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	<updated>2026-06-10T01:01:53Z</updated>
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		<id>https://en.uesp.net/w/index.php?title=Morrowind:Hortator_and_Nerevarine&amp;diff=2615298</id>
		<title>Morrowind:Hortator and Nerevarine</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind:Hortator_and_Nerevarine&amp;diff=2615298"/>
		<updated>2022-05-15T11:35:43Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Finding the Archcanon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-mwop-quest&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
|notes=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Quest Header&lt;br /&gt;
|type=Main Quest/Vivec City&lt;br /&gt;
|Giver=[[Morrowind:Athyn Sarethi|Athyn Sarethi]] in [[Morrowind:Ald'ruhn|Ald'ruhn]]&lt;br /&gt;
|Reward=[[Morrowind:Wraithguard|Wraithguard]]&lt;br /&gt;
|Prev=[[Morrowind:Hlaalu Hortator|Hlaalu Hortator]], [[Morrowind:Redoran Hortator|Redoran Hortator]], [[Morrowind:Telvanni Hortator|Telvanni Hortator]], [[Morrowind:Ahemmusa Nerevarine|Ahemmusa Nerevarine]], [[Morrowind:Erabenimsun Nerevarine|Erabenimsun Nerevarine]], [[Morrowind:Urshilaku Nerevarine|Urshilaku Nerevarine]], [[Morrowind:Zainab Nerevarine|Zainab Nerevarine]]&lt;br /&gt;
|Next=[[Morrowind:The Citadels of the Sixth House|The Citadels of the Sixth House]]&lt;br /&gt;
|Loc=[[Morrowind:Vivec Temple|Vivec Temple]], [[Morrowind:Palace of Vivec|Vivec Palace]]&lt;br /&gt;
|SuggItem=Lockpick or [[Morrowind:Open|Open]] spell (50)&lt;br /&gt;
|Difficulty=Low&lt;br /&gt;
|Image=MW-quest-Hortator and Nerevarine.jpg&lt;br /&gt;
|ImgDesc=Tholer Saryoni directs you to Vivec, who will give you Wraithguard&lt;br /&gt;
|ID=B8_MeetVivec, B8_All_Hortator, B8_All_Nerevarine, B8_BackDoor1, B8_BackDoor2, B8_BackDoor3, B8_BackDoor4, B8_BackDoor5, B8_BackDoor6, B8_Failed_Nerevarine, B8_Nibani_2_Vivec&lt;br /&gt;
|description=Make the arrangements to meet the god [[Morrowind:Vivec (god)|Vivec]] and receive the plan to defeat [[Morrowind:Dagoth Ur (god)|Dagoth Ur]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Once the Fourth and Fifth Trials are completed, go to the [[Morrowind:Vivec Temple|Temple Canton]] in [[Morrowind:Vivec (city)|Vivec]] to meet with Archcanon [[Morrowind:Tholer Saryoni|Tholer Saryoni]].&lt;br /&gt;
# Talk with [[Morrowind:Danso Indules|Danso Indules]] near the entrance to the [[Morrowind:High Fane|High Fane]] and arrange a meeting with the Archcanon.&lt;br /&gt;
# Enter the Archcanon's office from the locked back door in the Hall of Wisdom.&lt;br /&gt;
# Talk with Archcanon Tholer Saryoni to arrange a meeting with [[Morrowind:Vivec (god)|Vivec]].&lt;br /&gt;
# Go south to the [[Morrowind:Palace of Vivec|Palace of Vivec]], and talk with the god.&lt;br /&gt;
# Receive the [[Morrowind:Plan_to_Defeat_Dagoth_Ur|five step plan]] to defeat [[Morrowind:Dagoth Ur (god)|Dagoth Ur]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
:''If Vivec has already been defeated, refer to the [[Morrowind:Yagrum Bagarn and Wraithguard|Yagrum Bagarn and Wraithguard]] article to learn how to use the [[Morrowind:Wraithguard|Wraithguard]].&lt;br /&gt;
&lt;br /&gt;
===Overview of the Fourth and Fifth Trials===&lt;br /&gt;
By now you should have either completed the Fourth and Fifth Trials (being named Hortator by the three Great Houses and Nerevarine by the four Ashlander Tribes), or [[Morrowind:The_Path_of_the_Incarnate#Bypassing_the_Fourth_and_Fifth_Trials|bypassed]] them (by being at least level 20 and having 50 or more reputation). You will be told that you should meet with the Archcanon in Vivec High Fane, so head there now.&lt;br /&gt;
&lt;br /&gt;
===Finding the Archcanon===&lt;br /&gt;
Meet with Danso Indules in the [[Morrowind:Vivec Temple|Temple Canton]] of [[Morrowind:Vivec (city)|Vivec]], in the central exterior tunnel. Danso says that Archcanon Saryoni is waiting for you in his private quarters in the East Chapel of the High Fane. Once you enter the High Fane, you quickly discover that the Archcanon is actually behind a {{Hover|level 45|locked}} door. Unfortunately there's an Ordinator standing nearby which means that none but the most stealthy of characters may wish to try it. There is a '''back door''' from the Hall of Wisdom and, although the door is still {{Hover|level 50|locked}}, there's no Ordinator on watch.&lt;br /&gt;
&lt;br /&gt;
To reach this back door, go down to the lower level outside, the Hall of Justice on the west, the Hall of Wisdom on the east. Enter the Hall of Wisdom from the south side and turn left at the second corridor. A few steps and you come to a four way intersection, a doorway to the Hall of Justice in front of you, stairs to either side and a short corridor to the left. Turn left along this corridor and go up the stairs, coming to the locked back door.&lt;br /&gt;
&lt;br /&gt;
===Talking with the Archcanon===&lt;br /&gt;
Once inside the Archcanon's office, you can talk with Tholer Saryoni. Choose &amp;quot;Temple's doctrine,&amp;quot; and after a brief talk, you are given the choice to visit the god [[Morrowind:Vivec (god)|Vivec]], who will hopefully shed some more light on the current situation. When you say yes, you are given two keys: for the Archcanon's office and the [[Morrowind:Palace of Vivec|Palace of Vivec]]. You are warned that the Ordinators are still not under Tholer's control.&lt;br /&gt;
&lt;br /&gt;
===Meet with Vivec===&lt;br /&gt;
The [[Morrowind:Palace of Vivec|Palace of Vivec]] can be found at the top of the puzzle canal, south of the [[Morrowind:Vivec Temple|Temple Canton]]. You can find [[Morrowind:Vivec (god)|Vivec]] just inside the entrance. Vivec goes over the plan for you to follow in the future (assuming you accept all the items and oaths). You receive the [[Morrowind:Wraithguard|Wraithguard]], a powerful right gauntlet needed to defeat [[Morrowind:Dagoth Ur (god)|Dagoth Ur]]. Vivec gives you his blessing and says that he will end the persecution of the [[Morrowind:Dissident Priests|Dissident Priests]] and the [[Morrowind:Nerevarine|Nerevarine]] by the [[Morrowind:Tribunal Temple|Tribunal Temple]] (After which the Temple ends its hostility and you can join the Temple or complete any open Temple quests). You receive detailed [[Morrowind:Plan_to_Defeat_Dagoth_Ur|plans]] on exactly how to go about defeating Dagoth Ur.&lt;br /&gt;
&lt;br /&gt;
===Plan to Defeat Dagoth Ur===&lt;br /&gt;
The plan involves five basic steps:&lt;br /&gt;
&lt;br /&gt;
#A series of aggressive raids within the Ghostfence.&lt;br /&gt;
#A series of aggressive raids to neutralize [[Morrowind:Dagoth Ur (god)|Dagoth Ur]]'s ash vampire kin and recover artifacts from the bodies of said kin.&lt;br /&gt;
#An assault of [[Morrowind:Vemynal|Gate Citadel Vemynal]] to neutralize Dagoth Vemyn and recover the artifact hammer [[Morrowind:Sunder|Sunder]].&lt;br /&gt;
#An assault of [[Morrowind:Odrosal|Gate Citadel Odrosal]], to neutralize Dagoth Odros and recover the artifact blade [[Morrowind:Keening|Keening]].&lt;br /&gt;
#An assault of [[Morrowind:Dagoth Ur (facility)|Citadel Dagoth Ur]] with the artifacts [[Morrowind:Wraithguard|Wraithguard]], Sunder, and Keening to sever Dagoth Ur's connection to the Heart of Lorkhan and thus to destroy Dagoth Ur. &lt;br /&gt;
&lt;br /&gt;
The plans [[Morrowind:Vivec (god)|Vivec]] gives you are detailed and are of great aid, so read and use them.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{MW Quest Stages Notes}}&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|id=B8_MeetVivec&lt;br /&gt;
|1||Athyn Sarethi gave me a sealed package containing a message sent on behalf of Archcanon Saryoni, High Archcanon of Vivec. In the event that I become both Hortator of the three Great Houses and Nerevarine of the four Ashlander tribes, Saryoni invites me to a private meeting to consider my claims. Once I am Hortator and Nerevarine, I should speak with the healer of the High Fane of Vivec, Danso Indules, to arrange the meeting.&lt;br /&gt;
|5||The archcanon is in his private quarters, and he wants to speak with me, but I must avoid confrontations with the Ordinators at all costs, because spilling the blood of faithful servants of the Temple will make a reconciliation more difficult. The archcanon has spoken with the High Fane Ordinators, but if I am a wanted criminal, they may try to arrest me.&lt;br /&gt;
|20||The Ordinators guarding the High Fane know that I have come to meet with Saryoni. They warned me not to break the law, or they will take swift action.&lt;br /&gt;
|25||Archcanon Saryoni accepted my apology for killing the Ordinator guard at the High Fane. He said it was time to risk trusting one another.&lt;br /&gt;
|30||Archcanon Saryoni has suggested that the Temple's policy concerning the Nerevarine might change, and has arranged a private meeting with Lord Vivec. He gave me two keys: one to the private back entrance to his quarters, the other to a locked entrance to Lord Vivec's palace. He says the Ordinators are not under his control, and asks that I avoid them. Lord Vivec is expecting me, and perhaps I shouldn't keep him waiting.&lt;br /&gt;
|34||I refused to accept Wraithguard from Lord Vivec. He dismissed me, but told me to come back if I changed my mind.&lt;br /&gt;
|36||Lord Vivec asked me if I would accept Wraithguard, and he would not accept my answer of 'maybe.' He dismissed me, but told me to come back if I changed my mind.&lt;br /&gt;
|38||I refused to swear my oath, before all gods and men, before all spirits visible and invisible, before my honor and Vivec's honor, to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. Vivec said I would not find Wraithguard useful, because without my oath, he wouldn't teach me its use. He dismissed me, but told me to come back if I changed my mind.&lt;br /&gt;
|40||Lord Vivec wouldn't accept a 'maybe' in answer to his demand that I swear an oath to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. He said I would not find Wraithguard useful, because without my oath, he wouldn't teach me its use. He dismissed me, but told me to come back if I changed my mind.&lt;br /&gt;
|50|fin|I accepted Wraithguard from Lord Vivec, and I swore my oath, before all gods and men, before all spirits visible and invisible, before my honor and Vivec's honor, to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. Vivec somehow taught me how to use Wraithguard. He then offered to give some explanations, or to let me go immediately, as I wished.&lt;br /&gt;
|55|fin|To defeat Dagoth Ur, Vivec says I must go to Red Mountain to recover the artifact hammer Sunder from Gate Citadel Vemynal, then the artifact blade Keening from Gate Citadel Odrosal. Then, with these artifacts and Wraithguard, if I destroy the enchantments on the Heart of Lorkhan in Dagoth Ur's citadel, Dagoth Ur will be destroyed, and the Blight ended. Vivec gave me 'The Plan to Defeat Dagoth Ur' to explain the details.&lt;br /&gt;
|!||B8_Nibani_2_Vivec&lt;br /&gt;
|1||Nibani Maesa says I must go to Vivec's high priest, Saryoni, and demand to speak with the false god Vivec. She says Kagrenac's tools are the keys to the riddle of the Sixth and Seventh Trials, and that I must get them from Vivec.&lt;br /&gt;
|!||B8_BackDoor1&lt;br /&gt;
|1||Athyn Sarethi was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.&lt;br /&gt;
|!||B8_BackDoor2&lt;br /&gt;
|1||Crassius Curio seemed concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.&lt;br /&gt;
|!||B8_BackDoor3&lt;br /&gt;
|1||Divayth Fyr was surprised and disappointed that I had not fulfilled the Nerevarine prophecies. He says he has heard rumors that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.&lt;br /&gt;
|!||B8_BackDoor4&lt;br /&gt;
|1||Mehra Milo was concerned that I had not fulfilled the Nerevarine prophecies. She says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that I come speak with him at the High Fane in Vivec City. She begged me to go to Saryoni.&lt;br /&gt;
|!||B8_BackDoor5&lt;br /&gt;
|1||Gilvas Barelo was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate. Barelo asked me to go speak with Saryoni at the High Fane in Vivec City.&lt;br /&gt;
|!||B8_BackDoor6&lt;br /&gt;
|1||Nibani Maesa was concerned that I had not fulfilled the Nerevarine prophecies. She says she hears that a man named Tholer Saryoni, the leader of the Temple, is desperate. Nibani Maesa asked me to go speak with Saryoni at the High Fane in Vivec City.&lt;br /&gt;
|!||B8_Failed_Nerevarine&lt;br /&gt;
|1|fin|I have killed one of the leaders of the Ashlander tribes. Now there is no possibility that I could be accepted by the Ashlander tribes as the Nerevarine of prophecy.&lt;br /&gt;
|!||B8_All_Hortator&lt;br /&gt;
|50||I have been named Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni. Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fourth Trial.&lt;br /&gt;
|!||B8_All_Nerevarine&lt;br /&gt;
|50||I have been named Nerevarine by all four tribes of the Vvardenfell Ashlanders -- Urshilaku, Ahemmusa, Zainab, and Erabenimsun. Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fifth Trial.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quest Footer|Prev=[[Morrowind:Hlaalu Hortator|Hlaalu Hortator]]&amp;lt;br&amp;gt;[[Morrowind:Redoran Hortator|Redoran Hortator]]&amp;lt;br&amp;gt;[[Morrowind:Telvanni Hortator|Telvanni Hortator]]&amp;lt;br&amp;gt;[[Morrowind:Ahemmusa Nerevarine|Ahemmusa Nerevarine]]&amp;lt;br&amp;gt;[[Morrowind:Erabenimsun Nerevarine|Erabenimsun Nerevarine]]&amp;lt;br&amp;gt;[[Morrowind:Urshilaku Nerevarine|Urshilaku Nerevarine]]&amp;lt;br&amp;gt;[[Morrowind:Zainab Nerevarine|Zainab Nerevarine]]|Next=[[Morrowind:The Citadels of the Sixth House|The Citadels of the Sixth House]]&amp;lt;br&amp;gt;[[Morrowind:A Lucky Coin|A Lucky Coin]]|Up=[[Morrowind:Main Quest|Main Quest]]}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Morrowind:Hortator_and_Nerevarine&amp;diff=2615297</id>
		<title>Morrowind:Hortator and Nerevarine</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Morrowind:Hortator_and_Nerevarine&amp;diff=2615297"/>
		<updated>2022-05-15T11:34:22Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Finding the Archcanon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-mwop-quest&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|objectivesChecked=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
|notes=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Quest Header&lt;br /&gt;
|type=Main Quest/Vivec City&lt;br /&gt;
|Giver=[[Morrowind:Athyn Sarethi|Athyn Sarethi]] in [[Morrowind:Ald'ruhn|Ald'ruhn]]&lt;br /&gt;
|Reward=[[Morrowind:Wraithguard|Wraithguard]]&lt;br /&gt;
|Prev=[[Morrowind:Hlaalu Hortator|Hlaalu Hortator]], [[Morrowind:Redoran Hortator|Redoran Hortator]], [[Morrowind:Telvanni Hortator|Telvanni Hortator]], [[Morrowind:Ahemmusa Nerevarine|Ahemmusa Nerevarine]], [[Morrowind:Erabenimsun Nerevarine|Erabenimsun Nerevarine]], [[Morrowind:Urshilaku Nerevarine|Urshilaku Nerevarine]], [[Morrowind:Zainab Nerevarine|Zainab Nerevarine]]&lt;br /&gt;
|Next=[[Morrowind:The Citadels of the Sixth House|The Citadels of the Sixth House]]&lt;br /&gt;
|Loc=[[Morrowind:Vivec Temple|Vivec Temple]], [[Morrowind:Palace of Vivec|Vivec Palace]]&lt;br /&gt;
|SuggItem=Lockpick or [[Morrowind:Open|Open]] spell (50)&lt;br /&gt;
|Difficulty=Low&lt;br /&gt;
|Image=MW-quest-Hortator and Nerevarine.jpg&lt;br /&gt;
|ImgDesc=Tholer Saryoni directs you to Vivec, who will give you Wraithguard&lt;br /&gt;
|ID=B8_MeetVivec, B8_All_Hortator, B8_All_Nerevarine, B8_BackDoor1, B8_BackDoor2, B8_BackDoor3, B8_BackDoor4, B8_BackDoor5, B8_BackDoor6, B8_Failed_Nerevarine, B8_Nibani_2_Vivec&lt;br /&gt;
|description=Make the arrangements to meet the god [[Morrowind:Vivec (god)|Vivec]] and receive the plan to defeat [[Morrowind:Dagoth Ur (god)|Dagoth Ur]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Once the Fourth and Fifth Trials are completed, go to the [[Morrowind:Vivec Temple|Temple Canton]] in [[Morrowind:Vivec (city)|Vivec]] to meet with Archcanon [[Morrowind:Tholer Saryoni|Tholer Saryoni]].&lt;br /&gt;
# Talk with [[Morrowind:Danso Indules|Danso Indules]] near the entrance to the [[Morrowind:High Fane|High Fane]] and arrange a meeting with the Archcanon.&lt;br /&gt;
# Enter the Archcanon's office from the locked back door in the Hall of Wisdom.&lt;br /&gt;
# Talk with Archcanon Tholer Saryoni to arrange a meeting with [[Morrowind:Vivec (god)|Vivec]].&lt;br /&gt;
# Go south to the [[Morrowind:Palace of Vivec|Palace of Vivec]], and talk with the god.&lt;br /&gt;
# Receive the [[Morrowind:Plan_to_Defeat_Dagoth_Ur|five step plan]] to defeat [[Morrowind:Dagoth Ur (god)|Dagoth Ur]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
:''If Vivec has already been defeated, refer to the [[Morrowind:Yagrum Bagarn and Wraithguard|Yagrum Bagarn and Wraithguard]] article to learn how to use the [[Morrowind:Wraithguard|Wraithguard]].&lt;br /&gt;
&lt;br /&gt;
===Overview of the Fourth and Fifth Trials===&lt;br /&gt;
By now you should have either completed the Fourth and Fifth Trials (being named Hortator by the three Great Houses and Nerevarine by the four Ashlander Tribes), or [[Morrowind:The_Path_of_the_Incarnate#Bypassing_the_Fourth_and_Fifth_Trials|bypassed]] them (by being at least level 20 and having 50 or more reputation). You will be told that you should meet with the Archcanon in Vivec High Fane, so head there now.&lt;br /&gt;
&lt;br /&gt;
===Finding the Archcanon===&lt;br /&gt;
Meet with Danso Indules in the [[Morrowind:Vivec Temple|Temple Canton]] of [[Morrowind:Vivec (city)|Vivec]], in the central exterior tunnel. Danso says that Archcanon Saryoni is waiting for you in his private quarters in the East Chapel of the High Fane. Once you enter the High Fane, you quickly discover that the Archcanon is actually behind a {{Hover|level 45|locked}} door. Unfortunately there's an Ordinator standing nearby which means that none but the most stealthy of characters may wish to try it. There is a '''back door''' from the Hall of Wisdom and, although the door is still {{Hover|level 50|locked}}, there's no Ordinator on watch.&lt;br /&gt;
&lt;br /&gt;
To reach this back door, go down to the lower level outside, the Hall of Justice on the west, the Hall of Wisdom on the east. Enter the Hall of Wisdom from the south side and turn left at the second corridor. A few step and you come to a four way intersection, a doorway to the Hall of Justice in front of you, stairs to either side and a short corridor to the left. Turn left along this corridor and go up the stairs, coming to the locked back door.&lt;br /&gt;
&lt;br /&gt;
===Talking with the Archcanon===&lt;br /&gt;
Once inside the Archcanon's office, you can talk with Tholer Saryoni. Choose &amp;quot;Temple's doctrine,&amp;quot; and after a brief talk, you are given the choice to visit the god [[Morrowind:Vivec (god)|Vivec]], who will hopefully shed some more light on the current situation. When you say yes, you are given two keys: for the Archcanon's office and the [[Morrowind:Palace of Vivec|Palace of Vivec]]. You are warned that the Ordinators are still not under Tholer's control.&lt;br /&gt;
&lt;br /&gt;
===Meet with Vivec===&lt;br /&gt;
The [[Morrowind:Palace of Vivec|Palace of Vivec]] can be found at the top of the puzzle canal, south of the [[Morrowind:Vivec Temple|Temple Canton]]. You can find [[Morrowind:Vivec (god)|Vivec]] just inside the entrance. Vivec goes over the plan for you to follow in the future (assuming you accept all the items and oaths). You receive the [[Morrowind:Wraithguard|Wraithguard]], a powerful right gauntlet needed to defeat [[Morrowind:Dagoth Ur (god)|Dagoth Ur]]. Vivec gives you his blessing and says that he will end the persecution of the [[Morrowind:Dissident Priests|Dissident Priests]] and the [[Morrowind:Nerevarine|Nerevarine]] by the [[Morrowind:Tribunal Temple|Tribunal Temple]] (After which the Temple ends its hostility and you can join the Temple or complete any open Temple quests). You receive detailed [[Morrowind:Plan_to_Defeat_Dagoth_Ur|plans]] on exactly how to go about defeating Dagoth Ur.&lt;br /&gt;
&lt;br /&gt;
===Plan to Defeat Dagoth Ur===&lt;br /&gt;
The plan involves five basic steps:&lt;br /&gt;
&lt;br /&gt;
#A series of aggressive raids within the Ghostfence.&lt;br /&gt;
#A series of aggressive raids to neutralize [[Morrowind:Dagoth Ur (god)|Dagoth Ur]]'s ash vampire kin and recover artifacts from the bodies of said kin.&lt;br /&gt;
#An assault of [[Morrowind:Vemynal|Gate Citadel Vemynal]] to neutralize Dagoth Vemyn and recover the artifact hammer [[Morrowind:Sunder|Sunder]].&lt;br /&gt;
#An assault of [[Morrowind:Odrosal|Gate Citadel Odrosal]], to neutralize Dagoth Odros and recover the artifact blade [[Morrowind:Keening|Keening]].&lt;br /&gt;
#An assault of [[Morrowind:Dagoth Ur (facility)|Citadel Dagoth Ur]] with the artifacts [[Morrowind:Wraithguard|Wraithguard]], Sunder, and Keening to sever Dagoth Ur's connection to the Heart of Lorkhan and thus to destroy Dagoth Ur. &lt;br /&gt;
&lt;br /&gt;
The plans [[Morrowind:Vivec (god)|Vivec]] gives you are detailed and are of great aid, so read and use them.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{MW Quest Stages Notes}}&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|id=B8_MeetVivec&lt;br /&gt;
|1||Athyn Sarethi gave me a sealed package containing a message sent on behalf of Archcanon Saryoni, High Archcanon of Vivec. In the event that I become both Hortator of the three Great Houses and Nerevarine of the four Ashlander tribes, Saryoni invites me to a private meeting to consider my claims. Once I am Hortator and Nerevarine, I should speak with the healer of the High Fane of Vivec, Danso Indules, to arrange the meeting.&lt;br /&gt;
|5||The archcanon is in his private quarters, and he wants to speak with me, but I must avoid confrontations with the Ordinators at all costs, because spilling the blood of faithful servants of the Temple will make a reconciliation more difficult. The archcanon has spoken with the High Fane Ordinators, but if I am a wanted criminal, they may try to arrest me.&lt;br /&gt;
|20||The Ordinators guarding the High Fane know that I have come to meet with Saryoni. They warned me not to break the law, or they will take swift action.&lt;br /&gt;
|25||Archcanon Saryoni accepted my apology for killing the Ordinator guard at the High Fane. He said it was time to risk trusting one another.&lt;br /&gt;
|30||Archcanon Saryoni has suggested that the Temple's policy concerning the Nerevarine might change, and has arranged a private meeting with Lord Vivec. He gave me two keys: one to the private back entrance to his quarters, the other to a locked entrance to Lord Vivec's palace. He says the Ordinators are not under his control, and asks that I avoid them. Lord Vivec is expecting me, and perhaps I shouldn't keep him waiting.&lt;br /&gt;
|34||I refused to accept Wraithguard from Lord Vivec. He dismissed me, but told me to come back if I changed my mind.&lt;br /&gt;
|36||Lord Vivec asked me if I would accept Wraithguard, and he would not accept my answer of 'maybe.' He dismissed me, but told me to come back if I changed my mind.&lt;br /&gt;
|38||I refused to swear my oath, before all gods and men, before all spirits visible and invisible, before my honor and Vivec's honor, to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. Vivec said I would not find Wraithguard useful, because without my oath, he wouldn't teach me its use. He dismissed me, but told me to come back if I changed my mind.&lt;br /&gt;
|40||Lord Vivec wouldn't accept a 'maybe' in answer to his demand that I swear an oath to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. He said I would not find Wraithguard useful, because without my oath, he wouldn't teach me its use. He dismissed me, but told me to come back if I changed my mind.&lt;br /&gt;
|50|fin|I accepted Wraithguard from Lord Vivec, and I swore my oath, before all gods and men, before all spirits visible and invisible, before my honor and Vivec's honor, to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. Vivec somehow taught me how to use Wraithguard. He then offered to give some explanations, or to let me go immediately, as I wished.&lt;br /&gt;
|55|fin|To defeat Dagoth Ur, Vivec says I must go to Red Mountain to recover the artifact hammer Sunder from Gate Citadel Vemynal, then the artifact blade Keening from Gate Citadel Odrosal. Then, with these artifacts and Wraithguard, if I destroy the enchantments on the Heart of Lorkhan in Dagoth Ur's citadel, Dagoth Ur will be destroyed, and the Blight ended. Vivec gave me 'The Plan to Defeat Dagoth Ur' to explain the details.&lt;br /&gt;
|!||B8_Nibani_2_Vivec&lt;br /&gt;
|1||Nibani Maesa says I must go to Vivec's high priest, Saryoni, and demand to speak with the false god Vivec. She says Kagrenac's tools are the keys to the riddle of the Sixth and Seventh Trials, and that I must get them from Vivec.&lt;br /&gt;
|!||B8_BackDoor1&lt;br /&gt;
|1||Athyn Sarethi was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.&lt;br /&gt;
|!||B8_BackDoor2&lt;br /&gt;
|1||Crassius Curio seemed concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.&lt;br /&gt;
|!||B8_BackDoor3&lt;br /&gt;
|1||Divayth Fyr was surprised and disappointed that I had not fulfilled the Nerevarine prophecies. He says he has heard rumors that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.&lt;br /&gt;
|!||B8_BackDoor4&lt;br /&gt;
|1||Mehra Milo was concerned that I had not fulfilled the Nerevarine prophecies. She says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that I come speak with him at the High Fane in Vivec City. She begged me to go to Saryoni.&lt;br /&gt;
|!||B8_BackDoor5&lt;br /&gt;
|1||Gilvas Barelo was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate. Barelo asked me to go speak with Saryoni at the High Fane in Vivec City.&lt;br /&gt;
|!||B8_BackDoor6&lt;br /&gt;
|1||Nibani Maesa was concerned that I had not fulfilled the Nerevarine prophecies. She says she hears that a man named Tholer Saryoni, the leader of the Temple, is desperate. Nibani Maesa asked me to go speak with Saryoni at the High Fane in Vivec City.&lt;br /&gt;
|!||B8_Failed_Nerevarine&lt;br /&gt;
|1|fin|I have killed one of the leaders of the Ashlander tribes. Now there is no possibility that I could be accepted by the Ashlander tribes as the Nerevarine of prophecy.&lt;br /&gt;
|!||B8_All_Hortator&lt;br /&gt;
|50||I have been named Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni. Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fourth Trial.&lt;br /&gt;
|!||B8_All_Nerevarine&lt;br /&gt;
|50||I have been named Nerevarine by all four tribes of the Vvardenfell Ashlanders -- Urshilaku, Ahemmusa, Zainab, and Erabenimsun. Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fifth Trial.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quest Footer|Prev=[[Morrowind:Hlaalu Hortator|Hlaalu Hortator]]&amp;lt;br&amp;gt;[[Morrowind:Redoran Hortator|Redoran Hortator]]&amp;lt;br&amp;gt;[[Morrowind:Telvanni Hortator|Telvanni Hortator]]&amp;lt;br&amp;gt;[[Morrowind:Ahemmusa Nerevarine|Ahemmusa Nerevarine]]&amp;lt;br&amp;gt;[[Morrowind:Erabenimsun Nerevarine|Erabenimsun Nerevarine]]&amp;lt;br&amp;gt;[[Morrowind:Urshilaku Nerevarine|Urshilaku Nerevarine]]&amp;lt;br&amp;gt;[[Morrowind:Zainab Nerevarine|Zainab Nerevarine]]|Next=[[Morrowind:The Citadels of the Sixth House|The Citadels of the Sixth House]]&amp;lt;br&amp;gt;[[Morrowind:A Lucky Coin|A Lucky Coin]]|Up=[[Morrowind:Main Quest|Main Quest]]}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Nilheim&amp;diff=1389386</id>
		<title>Skyrim talk:Nilheim</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Nilheim&amp;diff=1389386"/>
		<updated>2014-09-07T10:40:28Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Please NOTE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==No respawning here?==&lt;br /&gt;
&lt;br /&gt;
It's been a few game-months since I cleared Nilheim, and was given a quest to kill the bandit leader at Nilheim, however the zone has not respawned NPC's. Items and chests have respawned, however. [[User:Torinir|Torinir]] 01:28, 13 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Same here.&lt;br /&gt;
:[[Special:Contributions/107.10.194.20|107.10.194.20]] 21:15, 1 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Same here. Is there some console command to solve this? Alternatively how do i remove/complete the radiant quest from the log? [[Special:Contributions/188.106.254.171|188.106.254.171]] 01:44, 26 February 2012 (UTC)&lt;br /&gt;
:::I found it: &amp;lt;code&amp;gt;setstage bq01 100&amp;lt;/code&amp;gt; it is from the Bounty Boss radiant quest line: http://www.uesp.net/wiki/Skyrim:Bounty:_Bandit_Boss {{uns2|01:59, 26 February 2012|188.106.254.171}}&lt;br /&gt;
&lt;br /&gt;
::::I was able to kill the Bandit leader and complete the quest by using the `Resurrect` console command on the NPC previously killed. [[User:Sramdi|Sramdi]] ([[User talk:Sramdi|talk]]) 02:37, 31 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Horse==&lt;br /&gt;
Going there (on 360), without any quests related to the area, the guards are friendly to me but attack my horse. [[Special:Contributions/76.68.48.12|76.68.48.12]] 04:54, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I entered Nilheim without talking to Telrav. I wasn't attacked, but the 'guards' were drawn to my horse, attacking until they killed it, and ignoring me even when I attacked back. I'm not sure if this is a bug, but it should be noted for travellers on mounts. (on PC) {{unsigned|50.92.6.146|05:58, 29 December 2011 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. Happened to me too (xbox), though I was able to run away on my horse, park him at a nearby farm, and return on foot to go through the quest [[User:Obax|Obax]] 20:41, 31 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== behavior of the &amp;quot;guards&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Without the quest active I was able to kill the &amp;quot;guards&amp;quot; in plain sight of one another without them becoming aggressive. Just said things like, &amp;quot;stop, don't do that&amp;quot; etc. [[Special:Contributions/67.189.182.125|67.189.182.125]] 00:12, 24 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Please NOTE ==&lt;br /&gt;
&lt;br /&gt;
As mentioned in the bugs, if you have cleared this area then get a radiant quest pointing here the chests will reset. This appears to be an obvious conflict between the radiant scripting and the somewhat odd behavior scripted to this area and Telrav's little game.&lt;br /&gt;
:: If you use the console command TCL you will discover the tower and some of the surrounding landscape has another landscape underneath it. It seems the area was very poorly designed, possibly by two developers that weren't communicating with each other. One can only assume the scripting is also faulty.  [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 10:39, 7 September 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Nilheim&amp;diff=1389385</id>
		<title>Skyrim talk:Nilheim</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Nilheim&amp;diff=1389385"/>
		<updated>2014-09-07T10:39:53Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Please NOTE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==No respawning here?==&lt;br /&gt;
&lt;br /&gt;
It's been a few game-months since I cleared Nilheim, and was given a quest to kill the bandit leader at Nilheim, however the zone has not respawned NPC's. Items and chests have respawned, however. [[User:Torinir|Torinir]] 01:28, 13 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Same here.&lt;br /&gt;
:[[Special:Contributions/107.10.194.20|107.10.194.20]] 21:15, 1 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Same here. Is there some console command to solve this? Alternatively how do i remove/complete the radiant quest from the log? [[Special:Contributions/188.106.254.171|188.106.254.171]] 01:44, 26 February 2012 (UTC)&lt;br /&gt;
:::I found it: &amp;lt;code&amp;gt;setstage bq01 100&amp;lt;/code&amp;gt; it is from the Bounty Boss radiant quest line: http://www.uesp.net/wiki/Skyrim:Bounty:_Bandit_Boss {{uns2|01:59, 26 February 2012|188.106.254.171}}&lt;br /&gt;
&lt;br /&gt;
::::I was able to kill the Bandit leader and complete the quest by using the `Resurrect` console command on the NPC previously killed. [[User:Sramdi|Sramdi]] ([[User talk:Sramdi|talk]]) 02:37, 31 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Horse==&lt;br /&gt;
Going there (on 360), without any quests related to the area, the guards are friendly to me but attack my horse. [[Special:Contributions/76.68.48.12|76.68.48.12]] 04:54, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I entered Nilheim without talking to Telrav. I wasn't attacked, but the 'guards' were drawn to my horse, attacking until they killed it, and ignoring me even when I attacked back. I'm not sure if this is a bug, but it should be noted for travellers on mounts. (on PC) {{unsigned|50.92.6.146|05:58, 29 December 2011 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. Happened to me too (xbox), though I was able to run away on my horse, park him at a nearby farm, and return on foot to go through the quest [[User:Obax|Obax]] 20:41, 31 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== behavior of the &amp;quot;guards&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Without the quest active I was able to kill the &amp;quot;guards&amp;quot; in plain sight of one another without them becoming aggressive. Just said things like, &amp;quot;stop, don't do that&amp;quot; etc. [[Special:Contributions/67.189.182.125|67.189.182.125]] 00:12, 24 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Please NOTE ==&lt;br /&gt;
&lt;br /&gt;
As mentioned in the bugs, if you have cleared this area then get a radiant quest pointing here the chests will reset. This appears to be an obvious conflict between the radiant scripting and the somewhat odd behavior scripted to this area and Telrav's little game.&lt;br /&gt;
:: If you use the console command TCL you will discover the tower and some of the surrounding landscape has another landscape underneath it. It seems the area was very poorly designed, possibly by two developers that were communicating with each other. One can only assume the scripting is also faulty.  [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 10:39, 7 September 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:March_of_the_Dead&amp;diff=1380557</id>
		<title>Skyrim talk:March of the Dead</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:March_of_the_Dead&amp;diff=1380557"/>
		<updated>2014-08-14T10:10:38Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Essential Ash spawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Essential Ash spawn ==&lt;br /&gt;
Getting the ash spawn to respawn by either bypassing them or waiting long enough after completing the quest provides permanent targets for weapons and magic training. But they are leveled and quite dangerous. {{uns2|07:56, 31 July 2014|Sniffles}}&lt;br /&gt;
:It seems we need some clarification regarding the following bug that was changed:&lt;br /&gt;
::''Bypassing the first three ash spawn encountered at the beginning and going directly to Fort Frostmoth to finish the quest may make the three ash spawn in the beginning unable to be damaged or affected in any way. These ash spawn may also respawn. Either way, they will then be essential. They may be encountered fighting with the [[Dragonborn:Madman|Madman]] who is also essential. This can result in a perpetual battle where they beat him until he drops to the recovery position, he recovers, they attack again and ad infinitum.''&lt;br /&gt;
:Has the respawning as essential issue been investigated?  We have at least one player experience saying that this happens; I'd like to hear more. &amp;lt;font color=&amp;quot;#5D85B3&amp;quot;&amp;gt;&amp;amp;#8672;&amp;lt;/font&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;#E84735&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;'''[[User talk:Eshe|&amp;lt;font color=&amp;quot;#428F70&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]'''&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;  13:03, 31 July 2014 (GMT)&lt;br /&gt;
::As I said in the edit summary, the bit about the madman was removed because it isn't part of the bug proper, it just describes the way hostile enemies act towards each other and how a battle between two essential NPCs would play out. If they're respawning as essential creatures, that's a separate issue, because you can't respawn if you can't be killed. The respawning as essential part should probably be added as a separate entry with a vn tag for now. [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul se onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 14:40, 31 July 2014 (GMT)&lt;br /&gt;
:I have a screenshot of an ash spawn. Standing there with glowing eyes, growling, frozen in place. ToggleactorsAI then Disable and it respawned when I left the cell and returned. The Madman we managed to kill respawned. I was able to semi defeat the respawning by typing markfordelete then leaving the cell, escaping, and returning, leaving it as described. But of course, nothing I contribute has the slightest value. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 10:10, 14 August 2014 (GMT) KMA, darling.&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:ThuumofReason&amp;diff=1373249</id>
		<title>User talk:ThuumofReason</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:ThuumofReason&amp;diff=1373249"/>
		<updated>2014-07-31T12:54:16Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* March of the Dead */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||December 2011 - April 2013&lt;br /&gt;
}}&lt;br /&gt;
== lmstearn's edits re &amp;quot;Advice&amp;quot; on [[User talk:Lmstearn]] ==&lt;br /&gt;
&lt;br /&gt;
Sorry ThuumofReason,&lt;br /&gt;
when editing, I did read the info underneath &amp;quot;Any changes will be visible as soon as you save the page...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
May I suggest something to the effect of:&lt;br /&gt;
&amp;quot;but keep in mind that each edit needs to be patrolled, so multiple consecutive edits create an unnecessary hassle on those who patrol&amp;quot;&lt;br /&gt;
be put on the edit page, possibly after &amp;quot;Please preview your edit (using the &amp;quot;Show preview&amp;quot; button) before selecting &amp;quot;Save page&amp;quot;.&amp;quot;?&lt;br /&gt;
[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 04:04, 12 October 2013 (GMT)&lt;br /&gt;
:The message I left was actually part of a template. It's not a big deal, just as long as you know to use the Show Preview button in the future :-) [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 11:16, 12 October 2013 (GMT)&lt;br /&gt;
::As for the message on the editing page, I believe that message is based on a standard wiki template, so changing it might be a bit difficult. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 11:21, 12 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Editing problem ==&lt;br /&gt;
&lt;br /&gt;
Hi, I am really confused about the issue.&lt;br /&gt;
So someone, out of the sky comes up with a claim, (that has no basis, never mentioned and observed) and adds it to wiki.&lt;br /&gt;
Then If I change it, why is it going to be reverted and being labeled as (verification needed).&lt;br /&gt;
Why wouldn't the person who came up with a non-existing claim be warned about verification but me? {{uns2|21:47, 24 October 2013‎| Heyjude}}&lt;br /&gt;
:First of all, we don't know that the claim has no basis. Just because we can't see it doesn't mean it isn't there. It's very possible that you are in fact right, but until we know for sure, it's better to just leave the previous version of the page as it is to avoid back-and-forth reversions while the discussion is going on. The reason your initial edit was reverted wasn't because it was wrong (we don't know whether or not it was), it was because it contradicted other information on the wiki, so the edit was removed until the issue could be sorted out.&lt;br /&gt;
&lt;br /&gt;
:Second, you're not being warned for verification. The issue isn't about what you're saying, but how you're saying it. By continually re-adding that information to the page and insisting that you're right on the talk page while refusing to acknowledge the possibility that you might be mistaken, you're not respecting our other users. Respect is very important between members of the UESP community, and when you attempt to prematurely shut down discussions, you're both preventing the issue from reaching consensus and being disrespectful to other users.&lt;br /&gt;
&lt;br /&gt;
:I know that you're not intentionally being disrespectful, which is why I left a notice on your page rather than an official warning. You're not in trouble or anything, and you're not being criticized. I just wanted to make sure you knew that some of the things you've been doing are against the rules, and there are consequences for repeatedly breaking the rules. I wanted to make sure you knew how to change the way you edit before you actually DO get in trouble. If you haven't already, you might want to check out a few of the links I left on your page. Hope this helps! [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:30, 24 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Clarification on Something ==&lt;br /&gt;
&lt;br /&gt;
I left a reply to you on [[Skyrim_talk:Ulfric_Stormcloak#Combat_Dialogue_Layout]], but the topic got closed before you could reply to me. Could you reply to me on here instead of continuing a closed discussion on [[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]]'s [[Skyrim_talk:Ulfric Stormcloak|talk page]]? [[User:Dragon Guard|DG]]&amp;lt;sup&amp;gt;[[User_Talk:Dragon Guard|T]]•[[Special:Contributions/Dragon Guard|C]]•&amp;lt;/sup&amp;gt; 21:35, 28 October 2013 (GMT)&lt;br /&gt;
:No, I don't think it's pointless to bring up old discussions. What's pointless is to continue arguing for something when it has already been established that consensus is against it. I told you once that consensus and etiquette are the two most important principles for the operation of this wiki; that's a lesson I don't think you've ever fully understood. I've done my best to help you understand. So has everyone else. We've given you the notices, we've linked you to the policies, and quite frankly, we've been more patient with you than we have with many other editors who cause controversy. I can't speak for everyone else, but my patience with you is at its limit.&lt;br /&gt;
&lt;br /&gt;
:At this point, you're beyond our help. We've tried to give you help, and yet you refuse to accept it. Until you accept our help, there's nothing more any of us can do to help you. We've done our part by giving you the tools you need to succeed; now you have to do ''your'' part by using them. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 23:36, 28 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Your message on White Storm's talkpage: ==&lt;br /&gt;
&lt;br /&gt;
It raises a question: if we only document the unofficial patches, why is there so much in the TES3Mod:Tamriel Rebuilt namespace?  I've wondered for a while anyway why we include that but we don't have a TES4Mod:Reclaiming Sancre Tor, TES5Mod:Wyrmstooth, TES5Mod:Falskaar, or others.  I'm not proposing we include these, or remove TR, just curious about the logic behind this decision. [[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 15:11, 30 October 2013 (GMT)&lt;br /&gt;
:My guess would be that it's content that is &amp;quot;grandfathered in' it was acceptable when the content was originally added but the rules have changed. Like [[Oblivion:Roleplaying]] or the Easter Egg pages for previous games. --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 15:23, 30 October 2013 (GMT)&lt;br /&gt;
::The TESMod namespaces are treated a little differently from the gamespaces from what I understand, although modding is rather outside my area of expertise. I've never really paid too much attention to issues relating to modspace because I never use mods, so I'm not really the right person to ask about the reasoning.&lt;br /&gt;
&lt;br /&gt;
::What I do know is that outside of modspace (and userspace, which in terms of content is more or less free game, with some restrictions), the [[UESPWiki:Style Guide#Accurate and Verifiable|Accurate and Verifiable]] clause necessitates that everyone is playing the same game, and adding unofficial mods just makes things more complicated. The community portal archives probably have a few discussions about how modspace should be treated, so I would check there first. If it seems like there's still some split opinion on the subject, you can always bring it up again on the community portal. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 16:04, 30 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Just to expand on my edit summary, I've removed the post in question. In the User Recommendations section, pages like White Storm's are fine. If you click on some of the other pages there, you'll find there's ''lots'' of external links in the various pages people have set up. That's pretty much what that section is for. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 22:31, 30 October 2013 (GMT)&lt;br /&gt;
::::Yeah, I realized that after I made the edit, but I wasn't sure how to handle it. Thanks for clearing that up for me. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:43, 30 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Online:Werewolf ==&lt;br /&gt;
&lt;br /&gt;
There is not much we know about Werewolves ''in'' Online. Gameplay could be different.&lt;br /&gt;
&lt;br /&gt;
Also, why is it a stub? It is up to date for now. And, in the above sentence, adding more is speculation. '''&amp;lt;font color=&amp;quot;000000&amp;quot;&amp;gt;[[User:Dragon Guard|&amp;lt;span style=&amp;quot;line-height:2.0&amp;quot; title=&amp;quot;Dragon Guard&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;DragonscriptRegular&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;DG&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;[[User talk:Dragon Guard|Any Questions?]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;''' 19:01, 30 October 2013 (GMT)&lt;br /&gt;
:It's a stub because there's not enough information for there to be a full article. Whether or not the information is available is irrelevant; until the game is released and the page is a satisfactory length, it will be a stub. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 19:06, 30 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::All Online articles are being marked with stub to avoid unnecessary editing later on to add it if needed. It is extremely unlikely that the article is complete anyway. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:11, 30 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::Of course the article isn't complete! What'd you expect? The article created and being completed at the same time? *chuckle* '''&amp;lt;font color=&amp;quot;000000&amp;quot;&amp;gt;[[User:Dragon Guard|&amp;lt;span style=&amp;quot;line-height:2.0&amp;quot; title=&amp;quot;Dragon Guard&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;DragonscriptRegular&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;DG&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;[[User talk:Dragon Guard|Any Questions?]]&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;''' 19:16, 30 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Which is why it is marked as a stub. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 19:21, 30 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Respose to my Talk page ==&lt;br /&gt;
&lt;br /&gt;
Hey Thuum of Reason. I know most of my edits have been to my talk page, well... lately all my edits have been there (and maybe a bit much). I used to go about and see where I could make edits, but most articles don't seem to need much for edits. I usually edit when I catch things, but my knowledge is far from infinite. xD;; Next to that I'm never too sure if I don't step on toes with certain things, I mostly add if I find something lacking of details, but I don't easily change things that are already written since there might be reason to certain mistakes. In any case, I'm unsure if there's something about that requests changes and such. Anyhow, thanks for the suggestion and the post. x3 I'll take a look over the forums. Thanks again. [[User:Ylc0304|Ylc0304]] ([[User talk:Ylc0304|talk]]) 17:09, 10 November 2013 (GMT)&lt;br /&gt;
:My pleasure, and it's no trouble. :-) [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 01:46, 11 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Vampire (lord) + conjuration perks ==&lt;br /&gt;
&lt;br /&gt;
are you sure it should be in vampire lord page? that page is all about abilities after transformation. The conjuration perks work for base vampire form. I'm not even sure if you have to have vampire lord form either or just normal vampire. I'm on console, can't easily delete something. {{unsigned|205.206.75.3|19:10, 11 December 2013 (GMT)}}&lt;br /&gt;
:If you can only confirm that it happens to vampire lords, it should be on the vampire lord page. We try not to add anything to the wiki based on assumptions, so unless we know that it applies to regular vampires as well, it shouldn't be mentioned on the regular vampires page. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 00:05, 12 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Amulet Of Kings Message: ==&lt;br /&gt;
&lt;br /&gt;
'''Conjecture:''' I think it's a message, not dialogue. Therefore, I am confused as to how it's dialogue and not a message.&lt;br /&gt;
— [[Special:Contributions/90.210.227.232|90.210.227.232]] 14:05, 28 December 2013 (GMT)&lt;br /&gt;
:It IS a message, but it's still a direct quote from the game, and is therefore italicized on the site. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 14:07, 28 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Tolfdir the Absent-Minded‎ quest stages ==&lt;br /&gt;
&lt;br /&gt;
The quest log entry is taken directly from the game data. Now that entry isn't really displayed, but that property is shared with many quests that don't show their quest log entries ingame because they are not treated as full quests. Ideally we would find a nice way to mark all quest log text that isn't shown in the game and only found in the game data - this one is just a very noticeable case. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 20:25, 30 December 2013 (GMT)&lt;br /&gt;
:Oh, okay. I thought that that was written by someone who didn't know how to properly format the quest stages and just stuck it in there without a template, I didn't know it was part of the actual quest files. Sorry about that! [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 20:31, 30 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Thank you ==&lt;br /&gt;
&lt;br /&gt;
I just wanted to say thank you for what you wrote on my admin nomination, and that no apology is necessary. Anyone who runs for admin comes under a microscope, and sometimes there are legitimate concerns that need to be addressed. There were a lot of issues going on at the time, and no one can be faulted for voting based on the concerns presented. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 22:15, 20 January 2014 (GMT)&lt;br /&gt;
:Thanks for being so understanding. It's just bugged me ever since that I let a few crazy allegations about &amp;quot;site politics&amp;quot; sway me from what I should have known all along. You're a great guy, and we're all lucky to have a friend like you around the wiki. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:25, 20 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Quest Walkthroughs  ==&lt;br /&gt;
&lt;br /&gt;
Hey Thuum! Apologies for the rather ‘quick’ revert yesterday on [[Skyrim:Hitting the Books|Hitting the Books]], but I was on my way to bed and figured I could wait until morning to write this talk page post. Now, I can see why you would clean up the page so drastically – since that is the way all walkthroughs in OB looks, and some people prefer that (?). However, quest walkthroughs in Skyrim are different as they represent the place where the actual story of the quest is told; what is going on, why do you have to do the things you do, how will the NPCs react, you get the picture. We have nowhere else to describe these things, and the project guidelines were put down as early to SR’s release as possible to ensure that we wouldn’t get another round of OB-like walkthroughs – where an otherwise excellent story is wasted with walkthroughs like “go from point A to point B to get through the quest as fast as possible*. What is included is up to the author – I tend to be more interested in the story than the quest itself (let’s face it, there is not a whole lot of variety in dungeon quests), so that is my personal approach when writing walkthroughs. As for dungeon descriptions, the quest pages should have unique, although brief, dungeon walkthroughs (enemies, boss chests, special occurrences) – while the place pages are the place where you can find anything, down to that bread loaf on the alchemy lab, without any story whatsoever. In quest walkthroughs, most descriptions of treasure (and key features like alchemy labs/arcane enchanters) are merely included to so the reader can find his/her own location in the dungeon and go from there – and to make the text flow better – while the place pages should be in-depth for explorers. So basically, we’re trying to inject a bit of story-telling into the walkthroughs, at times using NPC dialogue, simply to make them more interesting than what you can find elsewhere on the net. I hope that answered a few of your questions. --[[User:Krusty|Krusty]] ([[User talk:Krusty|talk]]) 05:24, 21 January 2014 (GMT)&lt;br /&gt;
:Okay, that makes sense. Thanks for clearing that up for me, Krusty. I'll make sure to keep that in mind the next time I edit quest walkthroughs. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 16:37, 21 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Patrolling Tip ==&lt;br /&gt;
&lt;br /&gt;
It's not a big deal, but just FYI, it's customary to let patroller-types patrol posts to their own talk pages unless it's something you've taken care of and no longer requires the patroller's input, or if it's a maintenance thing like marking a duplicate post as patrolled after you've removed it. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 22:41, 28 May 2014 (GMT)&lt;br /&gt;
:Okay, I'll keep that in mind. Thanks, Robin. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:43, 28 May 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Patroller ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you're now a patroller! &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 15:19, 8 June 2014 (GMT)&lt;br /&gt;
:Congrats, Thuum! I am happy to see you're now a part of the team! — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:36, 8 June 2014 (GMT)&lt;br /&gt;
::Thanks, guys! [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 01:49, 9 June 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
==  can I do this ==&lt;br /&gt;
&lt;br /&gt;
Can I add welcome notices to new users pages or do I have to be a patroller to do that? [[User:Lorenut|Lorenut]] ([[User talk:Lorenut|talk]]) 03:47, 16 June 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Sorry Thuum, I'm going to steal this from you :P Lorenut: you may add welcome notices, but please wait to do so until they have at least one constructive edit. ~ [[User:Dominus Arbitrationis|&amp;lt;span style=&amp;quot;color:crimson; font-size:140%; font-family:Script, serif&amp;quot;&amp;gt;Ad intellige&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;[[User_talk:Dominus Arbitrationis|&amp;lt;sup style=&amp;quot;font-size:70%; color: gold&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]] 03:51, 16 June 2014 (GMT)&lt;br /&gt;
::Thank you for answering Dominus! Will do. [[User:Lorenut|Lorenut]] ([[User talk:Lorenut|talk]]) 03:54, 16 June 2014 (GMT)&lt;br /&gt;
:::Make sure you add a section header when doing so! It looks like a form letter in the recent changes and page history when you don't. :p [[User:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;•WoahBro&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;''[[User talk:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;►talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;'' 04:27, 16 June 2014 (GMT)&lt;br /&gt;
::::I'll remember to do that thanks.[[User:Lorenut|Lorenut]] ([[User talk:Lorenut|talk]]) 04:40, 16 June 2014 (GMT)&lt;br /&gt;
:::::Well I made my first welcome. If someone is willing to check and see if I did it right, so I don't have to worry about it the next time I do it that would be great! If I made a mistake please let me know. [[User:Lorenut|Lorenut]] ([[User talk:Lorenut|talk]]) 06:30, 16 June 2014 (GMT)&lt;br /&gt;
{{od}}Looks good to me! [[User:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;•WoahBro&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;''[[User talk:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;►talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;'' 06:32, 16 June 2014 (GMT)&lt;br /&gt;
::Thank you [[User:Lorenut|Lorenut]] ([[User talk:Lorenut|talk]]) 06:35, 16 June 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== (another) thank you ==&lt;br /&gt;
&lt;br /&gt;
I see there already a thank you section above and I don't think it's suitable for me to add mine there. so, Thank you Thuum.&lt;br /&gt;
your explanation: &amp;quot;I removed the note in question because, if there is indeed a way to open it without using the console, it's not actually inaccessible, so there's no reason to give it any special notice.&amp;quot; is right on target. I guess that's all, perhaps. I'll ask for your advice again if you don't mind in the future. once again, thanks. {{uns|Chikomitata|17:19, 17 June 2014 (GMT)}}&lt;br /&gt;
:Not at all, that's what I'm here for. And you're welcome :-) [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 17:33, 18 June 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Benirus Manor containers ==&lt;br /&gt;
&lt;br /&gt;
Hello. I am writing regarding [http://uesp.net/w/index.php?title=Oblivion:Benirus_Manor&amp;amp;diff=1360343&amp;amp;oldid=1360334 this revision]. Your version is actually not correct: The overturned dresser is replaced with a new ref (I checked in the CS), and the cupboard in the dining area is removed upon completion of the quest. Neither of them, or any other container in the house, is actually reset. All other containers are 100% safe for the player to use before completing the quest (meaning that they are non-respawning PC containers and are not otherwise removed by any scripts triggered during the quest), so warning players not to use any containers is a bit extreme. Thanks. [[User:Dbbolton|Dbbolton]] ([[User talk:Dbbolton|talk]]) 04:30, 19 June 2014 (GMT)&lt;br /&gt;
:That was intended to condense the two notes into one, but thanks for the correction. I don't use the CS, so I'm glad you caught that. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 14:07, 19 June 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Query ==&lt;br /&gt;
&lt;br /&gt;
What constitutes a &amp;quot;necro-post&amp;quot;?  I ask because this is the first time I have encountered it.  Is there a hard a fast rule, and if so is there a link to it and other patrolling  criteria?  Is it a matter of judgment?  If so death may depend on perspective, 69 years vs 22 years does give each party a different outlook.  I'm not looking to revert the page, nor am I seeking a justification, but it is difficult to obey the rules if they are unknown. Thanks for your work on the wiki.  [[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 16:20, 30 June 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:It's somewhat arbitrary, but generally speaking, a necropost is anything where an answer to the post would likely go unread by the original posters because of the amount of time that's passed, and where the post serves no other purpose (e.g., solving a long-standing mystery). There's some discussion of how best to deal with them and what &amp;quot;counts&amp;quot; on our [[UESPWiki:Community_Portal#Necroposting_Guideline.2FPolicy|Community Portal]] currently if you'd like to participate. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:47, 30 June 2014 (GMT)&lt;br /&gt;
::Basically if a post is more than 3 months old and it doesn't provide any useful insight, it's generally considered to be a necropost, though it really depends on the situation. If the post is older than 3 months but provides useful new information on an issue that hasn't been resolved, it's acceptable to let it stay, but otherwise it's better to just create a new discussion. [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul se onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:59, 30 June 2014 (GMT)&lt;br /&gt;
:::Ok, that is perfectly understandable and something that I can agree with 100%.  My necro-post was intended to offer the reader a method for resolving the little question mark that appeared in the level box by simply copying the correction from another page rather than editing it directly, a method that did not occur to me until later. Intent notwithstanding, that probably does not constitute an issue that hasn't been resolved. Thanks! [[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 18:09, 30 June 2014 (GMT)&lt;br /&gt;
::::You're welcome :-) [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul se onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 19:45, 30 June 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Discerning the Transmundane ==&lt;br /&gt;
&lt;br /&gt;
Howdy doo. This isn't a big deal but I was wondering what you removed in the discussion page of the quest listed above for skyrim? Also I saw that you put the reason for deleting was because you thought I modded the game? I can't mod the game because I'm on the PlayStation. Anyway it's not a big deal. I was just wondering what I put that you removed. I wish there was a better messaging system. An inbox for private messaging or something. Haha geez I'm just rambling on. Anyway no big deal. Thank you. :) [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 07:34, 3 July 2014 (GMT)&lt;br /&gt;
:To answer your question, your response was what we call a &amp;quot;necropost&amp;quot;, which basically means that you were replying to a discussion that was really old and had already been resolved, so your comment didn't really add anything. The talk pages for articles aren't like forums; they're meant to be formal discussions of things that will improve the contents of articles, so commenting on old discussions is rarely useful. The only time it's okay to comment on old discussions is if the comment provides some new insight on an important issue that hasn't been resolved. &lt;br /&gt;
&lt;br /&gt;
:Your comment asked if that bug should be added to the article, and the answer was it shouldn't, because it was the result of playing around with mods/add-ons, which is known to screw up games and thus isn't a bug with the game itself. The easiest fix to that problem would be to not uninstall mods after they've been installed, thus preventing the problem in the first place. Hope this helps! [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul se onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 12:25, 3 July 2014 (GMT)&lt;br /&gt;
::Yeah, you did help me out. Clarified things. Thank you.&lt;br /&gt;
::But I have been wondering and its been bugging because I don't know if you or anyone's seen it yet but I added two bug work arounds and its killing me to know if they're useful or worth keeping there. I added one to the &amp;quot;hitting the books&amp;quot; quest about the callers locked loot room bug and I added one to the one we're talking about. The mute hermaeus mora. They hadn't been deleted yet so I'm assuming they're in the clear but there still is a chance they hadn't been seen yet. So if you don't mind checking them out to see if they're worthy you'd release my tension. Haha because I'm really Happy I found a way around it and can share it to help others in the situation because I know it sucks and i love knowing i might have helped someone out with this or any other bug. Thank you[[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 18:07, 3 July 2014 (GMT)&lt;br /&gt;
:::Well, the fix probably isn't worth noting on the article, since the thing it's intended to fix isn't worth mentioning itself, but there's not really any harm in leaving it on the talk page. In the event that anyone has the same problem, they can just look to the talk page for your fix. Of course, if you have a fix for a bug that's already on the page, it's better to just add the fix to the article instead of making a new discussion for it. [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul se onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 01:49, 4 July 2014 (GMT)&lt;br /&gt;
::::Thank you. I know I could add it to the main article but it doesn't seem like my place to and I don't want to take a chance at messing it up. So I make a new discussion so that a moderator, such as yourself could see it and add it more appropriatly. [[User:Cjesseg|Cjesseg]] ([[User talk:Cjesseg|talk]]) 05:48, 4 July 2014 (GMT)&lt;br /&gt;
:::::I'm not really a &amp;quot;moderator&amp;quot;, that would be someone more like Legoless or Robin Hood. But you're welcome! [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul se onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 10:38, 4 July 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Tons of edits ==&lt;br /&gt;
&lt;br /&gt;
The reason I made so many edits was because I was unsure how to properly make one of those citation things so I kept trying and failing until I finally got it right. And the preview button was bugging out for me. {{uns|95.142.121.175|12:45, 19 July 2014}}&lt;br /&gt;
:That's fine, just wanted to make sure you knew. Sometimes when I want to make an edit or use a template and I'm not sure how it's done, I open a new tab and search the [[Help:Contents|Help files]] while I edit to make sure I'm doing it okay. [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul se onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 14:20, 19 July 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Happy Birhday! ==&lt;br /&gt;
&lt;br /&gt;
{{Prize|title=&amp;lt;center&amp;gt;You have been given a cupcake!&amp;lt;/center&amp;gt;&lt;br /&gt;
|image=Cupcake.png&lt;br /&gt;
|width=250px&lt;br /&gt;
|bdwidth=2px&lt;br /&gt;
|bdcolor=MediumPurple&lt;br /&gt;
|bgcolor=PaleTurquoise&lt;br /&gt;
|message=Happy birthday, Thuum!  Hope you have an awesome day :D. &amp;lt;font color=&amp;quot;#2187A3&amp;quot;&amp;gt;&amp;amp;#8672;&amp;lt;/font&amp;gt;[[User:Eshe|&amp;lt;font color=&amp;quot;#756651&amp;quot;&amp;gt;eshe&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;'''[[User talk:Eshe|&amp;lt;font color=&amp;quot;#A32E1F&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]'''&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:48, 15 March 2013 (GMT)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:Happy birthday, Thuum! &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 14:41, 22 July 2014 (GMT)&lt;br /&gt;
::Thanks, guys! I had a really relaxing day off. [[User:ThuumofReason|&amp;lt;span style=&amp;quot;color:red; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Zul se onikaan&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:ThuumofReason|&amp;lt;span style=&amp;quot;color:blue; font-size:140%; font-family:Gabriola&amp;quot;&amp;gt;Laan tinvaak&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 11:28, 23 July 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== March of the Dead ==&lt;br /&gt;
&lt;br /&gt;
I completed that quest on three occasions (reloading), killing the ash spawn myself. About 30 game play hours they were back and essential. How about you check the scripting that causes this? [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 12:54, 31 July 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:March_of_the_Dead&amp;diff=1373238</id>
		<title>Skyrim talk:March of the Dead</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:March_of_the_Dead&amp;diff=1373238"/>
		<updated>2014-07-31T11:56:38Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: Created page with &amp;quot;== Essential Ash spawn == Getting the ash spawn to respawn by either bypassing them or waiting long enough after completing the quest provides permanent targets for weapons an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Essential Ash spawn ==&lt;br /&gt;
Getting the ash spawn to respawn by either bypassing them or waiting long enough after completing the quest provides permanent targets for weapons and magic training. But they are leveled and quite dangerous.&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:March_of_the_Dead&amp;diff=1373235</id>
		<title>Skyrim:March of the Dead</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:March_of_the_Dead&amp;diff=1373235"/>
		<updated>2014-07-31T11:41:20Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Bugs */ Tested and verified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=Manic&lt;br /&gt;
|checkedBy=Krusty&lt;br /&gt;
|reward=Krusty&lt;br /&gt;
|rewardChecked=Roger&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|Side Quests}}{{Quest Header&lt;br /&gt;
|Giver= [[Dragonborn:Captain_Veleth|Captain Veleth]]&lt;br /&gt;
|Reward=[[Dragonborn:Champion's Cudgel|Champion's Cudgel]],&amp;lt;br&amp;gt;Leveled gold&lt;br /&gt;
|Disp=&lt;br /&gt;
|Prev=&lt;br /&gt;
|Conc=&lt;br /&gt;
|Next=&lt;br /&gt;
|Loc=[[Dragonborn:Old_Attius_Farm|Old Attius Farm]], &amp;lt;br&amp;gt;[[Dragonborn:Fort_Frostmoth|Fort Frostmoth]]&lt;br /&gt;
|Image=DB-quest-March_of_the_Dead_03.jpg&lt;br /&gt;
|ImgDesc=Who is in charge of [[Dragonborn:Fort Frostmoth|Fort Frostmoth]]?&lt;br /&gt;
|description=Stop the [[Dragonborn:Ash Spawn|ash spawn]] attacks on [[Dragonborn:Raven Rock|Raven Rock]].&lt;br /&gt;
|ID=DLC2RR01&lt;br /&gt;
|Icon=&lt;br /&gt;
|SuggLevel=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quick Walkthrough ==&lt;br /&gt;
# Kill the [[Dragonborn:Ash_Spawn|ash spawn]] attacking [[Dragonborn:Captain Veleth|Captain Veleth]] at [[Dragonborn:Old_Attius_Farm|Old Attius Farm]].&lt;br /&gt;
# Speak to Captain Veleth.&lt;br /&gt;
# Search the Attius Farm for clues, and give the [[Dragonborn:Declaration_of_War|note]] you find to Captain Veleth.&lt;br /&gt;
# Kill [[Dragonborn:General Falx Carius|General Falx Carius]] at [[Dragonborn:Fort_Frostmoth|Fort Frostmoth]].&lt;br /&gt;
# Return to Captain Veleth.&lt;br /&gt;
&lt;br /&gt;
== Detailed Walkthrough ==&lt;br /&gt;
===Aiding the Captain===&lt;br /&gt;
[[File:DB-quest-March of the Dead.jpg|thumb|right|Captain Veleth fights the ash spawn]]&lt;br /&gt;
[[Dragonborn:Captain Veleth|Captain Veleth]] is the leader of the [[Dragonborn:Redoran Guard|Redoran Guard]] in [[Dragonborn:Raven Rock|Raven Rock]], the capital of [[Dragonborn:Solstheim|Solstheim]], his powers only surpassed by [[Dragonborn:Lleril_Morvayn|Councilor Morvayn]] and his second-in-command [[Dragonborn:Adril Arano|Adril Arano]]. Recently, Raven Rock has experienced several attacks by [[Dragonborn:Ash Spawn|ash spawn]] and Captain Veleth is naturally trying to figure out what is going on. South of Raven Rock lies the burned-out [[Dragonborn:Old Attius Farm|Old Attius Farm]] where you will find Captain Veleth fighting several ash spawn, immediately starting the quest. Help him defeat the enemies and he will be quite grateful, saying: ''&amp;quot;Thanks... I wasn't sure I'd make it off this farm alive. I wish I could have said the same for my man here.&amp;quot;'', obviously referring to the dead Redoran Guard nearby. He then proceeds to tell you about the ash spawn attacks and that he was searching for clues at the old farm when he was attacked. You will now have three different options, each with a different response: &lt;br /&gt;
&lt;br /&gt;
'''I'd be glad to lend you a hand.''' ''&amp;quot;Good, I can use all the help I can get.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''I could lend you a hand... for a price.''' ''&amp;quot;Hmm. I think I could talk the councilor into paying you, and I could use an extra pair of hands.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Seems like a waste of time to me.'''	 ''&amp;quot;It's easy to criticize when you're just a visitor here. Since you're brimming with self-confidence, maybe you'd care to take over for me?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Declaration of War===&lt;br /&gt;
Regardless of your choice, Captain Veleth will then proceed to tell you why he was at the farm and task you: ''&amp;quot;We were searching the farm when the ash spawn ambushed us. Have a look around and see if you can turn up anything useful.&amp;quot;'' You can now ask him several questions about the attacks and he will explain that he believes that someone is controlling the ash spawn and that the abandoned farm is his only clue as the enemies seem to emerge from there. Search the ash piles from the defeated enemies and you will find the ''[[Dragonborn:Declaration of War|Declaration of War]]'', a strange note written by [[Lore:Falx_Carius|Falx Carius]], a general living at [[Dragonborn:Fort Frostmoth|Fort Frostmoth]]. Tell Captain Veleth about the letter and he will be surprised and tell you about the author of the note: ''&amp;quot;Carius was the Imperial garrison commander at Fort Frostmoth, but he died over 200 years ago when the [[Lore:Red Mountain|Red Mountain]] leveled the place. There's no way he could still be alive.&amp;quot;'' He will then ask you to investigate while he &amp;quot;rallies the guard&amp;quot; back in Raven Rock. &lt;br /&gt;
&lt;br /&gt;
===Fort Frostmoth===&lt;br /&gt;
While Captain Veleth returns to Raven Rock, head east from the farm and you will soon arrive at the ash-covered [[Dragonborn:Fort Frostmoth|Fort Frostmoth]], where a mysterious voice will shout out: ''&amp;quot;Men, an invader has entered the fort! Prepare yourselves for an ambush!&amp;quot;'' After this, several ash spawn will attack and shower you with firebolt spells while the voice continues: ''&amp;quot;Fort Frostmoth will never fall! Long live the Empire!&amp;quot;'' Fight them all and enter the fort. The interior is covered in ashes and old imperial armor sits on the knocked-over shelves, hinting at the original inhabitants 200 years back. Before long more ash spawn will detect you and attack, so pick the fight and locate the path to the north. In the next chamber, search around for the skeletal remains of [[Dragonborn:Maximian Axius|Maximian Axius]] and read all of [[Dragonborn:A_Letter_to_Selina_I|his letters]] to Selina for a bit of background story of what happened at the fort when Red Mountain erupted. The path to the west leads to a dead end and a nest of [[Dragonborn:Albino Spider|albino spiders]]. A gate with a master lock hides some minor loot.&lt;br /&gt;
&lt;br /&gt;
===Falx Carius===&lt;br /&gt;
[[File:DB-quest-March_of_the_Dead_02.jpg|thumb|right|''&amp;quot;Fort Frostmoth will never fall! Long live the Empire!&amp;quot;'']]&lt;br /&gt;
Take the northern path and you will end up in a huge tomb filled with coffins. At the intersection, take the western path first and search the knapsack for the [[Dragonborn:Fort Frostmoth Key|Fort Frostmoth Key]] and read through the informative ''[[Dragonborn:Ildari's Journal|Ildari's Journal]]'' that sits on the coffin in the center. It is the journal of a conjurer named [[Lore:Ildari_Sarothril|Ildari Sarothril]] who uncovered the tomb and started experimenting with using heartstones to reanimate the dead bodies of the imperials, including the deceased general Falx Carius. She succeeded but the general slowly became hostile and she had to abandon the experiment.&lt;br /&gt;
&lt;br /&gt;
With the key in hand, return to the first room and unlock the wooden door next to Maximian Axius's skeleton. Head up the stairs and you will soon spot your target in the distance, Falx Carius himself, reanimated and still fighting to protect Fort Frostmoth, thus sending ash spawn to what he believes are enemies living in Raven Rock. He is a very powerful foe and is armed with the unique enchanted warhammer [[Dragonborn:Champion's Cudgel|Champion's Cudgel]]. Defeat him and claim his weapon as well as the contents of his chest, then leave Fort Frostmoth via the ladder to the south. &lt;br /&gt;
&lt;br /&gt;
===The Reward===&lt;br /&gt;
Back in Raven Rock, Captain Veleth will have picked up his usual routines but will be eager to hear news from Fort Frostmoth. When you tell him that you killed the reanimated General Falx Carius he will be pleasantly surprised: ''&amp;quot;I had my suspicions that he was undead. How else could he have survived for over 200 years? It's a shame. There are quite a few tales of General Carius's exploits, including the founding of Raven Rock. Councilor Morvayn told me to give this to you if you made it back in one piece... and you got rid of General Carius.&amp;quot;'' He will then hand you a leveled amount of gold as reward. Once you have completed this quest and [[Dragonborn:The Final Descent|The Final Descent]], Captain Veleth will have another task ready for you, namely the quest [[Dragonborn:Served Cold|Served Cold]].&lt;br /&gt;
&lt;br /&gt;
=== Reward ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:0.5em 0;&amp;quot;&lt;br /&gt;
! Levels !! Reward&lt;br /&gt;
|-&lt;br /&gt;
|1-29 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
|30-39 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
|40-49 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|50-59 || 7,500&lt;br /&gt;
|-&lt;br /&gt;
|60+ || 10,000&lt;br /&gt;
|}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When you start the quest and don't go to Fort Frostmoth right away, ash spawn will attack Raven Rock. They will keep attacking Raven Rock until you go to Fort Frostmoth.&lt;br /&gt;
* General Falx Carius was a character from the [[Bloodmoon:Bloodmoon|Bloodmoon]] expansion of [[Morrowind:Morrowind|Morrowind]]. See the [[Lore:Falx_Carius|Lore article]] for the full story. &lt;br /&gt;
* You will encounter [[Dragonborn:Ildari Sarothril|Ildari Sarothril]] during the quest [[Dragonborn:Old Friends|Old Friends]]. &lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|Bypassing the first three ash spawn encountered at the beginning and going directly to Fort Frostmoth to finish the quest may make the three ash spawn in the beginning unable to be damaged or affected in any way. These ash spawn may also respawn. Either way, they will then be essential. They may be encountered fighting with the [[Dragonborn:Madman|Madman]] who is also essential. This can result in a perpetual battle where they beat him until he drops to the recovery position, he recovers, they attack again and ad infinitum.|vn=0}}&lt;br /&gt;
{{Bug|If you don't search the ash piles from the defeated ash spawn, and instead leave to do something else, the ash piles will be gone when you return and you will be unable to progress further in the quest.|confirmed=1}}&lt;br /&gt;
**{{Pc22}} The note can be added via the console command &amp;lt;code&amp;gt;player.additem xx01bfe5 1&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;xx&amp;lt;/code&amp;gt; varies depending on load order.&lt;br /&gt;
**{{Pc22}} To eliminate these 3 Ash Spawns, for each: 1. enter console mode, 2. select an ash spawn with a left click, 3. enter &amp;quot;ToggleActorsAI&amp;quot;, 4. enter &amp;quot;MarkForDelete&amp;quot;. When completed on all 3 ash spawns, leave the area to a place where you can enter a building, then return and the ash spawns should be gone. Worse case: After entering a building, save and quit game, then reload that last save.&lt;br /&gt;
&lt;br /&gt;
== Quest Stages ==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|30||I've stumbled across a dark elf in combat for his life with strange, ashen beings at the Attius Farm outside of Raven Rock. He appears outnumbered, and he's requested I lend him a helping hand.&lt;br /&gt;
{{Quest Objective|10|Kill the ash spawn attacking Captain Veleth}}&lt;br /&gt;
|40||I've stumbled across Captain Modyn Veleth fighting strange beings called &amp;quot;ash spawn&amp;quot; at the Attius Farm outside of Raven Rock. Captain Veleth was outnumbered, so I engaged his attackers and lent him a helping hand.&lt;br /&gt;
{{Quest Objective|20|Speak to Captain Veleth}}&lt;br /&gt;
|50||Captain Veleth explained that the ash spawn have been attacking Raven Rock for some time now, and he's been trying to locate their source. His lack of manpower and reluctance to leave the town without a commander are keeping him from finding out more. As a result of our conversation, I've agreed to help him deal with this situation. I need to begin by searching the Attius Farm for clues that might lead me to the ash spawn's source.&lt;br /&gt;
{{Quest Objective|30|Search the Attius Farm for clues}}&lt;br /&gt;
|60||While assisting Captain Veleth at the Attius Farm, I've discovered a strange note. I should give this note to Captain Veleth in order to learn more about the origins of the ash spawn threat to Raven Rock.&lt;br /&gt;
{{Quest Objective|50|Give the note to Captain Veleth}}&lt;br /&gt;
|80||Captain Veleth was alarmed by the strange note I recovered from the ash spawn at the Attius Farm. The note mentions Fort Frostmoth, the ruins of an Imperial fort located southeast of Raven Rock. According to him, the fort's been abandoned ever since the eruption of Red Mountain. He's sent me to Fort Frostmoth to kill the author of the note, General Falx Carius, before the town falls prey to his threats.&lt;br /&gt;
{{Quest Objective|60|Kill General Falx Carius}}&lt;br /&gt;
|90||I've slain General Falx Carius in the ruins of Fort Frostmoth and put an end to any further ash spawn attacking Raven Rock. I should return to Captain Modyn Veleth and inform him of my victory.&lt;br /&gt;
{{Quest Objective|70|Return to Captain Veleth}}&lt;br /&gt;
|100||I've slain General Falx Carius in the ruins of Fort Frostmoth. I should examine his remains to determine what he was doing here.&lt;br /&gt;
{{Quest Objective|80|Search General Carius's remains}}&lt;br /&gt;
|110||{{Quest Objective|90|Read the note}}&lt;br /&gt;
|120||According to the letter I found on General Carius's remains, he appeared to be responsible for sending what he calls his &amp;quot;men&amp;quot; to attack the town of Raven Rock. I should bring this information to the guards in Raven Rock and let them know the threat has been eliminated.&lt;br /&gt;
{{Quest Objective|100|Bring the note to a guard in Raven Rock}}&lt;br /&gt;
|130||{{Quest Objective|110|Give the note to Captain Veleth}}&lt;br /&gt;
|200|fin|I've slain General Falx Carius in the ruins of Fort Frostmoth and put an end to any further ash spawn attacking Raven Rock. Captain Veleth was very pleased with my results, and awarded me a bounty in gold.&lt;br /&gt;
|missing=0, 10, 20, 45&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Mendel&amp;diff=1297223</id>
		<title>User talk:Mendel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Mendel&amp;diff=1297223"/>
		<updated>2014-03-17T05:24:53Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Thanks [Archery] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hello Mendel! Welcome to UESPWiki! It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Contents|Help Contents]]''': a list of in-depth Help pages&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
&lt;br /&gt;
If you would like to spice up your [[Special:Mypage|userpage]], [[UESPWiki:Userboxes|click here]] for a list of userboxes you can use, including a guide to making your own.&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the [[UESPWiki:Forums|forums]]. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:56, 2 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
It likely wasn't intentional, but your signature last time was over 4k characters long, a clear breach of signature rules. Please find the likely error in coding and fix it. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 9 February 2014 (GMT)&lt;br /&gt;
: [[File:User-Mendel-Signature preferences.png]] --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 15:38, 9 February 2014 (GMT)&lt;br /&gt;
::Hm, that's weird. If you look [http://uesp.net/w/index.php?title=Skyrim_talk:Deliver_Adonato%27s_Book_to_Giraud&amp;amp;curid=159231&amp;amp;diff=1277170&amp;amp;oldid=1277158 here], you'll see that something really weird (like, really weird) happened to your signature in that edit. We just want to make sure that if you could possibly control it that you do so, and it appears that you do have it under control :) [[User:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;•WoahBro&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;''[[User talk:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;►talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;'' 15:42, 9 February 2014 (GMT)&lt;br /&gt;
:::I was used to editing on a wiki where you could just #subst: the smiley template. This reduces the number of template substitutions on a busy talkpage, and the number of links on the smiley template.&lt;br /&gt;
:::Obviously this is a bad idea here. I apologize for the inconvenience. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 15:48, 9 February 2014 (GMT)&lt;br /&gt;
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== MetaTemplate Subpage ==&lt;br /&gt;
&lt;br /&gt;
First, I assume you don't mind, but I'll be deleting an entry from that list in a moment, as I'm about to delete the page.&lt;br /&gt;
&lt;br /&gt;
Second, to answer your question on the page, while you could conceivably get a list of all pages via [[Special:AllPages]] (by asking for each namespace individually, then scanning the pages within it), or a similar API query, it's ''far'' easier for me to do it directly from the database, though the output may not be quite as well formatted. I don't imagine we have much other than #define and #local outside of Template space, though. Out of curiosity, what're you looking to use the list to do? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:28, 12 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Oh, and as far as an actual page dump, I don't believe we're keeping anything up on a regular basis, but ask [[User:Daveh|Daveh]] about that, as I remember there being a request for one a while back, and he did do some work on it. I just don't know what happened with it in the end. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:39, 12 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thank you for your reply!&lt;br /&gt;
::[[User:Mendel/MetaTemplate]] is quite large, so it might be best to let small changes and deletions redlink and accumulate for a while, since the wiki stores a copy of each version of the page in the database.&lt;br /&gt;
::I was hoping there'd be an XML dump to move the current content from the wiki to the dev server (where is that anyway?), but maybe Dave is doing that with a straight database export/import. It's also a good way to keep a backup. My procedure is to get a page list for a namespace with AWB and then plug that into [[Special:Export]]. The content namespaces are going to be somewhat bigger than Template:, so I'm reluctant to do that if a page dump exists.&lt;br /&gt;
::I'm expecting that  #listsaved is used on content pages directly; that's relevant to the SMW evaluation I've proposed on the community portal. In general, I'm hoping to use the list to get more familiar with the way templates are written here. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 03:41, 13 February 2014 (GMT)&lt;br /&gt;
:::The development server is at http://dev.uesp.net. It's just been recently copied for an upcoming 1.22 update, so it should be mostly up-to-date. I was forgetting that you can do entire namespaces with Special:Export, but yeah, that'd definitely be one way of doing it, if a somewhat bandwidth-intensive way. As for #listsaved, that never really took off. I think only a couple of us are even aware it exists. It always seemed there were exceptions to the rule that made it more of a nuisance than it otherwise might be. It has been used a few times in the past, but not very often, and most of those have since been overwritten (e.g., {{Pl|Skyrim:Military Forts|diff=1102031&amp;amp;oldid=1068214|Skyrim:Military Forts}}). The only place it's still in actual use is {{tl|Ingredients By Effect}}.&lt;br /&gt;
&lt;br /&gt;
:::Anyway, as I said, Dave's the one to talk to about an XML page dump. I know he played with it a bit and I'm pretty sure it was working—I just don't know where the dump is and if it's been updated recently. If you'd like a database query of anything in particular, let me know, but be aware that queries are a bit limited in what they can detect, and will pick up things like &amp;amp;lt;nowiki&amp;gt;'d code along with the real thing. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:53, 13 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Thanks for the info about the dev server, I'll remember that when I want to go on a template editing spree. ;-) And now I need to read the rest of the Mediawiki changelogs (I was up to 1.19 yesterday).&lt;br /&gt;
::::The XML dump tool comes with Mediawiki, see [[mediawikiwiki:Manual:Backing_up_a_wiki#XML_dump]]. I don't know if it is more efficient to pull individual namespaces (without talkpages and without User:) via Special:Export, or to create the dump.gz and download that. If there isn't a current pages dump around already, it might not be worth the effort. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 06:04, 13 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== More MetaTemplate ==&lt;br /&gt;
I'm taking this discussion here, since it's getting kind of off the original topic for the Community Portal. You mentioned on CP that you wanted to document all places where #save is used. I assume you mean on the documentation pages (like we've already got on a couple of them)? While you're doing that, if you don't mind a small amount of extra work, it would be useful to know if there are corresponding loads, and if that loaded information is actually in use. I wouldn't be surprised if there are several data items that we could stop saving, but haven't realized that over the years as the templates have evolved. I'd suggest only worrying about it for the simple case for the time being, since trying to track down dynamic loading and saving (e.g., {{tl|Faction}}, {{tl|Save Named Values}}) could get a bit tricky. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 11:00, 14 February 2014 (GMT)&lt;br /&gt;
:&amp;quot;Documentation pages&amp;quot; means Template:''name''/Doc? &amp;lt;!-- Yes, I could #save the parameter info on the /doc pages and #load it on a central table... just kidding --&amp;gt; My idea was to collect that info in one place. &lt;br /&gt;
:Good point about watching out for the #load, that makes sense.&lt;br /&gt;
:I need to understand the &amp;quot;tricky&amp;quot; cases, because they're going to be the challenge to port over to SMW, right? --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 11:49, 14 February 2014 (GMT)&lt;br /&gt;
::LOL @ the HTML comment. :) Yes, Documentation = /Doc. You can see where I've done one at [[Template:Faction/Doc]]. I thought I'd done one or two others, but didn't find anything in a search, so maybe not. As for the tricky cases, by all means, go ahead and make sure you understand them, I'm just saying it's probably not a big concern to figure out whether the loads and saves match for them. Using Faction as the example, there will no doubt be a lot of data that never gets loaded by any of the pages, but it'd take a number of queries/bot runs to figure that out, and I imagine we'll want to keep saving the faction rank data anyway, for completeness. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:30, 14 February 2014 (GMT)&lt;br /&gt;
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== Using show preview ==&lt;br /&gt;
&lt;br /&gt;
You may have expected this (gah), but please be sure to [[Help:Show_Preview|preview]] your edits before saving them. This will prevent you from needing several edits to correctly add a link to an article, each of which requires patrolling. Thanks, and happy editing! --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:02, 28 February 2014 (GMT)&lt;br /&gt;
:Yes, I'm sorry. It's always the simple edits that get me - the more complicated ones demand previewing, but those &amp;quot;let me just link that&amp;quot; where preview seems unnecessary can catch you out, in this special case because the wiki's using namespaces so much. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 06:18, 28 February 2014 (GMT)&lt;br /&gt;
::I completely understand. I can't count the number of times I've messed up the unsigned template, only to catch it when I preview my edit. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:33, 28 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Thanks [Archery] ==&lt;br /&gt;
&lt;br /&gt;
The tables and info on the archery discussion page was a noble effort and very informative. Interestingly, your info, which I was not aware of, has born out my actual in game testing exactly. Unfortunately, the powers that be of the wiki seem to be much more concerned with matters of importance like not doing multiple edits, than time consuming works like yours. &lt;br /&gt;
I also wanted to mention that in practical testing of bows, the graphics of the game need to be dialed all the way down to the lowest level. My play testing of damage done in MPH, Mammoths Per Hour, is significantly altered by the graphics setting. No, I'm not just being funny here. With graphics at the lowest setting the re-click of the mouse button to fire another shot gets execution start a fraction of a second faster. That pause between shots is the greatest slow down of the actual damage done. My test criteria was using various bows, archery at 100 legendary, no clothing augmentation, dwarven arrows and legendary difficulty level. I used an on screen stop watch clocking from the moment an arrow is fired until the mammoth is zero health before it's graphics death. Am also using a mod that prevents kill moves/cams. I'd be happy to talk with you more about archery! [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 23:54, 16 March 2014 (GMT)&lt;br /&gt;
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:About the wiki: the &amp;quot;powers that be&amp;quot; is ourselves - people write because they want to, and their work is kept because it is corfirmable/confirmed and useful. I don't blame anyone for actually wanting to play the game (and *do* archery) over writing about it. The note above is a friendly warning to be more considerate of others when editing here, even in minor matters, which I'm sad to say I'm sometimes careless about. It wasn't a big deal, and of course it comes with everyone being allowed to edit.&lt;br /&gt;
:About archery: I love your MPH metric. How exatly does MPH convert to dps? &lt;br /&gt;
:My approach would probably have been to use the creation kit to drum up a stationary archery target with a set number of health points, but that would have meant hours of work learning how to do that before actual shooting began. (Maybe somebody has already done this?)&lt;br /&gt;
:I think the biggest problem with my spreadsheet data is that it doesn't reflect actual bow usage. I am uncertain whether archery perks affect only the bow, or the arrows as well: bow in my inventory increase in damage rating when my archery improves, but the arrows do not. Maybe a general dps table should simply plot &amp;quot;single shot damage&amp;quot; vs. &amp;quot;speed&amp;quot;, then everyone could total up the displayed bow damage, arrow and magic damage, find the row with the damage closest to that, and then consult the column with the corresponding bow speed. Then there would need to be a version with the quick shot perk applied, and one or two that assume that the first (or the first two) shots benefit from sneak damage. &lt;br /&gt;
:That's a lot of tables, but for what? When going wolf hunting, it won't matter much. At my point in the game, I'm still holding out on the dragon quest line, so I don't even fight them yet: and that is probably a question such a table would be well to answer, as in &amp;quot;which bow should I take to bring a dragon down with the best speed&amp;quot;, but I can't even pose that question in-game, and don't know what prerequisites should go into the computation.&lt;br /&gt;
:If you have any ideas in that respect, please suggest them to me! I'd be happy to amend my spreadsheet and post new tables (and the new spreadsheet) to the wiki. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 01:02, 17 March 2014 (GMT)&lt;br /&gt;
::* This is wonderful! I'm going to leave the number crunching to you and simply give you info I've extracted from the game. I would also be happy to undertake tests you might come up with. So the facts I've discovered.&lt;br /&gt;
* Trajectory is wrong. In the original game lofting, arrow rise, was calculated in correctly. Using Angi's archery range the closest arrow went dead flat, the second closest arrow lofted and one had to shoot below the target, the third target lofting was the highest and a full targets width was required to hit. The farthest target lofting had gone and the aim was dead at the target again. This changed with official patch 1.3 (I think). Lofting was entirely removed.  Now arrows start by shooting high and slowly come down to the target. The power of the bow determines how quickly they drop. Because the developers altered this, all numbers and formulas arrived at before that patch should be suspect.&lt;br /&gt;
* Draw. The bow is not fully drawn when the graphics show it is. Thus graphics and calculations are separate and do not correlate. The fully drawn bow occurs a few milliseconds after the graphics.&lt;br /&gt;
* Draw and damage. A bow does not deliver full damage when not fully drawn. In my mammoth tests: Criteria: Daedric bow for slow speed. Iron arrows for minimum damage. Bow fully drawn with a slight pause after the graphics show it is, it takes approx 35 to 40 arrows to reduce it's health bar to zero. Partial draw, it takes approx 75 arrows. Full draw when the graphics show it is drawn it takes approx 45 to 50 arrows. Maybe the actual calculations use the same factor as the overdraw perk?&lt;br /&gt;
* The quick shot perk has a limiting factor somewhere. Test criteria: Using Zephyr and going by the partial draw damage reduction as mentioned, I noticed no substantial increase in damage when I took the quick shot perk. Zephyr, legendary, 290 damage with my clothing augmentations equipped, dwarven arrows. Before perk, 7 arrows to do a mammoth. After perk, usually 7 but occasionally 6. Because of the damage limiting calculations, there is a very narrow margin between hyped up archer and the fastest bows with and without the perk. Not enough to be significant. The increased speed and thus damage can easily be negated by the players skill with the mouse.&lt;br /&gt;
::Does any of this help? Anything you want me to test? [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 05:24, 17 March 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Mendel&amp;diff=1297222</id>
		<title>User talk:Mendel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Mendel&amp;diff=1297222"/>
		<updated>2014-03-17T05:24:29Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Thanks [Archery] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hello Mendel! Welcome to UESPWiki! It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
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* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
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If you would like to spice up your [[Special:Mypage|userpage]], [[UESPWiki:Userboxes|click here]] for a list of userboxes you can use, including a guide to making your own.&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the [[UESPWiki:Forums|forums]]. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:56, 2 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
It likely wasn't intentional, but your signature last time was over 4k characters long, a clear breach of signature rules. Please find the likely error in coding and fix it. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 9 February 2014 (GMT)&lt;br /&gt;
: [[File:User-Mendel-Signature preferences.png]] --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 15:38, 9 February 2014 (GMT)&lt;br /&gt;
::Hm, that's weird. If you look [http://uesp.net/w/index.php?title=Skyrim_talk:Deliver_Adonato%27s_Book_to_Giraud&amp;amp;curid=159231&amp;amp;diff=1277170&amp;amp;oldid=1277158 here], you'll see that something really weird (like, really weird) happened to your signature in that edit. We just want to make sure that if you could possibly control it that you do so, and it appears that you do have it under control :) [[User:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;•WoahBro&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;''[[User talk:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;►talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;'' 15:42, 9 February 2014 (GMT)&lt;br /&gt;
:::I was used to editing on a wiki where you could just #subst: the smiley template. This reduces the number of template substitutions on a busy talkpage, and the number of links on the smiley template.&lt;br /&gt;
:::Obviously this is a bad idea here. I apologize for the inconvenience. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 15:48, 9 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== MetaTemplate Subpage ==&lt;br /&gt;
&lt;br /&gt;
First, I assume you don't mind, but I'll be deleting an entry from that list in a moment, as I'm about to delete the page.&lt;br /&gt;
&lt;br /&gt;
Second, to answer your question on the page, while you could conceivably get a list of all pages via [[Special:AllPages]] (by asking for each namespace individually, then scanning the pages within it), or a similar API query, it's ''far'' easier for me to do it directly from the database, though the output may not be quite as well formatted. I don't imagine we have much other than #define and #local outside of Template space, though. Out of curiosity, what're you looking to use the list to do? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:28, 12 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Oh, and as far as an actual page dump, I don't believe we're keeping anything up on a regular basis, but ask [[User:Daveh|Daveh]] about that, as I remember there being a request for one a while back, and he did do some work on it. I just don't know what happened with it in the end. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:39, 12 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thank you for your reply!&lt;br /&gt;
::[[User:Mendel/MetaTemplate]] is quite large, so it might be best to let small changes and deletions redlink and accumulate for a while, since the wiki stores a copy of each version of the page in the database.&lt;br /&gt;
::I was hoping there'd be an XML dump to move the current content from the wiki to the dev server (where is that anyway?), but maybe Dave is doing that with a straight database export/import. It's also a good way to keep a backup. My procedure is to get a page list for a namespace with AWB and then plug that into [[Special:Export]]. The content namespaces are going to be somewhat bigger than Template:, so I'm reluctant to do that if a page dump exists.&lt;br /&gt;
::I'm expecting that  #listsaved is used on content pages directly; that's relevant to the SMW evaluation I've proposed on the community portal. In general, I'm hoping to use the list to get more familiar with the way templates are written here. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 03:41, 13 February 2014 (GMT)&lt;br /&gt;
:::The development server is at http://dev.uesp.net. It's just been recently copied for an upcoming 1.22 update, so it should be mostly up-to-date. I was forgetting that you can do entire namespaces with Special:Export, but yeah, that'd definitely be one way of doing it, if a somewhat bandwidth-intensive way. As for #listsaved, that never really took off. I think only a couple of us are even aware it exists. It always seemed there were exceptions to the rule that made it more of a nuisance than it otherwise might be. It has been used a few times in the past, but not very often, and most of those have since been overwritten (e.g., {{Pl|Skyrim:Military Forts|diff=1102031&amp;amp;oldid=1068214|Skyrim:Military Forts}}). The only place it's still in actual use is {{tl|Ingredients By Effect}}.&lt;br /&gt;
&lt;br /&gt;
:::Anyway, as I said, Dave's the one to talk to about an XML page dump. I know he played with it a bit and I'm pretty sure it was working—I just don't know where the dump is and if it's been updated recently. If you'd like a database query of anything in particular, let me know, but be aware that queries are a bit limited in what they can detect, and will pick up things like &amp;amp;lt;nowiki&amp;gt;'d code along with the real thing. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:53, 13 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Thanks for the info about the dev server, I'll remember that when I want to go on a template editing spree. ;-) And now I need to read the rest of the Mediawiki changelogs (I was up to 1.19 yesterday).&lt;br /&gt;
::::The XML dump tool comes with Mediawiki, see [[mediawikiwiki:Manual:Backing_up_a_wiki#XML_dump]]. I don't know if it is more efficient to pull individual namespaces (without talkpages and without User:) via Special:Export, or to create the dump.gz and download that. If there isn't a current pages dump around already, it might not be worth the effort. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 06:04, 13 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== More MetaTemplate ==&lt;br /&gt;
I'm taking this discussion here, since it's getting kind of off the original topic for the Community Portal. You mentioned on CP that you wanted to document all places where #save is used. I assume you mean on the documentation pages (like we've already got on a couple of them)? While you're doing that, if you don't mind a small amount of extra work, it would be useful to know if there are corresponding loads, and if that loaded information is actually in use. I wouldn't be surprised if there are several data items that we could stop saving, but haven't realized that over the years as the templates have evolved. I'd suggest only worrying about it for the simple case for the time being, since trying to track down dynamic loading and saving (e.g., {{tl|Faction}}, {{tl|Save Named Values}}) could get a bit tricky. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 11:00, 14 February 2014 (GMT)&lt;br /&gt;
:&amp;quot;Documentation pages&amp;quot; means Template:''name''/Doc? &amp;lt;!-- Yes, I could #save the parameter info on the /doc pages and #load it on a central table... just kidding --&amp;gt; My idea was to collect that info in one place. &lt;br /&gt;
:Good point about watching out for the #load, that makes sense.&lt;br /&gt;
:I need to understand the &amp;quot;tricky&amp;quot; cases, because they're going to be the challenge to port over to SMW, right? --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 11:49, 14 February 2014 (GMT)&lt;br /&gt;
::LOL @ the HTML comment. :) Yes, Documentation = /Doc. You can see where I've done one at [[Template:Faction/Doc]]. I thought I'd done one or two others, but didn't find anything in a search, so maybe not. As for the tricky cases, by all means, go ahead and make sure you understand them, I'm just saying it's probably not a big concern to figure out whether the loads and saves match for them. Using Faction as the example, there will no doubt be a lot of data that never gets loaded by any of the pages, but it'd take a number of queries/bot runs to figure that out, and I imagine we'll want to keep saving the faction rank data anyway, for completeness. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:30, 14 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Using show preview ==&lt;br /&gt;
&lt;br /&gt;
You may have expected this (gah), but please be sure to [[Help:Show_Preview|preview]] your edits before saving them. This will prevent you from needing several edits to correctly add a link to an article, each of which requires patrolling. Thanks, and happy editing! --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:02, 28 February 2014 (GMT)&lt;br /&gt;
:Yes, I'm sorry. It's always the simple edits that get me - the more complicated ones demand previewing, but those &amp;quot;let me just link that&amp;quot; where preview seems unnecessary can catch you out, in this special case because the wiki's using namespaces so much. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 06:18, 28 February 2014 (GMT)&lt;br /&gt;
::I completely understand. I can't count the number of times I've messed up the unsigned template, only to catch it when I preview my edit. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:33, 28 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Thanks [Archery] ==&lt;br /&gt;
&lt;br /&gt;
The tables and info on the archery discussion page was a noble effort and very informative. Interestingly, your info, which I was not aware of, has born out my actual in game testing exactly. Unfortunately, the powers that be of the wiki seem to be much more concerned with matters of importance like not doing multiple edits, than time consuming works like yours. &lt;br /&gt;
I also wanted to mention that in practical testing of bows, the graphics of the game need to be dialed all the way down to the lowest level. My play testing of damage done in MPH, Mammoths Per Hour, is significantly altered by the graphics setting. No, I'm not just being funny here. With graphics at the lowest setting the re-click of the mouse button to fire another shot gets execution start a fraction of a second faster. That pause between shots is the greatest slow down of the actual damage done. My test criteria was using various bows, archery at 100 legendary, no clothing augmentation, dwarven arrows and legendary difficulty level. I used an on screen stop watch clocking from the moment an arrow is fired until the mammoth is zero health before it's graphics death. Am also using a mod that prevents kill moves/cams. I'd be happy to talk with you more about archery! [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 23:54, 16 March 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:About the wiki: the &amp;quot;powers that be&amp;quot; is ourselves - people write because they want to, and their work is kept because it is corfirmable/confirmed and useful. I don't blame anyone for actually wanting to play the game (and *do* archery) over writing about it. The note above is a friendly warning to be more considerate of others when editing here, even in minor matters, which I'm sad to say I'm sometimes careless about. It wasn't a big deal, and of course it comes with everyone being allowed to edit.&lt;br /&gt;
:About archery: I love your MPH metric. How exatly does MPH convert to dps? &lt;br /&gt;
:My approach would probably have been to use the creation kit to drum up a stationary archery target with a set number of health points, but that would have meant hours of work learning how to do that before actual shooting began. (Maybe somebody has already done this?)&lt;br /&gt;
:I think the biggest problem with my spreadsheet data is that it doesn't reflect actual bow usage. I am uncertain whether archery perks affect only the bow, or the arrows as well: bow in my inventory increase in damage rating when my archery improves, but the arrows do not. Maybe a general dps table should simply plot &amp;quot;single shot damage&amp;quot; vs. &amp;quot;speed&amp;quot;, then everyone could total up the displayed bow damage, arrow and magic damage, find the row with the damage closest to that, and then consult the column with the corresponding bow speed. Then there would need to be a version with the quick shot perk applied, and one or two that assume that the first (or the first two) shots benefit from sneak damage. &lt;br /&gt;
:That's a lot of tables, but for what? When going wolf hunting, it won't matter much. At my point in the game, I'm still holding out on the dragon quest line, so I don't even fight them yet: and that is probably a question such a table would be well to answer, as in &amp;quot;which bow should I take to bring a dragon down with the best speed&amp;quot;, but I can't even pose that question in-game, and don't know what prerequisites should go into the computation.&lt;br /&gt;
:If you have any ideas in that respect, please suggest them to me! I'd be happy to amend my spreadsheet and post new tables (and the new spreadsheet) to the wiki. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 01:02, 17 March 2014 (GMT)&lt;br /&gt;
::* This is wonderful! I'm going to leave the number crunching to you and simply give you info I've extracted from the game. I would also be happy to undertake tests you might come up with. So the facts I've discovered.&lt;br /&gt;
* Trajectory is wrong. In the original game lofting, arrow rise, was calculated in correctly. Using Angi's archery range the closest arrow went dead flat, the second closest arrow lofted and one had to shoot below the target, the third target lofting was the highest and a full targets width was required to hit. The farthest target lofting had gone and the aim was dead at the target again. This changed with official patch 1.3 (I think). Lofting was entirely removed.  Now arrows start by shooting high and slowly come down to the target. The power of the bow determines how quickly they drop. Because the developers altered this, all numbers and formulas arrived at before that patch should be suspect.&lt;br /&gt;
* Draw. The bow is not fully drawn when the graphics show it is. Thus graphics and calculations are separate and do not correlate. The fully drawn bow occurs a few milliseconds after the graphics.&lt;br /&gt;
* Draw and damage. A bow does not deliver full damage when not fully drawn. In my mammoth tests: Criteria: Daedric bow for slow speed. Iron arrows for minimum damage. Bow fully drawn with a slight pause after the graphics show it is, it takes approx 35 to 40 arrows to reduce it's health bar to zero. Partial draw, it takes approx 75 arrows. Full draw when the graphics show it is drawn it takes approx 45 to 50 arrows. Maybe the actual calculations use the same factor as the overdraw perk?&lt;br /&gt;
* The quick shot perk has a limiting factor somewhere. Test criteria: Using Zephyr and going by the partial draw damage reduction as mentioned, I noticed no substantial increase in damage when I took the quick shot perk. Zephyr, legendary, 290 damage with my clothing augmentations equipped, dwarven arrows. Before perk, 7 arrows to do a mammoth. After perk, usually 7 but occasionally 6. Because of the damage limiting calculations, there is a very narrow margin between hyped up archer and the fastest bows with and without the perk. Not enough to be significant. The increased speed and thus damage can easily be negated by the players skill with the mouse.&lt;br /&gt;
::Does any of this help? Anything you want me to test?&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Mendel&amp;diff=1297120</id>
		<title>User talk:Mendel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Mendel&amp;diff=1297120"/>
		<updated>2014-03-16T23:54:36Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Thanks */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hello Mendel! Welcome to UESPWiki! It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Contents|Help Contents]]''': a list of in-depth Help pages&lt;br /&gt;
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* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
&lt;br /&gt;
If you would like to spice up your [[Special:Mypage|userpage]], [[UESPWiki:Userboxes|click here]] for a list of userboxes you can use, including a guide to making your own.&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the [[UESPWiki:Forums|forums]]. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 18:56, 2 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
It likely wasn't intentional, but your signature last time was over 4k characters long, a clear breach of signature rules. Please find the likely error in coding and fix it. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 9 February 2014 (GMT)&lt;br /&gt;
: [[File:User-Mendel-Signature preferences.png]] --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 15:38, 9 February 2014 (GMT)&lt;br /&gt;
::Hm, that's weird. If you look [http://uesp.net/w/index.php?title=Skyrim_talk:Deliver_Adonato%27s_Book_to_Giraud&amp;amp;curid=159231&amp;amp;diff=1277170&amp;amp;oldid=1277158 here], you'll see that something really weird (like, really weird) happened to your signature in that edit. We just want to make sure that if you could possibly control it that you do so, and it appears that you do have it under control :) [[User:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;•WoahBro&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;''[[User talk:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;►talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;'' 15:42, 9 February 2014 (GMT)&lt;br /&gt;
:::I was used to editing on a wiki where you could just #subst: the smiley template. This reduces the number of template substitutions on a busy talkpage, and the number of links on the smiley template.&lt;br /&gt;
:::Obviously this is a bad idea here. I apologize for the inconvenience. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 15:48, 9 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== MetaTemplate Subpage ==&lt;br /&gt;
&lt;br /&gt;
First, I assume you don't mind, but I'll be deleting an entry from that list in a moment, as I'm about to delete the page.&lt;br /&gt;
&lt;br /&gt;
Second, to answer your question on the page, while you could conceivably get a list of all pages via [[Special:AllPages]] (by asking for each namespace individually, then scanning the pages within it), or a similar API query, it's ''far'' easier for me to do it directly from the database, though the output may not be quite as well formatted. I don't imagine we have much other than #define and #local outside of Template space, though. Out of curiosity, what're you looking to use the list to do? &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:28, 12 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Oh, and as far as an actual page dump, I don't believe we're keeping anything up on a regular basis, but ask [[User:Daveh|Daveh]] about that, as I remember there being a request for one a while back, and he did do some work on it. I just don't know what happened with it in the end. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 23:39, 12 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thank you for your reply!&lt;br /&gt;
::[[User:Mendel/MetaTemplate]] is quite large, so it might be best to let small changes and deletions redlink and accumulate for a while, since the wiki stores a copy of each version of the page in the database.&lt;br /&gt;
::I was hoping there'd be an XML dump to move the current content from the wiki to the dev server (where is that anyway?), but maybe Dave is doing that with a straight database export/import. It's also a good way to keep a backup. My procedure is to get a page list for a namespace with AWB and then plug that into [[Special:Export]]. The content namespaces are going to be somewhat bigger than Template:, so I'm reluctant to do that if a page dump exists.&lt;br /&gt;
::I'm expecting that  #listsaved is used on content pages directly; that's relevant to the SMW evaluation I've proposed on the community portal. In general, I'm hoping to use the list to get more familiar with the way templates are written here. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 03:41, 13 February 2014 (GMT)&lt;br /&gt;
:::The development server is at http://dev.uesp.net. It's just been recently copied for an upcoming 1.22 update, so it should be mostly up-to-date. I was forgetting that you can do entire namespaces with Special:Export, but yeah, that'd definitely be one way of doing it, if a somewhat bandwidth-intensive way. As for #listsaved, that never really took off. I think only a couple of us are even aware it exists. It always seemed there were exceptions to the rule that made it more of a nuisance than it otherwise might be. It has been used a few times in the past, but not very often, and most of those have since been overwritten (e.g., {{Pl|Skyrim:Military Forts|diff=1102031&amp;amp;oldid=1068214|Skyrim:Military Forts}}). The only place it's still in actual use is {{tl|Ingredients By Effect}}.&lt;br /&gt;
&lt;br /&gt;
:::Anyway, as I said, Dave's the one to talk to about an XML page dump. I know he played with it a bit and I'm pretty sure it was working—I just don't know where the dump is and if it's been updated recently. If you'd like a database query of anything in particular, let me know, but be aware that queries are a bit limited in what they can detect, and will pick up things like &amp;amp;lt;nowiki&amp;gt;'d code along with the real thing. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 04:53, 13 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Thanks for the info about the dev server, I'll remember that when I want to go on a template editing spree. ;-) And now I need to read the rest of the Mediawiki changelogs (I was up to 1.19 yesterday).&lt;br /&gt;
::::The XML dump tool comes with Mediawiki, see [[mediawikiwiki:Manual:Backing_up_a_wiki#XML_dump]]. I don't know if it is more efficient to pull individual namespaces (without talkpages and without User:) via Special:Export, or to create the dump.gz and download that. If there isn't a current pages dump around already, it might not be worth the effort. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 06:04, 13 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== More MetaTemplate ==&lt;br /&gt;
I'm taking this discussion here, since it's getting kind of off the original topic for the Community Portal. You mentioned on CP that you wanted to document all places where #save is used. I assume you mean on the documentation pages (like we've already got on a couple of them)? While you're doing that, if you don't mind a small amount of extra work, it would be useful to know if there are corresponding loads, and if that loaded information is actually in use. I wouldn't be surprised if there are several data items that we could stop saving, but haven't realized that over the years as the templates have evolved. I'd suggest only worrying about it for the simple case for the time being, since trying to track down dynamic loading and saving (e.g., {{tl|Faction}}, {{tl|Save Named Values}}) could get a bit tricky. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 11:00, 14 February 2014 (GMT)&lt;br /&gt;
