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	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NJDThanatos</id>
	<title>UESPWiki - User Contributions [en]</title>
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	<updated>2026-06-09T21:03:12Z</updated>
	<subtitle>User Contributions</subtitle>
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		<id>https://en.uesp.net/w/index.php?title=User:NJDThanatos&amp;diff=573816</id>
		<title>User:NJDThanatos</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:NJDThanatos&amp;diff=573816"/>
		<updated>2010-05-27T00:09:35Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* A Little About Me */&lt;/p&gt;
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&lt;div&gt;I don't know how to edit this page and make it look cool, so if you can help, message me!&lt;br /&gt;
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== A Little About Me ==&lt;br /&gt;
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I'm a Canadian 18 year old, and i love video games. My all-time favourite game is Oblivion, but i also enjoy the Halo series, Call of duty series, Fallout 3, KoToR 1 and 2, Mass Effect, Mechwarrior, Assassins Creed, Rock Band, Half-Life (and all its mods), and so many more i can't remember right now! I also love Airsoft, and if anyone knows of sites that will ship Airsoft guns to canada, please message me i have a lot of trouble getting a decent gun here.&lt;br /&gt;
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I mainly play Oblivion, but i have played morrowind as well. I play primarily as a stealthy character and usually enchant my armour so that I am invisible and can jump and explore without being disturbed by enemies. I love finding glitches, easter eggs and most of all, i love JUMPING. I'm also a chapel climber, and a skilled assassin.&lt;br /&gt;
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{{User Oblivion|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Morrowind|bg-color=black|text-color=red}}&lt;br /&gt;
{{User XBox|bg-color=black|text-color=red}}&lt;br /&gt;
{{User KotN|bg-color=black|text-color=red}}&lt;br /&gt;
{{User ShiveringIsles|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Male|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Believer|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Canadian|black|black|red}}&lt;br /&gt;
{{User Polish|black|black|red}}&lt;br /&gt;
{{User Birthsign|Thief|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Race|Bosmer|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Music|Metal|Opeth|bg-color=black|text-color=red}}&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Crime&amp;diff=473696</id>
		<title>Oblivion talk:Crime</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Crime&amp;diff=473696"/>
		<updated>2009-09-18T02:20:17Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Can't lower some skills */&lt;/p&gt;
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&lt;div&gt;== UNTITLED TOPIC ==&lt;br /&gt;
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i need help i have no bounty but when i go to alters it says &amp;quot;repent your crimes wicked one!&amp;quot;&lt;br /&gt;
anything i needa know?{{unsigned|Hazer396}}&lt;br /&gt;
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:I believe altars also care about your [[Oblivion:Infamy|Infamy]] to [[Oblivion:Fame|Fame]] ratio.  You may want to do some &amp;quot;good&amp;quot; quests to boost your [[Oblivion:Fame|Fame]] points. --[[User:Nephele|Nephele]] 01:49, 17 July 2006 (EDT)&lt;br /&gt;
:If you steal something that costs 1 gold and somebody sees you,  your bounty will be a fraction of 1 gold as the formula dictates.  The game will round the bounty down to zero if it is less than .50 gold.  So that is how it is possible to have a bounty, but see a bounty of zero . [[User:169.145.3.12|169.145.3.12]] 14:50, 19 May 2008 (EDT)&lt;br /&gt;
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== Avoiding theft during the Mages Guild Recommendations ==&lt;br /&gt;
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A previous poster mentionned that there were three cases where theft was required in order to complete the Mages Guild Recommendation quests.  However, this is not quite accurate.  The three cases I'm assuming we're talking about are:&lt;br /&gt;
*Bruma: You must steal a book from Jeanne Frasoric, the head of the guild.  This can be avoided by finding J'skar yourself using Detect Life and then Dispel to get rid of the invisibility.&lt;br /&gt;
*Chorrol: You must give a book to either Earana or Teekeeus, then steal it back and give it to the other one in order to receive both the recommendation and the Finger of the Mountain spell.  However, if the spell doesn't interest you, you can just give the book to Teekeeus, get your recommendation, and avoid stealing anything.&lt;br /&gt;
*Bravil: You must steal back Ardaline's Mage's Staff from a house in the Imperial City.  I don't know if there's any way to avoid this one.&lt;br /&gt;
--[[User:TheRealLurlock|TheRealLurlock]] 13:11, 23 October 2006 (EDT)&lt;br /&gt;
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:Completing the Bravil quest without stealing is easy: Soris Arenim offers to sell you the staff for 200 gold, as long as you raise his disposition high enough.  For the Cheydinhal quest, on the other hand, you have to break into Falcar's drawers and take his two black soul gems, which does add 2 counts of stealing to your statistics.  That's the one that's difficult to get out of, as far as I know. --[[User:Nephele|Nephele]] 20:09, 23 October 2006 (EDT)&lt;br /&gt;
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::Two years later, I had to revisit this question while editing the article's section on [[Oblivion:Crime#Stealing|Stealing]].  I only left two quests on the page, although three others have been mentioned.  For the curious, I figured I would document here all of the quests and why they did or did not get included on the article, in decreasing order of relevance.&lt;br /&gt;
::* [[Oblivion:Cheydinhal Recommendation|Cheydinhal Recommendation]], 1-2 special Black Soul Gems.  Included in article.  This is the only Mages Guild quest where stealing is unavoidable (although it's been fixed by UOP)&lt;br /&gt;
::* [[Oblivion:Bruma Recommendation|Bruma Recommendation]], Jeanne's Manual of Spellcraft.  Included in article.  Although stealing the book can be avoided, you are explicitly pointed towards stealing the book.&lt;br /&gt;
::* [[Oblivion:Bravil Recommendation|Bravil Recommendation]], Ardaline's Mages Staff.  Not included in article.  Kud-Ei gives you Beguile scrolls, so implicitly her recommended method of retrieving the staff is to charm him into giving you the staff.&lt;br /&gt;
::* [[Oblivion:Fingers of the Mountain|Fingers of the Mountain]] (Chorrol Recommendation), the book ''Fingers of the Mountain''.  Not included in article.  If you follow the guildmaster's (Teekeeus') instructions, you get the recommendation without doing any stealing.  Stealing the book is only necessary to complete the second, optional, part of the quest.&lt;br /&gt;
::* [[Oblivion:Ambush|Ambush]], the Colossal Black Soul Gem.  It only counts as stealing if you pickpocket the soul gem; if you kill Falcar and take the gem, no theft is recorded.  Nobody recommends that you pick Falcar's pocket, and it seems somewhat self-evident that someone who wants to avoid theft charges should not be attempting to pick somebody's pocket.&lt;br /&gt;
::--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:16, 12 November 2008 (EST)&lt;br /&gt;
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== Disposition for avoiding bounty ==&lt;br /&gt;
:The page mentions that it is possible to avoid paying your bounty by raising the disposition of the gaurd to 100. I tried this after killing several gaurds (bounty between 4k and 6k) with a charm 100 for 3 secs but the gaurd would not help me. Anyone know why?--[[User:Vhalantru|Vhalantru]] 23:55, 29 October 2006 (EST)&lt;br /&gt;
::It might be that your bounty was too high.  The guards actually say that they will pay your bounty for you (rather than just dismissing the bounty), so it could be that if your bounty higher than what the guard can afford to pay, the option disappears.  Or else it could be that they're not so willing to look the other way when you've killed several of their companions.  --[[User:Nephele|Nephele]] 00:18, 30 October 2006 (EST)&lt;br /&gt;
::If your bounty is over 1000 gold, the guards will not pay your bounty for you.&lt;br /&gt;
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== Getting to a doyen ==&lt;br /&gt;
I'm with the thieves guild and once i stole a raspberry by accident and the merchant saw me so a crazy Bruma guard chased me all the way from Bruma to Imperial City where i sat waiting for Armand to come. Too bad i was too early (it was only like..1 in the afternoon?) and the guard chased me all the way down. I think the concept is just stupid, you don't leave tracks in Oblivion, and i was water-walking through the lake around Imperial City. How was the guard supposed to find me? In any case, i couldn't get to Armand in time to pay my fine away, is there a way i can avoid the guards long enough so that i can still get to Armand in time? Like jumping onto a roof and waiting till 12 midnight for Armand, then jump down (with the guard underneath) and get that &amp;quot;Stop right there!&amp;quot; dialogue? I suppose i could just click resist arrest, then talk to Armand and pay the fine. Would the guards ignore me then?&lt;br /&gt;
Thanks, would appreciate the help.&lt;br /&gt;
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:I've tried this in Bravil, stealing stuff and then running to S'Krivva's house to pay off the bounty.  On a rare occasion it will work, and the guards will stop chasing me,  but most of the time it doesnt.  What usually happens is I pay off the bounty, and the chase music is still playing and guards eventually come into S'krivva's house looking for me.  If I yield to them, they dont give me the &amp;quot;pay your fine speech&amp;quot;.  I get a typical greeting and a normal conversation menu as if everything is fine.  When I stop that discussion,  the chase music starts again and they try to kill me.[[User:169.145.3.12|169.145.3.12]] 15:15, 19 May 2008 (EDT) &lt;br /&gt;
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Well, you can't really &amp;quot;hide&amp;quot; from a guard, but there is a glitch that won't let a guard get to you.  If you resist arrest and paralyze the guard and enter a building (from outside) the guard cannot become un-paralyzed (is that a word?) until you go back outside.  Also, if you resist arrest and pay the find with Armand, you have to yield (hold block and activate the guard) to the guard and he will say the &amp;quot;Can I help you citizen?&amp;quot; thing.  So does this answer your question? [[User:Verin Sedai|Verin Sedai]] 22:45, 20 November 2006 (EST)&lt;br /&gt;
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Another way to do this is of course, to pay the fine and break back into the evidence chest in the Bruma (in this case) Castle.  Finally, Armand is normally in his house during the day, and while it says you will be trespassing, you actually won't be; guards won't mind and he won't mind.  Go into his house and talk to him.  [[User:Verin Sedai|Verin Sedai]] 22:48, 20 November 2006 (EST)&lt;br /&gt;
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if u have an invisibility spell u can simply resist arrest then go invisiblerun away and FAST TRAVEL to a location (i always go 2 a fort just outside the imp city waterfront) then run off the road and get behind some big rocks (just in case a guard comes past and kills you) wait till about 11:30pm and just swim 2 where armand is there will be no guards!!! {{Unsigned|84.71.115.243}}&lt;br /&gt;
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If you are fast enough (get naked and drop all heavy objects if absolutely necessary) you can outrun a guard far enough for him to give up chasing you. You will still have a bounty, but once the guard's sword is sheathed, the guard force will no longer chase you down when you approach Armand. This is what I do most of the time since I am fairly fast for a Nord. I prefer swimming to running because it appears to be faster and I don't have to worry about terrain. This is why I prefer resisting arrest in Leyawiin or Bravil.(Gromir the Wasted) [[User:24.2.171.37|24.2.171.37]] 23:35, 24 May 2008 (EDT)&lt;br /&gt;
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== Disposition at 100? ==&lt;br /&gt;
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Well, during the Sanguine quest, I pushed the guard at the door's disposition to just 91 and then he offered to 'pay the fine himself since we were good friends'. My fame isn't 100 points higher than my infamy, so does the disposition really have to be at the dot of 100? You sure it isn't 90?--[[User:217.44.154.228|217.44.154.228]] 15:44, 2 February 2007 (EST)&lt;br /&gt;
:Good catch.  The requirement is indeed that the Guard's disposition has to be greater than 90 (and your bounty has to be less 1000).  --[[User:Nephele|Nephele]] 00:56, 8 February 2007 (EST)&lt;br /&gt;
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== It's a tough world ==&lt;br /&gt;
Anytime two or more NPCs start fighting it will not stop until someone is dead. Has anyone ever witnessed a NPC yielding to the guards, or anyone else for that matter? Kind of silly when a Mythic dawn agents summons his gear, gets attacked by both guards and townsfolk and when he is dead the guards will also dispose of townsfolks that attacked the agent...&lt;br /&gt;
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Nope. Guards kill anyone with a bounty on their head, and the civilians either fight back or run away, but never get jailed. I also think it's interesting how the guards psychically know you're about to be attacked when the agent is just looking at you threateningly. --[[User:Darkheart|Darkheart]] 15:48, 20 June 2009 (EDT)&lt;br /&gt;
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== Questions about theiving and spells ==&lt;br /&gt;
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''(moved from Oblivion Talk:Oblivion)'' Hey, is it at all possible to steal a NPC's armor that they are wearing without killing them by, say, forcing them into bound armor? --[[User:Ordon Crane|Ordon Crane]] 20:05, 16 November 2007 (EST)&lt;br /&gt;
:In theory, yes. Reverse-pickpocketing zero-weight armor such onto them and waiting for them to wear it will mean their other armor becomes available to steal from their inventory. Tricky to do though. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:06, 17 November 2007 (EST)&lt;br /&gt;
:Many armored NPCs will remove their armor when they sleep. You can steal it from them then.--[[User:Kandarin|Kandarin]] 02:41, 25 March 2009 (EDT)&lt;br /&gt;
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== Stolen Items ==&lt;br /&gt;
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Moved this from main article to talk page: &amp;lt;br /&amp;gt;&lt;br /&gt;
''Sometimes, it seems that some of the items you have stolen will be reverted to non-stolen, ie. the little red hand will disappear and they cannot be fenced towards the guild's &amp;quot;Independent Thievery&amp;quot; quest.''&lt;br /&gt;
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&amp;quot;Sometimes&amp;quot; makes it a very weak statement. This seems like something that is very hard to verify or disprove. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 02:57, 16 January 2008 (EST)&lt;br /&gt;
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Well. The way I have had it happen is the following : One walks into someplace during a stealing spree, and pickpockets someone who subsequently detects the pickpocketing attempt. So they wake up and say, for example : &amp;quot;You have overstayed your welcome, friend.&amp;quot; So leave in a hurry, and the guards will come to you. The usual talk is done. Pay the fine (should be about 25 - 50 gold, if I recall correctly) and you will respawn in front of the prison. Go back in, and loot the evidence chest. I do not know exactly what is causing it, but about half of the time, in my case, the game does not recognize the items as stolen anymore. [[User:Neohaven|Neohaven]] 03:10, 16 January 2008 (EST)[[User:Neohaven]]&lt;br /&gt;
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== I broke out of jail and now.... ==&lt;br /&gt;
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I Broke out of jail in anvil and took my items back and now it tells me they are all stolen, so the only way i am aware of making them authentic is by selling them to a fence and then buying them back which would be fine buy i have alot of items and i probably cant pay to get them back and not all the items will be able to be bought back... can anyone help out? Anyone know another way around selling items to a fence and then buying them back to make them authentic?&lt;br /&gt;
: You could try serving your time instead of breaking out. I'm not certain it'll work but it might be worth a try. If not, you'll at least get a boost in mercantile skill for buying and selling your goods, plus a lot of gold for the Independent Thievery quest! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:33, 16 February 2008 (EST)&lt;br /&gt;
:: Well now you have to reload a game save to when you were in jail, before you &amp;quot;stole&amp;quot; your items back and then serve your time. (if you serve your time after you stole the items back, then, well they count as stolen and will never be given back until you steal them back again..).--[[User:TrUeSnIpE Z|TrUeSnIpE Z]] 20:33, 30 June 2008 (EDT)&lt;br /&gt;
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I FOUND THE ANSWER: OK well i know exactly how to fix this i just tried it and you may try it as well... i was getting really mad at my game for this because it has a problem and doesn't save so i couldn't load back to not break out of jail.. well i stole my items back and it kinda did this so... i took a useless item like ***lock picks*** since i have the skeleton key and they are usually pretty cheap anyhow. so i went to jail and did my time and got my lock picks back *** turns out what you did not already steal in the first place does not already count as stolen so you will get it back when you come out :D and if you don't believe me try it will lock picks or some spoons or what not.&lt;br /&gt;
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== NPC commited crimes ==&lt;br /&gt;
Recently I noticed that some NPCs steal items for some reason, people yell at them, guards come and walk away, and it got me all paranoid when one of the bums in Waterfront said people around there pickpocket so I'm just wondering if NPCs can pickpocket you.[[User:58.175.80.19|58.175.80.19]] 05:35, 16 February 2008 (EST)&lt;br /&gt;
: NPCs will only steal items on plain view - they certainly won't ever pick the player's pocket. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:23, 16 February 2008 (EST)&lt;br /&gt;
:: NPCs only steal when looking for items during the Find and Eat AI packages. If they have no food on them, and cannot find any non-owned food around, they will steal food laying out in the open, or they will find another NPC with food and attempt to steal it. Once they have targeted food in another NPC's inventory you cannot drop food on the ground for them to take because they will keep targeting the NPC until they reevaluate their AI package. The NPC can get away with the theft if their sneak skill is high enough. If they get caught they will be killed if they do not have the money to pay off the fine when the guards reach them. The NPC's crimegold rating will go up by 25 when they are caught pickpocketing, and it will go up by the value of the item when they steal something out in the open. It should be noted that even if they steal an item with zero value (like Big Head stealing forks), the guards will still come to collect money off them. Since their crimegold rating doesn't get reset they will have to pay their fine all over again even though it didn't go up any. You can see this behavior with Shameer on Tamika's Vineyard around 11am or 7pm. If you want to try and save their life there are some things you can do. Pick pocket the target NPC first, and then put food on the ground or in a nearby container. The thief NPC will reevaluate their AI package, and then find the next nearest food. If the NPC has unlimited food (like Bernadette Peneles who is a target of Shameer at 11am) then there is no way for you to stop the theft by stealing food from the target NPC. Instead you can avoid it by immediately waiting until after the Eat package is finished (usually two hours), fast traveling, casting command humanoid and taking them to another location, or if they are far enough away from the guards they will get a crimegold rating but it won't be high enough for guards to approach them when they get closer to town. You can always bribe them before hand to give them enough money to pay their fine. If you don't have the option to bribe them because their disposition is 100 you can cast command humanoid on them, strike them a couple times with a weapon, and then when command humanoid runs out their disposition will be at or near zero. You can have a little fun with this by pick pocketing the target NPC, taking all their food, and then giving them a Poison Apple. The thief NPC will keep targeting the same NPC since they still have food, and will take and eat the Poison Apple. A somewhat bad side effect of an NPC getting caught is that the target NPC will go into &amp;quot;This NPC has already caught you&amp;quot; mode, and you will not be able to pick pocket them for 24 hours even though you weren't the person who got caught. NPCs will never target you for pick pocket. --[[User:Shalley303|Shalley303]] 11:14, 17 February 2008 (EST)&lt;br /&gt;
:::Nice research :) I think a lot of that information would be useful in the article (perhaps also with a reference at [[Oblivion:Disposition]]), if you'd like to figure out a way to incorporate it.  Feel free to ask if you have questions about how to do it! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:27, 17 February 2008 (EST)&lt;br /&gt;
:::: I did some more testing on this and have discovered that NPCs need twice as much money as their crimegold value in order to not get attacked. It also doesn't look like they get hit for the value of the item they stole, and they get to keep the item. I gave 150 gold to Shameer. Shameer had a crimegold value of 25 after being caught. The nearby guard ran up to him, and then walked away. After that Shameer had 100 gold, but his crimegold value remained at 25. I reloaded and gave him a crimegold value of 50 before his pickpocket. After he got caught his crimegold value was 75. After the guard ran up to him and then walked away Shameer had zero gold. I saved immediately before the pick pocket, and then gradually increased his Sneak skill value and reloaded until he wasn't caught. He was caught every time at 99, but was never caught with a Sneak skill of 100.&lt;br /&gt;
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::::I also did some testing in IC. I gave a beggar 10,000 gold, and then set their crimegold rating to 500. This is the minimum amount of crimegold needed to make the guards run up to the beggar without her having committed a crime. However since her crimegold value did not get reset to zero after paying the fine the guard would walk away and then immediately run back to her. Eventually her 10,000 gold was gone, and the guards attacked and killed her. I kept pick pocketing her during this to make sure that she was losing money. She lost 1,000 gold every time the guard ran up to her.&lt;br /&gt;
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::::The player's crimegold value gets reset to zero by scripts and dialog options when you perform actions to reduce it (go to jail, pay fine, thieves guild, or friendly guards). Since the actions between the guards and other NPCs are not scripted, the functions to reset their crimegold never get called. It is possible that an NPC who gets caught stealing too many times will eventually get to the point where guards will constantly ask them for money. They will then quickly run out of money and be attacked. Though I don't think there is any way this can happen in normal game play since the thief will run out of money long before they can get caught that many times. &lt;br /&gt;
&lt;br /&gt;
::::There doesn't seem to be a way to fix this since the interaction between the guard and NPC is built into the game, and not handled by objects and scripts that can be changed in the construction editor. There are some ways I think you could work around this with mods.&lt;br /&gt;
::::# Make a mod that increases all gold in the game so that lower class citizens have hundreds of gold for which to pay off their fines. This has the negative effect of making gold in the game even more useless. You could limit your modifications to the LL0NPCGoldLowerClass object since only NPCs in the lower class should be stealing food.&lt;br /&gt;
::::# Make every NPC in the game have a sneak rating of 100 since this skill won't effect your game play. That has the downside of taking away a neat part of the game in that an NPC can be caught in the first place. You won't be able to edit the Sneak skill for NPCs who are level offset against the player, but you could create a spell ability that fortifies Sneak by 100 and assign it to every NPC. This would act just like a birth sign for all NPCs, and this way you aren't messing with economics or directly editing skill values.&lt;br /&gt;
::::# Make a mod to give all NPCs some food item. This would be a huge undertaking with little payoff.&lt;br /&gt;
::::# It may be possible to edit all of the Guard scripts to do something with the [http://cs.elderscrolls.com/constwiki/index.php/OnAlarm begin OnAlarm] function. However I am not sure how they would get the target reference. If they could get a target reference you could reprogram the guard functionality to take their gold of equal value to reference.crimegold, reset reference.crimegold to zero, and then stop the process of trying to arrest them. This is how the game should behave anyway. &lt;br /&gt;
::::Thanks [[User:Nephele|Nephele]]. I am not sure what pages would need this kind of info, and do not need any sort of credit for it. If you would like to just cut-and-paste any valuable infomation into other wiki entries then feel free. :] --[[User:Shalley303|Shalley303]] 19:29, 17 February 2008 (EST)&lt;br /&gt;
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== Mod for NPC's ==&lt;br /&gt;
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Is there a (trustable) mod that allows an NPC to yield to a guard for a crime they can pay the fine for? I dont like that guards kill an NPC for stealing an apple, since I want that infamy point at some time.. - [[User:Korunox|Korunox]] 08:07, 16 February 2008 (EST)&lt;br /&gt;
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: Not sure if it's precisely what you are looking for, but I understand that the next/latest version of Reneer's Guard Overhaul allows NPCs to go to jail for crimes. --[[User:Gaebrial|Gaebrial]] 03:31, 22 February 2008 (EST)&lt;br /&gt;
::Okay.. Does the NPC in question go to jail for the time the player would go to jail for that crime, or do they just re-appear after a short while? It would be crappy if the NPC you need is in jail for the next few years after killing a Mythic Dawn agent and after that killing 3 guards before yielding. (would be realistic, but some things shouldn't be real) - [[User:Korunox|Korunox]] 06:45, 22 February 2008 (EST)&lt;br /&gt;
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== Containers ==&lt;br /&gt;
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Does anyone know off-hand how often, if ever, the evidence chest re-spawns? For example if a person makes a jail-break and doesn't grab all the stuff out of the container, how long will it stay there? --[[User:Alaston|Alaston]]&lt;br /&gt;
:If I'm looking at the CS correctly (Editor ID ''StolenGoods'', Name ''Evidence''), it doesn't respawn at all.  So basically, your stuff should stay there until you go and get it back. --[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;15:13, 22 February 2008 (EST)&lt;br /&gt;
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::Thank you for looking into that, Eshe. I'm on a 360 and can't view the code. I appreciate it. --[[User:Alaston|Alaston]]&lt;br /&gt;
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== Why can't I pay my bounty? ==&lt;br /&gt;
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I was arrested and broke out. Ever since when guards approach me there is no option to pay my fines, even though I have more than enough money. What's the deal? Also, what is the formula for time served relative to the bounty? I've had to leave bodies in every town I show face in and my bounty's around 70,000 now. I could be looking at years! [[User:68.166.69.89|68.166.69.89]] 14:15, 7 March 2008 (EST)&lt;br /&gt;
: For the time question: One day per hundred gold, no more than ten days, no less than one. As for the other question.. I think after a certain amount of bounty is reached you can't pay it off, even if you have the money, but I'm not certain where I got that from, so grain of salt. -[[User:Dan 9410|Dan 9410]] 16:35, 7 March 2008 (EST)&lt;br /&gt;
:: Maybe you didnt have enough money in the first place? Just serve your time and it will go away.--[[User:TrUeSnIpE Z|TrUeSnIpE Z]] 20:42, 30 June 2008 (EDT)&lt;br /&gt;
::: Once you get 5,000+ Bounty, you lose the option to pay it off. Raise a Guard's Disposition to 90+ or use a Thieves Guild Doyen. --[[User:Debatra|Debatra]] 17:41, 27 November 2008 (EST)&lt;br /&gt;
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==Quest Items==&lt;br /&gt;
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Alright so I have items like Umbra, Boots of Springheel Jak, Fork of Horripilation, etc. that are considered quest items even though I've finished whatever quest they belong to (so I can't get rid of them). I went to jail and they were all removed, but when I got my stuff back at the evidence chest they were not in my inventory anymore? Is there any way to keep them, or do I just have to avoid going to jail in the first place? Also, my Fork is stolen, so if I pay my bounty will it be confiscated even if it's a quest item? {{unsigned|64.175.45.50}}&lt;br /&gt;
:Guess what?  We actually write the articles so that the information is provided in the articles, where people can read it and find out the answers without having to post questions on the talk page.  Which is why in the section [[Oblivion:Crime#Go To Jail|Go To Jail]] it says:&lt;br /&gt;
::''Breaking out of jail has one significant glitch: no quest items will be returned to you from the Evidence Chest. Therefore any quest items you had in your inventory will be permanently lost if you break out of jail (and you cannot stash them elsewhere for safekeeping before being arrested). The only way to get the quest items back is to go to jail again, and this time serve your sentence; the quest items will then reappear.''&lt;br /&gt;
:--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:31, 27 April 2008 (EDT)&lt;br /&gt;
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== Shivering Crime ==&lt;br /&gt;
Guess what? I went to jail in Shivering Isles, where you have no choice but to break out of the jail. There is NO option of serving your time to get your stuff back. And when I left the prison I still didn't get my stuff back. [[User:64.175.45.50|64.175.45.50]] 20:23, 27 April 2008 (PST)&lt;br /&gt;
: Details on crime in the Isles are [[Shivering:Crime|here]]. You don't get an option to serve your time - the punishment is that you have to survive the dungeon. There is a chest near the exit of the prison that contains your stuff - you can take it back from there. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:36, 30 April 2008 (EDT)&lt;br /&gt;
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== Murder addition? ==&lt;br /&gt;
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Somewhere along the line I noticed that I had picked up four murders in my journal. One of them (killing the Grey Prince) I was aware of and was appropriately contacted by LaChance. I assume the other three were for jumping the gun on combat in the &amp;quot;Siren's Deception&amp;quot; quest, but that's just a guess. At some later point in time, I happened to run into Hieronymus Lex and got an odd comment from him about not wanting to talk to someone with blood on their hands. I immediately checked my bounty (zero) and Infamy (also zero) and checked Lex's disposition (mid-80's due to high Fame and boosted Personality), but could find no immediate cause for that comment aside from the four murders in my journal. This had zero effect on gameplay, but was odd enough to file away for checking out later. Anyone feel like filling me in and possibly adding it to the &amp;quot;Murder&amp;quot; section, if appropriate?[[User:Marstinson|Marstinson]] 21:29, 12 May 2008 (EDT)&lt;br /&gt;
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Dude I get that sometimes from those guys,and i got 130 fame,no infamy!It is just a random comment they say if you have killed someone before.I killed one of the Sirens when the attacked me and the Khajit one called out ''Murder!'' Just a random comment they make like ''greetings magister''(Battlemage) even if u are not apart of the mages guild and are meeting Tar-meena for main quest. --[[User:Prince of Madness|Prince of Madness]] 00:05, 10 July 2008 (EDT)&lt;br /&gt;
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::It's a guard dialogue, triggered by the presence of murders in your journal, detected or not. Even if you have no infamy and no bounty, it will still come up. [[User:82.13.216.194|82.13.216.194]] 19:08, 12 November 2008 (EST)&lt;br /&gt;
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== NPCs that take their stolen goods back ==&lt;br /&gt;
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Ive noticed that certain NPCs that catch you stealing from them will come after you and take their stolen goods back.  In Bruma, if you go in to Alga's house, try stealing a couple of items while she is there and then let her catch you stealing something. She will walk over to you and move her hand towards you as many times as items of hers appear in your inventory. It is not an agressive movement - it is more like a touching movement.  Each touch is accompanied by the 'unequip' sound.  &lt;br /&gt;
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I also noticed something similar with an orc I pickpocketed in Lleyawin. I pickpocketed one item successfully, then tried again a couple of seconds later and got caught.  He came over and took from me the item of his I already had.&lt;br /&gt;
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Does this work with all NPCs or just some?[[User:169.145.3.12|169.145.3.12]] 15:05, 19 May 2008 (EDT)&lt;br /&gt;
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:Yeah! I've been meaning to put this up before! I've done this with Manheim Maulhand and Varnado, they both take any stolen items back from you. Kinda weird, but realistic, I guess -[[User:Dan 9410|Dan 9410]] 16:18, 19 May 2008 (EDT)&lt;br /&gt;
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== I know how to escape when you choose Resist Arrest ==&lt;br /&gt;
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Hi, I'm writting this cause in the main page you said that, when you Resist Arrest, you'll eventually need to go to jail or pay the money. Well, I've found a way to avoid that. Perhaps you're aware of it, or perhaps they deleted it in some of the patches (I'm playing version 1.0) so please enlighten me as to why this method doesn't appear anywhere ^^ &lt;br /&gt;
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I have posted it in the main page, but I'll like to write it here as well:&lt;br /&gt;
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&amp;quot;There's one way to resist arrest and get away without going to jail or paying money. First, click on the resist arrest option, and afterwards use an Invisibility or 100% Chameleon spell. Now, the guards won't chase you for the duration of the spell. Now comes the most tricky part of it: while you're invisible (that is, during the duration of the spell), find a spot where nobody would see you even if you weren't invisible, and stay there in sneak mode until your spell effect expires. As soon as the spell finishes, the guards will start coming to attack you again, but that doesn't matter: BEFORE THEY CAN SEE YOU AGAIN (that is, before the eye in sneak mode lights up) you must use the invisibility spell again... and this time, you'll be free, and even when the spell expires they won't chase after you.  &lt;br /&gt;
Indeed, the trick consists on becoming invisible when nobody can see you: this way, the guards stop chasing after you, and you've succesfully resisted the arrest without any penalties of any kind. &lt;br /&gt;
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*On a side note, the only drawback of this method is that your bounty still counts. So, the next time you do something illegal, you'll have BOTH bounties, the one you escaped from and the one you've just acquired. Anyway that's not a problem, cause you can't simply escape again using the same method.&amp;quot;&lt;br /&gt;
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*If they have 100 depistion(?) towards you they pay the bounty for u.Just a heads up. --[[User:Prince of Madness|Prince of Madness]] 00:07, 10 July 2008 (EDT)&lt;br /&gt;
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== Oblivion: Metal Gear Solid Style ==&lt;br /&gt;
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Okay, here is a scenario that I recently had occur.&lt;br /&gt;
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First-off, I resisted arrest by a jailor in Leyawiin (pickpocketed him and got discovered). He ended up chasing me into a dead end, so I had to kill him out of self-defense. He was the only one there because nobody came to assist him, and also my first murder (I avoid murdering people when I play Gromir). So I high-tailed it out of there, and out of the city itself, a giant mob of angry guards following close behind.&lt;br /&gt;
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[The order of events in my head is messed up, as I love causing chaos with the guards. There may have been another event in this story where I did the insane and ran boldy into the quarters (I had no other choice), stole Adharji's Ring in plain sight, got some guards on my tail, picked into Adharji's house, slipped it to her, and high-tailed it out of Leyawiin with a pack of angry guards hot on my trail.]&lt;br /&gt;
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I ran and swam all around the nearby swamp to lose the remaining guards chasing me. Once they were gone, I went to a vampire fort, contracted Porphyric Hemophilia, and had to run the hell out of there. Since I did NOT want Gromir to become a vampire, I realised I had to pay off the bounty to find a cure. I slept at a nearby camp to raise my level, had Lachance visit me in the night (rapist). &lt;br /&gt;
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I remembered there was a secret entrance into Bruma (It's in the Bruma caverns, which are a wee bit north of the city, leads to Jearl's basement), so I decided to go there (This is when I had a PS3 crash detailed on another page, but that's not important). Snuck into the caverns out of Jearl's house, and  was happy to see that Ongar's house was just across the street! I fenced some stuff off to Ongar, and got money to pay off my bounty to Armand.&lt;br /&gt;
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'''Now, here is the critical point of the story.''' Oblivion turned into Metal Gear Solid.  I had to sneak around town to avoid the guards, because as soon as they saw me, they arrested me. (Really kind of a shame since Bruma is Gromir's home town)&lt;br /&gt;
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I went to the Waterfront on foot (by way of Lake Rumare, the city's under too tight surveillance), paid off my bounty to Armand, and everybody lived happily ever after. The guards were no longer on the lookout for me, and I could run wherever I pleased again.&lt;br /&gt;
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'''Here is the question.''' Sneaking around Bruma with the guards looking out for me was fun. I want to do it again, but I don't know what factor causes the guards to arrest you upon sight, even if you have already resisted arrest and fled from them. What is this factor?&lt;br /&gt;
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(Gromir the Wasted) [[User:24.2.171.37|24.2.171.37]] 00:26, 25 May 2008 (EDT)&lt;br /&gt;
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: If your bounty is 1000 or higher the guards will attack on sight. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:57, 25 May 2008 (EDT)&lt;br /&gt;
::Ah! Thank you! (Gromir the Wasted)[[User:24.2.171.37|24.2.171.37]] 12:16, 26 May 2008 (EDT)&lt;br /&gt;
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== Xbox 360 Go to Jail Glitch ==&lt;br /&gt;
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It appears that you cannot sleep off your bounty by going to jail when playing on the 360.  I have tried this on multiple 360's and with a patched version of the original game as well as the GOTY version.  {{unsigned|169.145.3.13}}&lt;br /&gt;
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If you attempt to sleep while incarcerated after choosing the &amp;quot;Go To Jail&amp;quot; option given to you from a guard, the game will freeze.  You can sleep at any other time in the game without problem.[[User:169.145.3.13|169.145.3.13]] 09:19, 29 May 2008 (EDT)&lt;br /&gt;
:Is your disk scratched at all? I have never seen this happen  on the 360 version.--[[User:Volanaro|Volanaro]] 09:23, 29 May 2008 (EDT)&lt;br /&gt;
::Not scratched.  Again, this has happened with multiple 360s and multiple copies of the game. I get the 'Do you just want to serve your time prompt', answer 'yes', and the screen freezes.  Most recently this happened in the Arnora's amulet quest.  Go ahead and try it.[[User:75.198.214.243|75.198.214.243]] 00:59, 1 June 2008 (EDT)&lt;br /&gt;
::Update - Try to sleep in the bed nearest the cell door in Jorundr's cell and your screen will freeze.  I just tried the other bed in the same cell and that bed worked.  &lt;br /&gt;
:::Perhaps I shouldnt have made a sweeping statement about a supposed game-wide sleep glitch for the 360 because I havent tried going to jail in every city. Besides Bruma, I have only been to jail in the Imperial city early in the game before I was in the Thieves Guild,  and the same thing happened to me there with a screen freeze.[[User:75.198.214.243|75.198.214.243]] 01:24, 1 June 2008 (EDT)&lt;br /&gt;
::::I &amp;quot;went ahead and tried it&amp;quot; (even though after many many hours of gameplay on a Xbox 360 I don't recall having any problems specifically with sleeping off bounties).  I tried both beds in Jorunder's cell twice; I tried both beds in the Chorrol cell.  And my screen didn't ever freeze.  So whatever you're describing is not a universal problem that occurs on all Xbox 360s.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:02, 6 June 2008 (EDT)&lt;br /&gt;
::::: Yes, I have been sent to jailin every city multiple times and was able to sleep it off. I have the GOTY version as well. I think your over-exagerating--[[User:Kaito|Kaito]] 06:50, 14 August 2009 (UTC)&lt;br /&gt;
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== Trespassing ==&lt;br /&gt;
How exactly do I get a Trespass to register on the achievements page? I still have &amp;quot;Trespasses: 0&amp;quot; despite breaking into houses (red icon) and being told by the owner that I'd better leave now. Then, nothing really happens. What do I need to do for the game to register it as a trespass? Thanks. --[[User:Thlayli|Thlayli]] 23:23, 4 June 2008 (EDT) &lt;br /&gt;
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:I can't trigger this either, even opening a red-icon door right in front of a guard.  I get arrested for Trespassing, but no Trespassing increases occur in my stats. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 15:11, 5 June 2008 (EDT)&lt;br /&gt;
::I guess it only works if you're tresspassing and get caught, but ignore their warnings until they call the guards. --[[User:Darth NANAME|Darth NANAME]] 18:42, 11 June 2008 (EDT)&lt;br /&gt;
:::Even then, it wouldn't work!  I waited, let myself get arrested and everything.  There seemed to be absolutely ''nothing'' I could do (PC version, BTW) that would change my &amp;quot;Trespasses&amp;quot; entry to anything but 0. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 18:51, 11 June 2008 (EDT)&lt;br /&gt;
::::I do not understand why I do not get a trespassing marked on my page, I mean I do break into peoples houses and let them spot me, but it does not work. Do we know when this stopped happening, because I remember getting a couple trespasses on my 360 before they released the patch for the reference bug, but now it seems like I can't. --[[User:Chibiace|Chibiace]] 13:25, 2 August 2008 (EDT)&lt;br /&gt;
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''(the following few comments were originally posted at [[Oblivion_talk:Keys#Trespassing]] but have been moved here to combine two identical discussions)''&lt;br /&gt;
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I've opened and trespassed with Arvena Thelas' Key, Gogan's House Key, Inventius Key, Jesan Sextius' Key, and several others in Anvil. I've been waiting until midnight so the door is red but they're still awake - however I don't receive a bounty or a point in Trespass in the Misc stat page. They yell at me, but never call the guards. Is there really a trespass crime (searching the wiki only comes up with 9 other pages, none with the info)?--[[User:Haama|Haama]] 19:28, 11 April 2008 (EDT)&lt;br /&gt;
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:Not that this note is really constructive, but I have never been able to raise the Trespasses counter myself. I have tried letting NPCs detect me, and even getting arrested for wandering around in the Castle's Private Quarters, but they don't seem to do it. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 10:23, 16 April 2008 (EDT)&lt;br /&gt;
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::I have tested it in the south watch tower in Imperial City (the one where you need to get the tax papers in [[Oblivion:Untaxing the Poor|Untaxing the Poor]]) and on the second and third floor, the guards got angry at me for standing there and, after waiting, arrested me. This was not quest related- at time of testing, Untaxing the Poor was not active. I've also tested this in the guard quarters in the Imperial Prison area, and I got the same response there. However, I have not been able to get a regular (non-guard) NPC to call the guards on me or attack me for trespassing. I'll keep on testing with regular NPC's with a new (clean of fame and faction benefits) character. [[User:M'aiq|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: DarkGreen&amp;quot;&amp;gt;M'aiq&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:M'aiq|&amp;lt;span style=&amp;quot;color: Black&amp;quot;&amp;gt;M'aiq thinks talk serves no purpose.&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 07:01, 28 April 2008 (EDT)&lt;br /&gt;
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:::I just tried a couple of other things. First, I waited in Skingrad's Hammer and Tongs until after 8pm. No amount of waiting would cause Agnete to even warn me about trespassing. Next, I left the store and broke back in. This time she warned me twice and then attacked. Yielding worked but she would attack me again immediately. When I left the store and yielded she went away peacefully but I still didn't have a mark on the Trespassing stat. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 10:51, 29 April 2008 (EDT)&lt;br /&gt;
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::::Are all of these being tested on the PC version, or have any of you ever tried the PS3 or Xbox?  Because if all of them are PC, then it's possible it's just a glitch in that medium.  I'll have to test this out on my 360 tomorrow to see if it works for me.  I've had people call the guards on me before for trespassing, but I've never checked my stats page to see if it registered. [[User:TexasWatermelon| &amp;lt;span style=&amp;quot;color: Green&amp;quot;&amp;gt;TexasWatermelon&amp;lt;/span&amp;gt;]] 02:36, 30 June 2008 (EDT)&lt;br /&gt;
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::::: All that testing was on the PC. If you can find and document a situation in which the guards are called, that's great. If you can get your trespassing stat to increase - even better! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:27, 30 June 2008 (EDT)&lt;br /&gt;
::::::So I tested this out today on my 360, picking locks on in several different cities, and as far as I can tell, you ''can'' get arrested for trespassing.  However, it doesn't register on the miscellaneous stats page.  No matter how many times I got arrested, my Trespasses still said 0.  I even broke into the guard barracks in the Imperial City Prison and all I got was a five dollar fine.  I also broke into the private quarters of Castle Chorol, but all the guard did was yell at me until I picked a lock right in front of his face and then he arrested me.  Still no trespasses.  I don't know if there's some certain thing you have to do, or if it just doesn't work, but it seems to me that trespasses don't register on the stats screen. [[User:TexasWatermelon| &amp;lt;span style=&amp;quot;color: Green&amp;quot;&amp;gt;TexasWatermelon&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User_Talk:TexasWatermelon| &amp;lt;span style=&amp;quot;color: Black&amp;quot;&amp;gt;Sit and chat by the TexasWatermelon Patch&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:31, 30 June 2008 (EDT)&lt;br /&gt;
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:::::::The stats for trespassing is broken.  I broke into every single house/basement/private quarters that is available at the start of the game, and my trespassing stat still says 0.  The upcoming new version of the Unofficial Oblivion Patch (3.0.2) will be fixing this. [[User:Bamspeedy|Bamspeedy]] 18:26, 16 July 2008 (EDT)&lt;br /&gt;
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== Updates to [[Oblivion:Crime#Punishment|Punishment]] section ==&lt;br /&gt;
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Please see the talk page on [[Oblivion talk:Infamy#Bounty and Guards]]. I updated the sections and information in response to the 500 gold bounty limit for arrest-on-sight. — [[User:OranL|OranL]] 14:09, 19 June 2008 (EDT)&lt;br /&gt;
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== Missing A Crime ==&lt;br /&gt;
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If you go into a shop or house and grab, but not steal an object, you get a bounty of 1 gold, which is not on the main page.&lt;br /&gt;
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[[User:67.87.134.255|67.87.134.255]] 13:44, 28 July 2008 (EDT)&lt;br /&gt;
: Yes it is: &amp;quot;Stealing occurs when you pick up (or grab) an item with a red icon it,&amp;quot; –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:52, 29 July 2008 (EDT)&lt;br /&gt;
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**&amp;quot;pick up&amp;quot;, is not very explicit. I think most people would assume this means, &amp;quot;to place into one's inventory&amp;quot;. Why can I read a book in the store without problem, but if I &amp;quot;grab&amp;quot; it to shift it aside I will be called a thief? It wouldn't hurt to clarify this on the main page.&lt;br /&gt;
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== Assault Section ==&lt;br /&gt;
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User [[User:Webdemon00|Webdemon00]] added this to the Assault Section. I don't know how accurate the information is, but it's poorly written and hard to read. I reverted his edit and copied it all here. --[[User:Mikekearn|Mike]] | [[Special:Contributions/Mikekearn|Contrib]] 22:57, 2 August 2008 (EDT)&lt;br /&gt;
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:The game's defintion of &amp;quot;the most thoroughly evil NPC&amp;quot; automatically excludes all living Humans, Elves, Orcs, Khajits, and Argonians regardless of their seemingly evil associations or nature; (e.g. Dark Brotherhood, Necromancers, Mythic Dawn etc.) and lack of human like appearance or bebavior (e.g. Naked Argonian Tribesmen, Vampires and Goblin Jim) therefore, the only NPCs you can sneak attack/kill without 'assaulting' are the Dremoras.  Re-animated, or cloned NPCs although may not be evil or hostile bit sine they aren't alive or real attacking them won't count as an assault.&lt;br /&gt;
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:More importantly; attacking any NPC; hostile/evil or not (other than Dremora) before they notice your presense is considered an assault. And using spells that absorb/drain speed, or poison that damage it would be an 'assault' if you attack them the second time despite you standing right in front of them and they had assaulted you first.&lt;br /&gt;
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:Also note that friendly NPCs can mistakenly hit you dozens of times but if you hit them back, it's an assault.  A city guard who is tryig to kill you because you chose to resist arrest; is not commiting any crimes, yet even if you don't fight back or withdraw your weapon; if you reflect damage/spell; that's an 'assault..' And if they die from the damage/spell you reflected; that's 'assault plus 'murder.' &lt;br /&gt;
&lt;br /&gt;
:If you cast a command spell on a creature while a guard was trying to kill it; you will receive a bounty since the creature will naturally try to defend themselves and atack the guard. Again an 'assault'&lt;br /&gt;
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== &amp;quot;Items Stolen&amp;quot; on stats page ==&lt;br /&gt;
&lt;br /&gt;
I've been role-playing the game as a white mage - nothing dishonest. So I have never knowingly stolen anything (ie with a red marker); nothing has shown up in my inventory with a red marker; and I've never been unable to sell anything to honest traders. I have zero infamy, and I'm not even in the Thieves Guild. And I'm only Level 11 (so it's not late in the game). &lt;br /&gt;
&lt;br /&gt;
But my Stats page says I've stolen 868 items !&lt;br /&gt;
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Can anybody tell me what gives? Presumably it's too late to correct this? &lt;br /&gt;
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I'm playing game of the year edition on Xbox 360.&lt;br /&gt;
&lt;br /&gt;
[[User:Pedro666|Pedro666]] 14:29, 7 August 2008 (EDT)&lt;br /&gt;
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:Have you done the quest [[Oblivion:Paranoia|Paranoia]] in Skingrad yet? The gold you can get at the end as a reward counts as stolen if you collect it from the basket in Glarthirs House, even though he promised you it anyway. I had that happen to me too. - [[User:Iostream|Iostream]] 11:37, 18 August 2008 (EDT)&lt;br /&gt;
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For what it's worth, I've had a similar occurance. Prior to starting The Hist quest for the Fighters Guild, my stolen items stat was 200 some (Character is a do gooder High Elf with a case of Kleptomania :D ). After completing the quest, I went back to the Blackwood Co. HQ, looted the corpses and cleaned the place out taking everything except items with 0 value. None of the items or containers showed the red icon. Also nothing I took showed the red hand in my inventory and I was able to sell them to normal merchants. Some time later, I noticed that my stolen items stat showed 1283! Playing 1.2 PC download version from D2D. &lt;br /&gt;
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Mike [[User:87.144.197.213|87.144.197.213]] 05:54, 14 January 2009 (EST)&lt;br /&gt;
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== Sheep Hunting ==&lt;br /&gt;
&lt;br /&gt;
I fireballed a sheep outside Skingrad and got a 0.5 bounty but, I struck a sheep in about 100 feet of a guard in Skingrad with no problem. Why did I get a bounty? [[User:Helper Unknown|Helper Unknown]]&lt;br /&gt;
: The guard can't have seen you the second time but something (quite possible another sheep!) saw you the first time. Just a guess. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 11:26, 14 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Sorry for the confusion, the sheep+guard thing happened first and when I hit the other sheep outside people said &amp;quot;Stop! Thief!&amp;quot;. Also if it's important I have Open Cities [[User:Helper Unknown|Helper Unknown]] 11:44, 15 August 2008 (EDT)&lt;br /&gt;
::: This is very simillar to the horse glitch in that I hit a creature and get a bounty for stealing and the bounty is (I'm quite sure) 0.5 because it doesn't show up in my stats page but it's a bounty of 1 with the guards. [[User:Helper Unknown|Helper Unknown]] 16:35, 18 August 2008 (EDT)&lt;br /&gt;
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== Cleanup Tag ==&lt;br /&gt;
&lt;br /&gt;
I added the cleanup tag - this article is too long, has unverified information, and repeats some information unnecessarily. If you have anything to contribute, or feel that it's not needed, I welcome your input. --[[User:Mikekearn|Mike]] | [[Special:Contributions/Mikekearn|Contrib]] 22:57, 3 September 2008 (EDT)&lt;br /&gt;
: I'd agree with you. The trouble is this article is one of those to which everybody likes to add their own little tips. If you want to do the cleanup yourself, feel free! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:59, 4 September 2008 (EDT)&lt;br /&gt;
::Okay, I'm going to take a crack at reorganizing and rewriting this page. I don't know how long it will take, but I've got some time to kill. --[[User:Mikekearn|Mike]] | [[Special:Contributions/Mikekearn|Contrib]] 12:31, 5 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==impossible to kill a guard without getting a bounty: Contradition==&lt;br /&gt;
Sentence 1: &lt;br /&gt;
:It is impossible to kill a guard without getting a bounty: even sneak attacks using 100% Chameleon with no other witnesses will result in a murder bounty.&lt;br /&gt;
&lt;br /&gt;
Sentence 2:&lt;br /&gt;
:NOTE: Guards can be killed without incurring a bounty, by killing them in a non-public place (when you are considered to be trespassing), even if there are witnesses.&lt;br /&gt;
&lt;br /&gt;
I am removing the second sentence, please clarify if you add it back. [[User:Travb|Travb]] 13:30, 1 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't know if it's just a problem with the disc or what, but it's damn near impossible for me to kill ANY guard without getting a bounty. Even if I Sneak Attack one-shot him, with 100% Chameleon and not a living thing in the area (apparently, animals can &amp;quot;report&amp;quot; you too...), I still somehow get a bounty! It makes the Dark Brotherhood quest to wipe out the Draconis family impossible to do without getting in trouble (even if I get the perfect undetected kill in her room when no one else is there). [[User:Felindre|Felindre]] 15:30, 6 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Note: there are a few ways to kill guards without a bounty go into the nearest guard barracks get rid of all food that they eat and drop 'poisoned apples' as many as you want (enough so the guards will eat them) then sit back and watch the guards die and you can get there items and run away bounty free.&lt;br /&gt;
&lt;br /&gt;
== Non-consistent number ==&lt;br /&gt;
&lt;br /&gt;
I've found a minor inconsistancy. In the Punishment section under &amp;quot;Getting arrested&amp;quot;, it says, &amp;quot;...the guards will not try to arrest you on sight unless your bounty is greater than or equal to 500 gold.&amp;quot; However, in the Punishment section under &amp;quot;Resist arrest&amp;quot;, it says, &amp;quot;If your bounty is greater than 1000, they will attack you upon sight.&amp;quot; Does anybody know which amount is the correct one?&lt;br /&gt;
:I think it means that they won't chase you ''telling you to go to jail'' if your bounty is less than 500 gold, and if your bounty is greater than 1000 gold, they will chase you ''and attack you, not just send you to jail''. [[User:C Teng|C&amp;amp;nbsp;Teng]]&amp;amp;nbsp;[[User talk:C Teng|&amp;lt;sup&amp;gt;[talk]&amp;lt;/sup&amp;gt;]] 23:24, 25 October 2008 (EDT)&lt;br /&gt;
::No, it's a mistake. Both numbers mean the same thing and both should be 1000. Now fixed. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:56, 26 October 2008 (EDT)&lt;br /&gt;
:::As far as I know, they should both be 500, as previously discussed [[Oblivion_talk:Infamy#Bounty_and_Guards|here]]. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 18:52, 14 April 2009 (EDT)&lt;br /&gt;
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== Murder Details ==&lt;br /&gt;
&lt;br /&gt;
In revamping the murder section, I've deleted two sections of text. &lt;br /&gt;
&lt;br /&gt;
:''Murders are not recorded if the NPC dies from: ''&lt;br /&gt;
:# ''a physical damage done by a single blow, (Not from the weapon's enchantments or poisons applied to it),''  &lt;br /&gt;
:# ''with no other witnesses, and'' &lt;br /&gt;
:# ''the NPC was never aware of your presence (was struck from the rear),and'' &lt;br /&gt;
:# ''the amount of lighting around your character is dimmer/darker than where the NPC fell and died.'' &lt;br /&gt;
&lt;br /&gt;
:''In case of using poisons, if you remain undetected even after you've struck the NPC, and before he/she dies from the effect of your poison, you can fast travel else where and the murder is not recorded. But keep in mind, poisoned apples, lowering the disposition of a NPC to assault you first etc. are not technically &amp;quot;murders&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
Frankly, I don't fully understand either paragraph.  The first paragraph looks like the requirements for a murder, but it claims to be the requirements to ''not'' get a murder.  What about these circumstances changes a murder into a non-murder?  How was the lighting level objectively evaluated?  In the second paragraph, why is fast travel required?  Based on my experience, a death caused by poison is not a murder, regardless of what else happens.  Furthermore, these paragraphs were accompanied by additional statements that I know to be false (i.e., supposed dialogue changes from merchants).  Nevertheless, on the chance that someone else can make sense out of the paragraphs, I moved the information here. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:26, 12 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Murder Infamy==&lt;br /&gt;
The infamy point from a murder is from the bounty,&lt;br /&gt;
Infamy comes with a bounty above 500 -- [[User:carlw1993|carlw1993]]&lt;br /&gt;
:Good point.  Thanks. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:40, 27 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Just re-did the whole page==&lt;br /&gt;
&lt;br /&gt;
Yesterday I tried my hand at shortening the Mercantile page, and the &amp;quot;too long&amp;quot; tag was removed shortly thereafter. So I decided to give this page a shot. Take a look, and see if you like it. I know I do, but that's a given =p&lt;br /&gt;
&lt;br /&gt;
I felt like the quests that involved stealing were a bit much, as the page is addressing a large topic already, and there are enough quests that involve stealing to, if someone wanted to, create a page devoted to it, or add it into one of the roleplaying pages, rather than here. As that information doesn't apply to everyone who is committing a crime in the game, and just to those who are trying to NOT commit crimes, it seems like the wrong place to put it.&lt;br /&gt;
[[User:Chunk of ham|Chunk of ham]] 03:00, 14 January 2009 (EST)&lt;br /&gt;
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:The information about required stealing for quests belongs somewhere (multiple readers have looked for this information in the past), and currently multiple other pages point other readers specifically to the Crime article for that information.   Therefore, I don't think it should be deleted from this article unless it is instead included somewhere else ''and'' the other links to this information are all updated.  Similarly, some other discussions of the details of crimes are not covered anywhere else.  Furthermore, a number of incorrect facts were introduced in the edits&lt;br /&gt;
:* &amp;quot;If your crosshairs are red&amp;quot;: the crosshairs never turn red, but instead the hand/door/book/etc icon&lt;br /&gt;
:* Assault... &amp;quot;only applies to NPCs in towns or on roads, generally&amp;quot;: attacks on nearly any NPC can be an assault under the right conditions&lt;br /&gt;
:--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 03:02, 18 January 2009 (EST)&lt;br /&gt;
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== Question ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that when an NPC dies all items in its inventory become public property.  Can this be used to remove stolen item tags from zero weight items with reverse pickpocketing? {{unsigned|63.87.133.199}}&lt;br /&gt;
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== Evidence Chest oddity ==&lt;br /&gt;
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Okay, so I was doing the [[Oblivion:Two Sides of the Coin|Two Sides of the Coin]] quest, and I went to jail with [[Oblivion:Jorundr|Jorundr]].  Unusually for me, I decided to try to sneak out with very low sneak skills and got extremely lucky with all the guards having their backs turned at the same time.  When I retrieved all my stuff from the Evidence Chest, however, ''all'' of it became marked as stolen except some quest items and a few other oddball things, I think.  Is this normal, either on its own or with the UOP?  I almost never actually try to sneak out, so it's possible I've just never done this before, but I don't ''remember'' ever having had this happen, and I'm sure I've snuck out of jail once or twice before. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 22:33, 29 March 2009 (EDT)&lt;br /&gt;
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I have seen several topics about this on this page. As far as I can figure out, anything you take from the evidence chest is flagged as stolen. This means, if you break out, get arrested and serve your sentance normally you can only get your items back (Possibily excluding quest items)by stealing them again. (Note: It may only occur in certain jails) [[User:58.178.58.104|58.178.58.104]] 08:08, 19 April 2009 (EDT)&lt;br /&gt;
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:This actually makes sense, because in real life, while you're in jail, all your personal belongings temporarily belong to the police.  Don't believe me, ask a cop next time you see one.  &amp;quot;Officer, just out of curiosity, if you're breaking out of jail, is it also illegal to take your belongings that were confiscated?&amp;quot;&lt;br /&gt;
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:&amp;quot;Hell yeah, it's stealing!&amp;quot;[[User:Dstebbins|Dstebbins]] 20:38, 27 August 2009 (UTC)&lt;br /&gt;
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== Poison and Enchantments ==&lt;br /&gt;
Although this might be mentioned somewhere, if you strike someone with a weapon with a poison/enchantment that does damage, will it only give a bounty of 40 if it is the enchantment that kill it. Also can anyone answer this with answers for both duration and sudden damage effects? {{unsigned|Dadrak|11 April 2009}}&lt;br /&gt;
:This is covered in the section on [[Oblivion:Crime#Murder|Murder]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:49, 11 April 2009 (EDT)&lt;br /&gt;
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== Stolen Gold ==&lt;br /&gt;
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Is it flagged as stolen, even if I can't see it? I've never paid attention to see if I lose more gold than I'm supposed to when I'm arrested. --[[User:Darkheart|Darkheart]] 15:56, 5 May 2009 (EDT)&lt;br /&gt;
: No. Gold is one thing people can't spot as being stolen. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:34, 10 May 2009 (EDT)&lt;br /&gt;
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: If you go up the page a bit it says that the 800 gold in glarthirs house counts as stolen {{unsigned|86.43.207.195}}&lt;br /&gt;
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:: Yes, gold ''counts'' as stolen, but stolen gold isn't ''flagged'' as such, and so isn't removed when you are arrested. --[[User:Gaebrial|Gaebrial]] 06:11, 29 May 2009 (EDT)&lt;br /&gt;
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== No Red Icons ==&lt;br /&gt;
I seem to have lost the ability to actually &amp;quot;steal&amp;quot; items. Whenever I go into someone's home, even if the entrance door icon was red, I am free to take whatever I want from their homes. There are no read &amp;quot;stealing&amp;quot; icons. It's like being in a guild hall. Has anyone else encountered this, and does anyone know how I can fix it back? [[User:64.85.248.133|64.85.248.133]] 14:46, 20 June 2009 (EDT)&lt;br /&gt;
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:Try taking items in front of witnesses and see if you get a bounty anyway. It could be a display glitch. Is there free pickpocketing too? And how many and which houses have you tried this in?--[[User:Darkheart|Darkheart]] 15:43, 20 June 2009 (EDT)&lt;br /&gt;
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::Well after further investigation it seems the incidence of this has gone down. Now only Francois Mottierre doesn't care. I can take every item in his house and he doesn't mind. (Humourously, I can steal stuff from Vilena Donton's house in front of her son and he says he didn't see a thing). I've tried several houses in Chorrol, but now except for Mottierre everything seems back to normal. [[User:64.85.248.133|64.85.248.133]] 16:01, 20 June 2009 (EDT)&lt;br /&gt;
::: You can take all items from Motierre's house for free. It is mentioned [[Oblivion:Francois Motierre|here]]. [[User:Wolok gro-Barok|Wolok gro-Barok]] 16:25, 20 June 2009 (EDT)&lt;br /&gt;
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== Plants ==&lt;br /&gt;
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I have an idea. I know that taking a potted Nirnroot is not a crime, but taking ingredients (as in the thing you eat), is. So I'm thinking that ''stealing'' a plant is not a crime. [[User:Helper Unknown|Helper Unknown]] 21:13, 20 July 2009 (UTC)&lt;br /&gt;
:What exactly are you referring to? --[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 21:18, 20 July 2009 (UTC)&lt;br /&gt;
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== Serving your time without using the bedroll ==&lt;br /&gt;
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Is it even possible to just wait and the guards will come and let you go?{{unsigned|Pufddybutrbisct|00:20, 21 July 2009 (UTC)}}&lt;br /&gt;
:No. --[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 00:20, 21 July 2009 (UTC)&lt;br /&gt;
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== Gaurd Conversations ==&lt;br /&gt;
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I've heared from a few people that if you go to jail enough times the jailors will strike up a conversation with you while your in prison, just wondering if this was true.--[[User:Kaito|Kaito]] 06:59, 14 August 2009 (UTC)&lt;br /&gt;
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== Skill level &amp;lt; 5 ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to get a skill to a value of less than 5 by going to jail? [[User:Shashakiro|Shashakiro]] 02:27, 16 August 2009 (UTC)&lt;br /&gt;
: Yes. Just did it to make sure. –[[User:Rpeh|rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:33, 16 August 2009 (UTC)&lt;br /&gt;
::Interesting, thanks for checking.  Out of pure curiosity, does the game ever try to decrease a skill below the minimum?  If so, what happens?  If not, what happens when you go to jail with every single skill at the minimum? [[User:Shashakiro|Shashakiro]] 02:51, 17 August 2009 (UTC)&lt;br /&gt;
:::In order to do that, you would have to go to jail a bunch of times to get your major skills below 5. --[[User:Darkheart|Darkheart]] 13:47, 17 August 2009 (UTC)&lt;br /&gt;
::::Tried it, and the minimum is 1.  If the game selects a skill at 1, nothing happens. Oddly, you still get the text box afterwards that usually tells you which skills went down, even if no skills were decreased...but the box is blank. [[User:Shashakiro|Shashakiro]] 21:00, 27 August 2009 (UTC)&lt;br /&gt;
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== Enchantments do count as murder! ==&lt;br /&gt;
&lt;br /&gt;
The article says an enchantment on a weapon does not count as murder, but that's not true; I have a custom enchanted weapon, enchanted with &amp;quot;10 points of Shock Damage per sec for 10 Seconds.&amp;quot; When it kills someone who was not hostile, everyone shouts &amp;quot;Help! Murder!&amp;quot;, and I get 1000 bounty anyways. --[[User:Darkheart|Darkheart]] 16:23, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it's not true, remove it.  The whole point about Wiki-based websites is that ''anyone'' can edit them, and anything that isn't verifiable can be challenged or removed.[[User:Dstebbins|Dstebbins]] 20:34, 27 August 2009 (UTC)&lt;br /&gt;
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== No bounty but getting arrested? ==&lt;br /&gt;
&lt;br /&gt;
Anytime i talk to a guard they give me the &amp;quot;STOP RIGHT THERE CRIMINAL SCUM&amp;quot; crap, and then the bounty is listed as 1. I wasn't even aware you could get a bounty of one, but furthermore, reloading saves and checking my stat page, i see a bounty of 0 yet i still get arrested. &lt;br /&gt;
I'm in the middle of the thieves guild quest where you plant the bust and have to talk to Lex, and this is extremely frustrating, because i just arrested for no reason instead?&lt;br /&gt;
&lt;br /&gt;
Any ideas? Thanks{{unsigned|67.186.38.190}}&lt;br /&gt;
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Try the console command &amp;lt;code&amp;gt;player.payfine&amp;lt;/code&amp;gt; and see if that works. Be sure to go the dungeon's Evidence Chest later to pick up your stolen goods. --[[User:Darkheart|Darkheart]] 19:47, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unexpected murder count ==&lt;br /&gt;
I removed the paragraph that explained the unexpected murder counts, because these would apply in real life as well.  The first one is commonly referred to as &amp;quot;friendly fire,&amp;quot; and it's just as illegal as manslaughter, even more so if you're a soldier on the frontlines.  The second one is also murder in real life, because if you know someone is going to kill you, it's still illegal to kill him back, but if he's ACTUALLY TRYING to kill you, it's okay to defend yourself, and just like in real life, you're only allowed to use as much force as is necessary to repel the force being brought against you, which explains why, if he yields (aka, you've successfully repelled the force), you're expected to stop hitting him '''on the stop'''.&lt;br /&gt;
&lt;br /&gt;
Aside from indirect killings being perfectly legal, the murder system is actually pretty intuitive when you think about it.[[User:Dstebbins|Dstebbins]] 20:16, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I put it back again. So what if it occurs in real life? This is a game, and given the number of people who post &amp;quot;lol i saw too forestres atacking each othr&amp;quot;, it needs including. [[User:Priam|Priam]] 20:32, 27 August 2009 (UTC)&lt;br /&gt;
:I think the ease with which one can accidentally and unknowingly kill an ally in combat in this game is worth noting, at least--I know that plenty of people have come out of battles like Kvatch and Bruma with a murder bounty and not even known about it until they were arrested.  The bit about undetected sneak attacks is, as far as I know, not even true (I spent maybe the first 50 hours of the game killing every human enemy in dozens of dungeons with one-hit sneak attacks, and had something like 11 murders total), so that should probably go.  [[User:Shashakiro|Shashakiro]] 21:51, 27 August 2009 (UTC)&lt;br /&gt;
::Is it really too easy to kill an ally that gets in the way of you're shots, or is it really that difficult out on the real frontlines, only we're not trained soldiers?&lt;br /&gt;
::Also, The no-detection sneak attack kill still applies, in the sense that it would increase your murder count and trigger the Dark Brotherhood Questline, but those mere 11 murders must be due to poisons and enchantments, which aren't considered murders.[[User:Dstebbins|Dstebbins]] 16:45, 28 August 2009 (UTC)&lt;br /&gt;
:::The difference is that your allies in this game don't have any survival instinct, and don't make any attempt whatsoever to avoid getting killed by you.  Real soldiers are disciplined and trained, yes, but they also have the common sense not to jump in front of their allies' bullets.  As for the 11 murders, I was referring to my murder count on the stats page--it read 11 after I was Listener of the Dark Brotherhood and had killed hundreds of NPCs with one-hit sneak attacks.  [[User:Shashakiro|Shashakiro]] 17:24, 28 August 2009 (UTC)&lt;br /&gt;
::::Perhaps, but that's just real-time AI for you.  Turn-based AI, oh yes, it'll tear you limb from limb if you make even one wrong move to a different space.  Turn-based AI in games like Chess and Advance Wars are like Shadowgate, in the sense that any movement that is not the absolute correct solution would result in a death.  Real-time AI, however, has always had problems like this.  Do you have any idea how difficult it is for an NPC to get even simple pathfinding correct, and not get stuck behind a dumpster?  &lt;br /&gt;
::::Perhaps we should consider what's feasible, rather than what's ideal, in this particular aspect.[[User:Dstebbins|Dstebbins]] 18:44, 2 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help Getting Rid of Quest Items ==&lt;br /&gt;
&lt;br /&gt;
Hey I have Oblivon(GOTY) for Xbox 360 and I was wondering how can I get rid of qust items,to be more specific:  Arrow of Extrication,Ring of Vipereye,Fork of Harrilipation, and some Mage Guild/Thieve's Guild Quest Items.&lt;br /&gt;
I've tried the breaking out of jail thing,and it works until I load a new zone,like going to the Courtyard.I havn't tried the SI Jail yet so I'll see if that works also, but if anyone can help give advice on how to get rid of these darn things that would be great. *Sorry for Spelling&lt;br /&gt;
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== Can't lower some skills ==&lt;br /&gt;
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I'm trying to boost my maximum level by decreasing major skills in jail, but i can only decrease 9 skills, and only 1 of which is on my major skills list(blade). I want to know how to fix this, but anyone trying to help should know i've already tried another disc of oblivion, and i've only tried in the imperial city jail, if that would matter at all. Any help would be greatly appreciated, thanks! --[[User:NJDThanatos|NJDThanatos]] 03:37, 16 September 2009 (UTC)&lt;br /&gt;
:It could be that the game does this on purpose to keep people from overpowering their character like you'tre trying to do, and caps skill decreases at 9. --[[User:Darkheart|Darkheart]] 01:21, 17 September 2009 (UTC)&lt;br /&gt;
::It's not like the game is stopping me from deleveling as much as i want, its just that the 9 skills that will be randomly selected are Armorer, alchemy, athletics, alteration, blunt, block, blade, hand to hand and heavy armor. the only major skill on this list is blade, which i could use, but its boosted to 105 permanently and i don't want to lose that. id rather decrease illusion or conjuration because they are easiest to increase, and do nothing more if the 100 limit is surpassed. thanks for the input anyway! --[[User:NJDThanatos|NJDThanatos]] 02:20, 18 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Crime&amp;diff=473260</id>
		<title>Oblivion talk:Crime</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Crime&amp;diff=473260"/>
		<updated>2009-09-16T03:37:38Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: &lt;/p&gt;
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&lt;div&gt;== UNTITLED TOPIC ==&lt;br /&gt;
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i need help i have no bounty but when i go to alters it says &amp;quot;repent your crimes wicked one!&amp;quot;&lt;br /&gt;
anything i needa know?{{unsigned|Hazer396}}&lt;br /&gt;
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:I believe altars also care about your [[Oblivion:Infamy|Infamy]] to [[Oblivion:Fame|Fame]] ratio.  You may want to do some &amp;quot;good&amp;quot; quests to boost your [[Oblivion:Fame|Fame]] points. --[[User:Nephele|Nephele]] 01:49, 17 July 2006 (EDT)&lt;br /&gt;
:If you steal something that costs 1 gold and somebody sees you,  your bounty will be a fraction of 1 gold as the formula dictates.  The game will round the bounty down to zero if it is less than .50 gold.  So that is how it is possible to have a bounty, but see a bounty of zero . [[User:169.145.3.12|169.145.3.12]] 14:50, 19 May 2008 (EDT)&lt;br /&gt;
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== Avoiding theft during the Mages Guild Recommendations ==&lt;br /&gt;
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A previous poster mentionned that there were three cases where theft was required in order to complete the Mages Guild Recommendation quests.  However, this is not quite accurate.  The three cases I'm assuming we're talking about are:&lt;br /&gt;
*Bruma: You must steal a book from Jeanne Frasoric, the head of the guild.  This can be avoided by finding J'skar yourself using Detect Life and then Dispel to get rid of the invisibility.&lt;br /&gt;
*Chorrol: You must give a book to either Earana or Teekeeus, then steal it back and give it to the other one in order to receive both the recommendation and the Finger of the Mountain spell.  However, if the spell doesn't interest you, you can just give the book to Teekeeus, get your recommendation, and avoid stealing anything.&lt;br /&gt;
*Bravil: You must steal back Ardaline's Mage's Staff from a house in the Imperial City.  I don't know if there's any way to avoid this one.&lt;br /&gt;
--[[User:TheRealLurlock|TheRealLurlock]] 13:11, 23 October 2006 (EDT)&lt;br /&gt;
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:Completing the Bravil quest without stealing is easy: Soris Arenim offers to sell you the staff for 200 gold, as long as you raise his disposition high enough.  For the Cheydinhal quest, on the other hand, you have to break into Falcar's drawers and take his two black soul gems, which does add 2 counts of stealing to your statistics.  That's the one that's difficult to get out of, as far as I know. --[[User:Nephele|Nephele]] 20:09, 23 October 2006 (EDT)&lt;br /&gt;
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::Two years later, I had to revisit this question while editing the article's section on [[Oblivion:Crime#Stealing|Stealing]].  I only left two quests on the page, although three others have been mentioned.  For the curious, I figured I would document here all of the quests and why they did or did not get included on the article, in decreasing order of relevance.&lt;br /&gt;
::* [[Oblivion:Cheydinhal Recommendation|Cheydinhal Recommendation]], 1-2 special Black Soul Gems.  Included in article.  This is the only Mages Guild quest where stealing is unavoidable (although it's been fixed by UOP)&lt;br /&gt;
::* [[Oblivion:Bruma Recommendation|Bruma Recommendation]], Jeanne's Manual of Spellcraft.  Included in article.  Although stealing the book can be avoided, you are explicitly pointed towards stealing the book.&lt;br /&gt;
::* [[Oblivion:Bravil Recommendation|Bravil Recommendation]], Ardaline's Mages Staff.  Not included in article.  Kud-Ei gives you Beguile scrolls, so implicitly her recommended method of retrieving the staff is to charm him into giving you the staff.&lt;br /&gt;
::* [[Oblivion:Fingers of the Mountain|Fingers of the Mountain]] (Chorrol Recommendation), the book ''Fingers of the Mountain''.  Not included in article.  If you follow the guildmaster's (Teekeeus') instructions, you get the recommendation without doing any stealing.  Stealing the book is only necessary to complete the second, optional, part of the quest.&lt;br /&gt;
::* [[Oblivion:Ambush|Ambush]], the Colossal Black Soul Gem.  It only counts as stealing if you pickpocket the soul gem; if you kill Falcar and take the gem, no theft is recorded.  Nobody recommends that you pick Falcar's pocket, and it seems somewhat self-evident that someone who wants to avoid theft charges should not be attempting to pick somebody's pocket.&lt;br /&gt;
::--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:16, 12 November 2008 (EST)&lt;br /&gt;
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== Disposition for avoiding bounty ==&lt;br /&gt;
:The page mentions that it is possible to avoid paying your bounty by raising the disposition of the gaurd to 100. I tried this after killing several gaurds (bounty between 4k and 6k) with a charm 100 for 3 secs but the gaurd would not help me. Anyone know why?--[[User:Vhalantru|Vhalantru]] 23:55, 29 October 2006 (EST)&lt;br /&gt;
::It might be that your bounty was too high.  The guards actually say that they will pay your bounty for you (rather than just dismissing the bounty), so it could be that if your bounty higher than what the guard can afford to pay, the option disappears.  Or else it could be that they're not so willing to look the other way when you've killed several of their companions.  --[[User:Nephele|Nephele]] 00:18, 30 October 2006 (EST)&lt;br /&gt;
::If your bounty is over 1000 gold, the guards will not pay your bounty for you.&lt;br /&gt;
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== Getting to a doyen ==&lt;br /&gt;
I'm with the thieves guild and once i stole a raspberry by accident and the merchant saw me so a crazy Bruma guard chased me all the way from Bruma to Imperial City where i sat waiting for Armand to come. Too bad i was too early (it was only like..1 in the afternoon?) and the guard chased me all the way down. I think the concept is just stupid, you don't leave tracks in Oblivion, and i was water-walking through the lake around Imperial City. How was the guard supposed to find me? In any case, i couldn't get to Armand in time to pay my fine away, is there a way i can avoid the guards long enough so that i can still get to Armand in time? Like jumping onto a roof and waiting till 12 midnight for Armand, then jump down (with the guard underneath) and get that &amp;quot;Stop right there!&amp;quot; dialogue? I suppose i could just click resist arrest, then talk to Armand and pay the fine. Would the guards ignore me then?&lt;br /&gt;
Thanks, would appreciate the help.&lt;br /&gt;
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:I've tried this in Bravil, stealing stuff and then running to S'Krivva's house to pay off the bounty.  On a rare occasion it will work, and the guards will stop chasing me,  but most of the time it doesnt.  What usually happens is I pay off the bounty, and the chase music is still playing and guards eventually come into S'krivva's house looking for me.  If I yield to them, they dont give me the &amp;quot;pay your fine speech&amp;quot;.  I get a typical greeting and a normal conversation menu as if everything is fine.  When I stop that discussion,  the chase music starts again and they try to kill me.[[User:169.145.3.12|169.145.3.12]] 15:15, 19 May 2008 (EDT) &lt;br /&gt;
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Well, you can't really &amp;quot;hide&amp;quot; from a guard, but there is a glitch that won't let a guard get to you.  If you resist arrest and paralyze the guard and enter a building (from outside) the guard cannot become un-paralyzed (is that a word?) until you go back outside.  Also, if you resist arrest and pay the find with Armand, you have to yield (hold block and activate the guard) to the guard and he will say the &amp;quot;Can I help you citizen?&amp;quot; thing.  So does this answer your question? [[User:Verin Sedai|Verin Sedai]] 22:45, 20 November 2006 (EST)&lt;br /&gt;
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Another way to do this is of course, to pay the fine and break back into the evidence chest in the Bruma (in this case) Castle.  Finally, Armand is normally in his house during the day, and while it says you will be trespassing, you actually won't be; guards won't mind and he won't mind.  Go into his house and talk to him.  [[User:Verin Sedai|Verin Sedai]] 22:48, 20 November 2006 (EST)&lt;br /&gt;
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if u have an invisibility spell u can simply resist arrest then go invisiblerun away and FAST TRAVEL to a location (i always go 2 a fort just outside the imp city waterfront) then run off the road and get behind some big rocks (just in case a guard comes past and kills you) wait till about 11:30pm and just swim 2 where armand is there will be no guards!!! {{Unsigned|84.71.115.243}}&lt;br /&gt;
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If you are fast enough (get naked and drop all heavy objects if absolutely necessary) you can outrun a guard far enough for him to give up chasing you. You will still have a bounty, but once the guard's sword is sheathed, the guard force will no longer chase you down when you approach Armand. This is what I do most of the time since I am fairly fast for a Nord. I prefer swimming to running because it appears to be faster and I don't have to worry about terrain. This is why I prefer resisting arrest in Leyawiin or Bravil.(Gromir the Wasted) [[User:24.2.171.37|24.2.171.37]] 23:35, 24 May 2008 (EDT)&lt;br /&gt;
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== Disposition at 100? ==&lt;br /&gt;
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Well, during the Sanguine quest, I pushed the guard at the door's disposition to just 91 and then he offered to 'pay the fine himself since we were good friends'. My fame isn't 100 points higher than my infamy, so does the disposition really have to be at the dot of 100? You sure it isn't 90?--[[User:217.44.154.228|217.44.154.228]] 15:44, 2 February 2007 (EST)&lt;br /&gt;
:Good catch.  The requirement is indeed that the Guard's disposition has to be greater than 90 (and your bounty has to be less 1000).  --[[User:Nephele|Nephele]] 00:56, 8 February 2007 (EST)&lt;br /&gt;
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== It's a tough world ==&lt;br /&gt;
Anytime two or more NPCs start fighting it will not stop until someone is dead. Has anyone ever witnessed a NPC yielding to the guards, or anyone else for that matter? Kind of silly when a Mythic dawn agents summons his gear, gets attacked by both guards and townsfolk and when he is dead the guards will also dispose of townsfolks that attacked the agent...&lt;br /&gt;
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Nope. Guards kill anyone with a bounty on their head, and the civilians either fight back or run away, but never get jailed. I also think it's interesting how the guards psychically know you're about to be attacked when the agent is just looking at you threateningly. --[[User:Darkheart|Darkheart]] 15:48, 20 June 2009 (EDT)&lt;br /&gt;
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== Questions about theiving and spells ==&lt;br /&gt;
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''(moved from Oblivion Talk:Oblivion)'' Hey, is it at all possible to steal a NPC's armor that they are wearing without killing them by, say, forcing them into bound armor? --[[User:Ordon Crane|Ordon Crane]] 20:05, 16 November 2007 (EST)&lt;br /&gt;
:In theory, yes. Reverse-pickpocketing zero-weight armor such onto them and waiting for them to wear it will mean their other armor becomes available to steal from their inventory. Tricky to do though. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:06, 17 November 2007 (EST)&lt;br /&gt;
:Many armored NPCs will remove their armor when they sleep. You can steal it from them then.--[[User:Kandarin|Kandarin]] 02:41, 25 March 2009 (EDT)&lt;br /&gt;
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== Stolen Items ==&lt;br /&gt;
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Moved this from main article to talk page: &amp;lt;br /&amp;gt;&lt;br /&gt;
''Sometimes, it seems that some of the items you have stolen will be reverted to non-stolen, ie. the little red hand will disappear and they cannot be fenced towards the guild's &amp;quot;Independent Thievery&amp;quot; quest.''&lt;br /&gt;
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&amp;quot;Sometimes&amp;quot; makes it a very weak statement. This seems like something that is very hard to verify or disprove. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 02:57, 16 January 2008 (EST)&lt;br /&gt;
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Well. The way I have had it happen is the following : One walks into someplace during a stealing spree, and pickpockets someone who subsequently detects the pickpocketing attempt. So they wake up and say, for example : &amp;quot;You have overstayed your welcome, friend.&amp;quot; So leave in a hurry, and the guards will come to you. The usual talk is done. Pay the fine (should be about 25 - 50 gold, if I recall correctly) and you will respawn in front of the prison. Go back in, and loot the evidence chest. I do not know exactly what is causing it, but about half of the time, in my case, the game does not recognize the items as stolen anymore. [[User:Neohaven|Neohaven]] 03:10, 16 January 2008 (EST)[[User:Neohaven]]&lt;br /&gt;
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== I broke out of jail and now.... ==&lt;br /&gt;
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I Broke out of jail in anvil and took my items back and now it tells me they are all stolen, so the only way i am aware of making them authentic is by selling them to a fence and then buying them back which would be fine buy i have alot of items and i probably cant pay to get them back and not all the items will be able to be bought back... can anyone help out? Anyone know another way around selling items to a fence and then buying them back to make them authentic?&lt;br /&gt;
: You could try serving your time instead of breaking out. I'm not certain it'll work but it might be worth a try. If not, you'll at least get a boost in mercantile skill for buying and selling your goods, plus a lot of gold for the Independent Thievery quest! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:33, 16 February 2008 (EST)&lt;br /&gt;
:: Well now you have to reload a game save to when you were in jail, before you &amp;quot;stole&amp;quot; your items back and then serve your time. (if you serve your time after you stole the items back, then, well they count as stolen and will never be given back until you steal them back again..).--[[User:TrUeSnIpE Z|TrUeSnIpE Z]] 20:33, 30 June 2008 (EDT)&lt;br /&gt;
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I FOUND THE ANSWER: OK well i know exactly how to fix this i just tried it and you may try it as well... i was getting really mad at my game for this because it has a problem and doesn't save so i couldn't load back to not break out of jail.. well i stole my items back and it kinda did this so... i took a useless item like ***lock picks*** since i have the skeleton key and they are usually pretty cheap anyhow. so i went to jail and did my time and got my lock picks back *** turns out what you did not already steal in the first place does not already count as stolen so you will get it back when you come out :D and if you don't believe me try it will lock picks or some spoons or what not.&lt;br /&gt;
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== NPC commited crimes ==&lt;br /&gt;
Recently I noticed that some NPCs steal items for some reason, people yell at them, guards come and walk away, and it got me all paranoid when one of the bums in Waterfront said people around there pickpocket so I'm just wondering if NPCs can pickpocket you.[[User:58.175.80.19|58.175.80.19]] 05:35, 16 February 2008 (EST)&lt;br /&gt;
: NPCs will only steal items on plain view - they certainly won't ever pick the player's pocket. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:23, 16 February 2008 (EST)&lt;br /&gt;
:: NPCs only steal when looking for items during the Find and Eat AI packages. If they have no food on them, and cannot find any non-owned food around, they will steal food laying out in the open, or they will find another NPC with food and attempt to steal it. Once they have targeted food in another NPC's inventory you cannot drop food on the ground for them to take because they will keep targeting the NPC until they reevaluate their AI package. The NPC can get away with the theft if their sneak skill is high enough. If they get caught they will be killed if they do not have the money to pay off the fine when the guards reach them. The NPC's crimegold rating will go up by 25 when they are caught pickpocketing, and it will go up by the value of the item when they steal something out in the open. It should be noted that even if they steal an item with zero value (like Big Head stealing forks), the guards will still come to collect money off them. Since their crimegold rating doesn't get reset they will have to pay their fine all over again even though it didn't go up any. You can see this behavior with Shameer on Tamika's Vineyard around 11am or 7pm. If you want to try and save their life there are some things you can do. Pick pocket the target NPC first, and then put food on the ground or in a nearby container. The thief NPC will reevaluate their AI package, and then find the next nearest food. If the NPC has unlimited food (like Bernadette Peneles who is a target of Shameer at 11am) then there is no way for you to stop the theft by stealing food from the target NPC. Instead you can avoid it by immediately waiting until after the Eat package is finished (usually two hours), fast traveling, casting command humanoid and taking them to another location, or if they are far enough away from the guards they will get a crimegold rating but it won't be high enough for guards to approach them when they get closer to town. You can always bribe them before hand to give them enough money to pay their fine. If you don't have the option to bribe them because their disposition is 100 you can cast command humanoid on them, strike them a couple times with a weapon, and then when command humanoid runs out their disposition will be at or near zero. You can have a little fun with this by pick pocketing the target NPC, taking all their food, and then giving them a Poison Apple. The thief NPC will keep targeting the same NPC since they still have food, and will take and eat the Poison Apple. A somewhat bad side effect of an NPC getting caught is that the target NPC will go into &amp;quot;This NPC has already caught you&amp;quot; mode, and you will not be able to pick pocket them for 24 hours even though you weren't the person who got caught. NPCs will never target you for pick pocket. --[[User:Shalley303|Shalley303]] 11:14, 17 February 2008 (EST)&lt;br /&gt;
:::Nice research :) I think a lot of that information would be useful in the article (perhaps also with a reference at [[Oblivion:Disposition]]), if you'd like to figure out a way to incorporate it.  Feel free to ask if you have questions about how to do it! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:27, 17 February 2008 (EST)&lt;br /&gt;
:::: I did some more testing on this and have discovered that NPCs need twice as much money as their crimegold value in order to not get attacked. It also doesn't look like they get hit for the value of the item they stole, and they get to keep the item. I gave 150 gold to Shameer. Shameer had a crimegold value of 25 after being caught. The nearby guard ran up to him, and then walked away. After that Shameer had 100 gold, but his crimegold value remained at 25. I reloaded and gave him a crimegold value of 50 before his pickpocket. After he got caught his crimegold value was 75. After the guard ran up to him and then walked away Shameer had zero gold. I saved immediately before the pick pocket, and then gradually increased his Sneak skill value and reloaded until he wasn't caught. He was caught every time at 99, but was never caught with a Sneak skill of 100.&lt;br /&gt;
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::::I also did some testing in IC. I gave a beggar 10,000 gold, and then set their crimegold rating to 500. This is the minimum amount of crimegold needed to make the guards run up to the beggar without her having committed a crime. However since her crimegold value did not get reset to zero after paying the fine the guard would walk away and then immediately run back to her. Eventually her 10,000 gold was gone, and the guards attacked and killed her. I kept pick pocketing her during this to make sure that she was losing money. She lost 1,000 gold every time the guard ran up to her.&lt;br /&gt;
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::::The player's crimegold value gets reset to zero by scripts and dialog options when you perform actions to reduce it (go to jail, pay fine, thieves guild, or friendly guards). Since the actions between the guards and other NPCs are not scripted, the functions to reset their crimegold never get called. It is possible that an NPC who gets caught stealing too many times will eventually get to the point where guards will constantly ask them for money. They will then quickly run out of money and be attacked. Though I don't think there is any way this can happen in normal game play since the thief will run out of money long before they can get caught that many times. &lt;br /&gt;
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::::There doesn't seem to be a way to fix this since the interaction between the guard and NPC is built into the game, and not handled by objects and scripts that can be changed in the construction editor. There are some ways I think you could work around this with mods.&lt;br /&gt;
::::# Make a mod that increases all gold in the game so that lower class citizens have hundreds of gold for which to pay off their fines. This has the negative effect of making gold in the game even more useless. You could limit your modifications to the LL0NPCGoldLowerClass object since only NPCs in the lower class should be stealing food.&lt;br /&gt;
::::# Make every NPC in the game have a sneak rating of 100 since this skill won't effect your game play. That has the downside of taking away a neat part of the game in that an NPC can be caught in the first place. You won't be able to edit the Sneak skill for NPCs who are level offset against the player, but you could create a spell ability that fortifies Sneak by 100 and assign it to every NPC. This would act just like a birth sign for all NPCs, and this way you aren't messing with economics or directly editing skill values.&lt;br /&gt;
::::# Make a mod to give all NPCs some food item. This would be a huge undertaking with little payoff.&lt;br /&gt;
::::# It may be possible to edit all of the Guard scripts to do something with the [http://cs.elderscrolls.com/constwiki/index.php/OnAlarm begin OnAlarm] function. However I am not sure how they would get the target reference. If they could get a target reference you could reprogram the guard functionality to take their gold of equal value to reference.crimegold, reset reference.crimegold to zero, and then stop the process of trying to arrest them. This is how the game should behave anyway. &lt;br /&gt;
::::Thanks [[User:Nephele|Nephele]]. I am not sure what pages would need this kind of info, and do not need any sort of credit for it. If you would like to just cut-and-paste any valuable infomation into other wiki entries then feel free. :] --[[User:Shalley303|Shalley303]] 19:29, 17 February 2008 (EST)&lt;br /&gt;
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== Mod for NPC's ==&lt;br /&gt;
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Is there a (trustable) mod that allows an NPC to yield to a guard for a crime they can pay the fine for? I dont like that guards kill an NPC for stealing an apple, since I want that infamy point at some time.. - [[User:Korunox|Korunox]] 08:07, 16 February 2008 (EST)&lt;br /&gt;
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: Not sure if it's precisely what you are looking for, but I understand that the next/latest version of Reneer's Guard Overhaul allows NPCs to go to jail for crimes. --[[User:Gaebrial|Gaebrial]] 03:31, 22 February 2008 (EST)&lt;br /&gt;
::Okay.. Does the NPC in question go to jail for the time the player would go to jail for that crime, or do they just re-appear after a short while? It would be crappy if the NPC you need is in jail for the next few years after killing a Mythic Dawn agent and after that killing 3 guards before yielding. (would be realistic, but some things shouldn't be real) - [[User:Korunox|Korunox]] 06:45, 22 February 2008 (EST)&lt;br /&gt;
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== Containers ==&lt;br /&gt;
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Does anyone know off-hand how often, if ever, the evidence chest re-spawns? For example if a person makes a jail-break and doesn't grab all the stuff out of the container, how long will it stay there? --[[User:Alaston|Alaston]]&lt;br /&gt;
:If I'm looking at the CS correctly (Editor ID ''StolenGoods'', Name ''Evidence''), it doesn't respawn at all.  So basically, your stuff should stay there until you go and get it back. --[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;15:13, 22 February 2008 (EST)&lt;br /&gt;
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::Thank you for looking into that, Eshe. I'm on a 360 and can't view the code. I appreciate it. --[[User:Alaston|Alaston]]&lt;br /&gt;
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== Why can't I pay my bounty? ==&lt;br /&gt;
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I was arrested and broke out. Ever since when guards approach me there is no option to pay my fines, even though I have more than enough money. What's the deal? Also, what is the formula for time served relative to the bounty? I've had to leave bodies in every town I show face in and my bounty's around 70,000 now. I could be looking at years! [[User:68.166.69.89|68.166.69.89]] 14:15, 7 March 2008 (EST)&lt;br /&gt;
: For the time question: One day per hundred gold, no more than ten days, no less than one. As for the other question.. I think after a certain amount of bounty is reached you can't pay it off, even if you have the money, but I'm not certain where I got that from, so grain of salt. -[[User:Dan 9410|Dan 9410]] 16:35, 7 March 2008 (EST)&lt;br /&gt;
:: Maybe you didnt have enough money in the first place? Just serve your time and it will go away.--[[User:TrUeSnIpE Z|TrUeSnIpE Z]] 20:42, 30 June 2008 (EDT)&lt;br /&gt;
::: Once you get 5,000+ Bounty, you lose the option to pay it off. Raise a Guard's Disposition to 90+ or use a Thieves Guild Doyen. --[[User:Debatra|Debatra]] 17:41, 27 November 2008 (EST)&lt;br /&gt;
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==Quest Items==&lt;br /&gt;
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Alright so I have items like Umbra, Boots of Springheel Jak, Fork of Horripilation, etc. that are considered quest items even though I've finished whatever quest they belong to (so I can't get rid of them). I went to jail and they were all removed, but when I got my stuff back at the evidence chest they were not in my inventory anymore? Is there any way to keep them, or do I just have to avoid going to jail in the first place? Also, my Fork is stolen, so if I pay my bounty will it be confiscated even if it's a quest item? {{unsigned|64.175.45.50}}&lt;br /&gt;
:Guess what?  We actually write the articles so that the information is provided in the articles, where people can read it and find out the answers without having to post questions on the talk page.  Which is why in the section [[Oblivion:Crime#Go To Jail|Go To Jail]] it says:&lt;br /&gt;
::''Breaking out of jail has one significant glitch: no quest items will be returned to you from the Evidence Chest. Therefore any quest items you had in your inventory will be permanently lost if you break out of jail (and you cannot stash them elsewhere for safekeeping before being arrested). The only way to get the quest items back is to go to jail again, and this time serve your sentence; the quest items will then reappear.''&lt;br /&gt;
:--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:31, 27 April 2008 (EDT)&lt;br /&gt;
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== Shivering Crime ==&lt;br /&gt;
Guess what? I went to jail in Shivering Isles, where you have no choice but to break out of the jail. There is NO option of serving your time to get your stuff back. And when I left the prison I still didn't get my stuff back. [[User:64.175.45.50|64.175.45.50]] 20:23, 27 April 2008 (PST)&lt;br /&gt;
: Details on crime in the Isles are [[Shivering:Crime|here]]. You don't get an option to serve your time - the punishment is that you have to survive the dungeon. There is a chest near the exit of the prison that contains your stuff - you can take it back from there. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:36, 30 April 2008 (EDT)&lt;br /&gt;
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== Murder addition? ==&lt;br /&gt;
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Somewhere along the line I noticed that I had picked up four murders in my journal. One of them (killing the Grey Prince) I was aware of and was appropriately contacted by LaChance. I assume the other three were for jumping the gun on combat in the &amp;quot;Siren's Deception&amp;quot; quest, but that's just a guess. At some later point in time, I happened to run into Hieronymus Lex and got an odd comment from him about not wanting to talk to someone with blood on their hands. I immediately checked my bounty (zero) and Infamy (also zero) and checked Lex's disposition (mid-80's due to high Fame and boosted Personality), but could find no immediate cause for that comment aside from the four murders in my journal. This had zero effect on gameplay, but was odd enough to file away for checking out later. Anyone feel like filling me in and possibly adding it to the &amp;quot;Murder&amp;quot; section, if appropriate?[[User:Marstinson|Marstinson]] 21:29, 12 May 2008 (EDT)&lt;br /&gt;
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Dude I get that sometimes from those guys,and i got 130 fame,no infamy!It is just a random comment they say if you have killed someone before.I killed one of the Sirens when the attacked me and the Khajit one called out ''Murder!'' Just a random comment they make like ''greetings magister''(Battlemage) even if u are not apart of the mages guild and are meeting Tar-meena for main quest. --[[User:Prince of Madness|Prince of Madness]] 00:05, 10 July 2008 (EDT)&lt;br /&gt;
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::It's a guard dialogue, triggered by the presence of murders in your journal, detected or not. Even if you have no infamy and no bounty, it will still come up. [[User:82.13.216.194|82.13.216.194]] 19:08, 12 November 2008 (EST)&lt;br /&gt;
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== NPCs that take their stolen goods back ==&lt;br /&gt;
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Ive noticed that certain NPCs that catch you stealing from them will come after you and take their stolen goods back.  In Bruma, if you go in to Alga's house, try stealing a couple of items while she is there and then let her catch you stealing something. She will walk over to you and move her hand towards you as many times as items of hers appear in your inventory. It is not an agressive movement - it is more like a touching movement.  Each touch is accompanied by the 'unequip' sound.  &lt;br /&gt;
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I also noticed something similar with an orc I pickpocketed in Lleyawin. I pickpocketed one item successfully, then tried again a couple of seconds later and got caught.  He came over and took from me the item of his I already had.&lt;br /&gt;
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Does this work with all NPCs or just some?[[User:169.145.3.12|169.145.3.12]] 15:05, 19 May 2008 (EDT)&lt;br /&gt;
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:Yeah! I've been meaning to put this up before! I've done this with Manheim Maulhand and Varnado, they both take any stolen items back from you. Kinda weird, but realistic, I guess -[[User:Dan 9410|Dan 9410]] 16:18, 19 May 2008 (EDT)&lt;br /&gt;
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== I know how to escape when you choose Resist Arrest ==&lt;br /&gt;
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Hi, I'm writting this cause in the main page you said that, when you Resist Arrest, you'll eventually need to go to jail or pay the money. Well, I've found a way to avoid that. Perhaps you're aware of it, or perhaps they deleted it in some of the patches (I'm playing version 1.0) so please enlighten me as to why this method doesn't appear anywhere ^^ &lt;br /&gt;
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I have posted it in the main page, but I'll like to write it here as well:&lt;br /&gt;
