempt to talk to him, you will be informed that in his condition, his &amp;quot;skin is pale&amp;quot;.  Two odd signs....&lt;br /&gt;
I resisted the temptation though.... [[User:Justeazy|Justeazy]] 04:32, 5 April 2010 (UTC)&lt;br /&gt;
:I've tweaked your changes but in general you did a good job! I'm not too sure about that note though... It seems speculation at the best, since it isn't referred to anywhere else. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 17:08, 8 April 2010 (UTC)&lt;br /&gt;
::Yeah, I know, it was a joke, that's why I didn't put it in.  Thanks for the overlook and removing the flag.  [[User:Justeazy|Justeazy]] 01:08, 9 April 2010 (UTC)&lt;br /&gt;
:::A lot of what you tweaked was there before I changed it, so I'm happy about that!  (That's not to say you didn't change a lot of mine too.)  Concerning the tag you put, this is easily tested.  The first part (immediate detection) you can enter the main door a few times holding a torch (or light effect) and if you are already detected as soon as the cell loads, you will not lose the bonus immediately.  To test the second part (distance detection) is easy when using the second entrance.  Have a torch out (waterwalking helps it not to be extinguished in the flooded tunnel) and [[Oblivion:Laenafil|Laenafil]] will see you from a distance down the corridor (the sneak eye turns bright and she runs right toward you), but you will not get the detected message until she gets close to you.  I put it up there, so I can't verify it, but putting how so someone else who reads this can.  [[User:Justeazy|Justeazy]] 01:26, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- I can. Sorry, but moving from the article since it's technically incorrect. Explanation follows...&lt;br /&gt;
&lt;br /&gt;
Original Text:&lt;br /&gt;
*You ''can'' kill the guards and still get the bonus.  The most obvious way would be use sneak attacks and the associated bonuses to get one-hit kills.  Note that you ''must'' kill them instantly to secure your bonus (e.g. if a ''damage over time'' enchantment or poison does the final blow, instead, you will lose the bonus).  However, if you enter the cell and are automatically detected (as is possible with Gerard Melie) or are detected at a sufficient distance, and quickly kill the guard who detects you, you will not lose your bonus. &amp;lt;nowiki&amp;gt;{{VN|Second point needs checking}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The detection runs as normal - there are no custom scripts for it on the NPCs. It's the QUEST script that's special, and THAT is what &amp;quot;fails&amp;quot; the mission if the player is detected ''at the time the quest script ticks''. Like all non-adjusted quest scripts though, and it is unadjusted, it runs at a 5-second interval, so you have anything from 0.0r1 seconds to 4.9r seconds to get away with a mistake. Since you have no way to tell what that leeway is at any point in time and it may be less time than any action you can perform takes, your assessment of &amp;quot;quickly kill&amp;quot; is not quantifiable, not controllable, and most importantly not necessarily true. - Ali {{unsigned|24.180.46.112|20:19, 17 April 2010}}&lt;br /&gt;
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:Okay, I didn't know that.  I ran through the fort like five times on the mission and it always seems to work that way.  However, I don't have access to the CS or anything.  Thank you for checking the credibility and removing the now-shown-inaccurate information. {{unsigned|Justeazy|06:24, 18 April 2010}}&lt;br /&gt;
&lt;br /&gt;
== silver vase ==&lt;br /&gt;
&lt;br /&gt;
when i dropped rodericks medicine it looked like a silver vase is this a glitch?.&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Tears_of_the_Savior&amp;diff=589060</id>
		<title>Oblivion talk:Tears of the Savior</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Tears_of_the_Savior&amp;diff=589060"/>
		<updated>2010-07-25T19:03:04Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* high elf */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creatures in Cave==&lt;br /&gt;
Do the quest walkthroughs need to mention non-official mods? IMHO, it should be a guide to the game as released with notes on official Bethesda mods. Therefore, this quest should say that the cave has only animals in it, even at high levels without needing to refer to non-official mods. If you use non-official mods, you should know what their effects on the game are. --[[User:Actreal|Actreal]] 06:45, 7 June 2006 (EDT)&lt;br /&gt;
: I join this, besides it's a way of mod advertising (iven if not intended) where we have [[Oblivion:Oblivion#Modding and Tech Support|other places]] for. For now i move the passge here:&lt;br /&gt;
{| style=&amp;quot;border:1px solid #dadada&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#dadada&amp;quot; | Quote:&lt;br /&gt;
| If you are using a &amp;quot;balance&amp;quot; mod, such as [http://www.oblivionmodwiki.com/index.php/Oscuro's_Oblivion_Overhaul Oscuro's Oblivion Overhaul], this may not be the case and higher level creatures may be in the cave. Proceed with caution if this is the case with your setup.&lt;br /&gt;
|}&lt;br /&gt;
-- [[User:The Nerevarine|The Nerevarine]] 12:38, 7 June 2006 (EDT)&lt;br /&gt;
:Without any mods, the cave has only animals, but they are not &amp;quot;low level&amp;quot;.  At level 20 I encountered a mountain lion, two black bears, two brown bears, and a rat, which seem typical for level 20.  So I further revised the passage to just state that there are level-dependent animals.&lt;br /&gt;
&lt;br /&gt;
== Regenerating Magicka? ==&lt;br /&gt;
&lt;br /&gt;
This comment:&lt;br /&gt;
#  ''If you have the Ring of Frost (constant effect Resist Frost 100%) you can use this area to practice spellcasting. For whatever reason, your Magicka regenerates instantly in many places in the Glade.''&lt;br /&gt;
seems suspect.  While in the frost-area, you receive constant Frost Damage, but no magicka regeneration.  The only way your magicka would regenerate here would be if you had an Absorb Magicka spell going on, such as from the Atronach birthsign.  I suspect that whoever added this comment was using the Atronach, and anyone using any other sign would not experience this phenomenon.  While using that ring would certainly help to protect you from the damage, it has nothing whatsoever to do with magicka regeneration. --[[User:TheRealLurlock|TheRealLurlock]] 09:47, 4 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Or they might as well have been wearing enchanted with Spell Absorption items. --[[User:Brightone|Brightone]] 13:34, 4 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I agree.  I just did some tests, and with spell absorption at 82% my magicka would indeed appear to instantly regenerate.  Taking off all spell absorption, magicka regeneration was always completely normal.  So I'm going to delete the comment from the article.  --[[User:Nephele|Nephele]] 17:27, 4 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:by the way, there's also another weird comment on using night eye as an aid to vision(!) i mean to locating and collecting Garridan's Tears. When I did this quest, i tried to use a night eye enchanted ring and look around to see if it was any good; with a night eye enchantment it was even worse than without one. Perhaps thats just me! has anyone been benefited by the night eye in this sort of circumstances? --[[User:Brightone|Brightone]] 16:15, 5 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The comment says the change in contrast '''may''' help, so I'd leave it. I suspect it depends on your monitor and graphic settings, but for someone that's having trouble (like I did), anything that might help is worth a try. --[[User:Actreal|Actreal]] 16:27, 5 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I do fancy rewriting this article. actually, i'm almost done. Do u mind me doing so? --[[User:Brightone|Brightone]] 16:38, 5 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Give it a go. That's what wikis are about. If the consensus is that the previous version was better, reversion is very easy to do. But most of the time, your changes will stand...until someone else has a bright idea. :) Please make the rewrite in keeping with the style guidelines and retain the important content and it will be fine. --[[User:Actreal|Actreal]] 20:00, 5 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trick to finding Tears ==&lt;br /&gt;
&lt;br /&gt;
The Tears blend in with the ice and snow quite well. If you don't mind cheating - and are playing the PC version - you can input &amp;quot;tcl&amp;quot; into the console to disable collision and travel into the ground. The rocks aren't visible from underneath, and some (about three) of the Tears should appear very visible with a glowing white backdrop. --[[User:Edwin Herdman|Edwin Herdman]] 01:11, 14 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== skooma ==&lt;br /&gt;
I heard two people talking about the quest giver looking for something to get from his skooma addiction, and I also found 3 bottles of skomma in his guild building, I think that the tears are for this, should this be listed in the article? [[User:80.127.45.182|80.127.45.182]] 08:40, 8 August 2007 (EDT)&lt;br /&gt;
:Could you be more specific about these dialogues that are the basis for this tip?  Because the only dialogues I'm aware of are ones mentioning that S'drassa spends his time researching a ''potion to cure skooma addiction.''  As I mentioned at [[Oblivion Talk:S'drassa#Skooma]], I really don't see how his research into curing skooma addiction means that he's an addict.  And I definitely don't see how there is any connection between Garridan's Tears and skooma.  What is the supposed connection that needs to be added to the article??? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 10:20, 8 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wheres the knight? ==&lt;br /&gt;
&lt;br /&gt;
the page unwanted tenats says you can meet the knight who killed lord kain but this page doesnt mention anything of the sort, whats going on? {{unsigned|124.176.113.142}}&lt;br /&gt;
: If you read [[Oblivion:Lord Jaren's Journal|Lord Jaren's Journal]] you'll see that one of the knights was Garridan, and you encounter him in Frostfire Glade. I know you can't interact with him but that's why the other page says &amp;quot;after a fashion&amp;quot;. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:44, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The 5th tear on the big rock==&lt;br /&gt;
In case this is removed from the main page: &lt;br /&gt;
&lt;br /&gt;
Youtube has [http://www.youtube.com/watch?v=ZkhOfrsMoxM a video] showing where each tear is located.&lt;br /&gt;
&lt;br /&gt;
This information is incredibly valuable. &lt;br /&gt;
&lt;br /&gt;
These &amp;lt;nowiki&amp;gt;[[:Image:Oblivion tears of the savior location of last tear on rock.PNG|screen shots]], [[:Image:Oblivion tears of the savior location of last tear backed away.PNG|2nd]]&amp;lt;/nowiki&amp;gt; may also help.&lt;br /&gt;
&lt;br /&gt;
I ultimately found the fifth tear not on the big main rock, but down below in between two smaller rocks.&lt;br /&gt;
&lt;br /&gt;
[[User:Travb|Travb]] 03:44, 21 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Purple glow==&lt;br /&gt;
I am wondering if anyone knows what the purple glow is? Your entire body glows and small little purple sparks appear. [http://oblivion.wikia.com/wiki/Tears_of_the_Savior oblivion.wikia.com] says incorrectly:&lt;br /&gt;
&lt;br /&gt;
:It is also helpful to know that when standing near a tear, you will see purple effects around you for a brief moment.&lt;br /&gt;
&lt;br /&gt;
I don't think it has anything to do with the tears, but has something to do with the frost damage. Even after I picked up all 5 tears, I continued to have the purple effects, which appeared everywhere while I was getting frost damage. [[User:Travb|Travb]] 04:33, 21 September 2008 (EDT)&lt;br /&gt;
:The purple glow and sparks are an obvious indication of a Mysticism spell effect being put into play, either Spell Absorption or Reflect Spell. The frost damage is a spell cast on the character, and the chances of such damage being absorbed or bounced apply to it as any spell that is cast at the character. —[[User:Dark Spark|Dark Spark]] 14:25, 20 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Purple Glow is the indicator for living objects. Shows up with magic items or spells.&lt;br /&gt;
&lt;br /&gt;
Well if that's the case then the tears would show up when you put on the cowl of the nocturnal (if you get it by becoming the thieves guild master)but i see no purple traces coming the tears&lt;br /&gt;
&lt;br /&gt;
== Perfect spot for raising Restoration skill ==&lt;br /&gt;
&lt;br /&gt;
This is an excellent spot to raise your Restoration skill simply by standing in the damage zone and spamming a small heal spell.  [[User:LordThunder|LordThunder]] 21:10, 22 September 2008 (EDT)&lt;br /&gt;
:While that may be true, there are also plenty of much safer places to speed level Restoration. --[[User:Darkle|Darkle]] 21:48, 22 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Generally, small Fortify spells work better because they are successful on every cast, i.e. you don't need to damage your health first. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 03:20, 23 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Um, you don't need to have damaged health to level up restoration using a restore health spell, either.  Trust me, I just leveled up my restoration skill three levels just by casting &amp;quot;Heal Minor Wounds&amp;quot; repeatedly.  So, really, there's absolutely no benefit to being in Frostfire Glade to practice restoration.  [[User:Honeybunch|Honeybunch]] 03:26, 20 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond The Glade ==&lt;br /&gt;
if anyone actually follows the advice in the notes column, manages to get out of the glade, etc. and do some REAL exploring, youll find that after a short while of swimming through the water, it suddenly just stops being water (you can float right on the edge of it) and becomes dry riverbed with a hill off in the distance that is not possible to reach. the cool thing however, is that most of this time, you may continue to &amp;quot;Swim&amp;quot; through the air after you reach the waters edge. Also, did anyone else notice that the actual glade seems to be a Plane of Oblivion?[[User:Baconator96|Baconator96]] 03:36, 24 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;swimming-off-of-the-edge-of-the-water&amp;quot; glitch happens quite often if you get anywhere in the wilderness where you are not supposed to be (i.e. escape from a city cell by jumping over the wall, test cells, beyond the border, etc). It happens when the texture/meshes are not implemented, resulting in some placeholders, and stretches on infinitely. The only way you can leave the water is by going out through the top; it is not designed for sideways leaving, so you are left with the swimming animation. There are also multiple &amp;quot;worlds&amp;quot;, such as Henantier's dreamworld, that are not actually Planes of Oblivion. I wouldn't assume that unless you have some lore back-up. Besides, Tamriel itself is a Plane of Oblivion. [[User:Vesna|Vesna]] 21:49, 24 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Tears, Display Case ==&lt;br /&gt;
