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		<id>https://en.uesp.net/w/index.php?title=Skyrim:Enchanting&amp;diff=1072558</id>
		<title>Skyrim:Enchanting</title>
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		<updated>2012-12-11T12:57:31Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Bugs */  You can never disenchant Amulet of Mara&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skills Summary&lt;br /&gt;
|Image=SR-skill-Enchanting.png&lt;br /&gt;
|Special=Magic&lt;br /&gt;
|ExTrail=[[Skyrim:Magic Overview|Magic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Enchanting''' is the ability to add magical [[Skyrim:Enchanting Effects|effects]] to items such as [[Skyrim:weapons|weapons]], [[Skyrim:armor|armor]] and [[Skyrim:Clothing|clothes]]. Increasing this skill increases the amount of charges on a weapon or the quality of the enchant on the armor. The Enchanting skill tree has a total of 9 perks, requiring a total of 13 perk points to fill.&lt;br /&gt;
&lt;br /&gt;
In-game Description: ''The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.''&lt;br /&gt;
&lt;br /&gt;
==Skill Perks==&lt;br /&gt;
{{Perk Tree Setup|width=400}}{{Perk Tree&lt;br /&gt;
|image=SR-perktree-Enchanting.jpg&lt;br /&gt;
|perks=&lt;br /&gt;
{{Image Mark|383|873|Enchanter|mark_alt=Enchanter (5 ranks). Enchantments are 20% stronger.}}&lt;br /&gt;
{{Image Mark|262|560|Fire Enchanter|mark_alt=Fire Enchanter: 30 Enchanting. Fire enchantments are 25% stronger.|position=bottom}}&lt;br /&gt;
{{Image Mark|282|374|Frost Enchanter|mark_alt=Frost Enchanter: 40 Enchanting. Frost enchantments are 25% stronger.|position=bottom}}&lt;br /&gt;
{{Image Mark|377|217|Storm Enchanter|mark_alt=Storm Enchanter: 50 Enchanting. Shock enchantments are 25% stronger.|position=bottomleft}}&lt;br /&gt;
{{Image Mark|556|79 |Extra Effect|mark_alt=Extra Effect: 100 Enchanting. Can put two enchantments on the same item.}}&lt;br /&gt;
{{Image Mark|490|544|Insightful Enchanter|mark_alt=Insightful Enchanter: 50 Enchanting. Skill enchants on armor are 25% stronger.|position=top}}&lt;br /&gt;
{{Image Mark|596|351|Corpus Enchanter|mark_alt=Corpus Enchanter: 70 Enchanting. Health, magicka, and stamina enchantments are stronger.|position=top}}&lt;br /&gt;
{{Image Mark|763|535|Soul Squeezer|mark_alt=Soul Squeezer: 20 Enchanting. Soul gems provide extra magicka when recharging enchanted equipment.|position=bottom}}&lt;br /&gt;
{{Image Mark|720|373|Soul Siphon|mark_alt=Soul Siphon: 40 Enchanting. Death blows to creatures trap souls for weapon recharge.|position=bottomright}}&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Perk&lt;br /&gt;
!class=unsortable|Rank&lt;br /&gt;
!class=unsortable|Description&lt;br /&gt;
!class=unsortable|[[Skyrim:Form ID|ID]]&lt;br /&gt;
!class=num_sort|Skill Req.&lt;br /&gt;
!Perk Req.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''{{LE|Enchanter}}''&lt;br /&gt;
| 1&lt;br /&gt;
| New enchantments are 20% stronger.&lt;br /&gt;
| {{ID|000bee97}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| New enchantments are 40% stronger.&lt;br /&gt;
| {{ID|000c367c}}&lt;br /&gt;
| 20 Enchanting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| New enchantments are 60% stronger.&lt;br /&gt;
| {{ID|000c367d}}&lt;br /&gt;
| 40 Enchanting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| New enchantments are 80% stronger.&lt;br /&gt;
| {{ID|000c367e}}&lt;br /&gt;
| 60 Enchanting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| New enchantments are 100% stronger.&lt;br /&gt;
| {{ID|000c367f}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; 80 Enchanting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Fire Enchanter}}''&lt;br /&gt;
| Fire enchantments are 25% stronger.&lt;br /&gt;
| {{ID|00058f80}}&lt;br /&gt;
| 30 Enchanting&lt;br /&gt;
| Enchanter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Frost Enchanter}}''&lt;br /&gt;
| Frost enchantments are 25% stronger.&lt;br /&gt;
| {{ID|00058f81}}&lt;br /&gt;
| 40 Enchanting&lt;br /&gt;
| Fire Enchanter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Storm Enchanter}}''&lt;br /&gt;
| Shock enchantments are 25% stronger.&lt;br /&gt;
| {{ID|00058f82}}&lt;br /&gt;
| 50 Enchanting&lt;br /&gt;
| Frost Enchanter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Insightful Enchanter}}''&lt;br /&gt;
| Skill enchantments are 25% stronger.&lt;br /&gt;
| {{ID|00058f7e}}&lt;br /&gt;
| 50 Enchanting&lt;br /&gt;
| Enchanter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Corpus Enchanter}}''&lt;br /&gt;
| [[Skyrim:Health|Health]], [[Skyrim:magicka|magicka]], and [[Skyrim:stamina|stamina]] enchantments are 25% stronger.{{intnote|1}}&lt;br /&gt;
| {{ID|00058f7d}}&lt;br /&gt;
| 70 Enchanting&lt;br /&gt;
| Insightful Enchanter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Extra Effect}}''&lt;br /&gt;
| Can put two enchantments on the same item.&lt;br /&gt;
| {{ID|00058f7f}}&lt;br /&gt;
| 100 Enchanting&lt;br /&gt;
| Corpus Enchanter ''or'' Storm Enchanter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Soul Squeezer}}''&lt;br /&gt;
| [[Skyrim:Soul Gems|Soul gems]] provide extra [[Skyrim:magicka|magicka]] for recharging. (soul gems recharge twice as much magicka)&lt;br /&gt;
| {{ID|00058f7c}}&lt;br /&gt;
| 20 Enchanting&lt;br /&gt;
| Enchanter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Soul Siphon}}''&lt;br /&gt;
| Death blows to creatures, but not people, [[Skyrim:Soul Trap|trap]] 5% of the victim's soul, recharging the weapon.&lt;br /&gt;
| {{ID|00108a44}}&lt;br /&gt;
| 40 Enchanting&lt;br /&gt;
| Soul Squeezer&lt;br /&gt;
|}&lt;br /&gt;
{{note|1|3=Specifically, this affects [[Skyrim:Fortify Health|Fortify Health]], [[Skyrim:Regenerate Health|Regenerate Health]], [[Skyrim:Fortify Magicka|Fortify Magicka]], [[Skyrim:Regenerate Magicka|Regenerate Magicka]], [[Skyrim:Fortify Stamina|Fortify Stamina]], and [[Skyrim:Regenerate Stamina|Regenerate Stamina]].}}&lt;br /&gt;
&lt;br /&gt;
==Skill Usage==&lt;br /&gt;
[[File:SR-activity-Arcane Enchanter.jpg|thumb|right|Arcane Enchanter]]&lt;br /&gt;
For details on available effects, see [[Skyrim:Enchanting Effects|Enchanting Effects]].&lt;br /&gt;
&lt;br /&gt;
'''You Will Need'''&lt;br /&gt;
* An enchanted item from which to learn a new enchantment or an already learned enchantment.&lt;br /&gt;
* An item (weapon, armor, clothing, jewelry) that is not enchanted that you wish to enchant.&lt;br /&gt;
* A [[Skyrim:Soul Gems|soul gem]] with a soul [[Skyrim:Soul_Trap|trapped]] in it.&lt;br /&gt;
* Access to an [[Skyrim:Arcane_Enchanters|Arcane Enchanter]].&lt;br /&gt;
&lt;br /&gt;
'''To learn an enchantment'''&lt;br /&gt;
* Disenchant an enchanted item with the [[Skyrim:Arcane_Enchanters|Arcane Enchanter]] to learn its [[Skyrim:Enchanting Effects|enchantment]] permanently.&lt;br /&gt;
* The enchanted item is '''destroyed''' when you disenchant it.&lt;br /&gt;
* You will only learn the effect, the magnitude is unimportant.&lt;br /&gt;
* Not every enchanted item can be disenchanted. As a general rule, an item with a unique enchantment can't be disenchanted.&lt;br /&gt;
&lt;br /&gt;
'''To Enchant an item'''&lt;br /&gt;
# Use an Arcane Enchanter.&lt;br /&gt;
# Select the item you wish to enchant.&lt;br /&gt;
# Select the enchantment you wish to apply.&lt;br /&gt;
# Select the [[Skyrim:Soul Gems|soul gem]] you wish to use. The level of the [[Skyrim:Souls|soul]] held in the gem, your skill, and whether a [[Skyrim:Fortify_Enchanting|Fortify Enchanting]] potion has just been quaffed all affect the amount of charges on a weapon, or the magnitude of the enchantment on apparel. See [[Skyrim:Enchanting_Effects#Effect_Charges_and_Strength|Effect Charges and Strength]] for a detailed description.&lt;br /&gt;
# You may rename the item if you wish:&lt;br /&gt;
#* {{Pc22}} Type F if you wish to rename the item. Type the new name, then hit enter when finished.&lt;br /&gt;
#* {{Xbox22}} Press the Y button to enter a name.&lt;br /&gt;
#* {{Ps22}} Press the Triangle to enter a name.&lt;br /&gt;
# Select the ''Enchant'' option from the menu.&lt;br /&gt;
&lt;br /&gt;
'''Notes on optimizing enchanting''':&lt;br /&gt;
* You can use these methods to increase your stats at any point, for any skill level, using this same method. However, you will benefit even more at higher levels, and should focus on leveling it, and your other skills up, before optimizing.&lt;br /&gt;
* Proper procedure is:&lt;br /&gt;
 1. Wear your fortify alchemy equipment&lt;br /&gt;
 2. Craft a potion of fortify restoration&lt;br /&gt;
 3. Drink it&lt;br /&gt;
 4. Repeat 2-3 as many times as you need until the limit is reached&lt;br /&gt;
 5. Craft a fortify enchanting potion&lt;br /&gt;
* If you have 4 fortify alchemy 20% equipment and 100 alchemy with the benefactor perk, after 2 iterations you can equip a 25% fortify destruction/restoration/etc. enchanted gear and you will have 108% magicka reduction for that magic school as long as you never take that item off again.&lt;br /&gt;
* The earliest this is possible is level 7 with enchanting 20 and alchemy 30. You need to have the benefactor perk, physician perk (prerequisite for the benefactor), 2 levels in alchemist, and 2 levels in enchanter. You need four grand soul gems on four equipment with fortify alchemy. &lt;br /&gt;
* Even more powerful enchantments can be achieved by using an exploit connected to Fortify Restoration potions. The potions will increase any Restoration effect on an item, including Fortify Skill enchantments, and this effect of Restoration Potions stacks. By taking a Fortify Restoration potion prior to equipping Fortify Alchemy and Fortify Smithing items (or by taking several Fortify Restoration potions, since this exploit works on potions as well) you can increase the Fortify Smithing and Fortify Alchemy enchantment strength on items.  Because the effect stacks with each potion taken (by un-equipping and reequipping the apparel after each potion taken), you can increase these enchantments exponentially and make exponentially more powerful Fortify Enchant potions with the Fortify Alchemy apparel.&lt;br /&gt;
** Extremely high Fortify Enchantment effects may cause your game to crash when trying to enchant an item.&lt;br /&gt;
&lt;br /&gt;
===Tips on Soul Gems===&lt;br /&gt;
&lt;br /&gt;
* If a soul gem gets filled with a weaker type of soul, e.g. ''Grand Soul Gem (Petty)'', it can be emptied and reused by simply dropping it on the ground and picking it up.&lt;br /&gt;
&lt;br /&gt;
* Your follower can act as your &amp;quot;soul harvester&amp;quot; if you give him/her a Soul Trap/Fiery Soul Trap enchanted weapon, and empty soul gems.&lt;br /&gt;
**Note that many followers are bugged so that they will continue to use their low quality default bow instead of the one you gave them that would trap souls.  See the [[SR:Followers|Followers]] article for more information on this.&lt;br /&gt;
&lt;br /&gt;
==Skill Increases==&lt;br /&gt;
=== Character Creation===&lt;br /&gt;
The following [[Skyrim:Races|races]] have an initial skill bonus in Enchanting:&lt;br /&gt;
* +5 bonus: [[Skyrim:Altmer|Altmer]], [[Skyrim:Imperial|Imperial]], [[Skyrim:Orc|Orc]]&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Trainers|Trainers]]===&lt;br /&gt;
*[[Skyrim:Sergius Turrianus|Sergius Turrianus]] in the [[Skyrim:College of Winterhold (place)|College of Winterhold]] (Expert)&lt;br /&gt;
*[[Skyrim:Hamal|Hamal]] in [[Skyrim:Markarth|Markarth]] (Master)&lt;br /&gt;
&lt;br /&gt;
=== [[Skyrim:Skill Books|Skill Books]] ===&lt;br /&gt;
* ''[[Skyrim:Catalogue of Armor Enchantments|Catalogue of Armor Enchantments]]''&lt;br /&gt;
* ''[[Skyrim:Catalogue of Weapon Enchantments|Catalogue of Weapon Enchantments]]''&lt;br /&gt;
* ''[[Skyrim:Enchanter's Primer|Enchanter's Primer]]''&lt;br /&gt;
* ''[[Skyrim:A Tragedy in Black|A Tragedy in Black]]''&lt;br /&gt;
* ''[[Skyrim:Twin Secrets|Twin Secrets]]''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Free_Skill_Boosts|Free Skill Boosts]]===&lt;br /&gt;
* +1 Enchanting reward (and other magic skills) from [[Skyrim:Pantea_Ateia|Pantea Ateia]] ([[Skyrim:Bards_College|Bards College]]) for completing the quest [[Skyrim:Pantea's_Flute|Pantea's Flute]].&lt;br /&gt;
* +5 to Enchanting (and other Magic skills)  by selecting &amp;quot;The Path of Magic&amp;quot; when reading the [[Skyrim:Oghma Infinium|Oghma Infinium]] after completing the quest [[Skyrim:Discerning_the_Transmundane|Discerning the Transmundane]].&lt;br /&gt;
&lt;br /&gt;
===Gaining Skill XP===&lt;br /&gt;
* Crafting enchanted items gives the biggest overall skill increases. The increase is a flat number per item.&lt;br /&gt;
* Disenchanting items gives widely varied skill increases, dependent on the effect learned and the magnitude on the item, with apparel effects generally giving larger increases than weapon effects. The base value of the destroyed item is irrelevant. However, only one item per [[Skyrim:Enchanting Effects|effect]] may ever be disenchanted.&lt;br /&gt;
* Recharging enchanted weapons using [[Skyrim:Soul Gems|Soul Gems]] gives small to moderate skill increases, based on the size of the soul used. It does not matter how many charges there are left on the weapon. Using [[Skyrim:The Black Star|The Black Star]] and a Weapon with Soul Trap effect, you can train by recharging the weapon after every kill without having to worry about soul gems.&lt;br /&gt;
&lt;br /&gt;
One way to level up Enchanting quickly is by disenchanting items - the more powerful the better - but will only get you so far. After that, you will have to advance by crafting items: acquire a number of filled soul gems of any size and the same number of unenchanted weapons or armor. Enchant all of them; preferably with the most expensive enchantment you know for maximum profit. Using [[Skyrim:The Mage Stone|The Mage Stone]] and a Sleeping bonus (such as Well Rested) will increase the experience you gain per enchantment.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
One [[Skyrim:Achievements|achievement]] is related to enchanting:&lt;br /&gt;
* {{achievement|Artificer|link=1}}&lt;br /&gt;
** For the purposes of this achievement, disenchanting an item counts as &amp;quot;making&amp;quot; an enchanted item.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Insightful Enchanter perk also affects new enchantments on clothing and jewelry, despite specifying armor in the description.&lt;br /&gt;
&lt;br /&gt;
* The Fire, Frost, Storm, Insightful and Corpus Enchanter perks, as well as the Extra Effect perk, will not change existing enchantments, despite the description differing from the base Enchanter perk. This means you will need to plan your enchantments carefully, or be prepared to craft or acquire new pieces of armor, clothing, or weapons as you increase your enchanting skill.&lt;br /&gt;
&lt;br /&gt;
* The Fire/Frost/Storm Enchanter Perks increase the value of your Fire/Frost/Shock Resistance enchants. Even if you have all three perks the value of Magic Resistance Enchant (general Magic Resistance, not from a particular school) will not increase.&lt;br /&gt;
&lt;br /&gt;
* Magical effects available for enchanting are not related to the spells that you have learned. Enchanting is independent of the other magical skills.&lt;br /&gt;
&lt;br /&gt;
* It is possible with enchanting to cast spells without using magicka. This can be done by wearing multiple pieces of armor/jewelry with multiple enchantments that reduce spell cost of a certain school with a combined total of 100% (or greater, though this has no effect beyond 100).  &lt;br /&gt;
&lt;br /&gt;
:As above, items with enchantments that reduce the magicka cost of spells will also affect charge levels on weapons associated with that school of magic. For example, with Armor, Helmet, Ring and Amulet all enchanted with at least -25% Skill Cost in Destruction, Chillrend will have infinite charge.&lt;br /&gt;
&lt;br /&gt;
* The destruction perks that increase elemental damage directly affect elemental enchants on weapons, also the effect is applied a second time when adding a second enchant. With all relevant enchant perks combined with destruction perks fire +50%, and shock +50%, and a store bought +25% to enchant elixir you are able to create weapons with 78 fire and 78 shock damage. Similarly, illusion enchantments are increased by Vampirism's 25% to illusion magic. This also stacks with the destruction perks if you make a Fire/Fear or similar weapon.&lt;br /&gt;
&lt;br /&gt;
* A potion that increases destruction magic by X% will increase fire, shock and frost enchantments by the same percent.&lt;br /&gt;
&lt;br /&gt;
* Other destruction perks that activate on elemental damage (such as Intense Flames) do not activate from elemental damage enchants on weapons.&lt;br /&gt;
&lt;br /&gt;
* Enchanting a stolen item does not remove the stolen flag. Unlike in Oblivion and Morrowind, creating an enchanted item does not actually create a new copy of the weapon.&lt;br /&gt;
&lt;br /&gt;
*For an easy way to level Enchanting, get [[Skyrim:Azura's_Star|Azura's Star]] and an enchanted weapon.  Recharge your weapon after every enemy and you can gain a level every other kill.&lt;br /&gt;
&lt;br /&gt;
*Learning all available effects while having the [[Skyrim:The_Mage_Stone|Mage Stone]] and the [[Skyrim:Sleeping|Lover's Comfort]] bonus will increase your skill from 15 to 59.&lt;br /&gt;
&lt;br /&gt;
* If your enchanting skill is somewhat high, some guards will say, &amp;quot;Don't suppose you'd enchant my sword? Dull old blade can barely cut butter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Unlike in Oblivion, one is unable to apply a harmful enchantment to a piece of armor; therefore, a player cannot kill themselves or in-game NPCs via that method.&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Vampirism|Vampire]] players receive an additional 25% increase to the strength of any enchantment when the player has the [[Skyrim:Necromage (perk)|Necromage]] perk. The added strength of the enchantment will show up on the player's &amp;quot;Active Effects&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
* You cannot place an enchantment over an existing enchantment on an item, although with the Extra Effect perk you can apply two enchantments to the same item, but the two effects must be applied at the same time. For instance, the Blade of Whiterun cannot be enchanted with a second effect because it is already enchanted.&lt;br /&gt;
&lt;br /&gt;
* Dual-enchanting an item with the Extra Effect perk only requires a single soul gem, and both enchantments are as powerful as either one would be on its own (i.e, the strength of the soul is not split between the two enchantments).&lt;br /&gt;
&lt;br /&gt;
* The soul gem is destroyed unless you use [[Skyrim:Artifacts#The_Black_Star|The Black Star]] or [[Skyrim:Artifacts#Azura.27s_Star|Azura's Star]]&lt;br /&gt;
&lt;br /&gt;
* Elemental enchantment strength on weapons is enhanced by your Destruction School bonuses. For example, the Augmented Flames perk will increase a fire enchanted weapon's damage, as will a Fortify Destruction potion. &lt;br /&gt;
&lt;br /&gt;
* If the enchanted weapon has two enchantments, it is only necessary to have cost reduction in the more powerful/expensive enchantment of two. For example, if you have Paralysis (Alteration) and Fire (Destruction), you only need to have 100% cost reduction in Alteration in order to get infinite charge.&lt;br /&gt;
&lt;br /&gt;
* The highest value enchantments for increasing the value of unenchanted items for resale when using Petty souls are Banish for weapons, Fortify Block for shield, Fortify Destruction for armor and clothing, Waterbreathing for headgear and jewelry and Fortify sneak for footwear. (This may change depending on perks.{{VN}})&lt;br /&gt;
&lt;br /&gt;
* If enchanting for profit, keep in mind the actual value of the increase is additive and not multiplicative, so the value (in gold) that enchanting adds is same regardless of the value of the item being enchanted. For example, enchanting an Iron Sword with Turn Undead using a Grand Soul and all perks will result in a sword with the value of 513 (vs. the base price of 25), while an Orcish Bow enchanted with the exact same enchantment and under the same conditions will yield a new value of 638 (vs. the base price of 150). The price increases by 488 gold in both cases. Due to the way barter works in the game, it is more beneficial to enchant lower-value items for the purpose of resale.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|{{Pc22}}There is a bug that will remove the game's ability to recognize keystrokes from your keyboard when renaming an item you intend to enchant.  It appears to occur when using the mouse during the process, so try to use only the arrow keys and [enter] to name your items.|vn=1}}&lt;br /&gt;
{{Bug|Renamed enchanted weapons (of the same type) that share the same effects but with different names will be named the same if you un-equip both.|vn=1}}&lt;br /&gt;
{{Bug|Sometimes enchanting a new item that shares the effects with an enchanted item in your inventory will cause the item just enchanted to duplicate itself. This means you get two items, so you can sell one or give it to a follower.|vn=1}}&lt;br /&gt;
{{Bug|When enchanting items, the value of each item decreases as your enchanting level rises (as stated above). It is unknown whether this is a bug or an intended game mechanic. There are two fixes:&lt;br /&gt;
:#Save, quit, and then reload your game after mass enchanting. The item value should rise and now reflect their true value. {{vn|Conflicting reports.}}&lt;br /&gt;
:#Go to the Enchanter, select any soul gem, and select the same enchantment (if it's a weapon enchantment select the same strength/number of charges). There is no need to actually craft an item - just exit enchanting and the value is restored.|vn=1}}&lt;br /&gt;
{{Bug|If one disenchants [[Skyrim:The Bond of Matrimony|The Bond of Matrimony]] (received as a reward after you get married), you will have an enchantment called Blessing of Mara (restoration spells cost 10% less, which is better than the normal one of 8%), but it seems there is no item on which this enchantment can be placed.|vn=1}}&lt;br /&gt;
{{Bug|The following items can be disenchanted, but their enchantments cannot be applied to any item; [[Skyrim:Linwe's_Armor|Linwe's Armor]] - Shadowthrive (Increases your stamina by 15 points), [[Skyrim:Linwe's_Boots|Linwe's Boots]] - Shadowstrength (Sneaking is 15% better), [[Skyrim:Linwe's_Hood|Linwe's Hood]] - Shadowsight (Bows do 15% more damage), [[Skyrim:Linwe's_Gloves|Linwe's Gloves]] - Shadowstrike (One-handed attacks do 15% more damage).|vn=1}}&lt;br /&gt;
{{Bug|Disenchanting Necromancers Robes give the Fortify Magicka effect instead of Fortify Magicka Regen effect.|vn=1}}&lt;br /&gt;
{{Bug|The Fortify 'Magic School' plus Magicka Regeneration enchant always gives 10% regeneration, instead of scaling with level or soul gem.|vn=1}}&lt;br /&gt;
{{Bug|The Fortify 'Magic School' plus Magicka Regeneration enchant when learned, sometimes does not allow you to learn the single fortify 'Magic School' enchant, so you will not be able to enchant head, rings, amulets with fortify 'Magic School'.|vn=1}}&lt;br /&gt;
{{Bug|If you enter an Arcane Enchanter in sneak mode, when you exit you will no longer be sneaking, but you will still be as low to the ground and slow moving as if you were still sneaking. This can be fixed by simply exiting and entering sneak mode.|confirmed=1}}&lt;br /&gt;
{{Bug|Sometimes you will get stuck when trying to exit from using an [[Skyrim:Arcane_Enchanter|Arcane Enchanter]]. You are unable to move or use HUD. This may be caused by holding the right mouse button and scrolling down while using the Enchanter. The problem may fix itself in a minute or two. If not, it's best to save (if you can) and restart the game.|vn=1}}&lt;br /&gt;
**If you find yourself suddenly in first-person view while using an Arcane Enchanter, zoom out to third person and then exit the Arcane Enchanter.&lt;br /&gt;
{{Bug|If you enchant improved armor, it may appear to lose any improved rating you may have applied through smithing (the UI will show it revert to its base specs). However, after enchanting the item - the item will in fact retain any improved rating.|vn=1}}&lt;br /&gt;
{{Bug|If an enchanted shield is automatically reequipped to the character by equipping a one-handed weapon after switching to a two-handed weapon or spell, the enchantments on the shield may not be applied to the character.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
{{Skills in Skyrim}}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Child&amp;diff=1071949</id>
		<title>Skyrim:Child</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Child&amp;diff=1071949"/>
		<updated>2012-12-11T00:30:17Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* List of child NPCs and their locations */ Added Aeta's Father (heard a convo between them and she called him papa)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|NPCs}}&lt;br /&gt;
[[File:SR-npc-Lars_Battle-Born.jpg|thumb|right|Lars Battle-Born, a typical child]]&lt;br /&gt;
'''Children''' are young inhabitants of Skyrim that can be found in various places throughout the game world, most commonly in major cities and towns. They are not playable outside of community mods or console commands, and they cannot be killed. Currently, only the four human races of children are seen in Skyrim: [[Skyrim:Breton|Bretons]], [[Skyrim:Nord|Nords]], [[Skyrim:Imperial|Imperials]], and [[Skyrim:Redguard|Redguards]].  Elves having much longer lifespans and fewer offspring, it's not surprising that children are rarely encountered, and very little is known about the youths of the [[Skyrim:Argonian|Argonian]] and [[Skyrim:Khajiit|Khajiit]] races.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
* Height: 0.8000&lt;br /&gt;
* Weight: 1.0000&lt;br /&gt;
* No added spells or other abilities&lt;br /&gt;
* Completely invulnerable&lt;br /&gt;
* Share the same starting [[SR:Skills|skills]] as their parents&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Although children can be spoken to and interacted with via quests, dialogue, and various games (tag, hide-n-seek), their most striking feature is that they cannot be harmed or killed. They also cannot be targeted for most other actions, including [[SR:Pickpocket|pickpocketing]], [[SR:Reanimate|reanimation]], and [[SR:Vampirism#feeding|feeding]]. Also, you cannot increase combat or destruction skills by using children as a target. Children will never engage in battle and will always flee at the first sign of a fight. &lt;br /&gt;
&lt;br /&gt;
Children are present in the game world for increased realism and immersion but the game developers most likely opted for the &amp;quot;immortal&amp;quot; mechanic in order to avoid any &amp;quot;child-killing&amp;quot; controversy. For this reason, children were not included in either [[Morrowind:Morrowind|Morrowind]] or [[Oblivion:Oblivion|Oblivion]] (although the idea was brought up for the latter). They were finally featured in ''Skyrim''; though, as stated, they are given special treatment.&lt;br /&gt;
&lt;br /&gt;
==List of child NPCs and their locations==&lt;br /&gt;
There is a total of 38 children in Skyrim (3 Bretons, 3 Imperials, 3 Redguards and 29 Nords). The [[Skyrim:Hearthfire|Hearthfire]] plug-in adds a total of 4 more children (1 from each of the four mentioned races). The [[Dragonborn:Dragonborn|Dragonborn]] expansion adds 1 more Nord child.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Gender&lt;br /&gt;
!Father&lt;br /&gt;
!Mother&lt;br /&gt;
!Home&lt;br /&gt;
!City or Hold&lt;br /&gt;
!Adopt{{HF}}{{intnote|Adopt|‡}}&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Babette|Babette]]{{intnote|Dead}}&lt;br /&gt;
|[[Skyrim:Breton|Breton]]&lt;br /&gt;
|Female&lt;br /&gt;
| - || -&lt;br /&gt;
|[[Skyrim:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]]&lt;br /&gt;
|[[Skyrim:Falkreath Hold|Falkreath Hold]] or [[Skyrim:Dawnstar|Dawnstar]]&lt;br /&gt;
|No&lt;br /&gt;
|Actually a 300 year old vampire&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Erith|Erith]]&lt;br /&gt;
|[[Skyrim:Breton|Breton]]&lt;br /&gt;
|Female&lt;br /&gt;
| - ||[[Skyrim:Daighre|Daighre]]&lt;br /&gt;
|[[Skyrim:Left Hand Mine|Left Hand Mine]]&lt;br /&gt;
|[[Skyrim:Markarth|Markarth]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Blaise|Blaise]] {{HF|1}}&lt;br /&gt;
|[[Skyrim:Breton|Breton]]&lt;br /&gt;
|Male&lt;br /&gt;
| - || -&lt;br /&gt;
|[[Skyrim:Katla's Farm|Katla's Farm]]&lt;br /&gt;
|[[Skyrim:Solitude|Solitude]]&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Clinton Lylvieve|Clinton Lylvieve]]&lt;br /&gt;
|[[Skyrim:Breton|Breton]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Azzada Lylvieve|Azzada Lylvieve]]||[[Skyrim:Michel Lylvieve|Michel Lylvieve]]&lt;br /&gt;
|[[Skyrim:Lylvieve Family's House|Lylvieve Family's House]]&lt;br /&gt;
|[[Skyrim:Dragon Bridge|Dragon Bridge]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Lucia|Lucia]] {{HF|1}}&lt;br /&gt;
|[[Skyrim:Imperial|Imperial]]&lt;br /&gt;
|Female&lt;br /&gt;
| - || -&lt;br /&gt;
|None&lt;br /&gt;
|[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Mila Valentia|Mila Valentia]]&lt;br /&gt;
|[[Skyrim:Imperial|Imperial]]&lt;br /&gt;
|Female&lt;br /&gt;
| - ||[[Skyrim:Carlotta Valentia|Carlotta Valentia]]&lt;br /&gt;
|[[Skyrim:Carlotta Valentia's House|Carlotta Valentia's House]]&lt;br /&gt;
|[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Francois Beaufort|Francois Beaufort]]&lt;br /&gt;
|[[Skyrim:Imperial|Imperial]]&lt;br /&gt;
|Male&lt;br /&gt;
| - || -&lt;br /&gt;
|[[Skyrim:Honorhall Orphanage|Honorhall Orphanage]]&lt;br /&gt;
|[[Skyrim:Riften|Riften]]&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Samuel|Samuel]]&lt;br /&gt;
|[[Skyrim:Imperial|Imperial]]&lt;br /&gt;
|Male&lt;br /&gt;
| - || -&lt;br /&gt;
|[[Skyrim:Honorhall Orphanage|Honorhall Orphanage]]&lt;br /&gt;
|[[Skyrim:Riften|Riften]]&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonborn:Aeta|Aeta]] {{DB|par=1}}&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Dragonborn:Oslaf|Oslaf]]||{{huh}}&lt;br /&gt;
|[[Dragonborn:Oslaf's House|Oslaf's House]]&lt;br /&gt;
|[[Dragonborn:Skaal Village|Skaal Village]]&lt;br /&gt;
|{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Agni|Agni]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Falion|Falion]] (guardian)|| -&lt;br /&gt;
|[[Skyrim:Falion's House|Falion's House]]&lt;br /&gt;
|[[Skyrim:Morthal|Morthal]]&lt;br /&gt;
|No{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Britte|Britte]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Lemkil|Lemkil]]|| -&lt;br /&gt;
|[[Skyrim:Lemkil's Farmhouse|Lemkil's Farmhouse]]&lt;br /&gt;
|[[Skyrim:Rorikstead|Rorikstead]]&lt;br /&gt;
|If orphan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Dagny|Dagny]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|Jarl [[Skyrim:Balgruuf the Greater|Balgruuf the Greater]]|| -&lt;br /&gt;
|[[Skyrim:Dragonsreach|Dragonsreach]]&lt;br /&gt;
|[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|No{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Dorthe|Dorthe]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Alvor|Alvor]]||[[Skyrim:Sigrid|Sigrid]]&lt;br /&gt;
|[[Skyrim:Alvor and Sigrid's House|Alvor and Sigrid's House]]&lt;br /&gt;
|[[Skyrim:Riverwood|Riverwood]]&lt;br /&gt;
|If orphan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Eirid|Eirid]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Dagur|Dagur]]||[[Skyrim:Haran|Haran]]&lt;br /&gt;
|[[Skyrim:The Frozen Hearth|The Frozen Hearth]]&lt;br /&gt;
|[[Skyrim:Winterhold|Winterhold]]&lt;br /&gt;
|If orphan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Fjotra|Fjotra]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Enmon|Enmon]]||[[Skyrim:Mena|Mena]]&lt;br /&gt;
|[[Skyrim:Enmon's House|Enmon's House]], later [[Skyrim:Temple of Dibella|Temple of Dibella]]&lt;br /&gt;
|[[Skyrim:Karthwasten|Karthwasten]], later [[Skyrim:Markarth|Markarth]]&lt;br /&gt;
|No&lt;br /&gt;
|Never actually seen in Karthwasten.  See '''[[Skyrim:The Heart of Dibella|The Heart of Dibella]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Helgi's Ghost|Helgi's Ghost]]{{intnote|Dead}}&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Hroggar|Hroggar]]|| -&lt;br /&gt;
|None (burned down in the fire that killed her)&lt;br /&gt;
|[[Skyrim:Morthal|Morthal]]&lt;br /&gt;
|No&lt;br /&gt;
|A ghost.  See '''[[Skyrim:Laid to Rest|Laid to Rest]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Hrefna|Hrefna]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
| - ||[[Skyrim:Tormir|Tormir]]&lt;br /&gt;
|[[Skyrim:Goldenrock Mine|Goldenrock Mine]]&lt;br /&gt;
|[[Skyrim:Darkwater Crossing|Darkwater Crossing]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Minette Vinius|Minette Vinius]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Corpulus Vinius|Corpulus Vinius]]|| -&lt;br /&gt;
|[[Skyrim:The Winking Skeever|The Winking Skeever]]&lt;br /&gt;
|[[Skyrim:Solitude|Solitude]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Runa Fair-Shield|Runa Fair-Shield]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
| - || -&lt;br /&gt;
|[[Skyrim:Honorhall Orphanage|Honorhall Orphanage]]&lt;br /&gt;
|[[Skyrim:Riften|Riften]]&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Sissel|Sissel]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Lemkil|Lemkil]]|| -&lt;br /&gt;
|[[Skyrim:Lemkil's Farmhouse|Lemkil's Farmhouse]]&lt;br /&gt;
|[[Skyrim:Rorikstead|Rorikstead]]&lt;br /&gt;
|If orphan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Sofie|Sofie]] {{HF|1}}&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
| - || -&lt;br /&gt;
|None&lt;br /&gt;
|[[Skyrim:Windhelm|Windhelm]]&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Svari|Svari]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Addvar|Addvar]]||[[Skyrim:Greta|Greta]]&lt;br /&gt;
|[[Skyrim:Addvar's House|Addvar's House]]&lt;br /&gt;
|[[Skyrim:Solitude|Solitude]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|See '''[[Skyrim:Return to Grace|Return to Grace]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Assur|Assur]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|Jarl [[Skyrim:Korir|Korir]]|| -&lt;br /&gt;
|[[Skyrim:Jarl's Longhouse (Winterhold)|Jarl's Longhouse]]&lt;br /&gt;
|[[Skyrim:Winterhold|Winterhold]]&lt;br /&gt;
|No{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Aventus Aretino|Aventus Aretino]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
| - ||Naalia Aretino{{intnote|Dead}}&lt;br /&gt;
|[[Skyrim:Aretino Residence|Aretino Residence]]&lt;br /&gt;
|[[Skyrim:Windhelm|Windhelm]]&lt;br /&gt;
|No&lt;br /&gt;
|See '''[[Skyrim:Innocence Lost|Innocence Lost]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Bottar|Bottar]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
| - || -&lt;br /&gt;
|[[Skyrim:World Interactions|Random Encounter]]&lt;br /&gt;
|[[Skyrim:Skyrim|Skyrim]]&lt;br /&gt;
|No{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Frodnar|Frodnar]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Hod|Hod]]||[[Skyrim:Gerdur|Gerdur]]&lt;br /&gt;
|[[Skyrim:Hod and Gerdur's House|Hod and Gerdur's House]]&lt;br /&gt;
|[[Skyrim:Riverwood|Riverwood]]&lt;br /&gt;
|If orphan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Frothar|Frothar]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|Jarl [[Skyrim:Balgruuf the Greater|Balgruuf the Greater]]|| -&lt;br /&gt;
|[[Skyrim:Dragonsreach|Dragonsreach]]&lt;br /&gt;
|[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|No{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Gralnach|Gralnach]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Leifnarr|Leifnarr]]{{intnote|Dead}}||[[Skyrim:Grosta|Grosta]]&lt;br /&gt;
|[[Skyrim:Heartwood Mill|Heartwood Mill]]&lt;br /&gt;
|[[Skyrim:The Rift|The Rift]]&lt;br /&gt;
|If orphan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Grimvar Cruel-Sea|Grimvar Cruel-Sea]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Torsten Cruel-Sea|Torsten Cruel-Sea]]||[[Skyrim:Hillevi Cruel-Sea|Hillevi Cruel-Sea]]&lt;br /&gt;
|[[Skyrim:House of Clan Cruel-Sea|House of Clan Cruel-Sea]]&lt;br /&gt;
|[[Skyrim:Windhelm|Windhelm]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Haming|Haming]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Torolf|Torolf]]{{intnote|Dead}}, later&amp;lt;br&amp;gt; [[Skyrim:Froki Whetted-Blade|Froki Whetted-Blade]] (grandfather)|| -&lt;br /&gt;
|[[Skyrim:Froki's Shack|Froki's Shack]]&lt;br /&gt;
|[[Skyrim:The Rift|The Rift]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Hroar|Hroar]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
| - || -&lt;br /&gt;
|[[Skyrim:Honorhall Orphanage|Honorhall Orphanage]]&lt;br /&gt;
|[[Skyrim:Riften|Riften]]&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Joric|Joric]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Aslfur|Aslfur]]||[[Skyrim:Idgrod Ravencrone|Idgrod Ravencrone]]&lt;br /&gt;
|[[Skyrim:Highmoon Hall|Highmoon Hall]]&lt;br /&gt;
|[[Skyrim:Morthal|Morthal]]&lt;br /&gt;
|No{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Knud|Knud]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Snilling|Snilling]]||[[Skyrim:Katla|Katla]]&lt;br /&gt;
|[[Skyrim:Katla's Farm|Katla's Farm]]&lt;br /&gt;
|[[Skyrim:Solitude|Solitude]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Lars Battle-Born|Lars Battle-Born]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Idolaf Battle-Born|Idolaf Battle-Born]]||[[Skyrim:Alfhild Battle-Born|Alfhild Battle-Born]]&lt;br /&gt;
|[[Skyrim:House of Clan Battle-Born|House of Clan Battle-Born]]&lt;br /&gt;
|[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|See '''[[Skyrim:Bullying Braith|Bullying Braith]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Little Pelagius|Little Pelagius]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
| - || -&lt;br /&gt;
|[[Skyrim:The Mind of a Madman|The Mind of a Madman]]&lt;br /&gt;
|Pelagius' Mind&lt;br /&gt;
|No&lt;br /&gt;
|See '''[[Skyrim:The Mind of Madness|The Mind of Madness]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Nelkir|Nelkir]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|Jarl [[Skyrim:Balgruuf the Greater|Balgruuf the Greater]]|| -&lt;br /&gt;
|[[Skyrim:Dragonsreach|Dragonsreach]]&lt;br /&gt;
|[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|No{{huh}}&lt;br /&gt;
|See '''[[Skyrim:The Whispering Door|The Whispering Door]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Skuli|Skuli]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Firir|Firir]]{{intnote|Dead}}||[[Skyrim:Eydis|Eydis]]&lt;br /&gt;
|[[Skyrim:Old Hroldan Inn|Old Hroldan Inn]]&lt;br /&gt;
|[[Skyrim:The Reach|The Reach]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Sond (child)|Sond]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
| - || -&lt;br /&gt;
|[[Skyrim:World Interactions|Random Encounter]]&lt;br /&gt;
|[[Skyrim:Skyrim|Skyrim]]&lt;br /&gt;
|No{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Virkmund|Virkmund]]&lt;br /&gt;
|[[Skyrim:Nord|Nord]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Thonnir|Thonnir]]||[[Skyrim:Laelette the Vampire|Laelette]]{{intnote|Dead}}&lt;br /&gt;
|[[Skyrim:Thonnir's House|Thonnir's House]]&lt;br /&gt;
|[[Skyrim:Morthal|Morthal]]&lt;br /&gt;
|No{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Adara|Adara]]&lt;br /&gt;
|[[Skyrim:Redguard|Redguard]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Endon|Endon]]||[[Skyrim:Kerah|Kerah]]&lt;br /&gt;
|[[Skyrim:Endon's House|Endon's House]]&lt;br /&gt;
|[[Skyrim:Markarth|Markarth]]&lt;br /&gt;
|No{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Braith|Braith]]&lt;br /&gt;
|[[Skyrim:Redguard|Redguard]]&lt;br /&gt;
|Female&lt;br /&gt;
|[[Skyrim:Amren|Amren]]||[[Skyrim:Saffir|Saffir]]&lt;br /&gt;
|[[Skyrim:Amren's House|Amren's House]]&lt;br /&gt;
|[[Skyrim:Whiterun|Whiterun]]&lt;br /&gt;
|If orphan&lt;br /&gt;
|See '''[[Skyrim:Bullying Braith|Bullying Braith]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Alesan|Alesan]] {{HF|1}}&lt;br /&gt;
|[[Skyrim:Redguard|Redguard]]&lt;br /&gt;
|Male&lt;br /&gt;
| - || -&lt;br /&gt;
|None&lt;br /&gt;
|[[Skyrim:Dawnstar|Dawnstar]]&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyrim:Kayd|Kayd]]&lt;br /&gt;
|[[Skyrim:Redguard|Redguard]]&lt;br /&gt;
|Male&lt;br /&gt;
|[[Skyrim:Beirand|Beirand]]||[[Skyrim:Sayma|Sayma]]&lt;br /&gt;
|[[Skyrim:Bits and Pieces|Bits and Pieces]]&lt;br /&gt;
|[[Skyrim:Solitude|Solitude]]&lt;br /&gt;
|If orphan{{huh}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{note|Dead||Deceased (or undead), either initially or as a result of quest events.}}&lt;br /&gt;
{{note|Adopt|‡|&amp;quot;Yes&amp;quot; means they can be adopted immediately.  &amp;quot;No&amp;quot; means they can never be adopted.  &amp;quot;If orphan&amp;quot; means they can be adopted if their parent(s) are killed.  (They will be moved to the Honorhall Orphanage in [[Skyrim:Riften|Riften]] if this occurs.)  Note that some parents may be essential and unkillable until after certain related quests have been completed.}}&lt;br /&gt;
&lt;br /&gt;
=={{LE|Adoption}}{{HF}}==&lt;br /&gt;
If you have [[Skyrim:Hearthfire|Hearthfire]] installed, you can adopt a child from the [[Skyrim:Honorhall Orphanage|Honorhall Orphanage]] in [[Skyrim:Riften|Riften]], or you can find a homeless [[Skyrim:Hearthfire_NPCs#Children|orphan]], such as [[Skyrim:Lucia|Lucia]] in [[Skyrim:Whiterun|Whiterun]]. You do not have to be [[Skyrim:Marriage|married]] to adopt, and you can choose to adopt up to two children. Children can only be adopted if you have a child's bed and container in your house.&lt;br /&gt;
&lt;br /&gt;
'''[[Skyrim:Houses|Purchasable Homes]]'''&lt;br /&gt;
{{Bullet Link|Breezehome|Turn Alchemy Lab into Child Room.}}&lt;br /&gt;
{{Bullet Link|Hjerim|Add Child Room (redesign near secret room, with minor storage loss).}}&lt;br /&gt;
{{Bullet Link|Honeyside|Turn Enchanting Lab into Child Room.}}&lt;br /&gt;
{{Bullet Link|Proudspire Manor|Add Child Room (entirely new room, minimal disruption).}}&lt;br /&gt;
{{Bullet Link|Vlindrel Hall|Turn Alchemy Lab into Child Room.}}&lt;br /&gt;
&lt;br /&gt;
'''[[Skyrim:Construction|Player-Built Homes]]'''{{HF}}&amp;lt;br&amp;gt;&lt;br /&gt;
All three player-built homes have the same options for a child's room. After building the [[Skyrim:Main_Hall|Main Hall]], you must add 1-2 single beds (depending on how many children you wish to adopt) and the dresser between them. It is ''not'' necessary to build the [[Skyrim:Bedrooms|Bedrooms]] addition on the west wing of your home; however, if you do build it, you must build the child's bed(s) and child's chest(s) in order for them to move into that room.&lt;br /&gt;
{{Bullet Link|Heljarchen Hall|}}{{HF}}&lt;br /&gt;
{{Bullet Link|Lakeview Manor|}}{{HF}}&lt;br /&gt;
{{Bullet Link|Windstad Manor|}}{{HF}}&lt;br /&gt;
&lt;br /&gt;
A [[Skyrim:Courier|courier]] may deliver a [[Skyrim:Consider_Adoption|letter]] to you regarding adoption upon installing Hearthfire. If you decide to adopt from the orphanage, go there and ask [[Skyrim:Constance_Michel|Constance Michel]] if you can adopt a child. She'll be delighted and reply ''&amp;quot;Why, yes! Yes, of course! What a wonderful surprise!&amp;quot;'' Ask her what you need to do and she'll ask your name and what you do for a living. You may have the options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Dialogue Option !! Reply&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I'm the [[Skyrim:Dovahkiin|Dragonborn]].&amp;quot; || rowspan=3| ''&amp;quot;What? If you aren't going to be... wait. Shor, you're serious! Well, I... all right then.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I'm the Harbinger of the [[Skyrim:Companions|Companions]].&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I'm the Archmage of the [[Skyrim:College of Winterhold (faction)|College of Winterhold]].&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I'm an [[Skyrim:Dark Brotherhood|Assassin]].&amp;quot; || rowspan=2|''&amp;quot;What? What kind of a joke is this? Look, don't waste my time. Come back when you're ready to discuss this for real.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I'm a [[Skyrim:Thieves Guild (faction)|Thief]].&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I'm an Adventurer.&amp;quot; || rowspan=2|''&amp;quot;Mmm-hmm.&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I'm a Mercenary.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
She will then ask where your child will be living. &lt;br /&gt;
&lt;br /&gt;
If you have an appropriate home—including a bed and container for your child—a list of eligible homes will appear. Choose one, and she'll congratulate you: ''&amp;quot;Very well. That's all I need from you. Congratulations! I think you'll make an excellent parent. Go meet the children and decide who you'd like to adopt. Once you've made a decision, I'll collect their things and be sure they make it over to your house.&amp;quot;'' If you linger or approach her again, she'll tell you ''&amp;quot;Go on, speak to the children! I'm sure they're eager to meet you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
However, if you do not have the required property and furnishing options for a child, she will tell you ''&amp;quot;...Look, let's be realistic. You're an adventurer. It's not exactly a safe or reliable profession. I need to be sure your child will have a safe, stable home to grow up in. Show me that you can support a child. Buy a house. Furnish it. Then come back and we'll talk.&amp;quot;'' If you linger or approach her again, she'll reiterate this with, ''&amp;quot;I'm sorry. Until you own a home with a room for your children, I can't allow you to adopt anyone.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
From here, you may go speak to the orphans living in the orphanage, and ask them to tell you about themselves, or offer to adopt them. Unique dialogue for each child can be found on their individual page. &lt;br /&gt;
&lt;br /&gt;
When speaking to homeless orphans that you encounter in cities and towns, you have an opportunity to learn about them via dialogue, (as noted on their individual pages), then speak to them about adoption.&lt;br /&gt;
&lt;br /&gt;
Adoption dialogue is generally the same for children in Riften's orphanage and homeless orphans found elsewhere, the only notable difference being that you cannot speak to the children in the orphanage about adoption if you do not have an eligible home. &lt;br /&gt;
&lt;br /&gt;
'''Player''': &amp;quot;I could adopt you, if you want.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Child''': ''&amp;quot;Really? Do you... do you have a place I could live?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
*If you do not have an eligible home:&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Player''': I have a house, but not room for you.&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Child''': ''&amp;quot;-...Oh well. Thanks anyway, I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
:''or''&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Child''': ''&amp;quot;...Oh well. Thanks anyway, I suppose.&amp;lt;br&amp;gt;&lt;br /&gt;
*If you have an eligible home:&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Player''': Yes, I've got a house in &amp;lt;Alias=Location&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Child''': ''&amp;quot;Oh, wow! Are you... are you sure? You really wouldn't mind?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you do not have an eligible home, the conversation ends. If you do, you can tell them where your home is, or change your mind. If you change your mind, they'll have the same dialogue as if you did not have an eligible home. If you select a home for them to live in, they'll reply:&lt;br /&gt;
&lt;br /&gt;
'''Female Child''': ''&amp;quot;Yea! Thanks! I promise I'll be the best daughter ever! I need to get my things and say goodbye to everyone. I'll meet you at home. Thanks! Thanks so much!&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
''or''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Male Child''': ''&amp;quot;Really? You mean it? Wow, thanks! I promise, I won't be any trouble at all! Just... just let me get my things and say goodbye to everyone. I'll meet you at home. Thanks! Thanks again!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you linger, you may hear the child exclaim, ''&amp;quot;I can't wait!&amp;quot;'' If you are adopting from the orphanage and speak with Constance again after choosing a child to adopt, she will tell you ''&amp;quot;Congratulations. I hope you have a wonderful life together.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you are speaking to a child about adoption after having already adopted one, you will not have the option of choosing from all eligible homes, instead being forced to choose the same home your first child lives in.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
One [[Skyrim:Achievements|achievement]] is related to adoption:&lt;br /&gt;
* {{Achievement|Proud Parent}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In the [[SR:Creation Kit|Creation Kit]] they are treated as a separate race, similar to how [[SR:Dremora|Dremora]] and the [[SR:Elder|elders]] are treated. &lt;br /&gt;
* If you cast a spell near a child, he/she will respond by asking you to make them [[SR:Invisibility|invisible]]. Unfortunately, you will not be able to do this (as there is no targeted invisibility spell in the game), so they will be disappointed when you refuse.&lt;br /&gt;
* Only the human races have children in Skyrim. There are no examples of [[SR:Altmer|Altmer]], [[SR:Bosmer|Bosmer]], [[SR:Dunmer|Dunmer]], [[SR:Orc|Orc]], [[SR:Argonian|Argonian]], or [[SR:Khajiit|Khajiit]] children in the game.&lt;br /&gt;
* There are some inconsistencies with the races of the children and their parents. [[Skyrim:Fjotra|Fjotra]], a [[Skyrim:Nord|Nord]] child, has [[Skyrim:Breton|Breton]] parents, [[sr:Enmon|Enmon]] and [[sr:Mena|Mena]]. [[sr:Minette Vinius|Minette Vinius]], a Nord child, has an [[sr:Imperial|Imperial]] father and an Imperial brother, [[sr:Corpulus Vinius|Corpulus Vinius]] and [[sr:Sorex Vinius|Sorex Vinius]], respectively. They might be explained as oversights or as the results of adoption.&lt;br /&gt;
* With [[Skyrim:Hearthfire|Hearthfire]] installed, children who ''become'' orphaned during gameplay (i.e. their parents are killed) are moved to Honorhall Orphanage, where you then have the option of adopting them.&lt;br /&gt;
* Sleeping in the same house as your adopted child(ren) gives you the [[Skyrim:Sleeping|Father's Love]] or [[Skyrim:Sleeping|Mother's Love]] bonus, which makes healing spells and potions more effective.&lt;br /&gt;
*Random [[Skyrim:Creatures|creatures]] may follow your adopted children home, which they will ask to keep as a pet. Potential pets include: [[Skyrim:Fox|foxes]], [[Skyrim:Frostbite_Spider|frostbite spiders]], [[Skyrim:Mudcrab|mudcrabs]], [[Skyrim:Rabbit|rabbits]], and [[Skyrim:Skeever|skeevers]].&lt;br /&gt;
**Killing your child's pet will cause your child to stop speaking to you, saying ''&amp;quot;Leave me alone!&amp;quot;'' or ''&amp;quot;I'll never speak to you again!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
===Hearthfire Bugs===&lt;br /&gt;
{{Bug|All children in the game may appear in just their underwear.|confirmed=1}}&lt;br /&gt;
{{Bug|If giving your adopted children clothing, it may cause their torso to turn invisible.|vn=1}}&lt;br /&gt;
{{Bug|You may not be able to adopt children after failing to have a room for them the first time.|vn=1}}&lt;br /&gt;
{{Bug|Your personal steward and bard may decide to sleep in the beds for children, making it impossible to adopt.|vn=1}}&lt;br /&gt;
{{Bug|Your adopted child may not have the dialogue option to keep a dog which has followed you home as a pet, or may say something like ''&amp;quot;Stupid dog.&amp;quot;''|vn=1}}&lt;br /&gt;
**Fast-traveling and returning might open this option.&lt;br /&gt;
{{Bug|After telling adopted children to go to bed, they will instead appear to sit on thin air and never perform any other animations.|vn=1}}&lt;br /&gt;
**Can be fixed by simply saving and reloading.&lt;br /&gt;
===Other Bugs===&lt;br /&gt;
{{Bug|It is possible for a child to take a pose meant for adults only, such as leaning on a table, causing them to grow to an adult-sized child for as long as the pose lasts.|vn=1}}{{vn|what causes this?}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-npc-Child 01.jpg|A child at normal size&lt;br /&gt;
File:SR-npc-Child 02.jpg|A child &amp;quot;stretched&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Spmckinney&amp;diff=1071558</id>
		<title>User:Spmckinney</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Spmckinney&amp;diff=1071558"/>
		<updated>2012-12-10T15:12:00Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[User:Spmckinney/Sandbox|My Sandbox]]&lt;br /&gt;
|[[User:Spmckinney/User_Boxes|My Userboxes]]&lt;br /&gt;
|[[User:Spmckinney/monobook.js|My Monobook]]&lt;br /&gt;
|[[Special:Contributions/Spmckinney|My Contributions]]&lt;br /&gt;
|[[Special:Contributions/70.15.66.73|My IP Contributions]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Spmckinney/User Boxes}}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Filial_Bonds&amp;diff=1071142</id>
		<title>Skyrim:Filial Bonds</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Filial_Bonds&amp;diff=1071142"/>
		<updated>2012-12-10T01:18:06Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Detailed Walkthrough */ Rewrote 'Detailed Walkthrough'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|Side Quests}}{{Quest Header&lt;br /&gt;
|Giver=[[Dragonborn:Wulf Wild-Blood|Wulf Wild-Blood]]&lt;br /&gt;
|Reward=[[Skyrim:Archery|Archery]], [[Skyrim:Block|Block]], [[Skyrim:Heavy Armor|Heavy Armor]], [[Skyrim:One-handed|One-handed]], and [[Skyrim:Two-handed|Two-handed]] skill increase &lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Conc=&lt;br /&gt;
|ReqLevel=&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=&lt;br /&gt;
|ImgDesc=&lt;br /&gt;
|description=Find [[Dragonborn:Wulf Wild-Blood|Wulf Wild-Blood]]'s brother, [[Dragonborn:Torkild|Torkild]], who may have become a [[Dragonborn:Werebear|werebear]].&lt;br /&gt;
|ID=DLC2WB01&lt;br /&gt;
|Icon=&lt;br /&gt;
|Prev=&lt;br /&gt;
|Next=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quick Walkthrough ==&lt;br /&gt;
# Speak to [[Dragonborn:Wulf Wild-Blood|Wulf Wild-Blood]].&lt;br /&gt;
# Locate Wulf's brother [[Dragonborn:Torkild|Torkild]].&lt;br /&gt;
# Defeat Torkild the [[Dragonborn:Werebear|werebear]].&lt;br /&gt;
# Examine Torkild's body.&lt;br /&gt;
# Return to Wulf.&lt;br /&gt;
&lt;br /&gt;
== Detailed Walkthrough ==&lt;br /&gt;
[[Dragonborn:Torkild|Torkild]] can be found in a clearing northeast of [[Dragonborn:Benkongerike|Benkongerike]]. While speaking with him he will turn into a [[Dragonborn:Werebear|werebear]] and you will be forced to kill him, after you do search his body and take the [[Dragonborn:Torkild's_Letter_to_Wulf|letter to Wulf]] from him. Return to Wulf Wild-Blood in [[Dragonborn:Skaal_Village|Skaal Village]] and give him the letter, he will thank you and boost all [[Skyrim:Combat|combat]] skills ([[Skyrim:Archery|Archery]], [[Skyrim:Block|Block]], [[Skyrim:Heavy Armor|Heavy Armor]], [[Skyrim:One-handed|One-handed]], and [[Skyrim:Two-handed|Two-handed]]) by one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Notes ==&lt;br /&gt;
Instructions: Notes are for listing information that does not belong in the walkthrough. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Bugs ==&lt;br /&gt;
Instructions: Bugs are for problems specific to this quest. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quest Stages ==&lt;br /&gt;
{{Journal Entries|missing=0, 20, 200&lt;br /&gt;
| 10 |  | I met Wulf Wild-Blood, whose brother disappeared many years ago. Wulf believes he may have become a werebear, and warned me to keep an eye out for him.&lt;br /&gt;
| 15 |  | I met Wulf Wild-Blood, who told me about his brother Torkild running off many years ago. Wulf's worst fears of his brother proved true, unfortunately. I found Torkild wandering Solstheim, out of his mind. I killed him before he could hurt me, and should tell Wulf the sad news. &lt;br /&gt;
| 15 |  | I met Wulf Wild-Blood, who told me about his brother Torkild running off many years ago. Wulf's worst fears of his brother proved true, unfortunately. I found Torkild wandering Solstheim, out of his mind. Before my eyes, he transformed into a werebear, and attacked. I was forced to kill him to defend myself. I should tell Wulf the sad news. &lt;br /&gt;
| 100 | fin | I met Wulf Wild-Blood, who told me about his brother Torkild running off many years ago. Wulf's worst fears of his brother proved true, unfortunately. I found Torkild wandering Solstheim, out of his mind, and I killed him before he could hurt me. I told Wulf the sad story of his brother's final chapters, and he taught me how to fight better for setting his mind to rest.&lt;br /&gt;
| 100 | fin | I met Wulf Wild-Blood, who told me about his brother Torkild running off many years ago. Wulf's worst fears of his brother proved true, unfortunately. I found Torkild wandering Solstheim, out of his mind. Before my eyes, he transformed into a werebear, and attacked. I was forced to kill him to defend myself. I told Wulf the sad story of his brother's final chapters, and he taught me how to fight better for setting his mind to rest.&lt;br /&gt;
| 205 | fail | I met Wulf Wild-Blood, who told me about his brother Torkild running off many years ago. Wulf died before I could help him learn the truth about his brother.&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
&lt;br /&gt;
== Quest Objectives ==&lt;br /&gt;
{{Quest Objectives&lt;br /&gt;
| 10 | Look for Wulf's brother Torkild |&lt;br /&gt;
| 15 | Examine Torkild |&lt;br /&gt;
| 20 | Return to Wulf |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Spmckinney&amp;diff=1057105</id>
		<title>User:Spmckinney</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Spmckinney&amp;diff=1057105"/>
		<updated>2012-11-18T05:24:07Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Spmckinney/User Boxes}}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Spmckinney/User_Boxes&amp;diff=1057104</id>
		<title>User:Spmckinney/User Boxes</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Spmckinney/User_Boxes&amp;diff=1057104"/>
		<updated>2012-11-18T05:23:47Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{User American|text=&amp;lt;font color=white&amp;gt;This user is from the United States.&amp;lt;/font&amp;gt;}}&lt;br /&gt;
|{{User Male}}&lt;br /&gt;
|{{User XBox}}&lt;br /&gt;
|-&lt;br /&gt;
|{{user current age|month=2|day=25|year=1989}}&lt;br /&gt;
|{{User UESPWikian|year=2009|month=10|day=19}}&lt;br /&gt;
|{{UESPholic Test Results|2505}}&lt;br /&gt;
|-}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Spmckinney&amp;diff=1057103</id>
		<title>User:Spmckinney</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Spmckinney&amp;diff=1057103"/>
		<updated>2012-11-18T05:22:37Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: Replaced content with &amp;quot;&amp;lt;center&amp;gt;{{User:Spmckinney/User Boxes}}&amp;lt;/center&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{User:Spmckinney/User Boxes}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Riften_People&amp;diff=1054069</id>
		<title>Skyrim:Riften People</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Riften_People&amp;diff=1054069"/>
		<updated>2012-11-11T02:41:12Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trail|People}}&amp;lt;/noinclude&amp;gt;{{#local:header|==}}{{#local:header|===|if={{#ifeq:{{PAGENAME}}|People|1|0}}}}&lt;br /&gt;
{{{header}}}[[Skyrim:Riften People|Riften People]]{{{header}}}&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width=33% |&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable width=100%&lt;br /&gt;
![[Skyrim:Aerin's House|Aerin's House]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Aerin|Aerin]]&lt;br /&gt;
;[[Skyrim:Mjoll the Lioness|Mjoll the Lioness]] {{Service Icon|Follower}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:The Bee and Barb|The Bee and Barb]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Keerava|Keerava]] {{Service Icon|Innkeeper}} {{Service Icon|Food and Drink}}&lt;br /&gt;
;[[Skyrim:Louis Letrush|Louis Letrush]]&lt;br /&gt;
;[[Skyrim:Marcurio|Marcurio]] {{Service Icon|Follower}}&lt;br /&gt;
;[[Skyrim:Talen-Jei|Talen-Jei]] {{Service Icon|Food and Drink}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Beggar's Row|Beggar's Row]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Edda|Edda]]&lt;br /&gt;
;[[Skyrim:Snilf|Snilf]]&lt;br /&gt;
;[[Skyrim:Madesi|Madesi]] {{Service Icon|Jeweler}} {{intnote|street|[a]}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Black-Briar Manor|Black-Briar Manor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Hemming Black-Briar|Hemming Black-Briar]] †&lt;br /&gt;
;[[Skyrim:Ingun Black-Briar|Ingun Black-Briar]] †&lt;br /&gt;
;[[Skyrim:Maul|Maul]] ‡&lt;br /&gt;
;[[Skyrim:Maven Black-Briar|Maven Black-Briar]] †&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Black-Briar Meadery|Black-Briar Meadery]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Indaryn|Indaryn]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Bolli's House|Bolli's House]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Bolli|Bolli]]&lt;br /&gt;
;[[Skyrim:Nivenor|Nivenor]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Elgrim's Elixirs|Elgrim's Elixirs]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Elgrim|Elgrim]] {{Service Icon|Apothecary}}&lt;br /&gt;
;[[Skyrim:Hafjorg|Hafjorg]] {{Service Icon|Apothecary}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Haelga's Bunkhouse|Haelga's Bunkhouse]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Brand-Shei|Brand-Shei]] {{Service Icon|General Goods}} {{intnote|street|[a]}}&lt;br /&gt;
;[[Skyrim:From-Deepest-Fathoms|From-Deepest-Fathoms]]&lt;br /&gt;
;[[Skyrim:Grelka|Grelka]] {{Service Icon|General Goods}} {{Service Icon|Trainer|Light Armor|Expert}} {{intnote|street|[a]}}&lt;br /&gt;
;[[Skyrim:Haelga|Haelga]]&lt;br /&gt;
;[[Skyrim:Niluva Hlaalu|Niluva Hlaalu]]&lt;br /&gt;
;[[Skyrim:Svana Far-Shield|Svana Far-Shield]]&lt;br /&gt;
;[[Skyrim:Tythis Ulen|Tythis Ulen]]&lt;br /&gt;
;[[Skyrim:Ungrien|Ungrien]]{{Service Icon|Food and Drink}}&lt;br /&gt;
;[[Skyrim:Wujeeta|Wujeeta]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Hall of the Dead (Riften)|Hall of the Dead]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Alessandra|Alessandra]]&lt;br /&gt;
|}&lt;br /&gt;
| width=33% |&lt;br /&gt;
{| class=wikitable width=100%&lt;br /&gt;
![[Skyrim:Honorhall Orphanage|Honorhall Orphanage]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Constance Michel|Constance Michel]]&lt;br /&gt;
;[[Skyrim:Francois Beaufort|Francois Beaufort]]&lt;br /&gt;
;[[Skyrim:Grelod the Kind|Grelod the Kind]] &lt;br /&gt;
;[[Skyrim:Hroar|Hroar]]&lt;br /&gt;
;[[Skyrim:Runa Fair-Shield|Runa Fair-Shield]]&lt;br /&gt;
;[[Skyrim:Samuel|Samuel]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Honeyside|Honeyside]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Iona|Iona]] {{Service Icon|Follower}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Marise Aravel's House|Marise Aravel's House]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Marise Aravel|Marise Aravel]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Mistveil Keep|Mistveil Keep]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Anuriel|Anuriel]] {{Service Icon|House|Honeyside}}&lt;br /&gt;
;[[Skyrim:Harrald|Harrald]]&lt;br /&gt;
;[[Skyrim:Laila Law-Giver|Jarl Laila Law-Giver]] †&lt;br /&gt;
;[[Skyrim:Saerlund|Saerlund]]&lt;br /&gt;
;[[Skyrim:Unmid Snow-Shod|Unmid Snow-Shod]]&lt;br /&gt;
;[[Skyrim:Wylandriah|Wylandriah]] {{Service Icon|Spells|Magical Implements}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Pawned Prawn|Pawned Prawn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Bersi Honey-Hand|Bersi Honey-Hand]] {{Service Icon|General Goods}}&lt;br /&gt;
;[[Skyrim:Drifa|Drifa]] {{Service Icon|General Goods}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:The Ragged Flagon|The Ragged Flagon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Brynjolf|Brynjolf]] ‡&lt;br /&gt;
;[[Skyrim:Delvin Mallory|Delvin Mallory]] ‡ {{Service Icon|Trainer|Sneak|Master}}&lt;br /&gt;
;[[Skyrim:Dirge|Dirge]] ‡ {{Service Icon|Food and Drink}}&lt;br /&gt;
;[[Skyrim:Galathil|Galathil]]{{DG}}&lt;br /&gt;
;[[Skyrim:Sapphire_(NPC)|Sapphire]] ‡&lt;br /&gt;
;[[Skyrim:Tonilia|Tonilia]] ‡ {{Service Icon|Fence}}&lt;br /&gt;
;[[Skyrim:Vekel the Man|Vekel the Man]] ‡ {{Service Icon|Food and Drink}}&lt;br /&gt;
;[[Skyrim:Vex|Vex]] ‡ {{Service Icon|Trainer|Lockpicking|Master}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:The Ratway|The Ratway]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Drahff|Drahff]]&lt;br /&gt;
;[[Skyrim:Esbern|Esbern]] {{intnote|esbern|[b]}}&lt;br /&gt;
;[[Skyrim:Gian the Fist|Gian the Fist]]&lt;br /&gt;
;[[Skyrim:Hefid the Deaf|Hefid the Deaf]]&lt;br /&gt;
;[[Skyrim:Hewnon Black-Skeever|Hewnon Black-Skeever]]&lt;br /&gt;
;[[Skyrim:Knjakr|Knjakr]]&lt;br /&gt;
;[[Skyrim:Lowlife|Lowlife]]&lt;br /&gt;
;[[Skyrim:Salvianus|Salvianus]]&lt;br /&gt;
|}&lt;br /&gt;
| width=33% |&lt;br /&gt;
{| class=wikitable width=100%&lt;br /&gt;
![[Skyrim:Riften Jail|Riften Jail]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Molgrom Twice-Killed|Molgrom Twice-Killed]] †&lt;br /&gt;
;[[Skyrim:Sibbi Black-Briar|Sibbi Black-Briar]] †&lt;br /&gt;
;[[Skyrim:Threki the Innocent|Threki the Innocent]] †&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Riften Stables|Riften Stables]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Hofgrir Horse-Crusher|Hofgrir Horse-Crusher]] {{Service Icon|Hostler}}&lt;br /&gt;
;[[Skyrim:Shadr|Shadr]] {{Service Icon|Hostler}}&lt;br /&gt;
;[[Skyrim:Sigaar|Sigaar]] {{Service Icon|Carriage}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Romlyn Dreth's House|Romlyn Dreth's House]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Romlyn Dreth|Romlyn Dreth]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:The Scorched Hammer|The Scorched Hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Asbjorn Fire-Tamer|Asbjorn Fire-Tamer]] {{Service Icon|Blacksmith}} &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
;[[Skyrim:Balimund|Balimund]] {{Service Icon|Blacksmith}} {{Service Icon|Trainer|Smithing|Expert}} &lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Snow-Shod Manor|Snow-Shod Manor]]	&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Asgeir Snow-Shod|Asgeir Snow-Shod]]&lt;br /&gt;
;[[Skyrim:Nura Snow-Shod|Nura Snow-Shod]]&lt;br /&gt;
;[[Skyrim:Vulwulf Snow-Shod|Vulwulf Snow-Shod]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Temple of Mara|Temple of Mara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Briehl|Briehl]]&lt;br /&gt;
;[[Skyrim:Dinya Balu|Dinya Balu]]&lt;br /&gt;
;[[Skyrim:Maramal|Maramal]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Thieves Guild (place)|Thieves Guild Headquarters]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Arnskar Ember-Master|Arnskar Ember-Master]] ‡ {{Service Icon|Blacksmith}}&lt;br /&gt;
;[[Skyrim:Cynric Endell|Cynric Endell]] ‡&lt;br /&gt;
;[[Skyrim:Etienne Rarnis|Etienne Rarnis]] ‡&lt;br /&gt;
;[[Skyrim:Garthar|Garthar]] ‡&lt;br /&gt;
;[[Skyrim:Herluin Lothaire|Herluin Lothaire]] ‡ {{Service Icon|Alchemist}}&lt;br /&gt;
;[[Skyrim:Mercer Frey|Mercer Frey]] ‡&lt;br /&gt;
;[[Skyrim:Niruin|Niruin]]‡ {{Service Icon|Trainer|Archery|Master}}&lt;br /&gt;
;[[Skyrim:Ravyn Imyan|Ravyn Imyan]] ‡&lt;br /&gt;
;[[Skyrim:Rune|Rune]] ‡&lt;br /&gt;
;[[Skyrim:Syndus|Syndus]] ‡ {{Service Icon|Fletcher}}&lt;br /&gt;
;[[Skyrim:Thrynn|Thrynn]] ‡&lt;br /&gt;
;[[Skyrim:Vanryth Gatharian|Vanryth Gatharian]] ‡ {{Service Icon|Blacksmith}}&lt;br /&gt;
;[[Skyrim:Vipir the Fleet|Vipir the Fleet]] ‡ {{Service Icon|Trainer|Pickpocket|Master}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Valindor's House|Valindor's House]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Valindor|Valindor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|street|^a|Riften Plaza Street Vendor}}&lt;br /&gt;
{{Note|esbern|^b|Leaves after [[Skyrim:A Cornered Rat|A Cornered Rat]]}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Only becomes a merchant if [[Skyrim:Balimund|Balimund]] is killed.&lt;br /&gt;
&lt;br /&gt;
'''†''' [[Skyrim:Thieves Guild (faction)|Thieves Guild]] Ally &amp;lt;br/&amp;gt;&lt;br /&gt;
'''‡''' [[Skyrim:Thieves Guild (faction)|Thieves Guild]] Member&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Riften_People&amp;diff=1054068</id>
		<title>Skyrim:Riften People</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Riften_People&amp;diff=1054068"/>
		<updated>2012-11-11T02:40:05Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trail|People}}&amp;lt;/noinclude&amp;gt;{{#local:header|==}}{{#local:header|===|if={{#ifeq:{{PAGENAME}}|People|1|0}}}}&lt;br /&gt;
{{{header}}}[[Skyrim:Riften People|Riften People]]{{{header}}}&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width=33% |&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable width=100%&lt;br /&gt;
![[Skyrim:Aerin's House|Aerin's House]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Aerin|Aerin]]&lt;br /&gt;
;[[Skyrim:Mjoll the Lioness|Mjoll the Lioness]] {{Service Icon|Follower}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:The Bee and Barb|The Bee and Barb]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Keerava|Keerava]] {{Service Icon|Innkeeper}} {{Service Icon|Food and Drink}}&lt;br /&gt;
;[[Skyrim:Louis Letrush|Louis Letrush]]&lt;br /&gt;
;[[Skyrim:Marcurio|Marcurio]] {{Service Icon|Follower}}&lt;br /&gt;
;[[Skyrim:Talen-Jei|Talen-Jei]] {{Service Icon|Food and Drink}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Beggar's Row|Beggar's Row]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Edda|Edda]]&lt;br /&gt;
;[[Skyrim:Snilf|Snilf]]&lt;br /&gt;
;[[Skyrim:Madesi|Madesi]] {{Service Icon|Jeweler}} {{intnote|street|[a]}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Black-Briar Manor|Black-Briar Manor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Hemming Black-Briar|Hemming Black-Briar]] †&lt;br /&gt;
;[[Skyrim:Ingun Black-Briar|Ingun Black-Briar]] †&lt;br /&gt;
;[[Skyrim:Maul|Maul]] ‡&lt;br /&gt;
;[[Skyrim:Maven Black-Briar|Maven Black-Briar]] †&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Black-Briar Meadery|Black-Briar Meadery]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Indaryn|Indaryn]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Bolli's House|Bolli's House]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Bolli|Bolli]]&lt;br /&gt;
;[[Skyrim:Nivenor|Nivenor]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Elgrim's Elixirs|Elgrim's Elixirs]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Elgrim|Elgrim]] {{Service Icon|Apothecary}}&lt;br /&gt;
;[[Skyrim:Hafjorg|Hafjorg]] {{Service Icon|Apothecary}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Haelga's Bunkhouse|Haelga's Bunkhouse]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Brand-Shei|Brand-Shei]] {{Service Icon|General Goods}} {{intnote|street|[a]}}&lt;br /&gt;
;[[Skyrim:From-Deepest-Fathoms|From-Deepest-Fathoms]]&lt;br /&gt;
;[[Skyrim:Grelka|Grelka]] {{Service Icon|General Goods}} {{Service Icon|Trainer|Light Armor|Expert}} {{intnote|street|[a]}}&lt;br /&gt;
;[[Skyrim:Haelga|Haelga]]&lt;br /&gt;
;[[Skyrim:Niluva Hlaalu|Niluva Hlaalu]]&lt;br /&gt;
;[[Skyrim:Svana Far-Shield|Svana Far-Shield]]&lt;br /&gt;
;[[Skyrim:Tythis Ulen|Tythis Ulen]]&lt;br /&gt;
;[[Skyrim:Ungrien|Ungrien]]{{Service Icon|Food and Drink}}&lt;br /&gt;
;[[Skyrim:Wujeeta|Wujeeta]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Hall of the Dead (Riften)|Hall of the Dead]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Alessandra|Alessandra]]&lt;br /&gt;
|}&lt;br /&gt;
| width=33% |&lt;br /&gt;
{| class=wikitable width=100%&lt;br /&gt;
![[Skyrim:Honorhall Orphanage|Honorhall Orphanage]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Constance Michel|Constance Michel]]&lt;br /&gt;
;[[Skyrim:Francois Beaufort|Francois Beaufort]]&lt;br /&gt;
;[[Skyrim:Grelod the Kind|Grelod the Kind]] &lt;br /&gt;
;[[Skyrim:Hroar|Hroar]]&lt;br /&gt;
;[[Skyrim:Runa Fair-Shield|Runa Fair-Shield]]&lt;br /&gt;
;[[Skyrim:Samuel|Samuel]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Honeyside|Honeyside]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Iona|Iona]] {{Service Icon|Follower}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Marise Aravel's House|Marise Aravel's House]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Marise Aravel|Marise Aravel]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Mistveil Keep|Mistveil Keep]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Anuriel|Anuriel]] {{Service Icon|House|Honeyside}}&lt;br /&gt;
;[[Skyrim:Harrald|Harrald]]&lt;br /&gt;
;[[Skyrim:Laila Law-Giver|Jarl Laila Law-Giver]] †&lt;br /&gt;
;[[Skyrim:Saerlund|Saerlund]]&lt;br /&gt;
;[[Skyrim:Unmid Snow-Shod|Unmid Snow-Shod]]&lt;br /&gt;
;[[Skyrim:Wylandriah|Wylandriah]] {{Service Icon|Spells|Magical Implements}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Pawned Prawn|Pawned Prawn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Bersi Honey-Hand|Bersi Honey-Hand]] {{Service Icon|General Goods}}&lt;br /&gt;
;[[Skyrim:Drifa|Drifa]] {{Service Icon|General Goods}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:The Ragged Flagon|The Ragged Flagon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Brynjolf|Brynjolf]] ‡&lt;br /&gt;
;[[Skyrim:Delvin Mallory|Delvin Mallory]] ‡ {{Service Icon|Trainer|Sneak|Master}}&lt;br /&gt;
;[[Skyrim:Dirge|Dirge]] ‡ {{Service Icon|Food and Drink}}&lt;br /&gt;
;[[Skyrim:Galathil|Galathil]]{{DG}}&lt;br /&gt;
;[[Skyrim:Sapphire_(NPC)|Sapphire]] ‡&lt;br /&gt;
;[[Skyrim:Tonilia|Tonilia]] ‡ {{Service Icon|Fence}}&lt;br /&gt;
;[[Skyrim:Vekel the Man|Vekel the Man]] ‡ {{Service Icon|Food and Drink}}&lt;br /&gt;
;[[Skyrim:Vex|Vex]] ‡ {{Service Icon|Trainer|Lockpicking|Master}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:The Ratway|The Ratway]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Drahff|Drahff]]&lt;br /&gt;
;[[Skyrim:Esbern|Esbern]] {{intnote|esbern|[b]}}&lt;br /&gt;
;[[Skyrim:Gian the Fist|Gian the Fist]]&lt;br /&gt;
;[[Skyrim:Hefid the Deaf|Hefid the Deaf]]&lt;br /&gt;
;[[Skyrim:Hewnon Black-Skeever|Hewnon Black-Skeever]]&lt;br /&gt;
;[[Skyrim:Knjakr|Knjakr]]&lt;br /&gt;
;[[Skyrim:Lowlife|Lowlife]]&lt;br /&gt;
;[[Skyrim:Salvianus|Salvianus]]&lt;br /&gt;
|}&lt;br /&gt;
| width=33% |&lt;br /&gt;
{| class=wikitable width=100%&lt;br /&gt;
![[Skyrim:Riften Jail|Riften Jail]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Molgrom Twice-Killed|Molgrom Twice-Killed]] †&lt;br /&gt;
;[[Skyrim:Sibbi Black-Briar|Sibbi Black-Briar]] †&lt;br /&gt;
;[[Skyrim:Threki the Innocent|Threki the Innocent]] †&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Riften Stables|Riften Stables]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Hofgrir Horse-Crusher|Hofgrir Horse-Crusher]] {{Service Icon|Hostler}}&lt;br /&gt;
;[[Skyrim:Shadr|Shadr]] {{Service Icon|Hostler}}&lt;br /&gt;
;[[Skyrim:Sigaar|Sigaar]] {{Service Icon|Carriage}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Romlyn Dreth's House|Romlyn Dreth's House]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Romlyn Dreth|Romlyn Dreth]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:The Scorched Hammer|The Scorched Hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Asbjorn Fire-Tamer|Asbjorn Fire-Tamer]] {{Service Icon|Blacksmith}} &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
;[[Skyrim:Balimund|Balimund]] {{Service Icon|Blacksmith}} {{Service Icon|Trainer|Smithing|Expert}} &lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Snow-Shod Manor|Snow-Shod Manor]]	&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Asgeir Snow-Shod|Asgeir Snow-Shod]]&lt;br /&gt;
;[[Skyrim:Nura Snow-Shod|Nura Snow-Shod]]&lt;br /&gt;
;[[Skyrim:Vulwulf Snow-Shod|Vulwulf Snow-Shod]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Temple of Mara|Temple of Mara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Briehl|Briehl]]&lt;br /&gt;
;[[Skyrim:Dinya Balu|Dinya Balu]]&lt;br /&gt;
;[[Skyrim:Maramal|Maramal]]&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Thieves Guild (place)|Thieves Guild Headquarters]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Arnskar Ember-Master|Arnskar Ember-Master]] ‡ {{Service Icon|Blacksmith}}&lt;br /&gt;
;[[Skyrim:Cynric Endell|Cynric Endell]] ‡&lt;br /&gt;
;[[Skyrim:Etienne Rarnis|Etienne Rarnis]] ‡&lt;br /&gt;
;[[Skyrim:Garthar|Garthar]] ‡&lt;br /&gt;
;[[Skyrim:Herluin Lothaire|Herluin Lothaire]] ‡ {{Service Icon|Alchemist}}&lt;br /&gt;
;[[Skyrim:Mercer Frey|Mercer Frey]] ‡&lt;br /&gt;
;[[Skyrim:Niruin|Niruin]]‡ {{Service Icon|Trainer|Archery|Master}}&lt;br /&gt;
;[[Skyrim:Ravyn Imyan|Ravyn Imyan]] ‡&lt;br /&gt;
;[[Skyrim:Rune|Rune]] ‡&lt;br /&gt;
;[[Skyrim:Syndus|Syndus]] ‡ {{Service Icon|Fletcher}}&lt;br /&gt;
;[[Skyrim:Thrynn|Thrynn]] ‡&lt;br /&gt;
;[[Skyrim:Vanryth Gatharian|Vanryth Gatharian]] ‡ {{Service Icon|Blacksmith}}&lt;br /&gt;
;[[Skyrim:Vipir the Fleet|Vipir the Fleet]] ‡ {{Service Icon|Trainer|Pickpocket|Master}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Valindor's House|Valindor's House]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;[[Skyrim:Valindor|Valindor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|street|^a|Riften Plaza Street Vendor}}&lt;br /&gt;
{{Note|esbern|^b|Leaves after [[Skyrim:A Cornered Rat|A Cornered Rat]]}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Only becomes a merchant if [[Skyrim:Balimund|Balimund]] is killed.&lt;br /&gt;
'''†''' [[Skyrim:Thieves Guild (faction)|Thieves Guild]] Ally &amp;lt;br/&amp;gt;&lt;br /&gt;
