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	<updated>2026-06-10T10:13:08Z</updated>
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:NightStykes_Console_Commands&amp;diff=61913</id>
		<title>UESPWiki:Deletion Review/Oblivion:NightStykes Console Commands</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:NightStykes_Console_Commands&amp;diff=61913"/>
		<updated>2006-10-19T21:26:49Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: /* 25}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[{{sub:UESPWiki:Deletion Review/Oblivion:NightStykes Console Commands|25}}]]===&lt;br /&gt;
We already have a console commands page that can be found at [[Oblivion:Console]]. I believe that this page should be deleted in some fashion because UESP is not a site for hosting personalized walkthroughs. What we could do is merge and redirect (possible move the redirect afterwards) to the [[Oblivion:Console]] page, or we could simply delete the page and let [[Special:Contributions/Posiden5665|Posiden5665]] know that further contributions should be integrated into what we already have. --[[User:Aristeo|Aristeo]] 15:52, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please add your vote/comment to the bottom of this page with a bullet. (ex. * '''Support''' - This article is redundant.) --&amp;gt;&lt;br /&gt;
* '''Keep''' I find that my guide is much more comprehensive then the current guide, and contains more commands. Merging it with the current guide would only destroy it in its current form, which works quite well for it. Most people seem to agree that it's a great guide and deserves recognition - it's in the Pinned FAQ of the Cheats, Hints, and Spoilers Forum of the official TES forums. As such, I think it also deserves its own page so it can keep that detail and integrity. I realize that the guide is messy and disorganized as it is on the wiki, but a member of our forums (colas) is working on straightening that up. Perhaps if you would give us a chance to finish it and looked at the final product you would change your mind? --[[User:NightStryke|NightStryke]] 20:46, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
* '''Keep''' This page might need work but it is better than the current console page. We're working on it feverishly to get it up to scratch. Just because there is a current page '''does not''' constitute that this one is rejected completely. Aristeo, did you actually read through the ''entire'' page? It's the most comprehensive guide I've seen. --[[User:Colas|Colas]] 20:49, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
* '''Delete''': Problems with this page:&lt;br /&gt;
# Its name violates the wiki rules about [[UESPWiki:Style_Guide#Attribution_and_Dates|attribution]].  There is no way this article can remain with this name, and no amount of work on the contents will fix that&lt;br /&gt;
# The style repeatedly violates other wiki rules: [[UESPWiki:Style_Guide#No_First_Person|No First Person]], more attributions, etc.&lt;br /&gt;
# 90% of the article is redundant.  In addition to the information already at [[Oblivion:Console]], the Creature codes for example are all provided already at [[Oblivion:Creatures]] and pages linked to from there. &lt;br /&gt;
# The format of this page is not better than the existing page.  I find it much easier to find a command in the table on [[Oblivion:Console]] than by scanning through this mess of a page. &lt;br /&gt;
# The page makes no attempt to cross-reference any of the existing pages on the wiki.  Wiki pages are not supposed to be standalone pages that by themselves provide every piece of information on a subject.  They should instead be integrated with the rest of the wiki, and provide links to pages where information already exists instead of repeating it.&lt;br /&gt;
: Finally, the purpose of a wiki is to collaboratively work on pages.  That means if you see an existing page that is missing information, you add to that page and work on improving it instead of setting up your own replacement page.  Which to some extent means that, yes, the fact that there is an existing page is a viable reason to delete this page.  If you want to write your own personalized FAQ go to gamefaqs and post it there.  If you want to actually contribute to the wiki, learn to help improve existing pages and read the style guide to learn how things are done here.  --[[User:Nephele|Nephele]] 21:05, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Colas: no one is suggesting that you break down your submitted article down, necessarily.  Nephele is simply suggesting that you make the page site friendly.  I have watched the comments about this article unfold recently, and feel compelled to chime in with my two cents at this time:&lt;br /&gt;
&lt;br /&gt;
# The article has quite a bit of text that runs off the right-hand side of the screen, which makes the page very hard to read.  Who wants to constantly scroll over to the right to read a page that is supposed to be helping the reader.&amp;lt;br&amp;gt;&lt;br /&gt;
# First person dialogue is discouraged from the wiki for collaboration's sake.  Keep in mind that this is not your personal space; this is one of the rules of engagement for '''ANYONE''' contributing content to UESP.  For example:&amp;lt;br&amp;gt;&amp;quot;Console commands are not case-sensitive - '''I''' only capitalize in this guide for clarity.&amp;quot; -- this is written in first person and is simply unacceptable under UESP wiki guidelines.&amp;lt;br&amp;gt;&amp;quot;Console commands are not case-sensitive -- instructions in capital letters are shown here strictly for clarification&amp;quot; -- this is written in third person and meets UESP wiki guidelines. (also, I play on XBox, but I think console commands ARE case sensitive; I'm not positive)&lt;br /&gt;
# The lack of links to other information already on the site lacks collaboration and user-friendliness.  For example:  instead of telling the reader the Construction Set is available here (I assume you mean here on the site) and leaving it to them to go FIND the Construction Set, provide a link to the page where it can be found.  In addition, include links to the page where &amp;quot;Daedra&amp;quot; and &amp;quot;Mortar and Pestle&amp;quot;, etc. are defined for those that may be unfamiliar with what these are.&lt;br /&gt;
# There are numerous spelling and grammar errors on this page, making it difficult to take the information provided seriously.  If you want to add credibility to the article it can't be filled with spelling and grammar errors.  In addition, such content adversely impacts the credibility of the UESP site.  I'll be the first to admit that errors sneak by everyone, but when you are posting this much information, do everyone a favor -- compile it in another medium and run it through a spellchecker first.  Elder Scrolls terminology can always be set up in a separate spellchecker dictionary to prevent every ES specific term from getting flagged as misspelled.&lt;br /&gt;
# The long list of creature IDs, Daedra IDs, etc. on this article makes for an incredible waste of space; besides this information is available elsewhere on the site.  Link to it, or use an inclusion wiki command to insert the previously compiled information into this article instead of recreating it.  This way, any changes due to errors or game mods that add new things only have to be made once and they will flow through.  If you don't know how to do this, ask -- the gurus on the UESP site are always happy to help, provided you are civil about your request.&lt;br /&gt;
# '''Civility in posting comments and rebuttals is to be maintained or your comments are subject so censorship and/or removal, and you will ultimately be blocked from the site.'''  When remarks are posted that degrade to &amp;quot;mud-slinging&amp;quot; and direct attacks on others, those remarks are in clear violation of wiki policy and are subject to censorship by the site administrators.  If our readers wanted to witness mud-slinging they'd turn on the television and watch the election candidates' political ads instead of logging onto UESP.&lt;br /&gt;
# '''Profanity that is not directly quoted from an Elder Scrolls game is strictly prohibited.'''  Continued unwarranted use will result in posts and articles being censored and/or removed, and the poster will be banned from using the site.&lt;br /&gt;
# '''The title of the page is strictly against wiki policy.'''  This site has been in existence in some form for many, many years.  It has '''NEVER''' been a forum for self gratification.  Take your name/alias (or your friend's name or alias as the case may be) off the article or it will be removed from the site, period.  This is not negotiable.  If you don't like this rule (which by the way, all other contributors have no problem abiding), or any of the other rules mentioned above, go post your console guide somewhere else or invest the funds to host your own site where you can plaster your name all over it and make up your own rules.&lt;br /&gt;
&lt;br /&gt;
:If this guide is a work in progress, then it needs to be flagged as such at the top of the page using one of the many wiki flags established by the administrators of this site for just such a purpose.  If you don't flag it, it is assumed by other users and contributors to be a completed work and subject to constructive criticism and revision by others.  Another suggestion would be to move the information to your personal user page while you work on it.  No one will remove it from there (unless you use profanity or personal attacks on others) and you and your friends can work on it to your heart's content.  When you have it completed, you can move it to an article on the UESP wiki where it will be subjected to constructive criticism and revision by others, just like any other content submitted by the thousands of contributors here.  If you want content that can't be revised by others, then the UESP wiki is definitely NOT the appropriate forum for your article.  If you want to curse and attack other people, go post on another website.&lt;br /&gt;
&lt;br /&gt;
:My vote at this time is to '''delete''' the article.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Hoggwild5|Hoggwild5]] 13:54, 19 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ok stop taking my comments out of the page thats not cool and ill eat ur face off for it and we already said that we were going to change the name anyway if someone would stop deleting my comments then you would be able to see that [[User:Posiden5665|Posiden5665]] 17:26, 19 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:NightStykes_Console_Commands&amp;diff=61702</id>
		<title>UESPWiki:Deletion Review/Oblivion:NightStykes Console Commands</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:NightStykes_Console_Commands&amp;diff=61702"/>
		<updated>2006-10-19T01:10:48Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: /* 25}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[{{sub:UESPWiki:Deletion Review/Oblivion:NightStykes Console Commands|25}}]]===&lt;br /&gt;
We already have a console commands page that can be found at [[Oblivion:Console]]. I believe that this page should be deleted in some fashion because UESP is not a site for hosting personalized walkthroughs. What we could do is merge and redirect (possible move the redirect afterwards) to the [[Oblivion:Console]] page, or we could simply delete the page and let [[Special:Contributions/Posiden5665|Posiden5665]] know that further contributions should be integrated into what we already have. --[[User:Aristeo|Aristeo]] 15:52, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please add your vote/comment to the bottom of this page with a bullet. (ex. * '''Support''' - This article is redundant.) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ya and have you seen the guide its retarded whoever edited is retarded and wrecked it its in shambles this is much easier to find things that you need and i did not do this for me if u want it deleted talk to night stryke im not even on a computer he just doesnt know the wiki markup so he had me and colas edit it on for him[[User:Posiden5665|Posiden5665]] 20:36, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
* I find that my guide is much more comprehensive then the current guide, and contains more commands. Merging it with the current guide would only destroy it in its current form, which works quite well for it. Most people seem to agree that it's a great guide and deserves recognition - it's in the Pinned FAQ of the Cheats, Hints, and Spoilers Forum of the official TES forums. As such, I think it also deserves its own page so it can keep that detail and integrity. I realize that the guide is messy and disorganized as it is on the wiki, but a member of our forums (colas) is working on straightening that up. Perhaps if you would give us a chance to finish it and looked at the final product you would change your mind? --[[User:NightStryke|NightStryke]] 20:46, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
* This page might need work but it is better than the current console page. We're working on it feverishly to get it up to scratch. Just because there is a current page '''does not''' constitute that this one is rejected completely. Aristeo, did you actually read through the ''entire'' page? It's the most comprehensive guide I've seen. --[[User:Colas|Colas]] 20:49, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
'''Delete''': Problems with this page:&lt;br /&gt;
# Its name violates the wiki rules about [[UESPWiki:Style_Guide#Attribution_and_Dates|attribution]].  There is no way this article can remain with this name, and no amount of work on the contents will fix that&lt;br /&gt;
# The style repeatedly violates other wiki rules: [[UESPWiki:Style_Guide#No_First_Person|No First Person]], more attributions, etc.&lt;br /&gt;
# 90% of the article is redundant.  In addition to the information already at [[Oblivion:Console]], the Creature codes for example are all provided already at [[Oblivion:Creatures]] and pages linked to from there. &lt;br /&gt;
# The format of this page is not better than the existing page.  I find it much easier to find a command in the table on [[Oblivion:Console]] than by scanning through this mess of a page. &lt;br /&gt;
# The page makes no attempt to cross-reference any of the existing pages on the wiki.  Wiki pages are not supposed to be standalone pages that by themselves provide every piece of information on a subject.  They should instead be integrated with the rest of the wiki, and provide links to pages where information already exists instead of repeating it.&lt;br /&gt;
Finally, the purpose of a wiki is to collaboratively work on pages.  That means if you see an existing page that is missing information, you add to that page and work on improving it instead of setting up your own replacement page.  Which to some extent means that, yes, the fact that there is an existing page is a viable reason to delete this page.  If you want to write your own personalized FAQ go to gamefaqs and post it there.  If you want to actually contribute to the wiki, learn to help improve existing pages and read the style guide to learn how things are done here.  --[[User:Nephele|Nephele]] 21:05, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ya we needed to fix the name anyway and were going to change that so the name is no problem and wtf is this no saying first person shit[[User:Posiden5665|Posiden5665]] 21:10, 18 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Console_Command_Tutorial&amp;diff=61699</id>
		<title>Oblivion:Console Command Tutorial</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Console_Command_Tutorial&amp;diff=61699"/>
		<updated>2006-10-19T01:03:14Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: /* 3. Player.PlaceAtMe NPC'sID # */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deletionreview}} &lt;br /&gt;
=&amp;lt;center&amp;gt;Night Stryke's Console Command Guide&amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Introduction&amp;lt;/center&amp;gt;==&lt;br /&gt;
Here's something for those of you who have trouble using, would like to better their understanding of, or would like to learn how to use more of the various console commands. There are literally hundreds, perhaps thousands, of console commands; I obviously won't cover all of these, but I'll do my best to cover the console commands that most people would find use in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Opening the Console&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
The console is opened with the tilde (~) key; it's left of the 1 key, below the Esc key, and above the Tab key. If it doesn't open the console then you probably have a remote sensor hooked up to your computer (used for the Windows Media version of Windows). Disconnect it and try again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Notes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    * Console commands are not case-sensitive - I only capitalize in this guide for clarity.&lt;br /&gt;
    * In the case of console commands that require IDs, the initial 0's of an ID can be omitted. This means that if an item's ID says 00032564, then you only have to use 32564 in the console command.&lt;br /&gt;
    * Some items and NPCs will have multiple IDs all sharing a name. This can mean several things for items: it is leveled; it has several different looks shared under a single name, such as bones; or, it has several different types shared under a single name, such as soul gems. For an NPC, it probably means that it is a spawning enemy NPC such as a bandit or a marauder.&lt;br /&gt;
    * Any ID's that pertain to objects in a mod, be it official or user-made, will not work unless the mod that they pertain to is the first to load when the game starts. To do this, you'll need a mod manager. You can download a mod manager here.&lt;br /&gt;
    * Pressing up while the console command window is open will bring up the last entered console command, if there are any.&lt;br /&gt;
    * The maximum value for the level of anything (character level, attributes, skills, etc.) is 255. You can go above this with spells and enchantments, but when using the console you can't increase anything beyond 255.&lt;br /&gt;
    * If I ever tell you to click something I'm assuming that you have the console open when you click it, and when I say to type something that means hit enter after you've typed it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Finding IDs in the Construction Set (CS)&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
First, you will of course require the CS, downloadable here. Once you have your CS installed and running, go into &amp;quot;File&amp;quot; and &amp;quot;Data&amp;quot; - doubleclick the file Oblivion.esm and hit ok. Once the file's loaded, you can now use the Object Window to find any ID you want to by browsing the categories on the left, finding the desired object, then looking at its ID. The ID column is the second column from the left and by default is too small to see any IDs with, so drag it larger from the top of the column. Also, by default the rows are listed in alphabetical order by their Editor ID; to make it easier to find things, click the top of the &amp;quot;Name&amp;quot; column to list the rows in alphabetical order by their name.&lt;br /&gt;
Now, say, for example, I wanted to find the Xivilai's ID: I'd go under &amp;quot;Actors - Creatures - Daedra&amp;quot; then find the Xivilai and look at its ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Guide&amp;lt;/center&amp;gt;==&lt;br /&gt;
==== 1. Player.AddItem ItemID # ====&lt;br /&gt;
&lt;br /&gt;
A very commonly used console command. This will add the specified number of the specified item to your character's inventory. The item ID for gold is simply F.&lt;br /&gt;
&lt;br /&gt;
'''Ex.:''' Player.AddItem 6EE68 2; gives me two Master Mortar and Pestles.&lt;br /&gt;
&lt;br /&gt;
'''Links:''' A list of item IDs.&lt;br /&gt;
&lt;br /&gt;
Other applications: If you click an NPC, creature, or container and type AddItem ItemID # then it will be added to its inventory instead. This is good for people who like to use NPCs to help them fight but want the NPCs to have better equipment.&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 2. Player.RemoveItem ItemID # ====&lt;br /&gt;
&lt;br /&gt;
It will remove the specified number of the specified item from your character's inventory, permanently. Could be used for something like removing one of those annoying quest items that the game leaves in your inventory and won't let you remove.&lt;br /&gt;
&lt;br /&gt;
'''Ex.:''' Player.RemoveItem 7E9D 1; removes the Filled Collosal Black Soul Gem from my inventory.&lt;br /&gt;
&lt;br /&gt;
'''Links:''' A list of item IDs.&lt;br /&gt;
&lt;br /&gt;
Other applications: You can click an enemy and type RemoveItem ItemID # to remove items from their inventory. You could use it to remove equipment from an enemy.&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 3. Player.PlaceAtMe NPC'sID # ====&lt;br /&gt;
&lt;br /&gt;
This will spawn the specified amount of the specified NPC or creature next to your character. The NPC or creature will retain all of the AI that the original NPC or creature had, acting just like a clone of it. It has the same schedule, inventory, stats, and will sell the same things if it's a merchant, as well as complete designated parts of a quest that the original may have been associated with. Very good for when you just can't find an NPC for a quest and assume that they're probably dead.&lt;br /&gt;
&lt;br /&gt;
'''Ex.:''' Player.PlaceAtMe AED40 5; spawns 5 Adoring Fans next to me (God, who'd want to do that?).&lt;br /&gt;
&lt;br /&gt;
'''Links:''' A list of NPC IDs; [[Oblivion:NightStykes_Console_Commands#Creature_ID_List|Creature ID List]].&lt;br /&gt;
&lt;br /&gt;
Other applications: If you click an NPC or creature then type PlaceAtMe NPC'sID #, you'll spawn that NPC or creature next to the selected object. Could be used for something like spawning a few guards next to an enemy and having them take care of it for you.&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' The list of creature IDs is now in the post below this one.&lt;br /&gt;
&lt;br /&gt;
==== 4. CreateFullActorCopy ====&lt;br /&gt;
&lt;br /&gt;
This is kind of like the Player.PlaceAtMe command, but you don't need to know the ID. Click an NPC or creature then type in the command, and a clone of it will be created; you'll have to keep entering the command if you want more than one clone. The clone will share most of its AI, such as its schedule and combat, but it won't have any dialogue and can't be used to complete a quest. It really has no uses except for fun.&lt;br /&gt;
&lt;br /&gt;
'''Ex.:''' N/A&lt;br /&gt;
&lt;br /&gt;
'''Links:''' N/A&lt;br /&gt;
&lt;br /&gt;
Other applications: If you click a summoned creature and type in the command, you'll get a real version of that creature rather than another summoned version. This real version will act just like if you'd encountered it in a dungeon, and it will fight you and any NPCs near it.&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' You can use this to clone yourself, but your clones will have no dialogue or AI, except for combat AI. This also may crash your game, depending on how many clones you make and whether or not they engage in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 5. TCL ====&lt;br /&gt;
&lt;br /&gt;
Not much to this one, it simply removes all clipping from the area. NPCs and creatures will fall through stairs, streets, etc., while you'll be free to run through the air and go through any object. Additionally, when an NPC or creature is killed it will be frozen in place until the clipping is turned back on.&lt;br /&gt;
&lt;br /&gt;
'''Ex.:''' N/A&lt;br /&gt;
&lt;br /&gt;
'''Links:''' N/A&lt;br /&gt;
&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' Type TCL again to turn the clipping back on.&lt;br /&gt;
&lt;br /&gt;
====6. TGM====&lt;br /&gt;
&lt;br /&gt;
Another simple one. It turns god mode on, which does quite a bit. You health, magicka, and fatigue will never lower, you can cast any spell regardless of magicka cost, you never run out of arrows, and you can carry an unlimited amount without being slowed down or overencumbered.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Type TGM again to turn god mode off. If you were above your encumberance with god mode on then you'll be stuck in place with it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. TFC&lt;br /&gt;
This toggles the freeflying camera. With this on, your camera will detach from your character and be able to fly around on its own. It's great for taking screenshots or checking out an area without entering it. Note that with this on you will lose control of your character until you turn it off.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: If your view is set to first person then the only thing you'll be able to see of your character is his/her arms. Just hit the 'view change' key (default R) to switch to third person and you'll be able to see your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. TMM 1&lt;br /&gt;
This will mark every location on your map as found and available for fast travel, as well as updating your &amp;quot;Places found&amp;quot; to reflect it.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: It won't mark any Oblivion Gate locations that haven't appeared yet. If you do this when you start the game you won't get any Oblivion Gate locations (except the one at Kvatch), and you'll have to type it again once you get to the point in the main quest when Oblivion Gates start appearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. TM&lt;br /&gt;
Remove the HUD (health, magicka, and fatigue bars, compass, etc.). Good to use before taking a screenshot.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Type TM again to put the HUD back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. Lock # and Unlock&lt;br /&gt;
Lock and unlock a door or container. Click a door or container that is locked and type Unlock to unlock it (also works on doors that require keys); click a door or container that is unlocked and type Lock # to lock it. The number in the lock command refers to the difficulty of the lock - 1-24 is very easy, 25-49 is easy, 50-74 is average, 75-99 is hard, and 100 is very hard.&lt;br /&gt;
Ex.: Lock 100; puts a lock with 5 tumblers on the door or container.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: The lock command seems to be of little use as NPCs can use a door regardless of if it's locked or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. Player.SetCrimeGold 0&lt;br /&gt;
This will remove your bounty by setting it to 0, but any pursuing guards will still have to find you before they'll stop following you. Don't worry, though, as soon as they get to you they'll just engage you in a normal conversation. If you've already been caught and decided to resist arrest it gets more complicated. Typing this command in then yielding (holding block and pressing activate on them) they may try to arrest you again, due to the 40-gold bounty for resisting. Keep putting this command in then yielding and they'll eventually stop.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: Putting in another number instead of 0 will set your bounty to that number and make the guards pursue you. Good for if you have an itch to kill some guards or want to go to jail for whatever reason.&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Player.PayFine&lt;br /&gt;
Will pay your fine and remove all of your stolen items to the nearest Evidence Chest, but will not teleport you to the nearest jail. Only really useful if you've got no stolen items on you, otherwise you'll end up having to head to the nearest jail anyway to steal back your items.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. Resurrect and Kill&lt;br /&gt;
Resurrect and kill an NPC or creature, respectively. Clicking a corpse then typing the resurrect command will bring the NPC or creature back to life with full health. It will go about whatever it was last doing when it died like it never died. Great command for if a horse or NPC dies on you. Clicking a living NPC or creature and typing the kill command will kill it or knock it out, depending on if it's marked essential or not.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. ADVSkill SkillName #&lt;br /&gt;
Will add the specified number to the specified skill and count towards your level if it's a major skill.&lt;br /&gt;
Ex.: ADVSkill Blade 100; adds 100 to my Blade skill.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: If the number you add to the specified skill would increase the skill beyond 255 then it will decrease the skill instead. Inputting a negative number may crash the game, so don't try it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Player.SetAV Value #&lt;br /&gt;
This will set/add to the value specified to the number specified. The values that can be affected by this include: skills, &lt;br /&gt;
attributes, health, fatigue, and magicka. When editing skills and attributes it will not add to it, like the command above, but set it exactly to the number specified. When editing fatigue, health, or magicka it will set the value to the specified number plus its base value.&lt;br /&gt;
Ex.: Player.SetAV Blade 100; sets my Blade skill to 100. Player.SetAV Health 1000; with a base health of 100, my health is now 1100.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing SetAV Value # you can change the specified value of the select NPC or creature. Good for when you want an NPC to have more health or do more damage, or, alternately, if you want an enemy to have less health or do less damage.&lt;br /&gt;
Notes: The difference between this command and the one above is that if it's used to increase a skill it won't change its internal value. This means that the game will tell you that the skill is the level you set it to but it actually isn't. The skill will appear not to level but don't worry, it isn't frozen, you just need to gain enough experience for the internal level to meet the external level. Using this command, any major skills changed also won't count toward a level-up. I'd just suggest using the above command when changing skills, it's much better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. ADVLevel&lt;br /&gt;
Levels you up once and displays the level-up screen so you can increase your attributes. This isn't a substitute for resting as it doesn't set the number of major-skill-levels required to level-up back to 0, but it doesn't leave them as they were, either. It will add 10 to the number of major-skill-levels required to level-up so that you have to make up for the free level. For example, if you needed 4 more major-skill-levels to level-up, then used this command, you now need 14 major-skill-levels before you can start levelling normally again.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
17. Player.SetLevel #&lt;br /&gt;
Sets your level to the number specified, but won't count toward any level-ups. This is only any good for if you want to get a better version of a levelled item then set your level back down to what it originally was.&lt;br /&gt;
Ex.: Player.SetLevel 100; sets my level to 100.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: Clicking an NPC or creature and typing SetLevel # will set the NPC or creature's level to the specified number. Useful if you've gone past level 25 and want to cast a level-based spell such as frenzy or command on an enemy.&lt;br /&gt;
Notes: This command will allow you to increase your level then decrease it without ever changing the internal values, but if you want an actual level-up then use the command above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
18. MoveToQT&lt;br /&gt;
This will move you to the target of your currently active quest. Whether it's a location, NPC, creature, etc. doesn't matter, you'll end up wherever your compass was pointing. However, if the quest updates when you get to that point or do something there, then you'll have to use the command again to go to the next quest target.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
19. Stopcombat&lt;br /&gt;
Click an attacking NPC or creature and type this to stop them from attacking you. Depeding on if it's an enemy or a normal NPC, it may immediately attack you again. This is basically a console version of yielding, good for stopping NPCs who are attacking you when they don't like you enough to stop for a yield.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20. SetActorFullName &amp;quot;Name&amp;quot;&lt;br /&gt;
Clicking an NPC or creature then typing this command will change their name to the specified name. Unlike most commands, those quotes are actually necessary. Good for renaming a horse or a helper NPC.&lt;br /&gt;
Ex.: SetActorFullName &amp;quot;Dave&amp;quot;; sets the selected NPC or creature's name to Dave.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
21. CoC CellID&lt;br /&gt;
Teleports you to the center of the specified cell. An alternative to fast-travel, as it's instant, but you need to know the ID of the place you're heading to. This is also the only way to get into most of the test cells.&lt;br /&gt;
Ex.: CoC ICMarketDistrictAFightingChance; teleports me to A Fighting Chance.&lt;br /&gt;
Links: A list of cell IDs; A list of test-cell IDs&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: CoC TestingHall will take you to a room filled with doors leading to dozens of test cells and is a great place to check out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
22. CAQS&lt;br /&gt;
Will complete every quest in the game, including a few test quests that aren't available. Not much purpose to this, other than if you want to see what every quest in the game is and how many there are.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applictions: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
23. PSB&lt;br /&gt;
Will give you every spell in the game, including many test spells, any spells added by mods, and some spells run by scripts that were deleted (they do nothing now).&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: This will add some interesting spells, such as Wabbajack's effect, Sanguine Rose's effect, and Bound Mythic Dawn Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
24. Save Name 1&lt;br /&gt;
Makes a save game with the specified name. The name has to all be one word.&lt;br /&gt;
Ex.: Save Oblivion 1; makes a save named Oblivion.&lt;br /&gt;
Other applications: This is used in a method of finding almost any NPC, creature, or item in the game which is explained below.&lt;br /&gt;
Notes: Using this method of saving creates a text file that contains the in-game IDs of almost every NPC, creature, and item in it. This is used in a method of finding an NPC, creature, or item in the game explained below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25. SetPCFame # and SetPCInfamy #&lt;br /&gt;
Sets your character's fame and infamy to the specified number, respectively.&lt;br /&gt;
Ex.: SetPCFame 1000; sets my fame to 1000.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
26. SQT&lt;br /&gt;
Shows the ID and current stage of your active quest. Not much use to you on its own, but it can be applied when forcing a quest to update.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: The information this supplies can be used in SetStage QuestID Stage commands, explained below.&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
27. Player.AddSpell SpellID&lt;br /&gt;
Adds the specified spell ID to your character. Can be used to add any spell already in the game, even if it's not normally available.&lt;br /&gt;
Ex.: Player.AddSpell A9824; gives me the spell Open Easy Lock.&lt;br /&gt;
Links: A list of spell IDs; A list of levelled-spell IDs&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing AddSpell SpellID you can give the selected NPC or creature a spell. Good for giving follower-NPCs better spells to fight or heal with.&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
28. Player.RemoveSpell SpellID&lt;br /&gt;
Removes the specified spell from your character. A very good console command, as there's no other way to remove spells from you character.&lt;br /&gt;
Ex.: Player.RemoveSpell A9824; removes the spell Open Easy Lock.&lt;br /&gt;
Links: A list of spell IDs; A list of levelled-spell IDs&lt;br /&gt;
Other applications: Though it's of little use, you could remove a spell from an enemy by clicking it and using RemoveSpell SpellID. I say it's of little use because you'd have to find the exact spell that the enemy is using before you can find its ID, which is difficult at best and would require the Construction Set.&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. Player.SetScale #&lt;br /&gt;
This will change your character's size depending on the value; the smallest value is 0, the largest is 2, and decimals work up to the hundredths place (second digit). The number isn't necessarily the proportion your size is increased by because 2 will make your character 4 or 5 times bigger. Also, it doesn't seem to have any other effect except to the looks.&lt;br /&gt;
Ex.: Player.SetScale 1.5; greatly increases the size of my character.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC, creature, item, object, etc. and typing SetScale # you can change its size. This seems to work on anything at all: people, creatures, items, structures, you name it.&lt;br /&gt;
Notes: The default size of your character isn't necessarily 1, it depends on your race. For Imperials, it seems to be 1; for High Elves, it seems to be 0.9. You'll probably have to stand next to another of your race and play with the numbers until it looks right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
30. TAI&lt;br /&gt;
Completely disables the AI of all NPCs and creatures. This stops them from moving, talking, fighting, etc. Useful for getting through tough or dangerous places.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing the command it will disable the AI for that character only.&lt;br /&gt;
Notes: Type TAI again will turn the AI back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
31. TCAI&lt;br /&gt;
This is similar to TAI, except that it only disables the combat AI. NPCs and creatures will still wander and talk as usual, but no matter what you do to them they will not fight (though you'll still get arrested for assaults and murders).&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing the command it will disable the combat AI for that character only.&lt;br /&gt;
Notes: Type TCAI again to turn the combat AI back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
32. TDetect&lt;br /&gt;
This disables the detection AI of all NPCs and creatures. Guards will still follow you if you have a bounty and you can engage in conversations, but when around enemies you can walk around as if you had a 150% Chameleon enchantment on - none of them will ever catch you.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing the command it will disable the detection AI for that character only.&lt;br /&gt;
Notes: Type TDetect again to turn the detection AI back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
33. SetBarterGold #&lt;br /&gt;
By clicking a merchant and typing this you can set their barter gold to any number you like. Very handy for getting the most profit out of what you sell.&lt;br /&gt;
Ex.: SetBarterGold 10000; sets the selected merchant's gold to 10,000.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. ModAmountSoldStolen #&lt;br /&gt;
Adds the specified number to your &amp;quot;Gold fenced.&amp;quot; Useful for the Thieves Guild quests, as you can simply use this command instead of actually going out and fencing things.&lt;br /&gt;
Ex.: ModAmountSoldStolen 500; adds 500 to my &amp;quot;Gold fenced.&amp;quot;&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
35. Player.SetActorRefraction #&lt;br /&gt;
A very nice a command. Depending on the number you use, between 0 and 10, you can add a permanent chameleon effect of varying degrees to your character. 0 is no chameleon, 10 is 100% chameleon.&lt;br /&gt;
Ex.: Player.SetPlayerRefraction 5; gives me a permanent 50% chameleon effect.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing SetActorRefraction # gives them chameleon. Good for making companion NPCs or creatures more effective sneakers.&lt;br /&gt;
Notes: To remove the chameleon effect, use SetActorRefraction 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
36. Player.PayFineThief&lt;br /&gt;
This is like the Player.PayFine command but more effective. It removes you bounty and lets you keep all of your stolen goods. As with Player.PayFine, the bounty gold is still removed from your character.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
37. ResetHealth&lt;br /&gt;
Acts like a full heal. Great for when you're about to die and don't have any spells or potions to heal yourself with.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
38. Player.SetFactionRank FactionID #&lt;br /&gt;
Sets your character to a rank depending on the number specified. 0 is the lowest rank, 7 is the highest, and -1 will remove you from the faction.&lt;br /&gt;
Ex.: Player.SetFactionRank 2F872 3; sets me to the Assassin rank in the Dark Brotherhood.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing SetFactionRank FactionID #, you can add them to the desired faction. The player has a faction that, when the NPC or creature is added to it, will cause a hostile NPC or creature to become friendly with the player.&lt;br /&gt;
Notes: Here are the factions and their IDs:&lt;br /&gt;
&lt;br /&gt;
    * Dark Brotherhood - 2F872&lt;br /&gt;
    * Fighters Guild - 2228F&lt;br /&gt;
    * Mages Guild - 22296&lt;br /&gt;
    * Thieves Guild - 24164&lt;br /&gt;
    * Arena- 299B9&lt;br /&gt;
    * Player's faction - 1DBCD&lt;br /&gt;
    * Player's vampire faction - A319&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
39. SetIgnoreFriendlyHits 1&lt;br /&gt;
By clicking a friendly NPC and typing this it will change how they act when you hit them. If the selected NPC is in combat, they will allow you an unlimited number of hits and will never turn on you. If they are out of combat, they will allow you three hits before turning on you. Great for those big fights with lots of guards running around.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: To turn this off, click the NPC again and type SetIgnoreFriendlyHits 0 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40. SetOwnership&lt;br /&gt;
Click a horse or item that isn't yours, type this, and it's yours. You could break into someones house, use this on all of their possessions, and walk away without actually stealing a thing. Or you could walk into a stable, use this on a horse, and you've got yourself a free horse that will follow you.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: You can use this command to &amp;quot;launder&amp;quot; items you've already stolen, but you first must place them on the ground to click them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
41. SetQuestObject ItemID #&lt;br /&gt;
Using this, you can remove the &amp;quot;quest item&amp;quot; tag on those pesky quest items that never get removed from your inventory. Or, if you have an item you don't want to accidently sell or lose you can use this on it to make it an undroppable quest item. 0 removes the &amp;quot;quest item&amp;quot; tag, 1 adds it.&lt;br /&gt;
Ex.: SetQuestItem 7E9C 0; removes the &amp;quot;quest item&amp;quot; tag on the Colossal Black Soul Gem.&lt;br /&gt;
Links: A list of item IDs.&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
42. ShowEnchantment and ShowSpellmaking&lt;br /&gt;
Two of the best commands I found, in my opinion. They will pull up the Enchanting and Spellmaking windows, respectively. This allows you to enchant equipment and make spells no matter where you are, and regardless if you even have access to any altars.&lt;br /&gt;
EX.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
43. CloseOblivionGate&lt;br /&gt;
By clicking an Oblivion Gate and typing this, you will destroy that gate. Of course, you won't get the Sigil Stone for the gate, and you won't get the fame that comes with the Sigil Stone, but if you're like me and hate Oblivion Gates ruining the scenery and don't feel like running through them then you can just close them with this.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. CloseCurrentOblivionGate&lt;br /&gt;
Similar to the above except that it will close the Oblivion Gate that you're currently inside. Could be handy if you get stuck somewhere inside an Oblivion Gate and can't find you're way out or don't feel like going back. It will close the gate and set you back outside of it.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
45. EnablePlayerControls&lt;br /&gt;
This is used to enable your controls during those cinematics when they're disabled. Occasionally the game will glitch and not enable your controls again - instead of reloading, put in this command and carry on.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
46. SW WeatherID&lt;br /&gt;
Changes the current weather to the specified weather.&lt;br /&gt;
Ex.: SW 38EE0; changes the weather to cloudy.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By putting a 1 at the end of the command (SW WeatherID 1) you can make the selected weather permanent. To reset the weather so that it changes again, type ReleaseWeatherOverride.&lt;br /&gt;
Notes: Here are the weather IDs:&lt;br /&gt;
&lt;br /&gt;
    * Paradise - 370CE&lt;br /&gt;
    * Clear - 38EEE&lt;br /&gt;
    * Cloudy - 38EF0&lt;br /&gt;
    * Default - 15E&lt;br /&gt;
    * Fog - 38EEF&lt;br /&gt;
    * Overcast - 38EEC&lt;br /&gt;
    * Rain - 38EF2&lt;br /&gt;
    * Snow - 38EED&lt;br /&gt;
    * Thunderstorm - 38EF1&lt;br /&gt;
    * Oblivion sky - 836D5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, note that fast travelling may revert the weather back to normal. In the case that you want the weather to stay as it is everywhere you go you may want to use FW WeatherID instead. It will immediately change the current weather to the specified weather, rather than have a transition phase, but it will be permanent until you release it with ReleaseWeatherOverride.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
47. ModDisposition Player #&lt;br /&gt;
You can use this command to modify one NPCs disposition to another NPC, the other NPC probably being you. Click the NPC whose disposition you want to modify and type the command. The number used is the number you wish to add to the NPCs disposition (using a negative number will decrease their disposition).&lt;br /&gt;
Ex.: ModDisposition Player 30; adds 30 to the selected NPCs disposition toward me (if it was 40, it's now 70).&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: You can modify one NPC's disposition to another NPC by using the form ModDisposition NPC'sID #. First, open the console and click the NPC that you want the other NPC to like/dislike and note the ID that appears at the top next to the name. Now click the NPC whose disposition you want to edit and use the ID you just saw in the NPC'sID section.&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
48. TG&lt;br /&gt;
Quite simple: it toggles the grass on and off. Great for when that blasted tall grass is hiding a nice Daedric sword from you.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Type once to toggle the grass off, type again to toggle the grass on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
49. TT&lt;br /&gt;
Simple again: it toggles the trees on and off. Makes it easier to travel around forests, and helps you to see things in the distance when there are a lot of trees in the way.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Type once to toggle the trees off, type again to toggle the trees on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
50. Disable&lt;br /&gt;
By clicking anything at all - NPC, sword, rock, etc. - and typing this it will basically be removed from the world. Be very careful with this one, as it has no inhibitors which means you can disable anything at any time.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: You can bring the disabled object back (it's data remains so the game still knows it was there) with Enable, but you need to either still have the disabled object selected in the console or know the in-game ID so you can use with the command PRID ID to select it again. Once you disabled the object there is no way to click it again, so if you deselect it and don't know its in-game ID then there's no way to bring it back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
51. ModPCMiscStat StatNum #&lt;br /&gt;
This allows you to add to or subtract from your miscellaneous stats such as murders, assaults, items stolen, days in prison, etc. To add to it, use a positive number; to subtract from it, use a negative number.&lt;br /&gt;
Ex.: ModPCMiscStat 4 5000; adds 5000 to my 'Largest bounty' stat.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Here are the stat numbers and their coresponding stats:&lt;br /&gt;
&lt;br /&gt;
    * 0- Days in prison&lt;br /&gt;
    * 1- Days passed&lt;br /&gt;
    * 2- Skill increases&lt;br /&gt;
    * 3- Training sessions&lt;br /&gt;
    * 4- Largest bounty&lt;br /&gt;
    * 5- Creatures killed&lt;br /&gt;
    * 6- People killed&lt;br /&gt;
    * 7- Places discovered&lt;br /&gt;
    * 8- Locks picked&lt;br /&gt;
    * 9- Picks broken&lt;br /&gt;
    * 10- Souls trapped&lt;br /&gt;
    * 11- Ingredients eaten&lt;br /&gt;
    * 12- Potions made&lt;br /&gt;
    * 13- Oblivion gates shut&lt;br /&gt;
    * 14- Horses owned&lt;br /&gt;
    * 15- Houses owned&lt;br /&gt;
    * 16- Stores invested in&lt;br /&gt;
    * 17- Books read&lt;br /&gt;
    * 18- Skill books read&lt;br /&gt;
    * 19- Artifacts found&lt;br /&gt;
    * 20- Hours slept&lt;br /&gt;
    * 21- Hours waited&lt;br /&gt;
    * 22- Days as a vampire&lt;br /&gt;
    * 23- Last day as a vampire&lt;br /&gt;
    * 24- People fed on&lt;br /&gt;
    * 25- Jokes told&lt;br /&gt;
    * 26- Diseases contracted&lt;br /&gt;
    * 27- Nirnroots found&lt;br /&gt;
    * 28- Items stolen&lt;br /&gt;
    * 29- Items pickpocketed&lt;br /&gt;
    * 30- Trespasses&lt;br /&gt;
    * 31- Assaults&lt;br /&gt;
    * 32- Murders&lt;br /&gt;
    * 33- Horses stolen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
51. SetEssential NPC/CreatureID #&lt;br /&gt;
Makes the NPC or creature belonging to the ID essential or non-essential depending on the number used (1 for essential, 0 for non-essential). Be careful if you use this on a creature as it will effect every creature of that name.&lt;br /&gt;
Ex.: SetEssential A288 0; removes Countess Millona Umbranox's essential flag.&lt;br /&gt;
Links: A list of NPC IDs; A list of creature IDs.&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Be careful with this one as you can break quests if you make the wrong NPC non-essential at the wrong time, but you can also protect a quest by making a non-essential NPC essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
53. Set MQ00.AllowGatesToRepon to 1&lt;br /&gt;
Makes the random Oblivion Gates have a chance of reopening every time you enter a cell containing one.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Using 0 instead of 1 will turn the respawn off.&lt;br /&gt;
- Thanks to Arcatus for finding this code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point things begin to get more complicated, so hopefully by now you have a better understanding of the general ways that console commands work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
54. Set MQ00.MaxOpenGates to 90 and Set MQ00.RandomGateChance to 100&lt;br /&gt;
The first one will set every possible gate to have a chance of opening; the second will guarentee that any possible gate to open when you the cell containing it. Combined, they will make all 90 gates open no matter what point you are at in the main quest, or even if you haven't started it yet.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: 90 and 100 are just the extremes; you can control how many gates can spawn and the chances that they will by using any numbe from 0-90 for the first command and 0-100 in the second, or you can completely stop them from opening by setting both to 0.&lt;br /&gt;
Notes: Certain points in the main quest will change these values so that you'll have to put them in again. These points are: when you take Martin to Weynon Priory, when you bring Martin the Mysterium Xarxes, when you finish Paradise, and when you finish the main quest.&lt;br /&gt;
- Thanks to Arcatus for finding these codes and the points in the MQ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
55. Player.SetAV Value #&lt;br /&gt;
This one will explain the usage of the more complex actor values I've found. Keep in mind that when changing these actor values it will often take into account any enchantments you have on you, as they're already applying to the actor value. Note that a number between 1 and 100 usually means the effect is in percentages, and a 0 or 1 number will mean it will turn it off (0) or on (1). 0, for most actor values, will remove the effect.&lt;br /&gt;
To get started, here are some simple resistance values: ResistParalyze, ResistPoison, ResistMagic, ResistFire, ResistShock, ResistFrost, and ReistNormalWeapons; depending on what number between 1 and 100 you use, these will increase your resistance to the specified effect (&amp;quot;normal weapons&amp;quot; are any weapons that aren't silver, Daedric, or enchanted).&lt;br /&gt;
Some more simple ones are SpellAbsorbChance, SpellReflectChance, and ReflectDamage; depending on what number between 1 and 100 is used, these will increase the chance of absorbing or reflecting spells and reflecting damage.&lt;br /&gt;
The simple on/off effects that I found are WaterWalking and WaterBreathing; they use 0 and 1, and are self-explanatory.&lt;br /&gt;
There are also the values Chameleon and Invisibility; chameleon takes a number between 1 and 100, while invisiblity takes either 0 or 1. The problem with these that chameleon may stick on (the NPCs won't notice you) even after you've turn it off, and invisibility is bugged (if you go through a door you'll freeze - I wouldn't suggest using it). Note that if you use either, you won't be able to see the invisibility until you go into 3rd-person and back, or vice-versa.&lt;br /&gt;
There are two, DetectLifeRange (1 to 100) and NightEyeBonus (0 or 1) that seem to not work at first. You'll need to save the game after you put them in then load that save before you'll get the night eye or detect life effects; the same goes for turning them back off.&lt;br /&gt;
Now, there are two here that I don't fully understand myself: AttackBonus and MagickaMultiplier. AttackBonus, as you may guess, will increase the damage of your attack. The problem is that it's hard to say by how much. Use this one carefully, unless you don't mind making yourself do 4000 damage a hit (which is very possible with this). MagickaMultiplier, as you may also have guessed, will increase how much magicka you have. Again, I can't figure out by how much exactly. Setting it to 0 gives you your base magicka, setting it to 10 still gives you your base magicka, and setting it to 100 gives you a bit less than 10x your base magicka - it's rather confusing, so use this one at your own risk as well.&lt;br /&gt;
There are also three values to be used as negative effects on your enemies. Just click the NPC or creature you want effected and put in the command, but I wouldn't suggest you put Player before SetAV unless you intend to paralyze yourself. These are all 0 or 1 values and self-explanatory, so I'll just list them off: Paralysis, Silence, StuntedMagicka. Stunted magicka will stop the enemy's magicka from recharging, and all three are permanent effects until you turn them off with 0.&lt;br /&gt;
Some other values that may be fun to try changing on NPCs are Aggression and Responsibility. Aggression controls how much the NPC or creature wants to kill the things around it, 0 being passive and 100 being bloodthirsty. Responsibility controls how well the NPC will follow the laws, 0 being law-abiding and 100 being kleptomaniacal.&lt;br /&gt;
Ex.: N/A (Too many for me to give adequate examples.)&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: You can change the positive actor values of allies and companions with these in the same way you'd change their negative values: by clicking them and putting in the command without the Player at the start. You can also turn many positive values into negative values to be used on your enemies by inputting a negative number instead of a positive number (ex. SetAV ResistMagic -50 will give a 50% weakness to magic to the selected NPC or creature).&lt;br /&gt;
Notes: There are several actor values that seem to do nothing, but I'll list them in case someone wants to try them: SwimSpeedMultiplier, Telekinesis, DefendBonus, ResistWaterDamage. Watch out if you try these, though, as you may end up triggering a negative effect and not know how to undo it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. RemoveAllItems TargetNPC/ContainerID #&lt;br /&gt;