:&amp;quot;Documentation pages&amp;quot; means Template:''name''/Doc? &amp;lt;!-- Yes, I could #save the parameter info on the /doc pages and #load it on a central table... just kidding --&amp;gt; My idea was to collect that info in one place. &lt;br /&gt;
:Good point about watching out for the #load, that makes sense.&lt;br /&gt;
:I need to understand the &amp;quot;tricky&amp;quot; cases, because they're going to be the challenge to port over to SMW, right? --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 11:49, 14 February 2014 (GMT)&lt;br /&gt;
::LOL @ the HTML comment. :) Yes, Documentation = /Doc. You can see where I've done one at [[Template:Faction/Doc]]. I thought I'd done one or two others, but didn't find anything in a search, so maybe not. As for the tricky cases, by all means, go ahead and make sure you understand them, I'm just saying it's probably not a big concern to figure out whether the loads and saves match for them. Using Faction as the example, there will no doubt be a lot of data that never gets loaded by any of the pages, but it'd take a number of queries/bot runs to figure that out, and I imagine we'll want to keep saving the faction rank data anyway, for completeness. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 19:30, 14 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Using show preview ==&lt;br /&gt;
&lt;br /&gt;
You may have expected this (gah), but please be sure to [[Help:Show_Preview|preview]] your edits before saving them. This will prevent you from needing several edits to correctly add a link to an article, each of which requires patrolling. Thanks, and happy editing! --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:02, 28 February 2014 (GMT)&lt;br /&gt;
:Yes, I'm sorry. It's always the simple edits that get me - the more complicated ones demand previewing, but those &amp;quot;let me just link that&amp;quot; where preview seems unnecessary can catch you out, in this special case because the wiki's using namespaces so much. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 06:18, 28 February 2014 (GMT)&lt;br /&gt;
::I completely understand. I can't count the number of times I've messed up the unsigned template, only to catch it when I preview my edit. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:33, 28 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
The tables and info on the archery discussion page was a noble effort and very informative. Interestingly, your info, which I was not aware of, has born out my actual in game testing exactly. Unfortunately, the powers that be of the wiki seem to be much more concerned with matters of importance like not doing multiple edits, than time consuming works like yours. &lt;br /&gt;
I also wanted to mention that in practical testing of bows, the graphics of the game need to be dialed all the way down to the lowest level. My play testing of damage done in MPH, Mammoths Per Hour, is significantly altered by the graphics setting. No, I'm not just being funny here. With graphics at the lowest setting the re-click of the mouse button to fire another shot gets execution start a fraction of a second faster. That pause between shots is the greatest slow down of the actual damage done. My test criteria was using various bows, archery at 100 legendary, no clothing augmentation, dwarven arrows and legendary difficulty level. I used an on screen stop watch clocking from the moment an arrow is fired until the mammoth is zero health before it's graphics death. Am also using a mod that prevents kill moves/cams. I'd be happy to talk with you more about archery! [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 23:54, 16 March 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Archery&amp;diff=1296906</id>
		<title>Skyrim talk:Archery</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Archery&amp;diff=1296906"/>
		<updated>2014-03-16T05:53:04Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Correction to trajectory  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Table&lt;br /&gt;
|Archive 1||Nov 2011 - Jan 2012&lt;br /&gt;
|Archive 2||Feb 2012 - May 2012&lt;br /&gt;
|Archive 3||Jun 2012 - May 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arrow maximum distance? ==&lt;br /&gt;
&lt;br /&gt;
After a certain distance of flight an arrow vanishes - is removed from the game. I've tested this about 500 times in many different circumstances. The vanish distance always appears to be the same. Can somebody please tell me how I could measure this distance? How to measure cells and multiple cells in some useful reliable manner?&lt;br /&gt;
As an FYI, as near as I can guess, when the game executes the various calculations of damage and trajectory eventually it gets close to a divide by zero and there is a cut off within the code, obviously. Else, if you fired an arrow off from, say High Hrothgar, on out into the distance the game would calculate for several seconds and almost inevitably crash.&lt;br /&gt;
If anyone wishes to test this, use a parked dragon for a target (the largest of all - not a mammoth as they have very small actual target area) and fire from a great distance using standard drop ballistics. Approach a little and repeat. Using this method, where the arrow is removed from the game and where it hits can be established into one PC step forward. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 09:55, 6 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:As a PS, I've been in archery IRL, semi and pro, for quite a few years. This is aggravating to me as the arrow vanishing seems to be around 90 yards. A somewhat realistic amount but, as example, a 75lb double spool compound bow firing a 42 inch fiberglass shaft arrow with a steel field point, without windage, can shoot a 2 foot group at 140 yards. One would think a super foofy ultra exotic kerzomph enchanted bow could outdo a conventional IRL one, oui? {{uns2|10:03, 6 March 2013|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== bullseye ==&lt;br /&gt;
&amp;quot;a few seconds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
how many? {{uns2|06:02, 4 July 2013‎ |24.38.217.116}}&lt;br /&gt;
&lt;br /&gt;
:Good question. This was asked over a year ago with no response. I checked [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x00058f64 CSList] but couldn't see anything that shows the effect or duration. Maybe somebody can find this in the Construction Kit. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:36, 4 July 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::According to the CK, it lasts 10 seconds (see [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x000cd086 here] for CSList). Added it to the article. -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 19:16, 4 July 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Reduced draw time damage effect ==&lt;br /&gt;
Does anyone know the formula for how draw time affects damage? The page just says &amp;quot;less damage&amp;quot; {{uns|24.200.26.45|9:40, 1 September 2013}}&lt;br /&gt;
&lt;br /&gt;
== Power Shot ==&lt;br /&gt;
&lt;br /&gt;
Has anyone figured out precisely what targets are immune to the stagger effect? {{uns2|17:09, 15 September 2013|72.218.129.123}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sum total&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Arrow damage is the sum total of the quality and material of the bow and the arrow being used, as well as the bow's draw length.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So the bow's draw length is ADDED to the damage?  I would have thought it would be multiplied in.  Is this correct? [[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 14:35, 14 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Falmer Ping-Pong ==&lt;br /&gt;
&lt;br /&gt;
Ok, so sometimes you all know you can get a &amp;quot;paralyse on death&amp;quot; scenario with the Bullseye perk, where the body of whatever you have shot becomes ridged in death (leading to some amusing if somewhat compromising positions...) and quite often leave their weapons hovering in mid air if they haven't drawn them yet. When this is done to a Falmer, however, most noticeably when they are crouching, they seem to go a little mental and bounce around like a pinball. I've had them bouncing quite far and multiple times, especially when you are shooting them from lower down. Is this a glitch or just crazy game physics? It sometimes happens with other bodies, though is more &amp;quot;vigorous&amp;quot; with the Falmer. My partner is a little creeped out by my giggling fits when this happens, but I'd kinda like to know what's going on here! [[User:AyaHawkeye|AyaHawkeye]] ([[User talk:AyaHawkeye|talk]]) 02:50, 22 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Overdraw ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking, should the Overdraw perk really apply to crossbows? I'm no expert, but realistically, it seems moot due to the mechanics of loading a bolt. I dunno - just curious.[[Special:Contributions/76.182.214.222|76.182.214.222]] 00:10, 29 December 2013 (GMT)&lt;br /&gt;
:Realistically it probably shouldn't, but the perk applies to all weapons with the keyword [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x0001e715 WeapTypeBow], which includes crossbows. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:47, 29 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bound Bow DPS ==&lt;br /&gt;
&lt;br /&gt;
With the very fast draw speed and the very large base damage from the Mystic Bound bow, it might be worth adding these figures to the bar chars to show DPS. I am guessing that the bound bow (mystic) dominates all other bows in base DPS.[[Special:Contributions/72.66.107.212|72.66.107.212]] 16:09, 21 February 2014 (GMT)&lt;br /&gt;
: I added a chart that has the bows and their DPS so that people can see where various bows stack up. I'll try to add links later[[Special:Contributions/72.66.107.212|72.66.107.212]] 16:09, 21 February 2014 (GMT)&lt;br /&gt;
::Hm, why does Zephyr DPS come out at 12 in the table, and 11.7 at the section above? Also I'm not sure if the big table duplicating a lot of data is that useful. If we go that route we add a table with all one-handed weapons to [[Skyrim:One-handed]] next. Isn't there a more compact way to represent the data of interest? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 21:38, 21 February 2014 (GMT)&lt;br /&gt;
:::The info in the graph seems to be a little inaccurate, with the ancient Nord bow being the worst by far. Looking at the [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x000302ca CSList] entry for it, multiplying its damage (8) times its speed (.875) should give you a DPS of 7, but its shown as 9.62 on the graph. Am I calculating this wrong, or does the graph need some tweaking?&lt;br /&gt;
&lt;br /&gt;
:::As far as the long list in concerned, I like it. The graph gives a quick comparison of the generic bows, while the list gives valuable in-depth info that is not listed with this amount of detail anywhere else on the wiki, AFAIK. I don't see any good reason to not allow a similar list on each of the other specific weapon type articles. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:26, 22 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Well, the general concern here is, that there are endless possibilities to re-arrange info already found on the wiki. It is a good thing to try to avoid redundancy - only one place to get things right then, making achieving accuracy manageable. Of course avoiding redundancy is not the only thing to consider, we don't have DPS comparison or all bows together on any other page. I think ideally DPS would be already documented at the individual bow pages. If we would store those values, we could generate tables like this on the fly and just link to them instead of making articles considerably longer. This would be easier using a &amp;quot;concept&amp;quot; from Semantic MediaWiki, but using &amp;lt;nowiki&amp;gt;{{#listsaved}}&amp;lt;/nowiki&amp;gt; from MetaTemplate might work too. So much about ideally.&lt;br /&gt;
::::Regarding the Ancient Nord Bow, the value in the graph seems to be an average of &amp;quot;Ancient North Bow&amp;quot; (base 8) and &amp;quot;Supple Ancient North Bow&amp;quot; (base 14). 11*.875 = 9.625 - certainly somewhat unusual and in the need of elaboration. [[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 15:57, 22 February 2014 (GMT)&lt;br /&gt;
:::::The graph's &amp;quot;Ancient Nord&amp;quot; should be relabeled to &amp;quot;Nord Hero&amp;quot;, which is an Ancient Nord Bow tempered at the Sky Forge. The data fits, but I can't say whether the footnote is true. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 14:15, 23 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{od}}Some fundamental questions: How does arrow damage play into all this? That is, does a bow dps number make that much sense, when bows with smaller base damage, but being faster will win if we add some additional damage? Or if we add damage by tempering. And what about crossbows? Finally, has any testing been done on those numbers, or are they just theory? --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 18:17, 23 February 2014 (GMT)&lt;br /&gt;
:[[File:SR-graph-Dragonbone Arrow Damage.gif]]&lt;br /&gt;
{| style=&amp;quot;width:60em;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name (ID)||16/16||15/16||14/16||13/16||12/16||11/16||10/16||9/16||8/16&lt;br /&gt;
|-&lt;br /&gt;
!Speed||1||0,938||0,875||0,813||0,75||0,688||0,625||0,563||0,5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Practice Arrow||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Rusty Arrow||4||3,75||3,5||3,25||3||2,75||2,5||2,25||2&lt;br /&gt;
|-&lt;br /&gt;
|Forsworn Arrow, Falmer Arrow||7||6,57||6,13||5,69||5,25||4,82||4,38||3,94||3,5&lt;br /&gt;
|-&lt;br /&gt;
|Iron Arrow||8||7,5||7||6,5||6||5,5||5||4,5||4&lt;br /&gt;
|-&lt;br /&gt;
|Steel Arrow, Ancient Nord Arrow, Riekling SpearDB||10||9,38||8,75||8,13||7,5||6,88||6,25||5,63||5&lt;br /&gt;
|-&lt;br /&gt;
|Orcish Arrow||12||11,26||10,5||9,76||9||8,26||7,5||6,76||6&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven Arrow, Nordic ArrowDB||14||13,13||12,25||11,38||10,5||9,63||8,75||7,88||7&lt;br /&gt;
|-&lt;br /&gt;
|Elven Arrow||16||15,01||14||13,01||12||11,01||10||9,01||8&lt;br /&gt;
|-&lt;br /&gt;
|Glass Arrow||18||16,88||15,75||14,63||13,5||12,38||11,25||10,13||9&lt;br /&gt;
|-&lt;br /&gt;
|Ebony Arrow, Stalhrim ArrowDB||20||18,76||17,5||16,26||15||13,76||12,5||11,26||10&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven Sphere Centurion Arrow||20||18,76||17,5||16,26||15||13,76||12,5||11,26||10&lt;br /&gt;
|-&lt;br /&gt;
|Nord Hero Arrow||24||22,51||21||19,51||18||16,51||15||13,51||12&lt;br /&gt;
|-&lt;br /&gt;
|Daedric Arrow||24||22,51||21||19,51||18||16,51||15||13,51||12&lt;br /&gt;
|-&lt;br /&gt;
|Bound Arrow||24||22,51||21||19,51||18||16,51||15||13,51||12&lt;br /&gt;
|-&lt;br /&gt;
|Dragonbone ArrowDG||25||23,45||21,88||20,33||18,75||17,2||15,63||14,08||12,5&lt;br /&gt;
|-&lt;br /&gt;
!Speed||1||0,938||0,875||0,813||0,75||0,688||0,625||0,563||0,5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Bow name||Long||Hunting||A.Nord||Orc||Dwarf||Elf||Glass||Ebony||Daedric&lt;br /&gt;
|-&lt;br /&gt;
|Base damage||6||7||8||10||12||13||15||17||19&lt;br /&gt;
|-&lt;br /&gt;
|Bow dps||6||6,57||7||8,13||9||8,94||9,38||9,57||9,5&lt;br /&gt;
|-&lt;br /&gt;
|Bow + Iron Arrow (8)||14||14,07||14||14,63||15||14,45||14,38||14,08||13,5&lt;br /&gt;
|-&lt;br /&gt;
|Bow + Elven Arrow (16)||22||21,57||21||21,14||21||19,95||19,38||18,58||17,5&lt;br /&gt;
|-&lt;br /&gt;
|Bow + Daedric Arrow (24)||30||29,08||28||27,64||27||25,46||24,38||23,08||21,5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
!Bow name||Zephyr||of Hunt||||||Dragon||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Base damage||12||10||14||||20||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Bow dps||12||9,38||12,25||||15||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Bow + Daedric Arrow (24)||36||31,89||33,25||||33||||||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:Bound Bow (24x0.875) and Bound Arrow = 42 dps.&lt;br /&gt;
:--[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 00:30, 24 February 2014 (GMT)&lt;br /&gt;
:: The dps values are naive (i.e. wrong), since they disregards nock and rest time, which add 1s to each shot. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 00:43, 24 February 2014 (GMT)&lt;br /&gt;
:::The timing formula on the page is wrong, and clearly requires different speed constants than those we list, since speed is in the denominator. Enchantments create a similar effect to the arrow effect: since they're not proportional to the bow base damage either, faster firing produces more dps from any given enchantment, and so does Smithing. If anyone can provide a reliable timing formula that provides ''seconds per shot'' or ''shots per minute'' or something like that, I'll gladly redo those calculations. Research! --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 01:23, 24 February 2014 (GMT)&lt;br /&gt;
::::Thank you for looking into this. But I think the speed in the denominator is right. It means a higher speed results in less time needed. --[[User:Alfwyn|Alfwyn]] ([[User talk:Alfwyn|talk]]) 15:39, 24 February 2014 (GMT)&lt;br /&gt;
:::::Ok, a new spreadsheet is up at [[:File:User mendel Arrow dps.zip]]. It uses our formula and an estimated 1s downtime between shots. However, archery perks are not applied to arrows, so the table is still not reflecting in-game circumstances, where players might quadruple the base damage of their bows (incl. enhancements), but not their arrows and enchantments.&lt;br /&gt;
:::::Use a Dragonbone bow if you can, it is worth it -- up to 30% more dps than the slow Daedric bow. --[[User:Mendel|◄mendel►]] ([[User talk:Mendel|talk]]) 20:15, 24 February 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Correction to trajectory  ==&lt;br /&gt;
&lt;br /&gt;
Tested the bows as listed on the [[Skyrim:Weapons#Bows|Bows]] page under actual in game circumstances. The test criteria was established using the Daedric bow at the farthest it would fire an arrow with a completely flat trajectory. (66 paces). In order, from the flattest trajectory to the most arc:&lt;br /&gt;
: Daedric&lt;br /&gt;
: Ebony&lt;br /&gt;
: Glass&lt;br /&gt;
: Dragonbone&lt;br /&gt;
: Elven&lt;br /&gt;
: Dwarven&lt;br /&gt;
: Orcish&lt;br /&gt;
: Nord Hero&lt;br /&gt;
: Hunting&lt;br /&gt;
: Longbow&lt;br /&gt;
This does not exactly correlate with the speed as being the factor for trajectory as the Wiki page claims. This can be easily tested comparing the Dwarven bow with the Dragon bow, both listed at .75 speed, with the Dwarven having over (about) 1 foot greater drop.&lt;br /&gt;
&lt;br /&gt;
In addition the article could mention that the drop in trajectory from the test distance of 66 paces to 100 paces is extremely drastic, depending upon the bow according to the above list. The Daedric bow drop about 18 inches while the Dragon bow drop about 3 feet. I can provide screen shots showing all 10 arrows, with each one labeled. The tests were repetitively done until accuracy was certain.&lt;br /&gt;
&lt;br /&gt;
The article could also mention that in terms of total damage over an extended period of time using just the standard bows listed, the Dragonbone delivers the highest, going by actual shots fired per minute. (Numerous mammoths gave their lives in determining this). [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 05:53, 16 March 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Prophet_(Dawnguard)&amp;diff=1296045</id>
		<title>Skyrim talk:Prophet (Dawnguard)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Prophet_(Dawnguard)&amp;diff=1296045"/>
		<updated>2014-03-14T08:25:40Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* A slight discrepancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==(Hunter)==&lt;br /&gt;
(Hunter) doesn't seem like the best word to use to distinguish this quest from the Vampire path. (Dawnguard) would be a much better name in my opinion, despite some possible redundancy due to the DLC's title. —[[User:Legoless|Legoless]] 14:53, 12 July 2012 (UTC)&lt;br /&gt;
:Agreed, Hunter may be in the ID, but it is a Dawnguard faction quest. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:00, 12 July 2012 (UTC)&lt;br /&gt;
::I feel the same way about this. Since most players would likely consider themselves aligned with either 'vampires' or 'Dawnguard' it makes more sense to use this title than how the game files label it. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 15:51, 12 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree as well.The &amp;quot;hunter&amp;quot; title is a little confusing.As one could consider vampires hunters, as well.--[[User:Skyrimplayer|Skyrimplayer]] 13:19, 1 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== quest stages ==&lt;br /&gt;
&lt;br /&gt;
There are in my opinion far to many stages given some of which can easily be removed. {{uns2|11:09, July 24, 2012|82.73.72.148}}&lt;br /&gt;
:The stages are taken directly from game data. It is the game that has the many stages; we merely copy them. This also aids in times when people must advance to a certain stage via [[SR:console|console]] due to occasional glitches that make it difficult to advance in quests&amp;amp;mdash;this is only possible on PC, but it will certainly be useful when Dawnguard is out for PC. We do not remove stages from quest pages. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 16:18, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dexion Bug ==&lt;br /&gt;
&lt;br /&gt;
When I showed up, Dexion was outside the magic barrier fighting the vampires.  (Took me a minute to realize that he was supposed to be ''inside'' it, hence the &amp;quot;deactivate the magic barrier&amp;quot; step in the quest log.)  I sent him on his way to Fort Dawnguard, then went to deactivate the barrier, which caused him to register as hostile and turned into an endless loop of me kicking his ass, because the conversation option was no longer available.  Had to reload and do the quest sequence in the proper order. [[User:SonGoharotto|SonGoharotto]] 18:10, 31 July 2012 (UTC)&lt;br /&gt;
:The bug that was posted originally in [http://www.uesp.net/w/index.php?title=Skyrim%3AProphet_%28Vampire%29&amp;amp;diff=979013&amp;amp;oldid=978062 this edit] was later [http://www.uesp.net/w/index.php?title=Skyrim%3AProphet_%28Hunter%29&amp;amp;diff=987591&amp;amp;oldid=986404 completely reworded], and from the those two and this one, your details and workaround give the most information and make the most sense. Since Dexion becomes hostile basically after rescuing him, it's probable that something going not-quite-right in terms of order of events is what's causing the bug. I've merged the three versions and marked it as a confirmed bug. Feel free to reword further if you think it needs improving. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:43, 31 July 2012 (UTC)&lt;br /&gt;
::I tested another way to complete the quest and added that to the article. [[User:SonGoharotto|SonGoharotto]] 13:14, 1 August 2012 (UTC)&lt;br /&gt;
:::Awesome, thanks for the extra testing. I'm sure anyone who runs into that problem will appreciate it! [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 13:21, 1 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fix hostility on PC==&lt;br /&gt;
&lt;br /&gt;
found a way to fix Dexion hostility issue on pc with console&lt;br /&gt;
steps:&lt;br /&gt;
press&amp;quot;~&amp;quot;&lt;br /&gt;
click on dexion&lt;br /&gt;
type &amp;quot;setav aggression 0&amp;quot; hit enter&lt;br /&gt;
type &amp;quot;disable&amp;quot; hit enter&lt;br /&gt;
press &amp;quot;~&amp;quot;&lt;br /&gt;
let stand for 2 sec&lt;br /&gt;
press&amp;quot;~&amp;quot;&lt;br /&gt;
type &amp;quot;enable&amp;quot; hit enter&lt;br /&gt;
press &amp;quot;~&amp;quot;&lt;br /&gt;
issue should be fixed {{uns2|01:39, 6 August 2012|50.72.66.118}}&lt;br /&gt;
&lt;br /&gt;
==Hostile Dexion Bug==&lt;br /&gt;
im having problems with this too, but ever since i downloaded the content i was having trouble with the game, i am level 50, completed main campaign and was so excited when i discovered there was a DLC for the game, as soon as i downloaded it and started playing it, i started ecountering that when i joined the dawnguards, it was starting to go strange after the first mission where you have to go get the female vampire with the elder scroll, i collected her and reached the vmpires home declined his request of making me a vampire because i want to remain a werewolf. When i had to collect the people that we needed for help, everything was fine but when i had to rechieve the moth priest that was when the real major problems started to roll in, i reached him, released him and he started to attack me, im not sure if he was ment to or not but after i staggered him and knocked him to the floor while he recovered his health, i told him where to go and all the details, when i came back to dawnguard he was there and was atacking me yet again but where i am a part of their team they all helped me, when it came to the part where i needed him to read the elder scroll he would, he would continue to attack me and not read it, after a while i got fed up and used unrelenting force on him which made him read the scroll, while on the floor. after that i still couldn't get him to give me the details to where i have to rechieve the other two elder scrolls. so i gave up and went to talk to the new recruits and the one of them told me to rechieve some other man that could help, so i went there rechieved him and guess what, he attacked me over and over like the last person. as i left the crypt and returned to dawnguard everyone started to attack me! and it has messed up my long hours on the game and i don't really like the idea of starting again because that would be all my hard work down the drain, any suggestions. Xbox player {{uns2|18:34, 14 August 2012|2.25.179.101}}&lt;br /&gt;
&lt;br /&gt;
:If ANY NPC you need starts to attack after a battle reload a previous save immediately, you obviously have lots because everyone knows you should have due to certain bugs like this. Its likely you attacked or hit him accidentally and this carried on although having not had the same issue i can't be sure. Also no idea what rechieved is i can only assume you mean retrieve, however misspelling 4 times is rare when it doesn't even sound close. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 01:02, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cave location bugged ==&lt;br /&gt;
&lt;br /&gt;
I showed up where the attack scene should have been but nothing was there (no vampire body). I forced the quest stage forward to the point where I need to go to the cave but no quest arrow points me in the direction. I've searched all over where the location of the cave should be and I've found nothing--there's not even a cave location appearing on my compass. What do I do? [[Special:Contributions/66.176.53.36|66.176.53.36]] 20:49, 20 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Two Scrolls? ==&lt;br /&gt;
&lt;br /&gt;
Serana happened to walk by while the priest was reading the scroll, and I noticed she still had it on her back. Is this worth noting as a bug?[[User:Vegetablevandal|Ivan the Vandal]] ([[User talk:Vegetablevandal|talk]]) 17:29, 19 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:No not at all, bugs affect gameplay this is merely a graphics glitch at most. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 00:48, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dexion dialogue bug ==&lt;br /&gt;
&lt;br /&gt;
When releasing Dexion from the forcefield, he says two lines of dialogue. Or rather, he's supposed to, but for me, his second line of dialogue &amp;quot;But my master is dead, and his enemies will pay!&amp;quot; plays immediately after he starts the first, cutting it off before he can utter a single syllable of &amp;quot;I serve my master's will.&amp;quot; -Trogdor {{uns2|4:38, 3 January 2013|99.141.27.127}}&lt;br /&gt;
:Yes i have this problem too, and he is permanently hostile and unprotected and unessential, meaning I can only kill him and and stuck at defeat/rescue the moth priest. [[Special:Contributions/128.120.173.187|128.120.173.187]] 03:42, 8 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dragonbridge ==&lt;br /&gt;
After fast travelling to dragonbridge and speaking to everyone in the town they all seem to state the same thing. Either they know nothing or i should speak to a guard, yet the guards have no dialogue options at all just give an automatic response when interacted with. Tried daytime and night, i assume i must be missing one but certainly a pain. I am at the correct stage according to the quest although i had no stage with solitude, just mages tower and then direct to dawnbridge. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 00:58, 26 April 2013 (GMT)&lt;br /&gt;
:So i gave up asking, finding the &amp;quot;crash&amp;quot; by yourself has the same effect as being told it seems. Still not figured out why none of dawnbridge would trigger the next stage/qustmarker though. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 03:07, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dexion unresponsive ==&lt;br /&gt;
&lt;br /&gt;
When I and Serana got back to Fort Dawnguard, I spoke to Isran and was told the priest would be ready any time that I said. But when I spoke to Dexion, he had no option to read the scroll, only to chat about its background. Asking Serana did not produce anything useful; asking Isran again got me directed to the crossbow project. Something seems to be off the rails here. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 July 2013 (GMT)&lt;br /&gt;
:I am experiencing the same bug [[User:Grey|Grey]] ([[User talk:Grey|talk]]) 19:09, 2 August 2013 (GMT)&lt;br /&gt;
::Workaround -- DON'T talk to Isran when you return to the castle (even though the quest pointer points at him), talk to the Moth Priest first.  If you talk to Isran first, it bugs out the priest's dialog.--[[Special:Contributions/98.165.130.24|98.165.130.24]] 02:14, 26 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== A slight discrepancy ==&lt;br /&gt;
&lt;br /&gt;
Your PC is informed: &amp;quot;The only persons who can read the scrolls are the blind Moth Priests who lives in the Imperial City in Cyrodiil, a long way from Skyrim.&amp;quot; And so you set out to scour Skyrim to find the Moth Priest, eventually locating him near Dragonbridge. In fact, Cyrodil is closer to Fort Dawngaurd than Riften and the Imperial city is a little closer than Dragonbridge.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 11:14, 2 February 2014 (GMT)&lt;br /&gt;
:They both are around comparable distances, but the circumventing the mountain ranges could almost double your travel time. Or maybe the devs just don't expect people to think about it that much :)   [[User:AutoPilot|AutoPilot]] ([[User talk:AutoPilot|talk]]) 11:56, 2 February 2014 (GMT)&lt;br /&gt;
::And remember what happened the last time you tried to cross the border; you almost got decapitated. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 13:36, 2 February 2014 (GMT)&lt;br /&gt;
:::Point. And at that point it could become ultimately ironic. You survived, thanks to Alduin, who you are now hunting. You could go chum it up with the guy who was trying to chop your head off, get yourself a spiffy set of Imperial armor and explaining things to Tullius, get yourself a pass to Cyrodil and dig up your own moth priest. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 08:10, 14 March 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Prophet_(Dawnguard)&amp;diff=1296039</id>
		<title>Skyrim talk:Prophet (Dawnguard)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Prophet_(Dawnguard)&amp;diff=1296039"/>
		<updated>2014-03-14T08:10:27Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* A slight discrepancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==(Hunter)==&lt;br /&gt;
(Hunter) doesn't seem like the best word to use to distinguish this quest from the Vampire path. (Dawnguard) would be a much better name in my opinion, despite some possible redundancy due to the DLC's title. —[[User:Legoless|Legoless]] 14:53, 12 July 2012 (UTC)&lt;br /&gt;
:Agreed, Hunter may be in the ID, but it is a Dawnguard faction quest. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:00, 12 July 2012 (UTC)&lt;br /&gt;
::I feel the same way about this. Since most players would likely consider themselves aligned with either 'vampires' or 'Dawnguard' it makes more sense to use this title than how the game files label it. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 15:51, 12 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree as well.The &amp;quot;hunter&amp;quot; title is a little confusing.As one could consider vampires hunters, as well.--[[User:Skyrimplayer|Skyrimplayer]] 13:19, 1 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== quest stages ==&lt;br /&gt;
&lt;br /&gt;
There are in my opinion far to many stages given some of which can easily be removed. {{uns2|11:09, July 24, 2012|82.73.72.148}}&lt;br /&gt;
:The stages are taken directly from game data. It is the game that has the many stages; we merely copy them. This also aids in times when people must advance to a certain stage via [[SR:console|console]] due to occasional glitches that make it difficult to advance in quests&amp;amp;mdash;this is only possible on PC, but it will certainly be useful when Dawnguard is out for PC. We do not remove stages from quest pages. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 16:18, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dexion Bug ==&lt;br /&gt;
&lt;br /&gt;
When I showed up, Dexion was outside the magic barrier fighting the vampires.  (Took me a minute to realize that he was supposed to be ''inside'' it, hence the &amp;quot;deactivate the magic barrier&amp;quot; step in the quest log.)  I sent him on his way to Fort Dawnguard, then went to deactivate the barrier, which caused him to register as hostile and turned into an endless loop of me kicking his ass, because the conversation option was no longer available.  Had to reload and do the quest sequence in the proper order. [[User:SonGoharotto|SonGoharotto]] 18:10, 31 July 2012 (UTC)&lt;br /&gt;
:The bug that was posted originally in [http://www.uesp.net/w/index.php?title=Skyrim%3AProphet_%28Vampire%29&amp;amp;diff=979013&amp;amp;oldid=978062 this edit] was later [http://www.uesp.net/w/index.php?title=Skyrim%3AProphet_%28Hunter%29&amp;amp;diff=987591&amp;amp;oldid=986404 completely reworded], and from the those two and this one, your details and workaround give the most information and make the most sense. Since Dexion becomes hostile basically after rescuing him, it's probable that something going not-quite-right in terms of order of events is what's causing the bug. I've merged the three versions and marked it as a confirmed bug. Feel free to reword further if you think it needs improving. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:43, 31 July 2012 (UTC)&lt;br /&gt;
::I tested another way to complete the quest and added that to the article. [[User:SonGoharotto|SonGoharotto]] 13:14, 1 August 2012 (UTC)&lt;br /&gt;
:::Awesome, thanks for the extra testing. I'm sure anyone who runs into that problem will appreciate it! [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 13:21, 1 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fix hostility on PC==&lt;br /&gt;
&lt;br /&gt;
found a way to fix Dexion hostility issue on pc with console&lt;br /&gt;
steps:&lt;br /&gt;
press&amp;quot;~&amp;quot;&lt;br /&gt;
click on dexion&lt;br /&gt;
type &amp;quot;setav aggression 0&amp;quot; hit enter&lt;br /&gt;
type &amp;quot;disable&amp;quot; hit enter&lt;br /&gt;
press &amp;quot;~&amp;quot;&lt;br /&gt;
let stand for 2 sec&lt;br /&gt;
press&amp;quot;~&amp;quot;&lt;br /&gt;
type &amp;quot;enable&amp;quot; hit enter&lt;br /&gt;
press &amp;quot;~&amp;quot;&lt;br /&gt;
issue should be fixed {{uns2|01:39, 6 August 2012|50.72.66.118}}&lt;br /&gt;
&lt;br /&gt;
==Hostile Dexion Bug==&lt;br /&gt;
im having problems with this too, but ever since i downloaded the content i was having trouble with the game, i am level 50, completed main campaign and was so excited when i discovered there was a DLC for the game, as soon as i downloaded it and started playing it, i started ecountering that when i joined the dawnguards, it was starting to go strange after the first mission where you have to go get the female vampire with the elder scroll, i collected her and reached the vmpires home declined his request of making me a vampire because i want to remain a werewolf. When i had to collect the people that we needed for help, everything was fine but when i had to rechieve the moth priest that was when the real major problems started to roll in, i reached him, released him and he started to attack me, im not sure if he was ment to or not but after i staggered him and knocked him to the floor while he recovered his health, i told him where to go and all the details, when i came back to dawnguard he was there and was atacking me yet again but where i am a part of their team they all helped me, when it came to the part where i needed him to read the elder scroll he would, he would continue to attack me and not read it, after a while i got fed up and used unrelenting force on him which made him read the scroll, while on the floor. after that i still couldn't get him to give me the details to where i have to rechieve the other two elder scrolls. so i gave up and went to talk to the new recruits and the one of them told me to rechieve some other man that could help, so i went there rechieved him and guess what, he attacked me over and over like the last person. as i left the crypt and returned to dawnguard everyone started to attack me! and it has messed up my long hours on the game and i don't really like the idea of starting again because that would be all my hard work down the drain, any suggestions. Xbox player {{uns2|18:34, 14 August 2012|2.25.179.101}}&lt;br /&gt;
&lt;br /&gt;
:If ANY NPC you need starts to attack after a battle reload a previous save immediately, you obviously have lots because everyone knows you should have due to certain bugs like this. Its likely you attacked or hit him accidentally and this carried on although having not had the same issue i can't be sure. Also no idea what rechieved is i can only assume you mean retrieve, however misspelling 4 times is rare when it doesn't even sound close. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 01:02, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cave location bugged ==&lt;br /&gt;
&lt;br /&gt;
I showed up where the attack scene should have been but nothing was there (no vampire body). I forced the quest stage forward to the point where I need to go to the cave but no quest arrow points me in the direction. I've searched all over where the location of the cave should be and I've found nothing--there's not even a cave location appearing on my compass. What do I do? [[Special:Contributions/66.176.53.36|66.176.53.36]] 20:49, 20 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Two Scrolls? ==&lt;br /&gt;
&lt;br /&gt;
Serana happened to walk by while the priest was reading the scroll, and I noticed she still had it on her back. Is this worth noting as a bug?[[User:Vegetablevandal|Ivan the Vandal]] ([[User talk:Vegetablevandal|talk]]) 17:29, 19 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:No not at all, bugs affect gameplay this is merely a graphics glitch at most. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 00:48, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dexion dialogue bug ==&lt;br /&gt;
&lt;br /&gt;
When releasing Dexion from the forcefield, he says two lines of dialogue. Or rather, he's supposed to, but for me, his second line of dialogue &amp;quot;But my master is dead, and his enemies will pay!&amp;quot; plays immediately after he starts the first, cutting it off before he can utter a single syllable of &amp;quot;I serve my master's will.&amp;quot; -Trogdor {{uns2|4:38, 3 January 2013|99.141.27.127}}&lt;br /&gt;
:Yes i have this problem too, and he is permanently hostile and unprotected and unessential, meaning I can only kill him and and stuck at defeat/rescue the moth priest. [[Special:Contributions/128.120.173.187|128.120.173.187]] 03:42, 8 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dragonbridge ==&lt;br /&gt;
After fast travelling to dragonbridge and speaking to everyone in the town they all seem to state the same thing. Either they know nothing or i should speak to a guard, yet the guards have no dialogue options at all just give an automatic response when interacted with. Tried daytime and night, i assume i must be missing one but certainly a pain. I am at the correct stage according to the quest although i had no stage with solitude, just mages tower and then direct to dawnbridge. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 00:58, 26 April 2013 (GMT)&lt;br /&gt;
:So i gave up asking, finding the &amp;quot;crash&amp;quot; by yourself has the same effect as being told it seems. Still not figured out why none of dawnbridge would trigger the next stage/qustmarker though. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 03:07, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dexion unresponsive ==&lt;br /&gt;
&lt;br /&gt;
When I and Serana got back to Fort Dawnguard, I spoke to Isran and was told the priest would be ready any time that I said. But when I spoke to Dexion, he had no option to read the scroll, only to chat about its background. Asking Serana did not produce anything useful; asking Isran again got me directed to the crossbow project. Something seems to be off the rails here. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 July 2013 (GMT)&lt;br /&gt;
:I am experiencing the same bug [[User:Grey|Grey]] ([[User talk:Grey|talk]]) 19:09, 2 August 2013 (GMT)&lt;br /&gt;
::Workaround -- DON'T talk to Isran when you return to the castle (even though the quest pointer points at him), talk to the Moth Priest first.  If you talk to Isran first, it bugs out the priest's dialog.--[[Special:Contributions/98.165.130.24|98.165.130.24]] 02:14, 26 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== A slight discrepancy ==&lt;br /&gt;
&lt;br /&gt;
Your PC is informed: &amp;quot;The only persons who can read the scrolls are the blind Moth Priests who lives in the Imperial City in Cyrodiil, a long way from Skyrim.&amp;quot; And so you set out to scour Skyrim to find the Moth Priest, eventually locating him near Dragonbridge. In fact, Cyrodil is closer to Fort Dawngaurd than Riften and the Imperial city is a little closer than Dragonbridge.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 11:14, 2 February 2014 (GMT)&lt;br /&gt;
:They both are around comparable distances, but the circumventing the mountain ranges could almost double your travel time. Or maybe the devs just don't expect people to think about it that much :)   [[User:AutoPilot|AutoPilot]] ([[User talk:AutoPilot|talk]]) 11:56, 2 February 2014 (GMT)&lt;br /&gt;
::And remember what happened the last time you tried to cross the border; you almost got decapitated. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 13:36, 2 February 2014 (GMT)&lt;br /&gt;
:::Point. But survived, thanks to Alduin, who you are now hunting?[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 08:10, 14 March 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Destruction&amp;diff=1294773</id>
		<title>Skyrim:Destruction</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Destruction&amp;diff=1294773"/>
		<updated>2014-03-12T10:57:16Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skills Summary&lt;br /&gt;
|Image=SR-skill-Destruction.png&lt;br /&gt;
|Special=Magic&lt;br /&gt;
|ExTrail=[[Skyrim:Magic Overview|Magic]]&lt;br /&gt;
}}&lt;br /&gt;
'''Destruction''' magic provides many means of inflicting damage on enemies. [[Skyrim:Destruction Spells|Destruction spells]] use elements (fire, frost, or shock) to damage [[Skyrim:Health|health]]; an enemy's [[Skyrim:Magicka|magicka]] and [[Skyrim:Stamina|stamina]] can also be reduced. Increasing this skill reduces magicka cost when casting Destruction spells. Historical information about the School of Destruction is provided in the [[Lore:Destruction|lore article]]. The Destruction skill tree has a total of 14 perks, requiring a total of 17 perk points to fill.&lt;br /&gt;
&lt;br /&gt;
In-game Description: ''The School of Destruction involves {{sic|the|description=phrase, with extra word 'the'}} harnessing the energies of fire, frost and shock. This skill makes it easier to cast spells like Fireball, Ice Spike, and Lightning Bolt.''&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Destruction is the principal damage-dealing school of magic. Destruction mages can use perks to specialize in one or more of the elements—fire, frost, and shock—gaining the ability to do extra damage. Since some enemies are resistant to particular forms of magic, anyone relying on Destruction is well-advised to learn spells from more than one element, and perhaps to specialize in two or more.&lt;br /&gt;
&lt;br /&gt;
=== Elements ===&lt;br /&gt;
==== Fire ====&lt;br /&gt;
* Lowest magicka cost of the three elements.&lt;br /&gt;
* Deals only health damage.&lt;br /&gt;
* Sets targets on fire, usually dealing an additional 10% damage over 1 second, but some spells do more.&lt;br /&gt;
* Special perk: [[#Intense Flames|Intense Flames]]. Causes enemies below 20% health to run away.&lt;br /&gt;
&lt;br /&gt;
Many inhabitants of Skyrim are weak against [[Skyrim:Fire Damage|fire damage]], including [[Skyrim:Troll|troll]]s and all [[Skyrim:Creatures|creatures]] with &amp;quot;Frost&amp;quot;, &amp;quot;Ice&amp;quot;, or &amp;quot;Snow&amp;quot; in their name. In some dungeons there are [[Skyrim:Oil Slicks|pools of flammable liquid]] which you can ignite with fire magic, resulting in impressive conflagrations that can wipe out enemies in seconds. The ''Intense Flames'' perk is of limited use, firstly because humanoid enemies will drop down to their knees when their health is below 10%, and secondly because enemies that do not drop down will run away, forcing you to kill them some other way.&lt;br /&gt;
&lt;br /&gt;
In addition, by casting the [[Skyrim:Flames|Flames]] spell repeatedly in short bursts, you can apply the &amp;quot;on-fire&amp;quot; effect several times, which will dramatically increase your damage output. If you take the [[Skyrim:Aspect of Terror|Aspect of Terror]] perk from the [[Skyrim:Illusion|Illusion]] skill tree, it will make this trick even more devastating and potentially viable even at high levels despite being a Novice-level spell. It should also be noted that even without ''Aspect of Terror'', Flames is the second-most magicka-efficient spell in the game (after [[Skyrim:Firebolt|Firebolt]]), and ''Aspect of Terror'' will make it an uncontested first place. This trick also works well when combined with the [[Skyrim:Slow Time|Slow Time]] [[Skyrim:Dragon Shouts|shout]].&lt;br /&gt;
&lt;br /&gt;
==== Frost ====&lt;br /&gt;
* Middle magicka cost of the three elements. &lt;br /&gt;
* Deals damage to health and stamina (typically the same amount).&lt;br /&gt;
* [[Skyrim:Slow|Slows]] targets by 50% for a few seconds (duration varies).&lt;br /&gt;
* Special perk: [[#Deep Freeze|Deep Freeze]]. Causes enemies below 20% health to be [[Skyrim:Paralyze (effect)|paralyzed]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, many enemies boast a resistance to Frost damage, and [[Skyrim:Nord|Nords]]—the most common NPCs in Skyrim—resist it as well. [[Skyrim:Vampire|Vampires]] have a bonus 50% and Nord vampires are completely immune, as are all [[Lore:Dwemer|Dwemer]] automatons.  The ''Deep Freeze'' perk is useful, but almost exactly the same effect can be achieved with dual-casting and [[#Impact|Impact]].  The Adept-level area effect missile spell, [[Skyrim:Ice Storm|Ice Storm]], is distinct from its counterparts in the other two elements in that it covers an area of effect as the projectile itself travels, instead of just projecting its effect area upon impact.  Large swaths can be attacked by rapid-fire tandem casting of Ice Storm.&lt;br /&gt;
&lt;br /&gt;
Usage of any frost attacks against [[Skyrim:Bandit|bandits]] or other primarily melee-based foes shows the utility of the stamina-damage and slow effects, as it can impair their ability to power attack or shield bash, as well as allow you to stay out of their melee range. However, Ice Storm's primary weakness is that unlike Fireball and Chain Lightning, it has a limited range (though still three times as far as your typical concentration spell) and is also quite slow, making it more difficult to target fast opponents in open areas.&lt;br /&gt;
&lt;br /&gt;
==== Shock ====&lt;br /&gt;
* Highest magicka cost of the three elements. &lt;br /&gt;
* Deals damage to health and magicka (magicka damage is typically 50% of the health damage).&lt;br /&gt;
* Generally shorter range, but projectiles hit instantly.&lt;br /&gt;
* Special perk: [[#Disintegrate|Disintegrate]]. Instantly kills enemies below 15% health.&lt;br /&gt;
&lt;br /&gt;
In practice, enemy mages tend to have more magicka than health, which combined with the fact that you deal more health damage than magicka damage might make the magicka damage meaningless. However, skilled mages with the proper magicka reserves will win in a mage-vs-mage duel of attrition. The magicka damage is also effective against [[Skyrim:Dragon|dragons]] who are unable to shout once their magicka pool is depleted. Shock spells have three chief advantages: firstly, there are few enemies that are resistant to shock damage, and in the base game, only [[Skyrim:Storm Atronach|storm atronach]]s and [[Skyrim:Orchendor|Orchendor]] have 100% shock resistance, making it equally useful against practically all enemies and allowing you to save perks by specializing in just one element (Dawnguard and Dragonborn add a couple of unique creatures with shock resistance, along with [[Dragonborn:Netch|netch]], [[Dragonborn:Seeker|seeker]]s and [[Dragonborn:Shock Spider|shock spider]]s). Secondly, unlike fire and frost, all shock spells hit instantly wherever you're aiming them, making it easier to hit moving targets, though at a reduced range compared to fire and frost spells. Finally, shock gets a specialization perk, ''Disintegrate'', which effectively reduces hit points of all enemies in the game by 15% (though it may cause some looting problems as of patch 1.3, so be careful).  This perk is particularly useful when dealing with [[Skyrim:Necromancer|necromancers]], or anything else capable of raising the dead, since it ensures that the disintegrated target cannot be reanimated. At the same time, if you wish to reanimate enemies, you should either avoid this perk or avoid using shock damage on enemies you want to revive.&lt;br /&gt;
&lt;br /&gt;
=== Spell Types ===&lt;br /&gt;
Within each elemental family, the pattern of spells is consistent:&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Level !! Fire !! Frost !! Shock !! Effect !! Base Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spray || Novice || Flames || Frostbite || Sparks || Short range spell that deals damage as long as you cast || 8/s&lt;br /&gt;
|-&lt;br /&gt;
| Missile || Apprentice || Firebolt || Ice Spike || Lightning Bolt || Single-target missile || 25&lt;br /&gt;
|-&lt;br /&gt;
| Rune || Apprentice || Fire Rune || Frost Rune || Lightning Rune || Cast on a surface and triggered like a proximity mine || 50&lt;br /&gt;
|-&lt;br /&gt;
| Area Missile || Adept || Fireball || Ice Storm || Chain Lightning || Multiple-target missile || 40&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || Adept || Flame Cloak || Frost Cloak || Lightning Cloak || Harms all enemies in melee range || 8/s&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Missile || Expert || Incinerate || Icy Spear || Thunderbolt || Single-target missile || 60&lt;br /&gt;
|-&lt;br /&gt;
| Wall || Expert || Wall of Flames || Wall of Frost || Wall of Storms || Persistent sprayed-down obstacle that does damage when walked through || 8/s&lt;br /&gt;
|-&lt;br /&gt;
| Storm || Master  || Fire Storm || Blizzard || Lightning Storm || Constant wide area of effect || varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
{{Perk Tree Setup|width=400}}&lt;br /&gt;
{{Perk Tree|perks=&lt;br /&gt;
{{Image Mark|439|733|Novice Destruction|mark_alt=Novice Destruction: 0 Destruction. Cast Novice level Destruction spells for half magicka.|position=bottom}}&lt;br /&gt;
{{Image Mark|592|535|Apprentice Destruction|mark_alt=Apprentice Destruction: 25 Destruction. Cast Apprentice level Destruction spells for half magicka.|position=bottom}}&lt;br /&gt;
{{Image Mark|572|341|Adept Destruction|mark_alt=Adept Destruction: 50 Destruction. Cast Adept level Destruction spells for half magicka.|position=topright}}&lt;br /&gt;
{{Image Mark|623|226|Expert Destruction|mark_alt=Expert Destruction: 75 Destruction. Cast Expert level Destruction spells for half magicka.|position=topright}}&lt;br /&gt;
{{Image Mark|618|74|Master Destruction|mark_alt=Master Destruction: 100 Destruction. Cast Master level Destruction spells for half magicka.|position=left}}&lt;br /&gt;
{{Image Mark|683|422|Rune Master|mark_alt=Rune Master: 40 Destruction. Can place runes five times farther away.|position=topright}}&lt;br /&gt;
{{Image Mark|274|494|Augmented Flames|mark_alt=Augmented Flames (2 ranks): 30/60 Destruction. Fire spells do 25/50% more damage.|position=left}}&lt;br /&gt;
{{Image Mark|253|360|Intense Flames|mark_alt=Intense Flames: 50 Destruction. Fire damage causes targets to flee if their health is low.|position=left}}&lt;br /&gt;
{{Image Mark|390|438|Augmented Frost|mark_alt=Augmented Frost (2 ranks): 30/60 Destruction. Frost spells do 25/50% more damage.|position=left}}&lt;br /&gt;
{{Image Mark|370|274|Deep Freeze|mark_alt=Deep Freeze: 60 Destruction. Frost damage paralyzes targets if their health is low.|position=left}}&lt;br /&gt;
{{Image Mark|480|433|Augmented Shock|mark_alt=Augmented Shock (2 ranks): 30/60 Destruction. Shock spells do 25/50% more damage.|position=bottomright}}&lt;br /&gt;
{{Image Mark|476|232|Disintegrate|mark_alt=Disintegrate: 70 Destruction. Shock damage disintegrates targets if their health is low.|position=topleft}}&lt;br /&gt;
{{Image Mark|678|654|Destruction Dual Casting|mark_alt=Destruction Dual Casting: 20 Destruction. Dual casting a Destruction spell overcharges the effects into an even more powerful version.|position=right}}&lt;br /&gt;
{{Image Mark|733|530|Impact|mark_alt=Impact: 40 Destruction. Most destruction spells will stagger an opponent when dual cast.|position=right}}&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Perk&lt;br /&gt;
!class=unsortable|Rank&lt;br /&gt;
!class=unsortable|Description&lt;br /&gt;
!class=unsortable|[[Skyrim:Form ID|ID]]&lt;br /&gt;
!class=num_sort|Skill Req.&lt;br /&gt;
!Perk Req.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Novice Destruction}}''&lt;br /&gt;
| Cast Novice level Destruction spells for half magicka.&lt;br /&gt;
| {{ID|000f2ca8}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Apprentice Destruction}}''&lt;br /&gt;
| Cast Apprentice level Destruction spells for half magicka.&lt;br /&gt;
| {{ID|000c44bf}}&lt;br /&gt;
| 25 Destruction&lt;br /&gt;
| Novice Destruction&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Adept Destruction}}''&lt;br /&gt;
| Cast Adept level Destruction spells for half magicka.&lt;br /&gt;
| {{ID|000c44c0}}&lt;br /&gt;
| 50 Destruction&lt;br /&gt;
| Apprentice Destruction&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Expert Destruction}}''&lt;br /&gt;
| Cast Expert level Destruction spells for half magicka.&lt;br /&gt;
| {{ID|000c44c1}}&lt;br /&gt;
| 75 Destruction&lt;br /&gt;
| Adept Destruction&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Master Destruction}}''&lt;br /&gt;
| Cast Master level Destruction spells for half magicka.&lt;br /&gt;
| {{ID|000c44c2}}&lt;br /&gt;
| 100 Destruction&lt;br /&gt;
| Expert Destruction&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Rune Master}}''&lt;br /&gt;
| Can place runes five times farther away.&lt;br /&gt;
| {{ID|00105f32}}&lt;br /&gt;
| 40 Destruction&lt;br /&gt;
| Apprentice Destruction&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''{{LE|Augmented Flames}}''&lt;br /&gt;
| 1&lt;br /&gt;
| Fire spells do 25% more damage.&lt;br /&gt;
| {{ID|000581e7}}&lt;br /&gt;
| 30 Destruction&lt;br /&gt;
| Novice Destruction&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Fire spells do 50% more damage.&lt;br /&gt;
| {{ID|0010fcf8}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; 60 Destruction&lt;br /&gt;
| Augmented Flames Level 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Intense Flames}}''&lt;br /&gt;
| Fire damage causes targets to flee if their health is low (under 20%).&lt;br /&gt;
| {{ID|000f392e}}&lt;br /&gt;
| 50 Destruction&lt;br /&gt;
| Augmented Flames&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''{{LE|Augmented Frost}}''&lt;br /&gt;
| 1&lt;br /&gt;
| Frost spells do 25% more damage.&lt;br /&gt;
| {{ID|000581ea}}&lt;br /&gt;
| 30 Destruction&lt;br /&gt;
| Novice Destruction&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Frost spells do 50% more damage.&lt;br /&gt;
| {{ID|0010fcf9}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; 60 Destruction&lt;br /&gt;
|Augmented Frost Level 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Deep Freeze}}''&lt;br /&gt;
| Frost damage paralyzes targets if their health is low (under 20%).{{intnote|stability|†}}&lt;br /&gt;
| {{ID|000f3933}}&lt;br /&gt;
| 60 Destruction&lt;br /&gt;
| Augmented Frost&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''{{LE|Augmented Shock}}''&lt;br /&gt;
| 1&lt;br /&gt;
| Shock spells do 25% more damage.&lt;br /&gt;
| {{ID|00058200}}&lt;br /&gt;
| 30 Destruction&lt;br /&gt;
| Novice Destruction&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Shock spells do 50% more damage.&lt;br /&gt;
| {{ID|0010fcfa}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; 60 Destruction&lt;br /&gt;
| Augmented Shock Level 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Disintegrate}}''&lt;br /&gt;
| Shock spells disintegrate targets if their health is low (under 15%).&lt;br /&gt;
| {{ID|000f3f0e}}&lt;br /&gt;
| 70 Destruction&lt;br /&gt;
| Augmented Shock&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Destruction Dual Casting}}''&lt;br /&gt;
| [[Skyrim:Magic_Overview#Dual-Casting|Dual casting]] a Destruction spell overcharges the effects into an even more powerful version.&lt;br /&gt;
| {{ID|000153cf}}&lt;br /&gt;
| 20 Destruction&lt;br /&gt;
| Novice Destruction&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|''{{LE|Impact}}''&lt;br /&gt;
| Most destruction spells will stagger an opponent when dual cast.&lt;br /&gt;
| {{ID|000153d2}}&lt;br /&gt;
| 40 Destruction&lt;br /&gt;
| Destruction Dual Casting&lt;br /&gt;
|}&lt;br /&gt;
{{Note|stability|†|This effect is affected by any [[Skyrim:Alteration|Alteration]]-modifiers, such as the [[Skyrim:Stability|Stability]] perk.}}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Skyrim:Destruction Spells}}&lt;br /&gt;
===Spell List Notes===&lt;br /&gt;
{{Skyrim:Spell List Notes|noheader=1}}&lt;br /&gt;
===Magical Effects===&lt;br /&gt;
The following individual effects are all considered to be part of the school of Destruction (see the individual effect pages for full details on availability; the [[Skyrim:Magical Effects#Destruction|Magical Effects]] article also provides a summary):&lt;br /&gt;
* [[Image:SR-icon-spell-Fire.png|24px|Fire Damage]] [[Skyrim:Fire Damage|Fire Damage]]&lt;br /&gt;
* [[Image:SR-icon-spell-Ice.png|24px|Frost Damage]] [[Skyrim:Frost Damage|Frost Damage]]&lt;br /&gt;
* [[Image:SR-icon-spell-Shock.png|24px|Shock Damage]] [[Skyrim:Shock Damage|Shock Damage]] &lt;br /&gt;
* [[File:DB-icon-spell-Whirlwind.png|24px|Whirlwind Cloak]] [[Dragonborn:Whirlwind Cloak|Whirlwind Cloak]] {{DB}}&lt;br /&gt;
&lt;br /&gt;
== Skill Usage==&lt;br /&gt;
Be aware that increasing your Destruction skill level decreases the casting cost, but does not increase the spell damage. To keep using Destruction magic effectively against tougher opponents, you will need to either learn stronger spells, pick the damage increasing perks, or both.&lt;br /&gt;
&lt;br /&gt;
Shock spells reach their target nearly instantaneously, much faster than the other elements, so you do not have to lead as much when targeting moving opponents.&lt;br /&gt;
&lt;br /&gt;
Rune spells can only be placed close to the caster, and the continuous-damage Novice-level spells [[Skyrim:Flames|Flames]], [[Skyrim:Sparks|Sparks]], and [[Skyrim:Frostbite|Frostbite]] have a very limited range. However, the range of Rune spells can be improved with the [[#Rune Master|Rune Master]] perk.&lt;br /&gt;
&lt;br /&gt;
It is best to use Rune spells in close quarters or tight entrances, and is especially useful for those that mix stealth and magic.  They are also useful for triggering [[Skyrim:Draugr|draugr]] that are hidden in crypts. What's more, if you have the ''Rune Master'' perk, runes can be used as an instantaneous mid-range attack.&lt;br /&gt;
&lt;br /&gt;
Use the various cloak spells when battling multiple enemies, as any nearby opponent that you are not focusing on will still take damage. Be aware, however, that cloak spells will not level your Destruction skill.&lt;br /&gt;
&lt;br /&gt;
When facing a difficult opponent with high health, such as a [[Skyrim:Dragon_Priest|dragon priest]], it is often helpful to make use of the dual-casting ''Impact'' perk.  This effectively allows you to stagger-lock the opponent, preventing them from retaliating. Larger opponents like dragons and [[Skyrim:Dwarven Centurion|Dwarven Centurions]] can only be staggered if you have the ''Augmented'' perk that corresponds to your spell (for example, ''Augmented Fire'' for [[Skyrim:Firebolt|Firebolt]]).&lt;br /&gt;
&lt;br /&gt;
Note that the ''Dual Casting'' perk is magicka inefficient, as it means only 10% damage increase for 40% higher magicka cost. Unless you have a lot of magicka or a lot of casting-cost-reducing gear, it is more efficient to cast two normal spells with both hands (you can still cast two single-cast spells after acquiring the perk by activating one hand then the other in rapid succession, rather than activating both hands simultaneously for the dual-cast version). However, dual casting has two advantages that, situation depending, may outweigh the additional cost: the DPS of dual casting is higher, and the ''Impact'' perk provides a guaranteed stagger, depending on the spell. The stagger effect has no effect if the target is already staggering, thus a good balance between efficient damage and shutdown of the target is to alternate a dual-cast with two quick double casts. ''Impact'' does not work with constant 'stream' spells (Flames, Frostbite), Novice-level spells, the Wall-type Expert spells, or Master-level spells.&lt;br /&gt;
&lt;br /&gt;
Note that any spells that require preparation time to be cast stop your magicka from regenerating for the duration of the charge up until the spell is cast. This means that both preparing and holding spells, and casting spells in rapid succession reduce the amount of time available for magicka regeneration, and make sustained casting difficult. In order to maximize natural magicka regeneration while in combat, it's best to minimize any time spent &amp;quot;waiting&amp;quot; to cast a fully-charged spell.&lt;br /&gt;
&lt;br /&gt;
==Skill Increases==&lt;br /&gt;
===Character Creation===&lt;br /&gt;
The following [[Skyrim:Races|races]] have an initial skill bonus to Destruction:&lt;br /&gt;
* +10 bonus: [[Skyrim:Dunmer|Dunmer]]&lt;br /&gt;
* +5 bonus: [[Skyrim:Altmer|Altmer]], [[Skyrim:Imperial|Imperial]], [[Skyrim:Redguard|Redguard]]&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Trainers|Trainers]]===&lt;br /&gt;
* [[Skyrim:Wuunferth the Unliving|Wuunferth the Unliving]] in [[Skyrim:Windhelm|Windhelm]] (Common)&lt;br /&gt;
* [[Skyrim:Sybille Stentor|Sybille Stentor]] in [[Skyrim:Solitude|Solitude]] (Expert)&lt;br /&gt;
* [[Skyrim:Faralda|Faralda]] in the [[Skyrim:College of Winterhold (place)|College of Winterhold]] (Master)&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Skill Books|Skill Books]]===&lt;br /&gt;
* ''[[Skyrim:The Art of War Magic|The Art of War Magic]]''&lt;br /&gt;
* ''[[Skyrim:Horror of Castle Xyr|Horror of Castle Xyr]]''&lt;br /&gt;
* ''[[Skyrim:A Hypothetical Treachery|A Hypothetical Treachery]]''&lt;br /&gt;
* ''[[Skyrim:Mystery of Talara, v3|Mystery of Talara, v3]]''&lt;br /&gt;
* ''[[Skyrim:Response to Bero's Speech|Response to Bero's Speech]]''&lt;br /&gt;
&lt;br /&gt;
===[[Skyrim:Free_Skill_Boosts|Free Skill Boosts]]===&lt;br /&gt;
* +1 Destruction reward (and other magic skills) from [[Skyrim:Pantea_Ateia|Pantea Ateia]] ([[Skyrim:Bards_College|Bards College]]) for completing the quest [[Skyrim:Pantea's_Flute|Pantea's Flute]].&lt;br /&gt;
* +5 Destruction (+5 every magic skill)  by selecting &amp;quot;The Path of Magic&amp;quot; when reading the [[Skyrim:Oghma Infinium|Oghma Infinium]] after completing the quest [[Skyrim:Discerning_the_Transmundane|Discerning the Transmundane]].&lt;br /&gt;
&lt;br /&gt;
===Gaining Skill XP===&lt;br /&gt;
* The XP gain for Destruction skill is dependent on the base magicka cost of the spell and the damage inflicted on a target. Thus, increasing the difficulty level will slow down skill development, as your damage output will be lower. Lowering the difficulty below Adept (gaining bonus damage) will not increase the XP gains. Dual Casting does not increase XP gain. &lt;br /&gt;
* To level this skill, you must cast a spell on a valid target. This can be exploited by casting the spells on essential targets that will not turn hostile.  Some of these targets include [[Skyrim:Shadowmere|Shadowmere]], [[Skyrim:Hadvar|Hadvar]] or [[Skyrim:Ralof|Ralof]] during [[Skyrim:Unbound|Unbound]], the [[Dragonborn:Riekling Chief|Riekling Chief]] during [[Dragonborn:The Chief of Thirsk Hall|The Chief of Thirsk Hall]]{{DB}}, [[Skyrim:Esbern|Esbern]] before [[Skyrim:A_Cornered_Rat|A Cornered Rat]], [[Skyrim:Paarthurnax_(dragon)|Paarthurnax]] before starting [[Skyrim:Paarthurnax (quest)|his quest]], [[Skyrim:M'aiq_the_Liar|M'aiq the Liar]], conjured creatures, and [[Skyrim:Torture_Victim|torture victim]]s.&lt;br /&gt;
** Note that the target in question must actually sustain damage for it to count. For this reason, casting spells on invincible targets such as [[Skyrim:Child|Children]] and [[Skyrim:Brynjolf|Brynjolf]] will not level your skill.&lt;br /&gt;
* [[Skyrim:Regenerate Magicka|Regenerate Magicka]] effects help reduce downtimes while training. &lt;br /&gt;
* It is possible to reduce or even completely eliminate the magicka cost of spells by stacking [[Skyrim:Fortify Destruction|Fortify Destruction]] enchanting effects. The [[Dragonborn:Secret of Arcana|Secret of Arcana]]{{DB}} power does the same thing, but only for 30 seconds.&lt;br /&gt;
* Casting Blizzard will increase Destruction Skill even if there is no opponent. Since the spell does a small amount of damage to you, this appears to count as a valid opponent. Although you can only obtain Blizzard at skill level 100, if you subsequently make your Destruction skill [[Skyrim:Skills#Legendary_Skills|legendary]], you can then use Blizzard to level it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Projectile spells shoot at 1 spell per second (2 if dual cast), much faster than even the fastest bow with quick draw perk.&lt;br /&gt;
*When you bash an opponent with your torch, it will count towards the Destruction skill: the fire damage from the torch is registered as magical fire damage like that of a spell, similar to how [[Skyrim:Dragon_Shouts|dragon shouts]] can be blocked by [[Skyrim:Ward|Ward]] spells, because they are considered magical attacks.&lt;br /&gt;
* [[#Destruction Dual Casting|Destruction Dual Casting]] enables you to cast a 220% strength version of the spell at 280% of normal cost when simultaneously casting the same spell from both hands.&lt;br /&gt;
*Rune spells can be used to draw [[Skyrim:Draugr|draugr]] out of their sarcophagi.  Even &amp;quot;at rest,&amp;quot; they will set off nearby runes and take damage from them. This is useful in barrows with large numbers of draugr, as it allows you to take them on one at a time. Furthermore, since [[Skyrim:Wall_of_Flames|Wall of Flames]] does not wake enclosed draugr, it can be applied around or in front of a sarcophagus before awakening the draugr within, resulting in nearly instant kills as they emerge. [[Skyrim:J'zargo's Flame Cloak Scroll|J'zargo's Flame Cloak Scrolls]] will also draw out draugr as the Rune Spell. &lt;br /&gt;
*[[Skyrim:Ice_Storm|Ice Storm]] can travel through walls or other obstructions.&lt;br /&gt;
*With a high enough level of Destruction, passing guards may say, ''&amp;quot;Destruction magic's fine; just don't go burning down any buildings&amp;quot;''.&lt;br /&gt;
*Fireball and Chain Lightning will only stagger the target they hit directly, not others that are within the area of effect. The exception is Ice Storm.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|With the ''Disintegrate'' perk, if Lightning spells are used as a finishing blow to kill a dragon, the dragon's soul may not be absorbed.|OSP}}&lt;br /&gt;
{{Bug|The Cloak spells will dismiss summoned creatures because they are programmed to dispel any spell with the &amp;quot;that spell looks dangerous&amp;quot; flag.  This was meant to dispel an existing cloak, but also affects other spells.|USKP|1.0}}&lt;br /&gt;
{{Bug|Many effects are not correctly affected by the ''Augmented Flames'', ''Augmented Frost'', and ''Augmented Shock'' perks. These perks rely upon the &amp;lt;code&amp;gt;MagicDamageFire&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MagicDamageFrost&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;MagicDamageShock&amp;lt;/code&amp;gt; keywords to identify which magic effects should be enhanced by the perks, however many spell effects are missing those keywords—specifically, all Rune and Cloak spells.|USKP|1.0}}&lt;br /&gt;
*{{Bug|Conversely, all [[Skyrim:Damage Stamina|Damage Stamina]] enchantments are affected by the ''Augmented Flames'' perk.|confirmed=1|modnotes=EnchStaminaDamageFFContact incorrectly has MagicDamageFire applied.}}&lt;br /&gt;
{{Bug|The ''Deep Freeze'', ''Intense Flames'', and ''Disintegrate'' perks will cause your cloak spells to kill followers who are in bleedout.|USKP|1.2.3}}&lt;br /&gt;
{{Bug|If you kill anything with a frost spell, have the ''Deep Freeze'' perk, and try to reanimate them, they will just walk in place and do nothing.|confirmed=1}}&lt;br /&gt;
{{Bug|If you jump up and down repeatedly in a forge, you will be set on fire, which will slowly increase your Destruction skill. This does not work with special forges like the [[Skyrim:Skyforge|Skyforge]].|USKP|1.2|this no longer gives you Destruction experience}}&lt;br /&gt;
&lt;br /&gt;
{{Skyrim Destruction Effects}}&lt;br /&gt;
{{Skills in Skyrim}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:J%27zargo%27s_Experiment&amp;diff=1294772</id>
		<title>Skyrim:J'zargo's Experiment</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:J%27zargo%27s_Experiment&amp;diff=1294772"/>
		<updated>2014-03-12T10:46:21Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=Multiple&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|reward=Arcanist&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail2|Quests|College of Winterhold|link2=College of Winterhold (faction)|Favors|link3=Favors}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:J'zargo|J'zargo]]&lt;br /&gt;
|Reward=J'zargo as a [[Skyrim:Followers|follower]], unused [[Skyrim:J'zargo's Flame Cloak Scroll|scrolls]]&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=[[Skyrim:Under Saarthal|Under Saarthal]]&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=SR-quest-J'zargo's_Experiment.jpg&lt;br /&gt;
|ImgDesc=J'zargo does not want to test all of his spells on his own.&lt;br /&gt;
|description=Help [[Skyrim:J'zargo|a student]] test out a fiery new spell.&lt;br /&gt;
|ID=MGRAppJzargo01&lt;br /&gt;
|Icon=&lt;br /&gt;
|Disp= =1 ([[Skyrim:J'zargo|J'zargo]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
#Obtain the [[Skyrim:J'zargo's Flame Cloak Scroll|scrolls]] from [[Skyrim:J'zargo|J'zargo]].&lt;br /&gt;
#Use the scrolls to kill at least three undead enemies.&lt;br /&gt;
#Return to J'zargo with your results.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
Talk to [[Skyrim:J'zargo|J'zargo]] after [[Skyrim:Under Saarthal|Under Saarthal]]. He will request your assistance testing a new kind of [[Skyrim:J'zargo's Flame Cloak Scroll|scroll]] he developed. Simply use them near undead enemies; you should have no trouble finding them in any barrow, ruin, or tomb; these include [[Skyrim:Bleak Falls Barrow (place)|Bleak Falls Barrow]], [[Skyrim:Saarthal|Saarthal]], Whiterun's [[Skyrim:Hall_of_the_Dead_(Whiterun)|Hall of the Dead]] and [[Skyrim:Folgunthur|Folgunthur]], among many others. Undead may also be encountered in [[Skyrim:The_Midden|The Midden]], allowing convenient completion of this quest without travel if the quest is accepted before venturing down there.&lt;br /&gt;
&lt;br /&gt;
The scrolls will surround you with a modified [[Skyrim:Flame_Cloak|flame cloak]], which will damage any enemy in close proximity to you. J'zargo's cloak causes a massive explosion whenever it comes into contact with undead. Clearly, this makes the scrolls as harmful to yourself and your allies as to the undead. Damage seems to be around 100-110 health, so players with low reserves or who are already injured might be killed instantly. Also be wary of using this spell when dealing with multiple undead enemies, as multiple explosions can quickly kill even the hardiest of characters.&lt;br /&gt;
&lt;br /&gt;
Another of J'zargo's oversights is that the cloak burns friendlies, too. Ask your [[Skyrim:Followers|follower]] to stay behind when you test the scrolls, otherwise they will become hostile to you or simply walk away&amp;amp;mdash;in the latter case, talking to him or her can restore your normal relationship.&lt;br /&gt;
&lt;br /&gt;
Make sure you use the scrolls to kill only [[Skyrim:Undead|undead]] enemies. A quest marker will appear with each undead killed while under the effects of J'zargo's Flame Cloak. Undead do not need to be killed by the scrolls' damage; dying of other weapon or spell damage while under the effects of the scroll will satisfy the quest conditions. However, undead that are killed indirectly by the explosions of other undead do not count. If you use up all ten scrolls without killing three undead enemies, the quest will fail.&lt;br /&gt;
&lt;br /&gt;
Return to J'zargo after you have killed three undead (see [[Skyrim:J'zargo's Experiment#Bugs|bugs]]) to report the unfortunate side-effect. He will name you friend and be available as a [[Skyrim:Followers|follower]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The scrolls also work on [[Skyrim:Undead|undead]] that you have [[Skyrim:Reanimate|reanimated]] yourself. &lt;br /&gt;
* The scroll must actually damage the undead for the quest to register the kill, activating the scroll from a distance and killing the enemy by other means won't work.&lt;br /&gt;
* Activating a scroll near a Draugr sarcophagi will trigger the Draugr to come out. By sprinting past an undead or a Draugr in it's sarcophagi it is possible, if difficult and somewhat random, to kill the enemy with the explosion while avoiding damage to yourself.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|If more than exactly three undead are killed by the scrolls' effects, which is very possible you are near more than one at a time, e.g. fighting two undead with the counter already at two, then stage 30 will not occur; J'zargo won't have the dialogue option and the quest will be unfinishable.|USKP|1.0}}&lt;br /&gt;
{{Bug|You cannot speak to J'zargo if the quest [[Skyrim:The Staff of Magnus|The Staff of Magnus]] is active.|confirmed=1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|20||J'zargo has asked for help with a project he's been working on. I'm supposed to test out Flame Cloak scrolls he made, and report back to him when I've tried them out on several undead creatures.&lt;br /&gt;
{{Quest Objective|20|Test J'zargo's Flame Cloak spell on the undead (&amp;lt;Global&amp;amp;#61;MGRJ1Test&amp;gt;/3)}}&lt;br /&gt;
|30||{{Quest Objective|30|Speak to J'zargo}}&lt;br /&gt;
|200|fin|I've informed J'zargo that the Flame Cloak scrolls he created don't work exactly as he intended. I doubt he'll be asking for additional help.&lt;br /&gt;
|255|fail|I told J'zargo that I ran out of the scrolls he'd given me, and he no longer wants my help.&lt;br /&gt;
|missing=10&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Soul_Trap_(effect)&amp;diff=1294769</id>
		<title>Skyrim talk:Soul Trap (effect)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Soul_Trap_(effect)&amp;diff=1294769"/>
		<updated>2014-03-12T10:11:09Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Mages Flee when Soul Trapped - Please confirm? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoned Creatures Resistant to Soul Trap ==&lt;br /&gt;
Apparently summoned creatures are resistant to soul trapping effects, removing this bug/exploit/feature from previous games in this series. Unknown whether this can be changed using the Creation Kit. [[User:Jimhsu|Jimhsu]] 22:48, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of creatures ==&lt;br /&gt;
I was wondering if someone could post a list of creatures and they're respective soul size either here or on the &amp;quot;soul gem&amp;quot; page. It would help a lot to know what to hunt. [[Special:Contributions/85.167.185.111|85.167.185.111]] 19:45, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I wrote what was above. I found &amp;quot;souls&amp;quot; page, which does exactly that, so there is no need. [[User:ZeNinjaHawk|ZeNinjaHawk]] 19:48, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fiery Soul Trap ==&lt;br /&gt;
&lt;br /&gt;
It's probably worth a mention that the Steel Battleaxe of Fiery Souls actually has the Fiery Soul Trap enchantment on it, dealing damage and applying the Soul Trap effect to the target. --[[User:Fluff|Fluff]] 23:18, 28 November 2011 (UTC)&lt;br /&gt;
:It's a distinct effect, so it should probably get its own page, but yes: right now the article says that disenchanting it gives you &amp;quot;Normal&amp;quot; Soul Trap, which is incorrect. [[User:Aliana|Aliana]] 22:49, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was wondering if a weapon with both Soul Trap and Fiery Soul Trap would capture two souls from an enemy or only one.  --[[User:Rasimpson|Rasimpson]] 03:53, 27 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Will a soul trap enchantment work on a one-shot kill? ==&lt;br /&gt;
&lt;br /&gt;
Haven't seen this clarified anywhere. Thanks!&lt;br /&gt;
&lt;br /&gt;
:Yes, if a weapon has the Soul Trap enchantment, then when it hits the enemy, the soul trap spell gets cast on them, and they die in &amp;quot;zero seconds&amp;quot;.  The smallest amount of time a soul trap enchantment can have is that the enemy must die within one second of casting.  Since zero seconds is less than one second, the soul trap succeeds.&lt;br /&gt;
:--[[User:Nicklink483|Nicklink483]] 16:13, 8 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::This is a very useful technique, as a weapon enchanted with soul trap that has a 1 second duration will have a very large number of uses, allowing for example a greatsword to have 400+ soul trap casts on a single charge. I have one Ancient Nord Greatsword that has 700+ uses for a 1 second soul trap enchantment, and It works great for farming souls. Because of the Soul Siphon perk I never have to recharge it.  You do need to be careful that you don't kill too many low level enemies and fill grand soul gems with lesser souls.&lt;br /&gt;
&lt;br /&gt;
:::would that technique be worth noting on the page? [[User:Qwertyone|Qwertyone]] 01:25, 14 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::It would definitely be worth mentioning. I actually came here only to find out whether soul siphon and soul trap can work in conjuntion, or if soul trap would take the entire soul, leaving nothing for siphon :)&lt;br /&gt;
&lt;br /&gt;
== Black Soul Gem / The Black Star ==&lt;br /&gt;
&lt;br /&gt;
Can someone confirm that these gems only capture black souls? With which version/[[Skyrim:Patch|patch]] was the former behavior (these 2 gems can trap any soul, see Revision as of 08:18, 19 December 2011 [http://www.uesp.net/w/index.php?title=Skyrim:Soul_Trap&amp;amp;oldid=823471]) removed? If its true, there are other pages which should be updated: [[Skyrim:The Black Star]] and [[Skyrim:Azura's_Star#Miscellaneous_Items]]. --[[User:Psychomc|Psychomc]] 21:40, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:To confirm, as of December 24, game version 1.3.10.0 on PC, the Black Star can capture Petty and Common souls. {{Unsigned|76.88.45.56|02:51, 26 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
Does anyone beleve that the current image for Soul Trap should be changed to the Skyrim Conjuration image? My last edit was undone because &amp;quot;a generic conjuration image is not a more accurate replacement on a page for a specific effect&amp;quot;. Skyrim effects are animations are portraid by animations and cannot be used. But oblivion images are out of date; and I beleve that the generic conjuration image is more fitting. Does anyone agree?--[[User:Cole1|Cole1]] 23:25, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is already some discussion at [[Template_talk:Effect_Summary]]. --[[User:Alfwyn|Alfwyn]] 23:42, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Follower Glitch: Filling Multiple Soul Gems with a Single Kill ==&lt;br /&gt;
&lt;br /&gt;
There seems to be a bug that causes followers to capture multiple souls on a single kill. I gave Stenvar a Mace of Souls and a dozen petty gems, and after he killed a wolf, I checked his inventory and found that all the gems were filled. [[Special:Contributions/75.47.100.83|75.47.100.83]] 07:35, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I have seen this behavior myself multiple times, but I was not able to reproduce this behavior consistently. I do not know what triggers this to happen. I have read other accounts of this happening elsewhere on internet as well. --[[User:Abacus707|Abacus707]] 23:44, 26 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just thought I'd try out a soul trapping follower and this happened, but after moving a few of the filled gems between me and my follower's inventory I noticed something odd. Something about the souls doesn't &amp;quot;stick&amp;quot;. From a stack of 25 apparently filled lesser soul gems, if I took a single one out it would lose the soul and become an empty lesser gem. After taking out the whole stack, I started giving gems back to the follower one by one, and they would also empty after the switch. I started giving the follower small stacks as well (traded at least 2, up to 10), and the same thing happens. However, I traded the final gem by itself over the their inventory and this one kept the lesser soul. Tried on another stack of filled petty gems, if any number of filled gems are traded they will keep their strange filled tag, but it seems when you reduce the stack to a single gem by any means the excess will become empty leaving one filled gem. Unfortunatly, when I thought to test if you could use a stack of these gems to recharge weapons it didn't seem to trigger again. Playing on Xbox, the follower was Iona with a custom enchanted soul trap war axe.  [[Special:Contributions/86.145.53.223|86.145.53.223]] 13:37, 18 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I seem to get this problem consistently when having a follower (in this case, Vilkas) equipped with a bow with a soul trap enchantment on it (in this case, a glass bow with soul trap/shock damage). To avoid them reverting to their own default hunting bow, remove all arrows from their inventory. As long as they carry the enchanted bow but no arrows they should use the enchanted bow instead of their default, and with an apparently infinite supply of arrows (don't ask me which kind). PS3/1.6 --[[User:Anbalsilfer|Anbalsilfer]] 13:37, 23 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Correction, on closer investigation I found that the problem seems to be unrelated to the type of weapon. Rather, the glitch seems to affect individual stacks of soul gems. I am not yet sure what triggers the glitch, causing a stack of soul gems to be treated like a single gem when placed in a follower's inventory, but I *have* found out how to fix it: simply remove the stack from the follower's inventory, drop it on the ground and pick it up again to empty the gems if they are apparently filled, then give back the empty soul gems to the follower one-at-a-time. They will stack automatically in the follower's inventory and after this, the gems should fill properly. --[[User:Anbalsilfer|Anbalsilfer]] 12:39, 24 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Killcam Glitch ==&lt;br /&gt;
&lt;br /&gt;
Executing a cinematic kill using a Soul Trap enchanted weapon may cause the victim's corpse to float in place wherever it was when the soul-capturing animation started. (Happened to this editor on PS3; haven't yet had a second cinematic kill to confirm or deny this as a consistent bug) {{uns|66.109.179.3|07:30, 23 February 2012}}&lt;br /&gt;
&lt;br /&gt;
:I don't know as to the first glitch specified, but the one involving the cinematic kills and soul trap I've experienced, but a bit differently.  Multiple times I used a soul trap enchanted bow to finish several enemies in the cinematic fashion, and their bodies had physics applied normally, but their weapons were always frozen where they had been before the enemy was killed (experienced on the Xbox 360 version). [[User:DrVector|DrVector]] 05:22, 1 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LORE ==&lt;br /&gt;
&lt;br /&gt;
do we know the in game lore of how this works?  is the soul destroyed upon enchanting, do we just steal its life force and send it on its way ect? what about azura's star? does that send the soul to her or just wherever it would have gone ect?  if all magic items are made this way does that mean my sword has a soul and possibly some rudimentery sentience or is it just stuck in a battery?&lt;br /&gt;
&lt;br /&gt;
just wondering if any books in past games answer anything like that for rp reaspns&lt;br /&gt;
&lt;br /&gt;
______&lt;br /&gt;
&lt;br /&gt;
nevermind, daggerfall gives me my answer.  its the soul and its stuck there until the weapon breaks.&lt;br /&gt;
&lt;br /&gt;
As for Daggerfall: firstly, enchanting was done with or without soulgems; all the soul added was a higher capacity for enchantment and a few added traits (good or bad) depending on the creature. However, if that item ever broke, then the trapped creature breaks free and, being rightfully pissed off, tries to kill you. I seem to remember game literature or perhaps the manual hinting that the released is the ghost/spirit/whatever of the creature; but as far as the game goes, they weren't any different from their fully corporeal selves. {{Uns2|17:53, 7 July 2012|24.38.235.96}}&lt;br /&gt;
&lt;br /&gt;
== Soul Trap Interacts with Dawnbreaker? ==&lt;br /&gt;
&lt;br /&gt;
I equipped the Soul Trap spell in my left hand and [[Skyrim:Dawnbreaker|Dawnbreaker]] in my right, intending to do a bit of soul farming. To my surprise, every time I cast Soul Trap on a draugr and then kill it with Dawnbreaker, it triggers the &amp;quot;explosion&amp;quot; effect, disabling or disintegrating every other draugr in the room. Something about the way Soul Trap is coded seems to be forcing the chance for the explosion effect from Dawnbreaker up to 100%. [[Special:Contributions/174.6.51.17|174.6.51.17]] 01:47, 14 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For clarity im going to put this here even if you have worked it out for yourself. Remember skyrim is just the latest instalment for the elder scrolls series, in a world with this much lore its almost impossible it has not been answered, its a case of going to the lore sections and looking there rather than assuming it should be on the current game page...the lore for this game covers huge timezones but they are for the most part 99.9% accurate across all, its something they have strived for between games as this is a &amp;quot;world&amp;quot; rather than just a one game instalment. Just because you played skyrim and got the question does not mean the answer has to be designated to skyrim as this spell has been in the game for quite some time (as you found out). I admit the above person im replying to is probably long gone and was a one off comment but this is here to serve as a note to others who may come across. We have a Lore section on the wiki that covers data from Elder Scrolls as a general source and not just one game, use it. - [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 02:01, 16 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dawnguard issue with Fiery Soul Trap ==&lt;br /&gt;
&lt;br /&gt;
Since Fiery Soul Trap redirects to this article, I'm going to put this here. I had the Fiery Soul Trap enchantment, used it to enchant two swords, then installed Dawnguard. I lost access to the Fiery Soul Trap enchantment after the DLC install when I went to enchant two new swords with it. Since I had already disenchanted the one weapon that has the original enchantment prior to installing Dawnguard, I had to use console commands to recover the enchantment. Has anyone else experienced this? [[Special:Contributions/24.156.216.144|24.156.216.144]] 20:00, 22 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== enchant id firey soul trap ==&lt;br /&gt;
&lt;br /&gt;
since apparently soul trap and fiery soul trap are on the same page it would probably be a good idea to include stats and enchant id for fiery soul trap as well as whats already there. that and I've looked everywhere i either Don't find the enchant id for fiery soul trap or just find the id for soul trap. {{uns2|16:35, 28 August 2012|50.105.23.0}}&lt;br /&gt;
:The {{CSList|search=0x00040003|Fiery Soul Trap record}} uses the two effects {{CSList|search=0x0005b452|Soul Trap}} (a different version than the regular Soul Trap) and {{CSList|search=0x0004605a|Fire Damage}}. I'm not sure if this is what you're looking for, but hopefully it helps. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:49, 28 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Improved Fiery Soul Trap ==&lt;br /&gt;
&lt;br /&gt;
Is it worth noting that the 10 points of Fire Damage attached to Fiery Soul Trap can actually be raised with the appropriate perks?  I currently have Fire Enchanter and both ranks of Augmented Flames, and my Fiery Soul Trap does 22 points of Fire Damage.  (Unfortunately, I didn't think to check at the time whether either or both of these perks are what contributes to the improvement.) [[User:SonGoharotto|SonGoharotto]] ([[User talk:SonGoharotto|talk]]) 15:42, 13 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Soul Trap Effect on surroundings. floor, walls, doors etc. ==&lt;br /&gt;
&lt;br /&gt;
I have a Bow dual enchanted with Soul Trap and Fire, now if I misfire and hit a door, nine times out of ten the door glows blue. I just started running around in Kagrumez when one of my arrows hit the floor and now the entire room except the ceiling is purple. It's not game breaking in any way just annoying, I thought it'd be worth mentioning. Not sure if re-loading fixes this, I think exiting the cell and re-entering does as it first happened 40 hours ago in Halted Stream Camp and I've been there since. If it makes much of a difference, it first happened with both Dawnguard and Hearthfire installed and it seems to be more frequent now that Dragonborn is installed. Not sure why its happening, the spell itself doesn't do this and neither do melee weapons with the Soul Trap Effect. Has anyone else experienced this? [[User:Tuaire|Tuaire]] ([[User talk:Tuaire|talk]]) 16:31, 9 December 2012 (GMT)&lt;br /&gt;
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:I hit a chair in Breezehome once and the effect has never gone away, even after savegame conversion of PS3 to PC. {{uns2|16:56, 16 March 2013‎| 71.145.132.234}}&lt;br /&gt;
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::I've accidentally shot a Tanning Rack and a Large Sack at Lakeview Manor with a Soul Trap-enchanted Crossbow. They glow, they hiss, and no console command I've found will stop this other than MarkForDelete. Using MarkForDelete will dispel the soul trap when you use it and leave the container until it reloads, but there's no way to un-MarkForDelete.[[User:Victortyne|Victortyne]] ([[User talk:Victortyne|talk]]) 03:05, 4 October 2013 (GMT)&lt;br /&gt;
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== Soul Trap + Fiery Soul Trap ==&lt;br /&gt;
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Using the extra effect perk from Enchanting, would a weapon with both enchantments result in filling 2 soul gems? Either way it should be noted. I'll see about testing it out tomorrow (it's 10 PM here). [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 13:52, 25 January 2013 (GMT)&lt;br /&gt;
:My tests show that it doesn't, feel like there should be a note. [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 09:52, 26 January 2013 (GMT)&lt;br /&gt;
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== Soul trapping ore veins? ==&lt;br /&gt;
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I just discovered that if I shoot an ore vein with my bow enchanted with soul trap it will glow and make the noise like it's soul trapped. The enchantment it supposed to soul trap for 2 seconds and it doesn't look like it's stopping. I'm not sure whether to add this to the Notes or maybe make a Bugs section...?&lt;br /&gt;
[[User:Valus|Valus]] ([[User talk:Valus|talk]]) 04:22, 31 January 2013 (GMT)&lt;br /&gt;
:Does it fill a soul gem? If not then its a glitch in sounds which is no point adding anywhere. Also you need to test multiple veins and types and with different, bows/arrows or even spell. To add something to either of those sections on the main page it must not be a 1 off glitch, it must be repeatable and with accurate instructions on how to do so. So in short no, you did right by not adding it. However you seem to have left it at that so someone else will have to go test, you never stated what ore, where, bow, arrow, all of which matter, it could be a glitch with a combo of only those things you used and never repeatable by anything other than that. Basically useless info unless you come back and fill us in. - [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 02:05, 16 May 2013 (GMT)&lt;br /&gt;
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== Fiery Soul Trap Page ==&lt;br /&gt;
Moved to [[UESPWiki:Community Portal#Fiery Soul Trap Page|Community Portal]] &lt;br /&gt;
[[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 01:22, 25 February 2013 (GMT)&lt;br /&gt;
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== Mages Flee when Soul Trapped - Please confirm? ==&lt;br /&gt;
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Found this under the TV Tropes: Skyrim article (Section: &amp;quot;Artificial Brilliance:&amp;quot;)&lt;br /&gt;
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''&amp;quot;Most enemies will not give two skeever droppings if you cast Soul Trap on them - except mages. Cast Soul Trap on them, and they'll completely break off any attacks and run the hell away, because they know what you just hit them with and they don't want to be used as fuel for your next enchantment.&amp;quot;''&lt;br /&gt;
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Is this true? Or is this just the usual TV Tropes bullocks? --[[Special:Contributions/68.112.184.87|68.112.184.87]] 01:23, 18 June 2013 (GMT)&lt;br /&gt;
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:I've seen enemies flee after having soul trap cast on them. I'd have to do some testing to see if it's peculiar to mages, I'll try hitting some undamaged mages with it sometime and see if the effect is different from regular bandits.&lt;br /&gt;
:You'd also have to test it on warlocks, necromancers, forsworn shamans, and bandit hedge wizards separately. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 14:44, 4 October 2013 (GMT)&lt;br /&gt;
::It happens entirely randomly with all humans and on rare occasion, monsters. I've noticed the effect hundreds of times but have never found a common denominator. In order of probability of it happening, various low HP characters flee first. Spell casters and weak bandits. Then it works on up the HP ladder. All humans, including soldiers, Thalmor, Vigilants of Stendarr, Dremora, Falmer, Foresworn, vampires and werewolves. When it happens, all will panic and run as the Fear effect, eventually stopping, hunkering down and cringing. Flame Atronachs occasionally take off across the landscape, stopping eventually at random, turning non hostile. Another oddity that I've noticed only with Hagraven is they will occasionally suddenly stop in their tracks, allowing your character to walk right up to them. If anyone sees some commonality in these, or knows of some script going on behind the scenes, I'd very much appreciate their posting it. (Addendum: Use bows exclusively, tested over many RL months. Bow presently used, Dragonbone, total damage about 320, fired about 7,000 dwarven arrows. Soul Trap effect duration, 2 seconds. -With Enchanting skill 100 and an enchanting potion quaffed, I've never had to recharge the bow. I have no idea the number of Soul Traps it has. After fights the misses commonly leave bits of the scenery soul trapped which usually remains until either, leaving and reentering the cell or the cell resetting.) [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 10:11, 12 March 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Soul_Trap_(effect)&amp;diff=1294767</id>
		<title>Skyrim talk:Soul Trap (effect)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Soul_Trap_(effect)&amp;diff=1294767"/>
		<updated>2014-03-12T10:04:15Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Mages Flee when Soul Trapped - Please confirm? */&lt;/p&gt;
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&lt;div&gt;== Summoned Creatures Resistant to Soul Trap ==&lt;br /&gt;
Apparently summoned creatures are resistant to soul trapping effects, removing this bug/exploit/feature from previous games in this series. Unknown whether this can be changed using the Creation Kit. [[User:Jimhsu|Jimhsu]] 22:48, 19 November 2011 (UTC)&lt;br /&gt;
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== List of creatures ==&lt;br /&gt;
I was wondering if someone could post a list of creatures and they're respective soul size either here or on the &amp;quot;soul gem&amp;quot; page. It would help a lot to know what to hunt. [[Special:Contributions/85.167.185.111|85.167.185.111]] 19:45, 22 November 2011 (UTC)&lt;br /&gt;
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:I wrote what was above. I found &amp;quot;souls&amp;quot; page, which does exactly that, so there is no need. [[User:ZeNinjaHawk|ZeNinjaHawk]] 19:48, 22 November 2011 (UTC)&lt;br /&gt;
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== Fiery Soul Trap ==&lt;br /&gt;
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It's probably worth a mention that the Steel Battleaxe of Fiery Souls actually has the Fiery Soul Trap enchantment on it, dealing damage and applying the Soul Trap effect to the target. --[[User:Fluff|Fluff]] 23:18, 28 November 2011 (UTC)&lt;br /&gt;
:It's a distinct effect, so it should probably get its own page, but yes: right now the article says that disenchanting it gives you &amp;quot;Normal&amp;quot; Soul Trap, which is incorrect. [[User:Aliana|Aliana]] 22:49, 30 December 2011 (UTC)&lt;br /&gt;
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I was wondering if a weapon with both Soul Trap and Fiery Soul Trap would capture two souls from an enemy or only one.  --[[User:Rasimpson|Rasimpson]] 03:53, 27 January 2012 (UTC)&lt;br /&gt;
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== Will a soul trap enchantment work on a one-shot kill? ==&lt;br /&gt;
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Haven't seen this clarified anywhere. Thanks!&lt;br /&gt;
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:Yes, if a weapon has the Soul Trap enchantment, then when it hits the enemy, the soul trap spell gets cast on them, and they die in &amp;quot;zero seconds&amp;quot;.  The smallest amount of time a soul trap enchantment can have is that the enemy must die within one second of casting.  Since zero seconds is less than one second, the soul trap succeeds.&lt;br /&gt;
:--[[User:Nicklink483|Nicklink483]] 16:13, 8 December 2011 (UTC)&lt;br /&gt;
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::This is a very useful technique, as a weapon enchanted with soul trap that has a 1 second duration will have a very large number of uses, allowing for example a greatsword to have 400+ soul trap casts on a single charge. I have one Ancient Nord Greatsword that has 700+ uses for a 1 second soul trap enchantment, and It works great for farming souls. Because of the Soul Siphon perk I never have to recharge it.  You do need to be careful that you don't kill too many low level enemies and fill grand soul gems with lesser souls.&lt;br /&gt;
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:::would that technique be worth noting on the page? [[User:Qwertyone|Qwertyone]] 01:25, 14 December 2011 (UTC)&lt;br /&gt;
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::::It would definitely be worth mentioning. I actually came here only to find out whether soul siphon and soul trap can work in conjuntion, or if soul trap would take the entire soul, leaving nothing for siphon :)&lt;br /&gt;
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== Black Soul Gem / The Black Star ==&lt;br /&gt;
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Can someone confirm that these gems only capture black souls? With which version/[[Skyrim:Patch|patch]] was the former behavior (these 2 gems can trap any soul, see Revision as of 08:18, 19 December 2011 [http://www.uesp.net/w/index.php?title=Skyrim:Soul_Trap&amp;amp;oldid=823471]) removed? If its true, there are other pages which should be updated: [[Skyrim:The Black Star]] and [[Skyrim:Azura's_Star#Miscellaneous_Items]]. --[[User:Psychomc|Psychomc]] 21:40, 21 December 2011 (UTC)&lt;br /&gt;
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:To confirm, as of December 24, game version 1.3.10.0 on PC, the Black Star can capture Petty and Common souls. {{Unsigned|76.88.45.56|02:51, 26 December 2011}}&lt;br /&gt;
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== Image ==&lt;br /&gt;
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Does anyone beleve that the current image for Soul Trap should be changed to the Skyrim Conjuration image? My last edit was undone because &amp;quot;a generic conjuration image is not a more accurate replacement on a page for a specific effect&amp;quot;. Skyrim effects are animations are portraid by animations and cannot be used. But oblivion images are out of date; and I beleve that the generic conjuration image is more fitting. Does anyone agree?--[[User:Cole1|Cole1]] 23:25, 30 December 2011 (UTC)&lt;br /&gt;
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:There is already some discussion at [[Template_talk:Effect_Summary]]. --[[User:Alfwyn|Alfwyn]] 23:42, 30 December 2011 (UTC)&lt;br /&gt;
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== Follower Glitch: Filling Multiple Soul Gems with a Single Kill ==&lt;br /&gt;
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There seems to be a bug that causes followers to capture multiple souls on a single kill. I gave Stenvar a Mace of Souls and a dozen petty gems, and after he killed a wolf, I checked his inventory and found that all the gems were filled. [[Special:Contributions/75.47.100.83|75.47.100.83]] 07:35, 11 January 2012 (UTC)&lt;br /&gt;
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: I have seen this behavior myself multiple times, but I was not able to reproduce this behavior consistently. I do not know what triggers this to happen. I have read other accounts of this happening elsewhere on internet as well. --[[User:Abacus707|Abacus707]] 23:44, 26 June 2012 (UTC)&lt;br /&gt;
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::I just thought I'd try out a soul trapping follower and this happened, but after moving a few of the filled gems between me and my follower's inventory I noticed something odd. Something about the souls doesn't &amp;quot;stick&amp;quot;. From a stack of 25 apparently filled lesser soul gems, if I took a single one out it would lose the soul and become an empty lesser gem. After taking out the whole stack, I started giving gems back to the follower one by one, and they would also empty after the switch. I started giving the follower small stacks as well (traded at least 2, up to 10), and the same thing happens. However, I traded the final gem by itself over the their inventory and this one kept the lesser soul. Tried on another stack of filled petty gems, if any number of filled gems are traded they will keep their strange filled tag, but it seems when you reduce the stack to a single gem by any means the excess will become empty leaving one filled gem. Unfortunatly, when I thought to test if you could use a stack of these gems to recharge weapons it didn't seem to trigger again. Playing on Xbox, the follower was Iona with a custom enchanted soul trap war axe.  [[Special:Contributions/86.145.53.223|86.145.53.223]] 13:37, 18 August 2012 (UTC)&lt;br /&gt;
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:::I seem to get this problem consistently when having a follower (in this case, Vilkas) equipped with a bow with a soul trap enchantment on it (in this case, a glass bow with soul trap/shock damage). To avoid them reverting to their own default hunting bow, remove all arrows from their inventory. As long as they carry the enchanted bow but no arrows they should use the enchanted bow instead of their default, and with an apparently infinite supply of arrows (don't ask me which kind). PS3/1.6 --[[User:Anbalsilfer|Anbalsilfer]] 13:37, 23 August 2012 (UTC)&lt;br /&gt;
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:::: Correction, on closer investigation I found that the problem seems to be unrelated to the type of weapon. Rather, the glitch seems to affect individual stacks of soul gems. I am not yet sure what triggers the glitch, causing a stack of soul gems to be treated like a single gem when placed in a follower's inventory, but I *have* found out how to fix it: simply remove the stack from the follower's inventory, drop it on the ground and pick it up again to empty the gems if they are apparently filled, then give back the empty soul gems to the follower one-at-a-time. They will stack automatically in the follower's inventory and after this, the gems should fill properly. --[[User:Anbalsilfer|Anbalsilfer]] 12:39, 24 August 2012 (UTC)&lt;br /&gt;
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== Killcam Glitch ==&lt;br /&gt;
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Executing a cinematic kill using a Soul Trap enchanted weapon may cause the victim's corpse to float in place wherever it was when the soul-capturing animation started. (Happened to this editor on PS3; haven't yet had a second cinematic kill to confirm or deny this as a consistent bug) {{uns|66.109.179.3|07:30, 23 February 2012}}&lt;br /&gt;
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:I don't know as to the first glitch specified, but the one involving the cinematic kills and soul trap I've experienced, but a bit differently.  Multiple times I used a soul trap enchanted bow to finish several enemies in the cinematic fashion, and their bodies had physics applied normally, but their weapons were always frozen where they had been before the enemy was killed (experienced on the Xbox 360 version). [[User:DrVector|DrVector]] 05:22, 1 June 2012 (UTC)&lt;br /&gt;
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== LORE ==&lt;br /&gt;
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do we know the in game lore of how this works?  is the soul destroyed upon enchanting, do we just steal its life force and send it on its way ect? what about azura's star? does that send the soul to her or just wherever it would have gone ect?  if all magic items are made this way does that mean my sword has a soul and possibly some rudimentery sentience or is it just stuck in a battery?&lt;br /&gt;
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just wondering if any books in past games answer anything like that for rp reaspns&lt;br /&gt;
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______&lt;br /&gt;
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nevermind, daggerfall gives me my answer.  its the soul and its stuck there until the weapon breaks.&lt;br /&gt;
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As for Daggerfall: firstly, enchanting was done with or without soulgems; all the soul added was a higher capacity for enchantment and a few added traits (good or bad) depending on the creature. However, if that item ever broke, then the trapped creature breaks free and, being rightfully pissed off, tries to kill you. I seem to remember game literature or perhaps the manual hinting that the released is the ghost/spirit/whatever of the creature; but as far as the game goes, they weren't any different from their fully corporeal selves. {{Uns2|17:53, 7 July 2012|24.38.235.96}}&lt;br /&gt;
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== Soul Trap Interacts with Dawnbreaker? ==&lt;br /&gt;
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I equipped the Soul Trap spell in my left hand and [[Skyrim:Dawnbreaker|Dawnbreaker]] in my right, intending to do a bit of soul farming. To my surprise, every time I cast Soul Trap on a draugr and then kill it with Dawnbreaker, it triggers the &amp;quot;explosion&amp;quot; effect, disabling or disintegrating every other draugr in the room. Something about the way Soul Trap is coded seems to be forcing the chance for the explosion effect from Dawnbreaker up to 100%. [[Special:Contributions/174.6.51.17|174.6.51.17]] 01:47, 14 July 2012 (UTC)&lt;br /&gt;
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:For clarity im going to put this here even if you have worked it out for yourself. Remember skyrim is just the latest instalment for the elder scrolls series, in a world with this much lore its almost impossible it has not been answered, its a case of going to the lore sections and looking there rather than assuming it should be on the current game page...the lore for this game covers huge timezones but they are for the most part 99.9% accurate across all, its something they have strived for between games as this is a &amp;quot;world&amp;quot; rather than just a one game instalment. Just because you played skyrim and got the question does not mean the answer has to be designated to skyrim as this spell has been in the game for quite some time (as you found out). I admit the above person im replying to is probably long gone and was a one off comment but this is here to serve as a note to others who may come across. We have a Lore section on the wiki that covers data from Elder Scrolls as a general source and not just one game, use it. - [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 02:01, 16 May 2013 (GMT)&lt;br /&gt;
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== Dawnguard issue with Fiery Soul Trap ==&lt;br /&gt;
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Since Fiery Soul Trap redirects to this article, I'm going to put this here. I had the Fiery Soul Trap enchantment, used it to enchant two swords, then installed Dawnguard. I lost access to the Fiery Soul Trap enchantment after the DLC install when I went to enchant two new swords with it. Since I had already disenchanted the one weapon that has the original enchantment prior to installing Dawnguard, I had to use console commands to recover the enchantment. Has anyone else experienced this? [[Special:Contributions/24.156.216.144|24.156.216.144]] 20:00, 22 August 2012 (UTC)&lt;br /&gt;
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== enchant id firey soul trap ==&lt;br /&gt;
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since apparently soul trap and fiery soul trap are on the same page it would probably be a good idea to include stats and enchant id for fiery soul trap as well as whats already there. that and I've looked everywhere i either Don't find the enchant id for fiery soul trap or just find the id for soul trap. {{uns2|16:35, 28 August 2012|50.105.23.0}}&lt;br /&gt;
:The {{CSList|search=0x00040003|Fiery Soul Trap record}} uses the two effects {{CSList|search=0x0005b452|Soul Trap}} (a different version than the regular Soul Trap) and {{CSList|search=0x0004605a|Fire Damage}}. I'm not sure if this is what you're looking for, but hopefully it helps. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:49, 28 August 2012 (UTC)&lt;br /&gt;
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== Improved Fiery Soul Trap ==&lt;br /&gt;
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Is it worth noting that the 10 points of Fire Damage attached to Fiery Soul Trap can actually be raised with the appropriate perks?  I currently have Fire Enchanter and both ranks of Augmented Flames, and my Fiery Soul Trap does 22 points of Fire Damage.  (Unfortunately, I didn't think to check at the time whether either or both of these perks are what contributes to the improvement.) [[User:SonGoharotto|SonGoharotto]] ([[User talk:SonGoharotto|talk]]) 15:42, 13 October 2012 (GMT)&lt;br /&gt;
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== Soul Trap Effect on surroundings. floor, walls, doors etc. ==&lt;br /&gt;
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I have a Bow dual enchanted with Soul Trap and Fire, now if I misfire and hit a door, nine times out of ten the door glows blue. I just started running around in Kagrumez when one of my arrows hit the floor and now the entire room except the ceiling is purple. It's not game breaking in any way just annoying, I thought it'd be worth mentioning. Not sure if re-loading fixes this, I think exiting the cell and re-entering does as it first happened 40 hours ago in Halted Stream Camp and I've been there since. If it makes much of a difference, it first happened with both Dawnguard and Hearthfire installed and it seems to be more frequent now that Dragonborn is installed. Not sure why its happening, the spell itself doesn't do this and neither do melee weapons with the Soul Trap Effect. Has anyone else experienced this? [[User:Tuaire|Tuaire]] ([[User talk:Tuaire|talk]]) 16:31, 9 December 2012 (GMT)&lt;br /&gt;
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:I hit a chair in Breezehome once and the effect has never gone away, even after savegame conversion of PS3 to PC. {{uns2|16:56, 16 March 2013‎| 71.145.132.234}}&lt;br /&gt;
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::I've accidentally shot a Tanning Rack and a Large Sack at Lakeview Manor with a Soul Trap-enchanted Crossbow. They glow, they hiss, and no console command I've found will stop this other than MarkForDelete. Using MarkForDelete will dispel the soul trap when you use it and leave the container until it reloads, but there's no way to un-MarkForDelete.[[User:Victortyne|Victortyne]] ([[User talk:Victortyne|talk]]) 03:05, 4 October 2013 (GMT)&lt;br /&gt;
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== Soul Trap + Fiery Soul Trap ==&lt;br /&gt;
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Using the extra effect perk from Enchanting, would a weapon with both enchantments result in filling 2 soul gems? Either way it should be noted. I'll see about testing it out tomorrow (it's 10 PM here). [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 13:52, 25 January 2013 (GMT)&lt;br /&gt;
:My tests show that it doesn't, feel like there should be a note. [[User:Mikeyboy52|Mikeyboy52]] ([[User talk:Mikeyboy52|talk]]) 09:52, 26 January 2013 (GMT)&lt;br /&gt;
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== Soul trapping ore veins? ==&lt;br /&gt;
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I just discovered that if I shoot an ore vein with my bow enchanted with soul trap it will glow and make the noise like it's soul trapped. The enchantment it supposed to soul trap for 2 seconds and it doesn't look like it's stopping. I'm not sure whether to add this to the Notes or maybe make a Bugs section...?&lt;br /&gt;
[[User:Valus|Valus]] ([[User talk:Valus|talk]]) 04:22, 31 January 2013 (GMT)&lt;br /&gt;
:Does it fill a soul gem? If not then its a glitch in sounds which is no point adding anywhere. Also you need to test multiple veins and types and with different, bows/arrows or even spell. To add something to either of those sections on the main page it must not be a 1 off glitch, it must be repeatable and with accurate instructions on how to do so. So in short no, you did right by not adding it. However you seem to have left it at that so someone else will have to go test, you never stated what ore, where, bow, arrow, all of which matter, it could be a glitch with a combo of only those things you used and never repeatable by anything other than that. Basically useless info unless you come back and fill us in. - [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 02:05, 16 May 2013 (GMT)&lt;br /&gt;
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== Fiery Soul Trap Page ==&lt;br /&gt;
Moved to [[UESPWiki:Community Portal#Fiery Soul Trap Page|Community Portal]] &lt;br /&gt;
[[User:Lord Eydvar|Lord Eydvar]] &amp;lt;sup&amp;gt;[[User Talk:Lord Eydvar|Talk]]&amp;amp;#124;[[Special:Contributions/Lord Eydvar|Contribs]]&amp;lt;/sup&amp;gt; 01:22, 25 February 2013 (GMT)&lt;br /&gt;
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== Mages Flee when Soul Trapped - Please confirm? ==&lt;br /&gt;
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Found this under the TV Tropes: Skyrim article (Section: &amp;quot;Artificial Brilliance:&amp;quot;)&lt;br /&gt;
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''&amp;quot;Most enemies will not give two skeever droppings if you cast Soul Trap on them - except mages. Cast Soul Trap on them, and they'll completely break off any attacks and run the hell away, because they know what you just hit them with and they don't want to be used as fuel for your next enchantment.&amp;quot;''&lt;br /&gt;
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Is this true? Or is this just the usual TV Tropes bullocks? --[[Special:Contributions/68.112.184.87|68.112.184.87]] 01:23, 18 June 2013 (GMT)&lt;br /&gt;
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:I've seen enemies flee after having soul trap cast on them. I'd have to do some testing to see if it's peculiar to mages, I'll try hitting some undamaged mages with it sometime and see if the effect is different from regular bandits.&lt;br /&gt;
:You'd also have to test it on warlocks, necromancers, forsworn shamans, and bandit hedge wizards separately. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 14:44, 4 October 2013 (GMT)&lt;br /&gt;
::It happens entirely randomly with all humans and on rare occasion, monsters. I've noticed the effect hundreds of times but have never found a common denominator. In order of probability of it happening, various low HP characters flee first. Spell casters and weak bandits. Then it works on up the HP ladder. All humans, including soldiers, Thalmor, Vigilants of Stendarr, Dremora, Falmer, Foresworn, vampires and werewolves. When it happens, all will panic and run as the Fear effect, eventually stopping, hunkering down and cringing. Flame Atronachs occasionally take off across the landscape, stopping eventually at random, turning non hostile. Another oddity that I've noticed only with Hagraven is they will occasionally suddenly stop in their tracks, allowing your character to walk right up to them. If anyone sees some commonality in these, or knows of some script going on behind the scenes, I'd very much appreciate their posting it.&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Prophet_(Dawnguard)&amp;diff=1275241</id>
		<title>Skyrim talk:Prophet (Dawnguard)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Prophet_(Dawnguard)&amp;diff=1275241"/>
		<updated>2014-02-02T11:14:25Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* A huge discrepancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==(Hunter)==&lt;br /&gt;
(Hunter) doesn't seem like the best word to use to distinguish this quest from the Vampire path. (Dawnguard) would be a much better name in my opinion, despite some possible redundancy due to the DLC's title. —[[User:Legoless|Legoless]] 14:53, 12 July 2012 (UTC)&lt;br /&gt;
:Agreed, Hunter may be in the ID, but it is a Dawnguard faction quest. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:00, 12 July 2012 (UTC)&lt;br /&gt;
::I feel the same way about this. Since most players would likely consider themselves aligned with either 'vampires' or 'Dawnguard' it makes more sense to use this title than how the game files label it. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 15:51, 12 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree as well.The &amp;quot;hunter&amp;quot; title is a little confusing.As one could consider vampires hunters, as well.--[[User:Skyrimplayer|Skyrimplayer]] 13:19, 1 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== quest stages ==&lt;br /&gt;
&lt;br /&gt;
There are in my opinion far to many stages given some of which can easily be removed. {{uns2|11:09, July 24, 2012|82.73.72.148}}&lt;br /&gt;
:The stages are taken directly from game data. It is the game that has the many stages; we merely copy them. This also aids in times when people must advance to a certain stage via [[SR:console|console]] due to occasional glitches that make it difficult to advance in quests&amp;amp;mdash;this is only possible on PC, but it will certainly be useful when Dawnguard is out for PC. We do not remove stages from quest pages. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 16:18, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dexion Bug ==&lt;br /&gt;