&lt;br /&gt;
i noticed on the article it said &amp;quot;Several hours after completing the quest, S'Drassa will lock the Tears in a display case in the room. The case is protected by a very hard lock, and opening it is considered a crime; however, taking the tears themselves is not stealing.&amp;quot; waiting out 5 in game hours they weren't there, waiting 24 hours thereafter they still did not appear in the display case. i waited 2 Real hours and i still have not seen them appear in the display case. Is this a bug or just a mistake? {{unsigned|114.78.218.41|12 June 2009}}&lt;br /&gt;
&lt;br /&gt;
*Edit* I ended up leaving the building and entering again, they then showed up, perhaps this is worth mentioning in the article. {{unsigned|114.78.218.41|12 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:This is only common sense because you stayed within the cell, not allowing it to reset. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 10:34, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's not. It has nothing to do with a cell reset. There is in fact a script that runs that places (enables) the tears in the Display Case, which checks the condition &amp;lt;code&amp;gt;Player.GetInCell LeyawiinMagesGuild == 0&amp;lt;/code&amp;gt;. I've corrected the article to represent this. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 11:03, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
I only brought it up because, in the quest &amp;quot;lifting the vale&amp;quot; without having to leave the area, the items are placed in the display case immediately. {{Unsigned|114.78.181.111|12 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:And you were correct. See my previous post, I've updated the article. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 11:10, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gah, I really need the CS. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 11:36, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Honorable Knight ==&lt;br /&gt;
&lt;br /&gt;
As you may now, Garridan is considered a honorable knight, if you get close to him frozen in a glacier a message will say that. However, if you get a look inside the glacier you will see him holding a bottle:-))(could be Frost Resistance or Beer)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Beer&amp;quot; is the everflow ewer if you look close enough it is Shattered. [[User:Defender of Lainlyn|Defender of Lainlyn]] 05:06, 13 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Frost Ring ==&lt;br /&gt;
&lt;br /&gt;
I didn't see it on the page, but frost ring would make this quest simple [[User:Mikeyboy52|Mikeyboy52]] 08:21, 10 June 2010 (UTC)&lt;br /&gt;
: There are several enchanted items that would make the quest easier and [[Oblivion:Tears_of_the_Savior#Garridan.27s_Tears|this section]] suggests that you equip them. --[[User:Krusty|Krusty]] 08:45, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== high elf ==&lt;br /&gt;
&lt;br /&gt;
should it be noted that high elfs will still take damage from the glade even with the potions that S'drassa gives you. Because of their 25% weakness too frost they will still take 1 damage from the glade. --([[User:Theblack7|Theblack7]] 19:03, 25 July 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Mathieu_Bellamont&amp;diff=588688</id>
		<title>Oblivion talk:Mathieu Bellamont</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Mathieu_Bellamont&amp;diff=588688"/>
		<updated>2010-07-23T14:34:47Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* looks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although he lives in Anvil, why is he listed under [[Oblivion:Bravil_People|Bravil People]]? Shouldn't he be listed under [[Oblivion:Anvil_People|Anvil People]]? --[[User:Mankar Camoran|Mankar Camoran]] 09:42, 13 October 2007 (EDT)&lt;br /&gt;
:He doesn't really fit anywhere. He has been living in the lighthouse in Anvil but you never get to meet him there; you first encounter him in Applewatch but he can't be said to live there; you finally see him in Bravil, but he can't really be said to live there either. Given that lot, where do you put him? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:04, 14 October 2007 (EDT)&lt;br /&gt;
::Because he lives in Anvil, it makes him a citizen of Anvil. His article also says his home city is Anvil. Therefore I'd suggest putting him in &amp;quot;Anvil people&amp;quot;. Having him in &amp;quot;Bravil people&amp;quot; seems a bit odd to me, as he definitely doesn't belong to Bravil. --[[User:Mankar Camoran|Mankar Camoran]] 08:57, 14 October 2007 (EDT)&lt;br /&gt;
maybe because you cant find him anywhere but applewatch  and  the only city he visits phisically is bravil so he may be a cityzen so that the other bravil guys like him more but its still strange [[User:Agente00cuyo|Agente00cuyo]] 05:03, 14 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing the Notes? ==&lt;br /&gt;
&lt;br /&gt;
I was looking at the notes on this article following the recent edit and to be honest I'm not sure any of them should really be here as they're all more suited to quest pages. I didn't want to delete a fairly sizable block of text without discussion though. Would anybody have any objections to them being deleted? —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:05, 17 December 2007 (EST)&lt;br /&gt;
:Second.[[User:209.134.75.234|209.134.75.234]] 03:40, 17 May 2008 (EDT)Scruffy&lt;br /&gt;
&lt;br /&gt;
:: Well, some of them are interesting. I'd keep them. {{unsigned|Lucky the Cat Guy}}&lt;br /&gt;
&lt;br /&gt;
:::Old discussion, but looking at the current state of play, I'd keep the first and last notes here; the middle three are probably more appropriate for the quest page. --[[User:Gaebrial|Gaebrial]] 03:29, 6 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: I think the 2nd note should stay too, because i tested it and he does have Dialoge for dropping the head. (e.x. he says &amp;quot;Is...is that..a...head..?&amp;quot; and other things) - [[User:Lucky the Cat Guy|Lucky the Cat Guy.]] 04:19, 15 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I've removed numbers 2 and 4. The 2nd note (about the head) is already mentioned on the [[Oblivion:Following a Lead|Following a Lead]] page; I added the 4th to the [[Oblivion:Broken Vows|Broken Vows]] page but I suppose the other three can stay. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:25, 15 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: Wouldn't #2 fit better here considering that the head thing has nothing to do with the quest? - [[User:Lucky the Cat Guy|Lucky the Cat Guy.]] 13:49, 19 August 2008 (EDT)&lt;br /&gt;
::::::: No. Since you discover the head during the quest and the only time he will react to it is during the quest, it makes more sense on the quest page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:07, 20 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Name? ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or does his name sound like a not-so-subtle jab at Castlevania? [[Special:Contributions/98.232.157.119|98.232.157.119]] 17:21, 22 August 2009 (UTC)&lt;br /&gt;
:Yes, along with [http://www.google.com/search?hl=en&amp;amp;safe=off&amp;amp;client=firefox-a&amp;amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;amp;hs=eCb&amp;amp;q=Mathieu&amp;amp;aq=f&amp;amp;oq=&amp;amp;aqi=g10 a lot] of [http://www.google.com/search?q=Bellamont&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;aq=t&amp;amp;rls=org.mozilla:en-US:official&amp;amp;client=firefox-a other] things. –[[User:Elliot|Elliot]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User_talk:Elliot|talk]]&amp;lt;/sup&amp;gt; 18:37, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jason Voohrees ==&lt;br /&gt;
&lt;br /&gt;
Just listing the simmilarities between the two characters so the community can decide if it's worth mentioning&lt;br /&gt;
*Both men had unhealthy relationships with their mothers&lt;br /&gt;
*The mothers of both men were murdered by mutilation&lt;br /&gt;
*Both men go on killing sprees.&lt;br /&gt;
*They both witnessed their mothers deaths, causing them both to become seriel killers.&lt;br /&gt;
*They are both motivated soely by a desire to avenge their mothers.&lt;br /&gt;
*They both construct shrines to their mothers, and keep their mothers severed heads nerby&lt;br /&gt;
*They both talk to their mothers heads, and seem to be under the impresion that the heads talk back to them.&lt;br /&gt;
*They both keep the mutilated bodies of their victims in their basements.&lt;br /&gt;
I'm almost certain that Bellamont is a direct cultural reference to Jason. But I'll leave it up to others. [[User:Jayden Matthews|Jayden Matthews]] 12:14, 7 March 2010 (UTC)&lt;br /&gt;
:I'm pretty certain there is some kind of link between Mathieu Bellamont and Jason Voohrees. --[[User:ModderElGrande|ModderElGrande]] 13:28, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== His eyes? ==&lt;br /&gt;
&lt;br /&gt;
Is Mattieu's eyes red? i think they are, why do you think they are red? do you think maybe he is slightly vampiric?[[User:Mortariit|Mor&amp;amp;#39;tar&amp;amp;#39;iit]] 11:18, 4 April 2010 (UTC)&lt;br /&gt;
:His eyes aren't red. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:30, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh ok, thanks heaps ^_^ [[User:Mortariit|Mor&amp;amp;#39;tar&amp;amp;#39;iit]] 11:36, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Distracting Matt ==&lt;br /&gt;
&lt;br /&gt;
it may be worth noting here that if you drop his mothers head in applewatch and speak to him before you visit the night mother he will, stammer about the head, and apologise for being distracted. [[User:JamesDC99|JamesDC99]] 19:44, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:lol is that true? [[User:Arny|Arny]] 19:46, 17 May 2010 (UTC)&lt;br /&gt;
::Uh, this sounds like a mod...I don't see this In the dialogue.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 19:48, 17 May 2010 (UTC)&lt;br /&gt;
::: I dont think there is any reason to note this because this does not effect the quest outcome [[User:Arny|Arny]] 19:52, 17 May 2010 (UTC)&lt;br /&gt;
:::: It's already mentioned on the [[Oblivion:Following_a_Lead#Notes|relevant quest page]]. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 20:40, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Matthew Bellamy ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Mathieu Bellamont may be a pop-culture reference to Matthew Bellamy, the lead guitarist, singer and songwriter for Muse.&amp;quot;''&lt;br /&gt;
I've moved this to the talk page for the time being. Personally I don't think it's relevant, but others may feel differently. Thoughts? [[User:Jayden Matthews|Jayden Matthews]] 09:01, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: No it's not relevant. It's yet another meaningless coincidence. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 09:20, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== looks ==&lt;br /&gt;
&lt;br /&gt;
it says in his diary that the pirates laughed at his looks and thats why he killed them so why does it say that they insulted his home. &lt;br /&gt;
--([[User:Theblack7|Theblack7]] 14:34, 23 July 2010 (UTC))b&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Mathieu_Bellamont&amp;diff=588687</id>
		<title>Oblivion talk:Mathieu Bellamont</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Mathieu_Bellamont&amp;diff=588687"/>
		<updated>2010-07-23T14:33:35Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* looks */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although he lives in Anvil, why is he listed under [[Oblivion:Bravil_People|Bravil People]]? Shouldn't he be listed under [[Oblivion:Anvil_People|Anvil People]]? --[[User:Mankar Camoran|Mankar Camoran]] 09:42, 13 October 2007 (EDT)&lt;br /&gt;
:He doesn't really fit anywhere. He has been living in the lighthouse in Anvil but you never get to meet him there; you first encounter him in Applewatch but he can't be said to live there; you finally see him in Bravil, but he can't really be said to live there either. Given that lot, where do you put him? --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:04, 14 October 2007 (EDT)&lt;br /&gt;
::Because he lives in Anvil, it makes him a citizen of Anvil. His article also says his home city is Anvil. Therefore I'd suggest putting him in &amp;quot;Anvil people&amp;quot;. Having him in &amp;quot;Bravil people&amp;quot; seems a bit odd to me, as he definitely doesn't belong to Bravil. --[[User:Mankar Camoran|Mankar Camoran]] 08:57, 14 October 2007 (EDT)&lt;br /&gt;
maybe because you cant find him anywhere but applewatch  and  the only city he visits phisically is bravil so he may be a cityzen so that the other bravil guys like him more but its still strange [[User:Agente00cuyo|Agente00cuyo]] 05:03, 14 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing the Notes? ==&lt;br /&gt;
&lt;br /&gt;
I was looking at the notes on this article following the recent edit and to be honest I'm not sure any of them should really be here as they're all more suited to quest pages. I didn't want to delete a fairly sizable block of text without discussion though. Would anybody have any objections to them being deleted? —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:05, 17 December 2007 (EST)&lt;br /&gt;
:Second.[[User:209.134.75.234|209.134.75.234]] 03:40, 17 May 2008 (EDT)Scruffy&lt;br /&gt;
&lt;br /&gt;
:: Well, some of them are interesting. I'd keep them. {{unsigned|Lucky the Cat Guy}}&lt;br /&gt;
&lt;br /&gt;
:::Old discussion, but looking at the current state of play, I'd keep the first and last notes here; the middle three are probably more appropriate for the quest page. --[[User:Gaebrial|Gaebrial]] 03:29, 6 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: I think the 2nd note should stay too, because i tested it and he does have Dialoge for dropping the head. (e.x. he says &amp;quot;Is...is that..a...head..?&amp;quot; and other things) - [[User:Lucky the Cat Guy|Lucky the Cat Guy.]] 04:19, 15 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I've removed numbers 2 and 4. The 2nd note (about the head) is already mentioned on the [[Oblivion:Following a Lead|Following a Lead]] page; I added the 4th to the [[Oblivion:Broken Vows|Broken Vows]] page but I suppose the other three can stay. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:25, 15 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: Wouldn't #2 fit better here considering that the head thing has nothing to do with the quest? - [[User:Lucky the Cat Guy|Lucky the Cat Guy.]] 13:49, 19 August 2008 (EDT)&lt;br /&gt;
::::::: No. Since you discover the head during the quest and the only time he will react to it is during the quest, it makes more sense on the quest page. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:07, 20 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Name? ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or does his name sound like a not-so-subtle jab at Castlevania? [[Special:Contributions/98.232.157.119|98.232.157.119]] 17:21, 22 August 2009 (UTC)&lt;br /&gt;
