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	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PsijicOrder</id>
	<title>UESPWiki - User Contributions [en]</title>
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	<updated>2026-06-09T13:38:09Z</updated>
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		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder&amp;diff=1982222</id>
		<title>User:PsijicOrder</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder&amp;diff=1982222"/>
		<updated>2019-07-10T21:24:53Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome To My Page!''' Leave me a message on my [[User talk:PsijicOrder|talk page]] if you need me! Got Roleplaying Ideas for Skyrim? Click here: [[User:PsijicOrder/Skyrim_Roleplaying_Ideas]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today is {{ESDate}}.&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
{{User PC}}&lt;br /&gt;
{{User Male}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My names is James, I'm 18, now living on the East Coast of the United States. I've been playing the Elder Scrolls games since 2003 when I was 10. I just recently started learning how to contribute to this website and have helped by creating the [[Skyrim:Roleplaying Guide|Roleplaying Guide]] for Skyrim and the ''beta'' version [[User:PsijicOrder/Skyrim_Roleplaying_Ideas]]. Hopefully once the page is created completely by an Administrator, it can be thriving with good ideas like the Oblivion [[Oblivion:Roleplaying|Roleplaying Guide]] is. Before I began really enjoying the Elder Scrolls like I do today, I was in love with Warhammer Fantasy/40k as it brought brutal warfare, in-depth lore, and incredible eye candy all into one package. Without Games Workshop, the Elder Scrolls may never have even been created. It's the root for all modern day RPG's and will always be held in high respects. My favorite race are the [[Lore:Altmer|Altmer]], though I make several Characters each game. The races I've made are listed in the 'Races' Section of this page.&lt;br /&gt;
&lt;br /&gt;
==The Elder Scrolls==&lt;br /&gt;
&lt;br /&gt;
As a child I stumbled upon some of my older brothers old demo CD's for PC. I put them in to find the magical world of Daggerfall. After playing the Demo I knew that I loved RPG's. While playing Morrowind this website gave me insight on how to find every single objective and item I wanted to obtain. I always admired the amount of depth UESP had and how easy it was to navigate. When I started playing the game had already been released for a long period of time so I was never able to contribute anything. When Oblivion was released I was astonished at the quality of the game. Playing it night after night, slowly I began to learn everything I could about the game and it's lore. Morrowind was more of a hack and slash to me than Oblivion. Oblivion had at least shown a bit more realism and significantly better graphics so I was able to get into the game play more. I continued to watch as UESP's knowledge of Oblivion expanded but still never understood the process of contributing. My first attempt was when I found Oblivion's Roleplaying Guide. My attempt at creating a page was rejected. I still loved the guide and all the information it provided on making Oblivion feel more realistic and a better RPG as a whole. On 11/11/11, When Skyrim was finally released after such a long anticipating wait, I was astonished at the gameplay and customization available to you. Skyrim also added a completely new feel to it, a more realistic and natural feel, making it perfect for true role-players. When I went to UESP a week or so after release, I saw that there was already a lot of information about the game but the site was still lacking in depth guides to increase your gaming experience, So I asked administrators to create a Skyrim [[Skyrim:Roleplaying Guide|Roleplaying Guide]] page in hopes to expand on that. Roleplay in Skyrim has an endless amount of possibilities! With Skyrim there is more than enough to contribute and I'm honored to be a part of the depth and quality put into this wiki on another astonishing game in the Elder Scrolls series.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{User Daggerfall}}&lt;br /&gt;
{{User Morrowind}}&lt;br /&gt;
{{User Oblivion}}&lt;br /&gt;
{{User Skyrim}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
{{User Race|Altmer}}&lt;br /&gt;
{{User Race|Nord}}&lt;br /&gt;
{{User Race|Dunmer}}&lt;br /&gt;
{{User Race|Bosmer}}&lt;br /&gt;
{{User Race|Orc}}&lt;br /&gt;
{{User Race|Imperial}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
{{User Rank|Fighters Guild|9}}&lt;br /&gt;
{{User Rank|Mages Guild|9}}&lt;br /&gt;
{{User Rank|Thieves Guild|7}}&lt;br /&gt;
{{User Rank|Dark Brotherhood|Speaker}}&lt;br /&gt;
{{User Rank|Knights of the Nine|2}}&lt;br /&gt;
{{User Rank|House Hlaalu|9}}&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder&amp;diff=1982221</id>
		<title>User:PsijicOrder</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder&amp;diff=1982221"/>
		<updated>2019-07-10T21:24:33Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome To My Page!''' Leave me a message on my [[User talk:PsijicOrder|talk page]] if you need me! Got Roleplaying Ideas for Skyrim? Click here: [[User:PsijicOrder/Skyrim_Roleplaying_Ideas]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today is {{ESDate}}.&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
{{User XBox}}&lt;br /&gt;
{{User Male}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My names is James, I'm 18, now living on the East Coast of the United States. I've been playing the Elder Scrolls games since 2003 when I was 10. I just recently started learning how to contribute to this website and have helped by creating the [[Skyrim:Roleplaying Guide|Roleplaying Guide]] for Skyrim and the ''beta'' version [[User:PsijicOrder/Skyrim_Roleplaying_Ideas]]. Hopefully once the page is created completely by an Administrator, it can be thriving with good ideas like the Oblivion [[Oblivion:Roleplaying|Roleplaying Guide]] is. Before I began really enjoying the Elder Scrolls like I do today, I was in love with Warhammer Fantasy/40k as it brought brutal warfare, in-depth lore, and incredible eye candy all into one package. Without Games Workshop, the Elder Scrolls may never have even been created. It's the root for all modern day RPG's and will always be held in high respects. My favorite race are the [[Lore:Altmer|Altmer]], though I make several Characters each game. The races I've made are listed in the 'Races' Section of this page.&lt;br /&gt;
&lt;br /&gt;
==The Elder Scrolls==&lt;br /&gt;
&lt;br /&gt;
As a child I stumbled upon some of my older brothers old demo CD's for PC. I put them in to find the magical world of Daggerfall. After playing the Demo I knew that I loved RPG's. While playing Morrowind this website gave me insight on how to find every single objective and item I wanted to obtain. I always admired the amount of depth UESP had and how easy it was to navigate. When I started playing the game had already been released for a long period of time so I was never able to contribute anything. When Oblivion was released I was astonished at the quality of the game. Playing it night after night, slowly I began to learn everything I could about the game and it's lore. Morrowind was more of a hack and slash to me than Oblivion. Oblivion had at least shown a bit more realism and significantly better graphics so I was able to get into the game play more. I continued to watch as UESP's knowledge of Oblivion expanded but still never understood the process of contributing. My first attempt was when I found Oblivion's Roleplaying Guide. My attempt at creating a page was rejected. I still loved the guide and all the information it provided on making Oblivion feel more realistic and a better RPG as a whole. On 11/11/11, When Skyrim was finally released after such a long anticipating wait, I was astonished at the gameplay and customization available to you. Skyrim also added a completely new feel to it, a more realistic and natural feel, making it perfect for true role-players. When I went to UESP a week or so after release, I saw that there was already a lot of information about the game but the site was still lacking in depth guides to increase your gaming experience, So I asked administrators to create a Skyrim [[Skyrim:Roleplaying Guide|Roleplaying Guide]] page in hopes to expand on that. Roleplay in Skyrim has an endless amount of possibilities! With Skyrim there is more than enough to contribute and I'm honored to be a part of the depth and quality put into this wiki on another astonishing game in the Elder Scrolls series.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{User Daggerfall}}&lt;br /&gt;
{{User Morrowind}}&lt;br /&gt;
{{User Oblivion}}&lt;br /&gt;
{{User Skyrim}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
{{User Race|Altmer}}&lt;br /&gt;
{{User Race|Nord}}&lt;br /&gt;
{{User Race|Dunmer}}&lt;br /&gt;
{{User Race|Bosmer}}&lt;br /&gt;
{{User Race|Orc}}&lt;br /&gt;
{{User Race|Imperial}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
{{User Rank|Fighters Guild|9}}&lt;br /&gt;
{{User Rank|Mages Guild|9}}&lt;br /&gt;
{{User Rank|Thieves Guild|7}}&lt;br /&gt;
{{User Rank|Dark Brotherhood|Speaker}}&lt;br /&gt;
{{User Rank|Knights of the Nine|2}}&lt;br /&gt;
{{User Rank|House Hlaalu|9}}&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:The_Barbarian_King&amp;diff=1204178</id>
		<title>User talk:The Barbarian King</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:The_Barbarian_King&amp;diff=1204178"/>
		<updated>2013-06-17T19:52:33Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Reply */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hey The Barbarian King! Welcome to UESPWiki! It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Contents|Help Contents]]''': a list of in-depth Help pages&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
&lt;br /&gt;
If you would like to spice up your [[Special:Mypage|userpage]], [[UESPWiki:Userboxes|click here]] for a list of userboxes you can use, including a guide to making your own.&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the [[UESPWiki:Forums|forums]]. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! [[User:Forfeit|Forfeit]] ([[User talk:Forfeit|talk]]) 23:52, 12 June 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Reply ==&lt;br /&gt;
&lt;br /&gt;
Check out my Talk Page for a reply! --[[User:PsijicOrder|PsijicOrder]] ([[User talk:PsijicOrder|talk]]) 19:52, 17 June 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=1204177</id>
		<title>User talk:PsijicOrder</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=1204177"/>
		<updated>2013-06-17T19:51:34Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Anti-hero */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to my Talk Page!'''&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello PsijicOrder! Welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
If you, on the other hand, would like to spice up your [[Special:Mypage|userpage]], take a look at this link:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Userboxes|Userboxes]]''':  near complete list of userboxes, including a guide to make your own&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.uesp.net/ forums]&amp;lt;/span&amp;gt;. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 23:24, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Show Preview ==&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to UESPWiki! Thanks for your interest in the wiki; however, you seem to have been making multiple edits to a page by not using the [[Help:Show Preview|show preview]] button, clogging up the [[Special:Recentchanges|Recent Changes]] in the process. We appreciate your enthusiasm, but keep in mind that each edit needs to be [[UESPWiki:Patrollers|patrolled]], so multiple consecutive edits create an unnecessary hassle on those who patrol. So please utilize this feature! You may also want to look over our [[UESPWiki:Style_Guide|style guide]] and [[UESPWiki:Getting Started|Getting Started guide]]. Feel free to [[UESPWiki:Contact|ask]] if you have any questions. --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 00:21, 17 December 2011 (UTC)&lt;br /&gt;
:Also, the white lion image you originally uploaded was deleted because it is a violation of copyright, and cannot be hosted or used here without permission. I have proposed your second upload of the same image on the same grounds. Please do not upload it again. Thanks. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 00:25, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
A moved your page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas]], since it needs to be a subpage of yours. FYI [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 04:17, 18 December 2011 (UTC)&lt;br /&gt;
:Please do not create user content in the category section. I move your new page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior]]. Can you use that format from now on? [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 03:50, 27 December 2011 (UTC)&lt;br /&gt;
::Re: Sure, check your email for my only question. (: {{unsigned|PsijicOrder|27 December 2011}}&lt;br /&gt;
:::You probably want to look at [[Oblivion:Roleplaying Ideas]] and the {{tl|Roleplaying}} template used there.  If you look at any of the Oblivion categories, such as [[:Category:User_Content-Oblivion-Roleplaying-Assassin]] you'll see that it doesn't contain any content itself, but instead contains links to userpages that contain the content.  That's how the Skyrim information needs to also be set up.  Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Roleplaying|game=Skyrim|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to your userpages is how you take care of the categories. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:50, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay i like the idea of a Skyrim Roleplaying ideas page but could you try filling in your idea's? If you make an idea please don't leave it blank. I could contribute later but just saying, fill in the idea's please. ( I just created an account because i lost the password to my old one. Ive played every elderscrolls game there is. Didn't finish all expansions though. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
Please keep in mind, i'm one of the only people who contribute to this, and the only person who maintains it, I need help from others because it's a HUGE chore for me to add information to every single idea due to time restraints. Also, if you feel like it's so bad that there are blank ideas, go fill them in yourself with your own ideas you may have. Thank you for the support though, it's much needed. -[[User:PsijicOrder|PsijcOrder]]&lt;br /&gt;
&lt;br /&gt;
Yeah, i understand that. I seemed a little pushy in the last comment i made. And i was thinking, i should but i just made this account and im not quite used to everything with editing. And i don't think its bad that some are blank, just though they should be filled. I'll try filling a few in when i work out editing properly. And when its not 2:00AM in the morning. Also, i like the idea of roleplaying in Skyrim, after all it is a roleplaying game. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
My user name in the forums is Sibane. I'm new to this editing thing so don't get angry if I do something wrong!&lt;br /&gt;
&lt;br /&gt;
:Hey! If you're new to the site, you should probably make an account on the forums! (: You can press the little button that looks like pen scribbles at the top to place a link to your name. (: --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
::Could you put a notice on your sandbox pages which other people can edit? Something like &amp;quot;everyone is free to contribute ideas to this page&amp;quot;. I'm asking you because by standard, only you are allowed to edit your userpages, and while it's clear you want people to edit your pages, it makes me weary of patrolling those edits. That notice would just make things easy, just in case. &lt;br /&gt;
::Also, you've created a lot of different sandboxes for your rp-ideas, so I'd have to ask you to try to create these as efficient as possible. By that I mean, try not to create a page for 20 sentences alone. I get that they're yet to be filled up etc. but I can't help but feel you're redundantly making new pages ~ [[User:Dwarfmp|Dwarfmp]] 01:55, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::-Yeah sorry, I haven't had as much time lately to fill in those I have yet to finish, I am keeping the categories at those 10 and no more. And yes, I'll go make sure to put a notice on each category that people are free to edit. x) --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
::::Do you have one for being a Greybeard yet, seem kind of fun to stand outside and shout into the sky, every few minutes.[[User:Br3admax|Br3admax]] 18:33, 11 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}Hey mate&lt;br /&gt;
&lt;br /&gt;
I've already started on my own roleplays for an Assassin (and added some contracts) on my own page. Because it might be a bit much to merge roleplays, do you mind if I just leave links in the appropriate places?&lt;br /&gt;
&lt;br /&gt;
And so you know, my roleplays are lore friendly.&lt;br /&gt;
&lt;br /&gt;
RHoS&lt;br /&gt;
[[User:Right-Hand-Of-Sithis|Right-Hand-Of-Sithis]] 10:00, 26 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'd much more prefer if you copy and paste the information, if not then I can do it if it's too much trouble, thanks though! :D --[[User:PsijicOrder|Man &amp;amp;lt; Mer]] 23:44, 27 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I would just copy and paste the information, but I have only done a DB roleplay so far, and that has been done (and I would have to merge the two). Plus it's a matter of personal pride (yes you do recognise the people who write the roleplays, but I can't help it). And I have an ad for a mod I'm helping with, and I wouldn't be able to add that to another userspace. [[User:Right-Hand-Of-Sithis|Right-Hand-Of-Sithis]] 06:55, 29 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'll just copy and paste the information to the already established DB agent section. It will be separate from the already written roleplay. [[User:Right-Hand-Of-Sithis|Right-Hand-Of-Sithis]] 10:16, 1 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}In your roleplay character ideas, under the assasin sub-category, someone has posted an idea called the wetboy. the problem is, the idea is taken from the a trilogy of books written by Brent Weeks, and instead of crediting him, he has claimed the idea as his own. i hate to seem like a killjoy, but i think it is important that credit is given where it is due, thank you. [[User:Blackgus|Blackgus]]&lt;br /&gt;
&lt;br /&gt;
{{od}}hey i only just made an account on here and i have some roleplaying ideas but as im literally brand new to this i havnt gota clue how to add my own ideas could you give me some help ? {{uns2|14:09, 17 May 2012|Cannibal123}}&lt;br /&gt;
:Well, I'm not sure if you will read this, but you will need to learn how to leave your signature. You do that by four tildes (~) at the end of your comment. That will  place a link to your page. I'm pretty sure there are also specific people around the UESP that mentor people on how to contribute, you may want to look into that. You should get an introduction message with all this info. [[User:Right-Hand-Of-Sithis|Right-Hand-Of-Sithis]] 06:09, 26 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RPG Noob ==&lt;br /&gt;
&lt;br /&gt;
While I may paint a pretty picture with smalls words when I need to, my weakness for typing out stories needs a LOT of work! I also understand that the best way to practice and learn is to start or be apart of one myself! This said, do you know of anyone that has enough experience with Role Playing that they can walk me through some of the basics and finer points? Thank you! (The Crispy Cheetah 21:55, 28 May 2012 (UTC))&lt;br /&gt;
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Hey! Sorry for the late reply. I've been really busy lately! But anyway, If you have a UESP Forums account feel free to message me (my name is the same) and I can walk you through anything you need to know about Roleplaying in Skyrim! If you don't have an account, you should make one! (: [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
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== Anti-hero ==&lt;br /&gt;
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Hey psijicorder. You added one of my ideas for a role play character to your guide page a while ago and I just wanted to say thank you. I had to create a new account but my old one was Barbarian king and I had made the antihero. I honestly really like your page and I think it's great. I was wondering if you would be willing to put more of my ideas up if I ever have more because I would love to help with your page. Keep going with it man this page is epic. {{uns2|23:45, 12 June 2013|‎The Barbarian King}}&lt;br /&gt;
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No problem! Feel free to credit yourself if you haven't been credited properly! And sure if you have a Usep forum account message me on there! My name is the same, if not you can get me at jamesgarrettdewitt@gmail.com and I'll check that daily. I haven't been doing really any edits other than minor things lately, the page has begun to expand on it's own from several users editing it on a weekly basis. I'm surprised myself at how far it has come! But anyway just get at me whenever. --[[User:PsijicOrder|PsijicOrder]] ([[User talk:PsijicOrder|talk]]) 19:51, 17 June 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior&amp;diff=980493</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Warrior</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior&amp;diff=980493"/>
		<updated>2012-07-03T01:14:25Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Paladin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==Highlander==&lt;br /&gt;
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Nord/Breton, As this character type you are a Celtic warrior fixed on bringing your clan fame and glory. When first creating your character, make sure to give him warpaint, you can choose your own color and style yourself based on your clan's colors! You may want to not level past lower levels to keep steel and iron weapons efficient, a clansman uses nothing but the most basic weapons. Combat should be your leveling focus, you have no need for magic unless you decide to be your clan's Shaman. Smithing should also be important as to hone your weapons and armor. In Skyrim, each hold has it's own colored armor, choose from these color sets and pick your clans tartan [Colors]. Rename the guard armor as: '[Clans Name] Clan Raiment'. Have your own story behind how your clan was formed, and make sure to dress your clanmates (followers) in your clan's raiment! The hold where you obtained your raiment is your clan's home. Make sure to protect it at all costs! Make sure to own a house in your clan's home city also and appoint yourself captain of the guardsmen and make sure to become thane. Wage war against other holds by raising your bounty high enough so that guards attack you on site, or become allies with other holds and have no bounty! Embark on adventures and hunt to provide for your clanmates. Conquer forts in your clan's name and claim them for yourself! Expand your territory and make Allies with the Imperials or Stormcloaks or neither if you want to take everything over yourself! Your clan will need a steady income if it is to prosper, have a clan business such as milling, mining, or trading. Don't stop until you're the most powerful clan in all of Skyrim!&lt;br /&gt;
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Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==White Lion==&lt;br /&gt;
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The White Lion's of Chrace are the noble guardians of the High Elf, Phoenix King. They are hunters and woodsmen bearing large 2h Battle Axes clad in Light Armor. White Lions are given their name due to their recruitment ritual. To become a White Lion, a High Elf must face an actual White Lion in one on one combat. Upon succeeding, it is traditional for the High Elf to capture a White Lion cub and train it in the art of Combat. &lt;br /&gt;
For this Character Type you must be a High Elf that is more focused on combat. Two handed is a very important skill for this character type, as the traditional weapon is a gnarly battleaxe to maximize slaughter potential. The headsman's axe is a great weapon for the character, as it is the biggest axe in the game! It was also traditional for White Lions to wear the pelt of their slayed beast. The Emperors Robes work fantastic for this, as they have white fur bordering the neck. Backed up with glass/elven armor, you're character will look perfect for the part.&lt;br /&gt;
As your initiation ritual, you must travel deep into the frozen north of Skyrim, and seek a snowy sabre cat and slay it on master difficulty. You won't be able to do this at a low level, so seek out training and prepare yourself for the fight beforehand. &lt;br /&gt;
After passing your ritual obtain the Dragon Shout that enables animals to be allies with you, and find a snowy sabre cat, using it to aid you in your battles as your very own personal beast. After you're character is a true White Lion, try and become friends with the Thalmor, doing the Imperial quests to aid them in their rebellion against the Storm Cloaks. Find someone important and serve as their personal bodyguard slaying anything that stands in your way. Possibly do freelance work for the blades, ridding the world of the evil dragons. &lt;br /&gt;
When choosing a home, somewhere wooded such as the Falkreath Hold should be considered as you are a woodsman. Hunt for your food, or use your lion to hunt it for you, always remember to give it some of your meat so it can eat too! Remember to also make offerings of hides and meat to your gods who aid you in your hunt.&lt;br /&gt;
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Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Sith Warrior==&lt;br /&gt;
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As a Sith Warrior you should wear enchanted black robes and use a glowing red enchanted weapon, katanas work best. With the Destruction skill you specialize in &amp;quot;Force Lightning&amp;quot; and you can use your &amp;quot;Force Sprint&amp;quot; (Whirlwind Sprint) to rush in and out of situations, you should also use Mind Tricks to get better prices and wear Sith Masks to increase your force powers. Your slaves should follow you honorably but be punished when they don't exactly do your bidding to your complete satisfaction. On your travels you could stumble upon the secret of eternal life through some sort of disease that makes you reliant on blood, extending your life span without limit. The Imperials and Dark Brotherhood are both two good quest lines to complete as a Sith Warrior.&lt;br /&gt;
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==Samurai==&lt;br /&gt;
As a Samurai, you are the most honorable and skilled soldiers any Jarl has access to. Samurai were divided into many clans and served their masters fiercely and with the utmost loyalty. As a Samurai you will serve your master without question, even if it means ending your life. Your Clan should define what weapons you're more efficient in and choices you make. Each Jarl is different so you'll need to do different things to honor them. When doing the Civil War quests, choose whatever side your clan is with, but remember you're the commanding officer of the ground forces. Lead them into battle and fight ferociously and until death if necessary, NEVER Surrender. Keep in mind, companions are not allowed unless you are a member of the Oda Clan. Before choosing your clan, you may want to research it a bit more, finding it's allies and enemies and real techniques used. Create a backstory for how you became a Samurai and how your clan was formed. Below are the main Samurai Clans and Clan Specific Information for each of them. If you wish to be a Rogue Samurai, or Ronin, look in the Criminal section.&lt;br /&gt;
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'''Clan Hojo'''&lt;br /&gt;
&lt;br /&gt;
Your clan's color is Purple and your City is Riften. Bearing Riften Guard Armor is your best bet for Clan appropriate armor or the Robes of Mephala for common wear. Your clan's relic is Azura's Star, once it's been obtained, guard it with your life. The Hojo were known for their particular love of Castles and Strongholds using as many defensive techniques as possible to obtain victory. Your bow is your most trusted weapon and your single katana next to that. Your bow should be enchanted with Fire Damage like you're using burning pitch. Use your bow to ambush enemy war parties or lay siege to an enemy stronghold. Always ignite pools of oil to destroy your enemy and fire runes as mines. You should use the environment to your advantage as much as possible. Fight for the Stormcloaks. &lt;br /&gt;
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'''Clan Imagawa'''&lt;br /&gt;
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Your clan's color is light blue and your city is Winterhold. A good choice for clan armor is either Blades Armor or Winterhold Guard Armor. Your clan's relic is Chillrend, an ancient weapon used since the 2nd Era dealing out Ice damage. The Imagawa were truly known for their mastery of deceit and use of Ninjas during War Campaigns. You should have a very high Speech skill so you can talk your way in and out of situations. Your mastery of one handed weapons should surpass all others, you should use dual katanas or a katana and a dagger. Archery is second. You may need a bow to take out enemy sentries. Master infiltration skills, Imagawa was infamous for sneaking in to enemy castles and fighting the enemy from the inside. Fight for the Stormcloaks.&lt;br /&gt;
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'''Clan Mori'''&lt;br /&gt;
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Your clan's color is Red and your city is Solitude. Wear Heavy Imperial Armor/Solitude Guard Armor/Penitus Oculatus Armor. Your clan Relic could be the Mask of Clavicus Vile, as it looks like a samurai mask and contains red cloth underneath. Side with the Imperials during the Civil War and protect Shogun Tullius with your life. The Mori where known for their religious devotion, you'll need to adopt a Divine and worship them as needed, honoring them in combat. Unlike most Clans, the Mori prefer 2 handed weapons. Ebony/Daedric greatswords work perfect for this. Always keep a bow handy and a katana in case you're disarmed.&lt;br /&gt;
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'''Clan Oda'''&lt;br /&gt;
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Your clan's color is Gold/Yellow and your city is Whiterun. Wear Whiterun Guard Armor or Dwarven Armor for your clan. Your clan Relic is Spell Breaker and should be guarded with your life but never used in Combat. The Oda where known for their sheer numbers and strength. Samurai of the Oda Clan are the only Samurai who are allowed a comrade when going into battle. Make sure your follower has clan appropriate armor and weapons. Use a single katana and a bow. Fight for the Imperials.&lt;br /&gt;
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'''Clan Shimazu'''&lt;br /&gt;
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Your clan's color is Green and your City is Markarth. Wear Markarth Guard Armor or the greenish Glass armor for your clan. Your clan's relic is Grimsever, an ancient Shimazu blade stolen by the Riften Resident Mjoll. The Shimazu are known for brutal offensive tactics, you should wield a greatsword or dual katanas. Bow for backup. Offense is key. Fight for the Imperials.&lt;br /&gt;
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'''Clan Takeda'''&lt;br /&gt;
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Your clan's color is black and your city is Dawnstar. Wear Ebony/Blades armor for your clan. Your clan's relic is the Skull of Corruption. You'll need to complete the quest and kill the heretic wishing to destroy it. The Takeda Samurai were fabled for their cavalry prowess and use of bludgeoning weapons. Purchase as horse as soon as possible and wield the most gnarly warhammer you can find. Keep a single katana and bow for back up. Fight for the Imperials.&lt;br /&gt;
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'''Clan Uesugi'''&lt;br /&gt;
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Your clan's color is dark blue and your city is Windhelm. Wear Falkreath/Windhelm/Stormcloak/Blades Armor for your clan armor. Your Clan's Relic is Dragonrend. Clan Uesugi's Samurai where the best archers in all of Japan, use your bow to strike down enemies from far away, then finishing those remaining with your trusty katana. Fight for the Stormcloaks and serve Emperor Stormcloak until you die in Combat.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Blade==&lt;br /&gt;
Be with The Blades, and wear their armor. Do the main quests and fight dragons, protecting civilians and leaders from a doom of breath. Your enemey is The Thalmor, and the Stoarmcloaks. But, you are one of the only factions who realize the dragon threat is above all. Go on dragon hunts with the blades, and when you become better, lead the dragon hunts and use the katana if you can get your hands on one. Be good with one handed weapons and choose between archery and magic because you will be fighting flying beasts. &lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Barbarian==&lt;br /&gt;
Be savage, be disgustig. The barbarian lives to live, and maybe to fight. Your should probably be a real Atmorian, and act like one too. Most likely living in the snow and ice of Northern Skyrim, you use battle axes because of your brute strength, and nothing else. Do not act with civization much, and if you do, always wear rags. With your barbarian friends, you do not need to wear any clothes. Hunt, and obtain food to put in storage. Eat raw and fast. You should have followers with you and eat for as many people are with you to act as if they are eating too. Have feasts often, like every first of the month. Choose a god (probably a daedra) to worship.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 13:01, 31 December 2011 (UTC)&lt;br /&gt;
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==Knight==&lt;br /&gt;
As a knight, find a leader and protect him/her. Do everything you can for him/her, like quests and bountys. If there is nothing else the leader wants, go out and kill undead, or secure the perimeter around the town, makeing sure the roads are safe. Wear full sets of steel armor, and ride a black or white horse. Use a steel sheild and sword, and practice chivalry. Do not have followers, knights are more of lone rangers. Though if you wish you could hire a follower to be a squire and have them wait at a certain place while you go out and adventure. Do not take off or put on you armor unless your squire is with you. Armor is heavy and difficult to put on without some help. Be profitable and kind, and give your money to the poor. Do not own a home, but live with a noble or leader.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 13:04, 31 December 2011 (UTC). Edited by --[[User:Sibane|Sibane]] 16:42, 10 January 2012 (UTC)&lt;br /&gt;
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==Alik'r==&lt;br /&gt;
Make your race a Redguard and obtain the clothing and weaponry of the Alik'r. The clothing - Alik'r hood, Hammerfell garb and Redguard boots can be bought at Radiant Raiment in solitude. For your weapon, use a scimitar but no shield (the Alik'r warriors only use scimitars).&lt;br /&gt;
Another way to get the clothing and scimitar is to stealthily kill an Alik'r.&lt;br /&gt;
Complete &amp;quot;In My Time Of Need&amp;quot; by siding with the Alik'r's and telling them of Saadia's location. You could be a vampire for more realsim, considering that is how they started, and you can join The Companions aknowledging that they used to be pretty active in the Fighter's Guild. Though, you may want to lay low, because Alik'r are looked at differently now a days.&lt;br /&gt;
Another option is to join the Dark Brotherhood, acting as a sort of foreign assassin if you wish. Or, you could just go around Skyrim finding old ruins and habitations looking for loot, basically being an adventuring Redguard.&lt;br /&gt;
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Idea by PsijicOrder. Description by --[[User:Shadowfox|Shadowfox]] 01:33, 31 December 2011 (UTC and [[User:Imperialkhajiit|Imperialkhajiit]] 12:43, 31 December 2011 (UTC).&lt;br /&gt;
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==Mercenary==&lt;br /&gt;
Get followers, and act as if you are following them. Always carry around as much as you can with you, because you do not know what will be coming next. Do quests that your follower would like to do, and pay yourself by taking all of your follower's stuff.&lt;br /&gt;
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You can also just do quests for people, and make sure you are paid for your work. You shouldn't be very nice, and do things just for yourself. You should make profit on selling things you get. &lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 13:10, 31 December 2011 (UTC).&lt;br /&gt;
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==Ancient Nord==&lt;br /&gt;
You are an atmoran or maybe a nord who wants to stick to the old ways. Wear full ancient nord armour and use an ancient nord weapon. You can get a set of ancient nord armour from forelhost on the mountain south-east of riften. You may want to get the helm of ygnol from ygnol barrow as it is the helm draugr deathlords wear. Join the companions as they were founded by Ysgramor and you can turn ancient nord weapons into Nordic hero weapons. I recommend using an ancient nord war axe/Nordic hero war axe and Ysgramors shield or Wuuthrad. Try Aela as a companion as she wears ancient nord armour. Hate mages and never run away from an enemy.&lt;br /&gt;
--[[User:Viking pillager|Viking pillager]] 21:20, 2 February 2012 (UTC)&lt;br /&gt;
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==Orc Warlord==&lt;br /&gt;
You are a somewhat old, yet strong orc, who commanded many soldiers and warriors, in Orsinium. You can be any sex, but for roleplaying reasons, you should be a male. Your story of why you are in skyrim, is your choice. &lt;br /&gt;
I will suggest some ideas.&lt;br /&gt;
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a.) You were one of the most powerful and respected Warlord in Orsinium. Until the day you got the news from a courier, that you lost a war with a neighboring country, or another orcish army. You were shunned, and mistreated. You were banished by the King of Orinium.&lt;br /&gt;
While you are walking out, only having the clothes on your back, the people who feared and respected you, now shun you, you only feel shame. You are banished from Orsinium. So you go to Skyrim, to make a new start. Whether you want to be the ruler you once were, or if you want a more peaceful life. &lt;br /&gt;
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b.) You are one of the most powerful warlords of Orsinium. But, one day, the King tells you, that you must do some business in Skyrim.&lt;br /&gt;
As you enter the border, you are arrested by Imperials.&lt;br /&gt;
--[ [ User:Cyberius] 4:23&lt;br /&gt;
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c.) For the weapons/armor you should use orcish later in the game. Since you were banished start off with iron/steel. &lt;br /&gt;
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d.) For the things you can do, you can help other orc clans across Skyrim, help any orcs that have a quest, and whenever you kill an orc brother, always show respect by doing a mini ceromony for him; if you can, avoid killing him all together.&lt;br /&gt;
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e.) You may decide to rage across Skyrim, destroying villages to show how powerful you are, just to show you are capable of being in Orsinium and become a warlord again. At the end of your roleplay, you can pretend your orc went back to orsinium and became the warlord he was before. Or maby he found that killing the inocent felt right and he stayed in Skyrim, soon to become the high king of skyrim and only children survived (and some quest people, you can act like they're your slaves/guards).&lt;br /&gt;
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==Werewolf==&lt;br /&gt;
You are a werewolf that isn't aligned with the Companions. You have to do their questline until you get the werewolf power but after that stop. Do the Whiterun quest so you can buy Breezehome. Until then, live in an inn or tavern room, although a house is better fitting. Every night transform into a werewolf and slaughter some guards and stuff. Once you do, exit the city and go out to kill animals and random travelers. Continue to feed on them so that you can remain in beast form as long as possible. Once you transform back, you're just an ordinary person, probably a Nord. Wear clothes of some kind or a Belted Tunic. You should use some kind of weapon, however. A steel or iron dagger would work best. When the guards approach you and try to get you to surrender and stuff, submit and go to jail but never pay off the bounty as you're just a regular person not some rich guy. You keep getting arrested and don't know why so maybe you go to the Jarl. Once you've become a Thane whenever guards come to you use the Thane's power as if the Jarl had told the guards to stop arresting you, that you can't possibly be the murderer because you were asleep in your house or something.&lt;br /&gt;
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==Bravo==&lt;br /&gt;
You are a Mercenary Duellist Imperial from the Imperial City who specialises in dual-wielding. Wear fancy clothing or something rugged - depending on how many nobles you may have killed, and use two Katanas (It's the closest thing to a rapier in Skyrim). Do quests that involve slaying noblemen. Stick to cities like Solitude and Riften, and use a horse to travel around. Fight guards regularly (But do not kill them) and start fights in taverns. (Please expand)&lt;br /&gt;
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==Paladin==&lt;br /&gt;
You are the ultimate undead hunter, the Dawnguard quest are your first priority as they are focused on destroying vampires. Preferably wear Dawnguard armor but any heavy armor besides Daedric or Orcish makes sense too. You are skilled with one-handed weapons and your shield but restoration magic is the key to your power, as it not only keeps you alive but it has spells that are made specifically for killing undead, you may also dabble in destruction magic as fire is effective against undead. Do Namira's quest and get Dawnbreaker as soon as possible as this is the best weapon for killing undead. Do any quests that involve killing undead and periodically raid necromancer, vampire, and Draugr lairs. Besides slaying undead, you are very righteous and do anything to help others as long as it does not involve anything &amp;quot;evil&amp;quot; (the exact definition of evil is up to you). Your companion, if you want one who shares your morals and will help you in your quest to destroy undead, so this is largely up to personal preference.&lt;br /&gt;
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Idea and Description by [[User:JCsquared|JCsquared]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:StormShades&amp;diff=979144</id>
		<title>User talk:StormShades</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:StormShades&amp;diff=979144"/>
		<updated>2012-07-01T20:02:30Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Response to User:PsijicOrder/Skyrim Roleplaying Ideas/Religion */&lt;/p&gt;
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&lt;div&gt;== Welcome! ==&lt;br /&gt;
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Hiya StormShades! Welcome to UESPWiki. It's great when we get new members. Just thought I'd send you a welcome with some helpful info. Check out the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
If you, on the other hand, would like to spice up your [[Special:Mypage|userpage]], take a look at the '''[[UESPWiki:Userboxes|Userboxes]]''' page: a near complete list of userboxes, including a guide to make your own.&lt;br /&gt;
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When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (do not sign edits to articles). Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page ([[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
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Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.uesp.net/ forums]&amp;lt;/span&amp;gt;. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:21, 28 June 2012 (UTC)&lt;br /&gt;
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== Thank You for Welcome! ==&lt;br /&gt;
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Thank you very much for the welcome! I have already began editing a lot of pages (mostly Dawnguard) and feel that I can do a lot for UESP! Again thank you for the welcome and I hope I prove myself useful to the site! --[[User:StormShades|StormShades]] 23:34, 28 June 2012 (UTC)&lt;br /&gt;
:Not a problem, and trust me, we can use all the help we can get! Have fun editing, and, more importantly, have fun playing! [[User:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;ABCface&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User_talk:Alphabetface|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;◥&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:38, 29 June 2012 (UTC)&lt;br /&gt;
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== Deletion of [[User:PsijicOrder/Skyrim Roleplaying Ideas/Religion]] ==&lt;br /&gt;
&lt;br /&gt;
May you kindly provide an explanation as to why you made [http://www.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;amp;curid=116470&amp;amp;diff=977127&amp;amp;oldid=977084 this edit] removing all the content to the page? Edits like that are not particularly constructive for the site, and will most likely be looked at as vandalism. [[User:Eric Snowmane|&amp;lt;span style=&amp;quot;font-size:20px;font-family:daedric,oblivion,SMMacro&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;ES&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Eric Snowmane|&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;'''talk'''&amp;lt;/font&amp;gt;]]•[[Special:EmailUser/Eric Snowmane|&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;'''email'''&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 19:52, 29 June 2012 (UTC)&lt;br /&gt;
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== Response to [[User:PsijicOrder/Skyrim Roleplaying Ideas/Religion]] ==&lt;br /&gt;
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I am extremely sorry about that. i was editing a line that i thought needed changing and somehow accidentaly deleted the entire page. I did not know how to get it all back and I knew I would be informed about this. Again, this was an accident and I am very sorry. I did not mean for this to be vandilism. I hope you can forgive me and i asure you this will never happen again. I would never purposly delete an entire page. Again I am EXTREMELY sorry. --[[User:StormShades|StormShades]] 20:41, 29 June 2012 (UTC)&lt;br /&gt;
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:It's fine. No need to apologize. You've been making good edits unlike the others that come in blanking pages first time editing, so I was just making sure it wasn't vandalism. We have this marvelous policy called [[UESPWiki:Assume Good Faith|Assume Good Faith]]. :) [[User:Eric Snowmane|&amp;lt;span style=&amp;quot;font-size:20px;font-family:daedric,oblivion,SMMacro&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;ES&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Eric Snowmane|&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;'''talk'''&amp;lt;/font&amp;gt;]]•[[Special:EmailUser/Eric Snowmane|&amp;lt;font color=&amp;quot;DodgerBlue&amp;quot;&amp;gt;'''email'''&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 21:16, 29 June 2012 (UTC)&lt;br /&gt;
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Thank you for getting this fixed. x) --[[User:PsijicOrder|Man &amp;amp;lt; Mer]] 20:02, 1 July 2012 (UTC)&lt;br /&gt;
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== Edit Count ==&lt;br /&gt;
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There are userboxes that automatically update with stats including how long you have been a member and your edit count. Follow the userbox link for more but here is the edit count one &amp;gt; {{Userbox|black|tan|logo-background=PapayaWhip|[[File:Ico-Quill.gif|45x45px]]|info=&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;This user has made {{Special:EditCount/StormShades}} edits!&amp;lt;/font&amp;gt;}}. [[User:The Silencer|The Silencer speaks]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:The Silencer|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:58, 29 June 2012 (UTC)&lt;br /&gt;
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Oh ok, Thank You.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;diff=976530</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Religion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;diff=976530"/>
		<updated>2012-06-29T01:47:33Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Sithis worshiper */&lt;/p&gt;
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&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==High Priest==&lt;br /&gt;
As High Priest, you are the divine leader of religion for your particular divine. Your race doesn't matter but make relevant decisions to who you worship. Make your character a bit weak, because you probably don't get out much unless you are a priest of Talos. You should live in a temple, and have a high class unless you are a priest of Talos. You shouldn't marry, and you should keep healing potions with you. Have restoration skills, but don't be a good fighter. Be kind to all except Daedra worshipers. You lead the temple to either greatness or it's downfall. You'll need to also convert people and gain followers. Do this by obtaining a book having to do with your particular divine. You're in charge of the Temples money so make sure you create enough fundraisers to keep you and your priests fed and full of wine! Pick a Divine, go to that temple, and help the priest in whatever is happening. Go out and speak to the children or lead your city in the right direction doing it all in the name of your Divine, which are:&lt;br /&gt;
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'''Akatosh'''&lt;br /&gt;
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Preach that time is precious and that it must be organized. Help others manage their time schedules.&lt;br /&gt;
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'''Mara'''&lt;br /&gt;
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Marry those at the temple and preach about love and compassion.&lt;br /&gt;
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'''Arkay'''&lt;br /&gt;
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Bury the dead and give them an honorable passing. Place gold coins in a corpses inventory and move it into a more relaxed position. Cast sailors out to sea or burn the bodies as if to cremate them.&lt;br /&gt;
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'''Julianos'''&lt;br /&gt;
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Teach everyone about law and justice. You'll need to collect books and distribute them to the common people as to educate them about the law.&lt;br /&gt;
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'''Kynareth'''&lt;br /&gt;
&lt;br /&gt;
Be one with nature decorating places with flowers and plants. Walk with bare feet to embrace the earth.&lt;br /&gt;
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'''Stendarr'''&lt;br /&gt;
&lt;br /&gt;
Become the thane and assist the Jarl. Teach your pupils how important good rulers truly are. As a leader be just and merciful.&lt;br /&gt;
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'''Zenithar'''&lt;br /&gt;
&lt;br /&gt;
Invest in stores and teach those less intelligent about marketing and mercantile. Help the middle class folk strive in their town. Ysolda is a good start.&lt;br /&gt;
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'''Talos'''&lt;br /&gt;
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Become a travelling High Priest, spreading the word about Talos and his great conquest. Train in combat as to honor Talos with each unholy kill. &lt;br /&gt;
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Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
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==Priest==&lt;br /&gt;