Removes all of the items from the selected NPC or container and moves them to the specified target NPC or container; the number specifies whether they retain their ownership flag or become &amp;quot;free loot.&amp;quot; There are several ways that this can actually be used. The first and simplest is clicking the NPC or container and typing RemoveAllItems; this will destroy all non-quest items on the selected NPC/container. The second is a way to move every item from one NPC/container to another NPC/container by clicking the NPC/container and typing RemoveAllItems TargetNPC/ContainerID 1; this will move all of the non-quest items and make them retain their ownership flag so they still belong to whoever originally owned them. The last is a way to move all of the items from an NPC/container to your inventory by clicking the NPC/container and typing RemoveAllItems Player; this will not only give you everything in their inventory but remove the stolen flag on them.&lt;br /&gt;
Ex.: RemoveAllItems; destroys all non-quest items on the selected NPC.&lt;br /&gt;
RemoveAllItems 356BA 1; moves all non-quest items from the selected NPC to the chest while retaining their ownership flag for the NPC.&lt;br /&gt;
Player.RemoveAllItems 356BA 1; moves non-quest items from me to the chest while retaining their ownership for me.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
57. NPC/ContainerID.DuplicateAllItems TargetNPC/ContainerID&lt;br /&gt;
This will duplicate every item in the NPC's or container's inventory. A bit more complex than the other commands, and you need to watch out what you duplicate as quest items aren't exempted from it. The first ID used can be either an NPC or container ID (barrels, chests, etc.) This is the object which has the items you want to duplicate. The second ID is the NPC or container that you want the duplicated items you be put into. The IDs used in this are the in-game IDs, not the CS IDs[/i]. You can find something's in-game ID by opening the console and clicking the object - its ID appears at the top. Of course, if you're within range to click the object, then you'd might as well just leave it selected and omit the first ID from the command.&lt;br /&gt;
Ex.: 356BA.DuplicateAllItems Player; duplicates everything in the chest to my inventory. Alternatively, I could click the chest and leave out the 356BA.&lt;br /&gt;
Player.DuplicateAllItems 356BA; duplicates all of my items to the chest's inventory. Alternatively, I could click the myself and leave out the Player.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: If you want to duplicate your own items, or duplicate the items into your inventory, use Player as the ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
58. SetStage QuestID Stage&lt;br /&gt;
This command will force a quest to update, which is extremely useful as a lot of times a quest will get bugged and stop you from advancing it for one of many reasons. There are a couple ways to go about doing this. The first is to use the console command SQT to find your current quest's ID and what stage you're on. Most quests' stages increase by 10 for each part completed, so you can input the quest's ID and stage with this information. For example, if it gave me Dark01Knife for the quest ID and 20 for the quest stage, I'd put in the command SetStage Dark01Knife 30 to update it. The problem, however, is that in some cases the stages don't increase by 10, but instead by a larger or smaller number. That's where the second method comes in, which requires you use this site to find the quest's ID and the stage that you want it to update to.&lt;br /&gt;
Ex.: SetStage MQ02 20; forces my quest to update to the next part.&lt;br /&gt;
Links: A list of quest IDs.&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
59. Player.RemoveSpell SpellID For custom spell deletion&lt;br /&gt;
This is a bit more complicated than deleting a normal spell. First, go into My Computer and to the directory C:\Program Files\Bethesda Softworks\Oblivion and find the file LevelUpData_1 - open this in Wordpad (not Notepad). Look for the character you're going to be deleting the spell(s) from, find his/her latest level up, then start scrolling right. You'll eventually come upon spell names. In here, find the spell(s) you're going to delete and write down their IDs, which are in parentheses to their right. Now that you have the ID(s) you can delete the spell(s) like you'd delete any other spell.&lt;br /&gt;
Ex.: Tricky to do an example since it varies from person to person, but the ID I found for one of my custom spells was FF01E5B4, so to delete that spell I'd do Player.RemoveSpell FF01E5B4.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
60. Player.MoveTo NPC'sID For finding NPCs, creatures, and items&lt;br /&gt;
To do this, you must first make a save using the console command Save Name 1. Once this is done, exit/minimized Oblivion and go into My Computer and into the directory My Documents\My Games\Oblivion\Saves, then find a text file with the name of the save you just made - open it in Notepad. Go into Find, under Edit, and do a search for what you're trying to find. Write down the ID (leftmost number) for each thing. Many items and creatures will have more than one of them in-game, so write down the ID for each of them. Also, some items, creatures, and NPCs will not be in this list; I'm not sure how it decides what to save on this list, so just hope that what you want to find is in it. Once you have your ID(s), start up Oblivion again and, using the ID(s) you just wrote down, type this command. You should now be next to the thing you were looking for; if you aren't, and there were more than one of what you were looking for, then put in the next ID until you do find the one you want.&lt;br /&gt;
Ex.: Again, this differs from person to person, but if I wanted to find my Shadowmere I'd do Player.MoveTo 02001C25.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: I'll see if I can find a simpler way to do this, and a way to find the in-game IDs for all of the NPCs, creatures, and items. For now, try to use this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
61. ShowRaceMenu, ShowBirthsignMenu, and ShowClassMenu&lt;br /&gt;
All three of these work in a similar way. The first will pull up the menu that lets you change your race, gender, name, and facial features, the second will let you change your birth sign, and the third will let you change your major attributes and skills. These things are touchy, though, so you need to follow these instructions on using them. First, type in the command but do not close the console window. Make the desired changes to your character, with the window open, then hit Esc and make a new save - load this new save. You can now close the console window, if it's still open, but at no time before now should you close it or it will revert all of your character's stats in that menu to their default.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Some people can't save from the menu; if this happens to you then you can make a save through the console with the command Save SaveName 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Becoming a Vampire Using the Console ===&lt;br /&gt;
&lt;br /&gt;
This will work even if you've been previously cured of vampirism and are now immune to it, and is also your only choice for becoming a vampire again. It's rather simple, really, just put in the two commands Set PCVampire to 2 and Player.SetAV Vampirism 25. You're now a vampire. You don't need the &amp;quot;vampire disease,&amp;quot; Porphyric Hemphilia, beforehand, but be warned that you'll turn into a vampire at 50% and thus take sun damage so don't do it out in the sun.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Creature ID List&amp;lt;/center&amp;gt;==&lt;br /&gt;
Here's my complete creature ID list. This now covers all of the creatures. It's in alphabetical order, and it does contain some IDs for creatures added by the official plug-ins which may not work if you try to use them.&lt;br /&gt;
&lt;br /&gt;
=== Creature Class === &lt;br /&gt;
(Includes Goblins, Ogres, Trolls, Minotaurs, Animals, and others)&lt;br /&gt;
&lt;br /&gt;
*Adult Rumare Slaughterfish - 68828&lt;br /&gt;
*Aylex - 30034A2&lt;br /&gt;
*Azkhlan Troll- 1BF4D&lt;br /&gt;
*Azkhlan Troll- 1BF4E&lt;br /&gt;
*Azkhlan Troll- 1BF4F&lt;br /&gt;
*Azkhlan Troll- 1BF50&lt;br /&gt;
*Azkhlan Troll- 1CEC2&lt;br /&gt;
*Bacon- 3003E8F&lt;br /&gt;
*Bailey- 1771FC&lt;br /&gt;
*Bear- 3D799&lt;br /&gt;
*Bitterfish Goblin- C57E5&lt;br /&gt;
*Bitterfish Goblin- C57E6&lt;br /&gt;
*Bitterfish Goblin Berserker- C57E1&lt;br /&gt;
*Bitterfish Goblin Berserker- C57E2&lt;br /&gt;
*Bitterfish Goblin Shaman- C57E0&lt;br /&gt;
*Bitterfish Goblin Skirmisher- C57E3&lt;br /&gt;
*Bitterfish Goblin Skirmisher- C57E4&lt;br /&gt;
*Black Bear- 97A15&lt;br /&gt;
*Black Bear- C8BCC&lt;br /&gt;
*Black Bear- CA002&lt;br /&gt;
*Bloody Hand Chef- 662F6&lt;br /&gt;
*Bloody Hand Goblin- 30514&lt;br /&gt;
*Bloody Hand Goblin Berserker- 7714&lt;br /&gt;
*Bloody Hand Goblin Shaman- 31534&lt;br /&gt;
*Bloody Hand Goblin Skirmisher- 2D686&lt;br /&gt;
*Bloody Hand Goblin Skirmisher- 343C1&lt;br /&gt;
*Bloody Hand Goblin War Chief- 2D6D3&lt;br /&gt;
*Bloody Hand Rat Farmer- 662F8&lt;br /&gt;
*Boar- 3D79A&lt;br /&gt;
*Boar- 97A17&lt;br /&gt;
*Boar- 14F8C&lt;br /&gt;
*Brown Bear- 97A16&lt;br /&gt;
*Brown Bear- CA003&lt;br /&gt;
*BurningZombie- 327D9&lt;br /&gt;
*Charlotte- D399A&lt;br /&gt;
*Charlotte- 85739&lt;br /&gt;
*Clancy- 71F52&lt;br /&gt;
*Crazed Dog- 18AFCD&lt;br /&gt;
*Daisy- 78564&lt;br /&gt;
*Dark Broodling- C509D&lt;br /&gt;
*Dead Troll- C4FB6&lt;br /&gt;
*Deer- E35&lt;br /&gt;
*Deer- ADA&lt;br /&gt;
*Deer- 3154F&lt;br /&gt;
*Deer- 31550&lt;br /&gt;
*Deer- 46699&lt;br /&gt;
*Deer- 188785&lt;br /&gt;
*Deer- 6143F&lt;br /&gt;
*Deer- 61440&lt;br /&gt;
*Deer- C4B3&lt;br /&gt;
*Dog- 1E5F5&lt;br /&gt;
*Dog- 26B84&lt;br /&gt;
*Dog- 3D79D&lt;br /&gt;
*Dog- 8592A&lt;br /&gt;
*Dog- 18AE17&lt;br /&gt;
*Dreamworld Minotaur- 8C815&lt;br /&gt;
*Duke- 7329F&lt;br /&gt;
*Duest Eater Goblin- AA633&lt;br /&gt;
*Duest Eater Goblin Berserker- AA645&lt;br /&gt;
*Duest Eater Goblin Shaman- AA290&lt;br /&gt;
*Duest Eater Goblin Skirmisher- AA637&lt;br /&gt;
*Duest Eater Goblin War Chief- AA623&lt;br /&gt;
*Giant Slaughterfish- 18BA1E&lt;br /&gt;
*Goblin- 27FF5&lt;br /&gt;
*Goblin- 356F7&lt;br /&gt;
*Goblin- 1FCB1&lt;br /&gt;
*Goblin- 18103&lt;br /&gt;
*Goblin- 3B517&lt;br /&gt;
*Goblin- 3B51D&lt;br /&gt;
*Goblin- 3B525&lt;br /&gt;
*Goblin- 3B531&lt;br /&gt;
*Goblin- 3D795&lt;br /&gt;
*Goblin- 474FD&lt;br /&gt;
*Goblin- 84B29&lt;br /&gt;
*Goblin- 68BF5&lt;br /&gt;
*Goblin- C57E7&lt;br /&gt;
*Goblin- C57E8&lt;br /&gt;
*Goblin- C9FFC&lt;br /&gt;
*Goblin (hand to hand)- B81&lt;br /&gt;
*Goblin 1 handed- 28A1C&lt;br /&gt;
*Goblin Ambusher- 68BF9&lt;br /&gt;
*Goblin Berserker- AD8&lt;br /&gt;
*Goblin Berserker- 1FCB3&lt;br /&gt;
*Goblin Berserker- 14A43&lt;br /&gt;
*Goblin Berserker- 14A44&lt;br /&gt;
*Goblin Berserker- 3B533&lt;br /&gt;
*Goblin Berserker- 3B542&lt;br /&gt;
*Goblin Berserker- 3D796&lt;br /&gt;
*Goblin Berserker- 84B2B&lt;br /&gt;
*Goblin Berserker- 68BF7&lt;br /&gt;
*Goblin Chef- 65093&lt;br /&gt;
*Goblin Netherboss- 181C6C&lt;br /&gt;
*Goblin Netherboss- 181C6D&lt;br /&gt;
*Goblin Netherboss- 181C6E&lt;br /&gt;
*Goblin Rat Farmer- 64BD3&lt;br /&gt;
*Goblin Shaman- 1FCB4&lt;br /&gt;
*Goblin Shaman- 32EF2&lt;br /&gt;
*Goblin Shaman- 371BD&lt;br /&gt;
*Goblin Shaman- 3D797&lt;br /&gt;
*Goblin Shaman- 159859&lt;br /&gt;
*Goblin Skirmisher- AD9&lt;br /&gt;
*Goblin Skirmisher- 28BD9&lt;br /&gt;
*Goblin Skirmisher- 1FCB2&lt;br /&gt;
*Goblin Skirmisher- 14A42&lt;br /&gt;
*Goblin Skirmisher- 3B512&lt;br /&gt;
*Goblin Skirmisher- 3D798&lt;br /&gt;
*Goblin Skirmisher- 84B2A&lt;br /&gt;
*Goblin Skirmisher- 68BF6&lt;br /&gt;
*Goblin Warlord- AB71&lt;br /&gt;
*Goblin Warlord- ABD1&lt;br /&gt;
*Goblin Witch- 3B52D&lt;br /&gt;
*Hugh'sMinotaurLord- 25006&lt;br /&gt;
*Imp- 1E649&lt;br /&gt;
*Imp- 46698&lt;br /&gt;
*Jake- 6C46C&lt;br /&gt;
*Juicy Imp- 549BF&lt;br /&gt;
*Kalperklan Troll- 84A40&lt;br /&gt;
*Kalperklan Troll- 84A41&lt;br /&gt;
*Kalperklan Troll- 84A42&lt;br /&gt;
*Kalperklan Troll- 84A43&lt;br /&gt;
*Kezune- 1771FB&lt;br /&gt;
*Land Dreugh- 1FF25&lt;br /&gt;
*Land Dreugh- 3D79F&lt;br /&gt;
*LandDreugh- 3352E&lt;br /&gt;
*Llevana's Tunnel Rat- 3C9C3&lt;br /&gt;
*Luna- 78566&lt;br /&gt;
*Minotaur- 24F75&lt;br /&gt;
*Minotaur- 28F4F&lt;br /&gt;
*Minotaur- 2C4DE&lt;br /&gt;
*Minotaur- 14838&lt;br /&gt;
*Minotaur- 1E647&lt;br /&gt;
*Minotaur- 3D794&lt;br /&gt;
*Minotaur- 3F148&lt;br /&gt;
*Minotaur- 98286&lt;br /&gt;
*Minotaur- B9ED&lt;br /&gt;
*Minotaur- 9D6B&lt;br /&gt;
*Minotaur- 9D6C&lt;br /&gt;
*Minotaur- 9D5D&lt;br /&gt;
*Minotaur- 9D6E&lt;br /&gt;
*Minotaur- 9D6F&lt;br /&gt;
*Minotaur Lord- 1E648&lt;br /&gt;
*Minotaur Lord- 3D79E&lt;br /&gt;
*Minotaur Lord- 3F14B&lt;br /&gt;
*Minotaur of the Grove- A3B7&lt;br /&gt;
*Minotaur of the Grove- A3B8&lt;br /&gt;
*Minotaur of the Grove- A3B9&lt;br /&gt;
*Minotaur of the Grove- A3BA&lt;br /&gt;
*Minotaur of the Grove- A3BB&lt;br /&gt;
*MinotaurB- 25005&lt;br /&gt;
*MinotaurcombatTest- 2D93B&lt;br /&gt;
*Mojo- A5526&lt;br /&gt;
*Mountain Lion- BC4E&lt;br /&gt;
*Mountain Lion- 1E5FA&lt;br /&gt;
*Mountain Lion- 3D79C&lt;br /&gt;
*Mountain Lion- 872C3&lt;br /&gt;
*Mountain Lion- CA004&lt;br /&gt;
*Mud Crab- B7F&lt;br /&gt;
*Mud Crab- 91FC4&lt;br /&gt;
*Mud Crab- BB9DB&lt;br /&gt;
*Mud Crab- 18B72E&lt;br /&gt;
*MountainLion- A2AF&lt;br /&gt;
*MountainLion- 14835&lt;br /&gt;
*Mut- 37669&lt;br /&gt;
*Ogre- BE98&lt;br /&gt;
*Ogre- C20D&lt;br /&gt;
*Ogre- 26B60&lt;br /&gt;
*Ogre- 37C42&lt;br /&gt;
*Ogre- 3D7AE&lt;br /&gt;
*Ogre- 9DB43&lt;br /&gt;
*Ogre- 9DB44&lt;br /&gt;
*Ogre- 9DB45&lt;br /&gt;
*Ogre- 9DB46&lt;br /&gt;
*Ogre- 9DB47&lt;br /&gt;
*Ogre- 9F98B&lt;br /&gt;
*Ogre- 9898C&lt;br /&gt;
*Ogre- 177A2E&lt;br /&gt;
*Paint Horse- 18AD8A&lt;br /&gt;
*Painted Troll- 1C5A0&lt;br /&gt;
*Pale Pass Ogre Caveboss- 7B7D6&lt;br /&gt;
*Pale Pass Ogre Groundling- 7B7D7&lt;br /&gt;
*Pale Pass Ogre Rocksmasher- 7B7D4&lt;br /&gt;
*Pale Pass Ogre Stonewrecker- 7B7D5&lt;br /&gt;
*Porkchop- 14683E&lt;br /&gt;
*Pumpkin- CA873&lt;br /&gt;
*Rat- 23CF&lt;br /&gt;
*Rat- 25314&lt;br /&gt;
*Rat- 2509B&lt;br /&gt;
*Rat- 282F8&lt;br /&gt;
*Rat- 28CA2&lt;br /&gt;
*Rat- 2DEF2&lt;br /&gt;
*Rat- 3571F&lt;br /&gt;
*Rat- 37331&lt;br /&gt;
*Rat- 387D8&lt;br /&gt;
*Rat- 3D793&lt;br /&gt;
*Rat- 47B64&lt;br /&gt;
*Rat- 4E870&lt;br /&gt;
*Rat- 2ADD3&lt;br /&gt;
*Rat- 52153&lt;br /&gt;
*Rat- 98303&lt;br /&gt;
*Rat- 8DFE8&lt;br /&gt;
*Rat- 8DFE9&lt;br /&gt;
*Rat- 185412&lt;br /&gt;
*Rat- CD335&lt;br /&gt;
*Redguard Valley Ogre Caveboss- 94079&lt;br /&gt;
*Redguard Valley Ogre Chieftan- 2AABC&lt;br /&gt;
*Redguard Valley Ogre Groundling- 94076&lt;br /&gt;
*Redguard Valley Ogre Rocksmasher- 94078&lt;br /&gt;
*Redguard Valley Ogre Stonewrecker- 94077&lt;br /&gt;
*Redmaw- 66A0C&lt;br /&gt;
*Rock Biter Goblin- 30516&lt;br /&gt;
*Rock Biter Goblin Berserker- 2D6D4&lt;br /&gt;
*Rock Biter Goblin Shaman- 31531&lt;br /&gt;
*Rock Biter Goblin Skirmisher- 2D738&lt;br /&gt;
*Rock Biter Goblin War Chief- 2D737&lt;br /&gt;
*Rohsann's Dog- 4A98D&lt;br /&gt;
*Rumare Slaughterfish- 68827&lt;br /&gt;
*Rumare Slaughterfish Brood Mother- 68829&lt;br /&gt;
*Rumare Slaughterfish Spawn- 68826&lt;br /&gt;
*Sakeepa's Dog- 185413&lt;br /&gt;
*Savage Goblin- 2888E&lt;br /&gt;
*Savage Goblin- 27D7&lt;br /&gt;
*Savage Minotaur- 869A5&lt;br /&gt;
*Savage Ogre- 8699E&lt;br /&gt;
*Savage Troll- 8699F&lt;br /&gt;
*Scamp- 2366&lt;br /&gt;
*Scamp- 28F5B&lt;br /&gt;
*Schemer- 26F5B&lt;br /&gt;
*Sewer Rat- 66A05&lt;br /&gt;
*Sharp Tooth Chef- CB67&lt;br /&gt;
*Sharp Tooth Goblin- AA635&lt;br /&gt;
*Sharp Tooth Goblin Berserker- AA647&lt;br /&gt;
*Sharp Tooth Goblin Shaman- AA622&lt;br /&gt;
*Sharp Tooth Goblin Skirmisher- AA644&lt;br /&gt;
*Sharp Tooth Goblin War Chief- AA625&lt;br /&gt;
*Sheep- 2500E&lt;br /&gt;
*Sheep- 27388&lt;br /&gt;
*Sheep- 2738A&lt;br /&gt;
*Sheep- 294A5&lt;br /&gt;
*Sheep- 294A6&lt;br /&gt;
*Sheep- 3001E&lt;br /&gt;
*Sheep- 3001F&lt;br /&gt;
*Sheep- 151DD&lt;br /&gt;
*Sheep- 26AFB&lt;br /&gt;
*Sheep- 26D68&lt;br /&gt;
*Sheep- 8592D&lt;br /&gt;
*Sheep- 94BCD&lt;br /&gt;
*Sheep- 98178&lt;br /&gt;
*Sheep- 5D558&lt;br /&gt;
*Sheep- 7BABC&lt;br /&gt;
*Skull Breaker Goblin- 2FEA4&lt;br /&gt;
*Skull Breaker Goblin Berserker- 2FE93&lt;br /&gt;
*Skull Breaker Goblin Shaman- 31532&lt;br /&gt;
*Skull Breaker Goblin Skirmisher- 2FEA3&lt;br /&gt;
*Skull Breaker Goblin War Chief- 2FE7F&lt;br /&gt;
*Slaughterfish- 1FF21&lt;br /&gt;
*Slaughterfish- 18D31D&lt;br /&gt;
*Sparky- 14F94&lt;br /&gt;
*Spectral Mud Crab- BE345&lt;br /&gt;
*Spriggan- 1E64B&lt;br /&gt;
*Spriggan- 2C330&lt;br /&gt;
*Spriggan- AD371&lt;br /&gt;
*Starving Mountain Lion- 36627&lt;br /&gt;
*Starving Mountain Lion- 3662D&lt;br /&gt;
*Starving Mountain Lion- 36635&lt;br /&gt;
*Steel Fang- 8FF94&lt;br /&gt;
*Steel Fang- ACF9C&lt;br /&gt;
*Storm Atronach- 47AEA&lt;br /&gt;
*Storm Atronach- 3C783&lt;br /&gt;
*Swamp Troll- BED2&lt;br /&gt;
*Three Feather Goblin- AA634&lt;br /&gt;
*Three Feather Goblin Berserker- AA646&lt;br /&gt;
*Three Feather Goblin Skirmisher- AA643&lt;br /&gt;
*Three Feather Goblin War Chief- AA624&lt;br /&gt;
*Three Feathers Goblin Shaman- AA621&lt;br /&gt;
*Timber Wolf- 1E5F6&lt;br /&gt;
*Timber Wolf- 2C332&lt;br /&gt;
*Timber Wolf- 3E44F&lt;br /&gt;
*Timber Wolf- CA001&lt;br /&gt;
*Tod- 25740&lt;br /&gt;
*Troll- 2DBC&lt;br /&gt;
*Troll- 5691&lt;br /&gt;
*Troll- 14849&lt;br /&gt;
*Troll- 15B00&lt;br /&gt;
*Troll- 1E781&lt;br /&gt;
*Troll- 22F59&lt;br /&gt;
*Troll- 22F5A&lt;br /&gt;
*Troll- 3D792&lt;br /&gt;
*Troll- 2ADD2&lt;br /&gt;
*Troll Regen- 65D65&lt;br /&gt;
*Uderfrykte Matron- C55E6&lt;br /&gt;
*Vault Guardian- 2008C40&lt;br /&gt;
*West Weald Black Bear- 18AE38&lt;br /&gt;
*West Weald Black Bear Cub- 18AE3A&lt;br /&gt;
*West Weald Black Bear Den Hunter- 18AE3D&lt;br /&gt;
*West Weald Brown Bear- 18AE39&lt;br /&gt;
*West Weald Brown Bear Cub- 18AE3B&lt;br /&gt;
*West Weald Brown Bear Den Hunter- 18AE3E&lt;br /&gt;
*White Skin Goblin- 31319&lt;br /&gt;
*White Skin Goblin Berserker-3131A&lt;br /&gt;
*White Skin Goblin Skirmisher- 3131B&lt;br /&gt;
*White Skin Goblin War Chief- 31318&lt;br /&gt;
*Wild Bay Horse- 15B90&lt;br /&gt;
*Wild Chestnut Horse- 1F11C&lt;br /&gt;
*Wild Paint Horse- 15B93&lt;br /&gt;
*Will-o-the-Wisp- 1E64A&lt;br /&gt;
*Will-o-the-Wisp- 37568&lt;br /&gt;
*Will-o-the-Wisp- 934D1&lt;br /&gt;
*Will-o-the-Wisp- C5401&lt;br /&gt;
*Wolf- 6E912&lt;br /&gt;
*Wolf- CA000&lt;br /&gt;
*Young Rumare Slaughterfish- 68825&lt;br /&gt;
*Zombie- 1E5EE&lt;br /&gt;
*Zombie- 180E1&lt;br /&gt;
*Zombie- 14FF8&lt;br /&gt;
*Zombie- 51445&lt;br /&gt;
*Zombie- C58AE&lt;br /&gt;
*ZombiecombatTest- 2C7EC&lt;br /&gt;
*ZombieMixnMatch01- 2B81B&lt;br /&gt;
*ZombieMixnMatch01- 2CF35&lt;br /&gt;
*ZombieMixnMatch01- 2FBCF&lt;br /&gt;
*ZombieMixnMatch01- 26076&lt;br /&gt;
*ZombieMixnMatch02- 2B81C&lt;br /&gt;
*ZombieMixnMatch03- 2AAC3&lt;br /&gt;
*ZombieMixnMatch03- 2CD02&lt;br /&gt;
*ZombieMixnMatch04- 2AAC4&lt;br /&gt;
*ZombieMixnMatch05- 2AAC5&lt;br /&gt;
*ZombieMixnMatch06- 2AAC6&lt;br /&gt;
&lt;br /&gt;
===Daedra===&lt;br /&gt;
*Anaxes- 5E1DC&lt;br /&gt;
*Clannfear- C8BCD&lt;br /&gt;
*Clannfear- 613EA&lt;br /&gt;
*Clannfear- 8ADC5&lt;br /&gt;
*Clannfear- 9808C&lt;br /&gt;
*Clannfear- 9805E&lt;br /&gt;
*Clannfear- 98046&lt;br /&gt;
*Clannfear- 97C7D&lt;br /&gt;
*Clannfear- 97C7C&lt;br /&gt;
*Clannfear- 545E6&lt;br /&gt;
*Clannfear- 3CD1C&lt;br /&gt;
*Clannfear- 34EA3&lt;br /&gt;
*Clannfear Runt- 3E9CC&lt;br /&gt;
*Clannfear Runt- 200214A&lt;br /&gt;
*Daedroth- C8BCE&lt;br /&gt;
*Daedroth- 9C37B&lt;br /&gt;
*Daedroth- 9808B&lt;br /&gt;
*Daedroth- 97F9C&lt;br /&gt;
*Daedroth- 97C7E&lt;br /&gt;
*Daedroth- 2AE02&lt;br /&gt;
*Daedroth- 2B19A&lt;br /&gt;
*Daedroth- 28F5D&lt;br /&gt;
*Daedroth- 2368&lt;br /&gt;
*Daedroth- 1C642&lt;br /&gt;
*Everscamp- 4F9CD&lt;br /&gt;
*Flame Atronach- C8BC9&lt;br /&gt;
*Flame Atronach- 1E5EF&lt;br /&gt;
*Flame Atronach Familiar- 200125&lt;br /&gt;
*FlameAtronach- 3C267&lt;br /&gt;
*Frost Atronach- C8BCA&lt;br /&gt;
*Frost Atronach- 1FF22&lt;br /&gt;
*Frost Atronach Familiar- 2000D26&lt;br /&gt;
*FrostAtronachHugh01- 904E4&lt;br /&gt;
*Frostfire Atronach Gladeguard- 7BE64&lt;br /&gt;
*Frostfire Atronach Gladeling- 7BE5D&lt;br /&gt;
*Frostfire Atronach Gladelord- 7BE5E&lt;br /&gt;
*Frostfire Atronach Gladewarden- 7BE5C&lt;br /&gt;
*Medrike- 878B1&lt;br /&gt;
*Mehrunes Dagon- 9074E&lt;br /&gt;
*Scamp- 2967&lt;br /&gt;
*Scamp- CD4D4&lt;br /&gt;
*Scamp- C8924&lt;br /&gt;
*Scamp- 3C952&lt;br /&gt;
*Scamp- 48953&lt;br /&gt;
*Scamp- 3AB9A&lt;br /&gt;
*Scamp- 3AB8E&lt;br /&gt;
*Scamp- 3AB89&lt;br /&gt;
*Scamp- SD802&lt;br /&gt;
*ScampDefault- 95028&lt;br /&gt;
*Spider Daedra- FE0&lt;br /&gt;
*Spider Daedra- 18BA22&lt;br /&gt;
*Spider Daedra- 1E64C&lt;br /&gt;
*Spiderling- EE7&lt;br /&gt;
*Storm Atronach- C8BCB&lt;br /&gt;
*Storm Atronach- 1FF23&lt;br /&gt;
*Storm Atronach Familiar- 2000D27&lt;br /&gt;
*Stunted Scamp- 14C5A&lt;br /&gt;
*Stunted Scamp- C891A&lt;br /&gt;
*Stunted Scamp- 7BAD3&lt;br /&gt;
*Stunted Scamp- 8DAAE&lt;br /&gt;
*Stunted Scamp- 9122A&lt;br /&gt;
*Stunted Scamp- 90AB7&lt;br /&gt;
*Stunted Scamp- 3E9CB&lt;br /&gt;
*TestCreatureXivilaiHugh01- 8553D&lt;br /&gt;
*TestCreatureXivilaiHugh02- 866DD&lt;br /&gt;
*The Sunken One- 9EF9&lt;br /&gt;
*The Sunken One- 9EF8&lt;br /&gt;
*The Sunken One- 9EF7&lt;br /&gt;
*The Sunken One- 9EF6&lt;br /&gt;
*Xivilai- FE3&lt;br /&gt;
*Xivilai- FE2&lt;br /&gt;
*Xivilai- 18BA25&lt;br /&gt;
*Xivilai- 32655&lt;br /&gt;
*Xivilai- 1E64D&lt;br /&gt;
*Xivilai Amorah- 3484A&lt;br /&gt;
&lt;br /&gt;
===Giant===&lt;br /&gt;
The only thing that falls under this class is Mehrunes Dagon, ID is 1E64E&lt;br /&gt;
&lt;br /&gt;
===Horses===&lt;br /&gt;
*Bay Horse- 1F11D&lt;br /&gt;
*Bay Horse- 538A5&lt;br /&gt;
*Bay Horse- A55ED&lt;br /&gt;
*Bay Horse- CF22&lt;br /&gt;
*Black Horse- 1F11A&lt;br /&gt;
*Black Horse- 538A6&lt;br /&gt;
*Black Horse- 97FC8&lt;br /&gt;
*Black Horse- 18D4CD&lt;br /&gt;
*Black Horse- BE331&lt;br /&gt;
*Black Horse- BE547&lt;br /&gt;
*Black Horse- BE54F&lt;br /&gt;
*Black Horse- BE556&lt;br /&gt;
*Blossom- 7B78E&lt;br /&gt;
*Chestnut Horse- 15B92&lt;br /&gt;
*Chestnut Horse- 538A7&lt;br /&gt;
*Horse- 2D6DE&lt;br /&gt;
*Imperial Legion Horse- 18BA8A&lt;br /&gt;
*Imperial Legion Horse- 18NA8B&lt;br /&gt;
*Imperial Legion Horse- 18BA8C&lt;br /&gt;
*Imperial Legion Horse- 700CE&lt;br /&gt;
*Imperial Legion Horse- 700CF&lt;br /&gt;
*Imperial Legion Horse- 700D0&lt;br /&gt;
*Imperial Legion Horse- 700D1&lt;br /&gt;
*Imperial Legion Horse- 700D2&lt;br /&gt;
*Imperial Legion Horse- 700D3&lt;br /&gt;
*Imperial Legion Horse- 700D4&lt;br /&gt;
*Imperial Legion Horse- 700D5&lt;br /&gt;
*Imperial Legion Horse- 700D6&lt;br /&gt;
*Imperial Legion Horse- 700D7&lt;br /&gt;
*Imperial Legion Horse- 700D8&lt;br /&gt;
*Imperial Legion Horse- 700D9&lt;br /&gt;
*Imperial Legion Horse- 700DA&lt;br /&gt;
*Imperial Legion Horse- 700DB&lt;br /&gt;
*My Bay Horse- 4DE8E&lt;br /&gt;
*My Bay Horse- 4E28B&lt;br /&gt;
*My Black Horse- 4DE8F&lt;br /&gt;
*My Chestnut Horse- 4DE90&lt;br /&gt;
*My Paint Horse- 4DE91&lt;br /&gt;
*My Paint Horse- 5322D&lt;br /&gt;
*My White Horse- 4DE91&lt;br /&gt;
*Paint Horse- 1F11E&lt;br /&gt;
*Paint Horse- 538A8&lt;br /&gt;
*Paint Horse- 914D3&lt;br /&gt;
*Prior Mabel's Paint Horse- 5DCC9&lt;br /&gt;
*Shadowmere- 32BF4&lt;br /&gt;
*Unicorn- 1EC58&lt;br /&gt;
*Weynon Priory Horse- C01AC&lt;br /&gt;
*Weynon Priory Horse- C01AD&lt;br /&gt;
*White Horse- 1F11B&lt;br /&gt;
*White Horse- 538A9&lt;br /&gt;
*White Horse- 115E38&lt;br /&gt;
&lt;br /&gt;
===Humanoid===&lt;br /&gt;
Strangely, only two creatures fall under this, and they're rather strange: a test Spriggan and Nath Dyer - yes, the dead guy near Fort Nikel is a living zombie (so to speak), and a quest target to boot.&lt;br /&gt;
*Nath Dyer- C654F&lt;br /&gt;
*Spriggan- 54667&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
*Ancestor Guardian- C6573&lt;br /&gt;
*Ancient Ghost- 5D2BC&lt;br /&gt;
*Ancient Sanctified Ghost- 70913&lt;br /&gt;
*Benirus Manor Ghost- 855A2&lt;br /&gt;
*Benirus Manor Ghost- 855A3&lt;br /&gt;
*Cap'n Dugal- 3011ADA&lt;br /&gt;
*Dark Broodling- C509E&lt;br /&gt;
*Dark Guardian- 6AB45&lt;br /&gt;
*Dark Guardian- 6AB4A&lt;br /&gt;
*Dark Guardian- 88FA6&lt;br /&gt;
*Dead Akaviri Soldier- 980E1&lt;br /&gt;
*Deranged Zombie- 3F136&lt;br /&gt;
*Deranged Zombie- 3F138&lt;br /&gt;
*Deranged Zombie- 474FF&lt;br /&gt;
*Deranged Zombie- 47500&lt;br /&gt;
*Deranged Zombie- 47501&lt;br /&gt;
*Deranged Zombie- 47502&lt;br /&gt;
*Deranged Zombie- 47503&lt;br /&gt;
*Deranged Zombie- 99925&lt;br /&gt;
*Dread Zombie- 9851B&lt;br /&gt;
*Dread Zombie- 9F955&lt;br /&gt;
*Dread Zombie- 9F956&lt;br /&gt;
*Dread Zombie- 9F957&lt;br /&gt;
*Erandur-Vangaril- 64C18&lt;br /&gt;
*Faded Wraith- 1E5F3&lt;br /&gt;
*Faded Wraith- 32656&lt;br /&gt;
*Faded Wraith- C8C97&lt;br /&gt;
*Gable the Traitor- 366BA&lt;br /&gt;
*Ghost- 33E70&lt;br /&gt;
*Ghost- C8CA3&lt;br /&gt;
*Ghost of Perennia Draconis- 6AAA2&lt;br /&gt;
*Gloom Wraith- 1E5EB&lt;br /&gt;
*Gloom Wraith- 32657&lt;br /&gt;
*Gloom Wraith- C8CA2&lt;br /&gt;
*Gran Struthe- 568AE&lt;br /&gt;
*Headless Zombie- 25E4C&lt;br /&gt;
*Headless Zombie- 25E4D&lt;br /&gt;
*Headless Zombie- 25E4E&lt;br /&gt;
*Headless Zombie- 25E6F&lt;br /&gt;
*Headless Zombie- 86787&lt;br /&gt;
*Headless Zombie- C8C2C&lt;br /&gt;
*King of Miscarcand- 9589E&lt;br /&gt;
*Lich- 1E5EC&lt;br /&gt;
*Lich- 18BA28&lt;br /&gt;
*Llathasa's Spirit- AA02&lt;br /&gt;
*Llathasa's Spirit- AA03&lt;br /&gt;
*Llathasa's Spirit- AA04&lt;br /&gt;
*Llathasa's Spirit- AA05&lt;br /&gt;
*Llathasa's Spirit- AA06&lt;br /&gt;
*Lorgren Benirus- 855A4&lt;br /&gt;
*Manduin's Remains- 3CD2C&lt;br /&gt;
*Motierre Zombie- 71B98&lt;br /&gt;
*Motierre Zombie- 71B99&lt;br /&gt;
*Motierre Zombie- 71B98A&lt;br /&gt;
*Nether Lich- 343AA&lt;br /&gt;
*Red Sabre Skeleton- 3011ADC&lt;br /&gt;
*Red Sabre Skeleton- 3011AD8&lt;br /&gt;
*Red Sabre Skeleton- 3011ADE&lt;br /&gt;
*Sanctified Ancient Spectre- 70914&lt;br /&gt;
*Sanctified Ancient Spectre- 70916&lt;br /&gt;
*Sanctified Ancient Spectre- 70918&lt;br /&gt;
*Sanctified Dead- 7091A&lt;br /&gt;
*Skeleton- 24DDB&lt;br /&gt;
*Skeleton- 27338&lt;br /&gt;
*Skeleton- 28F60&lt;br /&gt;
*Skeleton- 2F473&lt;br /&gt;
*Skeleton- 2F474&lt;br /&gt;
*Skeleton- 2F475&lt;br /&gt;
*Skeleton- 1E58D&lt;br /&gt;
*Skeleton- 1E798&lt;br /&gt;
*Skeleton- 1F118&lt;br /&gt;
*Skeleton- 9077C&lt;br /&gt;
*Skeleton- 84B1A&lt;br /&gt;
*Skeleton- 159833&lt;br /&gt;
*Skeleton- 88BF2&lt;br /&gt;
*Skeleton- C8BCF&lt;br /&gt;
*Skeleton- 14BB1&lt;br /&gt;
*Skeleton- 14BB2&lt;br /&gt;
*Skeleton Champion- 1E5EA&lt;br /&gt;
*Skeleton Champion- 84B1C&lt;br /&gt;
*Skeleton Champion- 18BA29&lt;br /&gt;
*Skeleton Guardian- 1E5F2&lt;br /&gt;
*Skeleton Guardian- 84B19&lt;br /&gt;
*Skeleton Guardian- C8BD0&lt;br /&gt;
*Skeleton Hero- 1E5F4&lt;br /&gt;
*Skeleton Hero- 84B1B&lt;br /&gt;
*Skeleton Hero- 6C3A1&lt;br /&gt;
*Skeleton Hero- C8BD1&lt;br /&gt;
*Spectral Sailor- 55AC&lt;br /&gt;
*Summonded Ghost of Rufio- 175F5F&lt;br /&gt;
*Template Creature- A933F&lt;br /&gt;
*TestCreatureGhostHugh07Array- 51DB3&lt;br /&gt;
*TestWraith01- 1E779&lt;br /&gt;
*TestWraith02- 1E77A&lt;br /&gt;
*Undead Akaviri Soldier- 1C176&lt;br /&gt;
*Undead Blade- 33CD6&lt;br /&gt;
*Undead Blade- 364BA&lt;br /&gt;
*Undead Blade- 364BB&lt;br /&gt;
*Undead Blade- 364BC&lt;br /&gt;
*Warden Kastav- 35DA9&lt;br /&gt;
*Wraith- 98301&lt;br /&gt;
*Wraith- 98304&lt;br /&gt;
*Wraith- C8BD2&lt;br /&gt;
*WraithGloomTest- 39303&lt;br /&gt;
*Wrath of Sithis- 6D682&lt;br /&gt;
*Wrath of Sithis- 6D683&lt;br /&gt;
*Wrath of Sithis- 6D684&lt;br /&gt;
*Zombie- 1B79E&lt;br /&gt;
*Zombie- 25E4F&lt;br /&gt;
*Zombie- 25E55&lt;br /&gt;
*Zombie- 25E5E&lt;br /&gt;
*Zombie- 26E6E&lt;br /&gt;
*Zombie- 97A36&lt;br /&gt;
*Zombie- C87E0&lt;br /&gt;
*Zombie- C8BD3&lt;br /&gt;
*Zombie Guardian- C5B3E&lt;br /&gt;
*Zombie Guardian- C5B3F&lt;br /&gt;
*Zombie Guardian- C5B40&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;End Notes&amp;lt;/center&amp;gt;==&lt;br /&gt;
If you have any questions you are surely able to ask them freely at [http://s6.invisionfree.com/tgoc/ TGoC]  and someone will help you usually instantly.&lt;br /&gt;
&lt;br /&gt;
Please if you notice anything wrong contact Night Stryke on TES forums or on TGoC&lt;br /&gt;
&lt;br /&gt;
Thanks for reading&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:NightStykes_Console_Commands&amp;diff=61688</id>
		<title>UESPWiki:Deletion Review/Oblivion:NightStykes Console Commands</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:NightStykes_Console_Commands&amp;diff=61688"/>
		<updated>2006-10-19T00:36:25Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: /* 25}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[{{sub:UESPWiki:Deletion Review/Oblivion:NightStykes Console Commands|25}}]]===&lt;br /&gt;
We already have a console commands page that can be found at [[Oblivion:Console]]. I believe that this page should be deleted in some fashion because UESP is not a site for hosting personalized walkthroughs. What we could do is merge and redirect (possible move the redirect afterwards) to the [[Oblivion:Console]] page, or we could simply delete the page and let [[Special:Contributions/Posiden5665|Posiden5665]] know that further contributions should be integrated into what we already have. --[[User:Aristeo|Aristeo]] 15:52, 18 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please add your vote/comment to the bottom of this page with a bullet. (ex. * '''Support''' - This article is redundant.) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ya and have you seen the guide its retarded whoever edited is retarded and wrecked it its in shambles this is much easier to find things that you need and i did not do this for me if u want it deleted talk to night stryke im not even on a computer he just doesnt know the wiki markup so he had me and colas edit it on for him[[User:Posiden5665|Posiden5665]] 20:36, 18 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Console&amp;diff=61628</id>
		<title>Oblivion:Console</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Console&amp;diff=61628"/>
		<updated>2006-10-18T19:14:25Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Oblivion]] {{Template:Oblivion Trail}}&lt;br /&gt;
&lt;br /&gt;
==Night Strykes Guide==&lt;br /&gt;
&lt;br /&gt;
Night Strykes console code guide can be found [[Oblivion:NightStykes_Console_Commands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using the Console==&lt;br /&gt;
The console is accessed by toggling the tilde &amp;quot;'''~'''&amp;quot; key, which on most keyboards is to the left of the &amp;quot;1&amp;quot;. The console prompt will appear in the lower left-hand corner of your screen. You can scroll the console output using the &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys. The console is not case sensitive: entering any of &amp;quot;tdt&amp;quot; or &amp;quot;TDT&amp;quot; or &amp;quot;TdT&amp;quot; will toggle the debugging text.&lt;br /&gt;
&lt;br /&gt;
Many commands are targeted: this means that you may use &amp;quot;player.''command''&amp;quot; to affect the player character, or you may target an NPC in the console by clicking on them, and then run &amp;quot;''command''&amp;quot; to affect the NPC. When an NPC is targeted, their name and hex code will be displayed at the top of the console.&lt;br /&gt;
&lt;br /&gt;
Commands which are abbreviated (for example: &amp;quot;tai&amp;quot;) can also be run by using their full name;  thus, &amp;quot;toggleai&amp;quot; is synonymous with &amp;quot;tai,&amp;quot; and &amp;quot;getactorvalue&amp;quot; is synonymous with &amp;quot;getav.&amp;quot; In most cases the long command is an obvious progression from the abbreviation. Also, most &amp;quot;set''Something''&amp;quot; commands have a counterpart &amp;quot;get''Something'',&amp;quot; even if the counterpart isn't shown here.&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' Use console commands with caution!  It is easily possible to mess up your game if you modify settings at the console.  Even if short term the game functions normally, you may later discover that you have made it impossible to complete a quest and therefore you cannot proceed normally with game play; fixing that problem can then make new glitches pop up elsewhere.  Create a permanent saved game before experimenting with the console.  If you need to use the console to fix a glitch, try to use the least powerful command possible.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you are running Oblivion on ''Windows XP Media Center Edition'', your console may not function properly. In order to restore its functionality, unplug the reciever for your Media Center Remote. This will allow you to use the console, as the reciever interferes with Oblivion's programming.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
===How to Read the Command Table===&lt;br /&gt;
When a command requires arguments, i.e. &amp;quot;additem &amp;amp;lt;code&amp;amp;gt; &amp;lt;qty&amp;gt;&amp;quot;, the brackets &amp;lt;&amp;gt; indicate that &amp;amp;lt;code&amp;amp;gt; should be replaced with the appropriate code, and &amp;lt;qty&amp;gt; with the appropriate quantity.  The brackets '''are not''' part of the syntax.  So &amp;quot;additem &amp;amp;lt;code&amp;amp;gt; &amp;amp;lt;qty&amp;amp;gt;&amp;quot; becomes &amp;quot;additem 0002299c 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Command Table===&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; style=&amp;quot;align: center&amp;quot;&lt;br /&gt;
! Command !! Effect !! Notes&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=2 align=center | '''Toggle Commands''' || These commands toggle settings on and off.&lt;br /&gt;
|-&lt;br /&gt;
| showsubtitle || Toggles NPC conversation subtitles || &lt;br /&gt;
|-&lt;br /&gt;
| tai || Toggle AI || This command can be targeted, so you can selectively turn off AI for some actors but not others.  If you try to turn off the player AI (try &amp;quot;player.tai&amp;quot;), you will be unable to move the player.  If nothing is targeted this will turn off AI for all actors.&lt;br /&gt;
|- &lt;br /&gt;
| tcai || Toggle combat AI || Actors will still engage in combat, but they won't move to fight once they engage.  This can also be used as a targeted command.  If no actor is targeted will turn off combat AI for all actors.&lt;br /&gt;
|- &lt;br /&gt;
| tcl || Toggle collision (clipping) || You can essentially fly.  Point in a direction and move wherever you want.  You can also fly through buildings and even the landscape.  This command is targeted; if no actor is selected it will turn off collision for the player only.  Note that your horse is considered a separate actor, even when you are riding.  If you get stuck in a rock while on horseback, you must select the horse before entering the &amp;quot;tcl&amp;quot; command.&lt;br /&gt;
|- &lt;br /&gt;
| tdetect || Toggle AI detection || This command can be used as a targeted command.  If no target is selected, it will turn off detection for all actors.  If actors are engaged in combat with you, this will not stop them from seeing and attacking you.  Similarly, if a guard is coming to arrest you, this will not stop him.&lt;br /&gt;
|- &lt;br /&gt;
| tdt || Toggle debug text || Display (or remove) debugging text on the screen.  The default selection is some graphics info, including your frames per second.  For more info, see [[Oblivion:SetDebugText|SetDebugText]]&lt;br /&gt;
|- &lt;br /&gt;
| tfc || Freeflying camera || Sets your controls to move the camera around, instead of the player.  Use with third-person view to get a good look at your character.&lt;br /&gt;
|- &lt;br /&gt;
| tfow || Toggle fog of war ||&lt;br /&gt;
|- &lt;br /&gt;
| tfh || Toggle full help || &lt;br /&gt;
|- &lt;br /&gt;
| tg || Toggle grass || &lt;br /&gt;
|-&lt;br /&gt;
| tgm || Toggle god mode || No damage taken, no magicka consumed, all spells castable, no encumberance, etc.&lt;br /&gt;
|- &lt;br /&gt;
| tll || Toggle land LOD || &lt;br /&gt;
|- &lt;br /&gt;
| tlv || Toggle leaves || &lt;br /&gt;
|- &lt;br /&gt;
| tm || Toggles menus (HUD) || &amp;quot;Menus&amp;quot; refers the the Heads-Up Display (HUD) at the bottom of the screen: the health/magicka/fatigue meters, your current weapon and spell, etc.  This also removes the crosshair if it's present.  This command is useful for taking screenshots without all the clutter.&lt;br /&gt;
|- &lt;br /&gt;
| tmm &amp;amp;lt;nn&amp;amp;gt; || Show/hide all map markers || &amp;amp;lt;nn&amp;amp;gt; should be 1 to show all markers, or 0 to hide all markers.  Note that hiding markers hides '''ALL''' markers - including the city markers that are automatically visible at the beginning of the game.&lt;br /&gt;
|- &lt;br /&gt;
| ts || Toggle sky || &lt;br /&gt;
|- &lt;br /&gt;
| tt || Toggle trees || &lt;br /&gt;
|- &lt;br /&gt;
| twf || Toggle wireframe mode || &lt;br /&gt;
|- &lt;br /&gt;
| tws || Toggle water rendering ||&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=2 align=center | '''Targeted Commands''' || These commands require a target reference.  Select one with the mouse in the conole, the &amp;quot;prid&amp;quot; command, or prefix the command with &amp;quot;player.&amp;quot; to target the player character.&lt;br /&gt;
|-&lt;br /&gt;
| additem &amp;lt;itemcode&amp;gt; &amp;lt;qty&amp;gt; || Add item to inventory || See the list of [[Oblivion:ConsoleItemCodes|item codes]].&lt;br /&gt;
|-&lt;br /&gt;
| removeitem &amp;lt;itemcode&amp;gt; &amp;lt;qty&amp;gt; || Remove item from inventory || See the list of [[Oblivion:ConsoleItemCodes|item codes]].&lt;br /&gt;
|-  &lt;br /&gt;
| addspell &amp;lt;SpellCode&amp;gt; || Add spell || See the list of [[Oblivion:Spells|spell codes]].&lt;br /&gt;
|- &lt;br /&gt;
| removespell &amp;lt;SpellCode&amp;gt; || Remove spell || See the list of [[Oblivion:Spells|spell codes]]&lt;br /&gt;
|- &lt;br /&gt;
| createfullactorcopy || Clones target actor || This will create a living actor even if the target is dead.  And yes, you can clone your player character, and talk to yourself.  And fight with yourself...&lt;br /&gt;
|- &lt;br /&gt;
| getav &amp;lt;attribute&amp;gt; || Get value of attribute || Here, &amp;lt;attribute&amp;gt; includes the eight basic attributes (strength, intelligence, etc.), derived attributes (health, magicka, fatigue, encumbrance), and skills (blade, blunt, etc.).  Perhaps other values are included, too.&lt;br /&gt;
|- &lt;br /&gt;
| setav &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt; || Sets value of attribute || Not recommended if you want to change your skill level; see &amp;quot;advskill&amp;quot; below.            &amp;lt;sup&amp;gt;~SetAV has nothing do to with skill level.&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| kill || Kill actor || For some reason this produces a lot of output to the console.&lt;br /&gt;
|- &lt;br /&gt;
| lock &amp;lt;nn&amp;gt; || Lock Target || &amp;lt;nn&amp;gt; is the degree of complexity (1-99). 100 is unpickable/needs a key.&lt;br /&gt;
|- &lt;br /&gt;
| unlock || Unlock Target || &lt;br /&gt;
|- &lt;br /&gt;
| moveto &amp;amp;lt;dest&amp;amp;gt; || Teleports the actor to destination || &amp;amp;lt;dest&amp;amp;gt; is a Form ID, not a location code as with the &amp;quot;coc&amp;quot; command below.&lt;br /&gt;
|-&lt;br /&gt;
| payfine || Pay criminal fines || While you will not be teleported to prison like when you select the &amp;quot;Pay Fines&amp;quot; dialog option with a guard, all your stolen items will be removed in the same manner.  You will have to find the evidence chest to get them back, as usual.  When used on NPCs, this command does not set their bounty to 0, but it works like one would expect when used on the player character.&lt;br /&gt;
|- &lt;br /&gt;
| placeatme &amp;amp;lt;formid&amp;amp;gt; || Spawns object in front actor || &amp;amp;lt;formid&amp;amp;gt; is a Form ID as seen in the Construction Set, and can be an item, an NPC, and so on.  A list of codes is available here at [http://planetelderscrolls.gamespy.com/View.php?view=OblivionCheats.List&amp;amp;game=4 PlanetElderScroll].  This command will spawn a copy of the object.  For example, &amp;quot;player.placeatme 00028FB6&amp;quot; will spawn in front of the player a copy of Shum gro-Yarug, the Orc who can sell you a house in Skingrad.  In some quest-related circumstances, the copy may not be able to function as the original item or NPC.&lt;br /&gt;
&lt;br /&gt;
Note/Tip: This is a good command to re-spawn trainers who are in the wilderness (like the master Destruction, or the Marksman ones), when they get killed (which is pretty common).&lt;br /&gt;
|- &lt;br /&gt;
| resurrect || Resurrects target actor || &lt;br /&gt;
|-&lt;br /&gt;
| setactorfullname &amp;lt;name&amp;gt; || Sets actor's name || &amp;lt;name&amp;gt; must be in quotes, e.g. player.SetActorFullName &amp;quot;Bob&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| setcrimegold &amp;lt;qty&amp;gt; || Sets bounty on target || Does not automatically stop guards from attacking you if set to 0; you still have to yield to them.  In some situations you may incur futher bounty before you can yield.&lt;br /&gt;
|- &lt;br /&gt;
| setlevel &amp;lt;nn&amp;gt; || Changes target's level || Does not bring up the usual level advance screen; also see &amp;quot;advlevel&amp;quot; below.&lt;br /&gt;
|-&lt;br /&gt;
| stopcombat || Stop target combat || Depending on circumstances, the actor may immediately re-engage in combat.&lt;br /&gt;
|- bgcolor=&amp;quot;#dedeff&amp;quot;&lt;br /&gt;
| colspan=2 align=center | '''Other Commands''' || These commands don't really lend themselves to a category.&lt;br /&gt;
|-&lt;br /&gt;
| advlevel || Forces a levelup || This command does display the usual levelup dialog where you select the attributes to increase.  When using this, the amount of times you have to level up your major skills to level again does NOT advance.  This means that if you had 3 major skill levels until your next level, and you used the advlevel command to level three times, you will need 23 major skill improves before the game starts levelling you again.&lt;br /&gt;
|- &lt;br /&gt;
| advskill &amp;lt;skill&amp;gt; || Forces a skill level up || Unlike player.setav &amp;lt;skill&amp;gt; &amp;lt;level&amp;gt; and modpcs &amp;lt;skill&amp;gt; &amp;lt;level&amp;gt;, this will '''not''' lock the skill in place until internal re-synch.  Using this method the game's internal mechanics will report a skill increase when you enter this command, and it will advance normally.&lt;br /&gt;
|- &lt;br /&gt;
| caqs || Complete all quest stages || This will complete ALL quests in the game.&lt;br /&gt;
|- &lt;br /&gt;
| coc &amp;lt;location&amp;gt; || Teleport to &amp;lt;location&amp;gt; || See the list of [[Oblivion:ConsoleLocationCodes|location codes]] for places to travel to.  When teleporting you may not appear where you expect to.&lt;br /&gt;
|- &lt;br /&gt;
| getstage &amp;lt;questid&amp;gt; || Returns the current stage of the specified quest || This shows you the current quest stage. 10 generally indicates quest accepted, other than that, it's all quest dependent.&lt;br /&gt;
|-&lt;br /&gt;
| setstage &amp;lt;questid&amp;gt; &amp;lt;stage&amp;gt; || Sets the current stage of a quest || Quest stages can be found on each individual quest page. First, select the quest you want to change in your journal. Use the SQT command to see the quest id, then use the getstage command to see the stage. Usually you add or subtract 10 to change the stage, but there are exceptions. (Note: This is not complete, check in the Construction Set (look under characters, quests) for more quest codes.&lt;br /&gt;
|-&lt;br /&gt;
| modpca &amp;lt;attribute&amp;gt; &amp;lt;nn&amp;gt; || Adds nn points to an attribute || &lt;br /&gt;
|- &lt;br /&gt;
| modpcs &amp;lt;skill&amp;gt; &amp;lt;nn&amp;gt; || Adds nn points to the skill || Skill name to use is the name minus spaces, e.g. &amp;quot;handtohand.&amp;quot;  WARNING: THIS WILL SEEM TO LOCK THE SKILL AT THE NEW LEVEL.  However, the skill will start leveling normally again once its internal value has caught up to whatever you modded it to.  advskill &amp;lt;skill&amp;gt; &amp;lt;nn&amp;gt; will avoid this problem by changing the internal value at the same time.  Still, it is good to be ready to revert to an older save if this doesn't work out.&lt;br /&gt;
|- &lt;br /&gt;
| movetoqt || Teleports you to your quest target || This sometimes results in your being stuck in a wall, stuck in cinematic mode (can't move etc.), or can mess up the current quest. Be prepared to toggle collision (tcl) or reload.&lt;br /&gt;
|-&lt;br /&gt;
| prid &amp;lt;refid&amp;gt; || Pick reference by ID || Select an object by it's reference code, just as if you clicked on it in the console.&lt;br /&gt;
|- &lt;br /&gt;
| psb || Add all spells to player || &lt;br /&gt;
|- &lt;br /&gt;
| qqq || Exit game without using menus || &lt;br /&gt;
|- &lt;br /&gt;
| save &amp;amp;lt;name&amp;amp;gt; [1] || Save game || Saves the game using the name specified. Using the optional &amp;quot;1&amp;quot; will also save a text file (name.esm.txt) which contains information about the saved game.&lt;br /&gt;
|-&lt;br /&gt;
| set &amp;amp;lt;var&amp;amp;gt; to &amp;amp;lt;value&amp;amp;gt; || Set Global Variable || Sets a global variable to the given value.  Use &amp;quot;show&amp;quot; to see the current value.&lt;br /&gt;
|- &lt;br /&gt;
| setdebugtext || Selects Debugging Info || Selects what info &amp;quot;tdt&amp;quot; displays.  See [[Oblivion:SetDebugText|SetDebugText]] for more info.&lt;br /&gt;
|-&lt;br /&gt;
| setpcfame &amp;lt;qty&amp;gt; || Set Player Fame ||&lt;br /&gt;
|- &lt;br /&gt;
| setpcinfamy &amp;lt;qty&amp;gt; || Set Player Infamy ||&lt;br /&gt;
|-&lt;br /&gt;
| show &amp;amp;lt;var&amp;amp;gt; || Show Value of Global Variable || Use &amp;quot;set&amp;quot; to set a variable.&lt;br /&gt;
|-&lt;br /&gt;
| showbirthsignmenu || Allows you to change your birthsign || &lt;br /&gt;
|- &lt;br /&gt;
| showclassmenu || Change Class || &lt;br /&gt;
|- &lt;br /&gt;
| showracemenu || Change Race/Appearance || &lt;br /&gt;
|- &lt;br /&gt;
| sexchange || Changes your gender || &lt;br /&gt;
|- &lt;br /&gt;
| sq || Show all quests || List '''all''' quests in the game, not just ones you're on, along with current stage.&lt;br /&gt;
|-&lt;br /&gt;
| sqt || Show current quest || Shows the status of the current quest.&lt;br /&gt;
|-&lt;br /&gt;
| ssg || Creates a window with the full game scene graph || You may need to Alt-Tab out of Oblivion to see the window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using the Console To:==&lt;br /&gt;
===Find an NPC===&lt;br /&gt;
There is a way to teleport you to an NPC you have lost. &amp;lt;br/&amp;gt; It's different from using &amp;lt;pre&amp;gt;player.placeatme&amp;lt;/pre&amp;gt; which creates a copy of the NPC.&lt;br /&gt;
It's a bit complicated, I hope there is a simpler way.&amp;lt;br/&amp;gt;&lt;br /&gt;
How I do it :&amp;lt;br/&amp;gt;&lt;br /&gt;
*press &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt; to open the console&amp;lt;br/&amp;gt;&lt;br /&gt;
*type &amp;lt;pre&amp;gt;save current 1&amp;lt;/pre&amp;gt; to get two files : current.ess and current.ess.txt&amp;lt;br/&amp;gt;&lt;br /&gt;
*Go to &amp;quot;My Documents\My Games\Oblivion\Saves&amp;quot; and find the name of the NPC in the text file(current.ess.txt). You can open it with notepad.&lt;br /&gt;
It will be written two times at least (so do multiple search).&lt;br /&gt;
For example, searching &amp;quot;Harrow&amp;quot; I get 00033905 which is the reference I would use with &amp;lt;code&amp;gt;player.placeatme&amp;lt;/code&amp;gt;. Harrow had got my inventory on the main quest ;)&lt;br /&gt;
The other one was 0003391B which is good.&lt;br /&gt;
&lt;br /&gt;
*Return to game, use again the console :&lt;br /&gt;
*# This selects the reference and displays the name at the top of the screen.  You can use this to verify that you've selected the right NPC; it's not mandatory.&amp;lt;pre&amp;gt;PRID &amp;lt;reference&amp;gt;&amp;lt;/pre&amp;gt; The reference should be selected and put on the screen, so you can verify.&lt;br /&gt;
*# Use this command to teleport to the NPC.&amp;lt;pre&amp;gt;player.moveto &amp;lt;reference&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Console_Command_Tutorial&amp;diff=61627</id>
		<title>Oblivion:Console Command Tutorial</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Console_Command_Tutorial&amp;diff=61627"/>
		<updated>2006-10-18T19:08:42Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt;Night Stryke's Console Command Guide&amp;lt;/center&amp;gt;=&lt;br /&gt;
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==&amp;lt;center&amp;gt;Introduction&amp;lt;/center&amp;gt;==&lt;br /&gt;
Here's something for those of you who have trouble using, would like to better their understanding of, or would like to learn how to use more of the various console commands. There are literally hundreds, perhaps thousands, of console commands; I obviously won't cover all of these, but I'll do my best to cover the console commands that most people would find use in.&lt;br /&gt;
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&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Opening the Console&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
The console is opened with the tilde (~) key; it's left of the 1 key, below the Esc key, and above the Tab key. If it doesn't open the console then you probably have a remote sensor hooked up to your computer (used for the Windows Media version of Windows). Disconnect it and try again.&lt;br /&gt;
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&amp;lt;i&amp;gt;Notes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    * Console commands are not case-sensitive - I only capitalize in this guide for clarity.&lt;br /&gt;
    * In the case of console commands that require IDs, the initial 0's of an ID can be omitted. This means that if an item's ID says 00032564, then you only have to use 32564 in the console command.&lt;br /&gt;
    * Some items and NPCs will have multiple IDs all sharing a name. This can mean several things for items: it is leveled; it has several different looks shared under a single name, such as bones; or, it has several different types shared under a single name, such as soul gems. For an NPC, it probably means that it is a spawning enemy NPC such as a bandit or a marauder.&lt;br /&gt;
    * Any ID's that pertain to objects in a mod, be it official or user-made, will not work unless the mod that they pertain to is the first to load when the game starts. To do this, you'll need a mod manager. You can download a mod manager here.&lt;br /&gt;
    * Pressing up while the console command window is open will bring up the last entered console command, if there are any.&lt;br /&gt;
    * The maximum value for the level of anything (character level, attributes, skills, etc.) is 255. You can go above this with spells and enchantments, but when using the console you can't increase anything beyond 255.&lt;br /&gt;
    * If I ever tell you to click something I'm assuming that you have the console open when you click it, and when I say to type something that means hit enter after you've typed it.&lt;br /&gt;
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&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Finding IDs in the Construction Set (CS)&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
First, you will of course require the CS, downloadable here. Once you have your CS installed and running, go into &amp;quot;File&amp;quot; and &amp;quot;Data&amp;quot; - doubleclick the file Oblivion.esm and hit ok. Once the file's loaded, you can now use the Object Window to find any ID you want to by browsing the categories on the left, finding the desired object, then looking at its ID. The ID column is the second column from the left and by default is too small to see any IDs with, so drag it larger from the top of the column. Also, by default the rows are listed in alphabetical order by their Editor ID; to make it easier to find things, click the top of the &amp;quot;Name&amp;quot; column to list the rows in alphabetical order by their name.&lt;br /&gt;
Now, say, for example, I wanted to find the Xivilai's ID: I'd go under &amp;quot;Actors - Creatures - Daedra&amp;quot; then find the Xivilai and look at its ID.&lt;br /&gt;
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==&amp;lt;center&amp;gt;Guide&amp;lt;/center&amp;gt;==&lt;br /&gt;
====&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Table of Contents&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;====&lt;br /&gt;
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1. Player.AddItem ItemID #&lt;br /&gt;
&lt;br /&gt;
2. Player.RemoveItem ItemID #&lt;br /&gt;
&lt;br /&gt;
3. Player.PlaceAtMe NPC'sID #&lt;br /&gt;
&lt;br /&gt;
4. CreateFullActorCopy&lt;br /&gt;
&lt;br /&gt;
5. TCL -(Toggle collisions)&lt;br /&gt;
&lt;br /&gt;
6. TGM -(Toggle god mode)&lt;br /&gt;
&lt;br /&gt;
7. TFC -(Toggle free-flying camera)&lt;br /&gt;
&lt;br /&gt;
8. TMM 1 -(Toggle map markers)&lt;br /&gt;
&lt;br /&gt;
9. TM (Toggle menus)&lt;br /&gt;
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10. Lock # and Unlock&lt;br /&gt;
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11. Player.SetCrimeGold 0&lt;br /&gt;
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12. Player.PayFine&lt;br /&gt;
&lt;br /&gt;
13. Resurrect and Kill&lt;br /&gt;
&lt;br /&gt;
14. ADVSkill SkillName #&lt;br /&gt;
&lt;br /&gt;
15. Player.SetAV Value #&lt;br /&gt;
&lt;br /&gt;
16. ADVLevel&lt;br /&gt;
&lt;br /&gt;
17. Player.SetLevel #&lt;br /&gt;
&lt;br /&gt;
18. MoveToQT&lt;br /&gt;
&lt;br /&gt;
19. Stopcombat&lt;br /&gt;
&lt;br /&gt;
20. SetActorFullName &amp;quot;Name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21. CoC CellID&lt;br /&gt;
&lt;br /&gt;
22. CAQS -(Complete all quest stages)&lt;br /&gt;
&lt;br /&gt;
23. PSB -(Fill spell book)&lt;br /&gt;
&lt;br /&gt;
24. Save Name 1&lt;br /&gt;
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25. SetPCFame # and SetPCInfamy #&lt;br /&gt;
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26. SQT -(Show quest targets)&lt;br /&gt;
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27. Player.AddSpell SpellID&lt;br /&gt;
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28. Player.RemoveSpell SpellID&lt;br /&gt;
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29. Player.SetScale #&lt;br /&gt;
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30. TAI -(Toggle AI)&lt;br /&gt;
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31. TCAI -(Toggle combat AI)&lt;br /&gt;
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32. TDetect -(Toggle detection)&lt;br /&gt;
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33. SetBarterGold #&lt;br /&gt;
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34. ModAmountSoldStolen #&lt;br /&gt;
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35. Player.SetActorRefraction #&lt;br /&gt;
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36. Player.PayFineThief&lt;br /&gt;
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37. ResetHealth&lt;br /&gt;
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38. Player.SetFactionRank FactionID #&lt;br /&gt;
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39. SetIgnoreFriendlyHits 1&lt;br /&gt;
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40. SetOwnership&lt;br /&gt;
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41. SetQuestObject ItemID #&lt;br /&gt;
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42. ShowEnchantment and ShowSpellmaking&lt;br /&gt;
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43. CloseOblivionGate&lt;br /&gt;
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44. CloseCurrentOblivionGate&lt;br /&gt;
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45. EnablePlayerControls&lt;br /&gt;
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46. SW WeatherID&lt;br /&gt;
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47. ModDisposition PlayerID #&lt;br /&gt;
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48. TG -(Toggle grass)&lt;br /&gt;
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49. TT -(Toggle trees)&lt;br /&gt;
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50. Disable&lt;br /&gt;
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51. ModPCMiscStat StatNum #&lt;br /&gt;
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52. SetEssential NPC/CreatureID #&lt;br /&gt;
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53. Set MQ00.AllowGatesToReopen to 1&lt;br /&gt;
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54. Set MQ00.MaxOpenGates to 90 and Set MQ00.RandomGateChance to 100&lt;br /&gt;
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55. Player.SetAV Value # -For more complex values&lt;br /&gt;
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56. RemoveAllItems&lt;br /&gt;
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57. NPC/ContainerID.Duplicate TargetNPC/ContainerID&lt;br /&gt;
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58. SetStage QuestID Stage&lt;br /&gt;
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59. Player.RemoveSpell SpellID -For custom spell deletion&lt;br /&gt;
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60. Player.MoveTo NPC'sID -For finding NPCs, creatures, and items&lt;br /&gt;
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61. ShowRaceMenu, ShowBirthsignMenu, and ShowClassMenu&lt;br /&gt;
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&amp;lt;i&amp;gt;Footnotes:&amp;lt;/i&amp;gt;&lt;br /&gt;
Becoming a vampire using console commands.&lt;br /&gt;
List of creature IDs. -Now located on the post below this one&lt;br /&gt;
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1. Player.AddItem ItemID #&lt;br /&gt;
A very commonly used console command. This will add the specified number of the specified item to your character's inventory. The item ID for gold is simply F.&lt;br /&gt;
Ex.: Player.AddItem 6EE68 2; gives me two Master Mortar and Pestles.&lt;br /&gt;
Links: A list of item IDs.&lt;br /&gt;