:Yes, along with [http://www.google.com/search?hl=en&amp;amp;safe=off&amp;amp;client=firefox-a&amp;amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;amp;hs=eCb&amp;amp;q=Mathieu&amp;amp;aq=f&amp;amp;oq=&amp;amp;aqi=g10 a lot] of [http://www.google.com/search?q=Bellamont&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;aq=t&amp;amp;rls=org.mozilla:en-US:official&amp;amp;client=firefox-a other] things. –[[User:Elliot|Elliot]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User_talk:Elliot|talk]]&amp;lt;/sup&amp;gt; 18:37, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jason Voohrees ==&lt;br /&gt;
&lt;br /&gt;
Just listing the simmilarities between the two characters so the community can decide if it's worth mentioning&lt;br /&gt;
*Both men had unhealthy relationships with their mothers&lt;br /&gt;
*The mothers of both men were murdered by mutilation&lt;br /&gt;
*Both men go on killing sprees.&lt;br /&gt;
*They both witnessed their mothers deaths, causing them both to become seriel killers.&lt;br /&gt;
*They are both motivated soely by a desire to avenge their mothers.&lt;br /&gt;
*They both construct shrines to their mothers, and keep their mothers severed heads nerby&lt;br /&gt;
*They both talk to their mothers heads, and seem to be under the impresion that the heads talk back to them.&lt;br /&gt;
*They both keep the mutilated bodies of their victims in their basements.&lt;br /&gt;
I'm almost certain that Bellamont is a direct cultural reference to Jason. But I'll leave it up to others. [[User:Jayden Matthews|Jayden Matthews]] 12:14, 7 March 2010 (UTC)&lt;br /&gt;
:I'm pretty certain there is some kind of link between Mathieu Bellamont and Jason Voohrees. --[[User:ModderElGrande|ModderElGrande]] 13:28, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== His eyes? ==&lt;br /&gt;
&lt;br /&gt;
Is Mattieu's eyes red? i think they are, why do you think they are red? do you think maybe he is slightly vampiric?[[User:Mortariit|Mor&amp;amp;#39;tar&amp;amp;#39;iit]] 11:18, 4 April 2010 (UTC)&lt;br /&gt;
:His eyes aren't red. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:30, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh ok, thanks heaps ^_^ [[User:Mortariit|Mor&amp;amp;#39;tar&amp;amp;#39;iit]] 11:36, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Distracting Matt ==&lt;br /&gt;
&lt;br /&gt;
it may be worth noting here that if you drop his mothers head in applewatch and speak to him before you visit the night mother he will, stammer about the head, and apologise for being distracted. [[User:JamesDC99|JamesDC99]] 19:44, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:lol is that true? [[User:Arny|Arny]] 19:46, 17 May 2010 (UTC)&lt;br /&gt;
::Uh, this sounds like a mod...I don't see this In the dialogue.--&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[User:Corevette789|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#222222&amp;quot;&amp;gt;Corevette&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;position: relative; left:-30px; margin-right:0px;&amp;quot;&amp;gt;[[User:Corevette789|&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;789&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 19:48, 17 May 2010 (UTC)&lt;br /&gt;
::: I dont think there is any reason to note this because this does not effect the quest outcome [[User:Arny|Arny]] 19:52, 17 May 2010 (UTC)&lt;br /&gt;
:::: It's already mentioned on the [[Oblivion:Following_a_Lead#Notes|relevant quest page]]. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 20:40, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Matthew Bellamy ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Mathieu Bellamont may be a pop-culture reference to Matthew Bellamy, the lead guitarist, singer and songwriter for Muse.&amp;quot;''&lt;br /&gt;
I've moved this to the talk page for the time being. Personally I don't think it's relevant, but others may feel differently. Thoughts? [[User:Jayden Matthews|Jayden Matthews]] 09:01, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: No it's not relevant. It's yet another meaningless coincidence. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 09:20, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== looks ==&lt;br /&gt;
&lt;br /&gt;
it says in his diary that the pirates laughed at his looks and thats why he killed them so why does it say that they insulted his home.&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Luck&amp;diff=588497</id>
		<title>Oblivion talk:Luck</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Luck&amp;diff=588497"/>
		<updated>2010-07-22T16:42:18Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* Luck affects looting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quote: ''In fact, nothing can: the engine caps the effectiveness of all skills at 100.'' Does this count for magical boosting too? If you have Blade at level 100 and a ring that fortifies Blade by 10 pts, does it make no difference at all to just leaving it at level 100?&lt;br /&gt;
&lt;br /&gt;
== Source of information? ==&lt;br /&gt;
&lt;br /&gt;
It would be nice to know where this info is taken from, since it would mean that luck is completly useless once you got all skills maxed out, which would be a nice flaw in the concept i guess...&lt;br /&gt;
&lt;br /&gt;
:This information was uncovered through rigorous testing. Yes, foritfy blade 10 if you have blade 100 will get you nothing, just as luck 55 and luck 50 makes no difference once you hit blade 100. Luck is only completely useless if you are playing the game to max out everything. Certainly it is worth rethinking such things as the +5/+5/+1 leveling scheme in light of the 100 cap, but it isn't completely worthless. --[[User:Thehankerchief|Thehankerchief]] 15:13, 16 May 2006 (EDT)&lt;br /&gt;
::Does Luck influence stuff like quality of loot found in crates or successful harvest chance?&lt;br /&gt;
:::I don't know, and it is difficult to test. I'd guess no on the loot, and a pessimistic maybe on harvesting. --[[User:Thehankerchief|Thehankerchief]] 16:58, 16 May 2006 (EDT)&lt;br /&gt;
::Luck had a major impact on random loot in Morrowind, so I'd be pretty surprised if it didn't have some impact on it in Oblivion, too. --[[User:Dev akm|Dev akm]] 17:27, 22 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I did some testing with leveled loot lists and luck in Oblivion, and found no effect on quality or quantity of loot.&lt;br /&gt;
Used a leveled list with 50% chance to find a leveled light helmet. At level higher than 20 you get mithril, elven or glass with equal chance, if you use preview select a level higher than 20 and select a count of 1000 you would get around 166 of each.&lt;br /&gt;
I created a mod with a barrel with 1000 of this leveled list. I found around 145-190 helmets of each type with no visible difference if my luck was 0 or 100. Reloaded and looked around 20 times, the numbers was always different but you did not get better items or more totally at high luck.  &lt;br /&gt;
&lt;br /&gt;
I have not tested with plants, but it should be pretty easy with the vineyards outside Skingrad and a autoharvest mod. {{unsigned|193.90.234.108}}&lt;br /&gt;
&lt;br /&gt;
::Perhaps this had more to do with the way the leveled list was structured? For example, the iLevItemLevelDifferenceMax setting may have prevented you from getting anything other than the equal-chance distribution you described. Might be worth rechecking it with a lower-level character or a list where the items have different level-spots.--[[User:Dev akm|Dev akm]] 13:32, 14 February 2007 (EST)&lt;br /&gt;
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:::I was pretty curious about this result, too, so I did some more testing last week using the same idea, and my tests showed the same result: no effect on leveled loot from increasing luck.  And iLevItemLevelDifferenceMax definitely wouldn't explain this result: that would just truncate the lowest level item(s) on the list and make them never appear, it wouldn't otherwise skew the likelihood of lower level items showing up.&lt;br /&gt;
:::Just to cover more bases, I did tests using 5%, 10%, and 50% probability lists (each with leather (lvl 3), chainmail (lvl 6), or mithril (lvl 10) helmets).  I did the tests with a level 15 character, but because iLevItemLevelDifferenceMax takes the minimum of the character level and the highest level item on the list, anything from level 2 to level 10 is equally likely for a list that tops out at level 10, no matter what level your character is.  As in the example above, I added 1000 of these to containers.  I also added in some leveled gold, just to check what happens with one of the game's default lists.  I added both LL0GoldLeveled50 and LL0GoldChange50 to each container.  I revamped the WarehouseContainer testing area so all the containers in there were filled with 1000 instances of one leveled list, and one instance of each of the gold lists.&lt;br /&gt;
:::Another thing that I did differently was I tested for Luck=1, Luck=99, and Luck=200 (all set using &amp;quot;player.setav luck&amp;quot;, so these were the base values of the attributes, not modified values).  I chose 1 and 99 just in case there was something quirky about 0 or 100 (I've seen one luck-related script where 100 got dropped from the script).  And then 200 was just to pick an even larger value.&lt;br /&gt;
:::The bottom line is I could not see any effect from luck on any of the lists.  In case anyone is curious, here are the numbers for the 10% list and the leveled gold list:&lt;br /&gt;
:::{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Luck !! % with any helmet !! Of helmets,&amp;lt;br&amp;gt; % with leather !! Of helmets,&amp;lt;br&amp;gt; % with chain !! Of helmets,&amp;lt;br&amp;gt; % with mithril !! % with leveled gold !! average leveled gold&lt;br /&gt;
|-&lt;br /&gt;
|1 || 10.175% || 32.38% || 34.15% || 33.46% || 55% || 280&lt;br /&gt;
|-&lt;br /&gt;
|99 || 10.2% || 33.87% || 33.63% || 32.50 % || 50% || 273.75&lt;br /&gt;
|-&lt;br /&gt;
|200 || 9.885% || 32.27% || 33.84% || 33.89 % || 55% || 293.86&lt;br /&gt;
|}&lt;br /&gt;
:::This is for a sample size of 20,000 with the helmets and a sample size of 40 for the gold (i.e., the statistics for the gold are definitely worse).  If anyone cares about the other cases, I'd be happy to share them, but there is really no evidence of a pattern.  The number of items found does not get better with higher luck and the value of the items found does not get better. --[[User:Nephele|Nephele]] 17:59, 14 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Well, that's a pretty comprehensive test, so I imagine that settles the question once and for all. Good work, man!--[[User:Dev akm|Dev akm]] 16:55, 7 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I disagree. My test has (as this test confirmes) that luck has no effect on non-enchanted items quiality (mine found on baddies, his i a barrel) but I did find an significant increase in random/generic loot. One might speculate if this is because only some leveled lists are affected by luck (Enchanted items seems to benifit and in my &amp;quot;static test&amp;quot; the increase was most significant in the generic chests, where first run gave no goodies other then gold and potions, whereas my 411-luck run 3 pcs of jewlry (one enchanted) and significantly increase in gold and potions. I will of cause test further, but I only have Xbox360 availble, so testing is teadious and testing with mods is not possible. --[[User:SeekerDK|SeekerDK]] 09:52, 28 March 2007 (EDT) (Please refere to last entry in the luck-talk section for my refrence).&lt;br /&gt;
&lt;br /&gt;
::::::It's hard to see how the game would differentiate between the different leveled lists.  All that the game basically sees is (a) a list saying x% chance of finding an item, and (b) these are the possible items at each level.  There isn't any obvious flag that says &amp;quot;this list should have luck applied&amp;quot;.  And the tests I did confirmed that not only is the quality of the item unaffected, but also the chance of finding any item.  As I said, I did tests using lists that only give a 5% chance of the item appearing (which is basically the same as the lists that give you jewelry from generic chests), and there was no increase in the number of items.  I also did tests using the standard gold leveled lists, i.e., the exact same leveled lists that you suggest gave you more gold when you increased your luck.&lt;br /&gt;
::::::I'm also reluctant to place too much faith in one test, because it's likely that there are five other people who did the same test you just tried, got negative results, and therefore didn't bother to post them.  I realize that using standard game play it's really tedious to do more than one test, but really something like 5-10 tests are needed to give any type of meaningful statistics (with multiple low luck and multiple high luck tests).  If you are able to do more tests and continue to get consistent results, please report back, and I'd be happy to discuss in more detail what might be different between your tests and my tests.  --[[User:Nephele|Nephele]] 23:27, 29 March 2007 (EDT)&lt;br /&gt;
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::::::: I'll see what i can do. Thou i would expect to much from me at this point. I'm still on my first char and hav not yet reached 100h or anything near completion of either main nor guild quests. I would how ever suggest that try some other lists then equipment/gold adding stuff like repair hammers, jewelry and enchantments. I had some debate on the forum on this topic as well ( http://www.uesp.net/phpbb/viewtopic.php?t=3362 ) and the only thing conclusive I've been able to come up with for now, is that equipment amount and quality is not affected, thou I still believe that quite a few lists are still affected by luck. Things I would like an inside to, could also include generic loot lists like &amp;quot;minor loot&amp;quot; off baddies and in generic chests. --[[User:SeekerDK|SeekerDK]] 07:59, 3 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: I did a couple more tests set up to be more like your conditions: level 22 character, 2 tests at base luck (75) and 2 tests with fortified luck (441, spells+potions).  I looked at four standard leveled lists: LL0LootRepairHammer25, LL0LootLockPick25, LL0LootJewelry10, and LL2LootPotionsCombat10.  These are lists used to fill the generic chests found in Fort Nikel.  Bottom line is there was no difference between the low luck and high luck cases.  For example, repair hammers: 241 and 249 with low luck, 246 and 247 with high luck.  Lockpicks: 268 and 244 with low luck, 239 and 255 with high luck.  --[[User:Nephele|Nephele]] 01:58, 6 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::: Seems like a pretty comprehensive test to me. I think this info should be on the main page, it's a pretty big change from Morrowind, and one that makes me really re-think a +5/+5/+1 leveling strategy. [[User:Ninti|Ninti]] 00:16, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Just a question on Nephele's methods: when you changed the player's Luck value during your tests, did you reload the area in any way?  As an XBox/XBox 360 user, just now starting to play around with Morrowind on the PC, I was under the impression that a chest's contents were determined the moment you entered a cell.  If you entered the cell with, for example, Luck 50, then changed your Luck via the console but didn't reload the cell, the chests may have already been affected by this Luck value (and may have already been loaded with loot the moment you entered the area).&lt;br /&gt;