As a priest, you'll need to assist the High Priest of your designated temple. Keep your temple clean and help your townspeople in the name of your chosen divine. Only eat simple things such as bread and wine. Your race doesn't matter buy make relavant to who you worship. Make your character a bit weak, because you probably don't get out much unless you are a priest of Talos. You should live in a temple, and have a high class unless you are a priest of Talos. You shouldn't marry, and you should keep healing potions with you. Have restoration skills, but don't be a good fighter. Be kind to all except Daedra worshipers. Convert non believers to your religion by helping them or giving them a gift. All proceeds go to your temple, not to you. Only use your money for bettering your temple or donating it to local shops by investing in them. Play tag with the local children but make sure not to take them back to the temple! That's illegal! Make sure to help your religious leader keep the temple stocked with food and drink, and donate food to those that are less fortunate. Read books regarding the Divines and learn ancient lore about your god. As a priest, you are highly pacifist, though you may choose a combat profession as many priests do, you may only fight when attacked  first and may want to rely on restoration.  you could also put healing spells on random people as a blessing.&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 11:52, 31 December 2011 (UTC)&lt;br /&gt;
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==Vigilant==&lt;br /&gt;
Your race here doesn't matter, but you should be one that is strong and kind to others. You highly disklked the undead, as a vigilant your sworn duty is to rid the world of anything anti-divine. This includes witches, necromancers, forsworn, and daedra worshipers. After choosing your Divine you'll need to arm yourself appropriately. Wear Mage robes, hood included, and wield a mace of your choice, preferably a blessed or sanctified one. Always keep potions of cure disease and health potions stocked as you may need to heal yourself or others. You should be very well trained in the art of combat and restoration. Once you're equipped, begin your annihilation of anything against the divines. You'll need a base of operations, which can be any home or The Vigilants of Stendarr already have a base if you wish to just join them and follow them into battle. You'll need to make sure to eat every day and pray to your God leaving him/her donations of your fallen foes at their shrines. You are a kind person and you donate all of your treasures you find in your travels to your God's temple as you have no need of fortune. You shouldn't get married unless the spouse believes in what you do. You should be a lower class, giving your treasure to the shrines.&lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 21:57, 13 January 2012 (UTC)&lt;br /&gt;
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==Monk==&lt;br /&gt;
Your main duty as a monk is to spread the word about the Divines, travelling from city to city spreading your gospel. Any race will do, but keep it in mind when you begin by choosing a Divine. From there you will travel to each city and try and convert the non believers. How you choose to do this is completely up to you. Helping the community with small tasks is an easy way of getting people to like you and convert to your beliefs. Be sure to carry your 'bible' with you and lots of them. Choose a book you can find a large number of easily and distribute them to libraries and people to spread the word. You'll only be wearing monk robes and you must eat simple meals of nothing but bread and wine. You should have a very small amount of money just for the purpose of buying food and sleeping at inns if need be. You could even sleep by waiting some where. Any combat you ever find yourself in you can use nothing more than you're hands and restoration. This in mind you should be a bit slender. Always be kind to everyone but do not marry. Don't own a home and be of a very low class. &lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 11:55, 31 December 2011 (UTC)&lt;br /&gt;
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==Shaman==&lt;br /&gt;
As a shaman, you are the tribal leader of a group of people. You'll be trained in the arts of alchemy and enchanting as to grant magical heirlooms and concoctions to your tribe. Forsworn Armor is the best thing to wear to look the part, giving you a tribal look. You'll need to read many books as to gain wisdom and lead your people in the right direction. Your tribe can be something as small as a fort or as big as a city. Make sure to be appointed thane of your hold so you'll actually have some authority and acknowledgement in your own City. You'll need a staff that fits your needs as a shaman. Your staff represents what kind of tribal leader you are, are you going to have healing powers and aid your followers, rally them back to the fight, or aid them in battle with destruction? It's entirely up to you. Perform rituals to return those who died back to life, placing ingredients in an altar and raising them back to life. Place their body on a rune to look even more realistic. Bless your followers, healing them and increasing their attributes with homemade brews.&lt;br /&gt;
You may want to be a slenderish mer that can cast a good spell and lead a group with his/her tongue. You shouldn't marry unless you marry a follower, and should be very religous. Don't have a home unless it could be a base for all of your followers. Be of a middle class, giving a lot of your money away or be a corrupt high classmen.&lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 22:08, 13 January 2012 (UTC)&lt;br /&gt;
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==Daedra Worshiper== &lt;br /&gt;
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Your race doesn't matter. just be evil, hate the Divines, and all who worship them. You make it your goal to do bad, but you personally don't think it is bad. Many factors are only able to figured out if you know which prince you worship. Remember, you can worship as many as you want but also remember some are enemies with oters. You are kind to other Daedra Worshippers, and will only marry them. You can live anywhere but you may want to be in hiding. You may be either a low class by not being known by people or a high class by stealing and being evil. Middle class isn't much of an option. You can follow all of the Daedric Princes, which can be found in The Book of Daedra. You can also worship only one Prince. Specific Daedra worship ideas are listed below. &lt;br /&gt;
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'''Azura'''&lt;br /&gt;
&lt;br /&gt;
Only stay awake at dusk and dawn.&lt;br /&gt;
Live with places of many flowers and colors.&lt;br /&gt;
Soul trap things with Azura's star.&lt;br /&gt;
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'''Boethia'''&lt;br /&gt;
&lt;br /&gt;
Go overthrow people through assassinations, or trickery and deception.&lt;br /&gt;
Battle in competition type battles.&lt;br /&gt;
Be or worship Dark Elves, hate orcs.&lt;br /&gt;
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'''Clavicus Vile'''&lt;br /&gt;
 &lt;br /&gt;
Help Clavicus Vile in completing wishes of evil for others.&lt;br /&gt;
Capture souls just to keep them with you or in your home.&lt;br /&gt;
Buy a dog.&lt;br /&gt;
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'''Hermaeus Mora'''&lt;br /&gt;
&lt;br /&gt;
Obtain all the knowledge you can, even if it means to kill and steal for it.&lt;br /&gt;
Spend all your time reading or figuring out secrets.&lt;br /&gt;
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'''Hircine'''&lt;br /&gt;
&lt;br /&gt;
Go on regular werewolf massacres or poach if you are not a werewolf.&lt;br /&gt;
Hide during day, come out at night&lt;br /&gt;
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'''Malacath'''&lt;br /&gt;
&lt;br /&gt;
You should be/worship orcs. &lt;br /&gt;
Help people with coping death and funeral rites.&lt;br /&gt;
Hate Dark Elves.&lt;br /&gt;
Kill all things to create a wasteland.&lt;br /&gt;
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'''Mehrunes Dagon'''&lt;br /&gt;
&lt;br /&gt;
Go on rampages&lt;br /&gt;
Join the Stoarmcloaks to start a revolution.&lt;br /&gt;
Use destruction spells.&lt;br /&gt;
Use large weapons.&lt;br /&gt;
Kill all things to create a wasteland.&lt;br /&gt;
&lt;br /&gt;
'''Mephala'''&lt;br /&gt;
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Mess with people's things or actions, and even thoughts.&lt;br /&gt;
Worship spiders.&lt;br /&gt;
Execute people who are unworthy&lt;br /&gt;
Become a follower of the Morag Tong&lt;br /&gt;
&lt;br /&gt;
'''Meridia''' &lt;br /&gt;
&lt;br /&gt;
Go on undead killing sprees.&lt;br /&gt;
Worship Spriggans.&lt;br /&gt;
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'''Molag Bal'''&lt;br /&gt;
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Give the dead a gold coin on their bodies representing their journey to Molag Bal's slave pens.&lt;br /&gt;
Kill for Molag Bal's slave pens.&lt;br /&gt;
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'''Namira'''&lt;br /&gt;
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Revolt people, never kill a spider, and make people hate you.&lt;br /&gt;
Do not touch beggars, they are her property.&lt;br /&gt;
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'''Nocturnal'''&lt;br /&gt;
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Only sleep during the day, and steal many things.&lt;br /&gt;
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'''Peyrite'''&lt;br /&gt;
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Organize anything messy, and try to do as many tasks as possible for people.&lt;br /&gt;
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'''Sanguine'''&lt;br /&gt;
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Drink a lot of alchohol&lt;br /&gt;
Love the dark, be dark, and do dark things &lt;br /&gt;
Being a vampire helps.&lt;br /&gt;
&lt;br /&gt;
'''Sheogorath''' &lt;br /&gt;
&lt;br /&gt;
Be crazy! Wear a shirt and no pants, carry around only a wooden ladel with you, go in people's homes and throw everything off the shelves; the possibilites are endless.&lt;br /&gt;
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'''Vaermina'''&lt;br /&gt;
&lt;br /&gt;
Always sleep when you need advice on something, do the most horrible most bizarre things possible (not dark, horrible and bizzare).&lt;br /&gt;
Make things increasingly bad for people.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
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==Cultist==&lt;br /&gt;
As a Cultist you'll create your own religion and form a cult around your beliefs. To do this, choose your preferred set of robes to represent your religion. Form your own Code and Gods, choosing what they stand for and what you're all about. Your cult can be demonic or pacifist, it's all up to you. If you choose to create an evil cult, you may want to lay low for a bit, you won't be accepted by society at first and you'll be attacked by Vigilants if they learn of your secret. You may want to search for your own base of operations, form your own shrine, then slowly begin recruiting followers by helping people. Find a book that you feel represents your Cult, this is your bible. Keep any you find and distribute them to your followers. The more followers you have, the more connects you have in each Hold when you need something done. Your goals are set by you. Do you want to kill all of Skyrim? Or save it's natural wilderness from civilization? Start with small goals, then expand as you obtain eligible companions. You may end up even going to war with a particular faction that you feel is against your beliefs, maybe even the believers of the Divines themselves! Remember your cult may only allow certain equipment, skills, weapons, clothes, races, personalities, religons, marrying and more. Give your cult rules of how you operate and only be kind to your cult, unless your cult feels differently.&lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 22:24, 13 January 2012 (UTC).&lt;br /&gt;
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==Sithis worshiper==&lt;br /&gt;
As a worshiper of Sithis you strive to spread the primordial state of chaos that your deity represents. Although an obvious way to serve him would be to join the dark brotherhood it's not strictly necessary.  Here are ideas based on a class system:&lt;br /&gt;
&lt;br /&gt;
'''Lower class'''&lt;br /&gt;
&lt;br /&gt;
You are essentially a barbarian. You spread chaos by ravaging the land, senselessly killing/destroying anyone and everything unfortunate enough to get in your way. You can have a band of followers who join you in your raids. Attack holds with your men to kill and spread terror with no other goal in mind. You should be a strong warrior who is an expert in heavy weapons and possibly destruction. Armour should be at a minimum. &lt;br /&gt;
&lt;br /&gt;
'''Middle class'''&lt;br /&gt;
&lt;br /&gt;
As a member of the middle class you should be more refined in your spreading of chaos. Don't go on mass killing sprees in the middle of a hold/Town. Stalk single targets around the town and kill them when no one can see, this will spread chaos enough to be noticed by Sithis. After each kill you may want to dedicate their soul to the dread father to appease him. Make a shrine to your father in your home(if you own one). Leave a new offering every day, this could be nightshade or an item from one of your victims. you should be proficient in blades, alchemy and all forms of stealth. Light armour of any kind, preferably not high end light armour.&lt;br /&gt;
&lt;br /&gt;
'''High class'''&lt;br /&gt;
&lt;br /&gt;
As a prominent member of society you should be very careful about how you spread chaos. You are an intelligent person, your targets will be more than mere peasants. You will take out key members of the society, business owners, other thanes, mill owners, maybe even the Jarl himself.  By doing this you will spread mass chaos on a political and much grander scale. Make a grand shrine to Sithis in your home and adorn it with all manner of things. All should represent him or be of great value. If you are listener if the dark brotherhood it will fit in well with this type of character as you can lead the brotherhood back to the old ways and draw your fathers eye back to the Brotherhood. You should be a master of one-handed blades, archery, alchemy, sneak,  lock picking and able in speech so you can keep up the perception that you are nothing more than a good citizen. You should wear either fine clothes, the best light armour or dark brotherhood armour.&lt;br /&gt;
&lt;br /&gt;
Idea by [http://www.uesp.net/wiki/User:TheMrDane TheMrDane] description by [http://www.uesp.net/wiki/User:TheMrDane TheMrDane]&lt;br /&gt;
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==Daedra==&lt;br /&gt;
&lt;br /&gt;
This is a fun one because it allows you to really get into all of the quests for the Daedric Princes and Mistresses. If you want you can also choose a single Prince/Mistress to follow. So anyway, you'll need Daedric Armor and Weapons (if you use any). Also if you want to be more canon enchant your Daedric weapon with the flames enchantment as a lot of the Daedra that I've fought had that on their weapons. So anyway, the horns will be hard for you to get on your character but you can just wear a daedric helmet to cover that up. For race just pick one that has a good race power. If you want something realistic choose Dark Elf because they're 50% resistant to flames. Or if you want them to be able to scare people away because... you know... they're Daedra... you can pick a Nord because of their Battle Cry. It'll be hard to go over them all but I'd say just try to justify the race and if you can it's good if you can't then play something else.&lt;br /&gt;
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So anyway, as for the Daedric quests I reccommend Sheogorath first. It's located in Solitude, just find an unhappy elf talking about his master abandoning him and you'll start the quest. For Mehrunes Dagon you'll need to get to a certain level first (level 20) if I'm correct. When you do you'll get a letter talking about a museum in Dawnstar. Follow that questline! If you want... I think it's Nocturnal?(Nocturnal is thieves guild but i havent done that one yet -unregistered_user) You'll need to go to Dawnstar and deal with the questline involving the citizens' nightmares. Finally, Sanguine is the best (in my opinion) because A. It's long and B. It's a Hangover Easter Egg (ikr). When you reach level 14 go to the nearest bar or tavern from where you reached level 14 and there should be a guy called Sam Guevenne there. Talk to him and do that questline. If you want some notes on who you can and can't kill, the link to a Youtube video that somebody made on the quest is below. Hope you guys enjoy being Daedra!&lt;br /&gt;
&lt;br /&gt;
Oh yeah, one last thing before you go. Since you're a Daedra you need to kill Vigilant's on sight. Also, for more information on worshipping the gods see the Daedra Worshipper thing near the top of the page.&lt;br /&gt;
&lt;br /&gt;
(Note: Slight sexual references and cursing by the commentator.) http://www.youtube.com/watch?v=F_YCvQT0uuI&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=974802</id>
		<title>User talk:PsijicOrder</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=974802"/>
		<updated>2012-06-27T00:38:27Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
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&lt;div&gt;'''Welcome to my Talk Page!'''&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello PsijicOrder! Welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
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* '''[[UESPWiki:Userboxes|Userboxes]]''':  near complete list of userboxes, including a guide to make your own&lt;br /&gt;
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When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.uesp.net/ forums]&amp;lt;/span&amp;gt;. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 23:24, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Show Preview ==&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to UESPWiki! Thanks for your interest in the wiki; however, you seem to have been making multiple edits to a page by not using the [[Help:Show Preview|show preview]] button, clogging up the [[Special:Recentchanges|Recent Changes]] in the process. We appreciate your enthusiasm, but keep in mind that each edit needs to be [[UESPWiki:Patrollers|patrolled]], so multiple consecutive edits create an unnecessary hassle on those who patrol. So please utilize this feature! You may also want to look over our [[UESPWiki:Style_Guide|style guide]] and [[UESPWiki:Getting Started|Getting Started guide]]. Feel free to [[UESPWiki:Contact|ask]] if you have any questions. --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 00:21, 17 December 2011 (UTC)&lt;br /&gt;
:Also, the white lion image you originally uploaded was deleted because it is a violation of copyright, and cannot be hosted or used here without permission. I have proposed your second upload of the same image on the same grounds. Please do not upload it again. Thanks. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 00:25, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
A moved your page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas]], since it needs to be a subpage of yours. FYI [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 04:17, 18 December 2011 (UTC)&lt;br /&gt;
:Please do not create user content in the category section. I move your new page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior]]. Can you use that format from now on? [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 03:50, 27 December 2011 (UTC)&lt;br /&gt;
::Re: Sure, check your email for my only question. (: {{unsigned|PsijicOrder|27 December 2011}}&lt;br /&gt;
:::You probably want to look at [[Oblivion:Roleplaying Ideas]] and the {{tl|Roleplaying}} template used there.  If you look at any of the Oblivion categories, such as [[:Category:User_Content-Oblivion-Roleplaying-Assassin]] you'll see that it doesn't contain any content itself, but instead contains links to userpages that contain the content.  That's how the Skyrim information needs to also be set up.  Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Roleplaying|game=Skyrim|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to your userpages is how you take care of the categories. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:50, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay i like the idea of a Skyrim Roleplaying ideas page but could you try filling in your idea's? If you make an idea please don't leave it blank. I could contribute later but just saying, fill in the idea's please. ( I just created an account because i lost the password to my old one. Ive played every elderscrolls game there is. Didn't finish all expansions though. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
Please keep in mind, i'm one of the only people who contribute to this, and the only person who maintains it, I need help from others because it's a HUGE chore for me to add information to every single idea due to time restraints. Also, if you feel like it's so bad that there are blank ideas, go fill them in yourself with your own ideas you may have. Thank you for the support though, it's much needed. -[[User:PsijicOrder|PsijcOrder]]&lt;br /&gt;
&lt;br /&gt;
Yeah, i understand that. I seemed a little pushy in the last comment i made. And i was thinking, i should but i just made this account and im not quite used to everything with editing. And i don't think its bad that some are blank, just though they should be filled. I'll try filling a few in when i work out editing properly. And when its not 2:00AM in the morning. Also, i like the idea of roleplaying in Skyrim, after all it is a roleplaying game. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
My user name in the forums is Sibane. I'm new to this editing thing so don't get angry if I do something wrong!&lt;br /&gt;
&lt;br /&gt;
:Hey! If you're new to the site, you should probably make an account on the forums! (: You can press the little button that looks like pen scribbles at the top to place a link to your name. (: --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
::Could you put a notice on your sandbox pages which other people can edit? Something like &amp;quot;everyone is free to contribute ideas to this page&amp;quot;. I'm asking you because by standard, only you are allowed to edit your userpages, and while it's clear you want people to edit your pages, it makes me weary of patrolling those edits. That notice would just make things easy, just in case. &lt;br /&gt;
::Also, you've created a lot of different sandboxes for your rp-ideas, so I'd have to ask you to try to create these as efficient as possible. By that I mean, try not to create a page for 20 sentences alone. I get that they're yet to be filled up etc. but I can't help but feel you're redundantly making new pages ~ [[User:Dwarfmp|Dwarfmp]] 01:55, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::-Yeah sorry, I haven't had as much time lately to fill in those I have yet to finish, I am keeping the categories at those 10 and no more. And yes, I'll go make sure to put a notice on each category that people are free to edit. x) --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
::::Do you have one for being a Greybeard yet, seem kind of fun to stand outside and shout into the sky, every few minutes.[[User:Br3admax|Br3admax]] 18:33, 11 February 2012 (UTC)&lt;br /&gt;
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{{od}}Hey mate&lt;br /&gt;
&lt;br /&gt;
I've already started on my own roleplays for an Assassin (and added some contracts) on my own page. Because it might be a bit much to merge roleplays, do you mind if I just leave links in the appropriate places?&lt;br /&gt;
&lt;br /&gt;
And so you know, my roleplays are lore friendly.&lt;br /&gt;
&lt;br /&gt;
RHoS&lt;br /&gt;
[[User:Right-Hand-Of-Sithis|Right-Hand-Of-Sithis]] 10:00, 26 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'd much more prefer if you copy and paste the information, if not then I can do it if it's too much trouble, thanks though! :D --[[User:PsijicOrder|Man &amp;amp;lt; Mer]] 23:44, 27 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I would just copy and paste the information, but I have only done a DB roleplay so far, and that has been done (and I would have to merge the two). Plus it's a matter of personal pride (yes you do recognise the people who write the roleplays, but I can't help it). And I have an ad for a mod I'm helping with, and I wouldn't be able to add that to another userspace. [[User:Right-Hand-Of-Sithis|Right-Hand-Of-Sithis]] 06:55, 29 February 2012 (UTC)&lt;br /&gt;
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:::I'll just copy and paste the information to the already established DB agent section. It will be separate from the already written roleplay. [[User:Right-Hand-Of-Sithis|Right-Hand-Of-Sithis]] 10:16, 1 March 2012 (UTC)&lt;br /&gt;
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{{od}}In your roleplay character ideas, under the assasin sub-category, someone has posted an idea called the wetboy. the problem is, the idea is taken from the a trilogy of books written by Brent Weeks, and instead of crediting him, he has claimed the idea as his own. i hate to seem like a killjoy, but i think it is important that credit is given where it is due, thank you. [[User:Blackgus|Blackgus]]&lt;br /&gt;
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{{od}}hey i only just made an account on here and i have some roleplaying ideas but as im literally brand new to this i havnt gota clue how to add my own ideas could you give me some help ? {{uns2|14:09, 17 May 2012|Cannibal123}}&lt;br /&gt;
:Well, I'm not sure if you will read this, but you will need to learn how to leave your signature. You do that by four tildes (~) at the end of your comment. That will  place a link to your page. I'm pretty sure there are also specific people around the UESP that mentor people on how to contribute, you may want to look into that. You should get an introduction message with all this info. [[User:Right-Hand-Of-Sithis|Right-Hand-Of-Sithis]] 06:09, 26 June 2012 (UTC)&lt;br /&gt;
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== RPG Noob ==&lt;br /&gt;
&lt;br /&gt;
While I may paint a pretty picture with smalls words when I need to, my weakness for typing out stories needs a LOT of work! I also understand that the best way to practice and learn is to start or be apart of one myself! This said, do you know of anyone that has enough experience with Role Playing that they can walk me through some of the basics and finer points? Thank you! (The Crispy Cheetah 21:55, 28 May 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
Hey! Sorry for the late reply. I've been really busy lately! But anyway, If you have a UESP Forums account feel free to message me (my name is the same) and I can walk you through anything you need to know about Roleplaying in Skyrim! If you don't have an account, you should make one! (: [[User:PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=896976</id>
		<title>User talk:PsijicOrder</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=896976"/>
		<updated>2012-02-27T23:44:15Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Skyrim Roleplaying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to my Talk Page!'''&lt;br /&gt;
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== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello PsijicOrder! Welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
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* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
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If you, on the other hand, would like to spice up your [[Special:Mypage|userpage]], take a look at this link:&lt;br /&gt;
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* '''[[UESPWiki:Userboxes|Userboxes]]''':  near complete list of userboxes, including a guide to make your own&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.uesp.net/ forums]&amp;lt;/span&amp;gt;. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 23:24, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Show Preview ==&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to UESPWiki! Thanks for your interest in the wiki; however, you seem to have been making multiple edits to a page by not using the [[Help:Show Preview|show preview]] button, clogging up the [[Special:Recentchanges|Recent Changes]] in the process. We appreciate your enthusiasm, but keep in mind that each edit needs to be [[UESPWiki:Patrollers|patrolled]], so multiple consecutive edits create an unnecessary hassle on those who patrol. So please utilize this feature! You may also want to look over our [[UESPWiki:Style_Guide|style guide]] and [[UESPWiki:Getting Started|Getting Started guide]]. Feel free to [[UESPWiki:Contact|ask]] if you have any questions. --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 00:21, 17 December 2011 (UTC)&lt;br /&gt;
:Also, the white lion image you originally uploaded was deleted because it is a violation of copyright, and cannot be hosted or used here without permission. I have proposed your second upload of the same image on the same grounds. Please do not upload it again. Thanks. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 00:25, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
A moved your page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas]], since it needs to be a subpage of yours. FYI [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 04:17, 18 December 2011 (UTC)&lt;br /&gt;
:Please do not create user content in the category section. I move your new page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior]]. Can you use that format from now on? [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 03:50, 27 December 2011 (UTC)&lt;br /&gt;
::Re: Sure, check your email for my only question. (: {{unsigned|PsijicOrder|27 December 2011}}&lt;br /&gt;
:::You probably want to look at [[Oblivion:Roleplaying Ideas]] and the {{tl|Roleplaying}} template used there.  If you look at any of the Oblivion categories, such as [[:Category:User_Content-Oblivion-Roleplaying-Assassin]] you'll see that it doesn't contain any content itself, but instead contains links to userpages that contain the content.  That's how the Skyrim information needs to also be set up.  Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Roleplaying|game=Skyrim|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to your userpages is how you take care of the categories. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:50, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay i like the idea of a Skyrim Roleplaying ideas page but could you try filling in your idea's? If you make an idea please don't leave it blank. I could contribute later but just saying, fill in the idea's please. ( I just created an account because i lost the password to my old one. Ive played every elderscrolls game there is. Didn't finish all expansions though. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
Please keep in mind, i'm one of the only people who contribute to this, and the only person who maintains it, I need help from others because it's a HUGE chore for me to add information to every single idea due to time restraints. Also, if you feel like it's so bad that there are blank ideas, go fill them in yourself with your own ideas you may have. Thank you for the support though, it's much needed. -[[User:PsijicOrder|PsijcOrder]]&lt;br /&gt;
&lt;br /&gt;
Yeah, i understand that. I seemed a little pushy in the last comment i made. And i was thinking, i should but i just made this account and im not quite used to everything with editing. And i don't think its bad that some are blank, just though they should be filled. I'll try filling a few in when i work out editing properly. And when its not 2:00AM in the morning. Also, i like the idea of roleplaying in Skyrim, after all it is a roleplaying game. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
My user name in the forums is Sibane. I'm new to this editing thing so don't get angry if I do something wrong!&lt;br /&gt;
&lt;br /&gt;
Hey! If you're new to the site, you should probably make an account on the forums! (: You can press the little button that looks like pen scribbles at the top to place a link to your name. (: --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
:Could you put a notice on your sandbox pages which other people can edit? Something like &amp;quot;everyone is free to contribute ideas to this page&amp;quot;. I'm asking you because by standard, only you are allowed to edit your userpages, and while it's clear you want people to edit your pages, it makes me weary of patrolling those edits. That notice would just make things easy, just in case. &lt;br /&gt;
:Also, you've created a lot of different sandboxes for your rp-ideas, so I'd have to ask you to try to create these as efficient as possible. By that I mean, try not to create a page for 20 sentences alone. I get that they're yet to be filled up etc. but I can't help but feel you're redundantly making new pages ~ [[User:Dwarfmp|Dwarfmp]] 01:55, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
-Yeah sorry, I haven't had as much time lately to fill in those I have yet to finish, I am keeping the categories at those 10 and no more. And yes, I'll go make sure to put a notice on each category that people are free to edit. x) --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
Do you have one for being a Greybeard yet, seem kind of fun to stand outside and shout into the sky, every few minutes.[[User:Br3admax|Br3admax]] 18:33, 11 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey mate&lt;br /&gt;
&lt;br /&gt;
I've already started on my own roleplays for an Assassin (and added some contracts) on my own page. Because it might be a bit much to merge roleplays, do you mind if I just leave links in the appropriate places?&lt;br /&gt;
&lt;br /&gt;
And so you know, my roleplays are lore friendly.&lt;br /&gt;
&lt;br /&gt;
RHoS&lt;br /&gt;
[[User:Right-Hand-Of-Sithis|Right-Hand-Of-Sithis]] 10:00, 26 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd much more prefer if you copy and paste the information, if not then I can do it if it's too much trouble, thanks though! :D --[[User:PsijicOrder|Man &amp;amp;lt; Mer]] 23:44, 27 February 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Assassin&amp;diff=866944</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Assassin</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Assassin&amp;diff=866944"/>
		<updated>2012-01-25T03:45:26Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: added agent of vengeance for hissien&lt;/p&gt;
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&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==Spy==&lt;br /&gt;
&lt;br /&gt;
A spy well spies on people. Wear leather or Thieves' Guild armour, any race will do, however, due to Night Vision, Khajiit can be more fun to play as. Instead of breaking into people's houses and stealing stuff, watch them. Stalk them, finding out their routines. Once that has been done, wait until they leave the house. Break into their house and find incriminating evidence, a piece of paper. Wait until they go home and kill them. You could work for a Jarl,the Captain of the Guard or a merchant. &lt;br /&gt;
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Idea by POMC S117 Description by [[User:POMC S117|POMC S117]]&lt;br /&gt;
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==Ninja==&lt;br /&gt;
A real ninja was used for  espionage, sabotage, infiltration, and assassination, as well as open combat in certain situations. You would want to do your upmost best to find quests for these missions. Ninja's were also mercenaries and covert agents. They were much more than simple assassins. Like samurai, ninjas were part of clans, so make sure to have a hold that you're stationed out of. You're going to need a headmaster of your clan, this is your Jarl. Complete his tasks for your clans name, and sabotage enemy Holds. You can bring a follower with you to help with your missions, or go lone wolf. It would be best to wear light armor that is stealthy looking, such as the shrouded armor. Use daggers and bows as your primary weapons, Katana's are also acceptable. Magic is not advised unless used for some sort of special ninja power. You could pretend your clan has a particular power such as driving the weak insane [Fury] or seeing life energy through walls [Detect Life]! Go on a mission and obtain the Ebony Blade, a katana that grows more powerful with every friend of yours you slay with it. Become the ultimate ninja, deceitfully becoming 'friends' with town folk then assassinating them to feed your blade. If you're on the brink of being captured, fight to the death or run, you cannot go to Jail.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Dark Brotherhood Agent==&lt;br /&gt;
As a Dark Brotherhood Agent, your sole duty is to serve Sithis and the Night Mother. You'll need to gain entrance to the guild first. Once you're sworn in, complete all of the available quest and obtain the position of Listener. Whilst completing your assassinations, you'll need to be discreet and  stealthy. Make them look like accidents by placing the body near a shelf and placing heavy objects all around. Slip poison in your target's pocket, slowly killing them. Take the time to actually study your target, don't walk around in broad daylight in shrouded armor, wear normal clothes, maybe even befriend your target! When you're ready to do the job, get your armor on, anyone who sees you must be killed. If you actually WANT it to be known that the Dark Brotherhood was the reason for your target's death, leave something as a sign such as a hawk feather or an elven arrow. When you're finally Listener, keep completing the radiant quests for profit and continue to bring honor to Sithis and the Night Mother. &lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Sniper==&lt;br /&gt;
As a Sniper you'll be assassinating targets from far away. The bow is the only weapon you're truly efficient with, so make sure to unlock perks for Archery as soon as you can. You are never seen when you do your assassinations, always far off hiding in a nook somewhere far away. If you're looking to use your skills for profit, join the Dark Brotherhood. Become the most renown for what you do. Wear Armor that is camouflage with the environment and enchanted efficiently with sneak/muffle/bow damage/etc. Take time to practice on targets, train with Angi at her cabin! Alchemy is also an important skill for your character. Make poisons and enchant your bow to increase your damage, you'll want to kill your targets in one hit. If you're sniping in a more urban environment use rooftops, towers, and nooks to your advantage.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Morag Tong==&lt;br /&gt;
You must be a Dunmer for this assassin. Unlike most assassin types, you should not be part of the Dark Brotherhood for this character, because you assassinate for Mephala. If you have trouble making up your own assassinations, you can be part of the Dark Brotherhoood, and imagine it is the Morag Tong headquarters or imagine yourself as an infiltrator seeking to actually destroy the Dark Brotherhood. Thieves Guild quests are also a decent choice, you can get good sneak armor that isn't associated with the Dark Brotherhood, or simply make your own. You could pretend the Thieves Guild is actually Skyrim's Morag Tong, and compete with the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Shadowscale==&lt;br /&gt;
Shadowscales are Argonians born under the sign of the Shadow. After escaping Helgen, lead your Argonian on an Adventure to find the Shadow Stone and adopt it as your sign. Once you're a true Shadowscale join the Dark Brotherhood, honing your assassination and stealth skills. Depending on how you play the game, you may end up being the last Shadowscale in all of Tamriel. Maybe decide to bring back the organization once you've become Listener and 'recruit' fellow Argonians, training them in the art of Murder. Kill all for Sithis and the Night Mother, leading the Dark Brotherhood to greatness as possibly the last Shadowscale ever. Don't like the Dark Brotherhood? Make your own organization based out of your favorite Hold and possibly infiltrate the Dark Brotherhood with the intent on killing them all.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Agent of Vengeance==&lt;br /&gt;
As an agent of vengeance you accept contracts from people to place their foe in eternal torment. But in exchange you also must send the contractors soul into eternal punishment as well. Kill them and soul trap their soul, enchant a steel sword or lighter colored weapon if they are pure and a daedric or ancient nord weapon if they were evil. Never kill more than one person if unnecessary, you are not doing this for thrill or money you are a tool of the gods. For this roleplay skills to consider are: sneak, enchanting, conjuration(enough to cast soultrap) and one handed(any weapon really). You should wear dark armor, nightngale and shrouded armor are perfect for this. You shouldn't really be married as you only have one purpose, unless your spouse shares your fate.&lt;br /&gt;
&lt;br /&gt;
Idea and Description by Hissien.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage&amp;diff=866140</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Mage</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage&amp;diff=866140"/>
		<updated>2012-01-24T03:53:49Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: added witch&lt;/p&gt;
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&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==Elemental Mage==&lt;br /&gt;
As an Elemental Mage you are a master of destruction magic, bringing pain and suffering with your chosen element. You'll need to train in the arts of Destruction, Conjuration, and Enchanting. Destruction will help you increase the damage of your chosen element and use it more efficiently. Conjuration will allow you to summon familiars of your chosen element and even two at higher levels. Enchanting will allow you to create elemental damage/protection on your weapons/armor. If you decide to be an Elemental Battlemage, wear Guard Armor that has colors signifying your element. Fire: Solitude, Ice: Winterhold, Storm: Winterhold. Element specific information is listed below.&lt;br /&gt;
&lt;br /&gt;
'''Fire Mage'''&lt;br /&gt;
&lt;br /&gt;
As a Fire Mage you harness fire to ignite your foes. For equipment, you'll probably want to wear either Master Robes or  Mythic Dawn robes as they are both warm colors. You'll need to learn all the possible fire spells available and complete the Destruction Radiant quests choosing fire as your element. Also, you may want to upgrade your Fire Breath shout as if you can conjure flame from inside you. If you decide to complete the main quest, use your Call Dragon shout as much as possible to summon the ultimate fire familiar. Due to your extensive research and contact with fire magic you may become closer to it than anyone else and gain an immunity to their effects. Enchant a set of robes with 100% resist fire to simulate this. Your power of fire could be so great that it never even rains or snows in your presence. Achieve this by using the clear skies shout when it is raining or snowing. Unleash your wrath on all of Skyrim burning villages and their people, or put your skill to practical use and enlist in the Civil War or College of Winterhold! Dunmer make particularly good candidates for this role.&lt;br /&gt;
&lt;br /&gt;
'''Ice Mage'''&lt;br /&gt;
&lt;br /&gt;
As an Ice Mage you'll use ice to freeze your enemies. For equipment, the Arch-Mage Robes/Apprentice Robes/Blue Robes work perfect as they are all cool colors. You'll need to learn all the possible Ice spells available and complete the Destruction Radiant quests choosing Ice as your element. Upgrade your Freeze/Ice Breath shouts to their maximum potential to unleash additional Ice Damage on your foes. Stay in cold places, the snow is your home and you should stray from warmer places which is not too hard to do in Skyrim. You should feel right at home in Winterhold. Make sure to enchant your weapons with Frost damage, Chillrend would be an excellent sword for an Ice Mage. You can go from town to town impaling your victims with Ice Spears, or put your skill to practical use and join the Civil War. Nords are a good roleplaying choice here.&lt;br /&gt;
&lt;br /&gt;
'''Storm Mage'''&lt;br /&gt;
&lt;br /&gt;
As a Storm Mage you'll be using electricity to fry your foes to ash piles. Robes that work nice are the Expert Robes or Black Robes. Start your wrath by learning all the possible Storm spells you can learn. Proceed into combat with your trusty Storm Atronach and unleash lightning to slay your enemies. Upgrade your Storm Call shout to its full potential so that you can truly have the power of the storms and unleash lightning on many foes at once. Enchant your weapons with storm damage and unleash shock with your blade. As a travelling storm mage, you can entirely destroy a town with your Storm Call shout and your Chain Lightning spells. Unleash wrath lawlessly, or unleash it through justice by joining a faction.&lt;br /&gt;
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Description and Idea by [[User:PsijicOrder|PsijicOrder]]. Edited by --[[User:Sibane|Sibane]] 16:48, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sage==&lt;br /&gt;
A Sage is essentially a nature mage. The most efficient race for this character type is a Breton. For appearance, you may want an old bearded man. Sage's are wise men who have lived very long. As a sage you'll need to wear earthy colored robes to be one with Skyrim. Don't wear shoes, you'll need to be down to earth. Advance in healing magics. Don't EVER use fire or electricity. Only use the natural elements. Carry a shield in one hand during combat, use a staff or spell in the other. Absorb souls sending them to good use and summon Wolves to aid you. Seek out hagravens and execute them for their atrocities. The amulet of Kynareth should always be worn as this is the divine that grants you power. Use the animal friend shout to receive the aid of nearby animals. &lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
A Necromancer is a follower of the dark arts who resurrects the dead and inflicts pain and torment on all that they meet. Preferably your character should be an Elf or a Breton. To be a necromancer you will need to wear necromancer robes. You can find some of these robes at the Ritual Stone, where you will need to head to choose your birthsign. Use Ice magic to freeze your test subjects and experiment on them with other magics. If you want to put your skills to practical use, Join the College of Winterhold! You must always hide your identity there. Maybe someone there finds out your a necromancer. Kill them, and use their body as your next subject. Or maybe, you're against the College all together and you're constantly fighting them. For homes you can use cleared out caves or forts. Killing off a fort can add plenty of new subjects.&lt;br /&gt;
&lt;br /&gt;
Description by [[User: justice knight| justice knight]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
As a Shaman you are the spiritual leader of a tribe or hold. Unlike the High Priest, you are actually the voice of the gods, informing the Jarl's of how the gods believe their Holds should be ruled. You're looked upon to lead to a Hold spiritually. You should become the thane of the hold you wish to lead. After becoming thane, get your Shaman Staff. This will be your Hold's totem, if lost or stolen, you must to everything you can to get it back. You're going to need ingredients and items to create rituals with. These rituals may result in creating an enchanted sword or summoning the dead for lost knowledge. They could also result in being visions giving you insight on how to lead your hold. Maybe your Hold is not really revolved around spiritual guidance and is more in touch with combat. In this case, work your hardest to be noticed so that your Jarl may actually consider your words. &lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Warlock==&lt;br /&gt;
As a Warlock your goal will be to spread destruction everywhere. Altmer and Dunmer work best for this character type. For robes consider wearing Thalmor Hooded Robes. These will help your destruction and look very appropriate. Train hard in Destruction magic practice on anything that moves from rabbits to guards. Run through villages and slaughter their residents with your preferred element. After killing them be sure to test your spells on their bodies. Move on from town to town until you get to the College of Winterhold. There you'll need to attack everyone, enslaving them and making them work for you. Read the books in the library to gain infinite knowledge. Befriend no one. You're a dangerous and powerful wizard who no one can mess with.&lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
As a witch you should make a female character, imperials, bretons, altmer, dunmer and nords are preferred but any race is acceptable. Major skills to consider are: Alchemy, Destruction, Conjuration, and Restoration. Live in Honeyside and have an apprentice such as Illia in Darkglow tower. Use staves and daggers pertaining to witches and hagravens, like nettlebane. Have a coven and scout out each city for new members. You are not evil, you simply desire power above all things. You could be an avid member of the college or be an outcast shunned by society. Keep your cover in towns, don't want to be discovered do we&lt;br /&gt;
&lt;br /&gt;
Description and Idea by Witchery&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:99.109.227.35&amp;diff=859238</id>
		<title>User talk:99.109.227.35</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:99.109.227.35&amp;diff=859238"/>
		<updated>2012-01-17T19:14:59Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|1=Please do not add nonsense to UESPWiki, as it is considered to be '''[[UESPWiki:Vandalism|vandalism]]'''. If you continue to abuse your editing privileges, this IP address will be '''[[UESPWiki:Blocking Policy|blocked]]''' from editing. Please consider improving the work of others, not harming it. —[[User:RIM|RIM]] 20:11, 15 January 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{Warning|1=Please do not add nonsense to UESPWiki, as it is considered to be '''[[UESPWiki:Vandalism|vandalism]]'''. If you continue to abuse your editing privileges, this IP address will be '''[[UESPWiki:Blocking Policy|blocked]]''' from editing. Please consider improving the work of others, not harming it. —[[User:PsijicOrder|Man &amp;amp;lt; Mer]] 19:12, 17 January 2012 (UTC) ''-My rulez r not sux. Kthnxbai! }}''&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:99.109.227.35&amp;diff=859236</id>
		<title>User talk:99.109.227.35</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:99.109.227.35&amp;diff=859236"/>
		<updated>2012-01-17T19:12:49Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|1=Please do not add nonsense to UESPWiki, as it is considered to be '''[[UESPWiki:Vandalism|vandalism]]'''. If you continue to abuse your editing privileges, this IP address will be '''[[UESPWiki:Blocking Policy|blocked]]''' from editing. Please consider improving the work of others, not harming it. —[[User:RIM|RIM]] 20:11, 15 January 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{Warning|1=Please do not add nonsense to UESPWiki, as it is considered to be '''[[UESPWiki:Vandalism|vandalism]]'''. If you continue to abuse your editing privileges, this IP address will be '''[[UESPWiki:Blocking Policy|blocked]]''' from editing. Please consider improving the work of others, not harming it. —[[User:PsijicOrder|Man &amp;amp;lt; Mer]] 19:12, 17 January 2012 (UTC)}}&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Wilderness_Dweller&amp;diff=855540</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Wilderness Dweller</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Wilderness_Dweller&amp;diff=855540"/>
		<updated>2012-01-14T00:30:21Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: Added... Survivor Man. ;D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
&lt;br /&gt;
==Survivor Man==&lt;br /&gt;
&lt;br /&gt;
As Survivor Man, you'll need to make a Nord, and name him Les Stroud, also modelling him to look like him. (You can use any Survival T.V. show host you want.) Once you've made your character, you'll need to head to Riften so you can get married right away. Your spouse will be your 'Producer'. You can tell them to live at their own home or buy them an 'Office'. Your job will be to go out in each Hold with nothing more than your clothes and your iron dagger. You'll either need to have a lame follower (Such as Sven) accompany you as a scribe, or write all of your journey's down on a Roll of Paper with an Ink Well and Quill. Stay out in the woods as long as it takes you to escape. Only travel realistic amounts, you'd have to walk through all that brush not run, and that takes energy and to have energy you need food. Without any calories from random ingredients and food, you can't burn a lot of calories each day. Make sure you take of your HUD. This will make everything much more realistic, and also harder! Turning your difficulty to at least Expert should be efficient as this can't be too easy. Eventually, try to find your way out, and go get the hundred a day from your 'producer' for living expenses in between trips. Always wear a bandana and keep your flute handy for when you're bored in the wild.&lt;br /&gt;
&lt;br /&gt;
== Hunter ==&lt;br /&gt;
&lt;br /&gt;