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&amp;quot;There's one way to resist arrest and get away without going to jail or paying money. First, click on the resist arrest option, and afterwards use an Invisibility or 100% Chameleon spell. Now, the guards won't chase you for the duration of the spell. Now comes the most tricky part of it: while you're invisible (that is, during the duration of the spell), find a spot where nobody would see you even if you weren't invisible, and stay there in sneak mode until your spell effect expires. As soon as the spell finishes, the guards will start coming to attack you again, but that doesn't matter: BEFORE THEY CAN SEE YOU AGAIN (that is, before the eye in sneak mode lights up) you must use the invisibility spell again... and this time, you'll be free, and even when the spell expires they won't chase after you.  &lt;br /&gt;
Indeed, the trick consists on becoming invisible when nobody can see you: this way, the guards stop chasing after you, and you've succesfully resisted the arrest without any penalties of any kind. &lt;br /&gt;
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*On a side note, the only drawback of this method is that your bounty still counts. So, the next time you do something illegal, you'll have BOTH bounties, the one you escaped from and the one you've just acquired. Anyway that's not a problem, cause you can't simply escape again using the same method.&amp;quot;&lt;br /&gt;
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*If they have 100 depistion(?) towards you they pay the bounty for u.Just a heads up. --[[User:Prince of Madness|Prince of Madness]] 00:07, 10 July 2008 (EDT)&lt;br /&gt;
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== Oblivion: Metal Gear Solid Style ==&lt;br /&gt;
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Okay, here is a scenario that I recently had occur.&lt;br /&gt;
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First-off, I resisted arrest by a jailor in Leyawiin (pickpocketed him and got discovered). He ended up chasing me into a dead end, so I had to kill him out of self-defense. He was the only one there because nobody came to assist him, and also my first murder (I avoid murdering people when I play Gromir). So I high-tailed it out of there, and out of the city itself, a giant mob of angry guards following close behind.&lt;br /&gt;
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[The order of events in my head is messed up, as I love causing chaos with the guards. There may have been another event in this story where I did the insane and ran boldy into the quarters (I had no other choice), stole Adharji's Ring in plain sight, got some guards on my tail, picked into Adharji's house, slipped it to her, and high-tailed it out of Leyawiin with a pack of angry guards hot on my trail.]&lt;br /&gt;
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I ran and swam all around the nearby swamp to lose the remaining guards chasing me. Once they were gone, I went to a vampire fort, contracted Porphyric Hemophilia, and had to run the hell out of there. Since I did NOT want Gromir to become a vampire, I realised I had to pay off the bounty to find a cure. I slept at a nearby camp to raise my level, had Lachance visit me in the night (rapist). &lt;br /&gt;
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I remembered there was a secret entrance into Bruma (It's in the Bruma caverns, which are a wee bit north of the city, leads to Jearl's basement), so I decided to go there (This is when I had a PS3 crash detailed on another page, but that's not important). Snuck into the caverns out of Jearl's house, and  was happy to see that Ongar's house was just across the street! I fenced some stuff off to Ongar, and got money to pay off my bounty to Armand.&lt;br /&gt;
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'''Now, here is the critical point of the story.''' Oblivion turned into Metal Gear Solid.  I had to sneak around town to avoid the guards, because as soon as they saw me, they arrested me. (Really kind of a shame since Bruma is Gromir's home town)&lt;br /&gt;
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I went to the Waterfront on foot (by way of Lake Rumare, the city's under too tight surveillance), paid off my bounty to Armand, and everybody lived happily ever after. The guards were no longer on the lookout for me, and I could run wherever I pleased again.&lt;br /&gt;
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'''Here is the question.''' Sneaking around Bruma with the guards looking out for me was fun. I want to do it again, but I don't know what factor causes the guards to arrest you upon sight, even if you have already resisted arrest and fled from them. What is this factor?&lt;br /&gt;
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(Gromir the Wasted) [[User:24.2.171.37|24.2.171.37]] 00:26, 25 May 2008 (EDT)&lt;br /&gt;
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: If your bounty is 1000 or higher the guards will attack on sight. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:57, 25 May 2008 (EDT)&lt;br /&gt;
::Ah! Thank you! (Gromir the Wasted)[[User:24.2.171.37|24.2.171.37]] 12:16, 26 May 2008 (EDT)&lt;br /&gt;
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== Xbox 360 Go to Jail Glitch ==&lt;br /&gt;
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It appears that you cannot sleep off your bounty by going to jail when playing on the 360.  I have tried this on multiple 360's and with a patched version of the original game as well as the GOTY version.  {{unsigned|169.145.3.13}}&lt;br /&gt;
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If you attempt to sleep while incarcerated after choosing the &amp;quot;Go To Jail&amp;quot; option given to you from a guard, the game will freeze.  You can sleep at any other time in the game without problem.[[User:169.145.3.13|169.145.3.13]] 09:19, 29 May 2008 (EDT)&lt;br /&gt;
:Is your disk scratched at all? I have never seen this happen  on the 360 version.--[[User:Volanaro|Volanaro]] 09:23, 29 May 2008 (EDT)&lt;br /&gt;
::Not scratched.  Again, this has happened with multiple 360s and multiple copies of the game. I get the 'Do you just want to serve your time prompt', answer 'yes', and the screen freezes.  Most recently this happened in the Arnora's amulet quest.  Go ahead and try it.[[User:75.198.214.243|75.198.214.243]] 00:59, 1 June 2008 (EDT)&lt;br /&gt;
::Update - Try to sleep in the bed nearest the cell door in Jorundr's cell and your screen will freeze.  I just tried the other bed in the same cell and that bed worked.  &lt;br /&gt;
:::Perhaps I shouldnt have made a sweeping statement about a supposed game-wide sleep glitch for the 360 because I havent tried going to jail in every city. Besides Bruma, I have only been to jail in the Imperial city early in the game before I was in the Thieves Guild,  and the same thing happened to me there with a screen freeze.[[User:75.198.214.243|75.198.214.243]] 01:24, 1 June 2008 (EDT)&lt;br /&gt;
::::I &amp;quot;went ahead and tried it&amp;quot; (even though after many many hours of gameplay on a Xbox 360 I don't recall having any problems specifically with sleeping off bounties).  I tried both beds in Jorunder's cell twice; I tried both beds in the Chorrol cell.  And my screen didn't ever freeze.  So whatever you're describing is not a universal problem that occurs on all Xbox 360s.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:02, 6 June 2008 (EDT)&lt;br /&gt;
::::: Yes, I have been sent to jailin every city multiple times and was able to sleep it off. I have the GOTY version as well. I think your over-exagerating--[[User:Kaito|Kaito]] 06:50, 14 August 2009 (UTC)&lt;br /&gt;
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== Trespassing ==&lt;br /&gt;
How exactly do I get a Trespass to register on the achievements page? I still have &amp;quot;Trespasses: 0&amp;quot; despite breaking into houses (red icon) and being told by the owner that I'd better leave now. Then, nothing really happens. What do I need to do for the game to register it as a trespass? Thanks. --[[User:Thlayli|Thlayli]] 23:23, 4 June 2008 (EDT) &lt;br /&gt;
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:I can't trigger this either, even opening a red-icon door right in front of a guard.  I get arrested for Trespassing, but no Trespassing increases occur in my stats. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 15:11, 5 June 2008 (EDT)&lt;br /&gt;
::I guess it only works if you're tresspassing and get caught, but ignore their warnings until they call the guards. --[[User:Darth NANAME|Darth NANAME]] 18:42, 11 June 2008 (EDT)&lt;br /&gt;
:::Even then, it wouldn't work!  I waited, let myself get arrested and everything.  There seemed to be absolutely ''nothing'' I could do (PC version, BTW) that would change my &amp;quot;Trespasses&amp;quot; entry to anything but 0. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 18:51, 11 June 2008 (EDT)&lt;br /&gt;
::::I do not understand why I do not get a trespassing marked on my page, I mean I do break into peoples houses and let them spot me, but it does not work. Do we know when this stopped happening, because I remember getting a couple trespasses on my 360 before they released the patch for the reference bug, but now it seems like I can't. --[[User:Chibiace|Chibiace]] 13:25, 2 August 2008 (EDT)&lt;br /&gt;
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''(the following few comments were originally posted at [[Oblivion_talk:Keys#Trespassing]] but have been moved here to combine two identical discussions)''&lt;br /&gt;
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I've opened and trespassed with Arvena Thelas' Key, Gogan's House Key, Inventius Key, Jesan Sextius' Key, and several others in Anvil. I've been waiting until midnight so the door is red but they're still awake - however I don't receive a bounty or a point in Trespass in the Misc stat page. They yell at me, but never call the guards. Is there really a trespass crime (searching the wiki only comes up with 9 other pages, none with the info)?--[[User:Haama|Haama]] 19:28, 11 April 2008 (EDT)&lt;br /&gt;
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:Not that this note is really constructive, but I have never been able to raise the Trespasses counter myself. I have tried letting NPCs detect me, and even getting arrested for wandering around in the Castle's Private Quarters, but they don't seem to do it. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 10:23, 16 April 2008 (EDT)&lt;br /&gt;
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::I have tested it in the south watch tower in Imperial City (the one where you need to get the tax papers in [[Oblivion:Untaxing the Poor|Untaxing the Poor]]) and on the second and third floor, the guards got angry at me for standing there and, after waiting, arrested me. This was not quest related- at time of testing, Untaxing the Poor was not active. I've also tested this in the guard quarters in the Imperial Prison area, and I got the same response there. However, I have not been able to get a regular (non-guard) NPC to call the guards on me or attack me for trespassing. I'll keep on testing with regular NPC's with a new (clean of fame and faction benefits) character. [[User:M'aiq|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: DarkGreen&amp;quot;&amp;gt;M'aiq&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:M'aiq|&amp;lt;span style=&amp;quot;color: Black&amp;quot;&amp;gt;M'aiq thinks talk serves no purpose.&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 07:01, 28 April 2008 (EDT)&lt;br /&gt;
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:::I just tried a couple of other things. First, I waited in Skingrad's Hammer and Tongs until after 8pm. No amount of waiting would cause Agnete to even warn me about trespassing. Next, I left the store and broke back in. This time she warned me twice and then attacked. Yielding worked but she would attack me again immediately. When I left the store and yielded she went away peacefully but I still didn't have a mark on the Trespassing stat. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 10:51, 29 April 2008 (EDT)&lt;br /&gt;
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::::Are all of these being tested on the PC version, or have any of you ever tried the PS3 or Xbox?  Because if all of them are PC, then it's possible it's just a glitch in that medium.  I'll have to test this out on my 360 tomorrow to see if it works for me.  I've had people call the guards on me before for trespassing, but I've never checked my stats page to see if it registered. [[User:TexasWatermelon| &amp;lt;span style=&amp;quot;color: Green&amp;quot;&amp;gt;TexasWatermelon&amp;lt;/span&amp;gt;]] 02:36, 30 June 2008 (EDT)&lt;br /&gt;
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::::: All that testing was on the PC. If you can find and document a situation in which the guards are called, that's great. If you can get your trespassing stat to increase - even better! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:27, 30 June 2008 (EDT)&lt;br /&gt;
::::::So I tested this out today on my 360, picking locks on in several different cities, and as far as I can tell, you ''can'' get arrested for trespassing.  However, it doesn't register on the miscellaneous stats page.  No matter how many times I got arrested, my Trespasses still said 0.  I even broke into the guard barracks in the Imperial City Prison and all I got was a five dollar fine.  I also broke into the private quarters of Castle Chorol, but all the guard did was yell at me until I picked a lock right in front of his face and then he arrested me.  Still no trespasses.  I don't know if there's some certain thing you have to do, or if it just doesn't work, but it seems to me that trespasses don't register on the stats screen. [[User:TexasWatermelon| &amp;lt;span style=&amp;quot;color: Green&amp;quot;&amp;gt;TexasWatermelon&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User_Talk:TexasWatermelon| &amp;lt;span style=&amp;quot;color: Black&amp;quot;&amp;gt;Sit and chat by the TexasWatermelon Patch&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:31, 30 June 2008 (EDT)&lt;br /&gt;
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:::::::The stats for trespassing is broken.  I broke into every single house/basement/private quarters that is available at the start of the game, and my trespassing stat still says 0.  The upcoming new version of the Unofficial Oblivion Patch (3.0.2) will be fixing this. [[User:Bamspeedy|Bamspeedy]] 18:26, 16 July 2008 (EDT)&lt;br /&gt;
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== Updates to [[Oblivion:Crime#Punishment|Punishment]] section ==&lt;br /&gt;
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Please see the talk page on [[Oblivion talk:Infamy#Bounty and Guards]]. I updated the sections and information in response to the 500 gold bounty limit for arrest-on-sight. — [[User:OranL|OranL]] 14:09, 19 June 2008 (EDT)&lt;br /&gt;
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== Missing A Crime ==&lt;br /&gt;
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If you go into a shop or house and grab, but not steal an object, you get a bounty of 1 gold, which is not on the main page.&lt;br /&gt;
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[[User:67.87.134.255|67.87.134.255]] 13:44, 28 July 2008 (EDT)&lt;br /&gt;
: Yes it is: &amp;quot;Stealing occurs when you pick up (or grab) an item with a red icon it,&amp;quot; –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:52, 29 July 2008 (EDT)&lt;br /&gt;
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**&amp;quot;pick up&amp;quot;, is not very explicit. I think most people would assume this means, &amp;quot;to place into one's inventory&amp;quot;. Why can I read a book in the store without problem, but if I &amp;quot;grab&amp;quot; it to shift it aside I will be called a thief? It wouldn't hurt to clarify this on the main page.&lt;br /&gt;
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== Assault Section ==&lt;br /&gt;
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User [[User:Webdemon00|Webdemon00]] added this to the Assault Section. I don't know how accurate the information is, but it's poorly written and hard to read. I reverted his edit and copied it all here. --[[User:Mikekearn|Mike]] | [[Special:Contributions/Mikekearn|Contrib]] 22:57, 2 August 2008 (EDT)&lt;br /&gt;
	 &lt;br /&gt;
:The game's defintion of &amp;quot;the most thoroughly evil NPC&amp;quot; automatically excludes all living Humans, Elves, Orcs, Khajits, and Argonians regardless of their seemingly evil associations or nature; (e.g. Dark Brotherhood, Necromancers, Mythic Dawn etc.) and lack of human like appearance or bebavior (e.g. Naked Argonian Tribesmen, Vampires and Goblin Jim) therefore, the only NPCs you can sneak attack/kill without 'assaulting' are the Dremoras.  Re-animated, or cloned NPCs although may not be evil or hostile bit sine they aren't alive or real attacking them won't count as an assault.&lt;br /&gt;
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:More importantly; attacking any NPC; hostile/evil or not (other than Dremora) before they notice your presense is considered an assault. And using spells that absorb/drain speed, or poison that damage it would be an 'assault' if you attack them the second time despite you standing right in front of them and they had assaulted you first.&lt;br /&gt;
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:Also note that friendly NPCs can mistakenly hit you dozens of times but if you hit them back, it's an assault.  A city guard who is tryig to kill you because you chose to resist arrest; is not commiting any crimes, yet even if you don't fight back or withdraw your weapon; if you reflect damage/spell; that's an 'assault..' And if they die from the damage/spell you reflected; that's 'assault plus 'murder.' &lt;br /&gt;
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:If you cast a command spell on a creature while a guard was trying to kill it; you will receive a bounty since the creature will naturally try to defend themselves and atack the guard. Again an 'assault'&lt;br /&gt;
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== &amp;quot;Items Stolen&amp;quot; on stats page ==&lt;br /&gt;
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I've been role-playing the game as a white mage - nothing dishonest. So I have never knowingly stolen anything (ie with a red marker); nothing has shown up in my inventory with a red marker; and I've never been unable to sell anything to honest traders. I have zero infamy, and I'm not even in the Thieves Guild. And I'm only Level 11 (so it's not late in the game). &lt;br /&gt;
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But my Stats page says I've stolen 868 items !&lt;br /&gt;
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Can anybody tell me what gives? Presumably it's too late to correct this? &lt;br /&gt;
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I'm playing game of the year edition on Xbox 360.&lt;br /&gt;
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[[User:Pedro666|Pedro666]] 14:29, 7 August 2008 (EDT)&lt;br /&gt;
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:Have you done the quest [[Oblivion:Paranoia|Paranoia]] in Skingrad yet? The gold you can get at the end as a reward counts as stolen if you collect it from the basket in Glarthirs House, even though he promised you it anyway. I had that happen to me too. - [[User:Iostream|Iostream]] 11:37, 18 August 2008 (EDT)&lt;br /&gt;
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For what it's worth, I've had a similar occurance. Prior to starting The Hist quest for the Fighters Guild, my stolen items stat was 200 some (Character is a do gooder High Elf with a case of Kleptomania :D ). After completing the quest, I went back to the Blackwood Co. HQ, looted the corpses and cleaned the place out taking everything except items with 0 value. None of the items or containers showed the red icon. Also nothing I took showed the red hand in my inventory and I was able to sell them to normal merchants. Some time later, I noticed that my stolen items stat showed 1283! Playing 1.2 PC download version from D2D. &lt;br /&gt;
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Mike [[User:87.144.197.213|87.144.197.213]] 05:54, 14 January 2009 (EST)&lt;br /&gt;
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== Sheep Hunting ==&lt;br /&gt;
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I fireballed a sheep outside Skingrad and got a 0.5 bounty but, I struck a sheep in about 100 feet of a guard in Skingrad with no problem. Why did I get a bounty? [[User:Helper Unknown|Helper Unknown]]&lt;br /&gt;
: The guard can't have seen you the second time but something (quite possible another sheep!) saw you the first time. Just a guess. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 11:26, 14 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Sorry for the confusion, the sheep+guard thing happened first and when I hit the other sheep outside people said &amp;quot;Stop! Thief!&amp;quot;. Also if it's important I have Open Cities [[User:Helper Unknown|Helper Unknown]] 11:44, 15 August 2008 (EDT)&lt;br /&gt;
::: This is very simillar to the horse glitch in that I hit a creature and get a bounty for stealing and the bounty is (I'm quite sure) 0.5 because it doesn't show up in my stats page but it's a bounty of 1 with the guards. [[User:Helper Unknown|Helper Unknown]] 16:35, 18 August 2008 (EDT)&lt;br /&gt;
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== Cleanup Tag ==&lt;br /&gt;
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I added the cleanup tag - this article is too long, has unverified information, and repeats some information unnecessarily. If you have anything to contribute, or feel that it's not needed, I welcome your input. --[[User:Mikekearn|Mike]] | [[Special:Contributions/Mikekearn|Contrib]] 22:57, 3 September 2008 (EDT)&lt;br /&gt;
: I'd agree with you. The trouble is this article is one of those to which everybody likes to add their own little tips. If you want to do the cleanup yourself, feel free! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:59, 4 September 2008 (EDT)&lt;br /&gt;
::Okay, I'm going to take a crack at reorganizing and rewriting this page. I don't know how long it will take, but I've got some time to kill. --[[User:Mikekearn|Mike]] | [[Special:Contributions/Mikekearn|Contrib]] 12:31, 5 September 2008 (EDT)&lt;br /&gt;
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==impossible to kill a guard without getting a bounty: Contradition==&lt;br /&gt;
Sentence 1: &lt;br /&gt;
:It is impossible to kill a guard without getting a bounty: even sneak attacks using 100% Chameleon with no other witnesses will result in a murder bounty.&lt;br /&gt;
&lt;br /&gt;
Sentence 2:&lt;br /&gt;
:NOTE: Guards can be killed without incurring a bounty, by killing them in a non-public place (when you are considered to be trespassing), even if there are witnesses.&lt;br /&gt;
&lt;br /&gt;
I am removing the second sentence, please clarify if you add it back. [[User:Travb|Travb]] 13:30, 1 October 2008 (EDT)&lt;br /&gt;
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I don't know if it's just a problem with the disc or what, but it's damn near impossible for me to kill ANY guard without getting a bounty. Even if I Sneak Attack one-shot him, with 100% Chameleon and not a living thing in the area (apparently, animals can &amp;quot;report&amp;quot; you too...), I still somehow get a bounty! It makes the Dark Brotherhood quest to wipe out the Draconis family impossible to do without getting in trouble (even if I get the perfect undetected kill in her room when no one else is there). [[User:Felindre|Felindre]] 15:30, 6 December 2008 (EST)&lt;br /&gt;
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Note: there are a few ways to kill guards without a bounty go into the nearest guard barracks get rid of all food that they eat and drop 'poisoned apples' as many as you want (enough so the guards will eat them) then sit back and watch the guards die and you can get there items and run away bounty free.&lt;br /&gt;
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== Non-consistent number ==&lt;br /&gt;
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I've found a minor inconsistancy. In the Punishment section under &amp;quot;Getting arrested&amp;quot;, it says, &amp;quot;...the guards will not try to arrest you on sight unless your bounty is greater than or equal to 500 gold.&amp;quot; However, in the Punishment section under &amp;quot;Resist arrest&amp;quot;, it says, &amp;quot;If your bounty is greater than 1000, they will attack you upon sight.&amp;quot; Does anybody know which amount is the correct one?&lt;br /&gt;
:I think it means that they won't chase you ''telling you to go to jail'' if your bounty is less than 500 gold, and if your bounty is greater than 1000 gold, they will chase you ''and attack you, not just send you to jail''. [[User:C Teng|C&amp;amp;nbsp;Teng]]&amp;amp;nbsp;[[User talk:C Teng|&amp;lt;sup&amp;gt;[talk]&amp;lt;/sup&amp;gt;]] 23:24, 25 October 2008 (EDT)&lt;br /&gt;
::No, it's a mistake. Both numbers mean the same thing and both should be 1000. Now fixed. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:56, 26 October 2008 (EDT)&lt;br /&gt;
:::As far as I know, they should both be 500, as previously discussed [[Oblivion_talk:Infamy#Bounty_and_Guards|here]]. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 18:52, 14 April 2009 (EDT)&lt;br /&gt;
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== Murder Details ==&lt;br /&gt;
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In revamping the murder section, I've deleted two sections of text. &lt;br /&gt;
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:''Murders are not recorded if the NPC dies from: ''&lt;br /&gt;
:# ''a physical damage done by a single blow, (Not from the weapon's enchantments or poisons applied to it),''  &lt;br /&gt;
:# ''with no other witnesses, and'' &lt;br /&gt;
:# ''the NPC was never aware of your presence (was struck from the rear),and'' &lt;br /&gt;
:# ''the amount of lighting around your character is dimmer/darker than where the NPC fell and died.'' &lt;br /&gt;
&lt;br /&gt;
:''In case of using poisons, if you remain undetected even after you've struck the NPC, and before he/she dies from the effect of your poison, you can fast travel else where and the murder is not recorded. But keep in mind, poisoned apples, lowering the disposition of a NPC to assault you first etc. are not technically &amp;quot;murders&amp;quot;''.&lt;br /&gt;
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Frankly, I don't fully understand either paragraph.  The first paragraph looks like the requirements for a murder, but it claims to be the requirements to ''not'' get a murder.  What about these circumstances changes a murder into a non-murder?  How was the lighting level objectively evaluated?  In the second paragraph, why is fast travel required?  Based on my experience, a death caused by poison is not a murder, regardless of what else happens.  Furthermore, these paragraphs were accompanied by additional statements that I know to be false (i.e., supposed dialogue changes from merchants).  Nevertheless, on the chance that someone else can make sense out of the paragraphs, I moved the information here. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:26, 12 November 2008 (EST)&lt;br /&gt;
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==Murder Infamy==&lt;br /&gt;
The infamy point from a murder is from the bounty,&lt;br /&gt;
Infamy comes with a bounty above 500 -- [[User:carlw1993|carlw1993]]&lt;br /&gt;
:Good point.  Thanks. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:40, 27 December 2008 (EST)&lt;br /&gt;
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==Just re-did the whole page==&lt;br /&gt;
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Yesterday I tried my hand at shortening the Mercantile page, and the &amp;quot;too long&amp;quot; tag was removed shortly thereafter. So I decided to give this page a shot. Take a look, and see if you like it. I know I do, but that's a given =p&lt;br /&gt;
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I felt like the quests that involved stealing were a bit much, as the page is addressing a large topic already, and there are enough quests that involve stealing to, if someone wanted to, create a page devoted to it, or add it into one of the roleplaying pages, rather than here. As that information doesn't apply to everyone who is committing a crime in the game, and just to those who are trying to NOT commit crimes, it seems like the wrong place to put it.&lt;br /&gt;
[[User:Chunk of ham|Chunk of ham]] 03:00, 14 January 2009 (EST)&lt;br /&gt;
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:The information about required stealing for quests belongs somewhere (multiple readers have looked for this information in the past), and currently multiple other pages point other readers specifically to the Crime article for that information.   Therefore, I don't think it should be deleted from this article unless it is instead included somewhere else ''and'' the other links to this information are all updated.  Similarly, some other discussions of the details of crimes are not covered anywhere else.  Furthermore, a number of incorrect facts were introduced in the edits&lt;br /&gt;
:* &amp;quot;If your crosshairs are red&amp;quot;: the crosshairs never turn red, but instead the hand/door/book/etc icon&lt;br /&gt;
:* Assault... &amp;quot;only applies to NPCs in towns or on roads, generally&amp;quot;: attacks on nearly any NPC can be an assault under the right conditions&lt;br /&gt;
:--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 03:02, 18 January 2009 (EST)&lt;br /&gt;
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== Question ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that when an NPC dies all items in its inventory become public property.  Can this be used to remove stolen item tags from zero weight items with reverse pickpocketing? {{unsigned|63.87.133.199}}&lt;br /&gt;
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== Evidence Chest oddity ==&lt;br /&gt;
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Okay, so I was doing the [[Oblivion:Two Sides of the Coin|Two Sides of the Coin]] quest, and I went to jail with [[Oblivion:Jorundr|Jorundr]].  Unusually for me, I decided to try to sneak out with very low sneak skills and got extremely lucky with all the guards having their backs turned at the same time.  When I retrieved all my stuff from the Evidence Chest, however, ''all'' of it became marked as stolen except some quest items and a few other oddball things, I think.  Is this normal, either on its own or with the UOP?  I almost never actually try to sneak out, so it's possible I've just never done this before, but I don't ''remember'' ever having had this happen, and I'm sure I've snuck out of jail once or twice before. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 22:33, 29 March 2009 (EDT)&lt;br /&gt;
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I have seen several topics about this on this page. As far as I can figure out, anything you take from the evidence chest is flagged as stolen. This means, if you break out, get arrested and serve your sentance normally you can only get your items back (Possibily excluding quest items)by stealing them again. (Note: It may only occur in certain jails) [[User:58.178.58.104|58.178.58.104]] 08:08, 19 April 2009 (EDT)&lt;br /&gt;
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:This actually makes sense, because in real life, while you're in jail, all your personal belongings temporarily belong to the police.  Don't believe me, ask a cop next time you see one.  &amp;quot;Officer, just out of curiosity, if you're breaking out of jail, is it also illegal to take your belongings that were confiscated?&amp;quot;&lt;br /&gt;
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:&amp;quot;Hell yeah, it's stealing!&amp;quot;[[User:Dstebbins|Dstebbins]] 20:38, 27 August 2009 (UTC)&lt;br /&gt;
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== Poison and Enchantments ==&lt;br /&gt;
Although this might be mentioned somewhere, if you strike someone with a weapon with a poison/enchantment that does damage, will it only give a bounty of 40 if it is the enchantment that kill it. Also can anyone answer this with answers for both duration and sudden damage effects? {{unsigned|Dadrak|11 April 2009}}&lt;br /&gt;
:This is covered in the section on [[Oblivion:Crime#Murder|Murder]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:49, 11 April 2009 (EDT)&lt;br /&gt;
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== Stolen Gold ==&lt;br /&gt;
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Is it flagged as stolen, even if I can't see it? I've never paid attention to see if I lose more gold than I'm supposed to when I'm arrested. --[[User:Darkheart|Darkheart]] 15:56, 5 May 2009 (EDT)&lt;br /&gt;
: No. Gold is one thing people can't spot as being stolen. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:34, 10 May 2009 (EDT)&lt;br /&gt;
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: If you go up the page a bit it says that the 800 gold in glarthirs house counts as stolen {{unsigned|86.43.207.195}}&lt;br /&gt;
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:: Yes, gold ''counts'' as stolen, but stolen gold isn't ''flagged'' as such, and so isn't removed when you are arrested. --[[User:Gaebrial|Gaebrial]] 06:11, 29 May 2009 (EDT)&lt;br /&gt;
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== No Red Icons ==&lt;br /&gt;
I seem to have lost the ability to actually &amp;quot;steal&amp;quot; items. Whenever I go into someone's home, even if the entrance door icon was red, I am free to take whatever I want from their homes. There are no read &amp;quot;stealing&amp;quot; icons. It's like being in a guild hall. Has anyone else encountered this, and does anyone know how I can fix it back? [[User:64.85.248.133|64.85.248.133]] 14:46, 20 June 2009 (EDT)&lt;br /&gt;
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:Try taking items in front of witnesses and see if you get a bounty anyway. It could be a display glitch. Is there free pickpocketing too? And how many and which houses have you tried this in?--[[User:Darkheart|Darkheart]] 15:43, 20 June 2009 (EDT)&lt;br /&gt;
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::Well after further investigation it seems the incidence of this has gone down. Now only Francois Mottierre doesn't care. I can take every item in his house and he doesn't mind. (Humourously, I can steal stuff from Vilena Donton's house in front of her son and he says he didn't see a thing). I've tried several houses in Chorrol, but now except for Mottierre everything seems back to normal. [[User:64.85.248.133|64.85.248.133]] 16:01, 20 June 2009 (EDT)&lt;br /&gt;
::: You can take all items from Motierre's house for free. It is mentioned [[Oblivion:Francois Motierre|here]]. [[User:Wolok gro-Barok|Wolok gro-Barok]] 16:25, 20 June 2009 (EDT)&lt;br /&gt;
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== Plants ==&lt;br /&gt;
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I have an idea. I know that taking a potted Nirnroot is not a crime, but taking ingredients (as in the thing you eat), is. So I'm thinking that ''stealing'' a plant is not a crime. [[User:Helper Unknown|Helper Unknown]] 21:13, 20 July 2009 (UTC)&lt;br /&gt;
:What exactly are you referring to? --[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 21:18, 20 July 2009 (UTC)&lt;br /&gt;
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== Serving your time without using the bedroll ==&lt;br /&gt;
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Is it even possible to just wait and the guards will come and let you go?{{unsigned|Pufddybutrbisct|00:20, 21 July 2009 (UTC)}}&lt;br /&gt;
:No. --[[User:Elliot|Elliot]]&amp;lt;sup&amp;gt;([[User_talk:Elliot|T]]-[[Special:Contributions/Elliot|C]])&amp;lt;/sup&amp;gt; 00:20, 21 July 2009 (UTC)&lt;br /&gt;
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== Gaurd Conversations ==&lt;br /&gt;
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I've heared from a few people that if you go to jail enough times the jailors will strike up a conversation with you while your in prison, just wondering if this was true.--[[User:Kaito|Kaito]] 06:59, 14 August 2009 (UTC)&lt;br /&gt;
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== Skill level &amp;lt; 5 ==&lt;br /&gt;
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Is it possible to get a skill to a value of less than 5 by going to jail? [[User:Shashakiro|Shashakiro]] 02:27, 16 August 2009 (UTC)&lt;br /&gt;
: Yes. Just did it to make sure. –[[User:Rpeh|rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:33, 16 August 2009 (UTC)&lt;br /&gt;
::Interesting, thanks for checking.  Out of pure curiosity, does the game ever try to decrease a skill below the minimum?  If so, what happens?  If not, what happens when you go to jail with every single skill at the minimum? [[User:Shashakiro|Shashakiro]] 02:51, 17 August 2009 (UTC)&lt;br /&gt;
:::In order to do that, you would have to go to jail a bunch of times to get your major skills below 5. --[[User:Darkheart|Darkheart]] 13:47, 17 August 2009 (UTC)&lt;br /&gt;
::::Tried it, and the minimum is 1.  If the game selects a skill at 1, nothing happens. Oddly, you still get the text box afterwards that usually tells you which skills went down, even if no skills were decreased...but the box is blank. [[User:Shashakiro|Shashakiro]] 21:00, 27 August 2009 (UTC)&lt;br /&gt;
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== Enchantments do count as murder! ==&lt;br /&gt;
&lt;br /&gt;
The article says an enchantment on a weapon does not count as murder, but that's not true; I have a custom enchanted weapon, enchanted with &amp;quot;10 points of Shock Damage per sec for 10 Seconds.&amp;quot; When it kills someone who was not hostile, everyone shouts &amp;quot;Help! Murder!&amp;quot;, and I get 1000 bounty anyways. --[[User:Darkheart|Darkheart]] 16:23, 16 August 2009 (UTC)&lt;br /&gt;
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If it's not true, remove it.  The whole point about Wiki-based websites is that ''anyone'' can edit them, and anything that isn't verifiable can be challenged or removed.[[User:Dstebbins|Dstebbins]] 20:34, 27 August 2009 (UTC)&lt;br /&gt;
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== No bounty but getting arrested? ==&lt;br /&gt;
&lt;br /&gt;
Anytime i talk to a guard they give me the &amp;quot;STOP RIGHT THERE CRIMINAL SCUM&amp;quot; crap, and then the bounty is listed as 1. I wasn't even aware you could get a bounty of one, but furthermore, reloading saves and checking my stat page, i see a bounty of 0 yet i still get arrested. &lt;br /&gt;
I'm in the middle of the thieves guild quest where you plant the bust and have to talk to Lex, and this is extremely frustrating, because i just arrested for no reason instead?&lt;br /&gt;
&lt;br /&gt;
Any ideas? Thanks{{unsigned|67.186.38.190}}&lt;br /&gt;
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Try the console command &amp;lt;code&amp;gt;player.payfine&amp;lt;/code&amp;gt; and see if that works. Be sure to go the dungeon's Evidence Chest later to pick up your stolen goods. --[[User:Darkheart|Darkheart]] 19:47, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unexpected murder count ==&lt;br /&gt;
I removed the paragraph that explained the unexpected murder counts, because these would apply in real life as well.  The first one is commonly referred to as &amp;quot;friendly fire,&amp;quot; and it's just as illegal as manslaughter, even more so if you're a soldier on the frontlines.  The second one is also murder in real life, because if you know someone is going to kill you, it's still illegal to kill him back, but if he's ACTUALLY TRYING to kill you, it's okay to defend yourself, and just like in real life, you're only allowed to use as much force as is necessary to repel the force being brought against you, which explains why, if he yields (aka, you've successfully repelled the force), you're expected to stop hitting him '''on the stop'''.&lt;br /&gt;
&lt;br /&gt;
Aside from indirect killings being perfectly legal, the murder system is actually pretty intuitive when you think about it.[[User:Dstebbins|Dstebbins]] 20:16, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I put it back again. So what if it occurs in real life? This is a game, and given the number of people who post &amp;quot;lol i saw too forestres atacking each othr&amp;quot;, it needs including. [[User:Priam|Priam]] 20:32, 27 August 2009 (UTC)&lt;br /&gt;
:I think the ease with which one can accidentally and unknowingly kill an ally in combat in this game is worth noting, at least--I know that plenty of people have come out of battles like Kvatch and Bruma with a murder bounty and not even known about it until they were arrested.  The bit about undetected sneak attacks is, as far as I know, not even true (I spent maybe the first 50 hours of the game killing every human enemy in dozens of dungeons with one-hit sneak attacks, and had something like 11 murders total), so that should probably go.  [[User:Shashakiro|Shashakiro]] 21:51, 27 August 2009 (UTC)&lt;br /&gt;
::Is it really too easy to kill an ally that gets in the way of you're shots, or is it really that difficult out on the real frontlines, only we're not trained soldiers?&lt;br /&gt;
::Also, The no-detection sneak attack kill still applies, in the sense that it would increase your murder count and trigger the Dark Brotherhood Questline, but those mere 11 murders must be due to poisons and enchantments, which aren't considered murders.[[User:Dstebbins|Dstebbins]] 16:45, 28 August 2009 (UTC)&lt;br /&gt;
:::The difference is that your allies in this game don't have any survival instinct, and don't make any attempt whatsoever to avoid getting killed by you.  Real soldiers are disciplined and trained, yes, but they also have the common sense not to jump in front of their allies' bullets.  As for the 11 murders, I was referring to my murder count on the stats page--it read 11 after I was Listener of the Dark Brotherhood and had killed hundreds of NPCs with one-hit sneak attacks.  [[User:Shashakiro|Shashakiro]] 17:24, 28 August 2009 (UTC)&lt;br /&gt;
::::Perhaps, but that's just real-time AI for you.  Turn-based AI, oh yes, it'll tear you limb from limb if you make even one wrong move to a different space.  Turn-based AI in games like Chess and Advance Wars are like Shadowgate, in the sense that any movement that is not the absolute correct solution would result in a death.  Real-time AI, however, has always had problems like this.  Do you have any idea how difficult it is for an NPC to get even simple pathfinding correct, and not get stuck behind a dumpster?  &lt;br /&gt;
::::Perhaps we should consider what's feasible, rather than what's ideal, in this particular aspect.[[User:Dstebbins|Dstebbins]] 18:44, 2 September 2009 (UTC)&lt;br /&gt;
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== Help Getting Rid of Quest Items ==&lt;br /&gt;
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Hey I have Oblivon(GOTY) for Xbox 360 and I was wondering how can I get rid of qust items,to be more specific:  Arrow of Extrication,Ring of Vipereye,Fork of Harrilipation, and some Mage Guild/Thieve's Guild Quest Items.&lt;br /&gt;
I've tried the breaking out of jail thing,and it works until I load a new zone,like going to the Courtyard.I havn't tried the SI Jail yet so I'll see if that works also, but if anyone can help give advice on how to get rid of these darn things that would be great. *Sorry for Spelling&lt;br /&gt;
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== Can't lower some skills ==&lt;br /&gt;
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I'm trying to boost my maximum level by decreasing major skills in jail, but i can only decrease 9 skills, and only 1 of which is on my major skills list(blade). I want to know how to fix this, but anyone trying to help should know i've already tried another disc of oblivion, and i've only tried in the imperial city jail, if that would matter at all. Any help would be greatly appreciated thanks! --[[User:NJDThanatos|NJDThanatos]] 03:37, 16 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Arena_(faction)&amp;diff=448810</id>
		<title>Oblivion:Arena (faction)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Arena_(faction)&amp;diff=448810"/>
		<updated>2009-07-10T00:10:25Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Bugs */&lt;/p&gt;
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&lt;div&gt;{{Oblivion Guilds Trail}}&lt;br /&gt;
{|style=&amp;quot;float:right; background:#dadada; margin-left:10px; padding:3px; text-align: center&amp;quot;&lt;br /&gt;
|[[Image:Arena0.gif|Pit Dog]]&amp;lt;br/&amp;gt;'''Pit Dog'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Arena1.gif|Brawler]]&amp;lt;br/&amp;gt;'''Brawler'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Arena2.gif|Bloodletter]]&amp;lt;br/&amp;gt;'''Bloodletter'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Arena3.gif|Myrmidon]]&amp;lt;br/&amp;gt;'''Myrmidon'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Arena4.gif|Warrior]]&amp;lt;br/&amp;gt;'''Warrior'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Arena5.gif|Gladiator]]&amp;lt;br/&amp;gt;'''Gladiator'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Arena6.gif|Hero]]&amp;lt;br/&amp;gt;'''Hero'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Arena7.gif|Champion]]&amp;lt;br/&amp;gt;'''Champion'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Arena8.gif|Grand Champion]]&amp;lt;br/&amp;gt;'''Grand&amp;lt;br/&amp;gt;Champion'''&lt;br /&gt;
|}&lt;br /&gt;
[[Image:OB-poster-Arena.jpg|right|thumb|A poster advertising the [[Oblivion:Imperial City|Imperial City]] [[Oblivion:Arena (building)|Arena]]]]&lt;br /&gt;
The '''Arena''' is located in the [[Oblivion:Arena District|east district]] of the [[Oblivion:The Imperial City|Imperial City]], where people of [[Oblivion:Cyrodiil|Cyrodiil]] attend to watch brave warriors fight to the death for fame and gold. This faction was established by the first Blademaster, [[Lore:Gaiden Shinji|Gaiden Shinji]], of the [[Lore:Factions O#Order of the Diagna|Order of Diagna]]. It was to be a place where warriors could prove their worth. Though he died shortly after its completion, the Arena owes its existence to him.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
===Joining===&lt;br /&gt;
To join the gladiatorial ranks of the Arena, speak to [[Oblivion:Owyn|Owyn]], the Blademaster in the Bloodworks.  You will automatically become a member of the Blue Team.&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*For each match won, the participant is paid according to their rank within the Arena, a range of 50 gold to 500 gold. &lt;br /&gt;
&lt;br /&gt;
*After each fight, the Arena combatants can use the Basin of Renewal found inside the &amp;quot;Red Room&amp;quot; (so named because blood from the arena floor above is said to drip down the walls) to restore themselves. &lt;br /&gt;
&lt;br /&gt;
*When you become the Blue Team Champion, you will receive a title of your choice, one that will stretch across all of Cyrodiil. &lt;br /&gt;
&lt;br /&gt;
*After you defeat The Gray Prince and become the Grand Champion, you will be approached by an [[Oblivion:Adoring Fan|Adoring Fan]] who will want to be your &amp;quot;side kick,&amp;quot; offering to carry your weapon or give you a back rub and other things of the sort (all of which are not doable). &lt;br /&gt;
**See his page for the potential benefits and detriments he offers.&lt;br /&gt;
&lt;br /&gt;
*Once you achieve the prestigious title of Grand Champion, you will also get a [[Oblivion:Arena_Combatants#Arena Raiments|Raiment of Valor]]. Be sure to take [[Oblivion:Raiment_of_Valor#Agronak.27s_Raiment|Agronak's Raiment]] from the Gray Prince when you beat him. Once you give it to [[Oblivion:Ysabel Andronicus|Ysabel Andronicus]], she will give you your own in return - Heavy or Light. &lt;br /&gt;
**Alternatively, if you decide not to hand over the armor, you can keep Agronak's Raiment, which (unlike your own raiment) is a quest item and therefore effectively has no weight. However, this is advised against, as the armor you receive from Ysabel will have the same enchantments, and you will be unable to receive the benefits of being the Grand Champion.&lt;br /&gt;
&lt;br /&gt;
*Afterwards, when you manage to make it to the Grand Champion matches, you can start looting creatures.  This is quite beneficial once you start fighting [[Oblivion:Minotaur|Minotaur]]s, who carry Blunt weapons and naturally hold their [[Oblivion:Minotaur_Horn|Minotaur Horns]], which are useful in [[Oblivion:Alchemy|Alchemy]]. &lt;br /&gt;
**Your reward after each fight is a level-dependent amount of gold multiplied by the number of creatures you fought{{huh}}.&lt;br /&gt;
&lt;br /&gt;
*Beyond the gold, you will gain 31 [[Oblivion:Fame|fame]] points for completing the entire Arena quest.  You get 10 fame points for defeating The Gray Prince alone.&lt;br /&gt;
&lt;br /&gt;
===Limitations and Rules of the Arena===&lt;br /&gt;
[[Image:OB-place-Arena.jpg|thumb|right|The Arena awaits]]&lt;br /&gt;
* You must wear your [[Oblivion:Arena_Combatants#Arena_Raiments|Heavy or Light Raiment]] issued to you by Owyn. &lt;br /&gt;
** You may wear any helms, shields, or jewelery of yours. &lt;br /&gt;
** This rule does not apply to the Grand Champion match.&lt;br /&gt;
&lt;br /&gt;
* You cannot scavenge the corpses of your foes.&lt;br /&gt;
** This prohibition extends to weapons that are knocked out of an opponent's hands. The sole exception to the rule are arrows which have missed: they can be recovered during or after a match. Trying to scavenge from a corpse will not result in a penalty but a message will appear telling you that this act is not permitted.&lt;br /&gt;
** This rule does not apply to the Grand Champion match.&lt;br /&gt;
&lt;br /&gt;
* You can only fight from 9 A.M. to 9 P.M.&lt;br /&gt;
** This is the time you request a fight. You may wait until any time to actually begin your fight. &lt;br /&gt;
** The Grand Champion is not bound by the time. &lt;br /&gt;
&lt;br /&gt;
* You can use any weapon or cast any spell within your matches.&lt;br /&gt;
&lt;br /&gt;
===Expulsion===&lt;br /&gt;
If you remove your armor during your match, the fight will end and you will be disqualified for it (also, prompting a scold from Owyn). This is the only way you can get out of a fight without killing or getting killed yourself.&lt;br /&gt;
* If you happen to do it a '''second''' time, you will be expelled from the Arena.&lt;br /&gt;
&lt;br /&gt;
==Strategies for Fighting==&lt;br /&gt;
* After every fight, make sure you use the basin, since it heals you and restores all your Health, Magicka and Fatigue. You can only use it after a fight. &lt;br /&gt;
: ''You wash the grime of battle from your body, and feel completely rejuvenated.''&lt;br /&gt;
* If you try to use the basin before a match it will say:&lt;br /&gt;
:''You have not yet bloodied yourself in the Arena. Return and refresh yourself after tasting battle.''&lt;br /&gt;
&lt;br /&gt;
* Pay attention to the advice Owyn gives you. The details he reveals can give you a heads-up on your next opponent. &lt;br /&gt;
&lt;br /&gt;
* As you enter the Arena, while the announcement is being shouted, move to the right corner of the small room with the gate as you go in. Jump onto the small ledge while facing away from it, and then turn. You should be in the wall, protecting you from the opponent while still being able to attack it. You can also fall off, and then go forward so that you are below the arena. You will be teleported back into the Arena while the announcements are still being read out.&lt;br /&gt;
&lt;br /&gt;
* The four pillars in the arena make a small yet effective way to guard from arrows, just make sure you know where the enemy is at all times. You can then hide behind the pillar to heal or jump out and cast a spell.&lt;br /&gt;
&lt;br /&gt;
* The bug in the script that prevents you from picking up arena weapons in matches affects the enemy combatants as well, so if you are a Journeyman or higher in your combat skill you can simply disarm an opponent. They'll be forced to fight [[Oblivion:Hand to Hand|Hand to Hand]] with the corresponding loss of damage, perks, etc.&lt;br /&gt;
&lt;br /&gt;
* Another tip is to use some of the ledges next to the Arena gates. With a mere 30 [[Oblivion:Acrobatics|Acrobatics]] it is possible to jump on to the second layer of these ledges, out of the reach of melee opponents, whom you can then attack using ranged attacks and spells. If you move too far to the left or to the right however, you may fall behind the gate and never be able to get out (unless you have a very high Acrobatics), as it{{huh}} requires a key.&lt;br /&gt;
&lt;br /&gt;
===Matches and Advancing===&lt;br /&gt;
Your enemies and their equipment are leveled. A detailed description of the gear used by Arena opponents can be found at the [[Oblivion:Arena Combatants|Arena Combatants]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Rank!!Opponent(s)!!Reward (Gold)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| [[Image:Arena0.gif|46px]]&lt;br /&gt;
|rowspan=3| Pit Dog &lt;br /&gt;
|[[Oblivion:Bosmer|Bosmer]] || rowspan=2| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Imperial|Imperial]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Argonian|Argonian]]* || rowspan=3|100&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| [[Image:Arena1.gif|46px]] &lt;br /&gt;
|rowspan=3| Brawler&lt;br /&gt;
|[[Oblivion:Nord|Nord]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Bosmer|Bosmer]] (2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Khajiit|Khajiit]]* || rowspan=3|150&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|[[Image:Arena2.gif|46px]] &lt;br /&gt;
|rowspan=3| Bloodletter &lt;br /&gt;
|[[Oblivion:Redguard|Redguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Breton|Breton]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Dunmer|Dunmer]]* || rowspan=3|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|[[Image:Arena3.gif|46px]] &lt;br /&gt;
|rowspan=3| Myrmidon &lt;br /&gt;
|[[Oblivion:Bosmer|Bosmer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Altmer|Altmer]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Orc|Orc]]* || rowspan=3|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|[[Image:Arena4.gif|46px]] &lt;br /&gt;
|rowspan=3| Warrior&lt;br /&gt;
|[[Oblivion:Nord|Nord]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Altmer|Altmer]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Orc|Orc]]* || rowspan=3|300&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|[[Image:Arena5.gif|46px]] &lt;br /&gt;
|rowspan=3| Gladiator&lt;br /&gt;
|[[Oblivion:Argonian|Argonians]] (3) &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Khajiit|Khajiit]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Breton|Breton]]* || rowspan=3|350&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|[[Image:Arena6.gif|46px]] &lt;br /&gt;
|rowspan=3| Hero &lt;br /&gt;
|[[Oblivion:Imperial|Imperial]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Altmer|Altmer]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Dunmer|Dunmer]] (2), [[Oblivion:Nord|Nord]]* || 500&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Arena7.gif|46px]] || Champion || [[Oblivion:Agronak gro-Malog|Agronak gro-Malog]]*† || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Arena8.gif|46px]] || Grand Champion || [[Oblivion:Arena_Combatants#Grand_Champion_Matches|Creatures]] || Leveled&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Advancement Matches&lt;br /&gt;
&lt;br /&gt;
† [[Oblivion:Agronak gro-Malog|Agronak gro-Malog]] is fixed at '''Level 10''' and will NOT level up with the player (though his weapon and shield will). Because of this, players above (or even at) Level 10 will find him to be a fairly easy opponent. Players who have reached the higher levels of the game will find him to be no challenge at all.&lt;br /&gt;
:*If the player completes the quest [[Oblivion:Origin of the Gray Prince|Origin of the Gray Prince]] and informs Agronak of his &amp;quot;bloodline&amp;quot;, he will become nearly suicidal and simply stand still during the match, allowing the player to attack him with no retaliation. This is considered murder and is one way to enter the [[Oblivion:Dark Brotherhood|Dark Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Once you challenge Agronak for the title of Grand Champion, Ysabel will tell you that you need an Arena name; something that, as she puts it, &amp;quot;''the people of Cyrodiil will remember when they tell stories about your inglorious defeat!''&amp;quot; She gives you twelve options; two specific to your character's gender and ten general names.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2| All Characters&lt;br /&gt;
|-&lt;br /&gt;
|The Black Arrow||The Messenger of Death&lt;br /&gt;
|-&lt;br /&gt;
|The Butcher||Shadowstep&lt;br /&gt;
|-&lt;br /&gt;
|The Crimson Blade||Skullcrusher&lt;br /&gt;
|-&lt;br /&gt;
|The Divine Avenger||The Spellslinger&lt;br /&gt;
|-&lt;br /&gt;
|Dragonheart||The Tamriel Terror&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Females Only&lt;br /&gt;
|-&lt;br /&gt;
|The Iron Maiden&lt;br /&gt;
|-&lt;br /&gt;
|Lady Luck&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Males Only&lt;br /&gt;
|-&lt;br /&gt;
|Man o' War&lt;br /&gt;
|-&lt;br /&gt;
|Sir Slaughter&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==As the Grand Champion==&lt;br /&gt;
&lt;br /&gt;
Once you kill The Gray Prince, go and talk to Ysabel Andronicus. After a well deserved congratulations, she will start talking about arranging weekly fights against [[Oblivion:Arena_Combatants#Grand_Champion_Matches|varying creatures]]. You may choose between 3 different options of creatures to fight, ''once per week''. As Grand Champion, you can fight with whatever weapons/armor you like and whenever you like. It is also completely optional.&lt;br /&gt;
&lt;br /&gt;
The maximum reward you can get for each creature is 40+(player level-1)&amp;amp;times;50 gold. The actual amount is somewhat random as it is taken from a leveled list, thus at level 30 you can get anywhere between 40 and 1,490 gold although higher values are more likely. The gold is calculated for each creature you fight, so the maximum reward that can ever be obtained is 4,470 gold.&lt;br /&gt;
&lt;br /&gt;
Details on the creatures that may be fought can be found [[Oblivion:Arena_Combatants#Grand_Champion_Matches|here]].&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*This is a list of all registered Arena members in Cyrodiil.*&lt;br /&gt;
{| cellspacing=&amp;quot;20&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;33%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Arena District&lt;br /&gt;
|-	 &lt;br /&gt;
|&lt;br /&gt;
;[[Oblivion:Blue Team Gladiator|Blue Team Gladiator]] [[Image:Arena0.gif|22px|Pit Dog]]&lt;br /&gt;
;[[Oblivion:Hundolin|Hundolin]] [[Image:Arena0.gif|22px|Pit Dog]]&lt;br /&gt;
;[[Oblivion:Owyn|Owyn]] [[Image:Arena8.gif|22px|Grand Champion]]&lt;br /&gt;
;[[Oblivion:Yellow Team Champion|Yellow Team Champion]] [[Image:Arena0.gif|22px|Pit Dog]]&lt;br /&gt;
;[[Oblivion:Ysabel Andronicus|Ysabel Andronicus]] [[Image:Arena7.gif|22px|Champion]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Although [[Oblivion:Agronak gro-Malog|Agronak gro-Malog]] is labeled as the Grand Champion, he is '''not''' in the [[Oblivion:Factions_A#Arena|faction]] within the construction set.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Killing your arena opponents can potentially count as murder.  This happens if the opponent is killed without him/her ever turning hostile, for example: you immediately cast a [[Oblivion:Demoralize|Demoralize]] spell.  Although you will not gain a bounty for the murder, it will appear in your statistics and will initiate the [[Oblivion:Dark Brotherhood|Dark Brotherhood]] questline.      &lt;br /&gt;
&lt;br /&gt;
* When you become the Grand Champion of the arena, Owyn tells you that &amp;quot;you killed every last one of the Yellow Team&amp;quot; and that &amp;quot;it will take them weeks to recover&amp;quot;. However, seconds later, you can talk to Hundolin, bet on a match, and watch a Yellow Team fighter brawl.&lt;br /&gt;
&lt;br /&gt;
* If you are new to the game and need arrows, a great way to get some is to go to the Bloodworks. There, a Blue Gladiator will either be shooting a target with arrows, or punching a punching bag. If he is shooting arrows, stand back. Let him fire off about 6 or 7. He will start walking to the target, presumably to get his arrows. Quickly grab them before he can. If you walk too close to the target or in his line of fire while he is shooting, he will stop. There are some cases where he practices his bow without shooting any arrows, and the arrows are pretty low-level, so there are better ways to get [[Oblivion:Arrow|arrows]].&lt;br /&gt;
&lt;br /&gt;
* There are a couple of free weapons around the Bloodworks. It will not be stealing if you take them once you're a combatant, but they are not particularly good or valuable.&lt;br /&gt;
&lt;br /&gt;
* The word &amp;quot;Myrmidon&amp;quot; derives from the Greek for &amp;quot;ant-warrior&amp;quot;, making the dog-like thing depicted on the icon somewhat incongruous. In the Iliad, the soldiers ruled by Achilles and who followed him to Troy were called myrmidons because they were fabled to have been transformed from ants into men.&lt;br /&gt;
&lt;br /&gt;
* It is possible that the Arena was originally intended to go in Chorrol, as the actual betting area is named in the editor &amp;quot;ChorrolArena&amp;quot; and nearly all of the parts to make the arena have the prefix Chorrol in them. There is also a cell named &amp;quot;AnvilArenaMain&amp;quot; in Anvil, it is centralized outside the walls, however no other traces of Arena can be found in Anvil. It is presumed that they decided to change this to the Imperial City because of size restrictions in Chorrol and Anvil or just because it would seem more fitting in the Imperial City.&lt;br /&gt;
&lt;br /&gt;
* In random dialogue, some NPCs will claim that the Arena fights are faked:&lt;br /&gt;
::''You think those guys are getting killed? Really? It's just berry syrup and ham-acting.''&lt;br /&gt;
&lt;br /&gt;
* The chest next to Hundolin in the Arena entrance contains 500 gold and makes a good source of cash for enterprising thieves.&lt;br /&gt;
&lt;br /&gt;
* After you defeat the Gray Prince, the commentator incorrectly states &amp;quot;See the ''Blademaster'' to collect your winnings...&amp;quot; when in fact you have to see the ''Battle Matron''.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* There is a commonly occurring bug that makes it impossible to become Grand Champion if you have completed the Origin of the Gray Prince side quest.&lt;br /&gt;
&lt;br /&gt;
:{{Pc22}}On the PC this can be resolved through use of the console.&lt;br /&gt;
:*Go into the arena to fight gro-Malog, do not attack him, let him run up to you and beg you to kill him. Then kill him. Take his ''Raiment of Valor'' and then run the following commands in the console...&lt;br /&gt;
:*''&amp;lt;code&amp;gt;SetStage MS52 100&amp;lt;/code&amp;gt;''&lt;br /&gt;
:*''&amp;lt;code&amp;gt;SetStage ArenaDialogue 50&amp;lt;/code&amp;gt;''	 &lt;br /&gt;
:*Then go downstairs and speak with Ysabel and you should be able to complete the quest.	&lt;br /&gt;
&lt;br /&gt;
:{{Xbox22}} On the Xbox 360 version it is possible to fix this by talking to Agronak gro-Malog in the arena and then killing him, but not looting his body. Wait for the announcer to stop speaking and tell you to take gro-Malog's Raiment of Valor then go to see Ysabel Andronicus. She will say to you that you have defeated him and then go get his raiment and give it to her. Now all you have to do is choose heavy or light armor.&lt;br /&gt;
&lt;br /&gt;
* This may be related to another reported bug in which the game will not allow the player to leave the Arena after killing gro-Malog - again, the Gray Prince side quest seems to be at the root of everything. To get out of this problem you should be able to run the same console codes as stated earlier and continue.&lt;br /&gt;
&lt;br /&gt;
* It is possible to fall through the wall in the arena, which prevents your opponent from being able to damage you, but still allows you to attack him.  From the opening of the entry tunnel (e.g., where the gate drops at the beginning of a match), look back down the tunnel.  On your left, between the rim of the tunnel and the wall, you should see a slight bank in the wall.  First jump backwards into the wall so you are standing on the slant, facing the gate. Repeatedly jump forcing yourself back against the wall and as you do this turn to face the slant making sure you stay on top of it. You will now fall through the wall.  As you fall through the wall you should notice a ledge that sticks out of the normal game boundaries right where the stairs up the tunnel start. Try to land on this ledge.  Don’t worry if you miss the first couple of tries, you will simply spawn back in the arena with no damage.&amp;lt;br&amp;gt;Once you are on the ledge your opponent will walk down the tunnel and try to hit you but won't be able to through the wall and will repeatedly run into it. You on the other hand will be able to hit your opponent through the wall using either your sword, magic or arrows.  Once you have disposed of the enemy simply drop off the edge and spawn back in the arena.&amp;lt;br&amp;gt;This appears to be the only wall in the arena where you can do this (the other three slanted walls by the tunnels don't work.)&lt;br /&gt;
&lt;br /&gt;
* If you bet on the yellow team, you will be in the yellow team box. When the combatant from yellow wins and is facing you, kill someone. An Imperial Legion soldier will come. If you then kill him while the combatant is facing you, they will run towards the wall under you (this may take a few tries to work). Run outside, and in about 10 seconds, the combatant will appear outside. You can then kill them and obtain the yellow team's raiment. This technique also works with the blue team, but there is little need for this, as you can just join the arena and automatically get a Blue Team raiment.  Wearing the yellow raiment will not allow you to compete in arena matches; the script for allowing that to happen exists soley on the blue raiment. &lt;br /&gt;
* This glitch can also be done with paintbrushes and/or a high acrobatics skill (250 or higher, but this is only necessary to cut down on the number of paintbrushes you use). This means you will not get a bounty, and you won't make the  mistake of killing important quest-related characters. You must first get on top of the box by jumping on the table in the middle of the private box first, then jumping either left or right onto the box's roof. If you try to jump towards the arena now, you will hit an invisible barrier. Fortunately, the barrier does not continue into the air forever. However, it does go very high, and this is where the paintbrushes come in. Drop the paintbrushes in front of you and slowly climb towards the top of the barrier. You can't see the barrier, but if you save every so often as you plant the paint brushes, you can experiment by jumping towards the middle. Once over the barrier, simply grap the dead gladiator's raiment (and, possibly, their weapons) or if the yellow team won, you must sneak attack him/her in one stike and remain invisible. Getting out is much harder. Paintbrushes will work, but you may also walk into the side of the blue team bloodworks arch (as stated above) and keep falling down in different spots until you respawn in the private box again. This glitch can also be used to influence the arena results in your favor, helping the team you bet on kill the other gladiator. &lt;br /&gt;
&lt;br /&gt;
* There is also a bug that occurs if you have the [[Oblivion:Thieves Den|Thieves Den]] [[Oblivion:Official Plug-ins|Official plug-in]] installed. After you have beaten the Gray Prince and spoken with the battle matron, where the incomplete quest entry for 'Arena' in your journal says, &amp;quot;I've got everything&amp;quot; but can never be furthered or completed. This is because the plug-in overrides the standard quest with a set of stages of its own:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
|10||&lt;br /&gt;
|-&lt;br /&gt;
|20||Woot! I got the fletcher!&lt;br /&gt;
|-&lt;br /&gt;
|30||Stealth trainer for me!&lt;br /&gt;
|-&lt;br /&gt;
|40||Where my supplier at? Oh yeah, in my cave.&lt;br /&gt;
|-&lt;br /&gt;
|50||Security trainer and his box of locks are active!&lt;br /&gt;
|-&lt;br /&gt;
|60||Climb the fence! *groan*&lt;br /&gt;
|-&lt;br /&gt;
|100||I've got everything.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:To remove this entry from your journal, run the following command in the console: ''&amp;lt;code&amp;gt;CompleteQuest 0002991F&amp;lt;/code&amp;gt;'' or ''&amp;lt;code&amp;gt;CompleteQuest Arena&amp;lt;/code&amp;gt;''&lt;br /&gt;
:* {{UOMP}}&lt;br /&gt;
&lt;br /&gt;
* If you kill gro-Malog without ever actually talking to him, his corpse will ask you to kill him when you attempt to loot his body. This is because the match script will resurrect gro-Malog (only once) if you kill him before speaking to him, but the game registers him as ''dead''. You will notice that even though it looks like you're going to loot a corpse, it still shows a life-gauge with a sliver of life. You can attack him again at that point and he will permanently die.&lt;br /&gt;
&lt;br /&gt;
* One use for doing this is another bug - exit the arena after he comes back to life, but before speaking with Ysabel (the gate to the Red Room will close if you do). Fast travel away - so when you re-enter the arena floor, you get a loading screen (this is important). When you come back, he will have full health, and more importantly, will regenerate health at an ''astounding'' rate (much faster than you can damage him). Instead of saying &amp;quot;kill me&amp;quot; when struck, he will shout at you for &amp;quot;assault&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Do not hit him with any spell like Flare when he is in limbo on the ground. It may be impossible to kill him with it, and even though he will proceed to stand upright, he will become a ghost - you cannot interact with him at all anymore.&lt;br /&gt;
&lt;br /&gt;
* Once you start fighting creatures in the Arena, Ogres and Minotaurs become an easy way to level up your targeted spells and Marksman. When they start to run at you, you can run back down the ramp you entered from and their height will not allow them to enter that part of the Arena. Increase the difficulty to its highest setting and then fire away at them. You will get loads of experience and they cannot attack you.&lt;br /&gt;
&lt;br /&gt;
==Journal Entries==&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3| Arena (ArenaDialogue)&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
|10||If I wish to join the Arena faction as a combatant, I must speak with Owyn the Blademaster in the Arena Bloodworks.&lt;br /&gt;
|-&lt;br /&gt;
|20||I am now a combatant in the Arena faction. To arrange for a match, I must speak with Owyn in the Arena Bloodworks, in the Imperial City. After every match, I must speak to Owyn again to close out the match and receive any rewards earned. While I'm involved in any active matches, I will be unable to bet on any fights.&lt;br /&gt;
|-&lt;br /&gt;
|40||I am now an Arena Champion. There are no more standard matches left to fight. Instead, I must challenge the Grand Champion, Agronak gro-Malog, for his title.&lt;br /&gt;
|-&lt;br /&gt;
|50||I have defeated the Gray Prince and have been named the new Arena Grand Champion! Ysabel Andronicus told me to return to her after I've gotten some rest, so we can discuss my future.&lt;br /&gt;
|-&lt;br /&gt;
|100||As Arena Grand Champion, I can fight in weekly matches against various creatures. All I need do is see Ysabel Andronicus in the Arena Bloodworks and tell her I'm ready for a match.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{OB Journal Entries Notes}}&lt;br /&gt;
* You can remove the last journal entry by using the following console command: ''&amp;lt;code&amp;gt;completequest arenadialogue&amp;lt;/code&amp;gt;''. Doing this will not prevent you from participating in Arena matches.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Cheydinhal_Soldier&amp;diff=440649</id>
		<title>Oblivion talk:Cheydinhal Soldier</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Cheydinhal_Soldier&amp;diff=440649"/>
		<updated>2009-06-15T11:27:22Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Merge All the Unique Soliders? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge All the Unique Soliders? ==&lt;br /&gt;
&lt;br /&gt;
Someone should really create a page for all of the unique soldiers during the Great Gate quest to eliminate all the stubs. Anyone up for it? {{unsigned|NJDThanatos}}&lt;br /&gt;
:It's a good idea, and I'd imagine that's why all these pages have merge tags.  They could probably be turned into something resembling [[Oblivion:Mage_Scholar|this page]] without too much trouble.  I'm willing to give it a go.  Any suggestions for a page name? –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 19:43, 11 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:How about &amp;quot;Great Gate Unique Soldiers&amp;quot;? It could also be linked to the [[Oblivion:Great Gate|Great Gate]] section for easier navigation. [[User:NJDThanatos|NJDThanatos]] 15:40, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::''Defenders of Bruma''? That refers to the quest name ([[Oblivion:Defense of Bruma|Defense of Bruma]]), and not only the Great Gate. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 16:20, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I'm not sure if &amp;quot;Defenders of Bruma&amp;quot; is descriptive enough for someone searching for the topic, so what about, &amp;quot;Defense of Bruma: Unique Soldiers&amp;quot;?  that way it includes the name of the quest and what is discussed on the page.&lt;br /&gt;
::::We should keep the formatting of the title simple.  Given the fact that I don't think too many people would be looking specifically for this particular set of NPCs (especially without first looking at the quest pages), we can probably stick with something less descriptive.  &amp;quot;Defenders of Bruma&amp;quot; is probably fine.  I was also thinking &amp;quot;Bruma Allies&amp;quot; might work, but that might be too close to the quest name.  In any case, we still have some time before I can actually complete the page, so no rush.  Thanks for the input! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 01:08, 15 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I suppose as long as it's linked to the original quest the name won't really matter.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:NJDThanatos&amp;diff=440480</id>
		<title>User:NJDThanatos</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:NJDThanatos&amp;diff=440480"/>
		<updated>2009-06-15T04:31:26Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't know how to edit this page and make it look cool, so if you can help, message me!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A Little About Me ==&lt;br /&gt;
&lt;br /&gt;
I'm a Canadian 17 year old, and i love video games. My all-time favourite game is Oblivion, but i also enjoy the Halo series, Call of duty series, Fallout 3, KoToR 1 and 2, Mass Effect, Mechwarrior, Assassins Creed, Rock Band, Half-Life (and all its mods), and so many more i can't remember right now! I also love Airsoft, and if anyone knows of sites that will ship Airsoft guns to canada, please message me i have a lot of trouble getting a decent gun here.&lt;br /&gt;
&lt;br /&gt;
I mainly play Oblivion, but i have played morrowind as well. I play primarily as a stealthy character and usually enchant my armour so that I am invisible and can jump and explore without being disturbed by enemies. I love finding glitches, easter eggs and most of all, i love JUMPING. When im bored, i try to jump out of cities in the fewest amount of jumps. My best in Skingrad, the hardest to jump out of in my opinion, is 4 jumps. I'm also a chapel climber, and a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
{{User Oblivion|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Morrowind|bg-color=black|text-color=red}}&lt;br /&gt;
{{User XBox|bg-color=black|text-color=red}}&lt;br /&gt;
{{User KotN|bg-color=black|text-color=red}}&lt;br /&gt;
{{User ShiveringIsles|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Male|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Believer|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Canadian|black|black|red}}&lt;br /&gt;
{{User Polish|black|black|red}}&lt;br /&gt;
{{User Birthsign|Thief|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Race|Bosmer|bg-color=black|text-color=red}}&lt;br /&gt;
{{User Music|Metal|Opeth|bg-color=black|text-color=red}}&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Template:User_Birthsign&amp;diff=440478</id>
		<title>Template:User Birthsign</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Template:User_Birthsign&amp;diff=440478"/>
		<updated>2009-06-15T04:18:54Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Userbox|#cfc7a2|{{{bg-color|black}}}|{{#switch:{{{game|}}}&lt;br /&gt;
|Morrowind|MW=[[Image:{{{1|Apprentice}}}.jpg|50x40px]]&lt;br /&gt;
|Redguard|RG=[[Image:Rg telescope {{lc:{{{1|Apprentice}}}}}.jpg|50x40px]]&lt;br /&gt;
|[[Image:OBbsign_{{{1|Apprentice}}}.jpg|50x40px]]&lt;br /&gt;
}}|{{{2|This User was born under the sign of '''[[Lore:Astronomy#The {{{1|Apprentice}}}|The {{{1|Apprentice}}}]]'''}}}|info-color={{{text-color|white}}}}}{{Userbox Category|Users born under The {{{1|Apprentice}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre width=100%&amp;gt;&lt;br /&gt;
This template adds a Birthsign Userbox of your choice to your User page, and places you in the appropriate category.  It requires one parameter, which should be the name of the birthsign (minus the word &amp;quot;The&amp;quot;).  Acceptable values are: Apprentice (default), Atronach, Lady, Lord, Lover, Mage, Ritual, Serpent, Shadow, Steed, Thief, Tower, and Warrior.  Additionally, you can use a second parameter to change the default text that displays.  You may also change the default colors by using the bg-color and text-color parameters.  Finally, you can choose which image set is used by setting the optional &amp;quot;game&amp;quot; parameter.  The Oblivion images will be used by default, but you can set |game=Morrowind (or |game=MW) to use the Morrowind images, or |game=Redguard (or |game=RG) to use the Redguard images.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Examples==&lt;br /&gt;
===|game=Oblivion (default)=== &lt;br /&gt;
{{User Birthsign|Apprentice}}&lt;br /&gt;
{{User Birthsign|Atronach}}&lt;br /&gt;
{{User Birthsign|Lady}}&lt;br /&gt;
{{User Birthsign|Lord}}&lt;br /&gt;
{{User Birthsign|Lover}}&lt;br /&gt;
{{User Birthsign|Mage}}&lt;br /&gt;
{{User Birthsign|Ritual}}&lt;br /&gt;
{{User Birthsign|Serpent}}&lt;br /&gt;
{{User Birthsign|Shadow}}&lt;br /&gt;
{{User Birthsign|Steed}}&lt;br /&gt;
{{User Birthsign|Thief}}&lt;br /&gt;
{{User Birthsign|Tower}}&lt;br /&gt;
{{User Birthsign|Warrior}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
===|game=Morrowind=== &lt;br /&gt;
{{User Birthsign|Apprentice|game=MW}}&lt;br /&gt;
{{User Birthsign|Atronach|game=MW}}&lt;br /&gt;
{{User Birthsign|Lady|game=MW}}&lt;br /&gt;
{{User Birthsign|Lord|game=MW}}&lt;br /&gt;
{{User Birthsign|Lover|game=MW}}&lt;br /&gt;
{{User Birthsign|Mage|game=MW}}&lt;br /&gt;
{{User Birthsign|Ritual|game=MW}}&lt;br /&gt;
{{User Birthsign|Serpent|game=MW}}&lt;br /&gt;
{{User Birthsign|Shadow|game=MW}}&lt;br /&gt;
{{User Birthsign|Steed|game=MW}}&lt;br /&gt;
{{User Birthsign|Thief|game=MW}}&lt;br /&gt;
{{User Birthsign|Tower|game=MW}}&lt;br /&gt;
{{User Birthsign|Warrior|game=MW}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
===|game=Redguard=== &lt;br /&gt;
{{User Birthsign|Apprentice|game=RG}}&lt;br /&gt;
{{User Birthsign|Atronach|game=RG}}&lt;br /&gt;
{{User Birthsign|Lady|game=RG}}&lt;br /&gt;
{{User Birthsign|Lord|game=RG}}&lt;br /&gt;
{{User Birthsign|Lover|game=RG}}&lt;br /&gt;
{{User Birthsign|Mage|game=RG}}&lt;br /&gt;
{{User Birthsign|Ritual|game=RG}}&lt;br /&gt;
{{User Birthsign|Serpent|game=RG}}&lt;br /&gt;
{{User Birthsign|Shadow|game=RG}}&lt;br /&gt;
{{User Birthsign|Steed|game=RG}}&lt;br /&gt;
{{User Birthsign|Thief|game=RG}}&lt;br /&gt;
{{User Birthsign|Tower|game=RG}}&lt;br /&gt;
{{User Birthsign|Warrior|game=RG}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
===Custom Text===&lt;br /&gt;
&amp;lt;pre width=100%&amp;gt;{{User Birthsign|Apprentice|This User is an [[Lore:Astronomy#The Apprentice|Apprentice]]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User Birthsign|Apprentice|This User is an [[Lore:Astronomy#The Apprentice|Apprentice]]}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
===Custom Colors===&lt;br /&gt;
&amp;lt;pre width=100%&amp;gt;{{User Birthsign|Apprentice|bg-color=white|text-color=black}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User Birthsign|Apprentice|bg-color=white|text-color=black}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
===Custom Text and Colors===&lt;br /&gt;
&amp;lt;pre width=100%&amp;gt;{{User Birthsign|Apprentice|This User would like to hire an [[Lore:Astronomy#The Apprentice|Apprentice]]|bg-color=#dddddd|text-color=#0000aa}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User Birthsign|Apprentice|This User would like to hire an [[Lore:Astronomy#The Apprentice|Apprentice]]|bg-color=#dddddd|text-color=#0000aa}}&lt;br /&gt;
[[Category:User Box Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Nephele&amp;diff=440476</id>
		<title>User talk:Nephele</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Nephele&amp;diff=440476"/>
		<updated>2009-06-15T04:11:48Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Helping in the Oblivion Places Redesign Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|'''Welcome to my talk page!''' [[User:Nephele#My Current Status|At the current time]], I am unlikely to respond quickly to any questions posted on my talk page. If you have any admin-related questions, please post those on the [[UESPWiki:Administrator Noticeboard|Administrator Noticeboard]]; for other questions, please ask one of the site's [[UESPWiki:Mentors|Mentors]]. |bgcolor=#FFFFCC}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Archives''':&lt;br /&gt;
* '''2006''': [[User talk:Nephele/Archive-2006-07|July and earlier]], [[User talk:Nephele/Archive-2006-10|August-October]], [[User talk:Nephele/Archive-2006-12|November-December]]&lt;br /&gt;
* '''2007''': [[User talk:Nephele/Archive-2007-01|January]], [[User talk:Nephele/Archive-2007-02|February]], [[User talk:Nephele/Archive-2007-03|March]], [[User talk:Nephele/Archive-2007-04|April]], [[User talk:Nephele/Archive-2007-05|May]], [[User talk:Nephele/Archive-2007-06|June]], [[User talk:Nephele/Archive-2007-07|July]], [[User talk:Nephele/Archive-2007-08|August]], [[User talk:Nephele/Archive-2007-09|September]], [[User talk:Nephele/Archive-2007-10|October]], [[User talk:Nephele/Archive-2007-11|November]], [[User talk:Nephele/Archive-2007-12|December]]&lt;br /&gt;
* '''2008''': [[User talk:Nephele/Archive-2008-01|January]], [[User talk:Nephele/Archive-2008-02|February]], [[User talk:Nephele/Archive-2008-03|March]], [[/Archive-2008-04|April]], [[/Archive-2008-05|May]], [[/Archive-2008-06|June]], [[/Archive-2008-07|July]], [[/Archive-2008-08|August]], [[/Archive-2008-09|September]], [[/Archive-2008-10|October]], [[/Archive-2008-11|November]]&lt;br /&gt;
'''Cookies''': [[User:Nephele/Cookie Jar|My cookie jar]]&lt;br /&gt;
&lt;br /&gt;
== About cleanup/mundane/clutter objects deletion ==&lt;br /&gt;
Hey, I've been quite inactive on the Wiki for a month or so and I came back to find all of my OPRP pages edited by you. This is not a complaint, btw. I understood most of your edits since they were of syntax and grammar and I agree with you. &lt;br /&gt;
&lt;br /&gt;
The only parts of your edits that I failed to understand were those relating to mundane/clutter objects deletion. I wanted to know which objects are classified as such so that you don't have to constatly go and edit the articles I edit because I keep on repeating the same mistakes. &lt;br /&gt;
&lt;br /&gt;
Thanks in advance&lt;br /&gt;
&lt;br /&gt;
--[[User:SerCenKing|SerCenKing]] 11:42, 4 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'd have to do some digging to figure out the exact definition of useful items used when first creating those pages.  But the basic idea was that items which serve no purpose, have a negligible value, and can be found in countless places aren't worth mentioning on the pages.  A reader is not going to go to a dungeon just to find a set of [[Oblivion:Miscellaneous Items#Scales|Scales]], and probably isn't even going to go back through a section if he/she finds out that he/she missed picking up some scales.  In my opinion, listing such items only decreases the value of the treasure lists: it becomes significantly harder for readers to identify what really is of interest if they have to wade through a long list of insignificant items.  It's hard for readers to realize that ''[[Oblivion:The Argonian Account, Book 4|The Argonian Account, Book 4]]'' is worth grabbing (because it's worth 25 gold) if it's buried in a list of a dozen other books that are only worth one gold each.&lt;br /&gt;
:In terms of figuring out what to skip, it's probably safe to skip: anything listed as [[Oblivion:Miscellaneous Items#Clutter|Clutter]] or [[Oblivion:Miscellaneous Items#Dishes|Dishes]]; any book that's described as &amp;quot;cheap&amp;quot; or &amp;quot;common&amp;quot; in its ID; most items that are worth less than 5 gold, unless they are useful.  Or, alternatively, you could assume that if it's not currently listed on the page and doesn't have any purpose, you should skip it, because a consistent definition of what to include was already applied to all of the dungeons.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:40, 6 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Perfect! Thanks for that, I suppose it will make both of our lives significantly easier. --[[User:SerCenKing|SerCenKing]] 06:11, 8 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Hey, sorry to bother again. I noticed that of all the pages that you went through you missed the [[Oblivion:Fort Cuptor|Fort Cuptor]] one. Since this was probably my worst-written page (in my opinion) I went ahead and did a major cleanup for it. Would you mind checking it out to see if I've done it right and in case I made any mistakes, as I probably have, could you please point them out? Thanks. --[[User:SerCenKing|SerCenKing]] 07:48, 8 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thanks alot Neph &amp;gt;.&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thanks for deleting my posts on The Ultimate Heist. Yes, that IP (24.226.23.56) is me. I was getting ticked off with the quest and was at the time, looking for help. Then again, you probably just thought it was vandalism. I guess you wouldn't care, but I finished the quest, and got the achievement. Thanks again for deleting my comments, try not to let it happen in the future ;) [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 02:40, 7 December 2008 (EST)&lt;br /&gt;
:And again! Thanks for deleting even more of my contribs. That was a legit glitch, Baurus was stuck for awhile. That was not a personal story, thank you very much, that was a glitch. Quit stalking my effin' contribs for christ sakes. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 02:42, 7 December 2008 (EST)&lt;br /&gt;
::Perhaps if you would post comments that actually had some relevance to the wiki, then I wouldn't have to delete them and all of our lives would be simplified.  The purpose of wiki talk pages is to discuss improvements that need to be made to the article, not to post free-association ramblings about everything that crosses your mind when you think of the quest.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:45, 7 December 2008 (EST)&lt;br /&gt;
::Blah blah blah. Meanwhile, on Path to Dawn, your comment was very...well...at a lack of a professional word at your level, it was wrong. The graphical glitch IS reproducible. I started a new save and did it a second time. By &amp;quot;loading-required door&amp;quot;, I mean the doors to bring up a load screen. I walked through way before Baurus did. I went back to get him and he followed me through. When I came through after him, his arrow was way off my compass, and as it turned out, he was already 2 doors ahead of me. I then noticed when he walked around, he had no walking animation, he simply stood in place and slid around the room, with a noticeable bounce added as if he was walking. I decided to knock him out, as that usually works for most glitches of this nature, and when he got up, he had the most stupidest pose I have every seen. I wish I had taken a picture. When I did attempt to while moving backwards, he seemingly fixed himself and walked normally again. Therefore, after re-producing this glitch twice, I do believe you are wrong. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 02:50, 7 December 2008 (EST)&lt;br /&gt;
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== Dissapearing Stuff ==&lt;br /&gt;
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Hi! i got a problem, sometimes when I kill people and creatures on Oblivion that have weapons sometimes the weapons fall through the floor and im stumped. can u help me? (ps im on Xbox360)--[[User:Prince of Madness|Prince of Madness]] 19:07, 8 December 2008 (EST)&lt;br /&gt;
:Please read the notice at the top of my talk page: I don't have the time right now to be answering non-wiki related questions.  In general asking general gameplay questions on user talk pages is not a good idea, because it tends to annoy the user you ask and makes it unlikely that anyone else will answer the question. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:57, 8 December 2008 (EST)&lt;br /&gt;
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== Lost Password ==&lt;br /&gt;
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Hi! i typed my password in to log in but it said inncorrect password! i tried it tons of times and it didnt work and I havent changed my password. help me.... --[[User:124.177.132.210|124.177.132.210]] 19:22, 8 December 2008 (EST)&lt;br /&gt;
:If you want someone to help you, it really is useful if you provide some amount of necessary information to make it possible for that person to help you.  Such as perhaps, your user name?  After wasting too much time on this, I was able to figure out that you're probably Prince of Madness.&lt;br /&gt;
:But in any case, there is nothing on the wiki that would have happened to mess up your password, especially not in the four minutes between your last logged-in edit and your first anonymous edit.  If you've forgotten your password, the only way to find out your password is to use the &amp;quot;email my password&amp;quot; feature on the login page.&lt;br /&gt;
:And since you've bugged me, may I also point out that edits such as [http://www.uesp.net/w/index.php?title=User:Daedryon&amp;amp;curid=55527&amp;amp;diff=383940&amp;amp;oldid=381560 this one] are completely unacceptable?  Editing other people's user pages is rude, and replacing people's user pages with ugly comments is particularly disrespectful.  If you continue to make such edits, it will lead to an official warning and, if necessary, your account and/or anonymous IP will be blocked because harassing other members of the community will not be tolerated. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:06, 8 December 2008 (EST)&lt;br /&gt;
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== Userpage vandalism ==&lt;br /&gt;
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That was not me. I only have 1 IP. 24.226.23.56 is me. Thanks for reverting. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 20:53, 8 December 2008 (EST)&lt;br /&gt;
::Also, I don't know if you noticed this, but the guy who made the above comment about his lost password, aka, &amp;quot;124.177.132.210&amp;quot; is the guy who vandalized my page, so do me a favour and block him. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 20:54, 8 December 2008 (EST)&lt;br /&gt;
:::Nevermind just read above, you did notice. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 20:54, 8 December 2008 (EST)&lt;br /&gt;
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SO srry!! i was looking at ur userpage when i left for a bit and my brother came in a had some &amp;quot;fun&amp;quot;. ill make sure it never happens again. srry! --[[User:123.211.235.225|123.211.235.225]] 21:46, 11 December 2008 (EST)&lt;br /&gt;
::I don't believe that for a second. Many have tried the &amp;quot;it was my brother&amp;quot; excuse on me back on Wikia and Wikipedia, and it always ends up being that the person was lying. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 13:59, 12 December 2008 (EST)&lt;br /&gt;
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== Userpage Link ==&lt;br /&gt;
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Hi Nephele, concerning my edit to [[User:MilFandCookies89|this]], are you aware that there is an external link on that page? I dont think anything to do with the image being there and judging by the username and the fact there has been virtually on explanation for the page content i stick by my original decision to mark the page for speedy deletion. Feel free to correct me but i still have concern that this is nothing more than a spammer. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 02:35, 13 December 2008 (EST)&lt;br /&gt;
:Links to external sites are not automatically considered spam.  As stated at [[UESPWiki:Vandalism#Types of Vandalism|the vandalism policy]], spam is &amp;quot;the addition of any inappropriate links to articles for the sole purpose of advertisement&amp;quot;.  There are two external links on that user page, both of which lead to the same image that is shown on the page (and both of which I checked before removing the speedy deletion tag).  msplinks.com is simply a MySpace tool that creates redirects for links included in MySpace comments (a tool introduced specifically to combat spam); in this case the redirect points to photobucket.com, just like the displayed image.  There is nothing nefarious about posting external images on user pages.  Furthermore, this user is not going to benefit financially from somebody following either of the links, nor is the user going to benefit from any increase in the google rankings for photobucket.com or myspace.com.  So it is not obvious to me why the links qualify as spam, in particular in the context of a user page, where it's pretty hard for a link to be &amp;quot;inappropriate&amp;quot;.&lt;br /&gt;
:The even more fundamental problem, however, is that I do not see why the page qualifies for speedy deletion.  In order to be speedily deleted, a page must meet the [[UESPWiki:Deletion_Policy#Criteria for Speedy Deletion|criteria for speedy deletion]].  This isn't a minor bureaucratic requirement.  The whole basis of speedy deletion is that a few ''specific'' cases have been identified where there is ''never'' any possibility for a page to be mistakenly deleted.  This provides some justification for bypassing the usual wiki feedback and accountability mechanisms -- mechanisms which are an integral part of a community-controlled wiki.  Imagine if you were a new user who posted a user page only to find out an hour later that it had been speedily deleted: not only is the page gone, but you haven't even been given an opportunity to ask why it was deleted; you can't pull up the page history to see what discussion preceded the deletion.  Having recently been the victim of a server glitch that deleted some content I had posted to a work-related forum, I know very well just how frustrating it is to have your content removed without any explanation.  &lt;br /&gt;
:The reasons you posted for the speedy deletion were &amp;quot;spam, nonsense&amp;quot;.  Spam is not listed anywhere in the speedy deletion criteria, even if the page could be considered to be spam.  The nonsense and test page criteria do not apply to user pages, because users are encouraged to use their own user pages for experimenting with the wiki.  In short, as I said in my edit summary &amp;quot;Does not qualify for speedy deletion. Although the picture may be annoying, it's not spam and this is a user page.&amp;quot;  I'm still not aware of any information to change that assessment. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:32, 13 December 2008 (EST)&lt;br /&gt;
::Very well, having seen the reasons i admit now that i may have been a bit harsh in marking the page for deletion, i guess i just wasnt thinking straight art the time. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 13:30, 19 December 2008 (EST)&lt;br /&gt;
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== Code tags ==&lt;br /&gt;
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Ah, sorry about removing the code tags from the Timescale thing, it just didn't look like an inputtable code to me, but then again, I don't know anything about the console. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 23:41, 21 December 2008 (EST)&lt;br /&gt;
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== New Maps? ==&lt;br /&gt;
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You may have noticed that I uploaded some ZIP files today. They contain the various zoom levels for three possible new maps - Pale Pass, Paradise and Painted World. I've run the artifact-remover over them but I haven't done any kind of listing of items or creatures. If you think it's worth having these, one of us can do the location info. If not, feel free to speedy-delete the ZIP files. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:20, 22 December 2008 (EST)&lt;br /&gt;
:Yes, I noticed them.  I agree that adding them would be useful -- but the problem is how to do it.  The options that I can come up with are:&lt;br /&gt;
:* Create a whole new map link for them, e.g., uesp.net/maps/ppmap/ppmap.shtml.  Which also means behind-the-scenes a whole new database just to keep track of the icons displayed on the Pale Pass map, a new Daveh/ subpage to allow cartographers to edit it, etc.  On top of all that ugliness, it would just be incredibly awkward for anyone to use the maps.  We'd have to customize any maplinks that point to the ppmap/pamap/pwmap/whatever versions of the page.  Users on the obmap who do a search on &amp;quot;Pale Pass Fort&amp;quot; would be confused when it says no such place exists.  About the only advantage is that it would require minimal coding to implement.&lt;br /&gt;
:* Stuff the new maps into corners of the Tamriel map.  Means most of the images you uploaded would need to be redone -- along with most of the existing Tamriel tiles.  And it would still be a kludgy hack.  In particular, there'd have to be some ugliness to translate a submap's real x/y coordinates into a fake set of Tamriel x/y coordinates.  Not to mention, I'm not sure if the submaps would all fit into the available empty spaces -- especially if we later decide that the other worlds (in particular, all of the Oblivion worlds) should also be added.&lt;br /&gt;
:* Do it properly.  Have a world option on the main obmap that specifies which worldspace should be shown.  Have a dropdown box to allow users to select which world is displayed.  When doing a search or centeron command, have the obmap select the correct worldspace to display the requested location.  It's not a major amount of coding... but getting into redesigning the overall map interface (necessary at least to add in a dropdown selection box) makes me want to also tackle a handful of other updates based upon requests and common problems users have with the map (and also inspired by seeing a Fallout 3 google API map -- which in some ways has more problems than our map, but also adds some features we could benefit from).  Basically, there are multiple reasons to reorganize the UI, and I'd rather do it all at once instead of coming up with temporary hacks.&lt;br /&gt;
:In other words, I'm leaning towards option 3, but as with everything I just can't say when I'll have a chance to do anything. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
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:: I'd been thinking about option 1 but I'd agree that 3 would be best. I guess you mean the Planet Fallout FO3 map. The facility to turn things on and off is quite nice, and the mouseover balloons could be useful (at least, if the comments were more coherent than the ones on that map), but I think they've tried to map too much stuff and evidently don't understand the difference between fixed and random events.&lt;br /&gt;
:: I've extracted the city maps too, so we can eventually get high-res maps for those, but I still have the problem that my copy of the CS doesn't output all the detail on the map map. That means I can't add the city maps, remove the lines and dots, or fix that annoying blank tile. Until I can get my hands on a set of accurate DDSs (or ideally, BMPs) for the map, I'm a bit stuck on that.&lt;br /&gt;
:: While we're looking at this, what do you think about doing the Oblivion Planes maps too? That would pretty much complete the set (I don't see anybody minding if we don't map AnvilCastleCourtyardWorld or BloatedFloatAtSea. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:56, 11 January 2009 (EST)&lt;br /&gt;
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== Cold Flame of Agnon ==&lt;br /&gt;
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Could you take a look at that page and see if anything is out of place? An IP edited it several times, and I can't seem to figure out if he replaced everything after he vandalized, or if the guide is messed. Thanks! [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 14:57, 23 December 2008 (EST)&lt;br /&gt;
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== 2= ==&lt;br /&gt;
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So you mean add &amp;quot;2=&amp;quot; to the &amp;lt;nowiki&amp;gt;{{Columns|2&amp;lt;/nowiki&amp;gt;, for example &amp;lt;nowiki&amp;gt;{{Columns|2=&amp;lt;/nowiki&amp;gt; [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:48, 26 December 2008 (EST)&lt;br /&gt;
:No, right after that.  So &amp;lt;nowiki&amp;gt;{{Columns|2|2=...}}&amp;lt;/nowiki&amp;gt;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:55, 26 December 2008 (EST)&lt;br /&gt;
:: That's weird. It seems to cancel out the first &amp;quot;:&amp;quot; . See [[User:Daedryon/Sandbox|here]]. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 01:04, 26 December 2008 (EST)&lt;br /&gt;
:::I took the liberty of making the necessary change directly on your sandbox page.  The explanation of why it works gets into even more obscure details of wiki templates -- so hopefully just the fact that it works is enough explanation for now ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:25, 26 December 2008 (EST)&lt;br /&gt;
:::Thanks! :D I luff you :D [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 01:26, 26 December 2008 (EST)&lt;br /&gt;
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== EquinGirl ==&lt;br /&gt;
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Why shouldn't I view the page? If it's a complete list of item codes for the Console for the add.item command, I wanna see it and make my own subpage of it :P But yeah, I'm thinking we should keep a close eye on EquinGirl just incase... [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:10, 1 January 2009 (EST)&lt;br /&gt;
::Ooh, I just loaded it (by clicking on the 2nd version of the page's date) and it is a complete list. I've copied and pasted everything onto a page, now I just have to sort it. This subpage I'm making will be incredibly useful to me :D [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:14, 1 January 2009 (EST)&lt;br /&gt;
::::Eh, nevermind. Too much work. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:31, 1 January 2009 (EST)&lt;br /&gt;
:::::I added the edit summary/recent changes warning message because trying to view a diff that deletes 100+ kB from a page freezes your connection to the site, and permanently (well, at least until the server restarts) blocks one of the site's ports.  And please, please, do not post the list on the site, because that will just start the problems all over again.  Really, there are reasons why we don't have such mega-lists on the site, and it basically comes down to the fact that they break the site. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
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== Merry New Years! ==&lt;br /&gt;
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:(\ /)&lt;br /&gt;
:(°_o) &amp;lt;(HERRRRPA DERPP!)&lt;br /&gt;
:(u u)&lt;br /&gt;
:(u u)o&lt;br /&gt;
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Merry New Years from the brain damaged bunny! [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 01:11, 1 January 2009 (EST)&lt;br /&gt;
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== NPC Summary ==&lt;br /&gt;
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Hi. I checked the edit history of the NPC Summary template, and saw you were a big contributor to the page. I was wondering if it's possible to make my own template of it ([[User:Daedryon/NPCSummary|on this page]]), but without all the links, so there wouldn't be all these red links all over the template, when I put it on my userpage. Is it possible? [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 05:52, 1 January 2009 (EST)&lt;br /&gt;
:If you'd like to tackle it, I'd actually suggest creating a community-wide version (for example at Template:User_PC_Summary, or whatever name works for you).  There are a lot of users who've put that NPC summary on their user pages, so we really should create a proper user version of the template -- no red links, no categories, only include the features that users are interested in, make it possible to add new features users might want, etc.  I don't know whether it's easier to start by copying the existing template and ripping out all the unwanted stuff, or whether it's easier to start from scratch with something simple and build up -- I suppose I'll leave that up to you ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
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== Recent block ==&lt;br /&gt;
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Hi Nephele. Concerning you most [[User talk:86.45.157.251|recent block]] i have to ask exactly why you blocked this user? Daedryon issued a vformal warning after which the vandalism stopped so im not exactly sure why you blocked them for &amp;quot;vandalising the site '''despited being warned to stop'''&amp;quot; perhaps im missing something here but i just cant understand why they were bocked when they appeared to have stopped. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 10:21, 1 January 2009 (EST)&lt;br /&gt;
:I'd have to go with the old &amp;quot;Very rude vandalism deserves a ban&amp;quot; reason. I mean cmon, he put &amp;quot;In order to become a werewolf, you must suck a werewolves&amp;quot;...err...you know. He deserved the ban. Even after I reverted the edits, he continued. Once I warned him, he stopped, but the fact remains, he deserved a ban. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 10:28, 1 January 2009 (EST)&lt;br /&gt;
::Sorry, I didn't realize that the warning had been posted after the last of the vandalism; from the vandal's edit summaries I incorrectly assumed that he'd been warned and was then continuing to vandalize pages.   I've removed the block. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 10:35, 1 January 2009 (EST)&lt;br /&gt;
::::It's ok Neph, we still love you &amp;lt;3 [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 10:38, 1 January 2009 (EST)&lt;br /&gt;
:::::Glad we got that sorted. But just for the records Daedryon, &amp;quot;Very rude vandalism deserves a ban&amp;quot; thats rich coming from the person who issued the warning in the first place, thus implying that they should have a second chance. The reason we have a warning system is that its often enough to stop vandals on its own withuot having to resort to a block. Personally i find a big red banner much more intimdating than a block but thats just my opinion. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 10:42, 1 January 2009 (EST)&lt;br /&gt;
::I would have banned him myself if I had magical mod powers :3 [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 11:04, 1 January 2009 (EST)&lt;br /&gt;
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== Oblivion Places Redesign Project ==&lt;br /&gt;
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Hi Nephele, I'm on the Xbox 360 and I was wondering what information if any would be useful to this project when I am exploring places? {{unsigned|Gadianzero|1 January 2009}}&lt;br /&gt;
:I'm not sure I can say much more than what's already been said on the [[UESPWiki:Oblivion Places Redesign Project|project page]] -- in particular, the section on [[UESPWiki:Oblivion_Places_Redesign_Project#In-Game_Verification|In-Game Verification]].  It can basically all be done playing on the Xbox 360 -- the existing dungeon pages already contain most of the construction set-derived information that's possible.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
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== Just asking for permission, or you could do it also. ==&lt;br /&gt;
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Heh, I'm new to this soo... well I wen't to the administrator noticeboard because I accidentally clicked it on the recent changes page.. and then I wen't reading :p soo after a while I saw rpeh's name spelled reph 2 times! And I don't know if I can change that page or something soooo I'm asking you.. sorry if I bothered you for such a stupid thing XD. Byebye!&lt;br /&gt;
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- edit: sorry don't mind this, I'll ask one of the mentors, Byebye!&lt;br /&gt;
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--[[User:Darlan|-hiya!-]] 15:47, 4 January 2009 (EST)&lt;br /&gt;
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:Generally, you shouldn't edit other people's talk page posts, even in cases of typos or grammar errors; talk pages don't need to be maintained to the same standard as articles.  See [[UESPWiki:Talk Page|Talk Page]]s for more. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:52, 4 January 2009 (EST)&lt;br /&gt;
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== Martin's Armor Glitch ==&lt;br /&gt;
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Concerning [http://www.uesp.net/w/index.php?title=Oblivion:Glitches&amp;amp;diff=393339&amp;amp;oldid=392762| your deletion of my entry] into the [[Oblivion:Glitches]] page, I understand your desire to limit the types of glitches listed in this section to game-breaking bugs: to keep the section from exploding into a confusing list of every undesirable bug that one may encounter in the game. But I feel that limiting the acceptable list to that ''sole'' criteria is contrary to the nature and intent of the Problematic Glitches section, if not to the article in whole.&lt;br /&gt;
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I did not choose the 'Martin Armor Glitch' simply because it was my Flavor Of The Month or because it was the latest thing I chanced across while browsing the wiki. The glitch stuck in my mind because of unique and especially problematic elements of its nature. While its consequences are not as severe as the other glitches listed in this section, they are nonetheless undesirable and especially frustrating to new players who may not be able to save Martin. But furthermore it is the ''circumstances'' around it that separate it from many other undesirable bugs found in the game.&lt;br /&gt;
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Most quests as important to the story as Miscarcand are generally safeguarded from players accidentally upsetting the order of events: usually by locking dungeon or generating the quest item only after the quest is first activated. Miscarcand is an attractively large ruin that is visible from one of the most traveled roads in  Cyrodiil, and it has no such safeguards: a player can enter the ruins during normal exploration and they can pick up the Great Welkynd Stone when they reach the end of the dungeon. Now, ''why'' they would do such a thing is simple to explain: precedent has been established with several other quests that ''appear'' to be just like Miscarcand.&lt;br /&gt;
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We have several quests which are activated by chance encounters the player makes while exploring Cyrodiil: Revenge Served Cold, When the Vow Breaks, A Venerable Vintage, The Collector, and Seeking Your Roots. Miscarcand has every appearance of being just another of these same quests. But unlike a jade amulet; a bottle of Shadowbanish Wine; or the Rockshatter mace, all which initiate an independent quest, picking up the Great Stone is actually supposed to culminate one mission in the Main Quest. And by doing so, the player creates what is indeed a very problematic glitch.&lt;br /&gt;
