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	<id>https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Legoless</id>
	<title>UESPWiki - User Contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.uesp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Legoless"/>
	<link rel="alternate" type="text/html" href="https://en.uesp.net/wiki/Special:Contributions/Legoless"/>
	<updated>2026-06-09T18:24:31Z</updated>
	<subtitle>User Contributions</subtitle>
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=User:Legoless/canon&amp;diff=3573063</id>
		<title>User:Legoless/canon</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User:Legoless/canon&amp;diff=3573063"/>
		<updated>2026-06-09T16:45:20Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Gallery */ +1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A page concerning the canonicity of one Legoless, Tiger-Doyen of the United Explorers of Scholarly Pursuits.''&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:200%; line-height:110%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ON-npc-Lyranth.jpg|thumb|right|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;I answer, forced by the vexatious constraints of your vulgar conjuration, Legoless, but rest assured that your name shall be duly entered in my Oghma of Inevitable Retribution.&amp;quot;''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Legoless. You again. Curse this vile spellcraft you employed to contact me. It has sent your cursed name to the top of my Oghma of Inevitable Retribution list, mortal. Still, the magic compels me to answer. To some extent.&amp;quot;'' —'''Lyranth the Foolkiller'''&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
[[File:ON-npc-Esqoo.jpg|thumb|right|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Indeed, such is their heritage, Legoless! But if you think a banded guar is a handful, you should try mounting a golden-eye—if it will let you!&amp;quot;'' —'''Esqoo of Dhalmora'''&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[File:SI-npc-Haskill.jpg|thumb|right|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Oh, of course, 'Doyen,' because assuaging the grief of mortals is so important to me.&amp;quot;''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;I have had similar questions about my 'nature' from Alessandra, Legoless, and an Unnamed One, so I suppose I must address the matter. I am a Vestige, all that remains of a mortal from your world who 'mantled' Sheogorath during an event in a previous time.&amp;quot;'' —'''Chamberlain Haskill'''&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[File:ON-npc-Gabrielle Benele 04.jpg|thumb|right|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Scholarly Legoless: Though it's difficult to think beyond the current crisis while Tamriel's skies are raining Daedra and Dark Anchors, the Mages Guild acknowledges the necessity of it, and indeed has a few Researchers devoted to the task.&amp;quot;''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Rohais, please refer to my answer above to Doyen Legoless as regards possible interference from other Daedric realms.&amp;quot;'' —'''Gabrielle Benele'''&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
[[File:LG-cardart-Abnur Tharn.png|thumb|right|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Alas, Sir Doyen, you are ill-informed, but you are probably not to blame—the Alliance spy services put so much effort into disparaging and discrediting our recent governing nobility that it should come as no surprise that credulous folk believe their lies.&amp;quot;'' —'''Chancellor Abnur Tharn'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[File:User-Legoless-Flame Monarch's Crown.jpg|thumb|right|The [[Lore:Flame Monarch's Crown|Flame Monarch's Crown]]]][[File:User-Legoless-Legends Loading.jpg|thumb|right|Haskill quoted]][[File:User-Legoless-Archmagister Mavon's Ascension.jpg|thumb|right|''[[Lore:Archmagister Mavon's Ascension|Archmagister Mavon's Ascension]]'']][[File:User-Legoless-Filer Jun Paleonymic.png|thumb|right|Filer Jun's line[[File:ON-audio-Filer Jun.ogg]]]]&lt;br /&gt;
===Books===&lt;br /&gt;
* {{Book Link|ns_base=Lore|Moon Bishop Hunal Answers Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Telenger the Artificer Answers Your Questions 2}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Esqoo of Dhalmora Answers Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Lyranth the Foolkiller Answers Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Augustine Viliane Answers Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Chamberlain Haskill Answers Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|The Drake of Blades Answers Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Master Assistant Materials Acquirer Pacrooti Answers Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Gabrielle Benele Answers Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Chancellor Abnur Tharn Answers Your Questions 2}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Lady Clarisse Laurent Answers Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Mycaelis Julus Answers Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Lord Fa-Nuit-Hen and Tutor Riparius Answer Your Questions}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Loremaster's Archive: Murkmire Q&amp;amp;A}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Loremaster's Archive - Dragons in the Second Era}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Loremaster's Archive - Mehrunes Dagon &amp;amp; Daedra in the Second Era}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Loremaster's Archive - Tamriel's Dungeons}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Loremaster's Archive - The Druid Circles of Galen}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Loremaster's Archive - Tamriel's Holidays}}&lt;br /&gt;
* {{Book Link|ns_base=Lore|Loremaster's Archive - Elder Scrolls &amp;amp; Moth Priests}}&lt;br /&gt;
&lt;br /&gt;
===Apocryphal Texts===&lt;br /&gt;
*{{Book Link|Legoless/Loremaster's Archive Questions|Loremaster's Archive Questions}}&lt;br /&gt;
*{{Book Link|Vordur Steel-Hammer/Fiction/On the Diversity of Tamrielic Climate|On the Diversity of Tamrielic Climate}}&lt;br /&gt;
*'''[[Tamriel Rebuilt:Drelegor Ulesseth|Drelegor Ulesseth]]''' — A Dunmer found in [[Tamriel Rebuilt:Main Page|Tamriel Rebuilt]]'s Almas Thirr&lt;br /&gt;
&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:User-Legoless-ESO Character BlueDragonark.png&lt;br /&gt;
File:User-Legoless-Ilona Legoless.jpg&lt;br /&gt;
File:User-Legoless-mrachniy Legoless Elyneasa.jpg&lt;br /&gt;
File:User-Legoless-IHaveLego Painting.png&lt;br /&gt;
File:User-Legoless-Ilona Elyneasa Avatar.jpg&lt;br /&gt;
File:User-Legoless-Ilona Avatar.jpg&lt;br /&gt;
File:User-Legoless-Lady Nerevar Avatar.jpg&lt;br /&gt;
File:TR3-npc-Drelegor Ulesseth.jpg|Drelegor Ulesseth of Aanthirin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:User-Legoless-Lady_Nerevar_Avatar.jpg&amp;diff=3573062</id>
		<title>File:User-Legoless-Lady Nerevar Avatar.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:User-Legoless-Lady_Nerevar_Avatar.jpg&amp;diff=3573062"/>
		<updated>2026-06-09T16:45:10Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Drawing by [https://bsky.app/profile/ladynerevar.bsky.social/post/3mn3ptt22sk2c Lady Nerevar]
Category:User Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Drawing by [https://bsky.app/profile/ladynerevar.bsky.social/post/3mn3ptt22sk2c Lady Nerevar]&lt;br /&gt;
[[Category:User Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{usedwithpermission}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Hilbongard_Rolamus&amp;diff=3572913</id>
		<title>Lore:Hilbongard Rolamus</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Hilbongard_Rolamus&amp;diff=3572913"/>
		<updated>2026-06-09T13:01:23Z</updated>

		<summary type="html">&lt;p&gt;Legoless: m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NOTOC__{{Lore People Summary&lt;br /&gt;
|race=Unknown&lt;br /&gt;
|gender=Male&lt;br /&gt;
|loc=Skyrim&lt;br /&gt;
|loc2=Anudnabia&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Lore:Hilbongard Rolamus|Hilbongard Rolamus]] was a legendary [[Lore:Smithing|weaponsmith]] of [[Lore:Skyrim|Skyrim]], known for his skill in creating powerful and enchanted [[Lore:Weapons|weapons]]. Along with the [[Lore:Enchanting|enchanter]] [[Lore:Dorach Gusal|Dorach Gusal]], he crafted the amazing warhammer known as the [[Lore:Skull Crusher|Skull Crusher]]. This weapon was created in the forge of [[Lore:Anudnabia|Anudnabia]] during the Skyrim Captivity,{{Ref|name=MWLalatia|[[Morrowind:Lalatia Varian|Lalatia Varian]]'s dialogue in ''[[Morrowind:Morrowind|Morrowind]]''}} in the early [[Lore:First Era|First Era]].{{Ref|name=HW|{{Cite Book|Hanin's Wake}}}}&amp;lt;noinclude&amp;gt;{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:MW-quest-Skull-Crusher.jpg|thumb|left|The Forge of Hilbongard]][[File:ON-place-Anudnabia.jpg|thumb|right|Anudnabia]]&lt;br /&gt;
Little is known of the past of Hilbongard. He hailed from Skyrim, and at some point, during the First Era, created the Skull Crusher together with his partner Dorach Gusal. The creation of the Skull Crusher was shrouded in magic, with the steel being magically hardened and the fires in which it was forged being magically fueled by Dorach Gusal. This made the warhammer incredibly light yet deadly in its blows, with some accounts stating that it was even more powerful than the weapons of Daedric Princes.{{Ref|name=GDS|[[Morrowind:Generic Dialogue S#Skull-Crusher|Skull-Crusher]] topic with [[Morrowind:Dunmer|Dunmer]] [[Morrowind:Savant|Savant]]s in ''[[Morrowind:Morrowind|Morrowind]]''}}&lt;br /&gt;
&lt;br /&gt;
Despite its intended use as an attraction for a local festival, the Skull Crusher was stolen before it could be displayed. As a result, Hilbongard and Dorach placed a curse on the warhammer, causing it to betray any unlawful possessors and search Tamriel for its creators.{{Ref|name=MWLalatia}}{{Ref|name=TL|{{Cite Book|Tamrielic Lore}}}}&lt;br /&gt;
&lt;br /&gt;
Hilbongard and Dorach lived in Anudnabia well after the Nords were pushed out of Resdayn and became well-known throughout the region. It is unknown when Hilbongard Rolamus passed away, but he was present at the wake of [[Lore:Mordrin Hanin|Mordrin Hanin]] several years after the creation of the Skull Crusher, during the reign of High King [[Lore:Wulfharth|Wulfharth]]. At this event, many attendees died from Hanin's deadly drink, although it is unclear if Hilbongard was among them.{{Ref|name=HW}}{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[File:MW-item-Skull Crusher.jpg|thumb|right|Skull Crusher]]&lt;br /&gt;
Regardless of his fate, his legacy lived on through the legendary weapon he created. Eventually, the Skull Crusher found its way back to the forge of Anudnabia. In {{Year|3E 427}}, an [[Lore:Nerevarine|acolyte]] of the [[Lore:Imperial Cult|Imperial Cult]] was sent to retrieve the warhammer. Since the lower levels of Anudnabia had been closed off for some time, the acolyte had to traverse through the Omaren Ancestral Tomb to enter the forgotten vaults of Anudnabia, protected by the [[Lore:Daedra|Daedra]] who served Dorach Gusal in his enchantment rituals. They eventually found the Skull Crusher in a chest above Hilbongard's forge and returned it to the representatives of the Imperial Cult in [[Lore:Castle Ebonheart|Castle Ebonheart]].{{Ref|name=MWLalatia}}{{Ref|name=MWSkull|[[Morrowind:Skull-Crusher|Skull-Crusher]] quest in ''[[Morrowind:Morrowind|Morrowind]]''}}&lt;br /&gt;
&lt;br /&gt;
Later that year, the Skull Crusher was sold to [[Lore:Torasa Aram|Torasa Aram]] and put on display in her Museum of Artifacts in Mournhold.{{Ref|name=TRMuseum|[[Tribunal:The Museum|The Museum]] quest in ''[[Morrowind:Morrowind|Morrowind]]: [[Tribunal:Tribunal|Tribunal]]''}}&lt;br /&gt;
&lt;br /&gt;
Centuries later, [[Lore:Almalexia|Almalexia]] worshippers on [[Lore:Solstheim|Solstheim]] built a hidden temple called Ashfall's Tear north of [[Lore:Raven Rock|Raven Rock]] and stored various relics there, including Skull Crusher. The [[Lore:Last Dragonborn|Last Dragonborn]] discovered the temple in {{Year|4E 201}} and retrieved the warhammer and other artifacts.{{ref|{{Cite Book|Heretic Dossier: Blacksmith's Confessional}}}}{{ref|{{Cite Book|Reclamation Priest's Journal}}}}{{ref|name=GotT|[[Skyrim:Ghosts of the Tribunal (quest)|Ghosts of the Tribunal]] quest in ''[[Skyrim:Skyrim|Skyrim]]''}} These were used to defeat remnants of the Sixth House led by the Dunmer Erden Relvel, who had been corrupted by Dagoth Ur's mask.{{ref|[[Skyrim:Ashen Heart|Ashen Heart]] quest in ''[[Skyrim:Skyrim|Skyrim]]''}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===Books===&lt;br /&gt;
*{{Book Link|Tamrielic Lore}}&lt;br /&gt;
*{{Book Link|Hanin's Wake}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Ka_Po%27_Tun_(race)&amp;diff=3572894</id>
		<title>Lore:Ka Po' Tun (race)</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Ka_Po%27_Tun_(race)&amp;diff=3572894"/>
		<updated>2026-06-09T09:26:59Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Notes */ m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trail|Races}} [[Category:Lore-All Terms]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
The [[Lore:Ka Po' Tun (race)|Ka Po' Tun]] (or '''tiger-dragons'''){{ref|name=PGE3|{{Cite Book|PGE|3|Other Lands}}}}{{ref|name=TPWormgod|group=UOL|[[General:Ted Peterson|Ted Peterson]]'s posts in [[General:Loranna's RP/War of the Wormgod|''War of the Wormgod'']]}}  are a race of [[Lore:Tiger|tiger]]-like cat-folk who live on the continent of [[Lore:Akavir|Akavir]]. It is unknown to what extent they are similar or related to the [[Lore:Khajiit|Khajiit]]. &amp;lt;noinclude&amp;gt;The Ka Po' Tun are one of four races who live in Akavir; the other races are the [[Lore:Kamal (race)|Kamal]], [[Lore:Tang Mo (race)|Tang Mo]], and [[Lore:Tsaesci (race)|Tsaesci]].&amp;lt;/noinclude&amp;gt;  Although all of the races have fought each other at various times, the Ka Po' Tun consider the Tsaesci to be their greatest enemies.  They have recently allied themselves with the Tang Mo.{{Ref|name=MA|{{Cite Book|Mysterious Akavir}}}}&lt;br /&gt;
&lt;br /&gt;
The leader of the Ka Po' Tun is [[Lore:Tosh Raka|Tosh Raka]].  He is rumored to be a divine being who was the first of his race to succeed at becoming a [[Lore:Dragon|dragon]]. Although some believe the story is metaphorical,{{ref|name=PGE3}} ''[[Lore:Mysterious Akavir|Mysterious Akavir]]'' claims that the change was indeed physical and that Tosh Raka has all the characteristics of a dragon, with a tiger-like coloring. Under the rulership of Tosh Raka, the former Po Tun were renamed to Ka Po' Tun and became a rival to the supremacy of Tsaesci.  After the ultimate defeat of the Tsaesci, they plan to invade [[Lore:Tamriel|Tamriel]].{{Ref|name=MA}}{{FMI}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to ''Mysterious Akavir''&lt;br /&gt;
:''Ka Po' Tun is the &amp;quot;Tiger-Dragon's Empire&amp;quot;. The cat-folk here are ruled by the divine Tosh Raka, the Tiger-Dragon. They are now a very great empire, stronger than Tsaesci (though not at sea). After the Serpent-Folk ate all the Men, they tried to eat all the Dragons. They managed to enslave the Red Dragons, but the black ones had fled to (then) Po Tun. A great war was raged, which left both the cats and the snakes weak, and the Dragons all dead. Since that time the cat-folk have tried to become the Dragons. Tosh Raka is the first to succeed. He is the largest Dragon in the world, orange and black, and he has very many new ideas.''&lt;br /&gt;
&lt;br /&gt;
As with most of the other races of Akavir, they have never been sighted by modern scholars, and little is known about the Ka Po' Tun other than the dubious information provided in the book ''[[Lore:Mysterious Akavir|Mysterious Akavir]]''. As such it is unknown how literally some descriptions should be taken, given the possible mistranslation of the complex Tsaesci language.{{ref|name=PGE3}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is said that [[Lore:Mannimarco|Mannimarco]]'s right-hand man at his palace of [[Lore:Scourg Barrow|Scourg Barrow]] was a Ka'Po'Tun named Thitsar-je, who was said to be incredibly large, possessing a draconic appearance.{{ref|name=TPWormgod|group=UOL}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{UOL}}&lt;br /&gt;
&amp;lt;references group=UOL/&amp;gt;&lt;br /&gt;
{{Lore Races}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Seasons_of_the_Worm_Cult_Achievements&amp;diff=3572892</id>
		<title>Online:Seasons of the Worm Cult Achievements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Seasons_of_the_Worm_Cult_Achievements&amp;diff=3572892"/>
		<updated>2026-06-09T09:02:37Z</updated>

		<summary type="html">&lt;p&gt;Legoless: added Category:Redirects from Previous Names using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Online:Solstice Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Redirects from Previous Names]]&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Lair_of_Wo-Xeeth&amp;diff=3572891</id>
		<title>Online:Lair of Wo-Xeeth</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Lair_of_Wo-Xeeth&amp;diff=3572891"/>
		<updated>2026-06-09T09:02:25Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Achievements */ pl.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|2025 Content Pass}}{{Online Place Summary&lt;br /&gt;
|type=Landmark&lt;br /&gt;
|class=Group Boss&lt;br /&gt;
|addtrail=&lt;br /&gt;
|addabove=The&lt;br /&gt;
|description=an open-air den that is the home of [[ON:Wo-Xeeth|Wo-Xeeth]] in [[ON:Eastern Solstice|eastern]] [[Online:Solstice|Solstice]].&lt;br /&gt;
|image=ON-place-Lair of Wo-Xeeth.jpg&lt;br /&gt;
|imgdesc=Lair of Wo-Xeeth&lt;br /&gt;
|mapname=&lt;br /&gt;
|discoverable=Yes&lt;br /&gt;
|completion=[[#Completion|Kill the Boss]]&lt;br /&gt;
|alliance=Neutral&lt;br /&gt;
|season=Season of the Worm Cult&lt;br /&gt;
|zone=Solstice&lt;br /&gt;
|subzone=Eastern Solstice&lt;br /&gt;
|location=South of the [[ON:Caterwaul Cove Wayshrine|Caterwaul Cove Wayshrine]]&lt;br /&gt;
|marker_id=GroupBoss&lt;br /&gt;
}}It is found in northern Solstice, to the south of the [[ON:Caterwaul Cove Wayshrine|Caterwaul Cove Wayshrine]]. On the edges of the lair, [[Online:Corelanya Clan|Corelanyan]] ruins can be found.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Wo-Xeeth's Wrath}}&lt;br /&gt;
==Completion==&lt;br /&gt;
To clear this location and mark it as complete, you need to kill the following bosses:&lt;br /&gt;
:{{ESO Boss|3|Wo-Xeeth}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
There are two [[ON:Solstice Achievements|achievement]]s associated with this place:&lt;br /&gt;
{{ESO Achievements List&lt;br /&gt;
|Seeking Wo-Xeeth&lt;br /&gt;
|Defender of Eastern Solstice&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Instructions: Add any miscellaneous notes about the Place here, with a bullet for each note.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add note here&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any bugs related to the Place here using the format below.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any maps related to area. Can be found in esofiles.uesp.net--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Maps==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Instructions: Add any additional images here. Use &amp;lt;gallery&amp;gt; --&amp;gt;&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub|Place}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Lair_of_Wo-Xeeth&amp;diff=3572890</id>
		<title>Online:Lair of Wo-Xeeth</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Lair_of_Wo-Xeeth&amp;diff=3572890"/>
		<updated>2026-06-09T09:02:13Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Achievements */ moved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|2025 Content Pass}}{{Online Place Summary&lt;br /&gt;
|type=Landmark&lt;br /&gt;
|class=Group Boss&lt;br /&gt;
|addtrail=&lt;br /&gt;
|addabove=The&lt;br /&gt;
|description=an open-air den that is the home of [[ON:Wo-Xeeth|Wo-Xeeth]] in [[ON:Eastern Solstice|eastern]] [[Online:Solstice|Solstice]].&lt;br /&gt;
