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		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Horses&amp;diff=431344</id>
		<title>Oblivion talk:Horses</title>
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		<updated>2009-05-14T10:01:39Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: My Horse Problem&lt;/p&gt;
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&lt;div&gt;Someone should dig up the various horses stats, in-game one can only take the sellers word for the horses performance. [[User:Scoo|Scoo]] 16:21, 29 March 2006 (EST)&lt;br /&gt;
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-I covered it [[User:Ratwar|Ratwar]]&lt;br /&gt;
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What about the horse from Five Riders in Leyawiin? It's a Paint for 500 but apparently it is the vendor's last one. I don't know if this is true though. --[[User:Trithemius|Trithemius]] 06:29, 30 March 2006 (EST)&lt;br /&gt;
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Is it possible to heal a horse? Seems my horse is near death. If it's possible to use a Restore Health on Touch spell for this purpose on the horse, this information should be added to this page (or tips) with pointer where to get the spell.&lt;br /&gt;
: You can heal your horse just as you would heal any other NPC, with Restore Health/On Target-type spells. You can get them (&amp;quot;Convalesence&amp;quot;) from chapel healers and from a doomstone near Fort Redman (I believe it is Tower). --[[User:Trithemius|Trithemius]] 17:26, 30 March 2006 (EST)&lt;br /&gt;
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*Nice! This page is starting to look really great. :) Glad I thought of a horse-page a few days ago. :D Another piece of information to add would be is that does your character's Speed attribute play any part in how fast you travel when riding, or is it just the horse's speed that decides it? This should be added to the page, IMHO. --[[User:FMan|FMan]] 18:13, 30 March 2006 (EST)&lt;br /&gt;
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What about &amp;quot;fortify X on touch&amp;quot; spells? Fortify speed or acrobatics would often come in handy. Fortifying battle parameters (health, strength, agility, unarmed, block) would be nice too. (unfortunately I'm not playing long and didn't find a single wizard who would offer this or spellmaker to allow me making this, so locations would be appreciated!&lt;br /&gt;
: The only spellmakers are inside Arcane University, so you must join the Mages Guild and do all the recommendation quests in order to have access to them. I have made a Water Walk on touch spell that I can cast on my horse. -- [[User:Quillan|Quillan]] 09:27, 4 April 2006 (CDT)&lt;br /&gt;
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Can a horse drown? I swam quite a bit on horseback just fine, but for a moment the horse ran through the bottom of the lake, pretty deep under the surface and the breath bar didn't appear at all. (I was afraid this is just a display glitch though so I surfaced ASAP and in the end I don't know)&lt;br /&gt;
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:It may be the breath is based on the player, so as long as your own head isn't under both can breathe. Yay for videogames' altered realities! [[User:Garrett|Garrett]] 01:37, 3 April 2006 (EDT)&lt;br /&gt;
::Nope. As I wrote, we got pretty deep, the surface left quite far above.&lt;br /&gt;
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*Don't all of the stable owners say &amp;quot;this is my last horse&amp;quot;? And once you've bought it, they will say &amp;quot;I don't have any more horses, because I sold the last one to you&amp;quot;. :D I'd presume it likely that (in a few months? [wild guess]) they would again have a horse to sell... --[[User:FMan|FMan]] 11:18, 5 April 2006 (EDT)&lt;br /&gt;
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If Horses have a page for them, why don't Rats have their of page? They are more useful then Horses...&lt;br /&gt;
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:Mainly because us Rats are too good for this wiki... [[User:Ratwar|Ratwar]] 00:54, 9 April 2006 (EDT)&lt;br /&gt;
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Anyone know the stat's on the Old Nag that you can get from the stables outside the Imperial City during the Horse Armor quest? [[User:LeifHawk|LeifHawk]] 17:21, 1 May 2006 (EDT)&lt;br /&gt;
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Another piece of info that needs to be on here is what happens when your horse wanders off.  I was attacked by goblins on the City Isle riding the free horse from Weynon Priory, and even after I dismounted, the goblins kept going after the horse, so it ran off.  I did dispatch the goblins, but never found the horse again.  I tried fast travel, tried going back to Weynon Priory, it was gone.  I assume that they eventually wander back to where they started, but some indication of how long this process takes would be useful to include here. -- [[User:TheRealLurlock|TheRealLurlock]] 21:51, 13 May 2006 (EDT)&lt;br /&gt;
:Usually the horse just runs a short distance away. However, I have encountered the same problem with my horse wandering off and it just disapperead. I searched the whole area surrounding the spot where I last saw it, but to no avail, and decided to reload the savegame prior to the loss of my horse... --[[User:FMan|FMan]] 12:40, 17 May 2006 (EDT)&lt;br /&gt;
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I saw this on another site:&lt;br /&gt;
&amp;quot;Imperial Legion Horse&lt;br /&gt;
The speed of a bay horse, with the health of a White horse; These are hybrids used only by the Imperial Legion. &amp;quot;&lt;br /&gt;
Can anyone confirm this? and if so, should it be added to the horse page? [[User:LeifHawk|LeifHawk]] 13:11, 20 May 2006 (EDT)&lt;br /&gt;
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*Is it possible to cease ownership of a horse? I find it easier to fast-travel everywhere, but when I do the horse comes with me and is usually attacked by whatever animal/enemy is present. At the moment, I fast travel to the nearest city and trek to my destination so I am curious if there is another way. [[User:Saint|Saint]] 00:36, 8 February 2007 (EST)&lt;br /&gt;
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::It might be that if you mount a horse you don't own (ie steal it), it counts as the last one ridden, but doesen't follow you because it's stolen. Try that. You could just kill your last horse too, I guess. Here's an idea. If you haven't done Hircine's quest, do it, mount the Unicorn, ride it a bit, then kill it. It says on this page that Unicorn counts as your horse when you mount it, and since you have to kill it anyway... [[User:Lisan al Gaib|Lisan al Gaib]] 06:03, 8 February 2007 (EST)&lt;br /&gt;
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== Bugs ==&lt;br /&gt;
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Almost added this to the article but decided I'd raise the flag here first and wait for a salute. I've noticed some mounting and dismounting bugs. Dismounting on steps (as I often try to do at the door to Frostcrag Spire) is difficult. Mounting on a hillside (from the higher position) causes my feet to sink in the ground and I fail to mount. Anyone else notice any problems?--[[User:OGRastamon|OGRastamon]] 00:10, 23 November 2006 (EST)&lt;br /&gt;
:Yep, have the same trouble with hillside thing. Happened to me several times, usually my character sinks into the ground, walks for about 10 seconds (attempting to mount it I guess), then quits and reappears at his previous position. Once I got really bugged though, appeared in half-void space, couldn't move and surprisingly, couldn't save (at least not through the main menu). [[User:Lisan al Gaib|Lisan al Gaib]] 22:09, 5 January 2007 (EST)&lt;br /&gt;
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This is a MAJOR horse bug that not only created messed up in game results, but buggered my Oblivion completely. As with the bug below, I attacked Shadowmere. There wasnt anyone around so I wasn't kicked out of any guild. However, I used a weapon that paralyzed the horse, and mounted him before he hit the ground. I stayed mounted to him in a horizontal position until I hit space bar to unmount. I then went into the closest city, and noticed I couldnt jump. Then, I suddenly started going through buildings and not walking on the ground. I attempted to load a save from before it happened, and the game wouldnt load. Any suggestions?&lt;br /&gt;
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I just had a MAJOR bug. I've heard about it before on an Oblivion site (just found it... http://oblivion.gamewikis.org/wiki/Talk:Mages_Guild), so it didn't surprise me that much (and fortunately, I make a new save game every 10 seconds like a maniac ^^ ). I was doing the Molag Bal quest and got to the point where you're supposed to let the guy kill you. Since Shadowmere attacks all foes at once, I didn't want to have him kill the guy, so I paralyzed him. As soon as I did, I got a note that I was kicked out of Mages and Thieves Guild for stealing. Now, I steal a lot, so I can't really be sure if I have at any time stolen from them, but as for the Mages Guild, it seems unlikely, since I've been a member since I started the game. With one exception. [[Oblivion: Arrow of Extrication|Arrow of Extrication]]. However, it was never marked as stolen. I was Arch-Mage at the time, so I probably had access due to that. Also if I remember correctly, the chest was marked as red while locked, so I used a ranged unlock spell to open it, and it turned white (however I'm not 100% sure of this, as did a lot of stuff since then). One way or another, I don't see the link to attacking Shadowmere. Anyway, I just did a test and these are the results: attacking him counts as '''theft''' (people shout: &amp;quot;Thief!&amp;quot; and &amp;quot;We've got a burglar!&amp;quot;). The bounty displayed when the Guard confronts me is '''1 gold''' (and correct me if I'm wrong, the minimum fine is 5 gold - for tresspassing and attempting to lockpick). And if you choose to Resist Arest, Bounty is displayed as zero. Did anyone have a simmilar problem? The link above (other wiki) suggests that this might be a horse-related problem. If you guys have any questions (I can do additional testing if you suggest something), just reply, I should respond within a day :). [[User:Lisan al Gaib|Lisan al Gaib]] 22:33, 8 January 2007 (EST)&lt;br /&gt;
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:Yep, I'm pretty sure that damage to your horse can get you kicked out of a guild.  I've had my horse get killed (by my opponents even) and the instant the horse died, I was told I was kicked out of the guild.  It also is mentioned under [[Oblivion:Increasing Skills#General Combat Strategies]] (yes, that really is the right link even if it seems completely irrelevant; check the second-last paragraph in the section).  Something about it really should be added to this page, too... I'd never noticed it wasn't here until now.  Feel free to add the results of your testing to the page! --[[User:Nephele|Nephele]] 00:18, 9 January 2007 (EST)&lt;br /&gt;
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::Ok I've done some more testing and added results to the page (though I've copied some parts from that general combat strategies page). I've added it under Bugs section, as it seems like a bug and not a game rule to me (I've thought first, &amp;quot;What if the minimal fine was 1g for attacking your horse?&amp;quot;, but ruled it out due to the fact that the bounty doesen't appear in stats list). If anyone disagrees, feel free to change it, but state the arguments here please. One more thing. The article in [[Oblivion:Increasing Skills#General Combat Strategies]] states that you get kicked out of ALL guilds. I've removed that as I only get kicked out of Mages and Thieves Guild and I'm a member of all guilds (however, I also have the highest rank in all the guilds, so if that's what stopping me from getting kicked out of other guilds, feel free to add the ALL back in that sentence, but make note of the guild status thing as well). It's possible that there's some link between the guilds you get kicked out of and horses, but I have no idea what it is. It crossed my mind that it might be only the guilds you get in after you get the horse you attacked, but as I've been a member of the Mages Guild through nearly the entire game (and definitely way before I got Shadowmere, the horse I've done my testing with), I've ruled that out.[[User:Lisan al Gaib|Lisan al Gaib]]&lt;br /&gt;
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:::Someone added the bug part to Chivalric combat in Cyrodill. I think it should be removed, it's already there and the way it's phrased, it looks like it's game mechanics and not a bug [[User:Lisan al Gaib|Lisan al Gaib]] 06:21, 5 February 2007 (EST)&lt;br /&gt;
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::::The sentence mentioning that you'll get kicked out of the guilds has been in the &amp;quot;Chivalric Combat&amp;quot; section for a long time (at least since [http://www.uesp.net/w/index.php?title=Oblivion:Horses&amp;amp;oldid=27501 June 1st] last year); it is not something that has recently been added and was already there when you added the bugs section.  In my recent edits, all I did was shorten the sentence a bit to remove some inaccurate info.   If you'd like to further change it, go ahead (although I think some mention of the issue should remain in the combat section, since it is a major issue to be aware of when fighting with a horse around). --[[User:Nephele|Nephele]] 12:16, 5 February 2007 (EST)&lt;br /&gt;
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::::: Ah sorry, didn't see it there before (I knew there'll be no chivalric combat several months before the game came out, so wasn't interested in it I guess :P ; I've noticed it only cause this page is still on my watch list)... but if you can, just rephrase the sentence (or make a link to the bugs section) so it's obvious that it's a bug and not game mechanics... Not a big deal though :) [[User:Lisan al Gaib|Lisan al Gaib]] 16:48, 5 February 2007 (EST)&lt;br /&gt;
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I stole a corn from &amp;quot;A Stranger&amp;quot; just to see what happens, (I got kicked out of the thieves guild and he stole the corn back) he then called the guards and I only had 1 bounty, but then  I got kicked out of the fighter's guild too. And I'm only an apprentice. No idea 'bout the horses thing tho'. I kinda, LOST Shadowmere in the wilderness, near Vvardenfell. Dunno were he went, but he isn't at the Fort. Sorry to ask, but any ideas? I miss Shadowmere, and I feel ripped off, seriously ripped off. {{Unsigned|71.231.43.85}}&lt;br /&gt;
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I'm actually having a bug where my horse doesn't wander off really. What ends up happening is I will go to a major city via fast travel. Leave the city also using fast travel and from then on everytime I fast travel the message that my horse is in the stables outside the city appears. This actually occurs no matter where I go. Frostcrag Spire, Oblivion Gate, etc. Extremely annoying. Typically I will just use a previous save and just redo what I had done but it has been happening alot and I can't seem to figure out why. Any Suggestions? {{Unsigned|71.87.185.25}}&lt;br /&gt;
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== Player vs. Horses (Speed) ==&lt;br /&gt;
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Can anyone comment on the relationship between the player's Speed number and a horse's Speed number (i.e. the 23 for the Paint Horses)? It seemed to me that once I leveled my Speed to about 70 I was in fact faster than my Prior Maborel's Pain Horse. At least it seemed so. At that point I just ran everywhere (except fast travel still used my horse, I can't get rid of it). How much faster is a Black Horse's 33 to a Paint's 23, or even to a Chestnut's 29? Is it even worth the gold to buy a faster horse? I've only ridden two horses in the game, Prior Maborel's and Shadowmere, but it's been a long time since I've ridden Shadowmere so I can't remember how fast it was/felt in comparison. [[User:Mebestien|Mebestien]] 04:48, 26 March 2007 (EDT)&lt;br /&gt;
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:Take a look at Useful Spells part for your answer mate :P , Fortify Speed part [[User:Lisan al Gaib|Lisan al Gaib]] 07:35, 26 March 2007 (EDT)&lt;br /&gt;
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== Super Nag? ==&lt;br /&gt;
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Hey i just got the old nag from the Horse armor plug-in, but when i rode him he was going at an incredible speed (in my opinion around 100 speed)! And i hadnt even cast any fortify speed spells on him! At first i thought it was great, but now im realizing that hes running so fast he keeps falling and taking lots of fall damage- its really annoying. Does anybody know how to remove this?--[[User:Willyhead|Willyhead]] 12:01, 17 June 2007 (EDT)&lt;br /&gt;
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== Horse Limits? ==&lt;br /&gt;
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How many horses can you purchase from a stable per game? {{Unsigned|12.214.84.247}}&lt;br /&gt;
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:Everytime you purchase a horse from a stable, another one respawns. So it's an unlimited amount. But you can only own one horse at a time. --[[User:Playjex|Playjex]] 12:32, 10 July 2007 (EDT)&lt;br /&gt;
::That is, one horse ''per stable'' per game. If you try to buy another from the same stable whilst your original is still alive, you are told that you bought the last one. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 13:17, 10 July 2007 (EDT)&lt;br /&gt;
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== Console spawned Shadowmere warning ==&lt;br /&gt;
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I recently lost all trace of my Shadowmere (armored) after un-installing the DLCHorseArmor pack. Rather than wait to see if she'd show up at Fort Farragut again I used the console command &amp;lt;player.placeatme 00032BF4&amp;gt; to bring my Shadowmere back into existence. However, this has major drawbacks. The Shadowmere spawned in this fashion does not fight for you unless provoked, but worst of all, isn't marked as essential. So I had the sorry misfortune of seeing my spawned Shadowmere get herself killed, much to my dismay. {{Unsigned|82.41.129.93}}&lt;br /&gt;
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== Any way to remove wayshrine benefits from horse? ==&lt;br /&gt;
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I decided one day to try blessing Shadowmere on a wayshrine and he cruises now. Thing is, he is way too fast to the point of being unusable. He dies going down every hill. I tried a dispel 100 on touch and it did nothing. Any thoughts?&lt;br /&gt;
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:I'd like to know this as well. I can't believe there's no info on this yet. --[[User:Sundaroct131088|Sundaroct131088]] 04:03, 27 August 2007 (EDT)&lt;br /&gt;
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::I can't believe people criticize the site without trying to help it, but that's just me. If nobody has replied to a particular point it's because nobody knows the answer, not that everybody is being deliberately vindictive and withholding information. In cases like this where it appears most people aren't bothered about the information, your best bet is to try experimenting yourself. The original poster had at least tried a Dispel. My guess would be that you'll just have to wait until the blessing disappears. Please let us know how that works. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 05:13, 27 August 2007 (EDT)&lt;br /&gt;
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:::I didn't mean to criticize the site. Thing is, this site is the best(most informative and complete) TES site I know of and it kinda surprises me to find such little pieces of information missing. Anyway from what I've seen so far, the process is irreversible. I tried a 100 pt dispel too but it obviously doesn't work. This is because unlike a regular blessing, there's no &amp;quot;timer&amp;quot; on the top-right corner of the HUD. I guess it becomes a permanent ability. I even bought another horse and activated the same wayshrine in the hope that the effects would now be &amp;quot;transferred&amp;quot; to the new horse, but this doesn't seem to work. Also, no longer does Shadowmere help me fight enemies and neither do they attack her. All things said and done, I think this is a terrible glitch that should be avoided. At least with the unique horses that you don't buy. --[[User:Sundaroct131088|Sundaroct131088]] 07:47, 27 August 2007 (EDT)&lt;br /&gt;
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::::It is possible that the Wayshrine's Blessings are not spells, but abilities or powers. These cannot be dispelled. Otherwise, try hitting the horse with a more powerful Dispel, such as a 150pt Dispel Staff or a 120pt Dispel Sigil Stone. If all else fails, visit the Wayshrine of Stendarr and hope that you can get the same glitch to give your horse some more health. Or you could just exercise some self restraint and stick to the path. Oh, and just an FYI: Shadowmere is a female horse. --[[User:Saruuk|Saruuk]] 08:05, 27 August 2007 (EDT)&lt;br /&gt;
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:::::Examining the console reveals that my paint horse's speed is set to 123.00. Interesting, since the wayshrine blessing is only supposed to confer a +10 to speed. The effect also appears to be permanent and irreversible. I tried using setav 23 to reset the speed with no effect. Setav 29 sets the speed to 129.00. I thought, well I'll set it to 180, and it'll hit the maximum value of 255 and roll over into single digits again. No luck, it hit 255 and rolled back around to a value of 125. It seems like the minimum speed value of a 'blessed' horse is 100, and it cannot be dispelled or manually reset. Even killing and resurrecting the horse has no effect. It has been some time since I applied the blessing so I imagine it will not wear off as the version applied to the player should do. [[User:PsyWarrior|PsyWarrior]] 16:29, 15 May 2008 (EDT)&lt;br /&gt;
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:::::UPDATE: I was finally able to resolve this problem by disabling and re-enabling my horse (click on horse and then console command disable - without clicking anywhere else immediately enter command enable). This reset the speed attribute to its default value of 23.00. I then had to use console command setownership and ride around for a while to remind the horse that she belonged to me - she was still legal to mount, but she'd wander off every time I dismounted, like a stolen horse. I haven't noticed any other side effects yet, but it's best to just not risk blessing your horse. If you're on PC, it's safer to just use the console command setav speed 100 on your steed as that's easily reversible. [[User:PsyWarrior|PsyWarrior]] 16:29, 15 May 2008 (EDT)&lt;br /&gt;
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:::::Another way is to go to a wayshrine and use it again on your horse [[User:99.237.166.44|99.237.166.44]] 19:11, 15 May 2008 (EDT)&lt;br /&gt;
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:::::Really? So the wayshrine acts as a +100 speed toggle for horses? This should really be included in the main article, it took me ages to work out how to do this in the console. Is the toggle effect of wayshrines definitely confirmed and reproducible? I've added a little bit to the wayshrine blessings paragraph under useful spells. [[User:PsyWarrior|PsyWarrior]] 07:55, 16 May 2008 (EDT)&lt;br /&gt;
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::::::I've taken it off again. At the moment it's just one user's experience. We need more before putting that on the article. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:38, 16 May 2008 (EDT)&lt;br /&gt;
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::::::Understood. I'll test this tonight to verify it. Whatever the case, I do think it there needs to be something on there indicating that it's not a timed effect, as the original paragraph implied that it was a +10 speed for 600 seconds when in fact it appears to be +100 constant effect. I don't necessarily think that that part of the edit needed to be removed. Nor did the reformat for clarity. [[User:PsyWarrior|PsyWarrior]] 10:03, 16 May 2008 (EDT)&lt;br /&gt;
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:::::::The change to state that it's a +100 constant effect is precisely what needs to be confirmed before making a change to the article, which is why rpeh undid your edit.  First, the [[Oblivion:Movement Formulas|Movement Formulas]] for creatures are different than for NPCs, so there's a question of determining how a +10 speed effect is implemented.  Second, it is not a constant effect.  I have had wayshrine enhancements wear off on my horse.  So there's obviously a question of what is happening differently in some games rather than others.  Until these problems are sorted out, I'd rather have information in the article that states how the enchantment is intended to work, since at least that information can confirmed from the construction set. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:33, 16 May 2008 (EDT)&lt;br /&gt;
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::::::::Damn it, it makes no sense... Very well. It just seemed to me that if I disabled any mods and the effect was reproducible, that it should be the case with all unmodded games in the same situation. Apparently there's something strange and inconsistent going on. I apologise, I feel like an idiot now. [[User:PsyWarrior|PsyWarrior]] 13:11, 16 May 2008 (EDT)&lt;br /&gt;
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==Stolen Horse==&lt;br /&gt;
i just started playin and i made the mistake of stealing a horse in the begginning,now whenever get off the horse and get back on,the ppl shout,thief!,burglar!,very annoying almost stopped playing cuz of this.....Know anyway to get around it?&lt;br /&gt;
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george {{unsigned|128.211.245.63}}&lt;br /&gt;
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:Yep--stop getting on the stolen horse.  If your cursor is red, it means that it's not free to ride. --[[User:Eshe|Eshe]] 19:31, 22 August 2007 (EDT)&lt;br /&gt;
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== Using Shadowmere for storage worked great untill I got her armor... ? ==&lt;br /&gt;
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:I'm not sure if anyone else has experienced this issue but I'm very interested in hearing what you all have to say. First off just for general information playing on V1.2.0416 w/ Shivering Isles &amp;amp; Knights of The Nine. I had read all over the internet that you could knock Shadowmere out and place your items for a nice mobile storage container.&lt;br /&gt;
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:This was working great without flaw when without thinking about it I decided to get some armor put on Shadowmere...  So boom out comes the horse looking nice in armor but all my items are gone now? At first I thought this was because it's a different NPC now? (just a random guess because of it's name change) So I tried using the &amp;quot;player.placeatme&amp;quot; command to spawn the original unarmored Shadowmere (which worked) but sadly my items were not their ether...  &lt;br /&gt;
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:Anyway to get my entire games worth of stock piled items back? I'd transfered over EVERYTHING from multiple stash pile locations to that horse.. I'd just revert back to an older save but I didn't notice this bug for quite a while after armoring the horse and had done a bit of saved file cleaning before that... The last save I have that was actually backed up outside of the saved games folder is 7-8 hours back... &lt;br /&gt;
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:I guess I could always load that ancient saved game file and make a list of everything I had -then- and use the console to spawn those items again but I'd still be missing a big chunk of everything in between and I can honestly say those were the only hours of new random gear I'm kinda bummed at loosing...&lt;br /&gt;
&lt;br /&gt;
:I haven't seen people talking about this issue so anyones comments will be very helpful, thanks for taking the time to read this. BTW, SUP LURLOCK! =D&lt;br /&gt;
&lt;br /&gt;
:'''''WhiteGoblin'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::You're right - it's a different NPC. The reason the player.placeatme command doesn't work is that it spawns a new copy. You can have several copies of the same character around at once (run the command several times and you'll see) but each has their own inventory. The bad news, as you've probably guessed, is that you've lost all your stuff. The only way to get it back will be to reload a previous save. Sorry to be the bearer of bad news... --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 12:34, 3 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Wow that was a super fast responce! Thanks for your time to help me out Rpeh! Things like this happen and I knew in the back of my head this was probably going to be the end result. 40+ hours of game play with an item rarely sold and it's all gone in a flash.. Gotta love that! Oh well at least this will hopefully be read by somebody before they slap some armor on Shadowmere so they have a chance to take all their items off first. Once again, appreciate your uber quick reply! '''''WhiteGoblin'''''&lt;br /&gt;
&lt;br /&gt;
::::Actually, it should be fairly straightforward to get the original Shadowmere to reappear: you just need to use the codes for the specific spawned copy of Shadowmere, instead of spawning a new copy.  The following sequence of commands should work:&lt;br /&gt;
::::* &amp;lt;code&amp;gt;prid 32BF5&amp;lt;/code&amp;gt; (makes the original Shadowmere the active target)&lt;br /&gt;
::::* &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; (makes her reappear)&lt;br /&gt;
::::* &amp;lt;code&amp;gt;player.moveto 32BF5&amp;lt;/code&amp;gt; (moves you to wherever she was hiding)&lt;br /&gt;
::::--[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:38, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Horses and SI ===&lt;br /&gt;
&lt;br /&gt;
I am presuming that you cannot take horses with you into the Shivering Isles - much like with Oblivion gates? It would be useful though, because that place is huge… {{Unsigned|87.127.79.8}}&lt;br /&gt;
: No you can't, alas. It's not that big though, at least compared to the main map of Cyrodiil. Cyrodiil is about 16 square miles; SI is about 4. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:41, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Drat - cheers though. Maybe it just seems larger than it is because it's pretty hilly with bendy roads… {{Unsigned|87.127.79.8}}&lt;br /&gt;
&lt;br /&gt;
:Actually, you can, but you need a mod that makes your horse follow you.  I was using one of those (and a saddlebags mod) and my horse followed me through the portal, and when she followed me back it didn't mess up the saddlebags' inventory like taking her into an oblivion gate does.  Still, you don't really need a horse IMO, as SI's a pretty small place.  Just do a good wander around the land once and you should get most if not all of the fast travel thingies activated. --[[User:Anoma lee|Anoma lee]] 22:09, 19 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Respawning? ==&lt;br /&gt;
&lt;br /&gt;
After a horse has been purchased from a stable, does another one respawn there? {{Unsigned|Merco}}&lt;br /&gt;
:Not quite. If the horse you have bought dies '''then''' another is available for purchase. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:50, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bizarre Occurrence ==&lt;br /&gt;
&lt;br /&gt;
Something extremly bizarre happened when I made a horse invisible... I cast the spell, the horse disappeared, I mounted the horse and rode around, I dismounted, and my character was literally invisible! There was no chameleon effect, or light distortion. I then equipped a sword, and shield, and they were floating in the air, equipped by my character. I then equipped shoes, greaves and a cuirass. My head, however, was still invisible. NPCs could see me, and unequipping the clothing returned my body, but as I had not equipped a helmet, I remained headless... Any ideas as to what happened? --[[User:Merco|Merco]] 10:36, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Negative horses owned ==&lt;br /&gt;
&lt;br /&gt;
I discovered a weird bug that occurred after fiddling about with the console, I had blessed my horse at a wayshrine to increase its speed and, as I see here is a common problem, the horse simply went too fast and ended up straight gliding into vast falls taking heavy damage. Eventually it died and I decided to resurrect it with the console. The command I used was &amp;quot;resurrect 1.&amp;quot; Everything seemed fine until I reached the Imperial City to armor my horse, where the armor NPC acted like I didn't own one. I checked my character stats page and it lists my horses owned stat in the negative, something like -245327526211. Although I legally own the horse, killing it resurrecting it doesn't solve the problem, nor does killing it and buying a new one. I'm not sure how to fix the problem barring loading a previous save, unless there's a console command I can use to set my horses owned variable to 0? Can someone help me out on this?&lt;br /&gt;
&lt;br /&gt;
I'd also like to know where I can find a list of variables that can be modified with the console if at all available, I'm not sure if the Console and Console Command Tutorial pages list them all. Thanks! --[[User:121.219.235.157|121.219.235.157]] 13:39, 14 January 2008 (EST)&lt;br /&gt;
:The [[Oblivion:Console_Command_Tutorial#ModPCMiscStat_StatNum_#|Console Command Tutorial]] lists the variables you can use. I haven't tested it but it looks like &amp;lt;code&amp;gt;ModPCMiscStat 14 -1&amp;lt;/code&amp;gt; is the command you need. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:50, 14 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks a lot Rpeh, that fixed it. Should be able to purchase a new horse now and get it armored up. --[[User:121.219.235.157|121.219.235.157]] 15:04, 14 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Talking Horse ==&lt;br /&gt;
I just discovered this strange bug.  There was an Imperial Legion Horse walking just below the bridge to Castle Skingrad with no soldier mounted on it.  Strange thing was....you could talk to the horse!  It responded just like a normal soldier would.  Also, the camera viewpoint would zoom in past the ground and the screen would turn the a light blue color, like the sky.  Now, I have the PS3 GOTY edition, so I'm not sure if this is a console specific bug.  Has anyone else run into this at all!? {{Unsigned|207.59.30.163}}&lt;br /&gt;
&lt;br /&gt;
:You're not actually talking to the horse. The cursor gets a bit confused and it might look like you're talking to the horse but you're actually talking to the soldier on its back. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:57, 27 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::But according to the message, the horse was not being rode on by a soldier. --[[User:24.118.124.166|24.118.124.166]] 22:36, 18 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Stuck in an unknown land ==&lt;br /&gt;
&lt;br /&gt;
I was riding about a bit and found [[Oblivion:Ra'sava Camp|Ra'sava Camp]], I then sat on a stool with my horse infront, I mounted the horse while on the stool (trying to get off the seat) but then I got pushed to  &lt;br /&gt;
a place I had no idea where it was, looked at my map, and found out I was actually under the map, with the stool directly above me, I show some pictures soon, but could anyone explain that? [[User:Caboose|Caboose]] 15:07, 17 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Random Black Horse ==&lt;br /&gt;
&lt;br /&gt;
On odd occasions when travelling through the wilderness, I came across a man riding a Black Horse with a torch in his hand running straigh past me on a road, carried on running like an ogre was going to kiss him. Didn't see him again until a few days ago when I came out of Anvil on a Thieves Guild Quest when I saw him again, running through the wilderness away from me, with torch alit and running through the grass. I know it was the same rider with torch because I recognize the horse. I chased it but it was incredibly fast, out of sighting distance after about 5 seconds. Anyone know who this horse rider is?&lt;br /&gt;
&lt;br /&gt;
[[User:Redguard Elite|Redguard Elite]] 20:00, 28 March 2008 (EDT)&lt;br /&gt;
:I'd imagine that's a Black Horse [[Oblivion:Courier|Courier]]. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;20:07, 28 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
But why would A Black Horse courier Rider be running as fast as that, I mean, don't they just write them in the Imperial City? And also they were running as though the whole of Cyrodiil was chasing them, extremely fast. Ah, scratch that, must have been one of them then, thanks for letting me know about the rider, looked like a man though.&lt;br /&gt;
&lt;br /&gt;
[[User:Redguard Elite|Redguard Elite]] 20:10, 28 March 2008 (EDT)&lt;br /&gt;
:Are you sure it was a man? A ''[[Oblivion:The Black Horse Courier|Black Horse Courier]]'' rider is usually a Breton female. If it's a male, then it could be an Imperial Guard on patrol. --'''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[[User:Michaeldsuarez|{{FC|green|Michaeldsuarez}}]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|{{FC|green|Talk}}]])/([[Special:Contributions/Michaeldsuarez|{{FC|green|Contribs}}]])&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;''' 20:18, 28 March 2008 (EDT)&lt;br /&gt;
::If the rider was moving that quickly, I doubt it would have been easy to tell.  It's easier to see whether or not someone's wearing armor from far away, but gender's a bit more difficult to call.  Anyway, if it wasn't a Legion rider, the rider must have been female, since all the Couriers are female. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;20:22, 28 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Didn't have any armor on I think ,must have been A Courier. [[User:Redguard Elite|Redguard Elite]] 20:27, 28 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can you kill couriers and steal their horses? I mean, if you attack them will they stop or just gallop on? {{unsigned|196.35.158.179}}&lt;br /&gt;
: Yes you can kill them, although they will often ride away as fast as possible. You will often find a dismounted courier though, and then it's much easier to take their horse. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:00, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Endless 'Horse Return' Notification ==&lt;br /&gt;
&lt;br /&gt;
I've encountered a glitch, but for the life of me I can't figure out how to solve it.&lt;br /&gt;
&lt;br /&gt;
Whenever I get near Black Waterside Stables, I get notified over and over again that my Black Horse has returned to the stables.  so quickly that I can't bring up the menu or anything, only move in any direction a few steps.  I've tried the console code kill (the code for player-owned black horse) disable (same code) but neither will work.  Technically I can play around it, but it's very annoying trying to play with the constant fear of getting to close to that damn stable.  Please help!--[[User:Anoma lee|Anoma lee]] 23:25, 1 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weynon Priory Horse ==&lt;br /&gt;
&lt;br /&gt;
''After the Weynon Priory quest, this horse is found in the stables at Cloud Ruler Temple.''&lt;br /&gt;
&lt;br /&gt;
The article makes the above assertion,  however this is not always the case.    If you go directly from Weynon Priory to Cloud Ruler Temple,  then this statement is true. However,  if you, for instance, stop at Bruma en route, and exit Bruma from a gate different than the one you entered,  the two horses will remain outside the Bruma gate even after you walk up to CRT with Martin and Jaufree and complete the Weynon Priory Quest.   At the end of the quest,  the Chesnut Weynon Priory horse becomes the players horse. {{unsigned|169.145.3.13}}&lt;br /&gt;
: I think you're mixing up the Weynon Priory Horse and Prior Maborel's horse. It's Prior Maborel's horse that the player can own. - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 16:44, 6 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Invisible Horse Glitch ==&lt;br /&gt;
&lt;br /&gt;
I have the PC GOTY version of oblivion, and for some reason a few types of horses are invisible (eg Prior Maborel's horse) and you can only see the reins and saddle floating in midair. Has anyone encountered this problem before?&lt;br /&gt;
&lt;br /&gt;
== Horse = Owned object AND NPC? ==&lt;br /&gt;
If you kill or attack a horse, it's treated like you killed or attacked a normal NPC (like a beggar or a shopowner). [[User:Felindre|Felindre]] 03:47, 30 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I lost My Black Horse. I know it is alive. What has been happened and where she is loafing? ==&lt;br /&gt;
&lt;br /&gt;
Hello. I lost My Black Horse. I know it is alive, Tovas Selvani at Black Waterside Stables outside Cheydinhal is saying that I have one. Also I have information in F1 menu that I posses 1 horse. I know, that due my last bloody and dangerous missions I didn't use My Black Horse, just re spawn myself at safe places like inns, city gates, etc., and  left my horse there. After not touching My Black Horse about probably month she stoped to show herself at my re spawn points. I have no idea where she is roaming, but this is My Horse and I want her back. I summon her through console and notice that she went to some direction instead standing by me. That make me suggest that she doesn't like me any more and therefore she doesn't follow me. Can anybody tell me where she is, because I don't want just to summon her, because I am very interested and do want to know, what has been happened and where she is loafing. Thank you. Here is my  [https://share.acrobat.com/adc/document.do?docid=39859ab6-7fef-4c1e-a991-7b8131e75937 SAVE]. Thank you&lt;br /&gt;
[[User:Jimmate 11|Jimmate 11]] 06:55, 4 August 2008 (EDT)&lt;br /&gt;
[[Oblivion:|Oblivion:]]&lt;br /&gt;
: I'm not sure what has happened, but your horse has disappeared. Using the console command &amp;lt;code&amp;gt;player.moveto 4bf2f&amp;lt;/code&amp;gt; should move you to her, but in fact you just appear outside Bruma stables and there's no horse there. Using the enable and resurrect commands didn't work either and, for that matter, fast-traveling, which should use the horse if you have one, doesn't use one. I'd have to guess she's just glitched out of the game. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:30, 4 August 2008 (EDT)&lt;br /&gt;
:: Thank you mate. With your help here is the solution. Forget, guys, about finding the horse. By command in [http://www.uesp.net/wiki/Oblivion:Console console] '''''Player.PlaceAtMe 4DE8F'''''&lt;br /&gt;
::you will have your Black horse back. Now, if your horse starts to move in any direction instead, as a good horse, stay by you, use any   [http://www.uesp.net/wiki/Oblivion:Charm charming spell] until she stays by you and next time don't relay on &amp;quot;fast travel&amp;quot;, always remember where your horse is. Thank you.&lt;br /&gt;
:::Yeah, that'll work but I thought that's what you meant by &amp;quot;summoning&amp;quot;. That console command actually creates a new horse rather than finding your old one, but it'll work for sure. Glad it's working for you though. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:04, 4 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Various Notes ==&lt;br /&gt;
&lt;br /&gt;
Not sure yet what information is going to end up here as I dig around, but...&lt;br /&gt;
&lt;br /&gt;
First off: a PC with 20 speed and 20 athletics who RIDE-fast-travels a Bay horse from Gweden Farm to Dive Rock takes 7 hours. If that PC simply OWNS the horse and fast-travels the same trip while unmounted, it takes 14 hours. At 100 speed+athletics, the PC gets there in 8 hours. At 200S/100A, 6 hours. On Shadowmere, 5 hours.&lt;br /&gt;
&lt;br /&gt;
--[[User:Aliana|Aliana]] 03:40, 28 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Eppur Si Muove ==&lt;br /&gt;
&lt;br /&gt;
I changed back the edit about only the ownership of horses changing. As an example, here's the script that gets run when you buy a white horse from outside Anvil:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Player.RemoveItem Gold001 4000&lt;br /&gt;
Set Horses.OwnAnvilWhite to 1&lt;br /&gt;
Set Horses.AnvilErnestPresent to 1&lt;br /&gt;
HorsePCWhiteAnvilRef.Enable&lt;br /&gt;
HorseSaleWhiteAnvilRef.Disable&lt;br /&gt;
HorsePCWhiteAnvilRef.MoveTo PCHorseAnvilMarker&lt;br /&gt;
ErnestRef.MoveTo ErnestHoldHorseMarker&lt;br /&gt;
ModPCMiscStat 14 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The horse clearly moves, and nothing changes ownership. The same thing happens with the other horses. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:05, 28 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I saw, thanks, but it doesn't: at least not for me (see your Talk page). I know it's not really an ownership change: &amp;quot;delete the horse that's for sale and create a new one owned by the PC&amp;quot; was too much typing for an edit summary :P, and from a player perspective it's the same thing.&lt;br /&gt;
&lt;br /&gt;
::How about just stating that a new horse will be available to the player without implying that the old horse changes ownership? Just state the fact as it is: &amp;quot;The newly bought horse will be available at ...&amp;quot; --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 05:02, 29 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I'm fine with that: the ownership part was just a misunderstanding in the edit ''summary'', not the article itself. The piece we're not sure about is whether the horse actually moves or not: it's supposed to, but it doesn't (''for me'' at least) and we need to pin down if my game's become corrupt somehow or if it happens for everyone.  {{unsigned|Aliana|29 October 2008}}&lt;br /&gt;
&lt;br /&gt;
== Horses with Armor names? ==&lt;br /&gt;
&lt;br /&gt;
Ok, do the armored horses have names like Armored (Type of horse)? like in this video? :http://www.youtube.com/watch?v=LTo7MD1C-VI [[User:173.32.11.67|173.32.11.67]] 09:57, 16 November 2008 (EST) ([[User:Helper Unknown|Helper Unknown]])&lt;br /&gt;
&lt;br /&gt;
: Almost. &amp;quot;My (Bay|Black|Chestnut|Paint|White) Horse&amp;quot; -&amp;gt; &amp;quot;Armored (Bay|Black|Chestnut|Paint|White)&amp;quot;, but &amp;quot;Prior Maborel's Horse&amp;quot; becomes &amp;quot;Prior Maborel's Horse (Armored)&amp;quot; and &amp;quot;Shadowmere&amp;quot; becomes &amp;quot;Shadowmere (Armored)&amp;quot;. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 10:20, 16 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Should that be added on page? [[User:173.32.11.67|173.32.11.67]] 11:18, 16 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Done. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:07, 21 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Where does Old Nag go  if buy another horse? ==&lt;br /&gt;
&lt;br /&gt;
I cant find her and she's still listed as owned , does she have her own 'place' to return to? [[User:Zeik|Zeik]] 00:28, 22 November 2008 (EST)&lt;br /&gt;
: She'll be wandering around wherever you left her. None of the armored horses have a &amp;quot;return to base&amp;quot; AI package so don't move (much) from wherever they're left. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:58, 29 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Can Npcs ride horse when they are following you ==&lt;br /&gt;
&lt;br /&gt;
is there seriously anyway to get a npc who's following you like after you complete like the knights of nine quest and have one follow you is there a way to make them ride a horse like if you own more then one so when your going somewhere and want them to follow you there not like 20 miles behind having the Kahjit murder after the dark brotherhood is very nice when going in oblivion gates to close them he works really well as a helping character anyways any help would be extremely helpful by they way i have an Xbox 360 {{unsigned|67.142.130.41|13 December 2008}}&lt;br /&gt;
&lt;br /&gt;
: It would be nice but unfortunately the answer is &amp;quot;no&amp;quot;. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:24, 13 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== NOTE: Mounting your horse will cancel out your own invisibility... ==&lt;br /&gt;
&lt;br /&gt;
I discovered this myself, and then checked here to see if I really discovered anything.&lt;br /&gt;
I was also pretty certain that although I was invisible to myself, but not the rest of the world. That is confirmed here.&lt;br /&gt;
&lt;br /&gt;
What I think happened:&lt;br /&gt;
You will have constant bogus invisibility on yourself if you enchant your horse with invisibility, mount, then dismount, and if the horse's enchantment lapses, while you are dismounted.&lt;br /&gt;
The fix: &lt;br /&gt;
Recast, and remain mounted until the horse's invisibility lapses.&lt;br /&gt;
&lt;br /&gt;
More sure about the fix, than the cause.&lt;br /&gt;
&lt;br /&gt;
[[User:4.238.151.146|4.238.151.146]] 18:28, 16 December 2008 (EST)S&lt;br /&gt;
&lt;br /&gt;
: Well... of course it does. From [[Oblivion:Invisibility]]: &amp;quot;It will end if you cast any spell, attack any NPC, or interact with any NPC or item in the game.&amp;quot; –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:20, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Sorry, I neglected to mention what I tried that ''didn't'' work.&lt;br /&gt;
&lt;br /&gt;
Here's what happened:&lt;br /&gt;
 - Cast Invisiility 120 on Touch on Horse, mounted, rode.&lt;br /&gt;
 - Dismounted before the horse enchantment lapsed.&lt;br /&gt;
 - Horse enchantment lapsed before I remounted.&lt;br /&gt;
 - Horse became visible at that point but in third person view, my character did not.&lt;br /&gt;
 - Remounted. Activating the horse did not cancel my character's invisibility.&lt;br /&gt;
 - Dismounted. Still invisible, cast Major Dispel. Still invisible.&lt;br /&gt;
 - Recast Invisibility on Touch on horse, remounted, and waited for the spell to lapse.&lt;br /&gt;
 - In third person view, both the horse and the character became visible again as you would expect when the enchantment lapsed.&lt;br /&gt;
&lt;br /&gt;
But the invisibility on my character was bogus anyway. Critters on the road still evoked the battle music and NPCs still detect your presence. Only you can't see yourself in third person view under these circumstances.&lt;br /&gt;
&lt;br /&gt;
I'm a little confused now because the subject to my original topic was a subject heading on an article page. I didn't type it, I copied it directly off the page. I thought it was on the &amp;quot;Horses&amp;quot; page, but now I can't find it. Wherever it was, the issue was presented but no solution was offered.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Useful&amp;quot; spell? ==&lt;br /&gt;
&lt;br /&gt;
From the article...&lt;br /&gt;
::''Some other useful spells to consider for your horse are:''&lt;br /&gt;
::* '''''[[Oblivion:Invisibility|Invisibility]]''''' ''allows you to ride your horse undetected.  You need to first cast an invisibility spell on your horse, and then cast one on yourself, and quickly mount the horse. Mounting an invisible horse does not make it visible again.''&lt;br /&gt;
::* ''NOTE: Mounting your horse will cancel out your own invisibility spell(your horse's will remain active).  There is a glitch however, that causes you to become invisible along with your horse, although creatures/NPCs will still detect you.  If you are not on your horse when its invisibility expires, you will be stuck in this state.''&lt;br /&gt;
This is hardly a useful spell. Your horse may be invisible but if NPCs/creatures will still detect and chase you because ''you'' are not invisible while riding it, it negates any sense of purpose for casting invisibility on the horse in the first place. My first thought was to just remove it from the article (which I've done), but because the glitch does appear to be the case (even in a fully patched game) I've reworded the &amp;quot;Note&amp;quot; and put that in the Bugs section. I'm not sure if I've done a wonderful job of the rewrite, however, so would appreciate someone giving a second opinion on it. --[[User:Dalimyr|&amp;lt;font color=#CC0000&amp;gt;D&amp;lt;/font&amp;gt;&amp;lt;font color=#AA2200&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=#884400&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=#666600&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=#448800&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=#22AA00&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=#00CC00&amp;gt;r&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Dalimyr|&amp;lt;font color=#9900FF&amp;gt;T&amp;lt;/font&amp;gt;]] ≈ [[Special:Contributions/Dalimyr|&amp;lt;font color=#FF0099&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 06:38, 21 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree, I don't see how it could have been useful. I've reworded the Bug a little but it was fine in general. My only perplexity is: when you saw &amp;quot;that state&amp;quot; at the end of the sentence do you mean the state that makes your character ''look'' invisible while you aren't? --[[User:SerCenKing|SerCenKing]] 06:44, 21 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Correct --[[User:Dalimyr|&amp;lt;font color=#CC0000&amp;gt;D&amp;lt;/font&amp;gt;&amp;lt;font color=#AA2200&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font color=#884400&amp;gt;l&amp;lt;/font&amp;gt;&amp;lt;font color=#666600&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=#448800&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=#22AA00&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;font color=#00CC00&amp;gt;r&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Dalimyr|&amp;lt;font color=#9900FF&amp;gt;T&amp;lt;/font&amp;gt;]] ≈ [[Special:Contributions/Dalimyr|&amp;lt;font color=#FF0099&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 07:28, 21 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wild Horses ==&lt;br /&gt;
&lt;br /&gt;
I went and found the wild horses mentioned here. They seem to be very weak and will either drown or be killed by mud crabs. Unless you following them stresses them out so bad they have a heart attack and die?!?! Anyways, if you want to follow/see them, you have to sneak. If you have low sneak, you need to walk. At best you will see only two at a time. One actually ran up to my character, so maybe they get used to you after a while like the deer?[[User:24.250.167.29|24.250.167.29]] 22:38, 22 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== My Horse Problem ==&lt;br /&gt;
&lt;br /&gt;
In my first ever Oblivion game I stole many horses, I usually only ended up using them once and so dumped them in plain sight in front of many city gates. when I discovered the chameleon suit I would regularly leave cities and use the horse again. now, 4 different characters down the line. in all games since i quit my first random horses pop up in exactly the same place as before in my previous game. the most recent time I escaped the dungeons and walked up to the imperial city. Prior Maborals paint horse was standing in front of the main gates. I now have nearly 15 horses gathering around various gates (Leyawin, Skingrad - most major cities) and one on top of dive rock. this would be no problem but as they count as stolen I cannot easily aquire horses anymore. has this happened to anyone else? have any other people experienced the horses which jump through the Time/SaveGame continuum? P.S the only mods I am running are Shivering Isles and Knights of the nine. I play with GOTY version of oblivion on Windows Vista PC. Regards [[User:Lewbot1|Lewbot1]] 06:01, 14 May 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Downloads&amp;diff=429428</id>
		<title>Oblivion talk:Downloads</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Downloads&amp;diff=429428"/>
		<updated>2009-05-04T16:58:03Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: Vista&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== When adding comments here, please remember ==&lt;br /&gt;
* No rumors, please. Rumors and unfounded speculation will be deleted. &lt;br /&gt;
* Stay on topic -- the content of the article. Keep in mind that until there's an official announcement of some sort, possible future releases will not be listed on the article page.&lt;br /&gt;
* Sign your comments. (Put a &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; at the end -- it will autocovert to show your login name and the time when you save changes.)&lt;br /&gt;
* When responding to someoneone, indent -- start each paragraph with one &amp;quot;:&amp;quot; per level of indentation.&lt;br /&gt;
&lt;br /&gt;
== Future Expansions ==&lt;br /&gt;
For discussion of the rumored '''Dragonfire Castle''' see: [[Oblivion talk:Fighter's_Stronghold]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
From [http://www.onthexbox.com/article67.html On The XBox] (15 March 2007):&lt;br /&gt;
:'''OTX:''' Is Bethesda planning any downloadable content after the release of Shivering Isles? Another expansion?&lt;br /&gt;
:'''Bruce Nesmith (Bethesda Director of Design):''' We might do one or two more DLC things like the ones we’ve done before, but we don’t have any more plans for any other expansions or DLC beyond that.&lt;br /&gt;
&lt;br /&gt;
Note that there is no confirmation of any particular mod, nor is it even certain that ''any'' further DLC will be made available. --[[User:Wrye|Wrye]]&lt;br /&gt;
&lt;br /&gt;
== Game of the Year ==&lt;br /&gt;
&lt;br /&gt;
Bethesda has [http://elderscrolls.com/news/press_070907.htm officialy announced] that they will release a Game of the Year edition of Oblvion in September.  No word if the other DLCs will be included. --Sheogorath&lt;br /&gt;
:It has ben confirmed on the Elder Scrolls Official Website that KotN and SI will be include.  No word on smaller content, though.[[User:12.210.228.164|12.210.228.164]] 19:55, 23 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In Pete Hines February interview there was some discussion of package releases and DLC mods. Pete's concern about the home style DLC mods was that they gave a starting player too much for free (vs. ordinary game where you have to work pretty hard to get a house), and thus broke game flow -- for this reason, Bethsoft did not want to include them in a single package. Contrary to this, KOTN and SI fit in easily with a starting game, and hence it makes sense to include them. But by this reasoning, one would think that Horse Armor, Orrery and Mehrunes Razor would also fit in reasoanbly well -- yet there's no indication that they'll be released as part of GOTY. It's possible that these are being saved so that there's a reasonable set of potential DLC rather than just the house mods.&lt;br /&gt;
&lt;br /&gt;
:In any case, I'm fairly sure that Bethsoft will let people know if they're going to add additional content to GOTY -- since that would make it more valuable/desirable. --[[User:Wrye|Wrye]] 21:11, 23 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Doesn't the original PS3 version already have Knights of the Nine?  Or is it in regards to something else? - Some Random Person Obsessed with Oblivion&lt;br /&gt;
:::Yes it does. This it just making it clear that the [http://bethblog.com/?p=250 GOTY edition] contains both KoTN and SI. It definitely doesn't contain the DLC mods though. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:40, 11 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, I see; thanks for clarifying. - SRPOwO&lt;br /&gt;
&lt;br /&gt;
== Incompatability with Windows x64 and Vista ==&lt;br /&gt;
&lt;br /&gt;
Added by [[User:Gerdofal|Gerdofal]] 12:06, 8 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here is the stock reply Bethesda is giving for incompatability issues:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Hello,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may receive a Secure Loader error message or encounter other issues when attempting to install the plugins on Windows XP 64-bit or Windows Vista.  The downloadable plugin installers are not compatible with Windows XP 64-bit or Windows Vista (32-bit or 64-bit). However, you can purchase the CD version of Knights of the Nine, which includes the Knights of the Nine Expansion for Oblivion, along with all the currently available plugins, and they will successfully install in Windows XP 64-bit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can purchase Knights of the Nine at https://orders.bethsoft.com/store/, or at many local retailers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you have Windows XP 64-bit, or Windows Vista, and have just purchased the installers, please reply with your order id so we can process a credit.  (NOTE: If you purchased the plugins when you had XP, and have upgraded to Vista, no refund is available).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your customer number is&amp;lt;br&amp;gt;Please refer to case # if you have any further questions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you need further assistance, you can also reach us online at http://support.bethsoft.com or our technical support staff at (410)-568-3685. Please include all previous replies when/if responding to this message.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Best Regards,&amp;lt;br&amp;gt;at Bethesda Softworks Technical Support&amp;lt;br&amp;gt;''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Umm... I have Vista, and ''Fighter's Stronghold'' works fine for me. Maybe that's an exception...&lt;br /&gt;
::::Fighter's Stronghold is newer, and they may have worked around it in that one. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 02:34, 27 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually if you download some free decompression software (I use UniExtract) and use it on the mod then you will be able to access all the data files, decompress the CAB folders and place them in your oblivion data folder and install them like any other mod. I have Vista and most official mods and this worked for me so best of luck! {{unsigned|The GOTY master|15:32, 17 September 2008}}&lt;br /&gt;
&lt;br /&gt;
:That solution is already on the main page.  (I know, I'm the one who figured it out and put it there! &amp;lt;grin&amp;gt;) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 01:14, 18 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlehorn Castle ==&lt;br /&gt;
&lt;br /&gt;
ok - first we need to actually make a Battlehorn Castle page, second make a link to it and third... - is there any news as to whether this will be able to install on Windows Vista since the others didn't work on the site but did in the Knights of the nine boxset i just thought maybe they would update it and allow installation of this mod because i think it looks really cool! [[User:Wolf wanna-be|Wolf wanna-be]] 12:49, 11 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, no news yet.  I'm planning to download it and see :)  As for all the other stuff, isn't there already a page under the old name?  --[[User:Gerdofal|Gerdofal]] 11:20, 11 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::For the moment the discussion is at [[Oblivion:Dragonfire Castle]] and its talk page [[Oblivion Talk:Battlehorn Castle (place)|Dragonfire Castle]]. In fact I've just put redirects in place. Once the mod is out and we can play it we'll start to get a feel for how big it is and what kind of organisation the pages need. I don't know about Vista- or 64-bit-compatibility (I sincerely hope for the latter at least!) but those things will go on as soon as there's information. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 11:24, 11 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Hmm, it seems like it'd be more appropriate to delete the Battlehorn Castle pages, and move the Dragonfire Castle pages in their place, leaving a redirect going the other way.  Unless we want to keep Dragonfire Castle where it is for historic purposes?  Seems kind of unnecessary, though. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 13:41, 11 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::We're just waiting to find out what the real name is. Not sure yet if it's &amp;quot;Battlehorn Castle&amp;quot; or &amp;quot;Fighter's Stronghold&amp;quot;. --[[User:Wrye|Wrye]] 16:23, 11 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Probably both, just like [[Oblivion:Wizard's Tower|Wizard's Tower]]/[[Oblivion:Frostcrag Spire (place)|Frostcrag Spire]] and [[Oblivion:Thieves Den|Thieves Den]]/[[Oblivion:Dunbarrow Cove|Dunbarrow Cove]].  Following that pattern, the page would belong at [[Oblivion:Battlehorn Castle|Battlehorn Castle]] with [[Oblivion:Fighter's Stronghold|Fighter's Stronghold]] as a redirect.  But yeah, we'll have to wait and see.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 17:01, 11 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sounds good to me. --[[User:Wrye|Wrye]] 17:10, 11 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Ok, now its out an anyone confirm if it works on Windows 64bit or Vista? [[User:Wolf wanna-be|Wolf wanna-be]] 10:19, 15 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Nevermind, i can confirm that it works on Vista [[User:Wolf wanna-be|Wolf wanna-be]] 10:02, 16 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::: The installer does not work in Vista though (and DLC6 is not on the KOTN CD, of course) --[[User:Keelhaul|Keelhaul]] 17:35, 28 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Problem==&lt;br /&gt;
Ok, I don't know when I'll be back to check on this, but maybe someone can help... I have downloaded all of the official mods, but my internet was recently disconnected.  I have checked my 360 hard drive and verified that the add-ons are there.  When I start the game, the official mods do not load, and on the options menu, &amp;quot;downloads&amp;quot; is grayed out and un-clickable.  The downloads are on my hard drive, so I don't understand why I would need internet access to use them.  Any help at all would be greatly appreciated.  I'll try to make it back to the library in a couple of days to see if anyone had any ideas.  I miss y'all, and I hope to get internet back on at home soon.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 18:19, 18 March 2008 (EDT)&lt;br /&gt;
:I know for sure that I first played Knights of the Nine on my Xbox 360 when it was offline (back when you were busy creating all those KotN pages, a long long time ago!).  The only problem I had at the time was that being offline the Xbox lost the ability to figure out the date (yeah, I thought computers figured out ways around that a long time ago ;) ), so all my save games had really strange creation dates, and therefore ended up at the bottom of my list of save games instead of the top.  But it was definitely possible to use downloaded content without internet access.&lt;br /&gt;
:Still, if I get a chance over the next day or so I'll do some more tests at my end and see what happens now if I disconnect... --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:20, 19 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Solution for Vista/64-Bit XP Problem ==&lt;br /&gt;
&lt;br /&gt;
I've added a new section to the main page on the Aladdin HASP SL Runtime error that plagues Windows Vista and 64-bit Windows XP users.  This problem occurred to me on a 32-bit Windows XP system, but with Vista installed as the primary OS (and therefore the Vista boot-loader).  If anyone has 64-Bit Windows XP, can you please test to see if the solution works?  For Vista, I will attempt an installation tomorrow from my Vista partition if nobody else has responded to this sooner. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 02:41, 27 June 2008 (EDT)&lt;br /&gt;
:A quick test under Vista reveals that while the installation proceeds further in Safe Mode, it still will not complete.  I will attempt further tests and workarounds as time permits. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 13:00, 27 June 2008 (EDT)&lt;br /&gt;
::I've found a couple of different solutions to this problem; I'll publish them on the main page shortly. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 17:42, 27 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gamescore ==&lt;br /&gt;
&lt;br /&gt;
Can I use my gamscore to purchase the mods on xbox live? [[User:119.95.147.255|119.95.147.255]] 23:16, 25 July 2008 (EDT)&lt;br /&gt;
:No. Gamerscore is not money. You have to buy Microsoft Points or whatever they're called. [[User:Darkle|Darkle]] 23:24, 25 July 2008 (EDT)&lt;br /&gt;
Then what the gamescore for? [[User:119.95.147.255|119.95.147.255]]&lt;br /&gt;
:Ego, essentially. To show off what you've accomplished in games. [[User:Darkle|Darkle]] 23:29, 25 July 2008 (EDT)&lt;br /&gt;
That sucks I was about to get fighters stronghold oh well . [[User:119.95.147.255|119.95.147.255]] 23:31, 25 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Download Issue ==&lt;br /&gt;
&lt;br /&gt;
I attempted to download the Wizards castle(I'm sorry, i forgot the name.) and Mehrunes Razor for Oblivion but it wouldn't download, i E-mailed the site and they gave me a random number to renew the download but it didn't work. And now my download has expired and i dont know what to do :( --[[User:VortexTrex10|VortexTrex10]] 01:47, 31 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== mod patches stop scroll dupeing ==&lt;br /&gt;
&lt;br /&gt;
i have said something like this somewhere in here i think but ill ask anyway.&lt;br /&gt;
will any mods stop duplicating with scrolls? everyone i know keeps babbling on about it, can anyone prove it?&lt;br /&gt;
([[User:80.192.133.64|80.192.133.64]] 15:57, 4 August 2008 (EDT))&lt;br /&gt;
:The duplicating with scrolls glitch is not affected by patches. It works fine for me with all official mods and patches. [[User:Darkle|Darkle]] 16:05, 4 August 2008 (EDT)&lt;br /&gt;
:: Even with the Unofficial Oblivion Patch installed, scrolls still duplicate almost all items. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:55, 5 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Mods&amp;quot; or &amp;quot;Plug-ins&amp;quot; (or &amp;quot;Plugins&amp;quot;, or &amp;quot;Downloads&amp;quot;, or &amp;quot;Downloadable Content&amp;quot;, etc. )? ==&lt;br /&gt;
&lt;br /&gt;
Just wondering if maybe this page should be moved to &amp;lt;nowiki&amp;gt;[[Oblivion:Official Plug-ins]]&amp;lt;/nowiki&amp;gt; instead.  The Morrowind equivalent is at [[Morrowind:Official Plug-ins]], so it would be more consistant that way.  As for why Plug-ins and not Mods, I've seen a few people who don't agree with the use of the word &amp;quot;Mod&amp;quot;, while I haven't seen any objections to the word &amp;quot;Plug-in&amp;quot;.  For what it's worth, Bethesda uses the term &amp;quot;Plugins&amp;quot; relating to Morrowind: [http://www.elderscrolls.com/downloads/updates_plugins.htm], though neither term is used for Oblivion; they refer to them as &amp;quot;Downloads&amp;quot; or &amp;quot;Downloadable Content&amp;quot;: [http://obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1].  One term that doesn't seem to exist in ANY Bethesda source is &amp;quot;Mods&amp;quot;.  In either case, I think that both (or possibly all five) terms should at least be redirects to the proper page, making it easier to find. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 11:43, 7 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You are quite right. Actually, Bethesda does refer to them as &amp;quot;Official Oblivion Plug-Ins&amp;quot; on their site, under Downloads -&amp;gt; Plugins. I agree that we should use a title like Oblivion:Official Plug-Ins. What kind of redirects would we need? Some examples:&lt;br /&gt;
:* Oblivion:Official Mods&lt;br /&gt;
:* Oblivion:Official Plugins&lt;br /&gt;
:* Oblivion:Official Plug-ins&lt;br /&gt;
:* Oblivion:Downloadable Content&lt;br /&gt;
:* Oblivion:Downloads.&lt;br /&gt;
: More suggestions? --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 15:31, 22 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, I've done the move and changed most of the links in major locations, but there's still a few hundred links to the old page that should be fixed.  The redirect will of course remain in place, so it's not extremely vital that the links be fixed, but just for consistancy's sake, we'll probably want to do the rest at some point.  (Maybe somebody with a bot could handle this task?)  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 15:42, 28 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is it worth it? ==&lt;br /&gt;
Is it worth trading in my GotYE PS3 Oblivion so i can have the GotYE on the PC, i mean, are the mods worth going through everything again for? {{unsigned|Baconator96|22 August 2008}}&lt;br /&gt;
: I can only suggest you read the mod pages and decide for yourself. Personally, I like the mods but I know a lot of people think differently. Only you know what you will find &amp;quot;worth it&amp;quot;. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:02, 22 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Doesn't activate at all ==&lt;br /&gt;
&lt;br /&gt;
The plugin Fighter's Stronghold is not working on 32-bit Windows XP and just has the hourglass symbol for about a second then stops. I don't have CTFMON.EXE activated so why is this happening? [[User:99.238.44.36|99.238.44.36]] 20:30, 29 August 2008 (EDT) (Helper Unknown)&lt;br /&gt;
&lt;br /&gt;
== Problems ==&lt;br /&gt;
&lt;br /&gt;
What are the sizes of the plugins? I need to know so I can tell if the plugin is not broken. [[User:99.238.44.36|99.238.44.36]] 14:28, 30 August 2008 (EDT)&lt;br /&gt;
: The sizes appear on each mod page: [[Oblivion:Fighter's Stronghold|Fighter's Stronghold]], [[Oblivion:Horse Armor Pack||]] etc - check the links on the article. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:41, 30 August 2008 (EDT)&lt;br /&gt;
:: My plugin is the right size and its Fighter's Stronghold. [[User:99.238.44.36|99.238.44.36]] 15:18, 30 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Sooo..... what problem are you having? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:50, 30 August 2008 (EDT)&lt;br /&gt;
:::: The Installer doesn't work on a 32-bit Windows XP and Windows Vista but it worked before but now all it does is do the doing something mouse symbol(hourglass for XP, spinning shape for Vista) and not work at all although it does activate, verifyed that using UAC(User Account Control) on Vista, but it doesn't install. No loading bar thing or anything else. [[User:99.238.44.36|99.238.44.36]] 16:32, 30 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: If there are issues not already covered [[Oblivion:Official_Mods#Installation_Issues|here]], you'll have to talk to Bethesda Support. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:04, 30 August 2008 (EDT)&lt;br /&gt;
:::::: I got it to work using Universal Extractor. [[User:99.238.44.36|99.238.44.36]] 12:50, 31 August 2008 (EDT)&lt;br /&gt;
::::::: When I extracted the exe, the esp inside was called an invalid file and so I could not activate it when I put it in my data folder, even though I had the BSA in the data folder as well.Why is it called an invalid file? [[User:99.238.44.36|99.238.44.36]] 18:58, 31 August 2008 (EDT)&lt;br /&gt;
:::::::: What added into an Oblivion Folder that is just Oblivion patched to 1.2(something) When someone installs Fighter's Stronghold? [[User:99.238.44.36|99.238.44.36]] 06:46, 1 September 2008 (EDT)&lt;br /&gt;
::::::::: DLCBattlehornCastle.bsa (9,162,178 bytes) and DLCBattlehornCastle.esp (676,894 bytes). –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:15, 1 September 2008 (EDT)&lt;br /&gt;
:::::::::: (Checking Size...) The esp is 0 bytes and the bsa is 2,133,976 (normal) 2,134,016 (on disk) on this computer but on my other computer it's the right size. I think its because there are two data folders in the Fighter's Stronghold.EXE one is not inside a .CAB and one is inside a .CAB. The .CAB is the one that is the right size. Gonna try the latter.When I drag the one in the .CAB out it changes the size and makes it not work. [[User:99.238.44.36|99.238.44.36]] 08:09, 1 September 2008 (EDT)&lt;br /&gt;
::::::::::: Well, seems my only solution is to buy it,(the installer was the free week thing) [[User:99.238.44.36|99.238.44.36]] 16:05, 2 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Future DLC==&lt;br /&gt;
''Bethesda has confirmed that Fighter's Stronghold was the last DLC for Oblivion. There will be no more releases.''&lt;br /&gt;
&lt;br /&gt;
However, [http://www.http://www.gamasutra.com/view/feature/3986/growing_your_long_tail_hines_on_.php?page=2.com here], Pete Hines claims they're working on something for Oblivion;&lt;br /&gt;
&lt;br /&gt;
:''We're getting ready to do something else with Oblivion this year, because it is still selling and retailers still like it. If we weren't talking about that game, they'd only be focused on the [newer] things. But we stay on top it. I think that owes to our sales guys who stay on top of it and don't want to let it just die. ''&lt;br /&gt;
&lt;br /&gt;
Should the article be adjusted? --[[User:LordDagon|LordDagon]]&amp;lt;sup&amp;gt;[[User_talk:LordDagon|T]]&amp;amp;#124;[[Special:Contributions/LordDagon|C]]&amp;lt;/sup&amp;gt; 09:35, 11 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
: [http://www.gamasutra.com/view/feature/3986/growing_your_long_tail_hines_on_.php?page=2.com This] is a working URL. Interesting indeed. I've added it to the article. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 09:49, 11 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Does Fighters Stronghold Come With GOTY xbox edition? ==&lt;br /&gt;
&lt;br /&gt;
Does the Fighter's stronghold dlc come with the GOTY xbox 360 edition of oblivion?&lt;br /&gt;
&lt;br /&gt;
:Try the search box at the top left of the wiki... type in GOTY and press enter, and you're sent [[Oblivion:About#GOTY|here]], where it says, &amp;quot;The GOTY version of the game is the equivalent of the original game patched to version 1.2.1, with the addition of the [[Oblivion:Knights of the Nine|Knights of the Nine]] plug-in and the [[Shivering:Shivering Isles|Shivering Isles]] expansion. The other eight [[Oblivion:Official Plug-ins|official plug-ins]] are '''not''' included in the GOTY edition.&amp;quot;  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 23:01, 3 May 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vista ==&lt;br /&gt;
&lt;br /&gt;
Can you get the plug ins to work on vista, the article seemed to beat around the bush on that question.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Trenus_Duronius&amp;diff=429404</id>
		<title>Oblivion talk:Trenus Duronius</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Trenus_Duronius&amp;diff=429404"/>
		<updated>2009-05-04T15:59:28Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: A remedy to the &amp;quot;stuck outside the den&amp;quot; problem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A remedy to the &amp;quot;stuck outside the den&amp;quot; problem ==&lt;br /&gt;
&lt;br /&gt;
I found that reverse pickpocketing a lockpick onto him will let him enter the building as he unlocks it. should this be added as a note to his page and Gelephor's?&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Lewbot1&amp;diff=426958</id>
		<title>User:Lewbot1</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Lewbot1&amp;diff=426958"/>
		<updated>2009-04-28T17:14:23Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Headline text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Tutorial&amp;diff=426719</id>
		<title>Oblivion talk:Tutorial</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Tutorial&amp;diff=426719"/>
		<updated>2009-04-27T18:52:09Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: the escape from jail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deleted Text==&lt;br /&gt;
:&amp;quot;Before you choose a class, your skills are lower (5 unless increased by racial bonuses) so they are much quicker to train.&amp;quot;&lt;br /&gt;
Based on my tests, this actually is not true.  I've added a new section on [[Oblivion:Escape From Prison#Skill Increases|Skill Increases]] to explain how skill increases work during the tutorial.  So your skills may go up quickly, but when you change your class, those skill increases can go away. --[[User:Nephele|Nephele]] 02:51, 8 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Skill Increases==&lt;br /&gt;