Other applications: If you click an NPC, creature, or container and type AddItem ItemID # then it will be added to its inventory instead. This is good for people who like to use NPCs to help them fight but want the NPCs to have better equipment.&lt;br /&gt;
Notes: None&lt;br /&gt;
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2. Player.RemoveItem ItemID #&lt;br /&gt;
It will remove the specified number of the specified item from your character's inventory, permanently. Could be used for something like removing one of those annoying quest items that the game leaves in your inventory and won't let you remove.&lt;br /&gt;
Ex.: Player.RemoveItem 7E9D 1; removes the Filled Collosal Black Soul Gem from my inventory.&lt;br /&gt;
Links: A list of item IDs.&lt;br /&gt;
Other applications: You can click an enemy and type RemoveItem ItemID # to remove items from their inventory. You could use it to remove equipment from an enemy.&lt;br /&gt;
Notes: None.&lt;br /&gt;
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3. Player.PlaceAtMe NPC'sID #&lt;br /&gt;
This will spawn the specified amount of the specified NPC or creature next to your character. The NPC or creature will retain all of the AI that the original NPC or creature had, acting just like a clone of it. It has the same schedule, inventory, stats, and will sell the same things if it's a merchant, as well as complete designated parts of a quest that the original may have been associated with. Very good for when you just can't find an NPC for a quest and assume that they're probably dead.&lt;br /&gt;
Ex.: Player.PlaceAtMe AED40 5; spawns 5 Adoring Fans next to me (God, who'd want to do that?).&lt;br /&gt;
Links: A list of NPC IDs; A list of creature IDs.&lt;br /&gt;
Other applications: If you click an NPC or creature then type PlaceAtMe NPC'sID #, you'll spawn that NPC or creature next to the selected object. Could be used for something like spawning a few guards next to an enemy and having them take care of it for you.&lt;br /&gt;
Notes: The list of creature IDs is now in the post below this one.&lt;br /&gt;
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4. CreateFullActorCopy&lt;br /&gt;
This is kind of like the Player.PlaceAtMe command, but you don't need to know the ID. Click an NPC or creature then type in the command, and a clone of it will be created; you'll have to keep entering the command if you want more than one clone. The clone will share most of its AI, such as its schedule and combat, but it won't have any dialogue and can't be used to complete a quest. It really has no uses except for fun.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: If you click a summoned creature and type in the command, you'll get a real version of that creature rather than another summoned version. This real version will act just like if you'd encountered it in a dungeon, and it will fight you and any NPCs near it.&lt;br /&gt;
Notes: You can use this to clone yourself, but your clones will have no dialogue or AI, except for combat AI. This also may crash your game, depending on how many clones you make and whether or not they engage in combat.&lt;br /&gt;
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5. TCL&lt;br /&gt;
Not much to this one, it simply removes all clipping from the area. NPCs and creatures will fall through stairs, streets, etc., while you'll be free to run through the air and go through any object. Additionally, when an NPC or creature is killed it will be frozen in place until the clipping is turned back on.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Type TCL again to turn the clipping back on.&lt;br /&gt;
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6. TGM&lt;br /&gt;
Another simple one. It turns god mode on, which does quite a bit. You health, magicka, and fatigue will never lower, you can cast any spell regardless of magicka cost, you never run out of arrows, and you can carry an unlimited amount without being slowed down or overencumbered.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Type TGM again to turn god mode off. If you were above your encumberance with god mode on then you'll be stuck in place with it off.&lt;br /&gt;
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7. TFC&lt;br /&gt;
This toggles the freeflying camera. With this on, your camera will detach from your character and be able to fly around on its own. It's great for taking screenshots or checking out an area without entering it. Note that with this on you will lose control of your character until you turn it off.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: If your view is set to first person then the only thing you'll be able to see of your character is his/her arms. Just hit the 'view change' key (default R) to switch to third person and you'll be able to see your character.&lt;br /&gt;
&lt;br /&gt;
8. TMM 1&lt;br /&gt;
This will mark every location on your map as found and available for fast travel, as well as updating your &amp;quot;Places found&amp;quot; to reflect it.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: It won't mark any Oblivion Gate locations that haven't appeared yet. If you do this when you start the game you won't get any Oblivion Gate locations (except the one at Kvatch), and you'll have to type it again once you get to the point in the main quest when Oblivion Gates start appearing.&lt;br /&gt;
&lt;br /&gt;
9. TM&lt;br /&gt;
Remove the HUD (health, magicka, and fatigue bars, compass, etc.). Good to use before taking a screenshot.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Type TM again to put the HUD back.&lt;br /&gt;
&lt;br /&gt;
10. Lock # and Unlock&lt;br /&gt;
Lock and unlock a door or container. Click a door or container that is locked and type Unlock to unlock it (also works on doors that require keys); click a door or container that is unlocked and type Lock # to lock it. The number in the lock command refers to the difficulty of the lock - 1-24 is very easy, 25-49 is easy, 50-74 is average, 75-99 is hard, and 100 is very hard.&lt;br /&gt;
Ex.: Lock 100; puts a lock with 5 tumblers on the door or container.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: The lock command seems to be of little use as NPCs can use a door regardless of if it's locked or not.&lt;br /&gt;
&lt;br /&gt;
11. Player.SetCrimeGold 0&lt;br /&gt;
This will remove your bounty by setting it to 0, but any pursuing guards will still have to find you before they'll stop following you. Don't worry, though, as soon as they get to you they'll just engage you in a normal conversation. If you've already been caught and decided to resist arrest it gets more complicated. Typing this command in then yielding (holding block and pressing activate on them) they may try to arrest you again, due to the 40-gold bounty for resisting. Keep putting this command in then yielding and they'll eventually stop.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: Putting in another number instead of 0 will set your bounty to that number and make the guards pursue you. Good for if you have an itch to kill some guards or want to go to jail for whatever reason.&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
12. Player.PayFine&lt;br /&gt;
Will pay your fine and remove all of your stolen items to the nearest Evidence Chest, but will not teleport you to the nearest jail. Only really useful if you've got no stolen items on you, otherwise you'll end up having to head to the nearest jail anyway to steal back your items.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None&lt;br /&gt;
&lt;br /&gt;
13. Resurrect and Kill&lt;br /&gt;
Resurrect and kill an NPC or creature, respectively. Clicking a corpse then typing the resurrect command will bring the NPC or creature back to life with full health. It will go about whatever it was last doing when it died like it never died. Great command for if a horse or NPC dies on you. Clicking a living NPC or creature and typing the kill command will kill it or knock it out, depending on if it's marked essential or not.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
14. ADVSkill SkillName #&lt;br /&gt;
Will add the specified number to the specified skill and count towards your level if it's a major skill.&lt;br /&gt;
Ex.: ADVSkill Blade 100; adds 100 to my Blade skill.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: If the number you add to the specified skill would increase the skill beyond 255 then it will decrease the skill instead. Inputting a negative number may crash the game, so don't try it.&lt;br /&gt;
&lt;br /&gt;
15. Player.SetAV Value #&lt;br /&gt;
This will set/add to the value specified to the number specified. The values that can be affected by this include: skills, attributes, health, fatigue, and magicka. When editing skills and attributes it will not add to it, like the command above, but set it exactly to the number specified. When editing fatigue, health, or magicka it will set the value to the specified number plus its base value.&lt;br /&gt;
Ex.: Player.SetAV Blade 100; sets my Blade skill to 100. Player.SetAV Health 1000; with a base health of 100, my health is now 1100.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing SetAV Value # you can change the specified value of the select NPC or creature. Good for when you want an NPC to have more health or do more damage, or, alternately, if you want an enemy to have less health or do less damage.&lt;br /&gt;
Notes: The difference between this command and the one above is that if it's used to increase a skill it won't change its internal value. This means that the game will tell you that the skill is the level you set it to but it actually isn't. The skill will appear not to level but don't worry, it isn't frozen, you just need to gain enough experience for the internal level to meet the external level. Using this command, any major skills changed also won't count toward a level-up. I'd just suggest using the above command when changing skills, it's much better.&lt;br /&gt;
&lt;br /&gt;
16. ADVLevel&lt;br /&gt;
Levels you up once and displays the level-up screen so you can increase your attributes. This isn't a substitute for resting as it doesn't set the number of major-skill-levels required to level-up back to 0, but it doesn't leave them as they were, either. It will add 10 to the number of major-skill-levels required to level-up so that you have to make up for the free level. For example, if you needed 4 more major-skill-levels to level-up, then used this command, you now need 14 major-skill-levels before you can start levelling normally again.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
17. Player.SetLevel #&lt;br /&gt;
Sets your level to the number specified, but won't count toward any level-ups. This is only any good for if you want to get a better version of a levelled item then set your level back down to what it originally was.&lt;br /&gt;
Ex.: Player.SetLevel 100; sets my level to 100.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: Clicking an NPC or creature and typing SetLevel # will set the NPC or creature's level to the specified number. Useful if you've gone past level 25 and want to cast a level-based spell such as frenzy or command on an enemy.&lt;br /&gt;
Notes: This command will allow you to increase your level then decrease it without ever changing the internal values, but if you want an actual level-up then use the command above.&lt;br /&gt;
&lt;br /&gt;
18. MoveToQT&lt;br /&gt;
This will move you to the target of your currently active quest. Whether it's a location, NPC, creature, etc. doesn't matter, you'll end up wherever your compass was pointing. However, if the quest updates when you get to that point or do something there, then you'll have to use the command again to go to the next quest target.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
19. Stopcombat&lt;br /&gt;
Click an attacking NPC or creature and type this to stop them from attacking you. Depeding on if it's an enemy or a normal NPC, it may immediately attack you again. This is basically a console version of yielding, good for stopping NPCs who are attacking you when they don't like you enough to stop for a yield.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
20. SetActorFullName &amp;quot;Name&amp;quot;&lt;br /&gt;
Clicking an NPC or creature then typing this command will change their name to the specified name. Unlike most commands, those quotes are actually necessary. Good for renaming a horse or a helper NPC.&lt;br /&gt;
Ex.: SetActorFullName &amp;quot;Dave&amp;quot;; sets the selected NPC or creature's name to Dave.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
21. CoC CellID&lt;br /&gt;
Teleports you to the center of the specified cell. An alternative to fast-travel, as it's instant, but you need to know the ID of the place you're heading to. This is also the only way to get into most of the test cells.&lt;br /&gt;
Ex.: CoC ICMarketDistrictAFightingChance; teleports me to A Fighting Chance.&lt;br /&gt;
Links: A list of cell IDs; A list of test-cell IDs&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: CoC TestingHall will take you to a room filled with doors leading to dozens of test cells and is a great place to check out.&lt;br /&gt;
&lt;br /&gt;
22. CAQS&lt;br /&gt;
Will complete every quest in the game, including a few test quests that aren't available. Not much purpose to this, other than if you want to see what every quest in the game is and how many there are.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applictions: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
23. PSB&lt;br /&gt;
Will give you every spell in the game, including many test spells, any spells added by mods, and some spells run by scripts that were deleted (they do nothing now).&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: This will add some interesting spells, such as Wabbajack's effect, Sanguine Rose's effect, and Bound Mythic Dawn Armor.&lt;br /&gt;
&lt;br /&gt;
24. Save Name 1&lt;br /&gt;
Makes a save game with the specified name. The name has to all be one word.&lt;br /&gt;
Ex.: Save Oblivion 1; makes a save named Oblivion.&lt;br /&gt;
Other applications: This is used in a method of finding almost any NPC, creature, or item in the game which is explained below.&lt;br /&gt;
Notes: Using this method of saving creates a text file that contains the in-game IDs of almost every NPC, creature, and item in it. This is used in a method of finding an NPC, creature, or item in the game explained below.&lt;br /&gt;
&lt;br /&gt;
25. SetPCFame # and SetPCInfamy #&lt;br /&gt;
Sets your character's fame and infamy to the specified number, respectively.&lt;br /&gt;
Ex.: SetPCFame 1000; sets my fame to 1000.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
26. SQT&lt;br /&gt;
Shows the ID and current stage of your active quest. Not much use to you on its own, but it can be applied when forcing a quest to update.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: The information this supplies can be used in SetStage QuestID Stage commands, explained below.&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
27. Player.AddSpell SpellID&lt;br /&gt;
Adds the specified spell ID to your character. Can be used to add any spell already in the game, even if it's not normally available.&lt;br /&gt;
Ex.: Player.AddSpell A9824; gives me the spell Open Easy Lock.&lt;br /&gt;
Links: A list of spell IDs; A list of levelled-spell IDs&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing AddSpell SpellID you can give the selected NPC or creature a spell. Good for giving follower-NPCs better spells to fight or heal with.&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
28. Player.RemoveSpell SpellID&lt;br /&gt;
Removes the specified spell from your character. A very good console command, as there's no other way to remove spells from you character.&lt;br /&gt;
Ex.: Player.RemoveSpell A9824; removes the spell Open Easy Lock.&lt;br /&gt;
Links: A list of spell IDs; A list of levelled-spell IDs&lt;br /&gt;
Other applications: Though it's of little use, you could remove a spell from an enemy by clicking it and using RemoveSpell SpellID. I say it's of little use because you'd have to find the exact spell that the enemy is using before you can find its ID, which is difficult at best and would require the Construction Set.&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
29. Player.SetScale #&lt;br /&gt;
This will change your character's size depending on the value; the smallest value is 0, the largest is 2, and decimals work up to the hundredths place (second digit). The number isn't necessarily the proportion your size is increased by because 2 will make your character 4 or 5 times bigger. Also, it doesn't seem to have any other effect except to the looks.&lt;br /&gt;
Ex.: Player.SetScale 1.5; greatly increases the size of my character.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC, creature, item, object, etc. and typing SetScale # you can change its size. This seems to work on anything at all: people, creatures, items, structures, you name it.&lt;br /&gt;
Notes: The default size of your character isn't necessarily 1, it depends on your race. For Imperials, it seems to be 1; for High Elves, it seems to be 0.9. You'll probably have to stand next to another of your race and play with the numbers until it looks right.&lt;br /&gt;
&lt;br /&gt;
30. TAI&lt;br /&gt;
Completely disables the AI of all NPCs and creatures. This stops them from moving, talking, fighting, etc. Useful for getting through tough or dangerous places.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing the command it will disable the AI for that character only.&lt;br /&gt;
Notes: Type TAI again will turn the AI back on.&lt;br /&gt;
&lt;br /&gt;
31. TCAI&lt;br /&gt;
This is similar to TAI, except that it only disables the combat AI. NPCs and creatures will still wander and talk as usual, but no matter what you do to them they will not fight (though you'll still get arrested for assaults and murders).&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing the command it will disable the combat AI for that character only.&lt;br /&gt;
Notes: Type TCAI again to turn the combat AI back on.&lt;br /&gt;
&lt;br /&gt;
32. TDetect&lt;br /&gt;
This disables the detection AI of all NPCs and creatures. Guards will still follow you if you have a bounty and you can engage in conversations, but when around enemies you can walk around as if you had a 150% Chameleon enchantment on - none of them will ever catch you.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing the command it will disable the detection AI for that character only.&lt;br /&gt;
Notes: Type TDetect again to turn the detection AI back on.&lt;br /&gt;
&lt;br /&gt;
33. SetBarterGold #&lt;br /&gt;
By clicking a merchant and typing this you can set their barter gold to any number you like. Very handy for getting the most profit out of what you sell.&lt;br /&gt;
Ex.: SetBarterGold 10000; sets the selected merchant's gold to 10,000.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
34. ModAmountSoldStolen #&lt;br /&gt;
Adds the specified number to your &amp;quot;Gold fenced.&amp;quot; Useful for the Thieves Guild quests, as you can simply use this command instead of actually going out and fencing things.&lt;br /&gt;
Ex.: ModAmountSoldStolen 500; adds 500 to my &amp;quot;Gold fenced.&amp;quot;&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
35. Player.SetActorRefraction #&lt;br /&gt;
A very nice a command. Depending on the number you use, between 0 and 10, you can add a permanent chameleon effect of varying degrees to your character. 0 is no chameleon, 10 is 100% chameleon.&lt;br /&gt;
Ex.: Player.SetPlayerRefraction 5; gives me a permanent 50% chameleon effect.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing SetActorRefraction # gives them chameleon. Good for making companion NPCs or creatures more effective sneakers.&lt;br /&gt;
Notes: To remove the chameleon effect, use SetActorRefraction 0.&lt;br /&gt;
&lt;br /&gt;
36. Player.PayFineThief&lt;br /&gt;
This is like the Player.PayFine command but more effective. It removes you bounty and lets you keep all of your stolen goods. As with Player.PayFine, the bounty gold is still removed from your character.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
37. ResetHealth&lt;br /&gt;
Acts like a full heal. Great for when you're about to die and don't have any spells or potions to heal yourself with.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
38. Player.SetFactionRank FactionID #&lt;br /&gt;
Sets your character to a rank depending on the number specified. 0 is the lowest rank, 7 is the highest, and -1 will remove you from the faction.&lt;br /&gt;
Ex.: Player.SetFactionRank 2F872 3; sets me to the Assassin rank in the Dark Brotherhood.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By clicking an NPC or creature and typing SetFactionRank FactionID #, you can add them to the desired faction. The player has a faction that, when the NPC or creature is added to it, will cause a hostile NPC or creature to become friendly with the player.&lt;br /&gt;
Notes: Here are the factions and their IDs:&lt;br /&gt;
&lt;br /&gt;
    * Dark Brotherhood - 2F872&lt;br /&gt;
    * Fighters Guild - 2228F&lt;br /&gt;
    * Mages Guild - 22296&lt;br /&gt;
    * Thieves Guild - 24164&lt;br /&gt;
    * Arena- 299B9&lt;br /&gt;
    * Player's faction - 1DBCD&lt;br /&gt;
    * Player's vampire faction - A319&lt;br /&gt;
&lt;br /&gt;
39. SetIgnoreFriendlyHits 1&lt;br /&gt;
By clicking a friendly NPC and typing this it will change how they act when you hit them. If the selected NPC is in combat, they will allow you an unlimited number of hits and will never turn on you. If they are out of combat, they will allow you three hits before turning on you. Great for those big fights with lots of guards running around.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: To turn this off, click the NPC again and type SetIgnoreFriendlyHits 0 .&lt;br /&gt;
&lt;br /&gt;
40. SetOwnership&lt;br /&gt;
Click a horse or item that isn't yours, type this, and it's yours. You could break into someones house, use this on all of their possessions, and walk away without actually stealing a thing. Or you could walk into a stable, use this on a horse, and you've got yourself a free horse that will follow you.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: You can use this command to &amp;quot;launder&amp;quot; items you've already stolen, but you first must place them on the ground to click them.&lt;br /&gt;
&lt;br /&gt;
41. SetQuestObject ItemID #&lt;br /&gt;
Using this, you can remove the &amp;quot;quest item&amp;quot; tag on those pesky quest items that never get removed from your inventory. Or, if you have an item you don't want to accidently sell or lose you can use this on it to make it an undroppable quest item. 0 removes the &amp;quot;quest item&amp;quot; tag, 1 adds it.&lt;br /&gt;
Ex.: SetQuestItem 7E9C 0; removes the &amp;quot;quest item&amp;quot; tag on the Colossal Black Soul Gem.&lt;br /&gt;
Links: A list of item IDs.&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
42. ShowEnchantment and ShowSpellmaking&lt;br /&gt;
Two of the best commands I found, in my opinion. They will pull up the Enchanting and Spellmaking windows, respectively. This allows you to enchant equipment and make spells no matter where you are, and regardless if you even have access to any altars.&lt;br /&gt;
EX.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
43. CloseOblivionGate&lt;br /&gt;
By clicking an Oblivion Gate and typing this, you will destroy that gate. Of course, you won't get the Sigil Stone for the gate, and you won't get the fame that comes with the Sigil Stone, but if you're like me and hate Oblivion Gates ruining the scenery and don't feel like running through them then you can just close them with this.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
44. CloseCurrentOblivionGate&lt;br /&gt;
Similar to the above except that it will close the Oblivion Gate that you're currently inside. Could be handy if you get stuck somewhere inside an Oblivion Gate and can't find you're way out or don't feel like going back. It will close the gate and set you back outside of it.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
45. EnablePlayerControls&lt;br /&gt;
This is used to enable your controls during those cinematics when they're disabled. Occasionally the game will glitch and not enable your controls again - instead of reloading, put in this command and carry on.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
46. SW WeatherID&lt;br /&gt;
Changes the current weather to the specified weather.&lt;br /&gt;
Ex.: SW 38EE0; changes the weather to cloudy.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: By putting a 1 at the end of the command (SW WeatherID 1) you can make the selected weather permanent. To reset the weather so that it changes again, type ReleaseWeatherOverride.&lt;br /&gt;
Notes: Here are the weather IDs:&lt;br /&gt;
&lt;br /&gt;
    * Paradise - 370CE&lt;br /&gt;
    * Clear - 38EEE&lt;br /&gt;
    * Cloudy - 38EF0&lt;br /&gt;
    * Default - 15E&lt;br /&gt;
    * Fog - 38EEF&lt;br /&gt;
    * Overcast - 38EEC&lt;br /&gt;
    * Rain - 38EF2&lt;br /&gt;
    * Snow - 38EED&lt;br /&gt;
    * Thunderstorm - 38EF1&lt;br /&gt;
    * Oblivion sky - 836D5&lt;br /&gt;
&lt;br /&gt;
Also, note that fast travelling may revert the weather back to normal. In the case that you want the weather to stay as it is everywhere you go you may want to use FW WeatherID instead. It will immediately change the current weather to the specified weather, rather than have a transition phase, but it will be permanent until you release it with ReleaseWeatherOverride.&lt;br /&gt;
&lt;br /&gt;
47. ModDisposition Player #&lt;br /&gt;
You can use this command to modify one NPCs disposition to another NPC, the other NPC probably being you. Click the NPC whose disposition you want to modify and type the command. The number used is the number you wish to add to the NPCs disposition (using a negative number will decrease their disposition).&lt;br /&gt;
Ex.: ModDisposition Player 30; adds 30 to the selected NPCs disposition toward me (if it was 40, it's now 70).&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: You can modify one NPC's disposition to another NPC by using the form ModDisposition NPC'sID #. First, open the console and click the NPC that you want the other NPC to like/dislike and note the ID that appears at the top next to the name. Now click the NPC whose disposition you want to edit and use the ID you just saw in the NPC'sID section.&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
48. TG&lt;br /&gt;
Quite simple: it toggles the grass on and off. Great for when that blasted tall grass is hiding a nice Daedric sword from you.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Type once to toggle the grass off, type again to toggle the grass on.&lt;br /&gt;
&lt;br /&gt;
49. TT&lt;br /&gt;
Simple again: it toggles the trees on and off. Makes it easier to travel around forests, and helps you to see things in the distance when there are a lot of trees in the way.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Type once to toggle the trees off, type again to toggle the trees on.&lt;br /&gt;
&lt;br /&gt;
50. Disable&lt;br /&gt;
By clicking anything at all - NPC, sword, rock, etc. - and typing this it will basically be removed from the world. Be very careful with this one, as it has no inhibitors which means you can disable anything at any time.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: You can bring the disabled object back (it's data remains so the game still knows it was there) with Enable, but you need to either still have the disabled object selected in the console or know the in-game ID so you can use with the command PRID ID to select it again. Once you disabled the object there is no way to click it again, so if you deselect it and don't know its in-game ID then there's no way to bring it back.&lt;br /&gt;
&lt;br /&gt;
51. ModPCMiscStat StatNum #&lt;br /&gt;
This allows you to add to or subtract from your miscellaneous stats such as murders, assaults, items stolen, days in prison, etc. To add to it, use a positive number; to subtract from it, use a negative number.&lt;br /&gt;
Ex.: ModPCMiscStat 4 5000; adds 5000 to my 'Largest bounty' stat.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Here are the stat numbers and their coresponding stats:&lt;br /&gt;
&lt;br /&gt;
    * 0- Days in prison&lt;br /&gt;
    * 1- Days passed&lt;br /&gt;
    * 2- Skill increases&lt;br /&gt;
    * 3- Training sessions&lt;br /&gt;
    * 4- Largest bounty&lt;br /&gt;
    * 5- Creatures killed&lt;br /&gt;
    * 6- People killed&lt;br /&gt;
    * 7- Places discovered&lt;br /&gt;
    * 8- Locks picked&lt;br /&gt;
    * 9- Picks broken&lt;br /&gt;
    * 10- Souls trapped&lt;br /&gt;
    * 11- Ingredients eaten&lt;br /&gt;
    * 12- Potions made&lt;br /&gt;
    * 13- Oblivion gates shut&lt;br /&gt;
    * 14- Horses owned&lt;br /&gt;
    * 15- Houses owned&lt;br /&gt;
    * 16- Stores invested in&lt;br /&gt;
    * 17- Books read&lt;br /&gt;
    * 18- Skill books read&lt;br /&gt;
    * 19- Artifacts found&lt;br /&gt;
    * 20- Hours slept&lt;br /&gt;
    * 21- Hours waited&lt;br /&gt;
    * 22- Days as a vampire&lt;br /&gt;
    * 23- Last day as a vampire&lt;br /&gt;
    * 24- People fed on&lt;br /&gt;
    * 25- Jokes told&lt;br /&gt;
    * 26- Diseases contracted&lt;br /&gt;
    * 27- Nirnroots found&lt;br /&gt;
    * 28- Items stolen&lt;br /&gt;
    * 29- Items pickpocketed&lt;br /&gt;
    * 30- Trespasses&lt;br /&gt;
    * 31- Assaults&lt;br /&gt;
    * 32- Murders&lt;br /&gt;
    * 33- Horses stolen&lt;br /&gt;
&lt;br /&gt;
51. SetEssential NPC/CreatureID #&lt;br /&gt;
Makes the NPC or creature belonging to the ID essential or non-essential depending on the number used (1 for essential, 0 for non-essential). Be careful if you use this on a creature as it will effect every creature of that name.&lt;br /&gt;
Ex.: SetEssential A288 0; removes Countess Millona Umbranox's essential flag.&lt;br /&gt;
Links: A list of NPC IDs; A list of creature IDs.&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Be careful with this one as you can break quests if you make the wrong NPC non-essential at the wrong time, but you can also protect a quest by making a non-essential NPC essential.&lt;br /&gt;
&lt;br /&gt;
53. Set MQ00.AllowGatesToRepon to 1&lt;br /&gt;
Makes the random Oblivion Gates have a chance of reopening every time you enter a cell containing one.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Using 0 instead of 1 will turn the respawn off.&lt;br /&gt;
- Thanks to Arcatus for finding this code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point things begin to get more complicated, so hopefully by now you have a better understanding of the general ways that console commands work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
54. Set MQ00.MaxOpenGates to 90 and Set MQ00.RandomGateChance to 100&lt;br /&gt;
The first one will set every possible gate to have a chance of opening; the second will guarentee that any possible gate to open when you the cell containing it. Combined, they will make all 90 gates open no matter what point you are at in the main quest, or even if you haven't started it yet.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: 90 and 100 are just the extremes; you can control how many gates can spawn and the chances that they will by using any numbe from 0-90 for the first command and 0-100 in the second, or you can completely stop them from opening by setting both to 0.&lt;br /&gt;
Notes: Certain points in the main quest will change these values so that you'll have to put them in again. These points are: when you take Martin to Weynon Priory, when you bring Martin the Mysterium Xarxes, when you finish Paradise, and when you finish the main quest.&lt;br /&gt;
- Thanks to Arcatus for finding these codes and the points in the MQ.&lt;br /&gt;
&lt;br /&gt;
55. Player.SetAV Value #&lt;br /&gt;
This one will explain the usage of the more complex actor values I've found. Keep in mind that when changing these actor values it will often take into account any enchantments you have on you, as they're already applying to the actor value. Note that a number between 1 and 100 usually means the effect is in percentages, and a 0 or 1 number will mean it will turn it off (0) or on (1). 0, for most actor values, will remove the effect.&lt;br /&gt;
To get started, here are some simple resistance values: ResistParalyze, ResistPoison, ResistMagic, ResistFire, ResistShock, ResistFrost, and ReistNormalWeapons; depending on what number between 1 and 100 you use, these will increase your resistance to the specified effect (&amp;quot;normal weapons&amp;quot; are any weapons that aren't silver, Daedric, or enchanted).&lt;br /&gt;
Some more simple ones are SpellAbsorbChance, SpellReflectChance, and ReflectDamage; depending on what number between 1 and 100 is used, these will increase the chance of absorbing or reflecting spells and reflecting damage.&lt;br /&gt;
The simple on/off effects that I found are WaterWalking and WaterBreathing; they use 0 and 1, and are self-explanatory.&lt;br /&gt;
There are also the values Chameleon and Invisibility; chameleon takes a number between 1 and 100, while invisiblity takes either 0 or 1. The problem with these that chameleon may stick on (the NPCs won't notice you) even after you've turn it off, and invisibility is bugged (if you go through a door you'll freeze - I wouldn't suggest using it). Note that if you use either, you won't be able to see the invisibility until you go into 3rd-person and back, or vice-versa.&lt;br /&gt;
There are two, DetectLifeRange (1 to 100) and NightEyeBonus (0 or 1) that seem to not work at first. You'll need to save the game after you put them in then load that save before you'll get the night eye or detect life effects; the same goes for turning them back off.&lt;br /&gt;
Now, there are two here that I don't fully understand myself: AttackBonus and MagickaMultiplier. AttackBonus, as you may guess, will increase the damage of your attack. The problem is that it's hard to say by how much. Use this one carefully, unless you don't mind making yourself do 4000 damage a hit (which is very possible with this). MagickaMultiplier, as you may also have guessed, will increase how much magicka you have. Again, I can't figure out by how much exactly. Setting it to 0 gives you your base magicka, setting it to 10 still gives you your base magicka, and setting it to 100 gives you a bit less than 10x your base magicka - it's rather confusing, so use this one at your own risk as well.&lt;br /&gt;
There are also three values to be used as negative effects on your enemies. Just click the NPC or creature you want effected and put in the command, but I wouldn't suggest you put Player before SetAV unless you intend to paralyze yourself. These are all 0 or 1 values and self-explanatory, so I'll just list them off: Paralysis, Silence, StuntedMagicka. Stunted magicka will stop the enemy's magicka from recharging, and all three are permanent effects until you turn them off with 0.&lt;br /&gt;
Some other values that may be fun to try changing on NPCs are Aggression and Responsibility. Aggression controls how much the NPC or creature wants to kill the things around it, 0 being passive and 100 being bloodthirsty. Responsibility controls how well the NPC will follow the laws, 0 being law-abiding and 100 being kleptomaniacal.&lt;br /&gt;
Ex.: N/A (Too many for me to give adequate examples.)&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: You can change the positive actor values of allies and companions with these in the same way you'd change their negative values: by clicking them and putting in the command without the Player at the start. You can also turn many positive values into negative values to be used on your enemies by inputting a negative number instead of a positive number (ex. SetAV ResistMagic -50 will give a 50% weakness to magic to the selected NPC or creature).&lt;br /&gt;
Notes: There are several actor values that seem to do nothing, but I'll list them in case someone wants to try them: SwimSpeedMultiplier, Telekinesis, DefendBonus, ResistWaterDamage. Watch out if you try these, though, as you may end up triggering a negative effect and not know how to undo it.&lt;br /&gt;
&lt;br /&gt;
56. RemoveAllItems TargetNPC/ContainerID #&lt;br /&gt;
Removes all of the items from the selected NPC or container and moves them to the specified target NPC or container; the number specifies whether they retain their ownership flag or become &amp;quot;free loot.&amp;quot; There are several ways that this can actually be used. The first and simplest is clicking the NPC or container and typing RemoveAllItems; this will destroy all non-quest items on the selected NPC/container. The second is a way to move every item from one NPC/container to another NPC/container by clicking the NPC/container and typing RemoveAllItems TargetNPC/ContainerID 1; this will move all of the non-quest items and make them retain their ownership flag so they still belong to whoever originally owned them. The last is a way to move all of the items from an NPC/container to your inventory by clicking the NPC/container and typing RemoveAllItems Player; this will not only give you everything in their inventory but remove the stolen flag on them.&lt;br /&gt;
Ex.: RemoveAllItems; destroys all non-quest items on the selected NPC.&lt;br /&gt;
RemoveAllItems 356BA 1; moves all non-quest items from the selected NPC to the chest while retaining their ownership flag for the NPC.&lt;br /&gt;
Player.RemoveAllItems 356BA 1; moves non-quest items from me to the chest while retaining their ownership for me.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
57. NPC/ContainerID.DuplicateAllItems TargetNPC/ContainerID&lt;br /&gt;
This will duplicate every item in the NPC's or container's inventory. A bit more complex than the other commands, and you need to watch out what you duplicate as quest items aren't exempted from it. The first ID used can be either an NPC or container ID (barrels, chests, etc.) This is the object which has the items you want to duplicate. The second ID is the NPC or container that you want the duplicated items you be put into. The IDs used in this are the in-game IDs, not the CS IDs[/i]. You can find something's in-game ID by opening the console and clicking the object - its ID appears at the top. Of course, if you're within range to click the object, then you'd might as well just leave it selected and omit the first ID from the command.&lt;br /&gt;
Ex.: 356BA.DuplicateAllItems Player; duplicates everything in the chest to my inventory. Alternatively, I could click the chest and leave out the 356BA.&lt;br /&gt;
Player.DuplicateAllItems 356BA; duplicates all of my items to the chest's inventory. Alternatively, I could click the myself and leave out the Player.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: If you want to duplicate your own items, or duplicate the items into your inventory, use Player as the ID.&lt;br /&gt;
&lt;br /&gt;
58. SetStage QuestID Stage&lt;br /&gt;
This command will force a quest to update, which is extremely useful as a lot of times a quest will get bugged and stop you from advancing it for one of many reasons. There are a couple ways to go about doing this. The first is to use the console command SQT to find your current quest's ID and what stage you're on. Most quests' stages increase by 10 for each part completed, so you can input the quest's ID and stage with this information. For example, if it gave me Dark01Knife for the quest ID and 20 for the quest stage, I'd put in the command SetStage Dark01Knife 30 to update it. The problem, however, is that in some cases the stages don't increase by 10, but instead by a larger or smaller number. That's where the second method comes in, which requires you use this site to find the quest's ID and the stage that you want it to update to.&lt;br /&gt;
Ex.: SetStage MQ02 20; forces my quest to update to the next part.&lt;br /&gt;
Links: A list of quest IDs.&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
59. Player.RemoveSpell SpellID For custom spell deletion&lt;br /&gt;
This is a bit more complicated than deleting a normal spell. First, go into My Computer and to the directory C:\Program Files\Bethesda Softworks\Oblivion and find the file LevelUpData_1 - open this in Wordpad (not Notepad). Look for the character you're going to be deleting the spell(s) from, find his/her latest level up, then start scrolling right. You'll eventually come upon spell names. In here, find the spell(s) you're going to delete and write down their IDs, which are in parentheses to their right. Now that you have the ID(s) you can delete the spell(s) like you'd delete any other spell.&lt;br /&gt;
Ex.: Tricky to do an example since it varies from person to person, but the ID I found for one of my custom spells was FF01E5B4, so to delete that spell I'd do Player.RemoveSpell FF01E5B4.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: None.&lt;br /&gt;
&lt;br /&gt;
60. Player.MoveTo NPC'sID For finding NPCs, creatures, and items&lt;br /&gt;
To do this, you must first make a save using the console command Save Name 1. Once this is done, exit/minimized Oblivion and go into My Computer and into the directory My Documents\My Games\Oblivion\Saves, then find a text file with the name of the save you just made - open it in Notepad. Go into Find, under Edit, and do a search for what you're trying to find. Write down the ID (leftmost number) for each thing. Many items and creatures will have more than one of them in-game, so write down the ID for each of them. Also, some items, creatures, and NPCs will not be in this list; I'm not sure how it decides what to save on this list, so just hope that what you want to find is in it. Once you have your ID(s), start up Oblivion again and, using the ID(s) you just wrote down, type this command. You should now be next to the thing you were looking for; if you aren't, and there were more than one of what you were looking for, then put in the next ID until you do find the one you want.&lt;br /&gt;
Ex.: Again, this differs from person to person, but if I wanted to find my Shadowmere I'd do Player.MoveTo 02001C25.&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: I'll see if I can find a simpler way to do this, and a way to find the in-game IDs for all of the NPCs, creatures, and items. For now, try to use this.&lt;br /&gt;
&lt;br /&gt;
61. ShowRaceMenu, ShowBirthsignMenu, and ShowClassMenu&lt;br /&gt;
All three of these work in a similar way. The first will pull up the menu that lets you change your race, gender, name, and facial features, the second will let you change your birth sign, and the third will let you change your major attributes and skills. These things are touchy, though, so you need to follow these instructions on using them. First, type in the command but do not close the console window. Make the desired changes to your character, with the window open, then hit Esc and make a new save - load this new save. You can now close the console window, if it's still open, but at no time before now should you close it or it will revert all of your character's stats in that menu to their default.&lt;br /&gt;
Ex.: N/A&lt;br /&gt;
Links: N/A&lt;br /&gt;
Other applications: N/A&lt;br /&gt;
Notes: Some people can't save from the menu; if this happens to you then you can make a save through the console with the command Save SaveName 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Becoming a Vampire Using the Console&lt;br /&gt;
This will work even if you've been previously cured of vampirism and are now immune to it, and is also your only choice for becoming a vampire again. It's rather simple, really, just put in the two commands Set PCVampire to 2 and Player.SetAV Vampirism 25. You're now a vampire. You don't need the &amp;quot;vampire disease,&amp;quot; Porphyric Hemphilia, beforehand, but be warned that you'll turn into a vampire at 50% and thus take sun damage so don't do it out in the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Creature ID List&amp;lt;/center&amp;gt;==&lt;br /&gt;
Here's my complete creature ID list. This now covers all of the creatures. It's in alphabetical order, and it does contain some IDs for creatures added by the official plug-ins which may not work if you try to use them.&lt;br /&gt;
&lt;br /&gt;
====Creature Class==== (Includes Goblins, Ogres, Trolls, Minotaurs, Animals, and others)&lt;br /&gt;
*Adult Rumare Slaughterfish- 68828&lt;br /&gt;
*Aylex- 30034A2&lt;br /&gt;
*Azkhlan Troll- 1BF4D&lt;br /&gt;
*Azkhlan Troll- 1BF4E&lt;br /&gt;
*Azkhlan Troll- 1BF4F&lt;br /&gt;
*Azkhlan Troll- 1BF50&lt;br /&gt;
*Azkhlan Troll- 1CEC2&lt;br /&gt;
*Bacon- 3003E8F&lt;br /&gt;
*Bailey- 1771FC&lt;br /&gt;
*Bear- 3D799&lt;br /&gt;
*Bitterfish Goblin- C57E5&lt;br /&gt;
*Bitterfish Goblin- C57E6&lt;br /&gt;
*Bitterfish Goblin Berserker- C57E1&lt;br /&gt;
*Bitterfish Goblin Berserker- C57E2&lt;br /&gt;
*Bitterfish Goblin Shaman- C57E0&lt;br /&gt;
*Bitterfish Goblin Skirmisher- C57E3&lt;br /&gt;
*Bitterfish Goblin Skirmisher- C57E4&lt;br /&gt;
*Black Bear- 97A15&lt;br /&gt;
*Black Bear- C8BCC&lt;br /&gt;
*Black Bear- CA002&lt;br /&gt;
*Bloody Hand Chef- 662F6&lt;br /&gt;
*Bloody Hand Goblin- 30514&lt;br /&gt;
*Bloody Hand Goblin Berserker- 7714&lt;br /&gt;
*Bloody Hand Goblin Shaman- 31534&lt;br /&gt;
*Bloody Hand Goblin Skirmisher- 2D686&lt;br /&gt;
*Bloody Hand Goblin Skirmisher- 343C1&lt;br /&gt;
*Bloody Hand Goblin War Chief- 2D6D3&lt;br /&gt;
*Bloody Hand Rat Farmer- 662F8&lt;br /&gt;
*Boar- 3D79A&lt;br /&gt;
*Boar- 97A17&lt;br /&gt;
*Boar- 14F8C&lt;br /&gt;
*Brown Bear- 97A16&lt;br /&gt;
*Brown Bear- CA003&lt;br /&gt;
*BurningZombie- 327D9&lt;br /&gt;
*Charlotte- D399A&lt;br /&gt;
*Charlotte- 85739&lt;br /&gt;
*Clancy- 71F52&lt;br /&gt;
*Crazed Dog- 18AFCD&lt;br /&gt;
*Daisy- 78564&lt;br /&gt;
*Dark Broodling- C509D&lt;br /&gt;
*Dead Troll- C4FB6&lt;br /&gt;
*Deer- E35&lt;br /&gt;
*Deer- ADA&lt;br /&gt;
*Deer- 3154F&lt;br /&gt;
*Deer- 31550&lt;br /&gt;
*Deer- 46699&lt;br /&gt;
*Deer- 188785&lt;br /&gt;
*Deer- 6143F&lt;br /&gt;
*Deer- 61440&lt;br /&gt;
*Deer- C4B3&lt;br /&gt;
*Dog- 1E5F5&lt;br /&gt;
*Dog- 26B84&lt;br /&gt;
*Dog- 3D79D&lt;br /&gt;
*Dog- 8592A&lt;br /&gt;
*Dog- 18AE17&lt;br /&gt;
*Dreamworld Minotaur- 8C815&lt;br /&gt;
*Duke- 7329F&lt;br /&gt;
*Duest Eater Goblin- AA633&lt;br /&gt;
*Duest Eater Goblin Berserker- AA645&lt;br /&gt;
*Duest Eater Goblin Shaman- AA290&lt;br /&gt;
*Duest Eater Goblin Skirmisher- AA637&lt;br /&gt;
*Duest Eater Goblin War Chief- AA623&lt;br /&gt;
*Giant Slaughterfish- 18BA1E&lt;br /&gt;
*Goblin- 27FF5&lt;br /&gt;
*Goblin- 356F7&lt;br /&gt;
*Goblin- 1FCB1&lt;br /&gt;
*Goblin- 18103&lt;br /&gt;
*Goblin- 3B517&lt;br /&gt;
*Goblin- 3B51D&lt;br /&gt;
*Goblin- 3B525&lt;br /&gt;
*Goblin- 3B531&lt;br /&gt;
*Goblin- 3D795&lt;br /&gt;
*Goblin- 474FD&lt;br /&gt;
*Goblin- 84B29&lt;br /&gt;
*Goblin- 68BF5&lt;br /&gt;
*Goblin- C57E7&lt;br /&gt;
*Goblin- C57E8&lt;br /&gt;
*Goblin- C9FFC&lt;br /&gt;
*Goblin (hand to hand)- B81&lt;br /&gt;
*Goblin 1 handed- 28A1C&lt;br /&gt;
*Goblin Ambusher- 68BF9&lt;br /&gt;
*Goblin Berserker- AD8&lt;br /&gt;
*Goblin Berserker- 1FCB3&lt;br /&gt;
*Goblin Berserker- 14A43&lt;br /&gt;
*Goblin Berserker- 14A44&lt;br /&gt;
*Goblin Berserker- 3B533&lt;br /&gt;
*Goblin Berserker- 3B542&lt;br /&gt;
*Goblin Berserker- 3D796&lt;br /&gt;
*Goblin Berserker- 84B2B&lt;br /&gt;
*Goblin Berserker- 68BF7&lt;br /&gt;
*Goblin Chef- 65093&lt;br /&gt;
*Goblin Netherboss- 181C6C&lt;br /&gt;
*Goblin Netherboss- 181C6D&lt;br /&gt;
*Goblin Netherboss- 181C6E&lt;br /&gt;
*Goblin Rat Farmer- 64BD3&lt;br /&gt;
*Goblin Shaman- 1FCB4&lt;br /&gt;
*Goblin Shaman- 32EF2&lt;br /&gt;
*Goblin Shaman- 371BD&lt;br /&gt;
*Goblin Shaman- 3D797&lt;br /&gt;
*Goblin Shaman- 159859&lt;br /&gt;
*Goblin Skirmisher- AD9&lt;br /&gt;
*Goblin Skirmisher- 28BD9&lt;br /&gt;
*Goblin Skirmisher- 1FCB2&lt;br /&gt;
*Goblin Skirmisher- 14A42&lt;br /&gt;
*Goblin Skirmisher- 3B512&lt;br /&gt;
*Goblin Skirmisher- 3D798&lt;br /&gt;
*Goblin Skirmisher- 84B2A&lt;br /&gt;
*Goblin Skirmisher- 68BF6&lt;br /&gt;
*Goblin Warlord- AB71&lt;br /&gt;
*Goblin Warlord- ABD1&lt;br /&gt;
*Goblin Witch- 3B52D&lt;br /&gt;
*Hugh'sMinotaurLord- 25006&lt;br /&gt;
*Imp- 1E649&lt;br /&gt;
*Imp- 46698&lt;br /&gt;
*Jake- 6C46C&lt;br /&gt;
*Juicy Imp- 549BF&lt;br /&gt;
*Kalperklan Troll- 84A40&lt;br /&gt;
*Kalperklan Troll- 84A41&lt;br /&gt;
*Kalperklan Troll- 84A42&lt;br /&gt;
*Kalperklan Troll- 84A43&lt;br /&gt;
*Kezune- 1771FB&lt;br /&gt;
*Land Dreugh- 1FF25&lt;br /&gt;
*Land Dreugh- 3D79F&lt;br /&gt;
*LandDreugh- 3352E&lt;br /&gt;
*Llevana's Tunnel Rat- 3C9C3&lt;br /&gt;
*Luna- 78566&lt;br /&gt;
*Minotaur- 24F75&lt;br /&gt;
*Minotaur- 28F4F&lt;br /&gt;
*Minotaur- 2C4DE&lt;br /&gt;
*Minotaur- 14838&lt;br /&gt;
*Minotaur- 1E647&lt;br /&gt;
*Minotaur- 3D794&lt;br /&gt;
*Minotaur- 3F148&lt;br /&gt;
*Minotaur- 98286&lt;br /&gt;
*Minotaur- B9ED&lt;br /&gt;
*Minotaur- 9D6B&lt;br /&gt;
*Minotaur- 9D6C&lt;br /&gt;
*Minotaur- 9D5D&lt;br /&gt;
*Minotaur- 9D6E&lt;br /&gt;
*Minotaur- 9D6F&lt;br /&gt;
*Minotaur Lord- 1E648&lt;br /&gt;
*Minotaur Lord- 3D79E&lt;br /&gt;
*Minotaur Lord- 3F14B&lt;br /&gt;
*Minotaur of the Grove- A3B7&lt;br /&gt;
*Minotaur of the Grove- A3B8&lt;br /&gt;
*Minotaur of the Grove- A3B9&lt;br /&gt;
*Minotaur of the Grove- A3BA&lt;br /&gt;
*Minotaur of the Grove- A3BB&lt;br /&gt;
*MinotaurB- 25005&lt;br /&gt;
*MinotaurcombatTest- 2D93B&lt;br /&gt;
*Mojo- A5526&lt;br /&gt;
*Mountain Lion- BC4E&lt;br /&gt;
*Mountain Lion- 1E5FA&lt;br /&gt;
*Mountain Lion- 3D79C&lt;br /&gt;
*Mountain Lion- 872C3&lt;br /&gt;
*Mountain Lion- CA004&lt;br /&gt;
*Mud Crab- B7F&lt;br /&gt;
*Mud Crab- 91FC4&lt;br /&gt;
*Mud Crab- BB9DB&lt;br /&gt;
*Mud Crab- 18B72E&lt;br /&gt;
*MountainLion- A2AF&lt;br /&gt;
*MountainLion- 14835&lt;br /&gt;
*Mut- 37669&lt;br /&gt;
*Ogre- BE98&lt;br /&gt;
*Ogre- C20D&lt;br /&gt;
*Ogre- 26B60&lt;br /&gt;
*Ogre- 37C42&lt;br /&gt;
*Ogre- 3D7AE&lt;br /&gt;
*Ogre- 9DB43&lt;br /&gt;
*Ogre- 9DB44&lt;br /&gt;
*Ogre- 9DB45&lt;br /&gt;
*Ogre- 9DB46&lt;br /&gt;
*Ogre- 9DB47&lt;br /&gt;
*Ogre- 9F98B&lt;br /&gt;
*Ogre- 9898C&lt;br /&gt;
*Ogre- 177A2E&lt;br /&gt;
*Paint Horse- 18AD8A&lt;br /&gt;
*Painted Troll- 1C5A0&lt;br /&gt;
*Pale Pass Ogre Caveboss- 7B7D6&lt;br /&gt;
*Pale Pass Ogre Groundling- 7B7D7&lt;br /&gt;
*Pale Pass Ogre Rocksmasher- 7B7D4&lt;br /&gt;
*Pale Pass Ogre Stonewrecker- 7B7D5&lt;br /&gt;
*Porkchop- 14683E&lt;br /&gt;
*Pumpkin- CA873&lt;br /&gt;
*Rat- 23CF&lt;br /&gt;
*Rat- 25314&lt;br /&gt;
*Rat- 2509B&lt;br /&gt;
*Rat- 282F8&lt;br /&gt;
*Rat- 28CA2&lt;br /&gt;
*Rat- 2DEF2&lt;br /&gt;
*Rat- 3571F&lt;br /&gt;
*Rat- 37331&lt;br /&gt;
*Rat- 387D8&lt;br /&gt;
*Rat- 3D793&lt;br /&gt;
*Rat- 47B64&lt;br /&gt;
*Rat- 4E870&lt;br /&gt;
*Rat- 2ADD3&lt;br /&gt;
*Rat- 52153&lt;br /&gt;
*Rat- 98303&lt;br /&gt;
*Rat- 8DFE8&lt;br /&gt;
*Rat- 8DFE9&lt;br /&gt;
*Rat- 185412&lt;br /&gt;
*Rat- CD335&lt;br /&gt;
*Redguard Valley Ogre Caveboss- 94079&lt;br /&gt;
*Redguard Valley Ogre Chieftan- 2AABC&lt;br /&gt;
*Redguard Valley Ogre Groundling- 94076&lt;br /&gt;
*Redguard Valley Ogre Rocksmasher- 94078&lt;br /&gt;
*Redguard Valley Ogre Stonewrecker- 94077&lt;br /&gt;
*Redmaw- 66A0C&lt;br /&gt;
*Rock Biter Goblin- 30516&lt;br /&gt;
*Rock Biter Goblin Berserker- 2D6D4&lt;br /&gt;
*Rock Biter Goblin Shaman- 31531&lt;br /&gt;
*Rock Biter Goblin Skirmisher- 2D738&lt;br /&gt;
*Rock Biter Goblin War Chief- 2D737&lt;br /&gt;
*Rohsann's Dog- 4A98D&lt;br /&gt;
*Rumare Slaughterfish- 68827&lt;br /&gt;
*Rumare Slaughterfish Brood Mother- 68829&lt;br /&gt;
*Rumare Slaughterfish Spawn- 68826&lt;br /&gt;
*Sakeepa's Dog- 185413&lt;br /&gt;
*Savage Goblin- 2888E&lt;br /&gt;
*Savage Goblin- 27D7&lt;br /&gt;
*Savage Minotaur- 869A5&lt;br /&gt;
*Savage Ogre- 8699E&lt;br /&gt;
*Savage Troll- 8699F&lt;br /&gt;
*Scamp- 2366&lt;br /&gt;
*Scamp- 28F5B&lt;br /&gt;
*Schemer- 26F5B&lt;br /&gt;
*Sewer Rat- 66A05&lt;br /&gt;
*Sharp Tooth Chef- CB67&lt;br /&gt;
*Sharp Tooth Goblin- AA635&lt;br /&gt;
*Sharp Tooth Goblin Berserker- AA647&lt;br /&gt;
*Sharp Tooth Goblin Shaman- AA622&lt;br /&gt;
*Sharp Tooth Goblin Skirmisher- AA644&lt;br /&gt;
*Sharp Tooth Goblin War Chief- AA625&lt;br /&gt;
*Sheep- 2500E&lt;br /&gt;
*Sheep- 27388&lt;br /&gt;
*Sheep- 2738A&lt;br /&gt;
*Sheep- 294A5&lt;br /&gt;
*Sheep- 294A6&lt;br /&gt;
*Sheep- 3001E&lt;br /&gt;
*Sheep- 3001F&lt;br /&gt;
*Sheep- 151DD&lt;br /&gt;
*Sheep- 26AFB&lt;br /&gt;
*Sheep- 26D68&lt;br /&gt;
*Sheep- 8592D&lt;br /&gt;
*Sheep- 94BCD&lt;br /&gt;
*Sheep- 98178&lt;br /&gt;
*Sheep- 5D558&lt;br /&gt;
*Sheep- 7BABC&lt;br /&gt;
*Skull Breaker Goblin- 2FEA4&lt;br /&gt;
*Skull Breaker Goblin Berserker- 2FE93&lt;br /&gt;
*Skull Breaker Goblin Shaman- 31532&lt;br /&gt;
*Skull Breaker Goblin Skirmisher- 2FEA3&lt;br /&gt;
*Skull Breaker Goblin War Chief- 2FE7F&lt;br /&gt;
*Slaughterfish- 1FF21&lt;br /&gt;
*Slaughterfish- 18D31D&lt;br /&gt;
*Sparky- 14F94&lt;br /&gt;
*Spectral Mud Crab- BE345&lt;br /&gt;
*Spriggan- 1E64B&lt;br /&gt;
*Spriggan- 2C330&lt;br /&gt;
*Spriggan- AD371&lt;br /&gt;
*Starving Mountain Lion- 36627&lt;br /&gt;
*Starving Mountain Lion- 3662D&lt;br /&gt;
*Starving Mountain Lion- 36635&lt;br /&gt;
*Steel Fang- 8FF94&lt;br /&gt;
*Steel Fang- ACF9C&lt;br /&gt;
*Storm Atronach- 47AEA&lt;br /&gt;
*Storm Atronach- 3C783&lt;br /&gt;
*Swamp Troll- BED2&lt;br /&gt;
*Three Feather Goblin- AA634&lt;br /&gt;
*Three Feather Goblin Berserker- AA646&lt;br /&gt;
*Three Feather Goblin Skirmisher- AA643&lt;br /&gt;
*Three Feather Goblin War Chief- AA624&lt;br /&gt;
*Three Feathers Goblin Shaman- AA621&lt;br /&gt;
*Timber Wolf- 1E5F6&lt;br /&gt;
*Timber Wolf- 2C332&lt;br /&gt;
*Timber Wolf- 3E44F&lt;br /&gt;
*Timber Wolf- CA001&lt;br /&gt;
*Tod- 25740&lt;br /&gt;
*Troll- 2DBC&lt;br /&gt;
*Troll- 5691&lt;br /&gt;
*Troll- 14849&lt;br /&gt;
*Troll- 15B00&lt;br /&gt;
*Troll- 1E781&lt;br /&gt;
*Troll- 22F59&lt;br /&gt;
*Troll- 22F5A&lt;br /&gt;
*Troll- 3D792&lt;br /&gt;
*Troll- 2ADD2&lt;br /&gt;
*Troll Regen- 65D65&lt;br /&gt;
*Uderfrykte Matron- C55E6&lt;br /&gt;
*Vault Guardian- 2008C40&lt;br /&gt;
*West Weald Black Bear- 18AE38&lt;br /&gt;
*West Weald Black Bear Cub- 18AE3A&lt;br /&gt;
*West Weald Black Bear Den Hunter- 18AE3D&lt;br /&gt;
*West Weald Brown Bear- 18AE39&lt;br /&gt;
*West Weald Brown Bear Cub- 18AE3B&lt;br /&gt;
*West Weald Brown Bear Den Hunter- 18AE3E&lt;br /&gt;
*White Skin Goblin- 31319&lt;br /&gt;
*White Skin Goblin Berserker-3131A&lt;br /&gt;
*White Skin Goblin Skirmisher- 3131B&lt;br /&gt;
*White Skin Goblin War Chief- 31318&lt;br /&gt;
*Wild Bay Horse- 15B90&lt;br /&gt;
*Wild Chestnut Horse- 1F11C&lt;br /&gt;
*Wild Paint Horse- 15B93&lt;br /&gt;
*Will-o-the-Wisp- 1E64A&lt;br /&gt;
*Will-o-the-Wisp- 37568&lt;br /&gt;
*Will-o-the-Wisp- 934D1&lt;br /&gt;
*Will-o-the-Wisp- C5401&lt;br /&gt;
*Wolf- 6E912&lt;br /&gt;
*Wolf- CA000&lt;br /&gt;
*Young Rumare Slaughterfish- 68825&lt;br /&gt;
*Zombie- 1E5EE&lt;br /&gt;
*Zombie- 180E1&lt;br /&gt;
*Zombie- 14FF8&lt;br /&gt;
*Zombie- 51445&lt;br /&gt;
*Zombie- C58AE&lt;br /&gt;
*ZombiecombatTest- 2C7EC&lt;br /&gt;
*ZombieMixnMatch01- 2B81B&lt;br /&gt;
*ZombieMixnMatch01- 2CF35&lt;br /&gt;
*ZombieMixnMatch01- 2FBCF&lt;br /&gt;
*ZombieMixnMatch01- 26076&lt;br /&gt;
*ZombieMixnMatch02- 2B81C&lt;br /&gt;
*ZombieMixnMatch03- 2AAC3&lt;br /&gt;
*ZombieMixnMatch03- 2CD02&lt;br /&gt;
*ZombieMixnMatch04- 2AAC4&lt;br /&gt;
*ZombieMixnMatch05- 2AAC5&lt;br /&gt;
*ZombieMixnMatch06- 2AAC6&lt;br /&gt;
&lt;br /&gt;
====Daedra====&lt;br /&gt;
*Anaxes- 5E1DC&lt;br /&gt;
*Clannfear- C8BCD&lt;br /&gt;
*Clannfear- 613EA&lt;br /&gt;
*Clannfear- 8ADC5&lt;br /&gt;
*Clannfear- 9808C&lt;br /&gt;
*Clannfear- 9805E&lt;br /&gt;
*Clannfear- 98046&lt;br /&gt;
*Clannfear- 97C7D&lt;br /&gt;
*Clannfear- 97C7C&lt;br /&gt;
*Clannfear- 545E6&lt;br /&gt;
*Clannfear- 3CD1C&lt;br /&gt;
*Clannfear- 34EA3&lt;br /&gt;
*Clannfear Runt- 3E9CC&lt;br /&gt;
*Clannfear Runt- 200214A&lt;br /&gt;
*Daedroth- C8BCE&lt;br /&gt;
*Daedroth- 9C37B&lt;br /&gt;
*Daedroth- 9808B&lt;br /&gt;
*Daedroth- 97F9C&lt;br /&gt;
*Daedroth- 97C7E&lt;br /&gt;
*Daedroth- 2AE02&lt;br /&gt;
*Daedroth- 2B19A&lt;br /&gt;
*Daedroth- 28F5D&lt;br /&gt;
*Daedroth- 2368&lt;br /&gt;
*Daedroth- 1C642&lt;br /&gt;
*Everscamp- 4F9CD&lt;br /&gt;
*Flame Atronach- C8BC9&lt;br /&gt;
*Flame Atronach- 1E5EF&lt;br /&gt;
*Flame Atronach Familiar- 200125&lt;br /&gt;
*FlameAtronach- 3C267&lt;br /&gt;
*Frost Atronach- C8BCA&lt;br /&gt;
*Frost Atronach- 1FF22&lt;br /&gt;
*Frost Atronach Familiar- 2000D26&lt;br /&gt;
*FrostAtronachHugh01- 904E4&lt;br /&gt;
*Frostfire Atronach Gladeguard- 7BE64&lt;br /&gt;
*Frostfire Atronach Gladeling- 7BE5D&lt;br /&gt;
*Frostfire Atronach Gladelord- 7BE5E&lt;br /&gt;
*Frostfire Atronach Gladewarden- 7BE5C&lt;br /&gt;
*Medrike- 878B1&lt;br /&gt;
*Mehrunes Dagon- 9074E&lt;br /&gt;
*Scamp- 2967&lt;br /&gt;
*Scamp- CD4D4&lt;br /&gt;
*Scamp- C8924&lt;br /&gt;
*Scamp- 3C952&lt;br /&gt;
*Scamp- 48953&lt;br /&gt;
*Scamp- 3AB9A&lt;br /&gt;
*Scamp- 3AB8E&lt;br /&gt;
*Scamp- 3AB89&lt;br /&gt;
*Scamp- SD802&lt;br /&gt;
*ScampDefault- 95028&lt;br /&gt;
*Spider Daedra- FE0&lt;br /&gt;
*Spider Daedra- 18BA22&lt;br /&gt;
*Spider Daedra- 1E64C&lt;br /&gt;
*Spiderling- EE7&lt;br /&gt;
*Storm Atronach- C8BCB&lt;br /&gt;
*Storm Atronach- 1FF23&lt;br /&gt;
*Storm Atronach Familiar- 2000D27&lt;br /&gt;
*Stunted Scamp- 14C5A&lt;br /&gt;
*Stunted Scamp- C891A&lt;br /&gt;
*Stunted Scamp- 7BAD3&lt;br /&gt;
*Stunted Scamp- 8DAAE&lt;br /&gt;
*Stunted Scamp- 9122A&lt;br /&gt;
*Stunted Scamp- 90AB7&lt;br /&gt;
*Stunted Scamp- 3E9CB&lt;br /&gt;
*TestCreatureXivilaiHugh01- 8553D&lt;br /&gt;
*TestCreatureXivilaiHugh02- 866DD&lt;br /&gt;
*The Sunken One- 9EF9&lt;br /&gt;
*The Sunken One- 9EF8&lt;br /&gt;
*The Sunken One- 9EF7&lt;br /&gt;
*The Sunken One- 9EF6&lt;br /&gt;