|image=ON-place-Lair of Wo-Xeeth.jpg&lt;br /&gt;
|imgdesc=Lair of Wo-Xeeth&lt;br /&gt;
|mapname=&lt;br /&gt;
|discoverable=Yes&lt;br /&gt;
|completion=[[#Completion|Kill the Boss]]&lt;br /&gt;
|alliance=Neutral&lt;br /&gt;
|season=Season of the Worm Cult&lt;br /&gt;
|zone=Solstice&lt;br /&gt;
|subzone=Eastern Solstice&lt;br /&gt;
|location=South of the [[ON:Caterwaul Cove Wayshrine|Caterwaul Cove Wayshrine]]&lt;br /&gt;
|marker_id=GroupBoss&lt;br /&gt;
}}It is found in northern Solstice, to the south of the [[ON:Caterwaul Cove Wayshrine|Caterwaul Cove Wayshrine]]. On the edges of the lair, [[Online:Corelanya Clan|Corelanyan]] ruins can be found.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Related Quests==&lt;br /&gt;
*{{Quest Link|Wo-Xeeth's Wrath}}&lt;br /&gt;
==Completion==&lt;br /&gt;
To clear this location and mark it as complete, you need to kill the following bosses:&lt;br /&gt;
:{{ESO Boss|3|Wo-Xeeth}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
There are two [[ON:Solstice Achievements|achievement]] associated with this place:&lt;br /&gt;
{{ESO Achievements List&lt;br /&gt;
|Seeking Wo-Xeeth&lt;br /&gt;
|Defender of Eastern Solstice&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Instructions: Add any miscellaneous notes about the Place here, with a bullet for each note.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add note here&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any bugs related to the Place here using the format below.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any maps related to area. Can be found in esofiles.uesp.net--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Maps==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Instructions: Add any additional images here. Use &amp;lt;gallery&amp;gt; --&amp;gt;&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub|Place}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Template:Online_Achievements&amp;diff=3572889</id>
		<title>Template:Online Achievements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Template:Online_Achievements&amp;diff=3572889"/>
		<updated>2026-06-09T09:01:36Z</updated>

		<summary type="html">&lt;p&gt;Legoless: moved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|title      = [[ON:Achievements|Achievements]]&lt;br /&gt;
|state      = plain&lt;br /&gt;
|listclass  = hlist&lt;br /&gt;
|basestyle  = &lt;br /&gt;
|list1      = {{Navbox&lt;br /&gt;
    |name       = Base Game Achievements&lt;br /&gt;
    |state      = plain&lt;br /&gt;
    |listclass  = hlist&lt;br /&gt;
    |navbar     = off&lt;br /&gt;
    |border     = none&lt;br /&gt;
    |list1      = {{Navbox/Line|ns_base=Online&lt;br /&gt;
        |[[ON:Achievements Summary|Summary]]&lt;br /&gt;
        |[[ON:Character Achievements|Character]]&lt;br /&gt;
        |[[ON:Player vs. Player Achievements|Player vs. Player]]&lt;br /&gt;
        |[[ON:Crafting Achievements|Crafting]]&lt;br /&gt;
        |[[ON:Dungeons Achievements|Dungeons]]&lt;br /&gt;
        |[[ON:Veteran Dungeons Achievements|Veteran Dungeons]]&lt;br /&gt;
        |[[ON:Exploration Achievements|Exploration]]&lt;br /&gt;
        |[[ON:Quests Achievements|Quests]]&lt;br /&gt;
        |[[ON:Housing Achievements|Housing]]&lt;br /&gt;
        |[[ON:Holiday Events Achievements|Holiday Events]]&lt;br /&gt;
        |[[ON:Prologues Achievements|Prologues]]&lt;br /&gt;
        |[[ON:Tales of Tribute Achievements|Tales of Tribute]]&lt;br /&gt;
        |[[ON:Antiquities Achievements|Antiquities]]&lt;br /&gt;
        |[[ON:Companions Achievements|Companions]]&lt;br /&gt;
        |[[ON:Scribing Achievements|Scribing]]&lt;br /&gt;
        }}&lt;br /&gt;
    }}&lt;br /&gt;
|list2      = {{Navbox&lt;br /&gt;
    |name       = Achievements by Zone&lt;br /&gt;
    |title      = Achievements by Zone&lt;br /&gt;
    |state      = plain&lt;br /&gt;
    |listclass  = hlist&lt;br /&gt;
    |navbar     = off&lt;br /&gt;
    |border     = none&lt;br /&gt;
&lt;br /&gt;
    |group1     = Aldmeri Dominion&lt;br /&gt;
    |group1class= esoAldmeriDominion&lt;br /&gt;
    |list1      = {{Navbox/Line|ns_base=Online&lt;br /&gt;
        |[[ON:Auridon Achievements|Auridon]]&lt;br /&gt;
        |[[ON:Grahtwood Achievements|Grahtwood]]&lt;br /&gt;
        |[[ON:Greenshade Achievements|Greenshade]]&lt;br /&gt;
        |[[ON:Malabal Tor Achievements|Malabal Tor]]&lt;br /&gt;
        |[[ON:Reaper's March Achievements|Reaper's March]]&lt;br /&gt;
        }}&lt;br /&gt;
&lt;br /&gt;
    |group2     = Daggerfall Covenant&lt;br /&gt;
    |group2class= esoDaggerfallCovenant&lt;br /&gt;
    |list2      = {{Navbox/Line|ns_base=Online&lt;br /&gt;
        |[[ON:Glenumbra Achievements|Glenumbra]]&lt;br /&gt;
        |[[ON:Stormhaven Achievements|Stormhaven]]&lt;br /&gt;
        |[[ON:Rivenspire Achievements|Rivenspire]]&lt;br /&gt;
        |[[ON:Alik'r Desert Achievements|Alik'r Desert]]&lt;br /&gt;
        |[[ON:Bangkorai Achievements|Bangkorai]]&lt;br /&gt;
        }}&lt;br /&gt;
&lt;br /&gt;
    |group3     = Ebonheart Pact&lt;br /&gt;
    |group3class= esoEbonheartPact&lt;br /&gt;
    |list3      = {{Navbox/Line|ns_base=Online&lt;br /&gt;
        |[[ON:Stonefalls Achievements|Stonefalls]]&lt;br /&gt;
        |[[ON:Deshaan Achievements|Deshaan]]&lt;br /&gt;
        |[[ON:Shadowfen Achievements|Shadowfen]]&lt;br /&gt;
        |[[ON:Eastmarch Achievements|Eastmarch]]&lt;br /&gt;
        |[[ON:The Rift Achievements|The Rift]]&lt;br /&gt;
        }}&lt;br /&gt;
&lt;br /&gt;
    |group4     = Other&lt;br /&gt;
    |list4      = {{Navbox/Line|ns_base=Online&lt;br /&gt;
        |[[ON:Coldharbour Achievements|Coldharbour]]&lt;br /&gt;
        |[[ON:Craglorn Achievements|Craglorn]]&lt;br /&gt;
        |[[ON:Cyrodiil Achievements|Cyrodiil]]&lt;br /&gt;
        |[[ON:Infinite Archive Achievements|Infinite Archive]]&lt;br /&gt;
        |[[ON:Night Market Achievements|Night Market]]&lt;br /&gt;
        |[[ON:Starter Zone Achievements|Starter Zones]]&lt;br /&gt;
        }}&lt;br /&gt;
&lt;br /&gt;
    |group5     = DLC and Chapters&lt;br /&gt;
    |list5      = {{Navbox/Line|ns_base=Online&lt;br /&gt;
        |[[ON:Blackwood Achievements|Blackwood]]&lt;br /&gt;
        |[[ON:Clockwork City Achievements|Clockwork City]]&lt;br /&gt;
        |[[ON:Galen Achievements|Galen]]&lt;br /&gt;
        |[[ON:Gold Coast Achievements|Gold Coast]]&lt;br /&gt;
        |[[ON:Gold Road Achievements|West Weald]]&lt;br /&gt;
        |[[ON:Hew's Bane Achievements|Hew's Bane]]&lt;br /&gt;
        |[[ON:High Isle Achievements|High Isle]]&lt;br /&gt;
        |[[ON:Imperial City Achievements|Imperial City]]&lt;br /&gt;
        |[[ON:Murkmire Achievements|Murkmire]]&lt;br /&gt;
        |[[ON:Northern Elsweyr Achievements|Northern Elsweyr]]&lt;br /&gt;
        |[[ON:Solstice Achievements|Solstice]]&lt;br /&gt;
        |[[ON:Southern Elsweyr Achievements|Southern Elsweyr]]&lt;br /&gt;
        |[[ON:Summerset Achievements|Summerset]]&lt;br /&gt;
        |[[ON:Necrom Achievements|Telvanni Peninsula]]&lt;br /&gt;
        |[[ON:The Deadlands Achievements|The Deadlands]]&lt;br /&gt;
        |[[ON:Markarth Achievements|The Reach]]&lt;br /&gt;
        |[[ON:Vvardenfell Achievements|Vvardenfell]]&lt;br /&gt;
        |[[ON:Greymoor Achievements|Western Skyrim]]&lt;br /&gt;
        |[[ON:Wrothgar Achievements|Wrothgar]]&lt;br /&gt;
        }}&lt;br /&gt;
    }}&lt;br /&gt;
|list3      = {{Navbox&lt;br /&gt;
    |name       = DLC and Chapter Achievements&lt;br /&gt;
    |title      = [[ON:DLC and Chapter Achievements|DLC and Chapter Achievements]]&lt;br /&gt;
    |state      = plain&lt;br /&gt;
    |listclass  = hlist&lt;br /&gt;
    |navbar     = off&lt;br /&gt;
    |basestyle  =&lt;br /&gt;
    |border     = none&lt;br /&gt;
&lt;br /&gt;
    |group1     = Zone DLC&lt;br /&gt;
    |list1      = {{Navbox/Line|ns_base=Online&lt;br /&gt;
        |[[ON:Blackwood Achievements|Blackwood]]&lt;br /&gt;
        |[[ON:Clockwork City Achievements|Clockwork City]]&lt;br /&gt;
        |[[ON:Dark Brotherhood Achievements|Dark Brotherhood]]&lt;br /&gt;
        |[[ON:Dragonhold Achievements|Dragonhold]]&lt;br /&gt;
        |[[ON:Elsweyr Achievements|Elsweyr]]&lt;br /&gt;
        |[[ON:Firesong Achievements|Firesong]]&lt;br /&gt;
        |[[ON:Gold Road Achievements|Gold Road]]&lt;br /&gt;
        |[[ON:Greymoor Achievements|Greymoor]]&lt;br /&gt;
        |[[ON:High Isle Achievements|High Isle]]&lt;br /&gt;
        |[[ON:Imperial City Achievements|Imperial City]]&lt;br /&gt;
        |[[ON:Markarth Achievements|Markarth]]&lt;br /&gt;
        |[[ON:Morrowind Achievements|Morrowind]]&lt;br /&gt;
        |[[ON:Murkmire Achievements|Murkmire]]&lt;br /&gt;
        |[[ON:Necrom Achievements|Necrom]]&lt;br /&gt;
        |[[ON:Orsinium Achievements|Orsinium]]&lt;br /&gt;
        |[[ON:Solstice Achievements|Solstice]]&lt;br /&gt;
        |[[ON:Summerset Achievements|Summerset]]&lt;br /&gt;
        |[[ON:The Deadlands Achievements|The Deadlands]]&lt;br /&gt;
        |[[ON:Thieves Guild Achievements|Thieves Guild]]&lt;br /&gt;
        }}&lt;br /&gt;
&lt;br /&gt;
    |group2     = Dungeon DLC&lt;br /&gt;
    |list2      = {{Navbox/Line|ns_base=Online&lt;br /&gt;
        |[[ON:Ascending Tide Achievements|Ascending Tide]]&lt;br /&gt;
        |[[ON:Dragon Bones Achievements|Dragon Bones]]&lt;br /&gt;
        |[[ON:Fallen Banners Achievements|Fallen Banners]]&lt;br /&gt;
        |[[ON:Feast of Shadows Achievements|Feast of Shadows]]&lt;br /&gt;
        |[[ON:Flames of Ambition Achievements|Flames of Ambition]]&lt;br /&gt;
        |[[ON:Harrowstorm Achievements|Harrowstorm]]&lt;br /&gt;
        |[[ON:Horns of the Reach Achievements|Horns of the Reach]]&lt;br /&gt;
        |[[ON:Lost Depths Achievements|Lost Depths]]&lt;br /&gt;
        |[[ON:Scalebreaker Achievements|Scalebreaker]]&lt;br /&gt;
        |[[ON:Scions of Ithelia Achievements|Scions of Ithelia]]&lt;br /&gt;
        |[[ON:Scribes of Fate Achievements|Scribes of Fate]]&lt;br /&gt;
        |[[ON:Shadows of the Hist Achievements|Shadows of the Hist]]&lt;br /&gt;
        |[[ON:Stonethorn Achievements|Stonethorn]]&lt;br /&gt;
        |[[ON:Waking Flame Achievements|Waking Flame]]&lt;br /&gt;
        |[[ON:Wolfhunter Achievements|Wolfhunter]]&lt;br /&gt;
        |[[ON:Wrathstone Achievements|Wrathstone]]&lt;br /&gt;
        }}&lt;br /&gt;
    }}&lt;br /&gt;
|list4      = {{Navbox&lt;br /&gt;
    |name       = Season Achievements&lt;br /&gt;
    |title      = Season Achievements&lt;br /&gt;
    |state      = plain&lt;br /&gt;
    |listclass  = hlist&lt;br /&gt;
    |navbar     = off&lt;br /&gt;
    |basestyle  =&lt;br /&gt;
    |border     = none&lt;br /&gt;
&lt;br /&gt;
    |group1     = Seasons&lt;br /&gt;
    |list1      = {{Navbox/Line|ns_base=Online&lt;br /&gt;
        |[[ON:Season Zero Achievements|Season Zero]]&lt;br /&gt;
        |[[ON:Season One Achievements|Season One]]&lt;br /&gt;
}}&lt;br /&gt;
    }}&lt;br /&gt;
|list5      = {{Navbox&lt;br /&gt;
    |name       = Console Achievements&lt;br /&gt;
    |title      = [[ON:Achievements (consoles)|Console Achievements]]&lt;br /&gt;
    |state      = plain&lt;br /&gt;
    |listclass  = hlist&lt;br /&gt;
    |navbar     = off&lt;br /&gt;
    |basestyle  =&lt;br /&gt;
    |border     = none&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navbox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Seasons_of_the_Worm_Cult_Achievements&amp;diff=3572888</id>
		<title>Online:Seasons of the Worm Cult Achievements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Seasons_of_the_Worm_Cult_Achievements&amp;diff=3572888"/>
		<updated>2026-06-09T09:00:53Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Legoless moved page Online:Seasons of the Worm Cult Achievements to Online:Solstice Achievements: renamed in Update 50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Online:Solstice Achievements]]&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Solstice_Achievements&amp;diff=3572887</id>
		<title>Online:Solstice Achievements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Solstice_Achievements&amp;diff=3572887"/>
		<updated>2026-06-09T09:00:52Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Legoless moved page Online:Seasons of the Worm Cult Achievements to Online:Solstice Achievements: renamed in Update 50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|2025 Content Pass}}{{rename|Seasons of the Worm Cult Achievements}}&lt;br /&gt;
{{Trail|Achievements|DLC Achievements}}&lt;br /&gt;
__TOC__&lt;br /&gt;
[[File:ON-icon-achievecat-High Isle.png|right]]&lt;br /&gt;
==General==&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |Savior of Solstice|'''Title:''' Savior of Solstice&amp;lt;br&amp;gt;'''Mount:''' [[Online:Coldharbour Death Hound|Coldharbour Death Hound]]&lt;br /&gt;
  |Hero of Solstice|&lt;br /&gt;
  |Hero of Western Solstice|'''Title:''' Champion of the Stirk Fellowship&amp;lt;br&amp;gt;{{ESO ArmorDye Icon|Shell-Tide Green|link=1}}&lt;br /&gt;
  |Hero of Eastern Solstice|'''Title:''' Death's Gift&amp;lt;br&amp;gt;{{ESO ArmorDye Icon|Soulseeker Blue|link=1}}&lt;br /&gt;
  |Solstice Larcenist|&lt;br /&gt;
  |Solstice Skyshard Hunter|&lt;br /&gt;
  |Western Solstice Skyshard Hunter|&lt;br /&gt;
  |Eastern Solstice Skyshard Hunter|&lt;br /&gt;
  |Solstice Master Angler|&lt;br /&gt;
  |Western Solstice Master Angler|'''Outfit Style:''' {{Item Link|Chaplain of the Worm Sabatons|collectid=13219}}&lt;br /&gt;
  |Eastern Solstice Master Angler|'''Outfit Style:''' {{Item Link|Knights of the Scythe Sabatons|collectid=13629}}&lt;br /&gt;
  |Skill Stylist: Caltrops|'''Skill Style:''' Caltrops, Bone&lt;br /&gt;
  |Wormwrithe Haj Mota Hatchling (achievement)|'''Pet:''' [[ON:Wormwrithe Haj Mota Hatchling|Wormwrithe Haj Mota Hatchling]]&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|title=Motif Styles&lt;br /&gt;
  |Coldharbour Dom. Style Master|&lt;br /&gt;
  |Tide-Born Style Master|&lt;br /&gt;
  |Stirk Fellowship Style Master||&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
==Antiquities==&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group|indent=1&lt;br /&gt;
  |first=Antiquarian Chase: West Solstice&lt;br /&gt;
  |Mad God's Dancing Shoes (achievement)|&lt;br /&gt;
  |Rakkhat's Voidmantle (achievement)|&lt;br /&gt;
  |Monomyth Reforged (achievement)|}}&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |Huntsman's Warmask (achievement)|&lt;br /&gt;
  |The Hermit Crab Dance Music Box|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |Solstice Master Explorer|'''Outfit Style:''' {{Item Link|Knights of the Scythe Pauldrons|collectid=13628}}&lt;br /&gt;
  |Solstice Pathfinder|&lt;br /&gt;
  |Wanderers of Western Solstice|'''Outfit Style:''' {{Item Link|Chaplain of the Worm Girdle|collectid=13221}}&lt;br /&gt;
  |So Clean in Sunport|&lt;br /&gt;
  |Solstice Climbing Club|&lt;br /&gt;
  |Sanguine's Delights|'''Outfit Style:''' {{Item Link|Chaplain of the Worm Pauldrons|collectid=13218}}&lt;br /&gt;
  |Skill Stylist II: Soul Trap|'''Skill Style:''' [[Online:Soul Trap, Wormwrithe|Soul Trap, Wormwrithe]]&lt;br /&gt;
  |We Were Undaunted (achievement)|&lt;br /&gt;
  |The Legend of Atlorn the Lost|&lt;br /&gt;
  |Soul Shriven on Solstice|'''Outfit Style:''' {{Item Link|Knights of the Scythe Girdle|collectid=13631}}&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=Public Dungeons&lt;br /&gt;
  |Deetra Grotto Group Event|'''Outfit Style:''' {{Item Link|Chaplain of the Worm Greaves|collectid=13217}}&lt;br /&gt;
  |Deetra Grotto Conqueror|&lt;br /&gt;
  |Calindvale Gardens Group Event|'''Outfit Style:''' {{Item Link|Knights of the Scythe Greaves|collectid=13627}}&lt;br /&gt;
  |Calindvale Gardens Conqueror|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=Delves|}}&lt;br /&gt;
{{EAL/Group|title=[[ON:Western Solstice|Western Solstice]]|indent=1&lt;br /&gt;
  |first=Western Solstice Cave Delver|reward='''Outfit Style:''' {{Item Link|Chaplain of the Worm Gauntlets|collectid=13220}}&lt;br /&gt;
  |Vale of Revelry Explorer|&lt;br /&gt;
  |Carapace Cavern Explorer|&lt;br /&gt;
  |Tainted Leel Explorer|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=[[ON:Eastern Solstice|Eastern Solstice]]|indent=1&lt;br /&gt;
  |first=Eastern Solstice Cave Delver|reward='''Outfit Style:''' {{Item Link|Knights of the Scythe Gauntlets|collectid=13630}}&lt;br /&gt;
  |Sea and Sword Lodge Explorer|&lt;br /&gt;
  |Lair of the Black Worm Explorer|&lt;br /&gt;
  |Xul-Katama Explorer|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=World Bosses|}}&lt;br /&gt;
{{EAL/Group|title=[[Online:Western Solstice|Western Solstice]]|indent=1&lt;br /&gt;
  |first=Defender of Western Solstice|reward='''Outfit Style:''' {{Item Link|Chaplain of the Worm Cuirass|collectid=13215}}&lt;br /&gt;
  |Behemoth and the Beasts|&lt;br /&gt;
  |We are Legion|&lt;br /&gt;
  |Spite the Tide|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=[[Online:Eastern Solstice|Eastern Solstice]]|indent=1&lt;br /&gt;
  |first=Defender of Eastern Solstice|reward='''Outfit Style:''' {{Item Link|Knights of the Scythe Cuirass|collectid=13625}}&lt;br /&gt;
  |Ghish What Will Happen Next|&lt;br /&gt;
  |To Haunt the Soul|&lt;br /&gt;
  |Seeking Wo-Xeeth|&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |West Solstice Grand Adventurer|'''Outfit Style:''' {{Item Link|Chaplain of the Worm Helm|collectid=13216}}&lt;br /&gt;
  |East Solstice Grand Adventurer|'''Outfit Style:''' {{Item Link|Knights of the Scythe Helmet|collectid=13626}}&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=Main Storyline|indent=1&lt;br /&gt;
  |first=Champion of Solstice|reward='''Title:''' Wormbane&lt;br /&gt;
  |Fellowship Assembler|&lt;br /&gt;
  |Sunport Savior|'''Memento:''' [[ON:Red Revelry Bottle|Red Revelry Bottle]]&lt;br /&gt;
  |Swept Downstream|&lt;br /&gt;
  |Archmage Whisperer|'''Major Adornment:''' [[ON:Solstice Bismuth Tiara|Solstice Bismuth Tiara]]&lt;br /&gt;
  |Bearer of Life and Death|'''Pet:''' [[ON:Solstice Sloth|Solstice Sloth]]&lt;br /&gt;
  |Barrier Buster|'''Memento:''' [[ON:Writhing Wall Remnant|Writhing Wall Remnant]]&lt;br /&gt;
  |Broken Shackle, Bitter Victory|&lt;br /&gt;
  |After the Archmagus|&lt;br /&gt;
  |Beneath Stone and Story|&lt;br /&gt;
  |To Siege Oblivion Itself|&lt;br /&gt;
  |A Light in the Dark|'''Pet:''' [[ON:Eminent Slothcerer|Eminent Slothcerer]]}}&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |A Promised Drink|'''Memento:''' [[ON:Exalted Bread|Exalted Bread]]&lt;br /&gt;
 }}&lt;br /&gt;
{{EAL/Group|groupline=thick|indent=1|title=Daily Quests&lt;br /&gt;
  |first=Aide About Solstice&lt;br /&gt;
  |Agent About Solstice|&lt;br /&gt;
  |Specialist about Solstice|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|indent=1&lt;br /&gt;
  |first=Solstice Monster Hunter&lt;br /&gt;
  |Solstice Monster Slayer|&lt;br /&gt;
  |Solstice Monster's Bane|&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Siege Camps==&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
|Sentinel of the Siege Camps|&lt;br /&gt;
|Worm Cult Champion Slayer|&lt;br /&gt;
|Siege Camp Vanguard|&lt;br /&gt;
|Siege Camp Tactician|&lt;br /&gt;
|Siege Camp Liberator|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|indent=1|&lt;br /&gt;
  |first=Siege Camp Defender|&lt;br /&gt;
  |Siege Camp Protector|&lt;br /&gt;
  |Siege Camp Guardian|&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
==Ossein Cage==&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
&amp;lt;!--  | Style Master|--&amp;gt;&lt;br /&gt;
{{EAL/Group|indent=1|title=Needed for Worth the Pain&lt;br /&gt;
  |first=Worth the Pain|reward='''Title:''' Cista Breaker&amp;lt;br&amp;gt;'''Mount:''' [[ON:Heart's Grief Welwa|Heart's Grief Welwa]]&lt;br /&gt;
  |Ossein Cage Vanquisher|'''Title:''' Carnage Incarnate&amp;lt;br&amp;gt;{{ESO ArmorDye Icon|Dolorous Indigo|link=1}}&lt;br /&gt;
  |Ossein Cage Conqueror|'''Title''': The Agonizer&amp;lt;br&amp;gt;'''Skin''': [[ON:Twin Titan's Retribution|Twin Titan's Retribution]]&lt;br /&gt;
  |Served Suffering|'''Title''': Indomitable&lt;br /&gt;
  |Breakneck Battler|&lt;br /&gt;
  |Thriving in Adversity|&lt;br /&gt;
  |Lord of Suffering|'''Title''': Misery's Master&lt;br /&gt;
  |Tormented Slayer|&lt;br /&gt;
  |Osteon Daedra Slayer|&lt;br /&gt;
  |Flesh Swarmed|&lt;br /&gt;
  |Portal Party|&lt;br /&gt;
  |Burnt to a Crisp|&lt;br /&gt;
  |Most Victorious|&lt;br /&gt;