As a hunter, you will need to employ a few main skills (not, these are not all proper skills) to survive (all based around hunting your prey), archery (obviously), One-handed (limit your blade to a dagger and use it for close quarters and/or to skin your dead prey), cooking, tanning and smithing (particularly the use of a grindstone to improve weaponry). Light armor and sneak are also helpful, but not entirely necessary. More skills can be added in or taken away depending on the level of role-playing you want to do. A casual role-player could hunt on the side as recreation and swiftly return to being an empire-conquering, dragon-slaying adventurer, or a hardcore role-player could base their character's survival around hunting, making it a necessity. You're character can have a routine, but not necessarily. If there is a weekly schedule, perhaps you would go out hunting every two or three days (the length of the hunting trip is entirely up to you) and return to store away food from the trip (which you can cook later) and use animal pelts to make leather (which you can sell or make into armor). On Loredas or Sundas, take your extra wares (such as treasure from a monster or creature dungeon) and sell it to the local merchants. Money made here can be used to buy better bows and arrows, or to improve your quality of living. Remember not to take back to much, because you're not God, just a peasant. Never carry more than a pocketful or two of treasure (this can include gold pieces). Also, depending on who you see your character as, you may want to avoid conflict with humans. Most hunters are and were not ruthless killers (at least, not of humans).&lt;br /&gt;
&lt;br /&gt;
Some other ideas include: Use a journal mod to record your hunting trips, market successes or strange encounters. Display relics from some of your especially hard-fought kills (Minotaur horns) in your home. Limit your overall amount of carried items to that of a fellow peasant (they don't carry very much; just a few coins, your clothes and your weaponry. Try not to make TOO much money, if you're playing as a peasant. If you have too much money, store it away in your house or wherever you live, somewhere you won't check or where you can forget about it. Eat two or three meals a day, trying your hardest to make them meals that you caught, rather than bought, found or stole (cooking skill will come in handy here and so will a hunger mod). Play as a Nord to resist the extreme cold of the Skyrim countryside.&lt;br /&gt;
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== Cartographer ==&lt;br /&gt;
&lt;br /&gt;
With the job as a cartographer, you need to be able to run fast and do some basic fighting. You were sent from either Atmora (You would have to be a Nord), or Yokuda (You would have to be a Redguard)to map out modern day Skyrim. This is only an option. You don't need to be sent from those places, or be those races. That would be more realistic, but not entirely nesecary.&lt;br /&gt;
&lt;br /&gt;
In REAL LIFE you need to have a large roll of paper with you and a pencil, or some other writing utensil. You will never, ever use your in game map. This is the only &amp;quot;rule&amp;quot;. The reason being, you are making the map. You do this by marking down locations with your own names, excluding cities and settlements. For example, say you arrive at Riverwood. You would ask someone what the town is called then mark it on your map. If you arrive at a place like Bleak Falls Barrow, you can name it &amp;quot;Bleak Falls Barrow&amp;quot;, or anything you would like. &lt;br /&gt;
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Try your best to follow the enhanced realism guide but do not buy a home unless you somehow have a lot of money. If you don't think you have enough for an inn, wait by a treee or sunder s rock, or even in a cave until morning. It would be good to carry around a roll of paper and charcoal with you. It would be smart to replace your charcoal frequently. You should own a horse when earn enough through saving money you don't spend on food. Light or no armor required because you are doing a lot of moving. Being a warrior or mage would be required, (I would offer the option a theif or diplomat but you can't persuade or steal from a bear) and you could have your skills in whatever you want. [[User:Imperialkhajiit|Imperialkhajiit]] 03:25, 29 December 2011 (UTC)&lt;br /&gt;
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==Hobo==&lt;br /&gt;
&lt;br /&gt;
As a child you always dreamed of having a huge business. You always read about said job and as you grew up the local who had this job you wanted let you work along with him as an apprentice. Days went on and you worked harder every day. As you grew older and smarter about the job, You were able to open a small shop and make a decent living. You loved your job and worked 100% every day. But then one day some bandits walked in and trashed your store. As soon as they broke away you chased and killed them, but you still would not have a way to pay rent or even buy food without... begging. You could live near poor places in cities such as near the gates. When in the daytime, you walk around or sit in a favorite spot and ask for a few septims. Most nights you cannot eat food and starve, but on some good days nobles and jarls might give you a generous donation of 100 septims!  &lt;br /&gt;
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Idea by [[User:PsijicOrder|PsijicOrder]]. Description by [[User:ShadowWhisper|ShadowWhisper]].&lt;br /&gt;
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==Adventurer==&lt;br /&gt;
To be an adventurer, you must use any items you have at your disposal, but you cannot enter major cities or fast travel anywhere. You must start out with no gold and only starting items and go dungeon delving at least once a day, and when nighttime comes you must either find a campsite to sleep in or a town to stay at, and you have to eat once a day. When adventuring in a dungeon, you must clear it and once you enter it, you can't leave. Take any valuable items you can to sell to buy more equipment, and try to stay off main roads. Live off the land and your own wits to survive and be an adventurer. Try to make your way all around Skyrim doing this and see what you end up with in the end.&lt;br /&gt;
&lt;br /&gt;
==Woodsman==&lt;br /&gt;
Being a Woodsman is the mostly the same as a hunter' Just in stead of communing with the rest or the people out their you stay more secluded.you would go out and get supplies from the land around you 'don't go of to far from your camp though, And you would of course collect wood and go in to the nearest town every once in a while to sell your wood and/or pelts and fur, and lesty food or ingredients.You should not be godly rich but there is no shame in having nice things invest in so hunting gear and weapons and maybe some nice food or foraging cloths.&lt;br /&gt;
Also a woodsman knows the land around him,get to learn about the plants that grow their and animals that live their.Look and feel for every rock and every pebble around and for every nook and cranny. You may come across while living in the area!&lt;br /&gt;
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==Survivor==&lt;br /&gt;
To be a survivor, you need a backstory or something to happen. Anything from a shipwreck to a mad adrenaline filled dash away from danger and you don't know where you are. Do your best to follow the laws under increased realism: eating. You may want to have a follower or dog with you, as a sidekick or faithful companion (Just hope you don't have to eat your follower or dog). Skyrim is kind of hard to really get &amp;quot;Lost&amp;quot; in without a way to get back to anywhere, but act as if you can't find a way to civilized land, and see how long you can survive off the land.&lt;br /&gt;
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[[User:Imperialkhajiit|Imperialkhajiit]] 03:16, 31 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Criminal&amp;diff=854272</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Criminal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Criminal&amp;diff=854272"/>
		<updated>2012-01-12T21:33:45Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==Burglar==&lt;br /&gt;
As a burglar you live by a code. You steal at night and live in a house/inn by day. You are too much of a wimp to kill, and you only steal. It would be smart to be a Khajiit, or Argonian, being they are stereotypical criminals. Live in hiding, and do not make an honest living.&lt;br /&gt;
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PsijicOrder&amp;amp; [[User:Imperialkhajiit|Imperialkhajiit]] 22:20, 31 December 2011 (UTC).&lt;br /&gt;
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==Gang Leader==&lt;br /&gt;
You can be any of the criminals you want, and you can even make up your own ideas, but have followers, and a hideout. Have a name for your gang and make it relative to something like your favored weapon, or race. You could start a gang called 'The Khajiits', or 'The Swords'. You could engage in any activity you would like. For example; Drug dealing, murder, thievery, and more. Your followers worship you, either because they are drugged up, honor you, or are scared of you. Make sure you wear the same apparel and use the same weapons, unless each person has their own specialty.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 22:26, 31 December 2011 (UTC)&lt;br /&gt;
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==Stalker==&lt;br /&gt;
Your sneak must be great, and you can do anything else you would like. You could kill the people you stalk, rob them, or just observe them, and take notes in real life until you have information on everyone. Try not to be seen, or blend in with the crowd. If you are seen, or you think your disguise is unrealistic (Like staying in a tavern the whole day to stalk the bartender) kill the person you have stalked to make it seem like the person fled the province and reported you for spying.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 22:32, 31 December 2011 (UTC).&lt;br /&gt;
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==Pickpocket==&lt;br /&gt;
Fancy yourself a strategist? Pickpockets are the cleverest and bravest of all thieves in Skyrim; they dive straight into an unsuspecting victim's pockets.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want a quick build, your best bet is to choose an Argonian, a Khajiit, or a Wood Elf. However, any race can be a pickpocket-others will just have to work a little harder. Sneak AS MUCH AS POSSIBLE: even though this seems foolish at lower levels since you always seem to get caught, you will be surprised how quickly you level&amp;lt;br&amp;gt;&lt;br /&gt;
Each time you level up, you should focus on your sneak and pickpocket perks (duh) along with your stamina; a pickpocket may need to run away at times!&amp;lt;br&amp;gt;&lt;br /&gt;
Start off small: take a key, save. Didn't get caught? Take gold, save. Continue this until you get caught, and reload. Find another target. Rinse and repeat; your pickpocket skill will skyrocket.&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer to make things a little more realistic. I do not save in between. If my Breton gets caught pickpocketing, he gets thrown in jail and pays the consequences.&amp;lt;br&amp;gt;&lt;br /&gt;
You can choose pickpocketing as your character's lifestyle, dismissing the dragon quests by never helping the Jarl of Whiterun, or you can choose pickpocketing as a fun source of side-income; it is completely up to you.&lt;br /&gt;
 &lt;br /&gt;
Idea by [[user: PsijicOrder|PsijicOrder]] Description by [[user: slstone96|slstone96]] 23:22, 31 December 2011 (UTC).&lt;br /&gt;
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==Thieves Guild Agent==&lt;br /&gt;
You should be very sneaky, not kill anyone, and do every quest for the thieve's guild. Then you can do the endless quests. You should live in the Thieve's Guild, and only come out on missions. You should have followers come with you when you have to do other things, they can be your body guards. Pickpocket, steal, and sell. This is your life. You should become very wealthy, and horde all of your money. maybe you could by valuable items and scatter them around the treasury.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 00:51, 1 January 2012 (UTC).&lt;br /&gt;
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==Drug Dealer==&lt;br /&gt;
&lt;br /&gt;
As a drug dealer you must be secretive and careful. Before you take a deal make sure to do a background check on the buyer to make sure their not a town guard who is undercover. You could set a time where you do you business and neever work outside of these times so people always knw where and when to find you or you could vary your working times so that the guards never catch on to you schedule. You clients could range from a lowly beggar, desperate for their next fix, to the nobility who are looking for some more 'excitment' in their lives. Ri'saad of the khajit caravans could be where you get your stock from as he always has a steady supply of moon sugar and skooma. You could be a phoney dealer and mix up you own drugs and claim it is something else. You might choose to deal exclusively in one city only or perhaps you go from city to city to minimise the chance of getting caught. Ysolda in Whiterun will buy sleeping tree sap from you for 150 gold a bottle so she is good to roleplay one of your regular customers.&lt;br /&gt;
&lt;br /&gt;
Description by --[[User:Sibane|Sibane]] 17:00, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Bandit==&lt;br /&gt;
Find a good bandit camp where you can use as your base of operations.&lt;br /&gt;
Get a follower to act as your bandit sidekick.&lt;br /&gt;
Never enter towns or cities except to attack them.&lt;br /&gt;
After raiding somewhere, loot the place of all Its valuables and find a good place to keep it.&lt;br /&gt;
&lt;br /&gt;
Idea by PhijicOrder. Description by Dovakiin1.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Wilderness_Dweller&amp;diff=854270</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Wilderness Dweller</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Wilderness_Dweller&amp;diff=854270"/>
		<updated>2012-01-12T21:32:48Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
&lt;br /&gt;
== Hunter ==&lt;br /&gt;
&lt;br /&gt;
As a hunter, you will need to employ a few main skills (not, these are not all proper skills) to survive (all based around hunting your prey), archery (obviously), One-handed (limit your blade to a dagger and use it for close quarters and/or to skin your dead prey), cooking, tanning and smithing (particularly the use of a grindstone to improve weaponry). Light armor and sneak are also helpful, but not entirely necessary. More skills can be added in or taken away depending on the level of role-playing you want to do. A casual role-player could hunt on the side as recreation and swiftly return to being an empire-conquering, dragon-slaying adventurer, or a hardcore role-player could base their character's survival around hunting, making it a necessity. You're character can have a routine, but not necessarily. If there is a weekly schedule, perhaps you would go out hunting every two or three days (the length of the hunting trip is entirely up to you) and return to store away food from the trip (which you can cook later) and use animal pelts to make leather (which you can sell or make into armor). On Loredas or Sundas, take your extra wares (such as treasure from a monster or creature dungeon) and sell it to the local merchants. Money made here can be used to buy better bows and arrows, or to improve your quality of living. Remember not to take back to much, because you're not God, just a peasant. Never carry more than a pocketful or two of treasure (this can include gold pieces). Also, depending on who you see your character as, you may want to avoid conflict with humans. Most hunters are and were not ruthless killers (at least, not of humans).&lt;br /&gt;
&lt;br /&gt;
Some other ideas include: Use a journal mod to record your hunting trips, market successes or strange encounters. Display relics from some of your especially hard-fought kills (Minotaur horns) in your home. Limit your overall amount of carried items to that of a fellow peasant (they don't carry very much; just a few coins, your clothes and your weaponry. Try not to make TOO much money, if you're playing as a peasant. If you have too much money, store it away in your house or wherever you live, somewhere you won't check or where you can forget about it. Eat two or three meals a day, trying your hardest to make them meals that you caught, rather than bought, found or stole (cooking skill will come in handy here and so will a hunger mod). Play as a Nord to resist the extreme cold of the Skyrim countryside.&lt;br /&gt;
&lt;br /&gt;
== Cartographer ==&lt;br /&gt;
&lt;br /&gt;
With the job as a cartographer, you need to be able to run fast and do some basic fighting. You were sent from either Atmora (You would have to be a Nord), or Yokuda (You would have to be a Redguard)to map out modern day Skyrim. This is only an option. You don't need to be sent from those places, or be those races. That would be more realistic, but not entirely nesecary.&lt;br /&gt;
&lt;br /&gt;
In REAL LIFE you need to have a large roll of paper with you and a pencil, or some other writing utensil. You will never, ever use your in game map. This is the only &amp;quot;rule&amp;quot;. The reason being, you are making the map. You do this by marking down locations with your own names, excluding cities and settlements. For example, say you arrive at Riverwood. You would ask someone what the town is called then mark it on your map. If you arrive at a place like Bleak Falls Barrow, you can name it &amp;quot;Bleak Falls Barrow&amp;quot;, or anything you would like. &lt;br /&gt;
&lt;br /&gt;
Try your best to follow the enhanced realism guide but do not buy a home unless you somehow have a lot of money. If you don't think you have enough for an inn, wait by a treee or sunder s rock, or even in a cave until morning. It would be good to carry around a roll of paper and charcoal with you. It would be smart to replace your charcoal frequently. You should own a horse when earn enough through saving money you don't spend on food. Light or no armor required because you are doing a lot of moving. Being a warrior or mage would be required, (I would offer the option a theif or diplomat but you can't persuade or steal from a bear) and you could have your skills in whatever you want. [[User:Imperialkhajiit|Imperialkhajiit]] 03:25, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hobo==&lt;br /&gt;
&lt;br /&gt;
As a child you always dreamed of having a huge business. You always read about said job and as you grew up the local who had this job you wanted let you work along with him as an apprentice. Days went on and you worked harder every day. As you grew older and smarter about the job, You were able to open a small shop and make a decent living. You loved your job and worked 100% every day. But then one day some bandits walked in and trashed your store. As soon as they broke away you chased and killed them, but you still would not have a way to pay rent or even buy food without... begging. You could live near poor places in cities such as near the gates. When in the daytime, you walk around or sit in a favorite spot and ask for a few septims. Most nights you cannot eat food and starve, but on some good days nobles and jarls might give you a generous donation of 100 septims!  &lt;br /&gt;
&lt;br /&gt;
Idea by [[User:PsijicOrder|PsijicOrder]]. Description by [[User:ShadowWhisper|ShadowWhisper]].&lt;br /&gt;
&lt;br /&gt;
==Adventurer==&lt;br /&gt;
To be an adventurer, you must use any items you have at your disposal, but you cannot enter major cities or fast travel anywhere. You must start out with no gold and only starting items and go dungeon delving at least once a day, and when nighttime comes you must either find a campsite to sleep in or a town to stay at, and you have to eat once a day. When adventuring in a dungeon, you must clear it and once you enter it, you can't leave. Take any valuable items you can to sell to buy more equipment, and try to stay off main roads. Live off the land and your own wits to survive and be an adventurer. Try to make your way all around Skyrim doing this and see what you end up with in the end.&lt;br /&gt;
&lt;br /&gt;
==Woodsman==&lt;br /&gt;
Being a Woodsman is the mostly the same as a hunter' Just in stead of communing with the rest or the people out their you stay more secluded.you would go out and get supplies from the land around you 'don't go of to far from your camp though, And you would of course collect wood and go in to the nearest town every once in a while to sell your wood and/or pelts and fur, and lesty food or ingredients.You should not be godly rich but there is no shame in having nice things invest in so hunting gear and weapons and maybe some nice food or foraging cloths.&lt;br /&gt;
Also a woodsman knows the land around him,get to learn about the plants that grow their and animals that live their.Look and feel for every rock and every pebble around and for every nook and cranny. You may come across while living in the area!&lt;br /&gt;
&lt;br /&gt;
==Survivor==&lt;br /&gt;
To be a survivor, you need a backstory or something to happen. Anything from a shipwreck to a mad adrenaline filled dash away from danger and you don't know where you are. Do your best to follow the laws under increased realism: eating. You may want to have a follower or dog with you, as a sidekick or faithful companion (Just hope you don't have to eat your follower or dog). Skyrim is kind of hard to really get &amp;quot;Lost&amp;quot; in without a way to get back to anywhere, but act as if you can't find a way to civilized land, and see how long you can survive off the land.&lt;br /&gt;
&lt;br /&gt;
[[User:Imperialkhajiit|Imperialkhajiit]] 03:16, 31 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Lifestyles&amp;diff=854267</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Lifestyles</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Lifestyles&amp;diff=854267"/>
		<updated>2012-01-12T21:29:45Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: removed jarl and thane, trying to close up blank ideas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
It is not necessary, but to be a werewolf you may want to be a Nord, because they are the main race of the Companions, which is the quest line you must progress in to become a werewolf.  You are going to want to make your character tough and hairy.  Maybe even a blind eye, war paint and scars.  You feel the urge to kill when you are a werewolf, but most werewolves are nice people out of this form.  You should just be a regular person throughout the day or choose another role play to co-play with.  In and out of werewolf form, you should be a big fan of meats, raw meats.  They should be your main reason of killing anything.  You may want to be talented in two handed weapons and smithing.  Never carry around any silver with you.  If you marry, keep your disease a secret and lie to your wife you are going some where before the moon comes out.  Maybe you could kills your spouse as a dramatic climax (unless your spouse is a werewolf). You should follow Hircine, and shouldn’t really have a home unless you are willing to risk so many people’s lives.  Your wealth shouldn’t matter though you should do the Companion quets and Ill Met By Moonlight.  When in werewolf form, attack everyone you see except for Companions.  Change ever night to become more in touch with the lore.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:justice knight|justice knight]] and [[User:Imperialkhajiit|Imperialkhajiit]] 21:25, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vampire==&lt;br /&gt;
Any race will do in being a vampire. This is just like a werewolf in the sense being that you should have another role play then be a vampire through it. You could be a vampire by, well... fighting vampires. It would be smart to not carry around garlic or silver with  you. You have options of which kind of vampire you should be. You could be a form of weak vampire, where you don't need to drink much blood everyday, but people don't notice your disease, or you could not drink much blood at all and only go out at night. You could live in a home or cave of somesort by day and be a bit mean to people. You could have skills and perks anywhere you want, but you may want to have a good amount of stanima for running, because you are a vampire. You could marry if you please, but you must keep your vampirism a secret unless they are a vampire too. You should hail Sanguine, or anything you like, depending if you take vampirism as a curse or blessing. You can eat whatever you like besideds garlic and you can be of any social class. Just remember to either hide or drink blood often.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:Imperialkhajiit|Imperialkhajiit]] 23:28, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Diseased Patient==&lt;br /&gt;
You could be any race besides an Argonian or Bosmer, unless you have the time to get a disease. You should be very weak and not have much of a life except trying to live by with what you got and what you can do. You can like or dislike whatever you would like and you shouldn't be very talented in restoration because that would be highly ironic. You can be either very positive or negative about your diesease, it is up to you but your equipment should have things to keep you occupied when you cannot be out doing things. If you are married, your spouse would most likely always cook for you and follow you if you are sick, unless the spouse leaves you. You should do a lot of prayer and to resemble a prayer you could do the simple healing spell. You should live in a home because a sick person in the wild is a dead man, unless you are looking for a challenge. You should probably be a bit in the low class because you apparantely can't afford a cure disease spell or potion, and shouldn't have much of a routine. Each disease should give you different effects. Here are the choices:&lt;br /&gt;
&lt;br /&gt;
'''Ataxia:'''  This disease causes you to not be able to stop fidgeting. You should not be good at lockpicking, pickpocketing, sneaking, archery, one and two handed weapons, and destruction spells. So, you may need to rely on others for your well being.&lt;br /&gt;
&lt;br /&gt;
'''Bone Break Fever:'''  This disease causes you to tire very quickly. You can be good at any spells you would like, but you should run, fight, and do normal actions at a very slow pace, relying on sneaking to get your things done.&lt;br /&gt;
&lt;br /&gt;
'''Brain Rot:'''  This disease causes you to be come very mentally tired. All magic, smithing, and speech shouldn't be used with this disease. You aren't the smartest no matter what you were before, but your strength has not been affected. However, sneak and tactics will not be correctly executed by a Brain Rot patient.&lt;br /&gt;
&lt;br /&gt;
'''Rattles:'''  This disease is basically a harsh mix between Ataxia and Bone Break Fever. You should not be good at lockpicking, pickpocketing, sneaking, archery, one and two handed weapons, and destruction spells. You should run, fight, and do normal actions at a very slow pace. So, you may need to rely on others for your well being.&lt;br /&gt;
&lt;br /&gt;
'''Rockjoint:'''  This disease is more forgiving than others. The only thing you cannot do very well is melee weapons. You should be carefull when you do any form of attack. You may get stuck when you draw back your bow or throw in a stab.&lt;br /&gt;
&lt;br /&gt;
'''Sanguinare Vampiris:'''  ''Look up at Vampirism''&lt;br /&gt;
&lt;br /&gt;
'''Witbane:'''  This disease is not as bad as Brain Rot, but it is fairly similar. You can still do magic, smithing, and speech activities and are okay at tactical warfare but you cannot do it spontaneously. You need to thing for awhile before you are able to carry a thoughtful operation out.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:Imperialkhajiit|Imperialkhajiit]] 02:18, 12 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Beggar==&lt;br /&gt;
To be a beggar, you can be any race you would like, but it would be smarter to be a poorer race, like a Argonian, or a Dunmer. You may want to be weak, as you cannot go out and fight, because you have no money. You should scavenge through random barrels for food or try to grab fish out of water. Actually, begging is kind of difficult, I do not yet know how to do it. You could be a mean beggar or  kind and grateful one. Your skills should be in speechcraft, or something that allows you to scrae by. You shouldn't carry to much around with you, as you are poor, or you are a rich beggar... It would be smart not to marry, knowing that you will not be able to support a family. Having a nice religon would be smart, or you could be more toward the hermit side, and hate all. You shouldn't have a home, but maybe just waiting in the slums of the gray quarter to by the water in most cities where houses are farther away from for sleep. Your food preferences shouldn't be to picky, keeping in mind you are most likely one of the lowest class people. Your life shouldn't have too much going on, you should always be trying to scrape by. If you get a large amount of money for some random reason, try storing it some where and starting of with a small amount of money.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:Imperialkhajiit|Imperialkhajiit]] 21:21, 12 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drug User==&lt;br /&gt;
As a drug user your entire life will revolve around getting your fix.&lt;br /&gt;
&lt;br /&gt;
'''Picking a Drug'''&lt;br /&gt;
&lt;br /&gt;
In Skyrim there are 4 different types of drugs.&lt;br /&gt;
*'''Alcohol''': The by far, most common mind altering substance in the game. Not only is it common but there are many different variants expensive and cheap.&lt;br /&gt;
*'''Skooma''': A narcotic made from refined Moon Sugar. Skyrim's Skooma is much less potent than in other parts of Tamriel. Some Bandit NPC's have called it 'Watered Down'. &lt;br /&gt;
*'''Moon Sugar''': Much more expensive and potent than Skooma, also more expensive. If your character isn't satisfied just by Skooma, he/she may want to move up to Moon Sugar.&lt;br /&gt;
*'''Sleeping Tree Sap''': This is by far the most potent drug in the game. Upon consumption, your character will trip nuts, having the screen blurred entirely for 45 seconds. It is also the most rare and expensive.&lt;br /&gt;
*'''Notes''': You may even create your own drug! Find a plant/mushroom in the wilderness and begin experimenting with your own narcotic. Maybe Nirnroots are actually psychedelic narcotics! You could even make a backstory of how Sinderoin was searching for the most potent strain! You may even choose a certain type of potion for a drug resulting as increased attainability.&lt;br /&gt;
&lt;br /&gt;
'''Getting Your Fix'''&lt;br /&gt;
&lt;br /&gt;
When you start the drug game your character should first start with something minor. You shouldn't start right off the bat with something really hardcore. Maybe start with something small to get your fix such as Stamina Potions just to get a little adrenaline rush. Come up with a back story on how you got hooked. Maybe Sven took you out to his secret little hideout and gave you a dose of Skooma. Regardless, once you start, you'll slowly progress to a deeper level of needing your fix. At first you won't do it all the time, but soon, you may find you've become addicted to the feeling, and it may drive you to your breaking point trying to get your fix. You may choose to live any sort of life you wish. You could be royalty or a homeless person who has to steal his supply. Travel the roads to meet wandering Orcs who can give you your fix or make bargains with the Khajiit Caravans. Once a month you can go to Sleeping Tree Camp for a free bottle of Sleeping Tree Sap, as it is the most potent narcotic in the game. Besides getting your fix, you'll need to eat three meals a day. If you're wealth and can afford it, good for you! If you're poor.. You might have to steal for your food but remember, drugs come first.&lt;br /&gt;
&lt;br /&gt;
'''Gettin' High'''&lt;br /&gt;
&lt;br /&gt;
Once you've obtained your fix, it's time to get down to using it. When you use a drug you'll need to be away from the public or with an NPC you feel also uses. You can stay in your home, go out in the wild, or be with other users in their homes. The  If anyone who does not do drugs sees you use or within 2hrs of using, you'll have to punch them and be detained by the guards or of course run. Look for beautiful spots all around Skyrim to enjoy your fix, being at one with nature and away from the bonds of society. Maybe have a follower who is your partner in crime. If you feel like partying, go to the Riften Skooma Den. There you can use to your hearts content and be around others who enjoy the same thing. Maybe your character is an alcoholic instead? Party hard at Inns and Taverns, make sure to do the Sanguine quest line when you're challenged to a drinking contest. You cannot wait while tripping you'll have to ride out the whole 2 hours until your sober. If you were getting drunk, you may drink too much and pass out right at the counter, waiting until the morning when the barmaid wakes you up.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Mad Man==&lt;br /&gt;
&lt;br /&gt;
Schizophrenic&lt;br /&gt;
&lt;br /&gt;
Althoug not many people with schizophrenia have it as severe as this, it can be quite fun to roleplay as. He's normal during the day. Eats and drinks and talks to people. He can have a wife (or a husband if he's homo or it's a woman). He could be a commoner or a noble... however, at twelve, he sleeps for one hour and then an entirely different person appears and murder people secretly. At five, go home and sleep for another hour. You are now normal again. Alternatively, you can be normal during the night and crazy during the day. For some unknown reason, you have lots of hearts in you house (human, daedric and briar). When you go crazy, eat some as you feel it makes you closer to Sheogorath.&lt;br /&gt;
&lt;br /&gt;
Idea by POMC S117 Description by POMC S117&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Lifestyles&amp;diff=854264</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Lifestyles</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Lifestyles&amp;diff=854264"/>
		<updated>2012-01-12T21:26:11Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
It is not necessary, but to be a werewolf you may want to be a Nord, because they are the main race of the Companions, which is the quest line you must progress in to become a werewolf.  You are going to want to make your character tough and hairy.  Maybe even a blind eye, war paint and scars.  You feel the urge to kill when you are a werewolf, but most werewolves are nice people out of this form.  You should just be a regular person throughout the day or choose another role play to co-play with.  In and out of werewolf form, you should be a big fan of meats, raw meats.  They should be your main reason of killing anything.  You may want to be talented in two handed weapons and smithing.  Never carry around any silver with you.  If you marry, keep your disease a secret and lie to your wife you are going some where before the moon comes out.  Maybe you could kills your spouse as a dramatic climax (unless your spouse is a werewolf). You should follow Hircine, and shouldn’t really have a home unless you are willing to risk so many people’s lives.  Your wealth shouldn’t matter though you should do the Companion quets and Ill Met By Moonlight.  When in werewolf form, attack everyone you see except for Companions.  Change ever night to become more in touch with the lore.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:justice knight|justice knight]] and [[User:Imperialkhajiit|Imperialkhajiit]] 21:25, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vampire==&lt;br /&gt;
Any race will do in being a vampire. This is just like a werewolf in the sense being that you should have another role play then be a vampire through it. You could be a vampire by, well... fighting vampires. It would be smart to not carry around garlic or silver with  you. You have options of which kind of vampire you should be. You could be a form of weak vampire, where you don't need to drink much blood everyday, but people don't notice your disease, or you could not drink much blood at all and only go out at night. You could live in a home or cave of somesort by day and be a bit mean to people. You could have skills and perks anywhere you want, but you may want to have a good amount of stanima for running, because you are a vampire. You could marry if you please, but you must keep your vampirism a secret unless they are a vampire too. You should hail Sanguine, or anything you like, depending if you take vampirism as a curse or blessing. You can eat whatever you like besideds garlic and you can be of any social class. Just remember to either hide or drink blood often.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:Imperialkhajiit|Imperialkhajiit]] 23:28, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Diseased Patient==&lt;br /&gt;
You could be any race besides an Argonian or Bosmer, unless you have the time to get a disease. You should be very weak and not have much of a life except trying to live by with what you got and what you can do. You can like or dislike whatever you would like and you shouldn't be very talented in restoration because that would be highly ironic. You can be either very positive or negative about your diesease, it is up to you but your equipment should have things to keep you occupied when you cannot be out doing things. If you are married, your spouse would most likely always cook for you and follow you if you are sick, unless the spouse leaves you. You should do a lot of prayer and to resemble a prayer you could do the simple healing spell. You should live in a home because a sick person in the wild is a dead man, unless you are looking for a challenge. You should probably be a bit in the low class because you apparantely can't afford a cure disease spell or potion, and shouldn't have much of a routine. Each disease should give you different effects. Here are the choices:&lt;br /&gt;
&lt;br /&gt;
'''Ataxia:'''  This disease causes you to not be able to stop fidgeting. You should not be good at lockpicking, pickpocketing, sneaking, archery, one and two handed weapons, and destruction spells. So, you may need to rely on others for your well being.&lt;br /&gt;
&lt;br /&gt;
'''Bone Break Fever:'''  This disease causes you to tire very quickly. You can be good at any spells you would like, but you should run, fight, and do normal actions at a very slow pace, relying on sneaking to get your things done.&lt;br /&gt;
&lt;br /&gt;
'''Brain Rot:'''  This disease causes you to be come very mentally tired. All magic, smithing, and speech shouldn't be used with this disease. You aren't the smartest no matter what you were before, but your strength has not been affected. However, sneak and tactics will not be correctly executed by a Brain Rot patient.&lt;br /&gt;
&lt;br /&gt;
'''Rattles:'''  This disease is basically a harsh mix between Ataxia and Bone Break Fever. You should not be good at lockpicking, pickpocketing, sneaking, archery, one and two handed weapons, and destruction spells. You should run, fight, and do normal actions at a very slow pace. So, you may need to rely on others for your well being.&lt;br /&gt;
&lt;br /&gt;
'''Rockjoint:'''  This disease is more forgiving than others. The only thing you cannot do very well is melee weapons. You should be carefull when you do any form of attack. You may get stuck when you draw back your bow or throw in a stab.&lt;br /&gt;
&lt;br /&gt;
'''Sanguinare Vampiris:'''  ''Look up at Vampirism''&lt;br /&gt;
&lt;br /&gt;
'''Witbane:'''  This disease is not as bad as Brain Rot, but it is fairly similar. You can still do magic, smithing, and speech activities and are okay at tactical warfare but you cannot do it spontaneously. You need to thing for awhile before you are able to carry a thoughtful operation out.&lt;br /&gt;
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Description by [[User:Imperialkhajiit|Imperialkhajiit]] 02:18, 12 January 2012 (UTC)&lt;br /&gt;
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==Beggar==&lt;br /&gt;
To be a beggar, you can be any race you would like, but it would be smarter to be a poorer race, like a Argonian, or a Dunmer. You may want to be weak, as you cannot go out and fight, because you have no money. You should scavenge through random barrels for food or try to grab fish out of water. Actually, begging is kind of difficult, I do not yet know how to do it. You could be a mean beggar or  kind and grateful one. Your skills should be in speechcraft, or something that allows you to scrae by. You shouldn't carry to much around with you, as you are poor, or you are a rich beggar... It would be smart not to marry, knowing that you will not be able to support a family. Having a nice religon would be smart, or you could be more toward the hermit side, and hate all. You shouldn't have a home, but maybe just waiting in the slums of the gray quarter to by the water in most cities where houses are farther away from for sleep. Your food preferences shouldn't be to picky, keeping in mind you are most likely one of the lowest class people. Your life shouldn't have too much going on, you should always be trying to scrape by. If you get a large amount of money for some random reason, try storing it some where and starting of with a small amount of money.&lt;br /&gt;
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Description by [[User:Imperialkhajiit|Imperialkhajiit]] 21:21, 12 January 2012 (UTC)&lt;br /&gt;
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==Jarl==&lt;br /&gt;
[Click Edit to provide information.]&lt;br /&gt;
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==Thane==&lt;br /&gt;
[Click Edit to provide information.]&lt;br /&gt;
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==Drug User==&lt;br /&gt;
As a drug user your entire life will revolve around getting your fix.&lt;br /&gt;
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'''Picking a Drug'''&lt;br /&gt;
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In Skyrim there are 4 different types of drugs.&lt;br /&gt;
*'''Alcohol''': The by far, most common mind altering substance in the game. Not only is it common but there are many different variants expensive and cheap.&lt;br /&gt;
*'''Skooma''': A narcotic made from refined Moon Sugar. Skyrim's Skooma is much less potent than in other parts of Tamriel. Some Bandit NPC's have called it 'Watered Down'. &lt;br /&gt;
*'''Moon Sugar''': Much more expensive and potent than Skooma, also more expensive. If your character isn't satisfied just by Skooma, he/she may want to move up to Moon Sugar.&lt;br /&gt;
*'''Sleeping Tree Sap''': This is by far the most potent drug in the game. Upon consumption, your character will trip nuts, having the screen blurred entirely for 45 seconds. It is also the most rare and expensive.&lt;br /&gt;
*'''Notes''': You may even create your own drug! Find a plant/mushroom in the wilderness and begin experimenting with your own narcotic. Maybe Nirnroots are actually psychedelic narcotics! You could even make a backstory of how Sinderoin was searching for the most potent strain! You may even choose a certain type of potion for a drug resulting as increased attainability.&lt;br /&gt;
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'''Getting Your Fix'''&lt;br /&gt;
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When you start the drug game your character should first start with something minor. You shouldn't start right off the bat with something really hardcore. Maybe start with something small to get your fix such as Stamina Potions just to get a little adrenaline rush. Come up with a back story on how you got hooked. Maybe Sven took you out to his secret little hideout and gave you a dose of Skooma. Regardless, once you start, you'll slowly progress to a deeper level of needing your fix. At first you won't do it all the time, but soon, you may find you've become addicted to the feeling, and it may drive you to your breaking point trying to get your fix. You may choose to live any sort of life you wish. You could be royalty or a homeless person who has to steal his supply. Travel the roads to meet wandering Orcs who can give you your fix or make bargains with the Khajiit Caravans. Once a month you can go to Sleeping Tree Camp for a free bottle of Sleeping Tree Sap, as it is the most potent narcotic in the game. Besides getting your fix, you'll need to eat three meals a day. If you're wealth and can afford it, good for you! If you're poor.. You might have to steal for your food but remember, drugs come first.&lt;br /&gt;
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'''Gettin' High'''&lt;br /&gt;
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Once you've obtained your fix, it's time to get down to using it. When you use a drug you'll need to be away from the public or with an NPC you feel also uses. You can stay in your home, go out in the wild, or be with other users in their homes. The  If anyone who does not do drugs sees you use or within 2hrs of using, you'll have to punch them and be detained by the guards or of course run. Look for beautiful spots all around Skyrim to enjoy your fix, being at one with nature and away from the bonds of society. Maybe have a follower who is your partner in crime. If you feel like partying, go to the Riften Skooma Den. There you can use to your hearts content and be around others who enjoy the same thing. Maybe your character is an alcoholic instead? Party hard at Inns and Taverns, make sure to do the Sanguine quest line when you're challenged to a drinking contest. You cannot wait while tripping you'll have to ride out the whole 2 hours until your sober. If you were getting drunk, you may drink too much and pass out right at the counter, waiting until the morning when the barmaid wakes you up.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Mad Man==&lt;br /&gt;
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Schizophrenic&lt;br /&gt;
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Althoug not many people with schizophrenia have it as severe as this, it can be quite fun to roleplay as. He's normal during the day. Eats and drinks and talks to people. He can have a wife (or a husband if he's homo or it's a woman). He could be a commoner or a noble... however, at twelve, he sleeps for one hour and then an entirely different person appears and murder people secretly. At five, go home and sleep for another hour. You are now normal again. Alternatively, you can be normal during the night and crazy during the day. For some unknown reason, you have lots of hearts in you house (human, daedric and briar). When you go crazy, eat some as you feel it makes you closer to Sheogorath.&lt;br /&gt;
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Idea by POMC S117 Description by POMC S117&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Jobs&amp;diff=853542</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Jobs</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Jobs&amp;diff=853542"/>
		<updated>2012-01-11T23:25:06Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: Added Courier!&lt;/p&gt;
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&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==Chef==&lt;br /&gt;
To be a chef, you must always wear your chef's attire when in public. A suggestion would be to reside in an inn with a cooking pot, and act as if they are paying you with a room, and giving you a small amount for the food you you cook for them. You would need a good speech or a way to get good prices being a chef. You can wear enchanted apparel, use spells, glitches, or do it the old fashion way. You should have a specialty that you serve when there are a lot of people in the inn. You can buy the ingredients from people or you can find/steal them, depending on the kind of chef you are. &lt;br /&gt;
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One way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can sell the food you make to the inn owner and act as if someone else's job is to serve it. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free for employees unless you have a home that you can go home to between meals and sleep in after dinner.&lt;br /&gt;
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Another  way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can cook the food then bring it to each person or put it in people's rooms and act as if it is room service. You don't need to, but if you want to you can get tips by pickpocketing, or stealing from guests. Wait thirty minutes or an hour to make it easier and then come around and pick up their plates and bring it to the person who buys things, and sell it to him and act as if he/she is the cleaner. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free for employees unless you have a home that you can go home to between meals and sleep in after dinner.&lt;br /&gt;
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Some other things you can do is carry a copy of The Gourmet with you as a reference and make drinks by using alchemy. &lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 20:04, 30 December 2011 (UTC)&lt;br /&gt;
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==Lumberjack==&lt;br /&gt;
Place, swing, chop repeat. As a lumberjack, this is your basic quest. The only weapon you use is the Woodcutter's Axe, and some suggested races I could give are a Nord or an Orc. Limit yourself to a certain amount of logs split a day based on your stamina, because you will soon get tired if this was real. You should sell your wood to the owner of the mill, and add as much increased realism as you can.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 01:02, 31 December 2011 (UTC)&lt;br /&gt;
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==Fisherman==&lt;br /&gt;
The best way of doing this in my thoughts is just to jump right in. I would suggest to be an Argonian and to start catching fish.  Keep in mind how unrealistic it would be to jump down waterfalls, and always sell your fish after eating your meals, unless you want to eat something besides fish for a change. You could fish in the same lake or stream everyday, or you can be some sort of international fisherman. Try not to make too much money and don't wear amazing looking clothes. Take your clothes off when you go fishing, or have a set of clothes for fishing only.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 01:20, 31 December 2011 (UTC)&lt;br /&gt;
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==Barkeeper==&lt;br /&gt;
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To be a barkeeper, you must always wear some nice attire when in public. A suggestion would be to reside in an inn with a cooking pot, and act as if you own the place. You would need a good speech or a way to get good prices being a selling food and drink. You can wear enchanted apparel, use spells, glitches, or do it the old fashion way. You should have a specialty that you serve when there are a lot of people in the inn. You can buy the ingredients from people or you can find/steal them, depending on the kind of person you are.&lt;br /&gt;
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One way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can sell the food you make to the real inn owner and act as if someone else's job is to serve it. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free because you own it. If you have a home you can go home to between meals and sleep after dinner.&lt;br /&gt;
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Another way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can cook the food then bring it to each person or put it in people's rooms and act as if it is room service. You don't need to, but if you want to you can get tips by pickpocketing, or stealing from guests. Wait thirty minutes or an hour to make it easier and then come around and pick up their plates and bring it to the person and sell it to the real bartender and act as if he/she is the cleaner. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free because you own it. If you have a home you can go home to between meals and sleep after dinner.&lt;br /&gt;
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Idea by PsijicOrder, description by [[User:Imperialkhajiit|Imperialkhajiit]] 01:44, 31 December 2011 (UTC)&lt;br /&gt;
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==Blacksmith==&lt;br /&gt;
Start off small to be most realistic. You should help out for a more experienced smith at first, then train more and more to get better. Alvor in Riverwood is a good place to start as he is basically the tutorial for smithing, instructing you on how to make an iron dagger and leather helmet. When you become better at your job you could move on to other blacksmiths until you finally get to the skyforge, the ultimate forge in Skyrim and every smiths dream. Entirely up to you, but it is very unrealistic for people being able to craft dragon armor, or even daedric, due to how not many people would be buying it. The same thing with anything past flawless, because to most people, what is better than flawless? A race you probably should be is an Orc, Redguard, or Nord. You make weapons, armor and jewelery and you can even go out and mine the things yourself and be a Blacksmith and a Miner. Sell your things to anyone that would by them, or act like you are working for the forge and sell them to the forge master. You will also need a high speech due to the cost of the tools and ingredients for most crafts. Alliteratively, you may choose to be a Fletcher! For this profession you'll need to craft many bows and be skilled with leather. Always keep ANY arrows you find in your inventory. They are weightless, but you'll need to store them somewhere for safe keeping when you want to sell them. You'll also want to create leather/hide armor to sell to your customers, obtain the 'Merchant' perk so you can sell directly to hunters out in the wild.    &lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 02:21, 31 December 2011 (UTC)and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Alchemist==&lt;br /&gt;