*Xivilai- FE3&lt;br /&gt;
*Xivilai- FE2&lt;br /&gt;
*Xivilai- 18BA25&lt;br /&gt;
*Xivilai- 32655&lt;br /&gt;
*Xivilai- 1E64D&lt;br /&gt;
*Xivilai Amorah- 3484A&lt;br /&gt;
&lt;br /&gt;
====Giant====&lt;br /&gt;
The only thing that falls under this class is Mehrunes Dagon, ID is 1E64E&lt;br /&gt;
&lt;br /&gt;
====Horses====&lt;br /&gt;
*Bay Horse- 1F11D&lt;br /&gt;
*Bay Horse- 538A5&lt;br /&gt;
*Bay Horse- A55ED&lt;br /&gt;
*Bay Horse- CF22&lt;br /&gt;
*Black Horse- 1F11A&lt;br /&gt;
*Black Horse- 538A6&lt;br /&gt;
*Black Horse- 97FC8&lt;br /&gt;
*Black Horse- 18D4CD&lt;br /&gt;
*Black Horse- BE331&lt;br /&gt;
*Black Horse- BE547&lt;br /&gt;
*Black Horse- BE54F&lt;br /&gt;
*Black Horse- BE556&lt;br /&gt;
*Blossom- 7B78E&lt;br /&gt;
*Chestnut Horse- 15B92&lt;br /&gt;
*Chestnut Horse- 538A7&lt;br /&gt;
*Horse- 2D6DE&lt;br /&gt;
*Imperial Legion Horse- 18BA8A&lt;br /&gt;
*Imperial Legion Horse- 18NA8B&lt;br /&gt;
*Imperial Legion Horse- 18BA8C&lt;br /&gt;
*Imperial Legion Horse- 700CE&lt;br /&gt;
*Imperial Legion Horse- 700CF&lt;br /&gt;
*Imperial Legion Horse- 700D0&lt;br /&gt;
*Imperial Legion Horse- 700D1&lt;br /&gt;
*Imperial Legion Horse- 700D2&lt;br /&gt;
*Imperial Legion Horse- 700D3&lt;br /&gt;
*Imperial Legion Horse- 700D4&lt;br /&gt;
*Imperial Legion Horse- 700D5&lt;br /&gt;
*Imperial Legion Horse- 700D6&lt;br /&gt;
*Imperial Legion Horse- 700D7&lt;br /&gt;
*Imperial Legion Horse- 700D8&lt;br /&gt;
*Imperial Legion Horse- 700D9&lt;br /&gt;
*Imperial Legion Horse- 700DA&lt;br /&gt;
*Imperial Legion Horse- 700DB&lt;br /&gt;
*My Bay Horse- 4DE8E&lt;br /&gt;
*My Bay Horse- 4E28B&lt;br /&gt;
*My Black Horse- 4DE8F&lt;br /&gt;
*My Chestnut Horse- 4DE90&lt;br /&gt;
*My Paint Horse- 4DE91&lt;br /&gt;
*My Paint Horse- 5322D&lt;br /&gt;
*My White Horse- 4DE91&lt;br /&gt;
*Paint Horse- 1F11E&lt;br /&gt;
*Paint Horse- 538A8&lt;br /&gt;
*Paint Horse- 914D3&lt;br /&gt;
*Prior Mabel's Paint Horse- 5DCC9&lt;br /&gt;
*Shadowmere- 32BF4&lt;br /&gt;
*Unicorn- 1EC58&lt;br /&gt;
*Weynon Priory Horse- C01AC&lt;br /&gt;
*Weynon Priory Horse- C01AD&lt;br /&gt;
*White Horse- 1F11B&lt;br /&gt;
*White Horse- 538A9&lt;br /&gt;
*White Horse- 115E38&lt;br /&gt;
&lt;br /&gt;
====Humanoid====&lt;br /&gt;
Strangely, only two creatures fall under this, and they're rather strange: a test Spriggan and Nath Dyer - yes, the dead guy near Fort Nikel is a living zombie (so to speak), and a quest target to boot.&lt;br /&gt;
*Nath Dyer- C654F&lt;br /&gt;
*Spriggan- 54667&lt;br /&gt;
&lt;br /&gt;
====Undead====&lt;br /&gt;
*Ancestor Guardian- C6573&lt;br /&gt;
*Ancient Ghost- 5D2BC&lt;br /&gt;
*Ancient Sanctified Ghost- 70913&lt;br /&gt;
*Benirus Manor Ghost- 855A2&lt;br /&gt;
*Benirus Manor Ghost- 855A3&lt;br /&gt;
*Cap'n Dugal- 3011ADA&lt;br /&gt;
*Dark Broodling- C509E&lt;br /&gt;
*Dark Guardian- 6AB45&lt;br /&gt;
*Dark Guardian- 6AB4A&lt;br /&gt;
*Dark Guardian- 88FA6&lt;br /&gt;
*Dead Akaviri Soldier- 980E1&lt;br /&gt;
*Deranged Zombie- 3F136&lt;br /&gt;
*Deranged Zombie- 3F138&lt;br /&gt;
*Deranged Zombie- 474FF&lt;br /&gt;
*Deranged Zombie- 47500&lt;br /&gt;
*Deranged Zombie- 47501&lt;br /&gt;
*Deranged Zombie- 47502&lt;br /&gt;
*Deranged Zombie- 47503&lt;br /&gt;
*Deranged Zombie- 99925&lt;br /&gt;
*Dread Zombie- 9851B&lt;br /&gt;
*Dread Zombie- 9F955&lt;br /&gt;
*Dread Zombie- 9F956&lt;br /&gt;
*Dread Zombie- 9F957&lt;br /&gt;
*Erandur-Vangaril- 64C18&lt;br /&gt;
*Faded Wraith- 1E5F3&lt;br /&gt;
*Faded Wraith- 32656&lt;br /&gt;
*Faded Wraith- C8C97&lt;br /&gt;
*Gable the Traitor- 366BA&lt;br /&gt;
*Ghost- 33E70&lt;br /&gt;
*Ghost- C8CA3&lt;br /&gt;
*Ghost of Perennia Draconis- 6AAA2&lt;br /&gt;
*Gloom Wraith- 1E5EB&lt;br /&gt;
*Gloom Wraith- 32657&lt;br /&gt;
*Gloom Wraith- C8CA2&lt;br /&gt;
*Gran Struthe- 568AE&lt;br /&gt;
*Headless Zombie- 25E4C&lt;br /&gt;
*Headless Zombie- 25E4D&lt;br /&gt;
*Headless Zombie- 25E4E&lt;br /&gt;
*Headless Zombie- 25E6F&lt;br /&gt;
*Headless Zombie- 86787&lt;br /&gt;
*Headless Zombie- C8C2C&lt;br /&gt;
*King of Miscarcand- 9589E&lt;br /&gt;
*Lich- 1E5EC&lt;br /&gt;
*Lich- 18BA28&lt;br /&gt;
*Llathasa's Spirit- AA02&lt;br /&gt;
*Llathasa's Spirit- AA03&lt;br /&gt;
*Llathasa's Spirit- AA04&lt;br /&gt;
*Llathasa's Spirit- AA05&lt;br /&gt;
*Llathasa's Spirit- AA06&lt;br /&gt;
*Lorgren Benirus- 855A4&lt;br /&gt;
*Manduin's Remains- 3CD2C&lt;br /&gt;
*Motierre Zombie- 71B98&lt;br /&gt;
*Motierre Zombie- 71B99&lt;br /&gt;
*Motierre Zombie- 71B98A&lt;br /&gt;
*Nether Lich- 343AA&lt;br /&gt;
*Red Sabre Skeleton- 3011ADC&lt;br /&gt;
*Red Sabre Skeleton- 3011AD8&lt;br /&gt;
*Red Sabre Skeleton- 3011ADE&lt;br /&gt;
*Sanctified Ancient Spectre- 70914&lt;br /&gt;
*Sanctified Ancient Spectre- 70916&lt;br /&gt;
*Sanctified Ancient Spectre- 70918&lt;br /&gt;
*Sanctified Dead- 7091A&lt;br /&gt;
*Skeleton- 24DDB&lt;br /&gt;
*Skeleton- 27338&lt;br /&gt;
*Skeleton- 28F60&lt;br /&gt;
*Skeleton- 2F473&lt;br /&gt;
*Skeleton- 2F474&lt;br /&gt;
*Skeleton- 2F475&lt;br /&gt;
*Skeleton- 1E58D&lt;br /&gt;
*Skeleton- 1E798&lt;br /&gt;
*Skeleton- 1F118&lt;br /&gt;
*Skeleton- 9077C&lt;br /&gt;
*Skeleton- 84B1A&lt;br /&gt;
*Skeleton- 159833&lt;br /&gt;
*Skeleton- 88BF2&lt;br /&gt;
*Skeleton- C8BCF&lt;br /&gt;
*Skeleton- 14BB1&lt;br /&gt;
*Skeleton- 14BB2&lt;br /&gt;
*Skeleton Champion- 1E5EA&lt;br /&gt;
*Skeleton Champion- 84B1C&lt;br /&gt;
*Skeleton Champion- 18BA29&lt;br /&gt;
*Skeleton Guardian- 1E5F2&lt;br /&gt;
*Skeleton Guardian- 84B19&lt;br /&gt;
*Skeleton Guardian- C8BD0&lt;br /&gt;
*Skeleton Hero- 1E5F4&lt;br /&gt;
*Skeleton Hero- 84B1B&lt;br /&gt;
*Skeleton Hero- 6C3A1&lt;br /&gt;
*Skeleton Hero- C8BD1&lt;br /&gt;
*Spectral Sailor- 55AC&lt;br /&gt;
*Summonded Ghost of Rufio- 175F5F&lt;br /&gt;
*Template Creature- A933F&lt;br /&gt;
*TestCreatureGhostHugh07Array- 51DB3&lt;br /&gt;
*TestWraith01- 1E779&lt;br /&gt;
*TestWraith02- 1E77A&lt;br /&gt;
*Undead Akaviri Soldier- 1C176&lt;br /&gt;
*Undead Blade- 33CD6&lt;br /&gt;
*Undead Blade- 364BA&lt;br /&gt;
*Undead Blade- 364BB&lt;br /&gt;
*Undead Blade- 364BC&lt;br /&gt;
*Warden Kastav- 35DA9&lt;br /&gt;
*Wraith- 98301&lt;br /&gt;
*Wraith- 98304&lt;br /&gt;
*Wraith- C8BD2&lt;br /&gt;
*WraithGloomTest- 39303&lt;br /&gt;
*Wrath of Sithis- 6D682&lt;br /&gt;
*Wrath of Sithis- 6D683&lt;br /&gt;
*Wrath of Sithis- 6D684&lt;br /&gt;
*Zombie- 1B79E&lt;br /&gt;
*Zombie- 25E4F&lt;br /&gt;
*Zombie- 25E55&lt;br /&gt;
*Zombie- 25E5E&lt;br /&gt;
*Zombie- 26E6E&lt;br /&gt;
*Zombie- 97A36&lt;br /&gt;
*Zombie- C87E0&lt;br /&gt;
*Zombie- C8BD3&lt;br /&gt;
*Zombie Guardian- C5B3E&lt;br /&gt;
*Zombie Guardian- C5B3F&lt;br /&gt;
*Zombie Guardian- C5B40&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;End Notes&amp;lt;/center&amp;gt;==&lt;br /&gt;
If you have any questions you are surely able to ask them freely at [http://s6.invisionfree.com/tgoc/ TGoC]  and someone will help you usually instantly.&lt;br /&gt;
&lt;br /&gt;
This was posted for Night Stryke by posiden5665 if you notice anything wrong here please contact me on TES forums (user name: posiden5665) or email me at csteifel@yahoo.com&lt;br /&gt;
&lt;br /&gt;
Thanks for reading&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Magical_Stones&amp;diff=55689</id>
		<title>Oblivion:Magical Stones</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Magical_Stones&amp;diff=55689"/>
		<updated>2006-09-24T02:02:46Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: /* Heaven Stones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Oblivion Places Trail}}&lt;br /&gt;
&lt;br /&gt;
This page describes the large magical monoliths that are found scattered across the landscape in Cyrodiil.  If you are looking for information on smaller magical stones, see the pages on [[Oblivion:Sigil Stone|Sigil Stones]], [[Oblivion:Varla Stone|Varla Stones]], and [[Oblivion:Welkynd Stone|Welkynd Stones]].&lt;br /&gt;
&lt;br /&gt;
There are two types of ancient magical stones in Cyrodiil, Runestones and Doomstones. Both appear as a small stone circle with a rune-covered monolith in the center. Runestones have glowing green runes, and provide a bound weapon and bound piece of armor when used. Doomstones have glowing red runes and provide greater powers, similar to those of many [[Oblivion:Birthsigns|birthsigns]], that can be used once a day. Doomstones only work at night (6pm to 6am); if used during the day, they give a message stating that &amp;quot;No stars shine upon the Doomstone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Doomstones==&lt;br /&gt;
There are two different kinds of Doomstones: the '''Birthsign Stones''', related to the constellations that mark the zodiac of Tamriel, and the '''Heaven Stones''', related to other celestial bodies.  You may only have '''one''' of the '''Birthsign Doomstone''' powers at a time (e.g., if you have the Lady power, using the Tower Doomstone strips you of the Lady Stone's powers and grants the Tower Stone's), but you may have '''as many''' of the '''Heaven Doomstone''' powers at a time as you have collected (e.g., using the Jode Stone after the Dragon Stone grants you both powers).  All of these powers are greater powers that can only be used once per day.&lt;br /&gt;
&lt;br /&gt;
Due to their greater power, Heaven Stones have a '''Renown''' requirement, which differs by stone; the '''''sum''''' (not difference, as some sources state) of your Fame and Infamy must exceed the required number, or the Stone will, when used, display a message stating that &amp;quot;The Hero's fate is known when the Hero's fame has grown.&amp;quot;  The renown requirement can be met by wearing the Gray Cowl of Nocturnal reward from the Thieves Guild, as it gives you 100 Infamy whenever worn.&lt;br /&gt;
&lt;br /&gt;
===Birthsign Stones===&lt;br /&gt;
;Apprentice Stone: South of Skingrad&lt;br /&gt;
:'''Void Seed''': Fortify Illusion and Alchemy 20 pts for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Atronach Stone: Midway between Shardrock Farm and the Ayleid ruin Talwinque.&lt;br /&gt;
:'''Arcane Well''': Spell Absorption 30 pts and Fortify Intelligence 10 pts on Self for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Lady Stone: West of Anvil.&lt;br /&gt;
:'''Lady's Warding''': Fortify Willpower and Endurance 20 pts on Self for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Lord Stone: North of Anvil, west of Last Chance Camp.  In the mountains.&lt;br /&gt;
:'''Ysmir's Scales''': Resist Frost 50%, Fortify Heavy Armor 10 pts, Light Armor 10 pts on Self for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Lover Stone: South bank of the Silverfish River, about where the R is in Silverfish.&lt;br /&gt;
:'''Lover's Bower''': Fortify Personality and Luck 20 pts for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Mage Stone: North of Silverfish River.&lt;br /&gt;
:'''Magicka Manifold''': Fortify Magicka 50 pts for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Ritual Stone: Opposite side of the road from the Nocturnal shrine, slightly north.&lt;br /&gt;
:'''Mara's Milk''': Restore Health 100 points on Self.&lt;br /&gt;
:'''Mara's Mercy''': Restore Health 150 points on Target.&lt;br /&gt;
&lt;br /&gt;
;Serpent Stone: West and slightly north of Bogwater. Directly north of the &amp;quot;Y&amp;quot; in Topal Bay. &lt;br /&gt;
:'''Cobra's Dance''': Paralyze 5 seconds and Damage Health 4 for 20 seconds on target.&lt;br /&gt;
&lt;br /&gt;
;Shadow Stone: ESE of the bridge over the Corbolo River (Yellow Road).&lt;br /&gt;
:'''Fingernail Moon''': 15% Chameleon for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Steed Stone: On the south side of the Blue Road leading to Cheydinhal. Not terribly far from Lake Rumare, just a bit past the Ayleid ruin of [[Oblivion:Nagastani|Nagastani]], visible to the south of the road.&lt;br /&gt;
:'''Hellride''': Fortify Speed and Acrobatics 20 pts on Self for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Thief Stone: Along the road leading from the Imperial City to Bruma, a little in the woods on the west side. &lt;br /&gt;
:'''Cheater's Nip''': Fortify Agility and Luck 20 pts on Self for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Tower Stone: South of Imperial City Waterfront district on the northern tip of the large island. &lt;br /&gt;
:'''The Master's hand''': Fortify Armorer 20 pts on Self for 120 seconds.  &lt;br /&gt;
:'''Warden Key''': Open Hard Lock in 15 ft on Target.&lt;br /&gt;
&lt;br /&gt;
;Warrior Stone: Slightly northwest of the Ayleid ruin of [[Oblivion:Silorn|Silorn]].&lt;br /&gt;
:'''War Cry''': Fortify Strength 20 pts; Blade, Blunt, and Hand to Hand 10 pts on Self for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
===Heaven Stones===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;Aetherius Stone: Slightly south of [[Oblivion:Bleak Flats Cave|Bleak Flats Cave]], northwest of Skingrad.&lt;br /&gt;
:''Renown Requirement'': 20&lt;br /&gt;
:'''Gates of Aetherius''': Fortify Magicka 50 pts, Resist Magic 20% on Self for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Dragon Stone: Northeastern tip of Lake Arrius.&lt;br /&gt;
:''Renown Requirement'': 70&lt;br /&gt;
:'''Dragon Dream''': Fortify Magicka 50 pts, Fortify Health 40 pts, Fortify Fatigue 100 pts on Self for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Jode Stone: ESE of Anvil / SE of Troll Candle Camp&lt;br /&gt;
:''Renown Requirement'': 30&lt;br /&gt;
:'''Jode's Blood''': Fortify Health 40 pts, Fortify Blade 20 pts, Fortify Blunt 20 pts, Fortify Hand to Hand 20 pts for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Jone Stone: In the forest between Chorrol and Skingrad. South of Weatherleah, northwest of [[Oblivion:Goblin_Jim's_Cave|Goblin Jim's Cave]]&lt;br /&gt;
:''Renown Requirement'': 10&lt;br /&gt;
:'''Jone's Shadow''': Invisibility, Fortify Sneak 30 pts, Fortify Acrobatics 30 pts, Fortify Athletics 30 pts for 120 seconds on Self.&lt;br /&gt;
&lt;br /&gt;
;Magnus Stone: East of Haunted Mine and Atatar in the Nibenay Valley, ENE of The Drunken Dragon Inn.&lt;br /&gt;
:''Renown Requirement'': 50&lt;br /&gt;
:'''Skein of Magnus''' Fortify Alteration 15 pts, Fortify Alchemy 15 pts, Fortify Conjuration 15 pts, Fortify Destruction 15 pts, Fortify Mysticism 15 pts, Fortify Restoration 15 pts, for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Sithian Stone: North of Kvatch, in the center of the triangle formed by Fort Linchal, Mongrel's Tooth Cave and Shattered Mine.&lt;br /&gt;
:''Renown Requirement'': 40&lt;br /&gt;
:'''Sithian Web''': Fortify Illusion 20 pts, Fortify Marksman 20 pts, Fortify Mercantile 20 pts, Fortify Security 20 pts, Fortify Speechcraft 20 pts for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
;Shezarr Stone: NW of Leyawiin, just north of Telepe.&lt;br /&gt;
:''Renown Requirement'': 60&lt;br /&gt;
:'''Shield of Shezarr''': Reflect Spell 10%, Fortify Block 20 pts, Fortify Heavy Armor 20 pts, Fortify Light Armor 20 pts, Fortify Armorer 20 pts for 120 sec&lt;br /&gt;
&lt;br /&gt;
==Runestones==&lt;br /&gt;
All the runestones bind a weightless armor and weapon, which will disappear after the spell wears off. If the runestone can bind either a Blade or Blunt weapon, you will receive whichever weapon type your skill is higher in (a tie goes to the Blunt).&lt;br /&gt;
&lt;br /&gt;
There are three different kinds of runestones: Reman, Sidri-Ashak, and Hestra. Multiple instances of each are scattered throughout Cyrodiil.&lt;br /&gt;
&lt;br /&gt;
If the bound item is damaged while fighting and then repaired with hammers, it can be dropped but will not disappear after the spell wears off. It may be picked back up and used like any normal weapon or armor. The item is still weightless but can be enchanted, or even put in an ally's inventory while pickpocketing.&lt;br /&gt;
&lt;br /&gt;
For details of bound items, refer to the [[Oblivion:Bound Armor|Bound Armor]] and [[Oblivion:Bound Weapon|Bound Weapon]] pages.&lt;br /&gt;
&lt;br /&gt;
===Reman Rune Stones=== &lt;br /&gt;
''Rune Cuirass and Sword'' or ''Rune Cuirass and Axe'': Summons a Bound Cuirass (Heavy Armor), and a Bound Sword (actually a two-handed claymore) or a Bound Axe, for five minutes.  There are nine Reman Rune Stones in all (see the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.uesp.net/oblivion/map/obmap.shtml?search=Reman%20Rune%20Stone oblivion map]&amp;lt;/span&amp;gt;).&lt;br /&gt;
*South of [[Oblivion:Bleak Flats Cave|Bleak Flats Cave]] and Aetherius Stone.&lt;br /&gt;
*Northwest of Kvatch, right next to the city wall.&lt;br /&gt;
*Just north of [[Oblivion:Fort Istirus | Fort Istirus]], at top of hill. East of Kvatch.&lt;br /&gt;
*West of [[Oblivion:Veyond|Veyond]], on the other side of The Yellow Road. Northeast of Leyawiin.&lt;br /&gt;
&lt;br /&gt;
===Sidri-Ashak Rune Stones===&lt;br /&gt;
''Rune Bow and Helm'': Summons a Bound Bow and Bound Helmet (Light Armor) for 2 minutes.  There are five Sidri-Ashak Rune Stones in all (see the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.uesp.net/oblivion/map/obmap.shtml?search=Sidri-Ashak%20Rune%20Stone oblivion map]&amp;lt;/span&amp;gt;).&lt;br /&gt;
*North of [[Oblivion:Anvil|Anvil]]. &lt;br /&gt;
*North of the main ruin at the [[Oblivion:Sancre Tor|Sancre Tor]] complex.&lt;br /&gt;
*Near [[Oblivion:Azura|Azura]]'s Shrine (follow the path from the shrine and take the first right)&lt;br /&gt;
*North of [[Oblivion:Sardavar Leed | Sardavar Leed]], on the shore of Lake Rumare.&lt;br /&gt;
&lt;br /&gt;
===Hestra Rune Stones===&lt;br /&gt;
''Rune Blade and Bracer'' or ''Rune Mace and Bracer'': Summons Bound Gauntlets (Light Armor) and a Bound Dagger or Bound Mace, for five minutes. There are ten Hestra Rune Stones in all (see the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.uesp.net/oblivion/map/obmap.shtml?search=Hestra%20Rune%20Stone oblivion map]&amp;lt;/span&amp;gt;).&lt;br /&gt;
*Between [[Oblivion:Namira|Namira]]'s Shirne and [[Oblivion:Anga | Anga]] ruins, south-east of [[Oblivion:Bruma | Bruma]].  Right above the &amp;quot;h&amp;quot; in &amp;quot;The Silver Road.&amp;quot;&lt;br /&gt;
*Directly east of [[Oblivion:Bruma|Bruma]] East Gate, near the [[Oblivion:Silver Road | Silver Road]], south-west of [[Oblivion:Plundered Mine | Plundered Mine]].&lt;br /&gt;
*About 50 meters east of [[Oblivion:Silver Tooth Cave | Silver Tooth Cave]], on the path.&lt;br /&gt;
*Right on the &amp;quot;e&amp;quot; in &amp;quot;Lake Poppad.&amp;quot;&lt;br /&gt;
*Midway between the &amp;quot;e&amp;quot; in &amp;quot;Lake&amp;quot; of [[Oblivion:Lake_Rumare|Lake Rumare]] and the &amp;quot;g&amp;quot; in &amp;quot;The Red Ring Road,&amp;quot; on that bulb of land that sticks out from the Imperial City Island.&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Marksman&amp;diff=53084</id>
		<title>Oblivion:Marksman</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Marksman&amp;diff=53084"/>
		<updated>2006-09-16T03:34:36Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Skills Trail}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; background:#dadada; margin-left:10px; padding:3px&amp;quot;&amp;gt;[[Image:MarksmanTitle.gif|Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The art of using bows. There are no crossbows or other ranged weapons in the game. While the trajectory of the arrow is predetermined and marksman skill doesn't change your accuracy, it significantly increases the damage of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
* Governing Attribute: Agility&lt;br /&gt;
* Specialization: Stealth&lt;br /&gt;
&lt;br /&gt;
==Mastery==&lt;br /&gt;
&lt;br /&gt;
A '''Novice''' suffers normal fatigue loss when drawing a bow.&lt;br /&gt;
&lt;br /&gt;
An '''Apprentice''' suffers no fatigue loss when drawing a bow.&lt;br /&gt;
&lt;br /&gt;
A '''Journeyman''' has the ability to zoom when drawing a bow by holding the ''block'' button.&lt;br /&gt;
&lt;br /&gt;
An '''Expert's''' successful hit has a chance of knockdown.&lt;br /&gt;
&lt;br /&gt;
A '''Master's''' successful hit has a chance of paralyzation.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The amount of damage done with a bow is determined by your Marksman skill level, see [[Oblivion:Weapons#Damage Calculations|Weapon Damage Calculations]] and [[Oblivion:The Complete Damage Formula|The Complete Damage Formula]]&lt;br /&gt;
* The arrows fly in a ballistic curve. Train with an archery target to find out how much higher you must aim at different distances. If you haven't reached Journeyman Marksman (50+ Marksman skill) and want to hit a really far target use spells instead (these fly in straight line) but remember you can't sneak-attack with a spell.&lt;br /&gt;
* Remember to pull the string all the way (hold attack button), the damage caused will be much stronger and range much greater, while the time increases only slightly. You can also time the attack more accurately (the arrow is released the moment you release the button.)&lt;br /&gt;
* You can perform many actions with the string drawn just fine (apply poisons, drink potions, open doors etc.) If you access inventory just remember to hold the attack button while entering and leaving it, while in the inventory you can release it and use it normally.&lt;br /&gt;
* If you intend to start a fight by shooting an enemy from afar, enter sneak mode for cheap x3 damage for first shot.&lt;br /&gt;
* The game allows for 'kiting' (running backwards while shooting) which allows to handle even quite tough enemies.&lt;br /&gt;
* Apply poison, shoot the enemy from afar (preferably in sneak mode) and likely they will often die before reaching you.&lt;br /&gt;
* Enemies immune to normal weapons can be hurt with silver, daedric or magical arrows, any arrows shot from silver, magical or daedric bow and by poisoned arrows. Even enemies immune both to poison and normal weapons (like ghosts) will be hurt by poisoned normal arrows (though the poison effect will be resisted).&lt;br /&gt;
* Enemies can't jump! If you find a spot unreachable without jumping and the enemy has no ranged weapons/spells, they are helpless while you shoot them from there. Before you attack, check if the spot is really available. (some convenient sniper spots are surrounded with invisible walls.)&lt;br /&gt;
* You can (poorly) block attacks with the bow.&lt;br /&gt;
* The bow is useless under water and against underwater enemies. Using it while swimming is unreliable and difficult too. Archery while waterwalking is perfectly possible and quite a powerful tactic.&lt;br /&gt;
* You can combine sneak bonus, arrow enchantment, bow enchantment and multi-effect poison for huge damage.&lt;br /&gt;
* You poison the bow, not the arrow. (changing the type of arrows still causes the next shot to be poisoned, as opposed to changing the bow) Also, if you miss, the dose of poison is lost (the arrow on the ground isn't poisoned anymore).&lt;br /&gt;
* Accessing the inventory pauses the game and applying poison is instant, so you can easily load an enemy with several doses of poison quickly.&lt;br /&gt;
* When shooting from far away while in sneak mode, switch to a melee weapon right after firing your bow and before the arrow has hit its target: then the melee weapon and not the ranged weapon damage multiplier applies (4x or 6x instead of 2x or 3x) - double the deadliness of your shots !&lt;br /&gt;
* If you have downloaded the vile lair you can train marksman by shooting at the prisoner that never dies.&lt;br /&gt;
See also: [[Oblivion:Sneak|Sneak]] for more tips of efficient bow use in stealth mode, [[Oblivion:Alchemy|Alchemy]] about poisons.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When your skill reaches 70 or higher, NPC's will start saying: &amp;quot;You have the eyes of a trained marksman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Great Guide==&lt;br /&gt;
By [http://www.elderscrolls.com/forums/index.php?showuser=224753 Wash Quon'Asin]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.elderscrolls.com/forums/index.php?showtopic=559131 Official TES thread]&lt;br /&gt;
&lt;br /&gt;
For a calculator on max damage you can do with a bow [http://tgoc.atspace.com/calculators/damage.html click here]&lt;br /&gt;
&lt;br /&gt;
Bow and Marksman Guide&lt;br /&gt;
&lt;br /&gt;
Contents&lt;br /&gt;
Introduction&lt;br /&gt;
Bow Basics&lt;br /&gt;
Firing Your Bow&lt;br /&gt;
Bows and Enchantments&lt;br /&gt;
A Note on One-Hit Kills&lt;br /&gt;
Bows and Combat: Melee, Magic, and Archers&lt;br /&gt;
A Note on High-Level Abilities&lt;br /&gt;
&lt;br /&gt;
Intro&lt;br /&gt;
“Why bother?”&lt;br /&gt;
&lt;br /&gt;
In Oblivion, just like in life, not everyone can be a 6-ft, 300 pound warrior. Not everyone can stand face-to-snout with a daedroth and whale away at it with a warhammer for half an hour. And not everyone can summon destructive forces of nature to their fingertips and lay waste to their enemies. Fortunately, for those who cannot do these things, there is the bow.&lt;br /&gt;
&lt;br /&gt;
Bow Basics&lt;br /&gt;
“Just what is this fancy piece of wood, anyway?”&lt;br /&gt;
&lt;br /&gt;
A bow is a length of wood, joined at the tips by a cord that draws the wood tightly into a curve. When an arrow is placed against the cord and pulled back, the bending of the wood creates elastic tension and will send the arrow flying when released. Bows can vary in length from about two feet long to taller than a person. In most bows, the string is pulled back between two and two and a half feet in order to create sufficient force for the arrow to reach and pierce its target. The bows in Oblivion are modeled after the recurve design – that is, the wood curves away from the cord at each end in order to increase force. They are also considered “composite” bows, as they are made from combinations of wood and other materials (iron, silver, dwarven, etc.).&lt;br /&gt;
&lt;br /&gt;
In Oblivion, the bows are made from materials in the following order:&lt;br /&gt;
&lt;br /&gt;
Material Base Damage&lt;br /&gt;
&lt;br /&gt;
Iron 8&lt;br /&gt;
Fine Iron 9&lt;br /&gt;
Steel 9&lt;br /&gt;
Fine Steel 10&lt;br /&gt;
Silver 10&lt;br /&gt;
Dwarven 12&lt;br /&gt;
Elven 14&lt;br /&gt;
Glass 16&lt;br /&gt;
Ebony 18&lt;br /&gt;
Daedric 20&lt;br /&gt;
&lt;br /&gt;
Every bow has a speed of 1, and the distance you can fire is based on your skill. The damage you do from an arrow shot is the base damage of the bow plus the base damage of the ammunition. Note: depending on your level and marksmen skill, the damage that you will be able to do will be different and will appear different in your inventory.&lt;br /&gt;
&lt;br /&gt;
The ammunition progression is as such:&lt;br /&gt;
&lt;br /&gt;
Material Base Damage&lt;br /&gt;
&lt;br /&gt;
Iron 8&lt;br /&gt;
Steel 9&lt;br /&gt;
Silver 10&lt;br /&gt;
Dwarven 11&lt;br /&gt;
Elven 12&lt;br /&gt;
Glass 13&lt;br /&gt;
Ebony 14&lt;br /&gt;
Daedric 15&lt;br /&gt;
&lt;br /&gt;
There are also numerous varieties of enchanted arrows, but we’ll get to those later.&lt;br /&gt;
&lt;br /&gt;
Firing Your Bow&lt;br /&gt;
“Putting that horsehair to use.”&lt;br /&gt;
&lt;br /&gt;
To fire your bow, equip both it and the type of arrow you wish to use. Try and do some target practice before you engage in combat – my favorite place is the archery range behind the Chorral Fighter’s Guild (just don’t hit the other archers). Stand well away from the target, about the distance 3-4 seconds of running backwards from the target would take you. Press and hold the attack button – a quick press and release will only drop the arrow immediately in front of you. Aim your crosshairs slightly above where you want to hit – for the target practice, this means about the top of the red circle. Against an actual person, depending on how far away you are you will aim for their head or above – arrows will drop as they fly. Release the attack button, and watch the arrow fly!&lt;br /&gt;
&lt;br /&gt;
Before you leave to check on where you hit, mark your location with a piece of dropped equipment. That way you can keep practicing from the same distance and improve your aim. Go and see where your arrow is. If it is stuck in low, aim higher and try again. If it’s too high, aim lower. Keep practicing until you get it right, and try and remember how far the target is. When you’re firing at an enemy, knowing the distance and how high above your target you have to aim is essential. Keep on practicing farther and farther back, marking your place with equipment to aid you. The best part about this kind of practice is that you can retrieve your arrows afterwards, so you aren’t wasting any.&lt;br /&gt;
&lt;br /&gt;
Bows and Enchantments&lt;br /&gt;
“Putting the magic back in the relationship.”&lt;br /&gt;
Bows can be enchanted. Arrows cannot. However – you can find or buy magic arrows around the land. A great place to look is on every guard in the Mehrun’s Razor plugin; they have some great combinations of arrows.&lt;br /&gt;
&lt;br /&gt;
The best enchantments to have on bows and arrows depend on the kind of effect you want to have. If you’re trying to do serious damage, a bow with an elemental damage effect combined with elemental arrows your best bet. Damage health or attribute effects are generally not the best way to go, because your rate of fire is too slow to allow the effects to stack and really get the most bang for your buck. Other arrows have specific effects for specific situations, and we’ll discuss some of those in the combat section.&lt;br /&gt;
&lt;br /&gt;
A Note on One-Hit Kills&lt;br /&gt;
“Gee, he spontaneously dropped dead of an arrow through the skull. I saw a mudcrab yesterday.”&lt;br /&gt;
&lt;br /&gt;
The ideal situation for an archer is this: one arrow, one kill. One-hit kills result in a free ride, no retaliation, no wasted ammo, and no hassle. Near the beginning of the game you can wipe out most minor baddies with a steel bow and some steel arrows in sneak mode. As the game goes on, however, higher-level enemies can make your life miserable. Here’s a few tips to getting your snipe on:&lt;br /&gt;
&lt;br /&gt;
1: A good sniper is a patient sniper – don’t try and make a shot if the target is wandering about. Wait until you know their routine, how long they stop walking for, and what way they’re facing. That perfect shot is just waiting to happen.&lt;br /&gt;
&lt;br /&gt;
2: A good sniper has powerful magic – combine an elementally enchanted bow with damage-enchanted arrows for best effect.&lt;br /&gt;
&lt;br /&gt;
3: A good sniper is a good alchemist – brew your own damage health poisons to use on your arrows.&lt;br /&gt;
&lt;br /&gt;
A combination of the above three tactics will help you to one-hit kill many creatures, provided you remain undetected.&lt;br /&gt;
&lt;br /&gt;
Bows and Combat&lt;br /&gt;
“The art of not dying.”&lt;br /&gt;
&lt;br /&gt;
The kind of tactics you will use depend on the kind of enemy you’re going to face. Here’s a bit of a breakdown:&lt;br /&gt;
&lt;br /&gt;
Melee enemies(zombies, trolls, fighters, ogres, etc): This is the most difficult group to deal with as a marksman. Your best bet is to start off in sneak mode. Getting that extra 3x damage is essential for the long-range character. With the right landscape between you and your opponent, you can take off enough health that by the time they get to you a small tap with a backup melee weapon will do them in. Try and position yourself with lots of obstacles between you and them so they spend more time trying to get to you. If they’re slow enough (like ogres) you can back up and keep firing to keep putting the hurt on them with your bow. Or, if you have at least 50 in Acrobatics, hold block and press back and jump – you’ll backflip very quickly out of the way and put more distance between you and them.&lt;br /&gt;
&lt;br /&gt;
As far as enchantments go, some decent elemental damage will knock huge chunks of their health off in a hurry. Drain health is also good, as it will give to you what it takes from them. Enchanting bows with either of these effects will require the Arcane University and a lot of gold, or the appropriate Sigil Stones. Alternately, you can enchant a bow with calming effects, so that every arrow that hits them makes them put away their weapon and chill out for a bit. Another popular method is to put a burden enchantment on a bow, so the big bad warrior is stuck in one spot while you pick away at him. The idea is to get as much damage done before they can reach you with their melee weapons.&lt;br /&gt;
&lt;br /&gt;
If there are more than one melee enemy, you have basically two options. An Arrow of Immolation (65 fire damage in 10 feet), Stormcall Arrow or similar area damage bow or ammunition fired into a group does wonders to evening the odds. A couple of those and only weaklings remain to take out with your dagger. Another option is to fire a single arrow from the shadows at the closest enemy, then lure them to an out-of-the-way location so you can dispatch them at your leisure. Repeat until the whole group is done.&lt;br /&gt;
&lt;br /&gt;
Occasionally, these tactics will lead to you getting swarmed by many large and intimidating foes. Should this occur, simply use every archer’s fallback: potions of invisibility. Weak potions of invisibility are fairly priced, and a half dozen or so in the backpack will give you 15 seconds of respite each for you to make your escape and come back to the battle on your own terms.&lt;br /&gt;
&lt;br /&gt;
Magical Enemies (mages, necromancers, vampires, etc): As before, your best bet is to begin in stealth mode and try to get in a good first strike. Mages rarely wear armor, so a one-hit kill is a definite possibility. Pick the biggest damage combination of bow, poison and arrow you can and let them have it.&lt;br /&gt;
&lt;br /&gt;
If you aren’t certain that you can kill the mage in one shot, something else you should try is an arrow or poison of silence. A low-level one will do – 10-15 seconds or so. When the arrow hits, they’ll be unable to cast offensive or defensive spells. They also won’t be able to summon undead or daedra, who can turn a simple mage-killing into a much more complicated endeavor. A mage without his or her magic is just a peasant in a fancy robe, and will fall quickly to another shot or two.&lt;br /&gt;
&lt;br /&gt;
When mages do succeed in summoning creatures, do your best to ignore them. Once the mage dies, the creature will vanish. If the creature gets close or is blocking your shot, quaff one of those potions of invisibility we were talking about. Get into a better angle for your shot, and put a shaft between the mage’s shoulder blades. And if you can’t silence them, just strafe or dodge (for you journeymen acrobats) out of the way of their offensive spells and keep firing. Low armor level typically means a short battle.&lt;br /&gt;
&lt;br /&gt;
Other Archers (bandits, skeletons, etc.): As always, the first arrow should be fired from sneak mode for the damage bonus. When the archer notices you, they will usually come a bit closer and then start firing arrows at you. The general pattern of the archer is to nock and fire an arrow, then strafe back and forth so you can’t get a bead on them before aiming and firing again. You can waste a lot of arrows shooting at these jokers if you’re not ready for their dodging tactics.&lt;br /&gt;
&lt;br /&gt;
The best option available is to only fire when they make ready an arrow. Draw your bow back and wait as they strafe. When they pull out an arrow, fire and prepare to do some strafing of your own. Typically, archers won’t fire when you’re strafing, so pause briefly and give them something to shoot at before sidestepping the arrow. If you are a journeyman in acrobatics, then you may be able to get two arrows away at them before their one arrow gets to where you are. When they stop moving and pull out an arrow, fire the first arrow and immediately fire the second. Then go into a side roll (hold block and hit strafe and jump) and avoid the arrow just in time. It takes good timing and lots of practice, but is incredibly satisfying to pull off.&lt;br /&gt;
&lt;br /&gt;
Good enchantments for fighting archers, other than the standard plus damage ones, are hard to come by. A decent pick is usually drain marksman, as it improves your damage-doing ability while harming theirs. A damage agility enchantment will screw their shooting up as well – a combination of the two and the archer might not hit you if you were five feet away. Using calming enchantments will get them to put their bow away and stop dodging, which is mighty convenient. When low on arrows or just plain frustrated, they will drop their bow and pull out a secondary weapon (usually a dagger). They usually suck quite a bit with it, so don’t worry about it too much. Dispose of them in the usual manner.&lt;br /&gt;
&lt;br /&gt;
A Note on High-Level Abilities&lt;br /&gt;
“Why I’m better than you are.”&lt;br /&gt;
&lt;br /&gt;
The three major milestones while leveling up any skill are Journeyman (50), Expert (75), and Master (100). The special effects for each level are:&lt;br /&gt;
&lt;br /&gt;
Journeyman – Pressing block while the bow is drawn lets you zoom in. Personally, I never saw the point – once you get used to sighting targets normally, zooming can be confusing or distracting. However, it can be useful in especially dark environments, like caves or outdoors at night.&lt;br /&gt;
&lt;br /&gt;
Expert – You have a chance to knock people down when you shoot them. This is especially handy against fighter-types, as it’ll send them flying back and buys you some more time to do some damage. However, it is only a possibility that this will occur, and should not be relied upon.&lt;br /&gt;
&lt;br /&gt;
Master – You have a chance to paralyze people when you shoot them. This is even handier than knocking them back, because you can take out a secondary melee weapon and flail away at them to your heart’s content until they start to get up – at which point you still have enough time to run away and take another shot, should they require it. However, like before this is only a possibility, and should not be relied upon.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
That's all I've got for right now; future versions will include hints that you folks think are important.&lt;br /&gt;
&lt;br /&gt;
Special thanks to: Vethrian for his help and encouragement!&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=General:Links&amp;diff=50864</id>
		<title>General:Links</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=General:Links&amp;diff=50864"/>
		<updated>2006-09-05T23:33:53Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: /* Oblivion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a list of [[Elder Scrolls]] related links. Feel free to add your site or a site you like to this list, or help make it more complete by adding a neutral toned description to the sites already listed.&lt;br /&gt;
&lt;br /&gt;
==Official Sites==&lt;br /&gt;
* '''[http://www.elderscrolls.com The Elder Scrolls]''' – The official site of the [[Elder Scrolls]] series.&lt;br /&gt;
* '''[http://www.elderscrolls.com/forums The Elder Scrolls Forums]''' – The official forums for discussions on the [[Elder Scrolls]] series.&lt;br /&gt;
&lt;br /&gt;
==General Elder Scrolls==&lt;br /&gt;
* '''[http://til.gamingsource.net/ The Imperial Library]''' - A massive repository of all Elder Scrolls texts&lt;br /&gt;
* '''[http://www.rpgplanet.com/morrowind/chalice/ Aldrien's Chalice]''' - A tavern-themed website with news, stories, and a forum&lt;br /&gt;
* '''[http://www.buttersky.com/morrowind/guars/index.html The Gratuitous Guar Page]''' - A page dedicated to the love of all things Guar&lt;br /&gt;
* &amp;lt;s&amp;gt;'''[http://dwemer.whirlingschool.net/ Academy for Dwemer Studies]'''&amp;lt;/s&amp;gt; - Profiled the Dwemer and their academic studies (site currently defunct, not known if it will return)&lt;br /&gt;
* '''[http://z13.invisionfree.com/The_Grim_Blades/index.php?act=idx The Grimblades]''' - A guild forum for assassinations and stealing in Morrowind and Oblivion&lt;br /&gt;
&lt;br /&gt;
==Game Specific==&lt;br /&gt;
&lt;br /&gt;
===Oblivion===&lt;br /&gt;
* '''[http://oblivion.gamewikis.org OblivioWiki]''' - A wiki guide for Oblivion&lt;br /&gt;
* '''[http://www.chorrol.com Chorrol]''' – Post-release version of [http://www.waiting4oblivion.com/ Waiting 4 Oblivion]&lt;br /&gt;
* '''[http://www.bloodandshadows.com Blood and Shadows]''' – Darker-themed ''Oblivion'' fansite; has forums&lt;br /&gt;
* '''[http://www.rpgcodex.com/gamedetails.php?id=301 ''Oblivion'' page in RPG Codex]&lt;br /&gt;
* '''[http://elderscrolls.filefront.com The Elder Scrolls Files]''' – Large modding community; has forums&lt;br /&gt;
* '''[http://planetelderscrolls.gamespy.com Planet Elder Scrolls]''' – GameSpy-hosted fansite featuring mods and screenshots&lt;br /&gt;
* '''[http://www.oblivionportal.com Oblivion Portal]''' – News, interviews, and forums&lt;br /&gt;
* '''[http://cyrodiil.oblivionportal.com Cyrodiil]''' – ''Oblivion'' fansite, news, reviews, forum&lt;br /&gt;
* '''[http://www.oblivionsource.com Oblivion Source]''' – News, interviews, mods, screenshots and much more&lt;br /&gt;
* '''[http://elderscrolls.blogspot.com Beyond Oblivion]''' – ''Oblivion'' fansite hosted as blog&lt;br /&gt;
* '''[http://www.linklost.com/occ/ Oblivion Character Creation]''' – Determines stats from character info&lt;br /&gt;
* '''[http://www.obliviondown.com Oblivion Down]''' – News, media, forums&lt;br /&gt;
* '''[http://www.cyrodiil.net Cyrodiil Chronicles]''' – News, forums&lt;br /&gt;
* '''[http://oblivion.azzor.com Oblivion.Azzor.com]''' – Community, info&lt;br /&gt;
* '''[http://oblivion.edgegaming.com Oblivion Gaming]''' – Forums, media, fanart and fan fiction&lt;br /&gt;
* '''[http://s6.invisionfree.com/tgoc The Gates of Cyrodiil Forums]''' &amp;amp; '''[http://tgoc.atspace.com/index.html The Gates of Cyrodiil homepage]''' - News, Player made guides, Forums&lt;br /&gt;
&lt;br /&gt;
===Morrowind===&lt;br /&gt;
* &amp;lt;s&amp;gt;'''[http://www.thelys.org Thelys]'''&amp;lt;/s&amp;gt; – Morrowind mod host (currently defunct, status unknown)&lt;br /&gt;
* '''[http://elderscrolls.filefront.com The Elder Scrolls Files]''' – Large modding community; has forums&lt;br /&gt;
* '''[http://www.planetelderscrolls.com Planet Elder Scrolls]''' – Large modding community; has forums&lt;br /&gt;
* '''[http://morrowind.ufrealms.net Unforgotten Realms]''' – Site hosting several modders&lt;br /&gt;
* '''[http://www.khalazzaprod.fr.st/ Khalazza Production]''' – A French site with a reasonable collection of plugins&lt;br /&gt;
* '''[http://wizards-islands.planetelderscrolls.gamespy.com/wi.htm Wizard's Islands Site]''' – After their domain expired, they obviously got hosted on the Gamespy network&lt;br /&gt;
* '''[http://wrye.ufrealms.net/ Wrye Morrowind]''' – Mods and community&lt;br /&gt;
* '''[http://morrowind.bonusweb.cz Morrowind BonusWeb]''' – Great Morrowind fansite from Czech Republic.&lt;br /&gt;
&lt;br /&gt;
===Redguard===&lt;br /&gt;
* '''[http://www.avault.com/featured/redguard/ A-Vaults Redguard Preview]''' – A great, detailed preview for the game with lots of screenshots and an excellent movie trailer. A must see!&lt;br /&gt;
&lt;br /&gt;
===Battlespire===&lt;br /&gt;
* '''[http://www.eldertomes.com Elder Tomes]''' – A fansite for Battlespire that looks for and helps develop software to help run Battlespire on modern systems.&lt;br /&gt;
&lt;br /&gt;
===Daggerfall===&lt;br /&gt;
* '''[http://users.pandora.be/esreverian/DAGhome.html Daggerfall FAQ]''' – A very thorough FAQ about the game&lt;br /&gt;
* '''[http://www.geocities.com/TimesSquare/2997/dagger.html DF Save Game Hex List]''' – Contains a good list of hex codes for the save game to give yourself items, armor, weapons, etc...&lt;br /&gt;
* '''[http://www.tesguides.com/tes2/ Beginner's Guide to Daggerfall]''' ([http://www.izhtex.com/tes2/index.htm old mirror]) – Excellent FAQ on the game.&lt;br /&gt;
* '''[http://www.bigfoot.com/~magicka CJY Daggerfall Page]''' – Bunch of good general hints, cheats, links, files and character creation.&lt;br /&gt;
* '''[http://home1.gte.net/cucumatz/quests.html Daggerfall Tools]''' – All kinds of great DF utilities.&lt;br /&gt;
* '''[http://www.geocities.com/SiliconValley/6656/dagfiles.htm The Complete Daggerfall File Library]''' – Just about every possible Daggerfall file you could ever want can be found here in a well organized environment. Hasn't been updated in a while.&lt;br /&gt;
* '''[http://www.geocities.com/TimesSquare/Labyrinth/2200/ The Evening Star]''' – Nice site which has some hints and information as well as some humourous sides of Daggerfall. Newspaper, hints, files, links, journals, and characters. No longer updated.&lt;br /&gt;
* '''[http://neuman.virtualave.net/daedrafall.html Daedrafall Mod]''' – Home page of the Daedrfall mod which allows you to play the game as a Daedra, among other things.&lt;br /&gt;
* '''[http://www.icehouse.net/radu/dagger/index.htm Legends of Iliac Bay]''' – Nice character gallery for Daggerfall as well as a few links and files.&lt;br /&gt;
* '''[http://members.tripod.com/~WRG/beast.html DF Bestiary]''' – Various information and pictures of the monster in the game.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
''(none)''&lt;br /&gt;
&lt;br /&gt;
==Modding Sites==&lt;br /&gt;
* '''[http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls]'''&lt;br /&gt;
* '''[http://www.oblivionsource.com/ Oblivion Source]'''&lt;br /&gt;
* '''[http://www.oblivionfiles.com/ Oblivion Files]'''&lt;br /&gt;
* '''[http://elderscrolls.filefront.com/ Filefront Oblivion]'''&lt;br /&gt;
* &amp;lt;s&amp;gt;'''[http://www.thelys.org/index.php Thelys]'''&amp;lt;/s&amp;gt; (currently defunct, status unknown)&lt;br /&gt;
* '''[http://www.elricm.com/nuke/html/index.php ElricM.com Portal]'''&lt;br /&gt;
* '''[http://www.rpgplanet.com/morrowind/adventurers/ The Adventurer's Guide to Morrowind]'''&lt;br /&gt;
* '''[http://www.tamriel-rebuilt.org/ Tamriel Rebuilt]'''&lt;br /&gt;
* '''[http://www.patrickzrealm.net/mdsabout.asp Morrowind Developers Society]'''&lt;br /&gt;
* '''[http://www.morrowind-mod.com/ Morrowind Mods]'''&lt;br /&gt;
* '''[http://www.elricm.com/ Elric of Melnibone in Morrowind]'''&lt;br /&gt;
&lt;br /&gt;
==International Sites==&lt;br /&gt;
===Danish===&lt;br /&gt;
* '''[http://www.oblivionforum.dk. Oblivionforum.dk -Danish Fansite]'''&lt;br /&gt;
&lt;br /&gt;
===German===&lt;br /&gt;
* '''[http://www.aventurien-mod.dd.vu/ Aventurien-Mod]'''&lt;br /&gt;
* '''[http://www.cyrodiil.net.tc/ Cyrodiil.net.tc]'''&lt;br /&gt;
* '''[http://www.elder-scrolls.de/ Elder-Scrolls.de]'''&lt;br /&gt;
* '''[http://www.oblivion-game.de/ Oblivion-Game]'''&lt;br /&gt;
* '''[http://www.oblivion-web.de/ Oblivion-Web]'''&lt;br /&gt;
* '''[http://www.oblivionworld.de/ Oblivionworld]'''&lt;br /&gt;
* '''[http://www.oblivionorakel.de/ Oblivion Orakel]'''&lt;br /&gt;
* '''[http://www.morrowind.de/ Morrowind Germany]'''&lt;br /&gt;
* '''[http://www.planetmorrowind.de/ Planet Oblivion]'''&lt;br /&gt;
* '''[http://scharesoft.de/ Sharesoft-Portal]'''&lt;br /&gt;
* '''[http://talosplaza.alceleniel.de/ Talos Plaza]'''&lt;br /&gt;
* '''[http://www.tes-oblivion.de/ TES IV Homepage]'''&lt;br /&gt;
* '''[http://www.theelderscrolls.info/ TheElderScrolls.info]'''&lt;br /&gt;
* '''[http://www.thieves-guild.net/ Thieves Guild]'''&lt;br /&gt;
* '''[http://www.wikiscrolls.de/ Wikiscrolls]'''&lt;br /&gt;
&lt;br /&gt;
===Russian===&lt;br /&gt;
* '''[http://elderscrolls.net/ Elderscrolls.net]'''&lt;br /&gt;
* '''[http://www.fullrest.ru/ Fullrest]'''&lt;br /&gt;
* '''[http://ghostmasters.ru/ GhostMasters.ru]'''&lt;br /&gt;
* '''[http://www.oblivion.com.ru/ Oblivion of Tamriel]'''&lt;br /&gt;
* '''[http://www.oblivion.ru/ Oblivion.ru]'''&lt;br /&gt;
* '''[http://oblivion-rpg.narod.ru/ Oblivion Fan Site]'''&lt;br /&gt;
* '''[http://obworld.ru/ Oblivion World]'''&lt;br /&gt;
* '''[http://www.obworld.nov.ru/ Obworld]'''&lt;br /&gt;
* '''[http://morrowind-rpg.narod.ru/ Morrowind Fan Site]'''&lt;br /&gt;
* '''[http://www.tes4.ru/ Tes4.ru]'''&lt;br /&gt;
* '''[http://www.tes.ag.ru/ Tamriel Chronicles]'''&lt;br /&gt;
* '''[http://wiotes.ru/ Way In Oblivion]'''&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
* '''[http://www.univers-oblivion.com/ Univers Oblivion]'''&lt;br /&gt;
* '''[http://www.morrowind-fr.com/ Morrowind France]'''&lt;br /&gt;
* '''[http://www.kalendaar.com/morrowmodules/accueil.php3 Morrowind Mods &amp;amp; Plugins]'''&lt;br /&gt;
* '''[http://vvardenfell.free.fr/ Vvardenfell]'''&lt;br /&gt;
* '''[http://www.oblivion-france.com/ Oblivion France]'''&lt;br /&gt;
* '''[http://www.wiwiland.com/gbt La Grande Bibliothèque de Tamriel]'''&lt;br /&gt;
* '''[http://www.phoenixscrolls.monforum.net/ Phoenix Scrolls]'''&lt;br /&gt;
* '''[http://progmaster.info/zFiles/moders/Oblivion/0zForum/index.php Oblivion Z]'''&lt;br /&gt;
* '''[http://forum.wiwiland.net/?act=home Portal Wiwiland]'''&lt;br /&gt;
&lt;br /&gt;
===Spanish===&lt;br /&gt;
* '''[http://theelderscrolls4.iespana.es/ The Elder Scrolls IV]'''&lt;br /&gt;
* '''[http://oblivion-es.byethost6.com/ Oblivion-ES]'''&lt;br /&gt;
* '''[http://www.oblivionspain.com:5432/ OBLIVION Spain]'''&lt;br /&gt;
* '''[http://www.masterkingter.com/Juegos/oblivion/ MasterKnighter's Oblivion]'''&lt;br /&gt;
* '''[http://www.cronicasdeoblivion.com/ Chronicas de Oblivion]'''&lt;br /&gt;
* '''[http://www.clandlan.org/teswiki/index.php/Portada TesWiki]'''&lt;br /&gt;
&lt;br /&gt;
===Italian===&lt;br /&gt;
* '''[http://www.multiplayer.it/morrowind/ Morrowind Outlander]'''&lt;br /&gt;
* '''[http://www.rpgplanet.com/morrowind/italia/ Morrowind Italia]'''&lt;br /&gt;
* '''[http://www.oblivionitalia.it/ Oblivion Italia]'''&lt;br /&gt;
* '''[http://tes4.altervista.org/ Oblivion Empire]'''&lt;br /&gt;
* '''[http://www.elderscrolls.it/ ElderScrolls.it]'''&lt;br /&gt;
&lt;br /&gt;
===Czech===&lt;br /&gt;
* '''[http://www.oblivion.cz/ Oblivion.cz]'''&lt;br /&gt;
* '''[http://www.morrowind.cz/ Morrowind.cz]'''&lt;br /&gt;
* '''[http://oblivion.bonusweb.cz/ Oblivion Bonusweb]'''&lt;br /&gt;
* '''[http://tes4.wz.cz/ TES4]'''&lt;br /&gt;
&lt;br /&gt;
===Polish===&lt;br /&gt;
* '''[http://www.elder-scrolls.pl/ Oblivion Library]'''&lt;br /&gt;
* '''[http://www.elderscrolls.pl/ Mroczne Tajemnice Vvardenfell]'''&lt;br /&gt;
* '''[http://www.elderscrolls.phx.pl/ Adamantytowa Wieza]'''&lt;br /&gt;
* '''[http://www.morrowind.g4ce.pl/ Ksiegi Tamriel]'''&lt;br /&gt;
&lt;br /&gt;
===Other Languages===&lt;br /&gt;
* '''[http://oblivion.gumininjahq.hu/ Gumininja HQ Oblivion]'''&lt;br /&gt;
* '''[http://morrowind.gumininjahq.hu/ Gumininja HQ Morrowind]'''&lt;br /&gt;
* '''[http://www.hmx-12.net/%7Evirgil7/morrowind/ Morrowind: Aethereal Side]'''&lt;br /&gt;
* '''[http://www.oblivion.gr/ Greek Oblivion Guild]'''&lt;br /&gt;
* '''[http://www.elderscrolls.se/ ElderScrolls.se]'''&lt;br /&gt;
* '''[http://www.morrowind-finland.tk/ TES Suomalainen foorumi]'''&lt;br /&gt;
* '''[http://www.freewebs.com/theirishscrolls/ The Irish Scrolls]'''&lt;br /&gt;
* '''[http://www.dutchclan.com/index.php?s=5 Dutchland Community Oblivion]'''&lt;br /&gt;
* '''[http://www.ntrpg.org/main/sub.php?id=196 Oblivion Feature Site]'''&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=General:Links&amp;diff=50333</id>
		<title>General:Links</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=General:Links&amp;diff=50333"/>
		<updated>2006-09-03T04:19:31Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: /* Oblivion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a list of [[Elder Scrolls]] related links. Feel free to add your site or a site you like to this list, or help make it more complete by adding a neutral toned description to the sites already listed.&lt;br /&gt;
&lt;br /&gt;
==Official Sites==&lt;br /&gt;
* '''[http://www.elderscrolls.com The Elder Scrolls]''' – The official site of the [[Elder Scrolls]] series.&lt;br /&gt;
* '''[http://www.elderscrolls.com/forums The Elder Scrolls Forums]''' – The official forums for discussions on the [[Elder Scrolls]] series.&lt;br /&gt;
&lt;br /&gt;
==General Elder Scrolls==&lt;br /&gt;
* '''[http://til.gamingsource.net/ The Imperial Library]''' - A massive repository of all Elder Scrolls texts&lt;br /&gt;
* '''[http://www.rpgplanet.com/morrowind/chalice/ Aldrien's Chalice]''' - A tavern-themed website with news, stories, and a forum&lt;br /&gt;
* '''[http://www.buttersky.com/morrowind/guars/index.html The Gratuitous Guar Page]''' - A page dedicated to the love of all things Guar&lt;br /&gt;
* '''[http://dwemer.whirlingschool.net/ Academy for Dwemer Studies]''' - Profiles the Dwemer and their academic studies&lt;br /&gt;
* '''[http://z13.invisionfree.com/The_Grim_Blades/index.php?act=idx The Grimblades]''' - A guild forum for assassinations and stealing in Morrowind and Oblivion&lt;br /&gt;
&lt;br /&gt;
==Game Specific==&lt;br /&gt;
&lt;br /&gt;
===Oblivion===&lt;br /&gt;
* '''[http://oblivion.gamewikis.org OblivioWiki]''' - A wiki guide for Oblivion&lt;br /&gt;
* '''[http://www.chorrol.com Chorrol]''' – Post-release version of [http://www.waiting4oblivion.com/ Waiting 4 Oblivion]&lt;br /&gt;
* '''[http://www.bloodandshadows.com Blood and Shadows]''' – Darker-themed ''Oblivion'' fansite; has forums&lt;br /&gt;
* '''[http://www.rpgcodex.com/gamedetails.php?id=301 ''Oblivion'' page in RPG Codex]&lt;br /&gt;
* '''[http://elderscrolls.filefront.com The Elder Scrolls Files]''' – Large modding community; has forums&lt;br /&gt;
* '''[http://planetelderscrolls.gamespy.com Planet Elder Scrolls]''' – GameSpy-hosted fansite featuring mods and screenshots&lt;br /&gt;
* '''[http://www.oblivionportal.com Oblivion Portal]''' – News, interviews, and forums&lt;br /&gt;
* '''[http://cyrodiil.oblivionportal.com Cyrodiil]''' – ''Oblivion'' fansite, news, reviews, forum&lt;br /&gt;
* '''[http://www.oblivionsource.com Oblivion Source]''' – News, interviews, mods, screenshots and much more&lt;br /&gt;
* '''[http://elderscrolls.blogspot.com Beyond Oblivion]''' – ''Oblivion'' fansite hosted as blog&lt;br /&gt;
* '''[http://www.linklost.com/occ/ Oblivion Character Creation]''' – Determines stats from character info&lt;br /&gt;
* '''[http://www.obliviondown.com Oblivion Down]''' – News, media, forums&lt;br /&gt;
* '''[http://www.cyrodiil.net Cyrodiil Chronicles]''' – News, forums&lt;br /&gt;
* '''[http://oblivion.azzor.com Oblivion.Azzor.com]''' – Community, info&lt;br /&gt;
* '''[http://oblivion.edgegaming.com Oblivion Gaming]''' – Forums, media, fanart and fan fiction&lt;br /&gt;
* '''[http://tgocforums.tk The Gates of Cyrodiil Forums]''' &amp;amp; '''[http://tgoc.atspace.com/index.html The Gates of Cyrodiil homepage]''' - News, Player made guides, Forums&lt;br /&gt;
&lt;br /&gt;
===Morrowind===&lt;br /&gt;
* '''[http://www.thelys.org Thelys]''' – Morrowind mod host&lt;br /&gt;
* '''[http://elderscrolls.filefront.com The Elder Scrolls Files]''' – Large modding community; has forums&lt;br /&gt;
* '''[http://www.planetelderscrolls.com Planet Elder Scrolls]''' – Large modding community; has forums&lt;br /&gt;
* '''[http://morrowind.ufrealms.net Unforgotten Realms]''' – Site hosting several modders&lt;br /&gt;
* '''[http://www.khalazzaprod.fr.st/ Khalazza Production]''' – A French site with a reasonable collection of plugins&lt;br /&gt;
* '''[http://wizards-islands.planetelderscrolls.gamespy.com/wi.htm Wizard's Islands Site]''' – After their domain expired, they obviously got hosted on the Gamespy network&lt;br /&gt;
* '''[http://wrye.ufrealms.net/ Wrye Morrowind]''' – Mods and community&lt;br /&gt;
* '''[http://morrowind.bonusweb.cz Morrowind BonusWeb]''' – Great Morrowind fansite from Czech Republic.&lt;br /&gt;
&lt;br /&gt;
===Redguard===&lt;br /&gt;
* '''[http://www.avault.com/featured/redguard/ A-Vaults Redguard Preview]''' – A great, detailed preview for the game with lots of screenshots and an excellent movie trailer. A must see!&lt;br /&gt;
&lt;br /&gt;
===Battlespire===&lt;br /&gt;
* '''[http://www.eldertomes.com Elder Tomes]''' – A fansite for Battlespire that looks for and helps develop software to help run Battlespire on modern systems.&lt;br /&gt;
&lt;br /&gt;
===Daggerfall===&lt;br /&gt;
* '''[http://users.pandora.be/esreverian/DAGhome.html Daggerfall FAQ]''' – A very thorough FAQ about the game&lt;br /&gt;
* '''[http://www.geocities.com/TimesSquare/2997/dagger.html DF Save Game Hex List]''' – Contains a good list of hex codes for the save game to give yourself items, armor, weapons, etc...&lt;br /&gt;
* '''[http://www.tesguides.com/tes2/ Beginner's Guide to Daggerfall]''' ([http://www.izhtex.com/tes2/index.htm old mirror]) – Excellent FAQ on the game.&lt;br /&gt;
* '''[http://www.bigfoot.com/~magicka CJY Daggerfall Page]''' – Bunch of good general hints, cheats, links, files and character creation.&lt;br /&gt;
* '''[http://home1.gte.net/cucumatz/quests.html Daggerfall Tools]''' – All kinds of great DF utilities.&lt;br /&gt;
* '''[http://www.geocities.com/SiliconValley/6656/dagfiles.htm The Complete Daggerfall File Library]''' – Just about every possible Daggerfall file you could ever want can be found here in a well organized environment. Hasn't been updated in a while.&lt;br /&gt;
* '''[http://www.geocities.com/TimesSquare/Labyrinth/2200/ The Evening Star]''' – Nice site which has some hints and information as well as some humourous sides of Daggerfall. Newspaper, hints, files, links, journals, and characters. No longer updated.&lt;br /&gt;
* '''[http://neuman.virtualave.net/daedrafall.html Daedrafall Mod]''' – Home page of the Daedrfall mod which allows you to play the game as a Daedra, among other things.&lt;br /&gt;
* '''[http://www.icehouse.net/radu/dagger/index.htm Legends of Iliac Bay]''' – Nice character gallery for Daggerfall as well as a few links and files.&lt;br /&gt;
* '''[http://members.tripod.com/~WRG/beast.html DF Bestiary]''' – Various information and pictures of the monster in the game.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
''(none)''&lt;br /&gt;
&lt;br /&gt;
==Modding Sites==&lt;br /&gt;
* '''[http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls]'''&lt;br /&gt;
* '''[http://www.oblivionsource.com/ Oblivion Source]'''&lt;br /&gt;