  |Heating Up|&lt;br /&gt;
  |Avoiding Agony|&lt;br /&gt;
  |Share the Misery|&lt;br /&gt;
  |Familiar Foes|&lt;br /&gt;
  |Successful Strike|&lt;br /&gt;
  |Group Patience|&lt;br /&gt;
  |Living Well|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=Veteran&lt;br /&gt;
  |Fears of the Flesh|&lt;br /&gt;
  |Titanic Triumph|&lt;br /&gt;
}}}}&lt;br /&gt;
{{Online Achievements}}&lt;br /&gt;
[[Category:Online-Achievements-Season of the Worm Cult Achievements| ]]&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Solstice_Achievements&amp;diff=3572886</id>
		<title>Online:Solstice Achievements</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Solstice_Achievements&amp;diff=3572886"/>
		<updated>2026-06-09T08:59:41Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Legoless moved page Online:Season of the Worm Cult Achievements to Online:Seasons of the Worm Cult Achievements without leaving a redirect: correct (previous) in-game name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Header|2025 Content Pass}}{{rename|Seasons of the Worm Cult Achievements}}&lt;br /&gt;
{{Trail|Achievements|DLC Achievements}}&lt;br /&gt;
__TOC__&lt;br /&gt;
[[File:ON-icon-achievecat-High Isle.png|right]]&lt;br /&gt;
==General==&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |Savior of Solstice|'''Title:''' Savior of Solstice&amp;lt;br&amp;gt;'''Mount:''' [[Online:Coldharbour Death Hound|Coldharbour Death Hound]]&lt;br /&gt;
  |Hero of Solstice|&lt;br /&gt;
  |Hero of Western Solstice|'''Title:''' Champion of the Stirk Fellowship&amp;lt;br&amp;gt;{{ESO ArmorDye Icon|Shell-Tide Green|link=1}}&lt;br /&gt;
  |Hero of Eastern Solstice|'''Title:''' Death's Gift&amp;lt;br&amp;gt;{{ESO ArmorDye Icon|Soulseeker Blue|link=1}}&lt;br /&gt;
  |Solstice Larcenist|&lt;br /&gt;
  |Solstice Skyshard Hunter|&lt;br /&gt;
  |Western Solstice Skyshard Hunter|&lt;br /&gt;
  |Eastern Solstice Skyshard Hunter|&lt;br /&gt;
  |Solstice Master Angler|&lt;br /&gt;
  |Western Solstice Master Angler|'''Outfit Style:''' {{Item Link|Chaplain of the Worm Sabatons|collectid=13219}}&lt;br /&gt;
  |Eastern Solstice Master Angler|'''Outfit Style:''' {{Item Link|Knights of the Scythe Sabatons|collectid=13629}}&lt;br /&gt;
  |Skill Stylist: Caltrops|'''Skill Style:''' Caltrops, Bone&lt;br /&gt;
  |Wormwrithe Haj Mota Hatchling (achievement)|'''Pet:''' [[ON:Wormwrithe Haj Mota Hatchling|Wormwrithe Haj Mota Hatchling]]&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|title=Motif Styles&lt;br /&gt;
  |Coldharbour Dom. Style Master|&lt;br /&gt;
  |Tide-Born Style Master|&lt;br /&gt;
  |Stirk Fellowship Style Master||&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
==Antiquities==&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group|indent=1&lt;br /&gt;
  |first=Antiquarian Chase: West Solstice&lt;br /&gt;
  |Mad God's Dancing Shoes (achievement)|&lt;br /&gt;
  |Rakkhat's Voidmantle (achievement)|&lt;br /&gt;
  |Monomyth Reforged (achievement)|}}&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |Huntsman's Warmask (achievement)|&lt;br /&gt;
  |The Hermit Crab Dance Music Box|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |Solstice Master Explorer|'''Outfit Style:''' {{Item Link|Knights of the Scythe Pauldrons|collectid=13628}}&lt;br /&gt;
  |Solstice Pathfinder|&lt;br /&gt;
  |Wanderers of Western Solstice|'''Outfit Style:''' {{Item Link|Chaplain of the Worm Girdle|collectid=13221}}&lt;br /&gt;
  |So Clean in Sunport|&lt;br /&gt;
  |Solstice Climbing Club|&lt;br /&gt;
  |Sanguine's Delights|'''Outfit Style:''' {{Item Link|Chaplain of the Worm Pauldrons|collectid=13218}}&lt;br /&gt;
  |Skill Stylist II: Soul Trap|'''Skill Style:''' [[Online:Soul Trap, Wormwrithe|Soul Trap, Wormwrithe]]&lt;br /&gt;
  |We Were Undaunted (achievement)|&lt;br /&gt;
  |The Legend of Atlorn the Lost|&lt;br /&gt;
  |Soul Shriven on Solstice|'''Outfit Style:''' {{Item Link|Knights of the Scythe Girdle|collectid=13631}}&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=Public Dungeons&lt;br /&gt;
  |Deetra Grotto Group Event|'''Outfit Style:''' {{Item Link|Chaplain of the Worm Greaves|collectid=13217}}&lt;br /&gt;
  |Deetra Grotto Conqueror|&lt;br /&gt;
  |Calindvale Gardens Group Event|'''Outfit Style:''' {{Item Link|Knights of the Scythe Greaves|collectid=13627}}&lt;br /&gt;
  |Calindvale Gardens Conqueror|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=Delves|}}&lt;br /&gt;
{{EAL/Group|title=[[ON:Western Solstice|Western Solstice]]|indent=1&lt;br /&gt;
  |first=Western Solstice Cave Delver|reward='''Outfit Style:''' {{Item Link|Chaplain of the Worm Gauntlets|collectid=13220}}&lt;br /&gt;
  |Vale of Revelry Explorer|&lt;br /&gt;
  |Carapace Cavern Explorer|&lt;br /&gt;
  |Tainted Leel Explorer|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=[[ON:Eastern Solstice|Eastern Solstice]]|indent=1&lt;br /&gt;
  |first=Eastern Solstice Cave Delver|reward='''Outfit Style:''' {{Item Link|Knights of the Scythe Gauntlets|collectid=13630}}&lt;br /&gt;
  |Sea and Sword Lodge Explorer|&lt;br /&gt;
  |Lair of the Black Worm Explorer|&lt;br /&gt;
  |Xul-Katama Explorer|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=World Bosses|}}&lt;br /&gt;
{{EAL/Group|title=[[Online:Western Solstice|Western Solstice]]|indent=1&lt;br /&gt;
  |first=Defender of Western Solstice|reward='''Outfit Style:''' {{Item Link|Chaplain of the Worm Cuirass|collectid=13215}}&lt;br /&gt;
  |Behemoth and the Beasts|&lt;br /&gt;
  |We are Legion|&lt;br /&gt;
  |Spite the Tide|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=[[Online:Eastern Solstice|Eastern Solstice]]|indent=1&lt;br /&gt;
  |first=Defender of Eastern Solstice|reward='''Outfit Style:''' {{Item Link|Knights of the Scythe Cuirass|collectid=13625}}&lt;br /&gt;
  |Ghish What Will Happen Next|&lt;br /&gt;
  |To Haunt the Soul|&lt;br /&gt;
  |Seeking Wo-Xeeth|&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |West Solstice Grand Adventurer|'''Outfit Style:''' {{Item Link|Chaplain of the Worm Helm|collectid=13216}}&lt;br /&gt;
  |East Solstice Grand Adventurer|'''Outfit Style:''' {{Item Link|Knights of the Scythe Helmet|collectid=13626}}&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=Main Storyline|indent=1&lt;br /&gt;
  |first=Champion of Solstice|reward='''Title:''' Wormbane&lt;br /&gt;
  |Fellowship Assembler|&lt;br /&gt;
  |Sunport Savior|'''Memento:''' [[ON:Red Revelry Bottle|Red Revelry Bottle]]&lt;br /&gt;
  |Swept Downstream|&lt;br /&gt;
  |Archmage Whisperer|'''Major Adornment:''' [[ON:Solstice Bismuth Tiara|Solstice Bismuth Tiara]]&lt;br /&gt;
  |Bearer of Life and Death|'''Pet:''' [[ON:Solstice Sloth|Solstice Sloth]]&lt;br /&gt;
  |Barrier Buster|'''Memento:''' [[ON:Writhing Wall Remnant|Writhing Wall Remnant]]&lt;br /&gt;
  |Broken Shackle, Bitter Victory|&lt;br /&gt;
  |After the Archmagus|&lt;br /&gt;
  |Beneath Stone and Story|&lt;br /&gt;
  |To Siege Oblivion Itself|&lt;br /&gt;
  |A Light in the Dark|'''Pet:''' [[ON:Eminent Slothcerer|Eminent Slothcerer]]}}&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
  |A Promised Drink|'''Memento:''' [[ON:Exalted Bread|Exalted Bread]]&lt;br /&gt;
 }}&lt;br /&gt;
{{EAL/Group|groupline=thick|indent=1|title=Daily Quests&lt;br /&gt;
  |first=Aide About Solstice&lt;br /&gt;
  |Agent About Solstice|&lt;br /&gt;
  |Specialist about Solstice|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|indent=1&lt;br /&gt;
  |first=Solstice Monster Hunter&lt;br /&gt;
  |Solstice Monster Slayer|&lt;br /&gt;
  |Solstice Monster's Bane|&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Siege Camps==&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
{{EAL/Group&lt;br /&gt;
|Sentinel of the Siege Camps|&lt;br /&gt;
|Worm Cult Champion Slayer|&lt;br /&gt;
|Siege Camp Vanguard|&lt;br /&gt;
|Siege Camp Tactician|&lt;br /&gt;
|Siege Camp Liberator|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|indent=1|&lt;br /&gt;
  |first=Siege Camp Defender|&lt;br /&gt;
  |Siege Camp Protector|&lt;br /&gt;
  |Siege Camp Guardian|&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
==Ossein Cage==&lt;br /&gt;
{{#local:showreward|1}}&lt;br /&gt;
{{ESO Achievements List|multi=&lt;br /&gt;
&amp;lt;!--  | Style Master|--&amp;gt;&lt;br /&gt;
{{EAL/Group|indent=1|title=Needed for Worth the Pain&lt;br /&gt;
  |first=Worth the Pain|reward='''Title:''' Cista Breaker&amp;lt;br&amp;gt;'''Mount:''' [[ON:Heart's Grief Welwa|Heart's Grief Welwa]]&lt;br /&gt;
  |Ossein Cage Vanquisher|'''Title:''' Carnage Incarnate&amp;lt;br&amp;gt;{{ESO ArmorDye Icon|Dolorous Indigo|link=1}}&lt;br /&gt;
  |Ossein Cage Conqueror|'''Title''': The Agonizer&amp;lt;br&amp;gt;'''Skin''': [[ON:Twin Titan's Retribution|Twin Titan's Retribution]]&lt;br /&gt;
  |Served Suffering|'''Title''': Indomitable&lt;br /&gt;
  |Breakneck Battler|&lt;br /&gt;
  |Thriving in Adversity|&lt;br /&gt;
  |Lord of Suffering|'''Title''': Misery's Master&lt;br /&gt;
  |Tormented Slayer|&lt;br /&gt;
  |Osteon Daedra Slayer|&lt;br /&gt;
  |Flesh Swarmed|&lt;br /&gt;
  |Portal Party|&lt;br /&gt;
  |Burnt to a Crisp|&lt;br /&gt;
  |Most Victorious|&lt;br /&gt;
  |Heating Up|&lt;br /&gt;
  |Avoiding Agony|&lt;br /&gt;
  |Share the Misery|&lt;br /&gt;
  |Familiar Foes|&lt;br /&gt;
  |Successful Strike|&lt;br /&gt;
  |Group Patience|&lt;br /&gt;
  |Living Well|&lt;br /&gt;
}}&lt;br /&gt;
{{EAL/Group|groupline=thick|title=Veteran&lt;br /&gt;
  |Fears of the Flesh|&lt;br /&gt;
  |Titanic Triumph|&lt;br /&gt;
}}}}&lt;br /&gt;
{{Online Achievements}}&lt;br /&gt;
[[Category:Online-Achievements-Season of the Worm Cult Achievements| ]]&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Character_Creation&amp;diff=3572885</id>
		<title>Online:Character Creation</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Character_Creation&amp;diff=3572885"/>
		<updated>2026-06-09T08:57:55Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Notes */ +note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}[[Category:Online-Characters|Creation]]&lt;br /&gt;
[[File:ON-misc-Character Creation.jpg|thumb|right|The character creation screen]]&lt;br /&gt;
'''Creating your character''' is the first decision that you must make when playing ''[[Online:Online|The Elder Scrolls Online]]''. Although you are presented with a wide variety of options for altering your character's appearance, the only decisions that have an actual effect on gameplay is your class and faction. Your character's capabilities are more strongly affected by how you choose to play the game (and by choices made when you level up) than by your initial character creation.&lt;br /&gt;
&lt;br /&gt;
Characters are [[Online:Megaservers|server]]-bound&amp;lt;!--, and you are limited to eight character slots per server at any one time--&amp;gt;. Characters can be deleted, although the number of deletions allowed in a given time period is limited. In general, deletion is irreversible. Up to eleven {{Crown Link|Additional Character Slot}}s can be purchased from the [[Online:Crown Store|Crown Store]] for a maximum of twenty.&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
==General Considerations==&lt;br /&gt;
The character creation screen is split into four menus: Race, Class, Body, and Face. The name text field appears at the top of each menu. Throughout this article, the following will be used to indicate which attributes you can change after character creation:&lt;br /&gt;
*&amp;lt;sup&amp;gt;{{FC|green|C}}&amp;lt;/sup&amp;gt; — Can be freely changed by the use of items in the game. These items may cost [[ON:Crowns (currency)|Crowns]] initially, but once purchased can be changed at will for no additional cost.&lt;br /&gt;
*&amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt; — Can only be changed by purchasing Tokens.  These cost Crowns every time you want to make a change, though you may change as many attributes at once as you want for a single Token (depending on the Token type).&lt;br /&gt;
*&amp;lt;sup&amp;gt;{{FC|red|U}}&amp;lt;/sup&amp;gt; — Unchangeable.&lt;br /&gt;
&lt;br /&gt;
The factors that you must decide upon are:&lt;br /&gt;
* Your '''[[#Name|Name]] &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
* Your '''[[#Gender|Gender]] &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
* Your '''[[#Alliance and Race|Alliance &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt; and Race &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;]]'''&lt;br /&gt;
* Your '''[[#Class|Class]] &amp;lt;sup&amp;gt;{{FC|red|U}}&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
* Your '''[[#Appearance|Appearance]] &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
** Your '''[[ON:Hair Styles|Hair Style]]''', [[ON:Facial Hair|Facial Hair]], [[ON:Head Markings|Head Markings]], [[ON:Body Markings|Body Markings]], [[ON:Major Adornments|Major Adornments]], and [[ON:Minor Adornments|Minor Adornments]]&amp;lt;sup&amp;gt;{{FC|green|C}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
Your name can be any name that is not already used by another player on the server, so long as it meets the following requirements:&lt;br /&gt;
* At least three characters.&lt;br /&gt;
* Name cannot start with a space.&lt;br /&gt;
* Must end with a letter.&lt;br /&gt;
* No more than two of the same letter in a row.&lt;br /&gt;
* No numbers.&lt;br /&gt;
* No adjacent punctuation characters.&lt;br /&gt;
* Four hyphens, apostrophes, or spaces at most.&lt;br /&gt;
* [No] Invalid characters.&lt;br /&gt;
If any of these requirements are not fulfilled, they will show up red. Additionally, the text box takes a maximum of 25 characters and does not allow entry of symbols other than apostrophes and hyphens, so the no numbers and invalid characters requirements should not be possible to break. To get an idea of which names may suit your race and gender, see [[Lore:Names|this page]].&lt;br /&gt;
&lt;br /&gt;
{|style=float:right&lt;br /&gt;
|[[File:ON-icon-interface-Male.png|48px|right]]||[[File:ON-icon-interface-Female.png|48px|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gender===&lt;br /&gt;
The two options are male and female. This only affects your appearance, notably the set of hair styles and adornments to choose from.&lt;br /&gt;
&lt;br /&gt;
===Alliance and Race===&lt;br /&gt;
There are three available [[Online:Alliances|alliances]]: the '''[[Online:Daggerfall Covenant|Daggerfall Covenant]]''', the '''[[Online:Aldmeri Dominion|Aldmeri Dominion]]''', and the '''[[Online:Ebonheart Pact|Ebonheart Pact]]'''. Your alliance will determine your starting location and more importantly the side you will fight for if you choose to take part in the [[Online:Alliance War|Alliance War]] in [[Online:Cyrodiil|Cyrodiil]].&lt;br /&gt;
&lt;br /&gt;
Alliance is usually determined by [[Online:Races|race]] with the exception of [[Online:Imperial|Imperials]], available only with the [[Online:Imperial Edition|Imperial Edition]], who can join any alliance. Players with the [[Online:Explorer's Pack|Explorer's Pack]] or {{Crown Link|Adventurer Pack}} can choose to play any race with any alliance.&lt;br /&gt;
&lt;br /&gt;
There are ten possible races to choose from:&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|[[File:ON-icon-alliance-Daggerfall full.png|40px]]&amp;lt;br&amp;gt;Daggerfall Covenant&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|[[File:ON-icon-alliance-Aldmeri full.png|40px]]&amp;lt;br&amp;gt;Aldmeri Dominion&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|[[File:ON-icon-alliance-Ebonheart full.png|40px]]&amp;lt;br&amp;gt;Ebonheart Pact&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0px 25px;&amp;quot;|[[File:ON-icon-race-Breton full.png|50px]] '''[[Online:Breton|Breton]]'''&lt;br /&gt;
|style=&amp;quot;padding:0px 25px;&amp;quot;|[[File:ON-icon-race-Altmer full.png|50px]] '''[[Online:High Elf|High Elf]]'''&lt;br /&gt;
|style=&amp;quot;padding:0px 25px;&amp;quot;|[[File:ON-icon-race-Argonian full.png|50px]] '''[[Online:Argonian|Argonian]]'''&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;padding:0px 20px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0px 25px;&amp;quot;|[[File:ON-icon-race-Orc full.png|50px]] '''[[Online:Orc|Orc]]'''&lt;br /&gt;
|style=&amp;quot;padding:0px 25px;&amp;quot;|[[File:ON-icon-race-Bosmer full.png|50px]] '''[[Online:Wood Elf|Wood Elf]]'''&lt;br /&gt;
|style=&amp;quot;padding:0px 25px;&amp;quot;|[[File:ON-icon-race-Dunmer full.png|50px]] '''[[Online:Dark Elf|Dark Elf]]'''&lt;br /&gt;
|style=&amp;quot;padding:0px 25px;&amp;quot;|[[File:ON-icon-race-Imperial full.png|50px]] '''[[Online:Imperial|Imperial]]'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0px 25px;&amp;quot;|[[File:ON-icon-race-Redguard full.png|50px]] '''[[Online:Redguard|Redguard]]'''&lt;br /&gt;
|style=&amp;quot;padding:0px 25px;&amp;quot;|[[File:ON-icon-race-Khajiit full.png|50px]] '''[[Online:Khajiit|Khajiit]]'''&lt;br /&gt;
|style=&amp;quot;padding:0px 25px;&amp;quot;|[[File:ON-icon-race-Nord full.png|50px]] '''[[Online:Nord|Nord]]'''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of race will determine the [[Online:Skills#Racial|racial skill line]] you unlock at level 5. Personal preference plays an important role in deciding race, since it may limit your alliance choice and to some degree determines your character's appearance. If you are not concerned about alliance or appearance limitations, then the primary factor left is whether the racial bonuses pair well with your class and possibly the weapon and armor skills you plan to use.&lt;br /&gt;
&lt;br /&gt;
Full details on these characteristics are provided on each individual race page; a table summarizing skills and special abilities can be found on the [[Online:Races|race summary page]].&lt;br /&gt;
&lt;br /&gt;
[[File:ON-icon-interface-Character Creation-Class.png|right]]&lt;br /&gt;
===Class===&lt;br /&gt;
There are seven different playable [[Online:Classes|classes]], although only four are available with the base game: the [[Online:Dragonknight|Dragonknight]], the [[Online:Nightblade|Nightblade]], the [[Online:Sorcerer|Sorcerer]], and the [[Online:Templar|Templar]]. Three additional premium classes have also been added: the [[ON:Warden|Warden]] (available with the [[ON:Morrowind|Morrowind]] [[ON:Chapters|Chapter]] or separate [[ON:Crown Store|Crown Store]] purchase), the [[ON:Necromancer|Necromancer]] (available with the [[ON:Elsweyr|Elsweyr]] [[ON:Chapters|Chapter]] or separate [[ON:Crown Store|Crown Store]] purchase), and the [[Online:Arcanist|Arcanist]] (available with the [[ON:Necrom|Necrom]] [[ON:Chapters|Chapter]]).&lt;br /&gt;
&lt;br /&gt;
Your class grants you three skill lines for use throughout the game. This decision will have a greater impact on gameplay than any other choice in character creation, and cannot be changed without deleting the character and starting over.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ON-icon-class-Dragonknight full.png|40px|link=Online:Dragonknight|Dragonknight]]&lt;br /&gt;
|The '''Dragonknight''' class is best suited for tanking-oriented characters due to the [[Online:Draconic Power|Draconic Power]] and [[Online:Earthen Heart|Earthen Heart]] skill lines, although the [[Online:Ardent Flame|Ardent Flame]] skill line does provide some rather literal firepower.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-icon-class-Nightblade full.png|40px|link=Online:Nightblade|Nightblade]]&lt;br /&gt;
|The '''Nightblade''' class is best suited for characters with a stealth focus, reflected by its skill lines of [[Online:Assassination|Assassination]], [[Online:Shadow|Shadow]], and [[Online:Siphoning|Siphoning]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-icon-class-Sorcerer full.png|40px|link=Online:Sorcerer|Sorcerer]]&lt;br /&gt;
|The '''Sorcerer''' class is the most magically-focused class, and have access to [[Online:Dark Magic|Dark Magic]], [[Online:Daedric Summoning|Daedric Summoning]], and [[Online:Storm Calling|Storm Calling]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-icon-class-Templar full.png|40px|link=Online:Templar|Templar]]&lt;br /&gt;
|The '''Templar''' class has both decent magical and melee capabilities. Their [[Online:Aedric Spear|Aedric Spear]] skill line is focused on improving their melee abilities, while the [[Online:Restoring Light|Restoring Light]] and [[Online:Dawn's Wrath|Dawn's Wrath]] skill lines primarily augment their magical powers to deal damage or heal allies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-icon-class-Warden full.png|40px|link=Online:Warden|Warden]]&lt;br /&gt;