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I'm not looking to open the floodgates and put every incidental glitch into the section. I don't think all the other smaller, problematic glitches carry the same insidious circumstances as Martin's Armor Glitch, yet ''if they did so,'' it's our responsibility as editors who build such a page to provide fair warning to players of those instances where their otherwise normal actvities will generate a situation which will later ruin their gameplay experience. —[[User:Dark Spark|Dark Spark]] 19:07, 10 January 2009 (EST)&lt;br /&gt;
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:I suppose in part it's that we disagree about how problematic that particular glitch is.  Having triggered the glitch myself, I know it's easy to accidentally pick up the Great Welkynd Stone.  But I also didn't find it particularly difficult to complete the main quest even with the glitch; it definitely did not ruin my gameplay experience.  My impression is that players are almost always going  to proceed to play the game even if they have the glitch -- rather than pull up an old save game from before getting the Welkynd Stone, just to get rid of the glitch.  And I suppose for me that's perhaps an indication that a problem glitch needs to be on the main glitches page: that players will absolutely not want to play the game any more after triggering the glitch.  Those are the glitches that are important enough to need extra warnings, to give readers an opportunity to know about them well in advance.&lt;br /&gt;
:For this glitch, I think readers are more likely to be interested in knowing about how to complete the quest given that they've triggered the glitch.  The place where readers are going to look for information in that case is the quest page.  Especially since it's very likely readers don't even know that Martin wearing robes is a glitch -- they're probably just surprised how easily Martin dies.  Therefore, I think it's more appropriate to document the glitch on the quest page (as has already been done) than to highlight it on the main glitches page. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:39, 10 January 2009 (EST)&lt;br /&gt;
::Then what is the express purpose of the Glitches page if it is '''not''' to give readers ''a quick index'' of links to particular problems they'll encounter? Mind you, I did not spell out the full mechanics of the glitch in the article, as neither do most of the glitches listed. But if a reader had the desire to gain forewarning of ''any and all'' game bugs they might encounter in the game, they are more likely to scan over the index of this one page rather than thumb through every single quest page in the hopes of picking up whatever info ''might'' just exist for that particular quest.&lt;br /&gt;
::Again, I don't like the idea of the page flooding up with numerous lengthy paragraphs over the slightest glitches while contributors step over their own toes repeating the same issues again and again, but if a strong argument presented in the above is not enough to overcome the criteria you've established for the page, then I ask how the page is best served by adhering to that criteria.—[[User:Dark Spark|Dark Spark]] 20:00, 10 January 2009 (EST)&lt;br /&gt;
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:::Sorry, but I still don't see what is so strong about your argument for including the quest on the article.  Your justification seems to be that the glitch can be triggered through standard gameplay -- but I don't really think that's the most important factor.  I think what's important for glitches listed under &amp;quot;Problematic Glitches&amp;quot; is that they trigger a serious '''problem''': one which makes it impossible to continue playing the game.  Or at least makes it impossible to complete a quest.  The glitch with Martin's armor does not prevent anyone from continuing with the game and does not prevent a player from doing any part of the game.  It just makes one quest more difficult -- it doesn't even make the quest impossibly difficult, and doesn't even add new restrictions (e.g., required character level, required character type, 200 acrobatics, etc.) on how the quest can be completed.&lt;br /&gt;
:::I'd say the purpose of the Glitches page is most definitely ''not'' to provide readers with a list of every glitch in the game.   Even just with one sentence summaries and links, the page would still be fifty times longer.  Furthermore, I don't think a lengthy list containing forewarnings of any and all possible game bugs would help readers.  Nobody would want to read through such a lengthy list, let alone try to remember any part of it (try reading through the UOP list of fixes for an example of what such a page could easily turn into).  All that readers would be likely to take away from such a list would be the message that it's impossible to simply play the game and enjoy it; that you need to spend the game worrying at every turn about whether there's a possible glitch.  However, I'd say that's definitely not an accurate impression of the game, and therefore we're not helping readers if we give them that impression.  A prioritized list of important glitches that absolutely need to be avoided is far more useful than a comprehensive list.&lt;br /&gt;
:::In my opinion, extra emphasis is needed when it is critical to know ahead of time about the glitch: glitches for which there is no reasonable option for how to deal with the glitch other than to reload an earlier saved game.  If the only way to deal with the glitch is to avoid triggering it, then it is important to be warned about the glitch ahead of time.  On the other hand, if readers are likely to continue playing their game even after triggering the glitch, then there's no real advantage in being warned ahead of time about the glitch.  You need to know how to continue with your game now that you've hit a problem, not be told how far back in time you need to go to find a clean save.  Furthermore, after the fact, if a reader has been unlucky enough to trigger a glitch, then I don't think the reader is going to look at the Glitches page.  At that point, the reader knows the name of the quest (or location) where the glitch occurs, and therefore can go straight to the quest/location page. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:50, 10 January 2009 (EST)&lt;br /&gt;
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:::: The Glitches page isn't an index, it's a refuge. Problems that don't go anywhere else go there, which means that the problem in discussion here is where it should be - on the quest page. I've had this problem too, but it's far more likely that one would encounter its fix by looking at place- or quest-related pages rather than a list of general glitches. Nephele is right - this glitch is already mentioned in the correct place. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:20, 11 January 2009 (EST)&lt;br /&gt;
:::::Is there a way to find all glitches at once, making a comprehensive index truly unnecessary?[[User:74.65.142.202|74.65.142.202]] 16:24, 11 January 2009 (EST)&lt;br /&gt;
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::::::In theory, a category could be created that lists all articles containing a glitch description.  But I doubt such a list would really be useful (it would only be a list of article titles; readers would have to pull up the individual articles and search through them to find any real information).  Or you could look at UOP's list of fixed glitches. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 10:08, 13 January 2009 (EST)&lt;br /&gt;
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== Weather is here... ==&lt;br /&gt;
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I'm only here long enough to say &amp;quot;I miss the nephster&amp;quot; (eye miss0r teh nephstarr?).  I hope to be back soon, but for the next few weeks I will not.  Shucksdarnit.  [[User:Uniblab|Uniblab]] 05:56, 12 January 2009 (EST)&lt;br /&gt;
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== External links ==&lt;br /&gt;
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Hi Nephele,  I was wondering what the policy on external links was?.  Someone added a link to a video on youtube for the [[Oblivion:Houses#Leyawiin|Leyawiin]] house showing the interior.  I wasn't sure so I didn't delete it.  ([[User:Gadianzero|Gadianzero]] 16:47, 15 January 2009 (EST))&lt;br /&gt;
:We allow external links, as long as they're relevant and useful.  In this case, I'm not really convinced that it's useful: I'd rather just play the game myself than watch somebody else's video of playing the game -- especially when the video is of someone playing the German version of the game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:21, 15 January 2009 (EST)&lt;br /&gt;
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== Persistant Vandalism ==&lt;br /&gt;
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This user keeps vandalizing the page.   72.92.86.160&lt;br /&gt;
:Nvm, I see you've taken care of it by the time I've finished posting this. ([[User:Gadianzero|Gadianzero]] 16:34, 21 January 2009 (EST))&lt;br /&gt;
::Thanks for cleaning up the vandalism.  But generally, it's not necessary to get in touch with an admin to deal with a vandal.  Whenever I'm active on the site, I'm keeping an eye on the recent changes page and in particular looking out for any edit summaries that mention vandalism; I'm sure the other admins have similar habits.  A notice on my talk page will only help alert me if I'm not active on the site at the time -- in which case, it's far more likely that another admin will get to it before I'm aware of the talk page notice or even the email. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:03, 21 January 2009 (EST)&lt;br /&gt;
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== Thank you ==&lt;br /&gt;
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{{Plate of Cookies|For your near constant, near thankless work on the wiki;  I hate to think where it would be without you!  Thank you!  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 01:20, 22 January 2009 (EST)}}&lt;br /&gt;
:Thanks, GuildKnight :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:52, 25 January 2009 (EST)&lt;br /&gt;
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== About CS inventory lists,spells and birthsigns ==&lt;br /&gt;
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Hey, I have recently started to work on expanding the [[Oblivion:Necromancer|Necromancer]] page to make it look more like the [[Oblivion:Bandit|Bandit]] page. My work so far is [[User:SerCenKing/Sandbox|here]]. I noticed you talking about leveled lists on a talk page and how complex they are... Well, same here! Most of the chart data I got is from the CS but some of it I don't understand, for example &amp;quot;Poison75&amp;quot;. I mean, I know its a poison but what is that &amp;quot;75&amp;quot;? I also can't get the percentages for items to appear,e.g. Black Soul Gem (50%). Finally, I'm having problems with the spells and birthsigns. The CS doesn't list the spells for some reason and only gives the Birthsign as &amp;quot;AbBirthsignNecromancer&amp;quot;. Help would be greatly appreciated ;) --[[User:SerCenKing|SerCenKing]] 11:34, 25 January 2009 (EST)&lt;br /&gt;
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:Thanks for tackling this project -- one reason it's been left unfinished for so long is that it requires a lot of digging through the CS, compiling information from a lot of different places, as you're discovering ;)&lt;br /&gt;
:Some general information about leveled lists can be found [[Oblivion:Leveled Lists|here]].  In general, with a leveled list name such as &amp;quot;Poison75&amp;quot;, the 75 indicates that there is a 75% chance that the items (in this case, poison) will appear.  However, that's just a naming convention followed by the developers; the percentage is actually controlled by a parameter in the leveled list.  If you open up the leveled list in the CS, there's a parameter shown (I think it's called &amp;quot;Chance none&amp;quot;... I don't actually use the construction set directly too often any more); for a leveled list such as Poison75, that box should be &amp;quot;25&amp;quot; -- saying there's a 25% chance that nothing will appear (and therefore a 75% chance that something will).&lt;br /&gt;
:The CS does list all of the spells.  For any NPC, there's a tab listing the spells (which I'm guessing you've found if you've found that the Birthsign is listed as AbBirthsignNecromancer).  Most of the spells are leveled spells, so the entry in the necromancer's spell list contains the entry &amp;quot;LL2Necromancer100&amp;quot;.  To decode that, you need to look in the leveled spells section of the CS, where it shows that LL2Necromancer100 is equivalent to two conjuration spells, two destruction spells, and one restoration spell -- all of which are themselves leveled lists.&lt;br /&gt;
:As for the birthsigns, most NPCs don't have birthsigns in the same sense as the player character (see [[Oblivion:NPCs#NPC Statistics]]) -- many NPCs have no birthsign at all, and those that do have a birthsign generally don't take it from the standard 13 [[Oblivion:Birthsigns|birthsigns]] available to the player.  NPC necromancers have their own special birthsign, AbBirthsignNecromancer, aka the &amp;quot;Necromancer Birthsign&amp;quot;.  To decode what the birthsign actually does, you need to look it up in the spells section of the CS, where you'll find that it's 50pts Fortify Magicka and 33% Resist Poison.&lt;br /&gt;
:Also, some feedback on your sandbox while I'm here.... The undead you have listed don't really belong there.  They're creatures that can appear in place of necromancers in some cases -- just as dogs can appear in place of [[Oblivion:Bandit|Bandit]]s, which is mentioned on the bandits page, but doesn't mean that dogs are listed in the bandit tables.  On all of the dungeon pages, the entries list necromancers and undead separately (for example, the entry would state &amp;quot;0-6 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)&amp;quot;). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:52, 25 January 2009 (EST)&lt;br /&gt;
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:::Right, thanks. I've however noticed that the CS doesn't provide any percentage for Potions... I also looked up the spell lists on the CS and did find the 'spell package', in 'Leveled Spells'. However there are still some bits that are obscure: firstly, I can't get the actual Spell Effects for the spells, e.g. it says 'LL1RestorationMajor'. So is that Restore Health, Absorb Health or what? Secondly, what do 'Major' and 'Minor' mean? Thirdly, the 'spell package' is a Leveled spell so why do some spells include 'lvl' and some don't? Sorry if these seems like a whole load of questions but as you dig deeper the questions just start multiplying! --[[User:SerCenKing|SerCenKing]] 16:48, 26 January 2009 (EST)&lt;br /&gt;
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{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
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|[[Image:OB-CS-Leveled Items.jpg|thumb|Leveled Items]]&lt;br /&gt;
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|[[Image:OB-CS-Leveled Spells.jpg|thumb|Leveled Spells]]&lt;br /&gt;
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::::I'm not sure what you by the &amp;quot;CS doesn't provide any percentage for Potions&amp;quot;.  Every leveled list (i.e., everything shown in the Item-&amp;gt;LeveledItem section of the CS) has a value listed under &amp;quot;Chance None&amp;quot;.  For example, the LL1NPCPotionRestoreHealthNecromancers list used by Necromancers is shown in the first screenshot on the right.  In the blue circle is the Chance None box, which in this case is 50% (a 50% chance that ''nothing'' will appear, which also happens to mean there's a 50% chance that something will appear).  Everything in the Necromancer inventory that has a green-box-style icon is a leveled list; to find out the percentages you need to look up the list.  The only thing in this necromancer's inventory that is not leveled is the NecromancerRobe; since it's not leveled it is guaranteed to appear.&lt;br /&gt;
::::As for spells, again, it's a matter of digging through the many layers of leveled lists.  Anything whose name starts &amp;quot;LL&amp;quot; is going to be a leveled list. LL0 lists are the lowest level lists, containing only actual items/spells; LL1 lists contain LL0 lists; LL2 lists contain LL1 lists.  So in the second screenshot, LL2Necromancer100 contains LL1 lists such as LL1RestorationMajor.  To decode LL1RestorationMajor you need to pull it up in the CS, where you'll see that it contains a set of LL0 lists such as LL0RestoreHealthMajor100.  Finally, that LL0 list contains actual spells (listed with simple &amp;quot;S&amp;quot; icons, without a question mark).  Those spells are listed in the Spells section of the CS, and pulling up any individual spell will show its actual spell effects.  In this case, it's the standard [[Oblivion:Spells#Heal Major Wounds|Heal Major Wounds]] spell: 25 pts Restore Health on self.&lt;br /&gt;
::::For identifying leveled lists the most important clue is the icon.  Anything whose icon is a green box containing a question mark is a leveled list item, regardless of its name (although the name generally starts with LL).  Anything whose icon is an S with a question mark is a leveled spell, again regardless of its name.  The names generally follow conventions simply so that the developers don't always have to pull up the actual list to figure out what it means, but the names are ultimately less important than the actual data.  (And as you get familiar with the naming system, you don't need to pull up the actual lists as much, either).  &amp;quot;Lvl&amp;quot; in a name normally means that the list always provides the best quality items at a given level (i.e., the &amp;quot;Calculate for all levels &amp;lt;= PC's level&amp;quot; box is not checked) -- although in a case such as LL2NecromancerLvl100 the checkbox that matters is in the LL0 lists (the ones where levels actually appear).  So LL2NecromancerLvl100 means that it's constructed from LL1_Lvl100 lists, which are constructed from LL0_Lvl100 lists (such as LL0RestoreHealthMajorLvl100, where the only difference from LL0RestoreHealthMajor100 is the &amp;quot;all levels&amp;quot; checkbox, see the green circle in the screenshot).  &lt;br /&gt;
::::I hope that helps without being completely confusing! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:35, 26 January 2009 (EST)&lt;br /&gt;
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:::::Thanks a lot, now I can clearly see the light! ;) Really appreciated that, I've probably learnt more thanks to you and those screenshots in two days than in 6 months on my own! The work now is basically finished and I'll be transferring the whole load to the Necromancer page shortly. What kinda makes me feel like a dumbass is that, for some unknown reason, I went from Keys to MiscItem without noticing that magic LeveledItem! Thanks again. --[[User:SerCenKing|SerCenKing]] 14:25, 27 January 2009 (EST)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
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::::::A picture is worth a thousand words :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:29, 27 January 2009 (EST)&lt;br /&gt;
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== Andasreth images ==&lt;br /&gt;
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Okay, now which project page were you pulling the rule that says that each level of a map must be on its own image?  Because our standard practice for Morrowind maps is to combine them onto a single image, as stated on the last note in [[UESPWiki:Morrowind_Redesign_Project#Image_Standards_for_Internal_Maps|this section]].  It's makes much more sense to have the cells all together on the map, particularly when the individual cells are often very small and would by themselves contain no useful information.  (Seriously, [[:Image:MW-Map-Andasreth Propylon Chamber.jpg|This image]] is completely unnecessary.  There's nothing in it, and never will be.  The only thing you could possibly add would be which propylon pylon transports you where, but I think [[:Image:MW_Map_Andasreth.jpg|my version]] does a more-than-adequate job of that.  And when you consider a map like [[:Image:MW_Map_Valenvaryon.jpg|this one]], which contains half a dozen such cells with almost nothing of note in them, it seems ridiculous to insist that every one of them be its own individual image.  This isn't the OPRP here.  Most locations in Morrowind only have one cell, and those that don't, the maps are much smaller and fit perfectly fine on a single image. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:14, 25 January 2009 (EST)&lt;br /&gt;
:That's what was discussed on the [[UESPWiki_talk:Morrowind_Redesign_Project#Restart|project talk page]]; given there was no disagreement, I was assuming that was still the plan.  I'd also previously tried to point you to that discussion.  If you have a disagreement with what was discussed there, you could have brought it up there at any time. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:25, 25 January 2009 (EST)&lt;br /&gt;
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== Thanks... ==&lt;br /&gt;
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{{Cookie|message=Thanks a lot for the great help you have given me and many others by providing such detailed and thorough answers to our many questions. The Necromancer page wouldn't be what it is without you.... Thanks again ;)}} --[[User:SerCenKing|SerCenKing]] 17:06, 27 January 2009 (EST)&lt;br /&gt;
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== &amp;quot;Nonsense&amp;quot;? ==&lt;br /&gt;
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&amp;quot;Lesbia quoque linguam Catulli amat&amp;quot; is Latin; it means &amp;quot;Lesbia also loves the language of Catullus&amp;quot;, in response to the Latin comment &amp;quot;sed amo linguam Catulli&amp;quot; (&amp;quot;but I love the language of Catullus&amp;quot;).&lt;br /&gt;
It's actually a pun; &amp;quot;lingua&amp;quot; can mean both &amp;quot;language&amp;quot; and &amp;quot;tongue&amp;quot; (as in the part of the body); Lesbia was the codename Catullus used in many of his poems to refer to a lover, probably [http://en.wikipedia.org/wiki/Clodia Clodia]. It's not often you find someone on the Internet who's studied Latin, and I felt it necessary to respond; I didn't sign because I haven't yet registered an account on the wiki, and it felt redundant putting an IP address next to the comment.&lt;br /&gt;
Sorry if I caused confusion, but I hope you can understand my comment was a little bit more in-depth than just &amp;quot;nonsense&amp;quot;, as I imagine it might seem to a non-classicist. [[User:80.6.81.224|80.6.81.224]] 09:03, 28 January 2009 (EST)&lt;br /&gt;
:Thanks for the Latin lesson -- and the implicit assumption that I have no understanding of Latin, despite studying Latin for five years and being fluent in Italian.  In other words, I understood your comment when I deleted it.  However, sexual puns would not be appropriate on the wiki in English; the fact that the pun was in Latin does not somehow sanitize it.  Nor does it make the comment any more relevant to the discussion.  &amp;quot;Nonsense&amp;quot; is the generic description I use when undoing most edits that are foolish and inappropriate.  Treating me like an idiot isn't helping to convince me that I should have acted any differently.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:12, 28 January 2009 (EST)&lt;br /&gt;
:: Revera linguam latinam vix cognovi. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:30, 28 January 2009 (EST)&lt;br /&gt;
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== Worm Anchorite ==&lt;br /&gt;
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Ok, I might understand that maybe Rpeh didn't make any ONPCRP edits, although the page creation did look like some to me, but saying &amp;quot;nobody really has&amp;quot; quite puzzled me. The edit just before the one by Rpeh is mine and I think the edit summary is quite self explanatory. What is the difference between that page and, for example [[Oblivion:Arterion|this one]]? The general info is there, the quests are, the unique dialogue, the inventory and the AI are there and you say &amp;quot;nobody really has&amp;quot;? Sorry if this sounds a bit ticked off, I'm simply puzzled... --[[User:SerCenKing|SerCenKing]] 11:52, 29 January 2009 (EST)&lt;br /&gt;
: Your edit is a good start, but one of the ideas of the project is to stop using sections as much as possible and combine everything into more flowing text. A better example than Arterion is [[Oblivion:Ambroise Canne|Ambroise Canne]], where there's unique dialogue as well as a full schedule (incidentally, I'd love to hear what other people think about that one and the few others I've done so far). The most important thing is that you shouldn't ever sign anybody else's name. Apart from anything else it means that the checking state of the project can get skipped. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:53, 29 January 2009 (EST)&lt;br /&gt;
:: I see your point and I've acted accordingly. I've edited both the Worm Anchorite and [[Oblivion:Baeralorn|this]] page, trying to follow the same format as Ambroise Canne's one, especially in regards of unique dialogue. Can I now sign up my name on the tag, even only for 'dialogue'? --[[User:SerCenKing|SerCenKing]] 13:19, 29 January 2009 (EST)&lt;br /&gt;
:::Sorry, I missed that earlier edit when I scanned the history.  But as rpeh said, you shouldn't be signing other people's names, and when it looks like the entire block was simply cut and paste from another page, it's hard to be sure how many of the details are actually relevant for the new page.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:29, 29 January 2009 (EST)&lt;br /&gt;
::::You can always add yourself to the template; the worst that can happen is that the person doing the checking takes it off again. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:34, 29 January 2009 (EST)&lt;br /&gt;
:::::Right, thanks for clarifying, I'll update the tags then. Just wondering if Rpeh wanted the 'honour' to be listed as having written the 'quests', 'invetory' etc. In that case, of course, I'll let him do the updating. ;) --[[User:SerCenKing|SerCenKing]] 13:43, 29 January 2009 (EST)&lt;br /&gt;
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==Recent Blocking==&lt;br /&gt;
Hey, I was wondering if we might just want to block 199.202.104.233 indefinitely. I'm pretty sure it is an open proxy, as it has been caught on the French Wikipedia and a repeat troll on the official forums used a very similar IP to join once ( 	199.202.104.227). Really, I'd wager all of those 'argonians are niggers' edits IPs are proxies.--[[User:Ratwar|Ratwar]] 15:29, 3 February 2009 (EST)&lt;br /&gt;
:I'm also assuming that all of those edits are being done by the same editor. However,  I couldn't see any evidence that it's an open proxy (even French wikipedia never identified it as an open proxy, just a repeat vandal).  I'm personally not comfortable with placing an indefinite block on an IP based solely on an unsubstantiated hunch that it's an open proxy, especially when the IP has only made a single edit to the site.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:44, 3 February 2009 (EST)&lt;br /&gt;
::Alright, I see your point.--[[User:Ratwar|Ratwar]] 15:49, 3 February 2009 (EST)&lt;br /&gt;
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==mysql error==&lt;br /&gt;
Yeah, over in the chat room, we found that any none logged in user that tries to access the [[Oblivion:Necromancer's_Moon|Necromancer's Moon]] page gets a mysql error. Since you have some limited server access, is there anything you can do to fix it?--[[User:Ratwar|Ratwar]] 20:12, 3 February 2009 (EST)&lt;br /&gt;
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== Hello. ==&lt;br /&gt;
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You deleted my edit on the page [[Oblivion:Gripes/Persuasion and Speechcraft]]. Your reasoning was &amp;quot;less gripe, and definitely not done to get 21 skills (see previous games).&amp;quot; I have a few questions about this. First, what do you mean by &amp;quot;less gripe?&amp;quot; This is a gripes page, is it not? Is there some limit to the quantity or degree in which we are allowed to gripe? Secondly, I've never played any other Elder Scrolls game, but I can't see how anything that could possibly be contained in those games could automatically be indicative of the fact that there is no way that in this particular game, the developers were specifically trying to get 21 skills for equal division amongst attributes and specializations, unless this 21 skill/7 attribute (minus luck)/3 spec arrangement has also been used in other games, and if that's the case, then perhaps they organized it this way prior for the very same reason. All in all, it seems to me like any issue you had with my gripe could have been handled with a reply instead of a total deletion of my personal feelings on this particular aspect of the game, particularly on a page that is not designed, necessarily, to be informative, but more of a forum on a particular topic (complaints about the game). I don't know you personally, but it comes off like you didn't like my comment, and so you just deleted it because you are an administrator and I am not and you can do that. I'm not saying that's why you did it, I'm just saying that's what it seems like, but perhaps you have your reasons. I look forward to a reply.&lt;br /&gt;
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:I was in the process of updating my edit summary when I accidentally hit the enter key, resulting in the incomplete edit summary.  If I recall correctly, I was trying to say &amp;quot;Baseless gripe&amp;quot;.  Since your original edit was made anonymously, it wasn't clear that you would ever even visit the site again, let alone check the page's edit history.  Therefore, going to extra lengths to explain the edit summary (i.e., with a dummy edit, or an entry on the talk page) seemed unlikely to serve any purpose.&lt;br /&gt;
:You claimed there was &amp;quot;no rational reason&amp;quot; when in fact there are many rational reasons.  You claimed that the only possible reason would be because the developers wanted to have 21 skills.  However, in [[Morrowind:Skills|Morrowind]], both [[Morrowind:Mercantile|Mercantile]] and [[Morrowind:Speechcraft|Speechcraft]] were skills -- and Morrowind had 27 skills, which were not neatly arranged with 3 skills for each attribute.  In [[Daggerfall:Skills|Daggerfall]], Mercantile existed, along with both Etiquette and Streetwise.  In other words, these skills clearly predate Oblivion's 21 skills, were created independently of any 21/7/3 configuration for skills, and have already been condensed down from three skills to two -- not, as you claim, separated from one skill into two.  So I don't see any foundation or justification for your assertion.  In other words, it's a baseless gripe.&lt;br /&gt;
:Furthermore, the gripes articles are not forums.  They are still wiki articles; in other words, the information on the articles should have some purpose and should be relevant to the site's readers.  Replies to gripes are most appropriate when the gripe is one that many readers have stated, and therefore many readers will be interested in the reply.  A response directed towards the single contributor who submitted the gripe does not belong on the article; at that point, it's a personal discussion that only two people will want to read. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:13, 8 February 2009 (EST)&lt;br /&gt;
::I don't think I said that it was the only possible reason to have them separated into two different skills, only that it seemed that way. I don't know, I'm too lazy or perhaps not petty enough to go look up the edit history. Probably too lazy. Anyway, although I disagree with your reasoning, I respect your position and therefore remain compliant...for now &amp;gt;:D. Thanks for the swift reply, and sorry I keep forgetting to sign my edits. [[User:Kronos o|Kronos o]] 03:14, 8 February 2009 (EST)&lt;br /&gt;
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== Deleting Oblivion glitches ==&lt;br /&gt;
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Hey. You deleted the entries I posted on the Oblivion glitches page. Not to complain, but I think we should talk about this. Go back to the history and take a look at the related video. It's quite obviously an anomaly in the game physics - just look at the size of the staircase and the distance and height of the jump. I've tried it myself and it's completely reproducible.&lt;br /&gt;
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The other entries also seem unfairly deleted. The swimming on land glitch I posted is different from the other swimming on land glitch - there is a related video about this on YouTube by user oblivionglitches. Take a look for yourself and try it out - it works to 100% effect, while others don't or are difficult to do.&lt;br /&gt;
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I can also personally vouch for the &amp;quot;dying in midair&amp;quot; glitch. I've tried this on both Xbox 360 and PS3, and it happens on both. It's also an anomaly because the character dies without any impact or contact with a surface. When a character passes out in midair, he/she appears to fall much more slowly but the game registers a normal falling acceleration, causing a premature, midair death if the jump was performed at a lethal height. If this isn't a glitch, I don't know what is.&lt;br /&gt;
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:As it says at the top of [[Oblivion:Glitches/Proposed]]:&lt;br /&gt;
::''Entries must describe a glitch, i.e., some type of game malfunction that results from normal play. Obscure or exploitable game features do not belong here.''&lt;br /&gt;
:and&lt;br /&gt;
::''Glitches that are caused by console commands or other forms of cheating are not glitches.''&lt;br /&gt;
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:Therefore, jumping a longer-than-usual distance after fortifying your speed by 480 points is not a glitch.  It's just a natural consequence of standard game mechanics after pushing the game to insane values by virtue of using another glitch (i.e., drinking more than four potions, not to mention duplicating to get enough skooma). There's an equation that dictates how far you will jump based upon your speed and acrobatics.  If you plug in an extremely large value for speed, of course the equation is going to spit out an extremely large value for the jump: the problem isn't with the equation, but with the input speed.  Or put a different way, if your character has super-human characteristics, then it's not surprising that the game turns your character into Superman.  How exactly are you determining what is a standard jump for a person running at 60 miles per hour?&lt;br /&gt;
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:As for swimming in air, even if the details of what you are different, the chances are that the fundamental game glitch is the same: there is one coding problem/developer oversight that results in an incorrect animation being displayed, even if there are different ways of triggering it.  Therefore, creating separate sections for each different sequence of actions doesn't really help anyone.  The existing section should be updated or improved, rather than adding redundant information.&lt;br /&gt;
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:Finally, anything that is justified by &amp;quot;the shits and giggles are worth it&amp;quot; doesn't belong on the article, in my opinion.  The purpose of the Glitches page isn't to provide a list of obscure ways for you to entertain yourself; the page is supposed to describe problems with the game.  Having a set of dying animations play in an unusual order when you do an unusual sequence of events (again, triggered by another glitch) isn't a problem: you're still dead; you were supposed to die.&lt;br /&gt;
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:If you want to create silly videos from the game and post them on youtube, you're free to do so.  But just because your videos are based on Oblivion doesn't mean that the videos automatically deserve to be advertised on UESP.  The site's articles are supposed to provide information that other readers are interested in learning (and other readers doesn't just mean a dozen of your friends -- it means a significant fraction of the site's readers).  Filling the articles with obscure information only makes it harder for the majority of readers to find the useful information that is buried amidst the flood of obscure details.&lt;br /&gt;
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:In fact, this discussion is really just serving to convince me that we need to [[Oblivion talk:Glitches#Updated Guidelines|update the guidelines]] on the glitches page, in order to explicitly make it clear that these types of entries do not belong.  If you have a problem with the guidelines, you're going to have to convince the entire community, not just me, that a change is needed; my talk page isn't the place to do that. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:48, 9 February 2009 (EST)&lt;br /&gt;
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:::Thanks for the reply. Before I go on, let me say that I read your page and saw everything you've done here on the site, and I'd give you a plate of (real) cookies if I could. You're right - quality and usability are major concerns because of the intrinsic nature of a Wiki. However, in my opinion it's still a collaborative environment which means that sharing and collaboration should be ''encouraged'', and leaving it up to one person to decide what gets put in and what doesn't seems very anti-Web 2.0. Now that you've explained it, I do agree with most of what you say, but judging from some of the comments above, as well as with my experience here, I will bring up the following points:&lt;br /&gt;
&lt;br /&gt;
:::1) ''The existing section should be updated or improved, rather than adding redundant information.'' If it was a question of organization, then maybe it should have been flagged rather than deleted. Unorganized information is still better than no information. If you're concerned about usability, then maybe it should be separated from the other glitches, to keep it away from people looking for real glitches. Deleting is bad because it sends the wrong message, as I observe from some angry comments above, discourages the sharing of information, and removes information that might forever be lost because the original author might never return. If something ''must'' be deleted, then it should be left for the community to decide.&lt;br /&gt;
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:::2) ''Finally, anything that is justified by &amp;quot;the shits and giggles are worth it&amp;quot; doesn't belong on the article, in my opinion.  The purpose of the Glitches page isn't to provide a list of obscure ways for you to entertain yourself; the page is supposed to describe problems with the game.  Having a set of dying animations play in an unusual order when you do an unusual sequence of events (again, triggered by another glitch) isn't a problem: you're still dead; you were supposed to die.'' First of all, it's &amp;quot;normal play&amp;quot; because passing out in midair and dying before hitting the ground can happen naturally - the &amp;quot;potion glitch&amp;quot; with skooma was just an easy way to trigger it for purposes of reproducibility. Also, your rationale makes sense, but it wasn't explicitly stated on the page. I couldn't have known that dying animations playing &amp;quot;in an unusual order&amp;quot; wouldn't count as a glitch. As you mention later on, the guidelines need to be updated to remove any doubt. Glitches have to be explicitly and comprehensively defined. &lt;br /&gt;
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:::3) ''Or put a different way, if your character has super-human characteristics, then it's not surprising that the game turns your character into Superman.  How exactly are you determining what is a standard jump for a person running at 60 miles per hour?'' I don't, but as the title of the page says &amp;quot;Proposed&amp;quot;, I felt it necessary to submit what looked like extraordinary physics (even for someone running at 60 miles per hour) for others with access to under-the-hood knowledge to verify. If it wasn't the place to do this, then the title is misleading, especially because there is another page for verified Oblivion glitches. [[User:173.68.117.70|173.68.117.70]] 02:31, 10 February 2009 (EST)&lt;br /&gt;
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== Thank You! ==&lt;br /&gt;
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Thank you for [http://www.uesp.net/w/index.php?title=Oblivion:Official_Plug-ins&amp;amp;diff=0&amp;amp;oldid=406288 this]!  Didn't know you could do that.  A straight indent was what I was actually looking for at first, but in my experiments, I thought a bullet might look even better and just couldn't get it to work.  Now I'll know how for future.  Thanks again. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 19:12, 15 February 2009 (EST)&lt;br /&gt;
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== Hello ==&lt;br /&gt;
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New to this wiki but not to wikis in general. Since I just got done reverting all that vandalism I thought I'd read the article on vandalism itself (which I conveniently learned about after reverting vandalism on it!) I saw [[UESPWiki:Messages#Vandalism|this]] neat page and thought I'd try it out. Too bad I took too long reading it and you beat me to it :P --[[User:98.213.150.63|98.213.150.63]] 20:48, 15 February 2009 (EST)&lt;br /&gt;
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==I agree with user below==&lt;br /&gt;
Your deleting pages because they dont live up to your expectations when your judging us,..We do our best to improve and you delete our things when we aren't being &amp;quot;redundant&amp;quot; you just can't see our point, apparently,..No, she woulden't care because shes being idle as to delete pages that hardly have been seen by anybody besides her then complains,..This is a fantastic site, and your delting posts that we are getting more experienced in, and deleting our things in a way, drives uf from this amazing site,..My only question; WHY?&lt;br /&gt;
:I originally placed the proposed deletion template on your page, Nephele only expanded it. I know you're only trying to help out, but starting a duplicate page is pointless. It would be more appropriate for you to expand the original [[Oblivion:Knights of the Thorn|Knights of the Thorn]] page rather than create another. Thanks.--[[User:Willyhead|Willyhead]]&amp;lt;sup&amp;gt;[[User talk:Willyhead|/t]]&amp;lt;/sup&amp;gt; 17:41, 19 February 2009 (EST)&lt;br /&gt;
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::I've already answered &amp;quot;why?&amp;quot; on your talk page.  Reading the site's guidelines, and reading the site's existing articles, really would be helpful if you'd like to contribute productively to the site. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:45, 19 February 2009 (EST)&lt;br /&gt;
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===Neph, you need to stop abusing your power===&lt;br /&gt;
You deleted 5 of my edits, none of them offensive. What yyou consider &amp;quot;Redundant&amp;quot; we consider helpful and actually, nobody needs to live up to your little &amp;quot;expectations&amp;quot; so stop deleting my pages with nothing wrong in them,..Sense you have ENOUGH complains, like one below, dont waste your time on good pages,.. {{unsigned|Oblivionisfly|19 February 2009}}&lt;br /&gt;
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===YOU ARE VERY ABUSIVE===&lt;br /&gt;
Neph, im sick of you; you went rhough all of my pages and marked them bad. You shoulden't be a kodorator, your ruining the site. I don't need to contribute,..Well I hope you are happy, even though you probabl are, im no longer contributing,..Thanks a lot Neph,..Ur suich a great pal,.. {{unsigned|Oblivionisfly|19 February 2009}}&lt;br /&gt;
:Before you accuse Nephele of abusing their powers, you should read the rules and see how you can improve your articles to the point where they will be accepted. Nephele has put a bunch of links to editng guides and tutorials on your talkpage; I suggest you read them instead of saying they're &amp;quot;silly little expectations&amp;quot; and expect any edit you make to be automatically kept. --[[User:98.213.150.63|98.213.150.63]] 18:41, 19 February 2009 (EST)&lt;br /&gt;
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::If the facts in your multiple spam-like posts were true, then perhaps I'd take them seriously.  Or if you could bother to take the time to spell critical words in your posts correctly (for example, I'm not a &amp;quot;kodorator&amp;quot; and I don't think I'd want to be one), or otherwise bother to make your posts comprehensible, they'd have a bit more credibility.  Nevertheless, to cover a few basic errors that I could decipher within your posts:&lt;br /&gt;
::* I didn't go &amp;quot;rhough&amp;quot; all your pages and mark them bad.  Of the five articles you have edited during your time here, I'm only responsible for undoing the edits on two of those pages: [[Oblivion:Scrolls]] and [[Shivering:Greenmote]].  Of the other three pages you've edited, Rpeh marked &amp;lt;nowiki&amp;gt;[[Oblivion:Mythic dawn cult|one]]&amp;lt;/nowiki&amp;gt; for deletion; Willyhead undid your edits on [[Oblivion:Skooma Den]] and marked [[Oblivion:Knights of the thorn]] for deletion.  I'm not singlehandedly responsible nor am I the sole editor to conclude that your work does not meet the site's guidelines.&lt;br /&gt;
::* For both of the pages where I undid your edits, I provided multiple reasons for my actions in my edit summaries [http://www.uesp.net/w/index.php?title=Shivering%3AGreenmote&amp;amp;diff=407196&amp;amp;oldid=407194 here] and [http://www.uesp.net/w/index.php?title=Oblivion%3AScrolls&amp;amp;diff=406447&amp;amp;oldid=406445 here]).  There were many things wrong with those edits, and lashing out at me is not going to fix those problems.&lt;br /&gt;
::* This site has guidelines, such as [[UESPWiki:Style Guide]], for the content on the site's articles; those guidelines have been adopted based upon community discussions and therefore represent the preferences of the entire community.  Ensuring that our site's articles follow those guidelines is not abusive.  In fact, the community expects the site's administrators and patrollers to patrol edits and maintain the site's quality; decisions to give members additional authority are are directly based upon their understanding of the site's guidelines.  You haven't even tried to argue that I've misinterpreted the site's guidelines.  Rather, your complaint appears to be based on rejection of the site's guidelines -- for which you somehow blame me.&lt;br /&gt;
::* Before you started your series of tirades against me, the two actions that I had taken were ''not'' deletions of your work, but rather were attempts to provide you with explanations and advice: I provided you with advice on your talk page, and I added an extra explanation for another editor's proposed deletion of one of your articles.  How exactly is trying to help you &amp;quot;very abusive&amp;quot;?  Based upon that, and the fact that you have apparently ignored every other post and suggestion that I've made, I'm done trying to reason with you.  If you don't want feedback, if you don't want to pay any attention to other editors' responses to your questions, and if you thank people for their responses with this kind of abuse, then you really can't expect anyone on the site to have any interest in helping you. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:52, 20 February 2009 (EST)&lt;br /&gt;
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:Ok, so I'll admit, I was angry when I saw your note undoing all of my edits. I half-read your explanation, then I checked your user page.  I was on by blackberry and I saw your userpage had complaints. I was looking forward to reading about what an abusive tyrant you were.  Before I did, though, I actually read what you had written (when I had a full-size computer) and noticed that you were right (I made incorrect edits) but that there was also a factual error on the site.  Neph was just as quick to acknowledge that there were some help pages that needed correcting.  I came away from the experience realizing that no one likes to have their edits un-done, but best not to get angry until you've seen the whole story. I'm a new contributor, so I know I have lots to learn. [[User:Mstefaniak|Mstefaniak]] 21:26, 17 April 2009 (EDT)&lt;br /&gt;
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== Marauder Page ==&lt;br /&gt;
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Hey, Neph. I've been rewriting the [[Oblivion:Marauder|Marauder]] page, very much like the [[Oblivion:Necromancer|Necromancer ]] and [[Oblivion:Conjurer|Conjurer]] ones. I've finally finished doing it all [[User:SerCenKing/Sandbox|here]] but I have a doubt: if you look at the original page it is set  up differently from the [[Oblivion:Bandit|Bandit]] page, with no table but sections for every variety. The pictures are also in the sections instead of a the end and finally there are tables with the IDs for each variety. My question is: do I follow this layout or do it like the Bandit page? I mean, all the other pages are done that way; I though that a table would make more sense than sections and that IDs weren't really necessary. Thoughts? Objections? Feedback? --[[User:SerCenKing|SerCenKing]] 14:30, 21 February 2009 (EST)&lt;br /&gt;
:Hey, me again, I would like to proceed with finishing this project by copying the info but I would really value your input. Should I just go on with it or not? --[[User:SerCenKing|SerCenKing]] 17:15, 25 February 2009 (EST)&lt;br /&gt;
::Sorry it's taken me a while to respond -- it's been so impossible to use the site most of the time lately that I keep giving up on editing before I'm able to get everything I'd like to do.  So I'm just getting around to what happened in the first week of February right now ;)&lt;br /&gt;
&lt;br /&gt;
::I agree that a more consistent layout is needed for the pages on generic NPCs.  Overall, I do prefer the layout of the Bandit page -- although that shouldn't be too surprising given that I put together a lot of it, and therefore it provides the information that I typically look for, and it's arranged in a way that makes sense to me.  Trying to be objective, though, some of the reasons behind my preferences are:&lt;br /&gt;
::* I don't think that the individual FormIDs for each generic NPC are necessary.  Even using the console, there's almost no reason why you'd need those IDs, especially since to control any specific NPCs you encounter, you need to use the randomly-determined RefID, not the BaseID.&lt;br /&gt;
::* Nor do I think that a list of all the specific race/level/gender combinations is really useful.  The NPC you encounter in any situation is randomly determined and furthermore, there's no way to figure out which specific NPC is standing in front of you (the name is simply &amp;quot;Bandit&amp;quot; no matter what the NPC's level; even if you figure out the NPC's race and gender, the level is still unknown; if you use the console to figure it out, then you don't need the wiki article at that point).  So from the reader's point of view, I think it's actually more informative to provide summarized statistics, such as the range of possible levels.  Or, in other words, when I look at the tables on the (current) Marauder page, I end up just scanning the tables to extract the range of possible levels and I never use the individual entries, so why not save readers the trouble and present the information that way to start with?&lt;br /&gt;
::* I think that listing the equipment in a table makes it easier to find the information and, in particular, makes it easier to compare the equipment carried by the different NPC varieties.  If all I'm interested in is the weapon, I can just scan that one column if the information is in a table; if it's in a paragraph, then I need to read the whole paragraph.&lt;br /&gt;
::* On the other hand, I can see that moving all of the images to the bottom of the page makes the page less attractive visually.  I don't think that trying to add the images next to the table would work: on narrow monitors, the table contents would be too squeezed; on wide monitors, the images would force the rows to be taller.  In either case, it would be more difficult to see all the table contents at once, and therefore harder to intercompare the various rows.  However, based on [[UESPWiki:Content Over Style|Content Over Style]], I think that the eye-candy is a lower priority, and therefore moving the images to the bottom for the sake of the table is an acceptable trade-off.&lt;br /&gt;
&lt;br /&gt;
::Having said all that, however, there are a few improvements that I think could perhaps be made to the layout:&lt;br /&gt;
::* On your new Marauder page, I'd suggest adding a single image at the top of the page (as done on the Bandit page) in order to restore a bit of visual appeal.&lt;br /&gt;
::* Did some of the images get lost in the reorganization?  About half seem to be missing....&lt;br /&gt;
::* It would be useful to incorporate some of the NPC class information onto the article.  I don't know that the individual skills need to be spelled out (as done on the current Marauder page), but somehow explicitly stating the individual classes, with links to the appropriate entries on the [[Oblivion:NPC Classes|NPC Classes]] page, would make the information available for anyone who is interested.  I'm not sure how best to do that, however: adding an extra column to the table seems excessive.  Perhaps put the class in parentheses under the name (since the rows are already more than one line tall)?  Or else provide them in the introductory text?  It might take some experimenting to see where it fits best in the layout.&lt;br /&gt;
&lt;br /&gt;
::Thanks for all the work you've been doing on the site! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:46, 26 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for the suggestions: I've added the image at the top of text; although I've had to recycle one from the gallery and I've got all of the pictures on. The rest, I pretty much agree with you: IDs and levels aren't really important. In regards to the Marauder NPC Classes I added them as links in the text, rather than in table. Would you mind checking my sandbox again to see if it is better? --[[User:SerCenKing|SerCenKing]] 14:19, 26 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: I don't really like the Marauder page either - and I'm speaking as the person who basically made it look the way it does. I certainly wouldn't do that these days. Having said that, I'm not a huge fan of the Bandit page either. I much prefer the [[Oblivion:Dremora|Dremora]] page that Timenn set up, which offers a combination of the best bits of both (mainly from the Bandit page, I'll freely admit). I know the resistances aren't necessary on a marauder page, but Timenn's version does link images to classes, which the Bandit page doesn't do, and keeps an introduction, which helps break up the page and is more friendly than a bit list.&lt;br /&gt;
:::: I know the variation in Dremora is more easily splittable than marauders and bandits, but I still think it's a better starting point. As it stands, the new proposal is still not something I'll like more than about 60%, although that's better than the current version.&lt;br /&gt;
:::: And yes, I know this would be better on the article's talk page, but I'm replying here for the moment because it's probably on watch lists. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:05, 26 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Except there's ''a lot'' on the Dremora page that doesn't translate to a page such as Marauder -- far more than just the resistances.  For Dremora, you only have one race and one level offset (and basically only one gender).  You also only have one name (e.g., &amp;quot;Dremora Churl&amp;quot;) that covers multiple different classes (melee, archer, and mage) -- which is why the images are divided by class.  Other than the Valkynaz, you're unable to loot the armor, whereas bandits and marauders are frequently targeted specifically to get their armor.  Since the type of Dremora you face is leveled, there's a meaningful limit to the health range of any given Dremora.  All Dremora have some type of spells, whereas only Marauder Battlemages have spells.  In other words, I'm just having a hard time seeing how the Dremora page can be used as a starting point for a page such as Marauder, or even seeing what specifics on the Dremora page could be adapted to the Marauder page.  Although I suppose coming up with any new page layout is SerCenKing's job, not mine ;)&lt;br /&gt;
:::::As for the current sandbox version of the Marauder page, it looks good to me at this point.  Thanks for making those changes. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:06, 26 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Hello Nephele! You probably don't remember me anymore, I remember you praised me a long time ago for teaching myself how to upload NPC pictures and add them while keeping the page in a certain style. Anyways, I am back after a long hiatus and would like to rearrange my user page. A first step would be to add those &amp;quot;badges&amp;quot; you have on YOUR page. (You know, being from the UK, Canada, being a female, etc...). Is there a particular part of this website where there is a list of those icons? I can't seem to find it! Thanks! --[[User:Vartan|Vartan]] 00:31, 25 February 2009 (EST)&lt;br /&gt;
:[[UESPWiki:Userboxes]].--[[User:Ratwar|Ratwar]] 00:45, 25 February 2009 (EST)&lt;br /&gt;
:: Thanks! I had no idea that was how they were called! -- [[User:Vartan|Vartan]] 00:55, 25 February 2009 (EST)&lt;br /&gt;
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==hello Nephele==&lt;br /&gt;
I saw that you erased many of my edit that I did with good will! even thou the bruma sign/shield was a real informative text with real info about its swedish IRL opposite. The annoying fan edit was a bad misstake by me and I understand why you erased it but if you are so quick on the ´´erase´´ button why havent you erased my text about styrbjorn. please dont erase my little styrbjorn edit or any other swedish related edits in the future. have a good future/the naggy swede{{Unsigned|Jarpasmannen|1 March 2009}}&lt;br /&gt;
:Ummm, excuse me? I had nothing to do with erasing your edit about the Bruma sign (the only edit of yours that I removed from [[Oblivion:Bruma]] was [http://www.uesp.net/w/index.php?title=Oblivion%3ABruma&amp;amp;diff=410153&amp;amp;oldid=410048 this one], and please don't even try to tell me that belongs on an article) and I had nothing to do with removing anything you may have added to [[Oblivion:Adoring Fan]].&lt;br /&gt;
:Before going around and making accusations, it would really help if you first learned how to use the history page by clicking the tab that says &amp;quot;History&amp;quot; at the top of the article (for example, [http://www.uesp.net/w/index.php?title=Oblivion:Bruma&amp;amp;action=history for Bruma] or [http://www.uesp.net/w/index.php?title=Oblivion:Adoring_Fan&amp;amp;action=history Adoring Fan]).  Furthermore, threatening and harassing other editors is really not a good way to convince editors that your content has any merit.  If you want to explain to editors why your edits belong on an article, it's best to provide an explanation or some reasons -- or to at least show that you've read the reason given for deleting the content and provide some type of counterargument.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:10, 1 March 2009 (EST)&lt;br /&gt;
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== About removal of Total Encumbrance Incorrect ==&lt;br /&gt;
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I do agree that my edit was best removed as I have now found the Feather#bug section and can see that it 100% describes the effect I was seeing.  &lt;br /&gt;
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One point I feel could be worth adding to the Feather#bug section is that the bug also affects enchanted items.  The existing page provides detailed information about how the feather effect is implemented in terms of spells and it also mentions why permanent abilities would not work but it does not mention that it affects enchanted items in the same way. I feel it would benefit by adding a reference to &amp;quot;enchanted items&amp;quot; near the &amp;quot;cast your spells/drink your potions&amp;quot; words.&lt;br /&gt;
&lt;br /&gt;
I will not go and edit that page as I am new to this Wiki and do not want to add further comments that are duplications of information already present somewhere, but do get back to me if you feel that it is worth me implementing the edit proposed above. {{unsigned|GreenBandit}}&lt;br /&gt;
&lt;br /&gt;
:Good point.  I went ahead and added the information to [[Oblivion:Feather#Bug]] -- along with a lot of other tweaks that I happened to notice while I was re-reading the page.  But if you feel any more changes to the description would be helpful, please feel free to edit the article.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:42, 7 March 2009 (EST)&lt;br /&gt;
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:Excellent edit, I agree that the section is now much improved. [[User:GreenBandit|GreenBandit]] 12:18, 8 March 2009 (EDT)&lt;br /&gt;
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== problem with my talk page ==&lt;br /&gt;
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hi i just wanted to ask if you could help me out i cant seem to add to my talk page it says tha i am trying to edit protected article or somthing is it possible it could be the big warning on my talkpage stopping me from editing please help urgent--[[User:NathanTHipgrave|NathanTHipgrave]] 12:22, 11 March 2009 (EDT)&lt;br /&gt;
:The 'big warning' on your talk page is a warning message which also happens to be a protected section. This means that a user felt that it was necessary to make sure that you wouldn't edit the warning. If you can't edit your talk page, its simply because you're trying to edit the warning. --[[User:SerCenKing|SerCenKing]] 12:35, 11 March 2009 (EDT)&lt;br /&gt;
::Make sure you're clicking the edit tab at the top, and not the edit button to the right of the &amp;quot;Warning&amp;quot;.  I just tested it, and it lets me edit your talk page when logged out, but not the warning itself.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 16:09, 11 March 2009 (EDT)&lt;br /&gt;
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== Need Someone to check my pages that I added to ==&lt;br /&gt;
Hi Nephele I need you to see if there ok. {{unsigned|Ephraim|25 March 2009}}&lt;br /&gt;
&lt;br /&gt;
:Sorry that is me I realized it when I went to sleep last night -- Ephraim[[User:Ephraim|Ephraim]]&lt;br /&gt;
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::Any edits you make will get looked over by a patroller when there's somebody who has the time to do it.  You are free to check the history of the pages to see what happens to your edits.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:27, 25 March 2009 (EDT)&lt;br /&gt;
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== recharging weapons thank you! ==&lt;br /&gt;
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Hi Nephele! Thank you so much for helping me out with the recharging weapons. There is so much information on this wiki (and it being my first wiki, besides Wikipedia) that sometimes I have a really hard time trying to figure out where I need to go to find the information I need. i really appreciate the help!  --[[User:MeBetter87|MeBetter87]] 19:39, 25 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You're welcome :) If you have ideas for how to make it easier for new players such as yourself to use the site, feel free to make suggestions -- or even make edits (this is a wiki, after all)!  I hope you enjoy the site, and have fun playing. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:51, 25 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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== Thank you Nephele ==&lt;br /&gt;
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thanks for telling me abount this information sorry about my Idioticness.&lt;br /&gt;
Again thank you. [[User:Ephraim|Ephraim]]&lt;br /&gt;
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== sorry ==&lt;br /&gt;
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jeez sry didnt know it was that big of a deal&lt;br /&gt;
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[[User:Rjo7124|Rjo7124]] 16:15, 26 March 2009 (EDT)&lt;br /&gt;
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== I am not providing information on increasing Attributes nor the pitiful 55.5 maximum character level for console ==&lt;br /&gt;
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First and foremost I would like to point out I am playing on console so I am always looking for ways to push the limits of my character, legitemately or illegitamely. I have not provided information on increasing Attributes. I have however provided information on the true maximum level despite whatever delusions you may have based on any calculator developed. Which from my understanding the maximum character level is 43.5 (Khajiit with all stealth skills) or 55.5 (Nord with all mage schools). Based on Normal game bounds, however through 708 hours of gameplay I have discovered a way to exceed the boundaries of that, namely my Ice blue Argonian that is level 1025. (I am only giving an example using the method posted on the page I created) infamy in the excess of 100,000, with all skills maxed out at 255 (since I do not want them to be reset). If given time I can edit this page, though I barely seem to get 2 hours in order to perfect the page. I have added quite a bit to the main bulk, as well as a See Also section. You are probably wondering why I didn't explain this in the History, quite frankly I wanted to explain it to the person that had the problem with my page in the first place. I've written FAQs for Gamespot (Not for Oblivion) and it takes a few hours to flesh out a page, sheesh. Thank you for your time.[[User:Chronic|Chronic]] 14:21, 29 March 2009 (EDT)&lt;br /&gt;
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:Your article is not going to be deleted within hours, as you would find out if you bothered to read any of our site's policies, for example [[UESPWiki:Deletion Policy]].&lt;br /&gt;
:Furthermore, you still haven't addressed the primary reason why the article was proposed for deletion: the information belongs on an existing article that already covers the information, not on a new article.  The biggest single difference between a wiki and Gamespot FAQs is that wiki articles are written by multiple editors, so that a single article contains everything that ''all'' of the editors know.  We do ''not'' want to have multiple overlapping articles, each written by a separate editor, and each containing only that one editor's knowledge.  &lt;br /&gt;
:Finally, since you've started this talk page discussion, could I also suggest that you spend more time checking facts before putting them into articles?  It makes it much easier for other editors to believe the information you're posting if the information is not riddled with your incorrect guesses about what you think should happen in the game (e.g., repeatedly telling readers that it is possible to create custom reanimate spells, or telling readers that it's possible to get the bloodworm helm after the related quest is complete).  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:36, 29 March 2009 (EDT)&lt;br /&gt;
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:Console players can, After gaining it on 3 characters I believe that is sufficient testing. It has taken me anywhere from 1 to 18 tries in order to recieve it. As for the custom reanimation spell I am sorry I have been able to make custom spells from the effects of a Greater Power before so I only assumed as I haven't taken the time to gain that particular Power since I had the Staff of Worms. I will remove that information at once if you haven't already. As for placing that information on an already existing page I did several searches to find if there was a page that mentioned a maximum level and I couldn't find one, other then the Leveling page which my information didn't really fit under any category provided. The closest thing after that would be glitches given that exceeding level 255 without being reset is a glitch, but after reading your page I realize you don't want every Tom, Dick, and Harry posting every glitch they find in Oblivion since there is quite a few. While I reading the reasons for proposed deletion. I am providing information on the level cap, which to my searches and my knowledge only my created page comes up when I look for the level cap, or maximum level I will however place that information in the leveling Wiki if you so prefer. However the wiki page is to explain the level cap, and then surpass it. Redundant Permastub? well redundant is your opinion, and if its a permastub then it isn't going anywhere so why are we fighting? heh. Written in first person, sorry about that I'm not used to writing in 3rd person or independent party like you wish I can convert it to what you want if you so prefer. I can of course divide this information and place it in pages you deem fit, I can also see how you do not want people to abuse the Oghma Infinium like I did so I can remove that if you find it disdainful? Your are the mentor after all.&lt;br /&gt;
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== SQL Error ==&lt;br /&gt;
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Hi Nephele, I just got a SQL error on doing a search.  I'm guessing you'd take care of that, but let me know if this should go to Dave instead.  To duplicate the error yourself, type &amp;quot;prior maborel's paint horse&amp;quot; into the search window and hit Enter or click on Go (Search works fine).  I'm assuming it's the '''s'' that's the problem. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 00:54, 30 March 2009 (EDT)&lt;br /&gt;
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:Thanks for pointing that out -- a silly mistake on my part ;) I've fixed the code, along with a few other issues that had been on my todo list, and passed it along to Daveh so the fix can be installed.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:56, 30 March 2009 (EDT)&lt;br /&gt;
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== Hey Nephele just a quick, random question. ==&lt;br /&gt;
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first off i see you on talk pages quite alot. you are obviously a busy person. I just wanted to ask how you come up with names for your characters? i never seem to think of any and give them stupid names like &amp;quot;guy&amp;quot; or &amp;quot;tom&amp;quot;. hope you reply soon. (if at all!) thanks :)&lt;br /&gt;
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== Concerning Skooma ==&lt;br /&gt;
&lt;br /&gt;
Not that it really matters to me any, but the reason I changed the &amp;quot;Oblivion:Skooma&amp;quot; link to &amp;quot;Lore:Skooma&amp;quot; is because the 'Oblivion specific' version doesn't really exist. There's a page on it, yes, but when you try to edit the Oblivion:Skooma page, it makes changes to Lore:Skooma instead. This means that the 'Oblivion specific' page contains things that are not Oblivion specific (Such as Skooma prices in Morrowind), and makes it impossible to change. In fact, after having tried to edit the Oblivion version of the Skooma page to make it more 'Oblivion specific', I had to revert my changes since it made them to the Lore version instead.&lt;br /&gt;
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Again, it doesn't really matter, but I thought it would be less frustrating to potential editors if it was done the way I had. Simply 'fixing' the Oblivion page would work too, but I don't have the authority or knowhow to do that. [[User:67.60.187.161|67.60.187.161]] 18:24, 13 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Actually, it does contain plenty of Oblivion-specific information: the sections on [[Oblivion:Skooma#Skooma in Oblivion|Skooma in Oblivion]] and [[Oblivion:Skooma#Skooma Availability|Skooma Availability]] contain information that are only pertinent to the game of Oblivion, and therefore that information does not appear on other pages such as [[Lore:Skooma]].  Oblivion players who want more information on Skooma are going to find that information only on [[Oblivion:Skooma]], which is why that is the appropriate link to use on any Oblivion page.&lt;br /&gt;
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:The first section of the Oblivion skooma article is transcluded from the Lore article -- which is commonly done on many of our articles.  However, that is just one section of the article, and clicking the edit link at the top of the Oblivion article allows you to edit the Oblivion article, just like any other article on the site.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:03, 13 April 2009 (EDT)&lt;br /&gt;
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== Unnecessary Deletion ==&lt;br /&gt;
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Hey, &lt;br /&gt;
You made me a little mad, so I'm going to probably make you a little mad by writing on your profile. It's fair right?&lt;br /&gt;
Earlier today I posted the following under Proposed Glitches in Oblivion:&lt;br /&gt;
&amp;quot;== Staggering Back ==&lt;br /&gt;
First off, this glitch happens to me on the 360.&lt;br /&gt;
&lt;br /&gt;
So I started a new game (Keep in mind, this is not the first time I've played Oblivion, I've logged over 300 hours over several game saves), because I got tired of my &amp;quot;kill everyone in one hit because I'm way too high of stats&amp;quot; game. So I followed Septim and he's silly noob guards through the sewers, where one got owned in the face by a Dawn member. Well they ditch me, the wall crumbles, and rats come out.&lt;br /&gt;
&lt;br /&gt;
Now this is where it gets weird. The rats attacked really fast. So fast I couldn't attack them back, block, or even run away. I just went stumbling backwards until the rats finally drained my health and I died a horrid death. So I reloaded and tried again. But yet, it still occured. Someone over on Gamespot made a thread about this, but there was only one worthwhile reply, which said it was called a stagger loop, but didn't say how to fix it. So any help is apprechiated. I did try starting another new game, but that didn't help any.&lt;br /&gt;
&amp;quot;&lt;br /&gt;
You said it wasn't a glitch, so either you read it wrong, or I needed to explain it better. It sent me into a continuous loop, it didn't just happen one time. This essentially made it impossible to do any combat.&lt;br /&gt;
&lt;br /&gt;
Sincerly,&lt;br /&gt;
Person that writes on your profile&lt;br /&gt;
&lt;br /&gt;
:What I gathered from your post is that (a) you're being staggered, which is a game feature not a glitch and (b) it's happening repeatedly because the rats are faster than you are which, again, is a game feature not a glitch.  I've been killed many times by the first rats in the tutorial, especially when playing at maximum difficulty, and what you're describing sounds like what I've experienced as part of standard gameplay.  If that's not the case, then your explanation needs serious revamping to make it clear what exactly is supposed to be a glitch -- where a glitch is a coding error, not just a standard game feature that happens to make the game difficult.  It would probably also help if your post didn't ramble on with unrelated facts, personal opinions, and other distractions that make it very difficult for readers to figure out what parts of your post are actually relevant.  The purpose of wiki articles is to help other readers -- they're not supposed to be forums where you make personal requests for assistance.  If other readers can't properly understand your post, then it's definitely not going to help other readers.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:55, 14 April 2009 (EDT)&lt;br /&gt;
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:you know, neph is right, dont just ramble stupid crap that doesnt make sense only Daniel Tosh can do that :D.  anywho.  try going to the door.  when the guards start going thru it step back to the beginning part and look towards where the hole comes from.  when the wall crumbles use flare to kill the first rat and block for the next one, dont worry about charge attacking him just hit him twice and block. repeat this until he dies (this is how i got thru that difficult time).  not a glitch its just annoying.&lt;br /&gt;
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== MediaWiki Pages ==&lt;br /&gt;
&lt;br /&gt;
Hey Neph, I'm not sure if you know about this and are currently coding the fix, but with MediaWiki:monobook.css blanked, the wikitable class has dissapeared, and all the tables that used this class stand out completely against the site's skin. See [[Morrowind:Arrille#Wares|here]]. If you're not already, could you see into getting that back to normal? Thanks! - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]&amp;amp;#124;[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 21:43, 17 April 2009 (EDT)&lt;br /&gt;
:I'm seeing the page still looking like normal, and the wikitable class is still defined, just in a different file than previously -- what happens if you hit Ctrl-F5? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:08, 17 April 2009 (EDT)&lt;br /&gt;
:: Oh, my bad. Though I dunno why they'd appear like that suddenly. Probably some cache problem. Oh well, fine now &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt; - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]&amp;amp;#124;[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 22:10, 17 April 2009 (EDT)&lt;br /&gt;
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== My bad ==&lt;br /&gt;
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yeah soz bout the insults but dear lord you really need to clean up that page its not clear at all whats going on, and since i have discovered the corruption duping flaming weapons and perma cloning and now statues how bout a little respect aye? {{unsigned|Wolfgangster|21 April 2009}}&lt;br /&gt;
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did you know? that if you critisize how the site is setup they ban you from this site?&lt;br /&gt;
well its not like it a real ban, they went for ip so a fast connection can just prozy it like me but jesus christ what a bunch of insecure dickheads. {{unsigned|67.159.5.99|21 April 2009}}&lt;br /&gt;
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:You're absolutely hilarious!  The subtle irony of asking for &amp;quot;a little respect&amp;quot; while simultaneously [http://www.uesp.net/w/index.php?title=User_talk:Wolfgangster&amp;amp;curid=47645&amp;amp;diff=425153&amp;amp;oldid=425150 acting completely disrespectful].  The overblown hyperbole of [http://www.uesp.net/w/index.php?title=User_talk:Wolfgangster&amp;amp;diff=next&amp;amp;oldid=425155 your claims].  The wonderful absurdity of [http://www.uesp.net/w/index.php?title=Oblivion_talk%3AGlitches&amp;amp;diff=425183&amp;amp;oldid=425182 asking other editors to grow up] while using grammar and spelling that implies you're still in grade school.  LOL;)&lt;br /&gt;
:Except it's a bit hard to laugh after realizing the sad reality that you're probably not trying to be funny.  In which case, I pity you.  And hope that there's someone out there who cares enough for you to put you in anger management classes before your antisocial behaviour really messes up your life.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:06, 21 April 2009 (EDT)&lt;br /&gt;
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== Search Issues ==&lt;br /&gt;
&lt;br /&gt;
A few minor issues regarding searching that I noticed recently. I know the first issue list below seemed to only occur after we added UespCustomCode (was working about a week before that).&lt;br /&gt;
:* '''rsync''' -- This used to result in [[UESPWiki:Mirror_Plan]] but now gives no pages at all. In fact, other unique words from that page don't seem to work either (like ''mysqladmin'').&lt;br /&gt;
:* '''oblivion artifact''' -- Doesn't give the expected [[Oblivion:Artifacts]] result with the title only search. I've done a few searches like this that don't give the obivous result that they should. &lt;br /&gt;
:* '''oblivion artifacts''' -- Just tried this and it only gives me the category and not the obvious result (title only search).&lt;br /&gt;
-- [[User:Daveh|Daveh]] 10:19, 27 April 2009 (EDT)&lt;br /&gt;
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:The problem with Mirror Plan isn't something I introduced: there's a bug in the code producing the search index terms that drops the entire page contents if the page contains a &amp;quot;&amp;lt;&amp;quot; symbol without any subsequent &amp;quot;&amp;gt;&amp;quot; symbol.  The bug's always been there, so I'm guessing that between your two searches you added one of the two sections of text that contains &amp;quot;&amp;lt;&amp;quot;.&lt;br /&gt;
:Similarly, the problem with namespaces in titles has always been there.  I tweaked the code so that at least if you do &amp;quot;oblivion:artifacts&amp;quot; the search (or go) will work (see my comments in the code for UespSpecialSearch.php about &amp;quot;fails miserably&amp;quot; -- that exact same set of code and comments had previously been in my modifications to SpecialSearch.php). I could potentially change that tweak to work even without the colon, i.e., so that it always checks the first word of a search to see whether it corresponds to a namespace.  Although that would be a lot trickier to implement correctly: you wouldn't want searches on &amp;quot;Redguard&amp;quot; or &amp;quot;Arena&amp;quot; to always be forced to those specific namespaces.  Alternatively, if I'm going to be messing with the search index code anyway (to fix the Mirror Plan bug) I could also add the namespace into the indexed version of the page title -- which might be a better all around solution.  Except that it won't take effect until a page has been re-indexed, i.e., edited or purged.&lt;br /&gt;
:I'll think about the second one some more, and in the meantime work on a fix for the Mirror Plan bug. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:42, 27 April 2009 (EDT)&lt;br /&gt;
::OK, turns out I did introduce a bug that's further complicating things: the &amp;quot;UESPWiki&amp;quot; box on the search page is broken.  Once I'm done with my eye doctor appointment I'll get fixes posted for this whole set of problems.  Unfortunately, it's going to be a pretty broad update, because I've been doing some code reorganization/efficiency improvements over the last week. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:14, 27 April 2009 (EDT)&lt;br /&gt;
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== Your comment on my discussion page ==&lt;br /&gt;
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You know Nephele, what gets me about this whole thing is YOU.  You ''know'' that you implied some sort of failing on my part by saying &amp;quot;I don't know why it would take you 30 minutes to scan a page.&amp;quot;  I would be more inclined to believe that I misunderstood your intent, if there were not so many other users on this forum that have been more blatant examples of your belittlement.  Don't act like you don't know what I am talking about.  This site was created for people who are having trouble with the game, and not (I hope) a forum for your supposed genius.  Try being nicer to us!  We are your audience, buddy!  Don't put us down.  Your work on this site is exemplary, but your interaction with the readers here is arrogant, condescending and just plain mean.  There is a friggin' ''movement'' against you, fella'.  Personally, I am done with this whole affair.  I have a life that keeps me busy and my friends are already tired of me airing my grievances with them about it.  To tell you the truth, when I started networking and investigating some of your other put downs here: I felt lucky that I got off relatively unscathed.  You should be ashamed of the way you treat people...[[User:67.181.190.29|67.181.190.29]] 21:42, 1 May 2009 (EDT)&lt;br /&gt;
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== cookie ==&lt;br /&gt;
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{{Cookie|message=There seems to be a lot of animosity against you that you have to put up with, yet you're always here diligently doing your thing. That's deserving of a cookie in my book. =) =[[User:Darth NANAME|Darth NANAME]] 00:18, 3 May 2009 (EDT)}}&lt;br /&gt;
:Yay!  My cookie came back :) Thanks Darth NANAME (and GuildKnight for your fixes!).  Also, thanks Darth NANAME for all your help cleaning up edits and generally helping to keep an eye on the Recent Changes page.  &lt;br /&gt;
:As for the animosity, there's no question I'd prefer to not have to put up with any of it.  But unfortunately the sad reality is that there will always be some editors who aren't happy, for whatever reason.  If sticking my neck out and attempting to answer those editors' questions ends up making me a target, at least they're less likely to be inflicting their issues on the site's other editors ;)  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:57, 3 May 2009 (EDT)&lt;br /&gt;
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== Nudge ==&lt;br /&gt;
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Sorry to bug you, but did you see [[UESPWiki talk:UespCustomCode#Category Problems - Bug?|this]] post? Previous code-related questions have been answered super-fast so I'm guessing this one just passed you by.&lt;br /&gt;
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We're still getting some unwanted [[Special:Wantedcategories|Wanted Categories]] and a few unwanted [[Special:Wantedpages|Wanted Pages]] are showing up too. Is it something I'm doing wrong with the NS_* magic words, or is there a buglet that needs fixing? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:32, 4 May 2009 (EDT)&lt;br /&gt;
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== Sorry about that ==&lt;br /&gt;
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Yeah, got your message about the lore: Khajiit page. I could have sworn they were unessissary. Oh well, tyvm for the correction ^_^ (hey, Im sure I'll get better as time goes by :D)&lt;br /&gt;
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[[User:Underboss|Underboss]] 23:25, 4 May 2009 (EDT)&lt;br /&gt;
: No problem :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:12, 5 May 2009 (EDT)&lt;br /&gt;
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== Re-uploading the images ==&lt;br /&gt;
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I've tried re-uploading the NPC images, only to find that nothing had happened and that the image was still the same as before. I tried twice on the Arvena Thelas image ([http://www.uesp.net/wiki/Image:OB-NPC-Arvena_Thelas.jpg here]) but to no avail. Maybe because the image I'm trying to upload alreayd exists on the site? --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:37, 6 May 2009 (EDT)&lt;br /&gt;
:Both uploads worked fine (for example, you can see them both listed in the [[:Image:OB-NPC-Arvena_Thelas.jpg#File history|image's file history]]); when I look at the page, I'm seeing your version of the image.  The problem is just that your computer doesn't realize that the image has changed: you need to hit Ctrl-F5 to do a full reload of the page, and make sure that you're seeing the current version of the page and the displayed images. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:48, 6 May 2009 (EDT)&lt;br /&gt;
::Yay! After two reloads it worked! Thanks Neph, you're my hero! XD --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:52, 6 May 2009 (EDT)&lt;br /&gt;
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== D: ==&lt;br /&gt;
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Indefinite blocks for IP addresses?  Is this site really run this way?  While I don't mind, I find it easier to block spambots for a month to up to three months because they are almost always using open proxies and they are almost always never used again BY THE SAME SPAMBOT.  This is not to say that it won't be used by other spambots, but a medium-length block makes the spambots start using other IP addresses and then we can block those for a month to three months, and by the time the old one is released from the block, none of the spambots use it again, or if they do, which is very rare, it is always easy to block them again.  We should not aim to not let people never contribute by blocking an IP address indefinitely, rather, a short to medium-term block is sufficient in my mind.&lt;br /&gt;
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If you guys allow indefinite blocks to be placed on IPs, then don't read my helpful suggestion above, but rather, just reply saying that you do allow indefinite blocks, in which case, I will happily reply thanks :)  Cheers, [[User:Razorflame|Razorflame]] 15:36, 7 May 2009 (EDT)&lt;br /&gt;
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:Yes, indefinite blocks on IPs used by spambots and/or open proxies has been our practice, as well being part of our policy: see [[UESPWiki:Blocking Policy#Blocking an Account]], specifically the bullets about &amp;quot;An anonymous IP address that has been used solely for the purpose of posting spam....&amp;quot; and &amp;quot;An anonymous IP address that is identified as an Open Proxy or Zombie Computer....&amp;quot;  I'd be open to a discussion about whether we should instead move to 3-month duration blocks in such cases, but probably the [[UESPWiki talk:Blocking Policy|policy talk page]] would be a better place for such a discussion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:23, 7 May 2009 (EDT)&lt;br /&gt;
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::No need to.  If it's been standard practice on this site for a while or a long time, then no need to change it.  If it is working well for you guys, then by all means, keep on using it :)  Cheers, [[User:Razorflame|Razorflame]] 16:25, 7 May 2009 (EDT)&lt;br /&gt;
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== Title capitalization ==&lt;br /&gt;
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Hi there.  I believe that for ''only'' the UESP Wiki prefixed pages, we should not use title capitalization.  After reading both of the pages that you linked me to, it stated that global title capitalization should not be ''required'', and also, title capitalization does not make for a &amp;quot;professional&amp;quot; look, which all UESP Wiki prefixed pages should have, in my opinion.  While I am not against keeping it, I just thought that maybe we should try to look as professional as we can ''while'' keeping to what we do best.  Thanks, [[User:Razorflame|Razorflame]] 16:18, 10 May 2009 (EDT)&lt;br /&gt;
:Personally, I think that using traditional title capitalization looks more professional than Wikipedia-style title capitalization.  After all, that's the capitalization style used in nearly all printed publications (professional journals, reference books, newspapers, etc.).  I think Wikipedia-style capitalization looks informal and is often done for convenience or simplicity -- neither of which indicates professionalism.&lt;br /&gt;
:Furthermore, that is the agreed-upon standard for this site.  Even if none of our style guidelines are &amp;quot;required&amp;quot;, nevertheless, they are still the recommendations, and those recommendations apply equally to the UESPWiki namespace as to any other namespace on the site.  It would be particularly inconsistent to have UESPWiki-prefixed pages such as [[UESPWiki:Spelling]] and [[UESPWiki:Style Guide]] not follow the guidelines written within those same articles.  Therefore, I don't think it is reasonable to break our site's guidelines within the UESPWiki namespace. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:06, 10 May 2009 (EDT)&lt;br /&gt;
::Fair enough :)  Thanks for the clarification!  :D  Cheers, [[User:Razorflame|Razorflame]] 17:28, 10 May 2009 (EDT)&lt;br /&gt;
:::Not that my vote is needed here, but I second Nephele's reasoning. :)  I've never liked Wikipedia's style of only capitalizing the first letter...&amp;quot;Title Case&amp;quot; is named such for a reason, after all. ;) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 21:16, 10 May 2009 (EDT)&lt;br /&gt;
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== Leveled NPCs ==&lt;br /&gt;
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I've recently been trying to enter the health and magicka params that are missing in some NPCs pages. I have used the formulas for calculating the two values but I haven't been quite able to figure it out. I tried to take an NPC's formula and see how it related to the CS and the formula in OB:NPC page, but was left puzzled. I could not find a relationship between the additions and multiplications nor where the numbers came from. Two major problems are: how does LevelFactor work if the the NPC is leveled? And what happens if his stats are auto-calced? --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:05, 13 May 2009 (EDT)&lt;br /&gt;
:LevelFactor always applies to leveled NPCs.  However, it has not been included in the equation shown on NPC pages because it would just make those equations even more impossible for anyone to figure out.  All leveled NPCs have auto-calc'ed stats.  Other than that, all I can say is that all of the equations are provided at [[Oblivion:NPCs]]; at this point, that page is my only source for information, so I can't tell you anything more than what's there. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:27, 13 May 2009 (EDT)&lt;br /&gt;
::Well, I hope I don't ask too much for a little clarification. So LevelFactor is not in the equations, that's a bit confusing: how can you get a correct equation without a part of it? Let's take [[Oblivion:Eletta|Eletta]] for example. This is the equation for health: &amp;lt;code&amp;gt;NPC_Health = LevelFactor * [ (NPC_Level-1)*ClassFactor + (Strength + Endurance)/2 ]&amp;lt;/code&amp;gt;. This is Eletta's: &amp;lt;code&amp;gt;48 + (4+1)x(PC+0), PC=4-32&amp;lt;/code&amp;gt;. So 48 is the Strength and Endurance divided by 2, rounded up. But what is (4+1)? Is 1 the LevelFactor and 4 the Class Factor? If so, why are they added together and not summed? I suppose PC+0 means the PC's level + 0 (which is the offset); but what is  PC=4-32? I can't find either of the two numbers anywhere... Sorry if this is a motherload of questions, but I would really like to understand how this thing works. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 13:03, 15 May 2009 (EDT)&lt;br /&gt;
:::Perhaps [[Oblivion_talk:People#Summarizing_NPC_Health|this discussion]] will help, since that's where specifically the health provided in NPC infoboxes was discussed. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:59, 15 May 2009 (EDT)&lt;br /&gt;
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== Some thoughts... ==&lt;br /&gt;
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Well dear Neph time has passed and as it seems I haven't introduced myself. Well I'm Lord Geogorath the famous ''counsel'' of Tiberius Stormrider. In the passing days I realized something weird in this wikia that doesn't happen on other wikias. Though quite old and big this wikia has a bad habit. Its administrators though. They seem to have a bad habit. Not all of them. Some are the best I have ever met. But some others... believe that this wikia is their ''fief''. Yup. No offense but as it seems the Elder Scrolls Wikia though it is 1/4 in size of your wikia it grows too quick. Know this:Tiberius Stormrider was the first ''wikian'' to reach your website. And then you treated him like some kind of alien threat. After all you've won the reputation of a desolate ''world'' not meant to be reached by anymore ''wikians''. Know this:When Tesfanon was made, the admins of it sought to made partnerships with other wikias. You were never mentioned. Why? Why the biggest and oldest TES wikia was not mentioned and Elder Scrolls Wikia took its place? Elder Scrolls Wikia is still small and cannot be compared with UESP. But it did. Now with whatever way you react know that I mean no offense and I don't threaten you. So you can't ban me. After all even with ban you won't change anything(For more information see Darth Vukure in SWFanon Wiki).&lt;br /&gt;
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PS: With the word admins I don't mean specifically them but I brought them as example. Know it is your choice to decide who are they... [[User:Lord Geogorath|Lord Geogorath]] 06:46, 15 May 2009 (EDT)&lt;br /&gt;
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== Umbra ==&lt;br /&gt;
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Thanks for wading in and clearing that up--after giving an incorrect reason for why it wasn't really a useful claim and reverting my own reversion I decided to leave it alone!  Sigh, why must confusion always travel in my wake...?  --[[User:Cbh|Cbh]] 22:12, 16 May 2009 (EDT)&lt;br /&gt;
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== Repeated spelling miscorrections ==&lt;br /&gt;
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After reading the talk page relating to Mr Lelles' Mercandise and his problem with burlaries, or more to the point, ''our'' problem with people &amp;quot;correcting&amp;quot; the spelling one way or another, it might be worth embedding an HTML comment next to the offending word to remind over-eager editors not to change it, e.g. &amp;quot;... Lelles' Quality &amp;amp;lt;!-- please do not change to &amp;quot;Mercandise&amp;quot; --&amp;gt;Merchandise sells a wide range of trousers ...&amp;quot;; it's not something that'll be visible until someone presses &amp;quot;edit&amp;quot; so it's not too intrusive, but will hopefully get the point across.  Just a thought, anyway.  --[[User:Cbh|Cbh]] 02:31, 23 May 2009 (EDT)&lt;br /&gt;
:If you'd like to, feel free.  But personally I seriously doubt it's worth the effort, especially in this case.  There's already such a &amp;quot;do not edit&amp;quot; note further down on [[Oblivion:The Unfortunate Shopkeeper|The Unfortunate Shopkeeper]] page, yet that hasn't prevented people from changing the information (nor have similar notes on other pages, such as [[Oblivion:Umbra (sword)]]).  Furthermore, in the particular case of Mercandise/Merchandise the situation is so complicated that any brief &amp;quot;do not edit&amp;quot; message seems likely to cause more confusion than it prevents: most editors would have no idea why someone would even want to change the word to Mercandise.  In fact, I'm not sure that the existing &amp;quot;do not edit&amp;quot; note on the page should really be there any more -- but, again, with such an unusual situation, I've nearly given up figuring out what is or is not correct.   --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:18, 25 May 2009 (EDT)&lt;br /&gt;
::What about just using &amp;lt;nowiki&amp;gt;{{sic}}&amp;lt;/nowiki&amp;gt; tags and having it display visibly? --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 15:14, 25 May 2009 (EDT)&lt;br /&gt;
:::The [http://www.uesp.net/w/index.php?title=Oblivion%3AThe_Unfortunate_Shopkeeper&amp;amp;diff=434031&amp;amp;oldid=427605 edit] that initiated this discussion was made to a link, where a sic tag can't be used.  In addition, I think a sic tag in this situation suffers from the same problem as any type of note: putting sic next to the correctly-spelled word &amp;quot;Merchandise&amp;quot; and saying that it's not supposed to be incorrectly-spelled as &amp;quot;Mercandise&amp;quot; is likely to confuse nearly everyone reading the page.  In fact, it's potentially even worse than a note, since all readers will see the sic tag and be confused, whereas an HTML note would only be seen by editors, who have a somewhat higher chance of knowing the situation. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:05, 25 May 2009 (EDT)&lt;br /&gt;
::::I guess on reflection the most practical approach is indeed just to keep an eye out.  Though I like to think that putting a &amp;quot;do not change&amp;quot; comment next to the word in question might serve as a handy reminder, it probably won't, and I guess the cost/benefit of that and similar ideas is probably not that great (and in some cases counterproductive).  Oh well, until I have another bright idea...! :) --[[User:Cbh|Cbh]] 19:14, 26 May 2009 (EDT)&lt;br /&gt;
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== Sorry about that ==&lt;br /&gt;
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Sorry about that deletion of a comment on [[Oblivion talk:Sideways Cave]]. Guess that's what happens when you're sick to your nose of patrolling and you're in a rush. As you might noticed, I've given it a shot to the best of my ability. Thanks for reverting my edit, for how strange that might sound! ;) --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 16:33, 28 May 2009 (EDT)&lt;br /&gt;
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== How to make tooltips? ==&lt;br /&gt;
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I remember seeing text with a broken underline on some pages. Hovering over them displays a custom tooltip. What do I do to get these custom tooltips? Thanks. [[User:Ong elvin|Ong elvin]] 22:33, 29 May 2009 (EDT)&lt;br /&gt;
:See [[Template:Hover]] --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:26, 30 May 2009 (EDT)&lt;br /&gt;
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== Dealing with poor quality edits ==&lt;br /&gt;
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Sorry to harangue you about this, but as the admin I contacted last, I figured you wouldn't mind a bit more haranguing. :D&lt;br /&gt;
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What's the best way of dealing with poor quality edits such as [http://www.uesp.net/w/index.php?title=Oblivion%3AInformation_Gathering&amp;amp;diff=435843&amp;amp;oldid=425051 this]?  Far from being vandalism, someone's put some work into it, but it's very poorly written and doesn't really add much of use to the article.  I'm not convinced that re-writing it from scratch is the best approach here: I'm figuring it's probably best to just revert it, but when it comes to that sort of thing I think it's sensible to ask for guidance first.  Or let someone else take the blame! :)  --[[User:Cbh|Cbh]] 02:57, 30 May 2009 (EDT)&lt;br /&gt;
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:Looks like someone else took the blame already ;) In future cases, however, you could also consider moving the new text to the talk page, with some comments about what needs to be done before the content could be moved back onto the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:29, 30 May 2009 (EDT)&lt;br /&gt;
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::Thanks for the tip--I'll do that next time I see that sort of edit (assuming someone else doesn't deal with it while I'm dithering! :D) --[[User:Cbh|Cbh]] 19:45, 30 May 2009 (EDT)&lt;br /&gt;
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:::...I apolgize... o.O --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 20:19, 30 May 2009 (EDT)&lt;br /&gt;
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::::I should think so!  I'm shocked at your decisiveness. :D  No, I should learn from it.  Anyway, enough of me defacing Mr/s Nephele's page... --[[User:Cbh|Cbh]] 23:46, 30 May 2009 (EDT)&lt;br /&gt;
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== Templates ==&lt;br /&gt;
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It has come to my attention that you are one of the best people to work with templates. After talking with GK, we have decided to make a template for Journal Entries (all of them through all games). However, I am not entirely capable of writing one at this current moment (and I don't want to bother GK with writing an entire one; nor do I want to bother you to write it). After perusing through some of the current templates (such as the NPCSummary, Places templates), I have a slight feel for it, but I am still not entirely ready to make a substantial template. Any advice will be appreciated! Thanks! :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 14:36, 30 May 2009 (EDT)&lt;br /&gt;
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== Search Index ==&lt;br /&gt;
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Just noticed on [[UESPWiki:UespCustomCode]] you mentioned the title searches won't work until each article is reindexed. What sort of index is this (on the DB or within the Wiki)? Depending on how the index is created/updated we might be able to force an index update in a variety of ways (also depending on how important overall it would be versus the time required to do it). -- [[User:Daveh|Daveh]] 09:06, 1 June 2009 (EDT)&lt;br /&gt;
:Good point; I'd forgotten about that little detail ;)&lt;br /&gt;
:Looking through the maintenance scripts, there is a script called &amp;quot;rebuildtextindex.php&amp;quot;, which states that it can be used to &amp;quot;Rebuild search index table from scratch.  This takes several hours, depending on the database size and server configuration.&amp;quot;  It also goes on to say &amp;quot;Rebuilding is faster if you drop the index and recreate it, but that will prevent searches from working while it runs.&amp;quot;  So it seems like a kind of extreme option just to get one word added to the search index titles.&lt;br /&gt;
:I think it should also be possible to basically get the job queue to go through and recreate the search index for each page on the site, one at a time.  If possible, it would have the advantages of not interfering with searches or really slowing down the site as it goes through all the pages.  (It might also be possible to get our categories regenerated while it's at it, too -- both to update defaultsort wherever necessary and to fix issues caused by namespace parameters). I'll explore that option a bit more, but if not, we can fall back to rebuildtextindex. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:36, 1 June 2009 (EDT)&lt;br /&gt;
::I've put together a script that's now gradually going through all of our pages and refreshing the page titles in the searchindex, and updating each page's categories.  I went for the custom script when I realized I could get a script to refresh only the page titles, instead of unnecessarily refreshing the full body of each article, too.  Also, I realized just directly doing a batch job through a script was much more efficient overall than going through the job queue.  The upshot of it all being that for the next few hours content1 will be doing a bit of extra work, but it shouldn't have any noticeable effect on site performance (and if I notice any effect, I'll stop the script immediately).  After which, searches such as &amp;quot;oblivion items&amp;quot; should work, our bogus categories will hopefully be gone, and the new value of defaultsort should take effect on all pages where it's being used. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:29, 1 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good...Thanks! -- [[User:Daveh|Daveh]] 20:45, 1 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NS_ID ==&lt;br /&gt;
&lt;br /&gt;
You never told me about that one! :) –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:11, 3 June 2009 (EDT)&lt;br /&gt;
:I have to keep some tricks hidden ;) Although in reality, it is documented at [[Help:Magic_Words#Namespace]] -- and listed on [[MediaWiki:Uespnamespacelist]], too. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:27, 4 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error in Autolink template? ==&lt;br /&gt;
&lt;br /&gt;
There appears to be a small error in the [[:Template:Autolink|Autolink]] template. As far as I can tell, it only affects one page - [[:Shivering:Summon]]. This page uses the [[:Template:Effects Summary|Effects Summary]] template, which in turn calls Autolink for the School. Currently, this is pointing to Shivering:Conjuration, when I believe it should be pointing to Oblivion:Conjuration. I had a look at the Autolink template, and I noticed that it defines ns_base as NS_BASE, but doesn't use it, preferring instead to use NS_FULL. Am I correct in thinking that if the template was changed to use ns_base in place of NS_FULL, it would work correctly on the Summon page? I didn't want to change it myself, in case it made a complete mess. --[[User:Gaebrial|Gaebrial]] 06:40, 4 June 2009 (EDT)&lt;br /&gt;
:No, it's not a problem with Autolink; Autolink should by default use Shivering as the namespace.  Although ns_base doesn't look like it's being used by the Autolink template, it does actually alter the value of NS_FULL, as documented at [[Help:Magic Words#Namespace]] (&amp;quot;If the magic word is called without an argument, then the code checks to see whether the template variables &amp;lt;code&amp;gt;ns_base&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ns_id&amp;lt;/code&amp;gt; have been set &amp;quot;).  The problem is in the Effects Summary template, which should tell Autolink that the school link needs to use the parent namespace rather than the default.  I've made the necessary fix. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:25, 4 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Speed vs Prod ==&lt;br /&gt;
&lt;br /&gt;
I read our [[UESPWiki:Deletion Policy|deletion policy]] very carefully before marking those images for speedy deletion. The criterion for Images states: &amp;quot;'' '''Redundant images''' that have another copy that is of the same or better copy and of the same image file format.''&amp;quot; The images were ''all'' redundant since they had no links and another, better image had been uploaded. It also says &amp;quot;''another copy that is the same '''or better copy''' ''&amp;quot;. In this case, the images I uploaded were all '''better copies'''. Since they are better, they obviously cannot be the same image. Unless your concept of 'better' is 'brighter' or 'better contrast', in which case either a fiximage tag would have been on the image or the image would have been re-uploaded with the existing filename. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 14:10, 4 June 2009 (EDT)&lt;br /&gt;
:My interpretation is that speedy deletion of images is OK if there are two copies of the exact same image -- whether two copies with the different names, or two copies uploaded at different resolutions, or two copies that use different formats.  If the two images are not identical, then a judgement call is necessary to determine whether the two are truly redundant and also to determine which image is better.  Which automatically means that a speedy deletion is not appropriate, because any time a judgement call is necessary, mistakes or different opinions are possible.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:18, 4 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It's also worth noting that images are one thing that we can't get back: once they're gone, they're gone. Thus it's almost always worth spending a little while longer on the decision. Articles can always be recovered. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:37, 4 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Redundance ==&lt;br /&gt;
&lt;br /&gt;
Can you show me how to make my own page and make it good then ??, and so i can show my styles on my page??&lt;br /&gt;
&lt;br /&gt;
== SineBot? ==&lt;br /&gt;
&lt;br /&gt;
On Wikipedia, they have something called SineBot that automatically signs posts.  Before I suggest somewhere more prominent that we look into using a bot of that nature, I wanted to check with you first to see if there are any technical concerns that would prevent us from doing so.  After all, there's no point suggesting it in a public forum if it simply can't be done.  I know you're in the middle of the 1.14 update now, so this can wait if you need to spend more than 2 minutes looking into it or whatever. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 01:31, 14 June 2009 (EDT)&lt;br /&gt;
:Once the site is upgraded, I'd guess it's technically possible (without the upgrade, there could be API calls, hooks, or other requirements that are missing).  However, one significant obstacle is that [http://en.wikipedia.org/wiki/User:SineBot#Nerdy_details &amp;quot;the source code is not public at this point&amp;quot;].  If it's going to happen, you're going to have to write the code yourself from scratch, or convince someone else to do it. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:08, 14 June 2009 (EDT)&lt;br /&gt;
::Yeah, I noticed that, but they mentioned other variants, so I thought we might be able to get something that ''is'' public.  I wouldn't even know where to look, personally.  And as for writing it from scratch, well...first I'd need to know how to write &amp;quot;Hello World&amp;quot; in PHP.  After that, I'm sure the rest will be ''easy''! ;) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 04:38, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
Just a quick thanks for fixing the name parameter. I learn something new every day! :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 04:34, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Noinclude ==&lt;br /&gt;
&lt;br /&gt;