: I didn't want to delete this, as it looked like it would fit perfectly at another spot. It just doesn't fit here. --[[User:Aristeo|Aristeo]] 05:47, 13 August 2006 (EDT)&lt;br /&gt;
:: I moved it all to [[Oblivion:Character Creation#Character Changes during the Tutorial]].  Since it fundamentally discusses character creation, that's probably the most appropriate page.  As for where on that page it belongs, I'm not too sure, in part because I don't like how that page is currently organized.  But that's a problem for another day. --[[User:Nephele|Nephele]] 11:25, 2 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Baurus's Katana ==&lt;br /&gt;
&lt;br /&gt;
You can also get Baurus's akaviri katana as well. Just make him attack you until it goes down to zero health and he will drop it. You can then yield and pick it up and repair it. It weighs 18 and has a value of zero. The good thing is that Baurus doesn't take it after like Glenroy's and Captain Renault's katana.&lt;br /&gt;
&lt;br /&gt;
Your strategy either does not work or is incorrectly described. It is not possible to have enough potions or mana to survive Baurus attacking you until the katana breaks, and then yielding.&lt;br /&gt;
&lt;br /&gt;
You could allow him to attack you several time, yield, and repeat the process.&lt;br /&gt;
&lt;br /&gt;
However, his katana either has health in excess of 400, or it continuously regenerates. He is quite capable of breaking 4 weapons without his own weapon succumbing. {{Unsigned|66.90.158.77}}&lt;br /&gt;
&lt;br /&gt;
:If you take his katana, won't he fight for the rest of the main quest bare-handed? Could anyone confirm this?--lordDagon&lt;br /&gt;
&lt;br /&gt;
Is it possible to kill Baurus? I'm guessing not since isn't he a detrimental character to the storyline? Either way, I put down my difficulty slider all the way down and got him to break his Akaviri Katana. He just dropped it. What's weird is that he doesn't seem to actually fight bare-handed. He just follows me and shouts his normal battle cries. He just doesn't punch. -osiron23&lt;br /&gt;
&lt;br /&gt;
:Nope. He's marked as [[Oblivion:Essential NPCs|Essential NPCs]] at this stage of the game and so can't die. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:30, 19 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
On my newest file (Hand-to-hand heavy armor khajit) I took it from him with ease. What to do is sneak and hold L1 and R1. Then press X a lot. Your hands can't degrade so no worries. You sneak you you won't accidentally talk to him. Also, you could press R1 repeatedly instead of holding it, more work but quicker. I haven't got his armor yet. You could pickpocket a bound sword onto him for the main quest if you're that concerned; the bound sword could be enchanted and hundreds times better than his katana. -Antikythera&lt;br /&gt;
&lt;br /&gt;
:On another note: If you aquire Baurus' Katana if he dies in the Imperial Sewers during the Path of Dawn quest, when you return to Cloud Ruler Temple a topic apears when talking to Jauffre, I thought it was 'Baurus'. If you talk to Jauffre about this topic he will take away the sword after all, saying something about 'Honoring his death' by giving him Baurus' sword. {{Unsigned|Korunox}}&lt;br /&gt;
&lt;br /&gt;
== Emperor's Last Request ==&lt;br /&gt;
&lt;br /&gt;
A question regarding the Emperor's last words, since I've so far experienced (seemingly random) different 'types' of speech with him before he's killed. One is the no-reply, quickie, and the other is a larger, more in-depth speech with possible options (i.e. I won't forget you).&lt;br /&gt;
&lt;br /&gt;
Is there a specific way to go about things to get this speech, or is it triggered by a mod or something like that?&lt;br /&gt;
&lt;br /&gt;
Thanks. {{unsigned|68.150.69.36}}&lt;br /&gt;
&lt;br /&gt;
:There are definitely two possible speeches (without any mods).  The brief speech is:&lt;br /&gt;
::''I can go no further. You alone must stand against the Prince of Destruction and his mortal servants. He must not have the Amulet of Kings!&amp;lt;br&amp;gt;Take the Amulet. Give it to Jauffre. He alone knows where to find my last son.&amp;lt;br&amp;gt;Find him, and close shut the jaws of Oblivion.''&lt;br /&gt;
:The speech that starts the longer sequence is:&lt;br /&gt;
::''My guards are strong and true, but even the might of the Blades cannot stand against the Power that rises to destroy us.  The Prince of Destruction awakes, born anew in blood and fire. These cutthroats are but his mortal pawns.&amp;lt;br&amp;gt;Take my Amulet. Give it to Jauffre. I have a secret son, and Jauffre alone knows where to find him.&amp;lt;br&amp;gt;Find the last of my blood, and close shut the marble jaws of Oblivion.''&lt;br /&gt;
:Following that speech there are then several dialogue options (up to six additional dialogues).&lt;br /&gt;
&lt;br /&gt;
:I can't figure out what triggers the long version of the speech, however.  I can't see anything in the scripting that chooses one over the other.  And in a dozen or more tests I just did, I always got the short version.  If there's something that triggers the long speech, my guess is that it happens pretty early in the tutorial (all my tests started right before the birthsign-choice dialogue).  The official game guide suggests that if you wait with the Emperor in the last room (as suggested by Baurus) that then you have time to chat with him.  And the long version does seem to be intended for a situation where there's time to talk; the short version, on the other hand, definitely only gets triggered right when the final assassin appears, so there isn't supposed to be any time for idle conversation.  However, just standing and waiting with the Emperor is not by itself enough to get the long speech.&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure that I've been given the long version at some point; since you also say you've heard the long version, I don't think it's just an orphaned, inaccessible bit of dialogue.  But I'm unable to find an answer to the question of what you need to do trigger it. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 03:12, 2 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:There's a solution. I get the long version just by quicksaving right before the Emperor begins his speech. When he stops the standard short version of dialog, I quickload - and then the Emperor starts his long version of the dialog. -- {RedSerge 21:21, 9 February 2009}&lt;br /&gt;
&lt;br /&gt;
:I think the longer version is for more nerdy people, while the short one is reserved for impatient people. there could be any number of ways to determine if you're impatient[[User:66.102.198.141|66.102.198.141]] 03:12, 9 October 2007 (EDT)&lt;br /&gt;
:nah, i realized that probably isn't the case. But i wonder, what do you mean by 'dialogue options'???[[User:66.102.198.141|66.102.198.141]] 03:16, 9 October 2007 (EDT)&lt;br /&gt;
::Dialogue options are the responses you get to pick when talking to someone, including things like &amp;quot;Rumors&amp;quot; and, say, &amp;quot;Anvil&amp;quot;. Many of them are specific to certain places or quest stages. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:20, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== when baurus suggests a class.. ==&lt;br /&gt;
&lt;br /&gt;
I know this is irrelevant, but is he ever going to suggest anything besides mage, warrior, marksman(w/e) or thief? ie witchhunter? i dont think so.. {{unsigned|66.102.198.141}}&lt;br /&gt;
&lt;br /&gt;
I got &amp;quot;pilgrim&amp;quot; once. {{unsigned|80.177.48.3}}&lt;br /&gt;
:And I've Knight, Monk and Bard. I believe it's down to how your skills have gone up during the game up to that point. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:47, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::no. wait. u got bard!? who specializes in speechcraft?? wow..[[User:66.102.198.76|66.102.198.76]] 21:50, 9 October 2007 (EDT)&lt;br /&gt;
:::I just talked to the guards and played the personality game. You don't have to pick the class he suggests after all. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:41, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Baurus has dialogues to suggest each of the 21 possible standard [[Oblivion:classes|classes]], plus one backup dialogue that does not suggest a class (in case one of the standard classes didn't work for some reason).  The selection is done based upon a default class (&amp;lt;code&amp;gt;GetIsClassDefault&amp;lt;/code&amp;gt;), the code for which is hardwired into the game so it's not possible to see how exactly the selection is done.  Two options seem likely: either the single highest character skill is taken, and each skill maps to a single class.  Or else all 21 character skill levels are taken into account, and compared with major skills and specializations of each class to find the best overall match.  Even if it's not one of those two possibilities, I'd say the developers wouldn't go to the trouble of coming up with 21 different dialogues and recording all of them unless all of them were possible.  And given that polling just 4 people so far we've seen at least 9 different classes pop up (without even checking my save games, I know my first character was given Agent as a suggestion), there's no evidence that there's a bias towards just one or two of the classes. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:22, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::The very first time I played Oblivion, Baurus guessed I was a Rogue. =) [[User:IWon'tFightUndead|IWon&amp;amp;#39;tFightUndead]] 04:38, 15 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Also for some of the classes he just says, &amp;quot;There are rats and Goblins down there but I'm guessing you're experienced enough to handle them. Am I right?&amp;quot; Spellsword I think is one of them. --[[User:Sundaroct131088|Sundar]] 21:42, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Good point.  I thought I'd counted 22 total dialogues, but in fact there are only 21 total (20 for individual classes plus 1 backup dialogue), and Spellsword is the one missing class.  Therefore when your default class comes out as Spellsword, you end up with the backup dialogue (i.e., the one that does not mention any specific class).  But unless I've miscounted again, that should be the only class without a custom dialogue.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:47, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Escape Glitches ==&lt;br /&gt;
&lt;br /&gt;
Is there any way using the console or something you can escape the prison withouth going through the gates at the end of the sewers, like unlocking that door in your cell? If so, are their any glitches caused by the game still being in tutorial mode?&lt;br /&gt;
Do the tuorial again, then save just before you exit, and never overwrite that save. Instead of starting a new game just load your save, and you will not have to go through the tutorial. (Because it gives you an option to change your race-class and birthsign at the end) {{Unsigned|AnIrIsHbOy}}&lt;br /&gt;
&lt;br /&gt;
== Baurus' Katana Part 2 ==&lt;br /&gt;
&lt;br /&gt;
:''(moved from the article)''&lt;br /&gt;
* It is possible to claim Baurus' katana. Engage him in battle and eventually he'll break his weapon and release it to the ground. Yielding to him will end the fight allowing the player to retrieve the sword from the ground. And unlike his comrades' weapons, it's not removed from the player's inventory when talking to Baurus after the Emperor is assassinated. (Note: Might be humorous the leave his comrades' katanas lying around for him to break on you as well, though it's doubtful they'll be retained after the Emperor dies.) It seems that Baurus is scripted to draw his sword when he engages an assassin even when it's in the player's possession, meaning one could engage him again and stock up on Baurus' Akaviri Katanas! {{Unsigned|68.56.206.57}}&lt;br /&gt;
&lt;br /&gt;
The reason I've moved this is twofold. Firstly, the previous discussion on this subject indicates that it's virtually impossible for this to happen in any kind of realistic manner. Secondly, the point about the katana respawning needs verification rather than direct insertion onto the article. Even if it does turn out to be theoretically possible I'd still be against the inclusion of this information as one would need to spend hours fighting, yielding, healing, etc given that the weapon's health is as high as it is. I think we should only list the realistic rather than the improbable. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:53, 31 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:''(moved from the article AGAIN)''&lt;br /&gt;
*It is possible to claim Baurus' katana during the tutorial if you attack him and let him break his weapon on you. It's best to set the difficulty slider to the lowest possible setting and get Baurus alone. A great place to engage Baurus is after the emperor is murdered. Once Baurus drops his katana, yield to him and retrieve the dropped sword. (Or you could obtain his weapon in a later quest if you allow Baurus to die.) Getting Baurus to spar with you will net you a bounty. {{Unsigned|68.56.206.57}}&lt;br /&gt;
&lt;br /&gt;
I refer the reader to the answer I gave above. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:48, 6 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Emperor's Shortsword ==&lt;br /&gt;
&lt;br /&gt;
:''(Also moved from the article)''&lt;br /&gt;
*It is also possible to claim the Emperor's silver shortsword, along with his shoes and robe, by NOT turning in the Amulet of Kings to Jauffre, as doing so locks the sewers and access to the Emperor's body. You then need to obtain either the Staff of Worms (reward for completing the Mage's Guild quest line) or the Greater Power: Risen Flesh in the Shivering Isles expansion (from finding the skulls of the ghosts on the Hills of Suicides) both of which allow you to reanimate a corpse. Also obtain the Vaermina Daedric Quest reward: Staff of Corruption which allows you to clone most NPCs in the game. Reanimate the Emperor and lead him out of the tutorial sewers and into a nearby cave or ruins, possibly Sideways Cave or Vivern. It may take a few reanimations to get him there. Once inside, reanimate him again with your Staff of Worms or Risen Flesh, then clone him with your Staff of Corruptions. Drop the Staff of Corruption and use Illusion magic to Command or Dominate the Corrupted Clone back to the surface world before the spell timers run out. Once outside, because you left the Staff of Corruption in the cave/ruins the Clone will not disappear. Now kill the Emperor's clone. Once dead, save your game and reload. Now loot the clone's body for the robe, shoes, and sword. (Note, however, that the robe is now generic and does not have the uber-enchantments the real robe has, yet now you have an Emperor's Robe and shoes to enchant yourself. They can also be duped using the scroll glitch as well as sold, dropped, dragged, and displayed in your house or whereever. Also, note, female characters wearing the robe look the same as male characters wearing the robe, meaning a lack of upper-body curves.) Now return to the cave/ruins and retrieve your discarded staff. {{unsigned|68.56.206.57}}&lt;br /&gt;
&lt;br /&gt;
:This is ridiculous. Finish half the rest of the game just to get a sword and a couple of bits of clothing? Come on people - keep it real. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:52, 6 &lt;br /&gt;
February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I think this is good. Along with the spelldrinker amulet glitch (After level 15, excluding level 20-24 it is identical in appearance to the amulet of kings, or you could use the real amulet from two sides of a coin quest) It would be a good roleplaying opportunity. It may be alot of work, but I think it is worth it. {{Unsigned|AnIrIsHbOy}}&lt;br /&gt;
&lt;br /&gt;
Could someone please help with this? I have lured him to the exit of the sanctum, but he wont follow me into the sewers. Any idea why? {{Unsigned|AnIrIsHbOy}}&lt;br /&gt;
&lt;br /&gt;
Hey nevermind I just got the robes! :) My characters appearance is exactly like the emperor. This is great for roleplaying. I am on PS3, and I will make a gamesave for PS3 owners. {{Unsigned|AnIrIsHbOy}}&lt;br /&gt;
&lt;br /&gt;
I gave it a try and the sewers were locked as soon as i left them. {{Unsigned|82.168.40.186}}&lt;br /&gt;
&lt;br /&gt;
:Why isn´s there any mention of the possibility of acquiring the Emperor´s robes in this article? I just found out after doing the 100% game. I think it´s also important to add a line for the 4 unique rusty iron armors and the 3 rough leather, although they´re in the &amp;quot;other specialty gear&amp;quot; page (not often visited by new players). {{unsigned|200.206.229.216|6 January 2009}}&lt;br /&gt;
&lt;br /&gt;
:: Because you can't obtain them without cheating. Enough information is given if you search for [[Oblivion:Emperor's Robe|Emperor's Robe]]. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 15:43, 6 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::That´s not the point because we know how to get it. I think it´s important for those who read this article to know all the possibilities of the tutorial quest. A simple link to the Emperor´s robe page in the notes would be enough. {{unsigned|201.1.171.37|6 January 2009}}&lt;br /&gt;
&lt;br /&gt;
:::: It's exactly the point. This is the tutorial. People who come here for help shouldn't need cheats. If they want to cheat they can look through other sections of the site. This quest is the introduction to the game. We shouldn't get people into the habit of cheating to get what they need. You've already proved that point by pointing out that you know where to look. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:14, 6 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: I can understand it if you don't like it when people cheat or you don't like to cheat yourself, but that's no reason to keep the possibility from everyone else. Not just new players look at the tutorial, some people look at it to see if there's any cool glitches or tricks to do that they missed the first few times. Besides, there is a complicated explanation of how to get Renault and Glenroy's Akaviri Katanas in the trivia section, and no one cares about that, despite how useless it is. But I can see how getting the robes is out of place here, so maybe just a little section would do like &amp;quot;There is a way to get the Emperor's clothes. See Emperor's Robes for details.&amp;quot; --[[User:65.87.242.28|65.87.242.28]] 10:58, 12 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sorry to disapoint you but it also means you're not aloud to join the dark brotherhood, The quest for Valen Dreth will relock the sewers when you leave. I think.--[[User:Repeater|Repeater]] 11:12, 22 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Goody 2 shoes ==&lt;br /&gt;
&lt;br /&gt;
Not that this is an important note, but I want to share this with you guys anyway&lt;br /&gt;
&lt;br /&gt;
I recently went to jail after 60+ hours of gameplay, and only then did I get quest stage 140 (All of your possessions have been confiscated by the guards. You will get them back when you have served your sentence. Activate the bed to begin serving your sentence.) I never really payed attention to this matter, since I usually get in trouble after quicksaving, then murdering half the Imperial City, then loading my save game again. Getting in trouble isn't out of the ordinary, but I appeared never to have chosen to go to jail before. I guess Armand Christophe must be pretty rich given my nose for trouble.. {{Unsigned|Korunox}}&lt;br /&gt;
&lt;br /&gt;
== Prison Console Code ==&lt;br /&gt;
I coced to testinghall but now there seems to be no way to get back to where I entered the testinghall from?, I coced there from my startingcell in the prision before I ever did the quest so I have no race or class nor can I do the MQ can someone tell me if there is a console code for the starting cell location so I can go continue the game where I left off during the mq in the prisoncell? {{Unsigned|71.232.205.79}}&lt;br /&gt;
:&amp;lt;code&amp;gt;ImperialDungeon01&amp;lt;/code&amp;gt;.  Or you could just as easily start a new game, given that you haven't done anything yet in the game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:40, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Experimentation ==&lt;br /&gt;
&lt;br /&gt;
I went through the door that the Blades and Uriel Septim go through before the two rats come through the wall via console to try and go through the dungeon's cave sequence but after they go through the door the Blades and Uriel Stptim move for a bit then stop. How do I make them advance to the part where the assasins come through the door? --[[User:99.237.166.44|99.237.166.44]] 21:43, 17 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You have to go over to the area where you would have exited the cave.  To get up on the ledge you need to use TCL or change your acrobatics really high to jump up there. --[[User:4.90.12.190|4.90.12.190]] 13:09, 18 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks! --[[User:99.237.166.44|99.237.166.44]] 07:56, 19 May 2008 (EDT)&lt;br /&gt;
::Also, would someone add this to the page in case someother person tries what I did? --[[User:99.237.166.44|99.237.166.44]] 07:57, 19 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::This can be fixed by manually updating the journal with the console. As already detailed on the article. {{unsigned|Volanaro}}&lt;br /&gt;
&lt;br /&gt;
:::As a general rule, main articles do not cover situations that can only be achieved through the use of the console. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 13:58, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Date ==&lt;br /&gt;
&lt;br /&gt;
On what date does the game begin? (Gromir the Wasted)[[User:24.2.171.37|24.2.171.37]] 20:07, 28 May 2008 (EDT)&lt;br /&gt;
:29th of Last Seed. I think. {{unsigned|66.29.169.1}}&lt;br /&gt;
:: It's actually 1am on Morndas, Last Seed 27, 3E433. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:38, 29 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stuck - Cant get into the sewers ==&lt;br /&gt;
&lt;br /&gt;
Just after the emperor is killed and Im expected to carry on I figured that I cant find a way into these supposed sewers. Am I supposed to go through the doorway where the assasin jumped in? If so, then Im really stuck because I can't seem to get through there. Is this a glitch? If so how can I fix it??? {{Unsigned|196.35.158.179}}&lt;br /&gt;
&lt;br /&gt;
: To anyone else experiencing this problem, you do indeed have to go through the passageway that opened up and allowed the assassin to come in and kill the emperor. You'll have to jump to get into it. --[[User:Dalimyr|Dalimyr]] 19:05, 25 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
:''(the next three points have been moved from the article)''&lt;br /&gt;
* There is another way to train combat skills in the tutorial. When you are coming to the end of the tutorial, Glenroy will call for a halt, saying that he would like to take a look. Look to the left of the area at the end of the walkway that he is standing, and you will see a crumbled pillar with a smaller crumbled piece behind it. Make a note of this; next, continue on with the Blades, until you reach the side chamber. As soon as the Blades declare that the enemy is behind them, rush to the crumbled pillar. Jump on the crumbled stone, then onto the pillar, and then make a small jump up and very slightly forward to get to the top of the pillar. From there, you can jump forward and slightly to the right, and will arrive at the door that the Mythic Dawn Cultists closest to the side chamber entrance are coming from. This door is on a viewpoint above the chamber. Next to the door, there is a higher viewpoint, which you can hop on to. Now, you should be elevated slightly above the door, and Mythic Dawn Cultists will arrive, see you, and attempt to attack you. Because you are elevated above them, and because they are armed only with a single touch spell and maces, they cannot reach you unless you come close enough to them. This is useful for training combat skills, as the Mythic Dawn will not stop spawning until the Emperor is dead. You can take them one at a time as they come through the door and see you. This can be done for a short time to train Marksman, but there are not enough arrows in the tutorial to kill more than a dozen or so of them. This will still likely result in a several point increase. This can also be done with Blade and Blunt, but you will want to carry multiple weapons of your desired type, to lengthen the period you can train for. Finally, this can be done indefinately to train Hand to Hand and Destruction, as Magicka regenerates -- due to the slow rate that Destruction levels at, this could be a good time to increase your Destruction. Also, you can train Light and Heavy Armor skills by doing this. Your armor will break, however, you will still wear it after it is broken, and thus still gain experience for the strikes you are hit with. The two main advantages of this are that, since you are only fighting the Mythic Dawn assassins who come out of a single entrance, you are not going to be swarmed and killed. Also, due to the elevated area above the door within a single bunny hop distance, you are able to jump to safety, and, if too injured, cast restoration spells. To cease the battle and progress with the game, jump down from the elevated area and go to the Emperor. When the Assassin arrives and kills the Emperor, all other Mythic Dawn Agents in the area die immediately.&lt;br /&gt;
&lt;br /&gt;
* Another benefit of doing this is that if you continue long enough, Baarus will break his Katana, and you will be able to pick it up. It may take thirty minutes of sustained fighting for this to happen, though.&lt;br /&gt;
&lt;br /&gt;
* Even if you do not jump up to this area, you may use this part of the tutorial to train your skills, because regardless of where you are in the chamber, the Mythic Dawn do not stop coming until the Emperor talks with you, and the Emperor will not come out of the side chamber to come and find you. Doing this is far more dangerous, however, because you are in the thick of it with the Blades and may die. Choosing the Lord as your Birtsign can help stop this -- the Lord is a Birthsign that may well heal you faster than you can be killed by the Mythic Dawn. You can change it after the tutorial to something more desirable. This is particularly useful for fighter types, but can be applied to anything.&lt;br /&gt;
&lt;br /&gt;
None of this is relevant to the tutorial but since some people might find it interesting, I've moved it here rather than deleting it. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 01:16, 1 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Do people look at this discussion subsection frequently? I've found it to be an extremely helpful set of techniques to know about the early tutorial, but I only looked in the discussion section to see if there was any comments on what I submitted. Is there a way it can be moved or reposted in a tactics or strategy section, where it will be seen more frequently but also have a more reasonable place? I'll admit, I didn't know that the tutorial page would be a good place for it -- who looks at the tutorial page anyways?&lt;br /&gt;
&lt;br /&gt;
==Needs a fix==&lt;br /&gt;
Hey, Posting this here (From the article)&lt;br /&gt;
&lt;br /&gt;
Your current encumbrance exceeds the maximum you can carry (displayed in the lower left of the inventory page). Shift-click to drop items you don't need.(If you are playing on a console) or&lt;br /&gt;
&lt;br /&gt;
Your current encumbrance exceeds the maximum you can carry (displayed in the lower left of the inventory page). Press X to drop items you don't need. (If you are playing on the PC)&lt;br /&gt;
&lt;br /&gt;
The PC and Console are mixed up. -Jetty[[User:78.145.104.12|78.145.104.12]] 15:27, 18 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Fixed. Thanks for pointing it out!  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 15:42, 18 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Skipping the escape from prison==&lt;br /&gt;
If I, probably like a lot of you, want to just skip parts of or the entirety of the opening sequence because I feel like I've played it a million times, can I do so through console commands and still get to complete the main quest and choose star signs, etc.?&lt;br /&gt;
&lt;br /&gt;
:If you create a save game just before you go through the gate to the outside world, you can reload from this point in future, and change race/sign etc when you attempt to go through the gate.  [[User:86.24.251.49|86.24.251.49]] 16:19, 6 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Renaults' Katana ==&lt;br /&gt;
&lt;br /&gt;
There's a pretty simple theory about how to get her katana without any problems... Simple get the katana, drop it when baurus should take it from you, then take katana back, and there you go! {{unsigned|87.116.163.167}}&lt;br /&gt;
:Doesn't work. At the point during your dialogue with Baurus where he takes the katana if you have got it, the katana is actually removed from the game, regardless of where it is. Unless you have any contrary information... --[[User:Gaebrial|Gaebrial]] 06:51, 15 January 2009 (EST)&lt;br /&gt;
::Interestingly, for me she drops a &amp;quot;steel shortsword&amp;quot;, not a katana. That I get to keep. [[User:Sorlac|Sorlac]] 12:00, 14 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pickpocketing Baurus ==&lt;br /&gt;
&lt;br /&gt;
I have no idea if this applies to all pickpocketing, but I've only ever noticed this with Baurus in this quest, so put this here. It seems possible sometimes to pickpocket items from Baurus and although he catches you (thereby preventing you from pickpocketing him again), you keep the item and it's not even listed as being stolen. I've managed to do this with those 3 Strong Potions of Healing he has. At 149 septims each, these are some of the most valuable items in the starter dungeon and while this is undoubtedly an exploit, it allows you to sell these to a merchant such as Thoronir or Jensine and make more money than you would by selling them to a fence. --[[User:Dalimyr|Dalimyr]] 19:26, 25 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== the escape from jail ==&lt;br /&gt;
&lt;br /&gt;
During a recent new game i threw a cup toward dreth, it clattered off the gate and lay on the floor. the emperor came and i stood back.&lt;br /&gt;
Now here is the weird bit. as they walked in uriel kicked the cup and it got stuck between the open door and the wall. When the door closed the cup was jammed and the door would not close fully it kind of vibrated and banged. i ran up to the gap and tried to get out. I did and ran at dreth no go the screen went grey and when i cast flare millions of fireball images appeared and sat there making the burning noise. this proves that you can't get out of prison without doing the tutorial. I have been unable to replicate this since but as soon as i do i will provide screen shots. I write only to inquire whether this has occured with anyone else, it is totally useless but very amusing.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Making_Money&amp;diff=324300</id>
		<title>Oblivion:Making Money</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Making_Money&amp;diff=324300"/>
		<updated>2008-07-10T19:09:42Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Unloading Your Goods */ fence spell bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Hints Trail}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Making money''' is an important aspect of gameplay. Whether you are a novice adventurer in need of [[Oblivion:Trainers|training]] and [[Oblivion:Merchants|supplies]], or a seasoned adventurer looking for a new [[Oblivion:Houses|house]], or planning on [[Oblivion:Enchanting|enchanting items]], or [[Oblivion:Spell_Making|creating your own spells]], a stable source of income is essential.&lt;br /&gt;
&lt;br /&gt;
==Bring Home the Gold==&lt;br /&gt;
By far, the most common method of earning [[Oblivion:gold|gold]] is to collect items of value to sell to [[Oblivion:Merchants|merchants]].   The most straightforward way to increase your earnings is to take advantage of [[Oblivion:Feather|Feather]] or [[Oblivion:Fortify Strength|Fortify Strength]] effects (spells, potions, or enchantments) to maximize the [[Oblivion:Encumbrance|amount that you can carry]].&lt;br /&gt;
&lt;br /&gt;
===Getting the Most Value - Value Ratio===&lt;br /&gt;
Eventually though, you are going to get over-encumbered and you will be forced to start dropping items and leaving even more behind. This is when an item's value ratio becomes important. In order to determine what to keep and what to drop or leave behind, you must calculate an item's value ratio using this formula:&lt;br /&gt;
&lt;br /&gt;
 v = p/w &lt;br /&gt;
&lt;br /&gt;
Where v is the item's '''v'''alue ratio, p is the item's [[Oblivion:Commerce#Base Price|base '''p'''rice]], and w is the item's '''w'''eight.&lt;br /&gt;
&lt;br /&gt;
Or in words:&lt;br /&gt;
&lt;br /&gt;
 The value ratio is equal to the item's base price divided by its weight.&lt;br /&gt;
&lt;br /&gt;
Using this ratio you can easily determine which items to leave and which to take back and sell. For every pound you carry to a vendor to sell, you want to get the most gold possible for it, so the '''higher''' the item's ratio, the better.&lt;br /&gt;
&lt;br /&gt;
Example: You are over encumbered and must choose between a 20 pound [[Oblivion:Iron Cuirass|Iron Cuirass]] worth 30 gold or a 5 pound [[Oblivion:Leather Cuirass|Leather Cuirass]] worth 15 gold. Use the formula to determine which should be discarded.&lt;br /&gt;
* The Iron Cuirass&lt;br /&gt;
** value ratio = 30 / 20 = '''1.5'''&lt;br /&gt;
* The Leather Cuirass&lt;br /&gt;
** value ratio = 15 / 5 = '''3'''&lt;br /&gt;
&lt;br /&gt;
The iron cuirass' value ratio is less, half in fact, so you should certainly drop it instead of the leather cuirass. Now you have room for more valuable treasure and will make more money on this loot run.&lt;br /&gt;
&lt;br /&gt;
This is just an example. If you are over-encumbered it's probably time to calculate the value ratio of ''all'' the items in your inventory and drop the ones with lower ratios to maximize your income.&lt;br /&gt;
&lt;br /&gt;
====Rules of Thumb====&lt;br /&gt;
In general:&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Scrolls|Scrolls]], [[Oblivion:Ammunition|arrows]], [[Oblivion:potions|potions]], and [[Oblivion:Ingredients|alchemy ingredients]] have high value ratios.&lt;br /&gt;
* Unenchanted steel and iron [[Oblivion:weapons|weapons]] have a low value ratio.&lt;br /&gt;
* [[Oblivion:Books|Books]] worth more than one gold have good value ratios.&lt;br /&gt;
* Light [[Oblivion:armor|armor]] has a better value ratio than heavy armor.&lt;br /&gt;
* [[Oblivion:Clothing#Jewelry|Jewelry]] has an excellent value ratio.&lt;br /&gt;
&lt;br /&gt;
====Exceptions====&lt;br /&gt;
* You should cap an item's value based on your merchant's [[Oblivion:Commerce#Merchants' Gold|available gold]].&lt;br /&gt;
** You should always be able to find a merchant with 1200 available gold; use the list of [[Oblivion:Merchants|Merchants]] if you need to locate a merchant with more available gold.&lt;br /&gt;
** If you have installed certain [[Oblivion:Official Mods|Official Mods]], merchants with more available gold are added.  In particular, [[Oblivion:Aurelinwae|Aurelinwae]] (from the [[Oblivion:Frostcrag Spire|Frostcrag Spire]] mod), [[Oblivion:Rowley Eardwulf|Rowley Eardwulf]] (from the [[Oblivion:Deepscorn Hollow|Deepscorn Hollow mod]]), and [[Oblivion:Nilphas Omellian|Nilphas Omellian]] (from the [[Oblivion:Battlehorn Castle|Battlehorn Castle mod]]) each have 2000 available gold.&lt;br /&gt;
** At high [[Oblivion:Mercantile|Mercantile]] skill, two mastery perks become available that provide most merchants with 1000 additional gold.&lt;br /&gt;
** The maximum amount for which you can ever sell an item is 3000 gold.&lt;br /&gt;
* If you are [[Oblivion:Mercantile#Skill Increases|working on your mercantile skill]], then you'll probably want to sell absolutely ''everything'' of value.&lt;br /&gt;
&lt;br /&gt;
===Dungeon Diving===&lt;br /&gt;
Dungeon diving is the most common and most profitable method of making money, but it's also one of the most dangerous. It's pretty much what it sounds like—diving into one of the many [[Oblivion:Dungeons|dungeons]] of Cyrodiil, killing the inhabitants, and raiding their treasure chests in search of [[Oblivion:Dungeons#Loot|loot]].  Most dungeons contain a [[Oblivion:Dungeons#Boss Chest|boss chest]] that tend to contain particularly high-quality loot.  '''Note:''' All dungeons will respawn in 72-73 hours of game time, as long as you do not visit the dungeon in those hours. This basically means most of the inhabitants will be back and most of the treasure chests will be filled again. &lt;br /&gt;
&lt;br /&gt;
====Dungeon Types====&lt;br /&gt;
Each Dungeon contains a certain type of enemy which determines the type of loot found inside. The dungeon's type must be considered to maximize your chances of finding loot that is valuable enough to sell and/or to upgrade your own equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:OB-Bandit.jpg|right|thumb|150px|Male Redguard Bandit]]&lt;br /&gt;
*[[Oblivion:Bandit|Bandits]] - Bandits mostly offer leveled light armor and blunt weapons with Bandit Bowmen offering bows and arrows. While any bandit's equipment can be enchanted, bandit ringleaders have the highest chance. This makes [[Oblivion:Bandit_Dungeons|bandit dungeons]] an excellent choice for diving in ''especially'' if you use blunt weapons and/or light armor.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-Conjurer.jpg|left|thumb|150px|Conjurer &amp;amp; Summoned Dremora]]&lt;br /&gt;
*[[Oblivion:Conjurer|Conjurers]] - In [[Oblivion:Conjurer_Dungeons|these dungeons]] you will find alchemy ingredients and apparatuses, potions, daggers, and scrolls. If your max encumbrance is relatively low then these are a decent choice if you are prepared to [[Oblivion:Conjurer#tactics|run down the conjurers]] while avoiding their summons.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OBCreature-Goblin_Warlord.jpg|right|thumb|150px|Goblin Warlord]]&lt;br /&gt;
*[[Oblivion:Goblins|Goblins]] - The [[Oblivion:Goblin_Dungeons|mines and caves]] inhabited by goblins are generally a bad idea if you are solely looking to make gold. They are one of the harder dungeon monsters to slay, they are minimally equipped, and their loot lists provide poor loot. There are a few exceptions: if you are looking for arrows, raid one of the [[Oblivion:Goblins#Goblins by Tribe|tribes]] with archers.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-npc-MarauderOrcMale.jpg|left|thumb|150px|Male Orc Marauder]]&lt;br /&gt;
*[[Oblivion:Marauder|Marauders]] - Infiltrating an [[Oblivion:Marauder_Dungeons|area inhabited by Marauders]] offers mostly heavy armor and bladed weapons. Raiding marauders solely as a source of income may not be worth it because they are harder to slay than bandits and heavy armor generally has a poor value ratio. However, if you use heavy armor and blades these are a viable choice.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OBCreature-Land_Dreugh.jpg|right|thumb|150px|Land Dreugh]]&lt;br /&gt;
*[[Oblivion:Monsters|Monsters]] - Magically inclined creatures dwell in these dungeons along with other animals. These creatures offer rare ingredients and generally the best chance for enchanted items in treasure chests. [[Oblivion:Monster_Dungeons|Monster habitats]] are excellent choices for a treasure run.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-Necromancers.jpg|left|thumb|150px|Two Necromancers]]&lt;br /&gt;
*[[Oblivion:Necromancer|Necromancers]] - These citizens of Cyrodiil love to raise the dead and usually cohabit with them. They carry maces, staffs, and possibly enchanted clothing. Their chests mostly contain alchemy ingredients and equipment, scrolls, soul gems, and potions. If you are prepared to deal with their summoned undead and powerful ranged [[Oblivion:Destruction|Destruction]] magic, their [[Oblivion:Necromancer_Dungeons|dwellings]] are a good choice.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-Img-OblivionWorld1.jpg|right|thumb|150px|The Planes of Oblivion]]&lt;br /&gt;
*[[Oblivion:Planes of Oblivion|Planes of Oblivion]] - The Planes are probably ''the'' most abundant in treasure of any other place. The [[Oblivion:Daedra|Daedra]] and [[Oblivion:Dremora|Dremora]] which reside here give wide variety of rare alchemical ingredients, scrolls, and weapons; the chests frequently offer a nice selection of loot; [[Oblivion:Sigil Stone|Sigil Stone]]s can only be obtained by closing Oblivion Gates. Be warned, though: they are generally the most challenging.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OBCreature-Lich.jpg|left|thumb|150px|Lich]]&lt;br /&gt;
*[[Oblivion:Undead|Undead]] - While the undead haunt [[Oblivion:Undead_Dungeons|several places]] around the world, it should be noted that undead are frequently found with vampires and necromancers as well. Places containing only undead offer a fairly general spread of possible loot, including soul gems, magical attire, and jewelry. The undead themselves can carry various weapons, including staffs, and always one of three valuable ingredients. These dungeons are an okay choice for loot runs.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[Image:OB-Pale_Lady.jpg|right|thumb|150px|Female Dunmer Vampire]]&lt;br /&gt;
*[[Oblivion:Vampire_Dungeons|Vampires]] - [[Oblivion:Vampire_Dungeons|Vampire nests]] contain chests with a pretty general spread of loot. Vampires have a wide variety of [[Oblivion:Classes|character classes]] so the weapons they carry is pretty much a complete spread of all the possibilities. Most Vampires however focus on light armor. As long as you are prepared to cure diseases, or become a vampire yourself, vampire dungeons are one of the best choices for gold-making runs.&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
====Additional Considerations====&lt;br /&gt;
# Your maximum encumbrance should be a factor when selecting a dungeon, ''unless'' you are also seeking better equipment for your own use. Remember the [[Oblivion:Making_Money#Getting the Most Value - Value Ratio|value ratio]] and its rules of thumb and exceptions from above.&lt;br /&gt;
# Your character's level greatly impacts the quality of loot in dungeons. For example, Necromancer and Conjurer Dungeons are excellent choices at higher levels but will offer less valuable loot than dungeons with better equipped enemies (Bandits, Marauders, and Vampires) at lower levels. If you are a lower level character, remember the value of all the practice you are getting too. You may wish to consider the quests below as well.&lt;br /&gt;
# Unless you have a high [[Oblivion:Armorer|Armorer skill]], repairing the damage to your equipment can be a drain on your income. You could stick to magically inclined dungeons like conjurers and necromancers to reduce armor damage.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
There are several quests and quest arcs that can be completed for gold. Some quests are more useful to low level players because both difficulty and pay are fixed, whereas loot from dungeons and other quests are leveled. Higher level players would best use their time completing leveled quests or by quickly completing multiple quests in the same area.&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
The [[Oblivion:Arena (faction)#Matches|arena fights]] and payouts are fixed ''until'' you become grand champion. After that, you can fight your choice of one to three leveled creatures once a week. This payout is level-dependent (40-1490 gold times the number of creatures you fought).&lt;br /&gt;
&lt;br /&gt;
If your character's [[Oblivion:Luck|Luck]] is high, [[Oblivion:Arena (faction)#Betting|betting]] on area fights can be a source of income.&lt;br /&gt;
&lt;br /&gt;
====Black Bow Bandits====&lt;br /&gt;
After completing [[Oblivion:Knights of the White Stallion (quest)|Knights of the White Stallion]], [[Oblivion:Count Marius Caro|Count Marius Caro]] of [[Oblivion:Leyawiin|Leyawiin]] offers a reward of 100 gold for each black bow you bring him. The black bows are obtained by killing Black Bow Bandits in [[Oblivion:Rockmilk Cave|Rockmilk Cave]], [[Oblivion:Telepe|Telepe]], and the first level of [[Oblivion:Undertow Cavern|Undertow Cavern]].  The bandits respawn meaning that there are infinite amounts of black bows for you to obtain. See the [[Oblivion:Black Bow Bandits|Black Bow Bandits]] quest page for more information.&lt;br /&gt;
&lt;br /&gt;
====Fighters Guild====&lt;br /&gt;
You are paid a leveled [[Oblivion:Fighters_Guild#Quest Reward|amount of gold]] for completing most Fighters Guild [[Oblivion:Fighters_Guild#Quests|quests]].&lt;br /&gt;
&lt;br /&gt;
Once you complete all the quests for the fighters guild, you are promoted to Master and you will receive a cash stipend and random enchanted items each month in your [[Oblivion:The_Hist#Master_of_the_Guild|Guildmaster's Chest]].&lt;br /&gt;
&lt;br /&gt;
====Vampire Dust====&lt;br /&gt;
After successfully completing [[Oblivion:The Order of the Virtuous Blood (quest)|The Order of the Virtuous Blood]], [[Oblivion:Roland_Jenseric|Roland Jenseric]] will offer to buy [[Oblivion:Vampire_Dust|vampire dust]] for 250 gold each. '''Note''':It is possible to use the [[Oblivion:Enchanted_Chest|Enchanted Chest]] to duplicate vampire dust. Roland will buy all of the new samples without question.&lt;br /&gt;
&lt;br /&gt;
====Whispers of Death====&lt;br /&gt;
Upon completion of the [[Oblivion:Dark_Brotherhood|Dark Brotherhood]] quest arc you can visit the Lucky Old Lady statue in [[Oblivion:Bravil|Bravil]] once a week to receive a name and place to take back to [[Oblivion:Arquen|Arquen]] for a level-dependent amount of gold. You can do it every week for the remainder of the game.&lt;br /&gt;
&lt;br /&gt;
==Using Skills==&lt;br /&gt;
While a variety of skills is required to dungeon dive, there are a few particular skills that can be employed to make money. While these are generally less profitable, they also carry significantly reduced risk.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
Alchemy [[Oblivion:Ingredients|ingredients]] can be found [[Oblivion:Ingredient Locations|all over Cyrodiil]]—from the most remote areas to inside the walls of the Imperial City. These ingredients are worth something by themselves, but combining them into potions will increase your income.&lt;br /&gt;
&lt;br /&gt;
Valuable ingredients can be obtained by slaying some monsters. [[Oblivion:Ogre's Teeth|Ogre Teeth]], [[Oblivion:Daedra Heart|Daedra Hearts]], [[Oblivion:Daedra Venin|Daedra Venin]] and [[Oblivion:Daedra Silk|Silk]], [[Oblivion:Minotaur Horn|Minotaur Horn]], [[Oblivion:Fire_Salts|Fire]]/[[Oblivion:Frost Salts|Frost]]/[[Oblivion:Void Salts|Void]] Salts, and [[Oblivion:Vampire Dust|Vampire Dust]] are all examples.   However, potions made using these ingredients are no more valuable than potions made using mundane ingredients.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you are the Arch-Mage of the [[Oblivion:Mages_Guild|Mages Guild]] you can use the [[Oblivion:Alchemy_Acquisitions|enchanted chest]] to replicate most ingredients. Sell these new ingredient samples for some easy gold.&lt;br /&gt;
&lt;br /&gt;
Procedure to make some quick cash with alchemy:&lt;br /&gt;
#Grab your highest-quality mortar and pestle (other alchemy apparatus is unnecessary, since the other items do '''not''' increase the monetary value of the potions).&lt;br /&gt;
#Locate a vendor that sells alchemy ingredients and stand as close as possible to him/her.&lt;br /&gt;
#Buy all the ingredients you can get for five gold or less. Do not be alarmed if you are over-encumbered.&lt;br /&gt;
#Make as many potions as you can from your newly purchased ingredients. ([[Oblivion:Restore_Fatigue|Restore Fatigue]] is a common one.)&lt;br /&gt;
#Sell your new potions back to the vendor.&lt;br /&gt;
#Either sell your left-over ingredients or save them and locate another ingredient vendor where you can repeat this process.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Carrying large quantities of ingredients around can over-encumber even the strongest of adventurers so the [[#Getting the Most Value - Value Ratio|Value Ratio]] should still be applied.  Making potions out of ingredients decreases your encumbrance (although there are some [[Oblivion:Alchemy#Weights|quirks]] with potion weights). For more information, see the [[Oblivion:Useful Potions|Useful Potions Guide]].&lt;br /&gt;
&lt;br /&gt;
===Stealing===&lt;br /&gt;
Stealing combines [[Oblivion:Sneak|sneak]] with [[Oblivion:Security|security]] to obtain items illicitly. While you don't ''need'' to get past locks to steal items of value, items of higher value are frequently under lock-and-key. An alternative to security would be an [[Oblivion:Open|Open]] spell.  The [[Oblivion:Burglary|Burglary]] guide provides tips on how to be an effective thief.&lt;br /&gt;
&lt;br /&gt;
After joining the [[Oblivion:Thieves_Guild|Thieves Guild]] you gain access to fences who will buy your stolen items. You can make a little gold from robbing a modest house, but you will make more by breaking into a shop or upper class house. A thief's timing is crucial if he/she is to be successful—the building's occupant(s) must either be away or asleep so the thief stands a good chance of remaining undetected.&lt;br /&gt;
&lt;br /&gt;
Some target suggestions for the budding larcenist:&lt;br /&gt;
*The castles in each town.&lt;br /&gt;
*[[Oblivion:Red_Diamond_Jewelry|Red Diamond Jewelry]] in the Imperial City Market District. '''Note:''' The counters with jewelry respawn.&lt;br /&gt;
*[[Oblivion:The_Gilded_Carafe|The Gilded Carafe]] in the Imperial City Market District.&lt;br /&gt;
*The [[Oblivion:Mages_Guild|Mages Guild]] halls in each town. If you are a member of the Mages Guild, you won't need a fence to unload the loot. '''Note:''' The counters with alchemy apparatuses respawn.&lt;br /&gt;
*The [[Oblivion:Fighters_Guild|Fighters Guild]] halls in each town. If you are a member of the Fighters Guild, you won't need a fence to unload the loot.&lt;br /&gt;
*Several stores and houses in the Imperial City have concealed entrances in the Sewer System that provide easy access to the basement storerooms.&lt;br /&gt;
&lt;br /&gt;
===Additional Income from Skills===&lt;br /&gt;
*You can combine stealing and alchemy to steal food and other ingredients and &amp;quot;launder&amp;quot; them by turning them into potions. No fence required.&lt;br /&gt;
&lt;br /&gt;
==Unloading Your Goods==&lt;br /&gt;
Now that you are laden with items you wish to [[Oblivion:Commerce|sell]], here are some quick tips for getting the most gold from [[Oblivion:Merchants|merchants]]:&lt;br /&gt;
&lt;br /&gt;
*Raise the [[Oblivion:Disposition|disposition]] of the merchant as high as possible by using any combination of the following:&lt;br /&gt;
**Play the [[Oblivion:Speechcraft#Persuasion Guide|persuasion mini-game]].&lt;br /&gt;
**Use a [[Oblivion:Charm|charm spell]].&lt;br /&gt;
**Purchase or sell an item worth [[Oblivion:Disposition#Increasing Disposition|more than 100 gold]].&lt;br /&gt;
*[[Oblivion:Mercantile#Haggling|Haggle]] as hard as possible. The better you haggle, the more gold you make selling items and the more gold you save when buying items. '''Important:''' The less skilled an NPC is at mercantile, the harder you can haggle—'''always''' use this to your advantage. &lt;br /&gt;
*Every merchant has a [[Oblivion:Commerce#Merchants.27_Gold|limit]] on each transaction, but he/she has infinite money as long as you keep each transaction under this limit. This is important to keep in mind to maximize your earnings.&lt;br /&gt;
*Merchants will only buy certain types of items (specified on the individual merchant pages) until you reach journeyman in [[Oblivion:Mercantile|mercantile]]. Exploit your journeyman mercantile skill perk by selling everything you can to the NPC with the lowest mercantile skill you can find.&lt;br /&gt;
*[[Oblivion:Useful_Spells#|Fence]] is a great spell as it doesn't require high restoration and can increase your earnings by a lot per visit to merchant.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Help:Starting_New_Pages&amp;diff=324288</id>
		<title>Help:Starting New Pages</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Help:Starting_New_Pages&amp;diff=324288"/>
		<updated>2008-07-10T18:42:00Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: revert nonsense by  206.220.40.8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help Trail}}&lt;br /&gt;
There are three methods of '''starting a new page''', detailed below.  But first, '''make sure the article is needed.'''  One of the most common mistakes made by new editors is to create unnecessary new pages.  The primary reason for a wiki-format web site is allow editors to work together to create high-quality articles, where everyone's knowledge is combined into a single unified source of information.  Therefore, it is generally better to improve existing articles rather than creating new [[UESPWiki:Style Guide#Redundancy|redundant]] ones, especially when you are new to the site and unfamiliar with the site's editing standards.  Unnecessary new articles will immediately be [[UESPWiki:Deletion Policy|proposed for deletion]].&lt;br /&gt;
&lt;br /&gt;
Before starting a new page make sure that '''all of the following conditions''' are met:&lt;br /&gt;
*There are no pages which already provide the same information.  If there is any type of similar article, add the information there instead of creating a new article.&lt;br /&gt;
*You are ready to create the page, and you are planning to add more than just one or two sentences.  We would rather have red links (for [[Special:Wantedpages|non-existent articles]]) that clearly identify the article as an empty article, rather than create an article containing nothing but &amp;quot;This is a stub.&amp;quot; &lt;br /&gt;
*The article will be useful to people browsing the wiki. In other words, the article should be related to an Elder Scrolls game.&lt;br /&gt;
*The article is in the proper [[Help:Namespaces|namespace]].  If it is specific to one game, it should be in that game's namespace; if it is about Elder Scrolls lore in general, it should be in the [[Tamriel:Tamriel|Tamriel]] namespace.&lt;br /&gt;
*The article uses [[UESPWiki:Style Guide|proper wiki conventions]]. No attribution, no first person, etc. The title of the page should be relevant and no attribution should be found in the article.&lt;br /&gt;
*The information in the article is [[UESPWiki:Style Guide#Accurate and Verifiable|accurate and verifiable]].&lt;br /&gt;
*The page does not repeat information in other articles.  Instead of repeating, it should [[Help:Links|link]] to many other wiki pages. For example, instead of giving a detailed description of Oblivion Gates, link to the [[Oblivion:Oblivion Gates]] article.&lt;br /&gt;
*You want to have other editors modify the article.  If you want to have your own personal article, you should not be contributing to a wiki.  After you create the article, it will inevitably be edited (potentially extensively) by other contributors to the site.  The final version is unlikely to resemble your initial contribution; at no point in the process will other editors consider it to be &amp;quot;your&amp;quot; article. &lt;br /&gt;
&lt;br /&gt;
==Go==&lt;br /&gt;
The easiest way to create a page is to use the [[Help:Searching#Go Function|Go feature]] of the search box.  Type the page name into the [[Help:Searching|search box]], hit GO, and click on the red link stating &amp;quot;You can create this page&amp;quot;.  This will take you to an [[Help:Editing|edit]] page where you can add your new information.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;Go&amp;quot; takes you to an existing page, then the information you want to add probably belongs on that page.  Also, before clicking on &amp;quot;create this page&amp;quot; it is generally best to look through the page matches found by the search engine to see whether any of those pages is a better place to add your information.&lt;br /&gt;
&lt;br /&gt;
For this to work, you need to start from a page describing the game that you are interested in.  So if you want to create an article related to [[Shivering:Shivering Isles|Shivering Isles]], you should start by clicking the &amp;quot;Shivering Isles&amp;quot; link on the left-hand side bar shown on any page.  This makes sure that your new article is automatically grouped with all the other articles describing that game.&lt;br /&gt;
&lt;br /&gt;
After creating the article this way, be sure to remember to add [[Help:Links|links]] to the article from other appropriate wiki articles, otherwise other readers will not be able to find your article.&lt;br /&gt;
&lt;br /&gt;
==Linking==&lt;br /&gt;
Another easy way to create a page is to start by creating a [[Help:Links|link]] to the page. First, click [[Help:Editing|edit]] on an appropriate page, i.e., an existing wiki article that mentions your chosen topic.  The simplest format for creating a link is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[My New Page]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Save the page (or just preview the page) and the link should now appear in red. This means that the page does not exist, and clicking the link will bring you to an [[Help:Editing|edit]] page. Copy or type your page here.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If the link appears in blue, the page name you have chosen already exists. If it is about the same topic as your new page, edit the existing page instead of creating a new page. If the topics are different, then you will need to come up with a different name.&lt;br /&gt;
&lt;br /&gt;
==URL==&lt;br /&gt;
A more difficult way to create a new page is to type the new page's name into your browser's address bar, after the / in http://www.uesp.net/wiki/, for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
http://www.uesp.net/wiki/Tamriel:My_New_Page&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
To use this method you need to be sure to provide the correct [[Help:Namespaces|namespace]] (e.g., &amp;quot;Tamriel:&amp;quot; in the example) as part of your page's name.  After hitting enter, a page will come up with a link &amp;quot;Start the ... page.&amp;quot;  Click on the link to start editing your new page.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Fimmion&amp;diff=324286</id>
		<title>UESPWiki:Deletion Review/Oblivion:Roleplaying/Fimmion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Fimmion&amp;diff=324286"/>
		<updated>2008-07-10T18:35:44Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* 25}} */ delete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[{{#sub:UESPWiki:Deletion Review/Oblivion:Roleplaying/Fimmion|25}}]]===&lt;br /&gt;
Too short and has nothing to offer beyond collecting sweetrolls and walking around without pants. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:53, 7 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please add your vote/comment to the bottom of this page with a bullet. (ex. * '''Support''' - This article is redundant.) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Delete''' - not good enough, the best thing about it is the picture, in my opinion this article is one of the select few which give the others a bad name.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Wabbajack_Nomad&amp;diff=324284</id>
		<title>UESPWiki:Deletion Review/Oblivion:Roleplaying/Wabbajack Nomad</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Wabbajack_Nomad&amp;diff=324284"/>
		<updated>2008-07-10T18:32:21Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* 25}} */  Delete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[{{#sub:UESPWiki:Deletion Review/Oblivion:Roleplaying/Wabbajack Nomad|25}}]]===&lt;br /&gt;
Other roleplays (Hunter, Wilderness Dweller etc) cover most of this so all that differentiate this one is that you occasionally use the Wabbajack. The rest of this roleplay is a random collection of ideas with no real link. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:53, 7 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please add your vote/comment to the bottom of this page with a bullet. (ex. * '''Support''' - This article is redundant.) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Delete''' - yeah it is just a bandit roleplay with wabbajack, maybe a small section could be put into the bandit or wanderer roleplay, to say that you could become a &amp;quot;wabbajack nomad&amp;quot; with a brief description of what it involves.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Runaway&amp;diff=324283</id>
		<title>UESPWiki:Deletion Review/Oblivion:Roleplaying/Runaway</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Runaway&amp;diff=324283"/>
		<updated>2008-07-10T18:28:16Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* 25}} */ delete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[{{#sub:UESPWiki:Deletion Review/Oblivion:Roleplaying/Runaway|25}}]]===&lt;br /&gt;
Almost nothing to do in this roleplay except sit at a campsite drinking Skooma. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:53, 7 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please add your vote/comment to the bottom of this page with a bullet. (ex. * '''Support''' - This article is redundant.) --&amp;gt;&lt;br /&gt;
*'''Delete''' it is too short what else could you do? it would be better if combined with a slave mod (are there slave mods?) but on the whole i agree with Rpeh, the whole article could be renamed &amp;quot;skooma loner&amp;quot; as that is effectively what it is suggesting. [[User:Lewbot1|Lewbot1]] 14:28, 10 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=324277</id>
		<title>User talk:Lewbot1</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=324277"/>
		<updated>2008-07-10T18:19:08Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: reverting ra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Lewbot1! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:00, 10 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=322628</id>
		<title>User talk:Lewbot1</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=322628"/>
		<updated>2008-07-08T17:20:15Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* yes this is a talk page */  reverting all edits - some people don't understand things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Lewbot1! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:00, 10 April 2008 (EDT)&lt;br /&gt;
shut it lew. is this where we talk? lewbot1 at your service&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=322624</id>
		<title>User talk:Lewbot1</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=322624"/>
		<updated>2008-07-08T17:16:54Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* yes this is a talk page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Lewbot1! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:00, 10 April 2008 (EDT)&lt;br /&gt;
shut it lew. is this where we talk? lewbot1 at your service&lt;br /&gt;
&lt;br /&gt;
== yes this is a talk page ==&lt;br /&gt;
&lt;br /&gt;
shut it lew. is this where we talk? &lt;br /&gt;
yes this is my talk page please refrain from telling an editor to &amp;quot;shut up&amp;quot; thanks.hooray you're here&lt;br /&gt;
wheres dan and sean. its 6:00 now!where r u?&lt;br /&gt;
i am here sign in [[User:Lewbot1|Lewbot1]] 13:07, 8 July 2008 (EDT)&lt;br /&gt;
why how will i talk to u then wheres dan and sean. how long does it take u to receive my messages. we should go on wii chat instead.ok did u say ok talk man&lt;br /&gt;
STOP editing go to wikipedia and type in halo3 talk on there.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=322618</id>
		<title>User talk:Lewbot1</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=322618"/>
		<updated>2008-07-08T17:09:43Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* yes this is a talk page */ sign in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Lewbot1! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:00, 10 April 2008 (EDT)&lt;br /&gt;
shut it lew. is this where we talk? lewbot1 at your service&lt;br /&gt;
&lt;br /&gt;
== yes this is a talk page ==&lt;br /&gt;
&lt;br /&gt;
shut it lew. is this where we talk? &lt;br /&gt;
yes this is my talk page please refrain from telling an editor to &amp;quot;shut up&amp;quot; thanks.hooray you're here&lt;br /&gt;
wheres dan and sean. its 6:00 now!where r u?&lt;br /&gt;
i am here sign in [[User:Lewbot1|Lewbot1]] 13:07, 8 July 2008 (EDT)&lt;br /&gt;
why how will i talk to u then wheres dan and sean. how long does it take u to receive my messages. we should go on wii chat instead.ok&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=322611</id>
		<title>User talk:Lewbot1</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=322611"/>
		<updated>2008-07-08T17:07:06Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* yes this is a talk page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Lewbot1! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:00, 10 April 2008 (EDT)&lt;br /&gt;
shut it lew. is this where we talk? lewbot1 at your service&lt;br /&gt;
&lt;br /&gt;
== yes this is a talk page ==&lt;br /&gt;
&lt;br /&gt;
shut it lew. is this where we talk? &lt;br /&gt;
yes this is my talk page please refrain from telling an editor to &amp;quot;shut up&amp;quot; thanks.hooray you're here&lt;br /&gt;
wheres dan and sean. its 6:00 now!where r u?&lt;br /&gt;
i am here sign in [[User:Lewbot1|Lewbot1]] 13:07, 8 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=322607</id>
		<title>User talk:Lewbot1</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=322607"/>
		<updated>2008-07-08T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: yes this is a talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Lewbot1! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:00, 10 April 2008 (EDT)&lt;br /&gt;
shut it lew. is this where we talk? lewbot1 at your service&lt;br /&gt;
&lt;br /&gt;
== yes this is a talk page ==&lt;br /&gt;
&lt;br /&gt;
shut it lew. is this where we talk? &lt;br /&gt;
yes this is my talk page please refrain from telling an editor to &amp;quot;shut up&amp;quot; thanks.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Necromancer%27s_Amulet&amp;diff=321538</id>
		<title>Oblivion talk:The Necromancer's Amulet</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:The_Necromancer%27s_Amulet&amp;diff=321538"/>
		<updated>2008-07-06T21:23:07Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: possible bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the notice and the rework, Ratwar.  Appreciate it.&lt;br /&gt;
Thanks again, [[User:Verin Sedai|Verin Sedai]] 23:02, 15 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Blood Price ==&lt;br /&gt;
&lt;br /&gt;
:''If you do this quest while the Thieves guild quest [[Oblivion:Taking Care of Lex|Taking Care of Lex]] is open in your journal, you will be considered to be killing mages while theiving, and have to pay 1000 gold bounty per person killed.''&lt;br /&gt;
I've moved this comment here for two reasons.  First, from the construction set the only Thieves Guild quest that might conflict is [[Oblivion:Misdirection|Misdirection]].  If Caranya is killed while Misdirection is between stages 15 and 60, you will get a blood price.  But I can't see any link to Taking Care of Lex.  Second, I think comments about Blood Prices belong on the Thieves Guild quest page: if we're going to start documenting this, there are lists of 20+ people who are related to each TG quest.  It makes much more sense to me to list them all on the TG quest page than to put snippets on each of 20 other pages (and if we were to start doing this consistently, readers would know to check each TG quest to know what possible blood price conflicts there are). --[[User:Nephele|Nephele]] 02:16, 31 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Just a note, when i did this quest in the mages guild, i picked the mages off 1 at a time, when i got to Caranya she didn't talk to me, when i talked to her it was like when we were back at the mages guild, i could talk about everything, but then when i exited the talk screen, she bacame hostile and attacked, just a heads up, i dont no if this happened to anyone else.&lt;br /&gt;
&lt;br /&gt;
== Odd Stats ==&lt;br /&gt;
&lt;br /&gt;
I used the quest item glitch to get the stats from the amulet. My magic was at 250 so it should've gone up to 380, but it went up to 408. Also, when I read the Path of Spirit portion of the Oghma Infinium it gave me an extra 20 points. My intelligence was maxed before I did all this so does anyone know why these boosts happened? [[User:68.166.67.100|68.166.67.100]] 04:58, 8 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:The amulet boosts both your magicka and your intelligence.  So the highest level amulet will always increase your magicka by 158 points (130 from the Fortify Magicka effect; 28 from the +14 Fortify Intelligence effect).  And the Path of Spirit also boosts your intelligence and therefore always causes a 20 point boost to your magicka.  It doesn't matter whether or not your intelligence was already at 100.  as stated at [[Oblivion:Intelligence#Notes|Intelligence]]: &amp;quot;Increasing your intelligence past 100 using Fortify effects will continue to increase your maximum Magicka accordingly (intelligence × 2).&amp;quot; --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:51, 15 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== copying ==&lt;br /&gt;
&lt;br /&gt;
when does Caranya's body reset? what i'm getting at is that it may be possible to use the risen flesh trick without the glitch if you kill her and complete the quest and then go back to ontus to use the trick. but only if you do it all before her body disappears.&lt;br /&gt;
&lt;br /&gt;
I've tried it on my PS3 but in a different way. I left straight after the Necromancers amulet quest, beat the mages guild quest line, got the staff of Worms and re-animated her. I killed her and got the amulet. Not sure about risen flesh. {{unsigned|170.185.128.19}}&lt;br /&gt;
&lt;br /&gt;
I just did this on the Xbox 360 using the Risen Flesh method above.  I killed Caranya, looted the amulet, brought the amulet back to Arch-Mage Traven at the Arcane University, returned to Fort Ontus, cast Risen Flesh on Caranya's corpse, killed her (with the help of one of the mages that were fighting me), and looted the amulet again.  It works well :)  [[User:Chris uvic|Chris uvic]] 18:51, 31 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== possible bug ==&lt;br /&gt;
&lt;br /&gt;
i attacked caranya through the gate but when she was unconscious i ran round the other side when i re-entered the room the marker was pointing at the floor where she was knocked out. after 10 mins of searching i found her inside a pillar. talking to her caused her to jump out of the pillar and stand in the middle of the room again. has this happend to anyone else? [[User:Lewbot1|Lewbot1]] 17:23, 6 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying/Farmer&amp;diff=317065</id>
		<title>Oblivion:Roleplaying/Farmer</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying/Farmer&amp;diff=317065"/>
		<updated>2008-07-04T15:35:08Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: farmer notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roleplaying Header}}&lt;br /&gt;
&lt;br /&gt;
Live the quiet life of a farmer. Harvest your crops and tend to your cattle.&lt;br /&gt;
&lt;br /&gt;
* Firstly, your character. Imperials, Redguards, or Bretons are suited for this role. A farmer isn't an extremely good warrior, but he knows the basics. Nords can work but you must not make them too powerful, remember your role. For a Birthsign, give your character The Steed or The Thief. It is recommended that you make a custom class with the same Specialization, Favored Attributes, and Major Skills as the Thief class. Name your custom class &amp;quot;Farmer&amp;quot;, &amp;quot;Peasant&amp;quot;, or something similar.&lt;br /&gt;
&lt;br /&gt;
* Secondly, you'll need a farm. [[Oblivion:Shetcombe Farm|Shetcombe Farm]] is the best location, seeing as how it has a house which nobody lives in, a large crop field, and a stable, just in case you want horses.&lt;br /&gt;
&lt;br /&gt;
* If you choose to use Shetcombe Farm, be warned. Placing items in containers will cause them to respawn after three days. Set them on the ground if you want them to be there when you come to pick them up.&lt;br /&gt;
&lt;br /&gt;
* The plants will regenerate their food every three days, If you have access to the construction set write a book illustrating which crops should be harvested on which days and which are hunting days (see below).&lt;br /&gt;
&lt;br /&gt;
*'''Equipment:'''&lt;br /&gt;
&lt;br /&gt;
** Get some farming equipment: hoes, rakes and pitchforks. Use the grab function to drag them through the field. For clothes, since you are most likely not rich, use any sort of lower-class clothing. If you are poor, do not wear any shoes.&lt;br /&gt;
&lt;br /&gt;
** For weapons don't high-level equipment, like Daedric, Ebony, etc. You should only use Iron or Steel weapons. If you chose the recommended major skills (see above), then you will not be very skilled with a blade. As such, don't spend a ton of money on one. Purchase a dagger or shortsword, but nothing more expensive. You will most likely be good with bows, so purchase a good one. You don't need expensive arrows. You will only be killing animals, if anything at all.&lt;br /&gt;
&lt;br /&gt;
'''* Activities:'''&lt;br /&gt;
&lt;br /&gt;
** On the days when the crops are not yielding anything, go hunting. Only go for the small game; you're no fighter. Hunt deer with a bow, run from bears, think the [[Oblivion:Bear_Season|west weald bear]] farmer.&lt;br /&gt;
&lt;br /&gt;
** Tend to your horse, if you have one. Keep your horse in the stable. Each day, give it some apples and hay (use the pitchfork to give it hay - piles of wheat).&lt;br /&gt;
&lt;br /&gt;
** Feed your animals, the sheep, horses and, of course, a dog. You can use the grab function and move normal food (i.e. grapes or ham) over their mouths. They will rear up and start eating the food. Be nice to them. &lt;br /&gt;
&lt;br /&gt;
** Maybe on Sundas you could go and visit town. Skingrad is the closest (well, [[Oblivion:Kvatch|Kvatch]] is but they've got some trouble at the moment). Just follow the road to the east.&lt;br /&gt;
&lt;br /&gt;
* Remember to keep a healthy amount of food and eat everyday.&lt;br /&gt;
&lt;br /&gt;
* Follow the seasons. For example, would corn be growing at Applewatch in the middle of winter? Try moving south during the colder months and returning north during the summer.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{Nav Footer&lt;br /&gt;
|Prev=[[Oblivion:Roleplaying/Family Member|Family Member]]&lt;br /&gt;
|Next=[[Oblivion:Roleplaying/Fighter|Fighter]]&lt;br /&gt;
|Up= [[Oblivion:Roleplaying#Character Type Roleplaying|Character Type Roleplaying]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Tutorial&amp;diff=316812</id>
		<title>Oblivion talk:Tutorial</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Tutorial&amp;diff=316812"/>
		<updated>2008-07-03T18:23:17Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: Dreth shouldn't have made the &amp;quot;kitty&amp;quot; angry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deleted Text==&lt;br /&gt;
:&amp;quot;Before you choose a class, your skills are lower (5 unless increased by racial bonuses) so they are much quicker to train.&amp;quot;&lt;br /&gt;
Based on my tests, this actually is not true.  I've added a new section on [[Oblivion:Escape From Prison#Skill Increases|Skill Increases]] to explain how skill increases work during the tutorial.  So your skills may go up quickly, but when you change your class, those skill increases can go away. --[[User:Nephele|Nephele]] 02:51, 8 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Skill Increases==&lt;br /&gt;
: I didn't want to delete this, as it looked like it would fit perfectly at another spot. It just doesn't fit here. --[[User:Aristeo|Aristeo]] 05:47, 13 August 2006 (EDT)&lt;br /&gt;
:: I moved it all to [[Oblivion:Character Creation#Character Changes during the Tutorial]].  Since it fundamentally discusses character creation, that's probably the most appropriate page.  As for where on that page it belongs, I'm not too sure, in part because I don't like how that page is currently organized.  But that's a problem for another day. --[[User:Nephele|Nephele]] 11:25, 2 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Baurus's Katana ==&lt;br /&gt;
&lt;br /&gt;
You can also get Baurus's akaviri katana as well. Just make him attack you until it goes down to zero health and he will drop it. You can then yield and pick it up and repair it. It weighs 18 and has a value of zero. The good thing is that Baurus doesn't take it after like Glenroy's and Captain Renault's katana.&lt;br /&gt;
&lt;br /&gt;
Your strategy either does not work or is incorrectly described. It is not possible to have enough potions or mana to survive Baurus attacking you until the katana breaks, and then yielding.&lt;br /&gt;
&lt;br /&gt;
You could allow him to attack you several time, yield, and repeat the process.&lt;br /&gt;
&lt;br /&gt;
However, his katana either has health in excess of 400, or it continuously regenerates. He is quite capable of breaking 4 weapons without his own weapon succumbing. {{Unsigned|66.90.158.77}}&lt;br /&gt;
&lt;br /&gt;
:If you take his katana, won't he fight for the rest of the main quest bare-handed? Could anyone confirm this?--lordDagon&lt;br /&gt;
&lt;br /&gt;
Is it possible to kill Baurus? I'm guessing not since isn't he a detrimental character to the storyline? Either way, I put down my difficulty slider all the way down and got him to break his Akaviri Katana. He just dropped it. What's weird is that he doesn't seem to actually fight bare-handed. He just follows me and shouts his normal battle cries. He just doesn't punch. -osiron23&lt;br /&gt;
&lt;br /&gt;
:Nope. He's marked as [[Oblivion:Essential NPCs|Essential NPCs]] at this stage of the game and so can't die. —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:30, 19 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
On my newest file (Hand-to-hand heavy armor khajit) I took it from him with ease. What to do is sneak and hold L1 and R1. Then press X a lot. Your hands can't degrade so no worries. You sneak you you won't accidentally talk to him. Also, you could press R1 repeatedly instead of holding it, more work but quicker. I haven't got his armor yet. You could pickpocket a bound sword onto him for the main quest if you're that concerned; the bound sword could be enchanted and hundreds times better than his katana. -Antikythera&lt;br /&gt;
&lt;br /&gt;
:On another note: If you aquire Baurus' Katana if he dies in the Imperial Sewers during the Path of Dawn quest, when you return to Cloud Ruler Temple a topic apears when talking to Jauffre, I thought it was 'Baurus'. If you talk to Jauffre about this topic he will take away the sword after all, saying something about 'Honoring his death' by giving him Baurus' sword. {{Unsigned|Korunox}}&lt;br /&gt;
&lt;br /&gt;
== Emperor's Last Request ==&lt;br /&gt;
&lt;br /&gt;
A question regarding the Emperor's last words, since I've so far experienced (seemingly random) different 'types' of speech with him before he's killed. One is the no-reply, quickie, and the other is a larger, more in-depth speech with possible options (i.e. I won't forget you).&lt;br /&gt;
&lt;br /&gt;
Is there a specific way to go about things to get this speech, or is it triggered by a mod or something like that?&lt;br /&gt;
&lt;br /&gt;
Thanks. {{unsigned|68.150.69.36}}&lt;br /&gt;
&lt;br /&gt;
:There are definitely two possible speeches (without any mods).  The brief speech is:&lt;br /&gt;
::''I can go no further. You alone must stand against the Prince of Destruction and his mortal servants. He must not have the Amulet of Kings!&amp;lt;br&amp;gt;Take the Amulet. Give it to Jauffre. He alone knows where to find my last son.&amp;lt;br&amp;gt;Find him, and close shut the jaws of Oblivion.''&lt;br /&gt;
:The speech that starts the longer sequence is:&lt;br /&gt;
::''My guards are strong and true, but even the might of the Blades cannot stand against the Power that rises to destroy us.  The Prince of Destruction awakes, born anew in blood and fire. These cutthroats are but his mortal pawns.&amp;lt;br&amp;gt;Take my Amulet. Give it to Jauffre. I have a secret son, and Jauffre alone knows where to find him.&amp;lt;br&amp;gt;Find the last of my blood, and close shut the marble jaws of Oblivion.''&lt;br /&gt;
:Following that speech there are then several dialogue options (up to six additional dialogues).&lt;br /&gt;
&lt;br /&gt;