&lt;br /&gt;
When I showed up, Dexion was outside the magic barrier fighting the vampires.  (Took me a minute to realize that he was supposed to be ''inside'' it, hence the &amp;quot;deactivate the magic barrier&amp;quot; step in the quest log.)  I sent him on his way to Fort Dawnguard, then went to deactivate the barrier, which caused him to register as hostile and turned into an endless loop of me kicking his ass, because the conversation option was no longer available.  Had to reload and do the quest sequence in the proper order. [[User:SonGoharotto|SonGoharotto]] 18:10, 31 July 2012 (UTC)&lt;br /&gt;
:The bug that was posted originally in [http://www.uesp.net/w/index.php?title=Skyrim%3AProphet_%28Vampire%29&amp;amp;diff=979013&amp;amp;oldid=978062 this edit] was later [http://www.uesp.net/w/index.php?title=Skyrim%3AProphet_%28Hunter%29&amp;amp;diff=987591&amp;amp;oldid=986404 completely reworded], and from the those two and this one, your details and workaround give the most information and make the most sense. Since Dexion becomes hostile basically after rescuing him, it's probable that something going not-quite-right in terms of order of events is what's causing the bug. I've merged the three versions and marked it as a confirmed bug. Feel free to reword further if you think it needs improving. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:43, 31 July 2012 (UTC)&lt;br /&gt;
::I tested another way to complete the quest and added that to the article. [[User:SonGoharotto|SonGoharotto]] 13:14, 1 August 2012 (UTC)&lt;br /&gt;
:::Awesome, thanks for the extra testing. I'm sure anyone who runs into that problem will appreciate it! [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 13:21, 1 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fix hostility on PC==&lt;br /&gt;
&lt;br /&gt;
found a way to fix Dexion hostility issue on pc with console&lt;br /&gt;
steps:&lt;br /&gt;
press&amp;quot;~&amp;quot;&lt;br /&gt;
click on dexion&lt;br /&gt;
type &amp;quot;setav aggression 0&amp;quot; hit enter&lt;br /&gt;
type &amp;quot;disable&amp;quot; hit enter&lt;br /&gt;
press &amp;quot;~&amp;quot;&lt;br /&gt;
let stand for 2 sec&lt;br /&gt;
press&amp;quot;~&amp;quot;&lt;br /&gt;
type &amp;quot;enable&amp;quot; hit enter&lt;br /&gt;
press &amp;quot;~&amp;quot;&lt;br /&gt;
issue should be fixed {{uns2|01:39, 6 August 2012|50.72.66.118}}&lt;br /&gt;
&lt;br /&gt;
==Hostile Dexion Bug==&lt;br /&gt;
im having problems with this too, but ever since i downloaded the content i was having trouble with the game, i am level 50, completed main campaign and was so excited when i discovered there was a DLC for the game, as soon as i downloaded it and started playing it, i started ecountering that when i joined the dawnguards, it was starting to go strange after the first mission where you have to go get the female vampire with the elder scroll, i collected her and reached the vmpires home declined his request of making me a vampire because i want to remain a werewolf. When i had to collect the people that we needed for help, everything was fine but when i had to rechieve the moth priest that was when the real major problems started to roll in, i reached him, released him and he started to attack me, im not sure if he was ment to or not but after i staggered him and knocked him to the floor while he recovered his health, i told him where to go and all the details, when i came back to dawnguard he was there and was atacking me yet again but where i am a part of their team they all helped me, when it came to the part where i needed him to read the elder scroll he would, he would continue to attack me and not read it, after a while i got fed up and used unrelenting force on him which made him read the scroll, while on the floor. after that i still couldn't get him to give me the details to where i have to rechieve the other two elder scrolls. so i gave up and went to talk to the new recruits and the one of them told me to rechieve some other man that could help, so i went there rechieved him and guess what, he attacked me over and over like the last person. as i left the crypt and returned to dawnguard everyone started to attack me! and it has messed up my long hours on the game and i don't really like the idea of starting again because that would be all my hard work down the drain, any suggestions. Xbox player {{uns2|18:34, 14 August 2012|2.25.179.101}}&lt;br /&gt;
&lt;br /&gt;
:If ANY NPC you need starts to attack after a battle reload a previous save immediately, you obviously have lots because everyone knows you should have due to certain bugs like this. Its likely you attacked or hit him accidentally and this carried on although having not had the same issue i can't be sure. Also no idea what rechieved is i can only assume you mean retrieve, however misspelling 4 times is rare when it doesn't even sound close. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 01:02, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cave location bugged ==&lt;br /&gt;
&lt;br /&gt;
I showed up where the attack scene should have been but nothing was there (no vampire body). I forced the quest stage forward to the point where I need to go to the cave but no quest arrow points me in the direction. I've searched all over where the location of the cave should be and I've found nothing--there's not even a cave location appearing on my compass. What do I do? [[Special:Contributions/66.176.53.36|66.176.53.36]] 20:49, 20 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Two Scrolls? ==&lt;br /&gt;
&lt;br /&gt;
Serana happened to walk by while the priest was reading the scroll, and I noticed she still had it on her back. Is this worth noting as a bug?[[User:Vegetablevandal|Ivan the Vandal]] ([[User talk:Vegetablevandal|talk]]) 17:29, 19 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:No not at all, bugs affect gameplay this is merely a graphics glitch at most. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 00:48, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dexion dialogue bug ==&lt;br /&gt;
&lt;br /&gt;
When releasing Dexion from the forcefield, he says two lines of dialogue. Or rather, he's supposed to, but for me, his second line of dialogue &amp;quot;But my master is dead, and his enemies will pay!&amp;quot; plays immediately after he starts the first, cutting it off before he can utter a single syllable of &amp;quot;I serve my master's will.&amp;quot; -Trogdor {{uns2|4:38, 3 January 2013|99.141.27.127}}&lt;br /&gt;
:Yes i have this problem too, and he is permanently hostile and unprotected and unessential, meaning I can only kill him and and stuck at defeat/rescue the moth priest. [[Special:Contributions/128.120.173.187|128.120.173.187]] 03:42, 8 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dragonbridge ==&lt;br /&gt;
After fast travelling to dragonbridge and speaking to everyone in the town they all seem to state the same thing. Either they know nothing or i should speak to a guard, yet the guards have no dialogue options at all just give an automatic response when interacted with. Tried daytime and night, i assume i must be missing one but certainly a pain. I am at the correct stage according to the quest although i had no stage with solitude, just mages tower and then direct to dawnbridge. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 00:58, 26 April 2013 (GMT)&lt;br /&gt;
:So i gave up asking, finding the &amp;quot;crash&amp;quot; by yourself has the same effect as being told it seems. Still not figured out why none of dawnbridge would trigger the next stage/qustmarker though. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 03:07, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dexion unresponsive ==&lt;br /&gt;
&lt;br /&gt;
When I and Serana got back to Fort Dawnguard, I spoke to Isran and was told the priest would be ready any time that I said. But when I spoke to Dexion, he had no option to read the scroll, only to chat about its background. Asking Serana did not produce anything useful; asking Isran again got me directed to the crossbow project. Something seems to be off the rails here. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 July 2013 (GMT)&lt;br /&gt;
:I am experiencing the same bug [[User:Grey|Grey]] ([[User talk:Grey|talk]]) 19:09, 2 August 2013 (GMT)&lt;br /&gt;
::Workaround -- DON'T talk to Isran when you return to the castle (even though the quest pointer points at him), talk to the Moth Priest first.  If you talk to Isran first, it bugs out the priest's dialog.--[[Special:Contributions/98.165.130.24|98.165.130.24]] 02:14, 26 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== A slight discrepancy ==&lt;br /&gt;
&lt;br /&gt;
Your PC is informed: &amp;quot;The only persons who can read the scrolls are the blind Moth Priests who lives in the Imperial City in Cyrodiil, a long way from Skyrim.&amp;quot; And so you set out to scour Skyrim to find the Moth Priest, eventually locating him near Dragonbridge. In fact, Cyrodil is closer to Fort Dawngaurd than Riften and the Imperial city is a little closer than Dragonbridge.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 11:14, 2 February 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Prophet_(Dawnguard)&amp;diff=1275240</id>
		<title>Skyrim talk:Prophet (Dawnguard)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Prophet_(Dawnguard)&amp;diff=1275240"/>
		<updated>2014-02-02T11:09:32Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* A huge discrepancy */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==(Hunter)==&lt;br /&gt;
(Hunter) doesn't seem like the best word to use to distinguish this quest from the Vampire path. (Dawnguard) would be a much better name in my opinion, despite some possible redundancy due to the DLC's title. —[[User:Legoless|Legoless]] 14:53, 12 July 2012 (UTC)&lt;br /&gt;
:Agreed, Hunter may be in the ID, but it is a Dawnguard faction quest. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:00, 12 July 2012 (UTC)&lt;br /&gt;
::I feel the same way about this. Since most players would likely consider themselves aligned with either 'vampires' or 'Dawnguard' it makes more sense to use this title than how the game files label it. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 15:51, 12 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree as well.The &amp;quot;hunter&amp;quot; title is a little confusing.As one could consider vampires hunters, as well.--[[User:Skyrimplayer|Skyrimplayer]] 13:19, 1 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== quest stages ==&lt;br /&gt;
&lt;br /&gt;
There are in my opinion far to many stages given some of which can easily be removed. {{uns2|11:09, July 24, 2012|82.73.72.148}}&lt;br /&gt;
:The stages are taken directly from game data. It is the game that has the many stages; we merely copy them. This also aids in times when people must advance to a certain stage via [[SR:console|console]] due to occasional glitches that make it difficult to advance in quests&amp;amp;mdash;this is only possible on PC, but it will certainly be useful when Dawnguard is out for PC. We do not remove stages from quest pages. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;''' 16:18, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dexion Bug ==&lt;br /&gt;
&lt;br /&gt;
When I showed up, Dexion was outside the magic barrier fighting the vampires.  (Took me a minute to realize that he was supposed to be ''inside'' it, hence the &amp;quot;deactivate the magic barrier&amp;quot; step in the quest log.)  I sent him on his way to Fort Dawnguard, then went to deactivate the barrier, which caused him to register as hostile and turned into an endless loop of me kicking his ass, because the conversation option was no longer available.  Had to reload and do the quest sequence in the proper order. [[User:SonGoharotto|SonGoharotto]] 18:10, 31 July 2012 (UTC)&lt;br /&gt;
:The bug that was posted originally in [http://www.uesp.net/w/index.php?title=Skyrim%3AProphet_%28Vampire%29&amp;amp;diff=979013&amp;amp;oldid=978062 this edit] was later [http://www.uesp.net/w/index.php?title=Skyrim%3AProphet_%28Hunter%29&amp;amp;diff=987591&amp;amp;oldid=986404 completely reworded], and from the those two and this one, your details and workaround give the most information and make the most sense. Since Dexion becomes hostile basically after rescuing him, it's probable that something going not-quite-right in terms of order of events is what's causing the bug. I've merged the three versions and marked it as a confirmed bug. Feel free to reword further if you think it needs improving. [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:43, 31 July 2012 (UTC)&lt;br /&gt;
::I tested another way to complete the quest and added that to the article. [[User:SonGoharotto|SonGoharotto]] 13:14, 1 August 2012 (UTC)&lt;br /&gt;
:::Awesome, thanks for the extra testing. I'm sure anyone who runs into that problem will appreciate it! [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 13:21, 1 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fix hostility on PC==&lt;br /&gt;
&lt;br /&gt;
found a way to fix Dexion hostility issue on pc with console&lt;br /&gt;
steps:&lt;br /&gt;
press&amp;quot;~&amp;quot;&lt;br /&gt;
click on dexion&lt;br /&gt;
type &amp;quot;setav aggression 0&amp;quot; hit enter&lt;br /&gt;
type &amp;quot;disable&amp;quot; hit enter&lt;br /&gt;
press &amp;quot;~&amp;quot;&lt;br /&gt;
let stand for 2 sec&lt;br /&gt;
press&amp;quot;~&amp;quot;&lt;br /&gt;
type &amp;quot;enable&amp;quot; hit enter&lt;br /&gt;
press &amp;quot;~&amp;quot;&lt;br /&gt;
issue should be fixed {{uns2|01:39, 6 August 2012|50.72.66.118}}&lt;br /&gt;
&lt;br /&gt;
==Hostile Dexion Bug==&lt;br /&gt;
im having problems with this too, but ever since i downloaded the content i was having trouble with the game, i am level 50, completed main campaign and was so excited when i discovered there was a DLC for the game, as soon as i downloaded it and started playing it, i started ecountering that when i joined the dawnguards, it was starting to go strange after the first mission where you have to go get the female vampire with the elder scroll, i collected her and reached the vmpires home declined his request of making me a vampire because i want to remain a werewolf. When i had to collect the people that we needed for help, everything was fine but when i had to rechieve the moth priest that was when the real major problems started to roll in, i reached him, released him and he started to attack me, im not sure if he was ment to or not but after i staggered him and knocked him to the floor while he recovered his health, i told him where to go and all the details, when i came back to dawnguard he was there and was atacking me yet again but where i am a part of their team they all helped me, when it came to the part where i needed him to read the elder scroll he would, he would continue to attack me and not read it, after a while i got fed up and used unrelenting force on him which made him read the scroll, while on the floor. after that i still couldn't get him to give me the details to where i have to rechieve the other two elder scrolls. so i gave up and went to talk to the new recruits and the one of them told me to rechieve some other man that could help, so i went there rechieved him and guess what, he attacked me over and over like the last person. as i left the crypt and returned to dawnguard everyone started to attack me! and it has messed up my long hours on the game and i don't really like the idea of starting again because that would be all my hard work down the drain, any suggestions. Xbox player {{uns2|18:34, 14 August 2012|2.25.179.101}}&lt;br /&gt;
&lt;br /&gt;
:If ANY NPC you need starts to attack after a battle reload a previous save immediately, you obviously have lots because everyone knows you should have due to certain bugs like this. Its likely you attacked or hit him accidentally and this carried on although having not had the same issue i can't be sure. Also no idea what rechieved is i can only assume you mean retrieve, however misspelling 4 times is rare when it doesn't even sound close. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 01:02, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cave location bugged ==&lt;br /&gt;
&lt;br /&gt;
I showed up where the attack scene should have been but nothing was there (no vampire body). I forced the quest stage forward to the point where I need to go to the cave but no quest arrow points me in the direction. I've searched all over where the location of the cave should be and I've found nothing--there's not even a cave location appearing on my compass. What do I do? [[Special:Contributions/66.176.53.36|66.176.53.36]] 20:49, 20 September 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Two Scrolls? ==&lt;br /&gt;
&lt;br /&gt;
Serana happened to walk by while the priest was reading the scroll, and I noticed she still had it on her back. Is this worth noting as a bug?[[User:Vegetablevandal|Ivan the Vandal]] ([[User talk:Vegetablevandal|talk]]) 17:29, 19 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:No not at all, bugs affect gameplay this is merely a graphics glitch at most. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 00:48, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dexion dialogue bug ==&lt;br /&gt;
&lt;br /&gt;
When releasing Dexion from the forcefield, he says two lines of dialogue. Or rather, he's supposed to, but for me, his second line of dialogue &amp;quot;But my master is dead, and his enemies will pay!&amp;quot; plays immediately after he starts the first, cutting it off before he can utter a single syllable of &amp;quot;I serve my master's will.&amp;quot; -Trogdor {{uns2|4:38, 3 January 2013|99.141.27.127}}&lt;br /&gt;
:Yes i have this problem too, and he is permanently hostile and unprotected and unessential, meaning I can only kill him and and stuck at defeat/rescue the moth priest. [[Special:Contributions/128.120.173.187|128.120.173.187]] 03:42, 8 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dragonbridge ==&lt;br /&gt;
After fast travelling to dragonbridge and speaking to everyone in the town they all seem to state the same thing. Either they know nothing or i should speak to a guard, yet the guards have no dialogue options at all just give an automatic response when interacted with. Tried daytime and night, i assume i must be missing one but certainly a pain. I am at the correct stage according to the quest although i had no stage with solitude, just mages tower and then direct to dawnbridge. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 00:58, 26 April 2013 (GMT)&lt;br /&gt;
:So i gave up asking, finding the &amp;quot;crash&amp;quot; by yourself has the same effect as being told it seems. Still not figured out why none of dawnbridge would trigger the next stage/qustmarker though. [[User:Killerchronic|Killerchronic]] ([[User talk:Killerchronic|talk]]) 03:07, 26 April 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dexion unresponsive ==&lt;br /&gt;
&lt;br /&gt;
When I and Serana got back to Fort Dawnguard, I spoke to Isran and was told the priest would be ready any time that I said. But when I spoke to Dexion, he had no option to read the scroll, only to chat about its background. Asking Serana did not produce anything useful; asking Isran again got me directed to the crossbow project. Something seems to be off the rails here. [[Special:Contributions/174.6.51.17|174.6.51.17]] 06:16, 29 July 2013 (GMT)&lt;br /&gt;
:I am experiencing the same bug [[User:Grey|Grey]] ([[User talk:Grey|talk]]) 19:09, 2 August 2013 (GMT)&lt;br /&gt;
::Workaround -- DON'T talk to Isran when you return to the castle (even though the quest pointer points at him), talk to the Moth Priest first.  If you talk to Isran first, it bugs out the priest's dialog.--[[Special:Contributions/98.165.130.24|98.165.130.24]] 02:14, 26 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== A huge discrepancy ==&lt;br /&gt;
&lt;br /&gt;
Your PC is informed: &amp;quot;The only persons who can read the scrolls are the blind Moth Priests who lives in the Imperial City in Cyrodiil, a long way from Skyrim.&amp;quot; And so you set out to scour Skyrim to find the Moth Priest, eventually locating him near Dragonbridge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, the distance from Fort Dawnguard to the Temple of the Ancestor Moths in Cyrodil is about the same distance as to Goldenglow Estate and the trip to Dragonbridge is nearly 10 times farther. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 11:09, 2 February 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Mount_Anthor&amp;diff=1275176</id>
		<title>Skyrim talk:Mount Anthor</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Mount_Anthor&amp;diff=1275176"/>
		<updated>2014-02-02T01:01:13Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Kill Dragon at Mount Anthor Quest Bug */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leveled Dragon ==&lt;br /&gt;
&lt;br /&gt;
Dragon is most likely leveled to player, I encountered a frost dragon instead of a blood dragon. {{uns2|15:01, 24 November 2011‎|86.50.67.186}}&lt;br /&gt;
:Might be more random than that. Went there at lvl 42 and got a basic unnamed Dragon. It used a non-standard frost based shout, but wasn't anywhere near Elder or Ancient level. [[Special:Contributions/91.153.142.40|91.153.142.40]] 16:44, 7 December 2011 (UTC)&lt;br /&gt;
::Had kind of a weird experience here myself.... The dragon was perched on top of the word wall, and I began by shooting it with a bow that inflicts a 50 pt. magicka drain, poisoned with a potion that stopped magicka regeneration for over a minute afterward. The dragon made one attack on me (Ancient Dragon using a flame attack; I was Level 37), and then it literally ran away -- made a beeline for the horizon and never came back, even when I went down to the word wall and spent a long time there looking for a chest. I've never had a dragon just scamper like that, especially one that was a decent match for me. Perhaps it was the magicka drain? [[Special:Contributions/174.6.51.17|174.6.51.17]] 08:29, 4 June 2012 (UTC)&lt;br /&gt;
:::Similar situation here, the first time I fought it it ran off, I was using a bound bow, no poison, no special effect but soul trap and banish daedra, from the perks, which would not have applied to the dragon anyway, it flew away, I grabbed the word from the wall and waited an hour, it returned, maybe it's a bug, or maybe something else, of note is that I have dragonborn installed, on a ps3, no other dlc.  ([[User:Seventhsage|Seventhsage]] ([[User talk:Seventhsage|talk]]) 18:46, 17 February 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Bug? ==&lt;br /&gt;
&lt;br /&gt;
The bounty quest target is pointing around a nearby cave. I went to the mount, got the word, no dragon. {{uns2|01:46, 6 December 2011|Daedalus}}&lt;br /&gt;
:I had the same experience. I went to the mountaintop but there was no dragon. I seem to remember a dragon skeleton on the road to Winterhold a ways southeast, but I hadn't killed it, so I'm a little flabbergasted as to its disappearance. [[User:MethodicMockingbird|MethodicMockingbird]] 16:08, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::15/11/2012&lt;br /&gt;
::I went to Mount Anthor, met and killed Frost dragon, went up stairs for the word, no &amp;quot;flashing&amp;quot; like with the others, but i can here &amp;quot;burning&amp;quot; the rock like the other words, also the music is changing ... never had this kind of problem without patch, now i have v. 1.6. ... since patching the game, found a lots of bugs, this one is particularly annoying, had to use console to get the word {{uns2|09:53, 15 November 2012|88.83.169.27}}&lt;br /&gt;
&lt;br /&gt;
:::The burning sound indicates that you have already obtained the Shout afforded by this Word Wall.  You may have simply forgotten your visit to this particular wall.  I just went to a Word Wall that I had previously visited and killed a dragon for a bounty quest.  I stood in from of the Wall and it is indeed making the normal burning sound, but alas, not new Shout is given. {{uns2|22:36, 16 November 2012|50.12.233.125}}&lt;br /&gt;
&lt;br /&gt;
== No Chest? ==&lt;br /&gt;
&lt;br /&gt;
Usually (always?) there is a chest at a dragon lair.  Could not find one here.  Did I miss it?&lt;br /&gt;
--[[Special:Contributions/65.175.218.213|65.175.218.213]] 18:52, 8 December 2011 (UTC)&lt;br /&gt;
:Not that I could find either but if you take the path to the east that heads up over the mountain, after you crest and start down look for a large rock on the right side, head south up this area then west doing a lot of rock climbing towards the peak. On the top head west till you see a un-mineable &amp;quot;Gold?&amp;quot; ore. Keep going west over the top of that crest and you'll get to a Dwarven statue with 2 chests guarded by a few Ice Wraiths. Not much loot but a fun challenge to get there. You can look right down on the Dragons perch near the un-mineable. (Philbert) {{uns2|00:34, 27 February 2012|174.102.140.128}}&lt;br /&gt;
::There are items on top of the middle Dwarven statue at the location mentioned above, although there doesn't appear to be any way to get them. Even by jumping on top of the taller of the two other pillars, it seems it's impossIble to find a way to the top of the middle Dwarven statue/pillar. (this is for PS3, unsure about other platforms) UPDATE: Used Fireball repeatedly aimed at the potiona and managed to get most of the potions off. Nothing of great value, but kind of fun getting them off. I think I hit a large health potion too close to the edge with too much power, and it went over the mountain, so be careful when trying to know it off. Might be fun to use arrows and see if it works.  [jpcguy89] {{uns2|22:57, 23 March 2012|24.14.197.110}}&lt;br /&gt;
:::You can reach all those with telekinesis. -- [[Special:Contributions/24.149.111.41|24.149.111.41]] 22:26, 23 April 2012 (UTC)&lt;br /&gt;
::::Or you can use Whirlwind Sprint. {{uns2|04:38, 15 July 2012|69.77.140.224}}&lt;br /&gt;
:::::I tried shooting the potions with some daedric arrows,,and Wow!!! the potions went flying so fast off the statue and shot straight across the area to the next mountain lol..great fun..I enjoyed myself immensely :) {{uns2|21:48, 27 January 2013|82.4.110.204}}&lt;br /&gt;
&lt;br /&gt;
== Removed Bug ==&lt;br /&gt;
&lt;br /&gt;
I undid [http://www.uesp.net/w/index.php?title=Skyrim:Mount_Anthor&amp;amp;curid=100027&amp;amp;diff=858640&amp;amp;oldid=840848 this edit] under the assumption that this could happen at all of the dragon summits done for whatever quest that this user got. However, I can't seem to find any related radiant quest. Is anyone aware of what radiant quest Esbern gives you that has you slay a specific dragon? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 02:20, 17 January 2012 (UTC)&lt;br /&gt;
:No, but right after I did this one, word first then slayed the dragon, I got an update to see Esbern on killing the dragon. Level 64, main quest point Alduin's Bane (not done). In my Misc Quest journal is a new entry &amp;quot;Return to Esbern&amp;quot; that was definitely not there before. Dragon was Frost damage style but unnamed and showed as only &amp;quot;Dragon&amp;quot; when looting.(Philbert)&lt;br /&gt;
&lt;br /&gt;
:Found out this is the quest &amp;quot;Dragon Research.&amp;quot; [[User:Philbert|Philbert]] 01:45, 29 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Word Wall makes crackling noise, but no word? ==&lt;br /&gt;
&lt;br /&gt;
Encountered the dragon near Ironbind Barrow - the overlook section. Killed it. Found Mount Anthor. The wall makes a crackling noise continuously, but not doing the effect usually that accompanies Word walls.&lt;br /&gt;
[[User:Amalyn|Amalyn]] 06:02, 2 February 2012 (UTC)&lt;br /&gt;
:Not an uncommon bug, it seems. It's been reported on certain shout pages and [[SR:Dragon Shouts|Dragon Shouts]], and their talk pages. No known solution, but the console can help learn the words if you're on PC. --[[User:Velyanthe|Velyanthe]] 21:22, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Encountering dragon after main questline completed ==&lt;br /&gt;
&lt;br /&gt;
I continue to encounter dragons in the wild and at dragon lairs at least 5 game days after completing the main questline. Some are respawned (no soul), and some result in a new soul absorbed, just as before completing the questline. Is the note about possibly not seeing a dragon here after completing the main questline true? --[[User:Xyzzy|Xyzzy]] 05:51, 29 April 2012 (UTC)&lt;br /&gt;
:Yeah, encountering dragons after completing the main quest is normal. I think the user who added that note was referring to this specific dragon for the instance of the bounty quest alone, and my ''guess'' is that they'd already cleared the area and that's what's causing it to be buggy for them— that's completely speculation, though. In any case, it really doesn't belong where it was placed on the page, so I've reworded it and moved it to the Bugs section (the VN tag is included in the Bug template). [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:23, 30 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Respawn ==&lt;br /&gt;
&lt;br /&gt;
After killing the dragon at mount anthor does it respawn? Because if hasn't for about 30 in game day's for m.(PS3 version) {{unsigned2|10:10, 19 June 2012|2.51.103.16}}&lt;br /&gt;
:It did for me, although I'm not sure how long I went between killing the dragon the first time and it respawning. I think I have patch 1.8, if that's any help. [[Special:Contributions/71.7.96.68|71.7.96.68]] 18:34, 1 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Dragons ==&lt;br /&gt;
&lt;br /&gt;
Added a single sentence about what's here pre-Dragon Rising. I myself got a Conjurer and a Novice Storm Mage at level 19, but I assume they are leveled. If anyone else would like to double check on their pre-DR game, that would be most welcome. [[Special:Contributions/72.42.155.45|72.42.155.45]] 03:32, 15 October 2012 (GMT)&lt;br /&gt;
:I also got an apprentice Conjurer and a novice Storm mage, but I was level 9. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:51, 15 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Level 40 here, I got an Apprentice Storm Mage and a Master Conjurer. [[User:Tea vea|Tea vea]] ([[User talk:Tea vea|talk]]) 02:41, 12 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Lack of Treasure Chest ==&lt;br /&gt;
&lt;br /&gt;
Someone added a note to the article about the lack of a treasure chest here, and it was reverted as &amp;quot;irrelevant&amp;quot;. I think that this is notable for this location as, to the best of my knowledge, every other dragon lair has a chest. Is this true, and if so, is it noteworthy? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:00, 16 October 2012 (GMT)&lt;br /&gt;
:I would agree that it's noteworthy for the reason you mentioned, if it's true. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:48, 16 October 2012 (GMT)&lt;br /&gt;
::Of the eleven locations with the {{CSList|search=000130e0|LocTypeDragonLair}} keyword, five of them have no {{CSList|search=000130f8|BossContainer}} listed (Mount Anthor, Ancient's Ascent, Autumnwatch Tower, Bonestrewn Crest, and Shearpoint). However, the other four have non-boss chests: {{CSList|search=000c8909|Ancient's Ascent}}, {{CSList|search=0010c288|Autumnwatch Tower}}, {{CSList|search=000c89a9|Bonestrewn Crest}}, and {{CSList|search=000c89aa|Shearpoint}}. Mount Anthor has an {{CSList|search=000d30e0|urn}} with minor loot, but no chest. I'll re-add the note to the article, since Mount Anthor is the sole exception among dragon lairs, and therefore notable. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:42, 22 February 2013 (GMT)&lt;br /&gt;
{{od}}In my opinion, the lack of a chest with notable loot is made up for in the fact that not far away at Mount Anthor's Summit there is a Dwemer shrine with leveled loot in the chests there as well as the Dwarven Warhammer of Debilitation located on the shrine itself. {{uns2|21:05, 11 June 2013|108.56.195.72}}&lt;br /&gt;
&lt;br /&gt;
== Kill Dragon at Mount Anthor Quest Bug ==&lt;br /&gt;
&lt;br /&gt;
I got this quest from an innkeeper, went there, met a frost dragon that attacked me. During this battle the dragon did not land, making it a lenghty encounter. When it was at 50% health it flew away, and disappeared in mid-air, the quest marker blinked to different positions a couple of times, and now the dragon is gone. Quest marker took me to Markarth, but dragon isn't there, making the quest unfinishable. I read an article on a different site describing the exact same thing, so i assume it is a bug. {{uns2|08:42, 19 September 2013|77.172.125.107}}&lt;br /&gt;
&lt;br /&gt;
: Explanation, as I mentioned in the notes. The dragon can get distracted by wolves and troll(s) on the pass to the east. Circling around there it will detect a more target rich environment at Fort Kastav. Heading over there takes it outside it's scripted range. It can disappear, or simply land near the fort and do nothing until the presence of your character activates it.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 06:33, 1 February 2014 (GMT)&lt;br /&gt;
**My addition in the Notes section was removed. However, unlike all other dragons, this one commonly vanishes from the scene on a regular basis. Players, as several who queried this in this discussion page should check with the person who removed my addition instead pf relying on the regular wiki page.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 01:01, 2 February 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Mount_Anthor&amp;diff=1274994</id>
		<title>Skyrim talk:Mount Anthor</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Mount_Anthor&amp;diff=1274994"/>
		<updated>2014-02-01T06:34:00Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Kill Dragon at Mount Anthor Quest Bug */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leveled Dragon ==&lt;br /&gt;
&lt;br /&gt;
Dragon is most likely leveled to player, I encountered a frost dragon instead of a blood dragon. {{uns2|15:01, 24 November 2011‎|86.50.67.186}}&lt;br /&gt;
:Might be more random than that. Went there at lvl 42 and got a basic unnamed Dragon. It used a non-standard frost based shout, but wasn't anywhere near Elder or Ancient level. [[Special:Contributions/91.153.142.40|91.153.142.40]] 16:44, 7 December 2011 (UTC)&lt;br /&gt;
::Had kind of a weird experience here myself.... The dragon was perched on top of the word wall, and I began by shooting it with a bow that inflicts a 50 pt. magicka drain, poisoned with a potion that stopped magicka regeneration for over a minute afterward. The dragon made one attack on me (Ancient Dragon using a flame attack; I was Level 37), and then it literally ran away -- made a beeline for the horizon and never came back, even when I went down to the word wall and spent a long time there looking for a chest. I've never had a dragon just scamper like that, especially one that was a decent match for me. Perhaps it was the magicka drain? [[Special:Contributions/174.6.51.17|174.6.51.17]] 08:29, 4 June 2012 (UTC)&lt;br /&gt;
:::Similar situation here, the first time I fought it it ran off, I was using a bound bow, no poison, no special effect but soul trap and banish daedra, from the perks, which would not have applied to the dragon anyway, it flew away, I grabbed the word from the wall and waited an hour, it returned, maybe it's a bug, or maybe something else, of note is that I have dragonborn installed, on a ps3, no other dlc.  ([[User:Seventhsage|Seventhsage]] ([[User talk:Seventhsage|talk]]) 18:46, 17 February 2013 (GMT))&lt;br /&gt;
&lt;br /&gt;
== Bug? ==&lt;br /&gt;
&lt;br /&gt;
The bounty quest target is pointing around a nearby cave. I went to the mount, got the word, no dragon. {{uns2|01:46, 6 December 2011|Daedalus}}&lt;br /&gt;
:I had the same experience. I went to the mountaintop but there was no dragon. I seem to remember a dragon skeleton on the road to Winterhold a ways southeast, but I hadn't killed it, so I'm a little flabbergasted as to its disappearance. [[User:MethodicMockingbird|MethodicMockingbird]] 16:08, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::15/11/2012&lt;br /&gt;
::I went to Mount Anthor, met and killed Frost dragon, went up stairs for the word, no &amp;quot;flashing&amp;quot; like with the others, but i can here &amp;quot;burning&amp;quot; the rock like the other words, also the music is changing ... never had this kind of problem without patch, now i have v. 1.6. ... since patching the game, found a lots of bugs, this one is particularly annoying, had to use console to get the word {{uns2|09:53, 15 November 2012|88.83.169.27}}&lt;br /&gt;
&lt;br /&gt;
:::The burning sound indicates that you have already obtained the Shout afforded by this Word Wall.  You may have simply forgotten your visit to this particular wall.  I just went to a Word Wall that I had previously visited and killed a dragon for a bounty quest.  I stood in from of the Wall and it is indeed making the normal burning sound, but alas, not new Shout is given. {{uns2|22:36, 16 November 2012|50.12.233.125}}&lt;br /&gt;
&lt;br /&gt;
== No Chest? ==&lt;br /&gt;
&lt;br /&gt;
Usually (always?) there is a chest at a dragon lair.  Could not find one here.  Did I miss it?&lt;br /&gt;
--[[Special:Contributions/65.175.218.213|65.175.218.213]] 18:52, 8 December 2011 (UTC)&lt;br /&gt;
:Not that I could find either but if you take the path to the east that heads up over the mountain, after you crest and start down look for a large rock on the right side, head south up this area then west doing a lot of rock climbing towards the peak. On the top head west till you see a un-mineable &amp;quot;Gold?&amp;quot; ore. Keep going west over the top of that crest and you'll get to a Dwarven statue with 2 chests guarded by a few Ice Wraiths. Not much loot but a fun challenge to get there. You can look right down on the Dragons perch near the un-mineable. (Philbert) {{uns2|00:34, 27 February 2012|174.102.140.128}}&lt;br /&gt;
::There are items on top of the middle Dwarven statue at the location mentioned above, although there doesn't appear to be any way to get them. Even by jumping on top of the taller of the two other pillars, it seems it's impossIble to find a way to the top of the middle Dwarven statue/pillar. (this is for PS3, unsure about other platforms) UPDATE: Used Fireball repeatedly aimed at the potiona and managed to get most of the potions off. Nothing of great value, but kind of fun getting them off. I think I hit a large health potion too close to the edge with too much power, and it went over the mountain, so be careful when trying to know it off. Might be fun to use arrows and see if it works.  [jpcguy89] {{uns2|22:57, 23 March 2012|24.14.197.110}}&lt;br /&gt;
:::You can reach all those with telekinesis. -- [[Special:Contributions/24.149.111.41|24.149.111.41]] 22:26, 23 April 2012 (UTC)&lt;br /&gt;
::::Or you can use Whirlwind Sprint. {{uns2|04:38, 15 July 2012|69.77.140.224}}&lt;br /&gt;
:::::I tried shooting the potions with some daedric arrows,,and Wow!!! the potions went flying so fast off the statue and shot straight across the area to the next mountain lol..great fun..I enjoyed myself immensely :) {{uns2|21:48, 27 January 2013|82.4.110.204}}&lt;br /&gt;
&lt;br /&gt;
== Removed Bug ==&lt;br /&gt;
&lt;br /&gt;
I undid [http://www.uesp.net/w/index.php?title=Skyrim:Mount_Anthor&amp;amp;curid=100027&amp;amp;diff=858640&amp;amp;oldid=840848 this edit] under the assumption that this could happen at all of the dragon summits done for whatever quest that this user got. However, I can't seem to find any related radiant quest. Is anyone aware of what radiant quest Esbern gives you that has you slay a specific dragon? --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 02:20, 17 January 2012 (UTC)&lt;br /&gt;
:No, but right after I did this one, word first then slayed the dragon, I got an update to see Esbern on killing the dragon. Level 64, main quest point Alduin's Bane (not done). In my Misc Quest journal is a new entry &amp;quot;Return to Esbern&amp;quot; that was definitely not there before. Dragon was Frost damage style but unnamed and showed as only &amp;quot;Dragon&amp;quot; when looting.(Philbert)&lt;br /&gt;
&lt;br /&gt;
:Found out this is the quest &amp;quot;Dragon Research.&amp;quot; [[User:Philbert|Philbert]] 01:45, 29 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Word Wall makes crackling noise, but no word? ==&lt;br /&gt;
&lt;br /&gt;
Encountered the dragon near Ironbind Barrow - the overlook section. Killed it. Found Mount Anthor. The wall makes a crackling noise continuously, but not doing the effect usually that accompanies Word walls.&lt;br /&gt;
[[User:Amalyn|Amalyn]] 06:02, 2 February 2012 (UTC)&lt;br /&gt;
:Not an uncommon bug, it seems. It's been reported on certain shout pages and [[SR:Dragon Shouts|Dragon Shouts]], and their talk pages. No known solution, but the console can help learn the words if you're on PC. --[[User:Velyanthe|Velyanthe]] 21:22, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Encountering dragon after main questline completed ==&lt;br /&gt;
&lt;br /&gt;
I continue to encounter dragons in the wild and at dragon lairs at least 5 game days after completing the main questline. Some are respawned (no soul), and some result in a new soul absorbed, just as before completing the questline. Is the note about possibly not seeing a dragon here after completing the main questline true? --[[User:Xyzzy|Xyzzy]] 05:51, 29 April 2012 (UTC)&lt;br /&gt;
:Yeah, encountering dragons after completing the main quest is normal. I think the user who added that note was referring to this specific dragon for the instance of the bounty quest alone, and my ''guess'' is that they'd already cleared the area and that's what's causing it to be buggy for them— that's completely speculation, though. In any case, it really doesn't belong where it was placed on the page, so I've reworded it and moved it to the Bugs section (the VN tag is included in the Bug template). [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:23, 30 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Respawn ==&lt;br /&gt;
&lt;br /&gt;
After killing the dragon at mount anthor does it respawn? Because if hasn't for about 30 in game day's for m.(PS3 version) {{unsigned2|10:10, 19 June 2012|2.51.103.16}}&lt;br /&gt;
:It did for me, although I'm not sure how long I went between killing the dragon the first time and it respawning. I think I have patch 1.8, if that's any help. [[Special:Contributions/71.7.96.68|71.7.96.68]] 18:34, 1 May 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Dragons ==&lt;br /&gt;
&lt;br /&gt;
Added a single sentence about what's here pre-Dragon Rising. I myself got a Conjurer and a Novice Storm Mage at level 19, but I assume they are leveled. If anyone else would like to double check on their pre-DR game, that would be most welcome. [[Special:Contributions/72.42.155.45|72.42.155.45]] 03:32, 15 October 2012 (GMT)&lt;br /&gt;
:I also got an apprentice Conjurer and a novice Storm mage, but I was level 9. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:51, 15 October 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Level 40 here, I got an Apprentice Storm Mage and a Master Conjurer. [[User:Tea vea|Tea vea]] ([[User talk:Tea vea|talk]]) 02:41, 12 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Lack of Treasure Chest ==&lt;br /&gt;
&lt;br /&gt;
Someone added a note to the article about the lack of a treasure chest here, and it was reverted as &amp;quot;irrelevant&amp;quot;. I think that this is notable for this location as, to the best of my knowledge, every other dragon lair has a chest. Is this true, and if so, is it noteworthy? --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:00, 16 October 2012 (GMT)&lt;br /&gt;
:I would agree that it's noteworthy for the reason you mentioned, if it's true. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:48, 16 October 2012 (GMT)&lt;br /&gt;
::Of the eleven locations with the {{CSList|search=000130e0|LocTypeDragonLair}} keyword, five of them have no {{CSList|search=000130f8|BossContainer}} listed (Mount Anthor, Ancient's Ascent, Autumnwatch Tower, Bonestrewn Crest, and Shearpoint). However, the other four have non-boss chests: {{CSList|search=000c8909|Ancient's Ascent}}, {{CSList|search=0010c288|Autumnwatch Tower}}, {{CSList|search=000c89a9|Bonestrewn Crest}}, and {{CSList|search=000c89aa|Shearpoint}}. Mount Anthor has an {{CSList|search=000d30e0|urn}} with minor loot, but no chest. I'll re-add the note to the article, since Mount Anthor is the sole exception among dragon lairs, and therefore notable. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:42, 22 February 2013 (GMT)&lt;br /&gt;
{{od}}In my opinion, the lack of a chest with notable loot is made up for in the fact that not far away at Mount Anthor's Summit there is a Dwemer shrine with leveled loot in the chests there as well as the Dwarven Warhammer of Debilitation located on the shrine itself. {{uns2|21:05, 11 June 2013|108.56.195.72}}&lt;br /&gt;
&lt;br /&gt;
== Kill Dragon at Mount Anthor Quest Bug ==&lt;br /&gt;
&lt;br /&gt;
I got this quest from an innkeeper, went there, met a frost dragon that attacked me. During this battle the dragon did not land, making it a lenghty encounter. When it was at 50% health it flew away, and disappeared in mid-air, the quest marker blinked to different positions a couple of times, and now the dragon is gone. Quest marker took me to Markarth, but dragon isn't there, making the quest unfinishable. I read an article on a different site describing the exact same thing, so i assume it is a bug. {{uns2|08:42, 19 September 2013|77.172.125.107}}&lt;br /&gt;
*Explanation, as I mentioned in the notes. The dragon can get distracted by wolves and troll(s) on the pass to the east. Circling around there it will detect a more target rich environment at Fort Kastav. Heading over there takes it outside it's scripted range. It can disappear, or simply land near the fort and do nothing until the presence of your character activates it.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 06:33, 1 February 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Mount_Anthor&amp;diff=1274992</id>
		<title>Skyrim:Mount Anthor</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Mount_Anthor&amp;diff=1274992"/>
		<updated>2014-02-01T06:25:09Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place Summary&lt;br /&gt;
|type=Dragon Lair&lt;br /&gt;
|zones=&lt;br /&gt;
|image=SR-place-Mount_Anthor.jpg&lt;br /&gt;
|imgdesc=Mount Anthor at night&lt;br /&gt;
|region=Winterhold (region)&lt;br /&gt;
|locationcode=MountAnthorExterior01, MountAnthorExterior02, MountAnthorExterior03, MountAnthorExterior04, MountAnthorExterior05, MountAnthorExterior06, MountAnthorExterior07&lt;br /&gt;
|occupants=[[Skyrim:Dragon|Dragon]]s&lt;br /&gt;
|description=a mountain southwest of [[Skyrim:Winterhold|Winterhold]] and west of the [[Skyrim:Shrine of Azura|Shrine of Azura]].&lt;br /&gt;
|dungeon=Yes&lt;br /&gt;
|clearable=Yes&lt;br /&gt;
|level=Min: 10&lt;br /&gt;
|marker_id=Dragon Lair&lt;br /&gt;
|wordwall=[[Skyrim:Ice Form|Ice Form]]&lt;br /&gt;
|alchemy=1&lt;br /&gt;
}}&lt;br /&gt;
This [[Skyrim:Dragon_Lairs|dragon lair]] is inhabited by a level-dependent [[Skyrim:Dragon|dragon]]. There is an [[Skyrim:Alchemy_Labs|alchemy lab]] on the altar in the middle of the lair, one urn, and one burial urn. At the top of the main stairway in the center of the lair is a [[Skyrim:Word_Wall|Word Wall]] which teaches part of the [[Skyrim:Ice Form|Ice Form]] shout.&lt;br /&gt;
&lt;br /&gt;
Before the dragons, this location is home to two leveled [[Skyrim:Warlock|warlocks]].&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest Link|Bounty: Dragon}}&lt;br /&gt;
* {{Quest Link|Dragon Seekers}}&lt;br /&gt;
{{Skyrim Radiant Quest Note}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Mount Anthor is the only dragon lair with no treasure chest.&lt;br /&gt;
*Mount Anthor was the site of the battle between [[Lore:Olaf One-Eye|Olaf One-Eye]] and the dragon Numinex which occurred during the [[Lore:First Era|First Era]].&lt;br /&gt;
*The path southwest up the mountain to the lair continues to the south, then east, looping back to the [[Skyrim:Shrine_of_Azura|Shrine of Azura]]. It appears that the dragon caught a party of [[Skyrim:Refugee|refugees]] in the open on this path. Their three bodies, along with a wrecked cart piled up with their  belongings, can be found partially buried in the snow. Among the detritus are a few useful items: a coin purse, an apothecary's satchel, a leveled battleaxe, and a copy of the [[Skyrim:Enchanting|Enchanting]] [[Skyrim:Skill_Books|skill book]] ''[[Skyrim:Enchanter's_Primer|Enchanter's Primer]]''.&lt;br /&gt;
*When doing battle with the dragon from here, it may fly off over the mountains and not return. When it does this is usually goes to ground in the neighborhood of Fort Kastav.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|If the dragon at the wall is the subject of a bounty, it may not appear after the main quest has been completed.|confirmed=1}}&lt;br /&gt;
{{Bug|The compass' quest marker for this location may become bugged, telling you to go west to [[Skyrim:Markarth|Markarth]], but the map will be pointing to the correct location. If you follow the marker into Markarth, it changes to the bold arrow and points toward the correct location, thus insisting your objective can be reached from inside Markarth.|confirmed=1}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Discerning_the_Transmundane&amp;diff=1274782</id>
		<title>Skyrim:Discerning the Transmundane</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Discerning_the_Transmundane&amp;diff=1274782"/>
		<updated>2014-01-31T08:20:57Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=Multiple&lt;br /&gt;
|checkedBy=The mysticist&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail2|Quests|Daedric|link2=Daedric Quests}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Septimus Signus|Septimus Signus]]&lt;br /&gt;
|Reward=[[Skyrim:Oghma Infinium|Oghma Infinium]]&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Prev=&lt;br /&gt;
|Conc=[[Skyrim:Elder Knowledge|Elder Knowledge]]&lt;br /&gt;
|Next=&lt;br /&gt;
|Loc=[[Skyrim:Septimus Signus's Outpost|Septimus Signus's Outpost]], [[Skyrim:Alftand|Alftand]], [[Skyrim:Blackreach|Blackreach]], [[Skyrim:Tower of Mzark|Tower of Mzark]]&lt;br /&gt;
|Image=SR-quest-Discerning the Transmundane.jpg&lt;br /&gt;
|ImgDesc=A Dwemer lockbox (bigger on the inside)&lt;br /&gt;
|description=Uncover the secrets of the mysterious Dwemer lockbox.&lt;br /&gt;
|ID=DA04&lt;br /&gt;
|Icon=SR-qico-Daedric.png&lt;br /&gt;
|SuggLevel=18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
&lt;br /&gt;
#Find the [[SR:Elder Scroll|Elder Scroll]].&lt;br /&gt;
#Fill the [[SR:Blank Lexicon|Blank Lexicon]].&lt;br /&gt;
#Give the Lexicon to [[SR:Septimus Signus|Septimus Signus]].&lt;br /&gt;
#Harvest blood from a High Elf, Wood Elf, Dark Elf, Falmer, and Orc.&lt;br /&gt;
#Give the collected blood samples to Septimus Signus.&lt;br /&gt;
#Retrieve the book from within the Cube.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Signus's Gesture===&lt;br /&gt;
&lt;br /&gt;
Far north of [[Skyrim:Winterhold|Winterhold]], there is a small cave called [[Skyrim:Septimus Signus's Outpost|Septimus Signus's Outpost]]. Inside, a strange [[Lore:Dwemer|Dwemer]] cube is being studied by [[Skyrim:Septimus Signus|Septimus Signus]]. He claims the &amp;quot;heart of a God,&amp;quot; &amp;quot;heart of you and me,&amp;quot; is located inside. &lt;br /&gt;
&lt;br /&gt;
He asks you to help him see through the cube. To do so, he plans to use the power of an [[Skyrim:Elder Scroll|Elder Scroll]]. However, he does not possess the knowledge to use the Elder Scroll. To help him, you must travel to the Dwemer ruin [[Skyrim:Alftand|Alftand]] and charge the Lexicon. &lt;br /&gt;
&lt;br /&gt;
He gives you two items:&lt;br /&gt;
*[[Skyrim:Attunement Sphere|Attunement Sphere]]&lt;br /&gt;
*[[Skyrim:Blank Lexicon|Blank Lexicon]]&lt;br /&gt;
&lt;br /&gt;
===Alftand===&lt;br /&gt;
Be prepared: Alftand is an extensive Dwemer ruin occupied by [[Skyrim:Falmer|Falmer]] and Dwemer constructs, including [[Skyrim:Dwarven_Centurion|Centurions]]. Once there, travel through the ruin, following your destination marker, until you reach Blackreach, a massive underground cavern below Alftand. A more complete walkthrough can be found on the Alftand and [[Skyrim:Blackreach|Blackreach]] pages.&lt;br /&gt;
&lt;br /&gt;
At this point you will have access to a [[Skyrim:Great Lift at Alftand|Dwemer lift]] for quick travel between Blackreach and the surface, in case you want to make a trip back to town before delving further underground. When you are ready, follow the quest marker through Blackreach until you reach your destination, The [[Skyrim:Tower of Mzark|Tower of Mzark]]. Inside, you will find the Oculory, a large Dwemer machine that occupies the last room of the Tower. Go up the curving stairs along either wall to find a control panel with a stand that has a slot for the Lexicon. Place the Lexicon atop the stand to activate the machine's control panel.&lt;br /&gt;
&lt;br /&gt;
To decipher the code, press the second button from the right four times, pausing between each pressing to allow the Oculory to complete its realignment. This will cause the Lexicon to open and the third button from the right be revealed. Now press the third button twice, which will align the lenses such that they direct shafts of light onto the round, green windows of the Oculory, and also uncover the far left button. Finally, press the far left button once and watch as the Oculory reaches its correct alignment, revealing the Elder Scroll. Take the now-completed [[Skyrim:Runed Lexicon|Runed Lexicon]] from the stand, then go to the center of the Oculory and retrieve the Elder Scroll from its cradle for the concurrent quest [[Skyrim:Elder Knowledge|Elder Knowledge]]. Once you have both the Elder Scroll and the Lexicon, return to Septimus Signus at his outpost.&lt;br /&gt;
&lt;br /&gt;
===Daedric Prince of the Unknown===&lt;br /&gt;
:To continue past this point, you must be level 15 or higher. If you aren't level 15 yet, giving Septimus the Lexicon will result in him dismissing you; then, you must wait until a courier delivers a [[Skyrim:Letter from Septimus Signus|letter]] from him to continue.&lt;br /&gt;
&lt;br /&gt;
Once you have returned to the outpost, talk to Septimus again. He'll read the Lexicon and tell you he searched for it with the help of the Daedric Prince of Knowledge, [[Lore:Hermaeus Mora|Hermaeus Mora]]. He tells you to harvest the blood of the mer races in Tamriel. Head for the outside of the cave. You will see a [[Skyrim:Wretched Abyss|Wretched Abyss]] that has the talk option. Talk to the abyss, and you will learn that the voice coming from the abyss is that of Hermaeus Mora. He claims that Septimus is a good follower, but after he discovers how to unlock the Dwemer box he will have outlived his usefulness. He will then tell you that you should take Septimus's place, which you can agree to or disagree. Neither choice will affect the outcome of the quest. Hermaeus Mora wishes for you to speak with him again after you have completed Septimus's task.&lt;br /&gt;
&lt;br /&gt;
===Blood Harvest===&lt;br /&gt;
In order to harvest blood, you need to search the corpse of someone of the appropriate race while the [[Skyrim:Essence Extractor|Essence Extractor]] is in your inventory. The five races whose blood you need to harvest are [[Skyrim:Altmer|Altmer]], [[Skyrim:Bosmer|Bosmer]], [[Skyrim:Dunmer|Dunmer]], [[Skyrim:Falmer|Falmer]], and [[Skyrim:Orsimer|Orsimer]]. You don't necessarily have to go slaughtering elves to satisfy the quest as there are many corpses of each race to be found around Skyrim; the pages detailing locations for each race are [[Skyrim:High Elf (NPC)|High Elf]], [[Skyrim:Dark Elf (NPC)|Dark Elf]], [[Skyrim:Wood Elf (NPC)|Wood Elf]], and [[Skyrim:Orc (NPC)|Orc]], while a list of Falmer infested locations can be found [[:Category:Skyrim-Places-Falmer Hives|here]]. There is also a list of [[Skyrim:Bandit (NPC)|dead bandits]] of all races to be considered. A select few locations are listed below as they contain the corpses of more than two races:&lt;br /&gt;
&lt;br /&gt;
* Altmer, Bosmer, Falmer, and Orc bodies can be found in [[Skyrim:Alftand|Alftand]], although one or more of the desired corpses may have disappeared when you return. &lt;br /&gt;
** A Bosmer corpse is found in a passage under a stairway near the beginning of the Animonculory area.&lt;br /&gt;
** An Orc corpse is found on a platform in the middle of the large, central chamber of the Animonculory.&lt;br /&gt;
** An Altmer corpse is found near the lift to the Cathedral area.&lt;br /&gt;
* Bosmer, Dunmer, Falmer, and Orc bodies can be found in [[Skyrim:Liar's Retreat|Liar's Retreat]]. &lt;br /&gt;
* Bosmer, Dunmer, and Orc bodies can be found in [[Skyrim:Rannveig's_Fast|Rannveig's Fast]]. &lt;br /&gt;
* Bosmer, Dunmer, and Orc bodies can be found in [[Skyrim:Silverdrift Lair|Silverdrift Lair]].&lt;br /&gt;
&lt;br /&gt;
===Returning to Septimus===&lt;br /&gt;
[[File:SR-item-Oghma_Infinium.jpg|right|thumb|The Oghma Infinium]]&lt;br /&gt;
Upon acquiring different blood samples you will be prompted to return to Septimus Signus's Outpost. Give the blood samples to Septimus and wait for him to open the cube. Following him inside will reveal, much to the surprise of the delusional quest giver, that it was not the &amp;quot;Heart of a God&amp;quot; that was stored inside the cube, but rather a book. His surprise is cut short as his usefulness to Hermaeus Mora has been outlived and he is promptly disposed of in a flash of light. &lt;br /&gt;
&lt;br /&gt;
It is revealed that the book on a pedestal is actually the ''[[Skyrim:Oghma_Infinium|Oghma Infinium]]''. Hermaeus Mora will greet you again, calling you his champion. You can reply with &amp;quot;What now?&amp;quot; or &amp;quot;I am not your champion, monster.&amp;quot; Again, there are no consequences to the completion of this quest with either choice. Through conversation with the Daedric prince, you learn that it was sealed here for a reason—so no more of its dangerous knowledge could be shared with the world of mortals, something Hermaeus Mora wishes undone. &lt;br /&gt;
&lt;br /&gt;
At this point the quest is complete. Reading the book will reveal some of the knowledge hidden within. Specifically, you can choose between three different paths: magic, shadow, or might, and depending on the choice, receive +5 permanent points in the following skills:&lt;br /&gt;
    &lt;br /&gt;
:'''The Path of Might:''' Archery, Block, Heavy Armor, One-handed, Smithing, Two-handed&lt;br /&gt;
:'''The Path of Shadow:''' Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak, Speech&lt;br /&gt;
:'''The Path of Magic:''' Alteration, Conjuration, Destruction, Enchanting, Illusion, Restoration&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*You will automatically start this quest during the course of [[Skyrim:Elder Knowledge|Elder Knowledge]] or [[Skyrim:Scroll Scouting|Scroll Scouting]]{{DG}} if you have not already started it, as the Elder Scroll is required for both the main questline and for the Dawnguard core questline. This quest does not have to be completed in order to complete either questline, however.&lt;br /&gt;
**You will get a quest stage about finding the scroll for Paarthurnax even if you get this quest from the Dawnguard questline and have never yet met the dragon.&lt;br /&gt;
*If you choose to leave [[Skyrim:Septimus Signus's Outpost|Septimus Signus's Outpost]] without picking up the Oghma Infinium, the Dwemer puzzle door that was unlocked by blood will be closed permanently.&lt;br /&gt;
*You don't have to access [[Skyrim:Blackreach|Blackreach]] through [[Skyrim:Alftand|Alftand]], as it's also possible to reach it through the two other linked Dwemer ruins, [[Skyrim:Raldbthar|Raldbthar]] and [[Skyrim: Mzinchaleft| Mzinchaleft]], by using the sphere given by Septimus on the apparatus at the end of these dungeons.&lt;br /&gt;
*The &amp;quot;Heart of a God&amp;quot; to which Septimus refers is actually the [[Lore:Heart of Lorkhan|Heart of Lorkhan]], which was supposedly destroyed by the [[Lore:Nerevarine|Nerevarine]] during the events of ''[[Morrowind:Morrowind|The Elder Scrolls III: Morrowind]]''. However, there is no Heart inside the chamber, so his remarks serve solely as a reference to that game.&lt;br /&gt;
*It is not necessary to take the Elder Scroll during this quest. If you plan on playing for some time between this quest and completing [[Skyrim:Elder_Knowledge|Elder Knowledge]] and don't wish to carry the scroll around in between, you can leave the scroll in the Tower of Mzark after transcribing the lexicon. The location of the scroll never respawns, so you can come back for it later at any time.&lt;br /&gt;
**If you retrieve the Elder Scroll during this quest, it is not given away at completion. As such, you will be stuck with an Elder Scroll in your possession. Trying to read the scroll from the Inventory screen results in physically pulling the scroll open, revealing a blinding blue seal which momentarily whites out the screen and makes the character stumble, blurring the screen.&lt;br /&gt;
*The Elder Scroll can be sold to [[Skyrim:Urag_gro-Shub|Urag gro-Shub]] in the College of Winterhold's Arcanaeum for 2000 gold. However, do not do so until you have completed [[Skyrim:Alduin's Bane|Alduin's Bane]], as it is essential to the main quest. If [[Skyrim:Dawnguard|Dawnguard]] is installed, the Elder Scroll is also needed to complete its [[Skyrim:Dawnguard_Quests#Main_Quests|main questline]], though you can buy it back from Urag if you have already sold it to him.&lt;br /&gt;
*You cannot use the Oghma Infinium to raise skills above 100.&lt;br /&gt;
*If you give the lexicon to Septimus before reaching level 15, it may be necessary to wait for a [[Skyrim:Letter from Septimus Signus|letter]] from him to arrive via courier. Simply returning to him when you reach that level will not work. &lt;br /&gt;
*Corpses fed on while in Beast Form or with the [[Skyrim:Ring of Namira|Ring of Namira]] cannot be harvested for Septimus. Avoid Feeding on the named, dead Elven corpses inside Alftand as you will have to find samples in other, potentially far apart, locations. However, if Dawnguard is installed, you may be able to harvest corpses while in Beast Form, as long as you have advanced far enough in the quest to have been given the extractor.&lt;br /&gt;
*You can keep the Oghma Infinium after use by dropping it before exiting the inventory upon its initial use, however, it will only be a book, and will not grant the bonuses again.&lt;br /&gt;
*If [[Dragonborn:Dragonborn|Dragonborn]] is installed, Hermaeus Mora will not be represented as a large purple shape. Instead, he is shown as the tentacled form seen during the quests of the plug-in.&lt;br /&gt;
*If [[Dragonborn:Dragonborn|Dragonborn]] has been completed before talking to Hermaeus Mora in this quest, he will say that he has been &amp;quot;following your progress since you defeated Miraak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|It is possible to loot the body of Septimus Signus and get the Runed Lexicon and Extractor back. Once in your inventory, however, both the Runed Lexicon and the Extractor will be considered quest items and cannot be sold or removed.|USKP|1.0|the Extractor can be removed/stored}}&lt;br /&gt;
**{{Pc22}} You can remove the Runed Lexicon from their inventory using the console command &amp;lt;code&amp;gt;player.removeitem 3a3dd 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Bug|If you kill Septimus Signus right after he gives you the stage to harvest blood, you will fail the quest, but the game will still prompt you with the &amp;quot;Harvest blood&amp;quot; option every time you loot the corpses of Orcs or elves.|USKP|2.0.0}}&lt;br /&gt;
{{Bug|You may not have the &amp;quot;Harvest blood&amp;quot; option despite having the Essence Extractor in your inventory.|confirmed=1|modnotes=The perk is not added correctly - not clear why not.}}&lt;br /&gt;
** {{Pc22}} Use the console command &amp;lt;code&amp;gt;player.addperk 79af5&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Bug|Septimus Signus is supposed to be razed and turned into ashes after approaching the Oghma Infinium book and saying the final line. However, there is a bug where the event is sometimes not triggered due to a bad animation registration event which then makes the quest impossible to complete.|USKP|1.3.2}}&lt;br /&gt;
**The most reliable solution to this problem is to kill Septimus. Once the quest has progressed to where he should be dead killing him does not count as a crime.&lt;br /&gt;
**Alternatively, reload an earlier save (before giving the blood to Septimus). If inside, exit the cave and wait for an hour while outside before re-entering. This can fix the event to trigger normally.&lt;br /&gt;
{{Bug|If you remove the Elder Scroll before the Blank Lexicon is transcribed, you may be unable to further the quest.|confirmed=1}}&lt;br /&gt;
{{Bug|There is a second [[Skyrim:Attunement Sphere|Attunement Sphere]] on the ground in [[Skyrim:Sinderion's Field Laboratory|Sinderion's Field Laboratory]]. Picking that up will leave both permanently stuck in your inventory.|confirmed=1}}&lt;br /&gt;
:*{{Pc22}}You can use &amp;lt;code&amp;gt;player.removeitem 3532c 2&amp;lt;/code&amp;gt; in the console to fix this however doing so may prevent you from opening more paths to Blackreach.&lt;br /&gt;
{{Bug|If you are finding the Elder Scroll for a [[Skyrim:Dawnguard|Dawnguard]] quest, the journal entry will still say &amp;quot;Find the Elder Scroll for Paarthurnax&amp;quot; even if you have never met him.|UDGP|1.1.2}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|5||I've been given a book of bizarre ramblings about Elder Scrolls, written by Septimus Signus. He claims to have spent time at the Winterhold Arcanaeum.&lt;br /&gt;
{{Quest Objective|5|Ask Urag about the insane book}}&lt;br /&gt;
|10||I've learned that Septimus Signus, a preeminent scholar of the Elder Scrolls, is currently living in the far north, studying a dwarven artifact. He might know where I can find an Elder Scroll for Paarthurnax.&lt;br /&gt;
{{Quest Objective|10|Find Septimus Signus}}&lt;br /&gt;
|20||I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. He's directed me to a dwarven observatory that supposedly houses an Elder Scroll. He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a dwarven lexicon with the Scroll's knowledge and bring it to him.&lt;br /&gt;
{{Quest Objective|20|Transcribe the Lexicon}}&lt;br /&gt;
|30||{{Quest Objective|30|Give the Lexicon to Septimus}}&lt;br /&gt;
|35||I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. With it, he believes he can open the lockbox he's been studying. He will contact me when he has the secret.&lt;br /&gt;
|40||I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. With it, he believes he can open the lockbox he's been studying by creating a mixture of blood that will resemble dwarven. I need to collect blood from several different races if I want to help him.&lt;br /&gt;
{{Quest Objective|41|Harvest High Elf blood}}&lt;br /&gt;
{{Quest Objective|42|Harvest Wood Elf blood}}&lt;br /&gt;
{{Quest Objective|43|Harvest Dark Elf blood}}&lt;br /&gt;
{{Quest Objective|44|Harvest Falmer blood}}&lt;br /&gt;
{{Quest Objective|45|Harvest Orc blood}}&lt;br /&gt;
|50||{{Quest Objective|50|Bring blood to Septimus}}&lt;br /&gt;
|55||{{Quest Objective|55|Take the Oghma Infinium}}&lt;br /&gt;
|100|fin|I met a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. I helped him open it. It did not contain what he had expected, but instead a book of great knowledge, the Oghma Infinium.&lt;br /&gt;
|105|fail|I met and killed a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years.&lt;br /&gt;
|''Unknown''||{{Quest Objective|35|Return to Septimus}}&lt;br /&gt;
[[Category:Skyrim-SRQRP-Unknown Objectives]]&lt;br /&gt;
|missing=1, 60, 200&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Unmarked_Places&amp;diff=1269799</id>
		<title>Skyrim:Unmarked Places</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Unmarked_Places&amp;diff=1269799"/>
		<updated>2014-01-16T10:30:53Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Smaller Places of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Places}}&lt;br /&gt;
{{NeedsImage|This page will benefit from images of at least some of the locations described.}}&lt;br /&gt;
&lt;br /&gt;
This article describes places of interest in Skyrim that are not marked on your map, are not represented by icons on your compass, and aren't directly related to any quests. Some of the places on this list do not have official names or titles, in which case unofficial names have been used to describe the places.&lt;br /&gt;
&lt;br /&gt;
== Unmarked Bandit and Forsworn Camps== &lt;br /&gt;
*Southeast of [[Skyrim:Riverwood|Riverwood]] and west of [[Skyrim:North Skybound Watch|North Skybound Watch]] is a camp inhabited by two [[Skyrim:Bandit|bandits]]. It consists of two barrels, a sack, a chest and a bedroll around a campfire and [[Skyrim:Cooking|cooking pot]]. A copy of the [[Skyrim:Block|Block]] [[Skyrim:Skill Books|skill book]] ''[[Skyrim:Warrior (book)|Warrior]]'' can be found here. {{Map Link|x=27379|y=-58190|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:Dragonsreach|Dragonsreach]] there is a bandit camp under a cliff. A [[Skyrim:Horse|horse]] with a carriage is located here along with a chest, potions, [[Skyrim:Skooma|skooma]], and a copy of the [[Skyrim:Pickpocket|Pickpocket]] skill book ''[[Skyrim:Aevar Stone-Singer|Aevar Stone-Singer]]''. Attempting to open the chest will trigger the appearance of more bandits. {{Map Link|x=22032|y=3456|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:Helgen|Helgen]] is a camp consisting of a [[Skyrim:Tanning|tanning rack]], a chest, a potion of healing, a pair of hide boots, three bedrolls and a copy of the [[Skyrim:Light Armor|Light Armor]] skill book ''[[Skyrim:The Refugees|The Refugees]]''. Upon opening the chest, three bandits will appear. {{Map Link|x=4240|y=-78883|zoom=17}}&lt;br /&gt;
[[File:SR-place-Bandit Bridge Pinewatch.jpg|thumb|right|Bandit Bridge: Pinewatch]]&lt;br /&gt;
*'''Bandit Bridge: Pinewatch''' is a bandit lookout post west of Helgen and immediately southwest of [[Skyrim:Pinewatch|Pinewatch]]. It consists of two towers that straddle the Helgen-Falkreath road, linked by a rope bridge. A bandit archer keeps watch atop each tower. A tripwire activates a [[Skyrim:Falling Boulders|boulder trap]] that is attached to the structure. {{Map Link|x=-13280|y=-80576|zoom=17}}&lt;br /&gt;
*South of Pinewatch is a camp on the base of a waterfall inhabited by bandits. A copy of the [[Skyrim:Alteration|Alteration]] skill book ''[[Skyrim:The Lunar Lorkhan|The Lunar Lorkhan]]'' can be found inside a tent, and there is a tanning rack just outside. Next to the tent lies a dead [[Skyrim:Dark Elf (NPC)|Dark Elf]] on a fallen tree, as well as an [[Skyrim:Apothecary's Satchel|apothecary's satchel]]. {{Map Link|x=-6428|y=-85559|zoom=17}}&lt;br /&gt;
*South of [[Skyrim:The Guardian Stones|The Guardian Stones]] there is a camp inhabited by three bandits. The camp has three tents with a bed roll each and a tanning rack. One of the bandits carries ''[[Skyrim:Treasure Map I|Treasure Map I]]''. There is a coin purse and a satchel resting on a tree stump. A copy of the [[Skyrim:One-handed|One-handed]] skill book ''[[Skyrim:Night Falls on Sentinel|Night Falls on Sentinel]]'' can be found in one of the tents. {{Map Link|x=3195|y=-66333|zoom=17}}&lt;br /&gt;
*East of [[Skyrim:Dragon Bridge|Dragon Bridge]], there is a camp under a rocky outcropping inhabited by two bandits. There are two bed rolls around the campfire, as well as a novice-locked chest containing leveled loot. Right next to the chest lies a copy of the Block skill book ''Warrior''. {{Map Link|x=-88178|y=82803|zoom=17}}&lt;br /&gt;
*Southwest of [[Skyrim:Reachwater Rock|Reachwater Rock]] is an unmarked [[Skyrim:Forsworn|Forsworn]] camp with three inhabitants. When approaching the camp, the Forsworn may be seen fighting with Imperial soldiers. There are four tents in the camp; one tent contains a chest and a satchel, while another contains a copy of the Block skill book ''[[Skyrim:Death Blow of Abernanit|Death Blow of Abernanit]]''. A few common [[Skyrim:Ingredients|alchemical ingredients]] can be found around the campfire. {{Map Link|x=-144666|y=-4759|zoom=17}}&lt;br /&gt;
*South of [[Skyrim:Ragnvald|Ragnvald]], a bit uphill, there is a small [[Skyrim:Hagraven|hagraven]] camp initially found empty. The hostile hagraven will appear coming up the road to the camp as soon as you open the chest in her tent, barring your escape route. The camp can easily be found as it is in the end of a path forking away uphill from the path to Ragnvald. {{Map Link|x=-177712|y=18960|zoom=17}}&lt;br /&gt;
*Northwest of [[Skyrim:Windward Ruins|Windward Ruins]] and west of [[Skyrim:Pale Imperial Camp|Pale Imperial Camp]], three [[Skyrim:Bandit|bandits]] have set up a camp below a rock ledge. The only items of note in their camp are an unlocked treasure chest and a copy of the [[Skyrim:Destruction|Destruction]] skill book ''[[Skyrim:A_Hypothetical_Treachery|A Hypothetical Treachery]]''. {{Map Link|x=11053|y=101689|zoom=17}}&lt;br /&gt;
*A pair of Forsworn and their dog set up a small camp west of [[Skyrim:Bthardamz|Bthardamz]], but likely fell victim to the [[Skyrim:Frost Troll|Frost Troll]] that now occupies the camp. The camp consists of a campfire and two tents, one of which holds an unlocked chest containing minor loot, while the other holds a copy of the [[Skyrim:Destruction|Destruction]] skill book ''[[Skyrim:The Art of War Magic|The Art of War Magic]]''. A few animal pelts and a tanning rack attest to the late occupants' activities. {{Map Link|x=-171873|y=38218.2|zoom=17}}&lt;br /&gt;
&lt;br /&gt;
== Hunter, Fishermen and Other Camps ==&lt;br /&gt;
*West of the [[Skyrim:Guardian Stones|Guardian Stones]]. It consists of a rack of [[Skyrim:Salmon|salmon]], a small tent with a bedroll, a chest, a boat, a fishing pole, a campfire, and a bottle of Nord mead. One [[Skyrim:Hunter|hunter]] lives here. {{Map Link|x=48|y=-60456|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:Sunderstone Gorge|Sunderstone Gorge]]. It consists of a chest, a sack, a small tent with a bedroll, and a hunter's bow with 12 iron arrows. One hunter lives here. {{Map Link|x=-64128|y=-38960|zoom=17}}&lt;br /&gt;
*South of [[Skyrim:South Brittleshin Pass|South Brittleshin Pass]] on an island on [[Skyrim:Lake Ilinalta|Lake Ilinalta]]. It consists of a salmon rack, a small tent with a bedroll, a [[Skyrim:Knapsack|knapsack]], a campfire, and a boat. One [[Skyrim:Fisherman|fisherman]] lives here. {{Map Link|x=-19784|y=-62304|zoom=17}}&lt;br /&gt;
*East of [[Skyrim:Moss Mother Cavern|Moss Mother Cavern]] on the northwest corner of Lake Ilinalta. It consists of a salmon rack, a small tent with a bedroll, a knapsack, a campfire, a boat containing two food sacks, and a copy of the [[Skyrim:One-handed|One-handed]] skill book ''[[Skyrim:Fire and Darkness|Fire and Darkness]]''. One fisherman lives here. {{Map Link|x=-46304|y=-46736|zoom=17}}&lt;br /&gt;
[[File:SR-place-Alchemist Camp.jpg|thumb|right|The alchemist camp north of Evergreen Grove]]&lt;br /&gt;
*North of [[Skyrim:Evergreen Grove|Evergreen Grove]] is the unmarked camp of an [[Skyrim:Alchemist|alchemist]]. At the camp is a [[Skyrim:Alchemist's Journal (camp)|journal]] and a copy of the [[Skyrim:Alchemy|Alchemy]] skill book ''[[Skyrim:De Rerum Dirennis|De Rerum Dirennis]]''. Near the camp is a small pool with three [[Skyrim:Nirnroot|nirnroots]] and there is another nirnroot upstream of the camp. The body of the alchemist who inhabited the camp is found at Evergreen Grove. {{Map Link|x=-50719|y=-62713|zoom=17}}&lt;br /&gt;
*North-northwest of [[Skyrim:The Apprentice Stone|The Apprentice Stone]], there is a small uninhabited camp with two hay piles and a smoking firepit. A copy of the [[Skyrim:Restoration|Restoration]] skill book ''[[Skyrim:The Exodus|The Exodus]]'' can be found here. There is no other notable loot. {{Map Link|x=-58836|y=86714|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:Sarethi Farm|Sarethi Farm]] is a campsite with a [[Skyrim:Note (treasure)|note]] regarding a treasure chest nearby. The camp itself has no notable loot. The chest indicated in the note can be found to the northwest down the slope and on a small island in [[Skyrim:Lake Geir|Lake Geir]]. {{Map Link|x=103855|y=-68072|zoom=17}}&lt;br /&gt;
*Southeast of [[Skyrim:Autumnshade_Clearing|Autumnshade Clearing]] is a camp occupied by a pair of hunters. One of their tents contains a copy of the [[Skyrim:Archery|Archery]] skill book ''[[Skyrim:The Gold Ribbon of Merit|The Gold Ribbon of Merit]]''. {{Map Link|x=158115|y=-83394|zoom=17}}&lt;br /&gt;
*South of [[Skyrim:Pilgrim's Trench|Pilgrim's Trench]] is a small camp consisting of a sheltered bedroll, a campfire and some containers. Sitting on a barrel is a [[Skyrim:For Shelly|note]] written by [[Skyrim:Trius|Trius]], the camp's absent founder. {{Map Link|x=84016|y=109776|zoom=17}}&lt;br /&gt;
*East-northeast of [[Skyrim:Steamcrag_Camp|Steamcrag Camp]] is a small mammoth hunters' camp, with a copy of the [[Skyrim:Two-handed|Two-handed]] skill book ''[[Skyrim:The_Legendary_Sancre_Tor|The Legendary Sancre Tor]]''. {{Map Link|x=151363|y=-8144|zoom=17}}&lt;br /&gt;
*Northwest of [[Skyrim:Journeyman's_Nook|Journeyman's Nook]] is a small abandoned camp containing a dead skeleton and an adept-locked strongbox. {{Map Link|x=125603|y=86720|zoom=17}}&lt;br /&gt;
*North-northwest of [[Skyrim:Narzulbur|Narzulbur]] is a small hunters' camp occupied by two hunters. Their lean-to holds a copy of the [[Skyrim:Light_Armor|Light Armor]] skill book ''[[Skyrim:Ice_and_Chitin|Ice and Chitin]]''. {{Map Link|x=153941|y=17695|zoom=17}}&lt;br /&gt;
*South of [[Skyrim:Bleakcoast_Cave|Bleakcoast Cave]] is an abandoned campsite with a horse, a dead horker, two small tents, some horker meat and tusks, along with a copy of the Light Armor skill book ''[[Skyrim:Rislav The Righteous|Rislav The Righteous]].'' {{Map Link|x=147241|y=82176|zoom=17}}&lt;br /&gt;
*Northeast of Dawnstar, by the sea east of the [[Skyrim:Dawnstar Sanctuary|Dawnstar Sanctuary]], there is a tent with two bed rolls, scattered with [[Skyrim:Red Mountain Flower|red mountain flowers]], an [[Skyrim:Amulet of Mara|amulet of Mara]], some food and wine, and two pair of boots. {{Map Link|x=38824|y=112992|zoom=17}}&lt;br /&gt;
*Northwest of [[Skyrim:Folgunthur|Folgunthur]] is an abandoned camp. There are two hay piles and a cooking spit under an overhang, in front of which is a nondescript ruin. A copy of the [[Skyrim:Pickpocket|Pickpocket]] skill book ''[[Skyrim:Purloined Shadows|Purloined Shadows]]'' lies on a crate to the side of the camp. {{Map Link|x=-53214|y=94143|zoom=17}}&lt;br /&gt;
*Southwest of [[Skyrim:Kagrenzel|Kagrenzel]], on a rocky ledge, there are two hunters by a campfire and two tents. A copy of the [[Skyrim:Archery|Archery]] skill book ''[[Skyrim:Father Of The Niben|Father Of The Niben]]'' sits on a barrel by the tents. {{Map Link|x=185593|y=-37167|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:Eldergleam Sanctuary|Eldergleam Sanctuary]] you can find a hunter's camp, where three naked hunters live and appear to be relaxing in the volcanic hot waters of a shallow pond. Among their possessions is a copy of the Smithing skill book Cherim's Heart. {{Map Link|x=112691|y=-24574|zoom=17}}&lt;br /&gt;
*Southwest of [[Skyrim:Northwatch Keep|Northwatch Keep]] is an abandoned camp with a tent and a fire. In a small crate next to the fire can be found 17 samples of [[Skyrim:Clam Meat|clam meat]]. On a rock near the camp are several [[Skyrim:Clam|clams]]. {{Map Link|x=-153096|y=111800|zoom=17}}&lt;br /&gt;
*Northwest of the [[Skyrim:Wreck of the Winter War|Wreck of the Winter War]] are two abandoned tents, a campfire and a rowboat. On one crate is a [[Skyrim:Fisherman's Journal (camp)|Fisherman's Journal]]. The skeletons of the [[Skyrim:Advard|former]] [[Skyrim:Skeggr|occupiers]] can be found underwater, near a capsized boat, a few yards east of their camp. {{Map Link|x=166600|y=71480|zoom=17}}&lt;br /&gt;
*Directly south of [[Skyrim:Hlaalu Farm|Hlaalu Farm]], east of [[Skyrim:Brandy-Mug Farm|Brandy-Mug Farm]], up in the cliffs is a hunter camp containing a campfire with cooking pot, a wood chopping block, three tents and three hunters. There is also a table with venison, goat meat, a snow bear pelt and a deer pelt. Next to the table is a deer carcass with an iron war axe. In the tent closest to the hanging rack is a coin purse. This camp is replaced by [[Skyrim:Windhelm Military Camp|Windhelm Military Camp]] during the Civil War. {{Map Link|Windhelm+Military+Camp}}&lt;br /&gt;
*North of [[Skyrim:Halldir's Cairn|Halldir's Cairn]] is an abandoned hunter's camp, consisting of a tent and an unlit campfire. The tent holds a [[Skyrim:Knapsack|knapsack]], while a nearby crate has a [[Skyrim:Hunter's Journal (camp)|Hunter's Journal]] and a copy of the [[Skyrim:Sneak|Sneak]] skill book ''[[Skyrim:Legend of Krately House|Legend of Krately House]]'' resting atop it. {{Map Link|x=-43025|y=-90232|zoom=17}}&lt;br /&gt;
&lt;br /&gt;
== Shrines ==&lt;br /&gt;
*East of [[Skyrim:Gjukar's Monument|Gjukar's Monument]] is a [[Skyrim:Shrines#Shrine of Zenithar|shrine of Zenithar]] located on a stone platform in the ruins of a small fort. Alongside the shrine is an [[Skyrim:Apothecary's Satchel|apothecary's satchel]], two silver ingots, a copy of the [[Skyrim:Speech|Speech]] skill book ''[[Skyrim:2920, Second Seed, v5|2920, Second Seed, v5]]'', and some tongs. Above the shrine, on top of a stone archway is a chest. {{Map Link|x=-52616|y=-8160|zoom=17}}&lt;br /&gt;
*South of [[Skyrim:Swindler's Den|Swindler's Den]] is a [[Skyrim:Shrines#Shrine of Stendarr|shrine of Stendarr]] sitting between two pillars and two braziers. Alongside the shrine is a goblet, a leveled gem, a strongbox, a salt pile, and a copy of the [[Skyrim:Enchanting|Enchanting]] skill book ''[[Skyrim:Twin Secrets|Twin Secrets]]''. {{Map Link|x=-44675|y=-5729|zoom=17}}&lt;br /&gt;
[[File:SR-place-Talos Shrine Massacre 02.jpg|thumb|right|Talos watches over four worshippers... and a Thalmor agent]]&lt;br /&gt;
*Southwest of the [[Skyrim:Guardian Stones|Guardian Stones]] is a [[Skyrim:Shrines#Shrine of Talos|shrine of Talos]]. Four dead [[Skyrim:Worshipper|worshippers]] can be found around the shrine who presumably died fighting a [[Skyrim:Thalmor|Thalmor]] agent whose corpse is found nearby containing [[Skyrim:Thalmor Orders|orders]] from [[Skyrim:Elenwen|Elenwen]] and at least one random piece of enchanted armor.  {{Map Link|x=-2824|y=-68422|zoom=17}}&lt;br /&gt;
*Northeast of the [[Skyrim:Twilight Sepulcher|Twilight Sepulcher]] is a [[Skyrim:Shrines#Shrine of Akatosh|shrine of Akatosh]] sitting on a stone balcony atop a cliff. A copy of the Enchanting skill book ''[[Skyrim:A Tragedy in Black|A Tragedy in Black]]'' and the book ''[[Skyrim:Olaf and the Dragon|Olaf and the Dragon]]'' can be found at the base of the shrine alongside a stamina potion. {{Map Link|x=-66608|y=-77872|zoom=17}}&lt;br /&gt;
*Northeast of [[Skyrim:Ysgramor's Tomb|Ysgramor's Tomb]] is a shrine of Talos. Near the shrine lies the body of deceased [[Skyrim:College of Winterhold (faction)|College of Winterhold]] student [[Skyrim:Ilas-Tei|Ilas-Tei]]. His body is surrounded by [[Skyrim:Skeever|skeevers]] (most of which are already dead). On Ilas-Tei's body you will find [[SR:Blue Mage Robes|blue mage robes]] and [[Skyrim:Ilas-Tei's_Ring|Ilas-Tei's ring]]. A copy of the [[Skyrim:Alteration|Alteration]] skill book ''[[Skyrim:Breathing_Water|Breathing Water]]'' can be found close by. There is a [[Skyrim:Scroll_of_Calm|Scroll of Calm]] near his body, as well as a [[Skyrim:Scroll_of_Fury|Scroll of Fury]] near the cage. {{Map Link|x=99867|y=128622|zoom=17}}&lt;br /&gt;
*North of [[Skyrim:Silent Moons Camp|Silent Moons Camp]] is a [[Skyrim:Shrines#Shrine of Mara|shrine of Mara]] sitting under a [[Lore:Dwemer|Dwemer]] arch. {{Map Link|x=2172|y=34962|zoom=17}}&lt;br /&gt;
*Northeast of [[Skyrim:Cradlecrush Rock|Cradlecrush Rock]] is a shrine of Talos, a chest, and a copy of the [[Skyrim:Heavy Armor|Heavy Armor]] skill book ''[[Skyrim:2920,_MidYear,_v6|2920, MidYear, v6]]''. {{Map Link|x=98195|y=-1989|zoom=17}}&lt;br /&gt;
*South-southeast of [[Skyrim:Steamcrag_Camp|Steamgrag Camp]], atop a large rocky hill, is a shrine of Akatosh on a stone bier. Three leveled [[Skyrim:Skeleton|skeletons]] will rise from the surrounding pillars to attack intruders. A leveled weapon and a copy of the Alteration skill book ''Breathing Water'' rest next to the shrine. {{Map Link|x=147283|y=-22157|zoom=17}}&lt;br /&gt;
*Southeast of [[Skyrim:Pilgrim's Trench|Pilgrim's Trench]] is a shrine of Talos. In front of the shrine is a leveled battleaxe and a copy of the [[Skyrim:One-handed|One-handed]] skill book ''[[Skyrim:The Importance of Where|The Importance of Where]]''. Just south of this shrine lies [[Skyrim:Velehk Sain|Velehk Sain's]] treasure. {{Map Link|x=89647|y=109961|zoom=17}}&lt;br /&gt;
&lt;br /&gt;
== Caravan Remains and Shipwrecks ==&lt;br /&gt;
*North of [[Skyrim:Sunderstone Gorge|Sunderstone Gorge]] is a toppled cart. Among some cast iron pots, wooden bowls and a broom is a dead [[Skyrim:Khajiit (NPC)|Khajiit]] who carries a copy of the [[Skyrim:Speech|Speech]] skill book ''[[Skyrim:A Dance in Fire, v7|A Dance in Fire, v7]]''. Further east lies a dead horse. {{Map Link|x=-59152|y=-31703|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:Evergreen Grove|Evergreen Grove]] are the flaming remains of a caravan. A cart contains a chest and food sacks, and around it lie two burnt corpses and the bodies of two horses. {{Map Link|x=-61568|y=-71424|zoom=17}}&lt;br /&gt;
*Southwest of the [[Skyrim:Great_Lift_at_Mzinchaleft|Great Lift at Mzinchaleft]], along the road to [[Skyrim:Morthal|Morthal]], you will come across a battle between a group of [[Skyrim:Conjurer|conjurers]] driving a horse-drawn wagon, and a group of [[Skyrim:Bandit|bandits]]. The wagon contains a pair of crates holding a selection of [[Skyrim:Potions|potions]] and [[Skyrim:Ingredients|alchemical ingredients]], two satchels containing more ingredients, and a copy of the Speech skill book ''[[Skyrim:A_Dance_in_Fire,_v6|A Dance in Fire, v6]]''. {{Map Link|x=1234|y=72609|zoom=17}}&lt;br /&gt;
*The path southwest up the mountain to [[Skyrim:Mount_Anthor|Mount Anthor]] continues to the south, then east, looping back to the [[sr:Shrine_of_Azura|Shrine of Azura]]. It appears that the [[Skyrim:Dragon|dragon]] from Mount Anthor caught a party of [[Skyrim:Refugee|refugees]] in the open on this path. Their three bodies, along with a wrecked cart piled up with their belongings, can be found partially buried in the snow. Among the detritus are a few useful items: a coin purse, an apothecary's satchel, a leveled battleaxe, and a copy of the [[Skyrim:Enchanting|Enchanting]] skill book ''[[sr:Enchanter's_Primer|Enchanter's Primer]]''. {{Map Link|x=110606|y=62406|zoom=17}}&lt;br /&gt;
*South of [[Skyrim:The Lady Stone|The Lady Stone]] is a sunken shipwreck beneath the waters of Lake Ilinalta. The shipwreck contains a chest and a leveled weapon. {{Map Link|x=-32600|y=-59576|zoom=17}}&lt;br /&gt;
*Northeast of [[Skyrim:Wreck of the Winter War|Wreck of the Winter War]] are the sparse remains of ship. Among the oars and wood are three barrels. A short distance to the north is a birds nest with a [[Skyrim:Pine Thrush Egg|pine thrush egg]]. {{Map Link|x=184352|y=74240|zoom=15}}&lt;br /&gt;
&lt;br /&gt;
==[[Skyrim:Dragon Mounds|Dragon Mounds]]==&lt;br /&gt;
[[File:SR-place-Dragon Mound Nahagliiv.jpg|thumb|right|The mound above Rorikstead, burial site of Nahagliiv]]&lt;br /&gt;
*West of [[Skyrim:Rorikstead|Rorikstead]]. This is [[Skyrim:Nahagliiv|Nahagliiv's]] burial mound. He is resurrected by [[Skyrim:Alduin|Alduin]] during the [[Skyrim:Main Quest|main quest]]. {{Map Link|x=-91120|y=4255|zoom=17}}&lt;br /&gt;
*East of [[Skyrim:Kynesgrove|Kynesgrove]]. This is [[Skyrim:Sahloknir|Sahloknir's]] burial mound. He is resurrected by Alduin during the quest [[Skyrim:A Blade in the Dark|A Blade in the Dark]]. {{Map Link|x=146095|y=13652|zoom=17}}&lt;br /&gt;
*Northwest of [[Skyrim:Anga's Mill|Anga's Mill]]. This is [[Skyrim:Viinturuth|Viinturuth's]] burial mound. He is resurrected by Alduin after completion of the quest A Blade in the Dark. {{Map Link|x=100493|y=39494|zoom=17}}&lt;br /&gt;
*Northeast of [[Skyrim:Sunderstone Gorge|Sunderstone Gorge]]. This is [[Skyrim:Vuljotnaak|Vuljotnaak's]] burial mound. He is resurrected by Alduin after completion of the quest A Blade in the Dark. {{Map Link|x=-50010|y=-30385|zoom=17}}&lt;br /&gt;
[[File:SR-place-Jerall Mountains 02.jpg|thumb|right|West of Southfringe Sanctum]]&lt;br /&gt;
*West of [[Skyrim:Southfringe Sanctum|Southfringe Sanctum]]. {{Map Link|x=16574|y=-103711|zoom=17}}&lt;br /&gt;
*North of [[Skyrim:Harmugstahl|Harmugstahl]]. {{Map Link|x=-137131|y=68398|zoom=17}}&lt;br /&gt;
*North of [[Skyrim:Froki's Shack|Froki's Shack]]. {{Map Link|x=95866|y=-92378|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:Autumnshade Clearing|Autumnshade Clearing]]. {{Map Link|x=145122|y=-80421|zoom=17}}&lt;br /&gt;
*North of [[Skyrim:Lost Tongue Overlook|Lost Tongue Overlook]]. {{Map Link|x=173790|y=-118019|zoom=17}}&lt;br /&gt;
*Northwest of [[Skyrim:Old Hroldan Inn|Old Hroldan Inn]]. {{Map Link|x=-125935|y=-1643|zoom=17}}&lt;br /&gt;
*Northwest of [[Skyrim:The Lover Stone|The Lover Stone]]. {{Map Link|x=-158751|y=26607|zoom=17}}&lt;br /&gt;
*North of [[Skyrim:Shimmermist Cave|Shimmermist Cave]]. {{Map Link|x=45514|y=16280|zoom=17}}&lt;br /&gt;
*West-northwest of [[Skyrim:Windward Ruins|Windward Ruins]]. {{Map Link|x=3459|y=96890|zoom=17}}&lt;br /&gt;
*Northeast of [[Skyrim:Swindler's Den|Swindler's Den]]. {{Map Link|x=-35424|y=6100|zoom=17}}&lt;br /&gt;
*Southwest of [[Skyrim:Evergreen Grove|Evergreen Grove]]. More [[Skyrim:Dragon Cult|Dragon Cult]] ruins can be found east of the mound where there are two fallen pillars and a large stone head. {{Map Link|x=-52985|y=-71011|zoom=17}}&lt;br /&gt;
*Northeast of [[Skyrim:Bilegulch Mine|Bilegulch Mine]]. {{Map Link|x=-52985|y=-34567|zoom=17}}&lt;br /&gt;
*West-northwest of [[Skyrim:Dead Men's Respite|Dead Men's Respite]]. {{Map Link|x=-72182|y=54478|zoom=17}}&lt;br /&gt;
*West-northwest of [[Skyrim:Meeko's Shack|Meeko's Shack]]. {{Map Link|x=-79774|y=78754|zoom=17}}&lt;br /&gt;
*South of [[Skyrim:Morthal|Morthal]]. {{Map Link|x=-36236|y=51280|zoom=17}}&lt;br /&gt;
*Southwest of [[Skyrim:Mzulft|Mzulft]]. {{Map Link|x=155389|y=-20789|zoom=17}}&lt;br /&gt;
*East of [[Skyrim:Broken Limb Camp|Broken Limb Camp]]. {{Map Link|x=124975|y=-14414|zoom=17}} &lt;br /&gt;
*Southwest of [[Skyrim:Kynesgrove|Kynesgrove]]. {{Map Link|x=129059|y=4208|zoom=17}}&lt;br /&gt;
&lt;br /&gt;
==Houses==&lt;br /&gt;
*Southeast of [[Skyrim:Pinewatch|Pinewatch]] is a shack with two burnt corpses nearby, presumably killed by a dragon attack based on the contents of a [[Skyrim:Note to the Authorities|note to the authorities]] found inside the shack (which will mark [[Skyrim:Ancient's Ascent|Ancient's Ascent]] on your map). The shack also contains an unlocked chest and a copy of the [[Skyrim:Pickpocket|Pickpocket]] [[Skyrim:Skill_Books|skill book]] ''[[Skyrim:Purloined Shadows|Purloined Shadows]]''. {{Map Link|x=49|y=-83575|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:Autumnshade Clearing|Autumnshade Clearing]] is a partially destroyed shack. Two bandits and their dog live here. The interior of the shack consists of two small rooms. One room has a bed roll and a chest beside it, while the other room has a fireplace with a harvestable [[Skyrim:Charred Skeever Hide|charred skeever]], and a copy of the [[Skyrim:Block|Block]] skill book ''[[Skyrim:Battle of Red Mountain|Battle of Red Mountain]]''. An [[Skyrim:Iron Ore|iron ore]] vein is located behind the shack. If the [[Skyrim:Dawnguard|Dawnguard add-on]] is installed, this location will be marked as [[Skyrim:Redwater Den|Redwater Den]], and the bandits will be replaced by [[Skyrim:Redwater Lookout|lookouts]]. {{Map Link|x=135973|y=-75740|zoom=17}}&lt;br /&gt;
*West of the [[Skyrim:Abandoned Prison|Abandoned Prison]] is [[Skyrim:Lucky Lorenz|Lucky Lorenz's]] house. The house appears to have been destroyed by a fallen tree and its contents have been scattered outside the house—some food, ingredients ([[Skyrim:Troll Fat|troll fat]] and [[Skyrim:Lavender|lavender]]), and a copy of the [[Skyrim:Light_Armor|Light Armor]] skill book ''[[Skyrim:Rislav The Righteous|Rislav The Righteous]]''. Lorenz's corpse holds ''[[Skyrim:Treasure Map IX|Treasure Map IX]]'' and a copy of ''[[Skyrim:The Lusty Argonian Maid, v1|The Lusty Argonian Maid, v1]]'' can be found near him. A [[Skyrim:Shrines#Shrine of Dibella|shrine of Dibella]] sits inside the house. {{Map Link|Lucky Lorenz}}&lt;br /&gt;
*Northwest of the [[Skyrim:Western Watchtower|Western Watchtower]] lies a ruined, burning shack. There is a hidden chest under some broken floorboards. If you have [[Skyrim:Fall of the Space Core, Vol 1|Fall of the Space Core, Vol 1]] installed, the [[Skyrim:Space Core|Space Core]] will crash-land in this shack. {{Map Link|x=-4772|y=-8420|zoom=17}}&lt;br /&gt;
[[File:SR-place-POIFallForest14.jpg|thumb|right|Ruined house near Forelhost]]&lt;br /&gt;
*South-southeast of [[Skyrim:Forelhost|Forelhost]] is a ruined, burning house. Just inside the main door to the right lies a burnt corpse holding a [[Skyrim:Scroll_of_Conjure_Flame_Atronach|Scroll of Conjure Flame Atronach]] outside a ring of burning candles, while an unlocked chest to the left holds some leveled loot. A copy of the [[Skyrim:Destruction|Destruction]] skill book ''[[Skyrim:Horror of Castle Xyr|Horror of Castle Xyr]]'' is found just outside the northern corner of the house, inside the opening of a hollow, rotting log. {{Map Link|x=189400|y=-124856|zoom=17}}&lt;br /&gt;
&lt;br /&gt;
== Jails ==&lt;br /&gt;
*Northeast of [[Skyrim:Septimus Signus's Outpost|Septimus Signus's Outpost]] is an island with an ice cave. This cave is [[Skyrim:The Chill|The Chill]], the jail for [[Skyrim:Winterhold|Winterhold]]. It is guarded by [[Skyrim:Frost Atronach|frost atronachs]] both inside and outside of the cave. There isn't any noteworthy loot, although there are two [[Skyrim:Gold Ore|gold ore]] veins located on top of The Chill. {{Map Link|x=126022|y=152142|zoom=17}}&lt;br /&gt;
&lt;br /&gt;
== Creature Lairs ==&lt;br /&gt;
*Southeast of [[Skyrim:Gjukar's Monument|Gjukar's Monument]] is a small pool containing the shell of a gigantic [[Skyrim:Mudcrab|mudcrab]], surrounded by smaller living mudcrabs. On the shore of the pool, beneath a large rock, is a skeleton with a leveled sword and shield lying next to it. This location is the spawn point of the [[Skyrim:Mudcrab Guardian Spirit|mudcrab guardian spirit]] during [[Skyrim:Kyne's Sacred Trials|Kyne's Sacred Trials]]. {{Map Link|x=-58960|y=-14208|zoom=17}}&lt;br /&gt;
*East of [[Skyrim:Uttering Hills Cave|Uttering Hills Cave]] is a den inhabited by [[Skyrim:Monsters#Troll|trolls]]. The scattered remains of a [[Skyrim:Stormcloaks|Stormcloak]] soldier can be found in the den, but the only lootable item is a Stormcloak helmet. {{Map Link|x=109810|y=20527|zoom=17}}&lt;br /&gt;
*East of [[Skyrim:Pinepeak Cavern|Pinepeak Cavern]] is the lair of a troll. The bodies of two deceased Stormcloak soldiers are found here among the bones of other victims of the troll. A [[Skyrim:Note (corpse)|note]] can be found on the body of one of the Stormcloaks which suggests that they were sent to investigate recent attacks in the area in order to gain the locals' favor. At the back of the lair is an [[Skyrim:Orcish|orichalcum ore]] vein. {{Map Link|x=83336|y=-51864|zoom=17}}&lt;br /&gt;
*South-southwest of the [[Skyrim:Sacellum_of_Boethiah|Sacellum of Boethiah]] is a troll den occupied by three frost trolls. The only thing of note at this location is two nearby gold ore veins. {{Map Link|x=160784|y=19260|zoom=17}}&lt;br /&gt;
*A steep, narrow trail north-northeast of Journeyman's Nook leads down to the sea. At the base of the trail, two [[Skyrim:Horker|horkers]] sit in front of a small alcove in the cliff wall which contains a novice-locked chest and a copy of the [[Skyrim:Restoration|Restoration]] skill book ''[[Skyrim:2920,_Rain's_Hand,_v4|2920, Rain's Hand, v4]]''. {{Map Link|x=135134|y=87629|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:Dawnstar|Dawnstar]] there is a troll cave which contains an unlocked treasure chest and a copy of the [[Skyrim:Block|Block]] skill book ''[[Skyrim:Death Blow of Abernanit|Death Blow of Abernanit]]''. {{Map Link|x=21583|y=105421|zoom=17}}&lt;br /&gt;
*Northeast of [[Skyrim:Halldir's Cairn|Halldir's Cairn]] is a bear den occupied by two [[Skyrim:Cave Bear|cave bears]]. Two dead [[Skyrim:Hunter|hunters]], likely from the nearby abandoned hunter's camp, can be found here, as well as a dead [[Skyrim:Deer|deer]]. During the day, the area also swarms with [[Skyrim:Bee|bees]] from two beehives in nearby trees. {{Map Link|x=-47924.4|y=-93584.5|zoom=17}}&lt;br /&gt;
*Northwest of the [[Skyrim:Weynon Stones|Weynon Stones]] is a cave inhabited by four [[Skyrim:Wolf|wolves]]. A dead [[Skyrim:Mammoth|mammoth]] can be found outside the cave, and a dead [[Skyrim:Elk|elk]] can be found inside the cave. {{Map Link|x=32256|y=50896|zoom=16}}&lt;br /&gt;
*Northwest of [[Skyrim:Fort Fellhammer|Fort Fellhammer]] is a shallow cave inhabited by two [[Skyrim:Frost Troll|frost troll]]s. The bodies of two of the trolls' previous victims, a [[Skyrim:Bandit|bandit]] and a [[Skyrim:Deer|deer]], can be found in and around the cave. {{Map Link|x=38537|y=78421|zoom=16}}&lt;br /&gt;
*East-northeast of the [[Skyrim:Thalmor Embassy|Thalmor Embassy]], two [[Skyrim:Snowy Sabre Cat|snowy sabre cat]]s have established a lair under an overhanging rock. Two of their victims can be found here: an [[Skyrim:Elk|elk]] and a dead [[Skyrim:Argonian (NPC)|Argonian]] with a coin purse lying next to him. Looting the body of the Argonian will net you a copy of the [[Skyrim:Pickpocket|Pickpocket]] skill book ''[[Skyrim:Guide to Better Thieving|Guide to Better Thieving]]''. {{Map Link|x=-70507.2891|y=119407.6250|zoom=17}}&lt;br /&gt;
&lt;br /&gt;
== Unmarked Ruins and Monuments ==&lt;br /&gt;
*Just outside of [[Skyrim:Morthal|Morthal]], to the southeast, a [[Skyrim:Nordic Ruins|Nordic barrow]] can be found, guarded by a leveled [[Skyrim:Skeleton|skeleton]]. Inside, a copy of the [[Skyrim:Illusion|Illusion]] skill book ''[[Skyrim:The_Black_Arts_On_Trial|The Black Arts On Trial]]'' rests atop a shelf. To the left, the body of a novice [[Skyrim:Conjurer|conjurer]] with a dagger in his chest can be found in front of an open tomb, next to a table with a [[Skyrim:Scroll_of_Turn_Lesser_Undead|Scroll of Turn Lesser Undead]] on top of it. {{Map Link|x=-29831|y=60736|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:The Guardian Stones|The Guardian Stones]] is an underwater Nordic barrow beneath the waters of [[Skyrim:Lake Ilinalta|Lake Ilinalta]]. The ruin contains a chest, two leveled soul gems, and a weapon lying on a table. {{Map Link|x=-10363|y=-58229|zoom=17}}&lt;br /&gt;
*Southeast of [[Skyrim:Sleeping Tree Camp|Sleeping Tree Camp]] are some ancient Nordic ruins. These ruins consist of some monumental stones and [[Skyrim:Spinning Symbol|rotatable pillars]] displaying snake, whale and eagle images. After rotating to the correct symbols (the monumental stones will help you solve the puzzle), activating the switch at the center of the ruin will open a nearby grate. At the bottom of a small spiral staircase is a skeleton lying next to a chest which contains a leveled armor piece and a copy of the [[Skyrim:Destruction|Destruction]] skill book ''[[Skyrim:A Hypothetical Treachery|A Hypothetical Treachery]]''. {{Map Link|x=-31712|y=-23920|zoom=17}}&lt;br /&gt;
*On a small hill east of Sleeping Tree Camp are some ancient Nordic ruins with an altar in the center. Lying on this altar is a deceased [[Skyrim:Conjurer|conjurer]], some alchemy ingredients, and a copy of the [[Skyrim:Conjuration|Conjuration]] skill book ''[[Skyrim:Liminal Bridges|Liminal Bridges]]''. Two hostile [[Skyrim:Skeleton|skeletons]] inhabit these ruins, while a unique third skeleton wearing a [[Skyrim:Black Mage Hood|Black Mage Hood]] stands by three mysterious graves nearby. {{Map Link|x=-28563|y=-18361|zoom=17}}&lt;br /&gt;
*South of [[Skyrim:The Lady Stone|The Lady Stone]] is a small stone cairn surrounded by six graves. On one of these graves there lies [[Skyrim:Lavender|lavender]] and [[Skyrim:Blue Mountain Flower|blue mountain flowers]]. Hostile skeletons inhabit this location. {{Map Link|x=-32136|y=-66752|zoom=17}}&lt;br /&gt;
*North of [[Skyrim:Cracked Tusk Keep|Cracked Tusk Keep]] is a cairn acting as an altar. Sitting on this altar are two [[Skyrim:Poisons|poisons]], various bones, an [[Skyrim:Apothecary's Satchel|apothecary's satchel]] and a copy of the Conjuration skill book ''[[Skyrim:2920, Frostfall, v10|2920, Frostfall, v10]]''. A leveled [[Skyrim:Necromancer|necromancer]] inhabits the site. {{Map Link|x=-53721|y=-76998|zoom=17}}&lt;br /&gt;
*North of [[Skyrim:Knifepoint Ridge|Knifepoint Ridge]] are two fallen towers. [[Skyrim:Wolf|Wolves]] inhabit the bottom tower where there lies a dead [[Skyrim:Elk|elk]] among some [[Skyrim:Blisterwort|Blisterwort]]. There is a chest on the bottom tower and a chest on the upper tower (where there is also a beehive). {{Map Link|x=-69208|y=-59288|zoom=17}}&lt;br /&gt;
* North of [[Skyrim:Autumnshade Clearing|Autumnshade Clearing]] is an altar surrounded by stone structures. After dealing with the hostile [[Skyrim:Warlock|warlock]] you can find a copy of the [[Skyrim:Restoration|Restoration]] skill book ''[[Skyrim:Racial Phylogeny|Racial Phylogeny]]'', and some fire salts on the altar. {{Map Link|x=153820|y=-71304|zoom=17}}&lt;br /&gt;
*Southeast of [[Skyrim:The Apprentice Stone|The Apprentice Stone]], there is a Nordic barrow that is partially submerged in the swamp, and is being guarded by five [[Skyrim:Mudcrab|mudcrabs]]. A chest with a novice-level lock and a copy of the [[Skyrim:Lockpicking|Lockpicking]] skill book ''[[Skyrim:The_Locked_Room|The Locked Room]]'' can be found inside. {{Map Link|x=-48095|y=76564|zoom=17}}&lt;br /&gt;
[[File:SR-place-POISnowy24.jpg|thumb|right|Dwarven ruin near Ironbind Barrow]]&lt;br /&gt;
*Northeast of [[Skyrim:Pinepeak_Cavern|Pinepeak Cavern]], across the river and up a steep winding path, a small abandoned well can be found. Upon approaching it for the first time, a [[Skyrim:Wispmother|wispmother]] will rise up out of the well and attack you, along with her three attendant [[Skyrim:Wisp|wisps]]. A nearby broken section of wall hides a basket with a copy of the Conjuration skill book ''[[Skyrim:The_Warrior's_Charge|The Warrior's Charge]]'' resting atop it. Hidden underneath the basket is a locked strongbox. {{Map Link|x=83896|y=-44446|zoom=17}}&lt;br /&gt;
*After traveling through [[Skyrim:Ironbind Barrow|Ironbind Barrow]], you can exit out to Ironbind Overlook. If you then follow the rough path east up the mountain, you will come across the ruins of a small Dwemer shrine, guarded by two [[Skyrim:Ice Wraith|ice wraith]]s. Resting at the foot of the shrine is a leveled, enchanted [[Skyrim:Generic Magic Weapons|warhammer]], with two small, unlocked Dwarven jewelry boxes flanking it. Some potions can be found atop the taller pillar; you have to use [[Skyrim:Whirlwind Sprint|Whirlwind Sprint]] to access at this point. A [[Skyrim:Quicksilver|quicksilver]] ore deposit can be found just uphill. {{Map Link|x=84798|y=64637|zoom=17}}&lt;br /&gt;
*East-southeast of [[Skyrim:Dragon Bridge|Dragon Bridge]], on a promontory in a bend of the river, you will find a [[Skyrim:Warlock|warlock]] working at a [[Skyrim:Alchemy Lab|alchemy lab]] next to the body of a dead [[Skyrim:Imperial (NPC)|Imperial]] in a ritual circle of candles. Next to the alchemy lab is a bowl containing [[Skyrim:Ingredients|ingredients]]. {{Map Link|x=-90753.7|y=79615.8|zoom=16}}&lt;br /&gt;
*If you head over the hills southeast of [[Skyrim:Hjaalmarch Stormcloak Camp|Hjaalmarch Stormcloak Camp]], you will come across a trap door grate set in a platform with a set of steps leading up to it. Opening the trap door will give access to a spiral staircase leading down to a sealed sarcophagus. If you come here between 8pm and 5am, either on your own or following the ghost that leads you here from [[Skyrim:Kjenstag_Ruins|Kjenstag Ruins]], you will find two leveled bandits in the process of looting the now-opened tomb. The tomb can then be looted for its leveled treasure: a necklace, an enchanted weapon, and a shield. One of the bandits carries a copy of the [[Skyrim:Block|Block]] skill book ''[[Skyrim:A_Dance_in_Fire,_v2|A Dance in Fire, v2]]''. {{Map Link|x=-5831.04|y=78534|zoom=16}}&lt;br /&gt;
&lt;br /&gt;
== Smaller Places of Interest ==&lt;br /&gt;
*East of [[Skyrim:Moss Mother Cavern|Moss Mother Cavern]] is the body of a [[Skyrim:Dark Elf (NPC)|Dark Elf]] lying against a pile of rocks. Sitting near the body is a dagger lying next to a pool of blood as well as a bag of gold.&lt;br /&gt;
*North of the [[Skyrim:Guardian Stones|Guardian Stones]] lies a deer skeleton. Between the ribs of the skeleton lies a [[Skyrim:Flawless Emerald|flawless emerald]]. {{Map Link|x=2224|y=-56488|zoom=17}}&lt;br /&gt;
*Northeast of the [[Skyrim:Twilight Sepulcher|Twilight Sepulcher]] is a grove of eight [[Skyrim:White Cap|white cap]] mushrooms aligned in a circle. In the center of the circle sits a bloodied skull, a staff, a [[Skyrim:Glass Arrow|glass arrow]] and a copy of the [[Skyrim:Archery|Archery]] skill book ''[[Skyrim:Father Of The Niben|Father Of The Niben]]''. This is also where the Bear Guardian appears during [[Skyrim:Kyne's_Sacred_Trials|Kyne's Sacred Trials]]. {{Map Link|x=-69443|y=-76728|zoom=17}}&lt;br /&gt;
[[File:SR-place-Shore Combustion.jpg|thumb|right|Yisra and the tome, with Yngvild's arches across the water]]&lt;br /&gt;
*The body of [[Skyrim:Yisra|Yisra]], a deceased [[Skyrim:College of Winterhold (faction)|College of Winterhold]] student, is found south of [[Skyrim:Yngvild|Yngvild]]. [[Skyrim:Yisra's Necklace|Yisra's necklace]], [[SR:Blue Mage Robes|blue mage robes]], a pair of [[SR:Boots|boots]], and an [[SR:Iron Dagger|iron dagger]] can be found on her body. A copy of ''[[Skyrim:Spell Tome: Flame Cloak|Spell Tome: Flame Cloak]]'' is found near her body. {{Map Link|Yisra|zoom=17}}&lt;br /&gt;
*The body of [[Skyrim:Rundi|Rundi]], a deceased College of Winterhold student is found east-southeast of [[Skyrim:Winterhold|Winterhold]] lying on a circular stone altar. There are some items on the altar itself, such as [[Skyrim:Rundi's Dagger|Rundi's dagger]], a few alchemy ingredients, a [[Skyrim:Soul Gems|soul gem]], and a copy of the [[Skyrim:Alchemy|Alchemy]] skill book ''[[Skyrim:Mannimarco, King of Worms|Mannimarco, King of Worms]]''. You can find a set of blue mage robes and a pair of boots on Rundi's corpse. A [[Skyrim:Staves#Staff Of Ice Spikes|Staff Of Ice Spikes]] may also be found lying on the ground. The altar is surrounded by [[Skyrim:Elemental Rune|frost runes]]. {{Map Link|Rundi|zoom=17}}&lt;br /&gt;
*East of [[Skyrim:Talking Stone Camp|Talking Stone Camp]], lying on an island at the base of a waterfall is the corpse of a [[Skyrim:Dunmer|Dunmer]] [[Skyrim:Alchemist|alchemist]]. He is wearing [[Skyrim:Black Mage Robes|black mage robes]] and boots, and carries a dagger and a [[Skyrim:Nirnroot|nirnroot]]. {{Map Link|x=-61216|y=22880|zoom=17}}&lt;br /&gt;
*Northeast of [[Skyrim:Bleakwind Basin|Bleakwind Basin]], protruding from a small pool is a skeletal arm clutching a leveled sword. This is a reference to [[wikipedia:Lady_of_the_Lake|The Lady of the Lake]] from Arthurian folklore. {{Map Link|x=6640|y=5424|zoom=17}}&lt;br /&gt;
*Northeast of the [[Skyrim:Wreck of the Winter War|Wreck of the Winter War]] lies a skeleton, six [[Skyrim:Gold Ingot|gold ingots]], a random enchanted dagger and a copy of the [[Skyrim:Pickpocket|Pickpocket]] skill book ''[[Skyrim:Beggar (book)|Beggar]]''. {{Map Link|x=188237|y=83874|zoom=17}}&lt;br /&gt;
*North of [[Skyrim:Sleeping Tree Camp|Sleeping Tree Camp]] lying next to a small pool is a mammoth skeleton. Curiously, there is a human skeleton lying within the mammoth skeleton. {{Map Link|x=-39824|y=-9088|zoom=17}}&lt;br /&gt;
*Northwest of [[Skyrim:Fallowstone Cave|Fallowstone Cave]], partway up the mountain slope, there is an unmarked clearing with a [[Skyrim:Silver Ore|silver ore]] vein and an [[Skyrim:Orichalcum Ore|orichalcum ore]] vein. A copy of the [[Skyrim:Illusion|Illusion]] skill book ''[[Skyrim:Incident at Necrom|Incident at Necrom]]'' is well-hidden at the base of one of the trees on that slope. {{Map Link|x=189522|y=-79771|zoom=17}}&lt;br /&gt;
*North of [[Skyrim:The Tower Stone|The Tower Stone]] are some skeletal remains lying next to a chest, a flag, and a copy of the [[Skyrim:Heavy_Armor|Heavy Armor]] skill book ''[[Skyrim:The Knights of the Nine|The Knights of the Nine]]''. {{Map Link|x=72113|y=110753|zoom=17}}&lt;br /&gt;
[[File:SR-place-POINorthernCoast04.jpg|thumb|right|Skill in Light Armor didn't help them]]&lt;br /&gt;
* High in the mountains south of [[Skyrim:Broken Oar Grotto|Broken Oar Grotto]], some unlucky soul met a grisly end, pierced by many weapons, including a [[Skyrim:Steel_Dagger|steel dagger]], an [[Skyrim:Iron_Dagger|iron dagger]], a leveled [[Skyrim:Battleaxe|battleaxe]], a leveled [[Skyrim:Sword|sword]], and a leveled [[Skyrim:Mace|mace]]. Next to the skeletal remains lies a copy of the [[Skyrim:Light Armor|Light Armor]] skill book ''[[Skyrim:The Rear Guard|The Rear Guard]]''. A [[Skyrim:Staff_of_Fireballs|Staff of Fireballs]] and a knapsack can be found leaning up against a tree nearby. {{Map Link|x=-67322.8|y=117734|zoom=16}}&lt;br /&gt;
*West of [[Skyrim:Dawnstar|Dawnstar]] along the northern coastline, within bowshot of the [[Skyrim:Wreck Of The Brinehammer|Wreck Of The Brinehammer]], there is a small overturned boat guarded by [[Skyrim:Mudcrab|mudcrabs]]. Under the boat is a copy of the [[Skyrim:Alteration|Alteration]] skill book ''[[Skyrim:Daughter of the Niben|Daughter of the Niben]]'', a [[Skyrim:Scimitar|scimitar]], a pair of [[Skyrim:Fine Boots|fine boots]], and a [[Skyrim:Knapsack|knapsack]] containing random loot. In the immediate area are four [[Skyrim:Nordic Barnacle|Nordic barnacle clusters]] and three [[Skyrim:Grass Pod|spiky grass]] plants that can be harvested for their respective ingredients. {{Map Link|x=6809|y=108140|zoom=17}}&lt;br /&gt;
*South of [[Skyrim:Hillgrund's Tomb|Hillgrund's Tomb]] is a large fallen tree bridging a tributary of the [[Skyrim:White River|White River]] that runs between two sheer cliffs. Standing guard on this log is a bandit, who will only attack if you get too close. A corpse of another bandit lies on a small beach below the bridge, with a dagger, amulet, and coin purse lying next to it. The body of a third bandit can be found on the northern cliff, next to the remains of a tree which conceals a locked chest and a copy of the Illusion skill book ''[[Skyrim:The Black Arts On Trial|The Black Arts On Trial]]''. {{Map Link|x=82938|y=-24767|zoom=17}}&lt;br /&gt;
*West-southwest of [[Skyrim:Knifepoint Ridge|Knifepoint Ridge]], if you climb the ridge to the top, you'll find the remains of some person. The skeleton has a leveled bow and a knapsack, which are splattered with blood. A [[Skyrim:Bone Meal|bone meal]] and a small amount of gold can be found on the skeleton. {{Map Link|x=-72907|y=-69524|zoom=17}}&lt;br /&gt;
*Between [[Skyrim:Reachwater Rock|Reachwater Rock]] and [[Skyrim:Kolskeggr Mine|Kolskeggr Mine]] there's an abandoned rowboat at a bend of the river. In the boat are some bottles, an apothecary's satchel, an adept-level locked strongbox and each of the following gems—emerald, garnet, flawless garnet, ruby, flawless ruby and flawless diamond. Next to the boat, in the river, is a chest and two mead barrels. {{Map Link|x=-145818|y=4291|zoom=17}}&lt;br /&gt;
*To the east of [[Skyrim:Fort Greenwall|Greenwall Cave's]] main entrance (the one exterior to the fort), there is a caged [[Skyrim:Wolf|wolf]]. If you release the wolf, two [[Skyrim:Trapper|trappers]] will appear and attack you, with the wolf siding with you against them. If the wolf manages to survive the fight, it will not attack you, and will remain near the cage. {{Map Link|x=178716|y=-68217|zoom=17}}&lt;br /&gt;
*To the west of [[Skyrim:Loreius Farm|Loreius Farm]] up the hill is a small clearing littered with the remains of 25 mammoths. Two [[Skyrim:Poacher|poachers]] can be found here, and will turn hostile if you get too close. {{Map Link|x=25280|y=26225|zoom=17}}&lt;br /&gt;
*To the west of [[Skyrim:Saarthal|Saarthal]], there is a mammoth partly encapsulated in a block of ice, which can be looted for a mammoth snout. Its body is pierced with five [[Skyrim:Dwarven Arrow|Dwarven arrows]], a leveled battleaxe, and a large bolt from a Dwemer ballista. There is an iron ore vein and an orichalcum ore vein nearby. {{Map Link|x=81492|y=90637|zoom=17}}&lt;br /&gt;
*North of [[Skyrim:Southfringe Sanctum|Southfringe Sanctum]] lies some skeletal remains pierced with an [[Skyrim:Iron War Axe|iron war axe]]. Next to it is a copy of the Conjuration skill book ''[[Skyrim:The Warrior's Charge|The Warrior's Charge]]'' which is resting against an unlocked chest containing leveled loot. Immediately west of here lies a silver ore vein. {{Map Link|x=31458|y=-99497|zoom=17}}&lt;br /&gt;
*West of [[Skyrim:Whitewatch Tower|Whitewatch Tower]] is a novice-locked strongbox in the midst of a few fallen stone walls. {{Map Link|x=25512|y=15632|zoom=17}}&lt;br /&gt;
*Southeast of [[Skyrim:Karthwasten|Karthwasten]], at a point roughly between [[Skyrim:Four Skull Lookout|Four Skull Lookout]] and [[Skyrim:Sundered Towers|Sundered Towers]], there is a locked strong box with a leveled dagger leaned up against it hidden in the center of a pile of driftwood. {{Map Link|x=-128320|y=31744|zoom=17}}&lt;br /&gt;
* Southeast of [[Skyrim:Bleakcoast Cave|Bleakcoast Cave]] there are two dead hunters, two dead horkers, and a live horker. One of the hunters carries [[Skyrim:Treasure Map VIII|Treasure Map VIII]]. There are four ore veins is close proximity too. Three iron ore veins&amp;amp;mdash;one east, one west, and one south&amp;amp;mdash;and a quicksilver vein to the southeast.  {{Map Link|Treasure Map VIII}}&lt;br /&gt;
[[File:SR-place-Flag and Skeleton.jpg|thumb|right|A tattered flag and an unfortunate soul]]&lt;br /&gt;
* On the mountain high above the [[Skyrim:Great Lift at Alftand|Great Lift at Alftand]], there is a tattered flag flying. At the base of the flag is a leveled mace, a leather helmet, and a satchel. Further back on the mountain is a silver ore vein. {{Map Link|x=84928|y=59152|zoom=17}}&lt;br /&gt;
* West of [[Skyrim:Sunderstone Gorge|Sunderstone Gorge]] and south of [[Skyrim:Fort Sungard|Fort Sungard]] is a dragon barrow. About 100 feet south of the dragon barrow is a &amp;quot;fairy circle&amp;quot;, a ring of bare ground surrounded by several varieties of harvestable mushrooms. {{Map Link|x=-75192|y=-36968|zoom=17}}&lt;br /&gt;
* In the mountains between [[Skyrim:Ragnvald|Ragnvald]] and [[Skyrim:Bthardamz|Bthardamz]], a dead [[Skyrim:Orc|Orc]] [[Skyrim:Bandit|bandit]] can be found draped over a chest containing minor loot. Two dead [[Skyrim:Wolf|wolves]] next to him hint at the cause of his death. {{Map Link|x=-166352|y=30998|zoom=17}}&lt;br /&gt;
* East of [[Skyrim:Haemar's Shame|Haemar's Shame]], on the east side of the mountain pass between [[Skyrim:Helgen|Helgen]] and the western lands of [[Skyrim:The Rift|the Rift]], a pile of stones marks a steep, narrow path heading east from the road up through a small notch in the rock walls of the pass. A [[Skyrim:Quicksilver|quicksilver]] ore deposit and a copy of the [[Skyrim:Alteration|Alteration]] [[Skyrim:Skill Books|skill book]] ''[[Skyrim:Daughter of the Niben|Daughter of the Niben]]'' can be found at the end of this path. {{Map Link|x=63028.8|y=-80338.8 |zoom=17}}&lt;br /&gt;
* On an island west of [[Skyrim:Broken Oar Grotto|Broken Oar Grotto]] there is a flag on a pole, at the base of which is an unlootable skeleton. There are also two [[Skyrim:Gold Ore Vein|gold ore veins]] on the island. {{Map Link|x=-85248|y=143232|zoom=16}}&lt;br /&gt;
* West-northwest of [[Skyrim:Haemar's Shame|Haemar's Shame]], east of Falkreath's [[Skyrim:Stormcloaks|Stormcloaks]] camp is an overhanging rock face. Under this is a skeleton with a coin purse, along with a few animal bones, as if this was used as an animal's den. There are two [[Skyrim:Snowberries|snowberry]] bushes here as well.&lt;br /&gt;
* Due west of [[Skyrim:Graywinter Watch|Graywinter Watch]], on a spit of land sticking out into the middle of the river, is a novice-locked chest hidden amongst some driftwood.&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Easter_Eggs&amp;diff=1268484</id>
		<title>Skyrim talk:Easter Eggs</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Easter_Eggs&amp;diff=1268484"/>
		<updated>2014-01-10T02:07:03Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* SUGGESTION */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|Editors, you are welcome to propose anything as an [[SR:Easter Eggs|Easter Egg]], or comment regarding the current page, but first consider that an Easter Egg cannot be generic (unspecific), such as giant animals or broad cultural parallels. All references to the gameplay and world of past Elder Scrolls games belong on the [[SR:Elder Scrolls Historical References|Historical References page]]. Many specific topics have already been discussed, such as [[Skyrim_talk:Easter_Eggs/Archive_4#Harry_Potter_Aragog_and_Nagini_reference|Harry Potter's giant snakes]], '''[[Skyrim_talk:Easter_Eggs/Archive_7#Harry_Potter_Deathly_Hallows_Symbol|the Deathly Hallows symbol]]''', and [[Skyrim talk:Easter Eggs/Archive 1#Sweetroll|sweetrolls]], so '''please check the [[Skyrim:Easter Eggs/Archives|archives]] before posting''' for discussions which might address your proposal or concern.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive Table|title=[[Skyrim:Easter Eggs/Archives|Archives]]&lt;br /&gt;
|Archive 1||Nov. 11, 2011 - Nov. 28, 2011&lt;br /&gt;
|Archive 2||Nov. 28, 2011 - Dec. 8, 2011&lt;br /&gt;
|Archive 3||Dec. 8, 2011 - Dec. 13, 2011&lt;br /&gt;
|Archive 4||Dec. 13, 2011 - Jan. 1, 2012&lt;br /&gt;
|Archive 5||Jan. 2, 2012 - Jan. 24, 2012&lt;br /&gt;
|Archive 6||Jan. 24, 2012 - Feb. 21, 2012&lt;br /&gt;
|Archive 7||Feb. 21, 2012 - Mar. 23, 2012&lt;br /&gt;
|Archive 8||Mar. 30, 2012 - Jun. 1, 2012&lt;br /&gt;
|Archive 9||Jun. 2012 - Aug. 2012&lt;br /&gt;
|Archive 10||Aug. 2012 - Sep. 15, 2012&lt;br /&gt;
|Archive 11||Sep. 2012 - Oct. 2012&lt;br /&gt;
|Archive 12||Oct. 2012 - Nov. 2012&lt;br /&gt;
|Archive 13||Dec. 2012 - Jan. 2013&lt;br /&gt;
|Archive 14||Feb. 2013 - Mar. 2013&lt;br /&gt;
|Archive 15||Mar. 2013 - Jul. 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Art of War ==&lt;br /&gt;
&lt;br /&gt;
Could the skill book &amp;quot;The Art of War Magic&amp;quot; be referencing the ancient Chinese battle tactics book &amp;quot;The Art of War&amp;quot;? Especially since &amp;quot;The Art of War&amp;quot; is still used today to train or &amp;quot;raise the skill of&amp;quot; people. {{uns|67.81.221.147|17:11, 2 August 2013}}&lt;br /&gt;
&lt;br /&gt;
:It is already mentioned on the [[Morrowind:Easter_Eggs#Art_of_War_Magic|Morrowind Easter Egg page]], since it appeared there first. -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 17:13, 2 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Notched Pickaxe ==&lt;br /&gt;
&lt;br /&gt;
Moved from Article ([[Skyrim:Easter_Eggs#Minecraft]]):&lt;br /&gt;
: '''*Correction*''' There was a &amp;quot;Notched Pickaxe&amp;quot; in the Elder Scroll game &amp;quot;Oblivion&amp;quot; and that game pre-dated Minecraft. This may have made a re-appearance as a reference, but was not created originally to be such. (comment by 50.133.206.253 at 20:11, 2 August 2013)&lt;br /&gt;
I couldn't [http://cs.uesp.net/index.php?game=ob&amp;amp;search=pickaxe find any in CSlist], please explain where it is found... -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 20:17, 2 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::A quick google search shows that there was quite a bit of debate when this was first reported, with many people strangely claiming that there had been notched pickaxes in both Oblivion and Morrowind. Despite these claims, there is no evidence that either of these things exist. [http://www.youtube.com/watch?v=nGSNTuWikjc This video] purports to show the notched pickaxe, but it is obviously fake (the video is 25 minutes longs, rambles widely, and the guy finds the pickaxe on top of Frostcrag Spire). As far as I can tell, there was no notched pickaxe before skyrim --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 21:37, 2 August 2013 (GMT)&lt;br /&gt;
:::And here I thought we were past the point of people adding unapproved nonsense to the Skyrim Eggs page...if this keeps happening, I'm going to bring a request for permanent semiprotection to the admin noticeboard. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:33, 2 August 2013 (GMT)&lt;br /&gt;
::::IMO, that would be an over-reaction. Nonsense was added, then it was removed to the talk page for verification. The system works. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:42, 3 August 2013 (GMT)&lt;br /&gt;
:::::At this point, you're probably right. But if it does get to the point where people are adding nonsense frequently without bringing it to the talk page first, I'm going to make a request for renewed protection, and I know AKB (or whoever protected it last time) said that permanent protection would be the next step. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 13:47, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Complaining With Your Dying Breath ==&lt;br /&gt;
&lt;br /&gt;
So I initiate a death animation with a Forsworn and his dying words were &amp;quot;Death is highly overrated!&amp;quot; in a shrilled voice. I've been playing this game for awhile and I never heard this line uttered.&lt;br /&gt;
[[Special:Contributions/142.196.85.31|142.196.85.31]] 17:41, 11 August 2013 (GMT)&lt;br /&gt;
:Not an Easter Egg. That line is common the all NPCs with the MaleCoward voice type. --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 17:53, 11 August 2013 (GMT)&lt;br /&gt;