As an alchemist you'll be earning your pay through the alchemy skill, none the less. Playing realistically, you may want to become an assistant in any of the alchemy stores through the broad land of Skyrim. Learn the trade, buy recipes, and take time to begin your own potion/poison crafting. You may not even want to sell potions, but raw ingredients. You will also need to choose if you want to buy your ingredients or obtain them the hard way. You may either choose to deliver potions to stock alchemy stores, or have your own business by getting married! Create signature potions and perfect the ones you know! There are hundreds of different possibilities. You may want to test your concoctions on yourself before selling them to the general public. Make a log book in real life of your different recipes and what effects ingredients have. &lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
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==Merchant==&lt;br /&gt;
Make a living off of selling various goods! Imperials work best, due to their racial benefits. Speech is very important, you're career depends on it! &lt;br /&gt;
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'''Choosing your Merchandise'''&lt;br /&gt;
As a merchant you must choose what wares you wish to have for sale. These wares can range from hides to gems, or maybe a bit of everything! Picking your merchandise means many things. You must know where to obtain what you wish to sell. Some items are harder to come across, but bear more profit, others are common materials that can be found easily, yielding small profits but more merchandise. &lt;br /&gt;
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'''Selling your Wares'''&lt;br /&gt;
Once you've obtained a good supply of merchandise, you'll need to start selling. Choose merchants that would actually need your wares and slowly form bonds with each of your customers. Maybe people have specific orders you have to fulfill within a short amount of time. Even more realistically you could perform tasks for NPC's needing certain items or work for the East Empire Trading Company. You must be sure to please your customers, maybe throwing in bonus gifts with a large purchase. At low levels making money will be harder, but with progression of level comes higher valued items. Be sure to update/upgrade your wears from time to time, for instance, if you begin selling dishes, in the beginning you'll be selling wooden/cast iron utensils, eventually, you can upgrade to Dwemer, yielding better profits for better items. At some point, you may want to get married. When your spouse begins to sell merchandise yourself, accept the 100 gold a day made from them. Stock your home with wares and remove 100 gold's worth a day. If your stocked wares don't have over 100 gold value all together, don't accept the 100 for that day. You may also want to get an apprentice or body guard. If you wish to have a bodyguard, purchase a hireling for 500 gold. If you wish for an apprentice, choose a follower not accustom to combat. &lt;br /&gt;
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'''Getting Around'''&lt;br /&gt;
As a merchant, you're going to have to be stationed somewhere, whether it's a house you own in a city, a room in an inn, or out of some cleared out fort in the wilderness. Cracked Tusk Keep works well, due to the fact that it has a large vault for storing merchandise. Eventually, once you've obtained enough money, you may want to purchase a horse. Only carry a realistic amount of weight until you've obtained a horse to help you carry your wares. &lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
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==Butcher==&lt;br /&gt;
As a butcher, you'll need lots and lots of meat. To obtain meat, you will have to go out and hunt for your food. Nothing you sell should be cooked it should all be raw. You can set up a shop in your home with your spouse. When they decide to open up shop, place meat on the shelves in your home. Everyday, accept your spouses 100 gold and remove what you think would be worth the amount. You may also need to make deliveries to local taverns and inns, even individual people. Remember that meat can go off quickly so have a store of salt around to help preserve the meat and if you are making a delivery thta could take a couple of days to complete take some salt with you. After a week throw away any meat that is still on your shelves. You don't want complaints from you customers about bad meat!&lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]]. Edited by --[[User:Sibane|Sibane]] 16:30, 10 January 2012 (UTC)&lt;br /&gt;
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==Farmer==&lt;br /&gt;
Skyrim is a rugged land with rough soil. Only the most dedicated and skilled farmers will ever be able to conquer Skyrim's rough climate and temperature. Start by working for a particular farm. You can work at any one you choose, carrying out chores for your employer, maybe this is taking the crops to the market, obtaining more seeds, plowing in the fields, or working the mill. While you're still an apprentice, you'll need to sleep in an inn, only keeping enough profit to live. The crops available in your farm are the only crops you'll know how to grow. To expand your knowledge you'll need to get advice from another farm! Eventually.. You will be the one to take over the trade, selling the crops for your own profit and paying those who work your fields. If you want, train a follower in your profession and pass down your knowledge. You may decide to be a special farmer, such as a Nirnroot grower, you'll of course need training from the only woman who knows how to cultivate them. Find a spouse that lives near a farm, and live at their place so you can work in your fields every day.&lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
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==Sailor==&lt;br /&gt;
Sail the high seas on the vessel of your choice! As a sailor, you'll need to work on a boat of course, doing basic things such as cleaning the ship, killing off Skeevers, or keeping the boat stocked with food, drink, and firewood. [especially if you wish to go on a voyage.] When traveling, you may fast travel from port to any location near a shore, as long as they are connected! You may have a wreck and have to take refuge at one of the many ship wrecks along the northern coast. Making sure to stay alive and keep any survivors [Companions.] Alive as well. This scenario is included in the Wilderness Dweller category. In order to fix your ship, you'll need lots of firewood and iron ingots! For profit, slay Horkers for their meat and tusks, pickpocket your captain for your 'pay', or sell merchandise to vendors as to give them their delivered goods. Eventually, you will become a master of the sea, when you think you've got what it takes, become a captain of your own ship! You'll need to buy a boat though! To do this, place an amount of money in the closest chest to the ship. Keep in mind, smaller boats will cost less, but they won't be able to make it into the more icy parts of the ocean. Be realistic about the pricing, and make sure to pay your crew for their efforts.&lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
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==Miner==&lt;br /&gt;
Mining, next to woodcutting, is the most simple and straight forward job there is. You'll of course need a pick-axe and a home/camp nearby a mine. There are several spouses you may wish to marry that are also miners, offering a house nearby and a steady income. Work from mine to mine, following your employers demands for ore, selling your ore for profit and not using it to smith. Make sure to wear your miners clothing and always remember your place. You're a simple worker, nothing more. Accept additional pay from your employers by pickpocketing them if you feel you did better than usual. Explore caves and other mines for additional ore, but be sure to hire a body guard [Hireling.] to help you in case the cave/mine is occupied by something nasty. Eventually, with enough experience, you can start to run the mine yourself, whether for smith use [crafting ores.] or straight profit [silver and gold.]. You'll need to pay the original owner a hefty sum for the new property. If you get into it big time, do the Forsworn Conspiracy quest to strike at your Silver-Blood rivals and cripple their business, even taking over their mine.&lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
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==Rancher==&lt;br /&gt;
Ranching is farming with animals. This may include working at a stable or working cattle in a village. Having a dog will be very important as you will need the help 'herding'. You can even use a command animal spell, and get your own sheep and deer, fencing them in, killing them off for profit. The same can be done with chickens, just be careful not to get charged with poaching someone else's livestock! You may even want to give them money or trade them with items for their livestock if you need it. You can sell your meat personally, or you can sell the animals to other people by commanding them and placing them on their property. You can even pretend raw beef/goat legs/chicken breast are actually the animals themselves. Pickpocket your buyer for additional payment. You can even eventually take over your own stable, selling horses for profit. You'll need to feed your livestock and take care of them. Use a clothing iron to brand each of your animals so you know they are yours. Make sure your animals get good exercise by letting them out occasionally if not daily. Ride horses and train them to go over jumps, raising the actual price for each one that is more trained. If you have chickens make sure to feed them and collect their eggs also, selling them for profit.&lt;br /&gt;
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Idea and Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
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==Tax Collector==&lt;br /&gt;
As a tax collector you'll need to door to door collecting payment from people by pickpocketing them or stealing valuables from their home. Each house should have a different amount. For instance, a beggar won't have as much taxes because they can't buy as much as a rich home owner could. If a citizen can't pay, maybe they will attack you in fear [Rage Spell] or maybe you'll attack them! Taking their gold from their cold, dead hands. Therefore always remember to bring a weapon just in case or you could hire a follower and use them as a guard to help you collect tax from the more reluctant citizens. Not many people say no to a large, well armed Nord when they ask you for money. You'll need to invest in stores so you can fence your confiscated property. You can be a generous Tax Collector or a corrupt one who takes more than is required. Maybe Whiterun is about to be held under siege! Tax rates will increase to pay for the war effort. You don't get to keep all your gold. Deposit 10% of your earnings into a container in the Jarl's home. &lt;br /&gt;
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Idea and Description by [[User:PsijicOrder|PsijicOrder]] Edited by --[[User:Sibane|Sibane]] 16:37, 10 January 2012 (UTC)&lt;br /&gt;
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==Courier==&lt;br /&gt;
As a Courier you'll need to deliver all sorts of things from hold to hold. Begin by running local errands in a city, making deliveries for people, sending letters, etc. After you've earned enough coin, you're going to want to invest in a horse! Buy a horse so you may begin delivering messages and packages Skyrim-wide! Load up a town's shipments every Saturday and head out to distribute them! You can work for your spouse and get 100 gold a day for your efforts, or pickpocket/steal your payment! Only increase your stamina so that you can run long distances with no problem. You're only going to be able to carry a very weak weapon so you're going to need to be able to run.&lt;br /&gt;
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Idea by djack. Description by [[User:PsijicOrder|PsijicOrder]].&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Collector&amp;diff=853536</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Collector</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Collector&amp;diff=853536"/>
		<updated>2012-01-11T23:13:00Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: Overhaul, filled in all missing information. Could still use improvement!&lt;/p&gt;
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&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==Drink Collector==&lt;br /&gt;
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As a Drink Collector, your goal is to travel Skyrim and sample her finest mead and wine. Head from tavern to tavern trying new blends and collecting them for your home. Decorate your house with special blends that you've collected! Always make sure to keep a hearty supply of beverages at your home. At low levels you will only be able to sample less potent mead. As you become more rich you'll be able to buy the higher class drinks such as Black-Briar Reserves. Don't stop until you've collected them all, and maybe make a museum in the temple or castle.&lt;br /&gt;
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Idea and Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
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==Dwemer Historian==&lt;br /&gt;
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This explorer goes into Dwemer ruins, however, other than a dagger, he has no weapons. Instead, he uses bodyguards. He prepares for a week, collecting food and potions. Then, on the next week, he goes into the nearest ruin and slowly advances through it. He is more of a scientist so progress should be slow as he wants to examine everything. Take samplers of Dwemer items and constructs. Work for Calcemo and get your wages by taking stuff from the ruins in Markarth. Preferably go an Imperial, Breton on Altmer, however, most races are acceptable.&lt;br /&gt;
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Idea by [[User:PsijicOrder|PsijicOrder]]. Description by POMC S117&lt;br /&gt;
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==Elven Historian==&lt;br /&gt;
&lt;br /&gt;
To be an Elven Historian, you'll need to pick which race of Mer you're going to study. You can study them all if you'd like but most historians are very specific. You should also be the race of which you want to study. Read all the books you can find about your Race and it's history. Though there are no Elven ruins, you can hide your own sacred Elven artifacts with enchanting. Then you can venture out to recover them! Join the College of Winterhold for access to their library and knowledge. Eventually with enough artifacts, open up your own museum! If you're married, you can get 100 gold a day for 'running' it. Or just sell your artifacts to another museum for profit.&lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Nordic Historian==&lt;br /&gt;
&lt;br /&gt;
As a Nordic historian you'll be diving deep into ancient Nord burial sites. You'll need to read all you can about each ruin and take samples of the Draugr you encounter. Keep embalming tools and cloth wraps to keep your samples. Search thoroughly through the site, it may take more than a day! Recover lost artifacts of power and assemble them all in your home or in a museum. You can work for collectors, rich people who &amp;quot;pay&amp;quot; you for providing them with items from caves. Calcemo wants something to add to his collection, go and get it. Collect all of the Dragon Priest Masks to complete your collection!&lt;br /&gt;
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&lt;br /&gt;
Idea by [[User:PsijicOrder|PsijicOrder]] Description by POMC S117 and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Librarian==&lt;br /&gt;
&lt;br /&gt;
As a Librarian you'll need to collect as many books as possible and scatter them throughout your home. To start off you can work at the College of Winterhold as an intern to gain some experience.  Or start your collection by gathering books from dungeons or stores! Every day you'll need to 'distribute' your books to your clients. Drop it inside their home or right outside the door. Collect the rented books after 5 days, pickpocket them for profit, and wait for the book to be checked out again. You'll need to find multiple copies of each book as your clients may want the same book. Collect Spell Tomes and sell them to the college or the court wizard.&lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Daedric Artifact Collector==&lt;br /&gt;
&lt;br /&gt;
This Character Idea is fairly simple. You must travel Skyrim collecting all the Daedric Artifacts! Complete all the Daedric quests and top off your collection. Start your own museum in your home or in a temple/castle. Make sure to have a follower on watch so that no one steals anything. You could frame a burglary and track down whoever stole the artifact. Accept 100 gold a day from your spouse to cover the payment for maintaining your museum.&lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Weapons and Armor Collector==&lt;br /&gt;
&lt;br /&gt;
To be a Weapon and Armor collector you're going to need to start gathering unique and special weapons and armor. Strive to obtain all the unique weapons you can get your hands on! Gather every one that's in the game and make a museum or trade them for other items. Find all the special armor pieces in the game including the Dragon Priest Masks! Raise your smithing level to 100 so that you can make all the armor you want for your collection. Have each entire set of Armor and Weapons and put them up for display in your home. Hjerm in Windhelm works very good as a home because it has an armory, Proudspire is next in line but more expensive anyway. Trade/Buy/Find all the weapons and armor you can to have the greatest collection in Skyrim.&lt;br /&gt;
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Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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&lt;br /&gt;
==Orc Lore Keeper==&lt;br /&gt;
&lt;br /&gt;
Orc Lore Keepers are old Orsimer who keep all of a tribes history recorded. They are also one of the only Orsimer in a tribe allowed to leave the settlement. You'll of course need to be an Orc, make sure to add war paint to symbolize your tribe. Find the tribe that suits you most and begin living there. Once you're settled in, begin gathering knowledge about the Orsimer and Malacath. Make your own backstory of how your tribe came to be settled in a particular area. Spread the knowledge of your tribe to local townspeople and gain support from them, slowly making peace with Man. You'll need to keep a large selection of Orcish arms and armor to keep your clan suited up and looking the part. Lead your tribe in down the right path spiritually and record all of their progress for future generations.&lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Dragon Historian==&lt;br /&gt;
&lt;br /&gt;
Any race is acceptable. Read any book on dragons, their history and their death. Kill them and then take some bones and scales as samples. Investigate word walls and learn the dragon language. Join the Blades and ask Esbern about them. Collect books for him too, he wants to learn more as well. Keep a load of equipment like embalming tools to dissect dragon.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard&amp;diff=853495</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Guard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard&amp;diff=853495"/>
		<updated>2012-01-11T22:25:05Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: Guard Ovehaul added a LOT of information. You're welcome everyone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==Town Guard==&lt;br /&gt;
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As a Town Guard, your duty is to protect your townspeople and your city. As a Town Guard, you probably won't be sent out of your city very often. You'll need to stick to your City unless you're 'transferred' to another or your task requires you to venture within your hold. Each City has it's own problems to root out so get to the bottom of it. Bear your town's armor and stick with the basic load-out. Sword and Shield plus a Bow and a few arrows. You'll need to go through training in order to start serving. Wear basic leather/iron armor and start interning with other guards. Learn about your hold and where crime goes down the most. Get to know your townspeople as well! If you're done completing all your Hold's tasks make your own! Stage a murder or use Fury as if someone pulled a knife on you. You could have a conspiracy to kill the Jarl! No matter what happens you must get to the bottom of it. If you're a corrupt guard, you can pickpocket and rob the townspeople. But if you get caught more than once you'll have to move on to another town who will even accept you.&lt;br /&gt;
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''For Town Specific Information, Look below!''&lt;br /&gt;
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'''-Dawnstar-'''&lt;br /&gt;
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*Solve the mystery of the terrible nightmares! &lt;br /&gt;
*Try and infiltrate the Dark Brotherhood!&lt;br /&gt;
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'''-Falkreath-'''&lt;br /&gt;
&lt;br /&gt;
*Find and kill the escaped Vampire!&lt;br /&gt;
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'''-Markarth-'''&lt;br /&gt;
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*Solve the Forsworn Conspiracy.&lt;br /&gt;
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'''-Morthal-'''&lt;br /&gt;
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*Investigate a tragic house fire, and discover an insidious plot against the town.&lt;br /&gt;
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'''-Riften-'''&lt;br /&gt;
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*Infiltrate the Thieves Guild&lt;br /&gt;
*Stop the Black-Briars&lt;br /&gt;
*Stop the Drug Dealers&lt;br /&gt;
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'''-Solitude-'''&lt;br /&gt;
&lt;br /&gt;
*Be an executioner&lt;br /&gt;
*Help with the Spiced Wine&lt;br /&gt;
*Take Torygg's war horn to the Talos Shrine&lt;br /&gt;
*Break the news to a suspicious mother&lt;br /&gt;
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'''-Whiterun-'''&lt;br /&gt;
&lt;br /&gt;
*Find a mammoth's tusk for Ysolda&lt;br /&gt;
*Find Armen's sword&lt;br /&gt;
*Give the Jarl his custom sword&lt;br /&gt;
*Find the problem with the Jarl's children&lt;br /&gt;
*Help out the companions&lt;br /&gt;
&lt;br /&gt;
'''-Windhelm-'''&lt;br /&gt;
&lt;br /&gt;
*Solve the mystery of the Butcher&lt;br /&gt;
*Help the Imperial Trading Company&lt;br /&gt;
*Obtain the White Phial &lt;br /&gt;
&lt;br /&gt;
'''-Winterhold-'''&lt;br /&gt;
&lt;br /&gt;
*Find Ranmir's lost love&lt;br /&gt;
*Find the Helm of Winterhold&lt;br /&gt;
*Help the college with non magical tasks&lt;br /&gt;
&lt;br /&gt;
Idea by [[User:PsijicOrder|PsijicOrder]] Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Hold Militia==&lt;br /&gt;
As a member of a Hold's militia, you are a special unit in Skyrim's military force. Each Hold in Skyrim has it's own Militia. These militia wear the Hold's armor and often wear steel/leather helmets. Instead of being stationed in the City, Militia are spread throughout the Hold's many fortresses. As Hold Militia, you'll need to get outfitted in your designated armor, wearing a different helmet than the Town Guards. You'll need a companion outfitted in the same thing, Sven works well for this. Create your own backstory for your chapter of Militia. For instance, maybe the Falkreath Militia uses axes because their hold consists of mainly woodland. The possibilities are endless. When you're outfitted and so is your companion, you'll need to find an HQ. Clear out a fort and drag away/hide the bodies until they disappear. Keep your base well lit with torches and keep the supplies fresh. You'll need to hunt/buy food, chop firewood, and get water from the well or nearby water formations. Scout out your Hold and halt anyone who looks suspicious. You may end up fighting in the Civil War, choose your side wisely, Stormcloaks are most recommended unless you're Militia of Whiterun or Solitude. Remember to always bear your colors when fighting in the Civil War, you're technically a spec ops soldier and much more skilled than common cannon fodder so lead your allies into battle as an elite. Make war with other holds and fight their guards until you 'take' the city. Remember sieges can last up to years, so make it realistic. Keep fighting whatever the cause may be, but do it for the benefit of your Hold. &lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Imperial Legionnaire==&lt;br /&gt;
As a Legionnaire, your duty is to patrol Skyrim as a high ranking officer, keeping order. After you leave Helgen, head for Solitude and join the Imperial Legion. Wear the legion light armor and use the imperial sword and bow. When it is time to choose armor from the smith, choose heavy but only wear it when you are rank 3. This will make it seem like you are getting better armor for your rank. At rank 4, wear the captain's helmet, and at 5 wear the rare full helmet (can be found during Meridia's quest). After you have defeated Ulfric, pickpocket Tullius' armor and wear it at formal occasions, and wear your proper armor during battle. If your Pickpocket skill isn't high enough, wear fine clothes. You should patrol Skyrim on horseback keeping the peace from Hold to Hold, sentencing any bandits or stray Stormcloaks running amok.&lt;br /&gt;
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Idea by [[User:PsijicOrder|PsijicOrder]]. Description by [[User:Jakob|Jakob]]. Edited by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Stormcloak==&lt;br /&gt;
To honestly be a true Stormcloak, you should probably make your character a Nord. In the very beginning side with Ralof and after completing the tutorial adventure your way to Windhelm to join up. Once you've made it all the way to Windhelm you'll need to join. When given your initiation task, complete it fearlessly and kill the Ice Wraiths. After you've been accepted, wear your Stormcloak colors with pride. Begin completing tasks for your commanding officer, but take them slow. Make the civil war last long as wars often do. Between tasks complete other things for the cause, collect weapons and armor, go on scouting operations before a raid, or gain the favor of cities by completing tasks. Slowly begin to win the war for the Stormcloaks. Once you've finished the Civil War quests, begin tracking down the Imperial remnants. Hunt them down and take their supplies.&lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Imperial Soldier==&lt;br /&gt;
There are several races to choose from if you decide to side with the empire. You could be a Bosmer Scout, an Orc Vanguard, or a Thalmor Soldier! The possibilities are endless as the Empire frequently hires and welcomes mercenaries. After deciding your race and making a backstory, choose Hadvar and escape Helgen. Afterwords, adventure to Solitude and join up with the Imperial Army. Complete your initiation and choose the light armor. As you slowly progress the ranks you can 'upgrade' to better armor and helmets. Make sure to stretch out the civil war as long as possible. Think of it as your 'Main Quest'. Wars last months and even years, a lot goes on in that amount of time. When you're not completing the quests, you'll need to do everyday things a soldier would do. Everyday eat 3 meals, you can't sleep in unless you're an officer so get up bright an early. Hunt for your Camp or Fort to aid the cause or bring back weapons and armor. Use buckets to bring fresh water up to the camp everyday and chop wood to keep the fires going. You may need to run messages to Solitude every now and again, you can rent the horses at the Fort but make sure to feed them! Once you've claimed victory for the Imperials, track down all the remaining Stormcloak camps and wipe them out.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Kevin02|Kevin02]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Bounty Hunter==&lt;br /&gt;
Travel from city to city never staying in one place for a long period of time. Talk to the owner of an inn and ask them for work and they will give you a bounty letter. After doing whatever the letter says collect your payment. There are also a few quests you could complete like ''In My Time of Need'' where you can receive payment for bringing someone to the quest giver. &lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Kevin02|Kevin02]].&lt;br /&gt;
&lt;br /&gt;
==Dragon Slayer==&lt;br /&gt;
For this one you can be any race but Nord is the best. First off you can train your smithing to 100 by smithing a bunch of iron daggers. Once at 100 make Dragonplate or Dragonscale armor. Any weapon choice will work but archery and 1 or 2 handed is best. After you complete all of that your sole purpose is to hunt dragons and upgrade your armor or sell it to stores. I recommened getting a Dragon Priest mask for added affects and it looks way better. Try to get as many shouts as possible. Good questlines include Imperial/Stormcloak, and the Main Questline. Have fun Dragon Slayers. And don't forget to clear out dragon lairs and anytime the courier delivers a note to ''Investigate The Strange Power in...'', do it and become stronger.&lt;br /&gt;
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==Bodyguard==&lt;br /&gt;
&lt;br /&gt;
A suitable race is a Nord, however, most races would also be good. try not to go weaker races like the Bosmer, but, if you want to make a more interesting experience it could work. Firstly, you must find a rich person and become their friend. Once you have done that, they will allow you inside their house. Stand in the the living room or outside and, at the end of the week, take your wages by taking some coins. Each race can have their own story. A Dark Elf could defend the houses of the Dunmer in Windhelm and Riften. When you enter the city for the first time, you see a female Dunmer being accosted by two Nords. Listen to the men then brawl with one of them. The family will then allow you to live in their house. If you want to, you can start of small and pretend that you receive a letter, instructing you to go a new place. You could be come the Jarl's secondary housecarl or escort couriers as they transport messages. If you are a Khajiit, defend a caravan, looting bodies of all the enemies you slay as payment.   &lt;br /&gt;
&lt;br /&gt;
Idea by POMC S117 Description by POMC S117&lt;br /&gt;
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==Foreign Guard==&lt;br /&gt;
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Be a guard from another country. It has to neighbour Skyrim so your choice is High Rock, Cyrodill, Morrowind and Hammerfell. Go that province's native race and guard the respective border.&lt;br /&gt;
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*'''CYRODIILIC GUARD'''&lt;br /&gt;
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Go an Imperial - or, for fun - an Altmer. Guard Skyrim's southern border, sleeping in Forts and camps. Recruit Followers to be your sub-ordinates. Make sure that they are fed and have access to drink, If not, remember that they can slay you. Use Imperial Armour or Penitus Oculatus Armour and slay bandits and wolves. You are also a border guard so inspect travellers and their inventory. If you are suspicious don't hold back, slay them for the good of Cyrodiil.&lt;br /&gt;
&lt;br /&gt;
*'''HIGH ROCK GUARD'''&lt;br /&gt;
&lt;br /&gt;
As no armour for High Rock exists, choose the holds armour that suits you. Enchant it and name it after a city in High Rock. Guard the area near Markarth and inspect people coming and going. You despise Orcs  so slay them on sight, they could be plotting to capture your country. Kill bandits, sleep in forts and use Followers as fellow guards. Feed them and give them the same armour and weapons as you.&lt;br /&gt;
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*'''HAMMERFELL GUARD'''&lt;br /&gt;
&lt;br /&gt;
Don the armour worn by the Alikir and use a Scimitar. Guard the Southwestern areas of the map and inspect travellers, kill bandits and recruit more guards. Make a trip to Whiterun and assist the Alikir warriors there. They are looking for a women who is working with the Thalmor. &lt;br /&gt;
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*'''MORROWIND GUARD'''&lt;br /&gt;
&lt;br /&gt;
The dwindling Dark Elves are guarding their border in case Skyrim decides to attack. Kill the bandits and animals near the border and assist your fellow Dunmer. Recruit fellow Dark Elves and assist them when you go into Windhelm and Riften to make sure that they are treating their citizens fairly and the Dark Elves equally. If a member peaks out against you people, beat them up so that they don't do it again Alternatively, go an Argonian and prey on the Dunmer that are escaping. Make sure that they do not rally and rise up to take what is theirs. Decide what armour is suitable for your character.&lt;br /&gt;
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Ideas by POMC S117 Description by POMC S117&lt;br /&gt;
&lt;br /&gt;
==Dragon Defence==&lt;br /&gt;
&lt;br /&gt;
This is a fun and simple game. Firstly, you make a character and advance as far in the MQ as you want. All you need is to advance as far as it takes for dragons to appear. Next, find a settlement that gets attacked a lot. The more citizens the better. Now, you must defend the city. Once you have defeated the dragon, fast travel back to the settlement. If you're lucky, another dragon will appear. Keep doing this until you die. It can be fun observing the citizens as they flee. Count how many you lose and try to beat that score next time. For a more interesting experience, move your wife into that settlement if possible. Make it your priority to defend her. You can don any armour you want but if you want to make it more realistic, wear guard armour. Protect the citizens until they flee into their houses.&lt;br /&gt;
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Ideas by POMC S117 Description by POMC S117&lt;br /&gt;
&lt;br /&gt;
==Search and Rescue Team==&lt;br /&gt;
&lt;br /&gt;
This is a very important job in the vast land of Skyrim. With the sheer amount of land to cover this can be a very entertaining roleplay. First you'll need a follower, take him/her and tell them to wait at some random place in the wilderness away from any cities. Immediately fast travel to the nearest City, grab your gear, and roll out. You'll need to take quite a few things with you, You'll need food and drink for the trip, a horse hide to sleep on, a roll of paper if you want to use your map, appropriate weapons, Axe/Pickaxe/Bow/Daggers. You may want to wear bright colored clothing such as the Whiterun Guard uniform to identify yourself. Trek out from your City, you've got up to 4 Days to find your target. If there is a storm during your search you must take off 24hrs. You could also investigate ship wrecks for any survivors and help miners who get 'stuck'.&lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Collector&amp;diff=853407</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Collector</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Collector&amp;diff=853407"/>
		<updated>2012-01-11T20:30:21Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
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&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
&lt;br /&gt;
==Mead Collector==&lt;br /&gt;
[Click edit to add information.]&lt;br /&gt;
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==Dwemer Historian==&lt;br /&gt;
[Click edit to add information.]&lt;br /&gt;
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This explorer goes into Dwemer ruins, however, other than a dagger, he has no weapons. Instead, he uses bodyguards. He prepares for a week, collecting food and potions. Then, on the next week, he goes into the nearest ruin and slowly advances through it. He is more of a scientist so progress should be slow as he wants to examine everything. Take samplers of Dwemer items and constructs. Work for Calcemo and get your wages by taking stuff from the ruins in Markarth. Preferably go an Imperial, Breton on Altmer, however, most races are acceptable.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder Description by POMC S117&lt;br /&gt;
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==Elven Historian==&lt;br /&gt;
[Click edit to add information.]&lt;br /&gt;
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==Nordic Historian==&lt;br /&gt;
[Click edit to add information.]&lt;br /&gt;
&lt;br /&gt;
This one is your typical dungeon diving character. Go into any ruin, Draugr or Dwemer, and, with your companion, clear it out. Collect samples of you enemies. You can work for collectors, rich people who &amp;quot;pay&amp;quot; you for providing them with items from caves. Calcemo wants something to add to his collection, go and get it. Nords are good for this character.&lt;br /&gt;
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&lt;br /&gt;
Idea by PsijicOrder Description by POMC S117&lt;br /&gt;
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==Librarian==&lt;br /&gt;
[Click edit to add information.]&lt;br /&gt;
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==Lore Keeper==&lt;br /&gt;
[Click edit to add information.]&lt;br /&gt;
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==Daedric Artifact Collector==&lt;br /&gt;
[Click edit to add information.]&lt;br /&gt;
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==Weapon Collector==&lt;br /&gt;
[Click edit to add information.]&lt;br /&gt;
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==Armor Collector==&lt;br /&gt;
[Click edit to add information.]&lt;br /&gt;
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==Orc Lore Keeper==&lt;br /&gt;
[Click edit to add information.]&lt;br /&gt;
&lt;br /&gt;
==Dragon Historian==&lt;br /&gt;
&lt;br /&gt;
Any race is acceptable. Read any book on dragons, their history and their death. Kill them and then take some bones and scales as samples. Investigate word walls and learn the dragon language. Join the Blades and ask Esbern about them. Collect books for him too, he wants to learn more as well. Keep a load of equipment like embalming tools to dissect dragon.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Lifestyles&amp;diff=853405</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Lifestyles</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Lifestyles&amp;diff=853405"/>
		<updated>2012-01-11T20:30:04Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
Werewolves are an openly available, playable subspecies. Becoming one is simple. Just join the companions and do the initial quests. Simple as that, below is a guide to actually roleplay a werewolf.&lt;br /&gt;
1. Complete 'Ill met by the moon light' and get hircine's ring. This lets you change more times a day.&lt;br /&gt;
2. Change every night. This gives you a feel for the lore.&lt;br /&gt;
3. Attack everyone you see.Except Companions as you share beast blood.&lt;br /&gt;
Description by [[User:justice knight|justice knight]]&lt;br /&gt;
&lt;br /&gt;
==Vampire==&lt;br /&gt;
[Click Edit to provide information.]&lt;br /&gt;
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==Diseased Patient==&lt;br /&gt;
[Click Edit to provide information.]&lt;br /&gt;
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==Beggar==&lt;br /&gt;
[Click Edit to provide information.]&lt;br /&gt;
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==Jarl==&lt;br /&gt;
[Click Edit to provide information.]&lt;br /&gt;
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==Thane==&lt;br /&gt;
[Click Edit to provide information.]&lt;br /&gt;
&lt;br /&gt;
==Drug User==&lt;br /&gt;
As a drug user your entire life will revolve around getting your fix.&lt;br /&gt;
&lt;br /&gt;
'''Picking a Drug'''&lt;br /&gt;
&lt;br /&gt;
In Skyrim there are 4 different types of drugs.&lt;br /&gt;
*'''Alcohol''': The by far, most common mind altering substance in the game. Not only is it common but there are many different variants expensive and cheap.&lt;br /&gt;
*'''Skooma''': A narcotic made from refined Moon Sugar. Skyrim's Skooma is much less potent than in other parts of Tamriel. Some Bandit NPC's have called it 'Watered Down'. &lt;br /&gt;
*'''Moon Sugar''': Much more expensive and potent than Skooma, also more expensive. If your character isn't satisfied just by Skooma, he/she may want to move up to Moon Sugar.&lt;br /&gt;
*'''Sleeping Tree Sap''': This is by far the most potent drug in the game. Upon consumption, your character will trip nuts, having the screen blurred entirely for 45 seconds. It is also the most rare and expensive.&lt;br /&gt;
*'''Notes''': You may even create your own drug! Find a plant/mushroom in the wilderness and begin experimenting with your own narcotic. Maybe Nirnroots are actually psychedelic narcotics! You could even make a backstory of how Sinderoin was searching for the most potent strain! You may even choose a certain type of potion for a drug resulting as increased attainability.&lt;br /&gt;
&lt;br /&gt;
'''Getting Your Fix'''&lt;br /&gt;
&lt;br /&gt;
When you start the drug game your character should first start with something minor. You shouldn't start right off the bat with something really hardcore. Maybe start with something small to get your fix such as Stamina Potions just to get a little adrenaline rush. Come up with a back story on how you got hooked. Maybe Sven took you out to his secret little hideout and gave you a dose of Skooma. Regardless, once you start, you'll slowly progress to a deeper level of needing your fix. At first you won't do it all the time, but soon, you may find you've become addicted to the feeling, and it may drive you to your breaking point trying to get your fix. You may choose to live any sort of life you wish. You could be royalty or a homeless person who has to steal his supply. Travel the roads to meet wandering Orcs who can give you your fix or make bargains with the Khajiit Caravans. Once a month you can go to Sleeping Tree Camp for a free bottle of Sleeping Tree Sap, as it is the most potent narcotic in the game. Besides getting your fix, you'll need to eat three meals a day. If you're wealth and can afford it, good for you! If you're poor.. You might have to steal for your food but remember, drugs come first.&lt;br /&gt;
&lt;br /&gt;
'''Gettin' High'''&lt;br /&gt;
&lt;br /&gt;
Once you've obtained your fix, it's time to get down to using it. When you use a drug you'll need to be away from the public or with an NPC you feel also uses. You can stay in your home, go out in the wild, or be with other users in their homes. The  If anyone who does not do drugs sees you use or within 2hrs of using, you'll have to punch them and be detained by the guards or of course run. Look for beautiful spots all around Skyrim to enjoy your fix, being at one with nature and away from the bonds of society. Maybe have a follower who is your partner in crime. If you feel like partying, go to the Riften Skooma Den. There you can use to your hearts content and be around others who enjoy the same thing. Maybe your character is an alcoholic instead? Party hard at Inns and Taverns, make sure to do the Sanguine quest line when you're challenged to a drinking contest. You cannot wait while tripping you'll have to ride out the whole 2 hours until your sober. If you were getting drunk, you may drink too much and pass out right at the counter, waiting until the morning when the barmaid wakes you up.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Good Person==&lt;br /&gt;
[Click Edit to provide information.]&lt;br /&gt;
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==Evil Person==&lt;br /&gt;
[Click Edit to provide information.]&lt;br /&gt;
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==Fish==&lt;br /&gt;
[Click Edit to provide information.]&lt;br /&gt;
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==Mad Man==&lt;br /&gt;
&lt;br /&gt;
Schizophrenic&lt;br /&gt;
&lt;br /&gt;
Althoug not many people with schizophrenia have it as severe as this, it can be quite fun to roleplay as. He's normal during the day. Eats and drinks and talks to people. He can have a wife (or a husband if he's homo or it's a woman). He could be a commoner or a noble... however, at twelve, he sleeps for one hour and then an entirely different person appears and murder people secretly. At five, go home and sleep for another hour. You are now normal again. Alternatively, you can be normal during the night and crazy during the day. For some unknown reason, you have lots of hearts in you house (human, daedric and briar). When you go crazy, eat some as you feel it makes you closer to Sheogorath.&lt;br /&gt;
&lt;br /&gt;
Idea by POMC S117 Description by POMC S117&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Wilderness_Dweller&amp;diff=853404</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Wilderness Dweller</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Wilderness_Dweller&amp;diff=853404"/>
		<updated>2012-01-11T20:29:49Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
&lt;br /&gt;
== Hunter ==&lt;br /&gt;
&lt;br /&gt;
As a hunter, you will need to employ a few main skills (not, these are not all proper skills) to survive (all based around hunting your prey), archery (obviously), One-handed (limit your blade to a dagger and use it for close quarters and/or to skin your dead prey), cooking, tanning and smithing (particularly the use of a grindstone to improve weaponry). Light armor and sneak are also helpful, but not entirely necessary. More skills can be added in or taken away depending on the level of role-playing you want to do. A casual role-player could hunt on the side as recreation and swiftly return to being an empire-conquering, dragon-slaying adventurer, or a hardcore role-player could base their character's survival around hunting, making it a necessity. You're character can have a routine, but not necessarily. If there is a weekly schedule, perhaps you would go out hunting every two or three days (the length of the hunting trip is entirely up to you) and return to store away food from the trip (which you can cook later) and use animal pelts to make leather (which you can sell or make into armor). On Loredas or Sundas, take your extra wares (such as treasure from a monster or creature dungeon) and sell it to the local merchants. Money made here can be used to buy better bows and arrows, or to improve your quality of living. Remember not to take back to much, because you're not God, just a peasant. Never carry more than a pocketful or two of treasure (this can include gold pieces). Also, depending on who you see your character as, you may want to avoid conflict with humans. Most hunters are and were not ruthless killers (at least, not of humans).&lt;br /&gt;
&lt;br /&gt;
Some other ideas include: Use a journal mod to record your hunting trips, market successes or strange encounters. Display relics from some of your especially hard-fought kills (Minotaur horns) in your home. Limit your overall amount of carried items to that of a fellow peasant (they don't carry very much; just a few coins, your clothes and your weaponry. Try not to make TOO much money, if you're playing as a peasant. If you have too much money, store it away in your house or wherever you live, somewhere you won't check or where you can forget about it. Eat two or three meals a day, trying your hardest to make them meals that you caught, rather than bought, found or stole (cooking skill will come in handy here and so will a hunger mod). Play as a Nord to resist the extreme cold of the Skyrim countryside.&lt;br /&gt;
&lt;br /&gt;
== Cartographer ==&lt;br /&gt;
&lt;br /&gt;
With the job as a cartographer, you need to be able to run fast and do some basic fighting. You were sent from either Atmora (You would have to be a Nord), or Yokuda (You would have to be a Redguard)to map out modern day Skyrim. This is only an option. You don't need to be sent from those places, or be those races. That would be more realistic, but not entirely nesecary.&lt;br /&gt;
&lt;br /&gt;
In REAL LIFE you need to have a large roll of paper with you and a pencil, or some other writing utensil. You will never, ever use your in game map. This is the only &amp;quot;rule&amp;quot;. The reason being, you are making the map. You do this by marking down locations with your own names, excluding cities and settlements. For example, say you arrive at Riverwood. You would ask someone what the town is called then mark it on your map. If you arrive at a place like Bleak Falls Barrow, you can name it &amp;quot;Bleak Falls Barrow&amp;quot;, or anything you would like. &lt;br /&gt;
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Try your best to follow the enhanced realism guide but do not buy a home unless you somehow have a lot of money. If you don't think you have enough for an inn, wait by a treee or sunder s rock, or even in a cave until morning. It would be good to carry around a roll of paper and charcoal with you. It would be smart to replace your charcoal frequently. You should own a horse when earn enough through saving money you don't spend on food. Light or no armor required because you are doing a lot of moving. Being a warrior or mage would be required, (I would offer the option a theif or diplomat but you can't persuade or steal from a bear) and you could have your skills in whatever you want. [[User:Imperialkhajiit|Imperialkhajiit]] 03:25, 29 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hobo==&lt;br /&gt;
&lt;br /&gt;
As a child you always dreamed of having a huge business. You always read about said job and as you grew up the local who had this job you wanted let you work along with him as an apprentice. Days went on and you worked harder every day. As you grew older and smarter about the job, You were able to open a small shop and make a decent living. You loved your job and worked 100% every day. But then one day some bandits walked in and trashed your store. As soon as they broke away you chased and killed them, but you still would not have a way to pay rent or even buy food without... begging. You could live near poor places in cities such as near the gates. When in the daytime, you walk around or sit in a favorite spot and ask for a few septims. Most nights you cannot eat food and starve, but on some good days nobles and jarls might give you a generous donation of 100 septims!  &lt;br /&gt;
&lt;br /&gt;
Idea by [[User:PsijicOrder|PsijicOrder]]. Description by [[User:ShadowWhisper|ShadowWhisper]].&lt;br /&gt;
&lt;br /&gt;
==Hermit==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
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==Adventurer==&lt;br /&gt;
To be an adventurer, you must use any items you have at your disposal, but you cannot enter major cities or fast travel anywhere. You must start out with no gold and only starting items and go dungeon delving at least once a day, and when nighttime comes you must either find a campsite to sleep in or a town to stay at, and you have to eat once a day. When adventuring in a dungeon, you must clear it and once you enter it, you can't leave. Take any valuable items you can to sell to buy more equipment, and try to stay off main roads. Live off the land and your own wits to survive and be an adventurer. Try to make your way all around Skyrim doing this and see what you end up with in the end.&lt;br /&gt;
&lt;br /&gt;
==Woodsman==&lt;br /&gt;
Being a Woodsman is the mostly the same as a hunter' Just in stead of communing with the rest or the people out their you stay more secluded.you would go out and get supplies from the land around you 'don't go of to far from your camp though, And you would of course collect wood and go in to the nearest town every once in a while to sell your wood and/or pelts and fur, and lesty food or ingredients.You should not be godly rich but there is no shame in having nice things invest in so hunting gear and weapons and maybe some nice food or foraging cloths.&lt;br /&gt;
Also a woodsman knows the land around him,get to learn about the plants that grow their and animals that live their.Look and feel for every rock and every pebble around and for every nook and cranny. You may come across while living in the area!&lt;br /&gt;
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==Mountain Man==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
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==Eskimo==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
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==Poacher==&lt;br /&gt;
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[click edit to provide information]&lt;br /&gt;
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==Survivor==&lt;br /&gt;
To be a survivor, you need a backstory or something to happen. Anything from a shipwreck to a mad adrenaline filled dash away from danger and you don't know where you are. Do your best to follow the laws under increased realism: eating. You may want to have a follower or dog with you, as a sidekick or faithful companion (Just hope you don't have to eat your follower or dog). Skyrim is kind of hard to really get &amp;quot;Lost&amp;quot; in without a way to get back to anywhere, but act as if you can't find a way to civilized land, and see how long you can survive off the land.&lt;br /&gt;