|The '''Warden'''{{ESO MW}} class focuses on nature-based magic, with the [[Online:Animal Companions|Animal Companions]] skill line for damage-dealing and [[Online:Green Balance|Green Balance]] skill line for healing, as well as a frost magic line called [[Online:Winter's Embrace|Winter's Embrace]] that focuses on mitigating incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:ON-icon-class-Necromancer full.png|40px|link=Online:Necromancer|Necromancer]]&lt;br /&gt;
|The '''Necromancer'''{{ESO EL}} class is for those who wish to master death magic. It is a versatile class, offering the [[ON:Bone Tyrant|Bone Tyrant]] skill line for tanking abilities, [[ON:Grave Lord|Grave Lord]] for damage dealing, and [[ON:Living Death|Living Death]] for healing.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:ON-icon-class-Arcanist full.png|40px|link=Online:Arcanist|Arcanist]]&lt;br /&gt;
|The '''Arcanist'''{{ESO NE}} is a powerful class that channels the eldritch powers of [[Online:Apocrypha|Apocrypha]]. It is a versatile class, with the [[Online:Herald of the Tome|Herald of the Tome]] for damage dealing, [[Online:Soldier of Apocrypha|Soldier of Apocrypha]] for tanking and defensive abilities, and [[Online:Curative Runeforms|Curative Runeforms]] for healing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Many aspects of your character's appearance can be customized, although race will generally have the largest impact. You can rotate and zoom the view of your character using the buttons at the bottom of the screen. This can also be done by clicking and dragging left and right to rotate and scrolling the mouse wheel to zoom. The preview options on the left let you see your character in Novice Gear, Champion Gear, and No Gear (armor depending on class).&lt;br /&gt;
&lt;br /&gt;
There is a button in the bottom right to randomize your appearance. Additionally, each option has a lock button that disables editing for that feature, allowing you to randomize only certain things.&lt;br /&gt;
&lt;br /&gt;
There are a wide variety of aspects you can tweak and they come under various sections, split between the Body and Face menus:&lt;br /&gt;
&lt;br /&gt;
[[File:ON-icon-interface-Character Creation-Body.png|right]]&lt;br /&gt;
====Body====&lt;br /&gt;
;Body Type &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: Two subsections. One is a triangular slider with three options of ''Muscular'', ''Large'', and ''Thin''. This is the main factor in your character's body shape. The second is ''Height''. Although both of these factors are largely tied to race, with Altmer being the tallest, Orcs being the bulkiest, and Bosmer being the smallest in either regard, these sliders allow players to differentiate their characters from other members of the same race.&lt;br /&gt;
;Features&lt;br /&gt;
:''Skin Color'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt; — Your options are dependent on your race (there are some shared options and some unique options for each race). Although each race has a larger selection of possible skin colors than in ''Skyrim'', the overall range has been reduced for some races. For example, Nords and Bretons have a large number of subtly different skin tones to choose from, but they will remain fairly light-skinned no matter which a player chooses.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Argonian!!Breton!!Dark Elf!!High Elf!!Imperial&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-skin colors-Argonian.png]]&lt;br /&gt;
|[[File:ON-skin colors-Breton.png]]&lt;br /&gt;
|[[File:ON-skin colors-Dark Elf.png]]&lt;br /&gt;
|[[File:ON-skin colors-High Elf.png]]&lt;br /&gt;
|[[File:ON-skin colors-Imperial.png]]&lt;br /&gt;
|-&lt;br /&gt;
!Khajiit!!Nord!!Orc!!Redguard!!Wood Elf&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-skin colors-Khajiit.png]]&lt;br /&gt;
|[[File:ON-skin colors-Nord.png]]&lt;br /&gt;
|[[File:ON-skin colors-Orc.png]]&lt;br /&gt;
|[[File:ON-skin colors-Redguard.png]]&lt;br /&gt;
|[[File:ON-skin colors-Wood Elf.png]]&lt;br /&gt;
|}&lt;br /&gt;
:''Body Marking'' &amp;lt;sup&amp;gt;{{FC|green|C}}&amp;lt;/sup&amp;gt; — Choose from a list of 24{{vn|plain}} scars and tattoos.&lt;br /&gt;
&lt;br /&gt;
;Upper Body&lt;br /&gt;
:''Torso Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
:''Chest Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
:''Gut Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
:''Waist Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
:''Arm Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
:''Hand Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
These all range from small on the left to large on the right. The triangular body type slider will also affect each body part, so these individual sliders allow the fine-tuning of body proportions within the selected body type.&lt;br /&gt;
;Lower Body&lt;br /&gt;
:''Hip Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
:''Posterior Dimensions'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt; (Also affects tail-thickness on Argonians)&lt;br /&gt;
:''Leg Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
:''Foot Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
Again, these range from small to large and work in conjunction with the body type slider to control the proportions of each body part.&lt;br /&gt;
&lt;br /&gt;
[[File:ON-icon-interface-Character Creation-Face.png|right]]&lt;br /&gt;
====Face====&lt;br /&gt;
;Face Type&amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: One subsection; a triangular slider with three options of ''Heroic'', ''Soft'', and ''Angular''. This is the main factor in your character's face.&lt;br /&gt;
&lt;br /&gt;
;Voice&amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: One subsection; your choice of voice for generic sounds. There are 8 options, ranging from Voice A to Voice H.&lt;br /&gt;
&lt;br /&gt;
;Hair&lt;br /&gt;
:''Hair Style'' &amp;lt;sup&amp;gt;{{FC|green|C}}&amp;lt;/sup&amp;gt; — These options are dependent on race but also on gender, with some unique hairstyles per race, notably for Argonians and Khajiit. You will have a maximum of 24 hairstyles to choose from no matter what choices you have made up until this point.&lt;br /&gt;
:''Hair Color'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt; — These depend on race, and can be selected from the sets shown below.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Argonian!!Breton!!Dark Elf!!High Elf!!Imperial&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-hair colors-Argonian.png]]&lt;br /&gt;
|[[File:ON-hair colors-Breton.png]]&lt;br /&gt;
|[[File:ON-hair colors-Dark Elf.png]]&lt;br /&gt;
|[[File:ON-hair colors-High Elf.png]]&lt;br /&gt;
|[[File:ON-hair colors-Imperial.png]]&lt;br /&gt;
|-&lt;br /&gt;
!Khajiit!!Nord!!Orc!!Redguard!!Wood Elf&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-hair colors-Khajiit.png]]&lt;br /&gt;
|[[File:ON-hair colors-Nord.png]]&lt;br /&gt;
|[[File:ON-hair colors-Orc.png]]&lt;br /&gt;
|[[File:ON-hair colors-Redguard.png]]&lt;br /&gt;
|[[File:ON-hair colors-Wood Elf.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Features&lt;br /&gt;
:''Age'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: young—old&lt;br /&gt;
:''Adornment'' &amp;lt;sup&amp;gt;{{FC|green|C}}&amp;lt;/sup&amp;gt;: Choose from 24 options. Like hair, these depend on race and gender.&lt;br /&gt;
:''Head Marking'' &amp;lt;sup&amp;gt;{{FC|green|C}}&amp;lt;/sup&amp;gt;: Choose from 24 options. These depend on race, but not gender.&lt;br /&gt;
&lt;br /&gt;
;Face&lt;br /&gt;
:''Forehead Slope'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: inward—outward&lt;br /&gt;
:''Cheekbone Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: small—large&lt;br /&gt;
:''Cheekbone Height'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: low—high&lt;br /&gt;
:''Jaw Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: small—large&lt;br /&gt;
:''Chin Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: small—large&lt;br /&gt;
:''Chin Height'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: long—short&lt;br /&gt;
:''Neck Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: thin—thick&lt;br /&gt;
&lt;br /&gt;
;Eyes&lt;br /&gt;
:''Eye Color'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: Eye color has unique options for several races, such as all black eyes for Wood Elf or red eyes for Dark Elf. See the table below.&lt;br /&gt;
:''Eye Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: small—large&lt;br /&gt;
:''Eye Angle'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: angled—flat&lt;br /&gt;
:''Eye Separation'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: together—apart&lt;br /&gt;
:''Eye Height'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: low—high&lt;br /&gt;
:''Eye Squint'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: wide open—nearly closed&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Argonian!!Breton!!Dark Elf!!High Elf!!Imperial&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-eye colors-Argonian.png]]&lt;br /&gt;
|[[File:ON-eye colors-Breton.png]]&lt;br /&gt;
|[[File:ON-eye colors-Dark Elf.png]]&lt;br /&gt;
|[[File:ON-eye colors-High Elf.png]]&lt;br /&gt;
|[[File:ON-eye colors-Imperial.png]]&lt;br /&gt;
|-&lt;br /&gt;
!Khajiit!!Nord!!Orc!!Redguard!!Wood Elf&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ON-eye colors-Khajiit.png]]&lt;br /&gt;
|[[File:ON-eye colors-Nord.png]]&lt;br /&gt;
|[[File:ON-eye colors-Orc.png]]&lt;br /&gt;
|[[File:ON-eye colors-Redguard.png]]&lt;br /&gt;
|[[File:ON-eye colors-Wood Elf.png]]&lt;br /&gt;
|}&lt;br /&gt;
;Brow&lt;br /&gt;
:''Eyebrows'' &amp;lt;sup&amp;gt;{{FC|green|C}}&amp;lt;/sup&amp;gt;: Choose from 20 different eyebrow shapes. This is not available for Argonians and Khajiit.&lt;br /&gt;
:''Eyebrow Height'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: low—high&lt;br /&gt;
:''Eyebrow Skew'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: higher left—higher right&lt;br /&gt;
:''Eyebrow Depth'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: inward—outward&lt;br /&gt;
&lt;br /&gt;
;Nose&lt;br /&gt;
:''Nose Shape'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: concave—convex&lt;br /&gt;
:''Nose Height'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: high—low&lt;br /&gt;
:''Nose Width'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: thin—thick&lt;br /&gt;
:''Nose Length'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: short—long&lt;br /&gt;
&lt;br /&gt;
;Mouth&lt;br /&gt;
:''Mouth Height'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: low—high&lt;br /&gt;
:''Mouth Curve'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: frown—smile&lt;br /&gt;
:''Lip Fullness'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: thin—thick&lt;br /&gt;
&lt;br /&gt;
;Ears&lt;br /&gt;
(Not available for Argonians)&lt;br /&gt;
:''Ear Size'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: small—large&lt;br /&gt;
:''Ear Rotation'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: close to head—far from head&lt;br /&gt;
:''Ear Height'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: low—high&lt;br /&gt;
:''Ear Tip Flare'' &amp;lt;sup&amp;gt;{{FC|gold|T}}&amp;lt;/sup&amp;gt;: toward head—away from head&lt;br /&gt;
&lt;br /&gt;
==Style Parlor{{Crown Store}}==&lt;br /&gt;
It is possible to revisit certain aspects of character creation via the Crown Store. While the official name of this feature is the ''ESO Style Parlor'', these options are also commonly termed the &amp;quot;Barber Shop&amp;quot; due to [[Online:Abbreviations and Terms|MMO parlance]]. Class cannot be changed.&lt;br /&gt;
&lt;br /&gt;
[[File:ON-icon-store-Appearance Change Token.png|right]]&lt;br /&gt;
===Appearance Change===&lt;br /&gt;
An {{Crown Link|Appearance Change Token}} will allow you to change a character's [[#Appearance|appearance]] and gender, but does not allow race, name or alliance changes. These tokens cost {{ESO Crowns|'''1000'''}}.&lt;br /&gt;
&lt;br /&gt;
[[File:ON-icon-store-Name Change Token.png|right]]&lt;br /&gt;
===Name Change===&lt;br /&gt;
A {{Crown Link|Name Change Token}} will allow you to change a character's name to any currently available on that server. These tokens cost {{ESO Crowns|'''2500'''}}.&lt;br /&gt;
&lt;br /&gt;
[[File:ON-icon-store-Race Change Token.png|right]]&lt;br /&gt;
===Race Change===&lt;br /&gt;
A {{Crown Link|Race Change Token}} will allow you to change a character's race as well as appearance and gender, but not their name or alliance. It does not affect [[Online:Styles|style]] knowledge, meaning the character will retain knowledge of their original racial style. These tokens cost {{ESO Crowns|'''3000'''}}.&lt;br /&gt;
&lt;br /&gt;
The '''Name and Race Change''' bundle, also available in the Crown Store, provides one Name Change Token and one Race Change Token for the reduced price of {{ESO Crowns|'''3500'''}}.&lt;br /&gt;
&lt;br /&gt;
[[File:ON-icon-store-Alliance Change Token.png|right]]&lt;br /&gt;
===Alliance Change===&lt;br /&gt;
An {{Crown Link|Alliance Change Token}} will allow you to change a character's alliance, but not their name, race or appearance. These tokens cost {{ESO Crowns|'''2500'''}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Previously, players would be disconnected from the server after 5 minutes of idling on the character create screen, similar to the [[Online:Login|login]] screen. This results in the loss of the new character. The timer was increased to 15 minutes in [[Online:Update 50|Update 50]].&lt;br /&gt;
* Attributes (as seen in ''[[Oblivion:Oblivion|Oblivion]]'') do not exist, meaning that your choice of race has fewer implications, and that gender does not affect gameplay.&lt;br /&gt;
* On the [[Online:PTS|PTS]], you can often choose from certain pre-made characters using a menu in the top left.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-misc-Character Creation 02.jpg|Background for [[Online:Morrowind|Morrowind]]&lt;br /&gt;
File:ON-misc-Character Creation 03.jpg|Background for [[Online:Summerset (Chapter)|Summerset]]&lt;br /&gt;
File:ON-misc-Character Creation 04.jpg|Background for [[Online:Elsweyr|Elsweyr]]&lt;br /&gt;
File:ON-misc-Character Creation 05.jpg|Background for [[Online:Greymoor|Greymoor]]&lt;br /&gt;
File:ON-misc-Character Creation 06.jpg|Background for the [[Online:Isle of Balfiera|Isle of Balfiera]] tutorial&lt;br /&gt;
File:ON-misc-Character Creation 07.jpg|Background for the Style Parlor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Daily_Quests&amp;diff=3572884</id>
		<title>Online:Daily Quests</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Daily_Quests&amp;diff=3572884"/>
		<updated>2026-06-09T08:53:39Z</updated>

		<summary type="html">&lt;p&gt;Legoless: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests|nocat=1}}[[Category:Online-Quests| ]][[File:ON-icon-quest-repeatable available.png|right]]&lt;br /&gt;
'''Daily Quests''' are [[ON:Repeatable Quests|Repeatable Quests]] which can only be completed once a day. Repeatable quests are aimed at offering end-game characters an option for earning further rewards and experience. Note that there is a cap of 100 (previously 50) repeatable quests that may be accepted and completed per character each day.&lt;br /&gt;
&lt;br /&gt;
This page does not list daily quests that are only available during [[ON:Event Quests|time-limited Events]].&lt;br /&gt;
&lt;br /&gt;
An alphabetical listing of all daily quests can be found in the [[:Category:Online-Quests-Repeatable-Daily|category page]].&lt;br /&gt;
{{TOClimit|2}}&lt;br /&gt;
==Crafting Writs==&lt;br /&gt;
[[ON:Crafting Writs|Crafting Writs]] are repeatable quests available to certified [[ON:Crafting|crafters]]. After the initial certification quest, a daily writ can be accepted from the relevant noticeboard in most major cities. Days for crafting writs reset at 10:00AM UTC (5:00AM EST or 6:00AM EDT, 2:00AM PST or 3:00AM PDT). [[ON:Master Writs|Master Writs]] can be completed immediately and are not on a daily timer.&lt;br /&gt;
&lt;br /&gt;
===Consumables Crafting Writs===&lt;br /&gt;
These are available from Consumables Crafting Writs Boards. Each writ can be completed once per day, and they cannot be shared with others.&lt;br /&gt;
*{{Quest Link|Alchemist Writ}}&lt;br /&gt;
*{{Quest Link|Enchanter Writ}}&lt;br /&gt;
*{{Quest Link|Provisioner Writ}}&lt;br /&gt;
&lt;br /&gt;
===Equipment Crafting Writs===&lt;br /&gt;
These are available from Equipment Crafting Writs Boards. Each writ can be completed once per day, and they cannot be shared with others.&lt;br /&gt;
*{{Quest Link|Blacksmith Writ}}&lt;br /&gt;
*{{Quest Link|Clothier Writ}}&lt;br /&gt;
*{{Quest Link|Jewelry Crafting Writ}}&lt;br /&gt;
*{{Quest Link|Woodworker Writ}}&lt;br /&gt;
&lt;br /&gt;
==Craglorn Quests==&lt;br /&gt;
Almost all [[ON:Side Quests|side quests]] in [[ON:Craglorn|Craglorn]] can be repeated daily. This even extends to [[ON:Quest Hubs|Quest Hubs]], which can only be completed once in other zones. While you will earn Quest XP every time you complete the quest, you only get the extra Completion XP reward for the Quest Hub once.&lt;br /&gt;
&lt;br /&gt;
===Lower Craglorn===&lt;br /&gt;
*{{Quest Link|Critical Mass}}&lt;br /&gt;
*{{Quest Link|The Fallen City of Shada}}&lt;br /&gt;
*{{Quest Link|The Reason We Fight}}&lt;br /&gt;
*{{Quest Link|The Seeker's Archive (quest)}}&lt;br /&gt;
*{{Quest Link|Supreme Power}}&lt;br /&gt;
*{{Quest Link|The Trials of Rahni'Za}}&lt;br /&gt;
*{{Quest Link|Waters Run Foul}}&lt;br /&gt;
&lt;br /&gt;
===Upper Craglorn===&lt;br /&gt;
*{{Quest Link|The Blood of Nirn}}&lt;br /&gt;
*{{Quest Link|The Gray Passage}}&lt;br /&gt;
*{{Quest Link|Iron and Scales}}&lt;br /&gt;
*{{Quest Link|Souls of the Betrayed}}&lt;br /&gt;
*{{Quest Link|Taken Alive}}&lt;br /&gt;
*{{Quest Link|The Truer Fangs}}&lt;br /&gt;
*{{Quest Link|Uncaged}}&lt;br /&gt;
&lt;br /&gt;
==Guild Daily Quests==&lt;br /&gt;
===Fighters Guild Daily Quests===&lt;br /&gt;
These are offered by [[ON:Cardea Gallus|Cardea Gallus]], who can be found at the [[ON:Fighters Guild|Fighters Guild]] Halls in [[ON:Elden Root|Elden Root]] ([[ON:Grahtwood|Grahtwood]]), [[ON:Wayrest|Wayrest]] ([[ON:Stormhaven|Stormhaven]]), and [[ON:Mournhold|Mournhold]] ([[ON:Deshaan|Deshaan]]). One can be completed per day, and they can be shared with others.&lt;br /&gt;
*{{Quest Link|Dark Anchors in Alik'r Desert}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Auridon}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Bangkorai}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Deshaan}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Eastmarch}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Glenumbra}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Grahtwood}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Greenshade}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Malabal Tor}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Reaper's March}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Rivenspire}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Shadowfen}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Stonefalls}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in Stormhaven}}&lt;br /&gt;
*{{Quest Link|Dark Anchors in the Rift}}&lt;br /&gt;
&lt;br /&gt;
===Mages Guild Daily Quests===&lt;br /&gt;
These are offered by [[ON:Alvur Baren|Alvur Baren]], who can be found at the [[ON:Mages Guild|Mages Guild]] Halls in [[ON:Elden Root|Elden Root]] ([[ON:Grahtwood|Grahtwood]]), [[ON:Wayrest|Wayrest]] ([[ON:Stormhaven|Stormhaven]]), and [[ON:Mournhold|Mournhold]] ([[ON:Deshaan|Deshaan]]). One can be completed per day, and they can be shared with others.&lt;br /&gt;
*{{Quest Link|Madness in Alik'r Desert}}&lt;br /&gt;
*{{Quest Link|Madness in Auridon}}&lt;br /&gt;
*{{Quest Link|Madness in Bangkorai}}&lt;br /&gt;
*{{Quest Link|Madness in Deshaan}}&lt;br /&gt;
*{{Quest Link|Madness in Eastmarch}}&lt;br /&gt;
*{{Quest Link|Madness in Glenumbra}}&lt;br /&gt;
*{{Quest Link|Madness in Grahtwood}}&lt;br /&gt;
*{{Quest Link|Madness in Greenshade}}&lt;br /&gt;