::::The only reason I ask is because you didn't talk about the specific testing method, just the environment (using the Warehouse), and I recall Luck making a ''huge'' difference in the contents of chests in Daggerfall; in the very beginning of that game, I'd raised my Luck to something significantly high via the console, and received vast amounts of quality loot and gold from chests that had previously contained scant, very low-quality items.  Unless they changed the Luck mechanics significantly since Daggerfall, and even Morrowind (where using two amulets of +50 Luck before entering bandit caves ''seemed'' to net me Grand Soul Gems in most barrels), I'm wondering why Luck has so little effect on loot in Oblivion.&lt;br /&gt;
::::Of course, I could just be entirely confused as to how Oblivion (and Morrowind, and Daggerfall) generate container contents.  Could you clarify the way you tested, and where my confusion lies in the way Oblivion decides loot in general? --[[User:TheRayven|TheRayven]] 15:44, 14 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yes, the content of a container is generated when you first enter an area (that's one of the things that the CPU is busy processing while you watch the load screen). In all of my tests, my character's luck was changed as soon as I loaded the save game, which in this case meant that my character was standing outside in the streets of Anvil.  I then coc'd to the test warehouse.  So the contents were all generated based upon the revised value of luck, not my character's original value.  I also did tests in which I visited the test warehouse multiple times without making any other changes, and confirmed that the container contents only became fixed once I had entered the warehouse.  If the contents were not being freshly generated, I would have seen the exact same items in the containers every single time, and I wasn't.&lt;br /&gt;
:::::Oblivion was basically written from scratch, and there are many examples of substantial differences in the mechanics between Oblivion and Morrowind.  So Morrowind can't really be used to figure out how Oblivion works.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:27, 14 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Thank you for the clarification!  I assumed you'd done the testing &amp;quot;correctly&amp;quot;, I just wanted to verify.  It's disappointing that Luck has no impact on loot... oh well!  --[[User:TheRayven|TheRayven]] 16:35, 14 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What about Athletics and Acrobatics? ==&lt;br /&gt;
&lt;br /&gt;
Your general argument is correct, but from my reading and testing, all skills effectively cap at 100 ''except'' Athletics and Acrobatics. So there is a (small) benefit to maxing out Luck, as you gain slightly higher running speed and jumping height.&lt;br /&gt;
: Ha! You're right! I missed those two, so I double checked them and it seems that Luck does not even affect those two skills. I've updated the article to reflect this. I double check alchemy as well - it is capped and affected by luck. Security, Sneak, and Speechcraft are also candidates for exception, but are rather difficult to test. --[[User:Thehankerchief|Thehankerchief]] 22:41, 16 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Equation ==&lt;br /&gt;
&lt;br /&gt;
Following comment by [[User:Helpdesk|Helpdesk]] moved here from main page:&lt;br /&gt;
:PROBLEM: on the weapons demage formulas page, this formula is shown as .04 * (luck - 50).  is it 0.4 or .04??&lt;br /&gt;
The equation is 0.4: a 5 point boost in luck is equivalent to a 2 point boost in all your skills --[[User:Nephele|Nephele]] 20:06, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hidden Bonus? ==&lt;br /&gt;
It is rumored that raising your luck skill to 100 will provide the player character with a hidden +10 bonus to all of his other attributes. --This note (made by [[User:Vartan|Vartan]]) was moved from the main page as it needs to be confirmed. --[[User:Werdnanoslen|Werdnanoslen]]&amp;lt;sup&amp;gt;[[User talk:Werdnanoslen|Talk]]&amp;lt;/sup&amp;gt; 14:49, 15 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:False. It is most likely derived from the fact that luck has a direct (but not shown) effect on all skills at the facter 5luck = 2skills. --[[User:SeekerDK|SeekerDK]] 07:16, 29 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Luck effect on loot ==&lt;br /&gt;
&lt;br /&gt;
I seriously think there is something gained by luck in leveled loot.&lt;br /&gt;
&lt;br /&gt;
I did a quick run of Fort Nikel with a Luck of 101 at lvl21. This gave a couple of lockpicks and R-hammers, about 300 gold, couple of potions and the normal loot of unenchanted gear from the baad guys.&lt;br /&gt;
Loaded the game just before i entered and gave my self a severe luck boost with 4 X 30pts luck potions and 2x95pts spell (2 diffrent spells @ 100pts x 95% effectiveness) landing me a at wooping 411.&lt;br /&gt;
This run provided me with a magic amulet, 8 arrows of flames, 2 unenchanted pcs of jewlry and a '''severe''' increase in potions (both number and quality), lockpicks, R-hammers and gold (around 600).&lt;br /&gt;
BUT the it did not seem to have and effect on the battle equipment carried by the bad guys (execpt for M-arrows). Niether quality nor amount.&lt;br /&gt;
&lt;br /&gt;
In a ealier, less controlled test, a 120pts luck boost at Rockmilk Cave proved quite beneficial for the magical eq carryed by the ring leaders, both in terms of enchanment quality and number of magical items carried.&lt;br /&gt;
&lt;br /&gt;
Please try it and se for your self.&lt;br /&gt;
&lt;br /&gt;
:First of all, please start adding signatures. Second, I must note that Luck has almost no effect on the loot. When I got my Luck down to 0 with a custom potion, the loot was the same as it would have been if I was 100 Luck. It only makes a difference in that it increases the chances of a rare item appearing very slightly. It also has no effect on the auto-lock picking. --[[User:69.85.153.182|69.85.153.182]] 00:45, 28 March 2008 (EDT) ''A.K.A. Eiyuu Kou''&lt;br /&gt;
&lt;br /&gt;
::I would like to see a test done on the effects of Luck on chests that have a chance of generating a &amp;quot;major&amp;quot; magical item (such as Bladeturn Hood, Amulet of Axes, etc.). Obviously Luck does not affect the chance of getting a mithril helm, but... so what? I want to know if it affects my chance of getting the good stuff. Reason being: I have never gotten Amulet of Axes on my 360 save, and I'm at a loss as to why, since I've done bajillions of boss chests in 550+ hours of gameplay. The other thing I wonder is, if luck is over 255, does it start counter-acting your odds of anything? Does making your luck be 32,000+ make a big difference vs. 200+ in regards to drops? I wonder what the luck levels that people used in these tests were. Did anyone try very high (16-bit type) numbers? Thanks. - ''DarkGoob''&lt;br /&gt;
&lt;br /&gt;
:::Umm, lets see.  Perhaps you haven't found an Amulet of Axes because there's no chance of finding one until you're at level 20?  Or perhaps because even once you're level 20, the chance of finding one even in boss chests is only about 1 in 700? Or perhaps because you've been checking Bandit Dungeon boss chests, which even at level 50 have 0% chance of ever containing any piece of jewelry?  Trying to translate &amp;quot;bajillions&amp;quot; into reality here: you've probably really only checked maybe 100 boss chests (of 550 hours of gameplay, maybe 300 at level 20+,  perhaps 3 hours to explore a dungeon containing one boss chest).  So the odds say that you're actually very unlikely to have found an Amulet of Axes.  Perhaps when you're up to 10,000 hours of game play (or can prove that you've checked thousand'''s''' of boss chests) you could have a legitimate expectation to have found an Amulet of Axes.&lt;br /&gt;
:::Or, here's a deal.  You tell me how you'll get your luck to 32000 (especially on the Xbox!!), then I'll do a test to see what happens your luck is at 32000.  Given that 400 luck is about the largest value that you're ever likely to reach with your character, why is there any reason to test what happens at luck greater than 400?  Tests have already been done (as described on this page) at 200 luck and at 441 luck, covering both the below-255 and above-255 ranges, and covering what would seem to me to be the range of what's realistically possible. If I said that getting your luck to 32000 would guarantee that you'd find an Amulet of Axes, how would that help you?&lt;br /&gt;
:::Finally, for the most radical idea yet: if you don't agree with the tests, why don't you find a way to set up some tests yourself that prove the tests that have been done so far are inadequate?  Given that I already think that the existing tests are more than comprehensive, I have very little interest in redoing what I've already done dozens of times.  If you think that work needs to be done, the best way to make sure it happens is if you do the work yourself. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:44, 8 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I would have to say luck DOES affect LOOT. I've played tes4 an immeasurable amount of hours since release, and I find that every time I start off the game with &amp;quot;the Thief&amp;quot; and the &amp;quot;+5 luck&amp;quot; boost from the get go, I have significantly better loot drops. Just with that small 15 point bonus I find magic items in dungeons in a much greater abundance then without. My own experiments shadow the findings of the OP's, in that there is still a slim chance of finding magic items in random chests/enemies, but the odds are greater with a luck at least 15 points higher then starting stats. Now granted, because of the loot roll being nearly impossible to see and understand, the only empirical evidence that we have is our own runthroughs, and one could argue that those drops just happen to be assigned to said chest and said times. But, run into a dungeon without that luck bonus, and you'll find a bunch of crap. Take the luck bonus, and you'll find something better, guaranteed(even if its just the difference of 1 potion of healing versus 2). For example, I ran through &amp;quot;Quickwater Caves&amp;quot; with my base 65 luck toon right out of the sewers and found both &amp;quot;Robe of Glib Tongues&amp;quot; and &amp;quot;Light Armor Vest.&amp;quot; Now yes, they're level 1 items (i was level 1 in test) but they showed up in two consecutive chests. Now, tell me that isn't &amp;quot;luck.&amp;quot; &amp;lt;&amp;lt;&amp;lt; KALSIGUR {{Unsigned|71.139.189.239|15 June 2010}}&lt;br /&gt;
&lt;br /&gt;
== Mehrunes Razor ==&lt;br /&gt;
&lt;br /&gt;
based on the formula for mehrunes razor, DeathChance = PlayerLuck * 0.05, if you boost your luck to 2000, can you get 100% chance of daedric banishing?&lt;br /&gt;
:No, because as stated at [[Oblivion:Mehrunes Razor|Mehrunes Razor]] (where that equation comes from): ''DeathChance is at least 1 and at most 10.''  So boosting your luck past 200 has absolutely no effect on daedric banishing. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:52, 21 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could someone figure out a way to tell the reader that mehrunes razor is part of a plugin before they click the link and get all disappointed? Thanks.&lt;br /&gt;
&lt;br /&gt;
== Raising Luck ==&lt;br /&gt;
How is luck raised?  I can't find this information anywhere. [[User:71.231.143.65|71.231.143.65]] 14:34, 8 May 2008 (EDT)&lt;br /&gt;
:It's raised the exact same way as every other attribute: by selecting it when you [[Oblivion:Leveling|level up]].  The information is provided at the same places where you can find it for the other attributes.  For example, on the [[Oblivion:Attributes#Basic attributes|Attributes]] article or on the [[Oblivion:Increasing Attributes#Leveling Bonuses|Increasing Attributes]] article (which includes a subsection specifically on [[Oblivion:Increasing Attributes#Luck|Luck]]). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:02, 8 May 2008 (EDT)&lt;br /&gt;
::Ah.  I didn't realize that you could raise an attribute that didn't have a +X indicator to the right.  I was waiting for &amp;quot;+1&amp;quot; to show up. [[User:71.231.143.65|71.231.143.65]] 20:43, 8 May 2008 (EDT)&lt;br /&gt;
:::I had the same issue and was very confused. Expected to see a +1 next to it like with the rest of the attributes and thought I couldn't increase it. This really should be noted wherever raising luck is mentioned as it is completely unclear. [[Special:Contributions/24.131.122.13|24.131.122.13]] 19:49, 5 February 2010 (UTC)&lt;br /&gt;
::::On [[Oblivion:Attributes]], [[Oblivion:Levelling]], as well as several other articles and the game manual itself, it is clearly stated that the multipliers are merely additional, and attributes can be raised without them. The misunderstanding you went through is not a widespread problem, and doesn't justify mentioning on this article. -[[User:Itachi|Itachi]] 21:06, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it useful? ==&lt;br /&gt;
Is it? I mean, is it worth raising?  21:49, 25 April 2009 (EDT)&lt;br /&gt;
:It makes your skills work better, so... yeah. It's worth it. Only downside is that it's slow. [[User:Felindre|Felindre]] 20:40, 28 June 2009 (UTC)&lt;br /&gt;
::I highly recommend ''against'' using raising it. It is helpful at first, but once you reach or are nearing the 100 on all attributes mark, it does absolutely nothing. --[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 20:44, 28 June 2009 (UTC)&lt;br /&gt;
::: Not quite. [[Oblivion:Arena_(building)#Betting|This]] and [[Oblivion:Mehrunes_Razor|this]] spring to mind, but I'll admit that's not much. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 20:50, 28 June 2009 (UTC)&lt;br /&gt;
::::Ah yes, I was referring to attributes. If you like gambling and 1-hit-K.O.s, then use it. --[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 20:51, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Disarm?==&lt;br /&gt;
does high luck increase chance to disarm or knockdown enemy? {{unsigned|94.102.80.197|10:30, 12 July 2009 (UTC)}}&lt;br /&gt;
:No, this is not known to be affected by Luck. [[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 10:30, 12 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== As to believe. ==&lt;br /&gt;
&lt;br /&gt;
Hello everyone reading this page.&lt;br /&gt;
It is obvious that we need to test luck, so please don't rush&lt;br /&gt;
everyone working on it.&lt;br /&gt;
We will find out soon enough&lt;br /&gt;
[[User:Sein|Sein]] 07:09, 26 November 2009 (UTC)Sein&lt;br /&gt;
&lt;br /&gt;
:Ehm? Please see the extensive testing that is already done at the first section of this talk page. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 11:19, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== boostin luck ==&lt;br /&gt;
&lt;br /&gt;