'''‡''' [[Skyrim:Thieves Guild (faction)|Thieves Guild]] Member&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:The_Bonds_of_Matrimony&amp;diff=1050022</id>
		<title>Skyrim talk:The Bonds of Matrimony</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:The_Bonds_of_Matrimony&amp;diff=1050022"/>
		<updated>2012-11-02T06:38:13Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: New topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bugs?==&lt;br /&gt;
Don't know if this is a bug or not but when I chose to get married it didn't happen the next morning, but the morning after. --[[Special:Contributions/198.54.202.194|198.54.202.194]] 19:18, 11 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:happend to me too. [[User:Puffin|Puffin]] 08:41, 21 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just checked this out, it appears that if you talk to Maramal after 12:00AM (say, 1am Tuesday morning), he considers &amp;quot;tomorrow at dawn&amp;quot; to be &amp;quot;Wednesday morning&amp;quot; - not &amp;quot;six hours from now&amp;quot;. Either speak to him before midnight, or else just wait the extra day. --[[Special:Contributions/72.211.207.48|72.211.207.48]] 22:29, 9 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
&lt;br /&gt;
I want to get married but when I go to Maramal for the quest,it does not show up.How do i fix this? {{uns2|07:18, May 22, 2012|Natsu}}&lt;br /&gt;
&lt;br /&gt;
:Have you spoken to the person you're getting married to? Do you have any mods installed? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:50, 22 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Similar problem also, went through the marriage and the quest didn't display in the log - it had the &amp;quot;attend your wedding ceremony&amp;quot; under the Misc, but it didn't create the &amp;quot;The Bonds of Matrimony&amp;quot; as a quest on the main logs.. is there a command to force the quest to appear? (sided with Vampires, want to turn spouse to Vampire ^^.) the setstage command does nothing because the main quest isn't there.. :\ [[Special:Contributions/101.168.42.164|101.168.42.164]] 03:56, 18 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== missing spouse ==&lt;br /&gt;
&lt;br /&gt;
Can spouses just dissapear in skyrim?  I am married to Balimund the smith in Riften.&lt;br /&gt;
I never moved him from his home, but checked all of mine just in case.&lt;br /&gt;
His apprentice keeps asking me if I've met him.&lt;br /&gt;
I never received an inheritance letter.&lt;br /&gt;
I tried to get remarried and that didn't work.&lt;br /&gt;
He's just gone.&lt;br /&gt;
Can anyone fill me in [[User:Deanmakoma|Deanmakoma]] 17:43, 24 July 2012 (UTC)deanmakoma&lt;br /&gt;
&lt;br /&gt;
And just as mysteriously as he disappeared he is back.  [[User:Deanmakoma|Deanmakoma]] 11:31, 31 July 2012 (UTC)deanmakoma&lt;br /&gt;
&lt;br /&gt;
==Marring Companions==&lt;br /&gt;
I was curious I heard that Aela will take off every once and a while when left at home do all the Companions do the same or more specifically Ria? --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0099ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 06:38, 2 November 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Patch&amp;diff=1040000</id>
		<title>Skyrim:Patch</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Patch&amp;diff=1040000"/>
		<updated>2012-10-15T19:38:41Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Version 1.8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}&lt;br /&gt;
{{TOCright|limit=3}}&lt;br /&gt;
Upgrading Skyrim to the latest '''patch''' is usually recommended, as many bugs and glitches are often fixed by the patches. You can find out about your version in the lower left corner of the &amp;quot;System&amp;quot; screen (Esc on PC, Start then selecting &amp;quot;System&amp;quot; on console). Extra details on specific platforms can be found on the related pages, [[Skyrim:Console|PC]], [[Skyrim:Playstation 3|PS3]], and [[Skyrim:Xbox 360|Xbox 360]].&lt;br /&gt;
&lt;br /&gt;
'''Please note that having a designated patch installed will not guarantee that the issue it was supposed to fix will be fixed upon entering game.''' In some cases after a patch has been installed players have noted that their previous save files have become unplayable, glitchy and other issues. As such it may be necessary to start a new game file to have all issues resolved.&lt;br /&gt;
&lt;br /&gt;
==Version 1.8==&lt;br /&gt;
===Version 1.8===&lt;br /&gt;
Version 1.8 was released as a Steam beta on 10/15/2012.&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/10/15/now-on-steam-skyrim-1-8-beta-update/ 1.8 Beta Update Available on Steam]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:* General memory and stability improvements&lt;br /&gt;
:* Fixed rare crash when using vampiric grip&lt;br /&gt;
:* Fixed issue where Arnleif and Sons Trading Company could become permanently locked&lt;br /&gt;
:* Fixed issue related to duplicate NPCs&lt;br /&gt;
:* Fixed rare issue where exterior door would not open properly&lt;br /&gt;
&lt;br /&gt;
==Version 1.7==&lt;br /&gt;
=== Version 1.7.13.0.6 ===&lt;br /&gt;
Version 1.7.13.0.6 was released on 08/09/2012 for the Xbox (worldwide) and PS3 (North America only). It was released on 08/27/2012 for PS3 (Europe).&lt;br /&gt;
&lt;br /&gt;
:*Required to run [[Skyrim:Hearthfire|Hearthfire]] plug-in.&lt;br /&gt;
&lt;br /&gt;
'''Note''': While downloading the update, PS3 users may be told that they are downloading the 1.6 update, but the in-game menu will confirm that the update is for version 1.7.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.7.7.0.6 ===&lt;br /&gt;
Version 1.7.7.0.6 was released 07/30/2012 on Steam.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.7.7.0 ===&lt;br /&gt;
Version 1.7.7.0 was released as a Steam beta on 07/23/2012.&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/07/23/1-7-beta-update-available-on-steam/ 1.7 Beta Update Available on Steam]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
:* General memory and stability optimizations.&lt;br /&gt;
:* Fixed crash related to new water shaders.&lt;br /&gt;
:* Fixed rare crash related to [[Skyrim:Dragon|dragon]] landings.&lt;br /&gt;
:* Using [[Skyrim:Vampiric_Grip|vampiric grip]] and swimming no longer prevents swimming animation from playing afterwards.&lt;br /&gt;
:* {{xbox22}} Fixed logic error with [[Skyrim:Loading_Screens|loading screens]] from add-ons.&lt;br /&gt;
:* {{xbox22}} Improved recognition with [[Skyrim:Kinect Commands|Kinect]] voice commands.&lt;br /&gt;
:* {{xbox22}} Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly.&lt;br /&gt;
:* {{xbox22}} Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish.&lt;br /&gt;
&lt;br /&gt;
==Version 1.6==&lt;br /&gt;
=== Version 1.6.90.0.6 ===&lt;br /&gt;
Version 1.6.90.0.6 was released for Xbox 360 users on 06/08/2012.&lt;br /&gt;
:*Required to run [[Skyrim:Dawnguard|Dawnguard]] plug-in.&lt;br /&gt;
&lt;br /&gt;
====New Features====&lt;br /&gt;
:* Adds an &amp;quot;Add-Ons&amp;quot; option to the in-game load menu.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.6.89.0.6 ===&lt;br /&gt;
Version 1.6.89.0.6 was released as a Steam beta update on 06/05/2012 and was released to all PC users on 06/11/2012.&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/ Mounted Combat arrives in 1.6 Skyrim]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
:* Reported better integration and performance with Steam.&lt;br /&gt;
:* Adds a &amp;quot;Dawnguard Quests Completed&amp;quot; field under the Quest tab under General Stats in the main menu.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.6.87.0.6 ===&lt;br /&gt;
Version 1.6.87.0.6 was released as a Steam beta update on 05/24/2012.&lt;br /&gt;
&lt;br /&gt;
====New Features====&lt;br /&gt;
:* Mounted Combat - Skyrim now allows you to do melee and ranged combat while riding a horse&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:* General stability and memory optimizations&lt;br /&gt;
:* General AI pathfinding optimizations and bug fixes&lt;br /&gt;
:* Optimizations and crash fixes for data leaks&lt;br /&gt;
:* Fixed rare crash with lighting&lt;br /&gt;
:* Fixed crashes related to loading and saving games&lt;br /&gt;
:* Fixed crash with [[Skyrim:Conjure|summoned]] creatures/NPCs&lt;br /&gt;
:* Fixed rare issue where saves would be corrupted&lt;br /&gt;
:* Improved logic for when ranged kill cams are played&lt;br /&gt;
:* Fixed issue with ranged kill cams while killing a dragon&lt;br /&gt;
:* Fixed rare issue with certain ranged kill cams not playing properly&lt;br /&gt;
:* Fixed issue with [[Skyrim:Nirnroot|nirnroot]] lighting not properly cleaning up&lt;br /&gt;
:* Fixed issue where bow damage was being calculated incorrectly&lt;br /&gt;
:* Fixed rare problem with [[Skyrim:Werewolf|werewolf]] kill moves would not finish animating properly&lt;br /&gt;
:* Fixed occasional issue where [[Skyrim:Followers|followers]] would disappear after player pays off a bounty after committing a crime&lt;br /&gt;
:* Fixed issue where certain creatures and NPCs would fail to respawn properly&lt;br /&gt;
:* Fixed rare issue with dialogue subtitles not displaying properly&lt;br /&gt;
:* Fixed issue with water appearing blurry when loading a saved game after creating a save underwater&lt;br /&gt;
:* {{xbox22}}Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled&lt;br /&gt;
:* {{xbox22}}Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled&lt;br /&gt;
:* {{xbox22}}Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled&lt;br /&gt;
&lt;br /&gt;
====Quest Fixes====&lt;br /&gt;
:* In [[Skyrim:The Break of Dawn|The Break of Dawn]] fixed rare issue where [[Skyrim:Meridia's Beacon|Meridia's Beacon]] would disappear from player’s inventory&lt;br /&gt;
&lt;br /&gt;
==Version 1.5==&lt;br /&gt;
===Version 1.5.26.0.5===&lt;br /&gt;
Version 1.5.26.0.5 was released for PS3 and Xbox 360 users on 04/05/2012 (though PSN's patch installer said version 2.04, it is identified as 1.5.26.0.5 in-game).&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/04/05/skyrim-1-5-update-hitting-consoles/ Skyrim 1.5 Update Hitting Consoles]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Version 1.5.26.0===&lt;br /&gt;
Version 1.5.26.0 was released to all Steam users on 03/30/2012. Same release notes as Beta 1.5.26.0.5. Some interesting files were found accompanying this update, relating to future [[Skyrim:Official Plug-ins|DLC]]. The files are listed below.&amp;lt;ref name=&amp;quot;v1.5&amp;quot;&amp;gt;[http://www.bethblog.com/2012/03/20/skyrim-1-5-available-on-steam/ Skyrim 1.5 Available on Steam (Updated)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=375&lt;br /&gt;
! Added Files&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceDialogueA.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceDialogueB.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceDialogueC.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceDialogueD.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceDialogueE.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceFireBall.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceSitIdle.HKX&lt;br /&gt;
*Animations\DLC01\SnowElfPrinceAscensionBurning.HKX&lt;br /&gt;
*Animations\DLC01\IdleMesmerizes.hkx&lt;br /&gt;
*Animations\DLC01\Paired_VampFeedBack.hkx&lt;br /&gt;
*Animations\DLC01\Paired_VampFeedFront.hkx&lt;br /&gt;
*crossbow_direction_behavior.hkx&lt;br /&gt;
*Animations\CrossBow_1stP_Run.hkx&lt;br /&gt;
*Animations\CrossBow_1stP_Walk.hkx&lt;br /&gt;
*Animations\CrossBow_Aim.hkx&lt;br /&gt;
*Animations\CrossBow_Equip.hkx&lt;br /&gt;
*Animations\CrossBow_IdleDrawn.hkx&lt;br /&gt;
*Animations\CrossBow_IdleHeld.hkx&lt;br /&gt;
*Animations\CrossBow_Release.hkx&lt;br /&gt;
*Animations\CrossBow_RunBackward.hkx&lt;br /&gt;
*Animations\CrossBow_RunBackwardLeft.hkx&lt;br /&gt;
*Animations\CrossBow_RunBackwardRight.hkx&lt;br /&gt;
*Animations\CrossBow_RunForward.hkx&lt;br /&gt;
*Animations\CrossBow_RunForwardLeft.hkx&lt;br /&gt;
*Animations\CrossBow_RunForwardRight.hkx&lt;br /&gt;
*Animations\CrossBow_RunLeft.hkx&lt;br /&gt;
*Animations\CrossBow_RunRight.hkx&lt;br /&gt;
*Animations\CrossBow_WalkBackward.hkx&lt;br /&gt;
*Animations\CrossBow_WalkBackwardLeft.hkx&lt;br /&gt;
*Animations\CrossBow_WalkBackwardRight.hkx&lt;br /&gt;
*Animations\CrossBow_WalkForward.hkx&lt;br /&gt;
*Animations\CrossBow_WalkForwardLeft.hkx&lt;br /&gt;
*Animations\CrossBow_WalkForwardRight.hkx&lt;br /&gt;
*Animations\CrossBow_WalkLeft.hkx&lt;br /&gt;
*Animations\CrossBow_WalkRight.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_End.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_EndL.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_Idle.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_IdleL.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_LToR.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_RToL.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_Start.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_StartL.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_Talk01.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_Talk02.hkx&lt;br /&gt;
*Animations\DLC01\RF_GuardedToOpen.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_End.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Idle.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Start.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Talk01.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Talk02.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Talk03.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Talk04.hkx&lt;br /&gt;
*Animations\DLC01\RF_OpenToGuarded.hkx&lt;br /&gt;
*Animations\DLC01\RF_Playful_End.hkx&lt;br /&gt;
*Animations\DLC01\RF_Playful_Idle.hkx&lt;br /&gt;
*Animations\DLC01\RF_Playful_Start.hkx&lt;br /&gt;
*Animations\DLC01\RF_Playful_Talk01.hkx&lt;br /&gt;
*Animations\DLC01\RF_Playful_Talk02.hkx&lt;br /&gt;
*Animations\DLC01\RF_PlayfulToSerious.hkx&lt;br /&gt;
*Animations\DLC01\RF_Serious_End.hkx&lt;br /&gt;
*Animations\DLC01\RF_Serious_Idle.hkx&lt;br /&gt;
*Animations\DLC01\RF_Serious_Start.hkx&lt;br /&gt;
*Animations\DLC01\RF_Serious_Talk01.hkx&lt;br /&gt;
*Animations\DLC01\RF_Serious_Talk02.hkx&lt;br /&gt;
*Animations\DLC01\RF_SeriousToPlayful.hkx&lt;br /&gt;
*Animations\DLC01\RF_Shock01.hkx&lt;br /&gt;
*Animations\DLC01\RF_Shock02.hkx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta 1.5.26.0.5===&lt;br /&gt;
Version 1.5.26.0.5 was released as a Steam beta update on 03/26/2012.&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:* Fixed issue with frequency of first person kill cameras&lt;br /&gt;
:* Underwater effects now display properly&lt;br /&gt;
:* {{Pc22}} Fixed crash when loading certain plugins&lt;br /&gt;
:* Fixed issue where sun would not appear properly after fast travel&lt;br /&gt;
&lt;br /&gt;
Note: As we recently said in the latest Bethesda Podcast, the latest Creation Kit update resolves reported issues with navmeshing. Recently we’ve discovered a change made to 1.5’s executable for support of the navmesh fix caused CTDs for users loading mods. As a result, we’ve removed the executable change in this beta update.&lt;br /&gt;
&lt;br /&gt;
If you’re experiencing CTDs as a result of Tuesday’s 1.5 release, we recommend opting into the 1.5.26 Beta Update. And for the navmesh fix, the team is currently investigating the issue.&lt;br /&gt;
&lt;br /&gt;
===Version 1.5.24.0===&lt;br /&gt;
Version 1.5.24.0 was released to all Steam users on 03/20/2012.&lt;br /&gt;
Same release notes as 1.5.24.0.5.&amp;lt;ref name=&amp;quot;v1.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beta 1.5.24.0.5===&lt;br /&gt;
Version 1.5.24.0.5 was released as a Steam beta update on 03/15/2012.&lt;br /&gt;
&lt;br /&gt;
====New Features====&lt;br /&gt;
:* New cinematic kill cameras for projectile weapons and spells.&lt;br /&gt;
:* New kill moves and animations for melee weapons.&lt;br /&gt;
:* {{Pc22}} Shadows on grass available.&lt;br /&gt;
:* Smithing skill increases now factor in the created item's value.&lt;br /&gt;
:* Improved visual transition when going underwater.&lt;br /&gt;
:* Improved distance LOD transition for snowy landscapes.&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:* General crash fixes and memory optimizations.&lt;br /&gt;
:* Fixed issue with [[Skyrim:Deflect Arrows|Deflect Arrows]] perk not calculating properly.&lt;br /&gt;
:* In [[Skyrim:A Cornered Rat|A Cornered Rat]], the death of certain NPCs no longer blocks progression.&lt;br /&gt;
:* Fixed issue where [[Skyrim:Farkas|Farkas]] would not give Companion's quests properly.&lt;br /&gt;
:* Fixed crash when loading saves that rely on data that is no longer being loaded.&lt;br /&gt;
:* Followers sneak properly when player is sneaking.&lt;br /&gt;
:* Fixed issue with weapon racks not working properly in [[Skyrim:Proudspire Manor|Proudspire Manor]].&lt;br /&gt;
:* Arrows and other projectiles that were stuck in objects in the world now clean up properly.&lt;br /&gt;
:* Fixed issue where [[Skyrim:Rescue Mission|Rescue Mission]] was preventing [[Skyrim:Taking Care of Business|Taking Care of Business]] from starting properly.&lt;br /&gt;
:* Fixed issue where certain NPCs would fail to become [[Skyrim:Thieves Guild (faction)|Thieves Guild]] [[Skyrim:fence (merchant)|fence]]s.&lt;br /&gt;
:* Fixed issue in [[Skyrim:Diplomatic Immunity|Diplomatic Immunity]] where killing all the guards in the [[Skyrim:Thalmor Embassy|Thalmor Embassy]] before starting the quest would break progress.&lt;br /&gt;
:* In [[Skyrim:Hard Answers|Hard Answers]], picking up the dwarven museum key after completing the quest no longer restarts the quest.&lt;br /&gt;
:* Killing [[Skyrim:Viola Giordano|Viola]] before or after [[Skyrim:Blood on the Ice|Blood on the Ice]] no longer blocks progression.&lt;br /&gt;
:* Fixed issue where [[Skyrim:Calixto Corrium|Calixto]] would fail to die properly in [[Skyrim:Blood on the Ice|Blood on the Ice]].&lt;br /&gt;
:* In [[Skyrim:Waking Nightmare|Waking Nightmare]] fixed occasional issue where Erandur would stop pathing properly.&lt;br /&gt;
:* Fixed issue where letters and notes with random encounters would appear blank.&lt;br /&gt;
:* Fixed rare issue where dialogue and shouts would improperly play.&lt;br /&gt;
:* [[Skyrim:Lydia|Lydia]] will now offer marriage option after player purchases [[Skyrim:Breezehome|Breezehome]] in [[Skyrim:Whiterun|Whiterun]].&lt;br /&gt;
:* Fixed issue where if player manually mined ore in [[Skyrim:Cidhna Mine|Cidhna Mine]], jail time would not be served.&lt;br /&gt;
:* Fixed rare issue with skills not increasing properly.&lt;br /&gt;
:* Fixed issue where the [[Skyrim:Headsman's Axe|Headsman's Axe]] did not gain proper buff from [[Skyrim:Barbarian|Barbarian]] perk.&lt;br /&gt;
:* In [[Skyrim:A Night To Remember|A Night To Remember]], it is no longer possible to kill [[Skyrim:Ysolda|Ysolda]], [[Skyrim:Ennis|Ennis]] or [[Skyrim:Senna|Senna]] before starting the quest.&lt;br /&gt;
:* Fixed issue with the ebony dagger having a weapon speed that was too slow.&lt;br /&gt;
:* Fixed issue with [[Skyrim:The Wolf Queen Awakened|The Wolf Queen Awakened]] where backing out of a conversation with Styrr too soon would block progress.&lt;br /&gt;
:* The third level of the [[Skyrim:Limbsplitter|Limbsplitter]] perk now properly improves all battle axes.&lt;br /&gt;
:* Fixed a rare issue where [[Skyrim:Sanguine Rose|Sanguine Rose]] would not work properly.&lt;br /&gt;
:* In [[Skyrim:Tending the Flames|Tending the Flames]], [[Skyrim:King Olaf's Verse|King Olaf's Verse]] will no longer disappear from explosions.&lt;br /&gt;
&lt;br /&gt;
==Version 1.4==&lt;br /&gt;
===Version 1.4.27.0.4===&lt;br /&gt;
Version 1.4.27.0.4 was released for PC on 02/28/2012. This has the same release notes as the beta 1.4.26 patch, with one addition.&amp;lt;ref name=&amp;quot;v1.4.26&amp;quot;&amp;gt;[http://www.bethblog.com/2012/02/20/new-beta-update-available-on-steam/ New Beta Update available on Steam (Update)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/02/28/skyrim-1-4-27-released-on-steam/ Skyrim 1.4.27 released on Steam]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:*{{pc22}} Followers now sneak properly when player is sneaking&lt;br /&gt;
&lt;br /&gt;
===Beta 1.4.26===&lt;br /&gt;
Version 1.4.26 was released for PC on 02/20/2012.&amp;lt;ref name=&amp;quot;v1.4.26&amp;quot; /&amp;gt; Release notes are as follows:&lt;br /&gt;
&lt;br /&gt;
====Launcher====&lt;br /&gt;
:*Fixed issue with downloading mods when you are subscribed to more than 50 mods&lt;br /&gt;
:*Fixed crash when loading a subscribed mod that has been removed from Workshop by the author&lt;br /&gt;
:*Mod load order functionality&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:*{{pc22}} Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist&lt;br /&gt;
:*{{pc22}} Fixed issue where controls would become unresponsive while charging an enchanted weapon&lt;br /&gt;
:*{{pc22}} Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter&lt;br /&gt;
:*{{pc22}} Fixed issue where controls would become unresponsive if activating a crafting station with autorun active&lt;br /&gt;
:*{{pc22}} Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter&lt;br /&gt;
:*{{pc22}} Fixed several issues with remapping buttons while using an Xbox 360 controller&lt;br /&gt;
:*{{pc22}} Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly&lt;br /&gt;
&lt;br /&gt;
===Version 1.4.21.0.4===&lt;br /&gt;
Version 1.4.21.0.4 was released on 02/05/2012.(released for consoles on 02/09/2012)&lt;br /&gt;
This is the same version as the third beta build. Those that were participating in the beta when this build was released would not have to download the update when it was officially released. &amp;lt;ref&amp;gt;http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beta 1.4.21.0.4===&lt;br /&gt;
Changelog:&lt;br /&gt;
:*Fixed bug related to hitching between cell boundaries.&lt;br /&gt;
&lt;br /&gt;
===Beta 1.4.20===&lt;br /&gt;
A new version (1.4.20) of the beta update, covers the following:&lt;br /&gt;
:*Fixed occasional audio issue that would play sound effects louder than intended&lt;br /&gt;
:*Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian&lt;br /&gt;
:*Fixed issue where dragon priest masks would not render correctly&lt;br /&gt;
:*Fixed issue where player would be unable to become [[SR:Thane|Thane]] of [[SR:Riften|Riften]] if they purchased a home first&lt;br /&gt;
&lt;br /&gt;
===Beta 1.4.15===&lt;br /&gt;
It was released via Steam as a beta update.&lt;br /&gt;
Changelog (all platforms unless noted):&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/01/19/news-on-the-creation-kit-and-game-updates/ News on the Creation Kit and Game Updates (1.4)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====New Features====&lt;br /&gt;
:*{{pc22}} Skyrim launcher support for Steam Workshop &lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:*General optimizations for memory and performance&lt;br /&gt;
:*{{ps22}} Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house. &lt;br /&gt;
:*{{pc22}} Improved compiler optimization settings &lt;br /&gt;
:*{{ps22}} Long term play optimizations for memory and performance &lt;br /&gt;
:*Memory optimizations related to scripting&lt;br /&gt;
:*Fixed crashes related to pathing and AI&lt;br /&gt;
:*Fixed crash in [[SR:Haemar%27s_Shame|Haemar’s Shame]] if player had already completed [[SR:A_Daedra%27s_Best_Friend|A Daedra’s Best Friend]]&lt;br /&gt;
:*Fixed rare crash with loading saved games&lt;br /&gt;
:*Fixed issue with accented characters not displaying properly at the end of a line&lt;br /&gt;
:*Fixed issue where quests would incorrectly progress after reloading a save&lt;br /&gt;
:*Fixed issues with placing and removing books from bookshelves in the player’s home&lt;br /&gt;
:*Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.&lt;br /&gt;
:*Fixed issue where the player house in Windhelm would not clean up properly&lt;br /&gt;
:*Fixed crash related to giant attacks and absorb spells&lt;br /&gt;
:*Fixed issue with ash piles not cleaning up properly&lt;br /&gt;
:*Fixed occasional issue where overwriting an existing save would fail&lt;br /&gt;
:*Fixed memory crash with container menu&lt;br /&gt;
:*Fixed infinite loop with bookshelves&lt;br /&gt;
:*Fixed issue where traps in [[SR:Shalidor%27s_Maze|Shalidor’s Maze]] would not work properly in French, German, Spanish and Italian versions&lt;br /&gt;
:*Fixed issue where transforming back to human from werewolf would occasionally fail&lt;br /&gt;
:*Bows and daggers will display properly when placed on weapon racks&lt;br /&gt;
&lt;br /&gt;
====Quest Fixes====&lt;br /&gt;
:*The [[SR:No_Stone_Unturned|Unusual Gem]] inside the [[SR:Thalmor_Embassy|Thalmor Embassy]] is now accessible after finishing [[SR:Diplomatic_Immunity|Diplomatic Immunity]]&lt;br /&gt;
:*In [[SR:Breaching_Security|Breaching Security]], the quest token is no longer required to receive a fortune reading from [[SR:Olava_the_Feeble|Olava the Feeble]]&lt;br /&gt;
:*Fixed issue where [[SR:Galmar_Stone-Fist|Galmar]] would not complete [[SR:Joining_the_Stormcloaks|Joining the Stormcloaks]] properly if [[SR:Season_Unending|Season Unending]] was an active quest&lt;br /&gt;
:*Fixed issue where starting [[SR:Season_Unending|Season Unending]] after finishing [[SR:Joining_the_Stormcloaks|Joining the Stormcloaks]] would prevent [[SR:The_Jagged_Crown_(Stormcloaks)|The Jagged Crown]] from starting properly.&lt;br /&gt;
:*Fixed issue progressing through [[SR:Message_to_Whiterun|Message to Whiterun]] while [[SR:Season_Unending|Season Unending]] was still open would block progression for both quests.&lt;br /&gt;
:*In [[SR:Arniel%27s_Endeavor|Arniel’s Endeavor]], fixed issue where a quest journal would trigger multiple times&lt;br /&gt;
:*In [[SR:Forbidden_Legend|Forbidden Legend]], the amulet fragment can no longer disappear after player leaves a dungeon without taking it&lt;br /&gt;
:*Fixed rare issue in [[SR:Forbidden_Legend|Forbidden Legend]] where killing [[SR:Mikrul_Gauldurson|Mikrul Gauldurson]] while sneaking would make his corpse inaccessible&lt;br /&gt;
:*In [[SR:The_White_Phial_(quest)|The White Phial]], the phial can no longer disappear if player leaves dungeon without taking it&lt;br /&gt;
:*[[SR:The_White_Phial_(quest)|The White Phial]] will now start properly if player already has a briar heart in their inventory&lt;br /&gt;
:*Player can no longer get stuck in [[SR:Misty_Grove|Misty Grove]] after completing [[SR:A_Night_To_Remember|A Night to Remember]]&lt;br /&gt;
:*Fixed issue where leaving [[SR:Riften|Riften]] during [[SR:A_Chance_Arrangement|A Chance Arrangement]] would prevent quest from progressing&lt;br /&gt;
:*In [[SR:Darkness_Returns|Darkness Returns]], a door in [[SR:Twilight_Sepulcher|Twilight Sepulcher]] will properly open if the player leaves the dungeon for an extended period of time before completing the quest&lt;br /&gt;
:*In [[SR:Under_New_Management|Under New Management]], if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly&lt;br /&gt;
:*[[SR:Onmund%27s_Request|Onmund’s Request]] will now start properly if player has already found [[SR:Enthir|Enthir’s]] staff before receiving this quest&lt;br /&gt;
:*Fixed instance where [[SR:Tonilia|Tonilia]] would stop buying stolen items and also would not give Guild Leader Armor&lt;br /&gt;
:*[[SR:Repairing_the_Phial|Repairing the Phial]] will start properly if player already has unmelting snow or mammoth tusk in their inventory&lt;br /&gt;
:*Finding [[SR:Pantea%27s_Flute|Pantea’s Flute]] before speaking with [[SR:Pantea_Ateia|Pantea]] no longer prevents her quest from updating&lt;br /&gt;
:*In the Coming of the Dawn, fixed rare instance where a quest object would spawn incorrectly on the Katariah during [[SR:Hail_Sithis!|Hail Sithis!]]&lt;br /&gt;
:*Fixed rare issue in [[SR:The_Mind_of_Madness|The Mind of Madness]] where player is unable to equip the [[SR:Wabbajack|Wabbajack]]&lt;br /&gt;
:*Fixed issue in [[SR:Pieces_of_the_Past|Pieces of the Past]] where [[Lore:Mehrunes_Dagon|Mehrunes Dagon’s]] [[SR:Mehrunes%27_Razor|Razor]] will not trigger properly if player leaves the cell for extended period of time before activating it&lt;br /&gt;
:*[[SR:Blood%27s_Honor|Blood’s Honor]] will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.&lt;br /&gt;
:*Fixed rare issue where [[SR:Dampened_Spirits|Dampened Spirits]] would not start properly&lt;br /&gt;
:*Fixed issue where killing guards in [[SR:Cidhna_Mine|Cidhna Mine]] would block progression for [[SR:No_One_Escapes_Cidhna_Mine|No One Escapes Cidhna Mine]]&lt;br /&gt;
:*Fixed numerous issues with [[SR:Blood_on_the_Ice|Blood on the Ice]] not triggering properly&lt;br /&gt;
:*In [[SR:Blood_on_the_Ice|Blood on the Ice]], [[SR:Calixto_Corrium|Calixto]] can now be killed if player owns a house in [[SR:Windhelm|Windhelm]]&lt;br /&gt;
:*In [[SR:The_Cure_for_Madness|The Cure for Madness]], killing [[SR:Cicero|Cicero]] then resurrecting him no longer impedes quest progress&lt;br /&gt;
:*Fixed rare issue in [[SR:To_Kill_an_Empire|To Kill an Empire]] where an NPC would fail to die properly&lt;br /&gt;
:*Clearing [[SR:Knifepoint_Ridge|Knifepoint Ridge]] before starting [[SR:Champion_of_Boethiah|Boethiah’s Champion]] no longer prevents quest from starting.&lt;br /&gt;
&lt;br /&gt;
==Version 1.3==&lt;br /&gt;
=== Version 1.3.10.0 ===&lt;br /&gt;
Version 1.3.10.0 was released via Steam for the PC on 12/20/2011.  This update was labeled as the &amp;quot;4GB Tuning&amp;quot; update that makes Skyrim large address aware (i.e. able to access up to 4GB of RAM instead of 2GB). &amp;lt;ref name=&amp;quot;v1.3&amp;quot;&amp;gt;[http://www.bethblog.com/2011/12/07/skyrim-update-1-3-now-on-steam/ Skyrim Update 1.3 now on Steam (Updated)]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
====Patch Fixes====&lt;br /&gt;
The following release notes were added for 1.3.10.0, now referred to as an incremental update:&lt;br /&gt;
:*{{pc22}}Support for 4-Gigabyte Tuning (Large Address Aware)&lt;br /&gt;
:*Fixed issue with accented characters not displaying properly at the end of a line&lt;br /&gt;
&lt;br /&gt;
=== Version 1.3.7.0 ===&lt;br /&gt;
Version 1.3.7.0 was released on 12/07/2011 for the PC and on 12/15/2011 for the Xbox 360 and PS3. This patch mainly fixes bugs introduced in the previous patch. &amp;lt;ref name=&amp;quot;v1.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patch Fixes====&lt;br /&gt;
:*General stability improvements&lt;br /&gt;
:*Optimize performance for Core 2 Duo CPUs&lt;br /&gt;
:*Fixed Radiant Story incorrectly filling certain roles&lt;br /&gt;
:*Fixed magic resistances not calculating properly (initial reports: fixed on 360 after re-equiping. Needs confirmation)&lt;br /&gt;
:*Fixed issue with placing books on bookshelves inside player purchased homes&lt;br /&gt;
:*Fixed dragon animation issues with saving and loading&lt;br /&gt;
:*Fixed Y-look input to scale correctly with framerate&lt;br /&gt;
:*Fixed Oghma Infinium glitch using chests, barrels, dead bodies, etc..&lt;br /&gt;
&lt;br /&gt;
==Version 1.2==&lt;br /&gt;
[[SR:Skyrim|Skyrim]] Version 1.2 was released on 11/28/2011 for the [[SR:Playstation_3|PS3]] and 11/30/2011 for the [[SR:Xbox_360|Xbox 360]] and PC and is the second patch to be released by [[General:Bethesda|Bethesda]] for the game. Posters on the official forums are noting that installing the 1.2 patch removes all magical/elemental/poison/disease resistances. Other glitches such as dragons flying backwards and nonfunctional enchantments have also been confirmed, as well as several issues affecting game stability. For these reasons, downloading the patch is not advised until these glitches are fixed.  (On 12/1/11 Bethesda said &amp;quot;next week&amp;quot; for an incremental patch to fix these issues.). These bugs are most present on the PC version of the game, and least present on the Xbox 360 version of the game.&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://www.bethblog.com/2011/11/30/skyrim-1-2-update/ Skyrim 1.2 update]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patch Fixes====&lt;br /&gt;
:*{{ps22}} Improved occasional performance issues resulting from long term play &lt;br /&gt;
:*{{xbox22}} Fixed issue where textures would not properly upgrade when installed to drive&lt;br /&gt;
:*{{pc22}} Fixed crash on startup when audio is set to sample rate other than 44100Hz &lt;br /&gt;
:*Fixed issue where projectiles did not properly fade away&lt;br /&gt;
:*Fixed occasional issue where a guest would arrive to the player's wedding dead&lt;br /&gt;
:*Dragon corpses now clean up properly&lt;br /&gt;
:*Fixed rare issue where dragons would not attack&lt;br /&gt;
:*Fixed rare NPC sleeping animation bug&lt;br /&gt;
:*Fixed rare issue with dead corpses being cleared up prematurely&lt;br /&gt;
:*Skeleton Key will now work properly if player has no lockpicks in their inventory&lt;br /&gt;
:*Fixed rare issue with renaming enchanted weapons and armor&lt;br /&gt;
:*Fixed rare issue with dragons not properly giving souls after death&lt;br /&gt;
:*{{pc22}} ESC button can now be used to exit menus &lt;br /&gt;
:*{{pc22}} Fixed occasional mouse sensitivity issues &lt;br /&gt;
:*{{pc22}} General functionality fixes related to remapping buttons and controls &lt;br /&gt;
&lt;br /&gt;
Files changed by this update were SkyrimLauncher.exe and interface.bsa.  In order to roll back to 1.1, it will be necessary to restore both of these files.&lt;br /&gt;
&lt;br /&gt;
1.2 also introduced a number of bugs.  These included, but are not limited to:&lt;br /&gt;
:*Dragons occasionally flying backwards&lt;br /&gt;
:*Resistances not calculated correctly and therefore have no effect&lt;br /&gt;
:*Scripts causing Treasure Map chests to appear do not work&lt;br /&gt;
These issues were fixed in the 1.3.7.0 update, though some anomalous dragon behavior has still been observed as of 1.3.7.0.&lt;br /&gt;
&lt;br /&gt;
==Version 1.1==&lt;br /&gt;
=== Version 1.1.21 (Stealth Patch) ===&lt;br /&gt;
[[SR:Skyrim|Skyrim]] Version 1.1.21 (same as 1.1) stealth patch was released on Steam/PC on 11/21/2011.  This patch was designed to disable Skyrim from running without Steam installed and other DRM features.  It also disallowed modified executables from running properly.  This mostly affects users with LAA (Large Address Aware) patches that allowed TESV.exe to use more than 2 GB of ram.  The purpose of this update was to enforce Steam authentication and prevent the game from being run without Steam.  An update to the third-party LAA fix allowed the mod to still run with the updated version of the executable.  Prior to this update, TESV.exe did not require Steam and could run the game with no interaction with Steam provided the game was previously activated on the network.  With this update, TESV.exe was altered to no longer work in this fashion.  Authenticated versions of the game could still be run in Offline mode if an internet connection was not available.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.1 ===&lt;br /&gt;
[[SR:Skyrim|Skyrim]] Version 1.1 was released on 11/11/2011 (the same day that [[Skyrim:Skyrim|Skyrim]] was released), and is the first  patch to be released by [[General:Bethesda|Bethesda]] for the game.&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:*General optimizations related to stability and performance.&lt;br /&gt;
:*Essential followers recover properly if player fast travels away.&lt;br /&gt;
:*Fixed rare instances of dragons flying improperly through objects after player exits an interior.&lt;br /&gt;
:*Fixed rare instance where a music track would not stop playing properly.&lt;br /&gt;
:*Autosave message properly displays when going through a load door.&lt;br /&gt;
:*The fifth level of the [[Skyrim:Light Fingers|Light Fingers]] perk correctly calculates the [[Skyrim:Pickpocket|Pickpocket]] skill bonus.&lt;br /&gt;
:*[[Skyrim:Enchanting|Enchanting]] an item to improve the [[Skyrim:Sneak|Sneak]] skill properly calculates the bonus to the player's Sneak skill.&lt;br /&gt;
:*Enchanting an item to improve the [[Skyrim:Lockpick|Lockpick]] skill properly calculates the bonus to the player's Lockpick skill.&lt;br /&gt;
:*[[Skyrim:Corpus Enchanter|Corpus Enchanter]] perk properly calculates bonuses to stats for the player’s new enchantments.&lt;br /&gt;
&lt;br /&gt;
====Quest Fixes====&lt;br /&gt;
:*Fixed rare issue where a character would not arrive properly to the [[Skyrim:Thalmor Embassy|Thalmor Embassy]] during [[Skyrim:Diplomatic Immunity|Diplomatic Immunity]].&lt;br /&gt;
:*Rescue/Attack on [[Skyrim:Fort Neugrad|Fort Neugrad]] will trigger properly if player travels to Fort Neugrad on foot.&lt;br /&gt;
:*In [[Skyrim:To Kill an Empire|To Kill an Empire]], [[Skyrim:Gianna|Gianna]] will now talk to player with certain diseases.&lt;br /&gt;
:*Fixed rare instance of Civil War battle not starting properly if player receives a [[Skyrim:Companions|Companions]] quest from [[Skyrim:Farkas|Farkas]].&lt;br /&gt;
:*During [[Skyrim:Brelyna's Practice|Brelyna's Practice]], fixed rare issue where the player could be permanently invisible.&lt;br /&gt;
:*Triggering combat in [[Skyrim:Largashbur|Largashbur]] no longer stops progression to [[Skyrim:The Cursed Tribe|The Cursed Tribe]].&lt;br /&gt;
:*Fixed rare instance where fighting a Civil War battle during [[Skyrim:The Fallen|The Fallen]] would prevent the [[Skyrim:Jarl|Jarl]] of Whiterun from accepting their axe in [[Skyrim:Message to Whiterun|Message to Whiterun]].&lt;br /&gt;
:*In [[Skyrim:The Horn of Jurgen Windcaller|The Horn of Jurgen Windcaller]], fixed rare instance where [[Skyrim:Arngeir|Arngeir]] would not teach player the last word of [[Skyrim:Unrelenting Force|Unrelenting Force]].&lt;br /&gt;
:*In [[Skyrim:Taking Care of Business|Taking Care of Business]], fixed issue where [[Skyrim:Brynjolf|Brynjolf]] would not give player this quest if [[Skyrim:Talen-Jei|Talen-Jei]] was dead&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Tes5Mod:Unofficial Skyrim Patch|Unofficial Skyrim Patch]] -  a fan made patch-mod for the PC&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Patch&amp;diff=1039999</id>
		<title>Skyrim:Patch</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Patch&amp;diff=1039999"/>
		<updated>2012-10-15T19:36:37Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: Base info for 1.8 Beta update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}&lt;br /&gt;
{{TOCright|limit=3}}&lt;br /&gt;
Upgrading Skyrim to the latest '''patch''' is usually recommended, as many bugs and glitches are often fixed by the patches. You can find out about your version in the lower left corner of the &amp;quot;System&amp;quot; screen (Esc on PC, Start then selecting &amp;quot;System&amp;quot; on console). Extra details on specific platforms can be found on the related pages, [[Skyrim:Console|PC]], [[Skyrim:Playstation 3|PS3]], and [[Skyrim:Xbox 360|Xbox 360]].&lt;br /&gt;
&lt;br /&gt;
'''Please note that having a designated patch installed will not guarantee that the issue it was supposed to fix will be fixed upon entering game.''' In some cases after a patch has been installed players have noted that their previous save files have become unplayable, glitchy and other issues. As such it may be necessary to start a new game file to have all issues resolved.&lt;br /&gt;
&lt;br /&gt;
==Version 1.8==&lt;br /&gt;
Version 1.8 was released as a Steam beta on 10/15/2012.&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/10/15/now-on-steam-skyrim-1-8-beta-update/ 1.8 Beta Update Available on Steam]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:* General memory and stability improvements&lt;br /&gt;
:* Fixed rare crash when using vampiric grip&lt;br /&gt;
:* Fixed issue where Arnleif and Sons Trading Company could become permanently locked&lt;br /&gt;
:* Fixed issue related to duplicate NPCs&lt;br /&gt;
:* Fixed rare issue where exterior door would not open properly&lt;br /&gt;
&lt;br /&gt;
==Version 1.7==&lt;br /&gt;
=== Version 1.7.13.0.6 ===&lt;br /&gt;
Version 1.7.13.0.6 was released on 08/09/2012 for the Xbox (worldwide) and PS3 (North America only). It was released on 08/27/2012 for PS3 (Europe).&lt;br /&gt;
&lt;br /&gt;
:*Required to run [[Skyrim:Hearthfire|Hearthfire]] plug-in.&lt;br /&gt;
&lt;br /&gt;
'''Note''': While downloading the update, PS3 users may be told that they are downloading the 1.6 update, but the in-game menu will confirm that the update is for version 1.7.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.7.7.0.6 ===&lt;br /&gt;
Version 1.7.7.0.6 was released 07/30/2012 on Steam.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.7.7.0 ===&lt;br /&gt;
Version 1.7.7.0 was released as a Steam beta on 07/23/2012.&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/07/23/1-7-beta-update-available-on-steam/ 1.7 Beta Update Available on Steam]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
:* General memory and stability optimizations.&lt;br /&gt;
:* Fixed crash related to new water shaders.&lt;br /&gt;
:* Fixed rare crash related to [[Skyrim:Dragon|dragon]] landings.&lt;br /&gt;
:* Using [[Skyrim:Vampiric_Grip|vampiric grip]] and swimming no longer prevents swimming animation from playing afterwards.&lt;br /&gt;
:* {{xbox22}} Fixed logic error with [[Skyrim:Loading_Screens|loading screens]] from add-ons.&lt;br /&gt;
:* {{xbox22}} Improved recognition with [[Skyrim:Kinect Commands|Kinect]] voice commands.&lt;br /&gt;
:* {{xbox22}} Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly.&lt;br /&gt;
:* {{xbox22}} Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish.&lt;br /&gt;
&lt;br /&gt;
==Version 1.6==&lt;br /&gt;
=== Version 1.6.90.0.6 ===&lt;br /&gt;
Version 1.6.90.0.6 was released for Xbox 360 users on 06/08/2012.&lt;br /&gt;
:*Required to run [[Skyrim:Dawnguard|Dawnguard]] plug-in.&lt;br /&gt;
&lt;br /&gt;
====New Features====&lt;br /&gt;
:* Adds an &amp;quot;Add-Ons&amp;quot; option to the in-game load menu.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.6.89.0.6 ===&lt;br /&gt;
Version 1.6.89.0.6 was released as a Steam beta update on 06/05/2012 and was released to all PC users on 06/11/2012.&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/ Mounted Combat arrives in 1.6 Skyrim]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
:* Reported better integration and performance with Steam.&lt;br /&gt;
:* Adds a &amp;quot;Dawnguard Quests Completed&amp;quot; field under the Quest tab under General Stats in the main menu.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.6.87.0.6 ===&lt;br /&gt;
Version 1.6.87.0.6 was released as a Steam beta update on 05/24/2012.&lt;br /&gt;
&lt;br /&gt;
====New Features====&lt;br /&gt;
:* Mounted Combat - Skyrim now allows you to do melee and ranged combat while riding a horse&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:* General stability and memory optimizations&lt;br /&gt;
:* General AI pathfinding optimizations and bug fixes&lt;br /&gt;
:* Optimizations and crash fixes for data leaks&lt;br /&gt;
:* Fixed rare crash with lighting&lt;br /&gt;
:* Fixed crashes related to loading and saving games&lt;br /&gt;
:* Fixed crash with [[Skyrim:Conjure|summoned]] creatures/NPCs&lt;br /&gt;
:* Fixed rare issue where saves would be corrupted&lt;br /&gt;
:* Improved logic for when ranged kill cams are played&lt;br /&gt;
:* Fixed issue with ranged kill cams while killing a dragon&lt;br /&gt;
:* Fixed rare issue with certain ranged kill cams not playing properly&lt;br /&gt;
:* Fixed issue with [[Skyrim:Nirnroot|nirnroot]] lighting not properly cleaning up&lt;br /&gt;
:* Fixed issue where bow damage was being calculated incorrectly&lt;br /&gt;
:* Fixed rare problem with [[Skyrim:Werewolf|werewolf]] kill moves would not finish animating properly&lt;br /&gt;
:* Fixed occasional issue where [[Skyrim:Followers|followers]] would disappear after player pays off a bounty after committing a crime&lt;br /&gt;
:* Fixed issue where certain creatures and NPCs would fail to respawn properly&lt;br /&gt;
:* Fixed rare issue with dialogue subtitles not displaying properly&lt;br /&gt;
:* Fixed issue with water appearing blurry when loading a saved game after creating a save underwater&lt;br /&gt;
:* {{xbox22}}Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled&lt;br /&gt;
:* {{xbox22}}Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled&lt;br /&gt;
:* {{xbox22}}Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled&lt;br /&gt;
&lt;br /&gt;
====Quest Fixes====&lt;br /&gt;
:* In [[Skyrim:The Break of Dawn|The Break of Dawn]] fixed rare issue where [[Skyrim:Meridia's Beacon|Meridia's Beacon]] would disappear from player’s inventory&lt;br /&gt;
&lt;br /&gt;
==Version 1.5==&lt;br /&gt;
===Version 1.5.26.0.5===&lt;br /&gt;
Version 1.5.26.0.5 was released for PS3 and Xbox 360 users on 04/05/2012 (though PSN's patch installer said version 2.04, it is identified as 1.5.26.0.5 in-game).&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/04/05/skyrim-1-5-update-hitting-consoles/ Skyrim 1.5 Update Hitting Consoles]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Version 1.5.26.0===&lt;br /&gt;
Version 1.5.26.0 was released to all Steam users on 03/30/2012. Same release notes as Beta 1.5.26.0.5. Some interesting files were found accompanying this update, relating to future [[Skyrim:Official Plug-ins|DLC]]. The files are listed below.&amp;lt;ref name=&amp;quot;v1.5&amp;quot;&amp;gt;[http://www.bethblog.com/2012/03/20/skyrim-1-5-available-on-steam/ Skyrim 1.5 Available on Steam (Updated)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=375&lt;br /&gt;
! Added Files&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceDialogueA.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceDialogueB.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceDialogueC.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceDialogueD.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceDialogueE.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceFireBall.HKX&lt;br /&gt;
*Animations\DLC01\Chair_SnowElfPrinceSitIdle.HKX&lt;br /&gt;
*Animations\DLC01\SnowElfPrinceAscensionBurning.HKX&lt;br /&gt;
*Animations\DLC01\IdleMesmerizes.hkx&lt;br /&gt;
*Animations\DLC01\Paired_VampFeedBack.hkx&lt;br /&gt;
*Animations\DLC01\Paired_VampFeedFront.hkx&lt;br /&gt;
*crossbow_direction_behavior.hkx&lt;br /&gt;
*Animations\CrossBow_1stP_Run.hkx&lt;br /&gt;
*Animations\CrossBow_1stP_Walk.hkx&lt;br /&gt;
*Animations\CrossBow_Aim.hkx&lt;br /&gt;
*Animations\CrossBow_Equip.hkx&lt;br /&gt;
*Animations\CrossBow_IdleDrawn.hkx&lt;br /&gt;
*Animations\CrossBow_IdleHeld.hkx&lt;br /&gt;
*Animations\CrossBow_Release.hkx&lt;br /&gt;
*Animations\CrossBow_RunBackward.hkx&lt;br /&gt;
*Animations\CrossBow_RunBackwardLeft.hkx&lt;br /&gt;
*Animations\CrossBow_RunBackwardRight.hkx&lt;br /&gt;
*Animations\CrossBow_RunForward.hkx&lt;br /&gt;
*Animations\CrossBow_RunForwardLeft.hkx&lt;br /&gt;
*Animations\CrossBow_RunForwardRight.hkx&lt;br /&gt;
*Animations\CrossBow_RunLeft.hkx&lt;br /&gt;
*Animations\CrossBow_RunRight.hkx&lt;br /&gt;
*Animations\CrossBow_WalkBackward.hkx&lt;br /&gt;
*Animations\CrossBow_WalkBackwardLeft.hkx&lt;br /&gt;
*Animations\CrossBow_WalkBackwardRight.hkx&lt;br /&gt;
*Animations\CrossBow_WalkForward.hkx&lt;br /&gt;
*Animations\CrossBow_WalkForwardLeft.hkx&lt;br /&gt;
*Animations\CrossBow_WalkForwardRight.hkx&lt;br /&gt;
*Animations\CrossBow_WalkLeft.hkx&lt;br /&gt;
*Animations\CrossBow_WalkRight.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_End.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_EndL.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_Idle.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_IdleL.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_LToR.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_RToL.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_Start.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_StartL.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_Talk01.hkx&lt;br /&gt;
*Animations\DLC01\RF_Guarded_Talk02.hkx&lt;br /&gt;
*Animations\DLC01\RF_GuardedToOpen.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_End.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Idle.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Start.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Talk01.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Talk02.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Talk03.hkx&lt;br /&gt;
*Animations\DLC01\RF_Open_Talk04.hkx&lt;br /&gt;
*Animations\DLC01\RF_OpenToGuarded.hkx&lt;br /&gt;
*Animations\DLC01\RF_Playful_End.hkx&lt;br /&gt;
*Animations\DLC01\RF_Playful_Idle.hkx&lt;br /&gt;
*Animations\DLC01\RF_Playful_Start.hkx&lt;br /&gt;
*Animations\DLC01\RF_Playful_Talk01.hkx&lt;br /&gt;
*Animations\DLC01\RF_Playful_Talk02.hkx&lt;br /&gt;
*Animations\DLC01\RF_PlayfulToSerious.hkx&lt;br /&gt;
*Animations\DLC01\RF_Serious_End.hkx&lt;br /&gt;
*Animations\DLC01\RF_Serious_Idle.hkx&lt;br /&gt;
*Animations\DLC01\RF_Serious_Start.hkx&lt;br /&gt;
*Animations\DLC01\RF_Serious_Talk01.hkx&lt;br /&gt;
*Animations\DLC01\RF_Serious_Talk02.hkx&lt;br /&gt;
*Animations\DLC01\RF_SeriousToPlayful.hkx&lt;br /&gt;
*Animations\DLC01\RF_Shock01.hkx&lt;br /&gt;
*Animations\DLC01\RF_Shock02.hkx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta 1.5.26.0.5===&lt;br /&gt;
Version 1.5.26.0.5 was released as a Steam beta update on 03/26/2012.&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:* Fixed issue with frequency of first person kill cameras&lt;br /&gt;
:* Underwater effects now display properly&lt;br /&gt;
:* {{Pc22}} Fixed crash when loading certain plugins&lt;br /&gt;
:* Fixed issue where sun would not appear properly after fast travel&lt;br /&gt;
&lt;br /&gt;
Note: As we recently said in the latest Bethesda Podcast, the latest Creation Kit update resolves reported issues with navmeshing. Recently we’ve discovered a change made to 1.5’s executable for support of the navmesh fix caused CTDs for users loading mods. As a result, we’ve removed the executable change in this beta update.&lt;br /&gt;
&lt;br /&gt;
If you’re experiencing CTDs as a result of Tuesday’s 1.5 release, we recommend opting into the 1.5.26 Beta Update. And for the navmesh fix, the team is currently investigating the issue.&lt;br /&gt;
&lt;br /&gt;
===Version 1.5.24.0===&lt;br /&gt;
Version 1.5.24.0 was released to all Steam users on 03/20/2012.&lt;br /&gt;
Same release notes as 1.5.24.0.5.&amp;lt;ref name=&amp;quot;v1.5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beta 1.5.24.0.5===&lt;br /&gt;
Version 1.5.24.0.5 was released as a Steam beta update on 03/15/2012.&lt;br /&gt;
&lt;br /&gt;
====New Features====&lt;br /&gt;
:* New cinematic kill cameras for projectile weapons and spells.&lt;br /&gt;
:* New kill moves and animations for melee weapons.&lt;br /&gt;
:* {{Pc22}} Shadows on grass available.&lt;br /&gt;
:* Smithing skill increases now factor in the created item's value.&lt;br /&gt;
:* Improved visual transition when going underwater.&lt;br /&gt;
:* Improved distance LOD transition for snowy landscapes.&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:* General crash fixes and memory optimizations.&lt;br /&gt;
:* Fixed issue with [[Skyrim:Deflect Arrows|Deflect Arrows]] perk not calculating properly.&lt;br /&gt;
:* In [[Skyrim:A Cornered Rat|A Cornered Rat]], the death of certain NPCs no longer blocks progression.&lt;br /&gt;
:* Fixed issue where [[Skyrim:Farkas|Farkas]] would not give Companion's quests properly.&lt;br /&gt;
:* Fixed crash when loading saves that rely on data that is no longer being loaded.&lt;br /&gt;
:* Followers sneak properly when player is sneaking.&lt;br /&gt;
:* Fixed issue with weapon racks not working properly in [[Skyrim:Proudspire Manor|Proudspire Manor]].&lt;br /&gt;
:* Arrows and other projectiles that were stuck in objects in the world now clean up properly.&lt;br /&gt;
:* Fixed issue where [[Skyrim:Rescue Mission|Rescue Mission]] was preventing [[Skyrim:Taking Care of Business|Taking Care of Business]] from starting properly.&lt;br /&gt;
:* Fixed issue where certain NPCs would fail to become [[Skyrim:Thieves Guild (faction)|Thieves Guild]] [[Skyrim:fence (merchant)|fence]]s.&lt;br /&gt;
:* Fixed issue in [[Skyrim:Diplomatic Immunity|Diplomatic Immunity]] where killing all the guards in the [[Skyrim:Thalmor Embassy|Thalmor Embassy]] before starting the quest would break progress.&lt;br /&gt;
:* In [[Skyrim:Hard Answers|Hard Answers]], picking up the dwarven museum key after completing the quest no longer restarts the quest.&lt;br /&gt;
:* Killing [[Skyrim:Viola Giordano|Viola]] before or after [[Skyrim:Blood on the Ice|Blood on the Ice]] no longer blocks progression.&lt;br /&gt;
:* Fixed issue where [[Skyrim:Calixto Corrium|Calixto]] would fail to die properly in [[Skyrim:Blood on the Ice|Blood on the Ice]].&lt;br /&gt;
:* In [[Skyrim:Waking Nightmare|Waking Nightmare]] fixed occasional issue where Erandur would stop pathing properly.&lt;br /&gt;
:* Fixed issue where letters and notes with random encounters would appear blank.&lt;br /&gt;
:* Fixed rare issue where dialogue and shouts would improperly play.&lt;br /&gt;
:* [[Skyrim:Lydia|Lydia]] will now offer marriage option after player purchases [[Skyrim:Breezehome|Breezehome]] in [[Skyrim:Whiterun|Whiterun]].&lt;br /&gt;
:* Fixed issue where if player manually mined ore in [[Skyrim:Cidhna Mine|Cidhna Mine]], jail time would not be served.&lt;br /&gt;
:* Fixed rare issue with skills not increasing properly.&lt;br /&gt;
:* Fixed issue where the [[Skyrim:Headsman's Axe|Headsman's Axe]] did not gain proper buff from [[Skyrim:Barbarian|Barbarian]] perk.&lt;br /&gt;
:* In [[Skyrim:A Night To Remember|A Night To Remember]], it is no longer possible to kill [[Skyrim:Ysolda|Ysolda]], [[Skyrim:Ennis|Ennis]] or [[Skyrim:Senna|Senna]] before starting the quest.&lt;br /&gt;
:* Fixed issue with the ebony dagger having a weapon speed that was too slow.&lt;br /&gt;
:* Fixed issue with [[Skyrim:The Wolf Queen Awakened|The Wolf Queen Awakened]] where backing out of a conversation with Styrr too soon would block progress.&lt;br /&gt;
:* The third level of the [[Skyrim:Limbsplitter|Limbsplitter]] perk now properly improves all battle axes.&lt;br /&gt;
:* Fixed a rare issue where [[Skyrim:Sanguine Rose|Sanguine Rose]] would not work properly.&lt;br /&gt;
:* In [[Skyrim:Tending the Flames|Tending the Flames]], [[Skyrim:King Olaf's Verse|King Olaf's Verse]] will no longer disappear from explosions.&lt;br /&gt;
&lt;br /&gt;
==Version 1.4==&lt;br /&gt;
===Version 1.4.27.0.4===&lt;br /&gt;
Version 1.4.27.0.4 was released for PC on 02/28/2012. This has the same release notes as the beta 1.4.26 patch, with one addition.&amp;lt;ref name=&amp;quot;v1.4.26&amp;quot;&amp;gt;[http://www.bethblog.com/2012/02/20/new-beta-update-available-on-steam/ New Beta Update available on Steam (Update)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/02/28/skyrim-1-4-27-released-on-steam/ Skyrim 1.4.27 released on Steam]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:*{{pc22}} Followers now sneak properly when player is sneaking&lt;br /&gt;
&lt;br /&gt;
===Beta 1.4.26===&lt;br /&gt;
Version 1.4.26 was released for PC on 02/20/2012.&amp;lt;ref name=&amp;quot;v1.4.26&amp;quot; /&amp;gt; Release notes are as follows:&lt;br /&gt;
&lt;br /&gt;
====Launcher====&lt;br /&gt;
:*Fixed issue with downloading mods when you are subscribed to more than 50 mods&lt;br /&gt;
:*Fixed crash when loading a subscribed mod that has been removed from Workshop by the author&lt;br /&gt;
:*Mod load order functionality&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:*{{pc22}} Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist&lt;br /&gt;
:*{{pc22}} Fixed issue where controls would become unresponsive while charging an enchanted weapon&lt;br /&gt;
:*{{pc22}} Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter&lt;br /&gt;
:*{{pc22}} Fixed issue where controls would become unresponsive if activating a crafting station with autorun active&lt;br /&gt;
:*{{pc22}} Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter&lt;br /&gt;
:*{{pc22}} Fixed several issues with remapping buttons while using an Xbox 360 controller&lt;br /&gt;
:*{{pc22}} Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly&lt;br /&gt;
&lt;br /&gt;
===Version 1.4.21.0.4===&lt;br /&gt;
Version 1.4.21.0.4 was released on 02/05/2012.(released for consoles on 02/09/2012)&lt;br /&gt;
This is the same version as the third beta build. Those that were participating in the beta when this build was released would not have to download the update when it was officially released. &amp;lt;ref&amp;gt;http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beta 1.4.21.0.4===&lt;br /&gt;
Changelog:&lt;br /&gt;
:*Fixed bug related to hitching between cell boundaries.&lt;br /&gt;
&lt;br /&gt;
===Beta 1.4.20===&lt;br /&gt;
A new version (1.4.20) of the beta update, covers the following:&lt;br /&gt;
:*Fixed occasional audio issue that would play sound effects louder than intended&lt;br /&gt;
:*Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian&lt;br /&gt;
:*Fixed issue where dragon priest masks would not render correctly&lt;br /&gt;
:*Fixed issue where player would be unable to become [[SR:Thane|Thane]] of [[SR:Riften|Riften]] if they purchased a home first&lt;br /&gt;
&lt;br /&gt;
===Beta 1.4.15===&lt;br /&gt;
It was released via Steam as a beta update.&lt;br /&gt;
Changelog (all platforms unless noted):&amp;lt;ref&amp;gt;[http://www.bethblog.com/2012/01/19/news-on-the-creation-kit-and-game-updates/ News on the Creation Kit and Game Updates (1.4)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====New Features====&lt;br /&gt;
:*{{pc22}} Skyrim launcher support for Steam Workshop &lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:*General optimizations for memory and performance&lt;br /&gt;
:*{{ps22}} Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house. &lt;br /&gt;
:*{{pc22}} Improved compiler optimization settings &lt;br /&gt;
:*{{ps22}} Long term play optimizations for memory and performance &lt;br /&gt;
:*Memory optimizations related to scripting&lt;br /&gt;
:*Fixed crashes related to pathing and AI&lt;br /&gt;
:*Fixed crash in [[SR:Haemar%27s_Shame|Haemar’s Shame]] if player had already completed [[SR:A_Daedra%27s_Best_Friend|A Daedra’s Best Friend]]&lt;br /&gt;
:*Fixed rare crash with loading saved games&lt;br /&gt;
:*Fixed issue with accented characters not displaying properly at the end of a line&lt;br /&gt;
:*Fixed issue where quests would incorrectly progress after reloading a save&lt;br /&gt;
:*Fixed issues with placing and removing books from bookshelves in the player’s home&lt;br /&gt;
:*Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.&lt;br /&gt;
:*Fixed issue where the player house in Windhelm would not clean up properly&lt;br /&gt;
:*Fixed crash related to giant attacks and absorb spells&lt;br /&gt;
:*Fixed issue with ash piles not cleaning up properly&lt;br /&gt;
:*Fixed occasional issue where overwriting an existing save would fail&lt;br /&gt;
:*Fixed memory crash with container menu&lt;br /&gt;
:*Fixed infinite loop with bookshelves&lt;br /&gt;
:*Fixed issue where traps in [[SR:Shalidor%27s_Maze|Shalidor’s Maze]] would not work properly in French, German, Spanish and Italian versions&lt;br /&gt;
:*Fixed issue where transforming back to human from werewolf would occasionally fail&lt;br /&gt;
:*Bows and daggers will display properly when placed on weapon racks&lt;br /&gt;
&lt;br /&gt;
====Quest Fixes====&lt;br /&gt;
:*The [[SR:No_Stone_Unturned|Unusual Gem]] inside the [[SR:Thalmor_Embassy|Thalmor Embassy]] is now accessible after finishing [[SR:Diplomatic_Immunity|Diplomatic Immunity]]&lt;br /&gt;
:*In [[SR:Breaching_Security|Breaching Security]], the quest token is no longer required to receive a fortune reading from [[SR:Olava_the_Feeble|Olava the Feeble]]&lt;br /&gt;
:*Fixed issue where [[SR:Galmar_Stone-Fist|Galmar]] would not complete [[SR:Joining_the_Stormcloaks|Joining the Stormcloaks]] properly if [[SR:Season_Unending|Season Unending]] was an active quest&lt;br /&gt;
:*Fixed issue where starting [[SR:Season_Unending|Season Unending]] after finishing [[SR:Joining_the_Stormcloaks|Joining the Stormcloaks]] would prevent [[SR:The_Jagged_Crown_(Stormcloaks)|The Jagged Crown]] from starting properly.&lt;br /&gt;
:*Fixed issue progressing through [[SR:Message_to_Whiterun|Message to Whiterun]] while [[SR:Season_Unending|Season Unending]] was still open would block progression for both quests.&lt;br /&gt;
:*In [[SR:Arniel%27s_Endeavor|Arniel’s Endeavor]], fixed issue where a quest journal would trigger multiple times&lt;br /&gt;
:*In [[SR:Forbidden_Legend|Forbidden Legend]], the amulet fragment can no longer disappear after player leaves a dungeon without taking it&lt;br /&gt;
:*Fixed rare issue in [[SR:Forbidden_Legend|Forbidden Legend]] where killing [[SR:Mikrul_Gauldurson|Mikrul Gauldurson]] while sneaking would make his corpse inaccessible&lt;br /&gt;
:*In [[SR:The_White_Phial_(quest)|The White Phial]], the phial can no longer disappear if player leaves dungeon without taking it&lt;br /&gt;
:*[[SR:The_White_Phial_(quest)|The White Phial]] will now start properly if player already has a briar heart in their inventory&lt;br /&gt;
:*Player can no longer get stuck in [[SR:Misty_Grove|Misty Grove]] after completing [[SR:A_Night_To_Remember|A Night to Remember]]&lt;br /&gt;
:*Fixed issue where leaving [[SR:Riften|Riften]] during [[SR:A_Chance_Arrangement|A Chance Arrangement]] would prevent quest from progressing&lt;br /&gt;
:*In [[SR:Darkness_Returns|Darkness Returns]], a door in [[SR:Twilight_Sepulcher|Twilight Sepulcher]] will properly open if the player leaves the dungeon for an extended period of time before completing the quest&lt;br /&gt;
:*In [[SR:Under_New_Management|Under New Management]], if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly&lt;br /&gt;
:*[[SR:Onmund%27s_Request|Onmund’s Request]] will now start properly if player has already found [[SR:Enthir|Enthir’s]] staff before receiving this quest&lt;br /&gt;
:*Fixed instance where [[SR:Tonilia|Tonilia]] would stop buying stolen items and also would not give Guild Leader Armor&lt;br /&gt;
:*[[SR:Repairing_the_Phial|Repairing the Phial]] will start properly if player already has unmelting snow or mammoth tusk in their inventory&lt;br /&gt;
:*Finding [[SR:Pantea%27s_Flute|Pantea’s Flute]] before speaking with [[SR:Pantea_Ateia|Pantea]] no longer prevents her quest from updating&lt;br /&gt;
:*In the Coming of the Dawn, fixed rare instance where a quest object would spawn incorrectly on the Katariah during [[SR:Hail_Sithis!|Hail Sithis!]]&lt;br /&gt;
:*Fixed rare issue in [[SR:The_Mind_of_Madness|The Mind of Madness]] where player is unable to equip the [[SR:Wabbajack|Wabbajack]]&lt;br /&gt;
:*Fixed issue in [[SR:Pieces_of_the_Past|Pieces of the Past]] where [[Lore:Mehrunes_Dagon|Mehrunes Dagon’s]] [[SR:Mehrunes%27_Razor|Razor]] will not trigger properly if player leaves the cell for extended period of time before activating it&lt;br /&gt;
:*[[SR:Blood%27s_Honor|Blood’s Honor]] will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.&lt;br /&gt;
:*Fixed rare issue where [[SR:Dampened_Spirits|Dampened Spirits]] would not start properly&lt;br /&gt;
:*Fixed issue where killing guards in [[SR:Cidhna_Mine|Cidhna Mine]] would block progression for [[SR:No_One_Escapes_Cidhna_Mine|No One Escapes Cidhna Mine]]&lt;br /&gt;
:*Fixed numerous issues with [[SR:Blood_on_the_Ice|Blood on the Ice]] not triggering properly&lt;br /&gt;
:*In [[SR:Blood_on_the_Ice|Blood on the Ice]], [[SR:Calixto_Corrium|Calixto]] can now be killed if player owns a house in [[SR:Windhelm|Windhelm]]&lt;br /&gt;
:*In [[SR:The_Cure_for_Madness|The Cure for Madness]], killing [[SR:Cicero|Cicero]] then resurrecting him no longer impedes quest progress&lt;br /&gt;
:*Fixed rare issue in [[SR:To_Kill_an_Empire|To Kill an Empire]] where an NPC would fail to die properly&lt;br /&gt;
:*Clearing [[SR:Knifepoint_Ridge|Knifepoint Ridge]] before starting [[SR:Champion_of_Boethiah|Boethiah’s Champion]] no longer prevents quest from starting.&lt;br /&gt;
&lt;br /&gt;
==Version 1.3==&lt;br /&gt;
=== Version 1.3.10.0 ===&lt;br /&gt;
Version 1.3.10.0 was released via Steam for the PC on 12/20/2011.  This update was labeled as the &amp;quot;4GB Tuning&amp;quot; update that makes Skyrim large address aware (i.e. able to access up to 4GB of RAM instead of 2GB). &amp;lt;ref name=&amp;quot;v1.3&amp;quot;&amp;gt;[http://www.bethblog.com/2011/12/07/skyrim-update-1-3-now-on-steam/ Skyrim Update 1.3 now on Steam (Updated)]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
====Patch Fixes====&lt;br /&gt;
The following release notes were added for 1.3.10.0, now referred to as an incremental update:&lt;br /&gt;
:*{{pc22}}Support for 4-Gigabyte Tuning (Large Address Aware)&lt;br /&gt;
:*Fixed issue with accented characters not displaying properly at the end of a line&lt;br /&gt;
&lt;br /&gt;
=== Version 1.3.7.0 ===&lt;br /&gt;
Version 1.3.7.0 was released on 12/07/2011 for the PC and on 12/15/2011 for the Xbox 360 and PS3. This patch mainly fixes bugs introduced in the previous patch. &amp;lt;ref name=&amp;quot;v1.3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patch Fixes====&lt;br /&gt;
:*General stability improvements&lt;br /&gt;
:*Optimize performance for Core 2 Duo CPUs&lt;br /&gt;
:*Fixed Radiant Story incorrectly filling certain roles&lt;br /&gt;
:*Fixed magic resistances not calculating properly (initial reports: fixed on 360 after re-equiping. Needs confirmation)&lt;br /&gt;
:*Fixed issue with placing books on bookshelves inside player purchased homes&lt;br /&gt;
:*Fixed dragon animation issues with saving and loading&lt;br /&gt;
:*Fixed Y-look input to scale correctly with framerate&lt;br /&gt;
:*Fixed Oghma Infinium glitch using chests, barrels, dead bodies, etc..&lt;br /&gt;
&lt;br /&gt;
==Version 1.2==&lt;br /&gt;
[[SR:Skyrim|Skyrim]] Version 1.2 was released on 11/28/2011 for the [[SR:Playstation_3|PS3]] and 11/30/2011 for the [[SR:Xbox_360|Xbox 360]] and PC and is the second patch to be released by [[General:Bethesda|Bethesda]] for the game. Posters on the official forums are noting that installing the 1.2 patch removes all magical/elemental/poison/disease resistances. Other glitches such as dragons flying backwards and nonfunctional enchantments have also been confirmed, as well as several issues affecting game stability. For these reasons, downloading the patch is not advised until these glitches are fixed.  (On 12/1/11 Bethesda said &amp;quot;next week&amp;quot; for an incremental patch to fix these issues.). These bugs are most present on the PC version of the game, and least present on the Xbox 360 version of the game.&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://www.bethblog.com/2011/11/30/skyrim-1-2-update/ Skyrim 1.2 update]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patch Fixes====&lt;br /&gt;
:*{{ps22}} Improved occasional performance issues resulting from long term play &lt;br /&gt;
:*{{xbox22}} Fixed issue where textures would not properly upgrade when installed to drive&lt;br /&gt;
:*{{pc22}} Fixed crash on startup when audio is set to sample rate other than 44100Hz &lt;br /&gt;
:*Fixed issue where projectiles did not properly fade away&lt;br /&gt;
:*Fixed occasional issue where a guest would arrive to the player's wedding dead&lt;br /&gt;
:*Dragon corpses now clean up properly&lt;br /&gt;
:*Fixed rare issue where dragons would not attack&lt;br /&gt;
:*Fixed rare NPC sleeping animation bug&lt;br /&gt;
:*Fixed rare issue with dead corpses being cleared up prematurely&lt;br /&gt;
:*Skeleton Key will now work properly if player has no lockpicks in their inventory&lt;br /&gt;
:*Fixed rare issue with renaming enchanted weapons and armor&lt;br /&gt;
:*Fixed rare issue with dragons not properly giving souls after death&lt;br /&gt;
:*{{pc22}} ESC button can now be used to exit menus &lt;br /&gt;
:*{{pc22}} Fixed occasional mouse sensitivity issues &lt;br /&gt;
:*{{pc22}} General functionality fixes related to remapping buttons and controls &lt;br /&gt;
&lt;br /&gt;
Files changed by this update were SkyrimLauncher.exe and interface.bsa.  In order to roll back to 1.1, it will be necessary to restore both of these files.&lt;br /&gt;
&lt;br /&gt;
1.2 also introduced a number of bugs.  These included, but are not limited to:&lt;br /&gt;
:*Dragons occasionally flying backwards&lt;br /&gt;
:*Resistances not calculated correctly and therefore have no effect&lt;br /&gt;
:*Scripts causing Treasure Map chests to appear do not work&lt;br /&gt;
These issues were fixed in the 1.3.7.0 update, though some anomalous dragon behavior has still been observed as of 1.3.7.0.&lt;br /&gt;
&lt;br /&gt;
==Version 1.1==&lt;br /&gt;
=== Version 1.1.21 (Stealth Patch) ===&lt;br /&gt;
[[SR:Skyrim|Skyrim]] Version 1.1.21 (same as 1.1) stealth patch was released on Steam/PC on 11/21/2011.  This patch was designed to disable Skyrim from running without Steam installed and other DRM features.  It also disallowed modified executables from running properly.  This mostly affects users with LAA (Large Address Aware) patches that allowed TESV.exe to use more than 2 GB of ram.  The purpose of this update was to enforce Steam authentication and prevent the game from being run without Steam.  An update to the third-party LAA fix allowed the mod to still run with the updated version of the executable.  Prior to this update, TESV.exe did not require Steam and could run the game with no interaction with Steam provided the game was previously activated on the network.  With this update, TESV.exe was altered to no longer work in this fashion.  Authenticated versions of the game could still be run in Offline mode if an internet connection was not available.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.1 ===&lt;br /&gt;
[[SR:Skyrim|Skyrim]] Version 1.1 was released on 11/11/2011 (the same day that [[Skyrim:Skyrim|Skyrim]] was released), and is the first  patch to be released by [[General:Bethesda|Bethesda]] for the game.&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
:*General optimizations related to stability and performance.&lt;br /&gt;
:*Essential followers recover properly if player fast travels away.&lt;br /&gt;
:*Fixed rare instances of dragons flying improperly through objects after player exits an interior.&lt;br /&gt;
:*Fixed rare instance where a music track would not stop playing properly.&lt;br /&gt;
:*Autosave message properly displays when going through a load door.&lt;br /&gt;
:*The fifth level of the [[Skyrim:Light Fingers|Light Fingers]] perk correctly calculates the [[Skyrim:Pickpocket|Pickpocket]] skill bonus.&lt;br /&gt;
:*[[Skyrim:Enchanting|Enchanting]] an item to improve the [[Skyrim:Sneak|Sneak]] skill properly calculates the bonus to the player's Sneak skill.&lt;br /&gt;
:*Enchanting an item to improve the [[Skyrim:Lockpick|Lockpick]] skill properly calculates the bonus to the player's Lockpick skill.&lt;br /&gt;
:*[[Skyrim:Corpus Enchanter|Corpus Enchanter]] perk properly calculates bonuses to stats for the player’s new enchantments.&lt;br /&gt;
&lt;br /&gt;
====Quest Fixes====&lt;br /&gt;
:*Fixed rare issue where a character would not arrive properly to the [[Skyrim:Thalmor Embassy|Thalmor Embassy]] during [[Skyrim:Diplomatic Immunity|Diplomatic Immunity]].&lt;br /&gt;
:*Rescue/Attack on [[Skyrim:Fort Neugrad|Fort Neugrad]] will trigger properly if player travels to Fort Neugrad on foot.&lt;br /&gt;
:*In [[Skyrim:To Kill an Empire|To Kill an Empire]], [[Skyrim:Gianna|Gianna]] will now talk to player with certain diseases.&lt;br /&gt;
:*Fixed rare instance of Civil War battle not starting properly if player receives a [[Skyrim:Companions|Companions]] quest from [[Skyrim:Farkas|Farkas]].&lt;br /&gt;
:*During [[Skyrim:Brelyna's Practice|Brelyna's Practice]], fixed rare issue where the player could be permanently invisible.&lt;br /&gt;
:*Triggering combat in [[Skyrim:Largashbur|Largashbur]] no longer stops progression to [[Skyrim:The Cursed Tribe|The Cursed Tribe]].&lt;br /&gt;
:*Fixed rare instance where fighting a Civil War battle during [[Skyrim:The Fallen|The Fallen]] would prevent the [[Skyrim:Jarl|Jarl]] of Whiterun from accepting their axe in [[Skyrim:Message to Whiterun|Message to Whiterun]].&lt;br /&gt;
:*In [[Skyrim:The Horn of Jurgen Windcaller|The Horn of Jurgen Windcaller]], fixed rare instance where [[Skyrim:Arngeir|Arngeir]] would not teach player the last word of [[Skyrim:Unrelenting Force|Unrelenting Force]].&lt;br /&gt;
:*In [[Skyrim:Taking Care of Business|Taking Care of Business]], fixed issue where [[Skyrim:Brynjolf|Brynjolf]] would not give player this quest if [[Skyrim:Talen-Jei|Talen-Jei]] was dead&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Tes5Mod:Unofficial Skyrim Patch|Unofficial Skyrim Patch]] -  a fan made patch-mod for the PC&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Thane&amp;diff=1015853</id>
		<title>Skyrim:Thane</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Thane&amp;diff=1015853"/>
		<updated>2012-09-04T18:06:42Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Becoming a Thane */ Added Hjaalmarch's House and Thane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trail|Quests}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''Thane''' is an honorary title presented by the [[sr:Jarl|Jarl]] of a [[sr:Holds|hold]] to individuals of high esteem. The bestowed title is one of both recognition and prestige. Thanes may be chosen due to their importance to the city or for their heroic deeds. It is possible for the player to become the Thane of every hold regardless of which side in the [[Lore:Stormcloak Rebellion|Civil War]] is chosen. Each jarl has their own requirements for the title and may bestow the honor on multiple people.&lt;br /&gt;
&lt;br /&gt;
==Benefits of Being a Thane==&lt;br /&gt;
*Grants the player a personal [[sr:Followers#Housecarls|Housecarl follower]] (if available). &lt;br /&gt;
*Grants the player a symbolic weapon of the city.&lt;br /&gt;
*Guards will forgive a player's bounty up to 2000 gold (once per hold).&lt;br /&gt;
&lt;br /&gt;
==Becoming a Thane==&lt;br /&gt;
The general process for becoming a Thane can be fairly complex or simple depending on the hold, but it comes down to a relatively general formula:&lt;br /&gt;
# The player befriends the Jarl through a quest or favors.&lt;br /&gt;
# The Jarl asks the player to demonstrate their value to the hold by assisting the people.&lt;br /&gt;
# The Jarl asks the player to purchase a house in the city (if available).&lt;br /&gt;
# The Jarl grants the title of Thane and all that comes with it.&lt;br /&gt;
&lt;br /&gt;
Each individual Jarl has their own twists and turns to the process and may require more or less than other holds. The Thane quests and their general pieces are related below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=text-align:center&lt;br /&gt;
!Quest&lt;br /&gt;
!Jarl&lt;br /&gt;
!Favors &amp;amp; Quests&lt;br /&gt;
!Residence&lt;br /&gt;
!Housecarl&lt;br /&gt;
!Honorary Weapon †&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Eastmarch|Thane of Eastmarch]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|'''[[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]]'''&lt;br /&gt;
|[[sr:Rescue from Fort Neugrad|Rescue from Fort Neugrad]]&lt;br /&gt;
|rowspan=2|[[sr:Hjerim|Hjerim]]&lt;br /&gt;
|rowspan=2|[[sr:Calder|Calder]]&lt;br /&gt;
|rowspan=2|Axe of Eastmarch&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Brunwulf Free-Winter|Brunwulf Free-Winter]]&lt;br /&gt;
|[[sr:Battle for Windhelm|Battle for Windhelm]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Falkreath|Thane of Falkreath]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Siddgeir|Siddgeir]]'''&lt;br /&gt;
|[[sr:Rare Gifts|Rare Gifts]], [[sr:Kill the Bandit Leader|Kill the Bandit Leader]]&lt;br /&gt;
|rowspan=2|[[Skyrim:Lakeview_Manor|Lakeview Manor]]{{HF}}&lt;br /&gt;
|rowspan=2|[[Skyrim:Rayya|Rayya]]{{HF}}&lt;br /&gt;
|rowspan=2|Blade of Falkreath&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Dengeir of Stuhn|Dengeir of Stuhn]]&lt;br /&gt;
|[[sr:Rescue from Fort Neugrad|Rescue from Fort Neugrad]], [[sr:Kill the Bandit Leader|Kill the Bandit Leader]]&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Skyrim:Thane of Haafingar|Thane of Haafingar]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Elisif the Fair|Elisif the Fair]]'''&lt;br /&gt;
|[[sr:Elisif's Tribute|Elisif's Tribute]]&lt;br /&gt;
|[[sr:Proudspire Manor|Proudspire Manor]]&lt;br /&gt;
|[[sr:Jordis the Sword-Maiden|Jordis the Sword-Maiden]]&lt;br /&gt;
|Blade of Haafingar&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Hjaalmarch|Thane of Hjaalmarch]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Idgrod Ravencrone|Idgrod Ravencrone]]'''&lt;br /&gt;
|[[sr:Laid to Rest|Laid to Rest]]&lt;br /&gt;
|rowspan=2|[[Skyrim:Windstad_Manor|Windstad Manor]]{{HF}}&lt;br /&gt;
|rowspan=2|[[Skyrim:Valdimar|Valdimar]]{{HF}}&lt;br /&gt;
|rowspan=2|Blade of Hjaalmarch&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Sorli the Builder|Sorli the Builder]]&lt;br /&gt;
|[[sr:The Battle for Fort Snowhawk (Stormcloaks)|The Battle for Fort Snowhawk]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of the Pale|Thane of the Pale]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|'''[[Skyrim:Skald|Skald]]'''&lt;br /&gt;
|[[sr:Kill the Giant (Jarl)|Kill the Giant]]&lt;br /&gt;
|rowspan=2|[[SR:Heljarchen Hall|Heljarchen Hall]]{{HF}}&lt;br /&gt;
|rowspan=2|[[SR:Gregor|Gregor]]{{HF}}&lt;br /&gt;
|rowspan=2|Blade of the Pale&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Brina Merilis|Brina Merilis]]&lt;br /&gt;
|[[sr:The Battle for Fort Dunstad (Imperial)|The Battle for Fort Dunstad]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of the Reach|Thane of the Reach]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Igmund|Igmund]]'''&lt;br /&gt;
|[[sr:Dungeon Delving (Jarl - Hagravens)|Find Hrolfdir's Shield]]&lt;br /&gt;
|rowspan=2|[[sr:Vlindrel Hall|Vlindrel Hall]]&lt;br /&gt;
|rowspan=2|[[sr:Argis the Bulwark|Argis the Bulwark]]&lt;br /&gt;