&lt;br /&gt;
[[User:Imperialkhajiit|Imperialkhajiit]] 03:16, 31 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Criminal&amp;diff=853403</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Criminal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Criminal&amp;diff=853403"/>
		<updated>2012-01-11T20:29:16Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
&lt;br /&gt;
==Burglar==&lt;br /&gt;
As a burglar you live by a code. You steal at night and live in a house/inn by day. You are too much of a wimp to kill, and you only steal. It would be smart to be a Khajiit, or Argonian, being they are stereotypical criminals. Live in hiding, and do not make an honest living.&lt;br /&gt;
&lt;br /&gt;
PsijicOrder&amp;amp; [[User:Imperialkhajiit|Imperialkhajiit]] 22:20, 31 December 2011 (UTC).&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
You can be any of the criminals you want, and you can even make up your own ideas, but have followers, and a hideout. Have a name for your gang and make it relative to something like your favored weapon, or race. You could start a gang called 'The Khajiits', or 'The Swords'. You could engage in any activity you would like. For example; Drug dealing, murder, thievery, and more. Your followers worship you, either because they are drugged up, honor you, or are scared of you. Make sure you wear the same apparel and use the same weapons, unless each person has their own specialty.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 22:26, 31 December 2011 (UTC)&lt;br /&gt;
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==Stalker==&lt;br /&gt;
Your sneak must be great, and you can do anything else you would like. You could kill the people you stalk, rob them, or just observe them, and take notes in real life until you have information on everyone. Try not to be seen, or blend in with the crowd. If you are seen, or you think your disguise is unrealistic (Like staying in a tavern the whole day to stalk the bartender) kill the person you have stalked to make it seem like the person fled the province and reported you for spying.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 22:32, 31 December 2011 (UTC).&lt;br /&gt;
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==Pickpocket==&lt;br /&gt;
Fancy yourself a strategist? Pickpockets are the cleverest and bravest of all thieves in Skyrim; they dive straight into an unsuspecting victim's pockets.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want a quick build, your best bet is to choose an Argonian, a Khajiit, or a Wood Elf. However, any race can be a pickpocket-others will just have to work a little harder. Sneak AS MUCH AS POSSIBLE: even though this seems foolish at lower levels since you always seem to get caught, you will be surprised how quickly you level&amp;lt;br&amp;gt;&lt;br /&gt;
Each time you level up, you should focus on your sneak and pickpocket perks (duh) along with your stamina; a pickpocket may need to run away at times!&amp;lt;br&amp;gt;&lt;br /&gt;
Start off small: take a key, save. Didn't get caught? Take gold, save. Continue this until you get caught, and reload. Find another target. Rinse and repeat; your pickpocket skill will skyrocket.&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer to make things a little more realistic. I do not save in between. If my Breton gets caught pickpocketing, he gets thrown in jail and pays the consequences.&amp;lt;br&amp;gt;&lt;br /&gt;
You can choose pickpocketing as your character's lifestyle, dismissing the dragon quests by never helping the Jarl of Whiterun, or you can choose pickpocketing as a fun source of side-income; it is completely up to you.&lt;br /&gt;
 &lt;br /&gt;
Idea by [[user: PsijicOrder|PsijicOrder]] Description by [[user: slstone96|slstone96]] 23:22, 31 December 2011 (UTC).&lt;br /&gt;
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==Thieves Guild Agent==&lt;br /&gt;
You should be very sneaky, not kill anyone, and do every quest for the thieve's guild. Then you can do the endless quests. You should live in the Thieve's Guild, and only come out on missions. You should have followers come with you when you have to do other things, they can be your body guards. Pickpocket, steal, and sell. This is your life. You should become very wealthy, and horde all of your money. maybe you could by valuable items and scatter them around the treasury.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 00:51, 1 January 2012 (UTC).&lt;br /&gt;
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==Smuggler== &lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
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==Drug Dealer==&lt;br /&gt;
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As a drug dealer you must be secretive and careful. Before you take a deal make sure to do a background check on the buyer to make sure their not a town guard who is undercover. You could set a time where you do you business and neever work outside of these times so people always knw where and when to find you or you could vary your working times so that the guards never catch on to you schedule. You clients could range from a lowly beggar, desperate for their next fix, to the nobility who are looking for some more 'excitment' in their lives. Ri'saad of the khajit caravans could be where you get your stock from as he always has a steady supply of moon sugar and skooma. You could be a phoney dealer and mix up you own drugs and claim it is something else. You might choose to deal exclusively in one city only or perhaps you go from city to city to minimise the chance of getting caught. Ysolda in Whiterun will buy sleeping tree sap from you for 150 gold a bottle so she is good to roleplay one of your regular customers.&lt;br /&gt;
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Description by --[[User:Sibane|Sibane]] 17:00, 10 January 2012 (UTC)&lt;br /&gt;
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==Bandit==&lt;br /&gt;
Find a good bandit camp where you can use as your base of operations.&lt;br /&gt;
Get a follower to act as your bandit sidekick.&lt;br /&gt;
Never enter towns or cities except to attack them.&lt;br /&gt;
After raiding somewhere, loot the place of all Its valuables and find a good place to keep it.&lt;br /&gt;
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Idea by PhijicOrder. Description by Dovakiin1.&lt;br /&gt;
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==Forsworn==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
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==Grave Robber==&lt;br /&gt;
[click edit to provide information]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage&amp;diff=853402</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Mage</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage&amp;diff=853402"/>
		<updated>2012-01-11T20:28:55Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
&lt;br /&gt;
==Elemental Mage==&lt;br /&gt;
As an Elemental Mage you are a master of destruction magic, bringing pain and suffering with your chosen element. You'll need to train in the arts of Destruction, Conjuration, and Enchanting. Destruction will help you increase the damage of your chosen element and use it more efficiently. Conjuration will allow you to summon familiars of your chosen element and even two at higher levels. Enchanting will allow you to create elemental damage/protection on your weapons/armor. If you decide to be an Elemental Battlemage, wear Guard Armor that has colors signifying your element. Fire: Solitude, Ice: Winterhold, Storm: Winterhold. Element specific information is listed below.&lt;br /&gt;
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'''Fire Mage'''&lt;br /&gt;
&lt;br /&gt;
As a Fire Mage you harness fire to ignite your foes. For equipment, you'll probably want to wear either Master Robes or  Mythic Dawn robes as they are both warm colors. You'll need to learn all the possible fire spells available and complete the Destruction Radiant quests choosing fire as your element. Also, you may want to upgrade your Fire Breath shout as if you can conjure flame from inside you. If you decide to complete the main quest, use your Call Dragon shout as much as possible to summon the ultimate fire familiar. Due to your extensive research and contact with fire magic you may become closer to it than anyone else and gain an immunity to their effects. Enchant a set of robes with 100% resist fire to simulate this. Your power of fire could be so great that it never even rains or snows in your presence. Achieve this by using the clear skies shout when it is raining or snowing. Unleash your wrath on all of Skyrim burning villages and their people, or put your skill to practical use and enlist in the Civil War or College of Winterhold!&lt;br /&gt;
&lt;br /&gt;
'''Ice Mage'''&lt;br /&gt;
&lt;br /&gt;
As an Ice Mage you'll use ice to freeze your enemies. For equipment, the Arch-Mage Robes/Apprentice Robes/Blue Robes work perfect as they are all cool colors. You'll need to learn all the possible Ice spells available and complete the Destruction Radiant quests choosing Ice as your element. Upgrade your Freeze/Ice Breath shouts to their maximum potential to unleash additional Ice Damage on your foes. Stay in cold places, the snow is your home and you should stray from warmer places which is not too hard to do in Skyrim. You should feel right at home in Winterhold. Make sure to enchant your weapons with Frost damage, Chillrend would be an excellent sword for an Ice Mage. You can go from town to town impaling your victims with Ice Spears, or put your skill to practical use and join the Civil War.&lt;br /&gt;
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'''Storm Mage'''&lt;br /&gt;
&lt;br /&gt;
As a Storm Mage you'll be using electricity to fry your foes to ash piles. Robes that work nice are the Expert Robes or Black Robes. Start your wrath by learning all the possible Storm spells you can learn. Proceed into combat with your trusty Storm Atronach and unleash lightning to slay your enemies. Upgrade your Storm Call shout to its full potential so that you can truly have the power of the storms and unleash lightning on many foes at once. Enchant your weapons with storm damage and unleash shock with your blade. As a travelling storm mage, you can entirely destroy a town with your Storm Call shout and your Chain Lightning spells. Unleash wrath lawlessly, or unleash it through justice by joining a faction.&lt;br /&gt;
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Description and Idea by [[User:PsijicOrder|PsijicOrder]]. Edited by --[[User:Sibane|Sibane]] 16:48, 10 January 2012 (UTC)&lt;br /&gt;
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==Sage==&lt;br /&gt;
A Sage is essentially a nature mage. The most efficient race for this character type is a Breton. For appearance, you may want an old bearded man. Sage's are wise men who have lived very long. As a sage you'll need to wear earthy colored robes to be one with Skyrim. Don't wear shoes, you'll need to be down to earth. Advance in healing magics. Don't EVER use fire or electricity. Only use the natural elements. Carry a shield in one hand during combat, use a staff or spell in the other. Absorb souls sending them to good use and summon Wolves to aid you. Seek out hagravens and execute them for their atrocities. The amulet of Kynareth should always be worn as this is the divine that grants you power. Use the animal friend shout to receive the aid of nearby animals. &lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
A Necromancer is a follower of the dark arts who resurrects the dead and inflicts pain and torment on all that they meet. Preferably your character should be an Elf or a Breton. To be a necromancer you will need to wear necromancer robes. You can find some of these robes at the Ritual Stone, where you will need to head to choose your birthsign. Use Ice magic to freeze your test subjects and experiment on them with other magics. If you want to put your skills to practical use, Join the College of Winterhold! You must always hide your identity there. Maybe someone there finds out your a necromancer. Kill them, and use their body as your next subject. Or maybe, you're against the College all together and you're constantly fighting them. For homes you can use cleared out caves or forts. Killing off a fort can add plenty of new subjects.&lt;br /&gt;
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Description by [[User: justice knight| justice knight]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Shaman==&lt;br /&gt;
As a Shaman you are the spiritual leader of a tribe or hold. Unlike the High Priest, you are actually the voice of the gods, informing the Jarl's of how the gods believe their Holds should be ruled. You're looked upon to lead to a Hold spiritually. You should become the thane of the hold you wish to lead. After becoming thane, get your Shaman Staff. This will be your Hold's totem, if lost or stolen, you must to everything you can to get it back. You're going to need ingredients and items to create rituals with. These rituals may result in creating an enchanted sword or summoning the dead for lost knowledge. They could also result in being visions giving you insight on how to lead your hold. Maybe your Hold is not really revolved around spiritual guidance and is more in touch with combat. In this case, work your hardest to be noticed so that your Jarl may actually consider your words. &lt;br /&gt;
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Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
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==Warlock==&lt;br /&gt;
As a Warlock your goal will be to spread destruction everywhere. Altmer and Dunmer work best for this character type. For robes consider wearing Thalmor Hooded Robes. These will help your destruction and look very appropriate. Train hard in Destruction magic practice on anything that moves from rabbits to guards. Run through villages and slaughter their residents with your preferred element. After killing them be sure to test your spells on their bodies. Move on from town to town until you get to the College of Winterhold. There you'll need to attack everyone, enslaving them and making them work for you. Read the books in the library to gain infinite knowledge. Befriend no one. You're a dangerous and powerful wizard who no one can mess with.&lt;br /&gt;
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Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Assassin&amp;diff=853401</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Assassin</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Assassin&amp;diff=853401"/>
		<updated>2012-01-11T20:28:39Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
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&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==Ninja==&lt;br /&gt;
A real ninja was used for  espionage, sabotage, infiltration, and assassination, as well as open combat in certain situations. You would want to do your upmost best to find quests for these missions. Ninja's were also mercenaries and covert agents. They were much more than simple assassins. Like samurai, ninjas were part of clans, so make sure to have a hold that you're stationed out of. You're going to need a headmaster of your clan, this is your Jarl. Complete his tasks for your clans name, and sabotage enemy Holds. You can bring a follower with you to help with your missions, or go lone wolf. It would be best to wear light armor that is stealthy looking, such as the shrouded armor. Use daggers and bows as your primary weapons, Katana's are also acceptable. Magic is not advised unless used for some sort of special ninja power. You could pretend your clan has a particular power such as driving the weak insane [Fury] or seeing life energy through walls [Detect Life]! Go on a mission and obtain the Ebony Blade, a katana that grows more powerful with every friend of yours you slay with it. Become the ultimate ninja, deceitfully becoming 'friends' with town folk then assassinating them to feed your blade. If you're on the brink of being captured, fight to the death or run, you cannot go to Jail.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Dark Brotherhood Agent==&lt;br /&gt;
As a Dark Brotherhood Agent, your sole duty is to serve Sithis and the Night Mother. You'll need to gain entrance to the guild first. Once you're sworn in, complete all of the available quest and obtain the position of Listener. Whilst completing your assassinations, you'll need to be discreet and  stealthy. Make them look like accidents by placing the body near a shelf and placing heavy objects all around. Slip poison in your target's pocket, slowly killing them. Take the time to actually study your target, don't walk around in broad daylight in shrouded armor, wear normal clothes, maybe even befriend your target! When you're ready to do the job, get your armor on, anyone who sees you must be killed. If you actually WANT it to be known that the Dark Brotherhood was the reason for your target's death, leave something as a sign such as a hawk feather or an elven arrow. When you're finally Listener, keep completing the radiant quests for profit and continue to bring honor to Sithis and the Night Mother. &lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Sniper==&lt;br /&gt;
As a Sniper you'll be assassinating targets from far away. The bow is the only weapon you're truly efficient with, so make sure to unlock perks for Archery as soon as you can. You are never seen when you do your assassinations, always far off hiding in a nook somewhere far away. If you're looking to use your skills for profit, join the Dark Brotherhood. Become the most renown for what you do. Wear Armor that is camouflage with the environment and enchanted efficiently with sneak/muffle/bow damage/etc. Take time to practice on targets, train with Angi at her cabin! Alchemy is also an important skill for your character. Make poisons and enchant your bow to increase your damage, you'll want to kill your targets in one hit. If you're sniping in a more urban environment use rooftops, towers, and nooks to your advantage.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Morag Tong==&lt;br /&gt;
You must be a Dunmer for this assassin. Unlike most assassin types, you should not be part of the Dark Brotherhood for this character, because you assassinate for Mephala. If you have trouble making up your own assassinations, you can be part of the Dark Brotherhoood, and imagine it is the Morag Tong headquarters or imagine yourself as an infiltrator seeking to actually destroy the Dark Brotherhood. Thieves Guild quests are also a decent choice, you can get good sneak armor that isn't associated with the Dark Brotherhood, or simply make your own. You could pretend the Thieves Guild is actually Skyrim's Morag Tong, and compete with the Dark Brotherhood.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Shadowscale==&lt;br /&gt;
Shadowscales are Argonians born under the sign of the Shadow. After escaping Helgen, lead your Argonian on an Adventure to find the Shadow Stone and adopt it as your sign. Once you're a true Shadowscale join the Dark Brotherhood, honing your assassination and stealth skills. Depending on how you play the game, you may end up being the last Shadowscale in all of Tamriel. Maybe decide to bring back the organization once you've become Listener and 'recruit' fellow Argonians, training them in the art of Murder. Kill all for Sithis and the Night Mother, leading the Dark Brotherhood to greatness as possibly the last Shadowscale ever. Don't like the Dark Brotherhood? Make your own organization based out of your favorite Hold and possibly infiltrate the Dark Brotherhood with the intent on killing them all.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior&amp;diff=853400</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Warrior</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior&amp;diff=853400"/>
		<updated>2012-01-11T20:28:15Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
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&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==Highlander==&lt;br /&gt;
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Nord/Breton, As this character type you are a Celtic warrior fixed on bringing your clan fame and glory. When first creating your character, make sure to give him warpaint, you can choose your own color and style yourself based on your clan's colors! You may want to not level past lower levels to keep steel and iron weapons efficient, a clansman uses nothing but the most basic weapons. Combat should be your leveling focus, you have no need for magic unless you decide to be your clan's Shaman. Smithing should also be important as to hone your weapons and armor. In Skyrim, each hold has it's own colored armor, choose from these color sets and pick your clans tartan [Colors]. Rename the guard armor as: '[Clans Name] Clan Raiment'. Have your own story behind how your clan was formed, and make sure to dress your clanmates (followers) in your clan's raiment! The hold where you obtained your raiment is your clan's home. Make sure to protect it at all costs! Make sure to own a house in your clan's home city also and appoint yourself captain of the guardsmen and make sure to become thane. Wage war against other holds by raising your bounty high enough so that guards attack you on site, or become allies with other holds and have no bounty! Embark on adventures and hunt to provide for your clanmates. Conquer forts in your clan's name and claim them for yourself! Expand your territory and make Allies with the Imperials or Stormcloaks or neither if you want to take everything over yourself! Your clan will need a steady income if it is to prosper, have a clan business such as milling, mining, or trading. Don't stop until you're the most powerful clan in all of Skyrim!&lt;br /&gt;
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Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==White Lion==&lt;br /&gt;
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The White Lion's of Chrace are the noble guardians of the High Elf, Phoenix King. They are hunters and woodsmen bearing large 2h Battle Axes clad in Light Armor. White Lions are given their name due to their recruitment ritual. To become a White Lion, a High Elf must face an actual White Lion in one on one combat. Upon succeeding, it is traditional for the High Elf to capture a White Lion cub and train it in the art of Combat. &lt;br /&gt;
For this Character Type you must be a High Elf that is more focused on combat. Two handed is a very important skill for this character type, as the traditional weapon is a gnarly battleaxe to maximize slaughter potential. The headsman's axe is a great weapon for the character, as it is the biggest axe in the game! It was also traditional for White Lions to wear the pelt of their slayed beast. The Emperors Robes work fantastic for this, as they have white fur bordering the neck. Backed up with glass/elven armor, you're character will look perfect for the part.&lt;br /&gt;
As your initiation ritual, you must travel deep into the frozen north of Skyrim, and seek a snowy sabre cat and slay it on master difficulty. You won't be able to do this at a low level, so seek out training and prepare yourself for the fight beforehand. &lt;br /&gt;
After passing your ritual obtain the Dragon Shout that enables animals to be allies with you, and find a snowy sabre cat, using it to aid you in your battles as your very own personal beast. After you're character is a true White Lion, try and become friends with the Thalmor, doing the Imperial quests to aid them in their rebellion against the Storm Cloaks. Find someone important and serve as their personal bodyguard slaying anything that stands in your way. Possibly do freelance work for the blades, ridding the world of the evil dragons. &lt;br /&gt;
When choosing a home, somewhere wooded such as the Falkreath Hold should be considered as you are a woodsman. Hunt for your food, or use your lion to hunt it for you, always remember to give it some of your meat so it can eat too! Remember to also make offerings of hides and meat to your gods who aid you in your hunt.&lt;br /&gt;
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Idea and Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Sith Jedi==&lt;br /&gt;
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As a Sith Jedi you should wear enchanted black robes and use a glowing red enchanted weapon, katanas work best. With the Destruction skill you specialize in &amp;quot;Sith Lightning&amp;quot; and you can use your &amp;quot;Sith Speed Rush&amp;quot; (Whirlwind Sprint) to rush in and out of situations, you should also use Jedi Mind Tricks to get better prices and wear Sith Masks to increase your force powers. Your slaves should follow you honorably but be punished when they don't exactly do your bidding to your complete satisfaction. On your travels you could stumble upon the secret of eternal life through some sort of disease that makes you reliant on blood, extending your life span without limit. The Imperials and Dark Brotherhood are both two good quest lines to complete as a Sith Jedi.&lt;br /&gt;
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==Samurai==&lt;br /&gt;
As a Samurai, you are the most honorable and skilled soldiers any Jarl has access to. Samurai were divided into many clans and served their masters fiercely and with the utmost loyalty. As a Samurai you will serve your master without question, even if it means ending your life. Your Clan should define what weapons you're more efficient in and choices you make. Each Jarl is different so you'll need to do different things to honor them. When doing the Civil War quests, choose whatever side your clan is with, but remember you're the commanding officer of the ground forces. Lead them into battle and fight ferociously and until death if necessary, NEVER Surrender. Keep in mind, companions are not allowed unless you are a member of the Oda Clan. Before choosing your clan, you may want to research it a bit more, finding it's allies and enemies and real techniques used. Create a backstory for how you became a Samurai and how your clan was formed. Below are the main Samurai Clans and Clan Specific Information for each of them. If you wish to be a Rogue Samurai, or Ronin, look in the Criminal section.&lt;br /&gt;
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'''Clan Hojo'''&lt;br /&gt;
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Your clan's color is Purple and your City is Riften. Bearing Riften Guard Armor is your best bet for Clan appropriate armor or the Robes of Mephala for common wear. Your clan's relic is Azura's Star, once it's been obtained, guard it with your life. The Hojo were known for their particular love of Castles and Strongholds using as many defensive techniques as possible to obtain victory. Your bow is your most trusted weapon and your single katana next to that. Your bow should be enchanted with Fire Damage like you're using burning pitch. Use your bow to ambush enemy war parties or lay siege to an enemy stronghold. Always ignite pools of oil to destroy your enemy and fire runes as mines. You should use the environment to your advantage as much as possible. Fight for the Stormcloaks. &lt;br /&gt;
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'''Clan Imagawa'''&lt;br /&gt;
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Your clan's color is light blue and your city is Winterhold. A good choice for clan armor is either Blades Armor or Winterhold Guard Armor. Your clan's relic is Chillrend, an ancient weapon used since the 2nd Era dealing out Ice damage. The Imagawa were truly known for their mastery of deceit and use of Ninjas during War Campaigns. You should have a very high Speech skill so you can talk your way in and out of situations. Your mastery of one handed weapons should surpass all others, you should use dual katanas or a katana and a dagger. Archery is second. You may need a bow to take out enemy sentries. Master infiltration skills, Imagawa was infamous for sneaking in to enemy castles and fighting the enemy from the inside. Fight for the Stormcloaks.&lt;br /&gt;
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'''Clan Mori'''&lt;br /&gt;
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Your clan's color is Red and your city is Solitude. Wear Heavy Imperial Armor/Solitude Guard Armor/Pentilus Oculatus Armor. Your clan Relic could be the Mask of Clavicus Vile, as it looks like a samurai mask and contains red cloth underneath. Side with the Imperials during the Civil War and protect Shogun Tullius with your life. The Mori where known for their religious devotion, you'll need to adopt a Divine and worship them as needed, honoring them in combat. Unlike most Clans, the Mori prefer 2 handed weapons. Ebony/Daedric greatswords work perfect for this. Always keep a bow handy and a katana in case you're disarmed.&lt;br /&gt;
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'''Clan Oda'''&lt;br /&gt;
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Your clan's color is Gold/Yellow and your city is Whiterun. Wear Whiterun Guard Armor or Dwarven Armor for your clan. Your clan Relic is Spell Breaker and should be guarded with your life but never used in Combat. The Oda where known for their sheer numbers and strength. Samurai of the Oda Clan are the only Samurai who are allowed a comrade when going into battle. Make sure your follower has clan appropriate armor and weapons. Use a single katana and a bow. Fight for the Imperials.&lt;br /&gt;
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'''Clan Shimazu'''&lt;br /&gt;
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Your clan's color is Green and your City is Markarth. Wear Markarth Guard Armor or the greenish Glass armor for your clan. Your clan's relic is Grimsever, an ancient Shimazu blade stolen by the Riften Resident Mjoll. The Shimazu are known for brutal offensive tactics, you should wield a greatsword or dual katanas. Bow for backup. Offense is key. Fight for the Imperials.&lt;br /&gt;
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'''Clan Takeda'''&lt;br /&gt;
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Your clan's color is black and your city is Dawnstar. Wear Ebony/Blades armor for your clan. Your clan's relic is the Skull of Corruption. You'll need to complete the quest and kill the heretic wishing to destroy it. The Takeda Samurai were fabled for their cavalry prowess and use of bludgeoning weapons. Purchase as horse as soon as possible and wield the most gnarly warhammer you can find. Keep a single katana and bow for back up. Fight for the Imperials.&lt;br /&gt;
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'''Clan Uesugi'''&lt;br /&gt;
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Your clan's color is dark blue and your city is Windhelm. Wear Falkreath/Windhelm/Stormcloak/Blades Armor for your clan armor. Your Clan's Relic is Dragonrend. Clan Uesugi's Samurai where the best archers in all of Japan, use your bow to strike down enemies from far away, then finishing those remaining with your trusty katana. Fight for the Stormcloaks and serve Emperor Stormcloak until you die in Combat.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Blade==&lt;br /&gt;
Be with The Blades, and wear their armor. Do the main quests and fight dragons, protecting civilians and leaders from a doom of breath. Your enemey is The Thalmor, and the Stoarmcloaks. But, you are one of the only factions who realize the dragon threat is above all. Go on dragon hunts with the blades, and when you become better, lead the dragon hunts and use the katana if you can get your hands on one. Be good with one handed weapons and choose between archery and magic because you will be fighting flying beasts. &lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Barbarian==&lt;br /&gt;
Be savage, be disgustig. The barbarian lives to live, and maybe to fight. Your should probably be a real Atmorian, and act like one too. Most likely living in the snow and ice of Northern Skyrim, you use battle axes because of your brute strength, and nothing else. Do not act with civization much, and if you do, always wear rags. With your barbarian friends, you do not need to wear any clothes. Hunt, and obtain food to put in storage. Eat raw and fast. You should have followers with you and eat for as many people are with you to act as if they are eating too. Have feasts often, like every first of the month. Choose a god (probably a daedra) to worship.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 13:01, 31 December 2011 (UTC)&lt;br /&gt;
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==Knight==&lt;br /&gt;
As a knight, find a leader and protect him/her. Do everything you can for him/her, like quests and bountys. If there is nothing else the leader wants, go out and kill undead, or secure the perimeter around the town, makeing sure the roads are safe. Wear full sets of steel armor, and ride a black or white horse. Use a steel sheild and sword, and practice chivalry. Do not have followers, knights are more of lone rangers. Though if you wish you could hire a follower to be a squire and have them wait at a certain place while you go out and adventure. Do not take off or put on you armor unless your squire is with you. Armor is heavy and difficult to put on without some help. Be profitable and kind, and give your money to the poor. Do not own a home, but live with a noble or leader.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 13:04, 31 December 2011 (UTC). Edited by --[[User:Sibane|Sibane]] 16:42, 10 January 2012 (UTC)&lt;br /&gt;
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==Alik'r==&lt;br /&gt;
Make your race a Redguard and obtain the clothing and weaponry of the Alik'r. The clothing - Alik'r hood, Hammerfell garb and Redguard boots can be bought at Radiant Raiment in solitude. For your weapon, use a scimitar but no shield (the Alik'r warriors only use scimitars).&lt;br /&gt;
Another way to get the clothing and scimitar is to stealthily kill an Alik'r.&lt;br /&gt;
Complete &amp;quot;In My Time Of Need&amp;quot; by siding with the Alik'r's and telling them of Saadia's location. You could be a vampire for more realsim, considering that is how they started, and you can join The Companions aknowledging that they used to be pretty active in the Fighter's Guild. Though, you may want to lay low, because Alik'r are looked at differently now a days.&lt;br /&gt;
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Idea by PsijicOrder. Description by --[[User:Shadowfox|Shadowfox]] 01:33, 31 December 2011 (UTC and [[User:Imperialkhajiit|Imperialkhajiit]] 12:43, 31 December 2011 (UTC).&lt;br /&gt;
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==Mercenary==&lt;br /&gt;
Get followers, and act as if you are following them. Always carry around as much as you can with you, because you do not know what will be coming next. Do quests that your follower would like to do, and pay yourself by taking all of your follower's stuff.&lt;br /&gt;
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You can also just do quests for people, and make sure you are paid for your work. You shouldn't be very nice, and do things just for yourself. You should make profit on selling things you get. &lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 13:10, 31 December 2011 (UTC).&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard&amp;diff=853399</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Guard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard&amp;diff=853399"/>
		<updated>2012-01-11T20:27:36Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
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&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==Guard==&lt;br /&gt;
Whiterun Guard: Use an Imperial sword and bow. Whiterun guard armor can be found on the body of the first dragon you kill and the shield on the floor near the western watchtower (after the dragon attacks). Or you could kill a Whiterun guard for the armor and weapons.&lt;br /&gt;
Complete tasks for the Jarl- Bleak falls Barrow, Dragon Rising. After Dragon Rising, do the bounties and patrol the hold.You could be stationed at Riverwood, Whiterun or Rorikstead, or just patrol the roads. Complete the radiant quest for citizens of your hold (find armens sword, mammoth tusk for Ysolda, etc).&lt;br /&gt;
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Idea by [[User:PsijicOrder|PsijicOrder]] Description by [[User:Shadowfox|Shadowfox]]&lt;br /&gt;
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==Soldier==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
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==Officer==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
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==Imperial Legionnaire==&lt;br /&gt;
As a Legionnaire, your duty is to patrol Skyrim as a high ranking officer, keeping order. After you leave Helgen, head for Solitude and join the Imperial Legion. Wear the legion light armor and use the imperial sword and bow. When it is time to choose armor from the smith, choose heavy but only wear it when you are rank 3. This will make it seem like you are getting better armor for your rank. At rank 4, wear the captain's helmet, and at 5 wear the rare full helmet (can be found during Meridia's quest). After you have defeated Ulfric, pickpocket Tullius' armor and wear it at formal occasions, and wear your proper armor during battle. If your Pickpocket skill isn't high enough, wear fine clothes. You should patrol Skyrim on horseback keeping the peace from Hold to Hold, sentencing any bandits or stray Stormcloaks running amok.&lt;br /&gt;
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Idea by [[User:PsijicOrder|PsijicOrder]]. Description by [[User:Jakob|Jakob]]&lt;br /&gt;
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==Stormcloak==&lt;br /&gt;
See Imperial Soldier (changes made where needed)&lt;br /&gt;
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==Imperial Soldier==&lt;br /&gt;
1. Join the Imperial Legion in Solitude&lt;br /&gt;
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2a. Live in solitude and train at least three hours a day with the other soldiers&lt;br /&gt;
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2b. Live in one of the Imperial camps&lt;br /&gt;
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3. Overtime slowly complete the different battles with the legion.&lt;br /&gt;
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4. As you gain rank you can change your duties and take more of an authority role and train the other soldiers&lt;br /&gt;
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5. After you feel you've been in the legion a long time finish the civil-war quest-line.&lt;br /&gt;
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6. Either continue your post war life as a soldier or retire and start a new easier life.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Kevin02|Kevin02]].&lt;br /&gt;
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==Bounty Hunter==&lt;br /&gt;
Travel from city to city never staying in one place for a long period of time. Talk to the owner of an inn and ask them for work and they will give you a bounty letter. After doing whatever the letter says collect your payment. There are also a few quests you could complete like ''In My Time of Need'' where you can receive payment for bringing someone to the quest giver. &lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Kevin02|Kevin02]].&lt;br /&gt;
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==Dragon Slayer==&lt;br /&gt;
For this one you can be any race but Nord is the best. First off you can train your smithing to 100 by smithing a bunch of iron daggers. Once at 100 make Dragonplate or Dragonscale armor. Any weapon choice will work but archery and 1 or 2 handed is best. After you complete all of that your sole purpose is to hunt dragons and upgrade your armor or sell it to stores. I recommened getting a Dragon Priest mask for added affects and it looks way better. Try to get as many shouts as possible. Good questlines include Imperial/Stormcloak, and the Main Questline. Have fun Dragon Slayers. And don't forget to clear out dragon lairs and anytime the courier delivers a note to ''Investigate The Strange Power in...'', do it and become stronger.&lt;br /&gt;
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==Bodyguard==&lt;br /&gt;
&lt;br /&gt;
A suitable race is a Nord, however, most races would also be good. try not to go weaker races like the Bosmer, but, if you want to make a more interesting experience it could work. Firstly, you must find a rich person and become their friend. Once you have done that, they will allow you inside their house. Stand in the the living room or outside and, at the end of the week, take your wages by taking some coins. Each race can have their own story. A Dark Elf could defend the houses of the Dunmer in Windhelm and Riften. When you enter the city for the first time, you see a female Dunmer being accosted by two Nords. Listen to the men then brawl with one of them. The family will then allow you to live in their house. If you want to, you can start of small and pretend that you receive a letter, instructing you to go a new place. You could be come the Jarl's secondary housecarl or escort couriers as they transport messages. If you are a Khajiit, defend a caravan, looting bodies of all the enemies you slay as payment.   &lt;br /&gt;
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Idea by POMC S117 Description by POMC S117&lt;br /&gt;
&lt;br /&gt;
==Non-Skyrim Guard==&lt;br /&gt;
&lt;br /&gt;
Be a guard from another country. It has to neighbour Skyrim so your choice is High Rock, Cyrodill, Morrowind and Hammerfell. Go that province's native race and guard the respective border.&lt;br /&gt;
&lt;br /&gt;
CYRODIILIC GUARD&lt;br /&gt;
&lt;br /&gt;
Go an Imperial - or, for fun - an Altmer. Guard Skyrim's southern border, sleeping in Forts and camps. Recruit Followers to be your sub-ordinates. Make sure that they are fed and have access to drink, If not, remember that they can slay you. Use Imperial Armour or Penitus Oculatus Armour and slay bandits and wolves. You are also a border guard so inspect travellers and their inventory. If you are suspicious don't hold back, slay them for the good of Cyrodiil.&lt;br /&gt;
&lt;br /&gt;
HIGH ROCK GUARD&lt;br /&gt;
&lt;br /&gt;
As no armour for High Rock exists, choose the holds armour that suits you. Enchant it and name it after a city in High Rock. Guard the area near Markarth and inspect people coming and going. You despise Orcs  so slay them on sight, they could be plotting to capture your country. Kill bandits, sleep in forts and use Followers as fellow guards. Feed them and give them the same armour and weapons as you.&lt;br /&gt;
&lt;br /&gt;
HAMMERFELL GUARD&lt;br /&gt;
&lt;br /&gt;
Don the armour worn by the Alikir and use a Scimitar. Guard the Southwestern areas of the map and inspect travellers, kill bandits and recruit more guards. Make a trip to Whiterun and assist the Alikir warriors there. They are looking for a women who is working with the Thalmor. &lt;br /&gt;
&lt;br /&gt;
MORROWIND GUARD&lt;br /&gt;
&lt;br /&gt;
The dwindling Dark Elves are guarding their border in case Skyrim decides to attack. Kill the bandits and animals near the border and assist your fellow Dunmer. Recruit fellow Dark Elves and assist them when you go into Windhelm and Riften to make sure that they are treating their citizens fairly and the Dark Elves equally. If a member peaks out against you people, beat them up so that they don't do it again Alternatively, go an Argonian and prey on the Dunmer that are escaping. Make sure that they do not rally and rise up to take what is theirs. Decide what armour is suitable for your character.&lt;br /&gt;
&lt;br /&gt;
Ideas by POMC S117 Description by POMC S117&lt;br /&gt;
&lt;br /&gt;
==Dragon Defence==&lt;br /&gt;
&lt;br /&gt;
This is a fun and simple game. Firstly, you make a character and advance as far in the MQ as you want. All you need is to advance as far as it takes for dragons to appear. Next, find a settlement that gets attacked a lot. The more citizens the better. Now, you must defend the city. Once you have defeated the dragon, fast travel back to the settlement. If you're lucky, another dragon will appear. Keep doing this until you die. It can be fun observing the citizens as they flee. Count how many you lose and try to beat that score next time. For a more interesting experience, move your wife into that settlement if possible. Make it your priority to defend her. You can don any armour you want but if you want to make it more realistic, wear guard armour. Protect the citizens until they flee into their houses.&lt;br /&gt;
&lt;br /&gt;
Ideas by POMC S117 Description by POMC S117&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;diff=853398</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Religion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;diff=853398"/>
		<updated>2012-01-11T20:27:14Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
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&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
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==High Priest==&lt;br /&gt;
As High Priest, you are the divine leader of religion for your particular divine. You lead the temple to either greatness or it's downfall. You'll need to also convert people and gain followers. Do this by obtaining a book having to do with your particular divine. You're in charge of the Temples money so make sure you create enough fundraisers to keep you and your priests fed and full of wine! Pick a Divine, go to that temple, and help the priest in whatever is happening. Go out and speak to the children or lead your city in the right direction doing it all in the name of your Divine, which are:&lt;br /&gt;
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'''Akatosh'''&lt;br /&gt;
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Preach that time is precious and that it must be organized. Help others manage their time schedules.&lt;br /&gt;
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'''Mara'''&lt;br /&gt;
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Marry those at the temple and preach about love and compassion.&lt;br /&gt;
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'''Arkay'''&lt;br /&gt;
&lt;br /&gt;
Bury the dead and give them an honorable passing. Place gold coins in a corpses inventory and move it into a more relaxed position. Cast sailors out to sea or burn the bodies as if to cremate them.&lt;br /&gt;
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'''Julianos'''&lt;br /&gt;
&lt;br /&gt;
Teach everyone about law and justice. You'll need to collect books and distribute them to the common people as to educate them about the law.&lt;br /&gt;
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'''Kynareth'''&lt;br /&gt;
&lt;br /&gt;
Be one with nature decorating places with flowers and plants. Walk with bare feet to embrace the earth.&lt;br /&gt;
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'''Stendarr'''&lt;br /&gt;
&lt;br /&gt;
Become the thane and assist the Jarl. Teach your pupils how important good rulers truly are. As a leader be just and merciful.&lt;br /&gt;
&lt;br /&gt;
'''Zenithar'''&lt;br /&gt;
&lt;br /&gt;
Invest in stores and teach those less intelligent about marketing and mercantile. Help the middle class folk strive in their town. Ysolda is a good start.&lt;br /&gt;
&lt;br /&gt;
'''Talos'''&lt;br /&gt;
&lt;br /&gt;
Become a travelling High Priest, spreading the word about Talos and his great conquest. Train in combat as to honor Talos with each unholy kill. &lt;br /&gt;
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Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
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==Priest==&lt;br /&gt;
As a priest, you'll need to assist the High Priest of your designated temple. Keep your temple clean and help your townspeople in the name of your chosen divine. Only eat simple things such as bread and wine. Convert non believers to your religion by helping them or giving them a gift. All proceeds go to your temple, not to you. Only use your money for bettering your temple or donating it to local shops by investing in them. Play tag with the local children but make sure not to take them back to the temple! That's illegal! Make sure to help your religious leader keep the temple stocked with food and drink, and donate food to those that are less fortunate. Read books regarding the Divines and learn ancient lore about your god. As a priest, you are highly pacifist, though you may choose a combat profession as many priests do, you may only fight when attacked  first and may want to rely on restoration.  you could also put healing spells on random people as a blessing.&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 11:52, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vigilant==&lt;br /&gt;
As a vigilant your sworn duty is to rid the world of anything anti-divine. This includes witches, necromancers, forsworn, and daedra worshipers. After choosing your Divine you'll need to arm yourself appropriately. Wear Mage robes, hood included, and wield a mace of your choice, preferably a blessed or sanctified one. Always keep potions of cure disease and health potions stocked as you may need to heal yourself or others. You should be very well trained in the art of combat and restoration. Once you're equipped, begin your annihilation of anything against the divines. You'll need a base of operations. The Vigilants of Stendarr already have a base if you wish to just join them and follow them into battle. You'll need to make sure to eat every day and pray to your God leaving him/her donations of your fallen foes at their shrines. Donate all of your treasures you find in your travels to your God's temple as you have no need of fortune.&lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
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==Monk==&lt;br /&gt;
Your main duty as a monk is to spread the word about the Divines, travelling from city to city spreading your gospel. You'll begin by choosing a Divine, from there you will travel to each city and try and convert the non believers. How you choose to do this is completely up to you. Helping the community with small tasks is an easy way of getting people to like you and convert to your beliefs. Be sure to carry your 'bible' with you and lots of them. Choose a book you can find a large number of easily and distribute them to libraries and people to spread the word. You'll only be wearing monk robes and you must eat simple meals of nothing but bread and wine. You should have a very very small amount of money just for the purpose of buying food and sleeping at inns if need be. Any combat you ever find yourself in you can use nothing more than you're hands and restoration.&lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 11:55, 31 December 2011 (UTC)&lt;br /&gt;
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==Shaman==&lt;br /&gt;
As a shaman, you are the tribal leader of a group of people. You'll be trained in the arts of alchemy and enchanting as to grant magical heirlooms and concoctions to your tribe. Forsworn Armor is the best thing to wear to look the part, giving you a tribal look. You'll need to read many books as to gain wisdom and lead your people in the right direction. Your tribe can be something as small as a fort or as big as a city. Make sure to be appointed thane of your hold so you'll actually have some authority and acknowledgement in your own City. You'll need a staff that fits your needs as a shaman. Your staff represents what kind of tribal leader you are, are you going to have healing powers and aid your followers, rally them back to the fight, or aid them in battle with destruction? It's entirely up to you. Perform rituals to return those who died back to life, placing ingredients in an altar and raising them back to life. Place their body on a rune to look even more realistic. Bless your followers, healing them and increasing their attributes with homemade brews. &lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
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==Daedra Worshiper==&lt;br /&gt;
Evil, hate the Divines, and all who worship them. You make it your goal to do bad, but you personally don't think it is bad. You think you are doing the right thing. You can follow all of the Daedric Princes, which can be found in The Book of Daedra. You can also worship only one Prince. Specific Daedra worship ideas are listed below. &lt;br /&gt;
&lt;br /&gt;
'''Azura'''&lt;br /&gt;
&lt;br /&gt;
Only stay awake at dusk and dawn.&lt;br /&gt;
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'''Boethia'''&lt;br /&gt;
&lt;br /&gt;
Go overthrow people through assassinations, or trickery and deception.&lt;br /&gt;
&lt;br /&gt;
'''Clavicus Vile''' &lt;br /&gt;
&lt;br /&gt;
Do whatever you wish, and make sure it happens. Or help Clavicus Vile in completing wishes of evil for others.&lt;br /&gt;
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'''Hermaeus Mora'''&lt;br /&gt;
&lt;br /&gt;
Obtain all the knowledge you can, even if it means to kill and steal for it.&lt;br /&gt;
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'''Hircine'''&lt;br /&gt;
&lt;br /&gt;
It would be smart to go on regular werewolf massacres or poach.&lt;br /&gt;