hello i need to know how to boost my luck to 200 w/o spells im trying to use the dupe glitch to perm luck effect but sigil stones dont have fortify luck [[User:P90 user|P90 user]] 05:17, 29 December 2009 (UTC)&lt;br /&gt;
:Just get a spell with any fortify attribute effect and any empty soul gem (black soul gems work too), and go to any altar of enchanting (at the Arcane University or Frostcrag Spire) to create a custom fortify luck enchantment. The strongest you can get is a 10 points Fortify Luck enchantment with both a grand soul gem and a black soul gem --&amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/S'drassa|MC]]&amp;lt;/font&amp;gt;•&amp;lt;/sup&amp;gt; &amp;lt;font color=orange&amp;gt;[[User:S'drassa|S'drassa]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;•&amp;lt;font color=purple&amp;gt;[[User_Talk:S'drassa|T2M]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; 06:01, 29 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why luck is not useful ==&lt;br /&gt;
&lt;br /&gt;
First , sorry for my bad english.&lt;br /&gt;
luck is not useful because : example :&lt;br /&gt;
high elf(F), 5/5/1 leveling , everything max at lv 56&lt;br /&gt;
             5/5/5 leveling , everything max(exept luck) at lv30&lt;br /&gt;
........................&lt;br /&gt;
so,if we have 100 luck , then whe have +20 to every stat(stats are at 100),(in damage calculation , actualy invisible for player)&lt;br /&gt;
so , we will be more powerful with 20 % than enemy in theory(because enemy level with us)&lt;br /&gt;
.....................&lt;br /&gt;
so, if we do not have 100 luck but use leveling 5/5/5 , and at lvl 30 we will be as powerful as lv 56 - 20%&lt;br /&gt;
.............&lt;br /&gt;
but power diference of enemy between lvl 56 and lvl 30 is approx 50% in teory &lt;br /&gt;
.......................&lt;br /&gt;
so 50 - 20 = 30% &lt;br /&gt;
......................&lt;br /&gt;
so we will be 30% mo4e powerful than enemy with 555 scheme at lvl 30 ,insted of 20% with scheme 551 at lvl 56&lt;br /&gt;
......................&lt;br /&gt;
did't tested it for other character configuration. [[Special:Contributions/79.100.173.130|79.100.173.130]] 10:25, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Different people have different game preferences. Luck can be used for roleplaying purposes or for those who do not care for maximum leveling. The full benefits and drawbacks are explained on the leveling page. [[User:Vesna|Vesna]] 00:04, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Did you take into account that every 10 points of luck over 50 gives you +4 too all skills (except athletics and acrobatics). At 100 luck that is about 20+ skill points (behind the scenes, its not visible) to all your skills. &amp;lt;&amp;lt;&amp;lt;&amp;lt;Kalsigur, June 15, 2010&amp;gt;&amp;gt;&amp;gt;&lt;br /&gt;
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::Did you take into account it will take you 50-60 level ups to get 100 luck? --[[User:Arny|Arny]] 16:58, 15 June 2010 (UTC)&lt;br /&gt;
:::Not true, If you have thief birthsign and custom class with luck as one of the attributes you can get it to 100 at lvl 35. Having 100 intelligence luck and alchemy and a master set will produce the best potions you can make by the way. check some of the formulas and you will see that luck does play a big part in the game. or at least a big enough part. [[User:Mikeyboy52|&amp;lt;span style=&amp;quot;line-height:0.9; font-size:16pt ;color:red; font-family:Oblivion,Serif&amp;quot;&amp;gt;Mike&amp;lt;/span&amp;gt;]][[User talk:Mikeyboy52|&amp;lt;span style=&amp;quot;color:royalblue; line-height:0; font-size:8pt; vertical-align:super&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] 17:06, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Oblivion by itself is not even that long, I got 22-23 levels and I have finished all achievement quests, a friend got 30 levels by doing the same thing --[[User:Arny|Arny]] 17:10, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why is my luck gone? ==&lt;br /&gt;
&lt;br /&gt;
out of nowhere, i noticed my luck has been damaged 0. its not a spell effect, and as far as i can tell, its permanat. it isn't a disease, posion, or spell efecting my character, and there is absolutly nothing on the &amp;quot;active effects&amp;quot; page about it. its been going on for a while and i really need to fix it, because its ruining my character. i'm a lvl 40 dark elf, if that matters. if anyone has any idea what going on with this, i'd really love to know how to get rid of it. {{unsigned|24.209.178.100|3 May 2010}}&lt;br /&gt;
: Probably, something has [[Oblivion:Damage Luck|damages your luck]]. Use Restore Luck potions or visit an altar in a chapel. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 07:53, 3 May 2010 (UTC)&lt;br /&gt;
::Any chance you've done [[Oblivion:Zero Visibility|Zero Visibility]]? Anyway, to get things back to normal, you ahould find a way to restore your luck. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 09:35, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Luck affects looting ==&lt;br /&gt;
&lt;br /&gt;
i was raising luck for a while on my file and one day when i went into a fort of some type, i found a ring of night-eye, witch i looked up and doesn't seem to exist unless you make your own.{{unsigned|72.208.195.51|18:23, 4 June 2010}}&lt;br /&gt;
:There are several rings with a night-eye enchantment, so it's likely that the ring you found is listed [[Oblivion:Generic Magic Apparel#Night-Eye|here]]. I believe luck does not affect the loot, so it's very unlikely that luck granted you that ring. &amp;lt;sup&amp;gt;&amp;lt;font color=black&amp;gt;[[User_Talk:Wolok gro-Barok|Talk]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;font color=green&amp;gt;[[User:Wolok gro-Barok|Wolok gro-Barok]]&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;font color=black&amp;gt;[[Special:Contributions/Wolok gro-Barok|Contributions]]&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 19:03, 4 June 2010 (UTC)&lt;br /&gt;
::I agree. In the boss chest of an Oblivion gate, I found a nighteye ring, I was about level 15. I still use it. --[[Special:Contributions/195.60.143.253|195.60.143.253]] 19:57, 14 June 2010 (UTC)&lt;br /&gt;
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just go to a weynon priory and use the chapel altar hopefully that should restore it.--([[User:Theblack7|Theblack7]] 16:42, 22 July 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Weapons&amp;diff=585565</id>
		<title>Oblivion talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Weapons&amp;diff=585565"/>
		<updated>2010-07-08T17:52:13Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* bows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||May 2006 - Dec 2009&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Broken Sword ==&lt;br /&gt;
&lt;br /&gt;
I was going through the Testing Hall and found a room full of boxes, in one of them was some items named &amp;quot;Broken Sword&amp;quot; and &amp;quot;Volendrung&amp;quot;(not the Warhammer, this Volendrung looks like a Silver Longsword). I took these items, not knowing that they were Quest Items and need to remove them from my inventory. Does anyone know the Editor ID's so I can use the console to remove them or at least un-flag them as a Quest Item?[[Special:Contributions/12.74.163.111|12.74.163.111]] 20:09, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You need to FormIDs for the SetQuestObject function, here they are:&lt;br /&gt;
:* Broken Sword - ''0002D72B''&lt;br /&gt;
:* Volendrung (sword) - ''00027108''&lt;br /&gt;
:--[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 14:18, 19 January 2010 (UTC)&lt;br /&gt;
Thanks :D[[Special:Contributions/12.74.162.171|12.74.162.171]] 21:12, 19 January 2010 (UTC)&lt;br /&gt;
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== Escutcheon of Chorrol and other items got on quests. Lvl-effect? ==&lt;br /&gt;
&lt;br /&gt;
I hope i'm posting this in the right place, new to it all... I searched it on the net and didn't find anything. Anyway f.e. if u do the quest &amp;quot;Sins of the father&amp;quot; at lvl 10 and get the shield for the reward, then the shield will have ---Fortify Endurance 7pts and Reflect Damage 20%---&lt;br /&gt;
I was wondering do those stats increase when gaining lvls. I noticed on this site that the shield has these effects ---Fortify Endurance 10pts and Reflect Damage 35%--- when you do the quest when you are 25+. What i don't understand is will those stats stay the same when i get the shield at lvl 10 or will they increase. The same question goes for all other weapons that i got before lvl 25(for example Shadowhunt). Plz reply! Ty.{{Unsigned|90.190.228.23|27 January 2010}}&lt;br /&gt;
:Nope, if you get an enchanted leveled armor or weapon, the enchantments will be the same at any level. So, if you acquire an item at level 10 and then level up, the enchantments will be the same that you got at level 10. --&amp;lt;font color=orange&amp;gt;[[User:S'drassa|S'drassa]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;•&amp;lt;font color=purple&amp;gt;[[User_Talk:S'drassa|T2M]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; 03:39, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Silver/Daedric Bow ==&lt;br /&gt;
&lt;br /&gt;
I was saw here that the silver and daedric bow bypasses the &amp;quot;normal weapon&amp;quot;-catagory (as all silver and daedric) but I was wondering if I have a silver bow and f.e. iron arrows, is it the bow or arrows that decide if they are &amp;quot;normal weapons&amp;quot;? {{unsigned|83.252.86.87|16 February 2010}}&lt;br /&gt;
: Either. As it says on the [[Oblivion:Resist Normal Weapons|Resist Normal Weapons]] page - &amp;quot;''In the case of a bow, either the arrows or bow itself must be one of these types to be effective.''&amp;quot;. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 11:28, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon speed ==&lt;br /&gt;
&lt;br /&gt;
Could someone please explain weapon speed to me? &lt;br /&gt;
&lt;br /&gt;
1. What is the listed speed in terms of seconds? Obviously higher speed is better but what does 1.2 or 1.4 translate to in terms of real time? &lt;br /&gt;
&lt;br /&gt;
2. Is there anything at all that can raise or lower effective weapon speed like attributes, fatigue or skills? If so can anyone give me the complete speed calculation and maybe put it on the page as it is easily as important as the damage one?&lt;br /&gt;
&lt;br /&gt;
I need to know for enchanting and to know if I can make my character a Uber fighter with spell chaining. ie. fortify correct attribute 1000 points with 10 spells and then go and hit someone 15 times with a claymore before they can draw their weapon. Thanks. [[Special:Contributions/206.53.58.90|206.53.58.90]] 07:59, 22 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Note: I think there must be some way to raise your effective combat speed as that Goblins are VERY fast compared to say Bandits. You can usually only attack once or twice with a shortsword after blocking them, Bandits you get 3 or 4.&lt;br /&gt;
&lt;br /&gt;
— Saw your post from a google search...  It's amazing how little constructive discussion there is about weapon speed in Oblivion relative to other games.  To answer #1, my very unscientific research shows that for every 100% increase in rated attack speed (per the CS), actual attack speed (in game) increased 60%.  (I'm generalizing... I was counting in my head as a timer ran down.  Did so for 6 or 7 weapons.  Results ranged from 40% to 70%, but they converged around 60%.)  Regarding #2, I don't think anything you can change in game will affect weapon speed. --[[Special:Contributions/24.206.70.133|24.206.70.133]] 03:57, 5 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glass Shortswords ==&lt;br /&gt;
&lt;br /&gt;
Exactly what level do you start finding glass shortswords? I'm level 19 and I still haven't found one yet. Plentiful daggers and longswords, but no shortswords, it's really quite annoying. [[User:Melleh17|Melleh17]] 01:51, 27 February 2010 (UTC)&lt;br /&gt;
:Ok, a glass shortsword can appear in 5 leveled lists (6 with SI): 1/2 &amp;quot;Weapons&amp;quot; lists, 3 &amp;quot;Shortsword&amp;quot; lists and on [[Oblivion:Wraith|Wraiths]]. For the first two, Glass weapons start to appear in leveled loot (containers and NPCs) at level 12, while glass shortswords will appear in the three &amp;quot;Shortsword&amp;quot; lists from level 12 (2 of 'em) and level 16. In addition, 50% of Wraiths encountered (after level 18) are armed with a weapon which may be a glass shortsword. At your current level therefore it's more a question of percentages and whether you get a Glass Claymore or Dagger rather than a Shortsword. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 14:26, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
For lower levels or better than glass try Vampires. Wraiths are a good source of elven/glass swords at higher levels. It would be helpful to have a page on who and what carries which types of weapons.&lt;br /&gt;
[[Special:Contributions/206.53.58.90|206.53.58.90]] 03:40, 1 March 2010 (UTC)&lt;br /&gt;
:Thank you! I did indeed find a glass shortsword on a Wraith, and I'm quite happy :) [[User:Melleh17|Melleh17]] 05:54, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fine Iron/Fine Steel ==&lt;br /&gt;
&lt;br /&gt;
Hey i noticed that Fine Steel Shortswords look different form the standard steel, and a Fine Iron Longsword, and it was the same as a normal iron longsword. Anyone else noticed this? (oh and what about dremoran weopons - eg dremoran light bow = feild arrows - and is there any aesthetic difference between normal katanas and dai-katanas?)&lt;br /&gt;
&lt;br /&gt;
:Fine steel is a whole different set of weapons, with thier own look, but fine iron has the same look as iron. Dai-Katanas are bigger.--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 17:09, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks again! --[[User Talk:The Wurm|''W'']][[User:The Wurm|''u'']][[Lore:Dunmer|''r'']][[Oblivion:Akaviri Dai-Katana|''m'']] 17:48, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Submerged Iron Longsword ==&lt;br /&gt;
&lt;br /&gt;
Ok, this has been bugging me ever since i started playing Oblivion again.&lt;br /&gt;
&lt;br /&gt;
I have three characters, and all of them have &amp;quot;submerged Iron Longswords&amp;quot; and i have no idea what to do with them.&lt;br /&gt;
I keep them safe, because they might be used in a quest or something, but i have no idea.&lt;br /&gt;
A Google search yielded no results, and it seems there are no articles about it on this wiki..&lt;br /&gt;
WHAT DOES IT DO! (other then look rusted and give crap damage)&lt;br /&gt;
&lt;br /&gt;
*ps*&lt;br /&gt;
on all three of my characters, i found them near the bridge from the Imperial City to Weye (one character had the luck of finding it on the bridge, but the rest found it in the water. One was directly under the arch, the other was next to one of the bridge pillars)&lt;br /&gt;
&lt;br /&gt;
Stats for the sword: &lt;br /&gt;
Value: 5&lt;br /&gt;
Weight: 20&lt;br /&gt;
Damage dealt: 1{{unsigned|94.111.51.90|15:20, 22 April 2010}}&lt;br /&gt;
&lt;br /&gt;