|rowspan=2|Blade of the Reach&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Thongvor Silver-Blood|Thongvor Silver-Blood]]&lt;br /&gt;
|[[sr:The Battle for Fort Sungard (Stormcloaks)|The Battle for Fort Sungard]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of the Rift|Thane of the Rift]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|'''[[Skyrim:Laila Law-Giver|Laila Law-Giver]]'''&lt;br /&gt;
|[[sr:Supply and Demand|Supply and Demand]]&lt;br /&gt;
|rowspan=2|[[sr:Honeyside|Honeyside]]&lt;br /&gt;
|rowspan=2|[[sr:Iona|Iona]]&lt;br /&gt;
|rowspan=2|Blade of the Rift&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Maven Black-Briar|Maven Black-Briar]]&lt;br /&gt;
|[[sr:The Battle for Fort Greenwall (Imperial)|The Battle for Fort Greenwall]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Whiterun|Thane of Whiterun]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Balgruuf the Greater|Balgruuf the Greater]]'''&lt;br /&gt;
|[[sr:Dragon Rising|Dragon Rising]]&lt;br /&gt;
|rowspan=2|[[sr:Breezehome|Breezehome]]&lt;br /&gt;
|rowspan=2|[[sr:Lydia|Lydia]]&lt;br /&gt;
|rowspan=2|Axe of Whiterun&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Vignar Gray-Mane|Vignar Gray-Mane]]&lt;br /&gt;
|[[sr:Battle for Whiterun (Stormcloaks)|Battle for Whiterun]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Winterhold|Thane of Winterhold]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;| '''[[Skyrim:Korir|Korir]]'''&lt;br /&gt;
|[[sr:Dungeon Delving (Jarl - Caves)|Find the Helm of Winterhold]]&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|Blade of Winterhold&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Kraldar|Kraldar]]&lt;br /&gt;
|[[sr:Rescue from Fort Kastav|Rescue from Fort Kastav]]&lt;br /&gt;
|}&lt;br /&gt;
'''† Note''': All honorary weapons listed are randomly assigned enchanted melee weapons. More info can be found on [[Skyrim:Leveled Lists#Enchanted Weapons|this page]].&lt;br /&gt;
&lt;br /&gt;
==NPC Thanes==&lt;br /&gt;
[[File:SR-npc-Erikur.jpg|thumb|200px|right|Thane Erikur of Haafingar]]&lt;br /&gt;
NPCs that are Thanes are typically identified through dialogue. There is no specific faction marking for Thanes only, but all of them are contained in the same faction as Jarls: [[sr:JobJarlFaction|JobJarlFaction]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name !! Hold !! House !! class=unsortable|Notes&lt;br /&gt;
|-&lt;br /&gt;
||[[Skyrim:Bryling|Bryling]]||[[sr:Haafingar|Haafingar]]||[[sr:Bryling's House|Bryling's House]]||Owns [[sr:Stonehills|Stonehills]] settlement and [[sr:Rockwallow Mine|Rockwallow Mine]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Skyrim:Dengeir of Stuhn|Dengeir of Stuhn]] || [[sr:Falkreath Hold|Falkreath Hold]] || [[sr:Dengeir's House|Dengeir's House]] || Former Jarl of Falkreath, deposed by his nephew [[sr:Siddgeir|Siddgeir]]. Siding with the Stormcloaks will allow him to regain the title of Jarl.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skyrim:Erikur|Erikur]]||[[sr:Haafingar|Haafingar]]||[[sr:Erikur's House|Erikur's House]]||Sister is the steward [[sr:Gisli|Gisli]].&lt;br /&gt;
|-&lt;br /&gt;
||[[sr:Hrongar|Hrongar]]||[[sr:Whiterun Hold|Whiterun Hold]]||[[sr:Dragonsreach|Dragonsreach]]||Brother of Jarl [[sr:Balgruuf the Greater|Balgruuf the Greater]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[sr:Mjoll the Lioness|Mjoll the Lioness]] is declared by [[sr:The Rift|The Rift]]'s Jarl, [[sr:Laila Law-Giver|Laila Law-Giver]], to be a Champion of the People. Her virtue and heroic nature are extolled by Laila, but this only represents one facet of being a Thane.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It is preferable to do all the Thane quests prior to joining the [[Skyrim:Imperial Legion|Imperial Legion]] or [[Skyrim:Stormcloaks|Stormcloaks]], due to the removal of key quest givers and bugs associated with Jarl changes. The exception is Eastmarch, where Thaneship is only granted after certain Civil War quests.&lt;br /&gt;
* If the Jarl that granted you Thane is replaced through the events of the Civil War you will lose the title. New Jarls are willing to grant it back for helping them become Jarl. The exceptions are Haafingar, where Elisif does not get replaced, and Falkreath Hold.&lt;br /&gt;
* In addition, using the [[Skyrim:Investor|Investor]] perk to invest in local merchants counts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skyrim-NPCs]]&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Thane&amp;diff=1015825</id>
		<title>Skyrim:Thane</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Thane&amp;diff=1015825"/>
		<updated>2012-09-04T17:07:53Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Becoming a Thane */ oops forgot to show preview fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trail|Quests}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''Thane''' is an honorary title presented by the [[sr:Jarl|Jarl]] of a [[sr:Holds|hold]] to individuals of high esteem. The bestowed title is one of both recognition and prestige. Thanes may be chosen due to their importance to the city or for their heroic deeds. It is possible for the player to become the Thane of every hold regardless of which side in the [[Lore:Stormcloak Rebellion|Civil War]] is chosen. Each jarl has their own requirements for the title and may bestow the honor on multiple people.&lt;br /&gt;
&lt;br /&gt;
==Benefits of Being a Thane==&lt;br /&gt;
*Grants the player a personal [[sr:Followers#Housecarls|Housecarl follower]] (if available). &lt;br /&gt;
*Grants the player a symbolic weapon of the city.&lt;br /&gt;
*Guards will forgive a player's bounty up to 2000 gold (once per hold).&lt;br /&gt;
&lt;br /&gt;
==Becoming a Thane==&lt;br /&gt;
The general process for becoming a Thane can be fairly complex or simple depending on the hold, but it comes down to a relatively general formula:&lt;br /&gt;
# The player befriends the Jarl through a quest or favors.&lt;br /&gt;
# The Jarl asks the player to demonstrate their value to the hold by assisting the people.&lt;br /&gt;
# The Jarl asks the player to purchase a house in the city (if available).&lt;br /&gt;
# The Jarl grants the title of Thane and all that comes with it.&lt;br /&gt;
&lt;br /&gt;
Each individual Jarl has their own twists and turns to the process and may require more or less than other holds. The Thane quests and their general pieces are related below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=text-align:center&lt;br /&gt;
!Quest&lt;br /&gt;
!Jarl&lt;br /&gt;
!Favors &amp;amp; Quests&lt;br /&gt;
!Residence&lt;br /&gt;
!Housecarl&lt;br /&gt;
!Honorary Weapon †&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Eastmarch|Thane of Eastmarch]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|'''[[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]]'''&lt;br /&gt;
|[[sr:Rescue from Fort Neugrad|Rescue from Fort Neugrad]]&lt;br /&gt;
|rowspan=2|[[sr:Hjerim|Hjerim]]&lt;br /&gt;
|rowspan=2|[[sr:Calder|Calder]]&lt;br /&gt;
|rowspan=2|Axe of Eastmarch&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Brunwulf Free-Winter|Brunwulf Free-Winter]]&lt;br /&gt;
|[[sr:Battle for Windhelm|Battle for Windhelm]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Falkreath|Thane of Falkreath]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Siddgeir|Siddgeir]]'''&lt;br /&gt;
|[[sr:Rare Gifts|Rare Gifts]], [[sr:Kill the Bandit Leader|Kill the Bandit Leader]]&lt;br /&gt;
|rowspan=2|[[Skyrim:Lakeview_Manor|Lakeview Manor]]&lt;br /&gt;
|rowspan=2|[[Skyrim:Rayya|Rayya]]&lt;br /&gt;
|rowspan=2|Blade of Falkreath&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Dengeir of Stuhn|Dengeir of Stuhn]]&lt;br /&gt;
|[[sr:Rescue from Fort Neugrad|Rescue from Fort Neugrad]], [[sr:Kill the Bandit Leader|Kill the Bandit Leader]]&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Skyrim:Thane of Haafingar|Thane of Haafingar]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Elisif the Fair|Elisif the Fair]]'''&lt;br /&gt;
|[[sr:Elisif's Tribute|Elisif's Tribute]]&lt;br /&gt;
|[[sr:Proudspire Manor|Proudspire Manor]]&lt;br /&gt;
|[[sr:Jordis the Sword-Maiden|Jordis the Sword-Maiden]]&lt;br /&gt;
|Blade of Haafingar&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Hjaalmarch|Thane of Hjaalmarch]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Idgrod Ravencrone|Idgrod Ravencrone]]'''&lt;br /&gt;
|[[sr:Laid to Rest|Laid to Rest]]&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|Blade of Hjaalmarch&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Sorli the Builder|Sorli the Builder]]&lt;br /&gt;
|[[sr:The Battle for Fort Snowhawk (Stormcloaks)|The Battle for Fort Snowhawk]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of the Pale|Thane of the Pale]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|'''[[Skyrim:Skald|Skald]]'''&lt;br /&gt;
|[[sr:Kill the Giant (Jarl)|Kill the Giant]]&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|Blade of the Pale&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Brina Merilis|Brina Merilis]]&lt;br /&gt;
|[[sr:The Battle for Fort Dunstad (Imperial)|The Battle for Fort Dunstad]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of the Reach|Thane of the Reach]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Igmund|Igmund]]'''&lt;br /&gt;
|[[sr:Dungeon Delving (Jarl - Hagravens)|Find Hrolfdir's Shield]]&lt;br /&gt;
|rowspan=2|[[sr:Vlindrel Hall|Vlindrel Hall]]&lt;br /&gt;
|rowspan=2|[[sr:Argis the Bulwark|Argis the Bulwark]]&lt;br /&gt;
|rowspan=2|Blade of the Reach&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Thongvor Silver-Blood|Thongvor Silver-Blood]]&lt;br /&gt;
|[[sr:The Battle for Fort Sungard (Stormcloaks)|The Battle for Fort Sungard]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of the Rift|Thane of the Rift]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|'''[[Skyrim:Laila Law-Giver|Laila Law-Giver]]'''&lt;br /&gt;
|[[sr:Supply and Demand|Supply and Demand]]&lt;br /&gt;
|rowspan=2|[[sr:Honeyside|Honeyside]]&lt;br /&gt;
|rowspan=2|[[sr:Iona|Iona]]&lt;br /&gt;
|rowspan=2|Blade of the Rift&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Maven Black-Briar|Maven Black-Briar]]&lt;br /&gt;
|[[sr:The Battle for Fort Greenwall (Imperial)|The Battle for Fort Greenwall]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Whiterun|Thane of Whiterun]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Balgruuf the Greater|Balgruuf the Greater]]'''&lt;br /&gt;
|[[sr:Dragon Rising|Dragon Rising]]&lt;br /&gt;
|rowspan=2|[[sr:Breezehome|Breezehome]]&lt;br /&gt;
|rowspan=2|[[sr:Lydia|Lydia]]&lt;br /&gt;
|rowspan=2|Axe of Whiterun&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Vignar Gray-Mane|Vignar Gray-Mane]]&lt;br /&gt;
|[[sr:Battle for Whiterun (Stormcloaks)|Battle for Whiterun]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Winterhold|Thane of Winterhold]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;| '''[[Skyrim:Korir|Korir]]'''&lt;br /&gt;
|[[sr:Dungeon Delving (Jarl - Caves)|Find the Helm of Winterhold]]&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|Blade of Winterhold&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Kraldar|Kraldar]]&lt;br /&gt;
|[[sr:Rescue from Fort Kastav|Rescue from Fort Kastav]]&lt;br /&gt;
|}&lt;br /&gt;
'''† Note''': All honorary weapons listed are randomly assigned enchanted melee weapons. More info can be found on [[Skyrim:Leveled Lists#Enchanted Weapons|this page]].&lt;br /&gt;
&lt;br /&gt;
==NPC Thanes==&lt;br /&gt;
[[File:SR-npc-Erikur.jpg|thumb|200px|right|Thane Erikur of Haafingar]]&lt;br /&gt;
NPCs that are Thanes are typically identified through dialogue. There is no specific faction marking for Thanes only, but all of them are contained in the same faction as Jarls: [[sr:JobJarlFaction|JobJarlFaction]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name !! Hold !! House !! class=unsortable|Notes&lt;br /&gt;
|-&lt;br /&gt;
||[[Skyrim:Bryling|Bryling]]||[[sr:Haafingar|Haafingar]]||[[sr:Bryling's House|Bryling's House]]||Owns [[sr:Stonehills|Stonehills]] settlement and [[sr:Rockwallow Mine|Rockwallow Mine]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Skyrim:Dengeir of Stuhn|Dengeir of Stuhn]] || [[sr:Falkreath Hold|Falkreath Hold]] || [[sr:Dengeir's House|Dengeir's House]] || Former Jarl of Falkreath, deposed by his nephew [[sr:Siddgeir|Siddgeir]]. Siding with the Stormcloaks will allow him to regain the title of Jarl.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skyrim:Erikur|Erikur]]||[[sr:Haafingar|Haafingar]]||[[sr:Erikur's House|Erikur's House]]||Sister is the steward [[sr:Gisli|Gisli]].&lt;br /&gt;
|-&lt;br /&gt;
||[[sr:Hrongar|Hrongar]]||[[sr:Whiterun Hold|Whiterun Hold]]||[[sr:Dragonsreach|Dragonsreach]]||Brother of Jarl [[sr:Balgruuf the Greater|Balgruuf the Greater]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[sr:Mjoll the Lioness|Mjoll the Lioness]] is declared by [[sr:The Rift|The Rift]]'s Jarl, [[sr:Laila Law-Giver|Laila Law-Giver]], to be a Champion of the People. Her virtue and heroic nature are extolled by Laila, but this only represents one facet of being a Thane.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It is preferable to do all the Thane quests prior to joining the [[Skyrim:Imperial Legion|Imperial Legion]] or [[Skyrim:Stormcloaks|Stormcloaks]], due to the removal of key quest givers and bugs associated with Jarl changes. The exception is Eastmarch, where Thaneship is only granted after certain Civil War quests.&lt;br /&gt;
* If the Jarl that granted you Thane is replaced through the events of the Civil War you will lose the title. New Jarls are willing to grant it back for helping them become Jarl. The exceptions are Haafingar, where Elisif does not get replaced, and Falkreath Hold.&lt;br /&gt;
* In addition, using the [[Skyrim:Investor|Investor]] perk to invest in local merchants counts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skyrim-NPCs]]&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Thane&amp;diff=1015824</id>
		<title>Skyrim:Thane</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Thane&amp;diff=1015824"/>
		<updated>2012-09-04T17:06:52Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Becoming a Thane */ added Falkreath's Housecarl and Home&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trail|Quests}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''Thane''' is an honorary title presented by the [[sr:Jarl|Jarl]] of a [[sr:Holds|hold]] to individuals of high esteem. The bestowed title is one of both recognition and prestige. Thanes may be chosen due to their importance to the city or for their heroic deeds. It is possible for the player to become the Thane of every hold regardless of which side in the [[Lore:Stormcloak Rebellion|Civil War]] is chosen. Each jarl has their own requirements for the title and may bestow the honor on multiple people.&lt;br /&gt;
&lt;br /&gt;
==Benefits of Being a Thane==&lt;br /&gt;
*Grants the player a personal [[sr:Followers#Housecarls|Housecarl follower]] (if available). &lt;br /&gt;
*Grants the player a symbolic weapon of the city.&lt;br /&gt;
*Guards will forgive a player's bounty up to 2000 gold (once per hold).&lt;br /&gt;
&lt;br /&gt;
==Becoming a Thane==&lt;br /&gt;
The general process for becoming a Thane can be fairly complex or simple depending on the hold, but it comes down to a relatively general formula:&lt;br /&gt;
# The player befriends the Jarl through a quest or favors.&lt;br /&gt;
# The Jarl asks the player to demonstrate their value to the hold by assisting the people.&lt;br /&gt;
# The Jarl asks the player to purchase a house in the city (if available).&lt;br /&gt;
# The Jarl grants the title of Thane and all that comes with it.&lt;br /&gt;
&lt;br /&gt;
Each individual Jarl has their own twists and turns to the process and may require more or less than other holds. The Thane quests and their general pieces are related below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=text-align:center&lt;br /&gt;
!Quest&lt;br /&gt;
!Jarl&lt;br /&gt;
!Favors &amp;amp; Quests&lt;br /&gt;
!Residence&lt;br /&gt;
!Housecarl&lt;br /&gt;
!Honorary Weapon †&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Eastmarch|Thane of Eastmarch]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|'''[[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]]'''&lt;br /&gt;
|[[sr:Rescue from Fort Neugrad|Rescue from Fort Neugrad]]&lt;br /&gt;
|rowspan=2|[[sr:Hjerim|Hjerim]]&lt;br /&gt;
|rowspan=2|[[sr:Calder|Calder]]&lt;br /&gt;
|rowspan=2|Axe of Eastmarch&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Brunwulf Free-Winter|Brunwulf Free-Winter]]&lt;br /&gt;
|[[sr:Battle for Windhelm|Battle for Windhelm]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Falkreath|Thane of Falkreath]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Siddgeir|Siddgeir]]'''&lt;br /&gt;
|[[sr:Rare Gifts|Rare Gifts]], [[sr:Kill the Bandit Leader|Kill the Bandit Leader]]&lt;br /&gt;
|rowspan=2|[Skyrim:Lakeview_Manor|Lakeview Manor]&lt;br /&gt;
|rowspan=2|[Skyrim:Rayya|Rayya]&lt;br /&gt;
|rowspan=2|Blade of Falkreath&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Dengeir of Stuhn|Dengeir of Stuhn]]&lt;br /&gt;
|[[sr:Rescue from Fort Neugrad|Rescue from Fort Neugrad]], [[sr:Kill the Bandit Leader|Kill the Bandit Leader]]&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Skyrim:Thane of Haafingar|Thane of Haafingar]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Elisif the Fair|Elisif the Fair]]'''&lt;br /&gt;
|[[sr:Elisif's Tribute|Elisif's Tribute]]&lt;br /&gt;
|[[sr:Proudspire Manor|Proudspire Manor]]&lt;br /&gt;
|[[sr:Jordis the Sword-Maiden|Jordis the Sword-Maiden]]&lt;br /&gt;
|Blade of Haafingar&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Hjaalmarch|Thane of Hjaalmarch]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Idgrod Ravencrone|Idgrod Ravencrone]]'''&lt;br /&gt;
|[[sr:Laid to Rest|Laid to Rest]]&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|Blade of Hjaalmarch&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Sorli the Builder|Sorli the Builder]]&lt;br /&gt;
|[[sr:The Battle for Fort Snowhawk (Stormcloaks)|The Battle for Fort Snowhawk]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of the Pale|Thane of the Pale]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|'''[[Skyrim:Skald|Skald]]'''&lt;br /&gt;
|[[sr:Kill the Giant (Jarl)|Kill the Giant]]&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|Blade of the Pale&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Brina Merilis|Brina Merilis]]&lt;br /&gt;
|[[sr:The Battle for Fort Dunstad (Imperial)|The Battle for Fort Dunstad]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of the Reach|Thane of the Reach]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Igmund|Igmund]]'''&lt;br /&gt;
|[[sr:Dungeon Delving (Jarl - Hagravens)|Find Hrolfdir's Shield]]&lt;br /&gt;
|rowspan=2|[[sr:Vlindrel Hall|Vlindrel Hall]]&lt;br /&gt;
|rowspan=2|[[sr:Argis the Bulwark|Argis the Bulwark]]&lt;br /&gt;
|rowspan=2|Blade of the Reach&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Thongvor Silver-Blood|Thongvor Silver-Blood]]&lt;br /&gt;
|[[sr:The Battle for Fort Sungard (Stormcloaks)|The Battle for Fort Sungard]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of the Rift|Thane of the Rift]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|'''[[Skyrim:Laila Law-Giver|Laila Law-Giver]]'''&lt;br /&gt;
|[[sr:Supply and Demand|Supply and Demand]]&lt;br /&gt;
|rowspan=2|[[sr:Honeyside|Honeyside]]&lt;br /&gt;
|rowspan=2|[[sr:Iona|Iona]]&lt;br /&gt;
|rowspan=2|Blade of the Rift&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Maven Black-Briar|Maven Black-Briar]]&lt;br /&gt;
|[[sr:The Battle for Fort Greenwall (Imperial)|The Battle for Fort Greenwall]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Whiterun|Thane of Whiterun]]'''&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|'''[[Skyrim:Balgruuf the Greater|Balgruuf the Greater]]'''&lt;br /&gt;
|[[sr:Dragon Rising|Dragon Rising]]&lt;br /&gt;
|rowspan=2|[[sr:Breezehome|Breezehome]]&lt;br /&gt;
|rowspan=2|[[sr:Lydia|Lydia]]&lt;br /&gt;
|rowspan=2|Axe of Whiterun&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;|[[Skyrim:Vignar Gray-Mane|Vignar Gray-Mane]]&lt;br /&gt;
|[[sr:Battle for Whiterun (Stormcloaks)|Battle for Whiterun]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'''[[Skyrim:Thane of Winterhold|Thane of Winterhold]]'''&lt;br /&gt;
|bgcolor=&amp;quot;87CEEB&amp;quot;| '''[[Skyrim:Korir|Korir]]'''&lt;br /&gt;
|[[sr:Dungeon Delving (Jarl - Caves)|Find the Helm of Winterhold]]&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|rowspan=2|Blade of Winterhold&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;FA8072&amp;quot;|[[Skyrim:Kraldar|Kraldar]]&lt;br /&gt;
|[[sr:Rescue from Fort Kastav|Rescue from Fort Kastav]]&lt;br /&gt;
|}&lt;br /&gt;
'''† Note''': All honorary weapons listed are randomly assigned enchanted melee weapons. More info can be found on [[Skyrim:Leveled Lists#Enchanted Weapons|this page]].&lt;br /&gt;
&lt;br /&gt;
==NPC Thanes==&lt;br /&gt;
[[File:SR-npc-Erikur.jpg|thumb|200px|right|Thane Erikur of Haafingar]]&lt;br /&gt;
NPCs that are Thanes are typically identified through dialogue. There is no specific faction marking for Thanes only, but all of them are contained in the same faction as Jarls: [[sr:JobJarlFaction|JobJarlFaction]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name !! Hold !! House !! class=unsortable|Notes&lt;br /&gt;
|-&lt;br /&gt;
||[[Skyrim:Bryling|Bryling]]||[[sr:Haafingar|Haafingar]]||[[sr:Bryling's House|Bryling's House]]||Owns [[sr:Stonehills|Stonehills]] settlement and [[sr:Rockwallow Mine|Rockwallow Mine]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Skyrim:Dengeir of Stuhn|Dengeir of Stuhn]] || [[sr:Falkreath Hold|Falkreath Hold]] || [[sr:Dengeir's House|Dengeir's House]] || Former Jarl of Falkreath, deposed by his nephew [[sr:Siddgeir|Siddgeir]]. Siding with the Stormcloaks will allow him to regain the title of Jarl.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skyrim:Erikur|Erikur]]||[[sr:Haafingar|Haafingar]]||[[sr:Erikur's House|Erikur's House]]||Sister is the steward [[sr:Gisli|Gisli]].&lt;br /&gt;
|-&lt;br /&gt;
||[[sr:Hrongar|Hrongar]]||[[sr:Whiterun Hold|Whiterun Hold]]||[[sr:Dragonsreach|Dragonsreach]]||Brother of Jarl [[sr:Balgruuf the Greater|Balgruuf the Greater]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[sr:Mjoll the Lioness|Mjoll the Lioness]] is declared by [[sr:The Rift|The Rift]]'s Jarl, [[sr:Laila Law-Giver|Laila Law-Giver]], to be a Champion of the People. Her virtue and heroic nature are extolled by Laila, but this only represents one facet of being a Thane.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It is preferable to do all the Thane quests prior to joining the [[Skyrim:Imperial Legion|Imperial Legion]] or [[Skyrim:Stormcloaks|Stormcloaks]], due to the removal of key quest givers and bugs associated with Jarl changes. The exception is Eastmarch, where Thaneship is only granted after certain Civil War quests.&lt;br /&gt;
* If the Jarl that granted you Thane is replaced through the events of the Civil War you will lose the title. New Jarls are willing to grant it back for helping them become Jarl. The exceptions are Haafingar, where Elisif does not get replaced, and Falkreath Hold.&lt;br /&gt;
* In addition, using the [[Skyrim:Investor|Investor]] perk to invest in local merchants counts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skyrim-NPCs]]&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Dungeon_Delving_(Bandits)&amp;diff=1013679</id>
		<title>Skyrim:Dungeon Delving (Bandits)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Dungeon_Delving_(Bandits)&amp;diff=1013679"/>
		<updated>2012-09-01T14:53:58Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Shahvee's Amulet of Zenithar */ added more detail to actually get the quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=Nephele&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|Miscellaneous|Favors}} [[Category:Skyrim-Quests-Miscellaneous]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[#Radiant Options|Radiant]]&lt;br /&gt;
|Loc=[[#Radiant Options|Radiant]]&lt;br /&gt;
|Reward=Two skill boosts&lt;br /&gt;
|Image=&lt;br /&gt;
|Imgdesc=&lt;br /&gt;
|description=Do a favor by retrieving an item from a bandit hideout.&lt;br /&gt;
|ID=Favor204&lt;br /&gt;
|radiant=yes&lt;br /&gt;
}}&lt;br /&gt;
==Radiant Options==&lt;br /&gt;
This is a radiant quest which you can receive from either of the following people.  The dungeon is randomly determined from the Bandit Camps present in the quest-giver's hold.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Quest Giver Home&lt;br /&gt;
! Quest Item&lt;br /&gt;
! Dungeon(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Amren|Amren]] || [[Skyrim:Amren's House|Amren's House]] ([[Skyrim:Whiterun|Whiterun]]) || [[#Amren's Family Sword|Amren's Family Sword]]|| [[Skyrim:Halted Stream Camp|Halted Stream Camp]], [[Skyrim:Redoran's Retreat|Redoran's Retreat]], [[Skyrim:Swindler's Den|Swindler's Den]], [[Skyrim:Valtheim Keep|Valtheim Keep]], [[Skyrim:White River Watch|White River Watch]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Shahvee|Shahvee]] || [[Skyrim:Argonian Assemblage|Argonian Assemblage]] ([[Skyrim:Windhelm|Windhelm]]) || [[#Shahvee's Amulet of Zenithar|Shahvee's Amulet of Zenithar]]|| [[Skyrim:Cragslane Cavern|Cragslane Cavern]], [[Skyrim:Gallows Rock|Gallows Rock]], [[Skyrim:Lost Knife Hideout|Lost Knife Hideout]], [[Skyrim:Stony Creek Cave|Stony Creek Cave]], [[Skyrim:Uttering Hills Camp|Uttering Hills Camp]]&lt;br /&gt;
|}&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
It is a standard fetch-and-return quest.  The item will be found in the boss chest in the target dungeon, and is treated as a [[Skyrim:Quest Items|quest item]].&lt;br /&gt;
&lt;br /&gt;
=== Amren's Family Sword ===&lt;br /&gt;
When you encounter Amren, he may be arguing with his wife [[Skyrim:Saffir|Saffir]].  If asked about the argument, Amren will tell you about his father's sword:&lt;br /&gt;
:''My Saffir doesn't like that I've been spending so much time looking for my father's old sword. He fed his entire family with the gold he made using that weapon. I'm not about to let it gather dust in some thief's trophy room.''&lt;br /&gt;
Volunteering to retrieve the sword for him triggers the start of the quest.&lt;br /&gt;
{{Quest Item|Amren's Family Sword|weapon}}&lt;br /&gt;
When you return the sword, Amren gives you one point bonuses in [[Skyrim:Block|Block]] and [[Skyrim:One-handed|One-handed]], commenting, &amp;quot;''Here, my father had a favorite sword and shield technique. Let me teach it to you, in honor of his memory.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Shahvee's Amulet of Zenithar ===&lt;br /&gt;
If you talk to Shahvee while she is in the Argonian Assemblage, you will have the option to ask her &amp;quot;Your people have bad luck?&amp;quot;, in response to which she will tell you:&lt;br /&gt;
:''We have not faired well outside our native [[Lore:Black Marsh|Black Marsh]], but we're determined to make the best of things.  I began praying to [[Lore:Zenithar|Zenithar]], the god of wealth, to bring us some fortune, but thieves made off with my sacred amulet almost as soon as I bought it.''&lt;br /&gt;
Volunteering to retrieve the amulet triggers the start of the quest.&lt;br /&gt;
{{Quest Item|Shahvee's Amulet|apparel}}&lt;br /&gt;
When you return the amulet, Shahvee gives you one point bonuses in [[Skyrim:Light Armor|Light Armor]] and [[Skyrim:Lockpicking|Lockpicking]], commenting, &amp;quot;''Before I came into Zenithar's calling, I confess I was a thief. But I learned a few things in my time that might help you survive. Let me show you.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is impossible to do both quests at the same time, e.g., if you do the quest for Amren, you are unable to do it for Shahvee until you have completed the quest for Amren.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|0||&lt;br /&gt;
|10||{{Quest Comment|Objective is assigned}}: Find &amp;lt;Alias&amp;amp;#61;QuestItem&amp;gt; inside &amp;lt;Alias&amp;amp;#61;Dungeon&amp;gt;&lt;br /&gt;
|15||{{Quest Comment|Objective is assigned}}: Return &amp;lt;Alias&amp;amp;#61;QuestItem&amp;gt; to &amp;lt;Alias.ShortName&amp;amp;#61;QuestGiver&amp;gt;&lt;br /&gt;
|20|Yes|&lt;br /&gt;
|200||&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Spmckinney&amp;diff=1000128</id>
		<title>User talk:Spmckinney</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Spmckinney&amp;diff=1000128"/>
		<updated>2012-08-06T04:54:09Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Your Picture Request */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hello Spmckinney! Welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|Patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] and don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]] if you need any help. Have fun! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 20:55, 19 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dawnguard level ==&lt;br /&gt;
I suppose the quick walkthrough of the Dawnguard quest page gave me the wrong idea, sorry about that! '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 03:15, 17 July 2012 (UTC)&lt;br /&gt;
:No worries I was unsure how to edit the Dawngaurd quest page to reflect that information --[[User:Spmckinney|SPMcKinney]] 03:17, 17 July 2012 (UTC)&lt;br /&gt;
::The level 10 detail was already there when I fleshed out the article with the detailed walkthrough, and that's when I started hearing the rumors and saw Durak, so I assumed it was right. I just started a new character for the purpose of testing some things, including this. So as soon as I get through it, I'll update the page accordingly. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:25, 17 July 2012 (UTC)&lt;br /&gt;
:::All is good, I figured that is what happened and thank you for updating it --[[User:Spmckinney|SPMcKinney]] 03:29, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your Picture Request ==&lt;br /&gt;
&lt;br /&gt;
I think I'll get around to doing it tomorrow. I play on the PC, so I can just console-up all the steel armor pieces. You want the Nordic-style as opposed to the Imperial style steel, correct? Any preference for how many sets of pictures, and gender/race/locations? Also, I hope I'm asking this question in the right place - I'm still learning to edit wikis. [[Special:Contributions/99.111.84.234|99.111.84.234]] 04:24, 6 August 2012 (UTC)&lt;br /&gt;
:Awesome and yes the Nordic style, I'd need a male and female Nord versions. If you could take them with a similar background as the ones [[Skyrim:Steel_Armor#Steel_Armor|here]] that would be awesome. As to if this is the right place yes it is, the talk pages are for wiki stuff so your all good :D. I'm still learning too and have actually asked that question and put it in my edit summary many many times. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 04:54, 6 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Rising_at_Dawn&amp;diff=996228</id>
		<title>Skyrim:Rising at Dawn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Rising_at_Dawn&amp;diff=996228"/>
		<updated>2012-07-30T06:27:47Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Notes */ I've done the quest many times as a stage 4 vampire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|Side Quests}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=Innkeepers&lt;br /&gt;
|Reward=Vampirism Cure&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=&lt;br /&gt;
|Loc=[[Skyrim:Morthal|Morthal]]&lt;br /&gt;
|Image=SR-quest-Falion's Secret.jpg&lt;br /&gt;
|ImgDesc=Summoning Circle in Hjaalmarch.&lt;br /&gt;
|description=Track down [[Skyrim:Falion|Falion]] to rid yourself of [[Skyrim:Vampirism|vampirism]]. &lt;br /&gt;
|ID=VC01&lt;br /&gt;
|Icon=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Talk to any innkeeper. ''(Optional)'' &lt;br /&gt;
# Go to [[Skyrim:Morthal|Morthal]] and talk to [[Skyrim:Falion|Falion]].&lt;br /&gt;
# Bring him one filled black soul gem.&lt;br /&gt;
# Meet Falion at the summoning circle outside of Morthal.&lt;br /&gt;
# Watch Falion perform the ritual.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
This quest can only be started once you have become a [[Skyrim:Vampire|vampire]], i.e. after three days of being infected with [[Skyrim:Sanguinare Vampiris|Sanguinare Vampiris]]. It is repeatable and there is no limit to the amount of times you can perform the quest.&lt;br /&gt;
&lt;br /&gt;
===Talk to an Innkeeper===&lt;br /&gt;
As a vampire, ask any innkeeper if they have heard any rumors. You may need to ask several times before you get the rumor you want. This can be quite time consuming. They will eventually point you toward [[Skyrim:Falion|Falion]], a mage who studies draugr, vampires and other undead in [[Skyrim:Morthal|Morthal]]. He will not discuss vampirism with you until you've been told to go see him.&lt;br /&gt;
&lt;br /&gt;
===Travel to Morthal to talk with Falion===&lt;br /&gt;
Travel to Morthal, a town north of [[Skyrim:Whiterun|Whiterun]]. Falion lives in the easternmost house in town, with his ward. When spoken to he will reveal that he studies the undead (under some amount of disapproval from the town) and that he recognizes you as a vampire. He will offer to remove your vampirism if provided with one filled [[Skyrim:Black Soul Gem|Black Soul Gem]].&lt;br /&gt;
&lt;br /&gt;
===Finding a Black Soul Gem===&lt;br /&gt;
Falion and [[Skyrim:Enthir|Enthir]] are the only merchants who are guaranteed to stock black soul gems.  The gems also appear randomly, dependent upon your level, on [[Skyrim:Warlock|Warlock]]s and in [[Skyrim:Geode Vein|Geode Vein]]s.  Note that [[Skyrim:The Black Star (item)|The Black Star]] will not work. As Falion requires a filled black soul gem, you will then need to fill the soul gem by [[Skyrim:Soul Trap|soul trapping]] an NPC.&lt;br /&gt;
&lt;br /&gt;
===Meet Falion at Dawn===&lt;br /&gt;
Meet Falion at the summoning circle to the north of town, at dawn (5/6AM). He will perform the ritual, during which the screen will fade to black before returning, and you will no longer be a vampire.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*If you are a stage four vampire, Falion will not perform the ritual, and may attack you. You may use Calm to make him non-hostile.&lt;br /&gt;
**This isn't an issue if the [[Skyrim:Dawnguard|Dawnguard]] plug-in is installed.&lt;br /&gt;
*If you delay Falion's arrival to the ritual site, Falion may not perform the ritual and will keep the black soul gem you gave to him.&lt;br /&gt;
*You can become a vampire again after completing this quest by contracting [[Skyrim:Sanguinare Vampiris|Sanguinare Vampiris]] and waiting 3 days again.&lt;br /&gt;
*A guilt-free and somewhat poetic way to obtain the necessary Black Soul is to head to a vampire lair and Soul Trap one of the inhabitants, as the game regards all vampires as NPCs.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Upon arriving at the summoning circle during the ''Speak to Falion'' objective, Falion may be standing outside the circle, which will prevent you from continuing the objective this quest. In order to complete the objective, you must force him into the circle, either by luring him into the circle by attacking and calming him or by nudging him little by little into the circle. Once he is in the circle, speaking with Falion will trigger the next stage of the quest.|vn=1}}&lt;br /&gt;
{{Bug|If the end of the ritual occurs at exactly the same time as when the player proceeds to stage 4 of vampirism, Falion will say that the ritual is complete, but the player will not be cured and will end up losing the ability to feed. The player will thus be stuck in stage 4 vampirism forever, as you cannot talk to Falion or generic NPCs at this stage.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|0||&lt;br /&gt;
|25||&lt;br /&gt;
|50||Falion in Morthal is rumored to have studied vampires.  He might be able to cure the condition.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Speak to Falion&lt;br /&gt;
|100||Falion in Morthal can perform a ritual to cure vampirism. He requires a filled black soul gem. I should be careful not to be Blood-Starved when I meet with him or he won't trust me enough to help.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Bring a filled Black Soul Gem to Morthal&lt;br /&gt;
|125||&lt;br /&gt;
|150||Falion in Morthal can perform a ritual to cure vampirism. I need to meet him at the Black Marsh at dawn for him to perform the ritual. I should be careful not to be Blood-Starved when I meet with him or he won't trust me enough to help.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Quest Comment|Objective is assigned}}: Meet Falion at dawn&lt;br /&gt;
|175||{{Quest Comment|Objective is assigned}}: Speak to Falion&lt;br /&gt;
|185||{{Quest Comment|Objective is assigned}}: Wait for Falion to complete the ritual&lt;br /&gt;
|195||&lt;br /&gt;
|200|Yes|Falion in Morthal has cured me of vamprism, if I ever contract it again I should contact him.&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Jak_Atackka&amp;diff=995760</id>
		<title>User talk:Jak Atackka</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Jak_Atackka&amp;diff=995760"/>
		<updated>2012-07-30T01:43:48Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* SkyrimBox */ reply&lt;/p&gt;
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&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User:Jak Atackka|About|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User:Jak Atackka/Contact|Contact|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
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|__TOC__&lt;br /&gt;
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&amp;lt;td valign=center&amp;gt;{{User:Jak Atackka/Footer}}&amp;lt;/td&amp;gt;&lt;br /&gt;
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'''[[User:Jak Atackka/Awards|Awards]]''': {{User:Jak Atackka/Awards}}!&lt;br /&gt;
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'''Archives'''&lt;br /&gt;
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[[User talk:Jak Atackka/Archive|2011 - April 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:Jak Atackka/Archive2|May - June 2012]]&lt;br /&gt;
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&amp;lt;!--                     DO NOT EDIT ANYTHING ABOVE HERE                   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Another cookie! ==&lt;br /&gt;
{{/hr}}&lt;br /&gt;
&amp;lt;table cellpadding=0 cellspacing=0 border=3 style=&amp;quot;border-color:#666 black black #666;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{Cookie|message=Great work on the [[Skyrim:Loading Screens|Loading Screens]] page! &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:18, 11 July 2012 (UTC)}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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:Yay! Omnomnom... • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:27, 11 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A question ==&lt;br /&gt;
{{/hr}}&lt;br /&gt;
Heya I got a couple questions, would you mind if I used your [[User_talk:Jak_Atackka/Archive2#Siggy|tutorial]] on how you made your signature on my Sandbox (learning Wiki and HTML so have that to save info for me as well as test) and also is there a list of fonts that are available on the site? Maybe one set up like [[User:DKong27/WikiColors|DKong27's WikiColors]] page. Sorry if this isn't the stuff that goes on talk pages I'm still trying to learn everything. --[[User:Spmckinney|SPMcKinney]] 00:35, 13 July 2012 (UTC)&lt;br /&gt;
:Sure, feel free! And no, I don't think there is a list. You can look [[:Category:Language Templates|here]] for a list of templates that are related to different fonts. The only different actual font face I can find is &amp;lt;code&amp;gt;Oblivion&amp;lt;/code&amp;gt;, which is Daedric writing. However, this requires that the user has the font installed on their computer, which probably isn't what you're looking for. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 07:04, 13 July 2012 (UTC)&lt;br /&gt;
::Thank you on both and I'll try looking around for the other fonts maybe its listed on a HTML tutorial or something... again thank you :D --[[User:Spmckinney|SPMcKinney]] 16:09, 13 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hitting The Books/Shalidor's Insights ==&lt;br /&gt;
{{/hr}}&lt;br /&gt;
I had the problem of these two quests being active at the same time. I went to Fellglow Keep, the marker was there for the Shalidor's Insights book, but there was nothing there. I finished the Hitting The Books quest, returned the books from said quest, and went back to Fellglow Keep just to see what would happen. The book was in a chest right where the marker pointed. There was maybe two to four days of in game time that had passed, I don't know if that made any difference, but the book definitely was there when I went back the second time allowing the Shalidor's Insights quest to be finished. (Xbox 360) {{uns|174.252.104.217|05:50, 13 July 2012}}&lt;br /&gt;
&lt;br /&gt;
== SkyrimBox ==&lt;br /&gt;
{{/hr}}&lt;br /&gt;
Heya just wanted to let you know I updated the corner pieces of the SkyrimBox to make the diagonal straight instead of well deformed. If ya don't like it feel free to revert to the last one.&lt;br /&gt;
:&amp;lt;s&amp;gt;EDIT: Ok...I guess I didn't the site doesn't seem to want to show the straight line for some reason :S and I guess there is no way to remove my &amp;quot;edited&amp;quot; one grr --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 00:23, 30 July 2012 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
:Grr my browser really hates me I guess it did make the change --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 00:28, 30 July 2012 (UTC)&lt;br /&gt;
:{{SkyrimBox|Preview|background-color=#999}}&lt;br /&gt;
::Alright, that's fine by me. The corners are rounded in-game, but straight should be fine. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 01:21, 30 July 2012 (UTC)&lt;br /&gt;
:::Hmm I coulda swore they were straight but turned on the xbox and your right, I guess the straight line make it look umm...crisper I guess is the word (though there is probably a better word). --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 01:43, 30 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dawnguard&amp;diff=995749</id>
		<title>Skyrim talk:Dawnguard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dawnguard&amp;diff=995749"/>
		<updated>2012-07-30T00:47:07Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Dawnguard downloaded, but not showing up in Add-ons! */ grr typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|align=center|message='''This talk page should only be used to discuss the contents of the article itself'''.&amp;lt;br&amp;gt;Please keep all speculation, wishlists, etc. restricted to the [http://forums.uesp.net/viewforum.php?f=35 forums]. Any content of this sort ''will'' be removed promptly.&amp;lt;br&amp;gt;'''Please check the archives for related discussions before posting here.'''}}&lt;br /&gt;
{{Archive Table&lt;br /&gt;
|Archive 1||May 2012 - July 2012&lt;br /&gt;
|}}&lt;br /&gt;
== removing the sun ==&lt;br /&gt;
&lt;br /&gt;
Well, i am a big fan of vampires... more than i should let you all know... but i want to ask, if you team up with the vampires is the sun REALLY removed from the day? I mean yes the vampires do hate the sun.... but the sun is the thing keeping their meal alive, blood... So can anybody tell me, if you team up with the vampires is the sun removeed from the game? {{uns2|08:54, June 11, 2012|72.182.42.124}}&lt;br /&gt;
:Nobody knows at this point, and nobody will know until Dawnguard is played through. Once it is, that information will be added to the appropriate quest pages. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:47, 11 June 2012 (UTC)&lt;br /&gt;
::Nobody even knows yet. --[[User:JIGSAW 4|JIGSAW 4]] 17:31, 11 June 2012 (UTC)&lt;br /&gt;
:::Well here is a little spoiler...if it is true of course, so don't read if you don't want to know (again i am not sure if it is true, just read it from someone who had the privilege of playing some of it) that even if you choose the vampires you still have to kill harken because he plans on sacrificing his daughter, serena. Her mother supposedly tells you something and promises to give you the elder scroll if you deal with him. so either way, the sun still shines. [[Special:Contributions/217.137.157.197|217.137.157.197]] 23:26, 11 June 2012 (UTC)&lt;br /&gt;
:How would you know? Do you work for bethesda?--[[User:Cole1|Cole1]] 23:31, 11 June 2012 (UTC)&lt;br /&gt;
::Read it from someone who played it early, bethesda apparently gave a few people a limited time to play it and one person typed about it, again I only said &amp;quot;IF IT&amp;quot;s true and even then, one must have to believe the person played it. I will reserve my opinions on it when I myself actually play it. [[Special:Contributions/217.137.157.197|217.137.157.197]] 23:36, 11 June 2012 (UTC)&lt;br /&gt;
:::I have played Dawnguard and you can take out the sun, for a certain amount of time. {{uns2|19:20, 29 June 2012|75.54.86.104}}&lt;br /&gt;
::::small spoiler their is a way if you become a vampire when you get Auriel's Bow get some elven arrows tell serana to coat it with her blood then go outside and shoot at the sun (only lasts 1 (one) Day. {{Uns2|02:21, 10 July 2012|24.94.225.201}}&lt;br /&gt;
&lt;br /&gt;
== eye color change  ==&lt;br /&gt;
&lt;br /&gt;
After i downloaded Dawnguard this morning i noticed that my vampire character eyes were glowing like Lord Harkons, i then went over to the dawnstar sanctuary to see if the DLC affected Babette but it appearit didnt,so it looks like it effects only the player character and new vampires not preexisting one, [[Special:Contributions/174.253.225.3|174.253.225.3]] 01:42, 27 June 2012 (UTC)&lt;br /&gt;
:That's probably because Harkon (and his family, followers, etc) are a different species of vampire. There's a book about it in Skyrim, cannot remember the name, but it talks of his breed hiding under the ice and being more powerful. {{Uns2|19:09, 3 July 2012|68.12.183.44}}&lt;br /&gt;
&lt;br /&gt;
Immortal Blood [[Special:Contributions/174.254.1.33|174.254.1.33]] 04:53, 4 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
All vampires are the same species in skyrim, Harkon and his family are just pure-blood and the first of their clan bloodline. All vampires in skyrim get the same upgrade of glowing eyes and in the case of npcs, bat-like faces but there seems to be a bug for some races such as the nords, high elves and beast races because they don't get the new faces. High elves and nords just get glowing versions of the old eyes. [[User:Mr.Scryer.|Mr.Scryer.]]&lt;br /&gt;
&lt;br /&gt;
How is it that the vampire women from the Morthal quest (the one who's mission it is to turn all the guards in Solitude) eyes are normal yet Sybille (from Solitude, vampire court mage) eyes are yellow? Love the new look and way vampires work in Dawnguard. --[[User:SamGhadiali|SamGhadiali]] 08:27, 10 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Guard dialogue (bug?) ==&lt;br /&gt;
&lt;br /&gt;
Ever since I downloaded Dawnguard and I try to talk to a Guard, roughly 10% of the time, there are no dialogue subtitles nor is there any audio for dialogue. However, I can see them gesturing as if they were talking. Anyone else having the same issue? [[User:PrometheusTheElf|PrometheusTheElf]] 03:05, 29 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Problems with lagging and freezing (xbox) ==&lt;br /&gt;
Since I've downloaded Dawnguard, I seems to be having a lot more issues with my xbox lagging and freezing randomly. Maybe it's just coincidence, maybe my xbox is on its last legs, but I figured I'd mention it and see if anyone else is having a similar problem. [[User:Obax|Obax]] 16:38, 30 June 2012 (UTC)&lt;br /&gt;
: I am having similar issues, including freezing, frame severe rate drops and getting stuck on loading screens. Oh and although unrelated I just found a bug regarding Drain Vitality and Marked For Death at Autumnwatch Tower (I already know Krii and Lun if anyone wishes to investigate it further)  --[[Special:Contributions/90.211.88.20|90.211.88.20]] 15:36, 1 July 2012 (UTC)&lt;br /&gt;
:: I'm also getting massive drops in frames and random freezes, having to reload saves many times. Often times the events don't occur in the newcontent area. They still happen there a lot, but they also happen elsewhere is what I should say. Sleeping in a bed for one hour seemed to help SLIGHLTY. I also have the new black Xbox 360 that I purchased about 2 months ago, so I don't think it has to do with the console itself.{{unsigned|1=67.142.163.26|2=17:19, July 1, 2012}}&lt;br /&gt;
:::I usually run in to some when a new patch comes out but I just delete the files Skyrim ''(if you have the game installed to the Hard drive)'' and Skyrim Title Update, then clear the cache. After that just reinstall it to the hard drive, start up the game and install the patch. After that is done make a new save and reboot the system. Dunno if that is all really necessary but it always fixes the lag and freezing for me might for you too. --[[User:Spmckinney|SPMcKinney]] 11:53, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::ive got a problem where skyrim and freezes whilst on the &amp;quot;loading add-ons screen&amp;quot; and it just freezes. i was wondering wether i canjust delete and reinstall dawnguard and keep the saved game data as ive already completed the quests {{uns2|16:34, 18 July 2012|2.123.171.72}}&lt;br /&gt;
&lt;br /&gt;
== New Achievements ==&lt;br /&gt;
&lt;br /&gt;
Are there any new achievements for Dawnguard? If so, does it include completing each faction or can they be gained by being just a Vampire? Also, although I know its an opinion, which faction is better? ([[User:Saddy69|Saddy69]] 10:26, 2 July 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
:You can get all of the [[Skyrim:Achievements#Dawnguard|Achievements]] no matter which side you join. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 10:27, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I just actually looked in the section called 'Achievements' and found the answer! My bad! So no particular benefit to being one faction or the other then, just preference. ([[User:Saddy69|Saddy69]] 10:32, 2 July 2012 (UTC))&lt;br /&gt;
:::That's correct, also for the achievement for changing your face you don't actually have to change your appearance, just talk to the girl and you get it straight away. [[User:RIM|RIM]] 10:44, 2 July 2012 (UTC)&lt;br /&gt;
::::Sweet. Thanks. I'll start tonight and see how I get on! ([[User:Saddy69|Saddy69]] 11:00, 2 July 2012 (UTC))&lt;br /&gt;
:::::Actually RIM, that's not true, at least if you're a Vampire. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 23:40, 2 July 2012 (UTC)&lt;br /&gt;
::::::Yes but that's because she doesn't talk to you if you're a vampire. [[User:RIM|RIM]] 13:42, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Aela give you lycanthropy again if you marry her? ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get every achievement and the one I can't get requires you to be a werewolf for the skills, however I cured myself and now talking to Aela I see no option to get it again.  Is there some other quest that needs to be completed first? I am married to her {{uns2|06:51, 3 July 2012|99.251.189.111}}&lt;br /&gt;
:I'm pretty sure the companions only give you lycanthropy once, however, I think that in the dawnguard questline there is a character who can make you a werewolf. I haven't played that side yet so I'm not sure though. [[User:RIM|RIM]] 13:45, 3 July 2012 (UTC)&lt;br /&gt;
::Actually, she has been given some [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0xDG00f895 new dialogue] which implies this is possible. I haven't been able to verify in gameplay or find the related quest in CSlist yet, but I wouldn't assume it's impossible just yet. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:00, 3 July 2012 (UTC)&lt;br /&gt;
:::Well I've read in a couple different places, in fact it even says it on many of the pages here (Aela's for one) that she does indeed give it to you again as part of the DLC.  But seeing as I am married to her my conversation options are that of a spouse (make me food, buy from the store, etc.) so I think this may be a problem for me.  Was just wondering if anyone who is cured and married to her has been able to regain Lycanthropy. {{uns2|06:19, 4 July 2012|99.251.189.111}}&lt;br /&gt;
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You don't need to marry her, you just ask her to become a werewolf again and she says something like &amp;quot;hircine not liking fickle people but you have proved your worth before&amp;quot; and then she turns you back into a werewolf, I tested it myself by getting my lycanthropy cured and then talking to her. [[User:Mr.Scryer.|Mr.Scryer.]]&lt;br /&gt;
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== Further issue found with Dawnguard uninstall/reinstall Breezehome Alchemy Laboratory issue workaround ==&lt;br /&gt;
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Xbox360: So I reloaded my save, made my way to Proventus, saved, uninstalled the Dawnguard DLC, bought Breezhome and related paraphenalia, saved, reinstalled Dawnguard DLC, and loaded.&lt;br /&gt;
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Sweet. except for one thing. I was on the 'Trouble in Skyrim' radiant mission for the Companions questline, between 'Take Up Arms' and 'Proving Honor', and noticed that the game had 'forgotten ' the location of the target. In my case it was Moldering Ruins, a short way west of Rorikstead. I headed there anyway and cleared it out, but there was no message to return to Farkas, and indeed when I saw Farkas he still considered the quest as being unfinished. Result: Campanions questline broken.&lt;br /&gt;
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Guess I'll be reloading again and clearing Moldering Ruins BEFORE attending to the Breezehome issue, see if that works...&lt;br /&gt;
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[[User:Queinty|Queinty]] 22:54, 3 July 2012 (UTC)&lt;br /&gt;
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UPDATE: Reloaded, cleared Moldering Ruins and returned to Farkas to close the quest successfully. Made the Breezehome purchase with Dawnguard uninstalled, then reinstalled to find that Skjor is happy to give me the 'Proving Honor' Quest. After however, in the completed quest list, 'Trouble in Skyrim' still reports the location as 'forgotten' (replacing it with [...], and the marker for Moldering Ruins has been removed from my map, presumably until I hear of it via Radiant or I rediscover the location myself. But I'm able to continue on with the Companions questline, so no worries really.&lt;br /&gt;
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Hope this helps anyone in a similar situation.&lt;br /&gt;
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[[User:Queinty|Queinty]] 09:33, 4 July 2012 (UTC)&lt;br /&gt;
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:I bought Breezhome aware of this glitch. I tried buying it in different orders to see if that might make a difference (buying first, buying last) to no avail. I also tried reloading to see if it has to do with existing quest. I am playing as a vampire and have most of my stuff at castle Volkhair so I really don't want to uninstall. I was wondering if anybody else has come up to a nice work around for this yet? --[[User:SamGhadiali|SamGhadiali]] 08:23, 10 July 2012 (UTC)&lt;br /&gt;
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== Dawnguard and the Mannequin Duplicate Glitch ==&lt;br /&gt;
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I'm not sure if the Dawnguard or patch for dawnguard comes with an update that fixes the mannequin dupe glitch. I can no longer use this glitch to dupe my gear. I didn't know if I should put this on the Skyrim glitches or not due to spoilers but if this is the case then I wonder about the Oghma Infinium, which I havn't retrieved yet. Is there a way to check this?--[[Special:Contributions/50.135.172.120|50.135.172.120]] 18:02, 9 July 2012 (UTC)&lt;br /&gt;
:I don't know where the mannequin glitch info should be placed, if it's true for everyone, but I do know that the Oghma glitch still works, as my partner just used it two days ago. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:14, 9 July 2012 (UTC)&lt;br /&gt;
::The mannequin glitch is on the main skyrim [[Skyrim:Glitches|Glitches]] page, so info should be placed there. [[User:KingK|KingK]] 21:29, 9 July 2012 (UTC)&lt;br /&gt;
:::If it's already on the main Glitches page, that's where the new related information should be placed. Thanks KingK. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 12:54, 10 July 2012 (UTC)&lt;br /&gt;
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== Dawnguard content organization ==&lt;br /&gt;
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I am not yet a member of this site, I have never edited a page, and only made fairly minimal contributions to a few talk pages; but I would like to make a suggestion about organzing Dawnguard content. With the add-ons for Oblivion, all new content specific to an add-on was placed in new pages about items, artifacts, spells, etc for that add-on. I think this was a good idea; after all, not everyone may download Dawnguard, and having it's spells and items all over the main Skyrim pages may confuse newcomers to the site and the series. It would make some already long pages even longer, and make finding dawnguard specific items on those pages somewhat more tedious. I was nice with the Shivering Isles and Knights of the Nine and a few of the other unique item laden expansions for Oblivion to be able to quickly skim a neat page dedicated specifically to what that add-ons brought to the table. Especially with the quest for Mehrunes Razor in Oblivion, since there were quite a few items that were bugged terribly as far as how they leveled.&lt;br /&gt;
--[[Special:Contributions/75.249.127.117|75.249.127.117]] 18:28, 16 July 2012 (UTC)&lt;br /&gt;
:Most content added by the Dawnguard DLC comes under criteria for other things eg. [[Skyrim:Spells|Spells]] any other items added by the Add on that don't meet these criteria have there own pages. [[User:KingK|KingK]] 18:36, 16 July 2012 (UTC)&lt;br /&gt;
:: I don’t think Dawnguard really adds that many things. If you want a list of Dawnguard specific spells they can be found on the [[Skyrim:Dawnguard Magic|Dawnguard Magic]] page, which really shows how little was added. There is also a similar page for [[Skyrim:Dawnguard Items|Dawnguard Items]] which again is not that big. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 19:20, 16 July 2012 (UTC)&lt;br /&gt;
:::There was a discussion on the [[UESPWiki:Community_Portal|Community Portal]] about giving Dawnguard its own namespace, like what was done for the Shivering Isles expansion, but consensus was to keep it within the Skyrim namespace. By now, everything Dawnguard-related that's been added to the wiki so far is already integrated into Skyrim's pages, as KingK mentioned. The subpages which are linked in the [[Skyrim:Dawnguard#Gameplay_Information|Gameplay Information]] section separate what's been added into the major significant categories and each of those pages lists the relevant summary information, along with links to find more details on each specific addition. &lt;br /&gt;
:::Dawnguard does add significantly more content than KotN, but as KingK mentioned, anything which doesn't fit the criteria to be integrated into already-existent pages has its own individual page. If new content is present on pages with mostly content from the original game, the new content should be distinguished with a template which looks like this: {{DG}}. This is supposed to help address the concern you have that it may confuse users who don't have Dawnguard. (If they don't know what the little DG stands for, hovering over it will show the text &amp;quot;Dawnguard&amp;quot;, and it links to this article.) &lt;br /&gt;
:::Also, keep in mind that most of the Dawnguard-related content on-site is largely a work-in-progress. With basically only XBox players to contribute gameplay information, the Dawnguard content will take some time to have details added and pages to be fleshed out. If you can help with this, please do! [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:55, 16 July 2012 (UTC)&lt;br /&gt;
::::There you go ^ Everythin' explained in a nutshell. Well, I say nutshell XD. Cheers ABC. :) [[User:KingK|KingK]] 21:43, 16 July 2012 (UTC)&lt;br /&gt;
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== Dead Dragons Spawning Everywhere! ==&lt;br /&gt;
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I started experiencing this bug as soon as I installed Dawnguard.  It sees to be a particular problem when walking out of Jorrvaskr; a dead dragon will just randomly spawn right on top of me.  But sometimes it happens when I quick-travel too.  In fact, quick-traveling seems to attract dragons to me, especially if it's to an area I haven't been to in a while, whether it's a town or dungeon.  (Went to Western Watchtower and found a dead dragon, who's soul I automatically absorbed.  I was then ''immediately'' attacked by another dragon.)  For reference, I'm playing on Xbox. [[User:SonGoharotto|SonGoharotto]] 14:18, 17 July 2012 (UTC)&lt;br /&gt;
:This happened to me once or twice but not in while. There seem to be a lot of new glitches added by Dawnguard, they will probably be patched soon though. As for your problem, you could try re-installing DG to see if that makes any difference or start a new game if it is a big problem. [[User:RIM|RIM]] 14:26, 17 July 2012 (UTC)&lt;br /&gt;
::I'm 116 hours into my first game, so no, I will not be restarting, lol.  Hasn't caused any major glitches.  It's just weird walking out of the pub and right into a dragon's ass. [[User:SonGoharotto|SonGoharotto]] 15:25, 17 July 2012 (UTC)&lt;br /&gt;
:::I was 146 hrs into a game when I reset for [[Skyrim:Odahviing|Odahviing]] because I fount out his level is set when the player first meets him, (I was lvl 9), so it don't matter bout resetting as its always fun :)[[User:KingK|KingK]] 22:20, 17 July 2012 (UTC)&lt;br /&gt;
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== Uninstall ==&lt;br /&gt;
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What happens if you delete the update or remover the DLC. ie. do you loose items stored in one of the castles, (Dawnguard Castle for eg.) and if yes, do you get them back when you reinstall the DLC. Also if you remove the DLC when you have an item from the DLC eg. [[Skyrim:Dragonbone|Dragonbone]] Weapons, do they dissapear or stay [[User:KingK|KingK]] 11:41, 18 July 2012 (UTC)&lt;br /&gt;
:If it follows the same rules as uninstalling any addon or mod, then yes, you will lose everything added by Dawnguard and everything you have placed in a Dawnguard area (such as stored in a castle). If you load a saved game after uninstalling and then save that game, reloading that game with Dawnguard reinstalled will not restore anything you achieved in Dawnguard. Dragonbone weapons were added by Dawnguard and would thus be removed on uninstallation. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 16:20, 18 July 2012 (UTC)&lt;br /&gt;
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== Four New Dragon Shouts ==&lt;br /&gt;
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The page says there are 4 new dragon shouts. But there's only three: Summon Durnehviir, Drain Vitality, and Soul Rend. There's no 4th shout. Since the page is locked, I can't fix that error. [[User:Ghilz|Ghilz]] 19:35, 19 July 2012 (UTC)&lt;br /&gt;
:There is actually four: [[Skyrim:Drain_Vitality|Drain Vitality]], [[Skyrim:Soul_Tear|Soul Tear]], [[Skyrim:Summon_Durnehviir|Summon Durnehviir]], and also [[Skyrim:Soul Cairn Summon|Soul Cairn Summon]]. The last one, however, is only used by [[Skyrim:Durnehviir|Durnehviir]], and cannot be used by the player. Thanks for bringing this up though, because it might lead some players to believe they can access all four new shouts. I'll reword it so it's clear that only three are useable by the player. Thanks! -[[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:56, 19 July 2012 (UTC)&lt;br /&gt;
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== Sub Section ==&lt;br /&gt;
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I am wondering why we don't Dawnguard as a subsection of Skyrim? We have the expansions of Morrowind and Oblivion as a subsection shouldn't we be doing the same for Dawnguard? 21 July 2012 05:37 (UTC) {{uns|Warof7}}&lt;br /&gt;
:There was [[UESPWiki:Community_Portal#Edit_Break:_Dawnguard|some discussion]] on this earlier, getting to the conclusion that, since there's not a whole new place like Solstheim or the Shivering Isles were (well, yes there is, but it's not the bulk of the content), integrating it into the existing content would be a better approach, just as the content alters the province of Skyrim by adding a few new places (in the same landmass) and creatures. [[Oblivion:Knights of the Nine|Knights of the Nine]] was integrated into the Oblivion pages and does not have its own subsection, so that is similar to this. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 14:46, 21 July 2012 (UTC)&lt;br /&gt;
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== Dawnguard for PS3 &amp;amp; PC ==&lt;br /&gt;
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Any idea when it will be arriving for these platforms? [[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 09:00, 27 July 2012 (UTC)&lt;br /&gt;
:Well the 30 day xbox exclusive time has ended, but there is still no confirmed date yet for the PC or PS3. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 09:20, 27 July 2012 (UTC)&lt;br /&gt;
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== Dawnguard downloaded, but not showing up in Add-ons! ==&lt;br /&gt;
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I downloaded it using my 360 hard drive on my brother's console at his apartment (I don't have wired internet at my parent's house to do the download). Now, a few days later at my house, when I try to use features that appeared when I tested it out at my brother's house, it doesn't work! Would it have anything to do with the fact that I overwrote the autosave where I first used it? I don't understand what's going on. I know the download is there because it's taking up storage space on my ancient 20 GB hard drive, and it shows up when I look at Skyrim in the storage menu. I'd look at the installation issue page, but that link just takes me to the add-ons page and it's talk page, with little specifically about this crazy bug.--[[User:Playerseekingbugs|Playerseekingbugs]] 20:03, 28 July 2012 (UTC)&lt;br /&gt;
:Are you using a different gamertag on your console than you used to purchase/download it? Maybe it has to do with using a different gamertag in the marketplace? [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:18, 28 July 2012 (UTC)&lt;br /&gt;
::No. It's the same one I used for the download. Otherwise I wouldn't have had access to the save I used to test it. I do note that my avatar has turned white in the menu, as if it was deleted and I need to make one again. I also note that even though the download isn't being registered by the game, achievements that must have come from it are listed under Skyrim in the achievement menu. I also encountered the Alduin never lands glitch when I tried to test making a new character. I doubt it would have helped anyways; as I know that my most recent saves register Dawnguard content just fine as long as the stuid game itself does. Surely being connected to live isn't required to have the add-on active, right?--[[User:Playerseekingbugs|Playerseekingbugs]] 20:34, 28 July 2012 (UTC)&lt;br /&gt;
:::you need to do a liscense transfer on ur xbox {{uns2|00:15, 30 July 2012|96.51.212.89}}&lt;br /&gt;
::::The anon has it, here is a link to the full info on xbox.com[http://support.xbox.com/en-US/xbox-live/marketplace-and-purchasing/download-content]. But in short take your xbox to your brothers, hook it up to the internet and follow those instructions. The only way you can play the DLC without doing the license transfer is over Xbox Live with the gamertag you used to download it. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 00:46, 30 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dawnguard&amp;diff=995748</id>
		<title>Skyrim talk:Dawnguard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dawnguard&amp;diff=995748"/>
		<updated>2012-07-30T00:46:19Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Dawnguard downloaded, but not showing up in Add-ons! */ reply&lt;/p&gt;
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&lt;div&gt;{{notice|align=center|message='''This talk page should only be used to discuss the contents of the article itself'''.&amp;lt;br&amp;gt;Please keep all speculation, wishlists, etc. restricted to the [http://forums.uesp.net/viewforum.php?f=35 forums]. Any content of this sort ''will'' be removed promptly.&amp;lt;br&amp;gt;'''Please check the archives for related discussions before posting here.'''}}&lt;br /&gt;
{{Archive Table&lt;br /&gt;
|Archive 1||May 2012 - July 2012&lt;br /&gt;
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== removing the sun ==&lt;br /&gt;
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Well, i am a big fan of vampires... more than i should let you all know... but i want to ask, if you team up with the vampires is the sun REALLY removed from the day? I mean yes the vampires do hate the sun.... but the sun is the thing keeping their meal alive, blood... So can anybody tell me, if you team up with the vampires is the sun removeed from the game? {{uns2|08:54, June 11, 2012|72.182.42.124}}&lt;br /&gt;
:Nobody knows at this point, and nobody will know until Dawnguard is played through. Once it is, that information will be added to the appropriate quest pages. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:47, 11 June 2012 (UTC)&lt;br /&gt;
::Nobody even knows yet. --[[User:JIGSAW 4|JIGSAW 4]] 17:31, 11 June 2012 (UTC)&lt;br /&gt;
:::Well here is a little spoiler...if it is true of course, so don't read if you don't want to know (again i am not sure if it is true, just read it from someone who had the privilege of playing some of it) that even if you choose the vampires you still have to kill harken because he plans on sacrificing his daughter, serena. Her mother supposedly tells you something and promises to give you the elder scroll if you deal with him. so either way, the sun still shines. [[Special:Contributions/217.137.157.197|217.137.157.197]] 23:26, 11 June 2012 (UTC)&lt;br /&gt;
:How would you know? Do you work for bethesda?--[[User:Cole1|Cole1]] 23:31, 11 June 2012 (UTC)&lt;br /&gt;
::Read it from someone who played it early, bethesda apparently gave a few people a limited time to play it and one person typed about it, again I only said &amp;quot;IF IT&amp;quot;s true and even then, one must have to believe the person played it. I will reserve my opinions on it when I myself actually play it. [[Special:Contributions/217.137.157.197|217.137.157.197]] 23:36, 11 June 2012 (UTC)&lt;br /&gt;
:::I have played Dawnguard and you can take out the sun, for a certain amount of time. {{uns2|19:20, 29 June 2012|75.54.86.104}}&lt;br /&gt;
::::small spoiler their is a way if you become a vampire when you get Auriel's Bow get some elven arrows tell serana to coat it with her blood then go outside and shoot at the sun (only lasts 1 (one) Day. {{Uns2|02:21, 10 July 2012|24.94.225.201}}&lt;br /&gt;
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== eye color change  ==&lt;br /&gt;
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After i downloaded Dawnguard this morning i noticed that my vampire character eyes were glowing like Lord Harkons, i then went over to the dawnstar sanctuary to see if the DLC affected Babette but it appearit didnt,so it looks like it effects only the player character and new vampires not preexisting one, [[Special:Contributions/174.253.225.3|174.253.225.3]] 01:42, 27 June 2012 (UTC)&lt;br /&gt;
:That's probably because Harkon (and his family, followers, etc) are a different species of vampire. There's a book about it in Skyrim, cannot remember the name, but it talks of his breed hiding under the ice and being more powerful. {{Uns2|19:09, 3 July 2012|68.12.183.44}}&lt;br /&gt;
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Immortal Blood [[Special:Contributions/174.254.1.33|174.254.1.33]] 04:53, 4 July 2012 (UTC)&lt;br /&gt;
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All vampires are the same species in skyrim, Harkon and his family are just pure-blood and the first of their clan bloodline. All vampires in skyrim get the same upgrade of glowing eyes and in the case of npcs, bat-like faces but there seems to be a bug for some races such as the nords, high elves and beast races because they don't get the new faces. High elves and nords just get glowing versions of the old eyes. [[User:Mr.Scryer.|Mr.Scryer.]]&lt;br /&gt;
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How is it that the vampire women from the Morthal quest (the one who's mission it is to turn all the guards in Solitude) eyes are normal yet Sybille (from Solitude, vampire court mage) eyes are yellow? Love the new look and way vampires work in Dawnguard. --[[User:SamGhadiali|SamGhadiali]] 08:27, 10 July 2012 (UTC)&lt;br /&gt;
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== Guard dialogue (bug?) ==&lt;br /&gt;
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Ever since I downloaded Dawnguard and I try to talk to a Guard, roughly 10% of the time, there are no dialogue subtitles nor is there any audio for dialogue. However, I can see them gesturing as if they were talking. Anyone else having the same issue? [[User:PrometheusTheElf|PrometheusTheElf]] 03:05, 29 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Problems with lagging and freezing (xbox) ==&lt;br /&gt;
Since I've downloaded Dawnguard, I seems to be having a lot more issues with my xbox lagging and freezing randomly. Maybe it's just coincidence, maybe my xbox is on its last legs, but I figured I'd mention it and see if anyone else is having a similar problem. [[User:Obax|Obax]] 16:38, 30 June 2012 (UTC)&lt;br /&gt;
: I am having similar issues, including freezing, frame severe rate drops and getting stuck on loading screens. Oh and although unrelated I just found a bug regarding Drain Vitality and Marked For Death at Autumnwatch Tower (I already know Krii and Lun if anyone wishes to investigate it further)  --[[Special:Contributions/90.211.88.20|90.211.88.20]] 15:36, 1 July 2012 (UTC)&lt;br /&gt;
:: I'm also getting massive drops in frames and random freezes, having to reload saves many times. Often times the events don't occur in the newcontent area. They still happen there a lot, but they also happen elsewhere is what I should say. Sleeping in a bed for one hour seemed to help SLIGHLTY. I also have the new black Xbox 360 that I purchased about 2 months ago, so I don't think it has to do with the console itself.{{unsigned|1=67.142.163.26|2=17:19, July 1, 2012}}&lt;br /&gt;
:::I usually run in to some when a new patch comes out but I just delete the files Skyrim ''(if you have the game installed to the Hard drive)'' and Skyrim Title Update, then clear the cache. After that just reinstall it to the hard drive, start up the game and install the patch. After that is done make a new save and reboot the system. Dunno if that is all really necessary but it always fixes the lag and freezing for me might for you too. --[[User:Spmckinney|SPMcKinney]] 11:53, 2 July 2012 (UTC)&lt;br /&gt;
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::::ive got a problem where skyrim and freezes whilst on the &amp;quot;loading add-ons screen&amp;quot; and it just freezes. i was wondering wether i canjust delete and reinstall dawnguard and keep the saved game data as ive already completed the quests {{uns2|16:34, 18 July 2012|2.123.171.72}}&lt;br /&gt;
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== New Achievements ==&lt;br /&gt;
&lt;br /&gt;
Are there any new achievements for Dawnguard? If so, does it include completing each faction or can they be gained by being just a Vampire? Also, although I know its an opinion, which faction is better? ([[User:Saddy69|Saddy69]] 10:26, 2 July 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
:You can get all of the [[Skyrim:Achievements#Dawnguard|Achievements]] no matter which side you join. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 10:27, 2 July 2012 (UTC)&lt;br /&gt;
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::Thanks. I just actually looked in the section called 'Achievements' and found the answer! My bad! So no particular benefit to being one faction or the other then, just preference. ([[User:Saddy69|Saddy69]] 10:32, 2 July 2012 (UTC))&lt;br /&gt;
:::That's correct, also for the achievement for changing your face you don't actually have to change your appearance, just talk to the girl and you get it straight away. [[User:RIM|RIM]] 10:44, 2 July 2012 (UTC)&lt;br /&gt;
::::Sweet. Thanks. I'll start tonight and see how I get on! ([[User:Saddy69|Saddy69]] 11:00, 2 July 2012 (UTC))&lt;br /&gt;
:::::Actually RIM, that's not true, at least if you're a Vampire. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 23:40, 2 July 2012 (UTC)&lt;br /&gt;
::::::Yes but that's because she doesn't talk to you if you're a vampire. [[User:RIM|RIM]] 13:42, 3 July 2012 (UTC)&lt;br /&gt;