* '''[http://www.oblivionfiles.com/ Oblivion Files]'''&lt;br /&gt;
* '''[http://elderscrolls.filefront.com/ Filefront Oblivion]'''&lt;br /&gt;
* '''[http://www.thelys.org/index.php Thelys]'''&lt;br /&gt;
* '''[http://www.elricm.com/nuke/html/index.php ElricM.com Portal]'''&lt;br /&gt;
* '''[http://www.rpgplanet.com/morrowind/adventurers/ The Adventurer's Guide to Morrowind]'''&lt;br /&gt;
* '''[http://www.tamriel-rebuilt.org/ Tamriel Rebuilt]'''&lt;br /&gt;
* '''[http://www.patrickzrealm.net/mdsabout.asp Morrowind Developers Society]'''&lt;br /&gt;
* '''[http://www.morrowind-mod.com/ Morrowind Mods]'''&lt;br /&gt;
* '''[http://www.elricm.com/ Elric of Melnibone in Morrowind]'''&lt;br /&gt;
&lt;br /&gt;
==International Sites==&lt;br /&gt;
===Danish===&lt;br /&gt;
* '''[http://www.oblivionforum.dk. Oblivionforum.dk -Danish Fansite]'''&lt;br /&gt;
&lt;br /&gt;
===German===&lt;br /&gt;
* '''[http://www.aventurien-mod.dd.vu/ Aventurien-Mod]'''&lt;br /&gt;
* '''[http://www.cyrodiil.net.tc/ Cyrodiil.net.tc]'''&lt;br /&gt;
* '''[http://www.elder-scrolls.de/ Elder-Scrolls.de]'''&lt;br /&gt;
* '''[http://www.oblivion-game.de/ Oblivion-Game]'''&lt;br /&gt;
* '''[http://www.oblivion-web.de/ Oblivion-Web]'''&lt;br /&gt;
* '''[http://www.oblivionworld.de/ Oblivionworld]'''&lt;br /&gt;
* '''[http://www.oblivionorakel.de/ Oblivion Orakel]'''&lt;br /&gt;
* '''[http://www.morrowind.de/ Morrowind Germany]'''&lt;br /&gt;
* '''[http://www.planetmorrowind.de/ Planet Oblivion]'''&lt;br /&gt;
* '''[http://scharesoft.de/ Sharesoft-Portal]'''&lt;br /&gt;
* '''[http://talosplaza.alceleniel.de/ Talos Plaza]'''&lt;br /&gt;
* '''[http://www.tes-oblivion.de/ TES IV Homepage]'''&lt;br /&gt;
* '''[http://www.theelderscrolls.info/ TheElderScrolls.info]'''&lt;br /&gt;
* '''[http://www.thieves-guild.net/ Thieves Guild]'''&lt;br /&gt;
* '''[http://www.wikiscrolls.de/ Wikiscrolls]'''&lt;br /&gt;
&lt;br /&gt;
===Russian===&lt;br /&gt;
* '''[http://elderscrolls.net/ Elderscrolls.net]'''&lt;br /&gt;
* '''[http://www.fullrest.ru/ Fullrest]'''&lt;br /&gt;
* '''[http://ghostmasters.ru/ GhostMasters.ru]'''&lt;br /&gt;
* '''[http://www.oblivion.com.ru/ Oblivion of Tamriel]'''&lt;br /&gt;
* '''[http://www.oblivion.ru/ Oblivion.ru]'''&lt;br /&gt;
* '''[http://oblivion-rpg.narod.ru/ Oblivion Fan Site]'''&lt;br /&gt;
* '''[http://obworld.ru/ Oblivion World]'''&lt;br /&gt;
* '''[http://www.obworld.nov.ru/ Obworld]'''&lt;br /&gt;
* '''[http://morrowind-rpg.narod.ru/ Morrowind Fan Site]'''&lt;br /&gt;
* '''[http://www.tes4.ru/ Tes4.ru]'''&lt;br /&gt;
* '''[http://www.tes.ag.ru/ Tamriel Chronicles]'''&lt;br /&gt;
* '''[http://wiotes.ru/ Way In Oblivion]'''&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
* '''[http://www.univers-oblivion.com/ Univers Oblivion]'''&lt;br /&gt;
* '''[http://www.morrowind-fr.com/ Morrowind France]'''&lt;br /&gt;
* '''[http://www.kalendaar.com/morrowmodules/accueil.php3 Morrowind Mods &amp;amp; Plugins]'''&lt;br /&gt;
* '''[http://vvardenfell.free.fr/ Vvardenfell]'''&lt;br /&gt;
* '''[http://www.oblivion-france.com/ Oblivion France]'''&lt;br /&gt;
* '''[http://www.wiwiland.com/gbt La Grande Bibliothèque de Tamriel]'''&lt;br /&gt;
* '''[http://www.phoenixscrolls.monforum.net/ Phoenix Scrolls]'''&lt;br /&gt;
* '''[http://progmaster.info/zFiles/moders/Oblivion/0zForum/index.php Oblivion Z]'''&lt;br /&gt;
* '''[http://forum.wiwiland.net/?act=home Portal Wiwiland]'''&lt;br /&gt;
&lt;br /&gt;
===Spanish===&lt;br /&gt;
* '''[http://theelderscrolls4.iespana.es/ The Elder Scrolls IV]'''&lt;br /&gt;
* '''[http://oblivion-es.byethost6.com/ Oblivion-ES]'''&lt;br /&gt;
* '''[http://www.oblivionspain.com:5432/ OBLIVION Spain]'''&lt;br /&gt;
* '''[http://www.masterkingter.com/Juegos/oblivion/ MasterKnighter's Oblivion]'''&lt;br /&gt;
* '''[http://www.cronicasdeoblivion.com/ Chronicas de Oblivion]'''&lt;br /&gt;
* '''[http://www.clandlan.org/teswiki/index.php/Portada TesWiki]'''&lt;br /&gt;
&lt;br /&gt;
===Italian===&lt;br /&gt;
* '''[http://www.multiplayer.it/morrowind/ Morrowind Outlander]'''&lt;br /&gt;
* '''[http://www.rpgplanet.com/morrowind/italia/ Morrowind Italia]'''&lt;br /&gt;
* '''[http://www.oblivionitalia.it/ Oblivion Italia]'''&lt;br /&gt;
* '''[http://tes4.altervista.org/ Oblivion Empire]'''&lt;br /&gt;
* '''[http://www.elderscrolls.it/ ElderScrolls.it]'''&lt;br /&gt;
&lt;br /&gt;
===Czech===&lt;br /&gt;
* '''[http://www.oblivion.cz/ Oblivion.cz]'''&lt;br /&gt;
* '''[http://www.morrowind.cz/ Morrowind.cz]'''&lt;br /&gt;
* '''[http://oblivion.bonusweb.cz/ Oblivion Bonusweb]'''&lt;br /&gt;
* '''[http://tes4.wz.cz/ TES4]'''&lt;br /&gt;
&lt;br /&gt;
===Polish===&lt;br /&gt;
* '''[http://www.elder-scrolls.pl/ Oblivion Library]'''&lt;br /&gt;
* '''[http://www.elderscrolls.pl/ Mroczne Tajemnice Vvardenfell]'''&lt;br /&gt;
* '''[http://www.elderscrolls.phx.pl/ Adamantytowa Wieza]'''&lt;br /&gt;
* '''[http://www.morrowind.g4ce.pl/ Ksiegi Tamriel]'''&lt;br /&gt;
&lt;br /&gt;
===Other Languages===&lt;br /&gt;
* '''[http://oblivion.gumininjahq.hu/ Gumininja HQ Oblivion]'''&lt;br /&gt;
* '''[http://morrowind.gumininjahq.hu/ Gumininja HQ Morrowind]'''&lt;br /&gt;
* '''[http://www.hmx-12.net/%7Evirgil7/morrowind/ Morrowind: Aethereal Side]'''&lt;br /&gt;
* '''[http://www.oblivion.gr/ Greek Oblivion Guild]'''&lt;br /&gt;
* '''[http://www.elderscrolls.se/ ElderScrolls.se]'''&lt;br /&gt;
* '''[http://www.morrowind-finland.tk/ TES Suomalainen foorumi]'''&lt;br /&gt;
* '''[http://www.freewebs.com/theirishscrolls/ The Irish Scrolls]'''&lt;br /&gt;
* '''[http://www.dutchclan.com/index.php?s=5 Dutchland Community Oblivion]'''&lt;br /&gt;
* '''[http://www.ntrpg.org/main/sub.php?id=196 Oblivion Feature Site]'''&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Spells&amp;diff=49486</id>
		<title>Oblivion:Spells</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Spells&amp;diff=49486"/>
		<updated>2006-08-31T19:30:56Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Magic Trail}}&lt;br /&gt;
Note: See also: [[Oblivion:Leveled_Spells|Leveled Spells]]&lt;br /&gt;
&lt;br /&gt;
==Alteration==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Burdening Touch |Burdening_Touch}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|000A97C1&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Burden}} 15pts for 15sec on Touch&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|10&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|[[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Open Very Easy Lock |Open_Very_Easy_Lock}}&lt;br /&gt;
|000A97FE&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Very Easy Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 7pts on Target)&lt;br /&gt;
|7&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Alteration|Alteration]] is one of your major skills)''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Calindil|Calindil]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Protect |Protect}}&lt;br /&gt;
|000A97A7&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 5% for 30sec on Self&lt;br /&gt;
|10&lt;br /&gt;
||''(You start with this spell if [[Oblivion:Alteration|Alteration]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Calindil|Calindil]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Protect Other |Protect_Other}}&lt;br /&gt;
|00071090&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 10% for 20sec on Touch&lt;br /&gt;
|17&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Unwelcome_Guest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Oblivion Spell Name|The Unwelcome Guest |The_Unwelcome_Guest}}&lt;br /&gt;
|0006D67E&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Very Easy Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 12pts on Target)&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''10'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|15*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Buoyancy |Buoyancy}}&lt;br /&gt;
|0001FBB4&lt;br /&gt;
|{{Oblivion Spell Effect|Feather}} 5pts for 30sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Water Breathing}} for 30sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''34'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|43*]])&lt;br /&gt;
|Given by Deetsan during the [[Oblivion:Quests/Cheydinhal_Recommendation|Cheydinhal Recommendation]] quest. &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Defend |Defend}}&lt;br /&gt;
|000A97A8&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 15% for 30sec on Self&lt;br /&gt;
|43&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ease Burden |Ease_Burden}}&lt;br /&gt;
|000A9800&lt;br /&gt;
|{{Oblivion Spell Effect|Feather}} 50pts for 240sec on Self&lt;br /&gt;
|35&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Electric Shell |Electric_Shell}}&lt;br /&gt;
|000A982A&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Shield}} 10% for 30sec on Self&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Frost Shell |Frost_Shell}}&lt;br /&gt;
|000A981D&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Shield}} 10% for 30sec on Self&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heat Shell |Heat_Shell}}&lt;br /&gt;
|000A9806&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Shield}} 10% for 30sec on Self&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Hindering Touch |Hindering_Touch}}&lt;br /&gt;
|000A97C2&lt;br /&gt;
|{{Oblivion Spell Effect|Burden}} 35pts for 20sec on Touch&lt;br /&gt;
|39&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Latch Crack |Minor_Latch_Crack}}&lt;br /&gt;
|0001CEED&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Easy Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 20pts on Target)&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''23'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|29*]])&lt;br /&gt;
|Given by [[Oblivion:Volanaro|Volanaro]] during the [[Oblivion:Quests/Bruma_Recommendation|Bruma Recommendation]] quest. &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Open Easy Lock |Open_Easy_Lock}}&lt;br /&gt;
|000A9824&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Easy Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 20pts on Target)&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Sea Stride |Sea_Stride}}&lt;br /&gt;
|000AA071&lt;br /&gt;
|{{Oblivion Spell Effect|Water Walking}} for 30sec on Self&lt;br /&gt;
|39&lt;br /&gt;
|[[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Water Breathing |Water_Breathing}}&lt;br /&gt;
|000AA06C&lt;br /&gt;
|{{Oblivion Spell Effect|Water Breathing}} for 30sec on Self&lt;br /&gt;
|43&lt;br /&gt;
|[[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Encumbering Touch |Encumbering_Touch}}&lt;br /&gt;
|000A97C3&lt;br /&gt;
|{{Oblivion Spell Effect|Burden}} 50pts for 25sec on Touch&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Guard |Guard}}&lt;br /&gt;
|000A97A9&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 30% for 30sec on Self&lt;br /&gt;
|104&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ice Shield |Ice_Shield}}&lt;br /&gt;
|000A981E&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Shield}} 20% for 30sec on Self&lt;br /&gt;
|131&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lighten Load |Lighten_Load}}&lt;br /&gt;
|000A9801&lt;br /&gt;
|{{Oblivion Spell Effect|Feather}} 75pts for 300sec on Self&lt;br /&gt;
|75&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Shield |Lightning_Shield}}&lt;br /&gt;
|000A982B&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Shield}} 20% for 30sec on Self&lt;br /&gt;
|131&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Frost Shield |Minor_Frost_Shield}}&lt;br /&gt;
|0006EF34&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Shield}} 15% for 45sec on Self&lt;br /&gt;
|136&lt;br /&gt;
|Given by [[Oblivion:Carahil|Carahil]] During the [[Oblivion:Quests/Anvil_Recommendation|Anvil Recommendation]] quest. &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Open Average Lock |Open_Average_Lock}}&lt;br /&gt;
|000A9836&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Average Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 40pts on Target)&lt;br /&gt;
|72&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fire Shield |Fire_Shield}}&lt;br /&gt;
|000A9808&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Shield}} 30% for 30sec on Self&lt;br /&gt;
|221&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Glacial Wall |Glacial_Wall}}&lt;br /&gt;
|000A981F&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Shield}} 30% for 30sec on Self&lt;br /&gt;
|221&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Wall |Lightning_Wall}}&lt;br /&gt;
|000A982C&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Shield}} 30% for 30sec on Self&lt;br /&gt;
|221&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Open Hard Lock |Open_Hard_Lock}}&lt;br /&gt;
|000A9837&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Hard Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 80pts on Target)&lt;br /&gt;
|176&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]], [[Oblivion:Orintur|Orintur]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Oppressing Grasp |Oppressing_Grasp}}&lt;br /&gt;
|000A97C4&lt;br /&gt;
|{{Oblivion Spell Effect|Burden}} 75pts for 30sec on Touch&lt;br /&gt;
|158&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Pack Mule |Pack_Mule}}&lt;br /&gt;
|000A9802&lt;br /&gt;
|{{Oblivion Spell Effect|Feather}} 150pts for 300sec on Self&lt;br /&gt;
|183&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shield |Shield}}&lt;br /&gt;
|000A97AA&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 40% for 30sec on Self&lt;br /&gt;
|151&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weight of the World |Weight_of_the_World}}&lt;br /&gt;
|0007108A&lt;br /&gt;
|{{Oblivion Spell Effect|Burden}} 60pts for 30sec on Target&lt;br /&gt;
|178&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Aegis |Aegis}}&lt;br /&gt;
|000A97AB&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 50% for 60sec on Self&lt;br /&gt;
|403&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]], [[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Beast of Burden |Beast_of_Burden}}&lt;br /&gt;
|000A9803&lt;br /&gt;
|{{Oblivion Spell Effect|Feather}} 250pts for 360sec on Self&lt;br /&gt;
|422&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Flame Shield |Flame_Shield}}&lt;br /&gt;
|000A9807&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Shield}} 30% for 60sec on Self&lt;br /&gt;
|443&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Construction Set Only'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Easy Lock |Easy_Lock}}&lt;br /&gt;
|000A9805&lt;br /&gt;
|{{Oblivion Spell Effect|Lock}} 12pts on Touch &lt;br /&gt;
|72 &lt;br /&gt;
|(Journeyman Level) &amp;lt;br&amp;gt;Listed in CS, not available in game.  Note:&amp;lt;br&amp;gt;this spell has several warnings in the CS saying &amp;quot;DO NOT USE&amp;quot;&amp;lt;br&amp;gt;Not sure what would happen if you did... &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Average Lock |Average_Lock}}&lt;br /&gt;
|000A982D&lt;br /&gt;
|{{Oblivion Spell Effect|Lock}} 25pts on Touch &lt;br /&gt;
|184 &lt;br /&gt;
|(Expert Level) &amp;lt;br&amp;gt;Listed in CS, not available in game.  Note: see above. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conjuration==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Bound Boots |Bound_Boots}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|000A97B4&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Bound Boots}} for 20sec on Self&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|24&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Dagger |Bound_Dagger}}&lt;br /&gt;
|000A97B7&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Dagger}} for 15sec on Self&lt;br /&gt;
|21&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Gauntlets |Bound_Gauntlets}}&lt;br /&gt;
|000A97B8&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Gauntlets}} for 20sec on Self&lt;br /&gt;
|16&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Helmet |Bound_Helmet}}&lt;br /&gt;
|000A97BA&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Helmet}} for 20sec on Self&lt;br /&gt;
|24&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Calindil|Calindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Turn Undead |Turn_Undead}}&lt;br /&gt;
|000AA068&lt;br /&gt;
|{{Oblivion Spell Effect|Turn Undead}} up to level 3 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Turn Undead}} 15pts for 30sec on Target)&lt;br /&gt;
|11&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Conjuration|Conjuration]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Greaves |Bound_Greaves}}&lt;br /&gt;
|000A97B9&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Greaves}} for 45sec on Self&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound War Axe |Bound_War_Axe}}&lt;br /&gt;
|000A97B3&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Axe}} for 15sec on Self&lt;br /&gt;
|58&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Repulse Undead |Repulse_Undead}}&lt;br /&gt;
|000AA069&lt;br /&gt;
|{{Oblivion Spell Effect|Turn Undead}} up to level 7 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Turn Undead}} 30pts for 30sec on Target)&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Ghost |Summon_Ghost}}&lt;br /&gt;
|000AA05C&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Ghost for 25sec on Self&lt;br /&gt;
|55&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Scamp |Summon_Scamp}}&lt;br /&gt;
|000AA05E&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Scamp for 20sec on Self&lt;br /&gt;
|60&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Skeleton |Summon_Skeleton}}&lt;br /&gt;
|000AA05F&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Skeleton for 40sec on Self&lt;br /&gt;
|45&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Conjuration|Conjuration]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Calindil|Calindil]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Zombie |Summon_Zombie}}&lt;br /&gt;
|000AA063&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Zombie for 30sec on Self&lt;br /&gt;
|50&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Calindil|Calindil]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Bow |Bound_Bow}}&lt;br /&gt;
|000A97B5&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Bow}} for 15sec on Self&lt;br /&gt;
|142&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Aurelinwae|Aurelinwae]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Cuirass |Bound_Cuirass}}&lt;br /&gt;
|000A97B6&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Cuirass}} for 60sec on Self&lt;br /&gt;
|72&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Mace |Bound_Mace}}&lt;br /&gt;
|000A97BB&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Mace}} for 15sec on Self&lt;br /&gt;
|136&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Rebuke Undead |Rebuke_Undead}}&lt;br /&gt;
|000AA06A&lt;br /&gt;
|{{Oblivion Spell Effect|Turn Undead}} up to level 15 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Turn Undead}} 60pts for 30sec on Target)&lt;br /&gt;
|70&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Dremora |Summon_Dremora}}&lt;br /&gt;
|000AA059&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Dremora for 20sec on Self&lt;br /&gt;
|145&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Flame Atronach |Summon_Flame_Atronach}}&lt;br /&gt;
|000AA05A&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Flame Atronach for 30sec on Self&lt;br /&gt;
|135&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Headless Zombie |Summon_Headless_Zombie}}&lt;br /&gt;
|0003C414&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Headless Zombie for 25sec on Self&lt;br /&gt;
|140&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Skeleton Guardian |Summon_Skeleton_Guardian}}&lt;br /&gt;
|0003C415&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Skeleton Guardian for 40sec on Self&lt;br /&gt;
|130&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Shield |Bound_Shield}}&lt;br /&gt;
|000A97BC&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Shield}} for 120sec on Self&lt;br /&gt;
|216&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Sword |Bound_Sword}}&lt;br /&gt;
|000A97BD&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Sword}} for 15sec on Self&lt;br /&gt;
|352&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dismiss Undead |Dismiss_Undead}}&lt;br /&gt;
|000AA06B&lt;br /&gt;
|{{Oblivion Spell Effect|Turn Undead}} up to level 18 for 60sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Turn Undead}} 75pts for 60sec on Target)&lt;br /&gt;
|187&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Clannfear |Summon_Clannfear}}&lt;br /&gt;
|000AA057&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Clannfear for 45sec on Self&lt;br /&gt;
|340&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Daedroth |Summon_Daedroth}}&lt;br /&gt;
|000AA058&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Daedroth for 30sec on Self&lt;br /&gt;
|369&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Faded Wraith |Summon_Faded_Wraith}}&lt;br /&gt;
|000AA062&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Faded Wraith for 40sec on Self&lt;br /&gt;
|350&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Frost Atronach |Summon_Frost_Atronach}}&lt;br /&gt;
|000AA058&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Frost Atronach for 35sec on Self&lt;br /&gt;
|360&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Skeleton Champion |Summon_Skeleton_Champion}}&lt;br /&gt;
|0003C417&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Skeleton Champion for 25sec on Self&lt;br /&gt;
|380&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Skeleton Hero |Summon_Skeleton_Hero}}&lt;br /&gt;
|0003C416&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Skeleton Hero for 50sec on Self&lt;br /&gt;
|330&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Spider Daedra |Summon_Spider_Daedra}}&lt;br /&gt;
|0003C418&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Spider Daedra for 20sec on Self&lt;br /&gt;
|390&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Dremora Lord |Summon_Dremora_Lord}}&lt;br /&gt;
|0003C413&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Dremora Lord for 35sec on Self&lt;br /&gt;
|549&lt;br /&gt;
|[[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Gloom Wraith |Summon_Gloom_Wraith}}&lt;br /&gt;
|0004C419&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Gloom Wraith for 25sec on Self&lt;br /&gt;
|650&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Lich |Summon_Lich}}&lt;br /&gt;
|000AA05D&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Lich for 20sec on Self&lt;br /&gt;
|700&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Storm Atronach |Summon_Storm_Atronach}}&lt;br /&gt;
|000AA060&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Storm Atronach for 40sec on Self&lt;br /&gt;
|500&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Xivilai |Summon_Xivilai}}&lt;br /&gt;
|000AA061&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Xivilai for 30sec on Self&lt;br /&gt;
|600&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Construction Set Only'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Bound Armor |Major_Bound_Armor}}&lt;br /&gt;
|000C7626&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Cuirass}} for 30sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Gauntlets}} for 30sec on Self &lt;br /&gt;
|60&lt;br /&gt;
| (Apprentice Level)&amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Bound Armor |Greater_Bound_Armor}}&lt;br /&gt;
|000C7627&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Boots}} for 30sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Cuirass}} for 30sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Gauntlets}} for 30sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Greaves}} for 30sec on Self &lt;br /&gt;
|132 &lt;br /&gt;
| (Journeyman Level)&amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Bound Armor |Superior_Bound_Armor}}&lt;br /&gt;
|000C7628&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Boots}} for 40sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Cuirass}} for 40sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Gauntlets}} for 40sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Greaves}} for 40sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Helmet}} for 40sec on Self &lt;br /&gt;
|224 &lt;br /&gt;
| (Expert Level)&amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Destruction==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Burning Touch |Burning_Touch}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|0004C91E&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Fire Damage}} 10pts on Touch&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|14&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|[[Oblivion:Druja|Druja]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Cold Touch |Cold_Touch}}&lt;br /&gt;
|000A97EF&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 15pts on Touch&lt;br /&gt;
|23&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Destruction|Destruction]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Druja|Druja]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Curse of Weakness |Curse_of_Weakness}}&lt;br /&gt;
|000A97D2&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Fatigue}} 15pts on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Druja|Druja]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Entropic Touch |Entropic_Touch}}&lt;br /&gt;
|000A97D3&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Health}} 5pts on Touch&lt;br /&gt;
|9&lt;br /&gt;
|[[Oblivion:Druja|Druja]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Flare |Flare}}&lt;br /&gt;
|000A97DF&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 6pts on Target&lt;br /&gt;
|11&lt;br /&gt;
|''(You start with this spell)''&amp;lt;br&amp;gt;[[Oblivion:Druja|Druja]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Enervation |Minor_Enervation}}&lt;br /&gt;
|0003C3EF&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Fatigue}} 15pts for 15sec on Target&lt;br /&gt;
|12&lt;br /&gt;
|[[Oblivion:Druja|Druja]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Wound |Minor_Wound}}&lt;br /&gt;
|0004C912&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Health}} 5pts for 10sec on Target&lt;br /&gt;
|10&lt;br /&gt;
|[[Oblivion:Druja|Druja]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shocking Touch |Shocking_Touch}}&lt;br /&gt;
|000A97FA&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 10pts on Touch&lt;br /&gt;
|14&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Destruction|Destruction]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Druja|Druja]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Snowball |Snowball}}&lt;br /&gt;
|000A97EA&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 10pts on Target&lt;br /&gt;
|21&lt;br /&gt;
|[[Oblivion:Druja|Druja]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Spark |Spark}}&lt;br /&gt;
|000A97F3&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 10pts on Target&lt;br /&gt;
|22&lt;br /&gt;
|[[Oblivion:Druja|Druja]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weak Fireball |Weak_Fireball}}&lt;br /&gt;
|0001EF7F&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 5pts in 5ft for 3sec on Target&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''12'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|26*]])&lt;br /&gt;
|Given by [[Oblivion:Adrienne_Berene|Adrienne Berene]] during the [[Oblivion:Quests/Skingrad_Recommendation|Skingrad Recommendation]] quest. &lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Corrode Armor |Corrode_Armor}}&lt;br /&gt;
|000A97A3&lt;br /&gt;
|{{Oblivion Spell Effect|Disintegrate Armor}} 30pts on Touch&lt;br /&gt;
|48&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Illusion  |Drain_Skill:_Illusion_}}&lt;br /&gt;
| 0003C3E7 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Illusion 10pts for 20sec on Target &lt;br /&gt;
|37 &lt;br /&gt;
| [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Marksman  |Drain_Skill:_Marksman_}}&lt;br /&gt;
| 0003C3E6 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Marksman 10pts for 20sec on Target &lt;br /&gt;
|37 &lt;br /&gt;
| [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Electric Touch |Electric_Touch}}&lt;br /&gt;
|000A97FB&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 25pts on Touch&lt;br /&gt;
|48&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Entropic Bolt |Entropic_Bolt}}&lt;br /&gt;
|000A97B1&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Health}} 10pts on Target&lt;br /&gt;
|34&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Flame Touch |Flame_Touch}}&lt;br /&gt;
|000A97E4&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 25pts on Touch&lt;br /&gt;
|46&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Flash Bolt |Flash_Bolt}}&lt;br /&gt;
|000A97E0&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 20pts on Target&lt;br /&gt;
|52&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Frost Touch |Frost_Touch}}&lt;br /&gt;
|000A97F0&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 25pts on Touch&lt;br /&gt;
|45&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Hailstone |Hailstone}}&lt;br /&gt;
|000A97EB&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 20pts on Target&lt;br /&gt;
|51&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Magicka Drain |Magicka_Drain}}&lt;br /&gt;
|0004C90F&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Magicka}} 30pts for 30sec on Touch&lt;br /&gt;
|41&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Enervation |Major_Enervation}}&lt;br /&gt;
|0003C3F0&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Fatigue}} 30pts for 15sec on Target&lt;br /&gt;
|31&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Wound |Major_Wound}}&lt;br /&gt;
|0004C913&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Health}} 15pts for 10sec on Target&lt;br /&gt;
|43&lt;br /&gt;
|[[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Sever Magicka |Sever_Magicka}}&lt;br /&gt;
|0003C3DC&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Magicka}} 30pts on Target&lt;br /&gt;
|28&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shock |Shock}}&lt;br /&gt;
|000A97F4&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 20pts on Target&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weakness to Fire |Weakness_to_Fire}}&lt;br /&gt;
|0003C40D&lt;br /&gt;
|{{Oblivion Spell Effect|Weakness to Fire}} 25% for 30sec on Target&lt;br /&gt;
|27&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weakness to Frost |Weakness_to_Frost}}&lt;br /&gt;
|0003C40E&lt;br /&gt;
|{{Oblivion Spell Effect|Weakness to Frost}} 25% for 30sec on Target&lt;br /&gt;
|27&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weakness to Poison |Weakness_to_Poison}}&lt;br /&gt;
|0003C411&lt;br /&gt;
|{{Oblivion Spell Effect|Weakness to Poison}} 25% for 30sec on Target&lt;br /&gt;
|27&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weakness to Shock |Weakness_to_Shock}}&lt;br /&gt;
|0003C412&lt;br /&gt;
|{{Oblivion Spell Effect|Weakness to Shock}} 25% for 30sec on Target&lt;br /&gt;
|27&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Baronoff's Bloody Icicle |Baronoff.27s_Bloody_Icicle}}&lt;br /&gt;
|0006D67C&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 30pts on Target&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''132'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|86*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Blazing Spear |Blazing_Spear}}&lt;br /&gt;
|000A97E1&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 35pts on Target&lt;br /&gt;
|106&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Corrode Weapon |Corrode_Weapon}}&lt;br /&gt;
|000A97A5&lt;br /&gt;
|{{Oblivion Spell Effect|Disintegrate Weapon}} 60pts on Touch&lt;br /&gt;
|117&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dire Wound |Dire_Wound}}&lt;br /&gt;
|0004C914&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Health}} 30pts for 10sec on Target&lt;br /&gt;
|104&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Alteration |Drain_Skill:_Alteration}}&lt;br /&gt;
|0003C3E9&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Alteration 15pts for 25sec on Target&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Destruction |Drain_Skill:_Destruction}}&lt;br /&gt;
|0003C3E8&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Destruction 15pts for 25sec on Target&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Hand to Hand |Drain_Skill:_Hand_to_Hand}}&lt;br /&gt;
|0003C3EA&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Hand to Hand 15pts for 25sec on Target&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Heavy Armor |Drain_Skill:_Heavy_Armor}}&lt;br /&gt;
|0003C3EB&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Heavy Armor 15pts for 25sec on Target&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fire Ball |Fire_Ball}}&lt;br /&gt;
|000A97E7&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 30pts in 10ft on Target&lt;br /&gt;
|131&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Frost Bolt |Frost_Bolt}}&lt;br /&gt;
|000A97EC&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 35pts on Target&lt;br /&gt;
|105&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Magicka Drain |Greater_Magicka_Drain}}&lt;br /&gt;
|0003C3F2&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Magicka}} 50pts for 30sec on Touch&lt;br /&gt;
|80&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Hail Storm |Hail_Storm}}&lt;br /&gt;
|0003C3D6&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 30pts in 10ft on Target&lt;br /&gt;
|129&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Bolt |Lightning_Bolt}}&lt;br /&gt;
|000A97F8&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 35pts on Target&lt;br /&gt;
|110&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Grasp |Lightning_Grasp}}&lt;br /&gt;
|000A97FC&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 45pts on Touch&lt;br /&gt;
|101&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Searing Grasp |Searing_Grasp}}&lt;br /&gt;
|000A97E5&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 45pts on Touch&lt;br /&gt;
|97&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shocking Burst |Shocking_Burst}}&lt;br /&gt;
|0003C3D9&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 15pts in 10ft for 2 sec on Target&lt;br /&gt;
|112&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weakness to Magicka |Weakness_to_Magicka}}&lt;br /&gt;
|0003C40F&lt;br /&gt;
|{{Oblivion Spell Effect|Weakness to Magic}} 25% for 30sec on Target&lt;br /&gt;
|69&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Winter's Grasp |Winter.27s_Grasp}}&lt;br /&gt;
|000A97F1&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 45pts on Touch&lt;br /&gt;
|96&lt;br /&gt;
|[[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Withering Touch |Withering_Touch}}&lt;br /&gt;
|000A97D4&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Health}} 30pts on Touch&lt;br /&gt;
|93&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Arctic Blow |Arctic_Blow}}&lt;br /&gt;
|000A97F2&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 80pts on Touch&lt;br /&gt;
|201&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dire Enervation |Dire_Enervation}}&lt;br /&gt;
|0003C3F1&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Fatigue}} 60pts for 30sec on Target&lt;br /&gt;
|152&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Disintegrate Armor |Disintegrate_Armor}}&lt;br /&gt;
|000A97A4&lt;br /&gt;
|{{Oblivion Spell Effect|Disintegrate Armor}} 100pts on Target&lt;br /&gt;
|337&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Blade |Drain_Skill:_Blade}}&lt;br /&gt;
|0003C3EC&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Blade 20pts for 45sec on Target&lt;br /&gt;
|203&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Conjuration |Drain_Skill:_Conjuration}}&lt;br /&gt;
|0003C3ED&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Conjuration 20pts for 45sec on Target&lt;br /&gt;
|203&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Restoration |Drain_Skill:_Restoration}}&lt;br /&gt;
|0003C3EE&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Restoration 20pts for 45sec on Target&lt;br /&gt;
|203&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fire Storm |Fire_Storm}}&lt;br /&gt;
|000A97E8&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 50pts in 15ft on Target&lt;br /&gt;
|378&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heat Blast |Heat_Blast}}&lt;br /&gt;
|000A97E2&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 70pts on Target&lt;br /&gt;
|258&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ice Bolt |Ice_Bolt}}&lt;br /&gt;
|000A97ED&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 70pts on Target&lt;br /&gt;
|255&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ice Storm |Ice_Storm}}&lt;br /&gt;
|0003C3D7&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 50pts in 15ft on Target&lt;br /&gt;
|373&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Ball |Lightning_Ball}}&lt;br /&gt;
|0003C3DA&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 20pts in 15ft for 2sec on Target&lt;br /&gt;
|243&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Blast |Lightning_Blast}}&lt;br /&gt;
|000A97FD&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 70pts on Target&lt;br /&gt;
|269&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Surge |Lightning_Surge}}&lt;br /&gt;
|000A97F6&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 80pts on Touch&lt;br /&gt;
|212&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Scorching Blow |Scorching_Blow}}&lt;br /&gt;
|000A97E6&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 80pts on Touch&lt;br /&gt;
|204&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Magicka Drain |Superior_Magicka_Drain}}&lt;br /&gt;
|0003C3F3&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Magicka}} 100pts for 30sec on Touch&lt;br /&gt;
|196&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Wound |Superior_Wound}}&lt;br /&gt;
|0004C915&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Health}} 50pts for 10sec on Target&lt;br /&gt;
|201&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Withering Bolt |Withering_Bolt}}&lt;br /&gt;
|000A97B2&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Health}} 40pts on Target&lt;br /&gt;
|202&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Blizzard |Blizzard}}&lt;br /&gt;
|0003C3D8&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 75pts in 20ft on Target&lt;br /&gt;
|836&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Disintegrate Weapon |Disintegrate_Weapon}}&lt;br /&gt;
|000A97A6       &lt;br /&gt;
|{{Oblivion Spell Effect|Disintegrate Weapon}} 150pts on Target&lt;br /&gt;
|569&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Electrocution |Electrocution}}&lt;br /&gt;
|000A97F9&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 110pts on Target&lt;br /&gt;
|479&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Enemies Explode |Enemies_Explode}}&lt;br /&gt;
|00014720&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 5pts in 10ft for 5sec on Target&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Fire Damage}} 70pts in 20ft for 1sec on Target&lt;br /&gt;
|842&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Flame Tempest |Flame_Tempest}}&lt;br /&gt;
|000A97E9&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 75pts in 15ft on Target&lt;br /&gt;
|635&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ice Blast |Ice_Blast}}&lt;br /&gt;
|000A97EE&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 110pts on Target&lt;br /&gt;
|455&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Immolating Blast |Immolating_Blast}}&lt;br /&gt;
|000A97E3&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 110pts on Target&lt;br /&gt;
|461&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Magicka Drain |Legendary_Magicka_Drain}}&lt;br /&gt;
|0003C3F4&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Magicka}} 120pts for 60sec on Touch&lt;br /&gt;
|495&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Storm |Lightning_Storm}}&lt;br /&gt;
|0003C3DB&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 30pts in 15ft for 2sec on Target&lt;br /&gt;
|409&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Construction Set Only'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Agility  |Damage_Agility_}}&lt;br /&gt;
| 0003C3FD &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Agility}} 1pt on Target &lt;br /&gt;
|15 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Endurance  |Damage_Endurance_}}&lt;br /&gt;
| 0003C3FE &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Endurance}} 1pt on Target &lt;br /&gt;
|15 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Intelligence  |Damage_Intelligence_}}&lt;br /&gt;
| 0003C3FF &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Intelligence}} 5pts on Target &lt;br /&gt;
|117 &lt;br /&gt;
|(Journeyman Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Luck  |Damage_Luck_}}&lt;br /&gt;
| 0003C400 &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Luck}} 1pt on Target &lt;br /&gt;
|15 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Speed  |Damage_Speed_}}&lt;br /&gt;
| 0003C401 &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Speed}} 3pts on Target &lt;br /&gt;
|61 &lt;br /&gt;
|(Apprentice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Strength  |Damage_Strength_}}&lt;br /&gt;
| 0003C402 &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Strength}} 5pts on Target &lt;br /&gt;
|117 &lt;br /&gt;
|(Journeyman Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Willpower  |Damage_Willpower_}}&lt;br /&gt;
| 0003C403 &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Willpower}} 3pts on Target &lt;br /&gt;
|61 &lt;br /&gt;
|(Apprentice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Agility  |Drain_Agility_}}&lt;br /&gt;
| 0003C3DF &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Agility}} 5pts for 20sec on Target &lt;br /&gt;
|16 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Endurance  |Drain_Endurance_}}&lt;br /&gt;
| 0003C3E0 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Endurance}} 5pts for 20sec on Target &lt;br /&gt;
|16 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Intelligence  |Drain_Intelligence_}}&lt;br /&gt;
| 0003C3E4 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Intelligence}} 14pts for 25sec on Target &lt;br /&gt;
|76 &lt;br /&gt;
|(Journeyman Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Luck  |Drain_Luck_}}&lt;br /&gt;
| 0003C3E1 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Luck}} 5pts for 20sec on Target &lt;br /&gt;
|16 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Speed  |Drain_Speed_}}&lt;br /&gt;
| 0003C3E2 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Speed}} 10pts for 20sec on Target &lt;br /&gt;
|40 &lt;br /&gt;
|(Apprentice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Willpower  |Drain_Willpower_}}&lt;br /&gt;
| 0003C3E3 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Willpower}} 10pts for 20sec on Target &lt;br /&gt;
|40 &lt;br /&gt;
|(Apprentice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Light Armor |Drain_Skill:_Light_Armor}}&lt;br /&gt;
| 00084B14 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Light Armor 5pts for 20sec on Target &lt;br /&gt;
|15 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Illusion==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Alluring Gaze |Alluring_Gaze}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|000A97AC&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Charm}} 12pts for 30sec on Target&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|21&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Beguiling Touch |Beguiling_Touch}}&lt;br /&gt;
|000A97AE&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 12pts for 30sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Captivate |Captivate}}&lt;br /&gt;
|0001C4AD&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 10pts for 10sec on Touch&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''18'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|3*]])&lt;br /&gt;
|Reward for [[Oblivion:Quests/Bravil_Recommendation|Bravil Recommendation]] quest. &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Frenzy |Frenzy}}&lt;br /&gt;
|000A9819&lt;br /&gt;
|{{Oblivion Spell Effect|Frenzy}} up to level 5 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Frenzy}} 20pts for 30sec on Target)&lt;br /&gt;
|8&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Illuminate |Illuminate}}&lt;br /&gt;
|000A319D&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 10ft for 90sec on Target&lt;br /&gt;
|13&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Inspiration |Inspiration}}&lt;br /&gt;
|000AA032&lt;br /&gt;
|{{Oblivion Spell Effect|Rally}} 25pts for 20sec on Target&lt;br /&gt;
|5&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Inspiring Touch |Inspiring_Touch}}&lt;br /&gt;
|000AA033&lt;br /&gt;
|{{Oblivion Spell Effect|Rally}} 25pts for 30sec on Touch&lt;br /&gt;
|5&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Serenity |Serenity}}&lt;br /&gt;
|000A97C6&lt;br /&gt;
|{{Oblivion Spell Effect|Calm}} up to level 2 for 10sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Calm}} 10pts for 10sec on Target)&lt;br /&gt;
|13&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Ohtesse|Ohtesse]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Soothing Touch |Soothing_Touch}}&lt;br /&gt;
|000A97C9&lt;br /&gt;
|{{Oblivion Spell Effect|Calm}} up to level 2 for 15sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Calm}} 10pts for 15sec on Touch)&lt;br /&gt;
|13&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Illusion|Illusion]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Starlight |Starlight}}&lt;br /&gt;
|000A9825&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 20ft for 60sec on Self&lt;br /&gt;
|14&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Illusion|Illusion]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Calindil|Calindil]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Touch of Frenzy |Touch_of_Frenzy}}&lt;br /&gt;
|000A981B&lt;br /&gt;
|{{Oblivion Spell Effect|Frenzy}} up to level 6 for 30sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Frenzy}} 25pts for 30sec on Touch)&lt;br /&gt;
|7&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Command Creature |Command_Creature}}&lt;br /&gt;
|000A97CE&lt;br /&gt;
|{{Oblivion Spell Effect|Command Creature}} up to level 2 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Creature}} 8pts for 30sec on Target)&lt;br /&gt;
|38&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Command Humanoid |Command_Humanoid}}&lt;br /&gt;
|0003C3F8&lt;br /&gt;
|{{Oblivion Spell Effect|Command Humanoid}} up to level 2 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Humanoid}} 8pts for 30sec on Target)&lt;br /&gt;
|48&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Commanding Touch |Commanding_Touch}}&lt;br /&gt;
|000A97D0&lt;br /&gt;
|{{Oblivion Spell Effect|Command Creature}} up to level 3 for 30sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Creature}} 12pts for 30sec on Touch)&lt;br /&gt;
|43&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Eyes of Eventide |Eyes_of_Eventide}}&lt;br /&gt;
|000A982F&lt;br /&gt;
|{{Oblivion Spell Effect|Night-Eye}} for 15sec on Self&lt;br /&gt;
|33&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heroic Touch |Heroic_Touch}}&lt;br /&gt;
|000AA035&lt;br /&gt;
|{{Oblivion Spell Effect|Rally}} 50pts for 60sec on Touch&lt;br /&gt;
|26&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heroism |Heroism}}&lt;br /&gt;
|000AA034&lt;br /&gt;
|{{Oblivion Spell Effect|Rally}} 50pts for 45sec on Target&lt;br /&gt;
|30&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Mesmerizing Grasp |Mesmerizing_Grasp}}&lt;br /&gt;
|000A97AF&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 25pts for 30sec on Touch&lt;br /&gt;
|35&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Moonlight |Moonlight}}&lt;br /&gt;
|000A9826&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 30ft for 120sec on Self&lt;br /&gt;
|47&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Pacification |Pacification}}&lt;br /&gt;
|000A97C7&lt;br /&gt;
|{{Oblivion Spell Effect|Calm}} up to level 2 for 20sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Calm}} 10pts for 20sec on Target)&lt;br /&gt;
|26&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Rage |Rage}}&lt;br /&gt;
|000A981A&lt;br /&gt;
|{{Oblivion Spell Effect|Frenzy}} up to level 10 for 40sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Frenzy}} 40pts for 40sec on Target)&lt;br /&gt;
|26&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Seductive Charm |Seductive_Charm}}&lt;br /&gt;
|000A97AD&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 24pts for 30sec on Target&lt;br /&gt;
|52&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Touch of Fear |Touch_of_Fear}}&lt;br /&gt;
|000A97D7&lt;br /&gt;
|{{Oblivion Spell Effect|Demoralize}} up to level 3 for 20sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Demoralize}} 15pts for 20sec on Touch)&lt;br /&gt;
|31&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Touch of Rage |Touch_of_Rage}}&lt;br /&gt;
|000A981C&lt;br /&gt;
|{{Oblivion Spell Effect|Frenzy}} up to level 18 for 30sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Frenzy}} 75pts for 30sec on Touch)&lt;br /&gt;
|30&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Void Gazer |Void_Gazer}}&lt;br /&gt;
|0006D67B&lt;br /&gt;
|{{Oblivion Spell Effect|Night-Eye}} for 150sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''54'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|330*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Calming Touch |Calming_Touch}}&lt;br /&gt;
|000A97CA&lt;br /&gt;
|{{Oblivion Spell Effect|Calm}} up to level 7 for 20sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Calm}} 30pts for 20sec on Touch)&lt;br /&gt;
|73&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Candlelight |Candlelight}}&lt;br /&gt;
|000A9827&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 40ft for 180sec on Self&lt;br /&gt;
|103&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Chameleon |Chameleon}}&lt;br /&gt;
|000A97CB&lt;br /&gt;
|{{Oblivion Spell Effect|Chameleon}} 25% for 30sec on Self&lt;br /&gt;
|116&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Deathly Visage |Deathly_Visage}}&lt;br /&gt;
|0006D681&lt;br /&gt;
|{{Oblivion Spell Effect|Invisibility}} for 35sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''112'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|140*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Debilitate |Debilitate}}&lt;br /&gt;
|000A9838&lt;br /&gt;
|{{Oblivion Spell Effect|Paralyze}} for 3sec on Touch&lt;br /&gt;
|142&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dominating Touch |Dominating_Touch}}&lt;br /&gt;
|000A97D1&lt;br /&gt;
|{{Oblivion Spell Effect|Command Creature}} up to level 6 for 30sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Creature}} 24pts for 30sec on Touch)&lt;br /&gt;
|105&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Enthralling Presence |Enthralling_Presence}}&lt;br /&gt;
|000A97FF&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 24pts in 20ft for 20sec on Target&lt;br /&gt;
|105&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Eyes of Midnight |Eyes_of_Midnight}}&lt;br /&gt;
|000A9830&lt;br /&gt;
|{{Oblivion Spell Effect|Night-Eye}} for 30sec on Self&lt;br /&gt;
|66&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Hush|Hush}}&lt;br /&gt;
|~needed~&lt;br /&gt;
|{{Oblivion Spell Effect|Silence}} 10 seconds on Target&lt;br /&gt;
|68&lt;br /&gt;
|[[Oblivion:Spell_Tomes|Spell Tome]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Hush |Hush}}&lt;br /&gt;
|00027441&lt;br /&gt;
|{{Oblivion Spell Effect|Silence}} for 10sec on Target&lt;br /&gt;
|90&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shadow Shape |Shadow_Shape}}&lt;br /&gt;
|000A97BE&lt;br /&gt;
|{{Oblivion Spell Effect|Invisibility}} for 30 sec on Self&lt;br /&gt;
|120&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shroudwalk |Shroudwalk}}&lt;br /&gt;
|0006D678&lt;br /&gt;
|{{Oblivion Spell Effect|Chameleon}} 15% for 30sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''98'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|60*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Voice of Dread |Voice_of_Dread}}&lt;br /&gt;
|000A97D5&lt;br /&gt;
|{{Oblivion Spell Effect|Demoralize}} up to level 5 for 20sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Demoralize}} 20pts for 20sec on Target)&lt;br /&gt;
|68&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Voice of Rapture |Voice_of_Rapture}}&lt;br /&gt;
|000A97B0&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 36pts for 30sec on Target&lt;br /&gt;
|88&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Black Winter |Black_Winter}}&lt;br /&gt;
|0006D67D&lt;br /&gt;
|{{Oblivion Spell Effect|Paralyze}} for 2sec on Target&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Frost Damage}} 20pts on Target&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''200'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|193*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dominate Creature |Dominate_Creature}}&lt;br /&gt;
|000A97CF&lt;br /&gt;
|{{Oblivion Spell Effect|Command Creature}} up to level 9 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Creature}} 36pts for 30sec on Target)&lt;br /&gt;
|265&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Aurelinwae|Aurelinwae]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dominate Humanoid |Dominate_Humanoid}}&lt;br /&gt;
|0003C3F9&lt;br /&gt;
|{{Oblivion Spell Effect|Command Humanoid}} up to level 9 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Humanoid}} 36pts for 30sec on Target)&lt;br /&gt;
|331&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fearful Gaze |Fearful_Gaze}}&lt;br /&gt;
|000A97D6&lt;br /&gt;
|{{Oblivion Spell Effect|Demoralize}} up to level 7 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Demoralize}} 30pts for 30sec on Target)&lt;br /&gt;
|171&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ghostwalk |Ghostwalk}}&lt;br /&gt;
|000A97BF&lt;br /&gt;
|{{Oblivion Spell Effect|Invisibility}} for 60sec on Self&lt;br /&gt;
|240&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Immobilize |Immobilize}}&lt;br /&gt;
|000A9839&lt;br /&gt;
|{{Oblivion Spell Effect|Paralyze}} for 7sec on Touch&lt;br /&gt;
|332&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Mute |Mute}}&lt;br /&gt;
|000AA04C&lt;br /&gt;
|{{Oblivion Spell Effect|Silence}} in 15ft for 15sec on Target&lt;br /&gt;
|303&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shadow |Shadow}}&lt;br /&gt;
|000A97CC&lt;br /&gt;
|{{Oblivion Spell Effect|Chameleon}} 50% for 30sec on Self&lt;br /&gt;
|282&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Torchlight |Torchlight}}&lt;br /&gt;
|000A9828&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 50ft for 240sec on Self&lt;br /&gt;
|183&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Will of Sithis |Will_of_Sithis}}&lt;br /&gt;
|0006D679&lt;br /&gt;
|{{Oblivion Spell Effect|Command Humanoid}} up to level 6 for 25sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Humanoid}} 25pts for 25sec on Target)&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''315'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|173*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Cloak |Cloak}}&lt;br /&gt;
|000A97CD&lt;br /&gt;
|{{Oblivion Spell Effect|Chameleon}} 75% for 30sec on Self&lt;br /&gt;
|474&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Daylight |Daylight}}&lt;br /&gt;
|000A9829&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 60ft for 480sec on Self&lt;br /&gt;
|462&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Grasp of Terror |Grasp_of_Terror}}&lt;br /&gt;
|000A97D8&lt;br /&gt;
|{{Oblivion Spell Effect|Demoralize}} up to level 20 for 30sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Demoralize}} 80pts for 30sec on Touch)&lt;br /&gt;
|401&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Paralyze |Paralyze}}&lt;br /&gt;
|000A983A&lt;br /&gt;
|{{Oblivion Spell Effect|Paralyze}} for 10sec on Touch&lt;br /&gt;
|475&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Silence |Silence}}&lt;br /&gt;
|000AA04D&lt;br /&gt;
|{{Oblivion Spell Effect|Silence}} in 15ft for 20sec on Target&lt;br /&gt;
|405&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Spectral Form |Spectral_Form}}&lt;br /&gt;
|000A97C0&lt;br /&gt;
|{{Oblivion Spell Effect|Invisibility}} for 120sec on Self&lt;br /&gt;
|480&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Terrifying Presence |Terrifying_Presence}}&lt;br /&gt;
|000A97D9&lt;br /&gt;
|{{Oblivion Spell Effect|Demoralize}} up to level 17 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Demoralize}} 70pts for 30sec on Target)&lt;br /&gt;
|507&lt;br /&gt;
|[[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mysticism==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Minor Dispel |Minor_Dispel}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|0008D1E9&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Dispel}} 25pts on Self&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|22&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|''(You start with this spell if [[Oblivion:Mysticism|Mysticism]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Alves_Uvenim|Alves Uvenim]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Life Detection |Minor_Life_Detection}}&lt;br /&gt;