:I can't figure out what triggers the long version of the speech, however.  I can't see anything in the scripting that chooses one over the other.  And in a dozen or more tests I just did, I always got the short version.  If there's something that triggers the long speech, my guess is that it happens pretty early in the tutorial (all my tests started right before the birthsign-choice dialogue).  The official game guide suggests that if you wait with the Emperor in the last room (as suggested by Baurus) that then you have time to chat with him.  And the long version does seem to be intended for a situation where there's time to talk; the short version, on the other hand, definitely only gets triggered right when the final assassin appears, so there isn't supposed to be any time for idle conversation.  However, just standing and waiting with the Emperor is not by itself enough to get the long speech.&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure that I've been given the long version at some point; since you also say you've heard the long version, I don't think it's just an orphaned, inaccessible bit of dialogue.  But I'm unable to find an answer to the question of what you need to do trigger it. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 03:12, 2 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think the longer version is for more nerdy people, while the short one is reserved for impatient people. there could be any number of ways to determine if you're impatient[[User:66.102.198.141|66.102.198.141]] 03:12, 9 October 2007 (EDT)&lt;br /&gt;
:nah, i realized that probably isn't the case. But i wonder, what do you mean by 'dialogue options'???[[User:66.102.198.141|66.102.198.141]] 03:16, 9 October 2007 (EDT)&lt;br /&gt;
::Dialogue options are the responses you get to pick when talking to someone, including things like &amp;quot;Rumors&amp;quot; and, say, &amp;quot;Anvil&amp;quot;. Many of them are specific to certain places or quest stages. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:20, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== when baurus suggests a class.. ==&lt;br /&gt;
&lt;br /&gt;
I know this is irrelevant, but is he ever going to suggest anything besides mage, warrior, marksman(w/e) or thief? ie witchhunter? i dont think so.. {{unsigned|66.102.198.141}}&lt;br /&gt;
&lt;br /&gt;
I got &amp;quot;pilgrim&amp;quot; once. {{unsigned|80.177.48.3}}&lt;br /&gt;
:And I've Knight, Monk and Bard. I believe it's down to how your skills have gone up during the game up to that point. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:47, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::no. wait. u got bard!? who specializes in speechcraft?? wow..[[User:66.102.198.76|66.102.198.76]] 21:50, 9 October 2007 (EDT)&lt;br /&gt;
:::I just talked to the guards and played the personality game. You don't have to pick the class he suggests after all. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 00:41, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Baurus has dialogues to suggest each of the 21 possible standard [[Oblivion:classes|classes]], plus one backup dialogue that does not suggest a class (in case one of the standard classes didn't work for some reason).  The selection is done based upon a default class (&amp;lt;code&amp;gt;GetIsClassDefault&amp;lt;/code&amp;gt;), the code for which is hardwired into the game so it's not possible to see how exactly the selection is done.  Two options seem likely: either the single highest character skill is taken, and each skill maps to a single class.  Or else all 21 character skill levels are taken into account, and compared with major skills and specializations of each class to find the best overall match.  Even if it's not one of those two possibilities, I'd say the developers wouldn't go to the trouble of coming up with 21 different dialogues and recording all of them unless all of them were possible.  And given that polling just 4 people so far we've seen at least 9 different classes pop up (without even checking my save games, I know my first character was given Agent as a suggestion), there's no evidence that there's a bias towards just one or two of the classes. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:22, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::The very first time I played Oblivion, Baurus guessed I was a Rogue. =) [[User:IWon'tFightUndead|IWon&amp;amp;#39;tFightUndead]] 04:38, 15 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Also for some of the classes he just says, &amp;quot;There are rats and Goblins down there but I'm guessing you're experienced enough to handle them. Am I right?&amp;quot; Spellsword I think is one of them. --[[User:Sundaroct131088|Sundar]] 21:42, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Good point.  I thought I'd counted 22 total dialogues, but in fact there are only 21 total (20 for individual classes plus 1 backup dialogue), and Spellsword is the one missing class.  Therefore when your default class comes out as Spellsword, you end up with the backup dialogue (i.e., the one that does not mention any specific class).  But unless I've miscounted again, that should be the only class without a custom dialogue.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:47, 23 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Escape Glitches ==&lt;br /&gt;
&lt;br /&gt;
Is there any way using the console or something you can escape the prison withouth going through the gates at the end of the sewers, like unlocking that door in your cell? If so, are their any glitches caused by the game still being in tutorial mode?&lt;br /&gt;
Do the tuorial again, then save just before you exit, and never overwrite that save. Instead of starting a new game just load your save, and you will not have to go through the tutorial. (Because it gives you an option to change your race-class and birthsign at the end) {{Unsigned|AnIrIsHbOy}}&lt;br /&gt;
&lt;br /&gt;
== Baurus' Katana Part 2 ==&lt;br /&gt;
&lt;br /&gt;
:''(moved from the article)''&lt;br /&gt;
* It is possible to claim Baurus' katana. Engage him in battle and eventually he'll break his weapon and release it to the ground. Yielding to him will end the fight allowing the player to retrieve the sword from the ground. And unlike his comrades' weapons, it's not removed from the player's inventory when talking to Baurus after the Emperor is assassinated. (Note: Might be humorous the leave his comrades' katanas lying around for him to break on you as well, though it's doubtful they'll be retained after the Emperor dies.) It seems that Baurus is scripted to draw his sword when he engages an assassin even when it's in the player's possession, meaning one could engage him again and stock up on Baurus' Akaviri Katanas! {{Unsigned|68.56.206.57}}&lt;br /&gt;
&lt;br /&gt;
The reason I've moved this is twofold. Firstly, the previous discussion on this subject indicates that it's virtually impossible for this to happen in any kind of realistic manner. Secondly, the point about the katana respawning needs verification rather than direct insertion onto the article. Even if it does turn out to be theoretically possible I'd still be against the inclusion of this information as one would need to spend hours fighting, yielding, healing, etc given that the weapon's health is as high as it is. I think we should only list the realistic rather than the improbable. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:53, 31 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:''(moved from the article AGAIN)''&lt;br /&gt;
*It is possible to claim Baurus' katana during the tutorial if you attack him and let him break his weapon on you. It's best to set the difficulty slider to the lowest possible setting and get Baurus alone. A great place to engage Baurus is after the emperor is murdered. Once Baurus drops his katana, yield to him and retrieve the dropped sword. (Or you could obtain his weapon in a later quest if you allow Baurus to die.) Getting Baurus to spar with you will net you a bounty. {{Unsigned|68.56.206.57}}&lt;br /&gt;
&lt;br /&gt;
I refer the reader to the answer I gave above. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:48, 6 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Emperor's Shortsword ==&lt;br /&gt;
&lt;br /&gt;
:''(Also moved from the article)''&lt;br /&gt;
*It is also possible to claim the Emperor's silver shortsword, along with his shoes and robe, by NOT turning in the Amulet of Kings to Jauffre, as doing so locks the sewers and access to the Emperor's body. You then need to obtain either the Staff of Worms (reward for completing the Mage's Guild quest line) or the Greater Power: Risen Flesh in the Shivering Isles expansion (from finding the skulls of the ghosts on the Hills of Suicides) both of which allow you to reanimate a corpse. Also obtain the Vaermina Daedric Quest reward: Staff of Corruption which allows you to clone most NPCs in the game. Reanimate the Emperor and lead him out of the tutorial sewers and into a nearby cave or ruins, possibly Sideways Cave or Vivern. It may take a few reanimations to get him there. Once inside, reanimate him again with your Staff of Worms or Risen Flesh, then clone him with your Staff of Corruptions. Drop the Staff of Corruption and use Illusion magic to Command or Dominate the Corrupted Clone back to the surface world before the spell timers run out. Once outside, because you left the Staff of Corruption in the cave/ruins the Clone will not disappear. Now kill the Emperor's clone. Once dead, save your game and reload. Now loot the clone's body for the robe, shoes, and sword. (Note, however, that the robe is now generic and does not have the uber-enchantments the real robe has, yet now you have an Emperor's Robe and shoes to enchant yourself. They can also be duped using the scroll glitch as well as sold, dropped, dragged, and displayed in your house or whereever. Also, note, female characters wearing the robe look the same as male characters wearing the robe, meaning a lack of upper-body curves.) Now return to the cave/ruins and retrieve your discarded staff. {{unsigned|68.56.206.57}}&lt;br /&gt;
&lt;br /&gt;
:This is ridiculous. Finish half the rest of the game just to get a sword and a couple of bits of clothing? Come on people - keep it real. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 13:52, 6 &lt;br /&gt;
February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I think this is good. Along with the spelldrinker amulet glitch (After level 15, excluding level 20-24 it is identical in appearance to the amulet of kings, or you could use the real amulet from two sides of a coin quest) It would be a good roleplaying opportunity. It may be alot of work, but I think it is worth it. {{Unsigned|AnIrIsHbOy}}&lt;br /&gt;
&lt;br /&gt;
Could someone please help with this? I have lured him to the exit of the sanctum, but he wont follow me into the sewers. Any idea why? {{Unsigned|AnIrIsHbOy}}&lt;br /&gt;
&lt;br /&gt;
Hey nevermind I just got the robes! :) My characters appearance is exactly like the emperor. This is great for roleplaying. I am on PS3, and I will make a gamesave for PS3 owners. {{Unsigned|AnIrIsHbOy}}&lt;br /&gt;
&lt;br /&gt;
I gave it a try and the sewers were locked as soon as i left them. {{Unsigned|82.168.40.186}}&lt;br /&gt;
&lt;br /&gt;
== Goody 2 shoes ==&lt;br /&gt;
&lt;br /&gt;
Not that this is an important note, but I want to share this with you guys anyway&lt;br /&gt;
&lt;br /&gt;
I recently went to jail after 60+ hours of gameplay, and only then did I get quest stage 140 (All of your possessions have been confiscated by the guards. You will get them back when you have served your sentence. Activate the bed to begin serving your sentence.) I never really payed attention to this matter, since I usually get in trouble after quicksaving, then murdering half the Imperial City, then loading my save game again. Getting in trouble isn't out of the ordinary, but I appeared never to have chosen to go to jail before. I guess Armand Christophe must be pretty rich given my nose for trouble.. {{Unsigned|Korunox}}&lt;br /&gt;
&lt;br /&gt;
== Prison Console Code ==&lt;br /&gt;
I coced to testinghall but now there seems to be no way to get back to where I entered the testinghall from?, I coced there from my startingcell in the prision before I ever did the quest so I have no race or class nor can I do the MQ can someone tell me if there is a console code for the starting cell location so I can go continue the game where I left off during the mq in the prisoncell? {{Unsigned|71.232.205.79}}&lt;br /&gt;
:&amp;lt;code&amp;gt;ImperialDungeon01&amp;lt;/code&amp;gt;.  Or you could just as easily start a new game, given that you haven't done anything yet in the game. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:40, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Experimentation ==&lt;br /&gt;
&lt;br /&gt;
I went through the door that the Blades and Uriel Septim go through before the two rats come through the wall via console to try and go through the dungeon's cave sequence but after they go through the door the Blades and Uriel Stptim move for a bit then stop. How do I make them advance to the part where the assasins come through the door? --[[User:99.237.166.44|99.237.166.44]] 21:43, 17 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You have to go over to the area where you would have exited the cave.  To get up on the ledge you need to use TCL or change your acrobatics really high to jump up there. --[[User:4.90.12.190|4.90.12.190]] 13:09, 18 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks! --[[User:99.237.166.44|99.237.166.44]] 07:56, 19 May 2008 (EDT)&lt;br /&gt;
::Also, would someone add this to the page in case someother person tries what I did? --[[User:99.237.166.44|99.237.166.44]] 07:57, 19 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::This can be fixed by manually updating the journal with the console. As already detailed on the article. {{unsigned|Volanaro}}&lt;br /&gt;
&lt;br /&gt;
:::As a general rule, main articles do not cover situations that can only be achieved through the use of the console. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 13:58, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Date ==&lt;br /&gt;
&lt;br /&gt;
On what date does the game begin? (Gromir the Wasted)[[User:24.2.171.37|24.2.171.37]] 20:07, 28 May 2008 (EDT)&lt;br /&gt;
:29th of Last Seed. I think. {{unsigned|66.29.169.1}}&lt;br /&gt;
:: It's actually 1am on Morndas, Last Seed 27, 3E433. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:38, 29 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stuck - Cant get into the sewers ==&lt;br /&gt;
&lt;br /&gt;
Just after the emperor is killed and Im expected to carry on I figured that I cant find a way into these supposed sewers. Am I supposed to go through the doorway where the assasin jumped in? If so, then Im really stuck because I can't seem to get through there. Is this a glitch? If so how can I fix it???&lt;br /&gt;
&lt;br /&gt;
== Dreth shouldn't have made the &amp;quot;kitty&amp;quot; angry ==&lt;br /&gt;
&lt;br /&gt;
During a recent new game i threw a cup toward dreth, it clattered off the gate and lay on the floor. the emperor came and i stood back. Now here is the weird bit. as they walked in uriel kicked the cup and it got stuck by the open door. when the door closed the cup was jammed and the door would not close fully it kind of vibrated and banged. i ran up to the gap and tried to get out. I did. well i killed dreth and tried to run - no go the screen went grey and when i cast flare millions of fireball images appeared and sat there. this proves that you can't get out of prison without doing the tutorial. I have been unable to replicate this since but as soon as i do i will provide screen shots. I write only to inquire whether this has happend with anyone else, it is totally useless but very amusing. respond if this has occured with you. [[User:Lewbot1|Lewbot1]] 14:23, 3 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=316794</id>
		<title>User talk:Lewbot1</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=316794"/>
		<updated>2008-07-03T17:10:42Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: wrong button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Lewbot1! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:00, 10 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=316792</id>
		<title>User talk:Lewbot1</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Lewbot1&amp;diff=316792"/>
		<updated>2008-07-03T17:09:52Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Lewbot1! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 07:00, 10 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hello Lewbot1! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our [[UESPWiki:Getting Started|Getting Started]] page for some tips on how to begin, then play in our [[UESPWiki:Sandbox|Sandbox]] for a while to practice. If you need any help or advice, please ask one of our [[UESPWiki:Mentors|mentors]]. Enjoy! –[[User:lewbot1|Lewbot1]]&amp;lt;sup&amp;gt;•[[User_Talk:Lewbot1|T]]•[[Special:Contributions/Lewbot1|C]]&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Shivering:Felldew&amp;diff=316783</id>
		<title>Shivering:Felldew</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Shivering:Felldew&amp;diff=316783"/>
		<updated>2008-07-03T17:01:50Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Note */ untrue felldew addicts eat the stuff during the quest and i've never experienced that- i've done it 5 times&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ingredient Summary&lt;br /&gt;
|id=00013186&lt;br /&gt;
|value=25&lt;br /&gt;
|weight=0.1&lt;br /&gt;
|eff1=Felldew Effect&lt;br /&gt;
|type1=other&lt;br /&gt;
|nplants=0&lt;br /&gt;
|nsamples=6 (respawning)&lt;br /&gt;
|creature=Felldew [[Shivering:Elytra|Elytra]]&lt;br /&gt;
|icon=SI-ing-Felldew.png&lt;br /&gt;
|image=SI-ing-FelldewLg.jpg&lt;br /&gt;
|imgdesc=Felldew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Felldew''' is a drug extracted from certain [[Shivering:Elytra|Elytra]]. Ingesting any of the drug leads to a debilitating addiction, the effects of which can only be ameliorated by taking more Felldew.&lt;br /&gt;
&lt;br /&gt;
At least one dose of the drug must be taken to enter [[Shivering:Dunroot_Burrow|Durnroot Burrow]] during the [[Shivering:Addiction|Addiction]] quest. During the quest you will obtain the [[Shivering:Chalice of Reversal|Chalice of Reversal]], which is a permanent remedy for the addiction.&lt;br /&gt;
&lt;br /&gt;
Felldew can be combined with [[Oblivion:Useful Potions#Special Effects|other special effect]] ingredients, such as [[Shivering:Greenmote|Greenmote]] and [[Shivering:Heart of Order|Heart of Order]], to create special effect potions.&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
6 guaranteed samples can be found (these locations will respawn, since Felldew is food), in the following locations:&lt;br /&gt;
* 6 samples are in [[Shivering:Dunroot Burrow#Dunroot Burrow, Sanctum of Decadence|Dunroot Burrow]], Sanctum of Decadence zone&lt;br /&gt;
&lt;br /&gt;
==Felldew Effects==&lt;br /&gt;
Initially Felldew is beneficial, causing two ''Felldew Euphoria'' effects. After 45 seconds (game time), one of these wears off. After a further 45 seconds the other wears off and ''Felldew Addiction'' begins, progressing through ''Painful'', ''Wounding'' and ''Crippling'' to ''Ruinous'', each increment taking a further 45 seconds.  The negative effects of the withdrawal can be exploited to [[Oblivion:Increasing Attributes#Attribute Bonuses|permanently increase attributes]] past 100.&lt;br /&gt;
&lt;br /&gt;
Drinking from the Chalice of Reversal eliminates any withdrawal symptoms and causes any subsequent felldew to bestow even more beneficial effects on the player. It is impossible to become addicted to felldew after having been cured.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Effect Name||LUC||INT||STR||AGI||SPE||WIL||END||Health||Magicka&lt;br /&gt;
|-&lt;br /&gt;
!Felldew Euphoria&lt;br /&gt;
| ||align=&amp;quot;right&amp;quot;|+10||align=&amp;quot;right&amp;quot;|+10||align=&amp;quot;right&amp;quot;|+10|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Felldew Euphoria&lt;br /&gt;
| ||align=&amp;quot;right&amp;quot;|+10||align=&amp;quot;right&amp;quot;|+10||align=&amp;quot;right&amp;quot;|+10|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Felldew Euphoria *&lt;br /&gt;
| ||align=&amp;quot;right&amp;quot;|+5||align=&amp;quot;right&amp;quot;|+5||align=&amp;quot;right&amp;quot;|+5|| || || ||align=&amp;quot;right&amp;quot;|+20||align=&amp;quot;right&amp;quot;|+20&lt;br /&gt;
|-&lt;br /&gt;
!Felldew Withdrawal&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Painful Felldew Withdrawal&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5|| ||&lt;br /&gt;
|-&lt;br /&gt;
!Wounding Felldew Withdrawal&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5||align=&amp;quot;right&amp;quot;|-5|| ||&lt;br /&gt;
|-&lt;br /&gt;
!Crippling Felldew Withdrawal&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10 ||&lt;br /&gt;
|-&lt;br /&gt;
!Ruinous Felldew Withdrawal&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|-15||align=&amp;quot;right&amp;quot;|-15||align=&amp;quot;right&amp;quot;|-15||align=&amp;quot;right&amp;quot;|-15||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-10||align=&amp;quot;right&amp;quot;|-15 ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Applies if you have the Chalice of Reversal.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Cannibal&amp;diff=316518</id>
		<title>UESPWiki:Deletion Review/Oblivion:Roleplaying/Cannibal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Cannibal&amp;diff=316518"/>
		<updated>2008-07-02T16:46:33Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* 25}} */ delete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[{{#sub:UESPWiki:Deletion Review/Oblivion:Roleplaying/Cannibal|25}}]]===&lt;br /&gt;
Yeah, describes being a vampire without being a vampire. --[[User:Ratwar|Ratwar]] 00:49, 30 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please add your vote/comment to the bottom of this page with a bullet. (ex. * '''Support''' - This article is redundant.) --&amp;gt;&lt;br /&gt;
* '''Delete''' --Not &amp;quot;fleshed&amp;quot; out....--[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 01:32, 30 June 2008 (EDT)&lt;br /&gt;
* '''Delete''' - Given the scarcity of human hearts and skin, you'd have to use the console to play this for long. Also, as Ratwar points out, it's pretty much like being a vampire. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:05, 30 June 2008 (EDT)&lt;br /&gt;
*'''Don't Delete''' - Actually to get more human hearts use the copy glitch. This is different from a Vampire as a Vampire is NORMALLY more of a Dark Figure (Secret Person)to keep everyone from knowing (in this game, since Vampires are just off the beaten path for these guys), and a Cannibal can be any kind of person they can be crazy or just have a thing for blood. I say it should stay but but, have a little more added to it. --Chris&lt;br /&gt;
*'''Delete''' - well i would be willing to give this article a chance but my primary concern is What else could you add? if it was tidied up then great but i really don't think there is much more to add. [[User:Lewbot1|Lewbot1]] 12:46, 2 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Useful_Enchantments&amp;diff=315894</id>
		<title>Oblivion:Useful Enchantments</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Useful_Enchantments&amp;diff=315894"/>
		<updated>2008-07-01T18:32:38Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: reverting edit made by 64.126.50.121 - no explanation given for removal of perfectly good article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}&lt;br /&gt;
{{Oblivion Magic Trail}}&lt;br /&gt;
This page summarizes some '''useful enchantments''' that players may wish to create or use as inspiration for their own enchantments.  Other related pages are:&lt;br /&gt;
* '''[[Oblivion:Enchanting|Enchanting]]''': Details on how to use the enchanting altar to create enchanted items&lt;br /&gt;
* '''[[Oblivion:Souls|Souls]]''': The souls available to create filled soul gems&lt;br /&gt;
* '''[[Oblivion:Sigil Stones|Sigil Stones]]''': Information on using Sigil Stones for enchanting.&lt;br /&gt;
Enchantments and items named here are only examples. Add new enchantments below if you come up with good ones. &lt;br /&gt;
&lt;br /&gt;
We also would like to point out that there are countless combinations of effects and most of them are useful. However we cannot have an article that has every useful enchantment combination. Because of this, we have some general guidelines we would like you to follow when adding your useful enchantment.&lt;br /&gt;
&lt;br /&gt;
* Please place your enchantment in the correct place. Alphabetical order in the appropriate category.&lt;br /&gt;
* Please only place enchantments here that show a new gimmick or trick that would not normally be noticed. (Fire Damage 100 Points on Strike is an example of what not to put)&lt;br /&gt;
* Please label your spell effect and purpose. Try and choose a name that is descriptive, rather than one that sounds cool. (&amp;quot;Mega-Bomb&amp;quot; or &amp;quot;Powerstriker&amp;quot; does not give you much information about what the enchantment will do.)&lt;br /&gt;
* Please make sure that this enchantment works as you have labeled it.&lt;br /&gt;
* Please refrain from adding attributions or anything in first person. This is against the site's policy. &lt;br /&gt;
&lt;br /&gt;
Thank you for your cooperation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Simple Enchantments==&lt;br /&gt;
&lt;br /&gt;
Once you have access to the arcane university, some mundane items, and some filled [[Oblivion:Enchanting#Soul Gems|soul gems]] you can begin making your own enchanted items.  However at low levels you may be disappointed that you cannot create that longsword that deals 25 points of shock damage per strike just yet. There are quite a few very useful enchantments you can create however that won't need a grand soul or cost a lot to create. &lt;br /&gt;
&lt;br /&gt;
*Please note the following are all listed as rings but just as easily could be a pendant, necklace, armor or clothes. The advantage of rings is that they are light to carry, you can wear two at a time and you can easily take them on and off. Any enchantment put into armor will generally be something that you will want to have only when you're in combat, or a perpetually useful effect such as Fortify Strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Atronach's Amulet of Magicka=== &lt;br /&gt;
&lt;br /&gt;
Amulet (preferably) with Transcendent (preferably) Fortify Magicka 50 points.&lt;br /&gt;
&lt;br /&gt;
Due to the fact that Fortify Magicka will not leave the player with negative magicka when the effect expires, when one runs out of magicka, (have this item hotkeyed) merely unequip it, then re-equip (refreshing the effect) to replenish your magicka ''while empty''. Works well when coupled with custom spells that cost 50, or a custom Restoration spell costing 50 that ''further'' fortifies magicka a much larger amount to pull off an even bigger spell (3 second duration is enough). An easy way for an Atronach to save on potions. (Depending on skill level, one spell costing under 50 can fortify magicka by 300 points long enough to cast a spell right afterwards.)&lt;br /&gt;
&lt;br /&gt;
Using with rings can be confusing as to which ring gets booted off if you have two others equipped when you switch to this item. Hoods/Helms and amulets allow for a simple on/off switch quality to 50 free magicka, while still letting you walk around more or less fully clothed/armored.&lt;br /&gt;
&lt;br /&gt;
===Almost Invulnerable Suit===&lt;br /&gt;
It is possible to achieve 101% [[Oblivion:Reflect_Damage|Reflect Damage]] and at least 100% of [[Oblivion:Resist_Magic|Resist Magic]], [[Oblivion:Reflect_Spell|Reflect Spell]], or [[Oblivion:Spell_Absorption|Spell Absorption]] by wearing a collection of enchanted items (click individual magic effects for more details). However you cannot enchant your own items with these effects, so you will have to find them or the appropriate Sigil Stone. With these enchantments, only bow-and-arrow-equipped enemies can hurt you, while blade, blunt, hand-to-hand, and magic don’t affect you at all, use suit coupled with an argonian and you have 100% poison resistance also.&lt;br /&gt;
&lt;br /&gt;
===Base Ring of Feather===&lt;br /&gt;
&lt;br /&gt;
Whilst most guides will tell you (quite rightly) that [[Oblivion:Fortify Attribute|Fortify Strength]] is more useful than [[Oblivion:Feather|Feather]], at low levels the spell is not as easy to acquire and a ring of Feather is cheaper to create. Two simple Rings of Feather will be very helpful for carrying loot from dungeons until you do acquire the Fortify Attribute effect. You will also run slightly faster when using Feather if you are carrying a significant amount as it will lighten your [[Oblivion:Encumbrance|encumbrance]]. There is an odd quirk with the Feather effect however that means to get the best effect it is better to pick up as much equipment as possible (until you are over encumbered) and ''then'' put on the ring(s). See [[Oblivion:Feather#Fortify Strength|Feather vs. Fortify Strength]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Chameleon Suit===&lt;br /&gt;
&lt;br /&gt;
Enchant 5 pieces of armor, clothes or jewelry with Grand Soul gems or Sigil Stones (Latent or above) to create the infamous 100% [[Oblivion:Chameleon|Chameleon suit]]. Everyone in the game will be oblivious to you and almost all of your actions. Essentially permanent invisibility. The advantage of using Ascendant or Transcendent Sigil Stones is that you only have to use 4 pieces of clothing or armor. Many players find 100% too much and therefore some only create an 80%-95% chameleon suit which means you still have to [[Oblivion:Sneak|Sneak]]. Also note that in combat, the damage multiplier only applies when you're sneaking; 100% Chameleon will do nothing to change that, even though your enemies won't be able to detect you.&lt;br /&gt;
&lt;br /&gt;
===Elemental Armor 1===&lt;br /&gt;
&lt;br /&gt;
Use three Petty soul gems to enchant three different parts of your armor (for example Cuirass, Helmet and Greaves) with [[Oblivion:Fire Shield|Fire Shield]], [[Oblivion:Frost Shield|Frost Shield]] and [[Oblivion:Shock Shield|Shock Shield]]. It will not only provide some protection from all three elements it will also increase your overall [[Oblivion:Armor#Armor Rating|armor rating]] by 18 points (6 points each). This is a significant increase and is the same as if you had enchanted your armor with the [[Oblivion:Shield|Shield]] effect but without the bonus resist fire, frost and shock for the '''same''' cost. &lt;br /&gt;
&lt;br /&gt;
When you begin to use stronger souls (Lesser to Grand) the [[Oblivion:Shield|Shield]] enchantment will provide more overall defense by one point, however whether that's any more useful is debatable. Either way, by enchanting all of your armor and your shield with Shield or Fire/Frost/Shock Shield, you can almost double its protection, especially at earlier levels when you're only wearing [[Oblivion:Armor#Steel|steel]] or [[Oblivion:Armor#Chainmail|chainmail]] armor.&lt;br /&gt;
&lt;br /&gt;
This can also be added to plain clothes instead for mages that want to retain 100% spell effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Glowring===&lt;br /&gt;
&lt;br /&gt;
Use a Lesser soul to enchant a ring with [[Oblivion:Light|Light]]. Generally considered to be less useful than [[Oblivion:Night-Eye|Night-Eye]] but it still has its advantages. Night-Eye tends to diminish the game's immersion due to the loss of color and some things are harder to spot due to the lack of color contrast. You also miss out on all those pretty lighting effects in dungeons. The permanent effect is still better than using a torch (which you cannot use when in combat with a shield or two handed weapon) or casting a Light spell (or drinking a Light potion) every few minutes. If training your combat skills, Light can also help enemies (creatures, bandits, etc.) find you in the dark or in a dungeon.&lt;br /&gt;
&lt;br /&gt;
===Owl's Eye===&lt;br /&gt;
&lt;br /&gt;
With a Petty soul you can create a Ring of [[Oblivion:Night-Eye|Night-Eye]] that will be very useful in dark dungeons. Not only will you be able to see perfectly in pitch darkness, you won't be giving away your position to your enemies. Also with this effect a Petty soul is just a useful as a Grand soul and is incredibly cheap to make.&lt;br /&gt;
&lt;br /&gt;
===Ring of Strength===&lt;br /&gt;
&lt;br /&gt;
[[Oblivion:Fortify Attribute|Fortify Strength]] is a very useful enchantment which will not only increase the amount you can carry but also increase the damage of melee attacks. You may want to add this to some sort of armor.&lt;br /&gt;
&lt;br /&gt;
===Suit of Detecting===&lt;br /&gt;
&lt;br /&gt;
Using detect life is useful in the early part of the game. You can stack detect life; for example, a helm with detect life 25 feet + boots with detect life 25 feet = detect life for 50 feet. The max permanent detect life possible is 9 X 180 (with a Transcendent Sigil Stone) for a total of 1620 feet detect life.&lt;br /&gt;
&lt;br /&gt;
===Water Breathing===&lt;br /&gt;
&lt;br /&gt;
With a Petty soul you can create a Ring of [[Oblivion:Water Breathing|Water Breathing]] so you'll never have to hold your breath underwater again. It also has the same effect regardless of the soul used to create the item. Unfortunately, it will cost 2000 gold to create, and there aren't too many quests that require you to stay underwater for long periods of time. (You could also save your money and do the [[Oblivion:Go Fish|Go Fish]] quest to obtain the [[Oblivion:Jewel of the Rumare|Jewel of the Rumare]] or alternatively find the unique helm, [[Oblivion:Unique_Items#Fin_Gleam|Fin Gleam]]).&lt;br /&gt;
&lt;br /&gt;
===Water Walking===&lt;br /&gt;
&lt;br /&gt;
Very Similar to [[Oblivion:Water Breathing|Water Breathing]] in that the effect is the same regardless of the soul used but again it will cost 2000 gold and is probably not the most useful effect overall.  Can be useful because lava is treated like water, with waterwalking you can cut across the lava in oblivion easier (and therefore take less damage).&lt;br /&gt;
&lt;br /&gt;
==Powerful Enchantments==&lt;br /&gt;
Some of these enchantments may be seen as cheating by some, certainly enchantments like the ''Chameleon Suit'' makes the game incredibly easy. You may want to consider the effect they have on the game experience before making them.&lt;br /&gt;
&lt;br /&gt;
===Elemental Armor 2===&lt;br /&gt;
&lt;br /&gt;
As above, enchant your armor and shield with [[Oblivion:Fire Shield|Fire Shield]], [[Oblivion:Frost Shield|Frost Shield]] and [[Oblivion:Shock Shield|Shock Shield]] using powerful soul gems or Sigil stones to increase both your armor rating and resistance to fire/frost/shock. The difference here is that once you have access to Dwarven/Orcish or Elven/Glass armor (and presumably a high skill in light or heavy armor) and anything above common soul gems you will probably reach an armor rating of 85 which is the limit. Therefore it's worth mentioning that it is both a very powerful effect (especially at level 13 or 14) and that you may be actually wasting any enchantment that raises your armor rating over 85.&lt;br /&gt;
&lt;br /&gt;
It is also possible that the armor you originally enchanted to provide an armor rating of 70 or 80 may quickly hit the 85 limit due to an increase in your heavy armor or light armor skills, or due to your armorer skill going to expert and therefore repairing the items to 125%. In that case you may want to consider using a different enchantment on some parts of your armor.&lt;br /&gt;
&lt;br /&gt;
Another important factor is that Sigil Stones '''always''' provide a bigger boost to your armor rating from Fire/Frost/Shock Shield than Shield alone, making the Shield effect from Sigil Stones not a good choice in comparison to Fire, Frost or Shock shield. See the table on the [[Oblivion:Sigil_Stones|Sigil Stones]] page for more information.&lt;br /&gt;
&lt;br /&gt;
===Mages Clothing of Protection===&lt;br /&gt;
&lt;br /&gt;
It is possible to use transcendent Sigil stones to enchant 4 pieces of clothing with fire/frost/shock shield as above to get maximum protection (armor rating of 85) while still retaining 100% spell effectiveness and some resistance to spell damage.  Be careful '''not''' to use anything labeled &amp;quot;outfit&amp;quot; or &amp;quot;robes&amp;quot; as this will take the place of two pieces of clothing, use a shirt, pants, boots and a hood instead. There is only one item that can be enchanted and used on the hands that isn't considered armor; the Wrist Irons that you're wearing at the beginning of the game, if you still have them enchant them as well. In some ways the extra protection from the fourth effect is wasted due to the armor rating cap of 85, however the resistance to fire/frost/shock still works. You may want to reduce your overall armor rating to 75 (still the same as Daedric armor) and use the last two enchantments for [[Oblivion:Fortify Magicka|Fortify Magicka]] or [[Oblivion:Resist_Magic|Resist Magic]], particularly powerful if you are a Breton as this will give you 90% resist magic (you can get to 100% by using other items such as the  [[Oblivion:Mundane_Ring|Mundane Ring]] found in random loot after level 20, or on [[Oblivion:Raven Camoran|Raven Camoran]] after level 22).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cursed Enchantments==&lt;br /&gt;
&lt;br /&gt;
Because it is possible to [[Oblivion:Reverse Pickpocketing|reverse pickpocket]] [[:Category:Oblivion-Items-Zero_Weight|zero weight]] items, you can create objects with harmful enchantments and then place them in the inventory of NPCs. These items may then be equipped when the NPC enters combat, wakes up in the morning, sits down somewhere, or under various other conditions. NPCs will not equip items which are marked as stolen and will generally choose to wear items with higher armor rating and cost before others in their inventory. Since many NPCs do not have any sort of head gear hoods are often chosen for these effects.&lt;br /&gt;
&lt;br /&gt;
If you retrieve such an item through pickpocketing it will then be marked as stolen. Items with no gold value, such as permanent bound items or Black Hoods, cannot then be re-used because there is no way to clear the stolen indicator. Items with a gold value, such as Mage's Hoods, Dark Shirts, and Black Wide Pants, can be cleared through a fence.&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning that these effects can NOT be combined with 100% Spell Absorption to create constant magicka regeneration for Atronach characters (or just to give boosts for other characters).&lt;br /&gt;
&lt;br /&gt;
===Hood of Slow===&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Speed]] X points&lt;br /&gt;
This cursed item can be placed on the enemy to slow them down by X points (X can be any number that seems appropriate) OR it can be used by the player for speed training. Speed is trained by the amount of time spent running, so the slower the run, the more training the player receives. Training like this can be very tedious though, as well as dangerous. This item, nonetheless, is less than useful for most things other than speed training.&lt;br /&gt;
&lt;br /&gt;
===Hood of Fencing===&lt;br /&gt;
*[[Oblivion:Drain Skill|Drain Skill]] 5 points&lt;br /&gt;
Set the drain skill ability to mercantile and reverse pickpocket it too your fence, pay the 200 gold bloodprice if you are caught. Upon equipping the hood the fence will be significantly easier to haggle with.&lt;br /&gt;
&lt;br /&gt;
===Garb of Slumber===&lt;br /&gt;
*[[Oblivion:Damage Fatigue|Damage Fatigue]] 5 points&lt;br /&gt;
Place this enchantment on items that your target will equip for at least three different inventory slots. There are zero-weight permanent bound items for six inventory slots and non-quest regular clothing items for four inventory slots. The victim will begin losing fatigue faster than they regain it and eventually collapse. If you can only get them to equip two of these items they will be unable to regenerate fatigue and you can still make them collapse by lowering their fatigue in other ways (punching them, provoking them to attack you, damage fatigue effects, et cetera). After collapsing NPCs are still alive but they will be permanently disabled unless treated with [[Oblivion:Restore Fatigue|Restore Fatigue]]. This allows you to disable NPCs who are marked essential or those that respawn. Note that since the target is still alive anything taken from them will be marked as stolen, but they will not react to the theft in any way.&lt;br /&gt;
&lt;br /&gt;
===Hood of Silence===&lt;br /&gt;
*[[Oblivion:Silence|Silence]] on Self&lt;br /&gt;
Give one of these to a necromancer or other magic using opponent to cripple their spellcasting during a subsequent fight.&lt;br /&gt;
&lt;br /&gt;
===Hood of Torture===&lt;br /&gt;
*[[Oblivion:Damage Health|Damage Health]] 5 points&lt;br /&gt;
*Your victim will slowly suffer and die from wearing the hood, allowing you to take the hood back and any other valuable items from the victim's crippled body. This is a great way to complete assassinations, and one more thing is- try not to wear the hood yourself....&lt;br /&gt;
&lt;br /&gt;
Also note that if you replace the Damage Health effect with something like Shock Damage instead, you get a very attractive visual effect while your victim dies.&lt;br /&gt;
&lt;br /&gt;
==Custom Weapons==&lt;br /&gt;
&lt;br /&gt;
Rather than list endless different combinations of weapons here are a few guidelines to creating powerful magic weapons:&lt;br /&gt;
*Use a combination of effects rather than a single effect; for example it's cheaper (both money wise and charge wise) to use [[Oblivion:Fire Damage|Fire Damage]] 10 points for 1 second, [[Oblivion:Frost Damage|Frost Damage]] 10 points for 1 second, and [[Oblivion:Shock Damage|Shock Damage]] 10 points for 1 second than Fire Damage 30 points for 1 second.&lt;br /&gt;
*Lower damage over time is cheaper than high damage for one second; so Fire Damage 5 points for 3 seconds is cheaper than Fire Damage 15 points for 1 second.&lt;br /&gt;
*You can use [[Oblivion:Weakness to Magic|Weakness to Magic]] and [[Oblivion:Weakness to Fire|Weakness to Fire]]/[[Oblivion:Weakness to Frost|Weakness to Frost]]/[[Oblivion:Weakness to Shock |Weakness to Shock ]] to increase damage of the '''next''' strike(s). For example add Weakness to Magic 100 points for 3 seconds and Weakness to Shock 100 points for 3 seconds to a weapon with Shock Damage 10 points for 2 seconds for a devastating weapon. If you use a weapon that strikes fast (dagger, shortsword or even longsword) this will be even more powerful than a heavy two handed weapon with Shock Damage damage 40 points for 1 second. However, to get the most from this effect you need to be virtually on full offensive, repeatedly attacking and not blocking or dodging. You can combine this with spells that have a similar effect for a result similar to spell stacking.&lt;br /&gt;
*To get the benefit of increasingly more powerful hits it is vitally important that effects are added in the right order. Elemental damage effects should be placed before their corresponding weakness. Weakness to magicka should be the last effect placed on the weapon. Other kind of damage (fatigue, health) can be placed anywhere as long as weakness to magicka remain last.&lt;br /&gt;
*Adding [[Oblivion:Soul Trap|Soul trap]] for at least 1 second to any weapon will help you recharge the weapon itself, as long as you have a large enough soul gem. This works especially well with [[Oblivion:Azura's Star|Azura's Star]]&lt;br /&gt;
*Do not blindly opt for the highest quality available when making custom magic weapons. Many of the enchants on this page are so strong that any loss of base damage by picking a weaker weapon is more than justified by the lower weight offered by low-level weapons. Apart from saving weight (for more loot) you will also be less fatigued when you swing these lighter weapons. As an example, one daedric longsword outweighs 2 fine steel longswords and 1 fine steel dagger.&lt;br /&gt;
&lt;br /&gt;
===Atronach Blade===&lt;br /&gt;
*[[Oblivion:Absorb Magicka|Absorb Magicka]] 35 pts for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 5 Second&lt;br /&gt;
&lt;br /&gt;
This blade was meant for those who don't want to use [[Oblivion:Alchemy|Alchemy]] and have the [[Oblivion:Birthsigns#Atronach|Atronach]] sign (although anyone can use this). Another option is to use a Transcendent Sigil Stone which can give you Absorb Magicka 50 points on strike, you couldn't add Soul Trap in that case however it can be incredibly useful for magic using characters.&lt;br /&gt;
&lt;br /&gt;
For a fractional extra casting cost, adding a [[Oblivion:Fortify Magicka|Fortify Magicka]] 100 pts for 1 second enchantment will allow the weapon to be used for full effectiveness against enemies that either have little magicka, or have already been drained of magicka. The drawbacks to doing this are that you will actually be increasing the enemy's available magicka (should you actually have the Atronach birthsign this means you can potentially absorb more of their spells, making it a benefit, not a drawback), and that if you're using a quickly attacking weapon with a strong enough absorb magicka enchantment you will be able to absorb all the extra magicka before the one second duration of the fortify spell is over.&lt;br /&gt;
&lt;br /&gt;
===Blade of Death===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]] 100 points for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul trap]] for 1 second&lt;br /&gt;
&lt;br /&gt;
Easy to make and very useful at lower levels as many creatures and NPCs will have less than 100 hit points (on normal difficulty).  On the other hand, if an enemy has more than 100 health, it will regain the lost health after the one second has passed.&lt;br /&gt;
&lt;br /&gt;
*Useful variation: For those with a grand soul to use, add a 100% weakness to magicka for 4-6 seconds to this weapon. The amplification from the magic weakness will probably strike them dead on the second blow, even if they block. Daggers are the best weapon for this as they swing quickly.&lt;br /&gt;
&lt;br /&gt;
===Blade of Elements===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 14 points for 1 second&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 14 points for 1 second&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 14 points for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Fire|Weakness to Fire]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Frost|Weakness to Frost]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Shock|Weakness to Shock]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 1 second&lt;br /&gt;
&lt;br /&gt;
Add these effects to a weapon, preferably a dagger or a shortsword, with a Grand Soul Gem. It has few charges but with the [[Oblivion:Soul Trap|Soul Trap]] it practically regenerates itself at higher levels with [[Oblivion:Azura's Star|Azura's Star]]. The only disadvantage is that you have to strike in rapid flurries with no blocking or dodging to get the most out of the Weakness effects. Very powerful when used in tandem with a Paralyze and Weakness to Fire/Frost/Shock/Magic 100% spell. The boss at the end of the Shivering Isles storyline, Jyggalag, can be killed in 4 hits with this weapon.&lt;br /&gt;
&lt;br /&gt;
===Blade Of Imperatives===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Command Creature|Command Creature]] x points for 60 seconds&lt;br /&gt;
*[[Oblivion:Command Humanoid|Command Humanoid]] x points for 60 seconds&lt;br /&gt;
A very simple enchantment but useful nonetheless, especially if you are swamped by enemies as the first one you strike will help you deal with its friends. You'll probably want to use a relatively low-damage weapon as you don't want your new &amp;quot;friend&amp;quot; to be too badly damaged. Alternatively you could use a spell and avoid any damge at all.&lt;br /&gt;
*Note: make &amp;quot;x&amp;quot; your level +5 (maxed out at 25).&lt;br /&gt;
&lt;br /&gt;
===Blade of Rejuvenation===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 10 points for 1 second&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Magicka]] 10 points for 1 second&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Fatigue]] 10 points for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
&lt;br /&gt;
Best if enchanted on a longsword. When used with a good shield, decent armor, and lots of empty soul gems (Black if necessary, but if not, Azura's Star works well too) this sword will make you nearly invincible, on normal difficulty, even at level 50!&lt;br /&gt;
&lt;br /&gt;
===Blood price===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 3 points for 1 second*&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 1 second&lt;br /&gt;
&lt;br /&gt;
Useful for archers, when the enemy gets a little too close for comfort.  Best if used w/ a weapon that swings just about perfectly at once per second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;A good rule of thumb is to put the [[Oblivion:Absorb Health|Absorb Health]] value at about three quarters of your level.&lt;br /&gt;
&lt;br /&gt;
===Bow of Fear===   &lt;br /&gt;
*[[Oblivion:Demoralize|Demoralize]] level 25 for 10 seconds on strike   &lt;br /&gt;
*[[Oblivion:Paralyze|Paralyze]] for 2 seconds   &lt;br /&gt;
*[[Oblivion:Drain Fatigue|Drain Fatigue]] 50 points for 8 seconds   &lt;br /&gt;
    &lt;br /&gt;
This enchant will make the target freeze in place for 2 seconds, run in fear for 10 seconds and, based on the target's fatigue, fall flat on their face within 8 seconds. &lt;br /&gt;
&lt;br /&gt;
===Crowd Control===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 15 points in 10 feet&lt;br /&gt;
&lt;br /&gt;
Using Area on a melee weapon (Eg. damage health 10 feet on strike) isn't practical if you have allies.  But when you're surrounded by enemies, there's nothing like hitting them all at once while simultaneously restoring plenty of health.  Tossing in [[Oblivion:Soul Trap|Soul trap]] is a nice variation, but it's only effective when used with no area (unless you carry lots of empty soul gems around).&lt;br /&gt;
&lt;br /&gt;
* This is incredibly useful when using a bow, as when using a bow for stealth, enemies stand near each other. When you kill one, the other catches on. If you use a bow with a large area, it will kill both of them.&lt;br /&gt;
&lt;br /&gt;
===Demon Shredder===&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 10 pts for 5 seconds&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] 1 second&lt;br /&gt;
*[[Oblivion:Turn Undead|Turn Undead]] up to level 10 for 12 seconds on strike&lt;br /&gt;
Very effective against Oblivion monsters.&lt;br /&gt;
&lt;br /&gt;
===Dragon Blade===&lt;br /&gt;
*[[Oblivion:Damage Health|Damage Health]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
&lt;br /&gt;
This is a blade meant for those who need to rely on one blade constantly. With a grand soul gem, it has 40 uses.&lt;br /&gt;
&lt;br /&gt;
===Elemental Fury===&lt;br /&gt;
&lt;br /&gt;
Add these effects to a weapon, preferably with a Grand Soul Gem. Not only will you get more uses each charge than the same damage with a single effect, but most creatures will have a weakness to at least one of its effects and very few will be able to resist them all.&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 10 points for 1 second&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 10 points for 1 second&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 10 points for 1 second&lt;br /&gt;
&lt;br /&gt;
===Glamdring===&lt;br /&gt;
[ turn any dagger or short sword into a death reaper! ]&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
*[[Oblivion:Silence|Silence]] for 2 seconds&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]] 100 points for 1 second&lt;br /&gt;
*[[Oblivion:Drain Fatigue|Drain Fatigue]] 100 points for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 3 seconds&lt;br /&gt;
&lt;br /&gt;
To make this enchantment, you must have a Destruction skill of 50 and a filled Grand Soul Gem which should give you a total of 20 uses.&lt;br /&gt;
&lt;br /&gt;
This weapon is more suitable for the hardest game difficulty, as it will bring a quick death to the most stalwart of opponents. Press the attack with a flurry of follow-up hits until your enemies drop dead. At least two creatures you should not use Glamdring against: Liches and Xivilai. Also, pretty much useless against Wraiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Human-slaughter===&lt;br /&gt;
This enchantment should keep those nasty human melees off you.&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Command Humanoid|Command Humanoid]] 100 points (lvl25) for 1 second&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 5 points for 1 seconds (optional)&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 5 points for 1 seconds (optional)&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 5 points for 1 seconds (optional)&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* for Longswords or 2H-weapons you may want to use 2 seconds instead of 1 second&lt;br /&gt;
* you may want to adjust the strength of the [[Oblivion:Command Humanoid|Command Humanoid]] spell to your lvl+5 (cost per hit)&lt;br /&gt;
* if no damage effect are applied you should choose a weapon with high base damage&lt;br /&gt;
* in crowds your enemies &amp;quot;help&amp;quot; you to kill your victim&lt;br /&gt;
* it is a quite cheap enchantment (even useful with 300 point souls!) -&amp;gt; good amount of charges!&lt;br /&gt;
&lt;br /&gt;
===Mage-Bane (Weapon)===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Silence|Silence]] for 10 seconds&lt;br /&gt;
*[[Oblivion:Absorb Magicka|Absorb Magicka]] 25 points for 5 seconds&lt;br /&gt;
*[[Oblivion:Weakness to Poison|Weakness to Poison]] 100% for 3 seconds&lt;br /&gt;
&lt;br /&gt;
The [[Oblivion:Weakness to Poison|Weakness to Poison]] effect should be combined with [[Oblivion:Damage Attribute|Damage Willpower]] poisons, so that the caster's magic will come back much more slowly (IF AT ALL). With enough hits, the foe's Willpower will be reduced to 0, and the absorbed power won't come back. On top of that, the [[Oblivion:Silence|Silence]] effect will stop them from curing the poison!&lt;br /&gt;
&lt;br /&gt;
===Magical Vengeance===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Damage Health|Damage Health]] 5 points for 2 seconds&lt;br /&gt;
*[[Oblivion:Disintegrate Armor|Disintegrate Armor]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Disintegrate Weapon|Disintegrate Weapon]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 5 points for 2 seconds&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 5 points for 2 seconds&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 5 points for 2 seconds&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 2 seconds&lt;br /&gt;
Similar to the Elemental Fury, this also implements Weapon and Armor Disintegration and Damage Health. Useful on just about everything. A Grand Soul Gem is recommended. Experimental Variations are also recommended - less elemental damage and more health damage/disintegration effect. Most effective used on Daedric Longsword at higher blade skills (29 damage + effects). Drain Health is NOT recommended, however; must be damage. Should also consider damage Magicka.&lt;br /&gt;
&lt;br /&gt;
===Mind Reaper===&lt;br /&gt;
&lt;br /&gt;
In similar fashion to the Atronach Blade above, this knife is also intended for quick magicka recharging by characters using the Atronach birthsign, but could find a place with any magic-focused character.&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Absorb Magicka|Absorb Magicka]] 36 points for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magicka]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
&lt;br /&gt;
Since this weapon will only be doing its normal damage to an enemy, the Soul Trap enchantment is a bit less useful than it would be on something like the Ultimate Weapon below.  A player could remove the Soul Trap enchantment and push Absorb Magicka up to 37 points.  Beware of using this weapon against foes with [[Oblivion:Reflect Spell|Reflect Spell]] as you may inadvertently give your magicka to them.&lt;br /&gt;
&lt;br /&gt;
===Overpowered Blade/&amp;quot;Spectral Warp&amp;quot;===&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 7 points for 1 second&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 7 points for 1 second&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 7 points for 1 second&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]] 90 points for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Fire|Weakness to Fire]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Frost|Weakness to Frost]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Shock|Weakness to Shock]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 1 second&lt;br /&gt;
&lt;br /&gt;
This weapon can be customized through the addition of &amp;quot;[[Oblivion:Soul Trap|Soul Trap]] for 1 second&amp;quot; to capture souls for recharging. Note that this will lower the total number of uses from 22 to 21; however simply by lowering two of the &amp;quot;X Damage&amp;quot; from 7 to 6 you will restore the weapon to 22 uses with a minuscule loss of damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to use &amp;quot;Drain Health: 91&amp;quot; instead of 90 since both cost the same and the weapon still ends up at 22 uses. Purists may object to the uneven number, but it is largely a non-issue since the Drain Health effect is not shown when hovering over the weapon; that's because the game only lists the first seven enchantments.&lt;br /&gt;
&lt;br /&gt;
As a final customization, lower two of the &amp;quot;X Damage&amp;quot; from 7 to 6 to get a magic cost of 69 instead of 72. That gives you a charge of 1600 / 69 = ~23, meaning that the blade has one extra use for a minuscule loss of damage.&lt;br /&gt;
&lt;br /&gt;
Best used with dagger or short blade.&lt;br /&gt;
EDIT:: The number of charges seems to only apply to an enchantment mod.&lt;br /&gt;
&lt;br /&gt;
===Powersap===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]]100 points 1 seconds (Two for two handed weapons)&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Drain Magicka|Drain Magicka]] 100 points for 1 second (Two for two handed weapons)&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Drain Fatigue|Drain Fatigue]] 100 points for 1 second (Two for two handed weapons)&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 1 second (Two for two handed weapons) &lt;br /&gt;
&lt;br /&gt;
This is a very useful weapon with a dagger if you are doing the Dark Brotherhood quests at low difficulty&lt;br /&gt;
&lt;br /&gt;
===SoulReaper===&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 2 seconds&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]] 100pts for 1 second&lt;br /&gt;
*[[Oblivion:Demoralize|Demoralize]] up to level 25 (100 points) for 1 second&lt;br /&gt;
&lt;br /&gt;
This enchanted weapon makes almost any enemy in the game trivial to defeat.&lt;br /&gt;
* For the Weakness to Magic effect to be useful, you need to be able to hit your enemy a second time within the two seconds duration of the weakness effect.  Therefore, it's best to apply this enchantment to a weapon with a relatively fast attack speed; if you prefer slow, two-handed weapons, you may want to increase the weakness duration.&lt;br /&gt;
* The Demoralize effect makes the enemy not fight back.&lt;br /&gt;
&lt;br /&gt;
===Spirit Reaver===&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 12pts for 2 secs&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 12pts for 2 secs&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 2 secs&lt;br /&gt;
*[[Oblivion:Turn Undead|Turn Undead]] up to level 25 (100pts) for 2 secs&lt;br /&gt;
&lt;br /&gt;
Very effective in Ayleid ruins or any quests involving ghosts, skeletons, zombies, wraiths or liches (Crusader's relics chain). Best if used on a slow 2-hand weapon with a lot of power (Like a Daedric Claymore).  Keeps undead fleeing in terror, while yo-yo'ing them on a short leash.  With a grand soul gem, it should have 18 uses, and will recharge itself if you have [[Oblivion:Azura's Star|Azura's Star]].  Also makes for a great bow enchant, as the fear effect wears off near the time it takes to re-notch a new arrow and adjust aim, effectively keeping the target at max range.&lt;br /&gt;
&lt;br /&gt;
===Training Weapons===&lt;br /&gt;
*[[Oblivion:Fortify Health|Fortify Health]] X points for Y seconds&lt;br /&gt;
*[[Oblivion:Shield|Shield]] 85 points for Y seconds&lt;br /&gt;
&lt;br /&gt;
Best if used on a rusty iron or other low damage weapon.&lt;br /&gt;
&lt;br /&gt;
All combat skills increase based on the number of times you hit an opponent. Thus, the more times you can hit an opponent without killing it the more you train. The 'Y' value should generally be between one and four seconds, depending on the speed of the weapon and how often you will hit. The goal is to always have the Y duration be longer than the time between each hit you will make with the weapon - so the Shield and health bonus on the target remain up at all times. Daggers and War Axes swing the fastest and are thus the best choices for this effect and training Blade and Blunt in general. Bows all have the same speed, but if you 'tap' the trigger rather than holding it down you can fire much more quickly at targets in melee range.&lt;br /&gt;
&lt;br /&gt;
===Vampiric Weapon===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 21 points for 1 second&lt;br /&gt;
&lt;br /&gt;
This enchantment is very useful to heal yourself especially if a fast weapon is used for enchantment. Alternatively, a [[Oblivion:Sigil Stone|Sigil Stone]] can be used to get a similar effect.&lt;br /&gt;
&lt;br /&gt;
===Vampire Killer===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 26 points for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Fire|Weakness to Fire]] 80% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 1 second&lt;br /&gt;
&lt;br /&gt;
If you want to kill [[Oblivion:Vampires|vampires]] fast this is VERY useful.  New vampires already have a [[Oblivion:Weakness to Fire|&amp;quot;Weakness to Fire&amp;quot;]] 20% and full vampire has a 50% weakness. This will add to that another 80% [[Oblivion:Weakness to Fire|&amp;quot;Weakness to Fire&amp;quot;]] and 100% [[Oblivion:Weakness to Magic|&amp;quot;Weakness to Magic&amp;quot;]] times the 26 points of [[Oblivion:Fire Damage|&amp;quot;Fire Damage&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== Useful Enchantments for Bows ==&lt;br /&gt;
&lt;br /&gt;
Fighting with ranged weapons, i.e. bows, is difficult when you engage in combat with enemies that don't use ranged weapons, but instead favor melee or close range attacks. When hit with a &amp;quot;demoralize&amp;quot; or &amp;quot;turn&amp;quot; weapon, enemies will holster their weapons and run in fear. After the effect expires they will come back to battle.&lt;br /&gt;
&lt;br /&gt;
The weapons bearing the demoralize, and turn undead enchantments affect all creatures and NPCs when set to affect Level 25 targets, even if those targets own levels exceed 25. Therefore setting the level to 25 is strongly recommended. The duration of the demoralization effect determines how far enemies will run before coming back into the fight. If you set it to 1 sec they will almost stay in place and holster their weapon when hit by the arrow. Avoid setting the duration of the demoralization effect too high, because affected enemies might leave the battle for good.&lt;br /&gt;
 &lt;br /&gt;
===Bow of the Assassin===&lt;br /&gt;
*[[Oblivion:Weakness to Poison|Weakness to Poison]] 100% for 10 seconds on strike&lt;br /&gt;
Quite an obvious option to the alchemist type. Strike first with an empty arrow and add poison to the second one. It can start the fire-and-forget kind of poisoning with a two-effect poison instead the harder to make three-effect ones.&lt;br /&gt;
&lt;br /&gt;
===Bow of Morale Degradation===&lt;br /&gt;
(Affects [[Oblivion:NPCs|NPCs]] and [[Oblivion:Creatures|living creatures]] only) &lt;br /&gt;
*[[Oblivion:Demoralize|Demoralize]] up to level 25 (100 points) for 2 seconds on strike&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second on strike&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 3 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 3 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 3 points for 1 second on strike&lt;br /&gt;
&lt;br /&gt;
===Coup de Grace===&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]] 100 points for 1 second&lt;br /&gt;
Use top-quality bows and arrows in conjunction with this simple yet very effective, not to say cheap, enchantment. It's intended to be used for your last shot, although low-health opponents can often be killed if caught by a stealth attack. You may consider adding 1 second of [[Oblivion:Soul Trap|Soul Trap]] or any other immediate effect if you wish. As its effectiveness depends upon your opponents' health, the earlier you make this, the better.&lt;br /&gt;
&lt;br /&gt;
===Dragon Bow===&lt;br /&gt;
*[[Oblivion:Damage Health|Damage Health]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
&lt;br /&gt;
This is a bow meant for those who need to rely on one bow constantly. With a grand soul gem, it has 40 uses.&lt;br /&gt;
&lt;br /&gt;
===Devil Bow===&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 20% for 3 sec&lt;br /&gt;
*[[Oblivion:Weakness to Fire|Weakness to Fire]] 25% for 3 sec&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 5 pts for 2 sec&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 5 pts for 2 sec&lt;br /&gt;
*[[Oblivion:Damage Health|Damage Health]] 8 pts for 2 sec&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 8 pts for 2 sec&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 sec&lt;br /&gt;
&lt;br /&gt;
This bow was meant to maximize damage dealt while still maintaining practical use against all targets. With a grand soul gem, it has 18 uses and is recommended that the player has [[Oblivion:Azura's Star|Azura's Star]] to maintain it's upkeep. This is '''NOT''' a bow for &amp;quot;nice&amp;quot; people.&lt;br /&gt;
&lt;br /&gt;
===Frailty===&lt;br /&gt;
(Affects [[Oblivion:NPCs|NPCs]] only)&lt;br /&gt;
*[[Oblivion:Drain Fatigue|Drain Fatigue]] 100 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Strength]]* 86 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Agility]]* 86 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Endurance]]* 86 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Willpower]]* 82 points for 1 second on strike&lt;br /&gt;
&lt;br /&gt;
High knock back via fatigue damage is a healthy alternative to the demoralize spell effect (though not against creatures).  The enemy will not be retreating, making a second shot easier to achieve, and a number of other effects are cast depending on the nature in which fatigue is drained (say by strength drained opposed to willpower drained).  Draining agility (knock back rate up) and strength (burdening) are useful features even if the fatigue drain is found insufficient to knock down the enemy.  Note, however, that drain endurance has '''no''' effect on NPC [[Oblivion:Health|Health]], and other than to decrease fatigue, the effects of draining willpower (magicka regeneration) are pointless for a one second duration.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The '''Drain Attribute''' spell is not readily available. Please see the '''notes''' section on [[Oblivion:Drain_Attribute|Drain Attribute]] for how this spell can be obtained.&lt;br /&gt;
&lt;br /&gt;
===Slow Bow===&lt;br /&gt;
(Affects [[Oblivion:Creatures|creatures]] and some [[Oblivion:NPCs|NPCs]])&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Speed]] 60 points for 5 seconds on strike&lt;br /&gt;
&lt;br /&gt;
The ability of enemies to detect you appears to be based on their Speed.  When you hit an enemy with this bow while sneaking, they will detect you and then immediately lose track of you; you will see the &amp;quot;eye&amp;quot; glow briefly and then fade.  They will stand in one place as you repeatedly pelt them with arrows, getting the sneak bonus each time.  Note that other enemies in the vicinity may take notice. &lt;br /&gt;
&lt;br /&gt;
Once you are of sufficiently high level, leveled NPCs will have enough Speed to see you even with the drain.&lt;br /&gt;
&lt;br /&gt;
*note* This effect is very useful with bodies of water around that are deep enough to swim in; if you have a water walking enchantment.  Lure your opponent to the water, so he/she falls in.  Then, peg 'em with the slow bow while they flop around in the water.&lt;br /&gt;
&lt;br /&gt;
===Undead 180===&lt;br /&gt;
(Affects [[Oblivion:Undead|undead creatures]] only)&lt;br /&gt;
*[[Oblivion:Turn Undead|Turn Undead]] up to level 25 (100 points) for 2 (or higher) seconds on strike&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second on Strike&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 3 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 3 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 3 points for 1 second on strike&lt;br /&gt;
&lt;br /&gt;
Alternatively you can add both &amp;quot;Demoralize&amp;quot; and &amp;quot;Turn Undead&amp;quot; to a single weapon but it takes up many charges. It might be possible to add both of them when using a Grand Soul.&lt;br /&gt;
&lt;br /&gt;
Most undead are resistant, if not immune, to Frost so you may want to leave that out.&lt;br /&gt;
&lt;br /&gt;
===Stopping Bow===&lt;br /&gt;
(Affects [[Oblivion:NPCs|NPCs]] only)&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Strength]] 100 points for Y seconds on strike.&lt;br /&gt;
&lt;br /&gt;
One shot from this bow will make most NPCs over-encumbered and unable to move. Then keep repeating attacks with the bow from a range and you can kill NPCs without them even getting close to you. Just don't get too close though, because they can still swing their sword or axe at you. Wizards don't work for this because they can still cast ranged spells and summon creatures. Archers won't work either unless you can get their bow to break (they never run out of arrows) or use them for an unlimited arrow supply (you will still have to dodge, unless you are practicing light or heavy armor as well). Add a [[Oblivion:Weakness to Magic|Weakness to Magic]] for an amplified effect.&lt;br /&gt;
&lt;br /&gt;
===Wizard's Companion===&lt;br /&gt;
*[[Oblivion:Weakness to Fire|Weakness to Fire]] 100% for 3 seconds&lt;br /&gt;
*[[Oblivion:Weakness to Frost|Weakness to Frost]] 100% for 3 seconds&lt;br /&gt;
*[[Oblivion:Weakness to Shock|Weakness to Shock]] 100% for 3 seconds&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 3 seconds&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 7 seconds&lt;br /&gt;
&lt;br /&gt;
An incredibly useful bow to use in conjunction with [[Oblivion:Leveled_Spells#Wizard.27s_Fury|Wizard's Fury]] that will drop most nasties in a single one-two punch. At level 33 this bow produced a fire-and-forget effect on just about everything short of Liches and Xivilai.  Alternate versions can drop the soul trap to regain charges, lower the overall duration (assuming you can get a casting in that quickly.. at 3 secs I hit it 90% of the time), and/or increasing the duration on the Weakness to Fire to get more &amp;quot;burn time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mind Control Bow===&lt;br /&gt;
*[[Oblivion:Command Humanoid|Command Humanoid]] Level 25 for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
A stealthy character can use their [[Oblivion:Sneak|Sneak]] skills to advantage with this bow. If a hostile NPC sights you in a dungeon or the like, one shot from this bow will turn them to your side. Aside from the obvious benefit of them ceasing their attack, if you are Sneaking when the arrow hits your new ally, they may lose sight of you again. When the effect wears off (and if you're still hidden) they will essentially forget that you were there in the first place.&lt;br /&gt;
&lt;br /&gt;
The more obvious effect of this bow is its ability to turn an NPC to your side. When the effect wears off, however, the affected parties will remain hostile to anyone and anything that sought to attack them while they were under your command. This results in an effect like Frenzy, but more permanent. Sneaking and a long standoff distance ensure your targets and their former friends will focus on each other rather than take notice of you.&lt;br /&gt;
&lt;br /&gt;
Unlike other bows, the purpose of this bow is to convert an enemy rather than to kill them directly. A low-quality bow is the wiser choice to apply this enchantment.&lt;br /&gt;
&lt;br /&gt;
A similar weapon can be crafted to [[Oblivion:Command Creature|Command Creature]]s, or both effects can be combined on one bow.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Useful_Enchantments&amp;diff=315883</id>
		<title>Oblivion:Useful Enchantments</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Useful_Enchantments&amp;diff=315883"/>
		<updated>2008-07-01T18:13:51Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Almost Invulnerable Suit */  argonian bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}&lt;br /&gt;
{{Oblivion Magic Trail}}&lt;br /&gt;
This page summarizes some '''useful enchantments''' that players may wish to create or use as inspiration for their own enchantments.  Other related pages are:&lt;br /&gt;
* '''[[Oblivion:Enchanting|Enchanting]]''': Details on how to use the enchanting altar to create enchanted items&lt;br /&gt;
* '''[[Oblivion:Souls|Souls]]''': The souls available to create filled soul gems&lt;br /&gt;
* '''[[Oblivion:Sigil Stones|Sigil Stones]]''': Information on using Sigil Stones for enchanting.&lt;br /&gt;
Enchantments and items named here are only examples. Add new enchantments below if you come up with good ones. &lt;br /&gt;
&lt;br /&gt;
We also would like to point out that there are countless combinations of effects and most of them are useful. However we cannot have an article that has every useful enchantment combination. Because of this, we have some general guidelines we would like you to follow when adding your useful enchantment.&lt;br /&gt;
&lt;br /&gt;
* Please place your enchantment in the correct place. Alphabetical order in the appropriate category.&lt;br /&gt;
* Please only place enchantments here that show a new gimmick or trick that would not normally be noticed. (Fire Damage 100 Points on Strike is an example of what not to put)&lt;br /&gt;
* Please label your spell effect and purpose. Try and choose a name that is descriptive, rather than one that sounds cool. (&amp;quot;Mega-Bomb&amp;quot; or &amp;quot;Powerstriker&amp;quot; does not give you much information about what the enchantment will do.)&lt;br /&gt;
* Please make sure that this enchantment works as you have labeled it.&lt;br /&gt;
* Please refrain from adding attributions or anything in first person. This is against the site's policy. &lt;br /&gt;
&lt;br /&gt;
Thank you for your cooperation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Simple Enchantments==&lt;br /&gt;
&lt;br /&gt;
Once you have access to the arcane university, some mundane items, and some filled [[Oblivion:Enchanting#Soul Gems|soul gems]] you can begin making your own enchanted items.  However at low levels you may be disappointed that you cannot create that longsword that deals 25 points of shock damage per strike just yet. There are quite a few very useful enchantments you can create however that won't need a grand soul or cost a lot to create. &lt;br /&gt;
&lt;br /&gt;
*Please note the following are all listed as rings but just as easily could be a pendant, necklace, armor or clothes. The advantage of rings is that they are light to carry, you can wear two at a time and you can easily take them on and off. Any enchantment put into armor will generally be something that you will want to have only when you're in combat, or a perpetually useful effect such as Fortify Strength.&lt;br /&gt;
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&lt;br /&gt;
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===Atronach's Amulet of Magicka=== &lt;br /&gt;
&lt;br /&gt;
Amulet (preferably) with Transcendent (preferably) Fortify Magicka 50 points.&lt;br /&gt;
&lt;br /&gt;
Due to the fact that Fortify Magicka will not leave the player with negative magicka when the effect expires, when one runs out of magicka, (have this item hotkeyed) merely unequip it, then re-equip (refreshing the effect) to replenish your magicka ''while empty''. Works well when coupled with custom spells that cost 50, or a custom Restoration spell costing 50 that ''further'' fortifies magicka a much larger amount to pull off an even bigger spell (3 second duration is enough). An easy way for an Atronach to save on potions. (Depending on skill level, one spell costing under 50 can fortify magicka by 300 points long enough to cast a spell right afterwards.)&lt;br /&gt;
&lt;br /&gt;
Using with rings can be confusing as to which ring gets booted off if you have two others equipped when you switch to this item. Hoods/Helms and amulets allow for a simple on/off switch quality to 50 free magicka, while still letting you walk around more or less fully clothed/armored.&lt;br /&gt;
&lt;br /&gt;
===Almost Invulnerable Suit===&lt;br /&gt;
It is possible to achieve 101% [[Oblivion:Reflect_Damage|Reflect Damage]] and at least 100% of [[Oblivion:Resist_Magic|Resist Magic]], [[Oblivion:Reflect_Spell|Reflect Spell]], or [[Oblivion:Spell_Absorption|Spell Absorption]] by wearing a collection of enchanted items (click individual magic effects for more details). However you cannot enchant your own items with these effects, so you will have to find them or the appropriate Sigil Stone. With these enchantments, only bow-and-arrow-equipped enemies can hurt you, while blade, blunt, hand-to-hand, and magic don’t affect you at all, use suit coupled with an argonian and you have 100% poison resistance also.&lt;br /&gt;
&lt;br /&gt;
===Base Ring of Feather===&lt;br /&gt;
&lt;br /&gt;
Whilst most guides will tell you (quite rightly) that [[Oblivion:Fortify Attribute|Fortify Strength]] is more useful than [[Oblivion:Feather|Feather]], at low levels the spell is not as easy to acquire and a ring of Feather is cheaper to create. Two simple Rings of Feather will be very helpful for carrying loot from dungeons until you do acquire the Fortify Attribute effect. You will also run slightly faster when using Feather if you are carrying a significant amount as it will lighten your [[Oblivion:Encumbrance|encumbrance]]. There is an odd quirk with the Feather effect however that means to get the best effect it is better to pick up as much equipment as possible (until you are over encumbered) and ''then'' put on the ring(s). See [[Oblivion:Feather#Fortify Strength|Feather vs. Fortify Strength]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Chameleon Suit===&lt;br /&gt;
&lt;br /&gt;
Enchant 5 pieces of armor, clothes or jewelry with Grand Soul gems or Sigil Stones (Latent or above) to create the infamous 100% [[Oblivion:Chameleon|Chameleon suit]]. Everyone in the game will be oblivious to you and almost all of your actions. Essentially permanent invisibility. The advantage of using Ascendant or Transcendent Sigil Stones is that you only have to use 4 pieces of clothing or armor. Many players find 100% too much and therefore some only create an 80%-95% chameleon suit which means you still have to [[Oblivion:Sneak|Sneak]]. Also note that in combat, the damage multiplier only applies when you're sneaking; 100% Chameleon will do nothing to change that, even though your enemies won't be able to detect you.&lt;br /&gt;
&lt;br /&gt;
===Elemental Armor 1===&lt;br /&gt;
&lt;br /&gt;
Use three Petty soul gems to enchant three different parts of your armor (for example Cuirass, Helmet and Greaves) with [[Oblivion:Fire Shield|Fire Shield]], [[Oblivion:Frost Shield|Frost Shield]] and [[Oblivion:Shock Shield|Shock Shield]]. It will not only provide some protection from all three elements it will also increase your overall [[Oblivion:Armor#Armor Rating|armor rating]] by 18 points (6 points each). This is a significant increase and is the same as if you had enchanted your armor with the [[Oblivion:Shield|Shield]] effect but without the bonus resist fire, frost and shock for the '''same''' cost. &lt;br /&gt;
&lt;br /&gt;
When you begin to use stronger souls (Lesser to Grand) the [[Oblivion:Shield|Shield]] enchantment will provide more overall defense by one point, however whether that's any more useful is debatable. Either way, by enchanting all of your armor and your shield with Shield or Fire/Frost/Shock Shield, you can almost double its protection, especially at earlier levels when you're only wearing [[Oblivion:Armor#Steel|steel]] or [[Oblivion:Armor#Chainmail|chainmail]] armor.&lt;br /&gt;
&lt;br /&gt;
This can also be added to plain clothes instead for mages that want to retain 100% spell effectiveness.&lt;br /&gt;