::Among other [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x0009170c voice types]. It doesn't seem to be referencing anything in particular, just a rather common opinion expressed many times in popular culture. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:20, 11 August 2013 (GMT)&lt;br /&gt;
:::Not even in popular culture, that's just a common thing. People don't like dying in real life either. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 14:55, 12 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Stange skeleton impaled?? ==&lt;br /&gt;
&lt;br /&gt;
There's a skeleton on top of the mountain east of thalmor embassy and below the broken oar groto beside solitude that's been impaled about 6 times by various weapons and is beside a book called Rear guard and a sattual and a staff of fireball laying beside a tree any clues to as why this is here? {{unsigned|98.16.102.237|01:04, 21 August 2013 (GMT)}}&lt;br /&gt;
:You've found an undocumented [[Skyrim:Unmarked Places|unmarked place]]. I'll go ahead and add it to that article. Good find! --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:48, 21 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Dr. Strange ==&lt;br /&gt;
&lt;br /&gt;
At Silent Moons Camp,  in the round corridor next to the Lunar Forge, there is a symbol on the floor that resembles the symbol in the window of the Sanctum Sanctorum, home of Dr. Strange. Google 'dr strange symbol' for examples. [[User:InfinityCartier|InfinityCartier]] ([[User talk:InfinityCartier|talk]]) 11:51, 24 August 2013 (GMT)&lt;br /&gt;
:Lol. That's the sunlight (or moonlight) shining through the barred window in the roof and making that pattern on the floor. If you watch it for a minute, it will move a little as the sun or moon travels across the sky. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:02, 24 August 2013 (GMT)&lt;br /&gt;
::Yeah, I don't think so. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 00:22, 25 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Matilda ==&lt;br /&gt;
&lt;br /&gt;
In the Honorhall Orphanage, the room behind where Constance and Grelod are standing in the scene before you kill Grelod seems to be a sort of cell - there are shackles on the wall and nothing else in the room. It seems to me to be a reference to the Chokey from Matilda. [[User:Vicano|Vicano]] ([[User talk:Vicano|talk]]) 15:20, 24 August 2013 (GMT)&lt;br /&gt;
:Not similar enough, in my opinion. It's a generic torture room. In Matilda (both the book and the movie) there was more spikes involved, and it was very dark and tiny. This room is bigger, doesn't have spikes as the main torture method inside, and not as dark. Grelod's a jerk and she's mean to kids, Trumbull (or whatever her name was) is a jerk and is mean to kids. Too generalized. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:11, 24 August 2013 (GMT)&lt;br /&gt;
::I guess, and it's Trunchbull, BTW. [[User:Vicano|Vicano]] ([[User talk:Vicano|talk]]) 18:12, 24 August 2013 (GMT)&lt;br /&gt;
:::Coincidental. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 00:23, 25 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The Winking Skeever Easter Egg ==&lt;br /&gt;
&lt;br /&gt;
The Winking Skeever is a reference to a restaurant/bar chain known as &amp;quot;The Winking Lizard&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
which has as it's main feature, you guessed it, alcoholic beverages.&amp;lt;br&amp;gt;&lt;br /&gt;
I about cracked up when I saw this for the first time.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
sonic.penguin @ lordyuanshu.com/forums&lt;br /&gt;
[[Special:Contributions/173.89.160.80|173.89.160.80]] 03:34, 25 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Is there any similarity past the name? I don't see any similar backstory on their website about getting the name, nor is the logo similar at all. It's also not a very popular chain, especially considering all of its locations are in Ohio. I'd have to say no, it's not a reference. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:05, 25 August 2013 (GMT)&lt;br /&gt;
::Agreed. The game offers its own explanation for the inn's name, so I don't see why it would be a reference to this bar of yours, particularly one that is, as Vely said, not very well-known. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 11:56, 25 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Pieces of the past - Star Trek, easter egg? ==&lt;br /&gt;
&lt;br /&gt;
I was reading &amp;quot;The Keepers of the Razor&amp;quot; yesterday, and noticed this (in bold text):&lt;br /&gt;
&lt;br /&gt;
Current Descendants of the Inner Circle&lt;br /&gt;
...........&lt;br /&gt;
Ghunzul, leader of the Cracked Tusk Bandits, and 8th to bear the blade shards of Mehrunes' Razor. Son of Shelakh, '''son of Mog''', son of Grul, son of Durgob, son of Uzgakh, son of Ramolg, son of Othmash.&lt;br /&gt;
...........&lt;br /&gt;
&lt;br /&gt;
I immediately thought of &amp;quot;Worf, son of Mogh&amp;quot;. I have no immediate desire to contribute to the page myself, but if this is a valid easter egg, I hope someone will want to add it.&lt;br /&gt;
--[[User:Cats|Cats]] ([[User talk:Cats|talk]]) 12:33, 25 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Is there any other similarity than that they are both &amp;quot;son of Mog[h]&amp;quot;? If nothing else is obvious, it probably isn't a reference. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:34, 25 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Well, Klingons are ''somewhat'' similar to orcs, but then again the idea of honorable, warlike people is not exactly restructed to just kingons. As Mog is an  [[Oblivion:Mog_gra-Mogakh|orc name]] in the ES universe (abeit a female one) and there is another well known Mog [http://finalfantasy.wikia.com/wiki/Mog_%28Final_Fantasy_VI%29 in another game], it isn't a reference--[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 18:29, 25 August 2013 (GMT)&lt;br /&gt;
:::Agreed, this is just a coincidence. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 21:17, 25 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Even though Mog is a name used by a female orc in Tamriel, it seems like it is a name used by both genders, as &amp;quot;Mog, son of Grul&amp;quot; seems to me to be a man. Even so, no reason for calling it an easter egg. —[[User:MortenOSlash|MortenOSlash]] ([[User talk:MortenOSlash|talk]]) 04:43, 26 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==The Shining easter egg?==&lt;br /&gt;
In the quest &amp;quot;Laid to Rest&amp;quot; in Morthal, you will encounter a ghostly female child named Helgi who was murdered. After playing a game of hide and seek with her and talking to her coffin, she reveals that Laelette wanted to play with her &amp;quot;forever and ever&amp;quot;. This bears remarkable similarities to the scene in the horror film &amp;quot;The Shining&amp;quot; where Danny, the child protagonist, encounters two dead young girls who want to play with him &amp;quot;forever and ever&amp;quot; as well. Furthermore, they invite Danny to play a game with them, just as Helgi invited you to play a game with her. {{uns2|21:35, 27 August 2013‎|84.13.115.1}}&lt;br /&gt;
:Ehh...I don't know. Are there any more similarities? [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 11:19, 28 August 2013 (GMT)&lt;br /&gt;
::Yeah. What do children do, whether living or dead? They play. As far as the line of dialogue, it is similar, but not exactly identical. The dialogue from &amp;quot;The Shining&amp;quot; is ''&amp;quot;Come play with us, Danny...forever...and ever...and ever&amp;quot;'', while Helgi's dialogue is ''&amp;quot;She wanted to play with me forever and ever&amp;quot;''. The &amp;quot;forever and ever&amp;quot; bit is stereotypical child phrasing, like [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;formid=0x00021f87 this line]. I'm leaning towards opposing this as an egg without more similarities. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:10, 28 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Reviving Archive 1's &amp;quot;Knights of the Nine Reference&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I know this doesn't really involve the &amp;quot;Knights of the Nine&amp;quot; aspect of it, but this may be a historical reference, referring to the arrival of the Europeans to America. There are 2 gold veins where the flag is, while gold was what the Conquistadors wanted and seeked. The book in question details talks about the Nine Divines, while Puritans came seeking religious freedom in their interpretation of  the Bible. The flag would have been a marker of what country claimed that territory, or a sign that a group had discovered it. I would have put this on the easter egg page, but i wanted it approved by others first. {{uns2|22:37, 27 August 2013‎|108.243.87.4}}&lt;br /&gt;
:I think linking these things to European's arrival in the Americas is quite a stretch. You're blending together two aspects of European's interest in the Americas that occurred separately. It may be a reference to something, but I don't think this is it. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:11, 28 August 2013 (GMT)&lt;br /&gt;
::This isn't just a stretch, this is grasping at nonexistent straws. There's nothing in common between the two. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 11:20, 28 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gem Face-Brittleshin Pass == &lt;br /&gt;
&lt;br /&gt;
''I feel like this is a reference to the Advanced Dungeons and Dragons Players Handbook cover. The gems are the same colour, and at a similar height to what is depicted on the book. --[[Special:Contributions/121.99.60.113|121.99.60.113]] 11:15, 7 September 2013 (GMT)''&lt;br /&gt;
&lt;br /&gt;
:The proposed reference is a carved face with garnets for eyes that appears in the first room upon entering south brittleshin pass. I was unable to find a picture of the face, which I've never seen ingame, but [http://classicdragon.com/images/AD&amp;amp;D%20Publications/Shrine_Dtl_AD&amp;amp;D_Players_Handbook_2010_Cover_400X400.jpg here's] a picture of the player's handbook cover  the IP references. --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 15:03, 7 September 2013 (GMT)&lt;br /&gt;
::I went and looked at the face, which I had not noticed before. It's true that the colors are similar and they are both located high off the ground, but neither of these qualify this as a reference. In fact, when I went there, there was only one gem, a flawless garnet, and it was actually placed just below the face's right eye like a teardrop. Don't know if this is typical, but I don't see enough to support this as an egg. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:31, 7 September 2013 (GMT)&lt;br /&gt;
:::This seems like a coincidence to me. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 00:32, 8 September 2013 (GMT)&lt;br /&gt;
::::The thieves guild quest to remove the eyes of the Falmer statue is a reference to the cover. They even use a scripted animation for Mercer when you enter the room to match the positioning of the character that resembles him on the D&amp;amp;D cover. I doubt they'd have two references to the same exact thing in one game.{{uns|70.191.114.13|10:08, 22 December 2013}}&lt;br /&gt;
&lt;br /&gt;
==Lurkers inspired in H.P. Lovecraft's stories==&lt;br /&gt;
&lt;br /&gt;
{{discussion moved|ns=Dragonborn_talk|Easter Eggs#Lurkers inspired in H.P. Lovecraft's stories}}&lt;br /&gt;
&lt;br /&gt;
== The Windhelm Letters ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think the events of the Windhelm Letters is an allusion to the French Revolution? Both have in common a starving, seldom acknowledged populace, and a government comprised of an indifferent elite more interested in their own debauchery and indulgence than anything else, and a similar ruler (although Louis XVI actually had good intentions). [[Special:Contributions/217.33.217.122|217.33.217.122]] 08:08, 12 September 2013 (GMT)&lt;br /&gt;
:That's actually a common theme. Revolutions usually happen for reasons like that, so I don't think it would be right to call it a reference to one revolution alone. I personally don't think it's referring to anything. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 11:11, 12 September 2013 (GMT)&lt;br /&gt;
::Agreed. Unless there's something more specific, not a reference.  --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 07:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wizard of Oz reference ==&lt;br /&gt;
&lt;br /&gt;
It seems to me the color of part of the road in Irkngthand (Yellow) might be an Oz reference, the Yellow Brick Road.{{uns|195.241.207.43|21:33, 24 September 2013}}&lt;br /&gt;
:That's just a coincidence, a lot of the architecture in dwarven ruins is yellowish-orange. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 21:53, 24 September 2013 (GMT)&lt;br /&gt;
::Agreed. Coincidence. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:19, 24 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Two &amp;quot;The Princess Bride&amp;quot; references? ==&lt;br /&gt;
&lt;br /&gt;
I don't know if this has been suggested before, and I apologise if it was. &amp;lt;br&amp;gt;&lt;br /&gt;
Firstly, skeevers bear an uncanny resemblance to R.O.U.S-es. &amp;lt;br&amp;gt;&lt;br /&gt;
Secondly, Brynjolf says when going into battle: &amp;quot;So it's to the pain then!&amp;quot;  Could this be a reference to when Humperdinck says &amp;quot;To  the death&amp;quot;, and Westley says &amp;quot;No! To the pain!&amp;quot;? &amp;lt;br&amp;gt; [[User:Eldubya|Eldubya]] ([[User talk:Eldubya|talk]]) 11:44, 28 September 2013 (GMT)&lt;br /&gt;
:I don't think skeevers bear much resemblance to ROUSs, other than they are both big ugly rodents, but &amp;quot;To the pain&amp;quot; seems likely to be a nod to the movie, as it's used in a similar context. A quick google search doesn't show anything other than the movie quote and other results which are newer and also likely references to the movie. This was brought up at least once before, in January 2012, but nobody responded to it. I support it. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:42, 28 September 2013 (GMT)&lt;br /&gt;
::In Oblivion, you can enter a test cell and find Prince Humperdink, Count Rugen and Inigo Montoya. Clearly, the devs are fans, which solidifies the likelihood of &amp;quot;To the pain!&amp;quot; being a reference. [[User:Kitkat1749|Kitkat]]&amp;lt;sup&amp;gt;[[User_talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:Emailuser/Kitkat1749|Email]]&amp;lt;/sup&amp;gt; 16:41, 28 September 2013 (GMT)&lt;br /&gt;
::: Very interesting about the test cell, [[User:Kitkat1749|Kitkat]]!  I'm glad that finally I found something useful! &amp;lt;br&amp;gt;&lt;br /&gt;
:::[[User:Eldubya|Eldubya]] ([[User talk:Eldubya|talk]]) 20:52, 28 September 2013 (GMT)&lt;br /&gt;
::::The skeever part is a stretch, too general with not enough to back it up, IMO, but I agree about the quote. Probable reference. — [[User:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;DarkGreen&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 23:54, 28 September 2013 (GMT)&lt;br /&gt;
:::::No to the skeevers. The other one, sure, why not. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 00:47, 29 September 2013 (GMT)&lt;br /&gt;
:::::: Looking at pictures of R.O.U.Ss, I agree with the lack of similarity. My memory of them is flawed! &amp;lt;br&amp;gt;&lt;br /&gt;
::::::[[User:Eldubya|Eldubya]] ([[User talk:Eldubya|talk]]) 11:30, 29 September 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== wizard of oz reference  ==&lt;br /&gt;
&lt;br /&gt;
i don't know if this has been found yet but i beleive the main character &amp;quot;dorothy&amp;quot; from the wizard of oz can be found in riverwood her name is spelled differently but it still sounds the same if you say it out load. {{Uns2| 14:36, 9 October 2013|12.217.228.45}}&lt;br /&gt;
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:I don't know how you came to the conclusion that someone who has a different name is a reference to someone, and they don't even share any similarities. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:44, 9 October 2013 (GMT)&lt;br /&gt;
::I assume you mean [[Skyrim:Dorthe|Dorthe]]. Yeah, no similarities whatsoever, other than they are both pre-adult females. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:13, 9 October 2013 (GMT)&lt;br /&gt;
:::Dorthe is an ordinary Nordic name, most common in Denmark. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 15:16, 9 October 2013 (GMT)&lt;br /&gt;
::::No. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 21:02, 9 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Revenge of the sith. ==&lt;br /&gt;
&lt;br /&gt;
When you ask Serana I dont see other way, turn me into a vampire. she responds, you would become the very thing you swore to destroy. this is likely a reference to starwars when Obi-wan says to Anakin you've become the very thing you swore to destroy! I'm pretty sure this is a reference because why would she say that if you've never done such a thing? {{uns2|20:57, 10 October 2013‎ |98.90.211.108}}&lt;br /&gt;
:Actually, if you join the Dawnguard, you ARE sworn to destroy the vampires, making this dialogue relevant to the situation. Not enough to make this an egg, IMO. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:42, 10 October 2013 (GMT)&lt;br /&gt;
::Agreed. This is just a coincidence. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 22:08, 10 October 2013 (GMT)&lt;br /&gt;
:::Serana's exact lines are: &amp;quot;Are you sure? I'm willing to turn you, but you need to think it through. You'd become the very thing you've sworn to destroy. I don't know how the Dawnguard will react.&amp;quot; Obi-Wan's exact lines are: &amp;quot;Your anger and your lust for power have already done that. You have allowed this Dark Lord to twist your mind, until now... until now you have become the very thing you swore to destroy.&amp;quot; It's not even a coincidence, because it's not a quote. --[[User:Morrolan|Morrolan]] ([[User talk:Morrolan|talk]]) 05:09, 11 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Niccolò Machiavelli==&lt;br /&gt;
The book &amp;quot;The Art of War Magic&amp;quot; I believe is a reference to Niccolò Machiavelli's  book &amp;quot;The Art of War&amp;quot; (published in 1521), about war science, psychology and goes on to explain how one could win by using methods described in the book. The book &amp;quot;The Art of War Magic&amp;quot; is remarkably similar, both in name and content; as it also touches on war philosophy and psychology. Having read both, I can conclude that the books are incredibly alike and it is probably not a coincidence, as even the names are almost the same. Personally I think this should be included in the article, because as previously stated the books are too similar for it be a coincidence. It also is similar to the Chinese treatise &amp;quot;The Art of War&amp;quot;, but being familiar with this as well it has more in common with Machiavelli's work as both books talk about the psychology of the soldier, as well as philosophy and various other similarities. {{Unsigned|Farenthor|19:36, 20 October 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
:We considered it to be an Easter Egg in [[Morrowind:Easter_Eggs#Art_of_War_Magic|Morrowind]]. It's already a noted Easter Egg, so no need to repeat that here. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 19:36, 20 October 2013 (GMT)&lt;br /&gt;
::If you really think that the Machiavelli title is the likelier reference, you could bring it up on the Morrowind Easter Egg talk page. Be sure to list some specific examples of why it's better, though, because there may not be many users of the site that are familiar enough with it to judge. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:45, 20 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The Hunger Games ==&lt;br /&gt;
&lt;br /&gt;
There is a slight hunger games refrence in the mission Boethiahs calling. After you slay the person on the pillar you have a free for all. that could be a refrence to a hunger games and the voice talks about previous victors. Its slightly different but the voice which i think is boethiah relates to the voice you here to tell the tributes about a feast. also it looks like an arena of a sort. {{uns2|08:46, 4 November 2013|Streakyb}}&lt;br /&gt;
:Too much of a stretch. I disagree with this proposal. In fact, having read the entire trilogy I cannot recall a time similar to that. &amp;lt;span style=&amp;quot;background:#000&amp;quot;&amp;gt; [[User:Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;--Nocte&amp;amp;#124;&amp;lt;/span&amp;gt;]][[User_talk:Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;Chat&amp;amp;#124;&amp;lt;/span&amp;gt;]][[Special:Contributions/Nocte_Canticum|&amp;lt;span style=&amp;quot;color:#fff&amp;quot;&amp;gt;Look&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 09:51, 4 November 2013 (GMT)&lt;br /&gt;
::I don't think that's what BethSoft was going for when they designed the quest. I would also have to oppose this. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 13:15, 4 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Harry potter ==&lt;br /&gt;
&lt;br /&gt;
There is a refrence to a patronus with the conjour familiar. It is conjoured like a patronus and looks like a patronus. {{Uns2|16:15, 4 November 2013|Streakyb}} &lt;br /&gt;
:A patronus can technically look like any animal based on who casts it, and the casting method is in no way similar. Not a reference. --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 16:49, 4 November 2013 (GMT)&lt;br /&gt;
::Their similar appearance is coincidental, IMO. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:53, 4 November 2013 (GMT)&lt;br /&gt;
:::Absolutely not a reference. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 18:05, 4 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== The untouchables ==&lt;br /&gt;
&lt;br /&gt;
Mercer Frey says again and again the Sean Connery line after I kill draugr {{Unsigned|67.71.138.170|22:44, 4 November 2013 (GMT)}}&lt;br /&gt;
&lt;br /&gt;
:Looking at [[Skyrim:Mercer Frey]], I don't see whatever you are referring to. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 22:44, 4 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Lord of The Rings reference? ==&lt;br /&gt;
&lt;br /&gt;
I was running through the Alftand glacial ruins, something i had done many times. And heard the Khajiit J'darr again. Upon hearing the dialogue however i found that this strongly reminded me of a part of Lord of The Rings. Where Smeagol and his brother Deagol fight over the ring and Smeagol kills his brother.&lt;br /&gt;
&lt;br /&gt;
I believe this to be a reference. As there are several similarities.&lt;br /&gt;
&lt;br /&gt;
1. They are brothers.&lt;br /&gt;
&lt;br /&gt;
2. They fight over something with the power to cause strong obsessive behaviour. He seems to be delusional and out of himself.&lt;br /&gt;
&lt;br /&gt;
3. He kills his brother over it.&lt;br /&gt;
&lt;br /&gt;
4. They choose a race with a non-human voice. Which might remind one of how Smeagol/Gollum&lt;br /&gt;
&lt;br /&gt;
5. To my knowledge there is no other LOTR reference in Skyrim. Given the amount of references in the game it would almost be weird for there not to be one for such an influential fantasy book.{{uns|84.210.35.243|01:28, 10 November 2013}}&lt;br /&gt;
:Deagol was actually Smeagol's friend, not his brother, and J'Darr's brother was not &amp;quot;fighting&amp;quot; him over skooma; he was trying to wean him off of it. Delusional and aggressive behavior are both common withdrawal symptoms for certain drugs. There's really nothing to suggest that this was an intentional reference on Bethesda's part, so I'm inclined to oppose it. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 01:48, 10 November 2013 (GMT)&lt;br /&gt;
::I don't think it is either. It seems more like an issue with extreme addiction, as it's portrayed, rather than a LOTR reference. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:52, 10 November 2013 (GMT)&lt;br /&gt;
:::Interesting hypothesis, but I have to agree, it's probably not a reference. It's still an interesting comparison, though. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 01:10, 11 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Slaughterfish of Doom?? ==&lt;br /&gt;
&lt;br /&gt;
So I was taking a cold bath in the lake between the Sunken Tower and Ilinalta's Deep. What ought to be a nice swim suddenly shifted like the wind. I spotted something swimming towards me, thought it simply was a typical slaughterfish; bah no match for a dovahkin. But when I was about to hit it I hesitated when I saw the real size of enemy approach. The slaughterfish was ten times the normal size of a regular slaughterfish. As in, '#Oh, that's definitely not a brisk slaughterfish imo.' &lt;br /&gt;
&lt;br /&gt;
Anyway I aimed the Slaughtzilla when its name was shown, &amp;quot;slaughterfish of doom&amp;quot;... It can, at least for my experience, be found between the Sunken tower and Ilinalta's Deep just due north of Falkreath. I'm definitely not on mods or drugs to have such thing added to the game purposely. Nor do I know if it is fairly common to see, as for both my gametime is plenty in the Skyrim universe and also google search haven't resulted in anything near the sight of a slaughterfish of doom. &lt;br /&gt;
But it may be common, as I rarely swim. &lt;br /&gt;
&lt;br /&gt;
''Note:'' Unfortunately when I killed it, after dozens of health potions consumed(Legendary), it got smacked twenty feets away from me and dissapeared possibly into a rock, the void or something else, so unfortunate for me I got no convincing pics. Still I think it is an easter egg, anyone disagree? please tell me.  &lt;br /&gt;
(P.s, I apologize grammatical mistakes if any) {{Uns2|14:28, 11 November 2013|Zesus}}&lt;br /&gt;
:Are you seriously claiming it was called &amp;quot;slaughterfish of doom&amp;quot; in-game? Even though I'm highly skeptical of your claim, I went ahead and did a search on [http://content3.uesp.net/oblivion/cs/cslist.php?game=sr&amp;amp;search=slaughterfish CSList] for all records containing the word slaughterfish, and I don't see one that looks like a giant version of the fish. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:45, 11 November 2013 (GMT)&lt;br /&gt;
::Even if such a thing DID exist, it wouldn't meet our criteria for inclusion on this page. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 15:51, 11 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::The most interesting load I've ever heard lol. This gave me a good laugh with my morning tea, but no, I doubt it is a real thing. I have a roleplay character on an unmodded game who practically lives on that lake, and my Argonian has never encountered a Slaughterfish of Doom. Come to think of it, I am not sure I've seen ''any'' slaughterfish in that region of the lake, though it could just be coincidence that I not encounter any fish of any kind. Anyway, rambling aide, it's unlikely that said slaughterfish exists, and like Thuum said, the slaughterfish in and of itself would not be appropriate for inclusion without some sort of proof, which as you state, isn't something you can do since it's gone. {{uns|Damon|18:24, 11 November 2013}}&lt;br /&gt;
&lt;br /&gt;
::::Did you install the mod Better Fast Travel? I can't find any large slaughterfish in that lake in the CK. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►t&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►e&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:23, 11 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::Or [http://steamcommunity.com/sharedfiles/filedetails/?id=8924&amp;amp;searchtext= this mod] --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 21:32, 11 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::It is real. I have seen video evidence and if you google it now Click the link that appears first. {{uns|74.64.68.25|21:41, 15 November 2013}}&lt;br /&gt;
&lt;br /&gt;
{{od}}No-one is doubting it is real, just the source of it, which is the mod that Anil found and linke. Anyone who plays with mods needs to double-check the odd things found in their game before claiming it as from the original game, and even going further to suggest it was added deliberately by the makers as a reference to something. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 21:53, 15 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Just to clarify, the Slaughterfish of Doom is definitely an addition of the Better Fast Travel mod. See [http://tvtropes.org/pmwiki/posts.php?discussion=12921173180A48984900&amp;amp;page=1598 this discussion] (&amp;quot;The only one of those I have is Better Fast Travel. Guess we've found our culprit.&amp;quot;) and the [http://steamcommunity.com/sharedfiles/filedetails/?id=188609421 Workshop page] (&amp;quot;Also, you might not want to go fishing down by the Sunken Tower.&amp;quot;) -- [[User:Hargrimm|Hargrimm]]&amp;lt;sup&amp;gt;[[User talk:Hargrimm|(T)]]&amp;lt;/sup&amp;gt; 21:55, 15 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Garth Marenghi ==&lt;br /&gt;
&lt;br /&gt;
I am looking for other similarities now, but the resemblance between Garan Marethi's name and Garth Marenghi of Garth Marenghi's Darkplace seems too great to be a coincidence.[[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 15:05, 26 November 2013 (GMT)&lt;br /&gt;
:Maybe, but without further evidence, I'd have to say no. If you happen to find anything else, please let us know here and we'll see! [[User:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;•WoahBro&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;''[[User talk:WoahBro|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;►talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;'' 15:08, 26 November 2013 (GMT)&lt;br /&gt;
::Highly unlikely. A similar name means nothing by itself, and if you have to consciously look for additional connections, the chances of there being something we can mention on the page are already pretty slim. Do let us know if you come up with anything, though. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 21:52, 26 November 2013 (GMT)&lt;br /&gt;
:::Yeah, and with the outrageous characteristics and quotations that Garth Marenghi is supposed to have, you'd think they would have added some of them into Marethi's dialogue if they meant it to be a reference. His quotes are pretty much just generic vampire quotes. --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 17:36, 27 November 2013 (GMT)&lt;br /&gt;
::::Agreed. We have typically required more of a connection that just a name. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 28 November 2013 (GMT)&lt;br /&gt;
{{od}}I don't actually know the show that well, but nothing jumped out at me when I played the questline recently. I think it's improbable that it's just a coincidence but I agree there ought to be more than a similar name to add it to the page. With so many characters to name, I'm sure they were pulling inspiration from wherever they could. [[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 04:40, 9 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Souls in the Soul Cairn quote lyrics ==&lt;br /&gt;
&lt;br /&gt;
Very minor Easter egg, but like the Vigo line from Ghostbusters 2, two souls quote lyrics from the band Novembers Doom. See this edit for details: http://www.uesp.net/w/index.php?title=Skyrim%3ASoul&amp;amp;diff=1221493&amp;amp;oldid=1206152&lt;br /&gt;
--[[User:Jimeee|Jimeee]] ([[User talk:Jimeee|talk]]) 14:27, 28 November 2013 (GMT)&lt;br /&gt;
:I'm not familiar with the band in question, but if both of those lines are quoted from certain songs verbatim, I would have no problems including it. That's only if they are indeed exact quotes, however. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 15:04, 28 November 2013 (GMT)&lt;br /&gt;
::Confirmed. I checked a lyric website and found lyric videos on Youtube for both songs (Dark World Burden and The Pale Haunt Departure) that show that the in-game dialogue matches the song lyrics word-for-word. I support this as an egg. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:49, 28 November 2013 (GMT)&lt;br /&gt;
:::Both of the lines are unique enough to be specific references and not just be a broad cultural parallel. I support this as well. --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 21:12, 29 November 2013 (GMT)&lt;br /&gt;
::::No way that's a coincidence. [[User:Minor Edits|&amp;lt;span style=&amp;quot;font-size:medium&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Minor Edits&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Minor Edits|Threats]]•[[Special:Contributions/Minor Edits|Evidence]]&amp;lt;/sup&amp;gt; 21:40, 29 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== oblivion reference ==&lt;br /&gt;
&lt;br /&gt;
In oblivion there was a glitch (rather something to do with the coding) that enemies had a weak spot in their knee, can't remember which knee though. In skyrim however town guards often say &amp;quot;I used to be an adventurer like you, then I took an arrow in the knee&amp;quot; {{uns|5.65.72.198|12:58, 5 January 2014}}&lt;br /&gt;
&lt;br /&gt;
:If it was a reference to [[Oblivion:Oblivion|Oblivion]], it would belong to the [[Skyrim:Elder Scrolls Historical References|Historical References page]]. But I doubt that there is any locational damage in oblivion (neither is in skyrim), the only weak spot I know of is the [[Redguard:Bestiary#Dwarven Robot|Dwarven Robot]]'s achilles heel. And lastly, as far as I know, it was said that the arrow-in-the-knee-line was just added to give the guards a bit of background. -- [[User:SarthesArai|&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;arthes&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#440000&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#222222&amp;quot;&amp;gt;rai&amp;lt;/font&amp;gt;]] [[User Talk:SarthesArai|&amp;lt;sup style=&amp;quot;color:#444444&amp;quot;&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 13:04, 5 January 2014 (GMT)&lt;br /&gt;
::I vaguely remember something similar to this being brought up before, and it was universally rejected. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 13:35, 5 January 2014 (GMT)&lt;br /&gt;
:::I've heard rumors of oblivion enemies having certain vulnerable spots for a long time, but there is np proof that knees, or anywhere else, deal more damage. Not an easter egg. --[[User:Anil|AN&amp;amp;#124;L]] ([[User talk:Anil|talk]]) 10:24, 5 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::::The weak spot is in the knee, I have logged over 10,000 hours in gameplay on the vanilla version of the game, and although tricky to hit, the knees are their weak spot. The easiest enemy in the game to defeat exploiting this is mehrunes dagon at the end of the main questline in oblivion as he is a stationary  target. I make him stumble everytime making getting Martin into the temple of the one easy as pie. . . . . Mmmm pie {{Uns2|20:22, 5 January 2014|5.65.72.198}}&lt;br /&gt;
&lt;br /&gt;
:::::Although there are still things being found new about Oblivion, enemy weak spots are not among them. It has been over 7 years since release and if there was a weak spot it would be thoroughly documented as combat is the most well researched part of the game. The only difference is that different parts of the armor give different defense values, e.g. the headpiece has a lesser value than the chestpiece (this also led to a false report of heads being a weak spot in Skyrim which was thoroughly debunked). Greaves have a lesser value than the chestpiece but are stronger than boots or gauntlets, but very often enemies have no greaves, thus have much less defence in that area. The &amp;quot;arrow to the knee&amp;quot; is not a reference to anything in previous Elder Scrolls games, it is a reference to Skyrim used outside the games in memes and other games. [[User:The Silencer|&amp;lt;font color=&amp;quot;B8860B&amp;quot;&amp;gt;Silence is Golden&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:The Silencer|&amp;lt;font color=&amp;quot;800000&amp;quot;&amp;gt;Break the Silence&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 20:52, 5 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Labyrinth reference (moved from [[Skyrim:Fort Sungard]]) ==&lt;br /&gt;
&lt;br /&gt;
With 5 separate zones, Ft. Sungard is a veritable labyrinth. It contains an Oubliette which has an exit that leaves you some distance from the fort. This seems to be a likely reference to the movie Labyrinth and Hoggle saving Sarah from the oubliette saying, 'It just so happens I know a way out of the whole labyrinth.' {{uns|Sniffles|12:11, 8 January 2014}}&lt;br /&gt;
:That's just a coincidence. Oubliettes are common features of dungeons, and all the dungeons in Skyrim have exits. There's nothing to suggest that this was an intentional reference on Bethesda's part. [[User:ThuumofReason|ThuumofReason]] ([[User talk:ThuumofReason|talk]]) 13:22, 8 January 2014 (GMT)&lt;br /&gt;
::Agreed. Total coincidence. --[[User:Xyzzy|Xyzzy]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Xyzzy|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:14, 8 January 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
== SUGGESTION ==&lt;br /&gt;
&lt;br /&gt;
Before submitting an Easter Egg, reading through this discussions page is highly informative. It gives a pretty clear idea as to the criteria of what qualifies and what will be rejected and why. Well worth the reading! [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 02:07, 10 January 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Fort_Sungard&amp;diff=1268125</id>
		<title>Skyrim talk:Fort Sungard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Fort_Sungard&amp;diff=1268125"/>
		<updated>2014-01-08T12:11:53Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Sort of easter egg */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Occupancy==&lt;br /&gt;
Initially held by Forsworn - At some point switches to Imperials - then to Stormcloaks. Might of interest to explore it after occupancy switches to make any notes of changes. Current description is for initial state as a Forsworn held fort.--[[User:Bwross|Bwross]] 05:38, 4 December 2011 (UTC)&lt;br /&gt;
:If you hand over Markarth to the stormcloaks during negotiations, then side with the imperials, you get a mission to reclaim the reach by taking this fort from the stormcloaks for the imperials.  I am not sure if clearing out the forsworn will replace them with imperials or stormcloaks without the necessary quests.  [[Special:Contributions/99.29.164.65|99.29.164.65]] 18:33, 28 April 2012 (UTC)&lt;br /&gt;
::In my save I handed Markarth to Ulfric, but hadn't joined Stormcloak or Imperial; the Stormcloaks there didn't like me. [[Special:Contributions/71.132.198.190|71.132.198.190]] 22:21, 10 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shrine? ==&lt;br /&gt;
&lt;br /&gt;
My game has it as a Shrine of Kynereth not Akatosh. Xbox360 [[User:Lord Eydvar|Lord Eydvar]] 05:18, 21 February 2012 (UTC)&lt;br /&gt;
:So did mine, PC, character level 53. --[[Special:Contributions/174.6.51.17|174.6.51.17]] 03:01, 28 February 2012 (UTC)&lt;br /&gt;
::Confirming that this shrine is also Kynereth's for me as well. I'm going to change the page now to reflect this. [[User:Thuraya Salaris|Thuraya Salaris]] 03:19, 28 February 2012 (UTC)&lt;br /&gt;
:::According the to the CK, there are a Shrine of Kynareth, a Shrine of Talos, and a Shrine of Akatosh all at the same location.  I'd assume that which one you see depends upon who currently occupies the fort.  Since Bwross is the only one who has provided info on who occupied the fort at the time they visited it, I'm taking that to mean that it's a Shrine of Kynareth when occupied by Forsworn, so I'll add that to the article.  It seems logical that Talos would be when Stormcloak-occupied, and Akatosh is then Imperial-occupied.  But I'd like to have some confirmation of that information before putting it on the page. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 03:41, 28 February 2012 (UTC)&lt;br /&gt;
::::Looking at the data some more, I discovered that how the shrine type is controlled -- CWGarrisonEnableMarkerImperialFortSungard, CWGarrisonEnableMarkerSonsFortSungard, and CWGarrisonEnableMarkerMonsterFortSungard are the parent markers that enable several overall changes in the fort.  For the sake of anyone else trying to document what's in the fort, other items that are liable to change with fort ownership include:&lt;br /&gt;
::::* Various banners&lt;br /&gt;
::::* Various pieces of equipment lying around in the fort.&lt;br /&gt;
::::** Imperial version has two imperial helmets and an imperial sword&lt;br /&gt;
::::** Stormcloak version has two stormcloak helmets, a stormcloak dagger, and a stormcloak sword&lt;br /&gt;
::::** Forsworn version has much more equipment lying around (5 boots, 4 bows, 6 greatswords, 5 shields).  There's also a &amp;quot;Trap Linker&amp;quot; that only exists in the Forsworn version.&lt;br /&gt;
::::--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 03:57, 28 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
&lt;br /&gt;
I have edited the section on Fort Sungard Oubliette to reflect the more likely circumstances of the bandit's death.  The previous stated that he had tunneled in and been killed by the fall.  This makes little sense as the word oubliette refers to a type of dungeon whose sole entrance was a hatch in a high ceiling that prisoners were thrown in to be forgotten about.  The word oubliette apparently means &amp;quot;forgotten place&amp;quot;.  It seems extremely unlikely that the bandit tunneled through, and more likely that he was thrown into an already existing hole. {{uns2|08:46, 19 April 2012|67.183.72.146}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
This is also part of a quest given by Ghorza gra Bogol in Markarth, who asks you to retrieve &amp;quot;The Last Scabbard of Akrash&amp;quot; for her apprentice.  It might be worth a link to Ghorza, as well as the quest. {{Uns2|01:37, 10 July 2012|Barbridg}}&lt;br /&gt;
&lt;br /&gt;
:There are three places where the skill book can be found. Only those places where a book spawns when a quest is taken are related. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:13, 10 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ah, I see what you are saying.  This was where the map led me when I accepted Ghorza's quest, so I assumed it always led here. {{Uns2|18:48, 10 July 2012|Barbridg}}&lt;br /&gt;
&lt;br /&gt;
:::OK, I looked into the game data and it does point here, whether that's because the book spawns when the quest is taken I can't tell. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:18, 10 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Earthquake ==&lt;br /&gt;
&lt;br /&gt;
While working my way around the base of the hill that this fort is located on (while trying to get to it to get the map-marker) I experienced a screen tremor with accompanying rumbling sound effects, but didn't see anything that was an obvious cause. It was almost like a dragon landing or crashing into the ground, but I haven't even started Dragon Rising yet. Anyone have any idea what this could have been? I was mounted on Shadowmere and the only enemy nearby was a Skeever… -- [[User:Haravikk|Haravikk]] ([[User talk:Haravikk|talk]]) 16:29, 23 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:It's a common event in the Reach. Many times it seems in the same areas. I do not know why, put it always happens. Many of us have experienced it.--[[User:Br3admax|Br3admax]] ([[User talk:Br3admax|talk]]) 16:32, 23 November 2012 (GMT)&lt;br /&gt;
::There have been a few cases in the wilderness where some rocks or a part of the cliff breaks off and rolls towards me. My guess is that what you experienced was just one of many little special animations or effects added into Skyrim to make the game a tiny bit more interesting. [[User:RIM|RIM]] ([[User talk:RIM|talk]]) 16:35, 23 November 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Sort of easter egg ==&lt;br /&gt;
&lt;br /&gt;
With 5 separate zones, Ft. Sungard is a veritable labyrinth. It contains an Oubliette which has an exit that leaves you some distance from the fort. This seems to be a likely reference to the movie Labyrinth and Hoggle saving Sarah from the oubliette saying, 'It just so happens I know a way out of the whole labyrinth.'&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Telrav%27s_Request&amp;diff=1267396</id>
		<title>Skyrim:Telrav's Request</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Telrav%27s_Request&amp;diff=1267396"/>
		<updated>2014-01-04T21:21:02Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Bugs */ Sp sp sp sp sp sp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|Miscellaneous}}{{#addtotrail:Dungeon Quests|separator=' / '}}[[Category:Skyrim-Quests-Dungeon Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Telrav|Telrav]]&lt;br /&gt;
|Reward=Leveled loot&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=SR-quest-Telrav's_Request.jpg&lt;br /&gt;
|ImgDesc=A pathetic-looking Telrav asks for help getting back to his camp&lt;br /&gt;
|description=Escort [[Skyrim:Telrav|Telrav]] back to his camp in [[Skyrim:Nilheim|Nilheim]].&lt;br /&gt;
|ID=dunNilheimQST&lt;br /&gt;
|Icon=&lt;br /&gt;
|SuggLevel=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Speak to [[Skyrim:Telrav|Telrav]].&lt;br /&gt;
# Escort him to his camp in [[Skyrim:Nilheim|Nilheim]].&lt;br /&gt;
# Kill Telrav and [[Skyrim:Guard (NPC)|his men]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
While on the roads near [[Skyrim:Nilheim|Nilheim]], you will see a man on the ground, apparently injured, who will ask you for help. This is [[Skyrim:Telrav|Telrav]], who will tell you that bandits have just attacked and looted his cart. He will then ask you for your help in killing the bandits and saving the cart.&lt;br /&gt;
&lt;br /&gt;
He will get up from the ground and walk&amp;amp;mdash;with surprising energy for a man who has just been attacked&amp;amp;mdash;towards the ruins of Nilheim. Before entering Nilheim he will remark &amp;quot;''We're close now. I can see the camp....It's just across the bridge and up that hill.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Upon reaching Nilheim, things will take a very different turn.&lt;br /&gt;
&lt;br /&gt;
Bandits will quickly emerge from their hiding places and become hostile. Telrav will also turn hostile and must be killed. Telrav should prove to be a relatively easy kill, as he is not particularly strong and wears no armor. Unfortunately, the bandits are leveled and may be a bit of a problem for some players. After all of the bandits and Telrav have been dealt with, you are free to loot any of the bodies and containers in the fort, including Telrav, who will sometimes have several hundred septims on his corpse.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If you kill Telrav while escorting him to the Nilheim camp, the quest will stick at &amp;quot;Escort Telrav to his camp&amp;quot;.&lt;br /&gt;
* If all of Telrav's men are killed before he arrives at his camp, he will yell out ''&amp;quot;M-My men!? What have you done to my men!?&amp;quot;'' and will then attack you. It is relatively easy to back away and hide from him. This will sometimes make him neutral and break off the attack. Thus it can be very difficult to tell if you are in a fair fight or assaulting him. The easy way to tell is check the number of assaults you have in your statistics then check again after killing him. &lt;br /&gt;
* If you search the cliffs adjacent to the tower you will find a number of dead bodies, suggesting that Telrav and his associates' ploy has been quite effective in the past.&lt;br /&gt;
*If you do the bounty of killing the bandit leader while the bandits were still guards, it will not affect the quest. You have to go to Nilheim by climbing the rocks so the bug of bypassing Telrav will not occur. When the quest is initiated, everyone will change from guards to bandits except the bandit leader, which will be dead from the bounty quest.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|If you bypass Telrav and head on to Nilheim, the bandits are labeled as guards and won't attack. If you then return to Telrav to initiate the quest, he will walk up to the camp, tell you to wait for your reward, and when the guards don't attack, he will walk back to where he started and sit back down. He won't give any reward and no further dialogue options are available. If you go ahead and attack him, it counts as an assault but not a murder.|confirmed=1}}&lt;br /&gt;
**He will go back to where he started too if you used sneak to get unseen during the battle.&lt;br /&gt;
{{Bug|Dragon attacks near Nilheim may involve Telrav and his &amp;quot;Guards&amp;quot;.  If Telrav and his cohorts are spoken to before returning to their respective locations, it is possible to have both the &amp;quot;Escort...&amp;quot; and &amp;quot;Kill...&amp;quot; quest stages simultaneously. The guards return to their camp and then attack as bandits while Telrav returns to his roadside location and remains unresponsive, rendering the &amp;quot;Escort...&amp;quot; quest incompletable and forcing you to attack in order to complete the &amp;quot;Kill...&amp;quot; quest.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Journal Hidden|I've found an injured merchant and agreed to escort him back to his camp.}}&lt;br /&gt;
|20||{{Journal Hidden|Retrieve your reward from Telrav.}}&lt;br /&gt;
|30||{{Journal Hidden|Telrav has doublecrossed me and he will pay.}}&lt;br /&gt;
|100|fin|{{Journal Hidden|Telrav and his men are dead.}}&lt;br /&gt;
|150|fail|{{Journal Hidden|I have killed Telrav and can no longer lead him to his camp.}}&lt;br /&gt;
|''Unknown''||{{Quest Objective|10|Escort Telrav to his camp.}}&lt;br /&gt;
{{Quest Objective|20|Wait for Telrav to return with your reward}}&lt;br /&gt;
{{Quest Objective|30|Kill Telrav}}&lt;br /&gt;
[[Category:Skyrim-SRQRP-Unknown Objectives]]&lt;br /&gt;
|missing=0&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Telrav%27s_Request&amp;diff=1267385</id>
		<title>Skyrim:Telrav's Request</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Telrav%27s_Request&amp;diff=1267385"/>
		<updated>2014-01-04T21:14:17Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|Miscellaneous}}{{#addtotrail:Dungeon Quests|separator=' / '}}[[Category:Skyrim-Quests-Dungeon Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Telrav|Telrav]]&lt;br /&gt;
|Reward=Leveled loot&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=SR-quest-Telrav's_Request.jpg&lt;br /&gt;
|ImgDesc=A pathetic-looking Telrav asks for help getting back to his camp&lt;br /&gt;
|description=Escort [[Skyrim:Telrav|Telrav]] back to his camp in [[Skyrim:Nilheim|Nilheim]].&lt;br /&gt;
|ID=dunNilheimQST&lt;br /&gt;
|Icon=&lt;br /&gt;
|SuggLevel=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Speak to [[Skyrim:Telrav|Telrav]].&lt;br /&gt;
# Escort him to his camp in [[Skyrim:Nilheim|Nilheim]].&lt;br /&gt;
# Kill Telrav and [[Skyrim:Guard (NPC)|his men]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
While on the roads near [[Skyrim:Nilheim|Nilheim]], you will see a man on the ground, apparently injured, who will ask you for help. This is [[Skyrim:Telrav|Telrav]], who will tell you that bandits have just attacked and looted his cart. He will then ask you for your help in killing the bandits and saving the cart.&lt;br /&gt;
&lt;br /&gt;
He will get up from the ground and walk&amp;amp;mdash;with surprising energy for a man who has just been attacked&amp;amp;mdash;towards the ruins of Nilheim. Before entering Nilheim he will remark &amp;quot;''We're close now. I can see the camp....It's just across the bridge and up that hill.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Upon reaching Nilheim, things will take a very different turn.&lt;br /&gt;
&lt;br /&gt;
Bandits will quickly emerge from their hiding places and become hostile. Telrav will also turn hostile and must be killed. Telrav should prove to be a relatively easy kill, as he is not particularly strong and wears no armor. Unfortunately, the bandits are leveled and may be a bit of a problem for some players. After all of the bandits and Telrav have been dealt with, you are free to loot any of the bodies and containers in the fort, including Telrav, who will sometimes have several hundred septims on his corpse.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If you kill Telrav while escorting him to the Nilheim camp, the quest will stick at &amp;quot;Escort Telrav to his camp&amp;quot;.&lt;br /&gt;
* If all of Telrav's men are killed before he arrives at his camp, he will yell out ''&amp;quot;M-My men!? What have you done to my men!?&amp;quot;'' and will then attack you. It is relatively easy to back away and hide from him. This will sometimes make him neutral and break off the attack. Thus it can be very difficult to tell if you are in a fair fight or assaulting him. The easy way to tell is check the number of assaults you have in your statistics then check again after killing him. &lt;br /&gt;
* If you search the cliffs adjacent to the tower you will find a number of dead bodies, suggesting that Telrav and his associates' ploy has been quite effective in the past.&lt;br /&gt;
*If you do the bounty of killing the bandit leader while the bandits were still guards, it will not affect the quest. You have to go to Nilheim by climbing the rocks so the bug of bypassing Telrav will not occur. When the quest is initiated, everyone will change from guards to bandits except the bandit leader, which will be dead from the bounty quest.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|If you bypass Telrav and head on to Nilheim, the bandits are labeled as guards and won't attack. If you then return to Telrav to initiate the quest, he will walk up to the camp, tell you to wait for your reward, and when the guards don't attack, he will walk back to where he started and sit back down. He won't give any reward and no further dialogue options are available. If you go ahead and attack him, it counts as an assault but not a murder.|confirmed=1}}&lt;br /&gt;
**He will go back to where he started too if you used sneak to get unseen during the battle.&lt;br /&gt;
{{Bug|Dragon attacks near Nilheim may involve Telrav and his &amp;quot;Guards&amp;quot;.  If Telrav and his cohorts are spoken to before returning to their respective locations, it is possible to have both the &amp;quot;Escort...&amp;quot; and &amp;quot;Kill...&amp;quot; quest stages simultaneously. The guards return to their camp and then attack as bandits while Telrav returns to his roadside location and remains unresponsive, rendering the &amp;quot;Escort...&amp;quot; quest uncompletable and forcing you to attack in order to complete the &amp;quot;Kill...&amp;quot; quest.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Journal Hidden|I've found an injured merchant and agreed to escort him back to his camp.}}&lt;br /&gt;
|20||{{Journal Hidden|Retrieve your reward from Telrav.}}&lt;br /&gt;
|30||{{Journal Hidden|Telrav has doublecrossed me and he will pay.}}&lt;br /&gt;
|100|fin|{{Journal Hidden|Telrav and his men are dead.}}&lt;br /&gt;
|150|fail|{{Journal Hidden|I have killed Telrav and can no longer lead him to his camp.}}&lt;br /&gt;
|''Unknown''||{{Quest Objective|10|Escort Telrav to his camp.}}&lt;br /&gt;
{{Quest Objective|20|Wait for Telrav to return with your reward}}&lt;br /&gt;
{{Quest Objective|30|Kill Telrav}}&lt;br /&gt;
[[Category:Skyrim-SRQRP-Unknown Objectives]]&lt;br /&gt;
|missing=0&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Telrav%27s_Request&amp;diff=1267377</id>
		<title>Skyrim:Telrav's Request</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Telrav%27s_Request&amp;diff=1267377"/>
		<updated>2014-01-04T21:12:36Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Bugs */ Will you people please learn to spell. Use a dictionary if need be.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|Miscellaneous}}{{#addtotrail:Dungeon Quests|separator=' / '}}[[Category:Skyrim-Quests-Dungeon Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Telrav|Telrav]]&lt;br /&gt;
|Reward=Leveled loot&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=SR-quest-Telrav's_Request.jpg&lt;br /&gt;
|ImgDesc=A pathetic-looking Telrav asks for help getting back to his camp&lt;br /&gt;
|description=Escort [[Skyrim:Telrav|Telrav]] back to his camp in [[Skyrim:Nilheim|Nilheim]].&lt;br /&gt;
|ID=dunNilheimQST&lt;br /&gt;
|Icon=&lt;br /&gt;
|SuggLevel=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Speak to [[Skyrim:Telrav|Telrav]].&lt;br /&gt;
# Escort him to his camp in [[Skyrim:Nilheim|Nilheim]].&lt;br /&gt;
# Kill Telrav and [[Skyrim:Guard (NPC)|his men]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
While on the roads near [[Skyrim:Nilheim|Nilheim]], you will see a man on the ground, apparently injured, who will ask you for help. This is [[Skyrim:Telrav|Telrav]], who will tell you that bandits have just attacked and looted his cart. He will then ask you for your help in killing the bandits and saving the cart.&lt;br /&gt;
&lt;br /&gt;
He will get up from the ground and walk&amp;amp;mdash;with surprising energy for a man who has just been attacked&amp;amp;mdash;towards the ruins of Nilheim. Before entering Nilheim he will remark &amp;quot;''We're close now. I can see the camp....It's just across the bridge and up that hill.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Upon reaching Nilheim, things will take a very different turn.&lt;br /&gt;
&lt;br /&gt;
Bandits will quickly emerge from their hiding places and become hostile. Telrav will also turn hostile and must be killed. Telrav should prove to be a relatively easy kill, as he is not particularly strong and wears no armor. Unfortunately, the bandits are leveled and may be a bit of a problem for some players. After all of the bandits and Telrav have been dealt with, you are free to loot any of the bodies and containers in the fort, including Telrav, who will sometimes have several hundred septims on his corpse.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If you kill Telrav while escorting him to the Nilheim camp, the quest will stick at &amp;quot;Escort Telrav to his camp&amp;quot;.&lt;br /&gt;
* If all of Telrav's men are killed before he arrives at his camp, he will yell out ''&amp;quot;M-My men!? What have you done to my men!?&amp;quot;'' and will then attack you. It is relatively easy to back away and hide from him. This will sometimes make him neutral and break off the attack. Thus it can be very difficult to tell if you are in a fair fight or assaulting him. The easy way to tell is check the number of assaults you have in your statistics then check again after killing him. &lt;br /&gt;
* If you search the cliffs adjacent to the tower you will find a number of dead bodies, suggesting that Telrav and his associates' ploy has been quite effective in the past.&lt;br /&gt;
*If you do the bounty of killing the bandit leader while the bandits were still guards, it will not affect the quest. You have to go to Nilheim by climbing the rocks so the bug of bypassing Telrav will not occur. When the quest is initiated, everyone will change from guards to bandits except the bandit leader, which will be dead from the bounty quest.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|If you bypass Telrav and head on to Nilheim, the bandits are labeled as guards and won't attack. If you then return to Telrav to initiate the quest, he will walk up to the camp, tell you to wait for your reward, and when the guards don't attack, he will walk back to where he started and sit back down. He won't give any reward and no further dialogue options are available. If you go ahead and attack him, it counts as an assault but not a murder.|confirmed=1}}&lt;br /&gt;
**He will go back to where he started too if you used sneak to get unseen during the battle.&lt;br /&gt;
{{Bug|Dragon attacks near Nilheim may involve Telrav and his &amp;quot;Guards&amp;quot;.  If Telrav and his cohorts are spoken to before returning to their respective locations, it is possible to have both the &amp;quot;Escort...&amp;quot; and &amp;quot;Kill...&amp;quot; quest stages simultaneously. The guards return to their camp and then attack as bandits while Telrav returns to his roadside location and remains unresponsive, rendering the &amp;quot;Escort...&amp;quot; quest completable and forcing you to attack in order to complete the &amp;quot;Kill...&amp;quot; quest.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Journal Hidden|I've found an injured merchant and agreed to escort him back to his camp.}}&lt;br /&gt;
|20||{{Journal Hidden|Retrieve your reward from Telrav.}}&lt;br /&gt;
|30||{{Journal Hidden|Telrav has doublecrossed me and he will pay.}}&lt;br /&gt;
|100|fin|{{Journal Hidden|Telrav and his men are dead.}}&lt;br /&gt;
|150|fail|{{Journal Hidden|I have killed Telrav and can no longer lead him to his camp.}}&lt;br /&gt;
|''Unknown''||{{Quest Objective|10|Escort Telrav to his camp.}}&lt;br /&gt;
{{Quest Objective|20|Wait for Telrav to return with your reward}}&lt;br /&gt;
{{Quest Objective|30|Kill Telrav}}&lt;br /&gt;
[[Category:Skyrim-SRQRP-Unknown Objectives]]&lt;br /&gt;
|missing=0&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Telrav%27s_Request&amp;diff=1267371</id>
		<title>Skyrim:Telrav's Request</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Telrav%27s_Request&amp;diff=1267371"/>
		<updated>2014-01-04T20:50:03Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|Miscellaneous}}{{#addtotrail:Dungeon Quests|separator=' / '}}[[Category:Skyrim-Quests-Dungeon Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Telrav|Telrav]]&lt;br /&gt;
|Reward=Leveled loot&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=SR-quest-Telrav's_Request.jpg&lt;br /&gt;
|ImgDesc=A pathetic-looking Telrav asks for help getting back to his camp&lt;br /&gt;
|description=Escort [[Skyrim:Telrav|Telrav]] back to his camp in [[Skyrim:Nilheim|Nilheim]].&lt;br /&gt;
|ID=dunNilheimQST&lt;br /&gt;
|Icon=&lt;br /&gt;
|SuggLevel=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Speak to [[Skyrim:Telrav|Telrav]].&lt;br /&gt;
# Escort him to his camp in [[Skyrim:Nilheim|Nilheim]].&lt;br /&gt;
# Kill Telrav and [[Skyrim:Guard (NPC)|his men]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
While on the roads near [[Skyrim:Nilheim|Nilheim]], you will see a man on the ground, apparently injured, who will ask you for help. This is [[Skyrim:Telrav|Telrav]], who will tell you that bandits have just attacked and looted his cart. He will then ask you for your help in killing the bandits and saving the cart.&lt;br /&gt;
&lt;br /&gt;
He will get up from the ground and walk&amp;amp;mdash;with surprising energy for a man who has just been attacked&amp;amp;mdash;towards the ruins of Nilheim. Before entering Nilheim he will remark &amp;quot;''We're close now. I can see the camp....It's just across the bridge and up that hill.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Upon reaching Nilheim, things will take a very different turn.&lt;br /&gt;
&lt;br /&gt;
Bandits will quickly emerge from their hiding places and become hostile. Telrav will also turn hostile and must be killed. Telrav should prove to be a relatively easy kill, as he is not particularly strong and wears no armor. Unfortunately, the bandits are leveled and may be a bit of a problem for some players. After all of the bandits and Telrav have been dealt with, you are free to loot any of the bodies and containers in the fort, including Telrav, who will sometimes have several hundred septims on his corpse.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If you kill Telrav while escorting him to the Nilheim camp, the quest will stick at &amp;quot;Escort Telrav to his camp&amp;quot;.&lt;br /&gt;
* If all of Telrav's men are killed before he arrives at his camp, he will yell out ''&amp;quot;M-My men!? What have you done to my men!?&amp;quot;'' and will then attack you. It is relatively easy to back away and hide from him. This will sometimes make him neutral and break off the attack. Thus it can be very difficult to tell if you are in a fair fight or assaulting him. The easy way to tell is check the number of assaults you have in your statistics then check again after killing him. &lt;br /&gt;
* If you search the cliffs adjacent to the tower you will find a number of dead bodies, suggesting that Telrav and his associates' ploy has been quite effective in the past.&lt;br /&gt;
*If you do the bounty of killing the bandit leader while the bandits were still guards, it will not affect the quest. You have to go to Nilheim by climbing the rocks so the bug of bypassing Telrav will not occur. When the quest is initiated, everyone will change from guards to bandits except the bandit leader, which will be dead from the bounty quest.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|If you bypass Telrav and head on to Nilheim, the bandits are labeled as guards and won't attack. If you then return to Telrav to initiate the quest, he will walk up to the camp, tell you to wait for your reward, and when the guards don't attack, he will walk back to where he started and sit back down. He won't give any reward and no further dialogue options are available. If you go ahead and attack him, it counts as an assault but not a murder.|confirmed=1}}&lt;br /&gt;
**He will go back to where he started too if you used sneak to get unseen during the battle.&lt;br /&gt;
{{Bug|Dragon attacks near Nilheim may involve Telrav and his &amp;quot;Guards&amp;quot;.  If Telrav and his cohorts are spoken to before returning to their respective locations, it is possible to have both the &amp;quot;Escort...&amp;quot; and &amp;quot;Kill...&amp;quot; quest stages simultaneously. The guards return to their camp and then attack as bandits while Telrav returns to his roadside location and remains unresponsive, rendering the &amp;quot;Escort...&amp;quot; quest completable and forcing you to attack in order to complete the &amp;quot;Kill...&amp;quot; quest.|vn=1}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Journal Hidden|I've found an injured merchant and agreed to escort him back to his camp.}}&lt;br /&gt;
|20||{{Journal Hidden|Retrieve your reward from Telrav.}}&lt;br /&gt;
|30||{{Journal Hidden|Telrav has doublecrossed me and he will pay.}}&lt;br /&gt;
|100|fin|{{Journal Hidden|Telrav and his men are dead.}}&lt;br /&gt;
|150|fail|{{Journal Hidden|I have killed Telrav and can no longer lead him to his camp.}}&lt;br /&gt;
|''Unknown''||{{Quest Objective|10|Escort Telrav to his camp.}}&lt;br /&gt;
{{Quest Objective|20|Wait for Telrav to return with your reward}}&lt;br /&gt;
{{Quest Objective|30|Kill Telrav}}&lt;br /&gt;
[[Category:Skyrim-SRQRP-Unknown Objectives]]&lt;br /&gt;
|missing=0&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Telrav%27s_Request&amp;diff=1267204</id>
		<title>Skyrim:Telrav's Request</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Telrav%27s_Request&amp;diff=1267204"/>
		<updated>2014-01-04T04:06:42Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Cleanup-srqrp&lt;br /&gt;
|writtenBy=&lt;br /&gt;
|checkedBy=&lt;br /&gt;
|reward=&lt;br /&gt;
|rewardChecked=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Trail|Quests|Miscellaneous}}{{#addtotrail:Dungeon Quests|separator=' / '}}[[Category:Skyrim-Quests-Dungeon Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Skyrim:Telrav|Telrav]]&lt;br /&gt;
|Reward=Leveled loot&lt;br /&gt;
|Disp=&lt;br /&gt;
|Rep=&lt;br /&gt;
|Loc=&lt;br /&gt;
|Image=SR-quest-Telrav's_Request.jpg&lt;br /&gt;
|ImgDesc=A pathetic-looking Telrav asks for help getting back to his camp&lt;br /&gt;
|description=Escort [[Skyrim:Telrav|Telrav]] back to his camp in [[Skyrim:Nilheim|Nilheim]].&lt;br /&gt;
|ID=dunNilheimQST&lt;br /&gt;
|Icon=&lt;br /&gt;
|SuggLevel=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Speak to [[Skyrim:Telrav|Telrav]].&lt;br /&gt;
# Escort him to his camp in [[Skyrim:Nilheim|Nilheim]].&lt;br /&gt;
# Kill Telrav and [[Skyrim:Guard (NPC)|his men]].&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
While on the roads near [[Skyrim:Nilheim|Nilheim]], you will see a man on the ground, apparently injured, who will ask you for help. This is [[Skyrim:Telrav|Telrav]], who will tell you that bandits have just attacked and looted his cart. He will then ask you for your help in killing the bandits and saving the cart.&lt;br /&gt;
&lt;br /&gt;
He will get up from the ground and walk&amp;amp;mdash;with surprising energy for a man who has just been attacked&amp;amp;mdash;towards the ruins of Nilheim. Before entering Nilheim he will remark &amp;quot;''We're close now. I can see the camp....It's just across the bridge and up that hill.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Upon reaching Nilheim, things will take a very different turn.&lt;br /&gt;
&lt;br /&gt;
Bandits will quickly emerge from their hiding places and become hostile. Telrav will also turn hostile and must be killed. Telrav should prove to be a relatively easy kill, as he is not particularly strong and wears no armor. Unfortunately, the bandits are leveled and may be a bit of a problem for some players. After all of the bandits and Telrav have been dealt with, you are free to loot any of the bodies and containers in the fort, including Telrav, who will sometimes have several hundred septims on his corpse.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If you kill Telrav while escorting him to the Nilheim camp, the quest will stick at &amp;quot;Escort Telrav to his camp&amp;quot;.&lt;br /&gt;
* If all of Telrav's men are killed before he arrives at his camp, he will yell out ''&amp;quot;M-My men!? What have you done to my men!?&amp;quot;'' and will then attack you. It is relatively easy to back away and hide from him. This will sometimes make him neutral and break off the attack. Thus it can be very difficult to tell if you are in a fair fight or assaulting him. The easy way to tell is check the number of assaults you have in your statistics then check again after killing him. &lt;br /&gt;
* If you search the cliffs adjacent to the tower you will find a number of dead bodies, suggesting that Telrav and his associates' ploy has been quite effective in the past.&lt;br /&gt;
*If you do the bounty of killing the bandit leader while the bandits were still guards, it will not affect the quest. You have to go to Nilheim by climbing the rocks so the bug of bypassing Telrav will not occur. When the quest is initiated, everyone will change from guards to bandits except the bandit leader, which will be dead from the bounty quest.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Bug|If you bypass Telrav and head on to Nilheim, the bandits are labeled as guards and won't attack. If you then return to Telrav to initiate the quest, he will walk up to the camp, tell you to wait for your reward, and when the guards don't attack, he will walk back to where he started and sit back down. He won't give any reward and no further dialogue options are available. If you go ahead and attack him, it counts as an assault but not a murder.|confirmed=1}}&lt;br /&gt;
**He will go back to where he started too if you used sneak to get unseen during the battle.&lt;br /&gt;
{{Bug|Dragon attacks near Nilheim may involve Telrav and his &amp;quot;Guards&amp;quot;.  If Telrav and his cohorts are spoken to before returning to their respective locations, it is possible to have both the &amp;quot;Escort...&amp;quot; and &amp;quot;Kill...&amp;quot; quest stages simultaneously. The guards return to their camp and then attack as bandits while Telrav returns to his roadside location and remains unresponsive, rendering the &amp;quot;Escort...&amp;quot; quest completable and forcing you to attack in order to complete the &amp;quot;Kill...&amp;quot; quest.|vn=1}}&lt;br /&gt;
{{Bug|Using a shout just before or during Telrav springing his trap may result in never recovering from the shout. (Compass remains blue). Reloading a previous game appears to be the easiest - and possibly only solution.|}}&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
{{Journal Entries&lt;br /&gt;
|10||{{Journal Hidden|I've found an injured merchant and agreed to escort him back to his camp.}}&lt;br /&gt;
|20||{{Journal Hidden|Retrieve your reward from Telrav.}}&lt;br /&gt;
|30||{{Journal Hidden|Telrav has doublecrossed me and he will pay.}}&lt;br /&gt;
|100|fin|{{Journal Hidden|Telrav and his men are dead.}}&lt;br /&gt;
|150|fail|{{Journal Hidden|I have killed Telrav and can no longer lead him to his camp.}}&lt;br /&gt;
|''Unknown''||{{Quest Objective|10|Escort Telrav to his camp.}}&lt;br /&gt;
{{Quest Objective|20|Wait for Telrav to return with your reward}}&lt;br /&gt;
{{Quest Objective|30|Kill Telrav}}&lt;br /&gt;
[[Category:Skyrim-SRQRP-Unknown Objectives]]&lt;br /&gt;
|missing=0&lt;br /&gt;
}}&lt;br /&gt;
{{Skyrim Quest Stages Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|Quest}}&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1264235</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1264235"/>
		<updated>2013-12-25T11:49:32Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Worth the vid/OS upgrade for better performance? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specs overkill? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
&lt;br /&gt;
Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
&lt;br /&gt;
Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
&lt;br /&gt;
==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Importance of processor speed ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
&lt;br /&gt;
==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can My Computer Run It? ==&lt;br /&gt;
&lt;br /&gt;
I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I run? (Laptop) ==&lt;br /&gt;
&lt;br /&gt;
Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
&lt;br /&gt;
== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
&lt;br /&gt;
This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Nvidia GeForce FX 5500  ==&lt;br /&gt;
&lt;br /&gt;
Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misplaced 6750? ==&lt;br /&gt;
&lt;br /&gt;
I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quadro 2000M example ==&lt;br /&gt;
&lt;br /&gt;
Data point:&lt;br /&gt;
&lt;br /&gt;
As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
&lt;br /&gt;
Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More complete version in French Wiki ==&lt;br /&gt;
&lt;br /&gt;
It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
&lt;br /&gt;
To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
&lt;br /&gt;
== ATI Radeon 530v ==&lt;br /&gt;
&lt;br /&gt;
I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
&lt;br /&gt;
Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
&lt;br /&gt;
[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can this setup run it? ==&lt;br /&gt;
&lt;br /&gt;
I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making this page more visible ==&lt;br /&gt;
&lt;br /&gt;
There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
&lt;br /&gt;
I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
&lt;br /&gt;
My computer is 5 years old and has:&lt;br /&gt;
&lt;br /&gt;
Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
&lt;br /&gt;
:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watts ratings are misleading. Wattage means the total power a device consumes. All silicon devices are only 2/3rds efficient. So your 800 watt power supply can deliver at best, about 575 watts usable current. The output ratings are in current - amperes. But that 30 amps of 12 volts may not be what it seems. Is the supply capable of delivering all those amps simultaneously and continuously, or is it just that one voltage supply and that is only for a few seconds before the fuse blows?. The latter seems to be the case with all cheaper power supplies.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:07, 20 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Interesting, but I see the problem: ''&amp;quot;Even the two that cost nearly $50...&amp;quot;'' You're using cheap, low-end power supplies, and I mean really low-end. Most of these are made by unknown manufacturers overseas, whose products are occasionally known to outright lie about their specs. That doesn't mean they aren't all bad, though - I know many people with generic PSUs (power supply units) that work wonderfully. It's just a gamble how well it will work.&lt;br /&gt;
:The other issue is that dropping random PSUs of various wattages into a power-hungry system is a really bad idea to begin with. If you're building your own computer, you should know that your system lives off of electricity, and giving it a powerful enough PSU to do the job is critical. There are a number of parts within a computer build that you can skimp a bit or choose the budget-friendly option, but a PSU is NOT one of these parts. You cannot cheap out on one, unless you want your computer components to die a lot faster (possibly in a large fireball). Also, the statement that an 800 watt PSU delivers 575 watts is incorrect; for more info, read [[wikipedia:80 Plus|here]].&lt;br /&gt;
:Overall, this analysis seems redundant other than in illustrating the importance of getting a PSU that isn't total crap and how elusive the results can be. The best way to solve this issue is to ''not'' buy a $30 crap PSU from some no-name company. Normally I don't support buying by brand, but in this case buying a brand-name PSU is very important, simply for the quality (aka, it won't explode and destroy your computer, like what happened to my friend). Of course, bigger is typically better, but there's no reason to buy a 1200-watt PSU if you're only driving 250-watt hardware, so if you are on a budget, do your research and figure out how large of a supply you need and buy what works for you. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:11, 20 December 2013 (GMT)&lt;br /&gt;
::&amp;quot;Excellent counterpoint. The one problem that isn't addressed is the flooding of the market with fake goods which is now the norm in most of the world. The money is spent on making these goods appear to be the real thing. This is inclusive of copied high quality printing of packages, shrink wrapping, and even UL or CE stickers. Seals, documentations, certificates, all can and are being faked. So you are very correct. Buy certified, gold seal, 80 plus, name brand, and your chances are better that you are getting the actual goods you paid for. But there is no guarantee. As I said, opening up the unit and knowing what you are looking at is the only assured way of getting what you paid for. The other aspect of this is the warranty. Even if it is certified for 5 years, this does not mean that company will replace damaged parts from an inadequate, faked, unit.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 01:50, 21 December 2013 (GMT)&lt;br /&gt;
:::So I did a web search on fake power supplies and sure enough. 80 plus fake badges, name brands like Dell with faked power supplies and on and on. Millions of hits of reported counterfeit power supplies. PS (He was using the cheap power supplies as an example of how common faking claims of the PSUs are.) &lt;br /&gt;
&lt;br /&gt;
:::So I asked him what power supply he uses. &amp;quot;I've got a retired 15 KVA isolation transformer with 8 output rails running 3 of my computers. Each rail supplies 24 volts to the regulators at about 120 amps. You could arc weld with it, I suppose.&amp;quot;[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 02:02, 21 December 2013 (GMT)&lt;br /&gt;
:::: More: &amp;quot;He missed the point I was making. The 80 plus rating is misleading. If you use wattage as your guide, in theory all the power supplies I tried should have been able to do the job. The 80 Plus is the deliverable output, put in layman's terms. Wattage ratings are typically of total power the device or appliance consumes. The current capability that can be delivered is the real factor. This fudging, creating convenient labelings and ratings only serves to cloud and obscure the issue. Take the new standard of home entertainment systems with astronomical power output capability. Then they add the small initials PMPO. As example, I have an entertainment system that has 4,500 watts stated capability, PMPO. The PMPO stands for Peak Momentary Power Output. In terms of silicon devices, the power output the unit is capable of for a millisecond or two before catastrophic destruction. However, the consumer is happy to be deluded. My entertainment system is capable of 35 watts delivered to the speakers, RMS, both channels driven, 60 hz to about 18,000 hz, continuous output. In other words, they can cheat and will, and these labels are granting these shoddy practices permission to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Exactly what my tech said: www.hardwaresecrets.com/article/Can-We-Trust-the-80-Plus-Certification/856. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 09:23, 21 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Worth the vid/OS upgrade for better performance? ==&lt;br /&gt;
&lt;br /&gt;
Currently playing Skyrim on a Pentium 4 3.0 Hyperthreaded system, 4 GB RAM recently installed, ATI Radeon X1600 series on Win7 32 bit.  Contmplating a new video card (Something around the HD6700 line) and upping to x64 Win7 (I have the Win 7 OS discs for both 32 and 64 bit). Is it worth the hassle of doing the in-place upgrade to 64 bit and the new card if the processor doesn't change?  Or will the processor limit me too much, and I should just go with a laptop dock and use the x64 bit capable Toshiba Satellite lappy, and just spend the cash to up to 6 GB on that? [[User:FMPhoenixHawk|FMPhoenixHawk]] ([[User talk:FMPhoenixHawk|talk]]) 08:48, 23 December 2013 (GMT)&lt;br /&gt;
:&amp;quot;He's beating a dying horse. P4 is pushed to it's limit right now. 64 bit and more memory won't give noticeable improvement. No info given on laptop. Rule of thumb is, don't trash a laptop with games. Parts too expensive. Suggest he jack up the cooling fans in the old horse, slide a new mom and CPU under them, then replace the fans.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 11:55, 23 December 2013 (GMT)&lt;br /&gt;
::OS upgrade will have no effect whatsoever, since you only have 4gb of RAM (the most usable by a 32-bit OS). Skyrim is a very CPU-intensive game, so the real bottleneck is the Pentium 4. If I were you, I'd keep or sell the old system and build a new one, and possibly use the Toshiba while you wait. Do you know the GPU or model number of the laptop? As far as gaming on laptops go, the real bottleneck is usually graphics. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 07:53, 24 December 2013 (GMT)&lt;br /&gt;
::: Toshiba SatelliteL305D-S5934.  Dual core AMD Turion 64 bit processors, ATI Radeon card.  3 GB RAM, 250 GB HD, DVD burner.  It's a good unit, but only 15&amp;quot; screen.  And to upgrade the tower processor/mobo would cost me more than I have right now.  (Unemployed.).  [[User:FMPhoenixHawk|FMPhoenixHawk]] ([[User talk:FMPhoenixHawk|talk]]) 02:18, 25 December 2013 (GMT)&lt;br /&gt;
::::As Jak Attackka said, your lap top video card is very low end. It is coupled to a pretty weak performer computer. It may not even run the game. See footnote 6 of the System Requirements page. Additional ram won't help at all. Save up your money and buy a better video card and power supply for the desk top unit then slowly build up from there.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 11:49, 25 December 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263678</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263678"/>
		<updated>2013-12-23T11:55:38Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Worth the vid/OS upgrade for better performance? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specs overkill? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
&lt;br /&gt;
Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
&lt;br /&gt;
Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
&lt;br /&gt;
==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Importance of processor speed ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
&lt;br /&gt;
==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can My Computer Run It? ==&lt;br /&gt;
&lt;br /&gt;
I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I run? (Laptop) ==&lt;br /&gt;
&lt;br /&gt;
Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
&lt;br /&gt;
== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
&lt;br /&gt;
This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Nvidia GeForce FX 5500  ==&lt;br /&gt;
&lt;br /&gt;
Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misplaced 6750? ==&lt;br /&gt;
&lt;br /&gt;
I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quadro 2000M example ==&lt;br /&gt;
&lt;br /&gt;
Data point:&lt;br /&gt;
&lt;br /&gt;
As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
&lt;br /&gt;
Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More complete version in French Wiki ==&lt;br /&gt;
&lt;br /&gt;
It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
&lt;br /&gt;
To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
&lt;br /&gt;
== ATI Radeon 530v ==&lt;br /&gt;
&lt;br /&gt;
I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
&lt;br /&gt;
Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
&lt;br /&gt;
[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can this setup run it? ==&lt;br /&gt;
&lt;br /&gt;
I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making this page more visible ==&lt;br /&gt;
&lt;br /&gt;
There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
&lt;br /&gt;
I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
&lt;br /&gt;
My computer is 5 years old and has:&lt;br /&gt;
&lt;br /&gt;
Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
&lt;br /&gt;
:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watts ratings are misleading. Wattage means the total power a device consumes. All silicon devices are only 2/3rds efficient. So your 800 watt power supply can deliver at best, about 575 watts usable current. The output ratings are in current - amperes. But that 30 amps of 12 volts may not be what it seems. Is the supply capable of delivering all those amps simultaneously and continuously, or is it just that one voltage supply and that is only for a few seconds before the fuse blows?. The latter seems to be the case with all cheaper power supplies.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:07, 20 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Interesting, but I see the problem: ''&amp;quot;Even the two that cost nearly $50...&amp;quot;'' You're using cheap, low-end power supplies, and I mean really low-end. Most of these are made by unknown manufacturers overseas, whose products are occasionally known to outright lie about their specs. That doesn't mean they aren't all bad, though - I know many people with generic PSUs (power supply units) that work wonderfully. It's just a gamble how well it will work.&lt;br /&gt;
:The other issue is that dropping random PSUs of various wattages into a power-hungry system is a really bad idea to begin with. If you're building your own computer, you should know that your system lives off of electricity, and giving it a powerful enough PSU to do the job is critical. There are a number of parts within a computer build that you can skimp a bit or choose the budget-friendly option, but a PSU is NOT one of these parts. You cannot cheap out on one, unless you want your computer components to die a lot faster (possibly in a large fireball). Also, the statement that an 800 watt PSU delivers 575 watts is incorrect; for more info, read [[wikipedia:80 Plus|here]].&lt;br /&gt;
:Overall, this analysis seems redundant other than in illustrating the importance of getting a PSU that isn't total crap and how elusive the results can be. The best way to solve this issue is to ''not'' buy a $30 crap PSU from some no-name company. Normally I don't support buying by brand, but in this case buying a brand-name PSU is very important, simply for the quality (aka, it won't explode and destroy your computer, like what happened to my friend). Of course, bigger is typically better, but there's no reason to buy a 1200-watt PSU if you're only driving 250-watt hardware, so if you are on a budget, do your research and figure out how large of a supply you need and buy what works for you. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:11, 20 December 2013 (GMT)&lt;br /&gt;
::&amp;quot;Excellent counterpoint. The one problem that isn't addressed is the flooding of the market with fake goods which is now the norm in most of the world. The money is spent on making these goods appear to be the real thing. This is inclusive of copied high quality printing of packages, shrink wrapping, and even UL or CE stickers. Seals, documentations, certificates, all can and are being faked. So you are very correct. Buy certified, gold seal, 80 plus, name brand, and your chances are better that you are getting the actual goods you paid for. But there is no guarantee. As I said, opening up the unit and knowing what you are looking at is the only assured way of getting what you paid for. The other aspect of this is the warranty. Even if it is certified for 5 years, this does not mean that company will replace damaged parts from an inadequate, faked, unit.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 01:50, 21 December 2013 (GMT)&lt;br /&gt;
:::So I did a web search on fake power supplies and sure enough. 80 plus fake badges, name brands like Dell with faked power supplies and on and on. Millions of hits of reported counterfeit power supplies. PS (He was using the cheap power supplies as an example of how common faking claims of the PSUs are.) &lt;br /&gt;
&lt;br /&gt;
:::So I asked him what power supply he uses. &amp;quot;I've got a retired 15 KVA isolation transformer with 8 output rails running 3 of my computers. Each rail supplies 24 volts to the regulators at about 120 amps. You could arc weld with it, I suppose.&amp;quot;[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 02:02, 21 December 2013 (GMT)&lt;br /&gt;
:::: More: &amp;quot;He missed the point I was making. The 80 plus rating is misleading. If you use wattage as your guide, in theory all the power supplies I tried should have been able to do the job. The 80 Plus is the deliverable output, put in layman's terms. Wattage ratings are typically of total power the device or appliance consumes. The current capability that can be delivered is the real factor. This fudging, creating convenient labelings and ratings only serves to cloud and obscure the issue. Take the new standard of home entertainment systems with astronomical power output capability. Then they add the small initials PMPO. As example, I have an entertainment system that has 4,500 watts stated capability, PMPO. The PMPO stands for Peak Momentary Power Output. In terms of silicon devices, the power output the unit is capable of for a millisecond or two before catastrophic destruction. However, the consumer is happy to be deluded. My entertainment system is capable of 35 watts delivered to the speakers, RMS, both channels driven, 60 hz to about 18,000 hz, continuous output. In other words, they can cheat and will, and these labels are granting these shoddy practices permission to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Exactly what my tech said: www.hardwaresecrets.com/article/Can-We-Trust-the-80-Plus-Certification/856. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 09:23, 21 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Worth the vid/OS upgrade for better performance? ==&lt;br /&gt;
&lt;br /&gt;
Currently playing Skyrim on a Pentium 4 3.0 Hyperthreaded system, 4 GB RAM recently installed, ATI Radeon X1600 series on Win7 32 bit.  Contmplating a new video card (Something around the HD6700 line) and upping to x64 Win7 (I have the Win 7 OS discs for both 32 and 64 bit). Is it worth the hassle of doing the in-place upgrade to 64 bit and the new card if the processor doesn't change?  Or will the processor limit me too much, and I should just go with a laptop dock and use the x64 bit capable Toshiba Satellite lappy, and just spend the cash to up to 6 GB on that? [[User:FMPhoenixHawk|FMPhoenixHawk]] ([[User talk:FMPhoenixHawk|talk]]) 08:48, 23 December 2013 (GMT)&lt;br /&gt;
:&amp;quot;He's beating a dying horse. P4 is pushed to it's limit right now. 64 bit and more memory won't give noticeable improvement. No info given on laptop. Rule of thumb is, don't trash a laptop with games. Parts too expensive. Suggest he jack up the cooling fans in the old horse, slide a new mom and CPU under them, then replace the fans.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 11:55, 23 December 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263677</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263677"/>
		<updated>2013-12-23T11:55:05Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Worth the vid/OS upgrade for better performance? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
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== Specs overkill? ==&lt;br /&gt;
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It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
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:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
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::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
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== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
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Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
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Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
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==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
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== Importance of processor speed ==&lt;br /&gt;
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I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
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==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
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== Can My Computer Run It? ==&lt;br /&gt;
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I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
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:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
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::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
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== Can I run? (Laptop) ==&lt;br /&gt;
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Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
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:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
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== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
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This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
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:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
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== Nvidia GeForce FX 5500  ==&lt;br /&gt;
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Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
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== Misplaced 6750? ==&lt;br /&gt;
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I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
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:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
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== Quadro 2000M example ==&lt;br /&gt;
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Data point:&lt;br /&gt;
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As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
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== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
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I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
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Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
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== More complete version in French Wiki ==&lt;br /&gt;
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It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
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To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
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== ATI Radeon 530v ==&lt;br /&gt;
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I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
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:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
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Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
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== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
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Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
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This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
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I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
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[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
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== Can this setup run it? ==&lt;br /&gt;
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I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
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== Making this page more visible ==&lt;br /&gt;
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There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
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== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
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I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
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My computer is 5 years old and has:&lt;br /&gt;
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Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
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I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
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:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
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== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watts ratings are misleading. Wattage means the total power a device consumes. All silicon devices are only 2/3rds efficient. So your 800 watt power supply can deliver at best, about 575 watts usable current. The output ratings are in current - amperes. But that 30 amps of 12 volts may not be what it seems. Is the supply capable of delivering all those amps simultaneously and continuously, or is it just that one voltage supply and that is only for a few seconds before the fuse blows?. The latter seems to be the case with all cheaper power supplies.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:07, 20 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Interesting, but I see the problem: ''&amp;quot;Even the two that cost nearly $50...&amp;quot;'' You're using cheap, low-end power supplies, and I mean really low-end. Most of these are made by unknown manufacturers overseas, whose products are occasionally known to outright lie about their specs. That doesn't mean they aren't all bad, though - I know many people with generic PSUs (power supply units) that work wonderfully. It's just a gamble how well it will work.&lt;br /&gt;
:The other issue is that dropping random PSUs of various wattages into a power-hungry system is a really bad idea to begin with. If you're building your own computer, you should know that your system lives off of electricity, and giving it a powerful enough PSU to do the job is critical. There are a number of parts within a computer build that you can skimp a bit or choose the budget-friendly option, but a PSU is NOT one of these parts. You cannot cheap out on one, unless you want your computer components to die a lot faster (possibly in a large fireball). Also, the statement that an 800 watt PSU delivers 575 watts is incorrect; for more info, read [[wikipedia:80 Plus|here]].&lt;br /&gt;
:Overall, this analysis seems redundant other than in illustrating the importance of getting a PSU that isn't total crap and how elusive the results can be. The best way to solve this issue is to ''not'' buy a $30 crap PSU from some no-name company. Normally I don't support buying by brand, but in this case buying a brand-name PSU is very important, simply for the quality (aka, it won't explode and destroy your computer, like what happened to my friend). Of course, bigger is typically better, but there's no reason to buy a 1200-watt PSU if you're only driving 250-watt hardware, so if you are on a budget, do your research and figure out how large of a supply you need and buy what works for you. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:11, 20 December 2013 (GMT)&lt;br /&gt;
::&amp;quot;Excellent counterpoint. The one problem that isn't addressed is the flooding of the market with fake goods which is now the norm in most of the world. The money is spent on making these goods appear to be the real thing. This is inclusive of copied high quality printing of packages, shrink wrapping, and even UL or CE stickers. Seals, documentations, certificates, all can and are being faked. So you are very correct. Buy certified, gold seal, 80 plus, name brand, and your chances are better that you are getting the actual goods you paid for. But there is no guarantee. As I said, opening up the unit and knowing what you are looking at is the only assured way of getting what you paid for. The other aspect of this is the warranty. Even if it is certified for 5 years, this does not mean that company will replace damaged parts from an inadequate, faked, unit.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 01:50, 21 December 2013 (GMT)&lt;br /&gt;
:::So I did a web search on fake power supplies and sure enough. 80 plus fake badges, name brands like Dell with faked power supplies and on and on. Millions of hits of reported counterfeit power supplies. PS (He was using the cheap power supplies as an example of how common faking claims of the PSUs are.) &lt;br /&gt;
&lt;br /&gt;
:::So I asked him what power supply he uses. &amp;quot;I've got a retired 15 KVA isolation transformer with 8 output rails running 3 of my computers. Each rail supplies 24 volts to the regulators at about 120 amps. You could arc weld with it, I suppose.&amp;quot;[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 02:02, 21 December 2013 (GMT)&lt;br /&gt;
:::: More: &amp;quot;He missed the point I was making. The 80 plus rating is misleading. If you use wattage as your guide, in theory all the power supplies I tried should have been able to do the job. The 80 Plus is the deliverable output, put in layman's terms. Wattage ratings are typically of total power the device or appliance consumes. The current capability that can be delivered is the real factor. This fudging, creating convenient labelings and ratings only serves to cloud and obscure the issue. Take the new standard of home entertainment systems with astronomical power output capability. Then they add the small initials PMPO. As example, I have an entertainment system that has 4,500 watts stated capability, PMPO. The PMPO stands for Peak Momentary Power Output. In terms of silicon devices, the power output the unit is capable of for a millisecond or two before catastrophic destruction. However, the consumer is happy to be deluded. My entertainment system is capable of 35 watts delivered to the speakers, RMS, both channels driven, 60 hz to about 18,000 hz, continuous output. In other words, they can cheat and will, and these labels are granting these shoddy practices permission to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Exactly what my tech said: www.hardwaresecrets.com/article/Can-We-Trust-the-80-Plus-Certification/856. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 09:23, 21 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Worth the vid/OS upgrade for better performance? ==&lt;br /&gt;
&lt;br /&gt;
Currently playing Skyrim on a Pentium 4 3.0 Hyperthreaded system, 4 GB RAM recently installed, ATI Radeon X1600 series on Win7 32 bit.  Contmplating a new video card (Something around the HD6700 line) and upping to x64 Win7 (I have the Win 7 OS discs for both 32 and 64 bit). Is it worth the hassle of doing the in-place upgrade to 64 bit and the new card if the processor doesn't change?  Or will the processor limit me too much, and I should just go with a laptop dock and use the x64 bit capable Toshiba Satellite lappy, and just spend the cash to up to 6 GB on that? [[User:FMPhoenixHawk|FMPhoenixHawk]] ([[User talk:FMPhoenixHawk|talk]]) 08:48, 23 December 2013 (GMT)&lt;br /&gt;
:&amp;quot;He's beating a dying horse. P4 is pushed to it's limit right now. 64 bit and more memory won't give noticeable improvement. No info given on laptop. Rule of thumb is, don't trash a laptop with games. Parts too expensive. Suggest he jack up the cooling fans in the old horse, slide a new mom and CPU under them, then replace the fans.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Console&amp;diff=1263272</id>
		<title>Skyrim:Console</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Console&amp;diff=1263272"/>
		<updated>2013-12-22T01:00:50Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Commands */ Disjointed run on sentence. Oh well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
The '''console''' is a powerful in-game tool only available to PC players.  From the console it is possible, while playing the game, to enter commands that will alter most aspects of gameplay, and it is also possible to obtain detailed information about NPCs, creatures, and other items in the game.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The console can be accessed in-game by toggling the 'tilde key' (the actual key can be ~, º, ¬, |,^, \, §, ², etc.. depending on your keyboard layout), found near the &amp;quot;1&amp;quot; and &amp;quot;Esc&amp;quot; keys on most keyboards. The console prompt will appear in the lower left-hand corner of your screen. You can scroll the console output using the &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys. The console is not case sensitive: entering any of &amp;lt;code&amp;gt;tai&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;TAI&amp;lt;code&amp;gt; or &amp;lt;code&amp;gt;TaI&amp;lt;/code&amp;gt; will toggle AI.&lt;br /&gt;
&lt;br /&gt;
Many commands are ''targeted'': this means that you may use &amp;lt;code&amp;gt;player.''command''&amp;lt;/code&amp;gt; to affect the player character; for example, type &amp;lt;code&amp;gt;player.setav carryweight 1000&amp;lt;/code&amp;gt; will set the Player's Carry Weight at 1000. Or, you may want to target the NPC/actor, by first type &amp;lt;code&amp;gt;prid &amp;lt;RefID&amp;gt;&amp;lt;/code&amp;gt;, Enter. Then, type the ''command'' by itself, &amp;lt;code&amp;gt;setav carryweight 1000&amp;lt;/code&amp;gt;, to affect the NPC, specified by ''RefID'' (Note:  including the zeroes at the beginning of the RefID when targeting NPCs may produce a &amp;quot;command not found&amp;quot; error. That can be evaded though by placing the RefID in quotes, e.g. &amp;lt;code&amp;gt;&amp;quot;000A2C94&amp;quot;.setav carryweight 1000&amp;lt;/code&amp;gt; will set Lydia's Carry Weight at 1000). &lt;br /&gt;
&lt;br /&gt;
You may also target an NPC or object in the console by clicking on them, and then run &amp;lt;code&amp;gt;''command''&amp;lt;/code&amp;gt; to affect the NPC or object. When an NPC or object is targeted in this way, their hex code (RefID) will be displayed at the top of the console. For example, to unlock a door, open the console, click on the door so it is the active object in the console (its RefID is shown at the top of the screen), then type &amp;lt;code&amp;gt;unlock&amp;lt;/code&amp;gt;. When multiple objects overlap, use the mouse wheel to scroll through different RefIDs until the correct one is selected. When playing on multiple monitors, the cursor will display in the secondary monitor but clicking it will select the object in the same area of the primary monitor.&lt;br /&gt;
&lt;br /&gt;
Commands which are abbreviated (for example: &amp;lt;code&amp;gt;tai&amp;lt;code&amp;gt;) can also be run by using their full name;  thus, &amp;lt;code&amp;gt;toggleai&amp;lt;/code&amp;gt; is synonymous with &amp;lt;code&amp;gt;tai&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;getactorvalue&amp;lt;code&amp;gt; is synonymous with &amp;lt;code&amp;gt;getav&amp;lt;/code&amp;gt;. In most cases, the long command is an obvious progression from the abbreviation. Also, most &amp;lt;code&amp;gt;set''Something''&amp;lt;/code&amp;gt; commands have a counterpart &amp;lt;code&amp;gt;get''Something''&amp;lt;/code&amp;gt;, even if the counterpart isn't shown here.&lt;br /&gt;
&lt;br /&gt;
Some commands require a [[Skyrim:form ID|form ID]]. Most articles on objects provide the id or ids for those items. In addition the help command can be used to locate ids. &amp;lt;code&amp;gt;Help &amp;quot;elven sword&amp;quot; 0&amp;lt;/code&amp;gt; would provide a list of all game objects with 'elven sword' in the title. This can be used for items, spells &amp;lt;code&amp;gt;Help firebolt 0&amp;lt;/code&amp;gt;, or perks &amp;lt;code&amp;gt; Help juggernaut 0 &amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
{{Warning|If you don't know what you're doing, using console commands can cause your game to malfunction! Executing the wrong command can cause your game to stop working normally; furthermore, you may not become aware of such malfunctions right away, and you may not be able to trace their cause. They can cause problems like making quests impossible to complete, altering your game's display, all kinds of game behaviors, your ability to play your character, and your ability to play the game at all. Solutions are not always easy, and may involve losing saved games or reinstalling your game. &lt;br /&gt;
&lt;br /&gt;
Create a permanent saved game before using the console. (This mitigates only some kinds of risks.) If you need to use the console to fix a glitch, try to use the least powerful command possible.&lt;br /&gt;
&lt;br /&gt;
Your best bet for help if your game is crashing or not operating properly due to a console issue is on the [http://forums.bethsoft.com/forum/179-skyrim-hardware-and-software-issues-subforums/ producer's official forums]. You may see if someone in the wiki's [[UESPWiki:IRC|irc chatroom]] has a suggestion. You may not get any kind of answer right away, or a solution at all. You might also try asking a question on this article's [[Skyrim_talk:Console|talk page]] with the same idea: you may or may not receive a timely reply to your question or problem, and you may not receive a solution at all.}}&lt;br /&gt;
&lt;br /&gt;
== Accessing the Console with Non-English Keyboards ==&lt;br /&gt;
If you are using a non-US keyboard, the tilde (~)/grave accent (`) key might not work, or there may be no tilde key.&lt;br /&gt;
&lt;br /&gt;
Often, the key used is the key below Esc and above Tab (↹), where the tilde/grave key is on a US keyboard:&lt;br /&gt;
&lt;br /&gt;
* On a Danish, Swedish or Finnish keyboard, the console is accessed by pressing the ½ key, the key just below Esc.&lt;br /&gt;
&lt;br /&gt;
* On a Swiss (French) keyboard, the console is accessed by pressing the § key, the key just below Esc.&lt;br /&gt;
** Use the ² key (below Esc) and not § on French keyboard.&lt;br /&gt;
&lt;br /&gt;
* On a German keyboard, the console is accessed by pressing the ^ key just below Esc. As this hat-character is usually used together with a normal letter to create letters as ê or ô the first letter you enter into the console will be usually a Blank Square or not even appear. Therefore have an eye on what is displayed in the console and delete when necessary.&lt;br /&gt;
* On a Hungarian keyboard, the console is accessed by pressing the 0 key. If you want to type &amp;quot;0&amp;quot; you must type the one from your numpad. Otherwise, the console will shut.&lt;br /&gt;
&lt;br /&gt;
Another possible solution is to install [http://www.autohotkey.com/ AutoHotKey] and set up a shortcut to send the tilde key code the game is expecting. Add the following lines to your AutoHotKey script and it will map F12 to grave accent (`) and Shift+F12 to tilde (~). (The grave accent (`) key is the same physical key as tilde on US English keyboards.){{Pre|&amp;lt;nowiki&amp;gt;; Map grave accent/tilde key (`/~)&lt;br /&gt;
F12::SendEvent {vkC0sc029}&lt;br /&gt;
+F12::SendEvent +{vkC0sc029}&lt;br /&gt;
&lt;br /&gt;
; On some systems you may need to use the less optimal mapping&lt;br /&gt;
F12::~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;big&amp;gt;'''How to Read the Command Table'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a command requires arguments (e.g., &amp;lt;code&amp;gt;[[#additem|additem]] &amp;lt;Item&amp;amp;nbsp;ID&amp;gt; &amp;lt;qty&amp;gt;&amp;lt;/code&amp;gt;), the brackets &amp;lt;&amp;gt; indicate that &amp;lt;ID&amp;gt; should be replaced with the appropriate ID, and &amp;lt;qty&amp;gt; with the appropriate quantity. The brackets ''are not'' part of the syntax. So &amp;lt;code&amp;gt;additem &amp;lt;ID&amp;gt; &amp;lt;qty&amp;gt;&amp;lt;/code&amp;gt; becomes &amp;lt;code&amp;gt;additem 0002299c 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Furthermore, all REFIDs, faction, weather etc can be entered without the leading zeros, eg:&lt;br /&gt;
&amp;lt;code&amp;gt;[[#additem|additem]] 2299c 1&amp;lt;/code&amp;gt; has the same effect as above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot;&lt;br /&gt;
! Command !! width=15% | Effect !! Notes&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=2 align=center|&lt;br /&gt;
&lt;br /&gt;
====Toggle Commands====&lt;br /&gt;
| These commands toggle settings on and off.&lt;br /&gt;
{{/Entry|animcam|Toggle animator camera|Toggles a 3rd person camera mode that lets you rotate and zoom the camera around the player without changing the direction the player model is facing.}}&lt;br /&gt;
{{/Entry|psb|Player Spell Book|Gives the character a complete spell book, including the shouts, and unlocks bestial abilities. Dragon souls are still required for shouts. This can crash Skyrim.}}&lt;br /&gt;
{{/Entry|s1st|Shows 1st person model in 3rd person|This only works in 3rd person. It shows your 1st person arms behind your character in 3rd person. You control the 3rd person model, but the 1st person arms mimic your swings. It looks like you're controlling a character that's controlling another character.}}&lt;br /&gt;
{{/Entry|sucsm &amp;lt;number&amp;gt;|Changes the speed of the free-flying camera (UFO cam)| Example: &amp;lt;code&amp;gt;sucsm 50&amp;lt;/code&amp;gt; after typing &amp;lt;code&amp;gt;tfc&amp;lt;/code&amp;gt; will allow the camera to move about five times faster than its default speed. The full command name is &amp;quot;&amp;lt;code&amp;gt;SetUFOCamSpeedMult&amp;lt;/code&amp;gt;&amp;quot;.}}&lt;br /&gt;
{{/Entry|tai|Toggle AI|Toggles AI (Artificial Intelligence) processing off or on. This command is [[#Targeted Commands|targeted]]; if no actor is selected it will turn off/on AI processing globally.}}&lt;br /&gt;
{{/Entry|tc|Toggle controls driven|If used when highlighting an NPC, will transfer control to said NPC, but any command input will be passed in addition to the player unless &amp;lt;code&amp;gt;player.tc&amp;lt;/code&amp;gt; is used to remove control.}}&lt;br /&gt;
{{/Entry|tcai|Toggle Combat AI|Toggles Combat AI processing off or on.}}&lt;br /&gt;
{{/Entry|tcl|Toggle collision (clipping, noclip)|Essentially, you can fly. Point in a direction and move wherever you want. You can also move through buildings and even the landscape. This command is [[#Targeted Commands|targeted]]; if no actor is selected it will turn off collision for the player while keeping other actors stuck in place. It is possible to deselect any target reference by double clicking the same object or area in the landscape, which will cause &amp;quot;tcl&amp;quot; to default itself to target the player.}}&lt;br /&gt;
{{/Entry|tdetect|Toggle AI Detection|Disables and enables AI detection, meaning if it is toggled off, NPCs won't be able to &amp;quot;see&amp;quot; you, or anyone else, even if you're right in front of them or attacking them.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{/Entry|teofis|Toggle End-Of-Frame ImageSpace|Disables blur, contrast adjustment, and a few other things. Will give a huge framerate boost on &amp;quot;weak&amp;quot; video cards, at the expense of some prettiness.}}&lt;br /&gt;
{{/Entry|tfc &amp;lt;1&amp;gt;|Freeflying camera|Sets your controls to move the camera around, instead of the player. Use with 3rd person view to get a good look at your character. Adding the &amp;quot;1&amp;quot; tag at the end freezes all the environment, but still allows you to move around with the camera.}}&lt;br /&gt;
{{/Entry|tfow|Toggle Fog of War|Toggles display of unexplored areas on the local map. Has no effect on the world map.}}&lt;br /&gt;
Note: There seems to be a bug when activating this when mining or woodcutting that causes your character to disappear and not be able to attack or go in to third person. Loading a previous save before this happened seems to fix this.&lt;br /&gt;
{{/Entry|tg|Toggle grass|Toggles display of grass.}}&lt;br /&gt;
{{/Entry|tgm|Toggle god mode|No damage taken, no magicka consumed, no stamina used, no encumbrance, unlimited arrows. You can only use this on yourself.}}&lt;br /&gt;
Note: God mode will not protect you from scripted damage, such as that from lightning in [[Skyrim:Sovngarde (place)|Sovngarde]], or damaging light or darkness in [[Skyrim:Twilight Sepulcher|Twilight Sepulcher]] or [[Dragonborn:Apocrypha|Apocrypha]], respectively.&lt;br /&gt;
{{/Entry|tim|Toggle immortal mode|Everything behaves as normal except you cannot die as a result of being reduced to 0 health. You can only use this on yourself. If you are decapitated or bitten and thrown by a dragon while using this, it can have some quite frustrating results.{{vn|section=Immortal: What kind of &amp;quot;frustrating&amp;quot; results?}}}}&lt;br /&gt;
{{/Entry|tll|Toggle LOD|Dramatically reduces draw distance for a performance gain and might solve glitches related to LOD.}}&lt;br /&gt;
{{/Entry|tm|Toggle menus (HUD)|&amp;quot;Menus&amp;quot; refers to the Heads-Up Display (HUD) on the screen: the health/magicka/fatigue meters, your current weapon and spell, the compass, etc. This also removes the cross-hair if it's present. This command is useful for taking screenshots without all the clutter.&lt;br /&gt;
&lt;br /&gt;
Note: the &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; command will toggle off ALL menus, including the console menu itself! To avoid confusion:&lt;br /&gt;
# Press ~. &lt;br /&gt;
# Type 'tm' and press ENTER. &lt;br /&gt;
# At this point, your console is still open but you cannot see it! Press ~ again to close it. &lt;br /&gt;
# When you wish to toggle menus on again, press ~ to open the console (you will not see anything, but the game action will pause). &lt;br /&gt;
# Type 'tm' and press ENTER.&lt;br /&gt;
&lt;br /&gt;
Also see &amp;lt;code&amp;gt;csb&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|tmm &amp;lt;nn&amp;gt;(,&amp;lt;nn&amp;gt;,&amp;lt;nn&amp;gt;)|Show/hide all map markers|&amp;lt;nn&amp;gt; should be 1 to show all markers, or 0 to hide all markers. Hiding markers hides ''ALL'' markers - including the city markers that are automatically visible at the beginning of the game. When adding markers, the 2nd parameter determines if the ones you add are set as discovered  (1, default) or not (0), and the 3rd is all (1) or all but hidden (0,default) (e.g., to add all undiscovered markers without fast travel, enter &amp;lt;code&amp;gt;tmm 1,0,0&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
{{/Entry|ts|Toggle sky|Toggles display of the sky.}}&lt;br /&gt;
{{/Entry|tscr|Toggle script processing.|Toggles script processing off or on globally.}}&lt;br /&gt;
{{/Entry|tt|Toggle trees|Toggles display of trees.}}&lt;br /&gt;
{{/Entry|twf|Toggle wireframe|Shows wireframe in red or opaque.}}&lt;br /&gt;
{{/Entry|tws|Toggle water system|Toggles display of water (display underwater remains unchanged).}}&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=2 align=center|&lt;br /&gt;
&lt;br /&gt;
====Targeted Commands====&lt;br /&gt;
| These commands require a target reference. Select one with the mouse in the console, use the &amp;lt;code&amp;gt;[[#prid|prid]]&amp;lt;/code&amp;gt; command, prefix the command with &amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; to target the player character or prefix the command with a RefID to target something else.&lt;br /&gt;
{{/Entry|addfac|Short for addtofaction.|}}&lt;br /&gt;
{{/Entry|additem &amp;lt;item&amp;amp;nbsp;ID&amp;gt; &amp;lt;count&amp;gt; &amp;lt;flag (optional)&amp;gt;|Give a character the specified amount of an item|E.g., &amp;lt;code&amp;gt;player.additem 000669A5 5&amp;lt;/code&amp;gt; will add five leeks to your player's inventory. The effects of &amp;lt;flag&amp;gt; are unknown, but it probably refers to ownership and stolen status. Changes to an NPC's inventory will usually appear immediately if you're pickpocketing them when you open the console. It is possible to remove items with this command by using negative numbers.(Item ids: [[Skyrim:Items]])}}&lt;br /&gt;
{{/Entry|addperk &amp;lt;perk&amp;amp;nbsp;ID&amp;gt;|Give a character the selected perk|For perk ID codes, see the page for the perk's corresponding skill, indexed at [[Skyrim:Skills|Skills]]. To find the perk ID code in-game, try &amp;lt;code&amp;gt;help &amp;lt;perkname&amp;gt; 0&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
&lt;br /&gt;
E.g., &amp;lt;code&amp;gt;player.addperk 000c44c0&amp;lt;/code&amp;gt; would give your player the perk &amp;quot;Adept Destruction&amp;quot;.&lt;br /&gt;
{{/Entry|addspell &amp;lt;spell&amp;amp;nbsp;ID&amp;gt;|Add a specific spell to a character's available arsenal.|Works with powers, abilities, blessings, and diseases, but not shouts. For a spell's ID code, see the page for its corresponding magic school, indexed at [[Skyrim:Spells|Spells]]. For other applicable IDs, see: [[Skyrim:Powers|Powers and Abilities]], [[Skyrim:Blessings|Blessings]], or [[Skyrim:Disease|Diseases]]. This command does not work with dragon shouts; to add those, see the &amp;lt;code&amp;gt;teachword&amp;lt;/code&amp;gt; command.}}&lt;br /&gt;