|000A97DC&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 60ft for 10sec on Self&lt;br /&gt;
|15&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Mysticism|Mysticism]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Calindil|Calindil]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Detect Pulse |Detect_Pulse}}&lt;br /&gt;
|0006D67F&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 30ft for 65sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''38'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|40*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dispel Other |Dispel_Other}}&lt;br /&gt;
|0003C3F5&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 30pts on Target&lt;br /&gt;
|41&lt;br /&gt;
|[[Oblivion:Alves_Uvenim|Alves Uvenim]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Dispel |Major_Dispel}}&lt;br /&gt;
|000A9831&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 45pts on Self&lt;br /&gt;
|47&lt;br /&gt;
|[[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Calindil|Calindil]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Life Detection |Major_Life_Detection}}&lt;br /&gt;
|000A97DB&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 60ft for 20sec on Self&lt;br /&gt;
|30&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Remote Manipulation |Remote_Manipulation}}&lt;br /&gt;
|000AA064&lt;br /&gt;
|{{Oblivion Spell Effect|Telekinesis}} 10pts for 20sec on Target&lt;br /&gt;
|28&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Soul Trap |Soul_Trap}}&lt;br /&gt;
|000AA04F&lt;br /&gt;
|{{Oblivion Spell Effect|Soul Trap}} for 20sec on Touch&lt;br /&gt;
|60&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Dispel |Greater_Dispel}}&lt;br /&gt;
|000A9832&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 75pts on Self&lt;br /&gt;
|90&lt;br /&gt;
|[[Oblivion:Agata|Agata]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Dispel Other |Greater_Dispel_Other}}&lt;br /&gt;
|000A9835&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 60pts on Target&lt;br /&gt;
|101&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Life Detection |Greater_Life_Detection}}&lt;br /&gt;
|000A97DA&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 60ft for 60sec on Self&lt;br /&gt;
|90&lt;br /&gt;
|[[Oblivion:Agata|Agata]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Soul Trap |Greater_Soul_Trap}}&lt;br /&gt;
|000AA050&lt;br /&gt;
|{{Oblivion Spell Effect|Soul Trap}} for 30sec on Target&lt;br /&gt;
|135&lt;br /&gt;
|[[Oblivion:Agata|Agata]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Psychic Motion |Psychic_Motion}}&lt;br /&gt;
|000AA065&lt;br /&gt;
|{{Oblivion Spell Effect|Telekinesis}} 20pts for 30sec on Target&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Agata|Agata]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bloodhunt |Bloodhunt}}&lt;br /&gt;
|0006D680&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 50ft for 150sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''191'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|179*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Dispel |Superior_Dispel}}&lt;br /&gt;
|000A9833&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 150pts on Self&lt;br /&gt;
|219&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Life Detection |Superior_Life_Detection}}&lt;br /&gt;
|000A97DD&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 120ft for 60sec on Self&lt;br /&gt;
|220&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Soul Trap |Superior_Soul_Trap}}&lt;br /&gt;
|000AA051&lt;br /&gt;
|{{Oblivion Spell Effect|Soul Trap}} in 10ft for 40sec on Target&lt;br /&gt;
|270&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Aurelinwae|Aurelinwae]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Spell Absorption |Superior_Spell_Absorption}}&lt;br /&gt;
|000AA055&lt;br /&gt;
|{{Oblivion Spell Effect|Spell Absorption}} 20pts for 25sec on Self&lt;br /&gt;
|347&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Spell Reflection |Superior_Spell_Reflection}}&lt;br /&gt;
|000AA039&lt;br /&gt;
|{{Oblivion Spell Effect|Reflect Spell}} 20pts for 20sec on Self&lt;br /&gt;
|323&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Telekinesis |Telekinesis}}&lt;br /&gt;
|000AA066&lt;br /&gt;
|{{Oblivion Spell Effect|Telekinesis}} 30pts for 45sec on Target&lt;br /&gt;
|257&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Aurelinwae|Aurelinwae]]&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Dispel |Legendary_Dispel}}&lt;br /&gt;
|000A9834&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 250pts on Self&lt;br /&gt;
|422&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Life Detection |Legendary_Life_Detection}}&lt;br /&gt;
|000A97DE&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 120ft for 120sec on Self&lt;br /&gt;
|440&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Soul Trap |Legendary_Soul_Trap}}&lt;br /&gt;
|000AA052&lt;br /&gt;
|{{Oblivion Spell Effect|Soul Trap}} in 20ft for 60sec on Target&lt;br /&gt;
|810&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Spell Absorption |Legendary_Spell_Absorption}}&lt;br /&gt;
|000AA056&lt;br /&gt;
|{{Oblivion Spell Effect|Spell Absorption}} 25pts for 25sec on Self&lt;br /&gt;
|461&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Spell Reflection |Legendary_Spell_Reflection}}&lt;br /&gt;
|000AA053&lt;br /&gt;
|{{Oblivion Spell Effect|Reflect Spell}} 25pts for 25sec on Self&lt;br /&gt;
|538&lt;br /&gt;
|[[Oblivion:Agata|Agata]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Movement Mastery |Movement_Mastery}}&lt;br /&gt;
|000AA067&lt;br /&gt;
|{{Oblivion Spell Effect|Telekinesis}} 40pts for 60sec on Target&lt;br /&gt;
|495&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoration==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Absorb Attribute: Agility |Absorb_Attribute:_Agility}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|000A936D&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Absorb Agility}} 5pts for 20sec on Touch&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|14&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Endurance |Absorb_Attribute:_Endurance}}&lt;br /&gt;
|000A936E&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Endurance}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Intelligence |Absorb_Attribute:_Intelligence}}&lt;br /&gt;
|000A9788&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Intelligence}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Luck |Absorb_Attribute:_Luck}}&lt;br /&gt;
|000A9789&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Luck}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Speed |Absorb_Attribute:_Speed}}&lt;br /&gt;
|000A978B&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Speed}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Strength |Absorb_Attribute:_Strength}}&lt;br /&gt;
|000A978C&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Strength}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Willpower |Absorb_Attribute:_Willpower}}&lt;br /&gt;
|000A978D&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Willpower}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Fatigue |Absorb_Fatigue}}&lt;br /&gt;
|000A936B&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Fatigue}} 10pts on Touch&lt;br /&gt;
|11&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Health |Absorb_Health}}&lt;br /&gt;
|000A9367&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Health}} 5pts on Touch&lt;br /&gt;
|12&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Restoration|Restoration]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Magicka |Absorb_Magicka}}&lt;br /&gt;
|000A936C&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Magicka}} 10pts on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Acrobatics |Absorb_Skill:_Acrobatics}}&lt;br /&gt;
|000A978E&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Acrobatics]] 5pts for 10sec on Touch&lt;br /&gt;
|16&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Athletics |Absorb_Skill:_Athletics}}&lt;br /&gt;
|000A9792&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Athletics]] 5pts for 10sec on Touch&lt;br /&gt;
|16&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Illusion |Absorb_Skill:_Illusion}}&lt;br /&gt;
|000A979A&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Illusion]] 5pts for 10sec on Touch&lt;br /&gt;
|16&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Security |Absorb_Skill:_Security}}&lt;br /&gt;
|000A97A0&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Security]] 5pts for 10sec on Touch&lt;br /&gt;
|16&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Fatigue |Fortify_Fatigue}}&lt;br /&gt;
|0003C405&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Fatigue}} 25pts for 45sec on Self&lt;br /&gt;
|11&lt;br /&gt;
|[[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heal Minor Wounds |Heal_Minor_Wounds}}&lt;br /&gt;
|00027442&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 10pts on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''14'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|19*]])&lt;br /&gt;
|''(You start with this spell)'' &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Respite |Minor_Respite}}&lt;br /&gt;
|00027443&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Fatigue}} 15pts on Self&lt;br /&gt;
|6&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Hand to Hand |Absorb_Skill:_Hand_to_Hand}}&lt;br /&gt;
|000A9798&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Hand to Hand]] 10pts for 10sec on Touch&lt;br /&gt;
|40&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Light Armor |Absorb_Skill:_Light_Armor}}&lt;br /&gt;
|000A979B&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Light Armor]] 10pts for 10sec on Touch&lt;br /&gt;
|40&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Mercantile |Absorb_Skill:_Mercantile}}&lt;br /&gt;
|000A979D&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Mercantile]] 10pts for 10sec on Touch&lt;br /&gt;
|40&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Mysticism |Absorb_Skill:_Mysticism}}&lt;br /&gt;
|000A979E&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Mysticism]] 10pts for 10sec on Touch&lt;br /&gt;
|40&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Restoration |Absorb_Skill:_Restoration}}&lt;br /&gt;
|000A979F&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Restoration]] 10pts for 10sec on Touch&lt;br /&gt;
|40&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Convalescence |Convalescence}}&lt;br /&gt;
|0006D7AF&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 15pts on Target&lt;br /&gt;
|48&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Cure Paralysis |Cure_Paralysis}}&lt;br /&gt;
|0003C3FB&lt;br /&gt;
|{{Oblivion Spell Effect|Cure Paralysis}} on Touch&lt;br /&gt;
|50&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Cure Poison |Cure_Poison}}&lt;br /&gt;
|0003C3FC&lt;br /&gt;
|{{Oblivion Spell Effect|Cure Poison}} on Self&lt;br /&gt;
|60&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Agility |Fortify_Agility}}&lt;br /&gt;
|000A9811&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Agility}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Isa_Raman|Isa Raman]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Endurance |Fortify_Endurance}}&lt;br /&gt;
|000A9812&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Endurance}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Health |Fortify_Health}}&lt;br /&gt;
|000A9820&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Health}} 30pts for 30sec on Self&lt;br /&gt;
|32&lt;br /&gt;
|[[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Intelligence |Fortify_Intelligence}}&lt;br /&gt;
|000A9813&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Intelligence}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Ohtesse|Ohtesse]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Luck |Fortify_Luck}}&lt;br /&gt;
|000A9814&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Luck}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Personality |Fortify_Personality}}&lt;br /&gt;
|000A9815&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Personality}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Speed |Fortify_Speed}}&lt;br /&gt;
|000A9816&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Speed}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Strength |Fortify_Strength}}&lt;br /&gt;
|000A9817&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Strength}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Willpower |Fortify_Willpower}}&lt;br /&gt;
|000A9818&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Willpower}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Fatigue |Greater_Fortify_Fatigue}}&lt;br /&gt;
|0003C406&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Fatigue}} 50pts for 45sec on Self&lt;br /&gt;
|26&lt;br /&gt;
|[[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heal Major Wounds |Heal_Major_Wounds}}&lt;br /&gt;
|000A9822&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 25pts on Self&lt;br /&gt;
|61&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Calindil|Calindil]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Leech Health |Leech_Health}}&lt;br /&gt;
|000A9368&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Health}} 10pts on Touch&lt;br /&gt;
|30&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Respite |Major_Respite}}&lt;br /&gt;
|000A9823&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Fatigue}} 80pts on Self&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Night Mother's Caress |Night_Mother.27s_Caress}}&lt;br /&gt;
|0006D67A&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 10pts for 2sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''33'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|38*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Agility |Restore_Agility}}&lt;br /&gt;
|000AA03C&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Agility}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Isa_Raman|Isa Raman]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Endurance |Restore_Endurance}}&lt;br /&gt;
|000AA03F&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Endurance}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Intelligence |Restore_Intelligence}}&lt;br /&gt;
|000AA042&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Intelligence}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Ohtesse|Ohtesse]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Luck |Restore_Luck}}&lt;br /&gt;
|000AA040&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Luck}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Personality |Restore_Personality}}&lt;br /&gt;
|000AA044&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Personality}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Speed |Restore_Speed}}&lt;br /&gt;
|000AA049&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Speed}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Strength |Restore_Strength}}&lt;br /&gt;
|000AA047&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Strength}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Willpower |Restore_Willpower}}&lt;br /&gt;
|000AA04A&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Willpower}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Alteration |Absorb_Skill:_Alteration}}&lt;br /&gt;
|000A9790&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Alteration]] 15pts for 10sec on Touch&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Block |Absorb_Skill:_Block}}&lt;br /&gt;
|000A9794&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Block]] 15pts for 10sec on Touch&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Conjuration |Absorb_Skill:_Conjuration}}&lt;br /&gt;
|000A9796&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Conjuration]] 15pts for 10sec on Touch&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Heavy Armor |Absorb_Skill:_Heavy_Armor}}&lt;br /&gt;
|000A9799&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Heavy Armor]] 15pts for 10sec on Touch&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Marksman |Absorb_Skill:_Marksman}}&lt;br /&gt;
|000A979C&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Marksman]] 15pts for 10sec on Touch&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Consume Health |Consume_Health}}&lt;br /&gt;
|000A9369&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Health}} 20pts on Touch&lt;br /&gt;
|74&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Cure Disease |Cure_Disease}}&lt;br /&gt;
|0003C3FA&lt;br /&gt;
|{{Oblivion Spell Effect|Cure Disease}} on Self&lt;br /&gt;
|140&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Magicka |Fortify_Magicka}}&lt;br /&gt;
|0003C407&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Magicka}} 30 pts for 60sec on Self&lt;br /&gt;
|69&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Convalescence |Greater_Convalescence}}&lt;br /&gt;
|000C7661&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 20pts for 2sec on Target&lt;br /&gt;
|138&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Agility |Greater_Fortify_Agility}}&lt;br /&gt;
|000A9809&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Agility}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Isa_Raman|Isa Raman]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Endurance |Greater_Fortify_Endurance}}&lt;br /&gt;
|000A980A&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Endurance}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Avrus_Adas|Avrus Adas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Intelligence |Greater_Fortify_Intelligence}}&lt;br /&gt;
|000A980B&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Intelligence}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ohtesse|Ohtesse]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Luck |Greater_Fortify_Luck}}&lt;br /&gt;
|000A980C&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Luck}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]], [[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Personality |Greater_Fortify_Personality}}&lt;br /&gt;
|000A980D&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Personality}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Speed |Greater_Fortify_Speed}}&lt;br /&gt;
|000A980E&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Speed}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Strength |Greater_Fortify_Strength}}&lt;br /&gt;
|000A980F&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Strength}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Willpower |Greater_Fortify_Willpower}}&lt;br /&gt;
|000A9810&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Willpower}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heal Greater Wounds |Heal_Greater_Wounds}}&lt;br /&gt;
|000AA03A&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 20pts for 2sec on Self&lt;br /&gt;
|92&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Magic Resistance |Minor_Magic_Resistance}}&lt;br /&gt;
|0008D1EA&lt;br /&gt;
|{{Oblivion Spell Effect|Resist Magic}} 15% for 20sec on Self&lt;br /&gt;
|128&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Blade |Absorb_Skill:_Blade}}&lt;br /&gt;
|000A9793&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Blade]] 25pts for 15sec on Touch&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Blunt |Absorb_Skill:_Blunt}}&lt;br /&gt;
|000A9795&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Blunt]] 25pts for 15sec on Touch&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Destruction |Absorb_Skill:_Destruction}}&lt;br /&gt;
|000A9797&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Destruction]] 25pts for 15sec on Touch&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Sneak |Absorb_Skill:_Sneak}}&lt;br /&gt;
|000A97A1&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Sneak]] 25pts for 15sec on Touch&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]], [[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Devour Health |Devour_Health}}&lt;br /&gt;
|000A936A&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Health}} 40pts on Touch&lt;br /&gt;
|179&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Health |Greater_Fortify_Health}}&lt;br /&gt;
|000A9821&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Health}} 60pts for 60sec on Self&lt;br /&gt;
|158&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Magicka |Greater_Fortify_Magicka}}&lt;br /&gt;
|0003C409&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Magicka}} 60 pts for 60sec on Self&lt;br /&gt;
|169&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heal Superior Wounds |Heal_Superior_Wounds}}&lt;br /&gt;
|000AA03B&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 25pts for 4sec on Self&lt;br /&gt;
|246&lt;br /&gt;
|[[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Convalescence |Superior_Convalescence}}&lt;br /&gt;
|000C7662&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 20pts for 4sec on Target&lt;br /&gt;
|277&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heal Legendary Wounds |Heal_Legendary_Wounds}}&lt;br /&gt;
|00083714&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 30pts for 6sec on Self&lt;br /&gt;
|466&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Oblivion:Spell_List_Notes}}&lt;br /&gt;
&lt;br /&gt;
== Adding Spells ==&lt;br /&gt;
For the PC version the IDs double as cheat codes. Open the console (hit the ` key, above tab and to the left of the 1 on most keyboards) and type the following, substituting &amp;lt;spellid&amp;gt; with a value from the table below (do not include the &amp;lt; and &amp;gt; in the console).&lt;br /&gt;
 player.addspell &amp;lt;spellid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, to add ''Heal Major Wounds'', type&lt;br /&gt;
 player.addspell 000A9822&lt;br /&gt;
&lt;br /&gt;
== Deleting Spells ==&lt;br /&gt;
''Note: Removing the spells as described below will remove them from your list of spells, but you can not create new spells with names similar to those you have removed (you will still get the error message ''&amp;quot;A spell wih this name already exists&amp;quot;''). If you create a spell and realise you made an error, you can '''not''' remove it and create a correct one with the same name.''&lt;br /&gt;
&lt;br /&gt;
As of version 1.0.228 of Oblivion, there is no in-game feature that lets you delete spells. However, you can use the console. The console command is&lt;br /&gt;
 player.removespell &amp;lt;Form ID&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deletion of default in-game spells ===&lt;br /&gt;
For default in-game spells, the Form IDs needed to delete spells are provided in the table.  These IDs can also be found either by using the Construction Set or as described under &amp;quot;Deletion of custom spells&amp;quot;. For the Construction Set, load the Oblivion.esm, and go to Magic --&amp;gt; Spell in the menu to the left. The Form ID of all spells and items is the second column (between ''Editor ID'' and ''Count''). However, it is &amp;quot;hidden&amp;quot; (at least mine is), so you need to extend it to see what it is.&lt;br /&gt;
&lt;br /&gt;
For example, to remove the spell &amp;quot;Calming Touch&amp;quot;, which has Form ID 000A97CA, you must write this in the console:&lt;br /&gt;
 player.removespell 000A97CA&lt;br /&gt;
You will then get a confirmation message saying&lt;br /&gt;
 Spell 'Calming Touch' removed from &amp;lt;character name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deletion of custom spells ===&lt;br /&gt;
Removing custom spells works just the same way, but finding the Form ID is a bit trickier.&lt;br /&gt;
* Go to your Oblivion installation directory (by default C:\Program Files\Bethesda Softworks\Oblivion) and locate the file '''LevelUpData_1.txt'''. This (apparently, I haven't complete overview of it yet) contains information about all your characters' leveling. I've figured it keeps track of quite a few things as you reach a new level.&lt;br /&gt;
* Open it in '''Wordpad''', ''not'' in Notepad.&lt;br /&gt;
* The thing we are looking for here are the spells, which can be found far right. Locate your character, pick the appropriate level (the latest one, I presume) and scroll right. Now you will see all of the spells, powers etc. you had when you reached that level. The Form ID can be found in a paranthesis after the spell name.&lt;br /&gt;
* If you want to remove some spells you have created your current level (the level you are playing), it has not yet been recorded in this text file. Go back to your game, save it, and type ''advlevel'' in the console to force a level-up. Now open the text file again, and you'll find the spells (with their Form ID) at the latest level. Go back to the game, load the save before you leveled (unless you want to cheat) and remove the spells. Voilà!&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Spells&amp;diff=49461</id>
		<title>Oblivion:Spells</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Spells&amp;diff=49461"/>
		<updated>2006-08-31T18:27:52Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Magic Trail}}&lt;br /&gt;
Note: See also: [[Oblivion:Leveled_Spells|Leveled Spells]]&lt;br /&gt;
&lt;br /&gt;
==Alteration==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Burdening Touch |Burdening_Touch}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|000A97C1&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Burden}} 15pts for 15sec on Touch&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|10&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|[[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Open Very Easy Lock |Open_Very_Easy_Lock}}&lt;br /&gt;
|000A97FE&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Very Easy Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 7pts on Target)&lt;br /&gt;
|7&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Alteration|Alteration]] is one of your major skills)''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oblivion:Calindil|Calindil]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Protect |Protect}}&lt;br /&gt;
|000A97A7&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 5% for 30sec on Self&lt;br /&gt;
|10&lt;br /&gt;
||''(You start with this spell if [[Oblivion:Alteration|Alteration]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Calindil|Calindil]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Protect Other |Protect_Other}}&lt;br /&gt;
|00071090&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 10% for 20sec on Touch&lt;br /&gt;
|17&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Unwelcome_Guest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Oblivion Spell Name|The Unwelcome Guest |The_Unwelcome_Guest}}&lt;br /&gt;
|0006D67E&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Very Easy Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 12pts on Target)&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''10'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|15*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Buoyancy |Buoyancy}}&lt;br /&gt;
|0001FBB4&lt;br /&gt;
|{{Oblivion Spell Effect|Feather}} 5pts for 30sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Water Breathing}} for 30sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''34'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|43*]])&lt;br /&gt;
|Given by Deetsan during the [[Oblivion:Quests/Cheydinhal_Recommendation|Cheydinhal Recommendation]] quest. &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Defend |Defend}}&lt;br /&gt;
|000A97A8&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 15% for 30sec on Self&lt;br /&gt;
|43&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ease Burden |Ease_Burden}}&lt;br /&gt;
|000A9800&lt;br /&gt;
|{{Oblivion Spell Effect|Feather}} 50pts for 240sec on Self&lt;br /&gt;
|35&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Electric Shell |Electric_Shell}}&lt;br /&gt;
|000A982A&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Shield}} 10% for 30sec on Self&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Frost Shell |Frost_Shell}}&lt;br /&gt;
|000A981D&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Shield}} 10% for 30sec on Self&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heat Shell |Heat_Shell}}&lt;br /&gt;
|000A9806&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Shield}} 10% for 30sec on Self&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Hindering Touch |Hindering_Touch}}&lt;br /&gt;
|000A97C2&lt;br /&gt;
|{{Oblivion Spell Effect|Burden}} 35pts for 20sec on Touch&lt;br /&gt;
|39&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Latch Crack |Minor_Latch_Crack}}&lt;br /&gt;
|0001CEED&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Easy Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 20pts on Target)&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''23'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|29*]])&lt;br /&gt;
|Given by [[Oblivion:Volanaro|Volanaro]] during the [[Oblivion:Quests/Bruma_Recommendation|Bruma Recommendation]] quest. &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Open Easy Lock |Open_Easy_Lock}}&lt;br /&gt;
|000A9824&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Easy Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 20pts on Target)&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Sea Stride |Sea_Stride}}&lt;br /&gt;
|000AA071&lt;br /&gt;
|{{Oblivion Spell Effect|Water Walking}} for 30sec on Self&lt;br /&gt;
|39&lt;br /&gt;
|[[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Water Breathing |Water_Breathing}}&lt;br /&gt;
|000AA06C&lt;br /&gt;
|{{Oblivion Spell Effect|Water Breathing}} for 30sec on Self&lt;br /&gt;
|43&lt;br /&gt;
|[[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Encumbering Touch |Encumbering_Touch}}&lt;br /&gt;
|000A97C3&lt;br /&gt;
|{{Oblivion Spell Effect|Burden}} 50pts for 25sec on Touch&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Guard |Guard}}&lt;br /&gt;
|000A97A9&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 30% for 30sec on Self&lt;br /&gt;
|104&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ice Shield |Ice_Shield}}&lt;br /&gt;
|000A981E&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Shield}} 20% for 30sec on Self&lt;br /&gt;
|131&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lighten Load |Lighten_Load}}&lt;br /&gt;
|000A9801&lt;br /&gt;
|{{Oblivion Spell Effect|Feather}} 75pts for 300sec on Self&lt;br /&gt;
|75&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Shield |Lightning_Shield}}&lt;br /&gt;
|000A982B&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Shield}} 20% for 30sec on Self&lt;br /&gt;
|131&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Frost Shield |Minor_Frost_Shield}}&lt;br /&gt;
|0006EF34&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Shield}} 15% for 45sec on Self&lt;br /&gt;
|136&lt;br /&gt;
|Given by [[Oblivion:Carahil|Carahil]] During the [[Oblivion:Quests/Anvil_Recommendation|Anvil Recommendation]] quest. &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Open Average Lock |Open_Average_Lock}}&lt;br /&gt;
|000A9836&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Average Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 40pts on Target)&lt;br /&gt;
|72&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fire Shield |Fire_Shield}}&lt;br /&gt;
|000A9808&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Shield}} 30% for 30sec on Self&lt;br /&gt;
|221&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Glacial Wall |Glacial_Wall}}&lt;br /&gt;
|000A981F&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Shield}} 30% for 30sec on Self&lt;br /&gt;
|221&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Wall |Lightning_Wall}}&lt;br /&gt;
|000A982C&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Shield}} 30% for 30sec on Self&lt;br /&gt;
|221&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Open Hard Lock |Open_Hard_Lock}}&lt;br /&gt;
|000A9837&lt;br /&gt;
|{{Oblivion Spell Effect|Open}} Hard Lock on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Open}} 80pts on Target)&lt;br /&gt;
|176&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]], [[Oblivion:Orintur|Orintur]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Oppressing Grasp |Oppressing_Grasp}}&lt;br /&gt;
|000A97C4&lt;br /&gt;
|{{Oblivion Spell Effect|Burden}} 75pts for 30sec on Touch&lt;br /&gt;
|158&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Pack Mule |Pack_Mule}}&lt;br /&gt;
|000A9802&lt;br /&gt;
|{{Oblivion Spell Effect|Feather}} 150pts for 300sec on Self&lt;br /&gt;
|183&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shield |Shield}}&lt;br /&gt;
|000A97AA&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 40% for 30sec on Self&lt;br /&gt;
|151&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weight of the World |Weight_of_the_World}}&lt;br /&gt;
|0007108A&lt;br /&gt;
|{{Oblivion Spell Effect|Burden}} 60pts for 30sec on Target&lt;br /&gt;
|178&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Aegis |Aegis}}&lt;br /&gt;
|000A97AB&lt;br /&gt;
|{{Oblivion Spell Effect|Shield}} 50% for 60sec on Self&lt;br /&gt;
|403&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]], [[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Beast of Burden |Beast_of_Burden}}&lt;br /&gt;
|000A9803&lt;br /&gt;
|{{Oblivion Spell Effect|Feather}} 250pts for 360sec on Self&lt;br /&gt;
|422&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Flame Shield |Flame_Shield}}&lt;br /&gt;
|000A9807&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Shield}} 30% for 60sec on Self&lt;br /&gt;
|443&lt;br /&gt;
|[[Oblivion:Orintur|Orintur]] &lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=&amp;quot;#EEDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Construction Set Only'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Easy Lock |Easy_Lock}}&lt;br /&gt;
|000A9805&lt;br /&gt;
|{{Oblivion Spell Effect|Lock}} 12pts on Touch &lt;br /&gt;
|72 &lt;br /&gt;
|(Journeyman Level) &amp;lt;br&amp;gt;Listed in CS, not available in game.  Note:&amp;lt;br&amp;gt;this spell has several warnings in the CS saying &amp;quot;DO NOT USE&amp;quot;&amp;lt;br&amp;gt;Not sure what would happen if you did... &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Average Lock |Average_Lock}}&lt;br /&gt;
|000A982D&lt;br /&gt;
|{{Oblivion Spell Effect|Lock}} 25pts on Touch &lt;br /&gt;
|184 &lt;br /&gt;
|(Expert Level) &amp;lt;br&amp;gt;Listed in CS, not available in game.  Note: see above. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conjuration==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Bound Boots |Bound_Boots}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|000A97B4&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Bound Boots}} for 20sec on Self&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|24&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Dagger |Bound_Dagger}}&lt;br /&gt;
|000A97B7&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Dagger}} for 15sec on Self&lt;br /&gt;
|21&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Gauntlets |Bound_Gauntlets}}&lt;br /&gt;
|000A97B8&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Gauntlets}} for 20sec on Self&lt;br /&gt;
|16&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Helmet |Bound_Helmet}}&lt;br /&gt;
|000A97BA&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Helmet}} for 20sec on Self&lt;br /&gt;
|24&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Calindil|Calindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Turn Undead |Turn_Undead}}&lt;br /&gt;
|000AA068&lt;br /&gt;
|{{Oblivion Spell Effect|Turn Undead}} up to level 3 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Turn Undead}} 15pts for 30sec on Target)&lt;br /&gt;
|11&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Conjuration|Conjuration]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Greaves |Bound_Greaves}}&lt;br /&gt;
|000A97B9&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Greaves}} for 45sec on Self&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound War Axe |Bound_War_Axe}}&lt;br /&gt;
|000A97B3&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Axe}} for 15sec on Self&lt;br /&gt;
|58&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Repulse Undead |Repulse_Undead}}&lt;br /&gt;
|000AA069&lt;br /&gt;
|{{Oblivion Spell Effect|Turn Undead}} up to level 7 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Turn Undead}} 30pts for 30sec on Target)&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Ghost |Summon_Ghost}}&lt;br /&gt;
|000AA05C&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Ghost for 25sec on Self&lt;br /&gt;
|55&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Scamp |Summon_Scamp}}&lt;br /&gt;
|000AA05E&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Scamp for 20sec on Self&lt;br /&gt;
|60&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Skeleton |Summon_Skeleton}}&lt;br /&gt;
|000AA05F&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Skeleton for 40sec on Self&lt;br /&gt;
|45&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Conjuration|Conjuration]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Calindil|Calindil]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Zombie |Summon_Zombie}}&lt;br /&gt;
|000AA063&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Zombie for 30sec on Self&lt;br /&gt;
|50&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Calindil|Calindil]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Bow |Bound_Bow}}&lt;br /&gt;
|000A97B5&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Bow}} for 15sec on Self&lt;br /&gt;
|142&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Aurelinwae|Aurelinwae]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Cuirass |Bound_Cuirass}}&lt;br /&gt;
|000A97B6&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Cuirass}} for 60sec on Self&lt;br /&gt;
|72&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Mace |Bound_Mace}}&lt;br /&gt;
|000A97BB&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Mace}} for 15sec on Self&lt;br /&gt;
|136&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Rebuke Undead |Rebuke_Undead}}&lt;br /&gt;
|000AA06A&lt;br /&gt;
|{{Oblivion Spell Effect|Turn Undead}} up to level 15 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Turn Undead}} 60pts for 30sec on Target)&lt;br /&gt;
|70&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Dremora |Summon_Dremora}}&lt;br /&gt;
|000AA059&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Dremora for 20sec on Self&lt;br /&gt;
|145&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Flame Atronach |Summon_Flame_Atronach}}&lt;br /&gt;
|000AA05A&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Flame Atronach for 30sec on Self&lt;br /&gt;
|135&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Headless Zombie |Summon_Headless_Zombie}}&lt;br /&gt;
|0003C414&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Headless Zombie for 25sec on Self&lt;br /&gt;
|140&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Skeleton Guardian |Summon_Skeleton_Guardian}}&lt;br /&gt;
|0003C415&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Skeleton Guardian for 40sec on Self&lt;br /&gt;
|130&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Shield |Bound_Shield}}&lt;br /&gt;
|000A97BC&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Shield}} for 120sec on Self&lt;br /&gt;
|216&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bound Sword |Bound_Sword}}&lt;br /&gt;
|000A97BD&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Sword}} for 15sec on Self&lt;br /&gt;
|352&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dismiss Undead |Dismiss_Undead}}&lt;br /&gt;
|000AA06B&lt;br /&gt;
|{{Oblivion Spell Effect|Turn Undead}} up to level 18 for 60sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Turn Undead}} 75pts for 60sec on Target)&lt;br /&gt;
|187&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Clannfear |Summon_Clannfear}}&lt;br /&gt;
|000AA057&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Clannfear for 45sec on Self&lt;br /&gt;
|340&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Daedroth |Summon_Daedroth}}&lt;br /&gt;
|000AA058&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Daedroth for 30sec on Self&lt;br /&gt;
|369&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Faded Wraith |Summon_Faded_Wraith}}&lt;br /&gt;
|000AA062&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Faded Wraith for 40sec on Self&lt;br /&gt;
|350&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Frost Atronach |Summon_Frost_Atronach}}&lt;br /&gt;
|000AA058&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Frost Atronach for 35sec on Self&lt;br /&gt;
|360&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Skeleton Champion |Summon_Skeleton_Champion}}&lt;br /&gt;
|0003C417&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Skeleton Champion for 25sec on Self&lt;br /&gt;
|380&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Skeleton Hero |Summon_Skeleton_Hero}}&lt;br /&gt;
|0003C416&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Skeleton Hero for 50sec on Self&lt;br /&gt;
|330&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Spider Daedra |Summon_Spider_Daedra}}&lt;br /&gt;
|0003C418&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Spider Daedra for 20sec on Self&lt;br /&gt;
|390&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Dremora Lord |Summon_Dremora_Lord}}&lt;br /&gt;
|0003C413&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Dremora Lord for 35sec on Self&lt;br /&gt;
|549&lt;br /&gt;
|[[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Gloom Wraith |Summon_Gloom_Wraith}}&lt;br /&gt;
|0004C419&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Gloom Wraith for 25sec on Self&lt;br /&gt;
|650&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Lich |Summon_Lich}}&lt;br /&gt;
|000AA05D&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Lich for 20sec on Self&lt;br /&gt;
|700&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Storm Atronach |Summon_Storm_Atronach}}&lt;br /&gt;
|000AA060&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Storm Atronach for 40sec on Self&lt;br /&gt;
|500&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Summon Xivilai |Summon_Xivilai}}&lt;br /&gt;
|000AA061&lt;br /&gt;
|{{Oblivion Spell Effect|Summon}} Xivilai for 30sec on Self&lt;br /&gt;
|600&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Construction Set Only'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Bound Armor |Major_Bound_Armor}}&lt;br /&gt;
|000C7626&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Cuirass}} for 30sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Gauntlets}} for 30sec on Self &lt;br /&gt;
|60&lt;br /&gt;
| (Apprentice Level)&amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Bound Armor |Greater_Bound_Armor}}&lt;br /&gt;
|000C7627&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Boots}} for 30sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Cuirass}} for 30sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Gauntlets}} for 30sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Greaves}} for 30sec on Self &lt;br /&gt;
|132 &lt;br /&gt;
| (Journeyman Level)&amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Bound Armor |Superior_Bound_Armor}}&lt;br /&gt;
|000C7628&lt;br /&gt;
|{{Oblivion Spell Effect|Bound Boots}} for 40sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Cuirass}} for 40sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Gauntlets}} for 40sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Greaves}} for 40sec on Self&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Bound Helmet}} for 40sec on Self &lt;br /&gt;
|224 &lt;br /&gt;
| (Expert Level)&amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Destruction==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Burning Touch |Burning_Touch}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|0004C91E&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Fire Damage}} 10pts on Touch&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|14&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|[[Oblivion:Druja|Druja]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Cold Touch |Cold_Touch}}&lt;br /&gt;
|000A97EF&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 15pts on Touch&lt;br /&gt;
|23&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Destruction|Destruction]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Druja|Druja]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Curse of Weakness |Curse_of_Weakness}}&lt;br /&gt;
|000A97D2&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Fatigue}} 15pts on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Druja|Druja]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Entropic Touch |Entropic_Touch}}&lt;br /&gt;
|000A97D3&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Health}} 5pts on Touch&lt;br /&gt;
|9&lt;br /&gt;
|[[Oblivion:Druja|Druja]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Flare |Flare}}&lt;br /&gt;
|000A97DF&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 6pts on Target&lt;br /&gt;
|11&lt;br /&gt;
|''(You start with this spell)''&amp;lt;br&amp;gt;[[Oblivion:Druja|Druja]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Enervation |Minor_Enervation}}&lt;br /&gt;
|0003C3EF&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Fatigue}} 15pts for 15sec on Target&lt;br /&gt;
|12&lt;br /&gt;
|[[Oblivion:Druja|Druja]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Wound |Minor_Wound}}&lt;br /&gt;
|0004C912&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Health}} 5pts for 10sec on Target&lt;br /&gt;
|10&lt;br /&gt;
|[[Oblivion:Druja|Druja]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shocking Touch |Shocking_Touch}}&lt;br /&gt;
|000A97FA&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 10pts on Touch&lt;br /&gt;
|14&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Destruction|Destruction]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Druja|Druja]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Snowball |Snowball}}&lt;br /&gt;
|000A97EA&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 10pts on Target&lt;br /&gt;
|21&lt;br /&gt;
|[[Oblivion:Druja|Druja]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Spark |Spark}}&lt;br /&gt;
|000A97F3&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 10pts on Target&lt;br /&gt;
|22&lt;br /&gt;
|[[Oblivion:Druja|Druja]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weak Fireball |Weak_Fireball}}&lt;br /&gt;
|0001EF7F&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 5pts in 5ft for 3sec on Target&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''12'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|26*]])&lt;br /&gt;
|Given by [[Oblivion:Adrienne_Berene|Adrienne Berene]] during the [[Oblivion:Quests/Skingrad_Recommendation|Skingrad Recommendation]] quest. &lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Corrode Armor |Corrode_Armor}}&lt;br /&gt;
|000A97A3&lt;br /&gt;
|{{Oblivion Spell Effect|Disintegrate Armor}} 30pts on Touch&lt;br /&gt;
|48&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Illusion  |Drain_Skill:_Illusion_}}&lt;br /&gt;
| 0003C3E7 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Illusion 10pts for 20sec on Target &lt;br /&gt;
|37 &lt;br /&gt;
| [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Marksman  |Drain_Skill:_Marksman_}}&lt;br /&gt;
| 0003C3E6 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Marksman 10pts for 20sec on Target &lt;br /&gt;
|37 &lt;br /&gt;
| [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Electric Touch |Electric_Touch}}&lt;br /&gt;
|000A97FB&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 25pts on Touch&lt;br /&gt;
|48&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Entropic Bolt |Entropic_Bolt}}&lt;br /&gt;
|000A97B1&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Health}} 10pts on Target&lt;br /&gt;
|34&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Flame Touch |Flame_Touch}}&lt;br /&gt;
|000A97E4&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 25pts on Touch&lt;br /&gt;
|46&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Flash Bolt |Flash_Bolt}}&lt;br /&gt;
|000A97E0&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 20pts on Target&lt;br /&gt;
|52&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Frost Touch |Frost_Touch}}&lt;br /&gt;
|000A97F0&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 25pts on Touch&lt;br /&gt;
|45&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Hailstone |Hailstone}}&lt;br /&gt;
|000A97EB&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 20pts on Target&lt;br /&gt;
|51&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Magicka Drain |Magicka_Drain}}&lt;br /&gt;
|0004C90F&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Magicka}} 30pts for 30sec on Touch&lt;br /&gt;
|41&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Enervation |Major_Enervation}}&lt;br /&gt;
|0003C3F0&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Fatigue}} 30pts for 15sec on Target&lt;br /&gt;
|31&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Wound |Major_Wound}}&lt;br /&gt;
|0004C913&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Health}} 15pts for 10sec on Target&lt;br /&gt;
|43&lt;br /&gt;
|[[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Sever Magicka |Sever_Magicka}}&lt;br /&gt;
|0003C3DC&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Magicka}} 30pts on Target&lt;br /&gt;
|28&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shock |Shock}}&lt;br /&gt;
|000A97F4&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 20pts on Target&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weakness to Fire |Weakness_to_Fire}}&lt;br /&gt;
|0003C40D&lt;br /&gt;
|{{Oblivion Spell Effect|Weakness to Fire}} 25% for 30sec on Target&lt;br /&gt;
|27&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weakness to Frost |Weakness_to_Frost}}&lt;br /&gt;
|0003C40E&lt;br /&gt;
|{{Oblivion Spell Effect|Weakness to Frost}} 25% for 30sec on Target&lt;br /&gt;
|27&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weakness to Poison |Weakness_to_Poison}}&lt;br /&gt;
|0003C411&lt;br /&gt;
|{{Oblivion Spell Effect|Weakness to Poison}} 25% for 30sec on Target&lt;br /&gt;
|27&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weakness to Shock |Weakness_to_Shock}}&lt;br /&gt;
|0003C412&lt;br /&gt;
|{{Oblivion Spell Effect|Weakness to Shock}} 25% for 30sec on Target&lt;br /&gt;
|27&lt;br /&gt;
|[[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Baronoff's Bloody Icicle |Baronoff.27s_Bloody_Icicle}}&lt;br /&gt;
|0006D67C&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 30pts on Target&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''132'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|86*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Blazing Spear |Blazing_Spear}}&lt;br /&gt;
|000A97E1&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 35pts on Target&lt;br /&gt;
|106&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Corrode Weapon |Corrode_Weapon}}&lt;br /&gt;
|000A97A5&lt;br /&gt;
|{{Oblivion Spell Effect|Disintegrate Weapon}} 60pts on Touch&lt;br /&gt;
|117&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dire Wound |Dire_Wound}}&lt;br /&gt;
|0004C914&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Health}} 30pts for 10sec on Target&lt;br /&gt;
|104&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Alteration |Drain_Skill:_Alteration}}&lt;br /&gt;
|0003C3E9&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Alteration 15pts for 25sec on Target&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Destruction |Drain_Skill:_Destruction}}&lt;br /&gt;
|0003C3E8&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Destruction 15pts for 25sec on Target&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Hand to Hand |Drain_Skill:_Hand_to_Hand}}&lt;br /&gt;
|0003C3EA&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Hand to Hand 15pts for 25sec on Target&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Heavy Armor |Drain_Skill:_Heavy_Armor}}&lt;br /&gt;
|0003C3EB&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Heavy Armor 15pts for 25sec on Target&lt;br /&gt;
|78&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fire Ball |Fire_Ball}}&lt;br /&gt;
|000A97E7&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 30pts in 10ft on Target&lt;br /&gt;
|131&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Frost Bolt |Frost_Bolt}}&lt;br /&gt;
|000A97EC&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 35pts on Target&lt;br /&gt;
|105&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Magicka Drain |Greater_Magicka_Drain}}&lt;br /&gt;
|0003C3F2&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Magicka}} 50pts for 30sec on Touch&lt;br /&gt;
|80&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Hail Storm |Hail_Storm}}&lt;br /&gt;
|0003C3D6&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 30pts in 10ft on Target&lt;br /&gt;
|129&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Bolt |Lightning_Bolt}}&lt;br /&gt;
|000A97F8&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 35pts on Target&lt;br /&gt;
|110&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Grasp |Lightning_Grasp}}&lt;br /&gt;
|000A97FC&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 45pts on Touch&lt;br /&gt;
|101&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Searing Grasp |Searing_Grasp}}&lt;br /&gt;
|000A97E5&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 45pts on Touch&lt;br /&gt;
|97&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shocking Burst |Shocking_Burst}}&lt;br /&gt;
|0003C3D9&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 15pts in 10ft for 2 sec on Target&lt;br /&gt;
|112&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Weakness to Magicka |Weakness_to_Magicka}}&lt;br /&gt;
|0003C40F&lt;br /&gt;
|{{Oblivion Spell Effect|Weakness to Magic}} 25% for 30sec on Target&lt;br /&gt;
|69&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Winter's Grasp |Winter.27s_Grasp}}&lt;br /&gt;
|000A97F1&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 45pts on Touch&lt;br /&gt;
|96&lt;br /&gt;
|[[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Withering Touch |Withering_Touch}}&lt;br /&gt;
|000A97D4&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Health}} 30pts on Touch&lt;br /&gt;
|93&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Arctic Blow |Arctic_Blow}}&lt;br /&gt;
|000A97F2&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 80pts on Touch&lt;br /&gt;
|201&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dire Enervation |Dire_Enervation}}&lt;br /&gt;
|0003C3F1&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Fatigue}} 60pts for 30sec on Target&lt;br /&gt;
|152&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Disintegrate Armor |Disintegrate_Armor}}&lt;br /&gt;
|000A97A4&lt;br /&gt;
|{{Oblivion Spell Effect|Disintegrate Armor}} 100pts on Target&lt;br /&gt;
|337&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Blade |Drain_Skill:_Blade}}&lt;br /&gt;
|0003C3EC&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Blade 20pts for 45sec on Target&lt;br /&gt;
|203&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Conjuration |Drain_Skill:_Conjuration}}&lt;br /&gt;
|0003C3ED&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Conjuration 20pts for 45sec on Target&lt;br /&gt;
|203&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Restoration |Drain_Skill:_Restoration}}&lt;br /&gt;
|0003C3EE&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Restoration 20pts for 45sec on Target&lt;br /&gt;
|203&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fire Storm |Fire_Storm}}&lt;br /&gt;
|000A97E8&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 50pts in 15ft on Target&lt;br /&gt;
|378&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heat Blast |Heat_Blast}}&lt;br /&gt;
|000A97E2&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 70pts on Target&lt;br /&gt;
|258&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ice Bolt |Ice_Bolt}}&lt;br /&gt;
|000A97ED&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 70pts on Target&lt;br /&gt;
|255&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ice Storm |Ice_Storm}}&lt;br /&gt;
|0003C3D7&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 50pts in 15ft on Target&lt;br /&gt;
|373&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Ball |Lightning_Ball}}&lt;br /&gt;
|0003C3DA&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 20pts in 15ft for 2sec on Target&lt;br /&gt;
|243&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Blast |Lightning_Blast}}&lt;br /&gt;
|000A97FD&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 70pts on Target&lt;br /&gt;
|269&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Surge |Lightning_Surge}}&lt;br /&gt;
|000A97F6&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 80pts on Touch&lt;br /&gt;
|212&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Scorching Blow |Scorching_Blow}}&lt;br /&gt;
|000A97E6&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 80pts on Touch&lt;br /&gt;
|204&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Magicka Drain |Superior_Magicka_Drain}}&lt;br /&gt;
|0003C3F3&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Magicka}} 100pts for 30sec on Touch&lt;br /&gt;
|196&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Wound |Superior_Wound}}&lt;br /&gt;
|0004C915&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Health}} 50pts for 10sec on Target&lt;br /&gt;