:There is no such item as &amp;quot;submerged Iron Longsword&amp;quot; in vanilla Oblivion. If that's what it's called, it came from a mod. There aren't even any &amp;quot;RUSTY Iron Longsword&amp;quot;s, and there are no weapons at all worth 5 gold except the special &amp;quot;Rusty Iron Dagger&amp;quot; in the tutorial and a special quest dagger, so yes: it's from a mod and it won't be covered on this site. --[[User:Aliana|Aliana]] 16:37, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hmm, i guess i'll have to double check my mods then, as i do not remember installing mods that include a submerged Iron Longsword. Anyway, thanks for the help ^^{{unsigned|94.111.71.136|18:27, 23 April 2010}}&lt;br /&gt;
&lt;br /&gt;
== Fine ==&lt;br /&gt;
&lt;br /&gt;
The weapons pictures... could they include Fine Steel?--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 01:21, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Of course. Feel free to add it. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 09:06, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I don't beleive there are any pictures of them on the site, and I can't upload them... A work for anyone, if they have time. --&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 16:07, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[[file:Fine_Steel_Weapons.jpg]]&lt;br /&gt;
&lt;br /&gt;
::::I dont think this will work... but eh. this is frome those test rooms with all the weapons. [[User:The Wurm|Wurm]] 02:06, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Hel-looo? Anyone there? can we use this? [[User:The Wurm|Wurm]] 03:03, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Any images added should be in the same style as the ones currently on the article; though I think I'd prefer this style of portraying the weapons as they would appear in the game, if we used it it should be consistent, and there are several pages that use images like the ones currently being used here.  Additionally, this article is organized by weapon type, not quality, so there's nowhere that's really appropriate for this image on the article currently.  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 02:28, 12 May 2010 (UTC)&lt;br /&gt;
:Ok... Never mind then. [[User:The Wurm|Wurm]] 19:41, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armors have different stats in-game vs. on the website  ==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm new to Oblivion and I'm wondering how the weapon damage and armor rating that I see in game are different(lower) than the numbers on the website. For example, fur armor and leather armor have almost same armor rating except for shield and certain body parts that is only higher by 1. For steel arrows the damage is 5 instead of 8 or 9 on the website.I'm wondering if it's because I'm only level 4.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
Thats because damage and protection depends on your skill. eg., with a Heavy Armor skill of 100, Daedric Armor gives you 85 protection. with a skill of, say 10, it will give you like 25 protection.&lt;br /&gt;
BTW remember to sign with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[User:The Wurm|Wurm]] 02:53, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== bows ==&lt;br /&gt;
&lt;br /&gt;
just wondering is their anyplace were you can acctually buy bows and when i say bows i meen is their a shop that specialises in them.--([[User:Theblack7|Theblack7]] 17:51, 8 July 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Weapons&amp;diff=585564</id>
		<title>Oblivion talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Weapons&amp;diff=585564"/>
		<updated>2010-07-08T17:51:07Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* bows */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||May 2006 - Dec 2009&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Broken Sword ==&lt;br /&gt;
&lt;br /&gt;
I was going through the Testing Hall and found a room full of boxes, in one of them was some items named &amp;quot;Broken Sword&amp;quot; and &amp;quot;Volendrung&amp;quot;(not the Warhammer, this Volendrung looks like a Silver Longsword). I took these items, not knowing that they were Quest Items and need to remove them from my inventory. Does anyone know the Editor ID's so I can use the console to remove them or at least un-flag them as a Quest Item?[[Special:Contributions/12.74.163.111|12.74.163.111]] 20:09, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You need to FormIDs for the SetQuestObject function, here they are:&lt;br /&gt;
:* Broken Sword - ''0002D72B''&lt;br /&gt;
:* Volendrung (sword) - ''00027108''&lt;br /&gt;
:--[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 14:18, 19 January 2010 (UTC)&lt;br /&gt;
Thanks :D[[Special:Contributions/12.74.162.171|12.74.162.171]] 21:12, 19 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Escutcheon of Chorrol and other items got on quests. Lvl-effect? ==&lt;br /&gt;
&lt;br /&gt;
I hope i'm posting this in the right place, new to it all... I searched it on the net and didn't find anything. Anyway f.e. if u do the quest &amp;quot;Sins of the father&amp;quot; at lvl 10 and get the shield for the reward, then the shield will have ---Fortify Endurance 7pts and Reflect Damage 20%---&lt;br /&gt;
I was wondering do those stats increase when gaining lvls. I noticed on this site that the shield has these effects ---Fortify Endurance 10pts and Reflect Damage 35%--- when you do the quest when you are 25+. What i don't understand is will those stats stay the same when i get the shield at lvl 10 or will they increase. The same question goes for all other weapons that i got before lvl 25(for example Shadowhunt). Plz reply! Ty.{{Unsigned|90.190.228.23|27 January 2010}}&lt;br /&gt;
:Nope, if you get an enchanted leveled armor or weapon, the enchantments will be the same at any level. So, if you acquire an item at level 10 and then level up, the enchantments will be the same that you got at level 10. --&amp;lt;font color=orange&amp;gt;[[User:S'drassa|S'drassa]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;•&amp;lt;font color=purple&amp;gt;[[User_Talk:S'drassa|T2M]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; 03:39, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Silver/Daedric Bow ==&lt;br /&gt;
&lt;br /&gt;
I was saw here that the silver and daedric bow bypasses the &amp;quot;normal weapon&amp;quot;-catagory (as all silver and daedric) but I was wondering if I have a silver bow and f.e. iron arrows, is it the bow or arrows that decide if they are &amp;quot;normal weapons&amp;quot;? {{unsigned|83.252.86.87|16 February 2010}}&lt;br /&gt;
: Either. As it says on the [[Oblivion:Resist Normal Weapons|Resist Normal Weapons]] page - &amp;quot;''In the case of a bow, either the arrows or bow itself must be one of these types to be effective.''&amp;quot;. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 11:28, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon speed ==&lt;br /&gt;
&lt;br /&gt;
Could someone please explain weapon speed to me? &lt;br /&gt;
&lt;br /&gt;
1. What is the listed speed in terms of seconds? Obviously higher speed is better but what does 1.2 or 1.4 translate to in terms of real time? &lt;br /&gt;
&lt;br /&gt;
2. Is there anything at all that can raise or lower effective weapon speed like attributes, fatigue or skills? If so can anyone give me the complete speed calculation and maybe put it on the page as it is easily as important as the damage one?&lt;br /&gt;
&lt;br /&gt;
I need to know for enchanting and to know if I can make my character a Uber fighter with spell chaining. ie. fortify correct attribute 1000 points with 10 spells and then go and hit someone 15 times with a claymore before they can draw their weapon. Thanks. [[Special:Contributions/206.53.58.90|206.53.58.90]] 07:59, 22 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Note: I think there must be some way to raise your effective combat speed as that Goblins are VERY fast compared to say Bandits. You can usually only attack once or twice with a shortsword after blocking them, Bandits you get 3 or 4.&lt;br /&gt;
&lt;br /&gt;
— Saw your post from a google search...  It's amazing how little constructive discussion there is about weapon speed in Oblivion relative to other games.  To answer #1, my very unscientific research shows that for every 100% increase in rated attack speed (per the CS), actual attack speed (in game) increased 60%.  (I'm generalizing... I was counting in my head as a timer ran down.  Did so for 6 or 7 weapons.  Results ranged from 40% to 70%, but they converged around 60%.)  Regarding #2, I don't think anything you can change in game will affect weapon speed. --[[Special:Contributions/24.206.70.133|24.206.70.133]] 03:57, 5 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glass Shortswords ==&lt;br /&gt;
&lt;br /&gt;
Exactly what level do you start finding glass shortswords? I'm level 19 and I still haven't found one yet. Plentiful daggers and longswords, but no shortswords, it's really quite annoying. [[User:Melleh17|Melleh17]] 01:51, 27 February 2010 (UTC)&lt;br /&gt;
:Ok, a glass shortsword can appear in 5 leveled lists (6 with SI): 1/2 &amp;quot;Weapons&amp;quot; lists, 3 &amp;quot;Shortsword&amp;quot; lists and on [[Oblivion:Wraith|Wraiths]]. For the first two, Glass weapons start to appear in leveled loot (containers and NPCs) at level 12, while glass shortswords will appear in the three &amp;quot;Shortsword&amp;quot; lists from level 12 (2 of 'em) and level 16. In addition, 50% of Wraiths encountered (after level 18) are armed with a weapon which may be a glass shortsword. At your current level therefore it's more a question of percentages and whether you get a Glass Claymore or Dagger rather than a Shortsword. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 14:26, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
For lower levels or better than glass try Vampires. Wraiths are a good source of elven/glass swords at higher levels. It would be helpful to have a page on who and what carries which types of weapons.&lt;br /&gt;
[[Special:Contributions/206.53.58.90|206.53.58.90]] 03:40, 1 March 2010 (UTC)&lt;br /&gt;
:Thank you! I did indeed find a glass shortsword on a Wraith, and I'm quite happy :) [[User:Melleh17|Melleh17]] 05:54, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fine Iron/Fine Steel ==&lt;br /&gt;
&lt;br /&gt;
Hey i noticed that Fine Steel Shortswords look different form the standard steel, and a Fine Iron Longsword, and it was the same as a normal iron longsword. Anyone else noticed this? (oh and what about dremoran weopons - eg dremoran light bow = feild arrows - and is there any aesthetic difference between normal katanas and dai-katanas?)&lt;br /&gt;
&lt;br /&gt;
:Fine steel is a whole different set of weapons, with thier own look, but fine iron has the same look as iron. Dai-Katanas are bigger.--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 17:09, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks again! --[[User Talk:The Wurm|''W'']][[User:The Wurm|''u'']][[Lore:Dunmer|''r'']][[Oblivion:Akaviri Dai-Katana|''m'']] 17:48, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Submerged Iron Longsword ==&lt;br /&gt;
&lt;br /&gt;
Ok, this has been bugging me ever since i started playing Oblivion again.&lt;br /&gt;
&lt;br /&gt;
I have three characters, and all of them have &amp;quot;submerged Iron Longswords&amp;quot; and i have no idea what to do with them.&lt;br /&gt;
I keep them safe, because they might be used in a quest or something, but i have no idea.&lt;br /&gt;
A Google search yielded no results, and it seems there are no articles about it on this wiki..&lt;br /&gt;
WHAT DOES IT DO! (other then look rusted and give crap damage)&lt;br /&gt;
&lt;br /&gt;
*ps*&lt;br /&gt;
on all three of my characters, i found them near the bridge from the Imperial City to Weye (one character had the luck of finding it on the bridge, but the rest found it in the water. One was directly under the arch, the other was next to one of the bridge pillars)&lt;br /&gt;
&lt;br /&gt;
Stats for the sword: &lt;br /&gt;
Value: 5&lt;br /&gt;
Weight: 20&lt;br /&gt;
Damage dealt: 1{{unsigned|94.111.51.90|15:20, 22 April 2010}}&lt;br /&gt;
&lt;br /&gt;
:There is no such item as &amp;quot;submerged Iron Longsword&amp;quot; in vanilla Oblivion. If that's what it's called, it came from a mod. There aren't even any &amp;quot;RUSTY Iron Longsword&amp;quot;s, and there are no weapons at all worth 5 gold except the special &amp;quot;Rusty Iron Dagger&amp;quot; in the tutorial and a special quest dagger, so yes: it's from a mod and it won't be covered on this site. --[[User:Aliana|Aliana]] 16:37, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hmm, i guess i'll have to double check my mods then, as i do not remember installing mods that include a submerged Iron Longsword. Anyway, thanks for the help ^^{{unsigned|94.111.71.136|18:27, 23 April 2010}}&lt;br /&gt;
&lt;br /&gt;
== Fine ==&lt;br /&gt;
&lt;br /&gt;
The weapons pictures... could they include Fine Steel?--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 01:21, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Of course. Feel free to add it. [[User:Rpeh|rpeh]]&amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/span&amp;gt; 09:06, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I don't beleive there are any pictures of them on the site, and I can't upload them... A work for anyone, if they have time. --&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 16:07, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[[file:Fine_Steel_Weapons.jpg]]&lt;br /&gt;
&lt;br /&gt;
::::I dont think this will work... but eh. this is frome those test rooms with all the weapons. [[User:The Wurm|Wurm]] 02:06, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Hel-looo? Anyone there? can we use this? [[User:The Wurm|Wurm]] 03:03, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Any images added should be in the same style as the ones currently on the article; though I think I'd prefer this style of portraying the weapons as they would appear in the game, if we used it it should be consistent, and there are several pages that use images like the ones currently being used here.  Additionally, this article is organized by weapon type, not quality, so there's nowhere that's really appropriate for this image on the article currently.  --'''[[User:GuildKnight|GK]]'''&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|talk2me]]&amp;lt;/sup&amp;gt; 02:28, 12 May 2010 (UTC)&lt;br /&gt;
:Ok... Never mind then. [[User:The Wurm|Wurm]] 19:41, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Armors have different stats in-game vs. on the website  ==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm new to Oblivion and I'm wondering how the weapon damage and armor rating that I see in game are different(lower) than the numbers on the website. For example, fur armor and leather armor have almost same armor rating except for shield and certain body parts that is only higher by 1. For steel arrows the damage is 5 instead of 8 or 9 on the website.I'm wondering if it's because I'm only level 4.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