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'''Malacath'''&lt;br /&gt;
&lt;br /&gt;
You should be/worship orcs. And, if you want to get technical, help people with coping death and funeral rites.&lt;br /&gt;
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'''Mehrunes Dagon'''&lt;br /&gt;
&lt;br /&gt;
Go on rampages of destruction, and join the Stoarmcloaks to start a revolution.&lt;br /&gt;
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'''Mephala'''&lt;br /&gt;
&lt;br /&gt;
Mess with people's things or actions, and even thoughts.&lt;br /&gt;
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'''Meridia''' &lt;br /&gt;
&lt;br /&gt;
Go on undead killing sprees.&lt;br /&gt;
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'''Molag Bal'''&lt;br /&gt;
&lt;br /&gt;
Kill people and give them a gold coin on their bodies representing their journey to Molag Bal's slave pens.&lt;br /&gt;
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'''Namira'''&lt;br /&gt;
&lt;br /&gt;
Revolt people, never kill a spider, and make people hate you.&lt;br /&gt;
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'''Nocturnal'''&lt;br /&gt;
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Only sleep during the day, and steal many things.&lt;br /&gt;
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'''Peyrite'''&lt;br /&gt;
&lt;br /&gt;
Organize anything messy, and try to do as many tasks as possible for people.&lt;br /&gt;
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'''Sanguine'''&lt;br /&gt;
&lt;br /&gt;
Love the dark, be dark, and do dark things; being a vampire helps.&lt;br /&gt;
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'''Sheogorath''' &lt;br /&gt;
&lt;br /&gt;
Be crazy! Wear a shirt and no pants, carry around only a wooden ladel with you, go in people's homes and throw everything off the shelves; the possibilites are endless.&lt;br /&gt;
&lt;br /&gt;
'''Vaermina'''&lt;br /&gt;
&lt;br /&gt;
Always sleep when you need advice on something, do the most horrible most bizarre things possible (not dark, horrible and bizzare).&lt;br /&gt;
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&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Cultist==&lt;br /&gt;
As a Cultist you'll create your own religion and form a cult around your beliefs. To do this, choose your preferred set of robes to represent your religion. Form your own Code and Gods, choosing what they stand for and what you're all about. Your cult can be demonic or pacifist, it's all up to you. If you choose to create an evil cult, you may want to lay low for a bit, you won't be accepted by society at first and you'll be attacked by Vigilants if they learn of your secret. You may want to search for your own base of operations, form your own shrine, then slowly begin recruiting followers by helping people. Find a book that you feel represents your Cult, this is your bible. Keep any you find and distribute them to your followers. The more followers you have, the more connects you have in each Hold when you need something done. Your goals are set by you. Do you want to kill all of Skyrim? Or save it's natural wilderness from civilization? Start with small goals, then expand as you obtain eligible companions. You may end up even going to war with a particular faction that you feel is against your beliefs, maybe even the believers of the Divines themselves! &lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Jobs&amp;diff=853396</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Jobs</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Jobs&amp;diff=853396"/>
		<updated>2012-01-11T20:26:36Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Feel free to edit this page!'''&lt;br /&gt;
&lt;br /&gt;
==Chef==&lt;br /&gt;
To be a chef, you must always wear your chef's attire when in public. A suggestion would be to reside in an inn with a cooking pot, and act as if they are paying you with a room, and giving you a small amount for the food you you cook for them. You would need a good speech or a way to get good prices being a chef. You can wear enchanted apparel, use spells, glitches, or do it the old fashion way. You should have a specialty that you serve when there are a lot of people in the inn. You can buy the ingredients from people or you can find/steal them, depending on the kind of chef you are. &lt;br /&gt;
&lt;br /&gt;
One way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can sell the food you make to the inn owner and act as if someone else's job is to serve it. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free for employees unless you have a home that you can go home to between meals and sleep in after dinner.&lt;br /&gt;
&lt;br /&gt;
Another  way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can cook the food then bring it to each person or put it in people's rooms and act as if it is room service. You don't need to, but if you want to you can get tips by pickpocketing, or stealing from guests. Wait thirty minutes or an hour to make it easier and then come around and pick up their plates and bring it to the person who buys things, and sell it to him and act as if he/she is the cleaner. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free for employees unless you have a home that you can go home to between meals and sleep in after dinner.&lt;br /&gt;
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Some other things you can do is carry a copy of The Gourmet with you as a reference and make drinks by using alchemy. &lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 20:04, 30 December 2011 (UTC)&lt;br /&gt;
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==Lumberjack==&lt;br /&gt;
Place, swing, chop repeat. As a lumberjack, this is your basic quest. The only weapon you use is the Woodcutter's Axe, and some suggested races I could give are a Nord or an Orc. Limit yourself to a certain amount of logs split a day based on your stamina, because you will soon get tired if this was real. You should sell your wood to the owner of the mill, and add as much increased realism as you can.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 01:02, 31 December 2011 (UTC)&lt;br /&gt;
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==Fisherman==&lt;br /&gt;
The best way of doing this in my thoughts is just to jump right in. I would suggest to be an Argonian and to start catching fish.  Keep in mind how unrealistic it would be to jump down waterfalls, and always sell your fish after eating your meals, unless you want to eat something besides fish for a change. You could fish in the same lake or stream everyday, or you can be some sort of international fisherman. Try not to make too much money and don't wear amazing looking clothes. Take your clothes off when you go fishing, or have a set of clothes for fishing only.&lt;br /&gt;
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Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 01:20, 31 December 2011 (UTC)&lt;br /&gt;
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==Barkeeper==&lt;br /&gt;
&lt;br /&gt;
To be a barkeeper, you must always wear some nice attire when in public. A suggestion would be to reside in an inn with a cooking pot, and act as if you own the place. You would need a good speech or a way to get good prices being a selling food and drink. You can wear enchanted apparel, use spells, glitches, or do it the old fashion way. You should have a specialty that you serve when there are a lot of people in the inn. You can buy the ingredients from people or you can find/steal them, depending on the kind of person you are.&lt;br /&gt;
&lt;br /&gt;
One way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can sell the food you make to the real inn owner and act as if someone else's job is to serve it. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free because you own it. If you have a home you can go home to between meals and sleep after dinner.&lt;br /&gt;
&lt;br /&gt;
Another way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can cook the food then bring it to each person or put it in people's rooms and act as if it is room service. You don't need to, but if you want to you can get tips by pickpocketing, or stealing from guests. Wait thirty minutes or an hour to make it easier and then come around and pick up their plates and bring it to the person and sell it to the real bartender and act as if he/she is the cleaner. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free because you own it. If you have a home you can go home to between meals and sleep after dinner.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder, description by [[User:Imperialkhajiit|Imperialkhajiit]] 01:44, 31 December 2011 (UTC)&lt;br /&gt;
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==Blacksmith==&lt;br /&gt;
Start off small to be most realistic. You should help out for a more experienced smith at first, then train more and more to get better. Alvor in Riverwood is a good place to start as he is basically the tutorial for smithing, instructing you on how to make an iron dagger and leather helmet. When you become better at your job you could move on to other blacksmiths until you finally get to the skyforge, the ultimate forge in Skyrim and every smiths dream. Entirely up to you, but it is very unrealistic for people being able to craft dragon armor, or even daedric, due to how not many people would be buying it. The same thing with anything past flawless, because to most people, what is better than flawless? A race you probably should be is an Orc, Redguard, or Nord. You make weapons, armor and jewelery and you can even go out and mine the things yourself and be a Blacksmith and a Miner. Sell your things to anyone that would by them, or act like you are working for the forge and sell them to the forge master. You will also need a high speech due to the cost of the tools and ingredients for most crafts. Alliteratively, you may choose to be a Fletcher! For this profession you'll need to craft many bows and be skilled with leather. Always keep ANY arrows you find in your inventory. They are weightless, but you'll need to store them somewhere for safe keeping when you want to sell them. You'll also want to create leather/hide armor to sell to your customers, obtain the 'Merchant' perk so you can sell directly to hunters out in the wild.    &lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 02:21, 31 December 2011 (UTC)and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
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==Alchemist==&lt;br /&gt;
As an alchemist you'll be earning your pay through the alchemy skill, none the less. Playing realistically, you may want to become an assistant in any of the alchemy stores through the broad land of Skyrim. Learn the trade, buy recipes, and take time to begin your own potion/poison crafting. You may not even want to sell potions, but raw ingredients. You will also need to choose if you want to buy your ingredients or obtain them the hard way. You may either choose to deliver potions to stock alchemy stores, or have your own business by getting married! Create signature potions and perfect the ones you know! There are hundreds of different possibilities. You may want to test your concoctions on yourself before selling them to the general public. Make a log book in real life of your different recipes and what effects ingredients have. &lt;br /&gt;
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Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Make a living off of selling various goods! Imperials work best, due to their racial benefits. Speech is very important, you're career depends on it! &lt;br /&gt;
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'''Choosing your Merchandise'''&lt;br /&gt;
As a merchant you must choose what wares you wish to have for sale. These wares can range from hides to gems, or maybe a bit of everything! Picking your merchandise means many things. You must know where to obtain what you wish to sell. Some items are harder to come across, but bear more profit, others are common materials that can be found easily, yielding small profits but more merchandise. &lt;br /&gt;
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'''Selling your Wares'''&lt;br /&gt;
Once you've obtained a good supply of merchandise, you'll need to start selling. Choose merchants that would actually need your wares and slowly form bonds with each of your customers. Maybe people have specific orders you have to fulfill within a short amount of time. Even more realistically you could perform tasks for NPC's needing certain items or work for the East Empire Trading Company. You must be sure to please your customers, maybe throwing in bonus gifts with a large purchase. At low levels making money will be harder, but with progression of level comes higher valued items. Be sure to update/upgrade your wears from time to time, for instance, if you begin selling dishes, in the beginning you'll be selling wooden/cast iron utensils, eventually, you can upgrade to Dwemer, yielding better profits for better items. At some point, you may want to get married. When your spouse begins to sell merchandise yourself, accept the 100 gold a day made from them. Stock your home with wares and remove 100 gold's worth a day. If your stocked wares don't have over 100 gold value all together, don't accept the 100 for that day. You may also want to get an apprentice or body guard. If you wish to have a bodyguard, purchase a hireling for 500 gold. If you wish for an apprentice, choose a follower not accustom to combat. &lt;br /&gt;
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&lt;br /&gt;
'''Getting Around'''&lt;br /&gt;
As a merchant, you're going to have to be stationed somewhere, whether it's a house you own in a city, a room in an inn, or out of some cleared out fort in the wilderness. Cracked Tusk Keep works well, due to the fact that it has a large vault for storing merchandise. Eventually, once you've obtained enough money, you may want to purchase a horse. Only carry a realistic amount of weight until you've obtained a horse to help you carry your wares. &lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Butcher==&lt;br /&gt;
As a butcher, you'll need lots and lots of meat. To obtain meat, you will have to go out and hunt for your food. Nothing you sell should be cooked it should all be raw. You can set up a shop in your home with your spouse. When they decide to open up shop, place meat on the shelves in your home. Everyday, accept your spouses 100 gold and remove what you think would be worth the amount. You may also need to make deliveries to local taverns and inns, even individual people. Remember that meat can go off quickly so have a store of salt around to help preserve the meat and if you are making a delivery thta could take a couple of days to complete take some salt with you. After a week throw away any meat that is still on your shelves. You don't want complaints from you customers about bad meat!&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]. Edited by --[[User:Sibane|Sibane]] 16:30, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
Skyrim is a rugged land with rough soil. Only the most dedicated and skilled farmers will ever be able to conquer Skyrim's rough climate and temperature. Start by working for a particular farm. You can work at any one you choose, carrying out chores for your employer, maybe this is taking the crops to the market, obtaining more seeds, plowing in the fields, or working the mill. While you're still an apprentice, you'll need to sleep in an inn, only keeping enough profit to live. The crops available in your farm are the only crops you'll know how to grow. To expand your knowledge you'll need to get advice from another farm! Eventually.. You will be the one to take over the trade, selling the crops for your own profit and paying those who work your fields. If you want, train a follower in your profession and pass down your knowledge. You may decide to be a special farmer, such as a Nirnroot grower, you'll of course need training from the only woman who knows how to cultivate them. Find a spouse that lives near a farm, and live at their place so you can work in your fields every day.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
&lt;br /&gt;
==Sailor==&lt;br /&gt;
Sail the high seas on the vessel of your choice! As a sailor, you'll need to work on a boat of course, doing basic things such as cleaning the ship, killing off Skeevers, or keeping the boat stocked with food, drink, and firewood. [especially if you wish to go on a voyage.] When traveling, you may fast travel from port to any location near a shore, as long as they are connected! You may have a wreck and have to take refuge at one of the many ship wrecks along the northern coast. Making sure to stay alive and keep any survivors [Companions.] Alive as well. This scenario is included in the Wilderness Dweller category. In order to fix your ship, you'll need lots of firewood and iron ingots! For profit, slay Horkers for their meat and tusks, pickpocket your captain for your 'pay', or sell merchandise to vendors as to give them their delivered goods. Eventually, you will become a master of the sea, when you think you've got what it takes, become a captain of your own ship! You'll need to buy a boat though! To do this, place an amount of money in the closest chest to the ship. Keep in mind, smaller boats will cost less, but they won't be able to make it into the more icy parts of the ocean. Be realistic about the pricing, and make sure to pay your crew for their efforts.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
&lt;br /&gt;
==Miner==&lt;br /&gt;
Mining, next to woodcutting, is the most simple and straight forward job there is. You'll of course need a pick-axe and a home/camp nearby a mine. There are several spouses you may wish to marry that are also miners, offering a house nearby and a steady income. Work from mine to mine, following your employers demands for ore, selling your ore for profit and not using it to smith. Make sure to wear your miners clothing and always remember your place. You're a simple worker, nothing more. Accept additional pay from your employers by pickpocketing them if you feel you did better than usual. Explore caves and other mines for additional ore, but be sure to hire a body guard [Hireling.] to help you in case the cave/mine is occupied by something nasty. Eventually, with enough experience, you can start to run the mine yourself, whether for smith use [crafting ores.] or straight profit [silver and gold.]. You'll need to pay the original owner a hefty sum for the new property. If you get into it big time, do the Forsworn Conspiracy quest to strike at your Silver-Blood rivals and cripple their business, even taking over their mine.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
&lt;br /&gt;
==Rancher==&lt;br /&gt;
Ranching is farming with animals. This may include working at a stable or working cattle in a village. Having a dog will be very important as you will need the help 'herding'. You can even use a command animal spell, and get your own sheep and deer, fencing them in, killing them off for profit. The same can be done with chickens, just be careful not to get charged with poaching someone else's livestock! You may even want to give them money or trade them with items for their livestock if you need it. You can sell your meat personally, or you can sell the animals to other people by commanding them and placing them on their property. You can even pretend raw beef/goat legs/chicken breast are actually the animals themselves. Pickpocket your buyer for additional payment. You can even eventually take over your own stable, selling horses for profit. You'll need to feed your livestock and take care of them. Use a clothing iron to brand each of your animals so you know they are yours. Make sure your animals get good exercise by letting them out occasionally if not daily. Ride horses and train them to go over jumps, raising the actual price for each one that is more trained. If you have chickens make sure to feed them and collect their eggs also, selling them for profit.&lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Tax Collector==&lt;br /&gt;
As a tax collector you'll need to door to door collecting payment from people by pickpocketing them or stealing valuables from their home. Each house should have a different amount. For instance, a beggar won't have as much taxes because they can't buy as much as a rich home owner could. If a citizen can't pay, maybe they will attack you in fear [Rage Spell] or maybe you'll attack them! Taking their gold from their cold, dead hands. Therefore always remember to bring a weapon just in case or you could hire a follower and use them as a guard to help you collect tax from the more reluctant citizens. Not many people say no to a large, well armed Nord when they ask you for money. You'll need to invest in stores so you can fence your confiscated property. You can be a generous Tax Collector or a corrupt one who takes more than is required. Maybe Whiterun is about to be held under siege! Tax rates will increase to pay for the war effort. You don't get to keep all your gold. Deposit 10% of your earnings into a container in the Jarl's home. &lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]] Edited by --[[User:Sibane|Sibane]] 16:37, 10 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas&amp;diff=853394</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas&amp;diff=853394"/>
		<updated>2012-01-11T20:25:40Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: removed the contents.. moved to guard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under the ten roleplaying character types listed below, you can view the different types of user-created roleplaying ideas. Anyone is free to view these pages, add information to them, or list your own ideas. To list your own ideas, you must [[Special:UserLogin|have an account]]. After having an account, you can begin posting your ideas in the categories below or add additional information to existing pages.&lt;br /&gt;
&lt;br /&gt;
'''Do NOT make changes to this page without my permission! But feel free to add to it's categories!''' --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Guidelines'''&lt;br /&gt;
&lt;br /&gt;
This guide is user made and no where near as specific as the Oblivion Roleplaying Guide. Think of it as the ''beta'' version of the Skyrim Roleplaying Guide where users can go ahead and start contributing until the official page is made! Here are some things to think about when making creating your own Roleplaying types:&lt;br /&gt;
*Keep it appropriate and refrain from posting nonsense.&lt;br /&gt;
*Make sure your post has a proper heading.&lt;br /&gt;
*If there is already an idea similar, add onto it instead of creating a new post to save those patrolling some grief.&lt;br /&gt;
*Use images if wanted, making sure they are not copyrighted.&lt;br /&gt;
*Please keep the spelling and grammar mistakes to a minimum. Your idea must be readable to other users. If you want, you can add a notice to your Roleplaying Ideas page stating that other users are allowed to fix spelling mistakes in your ideas. &lt;br /&gt;
*Use &amp;quot;[[Help:Show Preview|show preview]]&amp;quot;, and avoid too many single edits to one page. If possible, make all your changes in just one edit.&lt;br /&gt;
*Make sure to put your Character type in it's appropriate category.&lt;br /&gt;
*Make sure to credit yourself and be as in depth as possible.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
To edit an existing character type, simply select edit next to it's title. To make a brand new character type, click edit at the top of the page and scroll down to the bottom and begin with the format provided. This is how your format should be when creating a new Character Type. To make your title simply put two = signs on each side of it.&lt;br /&gt;
&lt;br /&gt;
Idea Name&lt;br /&gt;
&lt;br /&gt;
Description-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Idea by {Insert Signature}. Decription by {Insert Signature}&lt;br /&gt;
&lt;br /&gt;
==Increased Realism==&lt;br /&gt;
Here's a guide with many ideas to help you increase the realism of Skyrim!&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Increased Realism]]&lt;br /&gt;
&lt;br /&gt;
==Character Type Roleplaying==&lt;br /&gt;
You can create and develop your character to emulate any person you like, including heroes from stories and movies. There are several basic ways you can customize your character to resemble your rolemodel.&lt;br /&gt;
*Give your character an appropriate name.&lt;br /&gt;
*Choose an appropriate race and gender.&lt;br /&gt;
*Customize your characters appearance to match your rolemodel.&lt;br /&gt;
*Only use skills appropriate to your roleplay.&lt;br /&gt;
*Equip your character with appropriate clothing, armor, and weapons. Enchant items to rename them.&lt;br /&gt;
*Decide which NPC's are your friends and which are your enemies. Only do quests for your friends.&lt;br /&gt;
*Join Factions that are appropriate to your roleplay.&lt;br /&gt;
&lt;br /&gt;
==Specific Character Ideas==&lt;br /&gt;
Here, You may begin posting any Roleplaying ideas you have for Skyrim!&lt;br /&gt;
Here's a list of things to consider before making your character type.&lt;br /&gt;
&lt;br /&gt;
*Races&lt;br /&gt;
*Physical Description&lt;br /&gt;
*Likes/Dislikes&lt;br /&gt;
*Personality&lt;br /&gt;
*Spells&lt;br /&gt;
*Skills&lt;br /&gt;
*Perks&lt;br /&gt;
*Equipment&lt;br /&gt;
*Marriage&lt;br /&gt;
*Religious Views&lt;br /&gt;
*Home&lt;br /&gt;
*Favorite Foods&lt;br /&gt;
*Lower/Middle/High Class&lt;br /&gt;
*Weekly Routine&lt;br /&gt;
*Suggested Quests&lt;br /&gt;
*Background Information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jobs'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Jobs]]: Earning a honest living.&lt;br /&gt;
&lt;br /&gt;
'''Religion'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion]]: Choose what god guides you.&lt;br /&gt;
&lt;br /&gt;
'''Warrior'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior]]: Use your combat skill to conquer your enemies. &lt;br /&gt;
&lt;br /&gt;
'''Assassin'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Assassin]]: Make a living by killing people.&lt;br /&gt;
&lt;br /&gt;
'''Mage'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage]]: Use magic and science to achieve your goals.&lt;br /&gt;
&lt;br /&gt;
'''Criminal'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Criminal]]: Live by your own rules.&lt;br /&gt;
&lt;br /&gt;
'''Guard'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard]]: Serve out justice or oppress the people.&lt;br /&gt;
&lt;br /&gt;
'''Wilderness Dweller'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Wilderness Dweller]]: Live off the vast lands of Skyrim.&lt;br /&gt;
&lt;br /&gt;
'''Lifestyles'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Lifestyles]]: Decide the lifestyle you want to lead.&lt;br /&gt;
&lt;br /&gt;
'''Collector'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Collector]]: Collect various items and show them off.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard&amp;diff=853389</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Guard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard&amp;diff=853389"/>
		<updated>2012-01-11T20:18:37Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guard==&lt;br /&gt;
Whiterun Guard: Use an Imperial sword and bow. Whiterun guard armor can be found on the body of the first dragon you kill and the shield on the floor near the western watchtower (after the dragon attacks). Or you could kill a Whiterun guard for the armor and weapons.&lt;br /&gt;
Complete tasks for the Jarl- Bleak falls Barrow, Dragon Rising. After Dragon Rising, do the bounties and patrol the hold.You could be stationed at Riverwood, Whiterun or Rorikstead, or just patrol the roads. Complete the radiant quest for citizens of your hold (find armens sword, mammoth tusk for Ysolda, etc).&lt;br /&gt;
&lt;br /&gt;
Idea by [[User:PsijicOrder|PsijicOrder]] Description by [[User:Shadowfox|Shadowfox]]&lt;br /&gt;
&lt;br /&gt;
==Soldier==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
&lt;br /&gt;
==Officer==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
&lt;br /&gt;
==Imperial Legionnaire==&lt;br /&gt;
As a Legionnaire, your duty is to patrol Skyrim as a high ranking officer, keeping order. After you leave Helgen, head for Solitude and join the Imperial Legion. Wear the legion light armor and use the imperial sword and bow. When it is time to choose armor from the smith, choose heavy but only wear it when you are rank 3. This will make it seem like you are getting better armor for your rank. At rank 4, wear the captain's helmet, and at 5 wear the rare full helmet (can be found during Meridia's quest). After you have defeated Ulfric, pickpocket Tullius' armor and wear it at formal occasions, and wear your proper armor during battle. If your Pickpocket skill isn't high enough, wear fine clothes. You should patrol Skyrim on horseback keeping the peace from Hold to Hold, sentencing any bandits or stray Stormcloaks running amok.&lt;br /&gt;
&lt;br /&gt;
Idea by [[User:PsijicOrder|PsijicOrder]]. Description by [[User:Jakob|Jakob]]&lt;br /&gt;
&lt;br /&gt;
==Stormcloak==&lt;br /&gt;
See Imperial Soldier (changes made where needed)&lt;br /&gt;
&lt;br /&gt;
==Imperial Soldier==&lt;br /&gt;
1. Join the Imperial Legion in Solitude&lt;br /&gt;
&lt;br /&gt;
2a. Live in solitude and train at least three hours a day with the other soldiers&lt;br /&gt;
&lt;br /&gt;
2b. Live in one of the Imperial camps&lt;br /&gt;
&lt;br /&gt;
3. Overtime slowly complete the different battles with the legion.&lt;br /&gt;
&lt;br /&gt;
4. As you gain rank you can change your duties and take more of an authority role and train the other soldiers&lt;br /&gt;
&lt;br /&gt;
5. After you feel you've been in the legion a long time finish the civil-war quest-line.&lt;br /&gt;
&lt;br /&gt;
6. Either continue your post war life as a soldier or retire and start a new easier life.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Kevin02|Kevin02]].&lt;br /&gt;
&lt;br /&gt;
==Bounty Hunter==&lt;br /&gt;
Travel from city to city never staying in one place for a long period of time. Talk to the owner of an inn and ask them for work and they will give you a bounty letter. After doing whatever the letter says collect your payment. There are also a few quests you could complete like ''In My Time of Need'' where you can receive payment for bringing someone to the quest giver. &lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Kevin02|Kevin02]].&lt;br /&gt;
&lt;br /&gt;
==Dragon Slayer==&lt;br /&gt;
For this one you can be any race but Nord is the best. First off you can train your smithing to 100 by smithing a bunch of iron daggers. Once at 100 make Dragonplate or Dragonscale armor. Any weapon choice will work but archery and 1 or 2 handed is best. After you complete all of that your sole purpose is to hunt dragons and upgrade your armor or sell it to stores. I recommened getting a Dragon Priest mask for added affects and it looks way better. Try to get as many shouts as possible. Good questlines include Imperial/Stormcloak, and the Main Questline. Have fun Dragon Slayers. And don't forget to clear out dragon lairs and anytime the courier delivers a note to ''Investigate The Strange Power in...'', do it and become stronger.&lt;br /&gt;
&lt;br /&gt;
==Bodyguard==&lt;br /&gt;
&lt;br /&gt;
A suitable race is a Nord, however, most races would also be good. try not to go weaker races like the Bosmer, but, if you want to make a more interesting experience it could work. Firstly, you must find a rich person and become their friend. Once you have done that, they will allow you inside their house. Stand in the the living room or outside and, at the end of the week, take your wages by taking some coins. Each race can have their own story. A Dark Elf could defend the houses of the Dunmer in Windhelm and Riften. When you enter the city for the first time, you see a female Dunmer being accosted by two Nords. Listen to the men then brawl with one of them. The family will then allow you to live in their house. If you want to, you can start of small and pretend that you receive a letter, instructing you to go a new place. You could be come the Jarl's secondary housecarl or escort couriers as they transport messages. If you are a Khajiit, defend a caravan, looting bodies of all the enemies you slay as payment.   &lt;br /&gt;
&lt;br /&gt;
Idea by POMC S117 Description by POMC S117&lt;br /&gt;
&lt;br /&gt;
==Non-Skyrim Guard==&lt;br /&gt;
&lt;br /&gt;
Be a guard from another country. It has to neighbour Skyrim so your choice is High Rock, Cyrodill, Morrowind and Hammerfell. Go that province's native race and guard the respective border.&lt;br /&gt;
&lt;br /&gt;
CYRODIILIC GUARD&lt;br /&gt;
&lt;br /&gt;
Go an Imperial - or, for fun - an Altmer. Guard Skyrim's southern border, sleeping in Forts and camps. Recruit Followers to be your sub-ordinates. Make sure that they are fed and have access to drink, If not, remember that they can slay you. Use Imperial Armour or Penitus Oculatus Armour and slay bandits and wolves. You are also a border guard so inspect travellers and their inventory. If you are suspicious don't hold back, slay them for the good of Cyrodiil.&lt;br /&gt;
&lt;br /&gt;
HIGH ROCK GUARD&lt;br /&gt;
&lt;br /&gt;
As no armour for High Rock exists, choose the holds armour that suits you. Enchant it and name it after a city in High Rock. Guard the area near Markarth and inspect people coming and going. You despise Orcs  so slay them on sight, they could be plotting to capture your country. Kill bandits, sleep in forts and use Followers as fellow guards. Feed them and give them the same armour and weapons as you.&lt;br /&gt;
&lt;br /&gt;
HAMMERFELL GUARD&lt;br /&gt;
&lt;br /&gt;
Don the armour worn by the Alikir and use a Scimitar. Guard the Southwestern areas of the map and inspect travellers, kill bandits and recruit more guards. Make a trip to Whiterun and assist the Alikir warriors there. They are looking for a women who is working with the Thalmor. &lt;br /&gt;
&lt;br /&gt;
MORROWIND GUARD&lt;br /&gt;
&lt;br /&gt;
The dwindling Dark Elves are guarding their border in case Skyrim decides to attack. Kill the bandits and animals near the border and assist your fellow Dunmer. Recruit fellow Dark Elves and assist them when you go into Windhelm and Riften to make sure that they are treating their citizens fairly and the Dark Elves equally. If a member peaks out against you people, beat them up so that they don't do it again Alternatively, go an Argonian and prey on the Dunmer that are escaping. Make sure that they do not rally and rise up to take what is theirs. Decide what armour is suitable for your character.&lt;br /&gt;
&lt;br /&gt;
Ideas by POMC S117 Description by POMC S117&lt;br /&gt;
&lt;br /&gt;
==Dragon Defence==&lt;br /&gt;
&lt;br /&gt;
This is a fun and simple game. Firstly, you make a character and advance as far in the MQ as you want. All you need is to advance as far as it takes for dragons to appear. Next, find a settlement that gets attacked a lot. The more citizens the better. Now, you must defend the city. Once you have defeated the dragon, fast travel back to the settlement. If you're lucky, another dragon will appear. Keep doing this until you die. It can be fun observing the citizens as they flee. Count how many you lose and try to beat that score next time. For a more interesting experience, move your wife into that settlement if possible. Make it your priority to defend her. You can don any armour you want but if you want to make it more realistic, wear guard armour. Protect the citizens until they flee into their houses.&lt;br /&gt;
&lt;br /&gt;
Ideas by POMC S117 Description by POMC S117&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Dragon_Defence&amp;diff=853388</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Dragon Defence</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Dragon_Defence&amp;diff=853388"/>
		<updated>2012-01-11T20:17:24Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: removed the contents.. moved to guard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=852735</id>
		<title>User talk:PsijicOrder</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=852735"/>
		<updated>2012-01-11T02:31:59Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Skyrim Roleplaying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to my Talk Page!'''&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello PsijicOrder! Welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
If you, on the other hand, would like to spice up your [[Special:Mypage|userpage]], take a look at this link:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Userboxes|Userboxes]]''':  near complete list of userboxes, including a guide to make your own&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.uesp.net/ forums]&amp;lt;/span&amp;gt;. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 23:24, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Show Preview ==&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to UESPWiki! Thanks for your interest in the wiki; however, you seem to have been making multiple edits to a page by not using the [[Help:Show Preview|show preview]] button, clogging up the [[Special:Recentchanges|Recent Changes]] in the process. We appreciate your enthusiasm, but keep in mind that each edit needs to be [[UESPWiki:Patrollers|patrolled]], so multiple consecutive edits create an unnecessary hassle on those who patrol. So please utilize this feature! You may also want to look over our [[UESPWiki:Style_Guide|style guide]] and [[UESPWiki:Getting Started|Getting Started guide]]. Feel free to [[UESPWiki:Contact|ask]] if you have any questions. --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 00:21, 17 December 2011 (UTC)&lt;br /&gt;
:Also, the white lion image you originally uploaded was deleted because it is a violation of copyright, and cannot be hosted or used here without permission. I have proposed your second upload of the same image on the same grounds. Please do not upload it again. Thanks. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 00:25, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
A moved your page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas]], since it needs to be a subpage of yours. FYI [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 04:17, 18 December 2011 (UTC)&lt;br /&gt;
:Please do not create user content in the category section. I move your new page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior]]. Can you use that format from now on? [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 03:50, 27 December 2011 (UTC)&lt;br /&gt;
::Re: Sure, check your email for my only question. (: {{unsigned|PsijicOrder|27 December 2011}}&lt;br /&gt;
:::You probably want to look at [[Oblivion:Roleplaying Ideas]] and the {{tl|Roleplaying}} template used there.  If you look at any of the Oblivion categories, such as [[:Category:User_Content-Oblivion-Roleplaying-Assassin]] you'll see that it doesn't contain any content itself, but instead contains links to userpages that contain the content.  That's how the Skyrim information needs to also be set up.  Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Roleplaying|game=Skyrim|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to your userpages is how you take care of the categories. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:50, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay i like the idea of a Skyrim Roleplaying ideas page but could you try filling in your idea's? If you make an idea please don't leave it blank. I could contribute later but just saying, fill in the idea's please. ( I just created an account because i lost the password to my old one. Ive played every elderscrolls game there is. Didn't finish all expansions though. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
Please keep in mind, i'm one of the only people who contribute to this, and the only person who maintains it, I need help from others because it's a HUGE chore for me to add information to every single idea due to time restraints. Also, if you feel like it's so bad that there are blank ideas, go fill them in yourself with your own ideas you may have. Thank you for the support though, it's much needed. -[[User:PsijicOrder|PsijcOrder]]&lt;br /&gt;
&lt;br /&gt;
Yeah, i understand that. I seemed a little pushy in the last comment i made. And i was thinking, i should but i just made this account and im not quite used to everything with editing. And i don't think its bad that some are blank, just though they should be filled. I'll try filling a few in when i work out editing properly. And when its not 2:00AM in the morning. Also, i like the idea of roleplaying in Skyrim, after all it is a roleplaying game. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
My user name in the forums is Sibane. I'm new to this editing thing so don't get angry if I do something wrong!&lt;br /&gt;
&lt;br /&gt;
Hey! If you're new to the site, you should probably make an account on the forums! (: You can press the little button that looks like pen scribbles at the top to place a link to your name. (: --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
:Could you put a notice on your sandbox pages which other people can edit? Something like &amp;quot;everyone is free to contribute ideas to this page&amp;quot;. I'm asking you because by standard, only you are allowed to edit your userpages, and while it's clear you want people to edit your pages, it makes me weary of patrolling those edits. That notice would just make things easy, just in case. &lt;br /&gt;
:Also, you've created a lot of different sandboxes for your rp-ideas, so I'd have to ask you to try to create these as efficient as possible. By that I mean, try not to create a page for 20 sentences alone. I get that they're yet to be filled up etc. but I can't help but feel you're redundantly making new pages ~ [[User:Dwarfmp|Dwarfmp]] 01:55, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
-Yeah sorry, I haven't had as much time lately to fill in those I have yet to finish, I am keeping the categories at those 10 and no more. And yes, I'll go make sure to put a notice on each category that people are free to edit. x) --[[User:PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=852732</id>
		<title>User talk:PsijicOrder</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=852732"/>
		<updated>2012-01-11T02:31:23Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Skyrim Roleplaying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to my Talk Page!'''&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello PsijicOrder! Welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
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* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
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* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
If you, on the other hand, would like to spice up your [[Special:Mypage|userpage]], take a look at this link:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Userboxes|Userboxes]]''':  near complete list of userboxes, including a guide to make your own&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.uesp.net/ forums]&amp;lt;/span&amp;gt;. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 23:24, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Show Preview ==&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to UESPWiki! Thanks for your interest in the wiki; however, you seem to have been making multiple edits to a page by not using the [[Help:Show Preview|show preview]] button, clogging up the [[Special:Recentchanges|Recent Changes]] in the process. We appreciate your enthusiasm, but keep in mind that each edit needs to be [[UESPWiki:Patrollers|patrolled]], so multiple consecutive edits create an unnecessary hassle on those who patrol. So please utilize this feature! You may also want to look over our [[UESPWiki:Style_Guide|style guide]] and [[UESPWiki:Getting Started|Getting Started guide]]. Feel free to [[UESPWiki:Contact|ask]] if you have any questions. --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 00:21, 17 December 2011 (UTC)&lt;br /&gt;
:Also, the white lion image you originally uploaded was deleted because it is a violation of copyright, and cannot be hosted or used here without permission. I have proposed your second upload of the same image on the same grounds. Please do not upload it again. Thanks. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 00:25, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
A moved your page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas]], since it needs to be a subpage of yours. FYI [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 04:17, 18 December 2011 (UTC)&lt;br /&gt;
:Please do not create user content in the category section. I move your new page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior]]. Can you use that format from now on? [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 03:50, 27 December 2011 (UTC)&lt;br /&gt;
::Re: Sure, check your email for my only question. (: {{unsigned|PsijicOrder|27 December 2011}}&lt;br /&gt;
:::You probably want to look at [[Oblivion:Roleplaying Ideas]] and the {{tl|Roleplaying}} template used there.  If you look at any of the Oblivion categories, such as [[:Category:User_Content-Oblivion-Roleplaying-Assassin]] you'll see that it doesn't contain any content itself, but instead contains links to userpages that contain the content.  That's how the Skyrim information needs to also be set up.  Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Roleplaying|game=Skyrim|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to your userpages is how you take care of the categories. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:50, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay i like the idea of a Skyrim Roleplaying ideas page but could you try filling in your idea's? If you make an idea please don't leave it blank. I could contribute later but just saying, fill in the idea's please. ( I just created an account because i lost the password to my old one. Ive played every elderscrolls game there is. Didn't finish all expansions though. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
Please keep in mind, i'm one of the only people who contribute to this, and the only person who maintains it, I need help from others because it's a HUGE chore for me to add information to every single idea due to time restraints. Also, if you feel like it's so bad that there are blank ideas, go fill them in yourself with your own ideas you may have. Thank you for the support though, it's much needed. -[[User:PsijicOrder|PsijcOrder]]&lt;br /&gt;
&lt;br /&gt;
Yeah, i understand that. I seemed a little pushy in the last comment i made. And i was thinking, i should but i just made this account and im not quite used to everything with editing. And i don't think its bad that some are blank, just though they should be filled. I'll try filling a few in when i work out editing properly. And when its not 2:00AM in the morning. Also, i like the idea of roleplaying in Skyrim, after all it is a roleplaying game. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
My user name in the forums is Sibane. I'm new to this editing thing so don't get angry if I do something wrong!&lt;br /&gt;
&lt;br /&gt;
Hey! If you're new to the site, you should probably make an account on the forums! (: You can press the little button that looks like pen scribbles at the top to place a link to your name. (: --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
:Could you put a notice on your sandbox pages which other people can edit? Something like &amp;quot;everyone is free to contribute ideas to this page&amp;quot;. I'm asking you because by standard, only you are allowed to edit your userpages, and while it's clear you want people to edit your pages, it makes me weary of patrolling those edits. That notice would just make things easy, just in case. &lt;br /&gt;
:Also, you've created a lot of different sandboxes for your rp-ideas, so I'd have to ask you to try to create these as efficient as possible. By that I mean, try not to create a page for 20 sentences alone. I get that they're yet to be filled up etc. but I can't help but feel you're redundantly making new pages ~ [[User:Dwarfmp|Dwarfmp]] 01:55, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
-Yeah sorry, I haven't had as much time lately to fill in those I have yet to finish, I am keeping the categories at those 10 and no more. And yes, I'll go make sure to put a notice on each category that people are free to edit. x)&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Increased_Realism&amp;diff=852447</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Increased Realism</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Increased_Realism&amp;diff=852447"/>
		<updated>2012-01-10T21:14:17Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Character Type Roleplaying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Traveling==&lt;br /&gt;
*Slow down! You don't need to run/jump everywhere. Take a walk in the forests.&lt;br /&gt;
*If you do run while you travel, take the occasional rest.&lt;br /&gt;
*Only travel in good weather. If you must travel in poor weather, wear appropriate attire. Consider running to find a camp or cave to wait out the storm.&lt;br /&gt;
*If you come across a village, don't keep going. Unless you're doing something important, stop by. See how the livestock and townspeople are doing.&lt;br /&gt;
*Spend nights in inns or taverns. If you are caught in the wilderness at night, stop by the side of the road as if you were camping.&lt;br /&gt;
*For players who consider Fast Travel to be unrealistic, its use can be minimized or eliminated. Spending more time journeying across Skyrim can greatly enhance the aesthetic appeal of the game; some of the lesser traveled places are stunningly beautiful.&lt;br /&gt;
*Use your map and compass more realistically&lt;br /&gt;
*Use your map only when you are sheltered. If it is raining or snowing, your map could get soaked and most likely ruined.&lt;br /&gt;
*When entering a dungeon, carry a torch and walk slowly, on the lookout for unknown dangers.&lt;br /&gt;
&lt;br /&gt;
==Horses==&lt;br /&gt;
*Take care of your horse more realistically.&lt;br /&gt;
*Always leave your horse at a stable, in its paddock.&lt;br /&gt;
*Leave an apple or carrot near your horse.&lt;br /&gt;
*When riding, take your horse's fatigue and Health into account&lt;br /&gt;
*Don't run nonstop between cities through the middle of the wilderness, jumping over boulders, running into trees, and swimming across lakes. When possible, stick to the roads.&lt;br /&gt;
*Only run full speed when you are attacked or urgently need to get somewhere. Slow down when your horse is exhausted or injured.&lt;br /&gt;
&lt;br /&gt;
==Eating==&lt;br /&gt;
*Although it is not necessary, eating regularly is an easy way to enhance role-playing.&lt;br /&gt;
*Eat three meals a day at the appropriate times (or less if you are poor). Eat foods appropriate for your character and the mealtime.&lt;br /&gt;
*Once you have eaten, wait for one hour to show it takes time to actually eat--you haven't just instantly eaten your meal.&lt;br /&gt;
*If you find yourself a long way away from a house or an inn, then gather some nearby natural ingredients. Seeds, flowers and other things could make a meal.&lt;br /&gt;
*Sit down in a chair when you eat.&lt;br /&gt;
*Eat out at the local inn, socializing with others.&lt;br /&gt;
&lt;br /&gt;
==Sleeping==&lt;br /&gt;
*Sleep in a home appropriate for your role. If you can't afford a house (or do not want one), rent a room at an inn or find a bedroll. Also, rent a room when you are visiting a Hold.&lt;br /&gt;
*Put your armor in the cupboards, put your sword on the bed next to you, etc, before you sleep. Put on a simple outfit as &amp;quot;pajamas&amp;quot;.&lt;br /&gt;
*Read a book before going to bed, like you fell asleep reading.&lt;br /&gt;
*If you must wait instead of sleeping then wait under a balcony or a tree, or in a crevice in a wall, to simulate sleeping on the streets or wilderness.&lt;br /&gt;
&lt;br /&gt;
==Houses==&lt;br /&gt;
*Take off your shoes when you enter your house.&lt;br /&gt;
*There are many options for decorating your house:&lt;br /&gt;
*Place appropriate items throughout: books on bookshelves, wine in wine racks, decorative armor on shelves, writing items on desks, food and dishes in the kitchen. If you are a mage put potions and scrolls everywhere.&lt;br /&gt;
*Create displays that commemorate your adventures, for example by showcasing items representing animals or people you have conquered: some Dragon Scale or Bone or a Daedric Artifact on a shelf.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Try playing the game using a realistic limit for the amount of items your character can carry. If you need to transport more items than a person could realistically carry, use a horse. &lt;br /&gt;
*Wear clothing appropriate to the weather and/or activity. &lt;br /&gt;
*Take off your armor and replace it with casual clothes when you're in towns. &lt;br /&gt;
*Wear clothing and use weapons that are appropriate for your character. &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
*Simulate damage from combat beyond simply losing health. &lt;br /&gt;
*Rest after a fight so you are prepared for your next encounter. &lt;br /&gt;
*After a major battle or after catching a disease, take several days to gradually heal, slowly doing more physically demanding activities. &lt;br /&gt;
*Don't change armor after combat has begun, maybe a helmet.&lt;br /&gt;
&lt;br /&gt;