|201&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Withering Bolt |Withering_Bolt}}&lt;br /&gt;
|000A97B2&lt;br /&gt;
|{{Oblivion Spell Effect|Damage Health}} 40pts on Target&lt;br /&gt;
|202&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Blizzard |Blizzard}}&lt;br /&gt;
|0003C3D8&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 75pts in 20ft on Target&lt;br /&gt;
|836&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Disintegrate Weapon |Disintegrate_Weapon}}&lt;br /&gt;
|000A97A6       &lt;br /&gt;
|{{Oblivion Spell Effect|Disintegrate Weapon}} 150pts on Target&lt;br /&gt;
|569&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Electrocution |Electrocution}}&lt;br /&gt;
|000A97F9&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 110pts on Target&lt;br /&gt;
|479&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Enemies Explode |Enemies_Explode}}&lt;br /&gt;
|00014720&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 5pts in 10ft for 5sec on Target&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Fire Damage}} 70pts in 20ft for 1sec on Target&lt;br /&gt;
|842&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Flame Tempest |Flame_Tempest}}&lt;br /&gt;
|000A97E9&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 75pts in 15ft on Target&lt;br /&gt;
|635&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]], [[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ice Blast |Ice_Blast}}&lt;br /&gt;
|000A97EE&lt;br /&gt;
|{{Oblivion Spell Effect|Frost Damage}} 110pts on Target&lt;br /&gt;
|455&lt;br /&gt;
|[[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Immolating Blast |Immolating_Blast}}&lt;br /&gt;
|000A97E3&lt;br /&gt;
|{{Oblivion Spell Effect|Fire Damage}} 110pts on Target&lt;br /&gt;
|461&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Vigge_the_Cautious|Vigge the Cautious]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Magicka Drain |Legendary_Magicka_Drain}}&lt;br /&gt;
|0003C3F4&lt;br /&gt;
|{{Oblivion Spell Effect|Drain Magicka}} 120pts for 60sec on Touch&lt;br /&gt;
|495&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Lightning Storm |Lightning_Storm}}&lt;br /&gt;
|0003C3DB&lt;br /&gt;
|{{Oblivion Spell Effect|Shock Damage}} 30pts in 15ft for 2sec on Target&lt;br /&gt;
|409&lt;br /&gt;
|[[Oblivion:Adrienne_Berene|Adrienne Berene]] &lt;br /&gt;
|- bgcolor=&amp;quot;#EECCCC&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Construction Set Only'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Agility  |Damage_Agility_}}&lt;br /&gt;
| 0003C3FD &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Agility}} 1pt on Target &lt;br /&gt;
|15 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Endurance  |Damage_Endurance_}}&lt;br /&gt;
| 0003C3FE &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Endurance}} 1pt on Target &lt;br /&gt;
|15 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Intelligence  |Damage_Intelligence_}}&lt;br /&gt;
| 0003C3FF &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Intelligence}} 5pts on Target &lt;br /&gt;
|117 &lt;br /&gt;
|(Journeyman Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Luck  |Damage_Luck_}}&lt;br /&gt;
| 0003C400 &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Luck}} 1pt on Target &lt;br /&gt;
|15 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Speed  |Damage_Speed_}}&lt;br /&gt;
| 0003C401 &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Speed}} 3pts on Target &lt;br /&gt;
|61 &lt;br /&gt;
|(Apprentice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Strength  |Damage_Strength_}}&lt;br /&gt;
| 0003C402 &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Strength}} 5pts on Target &lt;br /&gt;
|117 &lt;br /&gt;
|(Journeyman Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Damage Willpower  |Damage_Willpower_}}&lt;br /&gt;
| 0003C403 &lt;br /&gt;
|{{Oblivion Spell Effect|Damage Willpower}} 3pts on Target &lt;br /&gt;
|61 &lt;br /&gt;
|(Apprentice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Agility  |Drain_Agility_}}&lt;br /&gt;
| 0003C3DF &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Agility}} 5pts for 20sec on Target &lt;br /&gt;
|16 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Endurance  |Drain_Endurance_}}&lt;br /&gt;
| 0003C3E0 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Endurance}} 5pts for 20sec on Target &lt;br /&gt;
|16 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Intelligence  |Drain_Intelligence_}}&lt;br /&gt;
| 0003C3E4 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Intelligence}} 14pts for 25sec on Target &lt;br /&gt;
|76 &lt;br /&gt;
|(Journeyman Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Luck  |Drain_Luck_}}&lt;br /&gt;
| 0003C3E1 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Luck}} 5pts for 20sec on Target &lt;br /&gt;
|16 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Speed  |Drain_Speed_}}&lt;br /&gt;
| 0003C3E2 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Speed}} 10pts for 20sec on Target &lt;br /&gt;
|40 &lt;br /&gt;
|(Apprentice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Willpower  |Drain_Willpower_}}&lt;br /&gt;
| 0003C3E3 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Willpower}} 10pts for 20sec on Target &lt;br /&gt;
|40 &lt;br /&gt;
|(Apprentice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Drain Skill: Light Armor |Drain_Skill:_Light_Armor}}&lt;br /&gt;
| 00084B14 &lt;br /&gt;
|{{Oblivion Spell Effect|Drain Skill}}: Light Armor 5pts for 20sec on Target &lt;br /&gt;
|15 &lt;br /&gt;
|(Novice Level) &amp;lt;br&amp;gt;Listed in CS, but not available in game &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Illusion==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Alluring Gaze |Alluring_Gaze}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|000A97AC&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Charm}} 12pts for 30sec on Target&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|21&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Beguiling Touch |Beguiling_Touch}}&lt;br /&gt;
|000A97AE&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 12pts for 30sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Captivate |Captivate}}&lt;br /&gt;
|0001C4AD&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 10pts for 10sec on Touch&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''18'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|3*]])&lt;br /&gt;
|Reward for [[Oblivion:Quests/Bravil_Recommendation|Bravil Recommendation]] quest. &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Frenzy |Frenzy}}&lt;br /&gt;
|000A9819&lt;br /&gt;
|{{Oblivion Spell Effect|Frenzy}} up to level 5 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Frenzy}} 20pts for 30sec on Target)&lt;br /&gt;
|8&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Illuminate |Illuminate}}&lt;br /&gt;
|000A319D&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 10ft for 90sec on Target&lt;br /&gt;
|13&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Inspiration |Inspiration}}&lt;br /&gt;
|000AA032&lt;br /&gt;
|{{Oblivion Spell Effect|Rally}} 25pts for 20sec on Target&lt;br /&gt;
|5&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Inspiring Touch |Inspiring_Touch}}&lt;br /&gt;
|000AA033&lt;br /&gt;
|{{Oblivion Spell Effect|Rally}} 25pts for 30sec on Touch&lt;br /&gt;
|5&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Serenity |Serenity}}&lt;br /&gt;
|000A97C6&lt;br /&gt;
|{{Oblivion Spell Effect|Calm}} up to level 2 for 10sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Calm}} 10pts for 10sec on Target)&lt;br /&gt;
|13&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Ohtesse|Ohtesse]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Soothing Touch |Soothing_Touch}}&lt;br /&gt;
|000A97C9&lt;br /&gt;
|{{Oblivion Spell Effect|Calm}} up to level 2 for 15sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Calm}} 10pts for 15sec on Touch)&lt;br /&gt;
|13&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Illusion|Illusion]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Starlight |Starlight}}&lt;br /&gt;
|000A9825&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 20ft for 60sec on Self&lt;br /&gt;
|14&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Illusion|Illusion]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Calindil|Calindil]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Touch of Frenzy |Touch_of_Frenzy}}&lt;br /&gt;
|000A981B&lt;br /&gt;
|{{Oblivion Spell Effect|Frenzy}} up to level 6 for 30sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Frenzy}} 25pts for 30sec on Touch)&lt;br /&gt;
|7&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Command Creature |Command_Creature}}&lt;br /&gt;
|000A97CE&lt;br /&gt;
|{{Oblivion Spell Effect|Command Creature}} up to level 2 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Creature}} 8pts for 30sec on Target)&lt;br /&gt;
|38&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Command Humanoid |Command_Humanoid}}&lt;br /&gt;
|0003C3F8&lt;br /&gt;
|{{Oblivion Spell Effect|Command Humanoid}} up to level 2 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Humanoid}} 8pts for 30sec on Target)&lt;br /&gt;
|48&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Hush|Hush}}&lt;br /&gt;
|~needed~&lt;br /&gt;
|{{Oblivion Spell Effect|Silence}} 10 seconds on Target&lt;br /&gt;
|68&lt;br /&gt;
|[[Oblivion:Spell_Tomes|Spell Tome]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Commanding Touch |Commanding_Touch}}&lt;br /&gt;
|000A97D0&lt;br /&gt;
|{{Oblivion Spell Effect|Command Creature}} up to level 3 for 30sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Creature}} 12pts for 30sec on Touch)&lt;br /&gt;
|43&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Eyes of Eventide |Eyes_of_Eventide}}&lt;br /&gt;
|000A982F&lt;br /&gt;
|{{Oblivion Spell Effect|Night-Eye}} for 15sec on Self&lt;br /&gt;
|33&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heroic Touch |Heroic_Touch}}&lt;br /&gt;
|000AA035&lt;br /&gt;
|{{Oblivion Spell Effect|Rally}} 50pts for 60sec on Touch&lt;br /&gt;
|26&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heroism |Heroism}}&lt;br /&gt;
|000AA034&lt;br /&gt;
|{{Oblivion Spell Effect|Rally}} 50pts for 45sec on Target&lt;br /&gt;
|30&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Mesmerizing Grasp |Mesmerizing_Grasp}}&lt;br /&gt;
|000A97AF&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 25pts for 30sec on Touch&lt;br /&gt;
|35&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Moonlight |Moonlight}}&lt;br /&gt;
|000A9826&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 30ft for 120sec on Self&lt;br /&gt;
|47&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Pacification |Pacification}}&lt;br /&gt;
|000A97C7&lt;br /&gt;
|{{Oblivion Spell Effect|Calm}} up to level 2 for 20sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Calm}} 10pts for 20sec on Target)&lt;br /&gt;
|26&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Rage |Rage}}&lt;br /&gt;
|000A981A&lt;br /&gt;
|{{Oblivion Spell Effect|Frenzy}} up to level 10 for 40sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Frenzy}} 40pts for 40sec on Target)&lt;br /&gt;
|26&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Seductive Charm |Seductive_Charm}}&lt;br /&gt;
|000A97AD&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 24pts for 30sec on Target&lt;br /&gt;
|52&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Touch of Fear |Touch_of_Fear}}&lt;br /&gt;
|000A97D7&lt;br /&gt;
|{{Oblivion Spell Effect|Demoralize}} up to level 3 for 20sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Demoralize}} 15pts for 20sec on Touch)&lt;br /&gt;
|31&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Touch of Rage |Touch_of_Rage}}&lt;br /&gt;
|000A981C&lt;br /&gt;
|{{Oblivion Spell Effect|Frenzy}} up to level 18 for 30sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Frenzy}} 75pts for 30sec on Touch)&lt;br /&gt;
|30&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Void Gazer |Void_Gazer}}&lt;br /&gt;
|0006D67B&lt;br /&gt;
|{{Oblivion Spell Effect|Night-Eye}} for 150sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''54'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|330*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Calming Touch |Calming_Touch}}&lt;br /&gt;
|000A97CA&lt;br /&gt;
|{{Oblivion Spell Effect|Calm}} up to level 7 for 20sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Calm}} 30pts for 20sec on Touch)&lt;br /&gt;
|73&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Delphine_Jend|Delphine Jend]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Candlelight |Candlelight}}&lt;br /&gt;
|000A9827&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 40ft for 180sec on Self&lt;br /&gt;
|103&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Chameleon |Chameleon}}&lt;br /&gt;
|000A97CB&lt;br /&gt;
|{{Oblivion Spell Effect|Chameleon}} 25% for 30sec on Self&lt;br /&gt;
|116&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Deathly Visage |Deathly_Visage}}&lt;br /&gt;
|0006D681&lt;br /&gt;
|{{Oblivion Spell Effect|Invisibility}} for 35sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''112'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|140*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Debilitate |Debilitate}}&lt;br /&gt;
|000A9838&lt;br /&gt;
|{{Oblivion Spell Effect|Paralyze}} for 3sec on Touch&lt;br /&gt;
|142&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dominating Touch |Dominating_Touch}}&lt;br /&gt;
|000A97D1&lt;br /&gt;
|{{Oblivion Spell Effect|Command Creature}} up to level 6 for 30sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Creature}} 24pts for 30sec on Touch)&lt;br /&gt;
|105&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Enthralling Presence |Enthralling_Presence}}&lt;br /&gt;
|000A97FF&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 24pts in 20ft for 20sec on Target&lt;br /&gt;
|105&lt;br /&gt;
|[[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Eyes of Midnight |Eyes_of_Midnight}}&lt;br /&gt;
|000A9830&lt;br /&gt;
|{{Oblivion Spell Effect|Night-Eye}} for 30sec on Self&lt;br /&gt;
|66&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Hush |Hush}}&lt;br /&gt;
|00027441&lt;br /&gt;
|{{Oblivion Spell Effect|Silence}} for 10sec on Target&lt;br /&gt;
|90&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shadow Shape |Shadow_Shape}}&lt;br /&gt;
|000A97BE&lt;br /&gt;
|{{Oblivion Spell Effect|Invisibility}} for 30 sec on Self&lt;br /&gt;
|120&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shroudwalk |Shroudwalk}}&lt;br /&gt;
|0006D678&lt;br /&gt;
|{{Oblivion Spell Effect|Chameleon}} 15% for 30sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''98'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|60*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Voice of Dread |Voice_of_Dread}}&lt;br /&gt;
|000A97D5&lt;br /&gt;
|{{Oblivion Spell Effect|Demoralize}} up to level 5 for 20sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Demoralize}} 20pts for 20sec on Target)&lt;br /&gt;
|68&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Voice of Rapture |Voice_of_Rapture}}&lt;br /&gt;
|000A97B0&lt;br /&gt;
|{{Oblivion Spell Effect|Charm}} 36pts for 30sec on Target&lt;br /&gt;
|88&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Black Winter |Black_Winter}}&lt;br /&gt;
|0006D67D&lt;br /&gt;
|{{Oblivion Spell Effect|Paralyze}} for 2sec on Target&amp;lt;br&amp;gt;{{Oblivion Spell Effect|Frost Damage}} 20pts on Target&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''200'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|193*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dominate Creature |Dominate_Creature}}&lt;br /&gt;
|000A97CF&lt;br /&gt;
|{{Oblivion Spell Effect|Command Creature}} up to level 9 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Creature}} 36pts for 30sec on Target)&lt;br /&gt;
|265&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Aurelinwae|Aurelinwae]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dominate Humanoid |Dominate_Humanoid}}&lt;br /&gt;
|0003C3F9&lt;br /&gt;
|{{Oblivion Spell Effect|Command Humanoid}} up to level 9 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Humanoid}} 36pts for 30sec on Target)&lt;br /&gt;
|331&lt;br /&gt;
|[[Oblivion:Athragar|Athragar]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fearful Gaze |Fearful_Gaze}}&lt;br /&gt;
|000A97D6&lt;br /&gt;
|{{Oblivion Spell Effect|Demoralize}} up to level 7 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Demoralize}} 30pts for 30sec on Target)&lt;br /&gt;
|171&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Ghostwalk |Ghostwalk}}&lt;br /&gt;
|000A97BF&lt;br /&gt;
|{{Oblivion Spell Effect|Invisibility}} for 60sec on Self&lt;br /&gt;
|240&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Immobilize |Immobilize}}&lt;br /&gt;
|000A9839&lt;br /&gt;
|{{Oblivion Spell Effect|Paralyze}} for 7sec on Touch&lt;br /&gt;
|332&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Mute |Mute}}&lt;br /&gt;
|000AA04C&lt;br /&gt;
|{{Oblivion Spell Effect|Silence}} in 15ft for 15sec on Target&lt;br /&gt;
|303&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Shadow |Shadow}}&lt;br /&gt;
|000A97CC&lt;br /&gt;
|{{Oblivion Spell Effect|Chameleon}} 50% for 30sec on Self&lt;br /&gt;
|282&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Torchlight |Torchlight}}&lt;br /&gt;
|000A9828&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 50ft for 240sec on Self&lt;br /&gt;
|183&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Will of Sithis |Will_of_Sithis}}&lt;br /&gt;
|0006D679&lt;br /&gt;
|{{Oblivion Spell Effect|Command Humanoid}} up to level 6 for 25sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Command Humanoid}} 25pts for 25sec on Target)&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''315'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|173*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Cloak |Cloak}}&lt;br /&gt;
|000A97CD&lt;br /&gt;
|{{Oblivion Spell Effect|Chameleon}} 75% for 30sec on Self&lt;br /&gt;
|474&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Daylight |Daylight}}&lt;br /&gt;
|000A9829&lt;br /&gt;
|{{Oblivion Spell Effect|Light}} in 60ft for 480sec on Self&lt;br /&gt;
|462&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Grasp of Terror |Grasp_of_Terror}}&lt;br /&gt;
|000A97D8&lt;br /&gt;
|{{Oblivion Spell Effect|Demoralize}} up to level 20 for 30sec on Touch&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Demoralize}} 80pts for 30sec on Touch)&lt;br /&gt;
|401&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Paralyze |Paralyze}}&lt;br /&gt;
|000A983A&lt;br /&gt;
|{{Oblivion Spell Effect|Paralyze}} for 10sec on Touch&lt;br /&gt;
|475&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Silence |Silence}}&lt;br /&gt;
|000AA04D&lt;br /&gt;
|{{Oblivion Spell Effect|Silence}} in 15ft for 20sec on Target&lt;br /&gt;
|405&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Spectral Form |Spectral_Form}}&lt;br /&gt;
|000A97C0&lt;br /&gt;
|{{Oblivion Spell Effect|Invisibility}} for 120sec on Self&lt;br /&gt;
|480&lt;br /&gt;
|[[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Terrifying Presence |Terrifying_Presence}}&lt;br /&gt;
|000A97D9&lt;br /&gt;
|{{Oblivion Spell Effect|Demoralize}} up to level 17 for 30sec on Target&amp;lt;br&amp;gt; (a.k.a. {{Oblivion Spell Effect|Demoralize}} 70pts for 30sec on Target)&lt;br /&gt;
|507&lt;br /&gt;
|[[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mysticism==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Minor Dispel |Minor_Dispel}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|0008D1E9&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Dispel}} 25pts on Self&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|22&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|''(You start with this spell if [[Oblivion:Mysticism|Mysticism]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Alves_Uvenim|Alves Uvenim]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Life Detection |Minor_Life_Detection}}&lt;br /&gt;
|000A97DC&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 60ft for 10sec on Self&lt;br /&gt;
|15&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Mysticism|Mysticism]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Calindil|Calindil]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Ita_Rienus|Ita Rienus]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Detect Pulse |Detect_Pulse}}&lt;br /&gt;
|0006D67F&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 30ft for 65sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''38'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|40*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Dispel Other |Dispel_Other}}&lt;br /&gt;
|0003C3F5&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 30pts on Target&lt;br /&gt;
|41&lt;br /&gt;
|[[Oblivion:Alves_Uvenim|Alves Uvenim]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Dispel |Major_Dispel}}&lt;br /&gt;
|000A9831&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 45pts on Self&lt;br /&gt;
|47&lt;br /&gt;
|[[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Calindil|Calindil]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Life Detection |Major_Life_Detection}}&lt;br /&gt;
|000A97DB&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 60ft for 20sec on Self&lt;br /&gt;
|30&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Remote Manipulation |Remote_Manipulation}}&lt;br /&gt;
|000AA064&lt;br /&gt;
|{{Oblivion Spell Effect|Telekinesis}} 10pts for 20sec on Target&lt;br /&gt;
|28&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Soul Trap |Soul_Trap}}&lt;br /&gt;
|000AA04F&lt;br /&gt;
|{{Oblivion Spell Effect|Soul Trap}} for 20sec on Touch&lt;br /&gt;
|60&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Dispel |Greater_Dispel}}&lt;br /&gt;
|000A9832&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 75pts on Self&lt;br /&gt;
|90&lt;br /&gt;
|[[Oblivion:Agata|Agata]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Dispel Other |Greater_Dispel_Other}}&lt;br /&gt;
|000A9835&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 60pts on Target&lt;br /&gt;
|101&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Life Detection |Greater_Life_Detection}}&lt;br /&gt;
|000A97DA&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 60ft for 60sec on Self&lt;br /&gt;
|90&lt;br /&gt;
|[[Oblivion:Agata|Agata]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Soul Trap |Greater_Soul_Trap}}&lt;br /&gt;
|000AA050&lt;br /&gt;
|{{Oblivion Spell Effect|Soul Trap}} for 30sec on Target&lt;br /&gt;
|135&lt;br /&gt;
|[[Oblivion:Agata|Agata]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Psychic Motion |Psychic_Motion}}&lt;br /&gt;
|000AA065&lt;br /&gt;
|{{Oblivion Spell Effect|Telekinesis}} 20pts for 30sec on Target&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Agata|Agata]] &lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Bloodhunt |Bloodhunt}}&lt;br /&gt;
|0006D680&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 50ft for 150sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''191'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|179*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Dispel |Superior_Dispel}}&lt;br /&gt;
|000A9833&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 150pts on Self&lt;br /&gt;
|219&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Raminus_Polus|Raminus Polus]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Life Detection |Superior_Life_Detection}}&lt;br /&gt;
|000A97DD&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 120ft for 60sec on Self&lt;br /&gt;
|220&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Soul Trap |Superior_Soul_Trap}}&lt;br /&gt;
|000AA051&lt;br /&gt;
|{{Oblivion Spell Effect|Soul Trap}} in 10ft for 40sec on Target&lt;br /&gt;
|270&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Aurelinwae|Aurelinwae]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Spell Absorption |Superior_Spell_Absorption}}&lt;br /&gt;
|000AA055&lt;br /&gt;
|{{Oblivion Spell Effect|Spell Absorption}} 20pts for 25sec on Self&lt;br /&gt;
|347&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Spell Reflection |Superior_Spell_Reflection}}&lt;br /&gt;
|000AA039&lt;br /&gt;
|{{Oblivion Spell Effect|Reflect Spell}} 20pts for 20sec on Self&lt;br /&gt;
|323&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Telekinesis |Telekinesis}}&lt;br /&gt;
|000AA066&lt;br /&gt;
|{{Oblivion Spell Effect|Telekinesis}} 30pts for 45sec on Target&lt;br /&gt;
|257&lt;br /&gt;
|[[Oblivion:Agata|Agata]], [[Oblivion:Aurelinwae|Aurelinwae]]&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Dispel |Legendary_Dispel}}&lt;br /&gt;
|000A9834&lt;br /&gt;
|{{Oblivion Spell Effect|Dispel}} 250pts on Self&lt;br /&gt;
|422&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Life Detection |Legendary_Life_Detection}}&lt;br /&gt;
|000A97DE&lt;br /&gt;
|{{Oblivion Spell Effect|Detect Life}} in 120ft for 120sec on Self&lt;br /&gt;
|440&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Soul Trap |Legendary_Soul_Trap}}&lt;br /&gt;
|000AA052&lt;br /&gt;
|{{Oblivion Spell Effect|Soul Trap}} in 20ft for 60sec on Target&lt;br /&gt;
|810&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Spell Absorption |Legendary_Spell_Absorption}}&lt;br /&gt;
|000AA056&lt;br /&gt;
|{{Oblivion Spell Effect|Spell Absorption}} 25pts for 25sec on Self&lt;br /&gt;
|461&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Legendary Spell Reflection |Legendary_Spell_Reflection}}&lt;br /&gt;
|000AA053&lt;br /&gt;
|{{Oblivion Spell Effect|Reflect Spell}} 25pts for 25sec on Self&lt;br /&gt;
|538&lt;br /&gt;
|[[Oblivion:Agata|Agata]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Movement Mastery |Movement_Mastery}}&lt;br /&gt;
|000AA067&lt;br /&gt;
|{{Oblivion Spell Effect|Telekinesis}} 40pts for 60sec on Target&lt;br /&gt;
|495&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoration==&lt;br /&gt;
{| class=&amp;quot;greylapse&amp;quot; border = 1 table = center cellpadding = 3 cellspacing = 0 style = &amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
| '''Spell Name''' || '''ID''' || '''Effects''' || '''Cost''' || '''Where to get'''&lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Novice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|{{Oblivion Spell Name|Absorb Attribute: Agility |Absorb_Attribute:_Agility}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|000A936D&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|{{Oblivion Spell Effect|Absorb Agility}} 5pts for 20sec on Touch&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;|14&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Endurance |Absorb_Attribute:_Endurance}}&lt;br /&gt;
|000A936E&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Endurance}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Intelligence |Absorb_Attribute:_Intelligence}}&lt;br /&gt;
|000A9788&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Intelligence}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Luck |Absorb_Attribute:_Luck}}&lt;br /&gt;
|000A9789&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Luck}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Speed |Absorb_Attribute:_Speed}}&lt;br /&gt;
|000A978B&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Speed}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Strength |Absorb_Attribute:_Strength}}&lt;br /&gt;
|000A978C&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Strength}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Attribute: Willpower |Absorb_Attribute:_Willpower}}&lt;br /&gt;
|000A978D&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Willpower}} 5pts for 20sec on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Fatigue |Absorb_Fatigue}}&lt;br /&gt;
|000A936B&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Fatigue}} 10pts on Touch&lt;br /&gt;
|11&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Health |Absorb_Health}}&lt;br /&gt;
|000A9367&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Health}} 5pts on Touch&lt;br /&gt;
|12&lt;br /&gt;
|''(You start with this spell if [[Oblivion:Restoration|Restoration]] is one of your major skills)''&amp;lt;br&amp;gt;[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Magicka |Absorb_Magicka}}&lt;br /&gt;
|000A936C&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Magicka}} 10pts on Touch&lt;br /&gt;
|14&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]], [[Oblivion:Gaspar_Stegine|Gaspar Stegine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Acrobatics |Absorb_Skill:_Acrobatics}}&lt;br /&gt;
|000A978E&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Acrobatics]] 5pts for 10sec on Touch&lt;br /&gt;
|16&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Athletics |Absorb_Skill:_Athletics}}&lt;br /&gt;
|000A9792&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Athletics]] 5pts for 10sec on Touch&lt;br /&gt;
|16&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Illusion |Absorb_Skill:_Illusion}}&lt;br /&gt;
|000A979A&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Illusion]] 5pts for 10sec on Touch&lt;br /&gt;
|16&lt;br /&gt;
|[[Oblivion:Calindil|Calindil]], [[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Security |Absorb_Skill:_Security}}&lt;br /&gt;
|000A97A0&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Security]] 5pts for 10sec on Touch&lt;br /&gt;
|16&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Fatigue |Fortify_Fatigue}}&lt;br /&gt;
|0003C405&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Fatigue}} 25pts for 45sec on Self&lt;br /&gt;
|11&lt;br /&gt;
|[[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heal Minor Wounds |Heal_Minor_Wounds}}&lt;br /&gt;
|00027442&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 10pts on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''14'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|19*]])&lt;br /&gt;
|''(You start with this spell)'' &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Respite |Minor_Respite}}&lt;br /&gt;
|00027443&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Fatigue}} 15pts on Self&lt;br /&gt;
|6&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Apprentice'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Hand to Hand |Absorb_Skill:_Hand_to_Hand}}&lt;br /&gt;
|000A9798&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Hand to Hand]] 10pts for 10sec on Touch&lt;br /&gt;
|40&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Light Armor |Absorb_Skill:_Light_Armor}}&lt;br /&gt;
|000A979B&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Light Armor]] 10pts for 10sec on Touch&lt;br /&gt;
|40&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Mercantile |Absorb_Skill:_Mercantile}}&lt;br /&gt;
|000A979D&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Mercantile]] 10pts for 10sec on Touch&lt;br /&gt;
|40&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Mysticism |Absorb_Skill:_Mysticism}}&lt;br /&gt;
|000A979E&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Mysticism]] 10pts for 10sec on Touch&lt;br /&gt;
|40&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Restoration |Absorb_Skill:_Restoration}}&lt;br /&gt;
|000A979F&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Restoration]] 10pts for 10sec on Touch&lt;br /&gt;
|40&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Convalescence |Convalescence}}&lt;br /&gt;
|0006D7AF&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 15pts on Target&lt;br /&gt;
|48&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Cure Paralysis |Cure_Paralysis}}&lt;br /&gt;
|0003C3FB&lt;br /&gt;
|{{Oblivion Spell Effect|Cure Paralysis}} on Touch&lt;br /&gt;
|50&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Cure Poison |Cure_Poison}}&lt;br /&gt;
|0003C3FC&lt;br /&gt;
|{{Oblivion Spell Effect|Cure Poison}} on Self&lt;br /&gt;
|60&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Agility |Fortify_Agility}}&lt;br /&gt;
|000A9811&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Agility}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Isa_Raman|Isa Raman]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Endurance |Fortify_Endurance}}&lt;br /&gt;
|000A9812&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Endurance}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Health |Fortify_Health}}&lt;br /&gt;
|000A9820&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Health}} 30pts for 30sec on Self&lt;br /&gt;
|32&lt;br /&gt;
|[[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Intelligence |Fortify_Intelligence}}&lt;br /&gt;
|000A9813&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Intelligence}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Ohtesse|Ohtesse]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Luck |Fortify_Luck}}&lt;br /&gt;
|000A9814&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Luck}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Personality |Fortify_Personality}}&lt;br /&gt;
|000A9815&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Personality}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Speed |Fortify_Speed}}&lt;br /&gt;
|000A9816&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Speed}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Strength |Fortify_Strength}}&lt;br /&gt;
|000A9817&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Strength}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Willpower |Fortify_Willpower}}&lt;br /&gt;
|000A9818&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Willpower}} 5pts for 90sec on Self&lt;br /&gt;
|42&lt;br /&gt;
|[[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Fatigue |Greater_Fortify_Fatigue}}&lt;br /&gt;
|0003C406&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Fatigue}} 50pts for 45sec on Self&lt;br /&gt;
|26&lt;br /&gt;
|[[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heal Major Wounds |Heal_Major_Wounds}}&lt;br /&gt;
|000A9822&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 25pts on Self&lt;br /&gt;
|61&lt;br /&gt;
|[[Oblivion:Alberic_Litte|Alberic Litte]], [[Oblivion:Alves_Uvenim|Alves Uvenim]], [[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Calindil|Calindil]], [[Oblivion:Delphine_Jend|Delphine Jend]], [[Oblivion:Druja|Druja]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Selena_Orania|Selena Orania]], [[Oblivion:Sulinus_Vassinus|Sulinus Vassinus]], [[Oblivion:Thaurron|Thaurron]], [[Oblivion:Trayvond_the_Redguard|Trayvond the Redguard]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Leech Health |Leech_Health}}&lt;br /&gt;
|000A9368&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Health}} 10pts on Touch&lt;br /&gt;
|30&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Major Respite |Major_Respite}}&lt;br /&gt;
|000A9823&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Fatigue}} 80pts on Self&lt;br /&gt;
|54&lt;br /&gt;
|[[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Night Mother's Caress |Night_Mother.27s_Caress}}&lt;br /&gt;
|0006D67A&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 10pts for 2sec on Self&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#00cc00&amp;quot;&amp;gt;'''33'''&amp;lt;/font&amp;gt; ([[#Spell_Notes|38*]])&lt;br /&gt;
|[[Oblivion:M'raaj-Dar|M'raaj-Dar]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Agility |Restore_Agility}}&lt;br /&gt;
|000AA03C&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Agility}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Isa_Raman|Isa Raman]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Endurance |Restore_Endurance}}&lt;br /&gt;
|000AA03F&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Endurance}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Intelligence |Restore_Intelligence}}&lt;br /&gt;
|000AA042&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Intelligence}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Ohtesse|Ohtesse]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Luck |Restore_Luck}}&lt;br /&gt;
|000AA040&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Luck}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Personality |Restore_Personality}}&lt;br /&gt;
|000AA044&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Personality}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Speed |Restore_Speed}}&lt;br /&gt;
|000AA049&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Speed}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Strength |Restore_Strength}}&lt;br /&gt;
|000AA047&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Strength}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Restore Willpower |Restore_Willpower}}&lt;br /&gt;
|000AA04A&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Willpower}} 5pts on Self&lt;br /&gt;
|29&lt;br /&gt;
|[[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Journeyman'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Alteration |Absorb_Skill:_Alteration}}&lt;br /&gt;
|000A9790&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Alteration]] 15pts for 10sec on Touch&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Block |Absorb_Skill:_Block}}&lt;br /&gt;
|000A9794&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Block]] 15pts for 10sec on Touch&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Conjuration |Absorb_Skill:_Conjuration}}&lt;br /&gt;
|000A9796&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Conjuration]] 15pts for 10sec on Touch&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Heavy Armor |Absorb_Skill:_Heavy_Armor}}&lt;br /&gt;
|000A9799&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Heavy Armor]] 15pts for 10sec on Touch&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Marksman |Absorb_Skill:_Marksman}}&lt;br /&gt;
|000A979C&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Marksman]] 15pts for 10sec on Touch&lt;br /&gt;
|67&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Consume Health |Consume_Health}}&lt;br /&gt;
|000A9369&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Health}} 20pts on Touch&lt;br /&gt;
|74&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Cure Disease |Cure_Disease}}&lt;br /&gt;
|0003C3FA&lt;br /&gt;
|{{Oblivion Spell Effect|Cure Disease}} on Self&lt;br /&gt;
|140&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Fortify Magicka |Fortify_Magicka}}&lt;br /&gt;
|0003C407&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Magicka}} 30 pts for 60sec on Self&lt;br /&gt;
|69&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]], [[Oblivion:Edgar_Vautrine|Edgar Vautrine]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Ungarion|Ungarion]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Convalescence |Greater_Convalescence}}&lt;br /&gt;
|000C7661&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 20pts for 2sec on Target&lt;br /&gt;
|138&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Agility |Greater_Fortify_Agility}}&lt;br /&gt;
|000A9809&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Agility}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Isa_Raman|Isa Raman]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Endurance |Greater_Fortify_Endurance}}&lt;br /&gt;
|000A980A&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Endurance}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Avrus_Adas|Avrus Adas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Intelligence |Greater_Fortify_Intelligence}}&lt;br /&gt;
|000A980B&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Intelligence}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Ohtesse|Ohtesse]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Luck |Greater_Fortify_Luck}}&lt;br /&gt;
|000A980C&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Luck}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]], [[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Personality |Greater_Fortify_Personality}}&lt;br /&gt;
|000A980D&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Personality}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Trevaia|Trevaia]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Speed |Greater_Fortify_Speed}}&lt;br /&gt;
|000A980E&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Speed}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]], [[Oblivion:Volanaro|Volanaro]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Strength |Greater_Fortify_Strength}}&lt;br /&gt;
|000A980F&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Strength}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Willpower |Greater_Fortify_Willpower}}&lt;br /&gt;
|000A9810&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Willpower}} 10pts for 90sec on Self&lt;br /&gt;
|102&lt;br /&gt;
|[[Oblivion:Aurelinwae|Aurelinwae]], [[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heal Greater Wounds |Heal_Greater_Wounds}}&lt;br /&gt;
|000AA03A&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 20pts for 2sec on Self&lt;br /&gt;
|92&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Minor Magic Resistance |Minor_Magic_Resistance}}&lt;br /&gt;
|0008D1EA&lt;br /&gt;
|{{Oblivion Spell Effect|Resist Magic}} 15% for 20sec on Self&lt;br /&gt;
|128&lt;br /&gt;
|[[Oblivion:Thaurron|Thaurron]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Expert'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Blade |Absorb_Skill:_Blade}}&lt;br /&gt;
|000A9793&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Blade]] 25pts for 15sec on Touch&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]], [[Oblivion:Selena_Orania|Selena Orania]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Blunt |Absorb_Skill:_Blunt}}&lt;br /&gt;
|000A9795&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Blunt]] 25pts for 15sec on Touch&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Destruction |Absorb_Skill:_Destruction}}&lt;br /&gt;
|000A9797&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Destruction]] 25pts for 15sec on Touch&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Absorb Skill: Sneak |Absorb_Skill:_Sneak}}&lt;br /&gt;
|000A97A1&lt;br /&gt;
|[[Oblivion:Absorb Skill|Absorb Sneak]] 25pts for 15sec on Touch&lt;br /&gt;
|193&lt;br /&gt;
|[[Oblivion:Gaspar_Stegine|Gaspar Stegine]], [[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Devour Health |Devour_Health}}&lt;br /&gt;
|000A936A&lt;br /&gt;
|{{Oblivion Spell Effect|Absorb Health}} 40pts on Touch&lt;br /&gt;
|179&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Health |Greater_Fortify_Health}}&lt;br /&gt;
|000A9821&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Health}} 60pts for 60sec on Self&lt;br /&gt;
|158&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Greater Fortify Magicka |Greater_Fortify_Magicka}}&lt;br /&gt;
|0003C409&lt;br /&gt;
|{{Oblivion Spell Effect|Fortify Magicka}} 60 pts for 60sec on Self&lt;br /&gt;
|169&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Marc_Gulitte|Marc Gulitte]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heal Superior Wounds |Heal_Superior_Wounds}}&lt;br /&gt;
|000AA03B&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 25pts for 4sec on Self&lt;br /&gt;
|246&lt;br /&gt;
|[[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Raminus_Polus|Raminus Polus]], [[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Superior Convalescence |Superior_Convalescence}}&lt;br /&gt;
|000C7662&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 20pts for 4sec on Target&lt;br /&gt;
|277&lt;br /&gt;
|[[Oblivion:Avrus_Adas|Avrus Adas]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Ohtesse|Ohtesse]], [[Oblivion:Orag_gra-Bargol|Orag gra-Bargol]], [[Oblivion:Trevaia|Trevaia]], [[Oblivion:Tumindil|Tumindil]], [[Oblivion:Uravasa_Othrelas|Uravasa Othrelas]] &lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDFF&amp;quot;&lt;br /&gt;
|colspan=5|&amp;lt;center&amp;gt;'''Master'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Oblivion Spell Name|Heal Legendary Wounds |Heal_Legendary_Wounds}}&lt;br /&gt;
|00083714&lt;br /&gt;
|{{Oblivion Spell Effect|Restore Health}} 30pts for 6sec on Self&lt;br /&gt;
|466&lt;br /&gt;
|[[Oblivion:Borissean|Borissean]], [[Oblivion:Isa_Raman|Isa Raman]], [[Oblivion:Tumindil|Tumindil]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Oblivion:Spell_List_Notes}}&lt;br /&gt;
&lt;br /&gt;
== Adding Spells ==&lt;br /&gt;
For the PC version the IDs double as cheat codes. Open the console (hit the ` key, above tab and to the left of the 1 on most keyboards) and type the following, substituting &amp;lt;spellid&amp;gt; with a value from the table below (do not include the &amp;lt; and &amp;gt; in the console).&lt;br /&gt;
 player.addspell &amp;lt;spellid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, to add ''Heal Major Wounds'', type&lt;br /&gt;
 player.addspell 000A9822&lt;br /&gt;
&lt;br /&gt;
== Deleting Spells ==&lt;br /&gt;
''Note: Removing the spells as described below will remove them from your list of spells, but you can not create new spells with names similar to those you have removed (you will still get the error message ''&amp;quot;A spell wih this name already exists&amp;quot;''). If you create a spell and realise you made an error, you can '''not''' remove it and create a correct one with the same name.''&lt;br /&gt;
&lt;br /&gt;
As of version 1.0.228 of Oblivion, there is no in-game feature that lets you delete spells. However, you can use the console. The console command is&lt;br /&gt;
 player.removespell &amp;lt;Form ID&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deletion of default in-game spells ===&lt;br /&gt;
For default in-game spells, the Form IDs needed to delete spells are provided in the table.  These IDs can also be found either by using the Construction Set or as described under &amp;quot;Deletion of custom spells&amp;quot;. For the Construction Set, load the Oblivion.esm, and go to Magic --&amp;gt; Spell in the menu to the left. The Form ID of all spells and items is the second column (between ''Editor ID'' and ''Count''). However, it is &amp;quot;hidden&amp;quot; (at least mine is), so you need to extend it to see what it is.&lt;br /&gt;
&lt;br /&gt;
For example, to remove the spell &amp;quot;Calming Touch&amp;quot;, which has Form ID 000A97CA, you must write this in the console:&lt;br /&gt;
 player.removespell 000A97CA&lt;br /&gt;
You will then get a confirmation message saying&lt;br /&gt;
 Spell 'Calming Touch' removed from &amp;lt;character name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deletion of custom spells ===&lt;br /&gt;
Removing custom spells works just the same way, but finding the Form ID is a bit trickier.&lt;br /&gt;
* Go to your Oblivion installation directory (by default C:\Program Files\Bethesda Softworks\Oblivion) and locate the file '''LevelUpData_1.txt'''. This (apparently, I haven't complete overview of it yet) contains information about all your characters' leveling. I've figured it keeps track of quite a few things as you reach a new level.&lt;br /&gt;
* Open it in '''Wordpad''', ''not'' in Notepad.&lt;br /&gt;
* The thing we are looking for here are the spells, which can be found far right. Locate your character, pick the appropriate level (the latest one, I presume) and scroll right. Now you will see all of the spells, powers etc. you had when you reached that level. The Form ID can be found in a paranthesis after the spell name.&lt;br /&gt;
* If you want to remove some spells you have created your current level (the level you are playing), it has not yet been recorded in this text file. Go back to your game, save it, and type ''advlevel'' in the console to force a level-up. Now open the text file again, and you'll find the spells (with their Form ID) at the latest level. Go back to the game, load the save before you leveled (unless you want to cheat) and remove the spells. Voilà!&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Modryn_Oreyn&amp;diff=45968</id>
		<title>Oblivion:Modryn Oreyn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Modryn_Oreyn&amp;diff=45968"/>
		<updated>2006-08-14T21:48:14Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modryn is one of the [[Oblivion:Fighters_Guild|Fighters Guild]] members that give out quests. He is located in Chorrol. He helps you during the [[Oblivion:Azani_Blackheart_%28quest%29|Azani Blackheart quest]] and tags along to help fight off monsters.&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Modryn_Oreyn&amp;diff=45965</id>
		<title>Oblivion:Modryn Oreyn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Modryn_Oreyn&amp;diff=45965"/>
		<updated>2006-08-14T21:43:57Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modryn is one of the &amp;lt;a href=&amp;quot;http://www.uesp.net/wiki/Oblivion:Fighters_Guild&amp;quot;&amp;gt;fighters guild&amp;lt;/a&amp;gt; members that give out quests. He is located in Chorrol. He helps you during the &amp;lt;a href=&amp;quot;http://www.uesp.net/wiki/Oblivion:Azani_Blackheart_%28quest%29&amp;quot;&amp;gt;Azani Blackheart Quest&amp;lt;/a&amp;gt; and tags along to help fight off monsters.&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=General:Links&amp;diff=44674</id>
		<title>General:Links</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=General:Links&amp;diff=44674"/>
		<updated>2006-08-10T19:17:02Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: /* Oblivion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a list of [[Elder Scrolls]] related links. Feel free to add your site or a site you like to this list, or help make it more complete by adding a neutral toned description to the sites already listed.&lt;br /&gt;
&lt;br /&gt;
==Official Sites==&lt;br /&gt;
* '''[http://www.elderscrolls.com The Elder Scrolls]''' – The official site of the [[Elder Scrolls]] series.&lt;br /&gt;
* '''[http://www.elderscrolls.com/forums The Elder Scrolls Forums]''' – The officical forums for discussions on the [[Elder Scrolls]] series.&lt;br /&gt;
&lt;br /&gt;
==General Elder Scrolls==&lt;br /&gt;
* '''[http://til.gamingsource.net/ The Imperial Library]'''&lt;br /&gt;
* '''[http://www.rpgplanet.com/morrowind/chalice/ Aldrien's Chalice]'''&lt;br /&gt;
* '''[http://www.buttersky.com/morrowind/guars/index.html The Gratuitous Guar Page]'''&lt;br /&gt;
* '''[http://dwemer.whirlingschool.net/ Academy for Dwemer Studies]'''&lt;br /&gt;
* '''[http://elderscrollsforum.com ElderScrollsForum.com]''' – Community-based forum about the ''Elder Scrolls'' game series&lt;br /&gt;
* '''[http://z13.invisionfree.com/The_Grim_Blades/index.php?act=idx The Grimblades]''' - A guild forum for assassinations and stealing in Morrowind and Oblivion&lt;br /&gt;
&lt;br /&gt;
==Game Specific==&lt;br /&gt;
&lt;br /&gt;
===Oblivion===&lt;br /&gt;
* '''[http://oblivion.gamewikis.org OblivioWiki]''' - A wiki guide for Oblivion&lt;br /&gt;
* '''[http://www.chorrol.com Chorrol]''' – Post-release version of [http://www.waiting4oblivion.com/ Waiting 4 Oblivion]&lt;br /&gt;
* '''[http://www.bloodandshadows.com Blood and Shadows]''' – Darker-themed ''Oblivion'' fansite; has forums&lt;br /&gt;
* '''[http://www.rpgcodex.com/gamedetails.php?id=301 ''Oblivion'' page in RPG Codex]&lt;br /&gt;
* '''[http://elderscrolls.filefront.com The Elder Scrolls Files]''' – Large modding community; has forums&lt;br /&gt;
* '''[http://planetelderscrolls.gamespy.com Planet Elder Scrolls]''' – GameSpy-hosted fansite featuring mods and screenshots&lt;br /&gt;
* '''[http://www.oblivionportal.com Oblivion Portal]''' – News, interviews, and forums&lt;br /&gt;
* '''[http://cyrodiil.oblivionportal.com Cyrodiil]''' – ''Oblivion'' fansite, news, reviews, forum&lt;br /&gt;
* '''[http://www.oblivionsource.com Oblivion Source]''' – News, interviews, mods, screenshots and much more&lt;br /&gt;
* '''[http://elderscrolls.blogspot.com Beyond Oblivion]''' – ''Oblivion'' fansite hosted as blog&lt;br /&gt;
* '''[http://www.linklost.com/occ/ Oblivion Character Creation]''' – Determines stats from character info&lt;br /&gt;
* '''[http://www.obliviondown.com Oblivion Down]''' – News, media, forums&lt;br /&gt;
* '''[http://www.cyrodiil.net Cyrodiil Chronicles]''' – News, forums&lt;br /&gt;
* '''[http://oblivion.azzor.com Oblivion.Azzor.com]''' – Community, info&lt;br /&gt;
* '''[http://oblivion.edgegaming.com Oblivion Gaming]''' – Forums, media, fanart and fan fiction&lt;br /&gt;
* '''[http://tgocforums.tk The Gates of Cyrodiil]''' - Forums, Main page still being constructed&lt;br /&gt;
&lt;br /&gt;
===Morrowind===&lt;br /&gt;
* '''[http://www.thelys.org Thelys]''' – Morrowind mod host&lt;br /&gt;
* '''[http://elderscrolls.filefront.com The Elder Scrolls Files]''' – Large modding community; has forums&lt;br /&gt;
* '''[http://www.planetelderscrolls.com Planet Elder Scrolls]''' – Large modding community; has forums&lt;br /&gt;
* '''[http://morrowind.ufrealms.net Unforgotten Realms]''' – Site hosting several modders&lt;br /&gt;
* '''[http://www.khalazzaprod.fr.st/ Khalazza Production]''' – A French site with a reasonable collection of plugins&lt;br /&gt;
* '''[http://wizards-islands.planetelderscrolls.gamespy.com/wi.htm Wizard's Islands Site]''' – After their domain expired, they obviously got hosted on the Gamespy network&lt;br /&gt;
* '''[http://wrye.ufrealms.net/ Wrye Morrowind]''' – Mods and community&lt;br /&gt;
* '''[http://morrowind.bonusweb.cz Morrowind BonusWeb]''' – Great Morrowind fansite from Czech Republic.&lt;br /&gt;
&lt;br /&gt;
===Redguard===&lt;br /&gt;
* '''[http://www.avault.com/featured/redguard/ A-Vaults Redguard Preview]''' – A great, detailed preview for the game with lots of screenshots and an excellent movie trailer. A must see!&lt;br /&gt;
&lt;br /&gt;
===Battlespire===&lt;br /&gt;
* '''[http://www.eldertomes.com Elder Tomes]''' – A fansite for Battlespire that looks for and helps develop software to help run Battlespire on modern systems.&lt;br /&gt;
&lt;br /&gt;
===Daggerfall===&lt;br /&gt;
* '''[http://users.pandora.be/esreverian/DAGhome.html Daggerfall FAQ]''' – A very thorough FAQ about the game&lt;br /&gt;
* '''[http://www.geocities.com/TimesSquare/2997/dagger.html DF Save Game Hex List]''' – Contains a good list of hex codes for the save game to give yourself items, armor, weapons, etc...&lt;br /&gt;
* '''[http://www.tesguides.com/tes2/ Beginner's Guide to Daggerfall]''' ([http://www.izhtex.com/tes2/index.htm old mirror]) – Excellent FAQ on the game.&lt;br /&gt;
* '''[http://www.bigfoot.com/~magicka CJY Daggerfall Page]''' – Bunch of good general hints, cheats, links, files and character creation.&lt;br /&gt;
* '''[http://home1.gte.net/cucumatz/quests.html Daggerfall Tools]''' – All kinds of great DF utilities.&lt;br /&gt;
* '''[http://www.geocities.com/SiliconValley/6656/dagfiles.htm The Complete Daggerfall File Library]''' – Just about every possible Daggerfall file you could ever want can be found here in a well organized environment. Hasn't been updated in a while.&lt;br /&gt;
* '''[http://www.geocities.com/TimesSquare/Labyrinth/2200/ The Evening Star]''' – Nice site which has some hints and information as well as some humourous sides of Daggerfall. Newspaper, hints, files, links, journals, and characters. No longer updated.&lt;br /&gt;
* '''[http://neuman.virtualave.net/daedrafall.html Daedrafall Mod]''' – Home page of the Daedrfall mod which allows you to play the game as a Daedra, among other things.&lt;br /&gt;
* '''[http://www.icehouse.net/radu/dagger/index.htm Legends of Iliac Bay]''' – Nice character gallery for Daggerfall as well as a few links and files.&lt;br /&gt;
* '''[http://members.tripod.com/~WRG/beast.html DF Bestiary]''' – Various information and pictures of the monster in the game.&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
''(none)''&lt;br /&gt;
&lt;br /&gt;
==Modding Sites==&lt;br /&gt;
* '''[http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls]'''&lt;br /&gt;
* '''[http://www.oblivionsource.com/ Oblivion Source]'''&lt;br /&gt;
* '''[http://www.oblivionfiles.com/ Oblivion Files]'''&lt;br /&gt;
* '''[http://elderscrolls.filefront.com/ Filefront Oblivion]'''&lt;br /&gt;
* '''[http://www.thelys.org/index.php Thelys]'''&lt;br /&gt;
* '''[http://www.elricm.com/nuke/html/index.php ElricM.com Portal]'''&lt;br /&gt;
* '''[http://www.rpgplanet.com/morrowind/adventurers/ The Adventurer's Guide to Morrowind]'''&lt;br /&gt;
* '''[http://www.tamriel-rebuilt.org/ Tamriel Rebuilt]'''&lt;br /&gt;
* '''[http://www.patrickzrealm.net/mdsabout.asp Morrowind Developers Society]'''&lt;br /&gt;
* '''[http://www.morrowind-mod.com/ Morrowind Mods]'''&lt;br /&gt;
* '''[http://www.elricm.com/ Elric of Melnibone in Morrowind]'''&lt;br /&gt;
&lt;br /&gt;
==International Sites==&lt;br /&gt;
===Danish===&lt;br /&gt;
* '''[http://www.oblivionforum.dk. Oblivionforum.dk -Danish Fansite]'''&lt;br /&gt;
&lt;br /&gt;
===German===&lt;br /&gt;
* '''[http://www.aventurien-mod.dd.vu/ Aventurien-Mod]'''&lt;br /&gt;
* '''[http://www.cyrodiil.net.tc/ Cyrodiil.net.tc]'''&lt;br /&gt;
* '''[http://www.elder-scrolls.de/ Elder-Scrolls.de]'''&lt;br /&gt;
* '''[http://www.oblivion-game.de/ Oblivion-Game]'''&lt;br /&gt;
* '''[http://www.oblivion-web.de/ Oblivion-Web]'''&lt;br /&gt;
* '''[http://www.oblivionworld.de/ Oblivionworld]'''&lt;br /&gt;
* '''[http://www.oblivionorakel.de/ Oblivion Orakel]'''&lt;br /&gt;
* '''[http://www.morrowind.de/ Morrowind Germany]'''&lt;br /&gt;
* '''[http://www.planetmorrowind.de/ Planet Oblivion]'''&lt;br /&gt;
* '''[http://scharesoft.de/ Sharesoft-Portal]'''&lt;br /&gt;
* '''[http://talosplaza.alceleniel.de/ Talos Plaza]'''&lt;br /&gt;
* '''[http://www.tes-oblivion.de/ TES IV Homepage]'''&lt;br /&gt;
* '''[http://www.theelderscrolls.info/ TheElderScrolls.info]'''&lt;br /&gt;
* '''[http://www.thieves-guild.net/ Thieves Guild]'''&lt;br /&gt;
* '''[http://www.wikiscrolls.de/ Wikiscrolls]'''&lt;br /&gt;
&lt;br /&gt;
===Russian===&lt;br /&gt;
* '''[http://elderscrolls.net/ Elderscrolls.net]'''&lt;br /&gt;
* '''[http://www.fullrest.ru/ Fullrest]'''&lt;br /&gt;