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== Can Aela give you lycanthropy again if you marry her? ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get every achievement and the one I can't get requires you to be a werewolf for the skills, however I cured myself and now talking to Aela I see no option to get it again.  Is there some other quest that needs to be completed first? I am married to her {{uns2|06:51, 3 July 2012|99.251.189.111}}&lt;br /&gt;
:I'm pretty sure the companions only give you lycanthropy once, however, I think that in the dawnguard questline there is a character who can make you a werewolf. I haven't played that side yet so I'm not sure though. [[User:RIM|RIM]] 13:45, 3 July 2012 (UTC)&lt;br /&gt;
::Actually, she has been given some [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0xDG00f895 new dialogue] which implies this is possible. I haven't been able to verify in gameplay or find the related quest in CSlist yet, but I wouldn't assume it's impossible just yet. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:00, 3 July 2012 (UTC)&lt;br /&gt;
:::Well I've read in a couple different places, in fact it even says it on many of the pages here (Aela's for one) that she does indeed give it to you again as part of the DLC.  But seeing as I am married to her my conversation options are that of a spouse (make me food, buy from the store, etc.) so I think this may be a problem for me.  Was just wondering if anyone who is cured and married to her has been able to regain Lycanthropy. {{uns2|06:19, 4 July 2012|99.251.189.111}}&lt;br /&gt;
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You don't need to marry her, you just ask her to become a werewolf again and she says something like &amp;quot;hircine not liking fickle people but you have proved your worth before&amp;quot; and then she turns you back into a werewolf, I tested it myself by getting my lycanthropy cured and then talking to her. [[User:Mr.Scryer.|Mr.Scryer.]]&lt;br /&gt;
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== Further issue found with Dawnguard uninstall/reinstall Breezehome Alchemy Laboratory issue workaround ==&lt;br /&gt;
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Xbox360: So I reloaded my save, made my way to Proventus, saved, uninstalled the Dawnguard DLC, bought Breezhome and related paraphenalia, saved, reinstalled Dawnguard DLC, and loaded.&lt;br /&gt;
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Sweet. except for one thing. I was on the 'Trouble in Skyrim' radiant mission for the Companions questline, between 'Take Up Arms' and 'Proving Honor', and noticed that the game had 'forgotten ' the location of the target. In my case it was Moldering Ruins, a short way west of Rorikstead. I headed there anyway and cleared it out, but there was no message to return to Farkas, and indeed when I saw Farkas he still considered the quest as being unfinished. Result: Campanions questline broken.&lt;br /&gt;
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Guess I'll be reloading again and clearing Moldering Ruins BEFORE attending to the Breezehome issue, see if that works...&lt;br /&gt;
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[[User:Queinty|Queinty]] 22:54, 3 July 2012 (UTC)&lt;br /&gt;
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UPDATE: Reloaded, cleared Moldering Ruins and returned to Farkas to close the quest successfully. Made the Breezehome purchase with Dawnguard uninstalled, then reinstalled to find that Skjor is happy to give me the 'Proving Honor' Quest. After however, in the completed quest list, 'Trouble in Skyrim' still reports the location as 'forgotten' (replacing it with [...], and the marker for Moldering Ruins has been removed from my map, presumably until I hear of it via Radiant or I rediscover the location myself. But I'm able to continue on with the Companions questline, so no worries really.&lt;br /&gt;
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Hope this helps anyone in a similar situation.&lt;br /&gt;
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[[User:Queinty|Queinty]] 09:33, 4 July 2012 (UTC)&lt;br /&gt;
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:I bought Breezhome aware of this glitch. I tried buying it in different orders to see if that might make a difference (buying first, buying last) to no avail. I also tried reloading to see if it has to do with existing quest. I am playing as a vampire and have most of my stuff at castle Volkhair so I really don't want to uninstall. I was wondering if anybody else has come up to a nice work around for this yet? --[[User:SamGhadiali|SamGhadiali]] 08:23, 10 July 2012 (UTC)&lt;br /&gt;
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== Dawnguard and the Mannequin Duplicate Glitch ==&lt;br /&gt;
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I'm not sure if the Dawnguard or patch for dawnguard comes with an update that fixes the mannequin dupe glitch. I can no longer use this glitch to dupe my gear. I didn't know if I should put this on the Skyrim glitches or not due to spoilers but if this is the case then I wonder about the Oghma Infinium, which I havn't retrieved yet. Is there a way to check this?--[[Special:Contributions/50.135.172.120|50.135.172.120]] 18:02, 9 July 2012 (UTC)&lt;br /&gt;
:I don't know where the mannequin glitch info should be placed, if it's true for everyone, but I do know that the Oghma glitch still works, as my partner just used it two days ago. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:14, 9 July 2012 (UTC)&lt;br /&gt;
::The mannequin glitch is on the main skyrim [[Skyrim:Glitches|Glitches]] page, so info should be placed there. [[User:KingK|KingK]] 21:29, 9 July 2012 (UTC)&lt;br /&gt;
:::If it's already on the main Glitches page, that's where the new related information should be placed. Thanks KingK. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 12:54, 10 July 2012 (UTC)&lt;br /&gt;
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== Dawnguard content organization ==&lt;br /&gt;
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I am not yet a member of this site, I have never edited a page, and only made fairly minimal contributions to a few talk pages; but I would like to make a suggestion about organzing Dawnguard content. With the add-ons for Oblivion, all new content specific to an add-on was placed in new pages about items, artifacts, spells, etc for that add-on. I think this was a good idea; after all, not everyone may download Dawnguard, and having it's spells and items all over the main Skyrim pages may confuse newcomers to the site and the series. It would make some already long pages even longer, and make finding dawnguard specific items on those pages somewhat more tedious. I was nice with the Shivering Isles and Knights of the Nine and a few of the other unique item laden expansions for Oblivion to be able to quickly skim a neat page dedicated specifically to what that add-ons brought to the table. Especially with the quest for Mehrunes Razor in Oblivion, since there were quite a few items that were bugged terribly as far as how they leveled.&lt;br /&gt;
--[[Special:Contributions/75.249.127.117|75.249.127.117]] 18:28, 16 July 2012 (UTC)&lt;br /&gt;
:Most content added by the Dawnguard DLC comes under criteria for other things eg. [[Skyrim:Spells|Spells]] any other items added by the Add on that don't meet these criteria have there own pages. [[User:KingK|KingK]] 18:36, 16 July 2012 (UTC)&lt;br /&gt;
:: I don’t think Dawnguard really adds that many things. If you want a list of Dawnguard specific spells they can be found on the [[Skyrim:Dawnguard Magic|Dawnguard Magic]] page, which really shows how little was added. There is also a similar page for [[Skyrim:Dawnguard Items|Dawnguard Items]] which again is not that big. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 19:20, 16 July 2012 (UTC)&lt;br /&gt;
:::There was a discussion on the [[UESPWiki:Community_Portal|Community Portal]] about giving Dawnguard its own namespace, like what was done for the Shivering Isles expansion, but consensus was to keep it within the Skyrim namespace. By now, everything Dawnguard-related that's been added to the wiki so far is already integrated into Skyrim's pages, as KingK mentioned. The subpages which are linked in the [[Skyrim:Dawnguard#Gameplay_Information|Gameplay Information]] section separate what's been added into the major significant categories and each of those pages lists the relevant summary information, along with links to find more details on each specific addition. &lt;br /&gt;
:::Dawnguard does add significantly more content than KotN, but as KingK mentioned, anything which doesn't fit the criteria to be integrated into already-existent pages has its own individual page. If new content is present on pages with mostly content from the original game, the new content should be distinguished with a template which looks like this: {{DG}}. This is supposed to help address the concern you have that it may confuse users who don't have Dawnguard. (If they don't know what the little DG stands for, hovering over it will show the text &amp;quot;Dawnguard&amp;quot;, and it links to this article.) &lt;br /&gt;
:::Also, keep in mind that most of the Dawnguard-related content on-site is largely a work-in-progress. With basically only XBox players to contribute gameplay information, the Dawnguard content will take some time to have details added and pages to be fleshed out. If you can help with this, please do! [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:55, 16 July 2012 (UTC)&lt;br /&gt;
::::There you go ^ Everythin' explained in a nutshell. Well, I say nutshell XD. Cheers ABC. :) [[User:KingK|KingK]] 21:43, 16 July 2012 (UTC)&lt;br /&gt;
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== Dead Dragons Spawning Everywhere! ==&lt;br /&gt;
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I started experiencing this bug as soon as I installed Dawnguard.  It sees to be a particular problem when walking out of Jorrvaskr; a dead dragon will just randomly spawn right on top of me.  But sometimes it happens when I quick-travel too.  In fact, quick-traveling seems to attract dragons to me, especially if it's to an area I haven't been to in a while, whether it's a town or dungeon.  (Went to Western Watchtower and found a dead dragon, who's soul I automatically absorbed.  I was then ''immediately'' attacked by another dragon.)  For reference, I'm playing on Xbox. [[User:SonGoharotto|SonGoharotto]] 14:18, 17 July 2012 (UTC)&lt;br /&gt;
:This happened to me once or twice but not in while. There seem to be a lot of new glitches added by Dawnguard, they will probably be patched soon though. As for your problem, you could try re-installing DG to see if that makes any difference or start a new game if it is a big problem. [[User:RIM|RIM]] 14:26, 17 July 2012 (UTC)&lt;br /&gt;
::I'm 116 hours into my first game, so no, I will not be restarting, lol.  Hasn't caused any major glitches.  It's just weird walking out of the pub and right into a dragon's ass. [[User:SonGoharotto|SonGoharotto]] 15:25, 17 July 2012 (UTC)&lt;br /&gt;
:::I was 146 hrs into a game when I reset for [[Skyrim:Odahviing|Odahviing]] because I fount out his level is set when the player first meets him, (I was lvl 9), so it don't matter bout resetting as its always fun :)[[User:KingK|KingK]] 22:20, 17 July 2012 (UTC)&lt;br /&gt;
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== Uninstall ==&lt;br /&gt;
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What happens if you delete the update or remover the DLC. ie. do you loose items stored in one of the castles, (Dawnguard Castle for eg.) and if yes, do you get them back when you reinstall the DLC. Also if you remove the DLC when you have an item from the DLC eg. [[Skyrim:Dragonbone|Dragonbone]] Weapons, do they dissapear or stay [[User:KingK|KingK]] 11:41, 18 July 2012 (UTC)&lt;br /&gt;
:If it follows the same rules as uninstalling any addon or mod, then yes, you will lose everything added by Dawnguard and everything you have placed in a Dawnguard area (such as stored in a castle). If you load a saved game after uninstalling and then save that game, reloading that game with Dawnguard reinstalled will not restore anything you achieved in Dawnguard. Dragonbone weapons were added by Dawnguard and would thus be removed on uninstallation. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 16:20, 18 July 2012 (UTC)&lt;br /&gt;
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== Four New Dragon Shouts ==&lt;br /&gt;
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The page says there are 4 new dragon shouts. But there's only three: Summon Durnehviir, Drain Vitality, and Soul Rend. There's no 4th shout. Since the page is locked, I can't fix that error. [[User:Ghilz|Ghilz]] 19:35, 19 July 2012 (UTC)&lt;br /&gt;
:There is actually four: [[Skyrim:Drain_Vitality|Drain Vitality]], [[Skyrim:Soul_Tear|Soul Tear]], [[Skyrim:Summon_Durnehviir|Summon Durnehviir]], and also [[Skyrim:Soul Cairn Summon|Soul Cairn Summon]]. The last one, however, is only used by [[Skyrim:Durnehviir|Durnehviir]], and cannot be used by the player. Thanks for bringing this up though, because it might lead some players to believe they can access all four new shouts. I'll reword it so it's clear that only three are useable by the player. Thanks! -[[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:56, 19 July 2012 (UTC)&lt;br /&gt;
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== Sub Section ==&lt;br /&gt;
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I am wondering why we don't Dawnguard as a subsection of Skyrim? We have the expansions of Morrowind and Oblivion as a subsection shouldn't we be doing the same for Dawnguard? 21 July 2012 05:37 (UTC) {{uns|Warof7}}&lt;br /&gt;
:There was [[UESPWiki:Community_Portal#Edit_Break:_Dawnguard|some discussion]] on this earlier, getting to the conclusion that, since there's not a whole new place like Solstheim or the Shivering Isles were (well, yes there is, but it's not the bulk of the content), integrating it into the existing content would be a better approach, just as the content alters the province of Skyrim by adding a few new places (in the same landmass) and creatures. [[Oblivion:Knights of the Nine|Knights of the Nine]] was integrated into the Oblivion pages and does not have its own subsection, so that is similar to this. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 14:46, 21 July 2012 (UTC)&lt;br /&gt;
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== Dawnguard for PS3 &amp;amp; PC ==&lt;br /&gt;
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Any idea when it will be arriving for these platforms? [[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 09:00, 27 July 2012 (UTC)&lt;br /&gt;
:Well the 30 day xbox exclusive time has ended, but there is still no confirmed date yet for the PC or PS3. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 09:20, 27 July 2012 (UTC)&lt;br /&gt;
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== Dawnguard downloaded, but not showing up in Add-ons! ==&lt;br /&gt;
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I downloaded it using my 360 hard drive on my brother's console at his apartment (I don't have wired internet at my parent's house to do the download). Now, a few days later at my house, when I try to use features that appeared when I tested it out at my brother's house, it doesn't work! Would it have anything to do with the fact that I overwrote the autosave where I first used it? I don't understand what's going on. I know the download is there because it's taking up storage space on my ancient 20 GB hard drive, and it shows up when I look at Skyrim in the storage menu. I'd look at the installation issue page, but that link just takes me to the add-ons page and it's talk page, with little specifically about this crazy bug.--[[User:Playerseekingbugs|Playerseekingbugs]] 20:03, 28 July 2012 (UTC)&lt;br /&gt;
:Are you using a different gamertag on your console than you used to purchase/download it? Maybe it has to do with using a different gamertag in the marketplace? [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:18, 28 July 2012 (UTC)&lt;br /&gt;
::No. It's the same one I used for the download. Otherwise I wouldn't have had access to the save I used to test it. I do note that my avatar has turned white in the menu, as if it was deleted and I need to make one again. I also note that even though the download isn't being registered by the game, achievements that must have come from it are listed under Skyrim in the achievement menu. I also encountered the Alduin never lands glitch when I tried to test making a new character. I doubt it would have helped anyways; as I know that my most recent saves register Dawnguard content just fine as long as the stuid game itself does. Surely being connected to live isn't required to have the add-on active, right?--[[User:Playerseekingbugs|Playerseekingbugs]] 20:34, 28 July 2012 (UTC)&lt;br /&gt;
:::you need to do a liscense transfer on ur xbox {{uns2|00:15, 30 July 2012|96.51.212.89}}&lt;br /&gt;
::::The anon has it, here is a link to the full info on xbox.com[http://support.xbox.com/en-US/xbox-live/marketplace-and-purchasing/download-content]. But in short you take your xbox to your brothers, hook it up to the internet and follow those instructions. The only way you can play the DLC without doing the license transfer is over Xbox Live with the gamertag you used to download it. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 00:46, 30 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Jak_Atackka&amp;diff=995743</id>
		<title>User talk:Jak Atackka</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Jak_Atackka&amp;diff=995743"/>
		<updated>2012-07-30T00:28:39Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* SkyrimBox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table width=100% cellpadding=0 cellspacing=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;table cellpadding=0 cellspacing=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td width=10px&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User:Jak Atackka|About|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User talk:Jak Atackka|Talk|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User:Jak Atackka/Characters|Characters|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User:Jak Atackka/More Info|More Info|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User:Jak Atackka/Contact|Contact|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table cellpadding=12 cellspacing=0 width=100%&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td width=100% style=&amp;quot;background-color:#999; border:4px solid #000; border-radius: 8px; box-shadow: 0px 0px 5px rgba(0,0,0,0.75) inset; -moz-box-shadow: 0px 0px 5px rgba(0,0,0,0.75) inset; -webkit-box-shadow: 0px 0px 5px rgba(0,0,0,0.75) inset;&amp;quot;&amp;gt;&lt;br /&gt;
{{Page Icon|SR-qico-Main.png|||130|right|-1|-32}}&lt;br /&gt;
&amp;lt;table width=100% style=&amp;quot;background:inherit;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
{| cellpadding=0 cellspacing=0 border=5 style=&amp;quot;border-color:#666 black black #666; background-color:#C6C6C6;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=center&amp;gt;{{User:Jak Atackka/Footer}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top&amp;gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| cellpadding=0 cellspacing=0 border=5 style=&amp;quot;border-color:#666 black black #666; background-color:#CCC; width:130px; font-size:90%; text-align:center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;height:1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''[[User:Jak Atackka/Awards|Awards]]''': {{User:Jak Atackka/Awards}}!&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 border=5 style=&amp;quot;border-color:#666 black black #666; background-color:#CCC; width:130px; font-size:90%; text-align:center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;height:1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Archives'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:8px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[User talk:Jak Atackka/Archive|2011 - April 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:Jak Atackka/Archive2|May - June 2012]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:8px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!--                     DO NOT EDIT ANYTHING ABOVE HERE                   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Another cookie! ==&lt;br /&gt;
{{/hr}}&lt;br /&gt;
&amp;lt;table cellpadding=0 cellspacing=0 border=3 style=&amp;quot;border-color:#666 black black #666;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{Cookie|message=Great work on the [[Skyrim:Loading Screens|Loading Screens]] page! &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:18, 11 July 2012 (UTC)}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yay! Omnomnom... • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:27, 11 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A question ==&lt;br /&gt;
{{/hr}}&lt;br /&gt;
Heya I got a couple questions, would you mind if I used your [[User_talk:Jak_Atackka/Archive2#Siggy|tutorial]] on how you made your signature on my Sandbox (learning Wiki and HTML so have that to save info for me as well as test) and also is there a list of fonts that are available on the site? Maybe one set up like [[User:DKong27/WikiColors|DKong27's WikiColors]] page. Sorry if this isn't the stuff that goes on talk pages I'm still trying to learn everything. --[[User:Spmckinney|SPMcKinney]] 00:35, 13 July 2012 (UTC)&lt;br /&gt;
:Sure, feel free! And no, I don't think there is a list. You can look [[:Category:Language Templates|here]] for a list of templates that are related to different fonts. The only different actual font face I can find is &amp;lt;code&amp;gt;Oblivion&amp;lt;/code&amp;gt;, which is Daedric writing. However, this requires that the user has the font installed on their computer, which probably isn't what you're looking for. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 07:04, 13 July 2012 (UTC)&lt;br /&gt;
::Thank you on both and I'll try looking around for the other fonts maybe its listed on a HTML tutorial or something... again thank you :D --[[User:Spmckinney|SPMcKinney]] 16:09, 13 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hitting The Books/Shalidor's Insights ==&lt;br /&gt;
{{/hr}}&lt;br /&gt;
I had the problem of these two quests being active at the same time. I went to Fellglow Keep, the marker was there for the Shalidor's Insights book, but there was nothing there. I finished the Hitting The Books quest, returned the books from said quest, and went back to Fellglow Keep just to see what would happen. The book was in a chest right where the marker pointed. There was maybe two to four days of in game time that had passed, I don't know if that made any difference, but the book definitely was there when I went back the second time allowing the Shalidor's Insights quest to be finished. (Xbox 360) {{uns|174.252.104.217|05:50, 13 July 2012}}&lt;br /&gt;
&lt;br /&gt;
== SkyrimBox ==&lt;br /&gt;
&lt;br /&gt;
Heya just wanted to let you know I updated the corner pieces of the SkyrimBox to make the diagonal straight instead of well deformed. If ya don't like it feel free to revert to the last one.&lt;br /&gt;
:&amp;lt;s&amp;gt;EDIT: Ok...I guess I didn't the site doesn't seem to want to show the straight line for some reason :S and I guess there is no way to remove my &amp;quot;edited&amp;quot; one grr --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 00:23, 30 July 2012 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
:Grr my browser really hates me I guess it did make the change --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 00:28, 30 July 2012 (UTC)&lt;br /&gt;
:{{SkyrimBox|Preview}}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Jak_Atackka&amp;diff=995739</id>
		<title>User talk:Jak Atackka</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Jak_Atackka&amp;diff=995739"/>
		<updated>2012-07-30T00:24:00Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* SkyrimBox */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table width=100% cellpadding=0 cellspacing=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;table cellpadding=0 cellspacing=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td width=10px&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User:Jak Atackka|About|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User talk:Jak Atackka|Talk|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User:Jak Atackka/Characters|Characters|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User:Jak Atackka/More Info|More Info|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{User:Jak Atackka/Tab|User:Jak Atackka/Contact|Contact|spacer=yes}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table cellpadding=12 cellspacing=0 width=100%&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td width=100% style=&amp;quot;background-color:#999; border:4px solid #000; border-radius: 8px; box-shadow: 0px 0px 5px rgba(0,0,0,0.75) inset; -moz-box-shadow: 0px 0px 5px rgba(0,0,0,0.75) inset; -webkit-box-shadow: 0px 0px 5px rgba(0,0,0,0.75) inset;&amp;quot;&amp;gt;&lt;br /&gt;
{{Page Icon|SR-qico-Main.png|||130|right|-1|-32}}&lt;br /&gt;
&amp;lt;table width=100% style=&amp;quot;background:inherit;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
{| cellpadding=0 cellspacing=0 border=5 style=&amp;quot;border-color:#666 black black #666; background-color:#C6C6C6;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=center&amp;gt;{{User:Jak Atackka/Footer}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top&amp;gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| cellpadding=0 cellspacing=0 border=5 style=&amp;quot;border-color:#666 black black #666; background-color:#CCC; width:130px; font-size:90%; text-align:center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;height:1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''[[User:Jak Atackka/Awards|Awards]]''': {{User:Jak Atackka/Awards}}!&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 border=5 style=&amp;quot;border-color:#666 black black #666; background-color:#CCC; width:130px; font-size:90%; text-align:center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;height:1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Archives'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:8px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[User talk:Jak Atackka/Archive|2011 - April 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User talk:Jak Atackka/Archive2|May - June 2012]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:8px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!--                     DO NOT EDIT ANYTHING ABOVE HERE                   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Another cookie! ==&lt;br /&gt;
{{/hr}}&lt;br /&gt;
&amp;lt;table cellpadding=0 cellspacing=0 border=3 style=&amp;quot;border-color:#666 black black #666;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{Cookie|message=Great work on the [[Skyrim:Loading Screens|Loading Screens]] page! &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:18, 11 July 2012 (UTC)}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yay! Omnomnom... • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:27, 11 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A question ==&lt;br /&gt;
{{/hr}}&lt;br /&gt;
Heya I got a couple questions, would you mind if I used your [[User_talk:Jak_Atackka/Archive2#Siggy|tutorial]] on how you made your signature on my Sandbox (learning Wiki and HTML so have that to save info for me as well as test) and also is there a list of fonts that are available on the site? Maybe one set up like [[User:DKong27/WikiColors|DKong27's WikiColors]] page. Sorry if this isn't the stuff that goes on talk pages I'm still trying to learn everything. --[[User:Spmckinney|SPMcKinney]] 00:35, 13 July 2012 (UTC)&lt;br /&gt;
:Sure, feel free! And no, I don't think there is a list. You can look [[:Category:Language Templates|here]] for a list of templates that are related to different fonts. The only different actual font face I can find is &amp;lt;code&amp;gt;Oblivion&amp;lt;/code&amp;gt;, which is Daedric writing. However, this requires that the user has the font installed on their computer, which probably isn't what you're looking for. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 07:04, 13 July 2012 (UTC)&lt;br /&gt;
::Thank you on both and I'll try looking around for the other fonts maybe its listed on a HTML tutorial or something... again thank you :D --[[User:Spmckinney|SPMcKinney]] 16:09, 13 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hitting The Books/Shalidor's Insights ==&lt;br /&gt;
{{/hr}}&lt;br /&gt;
I had the problem of these two quests being active at the same time. I went to Fellglow Keep, the marker was there for the Shalidor's Insights book, but there was nothing there. I finished the Hitting The Books quest, returned the books from said quest, and went back to Fellglow Keep just to see what would happen. The book was in a chest right where the marker pointed. There was maybe two to four days of in game time that had passed, I don't know if that made any difference, but the book definitely was there when I went back the second time allowing the Shalidor's Insights quest to be finished. (Xbox 360) {{uns|174.252.104.217|05:50, 13 July 2012}}&lt;br /&gt;
&lt;br /&gt;
== SkyrimBox ==&lt;br /&gt;
&lt;br /&gt;
Heya just wanted to let you know I updated the corner pieces of the SkyrimBox to make the diagonal straight instead of well deformed. If ya don't like it feel free to revert to the last one.&lt;br /&gt;
:EDIT: Ok...I guess I didn't the site doesn't seem to want to show the straight line for some reason :S and I guess there is no way to remove my &amp;quot;edited&amp;quot; one grr --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 00:23, 30 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:Skyrim-Box-TR.gif&amp;diff=995737</id>
		<title>File:Skyrim-Box-TR.gif</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:Skyrim-Box-TR.gif&amp;diff=995737"/>
		<updated>2012-07-30T00:18:55Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: uploaded a new version of &amp;quot;File:Skyrim-Box-TR.gif&amp;quot;: Made the diagonal section straight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Top right corner of {{tl|SkyrimBox}}&lt;br /&gt;
== Licensing: ==&lt;br /&gt;
{{esimage}}&lt;br /&gt;
[[Category:User Images]]&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:Skyrim-Box-TL.gif&amp;diff=995736</id>
		<title>File:Skyrim-Box-TL.gif</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:Skyrim-Box-TL.gif&amp;diff=995736"/>
		<updated>2012-07-30T00:18:54Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: uploaded a new version of &amp;quot;File:Skyrim-Box-TL.gif&amp;quot;: Made the diagonal section straight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Top left corner of {{tl|SkyrimBox}}&lt;br /&gt;
[[Category:User Images]]&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:Skyrim-Box-BR.gif&amp;diff=995735</id>
		<title>File:Skyrim-Box-BR.gif</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:Skyrim-Box-BR.gif&amp;diff=995735"/>
		<updated>2012-07-30T00:18:52Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: uploaded a new version of &amp;quot;File:Skyrim-Box-BR.gif&amp;quot;: Made the diagonal section straight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Bottom right corner of {{tl|SkyrimBox}}&lt;br /&gt;
== Licensing: ==&lt;br /&gt;
{{esimage}}&lt;br /&gt;
[[Category:User Images]]&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:Skyrim-Box-BL.gif&amp;diff=995734</id>
		<title>File:Skyrim-Box-BL.gif</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:Skyrim-Box-BL.gif&amp;diff=995734"/>
		<updated>2012-07-30T00:18:50Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: uploaded a new version of &amp;quot;File:Skyrim-Box-BL.gif&amp;quot;: Made the diagonal section straight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bottom left corner of {{tl|SkyrimBox}}&lt;br /&gt;
[[Category:User Images]]&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Holdings_of_Jarl_Gjalund&amp;diff=994662</id>
		<title>Skyrim:Holdings of Jarl Gjalund</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Holdings_of_Jarl_Gjalund&amp;diff=994662"/>
		<updated>2012-07-28T02:21:55Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: added links&lt;/p&gt;
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&lt;div&gt;{{Book Summary&lt;br /&gt;
|id=000FBA57&lt;br /&gt;
|value=5&lt;br /&gt;
|weight=1&lt;br /&gt;
|loc=*After the quest '''[[Skyrim:Bleak Falls Barrow (quest)|Bleak Falls Barrow]]''': in [[Skyrim:Dragonsreach|Dragonsreach]], on [[Skyrim:Farengar Secret-Fire|Farengar]]'s desk (see quest notes for details).&lt;br /&gt;
|lorename=none}}&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font face='$HandwrittenFont'&amp;gt;&lt;br /&gt;
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Survey of the Holdings of Jarl Gjalund&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
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&amp;lt;font face='$HandwrittenFont'&amp;gt;As Witnessed by Slafknir the Scribe, so Sworn by the Old Gods and the New&amp;lt;/font&amp;gt;&lt;br /&gt;
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&amp;lt;font face='$HandwrittenFont'&amp;gt;[[Skyrim:Whiterun|Whiterun]] - &amp;lt;/font&amp;gt;{{DragonFont|AHROLSEDOVAH||AHROLSEDOVAH - ''Hill of Dragon''}}&amp;lt;font face='$HandwrittenFont'&amp;gt; -  The Jarl's Holding, with Plentiful Water and Pasturage. Home of [[Skyrim:Jorrvaskr|Jorrvaskr]], the Far-Famed Hall of the [[Skyrim:Companions|Companions]].&lt;br /&gt;
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[[Skyrim:Rorikstead|Rorik's Steading]] - &amp;lt;/font&amp;gt;{{DragonFont|RORIKHOFKAH||RORIKHOFKAH - ''Rorik's Steading''}}&amp;lt;font face='$HandwrittenFont'&amp;gt; - A Small Farmstead in the Western Plains. Grain, Leather, Horses.&lt;br /&gt;
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Granite Hill - &amp;lt;/font&amp;gt;{{DragonFont|QUETHSEGOL AHROL||QUESTHSEGOL AHROL - ''Stone Hill''}}&amp;lt;font face='$HandwrittenFont'&amp;gt; - Three Farms and an Inn, just North of the [[Skyrim:Falkreath|Falkreath]]. A Market is Held here Weekly.&lt;br /&gt;
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[[Skyrim:Old Hroldan|H'roldan]] - &amp;lt;/font&amp;gt;{{DragonFont|AHROLDAN||AHROLDAN - ''H'roldan''}}&amp;lt;font face='$HandwrittenFont'&amp;gt; - A Spacious Wooden Hall and Pasturage, recently Seized from the Reachmen. Silver and Iron as Tribute from the Natives.&lt;br /&gt;
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[[Skyrim:Labyrinthian|Bromjunaar]] - &amp;lt;/font&amp;gt;{{DragonFont|BROMJUN1R||BROMJUNAAR - ''North King Servant''}}&amp;lt;font face='$HandwrittenFont'&amp;gt;- An Old Settlement, much Reduced from Former Days. Lumber and Stone.&lt;br /&gt;
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[[Skyrim:Korvanjund|Korvanjund]] - &amp;lt;/font&amp;gt;{{DragonFont|KORVANJUND||KORVANJUND - ''Korvanjund''}}&amp;lt;font face='$HandwrittenFont'&amp;gt;- A Small Fortified Settlement. Hides and Meat.&lt;br /&gt;
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[[Skyrim:Volunruud|Volunruud]] - &amp;lt;/font&amp;gt;{{DragonFont|VOLUNR5D||VOLUNRUUD - ''Volunruud''}}&amp;lt;font face='$HandwrittenFont'&amp;gt; - A Fortified Wooden Hall near Giants' Gap. Meat and Worked Ivory.&lt;br /&gt;
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[[Skyrim:Ivarstead|Hillgrund's Steading]] - &amp;lt;/font&amp;gt;{{DragonFont|HILLGRUNDHOFKAH||HILLGRUNDHOFKAH - ''Hillgrund's Steading''}}&amp;lt;font face='$HandwrittenFont'&amp;gt; - A Large Farmstead Near the Base of the [[Skyrim:Throat_of_the_World|Monahven]]. Grain, Mead, Honey.&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Clothing&amp;diff=994415</id>
		<title>Skyrim talk:Clothing</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Clothing&amp;diff=994415"/>
		<updated>2012-07-27T16:05:39Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Jarl's Clothes */ reply&lt;/p&gt;
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&lt;div&gt;== No separated shirts and pants ==&lt;br /&gt;
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What's the potential impact on modding? Seems like it's a step backward and creative combination of upper and lower parts is not possible. [[Special:Contributions/173.236.136.13|173.236.136.13]] 01:41, 18 November 2011 (UTC)&lt;br /&gt;
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Anyone else not able to enchant the Ancient Nord Amulet?  I can see it at the enchanting table but nothing can go on it.[[Special:Contributions/97.55.116.245|97.55.116.245]] 16:52, 19 November 2011 (UTC)&lt;br /&gt;
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:I dont think the impact on modding will be significant, but it will force player to have to create custom clothes as one piece which may look better. I think that it is a step backwards in one sense, but they needed to do it to optimize gameplay . . . creating more individual pieces for clothes will probably be something that returns in future games, so I am not going to get my panties in a wad over it. [[Special:Contributions/71.238.243.98|71.238.243.98]] 00:04, 20 November 2011 (UTC)&lt;br /&gt;
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::Its like the Fallout Games. One outfit covers the body, much like how Skyrim is going, except Skyrim has gloves and boots as well.--[[User:Dro&amp;amp;#39;Bakha|Dro&amp;amp;#39;Bakha]] 01:02, 28 November 2011 (UTC)&lt;br /&gt;
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:In an interview it was explained that merging leg and torso clothes permitted displaying more NPCs at the same time. TES is getting more streamlined but I don't think it's a step backwards as it also improves the appearance and consistency of armor. Also, in Oblivion I would not have my mage wear robes because I would lose one enchanting slot, and now I don't have to worry about it.--[[Special:Contributions/190.113.147.161|190.113.147.161]] 17:20, 26 December 2011 (UTC)&lt;br /&gt;
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::If we're talking vanilla Bethesda could have made the model one whole texture if it would help performance and it wouldn't matter whatsoever to the player; for the most part players don't care how the technology is implemented only the results of such efforts. However, this discussion is about modding thus the requirements are completely different. If this behavior is not alterable its definitely a step backwards for mods that implement custom clothing because the clothing optimizations are only necessary for consoles where there are severe memory limitations. Since mods will likely only appear on PCs its a moot point implement such limitations. The main issue for mods is texture duplication. Every combination of top and bottom will need its own separate texture unless it can be scripted to merge two textures in real-time; but such a function implemented in script will likely degrade performance and impact gameplay. Of course, the real impact on mods will not be known until the creation kit is released later in January.&lt;br /&gt;
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:: EDIT: On a side note, the PC version appears to ship with the same very low res textures that put it on par with its console counterparts. Its a shame because repacking hires textures for the PC would have literally taken Bethesda 5 seconds-- the time needed for select a different res during export. But then again they did state they wanted every version to look the same (for better or worse) [[Special:Contributions/75.80.97.155|75.80.97.155]] 10:52, 6 January 2012 (UTC)&lt;br /&gt;
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== misfire ==&lt;br /&gt;
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fine arm guards are light armor. --[[Special:Contributions/76.118.140.49|76.118.140.49]] 01:01, 6 December 2011 (UTC)&lt;br /&gt;
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== Random Items? ==&lt;br /&gt;
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Do all the items on this list randomly spawn in containers? [[Special:Contributions/112.201.17.247|112.201.17.247]] 08:19, 9 December 2011 (UTC)&lt;br /&gt;
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== Missing items ==&lt;br /&gt;
&lt;br /&gt;
Where did some of the items (like Greybeard's Robes and Arm Bandages) go?&lt;br /&gt;
&lt;br /&gt;
:Yeah I'm wondering too. I've never seen any grey robes or gilded bracers. In fact, I've never seen any gloves aside from the brown one and the Thalmor ones. It's sad for mages. [[Special:Contributions/82.243.194.53|82.243.194.53]] 18:12, 13 December 2011 (UTC)&lt;br /&gt;
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There's still the mythic dawn gloves, though I've only found two pair and one is flagged stolen. You can't get your hands on them till you hit level 20 though. If you play on pc, I think I read someone is working on a gloves reskin to go along with there Noctrernal arch Mage robe reskin.&lt;br /&gt;
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Clearing stolen flags: sell to a fence, buy item back. [[Special:Contributions/99.111.84.234|99.111.84.234]] 04:31, 8 January 2012 (UTC)&lt;br /&gt;
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== Executioner's Gear? ==&lt;br /&gt;
&lt;br /&gt;
This can be seen on a couple of NPCs- earliest on the guy who almost beheads you during the intro.  It's listed under clothing with IDs and everything,  but is this something one can actually obtain without being on PC?  I tried pickpocketing Ahtar with Perfect Touch, but his clothes were not eligible for theft.  Can these be found anywhere/on anyone?  I'd love to wear them on assassination gigs.  [[Special:Contributions/209.66.120.3|209.66.120.3]] 18:07, 19 December 2011 (UTC)&lt;br /&gt;
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== Unobtainable Items? ==&lt;br /&gt;
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I would be nice if someone could make a note next to which items you cannot get without using PC console.[[User:Kimi the Elf|Kimi the Elf]] 00:34, 23 December 2011 (UTC)&lt;br /&gt;
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-----Executioners gear and other clothing, armor, and weapons are marked/flagged unplayable, thus not obtainable nor equip-able without console or modding (ex. greybeard robes,Nocturnal's robes, ect.)&lt;br /&gt;
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Half of the items under clothing are unavailable without console commands it seems. Red, green, and brown robes and theit hooded versions aren't available and the page should mention that. [[Special:Contributions/108.28.34.65|108.28.34.65]] 16:50, 6 January 2012 (UTC)&lt;br /&gt;
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== Brown Robes? ==&lt;br /&gt;
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Anyone know exactly where you can find Brown Robes? [[Special:Contributions/108.28.34.65|108.28.34.65]] 13:09, 28 November 2011 (UTC)&lt;br /&gt;
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I've played this game quite a bit and I've never come across any brown, green or red robes. Someone needs to provide an explanation where these items are and if they can be equipped by the player or I'm taking them off as they don't seem to exist in the game. [[Special:Contributions/108.28.34.65|108.28.34.65]] 16:39, 6 January 2012 (UTC)&lt;br /&gt;
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I'm going to visit some clothing shops and start a list in a new column on the main page of places that some of those items can randomly be a part of the wares for sale, unless someone has a better or more efficient way of checking that or objects to it in some other fashion. [[Special:Contributions/99.111.84.234|99.111.84.234]] 04:31, 8 January 2012 (UTC)&lt;br /&gt;
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== Muiri's ring? ==&lt;br /&gt;
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Why is Muiri's ring here? It has an enchantment. --[[User:Jabies|Jabies]] 12:42, 14 November 2011 (UTC)&lt;br /&gt;
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Fixed.By someone.--[[User:Skyrimplayer|Skyrimplayer]] 21:18, 15 July 2012 (UTC)&lt;br /&gt;
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== Armor or Clothing ? ==&lt;br /&gt;
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The &amp;quot;Gilded Wristguards&amp;quot; were recently removed together with &amp;quot;Fine Armguards&amp;quot;. The former were later re-added again. Both of this seem to profit from the &amp;quot;Light Armor&amp;quot; skill (after a quick glance at the game data, no testing done). So shouldn't they be put under Light Armor on the Armor page instead ? --[[User:Alfwyn|Alfwyn]] 01:28, 1 January 2012 (UTC)&lt;br /&gt;
:I've moved them to [[Skyrim:Specialty Gear|Specialty Gear]].  I'm not sure why my script put them here in the first place.  I also checked all the other items on the page that have an armor rating and confirmed that all of the others are indeed clothing.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:49, 1 January 2012 (UTC)&lt;br /&gt;
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== Incorrect Info ==&lt;br /&gt;
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This page has wildly inaccurate information. Apparently, the weightless varieties of Shoes, as well as Vaermina Robes, all provide a (minimal) Armor Rating. That's not the case. I checked Radiant Raiment, and found 2 varieties of the 0-weight shoes. Neither had any Armor Rating. As a further test, I started the quest 'Waking Nightmare' to check the Vaermina Robes. Again, no Armor Rating. I even tried unequipping my normal armor, then equipping the Vaermina Robes. No dice. Frankly, I don't think anything on this page that the player can normally obtain has an Armor Rating. [[User:Swk3000|Swk3000]] 23:10, 13 January 2012 (UTC)&lt;br /&gt;
:Just in case it makes any difference, I'm on the 360. [[User:Swk3000|Swk3000]] 23:11, 13 January 2012 (UTC)&lt;br /&gt;
::Hm, those values can be found in the game data. Then again [[Tes5Mod:Mod_File_Format/ARMO]] claims that in the case of clothing (BODT) there is no armor value - which makes me wonder why a value is included in the data. But yes, I too don't see any armor value ingame for the &amp;quot;Vaermina Robes&amp;quot; (0x00065b94) or &amp;quot;Psiijic Robes&amp;quot; (0x00065b94) both showing a rating of 8 on this page. Equipping and unequipping doesn't change the armor rating shown for my character. --[[User:Alfwyn|Alfwyn]] 23:29, 13 January 2012 (UTC)&lt;br /&gt;
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:::I placed a note at the start of the article for now. It may be we don't want to show the armor column for clothing at all, since the numbers found in the game data are just ignored. Or are the values used in some way, when NPCs wear clothing for example? --[[User:Alfwyn|Alfwyn]] 19:42, 31 January 2012 (UTC)&lt;br /&gt;
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== Pictures ? ==&lt;br /&gt;
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I was wondering what the feasibility of adding a small thumbnail for each of these items would be?  It would certainly help weed out the ones I'm not interested in rather than do tons of adding/removing with the console, and thus perhaps also help others.  If those files are already uploaded somewhere on the site, perhaps add a link somewhere?  [[Special:Contributions/24.70.80.224|24.70.80.224]] 22:24, 19 January 2012 (UTC)&lt;br /&gt;
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== Matching boots for the Novice/Apprentice/etc. robes? ==&lt;br /&gt;
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I was wondering if these can be found anywhere other than on [[Skyrim:Vigilant Tyranus|Vigilant Tyranus]] or given to you during the [[Skyrim:First Lessons|First Lessons]] quest for the College of Winterhold since I'm making a pure mage character and would like to obtain a pair of these boots without getting too far into any of the major questlines. If anyone knows more locations where I can obtain these boots, I would be very grateful if they could reply to my question. Thank you and have a nice day. [[Special:Contributions/67.166.207.210|67.166.207.210]] 00:15, 20 February 2012 (UTC)&lt;br /&gt;
:A pair of boots like Tyranus wears (0x0006b46c) can be found for example at [[Skyrim:Angeline's Aromatics|Angeline's Aromatics]] or [[Skyrim:Arcadia's Cauldron|Arcadia's Cauldron]] near the counter. Those are owned and must be stolen. --[[User:Alfwyn|Alfwyn]] 20:45, 22 February 2012 (UTC)&lt;br /&gt;
::The ones sitting on the counter in Arcadia's Cauldron are free for the taking after you have completed [[Skyrim:Salt_for_Arcadia|a delivery quest]] to her from Farengar. [[User:EmmBee|EmmBee]] 08:03, 29 February 2012 (UTC)&lt;br /&gt;
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==Jarl's Clothes==&lt;br /&gt;
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Are the jarl's clothes obtainable since most jarl are essential? If it is obtainable, where can I find them?I already know where you can have the noble clothe. {{uns|24.203.226.75|20:48, February 23, 2012}}&lt;br /&gt;
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:I had sided with the stormcloaks in the civil war and finished it. After that I went down to the blue palace basement and tried to kill the jarls to get their clothing, but they were still essential. Once I get a high enough pickpocked level and perks I'm going to try to steal their clothes. [[User:Evlydia|Evlydia]] 05:48, 12 March 2012 (UTC)&lt;br /&gt;
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::No matter if you have [[Skyrim:Pickpocket#Perfect_Touch|Perfect Touch]] or not your unable to get the Jarl's clothing as it doesn't show up in their inventory. The only one you can get is Ulfrics and that is after you end the civil war with the Imperials. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 16:05, 27 July 2012 (UTC)&lt;br /&gt;
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== Tavern Clothes ==&lt;br /&gt;
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Ok, so apparently from what I read to believe from this website and various forums is that the tavern clothes are only available with use of console commands or Hex editing... Well I found a pair on a dead bandit behind the bar at &amp;quot;liars Retreat&amp;quot;. So for all you people who have been searching for them, there you go. I know it sounds kinda sketchy but I am telling the truth.&lt;br /&gt;
[[Special:Contributions/99.139.233.130|99.139.233.130]] 05:52, 5 March 2012 (UTC)&lt;br /&gt;
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:What you've read in forums appears to be incorrect. In addition to the one you found, there are 8 NPCs who wear the outfit as well. It's possible a couple of those are unkillable, and one of them is most definitely a ghost, but I wouldn't be surprised if you could kill or rob the remainder to get the tavern clothes. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 05:26, 1 April 2012 (UTC)&lt;br /&gt;
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== Pickpocketing Robes ==&lt;br /&gt;
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I've noticed that even with the &amp;quot;Perfect touch&amp;quot; perk (100 pickpocket) I cannot pickpocked certain robes off of npcs, namely the hodded monk robes (trying to get them off of my spouse Senna). Is there any confirmation as to whether this should work or not? If it is not supposed to work perhaps this should be added to the main page? I've tryed pickpoketing the robes off of other npcs like Temple priests with the same results.   [[User:Apod|Apod]] 23:49, 21 May 2012 (UTC)&lt;br /&gt;
Hold on. It looks like certain people like Anwen in the temple of Dibella can remove her hooded monk robes. I still would like to figure out why certain people can't. And, yes, I am completely hidden when pickpocketing them.  [[User:Apod|Apod]] 23:57, 21 May 2012 (UTC)&lt;br /&gt;
:You can't pickpocket essentials. Senna is essential but Anwen is not. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:59, 21 May 2012 (UTC)&lt;br /&gt;
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== Clothes problem ==&lt;br /&gt;
Is it possible to temper the clothes? I don't know, most likely not, but it would be cool if possible. --[[Special:Contributions/184.88.12.130|184.88.12.130]] 23:52, 22 May 2012 (UTC)&lt;br /&gt;
:It's not possible. Only items that are marked armor can be tempered [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:54, 22 May 2012 (UTC)&lt;br /&gt;
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== Two Rings == &lt;br /&gt;
Don't know if it's a one time glitch or a legitimate bug, but after accidentally using the 'Ring of Recuperation (20% stam regen) I found i can equip another ring in addition to it.  Can anyone else duplicate this? or find other rings that don't take up the slot? If i use the Recuperate ring first, any additional ring used just replaces the 2nd ring. but if used 2nd, it replaces any other ring... &amp;lt;b&amp;gt;[[User:D521|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;D521&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:D521|&amp;lt;font color=&amp;quot;darkgreen&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:43, 27 July 2012 (UTC)&lt;br /&gt;
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Edit: It seems that you can equip any pre-enchanted randomized ring, along with any other ring.  Both 35% sneak, 12% Destruction, and 20% stam, all stacked with any other ring equipped - - similir to the circlet/helmet glitch.  &amp;lt;b&amp;gt;[[User:D521|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;D521&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:D521|&amp;lt;font color=&amp;quot;darkgreen&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:39, 27 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Bryling&amp;diff=994411</id>
		<title>Skyrim talk:Bryling</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Bryling&amp;diff=994411"/>
		<updated>2012-07-27T15:57:19Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Odd question */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Odd question==&lt;br /&gt;
Odd question, but I'm curious to know if there is any way to obtain Thane Bryling's clothing without killing her or pick pocketing? It seems to be a unique set of clothing that I have not yet seen on other NPCs. Annlon [[Special:Contributions/98.164.229.110|98.164.229.110]] 01:41, 3 February 2012 (UTC)&lt;br /&gt;
: Yes but you have to side with the Imperials during the civil war and kill Ulfric, he wears the male version of Bryling's clothes. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 15:57, 27 July 2012 (UTC)&lt;br /&gt;
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== how to kill bryling ==&lt;br /&gt;
&lt;br /&gt;
i did some experimenting with bryling and i could kill her with characters that were masters of the thieves guild.but you may just have to do the solitude special job from delvin mallory as it makes her husband erikur nonessential i have reason to believe it makes her nonessential as well because my characters that were not guildmasters had no success in killing her cause she was marked as essential. hope this helps out.{{uns|110.32.57.234|05:57, 20 February 2012}}&lt;br /&gt;
&lt;br /&gt;
== ? ==&lt;br /&gt;
&lt;br /&gt;
On her page it needs to be removed that she is essential i just killed her becuase i wanted her clothes {{unsigned|77.166.160.62|11 May 2012}}&lt;br /&gt;
&lt;br /&gt;
== Married to Erikur ==&lt;br /&gt;
&lt;br /&gt;
A simple question:&lt;br /&gt;
&lt;br /&gt;
On the the other wiki it is said that Bryling is married to Erikur. Does anyone know where this info came from? {{uns2|16:08, June 19, 2012|195.241.210.57}}&lt;br /&gt;
:It appears to be false; their relationship tags put them as rivals. None of their dialogue even speaks of the other. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:24, 19 June 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Soul_Tear&amp;diff=994235</id>
		<title>Skyrim talk:Soul Tear</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Soul_Tear&amp;diff=994235"/>
		<updated>2012-07-27T05:47:47Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Multiple targets */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Soul Tear Shout ==&lt;br /&gt;
&lt;br /&gt;
Essence Tear Zombie         '''Words'''&lt;br /&gt;
  &lt;br /&gt;
RII   VAAZ  ZOL          '''Dragon Translations'''&lt;br /&gt;
&lt;br /&gt;
r&amp;quot;ii&amp;quot; &amp;quot;V&amp;quot;&amp;quot;aa&amp;quot;&amp;quot;z&amp;quot; &amp;quot;z&amp;quot;&amp;quot;o&amp;quot;&amp;quot;l&amp;quot;   '''Individual Letter Translations'''&lt;br /&gt;
&lt;br /&gt;
Hope this helps --[[User:SamGhadiali|SamGhadiali]] 14:41, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple targets ==&lt;br /&gt;
&lt;br /&gt;
Does this shout behave like fire/frost breath in that it can hit multiple enemies? because if it can that could potentially allow for a lot of reanimated servants[[User:JCsquared|JCsquared]] 18:37, 7 July 2012 (UTC)&lt;br /&gt;
:Nope sadly it can only hit one at a time --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 05:47, 27 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nearly identical to dead thrall? ==&lt;br /&gt;
&lt;br /&gt;
Is this spell identical to dead thrall? For example, what is the max level that this shout can reanimate corpses? Is the effect permanent? How many thralls can you have with this spell? {{uns2|21:22, 9 July 2012|71.236.235.123}}&lt;br /&gt;
:No, it is not identical to [[Skyrim:Dead_Thrall|Dead Thrall]]. This shout soul traps your enemy if they die within 2 seconds (Dead Thrall does not), and does 300 points of damage (Dead Thrall does not). I'm not sure about your example questions, but it's definitely not identical. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:34, 10 July 2012 (UTC)&lt;br /&gt;
::The reanimate effect only lasts for about a minute (real time) [[User:PrometheusTheElf|PrometheusTheElf]] 00:55, 24 July 2012 (UTC)&lt;br /&gt;
:Besides what was stated above me, the 300 dmg and soul trapping - it has no level limit that I can tell. You can revive giants, frost giants so in that way its a lot like the Ritual Stone. Sadly it takes up a summon 'slot' but the bonus side is it seems to use the conjure perks for reanimation. Necromancy, at least, makes it last 2 minutes long (30 seconds past its CD) and having Twin Souls lets you have a minion + the reanimated from Soul Tear. I would imagine that the +100 hp also is in effect but I have no way of testing that. Adhin - 22:33, 26 July 2012&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Karinda&amp;diff=994209</id>
		<title>Skyrim:Karinda</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Karinda&amp;diff=994209"/>
		<updated>2012-07-27T04:47:47Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: undo two - the horse is male&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature Summary&lt;br /&gt;
|loc=&lt;br /&gt;
|baseid=0005F865&lt;br /&gt;
|type=Animals&lt;br /&gt;
|species=Horse&lt;br /&gt;
|level=4&lt;br /&gt;
|class=Horse&lt;br /&gt;
|health=289&lt;br /&gt;
|magicka=0&lt;br /&gt;
|faction={{Faction|PreyFaction}}; {{Faction|Spriggan Prey Faction}}; {{Faction|Whiterun Stables Faction}}&lt;br /&gt;
|image=SR-creature-Karinda.jpg&lt;br /&gt;
|imgdesc=Karinda&lt;br /&gt;
|drops=&lt;br /&gt;
|soul=&lt;br /&gt;
|stamina=106&lt;br /&gt;
}}&lt;br /&gt;
'''Karinda''' is a horse that does not appear in-game without the use of console commands. Karinda acts like [[Skyrim:Frost (horse)|Frost]] in the sense that he will stay wherever you leave him if you mount another horse. Karinda is the same color as the [[Skyrim:Whiterun Stables|Whiterun Stables]] horse the player can buy, but has no saddle. Seeing as Whiterun Stables is the only stable without a second, unsaddled horse, it's possible that Karinda was supposed to be part of a quest there that wasn't implemented in final release.&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Type &amp;lt;code&amp;gt;player.placeatme 5f865 1&amp;lt;/code&amp;gt; into the console to add him to your game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Instructions: If this creature is related to any quests, uncomment this section and replace &amp;quot;Quest Name&amp;quot; with the quest's name--&amp;gt;&amp;lt;!--&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Season_Unending&amp;diff=994208</id>
		<title>Skyrim talk:Season Unending</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Season_Unending&amp;diff=994208"/>
		<updated>2012-07-27T04:41:47Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Can't Offer Winterhold */ grr typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 - Mar 2012&lt;br /&gt;
}}&lt;br /&gt;
==Imperial Camps Disappeared?==&lt;br /&gt;
I was in the middle of the quest and was to go meet at the pale camp for &amp;quot;Reunification of Skyrim&amp;quot;. I noticed that a lot of the imperial camps were gone, including the one at the pale, and there is no quest marker for the quest. Is this a result of the treaty? Do I have to finish the main quest to reunite skyrim? Or is this a bug and I will never be able to finish? --[[User:Mechareaper|Mechareaper]] 19:35, 1 December 2011 (UTC)&lt;br /&gt;
:If you gave Dawnstar to the Imperials that may explain why the Pale camp disappeared, because then they don't need to invade it. The truce is supposed to be in effect until after you defeat Alduin so they can start fighting again without threat of dragons, so that may be why you can't continue the civil war. Which, you know, makes sense. Truce = no fighting. Which means yes, you probably have to finish the Main Quest if you finished Season Unending with a peace treaty. Let us know how that turns out. If it still doesn't clear up after Alduin is gone then it's probably a bug. [[User:Aresvallis|Aresvallis]] 23:37, 2 December 2011 (UTC)&lt;br /&gt;
:Okay, here's an update because I ran into the same thing with the Pale. You can't progress the civil war until you defeat Alduin, but Regaining the Pale still doesn't have any quest objectives, right? Just go back to Tullius and talk to him, he will give you new orders and you can proceed with the quest. [[User:Aresvallis|Aresvallis]] 18:08, 5 December 2011 (UTC)&lt;br /&gt;
::I was using one of the chests at the Imperial camps, in which I put the Lexicon I need for a later misson.  All the camps disappeared when I completed the main quest.  I can't find any blogs that describe what to do when you lose a quest item.  Especially if you are playing on the PS3.  Not happy. {{uns2|06:50, 3 February 2012|96.3.104.206}}&lt;br /&gt;
::: I am experiencing the same problem, many imperial and stormcloak camps have dissapeared after season unending and the main quests has already finished, is there anyway I can put the camps back via console commands, its really sad to see several camps dissapear {{uns2|20:54, 2 April 2012|85.230.53.208}}&lt;br /&gt;
&lt;br /&gt;
== What happens if you've already executed Tullius? ==&lt;br /&gt;
I'm curious as to how this quest unfolds if you've completed the Stormcloak questline and [[Skyrim:Battle for Solitude]], at which point Tullius has either been killed by you or by Ulfric. I thought that both figures were essential and simply would &amp;quot;surrender&amp;quot; at the end of the civil war quests but apparently that isn't the case, and I assume a similar thing unfolds if you work for the Legion. Has anybody had any experience playing through this quest after having killed one of the two faction commanders? [[User:StoneFrog|StoneFrog]] 16:05, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''It is possible to skip the peace treaty if you complete the Skyrim campaign for either side before speaking to the Jarl.'''&lt;br /&gt;
:Taken from the article. However, at the end of the quest line is the only chance you get to just kill either Ulfric or Tullius, they're essential all of the times. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:11, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Tullius and Ulfric are both essential until the end of the Stormcloak/Imperial side of the Civil War questline anyway; and if you've concluded the Civil War quest before having received this quest, you'll just skip over this quest entirely.  (In fact if either side has at least 8 of the 9 holds, you can't do this quest at all and only way to advance the main quest is to finish the Civil War line for whatever side you joined.)  If for some reason, while you have this quest, you decide to complete the Civil War for one side, that essentially ends this quest, technically successfully, though you probably won't get the reward for it.&lt;br /&gt;
::Short answer: if you've already killed Tullius (or Ulfric) you won't even get the opportunity to do this quest in the first place. [[Special:Contributions/67.166.1.227|67.166.1.227]] 06:17, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skipping straight to &amp;quot;The Fallen?&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Playing on PS3, after I defeated Alduin, I got &amp;quot;The Fallen&amp;quot; as my next quest. &amp;quot;Season unending&amp;quot; didn't appear in my Quest Log at all until after speaking with the Jarl in Whiterun. Has anyone else seen this? [[User:Cappo|Cappo]] 18:34, 11 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thane status still available?  ==&lt;br /&gt;
&lt;br /&gt;
Will you still be able to become a Thane in any Hold that was traded during the negotiations? [[User:Nikofeelan|Nikofeelan]] 20:32, 18 March 2012 (UTC)&lt;br /&gt;
:You can still become a thane in any hold,but if you trade a hold that you are a thane, you will need to redo the thane quest unless you plan to regain that hold. For example, if you become a thane in the reach when imperial still hold it, and trade it in this quest,you will have to redo the thane quest, but if you join the imperial and regain the reach after this quest, upon regain the hold, you title will be restored.([[User:Vvardfell|Vvardfell]] 11:16, 24 March 2012 (UTC))&lt;br /&gt;
::Not of The Rift. May be a bug or something. [[Special:Contributions/71.132.198.190|71.132.198.190]] 08:43, 2 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tullius is still unhappy?  ==&lt;br /&gt;
&lt;br /&gt;
Okay, I made Elenwen leave and handed over Riften to the Imperials, but suddenly, Tullius says that I am being unfair even though I am being fair. How is that so? It seems that Tullius doesn't care what I give him. Riften or Dawnstar, he's still unhappy just because Elenwen left. [[User:Nikofeelan|Nikofeelan]] 01:15, 19 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't skip the peace negotiation as the page indicates ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can skip the peace negotiations and its potential problems if you have a high level of Speech.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My Speech is 100 and I'm unable to skip the peace negotiations.  I passed the first Persuasion check on the Jarl of Whiterun, but he nonetheless insisted on a peace negotiation.  The person who wrote that bit indicated that he was already much of the way through the Stormcloak's questline.  Presumably that has something to do with it as I haven't started the civil war questline at all.[[Special:Contributions/174.0.116.189|174.0.116.189]] 08:03, 25 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*You can skip the peace negotiations and its potential problems if you have a high level of Speech. If your first persuade attempt on the Whiterun Jarl is successful, he allows permission to use Dragonsreach without requiring resolution of the Civil War. This, coupled with only speaking to Paarthurnax allows you to avoid the prospect of killing Paarthurnax or having unfinished quests in your log. [verification needed — See talk page]&lt;br /&gt;
:&amp;quot;(This needs to be verified, at the time I had a 100 Speech skill (incl 6 skill pts) but was 2-3 quests short of completing the Stormcloaks questline, on PS3 w/ patch 1.4)&amp;quot; - This was taken from the article as it looked messy and has been replaced with a VN tag, until it has been verified. --[[User:Manic|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Manic&amp;lt;/font&amp;gt;]] 21:36, 27 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The following should be removed as well as it's incorrect: &lt;br /&gt;
::&amp;quot;If the Civil War questline has been finished or if you have a high Speech skill, this quest is not triggered.&amp;quot;  &lt;br /&gt;
::I was unable to skip this quest even with a Speech skill of 100.[[Special:Contributions/174.0.116.189|174.0.116.189]] 18:27, 1 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I've removed the info.  I talked to Balgruuf with a speech skill of 103 (including fortify effects).  Based on his reaction (&amp;quot;Of course. You already saved Whiterun from that dragon. I owe you a great deal.&amp;quot;), I passed the Persuade test, but in the end he still said that I had to negotiate a treaty. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:21, 2 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug following council  ==&lt;br /&gt;
&lt;br /&gt;
After the council is completed, going outside of High Hrothgar and trying to talk to the participants that are leaving and then fast traveling causes them to disappear and never reappear. {{unsigned|Bm6789|3 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Haven't joined Imperials or Stormcloaks; no treaty dialogue ==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
I'm having an issue where I haven't joined either side, but I have quests to join both in my log.  The first from Unbound when I chose to escape with the Imperial, and the other from some random conversation with a Stormcloak/supporter.  I have not actually enlisted in either army.&lt;br /&gt;
&lt;br /&gt;
I now am trying to complete Season Unending, and have spent the time re-leveling a replica of the first character I played through Skyrim (which in my mind is also the toon I played from Oblivion), because I wanted to remain neutral for the negotiations, rather than take a side.  And, now, of course, I can't get the dialogue options to appear.  When I talk to Tullius or Ulfric, they both only give me the option to enlist, which is not what I want to do.  I've already spoken to Arngier, and he's referred me to each.  &lt;br /&gt;
&lt;br /&gt;
Is there some fix for this that doesn't involve me missing major parts of storyline by having to advance through the console?{{unsigned|75.142.248.36|5 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== moment for betrayal ==&lt;br /&gt;
&lt;br /&gt;
Starting from which monent that you counted as allied with stormcloak? Will I be a able to get riften and Dawnstar for imperial by joining stormcloak, attend the conference and exchange makarath for riften and dawnstar and betray stormcloak during jagged crown? ([[User:Vvardfell|Vvardfell]] 09:28, 7 April 2012 (UTC))&lt;br /&gt;
:Once you join the stormcloaks, or empire, you can't switch sides. [[User:RIM|RIM]] 09:44, 7 April 2012 (UTC)&lt;br /&gt;
::Why, if I give the jagged crown to general during  the quest of same name , i can switch side. ([[User:Vvardfell|Vvardfell]] 15:30, 7 April 2012 (UTC))&lt;br /&gt;
:::My experience is that you can't start this quest on the Stormcloak side until after you have completed Jagged Crown.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:11, 7 April 2012 (UTC)&lt;br /&gt;
::::oh, what a shame.  But thanks either way. ([[User:Vvardfell|Vvardfell]] 11:03, 8 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== not complete ==&lt;br /&gt;
&lt;br /&gt;
As I known, if you haven't allied with either side or allied with imperial, the choice for counter demand can be winterhold or dawnstar. I think stormcloak should be just the same, our choice can be either Falkreath or Morthal. I don't know what determine the choice. ([[User:Vvardfell|Vvardfell]] 11:18, 10 April 2012 (UTC))&lt;br /&gt;
:I have not joined either side. Ulfric's demand was Markarth, and the Imperial counterdemand was either Dawnstar or Riften. (Choosing Dawnstar added dialogue - I had to persuade General Tullius that he didn't want Riften.) - kat {{unsigned|89.245.196.127|11 April 2012}}&lt;br /&gt;
::May be i didn't make myself clear, what i mean is riften is always the first counter demand choice and  the second counter demand choice can be dawnstar or winterhold.([[User:Vvardfell|Vvardfell]] 09:54, 12 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Joining Legion/Stormcloak Quest disappearing ==&lt;br /&gt;
&lt;br /&gt;
After I used the resetquest for both the joining quests. The dialog option for it seems to have disappeared, I cannot locate it in my journal either. Does this mean I cannot do the Civil War storyline? or is there a workaround for it&lt;br /&gt;
note: I finished the Main Quest storyline. {{unsigned|220.244.109.188|12:38, 12 April 2012}}&lt;br /&gt;
:I don't play on PC but you could try to use the setstage command for either of the quests or the quest afterwards. [[User:RIM|RIM]] 14:10, 12 April 2012 (UTC)&lt;br /&gt;
::Yeah I have tried both set stage and set objective for the quests after and the quest itself, but it doesnt seem to work {{unsigned|220.244.109.188|13 April 2012}}&lt;br /&gt;
:::This quest cannot be done after the main quest is completed.  It is part of the main quest.  The only reason why the two sides are willing to negotiate is because of the risk of Alduin attacking.  Once Alduin is no longer a threat, there is no reason why the two sides would want to negotiate a truce.&lt;br /&gt;
:::Furthermore, you do not need to do this quest to do the civil war quests.  Try simply doing the quests that you are told to do by whichever side you join instead of forcing unnecessary quests to be triggered through console commands.  You are much less likely to trigger errors if you don't rely on unnecessary console commands to change the way the game is supposed to be played. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:00, 14 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Battle for Fort Amol finished ==&lt;br /&gt;
&lt;br /&gt;
What will happen if i've already finished this (and be Legate)?&lt;br /&gt;
&lt;br /&gt;
The only hold under the Stormcloaks control is Eastmarch (Windhelm).&lt;br /&gt;
&lt;br /&gt;
So following things will be:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Markarth and The Reach are given to the Stormcloaks (no choice)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Riften and The Rift are not be given to the Imperials (The Rift been taken)&lt;br /&gt;
&lt;br /&gt;
Dawnstar and The Pale are not given to the Imperials (The Pale has been taken)&lt;br /&gt;
&lt;br /&gt;
Winterhold and its hold are not given to the Imperials (Winterhold has been taken)&lt;br /&gt;
&lt;br /&gt;
Is there anything, that can be given to the Empire?&lt;br /&gt;
&lt;br /&gt;
So the only city in the very west (Markarth) and the city in the very east (Windhelm) belong to the Stormcloaks.&lt;br /&gt;
&lt;br /&gt;
What will now happen, if I report to Rikke?&lt;br /&gt;
And will I be able to take Markarth bach? {{uns2|12:41, 19 April 2012|62.75.138.253}}&lt;br /&gt;
&lt;br /&gt;
:If you have already finished &amp;quot;The Battle for Fort Amol&amp;quot; and you are Legate, the Imperial legion controls eight holds. And I quote from the &amp;quot;Detailed Walkthrough&amp;quot; from the article : &amp;quot;If either side of the Civil War controls at least eight of the nine holds of Skyrim, a truce can no longer be negotiated, and this quest will not be triggered.&amp;quot;.[[Special:Contributions/82.242.48.47|82.242.48.47]] 18:21, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No Reward? ==&lt;br /&gt;
I am with the Stormcloacks (started the meeting just after finding the crown) and favored the Stormcloacks all the way (why does the wiki say the perfect score is near 0? I think it's better to favor your side). When the meeting is completed, Stormcloacks got up and left pretty fast, the Blades talked to me about the dragon and then the Imperial got up and began walking outside. I never had the opportunity to have a reward. {{uns2|22:15, 24 April 2012|Dunge}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;War Hero&amp;quot; achievement ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a good idea to mention that according to our choice in this quest, it's possible to miss the &amp;quot;War Hero&amp;quot; achievement. Indeed, if you begin &amp;quot;Season Unending&amp;quot; without choosing a side or being with the stormcloacks without having yet taken Whiterun ; and if you choose to give only minor holds of the stormcloacks to the imperial legion in exchange for the Reach, it is no longer possible to take major holds for the stormcloacks to the imperial legion because the stormcloacks already own the Reach and the Rift. [[Special:Contributions/82.242.48.47|82.242.48.47]] 18:32, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== season undending qeust ==&lt;br /&gt;
&lt;br /&gt;
(''moved from [[Skyrim_talk:Message to Whiterun|Skyrim Talk:Message to Whiterun]]) --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 07:49, 15 May 2012 (UTC)''&lt;br /&gt;
&lt;br /&gt;