Hey. I'm not sure what you mean [http://www.uesp.net/w/index.php?title=Template:Artifact_Summary&amp;amp;curid=11460&amp;amp;diff=440237&amp;amp;oldid=440210 here]. The template [[Template:Oblivion World Summary|Oblivion World Summary]] works fine with its current ''noinclude'' tags. I can preview (new) pages that call the template without problems. &lt;br /&gt;
&lt;br /&gt;
The idea of these documentation rewrites is to clean up the clutter (e.g. &amp;quot;{{{PageName}}}&amp;quot;, in this case) left by the template on what would otherwise be just the documentation. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 14:16, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I mean that when you are editing the template itself, the includeonly tags make it impossible to preview the changes you have just made to the template.  The only view of the template you can see is the documentation example, but that example does '''not''' show your new (unsaved) changes and therefore is very misleading.  Especially now that we actually have features to make it possible to meaningfully preview template edits, it seems counterproductive to completely disable previews and force editors to still go through the very error-prone and cumbersome process of saving your edit just to see if it worked.  Although you could temporarily delete the includeonly tags while previewing the template, that process is also error-prone and cumbersome.  Especially given the large-scale impact of saving template mistakes (adding hundreds or more affected articles to the job queue for each save), I think that reducing the potential for such mistakes should be a high priority.&lt;br /&gt;
:On top of which, in general I like to be able to see something of the template itself when I pull up the template page -- not just the example given in the documentation.  The template itself can provide important information that is not available from the /Doc page -- I see '''&amp;lt;nowiki&amp;gt;{{{PageName}}}&amp;lt;/nowiki&amp;gt;''' not as clutter, but as useful information showing exactly where and how that parameter appears in the template.  The two templates mentioned so far are not good examples, but that's mainly just because we haven't started wide-scale implementation of all the new template features.  Nevertheless, I don't think we should configure the new documentation to only work if the template itself is disabled using includeonly tags; we should instead adapt the documentation so it expects that the template will be displayed.  At least, that's my opinion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:14, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I can see what you mean, though I don't agree with all of it. It's probably better to throw this into the [[UESPWiki:Community Portal#Templates, documentation and noinclude|community]] (i.e. share the bone :)). --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 17:42, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sexuality Questioned ==&lt;br /&gt;
&lt;br /&gt;
I guess that template's more of the temporary kind that gets used here &amp;amp; there as vandalism occurs and people take it off again later on, so I can see wanting to keep it even if it's not currently used by very many people.  It makes me sad, though, that no vandals have ever accused me of being ''straight''.  I feel left out! &amp;lt;g&amp;gt; --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 15:52, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Helping in the Oblivion Places Redesign Project ==&lt;br /&gt;
&lt;br /&gt;
Is there a place on uesp where i can find a list of locations to verify? i find it tedious to have to go to a place, search it on uesp, see if it needs verification, and if it doesn't, then i have to repeat. I'm glad to be working on this project, but i want to do more in less time.&lt;br /&gt;
&lt;br /&gt;
Also as a side note, im not sure how you add a &amp;quot;this user is&amp;quot; box to my user profile, can you help me with this? Thanks a lot!&lt;br /&gt;
[[User:NJDThanatos|NJDThanatos]] 20:26, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:See the category [[:Category:Oblivion Places Redesign Pages Needing Cleanup|Oblivion Places Redesign Pages Needing Cleanup]].&lt;br /&gt;
:As for userboxes, see [[UESPWiki:Userboxes]].--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:32, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Wow, thanks a lot for the help. This will let me get a lot more work done! [[User:NJDThanatos|NJDThanatos]] 00:11, 15 June 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Fort_Cedrian&amp;diff=440464</id>
		<title>Oblivion:Fort Cedrian</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Fort_Cedrian&amp;diff=440464"/>
		<updated>2009-06-15T03:30:20Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Fort Cedrian Mausoleum}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Fort&lt;br /&gt;
|zones=2&lt;br /&gt;
|occupants=[[Oblivion:Marauder|Marauder]]s&amp;lt;br&amp;gt;(1 boss-level Marauder)&lt;br /&gt;
|treasure=1 [[Oblivion:Nirnroot|Nirnroot]]&amp;lt;br&amp;gt;1 boss-level [[Oblivion:Dungeons#Boss Chests|Chest]]&amp;lt;br&amp;gt;1 [[Oblivion:Royal Cuirass|Royal Cuirass]]&lt;br /&gt;
|locationcode=[[#Exterior|FortCedrianExterior]], [[#Zone 1: Fort Cedrian|FortCedrian01]], [[#Zone 2: Fort Cedrian Mausoleum|FortCedrian02]]&lt;br /&gt;
|location=Where the Yellow Road crosses over the Corbolo River.&lt;br /&gt;
|AddBelow=It contains two zones: ''[[#Zone 1: Fort Cedrian|Fort Cedrian]]'' and ''[[#Zone 2: Fort Cedrian Mausoleum|Fort Cedrian Mausoleum]]''.&lt;br /&gt;
|image=OB-Fort Cedrian.jpg&lt;br /&gt;
|imgdesc=Fort Cedrian&lt;br /&gt;
|region=Nibenay Basin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|right|Key to Maps|150px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Fort Cedrian Exterior.jpg|thumb|right|320px|Map of Fort Cedrian Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 27, 3&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Fort Cedrian'' (editor name FortCedrianMapMarker).  The entrance door is E of the marker, 10 feet away.&lt;br /&gt;
* 2 Road [[Oblivion:Bandit|Bandit]]s (each 67% probability melee Bandit, 33% archer Bandit) are near the entrance&lt;br /&gt;
* 0-2 [[Oblivion:Mud Crab|Mud Crab]]s are near the entrance&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Valley variety) is near the entrance&lt;br /&gt;
* 1 [[Oblivion:Nirnroot|Nirnroot]] is at location '''N''' on map&lt;br /&gt;
* 1 [[Oblivion:Bandit Dungeons#Chest 01|Chest 01]] (locked) is near the entrance&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 20 [[Oblivion:Bergamot Seeds|Bergamot]] plants, 7 [[Oblivion:Lavender Sprig|Lavender]] plants, 4 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants, 1 [[Oblivion:Motherwort Sprig|Motherwort]] plant, 1 [[Oblivion:Peony Seeds|Peony]] plant, and 3 [[Oblivion:Primrose Leaves|Primrose]] plants&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Fort Cedrian}}'' ==&lt;br /&gt;
[[Image:OB-Map-FortCedrian01.jpg|thumb|right|304px|Fort Cedrian]]&lt;br /&gt;
* This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
Standard Dungeon with little in the way of loot. One notable bonus from this zone is the Nirnroot.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 Campsite [[Oblivion:Marauder|Marauder]] (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])&lt;br /&gt;
* 1 Marauder Battlemage&lt;br /&gt;
* 2 archer Marauders&lt;br /&gt;
* 1 melee Marauder&lt;br /&gt;
* 2 [[Oblivion:Rat|Rat]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Nirnroot|Nirnroot]] at location '''N''' on map&lt;br /&gt;
* 1 [[Oblivion:Marauder Dungeons#Chest 01|Chest 01]] (locked)&lt;br /&gt;
* 2 [[Oblivion:Marauder Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 2 [[Oblivion:Marauder Dungeons#Chest 04|Chests 04]]&lt;br /&gt;
* The following '''[[Oblivion:Weapons|weapons]]''' will always be found: 1 Fine Iron Shortsword, 2 Iron Daggers, and 1 Iron War Axe&lt;br /&gt;
* The other following items will always be found: 1 Iron Shield, 1 [[Oblivion:Apple|Apple]], and 1 [[Oblivion:Potato|Potato]]&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
As long as the player is aware, then these traps shouldn't be too much of an issue. &lt;br /&gt;
* 1 [[Oblivion:Traps#Pressure Plate|Pressure Plate]] trigger at location '''E''' on map&lt;br /&gt;
* 2 [[Oblivion:Traps#Swinging Mace|Swinging Mace]] traps at '''F'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 2 doors (at '''D''' and '''C''') lead out of dungeon to Fort Cedrian Mausoleum and Fort Cedrian Mausoleum&lt;br /&gt;
* 1 Gate at '''G''' (locked): Unless you really want some leveled gold and a fine iron shortsword, dont waste your lockpicks on this door.&lt;br /&gt;
'''Other:'''&lt;br /&gt;
* 2 bedrolls at locations '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Fort Cedrian Mausoleum}}'' ==&lt;br /&gt;
[[Image:OB-Map-FortCedrian02.jpg|thumb|right|172px|Fort Cedrian Mausoleum]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
A great Boss level chest gaurded by a Boss level Marauder. Entering from the north door allows for easier access to the chest without having to fight through the 2 other [[Oblivion:Marauder|Marauder]]s. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 boss-level [[Oblivion:Marauder|Marauder]] at location '''A''' on map&lt;br /&gt;
* 1 Campsite Marauder (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])&lt;br /&gt;
* 1 archer Marauder&lt;br /&gt;
* 3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 boss-level [[Oblivion:Dungeons#Boss Chests|Chest]] (Marauder variety) at location '''B''' on map&lt;br /&gt;
* 1 [[Oblivion:Royal Cuirass|Royal Cuirass]] at '''E''': Although interesting, this enchanted iron cuirass is not worth a whole lot.  &lt;br /&gt;
* 2 [[Oblivion:Marauder Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Bandit Dungeons#Chest 04|Chest 04]]&lt;br /&gt;
* 1 [[Oblivion:Marauder Dungeons#Chest 04|Chest 04]]&lt;br /&gt;
* The following '''[[Oblivion:Weapons|weapons]]''' will always be found: 1 Fine Steel Dagger, 1 Fine Steel Warhammer, 3 Iron Arrows, and 1 Iron Dagger&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors (at '''D''' and '''C''') in/out of this zone, both leading to the zone ''[[#Zone 1: Fort Cedrian|Fort Cedrian]]''&lt;br /&gt;
* 1 Gate at '''F''' (locked)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Fort_Cedrian&amp;diff=440458</id>
		<title>Oblivion:Fort Cedrian</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Fort_Cedrian&amp;diff=440458"/>
		<updated>2009-06-15T03:19:19Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 1: ''{{Linkable Entry|Fort Cedrian}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Fort&lt;br /&gt;
|zones=2&lt;br /&gt;
|occupants=[[Oblivion:Marauder|Marauder]]s&amp;lt;br&amp;gt;(1 boss-level Marauder)&lt;br /&gt;
|treasure=1 [[Oblivion:Nirnroot|Nirnroot]]&amp;lt;br&amp;gt;1 boss-level [[Oblivion:Dungeons#Boss Chests|Chest]]&amp;lt;br&amp;gt;1 [[Oblivion:Royal Cuirass|Royal Cuirass]]&lt;br /&gt;
|locationcode=[[#Exterior|FortCedrianExterior]], [[#Zone 1: Fort Cedrian|FortCedrian01]], [[#Zone 2: Fort Cedrian Mausoleum|FortCedrian02]]&lt;br /&gt;
|location=Where the Yellow Road crosses over the Corbolo River.&lt;br /&gt;
|AddBelow=It contains two zones: ''[[#Zone 1: Fort Cedrian|Fort Cedrian]]'' and ''[[#Zone 2: Fort Cedrian Mausoleum|Fort Cedrian Mausoleum]]''.&lt;br /&gt;
|image=OB-Fort Cedrian.jpg&lt;br /&gt;
|imgdesc=Fort Cedrian&lt;br /&gt;
|region=Nibenay Basin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|right|Key to Maps|150px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Fort Cedrian Exterior.jpg|thumb|right|320px|Map of Fort Cedrian Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 27, 3&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Fort Cedrian'' (editor name FortCedrianMapMarker).  The entrance door is E of the marker, 10 feet away.&lt;br /&gt;
* 2 Road [[Oblivion:Bandit|Bandit]]s (each 67% probability melee Bandit, 33% archer Bandit) are near the entrance&lt;br /&gt;
* 0-2 [[Oblivion:Mud Crab|Mud Crab]]s are near the entrance&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Valley variety) is near the entrance&lt;br /&gt;
* 1 [[Oblivion:Nirnroot|Nirnroot]] is at location '''N''' on map&lt;br /&gt;
* 1 [[Oblivion:Bandit Dungeons#Chest 01|Chest 01]] (locked) is near the entrance&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 20 [[Oblivion:Bergamot Seeds|Bergamot]] plants, 7 [[Oblivion:Lavender Sprig|Lavender]] plants, 4 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants, 1 [[Oblivion:Motherwort Sprig|Motherwort]] plant, 1 [[Oblivion:Peony Seeds|Peony]] plant, and 3 [[Oblivion:Primrose Leaves|Primrose]] plants&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Fort Cedrian}}'' ==&lt;br /&gt;
[[Image:OB-Map-FortCedrian01.jpg|thumb|right|304px|Fort Cedrian]]&lt;br /&gt;
* This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
Standard Dungeon with little in the way of loot. One notable bonus from this zone is the Nirnroot.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 Campsite [[Oblivion:Marauder|Marauder]] (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])&lt;br /&gt;
* 1 Marauder Battlemage&lt;br /&gt;
* 2 archer Marauders&lt;br /&gt;
* 1 melee Marauder&lt;br /&gt;
* 2 [[Oblivion:Rat|Rat]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Nirnroot|Nirnroot]] at location '''N''' on map&lt;br /&gt;
* 1 [[Oblivion:Marauder Dungeons#Chest 01|Chest 01]] (locked)&lt;br /&gt;
* 2 [[Oblivion:Marauder Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 2 [[Oblivion:Marauder Dungeons#Chest 04|Chests 04]]&lt;br /&gt;
* The following '''[[Oblivion:Weapons|weapons]]''' will always be found: 1 Fine Iron Shortsword, 2 Iron Daggers, and 1 Iron War Axe&lt;br /&gt;
* The other following items will always be found: 1 Iron Shield, 1 [[Oblivion:Apple|Apple]], and 1 [[Oblivion:Potato|Potato]]&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
As long as the player is aware, then these traps shouldn't be too much of an issue. &lt;br /&gt;
* 1 [[Oblivion:Traps#Pressure Plate|Pressure Plate]] trigger at location '''E''' on map&lt;br /&gt;
* 2 [[Oblivion:Traps#Swinging Mace|Swinging Mace]] traps at '''F'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 2 doors (at '''D''' and '''C''') lead out of dungeon to Fort Cedrian Mausoleum and Fort Cedrian Mausoleum&lt;br /&gt;
* 1 Gate at '''G''' (locked): Unless you really want some leveled gold and a fine iron shortsword, dont waste your lockpicks on this door.&lt;br /&gt;
'''Other:'''&lt;br /&gt;
* 2 bedrolls at locations '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Fort Cedrian Mausoleum}}'' ==&lt;br /&gt;
[[Image:OB-Map-FortCedrian02.jpg|thumb|right|172px|Fort Cedrian Mausoleum]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 boss-level [[Oblivion:Marauder|Marauder]] at location '''A''' on map&lt;br /&gt;
* 1 Campsite Marauder (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])&lt;br /&gt;
* 1 archer Marauder&lt;br /&gt;
* 3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 boss-level [[Oblivion:Dungeons#Boss Chests|Chest]] (Marauder variety) at location '''B''' on map&lt;br /&gt;
* 1 [[Oblivion:Royal Cuirass|Royal Cuirass]] at '''E'''&lt;br /&gt;
* 2 [[Oblivion:Marauder Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Bandit Dungeons#Chest 04|Chest 04]]&lt;br /&gt;
* 1 [[Oblivion:Marauder Dungeons#Chest 04|Chest 04]]&lt;br /&gt;
* The following '''[[Oblivion:Weapons|weapons]]''' will always be found: 1 Fine Steel Dagger, 1 Fine Steel Warhammer, 3 Iron Arrows, and 1 Iron Dagger&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors (at '''D''' and '''C''') in/out of this zone, both leading to the zone ''[[#Zone 1: Fort Cedrian|Fort Cedrian]]''&lt;br /&gt;
* 1 Gate at '''F''' (locked)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Fort_Cedrian&amp;diff=440457</id>
		<title>Oblivion:Fort Cedrian</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Fort_Cedrian&amp;diff=440457"/>
		<updated>2009-06-15T03:14:29Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 1: ''{{Linkable Entry|Fort Cedrian}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Fort&lt;br /&gt;
|zones=2&lt;br /&gt;
|occupants=[[Oblivion:Marauder|Marauder]]s&amp;lt;br&amp;gt;(1 boss-level Marauder)&lt;br /&gt;
|treasure=1 [[Oblivion:Nirnroot|Nirnroot]]&amp;lt;br&amp;gt;1 boss-level [[Oblivion:Dungeons#Boss Chests|Chest]]&amp;lt;br&amp;gt;1 [[Oblivion:Royal Cuirass|Royal Cuirass]]&lt;br /&gt;
|locationcode=[[#Exterior|FortCedrianExterior]], [[#Zone 1: Fort Cedrian|FortCedrian01]], [[#Zone 2: Fort Cedrian Mausoleum|FortCedrian02]]&lt;br /&gt;
|location=Where the Yellow Road crosses over the Corbolo River.&lt;br /&gt;
|AddBelow=It contains two zones: ''[[#Zone 1: Fort Cedrian|Fort Cedrian]]'' and ''[[#Zone 2: Fort Cedrian Mausoleum|Fort Cedrian Mausoleum]]''.&lt;br /&gt;
|image=OB-Fort Cedrian.jpg&lt;br /&gt;
|imgdesc=Fort Cedrian&lt;br /&gt;
|region=Nibenay Basin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|right|Key to Maps|150px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Fort Cedrian Exterior.jpg|thumb|right|320px|Map of Fort Cedrian Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 27, 3&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Fort Cedrian'' (editor name FortCedrianMapMarker).  The entrance door is E of the marker, 10 feet away.&lt;br /&gt;
* 2 Road [[Oblivion:Bandit|Bandit]]s (each 67% probability melee Bandit, 33% archer Bandit) are near the entrance&lt;br /&gt;
* 0-2 [[Oblivion:Mud Crab|Mud Crab]]s are near the entrance&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Valley variety) is near the entrance&lt;br /&gt;
* 1 [[Oblivion:Nirnroot|Nirnroot]] is at location '''N''' on map&lt;br /&gt;
* 1 [[Oblivion:Bandit Dungeons#Chest 01|Chest 01]] (locked) is near the entrance&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 20 [[Oblivion:Bergamot Seeds|Bergamot]] plants, 7 [[Oblivion:Lavender Sprig|Lavender]] plants, 4 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants, 1 [[Oblivion:Motherwort Sprig|Motherwort]] plant, 1 [[Oblivion:Peony Seeds|Peony]] plant, and 3 [[Oblivion:Primrose Leaves|Primrose]] plants&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Fort Cedrian}}'' ==&lt;br /&gt;
[[Image:OB-Map-FortCedrian01.jpg|thumb|right|304px|Fort Cedrian]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 Campsite [[Oblivion:Marauder|Marauder]] (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])&lt;br /&gt;
* 1 Marauder Battlemage&lt;br /&gt;
* 2 archer Marauders&lt;br /&gt;
* 1 melee Marauder&lt;br /&gt;
* 2 [[Oblivion:Rat|Rat]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Nirnroot|Nirnroot]] at location '''N''' on map&lt;br /&gt;
* 1 [[Oblivion:Marauder Dungeons#Chest 01|Chest 01]] (locked)&lt;br /&gt;
* 2 [[Oblivion:Marauder Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 2 [[Oblivion:Marauder Dungeons#Chest 04|Chests 04]]&lt;br /&gt;
* The following '''[[Oblivion:Weapons|weapons]]''' will always be found: 1 Fine Iron Shortsword, 2 Iron Daggers, and 1 Iron War Axe&lt;br /&gt;
* The other following items will always be found: 1 Iron Shield, 1 [[Oblivion:Apple|Apple]], and 1 [[Oblivion:Potato|Potato]]&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
As long as the player is aware, then these traps shouldn't be too much of an issue. &lt;br /&gt;
* 1 [[Oblivion:Traps#Pressure Plate|Pressure Plate]] trigger at location '''E''' on map&lt;br /&gt;
* 2 [[Oblivion:Traps#Swinging Mace|Swinging Mace]] traps at '''F'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 2 doors (at '''D''' and '''C''') lead out of dungeon to Fort Cedrian Mausoleum and Fort Cedrian Mausoleum&lt;br /&gt;
* 1 Gate at '''G''' (locked): Unless you really want some leveled gold and a fine iron shortsword, dont waste your lockpicks on this door.&lt;br /&gt;
'''Other:'''&lt;br /&gt;
* 2 bedrolls at locations '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Fort Cedrian Mausoleum}}'' ==&lt;br /&gt;
[[Image:OB-Map-FortCedrian02.jpg|thumb|right|172px|Fort Cedrian Mausoleum]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 boss-level [[Oblivion:Marauder|Marauder]] at location '''A''' on map&lt;br /&gt;
* 1 Campsite Marauder (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])&lt;br /&gt;
* 1 archer Marauder&lt;br /&gt;
* 3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 boss-level [[Oblivion:Dungeons#Boss Chests|Chest]] (Marauder variety) at location '''B''' on map&lt;br /&gt;
* 1 [[Oblivion:Royal Cuirass|Royal Cuirass]] at '''E'''&lt;br /&gt;
* 2 [[Oblivion:Marauder Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Bandit Dungeons#Chest 04|Chest 04]]&lt;br /&gt;
* 1 [[Oblivion:Marauder Dungeons#Chest 04|Chest 04]]&lt;br /&gt;
* The following '''[[Oblivion:Weapons|weapons]]''' will always be found: 1 Fine Steel Dagger, 1 Fine Steel Warhammer, 3 Iron Arrows, and 1 Iron Dagger&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors (at '''D''' and '''C''') in/out of this zone, both leading to the zone ''[[#Zone 1: Fort Cedrian|Fort Cedrian]]''&lt;br /&gt;
* 1 Gate at '''F''' (locked)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440454</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440454"/>
		<updated>2009-06-15T02:52:09Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
* This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This is by far the most lucrative section of the cave. But it's also the section with the most guaranteed enemies and the only section with a trap. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
* This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This is the least useful zone of the cavern. Unless your really strained for loot, experience, or you really want to find an [[Oblivion:orc adventurer|orc adventurer]], this section is useless.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
* This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This zone has a lot of water and some underwater chests. For these parts, Water Breathing is highly recommended, especially if your character's speed is below 70. There are also many dead trees. This makes it a unique combat experience, increasing the difficulty for ranged characters to hit enemies. &lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''.&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''. Water breathing magic is highly recommended.&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''. Water breathing magic is highly recommended.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440453</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440453"/>
		<updated>2009-06-15T02:50:39Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
* This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This is by far the most lucrative section of the cave. But it's also the section with the most guaranteed enemies and the only section with a trap. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This is the least useful zone of the cavern. Unless your really strained for loot, experience, or you really want to find an [[Oblivion:orc adventurer|orc adventurer]], this section is useless.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
* This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This zone has a lot of water and some underwater chests. For these parts, Water Breathing is highly recommended, especially if your character's speed is below 70. There are also many dead trees. This makes it a unique combat experience, increasing the difficulty for ranged characters to hit enemies. &lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''.&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''. Water breathing magic is highly recommended.&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''. Water breathing magic is highly recommended.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440452</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440452"/>
		<updated>2009-06-15T02:50:17Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This is by far the most lucrative section of the cave. But it's also the section with the most guaranteed enemies and the only section with a trap. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This is the least useful zone of the cavern. Unless your really strained for loot, experience, or you really want to find an [[Oblivion:orc adventurer|orc adventurer]], this section is useless.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
* This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This zone has a lot of water and some underwater chests. For these parts, Water Breathing is highly recommended, especially if your character's speed is below 70. There are also many dead trees. This makes it a unique combat experience, increasing the difficulty for ranged characters to hit enemies. &lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''.&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''. Water breathing magic is highly recommended.&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''. Water breathing magic is highly recommended.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440451</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440451"/>
		<updated>2009-06-15T02:49:41Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This is by far the most lucrative section of the cave. But it's also the section with the most guaranteed enemies and the only section with a trap. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This is the least useful zone of the cavern. Unless your really strained for loot, experience, or you really want to find an [[Oblivion:orc adventurer|orc adventurer]], this section is useless.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests. For these parts, Water Breathing is highly recommended, especially if your character's speed is below 70. There are also many dead trees. This makes it a unique combat experience, increasing the difficulty for ranged characters to hit enemies. &lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''.&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''. Water breathing magic is highly recommended.&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''. Water breathing magic is highly recommended.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:NJDThanatos&amp;diff=440433</id>
		<title>User:NJDThanatos</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:NJDThanatos&amp;diff=440433"/>
		<updated>2009-06-15T00:44:13Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* A Little About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't know how to edit this page and make it look cool, so if you can help, message me!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A Little About Me ==&lt;br /&gt;
&lt;br /&gt;
I'm a Canadian 17 year old, and i love video games. My all-time favourite game is Oblivion, but i also enjoy the Halo series, Call of duty series, Fallout 3, KoToR 1 and 2, Mass Effect, Mechwarrior, Assassins Creed, Rock Band, Half-Life (and all its mods), and so many more i can't remember right now! I also love Airsoft, and if anyone knows of sites that will ship Airsoft guns to canada, please message me i have a lot of trouble getting a decent gun here.&lt;br /&gt;
&lt;br /&gt;
I mainly play Oblivion, but i have played morrowind as well. I play primarily as a stealthy character and usually enchant my armour so that I am invisible and can jump and explore without being disturbed by enemies. I love finding glitches, easter eggs and most of all, i love JUMPING. When im bored, i try to jump out of cities in the fewest amount of jumps. My best in Skingrad, the hardest to jump out of in my opinion, is 4 jumps. I'm also a chapel climber, and a skilled assassin.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Cheydinhal_Soldier&amp;diff=440432</id>
		<title>Oblivion talk:Cheydinhal Soldier</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Cheydinhal_Soldier&amp;diff=440432"/>
		<updated>2009-06-15T00:40:58Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Merge All the Unique Soliders? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge All the Unique Soliders? ==&lt;br /&gt;
&lt;br /&gt;
Someone should really create a page for all of the unique soldiers during the Great Gate quest to eliminate all the stubs. Anyone up for it? {{unsigned|NJDThanatos}}&lt;br /&gt;
:It's a good idea, and I'd imagine that's why all these pages have merge tags.  They could probably be turned into something resembling [[Oblivion:Mage_Scholar|this page]] without too much trouble.  I'm willing to give it a go.  Any suggestions for a page name? –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 19:43, 11 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:How about &amp;quot;Great Gate Unique Soldiers&amp;quot;? It could also be linked to the [[Oblivion:Great Gate|Great Gate]] section for easier navigation. [[User:NJDThanatos|NJDThanatos]] 15:40, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::''Defenders of Bruma''? That refers to the quest name ([[Oblivion:Defense of Bruma|Defense of Bruma]]), and not only the Great Gate. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 16:20, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I'm not sure if &amp;quot;Defenders of Bruma&amp;quot; is descriptive enough for someone searching for the topic, so what about, &amp;quot;Defense of Bruma: Unique Soldiers&amp;quot;?  that way it includes the name of the quest and what is discussed on the page.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Nephele&amp;diff=440430</id>
		<title>User talk:Nephele</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Nephele&amp;diff=440430"/>
		<updated>2009-06-15T00:26:00Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Helping in the Oblivion Places Redesign Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|'''Welcome to my talk page!''' [[User:Nephele#My Current Status|At the current time]], I am unlikely to respond quickly to any questions posted on my talk page. If you have any admin-related questions, please post those on the [[UESPWiki:Administrator Noticeboard|Administrator Noticeboard]]; for other questions, please ask one of the site's [[UESPWiki:Mentors|Mentors]]. |bgcolor=#FFFFCC}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Archives''':&lt;br /&gt;
* '''2006''': [[User talk:Nephele/Archive-2006-07|July and earlier]], [[User talk:Nephele/Archive-2006-10|August-October]], [[User talk:Nephele/Archive-2006-12|November-December]]&lt;br /&gt;
* '''2007''': [[User talk:Nephele/Archive-2007-01|January]], [[User talk:Nephele/Archive-2007-02|February]], [[User talk:Nephele/Archive-2007-03|March]], [[User talk:Nephele/Archive-2007-04|April]], [[User talk:Nephele/Archive-2007-05|May]], [[User talk:Nephele/Archive-2007-06|June]], [[User talk:Nephele/Archive-2007-07|July]], [[User talk:Nephele/Archive-2007-08|August]], [[User talk:Nephele/Archive-2007-09|September]], [[User talk:Nephele/Archive-2007-10|October]], [[User talk:Nephele/Archive-2007-11|November]], [[User talk:Nephele/Archive-2007-12|December]]&lt;br /&gt;
* '''2008''': [[User talk:Nephele/Archive-2008-01|January]], [[User talk:Nephele/Archive-2008-02|February]], [[User talk:Nephele/Archive-2008-03|March]], [[/Archive-2008-04|April]], [[/Archive-2008-05|May]], [[/Archive-2008-06|June]], [[/Archive-2008-07|July]], [[/Archive-2008-08|August]], [[/Archive-2008-09|September]], [[/Archive-2008-10|October]], [[/Archive-2008-11|November]]&lt;br /&gt;
'''Cookies''': [[User:Nephele/Cookie Jar|My cookie jar]]&lt;br /&gt;
&lt;br /&gt;
== About cleanup/mundane/clutter objects deletion ==&lt;br /&gt;
Hey, I've been quite inactive on the Wiki for a month or so and I came back to find all of my OPRP pages edited by you. This is not a complaint, btw. I understood most of your edits since they were of syntax and grammar and I agree with you. &lt;br /&gt;
&lt;br /&gt;
The only parts of your edits that I failed to understand were those relating to mundane/clutter objects deletion. I wanted to know which objects are classified as such so that you don't have to constatly go and edit the articles I edit because I keep on repeating the same mistakes. &lt;br /&gt;
&lt;br /&gt;
Thanks in advance&lt;br /&gt;
&lt;br /&gt;
--[[User:SerCenKing|SerCenKing]] 11:42, 4 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'd have to do some digging to figure out the exact definition of useful items used when first creating those pages.  But the basic idea was that items which serve no purpose, have a negligible value, and can be found in countless places aren't worth mentioning on the pages.  A reader is not going to go to a dungeon just to find a set of [[Oblivion:Miscellaneous Items#Scales|Scales]], and probably isn't even going to go back through a section if he/she finds out that he/she missed picking up some scales.  In my opinion, listing such items only decreases the value of the treasure lists: it becomes significantly harder for readers to identify what really is of interest if they have to wade through a long list of insignificant items.  It's hard for readers to realize that ''[[Oblivion:The Argonian Account, Book 4|The Argonian Account, Book 4]]'' is worth grabbing (because it's worth 25 gold) if it's buried in a list of a dozen other books that are only worth one gold each.&lt;br /&gt;
:In terms of figuring out what to skip, it's probably safe to skip: anything listed as [[Oblivion:Miscellaneous Items#Clutter|Clutter]] or [[Oblivion:Miscellaneous Items#Dishes|Dishes]]; any book that's described as &amp;quot;cheap&amp;quot; or &amp;quot;common&amp;quot; in its ID; most items that are worth less than 5 gold, unless they are useful.  Or, alternatively, you could assume that if it's not currently listed on the page and doesn't have any purpose, you should skip it, because a consistent definition of what to include was already applied to all of the dungeons.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:40, 6 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Perfect! Thanks for that, I suppose it will make both of our lives significantly easier. --[[User:SerCenKing|SerCenKing]] 06:11, 8 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Hey, sorry to bother again. I noticed that of all the pages that you went through you missed the [[Oblivion:Fort Cuptor|Fort Cuptor]] one. Since this was probably my worst-written page (in my opinion) I went ahead and did a major cleanup for it. Would you mind checking it out to see if I've done it right and in case I made any mistakes, as I probably have, could you please point them out? Thanks. --[[User:SerCenKing|SerCenKing]] 07:48, 8 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thanks alot Neph &amp;gt;.&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thanks for deleting my posts on The Ultimate Heist. Yes, that IP (24.226.23.56) is me. I was getting ticked off with the quest and was at the time, looking for help. Then again, you probably just thought it was vandalism. I guess you wouldn't care, but I finished the quest, and got the achievement. Thanks again for deleting my comments, try not to let it happen in the future ;) [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 02:40, 7 December 2008 (EST)&lt;br /&gt;
:And again! Thanks for deleting even more of my contribs. That was a legit glitch, Baurus was stuck for awhile. That was not a personal story, thank you very much, that was a glitch. Quit stalking my effin' contribs for christ sakes. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 02:42, 7 December 2008 (EST)&lt;br /&gt;
::Perhaps if you would post comments that actually had some relevance to the wiki, then I wouldn't have to delete them and all of our lives would be simplified.  The purpose of wiki talk pages is to discuss improvements that need to be made to the article, not to post free-association ramblings about everything that crosses your mind when you think of the quest.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:45, 7 December 2008 (EST)&lt;br /&gt;
::Blah blah blah. Meanwhile, on Path to Dawn, your comment was very...well...at a lack of a professional word at your level, it was wrong. The graphical glitch IS reproducible. I started a new save and did it a second time. By &amp;quot;loading-required door&amp;quot;, I mean the doors to bring up a load screen. I walked through way before Baurus did. I went back to get him and he followed me through. When I came through after him, his arrow was way off my compass, and as it turned out, he was already 2 doors ahead of me. I then noticed when he walked around, he had no walking animation, he simply stood in place and slid around the room, with a noticeable bounce added as if he was walking. I decided to knock him out, as that usually works for most glitches of this nature, and when he got up, he had the most stupidest pose I have every seen. I wish I had taken a picture. When I did attempt to while moving backwards, he seemingly fixed himself and walked normally again. Therefore, after re-producing this glitch twice, I do believe you are wrong. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 02:50, 7 December 2008 (EST)&lt;br /&gt;
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== Dissapearing Stuff ==&lt;br /&gt;
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Hi! i got a problem, sometimes when I kill people and creatures on Oblivion that have weapons sometimes the weapons fall through the floor and im stumped. can u help me? (ps im on Xbox360)--[[User:Prince of Madness|Prince of Madness]] 19:07, 8 December 2008 (EST)&lt;br /&gt;
:Please read the notice at the top of my talk page: I don't have the time right now to be answering non-wiki related questions.  In general asking general gameplay questions on user talk pages is not a good idea, because it tends to annoy the user you ask and makes it unlikely that anyone else will answer the question. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:57, 8 December 2008 (EST)&lt;br /&gt;
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== Lost Password ==&lt;br /&gt;
&lt;br /&gt;
Hi! i typed my password in to log in but it said inncorrect password! i tried it tons of times and it didnt work and I havent changed my password. help me.... --[[User:124.177.132.210|124.177.132.210]] 19:22, 8 December 2008 (EST)&lt;br /&gt;
:If you want someone to help you, it really is useful if you provide some amount of necessary information to make it possible for that person to help you.  Such as perhaps, your user name?  After wasting too much time on this, I was able to figure out that you're probably Prince of Madness.&lt;br /&gt;
:But in any case, there is nothing on the wiki that would have happened to mess up your password, especially not in the four minutes between your last logged-in edit and your first anonymous edit.  If you've forgotten your password, the only way to find out your password is to use the &amp;quot;email my password&amp;quot; feature on the login page.&lt;br /&gt;
:And since you've bugged me, may I also point out that edits such as [http://www.uesp.net/w/index.php?title=User:Daedryon&amp;amp;curid=55527&amp;amp;diff=383940&amp;amp;oldid=381560 this one] are completely unacceptable?  Editing other people's user pages is rude, and replacing people's user pages with ugly comments is particularly disrespectful.  If you continue to make such edits, it will lead to an official warning and, if necessary, your account and/or anonymous IP will be blocked because harassing other members of the community will not be tolerated. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:06, 8 December 2008 (EST)&lt;br /&gt;
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== Userpage vandalism ==&lt;br /&gt;
&lt;br /&gt;
That was not me. I only have 1 IP. 24.226.23.56 is me. Thanks for reverting. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 20:53, 8 December 2008 (EST)&lt;br /&gt;
::Also, I don't know if you noticed this, but the guy who made the above comment about his lost password, aka, &amp;quot;124.177.132.210&amp;quot; is the guy who vandalized my page, so do me a favour and block him. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 20:54, 8 December 2008 (EST)&lt;br /&gt;
:::Nevermind just read above, you did notice. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 20:54, 8 December 2008 (EST)&lt;br /&gt;
 &lt;br /&gt;
SO srry!! i was looking at ur userpage when i left for a bit and my brother came in a had some &amp;quot;fun&amp;quot;. ill make sure it never happens again. srry! --[[User:123.211.235.225|123.211.235.225]] 21:46, 11 December 2008 (EST)&lt;br /&gt;
::I don't believe that for a second. Many have tried the &amp;quot;it was my brother&amp;quot; excuse on me back on Wikia and Wikipedia, and it always ends up being that the person was lying. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 13:59, 12 December 2008 (EST)&lt;br /&gt;
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== Userpage Link ==&lt;br /&gt;
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Hi Nephele, concerning my edit to [[User:MilFandCookies89|this]], are you aware that there is an external link on that page? I dont think anything to do with the image being there and judging by the username and the fact there has been virtually on explanation for the page content i stick by my original decision to mark the page for speedy deletion. Feel free to correct me but i still have concern that this is nothing more than a spammer. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 02:35, 13 December 2008 (EST)&lt;br /&gt;
:Links to external sites are not automatically considered spam.  As stated at [[UESPWiki:Vandalism#Types of Vandalism|the vandalism policy]], spam is &amp;quot;the addition of any inappropriate links to articles for the sole purpose of advertisement&amp;quot;.  There are two external links on that user page, both of which lead to the same image that is shown on the page (and both of which I checked before removing the speedy deletion tag).  msplinks.com is simply a MySpace tool that creates redirects for links included in MySpace comments (a tool introduced specifically to combat spam); in this case the redirect points to photobucket.com, just like the displayed image.  There is nothing nefarious about posting external images on user pages.  Furthermore, this user is not going to benefit financially from somebody following either of the links, nor is the user going to benefit from any increase in the google rankings for photobucket.com or myspace.com.  So it is not obvious to me why the links qualify as spam, in particular in the context of a user page, where it's pretty hard for a link to be &amp;quot;inappropriate&amp;quot;.&lt;br /&gt;
:The even more fundamental problem, however, is that I do not see why the page qualifies for speedy deletion.  In order to be speedily deleted, a page must meet the [[UESPWiki:Deletion_Policy#Criteria for Speedy Deletion|criteria for speedy deletion]].  This isn't a minor bureaucratic requirement.  The whole basis of speedy deletion is that a few ''specific'' cases have been identified where there is ''never'' any possibility for a page to be mistakenly deleted.  This provides some justification for bypassing the usual wiki feedback and accountability mechanisms -- mechanisms which are an integral part of a community-controlled wiki.  Imagine if you were a new user who posted a user page only to find out an hour later that it had been speedily deleted: not only is the page gone, but you haven't even been given an opportunity to ask why it was deleted; you can't pull up the page history to see what discussion preceded the deletion.  Having recently been the victim of a server glitch that deleted some content I had posted to a work-related forum, I know very well just how frustrating it is to have your content removed without any explanation.  &lt;br /&gt;
:The reasons you posted for the speedy deletion were &amp;quot;spam, nonsense&amp;quot;.  Spam is not listed anywhere in the speedy deletion criteria, even if the page could be considered to be spam.  The nonsense and test page criteria do not apply to user pages, because users are encouraged to use their own user pages for experimenting with the wiki.  In short, as I said in my edit summary &amp;quot;Does not qualify for speedy deletion. Although the picture may be annoying, it's not spam and this is a user page.&amp;quot;  I'm still not aware of any information to change that assessment. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:32, 13 December 2008 (EST)&lt;br /&gt;
::Very well, having seen the reasons i admit now that i may have been a bit harsh in marking the page for deletion, i guess i just wasnt thinking straight art the time. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 13:30, 19 December 2008 (EST)&lt;br /&gt;
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== Code tags ==&lt;br /&gt;
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Ah, sorry about removing the code tags from the Timescale thing, it just didn't look like an inputtable code to me, but then again, I don't know anything about the console. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 23:41, 21 December 2008 (EST)&lt;br /&gt;
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== New Maps? ==&lt;br /&gt;
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You may have noticed that I uploaded some ZIP files today. They contain the various zoom levels for three possible new maps - Pale Pass, Paradise and Painted World. I've run the artifact-remover over them but I haven't done any kind of listing of items or creatures. If you think it's worth having these, one of us can do the location info. If not, feel free to speedy-delete the ZIP files. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:20, 22 December 2008 (EST)&lt;br /&gt;
:Yes, I noticed them.  I agree that adding them would be useful -- but the problem is how to do it.  The options that I can come up with are:&lt;br /&gt;
:* Create a whole new map link for them, e.g., uesp.net/maps/ppmap/ppmap.shtml.  Which also means behind-the-scenes a whole new database just to keep track of the icons displayed on the Pale Pass map, a new Daveh/ subpage to allow cartographers to edit it, etc.  On top of all that ugliness, it would just be incredibly awkward for anyone to use the maps.  We'd have to customize any maplinks that point to the ppmap/pamap/pwmap/whatever versions of the page.  Users on the obmap who do a search on &amp;quot;Pale Pass Fort&amp;quot; would be confused when it says no such place exists.  About the only advantage is that it would require minimal coding to implement.&lt;br /&gt;
:* Stuff the new maps into corners of the Tamriel map.  Means most of the images you uploaded would need to be redone -- along with most of the existing Tamriel tiles.  And it would still be a kludgy hack.  In particular, there'd have to be some ugliness to translate a submap's real x/y coordinates into a fake set of Tamriel x/y coordinates.  Not to mention, I'm not sure if the submaps would all fit into the available empty spaces -- especially if we later decide that the other worlds (in particular, all of the Oblivion worlds) should also be added.&lt;br /&gt;
:* Do it properly.  Have a world option on the main obmap that specifies which worldspace should be shown.  Have a dropdown box to allow users to select which world is displayed.  When doing a search or centeron command, have the obmap select the correct worldspace to display the requested location.  It's not a major amount of coding... but getting into redesigning the overall map interface (necessary at least to add in a dropdown selection box) makes me want to also tackle a handful of other updates based upon requests and common problems users have with the map (and also inspired by seeing a Fallout 3 google API map -- which in some ways has more problems than our map, but also adds some features we could benefit from).  Basically, there are multiple reasons to reorganize the UI, and I'd rather do it all at once instead of coming up with temporary hacks.&lt;br /&gt;
:In other words, I'm leaning towards option 3, but as with everything I just can't say when I'll have a chance to do anything. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
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:: I'd been thinking about option 1 but I'd agree that 3 would be best. I guess you mean the Planet Fallout FO3 map. The facility to turn things on and off is quite nice, and the mouseover balloons could be useful (at least, if the comments were more coherent than the ones on that map), but I think they've tried to map too much stuff and evidently don't understand the difference between fixed and random events.&lt;br /&gt;
:: I've extracted the city maps too, so we can eventually get high-res maps for those, but I still have the problem that my copy of the CS doesn't output all the detail on the map map. That means I can't add the city maps, remove the lines and dots, or fix that annoying blank tile. Until I can get my hands on a set of accurate DDSs (or ideally, BMPs) for the map, I'm a bit stuck on that.&lt;br /&gt;
:: While we're looking at this, what do you think about doing the Oblivion Planes maps too? That would pretty much complete the set (I don't see anybody minding if we don't map AnvilCastleCourtyardWorld or BloatedFloatAtSea. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:56, 11 January 2009 (EST)&lt;br /&gt;
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== Cold Flame of Agnon ==&lt;br /&gt;
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Could you take a look at that page and see if anything is out of place? An IP edited it several times, and I can't seem to figure out if he replaced everything after he vandalized, or if the guide is messed. Thanks! [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 14:57, 23 December 2008 (EST)&lt;br /&gt;
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== 2= ==&lt;br /&gt;
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So you mean add &amp;quot;2=&amp;quot; to the &amp;lt;nowiki&amp;gt;{{Columns|2&amp;lt;/nowiki&amp;gt;, for example &amp;lt;nowiki&amp;gt;{{Columns|2=&amp;lt;/nowiki&amp;gt; [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:48, 26 December 2008 (EST)&lt;br /&gt;
:No, right after that.  So &amp;lt;nowiki&amp;gt;{{Columns|2|2=...}}&amp;lt;/nowiki&amp;gt;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:55, 26 December 2008 (EST)&lt;br /&gt;
:: That's weird. It seems to cancel out the first &amp;quot;:&amp;quot; . See [[User:Daedryon/Sandbox|here]]. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 01:04, 26 December 2008 (EST)&lt;br /&gt;
:::I took the liberty of making the necessary change directly on your sandbox page.  The explanation of why it works gets into even more obscure details of wiki templates -- so hopefully just the fact that it works is enough explanation for now ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:25, 26 December 2008 (EST)&lt;br /&gt;
:::Thanks! :D I luff you :D [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 01:26, 26 December 2008 (EST)&lt;br /&gt;
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== EquinGirl ==&lt;br /&gt;
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Why shouldn't I view the page? If it's a complete list of item codes for the Console for the add.item command, I wanna see it and make my own subpage of it :P But yeah, I'm thinking we should keep a close eye on EquinGirl just incase... [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:10, 1 January 2009 (EST)&lt;br /&gt;
::Ooh, I just loaded it (by clicking on the 2nd version of the page's date) and it is a complete list. I've copied and pasted everything onto a page, now I just have to sort it. This subpage I'm making will be incredibly useful to me :D [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:14, 1 January 2009 (EST)&lt;br /&gt;
::::Eh, nevermind. Too much work. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:31, 1 January 2009 (EST)&lt;br /&gt;
:::::I added the edit summary/recent changes warning message because trying to view a diff that deletes 100+ kB from a page freezes your connection to the site, and permanently (well, at least until the server restarts) blocks one of the site's ports.  And please, please, do not post the list on the site, because that will just start the problems all over again.  Really, there are reasons why we don't have such mega-lists on the site, and it basically comes down to the fact that they break the site. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
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== Merry New Years! ==&lt;br /&gt;
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:(\ /)&lt;br /&gt;
:(°_o) &amp;lt;(HERRRRPA DERPP!)&lt;br /&gt;
:(u u)&lt;br /&gt;
:(u u)o&lt;br /&gt;
&lt;br /&gt;
Merry New Years from the brain damaged bunny! [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 01:11, 1 January 2009 (EST)&lt;br /&gt;
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== NPC Summary ==&lt;br /&gt;
&lt;br /&gt;
Hi. I checked the edit history of the NPC Summary template, and saw you were a big contributor to the page. I was wondering if it's possible to make my own template of it ([[User:Daedryon/NPCSummary|on this page]]), but without all the links, so there wouldn't be all these red links all over the template, when I put it on my userpage. Is it possible? [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 05:52, 1 January 2009 (EST)&lt;br /&gt;
:If you'd like to tackle it, I'd actually suggest creating a community-wide version (for example at Template:User_PC_Summary, or whatever name works for you).  There are a lot of users who've put that NPC summary on their user pages, so we really should create a proper user version of the template -- no red links, no categories, only include the features that users are interested in, make it possible to add new features users might want, etc.  I don't know whether it's easier to start by copying the existing template and ripping out all the unwanted stuff, or whether it's easier to start from scratch with something simple and build up -- I suppose I'll leave that up to you ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
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== Recent block ==&lt;br /&gt;
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Hi Nephele. Concerning you most [[User talk:86.45.157.251|recent block]] i have to ask exactly why you blocked this user? Daedryon issued a vformal warning after which the vandalism stopped so im not exactly sure why you blocked them for &amp;quot;vandalising the site '''despited being warned to stop'''&amp;quot; perhaps im missing something here but i just cant understand why they were bocked when they appeared to have stopped. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 10:21, 1 January 2009 (EST)&lt;br /&gt;
:I'd have to go with the old &amp;quot;Very rude vandalism deserves a ban&amp;quot; reason. I mean cmon, he put &amp;quot;In order to become a werewolf, you must suck a werewolves&amp;quot;...err...you know. He deserved the ban. Even after I reverted the edits, he continued. Once I warned him, he stopped, but the fact remains, he deserved a ban. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 10:28, 1 January 2009 (EST)&lt;br /&gt;
::Sorry, I didn't realize that the warning had been posted after the last of the vandalism; from the vandal's edit summaries I incorrectly assumed that he'd been warned and was then continuing to vandalize pages.   I've removed the block. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 10:35, 1 January 2009 (EST)&lt;br /&gt;
::::It's ok Neph, we still love you &amp;lt;3 [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 10:38, 1 January 2009 (EST)&lt;br /&gt;
:::::Glad we got that sorted. But just for the records Daedryon, &amp;quot;Very rude vandalism deserves a ban&amp;quot; thats rich coming from the person who issued the warning in the first place, thus implying that they should have a second chance. The reason we have a warning system is that its often enough to stop vandals on its own withuot having to resort to a block. Personally i find a big red banner much more intimdating than a block but thats just my opinion. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 10:42, 1 January 2009 (EST)&lt;br /&gt;
::I would have banned him myself if I had magical mod powers :3 [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 11:04, 1 January 2009 (EST)&lt;br /&gt;
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== Oblivion Places Redesign Project ==&lt;br /&gt;
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Hi Nephele, I'm on the Xbox 360 and I was wondering what information if any would be useful to this project when I am exploring places? {{unsigned|Gadianzero|1 January 2009}}&lt;br /&gt;
:I'm not sure I can say much more than what's already been said on the [[UESPWiki:Oblivion Places Redesign Project|project page]] -- in particular, the section on [[UESPWiki:Oblivion_Places_Redesign_Project#In-Game_Verification|In-Game Verification]].  It can basically all be done playing on the Xbox 360 -- the existing dungeon pages already contain most of the construction set-derived information that's possible.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
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== Just asking for permission, or you could do it also. ==&lt;br /&gt;
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Heh, I'm new to this soo... well I wen't to the administrator noticeboard because I accidentally clicked it on the recent changes page.. and then I wen't reading :p soo after a while I saw rpeh's name spelled reph 2 times! And I don't know if I can change that page or something soooo I'm asking you.. sorry if I bothered you for such a stupid thing XD. Byebye!&lt;br /&gt;
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- edit: sorry don't mind this, I'll ask one of the mentors, Byebye!&lt;br /&gt;
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--[[User:Darlan|-hiya!-]] 15:47, 4 January 2009 (EST)&lt;br /&gt;
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:Generally, you shouldn't edit other people's talk page posts, even in cases of typos or grammar errors; talk pages don't need to be maintained to the same standard as articles.  See [[UESPWiki:Talk Page|Talk Page]]s for more. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:52, 4 January 2009 (EST)&lt;br /&gt;
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== Martin's Armor Glitch ==&lt;br /&gt;
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Concerning [http://www.uesp.net/w/index.php?title=Oblivion:Glitches&amp;amp;diff=393339&amp;amp;oldid=392762| your deletion of my entry] into the [[Oblivion:Glitches]] page, I understand your desire to limit the types of glitches listed in this section to game-breaking bugs: to keep the section from exploding into a confusing list of every undesirable bug that one may encounter in the game. But I feel that limiting the acceptable list to that ''sole'' criteria is contrary to the nature and intent of the Problematic Glitches section, if not to the article in whole.&lt;br /&gt;
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I did not choose the 'Martin Armor Glitch' simply because it was my Flavor Of The Month or because it was the latest thing I chanced across while browsing the wiki. The glitch stuck in my mind because of unique and especially problematic elements of its nature. While its consequences are not as severe as the other glitches listed in this section, they are nonetheless undesirable and especially frustrating to new players who may not be able to save Martin. But furthermore it is the ''circumstances'' around it that separate it from many other undesirable bugs found in the game.&lt;br /&gt;
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Most quests as important to the story as Miscarcand are generally safeguarded from players accidentally upsetting the order of events: usually by locking dungeon or generating the quest item only after the quest is first activated. Miscarcand is an attractively large ruin that is visible from one of the most traveled roads in  Cyrodiil, and it has no such safeguards: a player can enter the ruins during normal exploration and they can pick up the Great Welkynd Stone when they reach the end of the dungeon. Now, ''why'' they would do such a thing is simple to explain: precedent has been established with several other quests that ''appear'' to be just like Miscarcand.&lt;br /&gt;
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We have several quests which are activated by chance encounters the player makes while exploring Cyrodiil: Revenge Served Cold, When the Vow Breaks, A Venerable Vintage, The Collector, and Seeking Your Roots. Miscarcand has every appearance of being just another of these same quests. But unlike a jade amulet; a bottle of Shadowbanish Wine; or the Rockshatter mace, all which initiate an independent quest, picking up the Great Stone is actually supposed to culminate one mission in the Main Quest. And by doing so, the player creates what is indeed a very problematic glitch.&lt;br /&gt;
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I'm not looking to open the floodgates and put every incidental glitch into the section. I don't think all the other smaller, problematic glitches carry the same insidious circumstances as Martin's Armor Glitch, yet ''if they did so,'' it's our responsibility as editors who build such a page to provide fair warning to players of those instances where their otherwise normal actvities will generate a situation which will later ruin their gameplay experience. —[[User:Dark Spark|Dark Spark]] 19:07, 10 January 2009 (EST)&lt;br /&gt;
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:I suppose in part it's that we disagree about how problematic that particular glitch is.  Having triggered the glitch myself, I know it's easy to accidentally pick up the Great Welkynd Stone.  But I also didn't find it particularly difficult to complete the main quest even with the glitch; it definitely did not ruin my gameplay experience.  My impression is that players are almost always going  to proceed to play the game even if they have the glitch -- rather than pull up an old save game from before getting the Welkynd Stone, just to get rid of the glitch.  And I suppose for me that's perhaps an indication that a problem glitch needs to be on the main glitches page: that players will absolutely not want to play the game any more after triggering the glitch.  Those are the glitches that are important enough to need extra warnings, to give readers an opportunity to know about them well in advance.&lt;br /&gt;
:For this glitch, I think readers are more likely to be interested in knowing about how to complete the quest given that they've triggered the glitch.  The place where readers are going to look for information in that case is the quest page.  Especially since it's very likely readers don't even know that Martin wearing robes is a glitch -- they're probably just surprised how easily Martin dies.  Therefore, I think it's more appropriate to document the glitch on the quest page (as has already been done) than to highlight it on the main glitches page. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:39, 10 January 2009 (EST)&lt;br /&gt;
::Then what is the express purpose of the Glitches page if it is '''not''' to give readers ''a quick index'' of links to particular problems they'll encounter? Mind you, I did not spell out the full mechanics of the glitch in the article, as neither do most of the glitches listed. But if a reader had the desire to gain forewarning of ''any and all'' game bugs they might encounter in the game, they are more likely to scan over the index of this one page rather than thumb through every single quest page in the hopes of picking up whatever info ''might'' just exist for that particular quest.&lt;br /&gt;
::Again, I don't like the idea of the page flooding up with numerous lengthy paragraphs over the slightest glitches while contributors step over their own toes repeating the same issues again and again, but if a strong argument presented in the above is not enough to overcome the criteria you've established for the page, then I ask how the page is best served by adhering to that criteria.—[[User:Dark Spark|Dark Spark]] 20:00, 10 January 2009 (EST)&lt;br /&gt;
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:::Sorry, but I still don't see what is so strong about your argument for including the quest on the article.  Your justification seems to be that the glitch can be triggered through standard gameplay -- but I don't really think that's the most important factor.  I think what's important for glitches listed under &amp;quot;Problematic Glitches&amp;quot; is that they trigger a serious '''problem''': one which makes it impossible to continue playing the game.  Or at least makes it impossible to complete a quest.  The glitch with Martin's armor does not prevent anyone from continuing with the game and does not prevent a player from doing any part of the game.  It just makes one quest more difficult -- it doesn't even make the quest impossibly difficult, and doesn't even add new restrictions (e.g., required character level, required character type, 200 acrobatics, etc.) on how the quest can be completed.&lt;br /&gt;
:::I'd say the purpose of the Glitches page is most definitely ''not'' to provide readers with a list of every glitch in the game.   Even just with one sentence summaries and links, the page would still be fifty times longer.  Furthermore, I don't think a lengthy list containing forewarnings of any and all possible game bugs would help readers.  Nobody would want to read through such a lengthy list, let alone try to remember any part of it (try reading through the UOP list of fixes for an example of what such a page could easily turn into).  All that readers would be likely to take away from such a list would be the message that it's impossible to simply play the game and enjoy it; that you need to spend the game worrying at every turn about whether there's a possible glitch.  However, I'd say that's definitely not an accurate impression of the game, and therefore we're not helping readers if we give them that impression.  A prioritized list of important glitches that absolutely need to be avoided is far more useful than a comprehensive list.&lt;br /&gt;
:::In my opinion, extra emphasis is needed when it is critical to know ahead of time about the glitch: glitches for which there is no reasonable option for how to deal with the glitch other than to reload an earlier saved game.  If the only way to deal with the glitch is to avoid triggering it, then it is important to be warned about the glitch ahead of time.  On the other hand, if readers are likely to continue playing their game even after triggering the glitch, then there's no real advantage in being warned ahead of time about the glitch.  You need to know how to continue with your game now that you've hit a problem, not be told how far back in time you need to go to find a clean save.  Furthermore, after the fact, if a reader has been unlucky enough to trigger a glitch, then I don't think the reader is going to look at the Glitches page.  At that point, the reader knows the name of the quest (or location) where the glitch occurs, and therefore can go straight to the quest/location page. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:50, 10 January 2009 (EST)&lt;br /&gt;
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:::: The Glitches page isn't an index, it's a refuge. Problems that don't go anywhere else go there, which means that the problem in discussion here is where it should be - on the quest page. I've had this problem too, but it's far more likely that one would encounter its fix by looking at place- or quest-related pages rather than a list of general glitches. Nephele is right - this glitch is already mentioned in the correct place. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:20, 11 January 2009 (EST)&lt;br /&gt;
:::::Is there a way to find all glitches at once, making a comprehensive index truly unnecessary?[[User:74.65.142.202|74.65.142.202]] 16:24, 11 January 2009 (EST)&lt;br /&gt;
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::::::In theory, a category could be created that lists all articles containing a glitch description.  But I doubt such a list would really be useful (it would only be a list of article titles; readers would have to pull up the individual articles and search through them to find any real information).  Or you could look at UOP's list of fixed glitches. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 10:08, 13 January 2009 (EST)&lt;br /&gt;
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== Weather is here... ==&lt;br /&gt;
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I'm only here long enough to say &amp;quot;I miss the nephster&amp;quot; (eye miss0r teh nephstarr?).  I hope to be back soon, but for the next few weeks I will not.  Shucksdarnit.  [[User:Uniblab|Uniblab]] 05:56, 12 January 2009 (EST)&lt;br /&gt;
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== External links ==&lt;br /&gt;
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Hi Nephele,  I was wondering what the policy on external links was?.  Someone added a link to a video on youtube for the [[Oblivion:Houses#Leyawiin|Leyawiin]] house showing the interior.  I wasn't sure so I didn't delete it.  ([[User:Gadianzero|Gadianzero]] 16:47, 15 January 2009 (EST))&lt;br /&gt;
:We allow external links, as long as they're relevant and useful.  In this case, I'm not really convinced that it's useful: I'd rather just play the game myself than watch somebody else's video of playing the game -- especially when the video is of someone playing the German version of the game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:21, 15 January 2009 (EST)&lt;br /&gt;
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== Persistant Vandalism ==&lt;br /&gt;
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This user keeps vandalizing the page.   72.92.86.160&lt;br /&gt;
:Nvm, I see you've taken care of it by the time I've finished posting this. ([[User:Gadianzero|Gadianzero]] 16:34, 21 January 2009 (EST))&lt;br /&gt;
::Thanks for cleaning up the vandalism.  But generally, it's not necessary to get in touch with an admin to deal with a vandal.  Whenever I'm active on the site, I'm keeping an eye on the recent changes page and in particular looking out for any edit summaries that mention vandalism; I'm sure the other admins have similar habits.  A notice on my talk page will only help alert me if I'm not active on the site at the time -- in which case, it's far more likely that another admin will get to it before I'm aware of the talk page notice or even the email. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:03, 21 January 2009 (EST)&lt;br /&gt;
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== Thank you ==&lt;br /&gt;
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{{Plate of Cookies|For your near constant, near thankless work on the wiki;  I hate to think where it would be without you!  Thank you!  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 01:20, 22 January 2009 (EST)}}&lt;br /&gt;
:Thanks, GuildKnight :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:52, 25 January 2009 (EST)&lt;br /&gt;
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== About CS inventory lists,spells and birthsigns ==&lt;br /&gt;
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Hey, I have recently started to work on expanding the [[Oblivion:Necromancer|Necromancer]] page to make it look more like the [[Oblivion:Bandit|Bandit]] page. My work so far is [[User:SerCenKing/Sandbox|here]]. I noticed you talking about leveled lists on a talk page and how complex they are... Well, same here! Most of the chart data I got is from the CS but some of it I don't understand, for example &amp;quot;Poison75&amp;quot;. I mean, I know its a poison but what is that &amp;quot;75&amp;quot;? I also can't get the percentages for items to appear,e.g. Black Soul Gem (50%). Finally, I'm having problems with the spells and birthsigns. The CS doesn't list the spells for some reason and only gives the Birthsign as &amp;quot;AbBirthsignNecromancer&amp;quot;. Help would be greatly appreciated ;) --[[User:SerCenKing|SerCenKing]] 11:34, 25 January 2009 (EST)&lt;br /&gt;
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:Thanks for tackling this project -- one reason it's been left unfinished for so long is that it requires a lot of digging through the CS, compiling information from a lot of different places, as you're discovering ;)&lt;br /&gt;
:Some general information about leveled lists can be found [[Oblivion:Leveled Lists|here]].  In general, with a leveled list name such as &amp;quot;Poison75&amp;quot;, the 75 indicates that there is a 75% chance that the items (in this case, poison) will appear.  However, that's just a naming convention followed by the developers; the percentage is actually controlled by a parameter in the leveled list.  If you open up the leveled list in the CS, there's a parameter shown (I think it's called &amp;quot;Chance none&amp;quot;... I don't actually use the construction set directly too often any more); for a leveled list such as Poison75, that box should be &amp;quot;25&amp;quot; -- saying there's a 25% chance that nothing will appear (and therefore a 75% chance that something will).&lt;br /&gt;
:The CS does list all of the spells.  For any NPC, there's a tab listing the spells (which I'm guessing you've found if you've found that the Birthsign is listed as AbBirthsignNecromancer).  Most of the spells are leveled spells, so the entry in the necromancer's spell list contains the entry &amp;quot;LL2Necromancer100&amp;quot;.  To decode that, you need to look in the leveled spells section of the CS, where it shows that LL2Necromancer100 is equivalent to two conjuration spells, two destruction spells, and one restoration spell -- all of which are themselves leveled lists.&lt;br /&gt;
:As for the birthsigns, most NPCs don't have birthsigns in the same sense as the player character (see [[Oblivion:NPCs#NPC Statistics]]) -- many NPCs have no birthsign at all, and those that do have a birthsign generally don't take it from the standard 13 [[Oblivion:Birthsigns|birthsigns]] available to the player.  NPC necromancers have their own special birthsign, AbBirthsignNecromancer, aka the &amp;quot;Necromancer Birthsign&amp;quot;.  To decode what the birthsign actually does, you need to look it up in the spells section of the CS, where you'll find that it's 50pts Fortify Magicka and 33% Resist Poison.&lt;br /&gt;
:Also, some feedback on your sandbox while I'm here.... The undead you have listed don't really belong there.  They're creatures that can appear in place of necromancers in some cases -- just as dogs can appear in place of [[Oblivion:Bandit|Bandit]]s, which is mentioned on the bandits page, but doesn't mean that dogs are listed in the bandit tables.  On all of the dungeon pages, the entries list necromancers and undead separately (for example, the entry would state &amp;quot;0-6 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)&amp;quot;). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:52, 25 January 2009 (EST)&lt;br /&gt;
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:::Right, thanks. I've however noticed that the CS doesn't provide any percentage for Potions... I also looked up the spell lists on the CS and did find the 'spell package', in 'Leveled Spells'. However there are still some bits that are obscure: firstly, I can't get the actual Spell Effects for the spells, e.g. it says 'LL1RestorationMajor'. So is that Restore Health, Absorb Health or what? Secondly, what do 'Major' and 'Minor' mean? Thirdly, the 'spell package' is a Leveled spell so why do some spells include 'lvl' and some don't? Sorry if these seems like a whole load of questions but as you dig deeper the questions just start multiplying! --[[User:SerCenKing|SerCenKing]] 16:48, 26 January 2009 (EST)&lt;br /&gt;
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{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
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|[[Image:OB-CS-Leveled Items.jpg|thumb|Leveled Items]]&lt;br /&gt;
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|[[Image:OB-CS-Leveled Spells.jpg|thumb|Leveled Spells]]&lt;br /&gt;
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::::I'm not sure what you by the &amp;quot;CS doesn't provide any percentage for Potions&amp;quot;.  Every leveled list (i.e., everything shown in the Item-&amp;gt;LeveledItem section of the CS) has a value listed under &amp;quot;Chance None&amp;quot;.  For example, the LL1NPCPotionRestoreHealthNecromancers list used by Necromancers is shown in the first screenshot on the right.  In the blue circle is the Chance None box, which in this case is 50% (a 50% chance that ''nothing'' will appear, which also happens to mean there's a 50% chance that something will appear).  Everything in the Necromancer inventory that has a green-box-style icon is a leveled list; to find out the percentages you need to look up the list.  The only thing in this necromancer's inventory that is not leveled is the NecromancerRobe; since it's not leveled it is guaranteed to appear.&lt;br /&gt;
::::As for spells, again, it's a matter of digging through the many layers of leveled lists.  Anything whose name starts &amp;quot;LL&amp;quot; is going to be a leveled list. LL0 lists are the lowest level lists, containing only actual items/spells; LL1 lists contain LL0 lists; LL2 lists contain LL1 lists.  So in the second screenshot, LL2Necromancer100 contains LL1 lists such as LL1RestorationMajor.  To decode LL1RestorationMajor you need to pull it up in the CS, where you'll see that it contains a set of LL0 lists such as LL0RestoreHealthMajor100.  Finally, that LL0 list contains actual spells (listed with simple &amp;quot;S&amp;quot; icons, without a question mark).  Those spells are listed in the Spells section of the CS, and pulling up any individual spell will show its actual spell effects.  In this case, it's the standard [[Oblivion:Spells#Heal Major Wounds|Heal Major Wounds]] spell: 25 pts Restore Health on self.&lt;br /&gt;
::::For identifying leveled lists the most important clue is the icon.  Anything whose icon is a green box containing a question mark is a leveled list item, regardless of its name (although the name generally starts with LL).  Anything whose icon is an S with a question mark is a leveled spell, again regardless of its name.  The names generally follow conventions simply so that the developers don't always have to pull up the actual list to figure out what it means, but the names are ultimately less important than the actual data.  (And as you get familiar with the naming system, you don't need to pull up the actual lists as much, either).  &amp;quot;Lvl&amp;quot; in a name normally means that the list always provides the best quality items at a given level (i.e., the &amp;quot;Calculate for all levels &amp;lt;= PC's level&amp;quot; box is not checked) -- although in a case such as LL2NecromancerLvl100 the checkbox that matters is in the LL0 lists (the ones where levels actually appear).  So LL2NecromancerLvl100 means that it's constructed from LL1_Lvl100 lists, which are constructed from LL0_Lvl100 lists (such as LL0RestoreHealthMajorLvl100, where the only difference from LL0RestoreHealthMajor100 is the &amp;quot;all levels&amp;quot; checkbox, see the green circle in the screenshot).  &lt;br /&gt;
::::I hope that helps without being completely confusing! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:35, 26 January 2009 (EST)&lt;br /&gt;
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:::::Thanks a lot, now I can clearly see the light! ;) Really appreciated that, I've probably learnt more thanks to you and those screenshots in two days than in 6 months on my own! The work now is basically finished and I'll be transferring the whole load to the Necromancer page shortly. What kinda makes me feel like a dumbass is that, for some unknown reason, I went from Keys to MiscItem without noticing that magic LeveledItem! Thanks again. --[[User:SerCenKing|SerCenKing]] 14:25, 27 January 2009 (EST)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
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::::::A picture is worth a thousand words :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:29, 27 January 2009 (EST)&lt;br /&gt;
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== Andasreth images ==&lt;br /&gt;
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Okay, now which project page were you pulling the rule that says that each level of a map must be on its own image?  Because our standard practice for Morrowind maps is to combine them onto a single image, as stated on the last note in [[UESPWiki:Morrowind_Redesign_Project#Image_Standards_for_Internal_Maps|this section]].  It's makes much more sense to have the cells all together on the map, particularly when the individual cells are often very small and would by themselves contain no useful information.  (Seriously, [[:Image:MW-Map-Andasreth Propylon Chamber.jpg|This image]] is completely unnecessary.  There's nothing in it, and never will be.  The only thing you could possibly add would be which propylon pylon transports you where, but I think [[:Image:MW_Map_Andasreth.jpg|my version]] does a more-than-adequate job of that.  And when you consider a map like [[:Image:MW_Map_Valenvaryon.jpg|this one]], which contains half a dozen such cells with almost nothing of note in them, it seems ridiculous to insist that every one of them be its own individual image.  This isn't the OPRP here.  Most locations in Morrowind only have one cell, and those that don't, the maps are much smaller and fit perfectly fine on a single image. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:14, 25 January 2009 (EST)&lt;br /&gt;
:That's what was discussed on the [[UESPWiki_talk:Morrowind_Redesign_Project#Restart|project talk page]]; given there was no disagreement, I was assuming that was still the plan.  I'd also previously tried to point you to that discussion.  If you have a disagreement with what was discussed there, you could have brought it up there at any time. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:25, 25 January 2009 (EST)&lt;br /&gt;
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== Thanks... ==&lt;br /&gt;
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{{Cookie|message=Thanks a lot for the great help you have given me and many others by providing such detailed and thorough answers to our many questions. The Necromancer page wouldn't be what it is without you.... Thanks again ;)}} --[[User:SerCenKing|SerCenKing]] 17:06, 27 January 2009 (EST)&lt;br /&gt;
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== &amp;quot;Nonsense&amp;quot;? ==&lt;br /&gt;
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&amp;quot;Lesbia quoque linguam Catulli amat&amp;quot; is Latin; it means &amp;quot;Lesbia also loves the language of Catullus&amp;quot;, in response to the Latin comment &amp;quot;sed amo linguam Catulli&amp;quot; (&amp;quot;but I love the language of Catullus&amp;quot;).&lt;br /&gt;
It's actually a pun; &amp;quot;lingua&amp;quot; can mean both &amp;quot;language&amp;quot; and &amp;quot;tongue&amp;quot; (as in the part of the body); Lesbia was the codename Catullus used in many of his poems to refer to a lover, probably [http://en.wikipedia.org/wiki/Clodia Clodia]. It's not often you find someone on the Internet who's studied Latin, and I felt it necessary to respond; I didn't sign because I haven't yet registered an account on the wiki, and it felt redundant putting an IP address next to the comment.&lt;br /&gt;
Sorry if I caused confusion, but I hope you can understand my comment was a little bit more in-depth than just &amp;quot;nonsense&amp;quot;, as I imagine it might seem to a non-classicist. [[User:80.6.81.224|80.6.81.224]] 09:03, 28 January 2009 (EST)&lt;br /&gt;
:Thanks for the Latin lesson -- and the implicit assumption that I have no understanding of Latin, despite studying Latin for five years and being fluent in Italian.  In other words, I understood your comment when I deleted it.  However, sexual puns would not be appropriate on the wiki in English; the fact that the pun was in Latin does not somehow sanitize it.  Nor does it make the comment any more relevant to the discussion.  &amp;quot;Nonsense&amp;quot; is the generic description I use when undoing most edits that are foolish and inappropriate.  Treating me like an idiot isn't helping to convince me that I should have acted any differently.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:12, 28 January 2009 (EST)&lt;br /&gt;
:: Revera linguam latinam vix cognovi. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:30, 28 January 2009 (EST)&lt;br /&gt;
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== Worm Anchorite ==&lt;br /&gt;
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Ok, I might understand that maybe Rpeh didn't make any ONPCRP edits, although the page creation did look like some to me, but saying &amp;quot;nobody really has&amp;quot; quite puzzled me. The edit just before the one by Rpeh is mine and I think the edit summary is quite self explanatory. What is the difference between that page and, for example [[Oblivion:Arterion|this one]]? The general info is there, the quests are, the unique dialogue, the inventory and the AI are there and you say &amp;quot;nobody really has&amp;quot;? Sorry if this sounds a bit ticked off, I'm simply puzzled... --[[User:SerCenKing|SerCenKing]] 11:52, 29 January 2009 (EST)&lt;br /&gt;
: Your edit is a good start, but one of the ideas of the project is to stop using sections as much as possible and combine everything into more flowing text. A better example than Arterion is [[Oblivion:Ambroise Canne|Ambroise Canne]], where there's unique dialogue as well as a full schedule (incidentally, I'd love to hear what other people think about that one and the few others I've done so far). The most important thing is that you shouldn't ever sign anybody else's name. Apart from anything else it means that the checking state of the project can get skipped. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:53, 29 January 2009 (EST)&lt;br /&gt;
:: I see your point and I've acted accordingly. I've edited both the Worm Anchorite and [[Oblivion:Baeralorn|this]] page, trying to follow the same format as Ambroise Canne's one, especially in regards of unique dialogue. Can I now sign up my name on the tag, even only for 'dialogue'? --[[User:SerCenKing|SerCenKing]] 13:19, 29 January 2009 (EST)&lt;br /&gt;
:::Sorry, I missed that earlier edit when I scanned the history.  But as rpeh said, you shouldn't be signing other people's names, and when it looks like the entire block was simply cut and paste from another page, it's hard to be sure how many of the details are actually relevant for the new page.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:29, 29 January 2009 (EST)&lt;br /&gt;
::::You can always add yourself to the template; the worst that can happen is that the person doing the checking takes it off again. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:34, 29 January 2009 (EST)&lt;br /&gt;
:::::Right, thanks for clarifying, I'll update the tags then. Just wondering if Rpeh wanted the 'honour' to be listed as having written the 'quests', 'invetory' etc. In that case, of course, I'll let him do the updating. ;) --[[User:SerCenKing|SerCenKing]] 13:43, 29 January 2009 (EST)&lt;br /&gt;
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==Recent Blocking==&lt;br /&gt;
Hey, I was wondering if we might just want to block 199.202.104.233 indefinitely. I'm pretty sure it is an open proxy, as it has been caught on the French Wikipedia and a repeat troll on the official forums used a very similar IP to join once ( 	199.202.104.227). Really, I'd wager all of those 'argonians are niggers' edits IPs are proxies.--[[User:Ratwar|Ratwar]] 15:29, 3 February 2009 (EST)&lt;br /&gt;
:I'm also assuming that all of those edits are being done by the same editor. However,  I couldn't see any evidence that it's an open proxy (even French wikipedia never identified it as an open proxy, just a repeat vandal).  I'm personally not comfortable with placing an indefinite block on an IP based solely on an unsubstantiated hunch that it's an open proxy, especially when the IP has only made a single edit to the site.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:44, 3 February 2009 (EST)&lt;br /&gt;
::Alright, I see your point.--[[User:Ratwar|Ratwar]] 15:49, 3 February 2009 (EST)&lt;br /&gt;
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==mysql error==&lt;br /&gt;
Yeah, over in the chat room, we found that any none logged in user that tries to access the [[Oblivion:Necromancer's_Moon|Necromancer's Moon]] page gets a mysql error. Since you have some limited server access, is there anything you can do to fix it?--[[User:Ratwar|Ratwar]] 20:12, 3 February 2009 (EST)&lt;br /&gt;
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== Hello. ==&lt;br /&gt;
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You deleted my edit on the page [[Oblivion:Gripes/Persuasion and Speechcraft]]. Your reasoning was &amp;quot;less gripe, and definitely not done to get 21 skills (see previous games).&amp;quot; I have a few questions about this. First, what do you mean by &amp;quot;less gripe?&amp;quot; This is a gripes page, is it not? Is there some limit to the quantity or degree in which we are allowed to gripe? Secondly, I've never played any other Elder Scrolls game, but I can't see how anything that could possibly be contained in those games could automatically be indicative of the fact that there is no way that in this particular game, the developers were specifically trying to get 21 skills for equal division amongst attributes and specializations, unless this 21 skill/7 attribute (minus luck)/3 spec arrangement has also been used in other games, and if that's the case, then perhaps they organized it this way prior for the very same reason. All in all, it seems to me like any issue you had with my gripe could have been handled with a reply instead of a total deletion of my personal feelings on this particular aspect of the game, particularly on a page that is not designed, necessarily, to be informative, but more of a forum on a particular topic (complaints about the game). I don't know you personally, but it comes off like you didn't like my comment, and so you just deleted it because you are an administrator and I am not and you can do that. I'm not saying that's why you did it, I'm just saying that's what it seems like, but perhaps you have your reasons. I look forward to a reply.&lt;br /&gt;
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:I was in the process of updating my edit summary when I accidentally hit the enter key, resulting in the incomplete edit summary.  If I recall correctly, I was trying to say &amp;quot;Baseless gripe&amp;quot;.  Since your original edit was made anonymously, it wasn't clear that you would ever even visit the site again, let alone check the page's edit history.  Therefore, going to extra lengths to explain the edit summary (i.e., with a dummy edit, or an entry on the talk page) seemed unlikely to serve any purpose.&lt;br /&gt;
:You claimed there was &amp;quot;no rational reason&amp;quot; when in fact there are many rational reasons.  You claimed that the only possible reason would be because the developers wanted to have 21 skills.  However, in [[Morrowind:Skills|Morrowind]], both [[Morrowind:Mercantile|Mercantile]] and [[Morrowind:Speechcraft|Speechcraft]] were skills -- and Morrowind had 27 skills, which were not neatly arranged with 3 skills for each attribute.  In [[Daggerfall:Skills|Daggerfall]], Mercantile existed, along with both Etiquette and Streetwise.  In other words, these skills clearly predate Oblivion's 21 skills, were created independently of any 21/7/3 configuration for skills, and have already been condensed down from three skills to two -- not, as you claim, separated from one skill into two.  So I don't see any foundation or justification for your assertion.  In other words, it's a baseless gripe.&lt;br /&gt;
:Furthermore, the gripes articles are not forums.  They are still wiki articles; in other words, the information on the articles should have some purpose and should be relevant to the site's readers.  Replies to gripes are most appropriate when the gripe is one that many readers have stated, and therefore many readers will be interested in the reply.  A response directed towards the single contributor who submitted the gripe does not belong on the article; at that point, it's a personal discussion that only two people will want to read. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:13, 8 February 2009 (EST)&lt;br /&gt;
::I don't think I said that it was the only possible reason to have them separated into two different skills, only that it seemed that way. I don't know, I'm too lazy or perhaps not petty enough to go look up the edit history. Probably too lazy. Anyway, although I disagree with your reasoning, I respect your position and therefore remain compliant...for now &amp;gt;:D. Thanks for the swift reply, and sorry I keep forgetting to sign my edits. [[User:Kronos o|Kronos o]] 03:14, 8 February 2009 (EST)&lt;br /&gt;
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== Deleting Oblivion glitches ==&lt;br /&gt;
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Hey. You deleted the entries I posted on the Oblivion glitches page. Not to complain, but I think we should talk about this. Go back to the history and take a look at the related video. It's quite obviously an anomaly in the game physics - just look at the size of the staircase and the distance and height of the jump. I've tried it myself and it's completely reproducible.&lt;br /&gt;
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The other entries also seem unfairly deleted. The swimming on land glitch I posted is different from the other swimming on land glitch - there is a related video about this on YouTube by user oblivionglitches. Take a look for yourself and try it out - it works to 100% effect, while others don't or are difficult to do.&lt;br /&gt;
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I can also personally vouch for the &amp;quot;dying in midair&amp;quot; glitch. I've tried this on both Xbox 360 and PS3, and it happens on both. It's also an anomaly because the character dies without any impact or contact with a surface. When a character passes out in midair, he/she appears to fall much more slowly but the game registers a normal falling acceleration, causing a premature, midair death if the jump was performed at a lethal height. If this isn't a glitch, I don't know what is.&lt;br /&gt;
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:As it says at the top of [[Oblivion:Glitches/Proposed]]:&lt;br /&gt;
::''Entries must describe a glitch, i.e., some type of game malfunction that results from normal play. Obscure or exploitable game features do not belong here.''&lt;br /&gt;
:and&lt;br /&gt;
::''Glitches that are caused by console commands or other forms of cheating are not glitches.''&lt;br /&gt;
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:Therefore, jumping a longer-than-usual distance after fortifying your speed by 480 points is not a glitch.  It's just a natural consequence of standard game mechanics after pushing the game to insane values by virtue of using another glitch (i.e., drinking more than four potions, not to mention duplicating to get enough skooma). There's an equation that dictates how far you will jump based upon your speed and acrobatics.  If you plug in an extremely large value for speed, of course the equation is going to spit out an extremely large value for the jump: the problem isn't with the equation, but with the input speed.  Or put a different way, if your character has super-human characteristics, then it's not surprising that the game turns your character into Superman.  How exactly are you determining what is a standard jump for a person running at 60 miles per hour?&lt;br /&gt;
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:As for swimming in air, even if the details of what you are different, the chances are that the fundamental game glitch is the same: there is one coding problem/developer oversight that results in an incorrect animation being displayed, even if there are different ways of triggering it.  Therefore, creating separate sections for each different sequence of actions doesn't really help anyone.  The existing section should be updated or improved, rather than adding redundant information.&lt;br /&gt;
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:Finally, anything that is justified by &amp;quot;the shits and giggles are worth it&amp;quot; doesn't belong on the article, in my opinion.  The purpose of the Glitches page isn't to provide a list of obscure ways for you to entertain yourself; the page is supposed to describe problems with the game.  Having a set of dying animations play in an unusual order when you do an unusual sequence of events (again, triggered by another glitch) isn't a problem: you're still dead; you were supposed to die.&lt;br /&gt;
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:If you want to create silly videos from the game and post them on youtube, you're free to do so.  But just because your videos are based on Oblivion doesn't mean that the videos automatically deserve to be advertised on UESP.  The site's articles are supposed to provide information that other readers are interested in learning (and other readers doesn't just mean a dozen of your friends -- it means a significant fraction of the site's readers).  Filling the articles with obscure information only makes it harder for the majority of readers to find the useful information that is buried amidst the flood of obscure details.&lt;br /&gt;
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:In fact, this discussion is really just serving to convince me that we need to [[Oblivion talk:Glitches#Updated Guidelines|update the guidelines]] on the glitches page, in order to explicitly make it clear that these types of entries do not belong.  If you have a problem with the guidelines, you're going to have to convince the entire community, not just me, that a change is needed; my talk page isn't the place to do that. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:48, 9 February 2009 (EST)&lt;br /&gt;
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:::Thanks for the reply. Before I go on, let me say that I read your page and saw everything you've done here on the site, and I'd give you a plate of (real) cookies if I could. You're right - quality and usability are major concerns because of the intrinsic nature of a Wiki. However, in my opinion it's still a collaborative environment which means that sharing and collaboration should be ''encouraged'', and leaving it up to one person to decide what gets put in and what doesn't seems very anti-Web 2.0. Now that you've explained it, I do agree with most of what you say, but judging from some of the comments above, as well as with my experience here, I will bring up the following points:&lt;br /&gt;
&lt;br /&gt;
:::1) ''The existing section should be updated or improved, rather than adding redundant information.'' If it was a question of organization, then maybe it should have been flagged rather than deleted. Unorganized information is still better than no information. If you're concerned about usability, then maybe it should be separated from the other glitches, to keep it away from people looking for real glitches. Deleting is bad because it sends the wrong message, as I observe from some angry comments above, discourages the sharing of information, and removes information that might forever be lost because the original author might never return. If something ''must'' be deleted, then it should be left for the community to decide.&lt;br /&gt;
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:::2) ''Finally, anything that is justified by &amp;quot;the shits and giggles are worth it&amp;quot; doesn't belong on the article, in my opinion.  The purpose of the Glitches page isn't to provide a list of obscure ways for you to entertain yourself; the page is supposed to describe problems with the game.  Having a set of dying animations play in an unusual order when you do an unusual sequence of events (again, triggered by another glitch) isn't a problem: you're still dead; you were supposed to die.'' First of all, it's &amp;quot;normal play&amp;quot; because passing out in midair and dying before hitting the ground can happen naturally - the &amp;quot;potion glitch&amp;quot; with skooma was just an easy way to trigger it for purposes of reproducibility. Also, your rationale makes sense, but it wasn't explicitly stated on the page. I couldn't have known that dying animations playing &amp;quot;in an unusual order&amp;quot; wouldn't count as a glitch. As you mention later on, the guidelines need to be updated to remove any doubt. Glitches have to be explicitly and comprehensively defined. &lt;br /&gt;
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:::3) ''Or put a different way, if your character has super-human characteristics, then it's not surprising that the game turns your character into Superman.  How exactly are you determining what is a standard jump for a person running at 60 miles per hour?'' I don't, but as the title of the page says &amp;quot;Proposed&amp;quot;, I felt it necessary to submit what looked like extraordinary physics (even for someone running at 60 miles per hour) for others with access to under-the-hood knowledge to verify. If it wasn't the place to do this, then the title is misleading, especially because there is another page for verified Oblivion glitches. [[User:173.68.117.70|173.68.117.70]] 02:31, 10 February 2009 (EST)&lt;br /&gt;
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== Thank You! ==&lt;br /&gt;
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Thank you for [http://www.uesp.net/w/index.php?title=Oblivion:Official_Plug-ins&amp;amp;diff=0&amp;amp;oldid=406288 this]!  Didn't know you could do that.  A straight indent was what I was actually looking for at first, but in my experiments, I thought a bullet might look even better and just couldn't get it to work.  Now I'll know how for future.  Thanks again. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 19:12, 15 February 2009 (EST)&lt;br /&gt;
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== Hello ==&lt;br /&gt;
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New to this wiki but not to wikis in general. Since I just got done reverting all that vandalism I thought I'd read the article on vandalism itself (which I conveniently learned about after reverting vandalism on it!) I saw [[UESPWiki:Messages#Vandalism|this]] neat page and thought I'd try it out. Too bad I took too long reading it and you beat me to it :P --[[User:98.213.150.63|98.213.150.63]] 20:48, 15 February 2009 (EST)&lt;br /&gt;
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==I agree with user below==&lt;br /&gt;
Your deleting pages because they dont live up to your expectations when your judging us,..We do our best to improve and you delete our things when we aren't being &amp;quot;redundant&amp;quot; you just can't see our point, apparently,..No, she woulden't care because shes being idle as to delete pages that hardly have been seen by anybody besides her then complains,..This is a fantastic site, and your delting posts that we are getting more experienced in, and deleting our things in a way, drives uf from this amazing site,..My only question; WHY?&lt;br /&gt;
:I originally placed the proposed deletion template on your page, Nephele only expanded it. I know you're only trying to help out, but starting a duplicate page is pointless. It would be more appropriate for you to expand the original [[Oblivion:Knights of the Thorn|Knights of the Thorn]] page rather than create another. Thanks.--[[User:Willyhead|Willyhead]]&amp;lt;sup&amp;gt;[[User talk:Willyhead|/t]]&amp;lt;/sup&amp;gt; 17:41, 19 February 2009 (EST)&lt;br /&gt;
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::I've already answered &amp;quot;why?&amp;quot; on your talk page.  Reading the site's guidelines, and reading the site's existing articles, really would be helpful if you'd like to contribute productively to the site. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:45, 19 February 2009 (EST)&lt;br /&gt;
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===Neph, you need to stop abusing your power===&lt;br /&gt;
You deleted 5 of my edits, none of them offensive. What yyou consider &amp;quot;Redundant&amp;quot; we consider helpful and actually, nobody needs to live up to your little &amp;quot;expectations&amp;quot; so stop deleting my pages with nothing wrong in them,..Sense you have ENOUGH complains, like one below, dont waste your time on good pages,.. {{unsigned|Oblivionisfly|19 February 2009}}&lt;br /&gt;
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===YOU ARE VERY ABUSIVE===&lt;br /&gt;
Neph, im sick of you; you went rhough all of my pages and marked them bad. You shoulden't be a kodorator, your ruining the site. I don't need to contribute,..Well I hope you are happy, even though you probabl are, im no longer contributing,..Thanks a lot Neph,..Ur suich a great pal,.. {{unsigned|Oblivionisfly|19 February 2009}}&lt;br /&gt;
:Before you accuse Nephele of abusing their powers, you should read the rules and see how you can improve your articles to the point where they will be accepted. Nephele has put a bunch of links to editng guides and tutorials on your talkpage; I suggest you read them instead of saying they're &amp;quot;silly little expectations&amp;quot; and expect any edit you make to be automatically kept. --[[User:98.213.150.63|98.213.150.63]] 18:41, 19 February 2009 (EST)&lt;br /&gt;
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::If the facts in your multiple spam-like posts were true, then perhaps I'd take them seriously.  Or if you could bother to take the time to spell critical words in your posts correctly (for example, I'm not a &amp;quot;kodorator&amp;quot; and I don't think I'd want to be one), or otherwise bother to make your posts comprehensible, they'd have a bit more credibility.  Nevertheless, to cover a few basic errors that I could decipher within your posts:&lt;br /&gt;
::* I didn't go &amp;quot;rhough&amp;quot; all your pages and mark them bad.  Of the five articles you have edited during your time here, I'm only responsible for undoing the edits on two of those pages: [[Oblivion:Scrolls]] and [[Shivering:Greenmote]].  Of the other three pages you've edited, Rpeh marked &amp;lt;nowiki&amp;gt;[[Oblivion:Mythic dawn cult|one]]&amp;lt;/nowiki&amp;gt; for deletion; Willyhead undid your edits on [[Oblivion:Skooma Den]] and marked [[Oblivion:Knights of the thorn]] for deletion.  I'm not singlehandedly responsible nor am I the sole editor to conclude that your work does not meet the site's guidelines.&lt;br /&gt;
::* For both of the pages where I undid your edits, I provided multiple reasons for my actions in my edit summaries [http://www.uesp.net/w/index.php?title=Shivering%3AGreenmote&amp;amp;diff=407196&amp;amp;oldid=407194 here] and [http://www.uesp.net/w/index.php?title=Oblivion%3AScrolls&amp;amp;diff=406447&amp;amp;oldid=406445 here]).  There were many things wrong with those edits, and lashing out at me is not going to fix those problems.&lt;br /&gt;
::* This site has guidelines, such as [[UESPWiki:Style Guide]], for the content on the site's articles; those guidelines have been adopted based upon community discussions and therefore represent the preferences of the entire community.  Ensuring that our site's articles follow those guidelines is not abusive.  In fact, the community expects the site's administrators and patrollers to patrol edits and maintain the site's quality; decisions to give members additional authority are are directly based upon their understanding of the site's guidelines.  You haven't even tried to argue that I've misinterpreted the site's guidelines.  Rather, your complaint appears to be based on rejection of the site's guidelines -- for which you somehow blame me.&lt;br /&gt;
::* Before you started your series of tirades against me, the two actions that I had taken were ''not'' deletions of your work, but rather were attempts to provide you with explanations and advice: I provided you with advice on your talk page, and I added an extra explanation for another editor's proposed deletion of one of your articles.  How exactly is trying to help you &amp;quot;very abusive&amp;quot;?  Based upon that, and the fact that you have apparently ignored every other post and suggestion that I've made, I'm done trying to reason with you.  If you don't want feedback, if you don't want to pay any attention to other editors' responses to your questions, and if you thank people for their responses with this kind of abuse, then you really can't expect anyone on the site to have any interest in helping you. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:52, 20 February 2009 (EST)&lt;br /&gt;
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:Ok, so I'll admit, I was angry when I saw your note undoing all of my edits. I half-read your explanation, then I checked your user page.  I was on by blackberry and I saw your userpage had complaints. I was looking forward to reading about what an abusive tyrant you were.  Before I did, though, I actually read what you had written (when I had a full-size computer) and noticed that you were right (I made incorrect edits) but that there was also a factual error on the site.  Neph was just as quick to acknowledge that there were some help pages that needed correcting.  I came away from the experience realizing that no one likes to have their edits un-done, but best not to get angry until you've seen the whole story. I'm a new contributor, so I know I have lots to learn. [[User:Mstefaniak|Mstefaniak]] 21:26, 17 April 2009 (EDT)&lt;br /&gt;
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== Marauder Page ==&lt;br /&gt;
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Hey, Neph. I've been rewriting the [[Oblivion:Marauder|Marauder]] page, very much like the [[Oblivion:Necromancer|Necromancer ]] and [[Oblivion:Conjurer|Conjurer]] ones. I've finally finished doing it all [[User:SerCenKing/Sandbox|here]] but I have a doubt: if you look at the original page it is set  up differently from the [[Oblivion:Bandit|Bandit]] page, with no table but sections for every variety. The pictures are also in the sections instead of a the end and finally there are tables with the IDs for each variety. My question is: do I follow this layout or do it like the Bandit page? I mean, all the other pages are done that way; I though that a table would make more sense than sections and that IDs weren't really necessary. Thoughts? Objections? Feedback? --[[User:SerCenKing|SerCenKing]] 14:30, 21 February 2009 (EST)&lt;br /&gt;
:Hey, me again, I would like to proceed with finishing this project by copying the info but I would really value your input. Should I just go on with it or not? --[[User:SerCenKing|SerCenKing]] 17:15, 25 February 2009 (EST)&lt;br /&gt;
::Sorry it's taken me a while to respond -- it's been so impossible to use the site most of the time lately that I keep giving up on editing before I'm able to get everything I'd like to do.  So I'm just getting around to what happened in the first week of February right now ;)&lt;br /&gt;
&lt;br /&gt;
::I agree that a more consistent layout is needed for the pages on generic NPCs.  Overall, I do prefer the layout of the Bandit page -- although that shouldn't be too surprising given that I put together a lot of it, and therefore it provides the information that I typically look for, and it's arranged in a way that makes sense to me.  Trying to be objective, though, some of the reasons behind my preferences are:&lt;br /&gt;
::* I don't think that the individual FormIDs for each generic NPC are necessary.  Even using the console, there's almost no reason why you'd need those IDs, especially since to control any specific NPCs you encounter, you need to use the randomly-determined RefID, not the BaseID.&lt;br /&gt;
::* Nor do I think that a list of all the specific race/level/gender combinations is really useful.  The NPC you encounter in any situation is randomly determined and furthermore, there's no way to figure out which specific NPC is standing in front of you (the name is simply &amp;quot;Bandit&amp;quot; no matter what the NPC's level; even if you figure out the NPC's race and gender, the level is still unknown; if you use the console to figure it out, then you don't need the wiki article at that point).  So from the reader's point of view, I think it's actually more informative to provide summarized statistics, such as the range of possible levels.  Or, in other words, when I look at the tables on the (current) Marauder page, I end up just scanning the tables to extract the range of possible levels and I never use the individual entries, so why not save readers the trouble and present the information that way to start with?&lt;br /&gt;
::* I think that listing the equipment in a table makes it easier to find the information and, in particular, makes it easier to compare the equipment carried by the different NPC varieties.  If all I'm interested in is the weapon, I can just scan that one column if the information is in a table; if it's in a paragraph, then I need to read the whole paragraph.&lt;br /&gt;
::* On the other hand, I can see that moving all of the images to the bottom of the page makes the page less attractive visually.  I don't think that trying to add the images next to the table would work: on narrow monitors, the table contents would be too squeezed; on wide monitors, the images would force the rows to be taller.  In either case, it would be more difficult to see all the table contents at once, and therefore harder to intercompare the various rows.  However, based on [[UESPWiki:Content Over Style|Content Over Style]], I think that the eye-candy is a lower priority, and therefore moving the images to the bottom for the sake of the table is an acceptable trade-off.&lt;br /&gt;