*{{Quest Link|Madness in Malabal Tor}}&lt;br /&gt;
*{{Quest Link|Madness in Reaper's March}}&lt;br /&gt;
*{{Quest Link|Madness in Rivenspire}}&lt;br /&gt;
*{{Quest Link|Madness in Shadowfen}}&lt;br /&gt;
*{{Quest Link|Madness in Stonefalls}}&lt;br /&gt;
*{{Quest Link|Madness in Stormhaven}}&lt;br /&gt;
*{{Quest Link|Madness in the Rift}}&lt;br /&gt;
&lt;br /&gt;
===Undaunted Daily Quests===&lt;br /&gt;
These are offered by [[ON:Bolgrul|Bolgrul]], who can be found at the [[ON:Undaunted Enclave|Undaunted Enclave]] in [[ON:Elden Root|Elden Root]] ([[ON:Grahtwood|Grahtwood]]), [[ON:Wayrest|Wayrest]] ([[ON:Stormhaven|Stormhaven]]), and [[ON:Mournhold|Mournhold]] ([[ON:Deshaan|Deshaan]]). One can be completed per day, and they can be shared with others.&lt;br /&gt;
*{{Quest Link|Ancestor Wards in Deshaan}}&lt;br /&gt;
*{{Quest Link|Ancient Armaments in Bangkorai}}&lt;br /&gt;
*{{Quest Link|Ayleid Trinkets in Grahtwood}}&lt;br /&gt;
*{{Quest Link|Culinary Justice in Greenshade}}&lt;br /&gt;
*{{Quest Link|Cursed Baubles of Stormhaven}}&lt;br /&gt;
*{{Quest Link|Darkness Blooms in Rivenspire}}&lt;br /&gt;
*{{Quest Link|Dwarven Relics of Stonefalls}}&lt;br /&gt;
*{{Quest Link|Give and Take in Shadowfen}}&lt;br /&gt;
*{{Quest Link|Icy Intrigue in Eastmarch}}&lt;br /&gt;
*{{Quest Link|Inflamed Pyres of The Rift}}&lt;br /&gt;
*{{Quest Link|Mascot Theft in Reaper's March}}&lt;br /&gt;
*{{Quest Link|Molten Pearls of Alik'r Desert}}&lt;br /&gt;
*{{Quest Link|Red Rook Ransack in Glenumbra}}&lt;br /&gt;
*{{Quest Link|The Spirit Trap in Malabal Tor}}&lt;br /&gt;
*{{Quest Link|Veiled Darkness in Auridon}}&lt;br /&gt;
&lt;br /&gt;
===Thieves Guild Heists{{ESO DLC|Thieves Guild}}===&lt;br /&gt;
These quests will take you to instanced heist areas with the goal of obtaining stolen goods and can be completed solo or in a group. One can be obtained per day, however, you may group with other players to obtain the other four.&lt;br /&gt;
*{{Quest Link|Heist: Deadhollow Halls}}&lt;br /&gt;
*{{Quest Link|Heist: Glittering Grotto}}&lt;br /&gt;
*{{Quest Link|Heist: The Hideaway}}&lt;br /&gt;
*{{Quest Link|Heist: Secluded Sewers}}&lt;br /&gt;
*{{Quest Link|Heist: Underground Sepulcher}}&lt;br /&gt;
&lt;br /&gt;
===Dark Brotherhood Sacraments{{ESO DLC|Dark Brotherhood}}===&lt;br /&gt;
These are given by [[ON:Speaker Terenus|Speaker Terenus]] in the [[ON:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]] and involve assassinating a target in an instanced area. One can be obtained per day and they cannot be shared.&lt;br /&gt;
*{{Quest Link|Sacrament: Smuggler's Den}}&lt;br /&gt;
*{{Quest Link|Sacrament: Sewer Tenement}}&lt;br /&gt;
*{{Quest Link|Sacrament: Trader's Cove}}&lt;br /&gt;
&lt;br /&gt;
==Undaunted Pledges==&lt;br /&gt;
:''Main Article: [[ON:Undaunted Pledges|Undaunted Pledges]]''&lt;br /&gt;
Undaunted Pledges are daily quests available at [[ON:Undaunted Enclave|Undaunted Enclave]]s. You must be level 45 to receive a Normal pledge and level 50 to receive a Veteran pledge. Only one of each type of pledge is offered per day, although technically a pledge from a previous day can also be completed if it was obtained but not completed. For more information, including the pledge rotation order, see [[ON:Undaunted Pledges|this page]].&lt;br /&gt;
&lt;br /&gt;
==Infinite Archive Quests==&lt;br /&gt;
There are four daily repeatable quests in [[ON:Infinite Archive|the Infinite Archive]]. They can be completed once per day, and can be done either solo or with a partner. One is given by [[ON:Master Malkhest|Master Malkhest]] in the Infinite Archive Index Chamber, and the other is given by [[ON:Destozuno|Destozuno]] after completing [[ON:Restoring the Resurrected|Restoring the Resurrected]]. [[ON:Esalinwe|Esalinwe]] has two quests, one of which can be done per day.&lt;br /&gt;
*{{Quest Link|Replication Elimination}}&lt;br /&gt;
*{{Quest Link|Restorer of Theories}}&lt;br /&gt;
*{{Quest Link|Infinite Avenger: Fabled}}&lt;br /&gt;
*{{Quest Link|Infinite Avenger: Marauder}}&lt;br /&gt;
&lt;br /&gt;
==Prologue Dailies==&lt;br /&gt;
===Cyrodilic Collections===&lt;br /&gt;
After completing the prologue for [[ON:Murkmire|Murkmire]], you will be able to assist [[ON:Jee-Lar|Jee-Lar]], a representative of the [[ON:Cyrodilic Collections|Cyrodilic Collections]] in preparing for expeditions into [[Lore:Black Marsh|Black Marsh]].&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|A Taste for Toxins}}&lt;br /&gt;
*{{Quest Link|Anti-Venom Agitation}}&lt;br /&gt;
*{{Quest Link|Bug Off!}}&lt;br /&gt;
*{{Quest Link|Reeling in Recruits}}&lt;br /&gt;
*{{Quest Link|Salty Meats}}&lt;br /&gt;
*{{Quest Link|The Winds of Kyne}}&lt;br /&gt;
&lt;br /&gt;
===Northern Elsweyr Defense Force===&lt;br /&gt;
After completing the [[ON:The Halls of Colossus|prologue]] for [[ON:Elsweyr|Elsweyr]], you will be able to assist [[ON:Zahari|Zahari]], a representative of the Northern Elsweyr Defense Force in preparing their defense.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Dark Souls, Mighty Weapons}}&lt;br /&gt;
*{{Quest Link|Dragon Lore: Icehammer's Vault}}&lt;br /&gt;
*{{Quest Link|Dragon Lore: Shroud Hearth}}&lt;br /&gt;
*{{Quest Link|Dragon Lore: Stormcrag Crypt}}&lt;br /&gt;
*{{Quest Link|Goblin Demonstration}}&lt;br /&gt;
*{{Quest Link|Lamia Demonstration}}&lt;br /&gt;
*{{Quest Link|Lurcher Demonstration}}&lt;br /&gt;
*{{Quest Link|Skeleton Demonstration}}&lt;br /&gt;
*{{Quest Link|Spider Demonstration}}&lt;br /&gt;
&lt;br /&gt;
==Delve Dailies==&lt;br /&gt;
===Wrothgar{{ESO DLC|Orsinium}}===&lt;br /&gt;
These are given by [[ON:Guruzug|Guruzug]] in [[ON:Morkul Stronghold|Morkul Stronghold]] and involve exploring [[ON:Delves|Delves]] in Wrothgar. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
*{{Quest Link|Breakfast of the Bizarre}}&lt;br /&gt;
*{{Quest Link|Fire in the Hold}}&lt;br /&gt;
*{{Quest Link|Free Spirits}}&lt;br /&gt;
*{{Quest Link|Getting a Bellyful}}&lt;br /&gt;
*{{Quest Link|Parts of the Whole}}&lt;br /&gt;
*{{Quest Link|The Skin Trade}}&lt;br /&gt;
&lt;br /&gt;
===Hew's Bane{{ESO DLC|Thieves Guild}}===&lt;br /&gt;
These are given by the [[ON:Thieves Guild#Reacquisitions Quests|Reacquisitions Board]] in the [[ON:Thieves Den|Thieves Den]] and involve exploring [[ON:Delves|Delves]] in Hew's Bane. One can be obtained per day, however, you may group with other players to obtain the other one. &lt;br /&gt;
*{{Quest Link|Memories of Youth}}&lt;br /&gt;
*{{Quest Link|The Sailor's Pipe}}&lt;br /&gt;
&lt;br /&gt;
===Gold Coast{{ESO DLC|Dark Brotherhood}}===&lt;br /&gt;
These are given by Bounty Board in [[ON:Anvil|Anvil]] and involve exploring [[ON:Delves|Delves]] in the Gold Coast. One can be obtained per day, however, you may group with other players to obtain another one.&lt;br /&gt;
*{{Quest Link|Buried Evil}}&lt;br /&gt;
*{{Quest Link|The Common Good}}&lt;br /&gt;
&lt;br /&gt;
===Vvardenfell{{ESO MW}}===&lt;br /&gt;
These are given by [[ON:Traylan Omoril|Traylan Omoril]] in the [[ON:Hall of Justice|Hall of Justice]] and involve exploring [[ON:Delves|Delves]] in Vvardenfell. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Daedric Disruptions}}&lt;br /&gt;
*{{Quest Link|Kwama Conundrum}}&lt;br /&gt;
*{{Quest Link|Planting Misinformation}}&lt;br /&gt;
*{{Quest Link|Tax Deduction}}&lt;br /&gt;
*{{Quest Link|Tribal Troubles}}&lt;br /&gt;
*{{Quest Link|Unsettled Syndicate}}&lt;br /&gt;
&lt;br /&gt;
===Clockwork City{{ESO DLC|Clockwork City}}===&lt;br /&gt;
These are given by [[ON:Novice Holli|Novice Holli]] in the [[ON:Brass Fortress|Brass Fortress]] and involve exploring [[ON:Delves|Delves]] in the Clockwork City. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Again Into the Shadows}}&lt;br /&gt;
*{{Quest Link|Changing the Filters}}&lt;br /&gt;
*{{Quest Link|Oiling the Fans}}&lt;br /&gt;
*{{Quest Link|Replacing the Commutators}}&lt;br /&gt;
*{{Quest Link|A Shadow Malfunction}}&lt;br /&gt;
*{{Quest Link|A Shadow Misplaced}}&lt;br /&gt;
&lt;br /&gt;
===Summerset{{ESO SS}}===&lt;br /&gt;
These are given by [[ON:Justiciar Tanorian|Justiciar Tanorian]] at Rinmawen's Plaza and involve exploring [[ON:Delves|Delves]] in Summerset. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Culling Serpents}}&lt;br /&gt;
*{{Quest Link|Pilgrimage's End}}&lt;br /&gt;
*{{Quest Link|Relic Runaround}}&lt;br /&gt;
*{{Quest Link|A Rose's Beauty}}&lt;br /&gt;
*{{Quest Link|Snuffing Out the Light}}&lt;br /&gt;
*{{Quest Link|Struck from Memory}}&lt;br /&gt;
&lt;br /&gt;
===Murkmire{{ESO DLC|Murkmire}}===&lt;br /&gt;
These are given by [[ON:Varo Hosidias|Varo Hosidias]] in Lilmoth and involve exploring Murkmire's [[ON:Delves|Delves]] in Murkmire. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Antique Armor}}&lt;br /&gt;
*{{Quest Link|Grave Subject Matter}}&lt;br /&gt;
*{{Quest Link|Old Scrolls}}&lt;br /&gt;
*{{Quest Link|Sacred Candles}}&lt;br /&gt;
*{{Quest Link|Tools of Slaughter}}&lt;br /&gt;
*{{Quest Link|The Weight of Words}}&lt;br /&gt;
&lt;br /&gt;
===Elsweyr{{ESO EL}}===&lt;br /&gt;
These are given by [[ON:Nisuzi|Nisuzi]] at the Job Brokers' tent in Rimmen and involve exploring [[ON:Delves|Delves]] in Northern Elsweyr. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Dousing the Daedric Flame}}&lt;br /&gt;
*{{Quest Link|Rifling Through Ruins}}&lt;br /&gt;
*{{Quest Link|The Hungry Cat's Favor}}&lt;br /&gt;
*{{Quest Link|The Serpent's Stampede}}&lt;br /&gt;
*{{Quest Link|Tangled Tea Leaves}}&lt;br /&gt;
*{{Quest Link|Wisdom in the Winds}}&lt;br /&gt;
&lt;br /&gt;
===Dragonhold{{ESO DLC|Dragonhold}}===&lt;br /&gt;
These are given by [[ON:Guybert Flaubert|Guybert Flaubert]] at the Merchant Square in Senchal and involve exploring [[ON:Delves|Delves]] in Southern Elsweyr. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Solace By Candlelight}}&lt;br /&gt;
*{{Quest Link|Sourcing the Ensorcelled}}&lt;br /&gt;
*{{Quest Link|Lilies for Remembrance}}&lt;br /&gt;
*{{Quest Link|An Answer in Blood}}&lt;br /&gt;
*{{Quest Link|Tomes of the Tsaesci}}&lt;br /&gt;
*{{Quest Link|Moonlit Mushrooms}}&lt;br /&gt;
&lt;br /&gt;
===Western Skyrim{{ESO GM}}===&lt;br /&gt;
These are given by [[ON:Tinzen|Tinzen]] in Solitude and involve exploring [[ON:Delves|Delves]] in Western Skyrim or Blackreach.One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Dwemer Disassembly}}&lt;br /&gt;
*{{Quest Link|Precious Bark}}&lt;br /&gt;
*{{Quest Link|The Preservation of Life}}&lt;br /&gt;
*{{Quest Link|The Strength of Giants}}&lt;br /&gt;
*{{Quest Link|Spiritual Release}}&lt;br /&gt;
*{{Quest Link|A Trail Gone Cold}}&lt;br /&gt;
&lt;br /&gt;
===The Reach{{ESO DLC|Markarth}}===&lt;br /&gt;
These are given by [[ON:Bralthahawn|Bralthahawn]] in Markarth and involve exploring [[ON:Delves|Delves]] in The Reach or Blackreach. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Unhatched Menace}}&lt;br /&gt;
*{{Quest Link|Wild Talismans}}&lt;br /&gt;
*{{Quest Link|What's Hers is Ours}}&lt;br /&gt;
*{{Quest Link|Magic Mycology}}&lt;br /&gt;
*{{Quest Link|The Tainted Briarheart}}&lt;br /&gt;
*{{Quest Link|Strange Contamination}}&lt;br /&gt;
&lt;br /&gt;
===Blackwood{{ESO BW}}===&lt;br /&gt;
These are given by [[ON:Deetum-Jas|Deetum-Jas]] in Leyawiin and involve exploring [[ON:Delves|Delves]] in Blackwood. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|A Proper Blessing}}&lt;br /&gt;
*{{Quest Link|Beauty Amid Danger}}&lt;br /&gt;
*{{Quest Link|Breaking the Chain}}&lt;br /&gt;
*{{Quest Link|Conflict of Interest}}&lt;br /&gt;
*{{Quest Link|Insect Savior}}&lt;br /&gt;
*{{Quest Link|Shadow Tactics}}&lt;br /&gt;
&lt;br /&gt;
===Deadlands{{ESO DLC|The Deadlands}}===&lt;br /&gt;
These are given by [[ON:Luna Beriel|Luna Beriel]] in Fargrave and involve exploring [[ON:Delves|Delves]] in the Deadlands and Fargrave. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Clandestine Communications}}&lt;br /&gt;
*{{Quest Link|A Discreet Pickup}}&lt;br /&gt;
*{{Quest Link|Forgotten Grave Goods}}&lt;br /&gt;
*{{Quest Link|Propaganda Suppressed}}&lt;br /&gt;
*{{Quest Link|Flowers in the Folly}}&lt;br /&gt;
*{{Quest Link|Brandfire Reformatory Relics}}&lt;br /&gt;
&lt;br /&gt;
===High Isle{{ESO HI}}===&lt;br /&gt;
These are given by [[ON:Wayllod|Wayllod]] in Gonfalon Bay and involve exploring [[ON:Delves|Delves]] in High Isle. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Arcane Research}}&lt;br /&gt;
*{{Quest Link|Druidic Research}}&lt;br /&gt;
*{{Quest Link|A Final Peace}}&lt;br /&gt;
*{{Quest Link|Pirate Problems}}&lt;br /&gt;
*{{Quest Link|Prison Problems}}&lt;br /&gt;
*{{Quest Link|Seek and Destroy}}&lt;br /&gt;
&lt;br /&gt;
===Galen{{ESO DLC|Firesong}}===&lt;br /&gt;
These are given by [[ON:Juline Courcelles|Juline Courcelles]] in Vastyr and involve exploring [[ON:Delves|Delves]] in Galen. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Flower Fancier}}&lt;br /&gt;
*{{Quest Link|Helpful Handbills}}&lt;br /&gt;
*{{Quest Link|Volcanic Virtuoso}}&lt;br /&gt;
*{{Quest Link|Radiant Souvenirs}}&lt;br /&gt;
*{{Quest Link|Marking the Path}}&lt;br /&gt;
*{{Quest Link|Critter Capture}}&lt;br /&gt;
&lt;br /&gt;
===Necrom{{ESO NE}}===&lt;br /&gt;
These are given by [[ON:Ordinator Tilena|Ordinator Tilena]] in the city of Necrom and involve exploring [[ON:Delves|Delves]] on the [[ON:Telvanni Peninsula|Telvanni Peninsula]] and in [[ON:Apocrypha|Apocrypha]]. One can be obtained per day, though you may group with other players to obtain the others.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Bound in Secrecy}}&lt;br /&gt;
*{{Quest Link|Egg Raider}}&lt;br /&gt;
*{{Quest Link|Manifesting Hope}}&lt;br /&gt;
*{{Quest Link|Secret Protection}}&lt;br /&gt;
*{{Quest Link|Secrets Reclaimed}}&lt;br /&gt;
*{{Quest Link|Snatch and Run}}&lt;br /&gt;
&lt;br /&gt;
===West Weald{{ESO GR}}===&lt;br /&gt;
These are given by [[ON:Commandant Salerius|Commandant Salerius]] in the city of Skingrad and involve exploring [[ON:Delves|Delves]] in the [[ON:West Weald|West Weald]]. One can be obtained per day, though you may group with other players to obtain the others.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|A Calamitous Error}}&lt;br /&gt;
*{{Quest Link|A Study in Tharriker}}&lt;br /&gt;
*{{Quest Link|Loan Recall}}&lt;br /&gt;
*{{Quest Link|Ruinous Evaluation}}&lt;br /&gt;
*{{Quest Link|Trinkets from the Reach}}&lt;br /&gt;
*{{Quest Link|Venom Hunt}}&lt;br /&gt;
&lt;br /&gt;
===Solstice{{Crown Store}}===&lt;br /&gt;
These are given by [[ON:Lector Volonaro|Lector Volonaro]] in the city of Sunport and involve exploring [[ON:Delves|Delves]] in [[ON:Solstice|Solstice]]. One can be obtained per day, though you may group with other players to obtain the others.&lt;br /&gt;
*{{Quest Link|Black Worm Relics}}&lt;br /&gt;
*{{Quest Link|Candleflies for the Dead}}&lt;br /&gt;
*{{Quest Link|Fragments of Fear}}&lt;br /&gt;
*{{Quest Link|Samples Needed}}&lt;br /&gt;
*{{Quest Link|Sanguine's Solace}}&lt;br /&gt;
*{{Quest Link|Save the Ruins!}}&lt;br /&gt;
&lt;br /&gt;
==World Boss Dailies==&lt;br /&gt;
===Wrothgar{{ESO DLC|Orsinium}}===&lt;br /&gt;
These are given by [[ON:Arzorag|Arzorag]] in [[ON:Skalar's Hostel|Skalar's Hostel]] and involve defeating [[ON:World Bosses|World Bosses]] in Wrothgar. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
*{{Quest Link|Heresy of Ignorance}}&lt;br /&gt;
*{{Quest Link|Meat for the Masses}}&lt;br /&gt;
*{{Quest Link|Nature's Bounty}}&lt;br /&gt;
*{{Quest Link|Reeking of Foul Play}}&lt;br /&gt;
*{{Quest Link|Scholarly Salvage}}&lt;br /&gt;
*{{Quest Link|Snow and Steam}}&lt;br /&gt;
&lt;br /&gt;
===Hew's Bane{{ESO DLC|Thieves Guild}}===&lt;br /&gt;
These are given by the [[ON:Thieves Guild#Reacquisitions Quests|Reacquisitions Board]] in the [[ON:Thieves Den|Thieves Den]] and involve defeating [[ON:World Bosses|World Bosses]] in Hew's Bane. One can be obtained per day, however, you may group with other players to obtain the other one. &lt;br /&gt;
*{{Quest Link|The Lost Pearls}}&lt;br /&gt;
*{{Quest Link|Thrall Cove (quest)}}&lt;br /&gt;
&lt;br /&gt;
===Gold Coast{{ESO DLC|Dark Brotherhood}}===&lt;br /&gt;
These are given by the Bounty Board in [[ON:Kvatch|Kvatch]] and involve defeating [[ON:World Bosses|World Bosses]] in the Gold Coast. One can be obtained per day, however, you may group with other players to obtain the other one.&lt;br /&gt;
*{{Quest Link|Looming Shadows}}&lt;br /&gt;
*{{Quest Link|The Roar of the Crowds}}&lt;br /&gt;
&lt;br /&gt;
===Vvardenfell{{ESO MW}}===&lt;br /&gt;
These are given by [[ON:Beleru Omoril|Beleru Omoril]] in the [[ON:Hall of Justice|Hall of Justice]] and involve defeating [[ON:World Bosses|World Bosses]] in Vvardenfell. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|The Anxious Apprentice}}&lt;br /&gt;
*{{Quest Link|A Creeping Hunger}}&lt;br /&gt;
*{{Quest Link|Culling the Swarm}}&lt;br /&gt;
*{{Quest Link|Oxen Free}}&lt;br /&gt;
*{{Quest Link|Salothan's Curse}}&lt;br /&gt;
*{{Quest Link|Siren's Song}}&lt;br /&gt;
&lt;br /&gt;
===Clockwork City{{ESO DLC|Clockwork City}}===&lt;br /&gt;
These are given by the [[ON:Clockwork Facilitator|Clockwork Facilitator]] in the [[ON:Brass Fortress|Brass Fortress]] and involve defeating [[ON:World Bosses|World Bosses]] in the Clockwork City. One can be obtained per day, however, you may group with other players to obtain the other one.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|A Fine-Feathered Foe}}&lt;br /&gt;
*{{Quest Link|Inciting the Imperfect}}&lt;br /&gt;
&lt;br /&gt;
===Summerset{{ESO SS}}===&lt;br /&gt;
These are given by [[ON:Justiciar Farowel|Justiciar Farowel]] at Rinmawen's Plaza and involve defeating [[ON:World Bosses|World Bosses]] in Summerset. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|The Abyssal Alchemist}}&lt;br /&gt;
*{{Quest Link|Birds of a Feather (quest)}}&lt;br /&gt;
*{{Quest Link|Never Forgotten}}&lt;br /&gt;
*{{Quest Link|Run Aground}}&lt;br /&gt;
*{{Quest Link|The Sickening Sea}}&lt;br /&gt;
*{{Quest Link|Taming the Wild}}&lt;br /&gt;
&lt;br /&gt;
===Murkmire{{ESO DLC|Murkmire}}===&lt;br /&gt;
These are given by [[ON:Bolu|Bolu]] in [[ON:Lilmoth|Lilmoth]] and involve defeating [[ON:World Bosses|World Bosses]] in Murkmire. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Grave Circumstances}}&lt;br /&gt;
*{{Quest Link|Grave Expectations}}&lt;br /&gt;
*{{Quest Link|Grave Mementos}}&lt;br /&gt;
*{{Quest Link|Old Baubles}}&lt;br /&gt;
*{{Quest Link|Old Enemies}}&lt;br /&gt;
*{{Quest Link|Old Growth}}&lt;br /&gt;
&lt;br /&gt;
===Elsweyr{{ESO EL}}===&lt;br /&gt;
These are given by [[ON:Ri'hirr|Ri'hirr]] at the Job Brokers' tent in Rimmen and involve defeating [[ON:World Bosses|World Bosses]] in Northern Elsweyr. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|A Dastardly Duo}}&lt;br /&gt;
*{{Quest Link|A Waking Nightmare}}&lt;br /&gt;
*{{Quest Link|Another Day, Another Death}}&lt;br /&gt;
*{{Quest Link|Sword of the Serpent}}&lt;br /&gt;
*{{Quest Link|The Senche of Decay}}&lt;br /&gt;
*{{Quest Link|The Traders' Terror}}&lt;br /&gt;
&lt;br /&gt;
===Dragonhold{{ESO DLC|Dragonhold}}===&lt;br /&gt;
These are given by [[ON:Bruccius Baenius|Bruccius Baenius]] at the Merchant Square in Senchal and involve defeating [[ON:World Bosses|World Bosses]] in Southern Elsweyr. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|A Rogue and His Rice}}&lt;br /&gt;
*{{Quest Link|Goutfang Pariah}}&lt;br /&gt;
*{{Quest Link|Helping the Healers}}&lt;br /&gt;
*{{Quest Link|Dust Smote}}&lt;br /&gt;
*{{Quest Link|Fletching Fetching}}&lt;br /&gt;
*{{Quest Link|Scholarly Observations}}&lt;br /&gt;
&lt;br /&gt;
===Western Skyrim{{ESO GM}}===&lt;br /&gt;
These are given by [[ON:Hidaver|Hidaver]] in Solitude and involve defeating [[ON:World Bosses|World Bosses]] in Western Skyrim or Blackreach. One can be obtained per day, however, you may group with other players to obtain the others.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Circle of Cheaters}}&lt;br /&gt;
*{{Quest Link|Feasting in the Dark}}&lt;br /&gt;
*{{Quest Link|Lost Along the Shore}}&lt;br /&gt;
*{{Quest Link|Moonlight Kidnapping}}&lt;br /&gt;
*{{Quest Link|Mother of Shadows}}&lt;br /&gt;
*{{Quest Link|Problem Growth}}&lt;br /&gt;
&lt;br /&gt;
===The Reach{{ESO DLC|Markarth}}===&lt;br /&gt;
These are given by [[ON:Gwenyfe|Gwenyfe]] in Markarth and involve defeating [[ON:World Bosses|World Bosses]] in The Reach or Blackreach. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Discarded Treasures}}&lt;br /&gt;