&lt;br /&gt;
Here are some examples (note how adding certain magic effects can have unanticipated consequences):&lt;br /&gt;
* &amp;lt;code&amp;gt;player.addspell 00092c48&amp;lt;/code&amp;gt; will add the &amp;quot;Beast Form&amp;quot; power to the player's spell book, essentially turning you into a werewolf.&lt;br /&gt;
* &amp;lt;code&amp;gt;player.addspell 000b8780&amp;lt;/code&amp;gt; will add the &amp;quot;Sanguinare Vampiris&amp;quot; disease, turning your character into a vampire over the course of 3 ingame days. (Diseases will only be added after a random number is checked. The chance to contract &amp;quot;Sanguinare Vampiris&amp;quot; is 10% i.e. 1 out of 10.)&lt;br /&gt;
* &amp;lt;code&amp;gt;player.addspell 000d2056&amp;lt;/code&amp;gt; will add the &amp;quot;Ghost Ability&amp;quot; effect, essentially turning your character into a ghost. (If you remove this spell again, you will need to reset the actor's opacity with &amp;lt;code&amp;gt;setactoralpha&amp;lt;/code&amp;gt; command.)&lt;br /&gt;
&lt;br /&gt;
Adding certain permanent abilities this way (e.g., [[Skyrim:Ancient Knowledge|Ancient Knowledge]]) will merely add their name to the list of active effects, but will not actually give the expected benefits. That requires changing the appropriate [[Tes5Mod:Actor Value Indices|Actor Value Indices]] separately.&lt;br /&gt;
{{/Entry|addtofaction &amp;lt;faction&amp;amp;nbsp;ID&amp;gt; &amp;lt;faction&amp;amp;nbsp;rank&amp;gt;|Add a character to a faction.|Valid numbers for the faction rank vary, but 0 will always add the actor with the lowest possible faction rank and -1 will remove the actor from the faction.}}&lt;br /&gt;
Examples for some factions that can't usually be joined in the game, are given below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!-}}&lt;br /&gt;
! factionid || faction || notes&lt;br /&gt;
|-&lt;br /&gt;
| 0005C84D || PotentialFollowerFaction || Gives the NPC all necessary dialogue to be selected as a new follower.&lt;br /&gt;
|-&lt;br /&gt;
| 00019809 || PotentialMarriageFaction || Gives the NPC all necessary dialogue to be available as a spouse. (Will not work with all races or NPCs with unique voices.)&lt;br /&gt;
|-&lt;br /&gt;
| xx004290 || PotentialChildrenFaction || Gives the NPC child necessary dialogue to be adopted. (May not always work, some children will disappear all day and just sleep at your home.)&lt;br /&gt;
xx = Hearthfire loading order number&lt;br /&gt;
|-&lt;br /&gt;
| 0005A1A4 || Player Ally Faction || Will turn the selected NPC into a friendly character.&lt;br /&gt;
|-&lt;br /&gt;
| 000E0CD9 || Bandit Ally Faction || If used on the player, most bandits will no longer attack.&lt;br /&gt;
|-&lt;br /&gt;
| 000E0CDA || Warlock Ally Faction || If used on the player, most warlocks and necromancers will no longer attack.&lt;br /&gt;
|-&lt;br /&gt;
| 000E0CDB || Draugr Ally Faction || If used on the player, most draugr will no longer attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{/Entry|advlevel|Advance a character's level by one.|&amp;lt;code&amp;gt;advlevel&amp;lt;/code&amp;gt; Adds one level to your character's current level. You are not given the option to increase an attribute, are not awarded any perk points, nor, obviously, will any of your skills improve. This command may therefore seem of limited value; however, remember that enemies get tougher as your level increases - so if you're a Tamriel veteran and have already cranked the difficulty to &amp;quot;Master&amp;quot; but still crave more of a challenge, using &amp;lt;code&amp;gt;advlevel&amp;lt;/code&amp;gt; to add ~10 levels to your character (that's ten levels without skill increases, attribute gains, or new perks!) should certainly make the enemies more difficult.(though remember that the loot will also be leveled)&amp;lt;!-- ############ATTN OTHER EDITORS############: I don't know if enemies have level caps (heard a rumor it was 40?), but if any of you know for sure that they do, that should be added, if you like you can just quickly copy/paste this at the end: This difficulty increase will affect enemies under level XX, which is the maximum enemy level, which means they're at their maximum strength.--&amp;gt;}}&lt;br /&gt;
{{/Entry|AdvSkill &amp;lt;skill&amp;gt; &amp;lt;nn&amp;gt;|Advance the specified skill. | AdvSkill registers the increase and will count toward your next levelup.&amp;lt;br /&amp;gt;The full list of values recognized by AdvSkill is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]. The number represents the experience level to add to the skill (e.g., &amp;lt;code&amp;gt;player.advskill destruction 1&amp;lt;/code&amp;gt; will only add 1 experience toward the next skill increase, it will not advance Destruction 1 skill level). Some skills require far more experience points than other skills, crafting skills level quickly with few points, but armor skills require much higher numbers.&amp;lt;br /&amp;gt;See the &amp;lt;code&amp;gt;incPCS&amp;lt;/code&amp;gt; command for an alternative means of leveling skills, which in comparison does not use the relative-value experience points; however, &amp;lt;code&amp;gt;incPCS&amp;lt;/code&amp;gt; can only increase a skill by one level per use.}}&lt;br /&gt;
{{/Entry|completequest &amp;lt;quest&amp;amp;nbsp;ID&amp;gt; |Complete the quest instantly. | Be careful when using this command. Often, it merely makes the quest in the Journal become a completed quest. However, the related actors or NPCs to the quest may not recognize that you have completed a quest/task in order to give you a following quest/task. Quest IDs can be found in [[Skyrim:Quests|Quests]].}}&lt;br /&gt;
{{/Entry|DamageActorValue &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt;|Damage value of attribute by &amp;lt;nn&amp;gt; amount | Example: &amp;lt;code&amp;gt;player.damageactorvalue health 50&amp;lt;/code&amp;gt; causes you to lose 50 health as if you just took damage. It will still recover the same way it normally does. Attributes can become negative. Can be restored with &amp;lt;code&amp;gt;restoreactorvalue&amp;lt;/code&amp;gt;. This is a better option than &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt; for temporary debuffing, since it can be restored to its original value easier. Stacks with 'modAV' effects. Skills/attributes damaged with &amp;lt;code&amp;gt;damageactorvalue&amp;lt;code&amp;gt; will still appear white, but will correctly restore to what they really are. Can be used to kill NPCs. &amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;RestoreActorValue&amp;lt;/code&amp;gt;}}&lt;br /&gt;
The full list of attributes is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]&lt;br /&gt;
{{/Entry|disable|Don't render the selected object (includes actors.)|The object will be made invisible, collision will also be turned off and AI won't process on the object, but scripting on the object will run (unlike Oblivion, where it would instantly crash to desktop, the player can't be disabled).&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|dispelallspells|Dispel all temporary spell effects on target|Example: &amp;lt;code&amp;gt;player.dispelallspells&amp;lt;/code&amp;gt; dispels any magic effect on the player including buffs/debuffs (not attributes/skills changed with the console), potions/poisons, DoT effects, and activated powers (except beast form and other morphs).}}&lt;br /&gt;
{{/Entry|drop|Force drop items from a character's inventory|You may select a character and use the command &amp;lt;code&amp;gt;Drop &amp;lt;base ID&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; to drop any items in their inventory by force, including normally undroppable quest items. You may need to use &amp;lt;code&amp;gt;Showinventory&amp;lt;/code&amp;gt; to get a detailed list of items and get the correct IDs you need.}}&lt;br /&gt;
{{/Entry|duplicateallitems &amp;lt;container/NPC&amp;amp;nbsp;refID&amp;gt;|Duplicate all items in the targeted container and places them in the given container. | Example: Selecting an NPC with the mouse then entering &amp;lt;code&amp;gt;duplicateallitems 89c79&amp;lt;/code&amp;gt; will copy all items in the NPC's inventory and place the duplicates into the container with refID 89c79. You can get the container/NPC's refID by clicking on them and committing the ID to memory before selecting the container/NPC which has the items you want to copy. You can also type in the refID of the container/NPC with the items to be copied before the command with a period in between instead of selecting anything with the mouse. For example, entering &amp;lt;code&amp;gt;a2c94.duplicateallitems 89c79&amp;lt;/code&amp;gt; will copy all items from Lydia's inventory (whose refID is a2c94) and place the duplicates into the container with the refID 89c79.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;removeallitems&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|enable|Render the selected object (includes actors.)|Undoes ''disable'', making the object and its collision and AI appear in the world again.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|equipitem &amp;lt;Item&amp;amp;nbsp;ID&amp;gt;|Equip selected NPC with Item | With selected NPCs you can use equipitem ItemID for use. The opposite command is unequipitem, and works with the same syntax.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;unequipitem&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|forceAV &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt;|Force to modify the value of attribute | ForceAV modifies the attribute value by registering a ''permanent modifier'' (positive or negative) of the amount required to force the attribute to the stated value. Displayed player attributes modified in this way will be highlighted (default is green text) to indicate a modifier ('buff' or 'debuff') is being applied.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;setAV&amp;lt;/code&amp;gt;}}&lt;br /&gt;
The full list of attributes is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]&lt;br /&gt;
{{/Entry|getAVinfo &amp;lt;attribute&amp;gt;|Get value information of target| This will print a short list of information about the given attribute (a.k.a. actor value) of the specified target. You can select a target with the mouse, or enter the refID of the target followed by a period before the command. For example, &amp;lt;code&amp;gt;player.getavinfo lightarmor&amp;lt;/code&amp;gt; will return information about the player's Light Armor skill, such as the base value (what it was just after character creation), any current temporary or permanent modifiers, etc. For a list of all the actor values that can be used, see [[Tes5Mod:Actor Value Indices|Actor Value Indices]].}}&lt;br /&gt;
{{/Entry|getlevel &amp;lt;target&amp;gt;|Get level of target | Gets the level of the targeted character or creature.}}&lt;br /&gt;
{{/Entry|GetLocationCleared &amp;lt;locationid&amp;gt;|Check an area's clear code. | 0 &amp;amp;#61; not cleared, 1 &amp;amp;#61; cleared. You must use the {{CSList|ns_base=Skyrim|rec=LCTN|location id}}, not the name; for example, &amp;lt;code&amp;gt;GetLocationCleared 00018EE2&amp;lt;/code&amp;gt; will check Swindler's Den.&amp;lt;br /&amp;gt;Also see &amp;lt;code&amp;gt;SetLocationCleared&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|getrelationshiprank &amp;lt;target&amp;gt;|Get the relationship rank of two actors. | Should range from -3 to +4. See &amp;lt;code&amp;gt;setrelationshiprank&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|getstage &amp;lt;quest ID&amp;gt;|Show the current active quest stage.|Shows the current stage that the quest is at based on the game's internal stage numbering.}}&lt;br /&gt;
{{/Entry|hasperk &amp;lt;perk&amp;amp;nbsp;ID&amp;gt;|Check if the selected actor has a perk with the selected ID|For perk ID codes, see the page for the perk's corresponding skill, indexed at [[Skyrim:Skills|Skills]]. To find the perk ID code in-game, try &amp;lt;code&amp;gt;help &amp;lt;perkname&amp;gt; 0&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
&lt;br /&gt;
E.g., &amp;lt;code&amp;gt;hasperk 3af84&amp;lt;/code&amp;gt; would return &amp;lt;code&amp;gt;Perk Rank &amp;gt;&amp;gt; 1&amp;lt;/code&amp;gt; if the selected actor has taken the first level of the Two-handed Skull Crusher perk.&lt;br /&gt;
{{/Entry|incPCS &amp;lt;skill&amp;amp;nbsp;name&amp;gt;|Increase the given skill to the next level. | For example, entering &amp;lt;code&amp;gt;incpcs lightarmor&amp;lt;/code&amp;gt; will increase the player's light armor skill to the next level. No integer or variable may be used after the command - it can only be used to increase a skill one level at a time. Using this command will lead to a normal increase in the player's level with attribute selection and a perk point, unlike the &amp;lt;code&amp;gt;advlevel&amp;lt;/code&amp;gt; command.&amp;lt;br /&amp;gt;As an alternative to &amp;lt;code&amp;gt;incPCS&amp;lt;/code&amp;gt;, see the &amp;lt;code&amp;gt;advskill&amp;lt;/code&amp;gt; command. By comparison, &amp;lt;code&amp;gt;advskill&amp;lt;/code&amp;gt; uses a more complex leveling system but can be used to advance a skill by any number of levels at once.}}&lt;br /&gt;
{{/Entry|kill &amp;lt;Actor ID (optional)&amp;gt;|Kill the selected actor (NOT the optional Actor ID).|Open the console, click on the actor you want to die, type &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; and press Enter.  Entering an optional Actor ID will treat that actor as the person who killed the target{{vn|plain}}, which can cause other NPCs to attack the actor as they would a murderer.  Specifying the Player as the Actor ID will assign blame to the player, counting the kill as a murder if the target was non-hostile and possibly incurring a bounty if other NPCs witness the death.}}&lt;br /&gt;
&lt;br /&gt;
Some actors (primarily NPCs, not creatures) can be flagged as &amp;quot;essential&amp;quot; by the game and thus will not die. In this case, the character will instead crouch and stumble around for a while; however, this stumbling can usually be ended early by using the &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt; command on him/her. &lt;br /&gt;
{{/Entry|lock &amp;lt;level&amp;gt;|Lock targeted object (i.e. door, container) with a difficulty of &amp;lt;level&amp;gt;. | Values of &amp;lt;level&amp;gt; will display in the tooltip for the locked object as follows: 0 - 25: Apprentice, 26 - 50: Adept, 51 - 75: Expert, 76 - 100: Master, 101+: Requires Key.}}&lt;br /&gt;
{{/Entry|MarkForDelete|Delete an object.|Deletes the targeted object the next time the area (cell) it resides in is reloaded. Useful for removing specific unwanted furniture/decoration from homes. Be careful as there's no way to restore deleted objects. Objects marked for delete will show &amp;lt;nowiki&amp;gt;[D]&amp;lt;/nowiki&amp;gt; next to their ref ID if you re-target (re-click) them. Can be used to remove Ash Piles and Ghost Remains, which otherwise never get removed from the world.}}&lt;br /&gt;
{{/Entry|modAV &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt;|Modify value of attribute by &amp;lt;nn&amp;gt; amount | ModAV modifies the attribute value by registering a ''permanent modifier'' (positive or negative) of the value stated. Displayed player attributes modified in this way will be highlighted (default is green text) to indicate a modifier ('buff' or 'debuff') is being applied.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;forceAV&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;setAV&amp;lt;/code&amp;gt;}}&lt;br /&gt;
The full list of attributes is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]&lt;br /&gt;
{{/Entry|moveto &amp;lt;actor&amp;amp;nbsp;ID&amp;gt;|Move a character to specified actor and vice versa. | Example 1 - move Player to an object or NPC: &amp;lt;code&amp;gt;player.moveto 0002BFA2&amp;lt;/code&amp;gt;. Using this code will instantly teleport you to Hadvar's position. You must use RefID}}&lt;br /&gt;
Example 2 - move an object or NPC to the Player: type &amp;lt;code&amp;gt;prid 000A2C94&amp;lt;/code&amp;gt;, Enter. Then, type &amp;lt;code&amp;gt;moveto player&amp;lt;/code&amp;gt;, Enter. Using this code will instantly put Lydia next to you. This code is especially useful for a follower/NPC who's just disappeared after a quest due to a bug in game; e.g. Lydia is disappeared after The Break of Dawn quest. You can also select an object and type &amp;lt;code&amp;gt;moveto player&amp;lt;/code&amp;gt; which will move the selected object to your feet and orient it based on the camera's angle.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;placeatme&amp;lt;/code&amp;gt;&lt;br /&gt;
{{/Entry|movetoqt &amp;lt;quest&amp;amp;nbsp;ID&amp;gt;|Move to quest target | Example: &amp;lt;code&amp;gt;movetoqt da01&amp;lt;/code&amp;gt;. Using this code will instantly teleport you to the target (i.e., the marker on the map) of the quest. It does not advance the quest in and of itself, but may bring you into a situation which might immediately do so. It takes you to the ultimate current target of the quest in its respective cell - so it doesn't just take you to the next doorway you need to go through. It doesn't skip over to the final stage of the quest, either - you are delivered to the target of the current stage of the quest. Use caution, as you will be placed right on top of or as close to the current marker as possible, which may position you in the middle of a group of enemies, or on top of a trapdoor, etc. See the main index of [[Skyrim:Quests|Quests]] for the quest ID codes.}}&lt;br /&gt;
{{/Entry|openactorcontainer 1|Open a character's inventory.|Opens selected NPC's inventory to allow the player to add/remove items as if it were any other container.}}&lt;br /&gt;
{{/Entry|paycrimegold &amp;lt;0-1&amp;gt; &amp;lt;0-1&amp;gt; &amp;lt;faction&amp;amp;nbsp;ID&amp;gt;|Pay the bounty.|Pay the bounty for the faction targeted NPC belongs to (the bounty gold will be removed from your inventory). The first 0-1 choice refers to being sent to jail: entering 1 will let you be teleported to the respective faction's jail, entering 0 won't. The second 0-1 choice refers to keeping your stolen items: entering 0 means you do not lose your stolen items, entering 1 means you do. If you don't add any choice you will be sent to jail without losing your stolen items. The faction ID is needed if you can't target an NPC. May also help in case guards attack you on sight.}} Faction ID's are given below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! factionid || faction&lt;br /&gt;
|-&lt;br /&gt;
| 00028170 || Crime Faction Falkreath&lt;br /&gt;
|-&lt;br /&gt;
| 000267E3 || Crime Faction Eastmarch (Windhelm)&lt;br /&gt;
|-&lt;br /&gt;
| 00029DB0 || Crime Faction Haafingar (Solitude)&lt;br /&gt;
|-&lt;br /&gt;
| 0002816D || Crime Faction Hjaalmarch (Morthal)&lt;br /&gt;
|-&lt;br /&gt;
| 0002816e || Crime Faction The Pale (Dawnstar)&lt;br /&gt;
|-&lt;br /&gt;
| 0002816C || Crime Faction The Reach (Markarth)&lt;br /&gt;
|-&lt;br /&gt;
| 0002816B || Crime Faction The Rift (Riften)&lt;br /&gt;
|-&lt;br /&gt;
| 000267EA || Crime Faction Whiterun&lt;br /&gt;
|-&lt;br /&gt;
| 0002816F || Crime Faction Winterhold&lt;br /&gt;
|-&lt;br /&gt;
| xx018279 || Crime Faction Raven Rock (Solstheim)&lt;br /&gt;
|}&lt;br /&gt;
{{/Entry|placeatme &amp;lt;actor/object&amp;amp;nbsp;ID&amp;gt;|Spawn specified actor or object at current position. | Example: &amp;lt;code&amp;gt;player.placeatme 000fea9b&amp;lt;/code&amp;gt;. Using this code will instantly summon an instance of an object or NPC at your position. The above example summons a dragon. Not recommended for named NPCs. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world; using it with named NPCs can result in duplicates unless the original was somehow removed.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;moveto&amp;lt;/code&amp;gt; which can summon named NPCs by refID using the following commands: &amp;lt;code&amp;gt;prid RefID&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;moveto player&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|playidle &amp;lt;idle&amp;amp;nbsp;ID&amp;gt;|Play an animation (idle) on the specified actor. | Example: &amp;lt;code&amp;gt;playidle IdleOffsetArmsCrossedStart&amp;lt;/code&amp;gt;. See the {{CSList|ns_base=Skyrim|rec=IDLE|list of idles}}.}}&lt;br /&gt;
{{/Entry|pushactoraway &amp;lt;actor&amp;amp;nbsp;ID&amp;gt; &amp;lt;number&amp;gt;|Push an actor away in a random direction. | Example: &amp;lt;code&amp;gt;pushactoraway 14 1337&amp;lt;/code&amp;gt;. Will push or launch your character in a random direction. If you enter negative amount, example: &amp;lt;code&amp;gt;pushactoraway 0001A6B8 -200&amp;lt;/code&amp;gt;, will pull the selected actor to your character position.}}&lt;br /&gt;
{{/Entry|recycleactor &amp;lt;destination&amp;amp;nbsp;reference (optional)&amp;gt;|Revive/Reset targeted NPC or object.|Can be used to reset an NPCs reference/revive dead NPCs. If you've already looted a corpse, they may come back headless (especially Nords). Their inventory isn't reset, except for their weapon. Enemies will prioritize other NPCs of opposing factions (like Stormcloak vs Imperial), and ignore the player until the opposing NPCs are dead. The optional Destination Reference is untested, probably refers to coordinates or a cell id.&lt;br /&gt;
* When used on containers, it acts like &amp;lt;code&amp;gt;resetinventory&amp;lt;/code&amp;gt;.&lt;br /&gt;
* When used on objects, it will reset them to their original positions and states. It can be convenient if you mess something up and want to restore the order.&lt;br /&gt;
* When used on the player, their inventory is not replaced, but the following items are added:}}&lt;br /&gt;
:{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Full set of [[Skyrim:Iron Armor|Iron Armor]], including shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Iron Dagger|Iron Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Iron Sword|Iron Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Iron War Axe|Iron War Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 [[Skyrim:Iron Arrow|Iron Arrow]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Long Bow|Long Bow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Potion of Light Feet|Potion of Light Feet]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[Skyrim:Potion of Minor Healing|Potions of Minor Healing]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[Skyrim:Potion of Minor Magicka|Potions of Minor Magicka]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[Skyrim:Potion of Minor Stamina|Potions of Minor Stamina]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 [[Skyrim:Potion of Resist Fire|Potions of Resist Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Potion of the Warrior|Potion of the Warrior]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:The Book of the Dragonborn|The Book of the Dragonborn]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 [[Skyrim:Lockpick|Lockpick]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2 [[Skyrim:Torch|Torch]]es&lt;br /&gt;
|}&lt;br /&gt;
{{/Entry|removeallitems &amp;lt;actor&amp;amp;nbsp;or container&amp;amp;nbsp;ID&amp;gt;|Remove all items from a character's inventory.|E.g., &amp;lt;code&amp;gt;player.removeallitems&amp;lt;/code&amp;gt; will remove all items from your character's inventory or &amp;quot;removeallitems &amp;lt;click&amp;amp;nbsp;on&amp;amp;nbsp;character&amp;gt; for remove all items of particular character. Optionally, after the command, enter the reference ID of an actor or container to transfer all the items in question into the referred actor/container.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;duplicateallitems&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|removeitem &amp;lt;item&amp;amp;nbsp;ID&amp;gt; &amp;lt;count&amp;gt;|Remove the specified amount of an item from a character's inventory. | E.g., &amp;lt;code&amp;gt;player.removeitem 000669A5 5&amp;lt;/code&amp;gt; will remove five leeks from your player's inventory. Changes to an NPC's inventory will usually appear immediately if you're pickpocketing them when you open the console.}}&lt;br /&gt;
{{/Entry|removeperk &amp;lt;perk&amp;amp;nbsp;ID&amp;gt;|Remove the specified perk from a character's skills. | For perk ID codes, see the page for the perk's corresponding skill, indexed at [[Skyrim:Skills|Skills]]. }}&lt;br /&gt;
&lt;br /&gt;
Important note: To remove perks from an established tree, you will need to backtrack through the entire tree. Meaning, start from the top and work your way down. In perks with ranks, you will need to remove rank 5/5, then 4/5, etc. Also, using removeperk will only remove the perk. It will not refund the perk points. &lt;br /&gt;
&lt;br /&gt;
E.g., &amp;lt;code&amp;gt;player.removeperk 000babe8&amp;lt;/code&amp;gt; will remove Barbarian rank 1/5.&lt;br /&gt;
{{/Entry|removespell &amp;lt;spell&amp;amp;nbsp;ID&amp;gt;|Removes a specific spell from a character's spell book. Also works with powers, abilities, blessings, and diseases, but not shouts | For a spell's ID code, see the page for its corresponding magic school, indexed at [[Skyrim:Spells|Spells]]. For other applicable IDs, see: [[Skyrim:Powers|Powers and Abilities]], [[Skyrim:Blessings|Blessings]], or [[Skyrim:Disease|Diseases]].}}&lt;br /&gt;
&lt;br /&gt;
E.g., &amp;lt;code&amp;gt;player.removespell 00092c48&amp;lt;/code&amp;gt; will remove the &amp;quot;Beast Form&amp;quot; power from the player's spell book.&lt;br /&gt;
{{/Entry|resetAI|Reset an NPC's AI.|Can be used to calm down a non-enemy NPC if you attack them. In battle, the enemy is forced to sheath their weapon, then pull it out again and reacquire their target.}}&lt;br /&gt;
{{/Entry|resethealth|Restore a character to full health.|Example: &amp;lt;code&amp;gt;player.resethealth&amp;lt;/code&amp;gt; Restores your health to 100%}}&lt;br /&gt;
{{/Entry|resetinventory|Reset a container or a character's inventory.|Resets a character's inventory to its default. Example: If you use &amp;lt;code&amp;gt;removeallitems&amp;lt;/code&amp;gt; on an NPC and enter &amp;lt;code&amp;gt;resetinventory&amp;lt;/code&amp;gt; everything will respawn and re-equip to its defaults. Can be used to pickpocket the same item multiple times. Works on dead NPCs and containers/chests, so you can loot the same corpse/container multiple times. Containers are slightly randomized, so items may vary depending on the containers loot settings.}}&lt;br /&gt;
{{/Entry|RestoreActorValue &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt;|Restore the value of attribute by &amp;lt;nn&amp;gt; amount | Restores a damaged skill or attribute up to its normal value. Example: lose 50 health and enter &amp;lt;code&amp;gt;player.restoreactorvalue health 100&amp;lt;/code&amp;gt; and you recover 50 health since it can't restore more than its normal value. Doesn't fix attributes/skills damaged by &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;forceAV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;setAV&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;DamageActorValue&amp;lt;/code&amp;gt;}}&lt;br /&gt;
The full list of attributes is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]&lt;br /&gt;
{{/Entry|resurrect &amp;lt;1&amp;gt;|Resurrect target actor|Unless you use this command the instant the NPC is killed, the game will still register the target as &amp;quot;Dead&amp;quot; and they will subsequently not be mentioned in dialogue and sometimes specifically referred to as &amp;quot;Dead&amp;quot; during a quest. Adding a tag of &amp;quot;1&amp;quot; at the end (i.e., &amp;lt;code&amp;gt;resurrect 1&amp;lt;/code&amp;gt;) will make the target get up instead of vanishing and reappearing, thus allowing them to keep their equipment. If an NPC's corpse has vanished already, you will also need to [[#enable|enable]] the NPC. Using this on the player character will not dismiss the &amp;quot;Load last save?&amp;quot; screen, and the camera will behave as if you were still lying dead on the ground. However, if you use the resurrect command before the loading message appears, the player will revive, but the camera will be centered on the feet rather than the head.  Note that accidentally using this command on yourself while you're still alive can also have unexpected consequences, among them losing the ability to dual-cast spells (which will be fixed on reload), and losing any blessing effects (but not the blessing itself - which can be complicated in the case of Standing Stones.  The game will not let you restore that Standing Stone power unless you first visit another Standing Stone and come back.)  NPCs who are dead at the beginning of the game (such as [[SR:Mage|Mage]]) cannot be resurrected via this command.  &amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|setactoralpha &amp;lt;0-100&amp;gt;|Change the selected actor's alpha/opacity. | Useful for repairing unwanted graphic glitches after adding and removing certain permanent spell effects. E.g., &amp;lt;code&amp;gt;player.setactoralpha 100&amp;lt;/code&amp;gt; will reset unwanted invisibility effects and make your character visible again.}}&lt;br /&gt;
{{/Entry|setAV &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt;|Set value of attribute | SetAV sets the ''level value'' of the attribute to the stated value. Example: You can &amp;lt;code&amp;gt;player.setav block 100&amp;lt;/code&amp;gt; to set your Block to 100 and take advantage of having a high level Block without receiving any levels (and therefore any perks). The same works for dropping the skill level. You can also do it for Health, Stamina, or Magicka etc. And you can target it for an NPC by using &amp;lt;code&amp;gt;prid &amp;lt;RefID&amp;gt;&amp;lt;/code&amp;gt; of an NPC first; then just type &amp;lt;code&amp;gt;setav health 500&amp;lt;/code&amp;gt; to give the specified NPC 500 Health.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;forceAV&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt;}}&lt;br /&gt;
The full list of attributes is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]&lt;br /&gt;
{{/Entry|setessential &amp;lt;base&amp;amp;nbsp;ID&amp;gt; &amp;lt;1/0&amp;gt;|Set a character as immortal (1) or mortal (0). | This command can be used to make any NPC unkillable. When a character set as essential takes nearly fatal damage, they collapse onto their hands and knees (Also known as Bleedout) and stumble around for a period of time, instead of dying.&amp;lt;br /&amp;gt; Note that ''the base ID and not the ref ID must be used''. The ref ID is what appears when clicking on an object with the console open. To find an NPC's base ID, however, you can either a) browse to their respective page (see: [[Skyrim:People|People]] and/or [[Skyrim:NPCs|NPCs]]) or b) use the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; function in-game to search for them by name, recording whatever value matches their name under the &amp;quot;NPC_&amp;quot; category of result. Once you have the base ID, enter the command using either 1 to set him/her immortal or 0 to set him/her mortal. For example, &amp;lt;code&amp;gt;setessential a2c8e 1&amp;lt;/code&amp;gt; would set Lydia as immortal.}}&lt;br /&gt;
* Be careful when making an Essential NPC mortal, if they die you will likely be unable to access the associated quest or story. However, a simple save reload will fix if you haven't save over all the files where the character is still alive(and either non-essential or essential)&lt;br /&gt;
* Related functions: To check whether an NPC is essential to begin with, select him/her in the console (so that the ''ref ID'' appears), and enter &amp;lt;code&amp;gt;IsEssential&amp;lt;/code&amp;gt; - if the console returns &amp;quot;1.00&amp;quot;, the NPC is essential.&lt;br /&gt;
* It is also possible to set the player them self as essential with the base ID of 00000007, However upon entering the 'bleedout' stage, the player will sometimes not get back up (usually upon the first time in a new area or after having recently set yourself as essential), however, simply entering your inventory and drinking a health potion will fix this immediately (any health potion used during bleedout will return you to full health). Usually, your character will drop down to their hands and knees, and then immediately get back up with full health.&lt;br /&gt;
{{/Entry|setgs &amp;lt;setting&amp;gt; &amp;lt;value&amp;gt;|Set game setting.|Doesn't seem to be preserved in saves; must be reset each time the game loads. Example: &amp;lt;code&amp;gt;setgs fJumpHeightMin &amp;lt;height&amp;gt;&amp;lt;/code&amp;gt; sets the jump height for the player.}}&lt;br /&gt;
{{/Entry|setlevel A  B  C  D |Set NPC level|Just like other target commands, type &amp;lt;code&amp;gt;prid &amp;lt;RefID&amp;gt;&amp;lt;/code&amp;gt; of an actor/NPC first. If you prefer to click on the npc while in the command console, make sure the ID you see is of the targeted npc and not an object.}}&lt;br /&gt;
If you input &amp;lt;code&amp;gt;setlevel 1000 0 1 100&amp;lt;/code&amp;gt; that npc will be equal level you are and will level with you up to level 100 and will start at level 1 if you're level 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!-}}&lt;br /&gt;
! Variable || Description&lt;br /&gt;
|-&lt;br /&gt;
| A || Level of npc compared to player where 1000=100%&lt;br /&gt;
|-&lt;br /&gt;
| B || Levels above or below variable A (50 will set npc 50 levels above variable A). Set 0 to be equal to A.&lt;br /&gt;
|-&lt;br /&gt;
| C || Sets minimum level of npc. Must be a value of 1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| D || Maximum desired npc level. Maximum is 100 unless you install v1.9 patch or use the level uncapper mod.&lt;br /&gt;
|}&lt;br /&gt;
{{/Entry|SetLocationCleared &amp;lt;locationid&amp;gt; 1|Set whether an area has been cleared.|You must use the {{CSList|ns_base=Skyrim|rec=LCTN|location id}}; if you wish to clear Swindler's Den, for example, use 00018EE2, not the name. Also see &amp;lt;code&amp;gt;GetLocationCleared&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|setnpcweight &amp;lt;0-100&amp;gt;&amp;lt;br&amp;gt;(snpcw)|Set the weight of the selected NPC and updates the model to reflect the new weight. | Despite its name, this also works on the player's model. e.g. &amp;lt;code&amp;gt;player.setnpcweight 0&amp;lt;/code&amp;gt; changes the player's appearance to be as if the &amp;quot;Weight&amp;quot; slider were all the way left. 100 would be all the way to the right.}}  Saving and re-loading a game after it's been used on an NPC may result in neck seams, as NPC head meshes are pre-modeled and not procedurally generated to the new weight value.&lt;br /&gt;
{{/Entry|setownership|Sets the player as the owner of the targeted item.|Use this to remove the &amp;quot;stolen&amp;quot; tag from any items. Simply drop the item on the ground, open the console, click on the item, and enter the command. It can be difficult to select certain items. If the displayed ID code does not begin with &amp;quot;ff&amp;quot;, you have not selected an item, but rather an object in the world (ground texture, light, container, etc.). Can also be used to remove the &amp;quot;owned&amp;quot; attribute of beds and gain the ownership of a stolen horse.}}&lt;br /&gt;
{{/Entry|setrace &amp;lt;race&amp;gt;|Change a character's race.|Doing this will allow you to change the race of an actor. If &amp;lt;code&amp;gt;player.setrace&amp;lt;/code&amp;gt; is used, you can change your own race without using showracemenu. Upon using this code, the character's hand will be bound like in the beginning of the game, but this can be undone by drawing a weapon. This will not mess up attributes/skills. Creatures are available as races as well (e.g., &amp;lt;code&amp;gt;player.setrace dragonrace&amp;lt;/code&amp;gt;), but most creatures will have a buggy camera position in third person. You can get most race codes with the &amp;lt;code&amp;gt;help race 0&amp;lt;/code&amp;gt; command. Use PageUp and PageDown to scroll to the races at the top of the list. Unlike most other commands, the race needs to be specified in plain text and not the race's BaseID (i.e. &amp;lt;code&amp;gt;player.setrace nordrace&amp;lt;/code&amp;gt;). See &amp;lt;code&amp;gt;setplayerrace&amp;lt;/code&amp;gt; for additional details.}}&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!colspan=2|Playable Races&lt;br /&gt;
|-&lt;br /&gt;
! Normal || Vampire&lt;br /&gt;
|-&lt;br /&gt;
| ArgonianRace || ArgonianRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| BretonRace || BretonRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| DarkElfRace || DarkElfRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| ElderRace || ElderRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| HighElfRace || HighElfRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| ImperialRace || ImperialRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| KhajiitRace || KhajiitRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| NordRace || NordRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| OrcRace || OrcRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| RedguardRace || RedguardRaceVampire&lt;br /&gt;
|}&lt;br /&gt;
{{/Entry|setrelationshiprank &amp;lt;target&amp;gt; &amp;lt;#&amp;gt;|Change the relationship between two actors | 3=0=acquaintance, 1=friend, 2=confidant, 3=ally, 4=lover, -1=rival, -2=foe, -3=enemy, -4=archnemesis. (All other values are unassigned ranks and will default to &amp;quot;acquaintance.&amp;quot;)}}&lt;br /&gt;
{{/Entry|setscale &amp;lt;#&amp;gt;|Scale size of target. | Scales the size of a chosen target. Starting from small 0.1, normal 1, and 10 at max size. Acceptable targets can be any NPCs or objects in the world. You cannot change the size of items.}}&lt;br /&gt;
{{/Entry|setstage &amp;lt;quest&amp;amp;nbsp;ID&amp;gt; &amp;lt;stage&amp;amp;nbsp;#&amp;gt;|Set the current stage of the given quest. | Example: &amp;lt;code&amp;gt;setstage ms01 100&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;setstage&amp;lt;/code&amp;gt; command is useful for advancing broken quests, finishing quests instantly, or for skipping ahead to a certain point in a quest. You can find the quest's ID code, as well as the various stages of the quests and their corresponding stage numbers, on the respective quest page. To start, see the main index of [[Skyrim:Quests|Quests]].}}&lt;br /&gt;
&lt;br /&gt;
{{/Entry|setunconscious &amp;lt;integer&amp;gt;|A value of 1 will be unconscious | Example: &amp;lt;code&amp;gt;setunconscious 1&amp;lt;/code&amp;gt; makes an NPC or the player stand in place as if it's in a trance or their AI is disabled. You can do what ever you want to them and they won't react. They remain that way until you use &amp;lt;code&amp;gt;setunconscious 0&amp;lt;/code&amp;gt;. They will act like nothing happened, so if you steal from them and wake them back up it will be as if they didn't see anything. They can also wake up if you get their health to a critical level, and will either fight back or run away. The effect is equivalent to the player using wait and coming out of it early due to an attack.}}&lt;br /&gt;
{{/Entry|showinventory|Display the base IDs of every item in a character's inventory.|These IDs can be used in the console to modify a character's or the player's inventory. E.g., with five Leeks in a person's inventory, &amp;lt;code&amp;gt;player.showinventory&amp;lt;/code&amp;gt; will display &amp;quot;5 - Leek (000669A5)&amp;quot;, and you can use &amp;lt;code&amp;gt;player.additem 000669A5 5&amp;lt;/code&amp;gt; to obtain five more leeks.}}&lt;br /&gt;
{{/Entry|shp &amp;lt;parameter&amp;amp;nbsp;#1-parameter&amp;amp;nbsp;#9&amp;gt;|Set HDR parameters | The 9 HDR parameters are in floating point. Each one affects something different. The effects stay until you load a save or switch areas. Example: &amp;lt;code&amp;gt;shp 1.00 0 0.50 0.01 9.00 .1 .99 100 1.0000&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|sifh &amp;lt;#&amp;gt;|Set whether an actor should ignore friendly hits.|E.g., &amp;lt;code&amp;gt;sifh 1&amp;lt;/code&amp;gt; will make the selected actor ignore friendly hits.}}&lt;br /&gt;
{{/Entry|sqs &amp;lt;quest&amp;amp;nbsp;ID&amp;gt;|Display stages of a quest | Lists all stages of that quest and shows if a stage is achieved.}}&lt;br /&gt;
{{/Entry|str &amp;lt;0-1.000000&amp;gt;|Set the refraction value of the selected target. | E.g., &amp;lt;code&amp;gt;str 1.000000&amp;lt;/code&amp;gt; will set refraction to its maximum value, &amp;lt;code&amp;gt;str 0.000001&amp;lt;/code&amp;gt; will make the target completely invisible, &amp;lt;code&amp;gt;str 0.000000&amp;lt;/code&amp;gt; turns off refraction reverting the target to its normal appearance. &amp;lt;code&amp;gt;str 0.000000&amp;lt;/code&amp;gt; will completely mess up a character's eyes and eyelashes. Can be used on any targetable object from NPC/player to pieces of the architecture.}}&lt;br /&gt;
{{/Entry|teachword &amp;lt;word&amp;gt;|Teach a dragon shout. | Teaches a specific dragon shout by code. Each level of a word has a specific code. Use the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command to find the shout's code, or see [[Skyrim:Dragon_Shouts|Dragon Shouts]].}}&lt;br /&gt;
{{/Entry|unequipitem &amp;lt;Item&amp;amp;nbsp;ID&amp;gt;|Unequip item from selected NPC | With selected NPC you can use unequipitem ItemID for use. The opposite command is equipitem, and works with the same syntax. No error or other horrible fate seems to await you if you unequip an item the NPC doesn't have.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;equipitem&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|unlock|Unlock the targeted object.|Unlocks the targeted door, container, etc., including &amp;quot;Requires Key&amp;quot;-level locked objects.}}&lt;br /&gt;
{{/Entry|unlockword &amp;lt;word&amp;gt;|Unlock a dragon shout. | Unlocks a specific dragon shout by code. Each level of a word has a specific code. Use the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command to find the shout's code, or see [[Skyrim:Dragon_Shouts|Dragon Shouts]].}}&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=2 align=center|&lt;br /&gt;
&lt;br /&gt;
====Untargeted Commands====&lt;br /&gt;
| These commands do not require a target reference.&lt;br /&gt;
{{/Entry|bat|Execute a batch file|Executes a .txt file with console commands in it, handy for certain otherwise tedious actions.}}&lt;br /&gt;
{{/Entry|caqs|Complete all quest stages|Finishes ''every'' quest in the game, not just the ones you've started, essentially completing the game. Not recommended for general use. May crash your game. '''Note''': This will unlock several quest related Steam achievements if they have not been unlocked yet. See also: &amp;lt;code&amp;gt;saq&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|coc &amp;lt;nowiki&amp;gt;&amp;lt;cellname&amp;gt;&amp;lt;/nowiki&amp;gt;|Transport to &amp;lt;cellname&amp;gt; | Transports to the center of a named cell (coc stands for '''c'''enter '''o'''n '''c'''ell.); i.e., if you want to go to Riverwood write &amp;lt;code&amp;gt;coc Riverwood&amp;lt;code&amp;gt; in the console. &amp;lt;code&amp;gt;coc qasmoke&amp;lt;code&amp;gt; will transport to the Skyrim testing hall (for QA testing; inaccessible otherwise.) '''Note''': Opening the enchanted armor and weapons cabinets may crash Skyrim.&amp;lt;--(note opening any weapons or armor chest at the testing hall doesn't crash the game, it just takes a moment to load all the wonderful stuff you're about to get)}}&lt;br /&gt;
You can get most location codes with the &amp;lt;code&amp;gt;help location 0&amp;lt;/code&amp;gt; command. I.e. &amp;lt;code&amp;gt;help breezehome 0&amp;lt;/code&amp;gt; will tell you that the correct code is &amp;lt;code&amp;gt;WhiterunBreezehome&amp;lt;/code&amp;gt; or that Sovngarde can be reached with &amp;lt;code&amp;gt;Sovngarde01&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{/Entry|cow &amp;lt;nowiki&amp;gt;&amp;lt;worldspace&amp;gt; &amp;lt;cell&amp;amp;nbsp;x, cell&amp;amp;nbsp;y&amp;gt;&amp;lt;/nowiki&amp;gt;|Transports to cell &amp;lt;cell&amp;amp;nbsp;x, cell&amp;amp;nbsp;y&amp;gt; in &amp;lt;worldspace&amp;gt; | Transports to the center of cell [cell x, cell y] in world space. (cow stands for '''c'''enter '''o'''n '''w'''orld.) The outdoor worldspace of Skyrim is ''Tamriel'' so to transport to the center of cell 5,7 in Tamriel you would put &amp;lt;code&amp;gt;cow tamriel 5,7&amp;lt;/code&amp;gt; in the console. (Whiterun 4,-4 Dawnstar 8,25 Solitude -15,25 Markarth -42,0 Morthal -10,15 Falkreath -7,-21 Winterhold 27,24 Windhelm 33,7 Riften 42,-23 High Hrothgar 10,-10 (These points will put you at the stables or right in front of each city but not inside. Having god mode acitve is highly recomended if you're going to experiment with this.))}}&lt;br /&gt;
{{/Entry|csb|Clear screen blood|Removes all blood from the screen. Useful when taking screenshots.}}&lt;br /&gt;
{{/Entry|fov &amp;lt;nowiki&amp;gt;&amp;lt;angle&amp;gt;&amp;lt;/nowiki&amp;gt;|Set fov &amp;lt;angle&amp;gt; | Will change the Field of View to &amp;lt;angle&amp;gt;. Default is about 65 and using the command with no value will set the fov to 75. This change will reset if the game is restarted or if settings are changed by the Launcher. Values between 80 and 107 may be most suitable for wide screen PC users. 180 is the maximum, values higher will be accepted, but will still have the effects of 180.}}&lt;br /&gt;
{{/Entry|fw &amp;lt;nowiki&amp;gt;&amp;lt;formid&amp;gt;&amp;lt;/nowiki&amp;gt;|Force Weather | Changes the current weather to the specified value ('''NOTE''': Using this command will NOT permanently change the weather). It is only temporary, and will reset after some moving around. Valid formids are:}}&lt;br /&gt;
{| class=&amp;quot;toccolours collapsible collapsed&amp;quot; style=&amp;quot;width:500px; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!colspan=3|Weather formids&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! formid || edid&lt;br /&gt;
|-&lt;br /&gt;
| 0010FEF8 || SovngardeDark&lt;br /&gt;
|-&lt;br /&gt;
| 0010FE7E || RiftenOvercastFog&lt;br /&gt;
|-&lt;br /&gt;
| 0010E3D4 || EditorCloudPreview&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1F2 || SkyrimClear_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1F1 || SkyrimCloudy_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1F0 || SkyrimClearSN_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1EF || SkyrimCloudySN_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1EE || SkyrimClearTU_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1ED || SkyrimCloudyTU_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1EC || SkyrimClearFF_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1EB || SkyrimCloudyFF_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1EA || SkyrimClearRE_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E9 || SkyrimCloudyRE_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E8 || SkyrimClearCO_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E7 || SkyrimCloudyCO_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E6 || SkyrimClearMA_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E5 || SkyrimCloudyMA_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E4 || SkyrimClearVT_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E3 || SkyrimCloudyVT_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010DA13 || FXWthrInvertWindowsWinterhold&lt;br /&gt;
|-&lt;br /&gt;
| 0010D9EC || SovngardeClear&lt;br /&gt;
|-&lt;br /&gt;
| 0010C32F || FXSkyrimStormBlowingGrass&lt;br /&gt;
|-&lt;br /&gt;
| 0010A7A8 || SkyrimCloudyVT&lt;br /&gt;
|-&lt;br /&gt;
| 0010A7A7 || SkyrimFogVT&lt;br /&gt;
|-&lt;br /&gt;
| 0010A7A6 || SkyrimOvercastRainVT&lt;br /&gt;
|-&lt;br /&gt;
| 0010A7A5 || SkyrimClearVT&lt;br /&gt;
|-&lt;br /&gt;
| 0010A245 || SkyrimCloudySN&lt;br /&gt;
|-&lt;br /&gt;
| 0010A244 || SkyrimClearSN&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! formid || edid&lt;br /&gt;
|-&lt;br /&gt;
| 0010A243 || SkyrimCloudyTU&lt;br /&gt;
|-&lt;br /&gt;
| 0010A242 || SkyrimOvercastRainTU&lt;br /&gt;
|-&lt;br /&gt;
| 0010A241 || SkyrimStormRainTU&lt;br /&gt;
|-&lt;br /&gt;
| 0010A240 || SkyrimClearTU&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23F || SkyrimCloudyFF&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23E || SkyrimFogFF&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23D || SkyrimOvercastRainFF&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23C || SkyrimStormRainFF&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23B || SkyrimClearFF&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23A || SkyrimCloudyRE&lt;br /&gt;
|-&lt;br /&gt;
| 0010A239 || SkyrimFogRE&lt;br /&gt;
|-&lt;br /&gt;
| 0010A238 || SkyrimOvercastRainRE&lt;br /&gt;
|-&lt;br /&gt;
| 0010A237 || SkyrimClearRE&lt;br /&gt;
|-&lt;br /&gt;
| 0010A236 || SkyrimCloudyCO&lt;br /&gt;
|-&lt;br /&gt;
| 0010A235 || SkyrimFogCO&lt;br /&gt;
|-&lt;br /&gt;
| 0010A234 || SkyrimClearCO&lt;br /&gt;
|-&lt;br /&gt;
| 0010A233 || SkyrimCloudyMA&lt;br /&gt;
|-&lt;br /&gt;
| 0010A232 || SkyrimFogMA&lt;br /&gt;
|-&lt;br /&gt;
| 0010A231 || SkyrimOvercastRainMA&lt;br /&gt;
|-&lt;br /&gt;
| 0010A230 || SkyrimClearMA&lt;br /&gt;
|-&lt;br /&gt;
| 00106635 || KarthspireRedoubtFog&lt;br /&gt;
|-&lt;br /&gt;
| 00105F40 || SkyrimDA02Weather&lt;br /&gt;
|-&lt;br /&gt;
| 00105945 || SolitudeBluePalaceFog&lt;br /&gt;
|-&lt;br /&gt;
| 00105944 || SolitudeBluePalaceFogNMARE&lt;br /&gt;
|-&lt;br /&gt;
| 00105943 || SolitudeBluePalaceFogFEAR&lt;br /&gt;
|-&lt;br /&gt;
| 00105942 || SolitudeBluePalaceFogARENA&lt;br /&gt;
|-&lt;br /&gt;
| 00105941 || BloatedMansGrottoFog&lt;br /&gt;
|-&lt;br /&gt;
| 00104AB4 || SkuldafnCloudy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! formid || edid&lt;br /&gt;
|-&lt;br /&gt;
| 0010199F || SkyrimMQ206weather&lt;br /&gt;
|-&lt;br /&gt;
| 00101910 || FXWthrInvertLightMarkarth&lt;br /&gt;
|-&lt;br /&gt;
| 000ECC96 || FXWthrInvertWindowsWindhelm2&lt;br /&gt;
|-&lt;br /&gt;
| 000D9329 || HelgenAttackWeather&lt;br /&gt;
|-&lt;br /&gt;
| 0005ED7A || FXWthrInvertLightsSolitude&lt;br /&gt;
|-&lt;br /&gt;
| 0008282A || FXWthrInvertLightsWhiterun&lt;br /&gt;
|-&lt;br /&gt;
| 0008277A || FXWthrInvertWindowsWhiterun&lt;br /&gt;
|-&lt;br /&gt;
| 000D4886 || FXMagicStormRain&lt;br /&gt;
|-&lt;br /&gt;
| 000D299E || SkyrimOvercastWar&lt;br /&gt;
|-&lt;br /&gt;
| 000C8221 || SkyrimStormSnow&lt;br /&gt;
|-&lt;br /&gt;
| 000C8220 || SkyrimStormRain&lt;br /&gt;
|-&lt;br /&gt;
| 000C821F || SkyrimOvercastRain&lt;br /&gt;
|-&lt;br /&gt;
| 000C821E || SkyrimFog&lt;br /&gt;
|-&lt;br /&gt;
| 00075491 || FXWthrSunlightWhite&lt;br /&gt;
|-&lt;br /&gt;
| 0007548F || FXWthrSunlight&lt;br /&gt;
|-&lt;br /&gt;
| 00048C14 || BlackreachWeather&lt;br /&gt;
|-&lt;br /&gt;
| 000AEE84 || FXWthrInvertWindowsWindhelm&lt;br /&gt;
|-&lt;br /&gt;
| 000A6858 || WorldMapWeather&lt;br /&gt;
|-&lt;br /&gt;
| 000923FD || SovngardeFog&lt;br /&gt;
|-&lt;br /&gt;
| 000777CF || FXWthrInvertDayNighWarm&lt;br /&gt;
|-&lt;br /&gt;
| 00075DE5 || FXWthrCaveBluePaleLight&lt;br /&gt;
|-&lt;br /&gt;
| 0006ED5B || FXWthrCaveBlueSkylight&lt;br /&gt;
|-&lt;br /&gt;
| 0006ED5A || FXWthrInvertDayNight&lt;br /&gt;
|-&lt;br /&gt;
| 0004D7FB || SkyrimOvercastSnow&lt;br /&gt;
|-&lt;br /&gt;
| 0002E7AB || TESTCloudyRain&lt;br /&gt;
|-&lt;br /&gt;
| 00012F89 || SkyrimCloudy&lt;br /&gt;
|-&lt;br /&gt;
| 0000081A || SkyrimClear&lt;br /&gt;
|-&lt;br /&gt;
| 0000015E || DefaultWeather&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{/Entry|GetGlobalValue &amp;lt;Variable&amp;gt;|Returns the value of a single global game setting. | Example:&amp;lt;code&amp;gt;GetGlobalValue DragonsReturned&amp;lt;/code&amp;gt; would tell you whether or not random dragon attacks will take place. See &amp;lt;code&amp;gt;ShowGlobalVars&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|GetInCellParam &amp;lt;Cell&amp;amp;nbsp;ID&amp;gt; &amp;lt;Object&amp;amp;nbsp;ID&amp;gt;|Checks if an object is in a specified cell. | 3=Example:&amp;lt;code&amp;gt;GetInCellParam 5de24 14&amp;lt;/code&amp;gt; would tell you whether or not the player is in helgen keep. getincell &amp;gt;&amp;gt; 0.00= not present, 1.00=present. Can be used to confirm if your character or an NPC is in a particular cell.}}&lt;br /&gt;
{{/Entry|GetPCMiscStat &amp;lt;Stat&amp;gt;|Returns the value of the (typically meaningless) stats shown in the ESC menu. | Shorthand is &amp;lt;code&amp;gt;GetPCMS&amp;lt;/code&amp;gt;. Example: &amp;lt;code&amp;gt;GetPCMS &amp;quot;barters&amp;quot;&amp;lt;/code&amp;gt; would tell you how many times you've gone shopping or &amp;lt;code&amp;gt;GetPCMS &amp;quot;days as a werewolf&amp;quot;&amp;lt;/code&amp;gt; will tell you how many days you have been a werewolf. The quotation marks are required in the command to properly identify multiword stat IDs.}}&lt;br /&gt;
{{/Entry|help &amp;lt;nowiki&amp;gt;&amp;lt;Text&amp;gt;&amp;lt;/nowiki&amp;gt;|Returns the IDs of all items, spells, game settings, etc. which have the entered text in their name. | This is a useful command to find the item ID of an object, which can then be used with other console commands.}}&lt;br /&gt;
E.g., &amp;lt;code&amp;gt;help &amp;quot;Daedric&amp;quot;&amp;lt;/code&amp;gt; will list all items, etc. which have &amp;quot;Daedric&amp;quot; in their name. There is no need to put a &amp;quot;0&amp;quot; for the help command. Quotation marks are required for queries of more than one word (e.g., &amp;lt;code&amp;gt;help &amp;quot;ancient nord&amp;quot;&amp;lt;/code&amp;gt;). &lt;br /&gt;
{{/Entry|killallactors|Kill all actors.|Kills all loaded (in currently rendered cells) non-essential actors (NPCs and creatures) immediately. Essential actors will be knocked down. The code &amp;lt;code&amp;gt;killall&amp;lt;/code&amp;gt; can be used for identical effect.}}&lt;br /&gt;
{{/Entry|load &amp;lt;nowiki&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/nowiki&amp;gt;|Loads &amp;lt;name&amp;gt; gamesave.|Loads the corresponding save. E.g.: &amp;lt;code&amp;gt;load autosave1&amp;lt;/code&amp;gt; will load last autosave. If the name contains spaces, it must be enclosed in double-quotes, E.g.: &amp;lt;code&amp;gt;load &amp;quot;My Skyrim Save&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
Useful when stuck, or if showracemenu is opened. See also: &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|ModPCMiscStat &amp;lt;Stat&amp;gt; &amp;lt;nn&amp;gt;|Adjusts the value of the (typically meaningless) stats shown in the ESC menu by &amp;lt;nn&amp;gt; amount. | Shorthand is &amp;lt;code&amp;gt;ModPCMS&amp;lt;/code&amp;gt;. Modifies the Player Character Miscellaneous Statistic value by registering a ''permanent modifier'' (positive or negative) of the value stated. Example: &amp;lt;code&amp;gt;ModPCMS &amp;quot;days as a werewolf&amp;quot; -100&amp;lt;/code&amp;gt; will modify how many days you have been a werewolf by a negative 100. The quotation marks are required in the command to properly identify multiword stat IDs.}}&lt;br /&gt;
{{/Entry|pcb|Purge cell buffer|This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells. However, since it purges cached cells, any cells you visited in the recent past will have to be reloaded completely when reentered.}}&lt;br /&gt;
{{/Entry|playercreatepotion &amp;lt;MGEF&amp;amp;nbsp;ID#1&amp;gt; &amp;lt;MGEF&amp;amp;nbsp;ID#2 (optional)&amp;gt; &amp;lt;MGEF&amp;amp;nbsp;ID#3 (optional)&amp;gt;|Creates a potion with up to 3 effects. | 3=Example: &amp;lt;code&amp;gt;playercreatepotion 6b10C&amp;lt;/code&amp;gt; gives you a potion of improved nighteye for X seconds. Alchemy Skill determines effect magnitude(based on alchemy skill 1=1%/1Pt,) and duration(duration = Alchemy Skill +1 Sec). Some MGEF effects don't work with potions.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;damageactorvalue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt; will effect the magnitude of alchemy effects without messing with your level/skill progress.&lt;br /&gt;
{{/Entry|playerenchantobject &amp;lt;object&amp;amp;nbsp;ID&amp;gt; &amp;lt;MGEF&amp;amp;nbsp;ID&amp;gt; &amp;lt;MGEF&amp;amp;nbsp;ID (optional)&amp;gt;|Spawns an object with specified enchantments | 3=Example: &amp;lt;code&amp;gt;playerenchantobject 136D5 109637 109637&amp;lt;/code&amp;gt; would give you imperial armor with two magic resist enchantments.&lt;br /&gt;
&lt;br /&gt;
The Magnitude used for any magic effect is set to your enchanting skill, so 85 enchanting skill = 85% magnitude,85 damage/+85 health/magicka/stamina, 85+1 sec duration(weapons only). &lt;br /&gt;
&lt;br /&gt;
Any effect with an MGEF ID can be added, including special effects normally restricted to NPCs and some perk effects. Perk MGEFs don't show up on equipment or passive effects, but still work. They also use enchanting skill instead of the perks usual value, and stack with the real perk. &lt;br /&gt;
&lt;br /&gt;
Weapons made through the console will always have about 11.5 charges(regardless of enchanting level), and can be recharged. Some effects don't require charges unless grouped with an effect that does require charges. When used on weapons some MGEF are toggled on hit(first hit= on,second hit= off), like improved nighteye.&lt;br /&gt;
&lt;br /&gt;
Enchanted weapons/equipment created with this command cannot be disenchanted, the game will tell you that you already have the effect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;damageactorvalue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt; will effect the magnitude of enchantments without messing with your level/skill progress.}}&lt;br /&gt;
&lt;br /&gt;
{{/Entry|prid &amp;lt;RefId&amp;gt;|Pick reference by ID | Select an existing copy of an object/creature/NPC using its reference FormID (the one associated with that particular placed object). All subsequent [[#Targeted Commands|targeted commands]] will use this object as the target. This is the same as clicking on the object in the console, but can be used even if the object is invisible or in a different area. Shorthand for &amp;lt;code&amp;gt;PickReferenceID&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|qqq|Fast quit.|Quits Skyrim to desktop immediately without further prompting. This sometimes results in crashing or mouse click  problems. Mouse problems can be resolved by re-opening and closing Skyrim.}}&lt;br /&gt;
{{/Entry|resetinterior &amp;lt;cellid&amp;gt;|Reset an entire cell. | This command will reset an entire dungeon or location to default, including monsters, traps, chests and loot. E.g., ResetInterior Stillborncave01 or ResetInterior 00015206 would reset the dungeon Stillborn Cave to default; all monsters, traps, and loot would be respawned. If you reset a cell you have just been to, you'll need to use pcb command (purge cell buffer) as well, or the game will reload the buffered version of the cell, with all the modifications you've made to it. Both {{CSList|ns_base=Skyrim|rec=CELL|editorID}} and {{CSList|ns_base=Skyrim|rec=CELL|formID}} are acceptable in this command. Using this command in player homes appears to reset the furnishings without clearing the contents of initially empty containers (viz., the bedroom chest){{vn|plain}}}}&lt;br /&gt;
{{/Entry|resetquest &amp;lt;questid&amp;gt;|Reset a quest. | This command will reset a quest. This command will set all stages of the quest to 0.}}&lt;br /&gt;
{{/Entry|saq|Start all quests|Begins ''every'' quest in the game and adds them all to your journal. Not recommended for non-experimental use due to the large number of quests. May crash your game. '''Note''': This will unlock several quest related Steam achievements if they have not been unlocked yet. See also: &amp;lt;code&amp;gt;caqs&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|save &amp;lt;nowiki&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/nowiki&amp;gt;|Write &amp;lt;name&amp;gt; gamesave. | Save game to a named save &amp;lt;name&amp;gt;. If the name contains spaces, it must be enclosed in double-quotes, i.e. &amp;lt;code&amp;gt;save &amp;quot;My Skyrim Save&amp;quot;&amp;lt;/code&amp;gt; Note that this will overwrite an existing save of &amp;lt;name&amp;gt; without prompting.&lt;br /&gt;
Appending the parameter &amp;quot;1&amp;quot; will create a file &amp;lt;name&amp;gt;.ess.txt and open a texteditor upon it. This textfile contains a lot of dumped data and takes a while to write out (15 minutes observed) - the console and game is unresponsive during that. See also: &amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|set &amp;lt;nowiki&amp;gt;&amp;lt;globalvariable&amp;gt;&amp;lt;/nowiki&amp;gt; to &amp;lt;nowiki&amp;gt;&amp;lt;value&amp;gt;&amp;lt;/nowiki&amp;gt;|Sets a global variable | Sets the value for a global variable. See &amp;lt;code&amp;gt;ShowGlobalVars&amp;lt;/code&amp;gt;. }}&lt;br /&gt;
{{/Entry|setplayerrace &amp;lt;nowiki&amp;gt;&amp;lt;ID&amp;gt;&amp;lt;/nowiki&amp;gt;|Set player race. | Doing this will allow you to change your race without using showracemenu. If ID is not provided race menu will appear.}}&lt;br /&gt;
You can get most race codes with the &amp;lt;code&amp;gt;help race 0&amp;lt;/code&amp;gt; command. Use PageUp and PageDown to scroll to the races at the top of the list. Unlike most other commands, the race needs to be specified in plain text and not the race's BaseID (i.e. &amp;lt;code&amp;gt;setplayerrace nordrace&amp;lt;/code&amp;gt;). Creatures are available as race as well, but most creatures will have a buggy camera position in 3rd person. &amp;lt;code&amp;gt;SetRace racename&amp;lt;/code&amp;gt; can also be used. Upon using this code, the character's hand will be bound like in the beginning of the game, but this can be undone by drawing a weapon. Will mess up attributes/skills.&lt;br /&gt;
{{/Entry|set playeranimalcount to &amp;lt;qty&amp;gt;|sets number of animal followers | used to remove a lost pet from your party &amp;lt;code&amp;gt;set playeranimalcount to 0&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Note''': doesn't remove any actual follower, just reset the count to the selected number (1 or 0). If used with a animal follower next to you that isn't lost, you can recruit another one.}}&lt;br /&gt;
{{/Entry|set playerfollowercount to &amp;lt;qty&amp;gt;|sets number of followers | used to remove a lost follower from your party &amp;lt;code&amp;gt;set playerfollowercount to 0&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Note''': doesn't remove any actual follower, just reset the count to the selected number (1 or 0).}}&lt;br /&gt;
{{/Entry|set timescale to &amp;lt;qty&amp;gt;|sets the speed of how fast time advances in-game | 3=Default value is 20. Setting the value to 1 will make time advance at the same rate as the real world. Values down to 0 are possible, where less than 1 represents game time at a fraction of real time and 0 freezing the time of day completely.&lt;br /&gt;
&lt;br /&gt;
'''Note''': NPCs are unable to cross cell boundaries when timescale is less than 1. Fast traveling while timescale = 0 may also prevent your game from loading properly.}}&lt;br /&gt;
{{/Entry|SexChange|Switches the player or an NPC's gender|Switches the player's gender; does not require a value. Can be used on an NPC if you target them. A fun thing to note is that this code does not change the face and voice of a character. Can be used on mannequins to show female outfits. It is possible to use this command to fix the lingering sound effect bug that some characters seem to suffer, just remember to use the command twice to return to your original gender.}}&lt;br /&gt;
{{/Entry|SGTM|Changes the Gametime Multiplier to a specified value for slow motion, and fast forward type effects| Allows you to control the gamespeed, making it easier to capture screenshots of action on slower speeds.  Causes issues above 2.0 and below 0.10, except when 0. This is different from timescale as timescale does not affect combat and movement and dialog where this setting does.  Example: sgtm 2 will make the game run in fastforward. Note: This setting is automatically reset back to 1 (default) when killmoves are executed.}}&lt;br /&gt;
{{/Entry|ShowGlobalVars|Shows all current game variables|This will list all current game variables, which can then be changed with the &amp;lt;code&amp;gt;set&amp;lt;/code&amp;gt; command. You can scroll through the list with the PgUp and PgDown keys. }}{{/Entry|ShowMessage &amp;lt;nowiki&amp;gt;&amp;lt;ID&amp;gt;&amp;lt;/nowiki&amp;gt;|Shows a message | E.g., &amp;lt;code&amp;gt;ShowMessage 000A81FF&amp;lt;/code&amp;gt; will display the &amp;quot;Playtesting Temporary Message.&amp;quot;}}&lt;br /&gt;
{{/Entry|showracemenu|Opens the character creation menu.|'''Note''': Using this command to alter one's race will reset skills and health/magicka/stamina to default levels.  This command can be safely used to alter a character's appearance without causing any unwanted side-effects as long as race is not changed.  However, it should be noted that upon completing your changes and choosing a name for your character, all temporary active effects (such as Gift of Charity or shrine blessings) will be removed.  Racial resistances will no longer be listed in Active Effects until the game is loaded from the main menu, at which time racial resistances will be automatically reapplied.  Permanent active effects such as those from guardian stones or perks will not be lost.  Active effects granted from enchanted items will not be listed until the items are re-equipped.}}&lt;br /&gt;
{{/Entry|showracemenu &amp;lt;race&amp;gt;|Changes the player's race. | Example: &amp;lt;code&amp;gt;showracemenu bretonrace&amp;lt;/code&amp;gt; will make your character into a Breton. This variation of &amp;lt;code&amp;gt;showracemenu&amp;lt;/code&amp;gt; doesn't actually show the race menu, but instead works like &amp;lt;code&amp;gt;setplayerrace &amp;lt;race&amp;gt;&amp;lt;/code&amp;gt;. Skills bonuses/powers change to reflect new race, but it messes up skills/attributes like &amp;lt;code&amp;gt;showracemenu&amp;lt;/code&amp;gt; past lv1. Setting race to 'nordrace' from any other race seems to result in a no head glitch unless used from the chargen menu.}}&lt;br /&gt;
{{/Entry|sqo|Itemizes quest objectives and their states|Shows a human friendly list of active and completed quest objectives for currently active quests}}&lt;br /&gt;
{{/Entry|sqt|List quest ids and targets|List all active quest IDs and their targets. Useful for finding the &amp;quot;questID&amp;quot; parameter for targeted quest commands such as &amp;lt;code&amp;gt;movetoqt&amp;lt;/code&amp;gt; &amp;lt;QuestID&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== All Known Commands ===&lt;br /&gt;
{{Showhide/Start|Table of Commands}}&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot;&lt;br /&gt;
! Command !! Shrt Cmd !! Notes&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=3 align=center |&lt;br /&gt;
'''Console Commands '''&lt;br /&gt;
|-&lt;br /&gt;
| DoesNotExist || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKnockStateEnum || ||&lt;br /&gt;
|-&lt;br /&gt;
| EffectWasDualCast || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHealthPercent || ||&lt;br /&gt;
|-&lt;br /&gt;
| WornApparelHasKeywordCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPoison || || Is the object a Poison potion&lt;br /&gt;
|-&lt;br /&gt;
| GetTargetHeight || || Get the delta on z between two references&lt;br /&gt;
|-&lt;br /&gt;
| IsHostileToActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsUnlockedDoor || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnequipAll || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetRealHoursPassed || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsUndead || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsBeingRidden || ||&lt;br /&gt;
|-&lt;br /&gt;
| SpellHasCastingPerk || ||&lt;br /&gt;
|-&lt;br /&gt;
| SavePCFace || spf || Saves the player's facial looks in an .NPC file. These can be used in the Creation kit to create an NPC with these facial looks.&lt;br /&gt;
|-&lt;br /&gt;
| GetLightLevel || gll || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoringCombat || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCombatGroupMemberCount || gcgmc || &lt;br /&gt;
|-&lt;br /&gt;
| UpdateLevel || || Update the player's level based on current skill usage amounts.&lt;br /&gt;
|-&lt;br /&gt;
| GetCombatTargetHasKeyword || gcthk || &lt;br /&gt;
|-&lt;br /&gt;
| HasBoundWeaponEquipped || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetShouldHelp || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPathing || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsExitingInteractionQuick || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsRecoiling || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsStaggered || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCommandedActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasMagicEffectKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsAllowedToFly || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackType || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPMagic_SpellHasSkill || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetNoBleedoutRecovery || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetNoBleedoutRecovery || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPMagic_SpellHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPModSkillUsage_IsAdvanceAction || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPModSkillUsage_AdvanceObjectHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| RevertLeveledList || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddFormToLeveledList || ||&lt;br /&gt;
|-&lt;br /&gt;
| RevertFormList || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddFormToFormList || ||&lt;br /&gt;
|-&lt;br /&gt;
| InterruptCast || ||&lt;br /&gt;
|-&lt;br /&gt;
| KnockAreaEffect || kae || &lt;br /&gt;
|-&lt;br /&gt;
| GetPathingCurrentSpeedAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPathingCurrentSpeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| WornHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPModSkillUsage_IsAdvanceSkill || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetActivationHeight || ||&lt;br /&gt;
|-&lt;br /&gt;
| SendStealAlarm || steal || &lt;br /&gt;
|-&lt;br /&gt;
| ShouldAttackKill || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayImpactEffect || pie || &lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentShoutVariation || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGraphVariableInt || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsLastHostileActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPowerAttacking || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsAttacking || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveImageSpaceModifierCrossFade || rimodcf || Remove a crossfade imagespace modifier from the active list&lt;br /&gt;
|-&lt;br /&gt;
| ApplyImageSpaceModifierCrossFade || imodcf || Adds a crossfade imagespace modifier to the active list&lt;br /&gt;
|-&lt;br /&gt;
| StopShaderParticleGeometry || sspg || &lt;br /&gt;
|-&lt;br /&gt;
| PlayShaderParticleGeometry || pspg || &lt;br /&gt;
|-&lt;br /&gt;
| StopReferenceEffect || sre || &lt;br /&gt;
|-&lt;br /&gt;
| PlayReferenceEffect || pre || &lt;br /&gt;
|-&lt;br /&gt;
| SetHorseActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetReplacedItemType || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceLocIntoAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGiftGivenValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetReceivedGiftValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPTemperingItemHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPTemperingItemIsEnchanted || ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearArrestState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetArrestingActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetArrestedState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIntimidateSuccess || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetBribeSuccess || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetBribeAmount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInSharedCrimeFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKeywordDataForCurrentLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsLinkedTo || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAllowFlying || || On Dragons:If set to 0 will stop flying and land. set to 1 and will fly like normal. &lt;br /&gt;
|-&lt;br /&gt;
| UpdateQuestInstanceGlobal || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsHastyLandRequest || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCrashLandRequest || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsInjured || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInFurnitureState || ||&lt;br /&gt;
|-&lt;br /&gt;
| CameraShake || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLastBumpDirection || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsUnique || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetActorValuePercent || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWithinDistance || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInFriendStatewithPlayer || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsExitingInstant || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasTwoHandedWeaponEquipped || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInFavorState || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetFavorState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFlyingState || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCasting || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsEnteringInteractionQuick || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVMScriptVariable || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVMQuestVariable || ||&lt;br /&gt;
|-&lt;br /&gt;
| DualCast || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsDualCasting || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsLocAliasLoaded || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsLocationLoaded || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInContainer || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetMovementSpeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPathingTargetSpeedAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPathingTargetSpeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPathingTargetAngleOffset || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPathingTargetOffset || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasFamilyRelationshipAny || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasAssociationTypeAny || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLowestRelationshipRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHighestRelationshipRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsFurnitureEntryType || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsFurnitureAnimType || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetNumericPackageData || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsNullPackageData || ||&lt;br /&gt;
|-&lt;br /&gt;
| LocAliasHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetKeywordDataForAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKeywordDataForAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetKeywordDataForLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKeywordDataForLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| LocAliasIsLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInSameCurrentLocAsRefAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInSameCurrentLocAsRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWardState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLocAliasRefTypeAliveCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLocAliasRefTypeDeadCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetLocationAliasCleared || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLocationAliasCleared || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetEquippedItemType || ||&lt;br /&gt;
|-&lt;br /&gt;
| SpellHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSpell || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsFlying || ||&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHavokImpulse || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetRefTypeAliveCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetRefTypeDeadCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInScene || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetMovementDirection || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveShout || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddShout || ||&lt;br /&gt;
|-&lt;br /&gt;
| SendAnimEvent || sae || Send an event to the animation graph.&lt;br /&gt;
|-&lt;br /&gt;
| GetRelativeAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddToContainer || ||&lt;br /&gt;
|-&lt;br /&gt;
| TeachWord || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnlockWord || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsBleedingOut || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetEquippedShout || ||&lt;br /&gt;
|-&lt;br /&gt;
| EquipShout || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCloserToAThanB || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetEventData || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAliasedRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAttackState || || 0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash&lt;br /&gt;
|-&lt;br /&gt;
| EquipSpell || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentDeliveryType || getdelivery || &lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentCastingType || getcasting || &lt;br /&gt;
|-&lt;br /&gt;
| HasEquippedSpell || hasspell || &lt;br /&gt;
|-&lt;br /&gt;
| GetIsEditorLocAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsAliasRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsEditorLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| CreateEvent || ||&lt;br /&gt;
|-&lt;br /&gt;
| LocationHasRefType || ||&lt;br /&gt;
|-&lt;br /&gt;
| LocationHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasRefType || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsImageSpaceActive || ||&lt;br /&gt;
|-&lt;br /&gt;
| KillQuestUpdates || KQU || &lt;br /&gt;
|-&lt;br /&gt;
| SetLastExtDoorActivated || ||&lt;br /&gt;
|-&lt;br /&gt;
| DisableAllMines || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasLoaded3D || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetActorsInHigh || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceRadioStationUpdate || FRSU || &lt;br /&gt;
|-&lt;br /&gt;
| GetSpellUsageNum || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestStages || SQS || &lt;br /&gt;
|-&lt;br /&gt;
| IsSceneActionComplete || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetMinimalUse || ||&lt;br /&gt;
|-&lt;br /&gt;
| FadeSFX || FSFX || &lt;br /&gt;
|-&lt;br /&gt;
| IsGoreDisabled || ||&lt;br /&gt;
|-&lt;br /&gt;
| AutoDisplayObjectives || ||&lt;br /&gt;
|-&lt;br /&gt;
| PipBoyRadioOff || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction6 || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetQuestCompleted || GetQC || &lt;br /&gt;
|-&lt;br /&gt;
| Abs || ||&lt;br /&gt;
|-&lt;br /&gt;
| Log || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sqrt || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tan || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cos || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sin || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInfamyNonViolent || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInfamyViolent || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInfamy || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceSave || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowLockpickMenuDebug || slpmd || &lt;br /&gt;
|-&lt;br /&gt;
| GetXPForNextLevel || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveFromAllFactions || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInCriticalStage || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCriticalStage || ||&lt;br /&gt;
|-&lt;br /&gt;
| AttachAshPile || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSFrontTargetVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSBackTargetVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSLeftTargetVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSRightTargetVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWin32 || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPS3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsLockBroken || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSFrontAreaFree || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSBackAreaFree || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSLeftAreaFree || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSRightAreaFree || ||&lt;br /&gt;
|-&lt;br /&gt;
| Trigger screen blood || ||&lt;br /&gt;
|-&lt;br /&gt;
| TriggerScreenBlood || tsb || &lt;br /&gt;
|-&lt;br /&gt;
| IsCombatTarget || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCToddler || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddMusic || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLastHitCritical || ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearNoActivationSound || || Clear the activation failure sound&lt;br /&gt;
|-&lt;br /&gt;
| SetNoActivationSound || || Set the sound to play when activation fails (Sound)&lt;br /&gt;
|-&lt;br /&gt;
| SetRumble || || Creates rumble in the controller (left motor) (right motor) (duration)&lt;br /&gt;
|-&lt;br /&gt;
| ResetAI || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAllowWorldInteractions || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowAllMapMarkers || tmm || Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).&lt;br /&gt;
|-&lt;br /&gt;
| EPAlchemyEffectHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPAlchemyGetMakingPoison || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDaysInJail || ||&lt;br /&gt;
|-&lt;br /&gt;
| ServeTime || ||&lt;br /&gt;
|-&lt;br /&gt;
| CanPayCrimeGold || ||&lt;br /&gt;
|-&lt;br /&gt;
| GoToJail || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKillingBlowLimb || || Which BGSBodyPart::LIMB_ENUM received the killing blow&lt;br /&gt;
|-&lt;br /&gt;
| GetPermAV || || Get an actor value ignoring temporary modifiers. [player.getav luck]&lt;br /&gt;
|-&lt;br /&gt;
| GetPermanentActorValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayerKnows || ||&lt;br /&gt;
|-&lt;br /&gt;
| ResetInventory || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetMapMarkerVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetVATSTarget || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetZoneRespawns || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetConcussed || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCarryable || ||&lt;br /&gt;
|-&lt;br /&gt;
| SexChange || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCYoung || ||&lt;br /&gt;
|-&lt;br /&gt;
| MatchRace || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| PayCrimeGold || ||&lt;br /&gt;
|-&lt;br /&gt;
| FireWeapon || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerName || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsUsedItemEquipType || ||&lt;br /&gt;
|-&lt;br /&gt;
| MatchFaceGeometry || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetThreatRatio || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsProtected || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetQuestDelay || ||&lt;br /&gt;
|-&lt;br /&gt;
| ResetQuest || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsAlignment || ||&lt;br /&gt;
|-&lt;br /&gt;
| CastImmediateOnSelf || cios ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearDestruction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDestructionStage || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartRadioConversation || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetBroadcastState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetBroadcastState || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowLockpickMenu || slpm ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKeywordItemCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlaceLeveledActorAtMe || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPlayerGrabbedRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerGrabbedRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModCrimeGold || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCrimeGold || || Determines the actor's bounty.  Player.SetCrimeGold &amp;lt;gold amount&amp;gt; &amp;lt;FactionID&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GetCrimeGold || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetActorCrimePlayerEnemy || ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearActorsFactionsPlayerEnemyFlag || ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearFactionPlayerEnemyFlag || ||&lt;br /&gt;
|-&lt;br /&gt;
| OpenActorContainer || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerTeammateCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerTeammate || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPlayerTeammate || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetNPCRadio || snr || Enable/Disable NPC radio playback: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| IsLastIdlePlayed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFactionRelation || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasPerk || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGraphVariableFloat || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gets Velocity on a reference || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVelocity || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInZone || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInCurrentLocFormList || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPlayerAIDriven || ||&lt;br /&gt;
|-&lt;br /&gt;
| MarkForDelete || ||&lt;br /&gt;
|-&lt;br /&gt;
| EnterTrigger || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowWarning || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayerEnchantObject || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayerCreatePotion || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCreatureType || ||&lt;br /&gt;
|-&lt;br /&gt;
| ExitGame || exit || &lt;br /&gt;
|-&lt;br /&gt;
| GetDialogueEmotionValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDialogueEmotion || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowChargenMenuParams || scgmp || &lt;br /&gt;
|-&lt;br /&gt;
| GetIsObjectType || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAudioMultithreading || SAM || &lt;br /&gt;
|-&lt;br /&gt;
| GetHealthPercentage || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsScenePackageRunning || ||&lt;br /&gt;
|-&lt;br /&gt;
| CompleteAllObjectives || || Complete all of a quest's objectives&lt;br /&gt;
|-&lt;br /&gt;
| GetPlantedExplosive || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsVoiceType || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsFormType || ||&lt;br /&gt;
|-&lt;br /&gt;
| DisableAllActors || DisAA || &lt;br /&gt;
|-&lt;br /&gt;
| RemovePerk || ||&lt;br /&gt;
|-&lt;br /&gt;
| PipboyRadio || prad || Control the Pipboy radio. Enable, Disable, Tune&lt;br /&gt;
|-&lt;br /&gt;
| SetImageSpace || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetObjectiveDisplayed || || Get objective displayed status: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| GetObjectiveCompleted || || Get objective completion status: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| SetObjectiveDisplayed || || Set objective displayed status: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| SetObjectiveCompleted || || Set objective completion status: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| GetGroupTargetCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGroupMemberCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists || ||&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMotionBlur || tmb || Toggle Motion Blur for the selected reference&lt;br /&gt;
|-&lt;br /&gt;
| EvaluateSpellConditions || esc || &lt;br /&gt;
|-&lt;br /&gt;
| UseWeapon || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFactionCombatReaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsKillerObject || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsKiller || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowChargenMenu || scgm || &lt;br /&gt;
|-&lt;br /&gt;
| SetCellImageSpace || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetRelationshipRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetRelationshipRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsBribedbyPlayer || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveImageSpaceModifier || rimod || Removes an imagespace modifier from the active list&lt;br /&gt;
|-&lt;br /&gt;
| ApplyImageSpaceModifier || imod || Adds an imagespace modifier to the active list&lt;br /&gt;
|-&lt;br /&gt;
| PlayIdle || || Play this idle on the current actor.&lt;br /&gt;
|-&lt;br /&gt;
| IsWeaponInList || || Is the current weapon in the form list&lt;br /&gt;
|-&lt;br /&gt;
| IsLimbGone || || Is BGSBodyPart::LIMB_ENUM been dismembered&lt;br /&gt;
|-&lt;br /&gt;
| GetCauseofDeath || || What killed the actor&lt;br /&gt;
|-&lt;br /&gt;
| ClearOwnership || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetActorsAI || ||&lt;br /&gt;
|-&lt;br /&gt;
| PushActorAway || ||&lt;br /&gt;
|-&lt;br /&gt;
| PurgeCellBuffers || pcb || Forcibly unloads all unattached cells in cell buffers.&lt;br /&gt;
|-&lt;br /&gt;
| IsPC1stPerson || pc1st || Is the player playing in 1st person mode&lt;br /&gt;
|-&lt;br /&gt;
| GetHitLocation || || What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...&lt;br /&gt;
|-&lt;br /&gt;
| SetGlobalTimeMultiplier || sgtm || &lt;br /&gt;
|-&lt;br /&gt;
| SetObjectiveFailed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetObjectiveFailed || ||&lt;br /&gt;
|-&lt;br /&gt;
| TriggerHUDShudder || hudsh || Trigger shudder effect on HUD. Params=Intensity/Duration.&lt;br /&gt;
|-&lt;br /&gt;
| RestoreActorValue || RestoreAV || Restore an actor value.&lt;br /&gt;
|-&lt;br /&gt;
| DamageActorValue || DamageAV || Damage an actor value.&lt;br /&gt;
|-&lt;br /&gt;
| RemoveFromFaction || Removefac || &lt;br /&gt;
|-&lt;br /&gt;
| AddToFaction || Addfac || &lt;br /&gt;
|-&lt;br /&gt;
| GetHasNote || GetN || &lt;br /&gt;
|-&lt;br /&gt;
| RemoveNote || RN || &lt;br /&gt;
|-&lt;br /&gt;
| AddNote || AN || &lt;br /&gt;
|-&lt;br /&gt;
| HasShout || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowRepairMenu || srm || &lt;br /&gt;
|-&lt;br /&gt;
| GetCrimeGoldNonviolent || getnonviolent || &lt;br /&gt;
|-&lt;br /&gt;
| GetCrimeGoldViolent || getviolent || &lt;br /&gt;
|-&lt;br /&gt;
| AddPerk || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStolenItemValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInList || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowBarterMenu || sbm || &lt;br /&gt;
|-&lt;br /&gt;
| IsTalkingActivatorActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetTalkingActivatorActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPlayerActionActive || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLastPlayerAction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStolenItemValueNoCrime || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsChild || ||&lt;br /&gt;
|-&lt;br /&gt;
| DamageObject || do || &lt;br /&gt;
|-&lt;br /&gt;
| GetLinkedRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasLinkedRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetTimeDead || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInCurrentLocAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInCurrentLoc || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPlayerMovingIntoNewSpace || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPlayerResistingArrest || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowDialogSubtitles || ||&lt;br /&gt;
|-&lt;br /&gt;
| PreloadMagicEffect || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsEssential || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| DumpMasterFileSeekData || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartMasterFileSeekData || ||&lt;br /&gt;
|-&lt;br /&gt;
| Autosave || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetSceneIsComplex || ||&lt;br /&gt;
|-&lt;br /&gt;
| SendTrespassAlarm || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetNoAvoidance || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAllVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAllReachable || ||&lt;br /&gt;
|-&lt;br /&gt;
| ReleaseWeatherOverride || rwo || &lt;br /&gt;
|-&lt;br /&gt;
| ShowViewerStrings || svs || &lt;br /&gt;
|-&lt;br /&gt;
| SetRigidBodyMass || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetItemValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetActorRefraction || sar || &lt;br /&gt;
|-&lt;br /&gt;
| IsPlayersLastRiddenHorse || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIgnoreFriendlyHits || gifh || See if an actor is ignoring friendly hits&lt;br /&gt;
|-&lt;br /&gt;
| SetIgnoreFriendlyHits || sifh || Set whether an actor should ignore friendly hits (0-no, 1-yes)&lt;br /&gt;
|-&lt;br /&gt;
| ResetHealth || ||&lt;br /&gt;
|-&lt;br /&gt;
| DuplicateNPCStats || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetShowQuestItems || ||&lt;br /&gt;
|-&lt;br /&gt;
| EssentialDeathReload || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInDangerousWater || ||&lt;br /&gt;
|-&lt;br /&gt;
| DuplicateAllItems || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddAchievement || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsFleeing || ||&lt;br /&gt;
|-&lt;br /&gt;
| DispelAllSpells || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsRidingHorse || ||&lt;br /&gt;
|-&lt;br /&gt;
| Reset3DState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWithinPackageLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| TriggerHitShader || ths || &lt;br /&gt;
|-&lt;br /&gt;
| GetCombatState || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetNoRumors || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetNoRumors || ||&lt;br /&gt;
|-&lt;br /&gt;
| KillAllActors || killall || &lt;br /&gt;
|-&lt;br /&gt;
| GetIdleDoneOnce || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModScale || || Modify the scale of an object&lt;br /&gt;
|-&lt;br /&gt;
| SetScale || || Set the scale of an object&lt;br /&gt;
|-&lt;br /&gt;
| GetTotalPersuasionNumber || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsActorAVictim || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPairedAnimation || GPA || See if this reference is currently playing a paired animation.&lt;br /&gt;
|-&lt;br /&gt;
| GetPCMS || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCMiscStat || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModPCMS || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModPCMiscStat || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInWorldspace || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsXBox || ||&lt;br /&gt;
|-&lt;br /&gt;
| ResetFallDamageTimer || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetLevel || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsActorUsingATorch || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerAction || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWaterObject || || Water condition used for drinking animation.&lt;br /&gt;
|-&lt;br /&gt;
| IsActorsAIOff || ||&lt;br /&gt;
|-&lt;br /&gt;
| ToggleActorsAI || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceWeather || fw || Forces the active weather to the specified type, without transition.&lt;br /&gt;
|-&lt;br /&gt;
| IsInInterior || ||&lt;br /&gt;
|-&lt;br /&gt;
| DisableLinkedPathPoints || ||&lt;br /&gt;
|-&lt;br /&gt;
| EnableLinkedPathPoints || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetActorAlpha || SAA || &lt;br /&gt;
|-&lt;br /&gt;
| IsAnimPlaying || ||&lt;br /&gt;
|-&lt;br /&gt;
| ResetInterior || ||&lt;br /&gt;
|-&lt;br /&gt;
| StopMagicEffectVisuals || SME || &lt;br /&gt;
|-&lt;br /&gt;
| StopMagicShaderVisuals || SMS || &lt;br /&gt;
|-&lt;br /&gt;
| PlayMagicEffectVisuals || PME || &lt;br /&gt;
|-&lt;br /&gt;
| PlayMagicShaderVisuals || PMS || &lt;br /&gt;
|-&lt;br /&gt;
| SetPackDuration || SPDur || &lt;br /&gt;
|-&lt;br /&gt;
| IsInCombat || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFriendHit || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsRunning || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsSneaking || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsLeftUp || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetActorFullName || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCellFullName || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsHorseStolen || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCellOwnership || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCellOwner || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetOwnership || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsOwner || || get the ownership of the ref&lt;br /&gt;
|-&lt;br /&gt;
| GetBaseActorValue || GetBaseAV || Get a base actor value. [player.getbaseav luck]&lt;br /&gt;
|-&lt;br /&gt;
| PlayBink || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetParentRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsSmallBump || ||&lt;br /&gt;
|-&lt;br /&gt;
| EnableFast || ||&lt;br /&gt;
|-&lt;br /&gt;
| EnableFastTravel || ||&lt;br /&gt;
|-&lt;br /&gt;
| DoTrap || ||&lt;br /&gt;
|-&lt;br /&gt;
| IncrementPCSkill || IncPCS || Increase the player's skill by one point. [IncrementSkill onehanded]&lt;br /&gt;
|-&lt;br /&gt;
| ForceActorValue || ForceAV || Does modav XXX (value - getav XXX). [player.forceav luck 25]&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestObjectives || SQO || Shows the list of current quest objectives&lt;br /&gt;
|-&lt;br /&gt;
| TrapUpdate || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCloudy || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPleasant || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsTimePassing || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasSpell || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWeaponOut || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWarningAbout || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsParent || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasParentRelationship || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetWeather || sw || Sets the active weather to the specified type&lt;br /&gt;
|-&lt;br /&gt;
| Family || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasFamilyRelationship || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasAssociationType || ||&lt;br /&gt;
|-&lt;br /&gt;
| SCAOnActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| StopCombatAlarmOnActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGS || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGameSetting || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetOffersServicesNow || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsPlayableRace || ||&lt;br /&gt;
|-&lt;br /&gt;
| EmptyRefAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceRefIntoAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetLocationCleared || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLocationCleared || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInDialogueWithPlayer || || True if actor is currently in a dialogue state with player&lt;br /&gt;
|-&lt;br /&gt;
| IsScenePlaying || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsUsedItemType || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsUsedItem || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceFlee || Flee || Forces a actor to flee if destination or cell is passed in uses them&lt;br /&gt;
|-&lt;br /&gt;
| GetRestrained || || Returns 1 if is restrained.&lt;br /&gt;
|-&lt;br /&gt;
| SetRestrained || || A value of 1 will be restrained.&lt;br /&gt;
|-&lt;br /&gt;
| GetUnconscious || || Returns 1 if is unconscious.&lt;br /&gt;
|-&lt;br /&gt;
| SetUnconscious || || A value of 1 will be unconscious.&lt;br /&gt;
|-&lt;br /&gt;
| SetClass || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnEquipObject || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnequipItem || ||&lt;br /&gt;
|-&lt;br /&gt;
| EquipObject || ||&lt;br /&gt;
|-&lt;br /&gt;
| EquipItem || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsGhost || || Returns 1 if the actor is acting as a 'ghost'.&lt;br /&gt;
|-&lt;br /&gt;
| SetGhost || || A value of 1 will make the NPC act as a 'ghost'.&lt;br /&gt;
|-&lt;br /&gt;
| GetVatsTargetHeight || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowSpellMaking || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPackageTarget || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCombatTarget || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInCellParam || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetClassDefaultMatch || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsClassDefault || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCannibal || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVampireFeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPersuasionNumber || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSMode || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsSpellTarget || ||&lt;br /&gt;
|-&lt;br /&gt;
| RecycleActor || || Optional destination reference.&lt;br /&gt;
|-&lt;br /&gt;
| ResetReference || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetOpenState || || A value of 1 will make the object open.&lt;br /&gt;
|-&lt;br /&gt;
| ShowNameMenu || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAnimAction || || Return the actors current anim action.&lt;br /&gt;
|-&lt;br /&gt;
| SetPlayerRace || || ShowRaceMenu no parameter will bring up the race menu. SetPlayerRace raceID will change the players race to raceID and reload the players geometry.&lt;br /&gt;
|-&lt;br /&gt;
| ShowRaceMenu || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowClassMenu || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetDefaultOpen || || A value of 1 will make the object open by default.&lt;br /&gt;
|-&lt;br /&gt;
| GetDefaultOpen || || Returns 1 if this object is open by default.&lt;br /&gt;
|-&lt;br /&gt;
| HasMagicEffect || ||&lt;br /&gt;
|-&lt;br /&gt;
| AdvancePCLevel || AdvLevel || &lt;br /&gt;
|-&lt;br /&gt;
| AdvancePCSkill || AdvSkill || Give the player the given amount of skill usage [advskill onehanded 100]&lt;br /&gt;
|-&lt;br /&gt;
| SetForceSneak || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetForceSneak || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetForceRun || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetForceRun || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetContainer || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetSelf || this || &lt;br /&gt;
|-&lt;br /&gt;
| GetActionRef || getAR || &lt;br /&gt;
|-&lt;br /&gt;
| SetDestroyed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDestroyed || ||&lt;br /&gt;
|-&lt;br /&gt;
| StopScene || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartScene || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCFactionAttack || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCFactionAttack || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCEnemyofFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCEnemyofFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCFactionMurder || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCFactionMurder || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCExpelled || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCExpelled || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIgnoreCrime || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModAmountSoldStolen || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAmountSoldStolen || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCSleepHours || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCSleepHours || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCellPublicFlag || setpublic || Set public flag on cell. [setpublic MyCell 1]&lt;br /&gt;
|-&lt;br /&gt;
| ScriptEffectElapsedSeconds || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsSwimming || ||&lt;br /&gt;
|-&lt;br /&gt;
| StopWaiting || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wait || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetEquipped || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasSameEditorLocAsRefAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasSameEditorLocAsRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| SelectPlayerSpell || spspell || &lt;br /&gt;
|-&lt;br /&gt;
| PlaySound3D || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCombatStyle || setcs || &lt;br /&gt;
|-&lt;br /&gt;
| IsPCAMurderer || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPCSleeping || ||&lt;br /&gt;
|-&lt;br /&gt;
| WakeUpPC || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveAllItems || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetTalkedToPCParam || ||&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreCrime || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDayOfWeek || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModFactionReaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetFactionReaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFactionReaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| DropMe || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveMe || ||&lt;br /&gt;
|-&lt;br /&gt;
| CSize || || Shrink/Grow an actor. [player.shrink 0.0 or radius]&lt;br /&gt;
|-&lt;br /&gt;
| SetSize || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentFurnitureObj || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentFurnitureRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCurrentPackage || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFurnitureMarkerID || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetSitting || ||&lt;br /&gt;
|-&lt;br /&gt;
| MoveTo || ||&lt;br /&gt;
|-&lt;br /&gt;
| MoveToMarker || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetOpenState || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveFlames || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddFlames || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasFlames || ||&lt;br /&gt;
|-&lt;br /&gt;
| CanHaveFlames || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCrimeFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCrimeFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsContinuingPackagePCNear || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCurrentWeather || getweather || &lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentWeatherPercent || getweatherpct || &lt;br /&gt;
|-&lt;br /&gt;
| GetWindSpeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInMyOwnedCell || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsTrespassing || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetTrespassWarningLevel || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentAIProcedure || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWalk || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWalkSpeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsTalking || ||&lt;br /&gt;
|-&lt;br /&gt;
| ResurrectActor || resurrect || &lt;br /&gt;
|-&lt;br /&gt;
| KillActor || kill || &lt;br /&gt;
|-&lt;br /&gt;
| ModFactionRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetFactionRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsReference || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameSexAsPC || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameRaceAsPC || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameFactionAsPC || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCInFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCIsSex || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCIsRace || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCIsClass || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStamina || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStaminaPercentage || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasBeenEaten || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartCannibal || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsGuard || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartMisterSandMan || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsGreetingPlayer || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCrime || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAlly || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetEnemy || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCrimeKnown || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetActorAggroRadiusViolated || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPlayerInRegion || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsIntimidatedbyPlayer || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnLock || ||&lt;br /&gt;
|-&lt;br /&gt;
| CompleteQuest || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsIdlePlaying || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWaiting || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentAIPackage || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWeaponSkillType || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWeaponAnimType || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKnockedState || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsFacingUp || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsActionRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| CreateDetectionEvent || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsShieldOut || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsTorchOut || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWeaponMagicOut || ||&lt;br /&gt;
|-&lt;br /&gt;
| PickIdle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHeadingAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerControlsDisabled || gpc || &amp;lt;nowiki&amp;gt;8 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal ex: 1 0 0 1 0 0 0 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| DisablePlayerControls || dpc || &lt;br /&gt;
|-&lt;br /&gt;
| EnablePlayerControls || epc || &amp;lt;nowiki&amp;gt;9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SendAssaultAlarm || ||&lt;br /&gt;
|-&lt;br /&gt;
| EvaluatePackage || evp || &lt;br /&gt;
|-&lt;br /&gt;
| StopLook || ||&lt;br /&gt;
|-&lt;br /&gt;
| Look || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsAlerted || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAlert || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowMessage || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddTopic || ||&lt;br /&gt;
|-&lt;br /&gt;
| Drop || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartConversation || || Start a conversation [Bob.StartConversation Joe, SecretTopic]&lt;br /&gt;
|-&lt;br /&gt;
| ShowMap || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddToMap || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDeadCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLeveledEncounterValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveItem || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsRotating || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLevel || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetQuestVariable || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveMusic || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetRandomPercent || ||&lt;br /&gt;
|-&lt;br /&gt;
| FastTravel || || Player Fast Travel to Marker&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowing || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGlobalValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFactionRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsID || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsSex || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsRace || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsClass || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInCell || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetShouldAttack || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLockLevel || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCreature || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAttacked || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsRaining || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAlarmed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFactionRankDifference || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStageDone || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStage || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetStage || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetQuestRunning || GetQR || Returns 1 if quest is currently running, 0 if quest is not. GetQR [QuestID]&lt;br /&gt;
|-&lt;br /&gt;
| StopQuest || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartQuest || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetScriptVariable || ||&lt;br /&gt;
|-&lt;br /&gt;
| SayTo || ||&lt;br /&gt;
|-&lt;br /&gt;
| Say || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetTalkedToPC || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetSleeping || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGold || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetItemCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDead || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDetected || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameSex || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameRace || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetClothingValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| FailAllObjectives || || Fail all of a quest's objectives&lt;br /&gt;
|-&lt;br /&gt;
| GetDisease || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlaySound || || Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| PlaceAtMe || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDisabled || ||&lt;br /&gt;
|-&lt;br /&gt;
| Disable || ||&lt;br /&gt;
|-&lt;br /&gt;
| Enable || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInSameCell || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetButtonPressed || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cast || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveSpell || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddSpell || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLOS || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLineOfSight || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsTurning || || Is the actor turning&lt;br /&gt;
|-&lt;br /&gt;
| IsMoving || || Is the actor moving&lt;br /&gt;
|-&lt;br /&gt;
| GetScale || ||&lt;br /&gt;
|-&lt;br /&gt;
| StopCombat || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartCombat || ||&lt;br /&gt;
|-&lt;br /&gt;
| SkipAnim || ||&lt;br /&gt;
|-&lt;br /&gt;
| LoopGroup || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayGroup || || IE: PlayGroup SEQNAME 1&lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentTime || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAtStart || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModActorValue || ModAV || Modify an actor value. [player.modav luck, -10]&lt;br /&gt;
|-&lt;br /&gt;
| SetActorValue || SetAV || Set an actor value. [player.setav luck, 75]&lt;br /&gt;
|-&lt;br /&gt;
| GetActorValue || GetAV || Get an actor value. [player.getav luck]&lt;br /&gt;
|-&lt;br /&gt;
| GetSecondsPassed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStartingAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStartingPos || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPos || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPos || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLocked || ||&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetEssential || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddItem || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDistance || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWantBlocking || ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearAchievement || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetInChargen || ||&lt;br /&gt;
|-&lt;br /&gt;
| ToggleSPUMovement || tSPUM || toggles the SPU movement on or off&lt;br /&gt;
|-&lt;br /&gt;
| CheckPlayerDoors || CheckPD || &lt;br /&gt;
|-&lt;br /&gt;
| StopTrackPlayerDoors || StopTPD || &lt;br /&gt;
|-&lt;br /&gt;
| StartTrackPlayerDoors || StartTPD || &lt;br /&gt;
|-&lt;br /&gt;
| PerformAction || pa || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleWaterCurrentGeometry || twcg || &lt;br /&gt;
|-&lt;br /&gt;
| IsolateRendering || ir || &lt;br /&gt;
|-&lt;br /&gt;
| CollisionMesh || colmesh || Toggle Mesh Collision Info&lt;br /&gt;
|-&lt;br /&gt;
| ExportInventoryItemInfo || eiii || &lt;br /&gt;
|-&lt;br /&gt;
| IsInvulnerable || isinv || Is the actor invulnerable&lt;br /&gt;
|-&lt;br /&gt;
| PrintQuestSceneInfo || PrintS || Prints to the Quest Inf file the current state of scenes.&lt;br /&gt;
|-&lt;br /&gt;
| StopPapyrusFormProfile || StopPFP || Stops profiling Papyrus scripts on a form.&lt;br /&gt;
|-&lt;br /&gt;
| StartPapyrusFormProfile || StartPFP || Starts profiling Papyrus scripts on a form.&lt;br /&gt;
|-&lt;br /&gt;
| StopPapyrusScriptProfile || StopPSP || Stops profiling a Papyrus script.&lt;br /&gt;
|-&lt;br /&gt;
| StartPapyrusScriptProfile || StartPSP || Starts profiling a Papyrus script.&lt;br /&gt;
|-&lt;br /&gt;
| FindForm || find || Find a form&lt;br /&gt;
|-&lt;br /&gt;
| SetRace || || Sets the passed in actor's race.&lt;br /&gt;
|-&lt;br /&gt;
| SetQuestAliasLogging || sqal || Turns alias logging on/off for a quest.&lt;br /&gt;
|-&lt;br /&gt;
| SetDebugQuest || || Sets the quest to be the only one startable for its event type.&lt;br /&gt;
|-&lt;br /&gt;
| SetFormKnown || || Sets the known flag on a form&lt;br /&gt;
|-&lt;br /&gt;
| PlaySyncAnim || syncanim || Play Sync Anim&lt;br /&gt;
|-&lt;br /&gt;
| ToggleNavmeshInfo || tni || toggle a view mode similar to the map camera and displays navmesh infos&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMapCam || tmc || toggle a view mode similar to the map camera for debugging&lt;br /&gt;
|-&lt;br /&gt;
| HavokVDBCapture || vdbcapture || Havok VDB Capture&lt;br /&gt;
|-&lt;br /&gt;
| EnableRumble || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetSubgraphToDebug || sgd || Subgraph To Debug&lt;br /&gt;
|-&lt;br /&gt;
| ToggleImmortalMode || TIM || Toggle Immortal mode&lt;br /&gt;
|-&lt;br /&gt;
| ToggleAnimatorCam || animcam || Toggles a 3rd-person camera mode designed for animators' ease-of-use&lt;br /&gt;
|-&lt;br /&gt;
| RunCompaction || rcmpct || Run a pass of compaction if possible.&lt;br /&gt;
|-&lt;br /&gt;
| SoundCatMod || scm || In-game control of sound categories.&lt;br /&gt;
|-&lt;br /&gt;
| DisplayLookIKDebug || dlik || &lt;br /&gt;
|-&lt;br /&gt;
| DumpPapyrusUpdates || dpu || Dumps all Papyrus update registrations to the log&lt;br /&gt;
|-&lt;br /&gt;
| DumpPapyrusStacks || dps || Dumps all Papyrus stack information to the log&lt;br /&gt;
|-&lt;br /&gt;
| SetFramebufferRange || sfbr || Set frambuffer range&lt;br /&gt;
|-&lt;br /&gt;
| EnableStoryManagerLogging || esml || Enable story manager logging.&lt;br /&gt;
|-&lt;br /&gt;
| ShowHighMaxHeights || shmh || &lt;br /&gt;
|-&lt;br /&gt;
| ShowLowMaxHeights || slmh || &lt;br /&gt;
|-&lt;br /&gt;
| TestFadeNodes || TestFN || &lt;br /&gt;
|-&lt;br /&gt;
| SetWarning || || Params: Name [0/1]. 0 is default for 2nd param.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleAnimations || TANIM || Toggles all actor animations&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMovement || TMOVE || Toggles all actor movement&lt;br /&gt;
|-&lt;br /&gt;
| ForceOutOfMemory || FOOM || Forces an OOM state.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleContextOverlay || TCO || Toggle the Context Overlay.&lt;br /&gt;
|-&lt;br /&gt;
| TogglePapyrusLog || TPLog || Toggle the Papyrus Log Overlay.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleAudioOverlay || TAO || Toggle the Audio Debug Overlay.&lt;br /&gt;
|-&lt;br /&gt;
| PrintShaderMacros || PSM || Given a shader and technique ID, prints the macros used to compile its shader.&lt;br /&gt;
|-&lt;br /&gt;
| ShowClosestLocationForSphere || SCLFS || Finds the closest location where a sphere can fit in the navmesh, and displays it&lt;br /&gt;
|-&lt;br /&gt;
| SetNPCWeight || SNPCW || [0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change&lt;br /&gt;
|-&lt;br /&gt;
| SaveHavokSnapshot || SHS || Saves a Havok snapshot of the hkpWorld the player is currently in&lt;br /&gt;
|-&lt;br /&gt;
| AttachPapyrusScript || APS || Attaches a papyrus script to a reference&lt;br /&gt;
|-&lt;br /&gt;
| OutputFixedStringTable || OFST || Output the fixed string table to a file.&lt;br /&gt;
|-&lt;br /&gt;
| SaveDebugTextPages || SaveDTP || Save Debug Text Pages settings to .ini file.&lt;br /&gt;
|-&lt;br /&gt;
| ShowNodes || || Show nodes- [All], [Off]&lt;br /&gt;
|-&lt;br /&gt;
| Memory || Memory || Toggle Memory Info&lt;br /&gt;
|-&lt;br /&gt;
| Particles || Particles || Toggle Particle Info&lt;br /&gt;
|-&lt;br /&gt;
| Quest || Quest || Toggle Quest Event Info&lt;br /&gt;
|-&lt;br /&gt;
| Actor || Actor || Toggle Actor Info&lt;br /&gt;
|-&lt;br /&gt;
| Polygons || Polys || Toggle Mesh Render Info&lt;br /&gt;
|-&lt;br /&gt;
| Timing || FPS || Toggle Timing Info&lt;br /&gt;
|-&lt;br /&gt;
| Textures || tx || Toggle Texture Info&lt;br /&gt;
|-&lt;br /&gt;
| CellInfo || || Toggle Cell Info&lt;br /&gt;
|-&lt;br /&gt;
| PlayTerrainEffect || PTFX || Plays a terrain effect at target REFR&lt;br /&gt;
|-&lt;br /&gt;
| KillAllProjectiles || kap || Kill all projectiles&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMarkers || TMK || Toggle markers&lt;br /&gt;
|-&lt;br /&gt;
| ClearConsole || || Clears the console log&lt;br /&gt;
|-&lt;br /&gt;
| GetDistanceFromActorsPath || GDFAP || Prints out the distance from a reference to an actor's path.&lt;br /&gt;
|-&lt;br /&gt;
| SetConsoleScopeQuest || SSQ || Sets the scope quest for all console functions. No param clears current scope quest.&lt;br /&gt;
|-&lt;br /&gt;
| SetActionComplete || SAC || Sets all active actions on actor in scene complete&lt;br /&gt;
|-&lt;br /&gt;
| ModifyGUIOverlay || MGO || Modifies a graphical overlay&lt;br /&gt;
|-&lt;br /&gt;
| ToggleGUIOverlay || TGO || Toggles the graphical overlay&lt;br /&gt;
|-&lt;br /&gt;
| ToggleControlsDriven || TC || Toggles controls driven character&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMotionDriven || TMD || Toggles motion driven animation&lt;br /&gt;
|-&lt;br /&gt;
| DisplayGraphVariable || dgv || Gives control of variable filters used on the animation debug text page.&lt;br /&gt;
|-&lt;br /&gt;