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===Glowring===&lt;br /&gt;
&lt;br /&gt;
Use a Lesser soul to enchant a ring with [[Oblivion:Light|Light]]. Generally considered to be less useful than [[Oblivion:Night-Eye|Night-Eye]] but it still has its advantages. Night-Eye tends to diminish the game's immersion due to the loss of color and some things are harder to spot due to the lack of color contrast. You also miss out on all those pretty lighting effects in dungeons. The permanent effect is still better than using a torch (which you cannot use when in combat with a shield or two handed weapon) or casting a Light spell (or drinking a Light potion) every few minutes. If training your combat skills, Light can also help enemies (creatures, bandits, etc.) find you in the dark or in a dungeon.&lt;br /&gt;
&lt;br /&gt;
===Owl's Eye===&lt;br /&gt;
&lt;br /&gt;
With a Petty soul you can create a Ring of [[Oblivion:Night-Eye|Night-Eye]] that will be very useful in dark dungeons. Not only will you be able to see perfectly in pitch darkness, you won't be giving away your position to your enemies. Also with this effect a Petty soul is just a useful as a Grand soul and is incredibly cheap to make.&lt;br /&gt;
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===Ring of Strength===&lt;br /&gt;
&lt;br /&gt;
[[Oblivion:Fortify Attribute|Fortify Strength]] is a very useful enchantment which will not only increase the amount you can carry but also increase the damage of melee attacks. You may want to add this to some sort of armor.&lt;br /&gt;
&lt;br /&gt;
===Suit of Detecting===&lt;br /&gt;
&lt;br /&gt;
Using detect life is useful in the early part of the game. You can stack detect life; for example, a helm with detect life 25 feet + boots with detect life 25 feet = detect life for 50 feet. The max permanent detect life possible is 9 X 180 (with a Transcendent Sigil Stone) for a total of 1620 feet detect life.&lt;br /&gt;
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===Water Breathing===&lt;br /&gt;
&lt;br /&gt;
With a Petty soul you can create a Ring of [[Oblivion:Water Breathing|Water Breathing]] so you'll never have to hold your breath underwater again. It also has the same effect regardless of the soul used to create the item. Unfortunately, it will cost 2000 gold to create, and there aren't too many quests that require you to stay underwater for long periods of time. (You could also save your money and do the [[Oblivion:Go Fish|Go Fish]] quest to obtain the [[Oblivion:Jewel of the Rumare|Jewel of the Rumare]] or alternatively find the unique helm, [[Oblivion:Unique_Items#Fin_Gleam|Fin Gleam]]).&lt;br /&gt;
&lt;br /&gt;
===Water Walking===&lt;br /&gt;
&lt;br /&gt;
Very Similar to [[Oblivion:Water Breathing|Water Breathing]] in that the effect is the same regardless of the soul used but again it will cost 2000 gold and is probably not the most useful effect overall.  Can be useful because lava is treated like water, with waterwalking you can cut across the lava in oblivion easier (and therefore take less damage).&lt;br /&gt;
&lt;br /&gt;
==Powerful Enchantments==&lt;br /&gt;
Some of these enchantments may be seen as cheating by some, certainly enchantments like the ''Chameleon Suit'' makes the game incredibly easy. You may want to consider the effect they have on the game experience before making them.&lt;br /&gt;
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===Elemental Armor 2===&lt;br /&gt;
&lt;br /&gt;
As above, enchant your armor and shield with [[Oblivion:Fire Shield|Fire Shield]], [[Oblivion:Frost Shield|Frost Shield]] and [[Oblivion:Shock Shield|Shock Shield]] using powerful soul gems or Sigil stones to increase both your armor rating and resistance to fire/frost/shock. The difference here is that once you have access to Dwarven/Orcish or Elven/Glass armor (and presumably a high skill in light or heavy armor) and anything above common soul gems you will probably reach an armor rating of 85 which is the limit. Therefore it's worth mentioning that it is both a very powerful effect (especially at level 13 or 14) and that you may be actually wasting any enchantment that raises your armor rating over 85.&lt;br /&gt;
&lt;br /&gt;
It is also possible that the armor you originally enchanted to provide an armor rating of 70 or 80 may quickly hit the 85 limit due to an increase in your heavy armor or light armor skills, or due to your armorer skill going to expert and therefore repairing the items to 125%. In that case you may want to consider using a different enchantment on some parts of your armor.&lt;br /&gt;
&lt;br /&gt;
Another important factor is that Sigil Stones '''always''' provide a bigger boost to your armor rating from Fire/Frost/Shock Shield than Shield alone, making the Shield effect from Sigil Stones not a good choice in comparison to Fire, Frost or Shock shield. See the table on the [[Oblivion:Sigil_Stones|Sigil Stones]] page for more information.&lt;br /&gt;
&lt;br /&gt;
===Mages Clothing of Protection===&lt;br /&gt;
&lt;br /&gt;
It is possible to use transcendent Sigil stones to enchant 4 pieces of clothing with fire/frost/shock shield as above to get maximum protection (armor rating of 85) while still retaining 100% spell effectiveness and some resistance to spell damage.  Be careful '''not''' to use anything labeled &amp;quot;outfit&amp;quot; or &amp;quot;robes&amp;quot; as this will take the place of two pieces of clothing, use a shirt, pants, boots and a hood instead. There is only one item that can be enchanted and used on the hands that isn't considered armor; the Wrist Irons that you're wearing at the beginning of the game, if you still have them enchant them as well. In some ways the extra protection from the fourth effect is wasted due to the armor rating cap of 85, however the resistance to fire/frost/shock still works. You may want to reduce your overall armor rating to 75 (still the same as Daedric armor) and use the last two enchantments for [[Oblivion:Fortify Magicka|Fortify Magicka]] or [[Oblivion:Resist_Magic|Resist Magic]], particularly powerful if you are a Breton as this will give you 90% resist magic (you can get to 100% by using other items such as the  [[Oblivion:Mundane_Ring|Mundane Ring]] found in random loot after level 20, or on [[Oblivion:Raven Camoran|Raven Camoran]] after level 22).&lt;br /&gt;
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==Cursed Enchantments==&lt;br /&gt;
&lt;br /&gt;
Because it is possible to [[Oblivion:Reverse Pickpocketing|reverse pickpocket]] [[:Category:Oblivion-Items-Zero_Weight|zero weight]] items, you can create objects with harmful enchantments and then place them in the inventory of NPCs. These items may then be equipped when the NPC enters combat, wakes up in the morning, sits down somewhere, or under various other conditions. NPCs will not equip items which are marked as stolen and will generally choose to wear items with higher armor rating and cost before others in their inventory. Since many NPCs do not have any sort of head gear hoods are often chosen for these effects.&lt;br /&gt;
&lt;br /&gt;
If you retrieve such an item through pickpocketing it will then be marked as stolen. Items with no gold value, such as permanent bound items or Black Hoods, cannot then be re-used because there is no way to clear the stolen indicator. Items with a gold value, such as Mage's Hoods, Dark Shirts, and Black Wide Pants, can be cleared through a fence.&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning that these effects can NOT be combined with 100% Spell Absorption to create constant magicka regeneration for Atronach characters (or just to give boosts for other characters).&lt;br /&gt;
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===Hood of Slow===&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Speed]] X points&lt;br /&gt;
This cursed item can be placed on the enemy to slow them down by X points (X can be any number that seems appropriate) OR it can be used by the player for speed training. Speed is trained by the amount of time spent running, so the slower the run, the more training the player receives. Training like this can be very tedious though, as well as dangerous. This item, nonetheless, is less than useful for most things other than speed training.&lt;br /&gt;
&lt;br /&gt;
===Hood of Fencing===&lt;br /&gt;
*[[Oblivion:Drain Skill|Drain Skill]] 5 points&lt;br /&gt;
Set the drain skill ability to mercantile and reverse pickpocket it too your fence, pay the 200 gold bloodprice if you are caught. Upon equipping the hood the fence will be significantly easier to haggle with.&lt;br /&gt;
&lt;br /&gt;
===Garb of Slumber===&lt;br /&gt;
*[[Oblivion:Damage Fatigue|Damage Fatigue]] 5 points&lt;br /&gt;
Place this enchantment on items that your target will equip for at least three different inventory slots. There are zero-weight permanent bound items for six inventory slots and non-quest regular clothing items for four inventory slots. The victim will begin losing fatigue faster than they regain it and eventually collapse. If you can only get them to equip two of these items they will be unable to regenerate fatigue and you can still make them collapse by lowering their fatigue in other ways (punching them, provoking them to attack you, damage fatigue effects, et cetera). After collapsing NPCs are still alive but they will be permanently disabled unless treated with [[Oblivion:Restore Fatigue|Restore Fatigue]]. This allows you to disable NPCs who are marked essential or those that respawn. Note that since the target is still alive anything taken from them will be marked as stolen, but they will not react to the theft in any way.&lt;br /&gt;
&lt;br /&gt;
===Hood of Silence===&lt;br /&gt;
*[[Oblivion:Silence|Silence]] on Self&lt;br /&gt;
Give one of these to a necromancer or other magic using opponent to cripple their spellcasting during a subsequent fight.&lt;br /&gt;
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===Hood of Torture===&lt;br /&gt;
*[[Oblivion:Damage Health|Damage Health]] 5 points&lt;br /&gt;
*Your victim will slowly suffer and die from wearing the hood, allowing you to take the hood back and any other valuable items from the victim's crippled body. This is a great way to complete assassinations, and one more thing is- try not to wear the hood yourself....&lt;br /&gt;
&lt;br /&gt;
Also note that if you replace the Damage Health effect with something like Shock Damage instead, you get a very attractive visual effect while your victim dies.&lt;br /&gt;
&lt;br /&gt;
==Custom Weapons==&lt;br /&gt;
&lt;br /&gt;
Rather than list endless different combinations of weapons here are a few guidelines to creating powerful magic weapons:&lt;br /&gt;
*Use a combination of effects rather than a single effect; for example it's cheaper (both money wise and charge wise) to use [[Oblivion:Fire Damage|Fire Damage]] 10 points for 1 second, [[Oblivion:Frost Damage|Frost Damage]] 10 points for 1 second, and [[Oblivion:Shock Damage|Shock Damage]] 10 points for 1 second than Fire Damage 30 points for 1 second.&lt;br /&gt;
*Lower damage over time is cheaper than high damage for one second; so Fire Damage 5 points for 3 seconds is cheaper than Fire Damage 15 points for 1 second.&lt;br /&gt;
*You can use [[Oblivion:Weakness to Magic|Weakness to Magic]] and [[Oblivion:Weakness to Fire|Weakness to Fire]]/[[Oblivion:Weakness to Frost|Weakness to Frost]]/[[Oblivion:Weakness to Shock |Weakness to Shock ]] to increase damage of the '''next''' strike(s). For example add Weakness to Magic 100 points for 3 seconds and Weakness to Shock 100 points for 3 seconds to a weapon with Shock Damage 10 points for 2 seconds for a devastating weapon. If you use a weapon that strikes fast (dagger, shortsword or even longsword) this will be even more powerful than a heavy two handed weapon with Shock Damage damage 40 points for 1 second. However, to get the most from this effect you need to be virtually on full offensive, repeatedly attacking and not blocking or dodging. You can combine this with spells that have a similar effect for a result similar to spell stacking.&lt;br /&gt;
*To get the benefit of increasingly more powerful hits it is vitally important that effects are added in the right order. Elemental damage effects should be placed before their corresponding weakness. Weakness to magicka should be the last effect placed on the weapon. Other kind of damage (fatigue, health) can be placed anywhere as long as weakness to magicka remain last.&lt;br /&gt;
*Adding [[Oblivion:Soul Trap|Soul trap]] for at least 1 second to any weapon will help you recharge the weapon itself, as long as you have a large enough soul gem. This works especially well with [[Oblivion:Azura's Star|Azura's Star]]&lt;br /&gt;
*Do not blindly opt for the highest quality available when making custom magic weapons. Many of the enchants on this page are so strong that any loss of base damage by picking a weaker weapon is more than justified by the lower weight offered by low-level weapons. Apart from saving weight (for more loot) you will also be less fatigued when you swing these lighter weapons. As an example, one daedric longsword outweighs 2 fine steel longswords and 1 fine steel dagger.&lt;br /&gt;
&lt;br /&gt;
===Atronach Blade===&lt;br /&gt;
*[[Oblivion:Absorb Magicka|Absorb Magicka]] 35 pts for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 5 Second&lt;br /&gt;
&lt;br /&gt;
This blade was meant for those who don't want to use [[Oblivion:Alchemy|Alchemy]] and have the [[Oblivion:Birthsigns#Atronach|Atronach]] sign (although anyone can use this). Another option is to use a Transcendent Sigil Stone which can give you Absorb Magicka 50 points on strike, you couldn't add Soul Trap in that case however it can be incredibly useful for magic using characters.&lt;br /&gt;
&lt;br /&gt;
For a fractional extra casting cost, adding a [[Oblivion:Fortify Magicka|Fortify Magicka]] 100 pts for 1 second enchantment will allow the weapon to be used for full effectiveness against enemies that either have little magicka, or have already been drained of magicka. The drawbacks to doing this are that you will actually be increasing the enemy's available magicka (should you actually have the Atronach birthsign this means you can potentially absorb more of their spells, making it a benefit, not a drawback), and that if you're using a quickly attacking weapon with a strong enough absorb magicka enchantment you will be able to absorb all the extra magicka before the one second duration of the fortify spell is over.&lt;br /&gt;
&lt;br /&gt;
===Blade of Death===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]] 100 points for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul trap]] for 1 second&lt;br /&gt;
&lt;br /&gt;
Easy to make and very useful at lower levels as many creatures and NPCs will have less than 100 hit points (on normal difficulty).  On the other hand, if an enemy has more than 100 health, it will regain the lost health after the one second has passed.&lt;br /&gt;
&lt;br /&gt;
*Useful variation: For those with a grand soul to use, add a 100% weakness to magicka for 4-6 seconds to this weapon. The amplification from the magic weakness will probably strike them dead on the second blow, even if they block. Daggers are the best weapon for this as they swing quickly.&lt;br /&gt;
&lt;br /&gt;
===Blade of Elements===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 14 points for 1 second&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 14 points for 1 second&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 14 points for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Fire|Weakness to Fire]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Frost|Weakness to Frost]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Shock|Weakness to Shock]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 1 second&lt;br /&gt;
&lt;br /&gt;
Add these effects to a weapon, preferably a dagger or a shortsword, with a Grand Soul Gem. It has few charges but with the [[Oblivion:Soul Trap|Soul Trap]] it practically regenerates itself at higher levels with [[Oblivion:Azura's Star|Azura's Star]]. The only disadvantage is that you have to strike in rapid flurries with no blocking or dodging to get the most out of the Weakness effects. Very powerful when used in tandem with a Paralyze and Weakness to Fire/Frost/Shock/Magic 100% spell. The boss at the end of the Shivering Isles storyline, Jyggalag, can be killed in 4 hits with this weapon.&lt;br /&gt;
&lt;br /&gt;
===Blade Of Imperatives===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Command Creature|Command Creature]] x points for 60 seconds&lt;br /&gt;
*[[Oblivion:Command Humanoid|Command Humanoid]] x points for 60 seconds&lt;br /&gt;
A very simple enchantment but useful nonetheless, especially if you are swamped by enemies as the first one you strike will help you deal with its friends. You'll probably want to use a relatively low-damage weapon as you don't want your new &amp;quot;friend&amp;quot; to be too badly damaged. Alternatively you could use a spell and avoid any damge at all.&lt;br /&gt;
*Note: make &amp;quot;x&amp;quot; your level +5 (maxed out at 25).&lt;br /&gt;
&lt;br /&gt;
===Blade of Rejuvenation===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 10 points for 1 second&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Magicka]] 10 points for 1 second&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Fatigue]] 10 points for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
&lt;br /&gt;
Best if enchanted on a longsword. When used with a good shield, decent armor, and lots of empty soul gems (Black if necessary, but if not, Azura's Star works well too) this sword will make you nearly invincible, on normal difficulty, even at level 50!&lt;br /&gt;
&lt;br /&gt;
===Blood price===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 3 points for 1 second*&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 1 second&lt;br /&gt;
&lt;br /&gt;
Useful for archers, when the enemy gets a little too close for comfort.  Best if used w/ a weapon that swings just about perfectly at once per second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;A good rule of thumb is to put the [[Oblivion:Absorb Health|Absorb Health]] value at about three quarters of your level.&lt;br /&gt;
&lt;br /&gt;
===Crowd Control===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 15 points in 10 feet&lt;br /&gt;
&lt;br /&gt;
Using Area on a melee weapon (Eg. damage health 10 feet on strike) isn't practical if you have allies.  But when you're surrounded by enemies, there's nothing like hitting them all at once while simultaneously restoring plenty of health.  Tossing in [[Oblivion:Soul Trap|Soul trap]] is a nice variation, but it's only effective when used with no area (unless you carry lots of empty soul gems around).&lt;br /&gt;
&lt;br /&gt;
* This is incredibly useful when using a bow, as when using a bow for stealth, enemies stand near each other. When you kill one, the other catches on. If you use a bow with a large area, it will kill both of them.&lt;br /&gt;
&lt;br /&gt;
===Demon Shredder===&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 10 pts for 5 seconds&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] 1 second&lt;br /&gt;
*[[Oblivion:Turn Undead|Turn Undead]] up to level 10 for 12 seconds on strike&lt;br /&gt;
Very effective against Oblivion monsters.&lt;br /&gt;
&lt;br /&gt;
===Dragon Blade===&lt;br /&gt;
*[[Oblivion:Damage Health|Damage Health]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
&lt;br /&gt;
This is a blade meant for those who need to rely on one blade constantly. With a grand soul gem, it has 40 uses.&lt;br /&gt;
&lt;br /&gt;
===Elemental Fury===&lt;br /&gt;
&lt;br /&gt;
Add these effects to a weapon, preferably with a Grand Soul Gem. Not only will you get more uses each charge than the same damage with a single effect, but most creatures will have a weakness to at least one of its effects and very few will be able to resist them all.&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 10 points for 1 second&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 10 points for 1 second&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 10 points for 1 second&lt;br /&gt;
&lt;br /&gt;
===Glamdring===&lt;br /&gt;
[ turn any dagger or short sword into a death reaper! ]&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
*[[Oblivion:Silence|Silence]] for 2 seconds&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]] 100 points for 1 second&lt;br /&gt;
*[[Oblivion:Drain Fatigue|Drain Fatigue]] 100 points for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 3 seconds&lt;br /&gt;
&lt;br /&gt;
To make this enchantment, you must have a Destruction skill of 50 and a filled Grand Soul Gem which should give you a total of 20 uses.&lt;br /&gt;
&lt;br /&gt;
This weapon is more suitable for the hardest game difficulty, as it will bring a quick death to the most stalwart of opponents. Press the attack with a flurry of follow-up hits until your enemies drop dead. At least two creatures you should not use Glamdring against: Liches and Xivilai. Also, pretty much useless against Wraiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Human-slaughter===&lt;br /&gt;
This enchantment should keep those nasty human melees off you.&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Command Humanoid|Command Humanoid]] 100 points (lvl25) for 1 second&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 5 points for 1 seconds (optional)&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 5 points for 1 seconds (optional)&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 5 points for 1 seconds (optional)&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* for Longswords or 2H-weapons you may want to use 2 seconds instead of 1 second&lt;br /&gt;
* you may want to adjust the strength of the [[Oblivion:Command Humanoid|Command Humanoid]] spell to your lvl+5 (cost per hit)&lt;br /&gt;
* if no damage effect are applied you should choose a weapon with high base damage&lt;br /&gt;
* in crowds your enemies &amp;quot;help&amp;quot; you to kill your victim&lt;br /&gt;
* it is a quite cheap enchantment (even useful with 300 point souls!) -&amp;gt; good amount of charges!&lt;br /&gt;
&lt;br /&gt;
===Mage-Bane (Weapon)===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Silence|Silence]] for 10 seconds&lt;br /&gt;
*[[Oblivion:Absorb Magicka|Absorb Magicka]] 25 points for 5 seconds&lt;br /&gt;
*[[Oblivion:Weakness to Poison|Weakness to Poison]] 100% for 3 seconds&lt;br /&gt;
&lt;br /&gt;
The [[Oblivion:Weakness to Poison|Weakness to Poison]] effect should be combined with [[Oblivion:Damage Attribute|Damage Willpower]] poisons, so that the caster's magic will come back much more slowly (IF AT ALL). With enough hits, the foe's Willpower will be reduced to 0, and the absorbed power won't come back. On top of that, the [[Oblivion:Silence|Silence]] effect will stop them from curing the poison!&lt;br /&gt;
&lt;br /&gt;
===Magical Vengeance===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Damage Health|Damage Health]] 5 points for 2 seconds&lt;br /&gt;
*[[Oblivion:Disintegrate Armor|Disintegrate Armor]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Disintegrate Weapon|Disintegrate Weapon]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 5 points for 2 seconds&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 5 points for 2 seconds&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 5 points for 2 seconds&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 2 seconds&lt;br /&gt;
Similar to the Elemental Fury, this also implements Weapon and Armor Disintegration and Damage Health. Useful on just about everything. A Grand Soul Gem is recommended. Experimental Variations are also recommended - less elemental damage and more health damage/disintegration effect. Most effective used on Daedric Longsword at higher blade skills (29 damage + effects). Drain Health is NOT recommended, however; must be damage. Should also consider damage Magicka.&lt;br /&gt;
&lt;br /&gt;
===Mind Reaper===&lt;br /&gt;
&lt;br /&gt;
In similar fashion to the Atronach Blade above, this knife is also intended for quick magicka recharging by characters using the Atronach birthsign, but could find a place with any magic-focused character.&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Absorb Magicka|Absorb Magicka]] 36 points for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magicka]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
&lt;br /&gt;
Since this weapon will only be doing its normal damage to an enemy, the Soul Trap enchantment is a bit less useful than it would be on something like the Ultimate Weapon below.  A player could remove the Soul Trap enchantment and push Absorb Magicka up to 37 points.  Beware of using this weapon against foes with [[Oblivion:Reflect Spell|Reflect Spell]] as you may inadvertently give your magicka to them.&lt;br /&gt;
&lt;br /&gt;
===Overpowered Blade/&amp;quot;Spectral Warp&amp;quot;===&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 7 points for 1 second&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 7 points for 1 second&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 7 points for 1 second&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]] 90 points for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Fire|Weakness to Fire]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Frost|Weakness to Frost]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Shock|Weakness to Shock]] 100% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 1 second&lt;br /&gt;
&lt;br /&gt;
This weapon can be customized through the addition of &amp;quot;[[Oblivion:Soul Trap|Soul Trap]] for 1 second&amp;quot; to capture souls for recharging. Note that this will lower the total number of uses from 22 to 21; however simply by lowering two of the &amp;quot;X Damage&amp;quot; from 7 to 6 you will restore the weapon to 22 uses with a minuscule loss of damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to use &amp;quot;Drain Health: 91&amp;quot; instead of 90 since both cost the same and the weapon still ends up at 22 uses. Purists may object to the uneven number, but it is largely a non-issue since the Drain Health effect is not shown when hovering over the weapon; that's because the game only lists the first seven enchantments.&lt;br /&gt;
&lt;br /&gt;
As a final customization, lower two of the &amp;quot;X Damage&amp;quot; from 7 to 6 to get a magic cost of 69 instead of 72. That gives you a charge of 1600 / 69 = ~23, meaning that the blade has one extra use for a minuscule loss of damage.&lt;br /&gt;
&lt;br /&gt;
Best used with dagger or short blade.&lt;br /&gt;
EDIT:: The number of charges seems to only apply to an enchantment mod.&lt;br /&gt;
&lt;br /&gt;
===Powersap===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]]100 points 1 seconds (Two for two handed weapons)&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Drain Magicka|Drain Magicka]] 100 points for 1 second (Two for two handed weapons)&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Drain Fatigue|Drain Fatigue]] 100 points for 1 second (Two for two handed weapons)&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 1 second (Two for two handed weapons) &lt;br /&gt;
&lt;br /&gt;
This is a very useful weapon with a dagger if you are doing the Dark Brotherhood quests at low difficulty&lt;br /&gt;
&lt;br /&gt;
===SoulReaper===&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 2 seconds&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]] 100pts for 1 second&lt;br /&gt;
*[[Oblivion:Demoralize|Demoralize]] up to level 25 (100 points) for 1 second&lt;br /&gt;
&lt;br /&gt;
This enchanted weapon makes almost any enemy in the game trivial to defeat.&lt;br /&gt;
* For the Weakness to Magic effect to be useful, you need to be able to hit your enemy a second time within the two seconds duration of the weakness effect.  Therefore, it's best to apply this enchantment to a weapon with a relatively fast attack speed; if you prefer slow, two-handed weapons, you may want to increase the weakness duration.&lt;br /&gt;
* The Demoralize effect makes the enemy not fight back.&lt;br /&gt;
&lt;br /&gt;
===Spirit Reaver===&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 12pts for 2 secs&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 12pts for 2 secs&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 2 secs&lt;br /&gt;
*[[Oblivion:Turn Undead|Turn Undead]] up to level 25 (100pts) for 2 secs&lt;br /&gt;
&lt;br /&gt;
Very effective in Ayleid ruins or any quests involving ghosts, skeletons, zombies, wraiths or liches (Crusader's relics chain). Best if used on a slow 2-hand weapon with a lot of power (Like a Daedric Claymore).  Keeps undead fleeing in terror, while yo-yo'ing them on a short leash.  With a grand soul gem, it should have 18 uses, and will recharge itself if you have [[Oblivion:Azura's Star|Azura's Star]].  Also makes for a great bow enchant, as the fear effect wears off near the time it takes to re-notch a new arrow and adjust aim, effectively keeping the target at max range.&lt;br /&gt;
&lt;br /&gt;
===Training Weapons===&lt;br /&gt;
*[[Oblivion:Fortify Health|Fortify Health]] X points for Y seconds&lt;br /&gt;
*[[Oblivion:Shield|Shield]] 85 points for Y seconds&lt;br /&gt;
&lt;br /&gt;
Best if used on a rusty iron or other low damage weapon.&lt;br /&gt;
&lt;br /&gt;
All combat skills increase based on the number of times you hit an opponent. Thus, the more times you can hit an opponent without killing it the more you train. The 'Y' value should generally be between one and four seconds, depending on the speed of the weapon and how often you will hit. The goal is to always have the Y duration be longer than the time between each hit you will make with the weapon - so the Shield and health bonus on the target remain up at all times. Daggers and War Axes swing the fastest and are thus the best choices for this effect and training Blade and Blunt in general. Bows all have the same speed, but if you 'tap' the trigger rather than holding it down you can fire much more quickly at targets in melee range.&lt;br /&gt;
&lt;br /&gt;
===Vampiric Weapon===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 21 points for 1 second&lt;br /&gt;
&lt;br /&gt;
This enchantment is very useful to heal yourself especially if a fast weapon is used for enchantment. Alternatively, a [[Oblivion:Sigil Stone|Sigil Stone]] can be used to get a similar effect.&lt;br /&gt;
&lt;br /&gt;
===Vampire Killer===&lt;br /&gt;
&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 26 points for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Fire|Weakness to Fire]] 80% for 1 second&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 1 second&lt;br /&gt;
&lt;br /&gt;
If you want to kill [[Oblivion:Vampires|vampires]] fast this is VERY useful.  New vampires already have a [[Oblivion:Weakness to Fire|&amp;quot;Weakness to Fire&amp;quot;]] 20% and full vampire has a 50% weakness. This will add to that another 80% [[Oblivion:Weakness to Fire|&amp;quot;Weakness to Fire&amp;quot;]] and 100% [[Oblivion:Weakness to Magic|&amp;quot;Weakness to Magic&amp;quot;]] times the 26 points of [[Oblivion:Fire Damage|&amp;quot;Fire Damage&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== Useful Enchantments for Bows ==&lt;br /&gt;
&lt;br /&gt;
Fighting with ranged weapons, i.e. bows, is difficult when you engage in combat with enemies that don't use ranged weapons, but instead favor melee or close range attacks. When hit with a &amp;quot;demoralize&amp;quot; or &amp;quot;turn&amp;quot; weapon, enemies will holster their weapons and run in fear. After the effect expires they will come back to battle.&lt;br /&gt;
&lt;br /&gt;
The weapons bearing the demoralize, and turn undead enchantments affect all creatures and NPCs when set to affect Level 25 targets, even if those targets own levels exceed 25. Therefore setting the level to 25 is strongly recommended. The duration of the demoralization effect determines how far enemies will run before coming back into the fight. If you set it to 1 sec they will almost stay in place and holster their weapon when hit by the arrow. Avoid setting the duration of the demoralization effect too high, because affected enemies might leave the battle for good.&lt;br /&gt;
 &lt;br /&gt;
===Bow of the Assassin===&lt;br /&gt;
*[[Oblivion:Weakness to Poison|Weakness to Poison]] 100% for 10 seconds on strike&lt;br /&gt;
Quite an obvious option to the alchemist type. Strike first with an empty arrow and add poison to the second one. It can start the fire-and-forget kind of poisoning with a two-effect poison instead the harder to make three-effect ones.&lt;br /&gt;
&lt;br /&gt;
===Bow of Morale Degradation===&lt;br /&gt;
(Affects [[Oblivion:NPCs|NPCs]] and [[Oblivion:Creatures|living creatures]] only) &lt;br /&gt;
*[[Oblivion:Demoralize|Demoralize]] up to level 25 (100 points) for 2 seconds on strike&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second on strike&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 3 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 3 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 3 points for 1 second on strike&lt;br /&gt;
&lt;br /&gt;
===Coup de Grace===&lt;br /&gt;
*[[Oblivion:Drain Health|Drain Health]] 100 points for 1 second&lt;br /&gt;
Use top-quality bows and arrows in conjunction with this simple yet very effective, not to say cheap, enchantment. It's intended to be used for your last shot, although low-health opponents can often be killed if caught by a stealth attack. You may consider adding 1 second of [[Oblivion:Soul Trap|Soul Trap]] or any other immediate effect if you wish. As its effectiveness depends upon your opponents' health, the earlier you make this, the better.&lt;br /&gt;
&lt;br /&gt;
===Dragon Bow===&lt;br /&gt;
*[[Oblivion:Damage Health|Damage Health]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Absorb Health|Absorb Health]] 5 points for 1 second&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second&lt;br /&gt;
&lt;br /&gt;
This is a bow meant for those who need to rely on one bow constantly. With a grand soul gem, it has 40 uses.&lt;br /&gt;
&lt;br /&gt;
===Devil Bow===&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 20% for 3 sec&lt;br /&gt;
*[[Oblivion:Weakness to Fire|Weakness to Fire]] 25% for 3 sec&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 5 pts for 2 sec&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 5 pts for 2 sec&lt;br /&gt;
*[[Oblivion:Damage Health|Damage Health]] 8 pts for 2 sec&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 8 pts for 2 sec&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 sec&lt;br /&gt;
&lt;br /&gt;
This bow was meant to maximize damage dealt while still maintaining practical use against all targets. With a grand soul gem, it has 18 uses and is recommended that the player has [[Oblivion:Azura's Star|Azura's Star]] to maintain it's upkeep. This is '''NOT''' a bow for &amp;quot;nice&amp;quot; people.&lt;br /&gt;
&lt;br /&gt;
===Frailty===&lt;br /&gt;
(Affects [[Oblivion:NPCs|NPCs]] only)&lt;br /&gt;
*[[Oblivion:Drain Fatigue|Drain Fatigue]] 100 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Strength]]* 86 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Agility]]* 86 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Endurance]]* 86 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Willpower]]* 82 points for 1 second on strike&lt;br /&gt;
&lt;br /&gt;
High knock back via fatigue damage is a healthy alternative to the demoralize spell effect (though not against creatures).  The enemy will not be retreating, making a second shot easier to achieve, and a number of other effects are cast depending on the nature in which fatigue is drained (say by strength drained opposed to willpower drained).  Draining agility (knock back rate up) and strength (burdening) are useful features even if the fatigue drain is found insufficient to knock down the enemy.  Note, however, that drain endurance has '''no''' effect on NPC [[Oblivion:Health|Health]], and other than to decrease fatigue, the effects of draining willpower (magicka regeneration) are pointless for a one second duration.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The '''Drain Attribute''' spell is not readily available. Please see the '''notes''' section on [[Oblivion:Drain_Attribute|Drain Attribute]] for how this spell can be obtained.&lt;br /&gt;
&lt;br /&gt;
===Slow Bow===&lt;br /&gt;
(Affects [[Oblivion:Creatures|creatures]] and some [[Oblivion:NPCs|NPCs]])&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Speed]] 60 points for 5 seconds on strike&lt;br /&gt;
&lt;br /&gt;
The ability of enemies to detect you appears to be based on their Speed.  When you hit an enemy with this bow while sneaking, they will detect you and then immediately lose track of you; you will see the &amp;quot;eye&amp;quot; glow briefly and then fade.  They will stand in one place as you repeatedly pelt them with arrows, getting the sneak bonus each time.  Note that other enemies in the vicinity may take notice. &lt;br /&gt;
&lt;br /&gt;
Once you are of sufficiently high level, leveled NPCs will have enough Speed to see you even with the drain.&lt;br /&gt;
&lt;br /&gt;
*note* This effect is very useful with bodies of water around that are deep enough to swim in; if you have a water walking enchantment.  Lure your opponent to the water, so he/she falls in.  Then, peg 'em with the slow bow while they flop around in the water.&lt;br /&gt;
&lt;br /&gt;
===Undead 180===&lt;br /&gt;
(Affects [[Oblivion:Undead|undead creatures]] only)&lt;br /&gt;
*[[Oblivion:Turn Undead|Turn Undead]] up to level 25 (100 points) for 2 (or higher) seconds on strike&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 1 second on Strike&lt;br /&gt;
*[[Oblivion:Fire Damage|Fire Damage]] 3 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Frost Damage|Frost Damage]] 3 points for 1 second on strike&lt;br /&gt;
*[[Oblivion:Shock Damage|Shock Damage]] 3 points for 1 second on strike&lt;br /&gt;
&lt;br /&gt;
Alternatively you can add both &amp;quot;Demoralize&amp;quot; and &amp;quot;Turn Undead&amp;quot; to a single weapon but it takes up many charges. It might be possible to add both of them when using a Grand Soul.&lt;br /&gt;
&lt;br /&gt;
Most undead are resistant, if not immune, to Frost so you may want to leave that out.&lt;br /&gt;
&lt;br /&gt;
===Stopping Bow===&lt;br /&gt;
(Affects [[Oblivion:NPCs|NPCs]] only)&lt;br /&gt;
*[[Oblivion:Drain Attribute|Drain Strength]] 100 points for Y seconds on strike.&lt;br /&gt;
&lt;br /&gt;
One shot from this bow will make most NPCs over-encumbered and unable to move. Then keep repeating attacks with the bow from a range and you can kill NPCs without them even getting close to you. Just don't get too close though, because they can still swing their sword or axe at you. Wizards don't work for this because they can still cast ranged spells and summon creatures. Archers won't work either unless you can get their bow to break (they never run out of arrows) or use them for an unlimited arrow supply (you will still have to dodge, unless you are practicing light or heavy armor as well). Add a [[Oblivion:Weakness to Magic|Weakness to Magic]] for an amplified effect.&lt;br /&gt;
&lt;br /&gt;
===Wizard's Companion===&lt;br /&gt;
*[[Oblivion:Weakness to Fire|Weakness to Fire]] 100% for 3 seconds&lt;br /&gt;
*[[Oblivion:Weakness to Frost|Weakness to Frost]] 100% for 3 seconds&lt;br /&gt;
*[[Oblivion:Weakness to Shock|Weakness to Shock]] 100% for 3 seconds&lt;br /&gt;
*[[Oblivion:Weakness to Magic|Weakness to Magic]] 100% for 3 seconds&lt;br /&gt;
*[[Oblivion:Soul Trap|Soul Trap]] for 7 seconds&lt;br /&gt;
&lt;br /&gt;
An incredibly useful bow to use in conjunction with [[Oblivion:Leveled_Spells#Wizard.27s_Fury|Wizard's Fury]] that will drop most nasties in a single one-two punch. At level 33 this bow produced a fire-and-forget effect on just about everything short of Liches and Xivilai.  Alternate versions can drop the soul trap to regain charges, lower the overall duration (assuming you can get a casting in that quickly.. at 3 secs I hit it 90% of the time), and/or increasing the duration on the Weakness to Fire to get more &amp;quot;burn time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mind Control Bow===&lt;br /&gt;
*[[Oblivion:Command Humanoid|Command Humanoid]] Level 25 for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
A stealthy character can use their [[Oblivion:Sneak|Sneak]] skills to advantage with this bow. If a hostile NPC sights you in a dungeon or the like, one shot from this bow will turn them to your side. Aside from the obvious benefit of them ceasing their attack, if you are Sneaking when the arrow hits your new ally, they may lose sight of you again. When the effect wears off (and if you're still hidden) they will essentially forget that you were there in the first place.&lt;br /&gt;
&lt;br /&gt;
The more obvious effect of this bow is its ability to turn an NPC to your side. When the effect wears off, however, the affected parties will remain hostile to anyone and anything that sought to attack them while they were under your command. This results in an effect like Frenzy, but more permanent. Sneaking and a long standoff distance ensure your targets and their former friends will focus on each other rather than take notice of you.&lt;br /&gt;
&lt;br /&gt;
Unlike other bows, the purpose of this bow is to convert an enemy rather than to kill them directly. A low-quality bow is the wiser choice to apply this enchantment.&lt;br /&gt;
&lt;br /&gt;
A similar weapon can be crafted to [[Oblivion:Command Creature|Command Creature]]s, or both effects can be combined on one bow.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Pyromaniac&amp;diff=315501</id>
		<title>UESPWiki:Deletion Review/Oblivion:Roleplaying/Pyromaniac</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Pyromaniac&amp;diff=315501"/>
		<updated>2008-06-30T17:57:18Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* 25}} */  oops forgot to sign name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[{{#sub:UESPWiki:Deletion Review/Oblivion:Roleplaying/Pyromaniac|25}}]]===&lt;br /&gt;
Shooting Fireballs at everything isn't roleplaying --[[User:Ratwar|Ratwar]] 00:46, 30 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please add your vote/comment to the bottom of this page with a bullet. (ex. * '''Support''' - This article is redundant.) --&amp;gt;&lt;br /&gt;
* '''Delete''' most of this is'nt even possible you can only torch people, not houses or villages without modding. [[User:Lewbot1|Lewbot1]] 13:57, 30 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Pyromaniac&amp;diff=315499</id>
		<title>UESPWiki:Deletion Review/Oblivion:Roleplaying/Pyromaniac</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying/Pyromaniac&amp;diff=315499"/>
		<updated>2008-06-30T17:56:25Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* 25}} */ Delete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[{{#sub:UESPWiki:Deletion Review/Oblivion:Roleplaying/Pyromaniac|25}}]]===&lt;br /&gt;
Shooting Fireballs at everything isn't roleplaying --[[User:Ratwar|Ratwar]] 00:46, 30 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please add your vote/comment to the bottom of this page with a bullet. (ex. * '''Support''' - This article is redundant.) --&amp;gt;&lt;br /&gt;
* '''Delete''' most of this is'nt even possible you can only torch people, not houses or villages without modding.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Argonian&amp;diff=314370</id>
		<title>Oblivion talk:Argonian</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Argonian&amp;diff=314370"/>
		<updated>2008-06-27T18:03:35Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: Black marsh names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can you make a argonian a vampire? if its possable then how?[[User:Saigemasterarrow|Saigemasterarrow]] 19:07, 23 May 2008 (EDT)&lt;br /&gt;
:Same as anyone else, it's just 4 times less likely due to their 75% disease resistance.  Incidentally, your question is already answered in the note right on the bottom of the article.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:24, 24 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's worth noting that Vicente's &amp;quot;Dark Gift&amp;quot; bypasses Resist Disease effects. --[[User:Debatra|Debatra]] 03:24, 21 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Good point.  I'll check the article for that quest, and if it doesn't note that, I'll add it. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 14:57, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
No don't add it, if you examine the page history i did just that earlier in the week and my edits were reverted as they would have to be placed on too many pages. Personally i disagreed with the revert but as they say... don't anger the admins! :p [[User:Lewbot1|Lewbot1]] 15:57, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:There was already a note on the quest page, which was where I figured it would be approrpiate, so I didn't worry about it.  And being a Patroller, I interact with the Admins fairly regularly. :) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 21:07, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black marsh names ==&lt;br /&gt;
&lt;br /&gt;
During a visit to a town i spoke to an argonian who had a descriptive phrase name. he said that he had another name that couldn't be pronounced by non-black marsh denizens should this be added as it does explain why some have names and others have descriptive phrases. [[User:Lewbot1|Lewbot1]] 14:03, 27 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Argonian&amp;diff=313537</id>
		<title>Oblivion talk:Argonian</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Argonian&amp;diff=313537"/>
		<updated>2008-06-25T19:57:17Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: Don't add dark gift notes it has already been reverted once&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can you make a argonian a vampire? if its possable then how?[[User:Saigemasterarrow|Saigemasterarrow]] 19:07, 23 May 2008 (EDT)&lt;br /&gt;
:Same as anyone else, it's just 4 times less likely due to their 75% disease resistance.  Incidentally, your question is already answered in the note right on the bottom of the article.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:24, 24 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's worth noting that Vicente's &amp;quot;Dark Gift&amp;quot; bypasses Resist Disease effects. --[[User:Debatra|Debatra]] 03:24, 21 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Good point.  I'll check the article for that quest, and if it doesn't note that, I'll add it. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 14:57, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
No don't add it, if you examine the page history i did just that earlier in the week and my edits were reverted as they would have to be placed on too many pages. Personally i disagreed with the revert but as they say... don't anger the admins! :p [[User:Lewbot1|Lewbot1]] 15:57, 25 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Jakben,_Earl_of_Imbel&amp;diff=313172</id>
		<title>Oblivion:Jakben, Earl of Imbel</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Jakben,_Earl_of_Imbel&amp;diff=313172"/>
		<updated>2008-06-24T18:29:22Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: Spring heeled Jack wikipedia link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|refid=00015300&lt;br /&gt;
|baseid=000148D5&lt;br /&gt;
|city=[[Oblivion:Imperial City|Imperial City]] &amp;lt;br&amp;gt; [[Oblivion:Talos Plaza District|Talos Plaza District]]&lt;br /&gt;
|house='''Jakben Imbel's House'''&lt;br /&gt;
|race=Breton&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Spellsword&lt;br /&gt;
|level=PC+0&lt;br /&gt;
|health=38 + (4+1.8)x(PC-1), PC=5-30&lt;br /&gt;
|magicka=175 + 1.5x(PC-1) (max=300)&lt;br /&gt;
|resp=35&lt;br /&gt;
|aggress=20&lt;br /&gt;
|essential=Until [[Oblivion:Boots of Springheel Jak|Boots of Springheel Jak]]&lt;br /&gt;
|faction={{Faction|IC Citizens}}; {{Faction|Jakben Family}}; {{Faction|Vampire Faction|altname=Vampire}}&lt;br /&gt;
|image=Jakben,_Earl_of_Imbel.jpg&lt;br /&gt;
|imgdesc=Jakben, Earl of Imbel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Jakben, Earl of Imbel''' is a male [[Oblivion:Breton|Breton]] spellsword who is a [[Oblivion:Vampires|vampire]] masquerading as a nobleman in the [[Oblivion:Talos Plaza District|Talos Plaza District]] of the [[Oblivion:Imperial City|Imperial City]]. The basement of his manor houses a large crypt of fellow vampires.&lt;br /&gt;
&lt;br /&gt;
Jakben's [[Oblivion:Diary_of_Springheel_Jak|diary]] provides some background on his history.   Prior to becoming a vampire, Jakben was known for his deeds as the famous thief &amp;quot;Springheel Jak,&amp;quot;. It is possible he was friends with Emer Dareloth (The original Gray Fox), who he mentions in his diary, though he can't recall Dareloth's name (due to the Gray Cowl's curse).&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Boots of Springheel Jak}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* His name, &amp;quot;Jakben Imbel,&amp;quot; is a pun on the nursery rhyme &amp;quot;Jack Be Nimble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Spring Heeled Jack|Spring Heeled Jack]] is a character in British folklore.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Vampirism&amp;diff=312560</id>
		<title>Oblivion:Vampirism</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Vampirism&amp;diff=312560"/>
		<updated>2008-06-23T17:49:31Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: Garlic and vampires&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Quests Misc Trail}}&lt;br /&gt;
{{Cleanup|This article is currently the site's only page for Vampire information. It desperately needs to be split into two pages, one page being based on player-related/quest-related infomation, and a page similar to [[Oblivion:Marauder|Marauder NPC]]}} &lt;br /&gt;
In Oblivion, '''vampires''' are people infected with an unusual [[Oblivion:Disease|disease]], porphyric hemophilia.  The player can become a vampire, [[#By Choice|by choice]] or [[#By Accident|accidentally]], and can subsequently [[#Curing Vampirism|get cured]].  In addition, NPCs will be encountered who are vampires, both friendly and enemies.&lt;br /&gt;
&lt;br /&gt;
== Effects of Vampirism ==&lt;br /&gt;
[[Image:Vheadshot.jpg|thumb|right|Headshot of a Vampire]]&lt;br /&gt;
Unlike previous Elder Scrolls games, you can pass as a living mortal and citizens and '''Imperial Guard''' will not necessarily attack you on sight if you are discovered as a vampire. Yet, also unlike previous Elder Scrolls games, there are only two vampire-related quests and there are no vampire clans that you can join, nor can you associate with or avoid being attacked by vampire antagonists. This is due to the fact that each region of Tamriel is home to one or more breeds of vampire each with their own unique abilities. For example in Morrowind we saw several clans of vampire. Belonging to the clan not only made you friendly with those other vampires who belonged to the clan but also granted you separate abilities based on which clan you were a member of. Cyrodiil's vampires are unique in that they may maintain the appearance of a normal humanoid by drinking the blood of the living. They are described as being the most secretive and cautious, being once again unique in that they may live as parasites of a sort. They may drink peoples blood without needing to kill them. Only the one &amp;quot;breed&amp;quot; of vampire dwells in Cyrodiil. See the collection of vampire related reading material in the basement of Seridur in the Imperial City's temple district for more information on the Vampire Clans of Tamriel.&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Regardless of your level of vampirism, you acquire 100% [[Oblivion:Resist Disease|disease resistance]] and 100% [[Oblivion:Resist Paralysis|resistance to paralysis]].  The other advantages and liabilities of vampirism vary depending on how long it has been since the last time you [[#Feeding|fed]] on another humanoid.&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! Time Since Last Feeding !! Vampirism&amp;lt;br \&amp;gt;Level !! Attribute/&amp;lt;br \&amp;gt;Skill Bonus !! Weakness&amp;lt;br \&amp;gt;to Fire !! Resist Normal&amp;lt;br \&amp;gt;Weapons !! Sunlight Damage&amp;lt;br \&amp;gt;(HP/sec) !! [[#abilities|Ability]] Gained&lt;br /&gt;
|-&lt;br /&gt;
| 0-24 hours (first day) || 25% ||+5 || 20 % || 5 % || 0 || [[#Hunter's Sight|Hunter's Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| 24-48 hours (second day) || 50% || +10 || 30 % || 10 % || 1 || [[#Vampire's Seduction|Vampire's Seduction]]&lt;br /&gt;
|-&lt;br /&gt;
| 48-72 hours (third day) || 75% || +15 || 40 % || 15 % || 4 || [[#Reign of Terror|Reign of Terror]]&lt;br /&gt;
|-&lt;br /&gt;
| 72+ hours (fourth day onwards) || 100% || +20 || 50 % || 20 % || 8 || [[#Embrace of Shadows|Embrace of Shadows]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot;&lt;br /&gt;
|- valign=top&lt;br /&gt;
|[[Oblivion:Skills|Skills]] that gain a bonus:&lt;br /&gt;
*[[Oblivion:Acrobatics|Acrobatics]]&lt;br /&gt;
*[[Oblivion:Athletics|Athletics]]&lt;br /&gt;
*[[Oblivion:Destruction|Destruction]]&lt;br /&gt;
*[[Oblivion:Hand to Hand|Hand to Hand]]&lt;br /&gt;
*[[Oblivion:Illusion|Illusion]]&lt;br /&gt;
*[[Oblivion:Mysticism|Mysticism]]&lt;br /&gt;
*[[Oblivion:Sneak|Sneak]]&lt;br /&gt;
|style=&amp;quot;padding-left:20px&amp;quot;|[[Oblivion:Attributes|Attributes]] that gain a bonus:&lt;br /&gt;
*[[Oblivion:Strength|Strength]]&lt;br /&gt;
*[[Oblivion:Willpower|Willpower]]&lt;br /&gt;
*[[Oblivion:Speed|Speed]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unlike most [[Oblivion:Free Skill Boosts|skill boosts]], these skill increases are implemented as abilities and therefore they increase the base value of your skills.  One implication is that you gain any skill perks, such as the ability to cast more powerful spells.  See the section on [[Oblivion:Free Skill Boosts#Abilities|skill boost abilities]] for other implications.&lt;br /&gt;
&lt;br /&gt;
The {{Linkable Entry|abilities}} gained are:&lt;br /&gt;
* ''{{Linkable Entry|Hunter's Sight}}'' (Lesser Power) - [[Oblivion:Night Eye|Night Eye]] for 30 secs on Self, [[Oblivion:Detect Life|Detect Life]] 100 ft for 30 secs on Self.  Costs 5 Magicka; can be used repetitively.&lt;br /&gt;
* ''{{Linkable Entry|Vampire's Seduction}}'' (Greater Power) - [[Oblivion:Charm|Charm]] 50 pts for 20 secs on Touch, once per day. This skill can be used to bypass the huge [[Oblivion:Disposition|Disposition]] penalty that comes with being a high level Vampire.&lt;br /&gt;
* ''{{Linkable Entry|Reign of Terror}}'' (Greater Power) - [[Oblivion:Silence|Silence]] 20ft for 60 secs, [[Oblivion:Demoralize|Demoralize]] up to lvl 6 for 60 secs on Touch, once per day.&lt;br /&gt;
* ''{{Linkable Entry|Embrace of Shadows}}'' (Greater Power) - [[Oblivion:Night Eye|Night Eye]] for 90 secs on Self, [[Oblivion:Invisibility|Invisibility]] for 180 secs on Self, once per day.&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
* [[Oblivion:Sun Damage|Sun Damage]] is the greatest disadvantage of being a vampire.  At 50% vampirism and higher, you will continually take damage whenever you are outside during the day (6:00 am to 8:00 pm).&lt;br /&gt;
** The amount of damage increases at higher levels of vampirism.&lt;br /&gt;
** To prevent sun damage, you need to feed and return to 25% vampirism; as long as you do not sleep after feeding you will remain at 25% vampirism and be able to travel safely.&lt;br /&gt;
** The level of damage depends upon how bright it is outside&lt;br /&gt;
*** Damage is greatest at midday and less near dusk and dawn.&lt;br /&gt;
*** Cloud cover reduces the damage you take from sunlight, but does not eliminate it.  Being underwater has a similar effect.&lt;br /&gt;
*** Walking inside a tent (without needing to enter a door, so you are still &amp;quot;outside&amp;quot;), or standing under something that provides shade has no effect on sun damage.&lt;br /&gt;
*** There is no sun in any of Mehrunes Dagon's [[Oblivion:Planes of Oblivion|Planes of Oblivion]], therefore vampires do not suffer from any Sun Damage while in Oblivion. Vampires will still take damage in the [[Shivering:Shivering Isles|Shivering Isles]], however.&lt;br /&gt;
** Whenever you are taking sun damage (even if reduced by cloud cover), you are unable to [[Oblivion:Getting Around#Fast Travel|Fast Travel]].&lt;br /&gt;
*** Fast Travel during the day is only possible if it is initiated during the night time. You will not receive damage from travel that is done during the day when using fast travel. However, if you arrive somewhere during the day, you will begin taking damage.&lt;br /&gt;
*** You can fast travel during the day from any of the [[Oblivion:houses|houses]] that you own, except in [[Oblivion:Anvil|Anvil]].&lt;br /&gt;
** You cannot [[Oblivion:Controls#Wait|wait]] outside during the day.  At night you can use the wait function, but you must stop waiting before sunrise if you are outside. If your character continues waiting while exposed to sunlight, your character will take damage and may eventually die.&lt;br /&gt;
&lt;br /&gt;
* Your appearance will change significantly, and will remain so until you are cured. Your character will age by twenty years, acquiring a wrinkled and pale complexion. If your character has an unusual skin color, this may be changed radically. Others will notice and comment on your appearance if you allow yourself to go beyond 25% Vampirism. For humanoids, your eyes will become a pale red color. You may also lose your eyebrows and facial hair. While you are a full vampire (haven't fed in 72 hours or more and have waited/slept three separate times), people may refuse to speak to you, citing your obvious Vampirism.  This can be countered by raising the NPC's [[Oblivion:Disposition|Disposition]] to at least 100, for example using the [[#Vampiric Seduction|Vampiric Seduction]] greater power ([[Oblivion:Charm|Charm]]).&lt;br /&gt;
&lt;br /&gt;
* Guards will occasionally attack you if you are at 100% vampirism.&lt;br /&gt;
&lt;br /&gt;
==Stages of Vampirism==&lt;br /&gt;
===Becoming a Vampire===&lt;br /&gt;
There are two ways to become a vampire in ''Oblivion''.  Note that you can only become a vampire once: if you become a full vampire, and are then [[#Curing Vampirism|cured]], these methods will not work again.&lt;br /&gt;
&lt;br /&gt;
==== By Choice ====&lt;br /&gt;
* Complete all the contracts given to you by senior [[Oblivion:Dark Brotherhood|Dark Brotherhood]] member [[Oblivion:Vicente Valtieri|Vicente Valtieri]], and he will offer you the gift of vampirism (available through the quest [[Oblivion:Darkness Eternal|Darkness Eternal]]).  This method bypasses all [[Oblivion:Resist Disease|Resist Disease]] effects.&lt;br /&gt;
* It would also appear that completing the [[Oblivion:Vampire_Cure|Vampire Cure]] quest may result in the Count of [[Oblivion:Skingrad|Skingrad]] offering to make you a vampire.  However, the only way this could conceivably be done is to contract vampirism, start the cure quest, use the [[Oblivion:Deepscorn Hollow (place)|Deepscorn Hollow]]'s font of renewal to cure your vampirism, then complete the quest. This may not work even then as Porphyric Hemophilia only turns you into a vampire once, and this is presumably what the count gives you.&lt;br /&gt;
* Download the [[Oblivion:Unearthing Mehrunes Razor|Unearthing Mehrunes' Razor]] [[Oblivion:Official Mods|official quest mod]] and complete the quest. If you eat the [[Oblivion:Beating Heart|Beating Heart]] ingredient taken from [[Oblivion:Msirae Faythung|Msirae Faythung]] (Mehrunes' champion), you will be infected with the diseases Cannibal's Prion and Porphyric Hemophilia. Be sure to let the vampirism take hold first before you use [[Oblivion:Cure Disease|Cure Disease]] to get rid of the Cannibal's Prion.&lt;br /&gt;
&lt;br /&gt;
==== By Accident====&lt;br /&gt;
Whenever fighting vampires you run the risk of being infected with the vampirism [[Oblivion:Disease|disease]], ''Porphyric Hemophilia''.  Locations where vampires may be encountered are listed at [[Oblivion:Vampire Dungeons|Vampire Dungeons]].&lt;br /&gt;
* Any active [[Oblivion:Resist Disease|Resist Disease]] effects will decrease the chance of your character catching Porphyric Hemophilia.  Therefore races with a natural 75% disease resistance ([[Oblivion:Altmer|Altmer]], [[Oblivion:Argonian|Argonian]], [[Oblivion:Bosmer|Bosmer]], and [[Oblivion:Redguard|Redguard]]) will find it harder, but still very possible, to catch the disease.&lt;br /&gt;
* To increase your chances of catching the disease, you can create a [[Oblivion:Spell Making|custom]] [[Oblivion:Weakness to Disease|Weakness to Disease]] on self spell.&lt;br /&gt;
* If you wish to become a vampire but disease resistance is making it difficult, you can instead use Vicente Valtieri's Dark Gift (see [[#By Choice|By Choice]]).&lt;br /&gt;
&lt;br /&gt;
Once initially contracted, Porphyric Hemophilia will not take effect until three days have passed, at which point sleeping will trigger the full change into a vampire. &lt;br /&gt;
* After your first rest/night of sleep you will have strange dreams/visions. You will obtain some vampire skills.&lt;br /&gt;
* At least a day after your first rest, a second rest/night of sleep will cause more strange dreams/visions, and you obtain some more vampire skills.&lt;br /&gt;
* At least a day after your second rest, a third rest/night of sleep will cause even more strange dreams/visions, you obtain some more vampire skills, and you become a full vampire and highly vulnerable to daylight.&lt;br /&gt;
(Note that at least for the first night of sleep, if you are also due to [[Oblivion:Leveling|level up]], sleeping will only trigger vampire skills. A second nap will be necessary to increase your level and gain new attributes.)&lt;br /&gt;
&lt;br /&gt;
===Preventing Vampirism===&lt;br /&gt;
For the first 72 hours after being infected with Porphyric Hemophilia, the condition is subject to the rules which govern any other disease (and can be cured in the same fashion). If you become infected and do not wish to become a vampire, you must drink a potion, eat an ingredient (e.g. [[Oblivion:Mandrake Root|Mandrake Root]]), or cast a spell which [[Oblivion:Cure Disease|cures disease]]. Alternatively, you could go to the nearest [[Oblivion:Nine Divines|temple]] and receive a blessing at the chapel altar. If you do not cure the disease within three days, however, you can no longer be cured.  At that point, the only way to prevent becoming a vampire is to avoid sleeping for as long as possible.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
In order to feed, a sleeping humanoid must be found. Feeding on an awake, stunned, paralyzed or dead person is not possible. To feed, simply &amp;quot;activate&amp;quot; the person. Doing so while not sneaking will give a choice between '''Feed'''ing and '''Talk'''ing, doing so while sneaking gives a choice between '''Feed'''ing and '''Pickpocket'''ing. It is advised to sneak while attempting to feed, as it is illegal. If someone else witnesses a feeding, it will be reported as a crime with a bounty of 40 gold (it is treated as an assault charge). Being caught feeding also wakes up the victim. Feeding does not kill or harm the person (they are ''not'' turned into vampires). With the exception of Imperial Guards, being stealthy while feeding will rarely result in the NPC waking up. Imperial Guards can prove to be very difficult to feed on as they seem to be far more ''aware'' than other NPCs. Guards seem to often be woken up to the feeding and attempt to arrest you as a result. However, feeding on any humanoid will garner the same results, so  guards can be avoided as they offer no special feeding bonuses. Do note, however, feeding on other vampires is impossible. Attempting to feed on another vampire will not get a dialog box, but instead the vampire will simply react as though Vampirism had never been contracted. They will wake up for conversation if sneak is not being used, or pick pocketed if sneak ''is'' used.&lt;br /&gt;
&lt;br /&gt;
Some easy ways to feed are:&lt;br /&gt;
* Go to the guild sleeping halls at night.&lt;br /&gt;
* Prey upon one of the beggars that go to sleep around the towns at night.  They often sleep in hidden places  and guards don't usually go near them.  Also, you don't need to break into anywhere.&lt;br /&gt;
* Instead of using a torch to find a beggar to feed on, use [[#Hunter's Sight|Hunter's Sight]].&lt;br /&gt;
* Break into a house and feed on the owner.  This has some risks: some people do not spend the whole night in their home; the owner might be awake and report you to the guards for trespassing.&lt;br /&gt;
* Inns are another source of sleeping people.&lt;br /&gt;
* Feed on the [[Oblivion:Deepscorn Hollow (place)#Cattle_Pen|sleeping prisoner]] in the [[Oblivion:Vile Lair|Vile Lair]] official mod.&lt;br /&gt;
* Prey on [[Oblivion:Arkved|Arkved]] in the final stages of [[Oblivion:Arkved's Tower|Arkved's Tower]].&lt;br /&gt;
*If you own the [[Oblivion:Rosethorn Hall|Rosethorn Hall]] and have the Servants Quarters, you can feed on [[Oblivion:Eyja|Eyja]] (your maid).&lt;br /&gt;
*Feed on your fellow guild members, especially in the [[Oblivion:Mages Guild|Mages Guild]] (Fighters Guild porters follow you around).  Just wait until bedtime and chow down.  Even better is that there's a Mages Guild in every city. [[Oblivion:Dark Brotherhood|Dark Brotherhood]] members do not care if you feed on other members.&lt;br /&gt;
*Churches, although seemingly unlikely, are great places to feed.  Every city has them, and the church members routinely go to sleep at the same time in every church.&lt;br /&gt;
It is a good idea to start feeding once NPCs start making comments asking if you're feeling well.&lt;br /&gt;
&lt;br /&gt;
===Advancing Through Stages Of Vampirism===&lt;br /&gt;
While you are a Vampire, you are always at least at 25% Vampirism. To see this you can open your Journal, select the Spells/Abilities section and then select the far right, ''Active Effects'' tab. There should be an effect labeled ''Vampirism'' and its number should be at a minimum of 25.&lt;br /&gt;
&lt;br /&gt;
You advance through the stages of Vampirism during sleep or waiting. After 24 hours without feeding, the next time that you sleep/wait, you will advance another 25% in Vampirism. You need to sleep or wait (with the wait function) to trigger the advancement; the advancement will not happen otherwise. Note however, that you do not have to pass time in order to TRIGGER the advancement. In other words, if &amp;gt;=24 hours have passed since your last feeding, you can just start the wait and cancel it immediately.&lt;br /&gt;
&lt;br /&gt;
It seems that the effect of spending long periods of time without feeding, waiting or sleeping has its downside, where even if you feed, the next time you sleep or wait you will still advance in Vampirism (as if your advancements in vampirism were queued-up). This game of ''catch-up'' does not seem to last very long, however. In theory, if you were to stay awake a month or just a week and not feed, the ''catch-up'' time would be the same either way. In any case, you can simply counter this problem by repeatedly feeding on the same person several times consecutively until you're clear again.&lt;br /&gt;
&lt;br /&gt;
As you progress through the stages of Vampirism, you become more and more light-sensitive. You will notice that light glares more and more, especially when there is a great deal of light around you. At night or in the dark, this can actually help you to see things better if you have a video card with the supported shaders. But during the day this can be impacting, making it difficult to make out the details of anything at all.  (Except underwater, where you can see quite well!)&lt;br /&gt;
&lt;br /&gt;
'''Note:'''&lt;br /&gt;
After becoming 100% vampire (not drinking blood for 72+ hours and then sleeping), you will revert back to 25% vampire when you finally do drink blood.  Also note; you will lose the abilities of a full vampire and retain the abilities of one being 25%. You will lose a considerable strength bonus, so exercise caution if you are close to your maximum encumbrance limit. This cycle can be repeated as often as necessary.&lt;br /&gt;
&lt;br /&gt;
===Curing Vampirism===&lt;br /&gt;
It is possible to cure vampirism, but it is a [[Oblivion:Vampire_Cure|long and rather tedious quest]]. Once cured, it is not normally possible to become a vampire again (except via [[Oblivion:Console|console commands]]). When completing the vampire cure quest, [[Oblivion:Melisande|Melisande]] says that her services will be available if needed in the future.&lt;br /&gt;
&lt;br /&gt;
You still can contract &amp;quot;Porphyric Hemophilia&amp;quot; normally after that, but it behaves just like any normal disease then - drain fatigue 5 until cured, without any special effects from sleeping.&lt;br /&gt;
&lt;br /&gt;
The [[Oblivion:Official Mods|official plugin]] Deepscorn Hollow has a ''Font of Renewal'' that can cure vampirism much more easily than going through the Vampire Cure quest.  Just like with the standard vampire cure, you can not become a vampire again after using the Font to cure your vampirism.&lt;br /&gt;
&lt;br /&gt;
===Becoming a Vampire Again (After Being Cured)===&lt;br /&gt;
Although it is still possible to contract porphyric hemophilia after being cured, a character can never become a vampire again without the use of a mod. There are several mods that may work, and there are two ways of doing it via console.&lt;br /&gt;
&lt;br /&gt;
* '''Console'''&lt;br /&gt;
**If you want to become a vampire after taking the cure vampirism potion it is possible using [[Oblivion:Console|console commands]].  ''This technique only works once.''&lt;br /&gt;
*** Type &amp;lt;code&amp;gt;coc testvampireinterior&amp;lt;/code&amp;gt; to be transported to the developer's vampirism testing area.&lt;br /&gt;
*** There are two similar tombstones in the room.  First click the one that says &amp;quot;Click me to become a vampire!&amp;quot; then click the second &amp;quot;full vampire&amp;quot; stone.&lt;br /&gt;
*** Feed on the sleeping man and head out.&lt;br /&gt;
*** Return to Tamriel.  One way to return is to go out to the main testing hall and use the door labeled &amp;quot;Hawkhaven&amp;quot; to get outside; standard fast-travel is then possible.&lt;br /&gt;
* '''Console Method Two'''&lt;br /&gt;
**Type in the following commands &lt;br /&gt;
&amp;lt;code&amp;gt;Set PCVampire to 2 &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Player.SetAV Vampirism 25&amp;lt;/code&amp;gt;&lt;br /&gt;
**This will automatically turn you into a 50% vampire, however, you will not be able to advance in vampirism or go back to 25% vampirism, and you will lack the hunter's sight ability as well. Theoretically, you could become a higher up vampire by typing in 50 or 75 instead of 25 in the command, but this does not appear to work.&lt;br /&gt;
&lt;br /&gt;
==Notable Vampires==&lt;br /&gt;
In addition to the notable vampires listed here, generic vampires can be found in various [[Oblivion:Vampire Dungeons|Vampire Dungeons]].&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Hindaril|Hindaril]], a powerful vampire located at [[Oblivion:Redwater Slough|Redwater Slough]] (his ashes are needed in the [[Oblivion:Cure for Vampirism|Cure for Vampirism]] quest).&lt;br /&gt;
&lt;br /&gt;
* During [[Oblivion:Boots of Springheel Jak|Boots of Springheel Jak]], you will encounter [[Oblivion:Jakben, Earl of Imbel|Jakben, Earl of Imbel]], a vampire who is successfully masquerading as a nobleman in the Imperial City.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Janus_Hassildor|Janus Hassildor]], Count of [[Oblivion:Skingrad|Skingrad]], is a vampire. If you get all the recommendations for the mages guild, the second &amp;quot;task&amp;quot; you are sent on will reveal that he is a vampire and that the Mages Guild knows this and keeps it a secret. The [[Oblivion:Vampire Cure|Vampire Cure]] quest (a quest that can be activated within the [[Oblivion:Mages Guild|Mages Guild]] or the [[Oblivion:Dark Brotherhood|Dark Brotherhood]]) reveals that the Count and his wife have both been vampires for the last fifty years.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Lord Lovidicus|Lord Lovidicus]], located in [[Oblivion:Crowhaven|Crowhaven]], is actually the father of [[Oblivion:Agronak_gro-Malog|Agronak gro-Malog]], champion of the [[Oblivion:Arena (faction)|Arena]]. This is part of the [[Oblivion:Origin_of_the_Gray_Prince|Origin of the Gray Prince]] quest, given by gro-Malog, who will mark the location on your map.&lt;br /&gt;
&lt;br /&gt;
* The [[Oblivion:Pale Lady|Pale Lady]], a resident of Castle Skingrad who feeds on prisoners in the castle dungeon. You are forced to kill her in the [[Oblivion:Lost Histories|Lost Histories]] quest. Her death causes quite a stir among the castle's other residents.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Seridur|Seridur]] of the [[Oblivion:Imperial City|Temple District]] is a vampire who—under the guise of a noble mortal—hosts a vampire hunters guild in his house. This is part of the [[Oblivion:The Order of the Virtuous Blood (quest)|The Order of the Virtuous Blood]] quest.&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Vicente Valtieri|Vicente Valtieri]], a senior member of the [[Oblivion:Dark Brotherhood|Dark Brotherhood]], is a vampire; in your initial conversation with him on joining, he mentions that if you progress (and so wish it), he will make you a vampire at some point.&lt;br /&gt;
&lt;br /&gt;
== Vampire-related Quests ==&lt;br /&gt;
* {{Quest Link|Information at a Price}}&lt;br /&gt;
* {{Quest Link|The Order of the Virtuous Blood (quest)|The Order of the Virtuous Blood}}&lt;br /&gt;
* {{Quest Link|Origin of the Gray Prince}}&lt;br /&gt;
* {{Quest Link|Vampire Cure}}&lt;br /&gt;
* {{Quest Link|Darkness Eternal}}&lt;br /&gt;
* {{Quest Link|Boots of Springheel Jak}}&lt;br /&gt;
* {{Quest Link|Azura}}&lt;br /&gt;
&lt;br /&gt;
== Vampire Nightmares ==&lt;br /&gt;
As you progress through the various levels of vampirism (25%, 50%, 75%, 100%) you will have nightmares. The first nightmare you experience (changing from non-vampire to 25% vampirism) is always the same.  At any other transition you will randomly experience one of ten possible nightmares:&lt;br /&gt;
&lt;br /&gt;
* '''First nightmare''': You dream of someone sleeping peacefully in his bed, when a shadowy, gaunt figure silently enters the room. Approaching the bed, the figure leans down and sinks its fangs into the sleeping person. After a few moments, the pale figure rises, blood dripping down his/her chin. As color flows back into the vampire's face, and his/her features fill out, you recognize the face as your own. You awake screaming.&lt;br /&gt;
&lt;br /&gt;
* '''Random Nightmare #1''': You dream of long days spent basking in the sunlight of your native lands. You feel the warmth and the heat, and feel your body become refreshed. Then you awaken, knowing it was but a dream.&lt;br /&gt;
&lt;br /&gt;
* '''Random Nightmare #2''': In your dream, you see a beautiful young woman holding an infant to her breast. It is only as you draw near that you realize that the woman is a desiccated corpse and the child is purple and bloated, dying of plague. As mother and child crumble to dust, you awaken.&lt;br /&gt;
&lt;br /&gt;
* '''Random Nightmare #3''': In your dream, an old wise-woman treats you for burns on your hands. As she applies a salve to your skin, you feel the tingle of magic as the pain begins to subside. But as you watch, the flesh of your hands begins to bubble, crack, and split, falling in chunks to the floor of her hut. As the wise-woman smiles, you wake up.&lt;br /&gt;
&lt;br /&gt;
* '''Random Nightmare #4''': In a dream from your childhood you remember playing hiding games with your young friends on a warm summer afternoon. You hide in your parents’ barn, sure you will not be found. Soon, the sweet smell of hay is replaced by a darker, sickly smell. You move deeper into the barn, only to stumble on the rotting corpses of your parents, their throats ripped out. You try to scream as your parents rise and pull you into an embrace.&lt;br /&gt;
&lt;br /&gt;
* '''Random Nightmare #5''': You dream of a sumptuous banquet spread out before you. You feast on a particularly choice cut of roasted meat, and its aroma makes your mouth water. It is only as you cut into the last portion that you see the larvae squirming inside. You cough blood as the larvae begin eating their way out of your stomach.&lt;br /&gt;
&lt;br /&gt;
* '''Random Nightmare #6''': You lay on your back, with a blissful feeling of peace swirling through your brain. Your every muscle is relaxed. There is no tension in any part of your body. You feel completely at ease. As your vision comes into focus, you notice others standing around you. As a man leans towards you, you recognize the robes of the Necromancer, and you see a glint of light from his scalpel as it begins to cut through your flesh.&lt;br /&gt;
&lt;br /&gt;
* '''Random Nightmare #7''': A warm, gentle breeze causes a tickle on your face, but as you go to brush it off, you find you cannot move your arms. Looking at your skin, you realize that it has turned to a brittle, green glass. Standing perfectly still, you breathe in shallow gulps of air, knowing that moving would cause your skin to shatter into thousands of pieces. The tickle on your face worsens, and you know that you are about to sneeze. As your skin shatters, you wake up sweating.&lt;br /&gt;
&lt;br /&gt;
* '''Random Nightmare #8''': In your dream, you open your eyes to a beautiful blue sky. The sun is bright, but you feel cool, even a bit damp. You draw a breath but begin to cough, as you expel blood and dirt that you’ve inhaled into your lungs. As you try to draw another, you see a shovel of dirt being emptied onto your face. The sunlight grows fainter as you view it through the soil that covers your body. You would scream, but your mouth fills with dirt before you can make a sound.&lt;br /&gt;
&lt;br /&gt;
* '''Random Nightmare #9''': In your dream, you approach a vampire ancient. Having just completed a perilous task for him, you swell with pride, sure that he will now bestow even greater power upon you. The entire clan’s eyes are upon you. Walking towards the dais where he stands, you realize that your task for him is actually unfinished, and that all of your vampiric powers have left you. You cry out as the clan descends upon you, and the ancient’s fangs rip into the flesh of your throat.&lt;br /&gt;
&lt;br /&gt;
* '''Random Nightmare #10''': You dream of walking through the cool night air. Your body cries for blood, having not fed for days. Weakly, you stumble to a small pool. As you bend down to it, you see that it is not water in the pool, but warm, fresh blood, steam rising off of it. You lower your head to drink, but cannot open your mouth. As you realize in horror that your lips have been sewn shut,  a pair of cold, white hands reach out from the pool and draw you under.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* When loading a vampire character save from the main start screen, your character's face may be altered to the default face.  To avoid this bug, load a different save from the main start screen, and then load your vampire character save form the in-game load menu.&lt;br /&gt;
&lt;br /&gt;
* The statue in [[Oblivion:Bruma|Bruma]] of your character, which appears after the [[Oblivion:Great Gate|Great Gate]] quest has been completed, will always have the default face if your character is a vampire.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Refer to [[Oblivion:Vampire Dungeons|Vampire Dungeons]] for a list of places where Vampires can be found.&lt;br /&gt;
&lt;br /&gt;
* It is important to remember that until you actually wait or rest, the changes won't be triggered. If you do not want the powers and bonuses of being a full vampire, then it's much better to use spells or potions to heal yourself, and fast travel around the map to consume time, instead of waiting/resting. Although this will in theory allow you to prevent changes indefinitely, you will eventually need to rest in order to level up. In that case, the easiest thing to do is to go to an area frequented by beggars such as the Imperial Waterfront District. Wait in one hour successions until all your changes are complete, then feed on the sleeping beggars. This might be somewhat tedious in the length, though, especially fast traveling to pass time.&lt;br /&gt;
&lt;br /&gt;
* There is an observed bug with playing as a female vampire.  Upon continuation of a previous save, the female character's face may become that of an elderly male vampire.  The body will remain female, but the face will be that of a male.  All that is needed to fix this is to load a previous save and then reload the current saved game.  Or, if you are on the PC, you can use the [[Oblivion:Console|Console]] command &amp;lt;code&amp;gt;sexchange&amp;lt;/code&amp;gt; twice.  You can also allow yourself to change from 25% vampire to 75 and your face will change to an older female version once more, when you drink blood again it will remain female.&lt;br /&gt;