&lt;br /&gt;
::Having said all that, however, there are a few improvements that I think could perhaps be made to the layout:&lt;br /&gt;
::* On your new Marauder page, I'd suggest adding a single image at the top of the page (as done on the Bandit page) in order to restore a bit of visual appeal.&lt;br /&gt;
::* Did some of the images get lost in the reorganization?  About half seem to be missing....&lt;br /&gt;
::* It would be useful to incorporate some of the NPC class information onto the article.  I don't know that the individual skills need to be spelled out (as done on the current Marauder page), but somehow explicitly stating the individual classes, with links to the appropriate entries on the [[Oblivion:NPC Classes|NPC Classes]] page, would make the information available for anyone who is interested.  I'm not sure how best to do that, however: adding an extra column to the table seems excessive.  Perhaps put the class in parentheses under the name (since the rows are already more than one line tall)?  Or else provide them in the introductory text?  It might take some experimenting to see where it fits best in the layout.&lt;br /&gt;
&lt;br /&gt;
::Thanks for all the work you've been doing on the site! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:46, 26 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for the suggestions: I've added the image at the top of text; although I've had to recycle one from the gallery and I've got all of the pictures on. The rest, I pretty much agree with you: IDs and levels aren't really important. In regards to the Marauder NPC Classes I added them as links in the text, rather than in table. Would you mind checking my sandbox again to see if it is better? --[[User:SerCenKing|SerCenKing]] 14:19, 26 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: I don't really like the Marauder page either - and I'm speaking as the person who basically made it look the way it does. I certainly wouldn't do that these days. Having said that, I'm not a huge fan of the Bandit page either. I much prefer the [[Oblivion:Dremora|Dremora]] page that Timenn set up, which offers a combination of the best bits of both (mainly from the Bandit page, I'll freely admit). I know the resistances aren't necessary on a marauder page, but Timenn's version does link images to classes, which the Bandit page doesn't do, and keeps an introduction, which helps break up the page and is more friendly than a bit list.&lt;br /&gt;
:::: I know the variation in Dremora is more easily splittable than marauders and bandits, but I still think it's a better starting point. As it stands, the new proposal is still not something I'll like more than about 60%, although that's better than the current version.&lt;br /&gt;
:::: And yes, I know this would be better on the article's talk page, but I'm replying here for the moment because it's probably on watch lists. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:05, 26 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Except there's ''a lot'' on the Dremora page that doesn't translate to a page such as Marauder -- far more than just the resistances.  For Dremora, you only have one race and one level offset (and basically only one gender).  You also only have one name (e.g., &amp;quot;Dremora Churl&amp;quot;) that covers multiple different classes (melee, archer, and mage) -- which is why the images are divided by class.  Other than the Valkynaz, you're unable to loot the armor, whereas bandits and marauders are frequently targeted specifically to get their armor.  Since the type of Dremora you face is leveled, there's a meaningful limit to the health range of any given Dremora.  All Dremora have some type of spells, whereas only Marauder Battlemages have spells.  In other words, I'm just having a hard time seeing how the Dremora page can be used as a starting point for a page such as Marauder, or even seeing what specifics on the Dremora page could be adapted to the Marauder page.  Although I suppose coming up with any new page layout is SerCenKing's job, not mine ;)&lt;br /&gt;
:::::As for the current sandbox version of the Marauder page, it looks good to me at this point.  Thanks for making those changes. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:06, 26 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Hello Nephele! You probably don't remember me anymore, I remember you praised me a long time ago for teaching myself how to upload NPC pictures and add them while keeping the page in a certain style. Anyways, I am back after a long hiatus and would like to rearrange my user page. A first step would be to add those &amp;quot;badges&amp;quot; you have on YOUR page. (You know, being from the UK, Canada, being a female, etc...). Is there a particular part of this website where there is a list of those icons? I can't seem to find it! Thanks! --[[User:Vartan|Vartan]] 00:31, 25 February 2009 (EST)&lt;br /&gt;
:[[UESPWiki:Userboxes]].--[[User:Ratwar|Ratwar]] 00:45, 25 February 2009 (EST)&lt;br /&gt;
:: Thanks! I had no idea that was how they were called! -- [[User:Vartan|Vartan]] 00:55, 25 February 2009 (EST)&lt;br /&gt;
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==hello Nephele==&lt;br /&gt;
I saw that you erased many of my edit that I did with good will! even thou the bruma sign/shield was a real informative text with real info about its swedish IRL opposite. The annoying fan edit was a bad misstake by me and I understand why you erased it but if you are so quick on the ´´erase´´ button why havent you erased my text about styrbjorn. please dont erase my little styrbjorn edit or any other swedish related edits in the future. have a good future/the naggy swede{{Unsigned|Jarpasmannen|1 March 2009}}&lt;br /&gt;
:Ummm, excuse me? I had nothing to do with erasing your edit about the Bruma sign (the only edit of yours that I removed from [[Oblivion:Bruma]] was [http://www.uesp.net/w/index.php?title=Oblivion%3ABruma&amp;amp;diff=410153&amp;amp;oldid=410048 this one], and please don't even try to tell me that belongs on an article) and I had nothing to do with removing anything you may have added to [[Oblivion:Adoring Fan]].&lt;br /&gt;
:Before going around and making accusations, it would really help if you first learned how to use the history page by clicking the tab that says &amp;quot;History&amp;quot; at the top of the article (for example, [http://www.uesp.net/w/index.php?title=Oblivion:Bruma&amp;amp;action=history for Bruma] or [http://www.uesp.net/w/index.php?title=Oblivion:Adoring_Fan&amp;amp;action=history Adoring Fan]).  Furthermore, threatening and harassing other editors is really not a good way to convince editors that your content has any merit.  If you want to explain to editors why your edits belong on an article, it's best to provide an explanation or some reasons -- or to at least show that you've read the reason given for deleting the content and provide some type of counterargument.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:10, 1 March 2009 (EST)&lt;br /&gt;
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== About removal of Total Encumbrance Incorrect ==&lt;br /&gt;
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I do agree that my edit was best removed as I have now found the Feather#bug section and can see that it 100% describes the effect I was seeing.  &lt;br /&gt;
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One point I feel could be worth adding to the Feather#bug section is that the bug also affects enchanted items.  The existing page provides detailed information about how the feather effect is implemented in terms of spells and it also mentions why permanent abilities would not work but it does not mention that it affects enchanted items in the same way. I feel it would benefit by adding a reference to &amp;quot;enchanted items&amp;quot; near the &amp;quot;cast your spells/drink your potions&amp;quot; words.&lt;br /&gt;
&lt;br /&gt;
I will not go and edit that page as I am new to this Wiki and do not want to add further comments that are duplications of information already present somewhere, but do get back to me if you feel that it is worth me implementing the edit proposed above. {{unsigned|GreenBandit}}&lt;br /&gt;
&lt;br /&gt;
:Good point.  I went ahead and added the information to [[Oblivion:Feather#Bug]] -- along with a lot of other tweaks that I happened to notice while I was re-reading the page.  But if you feel any more changes to the description would be helpful, please feel free to edit the article.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:42, 7 March 2009 (EST)&lt;br /&gt;
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:Excellent edit, I agree that the section is now much improved. [[User:GreenBandit|GreenBandit]] 12:18, 8 March 2009 (EDT)&lt;br /&gt;
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== problem with my talk page ==&lt;br /&gt;
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hi i just wanted to ask if you could help me out i cant seem to add to my talk page it says tha i am trying to edit protected article or somthing is it possible it could be the big warning on my talkpage stopping me from editing please help urgent--[[User:NathanTHipgrave|NathanTHipgrave]] 12:22, 11 March 2009 (EDT)&lt;br /&gt;
:The 'big warning' on your talk page is a warning message which also happens to be a protected section. This means that a user felt that it was necessary to make sure that you wouldn't edit the warning. If you can't edit your talk page, its simply because you're trying to edit the warning. --[[User:SerCenKing|SerCenKing]] 12:35, 11 March 2009 (EDT)&lt;br /&gt;
::Make sure you're clicking the edit tab at the top, and not the edit button to the right of the &amp;quot;Warning&amp;quot;.  I just tested it, and it lets me edit your talk page when logged out, but not the warning itself.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 16:09, 11 March 2009 (EDT)&lt;br /&gt;
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== Need Someone to check my pages that I added to ==&lt;br /&gt;
Hi Nephele I need you to see if there ok. {{unsigned|Ephraim|25 March 2009}}&lt;br /&gt;
&lt;br /&gt;
:Sorry that is me I realized it when I went to sleep last night -- Ephraim[[User:Ephraim|Ephraim]]&lt;br /&gt;
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::Any edits you make will get looked over by a patroller when there's somebody who has the time to do it.  You are free to check the history of the pages to see what happens to your edits.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:27, 25 March 2009 (EDT)&lt;br /&gt;
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== recharging weapons thank you! ==&lt;br /&gt;
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Hi Nephele! Thank you so much for helping me out with the recharging weapons. There is so much information on this wiki (and it being my first wiki, besides Wikipedia) that sometimes I have a really hard time trying to figure out where I need to go to find the information I need. i really appreciate the help!  --[[User:MeBetter87|MeBetter87]] 19:39, 25 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You're welcome :) If you have ideas for how to make it easier for new players such as yourself to use the site, feel free to make suggestions -- or even make edits (this is a wiki, after all)!  I hope you enjoy the site, and have fun playing. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:51, 25 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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== Thank you Nephele ==&lt;br /&gt;
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thanks for telling me abount this information sorry about my Idioticness.&lt;br /&gt;
Again thank you. [[User:Ephraim|Ephraim]]&lt;br /&gt;
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== sorry ==&lt;br /&gt;
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jeez sry didnt know it was that big of a deal&lt;br /&gt;
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[[User:Rjo7124|Rjo7124]] 16:15, 26 March 2009 (EDT)&lt;br /&gt;
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== I am not providing information on increasing Attributes nor the pitiful 55.5 maximum character level for console ==&lt;br /&gt;
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First and foremost I would like to point out I am playing on console so I am always looking for ways to push the limits of my character, legitemately or illegitamely. I have not provided information on increasing Attributes. I have however provided information on the true maximum level despite whatever delusions you may have based on any calculator developed. Which from my understanding the maximum character level is 43.5 (Khajiit with all stealth skills) or 55.5 (Nord with all mage schools). Based on Normal game bounds, however through 708 hours of gameplay I have discovered a way to exceed the boundaries of that, namely my Ice blue Argonian that is level 1025. (I am only giving an example using the method posted on the page I created) infamy in the excess of 100,000, with all skills maxed out at 255 (since I do not want them to be reset). If given time I can edit this page, though I barely seem to get 2 hours in order to perfect the page. I have added quite a bit to the main bulk, as well as a See Also section. You are probably wondering why I didn't explain this in the History, quite frankly I wanted to explain it to the person that had the problem with my page in the first place. I've written FAQs for Gamespot (Not for Oblivion) and it takes a few hours to flesh out a page, sheesh. Thank you for your time.[[User:Chronic|Chronic]] 14:21, 29 March 2009 (EDT)&lt;br /&gt;
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:Your article is not going to be deleted within hours, as you would find out if you bothered to read any of our site's policies, for example [[UESPWiki:Deletion Policy]].&lt;br /&gt;
:Furthermore, you still haven't addressed the primary reason why the article was proposed for deletion: the information belongs on an existing article that already covers the information, not on a new article.  The biggest single difference between a wiki and Gamespot FAQs is that wiki articles are written by multiple editors, so that a single article contains everything that ''all'' of the editors know.  We do ''not'' want to have multiple overlapping articles, each written by a separate editor, and each containing only that one editor's knowledge.  &lt;br /&gt;
:Finally, since you've started this talk page discussion, could I also suggest that you spend more time checking facts before putting them into articles?  It makes it much easier for other editors to believe the information you're posting if the information is not riddled with your incorrect guesses about what you think should happen in the game (e.g., repeatedly telling readers that it is possible to create custom reanimate spells, or telling readers that it's possible to get the bloodworm helm after the related quest is complete).  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:36, 29 March 2009 (EDT)&lt;br /&gt;
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:Console players can, After gaining it on 3 characters I believe that is sufficient testing. It has taken me anywhere from 1 to 18 tries in order to recieve it. As for the custom reanimation spell I am sorry I have been able to make custom spells from the effects of a Greater Power before so I only assumed as I haven't taken the time to gain that particular Power since I had the Staff of Worms. I will remove that information at once if you haven't already. As for placing that information on an already existing page I did several searches to find if there was a page that mentioned a maximum level and I couldn't find one, other then the Leveling page which my information didn't really fit under any category provided. The closest thing after that would be glitches given that exceeding level 255 without being reset is a glitch, but after reading your page I realize you don't want every Tom, Dick, and Harry posting every glitch they find in Oblivion since there is quite a few. While I reading the reasons for proposed deletion. I am providing information on the level cap, which to my searches and my knowledge only my created page comes up when I look for the level cap, or maximum level I will however place that information in the leveling Wiki if you so prefer. However the wiki page is to explain the level cap, and then surpass it. Redundant Permastub? well redundant is your opinion, and if its a permastub then it isn't going anywhere so why are we fighting? heh. Written in first person, sorry about that I'm not used to writing in 3rd person or independent party like you wish I can convert it to what you want if you so prefer. I can of course divide this information and place it in pages you deem fit, I can also see how you do not want people to abuse the Oghma Infinium like I did so I can remove that if you find it disdainful? Your are the mentor after all.&lt;br /&gt;
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== SQL Error ==&lt;br /&gt;
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Hi Nephele, I just got a SQL error on doing a search.  I'm guessing you'd take care of that, but let me know if this should go to Dave instead.  To duplicate the error yourself, type &amp;quot;prior maborel's paint horse&amp;quot; into the search window and hit Enter or click on Go (Search works fine).  I'm assuming it's the '''s'' that's the problem. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 00:54, 30 March 2009 (EDT)&lt;br /&gt;
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:Thanks for pointing that out -- a silly mistake on my part ;) I've fixed the code, along with a few other issues that had been on my todo list, and passed it along to Daveh so the fix can be installed.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:56, 30 March 2009 (EDT)&lt;br /&gt;
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== Hey Nephele just a quick, random question. ==&lt;br /&gt;
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first off i see you on talk pages quite alot. you are obviously a busy person. I just wanted to ask how you come up with names for your characters? i never seem to think of any and give them stupid names like &amp;quot;guy&amp;quot; or &amp;quot;tom&amp;quot;. hope you reply soon. (if at all!) thanks :)&lt;br /&gt;
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== Concerning Skooma ==&lt;br /&gt;
&lt;br /&gt;
Not that it really matters to me any, but the reason I changed the &amp;quot;Oblivion:Skooma&amp;quot; link to &amp;quot;Lore:Skooma&amp;quot; is because the 'Oblivion specific' version doesn't really exist. There's a page on it, yes, but when you try to edit the Oblivion:Skooma page, it makes changes to Lore:Skooma instead. This means that the 'Oblivion specific' page contains things that are not Oblivion specific (Such as Skooma prices in Morrowind), and makes it impossible to change. In fact, after having tried to edit the Oblivion version of the Skooma page to make it more 'Oblivion specific', I had to revert my changes since it made them to the Lore version instead.&lt;br /&gt;
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Again, it doesn't really matter, but I thought it would be less frustrating to potential editors if it was done the way I had. Simply 'fixing' the Oblivion page would work too, but I don't have the authority or knowhow to do that. [[User:67.60.187.161|67.60.187.161]] 18:24, 13 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Actually, it does contain plenty of Oblivion-specific information: the sections on [[Oblivion:Skooma#Skooma in Oblivion|Skooma in Oblivion]] and [[Oblivion:Skooma#Skooma Availability|Skooma Availability]] contain information that are only pertinent to the game of Oblivion, and therefore that information does not appear on other pages such as [[Lore:Skooma]].  Oblivion players who want more information on Skooma are going to find that information only on [[Oblivion:Skooma]], which is why that is the appropriate link to use on any Oblivion page.&lt;br /&gt;
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:The first section of the Oblivion skooma article is transcluded from the Lore article -- which is commonly done on many of our articles.  However, that is just one section of the article, and clicking the edit link at the top of the Oblivion article allows you to edit the Oblivion article, just like any other article on the site.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:03, 13 April 2009 (EDT)&lt;br /&gt;
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== Unnecessary Deletion ==&lt;br /&gt;
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Hey, &lt;br /&gt;
You made me a little mad, so I'm going to probably make you a little mad by writing on your profile. It's fair right?&lt;br /&gt;
Earlier today I posted the following under Proposed Glitches in Oblivion:&lt;br /&gt;
&amp;quot;== Staggering Back ==&lt;br /&gt;
First off, this glitch happens to me on the 360.&lt;br /&gt;
&lt;br /&gt;
So I started a new game (Keep in mind, this is not the first time I've played Oblivion, I've logged over 300 hours over several game saves), because I got tired of my &amp;quot;kill everyone in one hit because I'm way too high of stats&amp;quot; game. So I followed Septim and he's silly noob guards through the sewers, where one got owned in the face by a Dawn member. Well they ditch me, the wall crumbles, and rats come out.&lt;br /&gt;
&lt;br /&gt;
Now this is where it gets weird. The rats attacked really fast. So fast I couldn't attack them back, block, or even run away. I just went stumbling backwards until the rats finally drained my health and I died a horrid death. So I reloaded and tried again. But yet, it still occured. Someone over on Gamespot made a thread about this, but there was only one worthwhile reply, which said it was called a stagger loop, but didn't say how to fix it. So any help is apprechiated. I did try starting another new game, but that didn't help any.&lt;br /&gt;
&amp;quot;&lt;br /&gt;
You said it wasn't a glitch, so either you read it wrong, or I needed to explain it better. It sent me into a continuous loop, it didn't just happen one time. This essentially made it impossible to do any combat.&lt;br /&gt;
&lt;br /&gt;
Sincerly,&lt;br /&gt;
Person that writes on your profile&lt;br /&gt;
&lt;br /&gt;
:What I gathered from your post is that (a) you're being staggered, which is a game feature not a glitch and (b) it's happening repeatedly because the rats are faster than you are which, again, is a game feature not a glitch.  I've been killed many times by the first rats in the tutorial, especially when playing at maximum difficulty, and what you're describing sounds like what I've experienced as part of standard gameplay.  If that's not the case, then your explanation needs serious revamping to make it clear what exactly is supposed to be a glitch -- where a glitch is a coding error, not just a standard game feature that happens to make the game difficult.  It would probably also help if your post didn't ramble on with unrelated facts, personal opinions, and other distractions that make it very difficult for readers to figure out what parts of your post are actually relevant.  The purpose of wiki articles is to help other readers -- they're not supposed to be forums where you make personal requests for assistance.  If other readers can't properly understand your post, then it's definitely not going to help other readers.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:55, 14 April 2009 (EDT)&lt;br /&gt;
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:you know, neph is right, dont just ramble stupid crap that doesnt make sense only Daniel Tosh can do that :D.  anywho.  try going to the door.  when the guards start going thru it step back to the beginning part and look towards where the hole comes from.  when the wall crumbles use flare to kill the first rat and block for the next one, dont worry about charge attacking him just hit him twice and block. repeat this until he dies (this is how i got thru that difficult time).  not a glitch its just annoying.&lt;br /&gt;
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== MediaWiki Pages ==&lt;br /&gt;
&lt;br /&gt;
Hey Neph, I'm not sure if you know about this and are currently coding the fix, but with MediaWiki:monobook.css blanked, the wikitable class has dissapeared, and all the tables that used this class stand out completely against the site's skin. See [[Morrowind:Arrille#Wares|here]]. If you're not already, could you see into getting that back to normal? Thanks! - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]&amp;amp;#124;[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 21:43, 17 April 2009 (EDT)&lt;br /&gt;
:I'm seeing the page still looking like normal, and the wikitable class is still defined, just in a different file than previously -- what happens if you hit Ctrl-F5? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:08, 17 April 2009 (EDT)&lt;br /&gt;
:: Oh, my bad. Though I dunno why they'd appear like that suddenly. Probably some cache problem. Oh well, fine now &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt; - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]&amp;amp;#124;[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 22:10, 17 April 2009 (EDT)&lt;br /&gt;
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== My bad ==&lt;br /&gt;
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yeah soz bout the insults but dear lord you really need to clean up that page its not clear at all whats going on, and since i have discovered the corruption duping flaming weapons and perma cloning and now statues how bout a little respect aye? {{unsigned|Wolfgangster|21 April 2009}}&lt;br /&gt;
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did you know? that if you critisize how the site is setup they ban you from this site?&lt;br /&gt;
well its not like it a real ban, they went for ip so a fast connection can just prozy it like me but jesus christ what a bunch of insecure dickheads. {{unsigned|67.159.5.99|21 April 2009}}&lt;br /&gt;
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:You're absolutely hilarious!  The subtle irony of asking for &amp;quot;a little respect&amp;quot; while simultaneously [http://www.uesp.net/w/index.php?title=User_talk:Wolfgangster&amp;amp;curid=47645&amp;amp;diff=425153&amp;amp;oldid=425150 acting completely disrespectful].  The overblown hyperbole of [http://www.uesp.net/w/index.php?title=User_talk:Wolfgangster&amp;amp;diff=next&amp;amp;oldid=425155 your claims].  The wonderful absurdity of [http://www.uesp.net/w/index.php?title=Oblivion_talk%3AGlitches&amp;amp;diff=425183&amp;amp;oldid=425182 asking other editors to grow up] while using grammar and spelling that implies you're still in grade school.  LOL;)&lt;br /&gt;
:Except it's a bit hard to laugh after realizing the sad reality that you're probably not trying to be funny.  In which case, I pity you.  And hope that there's someone out there who cares enough for you to put you in anger management classes before your antisocial behaviour really messes up your life.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:06, 21 April 2009 (EDT)&lt;br /&gt;
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== Search Issues ==&lt;br /&gt;
&lt;br /&gt;
A few minor issues regarding searching that I noticed recently. I know the first issue list below seemed to only occur after we added UespCustomCode (was working about a week before that).&lt;br /&gt;
:* '''rsync''' -- This used to result in [[UESPWiki:Mirror_Plan]] but now gives no pages at all. In fact, other unique words from that page don't seem to work either (like ''mysqladmin'').&lt;br /&gt;
:* '''oblivion artifact''' -- Doesn't give the expected [[Oblivion:Artifacts]] result with the title only search. I've done a few searches like this that don't give the obivous result that they should. &lt;br /&gt;
:* '''oblivion artifacts''' -- Just tried this and it only gives me the category and not the obvious result (title only search).&lt;br /&gt;
-- [[User:Daveh|Daveh]] 10:19, 27 April 2009 (EDT)&lt;br /&gt;
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:The problem with Mirror Plan isn't something I introduced: there's a bug in the code producing the search index terms that drops the entire page contents if the page contains a &amp;quot;&amp;lt;&amp;quot; symbol without any subsequent &amp;quot;&amp;gt;&amp;quot; symbol.  The bug's always been there, so I'm guessing that between your two searches you added one of the two sections of text that contains &amp;quot;&amp;lt;&amp;quot;.&lt;br /&gt;
:Similarly, the problem with namespaces in titles has always been there.  I tweaked the code so that at least if you do &amp;quot;oblivion:artifacts&amp;quot; the search (or go) will work (see my comments in the code for UespSpecialSearch.php about &amp;quot;fails miserably&amp;quot; -- that exact same set of code and comments had previously been in my modifications to SpecialSearch.php). I could potentially change that tweak to work even without the colon, i.e., so that it always checks the first word of a search to see whether it corresponds to a namespace.  Although that would be a lot trickier to implement correctly: you wouldn't want searches on &amp;quot;Redguard&amp;quot; or &amp;quot;Arena&amp;quot; to always be forced to those specific namespaces.  Alternatively, if I'm going to be messing with the search index code anyway (to fix the Mirror Plan bug) I could also add the namespace into the indexed version of the page title -- which might be a better all around solution.  Except that it won't take effect until a page has been re-indexed, i.e., edited or purged.&lt;br /&gt;
:I'll think about the second one some more, and in the meantime work on a fix for the Mirror Plan bug. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:42, 27 April 2009 (EDT)&lt;br /&gt;
::OK, turns out I did introduce a bug that's further complicating things: the &amp;quot;UESPWiki&amp;quot; box on the search page is broken.  Once I'm done with my eye doctor appointment I'll get fixes posted for this whole set of problems.  Unfortunately, it's going to be a pretty broad update, because I've been doing some code reorganization/efficiency improvements over the last week. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:14, 27 April 2009 (EDT)&lt;br /&gt;
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== Your comment on my discussion page ==&lt;br /&gt;
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You know Nephele, what gets me about this whole thing is YOU.  You ''know'' that you implied some sort of failing on my part by saying &amp;quot;I don't know why it would take you 30 minutes to scan a page.&amp;quot;  I would be more inclined to believe that I misunderstood your intent, if there were not so many other users on this forum that have been more blatant examples of your belittlement.  Don't act like you don't know what I am talking about.  This site was created for people who are having trouble with the game, and not (I hope) a forum for your supposed genius.  Try being nicer to us!  We are your audience, buddy!  Don't put us down.  Your work on this site is exemplary, but your interaction with the readers here is arrogant, condescending and just plain mean.  There is a friggin' ''movement'' against you, fella'.  Personally, I am done with this whole affair.  I have a life that keeps me busy and my friends are already tired of me airing my grievances with them about it.  To tell you the truth, when I started networking and investigating some of your other put downs here: I felt lucky that I got off relatively unscathed.  You should be ashamed of the way you treat people...[[User:67.181.190.29|67.181.190.29]] 21:42, 1 May 2009 (EDT)&lt;br /&gt;
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== cookie ==&lt;br /&gt;
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{{Cookie|message=There seems to be a lot of animosity against you that you have to put up with, yet you're always here diligently doing your thing. That's deserving of a cookie in my book. =) =[[User:Darth NANAME|Darth NANAME]] 00:18, 3 May 2009 (EDT)}}&lt;br /&gt;
:Yay!  My cookie came back :) Thanks Darth NANAME (and GuildKnight for your fixes!).  Also, thanks Darth NANAME for all your help cleaning up edits and generally helping to keep an eye on the Recent Changes page.  &lt;br /&gt;
:As for the animosity, there's no question I'd prefer to not have to put up with any of it.  But unfortunately the sad reality is that there will always be some editors who aren't happy, for whatever reason.  If sticking my neck out and attempting to answer those editors' questions ends up making me a target, at least they're less likely to be inflicting their issues on the site's other editors ;)  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:57, 3 May 2009 (EDT)&lt;br /&gt;
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== Nudge ==&lt;br /&gt;
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Sorry to bug you, but did you see [[UESPWiki talk:UespCustomCode#Category Problems - Bug?|this]] post? Previous code-related questions have been answered super-fast so I'm guessing this one just passed you by.&lt;br /&gt;
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We're still getting some unwanted [[Special:Wantedcategories|Wanted Categories]] and a few unwanted [[Special:Wantedpages|Wanted Pages]] are showing up too. Is it something I'm doing wrong with the NS_* magic words, or is there a buglet that needs fixing? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:32, 4 May 2009 (EDT)&lt;br /&gt;
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== Sorry about that ==&lt;br /&gt;
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Yeah, got your message about the lore: Khajiit page. I could have sworn they were unessissary. Oh well, tyvm for the correction ^_^ (hey, Im sure I'll get better as time goes by :D)&lt;br /&gt;
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[[User:Underboss|Underboss]] 23:25, 4 May 2009 (EDT)&lt;br /&gt;
: No problem :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:12, 5 May 2009 (EDT)&lt;br /&gt;
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== Re-uploading the images ==&lt;br /&gt;
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I've tried re-uploading the NPC images, only to find that nothing had happened and that the image was still the same as before. I tried twice on the Arvena Thelas image ([http://www.uesp.net/wiki/Image:OB-NPC-Arvena_Thelas.jpg here]) but to no avail. Maybe because the image I'm trying to upload alreayd exists on the site? --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:37, 6 May 2009 (EDT)&lt;br /&gt;
:Both uploads worked fine (for example, you can see them both listed in the [[:Image:OB-NPC-Arvena_Thelas.jpg#File history|image's file history]]); when I look at the page, I'm seeing your version of the image.  The problem is just that your computer doesn't realize that the image has changed: you need to hit Ctrl-F5 to do a full reload of the page, and make sure that you're seeing the current version of the page and the displayed images. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:48, 6 May 2009 (EDT)&lt;br /&gt;
::Yay! After two reloads it worked! Thanks Neph, you're my hero! XD --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:52, 6 May 2009 (EDT)&lt;br /&gt;
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== D: ==&lt;br /&gt;
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Indefinite blocks for IP addresses?  Is this site really run this way?  While I don't mind, I find it easier to block spambots for a month to up to three months because they are almost always using open proxies and they are almost always never used again BY THE SAME SPAMBOT.  This is not to say that it won't be used by other spambots, but a medium-length block makes the spambots start using other IP addresses and then we can block those for a month to three months, and by the time the old one is released from the block, none of the spambots use it again, or if they do, which is very rare, it is always easy to block them again.  We should not aim to not let people never contribute by blocking an IP address indefinitely, rather, a short to medium-term block is sufficient in my mind.&lt;br /&gt;
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If you guys allow indefinite blocks to be placed on IPs, then don't read my helpful suggestion above, but rather, just reply saying that you do allow indefinite blocks, in which case, I will happily reply thanks :)  Cheers, [[User:Razorflame|Razorflame]] 15:36, 7 May 2009 (EDT)&lt;br /&gt;
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:Yes, indefinite blocks on IPs used by spambots and/or open proxies has been our practice, as well being part of our policy: see [[UESPWiki:Blocking Policy#Blocking an Account]], specifically the bullets about &amp;quot;An anonymous IP address that has been used solely for the purpose of posting spam....&amp;quot; and &amp;quot;An anonymous IP address that is identified as an Open Proxy or Zombie Computer....&amp;quot;  I'd be open to a discussion about whether we should instead move to 3-month duration blocks in such cases, but probably the [[UESPWiki talk:Blocking Policy|policy talk page]] would be a better place for such a discussion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:23, 7 May 2009 (EDT)&lt;br /&gt;
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::No need to.  If it's been standard practice on this site for a while or a long time, then no need to change it.  If it is working well for you guys, then by all means, keep on using it :)  Cheers, [[User:Razorflame|Razorflame]] 16:25, 7 May 2009 (EDT)&lt;br /&gt;
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== Title capitalization ==&lt;br /&gt;
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Hi there.  I believe that for ''only'' the UESP Wiki prefixed pages, we should not use title capitalization.  After reading both of the pages that you linked me to, it stated that global title capitalization should not be ''required'', and also, title capitalization does not make for a &amp;quot;professional&amp;quot; look, which all UESP Wiki prefixed pages should have, in my opinion.  While I am not against keeping it, I just thought that maybe we should try to look as professional as we can ''while'' keeping to what we do best.  Thanks, [[User:Razorflame|Razorflame]] 16:18, 10 May 2009 (EDT)&lt;br /&gt;
:Personally, I think that using traditional title capitalization looks more professional than Wikipedia-style title capitalization.  After all, that's the capitalization style used in nearly all printed publications (professional journals, reference books, newspapers, etc.).  I think Wikipedia-style capitalization looks informal and is often done for convenience or simplicity -- neither of which indicates professionalism.&lt;br /&gt;
:Furthermore, that is the agreed-upon standard for this site.  Even if none of our style guidelines are &amp;quot;required&amp;quot;, nevertheless, they are still the recommendations, and those recommendations apply equally to the UESPWiki namespace as to any other namespace on the site.  It would be particularly inconsistent to have UESPWiki-prefixed pages such as [[UESPWiki:Spelling]] and [[UESPWiki:Style Guide]] not follow the guidelines written within those same articles.  Therefore, I don't think it is reasonable to break our site's guidelines within the UESPWiki namespace. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:06, 10 May 2009 (EDT)&lt;br /&gt;
::Fair enough :)  Thanks for the clarification!  :D  Cheers, [[User:Razorflame|Razorflame]] 17:28, 10 May 2009 (EDT)&lt;br /&gt;
:::Not that my vote is needed here, but I second Nephele's reasoning. :)  I've never liked Wikipedia's style of only capitalizing the first letter...&amp;quot;Title Case&amp;quot; is named such for a reason, after all. ;) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 21:16, 10 May 2009 (EDT)&lt;br /&gt;
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== Leveled NPCs ==&lt;br /&gt;
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I've recently been trying to enter the health and magicka params that are missing in some NPCs pages. I have used the formulas for calculating the two values but I haven't been quite able to figure it out. I tried to take an NPC's formula and see how it related to the CS and the formula in OB:NPC page, but was left puzzled. I could not find a relationship between the additions and multiplications nor where the numbers came from. Two major problems are: how does LevelFactor work if the the NPC is leveled? And what happens if his stats are auto-calced? --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:05, 13 May 2009 (EDT)&lt;br /&gt;
:LevelFactor always applies to leveled NPCs.  However, it has not been included in the equation shown on NPC pages because it would just make those equations even more impossible for anyone to figure out.  All leveled NPCs have auto-calc'ed stats.  Other than that, all I can say is that all of the equations are provided at [[Oblivion:NPCs]]; at this point, that page is my only source for information, so I can't tell you anything more than what's there. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:27, 13 May 2009 (EDT)&lt;br /&gt;
::Well, I hope I don't ask too much for a little clarification. So LevelFactor is not in the equations, that's a bit confusing: how can you get a correct equation without a part of it? Let's take [[Oblivion:Eletta|Eletta]] for example. This is the equation for health: &amp;lt;code&amp;gt;NPC_Health = LevelFactor * [ (NPC_Level-1)*ClassFactor + (Strength + Endurance)/2 ]&amp;lt;/code&amp;gt;. This is Eletta's: &amp;lt;code&amp;gt;48 + (4+1)x(PC+0), PC=4-32&amp;lt;/code&amp;gt;. So 48 is the Strength and Endurance divided by 2, rounded up. But what is (4+1)? Is 1 the LevelFactor and 4 the Class Factor? If so, why are they added together and not summed? I suppose PC+0 means the PC's level + 0 (which is the offset); but what is  PC=4-32? I can't find either of the two numbers anywhere... Sorry if this is a motherload of questions, but I would really like to understand how this thing works. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 13:03, 15 May 2009 (EDT)&lt;br /&gt;
:::Perhaps [[Oblivion_talk:People#Summarizing_NPC_Health|this discussion]] will help, since that's where specifically the health provided in NPC infoboxes was discussed. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:59, 15 May 2009 (EDT)&lt;br /&gt;
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== Some thoughts... ==&lt;br /&gt;
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Well dear Neph time has passed and as it seems I haven't introduced myself. Well I'm Lord Geogorath the famous ''counsel'' of Tiberius Stormrider. In the passing days I realized something weird in this wikia that doesn't happen on other wikias. Though quite old and big this wikia has a bad habit. Its administrators though. They seem to have a bad habit. Not all of them. Some are the best I have ever met. But some others... believe that this wikia is their ''fief''. Yup. No offense but as it seems the Elder Scrolls Wikia though it is 1/4 in size of your wikia it grows too quick. Know this:Tiberius Stormrider was the first ''wikian'' to reach your website. And then you treated him like some kind of alien threat. After all you've won the reputation of a desolate ''world'' not meant to be reached by anymore ''wikians''. Know this:When Tesfanon was made, the admins of it sought to made partnerships with other wikias. You were never mentioned. Why? Why the biggest and oldest TES wikia was not mentioned and Elder Scrolls Wikia took its place? Elder Scrolls Wikia is still small and cannot be compared with UESP. But it did. Now with whatever way you react know that I mean no offense and I don't threaten you. So you can't ban me. After all even with ban you won't change anything(For more information see Darth Vukure in SWFanon Wiki).&lt;br /&gt;
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PS: With the word admins I don't mean specifically them but I brought them as example. Know it is your choice to decide who are they... [[User:Lord Geogorath|Lord Geogorath]] 06:46, 15 May 2009 (EDT)&lt;br /&gt;
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== Umbra ==&lt;br /&gt;
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Thanks for wading in and clearing that up--after giving an incorrect reason for why it wasn't really a useful claim and reverting my own reversion I decided to leave it alone!  Sigh, why must confusion always travel in my wake...?  --[[User:Cbh|Cbh]] 22:12, 16 May 2009 (EDT)&lt;br /&gt;
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== Repeated spelling miscorrections ==&lt;br /&gt;
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After reading the talk page relating to Mr Lelles' Mercandise and his problem with burlaries, or more to the point, ''our'' problem with people &amp;quot;correcting&amp;quot; the spelling one way or another, it might be worth embedding an HTML comment next to the offending word to remind over-eager editors not to change it, e.g. &amp;quot;... Lelles' Quality &amp;amp;lt;!-- please do not change to &amp;quot;Mercandise&amp;quot; --&amp;gt;Merchandise sells a wide range of trousers ...&amp;quot;; it's not something that'll be visible until someone presses &amp;quot;edit&amp;quot; so it's not too intrusive, but will hopefully get the point across.  Just a thought, anyway.  --[[User:Cbh|Cbh]] 02:31, 23 May 2009 (EDT)&lt;br /&gt;
:If you'd like to, feel free.  But personally I seriously doubt it's worth the effort, especially in this case.  There's already such a &amp;quot;do not edit&amp;quot; note further down on [[Oblivion:The Unfortunate Shopkeeper|The Unfortunate Shopkeeper]] page, yet that hasn't prevented people from changing the information (nor have similar notes on other pages, such as [[Oblivion:Umbra (sword)]]).  Furthermore, in the particular case of Mercandise/Merchandise the situation is so complicated that any brief &amp;quot;do not edit&amp;quot; message seems likely to cause more confusion than it prevents: most editors would have no idea why someone would even want to change the word to Mercandise.  In fact, I'm not sure that the existing &amp;quot;do not edit&amp;quot; note on the page should really be there any more -- but, again, with such an unusual situation, I've nearly given up figuring out what is or is not correct.   --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:18, 25 May 2009 (EDT)&lt;br /&gt;
::What about just using &amp;lt;nowiki&amp;gt;{{sic}}&amp;lt;/nowiki&amp;gt; tags and having it display visibly? --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 15:14, 25 May 2009 (EDT)&lt;br /&gt;
:::The [http://www.uesp.net/w/index.php?title=Oblivion%3AThe_Unfortunate_Shopkeeper&amp;amp;diff=434031&amp;amp;oldid=427605 edit] that initiated this discussion was made to a link, where a sic tag can't be used.  In addition, I think a sic tag in this situation suffers from the same problem as any type of note: putting sic next to the correctly-spelled word &amp;quot;Merchandise&amp;quot; and saying that it's not supposed to be incorrectly-spelled as &amp;quot;Mercandise&amp;quot; is likely to confuse nearly everyone reading the page.  In fact, it's potentially even worse than a note, since all readers will see the sic tag and be confused, whereas an HTML note would only be seen by editors, who have a somewhat higher chance of knowing the situation. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:05, 25 May 2009 (EDT)&lt;br /&gt;
::::I guess on reflection the most practical approach is indeed just to keep an eye out.  Though I like to think that putting a &amp;quot;do not change&amp;quot; comment next to the word in question might serve as a handy reminder, it probably won't, and I guess the cost/benefit of that and similar ideas is probably not that great (and in some cases counterproductive).  Oh well, until I have another bright idea...! :) --[[User:Cbh|Cbh]] 19:14, 26 May 2009 (EDT)&lt;br /&gt;
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== Sorry about that ==&lt;br /&gt;
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Sorry about that deletion of a comment on [[Oblivion talk:Sideways Cave]]. Guess that's what happens when you're sick to your nose of patrolling and you're in a rush. As you might noticed, I've given it a shot to the best of my ability. Thanks for reverting my edit, for how strange that might sound! ;) --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 16:33, 28 May 2009 (EDT)&lt;br /&gt;
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== How to make tooltips? ==&lt;br /&gt;
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I remember seeing text with a broken underline on some pages. Hovering over them displays a custom tooltip. What do I do to get these custom tooltips? Thanks. [[User:Ong elvin|Ong elvin]] 22:33, 29 May 2009 (EDT)&lt;br /&gt;
:See [[Template:Hover]] --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:26, 30 May 2009 (EDT)&lt;br /&gt;
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== Dealing with poor quality edits ==&lt;br /&gt;
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Sorry to harangue you about this, but as the admin I contacted last, I figured you wouldn't mind a bit more haranguing. :D&lt;br /&gt;
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What's the best way of dealing with poor quality edits such as [http://www.uesp.net/w/index.php?title=Oblivion%3AInformation_Gathering&amp;amp;diff=435843&amp;amp;oldid=425051 this]?  Far from being vandalism, someone's put some work into it, but it's very poorly written and doesn't really add much of use to the article.  I'm not convinced that re-writing it from scratch is the best approach here: I'm figuring it's probably best to just revert it, but when it comes to that sort of thing I think it's sensible to ask for guidance first.  Or let someone else take the blame! :)  --[[User:Cbh|Cbh]] 02:57, 30 May 2009 (EDT)&lt;br /&gt;
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:Looks like someone else took the blame already ;) In future cases, however, you could also consider moving the new text to the talk page, with some comments about what needs to be done before the content could be moved back onto the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:29, 30 May 2009 (EDT)&lt;br /&gt;
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::Thanks for the tip--I'll do that next time I see that sort of edit (assuming someone else doesn't deal with it while I'm dithering! :D) --[[User:Cbh|Cbh]] 19:45, 30 May 2009 (EDT)&lt;br /&gt;
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:::...I apolgize... o.O --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 20:19, 30 May 2009 (EDT)&lt;br /&gt;
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::::I should think so!  I'm shocked at your decisiveness. :D  No, I should learn from it.  Anyway, enough of me defacing Mr/s Nephele's page... --[[User:Cbh|Cbh]] 23:46, 30 May 2009 (EDT)&lt;br /&gt;
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== Templates ==&lt;br /&gt;
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It has come to my attention that you are one of the best people to work with templates. After talking with GK, we have decided to make a template for Journal Entries (all of them through all games). However, I am not entirely capable of writing one at this current moment (and I don't want to bother GK with writing an entire one; nor do I want to bother you to write it). After perusing through some of the current templates (such as the NPCSummary, Places templates), I have a slight feel for it, but I am still not entirely ready to make a substantial template. Any advice will be appreciated! Thanks! :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 14:36, 30 May 2009 (EDT)&lt;br /&gt;
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== Search Index ==&lt;br /&gt;
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Just noticed on [[UESPWiki:UespCustomCode]] you mentioned the title searches won't work until each article is reindexed. What sort of index is this (on the DB or within the Wiki)? Depending on how the index is created/updated we might be able to force an index update in a variety of ways (also depending on how important overall it would be versus the time required to do it). -- [[User:Daveh|Daveh]] 09:06, 1 June 2009 (EDT)&lt;br /&gt;
:Good point; I'd forgotten about that little detail ;)&lt;br /&gt;
:Looking through the maintenance scripts, there is a script called &amp;quot;rebuildtextindex.php&amp;quot;, which states that it can be used to &amp;quot;Rebuild search index table from scratch.  This takes several hours, depending on the database size and server configuration.&amp;quot;  It also goes on to say &amp;quot;Rebuilding is faster if you drop the index and recreate it, but that will prevent searches from working while it runs.&amp;quot;  So it seems like a kind of extreme option just to get one word added to the search index titles.&lt;br /&gt;
:I think it should also be possible to basically get the job queue to go through and recreate the search index for each page on the site, one at a time.  If possible, it would have the advantages of not interfering with searches or really slowing down the site as it goes through all the pages.  (It might also be possible to get our categories regenerated while it's at it, too -- both to update defaultsort wherever necessary and to fix issues caused by namespace parameters). I'll explore that option a bit more, but if not, we can fall back to rebuildtextindex. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:36, 1 June 2009 (EDT)&lt;br /&gt;
::I've put together a script that's now gradually going through all of our pages and refreshing the page titles in the searchindex, and updating each page's categories.  I went for the custom script when I realized I could get a script to refresh only the page titles, instead of unnecessarily refreshing the full body of each article, too.  Also, I realized just directly doing a batch job through a script was much more efficient overall than going through the job queue.  The upshot of it all being that for the next few hours content1 will be doing a bit of extra work, but it shouldn't have any noticeable effect on site performance (and if I notice any effect, I'll stop the script immediately).  After which, searches such as &amp;quot;oblivion items&amp;quot; should work, our bogus categories will hopefully be gone, and the new value of defaultsort should take effect on all pages where it's being used. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:29, 1 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good...Thanks! -- [[User:Daveh|Daveh]] 20:45, 1 June 2009 (EDT)&lt;br /&gt;
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== NS_ID ==&lt;br /&gt;
&lt;br /&gt;
You never told me about that one! :) –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:11, 3 June 2009 (EDT)&lt;br /&gt;
:I have to keep some tricks hidden ;) Although in reality, it is documented at [[Help:Magic_Words#Namespace]] -- and listed on [[MediaWiki:Uespnamespacelist]], too. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:27, 4 June 2009 (EDT)&lt;br /&gt;
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== Error in Autolink template? ==&lt;br /&gt;
&lt;br /&gt;
There appears to be a small error in the [[:Template:Autolink|Autolink]] template. As far as I can tell, it only affects one page - [[:Shivering:Summon]]. This page uses the [[:Template:Effects Summary|Effects Summary]] template, which in turn calls Autolink for the School. Currently, this is pointing to Shivering:Conjuration, when I believe it should be pointing to Oblivion:Conjuration. I had a look at the Autolink template, and I noticed that it defines ns_base as NS_BASE, but doesn't use it, preferring instead to use NS_FULL. Am I correct in thinking that if the template was changed to use ns_base in place of NS_FULL, it would work correctly on the Summon page? I didn't want to change it myself, in case it made a complete mess. --[[User:Gaebrial|Gaebrial]] 06:40, 4 June 2009 (EDT)&lt;br /&gt;
:No, it's not a problem with Autolink; Autolink should by default use Shivering as the namespace.  Although ns_base doesn't look like it's being used by the Autolink template, it does actually alter the value of NS_FULL, as documented at [[Help:Magic Words#Namespace]] (&amp;quot;If the magic word is called without an argument, then the code checks to see whether the template variables &amp;lt;code&amp;gt;ns_base&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ns_id&amp;lt;/code&amp;gt; have been set &amp;quot;).  The problem is in the Effects Summary template, which should tell Autolink that the school link needs to use the parent namespace rather than the default.  I've made the necessary fix. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:25, 4 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Speed vs Prod ==&lt;br /&gt;
&lt;br /&gt;
I read our [[UESPWiki:Deletion Policy|deletion policy]] very carefully before marking those images for speedy deletion. The criterion for Images states: &amp;quot;'' '''Redundant images''' that have another copy that is of the same or better copy and of the same image file format.''&amp;quot; The images were ''all'' redundant since they had no links and another, better image had been uploaded. It also says &amp;quot;''another copy that is the same '''or better copy''' ''&amp;quot;. In this case, the images I uploaded were all '''better copies'''. Since they are better, they obviously cannot be the same image. Unless your concept of 'better' is 'brighter' or 'better contrast', in which case either a fiximage tag would have been on the image or the image would have been re-uploaded with the existing filename. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 14:10, 4 June 2009 (EDT)&lt;br /&gt;
:My interpretation is that speedy deletion of images is OK if there are two copies of the exact same image -- whether two copies with the different names, or two copies uploaded at different resolutions, or two copies that use different formats.  If the two images are not identical, then a judgement call is necessary to determine whether the two are truly redundant and also to determine which image is better.  Which automatically means that a speedy deletion is not appropriate, because any time a judgement call is necessary, mistakes or different opinions are possible.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:18, 4 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It's also worth noting that images are one thing that we can't get back: once they're gone, they're gone. Thus it's almost always worth spending a little while longer on the decision. Articles can always be recovered. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:37, 4 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Redundance ==&lt;br /&gt;
&lt;br /&gt;
Can you show me how to make my own page and make it good then ??, and so i can show my styles on my page??&lt;br /&gt;
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== SineBot? ==&lt;br /&gt;
&lt;br /&gt;
On Wikipedia, they have something called SineBot that automatically signs posts.  Before I suggest somewhere more prominent that we look into using a bot of that nature, I wanted to check with you first to see if there are any technical concerns that would prevent us from doing so.  After all, there's no point suggesting it in a public forum if it simply can't be done.  I know you're in the middle of the 1.14 update now, so this can wait if you need to spend more than 2 minutes looking into it or whatever. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 01:31, 14 June 2009 (EDT)&lt;br /&gt;
:Once the site is upgraded, I'd guess it's technically possible (without the upgrade, there could be API calls, hooks, or other requirements that are missing).  However, one significant obstacle is that [http://en.wikipedia.org/wiki/User:SineBot#Nerdy_details &amp;quot;the source code is not public at this point&amp;quot;].  If it's going to happen, you're going to have to write the code yourself from scratch, or convince someone else to do it. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:08, 14 June 2009 (EDT)&lt;br /&gt;
::Yeah, I noticed that, but they mentioned other variants, so I thought we might be able to get something that ''is'' public.  I wouldn't even know where to look, personally.  And as for writing it from scratch, well...first I'd need to know how to write &amp;quot;Hello World&amp;quot; in PHP.  After that, I'm sure the rest will be ''easy''! ;) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 04:38, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
Just a quick thanks for fixing the name parameter. I learn something new every day! :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 04:34, 14 June 2009 (EDT)&lt;br /&gt;
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== Noinclude ==&lt;br /&gt;
&lt;br /&gt;
Hey. I'm not sure what you mean [http://www.uesp.net/w/index.php?title=Template:Artifact_Summary&amp;amp;curid=11460&amp;amp;diff=440237&amp;amp;oldid=440210 here]. The template [[Template:Oblivion World Summary|Oblivion World Summary]] works fine with its current ''noinclude'' tags. I can preview (new) pages that call the template without problems. &lt;br /&gt;
&lt;br /&gt;
The idea of these documentation rewrites is to clean up the clutter (e.g. &amp;quot;{{{PageName}}}&amp;quot;, in this case) left by the template on what would otherwise be just the documentation. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 14:16, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I mean that when you are editing the template itself, the includeonly tags make it impossible to preview the changes you have just made to the template.  The only view of the template you can see is the documentation example, but that example does '''not''' show your new (unsaved) changes and therefore is very misleading.  Especially now that we actually have features to make it possible to meaningfully preview template edits, it seems counterproductive to completely disable previews and force editors to still go through the very error-prone and cumbersome process of saving your edit just to see if it worked.  Although you could temporarily delete the includeonly tags while previewing the template, that process is also error-prone and cumbersome.  Especially given the large-scale impact of saving template mistakes (adding hundreds or more affected articles to the job queue for each save), I think that reducing the potential for such mistakes should be a high priority.&lt;br /&gt;
:On top of which, in general I like to be able to see something of the template itself when I pull up the template page -- not just the example given in the documentation.  The template itself can provide important information that is not available from the /Doc page -- I see '''&amp;lt;nowiki&amp;gt;{{{PageName}}}&amp;lt;/nowiki&amp;gt;''' not as clutter, but as useful information showing exactly where and how that parameter appears in the template.  The two templates mentioned so far are not good examples, but that's mainly just because we haven't started wide-scale implementation of all the new template features.  Nevertheless, I don't think we should configure the new documentation to only work if the template itself is disabled using includeonly tags; we should instead adapt the documentation so it expects that the template will be displayed.  At least, that's my opinion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:14, 14 June 2009 (EDT)&lt;br /&gt;
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::I can see what you mean, though I don't agree with all of it. It's probably better to throw this into the [[UESPWiki:Community Portal#Templates, documentation and noinclude|community]] (i.e. share the bone :)). --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 17:42, 14 June 2009 (EDT)&lt;br /&gt;
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== Sexuality Questioned ==&lt;br /&gt;
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I guess that template's more of the temporary kind that gets used here &amp;amp; there as vandalism occurs and people take it off again later on, so I can see wanting to keep it even if it's not currently used by very many people.  It makes me sad, though, that no vandals have ever accused me of being ''straight''.  I feel left out! &amp;lt;g&amp;gt; --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 15:52, 14 June 2009 (EDT)&lt;br /&gt;
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== Helping in the Oblivion Places Redesign Project ==&lt;br /&gt;
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Is there a place on uesp where i can find a list of locations to verify? i find it tedious to have to go to a place, search it on uesp, see if it needs verification, and if it doesn't, then i have to repeat. I'm glad to be working on this project, but i want to do more in less time.&lt;br /&gt;
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Also as a side note, im not sure how you add a &amp;quot;this user is&amp;quot; box to my user profile, can you help me with this? Thanks a lot!&lt;br /&gt;
[[User:NJDThanatos|NJDThanatos]] 20:26, 14 June 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Nephele&amp;diff=440429</id>
		<title>User talk:Nephele</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Nephele&amp;diff=440429"/>
		<updated>2009-06-15T00:25:28Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: Helping in the Oblivion Places Redesign Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|'''Welcome to my talk page!''' [[User:Nephele#My Current Status|At the current time]], I am unlikely to respond quickly to any questions posted on my talk page. If you have any admin-related questions, please post those on the [[UESPWiki:Administrator Noticeboard|Administrator Noticeboard]]; for other questions, please ask one of the site's [[UESPWiki:Mentors|Mentors]]. |bgcolor=#FFFFCC}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Archives''':&lt;br /&gt;
* '''2006''': [[User talk:Nephele/Archive-2006-07|July and earlier]], [[User talk:Nephele/Archive-2006-10|August-October]], [[User talk:Nephele/Archive-2006-12|November-December]]&lt;br /&gt;
* '''2007''': [[User talk:Nephele/Archive-2007-01|January]], [[User talk:Nephele/Archive-2007-02|February]], [[User talk:Nephele/Archive-2007-03|March]], [[User talk:Nephele/Archive-2007-04|April]], [[User talk:Nephele/Archive-2007-05|May]], [[User talk:Nephele/Archive-2007-06|June]], [[User talk:Nephele/Archive-2007-07|July]], [[User talk:Nephele/Archive-2007-08|August]], [[User talk:Nephele/Archive-2007-09|September]], [[User talk:Nephele/Archive-2007-10|October]], [[User talk:Nephele/Archive-2007-11|November]], [[User talk:Nephele/Archive-2007-12|December]]&lt;br /&gt;
* '''2008''': [[User talk:Nephele/Archive-2008-01|January]], [[User talk:Nephele/Archive-2008-02|February]], [[User talk:Nephele/Archive-2008-03|March]], [[/Archive-2008-04|April]], [[/Archive-2008-05|May]], [[/Archive-2008-06|June]], [[/Archive-2008-07|July]], [[/Archive-2008-08|August]], [[/Archive-2008-09|September]], [[/Archive-2008-10|October]], [[/Archive-2008-11|November]]&lt;br /&gt;
'''Cookies''': [[User:Nephele/Cookie Jar|My cookie jar]]&lt;br /&gt;
&lt;br /&gt;
== About cleanup/mundane/clutter objects deletion ==&lt;br /&gt;
Hey, I've been quite inactive on the Wiki for a month or so and I came back to find all of my OPRP pages edited by you. This is not a complaint, btw. I understood most of your edits since they were of syntax and grammar and I agree with you. &lt;br /&gt;
&lt;br /&gt;
The only parts of your edits that I failed to understand were those relating to mundane/clutter objects deletion. I wanted to know which objects are classified as such so that you don't have to constatly go and edit the articles I edit because I keep on repeating the same mistakes. &lt;br /&gt;
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Thanks in advance&lt;br /&gt;
&lt;br /&gt;
--[[User:SerCenKing|SerCenKing]] 11:42, 4 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'd have to do some digging to figure out the exact definition of useful items used when first creating those pages.  But the basic idea was that items which serve no purpose, have a negligible value, and can be found in countless places aren't worth mentioning on the pages.  A reader is not going to go to a dungeon just to find a set of [[Oblivion:Miscellaneous Items#Scales|Scales]], and probably isn't even going to go back through a section if he/she finds out that he/she missed picking up some scales.  In my opinion, listing such items only decreases the value of the treasure lists: it becomes significantly harder for readers to identify what really is of interest if they have to wade through a long list of insignificant items.  It's hard for readers to realize that ''[[Oblivion:The Argonian Account, Book 4|The Argonian Account, Book 4]]'' is worth grabbing (because it's worth 25 gold) if it's buried in a list of a dozen other books that are only worth one gold each.&lt;br /&gt;
:In terms of figuring out what to skip, it's probably safe to skip: anything listed as [[Oblivion:Miscellaneous Items#Clutter|Clutter]] or [[Oblivion:Miscellaneous Items#Dishes|Dishes]]; any book that's described as &amp;quot;cheap&amp;quot; or &amp;quot;common&amp;quot; in its ID; most items that are worth less than 5 gold, unless they are useful.  Or, alternatively, you could assume that if it's not currently listed on the page and doesn't have any purpose, you should skip it, because a consistent definition of what to include was already applied to all of the dungeons.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:40, 6 December 2008 (EST)&lt;br /&gt;
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::Perfect! Thanks for that, I suppose it will make both of our lives significantly easier. --[[User:SerCenKing|SerCenKing]] 06:11, 8 December 2008 (EST)&lt;br /&gt;
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:::Hey, sorry to bother again. I noticed that of all the pages that you went through you missed the [[Oblivion:Fort Cuptor|Fort Cuptor]] one. Since this was probably my worst-written page (in my opinion) I went ahead and did a major cleanup for it. Would you mind checking it out to see if I've done it right and in case I made any mistakes, as I probably have, could you please point them out? Thanks. --[[User:SerCenKing|SerCenKing]] 07:48, 8 December 2008 (EST)&lt;br /&gt;
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== Thanks alot Neph &amp;gt;.&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thanks for deleting my posts on The Ultimate Heist. Yes, that IP (24.226.23.56) is me. I was getting ticked off with the quest and was at the time, looking for help. Then again, you probably just thought it was vandalism. I guess you wouldn't care, but I finished the quest, and got the achievement. Thanks again for deleting my comments, try not to let it happen in the future ;) [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 02:40, 7 December 2008 (EST)&lt;br /&gt;
:And again! Thanks for deleting even more of my contribs. That was a legit glitch, Baurus was stuck for awhile. That was not a personal story, thank you very much, that was a glitch. Quit stalking my effin' contribs for christ sakes. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 02:42, 7 December 2008 (EST)&lt;br /&gt;
::Perhaps if you would post comments that actually had some relevance to the wiki, then I wouldn't have to delete them and all of our lives would be simplified.  The purpose of wiki talk pages is to discuss improvements that need to be made to the article, not to post free-association ramblings about everything that crosses your mind when you think of the quest.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:45, 7 December 2008 (EST)&lt;br /&gt;
::Blah blah blah. Meanwhile, on Path to Dawn, your comment was very...well...at a lack of a professional word at your level, it was wrong. The graphical glitch IS reproducible. I started a new save and did it a second time. By &amp;quot;loading-required door&amp;quot;, I mean the doors to bring up a load screen. I walked through way before Baurus did. I went back to get him and he followed me through. When I came through after him, his arrow was way off my compass, and as it turned out, he was already 2 doors ahead of me. I then noticed when he walked around, he had no walking animation, he simply stood in place and slid around the room, with a noticeable bounce added as if he was walking. I decided to knock him out, as that usually works for most glitches of this nature, and when he got up, he had the most stupidest pose I have every seen. I wish I had taken a picture. When I did attempt to while moving backwards, he seemingly fixed himself and walked normally again. Therefore, after re-producing this glitch twice, I do believe you are wrong. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 02:50, 7 December 2008 (EST)&lt;br /&gt;
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== Dissapearing Stuff ==&lt;br /&gt;
&lt;br /&gt;
Hi! i got a problem, sometimes when I kill people and creatures on Oblivion that have weapons sometimes the weapons fall through the floor and im stumped. can u help me? (ps im on Xbox360)--[[User:Prince of Madness|Prince of Madness]] 19:07, 8 December 2008 (EST)&lt;br /&gt;
:Please read the notice at the top of my talk page: I don't have the time right now to be answering non-wiki related questions.  In general asking general gameplay questions on user talk pages is not a good idea, because it tends to annoy the user you ask and makes it unlikely that anyone else will answer the question. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:57, 8 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Lost Password ==&lt;br /&gt;
&lt;br /&gt;
Hi! i typed my password in to log in but it said inncorrect password! i tried it tons of times and it didnt work and I havent changed my password. help me.... --[[User:124.177.132.210|124.177.132.210]] 19:22, 8 December 2008 (EST)&lt;br /&gt;
:If you want someone to help you, it really is useful if you provide some amount of necessary information to make it possible for that person to help you.  Such as perhaps, your user name?  After wasting too much time on this, I was able to figure out that you're probably Prince of Madness.&lt;br /&gt;
:But in any case, there is nothing on the wiki that would have happened to mess up your password, especially not in the four minutes between your last logged-in edit and your first anonymous edit.  If you've forgotten your password, the only way to find out your password is to use the &amp;quot;email my password&amp;quot; feature on the login page.&lt;br /&gt;
:And since you've bugged me, may I also point out that edits such as [http://www.uesp.net/w/index.php?title=User:Daedryon&amp;amp;curid=55527&amp;amp;diff=383940&amp;amp;oldid=381560 this one] are completely unacceptable?  Editing other people's user pages is rude, and replacing people's user pages with ugly comments is particularly disrespectful.  If you continue to make such edits, it will lead to an official warning and, if necessary, your account and/or anonymous IP will be blocked because harassing other members of the community will not be tolerated. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:06, 8 December 2008 (EST)&lt;br /&gt;
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== Userpage vandalism ==&lt;br /&gt;
&lt;br /&gt;
That was not me. I only have 1 IP. 24.226.23.56 is me. Thanks for reverting. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 20:53, 8 December 2008 (EST)&lt;br /&gt;
::Also, I don't know if you noticed this, but the guy who made the above comment about his lost password, aka, &amp;quot;124.177.132.210&amp;quot; is the guy who vandalized my page, so do me a favour and block him. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 20:54, 8 December 2008 (EST)&lt;br /&gt;
:::Nevermind just read above, you did notice. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 20:54, 8 December 2008 (EST)&lt;br /&gt;
 &lt;br /&gt;
SO srry!! i was looking at ur userpage when i left for a bit and my brother came in a had some &amp;quot;fun&amp;quot;. ill make sure it never happens again. srry! --[[User:123.211.235.225|123.211.235.225]] 21:46, 11 December 2008 (EST)&lt;br /&gt;
::I don't believe that for a second. Many have tried the &amp;quot;it was my brother&amp;quot; excuse on me back on Wikia and Wikipedia, and it always ends up being that the person was lying. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 13:59, 12 December 2008 (EST)&lt;br /&gt;
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== Userpage Link ==&lt;br /&gt;
&lt;br /&gt;
Hi Nephele, concerning my edit to [[User:MilFandCookies89|this]], are you aware that there is an external link on that page? I dont think anything to do with the image being there and judging by the username and the fact there has been virtually on explanation for the page content i stick by my original decision to mark the page for speedy deletion. Feel free to correct me but i still have concern that this is nothing more than a spammer. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 02:35, 13 December 2008 (EST)&lt;br /&gt;
:Links to external sites are not automatically considered spam.  As stated at [[UESPWiki:Vandalism#Types of Vandalism|the vandalism policy]], spam is &amp;quot;the addition of any inappropriate links to articles for the sole purpose of advertisement&amp;quot;.  There are two external links on that user page, both of which lead to the same image that is shown on the page (and both of which I checked before removing the speedy deletion tag).  msplinks.com is simply a MySpace tool that creates redirects for links included in MySpace comments (a tool introduced specifically to combat spam); in this case the redirect points to photobucket.com, just like the displayed image.  There is nothing nefarious about posting external images on user pages.  Furthermore, this user is not going to benefit financially from somebody following either of the links, nor is the user going to benefit from any increase in the google rankings for photobucket.com or myspace.com.  So it is not obvious to me why the links qualify as spam, in particular in the context of a user page, where it's pretty hard for a link to be &amp;quot;inappropriate&amp;quot;.&lt;br /&gt;
:The even more fundamental problem, however, is that I do not see why the page qualifies for speedy deletion.  In order to be speedily deleted, a page must meet the [[UESPWiki:Deletion_Policy#Criteria for Speedy Deletion|criteria for speedy deletion]].  This isn't a minor bureaucratic requirement.  The whole basis of speedy deletion is that a few ''specific'' cases have been identified where there is ''never'' any possibility for a page to be mistakenly deleted.  This provides some justification for bypassing the usual wiki feedback and accountability mechanisms -- mechanisms which are an integral part of a community-controlled wiki.  Imagine if you were a new user who posted a user page only to find out an hour later that it had been speedily deleted: not only is the page gone, but you haven't even been given an opportunity to ask why it was deleted; you can't pull up the page history to see what discussion preceded the deletion.  Having recently been the victim of a server glitch that deleted some content I had posted to a work-related forum, I know very well just how frustrating it is to have your content removed without any explanation.  &lt;br /&gt;
:The reasons you posted for the speedy deletion were &amp;quot;spam, nonsense&amp;quot;.  Spam is not listed anywhere in the speedy deletion criteria, even if the page could be considered to be spam.  The nonsense and test page criteria do not apply to user pages, because users are encouraged to use their own user pages for experimenting with the wiki.  In short, as I said in my edit summary &amp;quot;Does not qualify for speedy deletion. Although the picture may be annoying, it's not spam and this is a user page.&amp;quot;  I'm still not aware of any information to change that assessment. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:32, 13 December 2008 (EST)&lt;br /&gt;
::Very well, having seen the reasons i admit now that i may have been a bit harsh in marking the page for deletion, i guess i just wasnt thinking straight art the time. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 13:30, 19 December 2008 (EST)&lt;br /&gt;
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== Code tags ==&lt;br /&gt;
&lt;br /&gt;
Ah, sorry about removing the code tags from the Timescale thing, it just didn't look like an inputtable code to me, but then again, I don't know anything about the console. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 23:41, 21 December 2008 (EST)&lt;br /&gt;
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== New Maps? ==&lt;br /&gt;
&lt;br /&gt;
You may have noticed that I uploaded some ZIP files today. They contain the various zoom levels for three possible new maps - Pale Pass, Paradise and Painted World. I've run the artifact-remover over them but I haven't done any kind of listing of items or creatures. If you think it's worth having these, one of us can do the location info. If not, feel free to speedy-delete the ZIP files. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:20, 22 December 2008 (EST)&lt;br /&gt;
:Yes, I noticed them.  I agree that adding them would be useful -- but the problem is how to do it.  The options that I can come up with are:&lt;br /&gt;
:* Create a whole new map link for them, e.g., uesp.net/maps/ppmap/ppmap.shtml.  Which also means behind-the-scenes a whole new database just to keep track of the icons displayed on the Pale Pass map, a new Daveh/ subpage to allow cartographers to edit it, etc.  On top of all that ugliness, it would just be incredibly awkward for anyone to use the maps.  We'd have to customize any maplinks that point to the ppmap/pamap/pwmap/whatever versions of the page.  Users on the obmap who do a search on &amp;quot;Pale Pass Fort&amp;quot; would be confused when it says no such place exists.  About the only advantage is that it would require minimal coding to implement.&lt;br /&gt;
:* Stuff the new maps into corners of the Tamriel map.  Means most of the images you uploaded would need to be redone -- along with most of the existing Tamriel tiles.  And it would still be a kludgy hack.  In particular, there'd have to be some ugliness to translate a submap's real x/y coordinates into a fake set of Tamriel x/y coordinates.  Not to mention, I'm not sure if the submaps would all fit into the available empty spaces -- especially if we later decide that the other worlds (in particular, all of the Oblivion worlds) should also be added.&lt;br /&gt;
:* Do it properly.  Have a world option on the main obmap that specifies which worldspace should be shown.  Have a dropdown box to allow users to select which world is displayed.  When doing a search or centeron command, have the obmap select the correct worldspace to display the requested location.  It's not a major amount of coding... but getting into redesigning the overall map interface (necessary at least to add in a dropdown selection box) makes me want to also tackle a handful of other updates based upon requests and common problems users have with the map (and also inspired by seeing a Fallout 3 google API map -- which in some ways has more problems than our map, but also adds some features we could benefit from).  Basically, there are multiple reasons to reorganize the UI, and I'd rather do it all at once instead of coming up with temporary hacks.&lt;br /&gt;
:In other words, I'm leaning towards option 3, but as with everything I just can't say when I'll have a chance to do anything. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I'd been thinking about option 1 but I'd agree that 3 would be best. I guess you mean the Planet Fallout FO3 map. The facility to turn things on and off is quite nice, and the mouseover balloons could be useful (at least, if the comments were more coherent than the ones on that map), but I think they've tried to map too much stuff and evidently don't understand the difference between fixed and random events.&lt;br /&gt;
:: I've extracted the city maps too, so we can eventually get high-res maps for those, but I still have the problem that my copy of the CS doesn't output all the detail on the map map. That means I can't add the city maps, remove the lines and dots, or fix that annoying blank tile. Until I can get my hands on a set of accurate DDSs (or ideally, BMPs) for the map, I'm a bit stuck on that.&lt;br /&gt;
:: While we're looking at this, what do you think about doing the Oblivion Planes maps too? That would pretty much complete the set (I don't see anybody minding if we don't map AnvilCastleCourtyardWorld or BloatedFloatAtSea. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:56, 11 January 2009 (EST)&lt;br /&gt;
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== Cold Flame of Agnon ==&lt;br /&gt;
&lt;br /&gt;
Could you take a look at that page and see if anything is out of place? An IP edited it several times, and I can't seem to figure out if he replaced everything after he vandalized, or if the guide is messed. Thanks! [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 14:57, 23 December 2008 (EST)&lt;br /&gt;
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== 2= ==&lt;br /&gt;
&lt;br /&gt;
So you mean add &amp;quot;2=&amp;quot; to the &amp;lt;nowiki&amp;gt;{{Columns|2&amp;lt;/nowiki&amp;gt;, for example &amp;lt;nowiki&amp;gt;{{Columns|2=&amp;lt;/nowiki&amp;gt; [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:48, 26 December 2008 (EST)&lt;br /&gt;
:No, right after that.  So &amp;lt;nowiki&amp;gt;{{Columns|2|2=...}}&amp;lt;/nowiki&amp;gt;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:55, 26 December 2008 (EST)&lt;br /&gt;
:: That's weird. It seems to cancel out the first &amp;quot;:&amp;quot; . See [[User:Daedryon/Sandbox|here]]. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 01:04, 26 December 2008 (EST)&lt;br /&gt;
:::I took the liberty of making the necessary change directly on your sandbox page.  The explanation of why it works gets into even more obscure details of wiki templates -- so hopefully just the fact that it works is enough explanation for now ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:25, 26 December 2008 (EST)&lt;br /&gt;
:::Thanks! :D I luff you :D [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 01:26, 26 December 2008 (EST)&lt;br /&gt;
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== EquinGirl ==&lt;br /&gt;
&lt;br /&gt;
Why shouldn't I view the page? If it's a complete list of item codes for the Console for the add.item command, I wanna see it and make my own subpage of it :P But yeah, I'm thinking we should keep a close eye on EquinGirl just incase... [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:10, 1 January 2009 (EST)&lt;br /&gt;
::Ooh, I just loaded it (by clicking on the 2nd version of the page's date) and it is a complete list. I've copied and pasted everything onto a page, now I just have to sort it. This subpage I'm making will be incredibly useful to me :D [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:14, 1 January 2009 (EST)&lt;br /&gt;
::::Eh, nevermind. Too much work. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 00:31, 1 January 2009 (EST)&lt;br /&gt;
:::::I added the edit summary/recent changes warning message because trying to view a diff that deletes 100+ kB from a page freezes your connection to the site, and permanently (well, at least until the server restarts) blocks one of the site's ports.  And please, please, do not post the list on the site, because that will just start the problems all over again.  Really, there are reasons why we don't have such mega-lists on the site, and it basically comes down to the fact that they break the site. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Merry New Years! ==&lt;br /&gt;
&lt;br /&gt;
:(\ /)&lt;br /&gt;
:(°_o) &amp;lt;(HERRRRPA DERPP!)&lt;br /&gt;
:(u u)&lt;br /&gt;
:(u u)o&lt;br /&gt;
&lt;br /&gt;
Merry New Years from the brain damaged bunny! [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 01:11, 1 January 2009 (EST)&lt;br /&gt;
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== NPC Summary ==&lt;br /&gt;
&lt;br /&gt;
Hi. I checked the edit history of the NPC Summary template, and saw you were a big contributor to the page. I was wondering if it's possible to make my own template of it ([[User:Daedryon/NPCSummary|on this page]]), but without all the links, so there wouldn't be all these red links all over the template, when I put it on my userpage. Is it possible? [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 05:52, 1 January 2009 (EST)&lt;br /&gt;
:If you'd like to tackle it, I'd actually suggest creating a community-wide version (for example at Template:User_PC_Summary, or whatever name works for you).  There are a lot of users who've put that NPC summary on their user pages, so we really should create a proper user version of the template -- no red links, no categories, only include the features that users are interested in, make it possible to add new features users might want, etc.  I don't know whether it's easier to start by copying the existing template and ripping out all the unwanted stuff, or whether it's easier to start from scratch with something simple and build up -- I suppose I'll leave that up to you ;) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
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== Recent block ==&lt;br /&gt;
&lt;br /&gt;
Hi Nephele. Concerning you most [[User talk:86.45.157.251|recent block]] i have to ask exactly why you blocked this user? Daedryon issued a vformal warning after which the vandalism stopped so im not exactly sure why you blocked them for &amp;quot;vandalising the site '''despited being warned to stop'''&amp;quot; perhaps im missing something here but i just cant understand why they were bocked when they appeared to have stopped. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 10:21, 1 January 2009 (EST)&lt;br /&gt;
:I'd have to go with the old &amp;quot;Very rude vandalism deserves a ban&amp;quot; reason. I mean cmon, he put &amp;quot;In order to become a werewolf, you must suck a werewolves&amp;quot;...err...you know. He deserved the ban. Even after I reverted the edits, he continued. Once I warned him, he stopped, but the fact remains, he deserved a ban. [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 10:28, 1 January 2009 (EST)&lt;br /&gt;
::Sorry, I didn't realize that the warning had been posted after the last of the vandalism; from the vandal's edit summaries I incorrectly assumed that he'd been warned and was then continuing to vandalize pages.   I've removed the block. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 10:35, 1 January 2009 (EST)&lt;br /&gt;
::::It's ok Neph, we still love you &amp;lt;3 [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 10:38, 1 January 2009 (EST)&lt;br /&gt;
:::::Glad we got that sorted. But just for the records Daedryon, &amp;quot;Very rude vandalism deserves a ban&amp;quot; thats rich coming from the person who issued the warning in the first place, thus implying that they should have a second chance. The reason we have a warning system is that its often enough to stop vandals on its own withuot having to resort to a block. Personally i find a big red banner much more intimdating than a block but thats just my opinion. --[[User:Volanaro|Volanaro]] &amp;lt;sup&amp;gt;[[User Talk:Volanaro|Talk]]&amp;lt;/sup&amp;gt; 10:42, 1 January 2009 (EST)&lt;br /&gt;
::I would have banned him myself if I had magical mod powers :3 [[User:Daedryon|Daedryon]]&amp;lt;sup&amp;gt;•[[User_Talk:Daedryon|T]]•[[Special:Contributions/Daedryon|C]]•[[Special:Emailuser/Daedryon|E]]•&amp;lt;/sup&amp;gt; 11:04, 1 January 2009 (EST)&lt;br /&gt;
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== Oblivion Places Redesign Project ==&lt;br /&gt;
&lt;br /&gt;
Hi Nephele, I'm on the Xbox 360 and I was wondering what information if any would be useful to this project when I am exploring places? {{unsigned|Gadianzero|1 January 2009}}&lt;br /&gt;
:I'm not sure I can say much more than what's already been said on the [[UESPWiki:Oblivion Places Redesign Project|project page]] -- in particular, the section on [[UESPWiki:Oblivion_Places_Redesign_Project#In-Game_Verification|In-Game Verification]].  It can basically all be done playing on the Xbox 360 -- the existing dungeon pages already contain most of the construction set-derived information that's possible.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:33, 3 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Just asking for permission, or you could do it also. ==&lt;br /&gt;
&lt;br /&gt;
Heh, I'm new to this soo... well I wen't to the administrator noticeboard because I accidentally clicked it on the recent changes page.. and then I wen't reading :p soo after a while I saw rpeh's name spelled reph 2 times! And I don't know if I can change that page or something soooo I'm asking you.. sorry if I bothered you for such a stupid thing XD. Byebye!&lt;br /&gt;
&lt;br /&gt;
- edit: sorry don't mind this, I'll ask one of the mentors, Byebye!&lt;br /&gt;
&lt;br /&gt;
--[[User:Darlan|-hiya!-]] 15:47, 4 January 2009 (EST)&lt;br /&gt;
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:Generally, you shouldn't edit other people's talk page posts, even in cases of typos or grammar errors; talk pages don't need to be maintained to the same standard as articles.  See [[UESPWiki:Talk Page|Talk Page]]s for more. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:52, 4 January 2009 (EST)&lt;br /&gt;
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== Martin's Armor Glitch ==&lt;br /&gt;
&lt;br /&gt;
Concerning [http://www.uesp.net/w/index.php?title=Oblivion:Glitches&amp;amp;diff=393339&amp;amp;oldid=392762| your deletion of my entry] into the [[Oblivion:Glitches]] page, I understand your desire to limit the types of glitches listed in this section to game-breaking bugs: to keep the section from exploding into a confusing list of every undesirable bug that one may encounter in the game. But I feel that limiting the acceptable list to that ''sole'' criteria is contrary to the nature and intent of the Problematic Glitches section, if not to the article in whole.&lt;br /&gt;
&lt;br /&gt;
I did not choose the 'Martin Armor Glitch' simply because it was my Flavor Of The Month or because it was the latest thing I chanced across while browsing the wiki. The glitch stuck in my mind because of unique and especially problematic elements of its nature. While its consequences are not as severe as the other glitches listed in this section, they are nonetheless undesirable and especially frustrating to new players who may not be able to save Martin. But furthermore it is the ''circumstances'' around it that separate it from many other undesirable bugs found in the game.&lt;br /&gt;
&lt;br /&gt;
Most quests as important to the story as Miscarcand are generally safeguarded from players accidentally upsetting the order of events: usually by locking dungeon or generating the quest item only after the quest is first activated. Miscarcand is an attractively large ruin that is visible from one of the most traveled roads in  Cyrodiil, and it has no such safeguards: a player can enter the ruins during normal exploration and they can pick up the Great Welkynd Stone when they reach the end of the dungeon. Now, ''why'' they would do such a thing is simple to explain: precedent has been established with several other quests that ''appear'' to be just like Miscarcand.&lt;br /&gt;
&lt;br /&gt;
We have several quests which are activated by chance encounters the player makes while exploring Cyrodiil: Revenge Served Cold, When the Vow Breaks, A Venerable Vintage, The Collector, and Seeking Your Roots. Miscarcand has every appearance of being just another of these same quests. But unlike a jade amulet; a bottle of Shadowbanish Wine; or the Rockshatter mace, all which initiate an independent quest, picking up the Great Stone is actually supposed to culminate one mission in the Main Quest. And by doing so, the player creates what is indeed a very problematic glitch.&lt;br /&gt;
&lt;br /&gt;
I'm not looking to open the floodgates and put every incidental glitch into the section. I don't think all the other smaller, problematic glitches carry the same insidious circumstances as Martin's Armor Glitch, yet ''if they did so,'' it's our responsibility as editors who build such a page to provide fair warning to players of those instances where their otherwise normal actvities will generate a situation which will later ruin their gameplay experience. —[[User:Dark Spark|Dark Spark]] 19:07, 10 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:I suppose in part it's that we disagree about how problematic that particular glitch is.  Having triggered the glitch myself, I know it's easy to accidentally pick up the Great Welkynd Stone.  But I also didn't find it particularly difficult to complete the main quest even with the glitch; it definitely did not ruin my gameplay experience.  My impression is that players are almost always going  to proceed to play the game even if they have the glitch -- rather than pull up an old save game from before getting the Welkynd Stone, just to get rid of the glitch.  And I suppose for me that's perhaps an indication that a problem glitch needs to be on the main glitches page: that players will absolutely not want to play the game any more after triggering the glitch.  Those are the glitches that are important enough to need extra warnings, to give readers an opportunity to know about them well in advance.&lt;br /&gt;
:For this glitch, I think readers are more likely to be interested in knowing about how to complete the quest given that they've triggered the glitch.  The place where readers are going to look for information in that case is the quest page.  Especially since it's very likely readers don't even know that Martin wearing robes is a glitch -- they're probably just surprised how easily Martin dies.  Therefore, I think it's more appropriate to document the glitch on the quest page (as has already been done) than to highlight it on the main glitches page. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:39, 10 January 2009 (EST)&lt;br /&gt;
::Then what is the express purpose of the Glitches page if it is '''not''' to give readers ''a quick index'' of links to particular problems they'll encounter? Mind you, I did not spell out the full mechanics of the glitch in the article, as neither do most of the glitches listed. But if a reader had the desire to gain forewarning of ''any and all'' game bugs they might encounter in the game, they are more likely to scan over the index of this one page rather than thumb through every single quest page in the hopes of picking up whatever info ''might'' just exist for that particular quest.&lt;br /&gt;
::Again, I don't like the idea of the page flooding up with numerous lengthy paragraphs over the slightest glitches while contributors step over their own toes repeating the same issues again and again, but if a strong argument presented in the above is not enough to overcome the criteria you've established for the page, then I ask how the page is best served by adhering to that criteria.—[[User:Dark Spark|Dark Spark]] 20:00, 10 January 2009 (EST)&lt;br /&gt;
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:::Sorry, but I still don't see what is so strong about your argument for including the quest on the article.  Your justification seems to be that the glitch can be triggered through standard gameplay -- but I don't really think that's the most important factor.  I think what's important for glitches listed under &amp;quot;Problematic Glitches&amp;quot; is that they trigger a serious '''problem''': one which makes it impossible to continue playing the game.  Or at least makes it impossible to complete a quest.  The glitch with Martin's armor does not prevent anyone from continuing with the game and does not prevent a player from doing any part of the game.  It just makes one quest more difficult -- it doesn't even make the quest impossibly difficult, and doesn't even add new restrictions (e.g., required character level, required character type, 200 acrobatics, etc.) on how the quest can be completed.&lt;br /&gt;
:::I'd say the purpose of the Glitches page is most definitely ''not'' to provide readers with a list of every glitch in the game.   Even just with one sentence summaries and links, the page would still be fifty times longer.  Furthermore, I don't think a lengthy list containing forewarnings of any and all possible game bugs would help readers.  Nobody would want to read through such a lengthy list, let alone try to remember any part of it (try reading through the UOP list of fixes for an example of what such a page could easily turn into).  All that readers would be likely to take away from such a list would be the message that it's impossible to simply play the game and enjoy it; that you need to spend the game worrying at every turn about whether there's a possible glitch.  However, I'd say that's definitely not an accurate impression of the game, and therefore we're not helping readers if we give them that impression.  A prioritized list of important glitches that absolutely need to be avoided is far more useful than a comprehensive list.&lt;br /&gt;
:::In my opinion, extra emphasis is needed when it is critical to know ahead of time about the glitch: glitches for which there is no reasonable option for how to deal with the glitch other than to reload an earlier saved game.  If the only way to deal with the glitch is to avoid triggering it, then it is important to be warned about the glitch ahead of time.  On the other hand, if readers are likely to continue playing their game even after triggering the glitch, then there's no real advantage in being warned ahead of time about the glitch.  You need to know how to continue with your game now that you've hit a problem, not be told how far back in time you need to go to find a clean save.  Furthermore, after the fact, if a reader has been unlucky enough to trigger a glitch, then I don't think the reader is going to look at the Glitches page.  At that point, the reader knows the name of the quest (or location) where the glitch occurs, and therefore can go straight to the quest/location page. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:50, 10 January 2009 (EST)&lt;br /&gt;
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:::: The Glitches page isn't an index, it's a refuge. Problems that don't go anywhere else go there, which means that the problem in discussion here is where it should be - on the quest page. I've had this problem too, but it's far more likely that one would encounter its fix by looking at place- or quest-related pages rather than a list of general glitches. Nephele is right - this glitch is already mentioned in the correct place. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:20, 11 January 2009 (EST)&lt;br /&gt;
:::::Is there a way to find all glitches at once, making a comprehensive index truly unnecessary?[[User:74.65.142.202|74.65.142.202]] 16:24, 11 January 2009 (EST)&lt;br /&gt;
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::::::In theory, a category could be created that lists all articles containing a glitch description.  But I doubt such a list would really be useful (it would only be a list of article titles; readers would have to pull up the individual articles and search through them to find any real information).  Or you could look at UOP's list of fixed glitches. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 10:08, 13 January 2009 (EST)&lt;br /&gt;
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== Weather is here... ==&lt;br /&gt;
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I'm only here long enough to say &amp;quot;I miss the nephster&amp;quot; (eye miss0r teh nephstarr?).  I hope to be back soon, but for the next few weeks I will not.  Shucksdarnit.  [[User:Uniblab|Uniblab]] 05:56, 12 January 2009 (EST)&lt;br /&gt;
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== External links ==&lt;br /&gt;
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Hi Nephele,  I was wondering what the policy on external links was?.  Someone added a link to a video on youtube for the [[Oblivion:Houses#Leyawiin|Leyawiin]] house showing the interior.  I wasn't sure so I didn't delete it.  ([[User:Gadianzero|Gadianzero]] 16:47, 15 January 2009 (EST))&lt;br /&gt;
:We allow external links, as long as they're relevant and useful.  In this case, I'm not really convinced that it's useful: I'd rather just play the game myself than watch somebody else's video of playing the game -- especially when the video is of someone playing the German version of the game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:21, 15 January 2009 (EST)&lt;br /&gt;
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== Persistant Vandalism ==&lt;br /&gt;
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This user keeps vandalizing the page.   72.92.86.160&lt;br /&gt;
:Nvm, I see you've taken care of it by the time I've finished posting this. ([[User:Gadianzero|Gadianzero]] 16:34, 21 January 2009 (EST))&lt;br /&gt;
::Thanks for cleaning up the vandalism.  But generally, it's not necessary to get in touch with an admin to deal with a vandal.  Whenever I'm active on the site, I'm keeping an eye on the recent changes page and in particular looking out for any edit summaries that mention vandalism; I'm sure the other admins have similar habits.  A notice on my talk page will only help alert me if I'm not active on the site at the time -- in which case, it's far more likely that another admin will get to it before I'm aware of the talk page notice or even the email. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:03, 21 January 2009 (EST)&lt;br /&gt;
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== Thank you ==&lt;br /&gt;
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{{Plate of Cookies|For your near constant, near thankless work on the wiki;  I hate to think where it would be without you!  Thank you!  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 01:20, 22 January 2009 (EST)}}&lt;br /&gt;
:Thanks, GuildKnight :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:52, 25 January 2009 (EST)&lt;br /&gt;
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== About CS inventory lists,spells and birthsigns ==&lt;br /&gt;
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Hey, I have recently started to work on expanding the [[Oblivion:Necromancer|Necromancer]] page to make it look more like the [[Oblivion:Bandit|Bandit]] page. My work so far is [[User:SerCenKing/Sandbox|here]]. I noticed you talking about leveled lists on a talk page and how complex they are... Well, same here! Most of the chart data I got is from the CS but some of it I don't understand, for example &amp;quot;Poison75&amp;quot;. I mean, I know its a poison but what is that &amp;quot;75&amp;quot;? I also can't get the percentages for items to appear,e.g. Black Soul Gem (50%). Finally, I'm having problems with the spells and birthsigns. The CS doesn't list the spells for some reason and only gives the Birthsign as &amp;quot;AbBirthsignNecromancer&amp;quot;. Help would be greatly appreciated ;) --[[User:SerCenKing|SerCenKing]] 11:34, 25 January 2009 (EST)&lt;br /&gt;
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:Thanks for tackling this project -- one reason it's been left unfinished for so long is that it requires a lot of digging through the CS, compiling information from a lot of different places, as you're discovering ;)&lt;br /&gt;
:Some general information about leveled lists can be found [[Oblivion:Leveled Lists|here]].  In general, with a leveled list name such as &amp;quot;Poison75&amp;quot;, the 75 indicates that there is a 75% chance that the items (in this case, poison) will appear.  However, that's just a naming convention followed by the developers; the percentage is actually controlled by a parameter in the leveled list.  If you open up the leveled list in the CS, there's a parameter shown (I think it's called &amp;quot;Chance none&amp;quot;... I don't actually use the construction set directly too often any more); for a leveled list such as Poison75, that box should be &amp;quot;25&amp;quot; -- saying there's a 25% chance that nothing will appear (and therefore a 75% chance that something will).&lt;br /&gt;
:The CS does list all of the spells.  For any NPC, there's a tab listing the spells (which I'm guessing you've found if you've found that the Birthsign is listed as AbBirthsignNecromancer).  Most of the spells are leveled spells, so the entry in the necromancer's spell list contains the entry &amp;quot;LL2Necromancer100&amp;quot;.  To decode that, you need to look in the leveled spells section of the CS, where it shows that LL2Necromancer100 is equivalent to two conjuration spells, two destruction spells, and one restoration spell -- all of which are themselves leveled lists.&lt;br /&gt;
:As for the birthsigns, most NPCs don't have birthsigns in the same sense as the player character (see [[Oblivion:NPCs#NPC Statistics]]) -- many NPCs have no birthsign at all, and those that do have a birthsign generally don't take it from the standard 13 [[Oblivion:Birthsigns|birthsigns]] available to the player.  NPC necromancers have their own special birthsign, AbBirthsignNecromancer, aka the &amp;quot;Necromancer Birthsign&amp;quot;.  To decode what the birthsign actually does, you need to look it up in the spells section of the CS, where you'll find that it's 50pts Fortify Magicka and 33% Resist Poison.&lt;br /&gt;
:Also, some feedback on your sandbox while I'm here.... The undead you have listed don't really belong there.  They're creatures that can appear in place of necromancers in some cases -- just as dogs can appear in place of [[Oblivion:Bandit|Bandit]]s, which is mentioned on the bandits page, but doesn't mean that dogs are listed in the bandit tables.  On all of the dungeon pages, the entries list necromancers and undead separately (for example, the entry would state &amp;quot;0-6 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)&amp;quot;). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:52, 25 January 2009 (EST)&lt;br /&gt;
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:::Right, thanks. I've however noticed that the CS doesn't provide any percentage for Potions... I also looked up the spell lists on the CS and did find the 'spell package', in 'Leveled Spells'. However there are still some bits that are obscure: firstly, I can't get the actual Spell Effects for the spells, e.g. it says 'LL1RestorationMajor'. So is that Restore Health, Absorb Health or what? Secondly, what do 'Major' and 'Minor' mean? Thirdly, the 'spell package' is a Leveled spell so why do some spells include 'lvl' and some don't? Sorry if these seems like a whole load of questions but as you dig deeper the questions just start multiplying! --[[User:SerCenKing|SerCenKing]] 16:48, 26 January 2009 (EST)&lt;br /&gt;
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{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-CS-Leveled Items.jpg|thumb|Leveled Items]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-CS-Leveled Spells.jpg|thumb|Leveled Spells]]&lt;br /&gt;
|}&lt;br /&gt;
::::I'm not sure what you by the &amp;quot;CS doesn't provide any percentage for Potions&amp;quot;.  Every leveled list (i.e., everything shown in the Item-&amp;gt;LeveledItem section of the CS) has a value listed under &amp;quot;Chance None&amp;quot;.  For example, the LL1NPCPotionRestoreHealthNecromancers list used by Necromancers is shown in the first screenshot on the right.  In the blue circle is the Chance None box, which in this case is 50% (a 50% chance that ''nothing'' will appear, which also happens to mean there's a 50% chance that something will appear).  Everything in the Necromancer inventory that has a green-box-style icon is a leveled list; to find out the percentages you need to look up the list.  The only thing in this necromancer's inventory that is not leveled is the NecromancerRobe; since it's not leveled it is guaranteed to appear.&lt;br /&gt;
::::As for spells, again, it's a matter of digging through the many layers of leveled lists.  Anything whose name starts &amp;quot;LL&amp;quot; is going to be a leveled list. LL0 lists are the lowest level lists, containing only actual items/spells; LL1 lists contain LL0 lists; LL2 lists contain LL1 lists.  So in the second screenshot, LL2Necromancer100 contains LL1 lists such as LL1RestorationMajor.  To decode LL1RestorationMajor you need to pull it up in the CS, where you'll see that it contains a set of LL0 lists such as LL0RestoreHealthMajor100.  Finally, that LL0 list contains actual spells (listed with simple &amp;quot;S&amp;quot; icons, without a question mark).  Those spells are listed in the Spells section of the CS, and pulling up any individual spell will show its actual spell effects.  In this case, it's the standard [[Oblivion:Spells#Heal Major Wounds|Heal Major Wounds]] spell: 25 pts Restore Health on self.&lt;br /&gt;