| ExportPerfTrackingData || EPTD || Export performance monitor tracking data to a file.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleEventLog || TEL || Show a log of misc. events for the selected debug REFR.&lt;br /&gt;
|-&lt;br /&gt;
| RegisterPrefix || RPRFX || Register all resources at a path prefix.&lt;br /&gt;
|-&lt;br /&gt;
| SetBloodParam || SBP || Set blood parameters.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeWindMagnitude || STSWM || Set the tree system wind magnitude.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeWindDirection || STSWD || Set the tree system wind direction.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeLeafFrequency || STSLFRQ || Set the frequency of trees leaves.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeLeafAmplitude || STSLAMP || Set the amplitude of trees leaves.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeLeafFlexibility || STSLF || Set the flexibility of trees leaves.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeBranchAnimationRange || STSBR || Restrict the range of tree branch animations.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeBranchFlexibility || STSBF || Set the flexibility of trees branches.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeTrunkFlexibility || STSTF || Set the flexibility of trees trunk.&lt;br /&gt;
|-&lt;br /&gt;
| SetAnimGraphVar || sgv || Set an animation graph variable.&lt;br /&gt;
|-&lt;br /&gt;
| SetPathSprinting || SPS || Force actor to sprint.&lt;br /&gt;
|-&lt;br /&gt;
| PrecomputedLOSDebug || pld || &lt;br /&gt;
|-&lt;br /&gt;
| PrecomputedLOSGeneration || plg || &lt;br /&gt;
|-&lt;br /&gt;
| SetFaceTarget || SFT || Force actor to face a reference.&lt;br /&gt;
|-&lt;br /&gt;
| TestHandleManagerWarnAndKillSDM || THMWAKS || Purely for testing: lists every un-destroyed handle, then destroys it.&lt;br /&gt;
|-&lt;br /&gt;
| StartAIControlledRobotTest || SPTP || Starts player pathing memory test.&lt;br /&gt;
|-&lt;br /&gt;
| PathToRef || PTR || Force actor to path to reference.&lt;br /&gt;
|-&lt;br /&gt;
| SetStackDepth || SSD || Set Stack Depth&lt;br /&gt;
|-&lt;br /&gt;
| CheckMemory || chkmem || Check Memory&lt;br /&gt;
|-&lt;br /&gt;
| UninstallMemoryTracker || UMT || Uninstall Memory Tracker&lt;br /&gt;
|-&lt;br /&gt;
| InstallMemoryTracker || IMT || Install Memory Tracker&lt;br /&gt;
|-&lt;br /&gt;
| RumbleManager || RM || &lt;br /&gt;
|-&lt;br /&gt;
| TogglePoolTracking || TPT || Toggle Pool Tracking&lt;br /&gt;
|-&lt;br /&gt;
| ToggleHeapTracking || THT || Toggle Heap Tracking&lt;br /&gt;
|-&lt;br /&gt;
| RTGraph || || Sets the input-to-camera movement graph&lt;br /&gt;
|-&lt;br /&gt;
| LTGraph || || Sets the input-to-player movement graph&lt;br /&gt;
|-&lt;br /&gt;
| RunConsoleBatch || bat || Run a console batch file&lt;br /&gt;
|-&lt;br /&gt;
| RecvAnimEvent || rae || Simulate recieving an animation event from an animation graph.&lt;br /&gt;
|-&lt;br /&gt;
| HideMenu || || Hide or close a menu&lt;br /&gt;
|-&lt;br /&gt;
| ShowMenu || || Show or create a menu&lt;br /&gt;
|-&lt;br /&gt;
| LoadFlashMovie || || Loads a Flash movie for the GUI&lt;br /&gt;
|-&lt;br /&gt;
| CreateGameData || || Creates game data.&lt;br /&gt;
|-&lt;br /&gt;
| CreateSaveData || createsaves || Creates save data.&lt;br /&gt;
|-&lt;br /&gt;
| EvalActorTextures || EAT || &lt;br /&gt;
|-&lt;br /&gt;
| SetTaskThreadUpdateSleep || || Sets the task thread update sleep value (-1 to disable).&lt;br /&gt;
|-&lt;br /&gt;
| SetTaskThreadSleep || || Sets the task thread sleep value (-1 to disable).&lt;br /&gt;
|-&lt;br /&gt;
| SetMPSParticleMax || || Sets the maximum number of particles emitted by master particle system emitter set&lt;br /&gt;
|-&lt;br /&gt;
| SetEmitterParticleMax || || Sets the maximum number of particles emitted by a non-master particle system emitter&lt;br /&gt;
|-&lt;br /&gt;
| ForceRSXCrash || fRSX || Forces an RSX crash&lt;br /&gt;
|-&lt;br /&gt;
| ModifyFaceGen || mfg || Modify FaceGen Functionality&lt;br /&gt;
|-&lt;br /&gt;
| ToggleSPUCulling || tSPUC || toggles the SPU culling on or off&lt;br /&gt;
|-&lt;br /&gt;
| ToggleSPUTransformUpdate || tSPUTU || toggles the SPU transform update on or off&lt;br /&gt;
|-&lt;br /&gt;
| ToggleSPURenderBatch || tSPURB || toggles the SPU render batch on or off&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDepthBias || tdb || toggles depth bias for decals on or off&lt;br /&gt;
|-&lt;br /&gt;
| TestDegrade || || degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)&lt;br /&gt;
|-&lt;br /&gt;
| DumpNiUpdates || dnu || Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)&lt;br /&gt;
|-&lt;br /&gt;
| ForceFileCache || ffc || Enumerates Miles samples and streams&lt;br /&gt;
|-&lt;br /&gt;
| ToggleEOFImageSpace || teofis || Toggles end of frame imagespace effects&lt;br /&gt;
|-&lt;br /&gt;
| DrawSkeleton || das || Enables skeleton drawing&lt;br /&gt;
|-&lt;br /&gt;
| CopySaves || || Copy save games from the host machine or a memory stick (ms).&lt;br /&gt;
|-&lt;br /&gt;
| ToggleActorMover || tam || Toggles actor movement through pathing system&lt;br /&gt;
|-&lt;br /&gt;
| SetTargetFalloff || stfo || Sets the falloff of the target&lt;br /&gt;
|-&lt;br /&gt;
| PlayVATSCameras || pvc || Play this set of VATS cameras for the next VATS playback.&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreRenderPass || irp || Ignore the given renderpass&lt;br /&gt;
|-&lt;br /&gt;
| SetConsoleOuputFile || scof || Sets the given file as target for console output.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleBoundVisGeom || tbvg || Toggles bound visualization for a ref&lt;br /&gt;
|-&lt;br /&gt;
| GetActorValueInfo || GetAVInfo || Get detailed an actor value info. [player.getav luck]&lt;br /&gt;
|-&lt;br /&gt;
| ResetDialogueFlags || rdf || Debug resets SayOnce, TalkedToPc, etc.&lt;br /&gt;
|-&lt;br /&gt;
| ClearScreenBlood || csb || Clear screen blood&lt;br /&gt;
|-&lt;br /&gt;
| OutputTextureUseMap || OTUM || Writes out texture use map data to file.&lt;br /&gt;
|-&lt;br /&gt;
| SetGlobalRadialBlur || sgrb || Set parameters for the global radial blur&lt;br /&gt;
|-&lt;br /&gt;
| AddOcclusionPlane || AOP || Add Occlusion plane (x size, y size).&lt;br /&gt;
|-&lt;br /&gt;
| ToggleRagdollAnim || tra || Toggles Ragdoll Anim system&lt;br /&gt;
|-&lt;br /&gt;
| ToggleLookIK || tlik || Toggles Look IK system&lt;br /&gt;
|-&lt;br /&gt;
| ToggleGrabIK || tgik || Toggles Grab IK system&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMultiboundCheck || mbc || Toggle all Multibound check functionality&lt;br /&gt;
|-&lt;br /&gt;
| ClearLocationMarkers || clm || &lt;br /&gt;
|-&lt;br /&gt;
| PlaceLocationMarker || plm || PlaceLocationMarker x y z (optional name) (optional color )&lt;br /&gt;
|-&lt;br /&gt;
| ToggleTestLight || TTL || Toggle test light (radius, magnitude).&lt;br /&gt;
|-&lt;br /&gt;
| SetUFOCamSpeedMult || sucsm || Set speed mult for free camera.&lt;br /&gt;
|-&lt;br /&gt;
| SetImageSpaceModifiersEnable || sisme || Set imagespace modifiers enable: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDecalRendering || TDR || Toggle decal rendering&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDebugDecal || TDD || Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform&lt;br /&gt;
|-&lt;br /&gt;
| ResetPerformanceTimers || rpt || Resets the performance timers&lt;br /&gt;
|-&lt;br /&gt;
| ShowInventory || inv || Shows reference inventory&lt;br /&gt;
|-&lt;br /&gt;
| TogglePathingInfoFunction || TPI || Toggle pathing information.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCombatDebug || tcd || Toggles combat debug info&lt;br /&gt;
|-&lt;br /&gt;
| DebugCombatBehavior || dcb || Debugs the combat behavior on an actor&lt;br /&gt;
|-&lt;br /&gt;
| Toggles Foot IK system || SetVel || Sets Velocity on a reference&lt;br /&gt;
|-&lt;br /&gt;
| ToggleFootIK || tfik || &lt;br /&gt;
|-&lt;br /&gt;
| SetTriLinearThreshold || stlt || Set the motion blur params&lt;br /&gt;
|-&lt;br /&gt;
| ToggleFullScreenMotionBlur || tfsmb || Toggles Full screen motion blur&lt;br /&gt;
|-&lt;br /&gt;
| SetTargetDOF || stdof || Sets the depth of field based on the target&lt;br /&gt;
|-&lt;br /&gt;
| SetMeshLODLevel || smll || Sets Depth of Field range&lt;br /&gt;
|-&lt;br /&gt;
| SetMaxAniso || sma || Sets Depth of Field focal distance&lt;br /&gt;
|-&lt;br /&gt;
| PlayExplosion || || Plays explosion seq in selected obj&lt;br /&gt;
|-&lt;br /&gt;
| OutputMemStats || omsfw || Output Mem Stats info to a file&lt;br /&gt;
|-&lt;br /&gt;
| SendSherlockDebugText || ssdt || &lt;br /&gt;
|-&lt;br /&gt;
| SetTreeMipmapBias || stmb || Set mipmap LOD bias values for tree billboards.&lt;br /&gt;
|-&lt;br /&gt;
| CloseFile || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetHudGlowConstants || shgc || Set parameters for HUD glow.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCastShadows || tsh || &lt;br /&gt;
|-&lt;br /&gt;
| ClearAdaptedLight || cal || Clears the HDR adapted light texture&lt;br /&gt;
|-&lt;br /&gt;
| WasteMemory || wm || Allocates some memory (in MB).&lt;br /&gt;
|-&lt;br /&gt;
| SetGamma || sg || Sets new gamma ramp.&lt;br /&gt;
|-&lt;br /&gt;
| OutputLocalMapPictures || OLMP || Writes out the current local map.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleFogOfWar || TFOW || Turns fog of war on or off.&lt;br /&gt;
|-&lt;br /&gt;
| CompleteAllQuestStages || caqs || Sets all quest stages&lt;br /&gt;
|-&lt;br /&gt;
| StartAllQuests || saq || Starts all quests&lt;br /&gt;
|-&lt;br /&gt;
| RunCellTest || rct || Runs a cell test&lt;br /&gt;
|-&lt;br /&gt;
| BeginTrace || bt || Creates a trace file (Xenon only)&lt;br /&gt;
|-&lt;br /&gt;
| WaterColor || mwc || Modifies water color&lt;br /&gt;
|-&lt;br /&gt;
| ModWaterShader || mws || Modifies water shader settings&lt;br /&gt;
|-&lt;br /&gt;
| ToggleFlyCam || tfc || Toggles the Free Fly camera (UFO cam).&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCombatAI || tcai || Toggles ALL Combat AI&lt;br /&gt;
|-&lt;br /&gt;
| ShowWhoDetectsPlayer || SWDP || Show who detects the player&lt;br /&gt;
|-&lt;br /&gt;
| ToggleWaterRadius || TWR || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleWaterSystem || TWS || Toggles the water system&lt;br /&gt;
|-&lt;br /&gt;
| ResetMemContexts || rmc || Reset Max Mem Contexts&lt;br /&gt;
|-&lt;br /&gt;
| RunMemoryPass || rmp || Runs a cleanup memory pass&lt;br /&gt;
|-&lt;br /&gt;
| ToggleLiteBrite || tlb || Toggles lite brite render mode.&lt;br /&gt;
|-&lt;br /&gt;
| SetDebugText || sdt || Sets which debug text is shown.&lt;br /&gt;
|-&lt;br /&gt;
| SaveIniFiles || saveini || Writes all the .ini files.&lt;br /&gt;
|-&lt;br /&gt;
| QuitGame || qqq || Exit game without going through menus.&lt;br /&gt;
|-&lt;br /&gt;
| OutputArchiveProfile || oap || Output Archive profile info to a file&lt;br /&gt;
|-&lt;br /&gt;
| RevertWorld || rw || Revert the world&lt;br /&gt;
|-&lt;br /&gt;
| ToggleHDRDebug || THD || Toggles HDR debug textures.&lt;br /&gt;
|-&lt;br /&gt;
| PrintHDRParam || PHP || Prints current HDR settings.&lt;br /&gt;
|-&lt;br /&gt;
| ShowPivot || SP || Puts a temporary yellow plus at the pivot point of the selected reference.&lt;br /&gt;
|-&lt;br /&gt;
| VisualRefPosition || VRP || Places and axis object at the ref position.&lt;br /&gt;
|-&lt;br /&gt;
| SetHDRParam || SHP || Sets various values for the HDR shader&lt;br /&gt;
|-&lt;br /&gt;
| SetTintParam || STP || Sets various values for the imagespace tint&lt;br /&gt;
|-&lt;br /&gt;
| SetCinematicParam || SCP || Sets various values for the imagespace cinematics&lt;br /&gt;
|-&lt;br /&gt;
| ShowHeadTrackTarget || SHeadT || Show the head track target if set from look function&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCharControllerShape || TCCS || Toggle char controller shape type.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleRefractionDebug || trd || Toggles refraction debug render texture&lt;br /&gt;
|-&lt;br /&gt;
| SetTargetRefractionFire || strf || Sets the refractive fire value of the target&lt;br /&gt;
|-&lt;br /&gt;
| SetTargetRefraction || str || Sets the refractive value of the target&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDetectionStats || tds || Show the detection stats of the current seletected Ref.&lt;br /&gt;
|-&lt;br /&gt;
| RemoveWatchAddress || rwa || Removes an address range that we no longer want to watch.&lt;br /&gt;
|-&lt;br /&gt;
| AddWatchAddress || awa || Adds an address range to watch out for.&lt;br /&gt;
|-&lt;br /&gt;
| OutputAllocations || outalloc || Output memory allocations (file, optional context name, optional start context, optional end context)&lt;br /&gt;
|-&lt;br /&gt;
| IncMemCheckPoint || imcp || Increment the current memory checkpoint (optional context name)&lt;br /&gt;
|-&lt;br /&gt;
| GetMemCheckPoint || gmcp || Get the current memory checkpoint (optional context name)&lt;br /&gt;
|-&lt;br /&gt;
| SetMemCheckPoint || smcp || Set the current memory checkpoint (value, optional context name)&lt;br /&gt;
|-&lt;br /&gt;
| OutputMemStats || oms || Output Mem Stats info to a file&lt;br /&gt;
|-&lt;br /&gt;
| OutputMemContexts || omc || Output Mem Context info to a file&lt;br /&gt;
|-&lt;br /&gt;
| ToggleOcclusion || tocc || toggle occlusion query for geometry&lt;br /&gt;
|-&lt;br /&gt;
| FreezeRenderAccumulation || fra || only re-render geometry visible during this frame&lt;br /&gt;
|-&lt;br /&gt;
| ShowRenderPasses || srp || display render passes for the next frame&lt;br /&gt;
|-&lt;br /&gt;
| Prints NPC dialog || ShowSubtitle || show all dialog subtitles (1 shows always, 0 hides always)&lt;br /&gt;
|-&lt;br /&gt;
| PrintNPCDialog || pdialog || &lt;br /&gt;
|-&lt;br /&gt;
| MoveToQuestTarget || movetoqt || Move player to current quest target.&lt;br /&gt;
|-&lt;br /&gt;
| TestLocalMap || tlm || Simulates the local map. (1 or 0 for FOW on or off)&lt;br /&gt;
|-&lt;br /&gt;
| TestSeenData || tsd || Visually displays the current seen data&lt;br /&gt;
|-&lt;br /&gt;
| ReloadCurrentWeather || rcw || Reloads values from the current weather&lt;br /&gt;
|-&lt;br /&gt;
| ReloadCurrentClimate || rcc || Reloads values from the current climate&lt;br /&gt;
|-&lt;br /&gt;
| SaveWorld || || Save hkWorld &amp;lt;filename&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RenderTestHere || rth || runs Render Test on player's current position&lt;br /&gt;
|-&lt;br /&gt;
| RenderTestCell || rtc || runs Render Test on player's current parent cell&lt;br /&gt;
|-&lt;br /&gt;
| TestAllCells || TAC || Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)&lt;br /&gt;
|-&lt;br /&gt;
| LoadGame || load || LoadGame &amp;lt;filename&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SaveGame || save || SaveGame &amp;lt;filename&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| HairTint || || 3 ints, RGB&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestTargets || SQT || Show current quest targets&lt;br /&gt;
|-&lt;br /&gt;
| PrintAiList || pai || Printed Ai Lists.&lt;br /&gt;
|-&lt;br /&gt;
| PlayerSpellBook || psb || Add all spells to player.&lt;br /&gt;
|-&lt;br /&gt;
| TestCode || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddDecal || ||&lt;br /&gt;
|-&lt;br /&gt;
| ToggleEmotions || temo || Toggle NPC facial emotions.&lt;br /&gt;
|-&lt;br /&gt;
| RefreshINI || REFINI || Refresh INI settings from file.&lt;br /&gt;
|-&lt;br /&gt;
| AddFaceAnimNote || AFAN || &lt;br /&gt;
|-&lt;br /&gt;
| CreateGrassAt || cga || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleGrass || TG || Toggle grass display.&lt;br /&gt;
|-&lt;br /&gt;
| CenterOnWorld || COW || [COW worldname -10 5]&lt;br /&gt;
|-&lt;br /&gt;
| DumpModelMap || DMM || Dump model map contents to file&lt;br /&gt;
|-&lt;br /&gt;
| DumpTexturePalette || DTP || Dump texture palette contents to file param is sort type f-filename, s-size, c-count)&lt;br /&gt;
|-&lt;br /&gt;
| ShowFullQuestLog || SFQL || Show all log entries for a single quest&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestLog || SQL || Show Quest Log&lt;br /&gt;
|-&lt;br /&gt;
| ToggleFullHelp || TFH || Toggle Full Help&lt;br /&gt;
|-&lt;br /&gt;
| ToggleConversations || TCONV || Toggle conversation stats&lt;br /&gt;
|-&lt;br /&gt;
| ToggleScripts || TSCR || Turn Script processing on/off&lt;br /&gt;
|-&lt;br /&gt;
| RefreshShaders || RS || Reload HLSL shaders from disk&lt;br /&gt;
|-&lt;br /&gt;
| ToggleGodMode || TGM || Toggle God mode&lt;br /&gt;
|-&lt;br /&gt;
| SetCameraFOV || FOV || Change the camera's field of view (in deg): default 75&lt;br /&gt;
|-&lt;br /&gt;
| ToggleTrees || TT || Turn trees on/off&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCellNode || TCN || Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active&lt;br /&gt;
|-&lt;br /&gt;
| GameComment || GC || Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard)&lt;br /&gt;
|-&lt;br /&gt;
| BetaComment || BC || Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc &amp;quot;This rock is too high.&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
| SpeakSound || ||&lt;br /&gt;
|-&lt;br /&gt;
| ToggleAiSchedules || TAIS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleMiddleHighProcess || TMHIGHPROCESS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleMiddleLowProcess || TMLOWPROCESS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleLowProcess || TLOWPROCESS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleHighProcess || THIGHPROCESS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleDetection || TDETECT || &lt;br /&gt;
|-&lt;br /&gt;
| SetImageSpaceGlow || SISG || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleShadowVolumes || TSV || &lt;br /&gt;
|-&lt;br /&gt;
| SetClipDist || || float, new clip distance&lt;br /&gt;
|-&lt;br /&gt;
| SetFog || || 2 floats, start and end depths&lt;br /&gt;
|-&lt;br /&gt;
| CalcLowPathToPoint || LP2P || ignore locks, allow disabled doors, ignore min use&lt;br /&gt;
|-&lt;br /&gt;
| CalcPathToPoint || P2P || &lt;br /&gt;
|-&lt;br /&gt;
| CenterOnExterior || COE || &lt;br /&gt;
|-&lt;br /&gt;
| GetINISetting || GetINI || &amp;quot;setting:category&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| SetINISetting || SetINI || &amp;quot;setting:category&amp;quot; value&lt;br /&gt;
|-&lt;br /&gt;
| SetGameSetting || SetGS || &lt;br /&gt;
|-&lt;br /&gt;
| CenterOnCell || COC || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleGrassUpdate || TGU || &lt;br /&gt;
|-&lt;br /&gt;
| SetLODObjectDistance || SLOD || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleMapEffect || TME || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleLODLand || TLL || &lt;br /&gt;
|-&lt;br /&gt;
| SetLightingPasses || SLP || &amp;lt;nowiki&amp;gt;4 (0/1) values. amb|diff|tex|spec ex: 1010&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PickRefByID || PRID || Select a reference by id for the console.&lt;br /&gt;
|-&lt;br /&gt;
| TogglePathLine || TPL || Toggle path display.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleNavMesh || TNM || Toggle blocked display.&lt;br /&gt;
|-&lt;br /&gt;
| Help || || Show this help.&lt;br /&gt;
|-&lt;br /&gt;
| Show1stPerson || S1ST || Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.&lt;br /&gt;
|-&lt;br /&gt;
| ShowAnim || SA || Show Animation and Actor status.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMagicStats || TMS || &lt;br /&gt;
|-&lt;br /&gt;
| ShowScenegraph SFSG || || Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).&lt;br /&gt;
|-&lt;br /&gt;
| ShowScenegraph || SSG || Create a window with the full game scene graph or the scene graph of the selected reference.&lt;br /&gt;
|-&lt;br /&gt;
| TogglePrimitives || TPR || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleMenus || TM || Hide all the menus. Used for taking screen shots.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDebugText || TDT || Show debug numbers on the screen.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCollision || TCL || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleWireframe || TWF || Show the world as wireframe.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleSky || TS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleBorders || TB || Show border lines for each cell.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleStairsGeometry || TSG || Show stairs geometry.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMaterialGeometry || TMG || Show material geometry.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCollisionGeometry || TCG || Show collision geometry.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleAI || TAI || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleSafeZone || TSZ || Display the television 85%% safe zone.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCombatStats || TCS || &lt;br /&gt;
|-&lt;br /&gt;
| ClearQuestAliases || || Clears quest aliases. [ClearQuestAliases QuestID]&lt;br /&gt;
|-&lt;br /&gt;
| SetQuestAliases || || Set quest aliases. [SetQuestAliases QuestID]&lt;br /&gt;
|-&lt;br /&gt;
| SetPapyrusVar || SETPV || Set a Papyrus property on the selected ref.&lt;br /&gt;
|-&lt;br /&gt;
| SetPapyrusQuestVar || SETPQV || Set a Papyrus property on the specified quest.&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestAliases || || Show quest aliases. [ShowQuestAliases QuestID]&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuests || SQ || List quests.&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestVars || SQV || Show quest variables. [svq QuestID]&lt;br /&gt;
|-&lt;br /&gt;
| ShowGlobalVars || SGLV || Show all global variables.&lt;br /&gt;
|-&lt;br /&gt;
| ShowVars || SV || Show variables on object. [player-&amp;gt;sv]&lt;br /&gt;
|-&lt;br /&gt;
| Show || TST || Show global scripts and variables.&lt;br /&gt;
|}{{Showhide/End}}&lt;br /&gt;
&lt;br /&gt;
== Using Batch Files With the bat Command ==&lt;br /&gt;
Skyrim provides a simple batch file mechanism so you can customize your game play quickly and without repeatedly typing console commands.&lt;br /&gt;
&lt;br /&gt;
'''Ex.:''' bat mybatchfile; runs all of the console commands in the file ''mybatchfile''.&lt;br /&gt;
&lt;br /&gt;
To use the feature you:&lt;br /&gt;
&lt;br /&gt;
* Create a text file that contains a list of console commands (one per line).&lt;br /&gt;
* Place the file in your Skyrim installation directory.&lt;br /&gt;
* Start the game.&lt;br /&gt;
* Bring up the console.&lt;br /&gt;
* Type &amp;lt;code&amp;gt;bat&amp;lt;/code&amp;gt; followed by the name of your batch file, for example &amp;lt;code&amp;gt;bat mybatchfile&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Skyrim batch files are lists of console commands that are run one after the other. They have no loops, tests, or other logic and execution doesn't stop if there's a problem with one of the commands. You can create any number of batch files, each with its own purpose.&lt;br /&gt;
&lt;br /&gt;
=== Guidelines for Using Commands in Batch Files ===&lt;br /&gt;
&lt;br /&gt;
Most Skyrim console commands can be run from a batch file. For example:&lt;br /&gt;
&lt;br /&gt;
* Toggle commands work in batch files. These include showing and hiding NPC conversation subtitles (ShowSubtitle), turning on and off grass display (TG), enabling and disabling god mode (TGM), and so forth. &lt;br /&gt;
&lt;br /&gt;
* Targeted commands with an explicit reference work fine. For example, you can use &amp;lt;code&amp;gt;Player.Additem f 1000&amp;lt;/code&amp;gt; in a batch file to add 1000 gold to your inventory. If you want to give Lydia 1000 gold, use &amp;lt;code&amp;gt;A2C94.Additem F 1000&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;A2C94&amp;lt;/code&amp;gt; being the Reference ID of Lydia).&lt;br /&gt;
&lt;br /&gt;
* PRID (Pick by Reference ID) selects an item, NPC, etc. Using PRID to select an NPC before performing additional commands that you want to apply to that NPC works fine, for example &amp;lt;code&amp;gt;prid a2c94&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;setclass 13176&amp;lt;/code&amp;gt; will cause Lydia to level up correctly.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous commands such as FOV or FW can also be run from batch files.&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;COC&amp;lt;/code&amp;gt; command cannot be run from within a batch file (the game will crash to desktop). {{VN}}&lt;br /&gt;
&lt;br /&gt;
=== Example for using a Batch File to create an alternative start ===&lt;br /&gt;
With the above method you can actually create an alternative start to the game. In addition to a batch file, you also need to edit the &amp;lt;code&amp;gt;Skyrim.ini&amp;lt;/code&amp;gt; file, which can be found in your &amp;lt;code&amp;gt;C:\Users\YOUR_USER_NAME\Documents\My Games\Skyrim&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
# Open your &amp;lt;code&amp;gt;Skyrim.ini&amp;lt;/code&amp;gt; file and add the line &amp;lt;code&amp;gt;SStartingCell=WhiteRiverWatch01&amp;lt;/code&amp;gt; under the &amp;lt;code&amp;gt;[General]&amp;lt;/code&amp;gt; tab.&lt;br /&gt;
# Create an empty .txt-file in your Skyrim folder (where the &amp;lt;code&amp;gt;TESV.exe&amp;lt;/code&amp;gt; is located) and name it &amp;lt;code&amp;gt;bandit&amp;lt;/code&amp;gt; (not &amp;lt;code&amp;gt;bandit.txt&amp;lt;/code&amp;gt;).&lt;br /&gt;
#Paste the code sniplet below the numbered list into the new file.&lt;br /&gt;
#Start a new game and you will not see the intro but stand within the White River Watch cave.&lt;br /&gt;
#Open the console and type &amp;lt;code&amp;gt;bat bandit&amp;lt;/code&amp;gt;.&lt;br /&gt;
#Create your character.&lt;br /&gt;
&lt;br /&gt;
Code to copy into the &amp;lt;code&amp;gt;bandit&amp;lt;/code&amp;gt; file:&lt;br /&gt;
 player.removeallitems&lt;br /&gt;
 ;Leather Armor, Bracers and Boots&lt;br /&gt;
 player.additem 3619e 1&lt;br /&gt;
 player.equipitem 3619e&lt;br /&gt;
 player.additem 13921 1&lt;br /&gt;
 player.equipitem 13921&lt;br /&gt;
 player.additem 13920 1&lt;br /&gt;
 player.equipitem 13920&lt;br /&gt;
 ;Steel Sword and Shield&lt;br /&gt;
 player.additem 13989 1&lt;br /&gt;
 player.equipitem 13989&lt;br /&gt;
 player.additem 13955 1&lt;br /&gt;
 player.equipitem 13955&lt;br /&gt;
 ;Hunting Bow and Iron Arrows&lt;br /&gt;
 player.additem 13985 1&lt;br /&gt;
 player.additem 1397D 25&lt;br /&gt;
 ;Gold and Lockpicks&lt;br /&gt;
 player.additem f 100&lt;br /&gt;
 player.additem a 15&lt;br /&gt;
 ;Bandit Ally Faction&lt;br /&gt;
 player.addtofaction e0cd9 0&lt;br /&gt;
 ;Create Character&lt;br /&gt;
 showracemenu&lt;br /&gt;
&lt;br /&gt;
Using this method you can visit Helgen before it is destroyed and you can also do the side missions, but without further editing the main quest will not start (see the Quest Stages section of [[Skyrim:Unbound|Unbound]] to find out how to start the main quest anyway).&lt;br /&gt;
&lt;br /&gt;
Another method to use batch files is to place it under &amp;lt;code&amp;gt;Skyrim\Data\&amp;lt;/code&amp;gt; and name it &amp;lt;code&amp;gt;bandit.txt&amp;lt;/code&amp;gt; instead of just &amp;lt;code&amp;gt;bandit&amp;lt;/code&amp;gt;. The console command will be the same - &amp;lt;code&amp;gt;bat bandit&amp;lt;/code&amp;gt;. This method is better because any TXT editor (like Notepad) will automatically recognize the file, allowing you to easily open and edit it. Also, you may want to place this file in the same folder as other mods, which will help keep the root folder clean.&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Console&amp;diff=1263271</id>
		<title>Skyrim:Console</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Console&amp;diff=1263271"/>
		<updated>2013-12-22T00:53:33Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Commands */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
The '''console''' is a powerful in-game tool only available to PC players.  From the console it is possible, while playing the game, to enter commands that will alter most aspects of gameplay, and it is also possible to obtain detailed information about NPCs, creatures, and other items in the game.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The console can be accessed in-game by toggling the 'tilde key' (the actual key can be ~, º, ¬, |,^, \, §, ², etc.. depending on your keyboard layout), found near the &amp;quot;1&amp;quot; and &amp;quot;Esc&amp;quot; keys on most keyboards. The console prompt will appear in the lower left-hand corner of your screen. You can scroll the console output using the &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys. The console is not case sensitive: entering any of &amp;lt;code&amp;gt;tai&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;TAI&amp;lt;code&amp;gt; or &amp;lt;code&amp;gt;TaI&amp;lt;/code&amp;gt; will toggle AI.&lt;br /&gt;
&lt;br /&gt;
Many commands are ''targeted'': this means that you may use &amp;lt;code&amp;gt;player.''command''&amp;lt;/code&amp;gt; to affect the player character; for example, type &amp;lt;code&amp;gt;player.setav carryweight 1000&amp;lt;/code&amp;gt; will set the Player's Carry Weight at 1000. Or, you may want to target the NPC/actor, by first type &amp;lt;code&amp;gt;prid &amp;lt;RefID&amp;gt;&amp;lt;/code&amp;gt;, Enter. Then, type the ''command'' by itself, &amp;lt;code&amp;gt;setav carryweight 1000&amp;lt;/code&amp;gt;, to affect the NPC, specified by ''RefID'' (Note:  including the zeroes at the beginning of the RefID when targeting NPCs may produce a &amp;quot;command not found&amp;quot; error. That can be evaded though by placing the RefID in quotes, e.g. &amp;lt;code&amp;gt;&amp;quot;000A2C94&amp;quot;.setav carryweight 1000&amp;lt;/code&amp;gt; will set Lydia's Carry Weight at 1000). &lt;br /&gt;
&lt;br /&gt;
You may also target an NPC or object in the console by clicking on them, and then run &amp;lt;code&amp;gt;''command''&amp;lt;/code&amp;gt; to affect the NPC or object. When an NPC or object is targeted in this way, their hex code (RefID) will be displayed at the top of the console. For example, to unlock a door, open the console, click on the door so it is the active object in the console (its RefID is shown at the top of the screen), then type &amp;lt;code&amp;gt;unlock&amp;lt;/code&amp;gt;. When multiple objects overlap, use the mouse wheel to scroll through different RefIDs until the correct one is selected. When playing on multiple monitors, the cursor will display in the secondary monitor but clicking it will select the object in the same area of the primary monitor.&lt;br /&gt;
&lt;br /&gt;
Commands which are abbreviated (for example: &amp;lt;code&amp;gt;tai&amp;lt;code&amp;gt;) can also be run by using their full name;  thus, &amp;lt;code&amp;gt;toggleai&amp;lt;/code&amp;gt; is synonymous with &amp;lt;code&amp;gt;tai&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;getactorvalue&amp;lt;code&amp;gt; is synonymous with &amp;lt;code&amp;gt;getav&amp;lt;/code&amp;gt;. In most cases, the long command is an obvious progression from the abbreviation. Also, most &amp;lt;code&amp;gt;set''Something''&amp;lt;/code&amp;gt; commands have a counterpart &amp;lt;code&amp;gt;get''Something''&amp;lt;/code&amp;gt;, even if the counterpart isn't shown here.&lt;br /&gt;
&lt;br /&gt;
Some commands require a [[Skyrim:form ID|form ID]]. Most articles on objects provide the id or ids for those items. In addition the help command can be used to locate ids. &amp;lt;code&amp;gt;Help &amp;quot;elven sword&amp;quot; 0&amp;lt;/code&amp;gt; would provide a list of all game objects with 'elven sword' in the title. This can be used for items, spells &amp;lt;code&amp;gt;Help firebolt 0&amp;lt;/code&amp;gt;, or perks &amp;lt;code&amp;gt; Help juggernaut 0 &amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
{{Warning|If you don't know what you're doing, using console commands can cause your game to malfunction! Executing the wrong command can cause your game to stop working normally; furthermore, you may not become aware of such malfunctions right away, and you may not be able to trace their cause. They can cause problems like making quests impossible to complete, altering your game's display, all kinds of game behaviors, your ability to play your character, and your ability to play the game at all. Solutions are not always easy, and may involve losing saved games or reinstalling your game. &lt;br /&gt;
&lt;br /&gt;
Create a permanent saved game before using the console. (This mitigates only some kinds of risks.) If you need to use the console to fix a glitch, try to use the least powerful command possible.&lt;br /&gt;
&lt;br /&gt;
Your best bet for help if your game is crashing or not operating properly due to a console issue is on the [http://forums.bethsoft.com/forum/179-skyrim-hardware-and-software-issues-subforums/ producer's official forums]. You may see if someone in the wiki's [[UESPWiki:IRC|irc chatroom]] has a suggestion. You may not get any kind of answer right away, or a solution at all. You might also try asking a question on this article's [[Skyrim_talk:Console|talk page]] with the same idea: you may or may not receive a timely reply to your question or problem, and you may not receive a solution at all.}}&lt;br /&gt;
&lt;br /&gt;
== Accessing the Console with Non-English Keyboards ==&lt;br /&gt;
If you are using a non-US keyboard, the tilde (~)/grave accent (`) key might not work, or there may be no tilde key.&lt;br /&gt;
&lt;br /&gt;
Often, the key used is the key below Esc and above Tab (↹), where the tilde/grave key is on a US keyboard:&lt;br /&gt;
&lt;br /&gt;
* On a Danish, Swedish or Finnish keyboard, the console is accessed by pressing the ½ key, the key just below Esc.&lt;br /&gt;
&lt;br /&gt;
* On a Swiss (French) keyboard, the console is accessed by pressing the § key, the key just below Esc.&lt;br /&gt;
** Use the ² key (below Esc) and not § on French keyboard.&lt;br /&gt;
&lt;br /&gt;
* On a German keyboard, the console is accessed by pressing the ^ key just below Esc. As this hat-character is usually used together with a normal letter to create letters as ê or ô the first letter you enter into the console will be usually a Blank Square or not even appear. Therefore have an eye on what is displayed in the console and delete when necessary.&lt;br /&gt;
* On a Hungarian keyboard, the console is accessed by pressing the 0 key. If you want to type &amp;quot;0&amp;quot; you must type the one from your numpad. Otherwise, the console will shut.&lt;br /&gt;
&lt;br /&gt;
Another possible solution is to install [http://www.autohotkey.com/ AutoHotKey] and set up a shortcut to send the tilde key code the game is expecting. Add the following lines to your AutoHotKey script and it will map F12 to grave accent (`) and Shift+F12 to tilde (~). (The grave accent (`) key is the same physical key as tilde on US English keyboards.){{Pre|&amp;lt;nowiki&amp;gt;; Map grave accent/tilde key (`/~)&lt;br /&gt;
F12::SendEvent {vkC0sc029}&lt;br /&gt;
+F12::SendEvent +{vkC0sc029}&lt;br /&gt;
&lt;br /&gt;
; On some systems you may need to use the less optimal mapping&lt;br /&gt;
F12::~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;big&amp;gt;'''How to Read the Command Table'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a command requires arguments (e.g., &amp;lt;code&amp;gt;[[#additem|additem]] &amp;lt;Item&amp;amp;nbsp;ID&amp;gt; &amp;lt;qty&amp;gt;&amp;lt;/code&amp;gt;), the brackets &amp;lt;&amp;gt; indicate that &amp;lt;ID&amp;gt; should be replaced with the appropriate ID, and &amp;lt;qty&amp;gt; with the appropriate quantity. The brackets ''are not'' part of the syntax. So &amp;lt;code&amp;gt;additem &amp;lt;ID&amp;gt; &amp;lt;qty&amp;gt;&amp;lt;/code&amp;gt; becomes &amp;lt;code&amp;gt;additem 0002299c 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Furthermore, all REFIDs, faction, weather etc can be entered without the leading zeros, eg:&lt;br /&gt;
&amp;lt;code&amp;gt;[[#additem|additem]] 2299c 1&amp;lt;/code&amp;gt; has the same effect as above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot;&lt;br /&gt;
! Command !! width=15% | Effect !! Notes&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=2 align=center|&lt;br /&gt;
&lt;br /&gt;
====Toggle Commands====&lt;br /&gt;
| These commands toggle settings on and off.&lt;br /&gt;
{{/Entry|animcam|Toggle animator camera|Toggles a 3rd person camera mode that lets you rotate and zoom the camera around the player without changing the direction the player model is facing.}}&lt;br /&gt;
{{/Entry|psb|Player Spell Book|Gives the character a complete spell book, including the shouts, and unlocks bestial abilities. Dragon souls are still required for shouts. This can crash Skyrim.}}&lt;br /&gt;
{{/Entry|s1st|Shows 1st person model in 3rd person|This only works in 3rd person. It shows your 1st person arms behind your character in 3rd person. You control the 3rd person model, but the 1st person arms mimic your swings. It looks like you're controlling a character that's controlling another character.}}&lt;br /&gt;
{{/Entry|sucsm &amp;lt;number&amp;gt;|Changes the speed of the free-flying camera (UFO cam)| Example: &amp;lt;code&amp;gt;sucsm 50&amp;lt;/code&amp;gt; after typing &amp;lt;code&amp;gt;tfc&amp;lt;/code&amp;gt; will allow the camera to move about five times faster than its default speed. The full command name is &amp;quot;&amp;lt;code&amp;gt;SetUFOCamSpeedMult&amp;lt;/code&amp;gt;&amp;quot;.}}&lt;br /&gt;
{{/Entry|tai|Toggle AI|Toggles AI (Artificial Intelligence) processing off or on. This command is [[#Targeted Commands|targeted]]; if no actor is selected it will turn off/on AI processing globally.}}&lt;br /&gt;
{{/Entry|tc|Toggle controls driven|If used when highlighting an NPC, will transfer control to said NPC, but any command input will be passed in addition to the player unless &amp;lt;code&amp;gt;player.tc&amp;lt;/code&amp;gt; is used to remove control.}}&lt;br /&gt;
{{/Entry|tcai|Toggle Combat AI|Toggles Combat AI processing off or on.}}&lt;br /&gt;
{{/Entry|tcl|Toggle collision (clipping, noclip)|Essentially, you can fly. Point in a direction and move wherever you want. You can also move through buildings and even the landscape. This command is [[#Targeted Commands|targeted]]; if no actor is selected it will turn off collision for the player while keeping other actors stuck in place. It is possible to deselect any target reference by double clicking the same object or area in the landscape, which will cause &amp;quot;tcl&amp;quot; to default itself to target the player.}}&lt;br /&gt;
{{/Entry|tdetect|Toggle AI Detection|Disables and enables AI detection, meaning if it is toggled off, NPCs won't be able to &amp;quot;see&amp;quot; you, or anyone else, even if you're right in front of them or attacking them.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{/Entry|teofis|Toggle End-Of-Frame ImageSpace|Disables blur, contrast adjustment, and a few other things. Will give a huge framerate boost on &amp;quot;weak&amp;quot; video cards, at the expense of some prettiness.}}&lt;br /&gt;
{{/Entry|tfc &amp;lt;1&amp;gt;|Freeflying camera|Sets your controls to move the camera around, instead of the player. Use with 3rd person view to get a good look at your character. Adding the &amp;quot;1&amp;quot; tag at the end freezes all the environment, but still allows you to move around with the camera.}}&lt;br /&gt;
{{/Entry|tfow|Toggle Fog of War|Toggles display of unexplored areas on the local map. Has no effect on the world map.}}&lt;br /&gt;
Note: There seems to be a bug when activating this when mining or woodcutting that causes your character to disappear and not be able to attack or go in to third person. Loading a previous save before this happened seems to fix this.&lt;br /&gt;
{{/Entry|tg|Toggle grass|Toggles display of grass.}}&lt;br /&gt;
{{/Entry|tgm|Toggle god mode|No damage taken, no magicka consumed, no stamina used, no encumbrance, unlimited arrows. You can only use this on yourself.}}&lt;br /&gt;
Note: God mode will not protect you from scripted damage, such as that from lightning in [[Skyrim:Sovngarde (place)|Sovngarde]], or damaging light or darkness in [[Skyrim:Twilight Sepulcher|Twilight Sepulcher]] or [[Dragonborn:Apocrypha|Apocrypha]], respectively.&lt;br /&gt;
{{/Entry|tim|Toggle immortal mode|Everything behaves as normal except you cannot die as a result of being reduced to 0 health. You can only use this on yourself. If you are decapitated or bitten and thrown by a dragon while using this, it can have some quite frustrating results.{{vn|section=Immortal: What kind of &amp;quot;frustrating&amp;quot; results?}}}}&lt;br /&gt;
{{/Entry|tll|Toggle LOD|Dramatically reduces draw distance for a performance gain and might solve glitches related to LOD.}}&lt;br /&gt;
{{/Entry|tm|Toggle menus (HUD)|&amp;quot;Menus&amp;quot; refers to the Heads-Up Display (HUD) on the screen: the health/magicka/fatigue meters, your current weapon and spell, the compass, etc. This also removes the cross-hair if it's present. This command is useful for taking screenshots without all the clutter.&lt;br /&gt;
&lt;br /&gt;
Note: the &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; command will toggle off ALL menus, including the console menu itself! To avoid confusion:&lt;br /&gt;
# Press ~. &lt;br /&gt;
# Type 'tm' and press ENTER. &lt;br /&gt;
# At this point, your console is still open but you cannot see it! Press ~ again to close it. &lt;br /&gt;
# When you wish to toggle menus on again, press ~ to open the console (you will not see anything, but the game action will pause). &lt;br /&gt;
# Type 'tm' and press ENTER.&lt;br /&gt;
&lt;br /&gt;
Also see &amp;lt;code&amp;gt;csb&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|tmm &amp;lt;nn&amp;gt;(,&amp;lt;nn&amp;gt;,&amp;lt;nn&amp;gt;)|Show/hide all map markers|&amp;lt;nn&amp;gt; should be 1 to show all markers, or 0 to hide all markers. Hiding markers hides ''ALL'' markers - including the city markers that are automatically visible at the beginning of the game. When adding markers, the 2nd parameter determines if the ones you add are set as discovered  (1, default) or not (0), and the 3rd is all (1) or all but hidden (0,default) (e.g., to add all undiscovered markers without fast travel, enter &amp;lt;code&amp;gt;tmm 1,0,0&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
{{/Entry|ts|Toggle sky|Toggles display of the sky.}}&lt;br /&gt;
{{/Entry|tscr|Toggle script processing.|Toggles script processing off or on globally.}}&lt;br /&gt;
{{/Entry|tt|Toggle trees|Toggles display of trees.}}&lt;br /&gt;
{{/Entry|twf|Toggle wireframe|Shows wireframe in red or opaque.}}&lt;br /&gt;
{{/Entry|tws|Toggle water system|Toggles display of water (display underwater remains unchanged).}}&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=2 align=center|&lt;br /&gt;
&lt;br /&gt;
====Targeted Commands====&lt;br /&gt;
| These commands require a target reference. Select one with the mouse in the console, use the &amp;lt;code&amp;gt;[[#prid|prid]]&amp;lt;/code&amp;gt; command, prefix the command with &amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; to target the player character or prefix the command with a RefID to target something else.&lt;br /&gt;
{{/Entry|addfac|Short for addtofaction.|}}&lt;br /&gt;
{{/Entry|additem &amp;lt;item&amp;amp;nbsp;ID&amp;gt; &amp;lt;count&amp;gt; &amp;lt;flag (optional)&amp;gt;|Give a character the specified amount of an item|E.g., &amp;lt;code&amp;gt;player.additem 000669A5 5&amp;lt;/code&amp;gt; will add five leeks to your player's inventory. The effects of &amp;lt;flag&amp;gt; are unknown, but it probably refers to ownership and stolen status. Changes to an NPC's inventory will usually appear immediately if you're pickpocketing them when you open the console. It is possible to remove items with this command by using negative numbers.(Item ids: [[Skyrim:Items]])}}&lt;br /&gt;
{{/Entry|addperk &amp;lt;perk&amp;amp;nbsp;ID&amp;gt;|Give a character the selected perk|For perk ID codes, see the page for the perk's corresponding skill, indexed at [[Skyrim:Skills|Skills]]. To find the perk ID code in-game, try &amp;lt;code&amp;gt;help &amp;lt;perkname&amp;gt; 0&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
&lt;br /&gt;
E.g., &amp;lt;code&amp;gt;player.addperk 000c44c0&amp;lt;/code&amp;gt; would give your player the perk &amp;quot;Adept Destruction&amp;quot;.&lt;br /&gt;
{{/Entry|addspell &amp;lt;spell&amp;amp;nbsp;ID&amp;gt;|Add a specific spell to a character's available arsenal.|Works with powers, abilities, blessings, and diseases, but not shouts. For a spell's ID code, see the page for its corresponding magic school, indexed at [[Skyrim:Spells|Spells]]. For other applicable IDs, see: [[Skyrim:Powers|Powers and Abilities]], [[Skyrim:Blessings|Blessings]], or [[Skyrim:Disease|Diseases]]. This command does not work with dragon shouts; to add those, see the &amp;lt;code&amp;gt;teachword&amp;lt;/code&amp;gt; command.}}&lt;br /&gt;
&lt;br /&gt;
Here are some examples (note how adding certain magic effects can have unanticipated consequences):&lt;br /&gt;
* &amp;lt;code&amp;gt;player.addspell 00092c48&amp;lt;/code&amp;gt; will add the &amp;quot;Beast Form&amp;quot; power to the player's spell book, essentially turning you into a werewolf.&lt;br /&gt;
* &amp;lt;code&amp;gt;player.addspell 000b8780&amp;lt;/code&amp;gt; will add the &amp;quot;Sanguinare Vampiris&amp;quot; disease, turning your character into a vampire over the course of 3 ingame days. (Diseases will only be added after a random number is checked. The chance to contract &amp;quot;Sanguinare Vampiris&amp;quot; is 10% i.e. 1 out of 10.)&lt;br /&gt;
* &amp;lt;code&amp;gt;player.addspell 000d2056&amp;lt;/code&amp;gt; will add the &amp;quot;Ghost Ability&amp;quot; effect, essentially turning your character into a ghost. (If you remove this spell again, you will need to reset the actor's opacity with &amp;lt;code&amp;gt;setactoralpha&amp;lt;/code&amp;gt; command.)&lt;br /&gt;
&lt;br /&gt;
Adding certain permanent abilities this way (e.g., [[Skyrim:Ancient Knowledge|Ancient Knowledge]]) will merely add their name to the list of active effects, but will not actually give the expected benefits. That requires changing the appropriate [[Tes5Mod:Actor Value Indices|Actor Value Indices]] separately.&lt;br /&gt;
{{/Entry|addtofaction &amp;lt;faction&amp;amp;nbsp;ID&amp;gt; &amp;lt;faction&amp;amp;nbsp;rank&amp;gt;|Add a character to a faction.|Valid numbers for the faction rank vary, but 0 will always add the actor with the lowest possible faction rank and -1 will remove the actor from the faction.}}&lt;br /&gt;
Examples for some factions that can't usually be joined in the game, are given below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!-}}&lt;br /&gt;
! factionid || faction || notes&lt;br /&gt;
|-&lt;br /&gt;
| 0005C84D || PotentialFollowerFaction || Gives the NPC all necessary dialogue to be selected as a new follower.&lt;br /&gt;
|-&lt;br /&gt;
| 00019809 || PotentialMarriageFaction || Gives the NPC all necessary dialogue to be available as a spouse. (Will not work with all races or NPCs with unique voices.)&lt;br /&gt;
|-&lt;br /&gt;
| xx004290 || PotentialChildrenFaction || Gives the NPC child necessary dialogue to be adopted. (May not always work, some children will disappear all day and just sleep at your home.)&lt;br /&gt;
xx = Hearthfire loading order number&lt;br /&gt;
|-&lt;br /&gt;
| 0005A1A4 || Player Ally Faction || Will turn the selected NPC into a friendly character.&lt;br /&gt;
|-&lt;br /&gt;
| 000E0CD9 || Bandit Ally Faction || If used on the player, most bandits will no longer attack.&lt;br /&gt;
|-&lt;br /&gt;
| 000E0CDA || Warlock Ally Faction || If used on the player, most warlocks and necromancers will no longer attack.&lt;br /&gt;
|-&lt;br /&gt;
| 000E0CDB || Draugr Ally Faction || If used on the player, most draugr will no longer attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{/Entry|advlevel|Advance a character's level by one.|&amp;lt;code&amp;gt;advlevel&amp;lt;/code&amp;gt; adds one level to your character's current level, but you are not given the option to increase an attribute, are not awarded any perk points, nor, obviously, will any of your skills improve. This command may therefore seem of limited value; however, remember that enemies get tougher as your level increases - so if you're a Tamriel veteran and have already cranked the difficulty to &amp;quot;Master&amp;quot; but still crave more of a challenge, using &amp;lt;code&amp;gt;advlevel&amp;lt;/code&amp;gt; to add ~10 levels to your character (that's ten levels without skill increases, attribute gains, or new perks!) should certainly make the enemies more difficult.(though remember that the loot will also be leveled)&amp;lt;!-- ############ATTN OTHER EDITORS############: I don't know if enemies have level caps (heard a rumor it was 40?), but if any of you know for sure that they do, that should be added, if you like you can just quickly copy/paste this at the end: This difficulty increase will affect enemies under level XX, which is the maximum enemy level, which means they're at their maximum strength.--&amp;gt;}}&lt;br /&gt;
{{/Entry|AdvSkill &amp;lt;skill&amp;gt; &amp;lt;nn&amp;gt;|Advance the specified skill. | AdvSkill registers the increase and will count toward your next levelup.&amp;lt;br /&amp;gt;The full list of values recognized by AdvSkill is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]. The number represents the experience level to add to the skill (e.g., &amp;lt;code&amp;gt;player.advskill destruction 1&amp;lt;/code&amp;gt; will only add 1 experience toward the next skill increase, it will not advance Destruction 1 skill level). Some skills require far more experience points than other skills, crafting skills level quickly with few points, but armor skills require much higher numbers.&amp;lt;br /&amp;gt;See the &amp;lt;code&amp;gt;incPCS&amp;lt;/code&amp;gt; command for an alternative means of leveling skills, which in comparison does not use the relative-value experience points; however, &amp;lt;code&amp;gt;incPCS&amp;lt;/code&amp;gt; can only increase a skill by one level per use.}}&lt;br /&gt;
{{/Entry|completequest &amp;lt;quest&amp;amp;nbsp;ID&amp;gt; |Complete the quest instantly. | Be careful when using this command. Often, it merely makes the quest in the Journal become a completed quest. However, the related actors or NPCs to the quest may not recognize that you have completed a quest/task in order to give you a following quest/task. Quest IDs can be found in [[Skyrim:Quests|Quests]].}}&lt;br /&gt;
{{/Entry|DamageActorValue &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt;|Damage value of attribute by &amp;lt;nn&amp;gt; amount | Example: &amp;lt;code&amp;gt;player.damageactorvalue health 50&amp;lt;/code&amp;gt; causes you to lose 50 health as if you just took damage. It will still recover the same way it normally does. Attributes can become negative. Can be restored with &amp;lt;code&amp;gt;restoreactorvalue&amp;lt;/code&amp;gt;. This is a better option than &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt; for temporary debuffing, since it can be restored to its original value easier. Stacks with 'modAV' effects. Skills/attributes damaged with &amp;lt;code&amp;gt;damageactorvalue&amp;lt;code&amp;gt; will still appear white, but will correctly restore to what they really are. Can be used to kill NPCs. &amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;RestoreActorValue&amp;lt;/code&amp;gt;}}&lt;br /&gt;
The full list of attributes is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]&lt;br /&gt;
{{/Entry|disable|Don't render the selected object (includes actors.)|The object will be made invisible, collision will also be turned off and AI won't process on the object, but scripting on the object will run (unlike Oblivion, where it would instantly crash to desktop, the player can't be disabled).&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|dispelallspells|Dispel all temporary spell effects on target|Example: &amp;lt;code&amp;gt;player.dispelallspells&amp;lt;/code&amp;gt; dispels any magic effect on the player including buffs/debuffs (not attributes/skills changed with the console), potions/poisons, DoT effects, and activated powers (except beast form and other morphs).}}&lt;br /&gt;
{{/Entry|drop|Force drop items from a character's inventory|You may select a character and use the command &amp;lt;code&amp;gt;Drop &amp;lt;base ID&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; to drop any items in their inventory by force, including normally undroppable quest items. You may need to use &amp;lt;code&amp;gt;Showinventory&amp;lt;/code&amp;gt; to get a detailed list of items and get the correct IDs you need.}}&lt;br /&gt;
{{/Entry|duplicateallitems &amp;lt;container/NPC&amp;amp;nbsp;refID&amp;gt;|Duplicate all items in the targeted container and places them in the given container. | Example: Selecting an NPC with the mouse then entering &amp;lt;code&amp;gt;duplicateallitems 89c79&amp;lt;/code&amp;gt; will copy all items in the NPC's inventory and place the duplicates into the container with refID 89c79. You can get the container/NPC's refID by clicking on them and committing the ID to memory before selecting the container/NPC which has the items you want to copy. You can also type in the refID of the container/NPC with the items to be copied before the command with a period in between instead of selecting anything with the mouse. For example, entering &amp;lt;code&amp;gt;a2c94.duplicateallitems 89c79&amp;lt;/code&amp;gt; will copy all items from Lydia's inventory (whose refID is a2c94) and place the duplicates into the container with the refID 89c79.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;removeallitems&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|enable|Render the selected object (includes actors.)|Undoes ''disable'', making the object and its collision and AI appear in the world again.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|equipitem &amp;lt;Item&amp;amp;nbsp;ID&amp;gt;|Equip selected NPC with Item | With selected NPCs you can use equipitem ItemID for use. The opposite command is unequipitem, and works with the same syntax.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;unequipitem&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|forceAV &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt;|Force to modify the value of attribute | ForceAV modifies the attribute value by registering a ''permanent modifier'' (positive or negative) of the amount required to force the attribute to the stated value. Displayed player attributes modified in this way will be highlighted (default is green text) to indicate a modifier ('buff' or 'debuff') is being applied.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;setAV&amp;lt;/code&amp;gt;}}&lt;br /&gt;
The full list of attributes is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]&lt;br /&gt;
{{/Entry|getAVinfo &amp;lt;attribute&amp;gt;|Get value information of target| This will print a short list of information about the given attribute (a.k.a. actor value) of the specified target. You can select a target with the mouse, or enter the refID of the target followed by a period before the command. For example, &amp;lt;code&amp;gt;player.getavinfo lightarmor&amp;lt;/code&amp;gt; will return information about the player's Light Armor skill, such as the base value (what it was just after character creation), any current temporary or permanent modifiers, etc. For a list of all the actor values that can be used, see [[Tes5Mod:Actor Value Indices|Actor Value Indices]].}}&lt;br /&gt;
{{/Entry|getlevel &amp;lt;target&amp;gt;|Get level of target | Gets the level of the targeted character or creature.}}&lt;br /&gt;
{{/Entry|GetLocationCleared &amp;lt;locationid&amp;gt;|Check an area's clear code. | 0 &amp;amp;#61; not cleared, 1 &amp;amp;#61; cleared. You must use the {{CSList|ns_base=Skyrim|rec=LCTN|location id}}, not the name; for example, &amp;lt;code&amp;gt;GetLocationCleared 00018EE2&amp;lt;/code&amp;gt; will check Swindler's Den.&amp;lt;br /&amp;gt;Also see &amp;lt;code&amp;gt;SetLocationCleared&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|getrelationshiprank &amp;lt;target&amp;gt;|Get the relationship rank of two actors. | Should range from -3 to +4. See &amp;lt;code&amp;gt;setrelationshiprank&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|getstage &amp;lt;quest ID&amp;gt;|Show the current active quest stage.|Shows the current stage that the quest is at based on the game's internal stage numbering.}}&lt;br /&gt;
{{/Entry|hasperk &amp;lt;perk&amp;amp;nbsp;ID&amp;gt;|Check if the selected actor has a perk with the selected ID|For perk ID codes, see the page for the perk's corresponding skill, indexed at [[Skyrim:Skills|Skills]]. To find the perk ID code in-game, try &amp;lt;code&amp;gt;help &amp;lt;perkname&amp;gt; 0&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
&lt;br /&gt;
E.g., &amp;lt;code&amp;gt;hasperk 3af84&amp;lt;/code&amp;gt; would return &amp;lt;code&amp;gt;Perk Rank &amp;gt;&amp;gt; 1&amp;lt;/code&amp;gt; if the selected actor has taken the first level of the Two-handed Skull Crusher perk.&lt;br /&gt;
{{/Entry|incPCS &amp;lt;skill&amp;amp;nbsp;name&amp;gt;|Increase the given skill to the next level. | For example, entering &amp;lt;code&amp;gt;incpcs lightarmor&amp;lt;/code&amp;gt; will increase the player's light armor skill to the next level. No integer or variable may be used after the command - it can only be used to increase a skill one level at a time. Using this command will lead to a normal increase in the player's level with attribute selection and a perk point, unlike the &amp;lt;code&amp;gt;advlevel&amp;lt;/code&amp;gt; command.&amp;lt;br /&amp;gt;As an alternative to &amp;lt;code&amp;gt;incPCS&amp;lt;/code&amp;gt;, see the &amp;lt;code&amp;gt;advskill&amp;lt;/code&amp;gt; command. By comparison, &amp;lt;code&amp;gt;advskill&amp;lt;/code&amp;gt; uses a more complex leveling system but can be used to advance a skill by any number of levels at once.}}&lt;br /&gt;
{{/Entry|kill &amp;lt;Actor ID (optional)&amp;gt;|Kill the selected actor (NOT the optional Actor ID).|Open the console, click on the actor you want to die, type &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; and press Enter.  Entering an optional Actor ID will treat that actor as the person who killed the target{{vn|plain}}, which can cause other NPCs to attack the actor as they would a murderer.  Specifying the Player as the Actor ID will assign blame to the player, counting the kill as a murder if the target was non-hostile and possibly incurring a bounty if other NPCs witness the death.}}&lt;br /&gt;
&lt;br /&gt;
Some actors (primarily NPCs, not creatures) can be flagged as &amp;quot;essential&amp;quot; by the game and thus will not die. In this case, the character will instead crouch and stumble around for a while; however, this stumbling can usually be ended early by using the &amp;lt;code&amp;gt;resurrect&amp;lt;/code&amp;gt; command on him/her. &lt;br /&gt;
{{/Entry|lock &amp;lt;level&amp;gt;|Lock targeted object (i.e. door, container) with a difficulty of &amp;lt;level&amp;gt;. | Values of &amp;lt;level&amp;gt; will display in the tooltip for the locked object as follows: 0 - 25: Apprentice, 26 - 50: Adept, 51 - 75: Expert, 76 - 100: Master, 101+: Requires Key.}}&lt;br /&gt;
{{/Entry|MarkForDelete|Delete an object.|Deletes the targeted object the next time the area (cell) it resides in is reloaded. Useful for removing specific unwanted furniture/decoration from homes. Be careful as there's no way to restore deleted objects. Objects marked for delete will show &amp;lt;nowiki&amp;gt;[D]&amp;lt;/nowiki&amp;gt; next to their ref ID if you re-target (re-click) them. Can be used to remove Ash Piles and Ghost Remains, which otherwise never get removed from the world.}}&lt;br /&gt;
{{/Entry|modAV &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt;|Modify value of attribute by &amp;lt;nn&amp;gt; amount | ModAV modifies the attribute value by registering a ''permanent modifier'' (positive or negative) of the value stated. Displayed player attributes modified in this way will be highlighted (default is green text) to indicate a modifier ('buff' or 'debuff') is being applied.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;forceAV&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;setAV&amp;lt;/code&amp;gt;}}&lt;br /&gt;
The full list of attributes is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]&lt;br /&gt;
{{/Entry|moveto &amp;lt;actor&amp;amp;nbsp;ID&amp;gt;|Move a character to specified actor and vice versa. | Example 1 - move Player to an object or NPC: &amp;lt;code&amp;gt;player.moveto 0002BFA2&amp;lt;/code&amp;gt;. Using this code will instantly teleport you to Hadvar's position. You must use RefID}}&lt;br /&gt;
Example 2 - move an object or NPC to the Player: type &amp;lt;code&amp;gt;prid 000A2C94&amp;lt;/code&amp;gt;, Enter. Then, type &amp;lt;code&amp;gt;moveto player&amp;lt;/code&amp;gt;, Enter. Using this code will instantly put Lydia next to you. This code is especially useful for a follower/NPC who's just disappeared after a quest due to a bug in game; e.g. Lydia is disappeared after The Break of Dawn quest. You can also select an object and type &amp;lt;code&amp;gt;moveto player&amp;lt;/code&amp;gt; which will move the selected object to your feet and orient it based on the camera's angle.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;placeatme&amp;lt;/code&amp;gt;&lt;br /&gt;
{{/Entry|movetoqt &amp;lt;quest&amp;amp;nbsp;ID&amp;gt;|Move to quest target | Example: &amp;lt;code&amp;gt;movetoqt da01&amp;lt;/code&amp;gt;. Using this code will instantly teleport you to the target (i.e., the marker on the map) of the quest. It does not advance the quest in and of itself, but may bring you into a situation which might immediately do so. It takes you to the ultimate current target of the quest in its respective cell - so it doesn't just take you to the next doorway you need to go through. It doesn't skip over to the final stage of the quest, either - you are delivered to the target of the current stage of the quest. Use caution, as you will be placed right on top of or as close to the current marker as possible, which may position you in the middle of a group of enemies, or on top of a trapdoor, etc. See the main index of [[Skyrim:Quests|Quests]] for the quest ID codes.}}&lt;br /&gt;
{{/Entry|openactorcontainer 1|Open a character's inventory.|Opens selected NPC's inventory to allow the player to add/remove items as if it were any other container.}}&lt;br /&gt;
{{/Entry|paycrimegold &amp;lt;0-1&amp;gt; &amp;lt;0-1&amp;gt; &amp;lt;faction&amp;amp;nbsp;ID&amp;gt;|Pay the bounty.|Pay the bounty for the faction targeted NPC belongs to (the bounty gold will be removed from your inventory). The first 0-1 choice refers to being sent to jail: entering 1 will let you be teleported to the respective faction's jail, entering 0 won't. The second 0-1 choice refers to keeping your stolen items: entering 0 means you do not lose your stolen items, entering 1 means you do. If you don't add any choice you will be sent to jail without losing your stolen items. The faction ID is needed if you can't target an NPC. May also help in case guards attack you on sight.}} Faction ID's are given below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! factionid || faction&lt;br /&gt;
|-&lt;br /&gt;
| 00028170 || Crime Faction Falkreath&lt;br /&gt;
|-&lt;br /&gt;
| 000267E3 || Crime Faction Eastmarch (Windhelm)&lt;br /&gt;
|-&lt;br /&gt;
| 00029DB0 || Crime Faction Haafingar (Solitude)&lt;br /&gt;
|-&lt;br /&gt;
| 0002816D || Crime Faction Hjaalmarch (Morthal)&lt;br /&gt;
|-&lt;br /&gt;
| 0002816e || Crime Faction The Pale (Dawnstar)&lt;br /&gt;
|-&lt;br /&gt;
| 0002816C || Crime Faction The Reach (Markarth)&lt;br /&gt;
|-&lt;br /&gt;
| 0002816B || Crime Faction The Rift (Riften)&lt;br /&gt;
|-&lt;br /&gt;
| 000267EA || Crime Faction Whiterun&lt;br /&gt;
|-&lt;br /&gt;
| 0002816F || Crime Faction Winterhold&lt;br /&gt;
|-&lt;br /&gt;
| xx018279 || Crime Faction Raven Rock (Solstheim)&lt;br /&gt;
|}&lt;br /&gt;
{{/Entry|placeatme &amp;lt;actor/object&amp;amp;nbsp;ID&amp;gt;|Spawn specified actor or object at current position. | Example: &amp;lt;code&amp;gt;player.placeatme 000fea9b&amp;lt;/code&amp;gt;. Using this code will instantly summon an instance of an object or NPC at your position. The above example summons a dragon. Not recommended for named NPCs. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world; using it with named NPCs can result in duplicates unless the original was somehow removed.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;moveto&amp;lt;/code&amp;gt; which can summon named NPCs by refID using the following commands: &amp;lt;code&amp;gt;prid RefID&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;moveto player&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|playidle &amp;lt;idle&amp;amp;nbsp;ID&amp;gt;|Play an animation (idle) on the specified actor. | Example: &amp;lt;code&amp;gt;playidle IdleOffsetArmsCrossedStart&amp;lt;/code&amp;gt;. See the {{CSList|ns_base=Skyrim|rec=IDLE|list of idles}}.}}&lt;br /&gt;
{{/Entry|pushactoraway &amp;lt;actor&amp;amp;nbsp;ID&amp;gt; &amp;lt;number&amp;gt;|Push an actor away in a random direction. | Example: &amp;lt;code&amp;gt;pushactoraway 14 1337&amp;lt;/code&amp;gt;. Will push or launch your character in a random direction. If you enter negative amount, example: &amp;lt;code&amp;gt;pushactoraway 0001A6B8 -200&amp;lt;/code&amp;gt;, will pull the selected actor to your character position.}}&lt;br /&gt;
{{/Entry|recycleactor &amp;lt;destination&amp;amp;nbsp;reference (optional)&amp;gt;|Revive/Reset targeted NPC or object.|Can be used to reset an NPCs reference/revive dead NPCs. If you've already looted a corpse, they may come back headless (especially Nords). Their inventory isn't reset, except for their weapon. Enemies will prioritize other NPCs of opposing factions (like Stormcloak vs Imperial), and ignore the player until the opposing NPCs are dead. The optional Destination Reference is untested, probably refers to coordinates or a cell id.&lt;br /&gt;
* When used on containers, it acts like &amp;lt;code&amp;gt;resetinventory&amp;lt;/code&amp;gt;.&lt;br /&gt;
* When used on objects, it will reset them to their original positions and states. It can be convenient if you mess something up and want to restore the order.&lt;br /&gt;
* When used on the player, their inventory is not replaced, but the following items are added:}}&lt;br /&gt;
:{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Full set of [[Skyrim:Iron Armor|Iron Armor]], including shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Iron Dagger|Iron Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Iron Sword|Iron Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Iron War Axe|Iron War Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 [[Skyrim:Iron Arrow|Iron Arrow]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Long Bow|Long Bow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Potion of Light Feet|Potion of Light Feet]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[Skyrim:Potion of Minor Healing|Potions of Minor Healing]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[Skyrim:Potion of Minor Magicka|Potions of Minor Magicka]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[Skyrim:Potion of Minor Stamina|Potions of Minor Stamina]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 [[Skyrim:Potion of Resist Fire|Potions of Resist Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Potion of the Warrior|Potion of the Warrior]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:The Book of the Dragonborn|The Book of the Dragonborn]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 [[Skyrim:Lockpick|Lockpick]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2 [[Skyrim:Torch|Torch]]es&lt;br /&gt;
|}&lt;br /&gt;
{{/Entry|removeallitems &amp;lt;actor&amp;amp;nbsp;or container&amp;amp;nbsp;ID&amp;gt;|Remove all items from a character's inventory.|E.g., &amp;lt;code&amp;gt;player.removeallitems&amp;lt;/code&amp;gt; will remove all items from your character's inventory or &amp;quot;removeallitems &amp;lt;click&amp;amp;nbsp;on&amp;amp;nbsp;character&amp;gt; for remove all items of particular character. Optionally, after the command, enter the reference ID of an actor or container to transfer all the items in question into the referred actor/container.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;duplicateallitems&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|removeitem &amp;lt;item&amp;amp;nbsp;ID&amp;gt; &amp;lt;count&amp;gt;|Remove the specified amount of an item from a character's inventory. | E.g., &amp;lt;code&amp;gt;player.removeitem 000669A5 5&amp;lt;/code&amp;gt; will remove five leeks from your player's inventory. Changes to an NPC's inventory will usually appear immediately if you're pickpocketing them when you open the console.}}&lt;br /&gt;
{{/Entry|removeperk &amp;lt;perk&amp;amp;nbsp;ID&amp;gt;|Remove the specified perk from a character's skills. | For perk ID codes, see the page for the perk's corresponding skill, indexed at [[Skyrim:Skills|Skills]]. }}&lt;br /&gt;
&lt;br /&gt;
Important note: To remove perks from an established tree, you will need to backtrack through the entire tree. Meaning, start from the top and work your way down. In perks with ranks, you will need to remove rank 5/5, then 4/5, etc. Also, using removeperk will only remove the perk. It will not refund the perk points. &lt;br /&gt;
&lt;br /&gt;
E.g., &amp;lt;code&amp;gt;player.removeperk 000babe8&amp;lt;/code&amp;gt; will remove Barbarian rank 1/5.&lt;br /&gt;
{{/Entry|removespell &amp;lt;spell&amp;amp;nbsp;ID&amp;gt;|Removes a specific spell from a character's spell book. Also works with powers, abilities, blessings, and diseases, but not shouts | For a spell's ID code, see the page for its corresponding magic school, indexed at [[Skyrim:Spells|Spells]]. For other applicable IDs, see: [[Skyrim:Powers|Powers and Abilities]], [[Skyrim:Blessings|Blessings]], or [[Skyrim:Disease|Diseases]].}}&lt;br /&gt;
&lt;br /&gt;
E.g., &amp;lt;code&amp;gt;player.removespell 00092c48&amp;lt;/code&amp;gt; will remove the &amp;quot;Beast Form&amp;quot; power from the player's spell book.&lt;br /&gt;
{{/Entry|resetAI|Reset an NPC's AI.|Can be used to calm down a non-enemy NPC if you attack them. In battle, the enemy is forced to sheath their weapon, then pull it out again and reacquire their target.}}&lt;br /&gt;
{{/Entry|resethealth|Restore a character to full health.|Example: &amp;lt;code&amp;gt;player.resethealth&amp;lt;/code&amp;gt; Restores your health to 100%}}&lt;br /&gt;
{{/Entry|resetinventory|Reset a container or a character's inventory.|Resets a character's inventory to its default. Example: If you use &amp;lt;code&amp;gt;removeallitems&amp;lt;/code&amp;gt; on an NPC and enter &amp;lt;code&amp;gt;resetinventory&amp;lt;/code&amp;gt; everything will respawn and re-equip to its defaults. Can be used to pickpocket the same item multiple times. Works on dead NPCs and containers/chests, so you can loot the same corpse/container multiple times. Containers are slightly randomized, so items may vary depending on the containers loot settings.}}&lt;br /&gt;
{{/Entry|RestoreActorValue &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt;|Restore the value of attribute by &amp;lt;nn&amp;gt; amount | Restores a damaged skill or attribute up to its normal value. Example: lose 50 health and enter &amp;lt;code&amp;gt;player.restoreactorvalue health 100&amp;lt;/code&amp;gt; and you recover 50 health since it can't restore more than its normal value. Doesn't fix attributes/skills damaged by &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;forceAV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;setAV&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;DamageActorValue&amp;lt;/code&amp;gt;}}&lt;br /&gt;
The full list of attributes is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]&lt;br /&gt;
{{/Entry|resurrect &amp;lt;1&amp;gt;|Resurrect target actor|Unless you use this command the instant the NPC is killed, the game will still register the target as &amp;quot;Dead&amp;quot; and they will subsequently not be mentioned in dialogue and sometimes specifically referred to as &amp;quot;Dead&amp;quot; during a quest. Adding a tag of &amp;quot;1&amp;quot; at the end (i.e., &amp;lt;code&amp;gt;resurrect 1&amp;lt;/code&amp;gt;) will make the target get up instead of vanishing and reappearing, thus allowing them to keep their equipment. If an NPC's corpse has vanished already, you will also need to [[#enable|enable]] the NPC. Using this on the player character will not dismiss the &amp;quot;Load last save?&amp;quot; screen, and the camera will behave as if you were still lying dead on the ground. However, if you use the resurrect command before the loading message appears, the player will revive, but the camera will be centered on the feet rather than the head.  Note that accidentally using this command on yourself while you're still alive can also have unexpected consequences, among them losing the ability to dual-cast spells (which will be fixed on reload), and losing any blessing effects (but not the blessing itself - which can be complicated in the case of Standing Stones.  The game will not let you restore that Standing Stone power unless you first visit another Standing Stone and come back.)  NPCs who are dead at the beginning of the game (such as [[SR:Mage|Mage]]) cannot be resurrected via this command.  &amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|setactoralpha &amp;lt;0-100&amp;gt;|Change the selected actor's alpha/opacity. | Useful for repairing unwanted graphic glitches after adding and removing certain permanent spell effects. E.g., &amp;lt;code&amp;gt;player.setactoralpha 100&amp;lt;/code&amp;gt; will reset unwanted invisibility effects and make your character visible again.}}&lt;br /&gt;
{{/Entry|setAV &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt;|Set value of attribute | SetAV sets the ''level value'' of the attribute to the stated value. Example: You can &amp;lt;code&amp;gt;player.setav block 100&amp;lt;/code&amp;gt; to set your Block to 100 and take advantage of having a high level Block without receiving any levels (and therefore any perks). The same works for dropping the skill level. You can also do it for Health, Stamina, or Magicka etc. And you can target it for an NPC by using &amp;lt;code&amp;gt;prid &amp;lt;RefID&amp;gt;&amp;lt;/code&amp;gt; of an NPC first; then just type &amp;lt;code&amp;gt;setav health 500&amp;lt;/code&amp;gt; to give the specified NPC 500 Health.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;forceAV&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt;}}&lt;br /&gt;
The full list of attributes is provided at [[Tes5Mod:Actor Value Indices|Actor Value Indices]]&lt;br /&gt;
{{/Entry|setessential &amp;lt;base&amp;amp;nbsp;ID&amp;gt; &amp;lt;1/0&amp;gt;|Set a character as immortal (1) or mortal (0). | This command can be used to make any NPC unkillable. When a character set as essential takes nearly fatal damage, they collapse onto their hands and knees (Also known as Bleedout) and stumble around for a period of time, instead of dying.&amp;lt;br /&amp;gt; Note that ''the base ID and not the ref ID must be used''. The ref ID is what appears when clicking on an object with the console open. To find an NPC's base ID, however, you can either a) browse to their respective page (see: [[Skyrim:People|People]] and/or [[Skyrim:NPCs|NPCs]]) or b) use the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; function in-game to search for them by name, recording whatever value matches their name under the &amp;quot;NPC_&amp;quot; category of result. Once you have the base ID, enter the command using either 1 to set him/her immortal or 0 to set him/her mortal. For example, &amp;lt;code&amp;gt;setessential a2c8e 1&amp;lt;/code&amp;gt; would set Lydia as immortal.}}&lt;br /&gt;
* Be careful when making an Essential NPC mortal, if they die you will likely be unable to access the associated quest or story. However, a simple save reload will fix if you haven't save over all the files where the character is still alive(and either non-essential or essential)&lt;br /&gt;
* Related functions: To check whether an NPC is essential to begin with, select him/her in the console (so that the ''ref ID'' appears), and enter &amp;lt;code&amp;gt;IsEssential&amp;lt;/code&amp;gt; - if the console returns &amp;quot;1.00&amp;quot;, the NPC is essential.&lt;br /&gt;
* It is also possible to set the player them self as essential with the base ID of 00000007, However upon entering the 'bleedout' stage, the player will sometimes not get back up (usually upon the first time in a new area or after having recently set yourself as essential), however, simply entering your inventory and drinking a health potion will fix this immediately (any health potion used during bleedout will return you to full health). Usually, your character will drop down to their hands and knees, and then immediately get back up with full health.&lt;br /&gt;
{{/Entry|setgs &amp;lt;setting&amp;gt; &amp;lt;value&amp;gt;|Set game setting.|Doesn't seem to be preserved in saves; must be reset each time the game loads. Example: &amp;lt;code&amp;gt;setgs fJumpHeightMin &amp;lt;height&amp;gt;&amp;lt;/code&amp;gt; sets the jump height for the player.}}&lt;br /&gt;
{{/Entry|setlevel A  B  C  D |Set NPC level|Just like other target commands, type &amp;lt;code&amp;gt;prid &amp;lt;RefID&amp;gt;&amp;lt;/code&amp;gt; of an actor/NPC first. If you prefer to click on the npc while in the command console, make sure the ID you see is of the targeted npc and not an object.}}&lt;br /&gt;
If you input &amp;lt;code&amp;gt;setlevel 1000 0 1 100&amp;lt;/code&amp;gt; that npc will be equal level you are and will level with you up to level 100 and will start at level 1 if you're level 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!-}}&lt;br /&gt;
! Variable || Description&lt;br /&gt;
|-&lt;br /&gt;
| A || Level of npc compared to player where 1000=100%&lt;br /&gt;
|-&lt;br /&gt;
| B || Levels above or below variable A (50 will set npc 50 levels above variable A). Set 0 to be equal to A.&lt;br /&gt;
|-&lt;br /&gt;
| C || Sets minimum level of npc. Must be a value of 1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| D || Maximum desired npc level. Maximum is 100 unless you install v1.9 patch or use the level uncapper mod.&lt;br /&gt;
|}&lt;br /&gt;
{{/Entry|SetLocationCleared &amp;lt;locationid&amp;gt; 1|Set whether an area has been cleared.|You must use the {{CSList|ns_base=Skyrim|rec=LCTN|location id}}; if you wish to clear Swindler's Den, for example, use 00018EE2, not the name. Also see &amp;lt;code&amp;gt;GetLocationCleared&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|setnpcweight &amp;lt;0-100&amp;gt;&amp;lt;br&amp;gt;(snpcw)|Set the weight of the selected NPC and updates the model to reflect the new weight. | Despite its name, this also works on the player's model. e.g. &amp;lt;code&amp;gt;player.setnpcweight 0&amp;lt;/code&amp;gt; changes the player's appearance to be as if the &amp;quot;Weight&amp;quot; slider were all the way left. 100 would be all the way to the right.}}  Saving and re-loading a game after it's been used on an NPC may result in neck seams, as NPC head meshes are pre-modeled and not procedurally generated to the new weight value.&lt;br /&gt;
{{/Entry|setownership|Sets the player as the owner of the targeted item.|Use this to remove the &amp;quot;stolen&amp;quot; tag from any items. Simply drop the item on the ground, open the console, click on the item, and enter the command. It can be difficult to select certain items. If the displayed ID code does not begin with &amp;quot;ff&amp;quot;, you have not selected an item, but rather an object in the world (ground texture, light, container, etc.). Can also be used to remove the &amp;quot;owned&amp;quot; attribute of beds and gain the ownership of a stolen horse.}}&lt;br /&gt;
{{/Entry|setrace &amp;lt;race&amp;gt;|Change a character's race.|Doing this will allow you to change the race of an actor. If &amp;lt;code&amp;gt;player.setrace&amp;lt;/code&amp;gt; is used, you can change your own race without using showracemenu. Upon using this code, the character's hand will be bound like in the beginning of the game, but this can be undone by drawing a weapon. This will not mess up attributes/skills. Creatures are available as races as well (e.g., &amp;lt;code&amp;gt;player.setrace dragonrace&amp;lt;/code&amp;gt;), but most creatures will have a buggy camera position in third person. You can get most race codes with the &amp;lt;code&amp;gt;help race 0&amp;lt;/code&amp;gt; command. Use PageUp and PageDown to scroll to the races at the top of the list. Unlike most other commands, the race needs to be specified in plain text and not the race's BaseID (i.e. &amp;lt;code&amp;gt;player.setrace nordrace&amp;lt;/code&amp;gt;). See &amp;lt;code&amp;gt;setplayerrace&amp;lt;/code&amp;gt; for additional details.}}&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!colspan=2|Playable Races&lt;br /&gt;
|-&lt;br /&gt;
! Normal || Vampire&lt;br /&gt;
|-&lt;br /&gt;
| ArgonianRace || ArgonianRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| BretonRace || BretonRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| DarkElfRace || DarkElfRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| ElderRace || ElderRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| HighElfRace || HighElfRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| ImperialRace || ImperialRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| KhajiitRace || KhajiitRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| NordRace || NordRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| OrcRace || OrcRaceVampire&lt;br /&gt;
|-&lt;br /&gt;
| RedguardRace || RedguardRaceVampire&lt;br /&gt;
|}&lt;br /&gt;
{{/Entry|setrelationshiprank &amp;lt;target&amp;gt; &amp;lt;#&amp;gt;|Change the relationship between two actors | 3=0=acquaintance, 1=friend, 2=confidant, 3=ally, 4=lover, -1=rival, -2=foe, -3=enemy, -4=archnemesis. (All other values are unassigned ranks and will default to &amp;quot;acquaintance.&amp;quot;)}}&lt;br /&gt;
{{/Entry|setscale &amp;lt;#&amp;gt;|Scale size of target. | Scales the size of a chosen target. Starting from small 0.1, normal 1, and 10 at max size. Acceptable targets can be any NPCs or objects in the world. You cannot change the size of items.}}&lt;br /&gt;
{{/Entry|setstage &amp;lt;quest&amp;amp;nbsp;ID&amp;gt; &amp;lt;stage&amp;amp;nbsp;#&amp;gt;|Set the current stage of the given quest. | Example: &amp;lt;code&amp;gt;setstage ms01 100&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;setstage&amp;lt;/code&amp;gt; command is useful for advancing broken quests, finishing quests instantly, or for skipping ahead to a certain point in a quest. You can find the quest's ID code, as well as the various stages of the quests and their corresponding stage numbers, on the respective quest page. To start, see the main index of [[Skyrim:Quests|Quests]].}}&lt;br /&gt;
&lt;br /&gt;
{{/Entry|setunconscious &amp;lt;integer&amp;gt;|A value of 1 will be unconscious | Example: &amp;lt;code&amp;gt;setunconscious 1&amp;lt;/code&amp;gt; makes an NPC or the player stand in place as if it's in a trance or their AI is disabled. You can do what ever you want to them and they won't react. They remain that way until you use &amp;lt;code&amp;gt;setunconscious 0&amp;lt;/code&amp;gt;. They will act like nothing happened, so if you steal from them and wake them back up it will be as if they didn't see anything. They can also wake up if you get their health to a critical level, and will either fight back or run away. The effect is equivalent to the player using wait and coming out of it early due to an attack.}}&lt;br /&gt;
{{/Entry|showinventory|Display the base IDs of every item in a character's inventory.|These IDs can be used in the console to modify a character's or the player's inventory. E.g., with five Leeks in a person's inventory, &amp;lt;code&amp;gt;player.showinventory&amp;lt;/code&amp;gt; will display &amp;quot;5 - Leek (000669A5)&amp;quot;, and you can use &amp;lt;code&amp;gt;player.additem 000669A5 5&amp;lt;/code&amp;gt; to obtain five more leeks.}}&lt;br /&gt;
{{/Entry|shp &amp;lt;parameter&amp;amp;nbsp;#1-parameter&amp;amp;nbsp;#9&amp;gt;|Set HDR parameters | The 9 HDR parameters are in floating point. Each one affects something different. The effects stay until you load a save or switch areas. Example: &amp;lt;code&amp;gt;shp 1.00 0 0.50 0.01 9.00 .1 .99 100 1.0000&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|sifh &amp;lt;#&amp;gt;|Set whether an actor should ignore friendly hits.|E.g., &amp;lt;code&amp;gt;sifh 1&amp;lt;/code&amp;gt; will make the selected actor ignore friendly hits.}}&lt;br /&gt;
{{/Entry|sqs &amp;lt;quest&amp;amp;nbsp;ID&amp;gt;|Display stages of a quest | Lists all stages of that quest and shows if a stage is achieved.}}&lt;br /&gt;
{{/Entry|str &amp;lt;0-1.000000&amp;gt;|Set the refraction value of the selected target. | E.g., &amp;lt;code&amp;gt;str 1.000000&amp;lt;/code&amp;gt; will set refraction to its maximum value, &amp;lt;code&amp;gt;str 0.000001&amp;lt;/code&amp;gt; will make the target completely invisible, &amp;lt;code&amp;gt;str 0.000000&amp;lt;/code&amp;gt; turns off refraction reverting the target to its normal appearance. &amp;lt;code&amp;gt;str 0.000000&amp;lt;/code&amp;gt; will completely mess up a character's eyes and eyelashes. Can be used on any targetable object from NPC/player to pieces of the architecture.}}&lt;br /&gt;
{{/Entry|teachword &amp;lt;word&amp;gt;|Teach a dragon shout. | Teaches a specific dragon shout by code. Each level of a word has a specific code. Use the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command to find the shout's code, or see [[Skyrim:Dragon_Shouts|Dragon Shouts]].}}&lt;br /&gt;
{{/Entry|unequipitem &amp;lt;Item&amp;amp;nbsp;ID&amp;gt;|Unequip item from selected NPC | With selected NPC you can use unequipitem ItemID for use. The opposite command is equipitem, and works with the same syntax. No error or other horrible fate seems to await you if you unequip an item the NPC doesn't have.&amp;lt;br&amp;gt;Also see &amp;lt;code&amp;gt;equipitem&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|unlock|Unlock the targeted object.|Unlocks the targeted door, container, etc., including &amp;quot;Requires Key&amp;quot;-level locked objects.}}&lt;br /&gt;
{{/Entry|unlockword &amp;lt;word&amp;gt;|Unlock a dragon shout. | Unlocks a specific dragon shout by code. Each level of a word has a specific code. Use the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command to find the shout's code, or see [[Skyrim:Dragon_Shouts|Dragon Shouts]].}}&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=2 align=center|&lt;br /&gt;
&lt;br /&gt;
====Untargeted Commands====&lt;br /&gt;
| These commands do not require a target reference.&lt;br /&gt;
{{/Entry|bat|Execute a batch file|Executes a .txt file with console commands in it, handy for certain otherwise tedious actions.}}&lt;br /&gt;
{{/Entry|caqs|Complete all quest stages|Finishes ''every'' quest in the game, not just the ones you've started, essentially completing the game. Not recommended for general use. May crash your game. '''Note''': This will unlock several quest related Steam achievements if they have not been unlocked yet. See also: &amp;lt;code&amp;gt;saq&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|coc &amp;lt;nowiki&amp;gt;&amp;lt;cellname&amp;gt;&amp;lt;/nowiki&amp;gt;|Transport to &amp;lt;cellname&amp;gt; | Transports to the center of a named cell (coc stands for '''c'''enter '''o'''n '''c'''ell.); i.e., if you want to go to Riverwood write &amp;lt;code&amp;gt;coc Riverwood&amp;lt;code&amp;gt; in the console. &amp;lt;code&amp;gt;coc qasmoke&amp;lt;code&amp;gt; will transport to the Skyrim testing hall (for QA testing; inaccessible otherwise.) '''Note''': Opening the enchanted armor and weapons cabinets may crash Skyrim.&amp;lt;--(note opening any weapons or armor chest at the testing hall doesn't crash the game, it just takes a moment to load all the wonderful stuff you're about to get)}}&lt;br /&gt;
You can get most location codes with the &amp;lt;code&amp;gt;help location 0&amp;lt;/code&amp;gt; command. I.e. &amp;lt;code&amp;gt;help breezehome 0&amp;lt;/code&amp;gt; will tell you that the correct code is &amp;lt;code&amp;gt;WhiterunBreezehome&amp;lt;/code&amp;gt; or that Sovngarde can be reached with &amp;lt;code&amp;gt;Sovngarde01&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{/Entry|cow &amp;lt;nowiki&amp;gt;&amp;lt;worldspace&amp;gt; &amp;lt;cell&amp;amp;nbsp;x, cell&amp;amp;nbsp;y&amp;gt;&amp;lt;/nowiki&amp;gt;|Transports to cell &amp;lt;cell&amp;amp;nbsp;x, cell&amp;amp;nbsp;y&amp;gt; in &amp;lt;worldspace&amp;gt; | Transports to the center of cell [cell x, cell y] in world space. (cow stands for '''c'''enter '''o'''n '''w'''orld.) The outdoor worldspace of Skyrim is ''Tamriel'' so to transport to the center of cell 5,7 in Tamriel you would put &amp;lt;code&amp;gt;cow tamriel 5,7&amp;lt;/code&amp;gt; in the console. (Whiterun 4,-4 Dawnstar 8,25 Solitude -15,25 Markarth -42,0 Morthal -10,15 Falkreath -7,-21 Winterhold 27,24 Windhelm 33,7 Riften 42,-23 High Hrothgar 10,-10 (These points will put you at the stables or right in front of each city but not inside. Having god mode acitve is highly recomended if you're going to experiment with this.))}}&lt;br /&gt;
{{/Entry|csb|Clear screen blood|Removes all blood from the screen. Useful when taking screenshots.}}&lt;br /&gt;
{{/Entry|fov &amp;lt;nowiki&amp;gt;&amp;lt;angle&amp;gt;&amp;lt;/nowiki&amp;gt;|Set fov &amp;lt;angle&amp;gt; | Will change the Field of View to &amp;lt;angle&amp;gt;. Default is about 65 and using the command with no value will set the fov to 75. This change will reset if the game is restarted or if settings are changed by the Launcher. Values between 80 and 107 may be most suitable for wide screen PC users. 180 is the maximum, values higher will be accepted, but will still have the effects of 180.}}&lt;br /&gt;
{{/Entry|fw &amp;lt;nowiki&amp;gt;&amp;lt;formid&amp;gt;&amp;lt;/nowiki&amp;gt;|Force Weather | Changes the current weather to the specified value ('''NOTE''': Using this command will NOT permanently change the weather). It is only temporary, and will reset after some moving around. Valid formids are:}}&lt;br /&gt;
{| class=&amp;quot;toccolours collapsible collapsed&amp;quot; style=&amp;quot;width:500px; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!colspan=3|Weather formids&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! formid || edid&lt;br /&gt;
|-&lt;br /&gt;
| 0010FEF8 || SovngardeDark&lt;br /&gt;
|-&lt;br /&gt;
| 0010FE7E || RiftenOvercastFog&lt;br /&gt;
|-&lt;br /&gt;
| 0010E3D4 || EditorCloudPreview&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1F2 || SkyrimClear_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1F1 || SkyrimCloudy_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1F0 || SkyrimClearSN_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1EF || SkyrimCloudySN_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1EE || SkyrimClearTU_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1ED || SkyrimCloudyTU_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1EC || SkyrimClearFF_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1EB || SkyrimCloudyFF_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1EA || SkyrimClearRE_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E9 || SkyrimCloudyRE_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E8 || SkyrimClearCO_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E7 || SkyrimCloudyCO_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E6 || SkyrimClearMA_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E5 || SkyrimCloudyMA_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E4 || SkyrimClearVT_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010E1E3 || SkyrimCloudyVT_A&lt;br /&gt;
|-&lt;br /&gt;
| 0010DA13 || FXWthrInvertWindowsWinterhold&lt;br /&gt;
|-&lt;br /&gt;
| 0010D9EC || SovngardeClear&lt;br /&gt;
|-&lt;br /&gt;
| 0010C32F || FXSkyrimStormBlowingGrass&lt;br /&gt;
|-&lt;br /&gt;
| 0010A7A8 || SkyrimCloudyVT&lt;br /&gt;
|-&lt;br /&gt;
| 0010A7A7 || SkyrimFogVT&lt;br /&gt;
|-&lt;br /&gt;
| 0010A7A6 || SkyrimOvercastRainVT&lt;br /&gt;
|-&lt;br /&gt;
| 0010A7A5 || SkyrimClearVT&lt;br /&gt;
|-&lt;br /&gt;
| 0010A245 || SkyrimCloudySN&lt;br /&gt;
|-&lt;br /&gt;
| 0010A244 || SkyrimClearSN&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! formid || edid&lt;br /&gt;
|-&lt;br /&gt;
| 0010A243 || SkyrimCloudyTU&lt;br /&gt;
|-&lt;br /&gt;
| 0010A242 || SkyrimOvercastRainTU&lt;br /&gt;
|-&lt;br /&gt;
| 0010A241 || SkyrimStormRainTU&lt;br /&gt;
|-&lt;br /&gt;
| 0010A240 || SkyrimClearTU&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23F || SkyrimCloudyFF&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23E || SkyrimFogFF&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23D || SkyrimOvercastRainFF&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23C || SkyrimStormRainFF&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23B || SkyrimClearFF&lt;br /&gt;
|-&lt;br /&gt;
| 0010A23A || SkyrimCloudyRE&lt;br /&gt;
|-&lt;br /&gt;
| 0010A239 || SkyrimFogRE&lt;br /&gt;
|-&lt;br /&gt;
| 0010A238 || SkyrimOvercastRainRE&lt;br /&gt;
|-&lt;br /&gt;
| 0010A237 || SkyrimClearRE&lt;br /&gt;
|-&lt;br /&gt;
| 0010A236 || SkyrimCloudyCO&lt;br /&gt;
|-&lt;br /&gt;
| 0010A235 || SkyrimFogCO&lt;br /&gt;
|-&lt;br /&gt;
| 0010A234 || SkyrimClearCO&lt;br /&gt;
|-&lt;br /&gt;
| 0010A233 || SkyrimCloudyMA&lt;br /&gt;
|-&lt;br /&gt;
| 0010A232 || SkyrimFogMA&lt;br /&gt;
|-&lt;br /&gt;
| 0010A231 || SkyrimOvercastRainMA&lt;br /&gt;
|-&lt;br /&gt;
| 0010A230 || SkyrimClearMA&lt;br /&gt;
|-&lt;br /&gt;
| 00106635 || KarthspireRedoubtFog&lt;br /&gt;
|-&lt;br /&gt;
| 00105F40 || SkyrimDA02Weather&lt;br /&gt;
|-&lt;br /&gt;
| 00105945 || SolitudeBluePalaceFog&lt;br /&gt;
|-&lt;br /&gt;
| 00105944 || SolitudeBluePalaceFogNMARE&lt;br /&gt;
|-&lt;br /&gt;
| 00105943 || SolitudeBluePalaceFogFEAR&lt;br /&gt;
|-&lt;br /&gt;
| 00105942 || SolitudeBluePalaceFogARENA&lt;br /&gt;
|-&lt;br /&gt;
| 00105941 || BloatedMansGrottoFog&lt;br /&gt;
|-&lt;br /&gt;
| 00104AB4 || SkuldafnCloudy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! formid || edid&lt;br /&gt;
|-&lt;br /&gt;
| 0010199F || SkyrimMQ206weather&lt;br /&gt;
|-&lt;br /&gt;
| 00101910 || FXWthrInvertLightMarkarth&lt;br /&gt;
|-&lt;br /&gt;
| 000ECC96 || FXWthrInvertWindowsWindhelm2&lt;br /&gt;
|-&lt;br /&gt;
| 000D9329 || HelgenAttackWeather&lt;br /&gt;
|-&lt;br /&gt;
| 0005ED7A || FXWthrInvertLightsSolitude&lt;br /&gt;
|-&lt;br /&gt;
| 0008282A || FXWthrInvertLightsWhiterun&lt;br /&gt;
|-&lt;br /&gt;
| 0008277A || FXWthrInvertWindowsWhiterun&lt;br /&gt;
|-&lt;br /&gt;
| 000D4886 || FXMagicStormRain&lt;br /&gt;
|-&lt;br /&gt;
| 000D299E || SkyrimOvercastWar&lt;br /&gt;
|-&lt;br /&gt;
| 000C8221 || SkyrimStormSnow&lt;br /&gt;
|-&lt;br /&gt;
| 000C8220 || SkyrimStormRain&lt;br /&gt;
|-&lt;br /&gt;
| 000C821F || SkyrimOvercastRain&lt;br /&gt;
|-&lt;br /&gt;
| 000C821E || SkyrimFog&lt;br /&gt;
|-&lt;br /&gt;
| 00075491 || FXWthrSunlightWhite&lt;br /&gt;
|-&lt;br /&gt;
| 0007548F || FXWthrSunlight&lt;br /&gt;
|-&lt;br /&gt;
| 00048C14 || BlackreachWeather&lt;br /&gt;
|-&lt;br /&gt;
| 000AEE84 || FXWthrInvertWindowsWindhelm&lt;br /&gt;
|-&lt;br /&gt;
| 000A6858 || WorldMapWeather&lt;br /&gt;
|-&lt;br /&gt;
| 000923FD || SovngardeFog&lt;br /&gt;
|-&lt;br /&gt;
| 000777CF || FXWthrInvertDayNighWarm&lt;br /&gt;
|-&lt;br /&gt;
| 00075DE5 || FXWthrCaveBluePaleLight&lt;br /&gt;
|-&lt;br /&gt;
| 0006ED5B || FXWthrCaveBlueSkylight&lt;br /&gt;
|-&lt;br /&gt;
| 0006ED5A || FXWthrInvertDayNight&lt;br /&gt;
|-&lt;br /&gt;
| 0004D7FB || SkyrimOvercastSnow&lt;br /&gt;
|-&lt;br /&gt;
| 0002E7AB || TESTCloudyRain&lt;br /&gt;
|-&lt;br /&gt;
| 00012F89 || SkyrimCloudy&lt;br /&gt;
|-&lt;br /&gt;
| 0000081A || SkyrimClear&lt;br /&gt;
|-&lt;br /&gt;
| 0000015E || DefaultWeather&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{/Entry|GetGlobalValue &amp;lt;Variable&amp;gt;|Returns the value of a single global game setting. | Example:&amp;lt;code&amp;gt;GetGlobalValue DragonsReturned&amp;lt;/code&amp;gt; would tell you whether or not random dragon attacks will take place. See &amp;lt;code&amp;gt;ShowGlobalVars&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{/Entry|GetInCellParam &amp;lt;Cell&amp;amp;nbsp;ID&amp;gt; &amp;lt;Object&amp;amp;nbsp;ID&amp;gt;|Checks if an object is in a specified cell. | 3=Example:&amp;lt;code&amp;gt;GetInCellParam 5de24 14&amp;lt;/code&amp;gt; would tell you whether or not the player is in helgen keep. getincell &amp;gt;&amp;gt; 0.00= not present, 1.00=present. Can be used to confirm if your character or an NPC is in a particular cell.}}&lt;br /&gt;
{{/Entry|GetPCMiscStat &amp;lt;Stat&amp;gt;|Returns the value of the (typically meaningless) stats shown in the ESC menu. | Shorthand is &amp;lt;code&amp;gt;GetPCMS&amp;lt;/code&amp;gt;. Example: &amp;lt;code&amp;gt;GetPCMS &amp;quot;barters&amp;quot;&amp;lt;/code&amp;gt; would tell you how many times you've gone shopping or &amp;lt;code&amp;gt;GetPCMS &amp;quot;days as a werewolf&amp;quot;&amp;lt;/code&amp;gt; will tell you how many days you have been a werewolf. The quotation marks are required in the command to properly identify multiword stat IDs.}}&lt;br /&gt;
{{/Entry|help &amp;lt;nowiki&amp;gt;&amp;lt;Text&amp;gt;&amp;lt;/nowiki&amp;gt;|Returns the IDs of all items, spells, game settings, etc. which have the entered text in their name. | This is a useful command to find the item ID of an object, which can then be used with other console commands.}}&lt;br /&gt;
E.g., &amp;lt;code&amp;gt;help &amp;quot;Daedric&amp;quot;&amp;lt;/code&amp;gt; will list all items, etc. which have &amp;quot;Daedric&amp;quot; in their name. There is no need to put a &amp;quot;0&amp;quot; for the help command. Quotation marks are required for queries of more than one word (e.g., &amp;lt;code&amp;gt;help &amp;quot;ancient nord&amp;quot;&amp;lt;/code&amp;gt;). &lt;br /&gt;
{{/Entry|killallactors|Kill all actors.|Kills all loaded (in currently rendered cells) non-essential actors (NPCs and creatures) immediately. Essential actors will be knocked down. The code &amp;lt;code&amp;gt;killall&amp;lt;/code&amp;gt; can be used for identical effect.}}&lt;br /&gt;
{{/Entry|load &amp;lt;nowiki&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/nowiki&amp;gt;|Loads &amp;lt;name&amp;gt; gamesave.|Loads the corresponding save. E.g.: &amp;lt;code&amp;gt;load autosave1&amp;lt;/code&amp;gt; will load last autosave. If the name contains spaces, it must be enclosed in double-quotes, E.g.: &amp;lt;code&amp;gt;load &amp;quot;My Skyrim Save&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
Useful when stuck, or if showracemenu is opened. See also: &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|ModPCMiscStat &amp;lt;Stat&amp;gt; &amp;lt;nn&amp;gt;|Adjusts the value of the (typically meaningless) stats shown in the ESC menu by &amp;lt;nn&amp;gt; amount. | Shorthand is &amp;lt;code&amp;gt;ModPCMS&amp;lt;/code&amp;gt;. Modifies the Player Character Miscellaneous Statistic value by registering a ''permanent modifier'' (positive or negative) of the value stated. Example: &amp;lt;code&amp;gt;ModPCMS &amp;quot;days as a werewolf&amp;quot; -100&amp;lt;/code&amp;gt; will modify how many days you have been a werewolf by a negative 100. The quotation marks are required in the command to properly identify multiword stat IDs.}}&lt;br /&gt;
{{/Entry|pcb|Purge cell buffer|This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells. However, since it purges cached cells, any cells you visited in the recent past will have to be reloaded completely when reentered.}}&lt;br /&gt;
{{/Entry|playercreatepotion &amp;lt;MGEF&amp;amp;nbsp;ID#1&amp;gt; &amp;lt;MGEF&amp;amp;nbsp;ID#2 (optional)&amp;gt; &amp;lt;MGEF&amp;amp;nbsp;ID#3 (optional)&amp;gt;|Creates a potion with up to 3 effects. | 3=Example: &amp;lt;code&amp;gt;playercreatepotion 6b10C&amp;lt;/code&amp;gt; gives you a potion of improved nighteye for X seconds. Alchemy Skill determines effect magnitude(based on alchemy skill 1=1%/1Pt,) and duration(duration = Alchemy Skill +1 Sec). Some MGEF effects don't work with potions.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;damageactorvalue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt; will effect the magnitude of alchemy effects without messing with your level/skill progress.&lt;br /&gt;
{{/Entry|playerenchantobject &amp;lt;object&amp;amp;nbsp;ID&amp;gt; &amp;lt;MGEF&amp;amp;nbsp;ID&amp;gt; &amp;lt;MGEF&amp;amp;nbsp;ID (optional)&amp;gt;|Spawns an object with specified enchantments | 3=Example: &amp;lt;code&amp;gt;playerenchantobject 136D5 109637 109637&amp;lt;/code&amp;gt; would give you imperial armor with two magic resist enchantments.&lt;br /&gt;
&lt;br /&gt;
The Magnitude used for any magic effect is set to your enchanting skill, so 85 enchanting skill = 85% magnitude,85 damage/+85 health/magicka/stamina, 85+1 sec duration(weapons only). &lt;br /&gt;
&lt;br /&gt;
Any effect with an MGEF ID can be added, including special effects normally restricted to NPCs and some perk effects. Perk MGEFs don't show up on equipment or passive effects, but still work. They also use enchanting skill instead of the perks usual value, and stack with the real perk. &lt;br /&gt;
&lt;br /&gt;
Weapons made through the console will always have about 11.5 charges(regardless of enchanting level), and can be recharged. Some effects don't require charges unless grouped with an effect that does require charges. When used on weapons some MGEF are toggled on hit(first hit= on,second hit= off), like improved nighteye.&lt;br /&gt;
&lt;br /&gt;
Enchanted weapons/equipment created with this command cannot be disenchanted, the game will tell you that you already have the effect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;damageactorvalue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;modAV&amp;lt;/code&amp;gt; will effect the magnitude of enchantments without messing with your level/skill progress.}}&lt;br /&gt;
&lt;br /&gt;
{{/Entry|prid &amp;lt;RefId&amp;gt;|Pick reference by ID | Select an existing copy of an object/creature/NPC using its reference FormID (the one associated with that particular placed object). All subsequent [[#Targeted Commands|targeted commands]] will use this object as the target. This is the same as clicking on the object in the console, but can be used even if the object is invisible or in a different area. Shorthand for &amp;lt;code&amp;gt;PickReferenceID&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|qqq|Fast quit.|Quits Skyrim to desktop immediately without further prompting. This sometimes results in crashing or mouse click  problems. Mouse problems can be resolved by re-opening and closing Skyrim.}}&lt;br /&gt;
{{/Entry|resetinterior &amp;lt;cellid&amp;gt;|Reset an entire cell. | This command will reset an entire dungeon or location to default, including monsters, traps, chests and loot. E.g., ResetInterior Stillborncave01 or ResetInterior 00015206 would reset the dungeon Stillborn Cave to default; all monsters, traps, and loot would be respawned. If you reset a cell you have just been to, you'll need to use pcb command (purge cell buffer) as well, or the game will reload the buffered version of the cell, with all the modifications you've made to it. Both {{CSList|ns_base=Skyrim|rec=CELL|editorID}} and {{CSList|ns_base=Skyrim|rec=CELL|formID}} are acceptable in this command. Using this command in player homes appears to reset the furnishings without clearing the contents of initially empty containers (viz., the bedroom chest){{vn|plain}}}}&lt;br /&gt;
{{/Entry|resetquest &amp;lt;questid&amp;gt;|Reset a quest. | This command will reset a quest. This command will set all stages of the quest to 0.}}&lt;br /&gt;
{{/Entry|saq|Start all quests|Begins ''every'' quest in the game and adds them all to your journal. Not recommended for non-experimental use due to the large number of quests. May crash your game. '''Note''': This will unlock several quest related Steam achievements if they have not been unlocked yet. See also: &amp;lt;code&amp;gt;caqs&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|save &amp;lt;nowiki&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/nowiki&amp;gt;|Write &amp;lt;name&amp;gt; gamesave. | Save game to a named save &amp;lt;name&amp;gt;. If the name contains spaces, it must be enclosed in double-quotes, i.e. &amp;lt;code&amp;gt;save &amp;quot;My Skyrim Save&amp;quot;&amp;lt;/code&amp;gt; Note that this will overwrite an existing save of &amp;lt;name&amp;gt; without prompting.&lt;br /&gt;
Appending the parameter &amp;quot;1&amp;quot; will create a file &amp;lt;name&amp;gt;.ess.txt and open a texteditor upon it. This textfile contains a lot of dumped data and takes a while to write out (15 minutes observed) - the console and game is unresponsive during that. See also: &amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{/Entry|set &amp;lt;nowiki&amp;gt;&amp;lt;globalvariable&amp;gt;&amp;lt;/nowiki&amp;gt; to &amp;lt;nowiki&amp;gt;&amp;lt;value&amp;gt;&amp;lt;/nowiki&amp;gt;|Sets a global variable | Sets the value for a global variable. See &amp;lt;code&amp;gt;ShowGlobalVars&amp;lt;/code&amp;gt;. }}&lt;br /&gt;
{{/Entry|setplayerrace &amp;lt;nowiki&amp;gt;&amp;lt;ID&amp;gt;&amp;lt;/nowiki&amp;gt;|Set player race. | Doing this will allow you to change your race without using showracemenu. If ID is not provided race menu will appear.}}&lt;br /&gt;
You can get most race codes with the &amp;lt;code&amp;gt;help race 0&amp;lt;/code&amp;gt; command. Use PageUp and PageDown to scroll to the races at the top of the list. Unlike most other commands, the race needs to be specified in plain text and not the race's BaseID (i.e. &amp;lt;code&amp;gt;setplayerrace nordrace&amp;lt;/code&amp;gt;). Creatures are available as race as well, but most creatures will have a buggy camera position in 3rd person. &amp;lt;code&amp;gt;SetRace racename&amp;lt;/code&amp;gt; can also be used. Upon using this code, the character's hand will be bound like in the beginning of the game, but this can be undone by drawing a weapon. Will mess up attributes/skills.&lt;br /&gt;
{{/Entry|set playeranimalcount to &amp;lt;qty&amp;gt;|sets number of animal followers | used to remove a lost pet from your party &amp;lt;code&amp;gt;set playeranimalcount to 0&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Note''': doesn't remove any actual follower, just reset the count to the selected number (1 or 0). If used with a animal follower next to you that isn't lost, you can recruit another one.}}&lt;br /&gt;
{{/Entry|set playerfollowercount to &amp;lt;qty&amp;gt;|sets number of followers | used to remove a lost follower from your party &amp;lt;code&amp;gt;set playerfollowercount to 0&amp;lt;/code&amp;gt;&lt;br /&gt;
'''Note''': doesn't remove any actual follower, just reset the count to the selected number (1 or 0).}}&lt;br /&gt;
{{/Entry|set timescale to &amp;lt;qty&amp;gt;|sets the speed of how fast time advances in-game | 3=Default value is 20. Setting the value to 1 will make time advance at the same rate as the real world. Values down to 0 are possible, where less than 1 represents game time at a fraction of real time and 0 freezing the time of day completely.&lt;br /&gt;
&lt;br /&gt;
'''Note''': NPCs are unable to cross cell boundaries when timescale is less than 1. Fast traveling while timescale = 0 may also prevent your game from loading properly.}}&lt;br /&gt;
{{/Entry|SexChange|Switches the player or an NPC's gender|Switches the player's gender; does not require a value. Can be used on an NPC if you target them. A fun thing to note is that this code does not change the face and voice of a character. Can be used on mannequins to show female outfits. It is possible to use this command to fix the lingering sound effect bug that some characters seem to suffer, just remember to use the command twice to return to your original gender.}}&lt;br /&gt;
{{/Entry|SGTM|Changes the Gametime Multiplier to a specified value for slow motion, and fast forward type effects| Allows you to control the gamespeed, making it easier to capture screenshots of action on slower speeds.  Causes issues above 2.0 and below 0.10, except when 0. This is different from timescale as timescale does not affect combat and movement and dialog where this setting does.  Example: sgtm 2 will make the game run in fastforward. Note: This setting is automatically reset back to 1 (default) when killmoves are executed.}}&lt;br /&gt;
{{/Entry|ShowGlobalVars|Shows all current game variables|This will list all current game variables, which can then be changed with the &amp;lt;code&amp;gt;set&amp;lt;/code&amp;gt; command. You can scroll through the list with the PgUp and PgDown keys. }}{{/Entry|ShowMessage &amp;lt;nowiki&amp;gt;&amp;lt;ID&amp;gt;&amp;lt;/nowiki&amp;gt;|Shows a message | E.g., &amp;lt;code&amp;gt;ShowMessage 000A81FF&amp;lt;/code&amp;gt; will display the &amp;quot;Playtesting Temporary Message.&amp;quot;}}&lt;br /&gt;
{{/Entry|showracemenu|Opens the character creation menu.|'''Note''': Using this command to alter one's race will reset skills and health/magicka/stamina to default levels.  This command can be safely used to alter a character's appearance without causing any unwanted side-effects as long as race is not changed.  However, it should be noted that upon completing your changes and choosing a name for your character, all temporary active effects (such as Gift of Charity or shrine blessings) will be removed.  Racial resistances will no longer be listed in Active Effects until the game is loaded from the main menu, at which time racial resistances will be automatically reapplied.  Permanent active effects such as those from guardian stones or perks will not be lost.  Active effects granted from enchanted items will not be listed until the items are re-equipped.}}&lt;br /&gt;
{{/Entry|showracemenu &amp;lt;race&amp;gt;|Changes the player's race. | Example: &amp;lt;code&amp;gt;showracemenu bretonrace&amp;lt;/code&amp;gt; will make your character into a Breton. This variation of &amp;lt;code&amp;gt;showracemenu&amp;lt;/code&amp;gt; doesn't actually show the race menu, but instead works like &amp;lt;code&amp;gt;setplayerrace &amp;lt;race&amp;gt;&amp;lt;/code&amp;gt;. Skills bonuses/powers change to reflect new race, but it messes up skills/attributes like &amp;lt;code&amp;gt;showracemenu&amp;lt;/code&amp;gt; past lv1. Setting race to 'nordrace' from any other race seems to result in a no head glitch unless used from the chargen menu.}}&lt;br /&gt;
{{/Entry|sqo|Itemizes quest objectives and their states|Shows a human friendly list of active and completed quest objectives for currently active quests}}&lt;br /&gt;
{{/Entry|sqt|List quest ids and targets|List all active quest IDs and their targets. Useful for finding the &amp;quot;questID&amp;quot; parameter for targeted quest commands such as &amp;lt;code&amp;gt;movetoqt&amp;lt;/code&amp;gt; &amp;lt;QuestID&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== All Known Commands ===&lt;br /&gt;
{{Showhide/Start|Table of Commands}}&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot;&lt;br /&gt;
! Command !! Shrt Cmd !! Notes&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=3 align=center |&lt;br /&gt;
'''Console Commands '''&lt;br /&gt;
|-&lt;br /&gt;
| DoesNotExist || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKnockStateEnum || ||&lt;br /&gt;
|-&lt;br /&gt;
| EffectWasDualCast || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHealthPercent || ||&lt;br /&gt;
|-&lt;br /&gt;
| WornApparelHasKeywordCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPoison || || Is the object a Poison potion&lt;br /&gt;
|-&lt;br /&gt;
| GetTargetHeight || || Get the delta on z between two references&lt;br /&gt;
|-&lt;br /&gt;
| IsHostileToActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsUnlockedDoor || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnequipAll || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetRealHoursPassed || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsUndead || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsBeingRidden || ||&lt;br /&gt;
|-&lt;br /&gt;
| SpellHasCastingPerk || ||&lt;br /&gt;
|-&lt;br /&gt;
| SavePCFace || spf || Saves the player's facial looks in an .NPC file. These can be used in the Creation kit to create an NPC with these facial looks.&lt;br /&gt;
|-&lt;br /&gt;
| GetLightLevel || gll || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoringCombat || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCombatGroupMemberCount || gcgmc || &lt;br /&gt;
|-&lt;br /&gt;
| UpdateLevel || || Update the player's level based on current skill usage amounts.&lt;br /&gt;
|-&lt;br /&gt;
| GetCombatTargetHasKeyword || gcthk || &lt;br /&gt;
|-&lt;br /&gt;
| HasBoundWeaponEquipped || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetShouldHelp || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPathing || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsExitingInteractionQuick || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsRecoiling || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsStaggered || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCommandedActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasMagicEffectKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsAllowedToFly || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackType || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPMagic_SpellHasSkill || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetNoBleedoutRecovery || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetNoBleedoutRecovery || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPMagic_SpellHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPModSkillUsage_IsAdvanceAction || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPModSkillUsage_AdvanceObjectHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| RevertLeveledList || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddFormToLeveledList || ||&lt;br /&gt;
|-&lt;br /&gt;
| RevertFormList || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddFormToFormList || ||&lt;br /&gt;
|-&lt;br /&gt;
| InterruptCast || ||&lt;br /&gt;
|-&lt;br /&gt;
| KnockAreaEffect || kae || &lt;br /&gt;
|-&lt;br /&gt;
| GetPathingCurrentSpeedAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPathingCurrentSpeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| WornHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPModSkillUsage_IsAdvanceSkill || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetActivationHeight || ||&lt;br /&gt;
|-&lt;br /&gt;
| SendStealAlarm || steal || &lt;br /&gt;
|-&lt;br /&gt;
| ShouldAttackKill || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayImpactEffect || pie || &lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentShoutVariation || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGraphVariableInt || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsLastHostileActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPowerAttacking || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsAttacking || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveImageSpaceModifierCrossFade || rimodcf || Remove a crossfade imagespace modifier from the active list&lt;br /&gt;
|-&lt;br /&gt;
| ApplyImageSpaceModifierCrossFade || imodcf || Adds a crossfade imagespace modifier to the active list&lt;br /&gt;
|-&lt;br /&gt;
| StopShaderParticleGeometry || sspg || &lt;br /&gt;
|-&lt;br /&gt;
| PlayShaderParticleGeometry || pspg || &lt;br /&gt;
|-&lt;br /&gt;
| StopReferenceEffect || sre || &lt;br /&gt;
|-&lt;br /&gt;
| PlayReferenceEffect || pre || &lt;br /&gt;
|-&lt;br /&gt;
| SetHorseActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetReplacedItemType || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceLocIntoAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGiftGivenValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetReceivedGiftValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPTemperingItemHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPTemperingItemIsEnchanted || ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearArrestState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetArrestingActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetArrestedState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIntimidateSuccess || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetBribeSuccess || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetBribeAmount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInSharedCrimeFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKeywordDataForCurrentLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsLinkedTo || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAllowFlying || || On Dragons:If set to 0 will stop flying and land. set to 1 and will fly like normal. &lt;br /&gt;
|-&lt;br /&gt;
| UpdateQuestInstanceGlobal || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsHastyLandRequest || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCrashLandRequest || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsInjured || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInFurnitureState || ||&lt;br /&gt;
|-&lt;br /&gt;
| CameraShake || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLastBumpDirection || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsUnique || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetActorValuePercent || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWithinDistance || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInFriendStatewithPlayer || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsExitingInstant || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasTwoHandedWeaponEquipped || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInFavorState || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetFavorState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFlyingState || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCasting || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsEnteringInteractionQuick || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVMScriptVariable || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVMQuestVariable || ||&lt;br /&gt;
|-&lt;br /&gt;
| DualCast || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsDualCasting || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsLocAliasLoaded || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsLocationLoaded || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInContainer || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetMovementSpeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPathingTargetSpeedAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPathingTargetSpeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPathingTargetAngleOffset || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPathingTargetOffset || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasFamilyRelationshipAny || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasAssociationTypeAny || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLowestRelationshipRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHighestRelationshipRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsFurnitureEntryType || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsFurnitureAnimType || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetNumericPackageData || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsNullPackageData || ||&lt;br /&gt;
|-&lt;br /&gt;
| LocAliasHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetKeywordDataForAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKeywordDataForAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetKeywordDataForLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKeywordDataForLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| LocAliasIsLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInSameCurrentLocAsRefAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInSameCurrentLocAsRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWardState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLocAliasRefTypeAliveCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLocAliasRefTypeDeadCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetLocationAliasCleared || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLocationAliasCleared || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetEquippedItemType || ||&lt;br /&gt;
|-&lt;br /&gt;
| SpellHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSpell || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsFlying || ||&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHavokImpulse || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetRefTypeAliveCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetRefTypeDeadCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInScene || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetMovementDirection || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveShout || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddShout || ||&lt;br /&gt;
|-&lt;br /&gt;
| SendAnimEvent || sae || Send an event to the animation graph.&lt;br /&gt;
|-&lt;br /&gt;
| GetRelativeAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddToContainer || ||&lt;br /&gt;
|-&lt;br /&gt;
| TeachWord || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnlockWord || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsBleedingOut || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetEquippedShout || ||&lt;br /&gt;
|-&lt;br /&gt;
| EquipShout || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCloserToAThanB || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetEventData || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAliasedRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAttackState || || 0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash&lt;br /&gt;
|-&lt;br /&gt;
| EquipSpell || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentDeliveryType || getdelivery || &lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentCastingType || getcasting || &lt;br /&gt;
|-&lt;br /&gt;
| HasEquippedSpell || hasspell || &lt;br /&gt;
|-&lt;br /&gt;
| GetIsEditorLocAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsAliasRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsEditorLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| CreateEvent || ||&lt;br /&gt;
|-&lt;br /&gt;
| LocationHasRefType || ||&lt;br /&gt;
|-&lt;br /&gt;
| LocationHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasRefType || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsImageSpaceActive || ||&lt;br /&gt;
|-&lt;br /&gt;
| KillQuestUpdates || KQU || &lt;br /&gt;
|-&lt;br /&gt;
| SetLastExtDoorActivated || ||&lt;br /&gt;
|-&lt;br /&gt;
| DisableAllMines || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasLoaded3D || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetActorsInHigh || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceRadioStationUpdate || FRSU || &lt;br /&gt;
|-&lt;br /&gt;
| GetSpellUsageNum || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestStages || SQS || &lt;br /&gt;