&lt;br /&gt;
* If you are planning to become a vampire, one good race to choose is [[Oblivion:Dunmer|Dunmer]], because the 75% [[Oblivion:Resist Fire|Resist Fire]] will offset the vampire's weakness.&lt;br /&gt;
&lt;br /&gt;
* If you are concerned about your character's appearance, feed frequently so that you do not go past the first stage of vampirism.  Your character's face will stay relatively normal, e.g., you will look nearly the same as you did before the vampirism. After being cured, your face will lose the 'monkey-like' features of the final stages of vampirism, but it will be wrinkled and withered, similar to signs of aging.&lt;br /&gt;
&lt;br /&gt;
* Eating {{Oblivion Ingredients Link|Garlic|exname=Garlic Cluster}} actually does not harm you if you are a vampire. The only vampire affected by the substance is [[Oblivion:Vicente Valtieri|Vicente Valtieri]]. If he is carrying any garlic - he doesn't have to eat it, he is inflicted with [[Oblivion:Damage Strength|Damage Strength]] 100pts, [[Oblivion:Damage Endurance|Damage Endurance]] 100pts, [[Oblivion:Weakness to Normal Weapons|Weakness to Normal Weapons]] 100%, and [[Oblivion:Weakness to Magic|Weakness to Magic]] 100%.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Fathis_Ules&amp;diff=311746</id>
		<title>Oblivion:Fathis Ules</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Fathis_Ules&amp;diff=311746"/>
		<updated>2008-06-21T14:29:06Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* revert last edit - information already stated in above paragraph. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Summary&lt;br /&gt;
|refid=0000391B&lt;br /&gt;
|baseid=0002BA47&lt;br /&gt;
|city=[[Oblivion:Imperial City|Imperial City]], [[Oblivion:Elven Gardens District|Elven Gardens District]]&lt;br /&gt;
|store=South-west courtyard, behind Fathis Ules' House.&lt;br /&gt;
|race=Dunmer&lt;br /&gt;
|gender=Male&lt;br /&gt;
|class=Thieves Guild Fence&lt;br /&gt;
|level=21&lt;br /&gt;
|avail=24 hrs/day every day&lt;br /&gt;
|merc=100&lt;br /&gt;
|gold=1500&lt;br /&gt;
|buys=[[Image:Fenceicon_small.png|Fence]] Weapons, Armor, Clothing, Books, Ingredients, Potions, Lights, Apparatus, Misc., Magic Items&lt;br /&gt;
|sells=[[Oblivion:Weapons|Weapons]], [[Oblivion:Ammunition|Ammunition]], [[Oblivion:Armor|Armor]], Lockpicks&lt;br /&gt;
|health=150&lt;br /&gt;
|magicka=155&lt;br /&gt;
|resp=25&lt;br /&gt;
|aggress=6&lt;br /&gt;
|essential=Always&lt;br /&gt;
|faction={{Faction|Fences}}; {{Faction|Eight Cities Couriers Customers}}; {{Faction|Fathis Ules Faction|altname=Fathis Ules}}; {{Faction|IC Citizens}}; {{Faction|Thieves Guild|Master Thief}}; {{Faction|Chorrol Citizen}}&lt;br /&gt;
|image=OB-NPC-FathisUles.jpg&lt;br /&gt;
|imgdesc=Fathis Ules&lt;br /&gt;
}}&lt;br /&gt;
'''Fathis Ules''' is a [[Oblivion:Dunmer|Dunmer]] [[Oblivion:Thieves Guild|Thieves' Guild]] fence in the [[Oblivion:Imperial City|Imperial City]].  He has a house in the [[Oblivion:Elven Gardens District|Elven Gardens District]]. &lt;br /&gt;
&lt;br /&gt;
Because Fathis is a Thieves Guild [[Oblivion:Thieves Guild Fence|fence]], his barter services are only available after you have [[Oblivion:Finding the Thieves Guild|joined the guild]] and been promoted to the rank of Master Thief (by completing the quest [[Oblivion:Arrow of Extrication|Arrow of Extrication]]).  He is the best fence in the guild; with 1500 [[Oblivion:Commerce#Merchant's Gold|gold]], Fathis has more gold than any other merchant in the basic version of the game.  However, he is also a master in Mercantile and therefore other fences are more profitable for selling low-value items.&lt;br /&gt;
&lt;br /&gt;
Fathis tends to spend a lot of time wandering around the Imperial City, which can make him somewhat difficult to find.  As long as the [[Oblivion:Sins of the Father|Sins of the Father]] quest is not active, his schedule is:&lt;br /&gt;
* 5am-11am every day he sleeps in [[Oblivion:Dul gro-Shug|Dul gro-Shug]]'s private quarters (although he does not have a key to the house, so he will often spend long periods waiting outside)&lt;br /&gt;
* 11am-1pm every day he eats lunch in [[Oblivion:The King and Queen Tavern|The King and Queen Tavern]] in the [[Oblivion:Elven Gardens District|Elven Gardens District]]&lt;br /&gt;
* 1pm-5pm on Tirdas and Turdas he spends in the [[Oblivion:Arboretum|Arboretum]] District; every other day of the week in the [[Oblivion:Market District|Market District]]&lt;br /&gt;
* 5pm-7pm every day he eats dinner at [[Oblivion:The Tiber Septim Hotel|The Tiber Septim Hotel]] in the [[Oblivion:Talos Plaza District|Talos Plaza District]]&lt;br /&gt;
* 7pm-11pm Sundas he goes to the [[Oblivion:Temple of the One|Temple of the One]] in the [[Oblivion:Temple District|Temple District]]&lt;br /&gt;
* 7pm-5am every day (except 7pm-11pm Sundas) he provides services in one of two places:&lt;br /&gt;
** Before the Thieves Guild quest line is complete, he sits on his vendor chest behind his house in the [[Oblivion:Elven Gardens District|Elven Gardens District]].&lt;br /&gt;
** After the completion of the quest [[Oblivion:The Ultimate Heist|The Ultimate Heist]] he wanders around in the Thieves' Guild Hall in the [[Oblivion:Waterfront District|Waterfront District]].&lt;br /&gt;
&lt;br /&gt;
He will offer services in each of these locations, but he will '''not''' offer services while he is traveling from one location to another.  If he is stuck standing outside of Dul gro-Shug's house, he is considered to still be traveling and therefore does not offer services. However, you can pick the lock on the door, and the game registers it as &amp;quot;unlocked&amp;quot; so Fathis can enter and deal with you.&lt;br /&gt;
&lt;br /&gt;
If you have completed ''[[Oblivion:Legacy Lost|Legacy Lost]]'', Fathis travels to [[Oblivion:Chorrol|Chorrol]], and you can find him at [[Oblivion:The Oak and Crosier|The Oak and Crosier]].  There is a bug once you complete ''[[Oblivion:Sins of the Father|Sins of the Father]]'', that may cause Fathis to be stuck in Chorrol, and may refuse to deal with you. This bug carries on even if you are wearing the Gray Fox's cowl, giving you the Gray Fox's identity. He will still refuse to speak with you.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you do not use Fathis as a fence during the thieves guild quest line, the barter option will not be available to you after becoming the Gray Fox {{huh}}.&lt;br /&gt;
&lt;br /&gt;
There are also additional bugs with Fathis' behavior. The [[Oblivion:Patch|official patches]] do not fix any of them.&lt;br /&gt;
&lt;br /&gt;
{{pc22}} PC users can get one of a few mods to help Fathis behave normally, for example &amp;quot;{{Tesnexus|2106|Fathis Fix}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Sins of the Father}}&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Argonian&amp;diff=311724</id>
		<title>Oblivion:Argonian</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Argonian&amp;diff=311724"/>
		<updated>2008-06-21T10:27:16Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Way to bypass argonian vampire difficulty*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oblivion Races Trail}}&lt;br /&gt;
{{Tamriel:Argonian}}&lt;br /&gt;
===Attributes===&lt;br /&gt;
''Male''&lt;br /&gt;
* +10 [[Oblivion:Agility|Agility]] and [[Oblivion:Speed|Speed]]&lt;br /&gt;
* -10 [[Oblivion:Willpower|Willpower]], [[Oblivion:Endurance|Endurance]], and [[Oblivion:Personality|Personality]]&lt;br /&gt;
''Female''&lt;br /&gt;
* +10 [[Oblivion:Intelligence|Intelligence]]&lt;br /&gt;
* -10 [[Oblivion:Endurance|Endurance]] and [[Oblivion:Personality|Personality]]&lt;br /&gt;
===Skills===&lt;br /&gt;
* +10 [[Oblivion:Athletics|Athletics]] and [[Oblivion:Security|Security]]&lt;br /&gt;
* +5 [[Oblivion:Alchemy|Alchemy]], [[Oblivion:Blade|Blade]], [[Oblivion:Hand to Hand|Hand to Hand]], [[Oblivion:Illusion|Illusion]], and [[Oblivion:Mysticism|Mysticism]]&lt;br /&gt;
===Traits===&lt;br /&gt;
* ''{{Linkable Entry|Argonian Disease Resistance}}'' ability (FormID &amp;lt;code&amp;gt;00047ACE&amp;lt;/code&amp;gt;): [[Oblivion:Resist Disease|Resist Disease]] 75% on Self, constant&lt;br /&gt;
* ''{{Linkable Entry|Argonian Poison Immunity}}'' ability (FormID &amp;lt;code&amp;gt;00047ACD&amp;lt;/code&amp;gt;): [[Oblivion:Resist Poison|Resist Poison]] 100% on Self, constant&lt;br /&gt;
* ''{{Linkable Entry|Argonian Water Breathing}}'' ability (FormID &amp;lt;code&amp;gt;00047AD6&amp;lt;/code&amp;gt;): [[Oblivion:Water Breathing|Water Breathing]] on Self, constant&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
Argonians make very good thieves, with the right stat boosts. Since they have a +10 boost to Security and Athletics, they can make agile rogue-like characters. They are a great choice if you want to be stealthy, as the male's +10 bonus to agility and speed are useful to stealth oriented characters.  Resist disease and immunity to poison are always useful, and being able to breathe underwater can allow for a quick escape from the guards or monsters. A +5 boost to Illusion, Alchemy, and Mysticism gives them considerable magical potential. Females in particular appear to be suited for a Mage-type class.&lt;br /&gt;
&lt;br /&gt;
Argonian names follow a certain format, like the Orcs. Some do not have actual names, but just descriptive phrases, like Hauls-Ropes-Faster, City-Swimmer or Deeh the Scalawag. However, they do have names that do not follow this format, such as Gin-Wulm or Weebam-Na for example.&lt;br /&gt;
&lt;br /&gt;
Enemy Argonians are rare, limited to some [[Oblivion:Dungeons#Marauders|Marauder Archer]]s, clad in heavy armor and wielding bows &amp;amp; arrows.  There is also a tribe of Argonians living in [[Oblivion:Veyond Cave|Veyond Cave]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*A list of all the Argonians in Cyrodiil can be found [[:Category:Oblivion-Argonian|here]].&lt;br /&gt;
*Players planning to make their character a [[Oblivion:vampire|vampire]] should bear in mind that all Argonians have 75% resist disease effect, which makes catching Porphyric Hemophilia somewhat problematic, this can be bypassed however by accepting Vicente Valtieri's Dark Gift - if you have no qualms about joining the Dark Brotherhood.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying&amp;diff=310108</id>
		<title>UESPWiki:Deletion Review/Oblivion:Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Deletion_Review/Oblivion:Roleplaying&amp;diff=310108"/>
		<updated>2008-06-16T18:47:45Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* 25}} */  Oppose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[{{#sub:UESPWiki:Deletion Review/Oblivion:Roleplaying|25}}]]===&lt;br /&gt;
&amp;lt;!-- Please add your vote/comment to the bottom of this page with a bullet. (ex. * '''Support''' - This article is redundant.) --&amp;gt;&lt;br /&gt;
Okay, instead of this piecemeal stuff, I'm nominating the whole lot of Oblivion:Roleplaying/Whatever pages for deletion, or possibly userfication if people think deletion is a bit too extreme.  By doing these all one at a time, it's like we're saying that the rest of them are okay, and I don't want to encourage that.  As long as there are '''any''' of these pages, people will continue to think it's okay to keep adding more of them, and we will continually be forced to go through the work of cleaning them up and/or going through more mass-deletions.  (Rather than placing this tag onto every single one of the pages I'm nominating, I'm going to place it on the top of the Character Types section of the page.  Keep in mind that this only means I'm nominating the ''section'' for deletion, not necessarily the whole page, though I'm honestly not crazy about the rest of what's on there either...) --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 12:55, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
* '''Partial Support''' - How can support be partial? Well, I believe while most Roleplaying articles are badly written and only make the entire collection less readable, there are a few articles that do not deserve to be deleted. A good example is [[Oblivion:Roleplaying/Mages Guild Member|Mages Guild Member]]. The article has several examples on daily activities, and gives details to a variety of subjects (e.g It tells you precisely what kind of clothing fits, instead of &amp;quot;dress like a mage&amp;quot;). If we remove all Roleplaying sub-articles, we will lost articles like these too. I'm not saying these articles don't require work to bring them up to standard, but I like to see that something good has come from this entire Roleplaying collection. I don't believe that this amount of work has resulted in nothing of value. &amp;lt;br /&amp;gt;My support is also conditional. If no one (else than me) is willing to review at least a part of the long list to see if there are articles that are worth keeping, than I think we should not blindly delete everything. So I hope a few people (I nominate myself as one of these) will step up and try to find if there are more articles that deserve to stay. &amp;lt;br /&amp;gt;Now, what Roleplaying articles deserve to stay? I believe a good Roleplaying article should describe a role that is directly related to the game and series. It should not be a stub. It must describe multiple possible daily activities, that are not all covered by regular game-playing. The information should be concrete and be specific to the role. Use of the console is not an immediate ''no'',  but if it is required, it should have a significant effect, but still easy to work with.&amp;lt;br /&amp;gt;In the end, I agree there are way too many Roleplaying articles, and I feel a lot of them should be deleted. I just don't want to have everything deleted without a level of reviewing. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 14:19, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
*  '''Opposition''' I am quite strongly opposed to the idea of removing all of these, not least because i enjoy reading and writing them myself. However, I do believe a lot of them are in serious need of a cleanup, following the guidelines above. Some of them are, quite frankly, irrelevant and should be deleted, others, however are quite good and an excellent way to improve the experience of Oblivion.&lt;br /&gt;
[[User:The-manta|The-manta]] 14:30, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
* '''Support''' - Most of the roleplaying articles are no more than a few sentences or a paragraph thrown together. Nominating them one by one would certainly be a hassle. I also agree with Timenn, that there are a few really good ones. Maybe we can create a guideline on the page stating that a new entry must be more than a paragraph long, have day-to-day activities, and refrain from using console-only methods. There would be way fewer articles, which would make it easier to patroll and keep it up to wiki-standards. However, there can be problems to doing it this way. Some people may believe that other non-TES articles should be added and such. Others may oppose the deletions of some articles. And, it may actually be easier in the future to delete all of the articles. I'm torn on which strategy to use, so I'm just supporting for now. [[User:Vesna|Vesna]] 14:35, 16 June 2008 (EDT)&lt;br /&gt;
** I also believe that the entire page should not be deleted. Even if the sub-articles are, the ''simple roleplaying ideas'' section is helpful and mostly up-to-standards. [[User:Vesna|Vesna]] 14:35, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
*  '''Opposition''' Though many of the pages here are in good need of a clean-up I don't believe all of them should be deleted, after completing the game my initial reaction was to get a look at things to do when you're bored. however these get wearing after a while, when I found the roleplaying section i suddenly had new things to do, new schedules toadhere to new rules to follow. while some articles are poor there are some real gems hidden there, I believe that the deletion of this sector would reduce the reality of the game this section gives you ideas and i think it would be a shame to see these ideas lost for the sake of a couple of stubs. Yours sincerely [[User:Lewbot1|Lewbot1]] 14:47, 16 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Harrada&amp;diff=307230</id>
		<title>Oblivion talk:Harrada</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Harrada&amp;diff=307230"/>
		<updated>2008-06-08T16:47:06Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Harrada and Chameleon */  agree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pictures==&lt;br /&gt;
There are 5 pictures of the harrada but 4 of them say they can attack you. It should only be 4 pictures and 2 should not be able to attack you. [[User:128.227.142.135|128.227.142.135]] 14:08, 27 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Technically that is true. In the Construction Set one can find 4 types of Harrada Roots. Two types have an attack script, and two don't (the  &amp;quot;Hanging&amp;quot; types). This used to be as it was documented on this page. The reason that it was replaced with the current explanation is because the situation found in the CS is deceiving, and will confuse many readers (as hanging varieties found in caves ''do'' attack). The reasoning on the resultant 5 varieties goes as follows:&lt;br /&gt;
&lt;br /&gt;
:You start with the four types found in the CS. However, the two &amp;quot;Hanging&amp;quot; types you can find there look very similar (one type has a few more roots in width than the other type), so it would only have been necessary to have a picture of one. &lt;br /&gt;
:Then, the two attacking types are also found in caves, but there they have been rotated. They appear to be the different, but are in nature the same as the two varieties found outside. In this case it was easier to present them as seperate varieties, as the average player isn't aware of how the game mechanics work. &lt;br /&gt;
:This results in the 5 displayed varieties. If you look at the image names, you can see they hold true to this reasoning.&lt;br /&gt;
&lt;br /&gt;
:I admit the end result is confusing for people familiair with the Construction Set, and I realise now I should have posted an explanation on the talk page when I added the images. --[[User:Timenn|Timenn]] 15:35, 27 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Harrada Cave varieties ==&lt;br /&gt;
&lt;br /&gt;
In case the above explanation may not have been adequate enough, and in reference to the verification-needed tag placed on the fourth image, here are some images that should indicate that the variety shown on the fourth image does attack.&lt;br /&gt;
[[Image:OB_Harrada_Example1.jpg|thumb|left|HarradaGroundAttackPLANT]]&lt;br /&gt;
[[Image:OB_Harrada_Example2.jpg|thumb|left|HarradaGroundAttackPLANT, attacking]]&lt;br /&gt;
[[Image:OB_Harrada_Example3.jpg|thumb|left|HarradaUpRightAttackPLANT]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
Apologies for the Torch, but that one was needed for good lighting. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you check the FormID's in the console, and use the CS to look up their type, you will see that the variety in the first two images is different from the variety in the third image. The first variety was captured in OblivionRDCavesStart02, the second in OblivionRDCavesStart03. &amp;lt;br /&amp;gt;&lt;br /&gt;
Yes, the second variety also attacks you, but I couldn't seem to get that one's animation captured in combination with the console opened. --[[User:Timenn|Timenn]] 08:05, 15 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the detailed reply Timenn :) I suppose my verification tag was in part wishful thinking (exacerbated by being somewhat tired at the time!), hoping that there might be some easy way to visually distinguish between the attacking and non-attacking varieties.  Because as it stands, the text that I added to try clear up the confusion, namely &amp;quot;these varieties differ from the attacking ones in that they hang over the edge of a rock or ledge, instead of just hanging straight down,&amp;quot; still isn't an ideal description; the HarradaGroundAttackPLANT variety doesn't hang &amp;quot;straight down.&amp;quot;  But I'm not sure how to further tweak the wording.... --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:58, 30 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Harrada Root isn't one of the easiest flora of Oblivion to document. :)&lt;br /&gt;
::What might be an idea is to seperate the description for the readers-only and people who have worked with the Construction Set. If we only explain that there exist 5 varieties, 3 outside and 2 inside caves, then only the CS people will be confused (A minority). People who are confused and go to the Discussion page, will find the a detailed explanation. Which should either satisfy them, or give an invitation to join in on the discussion. A note between html-comment tags can be added to the article for the people who are planning to alter the page right away. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 13:01, 1 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'd prefer to have the detailed explanation in the article rather than just on the talk page, especially in a case when everyone is sure of the facts (IMO, talk pages are better in situations where editors aren't really sure of the details yet and need to keep track of discrepanciees or unresolved facts).  But otherwise your plan sounds good.  In other words, in the intro just have the basic explanation of the varieties.  Then add a notes section perhaps where there's a more detailed explanation of the varieties. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:04, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Harrada and Chameleon ==&lt;br /&gt;
&lt;br /&gt;
Is it worth mentioning that harrada will strike out and try to hurt you even when you have 100% chameleon? i am not sure if this is true for spiddal sticks but this would mean haarrada's behaviour is more like some proximaty traps which activate even if they cant see you. would this make harrada's attack a kind of trap attack rather than animal attack behavior?-- [[User:Lewbot1|Lewbot1]] 10:19, 8 June 2008 (EDT)&lt;br /&gt;
:It is a trap - note that Harrada also cannot be attacked and killed.  A hostile Harrada is always hostile, and is not subject to detection rules, so it can always see you.  I would say it should be added to [[Oblivion:Traps|Traps]], along with Spiddal plants.  --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 10:48, 8 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed it should be added.-- [[User:Lewbot1|Lewbot1]] 12:47, 8 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Harrada&amp;diff=307189</id>
		<title>Oblivion talk:Harrada</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Harrada&amp;diff=307189"/>
		<updated>2008-06-08T14:19:18Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Harrada and Chameleon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pictures==&lt;br /&gt;
There are 5 pictures of the harrada but 4 of them say they can attack you. It should only be 4 pictures and 2 should not be able to attack you. [[User:128.227.142.135|128.227.142.135]] 14:08, 27 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Technically that is true. In the Construction Set one can find 4 types of Harrada Roots. Two types have an attack script, and two don't (the  &amp;quot;Hanging&amp;quot; types). This used to be as it was documented on this page. The reason that it was replaced with the current explanation is because the situation found in the CS is deceiving, and will confuse many readers (as hanging varieties found in caves ''do'' attack). The reasoning on the resultant 5 varieties goes as follows:&lt;br /&gt;
&lt;br /&gt;
:You start with the four types found in the CS. However, the two &amp;quot;Hanging&amp;quot; types you can find there look very similar (one type has a few more roots in width than the other type), so it would only have been necessary to have a picture of one. &lt;br /&gt;
:Then, the two attacking types are also found in caves, but there they have been rotated. They appear to be the different, but are in nature the same as the two varieties found outside. In this case it was easier to present them as seperate varieties, as the average player isn't aware of how the game mechanics work. &lt;br /&gt;
:This results in the 5 displayed varieties. If you look at the image names, you can see they hold true to this reasoning.&lt;br /&gt;
&lt;br /&gt;
:I admit the end result is confusing for people familiair with the Construction Set, and I realise now I should have posted an explanation on the talk page when I added the images. --[[User:Timenn|Timenn]] 15:35, 27 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Harrada Cave varieties ==&lt;br /&gt;
&lt;br /&gt;
In case the above explanation may not have been adequate enough, and in reference to the verification-needed tag placed on the fourth image, here are some images that should indicate that the variety shown on the fourth image does attack.&lt;br /&gt;
[[Image:OB_Harrada_Example1.jpg|thumb|left|HarradaGroundAttackPLANT]]&lt;br /&gt;
[[Image:OB_Harrada_Example2.jpg|thumb|left|HarradaGroundAttackPLANT, attacking]]&lt;br /&gt;
[[Image:OB_Harrada_Example3.jpg|thumb|left|HarradaUpRightAttackPLANT]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
Apologies for the Torch, but that one was needed for good lighting. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you check the FormID's in the console, and use the CS to look up their type, you will see that the variety in the first two images is different from the variety in the third image. The first variety was captured in OblivionRDCavesStart02, the second in OblivionRDCavesStart03. &amp;lt;br /&amp;gt;&lt;br /&gt;
Yes, the second variety also attacks you, but I couldn't seem to get that one's animation captured in combination with the console opened. --[[User:Timenn|Timenn]] 08:05, 15 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the detailed reply Timenn :) I suppose my verification tag was in part wishful thinking (exacerbated by being somewhat tired at the time!), hoping that there might be some easy way to visually distinguish between the attacking and non-attacking varieties.  Because as it stands, the text that I added to try clear up the confusion, namely &amp;quot;these varieties differ from the attacking ones in that they hang over the edge of a rock or ledge, instead of just hanging straight down,&amp;quot; still isn't an ideal description; the HarradaGroundAttackPLANT variety doesn't hang &amp;quot;straight down.&amp;quot;  But I'm not sure how to further tweak the wording.... --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:58, 30 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Harrada Root isn't one of the easiest flora of Oblivion to document. :)&lt;br /&gt;
::What might be an idea is to seperate the description for the readers-only and people who have worked with the Construction Set. If we only explain that there exist 5 varieties, 3 outside and 2 inside caves, then only the CS people will be confused (A minority). People who are confused and go to the Discussion page, will find the a detailed explanation. Which should either satisfy them, or give an invitation to join in on the discussion. A note between html-comment tags can be added to the article for the people who are planning to alter the page right away. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 13:01, 1 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'd prefer to have the detailed explanation in the article rather than just on the talk page, especially in a case when everyone is sure of the facts (IMO, talk pages are better in situations where editors aren't really sure of the details yet and need to keep track of discrepanciees or unresolved facts).  But otherwise your plan sounds good.  In other words, in the intro just have the basic explanation of the varieties.  Then add a notes section perhaps where there's a more detailed explanation of the varieties. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:04, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Harrada and Chameleon ==&lt;br /&gt;
&lt;br /&gt;
Is it worth mentioning that harrada will strike out and try to hurt you even when you have 100% chameleon? i am not sure if this is true for spiddal sticks but this would mean haarrada's behaviour is more like some proximaty traps which activate even if they cant see you. would this make harrada's attack a kind of trap attack rather than animal attack behavior?-- [[User:Lewbot1|Lewbot1]] 10:19, 8 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Planes_of_Oblivion&amp;diff=307188</id>
		<title>Oblivion talk:Planes of Oblivion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Planes_of_Oblivion&amp;diff=307188"/>
		<updated>2008-06-08T14:18:14Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: Lava&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deletion?==&lt;br /&gt;
My primary concern with deleting this page is that there were already several links to it (in particular in the quest summaries of quests that take place in Oblivion).  If this page is to be deleted, a decision first needs to be made about the most appropriate way to replace those links.  Somehow, saying that the location of a quest is an &amp;quot;Oblivion Gate&amp;quot; (i.e., by changing the links to [[Oblivion:Oblivion Gate]]) sounds wrong to me.  And providing a link to [[Tamriel:Planes of Oblivion]] also seems inappropriate, as anyone using the link presumably wants more game-specific info.  Arguably, the gates and the realms are two separate topics: gates describing where the gates are found, how/when they appear; realms describing what you encounter on the other side.  So two separate pages may be warranted.&lt;br /&gt;
&lt;br /&gt;
But even if a page specifically on oblivion realms is needed, I'm not sure that &amp;quot;Oblivion (realm)&amp;quot; is the best name.  Currently parentheses are being used only for disambiguation pages... and it would be really crazy to move [[Oblivion:Oblivion]] to &amp;quot;Oblivion (game)&amp;quot; and actually set up a disambiguation page here.   Perhaps &amp;quot;Oblivion:Plane of Oblivion&amp;quot;, comparable to the Tamriel page, would make more sense? --[[User:Nephele|Nephele]] 14:55, 12 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Yes, currently parentheses are being used for disambiguation pages, and this would be a disambiguation page. Instead of deleting this page, I'm turning it into a redirect to &amp;quot;Oblivion:Plane of Oblivion&amp;quot;. --[[User:Aristeo|Aristeo]] 00:35, 16 September 2006 (EDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Question: Do we have an article about the realm of Oblivion itself, or is this article redundant? --[[User:Aristeo|Aristeo]] 00:39, 16 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right now we only have a page on Oblivion Gates, which includes material on what you find on the other side of the gates.  I think, however, that it is appropriate to have a page specifically on the Plane of Oblivion, so I'm going to move this page there, and revamp it. --[[User:Nephele|Nephele]] 16:40, 21 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Not to be nit-picky, but shouldn't it be &amp;quot;Plane'''s''' of Oblivion&amp;quot;?  Just reading from ''[[Oblivion:On Oblivion]]'', it seems like Oblivion is meant to be many parallel universes, rather than just one parallel dimension.  --[[User:TheRealLurlock|TheRealLurlock]] 19:47, 21 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Change done: the page is now &amp;quot;Planes of Oblivion&amp;quot; (and I changed the Tamriel page, too, to make everything consistent) --[[User:Nephele|Nephele]] 16:59, 22 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pages about Oblivion, Disambiguation?==&lt;br /&gt;
Just so that I have everything sorted out in my head, we have three pages here about Oblivion:&lt;br /&gt;
&lt;br /&gt;
* [[Oblivion:Oblivion]] is the page Oblivion the game,&lt;br /&gt;
* [[Oblivion:Oblivion Gates]] talks about the actual gates of Oblivion, and&lt;br /&gt;
* [[Oblivion:Planes of Oblivion]] describes what is inside the gate.&lt;br /&gt;
&lt;br /&gt;
And outside, we only have one page about the Oblivion realm: [[Tamriel:Planes of Oblivion]], which would ideally describe what all of Oblivion looks like, and not just Mehrunes Dagon's version of it. &lt;br /&gt;
&lt;br /&gt;
On another subject, should we make a disambiguation page (perhaps [[Oblivion:Oblivion (disambig)]]) that describes the above? --[[User:Aristeo|Aristeo]] 18:52, 22 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yes, that pretty much matches what I've been doing (with the addition of a bunch of new oblivion-named pages since then, such as [[Oblivion:Random Oblivion Caves]], and [[Oblivion:Random Oblivion World 1]]).  I think there is enough material on each subject to justify separate pages, in particular the split into &amp;quot;oblivion gates&amp;quot; and &amp;quot;planes of oblivion&amp;quot;.  Another way I see it is that &amp;quot;oblivion gates&amp;quot; really describes what happens in Tamriel.&lt;br /&gt;
&lt;br /&gt;
:And, yes, I've tried to make [[Tamriel:Planes of Oblivion]] provide a broader view of the planes of oblivion, to the extent that I know the information.&lt;br /&gt;
&lt;br /&gt;
:I'm not sure if a disambiguation page would really be useful in this case.  Usually you get directed to the disambig page when an editor has forgotten to add the extra info; with your idea you would only end up at the disambig page if an editor made a point of adding the &amp;quot;(disambig)&amp;quot; to the page name, which doesn't seem too likely.  But I understand your concern that it's not going to be immediately obvious to readers where to look for this information.  The pages are in general cross-linked; do you think those connections should be highlighted more prominently at the top of the page?  On [[Oblivion:Oblivion]] it doesn't seem appropriate to provide much in the way of crosslinks, although perhaps the entries under &amp;quot;Settings&amp;quot; should be changed to access Oblivion-namespace pages instead of Tamriel-namespace pages.  Do you think any of that would be helpful?  Or do you have any other ideas for how to help readers find/navigate these pages? --[[User:Nephele|Nephele]] 17:27, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Random worlds ==&lt;br /&gt;
&lt;br /&gt;
I have a tiny problem with the random Oblivion worlds. Because they aren't random. Only the choice of which one you get may be, eh? --[[User:FMan|FMan]] 16:43, 3 October 2006 (EDT)&lt;br /&gt;
:Actually, parts of each random Oblivion world may in fact be random (the main tower, caves).  But as for your real point, the name &amp;quot;Random Oblivion World 1&amp;quot; already seems overly long to me; I think changing it to &amp;quot;Randomly-selected Oblivion World 1&amp;quot; is probably overkill.  My feeling is as long as the text is clear on what is meant, readers are unlikely to get too confused by the names.  But if you see any places in the text where I've been lazy and not made it clear what part of the process is random, feel free to fix it! --[[User:Nephele|Nephele]] 17:05, 3 October 2006 (EDT)&lt;br /&gt;
::All right. Thanks for your comments. I actually had to read it carefully to understand exactly what is random about them... --[[User:FMan|FMan]] 17:15, 3 October 2006 (EDT)&lt;br /&gt;
Having spent 2 hours pressing F9 and E made me checking back here, the number one place for me, and re-reading about Random Oblivion Worlds. I think there must be something not so random in regards to ROW 2, because I wanted to get another Hatred Soul\Heart. ROW 2 did not come, but others (at least 4 different) did come 30 times each.{{unsigned|84.186.208.117}}&lt;br /&gt;
:The random worlds can definitely all appear at the same gate, because I spent a long time going through that sequence at one gate to make sure I'd identified all the different worlds.  And it is possible to get two Hatred Souls, one from Chorrol and one from a random gate because I checked that, too.  There's a possibility, though, that a few gates only link to a subset of the worlds, so perhaps search around for a different random gate and try the save-and-reload thing at that one instead. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:28, 18 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nix my last answer.  There is only one gate that connects to less than all seven worlds, and that's the gate at Fort Sutch.  But it connects to 2, 3, 4, and 7, so you'd definitely still be able to find ROW 2 there.  So I went back to the drawing board and figured out what's probably going on.  You must have an open gate somewhere else that already connects to ROW 2 (probably having entered the Chorrol gate but not closed it counts).  The game obviously does not like to have multiple open gates going to the same world at the same time.  I just entered five random gates in a row and kept track of the worlds each connected to.  On the sixth gate I went through it at least 20 times, and each time it only connected to the two worlds I hadn't previously seen.&lt;br /&gt;
:So in short you need to go to whichever gate is currently connected to ROW 2 and close that gate.  Then you can try to randomly open a new copy of ROW 2. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:10, 18 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Hmm, just thinking randomly about that Fort Sutch gate - Excluding gates 5 and 6 is done for an obvious reason - they didn't want the Sutch gate to have a second exit somewhere.  Trying to think what reason they'd have for excluding gate 1, though... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 00:33, 19 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Nephele you are right and thank you, I did not close the gate at Chorrol after taking the Hatred Soul\Heart. I closed it and at the next gate the second gate to appear was ROW 2. Shakti&lt;br /&gt;
&lt;br /&gt;
== Incorrect info RE: Harrada roots ==&lt;br /&gt;
&lt;br /&gt;
Early on in the entry, there's mention of the harrada roots that will &amp;quot;shock&amp;quot; the player.  Harrada roots do not use any sort of Shock effect; they swing out and strike you physically.  No amount of Resistance to Shock will block Harrada root.  It's minor nitpicky thing, but should be changed.  I'm not a member, else I'd change it myself. {{unsigned|129.176.151.9}}&lt;br /&gt;
:You don't have to be a &amp;quot;member&amp;quot; to edit the article: if you were able to add this comment to the talk page you can also change the main article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 10:33, 10 May 2007 (EDT)&lt;br /&gt;
::Fixed. --[[User:RobinHood70|Robin Hood]] 01:31, 7 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Harrada Root plants (except for any hanging ones) will hit any nearby humanoids&amp;quot;&lt;br /&gt;
Is this true? I seem to remember being hit plenty of times by hanging harrada roots, particularly in oblivion caves...--[[User:Dawncroft|Dawncroft]] 01:33, 1 August 2007 (EDT)&lt;br /&gt;
:There are actually 4 types of harrada roots. A ground growing variety, an upright growing variety and 2 hanging varieties. Only the ground and upright varieties of root are hostile. It's likely that you've just approached an upright plant and mistaken it for a hanging one. --[[User:Saruuk|Saruuk]] 01:39, 1 August 2007 (EDT)&lt;br /&gt;
::Thanks, I didn't know that. I'll inspect them more carefully next time I'm exploring.--[[User:Dawncroft|Dawncroft]] 01:48, 1 August 2007 (EDT)&lt;br /&gt;
:::Hi Saruuk, I checked out a harrada root growing from the ceiling of an oblivion cave yesterday, and found that it wouldn't reach out to attack me, but definitely drained a few hit points when I brazenly walked into it. It was hanging straight down though, like an &amp;quot;upright&amp;quot; plant, so am I to assume that it's an upside-down upright one, not a &amp;quot;hanging&amp;quot; one? Sorry for all the confusion over tiny details...--[[User:Arigem|Arigem]] 03:34, 2 August 2007 (EDT)aka dawncroft&lt;br /&gt;
:::: Most likely. The 4 varieties of Harrada are ''HarradaHanging01PLANT'', ''HarradaHanging02PLANT'', ''HarradaGroundAttackPlant'' and  ''HarradaUpRightAttackPlant''. It's pretty self explanatory as to which plants are hostile. Just to confirm however, only the plants ''HarradaGroundAttackPlant'' and ''HarradaUpRightAttackPlant'' use the HarradaGroundtAttack script, which makes them try to kill you. --[[User:Saruuk|Saruuk]] 04:54, 2 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:What is confusing is that sometimes the ''HarradaGroundAttackPlant'' (the one that ''does'' attack) is placed upside down. This is usually the case in Oblivion Caves. So technically it is not a Hanging variety, but it will appear so to the average player. I think a mention of these upside-down varieties in the article is appropriate. --[[User:Timenn|Timenn]] 08:21, 2 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Also, I think grabbing some screenshots of each of the varieties of Harrada Root would probably useful to help demonstrate the differences (perhaps the [[Oblivion:Harrada|Harrada]] article would be a better place for that type of detail, however). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:19, 2 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Good idea. In fact, all flora deserve an image. Time to unpack my screenshot tools and check who else is interested in some plant hunting... :)&lt;br /&gt;
:::[[Oblivion:Harrada|Harrada]] will, as you said, need multiple images to help distuingish the variants (the same goes for [[Oblivion:Spiddal Stick|Spiddal Stick]]). Then all this page needs is a note that these two plants are dangerous, curious readers can click the link and see it all in detail.  --[[User:Timenn|Timenn]] 17:10, 2 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::You should have known better than to pack away your camera ;) We can always find more screenshots that need to be taken!  (The [[Oblivion:Containers|Containers]] article comes to mind, too...) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:36, 2 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blood Fountains ==&lt;br /&gt;
&lt;br /&gt;
I always thought that Blood Fountains restored your health, and that was that.  However, playing a Dark Elf, Atronach birth sign, custom class, all mods/Shivering Isles installed, I'm finding that the effect is not health only.  Sometimes, it seems to restore a HUGE amount of Magicka instantaneously instead.  My only thought is that it's the Atronach birth sign absorbing the spell and converting it to Magicka.  Anybody know for sure what's going on here? --[[User:RobinHood70|Robin Hood]] 01:35, 7 July 2007 (EDT)&lt;br /&gt;
:Looking around the Internet some more, I found a somewhat oblique reference to this effect for those born under the Atronach birth sign, so I'm guessing that's what's happening.  I sorta think that's a bug...anybody else think so too? --[[User:RobinHood70|Robin Hood]] 01:44, 7 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yep, it's the [[Oblivion:Spell Absorption|Spell Absorption]] from the Atronach birthsign.  It affects blessings from most sources, including from altars, wayshrines, and the Lucky Old Lady in Bravil, as described at [[Oblivion:Birthsigns#Atronach]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:50, 7 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::It never ceases to amaze me how well you know your site.  There's just so many pages with so much information...how do you remember it all? :)  As for it being a bug, thinking about it some more, it makes sense...your own magic isn't affected, but any external magic, for good or ill, has the chance to be absorbed.  As you can tell, I haven't been playing my Atronach that long, so effects like this are still new to me.  And with Knights of the Nine installed, I haven't been getting a lot of (read &amp;quot;any&amp;quot;) beneficial effects from other sources.  Interestingly, while the Magicka Essences fountains exhibit a similar effect, they give you back only a very small amount of Magicka. --[[User:RobinHood70|Robin Hood]] 02:12, 7 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I found this out. ==&lt;br /&gt;
&lt;br /&gt;
The Level your player is determines what Daedra appears.&lt;br /&gt;
&lt;br /&gt;
I was at Level 8 and had to face Flame Creatures and those Dino things, as well as Daedra carrying Shields and Daedra Long Swords.&lt;br /&gt;
&lt;br /&gt;
This applies to Kvatch, as well. {{unsigned|64.12.117.199}}&lt;br /&gt;
&lt;br /&gt;
:but I know I'm correct.  I know I didn't imagine those Strong Daedra attacking me in the Kvatch Oblivion Gate (The first gate.) {{unsigned|205.188.117.199}}&lt;br /&gt;
&lt;br /&gt;
::No, you're not imagining it.  But it also happens to be true for 99.9% of the creatures that you encounter while playing the game.  The entire game is leveled, so the creatures and loot that you find go up as your level increases.  For Daedra in particular, details are provided at [[Oblivion:Daedra#Leveled lists|Daedra]].  It's also discussed at [[Oblivion:Creatures|Creatures]] and [[Oblivion:Leveled Lists|Leveled Lists]].  That's why the wiki's articles always use generic terms such as &amp;quot;Daedra&amp;quot; instead of specifying which variety of Daedra occurs.  And since it's universally true, there's no reason to highlight it on this one page. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:20, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Corpse Mashers ==&lt;br /&gt;
&lt;br /&gt;
Everytime I get onto a Corpse Masher and activate it, it goes up as it should. My character on the other hand starts acting weird, to describe it at best I would say; I teleport a couple of feet higher than the masher, then a little lower etc. Eventually about 90% of the time I end up falling through the masher and sometimes hitting the spikes. &lt;br /&gt;
Sometimes my game gets very laggy, so it may be lag. The only thing keeping me from calling it the definate cause is that nothing else in the game causes me to practically start no-clipping. &lt;br /&gt;
&lt;br /&gt;
I play on the pc, am not sure about patches I have installed, but at least I had no mods installed (either official or non-official) at the time I was still closing gates. I am more busy doing other quests at the moment.&lt;br /&gt;
Anyone that experienced this too, or that has a solution? I already tried setting every setting to the lowest values possible, but that doesn't work. - [[User:Korunox|Korunox]] 19:02, 20 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Corpse Masher certainly has some peculiar behaviour, but I have not encountered the glitch you describe before. My character usually has no problem using the lift to go either up or down. However, loose objects (even corpses) lying on it will start to bump up and fall down rapidly if the Corpse Masher is in motion. I don't know if this was intentional by the developers (to represent a &amp;quot;bumpy ride&amp;quot;) or if it is a similar problem to yours.&lt;br /&gt;
&lt;br /&gt;
:Have you tried this Corpse Masher on different stages in the game (did it used to work)? One way to quickly try this is to teleport yourself to such a tower with the console. For example: &amp;lt;code&amp;gt;coc OblivionRD001Tower01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I don't know if the graphics settings have an effect on this, but I suspect not due to the nature of the bug. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 08:18, 25 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I will be able to try it soon, will give an update then. What do you mean by 'in other stages in the game'? The behaviour of my character somewhat resembles the behaviour of loose objects laying on the masher you described. I will try to spawn an NPC, kill it on the masher and see if it has the same behaviour as I have when I activate it. By the way, I als tried continuesly jumping just after activating it, trying to stay above it and kind of avoid the 'glitch', also I tried standing on different places on the masher. neither of those really worked. I dont know if it has to do with the fact that the masher moves while I'm on it and I can't think of any other object that moves while on it (except retractable stairs, but they're too far from the activator to check it, and they are 'solid' so I probably won't fall through them)&lt;br /&gt;
::I suppose that the bumby ride-effect is why it happens, but I usually walk up to a masher, then look at what's on the floor above it and 'coc' through a door there. As I said, I will be able to try this soon. If you have any other questions about the behaviour, or need something about the Mashers checked out, then ask me, and I'll check it out ;) - [[User:Korunox|Korunox]] 11:53, 25 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::With stages I meant the progress in the game. For example, the very beginning, or after 200 hours of playing. I've read about a &amp;quot;frozen animation&amp;quot; bug that has an affect on various of such objects, but it will only happen after many hours of playing. It has to do with some sort of savegame corruption, and I figured there is a chance something similar is going on here.&lt;br /&gt;
&lt;br /&gt;
:::One other way to circumvent the Mashers is to use the ''tcl'' console command. Make sure you have selected nothing when toggling it on or off. It will allow you to walk through walls and up and down as well. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 13:00, 25 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Well, when I was still closing Gates, I think I was playing for about 40-50 hours, possibly even less. I had done the Dagon Shrine quest for sure. The savegame corruption is probably not the case here. Just for further notice, I know al about TCL-ing and COC-ing, I did that a LOT in Morrowind and I know what differences there are in Oblivion;) I sometimes use it as an alternative way of 'levitating' in Oblivion these days, enjoying the view;)&lt;br /&gt;
::::I assume you don't have any stuff you need checking out? Then I'll just finish the quest I'm currently on and go in one of the 57 gates still open;) Anyway, thanks for the help, I'm fine just avoiding them like I do;) - [[User:Korunox|Korunox]] 14:24, 25 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::At the moment there is nothing else I can think of. Good you don't mind it them that much, though it's a pity those Corpse Mashers don't work, since they are kind of nice. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 15:33, 25 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::Well, I think that being able to access the console really helps in not really caring ;) I know how mashers are supposed to go, since I have this friend who used to play it.  Once again, thanks for the help. ;) - [[User:Korunox|Korunox]] 15:57, 25 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Am I supposed to be able to do this? ==&lt;br /&gt;
&lt;br /&gt;
I have a high level character with super high acrobatics. Basically, when I go into an Oblivion World there are war gates/barriers that are supposed to impede me from proceeding to the Main tower directly. It seems the road to the main tower should involve several steps (caves, tunnels, switches, other towers, etc.) yet I find i can skip all that and just jump around whatever obstacles there are. Kind of kills the challenge. In fact, I find Oblivion worlds to be ridiculously easy and repetitive because of this... Anyone else?&lt;br /&gt;
: It depends what you mean by &amp;quot;super high&amp;quot;. If you have a ludicrously high acrobatics then yes, you can probably jump over things that wouldn't normally be jumpable. This falls into the &amp;quot;Well don't do that then&amp;quot; category, though. It's named after an old Tommy Cooper joke. &amp;quot;Doctor, it hurts when I do this&amp;quot; (jerks arm upwards). &amp;quot;Well don't do that then&amp;quot;. In your case it's &amp;quot;the game becomes easy when I (use the console / use lots of enchants / other (delete as applicable)) to give myself a high acrobatics score&amp;quot;. Same answer, I'm afraid. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:31, 19 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::While I agree with that sentiment, I feel its silly to allow a player who is not using the console or other exploits to bypass the challenges of certain spots because of fortified acrobatics. While invisible walls do hurt the &amp;quot;Sandbox&amp;quot; nature of the environment, it would not hurt to add them (or perhaps other barriers) where the &amp;quot;deadly lava&amp;quot; of Oblivion is supposed to serve as a deterrent. A waterwalk and jump over certain lava areas (followed by a healing spell) seems to give too easy a route to the goal.&lt;br /&gt;
::All that said, I guess most people are starting out going into Oblivion gates when they havent yet fully developed their character, so most of this wont apply. [[User:209.134.75.234|209.134.75.234]] 00:59, 20 May 2008 (EDT)my2cents&lt;br /&gt;
&lt;br /&gt;
:::The gist of it is, yes, you are supposed to be able to do that.  Or at least anybody with high Acrobatics can do that, as I've done the same thing many times.  I suspect the idea is that once you've levelled enough to have such high skills, you're probably getting tired of Oblivion planes and would rather just skip to the main tower (though this isn't readily possible on ''all'' of the random planes).  Of course, if you don't start closing Oblivion gates until you're already fairly high level, then yes, they can be ridiculously easy from the very first one you close. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 12:06, 23 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lava  ==&lt;br /&gt;
&lt;br /&gt;
I have searched for lava in the search engine but recieved no positive result. Where is info on lava? I also assumed lava could be countered by 100% resist flame but it isn't! even coupled with waler walking i still recieve damage. Is there any way to 100% counter lava damage? thanks-- [[User:Lewbot1|Lewbot1]] 10:18, 8 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Harrada&amp;diff=307184</id>
		<title>Oblivion talk:Harrada</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Harrada&amp;diff=307184"/>
		<updated>2008-06-08T14:13:44Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: Harrada and Chameleon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pictures==&lt;br /&gt;
There are 5 pictures of the harrada but 4 of them say they can attack you. It should only be 4 pictures and 2 should not be able to attack you. [[User:128.227.142.135|128.227.142.135]] 14:08, 27 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Technically that is true. In the Construction Set one can find 4 types of Harrada Roots. Two types have an attack script, and two don't (the  &amp;quot;Hanging&amp;quot; types). This used to be as it was documented on this page. The reason that it was replaced with the current explanation is because the situation found in the CS is deceiving, and will confuse many readers (as hanging varieties found in caves ''do'' attack). The reasoning on the resultant 5 varieties goes as follows:&lt;br /&gt;
&lt;br /&gt;
:You start with the four types found in the CS. However, the two &amp;quot;Hanging&amp;quot; types you can find there look very similar (one type has a few more roots in width than the other type), so it would only have been necessary to have a picture of one. &lt;br /&gt;
:Then, the two attacking types are also found in caves, but there they have been rotated. They appear to be the different, but are in nature the same as the two varieties found outside. In this case it was easier to present them as seperate varieties, as the average player isn't aware of how the game mechanics work. &lt;br /&gt;
:This results in the 5 displayed varieties. If you look at the image names, you can see they hold true to this reasoning.&lt;br /&gt;
&lt;br /&gt;
:I admit the end result is confusing for people familiair with the Construction Set, and I realise now I should have posted an explanation on the talk page when I added the images. --[[User:Timenn|Timenn]] 15:35, 27 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Harrada Cave varieties ==&lt;br /&gt;
&lt;br /&gt;
In case the above explanation may not have been adequate enough, and in reference to the verification-needed tag placed on the fourth image, here are some images that should indicate that the variety shown on the fourth image does attack.&lt;br /&gt;
[[Image:OB_Harrada_Example1.jpg|thumb|left|HarradaGroundAttackPLANT]]&lt;br /&gt;
[[Image:OB_Harrada_Example2.jpg|thumb|left|HarradaGroundAttackPLANT, attacking]]&lt;br /&gt;
[[Image:OB_Harrada_Example3.jpg|thumb|left|HarradaUpRightAttackPLANT]]&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
Apologies for the Torch, but that one was needed for good lighting. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you check the FormID's in the console, and use the CS to look up their type, you will see that the variety in the first two images is different from the variety in the third image. The first variety was captured in OblivionRDCavesStart02, the second in OblivionRDCavesStart03. &amp;lt;br /&amp;gt;&lt;br /&gt;
Yes, the second variety also attacks you, but I couldn't seem to get that one's animation captured in combination with the console opened. --[[User:Timenn|Timenn]] 08:05, 15 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the detailed reply Timenn :) I suppose my verification tag was in part wishful thinking (exacerbated by being somewhat tired at the time!), hoping that there might be some easy way to visually distinguish between the attacking and non-attacking varieties.  Because as it stands, the text that I added to try clear up the confusion, namely &amp;quot;these varieties differ from the attacking ones in that they hang over the edge of a rock or ledge, instead of just hanging straight down,&amp;quot; still isn't an ideal description; the HarradaGroundAttackPLANT variety doesn't hang &amp;quot;straight down.&amp;quot;  But I'm not sure how to further tweak the wording.... --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:58, 30 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Harrada Root isn't one of the easiest flora of Oblivion to document. :)&lt;br /&gt;
::What might be an idea is to seperate the description for the readers-only and people who have worked with the Construction Set. If we only explain that there exist 5 varieties, 3 outside and 2 inside caves, then only the CS people will be confused (A minority). People who are confused and go to the Discussion page, will find the a detailed explanation. Which should either satisfy them, or give an invitation to join in on the discussion. A note between html-comment tags can be added to the article for the people who are planning to alter the page right away. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 13:01, 1 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'd prefer to have the detailed explanation in the article rather than just on the talk page, especially in a case when everyone is sure of the facts (IMO, talk pages are better in situations where editors aren't really sure of the details yet and need to keep track of discrepanciees or unresolved facts).  But otherwise your plan sounds good.  In other words, in the intro just have the basic explanation of the varieties.  Then add a notes section perhaps where there's a more detailed explanation of the varieties. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:04, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Harrada and Chameleon ==&lt;br /&gt;
&lt;br /&gt;
Is it worth mentioning that harrada will strike out and try to hurt you even when you have 100% chameleon? i am not sure if this is true for spiddal sticks but this would mean haarrada's behaviour is more like some proximaty traps which activate even if they cant see you. would this make harrada's attack a kind of trap attack rather than animal attack behavior?&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying/Lunatic&amp;diff=306647</id>
		<title>Oblivion:Roleplaying/Lunatic</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion:Roleplaying/Lunatic&amp;diff=306647"/>
		<updated>2008-06-07T09:04:47Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: New page: == Lunatic ==  Go insane! One day gather up your kit (usually a few tattered rags and some yarn) and set off. Find yourself a good base your own sanctum and sit there for a few hours every...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lunatic ==&lt;br /&gt;
&lt;br /&gt;
Go insane! One day gather up your kit (usually a few tattered rags and some yarn) and set off. Find yourself a good base your own sanctum and sit there for a few hours everyday to brood on life and those you hate. Are you a dangerous Lunatic? a man who mothers talk about to scare their children into being good? Or are you the odd man who occasionaly breaks into houses and leaves cabbage on tables? &lt;br /&gt;
Be inventive! remember you are insane so act like it! visit the SI or Sheogoraths shrine once every month. Live in flooded mine and only come out at night remember the golden rule at all times you are the lunatic of cyrodil. &lt;br /&gt;
World not big enough for two lunatics? Kill glarthir.&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Open&amp;diff=305515</id>
		<title>Oblivion talk:Open</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Open&amp;diff=305515"/>
		<updated>2008-06-04T17:13:59Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Open Spells and Gates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bounty==&lt;br /&gt;
This article seems to be missing a vital piece of information (imo). When you open a lock with an Open spell, you dont get a Bounty for it. I'm 99% sure it was that way in Morrowind too. Shall I add it to the Notes section? [[User:Lisan al Gaib|Lisan al Gaib]] 22:38, 8 January 2007 (EST)&lt;br /&gt;
:I'm not sure if that's a fact, but I haven't had any problems with open spells. I've magically opened locks within a foot of an NPC and guard, and they haven't had any problem with it. Perhaps the construction set will have some information, sadly, the 360 version has no construction kit, so I cannot be of any help. --[[User:Werdnanoslen|Werdnanoslen]]&amp;lt;sup&amp;gt;[[User talk:Werdnanoslen|Talk]]&amp;lt;/sup&amp;gt; 22:49, 8 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Gate Meshes==&lt;br /&gt;
re: ''&amp;quot;Try aiming at either the hinges, the handle or a lock rather than the bars themselves. Another trick that helps is to stand to one side of the gate and cast the spell at an oblique angle rather than straight on. You're more likely to hit one of the bars this way.&amp;quot;'' I tried about 50-60 times to open a gate this way and it doesn't seem to work at all. Tried close, far, oblique, straight-on, and aiming at the center, hinges, bars, frame and ground. So I had a look at it in NifSkope and the Havok type for all the gate components is OL_TRANSPARENT which can't be hit by spells. Would be interested to know if anyone's ever confirmed a gate opening with an Unlock spell. The gates affected are the same type as in prison cells. The Ayleid gates which are more solid have normal Havok and thus don't have this problem. [[User:Kivan|Kivan]] 16:59, 6 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yep, that would match my experience.  I was trying to get the gates at the entrance of Brazil Wizard's Grotto to open the other day, both of which are of type &amp;quot;prisonCellGate01&amp;quot;.  I tried many times with both of the two gates there, from many angles, aiming at everything I could think of.  I tried both a standard open spell and a custom &amp;quot;Open Very Hard Lock in 10 ft on Target&amp;quot; spell.  I ended up just using &amp;lt;code&amp;gt;tcl&amp;lt;/code&amp;gt; to get past them ;) (since I was only there to get some screenshots and had absolutely no patience left by then to try to pick a very hard lock with 25 security skill).&lt;br /&gt;
:It would probably be useful to collect some information on which gates can and which gates cannot be opened with spells.  And would this by any chance correlate with whether or not you can shoot arrows through the gate?  Or is there another Havok parameter that controls that ability? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:18, 6 July 2007 (EDT)&lt;br /&gt;
::PrisonCellGate01 is the only ones like this. Its clone ICBastionCellGate01, the other prison cell door (PrisonCellDoor) and the Ayleid ruin gates are not. It's the same Havok type that controls if projectile arrows and spells can get through. So if you can't shoot arrows through the others, probably shouldn't be able to with this one. I don't know why it was done this way; looks like a mistake. ICBastion has standard Havok probably so you can't shoot Valen Dreth with your starting Flare spell, and he can still talk through it. Also tried going to jail in the Leyawiin dungeon and was able to pickpocket the key from the jailor through the gate, and it uses standard Havok (OL_ANIM_STATIC). I think this is fixable, and thanks for the confirmation that it wasn't just me :^) [[User:Kivan|Kivan]] 19:50, 6 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that all prison cells your sent to for prison allow you to pick pocket through.  This is so that if you can't pick a lock for the life of &lt;br /&gt;
you but can pick pocket easily you can escape that way.[[User:Drake3555|Drake3555]] 23:39, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Open Spells and Gates==&lt;br /&gt;
:''(Following discussion moved here from a gripe talk page)''&lt;br /&gt;
I don't know if I'm just missing something here, I'm not trying to sound like it's completely right, but why is it that the alteration spells that unlock chests, big doors, etc., don't unlock gates? I'm talking about the ones in dungeons that are practically as thin as paper. Evertime I cast an unlock spell it goes right through it, and when I try to cast it on the lock it just doesn't work, like I casted it on the wall or something. I'm a console player so keep in mind I can't use mods. I'm just wanting to know if it's a bug, or if I'm not doing something, or whatever. {{unsigned|Augustus4TS}}&lt;br /&gt;
&lt;br /&gt;
: The problem is with the mesh &amp;amp; collision boxes used for the gate. It has holes in it, so that you can fire arrows and other spells at enemies on the other side. However, this makes it very difficult to cast open spells at the gate itself. It is possible, though - you just have to be lucky with your aim. It does seem to be easier to hit the gate if you aim in the general direction of the lock, though. --[[User:Gaebrial|Gaebrial]] 04:29, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::There is one type of gate, as discussed [[#Gate Meshes|above]], that is impossible to target with an open spell.  But in general it is possible if you aim carefully. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:00, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
hold on aren't there any touch open spells? i'm sure i have one...[[User:Lewbot1|Lewbot1]] 09:48, 31 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I believe there is only one Open Spell cast on touch in the game, sold by [[Oblivion:M'raaj-Dar|Mraaj-Dar]]. It opens only Easy locks, and even then, not all of them due to a different calculation used in touch vs target. [[User:Vesna|Vesna]] 11:51, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah yes the unwelcome guest... i just checked, well assuming he isnt dead go buy the spell off him  that will solve all targeting problems ;)--[[User:Lewbot1|Lewbot1]] 13:13, 4 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Seeking_Your_Roots&amp;diff=304486</id>
		<title>Oblivion talk:Seeking Your Roots</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Seeking_Your_Roots&amp;diff=304486"/>
		<updated>2008-06-02T20:58:53Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Nirnroot Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quest or Seperate Guide?==&lt;br /&gt;
This page is in the [[Oblivion:Quests]] area. However, only a small portion of this page is actually quest material. I think the rest (pretty much from the Notes section down) should be its own guide under the &amp;quot;Gameplay Information&amp;quot; section of the main [[Oblivion:Oblivion]] page. --[[User:Werdnanoslen|Werdnanoslen]]&amp;lt;sup&amp;gt;[[User talk:Werdnanoslen|Talk]]&amp;lt;/sup&amp;gt; 22:55, 28 October 2006 (EDT)&lt;br /&gt;
:Although I see your point, on the other hand Nirnroot really doesn't have any purpose in the game other than this quest, so I'm not sure that the information has much general use.  And the page doesn't seem to me be so long that it has to be split up just to be manageable.  So my vote would be to leave the information here.  --[[User:Nephele|Nephele]] 01:04, 29 October 2006 (EDT)&lt;br /&gt;
::Ok, I think I'll keep everything here; I'll just split the quest from the nirnroot stuff a bit more definitively. --[[User:Werdnanoslen|Werdnanoslen]]&amp;lt;sup&amp;gt;[[User talk:Werdnanoslen|Talk]]&amp;lt;/sup&amp;gt; 22:35, 31 October 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
==Fortify Sec. Skill==&lt;br /&gt;
The Strong and Grand Elixers also fortify the Security skill.&lt;br /&gt;
:Indeed they do.  Fixed. -- [[User:TheRealLurlock|TheRealLurlock]] 23:46, 28 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Archmage's Chest ==&lt;br /&gt;
&lt;br /&gt;
Does the Archmage's Chest work duplicating Nirnroot? I have tried this several times with no success and thought that Nirnroot didn't work since it wasn't a normal ingredient. Confirmation from one or more players would be great, because then I'll give it another go. --[[User:Actreal|Actreal]] 08:41, 29 May 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I can confirm, that it does not replicate. I tested it with one lettice and one nirnroot, the result where 11 lettice and still one nirnroot. -- [[User:The Nerevarine|The Nerevarine]] 10:48, 5 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: This is trick wrong, and as you say, all other sources tell likewise. Even ingame, when you finish the mage quest line, someone (or a note) tells you that you can't duplicate nirnroot in that box - a3w&lt;br /&gt;
&lt;br /&gt;
: Nirnroot will not duplicate in the chest. I have also tried using the arrow duplication glitch to no avail. I don't think it can be duplicated in any way so there are no shortcuts in this quest. -- [[User:Vesna|Vesna]] 19:42, 30 June 2007&lt;br /&gt;
&lt;br /&gt;
== Somebody test this ==&lt;br /&gt;
&lt;br /&gt;
* You could possibly even drop them then pick them up again and be closer to your goal.&lt;br /&gt;
&lt;br /&gt;
I doubt this will work, because when you see a nirnroot naturally growing, it's a plant, like any other pickable plant, only with a script that makes it disappear (and adds to your count) when you harvest it.  When you drop one, it's just an ingredient like any other, with no script on it.  Not removing this comment from the page until it's verified, but I'm guessing it won't work. --[[User:TheRealLurlock|TheRealLurlock]] 11:02, 12 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm moving the entire comment over here because none of it agrees with my experience:&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;You don't actually need to have the Nirnroots in your inventory when you talk to Sinderion.  Merely finding them counts towards your total.  You can drop them, sell them, or even eat them, and he will still thank you for them and give you the free potions and everything.  Not that they're particularly useful for anything else (unless you're a Master alchemist and can make poisons), but a neat trick if you're the waste-not-want-not type. You could possibly even drop them then pick them up again and be closer to your goal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Although your journal keeps track of any nirnroot you collect, and your stats page always keeps a count of all the nirnroot you have ever found, that has nothing to do with them counting for Sinderion.  To have them count for Sinderion, you must actually bring him the nirnroot; only if you have the nirnroot in your posession will he give you a set of potions and advance the quest.  Just to be completely sure, I just tested this with my character.  I have 34 nirnroot sprigs sitting in my chest in the imperial city; Sinderion currently wants 20.  When I go to Skingrad without the nirnroot, he says &amp;quot;sorry, I can't do anything until you bring me some more nirnroot&amp;quot;.&lt;br /&gt;
:While I was it, I also explicitly tested dropping the nirnroot and picking them up again.  It did absolutely nothing unusual.  My total nirnroot count on my stats page was unchanged; once I picked them all back up again, the number of nirnroot in my inventory was unchanged.  I don't see how this is possibly supposed to help you get closer to your goal (unless possibly the contributor is playing using some unusual mod).  --[[User:Nephele|Nephele]] 12:38, 12 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Giant nirnroot ==&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;There is also a giant Nirnroot located near Kvatch down the hill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I haven't come across any giant nirnroots.  Could someone provide details on where exactly this nirnroot is supposed to be? --[[User:Nephele|Nephele]] 12:41, 12 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I took the liberty of investigating this.  There is indeed a single, man-sized Nirnroot northeast of Shetcombe Farm.  I updated the entry to that effect. --[[User:Amon|Amon]] 19:55, 6 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Can't sell the item to him ==&lt;br /&gt;
&lt;br /&gt;
:The person who needs Ninroots plants.I have 16 collected so far.--[[User:ShakenMike|ShakenMike]] 03:04, 21 February 2007 (EST)&lt;br /&gt;
::You don't directly sell him the nirnroot plants.  You select the dialogue topic &amp;quot;Nirnroot&amp;quot; (and possibly other dialogue topics that come up as you talk to him).  While talking to him, he will offer to pay you for the first ten plants you've collected.  To get the first sample of each potion, you also don't directly buy them from him, but instead select the dialogue topic about Elixirs. --[[User:Nephele|Nephele]] 11:09, 21 February 2007 (EST)&lt;br /&gt;
:::I did try both topics but nothing happend.I'm I collecting the right kinds of plant?--[[User:ShakenMike|ShakenMike]] 13:15, 21 February 2007 (EST)&lt;br /&gt;
::::Do you have all the plants you've collected with you?  Did he take ten of them?  Did he give you a quest or assignment?  Did he tell you to come back tomorrow to get some potions?  Check in your journal and see what updates you have to the Seeking Your Roots quest.  Try following the advice from your quest updates and exploring the different options available in the game, and you can probably figure out a lot of these questions on your own. --[[User:Nephele|Nephele]] 13:47, 21 February 2007 (EST)&lt;br /&gt;
:::::Does he need more then 20?&lt;br /&gt;
&lt;br /&gt;
:::::My quest told me to return to him and see if he made the elixer of explore item but when I checked with him nothing happend.--[[User:ShakenMike|ShakenMike]] 14:36, 21 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I got 18 now and I'm not sure where else they can be.This is the longest quest ever.--[[User:ShakenMike|ShakenMike]] 00:56, 24 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::This should help: [http://www.uesp.net/oblivion/map/obmap.shtml?lat=89.85&amp;amp;lng=-179.63&amp;amp;zoom=11&amp;amp;search=nirnroot Oblivion Map with &amp;quot;nirnroot&amp;quot; search terms]&lt;br /&gt;
&lt;br /&gt;
Ok thanks and now I have 22 found so far.&lt;br /&gt;
&lt;br /&gt;
The official guide doesn't help with the nirnroot loaction.--[[User:ShakenMike|ShakenMike]] 21:39, 24 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nirnroot Options ==&lt;br /&gt;
&lt;br /&gt;
If you have Shivering Isles expansion, you may already know that there is a plant in that expansion world which will allow you to create a potion when combined with nirnroot.  You can make Drain Health and Drain Fatigue potions.  So I would like to hear some opinions on the best use for nirnroot,  now that there is an option for nirnroot other than Sinderion's potions....[[User:169.145.3.13|169.145.3.13]] 16:13, 2 June 2008 (EDT)&lt;br /&gt;
:It depends on your playing style, If you are an assassin, potions are the way to go. If you're a mage however, you'd probably want an elixir.-[[User:Puddle|Puddle]] 16:32, 2 June 2008 (EDT)&lt;br /&gt;
:Really? what is this plants name, the one combinable with nirnroot i mean?[[User:Lewbot1|Lewbot1]] 16:58, 2 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Bear_Season&amp;diff=304454</id>
		<title>Oblivion talk:Bear Season</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Bear_Season&amp;diff=304454"/>
		<updated>2008-06-02T18:08:31Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Location? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location? ==&lt;br /&gt;
&lt;br /&gt;
Anyone able to give some idea of where this quest is based? --[[User:Endareth|Endareth]] 20:28, 20 April 2006 (EDT)&lt;br /&gt;
: It says it in the main article. --[[User:Aristeo|Aristeo]] 19:02, 27 September 2006 (EDT)&lt;br /&gt;
: At the Shardrock farm--[[User:Lewbot1|Lewbot1]] 14:08, 2 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Open&amp;diff=299321</id>
		<title>Oblivion talk:Open</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Open&amp;diff=299321"/>
		<updated>2008-05-31T13:48:31Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Open Spells and Gates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bounty==&lt;br /&gt;
This article seems to be missing a vital piece of information (imo). When you open a lock with an Open spell, you dont get a Bounty for it. I'm 99% sure it was that way in Morrowind too. Shall I add it to the Notes section? [[User:Lisan al Gaib|Lisan al Gaib]] 22:38, 8 January 2007 (EST)&lt;br /&gt;
:I'm not sure if that's a fact, but I haven't had any problems with open spells. I've magically opened locks within a foot of an NPC and guard, and they haven't had any problem with it. Perhaps the construction set will have some information, sadly, the 360 version has no construction kit, so I cannot be of any help. --[[User:Werdnanoslen|Werdnanoslen]]&amp;lt;sup&amp;gt;[[User talk:Werdnanoslen|Talk]]&amp;lt;/sup&amp;gt; 22:49, 8 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Gate Meshes==&lt;br /&gt;
re: ''&amp;quot;Try aiming at either the hinges, the handle or a lock rather than the bars themselves. Another trick that helps is to stand to one side of the gate and cast the spell at an oblique angle rather than straight on. You're more likely to hit one of the bars this way.&amp;quot;'' I tried about 50-60 times to open a gate this way and it doesn't seem to work at all. Tried close, far, oblique, straight-on, and aiming at the center, hinges, bars, frame and ground. So I had a look at it in NifSkope and the Havok type for all the gate components is OL_TRANSPARENT which can't be hit by spells. Would be interested to know if anyone's ever confirmed a gate opening with an Unlock spell. The gates affected are the same type as in prison cells. The Ayleid gates which are more solid have normal Havok and thus don't have this problem. [[User:Kivan|Kivan]] 16:59, 6 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yep, that would match my experience.  I was trying to get the gates at the entrance of Brazil Wizard's Grotto to open the other day, both of which are of type &amp;quot;prisonCellGate01&amp;quot;.  I tried many times with both of the two gates there, from many angles, aiming at everything I could think of.  I tried both a standard open spell and a custom &amp;quot;Open Very Hard Lock in 10 ft on Target&amp;quot; spell.  I ended up just using &amp;lt;code&amp;gt;tcl&amp;lt;/code&amp;gt; to get past them ;) (since I was only there to get some screenshots and had absolutely no patience left by then to try to pick a very hard lock with 25 security skill).&lt;br /&gt;
:It would probably be useful to collect some information on which gates can and which gates cannot be opened with spells.  And would this by any chance correlate with whether or not you can shoot arrows through the gate?  Or is there another Havok parameter that controls that ability? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:18, 6 July 2007 (EDT)&lt;br /&gt;
::PrisonCellGate01 is the only ones like this. Its clone ICBastionCellGate01, the other prison cell door (PrisonCellDoor) and the Ayleid ruin gates are not. It's the same Havok type that controls if projectile arrows and spells can get through. So if you can't shoot arrows through the others, probably shouldn't be able to with this one. I don't know why it was done this way; looks like a mistake. ICBastion has standard Havok probably so you can't shoot Valen Dreth with your starting Flare spell, and he can still talk through it. Also tried going to jail in the Leyawiin dungeon and was able to pickpocket the key from the jailor through the gate, and it uses standard Havok (OL_ANIM_STATIC). I think this is fixable, and thanks for the confirmation that it wasn't just me :^) [[User:Kivan|Kivan]] 19:50, 6 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that all prison cells your sent to for prison allow you to pick pocket through.  This is so that if you can't pick a lock for the life of &lt;br /&gt;