*{{Quest Link|Namira's Perversions}}&lt;br /&gt;
*{{Quest Link|Ruptures in the Reach}}&lt;br /&gt;
*{{Quest Link|The Scholar's Request}}&lt;br /&gt;
*{{Quest Link|Guides to the Deep}}&lt;br /&gt;
*{{Quest Link|Notes of the Void}}&lt;br /&gt;
&lt;br /&gt;
===Blackwood{{ESO BW}}===&lt;br /&gt;
These are given by [[ON:Britta Silanus|Britta Silanus]] in Leyawiin and involve defeating [[ON:World Bosses|World Bosses]] in Blackwood. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|A Reign of Frogs}}&lt;br /&gt;
*{{Quest Link|Call of the Ruinach}}&lt;br /&gt;
*{{Quest Link|Goblin Research}}&lt;br /&gt;
*{{Quest Link|Legend of the Man-Bull}}&lt;br /&gt;
*{{Quest Link|Rites of the Sul-Xan}}&lt;br /&gt;
*{{Quest Link|The Trophy-Taker}}&lt;br /&gt;
&lt;br /&gt;
===Deadlands{{ESO DLC|The Deadlands}}===&lt;br /&gt;
These are given by [[ON:Vaveli Indavel|Vaveli Indavel]] in Fargrave and involve defeating [[ON:World Bosses|World Bosses]] in the Deadlands. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Dangerous Business}}&lt;br /&gt;
*{{Quest Link|Retrieval Gone Awry}}&lt;br /&gt;
*{{Quest Link|Unmaker's Hoard}}&lt;br /&gt;
*{{Quest Link|Careless Contamination}}&lt;br /&gt;
*{{Quest Link|A Paralyzing Lesson}}&lt;br /&gt;
*{{Quest Link|The Mind's Eye}}&lt;br /&gt;
&lt;br /&gt;
===High Isle{{ESO HI}}===&lt;br /&gt;
These are given by [[ON:Parisse Plouff|Parisse Plouff]] in Gonfalon Bay and involve defeating [[ON:World Bosses|World Bosses]] in High Isle. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Ascendant Shadows}}&lt;br /&gt;
*{{Quest Link|Avarice of the Eldertide}}&lt;br /&gt;
*{{Quest Link|The Sable Knight (quest)}}&lt;br /&gt;
*{{Quest Link|The Serpent Caller}}&lt;br /&gt;
*{{Quest Link|A Special Reagent}}&lt;br /&gt;
*{{Quest Link|Wildhorn's Wrath}}&lt;br /&gt;
&lt;br /&gt;
===Galen{{ESO DLC|Firesong}}===&lt;br /&gt;
These are given by [[ON:Druid Gastoc|Druid Gastoc]] in Vastyr and involve defeating [[ON:World Bosses|World Bosses]] in Galen. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Sunflower Stamina}}&lt;br /&gt;
*{{Quest Link|Three-Pronged Approach}}&lt;br /&gt;
*{{Quest Link|A Wailing Wood}}&lt;br /&gt;
*{{Quest Link|Recovered Relics}}&lt;br /&gt;
*{{Quest Link|The Moth Study}}&lt;br /&gt;
*{{Quest Link|Shrines on Shaky Ground}}&lt;br /&gt;
&lt;br /&gt;
===Necrom{{ESO NE}}===&lt;br /&gt;
These are given by [[ON:Ordinator Nelyn|Ordinator Nelyn]] in the city of Necrom and involve defeating [[ON:World Bosses|World Bosses]] on the [[ON:Telvanni Peninsula|Telvanni Peninsula]] and in [[ON:Apocrypha|Apocrypha]]. One can be obtained per day, though you may group with other players to obtain the others.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|An Ancient Omniscience}}&lt;br /&gt;
*{{Quest Link|Arcane Residue}}&lt;br /&gt;
*{{Quest Link|Breaking the Chains}}&lt;br /&gt;
*{{Quest Link|Devourer of Dreams}}&lt;br /&gt;
*{{Quest Link|Reenactment Gone Awry}}&lt;br /&gt;
*{{Quest Link|Tracking Nightmares}}&lt;br /&gt;
&lt;br /&gt;
===West Weald{{ESO GR}}===&lt;br /&gt;
These are given by [[ON:Lieutenant Agrance|Lieutenant Agrance]] in the city of Skingrad and involve defeating [[ON:World Bosses|World Bosses]] in the [[ON:West Weald|West Weald]]. One can be obtained per day, though you may group with other players to obtain the others.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Baleful Bluffs}}&lt;br /&gt;
*{{Quest Link|Fate-Eater}}&lt;br /&gt;
*{{Quest Link|Hazardous Waters}}&lt;br /&gt;
*{{Quest Link|Recollection Rendezvous}}&lt;br /&gt;
*{{Quest Link|Spinning Out}}&lt;br /&gt;
*{{Quest Link|Training Camp}}&lt;br /&gt;
&lt;br /&gt;
===Solstice{{Crown Store}}===&lt;br /&gt;
These are given by [[ON:Morlia|Morlia]] in the city of Sunport and involve defeating [[ON:World Bosses|World Bosses]] in [[ON:Solstice|Solstice]]. One can be obtained per day, though you may group with other players to obtain the others.&lt;br /&gt;
*{{Quest Link|Gaulm's Lair}}&lt;br /&gt;
*{{Quest Link|Ghishzor's Ritual}}&lt;br /&gt;
*{{Quest Link|Guardians Gone Bad}}&lt;br /&gt;
*{{Quest Link|Soulcaller's Curse}}&lt;br /&gt;
*{{Quest Link|Tidewash Stranded}}&lt;br /&gt;
*{{Quest Link|Wo-Xeeth's Wrath}}&lt;br /&gt;
&lt;br /&gt;
==World Event Incursions==&lt;br /&gt;
===Summerset{{ESO SS}}===&lt;br /&gt;
These are given by [[ON:Battlereeve Tanerline|Battlereeve Tanerline]] at the Plaza of the Hand and involve completing Summerset's [[ON:Abyssal Geysers|Abyssal Geysers]]. Only one can be completed per day, and they cannot be shared with others.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Sinking Summerset}}&lt;br /&gt;
&lt;br /&gt;
===Elsweyr{{ESO EL}}===&lt;br /&gt;
These are given by [[ON:Battlereeve Tanerline|Battlereeve Tanerline]] and involve [[ON:Dragonscours|Dragonscour]] World Events. Only one for this zone can be completed per day, however, you may group with other players to get a repeat of this quest.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Dragon Hunt}}&lt;br /&gt;
&lt;br /&gt;
===Dragonhold{{ESO DLC|Dragonhold}}===&lt;br /&gt;
These are given by [[ON:Chizbari the Chipper|Chizbari the Chipper]] at the Dragonguard Sanctum and involve [[ON:Dragonscours|Dragonscour]] World Events. Only one for this zone can be completed per day, however, you may group with other players to get a repeat of this quest.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|The Dragonguard's Quarry}}&lt;br /&gt;
&lt;br /&gt;
===Western Skyrim{{ESO GM}}===&lt;br /&gt;
These are given by [[ON:Swordthane Jylta|Swordthane Jylta]] in Solitude and involve defeating [[ON:Harrowstorms|Harrowstorms]] in Western Skyrim or Blackreach. Only one for this zone can be completed per day, however, you may group with other players to get a repeat of this quest.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Halt the Harrowstorms (Greymoor)}}&lt;br /&gt;
&lt;br /&gt;
===The Reach{{ESO DLC|Markarth}}===&lt;br /&gt;
These are given by [[ON:Nelldena|Nelldena]] in Markarth and involve defeating [[ON:Harrowstorms|Harrowstorms]] in The Reach or Blackreach. Only one for this zone can be completed per day, however, you may group with other players to get a repeat of this quest.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Halt the Harrowstorms (Markarth)}}&lt;br /&gt;
&lt;br /&gt;
===High Isle{{ESO HI}}===&lt;br /&gt;
There are two with the same name offered by [[ON:Druid Peeska|Druid Peeska]] in Gonfalon Bay and involve completing High Isle's [[ON:Volcanic Vents|Volcanic Vents]]. Only one for this zone can be completed per day, however, you may group with other players to get a repeat of this quest.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Venting the Threat}}&lt;br /&gt;
&lt;br /&gt;
===Galen{{ESO DLC|Firesong}}===&lt;br /&gt;
These are given by [[ON:Druid Aishabeh|Druid Aishabeh]] in Vastyr and involve completing Galen's [[ON:Volcanic Vents|Volcanic Vents]]. Only one for this zone can be completed per day, however, you may group with other players to get a repeat of this quest.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Imminent Hazard}}&lt;br /&gt;
&lt;br /&gt;
===Necrom{{ESO NE}}===&lt;br /&gt;
These are given by [[ON:Ordinator Tandasea|Ordinator Tandasea]] in the city of Necrom and involve defeating enemies of [[ON:Hermaeus Mora|Hermaeus Mora]] in [[ON:Bastion Nymic|Bastion Nymic]], a stronghold in [[ON:Apocrypha|Apocrypha]]. Only one of each type can be completed per day, though you may group with other players to get a repeat of this quest.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Bastion Nymic - Fallen Hues}}&lt;br /&gt;
*{{Quest Link|Bastion Nymic - Fungal Downs}}&lt;br /&gt;
*{{Quest Link|Bastion Nymic - Glasscrag}}&lt;br /&gt;
*{{Quest Link|Bastion Nymic - Writhing Wastes}}&lt;br /&gt;
&lt;br /&gt;
===West Weald{{ESO GR}}===&lt;br /&gt;
These are given by [[ON:Legionary Jaida|Legionary Jaida]] in the city of Skingrad and involve destroying [[ON:Mirrormoor Incursions|Mirrormoor Incursions]]. Only one of each type can be completed per day, though you may group with other players to get a repeat of this quest.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Mirrormoor Incursion (quest)}}&lt;br /&gt;
&lt;br /&gt;
==DLC Dailies==&lt;br /&gt;
&lt;br /&gt;
===Imperial City Quests{{ESO DLC|Imperial City}}===&lt;br /&gt;
In the [[ON:Imperial City|Imperial City]], daily quests will be offered in each of the six [[ON:Imperial Districts|Districts]]. Originally this required completion of the quest [[ON:The Sublime Brazier|The Sublime Brazier]], but this prerequisite was removed in Update 26.&lt;br /&gt;
*{{Quest Link|Dousing the Fires of Industry}} ([[ON:Elven Gardens District|Elven Gardens District]])&lt;br /&gt;
*{{Quest Link|Historical Accuracy}} ([[ON:Arboretum|Arboretum]])&lt;br /&gt;
*{{Quest Link|The Lifeblood of an Empire}} ([[ON:Arena District|Arena District]])&lt;br /&gt;
*{{Quest Link|Priceless Treasures}} ([[ON:Temple District|Temple District]])&lt;br /&gt;
*{{Quest Link|Speaking For The Dead}} ([[ON:Memorial District|Memorial District]])&lt;br /&gt;
*{{Quest Link|Watch Your Step}} ([[ON:Nobles District|Nobles District]])&lt;br /&gt;
&lt;br /&gt;
===Vvardenfell Quests{{ESO MW}}===&lt;br /&gt;
There are two additional types of daily repeatable quests in [[ON:Vvardenfell|Vvardenfell]]. [[ON:Numani-Rasi|Numani-Rasi]] and [[ON:Huntmaster Sorim-Nakar|Huntmaster Sorim-Nakar]] in [[ON:Ald'ruhn|Ald'ruhn]] give out Relic and Hunt quests (after you have completed [[ON:Ancestral Ties|Ancestral Ties]] and [[ON:Ashlander Relations|Ashlander Relations]]).&lt;br /&gt;
&lt;br /&gt;
====Hunt====&lt;br /&gt;
These are given by [[ON:Huntmaster Sorim-Nakar|Huntmaster Sorim-Nakar]] in [[ON:Ald'ruhn|Ald'ruhn]] and involve hunting a unique version of Vvardenfell's creatures (and returning with a trophy). One can be obtained per day, however, you may group with other players to obtain the other six.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Ash-Eater Hunt}}&lt;br /&gt;
*{{Quest Link|Great Zexxin Hunt}}&lt;br /&gt;
*{{Quest Link|King Razor-Tusk Hunt}}&lt;br /&gt;
*{{Quest Link|Mother Jagged-Claw Hunt}}&lt;br /&gt;
*{{Quest Link|Old Stomper Hunt}}&lt;br /&gt;
*{{Quest Link|Tarra-Suj Hunt}}&lt;br /&gt;
*{{Quest Link|Writhing Sveeth Hunt}}&lt;br /&gt;
&lt;br /&gt;
====Relics====&lt;br /&gt;
These are given by [[ON:Numani-Rasi|Numani-Rasi]] in [[ON:Ald'ruhn|Ald'ruhn]] and involve going to a Daedric ruin and recovering its relics. One can be obtained per day, however, you may group with other players to obtain the other six.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Relics of Ashalmawia}}&lt;br /&gt;
*{{Quest Link|Relics of Ashurnabitashpi}}&lt;br /&gt;
*{{Quest Link|Relics of Assarnatamat}}&lt;br /&gt;
*{{Quest Link|Relics of Dushariran}}&lt;br /&gt;
*{{Quest Link|Relics of Ebernanit}}&lt;br /&gt;
*{{Quest Link|Relics of Maelkashishi}}&lt;br /&gt;
*{{Quest Link|Relics of Yasammidan}}&lt;br /&gt;
&lt;br /&gt;
===Clockwork City Quests{{ESO DLC|Clockwork City}}===&lt;br /&gt;
There are two additional types of daily quests given out in the [[ON:Clockwork City|Clockwork City]]. [[ON:Razgurug|Razgurug]] and the [[ON:Bursar of Tributes|Bursar of Tributes]] in [[ON:Slag Town|Slag Town]] give out the Tarnished and Blackfeather Court quests, respectively.&lt;br /&gt;
&lt;br /&gt;
====Tarnished====&lt;br /&gt;
These quests are given out by [[ON:Razgurug|Razgurug]] in [[ON:Slag Town|Slag Town]] and involve performing various tasks at gathering nodes throughout the Clockwork City. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|A Bitter Pill (Clockwork City)}}&lt;br /&gt;
*{{Quest Link|A Daily Grind}}&lt;br /&gt;
*{{Quest Link|A Sticky Solution}}&lt;br /&gt;
*{{Quest Link|Enchanted Accumulation}}&lt;br /&gt;
*{{Quest Link|Fuel for our Fires}}&lt;br /&gt;
*{{Quest Link|Loose Strands}}&lt;br /&gt;
&lt;br /&gt;
====Blackfeather Court====&lt;br /&gt;
These quests are given out by the [[ON:Bursar of Tributes|Bursar of Tributes]] in [[ON:Slag Town|Slag Town]] and involve finding certain items to give to the [[ON:Blackfeather Court|Blackfeather Court]]&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Glitter and Gleam}}&lt;br /&gt;
*{{Quest Link|A Matter of Leisure}}&lt;br /&gt;
*{{Quest Link|A Matter of Respect}}&lt;br /&gt;
*{{Quest Link|A Matter of Tributes}}&lt;br /&gt;
*{{Quest Link|Morsels and Pecks}}&lt;br /&gt;
*{{Quest Link|Nibbles and Bits}}&lt;br /&gt;
&lt;br /&gt;
===Murkmire Quests {{ESO DLC|Murkmire}}===&lt;br /&gt;
There is one additional type of daily repeatable quest in [[ON:Murkmire|Murkmire]]. [[ON:Tuwul|Tuwul]] in [[ON:Root-Whisper Village|Root-Whisper Village]] gives out the Root-Whisper dailies (after you have completed [[ON:By River and Root|By River and Root]]). &amp;lt;!-- *Please Note: On 8/19/2022 I noticed the quest givers available when I had just started [[ON:Death and Dreaming|Death and Dreaming]], the third quest in the Zone Story. [[ON:By River and Root|By River and Root]] is the last quest in that line. If you can verify when, exactly, they become available, please alter this and remove my note. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Root-Whisper====&lt;br /&gt;
These are given by [[ON:Tuwul|Tuwul]] in [[ON:Root-Whisper Village|Root-Whisper Village]] and require completion of [[ON:By River and Root|By River and Root]]. They involve completing a variety of tasks in the delves and overland in Murkmire. One can be obtained per day, however, you may group with other players to obtain the others.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Aloe That Heals}}&lt;br /&gt;
*{{Quest Link|Envoys Who Cower}}&lt;br /&gt;
*{{Quest Link|Leather That Protects}}&lt;br /&gt;
*{{Quest Link|Mushrooms That Nourish}}&lt;br /&gt;
*{{Quest Link|Offerings That Hide}}&lt;br /&gt;
&lt;br /&gt;
===Dragonhold{{ESO DLC|Dragonhold}}===&lt;br /&gt;
There is one additional type of daily repeatable quest in [[ON:Southern Elsweyr|Southern Elsweyr]].&lt;br /&gt;
&lt;br /&gt;
====New Moon====&lt;br /&gt;
These are given by [[ON:Dirge Truptor|Dirge Truptor]] at the Dragonguard Sanctum and involve fighting against the New Moon at various locations throughout Tamriel. One can be obtained per day, however, you may group with other players to obtain the other five.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|File Under D}}&lt;br /&gt;
*{{Quest Link|Sticks and Bones}}&lt;br /&gt;
*{{Quest Link|Rude Awakening (quest)}}&lt;br /&gt;
*{{Quest Link|Taking Them to Tusk}}&lt;br /&gt;
*{{Quest Link|Digging Up the Garden}}&lt;br /&gt;
*{{Quest Link|A Lonely Grave}}&lt;br /&gt;
&lt;br /&gt;
===The Reach{{ESO DLC|Markarth}}===&lt;br /&gt;
====Wayward Guardian====&lt;br /&gt;
These are given by [[ON:Ardanir|Ardanir]] in Markarth and involve assorted quest locations all across The Reach or Blackreach. One can be obtained per day, however, you may group with other players to obtain the other six.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Alone in the Dark}}&lt;br /&gt;
*{{Quest Link|Defenders of the Reach}}&lt;br /&gt;
*{{Quest Link|Remnants of the Deep Folk}}&lt;br /&gt;
*{{Quest Link|The Language of the Night}}&lt;br /&gt;
*{{Quest Link|The Light of Arkthzand}}&lt;br /&gt;
*{{Quest Link|The Lost Shrine}}&lt;br /&gt;
*{{Quest Link|To Burn Away Evil}}&lt;br /&gt;
&lt;br /&gt;
===High Isle{{ESO HI}}===&lt;br /&gt;
There are two additional types of daily repeatable quests in [[ON:High Isle|High Isle]] that can be acquired in [[ON:Gonfalon Bay|Gonfalon Bay]]. [[ON:Kishka|Kishka]] and [[ON:Marunji|Marunji]] are both found in the [[ON:Gonfalon Gaming Hall|Gonfalon Gaming Hall]], and give out [[ON:Tales of Tribute|Tales of Tribute]] quests.&lt;br /&gt;
&lt;br /&gt;
====Tales of Tribute====&lt;br /&gt;
These are given by [[ON:Kishka|Kishka]] in Gonfalon Gaming Hall and involve defeating other NPCs in [[ON:Tales of Tribute|Tales of Tribute]]. Only one can be completed per day, and they cannot be shared with others.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Cards Across the Continent}}&lt;br /&gt;
&lt;br /&gt;
These are given by [[ON:Marunji|Marunji]] in Gonfalon Gaming Hall and involve defeating other players in [[ON:Tales of Tribute|Tales of Tribute]]. Only one can be completed per day, and they cannot be shared with others.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Dueling Tributes}}&lt;br /&gt;
&lt;br /&gt;
==Cyrodiil Settlement Quests==&lt;br /&gt;
Although not all PvE quests in [[ON:Cyrodiil|Cyrodiil]] are repeatable, those found in the zone's major settlements can all be completed daily. Each of the below can be completed once per day, and they cannot be shared with others.&lt;br /&gt;
&lt;br /&gt;
===[[ON:Bruma|Bruma]]===&lt;br /&gt;
These are offered by [[ON:Grigerda|Grigerda]] and [[ON:Hjorik|Hjorik]].&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Dangerously Low}}&lt;br /&gt;
*{{Quest Link|Capstone Caps}}&lt;br /&gt;
*{{Quest Link|Lost and Alone}}&lt;br /&gt;
*{{Quest Link|The Standing Stones}}&lt;br /&gt;
*{{Quest Link|Enemy Reinforcements}}&lt;br /&gt;
*{{Quest Link|Know thy Enemy}}&lt;br /&gt;
*{{Quest Link|Requests for Aid}}&lt;br /&gt;
*{{Quest Link|Bring Down the Magister}}&lt;br /&gt;
*{{Quest Link|The Unseen}}&lt;br /&gt;
*{{Quest Link|Timely Intervention}}&lt;br /&gt;
&lt;br /&gt;
===[[ON:Cheydinhal|Cheydinhal]]===&lt;br /&gt;
These are offered by [[ON:Sylvian Herius|Sylvian Herius]] and [[ON:Vyctoria Girien|Vyctoria Girien]].&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Thorns in Our Side}}&lt;br /&gt;
*{{Quest Link|Spice}}&lt;br /&gt;
*{{Quest Link|Prisoners of War}}&lt;br /&gt;
*{{Quest Link|The Burned Estate}}&lt;br /&gt;
*{{Quest Link|Ayleid Treasure}}&lt;br /&gt;
*{{Quest Link|Bloodied Waters}}&lt;br /&gt;
*{{Quest Link|Keepsake}}&lt;br /&gt;
*{{Quest Link|A Debt Come Due}}&lt;br /&gt;
*{{Quest Link|Stacking the Odds}}&lt;br /&gt;
*{{Quest Link|For Piety's Sake}}&lt;br /&gt;
&lt;br /&gt;
===[[ON:Chorrol|Chorrol]] and [[ON:Weynon Priory|Weynon Priory]]===&lt;br /&gt;
These are offered by [[ON:Lliae the Quick|Lliae the Quick]] and [[ON:Mael|Mael]].&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Death to the Black Daggers!}}&lt;br /&gt;
*{{Quest Link|Guard Work is Never Done}}&lt;br /&gt;
*{{Quest Link|Field of Fire}}&lt;br /&gt;
*{{Quest Link|The High Cost of Lying}}&lt;br /&gt;
*{{Quest Link|The Cache}}&lt;br /&gt;
*{{Quest Link|Abominations}}&lt;br /&gt;
*{{Quest Link|Claw of Akatosh}}&lt;br /&gt;
*{{Quest Link|Overdue Supplies}}&lt;br /&gt;
*{{Quest Link|The Lich}}&lt;br /&gt;
*{{Quest Link|Black Dagger Supplies}}&lt;br /&gt;
&lt;br /&gt;
===[[ON:Cropsford|Cropsford]]===&lt;br /&gt;
These are offered by [[ON:Prefect Antias|Prefect Antias]] and [[ON:Ufgra gra-Gum|Ufgra gra-Gum]]. Although the quest [[ON:Goblin's Delight|Goblin's Delight]] is also needed for the [[ON:Cropsford Adventurer|Cropsford Adventurer]] achievement, it is not repeatable.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Seeds of Hope}}&lt;br /&gt;
*{{Quest Link|Offerings to Zenithar}}&lt;br /&gt;
*{{Quest Link|Harvest Time}}&lt;br /&gt;
*{{Quest Link|The Dead of Culotte}}&lt;br /&gt;
*{{Quest Link|Crown Point (quest)}}&lt;br /&gt;
*{{Quest Link|Bloody Hand Spies!}}&lt;br /&gt;
*{{Quest Link|The Hedoran Estate}}&lt;br /&gt;
*{{Quest Link|Securing Knowledge}}&lt;br /&gt;
*{{Quest Link|Timberscar Troubles}}&lt;br /&gt;
&lt;br /&gt;
===[[ON:Vlastarus|Vlastarus]]===&lt;br /&gt;
These are offered by [[ON:Nelerien|Nelerien]] and [[ON:Jurana|Jurana]].&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|The Direct Approach}}&lt;br /&gt;
*{{Quest Link|Death to the Crone}}&lt;br /&gt;
*{{Quest Link|An Evil Presence}}&lt;br /&gt;
*{{Quest Link|Bear Essentials}}&lt;br /&gt;
*{{Quest Link|Mementos (quest)}}&lt;br /&gt;
*{{Quest Link|Rock Bone Diplomacy}}&lt;br /&gt;
*{{Quest Link|For a Friend}}&lt;br /&gt;
*{{Quest Link|Essence of Flame}}&lt;br /&gt;
*{{Quest Link|Silver Scales}}&lt;br /&gt;
&lt;br /&gt;
==Fighters Guild Bounty Quests==&lt;br /&gt;
These quests are available at your Alliance's [[ON:Border Keeps|Border Keeps]] once you've unlocked the [[ON:Bounty Hunter|''Bounty Hunter'']] passive skill in the [[ON:Fighters Guild|Fighters Guild]] skill line. One can be completed per day, and they cannot be shared with others.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Bounty: Black Daggers}}&lt;br /&gt;