|-&lt;br /&gt;
| IsSceneActionComplete || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetMinimalUse || ||&lt;br /&gt;
|-&lt;br /&gt;
| FadeSFX || FSFX || &lt;br /&gt;
|-&lt;br /&gt;
| IsGoreDisabled || ||&lt;br /&gt;
|-&lt;br /&gt;
| AutoDisplayObjectives || ||&lt;br /&gt;
|-&lt;br /&gt;
| PipBoyRadioOff || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction6 || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetQuestCompleted || GetQC || &lt;br /&gt;
|-&lt;br /&gt;
| Abs || ||&lt;br /&gt;
|-&lt;br /&gt;
| Log || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sqrt || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tan || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cos || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sin || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInfamyNonViolent || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInfamyViolent || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInfamy || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceSave || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowLockpickMenuDebug || slpmd || &lt;br /&gt;
|-&lt;br /&gt;
| GetXPForNextLevel || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveFromAllFactions || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInCriticalStage || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCriticalStage || ||&lt;br /&gt;
|-&lt;br /&gt;
| AttachAshPile || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSFrontTargetVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSBackTargetVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSLeftTargetVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSRightTargetVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWin32 || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPS3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsLockBroken || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSFrontAreaFree || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSBackAreaFree || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSLeftAreaFree || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSRightAreaFree || ||&lt;br /&gt;
|-&lt;br /&gt;
| Trigger screen blood || ||&lt;br /&gt;
|-&lt;br /&gt;
| TriggerScreenBlood || tsb || &lt;br /&gt;
|-&lt;br /&gt;
| IsCombatTarget || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCToddler || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddMusic || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLastHitCritical || ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearNoActivationSound || || Clear the activation failure sound&lt;br /&gt;
|-&lt;br /&gt;
| SetNoActivationSound || || Set the sound to play when activation fails (Sound)&lt;br /&gt;
|-&lt;br /&gt;
| SetRumble || || Creates rumble in the controller (left motor) (right motor) (duration)&lt;br /&gt;
|-&lt;br /&gt;
| ResetAI || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAllowWorldInteractions || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowAllMapMarkers || tmm || Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).&lt;br /&gt;
|-&lt;br /&gt;
| EPAlchemyEffectHasKeyword || ||&lt;br /&gt;
|-&lt;br /&gt;
| EPAlchemyGetMakingPoison || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDaysInJail || ||&lt;br /&gt;
|-&lt;br /&gt;
| ServeTime || ||&lt;br /&gt;
|-&lt;br /&gt;
| CanPayCrimeGold || ||&lt;br /&gt;
|-&lt;br /&gt;
| GoToJail || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKillingBlowLimb || || Which BGSBodyPart::LIMB_ENUM received the killing blow&lt;br /&gt;
|-&lt;br /&gt;
| GetPermAV || || Get an actor value ignoring temporary modifiers. [player.getav luck]&lt;br /&gt;
|-&lt;br /&gt;
| GetPermanentActorValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayerKnows || ||&lt;br /&gt;
|-&lt;br /&gt;
| ResetInventory || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetMapMarkerVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetVATSTarget || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetZoneRespawns || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetConcussed || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCarryable || ||&lt;br /&gt;
|-&lt;br /&gt;
| SexChange || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCYoung || ||&lt;br /&gt;
|-&lt;br /&gt;
| MatchRace || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| PayCrimeGold || ||&lt;br /&gt;
|-&lt;br /&gt;
| FireWeapon || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerName || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsUsedItemEquipType || ||&lt;br /&gt;
|-&lt;br /&gt;
| MatchFaceGeometry || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetThreatRatio || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsProtected || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetQuestDelay || ||&lt;br /&gt;
|-&lt;br /&gt;
| ResetQuest || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsAlignment || ||&lt;br /&gt;
|-&lt;br /&gt;
| CastImmediateOnSelf || cios ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearDestruction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDestructionStage || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartRadioConversation || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetBroadcastState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetBroadcastState || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowLockpickMenu || slpm ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKeywordItemCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlaceLeveledActorAtMe || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPlayerGrabbedRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerGrabbedRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModCrimeGold || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCrimeGold || || Determines the actor's bounty.  Player.SetCrimeGold &amp;lt;gold amount&amp;gt; &amp;lt;FactionID&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GetCrimeGold || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetActorCrimePlayerEnemy || ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearActorsFactionsPlayerEnemyFlag || ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearFactionPlayerEnemyFlag || ||&lt;br /&gt;
|-&lt;br /&gt;
| OpenActorContainer || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerTeammateCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerTeammate || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPlayerTeammate || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetNPCRadio || snr || Enable/Disable NPC radio playback: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| IsLastIdlePlayed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFactionRelation || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasPerk || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGraphVariableFloat || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gets Velocity on a reference || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVelocity || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInZone || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInCurrentLocFormList || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPlayerAIDriven || ||&lt;br /&gt;
|-&lt;br /&gt;
| MarkForDelete || ||&lt;br /&gt;
|-&lt;br /&gt;
| EnterTrigger || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowWarning || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayerEnchantObject || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayerCreatePotion || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCreatureType || ||&lt;br /&gt;
|-&lt;br /&gt;
| ExitGame || exit || &lt;br /&gt;
|-&lt;br /&gt;
| GetDialogueEmotionValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDialogueEmotion || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowChargenMenuParams || scgmp || &lt;br /&gt;
|-&lt;br /&gt;
| GetIsObjectType || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAudioMultithreading || SAM || &lt;br /&gt;
|-&lt;br /&gt;
| GetHealthPercentage || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsScenePackageRunning || ||&lt;br /&gt;
|-&lt;br /&gt;
| CompleteAllObjectives || || Complete all of a quest's objectives&lt;br /&gt;
|-&lt;br /&gt;
| GetPlantedExplosive || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsVoiceType || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsFormType || ||&lt;br /&gt;
|-&lt;br /&gt;
| DisableAllActors || DisAA || &lt;br /&gt;
|-&lt;br /&gt;
| RemovePerk || ||&lt;br /&gt;
|-&lt;br /&gt;
| PipboyRadio || prad || Control the Pipboy radio. Enable, Disable, Tune&lt;br /&gt;
|-&lt;br /&gt;
| SetImageSpace || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetObjectiveDisplayed || || Get objective displayed status: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| GetObjectiveCompleted || || Get objective completion status: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| SetObjectiveDisplayed || || Set objective displayed status: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| SetObjectiveCompleted || || Set objective completion status: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| GetGroupTargetCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGroupMemberCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists || ||&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMotionBlur || tmb || Toggle Motion Blur for the selected reference&lt;br /&gt;
|-&lt;br /&gt;
| EvaluateSpellConditions || esc || &lt;br /&gt;
|-&lt;br /&gt;
| UseWeapon || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFactionCombatReaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsKillerObject || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsKiller || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowChargenMenu || scgm || &lt;br /&gt;
|-&lt;br /&gt;
| SetCellImageSpace || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetRelationshipRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetRelationshipRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsBribedbyPlayer || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveImageSpaceModifier || rimod || Removes an imagespace modifier from the active list&lt;br /&gt;
|-&lt;br /&gt;
| ApplyImageSpaceModifier || imod || Adds an imagespace modifier to the active list&lt;br /&gt;
|-&lt;br /&gt;
| PlayIdle || || Play this idle on the current actor.&lt;br /&gt;
|-&lt;br /&gt;
| IsWeaponInList || || Is the current weapon in the form list&lt;br /&gt;
|-&lt;br /&gt;
| IsLimbGone || || Is BGSBodyPart::LIMB_ENUM been dismembered&lt;br /&gt;
|-&lt;br /&gt;
| GetCauseofDeath || || What killed the actor&lt;br /&gt;
|-&lt;br /&gt;
| ClearOwnership || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetActorsAI || ||&lt;br /&gt;
|-&lt;br /&gt;
| PushActorAway || ||&lt;br /&gt;
|-&lt;br /&gt;
| PurgeCellBuffers || pcb || Forcibly unloads all unattached cells in cell buffers.&lt;br /&gt;
|-&lt;br /&gt;
| IsPC1stPerson || pc1st || Is the player playing in 1st person mode&lt;br /&gt;
|-&lt;br /&gt;
| GetHitLocation || || What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...&lt;br /&gt;
|-&lt;br /&gt;
| SetGlobalTimeMultiplier || sgtm || &lt;br /&gt;
|-&lt;br /&gt;
| SetObjectiveFailed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetObjectiveFailed || ||&lt;br /&gt;
|-&lt;br /&gt;
| TriggerHUDShudder || hudsh || Trigger shudder effect on HUD. Params=Intensity/Duration.&lt;br /&gt;
|-&lt;br /&gt;
| RestoreActorValue || RestoreAV || Restore an actor value.&lt;br /&gt;
|-&lt;br /&gt;
| DamageActorValue || DamageAV || Damage an actor value.&lt;br /&gt;
|-&lt;br /&gt;
| RemoveFromFaction || Removefac || &lt;br /&gt;
|-&lt;br /&gt;
| AddToFaction || Addfac || &lt;br /&gt;
|-&lt;br /&gt;
| GetHasNote || GetN || &lt;br /&gt;
|-&lt;br /&gt;
| RemoveNote || RN || &lt;br /&gt;
|-&lt;br /&gt;
| AddNote || AN || &lt;br /&gt;
|-&lt;br /&gt;
| HasShout || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowRepairMenu || srm || &lt;br /&gt;
|-&lt;br /&gt;
| GetCrimeGoldNonviolent || getnonviolent || &lt;br /&gt;
|-&lt;br /&gt;
| GetCrimeGoldViolent || getviolent || &lt;br /&gt;
|-&lt;br /&gt;
| AddPerk || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStolenItemValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInList || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowBarterMenu || sbm || &lt;br /&gt;
|-&lt;br /&gt;
| IsTalkingActivatorActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetTalkingActivatorActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPlayerActionActive || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLastPlayerAction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStolenItemValueNoCrime || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsChild || ||&lt;br /&gt;
|-&lt;br /&gt;
| DamageObject || do || &lt;br /&gt;
|-&lt;br /&gt;
| GetLinkedRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasLinkedRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetTimeDead || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInCurrentLocAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInCurrentLoc || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPlayerMovingIntoNewSpace || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPlayerResistingArrest || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowDialogSubtitles || ||&lt;br /&gt;
|-&lt;br /&gt;
| PreloadMagicEffect || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsEssential || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| DumpMasterFileSeekData || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartMasterFileSeekData || ||&lt;br /&gt;
|-&lt;br /&gt;
| Autosave || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetSceneIsComplex || ||&lt;br /&gt;
|-&lt;br /&gt;
| SendTrespassAlarm || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetNoAvoidance || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAllVisible || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAllReachable || ||&lt;br /&gt;
|-&lt;br /&gt;
| ReleaseWeatherOverride || rwo || &lt;br /&gt;
|-&lt;br /&gt;
| ShowViewerStrings || svs || &lt;br /&gt;
|-&lt;br /&gt;
| SetRigidBodyMass || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetItemValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetActorRefraction || sar || &lt;br /&gt;
|-&lt;br /&gt;
| IsPlayersLastRiddenHorse || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIgnoreFriendlyHits || gifh || See if an actor is ignoring friendly hits&lt;br /&gt;
|-&lt;br /&gt;
| SetIgnoreFriendlyHits || sifh || Set whether an actor should ignore friendly hits (0-no, 1-yes)&lt;br /&gt;
|-&lt;br /&gt;
| ResetHealth || ||&lt;br /&gt;
|-&lt;br /&gt;
| DuplicateNPCStats || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetShowQuestItems || ||&lt;br /&gt;
|-&lt;br /&gt;
| EssentialDeathReload || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInDangerousWater || ||&lt;br /&gt;
|-&lt;br /&gt;
| DuplicateAllItems || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddAchievement || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsFleeing || ||&lt;br /&gt;
|-&lt;br /&gt;
| DispelAllSpells || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsRidingHorse || ||&lt;br /&gt;
|-&lt;br /&gt;
| Reset3DState || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWithinPackageLocation || ||&lt;br /&gt;
|-&lt;br /&gt;
| TriggerHitShader || ths || &lt;br /&gt;
|-&lt;br /&gt;
| GetCombatState || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetNoRumors || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetNoRumors || ||&lt;br /&gt;
|-&lt;br /&gt;
| KillAllActors || killall || &lt;br /&gt;
|-&lt;br /&gt;
| GetIdleDoneOnce || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModScale || || Modify the scale of an object&lt;br /&gt;
|-&lt;br /&gt;
| SetScale || || Set the scale of an object&lt;br /&gt;
|-&lt;br /&gt;
| GetTotalPersuasionNumber || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsActorAVictim || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPairedAnimation || GPA || See if this reference is currently playing a paired animation.&lt;br /&gt;
|-&lt;br /&gt;
| GetPCMS || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCMiscStat || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModPCMS || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModPCMiscStat || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInWorldspace || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsXBox || ||&lt;br /&gt;
|-&lt;br /&gt;
| ResetFallDamageTimer || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetLevel || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsActorUsingATorch || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerAction || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWaterObject || || Water condition used for drinking animation.&lt;br /&gt;
|-&lt;br /&gt;
| IsActorsAIOff || ||&lt;br /&gt;
|-&lt;br /&gt;
| ToggleActorsAI || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceWeather || fw || Forces the active weather to the specified type, without transition.&lt;br /&gt;
|-&lt;br /&gt;
| IsInInterior || ||&lt;br /&gt;
|-&lt;br /&gt;
| DisableLinkedPathPoints || ||&lt;br /&gt;
|-&lt;br /&gt;
| EnableLinkedPathPoints || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetActorAlpha || SAA || &lt;br /&gt;
|-&lt;br /&gt;
| IsAnimPlaying || ||&lt;br /&gt;
|-&lt;br /&gt;
| ResetInterior || ||&lt;br /&gt;
|-&lt;br /&gt;
| StopMagicEffectVisuals || SME || &lt;br /&gt;
|-&lt;br /&gt;
| StopMagicShaderVisuals || SMS || &lt;br /&gt;
|-&lt;br /&gt;
| PlayMagicEffectVisuals || PME || &lt;br /&gt;
|-&lt;br /&gt;
| PlayMagicShaderVisuals || PMS || &lt;br /&gt;
|-&lt;br /&gt;
| SetPackDuration || SPDur || &lt;br /&gt;
|-&lt;br /&gt;
| IsInCombat || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFriendHit || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsRunning || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsSneaking || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsLeftUp || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetActorFullName || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCellFullName || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsHorseStolen || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCellOwnership || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCellOwner || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetOwnership || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsOwner || || get the ownership of the ref&lt;br /&gt;
|-&lt;br /&gt;
| GetBaseActorValue || GetBaseAV || Get a base actor value. [player.getbaseav luck]&lt;br /&gt;
|-&lt;br /&gt;
| PlayBink || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetParentRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsSmallBump || ||&lt;br /&gt;
|-&lt;br /&gt;
| EnableFast || ||&lt;br /&gt;
|-&lt;br /&gt;
| EnableFastTravel || ||&lt;br /&gt;
|-&lt;br /&gt;
| DoTrap || ||&lt;br /&gt;
|-&lt;br /&gt;
| IncrementPCSkill || IncPCS || Increase the player's skill by one point. [IncrementSkill onehanded]&lt;br /&gt;
|-&lt;br /&gt;
| ForceActorValue || ForceAV || Does modav XXX (value - getav XXX). [player.forceav luck 25]&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestObjectives || SQO || Shows the list of current quest objectives&lt;br /&gt;
|-&lt;br /&gt;
| TrapUpdate || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCloudy || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPleasant || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsTimePassing || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasSpell || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWeaponOut || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWarningAbout || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsParent || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasParentRelationship || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetWeather || sw || Sets the active weather to the specified type&lt;br /&gt;
|-&lt;br /&gt;
| Family || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasFamilyRelationship || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasAssociationType || ||&lt;br /&gt;
|-&lt;br /&gt;
| SCAOnActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| StopCombatAlarmOnActor || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGS || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGameSetting || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetOffersServicesNow || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsPlayableRace || ||&lt;br /&gt;
|-&lt;br /&gt;
| EmptyRefAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceRefIntoAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetLocationCleared || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLocationCleared || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInDialogueWithPlayer || || True if actor is currently in a dialogue state with player&lt;br /&gt;
|-&lt;br /&gt;
| IsScenePlaying || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsUsedItemType || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsUsedItem || ||&lt;br /&gt;
|-&lt;br /&gt;
| ForceFlee || Flee || Forces a actor to flee if destination or cell is passed in uses them&lt;br /&gt;
|-&lt;br /&gt;
| GetRestrained || || Returns 1 if is restrained.&lt;br /&gt;
|-&lt;br /&gt;
| SetRestrained || || A value of 1 will be restrained.&lt;br /&gt;
|-&lt;br /&gt;
| GetUnconscious || || Returns 1 if is unconscious.&lt;br /&gt;
|-&lt;br /&gt;
| SetUnconscious || || A value of 1 will be unconscious.&lt;br /&gt;
|-&lt;br /&gt;
| SetClass || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnEquipObject || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnequipItem || ||&lt;br /&gt;
|-&lt;br /&gt;
| EquipObject || ||&lt;br /&gt;
|-&lt;br /&gt;
| EquipItem || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsGhost || || Returns 1 if the actor is acting as a 'ghost'.&lt;br /&gt;
|-&lt;br /&gt;
| SetGhost || || A value of 1 will make the NPC act as a 'ghost'.&lt;br /&gt;
|-&lt;br /&gt;
| GetVatsTargetHeight || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowSpellMaking || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPackageTarget || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCombatTarget || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnusedFunction1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInCellParam || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetClassDefaultMatch || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsClassDefault || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCannibal || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVampireFeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPersuasionNumber || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetVATSMode || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsSpellTarget || ||&lt;br /&gt;
|-&lt;br /&gt;
| RecycleActor || || Optional destination reference.&lt;br /&gt;
|-&lt;br /&gt;
| ResetReference || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetOpenState || || A value of 1 will make the object open.&lt;br /&gt;
|-&lt;br /&gt;
| ShowNameMenu || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAnimAction || || Return the actors current anim action.&lt;br /&gt;
|-&lt;br /&gt;
| SetPlayerRace || || ShowRaceMenu no parameter will bring up the race menu. SetPlayerRace raceID will change the players race to raceID and reload the players geometry.&lt;br /&gt;
|-&lt;br /&gt;
| ShowRaceMenu || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowClassMenu || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetDefaultOpen || || A value of 1 will make the object open by default.&lt;br /&gt;
|-&lt;br /&gt;
| GetDefaultOpen || || Returns 1 if this object is open by default.&lt;br /&gt;
|-&lt;br /&gt;
| HasMagicEffect || ||&lt;br /&gt;
|-&lt;br /&gt;
| AdvancePCLevel || AdvLevel || &lt;br /&gt;
|-&lt;br /&gt;
| AdvancePCSkill || AdvSkill || Give the player the given amount of skill usage [advskill onehanded 100]&lt;br /&gt;
|-&lt;br /&gt;
| SetForceSneak || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetForceSneak || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetForceRun || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetForceRun || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetContainer || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetSelf || this || &lt;br /&gt;
|-&lt;br /&gt;
| GetActionRef || getAR || &lt;br /&gt;
|-&lt;br /&gt;
| SetDestroyed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDestroyed || ||&lt;br /&gt;
|-&lt;br /&gt;
| StopScene || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartScene || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCFactionAttack || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCFactionAttack || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCEnemyofFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCEnemyofFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCFactionMurder || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCFactionMurder || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCExpelled || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCExpelled || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIgnoreCrime || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModAmountSoldStolen || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAmountSoldStolen || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPCSleepHours || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCSleepHours || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCellPublicFlag || setpublic || Set public flag on cell. [setpublic MyCell 1]&lt;br /&gt;
|-&lt;br /&gt;
| ScriptEffectElapsedSeconds || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsSwimming || ||&lt;br /&gt;
|-&lt;br /&gt;
| StopWaiting || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wait || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetEquipped || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasSameEditorLocAsRefAlias || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasSameEditorLocAsRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| SelectPlayerSpell || spspell || &lt;br /&gt;
|-&lt;br /&gt;
| PlaySound3D || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCombatStyle || setcs || &lt;br /&gt;
|-&lt;br /&gt;
| IsPCAMurderer || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPCSleeping || ||&lt;br /&gt;
|-&lt;br /&gt;
| WakeUpPC || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveAllItems || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetTalkedToPCParam || ||&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreCrime || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDayOfWeek || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModFactionReaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetFactionReaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFactionReaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| DropMe || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveMe || ||&lt;br /&gt;
|-&lt;br /&gt;
| CSize || || Shrink/Grow an actor. [player.shrink 0.0 or radius]&lt;br /&gt;
|-&lt;br /&gt;
| SetSize || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentFurnitureObj || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentFurnitureRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCurrentPackage || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFurnitureMarkerID || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetSitting || ||&lt;br /&gt;
|-&lt;br /&gt;
| MoveTo || ||&lt;br /&gt;
|-&lt;br /&gt;
| MoveToMarker || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetOpenState || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveFlames || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddFlames || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasFlames || ||&lt;br /&gt;
|-&lt;br /&gt;
| CanHaveFlames || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCrimeFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetCrimeFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsContinuingPackagePCNear || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCurrentWeather || getweather || &lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentWeatherPercent || getweatherpct || &lt;br /&gt;
|-&lt;br /&gt;
| GetWindSpeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsInMyOwnedCell || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsTrespassing || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetTrespassWarningLevel || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentAIProcedure || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWalk || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWalkSpeed || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsTalking || ||&lt;br /&gt;
|-&lt;br /&gt;
| ResurrectActor || resurrect || &lt;br /&gt;
|-&lt;br /&gt;
| KillActor || kill || &lt;br /&gt;
|-&lt;br /&gt;
| ModFactionRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetFactionRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsReference || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameSexAsPC || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameRaceAsPC || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameFactionAsPC || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCInFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCIsSex || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCIsRace || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPCIsClass || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStamina || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStaminaPercentage || ||&lt;br /&gt;
|-&lt;br /&gt;
| HasBeenEaten || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartCannibal || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsGuard || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartMisterSandMan || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsGreetingPlayer || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCrime || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAlly || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetEnemy || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCrimeKnown || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetActorAggroRadiusViolated || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsPlayerInRegion || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsIntimidatedbyPlayer || ||&lt;br /&gt;
|-&lt;br /&gt;
| UnLock || ||&lt;br /&gt;
|-&lt;br /&gt;
| CompleteQuest || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsIdlePlaying || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWaiting || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentAIPackage || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWeaponSkillType || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWeaponAnimType || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetKnockedState || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsFacingUp || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsActionRef || ||&lt;br /&gt;
|-&lt;br /&gt;
| CreateDetectionEvent || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsShieldOut || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsTorchOut || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsWeaponMagicOut || ||&lt;br /&gt;
|-&lt;br /&gt;
| PickIdle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHeadingAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPlayerControlsDisabled || gpc || &amp;lt;nowiki&amp;gt;8 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal ex: 1 0 0 1 0 0 0 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| DisablePlayerControls || dpc || &lt;br /&gt;
|-&lt;br /&gt;
| EnablePlayerControls || epc || &amp;lt;nowiki&amp;gt;9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SendAssaultAlarm || ||&lt;br /&gt;
|-&lt;br /&gt;
| EvaluatePackage || evp || &lt;br /&gt;
|-&lt;br /&gt;
| StopLook || ||&lt;br /&gt;
|-&lt;br /&gt;
| Look || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsAlerted || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAlert || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShowMessage || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddTopic || ||&lt;br /&gt;
|-&lt;br /&gt;
| Drop || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartConversation || || Start a conversation [Bob.StartConversation Joe, SecretTopic]&lt;br /&gt;
|-&lt;br /&gt;
| ShowMap || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddToMap || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDeadCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLeveledEncounterValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveItem || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsRotating || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLevel || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetQuestVariable || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveMusic || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetRandomPercent || ||&lt;br /&gt;
|-&lt;br /&gt;
| FastTravel || || Player Fast Travel to Marker&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowing || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGlobalValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFactionRank || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsID || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsSex || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsRace || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsClass || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInCell || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetShouldAttack || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLockLevel || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetIsCreature || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAttacked || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsRaining || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAlarmed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetFactionRankDifference || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStageDone || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStage || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetStage || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetQuestRunning || GetQR || Returns 1 if quest is currently running, 0 if quest is not. GetQR [QuestID]&lt;br /&gt;
|-&lt;br /&gt;
| StopQuest || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartQuest || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetScriptVariable || ||&lt;br /&gt;
|-&lt;br /&gt;
| SayTo || ||&lt;br /&gt;
|-&lt;br /&gt;
| Say || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetTalkedToPC || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetSleeping || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetGold || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetItemCount || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDead || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDetected || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameSex || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameRace || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameFaction || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetClothingValue || ||&lt;br /&gt;
|-&lt;br /&gt;
| FailAllObjectives || || Fail all of a quest's objectives&lt;br /&gt;
|-&lt;br /&gt;
| GetDisease || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlaySound || || Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| PlaceAtMe || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDisabled || ||&lt;br /&gt;
|-&lt;br /&gt;
| Disable || ||&lt;br /&gt;
|-&lt;br /&gt;
| Enable || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetInSameCell || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetButtonPressed || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cast || ||&lt;br /&gt;
|-&lt;br /&gt;
| RemoveSpell || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddSpell || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLOS || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLineOfSight || ||&lt;br /&gt;
|-&lt;br /&gt;
| IsTurning || || Is the actor turning&lt;br /&gt;
|-&lt;br /&gt;
| IsMoving || || Is the actor moving&lt;br /&gt;
|-&lt;br /&gt;
| GetScale || ||&lt;br /&gt;
|-&lt;br /&gt;
| StopCombat || ||&lt;br /&gt;
|-&lt;br /&gt;
| StartCombat || ||&lt;br /&gt;
|-&lt;br /&gt;
| SkipAnim || ||&lt;br /&gt;
|-&lt;br /&gt;
| LoopGroup || ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayGroup || || IE: PlayGroup SEQNAME 1&lt;br /&gt;
|-&lt;br /&gt;
| GetCurrentTime || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAtStart || ||&lt;br /&gt;
|-&lt;br /&gt;
| ModActorValue || ModAV || Modify an actor value. [player.modav luck, -10]&lt;br /&gt;
|-&lt;br /&gt;
| SetActorValue || SetAV || Set an actor value. [player.setav luck, 75]&lt;br /&gt;
|-&lt;br /&gt;
| GetActorValue || GetAV || Get an actor value. [player.getav luck]&lt;br /&gt;
|-&lt;br /&gt;
| GetSecondsPassed || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStartingAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetStartingPos || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetAngle || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetPos || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetPos || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetLocked || ||&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetEssential || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddItem || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetDistance || ||&lt;br /&gt;
|-&lt;br /&gt;
| GetWantBlocking || ||&lt;br /&gt;
|-&lt;br /&gt;
| ClearAchievement || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetInChargen || ||&lt;br /&gt;
|-&lt;br /&gt;
| ToggleSPUMovement || tSPUM || toggles the SPU movement on or off&lt;br /&gt;
|-&lt;br /&gt;
| CheckPlayerDoors || CheckPD || &lt;br /&gt;
|-&lt;br /&gt;
| StopTrackPlayerDoors || StopTPD || &lt;br /&gt;
|-&lt;br /&gt;
| StartTrackPlayerDoors || StartTPD || &lt;br /&gt;
|-&lt;br /&gt;
| PerformAction || pa || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleWaterCurrentGeometry || twcg || &lt;br /&gt;
|-&lt;br /&gt;
| IsolateRendering || ir || &lt;br /&gt;
|-&lt;br /&gt;
| CollisionMesh || colmesh || Toggle Mesh Collision Info&lt;br /&gt;
|-&lt;br /&gt;
| ExportInventoryItemInfo || eiii || &lt;br /&gt;
|-&lt;br /&gt;
| IsInvulnerable || isinv || Is the actor invulnerable&lt;br /&gt;
|-&lt;br /&gt;
| PrintQuestSceneInfo || PrintS || Prints to the Quest Inf file the current state of scenes.&lt;br /&gt;
|-&lt;br /&gt;
| StopPapyrusFormProfile || StopPFP || Stops profiling Papyrus scripts on a form.&lt;br /&gt;
|-&lt;br /&gt;
| StartPapyrusFormProfile || StartPFP || Starts profiling Papyrus scripts on a form.&lt;br /&gt;
|-&lt;br /&gt;
| StopPapyrusScriptProfile || StopPSP || Stops profiling a Papyrus script.&lt;br /&gt;
|-&lt;br /&gt;
| StartPapyrusScriptProfile || StartPSP || Starts profiling a Papyrus script.&lt;br /&gt;
|-&lt;br /&gt;
| FindForm || find || Find a form&lt;br /&gt;
|-&lt;br /&gt;
| SetRace || || Sets the passed in actor's race.&lt;br /&gt;
|-&lt;br /&gt;
| SetQuestAliasLogging || sqal || Turns alias logging on/off for a quest.&lt;br /&gt;
|-&lt;br /&gt;
| SetDebugQuest || || Sets the quest to be the only one startable for its event type.&lt;br /&gt;
|-&lt;br /&gt;
| SetFormKnown || || Sets the known flag on a form&lt;br /&gt;
|-&lt;br /&gt;
| PlaySyncAnim || syncanim || Play Sync Anim&lt;br /&gt;
|-&lt;br /&gt;
| ToggleNavmeshInfo || tni || toggle a view mode similar to the map camera and displays navmesh infos&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMapCam || tmc || toggle a view mode similar to the map camera for debugging&lt;br /&gt;
|-&lt;br /&gt;
| HavokVDBCapture || vdbcapture || Havok VDB Capture&lt;br /&gt;
|-&lt;br /&gt;
| EnableRumble || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetSubgraphToDebug || sgd || Subgraph To Debug&lt;br /&gt;
|-&lt;br /&gt;
| ToggleImmortalMode || TIM || Toggle Immortal mode&lt;br /&gt;
|-&lt;br /&gt;
| ToggleAnimatorCam || animcam || Toggles a 3rd-person camera mode designed for animators' ease-of-use&lt;br /&gt;
|-&lt;br /&gt;
| RunCompaction || rcmpct || Run a pass of compaction if possible.&lt;br /&gt;
|-&lt;br /&gt;
| SoundCatMod || scm || In-game control of sound categories.&lt;br /&gt;
|-&lt;br /&gt;
| DisplayLookIKDebug || dlik || &lt;br /&gt;
|-&lt;br /&gt;
| DumpPapyrusUpdates || dpu || Dumps all Papyrus update registrations to the log&lt;br /&gt;
|-&lt;br /&gt;
| DumpPapyrusStacks || dps || Dumps all Papyrus stack information to the log&lt;br /&gt;
|-&lt;br /&gt;
| SetFramebufferRange || sfbr || Set frambuffer range&lt;br /&gt;
|-&lt;br /&gt;
| EnableStoryManagerLogging || esml || Enable story manager logging.&lt;br /&gt;
|-&lt;br /&gt;
| ShowHighMaxHeights || shmh || &lt;br /&gt;
|-&lt;br /&gt;
| ShowLowMaxHeights || slmh || &lt;br /&gt;
|-&lt;br /&gt;
| TestFadeNodes || TestFN || &lt;br /&gt;
|-&lt;br /&gt;
| SetWarning || || Params: Name [0/1]. 0 is default for 2nd param.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleAnimations || TANIM || Toggles all actor animations&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMovement || TMOVE || Toggles all actor movement&lt;br /&gt;
|-&lt;br /&gt;
| ForceOutOfMemory || FOOM || Forces an OOM state.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleContextOverlay || TCO || Toggle the Context Overlay.&lt;br /&gt;
|-&lt;br /&gt;
| TogglePapyrusLog || TPLog || Toggle the Papyrus Log Overlay.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleAudioOverlay || TAO || Toggle the Audio Debug Overlay.&lt;br /&gt;
|-&lt;br /&gt;
| PrintShaderMacros || PSM || Given a shader and technique ID, prints the macros used to compile its shader.&lt;br /&gt;
|-&lt;br /&gt;
| ShowClosestLocationForSphere || SCLFS || Finds the closest location where a sphere can fit in the navmesh, and displays it&lt;br /&gt;
|-&lt;br /&gt;
| SetNPCWeight || SNPCW || [0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change&lt;br /&gt;
|-&lt;br /&gt;
| SaveHavokSnapshot || SHS || Saves a Havok snapshot of the hkpWorld the player is currently in&lt;br /&gt;
|-&lt;br /&gt;
| AttachPapyrusScript || APS || Attaches a papyrus script to a reference&lt;br /&gt;
|-&lt;br /&gt;
| OutputFixedStringTable || OFST || Output the fixed string table to a file.&lt;br /&gt;
|-&lt;br /&gt;
| SaveDebugTextPages || SaveDTP || Save Debug Text Pages settings to .ini file.&lt;br /&gt;
|-&lt;br /&gt;
| ShowNodes || || Show nodes- [All], [Off]&lt;br /&gt;
|-&lt;br /&gt;
| Memory || Memory || Toggle Memory Info&lt;br /&gt;
|-&lt;br /&gt;
| Particles || Particles || Toggle Particle Info&lt;br /&gt;
|-&lt;br /&gt;
| Quest || Quest || Toggle Quest Event Info&lt;br /&gt;
|-&lt;br /&gt;
| Actor || Actor || Toggle Actor Info&lt;br /&gt;
|-&lt;br /&gt;
| Polygons || Polys || Toggle Mesh Render Info&lt;br /&gt;
|-&lt;br /&gt;
| Timing || FPS || Toggle Timing Info&lt;br /&gt;
|-&lt;br /&gt;
| Textures || tx || Toggle Texture Info&lt;br /&gt;
|-&lt;br /&gt;
| CellInfo || || Toggle Cell Info&lt;br /&gt;
|-&lt;br /&gt;
| PlayTerrainEffect || PTFX || Plays a terrain effect at target REFR&lt;br /&gt;
|-&lt;br /&gt;
| KillAllProjectiles || kap || Kill all projectiles&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMarkers || TMK || Toggle markers&lt;br /&gt;
|-&lt;br /&gt;
| ClearConsole || || Clears the console log&lt;br /&gt;
|-&lt;br /&gt;
| GetDistanceFromActorsPath || GDFAP || Prints out the distance from a reference to an actor's path.&lt;br /&gt;
|-&lt;br /&gt;
| SetConsoleScopeQuest || SSQ || Sets the scope quest for all console functions. No param clears current scope quest.&lt;br /&gt;
|-&lt;br /&gt;
| SetActionComplete || SAC || Sets all active actions on actor in scene complete&lt;br /&gt;
|-&lt;br /&gt;
| ModifyGUIOverlay || MGO || Modifies a graphical overlay&lt;br /&gt;
|-&lt;br /&gt;
| ToggleGUIOverlay || TGO || Toggles the graphical overlay&lt;br /&gt;
|-&lt;br /&gt;
| ToggleControlsDriven || TC || Toggles controls driven character&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMotionDriven || TMD || Toggles motion driven animation&lt;br /&gt;
|-&lt;br /&gt;
| DisplayGraphVariable || dgv || Gives control of variable filters used on the animation debug text page.&lt;br /&gt;
|-&lt;br /&gt;
| ExportPerfTrackingData || EPTD || Export performance monitor tracking data to a file.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleEventLog || TEL || Show a log of misc. events for the selected debug REFR.&lt;br /&gt;
|-&lt;br /&gt;
| RegisterPrefix || RPRFX || Register all resources at a path prefix.&lt;br /&gt;
|-&lt;br /&gt;
| SetBloodParam || SBP || Set blood parameters.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeWindMagnitude || STSWM || Set the tree system wind magnitude.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeWindDirection || STSWD || Set the tree system wind direction.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeLeafFrequency || STSLFRQ || Set the frequency of trees leaves.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeLeafAmplitude || STSLAMP || Set the amplitude of trees leaves.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeLeafFlexibility || STSLF || Set the flexibility of trees leaves.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeBranchAnimationRange || STSBR || Restrict the range of tree branch animations.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeBranchFlexibility || STSBF || Set the flexibility of trees branches.&lt;br /&gt;
|-&lt;br /&gt;
| SetTreeTrunkFlexibility || STSTF || Set the flexibility of trees trunk.&lt;br /&gt;
|-&lt;br /&gt;
| SetAnimGraphVar || sgv || Set an animation graph variable.&lt;br /&gt;
|-&lt;br /&gt;
| SetPathSprinting || SPS || Force actor to sprint.&lt;br /&gt;
|-&lt;br /&gt;
| PrecomputedLOSDebug || pld || &lt;br /&gt;
|-&lt;br /&gt;
| PrecomputedLOSGeneration || plg || &lt;br /&gt;
|-&lt;br /&gt;
| SetFaceTarget || SFT || Force actor to face a reference.&lt;br /&gt;
|-&lt;br /&gt;
| TestHandleManagerWarnAndKillSDM || THMWAKS || Purely for testing: lists every un-destroyed handle, then destroys it.&lt;br /&gt;
|-&lt;br /&gt;
| StartAIControlledRobotTest || SPTP || Starts player pathing memory test.&lt;br /&gt;
|-&lt;br /&gt;
| PathToRef || PTR || Force actor to path to reference.&lt;br /&gt;
|-&lt;br /&gt;
| SetStackDepth || SSD || Set Stack Depth&lt;br /&gt;
|-&lt;br /&gt;
| CheckMemory || chkmem || Check Memory&lt;br /&gt;
|-&lt;br /&gt;
| UninstallMemoryTracker || UMT || Uninstall Memory Tracker&lt;br /&gt;
|-&lt;br /&gt;
| InstallMemoryTracker || IMT || Install Memory Tracker&lt;br /&gt;
|-&lt;br /&gt;
| RumbleManager || RM || &lt;br /&gt;
|-&lt;br /&gt;
| TogglePoolTracking || TPT || Toggle Pool Tracking&lt;br /&gt;
|-&lt;br /&gt;
| ToggleHeapTracking || THT || Toggle Heap Tracking&lt;br /&gt;
|-&lt;br /&gt;
| RTGraph || || Sets the input-to-camera movement graph&lt;br /&gt;
|-&lt;br /&gt;
| LTGraph || || Sets the input-to-player movement graph&lt;br /&gt;
|-&lt;br /&gt;
| RunConsoleBatch || bat || Run a console batch file&lt;br /&gt;
|-&lt;br /&gt;
| RecvAnimEvent || rae || Simulate recieving an animation event from an animation graph.&lt;br /&gt;
|-&lt;br /&gt;
| HideMenu || || Hide or close a menu&lt;br /&gt;
|-&lt;br /&gt;
| ShowMenu || || Show or create a menu&lt;br /&gt;
|-&lt;br /&gt;
| LoadFlashMovie || || Loads a Flash movie for the GUI&lt;br /&gt;
|-&lt;br /&gt;
| CreateGameData || || Creates game data.&lt;br /&gt;
|-&lt;br /&gt;
| CreateSaveData || createsaves || Creates save data.&lt;br /&gt;
|-&lt;br /&gt;
| EvalActorTextures || EAT || &lt;br /&gt;
|-&lt;br /&gt;
| SetTaskThreadUpdateSleep || || Sets the task thread update sleep value (-1 to disable).&lt;br /&gt;
|-&lt;br /&gt;
| SetTaskThreadSleep || || Sets the task thread sleep value (-1 to disable).&lt;br /&gt;
|-&lt;br /&gt;
| SetMPSParticleMax || || Sets the maximum number of particles emitted by master particle system emitter set&lt;br /&gt;
|-&lt;br /&gt;
| SetEmitterParticleMax || || Sets the maximum number of particles emitted by a non-master particle system emitter&lt;br /&gt;
|-&lt;br /&gt;
| ForceRSXCrash || fRSX || Forces an RSX crash&lt;br /&gt;
|-&lt;br /&gt;
| ModifyFaceGen || mfg || Modify FaceGen Functionality&lt;br /&gt;
|-&lt;br /&gt;
| ToggleSPUCulling || tSPUC || toggles the SPU culling on or off&lt;br /&gt;
|-&lt;br /&gt;
| ToggleSPUTransformUpdate || tSPUTU || toggles the SPU transform update on or off&lt;br /&gt;
|-&lt;br /&gt;
| ToggleSPURenderBatch || tSPURB || toggles the SPU render batch on or off&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDepthBias || tdb || toggles depth bias for decals on or off&lt;br /&gt;
|-&lt;br /&gt;
| TestDegrade || || degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)&lt;br /&gt;
|-&lt;br /&gt;
| DumpNiUpdates || dnu || Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)&lt;br /&gt;
|-&lt;br /&gt;
| ForceFileCache || ffc || Enumerates Miles samples and streams&lt;br /&gt;
|-&lt;br /&gt;
| ToggleEOFImageSpace || teofis || Toggles end of frame imagespace effects&lt;br /&gt;
|-&lt;br /&gt;
| DrawSkeleton || das || Enables skeleton drawing&lt;br /&gt;
|-&lt;br /&gt;
| CopySaves || || Copy save games from the host machine or a memory stick (ms).&lt;br /&gt;
|-&lt;br /&gt;
| ToggleActorMover || tam || Toggles actor movement through pathing system&lt;br /&gt;
|-&lt;br /&gt;
| SetTargetFalloff || stfo || Sets the falloff of the target&lt;br /&gt;
|-&lt;br /&gt;
| PlayVATSCameras || pvc || Play this set of VATS cameras for the next VATS playback.&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreRenderPass || irp || Ignore the given renderpass&lt;br /&gt;
|-&lt;br /&gt;
| SetConsoleOuputFile || scof || Sets the given file as target for console output.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleBoundVisGeom || tbvg || Toggles bound visualization for a ref&lt;br /&gt;
|-&lt;br /&gt;
| GetActorValueInfo || GetAVInfo || Get detailed an actor value info. [player.getav luck]&lt;br /&gt;
|-&lt;br /&gt;
| ResetDialogueFlags || rdf || Debug resets SayOnce, TalkedToPc, etc.&lt;br /&gt;
|-&lt;br /&gt;
| ClearScreenBlood || csb || Clear screen blood&lt;br /&gt;
|-&lt;br /&gt;
| OutputTextureUseMap || OTUM || Writes out texture use map data to file.&lt;br /&gt;
|-&lt;br /&gt;
| SetGlobalRadialBlur || sgrb || Set parameters for the global radial blur&lt;br /&gt;
|-&lt;br /&gt;
| AddOcclusionPlane || AOP || Add Occlusion plane (x size, y size).&lt;br /&gt;
|-&lt;br /&gt;
| ToggleRagdollAnim || tra || Toggles Ragdoll Anim system&lt;br /&gt;
|-&lt;br /&gt;
| ToggleLookIK || tlik || Toggles Look IK system&lt;br /&gt;
|-&lt;br /&gt;
| ToggleGrabIK || tgik || Toggles Grab IK system&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMultiboundCheck || mbc || Toggle all Multibound check functionality&lt;br /&gt;
|-&lt;br /&gt;
| ClearLocationMarkers || clm || &lt;br /&gt;
|-&lt;br /&gt;
| PlaceLocationMarker || plm || PlaceLocationMarker x y z (optional name) (optional color )&lt;br /&gt;
|-&lt;br /&gt;
| ToggleTestLight || TTL || Toggle test light (radius, magnitude).&lt;br /&gt;
|-&lt;br /&gt;
| SetUFOCamSpeedMult || sucsm || Set speed mult for free camera.&lt;br /&gt;
|-&lt;br /&gt;
| SetImageSpaceModifiersEnable || sisme || Set imagespace modifiers enable: 0-Off, 1-On&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDecalRendering || TDR || Toggle decal rendering&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDebugDecal || TDD || Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform&lt;br /&gt;
|-&lt;br /&gt;
| ResetPerformanceTimers || rpt || Resets the performance timers&lt;br /&gt;
|-&lt;br /&gt;
| ShowInventory || inv || Shows reference inventory&lt;br /&gt;
|-&lt;br /&gt;
| TogglePathingInfoFunction || TPI || Toggle pathing information.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCombatDebug || tcd || Toggles combat debug info&lt;br /&gt;
|-&lt;br /&gt;
| DebugCombatBehavior || dcb || Debugs the combat behavior on an actor&lt;br /&gt;
|-&lt;br /&gt;
| Toggles Foot IK system || SetVel || Sets Velocity on a reference&lt;br /&gt;
|-&lt;br /&gt;
| ToggleFootIK || tfik || &lt;br /&gt;
|-&lt;br /&gt;
| SetTriLinearThreshold || stlt || Set the motion blur params&lt;br /&gt;
|-&lt;br /&gt;
| ToggleFullScreenMotionBlur || tfsmb || Toggles Full screen motion blur&lt;br /&gt;
|-&lt;br /&gt;
| SetTargetDOF || stdof || Sets the depth of field based on the target&lt;br /&gt;
|-&lt;br /&gt;
| SetMeshLODLevel || smll || Sets Depth of Field range&lt;br /&gt;
|-&lt;br /&gt;
| SetMaxAniso || sma || Sets Depth of Field focal distance&lt;br /&gt;
|-&lt;br /&gt;
| PlayExplosion || || Plays explosion seq in selected obj&lt;br /&gt;
|-&lt;br /&gt;
| OutputMemStats || omsfw || Output Mem Stats info to a file&lt;br /&gt;
|-&lt;br /&gt;
| SendSherlockDebugText || ssdt || &lt;br /&gt;
|-&lt;br /&gt;
| SetTreeMipmapBias || stmb || Set mipmap LOD bias values for tree billboards.&lt;br /&gt;
|-&lt;br /&gt;
| CloseFile || ||&lt;br /&gt;
|-&lt;br /&gt;
| SetHudGlowConstants || shgc || Set parameters for HUD glow.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCastShadows || tsh || &lt;br /&gt;
|-&lt;br /&gt;
| ClearAdaptedLight || cal || Clears the HDR adapted light texture&lt;br /&gt;
|-&lt;br /&gt;
| WasteMemory || wm || Allocates some memory (in MB).&lt;br /&gt;
|-&lt;br /&gt;
| SetGamma || sg || Sets new gamma ramp.&lt;br /&gt;
|-&lt;br /&gt;
| OutputLocalMapPictures || OLMP || Writes out the current local map.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleFogOfWar || TFOW || Turns fog of war on or off.&lt;br /&gt;
|-&lt;br /&gt;
| CompleteAllQuestStages || caqs || Sets all quest stages&lt;br /&gt;
|-&lt;br /&gt;
| StartAllQuests || saq || Starts all quests&lt;br /&gt;
|-&lt;br /&gt;
| RunCellTest || rct || Runs a cell test&lt;br /&gt;
|-&lt;br /&gt;
| BeginTrace || bt || Creates a trace file (Xenon only)&lt;br /&gt;
|-&lt;br /&gt;
| WaterColor || mwc || Modifies water color&lt;br /&gt;
|-&lt;br /&gt;
| ModWaterShader || mws || Modifies water shader settings&lt;br /&gt;
|-&lt;br /&gt;
| ToggleFlyCam || tfc || Toggles the Free Fly camera (UFO cam).&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCombatAI || tcai || Toggles ALL Combat AI&lt;br /&gt;
|-&lt;br /&gt;
| ShowWhoDetectsPlayer || SWDP || Show who detects the player&lt;br /&gt;
|-&lt;br /&gt;
| ToggleWaterRadius || TWR || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleWaterSystem || TWS || Toggles the water system&lt;br /&gt;
|-&lt;br /&gt;
| ResetMemContexts || rmc || Reset Max Mem Contexts&lt;br /&gt;
|-&lt;br /&gt;
| RunMemoryPass || rmp || Runs a cleanup memory pass&lt;br /&gt;
|-&lt;br /&gt;
| ToggleLiteBrite || tlb || Toggles lite brite render mode.&lt;br /&gt;
|-&lt;br /&gt;
| SetDebugText || sdt || Sets which debug text is shown.&lt;br /&gt;
|-&lt;br /&gt;
| SaveIniFiles || saveini || Writes all the .ini files.&lt;br /&gt;
|-&lt;br /&gt;
| QuitGame || qqq || Exit game without going through menus.&lt;br /&gt;
|-&lt;br /&gt;
| OutputArchiveProfile || oap || Output Archive profile info to a file&lt;br /&gt;
|-&lt;br /&gt;
| RevertWorld || rw || Revert the world&lt;br /&gt;
|-&lt;br /&gt;
| ToggleHDRDebug || THD || Toggles HDR debug textures.&lt;br /&gt;
|-&lt;br /&gt;
| PrintHDRParam || PHP || Prints current HDR settings.&lt;br /&gt;
|-&lt;br /&gt;
| ShowPivot || SP || Puts a temporary yellow plus at the pivot point of the selected reference.&lt;br /&gt;
|-&lt;br /&gt;
| VisualRefPosition || VRP || Places and axis object at the ref position.&lt;br /&gt;
|-&lt;br /&gt;
| SetHDRParam || SHP || Sets various values for the HDR shader&lt;br /&gt;
|-&lt;br /&gt;
| SetTintParam || STP || Sets various values for the imagespace tint&lt;br /&gt;
|-&lt;br /&gt;
| SetCinematicParam || SCP || Sets various values for the imagespace cinematics&lt;br /&gt;
|-&lt;br /&gt;
| ShowHeadTrackTarget || SHeadT || Show the head track target if set from look function&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCharControllerShape || TCCS || Toggle char controller shape type.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleRefractionDebug || trd || Toggles refraction debug render texture&lt;br /&gt;
|-&lt;br /&gt;
| SetTargetRefractionFire || strf || Sets the refractive fire value of the target&lt;br /&gt;
|-&lt;br /&gt;
| SetTargetRefraction || str || Sets the refractive value of the target&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDetectionStats || tds || Show the detection stats of the current seletected Ref.&lt;br /&gt;
|-&lt;br /&gt;
| RemoveWatchAddress || rwa || Removes an address range that we no longer want to watch.&lt;br /&gt;
|-&lt;br /&gt;
| AddWatchAddress || awa || Adds an address range to watch out for.&lt;br /&gt;
|-&lt;br /&gt;
| OutputAllocations || outalloc || Output memory allocations (file, optional context name, optional start context, optional end context)&lt;br /&gt;
|-&lt;br /&gt;
| IncMemCheckPoint || imcp || Increment the current memory checkpoint (optional context name)&lt;br /&gt;
|-&lt;br /&gt;
| GetMemCheckPoint || gmcp || Get the current memory checkpoint (optional context name)&lt;br /&gt;
|-&lt;br /&gt;
| SetMemCheckPoint || smcp || Set the current memory checkpoint (value, optional context name)&lt;br /&gt;
|-&lt;br /&gt;
| OutputMemStats || oms || Output Mem Stats info to a file&lt;br /&gt;
|-&lt;br /&gt;
| OutputMemContexts || omc || Output Mem Context info to a file&lt;br /&gt;
|-&lt;br /&gt;
| ToggleOcclusion || tocc || toggle occlusion query for geometry&lt;br /&gt;
|-&lt;br /&gt;
| FreezeRenderAccumulation || fra || only re-render geometry visible during this frame&lt;br /&gt;
|-&lt;br /&gt;
| ShowRenderPasses || srp || display render passes for the next frame&lt;br /&gt;
|-&lt;br /&gt;
| Prints NPC dialog || ShowSubtitle || show all dialog subtitles (1 shows always, 0 hides always)&lt;br /&gt;
|-&lt;br /&gt;
| PrintNPCDialog || pdialog || &lt;br /&gt;
|-&lt;br /&gt;
| MoveToQuestTarget || movetoqt || Move player to current quest target.&lt;br /&gt;
|-&lt;br /&gt;
| TestLocalMap || tlm || Simulates the local map. (1 or 0 for FOW on or off)&lt;br /&gt;
|-&lt;br /&gt;
| TestSeenData || tsd || Visually displays the current seen data&lt;br /&gt;
|-&lt;br /&gt;
| ReloadCurrentWeather || rcw || Reloads values from the current weather&lt;br /&gt;
|-&lt;br /&gt;
| ReloadCurrentClimate || rcc || Reloads values from the current climate&lt;br /&gt;
|-&lt;br /&gt;
| SaveWorld || || Save hkWorld &amp;lt;filename&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RenderTestHere || rth || runs Render Test on player's current position&lt;br /&gt;
|-&lt;br /&gt;
| RenderTestCell || rtc || runs Render Test on player's current parent cell&lt;br /&gt;
|-&lt;br /&gt;
| TestAllCells || TAC || Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)&lt;br /&gt;
|-&lt;br /&gt;
| LoadGame || load || LoadGame &amp;lt;filename&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SaveGame || save || SaveGame &amp;lt;filename&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| HairTint || || 3 ints, RGB&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestTargets || SQT || Show current quest targets&lt;br /&gt;
|-&lt;br /&gt;
| PrintAiList || pai || Printed Ai Lists.&lt;br /&gt;
|-&lt;br /&gt;
| PlayerSpellBook || psb || Add all spells to player.&lt;br /&gt;
|-&lt;br /&gt;
| TestCode || ||&lt;br /&gt;
|-&lt;br /&gt;
| AddDecal || ||&lt;br /&gt;
|-&lt;br /&gt;
| ToggleEmotions || temo || Toggle NPC facial emotions.&lt;br /&gt;
|-&lt;br /&gt;
| RefreshINI || REFINI || Refresh INI settings from file.&lt;br /&gt;
|-&lt;br /&gt;
| AddFaceAnimNote || AFAN || &lt;br /&gt;
|-&lt;br /&gt;
| CreateGrassAt || cga || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleGrass || TG || Toggle grass display.&lt;br /&gt;
|-&lt;br /&gt;
| CenterOnWorld || COW || [COW worldname -10 5]&lt;br /&gt;
|-&lt;br /&gt;
| DumpModelMap || DMM || Dump model map contents to file&lt;br /&gt;
|-&lt;br /&gt;
| DumpTexturePalette || DTP || Dump texture palette contents to file param is sort type f-filename, s-size, c-count)&lt;br /&gt;
|-&lt;br /&gt;
| ShowFullQuestLog || SFQL || Show all log entries for a single quest&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestLog || SQL || Show Quest Log&lt;br /&gt;
|-&lt;br /&gt;
| ToggleFullHelp || TFH || Toggle Full Help&lt;br /&gt;
|-&lt;br /&gt;
| ToggleConversations || TCONV || Toggle conversation stats&lt;br /&gt;
|-&lt;br /&gt;
| ToggleScripts || TSCR || Turn Script processing on/off&lt;br /&gt;
|-&lt;br /&gt;
| RefreshShaders || RS || Reload HLSL shaders from disk&lt;br /&gt;
|-&lt;br /&gt;
| ToggleGodMode || TGM || Toggle God mode&lt;br /&gt;
|-&lt;br /&gt;
| SetCameraFOV || FOV || Change the camera's field of view (in deg): default 75&lt;br /&gt;
|-&lt;br /&gt;
| ToggleTrees || TT || Turn trees on/off&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCellNode || TCN || Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active&lt;br /&gt;
|-&lt;br /&gt;
| GameComment || GC || Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard)&lt;br /&gt;
|-&lt;br /&gt;
| BetaComment || BC || Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc &amp;quot;This rock is too high.&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
| SpeakSound || ||&lt;br /&gt;
|-&lt;br /&gt;
| ToggleAiSchedules || TAIS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleMiddleHighProcess || TMHIGHPROCESS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleMiddleLowProcess || TMLOWPROCESS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleLowProcess || TLOWPROCESS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleHighProcess || THIGHPROCESS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleDetection || TDETECT || &lt;br /&gt;
|-&lt;br /&gt;
| SetImageSpaceGlow || SISG || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleShadowVolumes || TSV || &lt;br /&gt;
|-&lt;br /&gt;
| SetClipDist || || float, new clip distance&lt;br /&gt;
|-&lt;br /&gt;
| SetFog || || 2 floats, start and end depths&lt;br /&gt;
|-&lt;br /&gt;
| CalcLowPathToPoint || LP2P || ignore locks, allow disabled doors, ignore min use&lt;br /&gt;
|-&lt;br /&gt;
| CalcPathToPoint || P2P || &lt;br /&gt;
|-&lt;br /&gt;
| CenterOnExterior || COE || &lt;br /&gt;
|-&lt;br /&gt;
| GetINISetting || GetINI || &amp;quot;setting:category&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| SetINISetting || SetINI || &amp;quot;setting:category&amp;quot; value&lt;br /&gt;
|-&lt;br /&gt;
| SetGameSetting || SetGS || &lt;br /&gt;
|-&lt;br /&gt;
| CenterOnCell || COC || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleGrassUpdate || TGU || &lt;br /&gt;
|-&lt;br /&gt;
| SetLODObjectDistance || SLOD || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleMapEffect || TME || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleLODLand || TLL || &lt;br /&gt;
|-&lt;br /&gt;
| SetLightingPasses || SLP || &amp;lt;nowiki&amp;gt;4 (0/1) values. amb|diff|tex|spec ex: 1010&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PickRefByID || PRID || Select a reference by id for the console.&lt;br /&gt;
|-&lt;br /&gt;
| TogglePathLine || TPL || Toggle path display.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleNavMesh || TNM || Toggle blocked display.&lt;br /&gt;
|-&lt;br /&gt;
| Help || || Show this help.&lt;br /&gt;
|-&lt;br /&gt;
| Show1stPerson || S1ST || Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.&lt;br /&gt;
|-&lt;br /&gt;
| ShowAnim || SA || Show Animation and Actor status.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMagicStats || TMS || &lt;br /&gt;
|-&lt;br /&gt;
| ShowScenegraph SFSG || || Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).&lt;br /&gt;
|-&lt;br /&gt;
| ShowScenegraph || SSG || Create a window with the full game scene graph or the scene graph of the selected reference.&lt;br /&gt;
|-&lt;br /&gt;
| TogglePrimitives || TPR || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleMenus || TM || Hide all the menus. Used for taking screen shots.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDebugText || TDT || Show debug numbers on the screen.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCollision || TCL || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleWireframe || TWF || Show the world as wireframe.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleSky || TS || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleBorders || TB || Show border lines for each cell.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleStairsGeometry || TSG || Show stairs geometry.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleMaterialGeometry || TMG || Show material geometry.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCollisionGeometry || TCG || Show collision geometry.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleAI || TAI || &lt;br /&gt;
|-&lt;br /&gt;
| ToggleSafeZone || TSZ || Display the television 85%% safe zone.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCombatStats || TCS || &lt;br /&gt;
|-&lt;br /&gt;
| ClearQuestAliases || || Clears quest aliases. [ClearQuestAliases QuestID]&lt;br /&gt;
|-&lt;br /&gt;
| SetQuestAliases || || Set quest aliases. [SetQuestAliases QuestID]&lt;br /&gt;
|-&lt;br /&gt;
| SetPapyrusVar || SETPV || Set a Papyrus property on the selected ref.&lt;br /&gt;
|-&lt;br /&gt;
| SetPapyrusQuestVar || SETPQV || Set a Papyrus property on the specified quest.&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestAliases || || Show quest aliases. [ShowQuestAliases QuestID]&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuests || SQ || List quests.&lt;br /&gt;
|-&lt;br /&gt;
| ShowQuestVars || SQV || Show quest variables. [svq QuestID]&lt;br /&gt;
|-&lt;br /&gt;
| ShowGlobalVars || SGLV || Show all global variables.&lt;br /&gt;
|-&lt;br /&gt;
| ShowVars || SV || Show variables on object. [player-&amp;gt;sv]&lt;br /&gt;
|-&lt;br /&gt;
| Show || TST || Show global scripts and variables.&lt;br /&gt;
|}{{Showhide/End}}&lt;br /&gt;
&lt;br /&gt;
== Using Batch Files With the bat Command ==&lt;br /&gt;
Skyrim provides a simple batch file mechanism so you can customize your game play quickly and without repeatedly typing console commands.&lt;br /&gt;
&lt;br /&gt;
'''Ex.:''' bat mybatchfile; runs all of the console commands in the file ''mybatchfile''.&lt;br /&gt;
&lt;br /&gt;
To use the feature you:&lt;br /&gt;
&lt;br /&gt;
* Create a text file that contains a list of console commands (one per line).&lt;br /&gt;
* Place the file in your Skyrim installation directory.&lt;br /&gt;
* Start the game.&lt;br /&gt;
* Bring up the console.&lt;br /&gt;
* Type &amp;lt;code&amp;gt;bat&amp;lt;/code&amp;gt; followed by the name of your batch file, for example &amp;lt;code&amp;gt;bat mybatchfile&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Skyrim batch files are lists of console commands that are run one after the other. They have no loops, tests, or other logic and execution doesn't stop if there's a problem with one of the commands. You can create any number of batch files, each with its own purpose.&lt;br /&gt;
&lt;br /&gt;
=== Guidelines for Using Commands in Batch Files ===&lt;br /&gt;
&lt;br /&gt;
Most Skyrim console commands can be run from a batch file. For example:&lt;br /&gt;
&lt;br /&gt;
* Toggle commands work in batch files. These include showing and hiding NPC conversation subtitles (ShowSubtitle), turning on and off grass display (TG), enabling and disabling god mode (TGM), and so forth. &lt;br /&gt;
&lt;br /&gt;
* Targeted commands with an explicit reference work fine. For example, you can use &amp;lt;code&amp;gt;Player.Additem f 1000&amp;lt;/code&amp;gt; in a batch file to add 1000 gold to your inventory. If you want to give Lydia 1000 gold, use &amp;lt;code&amp;gt;A2C94.Additem F 1000&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;A2C94&amp;lt;/code&amp;gt; being the Reference ID of Lydia).&lt;br /&gt;
&lt;br /&gt;
* PRID (Pick by Reference ID) selects an item, NPC, etc. Using PRID to select an NPC before performing additional commands that you want to apply to that NPC works fine, for example &amp;lt;code&amp;gt;prid a2c94&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;setclass 13176&amp;lt;/code&amp;gt; will cause Lydia to level up correctly.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous commands such as FOV or FW can also be run from batch files.&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;COC&amp;lt;/code&amp;gt; command cannot be run from within a batch file (the game will crash to desktop). {{VN}}&lt;br /&gt;
&lt;br /&gt;
=== Example for using a Batch File to create an alternative start ===&lt;br /&gt;
With the above method you can actually create an alternative start to the game. In addition to a batch file, you also need to edit the &amp;lt;code&amp;gt;Skyrim.ini&amp;lt;/code&amp;gt; file, which can be found in your &amp;lt;code&amp;gt;C:\Users\YOUR_USER_NAME\Documents\My Games\Skyrim&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
# Open your &amp;lt;code&amp;gt;Skyrim.ini&amp;lt;/code&amp;gt; file and add the line &amp;lt;code&amp;gt;SStartingCell=WhiteRiverWatch01&amp;lt;/code&amp;gt; under the &amp;lt;code&amp;gt;[General]&amp;lt;/code&amp;gt; tab.&lt;br /&gt;
# Create an empty .txt-file in your Skyrim folder (where the &amp;lt;code&amp;gt;TESV.exe&amp;lt;/code&amp;gt; is located) and name it &amp;lt;code&amp;gt;bandit&amp;lt;/code&amp;gt; (not &amp;lt;code&amp;gt;bandit.txt&amp;lt;/code&amp;gt;).&lt;br /&gt;
#Paste the code sniplet below the numbered list into the new file.&lt;br /&gt;
#Start a new game and you will not see the intro but stand within the White River Watch cave.&lt;br /&gt;
#Open the console and type &amp;lt;code&amp;gt;bat bandit&amp;lt;/code&amp;gt;.&lt;br /&gt;
#Create your character.&lt;br /&gt;
&lt;br /&gt;
Code to copy into the &amp;lt;code&amp;gt;bandit&amp;lt;/code&amp;gt; file:&lt;br /&gt;
 player.removeallitems&lt;br /&gt;
 ;Leather Armor, Bracers and Boots&lt;br /&gt;
 player.additem 3619e 1&lt;br /&gt;
 player.equipitem 3619e&lt;br /&gt;
 player.additem 13921 1&lt;br /&gt;
 player.equipitem 13921&lt;br /&gt;
 player.additem 13920 1&lt;br /&gt;
 player.equipitem 13920&lt;br /&gt;
 ;Steel Sword and Shield&lt;br /&gt;
 player.additem 13989 1&lt;br /&gt;
 player.equipitem 13989&lt;br /&gt;
 player.additem 13955 1&lt;br /&gt;
 player.equipitem 13955&lt;br /&gt;
 ;Hunting Bow and Iron Arrows&lt;br /&gt;
 player.additem 13985 1&lt;br /&gt;
 player.additem 1397D 25&lt;br /&gt;
 ;Gold and Lockpicks&lt;br /&gt;
 player.additem f 100&lt;br /&gt;
 player.additem a 15&lt;br /&gt;
 ;Bandit Ally Faction&lt;br /&gt;
 player.addtofaction e0cd9 0&lt;br /&gt;
 ;Create Character&lt;br /&gt;
 showracemenu&lt;br /&gt;
&lt;br /&gt;
Using this method you can visit Helgen before it is destroyed and you can also do the side missions, but without further editing the main quest will not start (see the Quest Stages section of [[Skyrim:Unbound|Unbound]] to find out how to start the main quest anyway).&lt;br /&gt;
&lt;br /&gt;
Another method to use batch files is to place it under &amp;lt;code&amp;gt;Skyrim\Data\&amp;lt;/code&amp;gt; and name it &amp;lt;code&amp;gt;bandit.txt&amp;lt;/code&amp;gt; instead of just &amp;lt;code&amp;gt;bandit&amp;lt;/code&amp;gt;. The console command will be the same - &amp;lt;code&amp;gt;bat bandit&amp;lt;/code&amp;gt;. This method is better because any TXT editor (like Notepad) will automatically recognize the file, allowing you to easily open and edit it. Also, you may want to place this file in the same folder as other mods, which will help keep the root folder clean.&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263097</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263097"/>
		<updated>2013-12-21T09:23:38Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Is your computer power supply adequate? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specs overkill? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
&lt;br /&gt;
Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
&lt;br /&gt;
Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
&lt;br /&gt;
==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Importance of processor speed ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
&lt;br /&gt;
==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can My Computer Run It? ==&lt;br /&gt;
&lt;br /&gt;
I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I run? (Laptop) ==&lt;br /&gt;
&lt;br /&gt;
Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
&lt;br /&gt;
== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
&lt;br /&gt;
This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Nvidia GeForce FX 5500  ==&lt;br /&gt;
&lt;br /&gt;
Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misplaced 6750? ==&lt;br /&gt;
&lt;br /&gt;
I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quadro 2000M example ==&lt;br /&gt;
&lt;br /&gt;
Data point:&lt;br /&gt;
&lt;br /&gt;
As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
&lt;br /&gt;
Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More complete version in French Wiki ==&lt;br /&gt;
&lt;br /&gt;
It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
&lt;br /&gt;
To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
&lt;br /&gt;
== ATI Radeon 530v ==&lt;br /&gt;
&lt;br /&gt;
I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
&lt;br /&gt;
Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
&lt;br /&gt;
[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can this setup run it? ==&lt;br /&gt;
&lt;br /&gt;
I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making this page more visible ==&lt;br /&gt;
&lt;br /&gt;
There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
&lt;br /&gt;
I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
&lt;br /&gt;
My computer is 5 years old and has:&lt;br /&gt;
&lt;br /&gt;
Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
&lt;br /&gt;
:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watts ratings are misleading. Wattage means the total power a device consumes. All silicon devices are only 2/3rds efficient. So your 800 watt power supply can deliver at best, about 575 watts usable current. The output ratings are in current - amperes. But that 30 amps of 12 volts may not be what it seems. Is the supply capable of delivering all those amps simultaneously and continuously, or is it just that one voltage supply and that is only for a few seconds before the fuse blows?. The latter seems to be the case with all cheaper power supplies.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:07, 20 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Interesting, but I see the problem: ''&amp;quot;Even the two that cost nearly $50...&amp;quot;'' You're using cheap, low-end power supplies, and I mean really low-end. Most of these are made by unknown manufacturers overseas, whose products are occasionally known to outright lie about their specs. That doesn't mean they aren't all bad, though - I know many people with generic PSUs (power supply units) that work wonderfully. It's just a gamble how well it will work.&lt;br /&gt;
:The other issue is that dropping random PSUs of various wattages into a power-hungry system is a really bad idea to begin with. If you're building your own computer, you should know that your system lives off of electricity, and giving it a powerful enough PSU to do the job is critical. There are a number of parts within a computer build that you can skimp a bit or choose the budget-friendly option, but a PSU is NOT one of these parts. You cannot cheap out on one, unless you want your computer components to die a lot faster (possibly in a large fireball). Also, the statement that an 800 watt PSU delivers 575 watts is incorrect; for more info, read [[wikipedia:80 Plus|here]].&lt;br /&gt;
:Overall, this analysis seems redundant other than in illustrating the importance of getting a PSU that isn't total crap and how elusive the results can be. The best way to solve this issue is to ''not'' buy a $30 crap PSU from some no-name company. Normally I don't support buying by brand, but in this case buying a brand-name PSU is very important, simply for the quality (aka, it won't explode and destroy your computer, like what happened to my friend). Of course, bigger is typically better, but there's no reason to buy a 1200-watt PSU if you're only driving 250-watt hardware, so if you are on a budget, do your research and figure out how large of a supply you need and buy what works for you. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:11, 20 December 2013 (GMT)&lt;br /&gt;
::&amp;quot;Excellent counterpoint. The one problem that isn't addressed is the flooding of the market with fake goods which is now the norm in most of the world. The money is spent on making these goods appear to be the real thing. This is inclusive of copied high quality printing of packages, shrink wrapping, and even UL or CE stickers. Seals, documentations, certificates, all can and are being faked. So you are very correct. Buy certified, gold seal, 80 plus, name brand, and your chances are better that you are getting the actual goods you paid for. But there is no guarantee. As I said, opening up the unit and knowing what you are looking at is the only assured way of getting what you paid for. The other aspect of this is the warranty. Even if it is certified for 5 years, this does not mean that company will replace damaged parts from an inadequate, faked, unit.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 01:50, 21 December 2013 (GMT)&lt;br /&gt;
:::So I did a web search on fake power supplies and sure enough. 80 plus fake badges, name brands like Dell with faked power supplies and on and on. Millions of hits of reported counterfeit power supplies. PS (He was using the cheap power supplies as an example of how common faking claims of the PSUs are.) &lt;br /&gt;
&lt;br /&gt;
:::So I asked him what power supply he uses. &amp;quot;I've got a retired 15 KVA isolation transformer with 8 output rails running 3 of my computers. Each rail supplies 24 volts to the regulators at about 120 amps. You could arc weld with it, I suppose.&amp;quot;[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 02:02, 21 December 2013 (GMT)&lt;br /&gt;
:::: More: &amp;quot;He missed the point I was making. The 80 plus rating is misleading. If you use wattage as your guide, in theory all the power supplies I tried should have been able to do the job. The 80 Plus is the deliverable output, put in layman's terms. Wattage ratings are typically of total power the device or appliance consumes. The current capability that can be delivered is the real factor. This fudging, creating convenient labelings and ratings only serves to cloud and obscure the issue. Take the new standard of home entertainment systems with astronomical power output capability. Then they add the small initials PMPO. As example, I have an entertainment system that has 4,500 watts stated capability, PMPO. The PMPO stands for Peak Momentary Power Output. In terms of silicon devices, the power output the unit is capable of for a millisecond or two before catastrophic destruction. However, the consumer is happy to be deluded. My entertainment system is capable of 35 watts delivered to the speakers, RMS, both channels driven, 60 hz to about 18,000 hz, continuous output. In other words, they can cheat and will, and these labels are granting these shoddy practices permission to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Exactly what my tech said: www.hardwaresecrets.com/article/Can-We-Trust-the-80-Plus-Certification/856. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 09:23, 21 December 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263050</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263050"/>
		<updated>2013-12-21T04:14:36Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Is your computer power supply adequate? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specs overkill? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
&lt;br /&gt;
Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
&lt;br /&gt;
Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
&lt;br /&gt;
==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Importance of processor speed ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
&lt;br /&gt;
==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can My Computer Run It? ==&lt;br /&gt;
&lt;br /&gt;
I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I run? (Laptop) ==&lt;br /&gt;
&lt;br /&gt;
Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
&lt;br /&gt;
== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
&lt;br /&gt;
This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Nvidia GeForce FX 5500  ==&lt;br /&gt;
&lt;br /&gt;
Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misplaced 6750? ==&lt;br /&gt;
&lt;br /&gt;
I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quadro 2000M example ==&lt;br /&gt;
&lt;br /&gt;
Data point:&lt;br /&gt;
&lt;br /&gt;
As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
&lt;br /&gt;
Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More complete version in French Wiki ==&lt;br /&gt;
&lt;br /&gt;
It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
&lt;br /&gt;
To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
&lt;br /&gt;
== ATI Radeon 530v ==&lt;br /&gt;
&lt;br /&gt;
I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
&lt;br /&gt;
Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
&lt;br /&gt;
[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can this setup run it? ==&lt;br /&gt;
&lt;br /&gt;
I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making this page more visible ==&lt;br /&gt;
&lt;br /&gt;
There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
&lt;br /&gt;
I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
&lt;br /&gt;
My computer is 5 years old and has:&lt;br /&gt;
&lt;br /&gt;
Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
&lt;br /&gt;
:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watts ratings are misleading. Wattage means the total power a device consumes. All silicon devices are only 2/3rds efficient. So your 800 watt power supply can deliver at best, about 575 watts usable current. The output ratings are in current - amperes. But that 30 amps of 12 volts may not be what it seems. Is the supply capable of delivering all those amps simultaneously and continuously, or is it just that one voltage supply and that is only for a few seconds before the fuse blows?. The latter seems to be the case with all cheaper power supplies.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:07, 20 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Interesting, but I see the problem: ''&amp;quot;Even the two that cost nearly $50...&amp;quot;'' You're using cheap, low-end power supplies, and I mean really low-end. Most of these are made by unknown manufacturers overseas, whose products are occasionally known to outright lie about their specs. That doesn't mean they aren't all bad, though - I know many people with generic PSUs (power supply units) that work wonderfully. It's just a gamble how well it will work.&lt;br /&gt;
:The other issue is that dropping random PSUs of various wattages into a power-hungry system is a really bad idea to begin with. If you're building your own computer, you should know that your system lives off of electricity, and giving it a powerful enough PSU to do the job is critical. There are a number of parts within a computer build that you can skimp a bit or choose the budget-friendly option, but a PSU is NOT one of these parts. You cannot cheap out on one, unless you want your computer components to die a lot faster (possibly in a large fireball). Also, the statement that an 800 watt PSU delivers 575 watts is incorrect; for more info, read [[wikipedia:80 Plus|here]].&lt;br /&gt;
:Overall, this analysis seems redundant other than in illustrating the importance of getting a PSU that isn't total crap and how elusive the results can be. The best way to solve this issue is to ''not'' buy a $30 crap PSU from some no-name company. Normally I don't support buying by brand, but in this case buying a brand-name PSU is very important, simply for the quality (aka, it won't explode and destroy your computer, like what happened to my friend). Of course, bigger is typically better, but there's no reason to buy a 1200-watt PSU if you're only driving 250-watt hardware, so if you are on a budget, do your research and figure out how large of a supply you need and buy what works for you. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:11, 20 December 2013 (GMT)&lt;br /&gt;
::&amp;quot;Excellent counterpoint. The one problem that isn't addressed is the flooding of the market with fake goods which is now the norm in most of the world. The money is spent on making these goods appear to be the real thing. This is inclusive of copied high quality printing of packages, shrink wrapping, and even UL or CE stickers. Seals, documentations, certificates, all can and are being faked. So you are very correct. Buy certified, gold seal, 80 plus, name brand, and your chances are better that you are getting the actual goods you paid for. But there is no guarantee. As I said, opening up the unit and knowing what you are looking at is the only assured way of getting what you paid for. The other aspect of this is the warranty. Even if it is certified for 5 years, this does not mean that company will replace damaged parts from an inadequate, faked, unit.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 01:50, 21 December 2013 (GMT)&lt;br /&gt;
:::So I did a web search on fake power supplies and sure enough. 80 plus fake badges, name brands like Dell with faked power supplies and on and on. Millions of hits of reported counterfeit power supplies. PS (He was using the cheap power supplies as an example of how common faking claims of the PSUs are.) &lt;br /&gt;
&lt;br /&gt;
:::So I asked him what power supply he uses. &amp;quot;I've got a retired 15 KVA isolation transformer with 8 output rails running 3 of my computers. Each rail supplies 24 volts to the regulators at about 120 amps. You could arc weld with it, I suppose.&amp;quot;[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 02:02, 21 December 2013 (GMT)&lt;br /&gt;
:::: More: &amp;quot;He missed the point I was making. The 80 plus rating is misleading. If you use wattage as your guide, in theory all the power supplies I tried should have been able to do the job. The 80 Plus is the deliverable output, put in layman's terms. Wattage ratings are typically of total power the device or appliance consumes. The current capability that can be delivered is the real factor. This fudging, creating convenient labelings and ratings only serves to cloud and obscure the issue. Take the new standard of home entertainment systems with astronomical power output capability. Then they add the small initials PMPO. As example, I have an entertainment system that has 4,500 watts stated capability, PMPO. The PMPO stands for Peak Momentary Power Output. In terms of silicon devices, the power output the unit is capable of for a millisecond or two before catastrophic destruction. However, the consumer is happy to be deluded. My entertainment system is capable of 35 watts delivered to the speakers, RMS, both channels driven, 60 hz to about 18,000 hz, continuous output. In other words, they can cheat and will, and these labels are granting these shoddy practices permission to do so.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263030</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263030"/>
		<updated>2013-12-21T02:32:53Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Is your computer power supply adequate? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specs overkill? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
&lt;br /&gt;
Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
&lt;br /&gt;
Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
&lt;br /&gt;
==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Importance of processor speed ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
&lt;br /&gt;
==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can My Computer Run It? ==&lt;br /&gt;
&lt;br /&gt;
I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I run? (Laptop) ==&lt;br /&gt;
&lt;br /&gt;
Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
&lt;br /&gt;
== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
&lt;br /&gt;
This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Nvidia GeForce FX 5500  ==&lt;br /&gt;
&lt;br /&gt;
Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misplaced 6750? ==&lt;br /&gt;
&lt;br /&gt;
I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quadro 2000M example ==&lt;br /&gt;
&lt;br /&gt;
Data point:&lt;br /&gt;
&lt;br /&gt;
As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
&lt;br /&gt;
Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More complete version in French Wiki ==&lt;br /&gt;
&lt;br /&gt;
It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
&lt;br /&gt;
To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
&lt;br /&gt;
== ATI Radeon 530v ==&lt;br /&gt;
&lt;br /&gt;
I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
&lt;br /&gt;
Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
&lt;br /&gt;
[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can this setup run it? ==&lt;br /&gt;
&lt;br /&gt;
I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making this page more visible ==&lt;br /&gt;
&lt;br /&gt;
There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
&lt;br /&gt;
I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
&lt;br /&gt;
My computer is 5 years old and has:&lt;br /&gt;
&lt;br /&gt;
Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
&lt;br /&gt;
:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watts ratings are misleading. Wattage means the total power a device consumes. All silicon devices are only 2/3rds efficient. So your 800 watt power supply can deliver at best, about 575 watts usable current. The output ratings are in current - amperes. But that 30 amps of 12 volts may not be what it seems. Is the supply capable of delivering all those amps simultaneously and continuously, or is it just that one voltage supply and that is only for a few seconds before the fuse blows?. The latter seems to be the case with all cheaper power supplies.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:07, 20 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Interesting, but I see the problem: ''&amp;quot;Even the two that cost nearly $50...&amp;quot;'' You're using cheap, low-end power supplies, and I mean really low-end. Most of these are made by unknown manufacturers overseas, whose products are occasionally known to outright lie about their specs. That doesn't mean they aren't all bad, though - I know many people with generic PSUs (power supply units) that work wonderfully. It's just a gamble how well it will work.&lt;br /&gt;
:The other issue is that dropping random PSUs of various wattages into a power-hungry system is a really bad idea to begin with. If you're building your own computer, you should know that your system lives off of electricity, and giving it a powerful enough PSU to do the job is critical. There are a number of parts within a computer build that you can skimp a bit or choose the budget-friendly option, but a PSU is NOT one of these parts. You cannot cheap out on one, unless you want your computer components to die a lot faster (possibly in a large fireball). Also, the statement that an 800 watt PSU delivers 575 watts is incorrect; for more info, read [[wikipedia:80 Plus|here]].&lt;br /&gt;
:Overall, this analysis seems redundant other than in illustrating the importance of getting a PSU that isn't total crap and how elusive the results can be. The best way to solve this issue is to ''not'' buy a $30 crap PSU from some no-name company. Normally I don't support buying by brand, but in this case buying a brand-name PSU is very important, simply for the quality (aka, it won't explode and destroy your computer, like what happened to my friend). Of course, bigger is typically better, but there's no reason to buy a 1200-watt PSU if you're only driving 250-watt hardware, so if you are on a budget, do your research and figure out how large of a supply you need and buy what works for you. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:11, 20 December 2013 (GMT)&lt;br /&gt;
::&amp;quot;Excellent counterpoint. The one problem that isn't addressed is the flooding of the market with fake goods which is now the norm in most of the world. The money is spent on making these goods appear to be the real thing. This is inclusive of copied high quality printing of packages, shrink wrapping, and even UL or CE stickers. Seals, documentations, certificates, all can and are being faked. So you are very correct. Buy certified, gold seal, 80 plus, name brand, and your chances are better that you are getting the actual goods you paid for. But there is no guarantee. As I said, opening up the unit and knowing what you are looking at is the only assured way of getting what you paid for. The other aspect of this is the warranty. Even if it is certified for 5 years, this does not mean that company will replace damaged parts from an inadequate, faked, unit.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 01:50, 21 December 2013 (GMT)&lt;br /&gt;
:::So I did a web search on fake power supplies and sure enough. 80 plus fake badges, name brands like Dell with faked power supplies and on and on. Millions of hits of reported counterfeit power supplies. PS (He was using the cheap power supplies as an example of how common faking claims of the PSUs are.) &lt;br /&gt;
&lt;br /&gt;
So I asked him what power supply he uses. &amp;quot;I've got a retired 15 KVA isolation transformer with 8 output rails running 3 of my computers. Each rail supplies 24 volts to the regulators at about 120 amps. You could arc weld with it, I suppose.&amp;quot;[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 02:02, 21 December 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263027</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263027"/>
		<updated>2013-12-21T02:20:55Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Is your computer power supply adequate? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specs overkill? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
&lt;br /&gt;
Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
&lt;br /&gt;
Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
&lt;br /&gt;
==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Importance of processor speed ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
&lt;br /&gt;
==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can My Computer Run It? ==&lt;br /&gt;
&lt;br /&gt;
I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I run? (Laptop) ==&lt;br /&gt;
&lt;br /&gt;
Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
&lt;br /&gt;
== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
&lt;br /&gt;
This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Nvidia GeForce FX 5500  ==&lt;br /&gt;
&lt;br /&gt;
Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misplaced 6750? ==&lt;br /&gt;
&lt;br /&gt;
I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quadro 2000M example ==&lt;br /&gt;
&lt;br /&gt;
Data point:&lt;br /&gt;
&lt;br /&gt;
As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
&lt;br /&gt;
Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More complete version in French Wiki ==&lt;br /&gt;
&lt;br /&gt;
It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
&lt;br /&gt;
To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
&lt;br /&gt;
== ATI Radeon 530v ==&lt;br /&gt;
&lt;br /&gt;
I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
&lt;br /&gt;
Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
&lt;br /&gt;
[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can this setup run it? ==&lt;br /&gt;
&lt;br /&gt;
I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making this page more visible ==&lt;br /&gt;
&lt;br /&gt;
There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
&lt;br /&gt;
I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
&lt;br /&gt;
My computer is 5 years old and has:&lt;br /&gt;
&lt;br /&gt;
Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
&lt;br /&gt;
:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watts ratings are misleading. Wattage means the total power a device consumes. All silicon devices are only 2/3rds efficient. So your 800 watt power supply can deliver at best, about 575 watts usable current. The output ratings are in current - amperes. But that 30 amps of 12 volts may not be what it seems. Is the supply capable of delivering all those amps simultaneously and continuously, or is it just that one voltage supply and that is only for a few seconds before the fuse blows?. The latter seems to be the case with all cheaper power supplies.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:07, 20 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Interesting, but I see the problem: ''&amp;quot;Even the two that cost nearly $50...&amp;quot;'' You're using cheap, low-end power supplies, and I mean really low-end. Most of these are made by unknown manufacturers overseas, whose products are occasionally known to outright lie about their specs. That doesn't mean they aren't all bad, though - I know many people with generic PSUs (power supply units) that work wonderfully. It's just a gamble how well it will work.&lt;br /&gt;
:The other issue is that dropping random PSUs of various wattages into a power-hungry system is a really bad idea to begin with. If you're building your own computer, you should know that your system lives off of electricity, and giving it a powerful enough PSU to do the job is critical. There are a number of parts within a computer build that you can skimp a bit or choose the budget-friendly option, but a PSU is NOT one of these parts. You cannot cheap out on one, unless you want your computer components to die a lot faster (possibly in a large fireball). Also, the statement that an 800 watt PSU delivers 575 watts is incorrect; for more info, read [[wikipedia:80 Plus|here]].&lt;br /&gt;
:Overall, this analysis seems redundant other than in illustrating the importance of getting a PSU that isn't total crap and how elusive the results can be. The best way to solve this issue is to ''not'' buy a $30 crap PSU from some no-name company. Normally I don't support buying by brand, but in this case buying a brand-name PSU is very important, simply for the quality (aka, it won't explode and destroy your computer, like what happened to my friend). Of course, bigger is typically better, but there's no reason to buy a 1200-watt PSU if you're only driving 250-watt hardware, so if you are on a budget, do your research and figure out how large of a supply you need and buy what works for you. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:11, 20 December 2013 (GMT)&lt;br /&gt;
::&amp;quot;Excellent counterpoint. The one problem that isn't addressed is the flooding of the market with fake goods which is now the norm in most of the world. The money is spent on making these goods appear to be the real thing. This is inclusive of copied high quality printing of packages, shrink wrapping, and even UL or CE stickers. Seals, documentations, certificates, all can and are being faked. So you are very correct. Buy certified, gold seal, 80 plus, name brand, and your chances are better that you are getting the actual goods you paid for. But there is no guarantee. As I said, opening up the unit and knowing what you are looking at is the only assured way of getting what you paid for. The other aspect of this is the warranty. Even if it is certified for 5 years, this does not mean that company will replace damaged parts from an inadequate, faked, unit.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 01:50, 21 December 2013 (GMT)&lt;br /&gt;
:::So I did a web search on fake power supplies and sure enough. 80 plus fake badges, name brands like Dell with faked power supplies and on and on. Millions of hits of reported counterfeit power supplies. PS (He was using the cheap power supplies as an example of how common faking claims of the PSUs are.) [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 02:02, 21 December 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263024</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263024"/>
		<updated>2013-12-21T02:02:29Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Is your computer power supply adequate? */&lt;/p&gt;
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&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specs overkill? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
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:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
&lt;br /&gt;
Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
&lt;br /&gt;
Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
&lt;br /&gt;
==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
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== Importance of processor speed ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
&lt;br /&gt;
==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can My Computer Run It? ==&lt;br /&gt;
&lt;br /&gt;
I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I run? (Laptop) ==&lt;br /&gt;
&lt;br /&gt;
Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
&lt;br /&gt;
== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
&lt;br /&gt;
This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Nvidia GeForce FX 5500  ==&lt;br /&gt;
&lt;br /&gt;
Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
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== Misplaced 6750? ==&lt;br /&gt;
&lt;br /&gt;
I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quadro 2000M example ==&lt;br /&gt;
&lt;br /&gt;
Data point:&lt;br /&gt;
&lt;br /&gt;
As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
&lt;br /&gt;
Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More complete version in French Wiki ==&lt;br /&gt;
&lt;br /&gt;
It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
&lt;br /&gt;
To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
&lt;br /&gt;
== ATI Radeon 530v ==&lt;br /&gt;
&lt;br /&gt;
I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
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== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
&lt;br /&gt;
Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
&lt;br /&gt;
[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
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== Can this setup run it? ==&lt;br /&gt;
&lt;br /&gt;
I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making this page more visible ==&lt;br /&gt;
&lt;br /&gt;
There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
&lt;br /&gt;
I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
&lt;br /&gt;
My computer is 5 years old and has:&lt;br /&gt;
&lt;br /&gt;
Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
&lt;br /&gt;
:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watts ratings are misleading. Wattage means the total power a device consumes. All silicon devices are only 2/3rds efficient. So your 800 watt power supply can deliver at best, about 575 watts usable current. The output ratings are in current - amperes. But that 30 amps of 12 volts may not be what it seems. Is the supply capable of delivering all those amps simultaneously and continuously, or is it just that one voltage supply and that is only for a few seconds before the fuse blows?. The latter seems to be the case with all cheaper power supplies.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:07, 20 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Interesting, but I see the problem: ''&amp;quot;Even the two that cost nearly $50...&amp;quot;'' You're using cheap, low-end power supplies, and I mean really low-end. Most of these are made by unknown manufacturers overseas, whose products are occasionally known to outright lie about their specs. That doesn't mean they aren't all bad, though - I know many people with generic PSUs (power supply units) that work wonderfully. It's just a gamble how well it will work.&lt;br /&gt;
:The other issue is that dropping random PSUs of various wattages into a power-hungry system is a really bad idea to begin with. If you're building your own computer, you should know that your system lives off of electricity, and giving it a powerful enough PSU to do the job is critical. There are a number of parts within a computer build that you can skimp a bit or choose the budget-friendly option, but a PSU is NOT one of these parts. You cannot cheap out on one, unless you want your computer components to die a lot faster (possibly in a large fireball). Also, the statement that an 800 watt PSU delivers 575 watts is incorrect; for more info, read [[wikipedia:80 Plus|here]].&lt;br /&gt;
:Overall, this analysis seems redundant other than in illustrating the importance of getting a PSU that isn't total crap and how elusive the results can be. The best way to solve this issue is to ''not'' buy a $30 crap PSU from some no-name company. Normally I don't support buying by brand, but in this case buying a brand-name PSU is very important, simply for the quality (aka, it won't explode and destroy your computer, like what happened to my friend). Of course, bigger is typically better, but there's no reason to buy a 1200-watt PSU if you're only driving 250-watt hardware, so if you are on a budget, do your research and figure out how large of a supply you need and buy what works for you. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:11, 20 December 2013 (GMT)&lt;br /&gt;
::&amp;quot;Excellent counterpoint. The one problem that isn't addressed is the flooding of the market with fake goods which is now the norm in most of the world. The money is spent on making these goods appear to be the real thing. This is inclusive of copied high quality printing of packages, shrink wrapping, and even UL or CE stickers. Seals, documentations, certificates, all can and are being faked. So you are very correct. Buy certified, gold seal, 80 plus, name brand, and your chances are better that you are getting the actual goods you paid for. But there is no guarantee. As I said, opening up the unit and knowing what you are looking at is the only assured way of getting what you paid for. The other aspect of this is the warranty. Even if it is certified for 5 years, this does not mean that company will replace damaged parts from an inadequate, faked, unit.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 01:50, 21 December 2013 (GMT)&lt;br /&gt;
:::So I did a web search on fake power supplies and sure enough. 80 plus fake badges, name brands like Dell with faked power supplies and on and on. Millions of hits of reported counterfeit power supplies.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 02:02, 21 December 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263023</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1263023"/>
		<updated>2013-12-21T01:50:21Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Is your computer power supply adequate? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specs overkill? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
&lt;br /&gt;
Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
&lt;br /&gt;
Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
&lt;br /&gt;
==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Importance of processor speed ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
&lt;br /&gt;
==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can My Computer Run It? ==&lt;br /&gt;
&lt;br /&gt;
I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I run? (Laptop) ==&lt;br /&gt;
&lt;br /&gt;
Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
&lt;br /&gt;
== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
&lt;br /&gt;
This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Nvidia GeForce FX 5500  ==&lt;br /&gt;
&lt;br /&gt;
Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misplaced 6750? ==&lt;br /&gt;
&lt;br /&gt;
I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quadro 2000M example ==&lt;br /&gt;
&lt;br /&gt;
Data point:&lt;br /&gt;
&lt;br /&gt;
As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
&lt;br /&gt;
Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More complete version in French Wiki ==&lt;br /&gt;
&lt;br /&gt;
It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
&lt;br /&gt;
To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
&lt;br /&gt;
== ATI Radeon 530v ==&lt;br /&gt;
&lt;br /&gt;
I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
&lt;br /&gt;
Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
&lt;br /&gt;
[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can this setup run it? ==&lt;br /&gt;
&lt;br /&gt;
I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making this page more visible ==&lt;br /&gt;
&lt;br /&gt;
There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
&lt;br /&gt;
I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
&lt;br /&gt;
My computer is 5 years old and has:&lt;br /&gt;
&lt;br /&gt;
Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
&lt;br /&gt;
:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watts ratings are misleading. Wattage means the total power a device consumes. All silicon devices are only 2/3rds efficient. So your 800 watt power supply can deliver at best, about 575 watts usable current. The output ratings are in current - amperes. But that 30 amps of 12 volts may not be what it seems. Is the supply capable of delivering all those amps simultaneously and continuously, or is it just that one voltage supply and that is only for a few seconds before the fuse blows?. The latter seems to be the case with all cheaper power supplies.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:07, 20 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Interesting, but I see the problem: ''&amp;quot;Even the two that cost nearly $50...&amp;quot;'' You're using cheap, low-end power supplies, and I mean really low-end. Most of these are made by unknown manufacturers overseas, whose products are occasionally known to outright lie about their specs. That doesn't mean they aren't all bad, though - I know many people with generic PSUs (power supply units) that work wonderfully. It's just a gamble how well it will work.&lt;br /&gt;
:The other issue is that dropping random PSUs of various wattages into a power-hungry system is a really bad idea to begin with. If you're building your own computer, you should know that your system lives off of electricity, and giving it a powerful enough PSU to do the job is critical. There are a number of parts within a computer build that you can skimp a bit or choose the budget-friendly option, but a PSU is NOT one of these parts. You cannot cheap out on one, unless you want your computer components to die a lot faster (possibly in a large fireball). Also, the statement that an 800 watt PSU delivers 575 watts is incorrect; for more info, read [[wikipedia:80 Plus|here]].&lt;br /&gt;
:Overall, this analysis seems redundant other than in illustrating the importance of getting a PSU that isn't total crap and how elusive the results can be. The best way to solve this issue is to ''not'' buy a $30 crap PSU from some no-name company. Normally I don't support buying by brand, but in this case buying a brand-name PSU is very important, simply for the quality (aka, it won't explode and destroy your computer, like what happened to my friend). Of course, bigger is typically better, but there's no reason to buy a 1200-watt PSU if you're only driving 250-watt hardware, so if you are on a budget, do your research and figure out how large of a supply you need and buy what works for you. • &amp;lt;span style=&amp;quot;font-family:DragonscriptRegular;&amp;quot;&amp;gt;[[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; color: #C10;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:black;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 21:11, 20 December 2013 (GMT)&lt;br /&gt;
::&amp;quot;Excellent counterpoint. The one problem that isn't addressed is the flooding of the market with fake goods which is now the norm in most of the world. The money is spent on making these goods appear to be the real thing. This is inclusive of copied high quality printing of packages, shrink wrapping, and even UL or CE stickers. Seals, documentations, certificates, all can and are being faked. So you are very correct. Buy certified, gold seal, 80 plus, name brand, and your chances are better that you are getting the actual goods you paid for. But there is no guarantee. As I said, opening up the unit and knowing what you are looking at is the only assured way of getting what you paid for. The other aspect of this is the warranty. Even if it is certified for 5 years, this does not mean that company will replace damaged parts from an inadequate, faked, unit.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 01:50, 21 December 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1262687</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1262687"/>
		<updated>2013-12-20T00:07:08Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Is your computer power supply adequate? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
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== Specs overkill? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
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:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
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::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
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== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
&lt;br /&gt;
Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
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Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
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==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
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== Importance of processor speed ==&lt;br /&gt;
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I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
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==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
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== Can My Computer Run It? ==&lt;br /&gt;
&lt;br /&gt;
I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
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== Can I run? (Laptop) ==&lt;br /&gt;
&lt;br /&gt;
Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
&lt;br /&gt;
== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
&lt;br /&gt;
This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
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:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
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== Nvidia GeForce FX 5500  ==&lt;br /&gt;
&lt;br /&gt;
Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
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== Misplaced 6750? ==&lt;br /&gt;
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I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
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== Quadro 2000M example ==&lt;br /&gt;
&lt;br /&gt;
Data point:&lt;br /&gt;
&lt;br /&gt;
As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
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== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
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Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
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== More complete version in French Wiki ==&lt;br /&gt;
&lt;br /&gt;
It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
&lt;br /&gt;
To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
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== ATI Radeon 530v ==&lt;br /&gt;
&lt;br /&gt;
I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
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:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
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Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
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== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
&lt;br /&gt;
Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
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I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
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[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
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== Can this setup run it? ==&lt;br /&gt;
&lt;br /&gt;
I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
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== Making this page more visible ==&lt;br /&gt;
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There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
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== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
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I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
&lt;br /&gt;
My computer is 5 years old and has:&lt;br /&gt;
&lt;br /&gt;
Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
&lt;br /&gt;
:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watts ratings are misleading. Wattage means the total power a device consumes. All silicon devices are only 2/3rds efficient. So your 800 watt power supply can deliver at best, about 575 watts usable current. The output ratings are in current - amperes. But that 30 amps of 12 volts may not be what it seems. Is the supply capable of delivering all those amps simultaneously and continuously, or is it just that one voltage supply and that is only for a few seconds before the fuse blows?. The latter seems to be the case with all cheaper power supplies.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 00:07, 20 December 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1262683</id>
		<title>Skyrim talk:System Requirements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:System_Requirements&amp;diff=1262683"/>
		<updated>2013-12-19T23:51:30Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Is your computer power supply adequate? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Recommended Settings ==&lt;br /&gt;
Wondering if an edit needs made here. Under the recommended hardware it says Windows XP, and 32 or 64 bit. Considering the 4 GB recommended RAM, 32 bit systems won't cut it, as they max out RAM at around 3.3 GB even with a 4 GB stick installed. [[User:Nikomis|Nikomis]] 18:36, 26 October 2011 (UTC)&lt;br /&gt;
:I don't think an edit needs to be made. This is information released by Bethesda, so we have to show it as is. However I do agree that that is possibly a relevant comment. [[User:Eric Snowmane|Eric Snowmane]] 19:17, 26 October 2011 (UTC)&lt;br /&gt;
::Actually I was thinking about creating specific topic on UESP forum regarding Skyrim's technical support because I know that there will be massive flood of posts such as &amp;quot;my game won't play&amp;quot;, &amp;quot;my game crushes&amp;quot; and so on. It should be pointed out that all x32 platforms read up or 4 GB of RAM, x64 up to 192 GB even (W7 Ultimate). --[[User:Arkhon|Arkhon]] 15:12, 27 October 2011 (UTC)&lt;br /&gt;
:::That's what I was saying though. x32 systems can recognize the sticks up to 4GB but actually limits you to around 3.3 usable GB of RAM. Which won't really be enough for the recommended settings. [[User:Nikomis|Nikomis]] 21:37, 28 October 2011 (UTC)&lt;br /&gt;
::::That's true but it is still for the ''recommended settings'' (it is obvious that better PC you have, better graphics you gonna get). If you have crappy CPU and/or Video card with even 8 GB of RAM and Windows 7 x64, you won't be able to play it on recommended. '''4''' GB '''is enough''' anyways if you want to play the game ''at all''. They said that 2 GB is a bare minimum, personally I wouldn't go below 4 GB of RAM for Skyrim though.  --[[User:Arkhon|Arkhon]] 03:23, 3 November 2011 (UTC)&lt;br /&gt;
:::::The confusion here is that it says &amp;quot;4GB '''System''' RAM&amp;quot;, not &amp;quot;4GB '''Usable''' RAM&amp;quot;. They're saying that your system needs to have memory modules that '''add up to''' at least 4GBs, not that your OS needs to be able to '''access''' at least 4GBs. I think they're probably aware of the memory limitations of a 32-bit OS. --[[User:Non.such|Non.such]] 08:31, 19 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specs overkill? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that these specs are all overkill (except video card recommendations). This game is using less than 1 GB of memory, any more than that is overkill (unless you are using main memory for video textures).  As it stands I am using a 2.4 Core Duo and this game doesn't even come close to maxing out the CPU. [[Special:Contributions/65.175.218.213|65.175.218.213]] 15:51, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Same here, GF 8800 GTX + 3.0 Core Duo, 3gb ram, Win7, running on ULTRA 1248x1024 with 50 avarege FPS {{uns|79.186.47.16|22:15, 19 November 2011}}&lt;br /&gt;
&lt;br /&gt;
::Agreed. For me the game consumes at max 600MB of RAM, even when changing iMaxAllocatedMemoryBytes to something greater (e.g. 1800000000). Even with the last 1.3.10 patch which supposedly adds 4GB support, the game it's consuming 800MB at max. {{uns|81.203.48.65|09:48, 31 December 2011}}&lt;br /&gt;
&lt;br /&gt;
== Ambiguous GTX 550 Ti 1GB rating ==&lt;br /&gt;
&lt;br /&gt;
Current version of the page shows it both in VH/EH and in H/VH.&lt;br /&gt;
&lt;br /&gt;
Perhaps the card in the top category was 2GB ? [[Special:Contributions/76.199.67.118|Contributions/76.199.67.118]], 19:26, 27 November 2011&lt;br /&gt;
&lt;br /&gt;
==320M under 220 and 120M?==&lt;br /&gt;
I somehow refuse to believe the NVidia GeForce 320M is less powerful than both the 220M and the 120M. Is this a mistake?&lt;br /&gt;
I can also report the game properly playable on medium/high (low-res) on my 320M after installing a performance mod (d3d9.dll), but no smooth 30FPS. [[User:Wolfos|Wolfos]]&lt;br /&gt;
: According to the website notebookcheck.net, NVidia 420m (88th) &amp;gt; 220m (111st) &amp;gt; 120m (113rd) &amp;gt; 520m (117th) &amp;gt; 320m: (121st). The last four are in a handkerchief. Overall, 420M is on mid-range and the 220m, 120m, 520m and 320m in mid/low-range (more mid than low). There is an explanation: the 220M and 120M are a renaming of the 9600M GT, which was the top-middle range of his time. With the series 300M, Nvidia has returned to his old notation and a more logical nomenclature: the digit of ten indicates again the type of range. *20M is Low, *40M is Mid, *60M is High-Range.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 00:13, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Importance of processor speed ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Recommended stats specify four cores, but no speed. Is speed just not important compared to multithreading, or is there some speed I should be targeting in my pc hunt? [[Special:Contributions/166.182.3.76|166.182.3.76]] 03:21, 2 December 2011 (UTC)&lt;br /&gt;