you but can pick pocket easily you can escape that way.[[User:Drake3555|Drake3555]] 23:39, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Open Spells and Gates==&lt;br /&gt;
:''(Following discussion moved here from a gripe talk page)''&lt;br /&gt;
I don't know if I'm just missing something here, I'm not trying to sound like it's completely right, but why is it that the alteration spells that unlock chests, big doors, etc., don't unlock gates? I'm talking about the ones in dungeons that are practically as thin as paper. Evertime I cast an unlock spell it goes right through it, and when I try to cast it on the lock it just doesn't work, like I casted it on the wall or something. I'm a console player so keep in mind I can't use mods. I'm just wanting to know if it's a bug, or if I'm not doing something, or whatever. {{unsigned|Augustus4TS}}&lt;br /&gt;
&lt;br /&gt;
: The problem is with the mesh &amp;amp; collision boxes used for the gate. It has holes in it, so that you can fire arrows and other spells at enemies on the other side. However, this makes it very difficult to cast open spells at the gate itself. It is possible, though - you just have to be lucky with your aim. It does seem to be easier to hit the gate if you aim in the general direction of the lock, though. --[[User:Gaebrial|Gaebrial]] 04:29, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::There is one type of gate, as discussed [[#Gate Meshes|above]], that is impossible to target with an open spell.  But in general it is possible if you aim carefully. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:00, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
hold on aren't there any touch open spells? i'm sure i have one...[[User:Lewbot1|Lewbot1]] 09:48, 31 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Adoring_Fan&amp;diff=299145</id>
		<title>Oblivion talk:Adoring Fan</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Adoring_Fan&amp;diff=299145"/>
		<updated>2008-05-30T20:07:23Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is the point of this page?  Maybe it should be renamed something else.  With the exception of the first sentence, everything in it refers to stuff you can do with ''any'' NPC that follows you.  The page seems to suggest that these tricks are unique to the Adoring Fan, which they're not.  They're just a collection of console cheats you can use to give any NPC better gear.  Nothing you couldn't figure out on your own on the [[Oblivion:Console|Console]] page, though admittedly there's some potential merit in having these related cheats on one page.  But really, it has nothing to do with the Adoring Fan in particular, he's just one of many people you can use this on.  (Completion of the Mages Guild or Dark Brotherhood quests also give you access to NPCs you can have follow you around, for example, and the same tricks will work with them.) --[[User:TheRealLurlock|TheRealLurlock]] 15:59, 27 September 2006 (EDT)&lt;br /&gt;
:IMHO, I personally don't think this belongs in the Factions category, but rather in the NPCs category (after all, the Adoring Fan is an NPC that you will encounter if you complete the Arena Quests).  Perhaps the console cheats belong on a different page?  In addition, I think the Arena quests page has information about the Adoring Fan that really belongs on the Adoring Fan page, not on the Arena Quests page. --[[User:Hoggwild5|Hoggwild5]] 17:10, 9 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Major Weeding ==&lt;br /&gt;
&lt;br /&gt;
I was disappointed when I was copyediting this page when I found it was loaded down with crap. The whole page was essentially said &amp;quot;He does not fight except in rare circumstances&amp;quot; over and over again in different ways, and the many glitches related to the Adoring Fan only occured if someone had been mucking with the console. If anyone has any questions about why I removed any section in particular, feel free to ask. --[[User:Aristeo|Aristeo]] | [[User_talk:Aristeo|Talk]] 12:23, 22 November 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adoring Fan is missing! ==&lt;br /&gt;
&lt;br /&gt;
A while ago, when i was doing the when i was doing the DB quest where you kill the guy (censored for spoilerproofed) in the fort, i brought along a mages guild member and adoring fan. we killed him, and i left. after slow traveling for a bit, the adoring fan and the mages guild apprentace were killed or ran off. (cant remember.) But he Hasn't respawned, and i cant get any Mage apprentices to follow me any more. Any ideas?&lt;br /&gt;
&lt;br /&gt;
(And No, i dont have acess to console-i have it for X360.)&lt;br /&gt;
&lt;br /&gt;
[[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 19:31, 16 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Since they haven't respawned, it's a pretty safe bet they're not dead.  (Personally I'd count my blessings for not having that annoying useless bugger trailing you everywhere, but never mind that.)  Odds are, they're wandering around in the wilderness somewhere looking for you.  (Since hostiles only spawn when you're near, they're safe from being killed if you're not around them.)  Best bet is to go back to wherever you last saw them and wait around.  They may eventually track you down.  May take a long time, though, if it works at all.  Good luck. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 21:56, 16 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Hmm...i waited 3 days near there, but no results so far.&lt;br /&gt;
Beth needs to make a patch that adds a map arrow for adoring fan, or make it so you can warp to him.&lt;br /&gt;
&lt;br /&gt;
UpDate: what if i put them on stay? i might have, i forgot.&lt;br /&gt;
[[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 19:44, 17 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:If you told them to stay, they will probably be near to where you left them.  (They wander a little bit, and the Adoring Fan has a tendency to run from anything dangerous, so he might be further away.)  Since you waited for them near there, however, that may be unlikely.  More likely is that you left them there and went very far away for a while, and just before they caught up to you, you went back or something.  I don't know how long it takes NPCs to cross the entire world on foot, but it could easily be a long hike, particularly if they get caught on things along the way.  (They tend to get confused by fences around farms, for example.)  Unfortunately, other than waiting or loading an earlier save, I know of no other solutions that don't require the console. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 23:48, 17 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Dang. Oh well, just wanted to hurtle him off dive rock.&lt;br /&gt;
BTW, my oldest save is level 8 or 13. Waaaaay before i did the arena i think.&lt;br /&gt;
&lt;br /&gt;
I have had a similiar sort of problem...after i've blasted the Adoring Fan off of Dive Rock, he never respawned in the arena district, however, when i was in aerins camp, i noticed a little glimmer coming from through the trees...it was AF holding a torch. Somehow he respawned at aerins camp.&lt;br /&gt;
&lt;br /&gt;
== Missing Adoring Fan. ==&lt;br /&gt;
&lt;br /&gt;
Recently my brother has been playing Oblivion. Shortly after he had the Adoring Fan attached to his backside, my brother went into an Oblivion Gate and told the fan to wait there. Sadly, We have not seen the Annoying Fan since. ^_^&lt;br /&gt;
[[User:Zerotolerance06|Zerotolerance06]] 02:53, 3 March 2007 (EST)ZeroTolerance06&lt;br /&gt;
&lt;br /&gt;
me too...i left adoring fan in the oblivion gate....=(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similar here- I had fan follow me through the oblivion gate and he got chased around by one of those dremora guys. I ran off towards the tower portal and although I traveled through a lot of areas, he never reappeared with me. I did manage to get a few points of sneak from him though... I never told him to stop following me but he appears to have become stranded in oblivion.&lt;br /&gt;
&lt;br /&gt;
:Well you can try look at the arena district if he is there, if not your in my boat, I told him to stay somewhere a long time ago i went back and he was dead and won't respawn. If you have the pc you can spwn him as many times as you want. -[[User:Western3589|Western3589]] 17:46, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I had that problem too a couple of times, the first the gate just shot him upwards when i closed the gate and he came back down to ground and respawned later, the second i found him when going i was through a different oblivion gate that must of lead to the same world, so that would be your best bet.--[[User:Marleysexton|Marleysexton]] 02:57, 24 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::: My AF loss was sad, but hilarious. After running to a Sigil Stone too fast and stranding him in an alternate dimension, I found about 20 dead Adoring Fan bodies floating in the water at Anvil. He later respawned at Arborwatch, only to disappear again when I left the house. The bodies had also disappeared from the harbour. Puzzled, I lived about a year without him before finding him, dead and shirtless, in Aerin's Camp. I've never seen the poor bugger since. --[[User:Thefishnamedcarl|Thefishnamedcarl]] (PS I know I didn't actually post this while logged in, but the login isn't working on my PC lately.)&lt;br /&gt;
&lt;br /&gt;
== Shivering Isles ==&lt;br /&gt;
&lt;br /&gt;
Adoring Fan does not follow the player to the Shivering Isles (at least not in my game; I've added this information to the page). Does anyone know of any tricks to get him to enter the portal? --Ma.rkus.nl 08:59, 13 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think the portal is a scripted teleport, rather than a traditional door.  Thus it's quite likely that NO followers will be able to accompany you through it in either direction.  If you're on the PC, you can of course use the console to spawn a new Adoring Fan or whoever else you want.  If you're on XBox, however, there's probably no way to do it, though you might try killing him and then entering the portal to see if he respawns in the Shivering Isles?  I don't think any other follower is likely to do this, but he might. --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:30, 13 April 2007 (EDT)&lt;br /&gt;
::Looks like someone tested it, and not only does he respawn, the &amp;quot;I HAVE NO GREETING&amp;quot; bug gets him to finally shut the f*** up! Shivering Isles is officially the best expansion ever.[[User:65.14.2.104|65.14.2.104]] 21:28, 25 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training with your Fan==&lt;br /&gt;
&lt;br /&gt;
Just put your difficulty level really high and keep attacking him, when he's about to die just fast travel to another location and he'll be full health again!&lt;br /&gt;
&lt;br /&gt;
:Or wait one hour in the game. [[User:Western3589|Western3589]] 17:47, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== dark brotherhood ==&lt;br /&gt;
&lt;br /&gt;
about the comment where it says you could kill him as an effective way to join the dark brotherhood, you must complete the arena to get him. and by completing he arena, you must kill the champion, counting as a murder... which defeats the purpose of using the adoring fan for a murder, right? {{unsigned|98.197.19.61}}&lt;br /&gt;
:Killing the Grey Prince in the Arena only counts as a murder if you've gone through his [[Oblivion:Origin of the Gray Prince|quest]].  So yes, you could use the Adoring Fan as your ticket to the Dark Brotherhood, so long as you did not complete the Origin of the Gray Prince quest.  --[[User:Eshe|Eshe]] 23:40, 3 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I must be the only one who likes the fan :P hes fun to have around especially when you can make him fall down mountains or drown himself etc :D&lt;br /&gt;
&lt;br /&gt;
:I like having the Adoring Fan too. The only problem is that sometimes he doesn't respawn and goes missing forever, much like the Dark brotherhood Murder and Mage Apprentices. --[[User:Sundaroct131088|Sundaroct131088]] 16:22, 7 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Try this! ==&lt;br /&gt;
&lt;br /&gt;
Try taking the fan to the bottomless pit in [[Oblivion:Sinkhole Cave|Sinkhole Cave]] and pushing him in!-[[User:Mr. V|Mr. V]] 14:21, 16 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Try going to dive rock, and telling the unfortunate fan to beat it! He will run away...straight over the edge :]&lt;br /&gt;
&lt;br /&gt;
== Adoring fan kid? ==&lt;br /&gt;
&lt;br /&gt;
I think it is possible that the adoring fan is the only child in the game. Is that true?&lt;br /&gt;
&lt;br /&gt;
:If he's a child, and it's not explicitly clear that he is, he's the only one, yes. =) [[User:IWon'tFightUndead|IWon&amp;amp;#39;tFightUndead]] 15:14, 15 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::He doesn't talk like a child. I think he's just short.&lt;br /&gt;
&lt;br /&gt;
The game makes him seem like a kid by making him the shortest race in the game but he is an adult&lt;br /&gt;
                                                                                                                                                                                     &lt;br /&gt;
I don't think they CAN make him a kid. its against some British law to put kids in violent situations.&lt;br /&gt;
:Bethesda is based in Maryland in the United States, not in Britain. [[User:IWon'tFightUndead|IWon&amp;amp;#39;tFightUndead]] 01:27, 5 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The adoring horror==&lt;br /&gt;
&lt;br /&gt;
One time when I pushed the adoring fan off dive rock (didn't kill just pushed of the edge). He appeared behind me and started slashing me with his dagger until I fell off dive rock and died. What happened? --Swiftstar&lt;br /&gt;
Hahahahah, the irony, I guess he wanted to take revenge for 'everyone' throwing him off dive rock, and he took it out on you! I'm sorry, I just had to type this after five minutes of laughing. Seems like the fan only fights when he can win. - [[User:Korunox|Korunox]] 10:21, 24 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fighting for you ==&lt;br /&gt;
&lt;br /&gt;
I think I've found out how to get the adoring fan to fight for you. give him an enchanted bound weapon(pickpocketing one on him). He always fights for me when I do this. I don't know why, but it has to be enchanted. I usually give him bound armor too, but I believe the weapon is the only things that's necessary.&lt;br /&gt;
&lt;br /&gt;
: I seem to only be able to reverse-pickpocket torches and keys.&lt;br /&gt;
&lt;br /&gt;
:: Only Zero-Weight stuff. --[[User:Debatra|Debatra]] 00:53, 18 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Butler ==&lt;br /&gt;
&lt;br /&gt;
One of my friends used him as butler: had him hold a Torch and told him to wait by his house, so he was always there with light and a greeting. I did the same and it's unbelievably annoying. Every time I enter my shack...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BY AZURA! BY AZURA! BY AZURA!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Shut up!!!''[[User:Robed Dawnbringer|Robed Dawnbringer]] 16:45, 22 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Behavior mysteries ==&lt;br /&gt;
&lt;br /&gt;
Adoring Fan's got too many unknown behaviors. I'm talking about the fact that he might attack an approaching enemy even if it's a most unusual behavior... Or that glitch that you can pickpocket him repeatedly.&amp;lt;br&amp;gt;See [[Oblivion:Adoring Fan#Glitches|Adoring Fan]] to understand what I'm talking about: these are the matters that somebody should figure out to eventually arrange the section.&lt;br /&gt;
*My personal opinion is the following: after a brief look in the CS (this datum is also written in the table at the beginning of the page), I think that those cases of ''very'' rare will of fight are caused by his Aggression set to 5. Anybody could understand that 0 means &amp;quot;not aggressive&amp;quot;, while 5 means &amp;quot;''very very very very'' low aggressiveness&amp;quot;, but surely not as if it was 0.&amp;lt;br&amp;gt;I haven't experienced this glitch since I told my Fan to wait just outside the Arena after the fight with the Grey Prince (yes, I couldn't stand him even before I first met him =D )... Anyway Aggression 5 should mean that there is even a very slight chance for him to become aggressive.&amp;lt;br&amp;gt;As you can also read in [[Oblivion:Aggression|Aggression]], this parameter set to 5 implies that he will never attack... indeed this allows him to fight in self-defense, even if in rare occasions.&lt;br /&gt;
*About pickpocketing, I admit I have no idea!&lt;br /&gt;
[[User:FstTesla|FstTesla]] 04:58, 7 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Famous way of killing the Adoring fan ==&lt;br /&gt;
&lt;br /&gt;
There are alot of Youtube clips involving killing the adoring fan at Dive Rock.&lt;br /&gt;
&lt;br /&gt;
:Wow, really?!&lt;br /&gt;
&lt;br /&gt;
== The adoring fan is not a kid ==&lt;br /&gt;
&lt;br /&gt;
At first I thought the Adoring Fan was a kid, but I think the reason he carries a dagger is to confirm he's not. {{unsigned|58.174.98.29}}&lt;br /&gt;
:You obviously don't live in London... –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:21, 12 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Or NY.&lt;br /&gt;
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==Bound Items==&lt;br /&gt;
If I reverse-pickpocket my perma-bound equipment onto him, will he equip it all? Or will it just sit in his inventory, gathering dust? [[User:ImmortalKaine|ImmortalKaine]] 03:57, 13 January 2008 (EST)&lt;br /&gt;
: He should put them on as soon as he gets into combat so an easy way to make him wear them is to punch him (always satisfying) and then yield. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:06, 13 January 2008 (EST)&lt;br /&gt;
:: I like to go into sneak mode and punch him in the groin ^-^ [[User:ImmortalKaine|ImmortalKaine]] 04:07, 13 January 2008 (EST)&lt;br /&gt;
:::Ok so it worked. However, I placed the armour onto him at the arena, then, when I walked into the next district, he equipped it all and looked hella sweet. When I fast-travelled to Frostcrag Spire to make him wait by the door as a Dremora butler, he seemingly unequipped and in the process, lost the entire set + a bound war axe. I pickpocketed him to get it back, but it was gone. Whats going on? I'm trying different sequences of putting the armour on and fast travelling, but so far nothings worked to make him keep the armour on when I fast travel. [[User:ImmortalKaine|ImmortalKaine]] 03:10, 14 January 2008 (EST)&lt;br /&gt;
:::LMAO I just summoned a Dremora, then used a Frenzy spell on him and he punched the Dremora (i stole his dagger) and the Dremora turned around and smoked him in the head, killing him instantly. [[User:ImmortalKaine|ImmortalKaine]] 03:18, 14 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Infinite gold-looting==&lt;br /&gt;
I know why it'll sometimes let you loot gold from him infinitely. The game thinks you're being caught by Adoring Fan and re-opens his inventory, but it doesn't take the gold out. As soon as you pickpocket him without the game thinking you've been caught, then it takes the gold away, ending your infinite looting. Just happened to me. [[User:ImmortalKaine|ImmortalKaine]] 01:55, 14 January 2008 (EST)&lt;br /&gt;
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== Squished Hair ==&lt;br /&gt;
&lt;br /&gt;
''Reverse-pickpocketing a permanent-Bound Helmet onto the Adoring Fan, then killing him, causes his hair to be squished the next time he respawns without the helmet..''&lt;br /&gt;
&lt;br /&gt;
I just tested this, and I could not get it to work. The Adoring Fan respawns with normal hair. The procedure:&lt;br /&gt;
* Cast [[Oblivion:Bound Helmet|Bound Helmet]]&lt;br /&gt;
* Repaired Bound Helmet to 125% and put it on the ground&lt;br /&gt;
* Picked the Helmet up after the Bound Helmet effect had worn off, and gave (reverse pickpocket) it to the Adoring Fan.&lt;br /&gt;
* I attacked the Adoring Fan, causing him to flee, and waited for a few hours.&lt;br /&gt;
* He reappeared, wearing the helmet. I killed him and waited long enough for him to respawn.&lt;br /&gt;
When he respawned he had normal hair.&lt;br /&gt;
&lt;br /&gt;
Perhaps someone who is able to get this bug working can offer a screenshot? --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 18:12, 15 January 2008 (EST)&lt;br /&gt;
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:Yeah, I can't seem to find any evidence this is true.&lt;br /&gt;
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== Battle for Bruma ==&lt;br /&gt;
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I had my Adoring Fan and two Mage's Guild Apprentices follow me into the battle to defend Bruma. All three fought to their death. I casted a rally spell at the beginning of the battle to get him to fight instead of flee. Just one more NPC to make the battle a little easier for you, in my opinion. --[[User:Mole126|Mole126]] 12:23, 09 February 2008 (EST)&lt;br /&gt;
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== Adoring Fan's Health Value ==&lt;br /&gt;
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The page states that he has 15 health. This simply is incorrect! I spawned him using the console, and told him to wait by dive rock, where I slashed him with umbra. Umbra currently does 30+ damage for me, and I did a power attack at full fatigue and full repair of umbra. He didn't die. He didn't die when i shot him with a 70 point shock spell, either :(. How is his HP per Level determined? I assume it would be whatever his endurance is for his level (which is 6 lower than player's current level) + 15? If that's the case, could the page be updated to reflect that he will often have more than 15 hp? --[[User:Scxe|Scxe]] 23:29, 23 February 2008 (EST)&lt;br /&gt;
:Good point.  His health is leveled.  The full equations used to calculate NPC health are different from those used for the player, and are detailed at [[Oblivion:NPCs]].  I've added the appropriate equation to the article. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:58, 23 February 2008 (EST)&lt;br /&gt;
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== Pickpocketing ==&lt;br /&gt;
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Will the Adoring Fan pickpocket other people because of his low responsiblity? Also, does he eat?&lt;br /&gt;
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==He has a use!!!==&lt;br /&gt;
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Try taking the adoring fan into ayleid ruins or other likely trapped places and push him ahead of you! Ladies and gentlemen I present to you... a disposable trap detector! just let him experience the pain while you avoid it. [[User:Lewbot1|Lewbot1]] 16:07, 30 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Miscellaneous_Items&amp;diff=291435</id>
		<title>Oblivion talk:Miscellaneous Items</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Miscellaneous_Items&amp;diff=291435"/>
		<updated>2008-05-13T17:05:40Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* Grand Soul gem locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One section nobody else seemed to have gotten around to yet.  I may need help with the quest items section.  I haven't played enough of the game to know what all those things are.  The dishes section I'll do later, maybe.  There's quite a few of them, and they're not nearly as interesting as the other stuff. -- [[User:TheRealLurlock|TheRealLurlock]] 13:41, 17 June 2006 (EDT)&lt;br /&gt;
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== Filled colossal black soul gem bug ==&lt;br /&gt;
I don't quite know why, but I was able to drop the Colossal Black Soul Gem (but not the Echo Cave key). I have the Unofficial Oblivion patch installed, but I don't think the changelog mentioned anything about fixing the quest-essential tag on it. Anyone else experienced this? [[User:Tentacle|Tentacle]] 08:22, 1 June 2007 (EDT)&lt;br /&gt;
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== Soul Gems ==&lt;br /&gt;
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Has anyone figured out how come you can have two grand soul gems, both filled with grand souls, but one has a value of 500 gold, and the other has a value of only 200 gold?  (I've noticed the same phenomenon with a lot of the different soul gems, but at the moment its grand ones in my inventory).  I'm guessing the 200 gold one I picked up empty, then filled; the 500 gold one I picked up already filled.  But then that means that when you put a soul in the gem, it increases in value (from 100 gold), just not as much as it should? --[[User:Nephele|Nephele]] 01:40, 22 July 2006 (EDT)&lt;br /&gt;
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:I have no idea, except to say that in Morrowind, there was much more variety in terms of soul-gem values (and potency) based on what creatures you captured.  Since much of Oblivion's code is rooted in Morrowind, I imagine it works in a pretty similar fashion, and there's some hidden attribute of the creature that determines the value (not just the potency) of the soul.  Since it's possible for a soul gem to actually ''decrease'' in value in this game (capture a petty or lesser soul in a Grand soulgem, for example), it's more than just a simple addition.  Maybe that can be your next project, now that you've learned everything there is to know about Alchemy, eh?  (Then again, since the value of the soul gem is about the least important attrbiute - most people only care about the potency of the soul - I'm not sure that it's worth the effort.) --[[User:TheRealLurlock|TheRealLurlock]] 02:09, 22 July 2006 (EDT)&lt;br /&gt;
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::As you say, the potency of the soul is what matters most rather than the value.  And frankly I'd have a hard time keeping track of what beast's soul powered a given gem.  I tend to rely on Azura's Star, and not carry many empty gems.  Any I do have are from loot I just picked up, and they really only get filled by accident (and I realize when two rooms later I go to recharge only to find that Azura's star is empty when it shouldn't be).  But I could perhaps take note of how many different values (in gold) pop up for each variety of soul gem: if there are only ever two for a full gem, then it would suggest that the exact creature doesn't really matter.  As for next project, I'm contemplating taking on the links between personality, disposition, mercantile, and haggle score... since you brought it up! --[[User:Nephele|Nephele]] 02:42, 22 July 2006 (EDT)&lt;br /&gt;
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:::OK, it looks it's pretty simple after all: the value of a soul gem simply doesn't change when you add a soul to it.  I didn't realize that at first because there was a typo on the value of an empty grand soul gem (the table said 100 gold instead of 200 gold).  But looking through my inventories, all the filled soul gems have one of two values: either the value listed in the table (i.e., I picked it up already filled) or the value of the empty one (i.e., I picked it up empty, then added the soul to it). --[[User:Nephele|Nephele]] 10:38, 22 July 2006 (EDT)&lt;br /&gt;
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::::Ah, that explains a few things.  So basically the first entries (the empty ones) are the only ones that you can fill yourself, and everything else is just gems you find already filled.  That would explain why there are no petty through greater soul entries for the Black Soul Gem, even though it is possible (if a bit of a waste) to capture such souls in a Black.  Every Black Soul Gem you find in the game will either be empty, or have a Grand or Black soul in it, nothing in between. --[[User:TheRealLurlock|TheRealLurlock]] 11:16, 22 July 2006 (EDT)&lt;br /&gt;
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== Miscellaneous section ==&lt;br /&gt;
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I believe it would be better for the name of this section to reflect what's in it - &amp;quot;Tools, Gems, and Miscellaneous&amp;quot; or something similar catches the eye a bit better. Otherwise people are going to need to read every description to find out where, say, repair hammers are. That is not preferable to being able to see at a glance. --[[User:Edwin Herdman|Edwin Herdman]] 21:07, 10 March 2007 (EST)&lt;br /&gt;
:Are you suggesting the whole page should be renamed?  The big problem with that is that typing in a long page name is a real pain every time you want to create a link to the page.  The link to this page from [[Oblivion:Items|Items]] already specifies that it &amp;quot;Includes tools (alchemy apparatus, soul gems, repair hammers), gems, minor quest items, etc.&amp;quot;.  In other words, the main place where people access this page already provides that information; it's not obvious to me that renaming the page will make it any easier for readers to figure out what's here.  What I'll do for now is create some redirect pages (i.e., Oblivion:Tools, Oblivion:Gems) to here... then people using categories and searches will hopefully be able to find the information more easily.  Are there other ways that you think people will be searching for tools that still aren't covered? --[[User:Nephele|Nephele]] 00:23, 11 March 2007 (EST)&lt;br /&gt;
::Hmm, I've looked over this again, and have to conclude that I wasn't using my brain earlier; I agree, the description is concise and descriptive. The bit about redirects sounds good as well - might make linking to this page harder to mess up, although I don't know if that helps narrow the search for somebody looking for the article. --[[User:Edwin Herdman|Edwin Herdman]] 04:05, 13 March 2007 (EDT)&lt;br /&gt;
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== Wrong item code? ==&lt;br /&gt;
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Is the item code for the empty petty soul gem wrong? I just tried it out, and it gives an invalid inventory object error. I'd fix it myself, but I don't know the correct item code, nor even where to find it! [[User:64.105.36.31|64.105.36.31]] 19:34, 14 March 2007 (EDT)&lt;br /&gt;
:Yep, it was wrong; now it's fixed.  Thanks for pointing that out! --[[User:Nephele|Nephele]] 19:45, 14 March 2007 (EDT)&lt;br /&gt;
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== Pickaxe ==&lt;br /&gt;
&lt;br /&gt;
The notes for the Pickaxe object claim that having this object in your inventory increases the loadout of Gold/Silver Nuggets in Gold/Silver Veins containers. Can anyone confirm if this true? None of these three objects appear in any script. (checked this in the CS) --[[User:Timenn|Timenn]] 17:11, 22 April 2007 (EDT)&lt;br /&gt;
:I know this tip is posted in a couple articles, but I've never tried to test in game myself to see if it's true.  My suspicion is that it's not, but similarly to the myth that luck improves loot, it keeps getting passed around just because half of the time it does seem to work.  And just like with luck it would take good statistics to really figure anything out, and you'd still end up with skeptics who'd have their personal stories of how well it worked for them one day.   The lack of a script in the CS suggests that it doesn't work... but doesn't necessarily prove it, because there are some things that are hard-wired into the game (e.g., Varla Stones don't have a script, either, but they still recharge items).  Some tests would be welcome, if anyone feels like doing them. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:25, 22 April 2007 (EDT)&lt;br /&gt;
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::It could be hard-coded, I doubt this very much though. Jail Clothes, Lockpicks, Skeleton Key, Repair Hammers, Gold, Welkynd Stones, Varla Stones, Azura's Star and Black Soul Gems are the only items which exist outside the Oblivion.esm file. All of these items (except Jail Clothes?) are unique (you can't have 2 types of Repair Hammers for example), and have a special function which cannot be found in the Construction Set. That Pickaxe is not one of them makes me believe it is only a useless clutter item. --[[User:Timenn|Timenn]] 18:23, 22 April 2007 (EDT)&lt;br /&gt;
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:::Good point.  I didn't stop to think about which items appear in the CS before you load up a data file, and it seems like a pretty safe bet that any item with hard-coded functions would have to be hard-coded into the game, i.e., it would have to exist before you load up Oblivion.esm.  So I agree: there's no reason to believe that pickaxes are anything other than useless clutter. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:36, 22 April 2007 (EDT)&lt;br /&gt;
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Removed the description from the article. It would have been a nice addition though, Pickaxes increasing loot loadout of Veins, but no doubt there is a mod out there that does the exact thing. &lt;br /&gt;
Now if we only could find a way to break the myth that [[Oblivion:Luck|Luck]] improves loot loadout. :-) --[[User:Timenn|Timenn]] 08:48, 24 April 2007 (EDT)&lt;br /&gt;
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:I think Nephele's research on [[Oblivion Talk:Luck]] pretty much definitively proved that, but of course, some people won't believe it no matter how much proof you offer... --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 09:08, 24 April 2007 (EDT)&lt;br /&gt;
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== Lion Hide ==&lt;br /&gt;
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Don't you mean Lion Pelt? --[[User:Robert Smith|Robert Smith]] 19:14, 19 May 2007 (EDT)&lt;br /&gt;
:Yep, it's supposed to be Lion Pelt (and has now been fixed).  The mixup probably occurred because the internal editor ID for the item is &amp;quot;LionHide01&amp;quot;, but what matters is what you see while playing the game, and that's definitely &amp;quot;Lion Pelt&amp;quot;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 19:36, 19 May 2007 (EDT)&lt;br /&gt;
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The article states that ''Found on lions. Due to a bug, these are invisible when placed on the ground.'' However, in every version of oblivion I have played, I never experienced the glitch. Again, as always, I could be delusional, and wrong... but i don't think so :P. --[[User:Scxe|Scxe]] 23:23, 25 February 2008 (EST)&lt;br /&gt;
: I definitely can't see Lion Pelts when I drop them. It's a bug that is marked as being fixed in the [[Tes4Mod:Unofficial Oblivion Patch|Unofficial Oblivion Patch]], which I don't currently have installed. Do you have that running? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:27, 26 February 2008 (EST)&lt;br /&gt;
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Ah. I'm delusional. Or wrong. I can't see them! :( --[[User:Scxe|Scxe]] 04:09, 26 February 2008 (EST)&lt;br /&gt;
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== Legion torch glitch ==&lt;br /&gt;
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Has anyone noticed this? Legion soldiers riding their horses along the roads at night will sometimes leave a trail of floating glowing balls of fire. I presume it has to do with the torches they carry.--[[User:75.68.134.170|75.68.134.170]] 22:25, 2 July 2007 (EDT)&lt;br /&gt;
*Actually, it started happening to me everywhere a few moments ago. Reloading didn't fix it, but opening and closing the disk tray did, thankfully. It was apparently triggered by my uninstalling and reinstalling of Vile Lair or simply the fast travel to Waynet Inn. Basically, I just wanted to know if anyone else had experienced this and if it's anything to be worried about or just a typical graphics glitch.--[[User:75.68.134.170|75.68.134.170]] 22:55, 2 July 2007 (EDT)&lt;br /&gt;
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== Rufio's skull ==&lt;br /&gt;
&lt;br /&gt;
Where do you find this?&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;There is an item called &amp;quot;Rufio's Skull.&amp;quot; However, don't expect to come across it anywhere in the game; it only appears in a cell called &amp;quot;EmilTest Objects,&amp;quot; along with a troll called Mom, most of the Dark Brotherhood quest reward items, and other things that you come across during the Dark Brotherhood quests. It looks the same as a regular skull.&amp;quot; - Taken from [[Oblivion:A Knife in the Dark|A Knife in the Dark]] --[[User:Vanter|Vanter]] 01:08, 8 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You don't.  It's a test item and does not appear anywhere in the game.  You'd have to look for it using the Construction Set. --[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt;01:20, 8 October 2007 (EDT)&lt;br /&gt;
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==Oops==&lt;br /&gt;
The revert I did today on this page should not have been attributed to vandalism.  That was my mistake.  It was an inappropriately placed comment.  --[[User:GuildKnight|GuildKnight]] [[User_talk:GuildKnight|(Talk)]] &amp;lt;sup&amp;gt; [[Special:Contributions/GuildKnight|contribs]] &amp;lt;/sup&amp;gt; 21:31, 30 October 2007 (EDT)&lt;br /&gt;
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== Wrong Item Code for Black Soul Gems ==&lt;br /&gt;
&lt;br /&gt;
I tried the item codes for the black soul gems, and did not work well for me. The following codes yielded the following results:&lt;br /&gt;
&lt;br /&gt;
00000192 - Empty Black Soul Gem&lt;br /&gt;
&lt;br /&gt;
0001EC14 - Empty Black Soul Gem, doesn't capture souls&lt;br /&gt;
&lt;br /&gt;
000382E0 - Grand Black Sould Gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just thought I would let people, who know more than I know, know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-H1D3N   {{unsigned|69.178.68.78}}&lt;br /&gt;
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== Underwater Torches ==&lt;br /&gt;
&lt;br /&gt;
:''However, if you any enchant item with a water walking effect, you may be able to go underwater without extinguishingit or to lit one underwater''&lt;br /&gt;
Can anyone confirm this comment about torches that was added to the main article? --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:58, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Confirmed. I've tried out 3 different ways of water walking; enchanting an item with the effect, a [[Oblivion:Spells#Sea Stride|Standard Water Walking spell]] and a custom spell with the effect. They all behave the same in the following:&lt;br /&gt;
:* If you are under the [[Oblivion:Water Walking|Water Walking]] effect, your Torch is not unequipped (&amp;quot;extinguished&amp;quot;) on you when going underwater.&lt;br /&gt;
:* If you are underwater, then activate the Water Walking effect, you can safely equip a Torch.&lt;br /&gt;
:* If you are underwater and under the effect, and you remove the effect (Dispel, unequip), the Torch is immediately extinguished.&lt;br /&gt;
:* Drawing a weapon or sheathing it (two-handed, or with a shield equipped) doesn't affect the above.&lt;br /&gt;
:Is this peculiarity relevant enough to add to the description? --[[User:Timenn|Timenn]] 08:53, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the tests, Timenn :) I added the basic info back into the article.  Feel free to add any of the details if you'd like. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:59, 23 November 2007 (EST)&lt;br /&gt;
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== clutter meshes ==&lt;br /&gt;
&lt;br /&gt;
--[[User:Helper Unknown|Helper Unknown]] 19:51, 18 December 2007 (EST)&lt;br /&gt;
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can anyone find the meshes labeled in the CS for stuff like pickaxes?&lt;br /&gt;
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== Non-capturing Black Soul Gem ==&lt;br /&gt;
&lt;br /&gt;
Just a thought, but I think that the extra Black Soul Gem code is for the ones you find in Falcar's drawers in the Chedinhall (I'm sorry I know I butchered that) Mages' Guild Recommendation Quest.&lt;br /&gt;
:Nope - that's a different code again (0003c7fc). The 1ec14 variety is only in a test cell (&amp;quot;TonyTest&amp;quot;). —[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 06:48, 3 January 2008 (EST)&lt;br /&gt;
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==Gold==&lt;br /&gt;
How do you drop gold, or place it into a container. I wish to deposit around 50,000 gold into Dorians body, then withdraw it and become rich. [[User:ImmortalKaine|ImmortalKaine]] 03:17, 15 January 2008 (EST)&lt;br /&gt;
:You can't. If you really must use the Dorian glitch, you can repeatedly bribe him beforehand to give him extra money. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:38, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Lit Torches==&lt;br /&gt;
Is it possible to get a dropped lit torch to stay lit? Whenever I drop one that's lit, it extinguishes. I'm using the PS3 GOTY edition if that's any help. -- [[User:Durradan|Durra]][[User talk:Durradan|dan]]&amp;lt;sup&amp;gt;[[Oblivion:Oblivion|IV]]&amp;lt;/sup&amp;gt; 19:56, 25 March 2008 (EDT)&lt;br /&gt;
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== Bribes ==&lt;br /&gt;
When i was persuaing peoples they demanded much more moany than normal just sience i was rich. i needed to pay over 3000 on one little side quest wich i either didnt earns somthing at. Is it anything I can do for not letting this happen? {{unsigned|85.164.144.247}}&lt;br /&gt;
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:Bribes increase in amount as you levelup. The higher your level, the more the bribes cost. From 3000 gold I assume you are on a very high level. This levelling is done in an effort to keep the effect of paying bribes real. If your riches grow along with your levels, bribes will never cost you way too much or way too little. --[[User:Timenn|Timenn]]&amp;lt;span style=&amp;quot;font-size: 8px; font-style: italic;&amp;quot;&amp;gt; &amp;amp;lt; &amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;[[User_talk:Timenn|talk]]&amp;lt;/span&amp;gt; &amp;amp;gt; &amp;lt;/span&amp;gt; 14:18, 23 April 2008 (EDT)&lt;br /&gt;
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== Grand Soul gem locations ==&lt;br /&gt;
&lt;br /&gt;
does anyone know where they can be found preferably filled with grand level i clicked on their page but i couldnt find it is it blindingly obvious where the locations are on here or am i just being a pain?!?!? :P [[User:84.68.244.32|84.68.244.32]] 06:34, 11 May 2008 (EDT)&lt;br /&gt;
:There are only 2 static locations where filled grand soul gems (with grand souls) will appear; the lobby of the Archmage's Tower in the Arcane University, and in Cann in the Shivering Isles. Otherwise, they have a chance of appearing in the inventories of certain vendors at level 15 and in the levelled loot lists of monsters at level 11. --[[User:Saruuk|Saruuk]] 01:40, 12 May 2008 (EDT)&lt;br /&gt;
:thanks this info should be added as i couldnt find it... where exactly in the archmages tower? [[User:Lewbot1|Lewbot1]] 13:05, 13 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Nephele&amp;diff=290813</id>
		<title>User talk:Nephele</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Nephele&amp;diff=290813"/>
		<updated>2008-05-12T19:33:19Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: General Applause&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice|'''Welcome to my talk page!''' Feel free to leave me a message or ask a question.  To add a new topic, you can just click on the &amp;quot;+&amp;quot; tab at the top of this page (for more info, see [[Help:Editing Pages|Editing Pages]] and [[Help:Editing Pages#Editing a Discussion Page|Editing a Discussion Page]]).  I'm usually able to answer questions within a day.  Or if you would prefer to ask a question offline, you can [[Special:Emailuser/Nephele|email me]] instead. |bgcolor=#FFFFCC}}&lt;br /&gt;
__TOC__&lt;br /&gt;
'''Archives''':&lt;br /&gt;
* '''2006''': [[User talk:Nephele/Archive-2006-07|July and earlier]], [[User talk:Nephele/Archive-2006-10|August-October]], [[User talk:Nephele/Archive-2006-12|November-December]]&lt;br /&gt;
* '''2007''': [[User talk:Nephele/Archive-2007-01|January]], [[User talk:Nephele/Archive-2007-02|February]], [[User talk:Nephele/Archive-2007-03|March]], [[User talk:Nephele/Archive-2007-04|April]], [[User talk:Nephele/Archive-2007-05|May]], [[User talk:Nephele/Archive-2007-06|June]], [[User talk:Nephele/Archive-2007-07|July]], [[User talk:Nephele/Archive-2007-08|August]], [[User talk:Nephele/Archive-2007-09|September]], [[User talk:Nephele/Archive-2007-10|October]], [[User talk:Nephele/Archive-2007-11|November]], [[User talk:Nephele/Archive-2007-12|December]]&lt;br /&gt;
* '''2008''': [[User talk:Nephele/Archive-2008-01|January]], [[User talk:Nephele/Archive-2008-02|February]], [[User talk:Nephele/Archive-2008-03|March]]&lt;br /&gt;
'''Cookies''': [[User:Nephele/Cookie Jar|My cookie jar]]&lt;br /&gt;
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== a question ==&lt;br /&gt;
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how do you get a cookie jar in your discussion page. i have noticed all of you have one, so i thought i could have one. any advice is much appreciated.   :)  [[User:HMS WARSPITE|HMS WARSPITE]] 04:32, 1 April 2008 (EDT)&lt;br /&gt;
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 it is ok now LOL. i have done it. :) [[User:HMS WARSPITE|HMS WARSPITE]] 04:35, 1 April 2008 (EDT)&lt;br /&gt;
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== Cookie ==&lt;br /&gt;
&lt;br /&gt;
{{Cookie|message=You have been a great help to the wiki. You have foiled many vandal attempts.[[User:Dagoth Ur, Mad God|Dagoth Ur, Mad God]] 23:43, 1 April 2008 (EDT)}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
Thanks. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:08, 2 April 2008 (EDT)&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
:You're welcome. {{User|Dagoth Ur, Mad God}} 03:06, 3 April 2008 (EDT)&lt;br /&gt;
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== Sandbox addition ==&lt;br /&gt;
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What do I do to add my sandbox to my page? thanks. :) {{unsigned|Puddle}}&lt;br /&gt;
:Just create a subpage of your userpage, like User:Puddle/Sandbox ;). –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 00:36, 6 April 2008 (EDT)&lt;br /&gt;
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== E-mail ==&lt;br /&gt;
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Nephele, I hope you have read my E-mail to you, as you have not replied yet. --[[User:HMSVictory|HMSVictory]] 13:16, 6 April 2008 (EDT)&lt;br /&gt;
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== Alphabetical quest list ==&lt;br /&gt;
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I have found that there is a problem in the alphabetical quest list pages. The first page comes up just fine, but when you click on the (next 200) link it just re-displays the first page.&lt;br /&gt;
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Looking forward to seeing hte whole list so that  can see what ones I have yet to complete. Thanks for contributing to such a GREAT site!&lt;br /&gt;
: I assume you mean [[:Category:Oblivion-Quests|this list]]? If so, it's a known problem as discussed [[UESPWiki:Administrator_Noticeboard#Server-level_Problems|here]] and [[UESPWiki:Administrator_Noticeboard/Archive_8#Squid_Assessment|here]]. You might try creating an account to see if that helps. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:41, 7 April 2008 (EDT)&lt;br /&gt;
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== Leave of  Absence ==&lt;br /&gt;
&lt;br /&gt;
Nephele, I am sorry that the recent on-going spat with [[User:Nocturnal|Nocturnal]] has gotten to you. I understand your desire to step away, to let go of it.&lt;br /&gt;
&lt;br /&gt;
Sometimes you can't change someone's opinion, you do however have the option to change your own perspective. Would you value one vocal critic more then the thousands that use this site every day to great satisfaction? You know that the wiki has gained tremendous trust and respect in the community and is a valuable resource. That respect was earned, not given, largely through the work of dedicated people. Is everything perfect? No. Is the wiki still dynamic and open to new inputs? As an editor of barely a month here, I've seen support and resistance to change, which means it is alive. &lt;br /&gt;
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Having fun in whatever one is doing is something very important. I hope you regain it, here at the wiki, or elsewhere. If there is anything I can do to help, let me know.&lt;br /&gt;
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I, for one, am grateful for the wiki. -- Cheers, [[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 14:17, 11 April 2008 (EDT)&lt;br /&gt;
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: Hear, hear! I've seen demonstrated time and again that you are part of the backbone of this community, and have helped to make it into the tremendous resource it is today. And, as with most communities, online or otherwise, there will always be those who serve to antagonize others, whether ill-intentioned or simply in the pursuit of their own stubborn beliefs. An extended break from a community can serve to grant a fresh perspective on situations and allow you to &amp;quot;slow down&amp;quot; and examine thing more carefully. And, to second Benould, I, and many others, appreciate the wiki. See ya around, and thanks for your help and guidance (especially in my early days).[[User:Giamgiam|Giamgiam]] 22:52, 17 April 2008 (EDT)&lt;br /&gt;
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== Good to have you back :) ==&lt;br /&gt;
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Missed your sanity around here, I hope you are refreshed? Thanks for the new reminders to ''Preview'' and ''Sign your comments!'' as well, it is helping already. XD --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 13:17, 18 April 2008 (EDT)&lt;br /&gt;
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== Redirect Template ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to make a [[Template:Redirect|redirect template]] to help make Redirect pages faster. I was wondering if anyone knows a way to get the redirect to actually create a redirect page when it transcludes the template. Thanks! -- [[User:OranL|OranL]] 14:35, 19 April 2008 (EDT)&lt;br /&gt;
:Already answered at [[Template talk:Redirect]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:43, 19 April 2008 (EDT)&lt;br /&gt;
Okay, here's the answer: if you create a template with the exact text that was in Template:Redirect, and use &amp;lt;nowiki&amp;gt;{{subst:Redirect}}&amp;lt;/nowiki&amp;gt; instead, it will create a proper redirect page as long as you have the proper parameters with it.&lt;br /&gt;
 #REDIRECT [[{{{1}}}]]&lt;br /&gt;
 This page redirects to [[{{{1}}}]]. {{{2}}}&lt;br /&gt;
The comment doesn't show up though, so it is mostly useless for using with Redirect, but perhaps it will be helpful to know that for something else in the future! Sorry for not trying that on a sandbox first...I didn't know that there were template sandboxes on Wikipedia. -- [[User:OranL|OranL]] 17:25, 19 April 2008 (EDT)&lt;br /&gt;
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== Propose For Deletion ==&lt;br /&gt;
&lt;br /&gt;
Two questions&lt;br /&gt;
:'''A''', How do you propose a page  for deletion? I've found a poor pathetic page that should be put out of its misery.&lt;br /&gt;
:'''B''', Do I need sysop rights to propose a page, I know I need those rights to delete them, but I just want to propse it for deletion.&lt;br /&gt;
I hope I wasn't to vague.  [[User:Puddle|Puddle]] 8:42 April 19, 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:First, using biased descriptions such as &amp;quot;pathetic&amp;quot; really isn't helpful.  If you think that an article is not up to the site's standards, find a non-prejudicial way to describe the article's problems.  The only way someone else can possibly try to respond is if you provide constructive criticism.  Using unnecessary negative language is likely to anger the original editor and just distracts from the actual message.&lt;br /&gt;
:If you believe that an article cannot be improved and qualifies for deletion, there are several tags that can be placed on an article, depending upon the nature of the article.  The entire process is described at [[UESPWiki:Deletion Policy]].  Basically, if you think it is an '''uncontroversial''' deletion, put &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{proposeddeletion|Reason for deletion}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the top of the article.  And, again, provide a non-prejudicial, objective reason for the deletion. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:52, 19 April 2008 (EDT)&lt;br /&gt;
: One other thing: If you can't be bothered to type out proposeddeletion, like most people, simply type &amp;quot;prod&amp;quot;, it does the same thing. - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 14:56, 19 April 2008 (EDT)&lt;br /&gt;
:Thank you, and sorry for using '''pathetic''' i really couldn't find a name for a roleplaying page that was poorly (I hope this is better) formatted &amp;amp; only had two sentences, it sounded more like a description of the users own character (I'll use these words). I meant pathetic to describe the length of the page, again, I hope I didn't anger anyone. [[User:Puddle|Puddle]] 09:02 April 19, 2008.&lt;br /&gt;
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== No ==&lt;br /&gt;
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No I didn't threatened as you think but I tried to make the words more easier to realise. And do not block me. I have not yet done any sins. [[User:Lord Geogorath|Lord Geogorath]] 16:15, 19 April 2008 (EDT)&lt;br /&gt;
:Whatever you want to call it, I'm saying that posts about wars that promise [http://www.uesp.net/w/index.php?title=User_talk:Somercy&amp;amp;curid=16733&amp;amp;diff=279324&amp;amp;oldid=277179&amp;amp;rcid=284307 &amp;quot;this doesn't mean that everything will be ''peaceful'&amp;quot;], especially following edits about [http://www.uesp.net/w/index.php?title=User_talk:Aeroice&amp;amp;diff=prev&amp;amp;oldid=211197 &amp;quot;the beginning of an internal war in UESPwiki&amp;quot;] are not acceptable.  These posts have all been randomly placed on the talk pages of users who have absolutely no idea who you are, have confused people, and have left a very negative impression.  Harrassing other editors with pointless threats is a &amp;quot;sin&amp;quot; and if you continue to make posts about wars, you will be blocked. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:24, 19 April 2008 (EDT)&lt;br /&gt;
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== Morrowind:Level ==&lt;br /&gt;
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Nephele, do you want to incorporate the findings form the Morrowind_talk:Level page, since you're there? The bug at least seems worth mentioning. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 20:17, 19 April 2008 (EDT)&lt;br /&gt;
:Oops, I'm not really &amp;quot;there&amp;quot; any more ;) I'm just going through a ton of unpatrolled edits, so I'm jumping around all over the place.  Feel free to take care of it if you'd like! --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 20:29, 19 April 2008 (EDT)&lt;br /&gt;
::Ok, I get to it eventually then, I'm engulfed in the Bloodmoon universe. ;) --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 20:50, 19 April 2008 (EDT)&lt;br /&gt;
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== Tamriel:Fjell ==&lt;br /&gt;
&lt;br /&gt;
Nephele, while editing [[:Bloodmoon:Fjell|Fjell]], I noticed that the whole article is a link from Tamriel &amp;lt;nowiki&amp;gt;[[:Tamriel:Fjell|Fjell]]&amp;lt;/nowiki&amp;gt;. Why is Fjell important in Tamriel? Can this be moved to Bloodmoon and then deleted from Tamriel? If so, I don't know how to move it to a page that already exists... Help! XD --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 14:23, 20 April 2008 (EDT)&lt;br /&gt;
:Good point.  And it looks like Rpeh also believed that the information should be moved out of Tamriel.  Based on the fact that the history of writing the actual page contents was all on the Tamriel article, I deleted the Bloodmoon version and moved the Tamriel version into its place.  While I was at it, I also messed with [[Bloodmoon:Brodir Grove]], although there it wasn't necessary to delete the Bloodmoon version to reorganize the information.  Hopefully now they're both ready for you to work your magic expanding the articles with place summaries :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:55, 20 April 2008 (EDT)&lt;br /&gt;
:::Yep, perfect solution, thanks for all ''your'' magic moves there. Summaries are done for them. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 16:19, 20 April 2008 (EDT)&lt;br /&gt;
::::Found one more, [[Bloodmoon:Lake_Fjalding]]. I'll do a scan for more Tamriel articles in Bloodmoon tomorrow, g'nite. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 01:26, 21 April 2008 (EDT)&lt;br /&gt;
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== Footers ==&lt;br /&gt;
&lt;br /&gt;
Sorry about not noticing the comments on the footers, I was following the footers and didn't see your comments, also, are obscenities allowed on user pages, I found one, but I'm not supposed to edit user pages. [[User:Puddle|Puddle]] 19:18 April 20, 2008. (EST)&lt;br /&gt;
:It's OK.  It was just a bit puzzling to have someone who had just requested that the article be deleted, then start adding links to the article -- links that if left in place are just going to increase the work required by the admin who tries to fulfill your original request by deleting the article.  Normally editors try to help by getting rid of any links to prod'd articles.&lt;br /&gt;
:As for obscenities, no, they are not allowed anywhere on UESP, even on user pages.  However, it's generally best to leave difficult edits, such as modifying a user's page against the user's wishes, to admins.  If the user is likely to complain about the edit, then it's best to handle it carefully; if you're not sure how to handle an edit, then it can wait until someone more familiar with the site is able to take care of it.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 21:27, 20 April 2008 (EDT)&lt;br /&gt;
Thank you, it deals with a userbox, I think i'll just ask nicely, If that dosen't work i'll contact an admin.-- [[User:Puddle|Puddle]] 8:39 April 22, 2008. (EST)&lt;br /&gt;
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== Problem With Me? ==&lt;br /&gt;
&lt;br /&gt;
It seems you have assumed the worst with my question on [[Oblivion talk:Books]]. So I will clarify for you: I didn't mean anything negative with my use of &amp;quot;forgotten.&amp;quot; [http://dictionary.reference.com/search?q=forgotten All but two of the definitions] carry any hint of malady. I am again disturbed by the distrust and cynicism newcomers to the Oblivion community are met with. (This seems to be a common theme with the Oblivion community, I had a similar thing happen to me on the official forums.) What must I do to convince everyone that I am not here to destroy everything? (That question is open to everyone, not just Nephele.) --[[User:Enterprise2001|Enterprise2001]] 22:49, 20 April 2008 (EDT)&lt;br /&gt;
:I think you are overreacting a little.  Yes, Nephele took your comment in the wrong way, but that is no reason to accuse her, or indeed anyone, of being distrustful or cynical.  --[[User:Twentyfists|Twentyfists]] 21:08, 28 April 2008 (EDT)&lt;br /&gt;
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== SORRY!!! ==&lt;br /&gt;
&lt;br /&gt;
I am most sorry about that! I know that even though I am still new here, I still need to follow guidelines.... and I will get into the habit of doing so! Thanks for being patient with me, even though I never asked for it..... I'm still learning the ropes of editing, and doing well... but please tell me whenever I do something silly, so that way I can change it! Thank you!!!--[[User:Ahnaz31|Ahnaz31]] 12:37, 21 April 2008 (EDT)&lt;br /&gt;
:Don't worry, you're not the only one to be doing this kind of thing.--[[User:Darth NANAME|Darth NANAME]] 09:14, 22 April 2008 (EDT)&lt;br /&gt;
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== Lemerde ==&lt;br /&gt;
&lt;br /&gt;
Hmm, is [[Special:Contributions/Lemerde|this]] username meant to say what i think it says? i don't know if this is unnecceptable or not, what do you think? --[[User:Volanaro|Volanaro]] 13:18, 22 April 2008 (EDT)&lt;br /&gt;
:The only thing I can think of is that you're worried about the similarity to the French &amp;quot;merde&amp;quot;?? In which case, I really don't think we need to be quite that paranoid.  To say that a name that bears a slight resemblance to a minor curse word in a foreign language is forbidden seems a bit overboard to me. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:35, 22 April 2008 (EDT)&lt;br /&gt;
::He probably doesn't even realise it. The only occasions of &amp;quot;Lemerde&amp;quot; I can find outside this site either invlove some minority cartoon series or a fictional character's surname. --[[User:HMSVictory|HMSVictory]]&amp;lt;sup&amp;gt;[[User Talk:HMSVictory|Talk]]&amp;lt;/sup&amp;gt; 13:41, 22 April 2008 (EDT)&lt;br /&gt;
:::Oh by the way, i notice you undid several changes i made to new user talk pages, which had a welcome message on there made by michaeldsuarez, Just so you know why i did this, Rpeh and several other users has been trying to phase out out most theses messsages and replace hem with the standard welcome, last i knew this hadn't stopped so i continued doing it. --[[User:Volanaro|Volanaro]] 09:01, 23 April 2008 (EDT)&lt;br /&gt;
::::When rpeh changed Michaeldsuarez' welcome messages the situation was completely different.  First, [http://www.uesp.net/w/index.php?title=User:Michaeldsuarez/Welcome&amp;amp;oldid=274260 this] was the appearance of the welcome message.  As discussed at length [[User_talk:Rpeh#Welcome_Template|here]] there were specific issues with the early versions of the welcome message.  However, Michaeldsuarez subsequently changed his welcome message to one that was acceptable.&lt;br /&gt;
::::Second, and to me even more importantly, on the pages that Rpeh modified, the welcome message was being added as a template (i.e., the only code to appear on the page was &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{User:Michaeldsuarez/Welcome}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).  Using a template for a welcome message is very problematic in many ways, for example, it means that the contents of a talk page can be completely revamped without there being any indication of why the page dramatically changed.  It had already led to confusion among the users with that welcome message, and the only way to fix the confusion was to replace the welcome message with a static message.&lt;br /&gt;
::::I personally don't think that altering user welcome messages in one situation (where there were clearly expressed problems being caused by the welcome messages) sets up a general precedent that all user welcome messages must be replaced in all other situations.  Without any specific problems being caused by the current messages, I'd say that standard site policy applies, which clearly states that [[UESPWiki:Namespaces#Talk Namespaces|&amp;quot;In general, editors should '''not''' modify or delete talk page contributions made by other editors&amp;quot;]].  In order to create a general exception to that rule, there would need to be a community-wide discussion and consensus that all welcome messages other than the one standard message are unacceptable.  There has been no such discussion and if there were such a discussion it's very unlikely that there would be a consensus (or at least I'd be arguing against such a guideline).&lt;br /&gt;
::::In all honesty, to me your edits come across as a personal crusade against Michaeldsuarez.  That it's not good enough that you've already driven a good editor away from the site, but that now you also want to erase all traces of his contribution.  That may not be the intent behind your edits, but it does seem clear that it's been the result, because I sure haven't seen anything of Michaeldsuarez since you and HMSVictory teamed up against him.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:25, 23 April 2008 (EDT)&lt;br /&gt;
:::::We did not &amp;quot;team up against him.&amp;quot; We simply happened to share a common view about his Welcome message. What drove him away was the edit war between him and myself, and the fact that we were both blocked after you and Rpeh managed to sort it out. --[[User:HMSVictory|HMSVictory]]&amp;lt;sup&amp;gt;[[User Talk:HMSVictory|Talk]]&amp;lt;/sup&amp;gt; 13:33, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::However you want to characterize it, the second half of this [[User talk:HMSVictory#Welcome Message|whole exchange]] (the part between HMSVictory and Volanaro) was petty and negative.  It may not be the entire reason for Michaeldsuarez' departure, but I know that it made me consider leaving the site permanently, and I wasn't even the person towards whom it was all directed.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:42, 23 April 2008 (EDT)&lt;br /&gt;
:::::::I have apologised to Micaeldsuarez, and now I'm apologising to you. I never intended to put either of you off using the site and from where i was sitting i though i was following rpeh's instructions on what to do with Michaeldsuarez's welcome messages, as i have said on his talk page, I now know that I misenterpreted this and hope that I have not impacted anyones opinions on the site or its community. --[[User:Volanaro|Volanaro]] 11:02, 26 April 2008 (EDT)&lt;br /&gt;
::::::::Thanks, Volanaro, especially for your post on Michaeldsuarez'  talk page :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:35, 26 April 2008 (EDT)&lt;br /&gt;
(Outdent) I doubt he'll come back, though. A pity, since he was a valuable user despite these incidents. Personally, I feel that trying to improve your face on the site after an huge embarassment is far better than leaving it, but everyone's different. If Michaeldsuarez returns, I'll make sure to apologise too, but until then, I see little point. Thanks for the help with the Tamriel Library articles guys. --[[User:HMSVictory|HMSVictory]]&amp;lt;sup&amp;gt;[[User Talk:HMSVictory|Talk]]&amp;lt;/sup&amp;gt; 13:07, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== People in BM ==&lt;br /&gt;
&lt;br /&gt;
That was funny ;) Go ahead and do the Thirsk table, if you are still up for more, I'll do something else then. Also, the towns still reside in no-mans-land, i.e. Morrowind. The regions, Tirsk, and Skaal reside in Tamriel, do we want to keep them there? --Cheers, [[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 00:55, 23 April 2008 (EDT)&lt;br /&gt;
:I was working on them mainly because I wanted something mindless to do while watching the hockey game ;) Now the game's over, and I'm going to be heading to sleep pretty soon, so I won't be tackling any more right now.&lt;br /&gt;
:With the regions, there are Bloodmoon-specific versions of the pages, so I don't think there should be any problems adding the people tables to the Bloodmoon region pages.  And we probably will stick with having Tamriel pages as well for the regions.  Regions generally seem large enough that it's worth covering them in Tamriel; it's also what's been done for the other games (e.g., [[Tamriel:Azura's Coast]] plus [[Morrowind:Azura's Coast]]; [[Tamriel:West Weald]] plus [[Oblivion:West Weald]]).&lt;br /&gt;
:As for the towns, I'm afraid I'm not quite getting the problem there?  I can be a dense sometimes, probably because I haven't played Bloodmoon yet ;)  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:08, 23 April 2008 (EDT)&lt;br /&gt;
::Maybe there is no problem at all, it's just that the category for i.e. [[Bloodmoon:Fort_Frostmoth]] is [[Morrowind:Cities &amp;amp; Towns]], yet it isn't listed on that page. I am not sure that that matters... and there are only a few instances, so a Bloodmoon:Cities &amp;amp; Towns page might not be needed. I was just worried this would mess up searches and such. And yes, editing and sports go great together, I'm watching the NBA playoffs... --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 02:21, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Aha, the categories! :) I was focussing on the page name and thinking that the articles needed to be moved somehow.  Yes, the categories for the cities (and the breadcrumb trail on the top of the page) should all be Bloodmoon rather than Morrowind.  As with the caves and barrows, the source of the problem was buried in some of the templates, so I've gone ahead and updated the templates.  And again created more Bloodmoon (and maybe even Tribunal) red links ;).  Whether we really need a Bloodmoon:Cities &amp;amp; Towns page is questionable; arguably that link could be removed but for now I just continued to exactly mirror what's been done for Morrowind.  But the other links definitely needed to be updated, so that you get taken to [[Bloodmoon:Places]] instead of [[Morrowind:Places]], for example. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:34, 23 April 2008 (EDT)&lt;br /&gt;
:::::Thanks for that! I am still confused about these auto-pages... what I was expecting was this: [[Morrowind:Ships]], where all descriptions from the individual pages gets listed automatically. Not sure why that is not happening, although it is probably me not understanding the Byzantine-Maze-o'-Code hidden underneath the pretty pages XDD --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 16:46, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Only the category pages are automatic lists.  In other words, only pages such as [[:Category:Morrowind-Places-Ships]], where the name starts with &amp;quot;Category&amp;quot;.  If you edit a category page, you don't see any of the articles listed there or in any way mentioned, because the list of articles is created completely automatically.  Specifically, it's a list of all the articles that state (on the article page) that they belong to the category.  Somewhere on those pages (frequently hidden in templates such as the Morrowind Places Summary) there is the text &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Morrowind-Places-Ships]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  That code says &amp;quot;add this page to the Morrowind-Places-Ships category&amp;quot;.&lt;br /&gt;
::::::Pages such as [[Morrowind:Ships]] (no &amp;quot;category&amp;quot; at the start of the name) are manually created.  If you edit the page, you see that the page contents contain a list of all the ships.  The list uses the &amp;quot;Place Link&amp;quot; shortcut to &amp;quot;fancify&amp;quot; the list, but somebody still had to go in and add the name of each ship to the page before the ship appeared.  Similarly, if you want to create pages like that for various Bloodmoon places, you will need to type in a list of the places in one way or another.&lt;br /&gt;
::::::The reason we tend to have both manual lists ([[Morrowind:Ships]]) and automatic lists ([[:Category:Morrowind-Places-Ships]]) is that they each have advantages and disadvantages.  We have no ability to change the appearance of links on the category pages: there's no way to add a few extra details to the list of articles, it's just a list of articles.  However, the list is automatic and the category system overall is a standard navigational system on wikis, that some users will naturally prefer to use.  On pages such as [[Morrowind:Ships]] we can ultimately customize the list to provide any information that we think is relevant; we can format the information and sort it.  But it's not automatic, which means editors need to remember to manually update the page whenever necessary.&lt;br /&gt;
::::::Hopefully that helps to make a bit more sense of things :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:30, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Undead Armies article ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure where to go with [[Oblivion:Creating An Undead Army|this article]]. the writer came to me asking for advice but it seems to contain too much redundant information, what do you think? --[[User:Volanaro|Volanaro]] 12:29, 23 April 2008 (EDT)&lt;br /&gt;
:Ummm.... I do tend to notice what's been happening on recent changes.  Sometimes just giving me a few minutes to catch up with everything is all that's needed.  For example, I was already posting a proposed deletion tag on the article in question when you posted this question. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:33, 23 April 2008 (EDT)&lt;br /&gt;
::Sorry, I do get a bit jumpy sometimes. --[[User:Volanaro|Volanaro]] 12:38, 23 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
''(Followup moved to [[User talk:Lordvader178#New article]] to prevent discussion from being fragmented across too many different places)''&lt;br /&gt;
&lt;br /&gt;
== Items in BM ==&lt;br /&gt;
&lt;br /&gt;
Nephele, when you get a chance could you generate a detailed dump of magical items in BM? I started [[:Bloodmoon:Generic Magic Items]] so we can link from Caves, etc., and get rid of red links that are already in place. On [[:Bloodmoon:Item_List]], I can only see weight and value.  &lt;br /&gt;
&lt;br /&gt;
PS: I am using ''{{Linkable Entry|Linkable Entry Staff of Carnal Channeling}}'' in the list, yet [[:Bloodmoon:Skygge]] does not link. Do I have to make a redirect for each item? Enlighten me, please ;) --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 17:54, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If nobody else gets to it first, I'll see what I can do.  But it's going to require adding a few chunks of code to my MW tools, so I can't do it right away.&lt;br /&gt;
:Creating links is basically a two step process.  The Linkable Entry creates a point that you can link to.  Once it's there, you can immediately start creating &amp;quot;long-format&amp;quot; links.  In other words, [[Bloodmoon:Generic Magic Items#Staff of Carnal Channeling]] will now take you straight to that entry on the page.  But for &amp;quot;short-format&amp;quot; links to work, a [[Help:Links#Redirects|redirect]] needs to be added that says that a link like &amp;lt;nowiki&amp;gt;[[Bloodmoon:Staff of Carnal Channeling]]&amp;lt;/nowiki&amp;gt; should be redirected to the long-format link.  If you're in a rush to fix the red-link you can create the redirect yourself.  Or else you can leave it to be created by a bot... I'll probably sic my bot on a few sets of Bloodmoon redirects here pretty soon.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:44, 24 April 2008 (EDT)&lt;br /&gt;
::Thanks for that great explanation, I'll use the long link and let the bot deal with the rest. No rush, not like Bloodmoon is a new game ;) --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 23:52, 24 April 2008 (EDT)&lt;br /&gt;
:::Oops, I meant to also say: it's better to leave it as a red link than to change the links to the longer format, at least in cases when it's pretty certain that a redirect is going to be created.  That saves the effort of later changing the link back.  And it also means that if we decide to reorganize, then the redirect is the only thing that needs to be changed; all the other pages will automatically point to whatever place the redirect identifies as the best place to find information about the Staff of Carnal Channeling. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:56, 24 April 2008 (EDT)&lt;br /&gt;
::::Ok, that's even better. Might just have to communicate that to Gaebrial as he was taking out red links he couldn't resolve, while patrolling. Hence my my flurry to get the reference pages up. I'll keep an eye on it. --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 00:05, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hitting an NPC and Speechcraft ==&lt;br /&gt;
&lt;br /&gt;
Regarding [http://www.uesp.net/w/index.php?title=Oblivion:Speechcraft&amp;amp;diff=next&amp;amp;oldid=282418 this revision]:  While it's probably easier just to play the Speechcraft mini-game &amp;quot;negatively&amp;quot;, hitting an NPC who doesn't care is certainly a reasonable method of lowering the disposition...especially if you accidentally raised him beyond your ability to play the game with him any more.  Just my thoughts...I didn't submit it, so it makes no difference to me either way. :) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 01:11, 27 April 2008 (EDT)&lt;br /&gt;
:Yeah, I suppose.  Although that still doesn't explain to me why you'd want to go to an out-of-the-way hamlet just to train Speechcraft on an NPC who'll let you hit him. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:27, 27 April 2008 (EDT)&lt;br /&gt;
::True enough. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 01:46, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Question about CS Wiki Vandal and how to deal with 'em ==&lt;br /&gt;
&lt;br /&gt;
Hi Nephele&lt;br /&gt;
&lt;br /&gt;
You seem to be the &amp;quot;techy&amp;quot; person around here, so I thought it'd be best to ask you - we're having a problem with a vandal at the moment. 'e keeps moving pages around, to the point that they can't be moved back. While the damage isn't too bad and we have it under control (except for one page) I'd like to be able to prevent this in the future. I thought I'd seen a rule/limit mentioned here about the number of times a page can be moved within a day, but I don't see it on the Editing Guidelines, Blocking, or Vandalism pages. Does that sound familiar, or does UESP have any rule like that in place?&lt;br /&gt;
&lt;br /&gt;
As I've mentioned before, we have to get all of our upgrades by begging Bethesda, so I need to make sure I'm asking for something that can be done. Many thanks--[[User:Haama|Haama]] 01:39, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Oh no :| It looks like you've inherited one of our recent vandals.  Unfortunately, our attempts to control him on UESP just seem to give him a reason to reach out and find other ES wikis to target.  FYI, he's been blocked temporarily here three times now and he's been permanently blocked on at least two other sites.&lt;br /&gt;
:We don't have any limits on moves in place on UESP.  However, scanning through the mediawiki configuration file it does seem to be an available option.  There's a [http://www.mediawiki.org/wiki/Manual:%24wgRateLimits $wgRateLimits] array that can be used to place limits the number of actions that an account can do in a certain amount of time.  So it looks like you could impose a limit that regular users can only move pages x number of times in 86400 seconds (one day).  It's not per page, but per account.  One caveat is that the feature requires memcached to be enabled, which might not be true on CS Wiki (we only started using memcached here a few months ago).&lt;br /&gt;
:At first look, that's all that I can see.  Good luck :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 02:06, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Edit Count ==&lt;br /&gt;
&lt;br /&gt;