==Memorials==&lt;br /&gt;
If you become attached to the NPCs in the game, you can pay homage to them after they die.&lt;br /&gt;
*Place the NPC's robes/cuirass and/or sword in a place of significance and honor. &lt;br /&gt;
*Add dead guild member’s items to the guild hall.&lt;br /&gt;
*Rename the items (by enchanting them, for example) to name them after the NPC who used them. &lt;br /&gt;
*Scatter flowers and torches where someone died. &lt;br /&gt;
*Use the weapons, armor, or spells of fallen NPCs when avenging their death. &lt;br /&gt;
*Straighten out a fallen ally's (or opponent's) body (folding the arms if possible) and place the body in a peaceful location. If he or she died in the water, drag the corpse onto land, possibly a meadow of flowers, and perhaps leave a flower next to the body. &lt;br /&gt;
*If near a fire, cremate the body by dragging it in. &lt;br /&gt;
You can also honor your fallen enemies, in particular if they fought honorably. This may include people acting immaturely, they didn't mean or want to start combat.&lt;br /&gt;
*Take their armor only to upgrade your own, not for profit. &lt;br /&gt;
*Leave their weapon next to their body to symbolize that they died honorably. &lt;br /&gt;
*If dealing with someone like a Pirate, either drag them onto their ship or into the sea and let them float. &lt;br /&gt;
*If someone such as a Dark Brotherhood Follower dies, hide the corpse and clothes so no one can learn anything of the Dark Brotherhood's enchanted armor. &lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Give your character a personality with preferred foods, activities, and clothes. What creature or race does he/she hate/like the most? &lt;br /&gt;
*Do not reload your last save game after making a mistake, such as killing someone accidentally. Continue playing and live with the consequences of the mistake. &lt;br /&gt;
*Adjust the difficulty based on your game-play preferences. &lt;br /&gt;
*If you think sneak attacks or power attacks should be able to kill enemies with a single blow, change the difficulty to novice or apprentice. &lt;br /&gt;
*If you think fights with bears and wolves should be desperate struggles for survival, change the difficulty to expert or master. &lt;br /&gt;
*Given that most people don't have supernatural attention spans, try not to wait for long periods of time all at once, unless there is a good reason (e.g., you're spying on someone). &lt;br /&gt;
*Bathe periodically by taking off your clothes and swimming. Wash your clothes, too, by dropping them in the water. For more realism, drop them in a sunny place and wait for them to dry; if it's cloudy, wait a bit longer. &lt;br /&gt;
*Use Followers as bodyguards, friends or colleagues. &lt;br /&gt;
*Tell your followers to wait in a place where they would actually stay (Inn, bar, guild hall etc.) &lt;br /&gt;
*Put a realistic limit on how much gear can go into a container. How can you put seven sets of armor a war axe and six shields into one chest? Take the size of the item into context. Also your desk should not contain weapons and armor even if it would fit. Inkwells, books, and maybe a dagger is good though. &lt;br /&gt;
*Play the game according to your chosen race: &lt;br /&gt;
*Try to only use skills that your race favors (e.g., skills for which your race has positive modifiers). &lt;br /&gt;
*Only deal with merchants of your race; generally try to help NPCs of your race. &lt;br /&gt;
*Use appropriate equipment (Orcs use Orcish; Elves use Elven; etc.) &lt;br /&gt;
*If you are role-playing a job for which you should be paid, you can receive your pay in multiple ways: &lt;br /&gt;
*Pickpocket your pay from the person you're dealing with. &lt;br /&gt;
*When you take a book from a guild's library, you have a week to read it before it must be returned. Bribe members in the area for overdue fees. &lt;br /&gt;
*Use a War-Hammer or similar weapon when entering taverns or other places you'd like to be noticed.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
*Dedicate your life to a Daedric Prince or God. Choose a god to follow based on your character's race and class. &lt;br /&gt;
*Worship your Chosen god through activities that would please your particular god. Visit the temple every morning and pray. If you strongly believe in your god then you could wake up every day at a certain time and place a gift on the altar. Place fresh flowers on graves to show the gods that you're devoted to them. &lt;br /&gt;
*Worship according to your race if you hold pride in it. &lt;br /&gt;
*Convert as many people as possible. &lt;br /&gt;
*Summon a Daedra Lord only on certain days. You could therefore celebrate these days by acting as a madman on Sheogorath's summoning day, reading books all day when it's the summoning day of Hermaeus Mora, etc. &lt;br /&gt;
*Read through and study the holy texts of your religion. Copy them and drop them in public places to spread your faith! &lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
*If you have a family, keep in touch with them, or create a scenario that discourages contact. &lt;br /&gt;
*If they died, that may change your opinion about the races, factions, or people involved. &lt;br /&gt;
*If your parents or close family are rich or powerful, then you have great power where they live. In other words, if your brother was a Chancellor, you would have much influence. &lt;br /&gt;
*Make your family race-appropriate so no Altmer fathers and Orc children. &lt;br /&gt;
*Play with a race that has few last names, like Altmer. Other Altmer that you like, or even dislike, for drama, are your relatives.&lt;br /&gt;
*Use marriage to fully immerse yourself&lt;br /&gt;
*Don't treat your spouse like a cook or a servant but an actual spouse. Try to stay with them for long before adventuring or they may become bored and...&lt;br /&gt;
*Maybe make a scenario where your housecarl betrays you and cheats with your wife. Punish him/her an flee the building. Stay at a friends house until you cool down. If you cheated on your wife, don't come back until you have collected something like a gem or nice clothes.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*Eat for your followers.&lt;br /&gt;
*Keep your followers in mind when you do quests.&lt;br /&gt;
*Pay your follower daily.&lt;br /&gt;
*Your followers are people too so they need to rest as well.&lt;br /&gt;
*Don't run ahead and leave them behind, walk with them.&lt;br /&gt;
*Help them train. If you are a member of the Companions and have progressed into the Circle, train the lowest ranked people. &lt;br /&gt;
*As Arch-Mage, it is your duty to train the wizards. Guide them through and give each of the Apprentices battle-experience.&lt;br /&gt;
*Outfit them with the suitable gear. If you are in a cold area like Winterhold, don't give them some topless fir armour. If you are in an area like Falkreath, give them lighter armour.&lt;br /&gt;
*Talk to your followers during a journey. Listen to what they have to say. Try to think of them as friends instead of followers.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=852443</id>
		<title>User talk:PsijicOrder</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:PsijicOrder&amp;diff=852443"/>
		<updated>2012-01-10T21:12:16Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to my Talk Page!'''&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello PsijicOrder! Welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
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* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
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* '''[[UESPWiki:Userboxes|Userboxes]]''':  near complete list of userboxes, including a guide to make your own&lt;br /&gt;
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When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|patrollers]] really appreciate it!).&lt;br /&gt;
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Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] or discuss the games in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.uesp.net/ forums]&amp;lt;/span&amp;gt;. If you need any help, don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]]. Have fun! --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 23:24, 16 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Show Preview ==&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to UESPWiki! Thanks for your interest in the wiki; however, you seem to have been making multiple edits to a page by not using the [[Help:Show Preview|show preview]] button, clogging up the [[Special:Recentchanges|Recent Changes]] in the process. We appreciate your enthusiasm, but keep in mind that each edit needs to be [[UESPWiki:Patrollers|patrolled]], so multiple consecutive edits create an unnecessary hassle on those who patrol. So please utilize this feature! You may also want to look over our [[UESPWiki:Style_Guide|style guide]] and [[UESPWiki:Getting Started|Getting Started guide]]. Feel free to [[UESPWiki:Contact|ask]] if you have any questions. --[[User:Kitkat1749|Kitkat]] &amp;lt;sup&amp;gt; •[[User talk:Kitkat1749|Talk]]•[[Special:Contributions/Kitkat1749|Contrib]]•[[Special:EmailUser/Kitkat1749|E-mail]]&amp;lt;/sup&amp;gt; 00:21, 17 December 2011 (UTC)&lt;br /&gt;
:Also, the white lion image you originally uploaded was deleted because it is a violation of copyright, and cannot be hosted or used here without permission. I have proposed your second upload of the same image on the same grounds. Please do not upload it again. Thanks. [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 00:25, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
A moved your page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas]], since it needs to be a subpage of yours. FYI [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 04:17, 18 December 2011 (UTC)&lt;br /&gt;
:Please do not create user content in the category section. I move your new page to [[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior]]. Can you use that format from now on? [[User:Elliot|elliot]]&amp;amp;nbsp;&amp;lt;small&amp;gt;([[User_talk:Elliot|talk]])&amp;lt;/small&amp;gt; 03:50, 27 December 2011 (UTC)&lt;br /&gt;
::Re: Sure, check your email for my only question. (: {{unsigned|PsijicOrder|27 December 2011}}&lt;br /&gt;
:::You probably want to look at [[Oblivion:Roleplaying Ideas]] and the {{tl|Roleplaying}} template used there.  If you look at any of the Oblivion categories, such as [[:Category:User_Content-Oblivion-Roleplaying-Assassin]] you'll see that it doesn't contain any content itself, but instead contains links to userpages that contain the content.  That's how the Skyrim information needs to also be set up.  Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Roleplaying|game=Skyrim|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to your userpages is how you take care of the categories. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 04:50, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay i like the idea of a Skyrim Roleplaying ideas page but could you try filling in your idea's? If you make an idea please don't leave it blank. I could contribute later but just saying, fill in the idea's please. ( I just created an account because i lost the password to my old one. Ive played every elderscrolls game there is. Didn't finish all expansions though. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
Please keep in mind, i'm one of the only people who contribute to this, and the only person who maintains it, I need help from others because it's a HUGE chore for me to add information to every single idea due to time restraints. Also, if you feel like it's so bad that there are blank ideas, go fill them in yourself with your own ideas you may have. Thank you for the support though, it's much needed. -[[User:PsijicOrder|PsijcOrder]]&lt;br /&gt;
&lt;br /&gt;
Yeah, i understand that. I seemed a little pushy in the last comment i made. And i was thinking, i should but i just made this account and im not quite used to everything with editing. And i don't think its bad that some are blank, just though they should be filled. I'll try filling a few in when i work out editing properly. And when its not 2:00AM in the morning. Also, i like the idea of roleplaying in Skyrim, after all it is a roleplaying game. [[User:Darth0Vader|Darth0Vader]] 01:11, 8 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skyrim Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
My user name in the forums is Sibane. I'm new to this editing thing so don't get angry if I do something wrong!&lt;br /&gt;
&lt;br /&gt;
Hey! If you're new to the site, you should probably make an account on the forums! (: You can press the little button that looks like pen scribbles at the top to place a link to your name. (: --[[User:PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Sibane&amp;diff=852302</id>
		<title>User talk:Sibane</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Sibane&amp;diff=852302"/>
		<updated>2012-01-10T19:33:32Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello Sibane! Welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:&lt;br /&gt;
&lt;br /&gt;
* '''[[UESPWiki:Policies and Guidelines|Policies and Guidelines]]''': UESPWiki standards and expectations&lt;br /&gt;
* '''[[Help:Quick Editing Guide|Quick Editing Guide]]''': a quick guide to wiki markup&lt;br /&gt;
* '''[[UESPWiki:Getting Started|Getting Started]]''': how you can help&lt;br /&gt;
&lt;br /&gt;
When you're editing, it's always a good idea to leave [[Help:Edit Summary|edit summaries]] to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Also, the &amp;quot;[[Help:Show Preview|show preview]]&amp;quot; button is a great way to view the changes you've made so far without actually saving the page (our [[UESPWiki:Patrollers|Patrollers]] really appreciate it!).&lt;br /&gt;
&lt;br /&gt;
Feel free to practice editing in the [[UESPWiki:Sandbox|sandbox]] and don't hesitate to contact one of our [[UESPWiki:Mentor Program|mentors]] if you need any help. Have fun! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 15:00, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Roleplaying==&lt;br /&gt;
&lt;br /&gt;
I was very impressed by your edits! What is your name on the forums so I can PM you? --[[User: PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard&amp;diff=851462</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Guard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard&amp;diff=851462"/>
		<updated>2012-01-10T02:26:54Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guard==&lt;br /&gt;
Whiterun Guard: Use an Imperial sword and bow. Whiterun guard armor can be found on the body of the first dragon you kill and the shield on the floor near the western watchtower (after the dragon attacks). Or you could kill a Whiterun guard for the armor and weapons.&lt;br /&gt;
Complete tasks for the Jarl- Bleak falls Barrow, Dragon Rising. After Dragon Rising, do the bounties and patrol the hold.You could be stationed at Riverwood, Whiterun or Rorikstead, or just patrol the roads. Complete the radiant quest for citizens of your hold (find armens sword, mammoth tusk for Ysolda, etc).&lt;br /&gt;
&lt;br /&gt;
Idea by [[User:PsijicOrder|PsijicOrder]] Description by [[User:Shadowfox|Shadowfox]]&lt;br /&gt;
&lt;br /&gt;
==Soldier==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
&lt;br /&gt;
==Officer==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
&lt;br /&gt;
==Imperial Legionnaire==&lt;br /&gt;
As a Legionnaire, your duty is to patrol Skyrim as a high ranking officer, keeping order. After you leave Helgen, head for Solitude and join the Imperial Legion. Wear the legion light armor and use the imperial sword and bow. When it is time to choose armor from the smith, choose heavy but only wear it when you are rank 3. This will make it seem like you are getting better armor for your rank. At rank 4, wear the captain's helmet, and at 5 wear the rare full helmet (can be found during Meridia's quest). After you have defeated Ulfric, pickpocket Tullius' armor and wear it at formal occasions, and wear your proper armor during battle. If your Pickpocket skill isn't high enough, wear fine clothes. You should patrol Skyrim on horseback keeping the peace from Hold to Hold, sentencing any bandits or stray Stormcloaks running amok.&lt;br /&gt;
&lt;br /&gt;
Idea by [[User:PsijicOrder|PsijicOrder]]. Description by [[User:Jakob|Jakob]]&lt;br /&gt;
&lt;br /&gt;
==Stormcloak==&lt;br /&gt;
See Imperial Soldier (changes made where needed)&lt;br /&gt;
&lt;br /&gt;
==Imperial Soldier==&lt;br /&gt;
1. Join the Imperial Legion in Solitude&lt;br /&gt;
&lt;br /&gt;
2a. Live in solitude and train at least three hours a day with the other soldiers&lt;br /&gt;
&lt;br /&gt;
2b. Live in one of the Imperial camps&lt;br /&gt;
&lt;br /&gt;
3. Overtime slowly complete the different battles with the legion.&lt;br /&gt;
&lt;br /&gt;
4. As you gain rank you can change your duties and take more of an authority role and train the other soldiers&lt;br /&gt;
&lt;br /&gt;
5. After you feel you've been in the legion a long time finish the civil-war quest-line.&lt;br /&gt;
&lt;br /&gt;
6. Either continue your post war life as a soldier or retire and start a new easier life.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Kevin02|Kevin02]].&lt;br /&gt;
&lt;br /&gt;
==Bounty Hunter==&lt;br /&gt;
Travel from city to city never staying in one place for a long period of time. Talk to the owner of an inn and ask them for work and they will give you a bounty letter. After doing whatever the letter says collect your payment. There are also a few quests you could complete like ''In My Time of Need'' where you can receive payment for bringing someone to the quest giver. &lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Kevin02|Kevin02]].&lt;br /&gt;
&lt;br /&gt;
==Dragon Slayer==&lt;br /&gt;
For this one you can be any race but Nord is the best. First off you can train your smithing to 100 by smithing a bunch of iron daggers. Once at 100 make Dragonplate or Dragonscale armor. Any weapon choice will work but archery and 1 or 2 handed is best. After you complete all of that your sole purpose is to hunt dragons and upgrade your armor or sell it to stores. I recommened getting a Dragon Priest mask for added affects and it looks way better. Try to get as many shouts as possible. Good questlines include Imperial/Stormcloak, and the Main Questline. Have fun Dragon Slayers. And don't forget to clear out dragon lairs and anytime the courier delivers a note to ''Investigate The Strange Power in...'', do it and become stronger.&lt;br /&gt;
&lt;br /&gt;
==Bodyguard==&lt;br /&gt;
&lt;br /&gt;
A suitable race is a Nord, however, most races would also be good. try not to go weaker races like the Bosmer, but, if you want to make a more interesting experience it could work. Firstly, you must find a rich person and become their friend. Once you have done that, they will allow you inside their house. Stand in the the living room or outside and, at the end of the week, take your wages by taking some coins. Each race can have their own story. A Dark Elf could defend the houses of the Dunmer in Windhelm and Riften. When you enter the city for the first time, you see a female Dunmer being accosted by two Nords. Listen to the men then brawl with one of them. The family will then allow you to live in their house. If you want to, you can start of small and pretend that you receive a letter, instructing you to go a new place. You could be come the Jarl's secondary housecarl or escort couriers as they transport messages. If you are a Khajiit, defend a caravan, looting bodies of all the enemies you slay as payment.   &lt;br /&gt;
&lt;br /&gt;
Idea by POMC S117 Description by POMC S117&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Jobs&amp;diff=851446</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Jobs</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Jobs&amp;diff=851446"/>
		<updated>2012-01-10T02:01:21Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chef==&lt;br /&gt;
To be a chef, you must always wear your chef's attire when in public. A suggestion would be to reside in an inn with a cooking pot, and act as if they are paying you with a room, and giving you a small amount for the food you you cook for them. You would need a good speech or a way to get good prices being a chef. You can wear enchanted apparel, use spells, glitches, or do it the old fashion way. You should have a specialty that you serve when there are a lot of people in the inn. You can buy the ingredients from people or you can find/steal them, depending on the kind of chef you are. &lt;br /&gt;
&lt;br /&gt;
One way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can sell the food you make to the inn owner and act as if someone else's job is to serve it. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free for employees unless you have a home that you can go home to between meals and sleep in after dinner.&lt;br /&gt;
&lt;br /&gt;
Another  way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can cook the food then bring it to each person or put it in people's rooms and act as if it is room service. You don't need to, but if you want to you can get tips by pickpocketing, or stealing from guests. Wait thirty minutes or an hour to make it easier and then come around and pick up their plates and bring it to the person who buys things, and sell it to him and act as if he/she is the cleaner. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free for employees unless you have a home that you can go home to between meals and sleep in after dinner.&lt;br /&gt;
&lt;br /&gt;
Some other things you can do is carry a copy of The Gourmet with you as a reference and make drinks by using alchemy. &lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 20:04, 30 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lumberjack==&lt;br /&gt;
Place, swing, chop repeat. As a lumberjack, this is your basic quest. The only weapon you use is the Woodcutter's Axe, and some suggested races I could give are a Nord or an Orc. Limit yourself to a certain amount of logs split a day based on your stamina, because you will soon get tired if this was real. You should sell your wood to the owner of the mill, and add as much increased realism as you can.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 01:02, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fisherman==&lt;br /&gt;
The best way of doing this in my thoughts is just to jump right in. I would suggest to be an Argonian and to start catching fish.  Keep in mind how unrealistic it would be to jump down waterfalls, and always sell your fish after eating your meals, unless you want to eat something besides fish for a change. You could fish in the same lake or stream everyday, or you can be some sort of international fisherman. Try not to make too much money and don't wear amazing looking clothes. Take your clothes off when you go fishing, or have a set of clothes for fishing only.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 01:20, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Barkeeper==&lt;br /&gt;
&lt;br /&gt;
To be a barkeeper, you must always wear some nice attire when in public. A suggestion would be to reside in an inn with a cooking pot, and act as if you own the place. You would need a good speech or a way to get good prices being a selling food and drink. You can wear enchanted apparel, use spells, glitches, or do it the old fashion way. You should have a specialty that you serve when there are a lot of people in the inn. You can buy the ingredients from people or you can find/steal them, depending on the kind of person you are.&lt;br /&gt;
&lt;br /&gt;
One way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can sell the food you make to the real inn owner and act as if someone else's job is to serve it. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free because you own it. If you have a home you can go home to between meals and sleep after dinner.&lt;br /&gt;
&lt;br /&gt;
Another way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can cook the food then bring it to each person or put it in people's rooms and act as if it is room service. You don't need to, but if you want to you can get tips by pickpocketing, or stealing from guests. Wait thirty minutes or an hour to make it easier and then come around and pick up their plates and bring it to the person and sell it to the real bartender and act as if he/she is the cleaner. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free because you own it. If you have a home you can go home to between meals and sleep after dinner.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder, description by [[User:Imperialkhajiit|Imperialkhajiit]] 01:44, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Blacksmith==&lt;br /&gt;
Start off small to be most realistic. You should help out for a more experienced smith at first, then train more and more to get better. Entirely up to you, but it is very unrealistic for people being able to craft dragon armor, or even daedric, due to how not many people would be buying it. The same thing with anything past flawless, because to most people, what is better than flawless? A race you probably should be is an Orc, Redguard, or Nord. You make weapons, armor and jewelery and you can even go out and mine the things yourself and be a Blacksmith and a Miner. Sell your things to anyone that would by them, or act like you are working for the forge and sell them to the forge master. You will also need a high speech due to the cost of the tools and ingredients for most crafts. Alliteratively, you may choose to be a Fletcher! For this profession you'll need to craft many bows and be skilled with leather. Always keep ANY arrows you find in your inventory. They are weightless, but you'll need to store them somewhere for safe keeping when you want to sell them. You'll also want to create leather/hide armor to sell to your customers, obtain the 'Merchant' perk so you can sell directly to hunters out in the wild.    &lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] 02:21, 31 December 2011 (UTC)and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
As an alchemist you'll be earning your pay through the alchemy skill, none the less. Playing realistically, you may want to become an assistant in any of the alchemy stores through the broad land of Skyrim. Learn the trade, buy recipes, and take time to begin your own potion/poison crafting. You may not even want to sell potions, but raw ingredients. You will also need to choose if you want to buy your ingredients or obtain them the hard way. You may either choose to deliver potions to stock alchemy stores, or have your own business by getting married! Create signature potions and perfect the ones you know! There are hundreds of different possibilities. You may want to test your concoctions on yourself before selling them to the general public. Make a log book in real life of your different recipes and what effects ingredients have. &lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
&lt;br /&gt;
==Merchant==&lt;br /&gt;
Make a living off of selling various goods! Imperials work best, due to their racial benefits. Speech is very important, you're career depends on it! &lt;br /&gt;
&lt;br /&gt;
'''Choosing your Merchandise'''&lt;br /&gt;
As a merchant you must choose what wares you wish to have for sale. These wares can range from hides to gems, or maybe a bit of everything! Picking your merchandise means many things. You must know where to obtain what you wish to sell. Some items are harder to come across, but bear more profit, others are common materials that can be found easily, yielding small profits but more merchandise. &lt;br /&gt;
&lt;br /&gt;
'''Selling your Wares'''&lt;br /&gt;
Once you've obtained a good supply of merchandise, you'll need to start selling. Choose merchants that would actually need your wares and slowly form bonds with each of your customers. Maybe people have specific orders you have to fulfill within a short amount of time. Even more realistically you could perform tasks for NPC's needing certain items or work for the East Empire Trading Company. You must be sure to please your customers, maybe throwing in bonus gifts with a large purchase. At low levels making money will be harder, but with progression of level comes higher valued items. Be sure to update/upgrade your wears from time to time, for instance, if you begin selling dishes, in the beginning you'll be selling wooden/cast iron utensils, eventually, you can upgrade to Dwemer, yielding better profits for better items. At some point, you may want to get married. When your spouse begins to sell merchandise yourself, accept the 100 gold a day made from them. Stock your home with wares and remove 100 gold's worth a day. If your stocked wares don't have over 100 gold value all together, don't accept the 100 for that day. You may also want to get an apprentice or body guard. If you wish to have a bodyguard, purchase a hireling for 500 gold. If you wish for an apprentice, choose a follower not accustom to combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Getting Around'''&lt;br /&gt;
As a merchant, you're going to have to be stationed somewhere, whether it's a house you own in a city, a room in an inn, or out of some cleared out fort in the wilderness. Cracked Tusk Keep works well, due to the fact that it has a large vault for storing merchandise. Eventually, once you've obtained enough money, you may want to purchase a horse. Only carry a realistic amount of weight until you've obtained a horse to help you carry your wares. &lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Butcher==&lt;br /&gt;
As a butcher, you'll need lots and lots of meat. To obtain meat, you will have to go out and hunt for your food. Nothing you sell should be cooked it should all be raw. You can set up a shop in your home with your spouse. When they decide to open up shop, place meat on the shelves in your home. Everyday, accept your spouses 100 gold and remove what you think would be worth the amount. You may also need to make deliveries to local taverns and inns, even individual people.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
Skyrim is a rugged land with rough soil. Only the most dedicated and skilled farmers will ever be able to conquer Skyrim's rough climate and temperature. Start by working for a particular farm. You can work at any one you choose, carrying out chores for your employer, maybe this is taking the crops to the market, obtaining more seeds, plowing in the fields, or working the mill. While you're still an apprentice, you'll need to sleep in an inn, only keeping enough profit to live. The crops available in your farm are the only crops you'll know how to grow. To expand your knowledge you'll need to get advice from another farm! Eventually.. You will be the one to take over the trade, selling the crops for your own profit and paying those who work your fields. If you want, train a follower in your profession and pass down your knowledge. You may decide to be a special farmer, such as a Nirnroot grower, you'll of course need training from the only woman who knows how to cultivate them. Find a spouse that lives near a farm, and live at their place so you can work in your fields every day.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
&lt;br /&gt;
==Sailor==&lt;br /&gt;
Sail the high seas on the vessel of your choice! As a sailor, you'll need to work on a boat of course, doing basic things such as cleaning the ship, killing off Skeevers, or keeping the boat stocked with food, drink, and firewood. [especially if you wish to go on a voyage.] When traveling, you may fast travel from port to any location near a shore, as long as they are connected! You may have a wreck and have to take refuge at one of the many ship wrecks along the northern coast. Making sure to stay alive and keep any survivors [Companions.] Alive as well. This scenario is included in the Wilderness Dweller category. In order to fix your ship, you'll need lots of firewood and iron ingots! For profit, slay Horkers for their meat and tusks, pickpocket your captain for your 'pay', or sell merchandise to vendors as to give them their delivered goods. Eventually, you will become a master of the sea, when you think you've got what it takes, become a captain of your own ship! You'll need to buy a boat though! To do this, place an amount of money in the closest chest to the ship. Keep in mind, smaller boats will cost less, but they won't be able to make it into the more icy parts of the ocean. Be realistic about the pricing, and make sure to pay your crew for their efforts.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
&lt;br /&gt;
==Miner==&lt;br /&gt;
Mining, next to woodcutting, is the most simple and straight forward job there is. You'll of course need a pick-axe and a home/camp nearby a mine. There are several spouses you may wish to marry that are also miners, offering a house nearby and a steady income. Work from mine to mine, following your employers demands for ore, selling your ore for profit and not using it to smith. Make sure to wear your miners clothing and always remember your place. You're a simple worker, nothing more. Accept additional pay from your employers by pickpocketing them if you feel you did better than usual. Explore caves and other mines for additional ore, but be sure to hire a body guard [Hireling.] to help you in case the cave/mine is occupied by something nasty. Eventually, with enough experience, you can start to run the mine yourself, whether for smith use [crafting ores.] or straight profit [silver and gold.]. You'll need to pay the original owner a hefty sum for the new property. If you get into it big time, do the Forsworn Conspiracy quest to strike at your Silver-Blood rivals and cripple their business, even taking over their mine.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]]&lt;br /&gt;
&lt;br /&gt;
==Rancher==&lt;br /&gt;
Ranching is farming with animals. This may include working at a stable or working cattle in a village. Having a dog will be very important as you will need the help 'herding'. You can even use a command animal spell, and get your own sheep and deer, fencing them in, killing them off for profit. The same can be done with chickens, just be careful not to get charged with poaching someone else's livestock! You may even want to give them money or trade them with items for their livestock if you need it. You can sell your meat personally, or you can sell the animals to other people by commanding them and placing them on their property. You can even pretend raw beef/goat legs/chicken breast are actually the animals themselves. Pickpocket your buyer for additional payment. You can even eventually take over your own stable, selling horses for profit. You'll need to feed your livestock and take care of them. Use a clothing iron to brand each of your animals so you know they are yours. Make sure your animals get good exercise by letting them out occasionally if not daily. Ride horses and train them to go over jumps, raising the actual price for each one that is more trained. If you have chickens make sure to feed them and collect their eggs also, selling them for profit.&lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Tax Collector==&lt;br /&gt;
As a tax collector you'll need to door to door collecting payment from people by pickpocketing them or stealing valuables from their home. Each house should have a different amount. For instance, a beggar won't have as much taxes because they can't buy as much as a rich home owner could. If a citizen can't pay, maybe they will attack you in fear [Rage Spell] or maybe you'll attack them! Taking their gold from their cold, dead hands. You'll need to invest in stores so you can fence your confiscated property. You can be a generous Tax Collector or a corrupt one who takes more than is required. Maybe Whiterun is about to be held under siege! Tax rates will increase to pay for the war effort. You don't get to keep all your gold. Deposit 10% of your earnings into a container in the Jarl's home. &lt;br /&gt;
&lt;br /&gt;
Idea and Description by [[User:PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage&amp;diff=851431</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Mage</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage&amp;diff=851431"/>
		<updated>2012-01-10T01:53:40Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Warlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Elemental Mage==&lt;br /&gt;
As an Elemental Mage you are a master of destruction magic, bringing pain and suffering with your chosen element. You'll need to train in the arts of Destruction, Conjuration, and Enchanting. Destruction will help you increase the damage of your chosen element and use it more efficiently. Conjuration will allow you to summon familiars of your chosen element and even two at higher levels. Enchanting will allow you to create elemental damage/protection on your weapons/armor. If you decide to be an Elemental Battlemage, wear Guard Armor that has colors signifying your element. Fire: Solitude, Ice: Winterhold, Storm: Winterhold. Element specific information is listed below.&lt;br /&gt;
&lt;br /&gt;
'''Fire Mage'''&lt;br /&gt;
&lt;br /&gt;
As a Fire Mage you harness fire to ignite your foes. For equipment, you'll probably want to wear either Master Robes or  Mythic Dawn robes as they are both warm colors. You'll need to learn all the possible fire spells available and complete the Destruction Radiant quests choosing fire as your element. Also, you may want to upgrade your Fire Breath shout as if you can conjure flame from inside you. If you decide to complete the main quest, use your Call Dragon shout as much as possible to summon the ultimate fire familiar. Unleash your wrath on all of Skyrim burning villages and their people, or put your skill to practical use and enlist in the Civil War or College of Winterhold!&lt;br /&gt;
&lt;br /&gt;
'''Ice Mage'''&lt;br /&gt;
&lt;br /&gt;
As an Ice Mage you'll use ice to freeze your enemies. For equipment, the Arch-Mage Robes/Apprentice Robes/Blue Robes work perfect as they are all cool colors. You'll need to learn all the possible Ice spells available and complete the Destruction Radiant quests choosing Ice as your element. Upgrade your Freeze/Ice Breath shouts to their maximum potential to unleash additional Ice Damage on your foes. Stay in cold places, the snow is your home and you should stray from warmer places which is not too hard to do in Skyrim. You should feel right at home in Winterhold. Make sure to enchant your weapons with Frost damage, Chillrend would be an excellent sword for an Ice Mage. You can go from town to town impaling your victims with Ice Spears, or put your skill to practical use and join the Civil War.&lt;br /&gt;
&lt;br /&gt;
'''Storm Mage'''&lt;br /&gt;
&lt;br /&gt;
As a Storm Mage you'll be using electricity to fry your foes to ash piles. Robes that work nice are the Expert Robes or Black Robes. Start your wrath by learning all the possible Storm spells you can learn. Proceed into combat with your trusty Storm Atronach and unleash lightning to slay your enemies. Upgrade your Storm Call shout to its full potential so that you can truly have the power of the storms and unleash lightning on many foes at once. Enchant your weapons with storm damage and unleash shock with your blade. As a travelling storm mage, you can entirely destroy a town with your Storm Call shout and your Chain Lightning spells. Unleash wrath lawlessly, or unleash it through justice by joining a faction.&lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Sage==&lt;br /&gt;
A Sage is essentially a nature mage. The most efficient race for this character type is a Breton. For appearance, you may want an old bearded man. Sage's are wise men who have lived very long. As a sage you'll need to wear earthy colored robes to be one with Skyrim. Don't wear shoes, you'll need to be down to earth. Advance in healing magics. Don't EVER use fire or electricity. Only use the natural elements. Carry a shield in one hand during combat, use a staff or spell in the other. Absorb souls sending them to good use and summon Wolves to aid you. Seek out hagravens and execute them for their atrocities. The amulet of Kynareth should always be worn as this is the divine that grants you power. Use the animal friend shout to receive the aid of nearby animals. &lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
A Necromancer is a follower of the dark arts who resurrects the dead and inflicts pain and torment on all that they meet. Preferably your character should be an Elf or a Breton. To be a necromancer you will need to wear necromancer robes. You can find some of these robes at the Ritual Stone, where you will need to head to choose your birthsign. Use Ice magic to freeze your test subjects and experiment on them with other magics. If you want to put your skills to practical use, Join the College of Winterhold! You must always hide your identity there. Maybe someone there finds out your a necromancer. Kill them, and use their body as your next subject. Or maybe, you're against the College all together and you're constantly fighting them. For homes you can use cleared out caves or forts. Killing off a fort can add plenty of new subjects.&lt;br /&gt;
&lt;br /&gt;
Description by [[User: justice knight| justice knight]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
As a Shaman you are the spiritual leader of a tribe or hold. Unlike the High Priest, you are actually the voice of the gods, informing the Jarl's of how the gods believe their Holds should be ruled. You're looked upon to lead to a Hold spiritually. You should become the thane of the hold you wish to lead. After becoming thane, get your Shaman Staff. This will be your Hold's totem, if lost or stolen, you must to everything you can to get it back. You're going to need ingredients and items to create rituals with. These rituals may result in creating an enchanted sword or summoning the dead for lost knowledge. They could also result in being visions giving you insight on how to lead your hold. Maybe your Hold is not really revolved around spiritual guidance and is more in touch with combat. In this case, work your hardest to be noticed so that your Jarl may actually consider your words. &lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Warlock==&lt;br /&gt;
As a Warlock your goal will be to spread destruction everywhere. Altmer and Dunmer work best for this character type. For robes consider wearing Thalmor Hooded Robes. These will help your destruction and look very appropriate. Train hard in Destruction magic practice on anything that moves from rabbits to guards. Run through villages and slaughter their residents with your preferred element. After killing them be sure to test your spells on their bodies. Move on from town to town until you get to the College of Winterhold. There you'll need to attack everyone, enslaving them and making them work for you. Read the books in the library to gain infinite knowledge. Befriend no one. You're a dangerous and powerful wizard who no one can mess with.&lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage&amp;diff=851430</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Mage</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage&amp;diff=851430"/>
		<updated>2012-01-10T01:52:42Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Elemental Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Elemental Mage==&lt;br /&gt;
As an Elemental Mage you are a master of destruction magic, bringing pain and suffering with your chosen element. You'll need to train in the arts of Destruction, Conjuration, and Enchanting. Destruction will help you increase the damage of your chosen element and use it more efficiently. Conjuration will allow you to summon familiars of your chosen element and even two at higher levels. Enchanting will allow you to create elemental damage/protection on your weapons/armor. If you decide to be an Elemental Battlemage, wear Guard Armor that has colors signifying your element. Fire: Solitude, Ice: Winterhold, Storm: Winterhold. Element specific information is listed below.&lt;br /&gt;
&lt;br /&gt;
'''Fire Mage'''&lt;br /&gt;
&lt;br /&gt;
As a Fire Mage you harness fire to ignite your foes. For equipment, you'll probably want to wear either Master Robes or  Mythic Dawn robes as they are both warm colors. You'll need to learn all the possible fire spells available and complete the Destruction Radiant quests choosing fire as your element. Also, you may want to upgrade your Fire Breath shout as if you can conjure flame from inside you. If you decide to complete the main quest, use your Call Dragon shout as much as possible to summon the ultimate fire familiar. Unleash your wrath on all of Skyrim burning villages and their people, or put your skill to practical use and enlist in the Civil War or College of Winterhold!&lt;br /&gt;
&lt;br /&gt;
'''Ice Mage'''&lt;br /&gt;
&lt;br /&gt;
As an Ice Mage you'll use ice to freeze your enemies. For equipment, the Arch-Mage Robes/Apprentice Robes/Blue Robes work perfect as they are all cool colors. You'll need to learn all the possible Ice spells available and complete the Destruction Radiant quests choosing Ice as your element. Upgrade your Freeze/Ice Breath shouts to their maximum potential to unleash additional Ice Damage on your foes. Stay in cold places, the snow is your home and you should stray from warmer places which is not too hard to do in Skyrim. You should feel right at home in Winterhold. Make sure to enchant your weapons with Frost damage, Chillrend would be an excellent sword for an Ice Mage. You can go from town to town impaling your victims with Ice Spears, or put your skill to practical use and join the Civil War.&lt;br /&gt;
&lt;br /&gt;
'''Storm Mage'''&lt;br /&gt;
&lt;br /&gt;
As a Storm Mage you'll be using electricity to fry your foes to ash piles. Robes that work nice are the Expert Robes or Black Robes. Start your wrath by learning all the possible Storm spells you can learn. Proceed into combat with your trusty Storm Atronach and unleash lightning to slay your enemies. Upgrade your Storm Call shout to its full potential so that you can truly have the power of the storms and unleash lightning on many foes at once. Enchant your weapons with storm damage and unleash shock with your blade. As a travelling storm mage, you can entirely destroy a town with your Storm Call shout and your Chain Lightning spells. Unleash wrath lawlessly, or unleash it through justice by joining a faction.&lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Sage==&lt;br /&gt;
A Sage is essentially a nature mage. The most efficient race for this character type is a Breton. For appearance, you may want an old bearded man. Sage's are wise men who have lived very long. As a sage you'll need to wear earthy colored robes to be one with Skyrim. Don't wear shoes, you'll need to be down to earth. Advance in healing magics. Don't EVER use fire or electricity. Only use the natural elements. Carry a shield in one hand during combat, use a staff or spell in the other. Absorb souls sending them to good use and summon Wolves to aid you. Seek out hagravens and execute them for their atrocities. The amulet of Kynareth should always be worn as this is the divine that grants you power. Use the animal friend shout to receive the aid of nearby animals. &lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
A Necromancer is a follower of the dark arts who resurrects the dead and inflicts pain and torment on all that they meet. Preferably your character should be an Elf or a Breton. To be a necromancer you will need to wear necromancer robes. You can find some of these robes at the Ritual Stone, where you will need to head to choose your birthsign. Use Ice magic to freeze your test subjects and experiment on them with other magics. If you want to put your skills to practical use, Join the College of Winterhold! You must always hide your identity there. Maybe someone there finds out your a necromancer. Kill them, and use their body as your next subject. Or maybe, you're against the College all together and you're constantly fighting them. For homes you can use cleared out caves or forts. Killing off a fort can add plenty of new subjects.&lt;br /&gt;
&lt;br /&gt;
Description by [[User: justice knight| justice knight]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
As a Shaman you are the spiritual leader of a tribe or hold. Unlike the High Priest, you are actually the voice of the gods, informing the Jarl's of how the gods believe their Holds should be ruled. You're looked upon to lead to a Hold spiritually. You should become the thane of the hold you wish to lead. After becoming thane, get your Shaman Staff. This will be your Hold's totem, if lost or stolen, you must to everything you can to get it back. You're going to need ingredients and items to create rituals with. These rituals may result in creating an enchanted sword or summoning the dead for lost knowledge. They could also result in being visions giving you insight on how to lead your hold. Maybe your Hold is not really revolved around spiritual guidance and is more in touch with combat. In this case, work your hardest to be noticed so that your Jarl may actually consider your words. &lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Warlock==&lt;br /&gt;
As a Warlock your goal will be to spread destruction everywhere. Altmer and Dunmer work best for this character type. For robes consider wearing Thalmor Hooded Robes. These will help your destruction and look very appropriate. Train hard in Destruction magic practice on anything that moves from rabbits to guards. Run through villages and slaughter their residents with your preferred element. After killing them be sure to test your spells on their bodies. Move on from town to town until you get to the College of Winterhold. There you'll need to attack everyone, enslaving them and making them work for you. Read the books in the library to gain infinite knowledge. Befriend no one. You're a dangerous and powerful wizard who no one can mess with.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage&amp;diff=851417</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Mage</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage&amp;diff=851417"/>
		<updated>2012-01-10T01:44:18Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: Mage Overhaul.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Elemental Mage==&lt;br /&gt;
As an Elemental Mage you are a master of destruction magic, bringing pain and suffering with your chosen element. You'll need to train in the arts of Destruction, Conjuration, and Enchanting. Destruction will help you increase the damage of your chosen element and use it more efficiently. Conjuration will allow you to summon familiars of your chosen element and even two at higher levels. Enchanting will allow you to create elemental damage/protection on your weapons/armor. If you decide to be an Elemental Battlemage, wear Guard Armor that has colors signifying your element. Fire: Solitude, Ice: Winterhold, Storm: Winterhold. Element specific information is listed below.&lt;br /&gt;
&lt;br /&gt;
'''Fire Mage'''&lt;br /&gt;
As a Fire Mage you harness fire to ignite your foes. For equipment, you'll probably want to wear either Master Robes or  Mythic Dawn robes as they are both warm colors. You'll need to learn all the possible fire spells available and complete the Destruction Radiant quests choosing fire as your element. Also, you may want to upgrade your Fire Breath shout as if you can conjure flame from inside you. If you decide to complete the main quest, use your Call Dragon shout as much as possible to summon the ultimate fire familiar. Unleash your wrath on all of Skyrim burning villages and their people, or put your skill to practical use and enlist in the Civil War or College of Winterhold!&lt;br /&gt;
&lt;br /&gt;
'''Ice Mage'''&lt;br /&gt;
As an Ice Mage you'll use ice to freeze your enemies. For equipment, the Arch-Mage Robes/Apprentice Robes/Blue Robes work perfect as they are all cool colors. You'll need to learn all the possible Ice spells available and complete the Destruction Radiant quests choosing Ice as your element. Upgrade your Freeze/Ice Breath shouts to their maximum potential to unleash additional Ice Damage on your foes. Stay in cold places, the snow is your home and you should stray from warmer places which is not too hard to do in Skyrim. You should feel right at home in Winterhold. Make sure to enchant your weapons with Frost damage, Chillrend would be an excellent sword for an Ice Mage. You can go from town to town impaling your victims with Ice Spears, or put your skill to practical use and join the Civil War.&lt;br /&gt;
&lt;br /&gt;
'''Storm Mage'''&lt;br /&gt;
As a Storm Mage you'll be using electricity to fry your foes to ash piles. Robes that work nice are the Expert Robes or Black Robes. Start your wrath by learning all the possible Storm spells you can learn. Proceed into combat with your trusty Storm Atronach and unleash lightning to slay your enemies. Upgrade your Storm Call shout to its full potential so that you can truly have the power of the storms and unleash lightning on many foes at once. Enchant your weapons with storm damage and unleash shock with your blade. As a travelling storm mage, you can entirely destroy a town with your Storm Call shout and your Chain Lightning spells. Unleash wrath lawlessly, or unleash it through justice by joining a faction.&lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Sage==&lt;br /&gt;