im level 52 dragon born and i started a quest called season undending and i have to make peace treating bewtween ulfric stormcloak and genaral tullias ive talked to ulfric storm cloak and he agrees but when i try to talk to genaral tullias there is no dialog that will let me ask him my speech skill is 100 but nothing seems to work please help me with my problem. {{unsigned2|07:34, 15 May 2012|58.109.29.149}}&lt;br /&gt;
:I suspect you may have started [[Skyrim:Joining the Legion|Joining the Legion]], which you will need to finish before continuing. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 07:53, 15 May 2012 (UTC)&lt;br /&gt;
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== Can't Offer Winterhold ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify what exactly the requirements are for Winterhold to be offered to the empire? Specifically; is it only offered if the empire don't already have Dawnstar? Because when I got the option for giving a hold I could only choose between Riften and Dawnstar, no option for Winterhold appeared.&lt;br /&gt;
&lt;br /&gt;
If Dawnstar having already changed hands is a requirement for Winterhold to be offered then I think that this needs to be noted in the article. -- [[User:Haravikk|Haravikk]] 11:17, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I should note that I didn't get the chance to offer Winterhold during the second phase of negotiations either, even though the empire were down a point, I only received the option to offer recompense for a massacre at Karthwasten. I don't understand why the massacre option was presented either, since I hadn't joined either side in the war. -- [[User:Haravikk|Haravikk]] 11:19, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::After I did the quest Imperials had 6 Holds and the Stormcloaks had 3 Holds&lt;br /&gt;
::*Send Elenwin away ''(Stormcloaks=1 | Imperials=0)''&lt;br /&gt;
::*Markarth for Dawnstar ''(Stormcloaks=3 | Imperials=1)''&lt;br /&gt;
::*Stormcloaks pay for Karthwasten ''(Stormcloaks=3 | Imperials=2)''&lt;br /&gt;
::**With Winterhold ''(Stormcloaks=3 | Imperials=3)''&lt;br /&gt;
::In short they need to be down 2 points to get the Winterhold option. I'm still mostly confused with that table but just went off what I did to make some since of it, but I hope that helps answer your question. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 04:40, 27 July 2012 (UTC)&lt;br /&gt;
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== If you negotiate a treaty, does it end the civil war? ==&lt;br /&gt;
&lt;br /&gt;
Or does the war resume after the main question is finished? Is it possible to end the civil war without completely eliminating one side? {{Uns2|17:33, 30 June 2012|Brock144}}&lt;br /&gt;
:It resumes after the Main Quest. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:35, 30 June 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Season_Unending&amp;diff=994207</id>
		<title>Skyrim talk:Season Unending</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Season_Unending&amp;diff=994207"/>
		<updated>2012-07-27T04:40:39Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Can't Offer Winterhold */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 - Mar 2012&lt;br /&gt;
}}&lt;br /&gt;
==Imperial Camps Disappeared?==&lt;br /&gt;
I was in the middle of the quest and was to go meet at the pale camp for &amp;quot;Reunification of Skyrim&amp;quot;. I noticed that a lot of the imperial camps were gone, including the one at the pale, and there is no quest marker for the quest. Is this a result of the treaty? Do I have to finish the main quest to reunite skyrim? Or is this a bug and I will never be able to finish? --[[User:Mechareaper|Mechareaper]] 19:35, 1 December 2011 (UTC)&lt;br /&gt;
:If you gave Dawnstar to the Imperials that may explain why the Pale camp disappeared, because then they don't need to invade it. The truce is supposed to be in effect until after you defeat Alduin so they can start fighting again without threat of dragons, so that may be why you can't continue the civil war. Which, you know, makes sense. Truce = no fighting. Which means yes, you probably have to finish the Main Quest if you finished Season Unending with a peace treaty. Let us know how that turns out. If it still doesn't clear up after Alduin is gone then it's probably a bug. [[User:Aresvallis|Aresvallis]] 23:37, 2 December 2011 (UTC)&lt;br /&gt;
:Okay, here's an update because I ran into the same thing with the Pale. You can't progress the civil war until you defeat Alduin, but Regaining the Pale still doesn't have any quest objectives, right? Just go back to Tullius and talk to him, he will give you new orders and you can proceed with the quest. [[User:Aresvallis|Aresvallis]] 18:08, 5 December 2011 (UTC)&lt;br /&gt;
::I was using one of the chests at the Imperial camps, in which I put the Lexicon I need for a later misson.  All the camps disappeared when I completed the main quest.  I can't find any blogs that describe what to do when you lose a quest item.  Especially if you are playing on the PS3.  Not happy. {{uns2|06:50, 3 February 2012|96.3.104.206}}&lt;br /&gt;
::: I am experiencing the same problem, many imperial and stormcloak camps have dissapeared after season unending and the main quests has already finished, is there anyway I can put the camps back via console commands, its really sad to see several camps dissapear {{uns2|20:54, 2 April 2012|85.230.53.208}}&lt;br /&gt;
&lt;br /&gt;
== What happens if you've already executed Tullius? ==&lt;br /&gt;
I'm curious as to how this quest unfolds if you've completed the Stormcloak questline and [[Skyrim:Battle for Solitude]], at which point Tullius has either been killed by you or by Ulfric. I thought that both figures were essential and simply would &amp;quot;surrender&amp;quot; at the end of the civil war quests but apparently that isn't the case, and I assume a similar thing unfolds if you work for the Legion. Has anybody had any experience playing through this quest after having killed one of the two faction commanders? [[User:StoneFrog|StoneFrog]] 16:05, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''It is possible to skip the peace treaty if you complete the Skyrim campaign for either side before speaking to the Jarl.'''&lt;br /&gt;
:Taken from the article. However, at the end of the quest line is the only chance you get to just kill either Ulfric or Tullius, they're essential all of the times. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:11, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Tullius and Ulfric are both essential until the end of the Stormcloak/Imperial side of the Civil War questline anyway; and if you've concluded the Civil War quest before having received this quest, you'll just skip over this quest entirely.  (In fact if either side has at least 8 of the 9 holds, you can't do this quest at all and only way to advance the main quest is to finish the Civil War line for whatever side you joined.)  If for some reason, while you have this quest, you decide to complete the Civil War for one side, that essentially ends this quest, technically successfully, though you probably won't get the reward for it.&lt;br /&gt;
::Short answer: if you've already killed Tullius (or Ulfric) you won't even get the opportunity to do this quest in the first place. [[Special:Contributions/67.166.1.227|67.166.1.227]] 06:17, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skipping straight to &amp;quot;The Fallen?&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Playing on PS3, after I defeated Alduin, I got &amp;quot;The Fallen&amp;quot; as my next quest. &amp;quot;Season unending&amp;quot; didn't appear in my Quest Log at all until after speaking with the Jarl in Whiterun. Has anyone else seen this? [[User:Cappo|Cappo]] 18:34, 11 March 2012 (UTC)&lt;br /&gt;
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== Thane status still available?  ==&lt;br /&gt;
&lt;br /&gt;
Will you still be able to become a Thane in any Hold that was traded during the negotiations? [[User:Nikofeelan|Nikofeelan]] 20:32, 18 March 2012 (UTC)&lt;br /&gt;
:You can still become a thane in any hold,but if you trade a hold that you are a thane, you will need to redo the thane quest unless you plan to regain that hold. For example, if you become a thane in the reach when imperial still hold it, and trade it in this quest,you will have to redo the thane quest, but if you join the imperial and regain the reach after this quest, upon regain the hold, you title will be restored.([[User:Vvardfell|Vvardfell]] 11:16, 24 March 2012 (UTC))&lt;br /&gt;
::Not of The Rift. May be a bug or something. [[Special:Contributions/71.132.198.190|71.132.198.190]] 08:43, 2 June 2012 (UTC)&lt;br /&gt;
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== Tullius is still unhappy?  ==&lt;br /&gt;
&lt;br /&gt;
Okay, I made Elenwen leave and handed over Riften to the Imperials, but suddenly, Tullius says that I am being unfair even though I am being fair. How is that so? It seems that Tullius doesn't care what I give him. Riften or Dawnstar, he's still unhappy just because Elenwen left. [[User:Nikofeelan|Nikofeelan]] 01:15, 19 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't skip the peace negotiation as the page indicates ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can skip the peace negotiations and its potential problems if you have a high level of Speech.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My Speech is 100 and I'm unable to skip the peace negotiations.  I passed the first Persuasion check on the Jarl of Whiterun, but he nonetheless insisted on a peace negotiation.  The person who wrote that bit indicated that he was already much of the way through the Stormcloak's questline.  Presumably that has something to do with it as I haven't started the civil war questline at all.[[Special:Contributions/174.0.116.189|174.0.116.189]] 08:03, 25 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*You can skip the peace negotiations and its potential problems if you have a high level of Speech. If your first persuade attempt on the Whiterun Jarl is successful, he allows permission to use Dragonsreach without requiring resolution of the Civil War. This, coupled with only speaking to Paarthurnax allows you to avoid the prospect of killing Paarthurnax or having unfinished quests in your log. [verification needed — See talk page]&lt;br /&gt;
:&amp;quot;(This needs to be verified, at the time I had a 100 Speech skill (incl 6 skill pts) but was 2-3 quests short of completing the Stormcloaks questline, on PS3 w/ patch 1.4)&amp;quot; - This was taken from the article as it looked messy and has been replaced with a VN tag, until it has been verified. --[[User:Manic|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Manic&amp;lt;/font&amp;gt;]] 21:36, 27 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The following should be removed as well as it's incorrect: &lt;br /&gt;
::&amp;quot;If the Civil War questline has been finished or if you have a high Speech skill, this quest is not triggered.&amp;quot;  &lt;br /&gt;
::I was unable to skip this quest even with a Speech skill of 100.[[Special:Contributions/174.0.116.189|174.0.116.189]] 18:27, 1 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I've removed the info.  I talked to Balgruuf with a speech skill of 103 (including fortify effects).  Based on his reaction (&amp;quot;Of course. You already saved Whiterun from that dragon. I owe you a great deal.&amp;quot;), I passed the Persuade test, but in the end he still said that I had to negotiate a treaty. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:21, 2 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug following council  ==&lt;br /&gt;
&lt;br /&gt;
After the council is completed, going outside of High Hrothgar and trying to talk to the participants that are leaving and then fast traveling causes them to disappear and never reappear. {{unsigned|Bm6789|3 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Haven't joined Imperials or Stormcloaks; no treaty dialogue ==&lt;br /&gt;
{{Good Question|Apr 2012}}&lt;br /&gt;
I'm having an issue where I haven't joined either side, but I have quests to join both in my log.  The first from Unbound when I chose to escape with the Imperial, and the other from some random conversation with a Stormcloak/supporter.  I have not actually enlisted in either army.&lt;br /&gt;
&lt;br /&gt;
I now am trying to complete Season Unending, and have spent the time re-leveling a replica of the first character I played through Skyrim (which in my mind is also the toon I played from Oblivion), because I wanted to remain neutral for the negotiations, rather than take a side.  And, now, of course, I can't get the dialogue options to appear.  When I talk to Tullius or Ulfric, they both only give me the option to enlist, which is not what I want to do.  I've already spoken to Arngier, and he's referred me to each.  &lt;br /&gt;
&lt;br /&gt;
Is there some fix for this that doesn't involve me missing major parts of storyline by having to advance through the console?{{unsigned|75.142.248.36|5 April 2012}}&lt;br /&gt;
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== moment for betrayal ==&lt;br /&gt;
&lt;br /&gt;
Starting from which monent that you counted as allied with stormcloak? Will I be a able to get riften and Dawnstar for imperial by joining stormcloak, attend the conference and exchange makarath for riften and dawnstar and betray stormcloak during jagged crown? ([[User:Vvardfell|Vvardfell]] 09:28, 7 April 2012 (UTC))&lt;br /&gt;
:Once you join the stormcloaks, or empire, you can't switch sides. [[User:RIM|RIM]] 09:44, 7 April 2012 (UTC)&lt;br /&gt;
::Why, if I give the jagged crown to general during  the quest of same name , i can switch side. ([[User:Vvardfell|Vvardfell]] 15:30, 7 April 2012 (UTC))&lt;br /&gt;
:::My experience is that you can't start this quest on the Stormcloak side until after you have completed Jagged Crown.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:11, 7 April 2012 (UTC)&lt;br /&gt;
::::oh, what a shame.  But thanks either way. ([[User:Vvardfell|Vvardfell]] 11:03, 8 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== not complete ==&lt;br /&gt;
&lt;br /&gt;
As I known, if you haven't allied with either side or allied with imperial, the choice for counter demand can be winterhold or dawnstar. I think stormcloak should be just the same, our choice can be either Falkreath or Morthal. I don't know what determine the choice. ([[User:Vvardfell|Vvardfell]] 11:18, 10 April 2012 (UTC))&lt;br /&gt;
:I have not joined either side. Ulfric's demand was Markarth, and the Imperial counterdemand was either Dawnstar or Riften. (Choosing Dawnstar added dialogue - I had to persuade General Tullius that he didn't want Riften.) - kat {{unsigned|89.245.196.127|11 April 2012}}&lt;br /&gt;
::May be i didn't make myself clear, what i mean is riften is always the first counter demand choice and  the second counter demand choice can be dawnstar or winterhold.([[User:Vvardfell|Vvardfell]] 09:54, 12 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Joining Legion/Stormcloak Quest disappearing ==&lt;br /&gt;
&lt;br /&gt;
After I used the resetquest for both the joining quests. The dialog option for it seems to have disappeared, I cannot locate it in my journal either. Does this mean I cannot do the Civil War storyline? or is there a workaround for it&lt;br /&gt;
note: I finished the Main Quest storyline. {{unsigned|220.244.109.188|12:38, 12 April 2012}}&lt;br /&gt;
:I don't play on PC but you could try to use the setstage command for either of the quests or the quest afterwards. [[User:RIM|RIM]] 14:10, 12 April 2012 (UTC)&lt;br /&gt;
::Yeah I have tried both set stage and set objective for the quests after and the quest itself, but it doesnt seem to work {{unsigned|220.244.109.188|13 April 2012}}&lt;br /&gt;
:::This quest cannot be done after the main quest is completed.  It is part of the main quest.  The only reason why the two sides are willing to negotiate is because of the risk of Alduin attacking.  Once Alduin is no longer a threat, there is no reason why the two sides would want to negotiate a truce.&lt;br /&gt;
:::Furthermore, you do not need to do this quest to do the civil war quests.  Try simply doing the quests that you are told to do by whichever side you join instead of forcing unnecessary quests to be triggered through console commands.  You are much less likely to trigger errors if you don't rely on unnecessary console commands to change the way the game is supposed to be played. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:00, 14 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Battle for Fort Amol finished ==&lt;br /&gt;
&lt;br /&gt;
What will happen if i've already finished this (and be Legate)?&lt;br /&gt;
&lt;br /&gt;
The only hold under the Stormcloaks control is Eastmarch (Windhelm).&lt;br /&gt;
&lt;br /&gt;
So following things will be:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Markarth and The Reach are given to the Stormcloaks (no choice)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Riften and The Rift are not be given to the Imperials (The Rift been taken)&lt;br /&gt;
&lt;br /&gt;
Dawnstar and The Pale are not given to the Imperials (The Pale has been taken)&lt;br /&gt;
&lt;br /&gt;
Winterhold and its hold are not given to the Imperials (Winterhold has been taken)&lt;br /&gt;
&lt;br /&gt;
Is there anything, that can be given to the Empire?&lt;br /&gt;
&lt;br /&gt;
So the only city in the very west (Markarth) and the city in the very east (Windhelm) belong to the Stormcloaks.&lt;br /&gt;
&lt;br /&gt;
What will now happen, if I report to Rikke?&lt;br /&gt;
And will I be able to take Markarth bach? {{uns2|12:41, 19 April 2012|62.75.138.253}}&lt;br /&gt;
&lt;br /&gt;
:If you have already finished &amp;quot;The Battle for Fort Amol&amp;quot; and you are Legate, the Imperial legion controls eight holds. And I quote from the &amp;quot;Detailed Walkthrough&amp;quot; from the article : &amp;quot;If either side of the Civil War controls at least eight of the nine holds of Skyrim, a truce can no longer be negotiated, and this quest will not be triggered.&amp;quot;.[[Special:Contributions/82.242.48.47|82.242.48.47]] 18:21, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No Reward? ==&lt;br /&gt;
I am with the Stormcloacks (started the meeting just after finding the crown) and favored the Stormcloacks all the way (why does the wiki say the perfect score is near 0? I think it's better to favor your side). When the meeting is completed, Stormcloacks got up and left pretty fast, the Blades talked to me about the dragon and then the Imperial got up and began walking outside. I never had the opportunity to have a reward. {{uns2|22:15, 24 April 2012|Dunge}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;War Hero&amp;quot; achievement ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a good idea to mention that according to our choice in this quest, it's possible to miss the &amp;quot;War Hero&amp;quot; achievement. Indeed, if you begin &amp;quot;Season Unending&amp;quot; without choosing a side or being with the stormcloacks without having yet taken Whiterun ; and if you choose to give only minor holds of the stormcloacks to the imperial legion in exchange for the Reach, it is no longer possible to take major holds for the stormcloacks to the imperial legion because the stormcloacks already own the Reach and the Rift. [[Special:Contributions/82.242.48.47|82.242.48.47]] 18:32, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== season undending qeust ==&lt;br /&gt;
&lt;br /&gt;
(''moved from [[Skyrim_talk:Message to Whiterun|Skyrim Talk:Message to Whiterun]]) --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 07:49, 15 May 2012 (UTC)''&lt;br /&gt;
&lt;br /&gt;
im level 52 dragon born and i started a quest called season undending and i have to make peace treating bewtween ulfric stormcloak and genaral tullias ive talked to ulfric storm cloak and he agrees but when i try to talk to genaral tullias there is no dialog that will let me ask him my speech skill is 100 but nothing seems to work please help me with my problem. {{unsigned2|07:34, 15 May 2012|58.109.29.149}}&lt;br /&gt;
:I suspect you may have started [[Skyrim:Joining the Legion|Joining the Legion]], which you will need to finish before continuing. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 07:53, 15 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't Offer Winterhold ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify what exactly the requirements are for Winterhold to be offered to the empire? Specifically; is it only offered if the empire don't already have Dawnstar? Because when I got the option for giving a hold I could only choose between Riften and Dawnstar, no option for Winterhold appeared.&lt;br /&gt;
&lt;br /&gt;
If Dawnstar having already changed hands is a requirement for Winterhold to be offered then I think that this needs to be noted in the article. -- [[User:Haravikk|Haravikk]] 11:17, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I should note that I didn't get the chance to offer Winterhold during the second phase of negotiations either, even though the empire were down a point, I only received the option to offer recompense for a massacre at Karthwasten. I don't understand why the massacre option was presented either, since I hadn't joined either side in the war. -- [[User:Haravikk|Haravikk]] 11:19, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::After I did the quest Imperials had 6 Holds and the Stormcloaks had 3 Holds&lt;br /&gt;
::*Send Elenwin away ''(Stormcloaks=1 | Imperials=0)''&lt;br /&gt;
::*Markarth for Dawnstar ''(Stormcloaks=3 | Imperials=1)''&lt;br /&gt;
::*Stormcloaks pay for Karthwastin ''(Stormcloaks=3 | Imperials=2)''&lt;br /&gt;
::**With Winterhold ''(Stormcloaks=3 | Imperials=3)''&lt;br /&gt;
::In short they need to be down 2 points to get the Winterhold option. I'm still mostly confused with that table but just went off what I did to make some since of it, but I hope that helps answer your question. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 04:40, 27 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== If you negotiate a treaty, does it end the civil war? ==&lt;br /&gt;
&lt;br /&gt;
Or does the war resume after the main question is finished? Is it possible to end the civil war without completely eliminating one side? {{Uns2|17:33, 30 June 2012|Brock144}}&lt;br /&gt;
:It resumes after the Main Quest. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:35, 30 June 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Companions&amp;diff=993313</id>
		<title>Skyrim talk:Companions</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Companions&amp;diff=993313"/>
		<updated>2012-07-25T06:52:04Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* All 3 Silver Hand side quests */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shield-Brothers ==&lt;br /&gt;
&lt;br /&gt;
The impression I have gotten from a video I have seen leads me to believe that the Shields-Brothers are not a sub-faction, but simply a term used by Companions to describe other Companions. Aela the Huntress refers to the Companions as brothers and sisters, and uses the term when saying something to the effect of: &amp;quot;you'd make a good Shield-Brother&amp;quot;. I'm going to change the article, but feel free to revert the edit. I just think that we're jumping ahead by calling it a sub-faction. --[[User:OblivionDuruza|OblivionDuruza]] 10:16, 6 November 2011 (UTC)&lt;br /&gt;
:From what I could gather, the Companions hunt in pairs. So during a Companion mission, where one of the factions members follow you for the quest, they become your shield-brother. In the same way, you become their shield-brother, for that particular hunt. Therefore, a shield-brother probably means a person who watches your back like a brother. -AnonymousSkyrimFan {{uns2|15:54, 28 December 2011|125.62.202.27}}&lt;br /&gt;
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== Radiant AI ==&lt;br /&gt;
&lt;br /&gt;
Somebody should rewrite the Companions page and make sure it's made obvious which quests are random generated (repeatable) by Radiant AI. It's kind of confusing as it is. {{uns|187.67.227.156|06:21, November 21, 2011}}&lt;br /&gt;
:I agree.  Maybe also put them into one quest chain, since some radiant quests are required to get the next &amp;quot;real&amp;quot; quest, which is unlike other guilds. -SV {{uns2|07:15, 24 November 2011|173.169.155.159}}&lt;br /&gt;
::Are the Silver Hand Radiant quests truly radiant? I've only experienced one of each, and only once. That's also why I was wondering how the Silver Hand had managed to gather all the Wuuthrad pieces, whilst I only found one. Perhpas just a mistake by Bethesda. [[User:ZeNinjaHawk|ZeNinjaHawk]] 02:36, 3 December 2011 (UTC)&lt;br /&gt;
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== Can't start Purity quest. Bugged/Glitch? ==&lt;br /&gt;
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I've completed the main story, and completed all of the main Companion quests (cured Kodlak, got Wuuthrad, etc.). I am at the part where the &amp;quot;radiant&amp;quot; quests kick in (the repeatable ones), and neither Farkas or Vilkas will give me the Purity quest. Here's what the NPCs will and won't do:&lt;br /&gt;
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Farkas: Has 1 option to follow you.&lt;br /&gt;
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Vilkas: Has 2 options. One option he will give you another radiant quest, the other option he will follow you.&lt;br /&gt;
&lt;br /&gt;
Other than that, I have tried to force start the quest through console commands, but that doesn't work either. I don't have a save file to reload to, but from what I have read from other sites, the bug usually doesn't go away with new characters, new files, and old saves. Source here: http://www.gamespot.com/the-elder-scrolls-v-skyrim/forum/messages/platform/pc?topic_id=m-1-61087942&amp;amp;pid=615805&lt;br /&gt;
&lt;br /&gt;
At this point I guess I will just wait for the patch to come out and hope that it gets fixed. Really annoyed me though because I did about 15 of those repeatable quests thinking, &amp;quot;Maybe I haven't done enough of these quests yet, like the thieves guild master armor quest...&amp;quot; ([[Special:Contributions/99.136.224.214|99.136.224.214]] 02:17, 28 November 2011 (UTC))&lt;br /&gt;
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::The above is happening to me too.  Farkas isn't giving any quests, and Vilkas keeps giving Dragon Seekers over and over and over again...  Purity just isn't coming up.  (Also, Skjor seems to have come back from the dead, and Eorlund has apparently ceased to exist.  What the heck?) {{uns|24.246.41.16|19:21, December 2, 2011}}&lt;br /&gt;
&lt;br /&gt;
:i think i too may have ran into a bug or glitch, i am trying to get the totem quest but the only quests i get are the animal extermination and the rescue radiant quests, i have completed the main companion quests and i have not done either the purity or totem quest yet as i can't find a way to trigger them, i have done dozens of the companion's radiant quest but nothing happens so i reckon this is a bug, i should say though that i married Aela the huntress so there could be glitch caused by marrying her. [[Special:Contributions/86.186.126.162|86.186.126.162]] 21:32, 29 November 2011 (UTC)&lt;br /&gt;
::i have looked on the internet for solutions and done many companion radiant quests, i eventually tried the other wiki elderscrolls.wikia and they mention you must have a witches head in your inventory and the next time you speak to vilkas or his brother, they will say their mission is more personal and bingo, purity has started, i tried it out and it worked first time. [[Special:Contributions/86.186.126.162|86.186.126.162]] 02:58, 30 November 2011 (UTC)&lt;br /&gt;
:::i encountered another bug, while i did manage to start the purity quest by doing what i said above with the witches head, vilkis will not follow me to the tomb, he will follow me to outside the companions HQ but will turn and go back in, also if you talk to him he either offers you a quest even though the purity one is active or when you ask him to follow you he will say that someone is already following you even though there isn't anyone, its a quest breaking bug i'm afraid, i am trying an old save to see if it will work this time but i ain't holding my breath. [[Special:Contributions/109.154.178.15|109.154.178.15]] 14:40, 30 November 2011&lt;br /&gt;
::::I have exactly the same problem as above. Vilkas gives me the Purity quest, then follows me outside of Jorvasskar then turns to go back inside. At that point the quest drops out of my Journal. I don't want to stay a werewolf so if someone finds a solution please post it! Thanks!! {{uns2|14:18, 16 March 2012|86.26.225.126}}&lt;br /&gt;
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== Wolf Armor ==&lt;br /&gt;
&lt;br /&gt;
I got the impression that after completing 'The Silver Hand' and a radiant quest from Aela, you're able to buy an entire set of Wolf Armor from Eolund.&lt;br /&gt;
Has anyone else experienced this? {{uns|94.208.42.39|12:41, November 30, 2011}}&lt;br /&gt;
: I believe I've been capable of buying that set since the very beginning of the game, without even joining the Companions. [[User:ZeNinjaHawk|ZeNinjaHawk]] 02:34, 3 December 2011 (UTC)&lt;br /&gt;
:: I was able to purchase Wolf Armor from Eolund after completing 'The Silver Hand' when I went to speak to him for my free Skyforge weapon. I didn't check if I could buy it before hand. [[User:Baron|Baron]] 02:35, 16 January 2012 (UTC)&lt;br /&gt;
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== Talk To Companion's Leaders for New Jobs... ==&lt;br /&gt;
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or something like that.&lt;br /&gt;
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So I've completed the purity quests for the brothers, but now I constantly have quest arrows in the map and on the compass pointing to them, when I put the cursor over it, it says something like what's in the title.  I've even done quests from each of them and still it remains.  In the quests menu, I've deactivated and reactivated every quest and still these arrows remain.&lt;br /&gt;
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Anyone else experience this or know how to fix it? {{uns|67.142.178.20|19:54, December 4, 2011}}&lt;br /&gt;
:its not a glitch or bug to fixed, the radiant missions are infinite. [[User:Mr.Scryer.|Mr.Scryer.]] 15:02, 7 December 2011 (UTC)&lt;br /&gt;
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::This is missing &amp;quot;retrieval&amp;quot; (from aela).&lt;br /&gt;
::Mine's bloody well bugged (aela didn't think to give me the quest BEFORE kodlak's funeral and going to the underforge, and now she won't speak to me!) and I can't find the ID to fix it with!&lt;br /&gt;
::[[Special:Contributions/121.220.5.65|121.220.5.65]] 13:16, 13 December 2011 (UTC)&lt;br /&gt;
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== Hired Muscle questline break... ==&lt;br /&gt;
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From what I have read here about this radiant quest, a random NPC is assigned for &amp;quot;intimidation&amp;quot;. For me it was Atar, a Silverblood goon disrupting operations in a silver mine in Karthwasten. (Sanuarch sp.?) Unfortunately, I had previously been to Karthwasten and was insulted by said goon, resulting in his untimely death. It seems that his corpse had never disappeared and was assigned a quest tag. However, even though Farkas said not to kill him, the quest does not update with a fail, and Aela will not assign me a new task, nor cancel my current one. &lt;br /&gt;
I have just joined the Companions, so this quest breaks the entire questline (I think), preventing me from accepting tasks from Vilkas. Thankfully I had a previous hard save, so I was able to load out, but I am not sure if this quest will be required later on for promotion. Is there a list somewhere of characters required for these radiant quests or is this just a random glitch?&lt;br /&gt;
&lt;br /&gt;
Notable info regarding this break includes:&lt;br /&gt;
&lt;br /&gt;
XBOX360&lt;br /&gt;
Lvl 52&lt;br /&gt;
Atar has been in Sovngarde for 75+ hours {{uns|50.17.155.247|23:15, December 21, 2011}}&lt;br /&gt;
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:UPDATE: Worked around this glitch by reloading a previous save, sacrificing 2 or 3 hours of gameplay. It seems that on my game, for whatever reason, the problem is Farkas himself. After loading my save, I spoke to him again, accepted another quest, (not Hired Muscle, can't remember what it was called) and was told to go and rescue the annoying priest from the Shrine of Talos in Whiterun he had been kidnapped etc., etc., etc. Exiting Jorvaskr, I was surprised to see said priest making excellent time up the street to his favorite spot, still tagged as my quest marker, but refusing to speak with me. Farkas was again clueless, so reload again. Next quest I was able to achieve my objective, but upon re-entering Jorvaskr to turn it in, Farkas was nowhere to be found, and even though I had a permanent quest marker on my compass, I was unable to locate it on my World Map. Reload again and this time spoke to Aela the Huntress, following her quests all the way through to the end, finishing Glory of the Dead with no bugs whatsoever. Bottom line here is Companion's quests are very buggy, best to get them out of the way early, and make sure you save often! {{uns|174.62.190.114|04:58, January 5, 2012}}&lt;br /&gt;
&lt;br /&gt;
== Companions are broken ==&lt;br /&gt;
I was nearing the end of the Glory of the Dead mission, and I had done the companions quest line many times through other playthroughs. I threw a witch head in the fire and killed the wolf, then I talked to Skjor. I backed out of the conversation in an attempt to make it go faster. He disappeared and the quest completed. &lt;br /&gt;
I went over to Aela to tell her Skjor said I was the new leader, and she just acted like I had been the leader since forever and offered me radiant quests to kill silverhand leaders and steal silverhand plans, even though I had wiped them out in Purity of Revenge. I go back to the Wuthraad room expecting to see the rest of the Circle, but they had already left for Jorrvaskr, again as if they forgot why they came there in the first place. &lt;br /&gt;
The problem now is, I can't cure my Lycanthropy, since I can't select the fire again until I've successfully talked to Skjor, who is long gone. I can't start the totem quests because Aela will only assign Silverhand-related quests, Vilkas assigns Jailbreak missions instead of Dragon Hunting, and Farkas doesnt do what he's supposed to either. &lt;br /&gt;
Farkas just came to me for a purity quest, I don't know if that will fix things, what I'm really worried about are the totems. If I have to redo a whole day's worth of work to fix this, I am going to freaking murder everyone in Jorrvaskr.{{unsigned|99.7.127.57|11:10, 23 December 2011}}&lt;br /&gt;
:_ I had some problems with curing my own lyanthropy.  When you talk to someone who wants the cure it starts with doing a job, but thats intereuppted with the &amp;quot;i want a cure' text.  Then, if you do cure someone (have several witchheads in inventotry), try to cure yourself after.  If that doesnt work, wait a day, try again.  go back to Jar and ask someone else if they want help, on my second cure for a member, i was able to cure myself after. {{uns|67.164.33.239|00:53, January 25, 2012}}&lt;br /&gt;
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== For people who can't get past the hired muscle quest on console because the target it already dead. ==&lt;br /&gt;
I don't know if this would work for the other hired muscle quests but with the quest with Farkas where you have to intimidate Orgnar in Riverwood I killed Hiemskr in Whiterun and it allowed me to go on with the quest line.  --[[Special:Contributions/74.71.103.93|74.71.103.93]] 07:05, 11 January 2012 (UTC)Pensilac&lt;br /&gt;
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:This is not a bug if you don`t cure your own lycantrophy right after you cure kodlak you need to wait until you cure both farkas and vilkas and btw i think you mean kodlak instead of &amp;quot;Skjor&amp;quot; {{unsigned|77.166.160.62|5 May 2012}}&lt;br /&gt;
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== Farka wont stop talking to me ==&lt;br /&gt;
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every time i am in the guild hall or even on a quest with he he keep pulling me into a conversation and its getting me killed cause he wont fight and they keep attacking me while he is talking {{uns|71.162.12.93|06:30, January 26, 2012}}&lt;br /&gt;
:If you have a bounty, he'll follow you coz he's tagged as a guard. --[[User:Sencilia|Sencilia]] 15:22, 26 January 2012 (UTC)&lt;br /&gt;
::I have the same problem with Aela. I just tried to avoid her at all costs. She stops following you if you run away from Whiterun {{uns2|21:11, 3 June 2012|Spider Slayer}}&lt;br /&gt;
:::I have sort of the same problem, one time i went past jorvaskyr (I think thats how you spell it, and suddenly Skjor was alive, and Aela and Vilkas wont stop talking to me. I really want to do the totem quests because you need them for Dawnguard. I am already the Harbinger of the Companions, but they act like im a newbie. {{uns2|06:17, 2 July 2012|122.106.159.201}}&lt;br /&gt;
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== I been stealing 15000+ gold from you, Farkas? ==&lt;br /&gt;
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So I'm going through the companions' base, and I decide to steal some nice little coins. Apparently their little house maid saw me and freaked out, and Farkas immediately knew about it like he has x ray vision. So every time i go to the companions and try to do something he repeatedly informs me that I've been &amp;quot;Taking things that don't belong&amp;quot; to me, and demands 1,000 gold for the ~50 that i stole. &lt;br /&gt;
&lt;br /&gt;
So I was getting pretty tired of this, and I just gave him the money and got ready to do some companionating. Then Farkas's mug turns back around and asks for yet another 1,000 gold and I give him some more of the Au. Bout 5 minutes later I'm in the hole about 20k gold, and this jackhammer wants more... &lt;br /&gt;
&lt;br /&gt;
The point is, Farkas is bugged out and wants infinite gold. As I am one of the many people who cannot divide by 0, this feat is impossible. Any fix? &lt;br /&gt;
&lt;br /&gt;
(P.S.: I have NO bounty) {{uns|71.187.156.27|00:28, January 28, 2012}}&lt;br /&gt;
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:have you tried getting a bounty and paying it off? perhaps farkas is stuck thinking you have crimegold :/ another option would be to reload a prior save, or to kill the housekeeper since she was your witness. She could be stuck in an alarm state triggering farkas to want gold from you. {{unsigned|123.211.114.207|11:28, 29 February 2012(UTC)}}&lt;br /&gt;
::you just need to pay your bounty off and this should stop {{Uns2|23:43, 8 July 2012|76.104.149.59}}&lt;br /&gt;
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== Quest Giver dies, breaks questline ==&lt;br /&gt;
&lt;br /&gt;
I recieved a radiant quest from Vilkas to retrieve a family heirloom and chose him as a follower after completing the companions main quest. he died causing the quest to fail, however Aela and Farkas still think the quest is active and will not give me new quests untill i complete the job for Vilkas which is no longer possible. &lt;br /&gt;
an older save file wasnt available, so i tried curing my lycanthropy to see if that would initiate a quest to cure farkas but it did not. {{uns2|03:45, 25 February 2012|Rjbroadfoot}}&lt;br /&gt;
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== Possible to complete the questline without becoming a werewolf? ==&lt;br /&gt;
I saved before completing the Blood Oath, and now have the Achievement for completing it. I want to know, is it possible to go through the questline and complete &amp;quot;Glory of the Dead&amp;quot; without becoming a werewolf? {{uns2|16:07, 18 March 2012|184.187.142.83}}&lt;br /&gt;
:If I had to guess, I would say no, but I'm really not sure.  Anyone? &amp;lt;b&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Eshe|&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:36, 12 April 2012 (UTC)&lt;br /&gt;
::It is a requirement to become a werewolf to activate the next quests, so no, it is not possible without becoming one. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:01, 22 April 2012 (UTC)&lt;br /&gt;
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== Magic as a Companion ==&lt;br /&gt;
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I just did the sparring session with Vilkas and he said that the Companions don't use magic.  Now is that just for that fight or is that for the whole quest line?  This character is a 100% magic user so it just might be a problem if I can't use magic!!! {{unsigned|96.251.185.78|21:34, 21 March 2012(UTC)}}&lt;br /&gt;
:It is just for that fight. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 21:38, 21 March 2012 (UTC)&lt;br /&gt;
::This bug doesn't apply to a conjurer, when fighting him, I cast conjure flame atronach as well as bound bow and he didn't say anything {{uns2|22:41, 7 April 2012|174.237.69.223}}&lt;br /&gt;
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== Vilkas won't give any quests ==&lt;br /&gt;
&lt;br /&gt;
I would like to do &amp;quot;Purity&amp;quot; for Vilkas, but he won't give any quests at all.&lt;br /&gt;
I was once able to start it but I didn't want to do it then so I just pressed tab to cancel the converstaion. Now Vilkas won't give any more quests.&lt;br /&gt;
I already have completed purity for Farakas. The quest &amp;quot;Purity&amp;quot; is also in the list of completed quests.&lt;br /&gt;
Anyone knows how I can cure Vilkas? (I can use console) {{unsigned|82.141.83.217|3 April 2012}}&lt;br /&gt;
:You go to him for work when you have a glenmoril witch head in your inventory {{uns2|22:39, 7 April 2012|174.237.69.223}}&lt;br /&gt;
::i don't think the above answer's right. you only get purity for one or the other as far as i know&lt;br /&gt;
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== Cannot even start the radiant quests! ==&lt;br /&gt;
&lt;br /&gt;
I have looked all over the internet and I cannot find someone who is in the exact same situation I am in.  I have finished all of the main quests for The Companions and currently have a miscellaneous quest to seek work from the Companion leaders.  The quest marker only brings me to Farkas, however, he only has the dialogue option to follow you.  I have gone to every city and cleared any bounties and have used various console commands to try and fix the problem, but to no success.  And again, I have not done a single quest for any of the other leaders since I finished Glory of the Dead.  If anyone has had this problem or can think of a solution, please help.  I would really like to complete the purity quests.  If it helps to find a solution, the quests ID is CompanionsRadiantMiscObjective.  The quest has only a Stage 0 and it is set to 1 (setting it to 0 only makes the marker disappear).  [[User:Bulldogcadet|Bulldogcadet]] 01:48, 9 May 2012 (UTC)&lt;br /&gt;
:I got the same problem, no one wants to give me any radiant quests for some reason. Though I have Blood's honor active (no idea if that makes difference), I'll try to complete it and check those radiants then again.[[Special:Contributions/88.193.108.117|88.193.108.117]] 21:16, 24 May 2012 (UTC)&lt;br /&gt;
::You can only have one Companions quest active at a time, so having Blood's Honor active would be the reason you can't take a second job. This wouldn't help Bulldogcadet's situation, but completing that quest should allow you (the above user) to take a job from one of the other leaders. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:27, 26 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I too had the same problem and searched for answers but failed miserably. To clarify my situation, I completed some radiant quests then the Companion Leaders' dialogue for work no longer appeared. I played around with a couple of commands and then finally I used the command &amp;quot;setstage cr08 200&amp;quot; (which is to complete a random rescue mission) even though I did not have any radiant quests at that moment. However, it worked and the quest was completed because I saw &amp;quot;quest completed&amp;quot; and also it said &amp;quot;talk to the companion leaders for work&amp;quot; which I did and the dialogue option for more radiant quests appeared. Bulldogcadet if you haven't tried this command, I strongly recommend doing it. I hope this information helps and works for you as it did for me.&lt;br /&gt;
&lt;br /&gt;
== All 3 Silver Hand side quests ==&lt;br /&gt;
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Is it possible to do Stealing Plans, Striking the Heart, AND Retrieval? From what I've seen doing only two (and it's always Stealing Plans then Striking in all files I've made, never gotten Retrieval) will have Kodlak giving you Blood's Honor and Aela going back to giving regular Companion odd jobs.&lt;br /&gt;
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There is a bug with these quests, everytime I complete two, I get no more quests from anyone else, no one has found a way fix it yet, at least not for consoles. [[Special:Contributions/217.137.157.197|217.137.157.197]] 00:28, 13 July 2012 (UTC)&lt;br /&gt;
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: No its not possible to do all three after two Blood's Honor starts. My last playthrough I got 2 Retrieval quests but right now I just hit the bug :( I'm gonna reload to see if it will fix that --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 06:19, 25 July 2012 (UTC)&lt;br /&gt;
::Hmm ok well for me at least I found a way to &amp;quot;get around&amp;quot; the bug, I'm not sure if its the same for everyone but I tested it multiple times and it only worked the one way.&lt;br /&gt;
::Before I turned the quest in to Aela I went and talked to Farkas, he had the option fot the player to say &amp;quot;...&amp;quot; and he replied &amp;quot;You fight well, Sister&amp;quot;. After that I asked him for work and he gave the you already have work speach, then I turned the quest into Aela and she had the option for more work (which starts Blood's Honor).&lt;br /&gt;
::I don't know if its the same for everyone but it seemed to work for me. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 06:52, 25 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Companions&amp;diff=993303</id>
		<title>Skyrim talk:Companions</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Companions&amp;diff=993303"/>
		<updated>2012-07-25T06:19:42Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* All 3 Silver Hand side quests */ reply&lt;/p&gt;
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&lt;div&gt;== Shield-Brothers ==&lt;br /&gt;
&lt;br /&gt;
The impression I have gotten from a video I have seen leads me to believe that the Shields-Brothers are not a sub-faction, but simply a term used by Companions to describe other Companions. Aela the Huntress refers to the Companions as brothers and sisters, and uses the term when saying something to the effect of: &amp;quot;you'd make a good Shield-Brother&amp;quot;. I'm going to change the article, but feel free to revert the edit. I just think that we're jumping ahead by calling it a sub-faction. --[[User:OblivionDuruza|OblivionDuruza]] 10:16, 6 November 2011 (UTC)&lt;br /&gt;
:From what I could gather, the Companions hunt in pairs. So during a Companion mission, where one of the factions members follow you for the quest, they become your shield-brother. In the same way, you become their shield-brother, for that particular hunt. Therefore, a shield-brother probably means a person who watches your back like a brother. -AnonymousSkyrimFan {{uns2|15:54, 28 December 2011|125.62.202.27}}&lt;br /&gt;
&lt;br /&gt;
== Radiant AI ==&lt;br /&gt;
&lt;br /&gt;
Somebody should rewrite the Companions page and make sure it's made obvious which quests are random generated (repeatable) by Radiant AI. It's kind of confusing as it is. {{uns|187.67.227.156|06:21, November 21, 2011}}&lt;br /&gt;
:I agree.  Maybe also put them into one quest chain, since some radiant quests are required to get the next &amp;quot;real&amp;quot; quest, which is unlike other guilds. -SV {{uns2|07:15, 24 November 2011|173.169.155.159}}&lt;br /&gt;
::Are the Silver Hand Radiant quests truly radiant? I've only experienced one of each, and only once. That's also why I was wondering how the Silver Hand had managed to gather all the Wuuthrad pieces, whilst I only found one. Perhpas just a mistake by Bethesda. [[User:ZeNinjaHawk|ZeNinjaHawk]] 02:36, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't start Purity quest. Bugged/Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I've completed the main story, and completed all of the main Companion quests (cured Kodlak, got Wuuthrad, etc.). I am at the part where the &amp;quot;radiant&amp;quot; quests kick in (the repeatable ones), and neither Farkas or Vilkas will give me the Purity quest. Here's what the NPCs will and won't do:&lt;br /&gt;
&lt;br /&gt;
Farkas: Has 1 option to follow you.&lt;br /&gt;
&lt;br /&gt;
Vilkas: Has 2 options. One option he will give you another radiant quest, the other option he will follow you.&lt;br /&gt;
&lt;br /&gt;
Other than that, I have tried to force start the quest through console commands, but that doesn't work either. I don't have a save file to reload to, but from what I have read from other sites, the bug usually doesn't go away with new characters, new files, and old saves. Source here: http://www.gamespot.com/the-elder-scrolls-v-skyrim/forum/messages/platform/pc?topic_id=m-1-61087942&amp;amp;pid=615805&lt;br /&gt;
&lt;br /&gt;
At this point I guess I will just wait for the patch to come out and hope that it gets fixed. Really annoyed me though because I did about 15 of those repeatable quests thinking, &amp;quot;Maybe I haven't done enough of these quests yet, like the thieves guild master armor quest...&amp;quot; ([[Special:Contributions/99.136.224.214|99.136.224.214]] 02:17, 28 November 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
::The above is happening to me too.  Farkas isn't giving any quests, and Vilkas keeps giving Dragon Seekers over and over and over again...  Purity just isn't coming up.  (Also, Skjor seems to have come back from the dead, and Eorlund has apparently ceased to exist.  What the heck?) {{uns|24.246.41.16|19:21, December 2, 2011}}&lt;br /&gt;
&lt;br /&gt;
:i think i too may have ran into a bug or glitch, i am trying to get the totem quest but the only quests i get are the animal extermination and the rescue radiant quests, i have completed the main companion quests and i have not done either the purity or totem quest yet as i can't find a way to trigger them, i have done dozens of the companion's radiant quest but nothing happens so i reckon this is a bug, i should say though that i married Aela the huntress so there could be glitch caused by marrying her. [[Special:Contributions/86.186.126.162|86.186.126.162]] 21:32, 29 November 2011 (UTC)&lt;br /&gt;
::i have looked on the internet for solutions and done many companion radiant quests, i eventually tried the other wiki elderscrolls.wikia and they mention you must have a witches head in your inventory and the next time you speak to vilkas or his brother, they will say their mission is more personal and bingo, purity has started, i tried it out and it worked first time. [[Special:Contributions/86.186.126.162|86.186.126.162]] 02:58, 30 November 2011 (UTC)&lt;br /&gt;
:::i encountered another bug, while i did manage to start the purity quest by doing what i said above with the witches head, vilkis will not follow me to the tomb, he will follow me to outside the companions HQ but will turn and go back in, also if you talk to him he either offers you a quest even though the purity one is active or when you ask him to follow you he will say that someone is already following you even though there isn't anyone, its a quest breaking bug i'm afraid, i am trying an old save to see if it will work this time but i ain't holding my breath. [[Special:Contributions/109.154.178.15|109.154.178.15]] 14:40, 30 November 2011&lt;br /&gt;
::::I have exactly the same problem as above. Vilkas gives me the Purity quest, then follows me outside of Jorvasskar then turns to go back inside. At that point the quest drops out of my Journal. I don't want to stay a werewolf so if someone finds a solution please post it! Thanks!! {{uns2|14:18, 16 March 2012|86.26.225.126}}&lt;br /&gt;
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== Wolf Armor ==&lt;br /&gt;
&lt;br /&gt;
I got the impression that after completing 'The Silver Hand' and a radiant quest from Aela, you're able to buy an entire set of Wolf Armor from Eolund.&lt;br /&gt;
Has anyone else experienced this? {{uns|94.208.42.39|12:41, November 30, 2011}}&lt;br /&gt;
: I believe I've been capable of buying that set since the very beginning of the game, without even joining the Companions. [[User:ZeNinjaHawk|ZeNinjaHawk]] 02:34, 3 December 2011 (UTC)&lt;br /&gt;
:: I was able to purchase Wolf Armor from Eolund after completing 'The Silver Hand' when I went to speak to him for my free Skyforge weapon. I didn't check if I could buy it before hand. [[User:Baron|Baron]] 02:35, 16 January 2012 (UTC)&lt;br /&gt;
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== Talk To Companion's Leaders for New Jobs... ==&lt;br /&gt;
&lt;br /&gt;
or something like that.&lt;br /&gt;
&lt;br /&gt;
So I've completed the purity quests for the brothers, but now I constantly have quest arrows in the map and on the compass pointing to them, when I put the cursor over it, it says something like what's in the title.  I've even done quests from each of them and still it remains.  In the quests menu, I've deactivated and reactivated every quest and still these arrows remain.&lt;br /&gt;
&lt;br /&gt;
Anyone else experience this or know how to fix it? {{uns|67.142.178.20|19:54, December 4, 2011}}&lt;br /&gt;
:its not a glitch or bug to fixed, the radiant missions are infinite. [[User:Mr.Scryer.|Mr.Scryer.]] 15:02, 7 December 2011 (UTC)&lt;br /&gt;
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::This is missing &amp;quot;retrieval&amp;quot; (from aela).&lt;br /&gt;
::Mine's bloody well bugged (aela didn't think to give me the quest BEFORE kodlak's funeral and going to the underforge, and now she won't speak to me!) and I can't find the ID to fix it with!&lt;br /&gt;
::[[Special:Contributions/121.220.5.65|121.220.5.65]] 13:16, 13 December 2011 (UTC)&lt;br /&gt;
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== Hired Muscle questline break... ==&lt;br /&gt;
&lt;br /&gt;
From what I have read here about this radiant quest, a random NPC is assigned for &amp;quot;intimidation&amp;quot;. For me it was Atar, a Silverblood goon disrupting operations in a silver mine in Karthwasten. (Sanuarch sp.?) Unfortunately, I had previously been to Karthwasten and was insulted by said goon, resulting in his untimely death. It seems that his corpse had never disappeared and was assigned a quest tag. However, even though Farkas said not to kill him, the quest does not update with a fail, and Aela will not assign me a new task, nor cancel my current one. &lt;br /&gt;
I have just joined the Companions, so this quest breaks the entire questline (I think), preventing me from accepting tasks from Vilkas. Thankfully I had a previous hard save, so I was able to load out, but I am not sure if this quest will be required later on for promotion. Is there a list somewhere of characters required for these radiant quests or is this just a random glitch?&lt;br /&gt;
&lt;br /&gt;
Notable info regarding this break includes:&lt;br /&gt;
&lt;br /&gt;
XBOX360&lt;br /&gt;
Lvl 52&lt;br /&gt;
Atar has been in Sovngarde for 75+ hours {{uns|50.17.155.247|23:15, December 21, 2011}}&lt;br /&gt;
&lt;br /&gt;
:UPDATE: Worked around this glitch by reloading a previous save, sacrificing 2 or 3 hours of gameplay. It seems that on my game, for whatever reason, the problem is Farkas himself. After loading my save, I spoke to him again, accepted another quest, (not Hired Muscle, can't remember what it was called) and was told to go and rescue the annoying priest from the Shrine of Talos in Whiterun he had been kidnapped etc., etc., etc. Exiting Jorvaskr, I was surprised to see said priest making excellent time up the street to his favorite spot, still tagged as my quest marker, but refusing to speak with me. Farkas was again clueless, so reload again. Next quest I was able to achieve my objective, but upon re-entering Jorvaskr to turn it in, Farkas was nowhere to be found, and even though I had a permanent quest marker on my compass, I was unable to locate it on my World Map. Reload again and this time spoke to Aela the Huntress, following her quests all the way through to the end, finishing Glory of the Dead with no bugs whatsoever. Bottom line here is Companion's quests are very buggy, best to get them out of the way early, and make sure you save often! {{uns|174.62.190.114|04:58, January 5, 2012}}&lt;br /&gt;
&lt;br /&gt;
== Companions are broken ==&lt;br /&gt;
I was nearing the end of the Glory of the Dead mission, and I had done the companions quest line many times through other playthroughs. I threw a witch head in the fire and killed the wolf, then I talked to Skjor. I backed out of the conversation in an attempt to make it go faster. He disappeared and the quest completed. &lt;br /&gt;
I went over to Aela to tell her Skjor said I was the new leader, and she just acted like I had been the leader since forever and offered me radiant quests to kill silverhand leaders and steal silverhand plans, even though I had wiped them out in Purity of Revenge. I go back to the Wuthraad room expecting to see the rest of the Circle, but they had already left for Jorrvaskr, again as if they forgot why they came there in the first place. &lt;br /&gt;
The problem now is, I can't cure my Lycanthropy, since I can't select the fire again until I've successfully talked to Skjor, who is long gone. I can't start the totem quests because Aela will only assign Silverhand-related quests, Vilkas assigns Jailbreak missions instead of Dragon Hunting, and Farkas doesnt do what he's supposed to either. &lt;br /&gt;
Farkas just came to me for a purity quest, I don't know if that will fix things, what I'm really worried about are the totems. If I have to redo a whole day's worth of work to fix this, I am going to freaking murder everyone in Jorrvaskr.{{unsigned|99.7.127.57|11:10, 23 December 2011}}&lt;br /&gt;
:_ I had some problems with curing my own lyanthropy.  When you talk to someone who wants the cure it starts with doing a job, but thats intereuppted with the &amp;quot;i want a cure' text.  Then, if you do cure someone (have several witchheads in inventotry), try to cure yourself after.  If that doesnt work, wait a day, try again.  go back to Jar and ask someone else if they want help, on my second cure for a member, i was able to cure myself after. {{uns|67.164.33.239|00:53, January 25, 2012}}&lt;br /&gt;
&lt;br /&gt;
== For people who can't get past the hired muscle quest on console because the target it already dead. ==&lt;br /&gt;
I don't know if this would work for the other hired muscle quests but with the quest with Farkas where you have to intimidate Orgnar in Riverwood I killed Hiemskr in Whiterun and it allowed me to go on with the quest line.  --[[Special:Contributions/74.71.103.93|74.71.103.93]] 07:05, 11 January 2012 (UTC)Pensilac&lt;br /&gt;
&lt;br /&gt;
:This is not a bug if you don`t cure your own lycantrophy right after you cure kodlak you need to wait until you cure both farkas and vilkas and btw i think you mean kodlak instead of &amp;quot;Skjor&amp;quot; {{unsigned|77.166.160.62|5 May 2012}}&lt;br /&gt;
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== Farka wont stop talking to me ==&lt;br /&gt;
&lt;br /&gt;
every time i am in the guild hall or even on a quest with he he keep pulling me into a conversation and its getting me killed cause he wont fight and they keep attacking me while he is talking {{uns|71.162.12.93|06:30, January 26, 2012}}&lt;br /&gt;
:If you have a bounty, he'll follow you coz he's tagged as a guard. --[[User:Sencilia|Sencilia]] 15:22, 26 January 2012 (UTC)&lt;br /&gt;
::I have the same problem with Aela. I just tried to avoid her at all costs. She stops following you if you run away from Whiterun {{uns2|21:11, 3 June 2012|Spider Slayer}}&lt;br /&gt;
:::I have sort of the same problem, one time i went past jorvaskyr (I think thats how you spell it, and suddenly Skjor was alive, and Aela and Vilkas wont stop talking to me. I really want to do the totem quests because you need them for Dawnguard. I am already the Harbinger of the Companions, but they act like im a newbie. {{uns2|06:17, 2 July 2012|122.106.159.201}}&lt;br /&gt;
&lt;br /&gt;
== I been stealing 15000+ gold from you, Farkas? ==&lt;br /&gt;
&lt;br /&gt;
So I'm going through the companions' base, and I decide to steal some nice little coins. Apparently their little house maid saw me and freaked out, and Farkas immediately knew about it like he has x ray vision. So every time i go to the companions and try to do something he repeatedly informs me that I've been &amp;quot;Taking things that don't belong&amp;quot; to me, and demands 1,000 gold for the ~50 that i stole. &lt;br /&gt;
&lt;br /&gt;
So I was getting pretty tired of this, and I just gave him the money and got ready to do some companionating. Then Farkas's mug turns back around and asks for yet another 1,000 gold and I give him some more of the Au. Bout 5 minutes later I'm in the hole about 20k gold, and this jackhammer wants more... &lt;br /&gt;
&lt;br /&gt;
The point is, Farkas is bugged out and wants infinite gold. As I am one of the many people who cannot divide by 0, this feat is impossible. Any fix? &lt;br /&gt;
&lt;br /&gt;
(P.S.: I have NO bounty) {{uns|71.187.156.27|00:28, January 28, 2012}}&lt;br /&gt;
&lt;br /&gt;
:have you tried getting a bounty and paying it off? perhaps farkas is stuck thinking you have crimegold :/ another option would be to reload a prior save, or to kill the housekeeper since she was your witness. She could be stuck in an alarm state triggering farkas to want gold from you. {{unsigned|123.211.114.207|11:28, 29 February 2012(UTC)}}&lt;br /&gt;
::you just need to pay your bounty off and this should stop {{Uns2|23:43, 8 July 2012|76.104.149.59}}&lt;br /&gt;
&lt;br /&gt;
== Quest Giver dies, breaks questline ==&lt;br /&gt;
&lt;br /&gt;
I recieved a radiant quest from Vilkas to retrieve a family heirloom and chose him as a follower after completing the companions main quest. he died causing the quest to fail, however Aela and Farkas still think the quest is active and will not give me new quests untill i complete the job for Vilkas which is no longer possible. &lt;br /&gt;
an older save file wasnt available, so i tried curing my lycanthropy to see if that would initiate a quest to cure farkas but it did not. {{uns2|03:45, 25 February 2012|Rjbroadfoot}}&lt;br /&gt;
&lt;br /&gt;
== Possible to complete the questline without becoming a werewolf? ==&lt;br /&gt;
I saved before completing the Blood Oath, and now have the Achievement for completing it. I want to know, is it possible to go through the questline and complete &amp;quot;Glory of the Dead&amp;quot; without becoming a werewolf? {{uns2|16:07, 18 March 2012|184.187.142.83}}&lt;br /&gt;
:If I had to guess, I would say no, but I'm really not sure.  Anyone? &amp;lt;b&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Eshe|&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:36, 12 April 2012 (UTC)&lt;br /&gt;
::It is a requirement to become a werewolf to activate the next quests, so no, it is not possible without becoming one. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:01, 22 April 2012 (UTC)&lt;br /&gt;
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== Magic as a Companion ==&lt;br /&gt;
&lt;br /&gt;
I just did the sparring session with Vilkas and he said that the Companions don't use magic.  Now is that just for that fight or is that for the whole quest line?  This character is a 100% magic user so it just might be a problem if I can't use magic!!! {{unsigned|96.251.185.78|21:34, 21 March 2012(UTC)}}&lt;br /&gt;
:It is just for that fight. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 21:38, 21 March 2012 (UTC)&lt;br /&gt;
::This bug doesn't apply to a conjurer, when fighting him, I cast conjure flame atronach as well as bound bow and he didn't say anything {{uns2|22:41, 7 April 2012|174.237.69.223}}&lt;br /&gt;
&lt;br /&gt;
== Vilkas won't give any quests ==&lt;br /&gt;
&lt;br /&gt;
I would like to do &amp;quot;Purity&amp;quot; for Vilkas, but he won't give any quests at all.&lt;br /&gt;
I was once able to start it but I didn't want to do it then so I just pressed tab to cancel the converstaion. Now Vilkas won't give any more quests.&lt;br /&gt;
I already have completed purity for Farakas. The quest &amp;quot;Purity&amp;quot; is also in the list of completed quests.&lt;br /&gt;
Anyone knows how I can cure Vilkas? (I can use console) {{unsigned|82.141.83.217|3 April 2012}}&lt;br /&gt;
:You go to him for work when you have a glenmoril witch head in your inventory {{uns2|22:39, 7 April 2012|174.237.69.223}}&lt;br /&gt;
::i don't think the above answer's right. you only get purity for one or the other as far as i know&lt;br /&gt;
&lt;br /&gt;
== Cannot even start the radiant quests! ==&lt;br /&gt;
&lt;br /&gt;
I have looked all over the internet and I cannot find someone who is in the exact same situation I am in.  I have finished all of the main quests for The Companions and currently have a miscellaneous quest to seek work from the Companion leaders.  The quest marker only brings me to Farkas, however, he only has the dialogue option to follow you.  I have gone to every city and cleared any bounties and have used various console commands to try and fix the problem, but to no success.  And again, I have not done a single quest for any of the other leaders since I finished Glory of the Dead.  If anyone has had this problem or can think of a solution, please help.  I would really like to complete the purity quests.  If it helps to find a solution, the quests ID is CompanionsRadiantMiscObjective.  The quest has only a Stage 0 and it is set to 1 (setting it to 0 only makes the marker disappear).  [[User:Bulldogcadet|Bulldogcadet]] 01:48, 9 May 2012 (UTC)&lt;br /&gt;
:I got the same problem, no one wants to give me any radiant quests for some reason. Though I have Blood's honor active (no idea if that makes difference), I'll try to complete it and check those radiants then again.[[Special:Contributions/88.193.108.117|88.193.108.117]] 21:16, 24 May 2012 (UTC)&lt;br /&gt;
::You can only have one Companions quest active at a time, so having Blood's Honor active would be the reason you can't take a second job. This wouldn't help Bulldogcadet's situation, but completing that quest should allow you (the above user) to take a job from one of the other leaders. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:27, 26 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I too had the same problem and searched for answers but failed miserably. To clarify my situation, I completed some radiant quests then the Companion Leaders' dialogue for work no longer appeared. I played around with a couple of commands and then finally I used the command &amp;quot;setstage cr08 200&amp;quot; (which is to complete a random rescue mission) even though I did not have any radiant quests at that moment. However, it worked and the quest was completed because I saw &amp;quot;quest completed&amp;quot; and also it said &amp;quot;talk to the companion leaders for work&amp;quot; which I did and the dialogue option for more radiant quests appeared. Bulldogcadet if you haven't tried this command, I strongly recommend doing it. I hope this information helps and works for you as it did for me.&lt;br /&gt;
&lt;br /&gt;
== All 3 Silver Hand side quests ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to do Stealing Plans, Striking the Heart, AND Retrieval? From what I've seen doing only two (and it's always Stealing Plans then Striking in all files I've made, never gotten Retrieval) will have Kodlak giving you Blood's Honor and Aela going back to giving regular Companion odd jobs.&lt;br /&gt;
&lt;br /&gt;
There is a bug with these quests, everytime I complete two, I get no more quests from anyone else, no one has found a way fix it yet, at least not for consoles. [[Special:Contributions/217.137.157.197|217.137.157.197]] 00:28, 13 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: No its not possible to do all three after two Blood's Honor starts. My last playthrough I got 2 Retrieval quests but right now I just hit the bug :( I'm gonna reload to see if it will fix that --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 06:19, 25 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon_Research&amp;diff=993070</id>
		<title>Skyrim talk:Dragon Research</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Dragon_Research&amp;diff=993070"/>
		<updated>2012-07-24T22:24:34Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Bug? */ unsigned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Exact order for bugfix==&lt;br /&gt;
&lt;br /&gt;
The bugfix by manually adding the perk doesn't work for me. When exactly do you have to add it? Before giving Esbern the bone and scale it doesn't work because you can't give him the things anymore, so there's no update. But after giving them to him and receiving the potion doesn't work either. I tried both adding the perk before and after drinking the potion and talking to Esbern afterwards - the quest is still uncompleted. --[[User:NeoDobby|NeoDobby]] 02:37, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have added additional information, (and will sign up one day I promise).  You must have the perk before you start this quest. The process is MEANT to be this:&lt;br /&gt;
:&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1) Kill a dragon, get quest &amp;quot;Talk to Esbern&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:[You must add perk here, before talking to Esbern *atall*]&amp;lt;/li&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;2) Talk to Esbern, get task &amp;quot;Return dragon bone and scale&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;3) Return bone and scale, receive potion.&amp;lt;/li&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;4) Drink Potion.&amp;lt;/li&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;5) Esbern mentions something about this being good (and implies future upgrades)&amp;lt;/li&amp;gt;&lt;br /&gt;
:&amp;lt;/ul&amp;gt;&lt;br /&gt;
:You must add the perk &amp;lt;b&amp;gt;between&amp;lt;/b&amp;gt; step 1 and 2.  When you do this, steps 2 3 and 4 are completely skipped.  (I don't think you even get the potion).&amp;lt;br&amp;gt; &lt;br /&gt;
:Luckily, I still had an autosave that let me test all the combinations. This is the only one that worked. {{uns|115.64.167.220|10:45, 26 December 2011}}&lt;br /&gt;
&lt;br /&gt;
::Thanks. Sadly, I don't have a save for that anymore. Setting the quest stage doesn't work either, because it isn't even listed in &amp;lt;code&amp;gt;sqs&amp;lt;/code&amp;gt;. Guess I'll have to wait for a patch. --[[User:NeoDobby|NeoDobby]] 11:02, 26 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Whats even weirder is that I was randomly killing dragons, and I get a message saying &amp;quot;return to esbern&amp;quot; I refused to do the blades favor (killing a certain dragon), so he just said &amp;quot;Please, Delphine is very worried about you&amp;quot; over and over again, even though he never gave me the research quest. --[[User:Xelgion|Xelgion]]&lt;br /&gt;
&lt;br /&gt;
{{od}}I find another way to make the quest completed. You can use the console command &amp;lt;code&amp;gt;SetObjectiveCompleted FreeFormSkyHavenTempleD 10 1  &amp;lt;/code&amp;gt;&amp;lt;b&amp;gt;between&amp;lt;/b&amp;gt; step 2 and 3, then type &amp;lt;code&amp;gt;player.addspell 000F5FFA&amp;lt;/code&amp;gt; to get the perk. Additionally, the console command &amp;lt;code&amp;gt;sqo&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;ShowQuestObjectives&amp;lt;/code&amp;gt;) can help you list QuestObjectives. --[[User:mybaby520|mybaby520]] 14:20, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: What is the difference between a perk and a spell? I was expecting that one gets a new spell to cast, when &amp;lt;code&amp;gt;player.addspell f5ffa&amp;lt;/code&amp;gt; however it showed up under permanent effects. Does the perk include this particular spell? Should one do both (add perk and spell) or only the perk? [[Special:Contributions/94.222.95.52|94.222.95.52]] 20:27, 5 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Just to clarify: doing this method (which worked OK for me) ''also'' skips steps 3,4 and 5 as listed above. And the reward is actually a permanent perk that is listed in Active Effects, rather than a spell that can be cast...despite the code referring to it as otherwise.&lt;br /&gt;
:::&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1) Kill a dragon, get quest &amp;quot;Talk to Esbern&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:::&amp;lt;li&amp;gt;2) Talk to Esbern, get task &amp;quot;Return dragon bone and scale&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
:::type &amp;lt;code&amp;gt;SetObjectiveCompleted FreeFormSkyHavenTempleD 10 1&amp;lt;/code&amp;gt;&lt;br /&gt;
:::type &amp;lt;code&amp;gt;player.addspell 000F5FFA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Steps 3,4,5 are skipped and perk is added to Active Effects.[[User:ComaDivine|ComaDivine]] 06:46, 9 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::It's not a &amp;quot;''must''&amp;quot;, yo can add the perk '''after''' step 2. I've done '''all''' combinations on my side, and I found out that the only thing one must pay attention to is to '''not''' give the scale and bone so as to get the potion : instead, use console commands addspell followed by SetObjectiveCompleted. --[[User:HawkFest|HawkFest]] 04:31, 22 February 2012 (UTC)&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
When is this quest/what triggers it/etc, so it can be avoided until it's fixed? --[[User:Debatra|Debatra]] 08:50, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Any idea what to do if Esbern sends me to kill a dragon I already killed? {{uns|79.255.42.55|20:56, 10 February 2012}}&lt;br /&gt;
&lt;br /&gt;
== How do I complete this?? ==&lt;br /&gt;
&lt;br /&gt;
How exactly am I supposed to finish this after finishing the quest, Alduin's Bane?? I decided not to kill the person the Blades want me to kill so wtf?? {{uns|71.96.120.166|January 4, 2012 02:01}}&lt;br /&gt;
: You can't. The Blades will never speak to you again. [[Special:Contributions/96.37.228.113|96.37.228.113]] 16:30, 27 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If you are playing on PC and don't want to kill anyone and keep everybody happy at the same time (spoiler below):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Use the console command &amp;lt;code&amp;gt;setstage MQPaarthurnax 100&amp;lt;/code&amp;gt; &lt;br /&gt;
::The quest will show as completed, nobody is dead and you can interact with the Blades once more. [[User:ComaDivine|ComaDivine]] 06:53, 9 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
The Reward for the quest is marked as bugged. Despite this, shouldn't the regular reward be mentioned there as well? --[[User:Velyanthe|Velyanthe]] 02:22, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Considering that takes up the entire section instead of the usual &amp;quot;Quest Giver, Location, etc&amp;quot; that's most likely intended in order to draw attention to that part of the page. I didn't write it like that though, so I'm only speculating. --[[User:Debatra|Debatra]] 02:46, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remove journal entry ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to fix this bug after it's all been done? Obviously I played the game thinking there wouldn't be bugs like this, and ended up doing the whole quest before I realised there was a bug. I have no save games I can go back to, other than the save on character creation in Helgen.&lt;br /&gt;
&lt;br /&gt;
I've added the perk and the rewards manually via the console, but all I want to do now is remove the journal entry. Is there a manual way of doing that, or any way to get round this once its been done? {{uns|Mikjall|14:36, 12 February 2012}}&lt;br /&gt;
&lt;br /&gt;
:To remove the journal entry, what I did was use the console commands &amp;quot;ResetQuest FreeFormSkyHavenTempleD&amp;quot;, &amp;quot;SetStage FreeFormSkyHavenTempleD 10&amp;quot;, and &amp;quot;SetObjectiveCompleted FreeFormSkyHavenTempleD 10 1&amp;quot;. [[Special:Contributions/71.193.5.220|71.193.5.220]] 16:53, 21 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing Journal Entry ==&lt;br /&gt;
The four commands detailed above for context #3 (After you have given Esbern the Gragon Scale and Dragon Bone, and drunk the Potion) do actually work.&lt;br /&gt;
- The Quest resets itself (you get the original quest request to bring the items to Esbern again)&lt;br /&gt;
- The Potion is added (but not to your inventory)&lt;br /&gt;