Thats because damage and protection depends on your skill. eg., with a Heavy Armor skill of 100, Daedric Armor gives you 85 protection. with a skill of, say 10, it will give you like 25 protection.&lt;br /&gt;
BTW remember to sign with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[User:The Wurm|Wurm]] 02:53, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== bows ==&lt;br /&gt;
&lt;br /&gt;
just wondering is their anyplace were you can acctually buy bows.--([[User:Theblack7|Theblack7]] 17:51, 8 July 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Khajiit&amp;diff=583270</id>
		<title>Oblivion:Khajiit</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Khajiit&amp;diff=583270"/>
		<updated>2010-06-28T17:50:25Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Races}}&lt;br /&gt;
{{Lore:Khajiit}}&lt;br /&gt;
===Attributes===&lt;br /&gt;
''Male''&lt;br /&gt;
* +10 [[Oblivion:Agility|Agility]]&lt;br /&gt;
* -10 [[Oblivion:Willpower|Willpower]] and [[Oblivion:Endurance|Endurance]]&lt;br /&gt;
''Female''&lt;br /&gt;
* +10 Agility&lt;br /&gt;
* -10 Willpower and [[Oblivion:Strength|Strength]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* +10 [[Oblivion:Acrobatics|Acrobatics]] and [[Oblivion:Hand to Hand|Hand to Hand]]&lt;br /&gt;
* +5 [[Oblivion:Athletics|Athletics]], [[Oblivion:Blade|Blade]], [[Oblivion:Light Armor|Light Armor]], [[Oblivion:Security|Security]], and [[Oblivion:Sneak|Sneak]]&lt;br /&gt;
===Traits===&lt;br /&gt;
* ''[[Oblivion:Powers#Eye of Fear|Eye of Fear]]'' greater power (Form ID &amp;lt;code&amp;gt;00047ADF&amp;lt;/code&amp;gt;): [[Oblivion:Demoralize|Demoralize]] up to level 25 (100 points) for 30 seconds on Target, once per day&lt;br /&gt;
* ''[[Oblivion:Powers#Eye of Night|Eye of Night]]'' lesser power (Form ID &amp;lt;code&amp;gt;00047AE0&amp;lt;/code&amp;gt;): [[Oblivion:Night-Eye|Night-Eye]] for 30 seconds on Self (0 magicka cost)&lt;br /&gt;
&lt;br /&gt;
===In-Game Description===&lt;br /&gt;
''The Khajiit of Elsweyr can vary in appearance from nearly Elven to the cathay-raht &amp;quot;jaguar men&amp;quot; to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability.''&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
Khajiit, like Argonians, make good thieves due to their bonuses in skills typically associated with stealth-oriented classes. They are quick and exceptional when it comes to getting into places some of the other races might have trouble with.  Eye of Night is a handy lesser power while dungeon-crawling or for seeing at night, when many thieves do their work. Their other greater power, Eye of Fear, is quite useful because it is not affected by Spell Efficiency, which often ruins Demoralize spells at higher levels. Khajiit are also the best race for hand to hand because they are the only race with a +10 to their hand to hand.&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
*When in combat, NPC attackers will sometimes tell Khajiit players to &amp;quot;Die, you mangy housecat!&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*Friendly NPCs will occasionally greet Khajiit players with the statement, &amp;quot;Greetings, Khajiit.&amp;quot;  Other Khajiit characters may say, &amp;quot;Greetings, clan-mate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:M'raaj-Dar|M'raaj-Dar]] in the Dark Brotherhood will refer to the player as &amp;quot;Foul-smelling ape&amp;quot; upon parting from the conversation window, unless the player is Khajiiti.  In this case, he will instead say, &amp;quot;Away from me, housecat! Look at that fur.... What a disgrace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*If your disposition is below 30, an NPC may greet you with ''&amp;quot;Something on your mind, furlicker?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Combining a Khajiit race, thief/assassin class and shadow birth sign results in a very quick, agile and efficient thief and/or assassin. This makes them well suited to join the Dark Brotherhood and/or Thieves Guild allowing you to progress through the ranks with ease.&lt;br /&gt;
&lt;br /&gt;
* The Eye of Fear power can be used on a shopkeeper giving ample time to take anything of value from the store and sell it to a fence.&lt;br /&gt;
&lt;br /&gt;
* Enemy Khajiit are primarily encountered as [[Oblivion:Dungeons#Bandits|Bandit]]s, including the infamous [[Oblivion:Highwayman|Highwaymen]], clad in light armor and wielding blunt weapons.&lt;br /&gt;
&lt;br /&gt;
* A list of all the Khajiit in Cyrodiil can be found [[:Category:Oblivion-Khajiit|here]].&lt;br /&gt;
&lt;br /&gt;
{{Races in Oblivion}}&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Khajiit&amp;diff=582878</id>
		<title>Oblivion talk:Khajiit</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Khajiit&amp;diff=582878"/>
		<updated>2010-06-26T20:01:02Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* hand to hand */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Opinion ==&lt;br /&gt;
&lt;br /&gt;
Just a slight thing i picked up- it says here kajiit look cool, but many people would disagree with this im sure, people should try to keep their opinions out of pages unless refering to the quote as an opinion.--[[User:Willyhead|Willyhead]] 12:56, 12 July 2007 (EDT)&lt;br /&gt;
:The whole Gameplay section seemed redundant and overly subjective, so I deleted it.  Personal opinions don't belong in wiki articles, and that applies not just to saying that Khajiit look cool, but also to claiming that they are &amp;quot;perfect&amp;quot;.  Thanks for pointing it out, Willyhead. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:15, 12 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
No problem.--[[User:Willyhead|Willyhead]] 13:16, 12 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Section? ==&lt;br /&gt;
&lt;br /&gt;
I read the other comment about personal opinions being in the article and agree, but I also notice that the Khajiit are the only ones without any sort of Gameplay suggestions. Maybe we could find some way to put in some neutral suggestions for those people that might want them? [[User:Davehoekst|Davehoekst]] 15:39, 25 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good idea. [[User:Crowbar|Crowbar]] 15:49, 25 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;A weakness to sweets&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What exactly does it mean by Khajiit having a weakness against sweets like skooma?--[[Special:Contributions/71.162.31.194|71.162.31.194]] 15:14, 29 June 2009 (UTC)&lt;br /&gt;
:I'm gonna guess it just means they have a weakness for sweet things, including [[Oblivion:Skooma|Skooma]], which is made from Moon Sugar.  This applies to the general personality traits of Khajiit, though, and doesn't affect gameplay for a Kajiit character. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 15:24, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Age? ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to determine a Khajiit's age? Any facial features or anything? You can tell an Argonian's age by the colour of their scales. I just love Khajiit's so much (I think they're adorable) that I want to know. --[[User:Sencilia|Sencilia]] 01:44, 10 November 2009 (UTC)&lt;br /&gt;
:Generally, the older Khajiits look more heavier in the face than younger khajiits- plus they have a lighter skin tone sometimes.--&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 02:27, 9 April 2010 (UTC)&lt;br /&gt;
::Just play around in the character creation menu with the age slider and record the changes. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 12:11, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== un-playable khajiit hairs ==&lt;br /&gt;
&lt;br /&gt;
There seems to be two khajiits hairstyles on the construction set (Earrings and wisps) that several khajiit NPCs have.(S'Shani haves wisps and J'skar haves earrings)But are never avaiable to the player character.Is that true?[[User:Sayonara|Sayonara]] 16:17, 19 January 2010 (UTC)&lt;br /&gt;
:I think so, but I've heard there are mods which let you use the hair styles. --[[User:Sencilia|Sencilia]] 03:32, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hand to hand ==&lt;br /&gt;
&lt;br /&gt;
shouldent it be mentioned that they have a +10 to their hand to hand wich makes them perfect for fist based characters as no other race has +10 hand to hand.--([[User:Theblack7|Theblack7]] 20:01, 26 June 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Hackdirt_Brethren&amp;diff=582707</id>
		<title>Oblivion talk:Hackdirt Brethren</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Hackdirt_Brethren&amp;diff=582707"/>
		<updated>2010-06-25T22:14:24Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* Imp vs brethren */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bounty and Infamy ==&lt;br /&gt;
&lt;br /&gt;
I just did this quest three times and found that if you are attacked by a member of the Brethren you get no infamy or bounty. If you sneak attack them you get an Assault bounty (40). My current character wasn't good enough to kill anybody in one shot but at no point could I get a murder bounty (1000) and neither did I get any infamy. Anybody else? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:32, 8 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I did this quest a few days ago. I wiped out all the brethren in the caverns without any bounty. I suspect the confusion may come from the fact that some of the 'above ground' residents of Hackdirt also like to hang out in the caverns and will fight alongside the Brethren. However, I killed most of those people too... and still no bounty. I just made sure that I didn't hit anyone until after they had attacked me first. In my game Hackdirt has a surviving population of two and my stats page shows a maximum bounty of 40, which I got from something else entirely as part of the 'Two Sides of the Coin' quest. --[[User:12.42.51.28|12.42.51.28]] 14:25, 8 April 2008 (EDT)&lt;br /&gt;
:: I definately got the bounty. Before heading to Hackdirt I'd been in Chorrol, no problems with the guards there. Right after leaving Hackdirt I went to IC, guards all came running straight at me. The bounty was 3000, of course it's possible that I committed some other crime in the meantime, but I can't for the life of me think what it was. - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 16:13, 8 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm not saying I don't believe you, just that it's going to need some research. Can you remember how you made the kills? Sneak attacks? With bow or a blade/blunt? Did anybody see you? I'm actually surprised they cause a bounty at all - after all, they attack on sight, but I guess this is just one of those things that makes writing a wiki so much fun :/ –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:25, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: I have never received a bounty for killing the Brethren. However, I did receive a bounty when I returned to Hackdirt after completing the quest, and was attacked (above ground) by the Moslins and a few more Brethren. --[[User:Gaebrial|Gaebrial]] 05:24, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: Perhaps you get the bounty if you rally Brethrens without having [[Oblivion:A Shadow Over Hackdirt|A Shadow Over Hackdirt]] quest activated? --[[User:Baranello|Baranello]] 05:40, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: It could perhaps something to do with the platform as I am on the Xbox 360. --[[User:Foxtrot]] 23:21, 15 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Game Lord, you had a 3000 gold bounty. Did you only kill three brethren? There are alot more of them than that in the caverns and they usually attack en masse. I suspect that if you go back to [[Oblivion:Hackdirt]] you will find that three of the '''named''' residents are missing. If you used area-of-effect attacks in the caverns or just started slashing away when a crowd charged at you then chances are you hit one of the named residents before they hit you. Even if they were clearly charging forward to attack you alongside the brethren the game considers it a crime for you to strike a named NPC first, and if they then die it becomes murder. Has anyone tried soul trapping one of the brethren? If they go into regular soul gems then they are implemented as creatures and definitely shouldn't give bounties. If they require black soul gems then they are NPCs and should cause bounties unless they have some sort of special scripting. They currently aren't listed under either category anywhere I've been able to find. --[[User:12.42.51.28|12.42.51.28]] 06:46, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::They're definitely NPCs; I was looking at them in the CS last night. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:59, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think that may be the cause. I err get sort of carried away when killing things. I simply assumed that all the people in the caverns were hostile, so I killed them all. A bit over the top, I know, but I sold their stuff and made at least another 20 gold :)&lt;br /&gt;
::: But back to the point, I think that 12.42.51.28 is right, and that I may have accidently killed the citizens. - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 15:24, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Okay. I'm going to do some more testing and see if I can get a murder bounty for a generic Hackdirt Brother but it looks like we're getting there! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:52, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I have tested this and I did get a bounty for each one I killed. --[[User:Matthewest|Matthewest]] &amp;lt;sup&amp;gt;•[[User_Talk:Matthewest|T]]•[[Special:Contributions/Matthewest|C]]•[[Special:Emailuser/Matthewest|E]]•&amp;lt;/sup&amp;gt; 01:41, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: You get a bounty if you kill or assault and NPC before he goes hostile but im not totally sure if that goes along with bretheren but it will count as an assault and show up on the statistics page regardless who they are[[User:Jay480|Jay480]] 05:42, 14 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Needing Cleanup? ==&lt;br /&gt;
&lt;br /&gt;
Does this page not already have NPC summaries? If so, may I remove the tag? --[[User:Matthewest|Matthewest]] &amp;lt;sup&amp;gt;•[[User_Talk:Matthewest|T]]•[[Special:Contributions/Matthewest|C]]•[[Special:Emailuser/Matthewest|E]]•&amp;lt;/sup&amp;gt; 07:40, 8 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Please do. - Foxtrot&lt;br /&gt;
&lt;br /&gt;
== Imp vs brethren ==&lt;br /&gt;
&lt;br /&gt;
i dont know why but when i commited a crime in hackdirt (wich i know causes brethren to comeout) and when all the brethren came out they didnt attak me they ran into the woods and attaked imps I dont know why im on xbox so it couldent be mods allthough its only happened a few times i just dont get why they do it. --([[User:Theblack7|Theblack7]] 22:14, 25 June 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Count_Andel_Indarys&amp;diff=582494</id>
		<title>Oblivion talk:Count Andel Indarys</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Count_Andel_Indarys&amp;diff=582494"/>
		<updated>2010-06-24T23:53:14Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* dark secret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==House Hlaalu?==&lt;br /&gt;