A Sage is essentially a nature mage. The most efficient race for this character type is a Breton. For appearance, you may want an old bearded man. Sage's are wise men who have lived very long. As a sage you'll need to wear earthy colored robes to be one with Skyrim. Don't wear shoes, you'll need to be down to earth. Advance in healing magics. Don't EVER use fire or electricity. Only use the natural elements. Carry a shield in one hand during combat, use a staff or spell in the other. Absorb souls sending them to good use and summon Wolves to aid you. Seek out hagravens and execute them for their atrocities. The amulet of Kynareth should always be worn as this is the divine that grants you power. Use the animal friend shout to receive the aid of nearby animals. &lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
A Necromancer is a follower of the dark arts who resurrects the dead and inflicts pain and torment on all that they meet. Preferably your character should be an Elf or a Breton. To be a necromancer you will need to wear necromancer robes. You can find some of these robes at the Ritual Stone, where you will need to head to choose your birthsign. Use Ice magic to freeze your test subjects and experiment on them with other magics. If you want to put your skills to practical use, Join the College of Winterhold! You must always hide your identity there. Maybe someone there finds out your a necromancer. Kill them, and use their body as your next subject. Or maybe, you're against the College all together and you're constantly fighting them. For homes you can use cleared out caves or forts. Killing off a fort can add plenty of new subjects.&lt;br /&gt;
&lt;br /&gt;
Description by [[User: justice knight| justice knight]] and [[User:PsijicOrder|PsijicOrder]].&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
As a Shaman you are the spiritual leader of a tribe or hold. Unlike the High Priest, you are actually the voice of the gods, informing the Jarl's of how the gods believe their Holds should be ruled. You're looked upon to lead to a Hold spiritually. You should become the thane of the hold you wish to lead. After becoming thane, get your Shaman Staff. This will be your Hold's totem, if lost or stolen, you must to everything you can to get it back. You're going to need ingredients and items to create rituals with. These rituals may result in creating an enchanted sword or summoning the dead for lost knowledge. They could also result in being visions giving you insight on how to lead your hold. Maybe your Hold is not really revolved around spiritual guidance and is more in touch with combat. In this case, work your hardest to be noticed so that your Jarl may actually consider your words. &lt;br /&gt;
&lt;br /&gt;
Description and Idea by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Warlock==&lt;br /&gt;
As a Warlock your goal will be to spread destruction everywhere. Altmer and Dunmer work best for this character type. For robes consider wearing Thalmor Hooded Robes. These will help your destruction and look very appropriate. Train hard in Destruction magic practice on anything that moves from rabbits to guards. Run through villages and slaughter their residents with your preferred element. After killing them be sure to test your spells on their bodies. Move on from town to town until you get to the College of Winterhold. There you'll need to attack everyone, enslaving them and making them work for you. Read the books in the library to gain infinite knowledge. Befriend no one. You're a dangerous and powerful wizard who no one can mess with.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;diff=851289</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Religion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;diff=851289"/>
		<updated>2012-01-09T23:09:09Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* High Priest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==High Priest==&lt;br /&gt;
As High Priest, you are the divine leader of religion for your particular divine. You lead the temple to either greatness or it's downfall. You'll need to also convert people and gain followers. Do this by obtaining a book having to do with your particular divine. You're in charge of the Temples money so make sure you create enough fundraisers to keep you and your priests fed and full of wine! Pick a Divine, go to that temple, and help the priest in whatever is happening. Go out and speak to the children or lead your city in the right direction doing it all in the name of your Divine, which are:&lt;br /&gt;
&lt;br /&gt;
'''Akatosh'''&lt;br /&gt;
&lt;br /&gt;
Preach that time is precious and that it must be organized. Help others manage their time schedules.&lt;br /&gt;
&lt;br /&gt;
'''Mara'''&lt;br /&gt;
&lt;br /&gt;
Marry those at the temple and preach about love and compassion.&lt;br /&gt;
&lt;br /&gt;
'''Arkay'''&lt;br /&gt;
&lt;br /&gt;
Bury the dead and give them an honorable passing. Place gold coins in a corpses inventory and move it into a more relaxed position. Cast sailors out to sea or burn the bodies as if to cremate them.&lt;br /&gt;
&lt;br /&gt;
'''Julianos'''&lt;br /&gt;
&lt;br /&gt;
Teach everyone about law and justice. You'll need to collect books and distribute them to the common people as to educate them about the law.&lt;br /&gt;
&lt;br /&gt;
'''Kynareth'''&lt;br /&gt;
&lt;br /&gt;
Be one with nature decorating places with flowers and plants. Walk with bare feet to embrace the earth.&lt;br /&gt;
&lt;br /&gt;
'''Stendarr'''&lt;br /&gt;
&lt;br /&gt;
Become the thane and assist the Jarl. Teach your pupils how important good rulers truly are. As a leader be just and merciful.&lt;br /&gt;
&lt;br /&gt;
'''Zenithar'''&lt;br /&gt;
&lt;br /&gt;
Invest in stores and teach those less intelligent about marketing and mercantile. Help the middle class folk strive in their town. Ysolda is a good start.&lt;br /&gt;
&lt;br /&gt;
'''Talos'''&lt;br /&gt;
&lt;br /&gt;
Become a travelling High Priest, spreading the word about Talos and his great conquest. Train in combat as to honor Talos with each unholy kill. &lt;br /&gt;
&lt;br /&gt;
Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Priest==&lt;br /&gt;
As a priest, you'll need to assist the High Priest of your designated temple. Keep your temple clean and help your townspeople in the name of your chosen divine. Only eat simple things such as bread and wine. Convert non believers to your religion by helping them or giving them a gift. All proceeds go to your temple, not to you. Only use your money for bettering your temple or donating it to local shops by investing in them. Play tag with the local children but make sure not to take them back to the temple! That's illegal! Make sure to help your religious leader keep the temple stocked with food and drink, and donate food to those that are less fortunate. Read books regarding the Divines and learn ancient lore about your god. As a priest, you are highly pacifist, though you may choose a combat profession as many priests do, you may only fight when attacked  first and may want to rely on restoration.  you could also put healing spells on random people as a blessing.&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 11:52, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vigilant==&lt;br /&gt;
As a vigilant your sworn duty is to rid the world of anything anti-divine. This includes witches, necromancers, forsworn, and daedra worshipers. After choosing your Divine you'll need to arm yourself appropriately. Wear Mage robes, hood included, and wield a mace of your choice, preferably a blessed or sanctified one. Always keep potions of cure disease and health potions stocked as you may need to heal yourself or others. You should be very well trained in the art of combat and restoration. Once you're equipped, begin your annihilation of anything against the divines. You'll need a base of operations. The Vigilants of Stendarr already have a base if you wish to just join them and follow them into battle. You'll need to make sure to eat every day and pray to your God leaving him/her donations of your fallen foes at their shrines. Donate all of your treasures you find in your travels to your God's temple as you have no need of fortune.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
Your main duty as a monk is to spread the word about the Divines, travelling from city to city spreading your gospel. You'll begin by choosing a Divine, from there you will travel to each city and try and convert the non believers. How you choose to do this is completely up to you. Helping the community with small tasks is an easy way of getting people to like you and convert to your beliefs. Be sure to carry your 'bible' with you and lots of them. Choose a book you can find a large number of easily and distribute them to libraries and people to spread the word. You'll only be wearing monk robes and you must eat simple meals of nothing but bread and wine. You should have a very very small amount of money just for the purpose of buying food and sleeping at inns if need be. Any combat you ever find yourself in you can use nothing more than you're hands and restoration.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 11:55, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
As a shaman, you are the tribal leader of a group of people. You'll be trained in the arts of alchemy and enchanting as to grant magical heirlooms and concoctions to your tribe. Forsworn Armor is the best thing to wear to look the part, giving you a tribal look. You'll need to read many books as to gain wisdom and lead your people in the right direction. Your tribe can be something as small as a fort or as big as a city. Make sure to be appointed thane of your hold so you'll actually have some authority and acknowledgement in your own City. You'll need a staff that fits your needs as a shaman. Your staff represents what kind of tribal leader you are, are you going to have healing powers and aid your followers, rally them back to the fight, or aid them in battle with destruction? It's entirely up to you. Perform rituals to return those who died back to life, placing ingredients in an altar and raising them back to life. Place their body on a rune to look even more realistic. Bless your followers, healing them and increasing their attributes with homemade brews. &lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Daedra Worshiper==&lt;br /&gt;
Evil, hate the Divines, and all who worship them. You make it your goal to do bad, but you personally don't think it is bad. You think you are doing the right thing. You can follow all of the Daedric Princes, which can be found in The Book of Daedra. You can also worship only one Prince. Specific Daedra worship ideas are listed below. &lt;br /&gt;
&lt;br /&gt;
'''Azura'''&lt;br /&gt;
&lt;br /&gt;
Only stay awake at dusk and dawn.&lt;br /&gt;
&lt;br /&gt;
'''Boethia'''&lt;br /&gt;
&lt;br /&gt;
Go overthrow people through assassinations, or trickery and deception.&lt;br /&gt;
&lt;br /&gt;
'''Clavicus Vile''' &lt;br /&gt;
&lt;br /&gt;
Do whatever you wish, and make sure it happens. Or help Clavicus Vile in completing wishes of evil for others.&lt;br /&gt;
&lt;br /&gt;
'''Hermaeus Mora'''&lt;br /&gt;
&lt;br /&gt;
Obtain all the knowledge you can, even if it means to kill and steal for it.&lt;br /&gt;
&lt;br /&gt;
'''Hircine'''&lt;br /&gt;
&lt;br /&gt;
It would be smart to go on regular werewolf massacres or poach.&lt;br /&gt;
&lt;br /&gt;
'''Malacath'''&lt;br /&gt;
&lt;br /&gt;
You should be/worship orcs. And, if you want to get technical, help people with coping death and funeral rites.&lt;br /&gt;
&lt;br /&gt;
'''Mehrunes Dagon'''&lt;br /&gt;
&lt;br /&gt;
Go on rampages of destruction, and join the Stoarmcloaks to start a revolution.&lt;br /&gt;
&lt;br /&gt;
'''Mephala'''&lt;br /&gt;
&lt;br /&gt;
Mess with people's things or actions, and even thoughts.&lt;br /&gt;
&lt;br /&gt;
'''Meridia''' &lt;br /&gt;
&lt;br /&gt;
Go on undead killing sprees.&lt;br /&gt;
&lt;br /&gt;
'''Molag Bal'''&lt;br /&gt;
&lt;br /&gt;
Kill people and give them a gold coin on their bodies representing their journey to Molag Bal's slave pens.&lt;br /&gt;
&lt;br /&gt;
'''Namira'''&lt;br /&gt;
&lt;br /&gt;
Revolt people, never kill a spider, and make people hate you.&lt;br /&gt;
&lt;br /&gt;
'''Nocturnal'''&lt;br /&gt;
&lt;br /&gt;
Only sleep during the day, and steal many things.&lt;br /&gt;
&lt;br /&gt;
'''Peyrite'''&lt;br /&gt;
&lt;br /&gt;
Organize anything messy, and try to do as many tasks as possible for people.&lt;br /&gt;
&lt;br /&gt;
'''Sanguine'''&lt;br /&gt;
&lt;br /&gt;
Love the dark, be dark, and do dark things; being a vampire helps.&lt;br /&gt;
&lt;br /&gt;
'''Sheogorath''' &lt;br /&gt;
&lt;br /&gt;
Be crazy! Wear a shirt and no pants, carry around only a wooden ladel with you, go in people's homes and throw everything off the shelves; the possibilites are endless.&lt;br /&gt;
&lt;br /&gt;
'''Vaermina'''&lt;br /&gt;
&lt;br /&gt;
Always sleep when you need advice on something, do the most horrible most bizarre things possible (not dark, horrible and bizzare).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Cultist==&lt;br /&gt;
As a Cultist you'll create your own religion and form a cult around your beliefs. To do this, choose your preferred set of robes to represent your religion. Form your own Code and Gods, choosing what they stand for and what you're all about. Your cult can be demonic or pacifist, it's all up to you. If you choose to create an evil cult, you may want to lay low for a bit, you won't be accepted by society at first and you'll be attacked by Vigilants if they learn of your secret. You may want to search for your own base of operations, form your own shrine, then slowly begin recruiting followers by helping people. Find a book that you feel represents your Cult, this is your bible. Keep any you find and distribute them to your followers. The more followers you have, the more connects you have in each Hold when you need something done. Your goals are set by you. Do you want to kill all of Skyrim? Or save it's natural wilderness from civilization? Start with small goals, then expand as you obtain eligible companions. You may end up even going to war with a particular faction that you feel is against your beliefs, maybe even the believers of the Divines themselves! &lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard&amp;diff=851254</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Guard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard&amp;diff=851254"/>
		<updated>2012-01-09T22:35:16Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Imperial Legionnaire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guard==&lt;br /&gt;
Whiterun Guard: Use an Imperial sword and bow. Whiterun guard armor can be found on the body of the first dragon you kill and the shield on the floor near the western watchtower (after the dragon attacks). Or you could kill a Whiterun guard for the armor and weapons.&lt;br /&gt;
Complete tasks for the Jarl- Bleak falls Barrow, Dragon Rising. After Dragon Rising, do the bounties and patrol the hold.You could be stationed at Riverwood, Whiterun or Rorikstead, or just patrol the roads. Complete the radiant quest for citizens of your hold (find armens sword, mammoth tusk for Ysolda, etc).&lt;br /&gt;
&lt;br /&gt;
Idea by [[User:PsijicOrder|PsijicOrder]] Description by [[User:Shadowfox|Shadowfox]]&lt;br /&gt;
&lt;br /&gt;
==Soldier==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
&lt;br /&gt;
==Guardian of ______==&lt;br /&gt;
[click edit to provide information; fill in the blank]&lt;br /&gt;
&lt;br /&gt;
==Officer==&lt;br /&gt;
[click edit to provide information]&lt;br /&gt;
&lt;br /&gt;
==Imperial Legionnaire==&lt;br /&gt;
As a Legionnaire, your duty is to patrol Skyrim as a high ranking officer, keeping order. After you leave Helgen, head for Solitude and join the Imperial Legion. Wear the legion light armor and use the imperial sword and bow. When it is time to choose armor from the smith, choose heavy but only wear it when you are rank 3. This will make it seem like you are getting better armor for your rank. At rank 4, wear the captain's helmet, and at 5 wear the rare full helmet (can be found during Meridia's quest). After you have defeated Ulfric, pickpocket Tullius' armor and wear it at formal occasions, and wear your proper armor during battle. If your Pickpocket skill isn't high enough, wear fine clothes. You should patrol Skyrim on horseback keeping the peace from Hold to Hold, sentencing any bandits or stray Stormcloaks running amok.&lt;br /&gt;
&lt;br /&gt;
Idea by [[User:PsijicOrder|PsijicOrder]]. Description by [[User:Jakob|Jakob]]&lt;br /&gt;
&lt;br /&gt;
==Stormcloak==&lt;br /&gt;
See Imperial Soldier (changes made where needed)&lt;br /&gt;
&lt;br /&gt;
==Imperial Soldier==&lt;br /&gt;
1. Join the Imperial Legion in Solitude&lt;br /&gt;
&lt;br /&gt;
2a. Live in solitude and train at least three hours a day with the other soldiers&lt;br /&gt;
&lt;br /&gt;
2b. Live in one of the Imperial camps&lt;br /&gt;
&lt;br /&gt;
3. Overtime slowly complete the different battles with the legion.&lt;br /&gt;
&lt;br /&gt;
4. As you gain rank you can change your duties and take more of an authority role and train the other soldiers&lt;br /&gt;
&lt;br /&gt;
5. After you feel you've been in the legion a long time finish the civil-war quest-line.&lt;br /&gt;
&lt;br /&gt;
6. Either continue your post war life as a soldier or retire and start a new easier life.&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Kevin02|Kevin02]].&lt;br /&gt;
&lt;br /&gt;
==Bounty Hunter==&lt;br /&gt;
Travel from city to city never staying in one place for a long period of time. Talk to the owner of an inn and ask them for work and they will give you a bounty letter. After doing whatever the letter says collect your payment. There are also a few quests you could complete like ''In My Time of Need'' where you can receive payment for bringing someone to the quest giver. &lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Kevin02|Kevin02]].&lt;br /&gt;
&lt;br /&gt;
==Dragon Slayer==&lt;br /&gt;
For this one you can be any race but Nord is the best. First off you can train your smithing to 100 by smithing a bunch of iron daggers. Once at 100 make Dragonplate or Dragonscale armor. Any weapon choice will work but archery and 1 or 2 handed is best. After you complete all of that your sole purpose is to hunt dragons and upgrade your armor or sell it to stores. I recommened getting a Dragon Priest mask for added affects and it looks way better. Try to get as many shouts as possible. Good questlines include Imperial/Stormcloak, and the Main Questline. Have fun Dragon Slayers. And don't forget to clear out dragon lairs and anytime the courier delivers a note to ''Investigate The Strange Power in...'', do it and become stronger.&lt;br /&gt;
&lt;br /&gt;
==Bodyguard==&lt;br /&gt;
&lt;br /&gt;
A suitable race is a Nord, however, most races would also be good. try not to go weaker races like the Bosmer, but, if you want to make a more interesting experience it could work. Firstly, you must find a rich person and become their friend. Once you have done that, they will allow you inside their house. Stand in the the living room or outside and, at the end of the week, take your wages by taking some coins. Each race can have their own story. A Dark Elf could defend the houses of the Dunmer in Windhelm and Riften. When you enter the city for the first time, you see a female Dunmer being accosted by two Nords. Listen to the men then brawl with one of them. The family will then allow you to live in their house. If you want to, you can start of small and pretend that you receive a letter, instructing you to go a new place. You could be come the Jarl's secondary housecarl or escort couriers as they transport messages. If you are a Khajiit, defend a caravan, looting bodies of all the enemies you slay as payment.   &lt;br /&gt;
&lt;br /&gt;
Idea by POMC S117 Description by POMC S117&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;diff=851239</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Religion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;diff=851239"/>
		<updated>2012-01-09T22:06:41Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* High Priest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==High Priest==&lt;br /&gt;
As High Priest, you are the divine leader of religion for your particular divine. You lead the temple to either greatness or it's downfall. You'll need to also convert people and gain followers. Do this by obtaining a book having to do with your particular divine. You're in charge of the Temples money so make sure you create enough fundraisers to keep you and your priests fed and full of wine! Pick a Divine, go to that temple, and help the priest in whatever is happening. Go out and speak to the children or lead your city in the right direction doing it all in the name of your Divine, which are:&lt;br /&gt;
&lt;br /&gt;
'''Akatosh'''&lt;br /&gt;
&lt;br /&gt;
Preach that time is precious and that it must be organized. Help others manage their time schedules.&lt;br /&gt;
&lt;br /&gt;
'''Mara'''&lt;br /&gt;
&lt;br /&gt;
Marry those at the temple and preach about love and compassion.&lt;br /&gt;
&lt;br /&gt;
'''Arkay'''&lt;br /&gt;
&lt;br /&gt;
Bury the dead and give them an honorable passing. Place gold coins in a corpses inventory and move it into a more relaxed position. Cast sailors out to sea or burn the bodies as if to cremate them.&lt;br /&gt;
&lt;br /&gt;
'''Julianos'''&lt;br /&gt;
&lt;br /&gt;
Teach everyone about law and justice. You'll need to collect books and distribute them to the common people as to educate them about the law.&lt;br /&gt;
&lt;br /&gt;
'''Kynareth'''&lt;br /&gt;
&lt;br /&gt;
Be one with nature decorating places with flowers and plants. Walk with bare feet to embrace the earth.&lt;br /&gt;
&lt;br /&gt;
'''Stendarr'''&lt;br /&gt;
&lt;br /&gt;
Become the thane and assist the Jarl. Teach your pupils how important good rulers truly are.&lt;br /&gt;
&lt;br /&gt;
'''Zenithar'''&lt;br /&gt;
&lt;br /&gt;
Invest in stores and teach those less intelligent about marketing and mercantile. Help the middle class folk strive in their town. Ysolda is a good start.&lt;br /&gt;
&lt;br /&gt;
'''Talos'''&lt;br /&gt;
&lt;br /&gt;
Become a travelling High Priest, spreading the word about Talos and his great conquest. Train in combat as to honor Talos with each unholy kill. &lt;br /&gt;
&lt;br /&gt;
Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Priest==&lt;br /&gt;
As a priest, you'll need to assist the High Priest of your designated temple. Keep your temple clean and help your townspeople in the name of your chosen divine. Only eat simple things such as bread and wine. Convert non believers to your religion by helping them or giving them a gift. All proceeds go to your temple, not to you. Only use your money for bettering your temple or donating it to local shops by investing in them. Play tag with the local children but make sure not to take them back to the temple! That's illegal! Make sure to help your religious leader keep the temple stocked with food and drink, and donate food to those that are less fortunate. Read books regarding the Divines and learn ancient lore about your god. As a priest, you are highly pacifist, though you may choose a combat profession as many priests do, you may only fight when attacked  first and may want to rely on restoration.  you could also put healing spells on random people as a blessing.&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 11:52, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vigilant==&lt;br /&gt;
As a vigilant your sworn duty is to rid the world of anything anti-divine. This includes witches, necromancers, forsworn, and daedra worshipers. After choosing your Divine you'll need to arm yourself appropriately. Wear Mage robes, hood included, and wield a mace of your choice, preferably a blessed or sanctified one. Always keep potions of cure disease and health potions stocked as you may need to heal yourself or others. You should be very well trained in the art of combat and restoration. Once you're equipped, begin your annihilation of anything against the divines. You'll need a base of operations. The Vigilants of Stendarr already have a base if you wish to just join them and follow them into battle. You'll need to make sure to eat every day and pray to your God leaving him/her donations of your fallen foes at their shrines. Donate all of your treasures you find in your travels to your God's temple as you have no need of fortune.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
Your main duty as a monk is to spread the word about the Divines, travelling from city to city spreading your gospel. You'll begin by choosing a Divine, from there you will travel to each city and try and convert the non believers. How you choose to do this is completely up to you. Helping the community with small tasks is an easy way of getting people to like you and convert to your beliefs. Be sure to carry your 'bible' with you and lots of them. Choose a book you can find a large number of easily and distribute them to libraries and people to spread the word. You'll only be wearing monk robes and you must eat simple meals of nothing but bread and wine. You should have a very very small amount of money just for the purpose of buying food and sleeping at inns if need be. Any combat you ever find yourself in you can use nothing more than you're hands and restoration.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 11:55, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
As a shaman, you are the tribal leader of a group of people. You'll be trained in the arts of alchemy and enchanting as to grant magical heirlooms and concoctions to your tribe. Forsworn Armor is the best thing to wear to look the part, giving you a tribal look. You'll need to read many books as to gain wisdom and lead your people in the right direction. Your tribe can be something as small as a fort or as big as a city. Make sure to be appointed thane of your hold so you'll actually have some authority and acknowledgement in your own City. You'll need a staff that fits your needs as a shaman. Your staff represents what kind of tribal leader you are, are you going to have healing powers and aid your followers, rally them back to the fight, or aid them in battle with destruction? It's entirely up to you. Perform rituals to return those who died back to life, placing ingredients in an altar and raising them back to life. Place their body on a rune to look even more realistic. Bless your followers, healing them and increasing their attributes with homemade brews. &lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Daedra Worshiper==&lt;br /&gt;
Evil, hate the Divines, and all who worship them. You make it your goal to do bad, but you personally don't think it is bad. You think you are doing the right thing. You can follow all of the Daedric Princes, which can be found in The Book of Daedra. You can also worship only one Prince. Specific Daedra worship ideas are listed below. &lt;br /&gt;
&lt;br /&gt;
'''Azura'''&lt;br /&gt;
&lt;br /&gt;
Only stay awake at dusk and dawn.&lt;br /&gt;
&lt;br /&gt;
'''Boethia'''&lt;br /&gt;
&lt;br /&gt;
Go overthrow people through assassinations, or trickery and deception.&lt;br /&gt;
&lt;br /&gt;
'''Clavicus Vile''' &lt;br /&gt;
&lt;br /&gt;
Do whatever you wish, and make sure it happens. Or help Clavicus Vile in completing wishes of evil for others.&lt;br /&gt;
&lt;br /&gt;
'''Hermaeus Mora'''&lt;br /&gt;
&lt;br /&gt;
Obtain all the knowledge you can, even if it means to kill and steal for it.&lt;br /&gt;
&lt;br /&gt;
'''Hircine'''&lt;br /&gt;
&lt;br /&gt;
It would be smart to go on regular werewolf massacres or poach.&lt;br /&gt;
&lt;br /&gt;
'''Malacath'''&lt;br /&gt;
&lt;br /&gt;
You should be/worship orcs. And, if you want to get technical, help people with coping death and funeral rites.&lt;br /&gt;
&lt;br /&gt;
'''Mehrunes Dagon'''&lt;br /&gt;
&lt;br /&gt;
Go on rampages of destruction, and join the Stoarmcloaks to start a revolution.&lt;br /&gt;
&lt;br /&gt;
'''Mephala'''&lt;br /&gt;
&lt;br /&gt;
Mess with people's things or actions, and even thoughts.&lt;br /&gt;
&lt;br /&gt;
'''Meridia''' &lt;br /&gt;
&lt;br /&gt;
Go on undead killing sprees.&lt;br /&gt;
&lt;br /&gt;
'''Molag Bal'''&lt;br /&gt;
&lt;br /&gt;
Kill people and give them a gold coin on their bodies representing their journey to Molag Bal's slave pens.&lt;br /&gt;
&lt;br /&gt;
'''Namira'''&lt;br /&gt;
&lt;br /&gt;
Revolt people, never kill a spider, and make people hate you.&lt;br /&gt;
&lt;br /&gt;
'''Nocturnal'''&lt;br /&gt;
&lt;br /&gt;
Only sleep during the day, and steal many things.&lt;br /&gt;
&lt;br /&gt;
'''Peyrite'''&lt;br /&gt;
&lt;br /&gt;
Organize anything messy, and try to do as many tasks as possible for people.&lt;br /&gt;
&lt;br /&gt;
'''Sanguine'''&lt;br /&gt;
&lt;br /&gt;
Love the dark, be dark, and do dark things; being a vampire helps.&lt;br /&gt;
&lt;br /&gt;
'''Sheogorath''' &lt;br /&gt;
&lt;br /&gt;
Be crazy! Wear a shirt and no pants, carry around only a wooden ladel with you, go in people's homes and throw everything off the shelves; the possibilites are endless.&lt;br /&gt;
&lt;br /&gt;
'''Vaermina'''&lt;br /&gt;
&lt;br /&gt;
Always sleep when you need advice on something, do the most horrible most bizarre things possible (not dark, horrible and bizzare).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Cultist==&lt;br /&gt;
As a Cultist you'll create your own religion and form a cult around your beliefs. To do this, choose your preferred set of robes to represent your religion. Form your own Code and Gods, choosing what they stand for and what you're all about. Your cult can be demonic or pacifist, it's all up to you. If you choose to create an evil cult, you may want to lay low for a bit, you won't be accepted by society at first and you'll be attacked by Vigilants if they learn of your secret. You may want to search for your own base of operations, form your own shrine, then slowly begin recruiting followers by helping people. Find a book that you feel represents your Cult, this is your bible. Keep any you find and distribute them to your followers. The more followers you have, the more connects you have in each Hold when you need something done. Your goals are set by you. Do you want to kill all of Skyrim? Or save it's natural wilderness from civilization? Start with small goals, then expand as you obtain eligible companions. You may end up even going to war with a particular faction that you feel is against your beliefs, maybe even the believers of the Divines themselves! &lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;diff=851222</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas/Religion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion&amp;diff=851222"/>
		<updated>2012-01-09T21:56:31Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Daedra Worshiper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==High Priest==&lt;br /&gt;
As High Priest, you are the divine leader of religion for your particular divine. You lead the temple to either greatness or it's downfall. You'll need to also convert people and gain followers. Do this by obtaining a book having to do with your particular divine. You're in charge of the Temples money so make sure you create enough fundraisers to keep you and your priests fed and full of wine! Pick a Divine, go to that temple, and help the priest in whatever is happening. Go out and speak to the children or lead your city in the right direction doing it all in the name of your Divine, which are:&lt;br /&gt;
&lt;br /&gt;
'''Akatosh=Time'''&lt;br /&gt;
-Preach that time is precious&lt;br /&gt;
-Preach to organize time&lt;br /&gt;
-Organize people's time&lt;br /&gt;
-Help people manage time&lt;br /&gt;
&lt;br /&gt;
'''Mara=Love/Marriages'''&lt;br /&gt;
-Preach that Love is precious&lt;br /&gt;
-Preach to marry&lt;br /&gt;
-Visit married people and reward them&lt;br /&gt;
-Try to find people who are similar&lt;br /&gt;
&lt;br /&gt;
'''Arkay=Dead/Funeral Rites'''&lt;br /&gt;
-Preach that Death is precious&lt;br /&gt;
-Preach to respect the dead&lt;br /&gt;
-Add to gold pieces to all corpses&lt;br /&gt;
-Lay dead people out peacefully&lt;br /&gt;
-Help the mourning&lt;br /&gt;
&lt;br /&gt;
'''Julianos=Literature/History/Law/Contradiction'''&lt;br /&gt;
-Preach that Literature and Law is precious&lt;br /&gt;
-Preach to be law-abiding and history knowing&lt;br /&gt;
-Bring books to people&lt;br /&gt;
-Enforce the law&lt;br /&gt;
-Know historical events&lt;br /&gt;
-Act to prevent bad histories&lt;br /&gt;
-Act to prevent goo histories&lt;br /&gt;
&lt;br /&gt;
'''Kynareth=Heavens/Winds/Elements/Unseen Spirits'''&lt;br /&gt;
-Preach all elements are precious&lt;br /&gt;
-Preach to worship elements&lt;br /&gt;
-Preach to respect ghosts&lt;br /&gt;
-Worship elements&lt;br /&gt;
-Praise ghosts&lt;br /&gt;
-Teach of the heavans&lt;br /&gt;
&lt;br /&gt;
'''Stendarr=Rulers/Majesty'''&lt;br /&gt;
-Preach all leaders are precious&lt;br /&gt;
-Preach to follow leaders&lt;br /&gt;
-Assist Jarls&lt;br /&gt;
-Assist majestic people&lt;br /&gt;
-Become Thanes of each hold&lt;br /&gt;
&lt;br /&gt;
'''Zenithar=Commerce/Merchants/Middle Nobility'''&lt;br /&gt;
-Preach all middle class people are precious&lt;br /&gt;
-Preach to buy from merchants&lt;br /&gt;
-Preach to keep a middle class wealth&lt;br /&gt;
-Invest in stores&lt;br /&gt;
-Sell things to merchants&lt;br /&gt;
-Keep a middle class wealth&lt;br /&gt;
&lt;br /&gt;
'''Talos=Adventurers/Warriors/Generals'''&lt;br /&gt;
-Preach all adventurers are precious&lt;br /&gt;
-Preach to fight bad&lt;br /&gt;
-Fight the bad&lt;br /&gt;
-Become high ranking in an army&lt;br /&gt;
-Go on many adventures&lt;br /&gt;
-Use warrior skills&lt;br /&gt;
&lt;br /&gt;
Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Priest==&lt;br /&gt;
As a priest, you'll need to assist the High Priest of your designated temple. Keep your temple clean and help your townspeople in the name of your chosen divine. Only eat simple things such as bread and wine. Convert non believers to your religion by helping them or giving them a gift. All proceeds go to your temple, not to you. Only use your money for bettering your temple or donating it to local shops by investing in them. Play tag with the local children but make sure not to take them back to the temple! That's illegal! Make sure to help your religious leader keep the temple stocked with food and drink, and donate food to those that are less fortunate. Read books regarding the Divines and learn ancient lore about your god. As a priest, you are highly pacifist, though you may choose a combat profession as many priests do, you may only fight when attacked  first and may want to rely on restoration.  you could also put healing spells on random people as a blessing.&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 11:52, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vigilant==&lt;br /&gt;
As a vigilant your sworn duty is to rid the world of anything anti-divine. This includes witches, necromancers, forsworn, and daedra worshipers. After choosing your Divine you'll need to arm yourself appropriately. Wear Mage robes, hood included, and wield a mace of your choice, preferably a blessed or sanctified one. Always keep potions of cure disease and health potions stocked as you may need to heal yourself or others. You should be very well trained in the art of combat and restoration. Once you're equipped, begin your annihilation of anything against the divines. You'll need a base of operations. The Vigilants of Stendarr already have a base if you wish to just join them and follow them into battle. You'll need to make sure to eat every day and pray to your God leaving him/her donations of your fallen foes at their shrines. Donate all of your treasures you find in your travels to your God's temple as you have no need of fortune.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
Your main duty as a monk is to spread the word about the Divines, travelling from city to city spreading your gospel. You'll begin by choosing a Divine, from there you will travel to each city and try and convert the non believers. How you choose to do this is completely up to you. Helping the community with small tasks is an easy way of getting people to like you and convert to your beliefs. Be sure to carry your 'bible' with you and lots of them. Choose a book you can find a large number of easily and distribute them to libraries and people to spread the word. You'll only be wearing monk robes and you must eat simple meals of nothing but bread and wine. You should have a very very small amount of money just for the purpose of buying food and sleeping at inns if need be. Any combat you ever find yourself in you can use nothing more than you're hands and restoration.&lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]] and [[User:Imperialkhajiit|Imperialkhajiit]] 11:55, 31 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
As a shaman, you are the tribal leader of a group of people. You'll be trained in the arts of alchemy and enchanting as to grant magical heirlooms and concoctions to your tribe. Forsworn Armor is the best thing to wear to look the part, giving you a tribal look. You'll need to read many books as to gain wisdom and lead your people in the right direction. Your tribe can be something as small as a fort or as big as a city. Make sure to be appointed thane of your hold so you'll actually have some authority and acknowledgement in your own City. You'll need a staff that fits your needs as a shaman. Your staff represents what kind of tribal leader you are, are you going to have healing powers and aid your followers, rally them back to the fight, or aid them in battle with destruction? It's entirely up to you. Perform rituals to return those who died back to life, placing ingredients in an altar and raising them back to life. Place their body on a rune to look even more realistic. Bless your followers, healing them and increasing their attributes with homemade brews. &lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Daedra Worshiper==&lt;br /&gt;
Evil, hate the Divines, and all who worship them. You make it your goal to do bad, but you personally don't think it is bad. You think you are doing the right thing. You can follow all of the Daedric Princes, which can be found in The Book of Daedra. You can also worship only one Prince. Specific Daedra worship ideas are listed below. &lt;br /&gt;
&lt;br /&gt;
'''Azura'''&lt;br /&gt;
&lt;br /&gt;
Only stay awake at dusk and dawn.&lt;br /&gt;
&lt;br /&gt;
'''Boethia'''&lt;br /&gt;
&lt;br /&gt;
Go overthrow people through assassinations, or trickery and deception.&lt;br /&gt;
&lt;br /&gt;
'''Clavicus Vile''' &lt;br /&gt;
&lt;br /&gt;
Do whatever you wish, and make sure it happens. Or help Clavicus Vile in completing wishes of evil for others.&lt;br /&gt;
&lt;br /&gt;
'''Hermaeus Mora'''&lt;br /&gt;
&lt;br /&gt;
Obtain all the knowledge you can, even if it means to kill and steal for it.&lt;br /&gt;
&lt;br /&gt;
'''Hircine'''&lt;br /&gt;
&lt;br /&gt;
It would be smart to go on regular werewolf massacres or poach.&lt;br /&gt;
&lt;br /&gt;
'''Malacath'''&lt;br /&gt;
&lt;br /&gt;
You should be/worship orcs. And, if you want to get technical, help people with coping death and funeral rites.&lt;br /&gt;
&lt;br /&gt;
'''Mehrunes Dagon'''&lt;br /&gt;
&lt;br /&gt;
Go on rampages of destruction, and join the Stoarmcloaks to start a revolution.&lt;br /&gt;
&lt;br /&gt;
'''Mephala'''&lt;br /&gt;
&lt;br /&gt;
Mess with people's things or actions, and even thoughts.&lt;br /&gt;
&lt;br /&gt;
'''Meridia''' &lt;br /&gt;
&lt;br /&gt;
Go on undead killing sprees.&lt;br /&gt;
&lt;br /&gt;
'''Molag Bal'''&lt;br /&gt;
&lt;br /&gt;
Kill people and give them a gold coin on their bodies representing their journey to Molag Bal's slave pens.&lt;br /&gt;
&lt;br /&gt;
'''Namira'''&lt;br /&gt;
&lt;br /&gt;
Revolt people, never kill a spider, and make people hate you.&lt;br /&gt;
&lt;br /&gt;
'''Nocturnal'''&lt;br /&gt;
&lt;br /&gt;
Only sleep during the day, and steal many things.&lt;br /&gt;
&lt;br /&gt;
'''Peyrite'''&lt;br /&gt;
&lt;br /&gt;
Organize anything messy, and try to do as many tasks as possible for people.&lt;br /&gt;
&lt;br /&gt;
'''Sanguine'''&lt;br /&gt;
&lt;br /&gt;
Love the dark, be dark, and do dark things; being a vampire helps.&lt;br /&gt;
&lt;br /&gt;
'''Sheogorath''' &lt;br /&gt;
&lt;br /&gt;
Be crazy! Wear a shirt and no pants, carry around only a wooden ladel with you, go in people's homes and throw everything off the shelves; the possibilites are endless.&lt;br /&gt;
&lt;br /&gt;
'''Vaermina'''&lt;br /&gt;
&lt;br /&gt;
Always sleep when you need advice on something, do the most horrible most bizarre things possible (not dark, horrible and bizzare).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idea by PsijicOrder. Description by [[User:Imperialkhajiit|Imperialkhajiit]] and [[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
==Cultist==&lt;br /&gt;
As a Cultist you'll create your own religion and form a cult around your beliefs. To do this, choose your preferred set of robes to represent your religion. Form your own Code and Gods, choosing what they stand for and what you're all about. Your cult can be demonic or pacifist, it's all up to you. If you choose to create an evil cult, you may want to lay low for a bit, you won't be accepted by society at first and you'll be attacked by Vigilants if they learn of your secret. You may want to search for your own base of operations, form your own shrine, then slowly begin recruiting followers by helping people. Find a book that you feel represents your Cult, this is your bible. Keep any you find and distribute them to your followers. The more followers you have, the more connects you have in each Hold when you need something done. Your goals are set by you. Do you want to kill all of Skyrim? Or save it's natural wilderness from civilization? Start with small goals, then expand as you obtain eligible companions. You may end up even going to war with a particular faction that you feel is against your beliefs, maybe even the believers of the Divines themselves! &lt;br /&gt;
&lt;br /&gt;
Description by [[User:PsijicOrder|PsijicOrder]]&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas&amp;diff=851198</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas&amp;diff=851198"/>
		<updated>2012-01-09T21:24:51Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: /* Example */  FACK.. I am soooo sorry D: very very very small edit, I'll remember to use the preview. :((&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under the ten roleplaying character types listed below, you can view the different types of user-created roleplaying ideas. Anyone is free to view these pages, add information to them, or list your own ideas. To list your own ideas, you must [[Special:UserLogin|have an account]]. After having an account, you can begin posting your ideas in the categories below or add additional information to existing pages.&lt;br /&gt;
&lt;br /&gt;
'''Do NOT make changes to this page without my permission! But feel free to add to it's categories!''' --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Guidelines'''&lt;br /&gt;
&lt;br /&gt;
This guide is user made and no where near as specific as the Oblivion Roleplaying Guide. Think of it as the ''beta'' version of the Skyrim Roleplaying Guide where users can go ahead and start contributing until the official page is made! Here are some things to think about when making creating your own Roleplaying types:&lt;br /&gt;
*Keep it appropriate and refrain from posting nonsense.&lt;br /&gt;
*Make sure your post has a proper heading.&lt;br /&gt;
*If there is already an idea similar, add onto it instead of creating a new post to save those patrolling some grief.&lt;br /&gt;
*Use images if wanted, making sure they are not copyrighted.&lt;br /&gt;
*Please keep the spelling and grammar mistakes to a minimum. Your idea must be readable to other users. If you want, you can add a notice to your Roleplaying Ideas page stating that other users are allowed to fix spelling mistakes in your ideas. &lt;br /&gt;
*Use &amp;quot;[[Help:Show Preview|show preview]]&amp;quot;, and avoid too many single edits to one page. If possible, make all your changes in just one edit.&lt;br /&gt;
*Make sure to put your Character type in it's appropriate category.&lt;br /&gt;
*Make sure to credit yourself and be as in depth as possible.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
To edit an existing character type, simply select edit next to it's title. To make a brand new character type, click edit at the top of the page and scroll down to the bottom and begin with the format provided. This is how your format should be when creating a new Character Type. To make your title simply put two = signs on each side of it.&lt;br /&gt;
&lt;br /&gt;
Idea Name&lt;br /&gt;
&lt;br /&gt;
Description-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Idea by {Insert Signature}. Decription by {Insert Signature}&lt;br /&gt;
&lt;br /&gt;
==Increased Realism==&lt;br /&gt;
Here's a guide with many ideas to help you increase the realism of Skyrim!&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Increased Realism]]&lt;br /&gt;
&lt;br /&gt;
==Character Type Roleplaying==&lt;br /&gt;
You can create and develop your character to emulate any person you like, including heroes from stories and movies. There are several basic ways you can customize your character to resemble your rolemodel.&lt;br /&gt;
*Give your character an appropriate name.&lt;br /&gt;
*Choose an appropriate race and gender.&lt;br /&gt;
*Customize your characters appearance to match your rolemodel.&lt;br /&gt;
*Only use skills appropriate to your roleplay.&lt;br /&gt;
*Equip your character with appropriate clothing, armor, and weapons. Enchant items to rename them.&lt;br /&gt;
*Decide which NPC's are your friends and which are your enemies. Only do quests for your friends.&lt;br /&gt;
*Join Factions that are appropriate to your roleplay.&lt;br /&gt;
&lt;br /&gt;
==Specific Character Ideas==&lt;br /&gt;
Here, You may begin posting any Roleplaying ideas you have for Skyrim!&lt;br /&gt;
Here's a list of things to consider before making your character type.&lt;br /&gt;
&lt;br /&gt;
*Races&lt;br /&gt;
*Physical Description&lt;br /&gt;
*Likes/Dislikes&lt;br /&gt;
*Personality&lt;br /&gt;
*Spells&lt;br /&gt;
*Skills&lt;br /&gt;
*Perks&lt;br /&gt;
*Equipment&lt;br /&gt;
*Marriage&lt;br /&gt;
*Religious Views&lt;br /&gt;
*Home&lt;br /&gt;
*Favorite Foods&lt;br /&gt;
*Lower/Middle/High Class&lt;br /&gt;
*Weekly Routine&lt;br /&gt;
*Suggested Quests&lt;br /&gt;
*Background Information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jobs'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Jobs]]: Earning a honest living.&lt;br /&gt;
&lt;br /&gt;
'''Religion'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion]]: Choose what god guides you.&lt;br /&gt;
&lt;br /&gt;
'''Warrior'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior]]: Use your combat skill to conquer your enemies. &lt;br /&gt;
&lt;br /&gt;
'''Assassin'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Assassin]]: Make a living by killing people.&lt;br /&gt;
&lt;br /&gt;
'''Mage'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage]]: Use magic and science to achieve your goals.&lt;br /&gt;
&lt;br /&gt;
'''Criminal'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Criminal]]: Live by your own rules.&lt;br /&gt;
&lt;br /&gt;
'''Guard'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard]]: Serve out justice or oppress the people.&lt;br /&gt;
&lt;br /&gt;
'''Wilderness Dweller'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Wilderness Dweller]]: Live off the vast lands of Skyrim.&lt;br /&gt;
&lt;br /&gt;
'''Lifestyles'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Lifestyles]]: Decide the lifestyle you want to lead.&lt;br /&gt;
&lt;br /&gt;
'''Collector'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Collector]]: Collect various items and show them off.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas&amp;diff=851196</id>
		<title>User:PsijicOrder/Skyrim Roleplaying Ideas</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:PsijicOrder/Skyrim_Roleplaying_Ideas&amp;diff=851196"/>
		<updated>2012-01-09T21:23:52Z</updated>

		<summary type="html">&lt;p&gt;PsijicOrder: dammat.. Sorry :// I forgot it would actually make a title..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under the ten roleplaying character types listed below, you can view the different types of user-created roleplaying ideas. Anyone is free to view these pages, add information to them, or list your own ideas. To list your own ideas, you must [[Special:UserLogin|have an account]]. After having an account, you can begin posting your ideas in the categories below or add additional information to existing pages.&lt;br /&gt;
&lt;br /&gt;
'''Do NOT make changes to this page without my permission! But feel free to add to it's categories!''' --[[User:PsijicOrder|PsijicOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Guidelines'''&lt;br /&gt;
&lt;br /&gt;
This guide is user made and no where near as specific as the Oblivion Roleplaying Guide. Think of it as the ''beta'' version of the Skyrim Roleplaying Guide where users can go ahead and start contributing until the official page is made! Here are some things to think about when making creating your own Roleplaying types:&lt;br /&gt;
*Keep it appropriate and refrain from posting nonsense.&lt;br /&gt;
*Make sure your post has a proper heading.&lt;br /&gt;
*If there is already an idea similar, add onto it instead of creating a new post to save those patrolling some grief.&lt;br /&gt;
*Use images if wanted, making sure they are not copyrighted.&lt;br /&gt;
*Please keep the spelling and grammar mistakes to a minimum. Your idea must be readable to other users. If you want, you can add a notice to your Roleplaying Ideas page stating that other users are allowed to fix spelling mistakes in your ideas. &lt;br /&gt;
*Use &amp;quot;[[Help:Show Preview|show preview]]&amp;quot;, and avoid too many single edits to one page. If possible, make all your changes in just one edit.&lt;br /&gt;
*Make sure to put your Character type in it's appropriate category.&lt;br /&gt;
*Make sure to credit yourself and be as in depth as possible.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
To edit an existing character type, simply select edit next to it's title. To make a brand new character type, click edit at the top of the page and scroll down to the bottom and begin with the format provided. This is how your format should be when creating a new Character Type. To make your title simply put two = signs on each side of it.&lt;br /&gt;
&lt;br /&gt;
Idea Name&lt;br /&gt;
Description-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Idea by {Insert Signature}. Decription by {Insert Signature}&lt;br /&gt;
&lt;br /&gt;
==Increased Realism==&lt;br /&gt;
Here's a guide with many ideas to help you increase the realism of Skyrim!&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Increased Realism]]&lt;br /&gt;
&lt;br /&gt;
==Character Type Roleplaying==&lt;br /&gt;
You can create and develop your character to emulate any person you like, including heroes from stories and movies. There are several basic ways you can customize your character to resemble your rolemodel.&lt;br /&gt;
*Give your character an appropriate name.&lt;br /&gt;
*Choose an appropriate race and gender.&lt;br /&gt;
*Customize your characters appearance to match your rolemodel.&lt;br /&gt;
*Only use skills appropriate to your roleplay.&lt;br /&gt;
*Equip your character with appropriate clothing, armor, and weapons. Enchant items to rename them.&lt;br /&gt;
*Decide which NPC's are your friends and which are your enemies. Only do quests for your friends.&lt;br /&gt;
*Join Factions that are appropriate to your roleplay.&lt;br /&gt;
&lt;br /&gt;
==Specific Character Ideas==&lt;br /&gt;
Here, You may begin posting any Roleplaying ideas you have for Skyrim!&lt;br /&gt;
Here's a list of things to consider before making your character type.&lt;br /&gt;
&lt;br /&gt;
*Races&lt;br /&gt;
*Physical Description&lt;br /&gt;
*Likes/Dislikes&lt;br /&gt;
*Personality&lt;br /&gt;
*Spells&lt;br /&gt;
*Skills&lt;br /&gt;
*Perks&lt;br /&gt;
*Equipment&lt;br /&gt;
*Marriage&lt;br /&gt;
*Religious Views&lt;br /&gt;
*Home&lt;br /&gt;
*Favorite Foods&lt;br /&gt;
*Lower/Middle/High Class&lt;br /&gt;
*Weekly Routine&lt;br /&gt;
*Suggested Quests&lt;br /&gt;
*Background Information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jobs'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Jobs]]: Earning a honest living.&lt;br /&gt;
&lt;br /&gt;
'''Religion'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Religion]]: Choose what god guides you.&lt;br /&gt;
&lt;br /&gt;
'''Warrior'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Warrior]]: Use your combat skill to conquer your enemies. &lt;br /&gt;
&lt;br /&gt;
'''Assassin'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Assassin]]: Make a living by killing people.&lt;br /&gt;
&lt;br /&gt;
'''Mage'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Mage]]: Use magic and science to achieve your goals.&lt;br /&gt;
&lt;br /&gt;
'''Criminal'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Criminal]]: Live by your own rules.&lt;br /&gt;
&lt;br /&gt;
'''Guard'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Guard]]: Serve out justice or oppress the people.&lt;br /&gt;
&lt;br /&gt;
'''Wilderness Dweller'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Wilderness Dweller]]: Live off the vast lands of Skyrim.&lt;br /&gt;
&lt;br /&gt;
'''Lifestyles'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Lifestyles]]: Decide the lifestyle you want to lead.&lt;br /&gt;
&lt;br /&gt;
'''Collector'''&lt;br /&gt;
*[[User:PsijicOrder/Skyrim_Roleplaying_Ideas/Collector]]: Collect various items and show them off.&lt;/div&gt;</summary>
		<author><name>PsijicOrder</name></author>
		
	</entry>
</feed>