::::For identifying leveled lists the most important clue is the icon.  Anything whose icon is a green box containing a question mark is a leveled list item, regardless of its name (although the name generally starts with LL).  Anything whose icon is an S with a question mark is a leveled spell, again regardless of its name.  The names generally follow conventions simply so that the developers don't always have to pull up the actual list to figure out what it means, but the names are ultimately less important than the actual data.  (And as you get familiar with the naming system, you don't need to pull up the actual lists as much, either).  &amp;quot;Lvl&amp;quot; in a name normally means that the list always provides the best quality items at a given level (i.e., the &amp;quot;Calculate for all levels &amp;lt;= PC's level&amp;quot; box is not checked) -- although in a case such as LL2NecromancerLvl100 the checkbox that matters is in the LL0 lists (the ones where levels actually appear).  So LL2NecromancerLvl100 means that it's constructed from LL1_Lvl100 lists, which are constructed from LL0_Lvl100 lists (such as LL0RestoreHealthMajorLvl100, where the only difference from LL0RestoreHealthMajor100 is the &amp;quot;all levels&amp;quot; checkbox, see the green circle in the screenshot).  &lt;br /&gt;
::::I hope that helps without being completely confusing! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:35, 26 January 2009 (EST)&lt;br /&gt;
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:::::Thanks a lot, now I can clearly see the light! ;) Really appreciated that, I've probably learnt more thanks to you and those screenshots in two days than in 6 months on my own! The work now is basically finished and I'll be transferring the whole load to the Necromancer page shortly. What kinda makes me feel like a dumbass is that, for some unknown reason, I went from Keys to MiscItem without noticing that magic LeveledItem! Thanks again. --[[User:SerCenKing|SerCenKing]] 14:25, 27 January 2009 (EST)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
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::::::A picture is worth a thousand words :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:29, 27 January 2009 (EST)&lt;br /&gt;
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== Andasreth images ==&lt;br /&gt;
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Okay, now which project page were you pulling the rule that says that each level of a map must be on its own image?  Because our standard practice for Morrowind maps is to combine them onto a single image, as stated on the last note in [[UESPWiki:Morrowind_Redesign_Project#Image_Standards_for_Internal_Maps|this section]].  It's makes much more sense to have the cells all together on the map, particularly when the individual cells are often very small and would by themselves contain no useful information.  (Seriously, [[:Image:MW-Map-Andasreth Propylon Chamber.jpg|This image]] is completely unnecessary.  There's nothing in it, and never will be.  The only thing you could possibly add would be which propylon pylon transports you where, but I think [[:Image:MW_Map_Andasreth.jpg|my version]] does a more-than-adequate job of that.  And when you consider a map like [[:Image:MW_Map_Valenvaryon.jpg|this one]], which contains half a dozen such cells with almost nothing of note in them, it seems ridiculous to insist that every one of them be its own individual image.  This isn't the OPRP here.  Most locations in Morrowind only have one cell, and those that don't, the maps are much smaller and fit perfectly fine on a single image. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:14, 25 January 2009 (EST)&lt;br /&gt;
:That's what was discussed on the [[UESPWiki_talk:Morrowind_Redesign_Project#Restart|project talk page]]; given there was no disagreement, I was assuming that was still the plan.  I'd also previously tried to point you to that discussion.  If you have a disagreement with what was discussed there, you could have brought it up there at any time. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:25, 25 January 2009 (EST)&lt;br /&gt;
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== Thanks... ==&lt;br /&gt;
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{{Cookie|message=Thanks a lot for the great help you have given me and many others by providing such detailed and thorough answers to our many questions. The Necromancer page wouldn't be what it is without you.... Thanks again ;)}} --[[User:SerCenKing|SerCenKing]] 17:06, 27 January 2009 (EST)&lt;br /&gt;
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== &amp;quot;Nonsense&amp;quot;? ==&lt;br /&gt;
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&amp;quot;Lesbia quoque linguam Catulli amat&amp;quot; is Latin; it means &amp;quot;Lesbia also loves the language of Catullus&amp;quot;, in response to the Latin comment &amp;quot;sed amo linguam Catulli&amp;quot; (&amp;quot;but I love the language of Catullus&amp;quot;).&lt;br /&gt;
It's actually a pun; &amp;quot;lingua&amp;quot; can mean both &amp;quot;language&amp;quot; and &amp;quot;tongue&amp;quot; (as in the part of the body); Lesbia was the codename Catullus used in many of his poems to refer to a lover, probably [http://en.wikipedia.org/wiki/Clodia Clodia]. It's not often you find someone on the Internet who's studied Latin, and I felt it necessary to respond; I didn't sign because I haven't yet registered an account on the wiki, and it felt redundant putting an IP address next to the comment.&lt;br /&gt;
Sorry if I caused confusion, but I hope you can understand my comment was a little bit more in-depth than just &amp;quot;nonsense&amp;quot;, as I imagine it might seem to a non-classicist. [[User:80.6.81.224|80.6.81.224]] 09:03, 28 January 2009 (EST)&lt;br /&gt;
:Thanks for the Latin lesson -- and the implicit assumption that I have no understanding of Latin, despite studying Latin for five years and being fluent in Italian.  In other words, I understood your comment when I deleted it.  However, sexual puns would not be appropriate on the wiki in English; the fact that the pun was in Latin does not somehow sanitize it.  Nor does it make the comment any more relevant to the discussion.  &amp;quot;Nonsense&amp;quot; is the generic description I use when undoing most edits that are foolish and inappropriate.  Treating me like an idiot isn't helping to convince me that I should have acted any differently.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:12, 28 January 2009 (EST)&lt;br /&gt;
:: Revera linguam latinam vix cognovi. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:30, 28 January 2009 (EST)&lt;br /&gt;
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== Worm Anchorite ==&lt;br /&gt;
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Ok, I might understand that maybe Rpeh didn't make any ONPCRP edits, although the page creation did look like some to me, but saying &amp;quot;nobody really has&amp;quot; quite puzzled me. The edit just before the one by Rpeh is mine and I think the edit summary is quite self explanatory. What is the difference between that page and, for example [[Oblivion:Arterion|this one]]? The general info is there, the quests are, the unique dialogue, the inventory and the AI are there and you say &amp;quot;nobody really has&amp;quot;? Sorry if this sounds a bit ticked off, I'm simply puzzled... --[[User:SerCenKing|SerCenKing]] 11:52, 29 January 2009 (EST)&lt;br /&gt;
: Your edit is a good start, but one of the ideas of the project is to stop using sections as much as possible and combine everything into more flowing text. A better example than Arterion is [[Oblivion:Ambroise Canne|Ambroise Canne]], where there's unique dialogue as well as a full schedule (incidentally, I'd love to hear what other people think about that one and the few others I've done so far). The most important thing is that you shouldn't ever sign anybody else's name. Apart from anything else it means that the checking state of the project can get skipped. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:53, 29 January 2009 (EST)&lt;br /&gt;
:: I see your point and I've acted accordingly. I've edited both the Worm Anchorite and [[Oblivion:Baeralorn|this]] page, trying to follow the same format as Ambroise Canne's one, especially in regards of unique dialogue. Can I now sign up my name on the tag, even only for 'dialogue'? --[[User:SerCenKing|SerCenKing]] 13:19, 29 January 2009 (EST)&lt;br /&gt;
:::Sorry, I missed that earlier edit when I scanned the history.  But as rpeh said, you shouldn't be signing other people's names, and when it looks like the entire block was simply cut and paste from another page, it's hard to be sure how many of the details are actually relevant for the new page.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:29, 29 January 2009 (EST)&lt;br /&gt;
::::You can always add yourself to the template; the worst that can happen is that the person doing the checking takes it off again. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:34, 29 January 2009 (EST)&lt;br /&gt;
:::::Right, thanks for clarifying, I'll update the tags then. Just wondering if Rpeh wanted the 'honour' to be listed as having written the 'quests', 'invetory' etc. In that case, of course, I'll let him do the updating. ;) --[[User:SerCenKing|SerCenKing]] 13:43, 29 January 2009 (EST)&lt;br /&gt;
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==Recent Blocking==&lt;br /&gt;
Hey, I was wondering if we might just want to block 199.202.104.233 indefinitely. I'm pretty sure it is an open proxy, as it has been caught on the French Wikipedia and a repeat troll on the official forums used a very similar IP to join once ( 	199.202.104.227). Really, I'd wager all of those 'argonians are niggers' edits IPs are proxies.--[[User:Ratwar|Ratwar]] 15:29, 3 February 2009 (EST)&lt;br /&gt;
:I'm also assuming that all of those edits are being done by the same editor. However,  I couldn't see any evidence that it's an open proxy (even French wikipedia never identified it as an open proxy, just a repeat vandal).  I'm personally not comfortable with placing an indefinite block on an IP based solely on an unsubstantiated hunch that it's an open proxy, especially when the IP has only made a single edit to the site.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:44, 3 February 2009 (EST)&lt;br /&gt;
::Alright, I see your point.--[[User:Ratwar|Ratwar]] 15:49, 3 February 2009 (EST)&lt;br /&gt;
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==mysql error==&lt;br /&gt;
Yeah, over in the chat room, we found that any none logged in user that tries to access the [[Oblivion:Necromancer's_Moon|Necromancer's Moon]] page gets a mysql error. Since you have some limited server access, is there anything you can do to fix it?--[[User:Ratwar|Ratwar]] 20:12, 3 February 2009 (EST)&lt;br /&gt;
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== Hello. ==&lt;br /&gt;
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You deleted my edit on the page [[Oblivion:Gripes/Persuasion and Speechcraft]]. Your reasoning was &amp;quot;less gripe, and definitely not done to get 21 skills (see previous games).&amp;quot; I have a few questions about this. First, what do you mean by &amp;quot;less gripe?&amp;quot; This is a gripes page, is it not? Is there some limit to the quantity or degree in which we are allowed to gripe? Secondly, I've never played any other Elder Scrolls game, but I can't see how anything that could possibly be contained in those games could automatically be indicative of the fact that there is no way that in this particular game, the developers were specifically trying to get 21 skills for equal division amongst attributes and specializations, unless this 21 skill/7 attribute (minus luck)/3 spec arrangement has also been used in other games, and if that's the case, then perhaps they organized it this way prior for the very same reason. All in all, it seems to me like any issue you had with my gripe could have been handled with a reply instead of a total deletion of my personal feelings on this particular aspect of the game, particularly on a page that is not designed, necessarily, to be informative, but more of a forum on a particular topic (complaints about the game). I don't know you personally, but it comes off like you didn't like my comment, and so you just deleted it because you are an administrator and I am not and you can do that. I'm not saying that's why you did it, I'm just saying that's what it seems like, but perhaps you have your reasons. I look forward to a reply.&lt;br /&gt;
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:I was in the process of updating my edit summary when I accidentally hit the enter key, resulting in the incomplete edit summary.  If I recall correctly, I was trying to say &amp;quot;Baseless gripe&amp;quot;.  Since your original edit was made anonymously, it wasn't clear that you would ever even visit the site again, let alone check the page's edit history.  Therefore, going to extra lengths to explain the edit summary (i.e., with a dummy edit, or an entry on the talk page) seemed unlikely to serve any purpose.&lt;br /&gt;
:You claimed there was &amp;quot;no rational reason&amp;quot; when in fact there are many rational reasons.  You claimed that the only possible reason would be because the developers wanted to have 21 skills.  However, in [[Morrowind:Skills|Morrowind]], both [[Morrowind:Mercantile|Mercantile]] and [[Morrowind:Speechcraft|Speechcraft]] were skills -- and Morrowind had 27 skills, which were not neatly arranged with 3 skills for each attribute.  In [[Daggerfall:Skills|Daggerfall]], Mercantile existed, along with both Etiquette and Streetwise.  In other words, these skills clearly predate Oblivion's 21 skills, were created independently of any 21/7/3 configuration for skills, and have already been condensed down from three skills to two -- not, as you claim, separated from one skill into two.  So I don't see any foundation or justification for your assertion.  In other words, it's a baseless gripe.&lt;br /&gt;
:Furthermore, the gripes articles are not forums.  They are still wiki articles; in other words, the information on the articles should have some purpose and should be relevant to the site's readers.  Replies to gripes are most appropriate when the gripe is one that many readers have stated, and therefore many readers will be interested in the reply.  A response directed towards the single contributor who submitted the gripe does not belong on the article; at that point, it's a personal discussion that only two people will want to read. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:13, 8 February 2009 (EST)&lt;br /&gt;
::I don't think I said that it was the only possible reason to have them separated into two different skills, only that it seemed that way. I don't know, I'm too lazy or perhaps not petty enough to go look up the edit history. Probably too lazy. Anyway, although I disagree with your reasoning, I respect your position and therefore remain compliant...for now &amp;gt;:D. Thanks for the swift reply, and sorry I keep forgetting to sign my edits. [[User:Kronos o|Kronos o]] 03:14, 8 February 2009 (EST)&lt;br /&gt;
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== Deleting Oblivion glitches ==&lt;br /&gt;
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Hey. You deleted the entries I posted on the Oblivion glitches page. Not to complain, but I think we should talk about this. Go back to the history and take a look at the related video. It's quite obviously an anomaly in the game physics - just look at the size of the staircase and the distance and height of the jump. I've tried it myself and it's completely reproducible.&lt;br /&gt;
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The other entries also seem unfairly deleted. The swimming on land glitch I posted is different from the other swimming on land glitch - there is a related video about this on YouTube by user oblivionglitches. Take a look for yourself and try it out - it works to 100% effect, while others don't or are difficult to do.&lt;br /&gt;
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I can also personally vouch for the &amp;quot;dying in midair&amp;quot; glitch. I've tried this on both Xbox 360 and PS3, and it happens on both. It's also an anomaly because the character dies without any impact or contact with a surface. When a character passes out in midair, he/she appears to fall much more slowly but the game registers a normal falling acceleration, causing a premature, midair death if the jump was performed at a lethal height. If this isn't a glitch, I don't know what is.&lt;br /&gt;
&lt;br /&gt;
:As it says at the top of [[Oblivion:Glitches/Proposed]]:&lt;br /&gt;
::''Entries must describe a glitch, i.e., some type of game malfunction that results from normal play. Obscure or exploitable game features do not belong here.''&lt;br /&gt;
:and&lt;br /&gt;
::''Glitches that are caused by console commands or other forms of cheating are not glitches.''&lt;br /&gt;
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:Therefore, jumping a longer-than-usual distance after fortifying your speed by 480 points is not a glitch.  It's just a natural consequence of standard game mechanics after pushing the game to insane values by virtue of using another glitch (i.e., drinking more than four potions, not to mention duplicating to get enough skooma). There's an equation that dictates how far you will jump based upon your speed and acrobatics.  If you plug in an extremely large value for speed, of course the equation is going to spit out an extremely large value for the jump: the problem isn't with the equation, but with the input speed.  Or put a different way, if your character has super-human characteristics, then it's not surprising that the game turns your character into Superman.  How exactly are you determining what is a standard jump for a person running at 60 miles per hour?&lt;br /&gt;
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:As for swimming in air, even if the details of what you are different, the chances are that the fundamental game glitch is the same: there is one coding problem/developer oversight that results in an incorrect animation being displayed, even if there are different ways of triggering it.  Therefore, creating separate sections for each different sequence of actions doesn't really help anyone.  The existing section should be updated or improved, rather than adding redundant information.&lt;br /&gt;
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:Finally, anything that is justified by &amp;quot;the shits and giggles are worth it&amp;quot; doesn't belong on the article, in my opinion.  The purpose of the Glitches page isn't to provide a list of obscure ways for you to entertain yourself; the page is supposed to describe problems with the game.  Having a set of dying animations play in an unusual order when you do an unusual sequence of events (again, triggered by another glitch) isn't a problem: you're still dead; you were supposed to die.&lt;br /&gt;
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:If you want to create silly videos from the game and post them on youtube, you're free to do so.  But just because your videos are based on Oblivion doesn't mean that the videos automatically deserve to be advertised on UESP.  The site's articles are supposed to provide information that other readers are interested in learning (and other readers doesn't just mean a dozen of your friends -- it means a significant fraction of the site's readers).  Filling the articles with obscure information only makes it harder for the majority of readers to find the useful information that is buried amidst the flood of obscure details.&lt;br /&gt;
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:In fact, this discussion is really just serving to convince me that we need to [[Oblivion talk:Glitches#Updated Guidelines|update the guidelines]] on the glitches page, in order to explicitly make it clear that these types of entries do not belong.  If you have a problem with the guidelines, you're going to have to convince the entire community, not just me, that a change is needed; my talk page isn't the place to do that. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:48, 9 February 2009 (EST)&lt;br /&gt;
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:::Thanks for the reply. Before I go on, let me say that I read your page and saw everything you've done here on the site, and I'd give you a plate of (real) cookies if I could. You're right - quality and usability are major concerns because of the intrinsic nature of a Wiki. However, in my opinion it's still a collaborative environment which means that sharing and collaboration should be ''encouraged'', and leaving it up to one person to decide what gets put in and what doesn't seems very anti-Web 2.0. Now that you've explained it, I do agree with most of what you say, but judging from some of the comments above, as well as with my experience here, I will bring up the following points:&lt;br /&gt;
&lt;br /&gt;
:::1) ''The existing section should be updated or improved, rather than adding redundant information.'' If it was a question of organization, then maybe it should have been flagged rather than deleted. Unorganized information is still better than no information. If you're concerned about usability, then maybe it should be separated from the other glitches, to keep it away from people looking for real glitches. Deleting is bad because it sends the wrong message, as I observe from some angry comments above, discourages the sharing of information, and removes information that might forever be lost because the original author might never return. If something ''must'' be deleted, then it should be left for the community to decide.&lt;br /&gt;
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:::2) ''Finally, anything that is justified by &amp;quot;the shits and giggles are worth it&amp;quot; doesn't belong on the article, in my opinion.  The purpose of the Glitches page isn't to provide a list of obscure ways for you to entertain yourself; the page is supposed to describe problems with the game.  Having a set of dying animations play in an unusual order when you do an unusual sequence of events (again, triggered by another glitch) isn't a problem: you're still dead; you were supposed to die.'' First of all, it's &amp;quot;normal play&amp;quot; because passing out in midair and dying before hitting the ground can happen naturally - the &amp;quot;potion glitch&amp;quot; with skooma was just an easy way to trigger it for purposes of reproducibility. Also, your rationale makes sense, but it wasn't explicitly stated on the page. I couldn't have known that dying animations playing &amp;quot;in an unusual order&amp;quot; wouldn't count as a glitch. As you mention later on, the guidelines need to be updated to remove any doubt. Glitches have to be explicitly and comprehensively defined. &lt;br /&gt;
&lt;br /&gt;
:::3) ''Or put a different way, if your character has super-human characteristics, then it's not surprising that the game turns your character into Superman.  How exactly are you determining what is a standard jump for a person running at 60 miles per hour?'' I don't, but as the title of the page says &amp;quot;Proposed&amp;quot;, I felt it necessary to submit what looked like extraordinary physics (even for someone running at 60 miles per hour) for others with access to under-the-hood knowledge to verify. If it wasn't the place to do this, then the title is misleading, especially because there is another page for verified Oblivion glitches. [[User:173.68.117.70|173.68.117.70]] 02:31, 10 February 2009 (EST)&lt;br /&gt;
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== Thank You! ==&lt;br /&gt;
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Thank you for [http://www.uesp.net/w/index.php?title=Oblivion:Official_Plug-ins&amp;amp;diff=0&amp;amp;oldid=406288 this]!  Didn't know you could do that.  A straight indent was what I was actually looking for at first, but in my experiments, I thought a bullet might look even better and just couldn't get it to work.  Now I'll know how for future.  Thanks again. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 19:12, 15 February 2009 (EST)&lt;br /&gt;
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== Hello ==&lt;br /&gt;
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New to this wiki but not to wikis in general. Since I just got done reverting all that vandalism I thought I'd read the article on vandalism itself (which I conveniently learned about after reverting vandalism on it!) I saw [[UESPWiki:Messages#Vandalism|this]] neat page and thought I'd try it out. Too bad I took too long reading it and you beat me to it :P --[[User:98.213.150.63|98.213.150.63]] 20:48, 15 February 2009 (EST)&lt;br /&gt;
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==I agree with user below==&lt;br /&gt;
Your deleting pages because they dont live up to your expectations when your judging us,..We do our best to improve and you delete our things when we aren't being &amp;quot;redundant&amp;quot; you just can't see our point, apparently,..No, she woulden't care because shes being idle as to delete pages that hardly have been seen by anybody besides her then complains,..This is a fantastic site, and your delting posts that we are getting more experienced in, and deleting our things in a way, drives uf from this amazing site,..My only question; WHY?&lt;br /&gt;
:I originally placed the proposed deletion template on your page, Nephele only expanded it. I know you're only trying to help out, but starting a duplicate page is pointless. It would be more appropriate for you to expand the original [[Oblivion:Knights of the Thorn|Knights of the Thorn]] page rather than create another. Thanks.--[[User:Willyhead|Willyhead]]&amp;lt;sup&amp;gt;[[User talk:Willyhead|/t]]&amp;lt;/sup&amp;gt; 17:41, 19 February 2009 (EST)&lt;br /&gt;
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::I've already answered &amp;quot;why?&amp;quot; on your talk page.  Reading the site's guidelines, and reading the site's existing articles, really would be helpful if you'd like to contribute productively to the site. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:45, 19 February 2009 (EST)&lt;br /&gt;
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===Neph, you need to stop abusing your power===&lt;br /&gt;
You deleted 5 of my edits, none of them offensive. What yyou consider &amp;quot;Redundant&amp;quot; we consider helpful and actually, nobody needs to live up to your little &amp;quot;expectations&amp;quot; so stop deleting my pages with nothing wrong in them,..Sense you have ENOUGH complains, like one below, dont waste your time on good pages,.. {{unsigned|Oblivionisfly|19 February 2009}}&lt;br /&gt;
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===YOU ARE VERY ABUSIVE===&lt;br /&gt;
Neph, im sick of you; you went rhough all of my pages and marked them bad. You shoulden't be a kodorator, your ruining the site. I don't need to contribute,..Well I hope you are happy, even though you probabl are, im no longer contributing,..Thanks a lot Neph,..Ur suich a great pal,.. {{unsigned|Oblivionisfly|19 February 2009}}&lt;br /&gt;
:Before you accuse Nephele of abusing their powers, you should read the rules and see how you can improve your articles to the point where they will be accepted. Nephele has put a bunch of links to editng guides and tutorials on your talkpage; I suggest you read them instead of saying they're &amp;quot;silly little expectations&amp;quot; and expect any edit you make to be automatically kept. --[[User:98.213.150.63|98.213.150.63]] 18:41, 19 February 2009 (EST)&lt;br /&gt;
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::If the facts in your multiple spam-like posts were true, then perhaps I'd take them seriously.  Or if you could bother to take the time to spell critical words in your posts correctly (for example, I'm not a &amp;quot;kodorator&amp;quot; and I don't think I'd want to be one), or otherwise bother to make your posts comprehensible, they'd have a bit more credibility.  Nevertheless, to cover a few basic errors that I could decipher within your posts:&lt;br /&gt;
::* I didn't go &amp;quot;rhough&amp;quot; all your pages and mark them bad.  Of the five articles you have edited during your time here, I'm only responsible for undoing the edits on two of those pages: [[Oblivion:Scrolls]] and [[Shivering:Greenmote]].  Of the other three pages you've edited, Rpeh marked &amp;lt;nowiki&amp;gt;[[Oblivion:Mythic dawn cult|one]]&amp;lt;/nowiki&amp;gt; for deletion; Willyhead undid your edits on [[Oblivion:Skooma Den]] and marked [[Oblivion:Knights of the thorn]] for deletion.  I'm not singlehandedly responsible nor am I the sole editor to conclude that your work does not meet the site's guidelines.&lt;br /&gt;
::* For both of the pages where I undid your edits, I provided multiple reasons for my actions in my edit summaries [http://www.uesp.net/w/index.php?title=Shivering%3AGreenmote&amp;amp;diff=407196&amp;amp;oldid=407194 here] and [http://www.uesp.net/w/index.php?title=Oblivion%3AScrolls&amp;amp;diff=406447&amp;amp;oldid=406445 here]).  There were many things wrong with those edits, and lashing out at me is not going to fix those problems.&lt;br /&gt;
::* This site has guidelines, such as [[UESPWiki:Style Guide]], for the content on the site's articles; those guidelines have been adopted based upon community discussions and therefore represent the preferences of the entire community.  Ensuring that our site's articles follow those guidelines is not abusive.  In fact, the community expects the site's administrators and patrollers to patrol edits and maintain the site's quality; decisions to give members additional authority are are directly based upon their understanding of the site's guidelines.  You haven't even tried to argue that I've misinterpreted the site's guidelines.  Rather, your complaint appears to be based on rejection of the site's guidelines -- for which you somehow blame me.&lt;br /&gt;
::* Before you started your series of tirades against me, the two actions that I had taken were ''not'' deletions of your work, but rather were attempts to provide you with explanations and advice: I provided you with advice on your talk page, and I added an extra explanation for another editor's proposed deletion of one of your articles.  How exactly is trying to help you &amp;quot;very abusive&amp;quot;?  Based upon that, and the fact that you have apparently ignored every other post and suggestion that I've made, I'm done trying to reason with you.  If you don't want feedback, if you don't want to pay any attention to other editors' responses to your questions, and if you thank people for their responses with this kind of abuse, then you really can't expect anyone on the site to have any interest in helping you. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:52, 20 February 2009 (EST)&lt;br /&gt;
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:Ok, so I'll admit, I was angry when I saw your note undoing all of my edits. I half-read your explanation, then I checked your user page.  I was on by blackberry and I saw your userpage had complaints. I was looking forward to reading about what an abusive tyrant you were.  Before I did, though, I actually read what you had written (when I had a full-size computer) and noticed that you were right (I made incorrect edits) but that there was also a factual error on the site.  Neph was just as quick to acknowledge that there were some help pages that needed correcting.  I came away from the experience realizing that no one likes to have their edits un-done, but best not to get angry until you've seen the whole story. I'm a new contributor, so I know I have lots to learn. [[User:Mstefaniak|Mstefaniak]] 21:26, 17 April 2009 (EDT)&lt;br /&gt;
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== Marauder Page ==&lt;br /&gt;
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Hey, Neph. I've been rewriting the [[Oblivion:Marauder|Marauder]] page, very much like the [[Oblivion:Necromancer|Necromancer ]] and [[Oblivion:Conjurer|Conjurer]] ones. I've finally finished doing it all [[User:SerCenKing/Sandbox|here]] but I have a doubt: if you look at the original page it is set  up differently from the [[Oblivion:Bandit|Bandit]] page, with no table but sections for every variety. The pictures are also in the sections instead of a the end and finally there are tables with the IDs for each variety. My question is: do I follow this layout or do it like the Bandit page? I mean, all the other pages are done that way; I though that a table would make more sense than sections and that IDs weren't really necessary. Thoughts? Objections? Feedback? --[[User:SerCenKing|SerCenKing]] 14:30, 21 February 2009 (EST)&lt;br /&gt;
:Hey, me again, I would like to proceed with finishing this project by copying the info but I would really value your input. Should I just go on with it or not? --[[User:SerCenKing|SerCenKing]] 17:15, 25 February 2009 (EST)&lt;br /&gt;
::Sorry it's taken me a while to respond -- it's been so impossible to use the site most of the time lately that I keep giving up on editing before I'm able to get everything I'd like to do.  So I'm just getting around to what happened in the first week of February right now ;)&lt;br /&gt;
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::I agree that a more consistent layout is needed for the pages on generic NPCs.  Overall, I do prefer the layout of the Bandit page -- although that shouldn't be too surprising given that I put together a lot of it, and therefore it provides the information that I typically look for, and it's arranged in a way that makes sense to me.  Trying to be objective, though, some of the reasons behind my preferences are:&lt;br /&gt;
::* I don't think that the individual FormIDs for each generic NPC are necessary.  Even using the console, there's almost no reason why you'd need those IDs, especially since to control any specific NPCs you encounter, you need to use the randomly-determined RefID, not the BaseID.&lt;br /&gt;
::* Nor do I think that a list of all the specific race/level/gender combinations is really useful.  The NPC you encounter in any situation is randomly determined and furthermore, there's no way to figure out which specific NPC is standing in front of you (the name is simply &amp;quot;Bandit&amp;quot; no matter what the NPC's level; even if you figure out the NPC's race and gender, the level is still unknown; if you use the console to figure it out, then you don't need the wiki article at that point).  So from the reader's point of view, I think it's actually more informative to provide summarized statistics, such as the range of possible levels.  Or, in other words, when I look at the tables on the (current) Marauder page, I end up just scanning the tables to extract the range of possible levels and I never use the individual entries, so why not save readers the trouble and present the information that way to start with?&lt;br /&gt;
::* I think that listing the equipment in a table makes it easier to find the information and, in particular, makes it easier to compare the equipment carried by the different NPC varieties.  If all I'm interested in is the weapon, I can just scan that one column if the information is in a table; if it's in a paragraph, then I need to read the whole paragraph.&lt;br /&gt;
::* On the other hand, I can see that moving all of the images to the bottom of the page makes the page less attractive visually.  I don't think that trying to add the images next to the table would work: on narrow monitors, the table contents would be too squeezed; on wide monitors, the images would force the rows to be taller.  In either case, it would be more difficult to see all the table contents at once, and therefore harder to intercompare the various rows.  However, based on [[UESPWiki:Content Over Style|Content Over Style]], I think that the eye-candy is a lower priority, and therefore moving the images to the bottom for the sake of the table is an acceptable trade-off.&lt;br /&gt;
&lt;br /&gt;
::Having said all that, however, there are a few improvements that I think could perhaps be made to the layout:&lt;br /&gt;
::* On your new Marauder page, I'd suggest adding a single image at the top of the page (as done on the Bandit page) in order to restore a bit of visual appeal.&lt;br /&gt;
::* Did some of the images get lost in the reorganization?  About half seem to be missing....&lt;br /&gt;
::* It would be useful to incorporate some of the NPC class information onto the article.  I don't know that the individual skills need to be spelled out (as done on the current Marauder page), but somehow explicitly stating the individual classes, with links to the appropriate entries on the [[Oblivion:NPC Classes|NPC Classes]] page, would make the information available for anyone who is interested.  I'm not sure how best to do that, however: adding an extra column to the table seems excessive.  Perhaps put the class in parentheses under the name (since the rows are already more than one line tall)?  Or else provide them in the introductory text?  It might take some experimenting to see where it fits best in the layout.&lt;br /&gt;
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::Thanks for all the work you've been doing on the site! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:46, 26 February 2009 (EST)&lt;br /&gt;
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:::Thanks for the suggestions: I've added the image at the top of text; although I've had to recycle one from the gallery and I've got all of the pictures on. The rest, I pretty much agree with you: IDs and levels aren't really important. In regards to the Marauder NPC Classes I added them as links in the text, rather than in table. Would you mind checking my sandbox again to see if it is better? --[[User:SerCenKing|SerCenKing]] 14:19, 26 February 2009 (EST)&lt;br /&gt;
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:::: I don't really like the Marauder page either - and I'm speaking as the person who basically made it look the way it does. I certainly wouldn't do that these days. Having said that, I'm not a huge fan of the Bandit page either. I much prefer the [[Oblivion:Dremora|Dremora]] page that Timenn set up, which offers a combination of the best bits of both (mainly from the Bandit page, I'll freely admit). I know the resistances aren't necessary on a marauder page, but Timenn's version does link images to classes, which the Bandit page doesn't do, and keeps an introduction, which helps break up the page and is more friendly than a bit list.&lt;br /&gt;
:::: I know the variation in Dremora is more easily splittable than marauders and bandits, but I still think it's a better starting point. As it stands, the new proposal is still not something I'll like more than about 60%, although that's better than the current version.&lt;br /&gt;
:::: And yes, I know this would be better on the article's talk page, but I'm replying here for the moment because it's probably on watch lists. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:05, 26 February 2009 (EST)&lt;br /&gt;
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:::::Except there's ''a lot'' on the Dremora page that doesn't translate to a page such as Marauder -- far more than just the resistances.  For Dremora, you only have one race and one level offset (and basically only one gender).  You also only have one name (e.g., &amp;quot;Dremora Churl&amp;quot;) that covers multiple different classes (melee, archer, and mage) -- which is why the images are divided by class.  Other than the Valkynaz, you're unable to loot the armor, whereas bandits and marauders are frequently targeted specifically to get their armor.  Since the type of Dremora you face is leveled, there's a meaningful limit to the health range of any given Dremora.  All Dremora have some type of spells, whereas only Marauder Battlemages have spells.  In other words, I'm just having a hard time seeing how the Dremora page can be used as a starting point for a page such as Marauder, or even seeing what specifics on the Dremora page could be adapted to the Marauder page.  Although I suppose coming up with any new page layout is SerCenKing's job, not mine ;)&lt;br /&gt;
:::::As for the current sandbox version of the Marauder page, it looks good to me at this point.  Thanks for making those changes. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:06, 26 February 2009 (EST)&lt;br /&gt;
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== Badges ==&lt;br /&gt;
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Hello Nephele! You probably don't remember me anymore, I remember you praised me a long time ago for teaching myself how to upload NPC pictures and add them while keeping the page in a certain style. Anyways, I am back after a long hiatus and would like to rearrange my user page. A first step would be to add those &amp;quot;badges&amp;quot; you have on YOUR page. (You know, being from the UK, Canada, being a female, etc...). Is there a particular part of this website where there is a list of those icons? I can't seem to find it! Thanks! --[[User:Vartan|Vartan]] 00:31, 25 February 2009 (EST)&lt;br /&gt;
:[[UESPWiki:Userboxes]].--[[User:Ratwar|Ratwar]] 00:45, 25 February 2009 (EST)&lt;br /&gt;
:: Thanks! I had no idea that was how they were called! -- [[User:Vartan|Vartan]] 00:55, 25 February 2009 (EST)&lt;br /&gt;
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==hello Nephele==&lt;br /&gt;
I saw that you erased many of my edit that I did with good will! even thou the bruma sign/shield was a real informative text with real info about its swedish IRL opposite. The annoying fan edit was a bad misstake by me and I understand why you erased it but if you are so quick on the ´´erase´´ button why havent you erased my text about styrbjorn. please dont erase my little styrbjorn edit or any other swedish related edits in the future. have a good future/the naggy swede{{Unsigned|Jarpasmannen|1 March 2009}}&lt;br /&gt;
:Ummm, excuse me? I had nothing to do with erasing your edit about the Bruma sign (the only edit of yours that I removed from [[Oblivion:Bruma]] was [http://www.uesp.net/w/index.php?title=Oblivion%3ABruma&amp;amp;diff=410153&amp;amp;oldid=410048 this one], and please don't even try to tell me that belongs on an article) and I had nothing to do with removing anything you may have added to [[Oblivion:Adoring Fan]].&lt;br /&gt;
:Before going around and making accusations, it would really help if you first learned how to use the history page by clicking the tab that says &amp;quot;History&amp;quot; at the top of the article (for example, [http://www.uesp.net/w/index.php?title=Oblivion:Bruma&amp;amp;action=history for Bruma] or [http://www.uesp.net/w/index.php?title=Oblivion:Adoring_Fan&amp;amp;action=history Adoring Fan]).  Furthermore, threatening and harassing other editors is really not a good way to convince editors that your content has any merit.  If you want to explain to editors why your edits belong on an article, it's best to provide an explanation or some reasons -- or to at least show that you've read the reason given for deleting the content and provide some type of counterargument.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:10, 1 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== About removal of Total Encumbrance Incorrect ==&lt;br /&gt;
&lt;br /&gt;
I do agree that my edit was best removed as I have now found the Feather#bug section and can see that it 100% describes the effect I was seeing.  &lt;br /&gt;
&lt;br /&gt;
One point I feel could be worth adding to the Feather#bug section is that the bug also affects enchanted items.  The existing page provides detailed information about how the feather effect is implemented in terms of spells and it also mentions why permanent abilities would not work but it does not mention that it affects enchanted items in the same way. I feel it would benefit by adding a reference to &amp;quot;enchanted items&amp;quot; near the &amp;quot;cast your spells/drink your potions&amp;quot; words.&lt;br /&gt;
&lt;br /&gt;
I will not go and edit that page as I am new to this Wiki and do not want to add further comments that are duplications of information already present somewhere, but do get back to me if you feel that it is worth me implementing the edit proposed above. {{unsigned|GreenBandit}}&lt;br /&gt;
&lt;br /&gt;
:Good point.  I went ahead and added the information to [[Oblivion:Feather#Bug]] -- along with a lot of other tweaks that I happened to notice while I was re-reading the page.  But if you feel any more changes to the description would be helpful, please feel free to edit the article.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:42, 7 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Excellent edit, I agree that the section is now much improved. [[User:GreenBandit|GreenBandit]] 12:18, 8 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== problem with my talk page ==&lt;br /&gt;
&lt;br /&gt;
hi i just wanted to ask if you could help me out i cant seem to add to my talk page it says tha i am trying to edit protected article or somthing is it possible it could be the big warning on my talkpage stopping me from editing please help urgent--[[User:NathanTHipgrave|NathanTHipgrave]] 12:22, 11 March 2009 (EDT)&lt;br /&gt;
:The 'big warning' on your talk page is a warning message which also happens to be a protected section. This means that a user felt that it was necessary to make sure that you wouldn't edit the warning. If you can't edit your talk page, its simply because you're trying to edit the warning. --[[User:SerCenKing|SerCenKing]] 12:35, 11 March 2009 (EDT)&lt;br /&gt;
::Make sure you're clicking the edit tab at the top, and not the edit button to the right of the &amp;quot;Warning&amp;quot;.  I just tested it, and it lets me edit your talk page when logged out, but not the warning itself.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 16:09, 11 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Need Someone to check my pages that I added to ==&lt;br /&gt;
Hi Nephele I need you to see if there ok. {{unsigned|Ephraim|25 March 2009}}&lt;br /&gt;
&lt;br /&gt;
:Sorry that is me I realized it when I went to sleep last night -- Ephraim[[User:Ephraim|Ephraim]]&lt;br /&gt;
&lt;br /&gt;
::Any edits you make will get looked over by a patroller when there's somebody who has the time to do it.  You are free to check the history of the pages to see what happens to your edits.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:27, 25 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== recharging weapons thank you! ==&lt;br /&gt;
&lt;br /&gt;
Hi Nephele! Thank you so much for helping me out with the recharging weapons. There is so much information on this wiki (and it being my first wiki, besides Wikipedia) that sometimes I have a really hard time trying to figure out where I need to go to find the information I need. i really appreciate the help!  --[[User:MeBetter87|MeBetter87]] 19:39, 25 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You're welcome :) If you have ideas for how to make it easier for new players such as yourself to use the site, feel free to make suggestions -- or even make edits (this is a wiki, after all)!  I hope you enjoy the site, and have fun playing. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:51, 25 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Thank you Nephele ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
thanks for telling me abount this information sorry about my Idioticness.&lt;br /&gt;
Again thank you. [[User:Ephraim|Ephraim]]&lt;br /&gt;
&lt;br /&gt;
== sorry ==&lt;br /&gt;
&lt;br /&gt;
jeez sry didnt know it was that big of a deal&lt;br /&gt;
&lt;br /&gt;
[[User:Rjo7124|Rjo7124]] 16:15, 26 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I am not providing information on increasing Attributes nor the pitiful 55.5 maximum character level for console ==&lt;br /&gt;
&lt;br /&gt;
First and foremost I would like to point out I am playing on console so I am always looking for ways to push the limits of my character, legitemately or illegitamely. I have not provided information on increasing Attributes. I have however provided information on the true maximum level despite whatever delusions you may have based on any calculator developed. Which from my understanding the maximum character level is 43.5 (Khajiit with all stealth skills) or 55.5 (Nord with all mage schools). Based on Normal game bounds, however through 708 hours of gameplay I have discovered a way to exceed the boundaries of that, namely my Ice blue Argonian that is level 1025. (I am only giving an example using the method posted on the page I created) infamy in the excess of 100,000, with all skills maxed out at 255 (since I do not want them to be reset). If given time I can edit this page, though I barely seem to get 2 hours in order to perfect the page. I have added quite a bit to the main bulk, as well as a See Also section. You are probably wondering why I didn't explain this in the History, quite frankly I wanted to explain it to the person that had the problem with my page in the first place. I've written FAQs for Gamespot (Not for Oblivion) and it takes a few hours to flesh out a page, sheesh. Thank you for your time.[[User:Chronic|Chronic]] 14:21, 29 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Your article is not going to be deleted within hours, as you would find out if you bothered to read any of our site's policies, for example [[UESPWiki:Deletion Policy]].&lt;br /&gt;
:Furthermore, you still haven't addressed the primary reason why the article was proposed for deletion: the information belongs on an existing article that already covers the information, not on a new article.  The biggest single difference between a wiki and Gamespot FAQs is that wiki articles are written by multiple editors, so that a single article contains everything that ''all'' of the editors know.  We do ''not'' want to have multiple overlapping articles, each written by a separate editor, and each containing only that one editor's knowledge.  &lt;br /&gt;
:Finally, since you've started this talk page discussion, could I also suggest that you spend more time checking facts before putting them into articles?  It makes it much easier for other editors to believe the information you're posting if the information is not riddled with your incorrect guesses about what you think should happen in the game (e.g., repeatedly telling readers that it is possible to create custom reanimate spells, or telling readers that it's possible to get the bloodworm helm after the related quest is complete).  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:36, 29 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Console players can, After gaining it on 3 characters I believe that is sufficient testing. It has taken me anywhere from 1 to 18 tries in order to recieve it. As for the custom reanimation spell I am sorry I have been able to make custom spells from the effects of a Greater Power before so I only assumed as I haven't taken the time to gain that particular Power since I had the Staff of Worms. I will remove that information at once if you haven't already. As for placing that information on an already existing page I did several searches to find if there was a page that mentioned a maximum level and I couldn't find one, other then the Leveling page which my information didn't really fit under any category provided. The closest thing after that would be glitches given that exceeding level 255 without being reset is a glitch, but after reading your page I realize you don't want every Tom, Dick, and Harry posting every glitch they find in Oblivion since there is quite a few. While I reading the reasons for proposed deletion. I am providing information on the level cap, which to my searches and my knowledge only my created page comes up when I look for the level cap, or maximum level I will however place that information in the leveling Wiki if you so prefer. However the wiki page is to explain the level cap, and then surpass it. Redundant Permastub? well redundant is your opinion, and if its a permastub then it isn't going anywhere so why are we fighting? heh. Written in first person, sorry about that I'm not used to writing in 3rd person or independent party like you wish I can convert it to what you want if you so prefer. I can of course divide this information and place it in pages you deem fit, I can also see how you do not want people to abuse the Oghma Infinium like I did so I can remove that if you find it disdainful? Your are the mentor after all.&lt;br /&gt;
&lt;br /&gt;
== SQL Error ==&lt;br /&gt;
&lt;br /&gt;
Hi Nephele, I just got a SQL error on doing a search.  I'm guessing you'd take care of that, but let me know if this should go to Dave instead.  To duplicate the error yourself, type &amp;quot;prior maborel's paint horse&amp;quot; into the search window and hit Enter or click on Go (Search works fine).  I'm assuming it's the '''s'' that's the problem. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 00:54, 30 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for pointing that out -- a silly mistake on my part ;) I've fixed the code, along with a few other issues that had been on my todo list, and passed it along to Daveh so the fix can be installed.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:56, 30 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hey Nephele just a quick, random question. ==&lt;br /&gt;
&lt;br /&gt;
first off i see you on talk pages quite alot. you are obviously a busy person. I just wanted to ask how you come up with names for your characters? i never seem to think of any and give them stupid names like &amp;quot;guy&amp;quot; or &amp;quot;tom&amp;quot;. hope you reply soon. (if at all!) thanks :)&lt;br /&gt;
&lt;br /&gt;
== Concerning Skooma ==&lt;br /&gt;
&lt;br /&gt;
Not that it really matters to me any, but the reason I changed the &amp;quot;Oblivion:Skooma&amp;quot; link to &amp;quot;Lore:Skooma&amp;quot; is because the 'Oblivion specific' version doesn't really exist. There's a page on it, yes, but when you try to edit the Oblivion:Skooma page, it makes changes to Lore:Skooma instead. This means that the 'Oblivion specific' page contains things that are not Oblivion specific (Such as Skooma prices in Morrowind), and makes it impossible to change. In fact, after having tried to edit the Oblivion version of the Skooma page to make it more 'Oblivion specific', I had to revert my changes since it made them to the Lore version instead.&lt;br /&gt;
&lt;br /&gt;
Again, it doesn't really matter, but I thought it would be less frustrating to potential editors if it was done the way I had. Simply 'fixing' the Oblivion page would work too, but I don't have the authority or knowhow to do that. [[User:67.60.187.161|67.60.187.161]] 18:24, 13 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Actually, it does contain plenty of Oblivion-specific information: the sections on [[Oblivion:Skooma#Skooma in Oblivion|Skooma in Oblivion]] and [[Oblivion:Skooma#Skooma Availability|Skooma Availability]] contain information that are only pertinent to the game of Oblivion, and therefore that information does not appear on other pages such as [[Lore:Skooma]].  Oblivion players who want more information on Skooma are going to find that information only on [[Oblivion:Skooma]], which is why that is the appropriate link to use on any Oblivion page.&lt;br /&gt;
&lt;br /&gt;
:The first section of the Oblivion skooma article is transcluded from the Lore article -- which is commonly done on many of our articles.  However, that is just one section of the article, and clicking the edit link at the top of the Oblivion article allows you to edit the Oblivion article, just like any other article on the site.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:03, 13 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unnecessary Deletion ==&lt;br /&gt;
&lt;br /&gt;
Hey, &lt;br /&gt;
You made me a little mad, so I'm going to probably make you a little mad by writing on your profile. It's fair right?&lt;br /&gt;
Earlier today I posted the following under Proposed Glitches in Oblivion:&lt;br /&gt;
&amp;quot;== Staggering Back ==&lt;br /&gt;
First off, this glitch happens to me on the 360.&lt;br /&gt;
&lt;br /&gt;
So I started a new game (Keep in mind, this is not the first time I've played Oblivion, I've logged over 300 hours over several game saves), because I got tired of my &amp;quot;kill everyone in one hit because I'm way too high of stats&amp;quot; game. So I followed Septim and he's silly noob guards through the sewers, where one got owned in the face by a Dawn member. Well they ditch me, the wall crumbles, and rats come out.&lt;br /&gt;
&lt;br /&gt;
Now this is where it gets weird. The rats attacked really fast. So fast I couldn't attack them back, block, or even run away. I just went stumbling backwards until the rats finally drained my health and I died a horrid death. So I reloaded and tried again. But yet, it still occured. Someone over on Gamespot made a thread about this, but there was only one worthwhile reply, which said it was called a stagger loop, but didn't say how to fix it. So any help is apprechiated. I did try starting another new game, but that didn't help any.&lt;br /&gt;
&amp;quot;&lt;br /&gt;
You said it wasn't a glitch, so either you read it wrong, or I needed to explain it better. It sent me into a continuous loop, it didn't just happen one time. This essentially made it impossible to do any combat.&lt;br /&gt;
&lt;br /&gt;
Sincerly,&lt;br /&gt;
Person that writes on your profile&lt;br /&gt;
&lt;br /&gt;
:What I gathered from your post is that (a) you're being staggered, which is a game feature not a glitch and (b) it's happening repeatedly because the rats are faster than you are which, again, is a game feature not a glitch.  I've been killed many times by the first rats in the tutorial, especially when playing at maximum difficulty, and what you're describing sounds like what I've experienced as part of standard gameplay.  If that's not the case, then your explanation needs serious revamping to make it clear what exactly is supposed to be a glitch -- where a glitch is a coding error, not just a standard game feature that happens to make the game difficult.  It would probably also help if your post didn't ramble on with unrelated facts, personal opinions, and other distractions that make it very difficult for readers to figure out what parts of your post are actually relevant.  The purpose of wiki articles is to help other readers -- they're not supposed to be forums where you make personal requests for assistance.  If other readers can't properly understand your post, then it's definitely not going to help other readers.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:55, 14 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:you know, neph is right, dont just ramble stupid crap that doesnt make sense only Daniel Tosh can do that :D.  anywho.  try going to the door.  when the guards start going thru it step back to the beginning part and look towards where the hole comes from.  when the wall crumbles use flare to kill the first rat and block for the next one, dont worry about charge attacking him just hit him twice and block. repeat this until he dies (this is how i got thru that difficult time).  not a glitch its just annoying.&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Pages ==&lt;br /&gt;
&lt;br /&gt;
Hey Neph, I'm not sure if you know about this and are currently coding the fix, but with MediaWiki:monobook.css blanked, the wikitable class has dissapeared, and all the tables that used this class stand out completely against the site's skin. See [[Morrowind:Arrille#Wares|here]]. If you're not already, could you see into getting that back to normal? Thanks! - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]&amp;amp;#124;[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 21:43, 17 April 2009 (EDT)&lt;br /&gt;
:I'm seeing the page still looking like normal, and the wikitable class is still defined, just in a different file than previously -- what happens if you hit Ctrl-F5? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:08, 17 April 2009 (EDT)&lt;br /&gt;
:: Oh, my bad. Though I dunno why they'd appear like that suddenly. Probably some cache problem. Oh well, fine now &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt; - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]&amp;amp;#124;[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 22:10, 17 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== My bad ==&lt;br /&gt;
&lt;br /&gt;
yeah soz bout the insults but dear lord you really need to clean up that page its not clear at all whats going on, and since i have discovered the corruption duping flaming weapons and perma cloning and now statues how bout a little respect aye? {{unsigned|Wolfgangster|21 April 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
did you know? that if you critisize how the site is setup they ban you from this site?&lt;br /&gt;
well its not like it a real ban, they went for ip so a fast connection can just prozy it like me but jesus christ what a bunch of insecure dickheads. {{unsigned|67.159.5.99|21 April 2009}}&lt;br /&gt;
&lt;br /&gt;
:You're absolutely hilarious!  The subtle irony of asking for &amp;quot;a little respect&amp;quot; while simultaneously [http://www.uesp.net/w/index.php?title=User_talk:Wolfgangster&amp;amp;curid=47645&amp;amp;diff=425153&amp;amp;oldid=425150 acting completely disrespectful].  The overblown hyperbole of [http://www.uesp.net/w/index.php?title=User_talk:Wolfgangster&amp;amp;diff=next&amp;amp;oldid=425155 your claims].  The wonderful absurdity of [http://www.uesp.net/w/index.php?title=Oblivion_talk%3AGlitches&amp;amp;diff=425183&amp;amp;oldid=425182 asking other editors to grow up] while using grammar and spelling that implies you're still in grade school.  LOL;)&lt;br /&gt;
:Except it's a bit hard to laugh after realizing the sad reality that you're probably not trying to be funny.  In which case, I pity you.  And hope that there's someone out there who cares enough for you to put you in anger management classes before your antisocial behaviour really messes up your life.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:06, 21 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Search Issues ==&lt;br /&gt;
&lt;br /&gt;
A few minor issues regarding searching that I noticed recently. I know the first issue list below seemed to only occur after we added UespCustomCode (was working about a week before that).&lt;br /&gt;
:* '''rsync''' -- This used to result in [[UESPWiki:Mirror_Plan]] but now gives no pages at all. In fact, other unique words from that page don't seem to work either (like ''mysqladmin'').&lt;br /&gt;
:* '''oblivion artifact''' -- Doesn't give the expected [[Oblivion:Artifacts]] result with the title only search. I've done a few searches like this that don't give the obivous result that they should. &lt;br /&gt;
:* '''oblivion artifacts''' -- Just tried this and it only gives me the category and not the obvious result (title only search).&lt;br /&gt;
-- [[User:Daveh|Daveh]] 10:19, 27 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The problem with Mirror Plan isn't something I introduced: there's a bug in the code producing the search index terms that drops the entire page contents if the page contains a &amp;quot;&amp;lt;&amp;quot; symbol without any subsequent &amp;quot;&amp;gt;&amp;quot; symbol.  The bug's always been there, so I'm guessing that between your two searches you added one of the two sections of text that contains &amp;quot;&amp;lt;&amp;quot;.&lt;br /&gt;
:Similarly, the problem with namespaces in titles has always been there.  I tweaked the code so that at least if you do &amp;quot;oblivion:artifacts&amp;quot; the search (or go) will work (see my comments in the code for UespSpecialSearch.php about &amp;quot;fails miserably&amp;quot; -- that exact same set of code and comments had previously been in my modifications to SpecialSearch.php). I could potentially change that tweak to work even without the colon, i.e., so that it always checks the first word of a search to see whether it corresponds to a namespace.  Although that would be a lot trickier to implement correctly: you wouldn't want searches on &amp;quot;Redguard&amp;quot; or &amp;quot;Arena&amp;quot; to always be forced to those specific namespaces.  Alternatively, if I'm going to be messing with the search index code anyway (to fix the Mirror Plan bug) I could also add the namespace into the indexed version of the page title -- which might be a better all around solution.  Except that it won't take effect until a page has been re-indexed, i.e., edited or purged.&lt;br /&gt;
:I'll think about the second one some more, and in the meantime work on a fix for the Mirror Plan bug. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:42, 27 April 2009 (EDT)&lt;br /&gt;
::OK, turns out I did introduce a bug that's further complicating things: the &amp;quot;UESPWiki&amp;quot; box on the search page is broken.  Once I'm done with my eye doctor appointment I'll get fixes posted for this whole set of problems.  Unfortunately, it's going to be a pretty broad update, because I've been doing some code reorganization/efficiency improvements over the last week. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:14, 27 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Your comment on my discussion page ==&lt;br /&gt;
&lt;br /&gt;
You know Nephele, what gets me about this whole thing is YOU.  You ''know'' that you implied some sort of failing on my part by saying &amp;quot;I don't know why it would take you 30 minutes to scan a page.&amp;quot;  I would be more inclined to believe that I misunderstood your intent, if there were not so many other users on this forum that have been more blatant examples of your belittlement.  Don't act like you don't know what I am talking about.  This site was created for people who are having trouble with the game, and not (I hope) a forum for your supposed genius.  Try being nicer to us!  We are your audience, buddy!  Don't put us down.  Your work on this site is exemplary, but your interaction with the readers here is arrogant, condescending and just plain mean.  There is a friggin' ''movement'' against you, fella'.  Personally, I am done with this whole affair.  I have a life that keeps me busy and my friends are already tired of me airing my grievances with them about it.  To tell you the truth, when I started networking and investigating some of your other put downs here: I felt lucky that I got off relatively unscathed.  You should be ashamed of the way you treat people...[[User:67.181.190.29|67.181.190.29]] 21:42, 1 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== cookie ==&lt;br /&gt;
&lt;br /&gt;
{{Cookie|message=There seems to be a lot of animosity against you that you have to put up with, yet you're always here diligently doing your thing. That's deserving of a cookie in my book. =) =[[User:Darth NANAME|Darth NANAME]] 00:18, 3 May 2009 (EDT)}}&lt;br /&gt;
:Yay!  My cookie came back :) Thanks Darth NANAME (and GuildKnight for your fixes!).  Also, thanks Darth NANAME for all your help cleaning up edits and generally helping to keep an eye on the Recent Changes page.  &lt;br /&gt;
:As for the animosity, there's no question I'd prefer to not have to put up with any of it.  But unfortunately the sad reality is that there will always be some editors who aren't happy, for whatever reason.  If sticking my neck out and attempting to answer those editors' questions ends up making me a target, at least they're less likely to be inflicting their issues on the site's other editors ;)  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:57, 3 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nudge ==&lt;br /&gt;
&lt;br /&gt;
Sorry to bug you, but did you see [[UESPWiki talk:UespCustomCode#Category Problems - Bug?|this]] post? Previous code-related questions have been answered super-fast so I'm guessing this one just passed you by.&lt;br /&gt;
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We're still getting some unwanted [[Special:Wantedcategories|Wanted Categories]] and a few unwanted [[Special:Wantedpages|Wanted Pages]] are showing up too. Is it something I'm doing wrong with the NS_* magic words, or is there a buglet that needs fixing? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:32, 4 May 2009 (EDT)&lt;br /&gt;
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== Sorry about that ==&lt;br /&gt;
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Yeah, got your message about the lore: Khajiit page. I could have sworn they were unessissary. Oh well, tyvm for the correction ^_^ (hey, Im sure I'll get better as time goes by :D)&lt;br /&gt;
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[[User:Underboss|Underboss]] 23:25, 4 May 2009 (EDT)&lt;br /&gt;
: No problem :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:12, 5 May 2009 (EDT)&lt;br /&gt;
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== Re-uploading the images ==&lt;br /&gt;
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I've tried re-uploading the NPC images, only to find that nothing had happened and that the image was still the same as before. I tried twice on the Arvena Thelas image ([http://www.uesp.net/wiki/Image:OB-NPC-Arvena_Thelas.jpg here]) but to no avail. Maybe because the image I'm trying to upload alreayd exists on the site? --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:37, 6 May 2009 (EDT)&lt;br /&gt;
:Both uploads worked fine (for example, you can see them both listed in the [[:Image:OB-NPC-Arvena_Thelas.jpg#File history|image's file history]]); when I look at the page, I'm seeing your version of the image.  The problem is just that your computer doesn't realize that the image has changed: you need to hit Ctrl-F5 to do a full reload of the page, and make sure that you're seeing the current version of the page and the displayed images. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:48, 6 May 2009 (EDT)&lt;br /&gt;
::Yay! After two reloads it worked! Thanks Neph, you're my hero! XD --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:52, 6 May 2009 (EDT)&lt;br /&gt;
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== D: ==&lt;br /&gt;
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Indefinite blocks for IP addresses?  Is this site really run this way?  While I don't mind, I find it easier to block spambots for a month to up to three months because they are almost always using open proxies and they are almost always never used again BY THE SAME SPAMBOT.  This is not to say that it won't be used by other spambots, but a medium-length block makes the spambots start using other IP addresses and then we can block those for a month to three months, and by the time the old one is released from the block, none of the spambots use it again, or if they do, which is very rare, it is always easy to block them again.  We should not aim to not let people never contribute by blocking an IP address indefinitely, rather, a short to medium-term block is sufficient in my mind.&lt;br /&gt;
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If you guys allow indefinite blocks to be placed on IPs, then don't read my helpful suggestion above, but rather, just reply saying that you do allow indefinite blocks, in which case, I will happily reply thanks :)  Cheers, [[User:Razorflame|Razorflame]] 15:36, 7 May 2009 (EDT)&lt;br /&gt;
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:Yes, indefinite blocks on IPs used by spambots and/or open proxies has been our practice, as well being part of our policy: see [[UESPWiki:Blocking Policy#Blocking an Account]], specifically the bullets about &amp;quot;An anonymous IP address that has been used solely for the purpose of posting spam....&amp;quot; and &amp;quot;An anonymous IP address that is identified as an Open Proxy or Zombie Computer....&amp;quot;  I'd be open to a discussion about whether we should instead move to 3-month duration blocks in such cases, but probably the [[UESPWiki talk:Blocking Policy|policy talk page]] would be a better place for such a discussion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:23, 7 May 2009 (EDT)&lt;br /&gt;
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::No need to.  If it's been standard practice on this site for a while or a long time, then no need to change it.  If it is working well for you guys, then by all means, keep on using it :)  Cheers, [[User:Razorflame|Razorflame]] 16:25, 7 May 2009 (EDT)&lt;br /&gt;
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== Title capitalization ==&lt;br /&gt;
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Hi there.  I believe that for ''only'' the UESP Wiki prefixed pages, we should not use title capitalization.  After reading both of the pages that you linked me to, it stated that global title capitalization should not be ''required'', and also, title capitalization does not make for a &amp;quot;professional&amp;quot; look, which all UESP Wiki prefixed pages should have, in my opinion.  While I am not against keeping it, I just thought that maybe we should try to look as professional as we can ''while'' keeping to what we do best.  Thanks, [[User:Razorflame|Razorflame]] 16:18, 10 May 2009 (EDT)&lt;br /&gt;
:Personally, I think that using traditional title capitalization looks more professional than Wikipedia-style title capitalization.  After all, that's the capitalization style used in nearly all printed publications (professional journals, reference books, newspapers, etc.).  I think Wikipedia-style capitalization looks informal and is often done for convenience or simplicity -- neither of which indicates professionalism.&lt;br /&gt;
:Furthermore, that is the agreed-upon standard for this site.  Even if none of our style guidelines are &amp;quot;required&amp;quot;, nevertheless, they are still the recommendations, and those recommendations apply equally to the UESPWiki namespace as to any other namespace on the site.  It would be particularly inconsistent to have UESPWiki-prefixed pages such as [[UESPWiki:Spelling]] and [[UESPWiki:Style Guide]] not follow the guidelines written within those same articles.  Therefore, I don't think it is reasonable to break our site's guidelines within the UESPWiki namespace. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:06, 10 May 2009 (EDT)&lt;br /&gt;
::Fair enough :)  Thanks for the clarification!  :D  Cheers, [[User:Razorflame|Razorflame]] 17:28, 10 May 2009 (EDT)&lt;br /&gt;
:::Not that my vote is needed here, but I second Nephele's reasoning. :)  I've never liked Wikipedia's style of only capitalizing the first letter...&amp;quot;Title Case&amp;quot; is named such for a reason, after all. ;) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 21:16, 10 May 2009 (EDT)&lt;br /&gt;
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== Leveled NPCs ==&lt;br /&gt;
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I've recently been trying to enter the health and magicka params that are missing in some NPCs pages. I have used the formulas for calculating the two values but I haven't been quite able to figure it out. I tried to take an NPC's formula and see how it related to the CS and the formula in OB:NPC page, but was left puzzled. I could not find a relationship between the additions and multiplications nor where the numbers came from. Two major problems are: how does LevelFactor work if the the NPC is leveled? And what happens if his stats are auto-calced? --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 11:05, 13 May 2009 (EDT)&lt;br /&gt;
:LevelFactor always applies to leveled NPCs.  However, it has not been included in the equation shown on NPC pages because it would just make those equations even more impossible for anyone to figure out.  All leveled NPCs have auto-calc'ed stats.  Other than that, all I can say is that all of the equations are provided at [[Oblivion:NPCs]]; at this point, that page is my only source for information, so I can't tell you anything more than what's there. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:27, 13 May 2009 (EDT)&lt;br /&gt;
::Well, I hope I don't ask too much for a little clarification. So LevelFactor is not in the equations, that's a bit confusing: how can you get a correct equation without a part of it? Let's take [[Oblivion:Eletta|Eletta]] for example. This is the equation for health: &amp;lt;code&amp;gt;NPC_Health = LevelFactor * [ (NPC_Level-1)*ClassFactor + (Strength + Endurance)/2 ]&amp;lt;/code&amp;gt;. This is Eletta's: &amp;lt;code&amp;gt;48 + (4+1)x(PC+0), PC=4-32&amp;lt;/code&amp;gt;. So 48 is the Strength and Endurance divided by 2, rounded up. But what is (4+1)? Is 1 the LevelFactor and 4 the Class Factor? If so, why are they added together and not summed? I suppose PC+0 means the PC's level + 0 (which is the offset); but what is  PC=4-32? I can't find either of the two numbers anywhere... Sorry if this is a motherload of questions, but I would really like to understand how this thing works. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 13:03, 15 May 2009 (EDT)&lt;br /&gt;
:::Perhaps [[Oblivion_talk:People#Summarizing_NPC_Health|this discussion]] will help, since that's where specifically the health provided in NPC infoboxes was discussed. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:59, 15 May 2009 (EDT)&lt;br /&gt;
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== Some thoughts... ==&lt;br /&gt;
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Well dear Neph time has passed and as it seems I haven't introduced myself. Well I'm Lord Geogorath the famous ''counsel'' of Tiberius Stormrider. In the passing days I realized something weird in this wikia that doesn't happen on other wikias. Though quite old and big this wikia has a bad habit. Its administrators though. They seem to have a bad habit. Not all of them. Some are the best I have ever met. But some others... believe that this wikia is their ''fief''. Yup. No offense but as it seems the Elder Scrolls Wikia though it is 1/4 in size of your wikia it grows too quick. Know this:Tiberius Stormrider was the first ''wikian'' to reach your website. And then you treated him like some kind of alien threat. After all you've won the reputation of a desolate ''world'' not meant to be reached by anymore ''wikians''. Know this:When Tesfanon was made, the admins of it sought to made partnerships with other wikias. You were never mentioned. Why? Why the biggest and oldest TES wikia was not mentioned and Elder Scrolls Wikia took its place? Elder Scrolls Wikia is still small and cannot be compared with UESP. But it did. Now with whatever way you react know that I mean no offense and I don't threaten you. So you can't ban me. After all even with ban you won't change anything(For more information see Darth Vukure in SWFanon Wiki).&lt;br /&gt;
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PS: With the word admins I don't mean specifically them but I brought them as example. Know it is your choice to decide who are they... [[User:Lord Geogorath|Lord Geogorath]] 06:46, 15 May 2009 (EDT)&lt;br /&gt;
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== Umbra ==&lt;br /&gt;
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Thanks for wading in and clearing that up--after giving an incorrect reason for why it wasn't really a useful claim and reverting my own reversion I decided to leave it alone!  Sigh, why must confusion always travel in my wake...?  --[[User:Cbh|Cbh]] 22:12, 16 May 2009 (EDT)&lt;br /&gt;
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== Repeated spelling miscorrections ==&lt;br /&gt;
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After reading the talk page relating to Mr Lelles' Mercandise and his problem with burlaries, or more to the point, ''our'' problem with people &amp;quot;correcting&amp;quot; the spelling one way or another, it might be worth embedding an HTML comment next to the offending word to remind over-eager editors not to change it, e.g. &amp;quot;... Lelles' Quality &amp;amp;lt;!-- please do not change to &amp;quot;Mercandise&amp;quot; --&amp;gt;Merchandise sells a wide range of trousers ...&amp;quot;; it's not something that'll be visible until someone presses &amp;quot;edit&amp;quot; so it's not too intrusive, but will hopefully get the point across.  Just a thought, anyway.  --[[User:Cbh|Cbh]] 02:31, 23 May 2009 (EDT)&lt;br /&gt;
:If you'd like to, feel free.  But personally I seriously doubt it's worth the effort, especially in this case.  There's already such a &amp;quot;do not edit&amp;quot; note further down on [[Oblivion:The Unfortunate Shopkeeper|The Unfortunate Shopkeeper]] page, yet that hasn't prevented people from changing the information (nor have similar notes on other pages, such as [[Oblivion:Umbra (sword)]]).  Furthermore, in the particular case of Mercandise/Merchandise the situation is so complicated that any brief &amp;quot;do not edit&amp;quot; message seems likely to cause more confusion than it prevents: most editors would have no idea why someone would even want to change the word to Mercandise.  In fact, I'm not sure that the existing &amp;quot;do not edit&amp;quot; note on the page should really be there any more -- but, again, with such an unusual situation, I've nearly given up figuring out what is or is not correct.   --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:18, 25 May 2009 (EDT)&lt;br /&gt;
::What about just using &amp;lt;nowiki&amp;gt;{{sic}}&amp;lt;/nowiki&amp;gt; tags and having it display visibly? --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 15:14, 25 May 2009 (EDT)&lt;br /&gt;
:::The [http://www.uesp.net/w/index.php?title=Oblivion%3AThe_Unfortunate_Shopkeeper&amp;amp;diff=434031&amp;amp;oldid=427605 edit] that initiated this discussion was made to a link, where a sic tag can't be used.  In addition, I think a sic tag in this situation suffers from the same problem as any type of note: putting sic next to the correctly-spelled word &amp;quot;Merchandise&amp;quot; and saying that it's not supposed to be incorrectly-spelled as &amp;quot;Mercandise&amp;quot; is likely to confuse nearly everyone reading the page.  In fact, it's potentially even worse than a note, since all readers will see the sic tag and be confused, whereas an HTML note would only be seen by editors, who have a somewhat higher chance of knowing the situation. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:05, 25 May 2009 (EDT)&lt;br /&gt;
::::I guess on reflection the most practical approach is indeed just to keep an eye out.  Though I like to think that putting a &amp;quot;do not change&amp;quot; comment next to the word in question might serve as a handy reminder, it probably won't, and I guess the cost/benefit of that and similar ideas is probably not that great (and in some cases counterproductive).  Oh well, until I have another bright idea...! :) --[[User:Cbh|Cbh]] 19:14, 26 May 2009 (EDT)&lt;br /&gt;
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== Sorry about that ==&lt;br /&gt;
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Sorry about that deletion of a comment on [[Oblivion talk:Sideways Cave]]. Guess that's what happens when you're sick to your nose of patrolling and you're in a rush. As you might noticed, I've given it a shot to the best of my ability. Thanks for reverting my edit, for how strange that might sound! ;) --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 16:33, 28 May 2009 (EDT)&lt;br /&gt;
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== How to make tooltips? ==&lt;br /&gt;
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I remember seeing text with a broken underline on some pages. Hovering over them displays a custom tooltip. What do I do to get these custom tooltips? Thanks. [[User:Ong elvin|Ong elvin]] 22:33, 29 May 2009 (EDT)&lt;br /&gt;
:See [[Template:Hover]] --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:26, 30 May 2009 (EDT)&lt;br /&gt;
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== Dealing with poor quality edits ==&lt;br /&gt;
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Sorry to harangue you about this, but as the admin I contacted last, I figured you wouldn't mind a bit more haranguing. :D&lt;br /&gt;
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What's the best way of dealing with poor quality edits such as [http://www.uesp.net/w/index.php?title=Oblivion%3AInformation_Gathering&amp;amp;diff=435843&amp;amp;oldid=425051 this]?  Far from being vandalism, someone's put some work into it, but it's very poorly written and doesn't really add much of use to the article.  I'm not convinced that re-writing it from scratch is the best approach here: I'm figuring it's probably best to just revert it, but when it comes to that sort of thing I think it's sensible to ask for guidance first.  Or let someone else take the blame! :)  --[[User:Cbh|Cbh]] 02:57, 30 May 2009 (EDT)&lt;br /&gt;
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:Looks like someone else took the blame already ;) In future cases, however, you could also consider moving the new text to the talk page, with some comments about what needs to be done before the content could be moved back onto the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:29, 30 May 2009 (EDT)&lt;br /&gt;
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::Thanks for the tip--I'll do that next time I see that sort of edit (assuming someone else doesn't deal with it while I'm dithering! :D) --[[User:Cbh|Cbh]] 19:45, 30 May 2009 (EDT)&lt;br /&gt;
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:::...I apolgize... o.O --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 20:19, 30 May 2009 (EDT)&lt;br /&gt;
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::::I should think so!  I'm shocked at your decisiveness. :D  No, I should learn from it.  Anyway, enough of me defacing Mr/s Nephele's page... --[[User:Cbh|Cbh]] 23:46, 30 May 2009 (EDT)&lt;br /&gt;
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== Templates ==&lt;br /&gt;
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It has come to my attention that you are one of the best people to work with templates. After talking with GK, we have decided to make a template for Journal Entries (all of them through all games). However, I am not entirely capable of writing one at this current moment (and I don't want to bother GK with writing an entire one; nor do I want to bother you to write it). After perusing through some of the current templates (such as the NPCSummary, Places templates), I have a slight feel for it, but I am still not entirely ready to make a substantial template. Any advice will be appreciated! Thanks! :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 14:36, 30 May 2009 (EDT)&lt;br /&gt;
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== Search Index ==&lt;br /&gt;
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Just noticed on [[UESPWiki:UespCustomCode]] you mentioned the title searches won't work until each article is reindexed. What sort of index is this (on the DB or within the Wiki)? Depending on how the index is created/updated we might be able to force an index update in a variety of ways (also depending on how important overall it would be versus the time required to do it). -- [[User:Daveh|Daveh]] 09:06, 1 June 2009 (EDT)&lt;br /&gt;
:Good point; I'd forgotten about that little detail ;)&lt;br /&gt;
:Looking through the maintenance scripts, there is a script called &amp;quot;rebuildtextindex.php&amp;quot;, which states that it can be used to &amp;quot;Rebuild search index table from scratch.  This takes several hours, depending on the database size and server configuration.&amp;quot;  It also goes on to say &amp;quot;Rebuilding is faster if you drop the index and recreate it, but that will prevent searches from working while it runs.&amp;quot;  So it seems like a kind of extreme option just to get one word added to the search index titles.&lt;br /&gt;
:I think it should also be possible to basically get the job queue to go through and recreate the search index for each page on the site, one at a time.  If possible, it would have the advantages of not interfering with searches or really slowing down the site as it goes through all the pages.  (It might also be possible to get our categories regenerated while it's at it, too -- both to update defaultsort wherever necessary and to fix issues caused by namespace parameters). I'll explore that option a bit more, but if not, we can fall back to rebuildtextindex. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:36, 1 June 2009 (EDT)&lt;br /&gt;
::I've put together a script that's now gradually going through all of our pages and refreshing the page titles in the searchindex, and updating each page's categories.  I went for the custom script when I realized I could get a script to refresh only the page titles, instead of unnecessarily refreshing the full body of each article, too.  Also, I realized just directly doing a batch job through a script was much more efficient overall than going through the job queue.  The upshot of it all being that for the next few hours content1 will be doing a bit of extra work, but it shouldn't have any noticeable effect on site performance (and if I notice any effect, I'll stop the script immediately).  After which, searches such as &amp;quot;oblivion items&amp;quot; should work, our bogus categories will hopefully be gone, and the new value of defaultsort should take effect on all pages where it's being used. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:29, 1 June 2009 (EDT)&lt;br /&gt;
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:::Sounds good...Thanks! -- [[User:Daveh|Daveh]] 20:45, 1 June 2009 (EDT)&lt;br /&gt;
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== NS_ID ==&lt;br /&gt;
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You never told me about that one! :) –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:11, 3 June 2009 (EDT)&lt;br /&gt;
:I have to keep some tricks hidden ;) Although in reality, it is documented at [[Help:Magic_Words#Namespace]] -- and listed on [[MediaWiki:Uespnamespacelist]], too. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:27, 4 June 2009 (EDT)&lt;br /&gt;
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== Error in Autolink template? ==&lt;br /&gt;
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There appears to be a small error in the [[:Template:Autolink|Autolink]] template. As far as I can tell, it only affects one page - [[:Shivering:Summon]]. This page uses the [[:Template:Effects Summary|Effects Summary]] template, which in turn calls Autolink for the School. Currently, this is pointing to Shivering:Conjuration, when I believe it should be pointing to Oblivion:Conjuration. I had a look at the Autolink template, and I noticed that it defines ns_base as NS_BASE, but doesn't use it, preferring instead to use NS_FULL. Am I correct in thinking that if the template was changed to use ns_base in place of NS_FULL, it would work correctly on the Summon page? I didn't want to change it myself, in case it made a complete mess. --[[User:Gaebrial|Gaebrial]] 06:40, 4 June 2009 (EDT)&lt;br /&gt;
:No, it's not a problem with Autolink; Autolink should by default use Shivering as the namespace.  Although ns_base doesn't look like it's being used by the Autolink template, it does actually alter the value of NS_FULL, as documented at [[Help:Magic Words#Namespace]] (&amp;quot;If the magic word is called without an argument, then the code checks to see whether the template variables &amp;lt;code&amp;gt;ns_base&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ns_id&amp;lt;/code&amp;gt; have been set &amp;quot;).  The problem is in the Effects Summary template, which should tell Autolink that the school link needs to use the parent namespace rather than the default.  I've made the necessary fix. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:25, 4 June 2009 (EDT)&lt;br /&gt;
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== Speed vs Prod ==&lt;br /&gt;
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I read our [[UESPWiki:Deletion Policy|deletion policy]] very carefully before marking those images for speedy deletion. The criterion for Images states: &amp;quot;'' '''Redundant images''' that have another copy that is of the same or better copy and of the same image file format.''&amp;quot; The images were ''all'' redundant since they had no links and another, better image had been uploaded. It also says &amp;quot;''another copy that is the same '''or better copy''' ''&amp;quot;. In this case, the images I uploaded were all '''better copies'''. Since they are better, they obviously cannot be the same image. Unless your concept of 'better' is 'brighter' or 'better contrast', in which case either a fiximage tag would have been on the image or the image would have been re-uploaded with the existing filename. --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 14:10, 4 June 2009 (EDT)&lt;br /&gt;
:My interpretation is that speedy deletion of images is OK if there are two copies of the exact same image -- whether two copies with the different names, or two copies uploaded at different resolutions, or two copies that use different formats.  If the two images are not identical, then a judgement call is necessary to determine whether the two are truly redundant and also to determine which image is better.  Which automatically means that a speedy deletion is not appropriate, because any time a judgement call is necessary, mistakes or different opinions are possible.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:18, 4 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It's also worth noting that images are one thing that we can't get back: once they're gone, they're gone. Thus it's almost always worth spending a little while longer on the decision. Articles can always be recovered. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:37, 4 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Redundance ==&lt;br /&gt;
&lt;br /&gt;
Can you show me how to make my own page and make it good then ??, and so i can show my styles on my page??&lt;br /&gt;
&lt;br /&gt;
== SineBot? ==&lt;br /&gt;
&lt;br /&gt;
On Wikipedia, they have something called SineBot that automatically signs posts.  Before I suggest somewhere more prominent that we look into using a bot of that nature, I wanted to check with you first to see if there are any technical concerns that would prevent us from doing so.  After all, there's no point suggesting it in a public forum if it simply can't be done.  I know you're in the middle of the 1.14 update now, so this can wait if you need to spend more than 2 minutes looking into it or whatever. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 01:31, 14 June 2009 (EDT)&lt;br /&gt;
:Once the site is upgraded, I'd guess it's technically possible (without the upgrade, there could be API calls, hooks, or other requirements that are missing).  However, one significant obstacle is that [http://en.wikipedia.org/wiki/User:SineBot#Nerdy_details &amp;quot;the source code is not public at this point&amp;quot;].  If it's going to happen, you're going to have to write the code yourself from scratch, or convince someone else to do it. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:08, 14 June 2009 (EDT)&lt;br /&gt;
::Yeah, I noticed that, but they mentioned other variants, so I thought we might be able to get something that ''is'' public.  I wouldn't even know where to look, personally.  And as for writing it from scratch, well...first I'd need to know how to write &amp;quot;Hello World&amp;quot; in PHP.  After that, I'm sure the rest will be ''easy''! ;) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 04:38, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
Just a quick thanks for fixing the name parameter. I learn something new every day! :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 04:34, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Noinclude ==&lt;br /&gt;
&lt;br /&gt;
Hey. I'm not sure what you mean [http://www.uesp.net/w/index.php?title=Template:Artifact_Summary&amp;amp;curid=11460&amp;amp;diff=440237&amp;amp;oldid=440210 here]. The template [[Template:Oblivion World Summary|Oblivion World Summary]] works fine with its current ''noinclude'' tags. I can preview (new) pages that call the template without problems. &lt;br /&gt;
&lt;br /&gt;
The idea of these documentation rewrites is to clean up the clutter (e.g. &amp;quot;{{{PageName}}}&amp;quot;, in this case) left by the template on what would otherwise be just the documentation. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 14:16, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I mean that when you are editing the template itself, the includeonly tags make it impossible to preview the changes you have just made to the template.  The only view of the template you can see is the documentation example, but that example does '''not''' show your new (unsaved) changes and therefore is very misleading.  Especially now that we actually have features to make it possible to meaningfully preview template edits, it seems counterproductive to completely disable previews and force editors to still go through the very error-prone and cumbersome process of saving your edit just to see if it worked.  Although you could temporarily delete the includeonly tags while previewing the template, that process is also error-prone and cumbersome.  Especially given the large-scale impact of saving template mistakes (adding hundreds or more affected articles to the job queue for each save), I think that reducing the potential for such mistakes should be a high priority.&lt;br /&gt;
:On top of which, in general I like to be able to see something of the template itself when I pull up the template page -- not just the example given in the documentation.  The template itself can provide important information that is not available from the /Doc page -- I see '''&amp;lt;nowiki&amp;gt;{{{PageName}}}&amp;lt;/nowiki&amp;gt;''' not as clutter, but as useful information showing exactly where and how that parameter appears in the template.  The two templates mentioned so far are not good examples, but that's mainly just because we haven't started wide-scale implementation of all the new template features.  Nevertheless, I don't think we should configure the new documentation to only work if the template itself is disabled using includeonly tags; we should instead adapt the documentation so it expects that the template will be displayed.  At least, that's my opinion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:14, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I can see what you mean, though I don't agree with all of it. It's probably better to throw this into the [[UESPWiki:Community Portal#Templates, documentation and noinclude|community]] (i.e. share the bone :)). --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 17:42, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sexuality Questioned ==&lt;br /&gt;
&lt;br /&gt;
I guess that template's more of the temporary kind that gets used here &amp;amp; there as vandalism occurs and people take it off again later on, so I can see wanting to keep it even if it's not currently used by very many people.  It makes me sad, though, that no vandals have ever accused me of being ''straight''.  I feel left out! &amp;lt;g&amp;gt; --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 15:52, 14 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Helping in the Oblivion Places Redesign Project ==&lt;br /&gt;
&lt;br /&gt;
Is there a place on uesp where i can find a list of locations to verify? i find it tedious to have to go to a place, search it on uesp, see if it needs verification, and if it doesn't, then i have to repeat. I'm glad to be working on this project, but i want to do more in less time.&lt;br /&gt;
&lt;br /&gt;
Also as a side note, im not sure how you add a &amp;quot;this user is&amp;quot; box to my user profile, can you help me with this? Thanks a lot!&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Oblivion_Places_Redesign_Project&amp;diff=440428</id>
		<title>UESPWiki:Oblivion Places Redesign Project</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Oblivion_Places_Redesign_Project&amp;diff=440428"/>
		<updated>2009-06-15T00:14:06Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UESPWiki Projects Trail}}&lt;br /&gt;
&lt;br /&gt;
The '''Oblivion Places Redesign Project''' is an effort to update the contents and maps for all [[Oblivion:Places|Places]] in Oblivion and provide more complete and more consistent information in all the articles.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
The pages describing individual forts, ruins, caves, and mines are currently less than complete.  The plan is to expand each of those pages to provide a more detailed walkthrough of the ruin/cave, including a complete and consistent list of useful items that can be found there.  [[UESPWiki:Oblivion Places Redesign Project/Example]] has been set up as an example of the new proposed format.&lt;br /&gt;
&lt;br /&gt;
Some specific ideas on how the place pages need to be improved include:&lt;br /&gt;
 &lt;br /&gt;
'''Better information about important treasure:'''&lt;br /&gt;
* &amp;quot;Important treasure&amp;quot; includes unique items, quest-related items (shadowbanish wine, ayleid statues), boss-level chests, high-value items (e.g., Varla Stones), guaranteed enchanted items, and guaranteed skill books. (Should it also include nirnroot?)&lt;br /&gt;
* These items should be listed in the summary box for the place&lt;br /&gt;
* They should be shown and individually labelled on maps&lt;br /&gt;
* Walkthroughs should provide specific details about how to get these items&lt;br /&gt;
&lt;br /&gt;
;Add useful information to maps:&lt;br /&gt;
* Show entry/exit doors on maps&lt;br /&gt;
* Orient maps with north up&lt;br /&gt;
* Locations of all important treasure with labels&lt;br /&gt;
* Locations of monsters and minor treasure&lt;br /&gt;
* Locations of obstacles, traps, and other factors that need to be described in the walkthrough&lt;br /&gt;
* Possibly some sort of side view of the map for multi-level areas?&lt;br /&gt;
&lt;br /&gt;
;Details on minor treasure:&lt;br /&gt;
* A lot of the existing place pages include comments like &amp;quot;low quality loot&amp;quot; which are probably just based upon one person having bad luck when going through the dungeon.&lt;br /&gt;
* Providing specifics on the number of loot chests in a given dungeon is more useful than a generic statement like &amp;quot;low quality loot&amp;quot;&lt;br /&gt;
* Any general statements need to be supported by facts on the number of the loot chests (i.e., only if a dungeon contains no boss chests and only one or two loot chests should there be a statement about low quality loot)&lt;br /&gt;
&lt;br /&gt;
;Walkthroughs:&lt;br /&gt;
* Instructions on how to get through the dungeon&lt;br /&gt;
&lt;br /&gt;
== Specific Tasks ==&lt;br /&gt;
There are several tasks that need to be done to upgrade each page.  If you would like to help, you could try tackling one article and completely upgrading it, doing all of the necessary tasks.  Or if one type of task appeals to you more (e.g., adding walkthroughs), you could choose to do just that one task, but work your way through multiple articles.  The overall status of which pages need to be done can be found on the [[UESPWiki:Oblivion Places Redesign Project/Progress|Progress]] page.  If you are planning to work on a page, or want to mark off one that you've already completed, the Progress page is where you can do that.&lt;br /&gt;
&lt;br /&gt;
If you don't see the information you're looking for or you don't understand what to do with it, contact [[User talk:Nephele|Nephele]] with any requests/questions.&lt;br /&gt;
&lt;br /&gt;
=== Overall page layout and basic information ===&lt;br /&gt;
This task primarily involves '''cutting and pasting''' information that is already available on the site, in order to create the basic layout of the new article.&lt;br /&gt;
&lt;br /&gt;
* Look through the [[UESPWiki:Oblivion Places Redesign Project/Data|Data]] page to find a list of places that are ready to be worked on.&lt;br /&gt;
* Take the automatically generated information for a given place from the Data page and paste it into the existing page.&lt;br /&gt;
* Merge the pre-existing information into the newly pasted information as necessary.&lt;br /&gt;
More detailed instructions are provided on the [[UESPWiki:Oblivion Places Redesign Project/Data#Instructions|data page]].&lt;br /&gt;
&lt;br /&gt;
=== {{Linkable Entry|In-Game Verification|Walkthrough information}} ===&lt;br /&gt;
This task primarily involves '''exploring places in game''' and confirming that the information provided on the articles is correct.  The main [[#Overall page layout and basic information|chunk of data]] that is added to the articles (maps, treasure lists, etc.) is generated automatically from the game's [[Oblivion:Construction Set|Construction Set]], but that process has its limitations.  Therefore, player verification of all the information is necesary.&lt;br /&gt;
&lt;br /&gt;
Information from gameplay experience needs to be added to the page at several different places.  The focus should be on adding information that is '''not''' already covered by the maps (i.e., do not try to list every creature/chest shown in the maps, and do not try to replace the maps with detailed descriptions of where an item is located).  Also, try to only add details that will be true for all players (i.e., do not describe the boss as a lich, if the boss is actually leveled and could be any type of undead).&lt;br /&gt;
&lt;br /&gt;
* Add introductory paragraph(s) to each zone/section of the place:&lt;br /&gt;
** 1-2 sentences summarizing the most important features in this area (why is a player likely to go here?  what must be done here?)&lt;br /&gt;
** If there is more than one door in and one door out, provide a quick overview of which doors go where and when they will be used.  In particular, are there doors that can only be accessed after you have explored the rest of the dungeon?&lt;br /&gt;
** If there are valuable items that a player might miss (e.g., a hidden boss chest), provide a sentence mentioning those items.&lt;br /&gt;
** If there are quest-specific items or areas that can only be accessed during a certain quest, mention them.&lt;br /&gt;
** If there are underwater sections, summarize how extensive they are, whether there is loot in/under the water, and whether water breathing is necessary, recommended, or unnecessary.&lt;br /&gt;
* In the '''Treasure''' section:&lt;br /&gt;
** Add information on any obstacles that might make it difficult to get the items (e.g., where are the activation switches for any Varla stone cages?)&lt;br /&gt;
** If necessary, provide some extra information on loot that is mentioned but not shown on the map.  For example, for Welkynd Stones, summarize which rooms contain the Welkynd Stones.  This does not need to be done for every item, but will occasionally be helpful.&lt;br /&gt;
* In the '''Traps''' section:&lt;br /&gt;
** For pressure plates and tripwires, provide information on which trap is activated by the trigger.&lt;br /&gt;
** If the trap can be avoided or deactivated, or if you can take out some enemies with the trap, provide that information.&lt;br /&gt;
* In the '''Doors and gates''' section:&lt;br /&gt;
** Provide details on how to open each door (note that the doors that are listed are only those that cannot just be opened by walking up and clicking on them).  For example, where is the key to open the door?  Where is the activation switch to open it?  Can it only be opened from one direction?&lt;br /&gt;
* In general, double check that the information in the map and article agree with what you encounter in game.&lt;br /&gt;
** If some items are not always there, add that information.  In particular, quest-specific items often will not appear until the related quest is started.&lt;br /&gt;
** Make sure that the map labels agree with the labels provided in the text.&lt;br /&gt;
It is best to do this exploration with a character who has never been in the dungeon before (some things in the dungeon will reset after three days, but not all).  You can easily tell when you first enter the dungeon whether you've previously been there: if the dungeon map in your journal is mostly empty/unexplored, then you haven't been there.  &lt;br /&gt;
&lt;br /&gt;
The [[:Category:Oblivion_Places_Redesign_Pages_Needing_Cleanup|OPRP cleanup category]] page can be used to find pages that have been updated with new data, but still need to in-game verification.  For examples of what pages should look like after the walkthroughs have been added, see [[UESPWiki:Oblivion Places Redesign Project/Example|the Wenyandawik example]], [[Oblivion:Amelion Tomb|Amelion Tomb]], [[Oblivion:Anga|Anga]], [[Oblivion:Bawn|Bawn]], [[Oblivion:Broken Promises Cave|Broken Promises Cave]], and [[Oblivion:Culotte|Culotte]].&lt;br /&gt;
&lt;br /&gt;
=== Update maps ===&lt;br /&gt;
This task primarily involves '''creating images''', in particular maps, by combining screenshots and map overlays.&lt;br /&gt;
&lt;br /&gt;
* Take screenshots in game of the map.  Set your game resolution to 1024x768.  Use the [[Oblivion:console|console]] command &amp;lt;code&amp;gt;tfow&amp;lt;/code&amp;gt; to make entire map visible, then be sure to run through the dungeon to make all of the load doors appear.  &lt;br /&gt;
** If you would like to work on maps but cannot take screenshots (i.e., you play on Xbox 360 or PS3), contact [[User talk:Nephele|Nephele]] and she will get a set of screenshots and email them to you.&lt;br /&gt;
* Assemble the screenshots into a single map&lt;br /&gt;
* Download the [[UESPWiki:Oblivion Places Redesign Project/Map Overlay#Available Overlays|map overlay]] for the dungeon you are working on (make sure to download the full size png file, not a thumbnail of it).&lt;br /&gt;
* Add the overlay.  If the screenshots were taken at 1024x768 resolution, the overlay should be correctly scaled and oriented.  All that needs to be done is to position the overlay properly: the black dots are the locations of the load doors.&lt;br /&gt;
* Customize as needed.&lt;br /&gt;
* Upload the assembled map to the site.&lt;br /&gt;
More detailed instructions are available on the [[UESPWiki:Oblivion Places Redesign Project/Map Overlay|Map Overlay]] page.&lt;br /&gt;
&lt;br /&gt;
=== Integrate maps into walkthrough ===&lt;br /&gt;
* Make sure that all map labels are described in the walkthrough (i.e., the boss chest is located at B on the map) and that the labels agree.&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
If you would like to participate in this project, add your name to the list and provide some information on what types of tasks you are working on or would like to work on.&lt;br /&gt;
* [[User:Nephele|Nephele]] (project leader): primarily involved in coordinating the project and providing data to anyone who wants to contribute.&lt;br /&gt;
* [[User:Kementari|Kementari]] (contributor): Willing to help wherever I can. Not exceptionally talented with manipulating art assets, but can supply a lot of the legwork and written documentation.&lt;br /&gt;
* [[User:Eshe|Eshe]] (contributor): currently a data-paster; willing to do whatever is necessary.&lt;br /&gt;
* [[User:Giamgiam|Giamgiam]] (minion/contributor, mostly minion): Also willing to do whatever is necessary.&lt;br /&gt;
* [[User:Playjex|Playjex]] (contributor): Wants to help any way needed. Give me a task, I'll do it!&lt;br /&gt;
* [[User:Willyhead|Willyhead]] (contributor): Just handling some of the simple stuff.&lt;br /&gt;
* [[User:Vesna|Vesna]] (contributer): Mostly walkthroughs.&lt;br /&gt;
* [[User:Matthewest|Matthewest]] (contributor): I'll help with anything that includes formatting, verification or proofreading.&lt;br /&gt;
* [[User:SerCenKing|SerCenKing]]  (contributor): In - game verification and walkthroughs, especially necromancer lairs. &lt;br /&gt;
* [[User:-Fabriice-|-Fabriice-]] [Contributor] for X360, i can do some writing/checking for mistakes,  only problem are pictures, dont know how to taake them from xbox360 xD&lt;br /&gt;
* [[User:Mr._Oblivion|Mr. Oblivion]] (Semi-active contributor for ''this'' project) Verifying interiors&lt;br /&gt;
* [[User:Theviking|Theviking]] [Contributor] Verifying interiors, making walkthroughs.&lt;br /&gt;
* [[User:NJDThanatos|NJDThanatos]] (Contributor) Verifying interiors. If you ask me to research an area i'll do it! (Im a 360 user, cant use console/take screenshots)&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
The bulk of the automated work has been done:  new maps have been generated for nearly all places, and data has been added to the pages.  The majority of the work needed at this point is [[#In-Game Verification|in-game verification]] for each of the place pages.&lt;br /&gt;
&lt;br /&gt;
There are a few more places that still need the full treatment (data, maps, and in-game verification):&lt;br /&gt;
* Data for the few places still listed on the [[UESPWiki:Oblivion Places Redesign Project/Progress|Progress]] page.&lt;br /&gt;
* Check whether all mod-related places have been done.&lt;br /&gt;
* Data and overlays have been generated for all [[Shivering:Shivering Isles|Shivering Isles]] locations; need to add overlays to maps and do verification.&lt;br /&gt;
* Do the Oblivion Worlds&lt;br /&gt;
&lt;br /&gt;
== Related Tasks ==&lt;br /&gt;
This process is going to add numerous links to other Oblivion articles that provide general information about dungeons and enemies (some of which do not yet exist).  Related articles that need major work or need to be created include:&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Oblivion:Traps]]: needs to be upgraded (being worked on by [[User:Timenn|Timenn]], see his &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.uesp.net/w/index.php?title=User:Timenn/Sandbox/Rewrite/1&amp;amp;oldid=362515 Sandbox])&amp;lt;/span&amp;gt;&amp;lt;/s&amp;gt; Done!&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Oblivion:Undead Dungeons]], [[Oblivion:Bandit Dungeons]], etc.: to-be created pages that are expected to have details on the types of chests generally found in dungeons occupied by various types of enemies (being worked on by [[User:GuildKnight|GuildKnight]]).&amp;lt;/s&amp;gt; Done! (a long time ago... forgot to update this page)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Oblivion:Necromancer]] and [[Oblivion:Conjurer]] pages need to be arranged in a similar format to the [[Oblivion:Bandit]] page.&amp;lt;/s&amp;gt; Done!... Same as above&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440422</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440422"/>