- The quest completes and is removed from your journal entries. {{uns|Robobrams|March 15, 2012}}&lt;br /&gt;
&lt;br /&gt;
== On 1.6 and still experiencing issues ==&lt;br /&gt;
&lt;br /&gt;
I'm on 360 running 1.6 and Dawnguard but I'm still having issues with this quest. I recruited three members and talked to Esbern. He send me out to kill a dragon w my new Blades and we did so. I returned and he congratulated me and said to talk to him when I had some bones &amp;amp; scales. I immediately got a pop up of &amp;quot;Completed: Bring Dragon...to Esbern&amp;quot; with &amp;quot;Talk to Esbern&amp;quot; right below. I did and he mentioned that you could use them to make a potion, blah, blah so I handed them over. I got the expected &amp;quot;Dragon Bone removed&amp;quot;, &amp;quot;Dragon Scale removed&amp;quot;, and then &amp;quot;Esbern's Potion added&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The new potion is in my inventory waiting for me. I use it and get the &amp;quot;drinking a potion&amp;quot; sound effect but noting shows up in my Active Effects. I check my Potions and it's gone, back to Active Effects, nothing. I pull up my quest and I still have &amp;quot;Bring a Dragon Bone...to Esbern&amp;quot; still at the top of my Misc Quests and it is selected like it's active but there is no arrow over Esbern's head. &lt;br /&gt;
&lt;br /&gt;
I reloaded from my autosave from the Sky Haven courtyard and try again, exact same results. I don't want to turn in the bone and scale and not get a working potion for my efforts. Anyone else getting the same? If Bethesda fixes it AGAIN in another patch, what's the likelihood I could still get a working potion? Or is the effect really there, there just hidden?&lt;br /&gt;
&lt;br /&gt;
Thanks.  DP88 {{uns2|02:43, 18 July 2012|Doompenguin88}}&lt;br /&gt;
:I am having the same problem on the PC with 1.6 (obviously no Dawnguard yet). Performance seems identical with 1.5. I was able to fix it using the console as per the bugs section for 1.5. Possible factors that might have prevented it from being fixed in my case are the save which is from before the patch and that Paarthurnax is still alive (the quest was almost complete and carried over despite the Blades' demands). [[User:Coronus|Coronus]] 04:13, 22 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug? ==&lt;br /&gt;
&lt;br /&gt;
I haven't recruited any Blades, but got the quest by chance, I killed a dragon, and got straight to &amp;quot;return to Esbern&amp;quot; part. {{uns2|22:21, July 24, 2012|94.246.18.225}}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:The_Silencer&amp;diff=993059</id>
		<title>User talk:The Silencer</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:The_Silencer&amp;diff=993059"/>
		<updated>2012-07-24T21:53:16Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Unsure how to handle */ edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{SUBJECTSPACE}}:{{BASEPAGENAME}}/DTR}}&lt;br /&gt;
{{notice|&amp;lt;center&amp;gt;Talk to me, I shall not be silent.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Archive Table&lt;br /&gt;
|Archive 2012 March &amp;amp; April|2012 March &amp;amp; April|05/03/12- 29/04/12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|{{Userbox|purple|yellow|[[File:Gold Star.png|45x45px]]|I have five [[User:The Silencer/Awards#Stars|stars]] :)}}&lt;br /&gt;
|{{Userbox|black|tan|[[File:Choco_chip_cookie.png|45x45px]]|I have one [[User:The Silencer/Awards#Cookies|cookie]] :)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Welcome ==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
* '''[[UESPWiki:Userboxes|Userboxes]]''':  near complete list of userboxes, including a guide to make your own&lt;br /&gt;
&lt;br /&gt;
=== PS3 bug ===&lt;br /&gt;
If I removed a recent bug that you have added about water on the PS3, it is because it a general bug that affects all water. The solution is;&lt;br /&gt;
&lt;br /&gt;
* Delete update and game data in the Game Data Utility&lt;br /&gt;
* Redownload the update and reinstall the data&lt;br /&gt;
&lt;br /&gt;
The game should now work normally with better visuals underwater. [[User:The Silencer|The Silencer has spoken]] 22:02, 14 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Excuse Me==&lt;br /&gt;
Well I just edited [http://www.uesp.net/w/index.php?title=Skyrim:Dragonbane&amp;amp;diff=prev&amp;amp;oldid=943745 this] to make it less redundant and you did the exact same thing I edited it for.----'''''[[User:Candc4|Candc4]],Burn baby burn [[Special:Contributions/Candc4|C]][[User talk:Candc4|T]]''''' 17:08, 1 May 2012 (UTC)&lt;br /&gt;
:You completely removed mention of it, but the effectiveness of tempering is doubled by having the perk. All I did was remove the part that said when, it needs to be included that the perk doubles the effectiveness. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:19, 1 May 2012 (UTC)&lt;br /&gt;
::but there is really no reason to mention it since you'd need the steel perk to even get the arcane blacksmith perk really its not worth mentioning since you'd already have it.----'''''[[User:Candc4|Candc4]],Burn baby burn [[Special:Contributions/Candc4|C]][[User talk:Candc4|T]]''''' 14:57, 2 May 2012 (UTC)&lt;br /&gt;
:::The question being asked is what perk doubles the effectiveness of tempering, not what perks you need to get Arcane Smithing. If you feel that it is possible to expain which perk is needed to double the effectivness of tempering, without somehow mentioning Steel Smithing, then go ahead. Of course that is impossible, but you may try. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:48, 2 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Place links for Dwemer ruins ==&lt;br /&gt;
&lt;br /&gt;
Are you certain that every building within Blackreach should be mentioned? They're all listed on its page already. I feel as though it's unnecessary. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:04, 6 May 2012 (UTC)&lt;br /&gt;
:Blackreach itself, the Tower of Mzark, and Reeking Tower were all listed in here. I thought they should either all go here, as there are also other places without their own map markers such as Cidhna Mine listed elsewhere, or else those other two should be taken off. I did however leave off the three Great Lifts, which have their own map markers on the outside, my thoughts are confused on why I did that though. On a side note I have been mulling over whether Blackreach itself could be considered a [[Skyrim:Holds|Hold]]. EDIT Tower of Mzark has outside part so ignore thoughts on it. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:11, 6 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Residents Table ==&lt;br /&gt;
&lt;br /&gt;
Hey Silencer! I guess it’s a matter of taste, but when adding tables to residents, it often looks a bit better if you give the table a width=160px, Like I just did [http://www.uesp.net/w/index.php?title=Skyrim:Corpselight_Farm&amp;amp;curid=109726&amp;amp;diff=950996&amp;amp;oldid=950988 here]. Of course, your decision – just wanted to explain my edit. All the best, --[[User:Krusty|Krusty]] 22:03, 12 May 2012 (UTC)&lt;br /&gt;
:It's fine, I moniter recent changes when doing large scale runs through something to see if there's something I keep missing. If it's quite small I add a width [http://www.uesp.net/w/index.php?title=Skyrim:Hlaalu_Farm&amp;amp;curid=99808&amp;amp;diff=950993&amp;amp;oldid=949825], otherwise I leave it, I don't like large tables though, which is why that one is only 100px. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:10, 12 May 2012 (UTC)&lt;br /&gt;
:: Haha, perfectly alright - a bit of space after the NPC name looks better (to me), but it's nitpicking. Keep it up. :) --[[User:Krusty|Krusty]] 22:12, 12 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
What's {{Pl|SR:Evil in Waiting|this|3=diff=next&amp;amp;oldid=957888}}? Did you reply to a conversation on an incorrect page? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:21, 23 May 2012 (UTC)&lt;br /&gt;
:I was responding to the IP who changed [http://www.uesp.net/w/index.php?title=Skyrim:Evil_in_Waiting&amp;amp;diff=prev&amp;amp;oldid=957889 this] and added the note. I was just lettting them know the plural, in case they missunderstood the meaning (I wasn't talking to myself). [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:27, 23 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
You've helped me tons with quests. Thx. {{unsigned2|10:48, 26 May 2012|109.157.188.8}}&lt;br /&gt;
:You're welcome. But I have only really contributed to about 10 quests in a major way, while I have corrected some minor errors in a few others. I do try to answer questions on talk pages. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:32, 26 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
Good job on catching what appears to be spanish trolling, trolls are always trying to sneak a new one. {{Uns2|06:18, 27 May 2012|99.169.161.243}}&lt;br /&gt;
:Thanks to Velyanthe I learned it was portuguese porn. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:36, 27 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hearth Fire ==&lt;br /&gt;
&lt;br /&gt;
For future reference a new trademark has been granted for Bethesda, Hearth Fire. [http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;amp;entry=85634522 Here] is the trademark. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:34, 30 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bestiary expansions ==&lt;br /&gt;
&lt;br /&gt;
Per your edit {{Pl|Lore:Bestiary V|here|3=diff=next&amp;amp;oldid=962910}}, Dawnguard would certainly count--I believe SI may be used on another bestiary page, and Tribunal (a MW expansion) is listed on the page you edited. However, the content shouldn't be added now anyway because the expansion hasn't yet been released. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:33, 2 June 2012 (UTC)&lt;br /&gt;
:I only looked at the vampire section, and saw no expansions/dlc. The question would be if the expansions have a seperate page for the beast, then a link is useful, but if it only goes to the same page, and you need the full game to play it, then why an extra link. Are the other links because they were introduced by the expansions, and not in the full game? [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:36, 2 June 2012 (UTC)&lt;br /&gt;
::Ah, yes, that makes sense. I figured your reasoning was that expansions shouldn't be included at all. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:43, 2 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Top 50 ==&lt;br /&gt;
&lt;br /&gt;
At some point recently I joined the top 50. Yay to me. (gifts below):P [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:49, 4 June 2012 (UTC)&lt;br /&gt;
 :When you reach the top 100, I will give you something. --[[User:JR|JR]]&amp;lt;sup&amp;gt;[[User_talk:JR|Talk]] [[Special:EmailUser/JR|E-mail]]&amp;lt;/sup&amp;gt; 07:42, 4 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spammers ==&lt;br /&gt;
&lt;br /&gt;
Just for future reference, in cases of blatant spammers, it's not neccesary to [http://www.uesp.net/wiki/User_talk:Zhedxdjw issue a warning] first - it's probably a bot who isn't likely to turn to over a new leaf and start contributing positively, and it's unlikely that they'll even read the warning anyway. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 08:36, 4 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[UESPWiki:Image Requests]] ==&lt;br /&gt;
&lt;br /&gt;
Hey, TS! I just thought I would point out the new Image Requests page which was made because of the discussion you started on the Community Portal. It was a great idea, and now that it's launched, I figured I'd let you know... not that I expect you to miss ''anything'' on the Recent Changes list. ;) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:22, 6 June 2012 (UTC)&lt;br /&gt;
:Are you trying to say I'm addicted to UESP :p [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:36, 6 June 2012 (UTC)&lt;br /&gt;
::You might just be the only person here more addicted than me! :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:38, 6 June 2012 (UTC)&lt;br /&gt;
:::I shall admit that the recent changes page is my home page (really it is). [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:48, 6 June 2012 (UTC)&lt;br /&gt;
::::My watchlist is mine. And there are only 134 pages on it, not counting talk pages... :P [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:31, 7 June 2012 (UTC)&lt;br /&gt;
:::::My watchlist had 897 pages before I realised that I spend more time on the recent changes. Now it's &amp;quot;reserved&amp;quot; for non-game pages. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:33, 7 June 2012 (UTC)&lt;br /&gt;
{{od}}Oh lordy! If you said you still had that many, I may have gotten a group together for some sort of intervention. :P [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:43, 7 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ansilvund ==&lt;br /&gt;
&lt;br /&gt;
Hey Silencer! I have revamped your Ansilvund quest page, as it occurred to me that it was too much of a dungeon walkthrough and that an awful lot of the info on the quest page was identical to that on the place page. Ironically, it ended up longer than the original, but I thought I’d include all the broken hearts involved with the quest. I hope the revamp is okay with you. ☺--[[User:Krusty|Krusty]] 20:09, 9 June 2012 (UTC)&lt;br /&gt;
:Broken hearts? You broke my heart, I thought it was perfect (sort of). It was one of the first quests I attempted to write and conversly I thought the opposite was true of on the location page as shown [http://www.uesp.net/w/index.php?title=Skyrim:Ansilvund&amp;amp;diff=prev&amp;amp;oldid=923380 here]. I think I was writing the location page when I discovered the quest. In any case I have no problem with the revison, it looks a lot better. When I saw you request images for it, I thought of my favourite moment from Skyrim, when a Draugr comes charging, I get prepared and it gets smacked from the side and killed, highly amusing, but getting a image that shows how amusing it is might prove difficult. It might be a little short (if that counts) but especially as it's an unbugged quest, it may be a FA candidate. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:37, 9 June 2012 (UTC)&lt;br /&gt;
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== Patroller ==&lt;br /&gt;
&lt;br /&gt;
Hey, I don't know if you weren't told or something, but you may want to accept your [[UESPWiki:Patrollers/Nominations|nomination]]. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:21, 10 June 2012 (UTC)&lt;br /&gt;
:Robin checked first if I was willing. I would rather wait for more input from the community before formally accepting as I was aware my nomination would not go smoothly. I think Skooma might be happy to see my standards being used against me, and so am I. I think there are plenty of examples of where I have made mistakes, but there are plenty where I have not.  [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:55, 10 June 2012 (UTC)&lt;br /&gt;
::Unfortunately, it doesn't really work that way. In theory, Vely should have waited for you to accept before voting, and I suspect others are doing so. Also, can you clarify what you mean about Skooma. Nobody on IRC has figured out what you're referring to. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:09, 10 June 2012 (UTC)&lt;br /&gt;
:::In regards Skooma, I initially opposed his nomination on the grounds of mistakes in spelling and grammer, and being unsure if he could consistantly follow the style guide, to which Vely commented on. On acceptance I'll do that now, but I can't see where it's written on the nominations page. Plus it's inconsistant on when someone accepts, I can see people voting before the acceptance on plenty of nominations. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:26, 10 June 2012 (UTC)&lt;br /&gt;
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== Moved ==&lt;br /&gt;
&lt;br /&gt;
Where did you move my lycanthropy addition?--[[User:Cole1|Cole1]] 00:52, 11 June 2012 (UTC)&lt;br /&gt;
:Funnily enough, the [[Skyrim:Lycanthropy|Lycanthropy]] page. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:54, 11 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon ==&lt;br /&gt;
&lt;br /&gt;
I know ... I considered him undead but he is in the category.--[[User:Cole1|Cole1]] 05:09, 11 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== thank ya! ==&lt;br /&gt;
i just wanted to thank you for the warm welcome onto the sites membership -[[User:Zargox bloodeye|Zargox bloodeye]]&lt;br /&gt;
:You're very welcome, again. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:04, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vampirism and cannibalism ==&lt;br /&gt;
&lt;br /&gt;
Hi Silencer!  I noticed that you edited out a connection between the above, made by an IP.  Don't know if it is the same, but an IP added the quest 'Taste of Death' to [[Skyrim:Vampirism#Vampire-Related_Quests|this page]]  - worth checking? --—[[User:Daniellibus|Daniellibus]] &amp;lt;sup&amp;gt;• [[User talk:Daniellibus|Talk]] • [[Special:Emailuser/Daniellibus|E]] • [[Special:Contributions/Daniellibus|C]]&amp;lt;/sup&amp;gt; 17:57, 21 June 2012 (UTC)&lt;br /&gt;
:I was working my way up the recent changes so would have eventually got there. Thanks though, and I removed another quest that is radiant and not guaranteed to be in a Vampire lair. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:01, 21 June 2012 (UTC)&lt;br /&gt;
::I would have done it myself, but I haven't yet done the Taste of Death, and it seemed like you knew what you were talking about! :) --—[[User:Daniellibus|Daniellibus]] &amp;lt;sup&amp;gt;• [[User talk:Daniellibus|Talk]] • [[Special:Emailuser/Daniellibus|E]] • [[Special:Contributions/Daniellibus|C]]&amp;lt;/sup&amp;gt; 18:08, 21 June 2012 (UTC)&lt;br /&gt;
:::It's not hard as all vampires are in a category, which you can see is quite small by all the named ones having already been included. That last statement is not usually associated with me though :) [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:18, 21 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Investing ==&lt;br /&gt;
&lt;br /&gt;
In {{Pl|Skyrim:Merchants|diff=973391&amp;amp;oldid=973389|this edit}}, you say &amp;quot;not always&amp;quot;, meaning that there are times that you ''can'' invest in Ghorza's store. I did some CK investigation into this a while back, and I remember it being impossible to invest. Where did you get the &amp;quot;not always&amp;quot; from? I'm just wondering if the bug report on [[Skyrim:Ghorza gra-Bagol|Ghorza gra-Bagol]]'s page needs further investigation. Thanks! &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:54, 24 June 2012 (UTC)&lt;br /&gt;
:I think Nephele went through all the Merchants and checked them out, and she left the invest option in the summary on Ghorza's page. Though you are right that she doesn't have the dialogue for it. That's all I went on. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:01, 24 June 2012 (UTC)&lt;br /&gt;
::It's quite possible that Neph just saw the invest option and didn't probe any further. I think we should probably change it to note the bug. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:43, 24 June 2012 (UTC)&lt;br /&gt;
:::The standard on the Merchant's page is to remove the option completly with the bug noted on the NPC page. Though as she has no dialogue for the option, is it a bug? Not all NPCs can be invested in. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:51, 24 June 2012 (UTC)&lt;br /&gt;
:::Bad logic on my part. It is a bug, but it falls into the third paragraph on the page where it states that the merchants with the bug are not listed as investable, and that it is noted on the NPCs page. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:10, 24 June 2012 (UTC)&lt;br /&gt;
::::I hadn't noticed that. In that case, I'll remove the &amp;quot;Can invest&amp;quot; and bug notes entirely. Thanks for pointing it out. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:39, 24 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== That Was Fun ==&lt;br /&gt;
Thanks for replacing the deleted content, because I'm pretty sure I emptied my sandbox of all my work and feared I had lost it. Then again, I'm still not too familiar with all of the tricks up the more experienced editor's sleeves. Oh, and that was my first experience like that here, and I thought it went well.&lt;br /&gt;
&lt;br /&gt;
Thanks again. --[[User:SlyKhajiit|SlyKhajiit]] 22:01, 24 June 2012 (UTC)&lt;br /&gt;
:Even if its removed it can still be found. the site keeps a history of every thing that happens. Even if the page is deleted an admin can still find it. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 22:02, 24 June 2012 (UTC)&lt;br /&gt;
::True. There is also no standard on houses, so where it got the idea from, I don't know. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:04, 24 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dawnguard Categories ==&lt;br /&gt;
&lt;br /&gt;
Hey, I thought I'd point out [[User_talk:Kimi_the_Elf#Dawnguard_Categories|this post]] since you have been really helpful in adding the categories to the Dawnguard pages. I know you don't have Xbox, so you might not know the magic-specific info, but as for adding subcategories to newly-created pages, I would appreciate the help! :) (I've got the existing ones already, this is just for future new pages.) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:30, 30 June 2012 (UTC)&lt;br /&gt;
:I saw all that. FYI I don't remember any new Magic Skills being added, yet. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:32, 30 June 2012 (UTC)&lt;br /&gt;
::Yeah, I wasn't sure what has/hasn't been added when it comes to new spells and whatnot, so thanks! But, off the wiki to real-life for a while. Have fun monitoring Recent Changes! :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:36, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you ==&lt;br /&gt;
&lt;br /&gt;
Thank you for adding the links to Skyrim:A Jarl's Justice :D I transferred from my notepad directly to the site and completely blanked on that even though I previewed at least five times :S --[[User:Spmckinney|SPMcKinney]] 00:06, 5 July 2012 (UTC)&lt;br /&gt;
:No problem, the links can easily be overlooked, especially for a new page. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:08, 5 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your user page story ==&lt;br /&gt;
&lt;br /&gt;
I would just like to say your story is awesome so here is a short poem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He charges into battle with honour and glory&lt;br /&gt;
&lt;br /&gt;
with a background of a strange story&lt;br /&gt;
&lt;br /&gt;
at the end battlefield was very gory&lt;br /&gt;
&lt;br /&gt;
with 10 litres of blood he can spill&lt;br /&gt;
&lt;br /&gt;
he only makes four kills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wielding the blade of the mistress Mephala&lt;br /&gt;
&lt;br /&gt;
he would motivate soldiers to fight harder&lt;br /&gt;
&lt;br /&gt;
destroying those who stand in his way&lt;br /&gt;
&lt;br /&gt;
killing those who trusted him always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He cuts through the forces of rebellion &lt;br /&gt;
&lt;br /&gt;
creates turmoil amongst thier &amp;quot;petty&amp;quot; insurrection&lt;br /&gt;
&lt;br /&gt;
and swiftly cuts a line through windhelm&lt;br /&gt;
&lt;br /&gt;
seperating the Ulfric from his terrible realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope you like it! {{uns2|00:26, 15 July 2012 |AlphaArgonian182}}&lt;br /&gt;
&lt;br /&gt;
:Thankyou. I'll have to update it for Skyrim soon. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:02, 15 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Class Fixes ==&lt;br /&gt;
&lt;br /&gt;
Okay, as discussed, the bot's fixing the classes you identified as needing updated. Current ETA is about 22:30 UTC (so a little over an hour from now), though that could change a fair bit depending on how evenly distributed the changes are. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 21:16, 15 July 2012 (UTC)&lt;br /&gt;
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== &amp;quot;Rival wiki?&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Don't give them too much credit. Just sayin'. [[User:ThuumofReason|ThuumofReason]] 21:51, 19 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:They are a wiki about The Elder Scrolls, therefore they are a rival. That being said, they do seem to need our &amp;quot;help&amp;quot; to improve their site. They even have a written policy on not stealing our content [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:57, 19 July 2012 (UTC)&lt;br /&gt;
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== Blocker ==&lt;br /&gt;
&lt;br /&gt;
I've made you a blocker for now. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:38, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:OK. Now I'll have to work out how to do it. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:43, 21 July 2012 (UTC)&lt;br /&gt;
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== Unsure how to handle ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim_talk:Greta|This page]] was created and I'm not sure how to deal with it. It doesn't add anything and it doesn't seem like it should be on a talk page, if that is the only thing to be said. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 21:44, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Without some strange circumstances indicating a bug, it has no bearing. Just killing someone does not give you a bounty, there needs to be a witness. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:48, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;s&amp;gt;Ok I'll delete it and put that reason&amp;lt;/s&amp;gt; thanks :D --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 21:52, 24 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:The_Silencer&amp;diff=993058</id>
		<title>User talk:The Silencer</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:The_Silencer&amp;diff=993058"/>
		<updated>2012-07-24T21:52:03Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Unsure how to handle */ reply&lt;/p&gt;
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&lt;div&gt;{{ {{SUBJECTSPACE}}:{{BASEPAGENAME}}/DTR}}&lt;br /&gt;
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{{Archive Table&lt;br /&gt;
|Archive 2012 March &amp;amp; April|2012 March &amp;amp; April|05/03/12- 29/04/12&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|{{Userbox|purple|yellow|[[File:Gold Star.png|45x45px]]|I have five [[User:The Silencer/Awards#Stars|stars]] :)}}&lt;br /&gt;
|{{Userbox|black|tan|[[File:Choco_chip_cookie.png|45x45px]]|I have one [[User:The Silencer/Awards#Cookies|cookie]] :)}}&lt;br /&gt;
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{{NewLeft}}&lt;br /&gt;
== Welcome ==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
* '''[[UESPWiki:Userboxes|Userboxes]]''':  near complete list of userboxes, including a guide to make your own&lt;br /&gt;
&lt;br /&gt;
=== PS3 bug ===&lt;br /&gt;
If I removed a recent bug that you have added about water on the PS3, it is because it a general bug that affects all water. The solution is;&lt;br /&gt;
&lt;br /&gt;
* Delete update and game data in the Game Data Utility&lt;br /&gt;
* Redownload the update and reinstall the data&lt;br /&gt;
&lt;br /&gt;
The game should now work normally with better visuals underwater. [[User:The Silencer|The Silencer has spoken]] 22:02, 14 April 2012 (UTC)&lt;br /&gt;
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== Excuse Me==&lt;br /&gt;
Well I just edited [http://www.uesp.net/w/index.php?title=Skyrim:Dragonbane&amp;amp;diff=prev&amp;amp;oldid=943745 this] to make it less redundant and you did the exact same thing I edited it for.----'''''[[User:Candc4|Candc4]],Burn baby burn [[Special:Contributions/Candc4|C]][[User talk:Candc4|T]]''''' 17:08, 1 May 2012 (UTC)&lt;br /&gt;
:You completely removed mention of it, but the effectiveness of tempering is doubled by having the perk. All I did was remove the part that said when, it needs to be included that the perk doubles the effectiveness. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:19, 1 May 2012 (UTC)&lt;br /&gt;
::but there is really no reason to mention it since you'd need the steel perk to even get the arcane blacksmith perk really its not worth mentioning since you'd already have it.----'''''[[User:Candc4|Candc4]],Burn baby burn [[Special:Contributions/Candc4|C]][[User talk:Candc4|T]]''''' 14:57, 2 May 2012 (UTC)&lt;br /&gt;
:::The question being asked is what perk doubles the effectiveness of tempering, not what perks you need to get Arcane Smithing. If you feel that it is possible to expain which perk is needed to double the effectivness of tempering, without somehow mentioning Steel Smithing, then go ahead. Of course that is impossible, but you may try. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:48, 2 May 2012 (UTC)&lt;br /&gt;
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== Place links for Dwemer ruins ==&lt;br /&gt;
&lt;br /&gt;
Are you certain that every building within Blackreach should be mentioned? They're all listed on its page already. I feel as though it's unnecessary. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:04, 6 May 2012 (UTC)&lt;br /&gt;
:Blackreach itself, the Tower of Mzark, and Reeking Tower were all listed in here. I thought they should either all go here, as there are also other places without their own map markers such as Cidhna Mine listed elsewhere, or else those other two should be taken off. I did however leave off the three Great Lifts, which have their own map markers on the outside, my thoughts are confused on why I did that though. On a side note I have been mulling over whether Blackreach itself could be considered a [[Skyrim:Holds|Hold]]. EDIT Tower of Mzark has outside part so ignore thoughts on it. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:11, 6 May 2012 (UTC)&lt;br /&gt;
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== Residents Table ==&lt;br /&gt;
&lt;br /&gt;
Hey Silencer! I guess it’s a matter of taste, but when adding tables to residents, it often looks a bit better if you give the table a width=160px, Like I just did [http://www.uesp.net/w/index.php?title=Skyrim:Corpselight_Farm&amp;amp;curid=109726&amp;amp;diff=950996&amp;amp;oldid=950988 here]. Of course, your decision – just wanted to explain my edit. All the best, --[[User:Krusty|Krusty]] 22:03, 12 May 2012 (UTC)&lt;br /&gt;
:It's fine, I moniter recent changes when doing large scale runs through something to see if there's something I keep missing. If it's quite small I add a width [http://www.uesp.net/w/index.php?title=Skyrim:Hlaalu_Farm&amp;amp;curid=99808&amp;amp;diff=950993&amp;amp;oldid=949825], otherwise I leave it, I don't like large tables though, which is why that one is only 100px. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:10, 12 May 2012 (UTC)&lt;br /&gt;
:: Haha, perfectly alright - a bit of space after the NPC name looks better (to me), but it's nitpicking. Keep it up. :) --[[User:Krusty|Krusty]] 22:12, 12 May 2012 (UTC)&lt;br /&gt;
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== Question ==&lt;br /&gt;
&lt;br /&gt;
What's {{Pl|SR:Evil in Waiting|this|3=diff=next&amp;amp;oldid=957888}}? Did you reply to a conversation on an incorrect page? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:21, 23 May 2012 (UTC)&lt;br /&gt;
:I was responding to the IP who changed [http://www.uesp.net/w/index.php?title=Skyrim:Evil_in_Waiting&amp;amp;diff=prev&amp;amp;oldid=957889 this] and added the note. I was just lettting them know the plural, in case they missunderstood the meaning (I wasn't talking to myself). [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:27, 23 May 2012 (UTC)&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
&lt;br /&gt;
You've helped me tons with quests. Thx. {{unsigned2|10:48, 26 May 2012|109.157.188.8}}&lt;br /&gt;
:You're welcome. But I have only really contributed to about 10 quests in a major way, while I have corrected some minor errors in a few others. I do try to answer questions on talk pages. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:32, 26 May 2012 (UTC)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
Good job on catching what appears to be spanish trolling, trolls are always trying to sneak a new one. {{Uns2|06:18, 27 May 2012|99.169.161.243}}&lt;br /&gt;
:Thanks to Velyanthe I learned it was portuguese porn. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:36, 27 May 2012 (UTC)&lt;br /&gt;
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== Hearth Fire ==&lt;br /&gt;
&lt;br /&gt;
For future reference a new trademark has been granted for Bethesda, Hearth Fire. [http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;amp;entry=85634522 Here] is the trademark. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:34, 30 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bestiary expansions ==&lt;br /&gt;
&lt;br /&gt;
Per your edit {{Pl|Lore:Bestiary V|here|3=diff=next&amp;amp;oldid=962910}}, Dawnguard would certainly count--I believe SI may be used on another bestiary page, and Tribunal (a MW expansion) is listed on the page you edited. However, the content shouldn't be added now anyway because the expansion hasn't yet been released. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:33, 2 June 2012 (UTC)&lt;br /&gt;
:I only looked at the vampire section, and saw no expansions/dlc. The question would be if the expansions have a seperate page for the beast, then a link is useful, but if it only goes to the same page, and you need the full game to play it, then why an extra link. Are the other links because they were introduced by the expansions, and not in the full game? [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:36, 2 June 2012 (UTC)&lt;br /&gt;
::Ah, yes, that makes sense. I figured your reasoning was that expansions shouldn't be included at all. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:43, 2 June 2012 (UTC)&lt;br /&gt;
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== Top 50 ==&lt;br /&gt;
&lt;br /&gt;
At some point recently I joined the top 50. Yay to me. (gifts below):P [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:49, 4 June 2012 (UTC)&lt;br /&gt;
 :When you reach the top 100, I will give you something. --[[User:JR|JR]]&amp;lt;sup&amp;gt;[[User_talk:JR|Talk]] [[Special:EmailUser/JR|E-mail]]&amp;lt;/sup&amp;gt; 07:42, 4 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spammers ==&lt;br /&gt;
&lt;br /&gt;
Just for future reference, in cases of blatant spammers, it's not neccesary to [http://www.uesp.net/wiki/User_talk:Zhedxdjw issue a warning] first - it's probably a bot who isn't likely to turn to over a new leaf and start contributing positively, and it's unlikely that they'll even read the warning anyway. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 08:36, 4 June 2012 (UTC)&lt;br /&gt;
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== [[UESPWiki:Image Requests]] ==&lt;br /&gt;
&lt;br /&gt;
Hey, TS! I just thought I would point out the new Image Requests page which was made because of the discussion you started on the Community Portal. It was a great idea, and now that it's launched, I figured I'd let you know... not that I expect you to miss ''anything'' on the Recent Changes list. ;) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:22, 6 June 2012 (UTC)&lt;br /&gt;
:Are you trying to say I'm addicted to UESP :p [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:36, 6 June 2012 (UTC)&lt;br /&gt;
::You might just be the only person here more addicted than me! :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:38, 6 June 2012 (UTC)&lt;br /&gt;
:::I shall admit that the recent changes page is my home page (really it is). [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:48, 6 June 2012 (UTC)&lt;br /&gt;
::::My watchlist is mine. And there are only 134 pages on it, not counting talk pages... :P [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:31, 7 June 2012 (UTC)&lt;br /&gt;
:::::My watchlist had 897 pages before I realised that I spend more time on the recent changes. Now it's &amp;quot;reserved&amp;quot; for non-game pages. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:33, 7 June 2012 (UTC)&lt;br /&gt;
{{od}}Oh lordy! If you said you still had that many, I may have gotten a group together for some sort of intervention. :P [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:43, 7 June 2012 (UTC)&lt;br /&gt;
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== Ansilvund ==&lt;br /&gt;
&lt;br /&gt;
Hey Silencer! I have revamped your Ansilvund quest page, as it occurred to me that it was too much of a dungeon walkthrough and that an awful lot of the info on the quest page was identical to that on the place page. Ironically, it ended up longer than the original, but I thought I’d include all the broken hearts involved with the quest. I hope the revamp is okay with you. ☺--[[User:Krusty|Krusty]] 20:09, 9 June 2012 (UTC)&lt;br /&gt;
:Broken hearts? You broke my heart, I thought it was perfect (sort of). It was one of the first quests I attempted to write and conversly I thought the opposite was true of on the location page as shown [http://www.uesp.net/w/index.php?title=Skyrim:Ansilvund&amp;amp;diff=prev&amp;amp;oldid=923380 here]. I think I was writing the location page when I discovered the quest. In any case I have no problem with the revison, it looks a lot better. When I saw you request images for it, I thought of my favourite moment from Skyrim, when a Draugr comes charging, I get prepared and it gets smacked from the side and killed, highly amusing, but getting a image that shows how amusing it is might prove difficult. It might be a little short (if that counts) but especially as it's an unbugged quest, it may be a FA candidate. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:37, 9 June 2012 (UTC)&lt;br /&gt;
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== Patroller ==&lt;br /&gt;
&lt;br /&gt;
Hey, I don't know if you weren't told or something, but you may want to accept your [[UESPWiki:Patrollers/Nominations|nomination]]. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:21, 10 June 2012 (UTC)&lt;br /&gt;
:Robin checked first if I was willing. I would rather wait for more input from the community before formally accepting as I was aware my nomination would not go smoothly. I think Skooma might be happy to see my standards being used against me, and so am I. I think there are plenty of examples of where I have made mistakes, but there are plenty where I have not.  [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:55, 10 June 2012 (UTC)&lt;br /&gt;
::Unfortunately, it doesn't really work that way. In theory, Vely should have waited for you to accept before voting, and I suspect others are doing so. Also, can you clarify what you mean about Skooma. Nobody on IRC has figured out what you're referring to. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:09, 10 June 2012 (UTC)&lt;br /&gt;
:::In regards Skooma, I initially opposed his nomination on the grounds of mistakes in spelling and grammer, and being unsure if he could consistantly follow the style guide, to which Vely commented on. On acceptance I'll do that now, but I can't see where it's written on the nominations page. Plus it's inconsistant on when someone accepts, I can see people voting before the acceptance on plenty of nominations. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:26, 10 June 2012 (UTC)&lt;br /&gt;
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== Moved ==&lt;br /&gt;
&lt;br /&gt;
Where did you move my lycanthropy addition?--[[User:Cole1|Cole1]] 00:52, 11 June 2012 (UTC)&lt;br /&gt;
:Funnily enough, the [[Skyrim:Lycanthropy|Lycanthropy]] page. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:54, 11 June 2012 (UTC)&lt;br /&gt;
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== Dragon ==&lt;br /&gt;
&lt;br /&gt;
I know ... I considered him undead but he is in the category.--[[User:Cole1|Cole1]] 05:09, 11 June 2012 (UTC)&lt;br /&gt;
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== thank ya! ==&lt;br /&gt;
i just wanted to thank you for the warm welcome onto the sites membership -[[User:Zargox bloodeye|Zargox bloodeye]]&lt;br /&gt;
:You're very welcome, again. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:04, 15 June 2012 (UTC)&lt;br /&gt;
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== Vampirism and cannibalism ==&lt;br /&gt;
&lt;br /&gt;
Hi Silencer!  I noticed that you edited out a connection between the above, made by an IP.  Don't know if it is the same, but an IP added the quest 'Taste of Death' to [[Skyrim:Vampirism#Vampire-Related_Quests|this page]]  - worth checking? --—[[User:Daniellibus|Daniellibus]] &amp;lt;sup&amp;gt;• [[User talk:Daniellibus|Talk]] • [[Special:Emailuser/Daniellibus|E]] • [[Special:Contributions/Daniellibus|C]]&amp;lt;/sup&amp;gt; 17:57, 21 June 2012 (UTC)&lt;br /&gt;
:I was working my way up the recent changes so would have eventually got there. Thanks though, and I removed another quest that is radiant and not guaranteed to be in a Vampire lair. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:01, 21 June 2012 (UTC)&lt;br /&gt;
::I would have done it myself, but I haven't yet done the Taste of Death, and it seemed like you knew what you were talking about! :) --—[[User:Daniellibus|Daniellibus]] &amp;lt;sup&amp;gt;• [[User talk:Daniellibus|Talk]] • [[Special:Emailuser/Daniellibus|E]] • [[Special:Contributions/Daniellibus|C]]&amp;lt;/sup&amp;gt; 18:08, 21 June 2012 (UTC)&lt;br /&gt;
:::It's not hard as all vampires are in a category, which you can see is quite small by all the named ones having already been included. That last statement is not usually associated with me though :) [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:18, 21 June 2012 (UTC)&lt;br /&gt;
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== Investing ==&lt;br /&gt;
&lt;br /&gt;
In {{Pl|Skyrim:Merchants|diff=973391&amp;amp;oldid=973389|this edit}}, you say &amp;quot;not always&amp;quot;, meaning that there are times that you ''can'' invest in Ghorza's store. I did some CK investigation into this a while back, and I remember it being impossible to invest. Where did you get the &amp;quot;not always&amp;quot; from? I'm just wondering if the bug report on [[Skyrim:Ghorza gra-Bagol|Ghorza gra-Bagol]]'s page needs further investigation. Thanks! &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:54, 24 June 2012 (UTC)&lt;br /&gt;
:I think Nephele went through all the Merchants and checked them out, and she left the invest option in the summary on Ghorza's page. Though you are right that she doesn't have the dialogue for it. That's all I went on. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:01, 24 June 2012 (UTC)&lt;br /&gt;
::It's quite possible that Neph just saw the invest option and didn't probe any further. I think we should probably change it to note the bug. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:43, 24 June 2012 (UTC)&lt;br /&gt;
:::The standard on the Merchant's page is to remove the option completly with the bug noted on the NPC page. Though as she has no dialogue for the option, is it a bug? Not all NPCs can be invested in. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:51, 24 June 2012 (UTC)&lt;br /&gt;
:::Bad logic on my part. It is a bug, but it falls into the third paragraph on the page where it states that the merchants with the bug are not listed as investable, and that it is noted on the NPCs page. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:10, 24 June 2012 (UTC)&lt;br /&gt;
::::I hadn't noticed that. In that case, I'll remove the &amp;quot;Can invest&amp;quot; and bug notes entirely. Thanks for pointing it out. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:39, 24 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== That Was Fun ==&lt;br /&gt;
Thanks for replacing the deleted content, because I'm pretty sure I emptied my sandbox of all my work and feared I had lost it. Then again, I'm still not too familiar with all of the tricks up the more experienced editor's sleeves. Oh, and that was my first experience like that here, and I thought it went well.&lt;br /&gt;
&lt;br /&gt;
Thanks again. --[[User:SlyKhajiit|SlyKhajiit]] 22:01, 24 June 2012 (UTC)&lt;br /&gt;
:Even if its removed it can still be found. the site keeps a history of every thing that happens. Even if the page is deleted an admin can still find it. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 22:02, 24 June 2012 (UTC)&lt;br /&gt;
::True. There is also no standard on houses, so where it got the idea from, I don't know. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:04, 24 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dawnguard Categories ==&lt;br /&gt;
&lt;br /&gt;
Hey, I thought I'd point out [[User_talk:Kimi_the_Elf#Dawnguard_Categories|this post]] since you have been really helpful in adding the categories to the Dawnguard pages. I know you don't have Xbox, so you might not know the magic-specific info, but as for adding subcategories to newly-created pages, I would appreciate the help! :) (I've got the existing ones already, this is just for future new pages.) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:30, 30 June 2012 (UTC)&lt;br /&gt;
:I saw all that. FYI I don't remember any new Magic Skills being added, yet. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:32, 30 June 2012 (UTC)&lt;br /&gt;
::Yeah, I wasn't sure what has/hasn't been added when it comes to new spells and whatnot, so thanks! But, off the wiki to real-life for a while. Have fun monitoring Recent Changes! :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:36, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you ==&lt;br /&gt;
&lt;br /&gt;
Thank you for adding the links to Skyrim:A Jarl's Justice :D I transferred from my notepad directly to the site and completely blanked on that even though I previewed at least five times :S --[[User:Spmckinney|SPMcKinney]] 00:06, 5 July 2012 (UTC)&lt;br /&gt;
:No problem, the links can easily be overlooked, especially for a new page. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:08, 5 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your user page story ==&lt;br /&gt;
&lt;br /&gt;
I would just like to say your story is awesome so here is a short poem&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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He charges into battle with honour and glory&lt;br /&gt;
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with a background of a strange story&lt;br /&gt;
&lt;br /&gt;
at the end battlefield was very gory&lt;br /&gt;
&lt;br /&gt;
with 10 litres of blood he can spill&lt;br /&gt;
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he only makes four kills&lt;br /&gt;
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Wielding the blade of the mistress Mephala&lt;br /&gt;
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he would motivate soldiers to fight harder&lt;br /&gt;
&lt;br /&gt;
destroying those who stand in his way&lt;br /&gt;
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killing those who trusted him always&lt;br /&gt;
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He cuts through the forces of rebellion &lt;br /&gt;
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creates turmoil amongst thier &amp;quot;petty&amp;quot; insurrection&lt;br /&gt;
&lt;br /&gt;
and swiftly cuts a line through windhelm&lt;br /&gt;
&lt;br /&gt;
seperating the Ulfric from his terrible realm&lt;br /&gt;
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Hope you like it! {{uns2|00:26, 15 July 2012 |AlphaArgonian182}}&lt;br /&gt;
&lt;br /&gt;
:Thankyou. I'll have to update it for Skyrim soon. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:02, 15 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Class Fixes ==&lt;br /&gt;
&lt;br /&gt;
Okay, as discussed, the bot's fixing the classes you identified as needing updated. Current ETA is about 22:30 UTC (so a little over an hour from now), though that could change a fair bit depending on how evenly distributed the changes are. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 21:16, 15 July 2012 (UTC)&lt;br /&gt;
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== &amp;quot;Rival wiki?&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Don't give them too much credit. Just sayin'. [[User:ThuumofReason|ThuumofReason]] 21:51, 19 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:They are a wiki about The Elder Scrolls, therefore they are a rival. That being said, they do seem to need our &amp;quot;help&amp;quot; to improve their site. They even have a written policy on not stealing our content [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:57, 19 July 2012 (UTC)&lt;br /&gt;
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== Blocker ==&lt;br /&gt;
&lt;br /&gt;
I've made you a blocker for now. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:38, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:OK. Now I'll have to work out how to do it. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:43, 21 July 2012 (UTC)&lt;br /&gt;
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== Unsure how to handle ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim_talk:Greta|This page]] was created and I'm not sure how to deal with it. It doesn't add anything and it doesn't seem like it should be on a talk page, if that is the only thing to be said. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 21:44, 24 July 2012 (UTC)&lt;br /&gt;
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:Without some strange circumstances indicating a bug, it has no bearing. Just killing someone does not give you a bounty, there needs to be a witness. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:48, 24 July 2012 (UTC)&lt;br /&gt;
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::Ok I'll delete it and put that reason thanks :D --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 21:52, 24 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:The_Silencer&amp;diff=993054</id>
		<title>User talk:The Silencer</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:The_Silencer&amp;diff=993054"/>
		<updated>2012-07-24T21:44:53Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Unsure how to handle */ new section&lt;/p&gt;
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&lt;div&gt;{{ {{SUBJECTSPACE}}:{{BASEPAGENAME}}/DTR}}&lt;br /&gt;
{{notice|&amp;lt;center&amp;gt;Talk to me, I shall not be silent.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
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{{Archive Table&lt;br /&gt;
|Archive 2012 March &amp;amp; April|2012 March &amp;amp; April|05/03/12- 29/04/12&lt;br /&gt;
}}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|{{Userbox|purple|yellow|[[File:Gold Star.png|45x45px]]|I have five [[User:The Silencer/Awards#Stars|stars]] :)}}&lt;br /&gt;
|{{Userbox|black|tan|[[File:Choco_chip_cookie.png|45x45px]]|I have one [[User:The Silencer/Awards#Cookies|cookie]] :)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Welcome ==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
* '''[[UESPWiki:Userboxes|Userboxes]]''':  near complete list of userboxes, including a guide to make your own&lt;br /&gt;
&lt;br /&gt;
=== PS3 bug ===&lt;br /&gt;
If I removed a recent bug that you have added about water on the PS3, it is because it a general bug that affects all water. The solution is;&lt;br /&gt;
&lt;br /&gt;
* Delete update and game data in the Game Data Utility&lt;br /&gt;
* Redownload the update and reinstall the data&lt;br /&gt;
&lt;br /&gt;
The game should now work normally with better visuals underwater. [[User:The Silencer|The Silencer has spoken]] 22:02, 14 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Excuse Me==&lt;br /&gt;
Well I just edited [http://www.uesp.net/w/index.php?title=Skyrim:Dragonbane&amp;amp;diff=prev&amp;amp;oldid=943745 this] to make it less redundant and you did the exact same thing I edited it for.----'''''[[User:Candc4|Candc4]],Burn baby burn [[Special:Contributions/Candc4|C]][[User talk:Candc4|T]]''''' 17:08, 1 May 2012 (UTC)&lt;br /&gt;
:You completely removed mention of it, but the effectiveness of tempering is doubled by having the perk. All I did was remove the part that said when, it needs to be included that the perk doubles the effectiveness. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:19, 1 May 2012 (UTC)&lt;br /&gt;
::but there is really no reason to mention it since you'd need the steel perk to even get the arcane blacksmith perk really its not worth mentioning since you'd already have it.----'''''[[User:Candc4|Candc4]],Burn baby burn [[Special:Contributions/Candc4|C]][[User talk:Candc4|T]]''''' 14:57, 2 May 2012 (UTC)&lt;br /&gt;
:::The question being asked is what perk doubles the effectiveness of tempering, not what perks you need to get Arcane Smithing. If you feel that it is possible to expain which perk is needed to double the effectivness of tempering, without somehow mentioning Steel Smithing, then go ahead. Of course that is impossible, but you may try. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:48, 2 May 2012 (UTC)&lt;br /&gt;
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== Place links for Dwemer ruins ==&lt;br /&gt;
&lt;br /&gt;
Are you certain that every building within Blackreach should be mentioned? They're all listed on its page already. I feel as though it's unnecessary. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:04, 6 May 2012 (UTC)&lt;br /&gt;
:Blackreach itself, the Tower of Mzark, and Reeking Tower were all listed in here. I thought they should either all go here, as there are also other places without their own map markers such as Cidhna Mine listed elsewhere, or else those other two should be taken off. I did however leave off the three Great Lifts, which have their own map markers on the outside, my thoughts are confused on why I did that though. On a side note I have been mulling over whether Blackreach itself could be considered a [[Skyrim:Holds|Hold]]. EDIT Tower of Mzark has outside part so ignore thoughts on it. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:11, 6 May 2012 (UTC)&lt;br /&gt;
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== Residents Table ==&lt;br /&gt;
&lt;br /&gt;
Hey Silencer! I guess it’s a matter of taste, but when adding tables to residents, it often looks a bit better if you give the table a width=160px, Like I just did [http://www.uesp.net/w/index.php?title=Skyrim:Corpselight_Farm&amp;amp;curid=109726&amp;amp;diff=950996&amp;amp;oldid=950988 here]. Of course, your decision – just wanted to explain my edit. All the best, --[[User:Krusty|Krusty]] 22:03, 12 May 2012 (UTC)&lt;br /&gt;
:It's fine, I moniter recent changes when doing large scale runs through something to see if there's something I keep missing. If it's quite small I add a width [http://www.uesp.net/w/index.php?title=Skyrim:Hlaalu_Farm&amp;amp;curid=99808&amp;amp;diff=950993&amp;amp;oldid=949825], otherwise I leave it, I don't like large tables though, which is why that one is only 100px. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:10, 12 May 2012 (UTC)&lt;br /&gt;
:: Haha, perfectly alright - a bit of space after the NPC name looks better (to me), but it's nitpicking. Keep it up. :) --[[User:Krusty|Krusty]] 22:12, 12 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
What's {{Pl|SR:Evil in Waiting|this|3=diff=next&amp;amp;oldid=957888}}? Did you reply to a conversation on an incorrect page? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:21, 23 May 2012 (UTC)&lt;br /&gt;
:I was responding to the IP who changed [http://www.uesp.net/w/index.php?title=Skyrim:Evil_in_Waiting&amp;amp;diff=prev&amp;amp;oldid=957889 this] and added the note. I was just lettting them know the plural, in case they missunderstood the meaning (I wasn't talking to myself). [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:27, 23 May 2012 (UTC)&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
&lt;br /&gt;
You've helped me tons with quests. Thx. {{unsigned2|10:48, 26 May 2012|109.157.188.8}}&lt;br /&gt;
:You're welcome. But I have only really contributed to about 10 quests in a major way, while I have corrected some minor errors in a few others. I do try to answer questions on talk pages. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:32, 26 May 2012 (UTC)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
Good job on catching what appears to be spanish trolling, trolls are always trying to sneak a new one. {{Uns2|06:18, 27 May 2012|99.169.161.243}}&lt;br /&gt;
:Thanks to Velyanthe I learned it was portuguese porn. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:36, 27 May 2012 (UTC)&lt;br /&gt;
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== Hearth Fire ==&lt;br /&gt;
&lt;br /&gt;
For future reference a new trademark has been granted for Bethesda, Hearth Fire. [http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;amp;entry=85634522 Here] is the trademark. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:34, 30 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bestiary expansions ==&lt;br /&gt;
&lt;br /&gt;
Per your edit {{Pl|Lore:Bestiary V|here|3=diff=next&amp;amp;oldid=962910}}, Dawnguard would certainly count--I believe SI may be used on another bestiary page, and Tribunal (a MW expansion) is listed on the page you edited. However, the content shouldn't be added now anyway because the expansion hasn't yet been released. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:33, 2 June 2012 (UTC)&lt;br /&gt;
:I only looked at the vampire section, and saw no expansions/dlc. The question would be if the expansions have a seperate page for the beast, then a link is useful, but if it only goes to the same page, and you need the full game to play it, then why an extra link. Are the other links because they were introduced by the expansions, and not in the full game? [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:36, 2 June 2012 (UTC)&lt;br /&gt;
::Ah, yes, that makes sense. I figured your reasoning was that expansions shouldn't be included at all. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:43, 2 June 2012 (UTC)&lt;br /&gt;
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== Top 50 ==&lt;br /&gt;
&lt;br /&gt;
At some point recently I joined the top 50. Yay to me. (gifts below):P [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:49, 4 June 2012 (UTC)&lt;br /&gt;
 :When you reach the top 100, I will give you something. --[[User:JR|JR]]&amp;lt;sup&amp;gt;[[User_talk:JR|Talk]] [[Special:EmailUser/JR|E-mail]]&amp;lt;/sup&amp;gt; 07:42, 4 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spammers ==&lt;br /&gt;
&lt;br /&gt;
Just for future reference, in cases of blatant spammers, it's not neccesary to [http://www.uesp.net/wiki/User_talk:Zhedxdjw issue a warning] first - it's probably a bot who isn't likely to turn to over a new leaf and start contributing positively, and it's unlikely that they'll even read the warning anyway. [[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 08:36, 4 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[UESPWiki:Image Requests]] ==&lt;br /&gt;
&lt;br /&gt;
Hey, TS! I just thought I would point out the new Image Requests page which was made because of the discussion you started on the Community Portal. It was a great idea, and now that it's launched, I figured I'd let you know... not that I expect you to miss ''anything'' on the Recent Changes list. ;) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:22, 6 June 2012 (UTC)&lt;br /&gt;
:Are you trying to say I'm addicted to UESP :p [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:36, 6 June 2012 (UTC)&lt;br /&gt;
::You might just be the only person here more addicted than me! :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:38, 6 June 2012 (UTC)&lt;br /&gt;
:::I shall admit that the recent changes page is my home page (really it is). [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:48, 6 June 2012 (UTC)&lt;br /&gt;
::::My watchlist is mine. And there are only 134 pages on it, not counting talk pages... :P [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:31, 7 June 2012 (UTC)&lt;br /&gt;
:::::My watchlist had 897 pages before I realised that I spend more time on the recent changes. Now it's &amp;quot;reserved&amp;quot; for non-game pages. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:33, 7 June 2012 (UTC)&lt;br /&gt;
{{od}}Oh lordy! If you said you still had that many, I may have gotten a group together for some sort of intervention. :P [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:43, 7 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ansilvund ==&lt;br /&gt;
&lt;br /&gt;
Hey Silencer! I have revamped your Ansilvund quest page, as it occurred to me that it was too much of a dungeon walkthrough and that an awful lot of the info on the quest page was identical to that on the place page. Ironically, it ended up longer than the original, but I thought I’d include all the broken hearts involved with the quest. I hope the revamp is okay with you. ☺--[[User:Krusty|Krusty]] 20:09, 9 June 2012 (UTC)&lt;br /&gt;
:Broken hearts? You broke my heart, I thought it was perfect (sort of). It was one of the first quests I attempted to write and conversly I thought the opposite was true of on the location page as shown [http://www.uesp.net/w/index.php?title=Skyrim:Ansilvund&amp;amp;diff=prev&amp;amp;oldid=923380 here]. I think I was writing the location page when I discovered the quest. In any case I have no problem with the revison, it looks a lot better. When I saw you request images for it, I thought of my favourite moment from Skyrim, when a Draugr comes charging, I get prepared and it gets smacked from the side and killed, highly amusing, but getting a image that shows how amusing it is might prove difficult. It might be a little short (if that counts) but especially as it's an unbugged quest, it may be a FA candidate. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:37, 9 June 2012 (UTC)&lt;br /&gt;
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== Patroller ==&lt;br /&gt;
&lt;br /&gt;
Hey, I don't know if you weren't told or something, but you may want to accept your [[UESPWiki:Patrollers/Nominations|nomination]]. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:21, 10 June 2012 (UTC)&lt;br /&gt;
:Robin checked first if I was willing. I would rather wait for more input from the community before formally accepting as I was aware my nomination would not go smoothly. I think Skooma might be happy to see my standards being used against me, and so am I. I think there are plenty of examples of where I have made mistakes, but there are plenty where I have not.  [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:55, 10 June 2012 (UTC)&lt;br /&gt;
::Unfortunately, it doesn't really work that way. In theory, Vely should have waited for you to accept before voting, and I suspect others are doing so. Also, can you clarify what you mean about Skooma. Nobody on IRC has figured out what you're referring to. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:09, 10 June 2012 (UTC)&lt;br /&gt;
:::In regards Skooma, I initially opposed his nomination on the grounds of mistakes in spelling and grammer, and being unsure if he could consistantly follow the style guide, to which Vely commented on. On acceptance I'll do that now, but I can't see where it's written on the nominations page. Plus it's inconsistant on when someone accepts, I can see people voting before the acceptance on plenty of nominations. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:26, 10 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moved ==&lt;br /&gt;
&lt;br /&gt;
Where did you move my lycanthropy addition?--[[User:Cole1|Cole1]] 00:52, 11 June 2012 (UTC)&lt;br /&gt;
:Funnily enough, the [[Skyrim:Lycanthropy|Lycanthropy]] page. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:54, 11 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon ==&lt;br /&gt;
&lt;br /&gt;
I know ... I considered him undead but he is in the category.--[[User:Cole1|Cole1]] 05:09, 11 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== thank ya! ==&lt;br /&gt;
i just wanted to thank you for the warm welcome onto the sites membership -[[User:Zargox bloodeye|Zargox bloodeye]]&lt;br /&gt;
:You're very welcome, again. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:04, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vampirism and cannibalism ==&lt;br /&gt;
&lt;br /&gt;
Hi Silencer!  I noticed that you edited out a connection between the above, made by an IP.  Don't know if it is the same, but an IP added the quest 'Taste of Death' to [[Skyrim:Vampirism#Vampire-Related_Quests|this page]]  - worth checking? --—[[User:Daniellibus|Daniellibus]] &amp;lt;sup&amp;gt;• [[User talk:Daniellibus|Talk]] • [[Special:Emailuser/Daniellibus|E]] • [[Special:Contributions/Daniellibus|C]]&amp;lt;/sup&amp;gt; 17:57, 21 June 2012 (UTC)&lt;br /&gt;
:I was working my way up the recent changes so would have eventually got there. Thanks though, and I removed another quest that is radiant and not guaranteed to be in a Vampire lair. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:01, 21 June 2012 (UTC)&lt;br /&gt;
::I would have done it myself, but I haven't yet done the Taste of Death, and it seemed like you knew what you were talking about! :) --—[[User:Daniellibus|Daniellibus]] &amp;lt;sup&amp;gt;• [[User talk:Daniellibus|Talk]] • [[Special:Emailuser/Daniellibus|E]] • [[Special:Contributions/Daniellibus|C]]&amp;lt;/sup&amp;gt; 18:08, 21 June 2012 (UTC)&lt;br /&gt;
:::It's not hard as all vampires are in a category, which you can see is quite small by all the named ones having already been included. That last statement is not usually associated with me though :) [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:18, 21 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Investing ==&lt;br /&gt;
&lt;br /&gt;
In {{Pl|Skyrim:Merchants|diff=973391&amp;amp;oldid=973389|this edit}}, you say &amp;quot;not always&amp;quot;, meaning that there are times that you ''can'' invest in Ghorza's store. I did some CK investigation into this a while back, and I remember it being impossible to invest. Where did you get the &amp;quot;not always&amp;quot; from? I'm just wondering if the bug report on [[Skyrim:Ghorza gra-Bagol|Ghorza gra-Bagol]]'s page needs further investigation. Thanks! &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:54, 24 June 2012 (UTC)&lt;br /&gt;
:I think Nephele went through all the Merchants and checked them out, and she left the invest option in the summary on Ghorza's page. Though you are right that she doesn't have the dialogue for it. That's all I went on. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:01, 24 June 2012 (UTC)&lt;br /&gt;
::It's quite possible that Neph just saw the invest option and didn't probe any further. I think we should probably change it to note the bug. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:43, 24 June 2012 (UTC)&lt;br /&gt;
:::The standard on the Merchant's page is to remove the option completly with the bug noted on the NPC page. Though as she has no dialogue for the option, is it a bug? Not all NPCs can be invested in. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:51, 24 June 2012 (UTC)&lt;br /&gt;
:::Bad logic on my part. It is a bug, but it falls into the third paragraph on the page where it states that the merchants with the bug are not listed as investable, and that it is noted on the NPCs page. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:10, 24 June 2012 (UTC)&lt;br /&gt;
::::I hadn't noticed that. In that case, I'll remove the &amp;quot;Can invest&amp;quot; and bug notes entirely. Thanks for pointing it out. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:39, 24 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== That Was Fun ==&lt;br /&gt;
Thanks for replacing the deleted content, because I'm pretty sure I emptied my sandbox of all my work and feared I had lost it. Then again, I'm still not too familiar with all of the tricks up the more experienced editor's sleeves. Oh, and that was my first experience like that here, and I thought it went well.&lt;br /&gt;
&lt;br /&gt;
Thanks again. --[[User:SlyKhajiit|SlyKhajiit]] 22:01, 24 June 2012 (UTC)&lt;br /&gt;
:Even if its removed it can still be found. the site keeps a history of every thing that happens. Even if the page is deleted an admin can still find it. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 22:02, 24 June 2012 (UTC)&lt;br /&gt;
::True. There is also no standard on houses, so where it got the idea from, I don't know. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:04, 24 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dawnguard Categories ==&lt;br /&gt;
&lt;br /&gt;
Hey, I thought I'd point out [[User_talk:Kimi_the_Elf#Dawnguard_Categories|this post]] since you have been really helpful in adding the categories to the Dawnguard pages. I know you don't have Xbox, so you might not know the magic-specific info, but as for adding subcategories to newly-created pages, I would appreciate the help! :) (I've got the existing ones already, this is just for future new pages.) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:30, 30 June 2012 (UTC)&lt;br /&gt;
:I saw all that. FYI I don't remember any new Magic Skills being added, yet. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:32, 30 June 2012 (UTC)&lt;br /&gt;
::Yeah, I wasn't sure what has/hasn't been added when it comes to new spells and whatnot, so thanks! But, off the wiki to real-life for a while. Have fun monitoring Recent Changes! :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:36, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you ==&lt;br /&gt;
&lt;br /&gt;
Thank you for adding the links to Skyrim:A Jarl's Justice :D I transferred from my notepad directly to the site and completely blanked on that even though I previewed at least five times :S --[[User:Spmckinney|SPMcKinney]] 00:06, 5 July 2012 (UTC)&lt;br /&gt;
:No problem, the links can easily be overlooked, especially for a new page. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:08, 5 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your user page story ==&lt;br /&gt;
&lt;br /&gt;
I would just like to say your story is awesome so here is a short poem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He charges into battle with honour and glory&lt;br /&gt;
&lt;br /&gt;
with a background of a strange story&lt;br /&gt;
&lt;br /&gt;
at the end battlefield was very gory&lt;br /&gt;
&lt;br /&gt;
with 10 litres of blood he can spill&lt;br /&gt;
&lt;br /&gt;
he only makes four kills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wielding the blade of the mistress Mephala&lt;br /&gt;
&lt;br /&gt;
he would motivate soldiers to fight harder&lt;br /&gt;
&lt;br /&gt;
destroying those who stand in his way&lt;br /&gt;
&lt;br /&gt;
killing those who trusted him always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He cuts through the forces of rebellion &lt;br /&gt;
&lt;br /&gt;
creates turmoil amongst thier &amp;quot;petty&amp;quot; insurrection&lt;br /&gt;
&lt;br /&gt;
and swiftly cuts a line through windhelm&lt;br /&gt;
&lt;br /&gt;
seperating the Ulfric from his terrible realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope you like it! {{uns2|00:26, 15 July 2012 |AlphaArgonian182}}&lt;br /&gt;
&lt;br /&gt;
:Thankyou. I'll have to update it for Skyrim soon. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:02, 15 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Class Fixes ==&lt;br /&gt;
&lt;br /&gt;
Okay, as discussed, the bot's fixing the classes you identified as needing updated. Current ETA is about 22:30 UTC (so a little over an hour from now), though that could change a fair bit depending on how evenly distributed the changes are. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 21:16, 15 July 2012 (UTC)&lt;br /&gt;
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== &amp;quot;Rival wiki?&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Don't give them too much credit. Just sayin'. [[User:ThuumofReason|ThuumofReason]] 21:51, 19 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:They are a wiki about The Elder Scrolls, therefore they are a rival. That being said, they do seem to need our &amp;quot;help&amp;quot; to improve their site. They even have a written policy on not stealing our content [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:57, 19 July 2012 (UTC)&lt;br /&gt;
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== Blocker ==&lt;br /&gt;
&lt;br /&gt;
I've made you a blocker for now. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 16:38, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:OK. Now I'll have to work out how to do it. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:43, 21 July 2012 (UTC)&lt;br /&gt;
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== Unsure how to handle ==&lt;br /&gt;
&lt;br /&gt;
[[Skyrim_talk:Greta|This page]] was created and I'm not sure how to deal with it. It doesn't add anything and it doesn't seem like it should be on a talk page, if that is the only thing to be said. --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 21:44, 24 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Birna&amp;diff=993052</id>
		<title>Skyrim talk:Birna</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Birna&amp;diff=993052"/>
		<updated>2012-07-24T21:36:17Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Notes section */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Birna and Ranmir just stand outside the shop==&lt;br /&gt;
I'm having the bug for which Birna and Ranmir just stay outside the shop, as they where when I first entered Winterhold. Birna has not the option to trade.&lt;br /&gt;
I resetted the AI, killed and resurrected them both and tried other commands (but I don't know if they actually could do something, so I won't write them).&lt;br /&gt;
Anyone knows what to do or what is worth to try? Thanks.&lt;br /&gt;
&lt;br /&gt;
P.S. Should I write this in another page's discussion? Because it concerns both Birna and Ranmir... [[User:Cridus|Cridus]] 22:24, 1 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I moved the following contribution by 173.31.237.100 from the article:&lt;br /&gt;
:: Using the console you can still trade with her if this occurs by doing the following: Wait until business hours 8am-8pm. Open the console and select the door to her shop, and use the &amp;quot;unlock&amp;quot; command to unlock the door, but don't go in. Then select Birna, and go in the shop. Then use the command &amp;quot;moveto player&amp;quot; this will Move Birna into the shop, where she can then be traded with. If you encountered this bug, she will still walk back outside and resume standing there with Ranmir afterwards.&lt;br /&gt;
: --[[User:Alfwyn|Alfwyn]] 12:17, 7 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks! I will try! [[User:Cridus|Cridus]] 20:33, 7 December 2011 (UTC)&lt;br /&gt;
::Edit: I tried and Birna just says &amp;quot;You should not be here.&amp;quot;... I tried at every hour of the business period... [[User:Cridus|Cridus]] 01:54, 8 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I could not trade with Birna but was able to complete the [[Skyrim:Helm of Winterhold|Helm of Winterhold]] Colcetion quest by:&lt;br /&gt;
:::# Entering the [[Skyrim:Yngol Barrow|Yngol Barrow]]&lt;br /&gt;
:::# Opening the Console and typing 'player.additem 000B634C 1' (This will add [[Skyrim:Coral_Dragon_Claw#Coral_Dragon_Claw|Coral Dragon Claw]] to your inventory)&lt;br /&gt;
:::# Aligning the door rings correctly and then unlock the door normally&lt;br /&gt;
:::# Collect the Helm for the chest inside; completing [[Skyrim:Helm of Winterhold|Helm of Winterhold]]&lt;br /&gt;
:::'' I noticed the 'Exit' gate button would not work for me'' [[User:McKenn&amp;amp;#39;r|McKenn&amp;amp;#39;r]] 17:05, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The strange thing is that, somehow, I obtained the claw. I really don't remember how I got it. The first time I went to Winterhold, it was attacked by a frost dragon. Maybe that was the cause of Birna and Ranmir's block.&lt;br /&gt;
::::For the fact that the claw was mysteriously added to my inventory (in fact, Birna never talked to me about it), no quest activated for me. I got to the Yngol Barrow casually and cleared it without any problem, but no quest was activated\updated.&lt;br /&gt;
::::I really don't remember if Birna said something different from her usual speech, that first time.&lt;br /&gt;
::::Anyway, I will double-check for the quest. Maybe I only remember wrongly, but it's unlikely. [[User:Cridus|Cridus]] 17:51, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}This is totally annoying, she is dead after dragon attack, and I dont have some older savegame, and always when I load the oldest and arrive there, a dragon attacks and kills her... {{uns2|20:15, 13 February 2012|87.155.91.21}}&lt;br /&gt;
:Birna and Ranmir get stuck outside if their initial argument scene gets interrupted by a dragon attack. They can be sent back to their normal routines using the console command: &amp;quot;StopQuest 000B2174&amp;quot;. [[User:Cdcooley|Cdcooley]] 01:47, 10 March 2012 (UTC)&lt;br /&gt;
::Thanks, it worked! Now I'll try to reset the quest. [[User:Cridus|Cridus]] 12:17, 10 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quest not triggered ==&lt;br /&gt;