: Just get the i5 2500K. It's got the best price/performance ratio. [[User:Wolfos|Wolfos]]&lt;br /&gt;
&lt;br /&gt;
==Resolution and CPU dependence ==&lt;br /&gt;
I just played Skyrim on high (with medium shadow detail) on an AMD A8-3500M processor with 6620G integrated graphics... I think these specs are a little overkill. Playing at 1360x768 requires alot less graphics power than 1080p, and I think this should be emphasized. Also, Skyrim's is funny about CPU usage: shadow detail requires alot of CPU, but other things don't. The game likes having more cores and uses them (Intel's 6 core processors at the same clocks as quad cores give better framerates) , but it generally maxes a single core on whatever rig I'm on.  --[[Special:Contributions/68.90.9.1|68.90.9.1]] 22:19, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can My Computer Run It? ==&lt;br /&gt;
&lt;br /&gt;
I am thinking about buying a new computer to play Skyrim, and the one I am thinking about getting has the specs below. I would like to know if it will be able to run Skyrim, and if so at what graphics level with very little to no lag/stuttering. Specs are:&lt;br /&gt;
&lt;br /&gt;
CPU: AMD Phenom II X4 955 Quad Core Processor  3.2 GHz, Socket AM3&lt;br /&gt;
Motherboard: Biostar A770E3, Socket AM3&lt;br /&gt;
Video: ATI Radeon HD 6770 1GB DDR5&lt;br /&gt;
Hard Drive: 1.5TB, 5400 rpm, SATA Hard Drive&lt;br /&gt;
Memory: PC3 10600 DDR3 1333 MHz, 240-pin, 6GB&lt;br /&gt;
{{uns|69.244.23.111|05:47, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:This will undoubtably run the game on high/ultra settings with no issue.[[User:Thuraya Salaris|Thuraya Salaris]] 05:52, 9 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have just found another computer that's a little cheaper, but with an ATI Radeon HD6950 2 GB videocard, 8 GB RAM and 2.3 GHz quadcore processor. The processor seems much weaker than the above one, so what do you think I could run Skyrim on with this one?[[Special:Contributions/69.244.23.111|69.244.23.111]] 22:48, 19 January 2012 (UTC)&lt;br /&gt;
:::Quite likely the same as above, however it's harder to say as you've not listed the model of the processor itself. Overall the video card is beefy enough to handle it and as long as it is a current quadcore it should be fine. [[User:Thuraya Salaris|Thuraya Salaris]] 05:42, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I run? (Laptop) ==&lt;br /&gt;
&lt;br /&gt;
Am I able to run Skyrim on my TOSHIBA, with a ATI Mobility Radeon HD4200 Series graphics card? (It's a laptop, the graphics card is already in there) {{uns|71.203.18.168|22:05, 9 January 2012}}&lt;br /&gt;
&lt;br /&gt;
:Try http://www.systemrequirementslab.com/cyri/intro.aspx [[Special:Contributions/70.26.143.254|70.26.143.254]] 22:51, 19 January 2012 (UTC)&lt;br /&gt;
::ATI Mobility Radeon HD 4200 Series are outdated. Skyrim will lag, even in very low. [[User:Amras Anárion|Amras Anárion]], 00:17, 3 March 2012&lt;br /&gt;
&lt;br /&gt;
== No mention of performance at 800x600 or 640x480 ==&lt;br /&gt;
&lt;br /&gt;
This page is not that helpful since it seems to be dealing with different settings at 1080p+ vertical resolutions.  Maybe only 10% of existing computers are capable of generating those sorts of images at reasonable frame rates.  Many users report satisfying performance from average machines operating with medium settings at 800x600 or even 640x480 resolutions.  Overstating the requirements will probably slow the adoption of this title needlessly.  It should also be noted that Intel HD 3000 graphics should not be listed in only one column.  Intel HD is not a GPU and does not have any cores.  It is a hardware interface that allows the CPU to perform GPU-like functions but since it is CPU dependant the performance varies widely with different CPUs.  This also means these systems give artificially high benchmark results compared to traditional systems with discrete CPUs and GPUs. [[Special:Contributions/68.149.247.130|68.149.247.130]] 05:50, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Intel HD 3000 is a GPU with own cores! They are just weak and crappy compared to those of dedicated GPUs, but it is still a GPU (on the same die as a CPU). {{uns|77.3.111.189|23:55, 21 April 2012}}&lt;br /&gt;
&lt;br /&gt;
== Nvidia GeForce FX 5500  ==&lt;br /&gt;
&lt;br /&gt;
Will Skyrim run on a Nvidia GeForce FX 5500? {{Unsigned|86.173.42.125|10:54, 2 February 2012 (UTC)}}&lt;br /&gt;
:It might, however it wont run very well. If you have and older processor as well then it wont be a very enjoyable experience. I'd consider either going console for optimum game experience or a new computer. [[User:Thuraya Salaris|Thuraya Salaris]] 10:54, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misplaced 6750? ==&lt;br /&gt;
&lt;br /&gt;
I own a HD 6750 with 1GB Video RAM and can play the game on full settings and with the texture patch from the Nexus on 1366*768 and 1280*1024 without problems. Everything on max settings, but AA off. [[Special:Contributions/77.188.212.52|77.188.212.52]] 16:56, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Most of these are probably based on user experience, so if your experience differs, feel free to move it around. If any big debates break out, we'll deal with it then, but I think it's generally understood that these are only approximate guidelines anyway. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:21, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quadro 2000M example ==&lt;br /&gt;
&lt;br /&gt;
Data point:&lt;br /&gt;
&lt;br /&gt;
As of 1.4, Skyrim (slightly modded, but with no mods or DLC that add/remove/alter models or textures), runs smoothly on 'High' @ 1920x1080 w/ Quadro 2000M w. 2GB VRAM paired with a 2720QM, 8GB of RAM, Windows 7 x64, and Skyrim itself installed on a 160GB SSD.   It would probably not be recommended to use high-resolution texture mods as memory bandwidth is a significant constraint. {{Unsigned|207.86.77.58|00:46, 11 February 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Need help finding a good laptop/computer to run Skyrim. ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get a good laptop or computer to run Skyrim so I can play it on the PC and was wondering what would be the best to use that isn't any extreme prices? I'm planning to look for one that is around $500 once I get the money. Note: I want a decent enough one. I don't want anything extreme.&lt;br /&gt;
&lt;br /&gt;
Also, do I have to have internet access or can Steam still run without it? {{uns|172.130.223.249|01:38, 29 February 2012}}&lt;br /&gt;
:It will be difficult for $500. A low/mid-range laptop is not designed for gaming. A dedicated graphics card is required. A Radeon HD 6470M / 7450M or a NVidia 520M / 610M is the minimum for a decent (= Medium) graphics. Another solution: buy a used laptop. You can have an PC with 9600M GT (slightly more efficient than 520M) for $400.&lt;br /&gt;
: For Steam's DRM, Internet acces is required only for activation. After, you can put Steam on Offline mode, but Steam.exe will run inevitably with Skyrim for a legal copy. [[User:Amras Anárion|Amras Anárion]] 23:25, 2 March 2012 (UTC)&lt;br /&gt;
::I bought a new Toshiba Satellite L755 series laptop (one that was made early last year, I can't find the exact number I have...) for $400 or $500, at $100 off normal price, in November. Google shows me some at $400-ish right now. It auto-detects Medium settings. --[[User:Velyanthe|Velyanthe]] 00:15, 3 March 2012 (UTC)&lt;br /&gt;
:::What about a Computer? I never said anything about Laptops Only and I know Computers are usually cheaper. {{uns|172.129.40.166|21:01, 13 March 2012}}&lt;br /&gt;
::::This sort of discussion should really be taken to our {{forums}}, since it doesn't relate directly to problems with/changes to the content of the page. Thanks. &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:11, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More complete version in French Wiki ==&lt;br /&gt;
&lt;br /&gt;
It is notified at the end of page : ''This page or section is incomplete. You can help by adding to it.''&lt;br /&gt;
&lt;br /&gt;
To help you, I suggest you learn from the french version of Wiwiland's Wiki :&lt;br /&gt;
[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F Skyrim : Quel PC pour jouer ?] (Skyrim - Which PC to play? - Use Google Translate if you don't understand French.)&lt;br /&gt;
&lt;br /&gt;
The latest graphics cards are listed. Moreover, they are listed according to 8 ranks instead of 7 (for laptop) or 6 (for desktop). Laptop and Desktop cards are classified in parallel and in descending order, without be separating by brand (ie Nvidia or ATI).&lt;br /&gt;
* '''COVCQSNTPLD:''' ''Comment Osez-Vous Croire Que Skyrim Ne Tournera Pas Là-Dessus ?'' in French, so ''How dare you believe that Skyrim will not run on it?''. You say &amp;quot;Egad!!&amp;quot; to describe these extreme cards. Run the game heavily modded and tweaked on Ultra&lt;br /&gt;
* '''Very High-End:''' Run the Vanilla game on Ultra&lt;br /&gt;
* '''High-End:''' Run the game on High&lt;br /&gt;
* '''Mid-End:''' Run the game on Medium&lt;br /&gt;
* '''Low-End:''' Run the game on Low&lt;br /&gt;
* '''Very Low-End:''' Run the game on &amp;quot;Very Low&amp;quot; (Low with performance tweaks)&lt;br /&gt;
* '''Outdated:''': Unplayable&lt;br /&gt;
* '''Completely Outdated:''' you say &amp;quot;Rock Bottom&amp;quot; or &amp;quot;Fuggedaboutit&amp;quot; to describe these very obsolete cards. Unplayable above-the-hand; just good for Arena, Daggerfall or Morrowind.&lt;br /&gt;
&lt;br /&gt;
To the top of this page, there are explanations about the influence of each element of the hardware on the perfomances and the unofficial specifications that are more accurate than those published by Bethesda. There has even the Optimal Configuration for a Skyrim heavily modded and tweaked. {{uns|Amras Anárion|22:24, 1 March 2012}}&lt;br /&gt;
&lt;br /&gt;
== ATI Radeon 530v ==&lt;br /&gt;
&lt;br /&gt;
I am aware that there are extensive lists on the page to identify what cards will run Skyrim, but for the life of me I cannot find what column my current ATI Radeon 530v would fall into. Perhaps I am simply overlooking something simple, or perhaps it is so outdated that no one put it on the list. I do not know, but if anyone could give me some feedback on this card I would be very appreciative. [[Special:Contributions/24.222.66.30|24.222.66.30]] 00:51, 7 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
:On the French Wiki (see above), the Mobility Radeon HD 530v is classified '''Very Low-End'''. So you can run Skyrim with &amp;quot;Very Low&amp;quot; settings (Low with performance tweaks). I'll add it here in the appropriate place. [[User:Amras Anárion|Amras Anárion]] 23:12, 8 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ahh, thank you. I already sort of knew that it was a lost cause, but I had to ask anyway. Thank you for your response, buon signore. [[Special:Contributions/24.222.66.30|24.222.66.30]] 16:58, 30 April 2012 (UTC)Hephaestus&lt;br /&gt;
&lt;br /&gt;
== Great links regarding laptops/notebooks (a great site for laptop/notebook video cards, and how to whitelist Skyrim). ==&lt;br /&gt;
&lt;br /&gt;
Here's a complete list of video cards in laptops and their ability to play Skyrim in different settings:&lt;br /&gt;
http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
This guy managed to get it running on an Alienware m11x, but also stresses the need to and provides information on how to &amp;quot;whitelist&amp;quot; the game: http://www.notebookcheck.net/The-Elder-Scrolls-V-Skyrim-Benchmarks.66057.0.html&lt;br /&gt;
&lt;br /&gt;
I hope this information comes in handy. It might even be worth considering putting it on the actual page.&lt;br /&gt;
&lt;br /&gt;
[[User:SwedishBerzerker|SwedishBerzerker at youtube.com]] 19:24, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can this setup run it? ==&lt;br /&gt;
&lt;br /&gt;
I'm looking to buy a computer that can play Skyrim on all maxed settings, ENB and a ton of mods, and didn't know where else to go to find out if the one below will work. So, can anyone tell me how the game will play with the hardware below, and what I could upgrade to make the game play like I want it to?&lt;br /&gt;
&lt;br /&gt;
AMD Phenom 9850 Black Edition 2.5Ghz Quad-Core Processor,&lt;br /&gt;
ASUS M3A78-T Motherboard,&lt;br /&gt;
4GB RAM,&lt;br /&gt;
500GB Western Digital hard drive,&lt;br /&gt;
SAPPHIRE Radeon HD7950 3GB {{uns2|02:12, 9 May 2012|69.244.28.254}}&lt;br /&gt;
&lt;br /&gt;
: Your answer is here: [http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#Configuration_optimale_pour_un_jeu_lourdement_modd.C3.A9_et_tweak.C3.A9 Skyrim - Optimal configuration for a game heavily modded and tweaked] which shows the following specifications:&lt;br /&gt;
: • '''OS:''' Windows 7 64 bits&lt;br /&gt;
: • '''Processor:''' Intel Quad-Core at 3 GHz or higher (3,4 GHz for AMD).&lt;br /&gt;
: • '''Graphics Card:''' Certified “[http://wiwiki.wiwiland.net/index.php/Skyrim_:_Quel_PC_pour_jouer_%3F#COVCQSNTPLD_.28Comment_Osez-Vous_Croire_Que_Skyrim_Ne_Tournera_Pas_L.C3.A0-Dessus_.3F.29 COVCQSNTPLD]” by the Community of Elder Scrolls, that is to say a GeForce GTX 560, GTX 580M, AMD HD 6870, AMD HD 6970M or higher with ideally 1.5 GB GDDR5 or more.&lt;br /&gt;
: • '''RAM:''' 6 GB or more&lt;br /&gt;
: • '''Hard drive:''' 30 GB free space on a very fast storage device (Hybrid SSD, RAID 0, VelociRaptor or SSD) in view of countless mods, patches, DLC and Co.&lt;br /&gt;
&lt;br /&gt;
: Your Graphic Card is widely ''Egad!!'' (COVCQSNTPLD), but you memory and especially your processor will not hold the pace. This configuration will be clearly CPU-limited. Your hard drive is also weak for a Skyrim heavily modded (excepted if it's a Western Digital Caviar Black).&amp;lt;br /&amp;gt;&lt;br /&gt;
: Target 8 GB RAM and a processor Intel i5 - i7 Sandy / Ivy Bridge, or an AMD FX with a high end compatible motherboard (check the socket). As for the SSD (or equivalent), it is not mandatory but it's strongly recommended.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [[User:Amras Anárion|Amras Anárion]] 18:40, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making this page more visible ==&lt;br /&gt;
&lt;br /&gt;
There is a significant flaw in this page. I googled for a solution for hours and I found it in a lousy sidethread *somewhere*. I needed to update my drivers, which was fairly simple. Thus I daresay that this page is currently not serving its purpose, because it can not be found easily. Any ideas how to make it more visible for example on Google or users who just found their way on this site? --[[Special:Contributions/88.113.200.229|88.113.200.229]] 15:35, 3 June 2012 (UTC)&lt;br /&gt;
:It's already on the [[Skyrim:Skyrim#Technical_information|main Skyrim page]], which is about as visible as possible while keeping it in an appropriate place. We can't do anything with Google to make it more visible. As for your particular need for updated drivers, that's not uncommon for PC games in general. '''[[User:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Vely&amp;lt;/font&amp;gt;]]'''&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Talk&amp;lt;/font&amp;gt;]][[Special:EmailUser/Velyanthe|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;►Email&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most Listed Spec Requirements Seem Exagerated ==&lt;br /&gt;
&lt;br /&gt;
I'm probably late to the party with this post, but I wanted to put out here that you really *do not* need the latest, greatest gaming machine to play Skyrim on overall High settings.&lt;br /&gt;
&lt;br /&gt;
My computer is 5 years old and has:&lt;br /&gt;
&lt;br /&gt;
Intel Core Duo E6850 @3.0 GHz,&lt;br /&gt;
2 GB RAM,&lt;br /&gt;
8800 GTS 320 mb card,&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
I'm playing Skyrim with no lag and between 50 and 60 FPS on the following settings:&lt;br /&gt;
1280 by 1024 resolution (the highest my card will go),&lt;br /&gt;
AA off,&lt;br /&gt;
16 samples AF,&lt;br /&gt;
FXAA On,&lt;br /&gt;
Reflection on: Land, Trees, Water, Sky.&lt;br /&gt;
Distant Object Detail - High,&lt;br /&gt;
Texture Quality - High,&lt;br /&gt;
Radial Blur Quality Medium,&lt;br /&gt;
Shadow Detail - High,&lt;br /&gt;
Decal - High.&lt;br /&gt;
All ingame sliders set to about 2/3.&lt;br /&gt;
&lt;br /&gt;
Granted, I don't place a premium on graphics, but as far as I'm concerned the game looks amazing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I suspect my big saving grace is that I'm running XP which is far easier on the resources than its successors. {{uns|96.50.35.3|06:48, 3 July 2012}}&lt;br /&gt;
&lt;br /&gt;
:In my opinion, your real saving grace is that you're playing at 1280x1024. The specs listed are for playing at either 1680x1050 or 1920x1080, which nowadays are both common resolutions. Also, if you have a physically smaller screen, then lower resolutions look better. Many people nowadays have 20&amp;quot;+ monitors, so playing in 1280x1024 is unacceptable, whereas it's perfectly fine on a smaller 15&amp;quot; screen. I'm assuming you're on a smaller screen, because the GeForce 8800 GTS can go up to 2560x1600. • [[User:Jak Atackka|&amp;lt;span title=&amp;quot;Jak Atackka&amp;quot; style=&amp;quot;line-height:1.0; font-size:16px; font-family:DragonscriptRegular; color:#4faf4f;&amp;quot;&amp;gt;JA&amp;lt;/span&amp;gt;]][[User talk:Jak Atackka|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 07:07, 3 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum System Requirements and game bugs and glitches ==&lt;br /&gt;
&lt;br /&gt;
Test comp 1: 6 year old PC with XP Service Pack 3. Dual Core 2.8 ghz CPU. 4GB DDR2 Ram. NVidia G210 Graphics card with 1GB memory.&lt;br /&gt;
The graphics are nothing to write home about but the game is as stable as any high performance platform.&lt;br /&gt;
&lt;br /&gt;
Test comp 2: New PC. Same as above but with a 2.6 ghz dual core and 4GB DDR3 Ram. The video card is the same but it has about 5 times the cooling capacity.&lt;br /&gt;
&lt;br /&gt;
Test comp 1 runs  the game better. Loads the game faster and has less lag in the controls. This computer has no other programs installed. Bare bones naked configuration used as a file server. No firewall, no anti-virus program. Comp 2 has the normal load of programs.&lt;br /&gt;
&lt;br /&gt;
The same copy of Skyrim is running on both comps. Both comps use the same save games.&lt;br /&gt;
&lt;br /&gt;
Obvious issues.&lt;br /&gt;
* BUGS. A LOT of the bugs mentioned in these Wiki pages are the product of inadequate system resources. I note a common bug happening on comp 2 I will load the game on comp 1 and see if the same thing happens. Without the TSR programs running and other demands made on the CPU such as the firewall, scripts execute and complete more often which seems to be a major cause of bugs.&lt;br /&gt;
* CRASHES. The game appears very stable. The publisher has done a fantastic job. Compare to Ultima 9 where you could set your clock by the number of crashes per hour. Crashes that happen predictably on one comp do the same on the other. However, some additional programs that are ran in the background on comp 2 can cause a LOT of crashes and lock ups: ANY program that makes it's own adjustments to the video card. This can be anything from Photoshop to a trivial screen grab utility. ANY program that makes priority interrupt system calls such as most anti-virus programs, firewalls, and the great game crasher, Skype(TM). The greatest game crasher of them all seems to come from 'Your updates are ready' from being connected to a network while the game is running.&lt;br /&gt;
* GRAPHICS GLITCHES. The wussy GeForce 210 graphics card is fully Skyrim capable but not all graphics cards, even with the same number are the same. Comp 2 is running the 210 Silent. It comes with no fan but a massive heat sink. The standard 210 comes with a small heat sink and a tiny little fan. Both cards had very similar graphics crud until I added a massive CPU cooler fan to the Silent version. Just that addition made a huge load of difference especially in the water glitter - failure to render properly.  &lt;br /&gt;
&lt;br /&gt;
The end results are, before reporting a bug or making an assumption of something is wrong with the game, check your system carefully. As example, a silly little program that came with a $12 USB camera caused some massive game and graphics issues. {{uns2|03:36, 17 August 2012|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Windows 8 ==&lt;br /&gt;
&lt;br /&gt;
Please add Windows 8 instructions for running dxdiag (I'm on Windows 7 and cannot know for sure the steps are the same). Thx [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 12:52, 5 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
:LOL...I did that, ''then'' noticed your message. :) &amp;lt;span style=&amp;quot;white-space:nowrap; font-variant:small-caps; line-height:0;&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|'''Robin Hood''']]&amp;lt;span style=&amp;quot;font-size:18pt;&amp;quot;&amp;gt;&amp;amp;#x219D;&amp;lt;/span&amp;gt;[[User_talk:RobinHood70|&amp;lt;span style=&amp;quot;vertical-align:super&amp;quot;&amp;gt;'''talk'''&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:45, 6 December 2012 (GMT)&lt;br /&gt;
::Thumbs up! [[User:CapnZapp|CapnZapp]] ([[User talk:CapnZapp|talk]]) 16:39, 6 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is your computer power supply adequate? ==&lt;br /&gt;
&lt;br /&gt;
The power supply has a sticker on it claiming 550, 600, 650, even 750 or 800 watts. The output current for the voltages claims up to 30 amps available for 12 volts and so on. What is the truth of the matter? I got my tech friend curious and he took apart 22 power supplies rated at 500 watts up to 800 watts. &lt;br /&gt;
&amp;quot;With one exception, they were all liars. Each and every one was based upon the ATX 200 watt form factor with some having various additions but all but one having the same primary current configuration. Even the two that cost nearly $50 were just  variations on the same theme. So I put the best of them into my computer. Running a Radeon HD 7770 on a quad core 4 ghz machine. Resolution 1920x1080, all graphics settings at max. I put the camera in third person mode and had the character run back and forth through the streets of Whiterun during the day. With the exception of the power supply that had a beefed up primary and dual secondary outputs, they all eventually overheated and caused the game to crash. Replacing the power supply with a certified 1200 watt unit and all the crashes ceased.&lt;br /&gt;
How can you tell if your power supply is the real thing or you were sold a bill of goods? Without taking it apart and knowledge of electronics, you can't. Outright lying or fudging the facts and figures seems to be the order of the day. But you can test it as I did. Feel the blow of the supply cooling fan as you run the game through a graphic intensive environment. If it quickly becomes warm and the game crashes, suspect the power supply. The only hint you get is in feeling the warm air. In technical terms, all power regulation degrades drastically as the silicon devices warm up. Just barely warm equates to the devices up at 100 C which equates to the device having dropped to 80 percent efficiency. A solid draft of warm air could easily mean 120-140 C or 60 to 40 percent of the designed capability.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Technical_Support&amp;diff=1261165</id>
		<title>Skyrim talk:Technical Support</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Technical_Support&amp;diff=1261165"/>
		<updated>2013-12-15T04:25:17Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Other crashes-more from the tech. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Repeatable Crashes==&lt;br /&gt;
&lt;br /&gt;
Version: 1.6.89.06&lt;br /&gt;
&lt;br /&gt;
Environment:  PC with Vista Ultimate (64 bit)  SP 2 Intel Core2 Quad CPU Q9650 @ 3.00 GHz 8.00 GB ram&lt;br /&gt;
&lt;br /&gt;
Type:  Crash to desktop&lt;br /&gt;
&lt;br /&gt;
Circumstances:  When heading SE on the road beside Reachwater Rock and crossing over the bridge, just after my character is passing the signpost on the left, whether riding, walking or sneaking, the game crashes to the desktop.&lt;br /&gt;
&lt;br /&gt;
Failed solutions:  Reinstalled the game.  Steam reported that &amp;quot;All files successfully validated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Signature: [[User:Kalevala|Kalevala]] 21:13, 14 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Resolution:  Right now, it seems to have resolved itself.  My speculation would be that there was some problem&lt;br /&gt;
loading in the cell(s) triggered at that point in the terrain.  [[User:Kalevala|Kalevala]] 18:43, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movement  freezes ==&lt;br /&gt;
&lt;br /&gt;
The keyboard freezes at random points in the game but the mouse continues to work. This only occurs in Skyrim, it doesn't happen in any other program. This is recent behaviour and may be related to Dawnguard. I've been playing Skyrim for several months and just restarted the game using a &amp;quot;New life&amp;quot; mod that skips the introduction. I installed Dawnguard and after some time the problems started and became progressively worse.&lt;br /&gt;
&lt;br /&gt;
I'm running Windows 7 Home Premium on an AMD Bulldozer 8 core with 8 gig RAM, NVIDIA GeForce GTX 660 Ti with a Logitech wireless keyboard and mouse. I would like to emphasize that Skyrim ran well for several months but is now becoming unplayable. The occurrences are strictly random I can sometimes play for an hour or more or I can get problems almost immediately. The intervals vary as well. {{uns2|23:13, 28 October 2012‎|2.97.208.133}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, while the problem result is the same each time (frozen keyboard), the circumstances causing it are &amp;quot;random&amp;quot;.  However, you could try removing the mods to see if that fixes the keyboard freeze.  You could also try a hard wired keyboard and mouse.  If neither solves the problem, perhaps some other hardware is dying.  If the mod removals solve it, well how important are the mods to your experience?  If the hard wired equipment solves it, investigate the wireless hardware.  &lt;br /&gt;
&lt;br /&gt;
Similar situations can be googled with &amp;quot;keyboard freezes Skyrim&amp;quot;.  This wiki's policies prevent&lt;br /&gt;
my posting the two best links I found.&lt;br /&gt;
&lt;br /&gt;
Good luck.  [[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 23:27, 26 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vacuum computer ==&lt;br /&gt;
&lt;br /&gt;
are you really recommending people take a household vacuum to the inside of their computer?&lt;br /&gt;
&lt;br /&gt;
static&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Electrostatic_discharge&lt;br /&gt;
&lt;br /&gt;
Please note under Caveats:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are uncomfortable with working on the interior of a computer do not do so until you have had some instruction. It is very easy and expensive to short out CMOS devices with static charges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Here is a first lesson of the instruction necessary.  It is by no means a comprehensive course.&lt;br /&gt;
&lt;br /&gt;
Static charge damage arises when a static charge has no where to go but through a device to ground.&lt;br /&gt;
Eliminating static electricity is accomplished by grounding 1. operators, 2. equipment, and 3. devices (components and computer boards).  Grounding prevents static charge build up and electrostatic potential differences.&lt;br /&gt;
 &lt;br /&gt;
1. For operators, grounding can be accomplished by an antistatic strap which consists of a metal component  pressing against the skin when worn on the wrist or heel and which is in turn relayed to an electrical ground.  (This can be purchased online, follow the enclosed instructions.)  2. For equipment, vacuum cleaners and computers should be plugged in and grounded. 3. For components and computer boards, grounding can be maintained by NOT removing these during cleaning of the grounded computer.&lt;br /&gt;
&lt;br /&gt;
Air movement by itself will not cause a discharge, if it did, cooling fans would have destroyed every existing computer.  The computer should be off during the cleaning.  Allow time for any on board capacitors to discharge before beginning.  Your targets for the vacuuming should be the bottom of the tower where dust bunnies accumulate, vent opening screens and fan blades.  The rest can be blown out.   That is the first lesson of instruction, but if you are the least bit unsure then send your computer out to a repair shop for cleaning.&lt;br /&gt;
&lt;br /&gt;
[[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 22:54, 26 December 2012 (GMT)&lt;br /&gt;
:My tech friend on cleaning a computer: &amp;quot;Open it up, take it outside, and direct as powerful a blast of air as you can get without using a 150 psi air compressor. There is only one part in a computer which cannot stand a 200 mph wind and that is over-speeding and burning out the bearings on the fans. Next, remove and re-seat every component in the computer except the CPU chips. Do this in bright light, slowly and carefully with an eye on each connection going in snugly exactly where it belongs. Keep in mind the power wire connectors need very close scrutiny. These are ganged bullet connectors developed during World War II and they have never been refined. They were designed for 24 volts so the modern computer with 2 volts may be lacking the oomph to push through a loose connection. If in doubt, repeat removing and re-installing each component. This is much easier than taking your computer apart over and over. Lastly, look over everything. Look for dirt blown somewhere it doesn't belong like under the motherboard. Look for wires that are too tight or may get in the way of the fan. Take a break and come back to it after a few minutes. Walk around it. Even try to think of ways that could cause it to malfunction. In the tech industry this is called 'clean sweep' preventive maintenance. Customers tend to get impatient over a tech being so diligent and thorough but usually prefer our dawdling over a piece of equipment to paying the repair company $450 an hour from when the tech leaves the shop. As for static discharge and ground straps, go wash your hands, discharging all static in the process and avoid petting the cat between the sink and the computer. Rest a bare forearm on the metal of the computer case as you handle the components. That's all you have to do.&amp;quot; {{Uns2|07:09, 4 October 2013|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Unique and worrisome crashes ==&lt;br /&gt;
&lt;br /&gt;
My Skyrim was running rock-solid before Dawnguard -- perhaps one or two crashes a week, and I play a lot. After Dawnguard, I've been lucky to go an hour without the screen freezing or an instant CTD, and sometimes the game has crashed in less than a minute. Many of these crashes are of a type I've never seen in any other game: just as the screen freezes, there is a loud noise like a guitar string being plucked. This doesn't seem to happen in any other game, even Oblivion, which I replayed recently, or Dishonored, which I played over a hundred hours with all the graphics options set up high. At least Dragonborn didn't make the situation any worse! The problem seems to be centered around something in Dawnguard. The behavior is the same with mods disabled (I don't run many in any case) or with graphics settings all turned right down. The graphics card gets a little warm when playing -- around 55 degrees C. -- but I've seen it go much hotter and continue to run normally (pushing it to its limits with FurMark, it has gone over 90 degrees in a stress test, without crashing). The machine is running Windows 7 Home Premium, 64 bit, with eight gigabytes of RAM and a GeForce GTX 560 Ti video card with a gigabyte of VRAM. One odd thing is that although rolling the drivers back to the December 2012 version, as suggested by a local computer shop, did not do any good, the crashes were reduced somewhat when I returned the video card to its factory settings, wiping out any tweaks I had made. &lt;br /&gt;
&lt;br /&gt;
There is no consistency to when the crashes happen. It has crashed during intense firefights, with lightning and fireballs flying all over the place, but also when I was doing nothing more than staring at the surface of the armorer's bench with absolutely nothing happening. &lt;br /&gt;
&lt;br /&gt;
Any suggestions? This is getting a bit frustrating. [[Special:Contributions/174.6.51.17|174.6.51.17]] 15:37, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I think I've found one way around these endless crashes. I should emphasize that this was ''not'' my own idea, but taken from an online source whose address I have forgotten.&lt;br /&gt;
&lt;br /&gt;
::1) Start up Skyrim.&lt;br /&gt;
&lt;br /&gt;
::2) Send Skyrim to the background by using alt-tab.&lt;br /&gt;
&lt;br /&gt;
::3) Open up Windows Task Manager (control-shift-delete on most keyboards).&lt;br /&gt;
&lt;br /&gt;
::4) Go to the Processes tab.&lt;br /&gt;
&lt;br /&gt;
::5) Find the listing TESV.exe and right-click it.&lt;br /&gt;
&lt;br /&gt;
::6) From the menu that appears, select &amp;quot;Set Priority...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::7) Set the priority to High.&lt;br /&gt;
&lt;br /&gt;
::8) Close Task Manager and bring Skyrim to the front again.&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, this will have to be done ''every'' time you run Skyrim, since the machine does not save these settings.&lt;br /&gt;
&lt;br /&gt;
:My game hasn't crashed since I began doing this, though it has wobbled a few times. It also takes noticeably longer to save games, though I don't know if this is connected. [[Special:Contributions/174.6.51.17|174.6.51.17]] 05:49, 14 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Interesting example of a glitch ==&lt;br /&gt;
&lt;br /&gt;
Start Skyrim after the computer had been off. After 5 minutes it would drop to desktop. Let the comp cool down and repeat. Same thing. Sometimes it would just drop, sometimes with a system warning sound and sometimes with an unreadable C++ error. No error was logged in the Windows file. HOWEVER, after I had restarted Skyrim and got the drop out 2 or 3 times it would stabilize and stay running. I lucked out with an old friend visiting the area who is a highly accomplished electronics technician. He took my video card out, removed the heat sink, applied new 'heat sink compound' and put it all back together. Problem solved. He explained, &amp;quot;A pair of the memory chips wasn't quite touching the heat sink. Memory chips when overheating produce a galaxy of strange errors and glitches. When things got heated up enough the tiny gap from chips to heat sink would close and there would be enough cooling.&amp;quot; I asked him how in heck he figured that out. His reply: &amp;quot;30 years experience as a tech helps.&amp;quot; His suggestion for odd crashes. Get a can of 'Freeze spray'. Direct the squirt very sparingly at the components that tend to heat up. UNDER heat sinks often being the case. Another way is to get a powerful blower or the blast from a strong vacuum and direct it at the components with heat sinks. With a strong blast of air, if the glitch goes away, you at least know it's a thermal issue amd not a software glitch.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 12:22, 2 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Video card thermal issues are common with a lot of modern games. Many of them push cards to their limits. Good tips from your friend on how to identify and possibly solve them. If all that stuff is taken care of, the only other option remaining (short of getting a higher-end video card) is to reduce your graphics settings. Don't worry about the resolution, which is usually only a minor part of the problem, all the other settings—shadow detail, multisampling, anisotropic filtering, and so on (varies by game)—can have a major impact on how hot your video card gets. When in doubt, reduce all those by a notch or two and try again. If your problem stops, you can slowly start bumping them back up again as long as the crashing doesn't recur. After a while, you'll figure out which of the settings is important to your playing experience and which ones you don't mind leaving at lower levels. For me, personally, shadow details are usually the first to go, then things like water detail and reflections. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:46, 2 October 2013 (GMT)&lt;br /&gt;
:: (My tech friend in reply to RH.) &amp;quot;All good suggestions. There are two aspects of video card troubles. The first being overheating or electronic or even mechanical problems. These troubles -cause- software glitches. They aren't the only cause but they always manifest as a software glitch or what is taken as a glitch. Unless the video display quits completely the erroneous display is from the software improperly functioning, be it in the code or physical defect(s). So obviously the first and easiest place to start is trying to eliminate electronic or electromechanical troubles. NEXT comes the grey area between broken machinery and code failures. Thanks to the hardware and software industry re-writing the manual every other week this can be remedied by something as simple as updating drivers to as complex as replacing entire circuit boards. For the larger picture take bio-medical equipment. We don't have a new glitch every few minutes/hours/days/weeks/months as popular computer programs commonly do. Why? The equipment is subjected to much more rigorous testing and the newest gadgets are commonly ignored. They may make a display look a little nicer but tried and proven they are not. If the circuit board produces enough problems it might get replaced. The same applies to the programs. Get it out and marketed is the rule of thumb in the cut throat business atmosphere of today. Medical programs are tested over and over under the most extreme conditions until they fail. The upshot of this is obvious. A cardiac monitor will give 10 years of reliable service with maybe a software update or two. A home computer runs something like 7 months before a major update or repair is required and in the meantime the forums become overloaded with thousands of problems and potential solutions, repairs or work arounds.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 06:38, 4 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== How do you determine what is causing Skyrim to crash? ==&lt;br /&gt;
&lt;br /&gt;
I asked of my techy friend.&lt;br /&gt;
:The answer is simplicity itself, but only for the serious person who demands a solution.&lt;br /&gt;
&lt;br /&gt;
1. Buy a new hard drive. They are as cheap as dirt right now. It doesn't have to be huge or high quality. A WD 500 blue would work fine.&lt;br /&gt;
&lt;br /&gt;
2. Install a fresh OS onto the drive then update all your drivers. Reboot the computer running on this drive alone several times. Clock exactly how long it takes between button push and the desktop appearing. You must come up with the same exact time with each reboot. -Benchmark 1-.&lt;br /&gt;
&lt;br /&gt;
3. Install your program, bare bones, no updates. Reboot your system repeatedly until stable again and write down how long the boot takes. -Benchmark 2-. Start and run the program with the lowest graphics settings. If it does not start and run reasonably well you have an incompatibility issue between OS, hardware and the program. You should be able to leave the program running, not using it/playing the game or whatever, for 24 hours and there will be no noticeable difference. If there is a difference in function-operation reboot the computer, time the boot and compare it to Benchmark 2. Check and see if there are patches that specifically address stability issues. Install those patches and retest. If it remains unstable and there is still a difference in the benchmarks you have a thermal degradation issue in the hardware. That is, you cannot fully trust your machine, ever. Accept this or start replacing components, cheapest first and on up. IE, power supply, hard drive, then either graphics card or mom depending on $$$.&lt;br /&gt;
&lt;br /&gt;
Now, if the program is stable after 24 hours, in the case of this game, ramp up the graphics to the uppermost limit where the game will still start. Don't play the game. Just leave it sit and let it cook at least 4 hours. It should remain stable. Your reboot should also be benchmark 2. If it is stable, install any program updates and add ons and return to 3. The 24 hour minimum setting letting it cook then the maxed graphics settings. It should remain stable. If problems occur they are coming from the add ons and updates and you will need to remove them all then do the one by one install until stability goes.&lt;br /&gt;
&lt;br /&gt;
Lastly, if the game runs and is stable, your old OS is full of junk and causing the problems. Attempt to reload it. If that doesn't help, make a full back up of the OS drive -you have a spiffy new drive to save the back up on anyway- then strip it down and get rid of every odd piece of software. Overhaul the registry with several quality programs. Afterwards you could try another reload. As a last resort, blow off the OS and start fresh. Your target in the overhaul is to get the boot time as close to benchmark 1 as possible of the new drive.&lt;br /&gt;
&lt;br /&gt;
He added a PS. &amp;quot;I don't attempt to troubleshoot most OS's and especially Microsoft. They have not released enough documentation and leave you shooting in the dark. This is especially so with programs that are using the C++ dll libraries. The documentation is piss poor, the various issues are not backwards compatible, and MS's own programmers would prefer to rewrite the code instead of delving into those libraries. Trouble shoot by process of elimination and once you get a stable OS and program, make a backup of the ding blasted things!&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 09:45, 6 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Skyrim crashes to desktop after X (usually a short) period of time. ==&lt;br /&gt;
&lt;br /&gt;
I'm waiting for my tech friends to get back to me with more info but here's the solution for fixing SOME of these crashes. First, immediately after starting and loading a save game, save the game! This seems to solve a lot of the crashes. Second, move all but 3 or 4 saved games to a sub directory. &lt;br /&gt;
My tech has tentatively figured out that the crash happens faster with higher resolutions and it appears to be in spooling and acquiring data. He has emulated the crash where it takes 5 minutes to happen at lowest res in wide open areas which demand more spooling of data. Inside a house and not moving the crash happens in about 15 minutes. This is with a low quality video card. With a ultra high end video card the above crashes take a few seconds and 3 minutes respectively. He has completely prevented (and following his suggestion I have as well), by simply saving at once and every 5 to 10 minutes thereafter. His words: &amp;quot;It's something in how the game handles the spooling of data. If it doesn't get what it wants within a very limited time frame the game crashes. It gives no warning message which indicates a video and/or data spooling fault instead of code execution. IE, if it is too gummed up to page video data it is too gummed up to give an error code. It's in how the game engine operates. It has to constantly load data from the save which it entirely instruction pointers. With a fresh save, the data is relative and relevant to the current actor position.&amp;quot;&lt;br /&gt;
Hope this helps some people. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 13:58, 14 December 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Other crashes-more from the tech. ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've managed to get the game to crash several different ways. In game menus appears to be one common cause. In any case, many of these crashes are conflicts between computer, game and installed hardware. The hardware, or to be precise their drivers, try to force parameters the computer - the OS - is already trying to control. One very common one comes up with the OS audio settings conflicting with exotic/specific audio controls IE AMD, Nvidia. Turning down the OS audio settings to a low basic level defeats this competition. Another crash cause is video drivers trying to over-ride game settings. Going through all the video card settings and selecting letting the program choose solves several more crashes.&lt;br /&gt;
To sum up, everything wants a hand in controlling the computer while the game is running. Tell them to back off and give the program a chance to control things without conflicts. The more exotic the add on cards and associated drivers, 3d audio/surround sound, 3d video, filterings, shaders, and so on, the greater the likelyhood of conflicts and subsequent crashes.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Technical_Support&amp;diff=1261015</id>
		<title>Skyrim talk:Technical Support</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Technical_Support&amp;diff=1261015"/>
		<updated>2013-12-14T13:58:36Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* Skyrim crashes to desktop after X (usually a short) period of time. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Repeatable Crashes==&lt;br /&gt;
&lt;br /&gt;
Version: 1.6.89.06&lt;br /&gt;
&lt;br /&gt;
Environment:  PC with Vista Ultimate (64 bit)  SP 2 Intel Core2 Quad CPU Q9650 @ 3.00 GHz 8.00 GB ram&lt;br /&gt;
&lt;br /&gt;
Type:  Crash to desktop&lt;br /&gt;
&lt;br /&gt;
Circumstances:  When heading SE on the road beside Reachwater Rock and crossing over the bridge, just after my character is passing the signpost on the left, whether riding, walking or sneaking, the game crashes to the desktop.&lt;br /&gt;
&lt;br /&gt;
Failed solutions:  Reinstalled the game.  Steam reported that &amp;quot;All files successfully validated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Signature: [[User:Kalevala|Kalevala]] 21:13, 14 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Resolution:  Right now, it seems to have resolved itself.  My speculation would be that there was some problem&lt;br /&gt;
loading in the cell(s) triggered at that point in the terrain.  [[User:Kalevala|Kalevala]] 18:43, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movement  freezes ==&lt;br /&gt;
&lt;br /&gt;
The keyboard freezes at random points in the game but the mouse continues to work. This only occurs in Skyrim, it doesn't happen in any other program. This is recent behaviour and may be related to Dawnguard. I've been playing Skyrim for several months and just restarted the game using a &amp;quot;New life&amp;quot; mod that skips the introduction. I installed Dawnguard and after some time the problems started and became progressively worse.&lt;br /&gt;
&lt;br /&gt;
I'm running Windows 7 Home Premium on an AMD Bulldozer 8 core with 8 gig RAM, NVIDIA GeForce GTX 660 Ti with a Logitech wireless keyboard and mouse. I would like to emphasize that Skyrim ran well for several months but is now becoming unplayable. The occurrences are strictly random I can sometimes play for an hour or more or I can get problems almost immediately. The intervals vary as well. {{uns2|23:13, 28 October 2012‎|2.97.208.133}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, while the problem result is the same each time (frozen keyboard), the circumstances causing it are &amp;quot;random&amp;quot;.  However, you could try removing the mods to see if that fixes the keyboard freeze.  You could also try a hard wired keyboard and mouse.  If neither solves the problem, perhaps some other hardware is dying.  If the mod removals solve it, well how important are the mods to your experience?  If the hard wired equipment solves it, investigate the wireless hardware.  &lt;br /&gt;
&lt;br /&gt;
Similar situations can be googled with &amp;quot;keyboard freezes Skyrim&amp;quot;.  This wiki's policies prevent&lt;br /&gt;
my posting the two best links I found.&lt;br /&gt;
&lt;br /&gt;
Good luck.  [[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 23:27, 26 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vacuum computer ==&lt;br /&gt;
&lt;br /&gt;
are you really recommending people take a household vacuum to the inside of their computer?&lt;br /&gt;
&lt;br /&gt;
static&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Electrostatic_discharge&lt;br /&gt;
&lt;br /&gt;
Please note under Caveats:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are uncomfortable with working on the interior of a computer do not do so until you have had some instruction. It is very easy and expensive to short out CMOS devices with static charges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Here is a first lesson of the instruction necessary.  It is by no means a comprehensive course.&lt;br /&gt;
&lt;br /&gt;
Static charge damage arises when a static charge has no where to go but through a device to ground.&lt;br /&gt;
Eliminating static electricity is accomplished by grounding 1. operators, 2. equipment, and 3. devices (components and computer boards).  Grounding prevents static charge build up and electrostatic potential differences.&lt;br /&gt;
 &lt;br /&gt;
1. For operators, grounding can be accomplished by an antistatic strap which consists of a metal component  pressing against the skin when worn on the wrist or heel and which is in turn relayed to an electrical ground.  (This can be purchased online, follow the enclosed instructions.)  2. For equipment, vacuum cleaners and computers should be plugged in and grounded. 3. For components and computer boards, grounding can be maintained by NOT removing these during cleaning of the grounded computer.&lt;br /&gt;
&lt;br /&gt;
Air movement by itself will not cause a discharge, if it did, cooling fans would have destroyed every existing computer.  The computer should be off during the cleaning.  Allow time for any on board capacitors to discharge before beginning.  Your targets for the vacuuming should be the bottom of the tower where dust bunnies accumulate, vent opening screens and fan blades.  The rest can be blown out.   That is the first lesson of instruction, but if you are the least bit unsure then send your computer out to a repair shop for cleaning.&lt;br /&gt;
&lt;br /&gt;
[[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 22:54, 26 December 2012 (GMT)&lt;br /&gt;
:My tech friend on cleaning a computer: &amp;quot;Open it up, take it outside, and direct as powerful a blast of air as you can get without using a 150 psi air compressor. There is only one part in a computer which cannot stand a 200 mph wind and that is over-speeding and burning out the bearings on the fans. Next, remove and re-seat every component in the computer except the CPU chips. Do this in bright light, slowly and carefully with an eye on each connection going in snugly exactly where it belongs. Keep in mind the power wire connectors need very close scrutiny. These are ganged bullet connectors developed during World War II and they have never been refined. They were designed for 24 volts so the modern computer with 2 volts may be lacking the oomph to push through a loose connection. If in doubt, repeat removing and re-installing each component. This is much easier than taking your computer apart over and over. Lastly, look over everything. Look for dirt blown somewhere it doesn't belong like under the motherboard. Look for wires that are too tight or may get in the way of the fan. Take a break and come back to it after a few minutes. Walk around it. Even try to think of ways that could cause it to malfunction. In the tech industry this is called 'clean sweep' preventive maintenance. Customers tend to get impatient over a tech being so diligent and thorough but usually prefer our dawdling over a piece of equipment to paying the repair company $450 an hour from when the tech leaves the shop. As for static discharge and ground straps, go wash your hands, discharging all static in the process and avoid petting the cat between the sink and the computer. Rest a bare forearm on the metal of the computer case as you handle the components. That's all you have to do.&amp;quot; {{Uns2|07:09, 4 October 2013|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Unique and worrisome crashes ==&lt;br /&gt;
&lt;br /&gt;
My Skyrim was running rock-solid before Dawnguard -- perhaps one or two crashes a week, and I play a lot. After Dawnguard, I've been lucky to go an hour without the screen freezing or an instant CTD, and sometimes the game has crashed in less than a minute. Many of these crashes are of a type I've never seen in any other game: just as the screen freezes, there is a loud noise like a guitar string being plucked. This doesn't seem to happen in any other game, even Oblivion, which I replayed recently, or Dishonored, which I played over a hundred hours with all the graphics options set up high. At least Dragonborn didn't make the situation any worse! The problem seems to be centered around something in Dawnguard. The behavior is the same with mods disabled (I don't run many in any case) or with graphics settings all turned right down. The graphics card gets a little warm when playing -- around 55 degrees C. -- but I've seen it go much hotter and continue to run normally (pushing it to its limits with FurMark, it has gone over 90 degrees in a stress test, without crashing). The machine is running Windows 7 Home Premium, 64 bit, with eight gigabytes of RAM and a GeForce GTX 560 Ti video card with a gigabyte of VRAM. One odd thing is that although rolling the drivers back to the December 2012 version, as suggested by a local computer shop, did not do any good, the crashes were reduced somewhat when I returned the video card to its factory settings, wiping out any tweaks I had made. &lt;br /&gt;
&lt;br /&gt;
There is no consistency to when the crashes happen. It has crashed during intense firefights, with lightning and fireballs flying all over the place, but also when I was doing nothing more than staring at the surface of the armorer's bench with absolutely nothing happening. &lt;br /&gt;
&lt;br /&gt;
Any suggestions? This is getting a bit frustrating. [[Special:Contributions/174.6.51.17|174.6.51.17]] 15:37, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I think I've found one way around these endless crashes. I should emphasize that this was ''not'' my own idea, but taken from an online source whose address I have forgotten.&lt;br /&gt;
&lt;br /&gt;
::1) Start up Skyrim.&lt;br /&gt;
&lt;br /&gt;
::2) Send Skyrim to the background by using alt-tab.&lt;br /&gt;
&lt;br /&gt;
::3) Open up Windows Task Manager (control-shift-delete on most keyboards).&lt;br /&gt;
&lt;br /&gt;
::4) Go to the Processes tab.&lt;br /&gt;
&lt;br /&gt;
::5) Find the listing TESV.exe and right-click it.&lt;br /&gt;
&lt;br /&gt;
::6) From the menu that appears, select &amp;quot;Set Priority...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::7) Set the priority to High.&lt;br /&gt;
&lt;br /&gt;
::8) Close Task Manager and bring Skyrim to the front again.&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, this will have to be done ''every'' time you run Skyrim, since the machine does not save these settings.&lt;br /&gt;
&lt;br /&gt;
:My game hasn't crashed since I began doing this, though it has wobbled a few times. It also takes noticeably longer to save games, though I don't know if this is connected. [[Special:Contributions/174.6.51.17|174.6.51.17]] 05:49, 14 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Interesting example of a glitch ==&lt;br /&gt;
&lt;br /&gt;
Start Skyrim after the computer had been off. After 5 minutes it would drop to desktop. Let the comp cool down and repeat. Same thing. Sometimes it would just drop, sometimes with a system warning sound and sometimes with an unreadable C++ error. No error was logged in the Windows file. HOWEVER, after I had restarted Skyrim and got the drop out 2 or 3 times it would stabilize and stay running. I lucked out with an old friend visiting the area who is a highly accomplished electronics technician. He took my video card out, removed the heat sink, applied new 'heat sink compound' and put it all back together. Problem solved. He explained, &amp;quot;A pair of the memory chips wasn't quite touching the heat sink. Memory chips when overheating produce a galaxy of strange errors and glitches. When things got heated up enough the tiny gap from chips to heat sink would close and there would be enough cooling.&amp;quot; I asked him how in heck he figured that out. His reply: &amp;quot;30 years experience as a tech helps.&amp;quot; His suggestion for odd crashes. Get a can of 'Freeze spray'. Direct the squirt very sparingly at the components that tend to heat up. UNDER heat sinks often being the case. Another way is to get a powerful blower or the blast from a strong vacuum and direct it at the components with heat sinks. With a strong blast of air, if the glitch goes away, you at least know it's a thermal issue amd not a software glitch.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 12:22, 2 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Video card thermal issues are common with a lot of modern games. Many of them push cards to their limits. Good tips from your friend on how to identify and possibly solve them. If all that stuff is taken care of, the only other option remaining (short of getting a higher-end video card) is to reduce your graphics settings. Don't worry about the resolution, which is usually only a minor part of the problem, all the other settings—shadow detail, multisampling, anisotropic filtering, and so on (varies by game)—can have a major impact on how hot your video card gets. When in doubt, reduce all those by a notch or two and try again. If your problem stops, you can slowly start bumping them back up again as long as the crashing doesn't recur. After a while, you'll figure out which of the settings is important to your playing experience and which ones you don't mind leaving at lower levels. For me, personally, shadow details are usually the first to go, then things like water detail and reflections. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:46, 2 October 2013 (GMT)&lt;br /&gt;
:: (My tech friend in reply to RH.) &amp;quot;All good suggestions. There are two aspects of video card troubles. The first being overheating or electronic or even mechanical problems. These troubles -cause- software glitches. They aren't the only cause but they always manifest as a software glitch or what is taken as a glitch. Unless the video display quits completely the erroneous display is from the software improperly functioning, be it in the code or physical defect(s). So obviously the first and easiest place to start is trying to eliminate electronic or electromechanical troubles. NEXT comes the grey area between broken machinery and code failures. Thanks to the hardware and software industry re-writing the manual every other week this can be remedied by something as simple as updating drivers to as complex as replacing entire circuit boards. For the larger picture take bio-medical equipment. We don't have a new glitch every few minutes/hours/days/weeks/months as popular computer programs commonly do. Why? The equipment is subjected to much more rigorous testing and the newest gadgets are commonly ignored. They may make a display look a little nicer but tried and proven they are not. If the circuit board produces enough problems it might get replaced. The same applies to the programs. Get it out and marketed is the rule of thumb in the cut throat business atmosphere of today. Medical programs are tested over and over under the most extreme conditions until they fail. The upshot of this is obvious. A cardiac monitor will give 10 years of reliable service with maybe a software update or two. A home computer runs something like 7 months before a major update or repair is required and in the meantime the forums become overloaded with thousands of problems and potential solutions, repairs or work arounds.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 06:38, 4 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== How do you determine what is causing Skyrim to crash? ==&lt;br /&gt;
&lt;br /&gt;
I asked of my techy friend.&lt;br /&gt;
:The answer is simplicity itself, but only for the serious person who demands a solution.&lt;br /&gt;
&lt;br /&gt;
1. Buy a new hard drive. They are as cheap as dirt right now. It doesn't have to be huge or high quality. A WD 500 blue would work fine.&lt;br /&gt;
&lt;br /&gt;
2. Install a fresh OS onto the drive then update all your drivers. Reboot the computer running on this drive alone several times. Clock exactly how long it takes between button push and the desktop appearing. You must come up with the same exact time with each reboot. -Benchmark 1-.&lt;br /&gt;
&lt;br /&gt;
3. Install your program, bare bones, no updates. Reboot your system repeatedly until stable again and write down how long the boot takes. -Benchmark 2-. Start and run the program with the lowest graphics settings. If it does not start and run reasonably well you have an incompatibility issue between OS, hardware and the program. You should be able to leave the program running, not using it/playing the game or whatever, for 24 hours and there will be no noticeable difference. If there is a difference in function-operation reboot the computer, time the boot and compare it to Benchmark 2. Check and see if there are patches that specifically address stability issues. Install those patches and retest. If it remains unstable and there is still a difference in the benchmarks you have a thermal degradation issue in the hardware. That is, you cannot fully trust your machine, ever. Accept this or start replacing components, cheapest first and on up. IE, power supply, hard drive, then either graphics card or mom depending on $$$.&lt;br /&gt;
&lt;br /&gt;
Now, if the program is stable after 24 hours, in the case of this game, ramp up the graphics to the uppermost limit where the game will still start. Don't play the game. Just leave it sit and let it cook at least 4 hours. It should remain stable. Your reboot should also be benchmark 2. If it is stable, install any program updates and add ons and return to 3. The 24 hour minimum setting letting it cook then the maxed graphics settings. It should remain stable. If problems occur they are coming from the add ons and updates and you will need to remove them all then do the one by one install until stability goes.&lt;br /&gt;
&lt;br /&gt;
Lastly, if the game runs and is stable, your old OS is full of junk and causing the problems. Attempt to reload it. If that doesn't help, make a full back up of the OS drive -you have a spiffy new drive to save the back up on anyway- then strip it down and get rid of every odd piece of software. Overhaul the registry with several quality programs. Afterwards you could try another reload. As a last resort, blow off the OS and start fresh. Your target in the overhaul is to get the boot time as close to benchmark 1 as possible of the new drive.&lt;br /&gt;
&lt;br /&gt;
He added a PS. &amp;quot;I don't attempt to troubleshoot most OS's and especially Microsoft. They have not released enough documentation and leave you shooting in the dark. This is especially so with programs that are using the C++ dll libraries. The documentation is piss poor, the various issues are not backwards compatible, and MS's own programmers would prefer to rewrite the code instead of delving into those libraries. Trouble shoot by process of elimination and once you get a stable OS and program, make a backup of the ding blasted things!&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 09:45, 6 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Skyrim crashes to desktop after X (usually a short) period of time. ==&lt;br /&gt;
&lt;br /&gt;
I'm waiting for my tech friends to get back to me with more info but here's the solution for fixing SOME of these crashes. First, immediately after starting and loading a save game, save the game! This seems to solve a lot of the crashes. Second, move all but 3 or 4 saved games to a sub directory. &lt;br /&gt;
My tech has tentatively figured out that the crash happens faster with higher resolutions and it appears to be in spooling and acquiring data. He has emulated the crash where it takes 5 minutes to happen at lowest res in wide open areas which demand more spooling of data. Inside a house and not moving the crash happens in about 15 minutes. This is with a low quality video card. With a ultra high end video card the above crashes take a few seconds and 3 minutes respectively. He has completely prevented (and following his suggestion I have as well), by simply saving at once and every 5 to 10 minutes thereafter. His words: &amp;quot;It's something in how the game handles the spooling of data. If it doesn't get what it wants within a very limited time frame the game crashes. It gives no warning message which indicates a video and/or data spooling fault instead of code execution. IE, if it is too gummed up to page video data it is too gummed up to give an error code. It's in how the game engine operates. It has to constantly load data from the save which it entirely instruction pointers. With a fresh save, the data is relative and relevant to the current actor position.&amp;quot;&lt;br /&gt;
Hope this helps some people. [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 13:58, 14 December 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Technical_Support&amp;diff=1245186</id>
		<title>Skyrim talk:Technical Support</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Technical_Support&amp;diff=1245186"/>
		<updated>2013-10-06T10:05:03Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* How do you determine what is causing Skyrim to crash? */  OOPS. Cut and paste problems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Repeatable Crashes==&lt;br /&gt;
&lt;br /&gt;
Version: 1.6.89.06&lt;br /&gt;
&lt;br /&gt;
Environment:  PC with Vista Ultimate (64 bit)  SP 2 Intel Core2 Quad CPU Q9650 @ 3.00 GHz 8.00 GB ram&lt;br /&gt;
&lt;br /&gt;
Type:  Crash to desktop&lt;br /&gt;
&lt;br /&gt;
Circumstances:  When heading SE on the road beside Reachwater Rock and crossing over the bridge, just after my character is passing the signpost on the left, whether riding, walking or sneaking, the game crashes to the desktop.&lt;br /&gt;
&lt;br /&gt;
Failed solutions:  Reinstalled the game.  Steam reported that &amp;quot;All files successfully validated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Signature: [[User:Kalevala|Kalevala]] 21:13, 14 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Resolution:  Right now, it seems to have resolved itself.  My speculation would be that there was some problem&lt;br /&gt;
loading in the cell(s) triggered at that point in the terrain.  [[User:Kalevala|Kalevala]] 18:43, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movement  freezes ==&lt;br /&gt;
&lt;br /&gt;
The keyboard freezes at random points in the game but the mouse continues to work. This only occurs in Skyrim, it doesn't happen in any other program. This is recent behaviour and may be related to Dawnguard. I've been playing Skyrim for several months and just restarted the game using a &amp;quot;New life&amp;quot; mod that skips the introduction. I installed Dawnguard and after some time the problems started and became progressively worse.&lt;br /&gt;
&lt;br /&gt;
I'm running Windows 7 Home Premium on an AMD Bulldozer 8 core with 8 gig RAM, NVIDIA GeForce GTX 660 Ti with a Logitech wireless keyboard and mouse. I would like to emphasize that Skyrim ran well for several months but is now becoming unplayable. The occurrences are strictly random I can sometimes play for an hour or more or I can get problems almost immediately. The intervals vary as well. {{uns2|23:13, 28 October 2012‎|2.97.208.133}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, while the problem result is the same each time (frozen keyboard), the circumstances causing it are &amp;quot;random&amp;quot;.  However, you could try removing the mods to see if that fixes the keyboard freeze.  You could also try a hard wired keyboard and mouse.  If neither solves the problem, perhaps some other hardware is dying.  If the mod removals solve it, well how important are the mods to your experience?  If the hard wired equipment solves it, investigate the wireless hardware.  &lt;br /&gt;
&lt;br /&gt;
Similar situations can be googled with &amp;quot;keyboard freezes Skyrim&amp;quot;.  This wiki's policies prevent&lt;br /&gt;
my posting the two best links I found.&lt;br /&gt;
&lt;br /&gt;
Good luck.  [[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 23:27, 26 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vacuum computer ==&lt;br /&gt;
&lt;br /&gt;
are you really recommending people take a household vacuum to the inside of their computer?&lt;br /&gt;
&lt;br /&gt;
static&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Electrostatic_discharge&lt;br /&gt;
&lt;br /&gt;
Please note under Caveats:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are uncomfortable with working on the interior of a computer do not do so until you have had some instruction. It is very easy and expensive to short out CMOS devices with static charges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Here is a first lesson of the instruction necessary.  It is by no means a comprehensive course.&lt;br /&gt;
&lt;br /&gt;
Static charge damage arises when a static charge has no where to go but through a device to ground.&lt;br /&gt;
Eliminating static electricity is accomplished by grounding 1. operators, 2. equipment, and 3. devices (components and computer boards).  Grounding prevents static charge build up and electrostatic potential differences.&lt;br /&gt;
 &lt;br /&gt;
1. For operators, grounding can be accomplished by an antistatic strap which consists of a metal component  pressing against the skin when worn on the wrist or heel and which is in turn relayed to an electrical ground.  (This can be purchased online, follow the enclosed instructions.)  2. For equipment, vacuum cleaners and computers should be plugged in and grounded. 3. For components and computer boards, grounding can be maintained by NOT removing these during cleaning of the grounded computer.&lt;br /&gt;
&lt;br /&gt;
Air movement by itself will not cause a discharge, if it did, cooling fans would have destroyed every existing computer.  The computer should be off during the cleaning.  Allow time for any on board capacitors to discharge before beginning.  Your targets for the vacuuming should be the bottom of the tower where dust bunnies accumulate, vent opening screens and fan blades.  The rest can be blown out.   That is the first lesson of instruction, but if you are the least bit unsure then send your computer out to a repair shop for cleaning.&lt;br /&gt;
&lt;br /&gt;
[[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 22:54, 26 December 2012 (GMT)&lt;br /&gt;
:My tech friend on cleaning a computer: &amp;quot;Open it up, take it outside, and direct as powerful a blast of air as you can get without using a 150 psi air compressor. There is only one part in a computer which cannot stand a 200 mph wind and that is over-speeding and burning out the bearings on the fans. Next, remove and re-seat every component in the computer except the CPU chips. Do this in bright light, slowly and carefully with an eye on each connection going in snugly exactly where it belongs. Keep in mind the power wire connectors need very close scrutiny. These are ganged bullet connectors developed during World War II and they have never been refined. They were designed for 24 volts so the modern computer with 2 volts may be lacking the oomph to push through a loose connection. If in doubt, repeat removing and re-installing each component. This is much easier than taking your computer apart over and over. Lastly, look over everything. Look for dirt blown somewhere it doesn't belong like under the motherboard. Look for wires that are too tight or may get in the way of the fan. Take a break and come back to it after a few minutes. Walk around it. Even try to think of ways that could cause it to malfunction. In the tech industry this is called 'clean sweep' preventive maintenance. Customers tend to get impatient over a tech being so diligent and thorough but usually prefer our dawdling over a piece of equipment to paying the repair company $450 an hour from when the tech leaves the shop. As for static discharge and ground straps, go wash your hands, discharging all static in the process and avoid petting the cat between the sink and the computer. Rest a bare forearm on the metal of the computer case as you handle the components. That's all you have to do.&amp;quot; {{Uns2|07:09, 4 October 2013|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Unique and worrisome crashes ==&lt;br /&gt;
&lt;br /&gt;
My Skyrim was running rock-solid before Dawnguard -- perhaps one or two crashes a week, and I play a lot. After Dawnguard, I've been lucky to go an hour without the screen freezing or an instant CTD, and sometimes the game has crashed in less than a minute. Many of these crashes are of a type I've never seen in any other game: just as the screen freezes, there is a loud noise like a guitar string being plucked. This doesn't seem to happen in any other game, even Oblivion, which I replayed recently, or Dishonored, which I played over a hundred hours with all the graphics options set up high. At least Dragonborn didn't make the situation any worse! The problem seems to be centered around something in Dawnguard. The behavior is the same with mods disabled (I don't run many in any case) or with graphics settings all turned right down. The graphics card gets a little warm when playing -- around 55 degrees C. -- but I've seen it go much hotter and continue to run normally (pushing it to its limits with FurMark, it has gone over 90 degrees in a stress test, without crashing). The machine is running Windows 7 Home Premium, 64 bit, with eight gigabytes of RAM and a GeForce GTX 560 Ti video card with a gigabyte of VRAM. One odd thing is that although rolling the drivers back to the December 2012 version, as suggested by a local computer shop, did not do any good, the crashes were reduced somewhat when I returned the video card to its factory settings, wiping out any tweaks I had made. &lt;br /&gt;
&lt;br /&gt;
There is no consistency to when the crashes happen. It has crashed during intense firefights, with lightning and fireballs flying all over the place, but also when I was doing nothing more than staring at the surface of the armorer's bench with absolutely nothing happening. &lt;br /&gt;
&lt;br /&gt;
Any suggestions? This is getting a bit frustrating. [[Special:Contributions/174.6.51.17|174.6.51.17]] 15:37, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I think I've found one way around these endless crashes. I should emphasize that this was ''not'' my own idea, but taken from an online source whose address I have forgotten.&lt;br /&gt;
&lt;br /&gt;
::1) Start up Skyrim.&lt;br /&gt;
&lt;br /&gt;
::2) Send Skyrim to the background by using alt-tab.&lt;br /&gt;
&lt;br /&gt;
::3) Open up Windows Task Manager (control-shift-delete on most keyboards).&lt;br /&gt;
&lt;br /&gt;
::4) Go to the Processes tab.&lt;br /&gt;
&lt;br /&gt;
::5) Find the listing TESV.exe and right-click it.&lt;br /&gt;
&lt;br /&gt;
::6) From the menu that appears, select &amp;quot;Set Priority...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::7) Set the priority to High.&lt;br /&gt;
&lt;br /&gt;
::8) Close Task Manager and bring Skyrim to the front again.&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, this will have to be done ''every'' time you run Skyrim, since the machine does not save these settings.&lt;br /&gt;
&lt;br /&gt;
:My game hasn't crashed since I began doing this, though it has wobbled a few times. It also takes noticeably longer to save games, though I don't know if this is connected. [[Special:Contributions/174.6.51.17|174.6.51.17]] 05:49, 14 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Interesting example of a glitch ==&lt;br /&gt;
&lt;br /&gt;
Start Skyrim after the computer had been off. After 5 minutes it would drop to desktop. Let the comp cool down and repeat. Same thing. Sometimes it would just drop, sometimes with a system warning sound and sometimes with an unreadable C++ error. No error was logged in the Windows file. HOWEVER, after I had restarted Skyrim and got the drop out 2 or 3 times it would stabilize and stay running. I lucked out with an old friend visiting the area who is a highly accomplished electronics technician. He took my video card out, removed the heat sink, applied new 'heat sink compound' and put it all back together. Problem solved. He explained, &amp;quot;A pair of the memory chips wasn't quite touching the heat sink. Memory chips when overheating produce a galaxy of strange errors and glitches. When things got heated up enough the tiny gap from chips to heat sink would close and there would be enough cooling.&amp;quot; I asked him how in heck he figured that out. His reply: &amp;quot;30 years experience as a tech helps.&amp;quot; His suggestion for odd crashes. Get a can of 'Freeze spray'. Direct the squirt very sparingly at the components that tend to heat up. UNDER heat sinks often being the case. Another way is to get a powerful blower or the blast from a strong vacuum and direct it at the components with heat sinks. With a strong blast of air, if the glitch goes away, you at least know it's a thermal issue amd not a software glitch.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 12:22, 2 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Video card thermal issues are common with a lot of modern games. Many of them push cards to their limits. Good tips from your friend on how to identify and possibly solve them. If all that stuff is taken care of, the only other option remaining (short of getting a higher-end video card) is to reduce your graphics settings. Don't worry about the resolution, which is usually only a minor part of the problem, all the other settings—shadow detail, multisampling, anisotropic filtering, and so on (varies by game)—can have a major impact on how hot your video card gets. When in doubt, reduce all those by a notch or two and try again. If your problem stops, you can slowly start bumping them back up again as long as the crashing doesn't recur. After a while, you'll figure out which of the settings is important to your playing experience and which ones you don't mind leaving at lower levels. For me, personally, shadow details are usually the first to go, then things like water detail and reflections. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:46, 2 October 2013 (GMT)&lt;br /&gt;
:: (My tech friend in reply to RH.) &amp;quot;All good suggestions. There are two aspects of video card troubles. The first being overheating or electronic or even mechanical problems. These troubles -cause- software glitches. They aren't the only cause but they always manifest as a software glitch or what is taken as a glitch. Unless the video display quits completely the erroneous display is from the software improperly functioning, be it in the code or physical defect(s). So obviously the first and easiest place to start is trying to eliminate electronic or electromechanical troubles. NEXT comes the grey area between broken machinery and code failures. Thanks to the hardware and software industry re-writing the manual every other week this can be remedied by something as simple as updating drivers to as complex as replacing entire circuit boards. For the larger picture take bio-medical equipment. We don't have a new glitch every few minutes/hours/days/weeks/months as popular computer programs commonly do. Why? The equipment is subjected to much more rigorous testing and the newest gadgets are commonly ignored. They may make a display look a little nicer but tried and proven they are not. If the circuit board produces enough problems it might get replaced. The same applies to the programs. Get it out and marketed is the rule of thumb in the cut throat business atmosphere of today. Medical programs are tested over and over under the most extreme conditions until they fail. The upshot of this is obvious. A cardiac monitor will give 10 years of reliable service with maybe a software update or two. A home computer runs something like 7 months before a major update or repair is required and in the meantime the forums become overloaded with thousands of problems and potential solutions, repairs or work arounds.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 06:38, 4 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== How do you determine what is causing Skyrim to crash? ==&lt;br /&gt;
&lt;br /&gt;
I asked of my techy friend.&lt;br /&gt;
:The answer is simplicity itself, but only for the serious person who demands a solution.&lt;br /&gt;
&lt;br /&gt;
1. Buy a new hard drive. They are as cheap as dirt right now. It doesn't have to be huge or high quality. A WD 500 blue would work fine.&lt;br /&gt;
&lt;br /&gt;
2. Install a fresh OS onto the drive then update all your drivers. Reboot the computer running on this drive alone several times. Clock exactly how long it takes between button push and the desktop appearing. You must come up with the same exact time with each reboot. -Benchmark 1-.&lt;br /&gt;
&lt;br /&gt;
3. Install your program, bare bones, no updates. Reboot your system repeatedly until stable again and write down how long the boot takes. -Benchmark 2-. Start and run the program with the lowest graphics settings. If it does not start and run reasonably well you have an incompatibility issue between OS, hardware and the program. You should be able to leave the program running, not using it/playing the game or whatever, for 24 hours and there will be no noticeable difference. If there is a difference in function-operation reboot the computer, time the boot and compare it to Benchmark 2. Check and see if there are patches that specifically address stability issues. Install those patches and retest. If it remains unstable and there is still a difference in the benchmarks you have a thermal degradation issue in the hardware. That is, you cannot fully trust your machine, ever. Accept this or start replacing components, cheapest first and on up. IE, power supply, hard drive, then either graphics card or mom depending on $$$.&lt;br /&gt;
&lt;br /&gt;
Now, if the program is stable after 24 hours, in the case of this game, ramp up the graphics to the uppermost limit where the game will still start. Don't play the game. Just leave it sit and let it cook at least 4 hours. It should remain stable. Your reboot should also be benchmark 2. If it is stable, install any program updates and add ons and return to 3. The 24 hour minimum setting letting it cook then the maxed graphics settings. It should remain stable. If problems occur they are coming from the add ons and updates and you will need to remove them all then do the one by one install until stability goes.&lt;br /&gt;
&lt;br /&gt;
Lastly, if the game runs and is stable, your old OS is full of junk and causing the problems. Attempt to reload it. If that doesn't help, make a full back up of the OS drive -you have a spiffy new drive to save the back up on anyway- then strip it down and get rid of every odd piece of software. Overhaul the registry with several quality programs. Afterwards you could try another reload. As a last resort, blow off the OS and start fresh. Your target in the overhaul is to get the boot time as close to benchmark 1 as possible of the new drive.&lt;br /&gt;
&lt;br /&gt;
He added a PS. &amp;quot;I don't attempt to troubleshoot most OS's and especially Microsoft. They have not released enough documentation and leave you shooting in the dark. This is especially so with programs that are using the C++ dll libraries. The documentation is piss poor, the various issues are not backwards compatible, and MS's own programmers would prefer to rewrite the code instead of delving into those libraries. Trouble shoot by process of elimination and once you get a stable OS and program, make a backup of the ding blasted things!&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 09:45, 6 October 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Technical_Support&amp;diff=1245184</id>
		<title>Skyrim talk:Technical Support</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Technical_Support&amp;diff=1245184"/>
		<updated>2013-10-06T09:45:56Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* How do you determine what is causing Skyrim to crash? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Repeatable Crashes==&lt;br /&gt;
&lt;br /&gt;
Version: 1.6.89.06&lt;br /&gt;
&lt;br /&gt;
Environment:  PC with Vista Ultimate (64 bit)  SP 2 Intel Core2 Quad CPU Q9650 @ 3.00 GHz 8.00 GB ram&lt;br /&gt;
&lt;br /&gt;
Type:  Crash to desktop&lt;br /&gt;
&lt;br /&gt;
Circumstances:  When heading SE on the road beside Reachwater Rock and crossing over the bridge, just after my character is passing the signpost on the left, whether riding, walking or sneaking, the game crashes to the desktop.&lt;br /&gt;
&lt;br /&gt;
Failed solutions:  Reinstalled the game.  Steam reported that &amp;quot;All files successfully validated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Signature: [[User:Kalevala|Kalevala]] 21:13, 14 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Resolution:  Right now, it seems to have resolved itself.  My speculation would be that there was some problem&lt;br /&gt;
loading in the cell(s) triggered at that point in the terrain.  [[User:Kalevala|Kalevala]] 18:43, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movement  freezes ==&lt;br /&gt;
&lt;br /&gt;
The keyboard freezes at random points in the game but the mouse continues to work. This only occurs in Skyrim, it doesn't happen in any other program. This is recent behaviour and may be related to Dawnguard. I've been playing Skyrim for several months and just restarted the game using a &amp;quot;New life&amp;quot; mod that skips the introduction. I installed Dawnguard and after some time the problems started and became progressively worse.&lt;br /&gt;
&lt;br /&gt;
I'm running Windows 7 Home Premium on an AMD Bulldozer 8 core with 8 gig RAM, NVIDIA GeForce GTX 660 Ti with a Logitech wireless keyboard and mouse. I would like to emphasize that Skyrim ran well for several months but is now becoming unplayable. The occurrences are strictly random I can sometimes play for an hour or more or I can get problems almost immediately. The intervals vary as well. {{uns2|23:13, 28 October 2012‎|2.97.208.133}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, while the problem result is the same each time (frozen keyboard), the circumstances causing it are &amp;quot;random&amp;quot;.  However, you could try removing the mods to see if that fixes the keyboard freeze.  You could also try a hard wired keyboard and mouse.  If neither solves the problem, perhaps some other hardware is dying.  If the mod removals solve it, well how important are the mods to your experience?  If the hard wired equipment solves it, investigate the wireless hardware.  &lt;br /&gt;
&lt;br /&gt;
Similar situations can be googled with &amp;quot;keyboard freezes Skyrim&amp;quot;.  This wiki's policies prevent&lt;br /&gt;
my posting the two best links I found.&lt;br /&gt;
&lt;br /&gt;
Good luck.  [[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 23:27, 26 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vacuum computer ==&lt;br /&gt;
&lt;br /&gt;
are you really recommending people take a household vacuum to the inside of their computer?&lt;br /&gt;
&lt;br /&gt;
static&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Electrostatic_discharge&lt;br /&gt;
&lt;br /&gt;
Please note under Caveats:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are uncomfortable with working on the interior of a computer do not do so until you have had some instruction. It is very easy and expensive to short out CMOS devices with static charges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Here is a first lesson of the instruction necessary.  It is by no means a comprehensive course.&lt;br /&gt;
&lt;br /&gt;
Static charge damage arises when a static charge has no where to go but through a device to ground.&lt;br /&gt;
Eliminating static electricity is accomplished by grounding 1. operators, 2. equipment, and 3. devices (components and computer boards).  Grounding prevents static charge build up and electrostatic potential differences.&lt;br /&gt;
 &lt;br /&gt;
1. For operators, grounding can be accomplished by an antistatic strap which consists of a metal component  pressing against the skin when worn on the wrist or heel and which is in turn relayed to an electrical ground.  (This can be purchased online, follow the enclosed instructions.)  2. For equipment, vacuum cleaners and computers should be plugged in and grounded. 3. For components and computer boards, grounding can be maintained by NOT removing these during cleaning of the grounded computer.&lt;br /&gt;
&lt;br /&gt;
Air movement by itself will not cause a discharge, if it did, cooling fans would have destroyed every existing computer.  The computer should be off during the cleaning.  Allow time for any on board capacitors to discharge before beginning.  Your targets for the vacuuming should be the bottom of the tower where dust bunnies accumulate, vent opening screens and fan blades.  The rest can be blown out.   That is the first lesson of instruction, but if you are the least bit unsure then send your computer out to a repair shop for cleaning.&lt;br /&gt;
&lt;br /&gt;
[[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 22:54, 26 December 2012 (GMT)&lt;br /&gt;
:My tech friend on cleaning a computer: &amp;quot;Open it up, take it outside, and direct as powerful a blast of air as you can get without using a 150 psi air compressor. There is only one part in a computer which cannot stand a 200 mph wind and that is over-speeding and burning out the bearings on the fans. Next, remove and re-seat every component in the computer except the CPU chips. Do this in bright light, slowly and carefully with an eye on each connection going in snugly exactly where it belongs. Keep in mind the power wire connectors need very close scrutiny. These are ganged bullet connectors developed during World War II and they have never been refined. They were designed for 24 volts so the modern computer with 2 volts may be lacking the oomph to push through a loose connection. If in doubt, repeat removing and re-installing each component. This is much easier than taking your computer apart over and over. Lastly, look over everything. Look for dirt blown somewhere it doesn't belong like under the motherboard. Look for wires that are too tight or may get in the way of the fan. Take a break and come back to it after a few minutes. Walk around it. Even try to think of ways that could cause it to malfunction. In the tech industry this is called 'clean sweep' preventive maintenance. Customers tend to get impatient over a tech being so diligent and thorough but usually prefer our dawdling over a piece of equipment to paying the repair company $450 an hour from when the tech leaves the shop. As for static discharge and ground straps, go wash your hands, discharging all static in the process and avoid petting the cat between the sink and the computer. Rest a bare forearm on the metal of the computer case as you handle the components. That's all you have to do.&amp;quot; {{Uns2|07:09, 4 October 2013|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Unique and worrisome crashes ==&lt;br /&gt;
&lt;br /&gt;
My Skyrim was running rock-solid before Dawnguard -- perhaps one or two crashes a week, and I play a lot. After Dawnguard, I've been lucky to go an hour without the screen freezing or an instant CTD, and sometimes the game has crashed in less than a minute. Many of these crashes are of a type I've never seen in any other game: just as the screen freezes, there is a loud noise like a guitar string being plucked. This doesn't seem to happen in any other game, even Oblivion, which I replayed recently, or Dishonored, which I played over a hundred hours with all the graphics options set up high. At least Dragonborn didn't make the situation any worse! The problem seems to be centered around something in Dawnguard. The behavior is the same with mods disabled (I don't run many in any case) or with graphics settings all turned right down. The graphics card gets a little warm when playing -- around 55 degrees C. -- but I've seen it go much hotter and continue to run normally (pushing it to its limits with FurMark, it has gone over 90 degrees in a stress test, without crashing). The machine is running Windows 7 Home Premium, 64 bit, with eight gigabytes of RAM and a GeForce GTX 560 Ti video card with a gigabyte of VRAM. One odd thing is that although rolling the drivers back to the December 2012 version, as suggested by a local computer shop, did not do any good, the crashes were reduced somewhat when I returned the video card to its factory settings, wiping out any tweaks I had made. &lt;br /&gt;
&lt;br /&gt;
There is no consistency to when the crashes happen. It has crashed during intense firefights, with lightning and fireballs flying all over the place, but also when I was doing nothing more than staring at the surface of the armorer's bench with absolutely nothing happening. &lt;br /&gt;
&lt;br /&gt;
Any suggestions? This is getting a bit frustrating. [[Special:Contributions/174.6.51.17|174.6.51.17]] 15:37, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I think I've found one way around these endless crashes. I should emphasize that this was ''not'' my own idea, but taken from an online source whose address I have forgotten.&lt;br /&gt;
&lt;br /&gt;
::1) Start up Skyrim.&lt;br /&gt;
&lt;br /&gt;
::2) Send Skyrim to the background by using alt-tab.&lt;br /&gt;
&lt;br /&gt;
::3) Open up Windows Task Manager (control-shift-delete on most keyboards).&lt;br /&gt;
&lt;br /&gt;
::4) Go to the Processes tab.&lt;br /&gt;
&lt;br /&gt;
::5) Find the listing TESV.exe and right-click it.&lt;br /&gt;
&lt;br /&gt;
::6) From the menu that appears, select &amp;quot;Set Priority...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::7) Set the priority to High.&lt;br /&gt;
&lt;br /&gt;
::8) Close Task Manager and bring Skyrim to the front again.&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, this will have to be done ''every'' time you run Skyrim, since the machine does not save these settings.&lt;br /&gt;
&lt;br /&gt;
:My game hasn't crashed since I began doing this, though it has wobbled a few times. It also takes noticeably longer to save games, though I don't know if this is connected. [[Special:Contributions/174.6.51.17|174.6.51.17]] 05:49, 14 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Interesting example of a glitch ==&lt;br /&gt;
&lt;br /&gt;
Start Skyrim after the computer had been off. After 5 minutes it would drop to desktop. Let the comp cool down and repeat. Same thing. Sometimes it would just drop, sometimes with a system warning sound and sometimes with an unreadable C++ error. No error was logged in the Windows file. HOWEVER, after I had restarted Skyrim and got the drop out 2 or 3 times it would stabilize and stay running. I lucked out with an old friend visiting the area who is a highly accomplished electronics technician. He took my video card out, removed the heat sink, applied new 'heat sink compound' and put it all back together. Problem solved. He explained, &amp;quot;A pair of the memory chips wasn't quite touching the heat sink. Memory chips when overheating produce a galaxy of strange errors and glitches. When things got heated up enough the tiny gap from chips to heat sink would close and there would be enough cooling.&amp;quot; I asked him how in heck he figured that out. His reply: &amp;quot;30 years experience as a tech helps.&amp;quot; His suggestion for odd crashes. Get a can of 'Freeze spray'. Direct the squirt very sparingly at the components that tend to heat up. UNDER heat sinks often being the case. Another way is to get a powerful blower or the blast from a strong vacuum and direct it at the components with heat sinks. With a strong blast of air, if the glitch goes away, you at least know it's a thermal issue amd not a software glitch.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 12:22, 2 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Video card thermal issues are common with a lot of modern games. Many of them push cards to their limits. Good tips from your friend on how to identify and possibly solve them. If all that stuff is taken care of, the only other option remaining (short of getting a higher-end video card) is to reduce your graphics settings. Don't worry about the resolution, which is usually only a minor part of the problem, all the other settings—shadow detail, multisampling, anisotropic filtering, and so on (varies by game)—can have a major impact on how hot your video card gets. When in doubt, reduce all those by a notch or two and try again. If your problem stops, you can slowly start bumping them back up again as long as the crashing doesn't recur. After a while, you'll figure out which of the settings is important to your playing experience and which ones you don't mind leaving at lower levels. For me, personally, shadow details are usually the first to go, then things like water detail and reflections. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:46, 2 October 2013 (GMT)&lt;br /&gt;
:: (My tech friend in reply to RH.) &amp;quot;All good suggestions. There are two aspects of video card troubles. The first being overheating or electronic or even mechanical problems. These troubles -cause- software glitches. They aren't the only cause but they always manifest as a software glitch or what is taken as a glitch. Unless the video display quits completely the erroneous display is from the software improperly functioning, be it in the code or physical defect(s). So obviously the first and easiest place to start is trying to eliminate electronic or electromechanical troubles. NEXT comes the grey area between broken machinery and code failures. Thanks to the hardware and software industry re-writing the manual every other week this can be remedied by something as simple as updating drivers to as complex as replacing entire circuit boards. For the larger picture take bio-medical equipment. We don't have a new glitch every few minutes/hours/days/weeks/months as popular computer programs commonly do. Why? The equipment is subjected to much more rigorous testing and the newest gadgets are commonly ignored. They may make a display look a little nicer but tried and proven they are not. If the circuit board produces enough problems it might get replaced. The same applies to the programs. Get it out and marketed is the rule of thumb in the cut throat business atmosphere of today. Medical programs are tested over and over under the most extreme conditions until they fail. The upshot of this is obvious. A cardiac monitor will give 10 years of reliable service with maybe a software update or two. A home computer runs something like 7 months before a major update or repair is required and in the meantime the forums become overloaded with thousands of problems and potential solutions, repairs or work arounds.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 06:38, 4 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== How do you determine what is causing Skyrim to crash? ==&lt;br /&gt;
&lt;br /&gt;
I asked of my techy friend.&lt;br /&gt;
:The answer is simplicity itself, but only for the serious person who demands a solution.&lt;br /&gt;
&lt;br /&gt;
1. Buy a new hard drive. They are as cheap as dirt right now. It doesn't have to be huge or high quality. A WD 500 blue would work fine.&lt;br /&gt;
&lt;br /&gt;
2. Install a fresh OS onto the drive then update all your drivers. Reboot the computer running on this drive alone several times. Clock exactly how long it takes between button push and the desktop appearing. You must come up with the same exact time with each reboot. -Benchmark 1-.&lt;br /&gt;
&lt;br /&gt;
3. Install your program, bare bones, no updates. Reboot your system repeatedly until stable again and write down how long the boot takes. -Benchmark 2-. Start and run the program with the lowest graphics settings. If it does not start and run reasonably well you have an incompatibility issue between OS, hardware and the program. You should be able to leave the program running, not using it/playing the game or whatever, for 24 hours and there will be no noticeable difference. If there is a difference in function-operation reboot the computer, time the boot and compare it to Benchmark 2. If there is a difference you have a thermal degradation issue in the hardware. That is, you cannot fully trust your machine, ever. Accept this or start replacing components, cheapest first and on up. IE, power supply, hard drive, then either graphics card or mom depending on $$$.&lt;br /&gt;
&lt;br /&gt;
Now, if the program is stable after 24 hours, in the case of this game, ramp up the graphics to the uppermost limit where the game will still start. Don't play the game. Just leave it sit and let it cook at least 4 hours. It should remain stable. Your reboot should also be benchmark 2. If it is stable, install any program updates and add ons and return to 3. The 24 hour minimum setting letting it cook then the maxed graphics settings. It should remain stable. If problems occur they are coming from the add ons and updates and you will need to remove them all then do the one by one install until stability goes.&lt;br /&gt;
&lt;br /&gt;
Lastly, if the game runs and is stable, your old OS is full of junk and causing the problems. Attempt to reload it. If that doesn't help, make a full back up of the OS drive -you have a spiffy new drive to save the back up on anyway- then strip it down and get rid of every odd piece of software. Overhaul the registry with several quality programs. Afterwards you could try another reload. As a last resort, blow off the OS and start fresh. Your target in the overhaul is to get the boot time as close to benchmark 1 as possible of the new drive.&lt;br /&gt;
&lt;br /&gt;
He added a PS. &amp;quot;I don't attempt to troubleshoot most OS's and especially Microsoft. They have not released enough documentation and leave you shooting in the dark. This is especially so with programs that are using the C++ dll libraries. The documentation is piss poor, the various issues are not backwards compatible, and MS's own programmers would prefer to rewrite the code instead of delving into those libraries. Trouble shoot by process of elimination and once you get a stable OS and program, make a backup of the ding blasted things!&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 09:45, 6 October 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim_talk:Technical_Support&amp;diff=1245183</id>
		<title>Skyrim talk:Technical Support</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim_talk:Technical_Support&amp;diff=1245183"/>
		<updated>2013-10-06T09:43:10Z</updated>

		<summary type="html">&lt;p&gt;Sniffles: /* How do you determine what is causing Skyrim to crash? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Repeatable Crashes==&lt;br /&gt;
&lt;br /&gt;
Version: 1.6.89.06&lt;br /&gt;
&lt;br /&gt;
Environment:  PC with Vista Ultimate (64 bit)  SP 2 Intel Core2 Quad CPU Q9650 @ 3.00 GHz 8.00 GB ram&lt;br /&gt;
&lt;br /&gt;
Type:  Crash to desktop&lt;br /&gt;
&lt;br /&gt;
Circumstances:  When heading SE on the road beside Reachwater Rock and crossing over the bridge, just after my character is passing the signpost on the left, whether riding, walking or sneaking, the game crashes to the desktop.&lt;br /&gt;
&lt;br /&gt;
Failed solutions:  Reinstalled the game.  Steam reported that &amp;quot;All files successfully validated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Signature: [[User:Kalevala|Kalevala]] 21:13, 14 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Resolution:  Right now, it seems to have resolved itself.  My speculation would be that there was some problem&lt;br /&gt;
loading in the cell(s) triggered at that point in the terrain.  [[User:Kalevala|Kalevala]] 18:43, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movement  freezes ==&lt;br /&gt;
&lt;br /&gt;
The keyboard freezes at random points in the game but the mouse continues to work. This only occurs in Skyrim, it doesn't happen in any other program. This is recent behaviour and may be related to Dawnguard. I've been playing Skyrim for several months and just restarted the game using a &amp;quot;New life&amp;quot; mod that skips the introduction. I installed Dawnguard and after some time the problems started and became progressively worse.&lt;br /&gt;
&lt;br /&gt;
I'm running Windows 7 Home Premium on an AMD Bulldozer 8 core with 8 gig RAM, NVIDIA GeForce GTX 660 Ti with a Logitech wireless keyboard and mouse. I would like to emphasize that Skyrim ran well for several months but is now becoming unplayable. The occurrences are strictly random I can sometimes play for an hour or more or I can get problems almost immediately. The intervals vary as well. {{uns2|23:13, 28 October 2012‎|2.97.208.133}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, while the problem result is the same each time (frozen keyboard), the circumstances causing it are &amp;quot;random&amp;quot;.  However, you could try removing the mods to see if that fixes the keyboard freeze.  You could also try a hard wired keyboard and mouse.  If neither solves the problem, perhaps some other hardware is dying.  If the mod removals solve it, well how important are the mods to your experience?  If the hard wired equipment solves it, investigate the wireless hardware.  &lt;br /&gt;
&lt;br /&gt;
Similar situations can be googled with &amp;quot;keyboard freezes Skyrim&amp;quot;.  This wiki's policies prevent&lt;br /&gt;
my posting the two best links I found.&lt;br /&gt;
&lt;br /&gt;
Good luck.  [[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 23:27, 26 December 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== vacuum computer ==&lt;br /&gt;
&lt;br /&gt;
are you really recommending people take a household vacuum to the inside of their computer?&lt;br /&gt;
&lt;br /&gt;
static&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Electrostatic_discharge&lt;br /&gt;
&lt;br /&gt;
Please note under Caveats:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are uncomfortable with working on the interior of a computer do not do so until you have had some instruction. It is very easy and expensive to short out CMOS devices with static charges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Here is a first lesson of the instruction necessary.  It is by no means a comprehensive course.&lt;br /&gt;
&lt;br /&gt;
Static charge damage arises when a static charge has no where to go but through a device to ground.&lt;br /&gt;
Eliminating static electricity is accomplished by grounding 1. operators, 2. equipment, and 3. devices (components and computer boards).  Grounding prevents static charge build up and electrostatic potential differences.&lt;br /&gt;
 &lt;br /&gt;
1. For operators, grounding can be accomplished by an antistatic strap which consists of a metal component  pressing against the skin when worn on the wrist or heel and which is in turn relayed to an electrical ground.  (This can be purchased online, follow the enclosed instructions.)  2. For equipment, vacuum cleaners and computers should be plugged in and grounded. 3. For components and computer boards, grounding can be maintained by NOT removing these during cleaning of the grounded computer.&lt;br /&gt;
&lt;br /&gt;
Air movement by itself will not cause a discharge, if it did, cooling fans would have destroyed every existing computer.  The computer should be off during the cleaning.  Allow time for any on board capacitors to discharge before beginning.  Your targets for the vacuuming should be the bottom of the tower where dust bunnies accumulate, vent opening screens and fan blades.  The rest can be blown out.   That is the first lesson of instruction, but if you are the least bit unsure then send your computer out to a repair shop for cleaning.&lt;br /&gt;
&lt;br /&gt;
[[User:Kalevala|Kalevala]] ([[User talk:Kalevala|talk]]) 22:54, 26 December 2012 (GMT)&lt;br /&gt;
:My tech friend on cleaning a computer: &amp;quot;Open it up, take it outside, and direct as powerful a blast of air as you can get without using a 150 psi air compressor. There is only one part in a computer which cannot stand a 200 mph wind and that is over-speeding and burning out the bearings on the fans. Next, remove and re-seat every component in the computer except the CPU chips. Do this in bright light, slowly and carefully with an eye on each connection going in snugly exactly where it belongs. Keep in mind the power wire connectors need very close scrutiny. These are ganged bullet connectors developed during World War II and they have never been refined. They were designed for 24 volts so the modern computer with 2 volts may be lacking the oomph to push through a loose connection. If in doubt, repeat removing and re-installing each component. This is much easier than taking your computer apart over and over. Lastly, look over everything. Look for dirt blown somewhere it doesn't belong like under the motherboard. Look for wires that are too tight or may get in the way of the fan. Take a break and come back to it after a few minutes. Walk around it. Even try to think of ways that could cause it to malfunction. In the tech industry this is called 'clean sweep' preventive maintenance. Customers tend to get impatient over a tech being so diligent and thorough but usually prefer our dawdling over a piece of equipment to paying the repair company $450 an hour from when the tech leaves the shop. As for static discharge and ground straps, go wash your hands, discharging all static in the process and avoid petting the cat between the sink and the computer. Rest a bare forearm on the metal of the computer case as you handle the components. That's all you have to do.&amp;quot; {{Uns2|07:09, 4 October 2013|Sniffles}}&lt;br /&gt;
&lt;br /&gt;
== Unique and worrisome crashes ==&lt;br /&gt;
&lt;br /&gt;
My Skyrim was running rock-solid before Dawnguard -- perhaps one or two crashes a week, and I play a lot. After Dawnguard, I've been lucky to go an hour without the screen freezing or an instant CTD, and sometimes the game has crashed in less than a minute. Many of these crashes are of a type I've never seen in any other game: just as the screen freezes, there is a loud noise like a guitar string being plucked. This doesn't seem to happen in any other game, even Oblivion, which I replayed recently, or Dishonored, which I played over a hundred hours with all the graphics options set up high. At least Dragonborn didn't make the situation any worse! The problem seems to be centered around something in Dawnguard. The behavior is the same with mods disabled (I don't run many in any case) or with graphics settings all turned right down. The graphics card gets a little warm when playing -- around 55 degrees C. -- but I've seen it go much hotter and continue to run normally (pushing it to its limits with FurMark, it has gone over 90 degrees in a stress test, without crashing). The machine is running Windows 7 Home Premium, 64 bit, with eight gigabytes of RAM and a GeForce GTX 560 Ti video card with a gigabyte of VRAM. One odd thing is that although rolling the drivers back to the December 2012 version, as suggested by a local computer shop, did not do any good, the crashes were reduced somewhat when I returned the video card to its factory settings, wiping out any tweaks I had made. &lt;br /&gt;
&lt;br /&gt;
There is no consistency to when the crashes happen. It has crashed during intense firefights, with lightning and fireballs flying all over the place, but also when I was doing nothing more than staring at the surface of the armorer's bench with absolutely nothing happening. &lt;br /&gt;
&lt;br /&gt;
Any suggestions? This is getting a bit frustrating. [[Special:Contributions/174.6.51.17|174.6.51.17]] 15:37, 12 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I think I've found one way around these endless crashes. I should emphasize that this was ''not'' my own idea, but taken from an online source whose address I have forgotten.&lt;br /&gt;
&lt;br /&gt;
::1) Start up Skyrim.&lt;br /&gt;
&lt;br /&gt;
::2) Send Skyrim to the background by using alt-tab.&lt;br /&gt;
&lt;br /&gt;
::3) Open up Windows Task Manager (control-shift-delete on most keyboards).&lt;br /&gt;
&lt;br /&gt;
::4) Go to the Processes tab.&lt;br /&gt;
&lt;br /&gt;
::5) Find the listing TESV.exe and right-click it.&lt;br /&gt;
&lt;br /&gt;
::6) From the menu that appears, select &amp;quot;Set Priority...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::7) Set the priority to High.&lt;br /&gt;
&lt;br /&gt;
::8) Close Task Manager and bring Skyrim to the front again.&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, this will have to be done ''every'' time you run Skyrim, since the machine does not save these settings.&lt;br /&gt;
&lt;br /&gt;
:My game hasn't crashed since I began doing this, though it has wobbled a few times. It also takes noticeably longer to save games, though I don't know if this is connected. [[Special:Contributions/174.6.51.17|174.6.51.17]] 05:49, 14 March 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Interesting example of a glitch ==&lt;br /&gt;
&lt;br /&gt;
Start Skyrim after the computer had been off. After 5 minutes it would drop to desktop. Let the comp cool down and repeat. Same thing. Sometimes it would just drop, sometimes with a system warning sound and sometimes with an unreadable C++ error. No error was logged in the Windows file. HOWEVER, after I had restarted Skyrim and got the drop out 2 or 3 times it would stabilize and stay running. I lucked out with an old friend visiting the area who is a highly accomplished electronics technician. He took my video card out, removed the heat sink, applied new 'heat sink compound' and put it all back together. Problem solved. He explained, &amp;quot;A pair of the memory chips wasn't quite touching the heat sink. Memory chips when overheating produce a galaxy of strange errors and glitches. When things got heated up enough the tiny gap from chips to heat sink would close and there would be enough cooling.&amp;quot; I asked him how in heck he figured that out. His reply: &amp;quot;30 years experience as a tech helps.&amp;quot; His suggestion for odd crashes. Get a can of 'Freeze spray'. Direct the squirt very sparingly at the components that tend to heat up. UNDER heat sinks often being the case. Another way is to get a powerful blower or the blast from a strong vacuum and direct it at the components with heat sinks. With a strong blast of air, if the glitch goes away, you at least know it's a thermal issue amd not a software glitch.[[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 12:22, 2 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Video card thermal issues are common with a lot of modern games. Many of them push cards to their limits. Good tips from your friend on how to identify and possibly solve them. If all that stuff is taken care of, the only other option remaining (short of getting a higher-end video card) is to reduce your graphics settings. Don't worry about the resolution, which is usually only a minor part of the problem, all the other settings—shadow detail, multisampling, anisotropic filtering, and so on (varies by game)—can have a major impact on how hot your video card gets. When in doubt, reduce all those by a notch or two and try again. If your problem stops, you can slowly start bumping them back up again as long as the crashing doesn't recur. After a while, you'll figure out which of the settings is important to your playing experience and which ones you don't mind leaving at lower levels. For me, personally, shadow details are usually the first to go, then things like water detail and reflections. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:140%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; [[User_talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:70%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 16:46, 2 October 2013 (GMT)&lt;br /&gt;
:: (My tech friend in reply to RH.) &amp;quot;All good suggestions. There are two aspects of video card troubles. The first being overheating or electronic or even mechanical problems. These troubles -cause- software glitches. They aren't the only cause but they always manifest as a software glitch or what is taken as a glitch. Unless the video display quits completely the erroneous display is from the software improperly functioning, be it in the code or physical defect(s). So obviously the first and easiest place to start is trying to eliminate electronic or electromechanical troubles. NEXT comes the grey area between broken machinery and code failures. Thanks to the hardware and software industry re-writing the manual every other week this can be remedied by something as simple as updating drivers to as complex as replacing entire circuit boards. For the larger picture take bio-medical equipment. We don't have a new glitch every few minutes/hours/days/weeks/months as popular computer programs commonly do. Why? The equipment is subjected to much more rigorous testing and the newest gadgets are commonly ignored. They may make a display look a little nicer but tried and proven they are not. If the circuit board produces enough problems it might get replaced. The same applies to the programs. Get it out and marketed is the rule of thumb in the cut throat business atmosphere of today. Medical programs are tested over and over under the most extreme conditions until they fail. The upshot of this is obvious. A cardiac monitor will give 10 years of reliable service with maybe a software update or two. A home computer runs something like 7 months before a major update or repair is required and in the meantime the forums become overloaded with thousands of problems and potential solutions, repairs or work arounds.&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 06:38, 4 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== How do you determine what is causing Skyrim to crash? ==&lt;br /&gt;
&lt;br /&gt;
I asked of my techy friend.&lt;br /&gt;
:The answer is simplicity itself, but only for the serious person who demands a solution.&lt;br /&gt;
&lt;br /&gt;
1. Buy a new hard drive. They are as cheap as dirt right now. It doesn't have to be huge or high quality. A WD 500 blue would work fine.&lt;br /&gt;
&lt;br /&gt;
2. Install a fresh OS onto the drive then update all your drivers. Reboot the computer running on this drive alone several times. Clock exactly how long it takes between button push and the desktop appearing. You must come up with the same exact time with each reboot. -Benchmark 1-.&lt;br /&gt;
&lt;br /&gt;
3. Install your program, bare bones, no updates. Reboot your system repeatedly until stable again and write down how long the boot takes. -Benchmark 2-. Start and run the program with the lowest graphics settings. If it does not start and run reasonably well you have an incompatibility issue between OS, hardware and the program. You should be able to leave the program running, not using it/playing the game or whatever, for 24 hours and there will be no noticeable difference. If there is a difference in function-operation reboot the computer, time the boot and compare it to Benchmark 2. If there is a difference you have a thermal degradation issue in the hardware. That is, you cannot fully trust your machine, ever. Accept this or start replacing components, cheapest first and on up. IE, power supply, hard drive, then either graphics card or mom depending on $$$.&lt;br /&gt;
&lt;br /&gt;
Now, if the program is stable after 24 hours, in the case of this game, ramp up the graphics to the uppermost limit where the game will still start. Don't play the game. Just leave it sit and let it cook at least 4 hours. It should remain stable. Your reboot should also be benchmark 2. If it is stable, install any program updates and add ons and return to 3. The 24 hour minimum setting letting it cook then the maxed graphics settings. It should remain stable. If problems occur they are coming from the add ons and updates and you will need to remove them all then do the one by one install until stability goes.&lt;br /&gt;
&lt;br /&gt;
He added a PS. &amp;quot;I don't attempt to troubleshoot most OS's and especially Microsoft. They have not released enough documentation and leave you shooting in the dark. This is especially so with programs that are using the C++ dll libraries. The documentation is piss poor, the various issues are not backwards compatible, and MS's own programmers would prefer to rewrite the code instead of delving into those libraries. Trouble shoot by process of elimination and once you get a stable OS and program, make a backup of the ding blasted things!&amp;quot; [[User:Sniffles|Sniffles]] ([[User talk:Sniffles|talk]]) 09:43, 6 October 2013 (GMT)&lt;br /&gt;
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Lastly, if the game runs and is stable, your old OS is full of junk and causing the problems. Attempt to reload it. If that doesn't help, make a full back up of the OS drive -you have a spiffy new drive to save the back up on anyway- then strip it down and get rid of every odd piece of software. Overhaul the registry with several quality programs. Afterwards you could try another reload. As a last resort, blow off the OS and start fresh. Your target in the overhaul is to get the boot time as close to benchmark 1 as possible of the new drive.&lt;/div&gt;</summary>
		<author><name>Sniffles</name></author>
		
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