		<updated>2009-06-14T23:33:45Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This is by far the most lucrative section of the cave. But it's also the section with the most guaranteed enemies and the only section with a trap. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests. For these parts, Water Breathing is highly recommended, especially if your character's speed is below 70. There are also many dead trees. This makes it a unique combat experience, increasing the difficulty for ranged characters to hit enemies. &lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''.&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''. Water breathing magic is highly recommended.&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''. Water breathing magic is highly recommended.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440418</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440418"/>
		<updated>2009-06-14T23:23:56Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
This is by far the most lucrative section of the cave. But it's also the section with the most guaranteed enemies and the only section with a trap. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests.  There are also many dead trees.  If you are facing spellcasters (e.g Imps) you can easily hide behind a tree.  For some parts, Water Breathing is probably recommended.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440416</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440416"/>
		<updated>2009-06-14T23:20:01Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This is by far the most lucrative section of the cave. But it's also the section with the most guaranteed enemies and the only section with a trap. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests.  There are also many dead trees.  If you are facing spellcasters (e.g Imps) you can easily hide behind a tree.  For some parts, Water Breathing is probably recommended.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440414</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440414"/>
		<updated>2009-06-14T23:19:00Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This is by far the most lucrative section of the cave. But it's also the section with the most guaranteed enemies and the only section with a trap. &lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests.  There are also many dead trees.  If you are facing spellcasters, e.g. Imps, you can easily hide behind a tree.  For some parts, Water Breathing is probably recommended.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440412</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440412"/>
		<updated>2009-06-14T23:15:12Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This is by far the most lucrative section of the cave. It's also the section with the fewest and easiest enemies.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests.  There are also many dead trees.  If you are facing spellcasters, e.g. Imps, you can easily hide behind a tree.  For some parts, Water Breathing is probably recommended.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440411</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440411"/>
		<updated>2009-06-14T23:14:15Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This zone is full of good chests, but to be reached, many difficult enemies must also be defeated. This is by far the most lucrative section of the cave.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests.  There are also many dead trees.  If you are facing spellcasters, e.g. Imps, you can easily hide behind a tree.  For some parts, Water Breathing is probably recommended.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440410</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440410"/>
		<updated>2009-06-14T23:12:53Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This zone is full of good chests, but to be reached, many difficult enemies must also be defeated.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests.  There are also many dead trees.  If you are facing spellcasters, e.g. Imps, you can easily hide behind a tree.  For some parts, Water Breathing is probably recommended.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440408</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440408"/>
		<updated>2009-06-14T23:10:16Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests.  There are also many dead trees.  If you are facing spellcasters, e.g. Imps, you can easily hide behind a tree.  For some parts, Water Breathing is probably recommended.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440406</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440406"/>
		<updated>2009-06-14T23:08:27Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
To avoid this trap, immediately go left upon entering this section. Continue through until you can see the logs ready to fall at the top of an incline. Look for a right turn at the bottom of the hill. Head towards the tripwire in this hallway, and continue moving forward past the tripwire. This will harmlessly activate the trap. Also, if an enemy from the previous room is chasing the player, then it is possible to activate the trap and hurt, or even kill, the pursuing enemy.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests.  There are also many dead trees.  If you are facing spellcasters, e.g. Imps, you can easily hide behind a tree.  For some parts, Water Breathing is probably recommended.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440399</id>
		<title>Oblivion:Kingscrest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Kingscrest_Cavern&amp;diff=440399"/>
		<updated>2009-06-14T22:55:15Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=4&lt;br /&gt;
|occupants=[[Oblivion:Monsters|Monster]]s&amp;lt;br&amp;gt;[[Oblivion:Adventurer|Orc Adventurer]]&lt;br /&gt;
|locationcode=[[#Exterior|KingscrestCavernExterior]], [[#Zone 1: Kingscrest Cavern|KingscrestCavern]], [[#Zone 2: Kingscrest Cavern Chert Galleries|KingscrestCavern02]], [[#Zone 3: Kingscrest Cavern Basin Chambers|KingscrestCavern03]], [[#Zone 4: Kingscrest Withered Forest|KingscrestCavern04]]&lt;br /&gt;
|image=OB-Kingscrest Cavern.jpg&lt;br /&gt;
|imgdesc=Kingscrest Cavern&lt;br /&gt;
|location=North of Cheydinhal, Northeast of Lake Arrius&lt;br /&gt;
|AddBelow=It contains four zones: ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]'', ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]'', ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]'', and ''[[#Zone 4: Kingscrest Withered Forest|Kingscrest Withered Forest]]''.&lt;br /&gt;
|region=Jerall Mountains&lt;br /&gt;
}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 20 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 75 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.&lt;br /&gt;
* It is possible that [[Oblivion:Lady Rogbut gra-Shurgak|Lady Rogbut gra-Shurgak]] will hide here during the quest [[Oblivion:The Noble's Daughter|The Noble's Daughter]] if she is chased by the ogres.&lt;br /&gt;
* Standing on [[Oblivion:Dive Rock|Dive Rock]] will add a map-marker for Kingcrest Cavern.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Kingscrest Cavern Exterior.jpg|thumb|right|Kingscrest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel 31, 32&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Kingscrest Cavern'' (editor name KingscrestCavernMapMarker).  The entrance door is SE of the marker, 40 feet away.&lt;br /&gt;
* 3 [[Oblivion:Monsters#Rugdumph Ogre|Ogre]]s (quest-specific variety; non-respawning) are at locations '''C''' on map&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Mountains variety) is near the entrance&lt;br /&gt;
* 1 Hollow Rock (used by Orum Gang to stash [[Oblivion:Skooma|Skooma]]; non-respawning) is at location '''D''' on map&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 27 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Milk Thistle Seeds|Milk Thistle]] plant, 3 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 11 [[Oblivion:Tinder Polypore Cap|Tinder Polypore]] plants, and 3 [[Oblivion:Wormwood Leaves|Wormwood]] plants&lt;br /&gt;
* 1 bedroll is at location '''b''' on map&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Kingscrest Cavern}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern.jpg|thumb|right|232px|Kingscrest Cavern]]&lt;br /&gt;
&lt;br /&gt;
* When you enter, you are in a large room that probably has at least 1 monster.  There are three passages, one on each side of the room other than the one with the door that you came from.  Facing opposite the entrance, the door on your left leads to the Chert Galleries, the one in front of you leads to the Basin Chambers, and the one to your right leads to the Withered Forest.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 37 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are four doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;br /&gt;
** 1 door (at '''E''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Kingscrest Cavern Chert Galleries}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern02.jpg|thumb|right|320px|Kingscrest Cavern Chert Galleries]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 7 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant and 3 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Traps:'''&lt;br /&gt;
* 1 [[Oblivion:Traps#Falling Logs|Falling Log]] trap at location '''H''' on map&lt;br /&gt;
* 1 [[Oblivion:Traps#Tripwire|Tripwire]] trigger at '''I'''&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 3: ''{{Linkable Entry|Kingscrest Cavern Basin Chambers}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern03.jpg|thumb|right|349px|Kingscrest Cavern Basin Chambers]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map&lt;br /&gt;
* 4-7 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-3 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 03|Chest 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 5 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''D''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''G''') leads out of dungeon to Kingscrest Withered Forest&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 4: ''{{Linkable Entry|Kingscrest Withered Forest}}'' ==&lt;br /&gt;
[[Image:OB-Map-KingscrestCavern04.jpg|thumb|right|364px|Kingscrest Withered Forest]]&lt;br /&gt;
This zone has sections that are underwater&lt;br /&gt;
&lt;br /&gt;
* This zone has a lot of water and some underwater chests.  There are also many dead trees.  If you are facing spellcasters, e.g. Imps, you can easily hide behind a tree.  For some parts, Water Breathing is probably recommended.&lt;br /&gt;
&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 5-8 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
* 1-2 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s&lt;br /&gt;
* 2-3 [[Oblivion:Slaughterfish|Slaughterfish]]&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 01|Chest 01]]&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]]&lt;br /&gt;
* 3 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 30 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are three doors in/out of this zone&lt;br /&gt;
** 1 door (at '''E''') leads to the zone ''[[#Zone 1: Kingscrest Cavern|Kingscrest Cavern]]''&lt;br /&gt;
** 1 door (at '''F''') leads to the zone ''[[#Zone 2: Kingscrest Cavern Chert Galleries|Kingscrest Cavern Chert Galleries]]''&lt;br /&gt;
** 1 door (at '''G''') leads to the zone ''[[#Zone 3: Kingscrest Cavern Basin Chambers|Kingscrest Cavern Basin Chambers]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Shadow%27s_Rest_Cavern&amp;diff=440396</id>
		<title>Oblivion:Shadow's Rest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Shadow%27s_Rest_Cavern&amp;diff=440396"/>
		<updated>2009-06-14T22:45:45Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Shadow's Rest Rocky Run}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=2&lt;br /&gt;
|occupants=Mixed [[Oblivion:Monsters|Monster]]/[[Oblivion:Animals|Animal]] Enemies, Monster Enemies&lt;br /&gt;
|locationcode=[[#Exterior|ShadowsRestCavernExterior]], [[#Zone 1: Shadow's Rest Cavern|ShadowsRestCavern]], [[#Zone 2: Shadow's Rest Rocky Run|ShadowsRestCavern02]]&lt;br /&gt;
|location=Northeast of Chorrol.&lt;br /&gt;
|AddBelow=It contains two zones: ''[[#Zone 1: Shadow's Rest Cavern|Shadow's Rest Cavern]]'' and ''[[#Zone 2: Shadow's Rest Rocky Run|Shadow's Rest Rocky Run]]''.&lt;br /&gt;
|image=OB-Shadow's Rest Cavern.jpg&lt;br /&gt;
|imgdesc=Shadow's Rest Cavern&lt;br /&gt;
|region=Great Forest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 7 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 10 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|right|Key to Maps|150px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Shadow's Rest Cavern Exterior.jpg|thumb|right|Map of Shadow's Rest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel -11, 29&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Shadow's Rest Cavern'' (editor name ShadowsRestCavernMapMarker).  The entrance door is WSW of the marker, 50 feet away.&lt;br /&gt;
* 0-1 [[Oblivion:Monsters|Monster]] is near the entrance&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Forested Mountains variety) is near the entrance&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 6 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Fly Amanita Cap|Fly Amanita]] plant, 31 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants, and 6 [[Oblivion:Viper's Bugloss Leaves|Viper's Bugloss]] plants&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Shadow's Rest Cavern}}'' ==&lt;br /&gt;
The first zone is a basic dungeon section, with varying wildlife enemies. It has little use to a player other than experience and basic loot. Also, rarer ingredients can be harvested from dead enemies for use in alchemy.&lt;br /&gt;
[[Image:OB-Map-ShadowsRestCavern.jpg|thumb|right|235px|Shadow's Rest Cavern]]&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8-9 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]]&lt;br /&gt;
* 4 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 4 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 10 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Shadow's Rest Rocky Run|Shadow's Rest Rocky Run]]''&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Shadow's Rest Rocky Run}}'' ==&lt;br /&gt;
Again little use to the player. There are no boss-level chests, but a good number of ingredients from monster enemies, such as glow dust, can be collected for quests like [[Oblivion:Azura|Azura]]. A player can also find wolves and bears. These pelts can be used as an offering to get the Daedric quest. [[Oblivion:Hircine|Hircine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:OB-Map-ShadowsRestCavern02.jpg|thumb|right|232px|Shadow's Rest Rocky Run]]&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 7-12 Mixed [[Oblivion:Monsters|Monster]]/[[Oblivion:Animals|Animal]] Enemies (each 80% probability Monster/Animal, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]] (locked)&lt;br /&gt;
* 4 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There is one door (at '''C''') in/out of this zone, leading to the zone ''[[#Zone 1: Shadow's Rest Cavern|Shadow's Rest Cavern]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Shadow%27s_Rest_Cavern&amp;diff=440395</id>
		<title>Oblivion:Shadow's Rest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Shadow%27s_Rest_Cavern&amp;diff=440395"/>
		<updated>2009-06-14T22:43:11Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 1: ''{{Linkable Entry|Shadow's Rest Cavern}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=2&lt;br /&gt;
|occupants=Mixed [[Oblivion:Monsters|Monster]]/[[Oblivion:Animals|Animal]] Enemies, Monster Enemies&lt;br /&gt;
|locationcode=[[#Exterior|ShadowsRestCavernExterior]], [[#Zone 1: Shadow's Rest Cavern|ShadowsRestCavern]], [[#Zone 2: Shadow's Rest Rocky Run|ShadowsRestCavern02]]&lt;br /&gt;
|location=Northeast of Chorrol.&lt;br /&gt;
|AddBelow=It contains two zones: ''[[#Zone 1: Shadow's Rest Cavern|Shadow's Rest Cavern]]'' and ''[[#Zone 2: Shadow's Rest Rocky Run|Shadow's Rest Rocky Run]]''.&lt;br /&gt;
|image=OB-Shadow's Rest Cavern.jpg&lt;br /&gt;
|imgdesc=Shadow's Rest Cavern&lt;br /&gt;
|region=Great Forest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 7 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 10 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|right|Key to Maps|150px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Shadow's Rest Cavern Exterior.jpg|thumb|right|Map of Shadow's Rest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel -11, 29&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Shadow's Rest Cavern'' (editor name ShadowsRestCavernMapMarker).  The entrance door is WSW of the marker, 50 feet away.&lt;br /&gt;
* 0-1 [[Oblivion:Monsters|Monster]] is near the entrance&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Forested Mountains variety) is near the entrance&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 6 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Fly Amanita Cap|Fly Amanita]] plant, 31 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants, and 6 [[Oblivion:Viper's Bugloss Leaves|Viper's Bugloss]] plants&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Shadow's Rest Cavern}}'' ==&lt;br /&gt;
The first zone is a basic dungeon section, with varying wildlife enemies. It has little use to a player other than experience and basic loot. Also, rarer ingredients can be harvested from dead enemies for use in alchemy.&lt;br /&gt;
[[Image:OB-Map-ShadowsRestCavern.jpg|thumb|right|235px|Shadow's Rest Cavern]]&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8-9 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]]&lt;br /&gt;
* 4 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 4 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 10 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Shadow's Rest Rocky Run|Shadow's Rest Rocky Run]]''&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Shadow's Rest Rocky Run}}'' ==&lt;br /&gt;
Again little use to the player. There are no boss-level chests, but a good number of ingredients from monster enemies, such as glow dust, can be collected for quests like [[Oblivion:Azura|Azura]].&lt;br /&gt;
&lt;br /&gt;
[[Image:OB-Map-ShadowsRestCavern02.jpg|thumb|right|232px|Shadow's Rest Rocky Run]]&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 7-12 Mixed [[Oblivion:Monsters|Monster]]/[[Oblivion:Animals|Animal]] Enemies (each 80% probability Monster/Animal, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]] (locked)&lt;br /&gt;
* 4 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There is one door (at '''C''') in/out of this zone, leading to the zone ''[[#Zone 1: Shadow's Rest Cavern|Shadow's Rest Cavern]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Shadow%27s_Rest_Cavern&amp;diff=440393</id>
		<title>Oblivion:Shadow's Rest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Shadow%27s_Rest_Cavern&amp;diff=440393"/>
		<updated>2009-06-14T22:42:00Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 2: ''{{Linkable Entry|Shadow's Rest Rocky Run}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=2&lt;br /&gt;
|occupants=Mixed [[Oblivion:Monsters|Monster]]/[[Oblivion:Animals|Animal]] Enemies, Monster Enemies&lt;br /&gt;
|locationcode=[[#Exterior|ShadowsRestCavernExterior]], [[#Zone 1: Shadow's Rest Cavern|ShadowsRestCavern]], [[#Zone 2: Shadow's Rest Rocky Run|ShadowsRestCavern02]]&lt;br /&gt;
|location=Northeast of Chorrol.&lt;br /&gt;
|AddBelow=It contains two zones: ''[[#Zone 1: Shadow's Rest Cavern|Shadow's Rest Cavern]]'' and ''[[#Zone 2: Shadow's Rest Rocky Run|Shadow's Rest Rocky Run]]''.&lt;br /&gt;
|image=OB-Shadow's Rest Cavern.jpg&lt;br /&gt;
|imgdesc=Shadow's Rest Cavern&lt;br /&gt;
|region=Great Forest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 7 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 10 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|right|Key to Maps|150px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Shadow's Rest Cavern Exterior.jpg|thumb|right|Map of Shadow's Rest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel -11, 29&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Shadow's Rest Cavern'' (editor name ShadowsRestCavernMapMarker).  The entrance door is WSW of the marker, 50 feet away.&lt;br /&gt;
* 0-1 [[Oblivion:Monsters|Monster]] is near the entrance&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Forested Mountains variety) is near the entrance&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 6 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Fly Amanita Cap|Fly Amanita]] plant, 31 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants, and 6 [[Oblivion:Viper's Bugloss Leaves|Viper's Bugloss]] plants&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Shadow's Rest Cavern}}'' ==&lt;br /&gt;
The first zone is a basic dungeon section, with varying wildlife enemies. It has little use to a player other than experience and basic loot.&lt;br /&gt;
&lt;br /&gt;
[[Image:OB-Map-ShadowsRestCavern.jpg|thumb|right|235px|Shadow's Rest Cavern]]&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8-9 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]]&lt;br /&gt;
* 4 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 4 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 10 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Shadow's Rest Rocky Run|Shadow's Rest Rocky Run]]''&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Shadow's Rest Rocky Run}}'' ==&lt;br /&gt;
Again little use to the player. There are no boss-level chests, but a good number of ingredients from monster enemies, such as glow dust, can be collected for quests like [[Oblivion:Azura|Azura]].&lt;br /&gt;
&lt;br /&gt;
[[Image:OB-Map-ShadowsRestCavern02.jpg|thumb|right|232px|Shadow's Rest Rocky Run]]&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 7-12 Mixed [[Oblivion:Monsters|Monster]]/[[Oblivion:Animals|Animal]] Enemies (each 80% probability Monster/Animal, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]] (locked)&lt;br /&gt;
* 4 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There is one door (at '''C''') in/out of this zone, leading to the zone ''[[#Zone 1: Shadow's Rest Cavern|Shadow's Rest Cavern]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Shadow%27s_Rest_Cavern&amp;diff=440391</id>
		<title>Oblivion:Shadow's Rest Cavern</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Shadow%27s_Rest_Cavern&amp;diff=440391"/>
		<updated>2009-06-14T22:35:55Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Zone 1: ''{{Linkable Entry|Shadow's Rest Cavern}}'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup-oprp|Needs in-game verification.  See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.}}&lt;br /&gt;
{{Oblivion Places Summary&lt;br /&gt;
|type=Cave&lt;br /&gt;
|zones=2&lt;br /&gt;
|occupants=Mixed [[Oblivion:Monsters|Monster]]/[[Oblivion:Animals|Animal]] Enemies, Monster Enemies&lt;br /&gt;
|locationcode=[[#Exterior|ShadowsRestCavernExterior]], [[#Zone 1: Shadow's Rest Cavern|ShadowsRestCavern]], [[#Zone 2: Shadow's Rest Rocky Run|ShadowsRestCavern02]]&lt;br /&gt;
|location=Northeast of Chorrol.&lt;br /&gt;
|AddBelow=It contains two zones: ''[[#Zone 1: Shadow's Rest Cavern|Shadow's Rest Cavern]]'' and ''[[#Zone 2: Shadow's Rest Rocky Run|Shadow's Rest Rocky Run]]''.&lt;br /&gt;
|image=OB-Shadow's Rest Cavern.jpg&lt;br /&gt;
|imgdesc=Shadow's Rest Cavern&lt;br /&gt;
|region=Great Forest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This cave contains 7 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 10 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.&lt;br /&gt;
&amp;lt;!-- incorporate existing related quests, notes, and other info here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Exterior ==&lt;br /&gt;
{|style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[Image:OB-Map-Key.png|thumb|right|Key to Maps|150px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:OB-map-Shadow's Rest Cavern Exterior.jpg|thumb|right|Map of Shadow's Rest Cavern, Exterior]]&lt;br /&gt;
|}&lt;br /&gt;
* The exterior is located at coordinates: Tamriel -11, 29&lt;br /&gt;
* This location's map marker ('''M''' on map) is named ''Shadow's Rest Cavern'' (editor name ShadowsRestCavernMapMarker).  The entrance door is WSW of the marker, 50 feet away.&lt;br /&gt;
* 0-1 [[Oblivion:Monsters|Monster]] is near the entrance&lt;br /&gt;
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Forested Mountains variety) is near the entrance&lt;br /&gt;
* The following '''plants''' can be found near the entrance: 6 [[Oblivion:Clouded Funnel Cap|Clouded Funnel Cap]] plants, 1 [[Oblivion:Fly Amanita Cap|Fly Amanita]] plant, 31 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants, and 6 [[Oblivion:Viper's Bugloss Leaves|Viper's Bugloss]] plants&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
== Zone 1: ''{{Linkable Entry|Shadow's Rest Cavern}}'' ==&lt;br /&gt;
The first zone is a basic dungeon section, with varying wildlife enemies. It has little use to a player other than experience and basic loot.&lt;br /&gt;
&lt;br /&gt;
[[Image:OB-Map-ShadowsRestCavern.jpg|thumb|right|235px|Shadow's Rest Cavern]]&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 8-9 [[Oblivion:Monsters|Monster]] Enemies (each 80% probability Monster, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]]&lt;br /&gt;
* 4 [[Oblivion:Monster Dungeons#Chest 02|Chests 02]] (2 locked)&lt;br /&gt;
* The following '''plants''' will always be found: 4 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 10 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There are two doors in/out of this zone&lt;br /&gt;
** 1 door (at '''Out''') leads [[#Exterior|outside]]&lt;br /&gt;
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Shadow's Rest Rocky Run|Shadow's Rest Rocky Run]]''&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
== Zone 2: ''{{Linkable Entry|Shadow's Rest Rocky Run}}'' ==&lt;br /&gt;
[[Image:OB-Map-ShadowsRestCavern02.jpg|thumb|right|232px|Shadow's Rest Rocky Run]]&lt;br /&gt;
'''Occupants:'''&lt;br /&gt;
* 7-12 Mixed [[Oblivion:Monsters|Monster]]/[[Oblivion:Animals|Animal]] Enemies (each 80% probability Monster/Animal, 20% [[Oblivion:Rat|Rat]])&lt;br /&gt;
'''Treasure:'''&lt;br /&gt;
* 2 [[Oblivion:Monster Dungeons#Chest 01|Chests 01]] (1 locked)&lt;br /&gt;
* 1 [[Oblivion:Monster Dungeons#Chest 02|Chest 02]] (locked)&lt;br /&gt;
* 4 [[Oblivion:Monster Dungeons#Chest 03|Chests 03]]&lt;br /&gt;
* The following '''plants''' will always be found: 3 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants&lt;br /&gt;
'''Doors and Gates:'''&lt;br /&gt;
* There is one door (at '''C''') in/out of this zone, leading to the zone ''[[#Zone 1: Shadow's Rest Cavern|Shadow's Rest Cavern]]''&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:NJDThanatos&amp;diff=440376</id>
		<title>User:NJDThanatos</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:NJDThanatos&amp;diff=440376"/>
		<updated>2009-06-14T21:49:24Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't know how to edit this page and make it look cool, so if you can help, message me!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A Little About Me ==&lt;br /&gt;
&lt;br /&gt;
I'm a Canadian 17 year old, and i love video games. My all-time favourite game is Oblivion, but i also enjoy the Halo series, Call of duty series, KoToR 1 and 2, Mass Effect, Mechwarrior, Assassins Creed, Rock Band, Half-Life (and all its mods), and so many more i can't remember right now! I also love Airsoft, and if anyone knows of sites that will ship Airsoft guns to canada, please message me i have a lot of trouble getting a decent gun here.&lt;br /&gt;
&lt;br /&gt;
I mainly play Oblivion, but i have played morrowind as well, and i think im one of the few people that actually likes fast travel! I play as a stealthy character and usually enchant my armour so that I am invisible and can jump and explore without being disturbed by enemies. I love finding glitches, easter eggs and most of all, i love JUMPING. When im bored, i try to jump out of cities in the fewest amount of jumps. My best in Skingrad, the hardest to jump out of in my opinion, is 4 jumps. I'm also a chapel climber, and a skilled assassin.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:NJDThanatos&amp;diff=440348</id>
		<title>User:NJDThanatos</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:NJDThanatos&amp;diff=440348"/>
		<updated>2009-06-14T20:54:43Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: New page: I don't know how to edit this page and make it look cool, so it's blank except for this. If you can help, message me!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't know how to edit this page and make it look cool, so it's blank except for this. If you can help, message me!&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Eshe&amp;diff=440347</id>
		<title>User talk:Eshe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Eshe&amp;diff=440347"/>
		<updated>2009-06-14T20:53:47Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Help Editing My User Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|If you have any questions or messages for me, please leave them here and I'll respond as soon as I can!  I can also be reached by [[Special:Emailuser/Eshe|email]].  Thanks!|bgcolor=#BCED80}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;graylapse&amp;quot; style=&amp;quot;width: 200px; float: right;&amp;quot;&lt;br /&gt;
! &amp;lt;center&amp;gt;Archives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User Talk:Eshe/Archive-07-2007|June-July 2007]]&lt;br /&gt;
[[User Talk:Eshe/Archive-09-2007|August-September 2007]]&lt;br /&gt;
[[User Talk:Eshe/Archive-11-2007|October-November 2007]]&lt;br /&gt;
[[User Talk:Eshe/Archive-01-2008|December 2007-January 2008]]&lt;br /&gt;
[[User talk:Eshe/Archive-03-2008|February-March 2008]]&lt;br /&gt;
&lt;br /&gt;
[[User talk:Eshe/Archive-06-2009|March-December 2008]]&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Eshe/Cookies|Shiny Treasure Stash]]&lt;br /&gt;
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== Welcome back ==&lt;br /&gt;
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It's good to see your name on the Recent Changes page again: long may it continue. I hope all is well. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:26, 8 June 2009 (EDT)&lt;br /&gt;
:Thanks.  I think of it as &amp;quot;testing the waters.&amp;quot;  We'll see how things go. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 13:53, 8 June 2009 (EDT)&lt;br /&gt;
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::It's indeed nice to see you again. Best wishes. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 14:02, 8 June 2009 (EDT)&lt;br /&gt;
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:::Thanks Timenn.  It's good to see you too :). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 17:00, 8 June 2009 (EDT)&lt;br /&gt;
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:::Hey! I don't think we've ever had a chance to meet. Good to finally see you after a long period of inactivity. Best of luck! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 16:49, 8 June 2009 (EDT)&lt;br /&gt;
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::::Thanks!  And thank you for all the work you've been doing.  I'm sure you've been here long enough to know that every little bit counts, so your efforts are definitely appreciated!  I look forward to working with you :).  –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 17:00, 8 June 2009 (EDT)&lt;br /&gt;
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: A &amp;quot;hey&amp;quot; from me as well. I  joined back in february, and have gone through several &amp;quot;edit histories&amp;quot; wondering, who this &amp;quot;Eshe&amp;quot; was. Good to see you! [[User:Krusty|Krusty]] 17:23, 9 June 2009 (EDT)&lt;br /&gt;
::Nice to meet you :) *waves*.  I see you've been quite busy as well!  Thanks for all your hard work! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 17:30, 9 June 2009 (EDT)&lt;br /&gt;
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== Concerning my revision of [[Morrowind:Argonian|Argonian]]s of June 8 ==&lt;br /&gt;
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Why would that be &amp;quot;unnecessary&amp;quot;? The whole point of having information digested in the Ideal Chararacter section seems to be to help people who can't figure it out for themselves. Otherwise we could just cut that whole section out since none of it really adds anything that isn't already presented in numbers on the chart. It's all full of unnecessary information.&amp;lt;br&amp;gt;&lt;br /&gt;
It is also not clear by this chart alone, or anywhere else on this wiki (afaik), that Argonian is the only race that displaces 20 points depending on your choice of sex rather than the usual 10. I think this is worth pointing out to the oblivious player and the Ideal Character section is the place to do it since you can't effectively sum up Argonians as characters without it. [[User:Skrofler|Skrofler]] 11:50, 9 June 2009 (EDT)&lt;br /&gt;
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: To be quite honest, I think all the &amp;quot;Ideal Character&amp;quot; sections should be taken off. They're all essentially the [http://www.uesp.net/w/index.php?title=Morrowind%3ARedguard&amp;amp;diff=86707&amp;amp;oldid=86176 opinions] [http://www.uesp.net/w/index.php?title=Morrowind%3ANord&amp;amp;diff=86657&amp;amp;oldid=86168 of] [http://www.uesp.net/w/index.php?title=Morrowind:Bosmer&amp;amp;diff=next&amp;amp;oldid=55326 one] [http://www.uesp.net/w/index.php?title=Morrowind%3ABreton&amp;amp;diff=66815&amp;amp;oldid=54345 person] so it's all subjective. Might be worth having the debate.&lt;br /&gt;
: On this particular question, I think Eshe's right that the table makes it clear enough. Less is often more. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:04, 9 June 2009 (EDT)&lt;br /&gt;
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::You might be right.  If Morrowind plays anything like Oblivion (goodness it's been a long time since I've touched Morrowind!), then it ultimately won't matter at all how your stats start off, since you can pretty much do anything with any character.  I'd like to get more opinions before scrapping all of the sections, but I agree that they seem unnecessary.  At the very least I think we ought to change the section heading to &amp;quot;Gameplay,&amp;quot; like in the [[Oblivion:Argonian|Oblivion]] articles. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 12:17, 9 June 2009 (EDT)&lt;br /&gt;
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:::I think these sections have quality and use and wouldn't mind keeping them. It doesn't matter if they once were made by one hand. We only need to decide if they meet the standard.&amp;lt;br&amp;gt;&lt;br /&gt;
:::On the other hand I can see how a section that invites to sharing of opinion as opposed to fact could easily become bloated or disputed and we may want to save us some trouble.&amp;lt;bR&amp;gt;&lt;br /&gt;
:::I don't care much about this section either way. I mainly wanted to come here and see what makes an admin and a patroller tick. I'd better find out or I may keep making perfectly useful revisions that are just going to be rolled back because I'm not aware of your standards. [[User:Skrofler|Skrofler]] 05:40, 10 June 2009 (EDT)&lt;br /&gt;
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::::I have a feeling others may agree with you about those sections, which would explain why they're still there.  Let's bring it up on the Community Portal, shall we?&lt;br /&gt;
::::At the moment I'm little more than just another editor who happens to be doing some other work on the side.  What matters is that I made that edit because '''I''' thought it was better for the page and therefore the site as a whole, not because there's a mysterious commandment floating out there the says &amp;quot;Ye shall keep the Pages forever clear of Sentences regarding the Genders of the Races.&amp;quot;  The fact that I happen to be an administrator has nothing to do with it.&lt;br /&gt;
::::I've long since lost track of how many of my edits have been reverted in my time here.  It's just part of the job, and it's certainly nothing personal.  We all have different opinions about edits like this, which is why we talk them over, yes? &lt;br /&gt;
::::And if you want to learn how an Eshe ticks, this is a good place to start, but thankfully we all tick rather differently :). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 11:07, 10 June 2009 (EDT)&lt;br /&gt;
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== Speedy Deletion? ==&lt;br /&gt;
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Yes, I have no use for it, and neither do the members of the UESP. I'd like it deleted as soon as possible. Do I have to add the speedydeletion template? [[User:Ninja Hinder|Ninja Hinder]] 20:58, 9 June 2009 (EDT)&lt;br /&gt;
:Nope, I'll just squish it.  I just wanted to double check with you before I started clicking the Big Buttons ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 21:09, 9 June 2009 (EDT)&lt;br /&gt;
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Thank you! [[User:Ninja Hinder|Ninja Hinder]] 21:17, 9 June 2009 (EDT)&lt;br /&gt;
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==(Header)==&lt;br /&gt;
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Haha thanks for the greeting {{unsigned|MarineCorps93}}&lt;br /&gt;
:You're welcome :) –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 00:42, 10 June 2009 (EDT)&lt;br /&gt;
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== Mentor? ==&lt;br /&gt;
By the way, the one above me was MarineCorps93, who you greeted today.&lt;br /&gt;
I'm pretty sure that you don't know me too well, but I was wondering if I could qualify to be a mentor? I'm not actually nominating myself or anything like that, i'm just wondering if I could make it. Any answer will do. [[User:Ninja Hinder|Ninja Hinder]] 00:22, 10 June 2009 (EDT)&lt;br /&gt;
:Currently, you do not qualify. You have 418 edits, with over 300 coming from the User and Talk namespaces, which do not count. Plus, I have not seen many quality edits outside of the namespaces. Keep editing and maybe you can become one at a later date! :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 00:34, 10 June 2009 (EDT)&lt;br /&gt;
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:Mr. Oblivion is correct.  The vast majority of your edits are either in you user space, on talk pages, or on Roleplaying or fanfiction pages, which we don't really think of as &amp;quot;constructive&amp;quot; edits.  Also, it seems you have not enabled email contact, which would also disqualify you if you are not sufficiently active in IRC.  As I haven't been on IRC for ages, I'm not qualified to say whether you're active there or not.  (See the [[UESPWiki:Mentors|Mentor Program]] page for the list of requirements for Mentors.)  Focus on making quality constructive edits, and you'll meet those requirements before you know it ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 00:42, 10 June 2009 (EDT)&lt;br /&gt;
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Hmm, roleplaying edits don't count? I'm in the process of fixing every last one of them. I see that I probably wouldn't work as a member, since I edit more to suit my own ends than to help the overall wiki. It'd be a nice thought, but I don't see myself pulling 100 edits outside of roleplaying/fanfiction in a week. I've decided to not go for it; Thanks for the opinions/facts. [[User:Ninja Hinder|Ninja Hinder]] 00:51, 10 June 2009 (EDT)&lt;br /&gt;
:Well, they do count...sort of.  Cleanup edits are very much appreciated (thanks for doing that, by the way--those pages can be a real nightmare!), but we're really looking for more constructive edits in the &amp;quot;main&amp;quot; areas of the site.  And just because you can't do it in a week doesn't mean it'll never happen. There will still be plenty of work to do after you get back! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 01:30, 10 June 2009 (EDT)&lt;br /&gt;
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== A hello to you! ==&lt;br /&gt;
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I believe we haven't met yet, as I've just recently joined when you were absent, but I just want to say hello to you, especially since you have almost reached 10000 edits! It is also nice to see another CS-checker for the ONPCRP-project. Anyway, it's good to have such an active contributor back! [[User:Wolok gro-Barok|Wolok gro-Barok]] 13:33, 10 June 2009 (EDT)&lt;br /&gt;
:Thanks!  It's good to be back, especially since I keep meeting all of you fantastic new editors!  Well, new to me, anyway.  It's nice to see people doing consistently good work around here.  Keep it up, okay? ;) –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 15:23, 10 June 2009 (EDT)&lt;br /&gt;
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== Sorry ==&lt;br /&gt;
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I didn't mean to actually edit his page. I just opened the editing box so I can could see how to do some of the things he did. I probably on accident hit save changes without actually making any changes. I also used the other editing guides on the site as well, again I apologize for that mistake I'm still kinda learning the ropes. [[User:Silkysmooth|Silkysmooth]] 19:48, 10 June 2009 (EDT)&lt;br /&gt;
:Don't worry about it!  It's really not a big deal.  Wolok gro-Barok‎ doesn't seem to really mind others editing his page anyway.  I just wanted to let you know since it's not necessarily common knowledge for new users ;).  That is a really good way to learn wiki markup though (in fact it's kind of how I started learning it!) so don't be afraid to look at pages if you're curious about how things are done.  Again, if you have any questions, please feel free to ask. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 19:53, 10 June 2009 (EDT)&lt;br /&gt;
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== First one since you're back! ==&lt;br /&gt;
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{{cookie|Well, I think you really deserve this one! You've come back after a long abscence and I can say I'm absolutely delighted to have met such a nice person. You've managed to shake off the layers of dust (oops, that slipped ;) ) in no time and you've really been helping with the NPC project. And, of course, congratulations: you're User number 4 of the 10k club! Thanks for all the work you've been doing! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 14:20, 12 June 2009 (EDT)}}&lt;br /&gt;
:Wow, thanks SerCenKing! Heh, mind the dust--I'll make sure to clean it up later ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 14:41, 12 June 2009 (EDT)&lt;br /&gt;
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== Editing an existing Place ==&lt;br /&gt;
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Hi, I'm sorta new to the wiki and was just wondering if it is alright to edit the notes on the &amp;quot;People&amp;quot; section of a location to include special items; weapons and such. I noticed that some NPC's are given links to professions and thought it would be good to note special items if you were to get into a scuffle with that particular NPC. I probably should have asked before I changed the page, but I can always change it back if need be. Great website, wish I had known about this the first time I played through Morrowind. [[User:Junebug1138|Junebug1138]]&lt;br /&gt;
:It would probably make more sense to add that kind of information to the NPC's article instead of the location page.  We're actually working on a project for the Oblivion NPCs right now that includes inventories for every character, so I don't see any problem with including similar information for Morrowind NPCs.  Morrowind has so many NPCs that the [[Morrowind:Non-Relevant NPCs|non-relevant]] ones do not have their own page, but as long as you stick to adding useful information to existing articles, I think you're fine!&lt;br /&gt;
:And don't worry about asking permission to edit articles.  There's no need unless you're proposing a major project or rewrite.  There are several other users ([[UESPWiki:Patrollers|Patrollers]], for example) who watch the [[Special:RecentChanges|Recent Changes]] page and monitor any edits that are made to the site.&lt;br /&gt;
:I hope that answers your question!  Let me know if you need anything else. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 18:49, 12 June 2009 (EDT)&lt;br /&gt;
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== Help Editing My User Page ==&lt;br /&gt;
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Im new and im not sure how to edit the user page I access by clicking my name. if there is a page you could reference me to, this would be a great help. Thanks! [[User:NJDThanatos|NJDThanatos]] 16:53, 14 June 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Eshe&amp;diff=440346</id>
		<title>User talk:Eshe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Eshe&amp;diff=440346"/>
		<updated>2009-06-14T20:53:17Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Help Editing My Page */&lt;/p&gt;
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&lt;div&gt;{{notice|If you have any questions or messages for me, please leave them here and I'll respond as soon as I can!  I can also be reached by [[Special:Emailuser/Eshe|email]].  Thanks!|bgcolor=#BCED80}}&lt;br /&gt;
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{| class=&amp;quot;graylapse&amp;quot; style=&amp;quot;width: 200px; float: right;&amp;quot;&lt;br /&gt;
! &amp;lt;center&amp;gt;Archives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User Talk:Eshe/Archive-07-2007|June-July 2007]]&lt;br /&gt;
[[User Talk:Eshe/Archive-09-2007|August-September 2007]]&lt;br /&gt;
[[User Talk:Eshe/Archive-11-2007|October-November 2007]]&lt;br /&gt;
[[User Talk:Eshe/Archive-01-2008|December 2007-January 2008]]&lt;br /&gt;
[[User talk:Eshe/Archive-03-2008|February-March 2008]]&lt;br /&gt;
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[[User talk:Eshe/Archive-06-2009|March-December 2008]]&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Eshe/Cookies|Shiny Treasure Stash]]&lt;br /&gt;
|}&lt;br /&gt;
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== Welcome back ==&lt;br /&gt;
&lt;br /&gt;
It's good to see your name on the Recent Changes page again: long may it continue. I hope all is well. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:26, 8 June 2009 (EDT)&lt;br /&gt;
:Thanks.  I think of it as &amp;quot;testing the waters.&amp;quot;  We'll see how things go. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 13:53, 8 June 2009 (EDT)&lt;br /&gt;
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::It's indeed nice to see you again. Best wishes. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 14:02, 8 June 2009 (EDT)&lt;br /&gt;
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:::Thanks Timenn.  It's good to see you too :). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 17:00, 8 June 2009 (EDT)&lt;br /&gt;
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:::Hey! I don't think we've ever had a chance to meet. Good to finally see you after a long period of inactivity. Best of luck! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 16:49, 8 June 2009 (EDT)&lt;br /&gt;
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::::Thanks!  And thank you for all the work you've been doing.  I'm sure you've been here long enough to know that every little bit counts, so your efforts are definitely appreciated!  I look forward to working with you :).  –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 17:00, 8 June 2009 (EDT)&lt;br /&gt;
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: A &amp;quot;hey&amp;quot; from me as well. I  joined back in february, and have gone through several &amp;quot;edit histories&amp;quot; wondering, who this &amp;quot;Eshe&amp;quot; was. Good to see you! [[User:Krusty|Krusty]] 17:23, 9 June 2009 (EDT)&lt;br /&gt;
::Nice to meet you :) *waves*.  I see you've been quite busy as well!  Thanks for all your hard work! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 17:30, 9 June 2009 (EDT)&lt;br /&gt;
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== Concerning my revision of [[Morrowind:Argonian|Argonian]]s of June 8 ==&lt;br /&gt;
&lt;br /&gt;
Why would that be &amp;quot;unnecessary&amp;quot;? The whole point of having information digested in the Ideal Chararacter section seems to be to help people who can't figure it out for themselves. Otherwise we could just cut that whole section out since none of it really adds anything that isn't already presented in numbers on the chart. It's all full of unnecessary information.&amp;lt;br&amp;gt;&lt;br /&gt;
It is also not clear by this chart alone, or anywhere else on this wiki (afaik), that Argonian is the only race that displaces 20 points depending on your choice of sex rather than the usual 10. I think this is worth pointing out to the oblivious player and the Ideal Character section is the place to do it since you can't effectively sum up Argonians as characters without it. [[User:Skrofler|Skrofler]] 11:50, 9 June 2009 (EDT)&lt;br /&gt;
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: To be quite honest, I think all the &amp;quot;Ideal Character&amp;quot; sections should be taken off. They're all essentially the [http://www.uesp.net/w/index.php?title=Morrowind%3ARedguard&amp;amp;diff=86707&amp;amp;oldid=86176 opinions] [http://www.uesp.net/w/index.php?title=Morrowind%3ANord&amp;amp;diff=86657&amp;amp;oldid=86168 of] [http://www.uesp.net/w/index.php?title=Morrowind:Bosmer&amp;amp;diff=next&amp;amp;oldid=55326 one] [http://www.uesp.net/w/index.php?title=Morrowind%3ABreton&amp;amp;diff=66815&amp;amp;oldid=54345 person] so it's all subjective. Might be worth having the debate.&lt;br /&gt;
: On this particular question, I think Eshe's right that the table makes it clear enough. Less is often more. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:04, 9 June 2009 (EDT)&lt;br /&gt;
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::You might be right.  If Morrowind plays anything like Oblivion (goodness it's been a long time since I've touched Morrowind!), then it ultimately won't matter at all how your stats start off, since you can pretty much do anything with any character.  I'd like to get more opinions before scrapping all of the sections, but I agree that they seem unnecessary.  At the very least I think we ought to change the section heading to &amp;quot;Gameplay,&amp;quot; like in the [[Oblivion:Argonian|Oblivion]] articles. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 12:17, 9 June 2009 (EDT)&lt;br /&gt;
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:::I think these sections have quality and use and wouldn't mind keeping them. It doesn't matter if they once were made by one hand. We only need to decide if they meet the standard.&amp;lt;br&amp;gt;&lt;br /&gt;
:::On the other hand I can see how a section that invites to sharing of opinion as opposed to fact could easily become bloated or disputed and we may want to save us some trouble.&amp;lt;bR&amp;gt;&lt;br /&gt;
:::I don't care much about this section either way. I mainly wanted to come here and see what makes an admin and a patroller tick. I'd better find out or I may keep making perfectly useful revisions that are just going to be rolled back because I'm not aware of your standards. [[User:Skrofler|Skrofler]] 05:40, 10 June 2009 (EDT)&lt;br /&gt;
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::::I have a feeling others may agree with you about those sections, which would explain why they're still there.  Let's bring it up on the Community Portal, shall we?&lt;br /&gt;
::::At the moment I'm little more than just another editor who happens to be doing some other work on the side.  What matters is that I made that edit because '''I''' thought it was better for the page and therefore the site as a whole, not because there's a mysterious commandment floating out there the says &amp;quot;Ye shall keep the Pages forever clear of Sentences regarding the Genders of the Races.&amp;quot;  The fact that I happen to be an administrator has nothing to do with it.&lt;br /&gt;
::::I've long since lost track of how many of my edits have been reverted in my time here.  It's just part of the job, and it's certainly nothing personal.  We all have different opinions about edits like this, which is why we talk them over, yes? &lt;br /&gt;
::::And if you want to learn how an Eshe ticks, this is a good place to start, but thankfully we all tick rather differently :). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 11:07, 10 June 2009 (EDT)&lt;br /&gt;
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== Speedy Deletion? ==&lt;br /&gt;
&lt;br /&gt;
Yes, I have no use for it, and neither do the members of the UESP. I'd like it deleted as soon as possible. Do I have to add the speedydeletion template? [[User:Ninja Hinder|Ninja Hinder]] 20:58, 9 June 2009 (EDT)&lt;br /&gt;
:Nope, I'll just squish it.  I just wanted to double check with you before I started clicking the Big Buttons ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 21:09, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you! [[User:Ninja Hinder|Ninja Hinder]] 21:17, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==(Header)==&lt;br /&gt;
&lt;br /&gt;
Haha thanks for the greeting {{unsigned|MarineCorps93}}&lt;br /&gt;
:You're welcome :) –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 00:42, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mentor? ==&lt;br /&gt;
By the way, the one above me was MarineCorps93, who you greeted today.&lt;br /&gt;
I'm pretty sure that you don't know me too well, but I was wondering if I could qualify to be a mentor? I'm not actually nominating myself or anything like that, i'm just wondering if I could make it. Any answer will do. [[User:Ninja Hinder|Ninja Hinder]] 00:22, 10 June 2009 (EDT)&lt;br /&gt;
:Currently, you do not qualify. You have 418 edits, with over 300 coming from the User and Talk namespaces, which do not count. Plus, I have not seen many quality edits outside of the namespaces. Keep editing and maybe you can become one at a later date! :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 00:34, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Mr. Oblivion is correct.  The vast majority of your edits are either in you user space, on talk pages, or on Roleplaying or fanfiction pages, which we don't really think of as &amp;quot;constructive&amp;quot; edits.  Also, it seems you have not enabled email contact, which would also disqualify you if you are not sufficiently active in IRC.  As I haven't been on IRC for ages, I'm not qualified to say whether you're active there or not.  (See the [[UESPWiki:Mentors|Mentor Program]] page for the list of requirements for Mentors.)  Focus on making quality constructive edits, and you'll meet those requirements before you know it ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 00:42, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hmm, roleplaying edits don't count? I'm in the process of fixing every last one of them. I see that I probably wouldn't work as a member, since I edit more to suit my own ends than to help the overall wiki. It'd be a nice thought, but I don't see myself pulling 100 edits outside of roleplaying/fanfiction in a week. I've decided to not go for it; Thanks for the opinions/facts. [[User:Ninja Hinder|Ninja Hinder]] 00:51, 10 June 2009 (EDT)&lt;br /&gt;
:Well, they do count...sort of.  Cleanup edits are very much appreciated (thanks for doing that, by the way--those pages can be a real nightmare!), but we're really looking for more constructive edits in the &amp;quot;main&amp;quot; areas of the site.  And just because you can't do it in a week doesn't mean it'll never happen. There will still be plenty of work to do after you get back! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 01:30, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A hello to you! ==&lt;br /&gt;
&lt;br /&gt;
I believe we haven't met yet, as I've just recently joined when you were absent, but I just want to say hello to you, especially since you have almost reached 10000 edits! It is also nice to see another CS-checker for the ONPCRP-project. Anyway, it's good to have such an active contributor back! [[User:Wolok gro-Barok|Wolok gro-Barok]] 13:33, 10 June 2009 (EDT)&lt;br /&gt;
:Thanks!  It's good to be back, especially since I keep meeting all of you fantastic new editors!  Well, new to me, anyway.  It's nice to see people doing consistently good work around here.  Keep it up, okay? ;) –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 15:23, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
I didn't mean to actually edit his page. I just opened the editing box so I can could see how to do some of the things he did. I probably on accident hit save changes without actually making any changes. I also used the other editing guides on the site as well, again I apologize for that mistake I'm still kinda learning the ropes. [[User:Silkysmooth|Silkysmooth]] 19:48, 10 June 2009 (EDT)&lt;br /&gt;
:Don't worry about it!  It's really not a big deal.  Wolok gro-Barok‎ doesn't seem to really mind others editing his page anyway.  I just wanted to let you know since it's not necessarily common knowledge for new users ;).  That is a really good way to learn wiki markup though (in fact it's kind of how I started learning it!) so don't be afraid to look at pages if you're curious about how things are done.  Again, if you have any questions, please feel free to ask. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 19:53, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First one since you're back! ==&lt;br /&gt;
&lt;br /&gt;
{{cookie|Well, I think you really deserve this one! You've come back after a long abscence and I can say I'm absolutely delighted to have met such a nice person. You've managed to shake off the layers of dust (oops, that slipped ;) ) in no time and you've really been helping with the NPC project. And, of course, congratulations: you're User number 4 of the 10k club! Thanks for all the work you've been doing! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 14:20, 12 June 2009 (EDT)}}&lt;br /&gt;
:Wow, thanks SerCenKing! Heh, mind the dust--I'll make sure to clean it up later ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 14:41, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Editing an existing Place ==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm sorta new to the wiki and was just wondering if it is alright to edit the notes on the &amp;quot;People&amp;quot; section of a location to include special items; weapons and such. I noticed that some NPC's are given links to professions and thought it would be good to note special items if you were to get into a scuffle with that particular NPC. I probably should have asked before I changed the page, but I can always change it back if need be. Great website, wish I had known about this the first time I played through Morrowind. [[User:Junebug1138|Junebug1138]]&lt;br /&gt;
:It would probably make more sense to add that kind of information to the NPC's article instead of the location page.  We're actually working on a project for the Oblivion NPCs right now that includes inventories for every character, so I don't see any problem with including similar information for Morrowind NPCs.  Morrowind has so many NPCs that the [[Morrowind:Non-Relevant NPCs|non-relevant]] ones do not have their own page, but as long as you stick to adding useful information to existing articles, I think you're fine!&lt;br /&gt;
:And don't worry about asking permission to edit articles.  There's no need unless you're proposing a major project or rewrite.  There are several other users ([[UESPWiki:Patrollers|Patrollers]], for example) who watch the [[Special:RecentChanges|Recent Changes]] page and monitor any edits that are made to the site.&lt;br /&gt;
:I hope that answers your question!  Let me know if you need anything else. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 18:49, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help Editing My User Page ==&lt;br /&gt;
&lt;br /&gt;
Im new and im not sure how to edit the user page I access by clicking my name. if there is a page you could reference me to, this would be a great help. Thanks!&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Eshe&amp;diff=440345</id>
		<title>User talk:Eshe</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Eshe&amp;diff=440345"/>
		<updated>2009-06-14T20:52:58Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: Help Editing My Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|If you have any questions or messages for me, please leave them here and I'll respond as soon as I can!  I can also be reached by [[Special:Emailuser/Eshe|email]].  Thanks!|bgcolor=#BCED80}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;graylapse&amp;quot; style=&amp;quot;width: 200px; float: right;&amp;quot;&lt;br /&gt;
! &amp;lt;center&amp;gt;Archives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[User Talk:Eshe/Archive-07-2007|June-July 2007]]&lt;br /&gt;
[[User Talk:Eshe/Archive-09-2007|August-September 2007]]&lt;br /&gt;
[[User Talk:Eshe/Archive-11-2007|October-November 2007]]&lt;br /&gt;
[[User Talk:Eshe/Archive-01-2008|December 2007-January 2008]]&lt;br /&gt;
[[User talk:Eshe/Archive-03-2008|February-March 2008]]&lt;br /&gt;
&lt;br /&gt;
[[User talk:Eshe/Archive-06-2009|March-December 2008]]&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Eshe/Cookies|Shiny Treasure Stash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Welcome back ==&lt;br /&gt;
&lt;br /&gt;
It's good to see your name on the Recent Changes page again: long may it continue. I hope all is well. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:26, 8 June 2009 (EDT)&lt;br /&gt;
:Thanks.  I think of it as &amp;quot;testing the waters.&amp;quot;  We'll see how things go. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 13:53, 8 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's indeed nice to see you again. Best wishes. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 14:02, 8 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Thanks Timenn.  It's good to see you too :). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 17:00, 8 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Hey! I don't think we've ever had a chance to meet. Good to finally see you after a long period of inactivity. Best of luck! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 16:49, 8 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Thanks!  And thank you for all the work you've been doing.  I'm sure you've been here long enough to know that every little bit counts, so your efforts are definitely appreciated!  I look forward to working with you :).  –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 17:00, 8 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
: A &amp;quot;hey&amp;quot; from me as well. I  joined back in february, and have gone through several &amp;quot;edit histories&amp;quot; wondering, who this &amp;quot;Eshe&amp;quot; was. Good to see you! [[User:Krusty|Krusty]] 17:23, 9 June 2009 (EDT)&lt;br /&gt;
::Nice to meet you :) *waves*.  I see you've been quite busy as well!  Thanks for all your hard work! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 17:30, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Concerning my revision of [[Morrowind:Argonian|Argonian]]s of June 8 ==&lt;br /&gt;
&lt;br /&gt;
Why would that be &amp;quot;unnecessary&amp;quot;? The whole point of having information digested in the Ideal Chararacter section seems to be to help people who can't figure it out for themselves. Otherwise we could just cut that whole section out since none of it really adds anything that isn't already presented in numbers on the chart. It's all full of unnecessary information.&amp;lt;br&amp;gt;&lt;br /&gt;
It is also not clear by this chart alone, or anywhere else on this wiki (afaik), that Argonian is the only race that displaces 20 points depending on your choice of sex rather than the usual 10. I think this is worth pointing out to the oblivious player and the Ideal Character section is the place to do it since you can't effectively sum up Argonians as characters without it. [[User:Skrofler|Skrofler]] 11:50, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
: To be quite honest, I think all the &amp;quot;Ideal Character&amp;quot; sections should be taken off. They're all essentially the [http://www.uesp.net/w/index.php?title=Morrowind%3ARedguard&amp;amp;diff=86707&amp;amp;oldid=86176 opinions] [http://www.uesp.net/w/index.php?title=Morrowind%3ANord&amp;amp;diff=86657&amp;amp;oldid=86168 of] [http://www.uesp.net/w/index.php?title=Morrowind:Bosmer&amp;amp;diff=next&amp;amp;oldid=55326 one] [http://www.uesp.net/w/index.php?title=Morrowind%3ABreton&amp;amp;diff=66815&amp;amp;oldid=54345 person] so it's all subjective. Might be worth having the debate.&lt;br /&gt;
: On this particular question, I think Eshe's right that the table makes it clear enough. Less is often more. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:04, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::You might be right.  If Morrowind plays anything like Oblivion (goodness it's been a long time since I've touched Morrowind!), then it ultimately won't matter at all how your stats start off, since you can pretty much do anything with any character.  I'd like to get more opinions before scrapping all of the sections, but I agree that they seem unnecessary.  At the very least I think we ought to change the section heading to &amp;quot;Gameplay,&amp;quot; like in the [[Oblivion:Argonian|Oblivion]] articles. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 12:17, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think these sections have quality and use and wouldn't mind keeping them. It doesn't matter if they once were made by one hand. We only need to decide if they meet the standard.&amp;lt;br&amp;gt;&lt;br /&gt;
:::On the other hand I can see how a section that invites to sharing of opinion as opposed to fact could easily become bloated or disputed and we may want to save us some trouble.&amp;lt;bR&amp;gt;&lt;br /&gt;
:::I don't care much about this section either way. I mainly wanted to come here and see what makes an admin and a patroller tick. I'd better find out or I may keep making perfectly useful revisions that are just going to be rolled back because I'm not aware of your standards. [[User:Skrofler|Skrofler]] 05:40, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I have a feeling others may agree with you about those sections, which would explain why they're still there.  Let's bring it up on the Community Portal, shall we?&lt;br /&gt;
::::At the moment I'm little more than just another editor who happens to be doing some other work on the side.  What matters is that I made that edit because '''I''' thought it was better for the page and therefore the site as a whole, not because there's a mysterious commandment floating out there the says &amp;quot;Ye shall keep the Pages forever clear of Sentences regarding the Genders of the Races.&amp;quot;  The fact that I happen to be an administrator has nothing to do with it.&lt;br /&gt;
::::I've long since lost track of how many of my edits have been reverted in my time here.  It's just part of the job, and it's certainly nothing personal.  We all have different opinions about edits like this, which is why we talk them over, yes? &lt;br /&gt;
::::And if you want to learn how an Eshe ticks, this is a good place to start, but thankfully we all tick rather differently :). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 11:07, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Speedy Deletion? ==&lt;br /&gt;
&lt;br /&gt;
Yes, I have no use for it, and neither do the members of the UESP. I'd like it deleted as soon as possible. Do I have to add the speedydeletion template? [[User:Ninja Hinder|Ninja Hinder]] 20:58, 9 June 2009 (EDT)&lt;br /&gt;
:Nope, I'll just squish it.  I just wanted to double check with you before I started clicking the Big Buttons ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 21:09, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you! [[User:Ninja Hinder|Ninja Hinder]] 21:17, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==(Header)==&lt;br /&gt;
&lt;br /&gt;
Haha thanks for the greeting {{unsigned|MarineCorps93}}&lt;br /&gt;
:You're welcome :) –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 00:42, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mentor? ==&lt;br /&gt;
By the way, the one above me was MarineCorps93, who you greeted today.&lt;br /&gt;
I'm pretty sure that you don't know me too well, but I was wondering if I could qualify to be a mentor? I'm not actually nominating myself or anything like that, i'm just wondering if I could make it. Any answer will do. [[User:Ninja Hinder|Ninja Hinder]] 00:22, 10 June 2009 (EDT)&lt;br /&gt;
:Currently, you do not qualify. You have 418 edits, with over 300 coming from the User and Talk namespaces, which do not count. Plus, I have not seen many quality edits outside of the namespaces. Keep editing and maybe you can become one at a later date! :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 00:34, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Mr. Oblivion is correct.  The vast majority of your edits are either in you user space, on talk pages, or on Roleplaying or fanfiction pages, which we don't really think of as &amp;quot;constructive&amp;quot; edits.  Also, it seems you have not enabled email contact, which would also disqualify you if you are not sufficiently active in IRC.  As I haven't been on IRC for ages, I'm not qualified to say whether you're active there or not.  (See the [[UESPWiki:Mentors|Mentor Program]] page for the list of requirements for Mentors.)  Focus on making quality constructive edits, and you'll meet those requirements before you know it ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 00:42, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hmm, roleplaying edits don't count? I'm in the process of fixing every last one of them. I see that I probably wouldn't work as a member, since I edit more to suit my own ends than to help the overall wiki. It'd be a nice thought, but I don't see myself pulling 100 edits outside of roleplaying/fanfiction in a week. I've decided to not go for it; Thanks for the opinions/facts. [[User:Ninja Hinder|Ninja Hinder]] 00:51, 10 June 2009 (EDT)&lt;br /&gt;
:Well, they do count...sort of.  Cleanup edits are very much appreciated (thanks for doing that, by the way--those pages can be a real nightmare!), but we're really looking for more constructive edits in the &amp;quot;main&amp;quot; areas of the site.  And just because you can't do it in a week doesn't mean it'll never happen. There will still be plenty of work to do after you get back! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 01:30, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A hello to you! ==&lt;br /&gt;
&lt;br /&gt;
I believe we haven't met yet, as I've just recently joined when you were absent, but I just want to say hello to you, especially since you have almost reached 10000 edits! It is also nice to see another CS-checker for the ONPCRP-project. Anyway, it's good to have such an active contributor back! [[User:Wolok gro-Barok|Wolok gro-Barok]] 13:33, 10 June 2009 (EDT)&lt;br /&gt;
:Thanks!  It's good to be back, especially since I keep meeting all of you fantastic new editors!  Well, new to me, anyway.  It's nice to see people doing consistently good work around here.  Keep it up, okay? ;) –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 15:23, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
I didn't mean to actually edit his page. I just opened the editing box so I can could see how to do some of the things he did. I probably on accident hit save changes without actually making any changes. I also used the other editing guides on the site as well, again I apologize for that mistake I'm still kinda learning the ropes. [[User:Silkysmooth|Silkysmooth]] 19:48, 10 June 2009 (EDT)&lt;br /&gt;
:Don't worry about it!  It's really not a big deal.  Wolok gro-Barok‎ doesn't seem to really mind others editing his page anyway.  I just wanted to let you know since it's not necessarily common knowledge for new users ;).  That is a really good way to learn wiki markup though (in fact it's kind of how I started learning it!) so don't be afraid to look at pages if you're curious about how things are done.  Again, if you have any questions, please feel free to ask. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 19:53, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First one since you're back! ==&lt;br /&gt;
&lt;br /&gt;
{{cookie|Well, I think you really deserve this one! You've come back after a long abscence and I can say I'm absolutely delighted to have met such a nice person. You've managed to shake off the layers of dust (oops, that slipped ;) ) in no time and you've really been helping with the NPC project. And, of course, congratulations: you're User number 4 of the 10k club! Thanks for all the work you've been doing! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 14:20, 12 June 2009 (EDT)}}&lt;br /&gt;
:Wow, thanks SerCenKing! Heh, mind the dust--I'll make sure to clean it up later ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 14:41, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Editing an existing Place ==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm sorta new to the wiki and was just wondering if it is alright to edit the notes on the &amp;quot;People&amp;quot; section of a location to include special items; weapons and such. I noticed that some NPC's are given links to professions and thought it would be good to note special items if you were to get into a scuffle with that particular NPC. I probably should have asked before I changed the page, but I can always change it back if need be. Great website, wish I had known about this the first time I played through Morrowind. [[User:Junebug1138|Junebug1138]]&lt;br /&gt;
:It would probably make more sense to add that kind of information to the NPC's article instead of the location page.  We're actually working on a project for the Oblivion NPCs right now that includes inventories for every character, so I don't see any problem with including similar information for Morrowind NPCs.  Morrowind has so many NPCs that the [[Morrowind:Non-Relevant NPCs|non-relevant]] ones do not have their own page, but as long as you stick to adding useful information to existing articles, I think you're fine!&lt;br /&gt;
:And don't worry about asking permission to edit articles.  There's no need unless you're proposing a major project or rewrite.  There are several other users ([[UESPWiki:Patrollers|Patrollers]], for example) who watch the [[Special:RecentChanges|Recent Changes]] page and monitor any edits that are made to the site.&lt;br /&gt;
:I hope that answers your question!  Let me know if you need anything else. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 18:49, 12 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help Editing My Page ==&lt;br /&gt;
&lt;br /&gt;
Im new and im not sure how to edit the user page I access by clicking my name. if there is a page you could reference me to, this would be a great help. Thanks!&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Dremora&amp;diff=440339</id>
		<title>Oblivion:Dremora</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Dremora&amp;diff=440339"/>
		<updated>2009-06-14T20:38:19Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Generic NPCs Trail}} [[Category:Oblivion-Creatures]]&lt;br /&gt;
{{incomplete|Needs filling in health, magicka, drops, ...}}&lt;br /&gt;
:''For information about the Dremora class, see [[Oblivion:NPC Classes#Dremora|NPC Classes]].''&lt;br /&gt;
[[Image:Tes4e3dremora.jpg|thumb|180px|Dremora]]&lt;br /&gt;
'''Dremora''' are an aggressive humanoid species of [[Oblivion:Daedra|Daedra]] who serve the Daedric Prince [[Lore:Mehrunes Dagon|Mehrunes Dagon]]. They are commonly encountered throughout the planes of [[Oblivion:Planes of Oblivion|Oblivion]]. Physically, Dremora resemble large, dark reddish skinned humanoids, and they boast a natural [[Oblivion:Resist Magic|Resistance to Magic]]. The Dremora that appear in the game are almost invariably male.  There is only one instance of a female Dremora to be found anywhere, at [[#Markynaz|Markynaz]] rank.  (Though she may spawn in several places, so you may see more than one.)  They are intelligent, sentient beings and make capable warriors and mages. Dremora are treated as NPCs, and as such, their souls can only be [[Oblivion:Soul Trap|trapped]] using [[Oblivion:Black Soul Gem|Black Soul Gems]]. Also, every Dremora you take out will add to the &amp;quot;NPCs Killed&amp;quot; list.  However, it will not count as a murder (whether for bounty or [[Oblivion:Dark Brotherhood|Dark Brotherhood]] purposes), even if the Dremora never knew of your presence (due to a glitch, if most NPCs never see you, and therefore never enter combat mode, it is technically a crime to hit or kill them; Dremora are a unique exception).&lt;br /&gt;
&lt;br /&gt;
All Dremora possess a leveled Resistance to Magic (between 25 and 50 points, depending on rank), two [[Oblivion:Destruction|Destruction]] spells and a [[Oblivion:Mysticism|Mysticism]] spell. They are equipped with Dremora [[Oblivion:Dremora_Equipment|weapons and armor]], the latter of which cannot be looted, though at the higher ranks, they are sometimes equipped with Daedric armors, which '''can''' be looted. Dremora mages will be equipped with a [[Oblivion:Staves|Staff]] and a set of Dremora Robes, as well as additional [[Oblivion:Alteration|Alteration]] and [[Oblivion:Summon|Summon]] spells. Like the armor, Dremora Robes may not be looted. Dremora may carry an enchanted weapon, and upon their death will drop a [[Oblivion:Daedra Heart|Daedra Heart]] as well as random potions, scrolls or gems. Dremora Valkynaz may also carry jewelry. &lt;br /&gt;
&lt;br /&gt;
Dremora society is a class-based clan system that upholds values of oaths, pride, honor and loyalty, both to the clan and to Lord Mehrunes Dagon, whom they venerate as a God. Dremora culture appears to be male dominated, and focuses on training and preparing for battle and war. Dremora fall into one of seven different ranks, each more powerful and privileged than the rank below. These ranks are further distributed into melee, missile or mage classes. Dremora refer to their race as the 'Kyn' (the People) and to other Dremora as 'Kynaz' (of the Kyn). They consider themselves to be above other Daedra.  More information can be found in the book [[Oblivion:Varieties_of_Daedra|Varieties of Daedra]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It is possible to [[Oblivion:Charm|charm]] Dremora to the point where they will not attack. They have very little dialogue, being limited to the greeting: &lt;br /&gt;
:::&amp;quot;''Be quick about it, mortal.''&amp;quot;&lt;br /&gt;
*With high enough Fame and [[Oblivion:Illusion|Illusion]] skill, even Valkynaz can be charmed so as not to attack the player. It is also possible to yield to charmed Dremora. If they accept, they will say:&lt;br /&gt;
:::&amp;quot;''Go, and live.''&amp;quot;&lt;br /&gt;
*Interestingly enough, there is no 'Valkynaz' rank in the in-game [[Oblivion:Factions_K#Kyn|Dremora]] faction; Dremora Valkynaz are actually assigned to the Markynaz rank. Most Dremora in the actual in-game faction are one rank lower than their name would indicate.&lt;br /&gt;
*The word &amp;quot;kyn&amp;quot; is the Old Norse word for &amp;quot;family&amp;quot; &amp;lt;ref&amp;gt;[http://dictionary.reference.com/browse/kin dictionary.com]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Through the Oblivion Construction Set, it is possible to play as a Dremora by clicking the &amp;quot;Playable&amp;quot; box in the race menu. However, in the way of [[Oblivion:Roleplaying|Roleplaying]], it would not be very realistic to be a Dremora civilian in Cyrodiil, since they are seen only as denizens of Oblivion and as summoned servants by mages (as seen in the [[Oblivion:Thieves Guild|Thieves Guild]] quest [[Oblivion:Misdirection|Misdirection]]).&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The female Markynaz displays the &amp;quot;I have no greeting&amp;quot; text if you charm her and attempt to speak to her.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
===Churl===&lt;br /&gt;
[[Image:OB-NPC-Dremora_Churl_Missile.jpg|thumb|180px|Dremora Churl (Archer)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Churl_Mage.jpg|thumb|180px|Dremora Churl (Mage)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Churl_Melee.jpg|thumb|180px|Dremora Churl]]&lt;br /&gt;
Dremora Churls occupy the lowest echelon of Dremora society, and fulfill the role of expendable foot soldiers in Mehrunes Dagon's armies. They are typically armed with a [[Oblivion:Dremora Mace|Dremora Mace]] and they wear Dremora Churl Armor (no helmet), Robes for Mages, which cannot be looted. These Dremora start appearing from player level 1, and are the weakest Dremora. &lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 14%;&amp;quot;| ID&lt;br /&gt;
! {{Hover|NPC Level|NLvl}}&lt;br /&gt;
!style=&amp;quot;width: 26%;&amp;quot;| Carries&lt;br /&gt;
! [[Image:OBHealthIcon_small.png|Health]]&lt;br /&gt;
! [[Image:OBMagickaIcon_small.png|Magicka]]&lt;br /&gt;
! [[Image:MagicIcon_small.png|Resist Magic]]&lt;br /&gt;
! [[Image:FireIcon_small.png|Fire Resist]]&lt;br /&gt;
! [[Image:ShockIcon_small.png|Shock Resist]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| Attacks&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Spells&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Melee&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Churl|Dremora0ChurlMelee}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00092DA0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00092DA1}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00092DA2}}&lt;br /&gt;
| {{Lvl}}-1 {{ID|Max:3}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Mace|Dremora Mace]] (20% enchanted)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scroll]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×10%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 20-44&lt;br /&gt;
| 162-170&lt;br /&gt;
| 20&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 4 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Churl|Dremora0ChurlMeleeNOSUMMON}}''' *&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FCC}}&lt;br /&gt;
| {{Lvl}}-1 {{ID|Max:3}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Mace|Dremora Mace]] (20% enchanted)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×10%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 20-44&lt;br /&gt;
| 162-170&lt;br /&gt;
| 20&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 4 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Churl|Dremora0ChurlMage}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0092DA5}}&lt;br /&gt;
| {{Lvl}}-1 {{ID|Max:3}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Mace|Dremora Mace]] (20% enchanted)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gems]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scrolls]] (1×100%, 2×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potions]] (1×100%, 2×50%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 21-41&lt;br /&gt;
| 162-170&lt;br /&gt;
| 20&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 3-4 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Alteration|Alteration]] spell&lt;br /&gt;
* [[Oblivion:Spells#Summon Scamp|Summon Scamp]]&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Churl|Dremora0ChurlMageNOSUMMON}}''' *&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FCB}}&lt;br /&gt;
| {{Lvl}}-1 {{ID|Max:3}}&lt;br /&gt;
| 21-41&lt;br /&gt;
| 162-170&lt;br /&gt;
| 20&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 3-4 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Churl|Dremora0ChurlMissile}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00014692}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00014693}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00014694}}&lt;br /&gt;
| {{Lvl}}-1 {{ID|Max:3}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* [[Oblivion:Dremora Light Bow|Dremora Light Bow]]&lt;br /&gt;
* [[Oblivion:Dremora Field Arrow|Dremora Field Arrow]] (6×75%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scroll]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×10%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 18-40&lt;br /&gt;
| 162-170&lt;br /&gt;
| 20&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 4-5 pts ranged, with [[Oblivion:Dremora Light Bow|Dremora Light Bow]]&lt;br /&gt;
* 3-4 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt, melee unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This variety is only encountered during [[Oblivion:The Defense of Bruma|The Defense of Bruma]]. &lt;br /&gt;
&lt;br /&gt;
===Caitiff===&lt;br /&gt;
[[Image:OB-NPC-Dremora_Caitiff_Missile.jpg|thumb|180px|Dremora Caitiff (Archer)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Caitiff_Mage.jpg|thumb|180px|Dremora Caitiff (Mage)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Caitiff_Melee.jpg|thumb|180px|Dremora Caitiff]]&lt;br /&gt;
Dremora Caitiffs are a low level rank of Dremora utilized by Mehrunes Dagon as berserkers and shock troops. They start appearing at player level 8 and are more powerful than Dremora Churls. These Dremora wear Dremora Caitiff Armor (50% chance they wear a helmet), Robes for Mages, which cannot be looted. Dremora Caitiff's are summoned by the spell [[Oblivion:Spells#Conjuration|Summon Dremora]].&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 14%;&amp;quot;| ID&lt;br /&gt;
! {{Hover|NPC Level|NLvl}}&lt;br /&gt;
!style=&amp;quot;width: 26%;&amp;quot;| Carries&lt;br /&gt;
! [[Image:OBHealthIcon_small.png|Health]]&lt;br /&gt;
! [[Image:OBMagickaIcon_small.png|Magicka]]&lt;br /&gt;
! [[Image:MagicIcon_small.png|Resist Magic]]&lt;br /&gt;
! [[Image:FireIcon_small.png|Fire Resist]]&lt;br /&gt;
! [[Image:ShockIcon_small.png|Shock Resist]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| Attacks&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Spells&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Melee&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Caitiff|Dremora1CaitiffMelee}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003EE70}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003EE71}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00047389}}&lt;br /&gt;
| 6&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Mace|Dremora Mace]] (25% enchanted)&lt;br /&gt;
* [[Oblivion:Dremora Caitiff Shield|Dremora Caitiff Shield]]&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scroll]] (1×25%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×25%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 84&lt;br /&gt;
| 180&lt;br /&gt;
| 25&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 5 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pts melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Caitiff|Dremora1CaitiffMeleeNOSUMMON}}''' *&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FCF}}&lt;br /&gt;
| 6&lt;br /&gt;
| 84&lt;br /&gt;
| 180&lt;br /&gt;
| 25&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 5 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pts melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Caitiff|Dremora1CaitiffMage}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00092D9A}}&lt;br /&gt;
| 6&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Mace|Dremora Mace]] (25% enchanted)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scrolls]] (1×100%, 2×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potions]] (1×100%, 2×50%)&lt;br /&gt;
| 74&lt;br /&gt;
| 180&lt;br /&gt;
| 25&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 4 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Alteration|Alteration]] spell&lt;br /&gt;
* [[Oblivion:Spells#Summon Scamp|Summon Scamp]]&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Caitiff|Dremora1CaitiffMageNOSUMMON}}''' *&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FCE}}&lt;br /&gt;
| 6&lt;br /&gt;
| 74&lt;br /&gt;
| 180&lt;br /&gt;
| 25&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 4 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Caitiff|Dremora1CaitiffMissile}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00014696}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00014697}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00014698}}&lt;br /&gt;
| 6&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Light Bow|Dremora Light Bow]]&lt;br /&gt;
* [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* [[Oblivion:Dremora Field Arrow|Dremora Field Arrows]] (6×75%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scroll]] (1×25%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×25%)&lt;br /&gt;
| 74&lt;br /&gt;
| 180&lt;br /&gt;
| 25&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 6 pts ranged, with [[Oblivion:Dremora Light Bow|Dremora Light Bow]]&lt;br /&gt;
* 4 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This variety is only encountered during [[Oblivion:The Defense of Bruma|The Defense of Bruma]].&lt;br /&gt;
&lt;br /&gt;
===Kynval===&lt;br /&gt;
[[Image:OB-NPC-Dremora_Kynval_Missile.jpg|thumb|180px|Dremora Kynval (Archer)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Kynval_Mage.jpg|thumb|180px|Dremora Kynval (Mage)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Kynval_Melee.jpg|thumb|180px|Dremora Kynval]]&lt;br /&gt;
Dremora Kynvals are the most powerful of the rank and file Dremora that compose Mehrunes Dagon's armies. They are considered the equivalent of warrior-knights and show considerable potential in the ways of war. They start appearing at player level 11. These Dremora wear Dremora Kynval Armor (50% chance they wear a helmet), Robes for Mages, which cannot be looted.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 14%;&amp;quot;| ID&lt;br /&gt;
! {{Hover|NPC Level|NLvl}}&lt;br /&gt;
!style=&amp;quot;width: 26%;&amp;quot;| Carries&lt;br /&gt;
! [[Image:OBHealthIcon_small.png|Health]]&lt;br /&gt;
! [[Image:OBMagickaIcon_small.png|Magicka]]&lt;br /&gt;
! [[Image:MagicIcon_small.png|Resist Magic]]&lt;br /&gt;
! [[Image:FireIcon_small.png|Fire Resist]]&lt;br /&gt;
! [[Image:ShockIcon_small.png|Shock Resist]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| Attacks&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Spells&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Melee&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynval|Dremora2KynvalMelee}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003E9C6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003EE72}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0004738A}}&lt;br /&gt;
| 9&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Longsword|Dremora Longsword]] (20% enchanted)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scroll]] (1×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×50%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 104&lt;br /&gt;
| 190&lt;br /&gt;
| 30&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 8 pts melee, with [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* 2 pts melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynval|Dremora2KynvalMeleeNOSUMMON}}'''&amp;amp;nbsp;*&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FD3}}&lt;br /&gt;
| 9&lt;br /&gt;
| 104&lt;br /&gt;
| 190&lt;br /&gt;
| 30&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 8 pts melee, with [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* 2 pts melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynval|Dremora2KynvalMage}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00092D9B}}&lt;br /&gt;
| 9&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Longsword|Dremora Longsword]] (20% enchanted)&lt;br /&gt;
* Random [[Oblivion:Staves|Staff]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls]] (1×100%, 2×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions]] (1×100%, 2×50%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 88&lt;br /&gt;
| 190&lt;br /&gt;
| 30&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 6 pts melee, with [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Alteration|Alteration]] spell&lt;br /&gt;
* [[Oblivion:Spells#Summon Scamp|Summon Scamp]]&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynval|Dremora2KynvalMageNOSUMMON}}'''&amp;amp;nbsp;*&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FD1}}&lt;br /&gt;
| 9&lt;br /&gt;
| 88&lt;br /&gt;
| 190&lt;br /&gt;
| 30&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 6 pts melee, with [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynval|Dremora2KynvalMissile}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146B5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146B6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146B7}}&lt;br /&gt;
| 9&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Bow|Dremora Bow]]&lt;br /&gt;
* [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* [[Oblivion:Dremora Broadhead Arrow|Dremora Broadhead Arrows]] (1 + 6×75%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scroll]] (1×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×50%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 90&lt;br /&gt;
| 190&lt;br /&gt;
| 30&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 8 pts ranged, with [[Oblivion:Dremora Bow|Dremora Bow]]&lt;br /&gt;
* 4 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This variety is only encountered during [[Oblivion:The Defense of Bruma|The Defense of Bruma]].&lt;br /&gt;
&lt;br /&gt;
===Kynreeve===&lt;br /&gt;
[[Image:OB-NPC-Dremora_Kynreeve_Missile.jpg|thumb|180px|Dremora Kynreeve (Archer)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Kynreeve_Mage.jpg|thumb|180px|Dremora Kynreeve (Mage)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Kynreeve_Melee.jpg|thumb|180px|Dremora Kynreeve]]&lt;br /&gt;
Dremora Kynreeves are the lowest officer rank held by a Dremora. They fulfill the role of a police or administrative officer in the forces of Mehrunes Dagon. Dremora Kynreeves start appearing at player level 14. These Dremora wear Dremora Kynreeve Armor (50% chance they wear a helmet), which cannot be looted. They also carry a shield.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 14%;&amp;quot;| ID&lt;br /&gt;
! {{Hover|NPC Level|NLvl}}&lt;br /&gt;
!style=&amp;quot;width: 26%;&amp;quot;| Carries&lt;br /&gt;
! [[Image:OBHealthIcon_small.png|Health]]&lt;br /&gt;
! [[Image:OBMagickaIcon_small.png|Magicka]]&lt;br /&gt;
! [[Image:MagicIcon_small.png|Resist Magic]]&lt;br /&gt;
! [[Image:FireIcon_small.png|Fire Resist]]&lt;br /&gt;
! [[Image:ShockIcon_small.png|Shock Resist]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| Attacks&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Spells&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Melee&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynreeve|Dremora3KynreeveMelee}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003EE7F}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003EE80}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0004738B}}&lt;br /&gt;
| 12&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Longsword|Dremora Longsword]] (25% enchanted)&lt;br /&gt;
* [[Oblivion:Dremora Kynreeve Shield|Dremora Kynreeve Shield]]&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scroll]] (1×75%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×75%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 124&lt;br /&gt;
| 200&lt;br /&gt;
| 35&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 8 pts melee, with [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* 2 pts melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynreeve|Dremora3KynreeveMeleeNOSUMMON}}&amp;amp;nbsp;*&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FD6}}&lt;br /&gt;
| 12&lt;br /&gt;
| 124&lt;br /&gt;
| 200&lt;br /&gt;
| 35&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 8 pts melee, with [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* 2 pts melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynreeve|Dremora3KynreeveMage}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00092D9C}}&lt;br /&gt;
| 12&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Longsword|Dremora Longsword]] (25% enchanted)&lt;br /&gt;
* Random [[Oblivion:Staves|Staff]] (1×25%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scrolls]] (1×100%, 2×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potions]] (1×100%, 2×50%)&lt;br /&gt;
| 102&lt;br /&gt;
| 200&lt;br /&gt;
| 35&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 7 pts melee, with [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Alteration|Alteration]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* [[Oblivion:Spells#Summon Scamp|Summon Scamp]]&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynreeve|Dremora3KynreeveMageNOSUMMON}}'''&amp;amp;nbsp;*&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FD5}}&lt;br /&gt;
| 12&lt;br /&gt;
| 102&lt;br /&gt;
| 200&lt;br /&gt;
| 35&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 7 pts melee, with [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynreeve|Dremora3KynreeveMissile}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146B8}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146B9}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146BC}}&lt;br /&gt;
| 12&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Bow|Dremora Bow]]&lt;br /&gt;
* [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* [[Oblivion:Dremora Broadhead Arrow|Dremora Broadhead Arrows]] (1 + 6×75%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scroll]] (1×75%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×75%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 106&lt;br /&gt;
| 200&lt;br /&gt;
| 35&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 9 pts ranged, with [[Oblivion:Dremora Bow|Dremora Bow]]&lt;br /&gt;
* 5 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This variety is only encountered during [[Oblivion:The Defense of Bruma|The Defense of Bruma]].&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
===Kynmarcher===&lt;br /&gt;
[[Image:OB-NPC-Dremora_Kynmarcher_Missile.jpg|thumb|180px|Dremora Kynmarcher (Archer)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Kynmarcher_Mage.jpg|thumb|180px|Dremora Kynmarcher (Mage)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Kynmarcher_Melee.jpg|thumb|180px|Dremora Kynmarcher]]&lt;br /&gt;
Dremora Kynmarchers are the equivalent of lords or high officers in the armies of Mehrunes Dagon. They command both a unit of lower ranked Dremora and a fiefdom; a location or territory for which they are responsible. Dremora Kynmarchers start appearing at player level 17. These Dremora wear Dremora Kynmarcher Armor (50% chance they wear a helmet), which cannot be looted.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 14%;&amp;quot;| ID&lt;br /&gt;
! {{Hover|NPC Level|NLvl}}&lt;br /&gt;
!style=&amp;quot;width: 26%;&amp;quot;| Carries&lt;br /&gt;
! [[Image:OBHealthIcon_small.png|Health]]&lt;br /&gt;
! [[Image:OBMagickaIcon_small.png|Magicka]]&lt;br /&gt;
! [[Image:MagicIcon_small.png|Resist Magic]]&lt;br /&gt;
! [[Image:FireIcon_small.png|Fire Resist]]&lt;br /&gt;
! [[Image:ShockIcon_small.png|Shock Resist]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| Attacks&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Spells&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Melee&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynmarcher|Dremora4KynmarcherMelee}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003E9C8}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003EE75}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0004738C}}&lt;br /&gt;
| 15&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Claymore|Dremora Claymore]] (20% enchanted)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scroll]] (1×100%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×100%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 145&lt;br /&gt;
| 212&lt;br /&gt;
| 40&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| &lt;br /&gt;
* 13 pts melee, with [[Oblivion:Dremora Claymore|Dremora Claymore]]&lt;br /&gt;
* 2 pts melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynmarcher|Dremora4KynmarcherNOSUMMON}}'''&amp;amp;nbsp;*&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FD9}}&lt;br /&gt;
| 15&lt;br /&gt;
| 145&lt;br /&gt;
| 212&lt;br /&gt;
| 40&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;| &lt;br /&gt;
* 13 pts melee, with [[Oblivion:Dremora Claymore|Dremora Claymore]]&lt;br /&gt;
* 2 pts melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynmarcher|Dremora4KynmarcherMage}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00092D9D}}&lt;br /&gt;
| 15&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Claymore|Dremora Claymore]] (20% enchanted)&lt;br /&gt;
* Random [[Oblivion:Staves|Staff]] (1×25%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls]] (1×100%, 2×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions]] (1×100%, 2×50%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 117&lt;br /&gt;
| 212&lt;br /&gt;
| 40&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 11 pts melee, with [[Oblivion:Dremora Claymore|Dremora Claymore]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Alteration|Alteration]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* [[Oblivion:Spells#Summon Flame Atronach|Summon Flame Atronach]]&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynmarcher|Dremora4KynmarcherMageNOSUMMON}}'''&amp;amp;nbsp;*&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FD8}}&lt;br /&gt;
| 15&lt;br /&gt;
| 117&lt;br /&gt;
| 212&lt;br /&gt;
| 40&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 11 pts melee, with [[Oblivion:Dremora Claymore|Dremora Claymore]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Kynmarcher|Dremora4KynmarcherMissile}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146BD}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146BE}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146BF}}&lt;br /&gt;
| 15&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Heavy Bow|Dremora Heavy Bow]]&lt;br /&gt;
* [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* [[Oblivion:Dremora Barbed Arrow|Dremora Barbed Arrows]] (1×100%, 6×75%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scroll]] (1×100%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potion]] (1×100%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| 123&lt;br /&gt;
| 212&lt;br /&gt;
| 40&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 13 pts ranged, with [[Oblivion:Dremora Heavy Bow|Dremora Heavy Bow]]&lt;br /&gt;
* 5 pts melee, with [[Oblivion:Dremora Mace|Dremora Mace]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 2 Random Apprentice [[Oblivion:Destruction|Destruction]] spells&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This variety is only encountered during [[Oblivion:The Defense of Bruma|The Defense of Bruma]].&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
===Markynaz===&lt;br /&gt;
[[Image:OB-NPC-Dremora_Markynaz_Missile.jpg|thumb|180px|Dremora Markynaz (Archer)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Markynaz_Mage.jpg|thumb|180px|Dremora Markynaz (Mage)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Markynaz_Melee.jpg|thumb|180px|Dremora Markynaz]]&lt;br /&gt;
Dremora Markynaz serve as the lords or grand dukes of Mehrunes Dagon. The Markynaz rule over lesser territories and are members of Mehrunes Dagon's Council of Lords, the Marykn. The Markynaz will start appearing at player level 21. The spell [[Oblivion:Spells#Conjuration|Summon Dremora Lord]] will summon a Dremora Markynaz that is always at level 19. Dremora Markynaz wear Dremora Markynaz Armor (including a helmet), which cannot be looted.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 14%;&amp;quot;| ID&lt;br /&gt;
! {{Hover|NPC Level|NLvl}}&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Carries&lt;br /&gt;
! [[Image:OBHealthIcon_small.png|Health]]&lt;br /&gt;
! [[Image:OBMagickaIcon_small.png|Magicka]]&lt;br /&gt;
! [[Image:MagicIcon_small.png|Resist Magic]]&lt;br /&gt;
! [[Image:FireIcon_small.png|Fire Resist]]&lt;br /&gt;
! [[Image:ShockIcon_small.png|Shock Resist]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| Attacks&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Spells&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Melee&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Markynaz|Dremora5MarkynazMelee}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003EE79}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003EE7A}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0004738D}}&lt;br /&gt;
| {{Lvl}}-3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Claymore|Dremora Claymore]] (25% enchanted)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scrolls]] (1×100%, 1×25%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potions]] (1×100%, 1×25%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| {{Hover|Increases with roughly 6 per level|172&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| 225-250&lt;br /&gt;
| 45&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* {{Hover|Increases with 1 pt per 4 levels|15-23}} pts melee, with [[Oblivion:Dremora Claymore|Dremora Claymore]]&lt;br /&gt;
* 3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt; pts melee, unarmed {{ID|Max:5}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random {{Hover|Apprentice if Lvl &amp;lt; 24, otherwise Journeyman|Leveled}} [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Markynaz|Dremora5MarkynazMeleeNOSUMMON}}'''&amp;amp;nbsp;*&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FDC}}&lt;br /&gt;
| {{Lvl}}-3&lt;br /&gt;
| {{Hover|Increases with roughly 6 per level|172&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| 225-250&lt;br /&gt;
| 45&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* {{Hover|Increases with 1 pt per 4 levels|15-23}} pts melee, with [[Oblivion:Dremora Claymore|Dremora Claymore]]&lt;br /&gt;
* 3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt; pts melee, unarmed {{ID|Max:5}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random {{Hover|Apprentice if Lvl &amp;lt; 24, otherwise Journeyman|Leveled}} [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Markynaz|Dremora5MarkynazMage}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00092D9E}}&lt;br /&gt;
| {{Lvl}}-3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Claymore|Dremora Claymore]] (25% enchanted)&lt;br /&gt;
* Random [[Oblivion:Staves|Staff]] (1×50%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scrolls]] (1×100%, 2×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potions]] (1×100%, 2×50%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| {{Hover|Increases with roughly 5 per level|136&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| 225-250&lt;br /&gt;
| 45&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* {{Hover|Increases with 1 pt per 5 levels|12-23}} pts melee, with [[Oblivion:Dremora Claymore|Dremora Claymore]]&lt;br /&gt;
* 1 pts melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 {{Hover|Master if Lvl &amp;gt; 43, Expert if Lvl &amp;gt; 27, otherwise Journeyman|Leveled}} [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 {{Hover|Master if Lvl &amp;gt; 46, Expert if Lvl &amp;gt; 30, otherwise Journeyman|Leveled}} [[Oblivion:Alteration|Alteration]] spell&lt;br /&gt;
* 1 Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* [[Oblivion:Summon|Summon]] {{Hover|Clannfear, Daedroth or Spider Daedra if Lvl &amp;gt; 33, otherwise a Flame Atronach|Leveled Daedra}}&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Markynaz|Dremora5MarkynazMageNOSUMMON}}'''&amp;amp;nbsp;*&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FDB}}&lt;br /&gt;
| {{Lvl}}-3&lt;br /&gt;
| {{Hover|Increases with roughly 5 per level|136&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| 225-250&lt;br /&gt;
| 45&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* {{Hover|Increases with 1 pt per 5 levels|12-23}} pts melee, with [[Oblivion:Dremora Claymore|Dremora Claymore]]&lt;br /&gt;
* 1 pts melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 {{Hover|Master if Lvl &amp;gt; 43, Expert if Lvl &amp;gt; 27, otherwise Journeyman|Leveled}} [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Markynaz|Dremora5MarkynazMissile}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146C0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146C1}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146C5}}&amp;amp;nbsp;**&lt;br /&gt;
| {{Lvl}}-3&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Heavy Bow|Dremora Heavy Bow]]&lt;br /&gt;
* [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* [[Oblivion:Dremora Barbed Arrow|Dremora Barbed Arrows]] (1×100%, 6×75%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scrolls]] (1×100%, 1×25%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potions]] (1×100%, 1×25%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| {{Hover|Increases with roughly 5 per level|144&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| 225 - 250&lt;br /&gt;
| 45&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* {{Hover|Increases with 1 pt per 3 levels|15-27}} pts ranged, with [[Oblivion:Dremora Heavy Bow|Dremora Heavy Bow]]&lt;br /&gt;
* 4-5 pts melee, with [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random Journeyman [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random {{Hover|Apprentice if Lvl &amp;lt; 24, otherwise Journeyman|Leveled}} [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This variety is only encountered during [[Oblivion:The Defense of Bruma|The Defense of Bruma]].&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; This particular variety is notable, as it is the only female Dremora to be found anywhere in the game.{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
===Valkynaz===&lt;br /&gt;
[[Image:OB-NPC-Dremora_Valkynaz_Missile.jpg|thumb|180px|Dremora Valkynaz (Archer)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Valkynaz_Mage.jpg|thumb|180px|Dremora Valkynaz (Mage)]]&lt;br /&gt;
[[Image:OB-NPC-Dremora_Valkynaz_Melee.jpg|thumb|180px|Dremora Valkynaz]]&lt;br /&gt;
Dremora Valkynaz are the highest rank of Dremora and reside at the upper-most pinnacle of Dremora society. They serve as princes and army commanders and possess membership into the personal guard of Mehrunes Dagon, the Valkyn. Unlike their lesser cousins, Dremora Valkynaz will be equipped with a Daedric weapon and Daedric armor. The Valkynaz will start appearing at player level 24.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 14%;&amp;quot;| ID&lt;br /&gt;
! {{Hover|NPC Level|NLvl}}&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Carries&lt;br /&gt;
! [[Image:OBHealthIcon_small.png|Health]]&lt;br /&gt;
! [[Image:OBMagickaIcon_small.png|Magicka]]&lt;br /&gt;
! [[Image:MagicIcon_small.png|Resist Magic]]&lt;br /&gt;
! [[Image:FireIcon_small.png|Fire Resist]]&lt;br /&gt;
! [[Image:ShockIcon_small.png|Shock Resist]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| Attacks&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Spells&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Melee&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Valkynaz|Dremora6ValkynazMelee}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003E9CA}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0003EE7B}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|0004738E}}&lt;br /&gt;
| {{Lvl}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| &lt;br /&gt;
* [[Oblivion:Daedric Warhammer|Daedric Warhammer]]&lt;br /&gt;
* [[Oblivion:Daedric Cuirass|Daedric Cuirass]]&lt;br /&gt;
* [[Oblivion:Daedric Greaves|Daedric Greaves]]&lt;br /&gt;
* [[Oblivion:Daedric Boots|Daedric Boots]]&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scrolls]] (1×100%, 1×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potions]] (1×100%, 1×50%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| {{Hover|Increases with roughly 5.5 per level|192&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* {{Hover|Increases with 1 pt per 4 levels|20-29}} pts melee, with [[Oblivion:Daedric Warhammer|Daedric Warhammer]]&lt;br /&gt;
* 3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt; pts melee, unarmed {{ID|Max:5}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random {{Hover|Expert if Lvl &amp;gt; 40, otherwise Journeyman|Leveled}} [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random {{Hover|Expert if Lvl &amp;gt; 45, otherwise Journeyman|Leveled}} [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Valkynaz|Dremora6ValkynazMeleeNOSUMMON}}'''&amp;amp;nbsp;*&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FC8}}&lt;br /&gt;
| {{Lvl}}&lt;br /&gt;
| {{Hover|Increases with roughly 5.5 per level|192&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* {{Hover|Increases with 1 pt per 4 levels|20-29}} pts melee, with [[Oblivion:Daedric Warhammer|Daedric Warhammer]]&lt;br /&gt;
* 3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt; pts melee, unarmed {{ID|Max:5}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random {{Hover|Expert if Lvl &amp;gt; 40, otherwise Journeyman|Leveled}} [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random {{Hover|Expert if Lvl &amp;gt; 45, otherwise Journeyman|Leveled}} [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Valkynaz|Dremora6ValkynazMage}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00092D9F}}&lt;br /&gt;