*{{Quest Link|Bounty: Goblins}}&lt;br /&gt;
*{{Quest Link|Bounty: Gray Vipers}}&lt;br /&gt;
*{{Quest Link|Bounty: Shadowed Path}}&lt;br /&gt;
&lt;br /&gt;
==PvP Quests==&lt;br /&gt;
&lt;br /&gt;
===Bounty Missions===&lt;br /&gt;
These are given by the [[ON:Bounty Mission Board|Bounty Mission Board]] in either the [[ON:Eastern Elsweyr Gate|Eastern Elsweyr Gate]] for Dominion players, the [[ON:Southern High Rock Gate|Southern High Rock Gate]] for Covenant players, or the [[ON:Northern Morrowind Gate|Northern Morrowind Gate]] for Pact players.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Kill Enemy Arcanists}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Dragonknights}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Necromancers}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Nightblades}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Players}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Sorcerers}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Templars}}&lt;br /&gt;
*{{Quest Link|Kill Enemy Wardens}}&lt;br /&gt;
&lt;br /&gt;
===Conquest Missions===&lt;br /&gt;
These are given by the [[ON:Alliance War#Conquest Missions|Conquest Missions Board]] in either the [[ON:Eastern Elsweyr Gate|Eastern Elsweyr Gate]] for Dominion players, the [[ON:Southern High Rock Gate|Southern High Rock Gate]] for Covenant players, or the [[ON:Northern Morrowind Gate|Northern Morrowind Gate]] for Pact players.&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Capture All 3 Towns}}&lt;br /&gt;
*{{Quest Link|Capture Any Nine Resources}}&lt;br /&gt;
*{{Quest Link|Capture Any Three Keeps}}&lt;br /&gt;
*{{Quest Link|Kill 150 Enemy Players}}&lt;br /&gt;
&lt;br /&gt;
===Battlegrounds Missions===&lt;br /&gt;
These are given by [[ON:Battlemaster Rivyn|Battlemaster Rivyn]], who can be found at any of the [[ON:Gladiator's Quarters|Gladiator's Quarters]] in [[ON:Alinor|Alinor]], [[ON:Daggerfall|Daggerfall]], [[ON:Davon's Watch|Davon's Watch]], [[ON:Gonfalon Bay|Gonfalon Bay]], [[ON:Leyawiin|Leyawiin]], [[ON:Rimmen|Rimmen]], [[ON:Solitude|Solitude]], [[ON:Vivec City|Vivec City]], or [[ON:Vulkhel Guard|Vulkhel Guard]], or at any of the three [[ON:Battlegrounds|Battlegrounds]] found on [[ON:Vvardenfell|Vvardenfell]].&lt;br /&gt;
&lt;br /&gt;
*{{Quest Link|Let the Games Begin}}&lt;br /&gt;
*{{Quest Link|Test of Mettle}}&lt;br /&gt;
*{{Quest Link|To the Victor}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Template:Lore_Nord_Culture&amp;diff=3572739</id>
		<title>Template:Lore Nord Culture</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Template:Lore_Nord_Culture&amp;diff=3572739"/>
		<updated>2026-06-08T22:41:00Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Undo revision 3572688 by KevinM (talk) updated redirect instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|title      = [[Lore:Nord|Nord]] Culture&lt;br /&gt;
|state      = &lt;br /&gt;
|listclass  = hlist&lt;br /&gt;
|basestyle  = background: #87CEEB;&lt;br /&gt;
&lt;br /&gt;
|group1     = Culture&lt;br /&gt;
|list1      = {{Navbox/Line|ns_base=Lore|Clever Folk|[[Lore:Death/Nord|Death]]|[[Lore:Nord Cuisine|Food]] &amp;lt;small&amp;gt;([[Lore:Mead|Mead]])&amp;lt;/small&amp;gt;|[[Lore:Nordic|Language]]|Moot|[[Lore:Nord Names|Names]]|Titulature &amp;lt;small&amp;gt;([[Lore:Housecarls|Housecarls]] • [[Lore:Jarls|Jarls]] • [[Lore:Thanes|Thanes]] • [[Lore:Tongues|Tongues]])&amp;lt;/small&amp;gt;|Way of the Voice|Woad|Word Walls}}&lt;br /&gt;
&lt;br /&gt;
|group2     = Clans&lt;br /&gt;
|list2      = {{Navbox/Line|ns_base=Lore|[[Lore:Clan Axe-Bearer|Axe-Bearer]]|Battle-Born|Begalin|Bitterblade|[[Lore:Black-Briar Clan|Black-Briar]]|Cold-Moon|[[Lore:Cruel-Sea Clan|Cruel-Sea]]|[[Lore:Direfrost Clan|Direfrost]]|Gray-Mane|Gray-Sky|Ice-Blade|[[Lore:Icehammer Clan|Icehammer]]|[[Lore:Clan Red-Mountain|Red-Mountain]]|[[Lore:Shatter-Shield Clan|Shatter-Shield]]|Skjoralmor|Silver-Blood|Snow-Shod|[[Lore:Stormcloak Clan|Stormcloak]]|Stormcrag|[[Lore:Stormfist Clan|Stormfist]]|[[Lore:Titanborn Clan|Titanborn]]|[[Lore:Ysgramor Dynasty|Ysgramor]]}}&lt;br /&gt;
|group3     = [[Lore:Factions|Factions]]&lt;br /&gt;
|list3      = {{Navbox/Line|ns_base=Lore|Bards College|College of Winterhold|Companions|Dov-rha Axethanes|Dragon Cult|[[Lore:First Empire of the Nords|First Empire]]|Fryse Hags|Glorious Expedition for Nord Cultural Exchange|Greybeards|Stormcloaks|Ternion Monks}}&lt;br /&gt;
&lt;br /&gt;
|group4     = [[Lore:Artifacts|Artifacts]]&lt;br /&gt;
|list4      = {{Navbox/Line|ns_base=Lore|Amulet of Infectious Charm|Book of Life|Crown of Freydis|Dragon Priest Masks|Fists of Randagulf|Goldbrand|Horn of Jurgen Windcaller|Jagged Crown|Living Armor|Long-Launcher|Poetic Edda|Relics of Ahzidal|Shield of Ysgramor|Suungir|Tsun's Armor|Tsun's Battle Axe|Wuuthrad}}&lt;br /&gt;
&lt;br /&gt;
|group5     = [[Lore:Skaal|Skaal]]&lt;br /&gt;
|list5      = {{Navbox&lt;br /&gt;
    |name       = Basics&lt;br /&gt;
    |navbar     = off&lt;br /&gt;
    |border     = child&lt;br /&gt;
    |listclass  = hlist&lt;br /&gt;
    |style      = background:transparent;  &amp;lt;!-- Ensure the background is transparent --&amp;gt;&lt;br /&gt;
    |group1     = Culture&lt;br /&gt;
    |list1      = {{Navbox/Line|ns_base=Lore|[[Lore:Standing Stones#All-Maker Stones|All-Maker Stones]]|Caenlorn Wolf|Stalhrim}}&lt;br /&gt;
    |group2     = Factions&lt;br /&gt;
    |list2      = {{Navbox/Line|ns_base=Lore|Frostcasters|Windcallers}}&lt;br /&gt;
    |group3     = Artifacts&lt;br /&gt;
    |list3      = {{Navbox/Line|ns_base=Lore|Bloodskal Blade|Mace of Aevar Stone-Singer}}&lt;br /&gt;
    }}&lt;br /&gt;
|group6     = [[Lore:Haefriding|Haefriding]]&lt;br /&gt;
|list6      = {{Navbox&lt;br /&gt;
    |name       = Basics&lt;br /&gt;
    |navbar     = off&lt;br /&gt;
    |border     = child&lt;br /&gt;
    |listclass  = hlist&lt;br /&gt;
    |style      = background:transparent;  &amp;lt;!-- Ensure the background is transparent --&amp;gt;&lt;br /&gt;
    |group1     = Culture&lt;br /&gt;
    |list1      = {{Navbox/Line|ns_base=Lore|}}&lt;br /&gt;
    |group2     = Factions&lt;br /&gt;
    |list2      = {{Navbox/Line|ns_base=Lore|Bear Hall|Hall of Feathers|Wolf Hall}}&lt;br /&gt;
    |group3     = Artifacts&lt;br /&gt;
    |list3      = {{Navbox/Line|ns_base=Lore|Bow of the Fox}}&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navbox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Tongues&amp;diff=3572738</id>
		<title>Lore:Tongues</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Tongues&amp;diff=3572738"/>
		<updated>2026-06-08T22:40:49Z</updated>

		<summary type="html">&lt;p&gt;Legoless: anchor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lore:Thu'um#Known Tongues]] [[Category:Redirects to Broader Subjects]] [[Category:Lore-All Terms]]&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:BL-quest-MQ25-WrathoftheSorcererKing-08.png&amp;diff=3572523</id>
		<title>File:BL-quest-MQ25-WrathoftheSorcererKing-08.png</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:BL-quest-MQ25-WrathoftheSorcererKing-08.png&amp;diff=3572523"/>
		<updated>2026-06-08T15:36:02Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* {{int:license-header}} */ licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Blades}}&lt;br /&gt;
|date=2026-05-13&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Probored1|Probored1]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{uespimage}}&lt;br /&gt;
[[Category:Blades-Quest Images]]&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:Dawnguard&amp;diff=3572465</id>
		<title>Skyrim:Dawnguard</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:Dawnguard&amp;diff=3572465"/>
		<updated>2026-06-08T11:51:50Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Undo revision 3572463 by TCGiSOLux (talk) what quests?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[fr:Skyrim:Dawnguard]]{{protection|semi|move}}{{Mod Header|Dawnguard|shortcut={{DG}}|icon=SR-icon-Dawnguard 02.png}}{{about|the official add-on|other uses|Dawnguard (disambiguation)}}{{Content Summary&lt;br /&gt;
|image=SR-cover-Dawnguard Box Art.jpg&lt;br /&gt;
|size=1.12 GB (PC) / 583.12 MB (Xbox) / 667 MB (PS3)&lt;br /&gt;
|pc=Available from [http://store.steampowered.com/app/211720/ Steam]&amp;lt;br&amp;gt;($19.99/€19.99/£13.99/¥2499/$24.23 AUD/429 RUB)&lt;br /&gt;
|ps3=Available from the Playstation Store&amp;lt;br&amp;gt; ($20/$25 AUD/¥2400)&lt;br /&gt;
|xbox= Available from [http://marketplace.xbox.com/en-US/Product/The-Elder-Scrolls-V-Skyrim-Dawnguard/8ab49c69-b2d8-4055-99c8-a941655f5de8 Xbox Marketplace]&amp;lt;br&amp;gt;($19.99 US &amp;amp; Canada, was 1600 MS Points)&lt;br /&gt;
|other=Included with [[SR:Special Edition|Special Edition]], [[SR:Switch|Switch Edition]], [[SR:Skyrim VR|Skyrim VR]], and [[SR:Anniversary Edition|Anniversary Edition]]&lt;br /&gt;
|patch=[[Skyrim:Patch#Version 1.6.90.0.6|1.6.90.0.6]]&lt;br /&gt;
|imgdesc=''Dawnguard'' box art&lt;br /&gt;
|released=26 June 2012 (Xbox 360)&amp;lt;br/&amp;gt;2 August 2012 (PC)&amp;lt;br/&amp;gt;26 February 2013 (PS3, US)&amp;lt;br/&amp;gt;27 February 2013 (PS3, English-speaking EU)&lt;br /&gt;
}}{{TOCright}}[[Category:Skyrim-Dawnguard| ]][[File:SR-cover-Dawnguard.jpg|thumb|right|The image that was the centerpiece of the announcement of ''Dawnguard'']]&lt;br /&gt;
'''''Dawnguard''''' is the first major [[Skyrim:Add-ons|official add-on]] for ''[[Skyrim:Skyrim|Skyrim]]''. The add-on revolves around the [[Skyrim:Dawnguard (faction)|Dawnguard]], an ancient organization dedicated to hunting [[Skyrim:Vampire|vampires]] and thwarting the schemes of [[Skyrim:Lord Harkon|Lord Harkon]], who intends to use an [[Lore:Elder Scrolls|Elder Scroll]] to permanently blot out the sun. You can choose to aid the Dawnguard in their quest to destroy the vampires, or join the vampire clan and gain the powers of a [[Skyrim:Vampire Lord|Vampire Lord]].&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
:''Dawnguard™ is the first official game add-on for The Elder Scrolls V: Skyrim® - the 2011 Game of the Year. The Vampire Lord Harkon has returned to power. By using the Elder Scrolls, he seeks to do the unthinkable - to end the sun itself. Will you join the ancient order of the Dawnguard and stop him? Or will you become a Vampire Lord yourself? Featuring an all new faction questline and locations, the ultimate choice will be yours.'' —[http://marketplace.xbox.com/en-US/Product/The-Elder-Scrolls-V-Skyrim-Dawnguard/8ab49c69-b2d8-4055-99c8-a941655f5de8 Official Summary]&lt;br /&gt;
|}{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Quest Information==&lt;br /&gt;
{{Bullet Link|Dawnguard Quests|altname=Quests|39 quests have been added by the add-on, with both a main questline and multiple side quests - There is no quest immediately added to the quest journal when you first install the add-on}}&lt;br /&gt;
{{Bullet Link|Surgery|A [[Skyrim:Galathil|face sculptor]] has appeared in Riften and can change your character's appearance}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Information==&lt;br /&gt;
{{Bullet Link|Dawnguard Creatures|altname=Creatures|Of the creatures added by the add-on, most are new variants of creatures already present in the original version of the game - A few creatures added are entirely new types, and there are several unique creatures added as well}}&lt;br /&gt;
{{Bullet Link|Dawnguard Items|altname=Items|New items added by the add-on include apparel, armor, books, jewelry, weapons, and more}}&lt;br /&gt;
{{Bullet Link|Dawnguard Magic|altname=Magic|Three new [[Skyrim:Blessings|blessings]], four new [[Skyrim:Dragon Shouts|dragon shouts]] (only three of which are player-accessible), and nine new [[Skyrim:Spells|spells]] are added by the add-on - In addition, new features have been added to [[Skyrim:Lycanthropy|Lycanthropy]] and general [[Skyrim:Vampirism|Vampirism]], while the [[Skyrim:Vampire Lord|Vampire Lord]] form is entirely new}}&lt;br /&gt;
{{Bullet Link|Dawnguard NPCs|altname=NPCs|Over 80 new NPCs have been added by the add-on, many of which are aligned with one of the two new major factions - Some can be found at their main location immediately after installing the add-on, while others can only be encountered during certain quests}}&lt;br /&gt;
{{Bullet Link|Dawnguard Places|altname=Places|Almost 30 new places have been added by the add-on, though none appear on the map immediately - Some places may not be entered until the related quests have been started, and many quests will send the player to places that already existed in the original version of the game}}&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
Two new [[Skyrim:Factions|factions]] are added with this add-on:&lt;br /&gt;
&lt;br /&gt;
'''[[Skyrim:Dawnguard (faction)|The Dawnguard]]''' — A group of [[Skyrim:Vampire|vampire]] hunters dedicated to destroying the Volkihar vampire clan.&lt;br /&gt;
*All players who complete the first quest in the add-on's [[Skyrim:Dawnguard Quests#Main Quests|main questline]] must help this faction initially.&lt;br /&gt;
*Membership in this faction allows you to freely enter and use all areas within [[Skyrim:Fort Dawnguard|Fort Dawnguard]].&lt;br /&gt;
&lt;br /&gt;
'''[[Skyrim:Volkihar Vampire Clan|Volkihar Vampire Clan]]''' — The Volkihar vampire clan, led by [[Skyrim:Lord Harkon|Lord Harkon]], intends to blot out the sun and dominate Skyrim.&lt;br /&gt;
*Players may choose to join this faction during the add-on's main questline, or destroy the faction altogether.&lt;br /&gt;
*Membership in this faction allows you to freely enter and use all areas within [[Skyrim:Volkihar Keep|Volkihar Keep]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ten new [[Skyrim:Achievements#Dawnguard|achievements]] can be earned after installing the ''Dawnguard'' add-on.&lt;br /&gt;
* Eighteen new [[Skyrim:Loading Screens|loading screens]] are added by the add-on.&lt;br /&gt;
* Many new [[Skyrim:World Interactions|world interactions]] are added by the add-on which do not have their own individual article pages.&lt;br /&gt;
** Several of these have been removed from the [[SR:Special Edition|Special Edition]] and [[SR:Switch|Switch]] versions of the game, to prevent the random vampire attacks in cities which often result in the death of innocent NPCs.&lt;br /&gt;
* ''Dawnguard'' was subject to a 30-day exclusivity deal with Microsoft, where it was only available on the Xbox 360 (from 26 June 2012). As it turned out, it was released for the PC after 36 days, and due to severe performance issues, it was February 2013 before it was released for the PS3.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|The [[Skyrim:Alchemy Lab|alchemy lab]] in [[Skyrim:Breezehome|Breezehome]] may become unpurchasable, or may not appear after it has been purchased.|UDGP|1.0|dlc=DG}} &lt;br /&gt;
**''[[Skyrim:Hearthfire|Hearthfire]]'' inadvertently fixes this by resetting the steward's dialogue to include the children's room.&lt;br /&gt;
**{{Pc22}} This may be fixed via the console by entering &amp;lt;code&amp;gt;&amp;quot;e4ef9&amp;quot;.disable&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;&amp;quot;e4ec8&amp;quot;.enable&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://www.youtube.com/watch?v=3PjBSicSVqI Official Trailer]&lt;br /&gt;
*[[Skyrim:Pre-Release Content#Dawnguard Screenshots|Pre-Release Screenshots]]&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Duneripper&amp;diff=3572451</id>
		<title>Lore:Duneripper</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Duneripper&amp;diff=3572451"/>
		<updated>2026-06-08T08:56:58Z</updated>

		<summary type="html">&lt;p&gt;Legoless: +img&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Bestiary Trail}}__NOTOC__&lt;br /&gt;
[[Category:Lore-Creatures]] [[Category:Lore-All Terms]]{{Lore Creature Summary&lt;br /&gt;
|name=Dunerippers&lt;br /&gt;
|image=LG-cardart-Duneripper.png&lt;br /&gt;
|imgdesc=A Duneripper (Legends)&lt;br /&gt;
|type=[[Lore:Bestiary|Beast]] ([[Lore:Reptile|Reptile]])&lt;br /&gt;
|range=[[Lore:Hammerfell|Hammerfell]], [[Lore:Northern Elsweyr|Northern Elsweyr]]&lt;br /&gt;
|appears=&lt;br /&gt;
[[Online:Duneripper|ESO]], [[Legends:Duneripper|Legends]]&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Lore:Duneripper|Dunerippers]] are carnivorous desert-dwelling [[Lore:Reptile|reptiles]] with protective scales on their backs. A duneripper can reach the length of three horses, and its armored tail is covered in [[Lore:Chitin|chitinous]] scales. Dunerippers are ambush predators, and have a digestion system that requires only a modicum of food to sustain their large bodies. The duneripper burrows beneath the sand, sometimes lying motionless for days, waiting to strike its victim.{{ref|name=EG|{{Cite Book|The Improved Emperor's Guide to Tamriel/Hammerfell}}}}&amp;lt;noinclude&amp;gt; [[Lore:Redguard|Redguard]] nomads claim that dunerippers of the [[Lore:Alik'r|Alik'r]] are a fraction of the size they used to be when the [[Lore:Ra Gada|Ra Gada]] first encountered them.{{ref|name=AMOA|[[Online:Antique_Maps#Antique_Map_of_Alik.27r_Desert|Antique Map of Alik'r Desert]] codex entry in [[ON:Online|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
The first sign of an imminent duneripper attack is its dorsal crest piercing the sand, causing the sand to churn like a whirlpool.{{ref|name=KC|[[Books:Kyne's_Challenge:_A_Hunter's_Companion_Characters_and_Summary #Hammerfell|Kyne's Challenge: A Hunter's Companion- Hammerfell: Duneripper]]}}{{ref|name=EG}} They rip through the dunes with their fins, and should a bite not incapacitate its prey, the duneripper will try to clamp down on it, roll onto it, constrict it, or burrow back into the sand to smother its prey.{{ref|name=KC}} The duneripper will also sweep its tail around to upend its prey, and it exhibits shorts bursts of impressive speed.{{ref|name=KC}} The [[Lore:Giant Scorpion|Giant Scorpion]] is known to fall prey to dunerippers.{{ref|name=EG}}&lt;br /&gt;
&lt;br /&gt;
Their armored plates and durable neck spines generally fetch good prices at markets.{{ref|name=NOA|{{Cite Book|Notes of Adalabar, hunter}}}} Duneripper blood is believed to prolong life by the people of [[Lore:Bergama|Bergama]], though that is untrue as duneripper blood can be detrimental to one's health if handled poorly.{{ref|name=NOA}} The spine of a duneripper can been used to make drinking horns.{{ref|[[Online:Contraband D#Duneripper Drinking Horn|Duneripper Drinking Horn]] item description in [[Online:Online|ESO]]}} The spine has also been made into dowsing sticks.{{ref|name=EG}}&lt;br /&gt;
&lt;br /&gt;
They share many similarities with the [[Lore:Sea-Drake|sea-drakes]] found in the waters of [[Lore:Black Marsh|Black Marsh]],{{ref|name=EG|{{Cite Book|The Improved Emperor's Guide to Tamriel/Hammerfell}}}} and are comparable in appearance to the [[Lore:Duneracer|Duneracers]] of [[Lore:Craglorn|Craglorn]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-concept-Duneripper.png|Painting of a duneripper&lt;br /&gt;
File:ON-creature-Duneripper.jpg|Duneripper (ESO)&lt;br /&gt;
File:ON-render-Tremorscale.jpg|Tremorscale, a giant duneripper (ESO)&lt;br /&gt;
File:ON-interior-Calamitous Dunegorger.jpg|Inside the stomach of a giant duneripper (ESO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{GSI|ON:Duneripper|Legends:Duneripper}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;[[Category:Lore-Creatures-Reptiles]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Calamitous_Roksa_the_Warped&amp;diff=3572450</id>
		<title>Online:Calamitous Roksa the Warped</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Calamitous_Roksa_the_Warped&amp;diff=3572450"/>
		<updated>2026-06-08T08:55:44Z</updated>

		<summary type="html">&lt;p&gt;Legoless: drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online NPC Summary&lt;br /&gt;
|id=324489&lt;br /&gt;
|image=ON-creature-Calamitous Roksa the Warped.jpg&lt;br /&gt;
|imgdesc=Calamitous Roksa the Warped&lt;br /&gt;
|loc=[[Online:Skittering Precinct|Skittering Precinct]]&lt;br /&gt;
|race=Nix-Ox&lt;br /&gt;
|health=29,585,316&lt;br /&gt;
|creature=1&lt;br /&gt;
|difficulty=3&lt;br /&gt;
|reaction=Hostile&lt;br /&gt;
|drops={{Item Link|antiquityid=780|quality=5|Lead: Bearer of Fargrave, Broken Skull}}; {{Item Link|Lead: Imperial Titan Slayer|antiquityid=779|quality=5}}&lt;br /&gt;