Hi Nephele!  I suspect this is more of a [[User:daveh|daveh]] question, but since you're about the next best thing and I wasn't 100% sure if it would be only him that could answer, I thought I'd bug you before going to him.  Is there any chance of us getting an Edit Count php script in our special pages here?  See [http://elderscrolls.wikia.com/wiki/User:Game_Lord Game Lord's User Page on wikia.com] for an example of what I'm talking about.  Thanks for reading. :) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 10:56, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Hmm, the thing is here that the editcount template on Elderscrolls Wikia bascially takes the information from the page &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Special:EditCount/Username]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. On UESP we don't actually have that special page; instead we have the [[Special:ActiveUsers|ActiveUsers]] page. I'm sure that a EditCount page could be built, and would support the idea of having it, as it helps in other ways. All ActiveUsers does is record the number of edits made. EditCount actually says how many in each Namespace, which is helpful when checking a user's contributions outside of talk pages. - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 12:24, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's basically what I'm asking for.  The Special page is the end effect, but if I understand correctly, it's a PHP script that drives it.  After a fashion, we already have it, since, as you point out, the count is given on the [[Special:ActiveUsers|ActiveUsers]] page, but it would still be nice to be able to include it in a Userbox on one's profile as you have on wikia. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 13:14, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::The feature on wikia comes from an EditCount extension.  There are a few different verions of the extension floating around.  There's one available at [http://www.mediawiki.org/wiki/Extension:EditCount mediawiki], that adds both the special page and the ability to display a number on any other page you want.  There's a disclaimer at the top of the page, though, stating that it's ''not'' the extension used on wikia; I think the wikia version is the one listed [http://www.mediawiki.org/wiki/Extension:Editcount here] -- at least the author name is the same.  In either case, Daveh is the one who needs to add the extension.  It's typically a pretty straightforward task (although there's always a chance of complications with an extension that accesses namespaces, given our unusual setup).  Adding the extension is likely to be easier than trying to set up some code to mimic it (and creating our own code would still require Daveh to get installed, just with a greater chance of complications!) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:35, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Okay, I'll bump this over to him, then.  Thanks Nephele! --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 13:39, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Apology ==&lt;br /&gt;
&lt;br /&gt;
Sorry. I'll assume you know what I mean. --[[User:HMSVictory|HMSVictory]]&amp;lt;sup&amp;gt;[[User Talk:HMSVictory|Talk]]&amp;lt;/sup&amp;gt; 11:59, 29 April 2008 (EDT)&lt;br /&gt;
:I'm just glad to see that things are going better for you :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:46, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alchemy Calculator: SI Ingredient? ==&lt;br /&gt;
&lt;br /&gt;
I was reading the [[Oblivion_talk:Alchemy_Calculator|appropriate page]], and it's been 346 days since you said you'd update the Alchemy Calculator with SI plants. Is there any update or word on this? I don't mean to sound like an ass, but your calculator is the best I've seen and I'd like it to be... well, usable post-SI. [[User:Scumbag|Scumbag]] 22:54, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Very minor issue... ==&lt;br /&gt;
&lt;br /&gt;
...but why the undo on http://www.uesp.net/wiki/Oblivion:Gripes/Poor_Use_of_Screen_Real_Estate? It did add new information...that the quickness to save has caused me problems in the past. [[User:Robed Dawnbringer|Robed Dawnbringer]] 13:07, 30 April 2008 (EDT)&lt;br /&gt;
:OK, perhaps it was new information for that particular article.  But the fact that you should be cautious with quicksaves is already explicitly stated on the [[Oblivion:FAQs#How_can_I_save_my_game?|FAQs]] article.  And the information didn't seem particularly relevant either to the gripe (being able to name saves) or to the article (Poor Use of Screen Real Estate).  The Gripes pages may be more informal and less organized than the rest of the wiki, but I still don't think the articles should be forum-style discussions where the conversation is free to wander off-topic.  I hope that helps explain it :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:34, 30 April 2008 (EDT)&lt;br /&gt;
Very well. I'm sure I'll recover from the heartbreak :). [[User:Robed Dawnbringer|Robed Dawnbringer]] 13:31, 2 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Whoops! ==&lt;br /&gt;
&lt;br /&gt;
Sorry about [http://www.uesp.net/w/index.php?title=Template:Oblivion_Effect_Linkable&amp;amp;curid=8691&amp;amp;diff=284650&amp;amp;oldid=284505 that]. I did look but I didn't spot the span; I think I was looking for a Linkable Entry instead... –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 14:12, 30 April 2008 (EDT)&lt;br /&gt;
:Of course if I'd ever bothered to jot down a few words of documentation about the template, it would probably help to make it more obvious what the template does ;) It also crossed my mind whether to update the pages using the template to use the Linkable Entry template instead, but I didn't immediately see an advantage to doing that.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An explanation of magic ==&lt;br /&gt;
&lt;br /&gt;
I have been looking around on here, and I can't figure out exactly what the following means:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X damage for Y seconds in Z feet&amp;quot;..........what in the world does &amp;quot;feet&amp;quot; mean? I can't find that information anywhere.&lt;br /&gt;
&lt;br /&gt;
:It's the area of effect for the spell, and means that the spell will affect anything within Z feet of the target.  So Fire Damage 10 pts in 20 feet means that all creatures standing within 20 feet of the spell's target will take 10 points damage.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 15:28, 2 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Animation Bug ==&lt;br /&gt;
&lt;br /&gt;
Hi Nephele.&lt;br /&gt;
&lt;br /&gt;
I've been playing Oblivion for about 5 months now, and I have just encountered the Animation Bug.  Under the 'Levers not Working' section of the glitches page, you posted a link to a solution.  But it seems the link is outdated...  It dosn't go anywhere.  All the research I've done has led me to zBobGuy's Animation Fixer.  Do you know if it's compatible with the X-box 360?  And if so, where can I find it?  Any advice you could give me would be very much appreciated.&lt;br /&gt;
:The updated link is [http://www.tesnexus.com/downloads/file.php?id=5127 this], which it sounds like you've already found.  As with all third-party mods, it is only available to PC players.  As far as I know there is no real fix for Xbox players.  It's a bug that is basically just triggered by the number of hours of gameplay.  So if you'd like to continue to playing Oblivion, the best option is to just start a new character.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 11:40, 3 May 2008 (EDT)&lt;br /&gt;
:Also, the main source for information about the bug is the official forums, see [http://www.bethsoft.com/bgsforums/index.php?showtopic=813915 the current thread] on the topic. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:30, 3 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the reply.  Wouldn't mind starting over if the bug was fixed, but there's not much point if I'll just encounter it again down the road.  I'll keep looking for a fix for the X-box version, or figure something out myself.  Where there's a will, there's a way.  :)  I'll let you know if I find anything.&lt;br /&gt;
&lt;br /&gt;
== Viva La Race Revolucion' ==&lt;br /&gt;
&lt;br /&gt;
Ok... I have exactly 28 Userboxes [[User:Puddle/Charlie|here]], One for '''''EACH''''' race, including Werewolf, Wereboar, and Vampire! Now... how do I add them to the Userbox page? Or is it too many?-[[User:Puddle|Puddle]] 22:18, 3 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Useful Potions ==&lt;br /&gt;
&lt;br /&gt;
Nice job on the Useful Potions.  I like the new layout.  It's funny, cuz I was looking at that the other day and mentally added it to my list of things that I might wanna clean up at some point, but yours looks MUCH better than anything I had in mind. :) --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 23:48, 3 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hail To Nephele! ==&lt;br /&gt;
&lt;br /&gt;
{{Template:Battle|message='''''Hail to Nephele!''''' You have helped lead the editing forces into the perilous war between Editors and Vandals! So to commemorate our coming victory, I give you this Battle! May all your edit wars be quick and easy! Hail to you for helping our site become legendary across the Wiki-World!-[[User:Puddle|Puddle]] 00:07, 4 May 2008 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
:Thanks, Puddle :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:15, 4 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ka Po' Tun ==&lt;br /&gt;
&lt;br /&gt;
Hi Nephele, no wonder people try to correct Tamriel:Ka Po' Tun. Our Main Page artice ''Did you know...'' spells it Ka' Po' Tun. Could you fix that please? --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 00:11, 4 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It can actually be edited by anyone at [[:Main Page/Did You Know]].  I've already undone it once, and didn't want to get into an edit war by changing it again.  Although it looks like we've now settled on Ka Po' Tun (maybe?). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:18, 4 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Let's hope so, I am tired of the topic. XDD --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 00:20, 4 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gold Star!  ==&lt;br /&gt;
&lt;br /&gt;
{{Gold Star|message=Thanks for updating a great [[Oblivion:Alchemy_Calculator|feature]] on the Oblivion pages! On top of your &amp;quot;normal&amp;quot;  workload, you find time to add something unique, kudos! The [[wikipedia:War and Peace|opinions]] you continue to offer shed light on deeper issues and help to resolve them. Keep up the good work! –[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 01:56, 4 May 2008 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I'm reposting this here so that Rpeh doesn't get millions of &amp;quot;You have new messages&amp;quot; messages... The exact situation is that as you probably noticed I'm turning my frankly chaotic userpage code from HTML into wiki [[User:Game_Lord/Sandbox/Erste|here]]. For the userboxes section, I'm trying to get the gap between the table wall and the userboxes to vanish, and the gap between userboxes to vanish. By the way, when I say userboxes, I actually mean cells. All my userboxes are customized with categories added at the bottom of the page. Thanks - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 15:56, 4 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The get rid of the gap between userboxes you'll need to use &amp;quot;border-collapse: collapse&amp;quot; added to the style of the subtable that contains all of the userboxes (e.g., in the place where you currently have cellpadding:0; cellspacing;0).  To get rid of the gap outside the userboxes, you'll need to add style=&amp;quot;padding:0&amp;quot; to the cell that contains that table, e.g., on the line where you currently have width=100% colspan=4.&lt;br /&gt;
:If you'd also like to simplify your coding immensely... instead of all the vertical-align:middle commands you could just add class=vmid once to the subtable.  And you could get rid of all the border commands by expanding the class command to class=&amp;quot;hiddentable vmid&amp;quot; for the subtable.  Good luck :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:31, 4 May 2008 (EDT)&lt;br /&gt;
:: Done! Thanks for that. I'm keeping the border commands as they are, because I'm considering having some multicolored borders later. - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 09:28, 5 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Movement Formulas...Formulae...whatever ==&lt;br /&gt;
&lt;br /&gt;
Hey Nephele, I just re-organized the [[Oblivion:Movement Formulas|Movement Formulas]] page.  I think it looks and flows better now, but see my comments on the discussion page for it.  Since you seemed interested in the concept, I figured I'd notify you specifically, in case you didn't notice it on your own. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 00:03, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Takl page problem ==&lt;br /&gt;
&lt;br /&gt;
Nephele, when I try to click the &amp;quot;+&amp;quot; tab, I get the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Forbidden&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''The UESPWiki – Your source for The Elder Scrolls since 1995''&lt;br /&gt;
&lt;br /&gt;
{{notice|This is a '''User''' [[Project:Talk Page|talk page]], used to leave a message for the user [[User:Dagoth Ur, Mad God|Dagoth Ur, Mad God]]. Please sign your post by typing four tildes (~~&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt;~~) at the end of your message.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You tried to add or remove a protected section &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I need help. {{User:Dagoth Ur, Mad God/Sign}} 03:11, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Then I suppose you're just going to have to edit your talk page using the &amp;quot;edit&amp;quot; button rather than the &amp;quot;+&amp;quot; button.  You're obviously able to do that, and [http://www.uesp.net/w/index.php?title=User_talk%3ADagoth_Ur%2C_Mad_God&amp;amp;diff=287493&amp;amp;oldid=286567 know how] to do that.  Digging through code for hours to track down an obscure issue that basically only affects your user talk page is much closer to the bottom of my priority list than the top.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:30, 7 May 2008 (EDT)&lt;br /&gt;
::Just for clarity (and completely revising my previous post), the issue occurs for me as well, but it's not when you click the &amp;quot;+&amp;quot; button, it's after you hit &amp;quot;Save Changes&amp;quot;.  Since the issue seems to affect all users, perhaps you could just paste a quick &amp;lt;nowiki&amp;gt;{{Notice}}&amp;lt;/nowiki&amp;gt; at the top explaining that because of the protected section, edits need to be done by the more manual method.  I'd do it myself, but with the amount of blocks and other admin-type stuff going on there, I'm reluctant to do anything that might step on toes or send the wrong message to DU, etc. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 14:07, 7 May 2008 (EDT)&lt;br /&gt;
::Oh, I also tried adding a section before the Protect tag to see if that might resolve the issue, but it had no effect. --[[User:RobinHood70|Robin Hood]] ([[User_talk:RobinHood70|Talk]] • [[Special:Emailuser/RobinHood70|E-mail]] • [[Special:Contributions/RobinHood70|Contribs]]) 14:16, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
Really stupid question here: I remember seeing a template that forces an image to become a link, but for the life of me I can't remember where it was, or what it was called. Could you shine some light on the matter? - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 17:16, 7 May 2008 (EDT)&lt;br /&gt;
:Yep, it's [[Template:navimg]].  It doesn't have any type of documentation but you can see it in use, for example, on the [[Oblivion:Illusion#Magical Effects]] page.  Also, the same template is probably available at wikipedia, where there might be a bit more documentation.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:31, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I wanted to make some changes to my userpage, but thought I'd better ask you first. On [[Help:Links]] it states that &amp;lt;nowiki&amp;gt;&amp;lt;span class=plainlinks&amp;gt;&amp;lt;/nowiki&amp;gt; should only be used for in-UESP links, and not to disguise links. I was going to use that command to make the external links on my userpage lose that little arrow. So what I'm asking is does the &amp;quot;no plainlinkings&amp;quot; carry onto userpages? Breacuse I find that little arrow annoying, and I've put quite a bit of effort into making my userpage pleasing to the eye (At least to my eye). - [[User:Game_Lord|Game Lord]]&amp;lt;sup&amp;gt;[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]&amp;lt;/sup&amp;gt; 14:19, 8 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Well, to some extent that's one of the key issues being [[UESPWiki:Community Portal#Wider Use of Interwiki Links|discussed]] right now on the Community Portal.  But in the meantime, I'd say, yes, what's written at [[Help:Links#Special Cases|Help:Links]] applies sitewide, including user pages. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:59, 8 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Oblivion Quest Section Spammed ==&lt;br /&gt;
&lt;br /&gt;
Have a look:&lt;br /&gt;
&lt;br /&gt;
http://www.uesp.net/wiki/Oblivion:Quests&lt;br /&gt;
&lt;br /&gt;
[[User:Codex|Codex]] 18:11, 8 May 2008 (EDT)Codex&lt;br /&gt;
:I took care of it.  Thanks for pointing it out, though! –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 18:14, 8 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sort Order in Town info box ==&lt;br /&gt;
&lt;br /&gt;
Nephele, I have a hard time re-ordering the Town info boxes. See [[Morrowind:Tel Branora]] as an example, Almsivi Intervention and Divine Intervention should be grouped together, followed by Boat transport. There must be a forced alphabetical order in the template, can you please take a look at it? Thanks, [[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 00:16, 9 May 2008 (EDT)&lt;br /&gt;
:I got it.  It's not automatically alphabetical - it's just that's how the template was originally set up, and you have to change the template to change the order.  I agree that it does make sense to group the two intervention fields together, however.  All fixed.  (May take some time for all the pages to reflect the changes, as is typically the case with widely used templates like this.) --[[User:TheRealLurlock|TheRealLurlock]] &amp;lt;sup&amp;gt;[[User_talk:TheRealLurlock|Talk]]&amp;lt;/sup&amp;gt; 01:08, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Image talk Balmora.gif and so on ==&lt;br /&gt;
&lt;br /&gt;
Nephele, do we have permission fro TIL for all the MW main city GIFs, like here[[Image:Ebonhart.gif|thumb|right]]or should I tag them all for replacement? --[[User:Benould|Benould]]&amp;lt;sup&amp;gt;•[[User_Talk:Benould|T]]•[[Special:Contributions/Benould|C]]&amp;lt;/sup&amp;gt; 02:06, 9 May 2008 (EDT)&lt;br /&gt;
: We should get replacements anyway. GIF files can only use 256 colours so they're not really suitable for this type of shot. If I'd noticed we were using GIFs for that kind of thing I'd have tagged them long ago. Good spot! –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:20, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oblivion Castle Pages ==&lt;br /&gt;
&lt;br /&gt;
I really want to do this and I think it would help the wiki. May I please create a page for each castle in the game? I am quite adept at it and if I shouldn't do it, please tell me. I pretty much have all the information on some of the castles so they won't be major stubs. Thankyou! --[[User:Matthewest|Matthewest]] &amp;lt;sup&amp;gt;•[[User_Talk:Matthewest|T]]•[[Special:Contributions/Matthewest|C]]•[[Special:Emailuser/Matthewest|E]]•&amp;lt;/sup&amp;gt; 05:40, 10 May 2008 (EDT)&lt;br /&gt;
:At 2am I tend to be asleep, so your orders telling me to &amp;quot;please go to the chatroom A.S.A.P?&amp;quot; are just annoying.  Not to mention that in general if I'm away from the chatroom, it's because I have a real life which takes a higher priority than UESP.  Please try to show a little bit of respect. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 13:34, 10 May 2008 (EDT)&lt;br /&gt;
::I do understand that Nephele but your edits in the recent changes suggested you were active. Saying 'please' in a sentence isn't an order either. --[[User:Matthewest|Matthewest]] &amp;lt;sup&amp;gt;•[[User_Talk:Matthewest|T]]•[[Special:Contributions/Matthewest|C]]•[[Special:Emailuser/Matthewest|E]]•&amp;lt;/sup&amp;gt; 04:13, 12 May 2008 (EDT)&lt;br /&gt;
:::Yeah, I'd made an edit two hours earlier so somehow that means I'm still active?  And saying ASAP and then complaining in IRC pretty much negate the effect of one &amp;quot;please&amp;quot;. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 12:56, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Apologies ==&lt;br /&gt;
&lt;br /&gt;
I don't know if you have read my comments on IRC just now, but I just want to make it clear. You must understand that I '''try''' to contribute constructively to the site, but my condition and my battling emotions cause me to fail every time. Although I am not leaving the site at this point, I will do my utmost to refrain from interfering with other editors, acting like I own the site, making personal attacks, making up ficticious site policies, being territorial over pages, showing extreme prejudice to anonymous edits and simple being an idiot overall. I can't keep apologising for every time something like this happens, so I'm going to approach the site from a different angle. '''SORRY'''. --[[User:HMSVictory|HMSVictory]]&amp;lt;sup&amp;gt;[[User Talk:HMSVictory|Talk]]&amp;lt;/sup&amp;gt; 14:41, 11 May 2008 (EDT)&lt;br /&gt;
:Sorry I disappeared from IRC but I had an emergency come up with my cat.  At first I thought it would only take a couple minutes to deal with, but it ended up taking longer than I expected. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 14:01, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Guess what... ==&lt;br /&gt;
&lt;br /&gt;
I am in the top 50 [[Special:Activeusers|active users]]!! {{User:Dagoth Ur, Mad God/Sign}} 03:09, 12 May 2008 (EDT)&lt;br /&gt;
:...by making irrelevant and inconsequential edits like this one! Congratulations, I'm sure you must be so proud, persevering to increase your edit count in the face of innumerable reverts and warnings. Wait, that doesn't sound so impressive when I say it out aloud... --[[User:Saruuk|Saruuk]] 04:06, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Your Daggerfall help is appreciated ==&lt;br /&gt;
&lt;br /&gt;
Thanks for keeping an eye on me.  Since I've run out of hacking material to update, I guess I need to return my attentions to the Daggerfall Factions.  Darn glad to know you're around.  --15:18, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== General Applause ==&lt;br /&gt;
&lt;br /&gt;
i have to say nephele you are a ledgend, im sure that many have said this before but honestly without you this wiki would be hardly more than a jumbled pile of info most of it corrupted or vandalised, you have endured so much e.g. the &amp;quot;Nocturnal&amp;quot; incident that i think you truly deserve to be called a rock, a pillar an [http://redwing.hutman.net/~mreed/warriorshtm/ent.htm ent]. :) great going. [[User:Lewbot1|Lewbot1]] 15:33, 12 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Destruction&amp;diff=289895</id>
		<title>Oblivion talk:Destruction</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Destruction&amp;diff=289895"/>
		<updated>2008-05-11T19:29:58Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Oblivion&amp;diff=289893</id>
		<title>Oblivion talk:Oblivion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Oblivion&amp;diff=289893"/>
		<updated>2008-05-11T19:26:20Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=wikitable style=&amp;quot;float:right;margin-right:0&amp;quot; width=20%&lt;br /&gt;
!Page Archives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Oblivion Talk:Oblivion/Archive_1|Archive 1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glitch Abuse/Explotation ==&lt;br /&gt;
Is it possible that exploiting glitches (item dupe, zero-weight items) can cause problems in the coding (or something like that) causing problems?&lt;br /&gt;
I've recently figured out the Item Dupe and Zero-Weight glitches, and I think abusing them causes sounds to be cut off.&lt;br /&gt;
I've recently been in the wilderness of the game and sounds like spells and drawing/withdrawing my sword have been cut off early and I think it may be caused by me abusing the glitches.&lt;br /&gt;
&lt;br /&gt;
Any help or explination here would be nice.&lt;br /&gt;
(I'm a PS3 user, if it helps.)&lt;br /&gt;
[[User:64.12.117.202|64.12.117.202]] 10:56, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I do not believe it has anything to do with the glitches, my friend plays the Game of the Year addition on his PS3 (xbox 360's are way better) and sometimes the noises mess up on his too, and he dosn't do the glitches. Occasionally it happens on my 360 too but not very often.&lt;br /&gt;
&lt;br /&gt;
== Bug Warning ==&lt;br /&gt;
&lt;br /&gt;
I thought it necessary to add the bug warning here as well as on the Shivering Isles main page, as people may have SI installed and not be playing it. I, for one, have my UESP bookmark go straight to the Oblivion page, bypassing the Main Page (to save myself one click) so I never would have found out about it if I hadn't visited the Main Page. --[[User:RkMerafel|rkMerafel]] 04:50, 8 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== XBOX 360 Questions ==&lt;br /&gt;
&lt;br /&gt;
I own Oblivion and its great, but I'm wondering if the 360 is backwards compatible for Morrowind. I heard rumors that all XBox Platinum Hits games were usable on the 360 but if I could get a little reassurance that would be great. [[User:Grub|Grub]] 21:24, 19 April 2007 (EDT)&lt;br /&gt;
::http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm Elder Scrolls III: Morrowind is not listed, it's not all games, or all Platinum games. Check this site, they update with new ones just about every month, so there's a good chance that it will be in the future. They do the ones that are easier to make compatible first. [[User:Enru|Enru]] 00:07, 20 April 2007 (EDT)&lt;br /&gt;
:::See also [[Morrowind Talk:Morrowind#Next Generation Consoles]] where the same question was asked (and is perhaps a more appropriate place to discuss Morrowind). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:38, 20 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Elder Scrolls 3: Morrowind is now playable on XBox 360 with the update via XBox Live.&lt;br /&gt;
::::For the ultimate fans,the GOTY edition works reat too,so you don't have to wonder.--[[User:Puddle|Puddle]] 23:32, 28 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Archiving==&lt;br /&gt;
Should some of this page be archived?  --[[User:GuildKnight|GuildKnight]] [[User_talk:GuildKnight|(Talk)]] &amp;lt;sup&amp;gt; [[Special:Contributions/GuildKnight|contribs]] &amp;lt;/sup&amp;gt; 21:46, 19 April 2007 (EDT)&lt;br /&gt;
:Good point... especially because this page isn't used for general wiki organization questions any more, and some of those older discussions are probably pretty confusing to new readers (such as the out-of-date suggestion for all editors to add this page to their watchlist -- the [[UESPWiki:Community Portal]] now fills that function -- or the whole obsolete section on how images can't be used).  I don't think I've looked through this talk page in months, and I'd actually forgotten some of these discussions were here.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:54, 20 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alternate Classes ==&lt;br /&gt;
&lt;br /&gt;
I might not be the first to ask this, but is there a page like in the Morrowind section that has all of the alternate classes that the NPC's have i.e.(Trader, Merchant, Noble) or is there already one and I missed it? I would like to have a Noble Character though...[[User:Grub|Grub]] 18:22, 7 May 2007 (EDT)&lt;br /&gt;
:Not yet.  Eventually, I'd like to have one but it hasn't been created yet.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:45, 7 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks, I will do anything to help, but I am limited to what is on the website and whatever information the Xbox360 will give me. [[User:Grub|Grub]] 20:04, 7 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:OK, one new page: [[Oblivion:NPC Classes]].  If you're up to spending some time embellishing it (in particular adding some links to the page), that would be a big help :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:03, 7 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well done! Excelent work! I added links to it on [[Oblivion:Classes]], but if I find other suitable places throughout the site I will add a link to this page.[[User:Grub|Grub]] 08:49, 8 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Did you happen to get the classes of the characters for the Official Mods (Sheogorath, Knights of the Nine, Morag Tong Assasin), or are they there under different names? Thanks again for the page.[[User:Grub|Grub]] 18:57, 8 May 2007 (EDT)&lt;br /&gt;
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:I just added one class (Forgemaster) from Mehrunes Razor.  I can't check Shivering Isles yet, but otherwise Forgemaster is the only class that's been added by any mods. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:47, 8 May 2007 (EDT)&lt;br /&gt;
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Thank you. And again i appreciate all your work on this page.[[User:Grub|Grub]] 08:40, 9 May 2007 (EDT)&lt;br /&gt;
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Hmm...Once that page gets more specific like the MW one, i may use custom class to make a charicter that uses one of those.&lt;br /&gt;
[[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 18:43, 15 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
&lt;br /&gt;
is it any limit of how much you can get???&lt;br /&gt;
I duped about 7000 Base Ring of Retribution and will sell them of... just wanted to know so the game dont feak out or something... I will get about 8 000 000+ and yes this is not the first time I play&lt;br /&gt;
:The variable used to store the quantity of gold appears to be a signed long integer, which means the maximum value it can hold is 2,147,483,647.  But it's very possible that the display in game gets messed up before that, since it's unlikely they set aside a 10 digit wide space to print out the number.  In that case, you might well have a ton of gold, but what gets reported would be wrong (asterisks, missing digits; depends what they did).  I won't even ask why you think you need to get 8,000,000 gold, but I wouldn't count on things working normally. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:30, 10 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mage Guild NPC Ranks ==&lt;br /&gt;
&lt;br /&gt;
I'm new to UESP and was wondering if there was a way that a section could be added to show each mage guild member's rank like on the Morrowind section.  For instance, I know that Deetsan in Cheydinhal is a Magician and the redguard, Trayvond, is an Evoker, but I dont know how to find out many of the rest.  --[[User:Trizzip|Trizzip]]&amp;lt;sup&amp;gt;[[User_talk:Trizzip|Talk]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
:Good idea.  I've made the information on all the ranks available in my [[User:Nephele/Sandbox/2|sandbox]].  If you'd like to help by adding the information to the [[Oblivion:Mages Guild]] page and individual NPC pages, that would be great.  I've tried to provide some instructions on what needs to be done, but feel free to ask if they don't make sense.  I did the Dark Brotherhood already, mainly because that was the smallest faction and therefore the quickest for me to do as an example. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:16, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Installation Issues ==&lt;br /&gt;
This probably should be on another page but it doesn't matter. I got Oblivion for the computer and when I put the disk in nothing happens. I'm sure my graphics card isn't one of the ones that is required for playing, but that shouldn't stop the instalation wizard from appearing. Any advice? [[User:Grub|Grub]] 11:40, 19 May 2007 (EDT)&lt;br /&gt;
:Try opening the Cd and looking for the setup file {{unsigned|White glory}}&lt;br /&gt;
My disk came without the setup file i couldn't find it on two computers,can someone help?--[[User:Puddle|Puddle]] 23:34, 28 February 2008 (EST)&lt;br /&gt;
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== Enchantment Calculator ==&lt;br /&gt;
&lt;br /&gt;
Just a Suggestion, but does anyone think an Enchantment Calculator (like the Alchemy calculator) would be a good idea?--[[User:Willyhead|Willyhead]] 12:44, 17 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:No there aren't enough different combos to do that. There aren't any combos for that matter its something a chart can do just fine.--Most Honored Listener 14:33, 17 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Aye, but it could show how high a magnitude/area/duration could go.--[[User:Willyhead|Willyhead]] 11:43, 18 June 2007 (EDT)&lt;br /&gt;
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== Continuous Quests ==&lt;br /&gt;
&lt;br /&gt;
What is every continuous quest.... eg. the arena. [[User:202.162.99.235|202.162.99.235]] 19:32, 8 July 2007 (EDT)&lt;br /&gt;
:You mean ones that you can't actually complete? I think it's just [[Oblivion:Arena_(faction)|Arena]] and [[Oblivion:Honor_Thy_Mother|Honor Thy Mother]]. At least, those are the only two left in my longest-running game. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:21, 9 July 2007 (EDT)&lt;br /&gt;
::Click this [[Oblivion:Making Money|Links]] I added a few not long ago.--[[User:Bambobo|Bambobo]] 12:53, 13 October 2007 (EDT)&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
:::If you have the thieves den that is continous too.&lt;br /&gt;
&lt;br /&gt;
== Getting another link for the Oblivion Mod Wiki? ==&lt;br /&gt;
&lt;br /&gt;
Well, the [http://www.oblivionmodwiki.com/index.php?title=Main_Page Oblivion Mod Wiki] recently came back, before we went down we had a link on the Oblivion main page here, under the modding section. I was curious if that'd be possible to get back? Thank you. -[[User:Vhaeos|Vhaeos]] 16:34, 18 July 2007 (EDT).&lt;br /&gt;
:Glad to hear you're back in business :) I'd noticed a link to the new site pop up a couple weeks back, but I figured I'd wait to hear from you.  I've now added the link back onto the Oblivion article.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:05, 18 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Breath question ==&lt;br /&gt;
&lt;br /&gt;
Just a quick question- what affects your maximum breath underwater? Is it a derived attribute?--[[User:Willyhead|Willyhead]] 11:15, 13 August 2007 (EDT)&lt;br /&gt;
:Nothing affects it except water breathing.--[[User:Bambobo|Bambobo]] 11:15, 11 October 2007&lt;br /&gt;
::Actually it definitely is affected- My lvl 49 character can stay underwater (without water breathing) for a much longer duration than a new lvl 1 character.--[[User:Willyhead|Willyhead]] 07:35, 13 October 2007 (EDT)&lt;br /&gt;
:Really? Whats it deprived from? You weren't timing how long your health took to deplete were you?--[[User:Bambobo|Bambobo]] 12:57, 13 October 2007 (EDT)&lt;br /&gt;
:::Nah, I just timed how long it took for the blue breath bar to drop to the bottom- I'm pretty sure it's affected by something.--[[User:Willyhead|Willyhead]] 05:39, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I believe different races are affected by it differently.&lt;br /&gt;
&lt;br /&gt;
== Possible new page creation ==&lt;br /&gt;
&lt;br /&gt;
Could there be a page created that lists NPC combat dialogue? Whilst it's hardly essential, there are probably some people who would like to see it up here. Things like ''Jump on my sword and bleed to death'', and ''You move like a pregnant cow''.--[[User:Merco|Merco]] 13:00, 15 August 2007 (EDT)&lt;br /&gt;
:I dont see why not.--[[User:Bambobo|Bambobo]] 19:31, 13 October 2007 (EDT)&lt;br /&gt;
::The main objection is that there are hundreds. A lot of the quests have their own specific dialogue (for example, &amp;quot;''Watch your back, Baurus!''&amp;quot; during the tutorial or &amp;quot;''First I'll kill you. Then I'll get Ruslan and Luronk. You'll all pay for what you did to me.''&amp;quot; at the end of [[Oblivion:Imperial Corruption|Imperial Corruption]]). Just posting a list would be fairly useless and an annotated list would be a lot of work that, for one, I don't feel like tackling! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:02, 14 October 2007 (EDT)&lt;br /&gt;
Could someone make a page about the stat jokes told?{{unsigned|125.237.198.142}}&lt;br /&gt;
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== Help!!!! Vampirism!!! ==&lt;br /&gt;
&lt;br /&gt;
Help, I did most of the cure vampirism but there is only one thing left, I have to talk to the count of Skingrad, but he wont talk to me. I have waited over 3 months of real time, and I even had to break into his room, and all he says is &amp;quot;go away&amp;quot;, WHAT DO I DO?!?!?!?&lt;br /&gt;
&lt;br /&gt;
Submited by Joel Bouchard aka pinbal20&lt;br /&gt;
&lt;br /&gt;
:try doing a charm spell on him like captivate or something, then he might want to talk to you-from the grey fox- {{unsigned|172.203.202.251}}&lt;br /&gt;
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Have you talked to his steward, Hal-Liurz?  You have to have her go get him for you in order to get the cure.&lt;br /&gt;
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You need to feed on some one while they are sleeping then you can talk to him. {{Unsigned|24.197.242.242}}&lt;br /&gt;
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== Game of the Year Edition ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that when the GotY edition of Oblivion comes out there should be a page describing what new content has been added? Maybe along with what Official Mods were included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All content from the GotY edition is alreay covered from Sivering Isles,Oblivion KoTN im sure...-Nemasis-Tx.&lt;br /&gt;
&lt;br /&gt;
== Starting ==&lt;br /&gt;
&lt;br /&gt;
Im not new to to oblivion or uesp either. But when i was starting out i found it hard to decide what things should come in what order, mostly guilds. i was wondering if there could be a page entitled starting. i think many people would find it useful.&lt;br /&gt;
:That is an interesting idea, but the Elder Scrolls games are designed to be free-form games, in which you are free to pursue any path from the very beginning. Because of this, it is difficult to outline a specific &amp;quot;order&amp;quot; in which to tackle the various challenges in Oblivion, not only because of the core game mechanic, but because of the fact that level scaling and other implementations do technically make any achievement attainable from the get-go. [[User:SubtleCynicism|SubtleCynicism]] 02:30, 3 September 2007 (EDT)&lt;br /&gt;
::Well we do have advice for [[Oblivion:First Time Players|First Time Players]] and [[Oblivion:Hints|Hints]] (including [[Oblivion:Quest Timing|Quest Timing]], which would seem to answer your specific point). But SubtleCynicism is right; I'm on my 5th pass through the game and I've done it differently each time. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 10:15, 3 September 2007 (EDT)&lt;br /&gt;
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== Downloadable UESP? ==&lt;br /&gt;
&lt;br /&gt;
I would like to access an offline version of UESP, that i could consult on a computer which has no access to the internet. Is there a way to do so without having to download each page individually, a pre-packtaged archive of some sort?&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
:It's on [[User:Daveh|Daveh]]'s To Do list but I wouldn't expect it any time soon. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 04:07, 1 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
A guide is available on IGN for now.&lt;br /&gt;
http://guides.ign.com/guides/857879/page_38.html&lt;br /&gt;
&lt;br /&gt;
== Questions about theiving and spells ==&lt;br /&gt;
Hey, is it at all possible to steal a NPC's armor that they are wearing without killing them by, say, forcing them into bound armor? --[[User:Ordon Crane|Ordon Crane]] 20:05, 16 November 2007 (EST)&lt;br /&gt;
:Answered [[Oblivion_Talk:Crime#Questions_about_theiving_and_spells|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:07, 17 November 2007 (EST)&lt;br /&gt;
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== Rating difference ==&lt;br /&gt;
&lt;br /&gt;
I think the picture needs to be changed because my version says that it's rated M. I just thought it was a little misleading. {{unsigned|Apps001}}&lt;br /&gt;
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:Good point.  Done.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 00:22, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Hmm. Well my version says &amp;quot;15&amp;quot; because I bought it in the UK... there really is more than one possible box picture! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:18, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yes, I considered that, but it does seem misleading to show a &amp;quot;T&amp;quot; rated box, when those are not sold anymore.  We have to show one of the boxes, and it seems best to show one with the most up-to-date rating, no matter which rating system is used.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 13:08, 11 December 2007 (EST)&lt;br /&gt;
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anyone know why they changed the rating in the first place? i lost my first copy and had 2 go re-buy it, and when i found they had changed it, i had 2 wait till i could get my mom 2 come with me...:( {{Unsigned|Osiris}}&lt;br /&gt;
&lt;br /&gt;
:People started using mods that removed the bras from women in the game, so they rerated it and blocked the content.&lt;br /&gt;
Also, ESRB never really had anyone play the game, they just got a discrpition. Then when they saw what there was, they had to change it.&lt;br /&gt;
&lt;br /&gt;
== Lord kelvyn's Bulwark question ==&lt;br /&gt;
&lt;br /&gt;
''(This question has been moved to [[:Oblivion Talk:Battlehorn Castle Items]])'' --[[User:Gaebrial|Gaebrial]] 03:38, 9 January 2008 (EST)&lt;br /&gt;
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== Re-rating ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that Oblivion was re-rated in the U.S. It was originally rated T (which is the equivalent of PG13 in the U.S. film rating system and the equivalent of M in the Australian film and vidio game rating system) but was then re-rated because gory and partly nude textures were found hiden in the game, so it was re-rated M17+ (wich is the equivalent of R in the U.S. film rating system and the equivalent of MA15+ in Australia). But these were very hard to access. Even on Xbox 360 and Plastation 3 where only a profesional hacker could access these textures, the game was re-rated. Bethesda later removed these textures, but the game was not reduced to T. However, in Australia, the game is still only rated M.&lt;br /&gt;
&lt;br /&gt;
==Never Vanishing Bodies==&lt;br /&gt;
I was just wondering if such a page exists that lists all the permanant bodies (though I doubt it)? If not could someone please tell who they are (except for Glarthir and Mazoga). Thanks.[[User:Bambobo|Bambobo]] 15:44, 16 January 2008 (EST)&lt;br /&gt;
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&lt;br /&gt;
There are the three in the shop in Anvil. These bodies were from a Fighter's Guild quest. I don't remember their names though. They might not appear for everyone, but they appear for me.&lt;br /&gt;
--[[User:M1SSYF1V3|M1SSYF1V3]] 22:00, 19 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mod Feedback and Tech support needed ==&lt;br /&gt;
''Question moved to [[Tes4Mod:Mod Ideas/Other Items]]'' January 22, 2008&lt;br /&gt;
&lt;br /&gt;
== Morrowind - Oblivion ==&lt;br /&gt;
Does anyone know how long the in game time was from Morrowind to Oblivion?&lt;br /&gt;
:I'm not sure this is what you mean, but Morrowind was set in 3E 427 and Oblivion in 3E 433. So about 5-6 years. (see [[Tamriel:Third_Era|this page]] for more detail). –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:13, 31 January 2008 (EST)&lt;br /&gt;
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== Reverse Picketpocket ==&lt;br /&gt;
How do do it via the game. I keep getting &amp;quot;can't put items in container while pickpocketing.&amp;quot;  Need help {{unsigned|Lord valarian}}&lt;br /&gt;
:It only works for [[:Category:Oblivion-Items-Zero Weight|zero weight items]].  See [[Oblivion:Sneak#Reverse Pickpocketing|Reverse Pickpocketing]] for more details. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:54, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Help with being a daedra ==&lt;br /&gt;
Hello, i am new to uesp, but i want to know... how can i command someone to follow me with cheat codes and not spells so i can be a godly entity.{{Unsigned|74.220.65.104}}&lt;br /&gt;
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== Enchanting Items ==&lt;br /&gt;
&lt;br /&gt;
My main question is, is there a way to make your own enchanted arrows?&lt;br /&gt;
Secondly, does anyone know how to enchant things like cups lockpicks ect. We know some exist. We've quested for them and most likely own a few so there must be a way of making our own.&lt;br /&gt;
And lastly the annoying 1600 charge limitation I would like a nice big number to work with like the one given to the worm staff. what was that 4800? If we can't alter a soul gem to cary that kind of power maybe theres a way of glitching the charge off another item. I've tried to figure this out for myself but with no luck. I hope at least one of these things can be accomplished.{{Unsigned|4.245.64.214}}&lt;br /&gt;
&lt;br /&gt;
:You can't enchant your own arrows. If you really want enchanted arrows, i'd recommend the dungeon from the official plug-in Mehrunes'Razor. Secondly, no, you can't enchant lockpicks, cups or other 'clutter'. I don't even know about existing enchanted clutter, exept for maybe the Skeleton Key. And your last question: also: no. The highest soul chharge you can get is 1600, although you can use sigil stones for greater charges (the only downside is the fact that they have fixed effects.). The only way you can make new items with greater charges (non- sigil ones) is with the CS, and that's only possible if you have the PC version of Oblivion.--[[User:LordDagon|LordDagon]] 09:14, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weird level bug/glitch… ==&lt;br /&gt;
&lt;br /&gt;
I'm confused, i thought that yor maximum level for a skill is 100… my khajiit has level 140 acrobatics with no clothing on, although it says i have an enchantment on all the time… any ideas why? Thanks. --[[User:James F|James F]] 11:30, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure... I'm guessing that 100 isn't the limit. I don't remember this stuff well. But if I'm wrong look at the page for the [[Oblivion:khajiit|Khajiit]]. Perhaps it has something about agility.  --[[User:M1SSYF1V3|M1SSYF1V3]] 19:03, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The maximum natural level for a skill is 100.  But with enchantments and spells you can [[Oblivion:Fortify Skill|fortify]] any skill well past 100.  Of course, providing us with some information about this enchantment that already exists (i.e., the name that appears in your active effects menu) would make it a lot easier to answer questions about why it's there ;) In the absence of information, I can provide two guesses.  Some of the boost could be from non-enchantments, for example [[Oblivion:Vampires|vampirism]].  But it's more likely that you have triggered some type of [[Oblivion:Glitches#Permanent Enchantment|permanent enchantment glitch]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:12, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now my kajiit has lvl 151 acrobatics... i have no current spell efects on, i've prayed at alters and everything, also im not a vampire. I've been playing oblivion for quite a while and know a fair bit about it but this is just strange. :O{{unsigned|90.193.205.5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found the problem! i had the boot of springheel jack equipped but they wernt acctualy on my feet, i was jumping to get a chest at lost boy cavern and tried to equip the boots, i have completed the theives guild quest line but it still said they were a quest item... i put them on and it made no difference to my acroatics lvl, but i was supprised to see them on my feet.I took them back off and looked at my acrobatics lvl and is now at 99 with nothing on, almost a master, yey! lol{{unsigned|90.193.205.5}}&lt;br /&gt;
&lt;br /&gt;
== cheat trouble GOTY ==&lt;br /&gt;
&lt;br /&gt;
i completed the game and thought it would be cool to get some cheats so I went on the web and found some, nothing I did got the console up, the site told me to press the tilde key (~) but I pressed it and nothing happened. Is it the one next to enter or under escape like my friend says? I tried both but neither work for me! Is it because its GOTY edition and does anyone know how to get up the console for it? Please help i cant find the info anywhere!{{Unsigned|84.71.115.243}}&lt;br /&gt;
:hmmm, it should be the on directly under &amp;quot;esc&amp;quot; when you press it in notepad or a word processor you should get this: ` if not then chances are something's wron with your keyboard [[User:Volanaro|Volanaro]] 09:44, 21 March 2008 (EDT)&lt;br /&gt;
::European (or at least, British) keyboards move the tilde key next to the return key. In its place we have the one with &amp;quot;`&amp;quot;, &amp;quot;¬&amp;quot; and &amp;quot;¦&amp;quot; on it (I hope those post okay). That's the key I use to bring up the console. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:03, 21 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
No it still doesnt work and i have a new keyboard too. is it to do with GOTY edition or do you have to press something else also? I have found no key next to enter that does it. Please help!!!&lt;br /&gt;
&lt;br /&gt;
If the ~ key doesn't work, and the ` key doesn't work, first, try pressing whatever is next to the 1 key (unless that is the ` or the ~), if that doesn't work, you may need to download a mod like the ring of console (google it) to use the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;) yes, yes yes!!!!! i now have ultimate control! Ta, dude! {{Unsigned|84.71.115.243}}&lt;br /&gt;
&lt;br /&gt;
== Glass Armour ==&lt;br /&gt;
&lt;br /&gt;
im looking for a glass helm other than the fin gleam, but i just cannot find one! anyone know and caves, forts or ruins i could search in? {{unsigned|James F}}&lt;br /&gt;
: Any [[Oblivion:Bandit|Bandit]] boss has a chance of wearing one, but they are quite rare. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:21, 22 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
found one :) {{Unsigned|James F}}&lt;br /&gt;
&lt;br /&gt;
==Treasure hunting==&lt;br /&gt;
&lt;br /&gt;
Is there a page which can tell me what places are best for looting armor and weapons, and possibly other expensive items other than Rockmilk Cave? [[User:Caboose|Caboose]] 13:48, 25 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Display Cases==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me how to put some items in the display cases properly? The Skingrad house has quite a few display cases and they could use some content in them. {{Unsigned|69.30.75.52}}&lt;br /&gt;
&lt;br /&gt;
:You just have to drop the item and drag (left bumper on 360 Z on PC) and place them in the case, and note round objects don't work well. [[User:Puddle|Puddle]] 20:33, 26 March 2008 (EDT)&lt;br /&gt;
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u could also use telecaunesus, u can get a decent levitation spell no matter how low ur mystacysm. srry, i suck at spelling :P {{Unsigned|Osiris}}&lt;br /&gt;
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== Perminant bodies ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know how or why some peoples corpes's stay where they fell perminantly?&lt;br /&gt;
&lt;br /&gt;
(lucian lachance for exsample) {{Unsigned|Bartimeaus77}}&lt;br /&gt;
&lt;br /&gt;
: Some people are marked as &amp;quot;Quest Items&amp;quot; in the game's internal mechanisms, and so they never disappear. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 18:28, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
if you complete the mages' guild quests and get the staff of worms, u can use that to annimate there corpse and just walk it off to where ever is convienant {{Unsigned|Osiris}}&lt;br /&gt;
&lt;br /&gt;
can u use the staff of worms on lachance's body? i doubt it but it woul be great to acess some of his kit! [[User:84.68.244.32|84.68.244.32]] 09:59, 11 May 2008 (EDT)&lt;br /&gt;
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== I need ingredients ==&lt;br /&gt;
&lt;br /&gt;
Where are redwort flowers? I am level 16 and can't find any apart from 1 every so often in alchemical stores. I would also appreciate info on Dragons tongue.  Please help, I want to be a mage again! {{unsigned|84.71.115.243}}&lt;br /&gt;
:Try looking [[Oblivion:Redwort Flower|here]] and [[Oblivion:Dragon's Tongue|here]] for maps and detail but the basic answer is that they're both found in the south of the West Weald. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:41, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== help!  master armorer training glitch! ==&lt;br /&gt;
&lt;br /&gt;
I am trying to do the master armorer training and i know i need to find/read &amp;quot;the Armorers Challenge&amp;quot; but the First Edition bookstore (where i was told to get it)doesn't have the F*%@ing book!  Is there anywhere else I can get it? {{Unsigned|72.225.48.66}}&lt;br /&gt;
: If it wasn't there you must already have bought it but not read it. Luckily you can find a second copy in the Cheydinhal Fighters Guild on top of a bookcase. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:53, 31 March 2008 (EDT)&lt;br /&gt;
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== help:glitch ==&lt;br /&gt;
&lt;br /&gt;
on my 360 after dowloading the repair the or.[mages guild],the lady wont come out of that room ,it says need a key.cant complete the necromancers moon miss. because i need to talk to her and she wont come out HELP&lt;br /&gt;
:If you could bother to spend 10 seconds looking up the lady's name ([[Oblivion:Bothiel#Bugs|Bothiel]]), or the mod page ([[Oblivion:Repairing the Orrery#Bugs|Repairing the Orrery]]), or even the quest that you're trying to complete ([[Oblivion:Necromancer's Moon#Bugs|Necromancer's Moon]]), you would have found the information you were looking for.  And by taking those ten whole seconds to type &amp;quot;Bothiel&amp;quot; into the search box and hitting the &amp;quot;go&amp;quot; button, not only would you have been able to get the answer you were looking for right away, but you also would have saved our site's volunteer editors the trouble of answering your question. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:00, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Default name? ==&lt;br /&gt;
&lt;br /&gt;
I heard somewhere (I wish I remembered where) that Oblivion had a default character. Now I know it's not available (to my knowledge), but I'd like to know the name.&lt;br /&gt;
Sorry for being so vague. This is really hard for me to explain.&lt;br /&gt;
From what I know the character is a male Imperial. And I think this name starts with an &amp;quot;I.&amp;quot;&lt;br /&gt;
It's kind of like how Faern Sargtlin is (from what I know) the widely known name for the &amp;quot;champion&amp;quot; in Morrowind.&lt;br /&gt;
''Prays to Talos that someone knows what she's talking about.''&lt;br /&gt;
&lt;br /&gt;
(Sorry, I'm short of time. If you have more questions as to what I'm talking about, I'll be back soon to answer them.)--[[User:M1SSYF1V3|M1SSYF1V3]] 21:58, 1 April 2008 (EDT)&lt;br /&gt;
:It's [[Oblivion:Bendu Olo|Bendu Olo]]. He's named after a former Colovian King of [[Tamriel:Anvil|Anvil]] who led the All Flags Navy against the [[Tamriel:Sload|Sload]] of [[Tamriel:Thras|Thras]] shortly after the [[Tamriel:Thrassian Plague|Thrassian Plague]] of 1E 2200.  --'''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[[User:Michaeldsuarez|{{FC|green|Michaeldsuarez}}]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|{{FC|green|Talk}}]])/([[Special:Contributions/Michaeldsuarez|{{FC|green|Contribs}}]])&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;''' 22:09, 1 April 2008 (EDT)&lt;br /&gt;
::I don't think there's a default name for the player in ''[[Morrowind:Morrowind|Morrowind]]''. &amp;quot;Faern Sargtlin&amp;quot; is just the name used in the in the Imperial Library's ''Morrowind'' main quest walkthrough. If you go [http://www.imperial-library.info/tsomw/ here], you'll find this statement: &amp;quot;Here, you will follow the story of a character named Faern Sargtlin, a dunmer Bard.&amp;quot; This is the character created by the maker of the walkthrough for the purpose of placing a name in the dialogue there. --'''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[[User:Michaeldsuarez|{{FC|green|Michaeldsuarez}}]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|{{FC|green|Talk}}]])/([[Special:Contributions/Michaeldsuarez|{{FC|green|Contribs}}]])&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;''' 22:32, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh! Thank you so much! I owe you all hugs! Haha! --[[User:M1SSYF1V3|M1SSYF1V3]] 23:13, 1 April 2008 (EDT)&lt;br /&gt;
:You're welcome. I'm glad that I could help. --'''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[[User:Michaeldsuarez|{{FC|green|Michaeldsuarez}}]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|{{FC|green|Talk}}]])/([[Special:Contributions/Michaeldsuarez|{{FC|green|Contribs}}]])&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;''' 20:13, 2 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== How do you get a horse??? ==&lt;br /&gt;
&lt;br /&gt;
how do you get a horse? where do you get one? {{unsigned|67.185.101.162}}&lt;br /&gt;
: Good grief. Please can you at least '''try''' to use the site before asking questions? If you type &amp;quot;horse&amp;quot; into the search box and hit go, you get taken [[Oblivion:Horses|here]], a page on which the first section is &amp;quot;Acquiring a Horse&amp;quot;. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:15, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ULTIMATE CHARACTER? ==&lt;br /&gt;
&lt;br /&gt;
what is the highest skill anyone has ever got a character to without any magic fortifying spells but including armour plz put a link to the &amp;quot;ULTIMATE&amp;quot; set of armour and weapons and where to find them. {{Unsigned|Lewbot1}}&lt;br /&gt;
&lt;br /&gt;
*I would say there is no such thing as an ultimate charecter. However, if you are looking for the best armor and weapon set you can get in the game, I believe Glass is the highest light armor and Daedric is the highest heavy armor. For weapons, I recommend Goldbrand (through one of the daedric quests). For skills, the highest you can go without spells or fortifying armor is 100. But it all really depends on what you like and what armor is best for the skills of your charecter. {{Unsigned|205.188.117.75}}&lt;br /&gt;
&lt;br /&gt;
: The highest I got is 255 in every skill and atrribute thanks to mister console, swish [[User:Caboose|Caboose]] 09:44, 15 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multi-location inventory? ==&lt;br /&gt;
&lt;br /&gt;
I have been looking for an outdoor permanent corpse of the 'fragmented' variety - like a skeleton or storm atronach. Does anyone know if there are any in the game? I'm wondering whether it would then be possible to take pieces of said corpse and place one in each major city to have a centralized inventory of goods accessible from multiple locations. Failing that I guess I'm stuck beating up Shadowmere every time I want to switch equipment around... which actually makes the inventory available anywhere on the map, but then Shadowmere gets all mad at me and tries to wander off until I heal her back up to full. Any other known methods of having more equipment than you can carry accessible from multiple locations? I know about dragging a corpse around with you, but trying to do that all the time would be exceedingly annoying. --[[User:12.42.51.28|12.42.51.28]] 08:20, 8 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: If you're going to cheat to that extent why not go the whole hog and use the [http://www.oblivionmodwiki.com/index.php/Bag_of_Holding Bag of Holding] mod? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:27, 8 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::PS3 - no mods. And as to 'cheating'... I COULD just put all my equipment in one house (Aleswell is probably the most easily accessible and centralized location... which is why I keep all the alchemy stuff that Shadowmere would consume there) and fast travel there every time I want to change things... but that's TEDIOUS. Avoiding tedium does not make me any more 'powerful' in the game. It just lets me play with less pointless book-keeping. And before you say 'realism'... it would be 'realistic' to '''require''' the player to sleep every fifteen hours or so. Any guesses why the game doesn't? --[[User:12.42.51.28|12.42.51.28]] 08:40, 8 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Y'know, how you play the game is up to you, but that does sound like an exploit. I know I'm sort of speaking for someone else here, but I don't think Rpeh is blaming you for that cheat - he's made a valuable suggestion. &lt;br /&gt;
&lt;br /&gt;
:::As for your question - I don't reckon there are any such corpses and anyway that would be impossible - you can't move things into different cells, and you can't drag a body part too far away - it fades. [[User:Robed Dawnbringer|Robed Dawnbringer]] 13:31, 15 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Interesting info on parts fading out. Thanks. Guess I'm stuck beating an undead horse. As to the mod being a valuable suggestion, I'm sure it would be except as I said... mods are not available for the PS3 version I use. On 'cheating'... I think it is fairly obviously a pejorative term. Certainly so when used in the phrase, &amp;quot;cheat to that extent&amp;quot;... which would seem to imply even that this is unusually excessive 'cheating'. Which certainly seemed odd for a site which has an [[Oblivion:Cheats]] page and full instructions on using the [[Oblivion:Console|Console]] to do virtually anything you want in the game. I think of 'cheating' as doing something the developers didn't intend to be part of the gameplay ''in order to make the game easier''. Not 'more fun', but actually '''easier''' to complete. Being able to access a single inventory from multiple locations does NOT make the game any easier. It is entirely possible to fast travel to your house every time you want to switch equipment around and then fast travel back. That is built into the game and allows infinite storage. It just takes time away from doing the parts of the game that are ''fun''. I'm pretty sure that '''nobody''' plays Oblivion for the joys of inventory management. --[[User:12.42.51.27|12.42.51.27]] 08:42, 16 April 2008 (EDT)&lt;br /&gt;
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:::::Sorry. I hadn't meant it that way. I often use the Bag of Holding myself and I always feel guilty because I know it's cheating (despite the author's protestations to the contrary!) I meant that more as a comment on myself rather than you but I can see it didn't come out that way. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:25, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Your opinion is, of course, your own. Might I point out that the suggestion was perfectly justified at the time because you didn't tell us you had the PS3 copy until afterwards. Anyway, I'm afraid there would seem to be no other way... [[User:Robed Dawnbringer|Robed Dawnbringer]] 12:58, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Or you could do the unlimited Enhancement cheat with rings you make that are enhanced with a transcendant sigil stone that fortifies strength by 12 points. Just make sure that you gave each ring a differnt name, I dont know how many rings I used but now where it shows weight I have the amount I'm carrying showed then after the dash there is a line instead of a number and so far I have not been over-encumbered, the easy way to do this is to get 1 ring and 1 sigil stone and just duplicate them a bunch.&lt;br /&gt;
&lt;br /&gt;
:And by the way, is the bag of holding only available for the PC version or can you get it for the 360--[[User:161.57.229.103|161.57.229.103]] 01:22, 7 May 2008 (EDT)xBlink N Die&lt;br /&gt;
&lt;br /&gt;
== Custom Class Page? ==&lt;br /&gt;
&lt;br /&gt;
I was thinking that, perhaps, we could make a page with custom classes. Each class would need to be approved by a set of users (I'm not sure if that's possible) to prevent duplicates from spawning. We could use a chart just like the one [[Oblivion:Classes|here.]] I think we need more thought put into this before it becomes a reality, but I think it would be kind of cool to have.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Ocylith|Ocylith]] 17:44, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: There used to be such a page, but it very quickly became an out-of-control mess. You are still free to create your own page listing your favourite classes, as long as you do it in your own user space (e.g. [[:User:Ocylith/Classes]]). --[[User:Gaebrial|Gaebrial]] 06:34, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, I figured as much. But I was thinking that it could be a &amp;quot;locked&amp;quot; page, allowing only certain users to edit it. The talk page would be used to suggest new additions, etc. I think that we could keep it clean and organized if we did it right. Just a suggestion, anyway. &amp;lt;br&amp;gt;&lt;br /&gt;
::--[[User:Ocylith|Ocylith]] 17:55, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::It seems a nice idea, but there doesn't seem to be that much point in creating such a page. The reason the custom class option is there is so that players can roll their own class depending on their preferences. Making a custom class page again sort of takes the point out of the custom class option.--[[User:Willyhead|Willyhead]]&amp;lt;sup&amp;gt;/[[User talk:Willyhead|t]]&amp;lt;/sup&amp;gt; 17:59, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The names of the days and months? ==&lt;br /&gt;
&lt;br /&gt;
Cant figure them out. Can any1 help me out? &lt;br /&gt;
thnx&lt;br /&gt;
(Biggz) {{unsigned|205.188.117.75}}&lt;br /&gt;
:Sure, try [[Tamriel:Calendar|here]]. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 18:21, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==An installation error?==&lt;br /&gt;
I am trying to install oblivin on a laptop (Windows XP) and it seems to install corectly but when I try to play it It says an error has acured and the program shuts down. any Idea why this is happening? {{unsigned|The Divine Crusader}}&lt;br /&gt;
:Most laptops do not have a video chipset capable of running Oblivion (in particular, the Intel integrated video chipsets that come standard with most laptops are not good enough).  This can result in exactly the problem that you're describing.  See [[Oblivion:System Requirements|System Requirements]] for details about the game's hardware requirements. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:42, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cyrodiil Construction Charter and Documents Division of the Imperial City Archives? ==&lt;br /&gt;
&lt;br /&gt;
In the deed to Frostcrag Spire it says, and I quote, &amp;quot;...The bearer may amend this document to rename the manor by submitting the proper forms and payments to the Cyrodiil Construction Charter and by filing duplicate forms with the Documents Division of the Imperial City Archives.&amp;quot; Am I right in thinking this means you can change the name of the place and if so where are these two locations to do it at.&lt;br /&gt;
[[User:161.57.229.103|161.57.229.103]] 01:07, 7 May 2008 (EDT)xBlink N Die&lt;br /&gt;
:See [[Oblivion talk:Frostcrag Spire (place)#How to rename Frostcrag Spire?]].  Although the basic answer is, no. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:21, 7 May 2008 (EDT)&lt;br /&gt;
Thank you Nephele, and sorry about reasking this question, I typed in the two places and nothing came up so I asked about it, I didnt even think of checking under Frostcrag Spire.[[User:161.57.229.103|161.57.229.103]] 12:30, 7 May 2008 (EDT)xBlink N Die&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Oblivion&amp;diff=289708</id>
		<title>Oblivion talk:Oblivion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Oblivion&amp;diff=289708"/>
		<updated>2008-05-11T09:27:10Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* A touch of death? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=wikitable style=&amp;quot;float:right;margin-right:0&amp;quot; width=20%&lt;br /&gt;
!Page Archives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Oblivion Talk:Oblivion/Archive_1|Archive 1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glitch Abuse/Explotation ==&lt;br /&gt;
Is it possible that exploiting glitches (item dupe, zero-weight items) can cause problems in the coding (or something like that) causing problems?&lt;br /&gt;
I've recently figured out the Item Dupe and Zero-Weight glitches, and I think abusing them causes sounds to be cut off.&lt;br /&gt;
I've recently been in the wilderness of the game and sounds like spells and drawing/withdrawing my sword have been cut off early and I think it may be caused by me abusing the glitches.&lt;br /&gt;
&lt;br /&gt;
Any help or explination here would be nice.&lt;br /&gt;
(I'm a PS3 user, if it helps.)&lt;br /&gt;
[[User:64.12.117.202|64.12.117.202]] 10:56, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I do not believe it has anything to do with the glitches, my friend plays the Game of the Year addition on his PS3 (xbox 360's are way better) and sometimes the noises mess up on his too, and he dosn't do the glitches. Occasionally it happens on my 360 too but not very often.&lt;br /&gt;
&lt;br /&gt;
== Bug Warning ==&lt;br /&gt;
&lt;br /&gt;
I thought it necessary to add the bug warning here as well as on the Shivering Isles main page, as people may have SI installed and not be playing it. I, for one, have my UESP bookmark go straight to the Oblivion page, bypassing the Main Page (to save myself one click) so I never would have found out about it if I hadn't visited the Main Page. --[[User:RkMerafel|rkMerafel]] 04:50, 8 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== XBOX 360 Questions ==&lt;br /&gt;
&lt;br /&gt;
I own Oblivion and its great, but I'm wondering if the 360 is backwards compatible for Morrowind. I heard rumors that all XBox Platinum Hits games were usable on the 360 but if I could get a little reassurance that would be great. [[User:Grub|Grub]] 21:24, 19 April 2007 (EDT)&lt;br /&gt;
::http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm Elder Scrolls III: Morrowind is not listed, it's not all games, or all Platinum games. Check this site, they update with new ones just about every month, so there's a good chance that it will be in the future. They do the ones that are easier to make compatible first. [[User:Enru|Enru]] 00:07, 20 April 2007 (EDT)&lt;br /&gt;
:::See also [[Morrowind Talk:Morrowind#Next Generation Consoles]] where the same question was asked (and is perhaps a more appropriate place to discuss Morrowind). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:38, 20 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Elder Scrolls 3: Morrowind is now playable on XBox 360 with the update via XBox Live.&lt;br /&gt;
::::For the ultimate fans,the GOTY edition works reat too,so you don't have to wonder.--[[User:Puddle|Puddle]] 23:32, 28 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Archiving==&lt;br /&gt;
Should some of this page be archived?  --[[User:GuildKnight|GuildKnight]] [[User_talk:GuildKnight|(Talk)]] &amp;lt;sup&amp;gt; [[Special:Contributions/GuildKnight|contribs]] &amp;lt;/sup&amp;gt; 21:46, 19 April 2007 (EDT)&lt;br /&gt;
:Good point... especially because this page isn't used for general wiki organization questions any more, and some of those older discussions are probably pretty confusing to new readers (such as the out-of-date suggestion for all editors to add this page to their watchlist -- the [[UESPWiki:Community Portal]] now fills that function -- or the whole obsolete section on how images can't be used).  I don't think I've looked through this talk page in months, and I'd actually forgotten some of these discussions were here.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:54, 20 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alternate Classes ==&lt;br /&gt;
&lt;br /&gt;
I might not be the first to ask this, but is there a page like in the Morrowind section that has all of the alternate classes that the NPC's have i.e.(Trader, Merchant, Noble) or is there already one and I missed it? I would like to have a Noble Character though...[[User:Grub|Grub]] 18:22, 7 May 2007 (EDT)&lt;br /&gt;
:Not yet.  Eventually, I'd like to have one but it hasn't been created yet.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:45, 7 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks, I will do anything to help, but I am limited to what is on the website and whatever information the Xbox360 will give me. [[User:Grub|Grub]] 20:04, 7 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:OK, one new page: [[Oblivion:NPC Classes]].  If you're up to spending some time embellishing it (in particular adding some links to the page), that would be a big help :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:03, 7 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well done! Excelent work! I added links to it on [[Oblivion:Classes]], but if I find other suitable places throughout the site I will add a link to this page.[[User:Grub|Grub]] 08:49, 8 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Did you happen to get the classes of the characters for the Official Mods (Sheogorath, Knights of the Nine, Morag Tong Assasin), or are they there under different names? Thanks again for the page.[[User:Grub|Grub]] 18:57, 8 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I just added one class (Forgemaster) from Mehrunes Razor.  I can't check Shivering Isles yet, but otherwise Forgemaster is the only class that's been added by any mods. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:47, 8 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you. And again i appreciate all your work on this page.[[User:Grub|Grub]] 08:40, 9 May 2007 (EDT)&lt;br /&gt;
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Hmm...Once that page gets more specific like the MW one, i may use custom class to make a charicter that uses one of those.&lt;br /&gt;
[[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 18:43, 15 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
&lt;br /&gt;
is it any limit of how much you can get???&lt;br /&gt;
I duped about 7000 Base Ring of Retribution and will sell them of... just wanted to know so the game dont feak out or something... I will get about 8 000 000+ and yes this is not the first time I play&lt;br /&gt;
:The variable used to store the quantity of gold appears to be a signed long integer, which means the maximum value it can hold is 2,147,483,647.  But it's very possible that the display in game gets messed up before that, since it's unlikely they set aside a 10 digit wide space to print out the number.  In that case, you might well have a ton of gold, but what gets reported would be wrong (asterisks, missing digits; depends what they did).  I won't even ask why you think you need to get 8,000,000 gold, but I wouldn't count on things working normally. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:30, 10 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mage Guild NPC Ranks ==&lt;br /&gt;
&lt;br /&gt;
I'm new to UESP and was wondering if there was a way that a section could be added to show each mage guild member's rank like on the Morrowind section.  For instance, I know that Deetsan in Cheydinhal is a Magician and the redguard, Trayvond, is an Evoker, but I dont know how to find out many of the rest.  --[[User:Trizzip|Trizzip]]&amp;lt;sup&amp;gt;[[User_talk:Trizzip|Talk]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
:Good idea.  I've made the information on all the ranks available in my [[User:Nephele/Sandbox/2|sandbox]].  If you'd like to help by adding the information to the [[Oblivion:Mages Guild]] page and individual NPC pages, that would be great.  I've tried to provide some instructions on what needs to be done, but feel free to ask if they don't make sense.  I did the Dark Brotherhood already, mainly because that was the smallest faction and therefore the quickest for me to do as an example. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:16, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Installation Issues ==&lt;br /&gt;
This probably should be on another page but it doesn't matter. I got Oblivion for the computer and when I put the disk in nothing happens. I'm sure my graphics card isn't one of the ones that is required for playing, but that shouldn't stop the instalation wizard from appearing. Any advice? [[User:Grub|Grub]] 11:40, 19 May 2007 (EDT)&lt;br /&gt;
:Try opening the Cd and looking for the setup file {{unsigned|White glory}}&lt;br /&gt;
My disk came without the setup file i couldn't find it on two computers,can someone help?--[[User:Puddle|Puddle]] 23:34, 28 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Enchantment Calculator ==&lt;br /&gt;
&lt;br /&gt;
Just a Suggestion, but does anyone think an Enchantment Calculator (like the Alchemy calculator) would be a good idea?--[[User:Willyhead|Willyhead]] 12:44, 17 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:No there aren't enough different combos to do that. There aren't any combos for that matter its something a chart can do just fine.--Most Honored Listener 14:33, 17 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Aye, but it could show how high a magnitude/area/duration could go.--[[User:Willyhead|Willyhead]] 11:43, 18 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Continuous Quests ==&lt;br /&gt;
&lt;br /&gt;
What is every continuous quest.... eg. the arena. [[User:202.162.99.235|202.162.99.235]] 19:32, 8 July 2007 (EDT)&lt;br /&gt;
:You mean ones that you can't actually complete? I think it's just [[Oblivion:Arena_(faction)|Arena]] and [[Oblivion:Honor_Thy_Mother|Honor Thy Mother]]. At least, those are the only two left in my longest-running game. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:21, 9 July 2007 (EDT)&lt;br /&gt;
::Click this [[Oblivion:Making Money|Links]] I added a few not long ago.--[[User:Bambobo|Bambobo]] 12:53, 13 October 2007 (EDT)&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
:::If you have the thieves den that is continous too.&lt;br /&gt;
&lt;br /&gt;
== Getting another link for the Oblivion Mod Wiki? ==&lt;br /&gt;
&lt;br /&gt;
Well, the [http://www.oblivionmodwiki.com/index.php?title=Main_Page Oblivion Mod Wiki] recently came back, before we went down we had a link on the Oblivion main page here, under the modding section. I was curious if that'd be possible to get back? Thank you. -[[User:Vhaeos|Vhaeos]] 16:34, 18 July 2007 (EDT).&lt;br /&gt;
:Glad to hear you're back in business :) I'd noticed a link to the new site pop up a couple weeks back, but I figured I'd wait to hear from you.  I've now added the link back onto the Oblivion article.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:05, 18 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Breath question ==&lt;br /&gt;
&lt;br /&gt;
Just a quick question- what affects your maximum breath underwater? Is it a derived attribute?--[[User:Willyhead|Willyhead]] 11:15, 13 August 2007 (EDT)&lt;br /&gt;
:Nothing affects it except water breathing.--[[User:Bambobo|Bambobo]] 11:15, 11 October 2007&lt;br /&gt;
::Actually it definitely is affected- My lvl 49 character can stay underwater (without water breathing) for a much longer duration than a new lvl 1 character.--[[User:Willyhead|Willyhead]] 07:35, 13 October 2007 (EDT)&lt;br /&gt;
:Really? Whats it deprived from? You weren't timing how long your health took to deplete were you?--[[User:Bambobo|Bambobo]] 12:57, 13 October 2007 (EDT)&lt;br /&gt;
:::Nah, I just timed how long it took for the blue breath bar to drop to the bottom- I'm pretty sure it's affected by something.--[[User:Willyhead|Willyhead]] 05:39, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I believe different races are affected by it differently.&lt;br /&gt;
&lt;br /&gt;
== Possible new page creation ==&lt;br /&gt;
&lt;br /&gt;
Could there be a page created that lists NPC combat dialogue? Whilst it's hardly essential, there are probably some people who would like to see it up here. Things like ''Jump on my sword and bleed to death'', and ''You move like a pregnant cow''.--[[User:Merco|Merco]] 13:00, 15 August 2007 (EDT)&lt;br /&gt;
:I dont see why not.--[[User:Bambobo|Bambobo]] 19:31, 13 October 2007 (EDT)&lt;br /&gt;
::The main objection is that there are hundreds. A lot of the quests have their own specific dialogue (for example, &amp;quot;''Watch your back, Baurus!''&amp;quot; during the tutorial or &amp;quot;''First I'll kill you. Then I'll get Ruslan and Luronk. You'll all pay for what you did to me.''&amp;quot; at the end of [[Oblivion:Imperial Corruption|Imperial Corruption]]). Just posting a list would be fairly useless and an annotated list would be a lot of work that, for one, I don't feel like tackling! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:02, 14 October 2007 (EDT)&lt;br /&gt;