&lt;br /&gt;
in morrowind Indarys seems to be  a redorain family ([[Morrowind:Banden Indarys|Banden Indarys]], [[Morrowind:Indarys Manor|Indarys Manor]]) yet in  oblivion it says  the count  was from house hlaalu ? {{Unsigned|66.82.9.109}}&lt;br /&gt;
*Indarys may have been a common Dunmer name like Smith is in reality. However, since I wasn't involved in the design or making of those games, I can't know for sure. {{User|Michaeldsuarez}} 22:53, 27 February 2008 (EST)&lt;br /&gt;
*He is referenced as being from Hlaalu in the [[Oblivion:Guide_to_Cheydinhal|Guide to Cheydinhal]]. &amp;quot;Andel Indarys was of House Hlaalu in Morrowind, but he came to Cheydinhal searching for greater opportunity.&amp;quot; --[[User:Shalley303|Shalley303]] 00:05, 28 February 2008 (EST)&lt;br /&gt;
**I know, but there's a [[Morrowind:Banden Indarys|Banden Indarys]] of [[Morrowind:House Redoran|House Redoran]]. I'm just saying these two characters appear to be unrelated and their similar names mean close to nothing. {{User|Michaeldsuarez}} 22:18, 28 February 2008 (EST)&lt;br /&gt;
***Just in case anyone is interested, there also seems to be a [[Morrowind:Brelyn Indarys|Brelyn Indarys]] in ''[[Morrowind:Morrowind|Morrowind]]'' as well, but he's a member of the [[Morrowind:The Verethi Gang|Verethi Gang]]. Once again, there isn't anything to point out that these people are related to each other. {{User|Michaeldsuarez}} 22:31, 28 February 2008 (EST)&lt;br /&gt;
Might it also be that Alessia Ottus, in her general racism, got the wrong information and didn't bother to fact-check?&lt;br /&gt;
&lt;br /&gt;
==Ulrich's Note==&lt;br /&gt;
&lt;br /&gt;
The note that convicts Ulrich Leland if you choose the good side in the [[Oblivion:Corruption_and_Conscience|Corruption_and_Conscience]] quest suggests that the count has a less than perfect track record when it comes to being faithful(he mentions some 'literal affairs' in the note). [[User:75.111.235.210|75.111.235.210]] 03:38, 16 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== dark secret ==&lt;br /&gt;
&lt;br /&gt;
allmost everyone who has played oblivion knows that andel indarys knows about the dark brotherhood but what i want to know is how does he know and if he does whats stopped him from using their skills in the past and the note that unlrich has kinda proves he was unfaithful and when his wife found out he might have got angry... if you look at it everything in oblivion suggest that he had his wife assasinated.--([[User:Theblack7|Theblack7]] 18:17, 21 June 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
:well no one can rely know because no ne knows! the only people who would know would be bethesda--&amp;lt;font color=magenta&amp;gt;[[User:GUM!!!|GUM!!!]]&amp;lt;/font&amp;gt; 18:21, 21 June 2010 (UTC)&lt;br /&gt;
::Viciente is both bribing and threatening the Count. (I don't beleive that the Countess was assassinated) --&amp;lt;font color=purple&amp;gt;[[User:Arch-Mage Matt|''Arch-Mage Matt'']]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Arch-Mage Matt|Talk]]&amp;lt;/sup&amp;gt; 16:08, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ok so you think he didnt have his wife assasinated and thats fine but its still doesent answer how he knows the dark brotherhood is their and its kinda obviouse his wife was murdered and its doughtful he would kill her so who did.--([[User:Theblack7|Theblack7]] 23:53, 24 June 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Count_Andel_Indarys&amp;diff=581399</id>
		<title>Oblivion talk:Count Andel Indarys</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Count_Andel_Indarys&amp;diff=581399"/>
		<updated>2010-06-21T18:17:05Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* dark secret */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==House Hlaalu?==&lt;br /&gt;
&lt;br /&gt;
in morrowind Indarys seems to be  a redorain family ([[Morrowind:Banden Indarys|Banden Indarys]], [[Morrowind:Indarys Manor|Indarys Manor]]) yet in  oblivion it says  the count  was from house hlaalu ? {{Unsigned|66.82.9.109}}&lt;br /&gt;
*Indarys may have been a common Dunmer name like Smith is in reality. However, since I wasn't involved in the design or making of those games, I can't know for sure. {{User|Michaeldsuarez}} 22:53, 27 February 2008 (EST)&lt;br /&gt;
*He is referenced as being from Hlaalu in the [[Oblivion:Guide_to_Cheydinhal|Guide to Cheydinhal]]. &amp;quot;Andel Indarys was of House Hlaalu in Morrowind, but he came to Cheydinhal searching for greater opportunity.&amp;quot; --[[User:Shalley303|Shalley303]] 00:05, 28 February 2008 (EST)&lt;br /&gt;
**I know, but there's a [[Morrowind:Banden Indarys|Banden Indarys]] of [[Morrowind:House Redoran|House Redoran]]. I'm just saying these two characters appear to be unrelated and their similar names mean close to nothing. {{User|Michaeldsuarez}} 22:18, 28 February 2008 (EST)&lt;br /&gt;
***Just in case anyone is interested, there also seems to be a [[Morrowind:Brelyn Indarys|Brelyn Indarys]] in ''[[Morrowind:Morrowind|Morrowind]]'' as well, but he's a member of the [[Morrowind:The Verethi Gang|Verethi Gang]]. Once again, there isn't anything to point out that these people are related to each other. {{User|Michaeldsuarez}} 22:31, 28 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Ulrich's Note==&lt;br /&gt;
&lt;br /&gt;
The note that convicts Ulrich Leland if you choose the good side in the [[Oblivion:Corruption_and_Conscience|Corruption_and_Conscience]] quest suggests that the count has a less than perfect track record when it comes to being faithful(he mentions some 'literal affairs' in the note). [[User:75.111.235.210|75.111.235.210]] 03:38, 16 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== dark secret ==&lt;br /&gt;
&lt;br /&gt;
allmost everyone who has played oblivion knows that andel indarys knows about the dark brotherhood but what i want to know is how does he know and if he does whats stopped him from using their skills in the past and the note that unlrich has kinda proves he was unfaithful and when his wife found out he might have got angry... if you look at it everything in oblivion suggest that he had his wife assasinated.--([[User:Theblack7|Theblack7]] 18:17, 21 June 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Theblack7&amp;diff=575997</id>
		<title>User:Theblack7</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Theblack7&amp;diff=575997"/>
		<updated>2010-06-03T22:25:09Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: Created page with 'im your simple average guy enough said.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;im your simple average guy enough said.&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Weatherleah&amp;diff=575052</id>
		<title>Oblivion talk:Weatherleah</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Weatherleah&amp;diff=575052"/>
		<updated>2010-05-31T20:28:04Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* lots of bodies */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can i get a map????  {{unsigned|71.133.120.173|26 February 2009}}&lt;br /&gt;
&lt;br /&gt;
:Try the '''&amp;quot;view on map&amp;quot;''' link in the infobox on the right side of the page.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 07:32, 20 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please tell me ==&lt;br /&gt;
&lt;br /&gt;
Do they rebuild the house? {{Unsigned|86.149.237.24|22 September 2009}}&lt;br /&gt;
&lt;br /&gt;
:I'm not sure what you mean, the house is never destroyed. It's only a mess inside. --[[User:Timenn|Timenn]]-&amp;lt;span style=&amp;quot;font-size: 9px; letter-spacing: 1px;&amp;quot;&amp;gt;&amp;amp;lt;[[User talk:Timenn|talk]]&amp;amp;gt;&amp;lt;/span&amp;gt; 14:34, 24 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weatherlea Interior ==&lt;br /&gt;
&lt;br /&gt;
Do the Jemane brothers ever get around to fixing the interior of Weatherlea (ala Cropsford?). I was just curious, also I can't seem to catch either of them sleeping and so the Black Hood I accidentally slipped onto Guilbert is stuck on him... any help here? [[User:AzureSN|AzureSN]] 19:42, 29 September 2009 (UTC)&lt;br /&gt;
::On my first character they had not fixed it the last time i checked up on them. They should at least take the corpse out of the fireplace. [[User:SneakyPenguin77|SneakyPenguin77 (also my Gamertag)]] 04:50, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ah thanks, I'll give it a little more time to see if it does get sorted out (surely they don't want to live in there surrounded by corpses?) [[User:AzureSN|AzureSN]] 16:49, 3 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Well, like i said in the talk page for legacy lost, they are morons. In short, Reynold owns a nice, big, house in chorrol, and they chose to move there. So maybe they are not smart enough to clean the house. I say complete their quest line and, if they dont clean up the corpses, let them join them. --[[User:SneakyPenguin77|SneakyPenguin77 (also my Gamertag)]] 15:31, 4 October 2009 (UTC)&lt;br /&gt;
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:::::Ok, it doesn't get sorted in the slightest... is that even worth adding to the page, even if only to prevent this question being repeatedly asked? [[User:AzureSN|AzureSN]] 07:35, 5 October 2009 (UTC)&lt;br /&gt;
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::::::It Might be, lets leave it up to one of the more authoritative users, if they dont make a choice on it soon, however, we can just add it ourselves and they can change it to their liking. --[[User:SneakyPenguin77|SneakyPenguin77 (also my Gamertag)]] 17:15, 5 October 2009 (UTC)&lt;br /&gt;
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::::::: Well i have proven myself wrong, i just looked on my second character when i went to finish sins of the father and its cleaned up, i dont believe it but it is. --[[User:SneakyPenguin77|SneakyPenguin77 (also my Gamertag)]] 03:21, 6 October 2009 (UTC)&lt;br /&gt;
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::::::::Ah, it's not a time based change then? Well I'll test it both ways through... [[User:AzureSN|AzureSN]] 19:50, 9 October 2009 (UTC)&lt;br /&gt;
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== Safe House Testing ==&lt;br /&gt;
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If you've read the Conversation above this then you know that i recently discovered that they do rebuild the house. After completing sins of the father i killed them, because they wouldnt talk to me anymore, and I've decided to test their house for non-respawning containers, Ill let you all know how it turns out, if this works there may be a new unofficial safe house to add to the list. --[[User:SneakyPenguin77|SneakyPenguin77 (also my Gamertag)]] 03:32, 6 October 2009 (UTC)&lt;br /&gt;
:It's not a safe house by site definition, there isn't even one safe container, let alone 2. However if you like it that much you can stay there as long as you don't mind storing everything on the ground or shelves. The Bed works and its got a decent amount of space, just don't leave anything in the attic because it can fall through the floor. On a side note, it's rather odd that 2 brothers were living there yet there was only one small bed. I don't recommend using it as a house for the simple reason that there are better unofficial safe houses, such as the Marie Elena after you complete &amp;quot;A Watery Grave.&amp;quot; If you really like it that much, then fine. --[[User:SneakyPenguin77|SneakyPenguin77 (also my Gamertag)]] 20:24, 8 October 2009 (UTC)&lt;br /&gt;
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== lots of bodies ==&lt;br /&gt;
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i though their were only the mother, the father and the two brothers lived their when the ogres attaked and yet their are 3000 skulls upstairs so unless their family had some weird mutated head grow problem this might meen that their were more family members living their when tha ogres attaked.--([[User:Theblack7|Theblack7]] 20:28, 31 May 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Ancotar&amp;diff=574975</id>
		<title>Oblivion talk:Ancotar</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Ancotar&amp;diff=574975"/>
		<updated>2010-05-31T17:29:27Z</updated>

		<summary type="html">&lt;p&gt;Theblack7: /* More talk */ new section&lt;/p&gt;
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&lt;div&gt;==Easter Egg?==&lt;br /&gt;
Caracatus Potts was the name of the eccentric hero inventor of ''Chitty, Chitty, Bang, Bang'' by Ian Fleming (movie with Dick van Dyke). Lived in a converted windmill tower? in the movie I think. --[[User:Wrye|Wrye]] 22:49, 12 May 2007 (EDT)&lt;br /&gt;
:Caractacus [http://en.wikipedia.org/wiki/Caratacus] was also a Celtic chieftain who fought the invading romans in Britain.&lt;br /&gt;
:Also there is a hill in Shropshire called Caer Caradoc [http://en.wikipedia.org/wiki/Caer_Caradoc] wich is welsh for Caractacus' fort. (Re-arrange those two words for a possible easter egg...)--[[User:Willyhead|Willyhead]] 10:14, 31 August 2007 (EDT)&lt;br /&gt;
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== Nice Picture ==&lt;br /&gt;
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I could not help but notice that Ancotar is quite visible in the picture. I know that this is very helpful to readers, but it is a little misleading. What is the alternative, you ask? A picture that is seemingly devoid of a subject? Yes, less informative, but closer to the truth— and much more funny.&lt;br /&gt;
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I'll admit, looking up this article for the first time, I was expecting a picture of a blank wall.{{unsigned|Dark Spark}}&lt;br /&gt;
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==Schedule==&lt;br /&gt;
I'm about 90% sure, that he doesn't exist in the game, before the [[Oblivion:Zero Visibility|Zero Visibility]] quest has been started. And if he is, he's definately not at Fort Caractacus. Can anybody look through the CS once again and confirm if this is true or not - and make the necessary changes to the schedule? [[User:Krusty|Krusty]] 04:09, 31 May 2009 (EDT)&lt;br /&gt;
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:I've just done a search of fort caractacus with detect life and he's definitely not there {{unsigned|Baenlin|31 May 2009}}&lt;br /&gt;
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::He starts the game disabled and is enabled at quest stage 20. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:50, 31 May 2009 (EDT)&lt;br /&gt;
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:::Just checked in the CS, the schedule now on the page is correct: I got messed up with '''before''' the quest and '''after''' the quest! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 12:57, 1 June 2009 (EDT)&lt;br /&gt;
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== More talk ==&lt;br /&gt;
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shouldent it say about what he says to you if you use the reverse invisiblilty spell on him.--([[User:Theblack7|Theblack7]] 17:29, 31 May 2010 (UTC))&lt;/div&gt;</summary>
		<author><name>Theblack7</name></author>
		
	</entry>
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