&lt;br /&gt;
I purchased the coral dragon claw from Birna, but no quest was triggered.&lt;br /&gt;
&lt;br /&gt;
I went to Yngol Barrow anyway and cleared it,still the quest did not trigger.&lt;br /&gt;
&lt;br /&gt;
--[[User:Jdguellich|Jdguellich]] 19:15, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't remember how I got the coral claw from Birna (she is stuck out of the shop, in my game) but the quest didn't trigger to me, too. [[User:Cridus|Cridus]] 21:16, 30 December 2011 (UTC)&lt;br /&gt;
::Me three. PC, all patches to date. I stopped by the shop on the way to [[Skyrim:Under Saarthal|Under Saarthal]]. Purchased in shop. I'll go back a save and try again later. Goodness gracious, this game is buggy!&amp;lt;br /&amp;gt;--[[User:DayDreamer|DayDreamer]] 01:59, 3 March 2012 (UTC)&lt;br /&gt;
:::That's an easy one: there is no quest. I guess Bethesda simply forgot to implement it or it wasn't planned in the first place. It makes sense, if you think about it. Why should Birna reward you for checking out an ancient tomb that she has no interest in? If Skyrim used a &amp;quot;traditional&amp;quot; experience system you could gain EXP for it. But since it hasn't there's nothing that would justify an additional quest.--[[Special:Contributions/84.149.21.201|84.149.21.201]] 01:31, 24 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Birna's Death ==&lt;br /&gt;
&lt;br /&gt;
[[User talk:S1D3WYZ#Birna_found_dead|S1D3WYZ]] requested that Birna's possible, unpreventable death be noted due to her having one of the two Coral Dragon Claws in the game. I was considering adding a note saying &amp;quot;Birna can be killed by a dragon or creature even if the player is not present, leaving only one obtainable Coral Dragon Claw.&amp;quot; It is something that could be noted, but I don't think it's a notable thing to happen to most non-essential NPCs, and the other location is clearly noted in the Coral Dragon Claw page. Thoughts? -[[User:Velyanthe|Velyanthe]] 03:34, 29 January 2012 (UTC)&lt;br /&gt;
:Agreed. If she had the ''only'' Coral Claw in the game, that would be a different story. As things stand though, her having a copy of it to sell is so unneccessary and meaningless I don't know why it exists at all, unless the one in Yngol Barrow wasn't actually supposed to be there once the game was finished. [[User:Aliana|Aliana]] 01:07, 5 February 2012 (UTC)&lt;br /&gt;
::This stuff should go in the bugs section for yngol barrow. I am having the issue that she is both dead and the but listed above about the claw not being on the pedis tal. So now I am unable to get past the dragon claw door (xbox360!. {{uns|74.73.224.26|04:25, February 14, 2012}}&lt;br /&gt;
:::Yeah she got killed in my game during the Containment quest from the college. [[User:Lord Eydvar|Lord Eydvar]]&amp;lt;sup&amp;gt;[[User talk:Lord Eydvar|Talk]]&amp;lt;/sup&amp;gt; 05:54, 20 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Bug?==&lt;br /&gt;
anybody else get this bug? or is it new?&lt;br /&gt;
she just keeps repeating these lines when I speak to her, won't sell me the claw...&lt;br /&gt;
&amp;quot;I'll sell just about ''anything''Italic text'''' if its worth my time.  Keep that in mind will you.&amp;quot;  &lt;br /&gt;
&amp;quot;I do what I have to so we can get by&amp;quot;&lt;br /&gt;
&amp;quot;I'll sell whatever I can. if its wroth putting a price on you can bet I'll do it, I've been burned a few times, made a few bad deals but I mostly always come oun top&amp;quot;&lt;br /&gt;
&amp;quot;Very funny&amp;quot;&lt;br /&gt;
&amp;quot;allright then&amp;quot;&lt;br /&gt;
&amp;quot;ranmir has no problem drinking himself under the table&amp;quot; {{unsigned|24.38.223.147| 9 April 2012}}&lt;br /&gt;
&lt;br /&gt;
:Give us more details. Is Birna inside or outside the shop? If she is inside, try waiting some hours, if you didn't already.&lt;br /&gt;
:Does she sell you anything at all? [[User:Cridus|Cridus]] 09:47, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
I have the bug which causes Birna to not let me buy items from her.How do i fix this? {{unsigned|Natsu|09:10, 18 May 2012}}&lt;br /&gt;
&lt;br /&gt;
:If you are playing on the PC you could try enabling and disabling her through the use of console commands.If you are on the PS3,than I am not sure what you can do.I hope this helps.--[[User:Skyrimplayer|Skyrimplayer]] 18:42, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notes section ==&lt;br /&gt;
&lt;br /&gt;
The Notes section contains a reference stating that Birna having the Coral Claw &amp;quot;suggests (she) is somehow connected with Yngol Barrow&amp;quot;.  The dialogue with her does not support this claim.  She is quite explicit in stating the claw was the result of a &amp;quot;bad deal&amp;quot; she made, and therefore does not suggest any connection she may have to the barrow.  Anyone care to confirm this interpretation in order to further justify removing the part of the note starting with &amp;quot;which she suggests...&amp;quot;?  --[[Special:Contributions/72.88.199.175|72.88.199.175]] 20:00, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi there. On one part, you are right; she acquired the claw in a &amp;quot;bad deal&amp;quot; she made: ''&amp;quot;I've been burned a few times, made a few bad deals, but mostly I come out on top. Yeah, it was stupid of me. I shouldn't have believed the story and just refused the trade. But I didn't, and now I'm stuck with this worthless junk.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:However, she ''did'' suggest that the claw is somehow connected to Yngol Barrow: ''&amp;quot;Some line about this claw thing and Yngol Barrow. He said it was worth more than its weight in gold if I took it back there. Something about placing it back in Yngol's chamber, I don't know. What was I thinking? Even if it were true, I'm not setting foot in some ancient tomb, filled with who knows what. I don't even care any more. You want to check it out? Fine. I'll sell you the thing for fifty gold, and then it's your problem.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:I took her dialogue directly from [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x0001c187 game data]. So, I don't think the note part should be removed. Hope that answers your question. ~ [[User:Psylocke|&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;660077&amp;quot;&amp;gt;P&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;660099&amp;quot;&amp;gt;sy&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600AA&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;7700CC&amp;quot;&amp;gt;c&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;8800EE&amp;quot;&amp;gt;k&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;AA00DD&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 20:20, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The page actually says&lt;br /&gt;
:::&amp;quot;One of Birna's dialogue options allows you to buy a Coral Dragon Claw, which she suggests is somehow connected with Yngol Barrow.&amp;quot;&lt;br /&gt;
:: Its not indicating she has a connection to the barrow but that the Coral Claw does. Hope that helps clafify it :D --[[User:Spmckinney|&amp;lt;span style=&amp;quot;color:#0088ff; font-weight:bold;&amp;quot;&amp;gt;SPMcKinney&amp;lt;/span&amp;gt;]][[User talk:Spmckinney|&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt;]][[Special:Contributions/Spmckinney|C]][[Special:EmailUser/Spmckinney|&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;]] 21:36, 24 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Specialty_Gear&amp;diff=993040</id>
		<title>Skyrim:Specialty Gear</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Specialty_Gear&amp;diff=993040"/>
		<updated>2012-07-24T21:02:19Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Other Weapons */  added Knife location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Items}}&lt;br /&gt;
{{TOCright}}This page summarizes all of the '''Specialty Gear''' in Skyrim. These are items that can be found in many locations in the game, but yet do not qualify as generic weapons or generic armor. For example, it includes weapons and armor that are only used by specific types of NPC (e.g., Draugr, Falmer, Forsworn). It also includes some items, such as pickaxes and woodcutter's axes, that are only used in certain situations.&lt;br /&gt;
&lt;br /&gt;
==Amulets of the Divines==&lt;br /&gt;
None of these amulets can be disenchanted.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Location(s)&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Amulet of Akatosh}}&amp;lt;br&amp;gt;{{ID|(000c8911)}} || Amulet&lt;br /&gt;
| 1 || 89 || 0&lt;br /&gt;
| ''Magicka regenerates 25% faster:''&lt;br /&gt;
* [[Skyrim:Regenerate Magicka|Regenerate Magicka]], 25 pts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Amulet of Arkay}}&amp;lt;br&amp;gt;{{ID|(000cc848)}} || Amulet&lt;br /&gt;
| 1 || 114 || 0&lt;br /&gt;
| ''Increases your health by 10 points:''&lt;br /&gt;
* [[Skyrim:Fortify Health|Fortify Health]], 10 pts&lt;br /&gt;
|&lt;br /&gt;
* There is a guaranteed amulet at [[Skyrim:Wayward Pass|Wayward Pass]] at the [[Skyrim:Shrine of Arkay|Shrine of Arkay]]&lt;br /&gt;
* If you haven't already done it, you are guaranteed to get one in [[Skyrim:Markarth|Markarth]]. [[Skyrim:Brother Verulus|Brother Verulus]] will ask you to investigate the [[sr:Hall of the Dead (Markarth)|Hall of the Dead]]. Once you've completed with the quest, you can get an Amulet of Arkay from him.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Amulet of Dibella}}&amp;lt;br&amp;gt;{{ID|(000c8915)}} || Amulet&lt;br /&gt;
| 1 || 118 || 0&lt;br /&gt;
| ''+15 Speechcraft:''&lt;br /&gt;
* [[Skyrim:Fortify Persuasion|Fortify Persuasion]], 15 pts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Amulet of Julianos}}&amp;lt;br&amp;gt;{{ID|(000c8917)}} || Amulet&lt;br /&gt;
| 1 || 108 || 0&lt;br /&gt;
| ''Increases your Magicka by 10 points:''&lt;br /&gt;
* [[Skyrim:Fortify Magicka|Fortify Magicka]], 10 pts&lt;br /&gt;
|&lt;br /&gt;
* There is a guaranteed amulet in [[Skyrim:Fort Amol|Fort Amol]] ([[Skyrim:Eastmarch|Eastmarch]])&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Amulet of Kynareth}}&amp;lt;br&amp;gt;{{ID|(000c8919)}} || Amulet&lt;br /&gt;
| 1 || 96 || 0&lt;br /&gt;
| ''Increases your Stamina by 10 points:''&lt;br /&gt;
* [[Skyrim:Fortify Stamina|Fortify Stamina]], 10 pts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Amulet of Mara}}&amp;lt;br&amp;gt;{{ID|(000c891b)}} || Amulet&lt;br /&gt;
| 1 || 316 || 0&lt;br /&gt;
| ''Restoration spells cost 10% less to cast:''&lt;br /&gt;
* [[Skyrim:Fortify Restoration|Fortify Restoration]], 10 pts&lt;br /&gt;
|&lt;br /&gt;
* Can be bought from [[Skyrim:Maramal|Maramal]] in [[Skyrim:Riften|Riften]] as part of [[Skyrim:The Bonds of Matrimony|The Bonds of Matrimony]] quest.&lt;br /&gt;
* Given to the player by [[Skyrim:Dinya Balu|Dinya Balu]] as part of the quest [[Skyrim:The Book of Love|The Book Of Love]]&lt;br /&gt;
* There is a guaranteed amulet 350 ft E of [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]] ([[Skyrim:The Pale|The Pale]]) {{Map Link|x=38748|y=112905}} &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Amulet of Stendarr}}&amp;lt;br&amp;gt;{{ID|(000cc844)}} || Amulet&lt;br /&gt;
| 1 || 196 || 0&lt;br /&gt;
| ''Block 10% more damage with your shield:''&lt;br /&gt;
* [[Skyrim:Fortify Blocking|Fortify Blocking]], 10 pts&lt;br /&gt;
|&lt;br /&gt;
* Worn by randomly encountered [[Skyrim:Vigilant of Stendarr|Vigilants of Stendarr]], including a dead Vigilant guaranteed to be found in [[Skyrim:Mara's Eye Den|Mara's Eye Den]].&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Amulet of Talos}}&amp;lt;br&amp;gt;{{ID|(000cc846)}} || Amulet&lt;br /&gt;
| 1 || 25 || 0&lt;br /&gt;
| ''Time between shouts is reduced 20%:''&lt;br /&gt;
* [[Skyrim:Fortify Shouts|Fortify Shouts]], 0.2 pts&lt;br /&gt;
| &lt;br /&gt;
* There is a guaranteed amulet at a [[Skyrim:Shrines#Shrine of Talos|Shrine of Talos]] 490 ft SE of [[Skyrim:Pilgrim's Trench|Pilgrim's Trench]] ([[Skyrim:Winterhold (region)|Winterhold]]) {{Map Link|x=89235|y=109022}}&lt;br /&gt;
* [[Skyrim:Roggvir|Roggvir]], the man beheaded when you first enter [[Skyrim:Solitude|Solitude]], is wearing one. It can be taken off of his corpse after the execution, or taken from his crypt through a [[Skyrim:Return to Grace|quest]] given to you by his sister. Taking this particular instance of the amulet prior to starting its associated quest is known to cause a bug where all amulets of Talos become quest items and the quest itself never starts.  &lt;br /&gt;
* These are more likely to be found as random loot on Stormcloaks, but not at all on Imperial soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Amulet of Zenithar}}&amp;lt;br&amp;gt;{{ID|(000878bb)}} || Amulet&lt;br /&gt;
| 1 || 511 || 0&lt;br /&gt;
| ''Prices are 10% better:''&lt;br /&gt;
* [[Skyrim:Fortify Barter|Fortify Barter]], 10 pts&lt;br /&gt;
|&lt;br /&gt;
* There is a guaranteed amulet at the [[Skyrim:Shrine of Zenithar|Shrine of Zenithar]] northeast of [[Skyrim:Riften Stables|Riften Stables]] {{Map Link|x=181239|y=-81960}}&lt;br /&gt;
* Another guaranteed amulet at the Shrine of Zenithar 340 ft NNW of [[Skyrim:Broken Fang Cave|Broken Fang Cave]] ([[Skyrim:Whiterun Hold|Whiterun Hold]]) {{Map Link|x=-52858|y=-7989}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bandit Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Fur Bracers}}&amp;lt;br/&amp;gt;{{ID|(0006f39b)}} || Light Gauntlets&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 1 || 10 || 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Fur Helmet}}&amp;lt;br/&amp;gt;{{ID|(0006f39e)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 1 || 23 || 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Fur Shoes}}&amp;lt;br/&amp;gt;{{ID|(0006f398)}}  || Light Boots&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 4 || 6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blades Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!width=22|[[Image:OBDamageIcon_small.png|Damage]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Blades Armor}}&amp;lt;br/&amp;gt;{{ID|(0004b28b)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 45 || 400 || 44 ||&lt;br /&gt;
|rowspan=5|&lt;br /&gt;
* The [[Skyrim:Blades|Blades]] equipment is useful for lower level players because it is easy to obtain and has relatively high stats. Can be obtained from chest in [[Skyrim:Sky Haven Temple|Sky Haven Temple]] and any Blades recruits you find.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Blades Boots}}&amp;lt;br/&amp;gt;{{ID|(0004b288)}} || Heavy Boots&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 10 || 85 || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Blades Gauntlets}}&amp;lt;br/&amp;gt;{{ID|(0004b28d)}} || Heavy Gauntlets&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 8 || 85 || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Blades Helmet}}&amp;lt;br/&amp;gt;{{ID|(0004b28f)}} || Heavy Helmet&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 12 || 200 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Blades Shield}}&amp;lt;br/&amp;gt;{{ID|(0004f912)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 12 || 225 || 26 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Blades Sword}}&amp;lt;br/&amp;gt;{{ID|(0003aeb9)}} || One Handed Sword &lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 10 || 300 || || 11&lt;br /&gt;
| &lt;br /&gt;
* Obtained from [[Skyrim:Delphine|Delphine]]'s secret room in The Sleeping Giant's Inn in [[Skyrim:Riverwood|Riverwood]], as well as [[Skyrim:Sky Haven Temple|Sky Haven Temple]]. &lt;br /&gt;
*[[Skyrim:Followers|Followers]] inducted into the Blades also carry one, and it can be obtained from their inventory when they are actively following you.&lt;br /&gt;
* One can be found on someone in [[Skyrim:Nightgate Inn|Nightgate Inn]] you will not get a bounty if you kill him while sneaking.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-item-Blades Armor Male.jpg|Blades Armor Male&lt;br /&gt;
File:SR-item-Blades Armor Female.jpg|Blades Armor Female&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Companions Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Wolf Armor}}&amp;lt;br/&amp;gt;{{ID|(000cae15)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 20 || 55 || 31&lt;br /&gt;
|rowspan=4|&lt;br /&gt;
* Functionally the set gives the same protection as [[Skyrim: Steel Armor|Steel Armor]], but lighter. All pieces can be purchased from [[Skyrim:Eorlund Gray-Mane|Eorlund Gray-Mane]] after officially joining the Companions.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Wolf Boots}}&amp;lt;br/&amp;gt;{{ID|(000cee7c)}} || Heavy Boots&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 4 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Wolf Gauntlets}}&amp;lt;br/&amp;gt;{{ID|(000cee7e)}} || Heavy Gauntlets&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 4 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Wolf Helmet}}&amp;lt;br/&amp;gt;{{ID|(0004c3d0)}} || Heavy Helmet&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 4 || 125 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-item-Wolf Armor Male.jpg|Wolf Armor Male&lt;br /&gt;
File:SR-item-Wolf Armor Female.jpg|Wolf Armor Female&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dawnguard Equipment==&lt;br /&gt;
===Dawnguard Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
![[Skyrim:Grindstone|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBDamageIcon_small.png|Damage]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard War Axe}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00d098)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 13 || 55 || 11&lt;br /&gt;
| Does additional damage to [[Skyrim:Vampire|vampires]].&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard Warhammer}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00dd55)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 26 || 110 || 22&lt;br /&gt;
| Does additional damage to vampires.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dawnguard Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard Armor}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00f3fb)}}&amp;lt;br/&amp;gt;{{ID|(xx00f402)}}&amp;lt;br/&amp;gt;{{ID|(xx00f404)}}  || Light Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 6 || 220 || 29&lt;br /&gt;
| Three colors and styles are available.&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard]] [[Skyrim:Official_Plug-ins|plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard Boots}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00f400)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 1.5 || 25 || 8&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard]] [[Skyrim:Official_Plug-ins|plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard Full Helmet}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx0050d0)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 10 || 220 || 18 || 25% less damage from Vampire attacks and Drain Life spells while wearing a complete set of Dawnguard armor.&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard]] [[Skyrim:Official_Plug-ins|plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard Gauntlets}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00f3fe)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 1.5 || 40 || 8&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard]] [[Skyrim:Official_Plug-ins|plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard Heavy Armor}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00f3fa)}}&amp;lt;br/&amp;gt;{{ID|(xx00f3f7)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 42 || 425 || 34&lt;br /&gt;
| Two colors and styles are available.&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard]] [[Skyrim:Official_Plug-ins|plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard Helmet}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx01989e)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 1.5 || 100 || 16 || 25% less damage from Vampire attacks and Drain Life spells while wearing a complete set of Dawnguard armor.&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard]] [[Skyrim:Official_Plug-ins|plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard Heavy Boots}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx014757)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 9 || 85 || 13&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard]] [[Skyrim:Official_Plug-ins|plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard Heavy Gauntlets}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx014758)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 7 || 85 || 13&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard]] [[Skyrim:Official_Plug-ins|plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Dawnguard Shield}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx0150b8)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;{{huh}}&lt;br /&gt;
| 10 || 240 || 26 || +10 Bash damage against vampires.&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard]] [[Skyrim:Official_Plug-ins|plug-in]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Draugr Equipment==&lt;br /&gt;
===Ancient Nord Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
![[Skyrim:Grindstone|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBDamageIcon_small.png|Damage]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Battle Axe}}&amp;lt;br/&amp;gt;{{ID|(0001cb64)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 22 || 28 || 18 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Bow}}&amp;lt;br/&amp;gt;{{ID|(000302ca)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 12 || 45 || 8 ||&lt;br /&gt;
*Draw speed 0.875&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Greatsword}}&amp;lt;br/&amp;gt;{{ID|(000236a5)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 18 || 35 || 17 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Sword}}&amp;lt;br/&amp;gt;{{ID|(0002c66f)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 12 || 13 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord War Axe}}&amp;lt;br/&amp;gt;{{ID|(0002c672)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 14 || 15 || 9 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Honed Ancient Nord Battle Axe}}&amp;lt;br/&amp;gt;{{ID|(0005bf12)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Dwarven Smithing|Dwarven]]&lt;br /&gt;
| 25 || 50 || 21 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Honed Ancient Nord Greatsword}}&amp;lt;br/&amp;gt;{{ID|(0005bf13)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Dwarven Smithing|Dwarven]]&lt;br /&gt;
| 21 || 63 || 20 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Honed Ancient Nord Sword}}&amp;lt;br/&amp;gt;{{ID|(0005bf14)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Dwarven Smithing|Dwarven]]&lt;br /&gt;
| 15 || 23 || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Honed Draugr War Axe}}&amp;lt;br/&amp;gt;{{ID|(0005bf15)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Dwarven Smithing|Dwarven]]&lt;br /&gt;
| 16 || 27 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Supple Ancient Nord Bow}}&amp;lt;br/&amp;gt;{{ID|(0005d179)}}&lt;br /&gt;
| {{Bug|Not possible|nobullet=1}}&lt;br /&gt;
| 18 || 235 || 14 ||&lt;br /&gt;
*Draw speed 0.875&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Draugr Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Amulet}}&amp;lt;br/&amp;gt;{{ID|(000cc842)}} || Amulet&lt;br /&gt;
| N/A&lt;br /&gt;
| 1 || 100 || 0&lt;br /&gt;
|rowspan=1| {{Bug|Can't be enchanted.|modnotes=Missing ClothingNecklace keyword.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Armor}}&amp;lt;br/&amp;gt;{{ID|(00018388)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Daedric Smithing|Daedric]]&lt;br /&gt;
| 28 || 125 || 25&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Boots}}&amp;lt;br/&amp;gt;{{ID|(00056a9d)}} || Heavy Boots&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Daedric Smithing|Daedric]]&lt;br /&gt;
| 5 || 25 || 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Gauntlets}}&amp;lt;br/&amp;gt;{{ID|(00056b17)}} || Heavy Gauntlets&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Daedric Smithing|Daedric]]&lt;br /&gt;
| 4 || 25 || 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Helmet}}&amp;lt;br/&amp;gt;{{ID|(00056a9e)}} || Heavy Helmet&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Daedric Smithing|Daedric]]&lt;br /&gt;
| 4 || 60 || 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Helmet}}&amp;lt;br/&amp;gt;{{ID|(001019ca)}} || Heavy Helmet&lt;br /&gt;
| Not possible&lt;br /&gt;
| 9 || 320 || 23&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
*Cannot be equipped by the player.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Nord Helmet}}&amp;lt;br/&amp;gt;{{ID|(0001fd7b)}}&amp;lt;br/&amp;gt;{{ID|(0001fd7c)}}&amp;lt;br/&amp;gt;{{ID|(0001fd77)}} || Light Helmet&lt;br /&gt;
| Not possible&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-item-Ancient Nord Armor Male.jpg|Ancient Nord Armor Male&lt;br /&gt;
File:SR-item-Ancient Nord Armor Female.jpg|Ancient Nord Armor Female&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dremora Equipment==&lt;br /&gt;
None of these Dremora-specific items can be equipped by the player.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Black Robes}}&amp;lt;br/&amp;gt;{{ID|(00016ffe)}} || Clothing&lt;br /&gt;
| N/A&lt;br /&gt;
| 1 || 5 || 0&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
* These are specifically worn by Dremora, unlike standard [[Skyrim:Black Robes|Black Robes]] or [[Skyrim:Boots|Boots]].&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Boots}}&amp;lt;br/&amp;gt;{{ID|(00016fff)}} || Shoes&lt;br /&gt;
| N/A&lt;br /&gt;
| 1 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Daedric Armor}}&amp;lt;br/&amp;gt;{{ID|(000f1abe)}} || Heavy Armor&lt;br /&gt;
| Not possible&lt;br /&gt;
| 38 || 640 || 49&lt;br /&gt;
|rowspan=4|&lt;br /&gt;
* These varieties of Daedric Armor are specifically worn by Dremora, and are different from the standard [[Skyrim:Daedric Armor|Daedric Armor]], [[Skyrim:Daedric Boots|Daedric Boots]], [[Skyrim:Daedric Gauntlets|Daedric Gauntlets]], and [[Skyrim:Daedric Helmet|Daedric Helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Daedric Boots}}&amp;lt;br/&amp;gt;{{ID|(000f1abd)}} || Heavy Boots&lt;br /&gt;
| Not possible&lt;br /&gt;
| 9 || 125 || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Daedric Gauntlets}}&amp;lt;br/&amp;gt;{{ID|(000f1ac0)}} || Heavy Gauntlets&lt;br /&gt;
| Not possible&lt;br /&gt;
| 9 || 125 || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Daedric Helmet}}&amp;lt;br/&amp;gt;{{ID|(0010f75f)}} || Heavy Helmet&lt;br /&gt;
| Not possible&lt;br /&gt;
| 15 || 1600 || 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dark Brotherhood Equipment==&lt;br /&gt;
Except for the second version of the Worn Shrouded Armor {{ID|(00105966)}}, one exemplar of each piece of equipment can be found in the [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Worn Shrouded Armor}}&amp;lt;br/&amp;gt;{{ID|(0010eb5b)}} || Light Armor&lt;br /&gt;
| Not possible&lt;br /&gt;
| 6 || 80 || 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Worn Shrouded Armor}}&amp;lt;br/&amp;gt;{{ID|(00105966)}} || Light Armor&lt;br /&gt;
| Not possible&lt;br /&gt;
| 6 || 80 || 20 ||&lt;br /&gt;
* Cannot be equipped by the player.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Worn Shrouded Boots}}&amp;lt;br/&amp;gt;{{ID|(0010eb5c)}} || Light Boots&lt;br /&gt;
| Not possible&lt;br /&gt;
| 2 || 45 || 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Worn Shrouded Boots}}&amp;lt;br/&amp;gt;{{ID|(00105967)}} || Light Boots&lt;br /&gt;
| Not possible&lt;br /&gt;
| 2 || 45 || 3 ||&lt;br /&gt;
* Cannot be equipped by the player.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Worn Shrouded Cowl}}&amp;lt;br/&amp;gt;{{ID|(0010eb5d)}} || Light Helmet&lt;br /&gt;
| Not possible&lt;br /&gt;
| 2 || 50 || 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Worn Shrouded Cowl}}&amp;lt;br/&amp;gt;{{ID|(00105969)}} || Light Helmet&lt;br /&gt;
| Not possible&lt;br /&gt;
| 2 || 50 || 8 ||&lt;br /&gt;
* Cannot be equipped by the player.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Worn Shrouded Gloves}}&amp;lt;br/&amp;gt;{{ID|(0010eb5e)}} || Light Gauntlets&lt;br /&gt;
| Not possible&lt;br /&gt;
| 2 || 50 || 4&lt;br /&gt;
|&lt;br /&gt;
* ''Backstab does double damage''&lt;br /&gt;
* Disenchant: No&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Worn Shrouded Gloves}}&amp;lt;br/&amp;gt;{{ID|(00105968)}} || Light Gauntlets&lt;br /&gt;
| Not possible&lt;br /&gt;
| 2 || 50 || 4 ||&lt;br /&gt;
* Cannot be equipped by the player.&amp;lt;br/&amp;gt;&lt;br /&gt;
* ''Backstab does double damage''&lt;br /&gt;
* Disenchant: No&lt;br /&gt;
|}&lt;br /&gt;
{{bug|When picking up the versions that cannot be equipped by the player, they turn invisible in the inventory and can't be dropped. They still add to the carry weight though. It's the armor found in the master bedroom next to the bed. On the PC they can be dropped with the console command &amp;lt;code&amp;gt;player.drop ID 1&amp;lt;/code&amp;gt;, where ID is the respective item ID found in the table.{{VN|Can they be indeed picked up after purchasing the master bedroom upgrade?}}|vn=1}}&lt;br /&gt;
{{bug|Although the Worn Shrouded Gloves display an enchantment in game, no such enchantment is applied. If the player wishes, a custom enchantment can applied to the gloves at an [[Skyrim:Arcane Enchanter|arcane enchanter]]. Even with a custom enchantment, the description will still read ''&amp;quot;Backstab does double damage&amp;quot;''.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-item-Shrouded Armor Male.jpg|Shrouded Armor Male&lt;br /&gt;
File:SR-item-Shrouded Armor Female2.jpg|Shrouded Armor Female&lt;br /&gt;
File:SR-item-Shrouded Armor Female.jpg|Female, with cowl&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Falmer Equipment==&lt;br /&gt;
===Falmer Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
![[Skyrim:Grindstone|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBDamageIcon_small.png|Damage]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Bow}}&amp;lt;br/&amp;gt;{{ID|(00038340)}}&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 15 || 135 || 12 || &lt;br /&gt;
*Draw speed 0.75&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Supple Bow}}&amp;lt;br/&amp;gt;{{ID|(00083167)}}&lt;br /&gt;
| {{Bug|Not possible|nobullet=1}}&lt;br /&gt;
| 20 || 410 || 15&lt;br /&gt;
| &lt;br /&gt;
* Cannot be obtained&lt;br /&gt;
* Draw speed 0.75&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Sword}}&amp;lt;br/&amp;gt;{{ID|(0002e6d1)}}&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 18 || 67 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer War Axe}}&amp;lt;br/&amp;gt;{{ID|(000302cd)}}&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 21 || 82 || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Honed Falmer Sword}}&amp;lt;br/&amp;gt;{{ID|(0006f6ff)}}&lt;br /&gt;
| {{Bug|Not possible|nobullet=1}}&lt;br /&gt;
| 18 || 205 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Honed Falmer War Axe}}&amp;lt;br/&amp;gt;{{ID|(0006f700)}}&lt;br /&gt;
| {{Bug|Not possible|nobullet=1}}&lt;br /&gt;
| 21 || 245 || 13 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Falmer Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Armor}}&amp;lt;br/&amp;gt;{{ID|(000b83cb)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&amp;amp;nbsp;''or''&amp;lt;br/&amp;gt;&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]{{DG}}&lt;br /&gt;
| 20 || 275 || 31&lt;br /&gt;
| &lt;br /&gt;
*The perk required to temper this armor changes from Steel Smithing to Advanced Armors with the addition of [[Skyrim:Dawnguard|Dawnguard]].&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Boots}}&amp;lt;br/&amp;gt;{{ID|(000b83cd)}} || Heavy Boots&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&amp;amp;nbsp;''or''&amp;lt;br/&amp;gt;&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]{{DG}}&lt;br /&gt;
| 4 || 55 || 12&lt;br /&gt;
|&lt;br /&gt;
*These boots do not actually cover the player's feet and look more like greaves. However, when walking or running on hard surfaces, it still sounds as though the player is wearing boots. &lt;br /&gt;
*The perk required to temper this armor changes from Steel Smithing to Advanced Armors with the addition of Dawnguard.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Gauntlets}}&amp;lt;br/&amp;gt;{{ID|(000b83cf)}} || Heavy Gauntlets&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&amp;amp;nbsp;''or''&amp;lt;br/&amp;gt;&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]{{DG}}&lt;br /&gt;
| 4 || 55 || 12&lt;br /&gt;
| &lt;br /&gt;
*The perk required to temper this armor changes from Steel Smithing to Advanced Armors with the addition of Dawnguard.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Helmet}}&amp;lt;br/&amp;gt;{{ID|(0004c3cb)}} || See Notes&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 5 || 25 || 10&lt;br /&gt;
|&lt;br /&gt;
* Classified as Heavy Armor and grants Heavy Armor experience, but is affected by light armor perks.&lt;br /&gt;
{{Bug|This item is one of only three items in the game (along with the [[Skyrim:Jagged Crown|Jagged Crown]] and [[Skyrim:Penitus Oculatus Helmet|Penitus Oculatus Helmet]]s) that fills only the &amp;quot;hair&amp;quot; body part slot when worn.  This means that it can be worn simultaneously with any [[Skyrim:circlet|circlet]] or a [[Skyrim:Dragon Priest Mask|Dragon Priest Mask]].}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Shield}}&amp;lt;br/&amp;gt;{{ID|(0005c06c)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 15 || 10 || 28&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Falmer Boots}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00c815)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Refined Moonstone|Refined Moonstone]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Elven#Elven_Smithing|Elven]]&lt;br /&gt;
| 2 || 190 || 11&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Falmer Crown}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00c814)}} || Circlet&lt;br /&gt;
| [[Skyrim:Refined Moonstone|Refined Moonstone]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;None&lt;br /&gt;
| 2 || 350 || 0&lt;br /&gt;
|&lt;br /&gt;
* Cannot be obtained.&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Falmer Cuirass}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00c816)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Refined Moonstone|Refined Moonstone]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Elven#Elven_Smithing|Elven]]&lt;br /&gt;
| 7 || 900 || 38&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Ancient Falmer Gauntlets}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00c817)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Refined Moonstone|Refined Moonstone]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Elven#Elven_Smithing|Elven]]&lt;br /&gt;
| 2 || 190 || 11&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Hardened Armor}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00e8de)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 40 || 250 || 34&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Hardened Boots}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00e8dd)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 8 || 50 || 13&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Hardened Gauntlets}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00e8df)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 7 || 60 || 13&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Hardened Helm}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00e8e0)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 10 || 150 || 18&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Heavy Armor}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx0023e9)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 35 || 1200 || 43&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Heavy Boots}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx0023ef)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 6 || 	225 || 16&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Heavy Gauntlets}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx0023ed)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 6 || 225 || 16&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falmer Heavy Helm}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx0023eb)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Chaurus Chitin|Chaurus Chitin]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Advanced Armors|Advanced]]&lt;br /&gt;
| 8 || 600 || 21&lt;br /&gt;
| &lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard DLC]]&lt;br /&gt;
|}&lt;br /&gt;
* A full set of Falmer Armor can be found at [[Skyrim:Mzinchaleft|Mzinchaleft]].&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery perrow=5&amp;gt;&lt;br /&gt;
File:SR-item-Falmer Armor Male.jpg|Falmer Armor Male&lt;br /&gt;
File:SR-item-Falmer Armor Female.jpg|Falmer Armor Female&lt;br /&gt;
File:SR-item-Falmer Hardened Armor.jpg|Falmer Hardened Armor Female&lt;br /&gt;
File:SR-item-Ancient Falmer Cuirass.jpg|Ancient Falmer Cuirass&lt;br /&gt;
File:SR-item-Ancient Falmer Gauntlets.jpg|Ancient Falmer Gauntlets&lt;br /&gt;
File:SR-item-Ancient Falmer Boots.jpg|Ancient Falmer Boots&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Skyrim:Forsworn|Forsworn]] Equipment==&lt;br /&gt;
===Forsworn Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
![[Skyrim:Grindstone|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBDamageIcon_small.png|Damage]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Forsworn Axe}}&amp;lt;br/&amp;gt;{{ID|(000cc829)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 15 || 90 || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Forsworn Bow}}&amp;lt;br/&amp;gt;{{ID|(000cee9b)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 11 || 145 || 12 || &lt;br /&gt;
*Draw speed 0.875&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Forsworn Staff}}&amp;lt;br/&amp;gt;{{ID|(000fa2c1)}}&amp;lt;br&amp;gt;{{ID|(000cc826)}}&lt;br /&gt;
| N/A&lt;br /&gt;
| 8 || 205 || 0 &lt;br /&gt;
| ''A gout of fire that does 8 points per second. Targets on fire take extra damage:''&lt;br /&gt;
* [[Skyrim:Flames|Flames]], 8 pts for 1 sec&lt;br /&gt;
* Charge/Cost=Uses: 500/2=250&lt;br /&gt;
* Disenchant: No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{LE|Forsworn Sword}}&amp;lt;br/&amp;gt;{{ID|(000cade9)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 13 || 70 || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forsworn Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Forsworn Armor}}&amp;lt;br/&amp;gt;{{ID|(000d8d50)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 100 || 26&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Forsworn Armor}}&amp;lt;br/&amp;gt;{{ID|(0005d009)}}&amp;lt;br/&amp;gt;{{ID|(0007eaf1)}} || Clothing&lt;br /&gt;
| N/A&lt;br /&gt;
| 1 || 2 || 5 ||&lt;br /&gt;
* Version worn by [[Skyrim:Forsworn Briarheart|Briarhearts]]. Cannot be equipped by the player.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Forsworn Boots}}&amp;lt;br/&amp;gt;{{ID|(000d8d4e)}} || Light Boots&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 20 || 7&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Forsworn Gauntlets}}&amp;lt;br/&amp;gt;{{ID|(000d8d55)}} || Light Gauntlets&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 20 || 7 ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Forsworn Headdress}}&amp;lt;br/&amp;gt;{{ID|(000d8d52)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 50 || 12&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-item-Forsworn Armor Male.jpg|Forsworn Armor Male&lt;br /&gt;
File:SR-item-Forsworn Armor Female.jpg|Forsworn Armor Female&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guard Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Eastmarch Guard Helmet}}&amp;lt;br/&amp;gt;{{ID|(0010559d)}} || Light Helmet&lt;br /&gt;
| Not possible&lt;br /&gt;
| 2 || 12 || 12 ||&lt;br /&gt;
* Cannot be obtained.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falkreath Guard's Armor}}&amp;lt;br/&amp;gt;{{ID|(0002151e)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 75 || 23&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falkreath Guard's Helmet}}&amp;lt;br/&amp;gt;{{ID|(00021619)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 35 || 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Falkreath Guard's Shield}}&amp;lt;br/&amp;gt;{{ID|(000214ed)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 3 || 40 || 17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Hjaalmarch Guard's Armor}}&amp;lt;br/&amp;gt;{{ID|(00021520)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 75 || 23&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Hjaalmarch Guard's Helmet}}&amp;lt;br/&amp;gt;{{ID|(0002161b)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 35 || 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Hjaalmarch Guard's Shield}}&amp;lt;br/&amp;gt;{{ID|(000214ef)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 3 || 40 || 17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Markarth Guard's Armor}}&amp;lt;br/&amp;gt;{{ID|(00021508)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 75 || 23&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Markarth Guard's Helmet}}&amp;lt;br/&amp;gt;{{ID|(00021613)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 35 || 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Markarth Guard's Shield}}&amp;lt;br/&amp;gt;{{ID|(000214dc)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 3 || 40 || 17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Pale Guard's Armor}}&amp;lt;br/&amp;gt;{{ID|(00021525)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 75 || 23&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Pale Guard's Helmet}}&amp;lt;br/&amp;gt;{{ID|(0002161f)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 35 || 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Pale Guard's Shield}}&amp;lt;br/&amp;gt;{{ID|(000214f7)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 3 || 40 || 17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Riften Guard's Armor}}&amp;lt;br/&amp;gt;{{ID|(00021507)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 75 || 23&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Riften Guard's Helmet}}&amp;lt;br/&amp;gt;{{ID|(00021622)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 35 || 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Riften Guard's Shield}}&amp;lt;br/&amp;gt;{{ID|(000214ba)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 3 || 40 || 17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Solitude Guard's Armor}}&amp;lt;br/&amp;gt;{{ID|(000c7f5b)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 75 || 23&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Solitude Guard's Helmet}}&amp;lt;br/&amp;gt;{{ID|(000c7f5c)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 35 || 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Solitude Guard's Shield}}&amp;lt;br/&amp;gt;{{ID|(000214f4)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 3 || 40 || 17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Whiterun Guard's Armor}}&amp;lt;br/&amp;gt;{{ID|(0002150d)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 75 || 23&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Whiterun Guard's Helmet}}&amp;lt;br/&amp;gt;{{ID|(00021615)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 35 || 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Whiterun Guard's Shield}}&amp;lt;br/&amp;gt;{{ID|(000214e0)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 3 || 40 || 17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Windhelm Guard's Shield}}&amp;lt;br/&amp;gt;{{ID|(000214eb)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 3 || 40 || 17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Winterhold Guard's Armor}}&amp;lt;br/&amp;gt;{{ID|(00021522)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 75 || 23&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Winterhold Guard's Helmet}}&amp;lt;br/&amp;gt;{{ID|(0002161d)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 35 || 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Winterhold Guard's Shield}}&amp;lt;br/&amp;gt;{{ID|(000214f1)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Iron Ingot|Iron Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 3 || 40 || 17&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imperial Soldier Equipment==&lt;br /&gt;
&lt;br /&gt;
===Imperial Soldier Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
![[Skyrim:Grindstone|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBDamageIcon_small.png|Damage]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Bow}}&amp;lt;br/&amp;gt;{{ID|(00013841)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 8 || 90 || 9 || &lt;br /&gt;
*Draw speed 0.75&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Sword}}&amp;lt;br/&amp;gt;{{ID|(000135b8)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 10 || 23 || 8 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Soldier Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Armor}}&amp;lt;br/&amp;gt;{{ID|(000136d5)}} || Heavy Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 35 || 100 || 25&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Boots}}&amp;lt;br/&amp;gt;{{ID|(000136d6)}} || Heavy Boots&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 8 || 20 || 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Bracers}}&amp;lt;br/&amp;gt;{{ID|(000136d4)}} || Heavy Gauntlets&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 4 || 15 || 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Light Armor}}&amp;lt;br/&amp;gt;{{ID|(00013ed9)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 75 || 23&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Studded Imperial Armor}}&amp;lt;br/&amp;gt;{{ID|(00013ed8)}} || Light Armor&lt;br /&gt;
| {{Bug|Not possible|nobullet=1}}&lt;br /&gt;
| 6 || 125 || 23 ||&lt;br /&gt;
* Although described in-game as Imperial &amp;quot;medium&amp;quot; armor, it is actually light armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Light Boots}}&amp;lt;br/&amp;gt;{{ID|(00013ed7)}} || Light Boots&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 15 || 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Light Bracers}}&amp;lt;br/&amp;gt;{{ID|(00013eda)}} || Light Gauntlets&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 1 || 15 || 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Light Helmet}}&amp;lt;br/&amp;gt;{{ID|(00013edb)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 35 || 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Light Shield}}&amp;lt;br/&amp;gt;{{ID|(00013ab2)}} || Light Shield&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 4 || 40 || 19&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Officer's Helmet}}&amp;lt;br/&amp;gt;{{ID|(000136cf)}} || Heavy Helmet&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 4 || 30 || 17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Helmet}}&amp;lt;br/&amp;gt;{{ID|(00013edc)}} || Heavy Helmet&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 5 || 50 || 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Helmet}}&amp;lt;br/&amp;gt;{{ID|(0009610d)}} || Heavy Helmet&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 5 || 30 || 18 ||&lt;br /&gt;
* This is a full-face version of the Imperial Helmet.  One can be found during [[Skyrim:Scoundrel's Folly|Scoundrel's Folly]]. There is also one just inside the entrance of Meridia's Temple next to a desecrated corpse. A much more obscured one can also be found at a Shrine of Talos on a mountaintop, following the path south of [[Skyrim:Froki's Shack|Froki's Shack]].&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Imperial Shield}}&amp;lt;br/&amp;gt;{{ID|(000135ba)}} || Heavy Shield&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 12 || 50 || 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Penitus Oculatus Armor}}&amp;lt;br/&amp;gt;{{ID|(000d3ea0)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 6 || 75 || 23&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Penitus Oculatus Boots}}&amp;lt;br/&amp;gt;{{ID|(000d3ea7)}} || Light Boots&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 1 || 15 || 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Penitus Oculatus Bracers}}&amp;lt;br/&amp;gt;{{ID|(000d3eab)}} || Light Gauntlets&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 1 || 15 || 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Penitus Oculatus Helmet}}&amp;lt;br/&amp;gt;{{ID|(000d3eaa)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 1 || 35 || 11 ||&lt;br /&gt;
{{Bug|This item is one of only three items in the game (along with [[Skyrim:Falmer Helmet|Falmer Helmet]]s and the [[Skyrim:Jagged Crown|Jagged Crown]]) that fills only the &amp;quot;hair&amp;quot; body part slot when worn.  This means that it can be worn simultaneously with any [[Skyrim:circlet|circlet]] or a [[Skyrim:Dragon Priest Mask|Dragon Priest Mask]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
;Male&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-item-Imperial Armor Male 01.jpg|Imperial Armor&lt;br /&gt;
File:SR-item-Imperial Armor Male 02.jpg|Full-face Imperial Helmet&lt;br /&gt;
File:SR-item-Imperial Armor Male 03.jpg|Imperial Officer Helmet&lt;br /&gt;
File:SR-item-Imperial Light Armor Male 01.jpg|Imperial Light Armor&lt;br /&gt;
File:SR-item-Imperial Light Armor Male 02.jpg|Studded Imperial Armor and Imperial Shield&lt;br /&gt;
File:SR-item-Penitus Oculatus Armor Male.jpg|Penitus Oculatus Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
;Female&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-item-Imperial Armor Female 01.jpg|Imperial Armor&lt;br /&gt;
File:SR-item-Imperial Armor Female2.jpg|Full-face Imperial Helmet&lt;br /&gt;
File:SR-item-Imperial Armor Female3.jpg|Imperial Officer Helmet&lt;br /&gt;
File:SR-item-Imperial Light Armor Female.jpg|Imperial Light Armor&lt;br /&gt;
File:SR-item-Imperial Light Armor Female2.jpg|Studded Imperial Armor and Imperial Shield&lt;br /&gt;
File:SR-item-Penitus Oculatus Armor Female.jpg|Penitus Oculatus Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Silver Hand Equipment==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Grindstone|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBDamageIcon_small.png|Damage]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Silver Sword}}&amp;lt;br/&amp;gt;{{ID|(0010aa19)}} || One-Handed Sword || Not Possible&lt;br /&gt;
| 7 || 100 || 8&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
''Especially effective against undead.''&lt;br /&gt;
*Silver weapons do an extra 20 damage per hit to [[Skyrim:Werewolf|Werewolves]] and [[Skyrim:Undead|Undead]], including Ghosts and [[Skyrim:Vampire|Vampire]]s&lt;br /&gt;
*This effect is not considered an enchantment, so Silver Weapons can be [[Skyrim:Enchanting|enchanted]] like any normal unenchanted weapon, though they will always display the text &amp;quot;Especially effective against undead.&amp;quot;&lt;br /&gt;
*Sometimes silver weapons do not show this effect in their description.&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Silver Greatsword}}&amp;lt;br/&amp;gt;{{ID|(0010c6fb)}} || Two-Handed Sword || Not Possible&lt;br /&gt;
|12 || 160 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stormcloak Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Fur Boots}}&amp;lt;br/&amp;gt;{{ID|(000a6d7f)}} || Light Boots&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 5 || 5&lt;br /&gt;
|rowspan=2|&lt;br /&gt;
* These boots and gauntlets are gear specific to the [[Skyrim:Stormcloaks|Stormcloaks]]. [[#Bandit Equipment|Standard Fur equipment]] is worn by [[Skyrim:Bandit|Bandits]], who instead wear Fur Shoes and Fur Bracers.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Fur Gauntlets}}&amp;lt;br/&amp;gt;{{ID|(000a6d7d)}} || Light Gauntlets&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Stormcloak Cuirass}}&amp;lt;br/&amp;gt;{{ID|(000a6d7b)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 8 || 25 || 21&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Stormcloak Helmet}}&amp;lt;br/&amp;gt;{{ID|(000a6d79)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 12 || 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Stormcloak Officer Armor}}&amp;lt;br/&amp;gt;{{ID|(0008697e)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 8 || 35 || 27&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Stormcloak Officer Boots}}&amp;lt;br/&amp;gt;{{ID|(00086981)}} || Light Boots&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 7 || 7&lt;br /&gt;
|&lt;br /&gt;
* Classified as Light Armor in-game, but instead is affected by Heavy Armor skill and perks, meaning there's no set bonus.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Stormcloak Officer Bracers}}&amp;lt;br/&amp;gt;{{ID|(00086983)}} || Light Gauntlets&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 7 || 7&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Stormcloak Officer Helmet}}&amp;lt;br/&amp;gt;{{ID|(00086985)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 2 || 15 || 12&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-item-Stormcloak Armor Male.jpg|Stormcloak Armor Male&lt;br /&gt;
File:SR-item-Stormcloak Armor Female.jpg|Stormcloak Armor Female&lt;br /&gt;
File:SR-item-Stormcloak Officer Armor Male.jpg|Stormcloak Officer Armor Male&lt;br /&gt;
File:SR-item-Stormcloak Officer Armor Female.jpg|Stormcloak Officer Armor Female&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thalmor Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Elven Light Armor}}&amp;lt;br/&amp;gt;{{ID|(00105f12)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Refined Moonstone|Refined Moonstone]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Elven Smithing|Elven]]&lt;br /&gt;
| 4 || 125 || 26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Elven Light Boots}}&amp;lt;br/&amp;gt;{{ID|(00105f11)}} || Light Boots&lt;br /&gt;
| [[Skyrim:Refined Moonstone|Refined Moonstone]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Elven Smithing|Elven]]&lt;br /&gt;
| 1 || 25 || 7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Elven Light Gauntlets}}&amp;lt;br/&amp;gt;{{ID|(00105f13)}} || Light Gauntlets&lt;br /&gt;
| [[Skyrim:Refined Moonstone|Refined Moonstone]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Elven Smithing|Elven]]&lt;br /&gt;
| 1 || 25 || 7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Elven Light Helmet}}&amp;lt;br/&amp;gt;{{ID|(00105f14)}} || Light Helmet&lt;br /&gt;
| [[Skyrim:Refined Moonstone|Refined Moonstone]];&amp;lt;br/&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Elven Smithing|Elven]]&lt;br /&gt;
| 1 || 60 || 12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Hooded Thalmor Robes}}&amp;lt;br/&amp;gt;{{ID|(0010c698)}} || Clothing&lt;br /&gt;
| N/A&lt;br /&gt;
| 5 || 410 || 0&lt;br /&gt;
| ''Destruction spells cost 12% less to cast:''&lt;br /&gt;
* [[Skyrim:Fortify Destruction|Fortify Destruction]], 12 pts&lt;br /&gt;
* Disenchant: Yes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thalmor Boots}}&amp;lt;br/&amp;gt;{{ID|(00065bac)}} || Clothing&lt;br /&gt;
| N/A&lt;br /&gt;
| 1 || 10 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thalmor Gloves}}&amp;lt;br/&amp;gt;{{ID|(00065bb3)}} || Clothing&lt;br /&gt;
| N/A&lt;br /&gt;
| 1 || 10 || 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thalmor Robes}}&amp;lt;br/&amp;gt;{{ID|(00065bbf)}} || Clothing&lt;br /&gt;
| N/A&lt;br /&gt;
| 4 || 410 || 0&lt;br /&gt;
| ''Destruction spells cost 12% less to cast:''&lt;br /&gt;
* [[Skyrim:Fortify Destruction|Fortify Destruction]], 12 pts&lt;br /&gt;
* Disenchant: Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thieves Guild Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Guild Master's Armor}}&amp;lt;br/&amp;gt;{{ID|(001092b5)}} || Light Armor&lt;br /&gt;
| Not possible&lt;br /&gt;
| 10 || 300 || 38&lt;br /&gt;
|rowspan=12|&lt;br /&gt;
* None of this Thieves Guild Equipment can be equipped by the player. The player-specific versions of all Guild Master's armor and all Thieves Guild armor are listed at [[Skyrim:Unique Items|Unique Items]].&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Guild Master's Boots}}&amp;lt;br/&amp;gt;{{ID|(001092b4)}} || Light Boots&lt;br /&gt;
| Not possible&lt;br /&gt;
| 2 || 100 || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Guild Master's Gloves}}&amp;lt;br/&amp;gt;{{ID|(001092b6)}} || Light Gauntlets&lt;br /&gt;
| Not possible&lt;br /&gt;
| 2 || 100 || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thieves Guild Armor}}&amp;lt;br/&amp;gt;{{ID|(00036584)}} || Light Armor&lt;br /&gt;
| Not possible&lt;br /&gt;
| 0 || 0 || 29&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thieves Guild Boots}}&amp;lt;br/&amp;gt;{{ID|(00036583)}} || Light Boots&lt;br /&gt;
| Not possible&lt;br /&gt;
| 0 || 25 || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thieves Guild Gloves}}&amp;lt;br/&amp;gt;{{ID|(00042be9)}} || Light Gauntlets&lt;br /&gt;
| Not possible&lt;br /&gt;
| 1.5 || 0 || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thieves Guild Hood}}&amp;lt;br/&amp;gt;{{ID|(00036585)}} || Light Helmet&lt;br /&gt;
| Not possible&lt;br /&gt;
| 1 || 0 || 13&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thieves Guild Hood Alt}}&amp;lt;br/&amp;gt;{{ID|(000e35df)}} || Light Helmet&lt;br /&gt;
| Not possible&lt;br /&gt;
| 0 || 0 || 13&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thieves Guild Variant Armor}}&amp;lt;br/&amp;gt;{{ID|(000e35db)}} || Light Armor&lt;br /&gt;
| Not possible&lt;br /&gt;
| 0 || 0 || 29&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thieves Guild Variant Boots}}&amp;lt;br/&amp;gt;{{ID|(000e35da)}} || Light Boots&lt;br /&gt;
| Not possible&lt;br /&gt;
| 0 || 0 || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thieves Guild Variant Gloves}}&amp;lt;br/&amp;gt;{{ID|(000e35dc)}} || Light Gauntlets&lt;br /&gt;
| Not possible&lt;br /&gt;
| 1 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Thieves Guild Variant Hood}}&amp;lt;br/&amp;gt;{{ID|(000e35dd)}} || Light Helmet&lt;br /&gt;
| Not possible&lt;br /&gt;
| 0 || 0 || 13&lt;br /&gt;
|}&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-item-Thieves Guild Armor Male.jpg|Thieves Guild Armor Male&lt;br /&gt;
File:SR-item-Thieves Guild Armor Female.jpg|Thieves Guild Armor Female&lt;br /&gt;
File:SR-item-Guild Master Armor Male.jpg|Guild Master Armor Male&lt;br /&gt;
File:SR-item-Guild Master Armor Female.jpg|Guild Master Armor Female&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vampire Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Vampire Armor}}{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx0191f3) (Red)}}&amp;lt;br/&amp;gt;{{ID|(xx0142c7) (Gray)}}&amp;lt;br/&amp;gt;{{ID|(xx0191f2) (Light Gray)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;Advanced&lt;br /&gt;
| 5 || 175 || 25&lt;br /&gt;
| Three colors are available; they are otherwise the same.&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Vampire Boots}}{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00b5de)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;Advanced&lt;br /&gt;
| 2 || 25 || 7&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Vampire Gauntlets}}{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx01a51f)}} || Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;Advanced&lt;br /&gt;
| 1.5 || 25 || 8&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Vampire Boots}}{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx019ae1)}} || Clothing&lt;br /&gt;
| Not Possible&lt;br /&gt;
| 1 || 2 || 0&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Vampire Gloves}}{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx019ae3)}} || Clothing&lt;br /&gt;
| Not Possible&lt;br /&gt;
| 0.5 || 1 || 0&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Vampire Hood}}{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx019ade)}} || Clothing&lt;br /&gt;
| Not Possible&lt;br /&gt;
| 0.5 || 1 || 0&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Vampire Lord Armor}}{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx011a84)}} || Clothing&lt;br /&gt;
| Not Possible&lt;br /&gt;
| 1 || 250 || 0&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Vampire Robes}}{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx019adf)}} || Clothing&lt;br /&gt;
| Not Possible&lt;br /&gt;
| 1 || 5 || 0&lt;br /&gt;
|&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard plug-in]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Vampire Royal Armor}}{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx00b5db) (Red)}}&amp;lt;br/&amp;gt;{{ID|(xx0194c5) (Valerica)}}&amp;lt;br/&amp;gt;{{ID|(xx011a85) (Vampire Lord)}}|| Light Armor&lt;br /&gt;
| [[Skyrim:Leather|Leather]];&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;Advanced&lt;br /&gt;
| 9 || 655 || 30&lt;br /&gt;
| Magicka regenerates 125% faster.&lt;br /&gt;
*Only available with the [[Skyrim:Dawnguard|Dawnguard plug-in]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
![[Skyrim:Grindstone|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBDamageIcon_small.png|Damage]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Akaviri Sword}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx014555)}}&lt;br /&gt;
| Not possible&lt;br /&gt;
| 10 || 300 || 11 ||&lt;br /&gt;
* Only carried by [[Skyrim:Dexion Evicus|Dexion Evicus]]. Can only be obtained by using the [[Skyrim:Pickpocket|Pickpocket]] perk Misdirection. &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Fork}}&amp;lt;br/&amp;gt;{{ID|(0001f25b)}}&lt;br /&gt;
| Not possible&lt;br /&gt;
| 0.5 || 5 || 1 ||&lt;br /&gt;
* Cutlery found on tables, but can also be used as a weapon.&lt;br /&gt;
* Can be found at Throat of the World.&lt;br /&gt;
* Can be found outside Riften, at the balcony of [[Skyrim:Honeyside|Honeyside]] after the player has purchased the porch upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Frost Giant Club}}&amp;amp;nbsp;{{DG}}&amp;lt;br/&amp;gt;{{ID|(xx012d14)}}&lt;br /&gt;
| Not possible&lt;br /&gt;
| 18 || 598 || 80 ||&lt;br /&gt;
* Club used by [[Skyrim:Frost Giant|Frost Giant]]s.&lt;br /&gt;
* Cannot be equipped by player&lt;br /&gt;
* ''Target takes 20 points of frost damage to Health and Stamina:''&lt;br /&gt;
** [[Skyrim:Frost Damage|Frost Damage]], 20 pts&lt;br /&gt;
** [[Skyrim:Slow|Slow]], 50 pts for 3 secs&lt;br /&gt;
**Charge/Cost=Uses: 3000/26=115&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Giant Club}}&amp;lt;br/&amp;gt;{{ID|(000cdec9)}}&lt;br /&gt;
| Not possible&lt;br /&gt;
| 18 || 1 || 5&lt;br /&gt;
|rowspan=3|&lt;br /&gt;
* Clubs used by [[Skyrim:Giant|Giant]]s.&lt;br /&gt;
* (&amp;lt;code&amp;gt;000461da&amp;lt;/code&amp;gt;) has a power that varies based on character level at the time of cell entry. At least one club exists that, when highlighted, shows the stats of the club like any other generic item. It can be picked up and equipped by followers only, but can only be removed by use of the [[Skyrim:console|console]]!&lt;br /&gt;
* (&amp;lt;code&amp;gt;000c334f&amp;lt;/code&amp;gt;) is enchanted:&lt;br /&gt;
:''Absorb 15 points of stamina:''&lt;br /&gt;
:*[[Skyrim:Absorb Stamina|Absorb Stamina]], 15 pts for 1 sec&lt;br /&gt;
:*Charge/Cost=Uses: 2000/70=28&lt;br /&gt;
:* Disenchant: No&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Giant Club}}&amp;lt;br/&amp;gt;{{ID|(000461da)}}&lt;br /&gt;
| Not possible&lt;br /&gt;
| 18 || 1 || ''var.''&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Giant Club}}&amp;lt;br/&amp;gt;{{ID|(000c334f)}}&lt;br /&gt;
| Not possible&lt;br /&gt;
| 18 || 800 || 40&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Headsman's Axe}}{{Intnote|headsman}}&amp;lt;br/&amp;gt;{{ID|(000be25e)}}&lt;br /&gt;
| Not possible&lt;br /&gt;
| 11 || 15 || 17 ||&lt;br /&gt;
* Large axe used by [[sr:Headsman|executioners]], including the potential follower [[sr:Ahtar|Ahtar]].&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Knife}}&amp;lt;br/&amp;gt;{{ID|(0001f25a)}}&lt;br /&gt;
| Not possible&lt;br /&gt;
| 0.5 || 1 || 2 ||&lt;br /&gt;
* Cutlery found on tables, but can also be used as a weapon.&lt;br /&gt;
* Can be found at East Empire Company Warehouse and Throat of the World.&lt;br /&gt;
* Can be found outside Riften, at the balcony of Honeyside after the player has purchased the porch upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Pickaxe}}&amp;lt;br/&amp;gt;{{ID|(000e3c16)}}&lt;br /&gt;
| Not possible&lt;br /&gt;
| 10 || 5 || 5 ||&lt;br /&gt;
* Necessary for [[Skyrim:Mining|mining]] veins and obtaining ore. You can actually make any follower force dual wield, by giving them a pickaxe (PC: Possible BUG)  &lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Poacher's Axe}}&amp;lt;br/&amp;gt;{{ID|(000ae086)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]]&amp;lt;br/&amp;gt;(req.&amp;amp;nbsp;[[Skyrim:Arcane Blacksmith|Arcane]]);&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;none&lt;br /&gt;
| 10|| 31 || 5 ||&lt;br /&gt;
* Can be used for [[Skyrim:Chop_Wood|chopping wood]] and is enchanted:&amp;lt;br/&amp;gt;&lt;br /&gt;
''3 points of extra damage to Animals''&amp;lt;/br&amp;gt;&lt;br /&gt;
* Disenchant: Yes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Scimitar}}&amp;lt;br/&amp;gt;{{ID|(0007a91a)}}&lt;br /&gt;
| [[Skyrim:Steel Ingot|Steel Ingot]]&amp;lt;br&amp;gt;perk:&amp;amp;nbsp;[[Skyrim:Steel Smithing|Steel]]&lt;br /&gt;
| 10 || 5 || 11 ||&lt;br /&gt;
*Curved sword carried by [[Skyrim:Alik'r Warrior|Alik'r warriors]]&lt;br /&gt;
*Can be found under an upturned canoe on the coastline west of [[Skyrim:Dawnstar|Dawnstar]]&lt;br /&gt;
*Also carried by sailors on the [[Skyrim:Dainty Sload|Dainty Sload]]&lt;br /&gt;
*[[Skyrim:Velehk Sain|Velehk Sain]] also carries two of them&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Woodcutter's Axe}}&amp;lt;br/&amp;gt;{{ID|(0002f2f4)}}&lt;br /&gt;
| Not possible&lt;br /&gt;
| 10 || 5 || 5 ||&lt;br /&gt;
* Necessary for [[Skyrim:Chop_Wood|chopping wood]]&lt;br /&gt;
|}&lt;br /&gt;
{{Note|headsman||{{Bug|Despite being a two-handed weapon, the Headsman's Axe was classified as a War Axe in older patches, meaning that its damage was controlled by your One-handed skill and by war axe-related perks such as [[Skyrim:Hack and Slash|Hack and Slash]].|nobullet=yes|fixedby=OSP|fixversion=1.5}}}}&lt;br /&gt;
&lt;br /&gt;
==Other Apparel==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name (ID)&lt;br /&gt;
!Type&lt;br /&gt;
![[Skyrim:Workbench|Tempering]]&lt;br /&gt;
!width=22|[[Image:OBWeightIcon_small.png|Weight]]&lt;br /&gt;
!width=22|[[Image:OBValueIcon_small.png|Value]]&lt;br /&gt;
!width=22|[[Image:OBRatingIcon_small.png|Rating]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Fine Armguards}}&amp;lt;br/&amp;gt;{{ID|(00086990)}}&lt;br /&gt;
| Light Gauntlets&lt;br /&gt;
| Not possible&lt;br /&gt;
| 0.5 || 25 || 7&lt;br /&gt;
|&lt;br /&gt;
* Identified internally as Jarl's gloves&lt;br /&gt;
*These are technically Light Armor, but because they do not have the ArmorLight keyword, you can wear them without disabling the [[Skyrim:Mage Armor|Mage Armor]] perk.&lt;br /&gt;
|-&lt;br /&gt;
| {{LE|Gilded Wristguards}}&amp;lt;br/&amp;gt;{{ID|(000e84c1)}}&lt;br /&gt;
| Light Gauntlets&lt;br /&gt;
| Not possible&lt;br /&gt;
| 0.5 || 21 || 7&lt;br /&gt;
|&lt;br /&gt;
* Identified internally as Jarl's gloves. A pair can be found in the Emperor's ship cabin during the [[Skyrim:Hail Sithis!|Hail Sithis!]] quest.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Quests&amp;diff=993039</id>
		<title>Skyrim:Quests</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Quests&amp;diff=993039"/>
		<updated>2012-07-24T20:55:32Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: Undo revision 993010 by 67.176.160.195 (Talk) A valid reason was given by Kimi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}} __NOTOC__&lt;br /&gt;
[[File:SR-concept-WordWall.jpg|thumb|right|A [[Skyrim:Word Wall|word wall]] ([[Skyrim:Concept Art|concept art]])]]&lt;br /&gt;
'''Quests''' are sorted by where they are assigned or by which faction assigns them. Skyrim also offers hundreds of smaller quests, all of which are listed under [[Skyrim:Miscellaneous Quests|Miscellaneous Quests]]. The quests that [[Skyrim:Dawnguard|Dawnguard]] adds are listed on [[Skyrim:Dawnguard_Quests|this page]].&lt;br /&gt;
&lt;br /&gt;
==Quests by Type==&lt;br /&gt;
===Main Quest===&lt;br /&gt;
*'''[[Skyrim:Main Quest|Main Quest]]''' – Walkthrough for all parts of the game's main quest.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*'''[[Skyrim:Bards College#Quests|Bards College]]''' – All quests for the Bards college.&lt;br /&gt;
*'''[[Skyrim:College of Winterhold (faction)#Quests|College of Winterhold]]''' – All quests for the College of Winterhold.&lt;br /&gt;
*'''[[Skyrim:Companions#Quests|Companions]]''' – All quests for the Companions.&lt;br /&gt;
*'''[[Skyrim:Dark Brotherhood#Quests|Dark Brotherhood]]''' – All quests for the Dark Brotherhood.&lt;br /&gt;
*'''[[Skyrim:Imperial Legion#Quests|Imperial Legion]]''' – All quests for the Imperial Legion.&lt;br /&gt;
*'''[[Skyrim:Stormcloaks#Quests|Stormcloaks]]''' – All quests for the Stormcloaks.&lt;br /&gt;
*'''[[Skyrim:Thieves Guild (faction)#Quests|Thieves Guild]]''' – All quests for the Thieves Guild.&lt;br /&gt;
&lt;br /&gt;
===Other Quests===&lt;br /&gt;
*'''[[Skyrim:Daedric_Quests|Daedric]]''' – Quests related to the [[Lore:Daedric Princes|Daedra Lords]].&lt;br /&gt;
*'''[[Skyrim:Divine Quests|Divine]]''' – Four Side Quests related to the [[Lore:Eight Divines|Eight Divines]].&lt;br /&gt;
*'''[[Skyrim:Side Quests|Side Quests]]''' – Quests that are not part of a quest line.&lt;br /&gt;
&lt;br /&gt;
==Quests by Location==&lt;br /&gt;
===Main Cities===&lt;br /&gt;
*'''[[Skyrim:Dawnstar#Quests Starting Here|Dawnstar]]''' – All quests for the city of Dawnstar.&lt;br /&gt;
*'''[[Skyrim:Falkreath#Quests Starting Here|Falkreath]]''' – All quests for the city of Falkreath.&lt;br /&gt;
*'''[[Skyrim:Markarth#Quests Starting Here|Markarth]]''' – All quests for the city of Markarth.&lt;br /&gt;
*'''[[Skyrim:Morthal#Quests Starting Here|Morthal]]''' – All quests for the city of Morthal.&lt;br /&gt;
*'''[[Skyrim:Riften#Quests Starting Here|Riften]]''' – All quests for the city of Riften.&lt;br /&gt;
*'''[[Skyrim:Solitude#Quests Starting Here|Solitude]]''' – All quests for the city of Solitude.&lt;br /&gt;
*'''[[Skyrim:Whiterun#Quests Starting Here|Whiterun]]''' – All quests for the city of Whiterun.&lt;br /&gt;
*'''[[Skyrim:Windhelm#Related Quests|Windhelm]]''' – All quests for the city of Windhelm.&lt;br /&gt;
*'''[[Skyrim:Winterhold (city)#Quests Starting Here|Winterhold]]''' – All quests for the city of Winterhold.&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
*'''[[Skyrim:Dragon Bridge#Related Quests|Dragon Bridge]]''' – Quests for the town of Dragon Bridge.&lt;br /&gt;
*'''[[Skyrim:Helgen#Related Quests|Helgen]]''' - Quests for the town of Helgen.&lt;br /&gt;
*'''[[Skyrim:Ivarstead#Related Quests|Ivarstead]]''' – Quests for the town of Ivarstead.&lt;br /&gt;
*'''[[Skyrim:Karthwasten#Related Quests|Karthwasten]]''' - Quests for the town of Karthwasten.&lt;br /&gt;
*'''[[Skyrim:Riverwood#Quests Starting Here|Riverwood]]''' – Quests for the town of Riverwood.&lt;br /&gt;
*'''[[Skyrim:Rorikstead#Related Quests|Rorikstead]]''' – Quests for the town of Rorikstead.&lt;br /&gt;
*'''[[Skyrim:Shor's Stone#Quests Starting Here|Shor's Stone]]''' – Quests for the town of Shor's Stone.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Quests==&lt;br /&gt;
*'''[[Skyrim:Miscellaneous_Quests|Miscellaneous]]''' – List of all miscellaneous quests, i.e., short quests that are displayed in the &amp;quot;Miscellaneous&amp;quot; section of your quest log.&lt;br /&gt;
* Some special varieties of miscellaneous quests include:&lt;br /&gt;
** '''[[Skyrim:Bounty Quests|Bounty Quests]]''' – Make money by hunting down enemies for the Jarls.&lt;br /&gt;
** '''[[Skyrim:Dungeon Quests|Dungeon Quests]]''' – Quests related to a specific dungeon.&lt;br /&gt;
** '''[[Skyrim:Thane|Thane Quests]]''' – Quests related to becoming a Thane.&lt;br /&gt;
** '''[[Skyrim:Tutorials|Tutorials]]''' – Lessons on the crafting skills.&lt;br /&gt;
* '''[[Skyrim:World Interactions|World Interactions]]''' – Random events that you may witness while exploring Skyrim .&lt;br /&gt;
&lt;br /&gt;
==Alphabetical List==&lt;br /&gt;
*'''[[:Category:Skyrim-Quests|All Quests]]''' – An alphabetical list of all the quests in Skyrim.&lt;br /&gt;
*'''[[Skyrim:Leveled Item Quests|Leveled Item Quests]]''' - An alphabetical list of the quests which are rewarded with a leveled item.&lt;br /&gt;
&lt;br /&gt;
==Quest Timing==&lt;br /&gt;
*'''[[Skyrim:Quest_Timing|Quest Timing]]''' – The best times to perform certain quests.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Skyrim:Achievements|Achievements]] related to completing quests are:&lt;br /&gt;
* 8 achievements are obtained by completing the [[Skyrim:Main Quest|Main Quest]].&lt;br /&gt;
* 15 achievements are obtained by completing faction quests:&lt;br /&gt;
** 3 for the [[Skyrim:Companions|Companions]].&lt;br /&gt;
** 3 for the [[Skyrim:College of Winterhold (faction)|College of Winterhold]].&lt;br /&gt;
** 3 for the [[Skyrim:Thieves Guild (faction)|Thieves Guild]].&lt;br /&gt;
** 3 for the [[Skyrim:Dark Brotherhood|Dark Brotherhood]].&lt;br /&gt;
** 3 can be obtained from either the [[Skyrim:Stormcloaks|Stormcloaks]] or [[Skyrim:Imperial Legion|Imperial Legion]] faction.&lt;br /&gt;
* {{achievement|Sideways|link=1}}&lt;br /&gt;
* {{achievement|Hero_of_the_People|link=1}}&lt;br /&gt;
&lt;br /&gt;
==Knotwork==&lt;br /&gt;
Some categories of quests can be distinguished by the decorative knotwork displayed alongside the quests' titles in the Journal.  This list is not comprehensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Quest knotwork&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;50px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Quests-knotwork-dragonborn.jpg|[[Skyrim:Main_Quest|Main quests]]&lt;br /&gt;
File:Quests-knotwork-war.jpg|[[Skyrim:Imperial Legion#Quests|Imperial Legion]] and [[Skyrim:Stormcloaks|Stormcloaks]] quests&lt;br /&gt;
File:Quests-knotwork-daedric.jpg|[[Skyrim:Daedric_Quests|Daedric quests]]&lt;br /&gt;
File:Quests-knotwork-companions.png|[[Skyrim:Companions|Companions]] quests&lt;br /&gt;
File:Quests-knotwork-college.png|[[Skyrim:College_of_Winterhold_(faction)|College of Winterhold]] quests&lt;br /&gt;
File:Quests-knotwork-thieves.jpg|[[Skyrim:Thieves Guild (faction)#Quests|Thieves Guild]] quests&lt;br /&gt;
File:Quests-knotwork-misc.jpg|[[Skyrim:Side Quests|Side quests]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Spmckinney&amp;diff=991634</id>
		<title>User:Spmckinney</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Spmckinney&amp;diff=991634"/>
		<updated>2012-07-21T23:09:26Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: replaced wikitable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Mainly here so I have links to my pages, but you can check em out if ya want :P&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Spmckinney/Sandbox|My Sandbox]]&lt;br /&gt;
|[[User:Spmckinney/User_Boxes|My Userboxes]]&lt;br /&gt;
|[[User:Spmckinney/monobook.js|My Monobook]]&lt;br /&gt;
|[[Special:Contributions/Spmckinney|My Contributions]]&lt;br /&gt;
|[[Special:Contributions/70.15.66.73|My IP Contributions]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot; notrail=no width=&amp;quot;33%&amp;quot; style=&amp;quot;margin-right:0;margin-top:0;margin-left:1em;&amp;quot;&lt;br /&gt;
|- bgcolor={{Race Color|Nord}}&lt;br /&gt;
|colspan=4 style=&amp;quot;text-align:center&amp;quot;|{{FC|{{Race Color FC|Nord}}|&amp;lt;big&amp;gt;'''SPMcKinney'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
!Real Name&lt;br /&gt;
| colspan=3 | Shane P. McKinney&lt;br /&gt;
|-&lt;br /&gt;
!Country&lt;br /&gt;
| colspan=3 | United States&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
| colspan=3 | Covington, Pennsylvania&lt;br /&gt;
|-&lt;br /&gt;
!Race&lt;br /&gt;
|American&lt;br /&gt;
!Gender&lt;br /&gt;
|Male&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
|23&lt;br /&gt;
!Class&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Not a smart one either :S&amp;quot;&amp;gt;Nerd&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Factions|Faction(s)]]&lt;br /&gt;
| colspan=3 | [[UESPWiki:Autoconfirmed_users#Autoconfirmed_users|Autoconfirmed users]], [[UESPWiki:Users#New_users|Users]]&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor={{Race Color|Nord}}&lt;br /&gt;
|colspan=4 style=&amp;quot;text-align:center&amp;quot;|{{FC|{{Race Color FC|Nord}}|'''Other Information'''}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Health|Health]]&lt;br /&gt;
|Could be better&lt;br /&gt;
![[Skyrim:Magicka|Magicka]]&lt;br /&gt;
|I wish&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Aggression|Aggression]]&lt;br /&gt;
|Unaggressive&lt;br /&gt;
![[Skyrim:Essential NPCs|Essential]]&lt;br /&gt;
|Ehh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
Heya, I'm not good at talking about myself...cause well I really have nothing to talk about, if ya want to get personal I use video games as a &amp;quot;Safe Zone&amp;quot; and I can fall really deep in them. But off of that now, I started with Oblivion then backtracked to Morrowind, tried Daggerfall, and wanted to try Arena but never got around to it. Everytime I hit something in one of the games and I couldn't for the life of me figure it out the first place I'd check is UESP. I didn't start contributing to the site till late 2011 (I think :S) cause I didn't know if I had anything to contribute to start with. I know '''extremely''' basic HTML and even less of the codes for Wiki, but I am trying to learn.&lt;br /&gt;