* '''[http://ghostmasters.ru/ GhostMasters.ru]'''&lt;br /&gt;
* '''[http://www.oblivion.com.ru/ Oblivion of Tamriel]'''&lt;br /&gt;
* '''[http://www.oblivion.ru/ Oblivion.ru]'''&lt;br /&gt;
* '''[http://oblivion-rpg.narod.ru/ Oblivion Fan Site]'''&lt;br /&gt;
* '''[http://obworld.ru/ Oblivion World]'''&lt;br /&gt;
* '''[http://www.obworld.nov.ru/ Obworld]'''&lt;br /&gt;
* '''[http://morrowind-rpg.narod.ru/ Morrowind Fan Site]'''&lt;br /&gt;
* '''[http://www.tes4.ru/ Tes4.ru]'''&lt;br /&gt;
* '''[http://www.tes.ag.ru/ Tamriel Chronicles]'''&lt;br /&gt;
* '''[http://wiotes.ru/ Way In Oblivion]'''&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
* '''[http://www.univers-oblivion.com/ Univers Oblivion]'''&lt;br /&gt;
* '''[http://www.morrowind-fr.com/ Morrowind France]'''&lt;br /&gt;
* '''[http://www.kalendaar.com/morrowmodules/accueil.php3 Morrowind Mods &amp;amp; Plugins]'''&lt;br /&gt;
* '''[http://vvardenfell.free.fr/ Vvardenfell]'''&lt;br /&gt;
* '''[http://www.oblivion-france.com/ Oblivion France]'''&lt;br /&gt;
* '''[http://www.wiwiland.com/gbt La Grande Bibliothèque de Tamriel]'''&lt;br /&gt;
* '''[http://www.phoenixscrolls.monforum.net/ Phoenix Scrolls]'''&lt;br /&gt;
* '''[http://progmaster.info/zFiles/moders/Oblivion/0zForum/index.php Oblivion Z]'''&lt;br /&gt;
* '''[http://forum.wiwiland.net/?act=home Portal Wiwiland]'''&lt;br /&gt;
&lt;br /&gt;
===Spanish===&lt;br /&gt;
* '''[http://theelderscrolls4.iespana.es/ The Elder Scrolls IV]'''&lt;br /&gt;
* '''[http://oblivion-es.byethost6.com/ Oblivion-ES]'''&lt;br /&gt;
* '''[http://www.oblivionspain.com:5432/ OBLIVION Spain]'''&lt;br /&gt;
* '''[http://www.masterkingter.com/Juegos/oblivion/ MasterKnighter's Oblivion]'''&lt;br /&gt;
* '''[http://www.cronicasdeoblivion.com/ Chronicas de Oblivion]'''&lt;br /&gt;
* '''[http://www.clandlan.org/teswiki/index.php/Portada TesWiki]'''&lt;br /&gt;
&lt;br /&gt;
===Italian===&lt;br /&gt;
* '''[http://www.multiplayer.it/morrowind/ Morrowind Outlander]'''&lt;br /&gt;
* '''[http://www.rpgplanet.com/morrowind/italia/ Morrowind Italia]'''&lt;br /&gt;
* '''[http://www.oblivionitalia.it/ Oblivion Italia]'''&lt;br /&gt;
* '''[http://tes4.altervista.org/ Oblivion Empire]'''&lt;br /&gt;
* '''[http://www.elderscrolls.it/ ElderScrolls.it]'''&lt;br /&gt;
&lt;br /&gt;
===Czech===&lt;br /&gt;
* '''[http://www.oblivion.cz/ Oblivion.cz]'''&lt;br /&gt;
* '''[http://www.morrowind.cz/ Morrowind.cz]'''&lt;br /&gt;
* '''[http://oblivion.bonusweb.cz/ Oblivion Bonusweb]'''&lt;br /&gt;
* '''[http://tes4.wz.cz/ TES4]'''&lt;br /&gt;
&lt;br /&gt;
===Polish===&lt;br /&gt;
* '''[http://www.elder-scrolls.pl/ Oblivion Library]'''&lt;br /&gt;
* '''[http://www.elderscrolls.pl/ Mroczne Tajemnice Vvardenfell]'''&lt;br /&gt;
* '''[http://www.elderscrolls.phx.pl/ Adamantytowa Wieza]'''&lt;br /&gt;
* '''[http://www.morrowind.g4ce.pl/ Ksiegi Tamriel]'''&lt;br /&gt;
&lt;br /&gt;
===Other Languages===&lt;br /&gt;
* '''[http://oblivion.gumininjahq.hu/ Gumininja HQ Oblivion]'''&lt;br /&gt;
* '''[http://morrowind.gumininjahq.hu/ Gumininja HQ Morrowind]'''&lt;br /&gt;
* '''[http://www.hmx-12.net/%7Evirgil7/morrowind/ Morrowind: Aethereal Side]'''&lt;br /&gt;
* '''[http://www.oblivion.gr/ Greek Oblivion Guild]'''&lt;br /&gt;
* '''[http://www.elderscrolls.se/ ElderScrolls.se]'''&lt;br /&gt;
* '''[http://www.morrowind-finland.tk/ TES Suomalainen foorumi]'''&lt;br /&gt;
* '''[http://www.freewebs.com/theirishscrolls/ The Irish Scrolls]'''&lt;br /&gt;
* '''[http://www.dutchclan.com/index.php?s=5 Dutchland Community Oblivion]'''&lt;br /&gt;
* '''[http://www.ntrpg.org/main/sub.php?id=196 Oblivion Feature Site]'''&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Light_the_Dragonfires&amp;diff=43827</id>
		<title>Oblivion:Light the Dragonfires</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Light_the_Dragonfires&amp;diff=43827"/>
		<updated>2006-08-07T03:18:50Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Oblivion Quests Main Trail}}&lt;br /&gt;
{{Quest Description}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
# [[Oblivion:Brother Martin|Martin]] needs to get to the Temple of the One so that he can light the Dragonfires and close the Oblivion gates but there is still the matter of politeness. He wants permission from [[Oblivion:Chancellor Ocato|Ocato]] to be accepted as Emperor. Escort him to [[Oblivion:Imperial City|Imperial City]]'s Imperial Palace (Fast travel would be easiest).&lt;br /&gt;
# Ocato greets him amiably and is about to officially accept him as Emperor when a messenger rushes in reporting Oblivion gates opening ''inside'' the city's walls!&lt;br /&gt;
# Lead Martin, Ocato and a team of Guardsmen out of the palace where you will be met by several Daedra who immediately attack. Kill them all before you can proceed.&lt;br /&gt;
# Take the troops through the door to the [[Oblivion:Temple District|Temple District]]. Two Oblivion Gates spew forth a multitude of Daedra. It is not possible to kill them all.&lt;br /&gt;
# Instead of going to your left to help Martin, instead, go to your right where some Legionnaires are fighting futilely against some Daedra and...Mehrunes Dagon himself!&lt;br /&gt;
# Get close enough and your journal will update. Soon after Martin will rush to your side and point out the obvious. Realizing it's too late to light the Dragonfires, he comes up with a possible backup plan. '''Run''' to the temple with Martin, and watch the show as Martin turns into an avatar of Akatosh and battles Lord Dagon. When Dagon is banished, the dragon turns to stone and you see a cinematic video.&lt;br /&gt;
# After the cinematic, Ocato rushes in and realizes what has transpired. Though he's concerned over what will become of the Empire, he is grateful (almost) everyone survived and names you the Champion of Cyrodil, and orders a suit of Imperial Dragon armor for you. (this is the same armor that Martin was wearing at the battle of Bruma)&lt;br /&gt;
# Ocato says the armor will be ready in two weeks. When two weeks have elapsed, head to the Legion Armory (in the Prison district). You can pick up your suit there. (there's actually two: A light armor and heavy armor, but they look the same and carry the same enchantments)&lt;br /&gt;
# Congratulations! You have completed Oblivion's main quest. There will be no more Oblivion gates, but you may continue your adventures in Cyrodiil.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:When you enter the Temple district have all the speed bonuses you can get, run towards Mehrunes Dagon get the Journal Entry, run back to Martin talk to him, then rush to the Temple door (just run the gap between Dagon and Temple walls). When you enter the Temple no matter how far Martin is he will enter the Temple with you. So, you can end the final part without swinging a sword or casting a spell.&lt;br /&gt;
&lt;br /&gt;
:It is possible to keep Baurus and Jauffre alive during this mission, though it does not affect the ending (other than being able to hear their remarks). A hint is to lure the Daedra over to the unnamed guards/captains or to Chancellor Ocato (who cannot die) to avoid getting them damaged. After you talk to them, they will both head back to Cloud Ruler Temple.&lt;br /&gt;
&lt;br /&gt;
:Afterwards you can receive blessings from the Avatar of Akatosh.&lt;br /&gt;
&lt;br /&gt;
: You have probably already heard this, but the Imperial Dragon armor is, quite bluntly put, terrible. The enchantments aren't half bad, but the Armor itself is weak. The armor also comes without a shield.&lt;br /&gt;
&lt;br /&gt;
: You can also go back to Bruma and by the West Gate there is a statue of you there.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
It is possible to kill Mehrunes Dagon yourself. If you fling a huge number of spells at him, Dagon will dissolve and turn into a pile of reddish mud. He will still attack as if he was still alive but it is fun to watch nonetheless.&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Xbox_360_Cheats&amp;diff=42286</id>
		<title>Oblivion:Xbox 360 Cheats</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Xbox_360_Cheats&amp;diff=42286"/>
		<updated>2006-07-31T18:06:11Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: /* No money limit in shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Trail}}&lt;br /&gt;
&lt;br /&gt;
{{merge|Oblivion:Glitches}}&lt;br /&gt;
&lt;br /&gt;
==Removed Cheats==&lt;br /&gt;
Some of these cheats below may have been recently eliminated (&amp;quot;fixed&amp;quot;) by Bethesda's [[Oblivion:Patch|new patch release]], rendering the info useless. Take note, as Your Mileage May Vary...&lt;br /&gt;
&lt;br /&gt;
(Your Xbox will prompt you to install this [[Oblivion:Patch|patch]] at startup and Xbox Live sign-in by saying that 'an update is available for this game' '''BUT''' it may be possible to simply decline the [[Oblivion:Patch|patch]] and thus retain your ability to clone, cheat, and exploit bugs.) (WARNING: If you decide to go &amp;quot;Patchless&amp;quot; you will not be able to play the new plugins (downloads) Thieves Den or later) There is however, A way to remove the patch if you ever feel the need to. To do this, first go to System tab in the Xbox 360 system tray, then go to memory, and press Y on the hard drive or memory card, in the device options menu, press X X Left Button Right Button X X and it&lt;br /&gt;
will ask you if you want to perform maintenance on your hard drive and delete all patches. This  deletes the backwards compatible patches as well. Just get on xbox live to get them back.&lt;br /&gt;
&lt;br /&gt;
== Quick Money Using Clone Glitch==&lt;br /&gt;
After you do the &amp;quot;Knights of the White Stallion&amp;quot; quest simply clone lots of black bows and sell them to the Count. I know many people find it hard to get money on the game and have done the other money glitch but either dont take very much then the body dissapears or have spent it all. At least this way it never ends and is really easy to do. If unsure how to clone see [[#Clone Items|Clone Items]] below.&lt;br /&gt;
&lt;br /&gt;
==Clone Items==&lt;br /&gt;
The Xbox 360 version allows cloning of most types of items. This requires having two*(See IMPORTANT NOTE ) types of arrows in your inventory. It seems to work the most reliably if there is a quantity of only 1 standard type item intended for cloning in inventory.  Start to shoot a bow with one type of arrow equipped.  Before the arrow is fully drawn, press the red B button to access inventory.  Select the second type of arrow (preferrably 100 or less arrows), pressing the A select button twice in a row for these second types of arrows.  A message will appear that the item can not be equipped during an attack, but the second type of arrow will still highlight as if equipped anyway. The quantity of this second type of arrow represents the number of clones that will be produced.  Before exiting the inventory screen, drop the item that you desire to clone.&lt;br /&gt;
&lt;br /&gt;
Cloning works on many useful standard items such as Strong Potions of Health/Respite/Restore Magica, arrows of sparks, repair hammers, etc. (including Grand Soul Gems with souls trapped in them produced in quantities of 100 at a time.)  This is easily the biggest money maker for XBOX users. You can also bypass fees for recharging of enchanted weapons, stock up huge stashes of potions (do it inside the arena before exiting a match), etc.  &lt;br /&gt;
Note:  Cloning will not work with all enchanted items, but, it apparently will with some -- I was able to clone a Glass Claymore I had enchanted with a latent sigil stone (Fire damage 15 pts on strike), in fact I made 20 of them on multiple occasions (post-update).  BUT, I also had a Longsword I enchanted at an altar with a soul gem (Soul Trap 20 seconds on strike) that will not duplicate (both also post-update).  I also haven't been able to clone Volendrung (Malacath shrine quest reward).&lt;br /&gt;
&lt;br /&gt;
I have found it very handy to go to one of the merchants with a fair amount of gold (a fighting chance) and duplicate expensive weapons like daedric or ebony in front of them, then picking the duplicates up and selling them. Although it may take some time, the pay off is quite nice. [0p055um]&lt;br /&gt;
&lt;br /&gt;
Note: One of the best ways to make money with this cloning cheat, is to make clones out of Varla Stones and sell them. Varla stones can be found in Ayleid Ruins and with a worth of 1000 and weight of 1 they are one of the best items to clone. In addition to their worth as a moneymaker, you don't need to worry about recharging your items with soul gems anymore as one varla stone will recharge all your items in one go. ~~Floater~~&lt;br /&gt;
&lt;br /&gt;
Another Note: Poisoned Apples are also a good way to make money using the cheat; they weigh nothing and are worth 300 gold. Unfortunatley if you wanna get your hands on one you must join The Thieves Guild (During the &amp;quot;Arrow of Extrication&amp;quot; in Aren's Tower.) or The Dark Brotherhood (A guy in the base sells them.). There could be others that harm your fame less.&lt;br /&gt;
There is a barrel with ten poisoned apples in it in the back of Fort Farragut, located just east of Cheydinhal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Little Help: If you are having trouble with getting the mechants to haggle to a good price go to the arcane university (you must be a memeber) find a spell making  altar and make a spell that &amp;quot;charms&amp;quot; or raises there dispositon. i found it unnecisary to spend the money for a 100 pts spell so i went for a 50 pts spell and it gets them up to about 90-98 dispotions prime for a good price. the money you spend on the spell is worth spending if you are going to use this glitch. {b1ack~t0m}&lt;br /&gt;
&lt;br /&gt;
Also: it is possible to clone lockpicks but be safe and save your game before you do. this was tested on the 360 only {b1ack~t0m}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
# If the quantity of the second type of arrow is very large (over 100 arrows) the game is very likely to freeze and not recover. It is safter to use a smaller number of arrows and simply repeat the cloning multiple times to reach the desired quantity.&lt;br /&gt;
# The item to be cloned must not be equipped. In other words you can clone a piece of Umbra's armor, but not if you are actually wearing it while shooting the bow.&lt;br /&gt;
# Some items simply do not seem to clone at all without freezing.  Some standard items that don't seem to clone without freezing the game include; large amounts of lock picks, Nirnroot, player-enchanted items not in perfect condition with full energy, certain items just to piss you off (Beth's little trickery), some artifacts and rewards, [edit as more items which don't clone are learned...]&lt;br /&gt;
# Two of the items that don't work are goldbrand and nirnroots ;( as well as many artifacts. [0p055um]&lt;br /&gt;
# Something that needs verification: For Daedric longswords and shields, you must find at least two of the weapon/shield before you can clone. (Case: Unable to clone Daedric Longsword, later, found another longsword, attempted to clone, and succeeded)&lt;br /&gt;
&lt;br /&gt;
#* IMPORTANT NOTE: YOU DO NOT HAVE TO HAVE 2 DIFFERENT TYPES OF ARROWS. Simply selecting the same arrows you already have equipped 3 times will still work.&lt;br /&gt;
&lt;br /&gt;
I have alot of success with this cheat many props to whoever discovered this ... &lt;br /&gt;
One note I have made alot of money using the Sword of embers longsword which will clone and enchanted rings which are not quest essential. &lt;br /&gt;
I have also cloned as many as 175 lockpicks at a time and I now have over 130 strong health potions on me at all times . (sgabbey)&lt;br /&gt;
&lt;br /&gt;
==Get Unlimited Gold Fast==&lt;br /&gt;
A way of making infinite money is by equipping any weapon (you actually have to have it equipped so you can see it) and getting up on a horse. Then, go to Kvatch and talk to either of the merchants you find outside (not sure of their names but one is an Orc with the stubby hair) and sell whatever weapon you have equipped to her. A message saying “this item cannot be unequipped” will come up but you will still get the gold for it. Rinse and repeat! The merchants have 200 gold each but if you are a master mercantile you can get 700. You’ll have enough money to buy whatever it is you want in no time at all. This only works with weapons, and you must be on a horse. It has also been tested on PC, and it works.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch will probably get you money faster than the cloaning method. The cloning method is good for getting mass items such as arrows, lockpicks, and varla stones, where as this method is strictly focused on gaining money.&lt;br /&gt;
&lt;br /&gt;
==Sigil Stone Glitches==&lt;br /&gt;
&lt;br /&gt;
;Rerandomizing&lt;br /&gt;
:Type of enchantment of a sigil stone is generated when it enters your inventory, so you can save a few seconds before or even after activating the stone (before it is added to your inventory), and if you don't like the enchantment you got, load and try again.&lt;br /&gt;
&lt;br /&gt;
;Duplicating&lt;br /&gt;
: (reported on 360) Walk up to the Sigil Stone, and activate it. As soon as you have activated it once, repeatedly tap the 'activate' button (attempt to pick the stone again) until you are teleported out of the Oblivion Gate. Upon returning from Oblivion to Tamriel, check your inventory, and you will see that you grabbed the Sigil Stone multiple times. Apparently, the Sigil Stone is made available again after the animation has ended that you caused by grabbing it.&lt;br /&gt;
&lt;br /&gt;
;Powerful Sigil Stone Glitch (works with latest patch)&lt;br /&gt;
: It appears that Bethesda may have made a booboo when they set the stats on a few of the Sigil Stones. First, to take advantage of this glitch you must be able to choose your Sigil Stone effect. To do this activate the Stone and save before it is added to your inventory. Now continue and as soon as it says the stone has been added to your inventory press B. The following stones are glitched..&lt;br /&gt;
&lt;br /&gt;
* Shock Damage - Descendent = 15pts (should be 5pts)&lt;br /&gt;
* Shock Damage - Subjacent = 20pts (should be 10pts)&lt;br /&gt;
* Shock Shield - Latent = 25pts (should be 16pts)&lt;br /&gt;
* Frost Shield - Latent = 25pts (should also be 16pts)&lt;br /&gt;
&lt;br /&gt;
: If you find that you havne't gotten one of the Glitched stoned just press start and load the save you just made. Repeat until you achieve the desired glitched sigil stone. This could take some time so dont be expecting it to be instanious. The fact that it works with Oblivion's latest patch makes up for the wait though. &lt;br /&gt;
&lt;br /&gt;
Hint: Try getting the Shock Damage 15pts stone when you are in your first oblivion portal in Kvatch. Save it and apply it to a Akaviri Katana when you become a blade and you will be ripping through your enemies like a hot knife through butter. I became arena champion at level 3 thanks to that sword and the glitched stone! ^_^yourwar^_^&lt;br /&gt;
&lt;br /&gt;
==Easy Money==&lt;br /&gt;
Fast Travel to the Imperial City's &amp;quot;Talos Plaza District&amp;quot;. Walk east from the gate to the Talos's Plaza's Center, then head south. Walk down the stairs, and the first door on your left (east) will lead to &amp;quot;Dorian's House&amp;quot;. Save your game once you are inside. Talk to Dorian, and try to lower his disposition as much as possible through use of the persuasion game. Remember to talk to him with your fists or weapon drawn, as this will also lower his disposition. I have not tried using a spell to lower his dispostion; I have only used the persuasion game. Lower his disposition, then bribe his disposition back up. Rinse and repeat. The trick is to give him as much of your money as possible, so as to allow you to make more money, even quicker. When you can not do the persuasion game anymore, hit him once as lightly as possible with your character, then yield to him. Doing this allows you to bribe him some more. Once you have gotten to the point where he won't allow you to hit him anymore, you need to kill him. [WARNING: Killing Dorian counts as a murder, and will commence the quest line for the Dark Brotherhood Guild; it will also count as a murder in your character's stats] I usually sneak behind him and cast a powerful spell, as this avoids any chance of him seeing me, and allows me to kill him without fear of him trying to run away. If you are afraid he will run away when his life is low, you can also lead him upstairs by hitting him and running up into the upstairs area of his house. He will follow you; you may then yield to him further away from his front door. If his life is too low, he will run away and try to notify the guards. Once Dorian lies dead, activate his corpse. [WARNING: Do not take all of his possessions at once by pushing X. Doing so will negate the exploit and possibly freeze your game] Put your selection cursor over the gold, and loot it like you normally would. The game does not remove the gold from his inventory, and allows you to loot it repeatedly. You can continue to do this for as long as you want; after three days have passed, the corpse will dissapear (or if you clear your Xbox 360's cache), so take as much gold as you desire for your needs. The more money you give him, the more money you will be able to loot, therefore speeding up the money addition process. [WARNING: You will be stopped by a guard for hitting Dorian, if not also for killing him] If you have any stolen loot or goods on you, make sure to drop them before a guard confronts you. [WARNING: I could not get this cheat to work after updating via xbox live.  However, saved games with different characters where I had done the cheat before the update still had the money in their inventory.]&lt;br /&gt;
&lt;br /&gt;
==Free Weapon Repair==&lt;br /&gt;
&lt;br /&gt;
I will update this as I get more information.  I was using a silver dagger to block an ogre's attacks in order to raise my block skill, and as soon as the blade left my hands because it was broken, I pressed B to access the inventory.  I found that I had a 100% silver dagger in my inventory, and no broken ones.  I repeated this process twice more.  If the pattern persists, than your weapon should revert back to 100% health if you access the inventory as soon as it is broken.&lt;br /&gt;
&lt;br /&gt;
==Max Repair Armor Skill using Permanent Damaged Alyied Helmet==&lt;br /&gt;
If you do the side mission Imperial Umbarcano Alyied Statue quest it is possible to end up with a broken Alyied Kings helmet that CAN NOT be repaired fully. This means if you end up with it you can use the duplication glitch for lot's of repair hammers and use them over and over to raise your Repair Armor Skill. Why do this? so you can reach master level and repair all weapons and armor to 125% and have to only carry 1 hammer. To do this glitch you have to return 2 statues to Umbarcano and he will send you on some tasks. The 2nd he has you obtain a Alyied Kings hemlet from a Scholar in Imperial City. Engage her and she gives you an method to provide an alternate. If you do return the alternate to Umbarcano he ask you to go with him to activate the helmet. When he activates the wrong one he is killed and the helmet is permanetly damaged. Get it from him and apply Repair Armor on it. It allows you to fully level up that skill.&lt;br /&gt;
&lt;br /&gt;
This may or may not work; at the moment, I have found no way to use a repair hammer on the helmet at all, since it doesn't appear in the Repair menu. I'm not sure if this is just in my case, but just a preliminary warning to everyone.&lt;br /&gt;
&lt;br /&gt;
==Permanently Obtain Weapons From Summoned Creatures==&lt;br /&gt;
You can use the sideways disarming power attack to obtain weapons from creatures that you summon.  You must be at least a journeyman in your chosen weapon skill to do this attack.  This will work with any summoned creature that uses a weapon (like a Dremora, not like a Clannfear), but works best with a creature that has its weapon already drawn when first summoned (like a Skeleton Champion, not like a Dremora).&lt;br /&gt;
&lt;br /&gt;
For best results, create a spell that summons the desired creature for 8 seconds.  This will give you just enough time for three sideways power attacks.  Ensure that your weapon is ready, then cast your summon spell.  Attack your creature with sideways disarming power attacks until either your creature is unsummoned or the weapon falls out of its hand.  You may have try this sequence several times for the creature to actually be disarmed.  If the creature dies from your damage instead, use a weaker weapon or a tougher creature.  If the creature is disarmed during one of the first two attacks, it won't try to pick its weapon back up, giving you plenty of time to pick it up.  If it is disarmed during the third attack, it will unsummon before it can pick the weapon back up.&lt;br /&gt;
&lt;br /&gt;
If you really want the weapon of a creature that has its weapon sheathed when first summoned, you need more time than 8 seconds and the standard summon spell should work fine.  However, it is normally pretty challenging to pick the weapon up before the creature does, since you usually only have about half a second to do so.&lt;br /&gt;
&lt;br /&gt;
Update--If you do this in your own house (possibly in other buildings) the weapon will be marked as a stolen item.  This could help in the thieves guild quests, since a single powerful weapon could get you to the 1000 gold level required for the highest level special jobs.  Otherwise, create the weapon outside if you just want to sell it normally.&lt;br /&gt;
&lt;br /&gt;
== Permanantly Obtain Conjured Weapons or Armor ==&lt;br /&gt;
&lt;br /&gt;
This one is absurdly simp1e.&lt;br /&gt;
# conjure yourself up any weapon or armor.&lt;br /&gt;
# use it in battle. Almost any battle at all will do, you just want it's durability to be at 99. You can skip this step if you're a master armorer.&lt;br /&gt;
# repair it.&lt;br /&gt;
# drop it.&lt;br /&gt;
# wait for the timer to run out. (Or, press the sheath button. You'll hear the weapon being sheathed and the time will run down.)&lt;br /&gt;
# pick up your brand-spanking new, 0 weight item.&lt;br /&gt;
&lt;br /&gt;
=== Stairway to Heaven ===&lt;br /&gt;
&lt;br /&gt;
Props to Natedubya above for the glitch I merely found another use for it.&lt;br /&gt;
&lt;br /&gt;
Basically You can get to any height immaginable...&lt;br /&gt;
Use the above glitch to get yourself a bound Cuirass that remains in  your inventory. Then just drop it wherever you need a stepping ledge, It is just that simple. Basically the bound cuirass doesn't get affected by gravity so you can feal free to step on it and it will stay in place. Repeat as many times as necessary to get as high as you need. have fun.&lt;br /&gt;
&lt;br /&gt;
paintbrushes are also unaffected by physics, and can be used in the same manner.&lt;br /&gt;
&lt;br /&gt;
== No money limit in shop ==&lt;br /&gt;
&lt;br /&gt;
Ok so after I was done duplicating my items using the cloning cheat I went to the Imperial City Market District to go and sell my poison apples that I cloned at the Three Brothers Trade Goods Store and I went up to Sergius Verus to sell them. When i got there and started to sell them i noticed that his money never declined and mine always went up. &lt;br /&gt;
&lt;br /&gt;
NOTE: I used voice of the emporer and posion apples I am going to test other things and without using voice of the emporer.&lt;br /&gt;
&lt;br /&gt;
--[[User:Posiden5665|Posiden5665]] 14:06, 31 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Access BrumaTesterHouse-Mid and Wilderness ==&lt;br /&gt;
&lt;br /&gt;
Note: You must have the Wizard's Tower mini-expansion.&lt;br /&gt;
&lt;br /&gt;
WARNING-This will erase ALL items that you have stored in the tower, from ALL savegames.&lt;br /&gt;
 &lt;br /&gt;
Head to Frostcrag Spire, and create a save in the Living Area of the tower. Go back to the Dashboard, and then delete/move the Wizard's Tower file (You can download it again for free if that is what you're worried about). Load up the save, ignoring the Missing Content warning. You will be in a black &amp;quot;room&amp;quot; labled BrumaTesterHouse-Mid. To the south you should see a fire and possibly a blueish area. You can't exactly run to it because you're falling and not moving. Wait for it to drop you outside the level (which will teleport you to the house). This house is the same as the Dark Brotherhood quest Accidents Happen. Head out the door and you will find yourself looking at a circle of houses around one of the Bruma fires. Most of these houses you cannot enter, but there are 3 you can, the one you came through, and the other one labled the same (except with a &amp;quot;Not Something People Want You To Go Through&amp;quot; red sign). The thrid house leads you to an unlit Sigl Sanctum. Equip a Torch or cast Nighteye and make your way up to the sigil stone. This is the tricky part, to get the sigil stone, you must jump out to it and activate it, but be careful, the drop hurts. When you activate it, you hear the familiar sounds but no animation of activating a sigil stone. When it gives you the sigil stone, check your inventory, you'll see &amp;lt;b&amp;gt;EVERY&amp;lt;/b&amp;gt; type of sigil stone to your level (Meaning level 20+ will get all Transendents) and they will fill your inventory (I'm not sure if they keep adding more, I got scared and booked out the door once I saw them all.) If you landed next to the door, you're fine, If not, cast some feather spells and use some potions because you should be over-encumbered. Outside, near the rock and the Bruma Fire, there is an Enchanted Mace, The Mace of Doom. It only weighs 5, but carries a huge charge and a devestating fire spell. Other attractions of the Wilderness are a doorless Cloud Ruler Temple, a circle of trees way in the distance, and a mountain with a corridor of rocks leading to it. When youre finished here, Auto-Travel to anywhere, most likely your house because of your full inventory.&lt;br /&gt;
&lt;br /&gt;
*Well I did this, and I'm currently falling indefinately with seemingly no hope of being &amp;quot;teleported&amp;quot; anywhere.  This seemed a little too good to be true, but I had nothing better to do.  I don't know how long he waited, but I've been waiting for almost 10 minutes with nothing.&lt;br /&gt;
&lt;br /&gt;
*I found the following trick that got me inside the house within about 20 seconds. Point yourself towards the lights in the distance, and draw your sword. Take a swing in the direction of the house, and then try to move that way. You should see your char take a step towards it and then the house will glide closer. After about 10 seconds you will teleport inside it.&lt;br /&gt;
&lt;br /&gt;
*It is easier if you do this in the garden, because then you'll land right inside the house&lt;br /&gt;
&lt;br /&gt;
*If you go to the west of the original test area you will eventually find more test houses with somewhat interesting things in them.  There are no more items(that i have found), but there is a zombie inside a house that drops nothing.&lt;br /&gt;
&lt;br /&gt;
*I have noticed that if you keep entering and exiting the house with the sigil stone, more and more stones are added to your inventory. All you need is a good feather spell or potion and you have unlimited sigil stones.&lt;br /&gt;
&lt;br /&gt;
*If you go east of the test area you will run into a blade named Dewey Decimal. he doesn't have any special dialouge but he might be the ex- blade you fight in the arena. Also if you go even further east than Dewey, you will run into some mountains and in it a random shack. after that there really isn't anything else.&lt;br /&gt;
&lt;br /&gt;
*Doing this in the garden is the way to go! I did it twice (re-downloaded the spire add on after completing it the first time) and the second time i stood there until i had Thousands of stones. I was standing right by the door and when i was ready i &amp;quot;stepped out&amp;quot;. My screen at this point was massively running slow. Then i dropped everything i didn't want and fast traveled out. When you re-load the spire content it is as if your getting it for the first time, This also means one more free nirnroot.&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Xbox_360_Cheats&amp;diff=42283</id>
		<title>Oblivion:Xbox 360 Cheats</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Xbox_360_Cheats&amp;diff=42283"/>
		<updated>2006-07-31T17:26:05Z</updated>

		<summary type="html">&lt;p&gt;Posiden5665: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Trail}}&lt;br /&gt;
&lt;br /&gt;
{{merge|Oblivion:Glitches}}&lt;br /&gt;
&lt;br /&gt;
==Removed Cheats==&lt;br /&gt;
Some of these cheats below may have been recently eliminated (&amp;quot;fixed&amp;quot;) by Bethesda's [[Oblivion:Patch|new patch release]], rendering the info useless. Take note, as Your Mileage May Vary...&lt;br /&gt;
&lt;br /&gt;
(Your Xbox will prompt you to install this [[Oblivion:Patch|patch]] at startup and Xbox Live sign-in by saying that 'an update is available for this game' '''BUT''' it may be possible to simply decline the [[Oblivion:Patch|patch]] and thus retain your ability to clone, cheat, and exploit bugs.) (WARNING: If you decide to go &amp;quot;Patchless&amp;quot; you will not be able to play the new plugins (downloads) Thieves Den or later) There is however, A way to remove the patch if you ever feel the need to. To do this, first go to System tab in the Xbox 360 system tray, then go to memory, and press Y on the hard drive or memory card, in the device options menu, press X X Left Button Right Button X X and it&lt;br /&gt;
will ask you if you want to perform maintenance on your hard drive and delete all patches. This  deletes the backwards compatible patches as well. Just get on xbox live to get them back.&lt;br /&gt;
&lt;br /&gt;
== Quick Money Using Clone Glitch==&lt;br /&gt;
After you do the &amp;quot;Knights of the White Stallion&amp;quot; quest simply clone lots of black bows and sell them to the Count. I know many people find it hard to get money on the game and have done the other money glitch but either dont take very much then the body dissapears or have spent it all. At least this way it never ends and is really easy to do. If unsure how to clone see [[#Clone Items|Clone Items]] below.&lt;br /&gt;
&lt;br /&gt;
==Clone Items==&lt;br /&gt;
The Xbox 360 version allows cloning of most types of items. This requires having two*(See IMPORTANT NOTE ) types of arrows in your inventory. It seems to work the most reliably if there is a quantity of only 1 standard type item intended for cloning in inventory.  Start to shoot a bow with one type of arrow equipped.  Before the arrow is fully drawn, press the red B button to access inventory.  Select the second type of arrow (preferrably 100 or less arrows), pressing the A select button twice in a row for these second types of arrows.  A message will appear that the item can not be equipped during an attack, but the second type of arrow will still highlight as if equipped anyway. The quantity of this second type of arrow represents the number of clones that will be produced.  Before exiting the inventory screen, drop the item that you desire to clone.&lt;br /&gt;
&lt;br /&gt;
Cloning works on many useful standard items such as Strong Potions of Health/Respite/Restore Magica, arrows of sparks, repair hammers, etc. (including Grand Soul Gems with souls trapped in them produced in quantities of 100 at a time.)  This is easily the biggest money maker for XBOX users. You can also bypass fees for recharging of enchanted weapons, stock up huge stashes of potions (do it inside the arena before exiting a match), etc.  &lt;br /&gt;
Note:  Cloning will not work with all enchanted items, but, it apparently will with some -- I was able to clone a Glass Claymore I had enchanted with a latent sigil stone (Fire damage 15 pts on strike), in fact I made 20 of them on multiple occasions (post-update).  BUT, I also had a Longsword I enchanted at an altar with a soul gem (Soul Trap 20 seconds on strike) that will not duplicate (both also post-update).  I also haven't been able to clone Volendrung (Malacath shrine quest reward).&lt;br /&gt;
&lt;br /&gt;
I have found it very handy to go to one of the merchants with a fair amount of gold (a fighting chance) and duplicate expensive weapons like daedric or ebony in front of them, then picking the duplicates up and selling them. Although it may take some time, the pay off is quite nice. [0p055um]&lt;br /&gt;
&lt;br /&gt;
Note: One of the best ways to make money with this cloning cheat, is to make clones out of Varla Stones and sell them. Varla stones can be found in Ayleid Ruins and with a worth of 1000 and weight of 1 they are one of the best items to clone. In addition to their worth as a moneymaker, you don't need to worry about recharging your items with soul gems anymore as one varla stone will recharge all your items in one go. ~~Floater~~&lt;br /&gt;
&lt;br /&gt;
Another Note: Poisoned Apples are also a good way to make money using the cheat; they weigh nothing and are worth 300 gold. Unfortunatley if you wanna get your hands on one you must join The Thieves Guild (During the &amp;quot;Arrow of Extrication&amp;quot; in Aren's Tower.) or The Dark Brotherhood (A guy in the base sells them.). There could be others that harm your fame less.&lt;br /&gt;
There is a barrel with ten poisoned apples in it in the back of Fort Farragut, located just east of Cheydinhal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Little Help: If you are having trouble with getting the mechants to haggle to a good price go to the arcane university (you must be a memeber) find a spell making  altar and make a spell that &amp;quot;charms&amp;quot; or raises there dispositon. i found it unnecisary to spend the money for a 100 pts spell so i went for a 50 pts spell and it gets them up to about 90-98 dispotions prime for a good price. the money you spend on the spell is worth spending if you are going to use this glitch. {b1ack~t0m}&lt;br /&gt;
&lt;br /&gt;
Also: it is possible to clone lockpicks but be safe and save your game before you do. this was tested on the 360 only {b1ack~t0m}&lt;br /&gt;
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&lt;br /&gt;
===Limitations===&lt;br /&gt;
# If the quantity of the second type of arrow is very large (over 100 arrows) the game is very likely to freeze and not recover. It is safter to use a smaller number of arrows and simply repeat the cloning multiple times to reach the desired quantity.&lt;br /&gt;
# The item to be cloned must not be equipped. In other words you can clone a piece of Umbra's armor, but not if you are actually wearing it while shooting the bow.&lt;br /&gt;
# Some items simply do not seem to clone at all without freezing.  Some standard items that don't seem to clone without freezing the game include; large amounts of lock picks, Nirnroot, player-enchanted items not in perfect condition with full energy, certain items just to piss you off (Beth's little trickery), some artifacts and rewards, [edit as more items which don't clone are learned...]&lt;br /&gt;
# Two of the items that don't work are goldbrand and nirnroots ;( as well as many artifacts. [0p055um]&lt;br /&gt;
# Something that needs verification: For Daedric longswords and shields, you must find at least two of the weapon/shield before you can clone. (Case: Unable to clone Daedric Longsword, later, found another longsword, attempted to clone, and succeeded)&lt;br /&gt;
&lt;br /&gt;
#* IMPORTANT NOTE: YOU DO NOT HAVE TO HAVE 2 DIFFERENT TYPES OF ARROWS. Simply selecting the same arrows you already have equipped 3 times will still work.&lt;br /&gt;
&lt;br /&gt;
I have alot of success with this cheat many props to whoever discovered this ... &lt;br /&gt;
One note I have made alot of money using the Sword of embers longsword which will clone and enchanted rings which are not quest essential. &lt;br /&gt;
I have also cloned as many as 175 lockpicks at a time and I now have over 130 strong health potions on me at all times . (sgabbey)&lt;br /&gt;
&lt;br /&gt;
==Get Unlimited Gold Fast==&lt;br /&gt;
A way of making infinite money is by equipping any weapon (you actually have to have it equipped so you can see it) and getting up on a horse. Then, go to Kvatch and talk to either of the merchants you find outside (not sure of their names but one is an Orc with the stubby hair) and sell whatever weapon you have equipped to her. A message saying “this item cannot be unequipped” will come up but you will still get the gold for it. Rinse and repeat! The merchants have 200 gold each but if you are a master mercantile you can get 700. You’ll have enough money to buy whatever it is you want in no time at all. This only works with weapons, and you must be on a horse. It has also been tested on PC, and it works.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch will probably get you money faster than the cloaning method. The cloning method is good for getting mass items such as arrows, lockpicks, and varla stones, where as this method is strictly focused on gaining money.&lt;br /&gt;
&lt;br /&gt;
==Sigil Stone Glitches==&lt;br /&gt;
&lt;br /&gt;
;Rerandomizing&lt;br /&gt;
:Type of enchantment of a sigil stone is generated when it enters your inventory, so you can save a few seconds before or even after activating the stone (before it is added to your inventory), and if you don't like the enchantment you got, load and try again.&lt;br /&gt;
&lt;br /&gt;
;Duplicating&lt;br /&gt;
: (reported on 360) Walk up to the Sigil Stone, and activate it. As soon as you have activated it once, repeatedly tap the 'activate' button (attempt to pick the stone again) until you are teleported out of the Oblivion Gate. Upon returning from Oblivion to Tamriel, check your inventory, and you will see that you grabbed the Sigil Stone multiple times. Apparently, the Sigil Stone is made available again after the animation has ended that you caused by grabbing it.&lt;br /&gt;
&lt;br /&gt;
;Powerful Sigil Stone Glitch (works with latest patch)&lt;br /&gt;
: It appears that Bethesda may have made a booboo when they set the stats on a few of the Sigil Stones. First, to take advantage of this glitch you must be able to choose your Sigil Stone effect. To do this activate the Stone and save before it is added to your inventory. Now continue and as soon as it says the stone has been added to your inventory press B. The following stones are glitched..&lt;br /&gt;
&lt;br /&gt;
* Shock Damage - Descendent = 15pts (should be 5pts)&lt;br /&gt;
* Shock Damage - Subjacent = 20pts (should be 10pts)&lt;br /&gt;
* Shock Shield - Latent = 25pts (should be 16pts)&lt;br /&gt;
* Frost Shield - Latent = 25pts (should also be 16pts)&lt;br /&gt;
&lt;br /&gt;
: If you find that you havne't gotten one of the Glitched stoned just press start and load the save you just made. Repeat until you achieve the desired glitched sigil stone. This could take some time so dont be expecting it to be instanious. The fact that it works with Oblivion's latest patch makes up for the wait though. &lt;br /&gt;
&lt;br /&gt;
Hint: Try getting the Shock Damage 15pts stone when you are in your first oblivion portal in Kvatch. Save it and apply it to a Akaviri Katana when you become a blade and you will be ripping through your enemies like a hot knife through butter. I became arena champion at level 3 thanks to that sword and the glitched stone! ^_^yourwar^_^&lt;br /&gt;
&lt;br /&gt;
==Easy Money==&lt;br /&gt;
Fast Travel to the Imperial City's &amp;quot;Talos Plaza District&amp;quot;. Walk east from the gate to the Talos's Plaza's Center, then head south. Walk down the stairs, and the first door on your left (east) will lead to &amp;quot;Dorian's House&amp;quot;. Save your game once you are inside. Talk to Dorian, and try to lower his disposition as much as possible through use of the persuasion game. Remember to talk to him with your fists or weapon drawn, as this will also lower his disposition. I have not tried using a spell to lower his dispostion; I have only used the persuasion game. Lower his disposition, then bribe his disposition back up. Rinse and repeat. The trick is to give him as much of your money as possible, so as to allow you to make more money, even quicker. When you can not do the persuasion game anymore, hit him once as lightly as possible with your character, then yield to him. Doing this allows you to bribe him some more. Once you have gotten to the point where he won't allow you to hit him anymore, you need to kill him. [WARNING: Killing Dorian counts as a murder, and will commence the quest line for the Dark Brotherhood Guild; it will also count as a murder in your character's stats] I usually sneak behind him and cast a powerful spell, as this avoids any chance of him seeing me, and allows me to kill him without fear of him trying to run away. If you are afraid he will run away when his life is low, you can also lead him upstairs by hitting him and running up into the upstairs area of his house. He will follow you; you may then yield to him further away from his front door. If his life is too low, he will run away and try to notify the guards. Once Dorian lies dead, activate his corpse. [WARNING: Do not take all of his possessions at once by pushing X. Doing so will negate the exploit and possibly freeze your game] Put your selection cursor over the gold, and loot it like you normally would. The game does not remove the gold from his inventory, and allows you to loot it repeatedly. You can continue to do this for as long as you want; after three days have passed, the corpse will dissapear (or if you clear your Xbox 360's cache), so take as much gold as you desire for your needs. The more money you give him, the more money you will be able to loot, therefore speeding up the money addition process. [WARNING: You will be stopped by a guard for hitting Dorian, if not also for killing him] If you have any stolen loot or goods on you, make sure to drop them before a guard confronts you. [WARNING: I could not get this cheat to work after updating via xbox live.  However, saved games with different characters where I had done the cheat before the update still had the money in their inventory.]&lt;br /&gt;
&lt;br /&gt;
==Free Weapon Repair==&lt;br /&gt;
&lt;br /&gt;
I will update this as I get more information.  I was using a silver dagger to block an ogre's attacks in order to raise my block skill, and as soon as the blade left my hands because it was broken, I pressed B to access the inventory.  I found that I had a 100% silver dagger in my inventory, and no broken ones.  I repeated this process twice more.  If the pattern persists, than your weapon should revert back to 100% health if you access the inventory as soon as it is broken.&lt;br /&gt;
&lt;br /&gt;
==Max Repair Armor Skill using Permanent Damaged Alyied Helmet==&lt;br /&gt;
If you do the side mission Imperial Umbarcano Alyied Statue quest it is possible to end up with a broken Alyied Kings helmet that CAN NOT be repaired fully. This means if you end up with it you can use the duplication glitch for lot's of repair hammers and use them over and over to raise your Repair Armor Skill. Why do this? so you can reach master level and repair all weapons and armor to 125% and have to only carry 1 hammer. To do this glitch you have to return 2 statues to Umbarcano and he will send you on some tasks. The 2nd he has you obtain a Alyied Kings hemlet from a Scholar in Imperial City. Engage her and she gives you an method to provide an alternate. If you do return the alternate to Umbarcano he ask you to go with him to activate the helmet. When he activates the wrong one he is killed and the helmet is permanetly damaged. Get it from him and apply Repair Armor on it. It allows you to fully level up that skill.&lt;br /&gt;
&lt;br /&gt;
This may or may not work; at the moment, I have found no way to use a repair hammer on the helmet at all, since it doesn't appear in the Repair menu. I'm not sure if this is just in my case, but just a preliminary warning to everyone.&lt;br /&gt;
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==Permanently Obtain Weapons From Summoned Creatures==&lt;br /&gt;
You can use the sideways disarming power attack to obtain weapons from creatures that you summon.  You must be at least a journeyman in your chosen weapon skill to do this attack.  This will work with any summoned creature that uses a weapon (like a Dremora, not like a Clannfear), but works best with a creature that has its weapon already drawn when first summoned (like a Skeleton Champion, not like a Dremora).&lt;br /&gt;
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For best results, create a spell that summons the desired creature for 8 seconds.  This will give you just enough time for three sideways power attacks.  Ensure that your weapon is ready, then cast your summon spell.  Attack your creature with sideways disarming power attacks until either your creature is unsummoned or the weapon falls out of its hand.  You may have try this sequence several times for the creature to actually be disarmed.  If the creature dies from your damage instead, use a weaker weapon or a tougher creature.  If the creature is disarmed during one of the first two attacks, it won't try to pick its weapon back up, giving you plenty of time to pick it up.  If it is disarmed during the third attack, it will unsummon before it can pick the weapon back up.&lt;br /&gt;
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If you really want the weapon of a creature that has its weapon sheathed when first summoned, you need more time than 8 seconds and the standard summon spell should work fine.  However, it is normally pretty challenging to pick the weapon up before the creature does, since you usually only have about half a second to do so.&lt;br /&gt;
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Update--If you do this in your own house (possibly in other buildings) the weapon will be marked as a stolen item.  This could help in the thieves guild quests, since a single powerful weapon could get you to the 1000 gold level required for the highest level special jobs.  Otherwise, create the weapon outside if you just want to sell it normally.&lt;br /&gt;
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== Permanantly Obtain Conjured Weapons or Armor ==&lt;br /&gt;
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This one is absurdly simp1e.&lt;br /&gt;
# conjure yourself up any weapon or armor.&lt;br /&gt;
# use it in battle. Almost any battle at all will do, you just want it's durability to be at 99. You can skip this step if you're a master armorer.&lt;br /&gt;
# repair it.&lt;br /&gt;
# drop it.&lt;br /&gt;
# wait for the timer to run out. (Or, press the sheath button. You'll hear the weapon being sheathed and the time will run down.)&lt;br /&gt;
# pick up your brand-spanking new, 0 weight item.&lt;br /&gt;
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=== Stairway to Heaven ===&lt;br /&gt;
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Props to Natedubya above for the glitch I merely found another use for it.&lt;br /&gt;
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Basically You can get to any height immaginable...&lt;br /&gt;
Use the above glitch to get yourself a bound Cuirass that remains in  your inventory. Then just drop it wherever you need a stepping ledge, It is just that simple. Basically the bound cuirass doesn't get affected by gravity so you can feal free to step on it and it will stay in place. Repeat as many times as necessary to get as high as you need. have fun.&lt;br /&gt;
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paintbrushes are also unaffected by physics, and can be used in the same manner.&lt;br /&gt;
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== No money limit in shop ==&lt;br /&gt;
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Ok so after I was done duplicating my items using the cloning cheat I went to the Imperial City Market District to go and sell my poison apples that I cloned. When i got there and started to sell them i noticed that his money never declined and mine always went up. NOTE: I used voice of the emporer and posion apples I am going to test other things and without using voice of the emporer.&lt;br /&gt;
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--[[User:Posiden5665|Posiden5665]] 13:26, 31 July 2006 (EDT)&lt;br /&gt;
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== Access BrumaTesterHouse-Mid and Wilderness ==&lt;br /&gt;
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Note: You must have the Wizard's Tower mini-expansion.&lt;br /&gt;
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WARNING-This will erase ALL items that you have stored in the tower, from ALL savegames.&lt;br /&gt;
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Head to Frostcrag Spire, and create a save in the Living Area of the tower. Go back to the Dashboard, and then delete/move the Wizard's Tower file (You can download it again for free if that is what you're worried about). Load up the save, ignoring the Missing Content warning. You will be in a black &amp;quot;room&amp;quot; labled BrumaTesterHouse-Mid. To the south you should see a fire and possibly a blueish area. You can't exactly run to it because you're falling and not moving. Wait for it to drop you outside the level (which will teleport you to the house). This house is the same as the Dark Brotherhood quest Accidents Happen. Head out the door and you will find yourself looking at a circle of houses around one of the Bruma fires. Most of these houses you cannot enter, but there are 3 you can, the one you came through, and the other one labled the same (except with a &amp;quot;Not Something People Want You To Go Through&amp;quot; red sign). The thrid house leads you to an unlit Sigl Sanctum. Equip a Torch or cast Nighteye and make your way up to the sigil stone. This is the tricky part, to get the sigil stone, you must jump out to it and activate it, but be careful, the drop hurts. When you activate it, you hear the familiar sounds but no animation of activating a sigil stone. When it gives you the sigil stone, check your inventory, you'll see &amp;lt;b&amp;gt;EVERY&amp;lt;/b&amp;gt; type of sigil stone to your level (Meaning level 20+ will get all Transendents) and they will fill your inventory (I'm not sure if they keep adding more, I got scared and booked out the door once I saw them all.) If you landed next to the door, you're fine, If not, cast some feather spells and use some potions because you should be over-encumbered. Outside, near the rock and the Bruma Fire, there is an Enchanted Mace, The Mace of Doom. It only weighs 5, but carries a huge charge and a devestating fire spell. Other attractions of the Wilderness are a doorless Cloud Ruler Temple, a circle of trees way in the distance, and a mountain with a corridor of rocks leading to it. When youre finished here, Auto-Travel to anywhere, most likely your house because of your full inventory.&lt;br /&gt;
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*Well I did this, and I'm currently falling indefinately with seemingly no hope of being &amp;quot;teleported&amp;quot; anywhere.  This seemed a little too good to be true, but I had nothing better to do.  I don't know how long he waited, but I've been waiting for almost 10 minutes with nothing.&lt;br /&gt;
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*I found the following trick that got me inside the house within about 20 seconds. Point yourself towards the lights in the distance, and draw your sword. Take a swing in the direction of the house, and then try to move that way. You should see your char take a step towards it and then the house will glide closer. After about 10 seconds you will teleport inside it.&lt;br /&gt;
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*It is easier if you do this in the garden, because then you'll land right inside the house&lt;br /&gt;
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*If you go to the west of the original test area you will eventually find more test houses with somewhat interesting things in them.  There are no more items(that i have found), but there is a zombie inside a house that drops nothing.&lt;br /&gt;
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*I have noticed that if you keep entering and exiting the house with the sigil stone, more and more stones are added to your inventory. All you need is a good feather spell or potion and you have unlimited sigil stones.&lt;br /&gt;
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*If you go east of the test area you will run into a blade named Dewey Decimal. he doesn't have any special dialouge but he might be the ex- blade you fight in the arena. Also if you go even further east than Dewey, you will run into some mountains and in it a random shack. after that there really isn't anything else.&lt;br /&gt;
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*Doing this in the garden is the way to go! I did it twice (re-downloaded the spire add on after completing it the first time) and the second time i stood there until i had Thousands of stones. I was standing right by the door and when i was ready i &amp;quot;stepped out&amp;quot;. My screen at this point was massively running slow. Then i dropped everything i didn't want and fast traveled out. When you re-load the spire content it is as if your getting it for the first time, This also means one more free nirnroot.&lt;/div&gt;</summary>
		<author><name>Posiden5665</name></author>
		
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