Could someone make a page about the stat jokes told?{{unsigned|125.237.198.142}}&lt;br /&gt;
&lt;br /&gt;
== Help!!!! Vampirism!!! ==&lt;br /&gt;
&lt;br /&gt;
Help, I did most of the cure vampirism but there is only one thing left, I have to talk to the count of Skingrad, but he wont talk to me. I have waited over 3 months of real time, and I even had to break into his room, and all he says is &amp;quot;go away&amp;quot;, WHAT DO I DO?!?!?!?&lt;br /&gt;
&lt;br /&gt;
Submited by Joel Bouchard aka pinbal20&lt;br /&gt;
&lt;br /&gt;
:try doing a charm spell on him like captivate or something, then he might want to talk to you-from the grey fox- {{unsigned|172.203.202.251}}&lt;br /&gt;
&lt;br /&gt;
Have you talked to his steward, Hal-Liurz?  You have to have her go get him for you in order to get the cure.&lt;br /&gt;
&lt;br /&gt;
You need to feed on some one while they are sleeping then you can talk to him. {{Unsigned|24.197.242.242}}&lt;br /&gt;
&lt;br /&gt;
== Game of the Year Edition ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that when the GotY edition of Oblivion comes out there should be a page describing what new content has been added? Maybe along with what Official Mods were included.&lt;br /&gt;
&lt;br /&gt;
== Starting ==&lt;br /&gt;
&lt;br /&gt;
Im not new to to oblivion or uesp either. But when i was starting out i found it hard to decide what things should come in what order, mostly guilds. i was wondering if there could be a page entitled starting. i think many people would find it useful.&lt;br /&gt;
:That is an interesting idea, but the Elder Scrolls games are designed to be free-form games, in which you are free to pursue any path from the very beginning. Because of this, it is difficult to outline a specific &amp;quot;order&amp;quot; in which to tackle the various challenges in Oblivion, not only because of the core game mechanic, but because of the fact that level scaling and other implementations do technically make any achievement attainable from the get-go. [[User:SubtleCynicism|SubtleCynicism]] 02:30, 3 September 2007 (EDT)&lt;br /&gt;
::Well we do have advice for [[Oblivion:First Time Players|First Time Players]] and [[Oblivion:Hints|Hints]] (including [[Oblivion:Quest Timing|Quest Timing]], which would seem to answer your specific point). But SubtleCynicism is right; I'm on my 5th pass through the game and I've done it differently each time. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 10:15, 3 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Downloadable UESP? ==&lt;br /&gt;
&lt;br /&gt;
I would like to access an offline version of UESP, that i could consult on a computer which has no access to the internet. Is there a way to do so without having to download each page individually, a pre-packtaged archive of some sort?&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
:It's on [[User:Daveh|Daveh]]'s To Do list but I wouldn't expect it any time soon. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 04:07, 1 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
A guide is available on IGN for now.&lt;br /&gt;
http://guides.ign.com/guides/857879/page_38.html&lt;br /&gt;
&lt;br /&gt;
== Questions about theiving and spells ==&lt;br /&gt;
Hey, is it at all possible to steal a NPC's armor that they are wearing without killing them by, say, forcing them into bound armor? --[[User:Ordon Crane|Ordon Crane]] 20:05, 16 November 2007 (EST)&lt;br /&gt;
:Answered [[Oblivion_Talk:Crime#Questions_about_theiving_and_spells|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:07, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rating difference ==&lt;br /&gt;
&lt;br /&gt;
I think the picture needs to be changed because my version says that it's rated M. I just thought it was a little misleading. {{unsigned|Apps001}}&lt;br /&gt;
&lt;br /&gt;
:Good point.  Done.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 00:22, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Hmm. Well my version says &amp;quot;15&amp;quot; because I bought it in the UK... there really is more than one possible box picture! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:18, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yes, I considered that, but it does seem misleading to show a &amp;quot;T&amp;quot; rated box, when those are not sold anymore.  We have to show one of the boxes, and it seems best to show one with the most up-to-date rating, no matter which rating system is used.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 13:08, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
anyone know why they changed the rating in the first place? i lost my first copy and had 2 go re-buy it, and when i found they had changed it, i had 2 wait till i could get my mom 2 come with me...:( {{Unsigned|Osiris}}&lt;br /&gt;
&lt;br /&gt;
:People started using mods that removed the bras from women in the game, so they rerated it and blocked the content.&lt;br /&gt;
Also, ESRB never really had anyone play the game, they just got a discrpition. Then when they saw what there was, they had to change it.&lt;br /&gt;
&lt;br /&gt;
== Lord kelvyn's Bulwark question ==&lt;br /&gt;
&lt;br /&gt;
''(This question has been moved to [[:Oblivion Talk:Battlehorn Castle Items]])'' --[[User:Gaebrial|Gaebrial]] 03:38, 9 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re-rating ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that Oblivion was re-rated in the U.S. It was originally rated T (which is the equivalent of PG13 in the U.S. film rating system and the equivalent of M in the Australian film and vidio game rating system) but was then re-rated because gory and partly nude textures were found hiden in the game, so it was re-rated M17+ (wich is the equivalent of R in the U.S. film rating system and the equivalent of MA15+ in Australia). But these were very hard to access. Even on Xbox 360 and Plastation 3 where only a profesional hacker could access these textures, the game was re-rated. Bethesda later removed these textures, but the game was not reduced to T. However, in Australia, the game is still only rated M.&lt;br /&gt;
&lt;br /&gt;
==Never Vanishing Bodies==&lt;br /&gt;
I was just wondering if such a page exists that lists all the permanant bodies (though I doubt it)? If not could someone please tell who they are (except for Glarthir and Mazoga). Thanks.[[User:Bambobo|Bambobo]] 15:44, 16 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are the three in the shop in Anvil. These bodies were from a Fighter's Guild quest. I don't remember their names though. They might not appear for everyone, but they appear for me.&lt;br /&gt;
--[[User:M1SSYF1V3|M1SSYF1V3]] 22:00, 19 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mod Feedback and Tech support needed ==&lt;br /&gt;
''Question moved to [[Tes4Mod:Mod Ideas/Other Items]]'' January 22, 2008&lt;br /&gt;
&lt;br /&gt;
== Morrowind - Oblivion ==&lt;br /&gt;
Does anyone know how long the in game time was from Morrowind to Oblivion?&lt;br /&gt;
:I'm not sure this is what you mean, but Morrowind was set in 3E 427 and Oblivion in 3E 433. So about 5-6 years. (see [[Tamriel:Third_Era|this page]] for more detail). –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:13, 31 January 2008 (EST)&lt;br /&gt;
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== Reverse Picketpocket ==&lt;br /&gt;
How do do it via the game. I keep getting &amp;quot;can't put items in container while pickpocketing.&amp;quot;  Need help {{unsigned|Lord valarian}}&lt;br /&gt;
:It only works for [[:Category:Oblivion-Items-Zero Weight|zero weight items]].  See [[Oblivion:Sneak#Reverse Pickpocketing|Reverse Pickpocketing]] for more details. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:54, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Help with being a daedra ==&lt;br /&gt;
Hello, i am new to uesp, but i want to know... how can i command someone to follow me with cheat codes and not spells so i can be a godly entity.{{Unsigned|74.220.65.104}}&lt;br /&gt;
&lt;br /&gt;
== Enchanting Items ==&lt;br /&gt;
&lt;br /&gt;
My main question is, is there a way to make your own enchanted arrows?&lt;br /&gt;
Secondly, does anyone know how to enchant things like cups lockpicks ect. We know some exist. We've quested for them and most likely own a few so there must be a way of making our own.&lt;br /&gt;
And lastly the annoying 1600 charge limitation I would like a nice big number to work with like the one given to the worm staff. what was that 4800? If we can't alter a soul gem to cary that kind of power maybe theres a way of glitching the charge off another item. I've tried to figure this out for myself but with no luck. I hope at least one of these things can be accomplished.{{Unsigned|4.245.64.214}}&lt;br /&gt;
&lt;br /&gt;
:You can't enchant your own arrows. If you really want enchanted arrows, i'd recommend the dungeon from the official plug-in Mehrunes'Razor. Secondly, no, you can't enchant lockpicks, cups or other 'clutter'. I don't even know about existing enchanted clutter, exept for maybe the Skeleton Key. And your last question: also: no. The highest soul chharge you can get is 1600, although you can use sigil stones for greater charges (the only downside is the fact that they have fixed effects.). The only way you can make new items with greater charges (non- sigil ones) is with the CS, and that's only possible if you have the PC version of Oblivion.--[[User:LordDagon|LordDagon]] 09:14, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weird level bug/glitch… ==&lt;br /&gt;
&lt;br /&gt;
I'm confused, i thought that yor maximum level for a skill is 100… my khajiit has level 140 acrobatics with no clothing on, although it says i have an enchantment on all the time… any ideas why? Thanks. --[[User:James F|James F]] 11:30, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure... I'm guessing that 100 isn't the limit. I don't remember this stuff well. But if I'm wrong look at the page for the [[Oblivion:khajiit|Khajiit]]. Perhaps it has something about agility.  --[[User:M1SSYF1V3|M1SSYF1V3]] 19:03, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The maximum natural level for a skill is 100.  But with enchantments and spells you can [[Oblivion:Fortify Skill|fortify]] any skill well past 100.  Of course, providing us with some information about this enchantment that already exists (i.e., the name that appears in your active effects menu) would make it a lot easier to answer questions about why it's there ;) In the absence of information, I can provide two guesses.  Some of the boost could be from non-enchantments, for example [[Oblivion:Vampires|vampirism]].  But it's more likely that you have triggered some type of [[Oblivion:Glitches#Permanent Enchantment|permanent enchantment glitch]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:12, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now my kajiit has lvl 151 acrobatics... i have no current spell efects on, i've prayed at alters and everything, also im not a vampire. I've been playing oblivion for quite a while and know a fair bit about it but this is just strange. :O{{unsigned|90.193.205.5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found the problem! i had the boot of springheel jack equipped but they wernt acctualy on my feet, i was jumping to get a chest at lost boy cavern and tried to equip the boots, i have completed the theives guild quest line but it still said they were a quest item... i put them on and it made no difference to my acroatics lvl, but i was supprised to see them on my feet.I took them back off and looked at my acrobatics lvl and is now at 99 with nothing on, almost a master, yey! lol{{unsigned|90.193.205.5}}&lt;br /&gt;
&lt;br /&gt;
== cheat trouble GOTY ==&lt;br /&gt;
&lt;br /&gt;
i completed the game and thought it would be cool to get some cheats so I went on the web and found some, nothing I did got the console up, the site told me to press the tilde key (~) but I pressed it and nothing happened. Is it the one next to enter or under escape like my friend says? I tried both but neither work for me! Is it because its GOTY edition and does anyone know how to get up the console for it? Please help i cant find the info anywhere!{{Unsigned|84.71.115.243}}&lt;br /&gt;
:hmmm, it should be the on directly under &amp;quot;esc&amp;quot; when you press it in notepad or a word processor you should get this: ` if not then chances are something's wron with your keyboard [[User:Volanaro|Volanaro]] 09:44, 21 March 2008 (EDT)&lt;br /&gt;
::European (or at least, British) keyboards move the tilde key next to the return key. In its place we have the one with &amp;quot;`&amp;quot;, &amp;quot;¬&amp;quot; and &amp;quot;¦&amp;quot; on it (I hope those post okay). That's the key I use to bring up the console. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:03, 21 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
No it still doesnt work and i have a new keyboard too. is it to do with GOTY edition or do you have to press something else also? I have found no key next to enter that does it. Please help!!!&lt;br /&gt;
&lt;br /&gt;
If the ~ key doesn't work, and the ` key doesn't work, first, try pressing whatever is next to the 1 key (unless that is the ` or the ~), if that doesn't work, you may need to download a mod like the ring of console (google it) to use the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;) yes, yes yes!!!!! i now have ultimate control! Ta, dude! {{Unsigned|84.71.115.243}}&lt;br /&gt;
&lt;br /&gt;
== Glass Armour ==&lt;br /&gt;
&lt;br /&gt;
im looking for a glass helm other than the fin gleam, but i just cannot find one! anyone know and caves, forts or ruins i could search in? {{unsigned|James F}}&lt;br /&gt;
: Any [[Oblivion:Bandit|Bandit]] boss has a chance of wearing one, but they are quite rare. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:21, 22 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
found one :) {{Unsigned|James F}}&lt;br /&gt;
&lt;br /&gt;
==Treasure hunting==&lt;br /&gt;
&lt;br /&gt;
Is there a page which can tell me what places are best for looting armor and weapons, and possibly other expensive items other than Rockmilk Cave? [[User:Caboose|Caboose]] 13:48, 25 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Display Cases==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me how to put some items in the display cases properly? The Skingrad house has quite a few display cases and they could use some content in them. {{Unsigned|69.30.75.52}}&lt;br /&gt;
&lt;br /&gt;
:You just have to drop the item and drag (left bumper on 360 Z on PC) and place them in the case, and note round objects don't work well. [[User:Puddle|Puddle]] 20:33, 26 March 2008 (EDT)&lt;br /&gt;
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u could also use telecaunesus, u can get a decent levitation spell no matter how low ur mystacysm. srry, i suck at spelling :P {{Unsigned|Osiris}}&lt;br /&gt;
&lt;br /&gt;
== Perminant bodies ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know how or why some peoples corpes's stay where they fell perminantly?&lt;br /&gt;
&lt;br /&gt;
(lucian lachance for exsample) {{Unsigned|Bartimeaus77}}&lt;br /&gt;
&lt;br /&gt;
: Some people are marked as &amp;quot;Quest Items&amp;quot; in the game's internal mechanisms, and so they never disappear. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 18:28, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
if you complete the mages' guild quests and get the staff of worms, u can use that to annimate there corpse and just walk it off to where ever is convienant {{Unsigned|Osiris}}&lt;br /&gt;
&lt;br /&gt;
== I need ingredients ==&lt;br /&gt;
&lt;br /&gt;
Where are redwort flowers? I am level 16 and can't find any apart from 1 every so often in alchemical stores. I would also appreciate info on Dragons tongue.  Please help, I want to be a mage again! {{unsigned|84.71.115.243}}&lt;br /&gt;
:Try looking [[Oblivion:Redwort Flower|here]] and [[Oblivion:Dragon's Tongue|here]] for maps and detail but the basic answer is that they're both found in the south of the West Weald. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:41, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== help!  master armorer training glitch! ==&lt;br /&gt;
&lt;br /&gt;
I am trying to do the master armorer training and i know i need to find/read &amp;quot;the Armorers Challenge&amp;quot; but the First Edition bookstore (where i was told to get it)doesn't have the F*%@ing book!  Is there anywhere else I can get it? {{Unsigned|72.225.48.66}}&lt;br /&gt;
: If it wasn't there you must already have bought it but not read it. Luckily you can find a second copy in the Cheydinhal Fighters Guild on top of a bookcase. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:53, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== help:glitch ==&lt;br /&gt;
&lt;br /&gt;
on my 360 after dowloading the repair the or.[mages guild],the lady wont come out of that room ,it says need a key.cant complete the necromancers moon miss. because i need to talk to her and she wont come out HELP&lt;br /&gt;
:If you could bother to spend 10 seconds looking up the lady's name ([[Oblivion:Bothiel#Bugs|Bothiel]]), or the mod page ([[Oblivion:Repairing the Orrery#Bugs|Repairing the Orrery]]), or even the quest that you're trying to complete ([[Oblivion:Necromancer's Moon#Bugs|Necromancer's Moon]]), you would have found the information you were looking for.  And by taking those ten whole seconds to type &amp;quot;Bothiel&amp;quot; into the search box and hitting the &amp;quot;go&amp;quot; button, not only would you have been able to get the answer you were looking for right away, but you also would have saved our site's volunteer editors the trouble of answering your question. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:00, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Default name? ==&lt;br /&gt;
&lt;br /&gt;
I heard somewhere (I wish I remembered where) that Oblivion had a default character. Now I know it's not available (to my knowledge), but I'd like to know the name.&lt;br /&gt;
Sorry for being so vague. This is really hard for me to explain.&lt;br /&gt;
From what I know the character is a male Imperial. And I think this name starts with an &amp;quot;I.&amp;quot;&lt;br /&gt;
It's kind of like how Faern Sargtlin is (from what I know) the widely known name for the &amp;quot;champion&amp;quot; in Morrowind.&lt;br /&gt;
''Prays to Talos that someone knows what she's talking about.''&lt;br /&gt;
&lt;br /&gt;
(Sorry, I'm short of time. If you have more questions as to what I'm talking about, I'll be back soon to answer them.)--[[User:M1SSYF1V3|M1SSYF1V3]] 21:58, 1 April 2008 (EDT)&lt;br /&gt;
:It's [[Oblivion:Bendu Olo|Bendu Olo]]. He's named after a former Colovian King of [[Tamriel:Anvil|Anvil]] who led the All Flags Navy against the [[Tamriel:Sload|Sload]] of [[Tamriel:Thras|Thras]] shortly after the [[Tamriel:Thrassian Plague|Thrassian Plague]] of 1E 2200.  --'''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[[User:Michaeldsuarez|{{FC|green|Michaeldsuarez}}]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|{{FC|green|Talk}}]])/([[Special:Contributions/Michaeldsuarez|{{FC|green|Contribs}}]])&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;''' 22:09, 1 April 2008 (EDT)&lt;br /&gt;
::I don't think there's a default name for the player in ''[[Morrowind:Morrowind|Morrowind]]''. &amp;quot;Faern Sargtlin&amp;quot; is just the name used in the in the Imperial Library's ''Morrowind'' main quest walkthrough. If you go [http://www.imperial-library.info/tsomw/ here], you'll find this statement: &amp;quot;Here, you will follow the story of a character named Faern Sargtlin, a dunmer Bard.&amp;quot; This is the character created by the maker of the walkthrough for the purpose of placing a name in the dialogue there. --'''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[[User:Michaeldsuarez|{{FC|green|Michaeldsuarez}}]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|{{FC|green|Talk}}]])/([[Special:Contributions/Michaeldsuarez|{{FC|green|Contribs}}]])&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;''' 22:32, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh! Thank you so much! I owe you all hugs! Haha! --[[User:M1SSYF1V3|M1SSYF1V3]] 23:13, 1 April 2008 (EDT)&lt;br /&gt;
:You're welcome. I'm glad that I could help. --'''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[[User:Michaeldsuarez|{{FC|green|Michaeldsuarez}}]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|{{FC|green|Talk}}]])/([[Special:Contributions/Michaeldsuarez|{{FC|green|Contribs}}]])&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;''' 20:13, 2 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== How do you get a horse??? ==&lt;br /&gt;
&lt;br /&gt;
how do you get a horse? where do you get one? {{unsigned|67.185.101.162}}&lt;br /&gt;
: Good grief. Please can you at least '''try''' to use the site before asking questions? If you type &amp;quot;horse&amp;quot; into the search box and hit go, you get taken [[Oblivion:Horses|here]], a page on which the first section is &amp;quot;Acquiring a Horse&amp;quot;. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:15, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ULTIMATE CHARACTER? ==&lt;br /&gt;
&lt;br /&gt;
what is the highest skill anyone has ever got a character to without any magic fortifying spells but including armour plz put a link to the &amp;quot;ULTIMATE&amp;quot; set of armour and weapons and where to find them. {{Unsigned|Lewbot1}}&lt;br /&gt;
&lt;br /&gt;
*I would say there is no such thing as an ultimate charecter. However, if you are looking for the best armor and weapon set you can get in the game, I believe Glass is the highest light armor and Daedric is the highest heavy armor. For weapons, I recommend Goldbrand (through one of the daedric quests). For skills, the highest you can go without spells or fortifying armor is 100. But it all really depends on what you like and what armor is best for the skills of your charecter. {{Unsigned|205.188.117.75}}&lt;br /&gt;
&lt;br /&gt;
: The highest I got is 255 in every skill and atrribute thanks to mister console, swish [[User:Caboose|Caboose]] 09:44, 15 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multi-location inventory? ==&lt;br /&gt;
&lt;br /&gt;
I have been looking for an outdoor permanent corpse of the 'fragmented' variety - like a skeleton or storm atronach. Does anyone know if there are any in the game? I'm wondering whether it would then be possible to take pieces of said corpse and place one in each major city to have a centralized inventory of goods accessible from multiple locations. Failing that I guess I'm stuck beating up Shadowmere every time I want to switch equipment around... which actually makes the inventory available anywhere on the map, but then Shadowmere gets all mad at me and tries to wander off until I heal her back up to full. Any other known methods of having more equipment than you can carry accessible from multiple locations? I know about dragging a corpse around with you, but trying to do that all the time would be exceedingly annoying. --[[User:12.42.51.28|12.42.51.28]] 08:20, 8 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: If you're going to cheat to that extent why not go the whole hog and use the [http://www.oblivionmodwiki.com/index.php/Bag_of_Holding Bag of Holding] mod? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:27, 8 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::PS3 - no mods. And as to 'cheating'... I COULD just put all my equipment in one house (Aleswell is probably the most easily accessible and centralized location... which is why I keep all the alchemy stuff that Shadowmere would consume there) and fast travel there every time I want to change things... but that's TEDIOUS. Avoiding tedium does not make me any more 'powerful' in the game. It just lets me play with less pointless book-keeping. And before you say 'realism'... it would be 'realistic' to '''require''' the player to sleep every fifteen hours or so. Any guesses why the game doesn't? --[[User:12.42.51.28|12.42.51.28]] 08:40, 8 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Y'know, how you play the game is up to you, but that does sound like an exploit. I know I'm sort of speaking for someone else here, but I don't think Rpeh is blaming you for that cheat - he's made a valuable suggestion. &lt;br /&gt;
&lt;br /&gt;
:::As for your question - I don't reckon there are any such corpses and anyway that would be impossible - you can't move things into different cells, and you can't drag a body part too far away - it fades. [[User:Robed Dawnbringer|Robed Dawnbringer]] 13:31, 15 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Interesting info on parts fading out. Thanks. Guess I'm stuck beating an undead horse. As to the mod being a valuable suggestion, I'm sure it would be except as I said... mods are not available for the PS3 version I use. On 'cheating'... I think it is fairly obviously a pejorative term. Certainly so when used in the phrase, &amp;quot;cheat to that extent&amp;quot;... which would seem to imply even that this is unusually excessive 'cheating'. Which certainly seemed odd for a site which has an [[Oblivion:Cheats]] page and full instructions on using the [[Oblivion:Console|Console]] to do virtually anything you want in the game. I think of 'cheating' as doing something the developers didn't intend to be part of the gameplay ''in order to make the game easier''. Not 'more fun', but actually '''easier''' to complete. Being able to access a single inventory from multiple locations does NOT make the game any easier. It is entirely possible to fast travel to your house every time you want to switch equipment around and then fast travel back. That is built into the game and allows infinite storage. It just takes time away from doing the parts of the game that are ''fun''. I'm pretty sure that '''nobody''' plays Oblivion for the joys of inventory management. --[[User:12.42.51.27|12.42.51.27]] 08:42, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Sorry. I hadn't meant it that way. I often use the Bag of Holding myself and I always feel guilty because I know it's cheating (despite the author's protestations to the contrary!) I meant that more as a comment on myself rather than you but I can see it didn't come out that way. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:25, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Your opinion is, of course, your own. Might I point out that the suggestion was perfectly justified at the time because you didn't tell us you had the PS3 copy until afterwards. Anyway, I'm afraid there would seem to be no other way... [[User:Robed Dawnbringer|Robed Dawnbringer]] 12:58, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Or you could do the unlimited Enhancement cheat with rings you make that are enhanced with a transcendant sigil stone that fortifies strength by 12 points. Just make sure that you gave each ring a differnt name, I dont know how many rings I used but now where it shows weight I have the amount I'm carrying showed then after the dash there is a line instead of a number and so far I have not been over-encumbered, the easy way to do this is to get 1 ring and 1 sigil stone and just duplicate them a bunch.&lt;br /&gt;
&lt;br /&gt;
:And by the way, is the bag of holding only available for the PC version or can you get it for the 360--[[User:161.57.229.103|161.57.229.103]] 01:22, 7 May 2008 (EDT)xBlink N Die&lt;br /&gt;
&lt;br /&gt;
== Custom Class Page? ==&lt;br /&gt;
&lt;br /&gt;
I was thinking that, perhaps, we could make a page with custom classes. Each class would need to be approved by a set of users (I'm not sure if that's possible) to prevent duplicates from spawning. We could use a chart just like the one [[Oblivion:Classes|here.]] I think we need more thought put into this before it becomes a reality, but I think it would be kind of cool to have.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Ocylith|Ocylith]] 17:44, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: There used to be such a page, but it very quickly became an out-of-control mess. You are still free to create your own page listing your favourite classes, as long as you do it in your own user space (e.g. [[:User:Ocylith/Classes]]). --[[User:Gaebrial|Gaebrial]] 06:34, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, I figured as much. But I was thinking that it could be a &amp;quot;locked&amp;quot; page, allowing only certain users to edit it. The talk page would be used to suggest new additions, etc. I think that we could keep it clean and organized if we did it right. Just a suggestion, anyway. &amp;lt;br&amp;gt;&lt;br /&gt;
::--[[User:Ocylith|Ocylith]] 17:55, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::It seems a nice idea, but there doesn't seem to be that much point in creating such a page. The reason the custom class option is there is so that players can roll their own class depending on their preferences. Making a custom class page again sort of takes the point out of the custom class option.--[[User:Willyhead|Willyhead]]&amp;lt;sup&amp;gt;/[[User talk:Willyhead|t]]&amp;lt;/sup&amp;gt; 17:59, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The names of the days and months? ==&lt;br /&gt;
&lt;br /&gt;
Cant figure them out. Can any1 help me out? &lt;br /&gt;
thnx&lt;br /&gt;
(Biggz) {{unsigned|205.188.117.75}}&lt;br /&gt;
:Sure, try [[Tamriel:Calendar|here]]. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 18:21, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==An installation error?==&lt;br /&gt;
I am trying to install oblivin on a laptop (Windows XP) and it seems to install corectly but when I try to play it It says an error has acured and the program shuts down. any Idea why this is happening? {{unsigned|The Divine Crusader}}&lt;br /&gt;
:Most laptops do not have a video chipset capable of running Oblivion (in particular, the Intel integrated video chipsets that come standard with most laptops are not good enough).  This can result in exactly the problem that you're describing.  See [[Oblivion:System Requirements|System Requirements]] for details about the game's hardware requirements. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:42, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cyrodiil Construction Charter and Documents Division of the Imperial City Archives? ==&lt;br /&gt;
&lt;br /&gt;
In the deed to Frostcrag Spire it says, and I quote, &amp;quot;...The bearer may amend this document to rename the manor by submitting the proper forms and payments to the Cyrodiil Construction Charter and by filing duplicate forms with the Documents Division of the Imperial City Archives.&amp;quot; Am I right in thinking this means you can change the name of the place and if so where are these two locations to do it at.&lt;br /&gt;
[[User:161.57.229.103|161.57.229.103]] 01:07, 7 May 2008 (EDT)xBlink N Die&lt;br /&gt;
:See [[Oblivion talk:Frostcrag Spire (place)#How to rename Frostcrag Spire?]].  Although the basic answer is, no. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:21, 7 May 2008 (EDT)&lt;br /&gt;
Thank you Nephele, and sorry about reasking this question, I typed in the two places and nothing came up so I asked about it, I didnt even think of checking under Frostcrag Spire.[[User:161.57.229.103|161.57.229.103]] 12:30, 7 May 2008 (EDT)xBlink N Die&lt;br /&gt;
&lt;br /&gt;
== A touch of death? ==&lt;br /&gt;
&lt;br /&gt;
immediatly after the final mages mission (where you kill moricano) i fast travelled to the imperial city and noticed that  my body was glowing with the final spell moricano cast on me the attempted worm thrall, suck out soul spell. for some reason it had stuck to me permanantly upon running to stonwall shields to purchase some new kit i attempted to interact with the seller but he instantly was slain i ran out fearing that i had unwittingly slain him with a spelland saw a guard running at me to arrest me he too instantly died i fled the city leaving a string of bodies behind me and escaped to a camp to think. unfortunatly (for him) there was a bandit there so i drew my sword and held block so as for him to recoil upon striking my shield he died. help have i become the Oblivion embodiment of death? and how did this spell stick to me? it is as though i am a cursed item! i have tried dispensing of all items but nothing works please help this is just too weird! [[User:Lewbot1|Lewbot1]] 09:10, 10 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:What the hell?--[[User:Darth NANAME|Darth NANAME]] 10:26, 10 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Erm, what? No such spell exists, and never has done. The only &amp;quot;special&amp;quot; spell Mannimarco has is his Worm Thrall thingamajig, which disables the player interface, and the Collossal Black Soul Gem shields that. (If he ever actually uses the spell, or even has it, I can’t remember) --[[User:3vi1|3vi1]] 12:40, 10 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have tested  with other mages now... something is really wrong all spells cast at me now permanently stick! maybe its because of my mod's? i tried to heal myself and although the worm thrall thing has gone i now have permanent heal! this is pretty handy but when i got into a mages fight a fire spell hit me stuck, and i was killed :( i now have to stay away from mages permanently! [[User:Lewbot1|Lewbot1]] 05:27, 11 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Oblivion_talk:Oblivion&amp;diff=289392</id>
		<title>Oblivion talk:Oblivion</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Oblivion_talk:Oblivion&amp;diff=289392"/>
		<updated>2008-05-10T13:10:21Z</updated>

		<summary type="html">&lt;p&gt;Lewbot1: /* A touch of death? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=wikitable style=&amp;quot;float:right;margin-right:0&amp;quot; width=20%&lt;br /&gt;
!Page Archives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Oblivion Talk:Oblivion/Archive_1|Archive 1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glitch Abuse/Explotation ==&lt;br /&gt;
Is it possible that exploiting glitches (item dupe, zero-weight items) can cause problems in the coding (or something like that) causing problems?&lt;br /&gt;
I've recently figured out the Item Dupe and Zero-Weight glitches, and I think abusing them causes sounds to be cut off.&lt;br /&gt;
I've recently been in the wilderness of the game and sounds like spells and drawing/withdrawing my sword have been cut off early and I think it may be caused by me abusing the glitches.&lt;br /&gt;
&lt;br /&gt;
Any help or explination here would be nice.&lt;br /&gt;
(I'm a PS3 user, if it helps.)&lt;br /&gt;
[[User:64.12.117.202|64.12.117.202]] 10:56, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I do not believe it has anything to do with the glitches, my friend plays the Game of the Year addition on his PS3 (xbox 360's are way better) and sometimes the noises mess up on his too, and he dosn't do the glitches. Occasionally it happens on my 360 too but not very often.&lt;br /&gt;
&lt;br /&gt;
== Bug Warning ==&lt;br /&gt;
&lt;br /&gt;
I thought it necessary to add the bug warning here as well as on the Shivering Isles main page, as people may have SI installed and not be playing it. I, for one, have my UESP bookmark go straight to the Oblivion page, bypassing the Main Page (to save myself one click) so I never would have found out about it if I hadn't visited the Main Page. --[[User:RkMerafel|rkMerafel]] 04:50, 8 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== XBOX 360 Questions ==&lt;br /&gt;
&lt;br /&gt;
I own Oblivion and its great, but I'm wondering if the 360 is backwards compatible for Morrowind. I heard rumors that all XBox Platinum Hits games were usable on the 360 but if I could get a little reassurance that would be great. [[User:Grub|Grub]] 21:24, 19 April 2007 (EDT)&lt;br /&gt;
::http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm Elder Scrolls III: Morrowind is not listed, it's not all games, or all Platinum games. Check this site, they update with new ones just about every month, so there's a good chance that it will be in the future. They do the ones that are easier to make compatible first. [[User:Enru|Enru]] 00:07, 20 April 2007 (EDT)&lt;br /&gt;
:::See also [[Morrowind Talk:Morrowind#Next Generation Consoles]] where the same question was asked (and is perhaps a more appropriate place to discuss Morrowind). --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:38, 20 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Elder Scrolls 3: Morrowind is now playable on XBox 360 with the update via XBox Live.&lt;br /&gt;
::::For the ultimate fans,the GOTY edition works reat too,so you don't have to wonder.--[[User:Puddle|Puddle]] 23:32, 28 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Archiving==&lt;br /&gt;
Should some of this page be archived?  --[[User:GuildKnight|GuildKnight]] [[User_talk:GuildKnight|(Talk)]] &amp;lt;sup&amp;gt; [[Special:Contributions/GuildKnight|contribs]] &amp;lt;/sup&amp;gt; 21:46, 19 April 2007 (EDT)&lt;br /&gt;
:Good point... especially because this page isn't used for general wiki organization questions any more, and some of those older discussions are probably pretty confusing to new readers (such as the out-of-date suggestion for all editors to add this page to their watchlist -- the [[UESPWiki:Community Portal]] now fills that function -- or the whole obsolete section on how images can't be used).  I don't think I've looked through this talk page in months, and I'd actually forgotten some of these discussions were here.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 00:54, 20 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alternate Classes ==&lt;br /&gt;
&lt;br /&gt;
I might not be the first to ask this, but is there a page like in the Morrowind section that has all of the alternate classes that the NPC's have i.e.(Trader, Merchant, Noble) or is there already one and I missed it? I would like to have a Noble Character though...[[User:Grub|Grub]] 18:22, 7 May 2007 (EDT)&lt;br /&gt;
:Not yet.  Eventually, I'd like to have one but it hasn't been created yet.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:45, 7 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks, I will do anything to help, but I am limited to what is on the website and whatever information the Xbox360 will give me. [[User:Grub|Grub]] 20:04, 7 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:OK, one new page: [[Oblivion:NPC Classes]].  If you're up to spending some time embellishing it (in particular adding some links to the page), that would be a big help :) --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:03, 7 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well done! Excelent work! I added links to it on [[Oblivion:Classes]], but if I find other suitable places throughout the site I will add a link to this page.[[User:Grub|Grub]] 08:49, 8 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Did you happen to get the classes of the characters for the Official Mods (Sheogorath, Knights of the Nine, Morag Tong Assasin), or are they there under different names? Thanks again for the page.[[User:Grub|Grub]] 18:57, 8 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I just added one class (Forgemaster) from Mehrunes Razor.  I can't check Shivering Isles yet, but otherwise Forgemaster is the only class that's been added by any mods. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:47, 8 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you. And again i appreciate all your work on this page.[[User:Grub|Grub]] 08:40, 9 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hmm...Once that page gets more specific like the MW one, i may use custom class to make a charicter that uses one of those.&lt;br /&gt;
[[User:Maiq the liar|-m&amp;amp;#39;aiq the liar]] 18:43, 15 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
&lt;br /&gt;
is it any limit of how much you can get???&lt;br /&gt;
I duped about 7000 Base Ring of Retribution and will sell them of... just wanted to know so the game dont feak out or something... I will get about 8 000 000+ and yes this is not the first time I play&lt;br /&gt;
:The variable used to store the quantity of gold appears to be a signed long integer, which means the maximum value it can hold is 2,147,483,647.  But it's very possible that the display in game gets messed up before that, since it's unlikely they set aside a 10 digit wide space to print out the number.  In that case, you might well have a ton of gold, but what gets reported would be wrong (asterisks, missing digits; depends what they did).  I won't even ask why you think you need to get 8,000,000 gold, but I wouldn't count on things working normally. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:30, 10 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mage Guild NPC Ranks ==&lt;br /&gt;
&lt;br /&gt;
I'm new to UESP and was wondering if there was a way that a section could be added to show each mage guild member's rank like on the Morrowind section.  For instance, I know that Deetsan in Cheydinhal is a Magician and the redguard, Trayvond, is an Evoker, but I dont know how to find out many of the rest.  --[[User:Trizzip|Trizzip]]&amp;lt;sup&amp;gt;[[User_talk:Trizzip|Talk]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
:Good idea.  I've made the information on all the ranks available in my [[User:Nephele/Sandbox/2|sandbox]].  If you'd like to help by adding the information to the [[Oblivion:Mages Guild]] page and individual NPC pages, that would be great.  I've tried to provide some instructions on what needs to be done, but feel free to ask if they don't make sense.  I did the Dark Brotherhood already, mainly because that was the smallest faction and therefore the quickest for me to do as an example. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 16:16, 17 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Installation Issues ==&lt;br /&gt;
This probably should be on another page but it doesn't matter. I got Oblivion for the computer and when I put the disk in nothing happens. I'm sure my graphics card isn't one of the ones that is required for playing, but that shouldn't stop the instalation wizard from appearing. Any advice? [[User:Grub|Grub]] 11:40, 19 May 2007 (EDT)&lt;br /&gt;
:Try opening the Cd and looking for the setup file {{unsigned|White glory}}&lt;br /&gt;
My disk came without the setup file i couldn't find it on two computers,can someone help?--[[User:Puddle|Puddle]] 23:34, 28 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Enchantment Calculator ==&lt;br /&gt;
&lt;br /&gt;
Just a Suggestion, but does anyone think an Enchantment Calculator (like the Alchemy calculator) would be a good idea?--[[User:Willyhead|Willyhead]] 12:44, 17 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:No there aren't enough different combos to do that. There aren't any combos for that matter its something a chart can do just fine.--Most Honored Listener 14:33, 17 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Aye, but it could show how high a magnitude/area/duration could go.--[[User:Willyhead|Willyhead]] 11:43, 18 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Continuous Quests ==&lt;br /&gt;
&lt;br /&gt;
What is every continuous quest.... eg. the arena. [[User:202.162.99.235|202.162.99.235]] 19:32, 8 July 2007 (EDT)&lt;br /&gt;
:You mean ones that you can't actually complete? I think it's just [[Oblivion:Arena_(faction)|Arena]] and [[Oblivion:Honor_Thy_Mother|Honor Thy Mother]]. At least, those are the only two left in my longest-running game. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 03:21, 9 July 2007 (EDT)&lt;br /&gt;
::Click this [[Oblivion:Making Money|Links]] I added a few not long ago.--[[User:Bambobo|Bambobo]] 12:53, 13 October 2007 (EDT)&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
:::If you have the thieves den that is continous too.&lt;br /&gt;
&lt;br /&gt;
== Getting another link for the Oblivion Mod Wiki? ==&lt;br /&gt;
&lt;br /&gt;
Well, the [http://www.oblivionmodwiki.com/index.php?title=Main_Page Oblivion Mod Wiki] recently came back, before we went down we had a link on the Oblivion main page here, under the modding section. I was curious if that'd be possible to get back? Thank you. -[[User:Vhaeos|Vhaeos]] 16:34, 18 July 2007 (EDT).&lt;br /&gt;
:Glad to hear you're back in business :) I'd noticed a link to the new site pop up a couple weeks back, but I figured I'd wait to hear from you.  I've now added the link back onto the Oblivion article.  --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 18:05, 18 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Breath question ==&lt;br /&gt;
&lt;br /&gt;
Just a quick question- what affects your maximum breath underwater? Is it a derived attribute?--[[User:Willyhead|Willyhead]] 11:15, 13 August 2007 (EDT)&lt;br /&gt;
:Nothing affects it except water breathing.--[[User:Bambobo|Bambobo]] 11:15, 11 October 2007&lt;br /&gt;
::Actually it definitely is affected- My lvl 49 character can stay underwater (without water breathing) for a much longer duration than a new lvl 1 character.--[[User:Willyhead|Willyhead]] 07:35, 13 October 2007 (EDT)&lt;br /&gt;
:Really? Whats it deprived from? You weren't timing how long your health took to deplete were you?--[[User:Bambobo|Bambobo]] 12:57, 13 October 2007 (EDT)&lt;br /&gt;
:::Nah, I just timed how long it took for the blue breath bar to drop to the bottom- I'm pretty sure it's affected by something.--[[User:Willyhead|Willyhead]] 05:39, 14 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I believe different races are affected by it differently.&lt;br /&gt;
&lt;br /&gt;
== Possible new page creation ==&lt;br /&gt;
&lt;br /&gt;
Could there be a page created that lists NPC combat dialogue? Whilst it's hardly essential, there are probably some people who would like to see it up here. Things like ''Jump on my sword and bleed to death'', and ''You move like a pregnant cow''.--[[User:Merco|Merco]] 13:00, 15 August 2007 (EDT)&lt;br /&gt;
:I dont see why not.--[[User:Bambobo|Bambobo]] 19:31, 13 October 2007 (EDT)&lt;br /&gt;
::The main objection is that there are hundreds. A lot of the quests have their own specific dialogue (for example, &amp;quot;''Watch your back, Baurus!''&amp;quot; during the tutorial or &amp;quot;''First I'll kill you. Then I'll get Ruslan and Luronk. You'll all pay for what you did to me.''&amp;quot; at the end of [[Oblivion:Imperial Corruption|Imperial Corruption]]). Just posting a list would be fairly useless and an annotated list would be a lot of work that, for one, I don't feel like tackling! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:02, 14 October 2007 (EDT)&lt;br /&gt;
Could someone make a page about the stat jokes told?{{unsigned|125.237.198.142}}&lt;br /&gt;
&lt;br /&gt;
== Help!!!! Vampirism!!! ==&lt;br /&gt;
&lt;br /&gt;
Help, I did most of the cure vampirism but there is only one thing left, I have to talk to the count of Skingrad, but he wont talk to me. I have waited over 3 months of real time, and I even had to break into his room, and all he says is &amp;quot;go away&amp;quot;, WHAT DO I DO?!?!?!?&lt;br /&gt;
&lt;br /&gt;
Submited by Joel Bouchard aka pinbal20&lt;br /&gt;
&lt;br /&gt;
:try doing a charm spell on him like captivate or something, then he might want to talk to you-from the grey fox- {{unsigned|172.203.202.251}}&lt;br /&gt;
&lt;br /&gt;
Have you talked to his steward, Hal-Liurz?  You have to have her go get him for you in order to get the cure.&lt;br /&gt;
&lt;br /&gt;
You need to feed on some one while they are sleeping then you can talk to him. {{Unsigned|24.197.242.242}}&lt;br /&gt;
&lt;br /&gt;
== Game of the Year Edition ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that when the GotY edition of Oblivion comes out there should be a page describing what new content has been added? Maybe along with what Official Mods were included.&lt;br /&gt;
&lt;br /&gt;
== Starting ==&lt;br /&gt;
&lt;br /&gt;
Im not new to to oblivion or uesp either. But when i was starting out i found it hard to decide what things should come in what order, mostly guilds. i was wondering if there could be a page entitled starting. i think many people would find it useful.&lt;br /&gt;
:That is an interesting idea, but the Elder Scrolls games are designed to be free-form games, in which you are free to pursue any path from the very beginning. Because of this, it is difficult to outline a specific &amp;quot;order&amp;quot; in which to tackle the various challenges in Oblivion, not only because of the core game mechanic, but because of the fact that level scaling and other implementations do technically make any achievement attainable from the get-go. [[User:SubtleCynicism|SubtleCynicism]] 02:30, 3 September 2007 (EDT)&lt;br /&gt;
::Well we do have advice for [[Oblivion:First Time Players|First Time Players]] and [[Oblivion:Hints|Hints]] (including [[Oblivion:Quest Timing|Quest Timing]], which would seem to answer your specific point). But SubtleCynicism is right; I'm on my 5th pass through the game and I've done it differently each time. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 10:15, 3 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Downloadable UESP? ==&lt;br /&gt;
&lt;br /&gt;
I would like to access an offline version of UESP, that i could consult on a computer which has no access to the internet. Is there a way to do so without having to download each page individually, a pre-packtaged archive of some sort?&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
:It's on [[User:Daveh|Daveh]]'s To Do list but I wouldn't expect it any time soon. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;[[User_Talk:Rpeh|Talk]]&amp;lt;/sup&amp;gt; 04:07, 1 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
A guide is available on IGN for now.&lt;br /&gt;
http://guides.ign.com/guides/857879/page_38.html&lt;br /&gt;
&lt;br /&gt;
== Questions about theiving and spells ==&lt;br /&gt;
Hey, is it at all possible to steal a NPC's armor that they are wearing without killing them by, say, forcing them into bound armor? --[[User:Ordon Crane|Ordon Crane]] 20:05, 16 November 2007 (EST)&lt;br /&gt;
:Answered [[Oblivion_Talk:Crime#Questions_about_theiving_and_spells|here]]. --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 04:07, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rating difference ==&lt;br /&gt;
&lt;br /&gt;
I think the picture needs to be changed because my version says that it's rated M. I just thought it was a little misleading. {{unsigned|Apps001}}&lt;br /&gt;
&lt;br /&gt;
:Good point.  Done.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 00:22, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Hmm. Well my version says &amp;quot;15&amp;quot; because I bought it in the UK... there really is more than one possible box picture! --[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 02:18, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yes, I considered that, but it does seem misleading to show a &amp;quot;T&amp;quot; rated box, when those are not sold anymore.  We have to show one of the boxes, and it seems best to show one with the most up-to-date rating, no matter which rating system is used.  --[[User:GuildKnight|GuildKnight]]&amp;lt;sup&amp;gt;[[User_talk:GuildKnight|Talk2me]]&amp;lt;/sup&amp;gt; 13:08, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
anyone know why they changed the rating in the first place? i lost my first copy and had 2 go re-buy it, and when i found they had changed it, i had 2 wait till i could get my mom 2 come with me...:( {{Unsigned|Osiris}}&lt;br /&gt;
&lt;br /&gt;
:People started using mods that removed the bras from women in the game, so they rerated it and blocked the content.&lt;br /&gt;
Also, ESRB never really had anyone play the game, they just got a discrpition. Then when they saw what there was, they had to change it.&lt;br /&gt;
&lt;br /&gt;
== Lord kelvyn's Bulwark question ==&lt;br /&gt;
&lt;br /&gt;
''(This question has been moved to [[:Oblivion Talk:Battlehorn Castle Items]])'' --[[User:Gaebrial|Gaebrial]] 03:38, 9 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re-rating ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that Oblivion was re-rated in the U.S. It was originally rated T (which is the equivalent of PG13 in the U.S. film rating system and the equivalent of M in the Australian film and vidio game rating system) but was then re-rated because gory and partly nude textures were found hiden in the game, so it was re-rated M17+ (wich is the equivalent of R in the U.S. film rating system and the equivalent of MA15+ in Australia). But these were very hard to access. Even on Xbox 360 and Plastation 3 where only a profesional hacker could access these textures, the game was re-rated. Bethesda later removed these textures, but the game was not reduced to T. However, in Australia, the game is still only rated M.&lt;br /&gt;
&lt;br /&gt;
==Never Vanishing Bodies==&lt;br /&gt;
I was just wondering if such a page exists that lists all the permanant bodies (though I doubt it)? If not could someone please tell who they are (except for Glarthir and Mazoga). Thanks.[[User:Bambobo|Bambobo]] 15:44, 16 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are the three in the shop in Anvil. These bodies were from a Fighter's Guild quest. I don't remember their names though. They might not appear for everyone, but they appear for me.&lt;br /&gt;
--[[User:M1SSYF1V3|M1SSYF1V3]] 22:00, 19 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mod Feedback and Tech support needed ==&lt;br /&gt;
''Question moved to [[Tes4Mod:Mod Ideas/Other Items]]'' January 22, 2008&lt;br /&gt;
&lt;br /&gt;
== Morrowind - Oblivion ==&lt;br /&gt;
Does anyone know how long the in game time was from Morrowind to Oblivion?&lt;br /&gt;
:I'm not sure this is what you mean, but Morrowind was set in 3E 427 and Oblivion in 3E 433. So about 5-6 years. (see [[Tamriel:Third_Era|this page]] for more detail). –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 16:13, 31 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reverse Picketpocket ==&lt;br /&gt;
How do do it via the game. I keep getting &amp;quot;can't put items in container while pickpocketing.&amp;quot;  Need help {{unsigned|Lord valarian}}&lt;br /&gt;
:It only works for [[:Category:Oblivion-Items-Zero Weight|zero weight items]].  See [[Oblivion:Sneak#Reverse Pickpocketing|Reverse Pickpocketing]] for more details. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 23:54, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Help with being a daedra ==&lt;br /&gt;
Hello, i am new to uesp, but i want to know... how can i command someone to follow me with cheat codes and not spells so i can be a godly entity.{{Unsigned|74.220.65.104}}&lt;br /&gt;
&lt;br /&gt;
== Enchanting Items ==&lt;br /&gt;
&lt;br /&gt;
My main question is, is there a way to make your own enchanted arrows?&lt;br /&gt;
Secondly, does anyone know how to enchant things like cups lockpicks ect. We know some exist. We've quested for them and most likely own a few so there must be a way of making our own.&lt;br /&gt;
And lastly the annoying 1600 charge limitation I would like a nice big number to work with like the one given to the worm staff. what was that 4800? If we can't alter a soul gem to cary that kind of power maybe theres a way of glitching the charge off another item. I've tried to figure this out for myself but with no luck. I hope at least one of these things can be accomplished.{{Unsigned|4.245.64.214}}&lt;br /&gt;
&lt;br /&gt;
:You can't enchant your own arrows. If you really want enchanted arrows, i'd recommend the dungeon from the official plug-in Mehrunes'Razor. Secondly, no, you can't enchant lockpicks, cups or other 'clutter'. I don't even know about existing enchanted clutter, exept for maybe the Skeleton Key. And your last question: also: no. The highest soul chharge you can get is 1600, although you can use sigil stones for greater charges (the only downside is the fact that they have fixed effects.). The only way you can make new items with greater charges (non- sigil ones) is with the CS, and that's only possible if you have the PC version of Oblivion.--[[User:LordDagon|LordDagon]] 09:14, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weird level bug/glitch… ==&lt;br /&gt;
&lt;br /&gt;
I'm confused, i thought that yor maximum level for a skill is 100… my khajiit has level 140 acrobatics with no clothing on, although it says i have an enchantment on all the time… any ideas why? Thanks. --[[User:James F|James F]] 11:30, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure... I'm guessing that 100 isn't the limit. I don't remember this stuff well. But if I'm wrong look at the page for the [[Oblivion:khajiit|Khajiit]]. Perhaps it has something about agility.  --[[User:M1SSYF1V3|M1SSYF1V3]] 19:03, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The maximum natural level for a skill is 100.  But with enchantments and spells you can [[Oblivion:Fortify Skill|fortify]] any skill well past 100.  Of course, providing us with some information about this enchantment that already exists (i.e., the name that appears in your active effects menu) would make it a lot easier to answer questions about why it's there ;) In the absence of information, I can provide two guesses.  Some of the boost could be from non-enchantments, for example [[Oblivion:Vampires|vampirism]].  But it's more likely that you have triggered some type of [[Oblivion:Glitches#Permanent Enchantment|permanent enchantment glitch]]. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 22:12, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now my kajiit has lvl 151 acrobatics... i have no current spell efects on, i've prayed at alters and everything, also im not a vampire. I've been playing oblivion for quite a while and know a fair bit about it but this is just strange. :O{{unsigned|90.193.205.5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found the problem! i had the boot of springheel jack equipped but they wernt acctualy on my feet, i was jumping to get a chest at lost boy cavern and tried to equip the boots, i have completed the theives guild quest line but it still said they were a quest item... i put them on and it made no difference to my acroatics lvl, but i was supprised to see them on my feet.I took them back off and looked at my acrobatics lvl and is now at 99 with nothing on, almost a master, yey! lol{{unsigned|90.193.205.5}}&lt;br /&gt;
&lt;br /&gt;
== cheat trouble GOTY ==&lt;br /&gt;
&lt;br /&gt;
i completed the game and thought it would be cool to get some cheats so I went on the web and found some, nothing I did got the console up, the site told me to press the tilde key (~) but I pressed it and nothing happened. Is it the one next to enter or under escape like my friend says? I tried both but neither work for me! Is it because its GOTY edition and does anyone know how to get up the console for it? Please help i cant find the info anywhere!{{Unsigned|84.71.115.243}}&lt;br /&gt;
:hmmm, it should be the on directly under &amp;quot;esc&amp;quot; when you press it in notepad or a word processor you should get this: ` if not then chances are something's wron with your keyboard [[User:Volanaro|Volanaro]] 09:44, 21 March 2008 (EDT)&lt;br /&gt;
::European (or at least, British) keyboards move the tilde key next to the return key. In its place we have the one with &amp;quot;`&amp;quot;, &amp;quot;¬&amp;quot; and &amp;quot;¦&amp;quot; on it (I hope those post okay). That's the key I use to bring up the console. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:03, 21 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
No it still doesnt work and i have a new keyboard too. is it to do with GOTY edition or do you have to press something else also? I have found no key next to enter that does it. Please help!!!&lt;br /&gt;
&lt;br /&gt;
If the ~ key doesn't work, and the ` key doesn't work, first, try pressing whatever is next to the 1 key (unless that is the ` or the ~), if that doesn't work, you may need to download a mod like the ring of console (google it) to use the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;) yes, yes yes!!!!! i now have ultimate control! Ta, dude! {{Unsigned|84.71.115.243}}&lt;br /&gt;
&lt;br /&gt;
== Glass Armour ==&lt;br /&gt;
&lt;br /&gt;
im looking for a glass helm other than the fin gleam, but i just cannot find one! anyone know and caves, forts or ruins i could search in? {{unsigned|James F}}&lt;br /&gt;
: Any [[Oblivion:Bandit|Bandit]] boss has a chance of wearing one, but they are quite rare. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:21, 22 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
found one :) {{Unsigned|James F}}&lt;br /&gt;
&lt;br /&gt;
==Treasure hunting==&lt;br /&gt;
&lt;br /&gt;
Is there a page which can tell me what places are best for looting armor and weapons, and possibly other expensive items other than Rockmilk Cave? [[User:Caboose|Caboose]] 13:48, 25 March 2008 (EDT)&lt;br /&gt;
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==Display Cases==&lt;br /&gt;
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Could anyone tell me how to put some items in the display cases properly? The Skingrad house has quite a few display cases and they could use some content in them. {{Unsigned|69.30.75.52}}&lt;br /&gt;
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:You just have to drop the item and drag (left bumper on 360 Z on PC) and place them in the case, and note round objects don't work well. [[User:Puddle|Puddle]] 20:33, 26 March 2008 (EDT)&lt;br /&gt;
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u could also use telecaunesus, u can get a decent levitation spell no matter how low ur mystacysm. srry, i suck at spelling :P {{Unsigned|Osiris}}&lt;br /&gt;
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== Perminant bodies ==&lt;br /&gt;
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Does anyone know how or why some peoples corpes's stay where they fell perminantly?&lt;br /&gt;
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(lucian lachance for exsample) {{Unsigned|Bartimeaus77}}&lt;br /&gt;
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: Some people are marked as &amp;quot;Quest Items&amp;quot; in the game's internal mechanisms, and so they never disappear. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 18:28, 27 March 2008 (EDT)&lt;br /&gt;
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if you complete the mages' guild quests and get the staff of worms, u can use that to annimate there corpse and just walk it off to where ever is convienant {{Unsigned|Osiris}}&lt;br /&gt;
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== I need ingredients ==&lt;br /&gt;
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Where are redwort flowers? I am level 16 and can't find any apart from 1 every so often in alchemical stores. I would also appreciate info on Dragons tongue.  Please help, I want to be a mage again! {{unsigned|84.71.115.243}}&lt;br /&gt;
:Try looking [[Oblivion:Redwort Flower|here]] and [[Oblivion:Dragon's Tongue|here]] for maps and detail but the basic answer is that they're both found in the south of the West Weald. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 05:41, 29 March 2008 (EDT)&lt;br /&gt;
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== help!  master armorer training glitch! ==&lt;br /&gt;
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I am trying to do the master armorer training and i know i need to find/read &amp;quot;the Armorers Challenge&amp;quot; but the First Edition bookstore (where i was told to get it)doesn't have the F*%@ing book!  Is there anywhere else I can get it? {{Unsigned|72.225.48.66}}&lt;br /&gt;
: If it wasn't there you must already have bought it but not read it. Luckily you can find a second copy in the Cheydinhal Fighters Guild on top of a bookcase. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 17:53, 31 March 2008 (EDT)&lt;br /&gt;
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== help:glitch ==&lt;br /&gt;
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on my 360 after dowloading the repair the or.[mages guild],the lady wont come out of that room ,it says need a key.cant complete the necromancers moon miss. because i need to talk to her and she wont come out HELP&lt;br /&gt;
:If you could bother to spend 10 seconds looking up the lady's name ([[Oblivion:Bothiel#Bugs|Bothiel]]), or the mod page ([[Oblivion:Repairing the Orrery#Bugs|Repairing the Orrery]]), or even the quest that you're trying to complete ([[Oblivion:Necromancer's Moon#Bugs|Necromancer's Moon]]), you would have found the information you were looking for.  And by taking those ten whole seconds to type &amp;quot;Bothiel&amp;quot; into the search box and hitting the &amp;quot;go&amp;quot; button, not only would you have been able to get the answer you were looking for right away, but you also would have saved our site's volunteer editors the trouble of answering your question. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:00, 1 April 2008 (EDT)&lt;br /&gt;
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== Default name? ==&lt;br /&gt;
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I heard somewhere (I wish I remembered where) that Oblivion had a default character. Now I know it's not available (to my knowledge), but I'd like to know the name.&lt;br /&gt;
Sorry for being so vague. This is really hard for me to explain.&lt;br /&gt;
From what I know the character is a male Imperial. And I think this name starts with an &amp;quot;I.&amp;quot;&lt;br /&gt;
It's kind of like how Faern Sargtlin is (from what I know) the widely known name for the &amp;quot;champion&amp;quot; in Morrowind.&lt;br /&gt;
''Prays to Talos that someone knows what she's talking about.''&lt;br /&gt;
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(Sorry, I'm short of time. If you have more questions as to what I'm talking about, I'll be back soon to answer them.)--[[User:M1SSYF1V3|M1SSYF1V3]] 21:58, 1 April 2008 (EDT)&lt;br /&gt;
:It's [[Oblivion:Bendu Olo|Bendu Olo]]. He's named after a former Colovian King of [[Tamriel:Anvil|Anvil]] who led the All Flags Navy against the [[Tamriel:Sload|Sload]] of [[Tamriel:Thras|Thras]] shortly after the [[Tamriel:Thrassian Plague|Thrassian Plague]] of 1E 2200.  --'''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[[User:Michaeldsuarez|{{FC|green|Michaeldsuarez}}]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|{{FC|green|Talk}}]])/([[Special:Contributions/Michaeldsuarez|{{FC|green|Contribs}}]])&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;''' 22:09, 1 April 2008 (EDT)&lt;br /&gt;
::I don't think there's a default name for the player in ''[[Morrowind:Morrowind|Morrowind]]''. &amp;quot;Faern Sargtlin&amp;quot; is just the name used in the in the Imperial Library's ''Morrowind'' main quest walkthrough. If you go [http://www.imperial-library.info/tsomw/ here], you'll find this statement: &amp;quot;Here, you will follow the story of a character named Faern Sargtlin, a dunmer Bard.&amp;quot; This is the character created by the maker of the walkthrough for the purpose of placing a name in the dialogue there. --'''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[[User:Michaeldsuarez|{{FC|green|Michaeldsuarez}}]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|{{FC|green|Talk}}]])/([[Special:Contributions/Michaeldsuarez|{{FC|green|Contribs}}]])&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;''' 22:32, 1 April 2008 (EDT)&lt;br /&gt;
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Oh! Thank you so much! I owe you all hugs! Haha! --[[User:M1SSYF1V3|M1SSYF1V3]] 23:13, 1 April 2008 (EDT)&lt;br /&gt;
:You're welcome. I'm glad that I could help. --'''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[[User:Michaeldsuarez|{{FC|green|Michaeldsuarez}}]] &amp;lt;sup&amp;gt;([[User talk:Michaeldsuarez|{{FC|green|Talk}}]])/([[Special:Contributions/Michaeldsuarez|{{FC|green|Contribs}}]])&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;''' 20:13, 2 April 2008 (EDT)&lt;br /&gt;
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== How do you get a horse??? ==&lt;br /&gt;
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how do you get a horse? where do you get one? {{unsigned|67.185.101.162}}&lt;br /&gt;
: Good grief. Please can you at least '''try''' to use the site before asking questions? If you type &amp;quot;horse&amp;quot; into the search box and hit go, you get taken [[Oblivion:Horses|here]], a page on which the first section is &amp;quot;Acquiring a Horse&amp;quot;. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 03:15, 4 April 2008 (EDT)&lt;br /&gt;
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== ULTIMATE CHARACTER? ==&lt;br /&gt;
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what is the highest skill anyone has ever got a character to without any magic fortifying spells but including armour plz put a link to the &amp;quot;ULTIMATE&amp;quot; set of armour and weapons and where to find them. {{Unsigned|Lewbot1}}&lt;br /&gt;
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*I would say there is no such thing as an ultimate charecter. However, if you are looking for the best armor and weapon set you can get in the game, I believe Glass is the highest light armor and Daedric is the highest heavy armor. For weapons, I recommend Goldbrand (through one of the daedric quests). For skills, the highest you can go without spells or fortifying armor is 100. But it all really depends on what you like and what armor is best for the skills of your charecter. {{Unsigned|205.188.117.75}}&lt;br /&gt;
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: The highest I got is 255 in every skill and atrribute thanks to mister console, swish [[User:Caboose|Caboose]] 09:44, 15 April 2008 (EDT)&lt;br /&gt;
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== Multi-location inventory? ==&lt;br /&gt;
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I have been looking for an outdoor permanent corpse of the 'fragmented' variety - like a skeleton or storm atronach. Does anyone know if there are any in the game? I'm wondering whether it would then be possible to take pieces of said corpse and place one in each major city to have a centralized inventory of goods accessible from multiple locations. Failing that I guess I'm stuck beating up Shadowmere every time I want to switch equipment around... which actually makes the inventory available anywhere on the map, but then Shadowmere gets all mad at me and tries to wander off until I heal her back up to full. Any other known methods of having more equipment than you can carry accessible from multiple locations? I know about dragging a corpse around with you, but trying to do that all the time would be exceedingly annoying. --[[User:12.42.51.28|12.42.51.28]] 08:20, 8 April 2008 (EDT)&lt;br /&gt;
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: If you're going to cheat to that extent why not go the whole hog and use the [http://www.oblivionmodwiki.com/index.php/Bag_of_Holding Bag of Holding] mod? –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 08:27, 8 April 2008 (EDT)&lt;br /&gt;
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::PS3 - no mods. And as to 'cheating'... I COULD just put all my equipment in one house (Aleswell is probably the most easily accessible and centralized location... which is why I keep all the alchemy stuff that Shadowmere would consume there) and fast travel there every time I want to change things... but that's TEDIOUS. Avoiding tedium does not make me any more 'powerful' in the game. It just lets me play with less pointless book-keeping. And before you say 'realism'... it would be 'realistic' to '''require''' the player to sleep every fifteen hours or so. Any guesses why the game doesn't? --[[User:12.42.51.28|12.42.51.28]] 08:40, 8 April 2008 (EDT)&lt;br /&gt;
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::: Y'know, how you play the game is up to you, but that does sound like an exploit. I know I'm sort of speaking for someone else here, but I don't think Rpeh is blaming you for that cheat - he's made a valuable suggestion. &lt;br /&gt;
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:::As for your question - I don't reckon there are any such corpses and anyway that would be impossible - you can't move things into different cells, and you can't drag a body part too far away - it fades. [[User:Robed Dawnbringer|Robed Dawnbringer]] 13:31, 15 April 2008 (EDT)&lt;br /&gt;
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::::Interesting info on parts fading out. Thanks. Guess I'm stuck beating an undead horse. As to the mod being a valuable suggestion, I'm sure it would be except as I said... mods are not available for the PS3 version I use. On 'cheating'... I think it is fairly obviously a pejorative term. Certainly so when used in the phrase, &amp;quot;cheat to that extent&amp;quot;... which would seem to imply even that this is unusually excessive 'cheating'. Which certainly seemed odd for a site which has an [[Oblivion:Cheats]] page and full instructions on using the [[Oblivion:Console|Console]] to do virtually anything you want in the game. I think of 'cheating' as doing something the developers didn't intend to be part of the gameplay ''in order to make the game easier''. Not 'more fun', but actually '''easier''' to complete. Being able to access a single inventory from multiple locations does NOT make the game any easier. It is entirely possible to fast travel to your house every time you want to switch equipment around and then fast travel back. That is built into the game and allows infinite storage. It just takes time away from doing the parts of the game that are ''fun''. I'm pretty sure that '''nobody''' plays Oblivion for the joys of inventory management. --[[User:12.42.51.27|12.42.51.27]] 08:42, 16 April 2008 (EDT)&lt;br /&gt;
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:::::Sorry. I hadn't meant it that way. I often use the Bag of Holding myself and I always feel guilty because I know it's cheating (despite the author's protestations to the contrary!) I meant that more as a comment on myself rather than you but I can see it didn't come out that way. –[[User:Rpeh|Rpeh]]&amp;lt;sup&amp;gt;•[[User_Talk:Rpeh|T]]•[[Special:Contributions/Rpeh|C]]•[[Special:Emailuser/Rpeh|E]]•&amp;lt;/sup&amp;gt; 12:25, 16 April 2008 (EDT)&lt;br /&gt;
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Your opinion is, of course, your own. Might I point out that the suggestion was perfectly justified at the time because you didn't tell us you had the PS3 copy until afterwards. Anyway, I'm afraid there would seem to be no other way... [[User:Robed Dawnbringer|Robed Dawnbringer]] 12:58, 16 April 2008 (EDT)&lt;br /&gt;
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:Or you could do the unlimited Enhancement cheat with rings you make that are enhanced with a transcendant sigil stone that fortifies strength by 12 points. Just make sure that you gave each ring a differnt name, I dont know how many rings I used but now where it shows weight I have the amount I'm carrying showed then after the dash there is a line instead of a number and so far I have not been over-encumbered, the easy way to do this is to get 1 ring and 1 sigil stone and just duplicate them a bunch.&lt;br /&gt;
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:And by the way, is the bag of holding only available for the PC version or can you get it for the 360--[[User:161.57.229.103|161.57.229.103]] 01:22, 7 May 2008 (EDT)xBlink N Die&lt;br /&gt;
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== Custom Class Page? ==&lt;br /&gt;
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I was thinking that, perhaps, we could make a page with custom classes. Each class would need to be approved by a set of users (I'm not sure if that's possible) to prevent duplicates from spawning. We could use a chart just like the one [[Oblivion:Classes|here.]] I think we need more thought put into this before it becomes a reality, but I think it would be kind of cool to have.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Ocylith|Ocylith]] 17:44, 18 April 2008 (EDT)&lt;br /&gt;
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: There used to be such a page, but it very quickly became an out-of-control mess. You are still free to create your own page listing your favourite classes, as long as you do it in your own user space (e.g. [[:User:Ocylith/Classes]]). --[[User:Gaebrial|Gaebrial]] 06:34, 24 April 2008 (EDT)&lt;br /&gt;
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::Well, I figured as much. But I was thinking that it could be a &amp;quot;locked&amp;quot; page, allowing only certain users to edit it. The talk page would be used to suggest new additions, etc. I think that we could keep it clean and organized if we did it right. Just a suggestion, anyway. &amp;lt;br&amp;gt;&lt;br /&gt;
::--[[User:Ocylith|Ocylith]] 17:55, 25 April 2008 (EDT)&lt;br /&gt;
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:::It seems a nice idea, but there doesn't seem to be that much point in creating such a page. The reason the custom class option is there is so that players can roll their own class depending on their preferences. Making a custom class page again sort of takes the point out of the custom class option.--[[User:Willyhead|Willyhead]]&amp;lt;sup&amp;gt;/[[User talk:Willyhead|t]]&amp;lt;/sup&amp;gt; 17:59, 25 April 2008 (EDT)&lt;br /&gt;
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== The names of the days and months? ==&lt;br /&gt;
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Cant figure them out. Can any1 help me out? &lt;br /&gt;
thnx&lt;br /&gt;
(Biggz) {{unsigned|205.188.117.75}}&lt;br /&gt;
:Sure, try [[Tamriel:Calendar|here]]. –[[User:Eshe|Eshe]]&amp;lt;sup&amp;gt;[[User talk:Eshe|talk]]&amp;lt;/sup&amp;gt; 18:21, 24 April 2008 (EDT)&lt;br /&gt;
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==An installation error?==&lt;br /&gt;
I am trying to install oblivin on a laptop (Windows XP) and it seems to install corectly but when I try to play it It says an error has acured and the program shuts down. any Idea why this is happening? {{unsigned|The Divine Crusader}}&lt;br /&gt;
:Most laptops do not have a video chipset capable of running Oblivion (in particular, the Intel integrated video chipsets that come standard with most laptops are not good enough).  This can result in exactly the problem that you're describing.  See [[Oblivion:System Requirements|System Requirements]] for details about the game's hardware requirements. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 17:42, 26 April 2008 (EDT)&lt;br /&gt;
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== Cyrodiil Construction Charter and Documents Division of the Imperial City Archives? ==&lt;br /&gt;
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In the deed to Frostcrag Spire it says, and I quote, &amp;quot;...The bearer may amend this document to rename the manor by submitting the proper forms and payments to the Cyrodiil Construction Charter and by filing duplicate forms with the Documents Division of the Imperial City Archives.&amp;quot; Am I right in thinking this means you can change the name of the place and if so where are these two locations to do it at.&lt;br /&gt;
[[User:161.57.229.103|161.57.229.103]] 01:07, 7 May 2008 (EDT)xBlink N Die&lt;br /&gt;
:See [[Oblivion talk:Frostcrag Spire (place)#How to rename Frostcrag Spire?]].  Although the basic answer is, no. --[[User:Nephele|Nephele]]&amp;lt;sup&amp;gt;[[User_talk:Nephele|Talk]]&amp;lt;/sup&amp;gt; 01:21, 7 May 2008 (EDT)&lt;br /&gt;
Thank you Nephele, and sorry about reasking this question, I typed in the two places and nothing came up so I asked about it, I didnt even think of checking under Frostcrag Spire.[[User:161.57.229.103|161.57.229.103]] 12:30, 7 May 2008 (EDT)xBlink N Die&lt;br /&gt;
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== A touch of death? ==&lt;br /&gt;
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immediatly after the final mages mission (where you kill moricano) i fast travelled to the imperial city and noticed that  my body was glowing with the final spell moricano cast on me the attempted worm thrall, suck out soul spell. for some reason it had stuck to me permanantly upon running to stonwall shields to purchase some new kit i attempted to interact with the seller but he instantly was slain i ran out fearing that i had unwittingly slain him with a spelland saw a guard running at me to arrest me he too instantly died i fled the city leaving a string of bodies behind me and escaped to a camp to think. unfortunatly (for him) there was a bandit there so i drew my sword and held block so as for him to recoil upon striking my shield he died. help have i become the Oblivion embodiment of death? and how did this spell stick to me? it is as though i am a cursed item! i have tried dispensing of all items but nothing works please help this is just too weird! [[User:Lewbot1|Lewbot1]] 09:10, 10 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Lewbot1</name></author>
		
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