| {{Lvl}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Daedric Warhammer|Daedric Warhammer]]&lt;br /&gt;
* Random [[Oblivion:Staves|Staff]] (1×50%)&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scrolls]] (1×100%, 2×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potions]] (1×100%, 2×50%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| {{Hover|Increases with roughly 4 per level|150&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* {{Hover|Increases with 1 pt per 4 levels|16-29}} pts melee, with [[Oblivion:Daedric Warhammer|Daedric Warhammer]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 {{Hover|Master if Lvl &amp;gt; 40, Expert if Lvl &amp;gt; 24, otherwise Journeyman|Leveled}} [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 {{Hover|Master if Lvl &amp;gt; 43, Expert if Lvl &amp;gt; 27, otherwise Journeyman|Leveled}} [[Oblivion:Alteration|Alteration]] spell&lt;br /&gt;
* 1 Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* [[Oblivion:Summon|Summon]] {{Hover|Xivilai or Storm Atronach if Lvl &amp;gt; 47, Clannfear, Daedroth or Spider Daedra if Lvl &amp;gt; 33, otherwise a Flame Atronach|Leveled Daedra}}&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Valkynaz|Dremora6ValkynazMageNOSUMMON}}'''&amp;amp;nbsp;*&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|00000FDF}}&lt;br /&gt;
| {{Lvl}}&lt;br /&gt;
| {{Hover|Increases with roughly 4 per level|150&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* {{Hover|Increases with 1 pt per 4 levels|16-29}} pts melee, with [[Oblivion:Daedric Warhammer|Daedric Warhammer]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 {{Hover|Master if Lvl &amp;gt; 40, Expert if Lvl &amp;gt; 24, otherwise Journeyman|Leveled}} [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Apprentice [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
* 1 Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
| '''{{LE|Dremora Valkynaz|Dremora6ValkynazMissile}}'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146C9}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146CB}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ID|000146CC}}&lt;br /&gt;
| {{Lvl}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* [[Oblivion:Dremora Heavy Bow|Dremora Heavy Bow]]&lt;br /&gt;
* [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* [[Oblivion:Dremora Barbed Arrow|Dremora Barbed Arrows]] (1×100%, 6×75%)&lt;br /&gt;
* [[Oblivion:Daedric Cuirass|Daedric Cuirass]]&lt;br /&gt;
* [[Oblivion:Daedric Greaves|Daedric Greaves]]&lt;br /&gt;
* [[Oblivion:Daedric Boots|Daedric Boots]]&lt;br /&gt;
* Random [[Oblivion:Miscellaneous Items#Valuables|Gem]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Scrolls|Scrolls]] (1×100%, 1×50%)&lt;br /&gt;
* Random [[Oblivion:Generic Magic Apparel|Magic Apparel]] (1×10%)&lt;br /&gt;
* Random [[Oblivion:Potions|Potions]] (1×100%, 1×50%)&lt;br /&gt;
* [[Oblivion:Daedra Heart|Daedra Heart]]&lt;br /&gt;
| {{Hover|Increases with roughly 5 per level|160&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| 235-250&lt;br /&gt;
| 50&lt;br /&gt;
| 33&lt;br /&gt;
| {{FC|Red|-20}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* {{Hover|Increases with 2 pts per 5 levels|16-27}} pts ranged, with [[Oblivion:Dremora Heavy Bow|Dremora Heavy Bow]]&lt;br /&gt;
* 4-5 pts melee, with [[Oblivion:Dremora Longsword|Dremora Longsword]]&lt;br /&gt;
* 1 pt melee, unarmed&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
* 1 Random {{Hover|Expert if Lvl &amp;gt; 40, otherwise Journeyman|Leveled}} [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
* 1 Random {{Hover|Expert if Lvl &amp;gt; 45, otherwise Journeyman|Leveled}} [[Oblivion:Mysticism|Mysticism]] spell&lt;br /&gt;
* 1 Random Apprentice [[Oblivion:Destruction|Destruction]] spell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This variety is only encountered during [[Oblivion:The Defense of Bruma|The Defense of Bruma]].&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Other Dremora that do not fall into one of the above ranks are also present in both Oblivion and Cyrodiil. Most are variants of the main Dremora subtypes and will possess a rank in the Dremora faction similar to the above types.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Creature !! ID !! Location !! Drops !! Health !! Attacks&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Amkaos|{{LE|Amkaos}}]]||0003CD19||Mankar Camoran's Paradise|| ||50 + (5+1.8)x(PC-1), PC=5-21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Archer}}||0001466D||[[Oblivion:Kvatch|Kvatch]] keep|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Archer}}||00014686||nowhere|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Caitiff}}||000C8C6C||Created by the &amp;quot;Summon Dremora&amp;quot; spell|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Captain}}||0003ABAD||Bruma during the [[Oblivion:Defense of Bruma|Defense of Bruma]] quest|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Captain}}||0003ABB4||Bruma during the [[Oblivion:Defense of Bruma|Defense of Bruma]] quest|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Captain}}||0003ABB5||Bruma during the [[Oblivion:Defense of Bruma|Defense of Bruma]] quest|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Churl}}||00090661||[[Oblivion:Imperial City|Imperial City]] [[Oblivion:Waterfront District|Waterfront District]] during the [[Oblivion:Misdirection|Misdirection]] quest|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Churl}}||000CD4D3||[[Oblivion:Kvatch|Kvatch]] keep and main plaza||Dremora Mace (80%)&amp;lt;br&amp;gt;Enchanted Dremora Mace (20%)||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Feydnaz}}||0000C57C||[[Oblivion:Great Gate|Great Gate]]|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Hatred Keeper}}||00014D5F|| [[Oblivion:Random Oblivion World 2|Random Oblivion World 2]], inside the Embers of Hatred || ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Hatred Keeper}}||00014D61|| [[Oblivion:Random Oblivion World 2|Random Oblivion World 2]], inside the Embers of Hatred|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Kynval}}||00097FBC||[[Oblivion:Kvatch|Kvatch]] arena|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Kynval}}||0004A2C2||Imperial City Elder Council Chambers at the end of the Main Quest|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Kynval}}||0004894F||Imperial City at the end of the Main Quest|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Kynval}}||0000296A||Imperial City at the end of the Main Quest|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Kynval}}||00053FEA||During the [[Oblivion:Attack on Fort Sutch|Attack on Fort Sutch]] quest|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Lord}}||0003B3DC||Bruma during the [[Oblivion:Defense of Bruma|Defense of Bruma]] quest|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Markynaz|Summon Dremora Lord}}||000C8C92||Created by the &amp;quot;Summon Dremora Lord&amp;quot; spell|| ||172&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Scout}}||00014C59||[[Oblivion:Kvatch|Kvatch]]|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Dremora Sigil Keeper}}||00093EF0||[[Oblivion:Kvatch|Kvatch]] Oblivion gate|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Kathutet|{{Linkable Entry|Kathutet}}]]||0003C805||The Savage Garden in Mankar Camoran's Paradise&amp;lt;br&amp;gt;Carries the Bands of the Chosen&amp;lt;br&amp;gt;He is five levels above you - so attack at your own risk. There is an alternate way to get his help, however.|| ||50 + (5+1.8)x(PC+4), PC=1-16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Orthe|{{Linkable Entry|Orthe}}]]||0003CD1B||The Forbidden Grotto in Mankar Camoran's Paradise&amp;lt;br&amp;gt;Kathutet's brother&amp;lt;br&amp;gt;Guardian of the Forbidden Grotto Prison|| ||50 + (5+1.8)x(PC+4), PC=1-16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion:Ranyu|{{Linkable Entry|Ranyu}}]]||0003CD1A||Mankar Camoran's Paradise|| ||50 + (5+1.8)x(PC-1), PC=5-21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Siege Crawler Sentry}}||0009C26A||[[Oblivion:Great Gate|Great Gate]]|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sigil Keeper|SigilKeeper01}}||0009504D||Bruma Citadel during the [[Oblivion:Bruma Gate|Bruma Gate]] quest|| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{LE|Sigil Keeper|SigilKeeper02}}||0009C226||[[Oblivion:Great Gate|Great Gate]]|| ||&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Races in Oblivion}}&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Oblivion_Places_Redesign_Project&amp;diff=440326</id>
		<title>UESPWiki:Oblivion Places Redesign Project</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Oblivion_Places_Redesign_Project&amp;diff=440326"/>
		<updated>2009-06-14T19:59:55Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UESPWiki Projects Trail}}&lt;br /&gt;
&lt;br /&gt;
The '''Oblivion Places Redesign Project''' is an effort to update the contents and maps for all [[Oblivion:Places|Places]] in Oblivion and provide more complete and more consistent information in all the articles.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
The pages describing individual forts, ruins, caves, and mines are currently less than complete.  The plan is to expand each of those pages to provide a more detailed walkthrough of the ruin/cave, including a complete and consistent list of useful items that can be found there.  [[UESPWiki:Oblivion Places Redesign Project/Example]] has been set up as an example of the new proposed format.&lt;br /&gt;
&lt;br /&gt;
Some specific ideas on how the place pages need to be improved include:&lt;br /&gt;
 &lt;br /&gt;
'''Better information about important treasure:'''&lt;br /&gt;
* &amp;quot;Important treasure&amp;quot; includes unique items, quest-related items (shadowbanish wine, ayleid statues), boss-level chests, high-value items (e.g., Varla Stones), guaranteed enchanted items, and guaranteed skill books. (Should it also include nirnroot?)&lt;br /&gt;
* These items should be listed in the summary box for the place&lt;br /&gt;
* They should be shown and individually labelled on maps&lt;br /&gt;
* Walkthroughs should provide specific details about how to get these items&lt;br /&gt;
&lt;br /&gt;
;Add useful information to maps:&lt;br /&gt;
* Show entry/exit doors on maps&lt;br /&gt;
* Orient maps with north up&lt;br /&gt;
* Locations of all important treasure with labels&lt;br /&gt;
* Locations of monsters and minor treasure&lt;br /&gt;
* Locations of obstacles, traps, and other factors that need to be described in the walkthrough&lt;br /&gt;
* Possibly some sort of side view of the map for multi-level areas?&lt;br /&gt;
&lt;br /&gt;
;Details on minor treasure:&lt;br /&gt;
* A lot of the existing place pages include comments like &amp;quot;low quality loot&amp;quot; which are probably just based upon one person having bad luck when going through the dungeon.&lt;br /&gt;
* Providing specifics on the number of loot chests in a given dungeon is more useful than a generic statement like &amp;quot;low quality loot&amp;quot;&lt;br /&gt;
* Any general statements need to be supported by facts on the number of the loot chests (i.e., only if a dungeon contains no boss chests and only one or two loot chests should there be a statement about low quality loot)&lt;br /&gt;
&lt;br /&gt;
;Walkthroughs:&lt;br /&gt;
* Instructions on how to get through the dungeon&lt;br /&gt;
&lt;br /&gt;
== Specific Tasks ==&lt;br /&gt;
There are several tasks that need to be done to upgrade each page.  If you would like to help, you could try tackling one article and completely upgrading it, doing all of the necessary tasks.  Or if one type of task appeals to you more (e.g., adding walkthroughs), you could choose to do just that one task, but work your way through multiple articles.  The overall status of which pages need to be done can be found on the [[UESPWiki:Oblivion Places Redesign Project/Progress|Progress]] page.  If you are planning to work on a page, or want to mark off one that you've already completed, the Progress page is where you can do that.&lt;br /&gt;
&lt;br /&gt;
If you don't see the information you're looking for or you don't understand what to do with it, contact [[User talk:Nephele|Nephele]] with any requests/questions.&lt;br /&gt;
&lt;br /&gt;
=== Overall page layout and basic information ===&lt;br /&gt;
This task primarily involves '''cutting and pasting''' information that is already available on the site, in order to create the basic layout of the new article.&lt;br /&gt;
&lt;br /&gt;
* Look through the [[UESPWiki:Oblivion Places Redesign Project/Data|Data]] page to find a list of places that are ready to be worked on.&lt;br /&gt;
* Take the automatically generated information for a given place from the Data page and paste it into the existing page.&lt;br /&gt;
* Merge the pre-existing information into the newly pasted information as necessary.&lt;br /&gt;
More detailed instructions are provided on the [[UESPWiki:Oblivion Places Redesign Project/Data#Instructions|data page]].&lt;br /&gt;
&lt;br /&gt;
=== {{Linkable Entry|In-Game Verification|Walkthrough information}} ===&lt;br /&gt;
This task primarily involves '''exploring places in game''' and confirming that the information provided on the articles is correct.  The main [[#Overall page layout and basic information|chunk of data]] that is added to the articles (maps, treasure lists, etc.) is generated automatically from the game's [[Oblivion:Construction Set|Construction Set]], but that process has its limitations.  Therefore, player verification of all the information is necesary.&lt;br /&gt;
&lt;br /&gt;
Information from gameplay experience needs to be added to the page at several different places.  The focus should be on adding information that is '''not''' already covered by the maps (i.e., do not try to list every creature/chest shown in the maps, and do not try to replace the maps with detailed descriptions of where an item is located).  Also, try to only add details that will be true for all players (i.e., do not describe the boss as a lich, if the boss is actually leveled and could be any type of undead).&lt;br /&gt;
&lt;br /&gt;
* Add introductory paragraph(s) to each zone/section of the place:&lt;br /&gt;
** 1-2 sentences summarizing the most important features in this area (why is a player likely to go here?  what must be done here?)&lt;br /&gt;
** If there is more than one door in and one door out, provide a quick overview of which doors go where and when they will be used.  In particular, are there doors that can only be accessed after you have explored the rest of the dungeon?&lt;br /&gt;
** If there are valuable items that a player might miss (e.g., a hidden boss chest), provide a sentence mentioning those items.&lt;br /&gt;
** If there are quest-specific items or areas that can only be accessed during a certain quest, mention them.&lt;br /&gt;
** If there are underwater sections, summarize how extensive they are, whether there is loot in/under the water, and whether water breathing is necessary, recommended, or unnecessary.&lt;br /&gt;
* In the '''Treasure''' section:&lt;br /&gt;
** Add information on any obstacles that might make it difficult to get the items (e.g., where are the activation switches for any Varla stone cages?)&lt;br /&gt;
** If necessary, provide some extra information on loot that is mentioned but not shown on the map.  For example, for Welkynd Stones, summarize which rooms contain the Welkynd Stones.  This does not need to be done for every item, but will occasionally be helpful.&lt;br /&gt;
* In the '''Traps''' section:&lt;br /&gt;
** For pressure plates and tripwires, provide information on which trap is activated by the trigger.&lt;br /&gt;
** If the trap can be avoided or deactivated, or if you can take out some enemies with the trap, provide that information.&lt;br /&gt;
* In the '''Doors and gates''' section:&lt;br /&gt;
** Provide details on how to open each door (note that the doors that are listed are only those that cannot just be opened by walking up and clicking on them).  For example, where is the key to open the door?  Where is the activation switch to open it?  Can it only be opened from one direction?&lt;br /&gt;
* In general, double check that the information in the map and article agree with what you encounter in game.&lt;br /&gt;
** If some items are not always there, add that information.  In particular, quest-specific items often will not appear until the related quest is started.&lt;br /&gt;
** Make sure that the map labels agree with the labels provided in the text.&lt;br /&gt;
It is best to do this exploration with a character who has never been in the dungeon before (some things in the dungeon will reset after three days, but not all).  You can easily tell when you first enter the dungeon whether you've previously been there: if the dungeon map in your journal is mostly empty/unexplored, then you haven't been there.  &lt;br /&gt;
&lt;br /&gt;
The [[:Category:Oblivion_Places_Redesign_Pages_Needing_Cleanup|OPRP cleanup category]] page can be used to find pages that have been updated with new data, but still need to in-game verification.  For examples of what pages should look like after the walkthroughs have been added, see [[UESPWiki:Oblivion Places Redesign Project/Example|the Wenyandawik example]], [[Oblivion:Amelion Tomb|Amelion Tomb]], [[Oblivion:Anga|Anga]], [[Oblivion:Bawn|Bawn]], [[Oblivion:Broken Promises Cave|Broken Promises Cave]], and [[Oblivion:Culotte|Culotte]].&lt;br /&gt;
&lt;br /&gt;
=== Update maps ===&lt;br /&gt;
This task primarily involves '''creating images''', in particular maps, by combining screenshots and map overlays.&lt;br /&gt;
&lt;br /&gt;
* Take screenshots in game of the map.  Set your game resolution to 1024x768.  Use the [[Oblivion:console|console]] command &amp;lt;code&amp;gt;tfow&amp;lt;/code&amp;gt; to make entire map visible, then be sure to run through the dungeon to make all of the load doors appear.  &lt;br /&gt;
** If you would like to work on maps but cannot take screenshots (i.e., you play on Xbox 360 or PS3), contact [[User talk:Nephele|Nephele]] and she will get a set of screenshots and email them to you.&lt;br /&gt;
* Assemble the screenshots into a single map&lt;br /&gt;
* Download the [[UESPWiki:Oblivion Places Redesign Project/Map Overlay#Available Overlays|map overlay]] for the dungeon you are working on (make sure to download the full size png file, not a thumbnail of it).&lt;br /&gt;
* Add the overlay.  If the screenshots were taken at 1024x768 resolution, the overlay should be correctly scaled and oriented.  All that needs to be done is to position the overlay properly: the black dots are the locations of the load doors.&lt;br /&gt;
* Customize as needed.&lt;br /&gt;
* Upload the assembled map to the site.&lt;br /&gt;
More detailed instructions are available on the [[UESPWiki:Oblivion Places Redesign Project/Map Overlay|Map Overlay]] page.&lt;br /&gt;
&lt;br /&gt;
=== Integrate maps into walkthrough ===&lt;br /&gt;
* Make sure that all map labels are described in the walkthrough (i.e., the boss chest is located at B on the map) and that the labels agree.&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
If you would like to participate in this project, add your name to the list and provide some information on what types of tasks you are working on or would like to work on.&lt;br /&gt;
* [[User:Nephele|Nephele]] (project leader): primarily involved in coordinating the project and providing data to anyone who wants to contribute.&lt;br /&gt;
* [[User:Morodren|Morodren]] (contributor): Anything that's needed, though probably focusing more on walkthroughs and copying/pasting location info.&lt;br /&gt;
* [[User:Kementari|Kementari]] (contributor): Willing to help wherever I can. Not exceptionally talented with manipulating art assets, but can supply a lot of the legwork and written documentation.&lt;br /&gt;
* [[User:Eshe|Eshe]] (contributor): currently a data-paster; willing to do whatever is necessary.&lt;br /&gt;
* [[User:Giamgiam|Giamgiam]] (minion/contributor, mostly minion): Also willing to do whatever is necessary.&lt;br /&gt;
* [[User:Playjex|Playjex]] (contributor): Wants to help any way needed. Give me a task, I'll do it!&lt;br /&gt;
* [[User:Willyhead|Willyhead]] (contributor): Just handling some of the simple stuff.&lt;br /&gt;
*[[User:SubtleCynicism|SubtleCynicism]] (contributor): Free to do anything except data.&lt;br /&gt;
* [[User:Vesna|Vesna]] (contributer): Mostly walkthroughs.&lt;br /&gt;
* [[User:Rameiz|Rameiz]] (contributor): Ready to help with anything.&lt;br /&gt;
* [[User:SwordSlayer|SwordSlayer]] (contributor): Going into dungeons for walkthroughs. ( Adding information to the sewers and related dungeons )&lt;br /&gt;
* [[User:TexasWatermelon|TexasWatermelon]] (pack mule): Walkthroughs, specifically regarding loot/creatures.&lt;br /&gt;
* [[User:Matthewest|Matthewest]] (contributor): I'll help with anything that includes formatting, verification or proofreading.&lt;br /&gt;
* [[User:SerCenKing|SerCenKing]]  (contributor): In - game verification and walkthroughs, especially necromancer lairs. &lt;br /&gt;
* [[User:Red Scourge|Red Scourge]] (minion) : Will check Xbox 360 differences and any other simple tasks.&lt;br /&gt;
* [[User:kai|kai]] (minion):i wil do simple tasks or check out the diference on xbox 360&lt;br /&gt;
* [[User:Kongming_of_Mars|Kongming of Mars]] (Minion): Xbox 360 testing areas, spotting differences.&lt;br /&gt;
* [[User:SolarEquinox|SolarEquinox]] ((Not quite yet a) contributor): Anything involving the Xbox 360 - verification and the like. I'm also up for any proofreading that needs to be done.&lt;br /&gt;
* [[User:Xmlninja|Xmlninja]] (minion/contributor) : Free for anything that needs doing with an Xbox 360, specifically walkthroughs and verification.&lt;br /&gt;
* [[User:Chewjacka|Chewjacka]] [Contributor] I'll be able to verify the information is correct, and anything that can be done on the PS3&lt;br /&gt;
* [[User:-Fabriice-|-Fabriice-]] [Contributor] for X360, i can do some writing/checking for mistakes,  only problem are pictures, dont know how to taake them from xbox360 xD&lt;br /&gt;
* [[User:Mr._Oblivion|Mr. Oblivion]] (Semi-active contributor for ''this'' project) Verifying interiors&lt;br /&gt;
* [[User:Theviking|Theviking]] [Contributor] Verifying interiors, making walkthroughs.&lt;br /&gt;
* [[User:NJDThanatos|NJDThanatos]] (Contributor) If you ask me to research an area i'll do it! (Im a 360 user, cant use console/take screenshots)&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
The bulk of the automated work has been done:  new maps have been generated for nearly all places, and data has been added to the pages.  The majority of the work needed at this point is [[#In-Game Verification|in-game verification]] for each of the place pages.&lt;br /&gt;
&lt;br /&gt;
There are a few more places that still need the full treatment (data, maps, and in-game verification):&lt;br /&gt;
* Data for the few places still listed on the [[UESPWiki:Oblivion Places Redesign Project/Progress|Progress]] page.&lt;br /&gt;
* Check whether all mod-related places have been done.&lt;br /&gt;
* Data and overlays have been generated for all [[Shivering:Shivering Isles|Shivering Isles]] locations; need to add overlays to maps and do verification.&lt;br /&gt;
* Do the Oblivion Worlds&lt;br /&gt;
&lt;br /&gt;
== Related Tasks ==&lt;br /&gt;
This process is going to add numerous links to other Oblivion articles that provide general information about dungeons and enemies (some of which do not yet exist).  Related articles that need major work or need to be created include:&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Oblivion:Traps]]: needs to be upgraded (being worked on by [[User:Timenn|Timenn]], see his &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.uesp.net/w/index.php?title=User:Timenn/Sandbox/Rewrite/1&amp;amp;oldid=362515 Sandbox])&amp;lt;/span&amp;gt;&amp;lt;/s&amp;gt; Done!&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Oblivion:Undead Dungeons]], [[Oblivion:Bandit Dungeons]], etc.: to-be created pages that are expected to have details on the types of chests generally found in dungeons occupied by various types of enemies (being worked on by [[User:GuildKnight|GuildKnight]]).&amp;lt;/s&amp;gt; Done! (a long time ago... forgot to update this page)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Oblivion:Necromancer]] and [[Oblivion:Conjurer]] pages need to be arranged in a similar format to the [[Oblivion:Bandit]] page.&amp;lt;/s&amp;gt; Done!... Same as above&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Cheydinhal_Soldier&amp;diff=440304</id>
		<title>Oblivion talk:Cheydinhal Soldier</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Cheydinhal_Soldier&amp;diff=440304"/>
		<updated>2009-06-14T19:40:16Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Merge All the Unique Soliders? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge All the Unique Soliders? ==&lt;br /&gt;
&lt;br /&gt;
Someone should really create a page for all of the unique soldiers during the Great Gate quest to eliminate all the stubs. Anyone up for it? {{unsigned|NJDThanatos}}&lt;br /&gt;
:It's a good idea, and I'd imagine that's why all these pages have merge tags.  They could probably be turned into something resembling [[Oblivion:Mage_Scholar|this page]] without too much trouble.  I'm willing to give it a go.  Any suggestions for a page name? –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 19:43, 11 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:How about &amp;quot;Great Gate Unique Soldiers&amp;quot;? It could also be linked to the [[Oblivion:Great Gate|Great Gate]] section for easier navigation. [[User:NJDThanatos|NJDThanatos]] 15:40, 14 June 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Cheydinhal_Soldier&amp;diff=439466</id>
		<title>Oblivion talk:Cheydinhal Soldier</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Cheydinhal_Soldier&amp;diff=439466"/>
		<updated>2009-06-11T23:24:18Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: New page: == Merge All the Unique Soliders? ==  Someone should really create a page for all of the unique soldiers during the Great Gate quest to eliminate all the stubs. Anyone up for it?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge All the Unique Soliders? ==&lt;br /&gt;
&lt;br /&gt;
Someone should really create a page for all of the unique soldiers during the Great Gate quest to eliminate all the stubs. Anyone up for it?&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:A_Mage%27s_Staff&amp;diff=439198</id>
		<title>Oblivion:A Mage's Staff</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:A_Mage%27s_Staff&amp;diff=439198"/>
		<updated>2009-06-11T04:49:17Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* A DIM Enchantment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Mages Guild Trail}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Giver=[[Oblivion:Raminus Polus|Raminus Polus]]&lt;br /&gt;
|Start=[[Oblivion:Arcane University|Arcane University]]&lt;br /&gt;
|Icon=OB-qico-MagesGuild.png&lt;br /&gt;
|Reward=Your own custom leveled [[Oblivion:Staves|Staff]]&lt;br /&gt;
|Fame=Fame +2&lt;br /&gt;
|ID=MG08MagesStaff&lt;br /&gt;
|Prev=[[Oblivion:Join the Mages Guild|Join the Mages Guild]]&lt;br /&gt;
|Next=[[Oblivion:Ulterior_Motives|Ulterior Motives]]&lt;br /&gt;
|Loc=[[Oblivion:Arcane University|Arcane University]], [[Oblivion:Wellspring Cave|Wellspring Cave]]&lt;br /&gt;
|AddAbove=&lt;br /&gt;
|AddBelow=&lt;br /&gt;
|image=Wellspring_Chest.jpg&lt;br /&gt;
|imgdesc=A sacred place, now tainted&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
# Speak with '''[[Oblivion:Raminus Polus|Raminus Polus]]''' about the [[Oblivion:Arcane University|Arcane University]], once accepted your task is to have a personal Staff made.&lt;br /&gt;
# Travel to [[Oblivion:Wellspring Cave|Wellspring Cave]] only to discover there is a problem with the Mages who guard this sacred place.&lt;br /&gt;
# Make your way through the Cave, taking care of (or avoiding) any enemies you encounter.&lt;br /&gt;
# On the other side of [[Oblivion:Wellspring Cave|Wellspring Cave]] you will be accosted by some Necromancers who also need to be killed.&lt;br /&gt;
# Take the wood from the Chest and return to Raminus, who instructs you to go see '''[[Oblivion:Delmar|Delmar]]''' in the Chironasium.&lt;br /&gt;
# '''[[Oblivion:Delmar|Delmar]]''' asks you to choose the type of enchantment you would like and requests a full day's time to finish the work.&lt;br /&gt;
# Return after a day has passed and '''[[Oblivion:Delmar|Delmar]]''' will tell you to retrieve your custom Staff from the cupboard in the back.&lt;br /&gt;
# After you have your Staff go see '''[[Oblivion:Raminus Polus|Raminus]]''' to be promoted to Journeyman.&lt;br /&gt;
&lt;br /&gt;
==Detailed Walkthrough==&lt;br /&gt;
===Wellspring Sour===&lt;br /&gt;
After you have received all the recommendations from all Guilds, travel to the [[Oblivion:Arcane University|Arcane University]], and speak to '''[[Oblivion:Raminus Polus|Raminus Polus]]'''. He'll be in the Arch Mage's lobby during the daytime. At night, you won't be able to find him yet. Once you are accepted into the guild by Raminus, speak to him about 'tasks' to be told about the construction of your Mage's Staff. First you need to retrieve some special wood for the staff from [[Oblivion:Wellspring Cave|Wellspring Cave]], east of the [[Oblivion:Imperial City|Imperial City]].&lt;br /&gt;
&lt;br /&gt;
===Darkness on the Horizon===&lt;br /&gt;
Follow the compass to the [[Oblivion:Wellspring Cave|Wellspring Cave]]. If you already found the cave earlier, you can just fast travel there. Once you enter Wellspring Cave the quest log will direct you to speak with '''[[Oblivion:Eletta|Eletta]]''' or '''[[Oblivion:Zahrasha|Zahrasha]]'''. It isn't long before you encounter a slight hitch in this plan: Zahrasha has been killed by a necromancer just inside the entrance. Take the [[Oblivion:Wellspring Cave Key|Wellspring Cave Key]] off of Zahrasha's body, and continue on to discover what has happened here. More necromancers lie further in, so take care of them as you go.&lt;br /&gt;
&lt;br /&gt;
Exit from the other end of the cave using the key (the lock can not be picked).  You will emerge onto an island in the middle of Lake Rumare.  Out here, you'll find three more necromancers who have just killed Eletta and who will quickly turn on you, including one '''[[Oblivion:Noveni Othran|Noveni Othran]]'''. If you are having difficulty defeating them, there are a number of strategies you can employ:&lt;br /&gt;
* If you have a high enough acrobatics skill, one easy way to dispatch them is simply to jump off the cliffs to your left.  One by one, the Necromancers will jump after you... to their deaths.  However, after you jump off the cliffs, the only way to get back to the center of the island is through Wellspring Cave (the island is surrounded by invisible one-way walls which can be penetrated on the southwest corner of the island, between two large rocks).&lt;br /&gt;
* Turn around and re-enter the cave.  Only one of them will follow you.  Kill them one at a time by exiting and re-entering the cave.  They aren't that tough and if you have a decent weapon you should be able to kill them pretty easily.&lt;br /&gt;
* Re-enter the cave and dive underwater. If you are an [[Oblivion:Argonian|Argonian]] simply swim, otherwise use the buoyancy spell (or any other spell that allows you to breathe underwater) while your enemies drown.&lt;br /&gt;
&lt;br /&gt;
===Completing Your Staff===&lt;br /&gt;
Once all necromancers have been defeated, check Eletta's body and then recover the wood for your staff which is in the Stone Chest at the center of the island. Return to Raminus and tell him what has happened. Raminus will direct you to find and speak to '''[[Oblivion:Delmar|Delmar]]''' in the Chironasium to continue your staff creation. Your dialogue with him will determine the exact staff you end up with. Save first before speaking to him in case you don't get what you want (you can start over within the dialogue too). You do not have to wait 24 hours to get your staff, just until the next day comes to receive your finished staff which will be in the cupboard in the back of the room. Afterwards, return to Raminus to be promoted to Journeyman and receive a new task.&lt;br /&gt;
&lt;br /&gt;
==Choosing a Staff==&lt;br /&gt;
Full statistics on all the available staves are provided on the [[Oblivion:Mage's Staff|Staves]] page.  All of the staves are level-dependent; for the best staff it is best to wait until you are level 15 to complete this quest.  You have a choice of enchantments from three schools, covering nine possible effects.&lt;br /&gt;
* '''[[Oblivion:Destruction|Destruction]]'''&lt;br /&gt;
** [[Oblivion:Fire Damage|Fire Damage]]: Trolls and many undead are weak to fire, but most daedra resist it.&lt;br /&gt;
** [[Oblivion:Frost Damage|Frost Damage]]: Many types of undead resist frost damage and only a few enemies are weak to it. Overall, probably the least useful destruction staff.&lt;br /&gt;
** [[Oblivion:Shock Damage|Shock Damage]]: Many daedra are weak to shock and few enemies resist it, so this is a good choice.&lt;br /&gt;
* '''[[Oblivion:Illusion|Illusion]]'''&lt;br /&gt;
** [[Oblivion:Charm|Charm]]: Charm spells are extremely cheap to cast yourself, and the effects on the staff aren't particularly powerful either. You're probably better off choosing something else.&lt;br /&gt;
** [[Oblivion:Paralyze|Paralyze]]: This can be extremely useful as paralyze spells are difficult and expensive to cast yourself. Paralyze is also among the list of magical effects that are not available for enchanting.  At high enough level, your staff can emulate a master level paralyze spell.  Even a short duration spell is useful, as it knocks the target down.&lt;br /&gt;
** [[Oblivion:Silence|Silence]]: Another good choice, especially against all the Necromancers you'll face if you continue in the Mages Guild quest line.&lt;br /&gt;
* '''[[Oblivion:Mysticism|Mysticism]]'''&lt;br /&gt;
** [[Oblivion:Soul Trap|Soul Trap]]: While perhaps not as useful as others, this can be handy if you don't want to bother casting Soul Trap yourself, especially if you pair it with [[Oblivion:Azura's Star|Azura's Star]] to keep every item you have charged.&lt;br /&gt;
** [[Oblivion:Telekinesis|Telekinesis]]: No real practical use, though it might be handy for thievery, decorating your house, or general mischief.&lt;br /&gt;
** [[Oblivion:Dispel|Dispel]]: Might be useful for dealing with conjurers or enemies who use shield spells, but otherwise not terribly useful.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Save before beginning the dialogue with Delmar.  This will allow you to restart the dialogue and change which staff you receive if you are not happy with your original choice.&lt;br /&gt;
* For the quest to advance, you must travel to the island through Wellspring Cave.  If you instead bypass the barriers preventing access to the island from the lake, Eletta and Zahrasha will be found alive, wandering on the island, but you will be unable to talk to them about the quest.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Occasionally [[Oblivion:Delmar|Delmar]] gets stuck in the stairs. If this happens just leave the room and go back in. If it persists just keep trying, and possibly leave the Arcane University and go back. He should be back to normal.&lt;br /&gt;
* Sometimes (especially in modded games) the other two necromancers won't appear on the island after you get through Wellspring Cave, meaning even if you grab the staff in the chest after killing the first necromancer on the island, the quest cannot be completed, as Raminus Polus will tell you to go get the staff. If this should happen, see the console codes below to manually move the quest forward.&lt;br /&gt;
&lt;br /&gt;
==Journal Entries==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3| A Mage's Staff (MG08MagesStaff)&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! Finishes Quest&lt;br /&gt;
! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
|10||||I need to find the grove near Wellspring Cave, northeast of the Imperial City, to acquire wood for my Mage's Staff.&lt;br /&gt;
|-&lt;br /&gt;
|20||||I have arrived at Wellspring Cave. I should speak with {{sic|Elette|Eletta}} or Zahrasha.&lt;br /&gt;
|-&lt;br /&gt;
|22||||I have found Zahrasha, who is dead. {{Quest Comment|1=If stage&amp;gt;=30}} '''or'''&amp;lt;br&amp;gt;I have found Zahrasha, who is dead. I should investigate what happened to her. {{Quest Comment|If stage&amp;lt;30}}&lt;br /&gt;
|-&lt;br /&gt;
|25||||I have found Eletta, who is dead. {{Quest Comment|1=If stage&amp;gt;=30}} '''or'''&amp;lt;br&amp;gt;I have found Eletta, who is dead. I should find out what happened to her. {{Quest Comment|If stage&amp;lt;30}}&lt;br /&gt;
|-&lt;br /&gt;
|30||||The necromancers that ambushed me have been defeated. I need to take this unfinished staff, and get back to Raminus Polus to tell him what's happened. {{Quest Comment|If player has staff}} '''or'''&amp;lt;br&amp;gt;The necromancers that ambushed me have been defeated. I need to get wood for a staff, and get back to Raminus Polus to tell him what's happened. {{Quest Comment|If player does not have staff}}&lt;br /&gt;
|-&lt;br /&gt;
|40||||I have checked in with Raminus Polus. I now need to find Delmar in the Arcane University.&lt;br /&gt;
|-&lt;br /&gt;
|50||||I've chosen a staff, and need to speak to Delmar when it's complete.&lt;br /&gt;
|-&lt;br /&gt;
|100||align=&amp;quot;center&amp;quot;|{{Yes}}||My Mage's Staff is complete.&lt;br /&gt;
|}&lt;br /&gt;
{{OB Journal Entries Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Quest Footer|Prev=[[Oblivion:Join the Mages Guild|Join the Mages Guild]]|Next=[[Oblivion:Ulterior_Motives|Ulterior Motives]]|Up=[[{{NAMESPACE}}:Mages_Guild|Mages Guild]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oblivion-Quests|Mage's Staff, A]]&lt;br /&gt;
[[Category:Oblivion-Quests-Mages Guild|Mage's Staff, A]]&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Elliot/Warnings&amp;diff=439195</id>
		<title>User talk:Elliot/Warnings</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Elliot/Warnings&amp;diff=439195"/>
		<updated>2009-06-11T04:40:55Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Adding internal links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #6666FF; border-color: #000000; border-size: 1px; border-style: solid; float: center; text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
| Please feel free to add a comment by clicking the &amp;quot;+&amp;quot; at the top of the page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello Mr. Oblivion! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask me or one of our [[UESPWiki:Mentors|mentors]]. Enjoy! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 04:25, 4 May 2009 (EDT)&lt;br /&gt;
: Thank you very much! --[[User:Mr. Oblivion|Mr. Oblivion]] 21:02, 4 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Template on your sandbox ==&lt;br /&gt;
&lt;br /&gt;
I'd strongly suggest putting &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags around templates such as &amp;lt;nowiki&amp;gt;{{proposeddeletion}}&amp;lt;/nowiki&amp;gt; so that they do not add your sandbox to the list of pages that need to be deleted. :) Otherwise it'll needlessly clutter the admins' maintenance pages with links to pages that should be deleted but actually shouldn't. --[[User:Gez|Gez]] 17:40, 26 May 2009 (EDT)&lt;br /&gt;
:Errrr.... good point. I fill fix it now. :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 17:45, 26 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Your versus you're ==&lt;br /&gt;
&lt;br /&gt;
I check all my pages through Microsoft word although I caught that myself, feel free to check it with word yourself but because it is your hand to hand and not their hand to hand it is a possessive word.  &lt;br /&gt;
&lt;br /&gt;
English wasn't my strongest point in school but I was very good using programs if you still feel like its wrong that fine, but I have never known word to lie to me before.  Maybe I write them and tell them about, that is if you can prove me wrong. {{unsigned|Militarysmoker|1 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:Microsoft Word checks for spelling and grammar mechanics. It does not check for contextual agreements. Although ''your're'' is a word, it is not the correct form. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 02:54, 1 June 2009 (EDT)&lt;br /&gt;
:: I don't think &amp;quot;your're&amp;quot; is going to be the correct form of anything. :p &amp;quot;You're&amp;quot; is a contraction of &amp;quot;you are&amp;quot; (and on a wiki article page, we shouldn't use contractions at all, it's a question of style -- discussion pages are another matter since they're discussion). &amp;quot;Your&amp;quot; is the possessive form of &amp;quot;you&amp;quot;. As for trusting Microsoft Words...&lt;br /&gt;
{{showhide|header=This poem should illustrate my point|content='''''Candidate for a Pullet Surprise'''''&amp;lt;br&amp;gt;&lt;br /&gt;
'''by Mark Eckman and Jerrold H. Zar'''&lt;br /&gt;
&lt;br /&gt;
''I have a spelling checker,''&lt;br /&gt;
''It came with my PC.''&lt;br /&gt;
''It plane lee marks four my revue''&lt;br /&gt;
''Miss steaks aye can knot sea.''&lt;br /&gt;
&lt;br /&gt;
''Eye ran this poem threw it,''&lt;br /&gt;
''Your sure reel glad two no.''&lt;br /&gt;
''Its vary polished in it's weigh.''&lt;br /&gt;
''My checker tolled me sew.''&lt;br /&gt;
&lt;br /&gt;
''A checker is a bless sing,''&lt;br /&gt;
''It freeze yew lodes of thyme.''&lt;br /&gt;
''It helps me right awl stiles two reed,''&lt;br /&gt;
''And aides me when eye rime.''&lt;br /&gt;
&lt;br /&gt;
''Each frays come posed up on my screen''&lt;br /&gt;
''Eye trussed too bee a joule.''&lt;br /&gt;
''The checker pours o'er every word''&lt;br /&gt;
''To cheque sum spelling rule.''&lt;br /&gt;
&lt;br /&gt;
''Bee fore a veiling checker's''&lt;br /&gt;
''Hour spelling mite decline,''&lt;br /&gt;
''And if we're lacks oar have a laps,''&lt;br /&gt;
''We wood bee maid too wine.''&lt;br /&gt;
&lt;br /&gt;
''Butt now bee cause my spelling''&lt;br /&gt;
''Is checked with such grate flare,''&lt;br /&gt;
''Their are know fault's with in my cite,''&lt;br /&gt;
''Of nun eye am a wear.''&lt;br /&gt;
&lt;br /&gt;
''Now spelling does knot phase me,''&lt;br /&gt;
''It does knot bring a tier.''&lt;br /&gt;
''My pay purrs awl due glad den''&lt;br /&gt;
''With wrapped word's fare as hear.''&lt;br /&gt;
&lt;br /&gt;
''To rite with care is quite a feet''&lt;br /&gt;
''Of witch won should bee proud,''&lt;br /&gt;
''And wee mussed dew the best wee can,''&lt;br /&gt;
''Sew flaw's are knot aloud.''&lt;br /&gt;
&lt;br /&gt;
''Sow ewe can sea why aye dew prays''&lt;br /&gt;
''Such soft wear four pea seas,''&lt;br /&gt;
''And why eye brake in two averse''&lt;br /&gt;
''Buy righting want too pleas.''}}&lt;br /&gt;
::--[[User:Gez|Gez]] 10:57, 1 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::He was describing the possessive ''your'', but used ''you're'' instead. That is why I said it was wrong. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 15:46, 1 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Camonna Tong Thug Page==&lt;br /&gt;
sorry. i tried to search the comonna tong thug on here but i didn't see it. so i thought of making my own. i don't care about it. you can delete it.{{unsigned|Juicman117}}&lt;br /&gt;
:Not a problem!  I took care of it. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 21:21, 9 June 2009 (EDT)&lt;br /&gt;
::Thanks Eshe! --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 21:22, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Edits ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there is a sic tag, stop editing it out) &amp;quot; You act like I've done this multiple times &amp;gt;_&amp;gt;....... {{unsigned|Underboss|10 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:You did it twice in a row, even after I undid it. Don't get offended, just research the templates before you take it out. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 22:48, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adding internal links ==&lt;br /&gt;
&lt;br /&gt;
i'm just starting editing, and im trying to add a link to another page in an article im editing. when i try to add the link, it doesn't appear. am i not supposed to use the internal link button?&lt;br /&gt;
&lt;br /&gt;
also, i feel im pretty good at finding easter eggs in oblivion, but i can't edit the page because it's semi-protected. what do i have to do to be allowed to edit those semi-protected pages?&lt;br /&gt;
&lt;br /&gt;
NJDThanatos [[User:NJDThanatos|Oblivion isn&amp;amp;#39;t fun until you have at least 200 acrobatics!]] 00:22, 11 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Whenever you want to add a link to another page within the site, you use &amp;lt;nowiki&amp;gt;[[Oblivion:Oblivion|Oblivion]]&amp;lt;/nowiki&amp;gt;. The first ''Oblivion'' is the NAMESPACE. These are the titles within the URLs that keep things clean. Namespaces include Oblivion, Morowind, Daggerfall, UESPWiki, User_talk (such as this page), and others. The second ''Oblivion'' is the title of the page. This one's is '''Mr. Oblivion'''. The one of Easter Eggs would be just that, '''Easter Eggs'''. The final one is what you want to appear as the link. This can be practically anything.  So I wanted to make a link to my user page, I would use this: &amp;lt;nowiki&amp;gt;[[User:Mr. Oblivion|My User Page]]&amp;lt;/nowiki&amp;gt; which results in [[User:Mr. Oblivion|My User Page]]. Does that help? And semi-protected pages can only be edited by registered users. :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 00:30, 11 June 2009 (EDT)&lt;br /&gt;
Is there any way for me to become a registered user? I spend almost all my time in Oblivion glitching and looking for easter eggs, so i think i could really contribute.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Making_Money&amp;diff=439193</id>
		<title>Oblivion:Making Money</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Making_Money&amp;diff=439193"/>
		<updated>2009-06-11T04:37:25Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Glitching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Hints Trail}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Making money''' is an important aspect of gameplay. Whether you are a novice adventurer in need of [[Oblivion:Trainers|training]] and [[Oblivion:Merchants|supplies]], a seasoned adventurer looking for a new [[Oblivion:Houses|house]], planning on [[Oblivion:Enchanting|enchanting items]], or [[Oblivion:Spell_Making|creating your own spells]], a stable source of income is essential.&lt;br /&gt;
&lt;br /&gt;
==Bring Home the Gold==&lt;br /&gt;
By far, the most common method of earning [[Oblivion:gold|gold]] is to collect items of value to sell to [[Oblivion:Merchants|merchants]].   The most straightforward way to increase your earnings is to take advantage of [[Oblivion:Feather|Feather]] or [[Oblivion:Fortify Strength|Fortify Strength]] effects (spells, potions, or enchantments) to maximize the [[Oblivion:Encumbrance|amount that you can carry]].&lt;br /&gt;
&lt;br /&gt;
===Getting the Most Value - Value Ratio===&lt;br /&gt;
Eventually though, you are going to get over-encumbered and you will be forced to start dropping items and leaving even more behind. This is when an item's value ratio becomes important. In order to determine what to keep and what to drop or leave behind, you must calculate an item's value ratio using this formula:&lt;br /&gt;
&lt;br /&gt;
 v = p/w &lt;br /&gt;
&lt;br /&gt;
Where v is the item's '''v'''alue ratio, p is the item's [[Oblivion:Commerce#Base Price|base '''p'''rice]], and w is the item's '''w'''eight.&lt;br /&gt;
&lt;br /&gt;
Or in words:&lt;br /&gt;
&lt;br /&gt;
 The value ratio is equal to the item's base price divided by its weight.&lt;br /&gt;
&lt;br /&gt;
Using this ratio you can easily determine which items to leave and which to take back and sell. For every pound you carry to a vendor to sell, you want to get the most gold possible for it, so the '''higher''' the item's ratio, the better.&lt;br /&gt;
&lt;br /&gt;
Example: You are over encumbered and must choose between a 20 pound [[Oblivion:Iron Cuirass|Iron Cuirass]] worth 30 gold or a 5 pound [[Oblivion:Leather Cuirass|Leather Cuirass]] worth 15 gold. Use the formula to determine which should be discarded.&lt;br /&gt;
* The Iron Cuirass&lt;br /&gt;
** value ratio = 30 / 20 = '''1.5'''&lt;br /&gt;
* The Leather Cuirass&lt;br /&gt;
** value ratio = 15 / 5 = '''3'''&lt;br /&gt;
&lt;br /&gt;
The iron cuirass' value ratio is less, half in fact, so you should certainly drop it instead of the leather cuirass. Now you have room for more valuable treasure and will make more money on this loot run.&lt;br /&gt;
&lt;br /&gt;
This is just an example. If you are over-encumbered it's probably time to calculate the value ratio of ''all'' the items in your inventory and drop the ones with lower ratios to maximize your income.&lt;br /&gt;
&lt;br /&gt;
====Rules of Thumb====&lt;br /&gt;
In general:&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Scrolls|Scrolls]], [[Oblivion:Ammunition|arrows]], [[Oblivion:potions|potions]], and [[Oblivion:Ingredients|alchemy ingredients]] have '''high''' value ratios.&lt;br /&gt;
* Unenchanted steel and iron [[Oblivion:weapons|weapons]] have a '''low''' value ratio.&lt;br /&gt;
* [[Oblivion:Books|Books]] worth more than one gold have '''good''' value ratios.&lt;br /&gt;
* Light [[Oblivion:armor|armor]] has a '''better''' value ratio than heavy armor.&lt;br /&gt;
* [[Oblivion:Clothing#Jewelry|Jewelry]] has an '''excellent''' value ratio.&lt;br /&gt;
&lt;br /&gt;
====Exceptions====&lt;br /&gt;
* You should cap an item's value based on merchants' [[Oblivion:Commerce#Merchants' Gold|available gold]].&lt;br /&gt;
** You should always be able to find a merchant with 1200 available gold; use the list of [[Oblivion:Merchants|Merchants]] if you need to locate a merchant with more available gold. '''Note:''' These merchants have a high mercantile skill, making it harder to haggle for a good price.&lt;br /&gt;
** If you have installed certain [[Oblivion:Official Plug-ins|Official Plug-ins]], merchants with more available gold are added.  In particular, [[Oblivion:Aurelinwae|Aurelinwae]] (from the [[Oblivion:Wizard's Tower|Wizard's Tower]] plug-in), [[Oblivion:Rowley Eardwulf|Rowley Eardwulf]] (from the [[Oblivion:Vile Lair|Vile Lair]] plug-in), and [[Oblivion:Nilphas Omellian|Nilphas Omellian]] (from the [[Oblivion:Fighter's Stronghold|Fighter's Stronghold]] plug-in) each have 2000 available gold.&lt;br /&gt;
** At high [[Oblivion:Mercantile|Mercantile]] skill, two mastery perks become available that provide most merchants with 1000 additional gold.&lt;br /&gt;
** The maximum amount for which you can ever sell an item is 3000 gold.&lt;br /&gt;
* If you are [[Oblivion:Mercantile#Skill Increases|working on your mercantile skill]], then you'll probably want to sell absolutely ''everything'' of value.&lt;br /&gt;
&lt;br /&gt;
===Dungeon Diving===&lt;br /&gt;
Dungeon diving is the most common and most profitable method of making money, but it's also one of the most dangerous. It's pretty much what it sounds like—diving into one of the many [[Oblivion:Dungeons|dungeons]] of Cyrodiil, killing the inhabitants, and looting their bodies and raiding their treasure chests in search of [[Oblivion:Dungeons#Loot|loot]].  Most dungeons contain a [[Oblivion:Dungeons#Boss Chests|boss chest]] that tends to hold particularly high-quality loot.  '''Note:''' All dungeons will respawn in 72-73 hours of game time, as long as you do not visit the dungeon in those hours. This basically means most of the inhabitants will be back and most of the treasure chests will be filled again. &lt;br /&gt;
&lt;br /&gt;
====Dungeon Types====&lt;br /&gt;
Each dungeon contains a certain type of enemy which determines the type of loot found inside. The dungeon's type must be considered to maximize your chances of finding loot that is valuable enough to sell and/or to upgrade your own equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:OB-Bandit.jpg|right|thumb|150px|Male Redguard Bandit]]&lt;br /&gt;
*[[Oblivion:Bandit|Bandits]] - Bandits mostly offer leveled light armor and blunt weapons with Bandit Bowmen offering bows and arrows. While any bandit's equipment can be enchanted, bandit ringleaders have the highest chance. This makes [[Oblivion:Bandit_Dungeons|bandit dungeons]] an excellent choice for diving in ''especially'' if you use blunt weapons and/or light armor.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-npc-Conjurer.jpg|left|thumb|150px|Female Breton Conjurer]]&lt;br /&gt;
*[[Oblivion:Conjurer|Conjurers]] - In [[Oblivion:Conjurer_Dungeons|these dungeons]], you will find alchemy ingredients and apparatuses, potions, daggers, and scrolls. If your max encumbrance is relatively low then these are a decent choice if you are prepared to [[Oblivion:Conjurer#Conjurer Spells|run down the conjurers]] while avoiding their summons.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OBCreature-Goblin_Warlord.jpg|right|thumb|150px|Goblin Warlord]]&lt;br /&gt;
*[[Oblivion:Goblins|Goblins]] - The [[Oblivion:Goblin_Dungeons|mines and caves]] inhabited by goblins are generally a bad idea if you are solely looking to make gold. They are one of the harder dungeon monsters to slay, they are minimally equipped, and their loot lists provide poor loot. There are a few exceptions: if you are looking for arrows, raid one of the [[Oblivion:Goblins#Goblins by Tribe|tribes]] with archers.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-npc-MarauderOrcMale.jpg|left|thumb|150px|Male Orc Marauder]]&lt;br /&gt;
*[[Oblivion:Marauder|Marauders]] - Infiltrating an [[Oblivion:Marauder_Dungeons|area inhabited by Marauders]] offers mostly heavy armor and bladed weapons. Raiding marauders solely as a source of income may not be worth it because they are harder to slay than bandits and heavy armor generally has a poor value ratio. However, if you use heavy armor and blades these are a viable choice.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OBCreature-Land_Dreugh.jpg|right|thumb|150px|Land Dreugh]]&lt;br /&gt;
*[[Oblivion:Monsters|Monsters]] - Magically inclined creatures dwell in these dungeons along with other animals. These creatures offer rare ingredients and generally the best chance for enchanted items in treasure chests. [[Oblivion:Monster_Dungeons|Monster habitats]] are excellent choices for a treasure run.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-npc-Necromancer.jpg|left|thumb|150px|Female Breton Necromancer]]&lt;br /&gt;
*[[Oblivion:Necromancer|Necromancers]] - These citizens of Cyrodiil love to raise the dead and usually cohabit with them. They carry maces, staffs, and possibly enchanted clothing. Their chests mostly contain alchemy ingredients and equipment, scrolls, soul gems, and potions. If you are prepared to deal with their summoned undead and powerful ranged [[Oblivion:Destruction|Destruction]] magic, their [[Oblivion:Necromancer_Dungeons|dwellings]] are a good choice.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-Img-OblivionWorld1.jpg|right|thumb|150px|The Planes of Oblivion]]&lt;br /&gt;
*[[Oblivion:Planes of Oblivion|Planes of Oblivion]] - The Planes are probably ''the'' most abundant in treasure of any other place. The [[Oblivion:Daedra|Daedra]] and [[Oblivion:Dremora|Dremora]] which reside here give wide variety of rare alchemical ingredients, scrolls, and weapons; the chests frequently offer a nice selection of loot; [[Oblivion:Sigil Stone|Sigil Stone]]s can only be obtained by closing Oblivion Gates. Be warned, though: they are generally the most challenging.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OBCreature-Lich.jpg|left|thumb|150px|Lich]]&lt;br /&gt;
*[[Oblivion:Undead|Undead]] - While the undead haunt [[Oblivion:Undead_Dungeons|several places]] around the world, it should be noted that undead are frequently found with vampires and necromancers as well. Places containing only undead offer a fairly general spread of possible loot, including soul gems, magical attire, and jewelry. The undead themselves can carry various weapons, including staffs, and always one of three valuable ingredients. These dungeons are an okay choice for loot runs.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-npc-Vampire Witchhunter.jpg|right|thumb|150px|Female Vampire Witchhunter]]&lt;br /&gt;
*[[Oblivion:Vampire_Dungeons|Vampires]] - [[Oblivion:Vampire_Dungeons|Vampire nests]] contain chests with a pretty general spread of loot. Vampires have a wide variety of [[Oblivion:Classes|character classes]] so the weapons they carry is pretty much a complete spread of all the possibilities. Most Vampires however focus on light armor. As long as you are prepared to cure diseases, or become a vampire yourself, vampire dungeons are one of the best choices for gold-making runs.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
====Additional Considerations====&lt;br /&gt;
# Your maximum encumbrance should be a factor when selecting a dungeon, ''unless'' you are also seeking better equipment for your own use. Remember the [[Oblivion:Making_Money#Getting the Most Value - Value Ratio|value ratio]] and its rules of thumb and exceptions from above.&lt;br /&gt;
# Your character's level greatly impacts the quality of loot in dungeons. For example, Necromancer and Conjurer Dungeons are excellent choices at higher levels but will offer less valuable loot than dungeons with better equipped enemies (Bandits, Marauders, and Vampires) at lower levels. If you are a lower level character, remember the value of all the practice you are getting too. You may wish to consider the quests below as well.&lt;br /&gt;
# Unless you have a high [[Oblivion:Armorer|Armorer skill]], repairing the damage to your equipment can be a drain on your income. You could stick to magically inclined dungeons like conjurers and necromancers to reduce armor damage.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
There are several quests and quest arcs that can be completed for gold. Some quests are more useful to low level players because both difficulty and pay are fixed, whereas loot from dungeons and other quests are leveled. Higher level players would best use their time completing leveled quests or by quickly completing multiple quests in the same area.&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
The [[Oblivion:Arena (faction)#Matches|arena fights]] and payouts are fixed ''until'' you become grand champion. After that, you can fight your choice of one to three leveled creatures once a week. This payout is level-dependent (40-1490 gold times the number of creatures you fought).&lt;br /&gt;
&lt;br /&gt;
If your character's [[Oblivion:Luck|Luck]] is high, [[Oblivion:Arena (faction)#Betting|betting]] on arena fights can be a source of income.&lt;br /&gt;
&lt;br /&gt;
====Black Bow Bandits====&lt;br /&gt;
After completing [[Oblivion:Knights of the White Stallion (quest)|Knights of the White Stallion]], [[Oblivion:Count Marius Caro|Count Marius Caro]] of [[Oblivion:Leyawiin|Leyawiin]] offers a reward of 100 gold for each black bow you bring him. The black bows are obtained by killing Black Bow Bandits in [[Oblivion:Rockmilk Cave|Rockmilk Cave]], [[Oblivion:Telepe|Telepe]], and the first level of [[Oblivion:Undertow Cavern|Undertow Cavern]].  The bandits respawn meaning that there are infinite amounts of black bows for you to obtain. See the [[Oblivion:Black Bow Bandits|Black Bow Bandits]] quest page for more information.&lt;br /&gt;
&lt;br /&gt;
====Fighters Guild====&lt;br /&gt;
You are paid a leveled [[Oblivion:Fighters_Guild#Quest Reward|amount of gold]] for completing most Fighters Guild [[Oblivion:Fighters_Guild#Quests|quests]].&lt;br /&gt;
&lt;br /&gt;
Once you complete all the quests for the fighters guild, you are promoted to Master and you will receive a cash stipend and random enchanted items each month in your [[Oblivion:The_Hist#Master_of_the_Guild|Guildmaster's Chest]].&lt;br /&gt;
&lt;br /&gt;
====Golden Paycheck Each Week====&lt;br /&gt;
After completing [[Oblivion:Goblin_Trouble|Goblin Trouble]], the farmers you saved fill the &amp;quot;Reward Chest&amp;quot; each week, just for you.&lt;br /&gt;
&lt;br /&gt;
==== Poison Apples ====&lt;br /&gt;
&lt;br /&gt;
In [[Oblivion:Fort Farragut|Fort Farragut]], there is a barrel with 10 [[Oblivion:Poisoned Apple|poisoned apples]] that respawns every three days. Each apple is worth about 300 gold.&lt;br /&gt;
&lt;br /&gt;
====Profitable Beginner Quests====&lt;br /&gt;
In [[Oblivion:Paranoia|Paranoia]], you can quickly and easily gain over 1000 gold with little or no fighting.&lt;br /&gt;
&lt;br /&gt;
====Vampire Cure====&lt;br /&gt;
Count Hassildor will reward you '''very''' generously (up to 10,000 gold) if you provide a [[Oblivion:Vampire_Cure|Vampire Cure]] for his wife.  (In fact, he will give you the reward as many times as you ask for it!  This gives you access to unlimited wealth, although it feels like cheating.)  There is one catch: to start this quest you must become a vampire, at least for a little while.&lt;br /&gt;
&lt;br /&gt;
====Vampire Dust====&lt;br /&gt;
After successfully completing [[Oblivion:The Order of the Virtuous Blood (quest)|The Order of the Virtuous Blood]], [[Oblivion:Roland_Jenseric|Roland Jenseric]] will offer to buy [[Oblivion:Vampire_Dust|vampire dust]] for 250 gold each. '''Note''':It is possible to use the [[Oblivion:Enchanted_Chest|Enchanted Chest]] to duplicate vampire dust. Roland will buy all of the new samples without question.&lt;br /&gt;
&lt;br /&gt;
====Whispers of Death====&lt;br /&gt;
Upon completion of the [[Oblivion:Dark_Brotherhood|Dark Brotherhood]] quest arc, you can visit the Lucky Old Lady statue in [[Oblivion:Bravil|Bravil]] once a week to receive a name and place to take back to [[Oblivion:Arquen|Arquen]] for a level-dependent amount of gold. You can do it every week for the remainder of the game.&lt;br /&gt;
&lt;br /&gt;
==Using Skills==&lt;br /&gt;
While a variety of skills is required to dungeon dive, there are a few particular skills that can be employed to make money. While these are generally less profitable, they also carry significantly reduced risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
Alchemy [[Oblivion:Ingredients|ingredients]] can be found [[Oblivion:Ingredient Locations|all over Cyrodiil]]—from the most remote areas to inside the walls of the Imperial City. These ingredients are worth something by themselves, but combining them into potions will increase your income.&lt;br /&gt;
&lt;br /&gt;
Valuable ingredients can be obtained by slaying some monsters. [[Oblivion:Ogre's Teeth|Ogre Teeth]], [[Oblivion:Daedra Heart|Daedra Hearts]], [[Oblivion:Daedra Venin|Daedra Venin]] and [[Oblivion:Daedra Silk|Silk]], [[Oblivion:Minotaur Horn|Minotaur Horn]], [[Oblivion:Fire_Salts|Fire]]/[[Oblivion:Frost Salts|Frost]]/[[Oblivion:Void Salts|Void]] Salts, and [[Oblivion:Vampire Dust|Vampire Dust]] are all examples.   However, potions made using these ingredients are no more valuable than potions made using mundane ingredients.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you are the Arch-Mage of the [[Oblivion:Mages_Guild|Mages Guild]] you can use the [[Oblivion:Alchemy_Acquisitions|enchanted chest]] to replicate most ingredients. Sell these new ingredient samples for some easy gold.&lt;br /&gt;
&lt;br /&gt;
Procedure to make some quick cash with alchemy:&lt;br /&gt;
#Grab your highest-quality mortar and pestle (other alchemy apparatus are unnecessary, since the other items do '''not''' increase the monetary value of the potions).&lt;br /&gt;
#Locate a vendor that sells alchemy ingredients and stand as close as possible to him/her.&lt;br /&gt;
#Buy all the ingredients you can get for five gold or less. Do not be alarmed if you are over-encumbered.&lt;br /&gt;
#Make as many potions as you can from your newly purchased ingredients. ([[Oblivion:Restore_Fatigue|Restore Fatigue]] is a common one.)&lt;br /&gt;
#Sell your new potions back to the vendor.&lt;br /&gt;
#Either sell your left-over ingredients or save them and locate another ingredient vendor where you can repeat this process.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can visit some of the large farms across Cyrodil, such as the Dren Plantation north of Anvil, Odil Farm near Chorrol or the Skingrad vineyards, and make potions from the crops. As they all have &amp;quot;Restore Fatigue&amp;quot; as their primary effect and are found for free, in high concentrations, this can be a very successful moneyspinner, with hundreds of potions being made and sold for relatively little effort.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Carrying large quantities of ingredients around can over-encumber even the strongest of adventurers so the [[#Getting the Most Value - Value Ratio|Value Ratio]] should still be applied.  Making potions out of ingredients decreases your encumbrance (although there are some [[Oblivion:Alchemy#Weight|quirks]] with potion weights). For more information, see the [[Oblivion:Useful Potions|Useful Potions Guide]].&lt;br /&gt;
&lt;br /&gt;
===Stealing===&lt;br /&gt;
Stealing combines [[Oblivion:Sneak|sneak]] with [[Oblivion:Security|security]] to obtain items illicitly. While you don't ''need'' to get past locks to steal items of value, items of higher value are frequently under lock-and-key. An alternative to security would be an [[Oblivion:Open|Open]] spell.  The [[Oblivion:Burglary|Burglary]] guide provides tips on how to be an effective thief.&lt;br /&gt;
&lt;br /&gt;
After joining the [[Oblivion:Thieves_Guild|Thieves Guild]] you gain access to fences who will buy your stolen items. You can make a little gold from robbing a modest house, but you will make more by breaking into a shop or upper class house. A thief's timing is crucial if he/she is to be successful—the building's occupant(s) must either be away or asleep so the thief stands a good chance of remaining undetected.&lt;br /&gt;
&lt;br /&gt;
Some target suggestions for the budding larcenist:&lt;br /&gt;
*The castles in each town.&lt;br /&gt;
*[[Oblivion:Red_Diamond_Jewelry|Red Diamond Jewelry]] in the Imperial City Market District. '''Note:''' The counters with jewelry respawn.&lt;br /&gt;
*[[Oblivion:The_Gilded_Carafe|The Gilded Carafe]] in the Imperial City Market District.&lt;br /&gt;
*The [[Oblivion:Mages_Guild|Mages Guild]] halls in each town. If you are a member of the Mages Guild, you won't need a fence to unload the loot. '''Note:''' The counters with alchemy apparatuses respawn.&lt;br /&gt;
*The [[Oblivion:Fighters_Guild|Fighters Guild]] halls in each town. If you are a member of the Fighters Guild, you won't need a fence to unload the loot.&lt;br /&gt;
*Several stores and houses in the Imperial City have concealed entrances in the Sewer System that provide easy access to the basement storerooms.&lt;br /&gt;
&lt;br /&gt;
===Glitching===&lt;br /&gt;
By far the fastest way to earn money is by glitching. If you have two scrolls of any kind, and one valuable object, you can make as much money as you want. For details on this method, visit the glitching section located here.[Oblivion:Glitches|http://www.uesp.net/wiki/Oblivion:Glitches]&lt;br /&gt;
&lt;br /&gt;
===Additional Income from Skills===&lt;br /&gt;
*You can combine stealing and alchemy to steal food and other ingredients and &amp;quot;launder&amp;quot; them by turning them into potions. No fence required.&lt;br /&gt;
&lt;br /&gt;
==Unloading Your Goods==&lt;br /&gt;
Now that you are laden with items you wish to [[Oblivion:Commerce|sell]], here are some quick tips for getting the most gold from [[Oblivion:Merchants|merchants]]:&lt;br /&gt;
&lt;br /&gt;
*Raise the [[Oblivion:Disposition|disposition]] of the merchant as high as possible by using any combination of the following:&lt;br /&gt;
**Play the [[Oblivion:Speechcraft#Persuasion Guide|persuasion mini-game]].&lt;br /&gt;
**Use a [[Oblivion:Charm|charm spell]].&lt;br /&gt;
**Purchase or sell an item worth [[Oblivion:Disposition#Increasing Disposition|more than 100 gold]].&lt;br /&gt;
*[[Oblivion:Mercantile#Haggling|Haggle]] as hard as possible. The better you haggle, the more gold you make selling items and the more gold you save when buying items. '''Important:''' The less skilled an NPC is at mercantile, the harder you can haggle—'''always''' use this to your advantage. &lt;br /&gt;
*Every merchant has a [[Oblivion:Commerce#Merchants.27_Gold|limit]] on each transaction, but he/she has infinite money as long as you keep each transaction under this limit. This is important to keep in mind to maximize your earnings.&lt;br /&gt;
*Merchants will only buy certain types of items (specified on the individual merchant pages) until you reach journeyman in [[Oblivion:Mercantile|mercantile]]. Exploit your journeyman mercantile skill perk by selling everything you can to the NPC with the lowest mercantile skill you can find.&lt;br /&gt;
*If you have access to the Arcane University, [[Oblivion:Useful_Spells#Bargaining|Bargaining]] is a great spell to improve your earnings.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Making_Money&amp;diff=439190</id>
		<title>Oblivion:Making Money</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Making_Money&amp;diff=439190"/>
		<updated>2009-06-11T04:28:46Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Hints Trail}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Making money''' is an important aspect of gameplay. Whether you are a novice adventurer in need of [[Oblivion:Trainers|training]] and [[Oblivion:Merchants|supplies]], a seasoned adventurer looking for a new [[Oblivion:Houses|house]], planning on [[Oblivion:Enchanting|enchanting items]], or [[Oblivion:Spell_Making|creating your own spells]], a stable source of income is essential.&lt;br /&gt;
&lt;br /&gt;
==Bring Home the Gold==&lt;br /&gt;
By far, the most common method of earning [[Oblivion:gold|gold]] is to collect items of value to sell to [[Oblivion:Merchants|merchants]].   The most straightforward way to increase your earnings is to take advantage of [[Oblivion:Feather|Feather]] or [[Oblivion:Fortify Strength|Fortify Strength]] effects (spells, potions, or enchantments) to maximize the [[Oblivion:Encumbrance|amount that you can carry]].&lt;br /&gt;
&lt;br /&gt;
===Getting the Most Value - Value Ratio===&lt;br /&gt;
Eventually though, you are going to get over-encumbered and you will be forced to start dropping items and leaving even more behind. This is when an item's value ratio becomes important. In order to determine what to keep and what to drop or leave behind, you must calculate an item's value ratio using this formula:&lt;br /&gt;
&lt;br /&gt;
 v = p/w &lt;br /&gt;
&lt;br /&gt;
Where v is the item's '''v'''alue ratio, p is the item's [[Oblivion:Commerce#Base Price|base '''p'''rice]], and w is the item's '''w'''eight.&lt;br /&gt;
&lt;br /&gt;
Or in words:&lt;br /&gt;
&lt;br /&gt;
 The value ratio is equal to the item's base price divided by its weight.&lt;br /&gt;
&lt;br /&gt;
Using this ratio you can easily determine which items to leave and which to take back and sell. For every pound you carry to a vendor to sell, you want to get the most gold possible for it, so the '''higher''' the item's ratio, the better.&lt;br /&gt;
&lt;br /&gt;
Example: You are over encumbered and must choose between a 20 pound [[Oblivion:Iron Cuirass|Iron Cuirass]] worth 30 gold or a 5 pound [[Oblivion:Leather Cuirass|Leather Cuirass]] worth 15 gold. Use the formula to determine which should be discarded.&lt;br /&gt;
* The Iron Cuirass&lt;br /&gt;
** value ratio = 30 / 20 = '''1.5'''&lt;br /&gt;
* The Leather Cuirass&lt;br /&gt;
** value ratio = 15 / 5 = '''3'''&lt;br /&gt;
&lt;br /&gt;
The iron cuirass' value ratio is less, half in fact, so you should certainly drop it instead of the leather cuirass. Now you have room for more valuable treasure and will make more money on this loot run.&lt;br /&gt;
&lt;br /&gt;
This is just an example. If you are over-encumbered it's probably time to calculate the value ratio of ''all'' the items in your inventory and drop the ones with lower ratios to maximize your income.&lt;br /&gt;
&lt;br /&gt;
====Rules of Thumb====&lt;br /&gt;
In general:&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Scrolls|Scrolls]], [[Oblivion:Ammunition|arrows]], [[Oblivion:potions|potions]], and [[Oblivion:Ingredients|alchemy ingredients]] have '''high''' value ratios.&lt;br /&gt;
* Unenchanted steel and iron [[Oblivion:weapons|weapons]] have a '''low''' value ratio.&lt;br /&gt;
* [[Oblivion:Books|Books]] worth more than one gold have '''good''' value ratios.&lt;br /&gt;
* Light [[Oblivion:armor|armor]] has a '''better''' value ratio than heavy armor.&lt;br /&gt;
* [[Oblivion:Clothing#Jewelry|Jewelry]] has an '''excellent''' value ratio.&lt;br /&gt;
&lt;br /&gt;
====Exceptions====&lt;br /&gt;
* You should cap an item's value based on merchants' [[Oblivion:Commerce#Merchants' Gold|available gold]].&lt;br /&gt;
** You should always be able to find a merchant with 1200 available gold; use the list of [[Oblivion:Merchants|Merchants]] if you need to locate a merchant with more available gold. '''Note:''' These merchants have a high mercantile skill, making it harder to haggle for a good price.&lt;br /&gt;
** If you have installed certain [[Oblivion:Official Plug-ins|Official Plug-ins]], merchants with more available gold are added.  In particular, [[Oblivion:Aurelinwae|Aurelinwae]] (from the [[Oblivion:Wizard's Tower|Wizard's Tower]] plug-in), [[Oblivion:Rowley Eardwulf|Rowley Eardwulf]] (from the [[Oblivion:Vile Lair|Vile Lair]] plug-in), and [[Oblivion:Nilphas Omellian|Nilphas Omellian]] (from the [[Oblivion:Fighter's Stronghold|Fighter's Stronghold]] plug-in) each have 2000 available gold.&lt;br /&gt;
** At high [[Oblivion:Mercantile|Mercantile]] skill, two mastery perks become available that provide most merchants with 1000 additional gold.&lt;br /&gt;
** The maximum amount for which you can ever sell an item is 3000 gold.&lt;br /&gt;
* If you are [[Oblivion:Mercantile#Skill Increases|working on your mercantile skill]], then you'll probably want to sell absolutely ''everything'' of value.&lt;br /&gt;
&lt;br /&gt;
===Dungeon Diving===&lt;br /&gt;
Dungeon diving is the most common and most profitable method of making money, but it's also one of the most dangerous. It's pretty much what it sounds like—diving into one of the many [[Oblivion:Dungeons|dungeons]] of Cyrodiil, killing the inhabitants, and looting their bodies and raiding their treasure chests in search of [[Oblivion:Dungeons#Loot|loot]].  Most dungeons contain a [[Oblivion:Dungeons#Boss Chests|boss chest]] that tends to hold particularly high-quality loot.  '''Note:''' All dungeons will respawn in 72-73 hours of game time, as long as you do not visit the dungeon in those hours. This basically means most of the inhabitants will be back and most of the treasure chests will be filled again. &lt;br /&gt;
&lt;br /&gt;
====Dungeon Types====&lt;br /&gt;
Each dungeon contains a certain type of enemy which determines the type of loot found inside. The dungeon's type must be considered to maximize your chances of finding loot that is valuable enough to sell and/or to upgrade your own equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:OB-Bandit.jpg|right|thumb|150px|Male Redguard Bandit]]&lt;br /&gt;
*[[Oblivion:Bandit|Bandits]] - Bandits mostly offer leveled light armor and blunt weapons with Bandit Bowmen offering bows and arrows. While any bandit's equipment can be enchanted, bandit ringleaders have the highest chance. This makes [[Oblivion:Bandit_Dungeons|bandit dungeons]] an excellent choice for diving in ''especially'' if you use blunt weapons and/or light armor.&lt;br /&gt;
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[[Image:OB-npc-Conjurer.jpg|left|thumb|150px|Female Breton Conjurer]]&lt;br /&gt;
*[[Oblivion:Conjurer|Conjurers]] - In [[Oblivion:Conjurer_Dungeons|these dungeons]], you will find alchemy ingredients and apparatuses, potions, daggers, and scrolls. If your max encumbrance is relatively low then these are a decent choice if you are prepared to [[Oblivion:Conjurer#Conjurer Spells|run down the conjurers]] while avoiding their summons.&lt;br /&gt;
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[[Image:OBCreature-Goblin_Warlord.jpg|right|thumb|150px|Goblin Warlord]]&lt;br /&gt;
*[[Oblivion:Goblins|Goblins]] - The [[Oblivion:Goblin_Dungeons|mines and caves]] inhabited by goblins are generally a bad idea if you are solely looking to make gold. They are one of the harder dungeon monsters to slay, they are minimally equipped, and their loot lists provide poor loot. There are a few exceptions: if you are looking for arrows, raid one of the [[Oblivion:Goblins#Goblins by Tribe|tribes]] with archers.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-npc-MarauderOrcMale.jpg|left|thumb|150px|Male Orc Marauder]]&lt;br /&gt;
*[[Oblivion:Marauder|Marauders]] - Infiltrating an [[Oblivion:Marauder_Dungeons|area inhabited by Marauders]] offers mostly heavy armor and bladed weapons. Raiding marauders solely as a source of income may not be worth it because they are harder to slay than bandits and heavy armor generally has a poor value ratio. However, if you use heavy armor and blades these are a viable choice.&lt;br /&gt;
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[[Image:OBCreature-Land_Dreugh.jpg|right|thumb|150px|Land Dreugh]]&lt;br /&gt;
*[[Oblivion:Monsters|Monsters]] - Magically inclined creatures dwell in these dungeons along with other animals. These creatures offer rare ingredients and generally the best chance for enchanted items in treasure chests. [[Oblivion:Monster_Dungeons|Monster habitats]] are excellent choices for a treasure run.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-npc-Necromancer.jpg|left|thumb|150px|Female Breton Necromancer]]&lt;br /&gt;
*[[Oblivion:Necromancer|Necromancers]] - These citizens of Cyrodiil love to raise the dead and usually cohabit with them. They carry maces, staffs, and possibly enchanted clothing. Their chests mostly contain alchemy ingredients and equipment, scrolls, soul gems, and potions. If you are prepared to deal with their summoned undead and powerful ranged [[Oblivion:Destruction|Destruction]] magic, their [[Oblivion:Necromancer_Dungeons|dwellings]] are a good choice.&lt;br /&gt;
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[[Image:OB-Img-OblivionWorld1.jpg|right|thumb|150px|The Planes of Oblivion]]&lt;br /&gt;
*[[Oblivion:Planes of Oblivion|Planes of Oblivion]] - The Planes are probably ''the'' most abundant in treasure of any other place. The [[Oblivion:Daedra|Daedra]] and [[Oblivion:Dremora|Dremora]] which reside here give wide variety of rare alchemical ingredients, scrolls, and weapons; the chests frequently offer a nice selection of loot; [[Oblivion:Sigil Stone|Sigil Stone]]s can only be obtained by closing Oblivion Gates. Be warned, though: they are generally the most challenging.&lt;br /&gt;
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[[Image:OBCreature-Lich.jpg|left|thumb|150px|Lich]]&lt;br /&gt;
*[[Oblivion:Undead|Undead]] - While the undead haunt [[Oblivion:Undead_Dungeons|several places]] around the world, it should be noted that undead are frequently found with vampires and necromancers as well. Places containing only undead offer a fairly general spread of possible loot, including soul gems, magical attire, and jewelry. The undead themselves can carry various weapons, including staffs, and always one of three valuable ingredients. These dungeons are an okay choice for loot runs.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-npc-Vampire Witchhunter.jpg|right|thumb|150px|Female Vampire Witchhunter]]&lt;br /&gt;
*[[Oblivion:Vampire_Dungeons|Vampires]] - [[Oblivion:Vampire_Dungeons|Vampire nests]] contain chests with a pretty general spread of loot. Vampires have a wide variety of [[Oblivion:Classes|character classes]] so the weapons they carry is pretty much a complete spread of all the possibilities. Most Vampires however focus on light armor. As long as you are prepared to cure diseases, or become a vampire yourself, vampire dungeons are one of the best choices for gold-making runs.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
====Additional Considerations====&lt;br /&gt;
# Your maximum encumbrance should be a factor when selecting a dungeon, ''unless'' you are also seeking better equipment for your own use. Remember the [[Oblivion:Making_Money#Getting the Most Value - Value Ratio|value ratio]] and its rules of thumb and exceptions from above.&lt;br /&gt;
# Your character's level greatly impacts the quality of loot in dungeons. For example, Necromancer and Conjurer Dungeons are excellent choices at higher levels but will offer less valuable loot than dungeons with better equipped enemies (Bandits, Marauders, and Vampires) at lower levels. If you are a lower level character, remember the value of all the practice you are getting too. You may wish to consider the quests below as well.&lt;br /&gt;
# Unless you have a high [[Oblivion:Armorer|Armorer skill]], repairing the damage to your equipment can be a drain on your income. You could stick to magically inclined dungeons like conjurers and necromancers to reduce armor damage.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
There are several quests and quest arcs that can be completed for gold. Some quests are more useful to low level players because both difficulty and pay are fixed, whereas loot from dungeons and other quests are leveled. Higher level players would best use their time completing leveled quests or by quickly completing multiple quests in the same area.&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
The [[Oblivion:Arena (faction)#Matches|arena fights]] and payouts are fixed ''until'' you become grand champion. After that, you can fight your choice of one to three leveled creatures once a week. This payout is level-dependent (40-1490 gold times the number of creatures you fought).&lt;br /&gt;
&lt;br /&gt;
If your character's [[Oblivion:Luck|Luck]] is high, [[Oblivion:Arena (faction)#Betting|betting]] on arena fights can be a source of income.&lt;br /&gt;
&lt;br /&gt;
====Black Bow Bandits====&lt;br /&gt;
After completing [[Oblivion:Knights of the White Stallion (quest)|Knights of the White Stallion]], [[Oblivion:Count Marius Caro|Count Marius Caro]] of [[Oblivion:Leyawiin|Leyawiin]] offers a reward of 100 gold for each black bow you bring him. The black bows are obtained by killing Black Bow Bandits in [[Oblivion:Rockmilk Cave|Rockmilk Cave]], [[Oblivion:Telepe|Telepe]], and the first level of [[Oblivion:Undertow Cavern|Undertow Cavern]].  The bandits respawn meaning that there are infinite amounts of black bows for you to obtain. See the [[Oblivion:Black Bow Bandits|Black Bow Bandits]] quest page for more information.&lt;br /&gt;
&lt;br /&gt;
====Fighters Guild====&lt;br /&gt;
You are paid a leveled [[Oblivion:Fighters_Guild#Quest Reward|amount of gold]] for completing most Fighters Guild [[Oblivion:Fighters_Guild#Quests|quests]].&lt;br /&gt;
&lt;br /&gt;
Once you complete all the quests for the fighters guild, you are promoted to Master and you will receive a cash stipend and random enchanted items each month in your [[Oblivion:The_Hist#Master_of_the_Guild|Guildmaster's Chest]].&lt;br /&gt;
&lt;br /&gt;
====Golden Paycheck Each Week====&lt;br /&gt;
After completing [[Oblivion:Goblin_Trouble|Goblin Trouble]], the farmers you saved fill the &amp;quot;Reward Chest&amp;quot; each week, just for you.&lt;br /&gt;
&lt;br /&gt;
==== Poison Apples ====&lt;br /&gt;
&lt;br /&gt;
In [[Oblivion:Fort Farragut|Fort Farragut]], there is a barrel with 10 [[Oblivion:Poisoned Apple|poisoned apples]] that respawns every three days. Each apple is worth about 300 gold.&lt;br /&gt;
&lt;br /&gt;
====Profitable Beginner Quests====&lt;br /&gt;
In [[Oblivion:Paranoia|Paranoia]], you can quickly and easily gain over 1000 gold with little or no fighting.&lt;br /&gt;
&lt;br /&gt;
====Vampire Cure====&lt;br /&gt;
Count Hassildor will reward you '''very''' generously (up to 10,000 gold) if you provide a [[Oblivion:Vampire_Cure|Vampire Cure]] for his wife.  (In fact, he will give you the reward as many times as you ask for it!  This gives you access to unlimited wealth, although it feels like cheating.)  There is one catch: to start this quest you must become a vampire, at least for a little while.&lt;br /&gt;
&lt;br /&gt;
====Vampire Dust====&lt;br /&gt;
After successfully completing [[Oblivion:The Order of the Virtuous Blood (quest)|The Order of the Virtuous Blood]], [[Oblivion:Roland_Jenseric|Roland Jenseric]] will offer to buy [[Oblivion:Vampire_Dust|vampire dust]] for 250 gold each. '''Note''':It is possible to use the [[Oblivion:Enchanted_Chest|Enchanted Chest]] to duplicate vampire dust. Roland will buy all of the new samples without question.&lt;br /&gt;
&lt;br /&gt;
====Whispers of Death====&lt;br /&gt;
Upon completion of the [[Oblivion:Dark_Brotherhood|Dark Brotherhood]] quest arc, you can visit the Lucky Old Lady statue in [[Oblivion:Bravil|Bravil]] once a week to receive a name and place to take back to [[Oblivion:Arquen|Arquen]] for a level-dependent amount of gold. You can do it every week for the remainder of the game.&lt;br /&gt;
&lt;br /&gt;
==Using Skills==&lt;br /&gt;
While a variety of skills is required to dungeon dive, there are a few particular skills that can be employed to make money. While these are generally less profitable, they also carry significantly reduced risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
Alchemy [[Oblivion:Ingredients|ingredients]] can be found [[Oblivion:Ingredient Locations|all over Cyrodiil]]—from the most remote areas to inside the walls of the Imperial City. These ingredients are worth something by themselves, but combining them into potions will increase your income.&lt;br /&gt;
&lt;br /&gt;
Valuable ingredients can be obtained by slaying some monsters. [[Oblivion:Ogre's Teeth|Ogre Teeth]], [[Oblivion:Daedra Heart|Daedra Hearts]], [[Oblivion:Daedra Venin|Daedra Venin]] and [[Oblivion:Daedra Silk|Silk]], [[Oblivion:Minotaur Horn|Minotaur Horn]], [[Oblivion:Fire_Salts|Fire]]/[[Oblivion:Frost Salts|Frost]]/[[Oblivion:Void Salts|Void]] Salts, and [[Oblivion:Vampire Dust|Vampire Dust]] are all examples.   However, potions made using these ingredients are no more valuable than potions made using mundane ingredients.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you are the Arch-Mage of the [[Oblivion:Mages_Guild|Mages Guild]] you can use the [[Oblivion:Alchemy_Acquisitions|enchanted chest]] to replicate most ingredients. Sell these new ingredient samples for some easy gold.&lt;br /&gt;
&lt;br /&gt;
Procedure to make some quick cash with alchemy:&lt;br /&gt;
#Grab your highest-quality mortar and pestle (other alchemy apparatus are unnecessary, since the other items do '''not''' increase the monetary value of the potions).&lt;br /&gt;
#Locate a vendor that sells alchemy ingredients and stand as close as possible to him/her.&lt;br /&gt;
#Buy all the ingredients you can get for five gold or less. Do not be alarmed if you are over-encumbered.&lt;br /&gt;
#Make as many potions as you can from your newly purchased ingredients. ([[Oblivion:Restore_Fatigue|Restore Fatigue]] is a common one.)&lt;br /&gt;
#Sell your new potions back to the vendor.&lt;br /&gt;
#Either sell your left-over ingredients or save them and locate another ingredient vendor where you can repeat this process.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can visit some of the large farms across Cyrodil, such as the Dren Plantation north of Anvil, Odil Farm near Chorrol or the Skingrad vineyards, and make potions from the crops. As they all have &amp;quot;Restore Fatigue&amp;quot; as their primary effect and are found for free, in high concentrations, this can be a very successful moneyspinner, with hundreds of potions being made and sold for relatively little effort.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Carrying large quantities of ingredients around can over-encumber even the strongest of adventurers so the [[#Getting the Most Value - Value Ratio|Value Ratio]] should still be applied.  Making potions out of ingredients decreases your encumbrance (although there are some [[Oblivion:Alchemy#Weight|quirks]] with potion weights). For more information, see the [[Oblivion:Useful Potions|Useful Potions Guide]].&lt;br /&gt;
&lt;br /&gt;
===Stealing===&lt;br /&gt;
Stealing combines [[Oblivion:Sneak|sneak]] with [[Oblivion:Security|security]] to obtain items illicitly. While you don't ''need'' to get past locks to steal items of value, items of higher value are frequently under lock-and-key. An alternative to security would be an [[Oblivion:Open|Open]] spell.  The [[Oblivion:Burglary|Burglary]] guide provides tips on how to be an effective thief.&lt;br /&gt;
&lt;br /&gt;
After joining the [[Oblivion:Thieves_Guild|Thieves Guild]] you gain access to fences who will buy your stolen items. You can make a little gold from robbing a modest house, but you will make more by breaking into a shop or upper class house. A thief's timing is crucial if he/she is to be successful—the building's occupant(s) must either be away or asleep so the thief stands a good chance of remaining undetected.&lt;br /&gt;
&lt;br /&gt;
Some target suggestions for the budding larcenist:&lt;br /&gt;
*The castles in each town.&lt;br /&gt;
*[[Oblivion:Red_Diamond_Jewelry|Red Diamond Jewelry]] in the Imperial City Market District. '''Note:''' The counters with jewelry respawn.&lt;br /&gt;
*[[Oblivion:The_Gilded_Carafe|The Gilded Carafe]] in the Imperial City Market District.&lt;br /&gt;
*The [[Oblivion:Mages_Guild|Mages Guild]] halls in each town. If you are a member of the Mages Guild, you won't need a fence to unload the loot. '''Note:''' The counters with alchemy apparatuses respawn.&lt;br /&gt;
*The [[Oblivion:Fighters_Guild|Fighters Guild]] halls in each town. If you are a member of the Fighters Guild, you won't need a fence to unload the loot.&lt;br /&gt;
*Several stores and houses in the Imperial City have concealed entrances in the Sewer System that provide easy access to the basement storerooms.&lt;br /&gt;
&lt;br /&gt;
===Glitching===&lt;br /&gt;
By far the fastest way to earn money is by glitching. If you have two scrolls of any kind, and one valuable object, you can make as much money as you want. For details on this method, visit the glitching section located here.[http://www.uesp.net/wiki/Oblivion:Glitches]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Additional Income from Skills===&lt;br /&gt;
*You can combine stealing and alchemy to steal food and other ingredients and &amp;quot;launder&amp;quot; them by turning them into potions. No fence required.&lt;br /&gt;
&lt;br /&gt;
==Unloading Your Goods==&lt;br /&gt;
Now that you are laden with items you wish to [[Oblivion:Commerce|sell]], here are some quick tips for getting the most gold from [[Oblivion:Merchants|merchants]]:&lt;br /&gt;
&lt;br /&gt;
*Raise the [[Oblivion:Disposition|disposition]] of the merchant as high as possible by using any combination of the following:&lt;br /&gt;
**Play the [[Oblivion:Speechcraft#Persuasion Guide|persuasion mini-game]].&lt;br /&gt;
**Use a [[Oblivion:Charm|charm spell]].&lt;br /&gt;
**Purchase or sell an item worth [[Oblivion:Disposition#Increasing Disposition|more than 100 gold]].&lt;br /&gt;
*[[Oblivion:Mercantile#Haggling|Haggle]] as hard as possible. The better you haggle, the more gold you make selling items and the more gold you save when buying items. '''Important:''' The less skilled an NPC is at mercantile, the harder you can haggle—'''always''' use this to your advantage. &lt;br /&gt;
*Every merchant has a [[Oblivion:Commerce#Merchants.27_Gold|limit]] on each transaction, but he/she has infinite money as long as you keep each transaction under this limit. This is important to keep in mind to maximize your earnings.&lt;br /&gt;
*Merchants will only buy certain types of items (specified on the individual merchant pages) until you reach journeyman in [[Oblivion:Mercantile|mercantile]]. Exploit your journeyman mercantile skill perk by selling everything you can to the NPC with the lowest mercantile skill you can find.&lt;br /&gt;
*If you have access to the Arcane University, [[Oblivion:Useful_Spells#Bargaining|Bargaining]] is a great spell to improve your earnings.&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Elliot/Warnings&amp;diff=439187</id>
		<title>User talk:Elliot/Warnings</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Elliot/Warnings&amp;diff=439187"/>
		<updated>2009-06-11T04:23:07Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: /* Hey Mr. Oblivion! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #6666FF; border-color: #000000; border-size: 1px; border-style: solid; float: center; text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
| Please feel free to add a comment by clicking the &amp;quot;+&amp;quot; at the top of the page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello Mr. Oblivion! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask me or one of our [[UESPWiki:Mentors|mentors]]. Enjoy! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 04:25, 4 May 2009 (EDT)&lt;br /&gt;
: Thank you very much! --[[User:Mr. Oblivion|Mr. Oblivion]] 21:02, 4 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Template on your sandbox ==&lt;br /&gt;
&lt;br /&gt;
I'd strongly suggest putting &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags around templates such as &amp;lt;nowiki&amp;gt;{{proposeddeletion}}&amp;lt;/nowiki&amp;gt; so that they do not add your sandbox to the list of pages that need to be deleted. :) Otherwise it'll needlessly clutter the admins' maintenance pages with links to pages that should be deleted but actually shouldn't. --[[User:Gez|Gez]] 17:40, 26 May 2009 (EDT)&lt;br /&gt;
:Errrr.... good point. I fill fix it now. :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 17:45, 26 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Your versus you're ==&lt;br /&gt;
&lt;br /&gt;
I check all my pages through Microsoft word although I caught that myself, feel free to check it with word yourself but because it is your hand to hand and not their hand to hand it is a possessive word.  &lt;br /&gt;
&lt;br /&gt;
English wasn't my strongest point in school but I was very good using programs if you still feel like its wrong that fine, but I have never known word to lie to me before.  Maybe I write them and tell them about, that is if you can prove me wrong. {{unsigned|Militarysmoker|1 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:Microsoft Word checks for spelling and grammar mechanics. It does not check for contextual agreements. Although ''your're'' is a word, it is not the correct form. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 02:54, 1 June 2009 (EDT)&lt;br /&gt;
:: I don't think &amp;quot;your're&amp;quot; is going to be the correct form of anything. :p &amp;quot;You're&amp;quot; is a contraction of &amp;quot;you are&amp;quot; (and on a wiki article page, we shouldn't use contractions at all, it's a question of style -- discussion pages are another matter since they're discussion). &amp;quot;Your&amp;quot; is the possessive form of &amp;quot;you&amp;quot;. As for trusting Microsoft Words...&lt;br /&gt;
{{showhide|header=This poem should illustrate my point|content='''''Candidate for a Pullet Surprise'''''&amp;lt;br&amp;gt;&lt;br /&gt;
'''by Mark Eckman and Jerrold H. Zar'''&lt;br /&gt;
&lt;br /&gt;
''I have a spelling checker,''&lt;br /&gt;
''It came with my PC.''&lt;br /&gt;
''It plane lee marks four my revue''&lt;br /&gt;
''Miss steaks aye can knot sea.''&lt;br /&gt;
&lt;br /&gt;
''Eye ran this poem threw it,''&lt;br /&gt;
''Your sure reel glad two no.''&lt;br /&gt;
''Its vary polished in it's weigh.''&lt;br /&gt;
''My checker tolled me sew.''&lt;br /&gt;
&lt;br /&gt;
''A checker is a bless sing,''&lt;br /&gt;
''It freeze yew lodes of thyme.''&lt;br /&gt;
''It helps me right awl stiles two reed,''&lt;br /&gt;
''And aides me when eye rime.''&lt;br /&gt;
&lt;br /&gt;
''Each frays come posed up on my screen''&lt;br /&gt;
''Eye trussed too bee a joule.''&lt;br /&gt;
''The checker pours o'er every word''&lt;br /&gt;
''To cheque sum spelling rule.''&lt;br /&gt;
&lt;br /&gt;
''Bee fore a veiling checker's''&lt;br /&gt;
''Hour spelling mite decline,''&lt;br /&gt;
''And if we're lacks oar have a laps,''&lt;br /&gt;
''We wood bee maid too wine.''&lt;br /&gt;
&lt;br /&gt;
''Butt now bee cause my spelling''&lt;br /&gt;
''Is checked with such grate flare,''&lt;br /&gt;
''Their are know fault's with in my cite,''&lt;br /&gt;
''Of nun eye am a wear.''&lt;br /&gt;
&lt;br /&gt;
''Now spelling does knot phase me,''&lt;br /&gt;
''It does knot bring a tier.''&lt;br /&gt;
''My pay purrs awl due glad den''&lt;br /&gt;
''With wrapped word's fare as hear.''&lt;br /&gt;
&lt;br /&gt;
''To rite with care is quite a feet''&lt;br /&gt;
''Of witch won should bee proud,''&lt;br /&gt;
''And wee mussed dew the best wee can,''&lt;br /&gt;
''Sew flaw's are knot aloud.''&lt;br /&gt;
&lt;br /&gt;
''Sow ewe can sea why aye dew prays''&lt;br /&gt;
''Such soft wear four pea seas,''&lt;br /&gt;
''And why eye brake in two averse''&lt;br /&gt;
''Buy righting want too pleas.''}}&lt;br /&gt;
::--[[User:Gez|Gez]] 10:57, 1 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::He was describing the possessive ''your'', but used ''you're'' instead. That is why I said it was wrong. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 15:46, 1 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Camonna Tong Thug Page==&lt;br /&gt;
sorry. i tried to search the comonna tong thug on here but i didn't see it. so i thought of making my own. i don't care about it. you can delete it.{{unsigned|Juicman117}}&lt;br /&gt;
:Not a problem!  I took care of it. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 21:21, 9 June 2009 (EDT)&lt;br /&gt;
::Thanks Eshe! --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 21:22, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Edits ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there is a sic tag, stop editing it out) &amp;quot; You act like I've done this multiple times &amp;gt;_&amp;gt;....... {{unsigned|Underboss|10 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:You did it twice in a row, even after I undid it. Don't get offended, just research the templates before you take it out. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 22:48, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adding internal links ==&lt;br /&gt;
&lt;br /&gt;
i'm just starting editing, and im trying to add a link to another page in an article im editing. when i try to add the link, it doesn't appear. am i not supposed to use the internal link button?&lt;br /&gt;
&lt;br /&gt;
also, i feel im pretty good at finding easter eggs in oblivion, but i can't edit the page because it's semi-protected. what do i have to do to be allowed to edit those semi-protected pages?&lt;br /&gt;
&lt;br /&gt;
NJDThanatos [[User:NJDThanatos|Oblivion isn&amp;amp;#39;t fun until you have at least 200 acrobatics!]] 00:22, 11 June 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Elliot/Warnings&amp;diff=439185</id>
		<title>User talk:Elliot/Warnings</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Elliot/Warnings&amp;diff=439185"/>
		<updated>2009-06-11T04:22:00Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: Hey Mr. Oblivion!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #6666FF; border-color: #000000; border-size: 1px; border-style: solid; float: center; text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
| Please feel free to add a comment by clicking the &amp;quot;+&amp;quot; at the top of the page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Hello Mr. Oblivion! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask me or one of our [[UESPWiki:Mentors|mentors]]. Enjoy! --[[User:SerCenKing|SerCenKing]] &amp;lt;sup&amp;gt;[[User talk:SerCenKing|Talk]]&amp;lt;/sup&amp;gt; 04:25, 4 May 2009 (EDT)&lt;br /&gt;
: Thank you very much! --[[User:Mr. Oblivion|Mr. Oblivion]] 21:02, 4 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Template on your sandbox ==&lt;br /&gt;
&lt;br /&gt;
I'd strongly suggest putting &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags around templates such as &amp;lt;nowiki&amp;gt;{{proposeddeletion}}&amp;lt;/nowiki&amp;gt; so that they do not add your sandbox to the list of pages that need to be deleted. :) Otherwise it'll needlessly clutter the admins' maintenance pages with links to pages that should be deleted but actually shouldn't. --[[User:Gez|Gez]] 17:40, 26 May 2009 (EDT)&lt;br /&gt;
:Errrr.... good point. I fill fix it now. :) --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 17:45, 26 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Your versus you're ==&lt;br /&gt;
&lt;br /&gt;
I check all my pages through Microsoft word although I caught that myself, feel free to check it with word yourself but because it is your hand to hand and not their hand to hand it is a possessive word.  &lt;br /&gt;
&lt;br /&gt;
English wasn't my strongest point in school but I was very good using programs if you still feel like its wrong that fine, but I have never known word to lie to me before.  Maybe I write them and tell them about, that is if you can prove me wrong. {{unsigned|Militarysmoker|1 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:Microsoft Word checks for spelling and grammar mechanics. It does not check for contextual agreements. Although ''your're'' is a word, it is not the correct form. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 02:54, 1 June 2009 (EDT)&lt;br /&gt;
:: I don't think &amp;quot;your're&amp;quot; is going to be the correct form of anything. :p &amp;quot;You're&amp;quot; is a contraction of &amp;quot;you are&amp;quot; (and on a wiki article page, we shouldn't use contractions at all, it's a question of style -- discussion pages are another matter since they're discussion). &amp;quot;Your&amp;quot; is the possessive form of &amp;quot;you&amp;quot;. As for trusting Microsoft Words...&lt;br /&gt;
{{showhide|header=This poem should illustrate my point|content='''''Candidate for a Pullet Surprise'''''&amp;lt;br&amp;gt;&lt;br /&gt;
'''by Mark Eckman and Jerrold H. Zar'''&lt;br /&gt;
&lt;br /&gt;
''I have a spelling checker,''&lt;br /&gt;
''It came with my PC.''&lt;br /&gt;
''It plane lee marks four my revue''&lt;br /&gt;
''Miss steaks aye can knot sea.''&lt;br /&gt;
&lt;br /&gt;
''Eye ran this poem threw it,''&lt;br /&gt;
''Your sure reel glad two no.''&lt;br /&gt;
''Its vary polished in it's weigh.''&lt;br /&gt;
''My checker tolled me sew.''&lt;br /&gt;
&lt;br /&gt;
''A checker is a bless sing,''&lt;br /&gt;
''It freeze yew lodes of thyme.''&lt;br /&gt;
''It helps me right awl stiles two reed,''&lt;br /&gt;
''And aides me when eye rime.''&lt;br /&gt;
&lt;br /&gt;
''Each frays come posed up on my screen''&lt;br /&gt;
''Eye trussed too bee a joule.''&lt;br /&gt;
''The checker pours o'er every word''&lt;br /&gt;
''To cheque sum spelling rule.''&lt;br /&gt;
&lt;br /&gt;
''Bee fore a veiling checker's''&lt;br /&gt;
''Hour spelling mite decline,''&lt;br /&gt;
''And if we're lacks oar have a laps,''&lt;br /&gt;
''We wood bee maid too wine.''&lt;br /&gt;
&lt;br /&gt;
''Butt now bee cause my spelling''&lt;br /&gt;
''Is checked with such grate flare,''&lt;br /&gt;
''Their are know fault's with in my cite,''&lt;br /&gt;
''Of nun eye am a wear.''&lt;br /&gt;
&lt;br /&gt;
''Now spelling does knot phase me,''&lt;br /&gt;
''It does knot bring a tier.''&lt;br /&gt;
''My pay purrs awl due glad den''&lt;br /&gt;
''With wrapped word's fare as hear.''&lt;br /&gt;
&lt;br /&gt;
''To rite with care is quite a feet''&lt;br /&gt;
''Of witch won should bee proud,''&lt;br /&gt;
''And wee mussed dew the best wee can,''&lt;br /&gt;
''Sew flaw's are knot aloud.''&lt;br /&gt;
&lt;br /&gt;
''Sow ewe can sea why aye dew prays''&lt;br /&gt;
''Such soft wear four pea seas,''&lt;br /&gt;
''And why eye brake in two averse''&lt;br /&gt;
''Buy righting want too pleas.''}}&lt;br /&gt;
::--[[User:Gez|Gez]] 10:57, 1 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::He was describing the possessive ''your'', but used ''you're'' instead. That is why I said it was wrong. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 15:46, 1 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Camonna Tong Thug Page==&lt;br /&gt;
sorry. i tried to search the comonna tong thug on here but i didn't see it. so i thought of making my own. i don't care about it. you can delete it.{{unsigned|Juicman117}}&lt;br /&gt;
:Not a problem!  I took care of it. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 21:21, 9 June 2009 (EDT)&lt;br /&gt;
::Thanks Eshe! --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 21:22, 9 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Edits ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;there is a sic tag, stop editing it out) &amp;quot; You act like I've done this multiple times &amp;gt;_&amp;gt;....... {{unsigned|Underboss|10 June 2009}}&lt;br /&gt;
&lt;br /&gt;
:You did it twice in a row, even after I undid it. Don't get offended, just research the templates before you take it out. --[[User:Mr._Oblivion|Mr. Oblivion]]&amp;lt;sup&amp;gt;([[User_talk:Mr._Oblivion|T]]-[[Special:Contributions/Mr._Oblivion|C]])&amp;lt;/sup&amp;gt; 22:48, 10 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hey Mr. Oblivion! ==&lt;br /&gt;
&lt;br /&gt;
i'm just starting editing, and im trying to add a link to another page in an article im editing. when i try to add the link, it doesn't appear. am i not supposed to use the internal link button?&lt;br /&gt;
&lt;br /&gt;
also, i feel im pretty good at finding easter eggs in oblivion, but i can't edit the page because it's semi-protected. what do i have to do to be allowed to edit those semi-protected pages?&lt;br /&gt;
&lt;br /&gt;
NJDThanatos [[User:NJDThanatos|Oblivion isn&amp;amp;#39;t fun until you have at least 200 acrobatics!]] 00:22, 11 June 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Sandbox&amp;diff=439177</id>
		<title>UESPWiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Sandbox&amp;diff=439177"/>
		<updated>2009-06-11T04:11:32Z</updated>

		<summary type="html">&lt;p&gt;NJDThanatos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Sandboxes|UESPWiki]]&lt;br /&gt;
Welcome to the '''sandbox!''' This is a place where you can edit freely without having to worry about messing anything up.  It contains lots of examples of wiki code that you can test and modify to see what happens.&lt;br /&gt;
&lt;br /&gt;
[[http://www.uesp.net/wiki/UESPWiki:Sandbox#Tables]]&lt;br /&gt;
&lt;br /&gt;
==Using the Sandbox==&lt;br /&gt;
Feel free to [http://www.uesp.net/w/index.php?title=UESPWiki:Sandbox&amp;amp;action=edit edit this page] any way you want: modify anything written here, add content, delete content, etc. Experiment however you would like.  All that we ask is:&lt;br /&gt;
* Use the &amp;quot;Show Preview&amp;quot; option as much as possible.  Using preview (instead of save) allows you to compare side by side what's in the edit box with the page's actual appearance.  Preview also prevents all of your experiments from appearing in [[Special:Recentchanges|Recent changes]].&lt;br /&gt;
* Do not add any copyrighted or offensive material here. &lt;br /&gt;
* Remember that any changes you make will be temporary.  Other editors regularly clean up the sandbox, so it's ready for the next person who wants to use it.&lt;br /&gt;
&lt;br /&gt;
==Other Sandboxes==&lt;br /&gt;
*If you want to create your own personal sandbox that won't be quickly reverted in order to test something, you can create a page at &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[User:&amp;lt;yourname&amp;gt;/Sandbox]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  You can even create more than one of these by adding a number or something to the end.  Keep in mind that even though this may be in your User space, the same rules apply there as to the rest of the site regarding the posting of copyrighted or offensive material.  And again, please use &amp;quot;Show Preview&amp;quot; whenever possible to avoid flooding the Recent Changes with your test edits.&lt;br /&gt;
*A sandbox template exists at [[Template:Sandbox]].  This can be used in order to create test template to use on other pages.&lt;br /&gt;
*In order to test templates which depend on namespaces, you may need to use the namespace sandboxes: [[Arena:Sandbox]], [[Daggerfall:Sandbox]], [[Battlespire:Sandbox]], [[Redguard:Sandbox]], [[Morrowind:Sandbox]], [[Tribunal:Sandbox]], [[Bloodmoon:Sandbox]], [[Oblivion:Sandbox]], [[Shivering:Sandbox]], and [[Lore:Sandbox]].&lt;br /&gt;
&lt;br /&gt;
==Basic Editing==&lt;br /&gt;
The wiki uses a simplified type of markup language that's easier to use and less rigid than standard HTML.  A sentence&lt;br /&gt;
can be split&lt;br /&gt;
between&lt;br /&gt;
as many&lt;br /&gt;
lines as you would like.  As long as there no blank lines in between, everything will be combined into one paragraph on the displayed page.&lt;br /&gt;
&lt;br /&gt;
This is an example of a standard list, showing different types of basic text formatting:&lt;br /&gt;
* standard text&lt;br /&gt;
* ''italicized'' text&lt;br /&gt;
* '''bold text'''&lt;br /&gt;
* some '''''bold and italicized'' text'''&lt;br /&gt;
** an indented item in the list&lt;br /&gt;
** and another&lt;br /&gt;
*** keep adding asterisks to indent further                    &lt;br /&gt;
* back to regular indents&lt;br /&gt;
&lt;br /&gt;
You can also create automatically numbered lists:&lt;br /&gt;
# The first entry&lt;br /&gt;
# The second entry&lt;br /&gt;
#* You can mix different types of lists&lt;br /&gt;
# The third entry&lt;br /&gt;
&lt;br /&gt;
See the [[Help:Quick Editing Guide|Quick Editing Guide]] for more examples.  Also check out the buttons at the top of the edit window: clicking the buttons adds various types of text to the edit window.  And below the edit window there's a list of symbols and Wiki markup codes: clicking on any of them will insert that text into the edit window.&lt;br /&gt;
&lt;br /&gt;
===Talk Pages===&lt;br /&gt;
On talk pages, indents are used to tell who said what.  So this would be the initial comment or question.&lt;br /&gt;
:Indented text like this would be a response.&lt;br /&gt;
::And this would be another person's response.  Also, comments on talk pages are signed: after you've finished typing what you want to say, click on the signature box above the edit window to automatically insert your signature.  What it inserts looks like this: &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;, but the tildes are automatically changed into your signature when you save the page (and check what it looks like in the preview window, too!)&lt;br /&gt;
&lt;br /&gt;
====Sub-Sub-Section====&lt;br /&gt;
Notice how this section's title uses four = signs instead of three (like the Talk Pages section) or two.  You could even use five = signs.  If you change any of the section titles, the table of contents at the top of the page will automatically update.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
These are some examples of links to other pages on UESP:&lt;br /&gt;
* [[Oblivion:Oblivion|Oblivion]] is the main page for oblivion&lt;br /&gt;
* [[Oblivion:Oblivion|This is a link to the same page]] but the text displayed for the link is different&lt;br /&gt;
* These are all articles named &amp;quot;Mages Guild&amp;quot; but in different [[Help:Namespaces|Namespaces]]&lt;br /&gt;
** [[Oblivion:Mages Guild|Mages Guild]]&lt;br /&gt;
** [[Morrowind:Mages Guild|Mages Guild]]&lt;br /&gt;
** [[Lore:Mages Guild|Mages Guild]]&lt;br /&gt;
* And [[Lore:Mages Guild#Morrowind|this]] is a link to a section of an article, instead of the top of an article&lt;br /&gt;
* Many links are redirects: [[Oblivion:Iron Arrow|Iron Arrow]] is a link to the specific part of the [[Oblivion:Weapons]] article that has the statistics for iron arrows.&lt;br /&gt;
&lt;br /&gt;
You can also create links to other sites:&lt;br /&gt;
* [http://en.wikipedia.org/wiki/The_Elder_Scrolls The Elder Scrolls] at wikipedia&lt;br /&gt;
&lt;br /&gt;
The wiki often changes your link after you save the page.  This means that what you type can be much shorter than the &amp;quot;proper link&amp;quot;.  But these shortcuts are never visible in articles, because the wiki always converts the shortcuts into proper links.  If you were to delete the &amp;quot;nowiki&amp;quot; bits from the following links then save, all of these links would end up looking the same:&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[[Getting Started]]&amp;lt;/nowiki&amp;gt;.  This is the simplest and most common way to enter a link.  On regular UESP articles, putting brackets around a word will automatically create a link to the game article on that subject (but it doesn't work so well in the sandbox because &amp;quot;UESPWiki&amp;quot; isn't a game!)&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[[UESPWiki:Getting Started|]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[[UESPWiki:Getting Started|Getting Started]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* The final result in all cases is [[UESPWiki:Getting Started|Getting Started]]&lt;br /&gt;
* Also note that you could take any text on the page, highlight it and click any of wiki markup links shown under the edit box to turn that word (or words) into a link.&lt;br /&gt;
&lt;br /&gt;
== Tables ==&lt;br /&gt;
This is an example of a basic table.  See [[Help:Tables|Tables]] for an explanation of the table formatting and examples of different things you could do to this table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! A title box !! Another title box !! Title for Column 3&lt;br /&gt;
! Title for Column 4&lt;br /&gt;
|-&lt;br /&gt;
| data&lt;br /&gt;
| Data || ''data''&lt;br /&gt;
| '''data'''&lt;br /&gt;
|-&lt;br /&gt;
| A box with lots of text in it.&lt;br /&gt;
This box even takes up&lt;br /&gt;
multiple lines, this box is fun.&lt;br /&gt;
| 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
[http://www.uesp.net/wiki/Oblivion:Glitches]&lt;/div&gt;</summary>
		<author><name>NJDThanatos</name></author>
		
	</entry>
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