&lt;br /&gt;
==The Elder Scrolls==&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
Haven't tried it yet but I am wanting to, of course the experence will probably be like my Daggerfall one.&lt;br /&gt;
&lt;br /&gt;
===Daggerfall===&lt;br /&gt;
Tried it but was completely lost most of the time and sucked soooo bad.&lt;br /&gt;
&lt;br /&gt;
===Morrowind===&lt;br /&gt;
Got it on Xbox after I played Oblivion so took a while to get used to everything but I completely and utterly loved it. Having to actually trek and search and some times getting mad you couldn't find the one stupid cave you were looking for. I loved that to me there is to much hand holding in Oblivion and Skyrim. I eventually downloaded it on my PC but it was a horrible computer so it wasn't to fun but I did make a single crappy mod&amp;lt;sup&amp;gt;[http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&amp;amp;id=7619]&amp;lt;/sup&amp;gt; while I had it.&lt;br /&gt;
&lt;br /&gt;
After a while I did start to RP on the Xbox, my favorite was an Argonian who escaped slavery and made it his personal duty to free the rest of the slave and to destroy every slave owner. I used the in game [[Morrowind:NPC_Classes#Slave|Slave class]] and always wore both [[Morrowind:Generic_Magic_Armor#Slave.27s_Left_Bracer|Slave Bracers]] even after I became Grandmaster of House Hlaalu and well leader of everything else, to serve as a memory of my past.&lt;br /&gt;
&lt;br /&gt;
===Oblivion=== &lt;br /&gt;
My first Elder Scrolls experience but after getting my own copy after I played Morrowind I have to say I was disapointed but I made the best of it. After beating it over and over I decided to RP, my favorite being a simple traveler. Made sure to eat 3 times a day, sleep every night, wear a hood when it started to rain, and only killed when I had to. ''(Will fill in more later)''&lt;br /&gt;
&lt;br /&gt;
===Skyrim===&lt;br /&gt;
''(Will fill in later)''&lt;br /&gt;
&lt;br /&gt;
==My Userboxes==&lt;br /&gt;
{{User:Spmckinney/User Boxes}}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Spmckinney/Sandbox&amp;diff=991631</id>
		<title>User:Spmckinney/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Spmckinney/Sandbox&amp;diff=991631"/>
		<updated>2012-07-21T23:06:57Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Test Area */ transferred wikitable to my main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=24&amp;gt;Testing Grounds&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Don't worry I will be responsible :D&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Save Area==&lt;br /&gt;
*[[Help:Contents|Help Files]]&lt;br /&gt;
*[[UESPWiki:Mentor_Program|List of Mentors]]&lt;br /&gt;
*[[User:DKong27/WikiColors|Color Codes]]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Basic Wikicodes]&lt;br /&gt;
**[http://en.wikipedia.org/wiki/Help:Wiki_markup Full list of Wikicodes]&lt;br /&gt;
*How to make Awesome Sig like &amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;'s&lt;br /&gt;
**[[User_talk:Jak_Atackka/Archive2#Siggy|Tutorial via Jak Atackka]]&lt;br /&gt;
**Base information&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[User:&amp;lt;/nowiki&amp;gt;&amp;lt;b&amp;gt;USERNAME&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;|&amp;lt;span title=&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;b&amp;gt;TEXT DISPLAYED ON HOVER&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; &amp;lt;/nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;nowiki&amp;gt;color:&amp;lt;/nowiki&amp;gt;[[User:DKong27/WikiColors|&amp;lt;b&amp;gt;COLOR CODE&amp;lt;/b&amp;gt;]]&amp;lt;nowiki&amp;gt;;&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;b&amp;gt;DISPLAYED TEXT&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Area==&lt;br /&gt;
&lt;br /&gt;
Empty&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:World_Interactions&amp;diff=991239</id>
		<title>Skyrim talk:World Interactions</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:World_Interactions&amp;diff=991239"/>
		<updated>2012-07-21T03:54:37Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Dawnguard Interactions */ added interactions I just got&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Dec 2011 – Feb 2011&lt;br /&gt;
|Archive 2||Jan 2012 - Apr 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Random Event: Two children offer to sell you some loot ==&lt;br /&gt;
&lt;br /&gt;
A Random Event I've had happen a couple of times is being approached by two child NPCs who want to sell you some Minor Loot. Both children are named, (don't remember their names, sorry), and in my experience of this encounter it takes place on or near a Road, and close to a City/Settlement. The children mention that their wares have come from a nearby ruin, and so far everything I've been offered has been Dwemer/Dwarven in origin, such as the Dwemer Knife &amp;amp; Fork, or bits of metal junk. It's been a while seen I've met these two entrepreneurs and I don't remember if their mention of the items' origin triggers a Map Update or not.&lt;br /&gt;
:[[Skyrim:Sond|Sond]] and [[Skyrim:Bottar|Bottar]] are their names. I'm surprised this isn't on here already. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:07, 6 May 2012 (UTC)&lt;br /&gt;
::Yup, that's the &amp;quot;Dwemer Junk Peddlers&amp;quot; quest (ID &amp;lt;code&amp;gt;WERJ04&amp;lt;/code&amp;gt;). There's nothing in the scripting that says it has to be near a road, though it could well be that coincidentally, most places where it can occur just happen to be near roads. The location they refer to will always be [[Skyrim:Deep Folk Crossing|Deep Folk Crossing]], and it will indeed be added to your map if you ask Sond where it is or threaten to spank him. It looks like the items he has for sale are fixed: a [[Skyrim:Knife (item)|Knife]], [[Skyrim:Dwemer Scrap Metal|Dwemer Scrap Metal]], and two [[Skyrim:Dwemer Cog|Dwemer Cog]]s. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:22, 6 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Four bandits using a chest on a cart not random? ==&lt;br /&gt;
&lt;br /&gt;
To the new entry about four bandits using a chest on a cart as a bait: I have never encountered the four bandits using a chest on a cart as bait in any other location than on the road fork downhill North East of Lund's Hut. I believe it is a fixed location and not random. --[[User:MortenOSlash|MortenOSlash]] 05:00, 7 May 2012 (UTC)&lt;br /&gt;
:South of Robber's Gorge and North of Shor's Stone. Experience this here I have. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:04, 7 May 2012 (UTC)&lt;br /&gt;
::The one North East of Lund's Hut is so permanent you can even dimly see the pixel changes made by the cart on the UESP Skyrim Map, so I guess there is then permanent encounter locations. I have not explored the other to locations you mention, but I will. --[[User:MortenOSlash|MortenOSlash]] 05:17, 7 May 2012 (UTC)&lt;br /&gt;
:::Robber's Gorge is northeast of Lund's Hut [http://www.uesp.net/maps/srmap/srmap.shtml?locx=-81568&amp;amp;locy=32256&amp;amp;zoom=16]. This [http://www.uesp.net/maps/srmap/srmap.shtml?locx=166096&amp;amp;locy=-43552&amp;amp;zoom=16 one] is north of shor's stone. It's down a steep winding road. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:34, 7 May 2012 (UTC)&lt;br /&gt;
::::I went and checked both locations. The wagon north of Shor's Stone is involved in the quest &amp;quot;Compelling Tribute&amp;quot;. The one I encountered south of Robber's Gorge is smaller, and has 4 live bandits and 1 dead bandit around it. I added that one to the random encounter list because I thought I had traveled that road before, but it turns out I hadn't. I ran through it again, starting at the DB snactuary, and it was still there. It appears that it is a fixed encounter. I will go ahead and remove it, and add it to the talk page. All of these unmarked encounters will end up on a page someday. --[[User:Xyzzy|Xyzzy]] 13:47, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Moved from article: ''Four [[Skyrim:Bandit|bandits]] using a chest on a cart as bait to spring an ambush on unsuspecting adventurers.'' --[[User:Xyzzy|Xyzzy]] 13:50, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:More or less confirmed in the CK as well. There are a number of world interactions that involve bandits, but none that I found involved four, and the one south of Robber's Gorge is indeed a fixed encounter. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:57, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where wilderness encounters occur ==&lt;br /&gt;
&lt;br /&gt;
There are 149 possible locations (if anyone's seeing 156, there's 7 in cell WarehousePrefab). Would it be worth it to create a map with them, or to add them to our current Skyrim map? '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:48, 13 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Personally I would find such a map or such location markings on the current map quite useful. --[[User:MortenOSlash|MortenOSlash]] 16:53, 13 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Splitting ==&lt;br /&gt;
&lt;br /&gt;
What to people think of splitting the events into events where you are attacked, events that are completely harmless, and events where you actions affect the outcome? [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:01, 25 May 2012 (UTC)&lt;br /&gt;
:I wouldn't mind it. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:11, 25 May 2012 (UTC)&lt;br /&gt;
::Perhaps under sub-headers titled, say, &amp;quot;Passive Encounters&amp;quot; and &amp;quot;Active Encounters&amp;quot;? [[User:MethodicMockingbird|MethodicMockingbird]] 02:27, 25 May 2012 (UTC)&lt;br /&gt;
:::Another thing I'm wondering about is if we should add the quest IDs to each entry. Just convert it to a table and have a column for the ID. That'll help make sure we don't get any duplications, and if we decide we want the list to be complete, we can easily compare it against the CK/CS List. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:09, 2 June 2012 (UTC)&lt;br /&gt;
::::This is a really good idea, RH. The duplication issue is one which has already happened more than once, so this could easily clean up those issues. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:13, 2 June 2012 (UTC)&lt;br /&gt;
:::::Do we need the ids if the title in the cs is used. If you see my [[User:The Silencer/Sandbox3|sandbox]], the &amp;quot;quest&amp;quot; titles used in the cs are used, followed by a description (basic for now as they get compiled). [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:35, 2 June 2012 (UTC)&lt;br /&gt;
::::::At first, I was thinking that the CK titles wouldn't work because some of them are blank, but looking closer, I think all the blank ones are pseudo-quests that are just used to store things like generic dialogue and such, so that might actually work. Your sandbox looks great! I'd say go with that, and if there ''are'' any unnamed quests that actually need to be inserted, we can make an exception and add something like &amp;quot;Unnamed Quest - ID: WExxxx&amp;quot;. I don't think that's likely to happen from what I saw, though. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:59, 2 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
I cannot see why '''World Interactions''' is the name used for this page as neither word is used in the CS. The events are listed as '''Wilderness Encounters''' and I propose we rename the page &amp;lt;s&amp;gt;(this name doesn't even have a redirect yet). An alternative could be&amp;lt;/s&amp;gt; to '''Random Encounters''' [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:18, 29 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not all of them may be wilderness encounters, considering the ones in taverns and whatnot. I wouldn't oppose a &amp;quot;random encounters&amp;quot; rename, though. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:28, 29 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Fair point. Although they are listed as Wilderness Encounters they can take place in towns and cities.[[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:34, 29 May 2012 (UTC)&lt;br /&gt;
::Update- World Interactions are events that occur due to your actions, ie stealing, shouting. This page seems to have been hijacked as there wasn't a page for the encounters. I now move for a seperation of these two types of events. [[User:The Silencer|The Silencer has spoken]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:39, 29 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The ones listed as Wilderness Encounters are only in outside cells away from cities (the locations on [[User:Velyanthe/Sandbox3|this page]] are representative of the entire list, in which all are &amp;quot;wilderness&amp;quot; or related cells). There may be another name for those experienced inside cities, but I'm not certain what they would be called. Not that any non-wilderness events are on this page at the moment, just the talk page. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:03, 30 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I would support a split, as they're clearly split into WE and WI quests/events in the Construction Kit as well. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:46, 30 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dawnguard Interactions==&lt;br /&gt;
Two things:&lt;br /&gt;
* I think the random encounters added by Dawnguard should be placed in a different section on this page&lt;br /&gt;
&lt;br /&gt;
* I think I had two random encounters that were added by the DLC. First, I came across a master vampire who attacked me out of nowhere. On his corpse was two new articles of clothing, Vampire Boots and Vampire Robes. Another encounter I just had was similar to the one where bandits dress up and impersonal Imperial Soldiers. As I was walking, a voice said, &amp;quot;Hey traveler! Come here!&amp;quot; And there appeared to be a group of Vigilants of Stendaar, but actually turned out to be three vampires, who then became hostile. On the ground were two corpses of actual Viligants. &lt;br /&gt;
&lt;br /&gt;
--[[User:SlyKhajiit|SlyKhajiit]] 03:27, 30 June 2012 (UTC)&lt;br /&gt;
:I just had what I think was another new one. A leveled vampire and a &amp;quot;naked&amp;quot; NPC called &amp;quot;Vampire's Thrall&amp;quot; appeared to be acting as if the thrall was being attacked by the vampire. As soon as I approached, they both attacked, the thrall saying something like &amp;quot;this ruse always works&amp;quot;. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:10, 15 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Xyzzy: that one's in the base game. Not sure why the NPC was naked...it looks like he should be in random Farm clothes, but I didn't look too closely, there may be other scripting or maybe randomly the farm clothes can be nothing. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 21:23, 15 July 2012 (UTC)&lt;br /&gt;
:::In over 600 hours of play, I had never seen this one before, and it wasn't on the WI page, so I assumed it was new. I realized after I posted that, however, that I'm playing on the PC, so unless Bethesda has added DG content through a Steam update, I shouldn't have any DG content in my game &amp;lt;derp&amp;gt;. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:32, 16 July 2012 (UTC)&lt;br /&gt;
::::Just had two and one was kinda weird and not sure it it counts as one anyway.&lt;br /&gt;
::::*The first was a Vigilant Vampire hunter and a Vampire (A Fledgling for my level 1 but I assume its leveled) fighting. Of course in the first one it was a bit weird as the Vampire Fledgling was hit once then cowered as the Vigilant hit her a few more times eventually killing her.&lt;br /&gt;
::::*Now the weird one was I ran in to a Vampire Fledgling on the fork south of Broken Fang Cave and she wasn't hostile, I hopped of my horse and tried talking to her but it said she was busy. She started running down the road so I followed her she made a few stops off the road between their and Whiterun. She crossed the bridge near Honningbrew Meadery then down the road a bit headed up the path to White River Watch, where she made the Bandits hostile. Insetad of fighting she turned around cast Invisibility and ran away, sadly after her second cast of Invisibility and me trying to deal with the bandits I lost her.&lt;br /&gt;
::::I do have the save still so I'll try following her again when I have some time. --[[User:Spmckinney|SPMcKinney]] 03:54, 21 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Spmckinney/Sandbox&amp;diff=991046</id>
		<title>User:Spmckinney/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Spmckinney/Sandbox&amp;diff=991046"/>
		<updated>2012-07-20T18:10:20Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Test Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=24&amp;gt;Testing Grounds&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Don't worry I will be responsible :D&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Save Area==&lt;br /&gt;
*[[Help:Contents|Help Files]]&lt;br /&gt;
*[[UESPWiki:Mentor_Program|List of Mentors]]&lt;br /&gt;
*[[User:DKong27/WikiColors|Color Codes]]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Basic Wikicodes]&lt;br /&gt;
**[http://en.wikipedia.org/wiki/Help:Wiki_markup Full list of Wikicodes]&lt;br /&gt;
*How to make Awesome Sig like &amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;'s&lt;br /&gt;
**[[User_talk:Jak_Atackka/Archive2#Siggy|Tutorial via Jak Atackka]]&lt;br /&gt;
**Base information&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[User:&amp;lt;/nowiki&amp;gt;&amp;lt;b&amp;gt;USERNAME&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;|&amp;lt;span title=&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;b&amp;gt;TEXT DISPLAYED ON HOVER&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; &amp;lt;/nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;nowiki&amp;gt;color:&amp;lt;/nowiki&amp;gt;[[User:DKong27/WikiColors|&amp;lt;b&amp;gt;COLOR CODE&amp;lt;/b&amp;gt;]]&amp;lt;nowiki&amp;gt;;&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;b&amp;gt;DISPLAYED TEXT&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Area==&lt;br /&gt;
 Ninja'd the base from Psylocke :D No way I could figure it out on my own sadly. Waiting to replace the one on my user page&amp;lt;br/&amp;gt;cause don't know if I'm gonna add more to it&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot; notrail=no width=&amp;quot;33%&amp;quot; style=&amp;quot;margin-right:0;margin-top:0;margin-left:1em;&amp;quot;&lt;br /&gt;
|- bgcolor={{Race Color|Nord}}&lt;br /&gt;
|colspan=4 style=&amp;quot;text-align:center&amp;quot;|{{FC|{{Race Color FC|Nord}}|&amp;lt;big&amp;gt;'''SPMcKinney'''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
!Real Name&lt;br /&gt;
| colspan=3 | Shane P. McKinney&lt;br /&gt;
|-&lt;br /&gt;
!Country&lt;br /&gt;
| colspan=3 | United States&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
| colspan=3 | Covington, Pennsylvania&lt;br /&gt;
|-&lt;br /&gt;
!Race&lt;br /&gt;
|American&lt;br /&gt;
!Gender&lt;br /&gt;
|Male&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
|23&lt;br /&gt;
!Class&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Not a smart one either :S&amp;quot;&amp;gt;Nerd&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Factions|Faction(s)]]&lt;br /&gt;
| colspan=3 | [[UESPWiki:Autoconfirmed_users#Autoconfirmed_users|Autoconfirmed users]], [[UESPWiki:Users#New_users|Users]]&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor={{Race Color|Nord}}&lt;br /&gt;
|colspan=4 style=&amp;quot;text-align:center&amp;quot;|{{FC|{{Race Color FC|Nord}}|'''Other Information'''}}&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Health|Health]]&lt;br /&gt;
|Could be better&lt;br /&gt;
![[Skyrim:Magicka|Magicka]]&lt;br /&gt;
|I wish&lt;br /&gt;
|-&lt;br /&gt;
![[Skyrim:Aggression|Aggression]]&lt;br /&gt;
|Unaggressive&lt;br /&gt;
![[Skyrim:Essential NPCs|Essential]]&lt;br /&gt;
|Ehh&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Alphabetface&amp;diff=991033</id>
		<title>User talk:Alphabetface</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Alphabetface&amp;diff=991033"/>
		<updated>2012-07-20T17:44:36Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Timestamp change */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page Icon|Email.png|E-mail Alphabetface|Special:EmailUser/Alphabetface|16}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
!colspan=3|Archives&lt;br /&gt;
|-&lt;br /&gt;
![[User_talk:Alphabetface/ArchiveA|A]]!![[User_talk:Alphabetface/ArchiveB|B]]!![[User_talk:Alphabetface/ArchiveC|C]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{notice|&amp;lt;center&amp;gt;If you have any questions or messages for me, please leave them here and I'll respond as soon as I can! &amp;lt;br&amp;gt; If you leave me a message here, I will reply here. '''If I leave you a message on your talk page, you should reply there.'''&amp;lt;br&amp;gt; Feel free to [[Special:EmailUser/Alphabetface|e-mail]] me as well, though I check this talk page much more frequently. Thanks!&amp;lt;/center&amp;gt;|bgcolor=#BCED80}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;nowiki&amp;gt;{{LE}}&amp;lt;/nowiki&amp;gt; template ==&lt;br /&gt;
&lt;br /&gt;
Can you explain to me what this timplate does? I can't find a description of it, nor can I tell what it does when I try it out. Thanks. --[[User:Xyzzy|Xyzzy]] 14:46, 8 July 2012 (UTC)&lt;br /&gt;
:It means Linkable Entry. It means that a redirect will take you to that section rather than the first mention of it on a page. [[Skyrim:The Ratway Warrens|The Ratway Warrens]] for example is mentioned at the top of the page, but the redirect takes you to the section below. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:52, 8 July 2012 (UTC)&lt;br /&gt;
::Ah ha! I see. Thanks, Silencer. --[[User:Xyzzy|Xyzzy]] 15:03, 8 July 2012 (UTC)&lt;br /&gt;
:::What he said. :) It's especially useful for linking to items listed in tables, such as what's done for the many redirects to pages like [[Skyrim:Generic Magic Apparel|this one]]. -[[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:04, 8 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The warning ==&lt;br /&gt;
&lt;br /&gt;
I moved Snowmane's warning to my main page. [[User:SFK363|SFK363]] 14:03, 12 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quest Reward Edits ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you reverted an edit that [[user:StormShades|StormShades]] made to the Horn of Jurgen Windcaller, adding &amp;quot;progress in storyline&amp;quot; to the reward section. This user made this same edit to a bunch of other quest pages a while back, but I didn't want to revert them, not knowing if there had been some discussion about it. Do you want to revert all the other ones as well? I agree with you that it seems like a pointless addition. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:45, 17 July 2012 (UTC)&lt;br /&gt;
:If a quest is part of a series (that one being part of the main Skyrim questline, most of the others the user edited part of the main Dawnguard questline), my opinion is that 'progress in storyline' is a given. If a series of quests branches off, or ends abruptly depending on your choices, that sort of thing goes in the walkthrough itself. While those additions were true (completing the quest does allow you to move on to the next), I really don't feel that they are considered &amp;quot;rewards&amp;quot;, but rather an expected outcome of standard gameplay. There wasn't a dicussion, just my personal opinion. I figure if enough other users disagree with me, they can revert or bring it up somewhere to establish further consensus. Also, I think I reverted most of the ones for Dawnguard already, but I've only reverted that one from the main Skyrim questline. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:07, 17 July 2012 (UTC)&lt;br /&gt;
::The only other time I could see this addition being useful is if completing the quest does not give any reward outside of allowing start of the next quest. In that case, maybe stating &amp;quot;Progress in storyline only&amp;quot; might be appropriate. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:14, 17 July 2012 (UTC)&lt;br /&gt;
:::Honestly, I don't even think that's needed. The {{tl|Quest Header}} template includes a &amp;quot;Next&amp;quot; parameter which shows that completing the quest leads to the following quest if it's part of a series. It would be redundant to have that information listed there along with a note for the &amp;quot;Reward&amp;quot; parameter that tells you basically the same thing. That's just my opinion, though. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:48, 17 July 2012 (UTC)&lt;br /&gt;
::::ABC's already covered the points I would've made, but I thought I'd at least add my voice to the chorus. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:52, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nationality Userboxes ==&lt;br /&gt;
&lt;br /&gt;
Just noticed you added a few of these that aren't being used.  I don't think this is really necessary.  If you're planning to use it yourself, or a new user from these countries requests help making one, it's one thing, but we don't really need to go making one for every country in the world, particularly if there's nobody using them.  That's why we put the disclaimer on the top of the list in case anyone from a country we don't have already wants help making one.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 04:06, 17 July 2012 (UTC)&lt;br /&gt;
:I only added two, both that were wanted by users. One is already being used, the other hasn't seen the talk page post about it yet. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 04:11, 17 July 2012 (UTC)&lt;br /&gt;
::Oh, okay.  Thought I saw 3 recently, but the Singapore one wasn't you, and it is being used, so no problem.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 11:32, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timestamp change ==&lt;br /&gt;
&lt;br /&gt;
Thank you for changing that timestamp, I guess it isn't good to do &amp;lt;nowiki&amp;gt;{{uns2}}&amp;lt;/nowiki&amp;gt;'s when your close to falling asleep lol again thanks :D --[[User:Spmckinney|SPMcKinney]] 06:56, 20 July 2012 (UTC)&lt;br /&gt;
:Not on the Timestamp topic but didn't wanna make a new section just for a question. Can any one report spam or just the patrollers? Kinda a stupid question just don't wanna do something I shouldn't ya know. --[[User:Spmckinney|SPMcKinney]] 07:09, 20 July 2012 (UTC)&lt;br /&gt;
::haha, no biggie, most people wouldn't even make that change but I am just a little OCD about signatures on talk pages (honestly there's no need to worry about something that's only a few hour's difference, it's just me :P)&lt;br /&gt;
::As for the spam, please report it! Anyone can, and we can definitely use the help, since we've been getting lots of spam attacks lately. There's a handy set of pre-written messages and warnings [[UESPWiki:Messages|here]], and if it was a page created just for spam, you can use the {{tl|speed}} template. Feel free to ask if you have any more questions. :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 11:53, 20 July 2012 (UTC)&lt;br /&gt;
:::lol I am OCD with them too, its the main reason I switched the displayed time to UTC instead of my local time. As with spam I will start when ever I see it, I got the template memorized now :D --[[User:Spmckinney|SPMcKinney]] 17:44, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User page ==&lt;br /&gt;
&lt;br /&gt;
Is it ok if I use your user page setup ( Layout of boxes Ect.) i'm terrible at making mine go where I want and the layout you have is clean and simple. I will change the boxes to ones specific to me if you allow me to use. Cheers.[[User:KingK|KingK]] 13:54, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
''EDIT'' One more thing, how do you change name colour and add the talk icon next to it?[[User:KingK|KingK]] 13:55, 20 July 2012 (UTC)&lt;br /&gt;
:That is perfectly fine! Many users on the site do this quite often. My old setup was a mix of different stolen pieces from other users too. :) It's actually a fun way of getting more acquainted with table formatting if you're not too good with it (or have never done it ever, like me back then). &lt;br /&gt;
:As for the name color and talk icon, do you mean my signature? If you click on the &amp;quot;my preferences&amp;quot; link at the top right of the page, you can insert special formatting for your signature. Then, make sure to click the box that says &amp;quot;Treat the above as wiki markup....&amp;quot; and whenever you sign talk pages it will automatically use your customized signature instead of the standard signature. This is what I inserted for mine:&lt;br /&gt;
:&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:If you're going to use this as an example and edit it for yourself, you would: change the first link to match your own username (of course), change the color to whatever you like (there's a handy list of colors [[User:DKong27/WikiColors|here]]), make the label for the first link (usually the same as the name itself, but I shortened mine to 'ABCface'), then link to your talk page and change the label to whatever you'd like. The 'sup' &amp;amp; '/sup' just makes the font &amp;quot;superscript&amp;quot; so it's smaller and to the top. Here's a random example of something you could use:&lt;br /&gt;
:&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[User:KingK|&amp;lt;font color=&amp;quot;ForestGreen&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;ForestGreen&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:which would look like this: [[User:KingK|&amp;lt;font color=&amp;quot;ForestGreen&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;ForestGreen&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
:A lot of people like to add links to their contributions or e-mail as well, but you can customize it as you please. Let me know if you have any more questions, and have fun! &lt;br /&gt;
:-[[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:10, 20 July 2012 (UTC)&lt;br /&gt;
::Also, [[User:Xyzzy|Xyzzy]] is using a modified version of my userpage setup at the moment, if you like the tables but want them on different sides. Looking at other people's userpages is one of the easiest ways to figure out how to tweak yours how you like it. :) [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:16, 20 July 2012 (UTC)&lt;br /&gt;
:::Yay, oooooh green, Ima gunna ave orange :) cheers ABC. [[User:KingK|KingK]] 14:21, 20 July 2012 (UTC)&lt;br /&gt;
:::Tadaa.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:40, 20 July 2012 (UTC)&lt;br /&gt;
:::XD Not very orange. Didn't like orange.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:41, 20 July 2012 (UTC)&lt;br /&gt;
::::haha, sometimes colors you like don't look as good on the UESP background. But it's cool. If you're like me, you'll probably change it more than once before you're satisfied. :) But changing your signature means UESP owns a little more of your soul... just a warning :P [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:43, 20 July 2012 (UTC)&lt;br /&gt;
:::::Reminds me of Talk Talk.[[User:KingK|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;KingK&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:KingK|&amp;lt;font color=&amp;quot;MediumBlue&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:45, 20 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Alphabetface&amp;diff=990874</id>
		<title>User talk:Alphabetface</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Alphabetface&amp;diff=990874"/>
		<updated>2012-07-20T07:09:36Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* Timestamp change */ question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page Icon|Email.png|E-mail Alphabetface|Special:EmailUser/Alphabetface|16}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
!colspan=3|Archives&lt;br /&gt;
|-&lt;br /&gt;
![[User_talk:Alphabetface/ArchiveA|A]]!![[User_talk:Alphabetface/ArchiveB|B]]!![[User_talk:Alphabetface/ArchiveC|C]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{notice|&amp;lt;center&amp;gt;If you have any questions or messages for me, please leave them here and I'll respond as soon as I can! &amp;lt;br&amp;gt; If you leave me a message here, I will reply here. '''If I leave you a message on your talk page, you should reply there.'''&amp;lt;br&amp;gt; Feel free to [[Special:EmailUser/Alphabetface|e-mail]] me as well, though I check this talk page much more frequently. Thanks!&amp;lt;/center&amp;gt;|bgcolor=#BCED80}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;nowiki&amp;gt;{{LE}}&amp;lt;/nowiki&amp;gt; template ==&lt;br /&gt;
&lt;br /&gt;
Can you explain to me what this timplate does? I can't find a description of it, nor can I tell what it does when I try it out. Thanks. --[[User:Xyzzy|Xyzzy]] 14:46, 8 July 2012 (UTC)&lt;br /&gt;
:It means Linkable Entry. It means that a redirect will take you to that section rather than the first mention of it on a page. [[Skyrim:The Ratway Warrens|The Ratway Warrens]] for example is mentioned at the top of the page, but the redirect takes you to the section below. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:52, 8 July 2012 (UTC)&lt;br /&gt;
::Ah ha! I see. Thanks, Silencer. --[[User:Xyzzy|Xyzzy]] 15:03, 8 July 2012 (UTC)&lt;br /&gt;
:::What he said. :) It's especially useful for linking to items listed in tables, such as what's done for the many redirects to pages like [[Skyrim:Generic Magic Apparel|this one]]. -[[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:04, 8 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The warning ==&lt;br /&gt;
&lt;br /&gt;
I moved Snowmane's warning to my main page. [[User:SFK363|SFK363]] 14:03, 12 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quest Reward Edits ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you reverted an edit that [[user:StormShades|StormShades]] made to the Horn of Jurgen Windcaller, adding &amp;quot;progress in storyline&amp;quot; to the reward section. This user made this same edit to a bunch of other quest pages a while back, but I didn't want to revert them, not knowing if there had been some discussion about it. Do you want to revert all the other ones as well? I agree with you that it seems like a pointless addition. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:45, 17 July 2012 (UTC)&lt;br /&gt;
:If a quest is part of a series (that one being part of the main Skyrim questline, most of the others the user edited part of the main Dawnguard questline), my opinion is that 'progress in storyline' is a given. If a series of quests branches off, or ends abruptly depending on your choices, that sort of thing goes in the walkthrough itself. While those additions were true (completing the quest does allow you to move on to the next), I really don't feel that they are considered &amp;quot;rewards&amp;quot;, but rather an expected outcome of standard gameplay. There wasn't a dicussion, just my personal opinion. I figure if enough other users disagree with me, they can revert or bring it up somewhere to establish further consensus. Also, I think I reverted most of the ones for Dawnguard already, but I've only reverted that one from the main Skyrim questline. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:07, 17 July 2012 (UTC)&lt;br /&gt;
::The only other time I could see this addition being useful is if completing the quest does not give any reward outside of allowing start of the next quest. In that case, maybe stating &amp;quot;Progress in storyline only&amp;quot; might be appropriate. --[[User:Xyzzy|Xyzzy]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:14, 17 July 2012 (UTC)&lt;br /&gt;
:::Honestly, I don't even think that's needed. The {{tl|Quest Header}} template includes a &amp;quot;Next&amp;quot; parameter which shows that completing the quest leads to the following quest if it's part of a series. It would be redundant to have that information listed there along with a note for the &amp;quot;Reward&amp;quot; parameter that tells you basically the same thing. That's just my opinion, though. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:48, 17 July 2012 (UTC)&lt;br /&gt;
::::ABC's already covered the points I would've made, but I thought I'd at least add my voice to the chorus. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:52, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nationality Userboxes ==&lt;br /&gt;
&lt;br /&gt;
Just noticed you added a few of these that aren't being used.  I don't think this is really necessary.  If you're planning to use it yourself, or a new user from these countries requests help making one, it's one thing, but we don't really need to go making one for every country in the world, particularly if there's nobody using them.  That's why we put the disclaimer on the top of the list in case anyone from a country we don't have already wants help making one.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 04:06, 17 July 2012 (UTC)&lt;br /&gt;
:I only added two, both that were wanted by users. One is already being used, the other hasn't seen the talk page post about it yet. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 04:11, 17 July 2012 (UTC)&lt;br /&gt;
::Oh, okay.  Thought I saw 3 recently, but the Singapore one wasn't you, and it is being used, so no problem.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 11:32, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timestamp change ==&lt;br /&gt;
&lt;br /&gt;
Thank you for changing that timestamp, I guess it isn't good to do &amp;lt;nowiki&amp;gt;{{uns2}}&amp;lt;/nowiki&amp;gt;'s when your close to falling asleep lol again thanks :D --[[User:Spmckinney|SPMcKinney]] 06:56, 20 July 2012 (UTC)&lt;br /&gt;
:Not on the Timestamp topic but didn't wanna make a new section just for a question. Can any one report spam or just the patrollers? Kinda a stupid question just don't wanna do something I shouldn't ya know. --[[User:Spmckinney|SPMcKinney]] 07:09, 20 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Louis_Letrush&amp;diff=990872</id>
		<title>Skyrim talk:Louis Letrush</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Louis_Letrush&amp;diff=990872"/>
		<updated>2012-07-20T07:00:12Z</updated>

		<summary type="html">&lt;p&gt;Spmckinney: /* multi louis letrush outside whiterun stables after completing Dawnguard DLC */ unsigned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Louis Letrush Clone Glitch ==&lt;br /&gt;
=== Details ===&lt;br /&gt;
''The glitch produces multiple copies of Louis Letrush. The cause is currently unknown. This primarily occurs outside of Whiterun Stables.&lt;br /&gt;
&lt;br /&gt;
''Please submit your details such as; when you first noticed the glitch, where his clones appear and at what point during the storyline and his related quest(s) it occurs. Also if possible please state whether his cloning occurred/remained following his death (if he has been killed) and whether his death was quest related or 'encouraged' by yourself.''&lt;br /&gt;
&lt;br /&gt;
'''Semi-Confirmed Details:'''&lt;br /&gt;
&lt;br /&gt;
* Glitch seems to depend on the completion of Letrush's related quest 'Promises to Keep'. Although the glitch has occured even without reciving this quest.&lt;br /&gt;
* Initial glitch cause is unknown&lt;br /&gt;
* However further copies of Letrush cloned upon the use of carriages&lt;br /&gt;
* It appears impossible to kill Letrush (and any of his clones), perhaps due to his essential status.&lt;br /&gt;
&lt;br /&gt;
=== Discussion ===&lt;br /&gt;
In the Promises To Keep quest I met up with Mr. Letrush and informed him that I would keep Frost. He then ran for it which set in my natural chase instinct. He was darting through the wilderness and I was on Frost. I followed him until he was mauled and killed by two bears. That was nearly 40 hours of game play before I next encountered him. I had gone to Whiterun notably from Windhelm by carriage. I was there to defend Whiterun from the Stormcloak army. At the beginning of the battle of Whiterun, I sallied forth to meet the stormcloaks head on. However, the first figure I see running at me through the mist of battle, in my mind leading the stormcloak army, was Louis Letrush. He attacked him and I attacked him. I discovered that he could not be killed so I cast Storm Call to stay him while I fought the battle. &lt;br /&gt;
&lt;br /&gt;
After the battle I was running out of Whiterun and he attacked again and chased me all the way to the Western watchtower. I incapacitated him there and ran for it. Again, some time later I approached Whiterun. He was at the stables. I prepared for the worst. I walked by and he didn't attack. I turned around and spoke to him. He said, &amp;quot;Please, don't hurt me again!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Now, every time I pass he just says &amp;quot;Hmmmmm.&amp;quot; I don't know what this means but he may be plotting something. I'm afraid that he will duplicate himself. I don't know how many it would take to bring me down. He is &amp;quot;Agent Letrush&amp;quot; as another gentleman put it.&lt;br /&gt;
 &lt;br /&gt;
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This NPC has been multiplying like sheep in my game. Last time I checked there were 6 copies of him. --[[User:AlmightyCow|AlmightyCow]] 08:10, 17 November 2011 (UTC)&lt;br /&gt;
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: I've currently got four copies of him standing outside Whiterun Stables... I think it might be related to traveling to Whiterun on a carriage.  Of course, I don't think he's supposed to be outside Whiterun Stables in the first place.  I'm wondering if killing him and all his clones will fix the problem. [[Special:Contributions/71.197.122.141|71.197.122.141]] 00:27, 18 November 2011 (UTC)&lt;br /&gt;
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:: I encountered him almost right outside Alftand, right before a thug executed him while saying &amp;quot;Maven sends her regards, Letrush&amp;quot;, and he was replying &amp;quot;No! I can give her money back&amp;quot;, or something along those lines. Don't know what's up with that. {{Unsigned|46.9.246.31|01:31, 21 November 2011}}&lt;br /&gt;
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::: I also have multiple copies of Letrush, so far only noted outside of Whiterun Stables. I have completed the quest regarding Maven and Frost to Letrush's benefit.--[[Special:Contributions/82.47.112.108|82.47.112.108]] 23:44, 21 November 2011 (UTC)&lt;br /&gt;
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:::: I encountered three copies outside of Whiterun Stables. This was after I finished the Frost quest. I had told Maven of the plot but stole the horse and gave it to Letrush. I have not travelled by carriage, but I have purchased multiple horses from Whiterun stables. [[Special:Contributions/14.200.35.213|14.200.35.213]] 13:24, 22 November 2011 (UTC)&lt;br /&gt;
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::::: I think the glitch is related to how many horses the player has/has owned; every time I buy or just ride a new horse, another appears outside of Whiterun stables. Also, I've killed all of them at one point, but they just keep coming back. {{Unsigned|216.230.3.34|16:10, 22 November 2011}}&lt;br /&gt;
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:::::: Don't think so.  The only horse I've ever ridden is the one I stole for Letrush. [[User:El Duderino|El Duderino]] 05:50, 23 November 2011 (UTC)&lt;br /&gt;
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I had two of them. One was the original, one was a clone. Slight comedy at times when talking to one caused the other to speak. After completing his quest and ignoring him for a while, I could kill both Louis. I haven't found out if this is a permenant fix or not. Upon looting the bodies, I noticed that they both carried 2 belted tunics. And all other loot was different. (Xbox 360 - Patch 5.1) I'll update as to whether or not this is a peremanent fix or not. - Si421&lt;br /&gt;
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{{od}} I don't recommend saving in front of them. I saved in front of a pack of Letrushs(heard?) with the intent to kill them but ran into a problem with Whiterun guards and thought I could just hop back to the save point but the glitch had corrupted the save file. Now it's just loading forever. I think this should be called the Agent Letrush Glitch, because with enough time that world will be filled with letrushs {{Unsigned|75.110.12.83|00:43, 23 November 2011}}&lt;br /&gt;
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: I encountered him again on the path near The Lover Stone. He sure gets around. {{Unsigned|99.40.50.197|03:26, 24 November 2011}}&lt;br /&gt;
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:: I have 2.5 of him outside of whiterun and i think there might be a third(whole) following me around because i keep seing him in random places and he tries to kill me. none of them die. {{Unsigned|174.253.244.6|06:12, 24 November 2011}}&lt;br /&gt;
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::: I've got 3 copies of him outside Whiterun Stables. I have already completed the quest in his benefit. I can rule out the carriage hypothesis, because I've never ridden in one. Maybe it has something to do with the quest ending. When I delivered Frost to him he didn't get on the horse but instead just ran off into the forest. I never killed him during the quest, but I've also noticed that my Letrushes can't be killed, I just tried killing them outside of Whiterun and they just kneel down, then get back up with full health. {{Unsigned|98.206.165.74|01:58, 25 November 2011}}&lt;br /&gt;
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:::: I don't think riding in a carriage to Whiterun CAUSES the problem, but I can confirm it will add a clone every time. At least on 360.[[User:El Duderino|El Duderino]] 05:00, 26 November 2011 (UTC)&lt;br /&gt;
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::::: Found 3 copies of him outside the stables as soon as i came out of Whiterun, I was doing the brotherhood contract to kill the Khajit. {{Unsigned|174.88.135.70|05:11, 26 November 2011}}&lt;br /&gt;
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:::::: Definitely something wrong here, I've got 6, or 5.5 as some may put it... Same conditions as above: outside Whiterun stables after giving him the horse. Might be something to do with Frost itself? Maybe she was disabled somehow when Louis was still riding her, hence the half Louis, then keeps trying to get him whole and ending up creating a clone ~ [[User:Dwarfmp|Dwarfmp]] 06:02, 26 November 2011 (UTC)&lt;br /&gt;
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::::::: I've seen a thug and yet another Letrush, thug killed him. I've then disabled all the Letrushes at Whiterun because I was pretty sick of it. After that, I've seen yet a new conflict between a thug and a Letrush. What's next, another one asking me to steal a horse again? ~ [[User:Dwarfmp|Dwarfmp]] 20:38, 1 December 2011 (UTC)&lt;br /&gt;
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{{od}} I completed his quest and gave him Frost, which he rode off on. He then appeared half-buried outside Whiterun stables. I got a thieves guild quest to pickpocket his sapphire from him and the quest marker pointed to Whiterun stables. While that quest was active, I saw him running around near Meridia's shrine until one of Maven's thugs caught up with him and killed him. The corpse had no sapphire though so I still had to go and pickpocket the sapphire from what I'm assuming is the original copy outside Whiterun stables. [[Special:Contributions/81.168.123.143|81.168.123.143]] 15:19, 26 November 2011 (UTC)&lt;br /&gt;
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: I encountered a first copy at the Whiterun stables. Completed the quest in my favour: told Maven about the scheme, and later persuaded Letrush so I could keep the horse. Letrush ran off after concluding the quest. First copy encountered shortly after a thug attempted to exact revenge. --[[Special:Contributions/188.203.162.222|188.203.162.222]] 19:50, 26 November 2011 (UTC)&lt;br /&gt;
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:: I have seen 2 copies of him, one was halfway in the ground {{Unsigned|71.104.152.176|06:12, 1 December 2011}}&lt;br /&gt;
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::: Everything was fine and i hadn't been back to whiterun since the stormcloak takeover, just been completing the thieve's guild missions, just came back to change a ledger and he's standing outside the stables with his clone and now i don't know what triggered it, the only strange thing that happened before was when i gave him Frost the horse he said thanks then ran away screaming, so naturally i just kept the horse. Untill now though i've just seen the one him outside the stables as normal. {{Unsigned|95.145.26.2|02:08, 5 December 2011}}&lt;br /&gt;
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:::: I can't guarantee that this is the case, but what if, at the end of the quest, the game actually sets LeTrush as an owned horse if you don't pick Frost?  That could cause his default location to be Whiterun Stables, and it could easily spawn new copies if it tries to clean up old copies of your horse but only finds ol' Louis. {{Unsigned|216.27.90.140|17:52, 9 December 2011}}&lt;br /&gt;
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::::: I first saw Letrush after i had finished the Frost quest.  I let him take the horse and didn't think about it.  His horse Frost is always found at the riften stables for me.  First part of the glitch I noticed was he spawned in front of the stables in White Run, but halfway in the ground.  So I did what i always do when this happens to NPC's; I punched him.  This got him at least standing on the ground.  Hours turned into days.  Today, I noticed a second Letrush standing in front of the stables.  I haven't used the carriage for a long time now, so I can say that that doesn't have anything to do with it.  I attacked one of the letrush's, only to discover he can't die.  I tried the disable on the one standing in front of the stables (the one I had attacked ran away to the potato farm).  The ID was 00019dca.  The other guy, started attacking me again, so I disabled him in the console as well.  His ID was ff00269f and I had to disable him twice before he actually disappeared. {{Unsigned|24.10.160.19|05:31, 11 December 2011}}&lt;br /&gt;
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:::::: My experience of this glitch: No Letrush problems until after completing the quest with Frost, which went without a hitch. Then he appears in horseriding position half-buried outside Whiterun. Then when I am on the road I get the random encounter in which Letrush is assassinated. Then he frightens the life out of me by materialising outside the Jark's house in Winterhold for no reason, after which he ran away into the distance. I suspect the problem lies in the programming for the random encounter in which he is killed, which for some reason isn't registering he is dead and keeps spawning him in random encounter hotspots. [[User:Ninepaw|Ninepaw]] 14:09, 12 December 2011 (UTC)&lt;br /&gt;
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{{od}} I followed Letrush at a distance after handing over Frost waiting for the inevitable wolves or bandits to kill him so that I could get Frost back.  He died a few times and each time he got up and got back onto Frost.  There was a final encounter where I found Frost by the side of the road so I waited.  This time no Letrush.  I looked for his body for hours and couldn't find it.  I couldn't take Frost because she was still counted as stolen so I left her to her fate and the next time I visited Whiterun there was Letrush.  No conversation just 'What is it?' The last time I checked Whiterun stables there were two of him standing and one in the ground up to his waist all saying 'What is it?'. I wonder if, as he seems to be unkillable whether the amount of clones that finally arrive is the amount of times he dies on his journey. {{Unsigned|14:04, 18 December 2011}}&lt;br /&gt;
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: I've found Louis 3 times after I killed him. 1. 3 clones of him outside Whiterun stables during stormcloak attack. 2. Riften in the market place just standing there. #. Running on the road out side Rorikstead twoards the village.[[User:Rattigan IV|Rattigan IV]] 09:21, 20 December 2011 (UTC)&lt;br /&gt;
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:: I've currently got two copies of this guy outside Whiterun stables, prior to the second copy appearing he was tuck up to his torso in the ground.  Using 'disable' comand on a copy gets rid of his clone. {{Unsigned|94.193.199.93|14:02, 21 December 2011}}&lt;br /&gt;
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havent found a copy yet, but he is in front of the stable half buried underground. from his posture i suspect that he is riding frost. using detect life, i'm convince that frost is underground. maybe the glitch is in frost. i wanna try killing frost using the console and resurrect it again, but i'm still not confidence on doing it. is he suppose to run away with frost being chased by mercenary? i've been all over skyrim since my first encounter, and haven't found him anywhere else but the stable--[[Special:Contributions/120.166.5.151|120.166.5.151]] 23:16, 1 January 2012 (UTC)&lt;br /&gt;
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: &amp;lt;del&amp;gt;It seems really related to number of owned horses which has died... i found 2 copies of him when i lost my first horse. Recently i've lost my 3rd horse and another copy of Louis has spawned outside stables.&amp;lt;/del&amp;gt; (I've to correct myself... other two Louis have spawned without any dead horse in the meantime)                                                                                                                                                                                                                                                       &lt;br /&gt;
:: I first saw him stuck halfway in the ground so I just left him there, the next time I came by there was an extra but the original is still stuck halway in the ground. I've tried to kill him but the clones (now four of them) always seem to stop and attack me, so I can't kill nor pickpocket him.&lt;br /&gt;
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::: I have 1 in the ground and 3 standing next to him at the Whiterun stables.  This is on a PC version. I don't believe it has anything to do with carriage rides but could be related to a quest although I have not done any quest for him.  It appears a programming error related to him being stuck in the ground.  The game script will often require him to be somewhere else and since the original, I suspect the one in the ground can not go there, the game generates a copy.  The copy then later returns to the Whiterun stables resulting in the stuck copy and the extra version.  This makes sense as the game would continue to determine the original is still present, stuck in the ground and will later ignore the presence of the duplicates until it must create another determined by script player location. Unless the game can support an indefinite instances of an NPC or reset the stuck one, it may break something as the game may reach a limit on how many copies can exist.  The obvious fix would be to release the stuck original from the ground so the game can use him in the main script.  One could, on the PC perhaps set the NPC to non essential and then kill all of them, dispose of the bodies, readd the NPC and reset its flag to essential, in theory. If any brave souls want to try this let us know if this works.&lt;br /&gt;
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:::: From some testing, I think I understand why Letrush clones himself. The original (refid 00019DCA) seems to run off to Whiterun on quest completion, at which point he supposedly should disable together with Frost. While the original Frost (refid 00097E1F) does so, the original Letrush does not. Based on the glitch where he does or does not mount Frost, he will be either standing there or saddled halfway underground depending on whether he's actually &amp;quot;mounted&amp;quot;. I would guess we're supposed to meet him (copies, refid FFxxxxxx) around the world afterwards, but his script probably fails again making him (the new copy) return to Whiterun once more, leaving us with the steadily rising amount of Letrushes. I guess we'll know come 1.4, unless Bethsoft's fixed him themselves. [[Special:Contributions/188.182.67.150|188.182.67.150]] 12:25, 24 January 2012 (UTC)&lt;br /&gt;
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:::::Well well, something VERY interesting happened to me. After completing Promises to Keep (ratted him out to Maven, kept Frost for myself), I travelled to Whiterun and found Agent Letrush hanging there, not buried in the ground. So I came to the wiki to read a bit on this bug. It has been suggested above that he runs to Whiterun after he flees from the player at the end of the quest, so I decided to run along with him, but a bit after Shor's Stone (and, if this is any important, after running into a 3 imperial soldiers and a prisoner random encounter, who were all murdered) I got fed up and went to the kitchen for a bottle of water. Naturally, when I came back, he was out of sight already and I decided to fast travel to Whiterun. Surprise, when I get there, no Letrush! And it does seem the game got rid of him, I can't moveto his refID, moving him to me does nothing, and trying to enable him doesn't make him appear either. I'm on 1.3.10 still, so it's not a fix from the new patch. I guess I'll stay on this save and see if he appears at Whiterun later. --[[Special:Contributions/201.1.30.131|201.1.30.131]] 19:29, 28 January 2012 (UTC)&lt;br /&gt;
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::::::Bah, he appeared at the stables now. --[[Special:Contributions/201.1.30.131|201.1.30.131]] 19:40, 28 January 2012 (UTC)&lt;br /&gt;
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:::::::While trying to find the Assassin of the Old, located in Hag's End, I encountered Louis Letrush while exploring the area in addition to the forsworn, witches, and that one teleporting hagraven.&lt;br /&gt;
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::::::::After choosing the option which tells Letrush that you're going to kill him, he said something along the lines of 'take your best shot' and then ran off, the quest was still completed however, and I got to keep the horse. After this I fast traveled to Whiterun and Letrush appeared next to the horse, wondering if it's maybe related somehow, and he should actually be dead. [[Special:Contributions/80.0.148.127|80.0.148.127]] 00:46, 9 March 2012 (UTC)&lt;br /&gt;
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:::::: This happened to me after a dragon attack in riften. after killing the dragon i went to the barb and there he was.&lt;br /&gt;
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Well, there's seems to be an abundance of information here, but I'll add my own experiences all the same. The first Letrush for me appeared immediately after giving him the horse. (right outside Whiterun stables, half-buried) The second appeared the next time I went through that location, standing next to him. The third didn't appear til much later, I have no idea how long, but I managed to fully complete 3 of the major questlines in that timeframe. I have never seen any of the random encounters in which he is attacked, I just see the 3 of them standing by the stables, doing absolutely nothing. As of right now, thats all thats happened for me. [[User:Shadowrose6663|Shadowrose6663]] 05:34, 29 April 2012 (UTC)&lt;br /&gt;
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::I have three copies of Letrush outside Whiterun Stables in one of my games.  First, I had one halfway buried in the ground which I noticed not long after I gave the horse to Letrush.  Some time later after progressing in the Thieves' Guild questline, another Letrush appeared next to the half-buried one.  This persisted until I used the full Unrelenting Force shout to dislodge the buried one, at which point both clones came after me, forcing me to flee as they refused to die.  About a day or so ago, I ran past the Whiterun stables after unloading some stuff with the Honningbrew fence, and I saw a third Letrush standing with the other two.  In another game where I kept Frost, Letrush is standing outside Whiterun stables unduplicated.  It's the oddest glitch I've ever seen in any game. [[User:SingingMom|SingingMom]] 05:01, 7 May 2012 (UTC)&lt;br /&gt;
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::Same as above (+1).(L44) Gave him horse, ratted him out to Maven, next time near stables 1 in ground, 2nd time 4, (no 30 day delay).  (L56)Encountered in random encounter outside Rannveig's Fast, saved from orc, he attacked but unkillable - reloaded from save. Checked and still 4 outside stable - non-aggressive. Stage info: Getting staff for Arniel/Enthir active almost complete, College at Mzulft quest given not started, Joined no side yet, Main: Horn of Jurgen quest given but not started, Lots of quests started but not completed - waiting for various best outcome triggers. I think early in the game I used the Carriage 4 times but can't be sure of that. Hope that helps. [[User:Philbert|Philbert]] 03:52, 6 July 2012 (UTC)&lt;br /&gt;
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== Letrush Attacks Player ==&lt;br /&gt;
Could use some help.  I saw him for the first time in the game about 85 hours in at the bee and the barb tavern in Riften.  Now he follows me everywhere attacking me and I can't lose him or kill him.  Makes the game unplayable.  Anybody figure out how to get rid of him? {{Unsigned|Van258|07:28, 25 November 2011}}&lt;br /&gt;
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: If you are playing on a PC, then you could try disabling him through the console commands. Just open up the console, click on Letrush and type &amp;quot;disable&amp;quot;. This should normally get rid of him for good (not confirmed as I have never seen multiple copies of him). [[Special:Contributions/92.233.132.178|92.233.132.178]] 10:34, 30 November 2011 (UTC)&lt;br /&gt;
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:: I was attacked by Louis Letrush almost directly after the quest where you meet Sanguine the daedric prince and he gives you something (trying to avoid spoilers). The point at which he attacks is when you get teleported to the inn. He's waiting inside the inn. I'm really hoping the 1.2 patch fixes this. {{Unsigned|77.102.241.129|10:53, 30 November 2011}}&lt;br /&gt;
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::: Encountered him for the first time near the Black Briar Lodge outside Riften after stealing Frost's papers and Frost himself. However, he was hostile, and so couldn't turn the quest into him. Beat him up multiple times and can't kill him; he kneels for a bit and gets back up with full health ready to assault me and my follower again. Halp? 59 hours in, haven't yet encountered duplicates but I'm probably just going to reload a save prior to Promises To Keep. [[Special:Contributions/216.160.156.195|216.160.156.195]] 20:26, 1 December 2011 (UTC)&lt;br /&gt;
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:::: I can confirm this glitch, had it also. LeTrush was attacking me though I don't see any reason why. Disabling him via the console helped, though the NPC is gone then. Only his two duplicates remained. Still the case after Patch 1.2. {{Unsigned|79.249.127.138|21:57, 3 December 2011 (UTC)}}&lt;br /&gt;
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::::: I can confirm this bug also...on a patched XB360. I can't complete the frost quest as he attacks on sight. {{unsigned|XeviouS|09:10, 4 December 2011 (UTC)}}&lt;br /&gt;
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:::::: same for me, I completed the quest and took Frost from him and extorted him then I got thugs sent out to kill me because he hired them. Now he just stands at the whiterun stables and doesnt do anything and cant be killed. {{Unsigned|67.71.141.222|13:00, 4 December 2011}}&lt;br /&gt;
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: I had the same problem on the PS3 when I entered the Bee and the Barb tavern for the first time, as soon as it loaded he would pull his knife out and attack me... couldn't kill him as he was essential and wouldn't leave me alone. I tried a save from about an hour or so playtime prior and when I entered the tavern he was normal and rather than attack offered me the promises quest like he should. I then reloaded my most recent save and on entering the tavern he was aggressive. I reloaded again, fast traveled to Whiterun and back and then entered the tavern. This time he was normal like he should be. I saved and then reloaded again to test out waiting in Riften, but that didn't seem to work, and I haven't tried simply zoning out of Riften and back in although I suspect that could be all it takes. Hope this helps anyone else who this happens to. --[[User:Vendral|Vendral]] 12:57, 11 January 2012 (UTC)&lt;br /&gt;
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: All you have to do is pay your crime gold in Riften. Louis is hostile because of the bounty you've gained from stealing Frost. Once the bounty is gone, he becomes normal again. --[[User:Anonymous] 3:07, 7 April 2012&lt;br /&gt;
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== Dont steal/mount the horse more than once ==&lt;br /&gt;
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First time I stole the horse and returned it to Letrush he started attacking me. I had mounted/stolen the horse a total of 3 times, but not within sight of Letrush. Second time I only mounted it once, after having stolen the lineage papers, and this time I was able to complete the quest.&lt;br /&gt;
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'''Probably, after you steal the horse once it will be owned by Letrush''', and when you get on it again to return it, he is mad that you stole his horse. (His behavior is the same as Cicero's when you steal his horse, he too, cannot be killed, allthough Cicero will run and hide after you &amp;quot;kill&amp;quot; him, instead of chasing you.) {{Unsigned|84.48.61.137|16:26, 21 December 2011}}&lt;br /&gt;
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== Riften  ==&lt;br /&gt;
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He is the bar and keeps attacking me and follows me when i leave it but if i loose him he goes back but now i cant finish my quest.&lt;br /&gt;
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Just stole frost, everytime i try to get near letrush they (him and the horse) attack eachother. I finally got him to start the quest script and the stupid horse started attacking him again. -_-&lt;br /&gt;
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- you probably have a bounty on your head. This is what happened to me. &lt;br /&gt;
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== Verified letrush as being copied multiple times for certain reasons ==&lt;br /&gt;
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Every time you see a copy of letrush appear outside of whiterun, its because the script that causes him and an orc to appear in your local proximity failed to run it's course. However, if letrush is successfully killed infront of you, all copies of him will perimately dissapear, his character is programed to either die infront of you, or be killed by you, but when skyrim places him near you, if you dont locate him, or he cannot catch up to you due to you FAST TRAVELING (USING CARRAIGES) His &amp;quot;clone&amp;quot; that is used to show him being slain by an orc is then sent to '''whiterun stables''', and the reason for that is simply because it's logically the best place to put him, if you put letrush in riften, he'd have to chase you from riften (spawn from riften) and &amp;quot;catch up&amp;quot; with you from wherever you spawn, but if he's in the middle of the map it gives his code / script of him being killed infront of you a better chance of happening, I bet if any of you can verify his death, go check whiterun stables and see if he's there anymore after being slain by either you or the orc, because I as well have seen the orc chasing him down and he was screaming &amp;quot; HOW DID YOU FIND ME?!!&amp;quot;, and the orc replied &amp;quot; MAVEN SENDS HER REGARDS &amp;quot; However, I reloaded a previously saved game because I killed someone I didnt want to kill, and so far it hasent happened again.&lt;br /&gt;
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:Half of Letrush is outside Whiterun Stables ''after'' I witnessed him being killed by the Orc elsewhere.--[[Special:Contributions/108.0.182.178|108.0.182.178]] 09:43, 9 February 2012 (UTC)&lt;br /&gt;
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== Possible fix for Letrush Clone Bug ==&lt;br /&gt;
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During the Battle for Whiterun, if the four Letrush clones are still there, you can attack them and kill them. You can then loot the bodies. Don't know if the bodies disappear, but might work. This is if you don't want the clones standing there anymore.--[[Special:Contributions/151.199.61.29|151.199.61.29]] 18:04, 6 February 2012 (UTC)bepease2269&lt;br /&gt;
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It is also possible to kill the clones of Louis Letrush after the random encounter where you find a Thug that attacks Louis Letrush. After this event triggers, the clones will no longer be &amp;quot;essential&amp;quot; and they can be killed like normal. This also appears to remove the further cloning of Louis Letrush.&lt;br /&gt;
:Actually, if you kill the Letrush clones in Whiterun, they just keep coming. You have to use the console to get rid of them permanently. [[User:ThuumofReason|ThuumofReason]] 12:12, 2 April 2012 (UTC)&lt;br /&gt;
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I've uploaded the new patch, so I don't know if that made a difference, but I saw the Black-Briar thug kill Louis, killed his &amp;quot;clones&amp;quot; as a werewolf (to avoid a bounty), and I haven't seen any new duplicates appear at the Whiterun Stables so far (even after traveling to other Holds and back to the Whiterun Stables). The dead bodies seem to be gone as well, after my werewolf massacre. I'm on the console, so I can't deal with the situation like people on the PC can. [[User:Lobsel Vith|Lobsel Vith]] 18:00, 17 April 2012 (UTC)&lt;br /&gt;
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== how many times can he be multiplied? ==&lt;br /&gt;
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two weeks ago I recorded a video on my phone to show my friends and there were 5. Now there are 7 {{uns|208.54.86.149|14:31, 19 February 2012}}&lt;br /&gt;
:If you read the first topic of this page, you will see that this is a recurring issue for many players. There is an in-depth discussion about different variables involved. [[User:Alphabetface|Alphabetface]] 05:57, 21 February 2012 (UTC)&lt;br /&gt;
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== LOUIS, LOUIS! ==&lt;br /&gt;
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I encountered this glitch outside Whiterun Stables at level 54 post quest involving Louis.  There are currently 6 louis Letrushes and one is halfway in the ground... {{uns|24.233.221.191|19:14, 20 February 2012}}&lt;br /&gt;
:If you read the first topic of this page, you will see that this is a recurring issue for many players. There is an in-depth discussion about different variables involved. [[User:Alphabetface|Alphabetface]] 05:57, 21 February 2012 (UTC)&lt;br /&gt;
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Cleared the glitch -- used dragon breath (flame) on the one buried in the ground.  It dislodged him and he stood up and ran away.  Beat up the one with the arrow over his head.  After he was down, backed away.  Asked him if he had had enough.  He said yes and ran away&lt;br /&gt;
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== Letrush sends a thug to punish player ==&lt;br /&gt;
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I had no bugs with this little fellow, but after a lot of time playing i've encountered a thug in the wilderness who told me he is going to punish me for crossing Letrush(in other words). I found a good amount of gold on his corpse, steel armor, enchanted battleaxe and something enchanted i can't remember what. This isn't mentioned on the main page so someone have to add this. Bottom line is: Letrush can send a thug to kill player. {{unsigned|79.111.47.215|21:57, 22 March 2012(UTC)}}&lt;br /&gt;
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:This happens if you make Louis let you keep [[Skyrim:Frost_(horse)|Frost]] in the [[Skyrim:Promises to Keep|Promises to Keep]] quest. It is noted under the [[Skyrim:Promises_to_Keep#Consequences|Consequences]] section of the quest page. &amp;lt;B&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[[User:Kimi the Elf|— Kimi the Elf]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[User talk:Kimi the Elf|talk]]&amp;lt;/font&amp;gt; &amp;amp;#124; &amp;lt;font color=&amp;quot;DeepSkyBlue&amp;quot;&amp;gt;[[Special:Contributions/Kimi_the_Elf|contribs]]&amp;lt;/font&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;/B&amp;gt; 22:06, 22 March 2012 (UTC)&lt;br /&gt;
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== multiple louis letrush ==&lt;br /&gt;
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I noticed the glitch after I had gone through the thalmor embassy and finished the diplomatic immunity quest. {{unsigned|76.121.238.120|27 April 2012}}&lt;br /&gt;
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== Louis Letrush has turned my game into Thunderdome!!! ==&lt;br /&gt;
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Roughly 20 hours in I encountered this joker Louis at the bar in Riften. He went psycho, trying to kill me, and chased me into the thieves guild. He then proceeded to aggro the entire guild. When I ran outside the guild Riften guards got between me and my thieves guild comrades. What happened next is unthinkable. This has erupted into an infinite loop battle royale between the Riften guard (who spawn endlessly it seems) , the thieves guild (who can't die due to their status as essential NPC's), and in the middle of it all is Louis the lunatic Letrush. I can't even walk into Riften or talk to any essential NPC's because they are forever engaged in battle mode. This is just insane. Bethesda needs to fix this (I'm afraid of leaving because if he followed me he'd unite all of skyrim into WWIII)!&lt;br /&gt;
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Note: I've never even encountered him once before I ran into him in Riften. {{unsigned2|21:15, 6 June 2012|98.68.167.7}}&lt;br /&gt;
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== I believe I have killed Louis Letrush once and for all (possible bug fix) ==&lt;br /&gt;
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* PS3, latest patch.&lt;br /&gt;
* When I did the quest I stole the horse (riding the horse twice in the process) and brought it to him and allowed him to escape on horseback.&lt;br /&gt;
* I witnessed Louis being killed by a thug once in the wilderness. I think this is what makes him killable.&lt;br /&gt;
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For a long time I had one Letrush sticking out of the ground in front of Whiterun. When a second Letrush appeared standing next to him, I decided to kill both Letrushes by sniping them off from the roof of the stable without witnesses. The bodies were removed and he has not appeared in my game since. [[Special:Contributions/68.1.172.2|68.1.172.2]] 02:15, 7 June 2012 (UTC)&lt;br /&gt;
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== multi louis letrush outside whiterun stables after completing Dawnguard DLC ==&lt;br /&gt;
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I've completed the quest that involves louis letrush a while ago and I've completed most of the quests in skyrim and had no problems with louis letrush untile after I downloaded and completed the new dawnguard DLC. About an hour after I had finnished the dawnguard DLC I was running to whiterun being cased by an acient dragon hoping that when I got there some guards would come out to help me fight the dragon. Well as u might have guess that wasn't the case when I arrived at whiterun instead of having soldiers running to help me I had 3 louis letrush standing by the stables waiting for me and they attacked. I thought maybe I had hit them by accident while fighting the dragon so I reloaded the save but again they imimdeatly attacked me they can not be killed and the guards attack them on site I'm on the 360 so I can't get rid of them like some one on the PC can. Also they attack me on site but after a hit or 2 they run away. I fell like maybe the DLC might of trigered this glitch because this has never hapend before. I hope this gets fixed soon. {{uns2|06:54, July 20, 2012|68.171.231.81}}&lt;/div&gt;</summary>
		<author><name>Spmckinney</name></author>
		
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