}}&lt;br /&gt;
'''Calamitous Roksa the Warped''' is a powerful [[ON:Nix-Ox|Nix-Ox]] that can be found wandering the [[Online:Skittering Precinct|Skittering Precinct]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
;Luminous Expulsion:{{huh}}&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
If you participate in killing the Calamitous Roksa the Warped, you will receive the following buff {{vn|is always this one or is it random}}:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Buff!! Description !! Time&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|{{Icon|buff|Swift Gale|64}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Your Light Attacks are infused with magic, causing small ice storms to burst forth with every swing! Each storm swirls forward dealing 5000 Frost Damage every 0.5 seconds to nearby enemies. Swift Gale only takes effect within the bounds of the Night Market.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Swift Gale&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The following [[Online:Night Market Achievements|achievement]]s are associated with this creature:&lt;br /&gt;
{{ESO Achievements List&lt;br /&gt;
|Calamity Averted&lt;br /&gt;
|Calamitous Squasher&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add note here&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any bugs related to the NPC here using the format below.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub|Creature}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Calamitous_Dunegorger&amp;diff=3572449</id>
		<title>Online:Calamitous Dunegorger</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Calamitous_Dunegorger&amp;diff=3572449"/>
		<updated>2026-06-08T08:55:17Z</updated>

		<summary type="html">&lt;p&gt;Legoless: drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online NPC Summary&lt;br /&gt;
|id=324513&lt;br /&gt;
|image=ON-creature-Calamitous Dunegorger.jpg&lt;br /&gt;
|imgdesc=Calamitous Dunegorger&lt;br /&gt;
|loc=[[Online:The Parch|The Parch]]&lt;br /&gt;
|race=Duneripper&lt;br /&gt;
|creature=1&lt;br /&gt;
|health=29,585,316&lt;br /&gt;
|difficulty=3&lt;br /&gt;
|reaction=Neutral&lt;br /&gt;
|faction=&lt;br /&gt;
|drops={{Item Link|Lead: Imperial Titan Slayer|antiquityid=779|quality=5}}&lt;br /&gt;
}}&lt;br /&gt;
The '''Calamitous Dunegorger''' is a giant [[Online:duneripper|duneripper]] in [[Online:the Parch|the Parch]] that will consume you if you are in its path. If you're swallowed by the Dunegorger, you'll need to fight [[Online:Corrosive Bile|Corrosive Bile]] and [[Online:Gastric Stalk|Gastric Stalks]].&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
;Disturbed Sands: Has an area of effect damage zone around it as moves through the sand. If it brushes past you, you will be hurt as long as you stay close to it.&lt;br /&gt;
;Digestive Acid: Encountered inside the Dunegorger, this liquid deals moderate poison damage over time as players stand in it.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
There is one [[Online:Night Market Achievements|achievement]] associated with this creature:&lt;br /&gt;
{{ESO Achievements List|Calamitous Sated}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-interior-Calamitous Dunegorger.jpg|Inside the Calamitous Dunegorger&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--Instructions: If this NPC is related to any quests, replace &amp;quot;Quest Name&amp;quot; with the quest's name.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Related Quests==&lt;br /&gt;
* {{Quest Link|Quest Name}}&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any miscellaneous notes about the NPC here, with a bullet for each note.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add note here&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any bugs related to the NPC here using the format below.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Stub|Creature}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Calamitous_Wailing_Bedina&amp;diff=3572448</id>
		<title>Online:Calamitous Wailing Bedina</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Calamitous_Wailing_Bedina&amp;diff=3572448"/>
		<updated>2026-06-08T08:55:05Z</updated>

		<summary type="html">&lt;p&gt;Legoless: drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online NPC Summary&lt;br /&gt;
|id=324516&lt;br /&gt;
|image=ON-creature-Calamitous Wailing Bedina.jpg&lt;br /&gt;
|imgdesc=Calamitous Wailing Bedina&lt;br /&gt;
|loc=[[Online:Sorrow's Friend|Sorrow's Friend]]&lt;br /&gt;
|race=Voidmother&lt;br /&gt;
|creature=1&lt;br /&gt;
|gender=Female&lt;br /&gt;
|difficulty=3&lt;br /&gt;
|health=29,585,316&lt;br /&gt;
|reaction=Hostile&lt;br /&gt;
|faction=&lt;br /&gt;
|drops={{Item Link|Lead: Imperial Titan Slayer|antiquityid=779|quality=5}}&lt;br /&gt;
}}&lt;br /&gt;
'''Calamitous Wailing Bedina''' is a giant [[ON:Voidmother|Voidmother]] that floats down the streets of [[Online:Sorrow's Friend|Sorrow's Friend]]. You will hear her weeping as she approaches. If you are able to defeat her, you will receive the [[Online:Sorrow's Friend#Roaming Boss|Frenzied Zeal]] buff.&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
;Summon Singularity: Wailing Bednina will summon a Singularity which causes the '''Void Blackhole''' attack, {{huh|what does this do}}&lt;br /&gt;
{{huh|need other attacks}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
There are two [[Online:Night Market Achievements|achievements]] associated with this creature:&lt;br /&gt;
{{ESO Achievements List&lt;br /&gt;
|Calamitous Silenced&lt;br /&gt;
|Calamity Averted&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Instructions: Add any miscellaneous notes about the NPC here, with a bullet for each note.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add note here&lt;br /&gt;
--&amp;gt;&amp;lt;!--Instructions: Add any bugs related to the NPC here using the format below.--&amp;gt;&amp;lt;!--&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Bug description}}&lt;br /&gt;
** Workaround&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Stub|NPC}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Online:Anvil_of_Old_Orsinium&amp;diff=3572447</id>
		<title>Online:Anvil of Old Orsinium</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Online:Anvil_of_Old_Orsinium&amp;diff=3572447"/>
		<updated>2026-06-08T08:53:06Z</updated>

		<summary type="html">&lt;p&gt;Legoless: +navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Online Furnishing Summary&lt;br /&gt;
|cat=Services&lt;br /&gt;
|subcat=Crafting Stations&lt;br /&gt;
|id=161204&lt;br /&gt;
|furnLimitType=Traditional Furnishing&lt;br /&gt;
|bindtype=Bind on Pickup&lt;br /&gt;
|vendorgold=Lozotusk&lt;br /&gt;
|vendorcity=Orsinium&lt;br /&gt;
|pricegold=75,000&lt;br /&gt;
|quality=l&lt;br /&gt;
|desc=Add a touch of Old Orsinium to your home with this well-crafted anvil and cinder-dousing bearskin rug.&lt;br /&gt;
|behavior=Crafting Station&lt;br /&gt;
|theme=Orc, Wrothgar&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
Instructions: Provide an initial sentence summarizing the furnishing (i.e., is it a mount/pet/etc, where the collectible comes from, how much it costs, etc).  Subsequent paragraphs provide additional information about the item, such as related NPCs, schedule, equipment, etc.  Note that quest-specific information DOES NOT belong on this page, but instead goes on the appropriate quest page.  Spoilers should be avoided.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
==Available From==&lt;br /&gt;
* After completing this entry in the Antiquity Codex, this furnishing may be purchased from [[Online: Lozotusk|Lozotusk]] in [[Online:Orsinium|Orsinium]] for {{ESO Price|75,000}}.&lt;br /&gt;
* Codex Entries required: '''3'''&lt;br /&gt;
&lt;br /&gt;
==Antiquity==&lt;br /&gt;
{{Online Furnishing Antiquity/Start|leads=1|multicodex=1}}&lt;br /&gt;
{{Online Furnishing Antiquity/Row&lt;br /&gt;
  |name=Anvil of Old Orsinium&lt;br /&gt;
  |id=249&lt;br /&gt;
  |quality=5&lt;br /&gt;
  |difficulty=5&lt;br /&gt;
  |zone=Wrothgar&lt;br /&gt;
  |source=*Enemies in [[ON:Old Orsinium|Old Orsinium]]&lt;br /&gt;
  |antiquarian1=Ugron gro-Thumog&lt;br /&gt;
  |codex1=This is a beauty. Most of the free-standing anvils in Old Orsinium melted into slag or still gather dust in Redguard treasure vaults. To see one in such great condition ... it melts this tusker's heart!&lt;br /&gt;
  |antiquarian2=Reginus Buca&lt;br /&gt;
  |codex2=Just look at those hammer-strike indentations. It seems like 1E Orcish smiths wielded tools even larger than those used by Orcs today. I've never lifted hammer or tong personally, but I don't see how tools that size would allow for finer touches.&lt;br /&gt;
  |antiquarian3=Ugron gro-Thumog&lt;br /&gt;
  |codex3=Orcs of the First Era knew orichalc better than Argonians know mud. If they used larger tools, they definitely had a reason. In any event, I wager an anvil this big found more use in siegecraft fabrication than armorsmithing.&lt;br /&gt;
  |icon=ON-icon-furnishing-Anvil of Old Orsinium.png&lt;br /&gt;
}}&lt;br /&gt;
{{Online Furnishing Antiquity/End}}&lt;br /&gt;
{{Online Release Notes&lt;br /&gt;
|26|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-furnishing-Anvil_of_Old_Orsinium 02.png|Anvil of Old Orsinium&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Online Antiquities}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:Elleby77&amp;diff=3572333</id>
		<title>User talk:Elleby77</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:Elleby77&amp;diff=3572333"/>
		<updated>2026-06-07T22:51:53Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Welcome */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Wonshala_Keriayn&amp;diff=3571806</id>
		<title>Lore:Wonshala Keriayn</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Wonshala_Keriayn&amp;diff=3571806"/>
		<updated>2026-06-06T09:39:45Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* The Dremora Travelers */ wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore People Summary&lt;br /&gt;
|race=Daedra&lt;br /&gt;
|gender=Female&lt;br /&gt;
|appears=[[Battlespire:Wonshala Keriayn|Battlespire]], [[ON:Vonshala|ESO]]&lt;br /&gt;
|image=BS-npc-Wonshala Keriayn 02.png&lt;br /&gt;
}}{{Quote Box|style=float:none; max-width:none|''I have a piece of the voidguide. I will trade it for a weapon called SCOURGE. It's here on Battlespire, and its functions are protected by a magical warding keyword, but that's all I know. Deliver me SCOURGE, and provide me with the keyword, and you shall have your voidpiece.''|Wonshala Keriayn to the [[Lore:Apprentice|Apprentice]]{{ref|name=WKBSD|[[Battlespire:Wonshala Keriayn|Wonshala Keriayn]]'s dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}} (listen &amp;lt;ab&amp;gt;BS-audio-WonshalaKeriayn Trade.wav&amp;lt;/ab&amp;gt;)}}{{TOCright}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Lore:Wonshala Keriayn|Wonshala Keriayn]] (also known as '''Vonshala''') is a feared [[Lore:Daedra|Daedra]]{{intnote|nb1|[nb 1]}} who has often filled high-ranking positions to the [[Lore:Daedric Princes|Daedric Princes]] she has served, notably [[Lore:Molag Bal|Molag Bal]] and later [[Lore:Mehrunes Dagon|Mehrunes Dagon]], joined by her two comrades, [[Lore:Methats|Methats]] and [[Lore:Sumeer Jabran|Sumeer Jabran]].{{ref|name=Anchor|[[Online:Dremora Travelers|Dremora Traveler]]'s appearance at [[ON:Dark Anchors|Dark Anchors]] in [[ESO:Online|ESO]]}}{{ref|name=BSDSW|[[Battlespire:Dremora Methats|Dremora Methats]], [[Battlespire:Sumeer Jabran|Sumeer Jabran]] and [[Battlespire:Wonshala Keriayn|Wonshala Keriayn]] appearances in ''[[Battlespire:Battlespire|Battlespire]]''}} She solidified her role in Oblivion as the commander of [[Lore:Spider Daedra|Spider Daedra]]. {{Lore Link|Perthan Vorn}} and Perthan Serni are both known to serve her.{{ref|[[BS:Perthan Vorn|Perthan Vorn]]'s dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}}{{ref|name=Athenaeum|{{Cite Book|Battlespire Athenaeum|ns_base=Books}}}}{{rp|102}} She has been known to take the form of a beautiful woman, wearing a gown made of flowing water.{{ref|[[Battlespire:Wonshala Keriayn|Wonshala Keriayn]]'s appearance in ''[[Battlespire:Battlespire|Battlespire]]''}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===The Dremora Travelers===&lt;br /&gt;
Circa {{Year|2E 582}}, during the [[Lore:Planemeld|Planemeld]], Keriayn was the brawler of the trio known as the Dremora Travelers. These three Dremora were considered the most fearless of their kind in [[Lore:Molag Bal|Molag Bal]]'s service{{ref|name=Anchor}} and served as generals to his invading forces.{{ref|name=AnchorG|[[Online:General Executioner|General Executioner]] achievement in [[ESO:Online|ESO]]}} They were sent to [[Lore:Tamriel|Tamriel]] and tasked with protecting a [[Lore:Dark Anchors|Dark Anchor]], but were slain by the [[Lore:Fighters Guild|Fighters Guild]] and the Anchor destroyed.{{ref|name=Anchor}} A [[Lore:Breton|Bretonic]] staff which they looted during their conquests was recovered from the Anchor's ruined dolmen after their defeat, though it later found its way to a Frost Atronach named [[Online:Nomeg Rine|Nomeg Rine]] who terrorized [[Lore:The Rift|the Rift]].{{ref|{{Item Link|Traveler's Prop of Draugr Heritage|id=43042|quality=e}} in [[ESO:Online|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
===Wonshala's Chosen===&lt;br /&gt;
By the time of the [[Lore:Imperial Simulacrum|Imperial Simulacrum]], Wonshala and her comrades had changed their allegiance to [[Lore:Mehrunes Dagon|Mehrunes Dagon]], and commanded a secret police force of Spider Daedra known as &amp;quot;[[LO:Wonshala's Chosen|Wonshala's Chosen]]&amp;quot;. During the invasion of the [[Lore:Battlespire|Battlespire]] in {{Year|3E 398}}, she sought the artifact [[Lore:Scourge|Scourge]] and was willing to trade with the [[Lore:Apprentice|Apprentice]] for it. The Apprentice gave her Scourge in exchange for a piece of the voidguide, but when she said the keyword 'Equality' and attempted to strike down the hero, the weapon banished her to the Outer Darkness of Oblivion's voidstreams.{{ref|name=WKBSD}}{{ref|name=Athenaeum}}{{rp|113}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BS-npc-Wonshala Keriayn.gif|Wonshala Keriayn in conversation&amp;lt;br&amp;gt;(Battlespire)&lt;br /&gt;
File:BS-concept-Julian Lefay Sketch 15.jpg|Concept art&amp;lt;br&amp;gt;(Battlespire)&lt;br /&gt;
File:ON-npc-Vonshala.jpg|Vonshala&amp;lt;br&amp;gt;(ESO)&lt;br /&gt;
File:BS-level2b-Point B 02.png|Scourge&amp;lt;br&amp;gt;(Battlespire)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*{{LNote|nb1|1.|Wonshala is depicted as an unspecified Daedra in the form of a woman in ''Battlespire'', where she is described as the &amp;quot;spider chief&amp;quot;. ESO has her in the form of a standard [[Lore:Dremora|Dremora]].}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{GSI|Battlespire:Wonshala Keriayn|Online:Vonshala}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Lore Dremora}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Roscrea&amp;diff=3571805</id>
		<title>Lore:Roscrea</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Roscrea&amp;diff=3571805"/>
		<updated>2026-06-06T09:25:34Z</updated>

		<summary type="html">&lt;p&gt;Legoless: already noted on General:Etymology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[fr:Lore:Roscrea]]{{Lore Places Trail}}{{Lore Place Summary&lt;br /&gt;
|image=SR-symbol-Solitude.png&lt;br /&gt;
|imgdesc=Symbol of Solitude&lt;br /&gt;
|name=Roscrea&lt;br /&gt;
|type=Island&lt;br /&gt;
|continent=None}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''Roscrea''' is an island that was conquered by [[Lore:Uriel Septim V|Uriel Septim V]] in {{Year|3E 271}} during his travel between [[Lore:Tamriel|Tamriel]] and [[Lore:Akavir|Akavir]].{{Ref|name=PGE3SK|{{Cite Book|PGE|3|Skyrim}}}}{{Ref|{{Cite Book|Brief History of the Empire v 3}}}}{{Ref|{{Cite Book|Report: Disaster at Ionith}}}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Late in the [[Lore:Third Era|Third Era]], [[Lore:Solitude|Solitude]], one of the richest and most influential counties in Skyrim, started to expand its influence by annexing several former [[Lore:Empire|Imperial]] territories, including Roscrea.{{Ref|name=PGE3SK}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Lore Nirn}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=General:Etymology&amp;diff=3571804</id>
		<title>General:Etymology</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=General:Etymology&amp;diff=3571804"/>
		<updated>2026-06-06T09:24:51Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Morrowind Etymology */ moved from Lore:Thirsk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail}}&lt;br /&gt;
Many words in The Elder Scrolls have their origins outside the world of the game. This list attempts to describe possible origins for words. Please note that these etymologies are speculative. Entries should '''not''' be placed on individual pages unless there is a clear link between the subject and the etymology.&lt;br /&gt;
&lt;br /&gt;
==Arena Etymology==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Word !! class=&amp;quot;unsortable&amp;quot; | Etymology !! Object Type !! Seen&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Khajiit|Khajiit]] || 剣術 '''[[Wikipedia:Kenjutsu|Kenjutsu]]''', &amp;quot;sword art&amp;quot; (Japanese), [[General:The Making of The Elder Scrolls Arena|according to]] [[General:Vijay Lakshman|Vijay Lakshman]] || Race || All games&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Argonian|Argonian]] || Ἀργοναῦται '''[[Wikipedia:Argonauts|Argonauts]]''' (Greek), &amp;quot;[[Wikipedia:Argo|Argo]] sailors&amp;quot;, [[General:The Making of The Elder Scrolls Arena|according to]] [[General:Vijay Lakshman|Vijay Lakshman]] || Race || All games&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Chrysamere|Chrysamere]] || '''χρυσός''' (khrusós, chrysos) gold, and '''μέρος''' (méros) part, possibly inspired by the intelligent Holy Avenger sword Chrysomer in [[wikipedia:Doc's Island|R-4 Doc's Island]] adventure module for AD&amp;amp;D2.||Artifact||All games&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Gazia|Gazia]] || r-gs-ḥr '''[[wikipedia:Giza|Giza]]''' (Ancient Egyptian) or الجيزة (Egyptian Arabic), possibly &amp;quot;on the side of the height (pyramid)&amp;quot; ||Place||''Arena''&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Canus|Canus]] || pr-gwṱ '''Peguat''' (Ancient Egyptian)/Κάνωπος '''[[wikipedia:Canopus, Egypt|Canopus]]''' (Ancient Greek), an Ancient Egyptian town named after a [[wikipedia:Canopus (mythology)|commander of the Trojan War]] ||Place||''Arena''&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Mannimarco|Mannimarco]] || '''[[Wikipedia:Marcomanni|Marcomanni]]''' (Latin) from *markō + *mann- meaning &amp;quot;border men&amp;quot; (Proto-Germanic), a Germanic people from north of the River Danube || NPC || All games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Daggerfall Etymology==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Word !! class=&amp;quot;unsortable&amp;quot; | Etymology !! Object Type !! Seen&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Dreugh|Dreugh]] || '''dreg''' -sediment in a liquid, bad person from Icelandic dregg || Creature || [[Daggerfall:Daggerfall|DF]] [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Ephesus|Ephesus]] || 𒀀𒉺𒀀𒊭 ''Apāša'' '''[[wikipedia:Ephesus|Ephesus]]''' (Hittite), an ancient Anatolian city in the present day site of İzmir Province in Turkey || Place || [[Daggerfall:Daggerfall|DF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morrowind Etymology==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Word !! class=&amp;quot;unsortable&amp;quot; | Etymology !! Object Type !! Seen&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Inanius Egg Mine (place)|Inanius Egg Mine]] || Lat. '''inanis''' -void, empty, hollow || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Skooma|Skooma]] || '''skum''' -dark, shady, immoral (Swedish) || Item || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Ano Andaram|Ano Andaram]] || '''andare''' -to go (Italian) || NPC || [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Arvama Rathri|Arvama Rathri]] || Sanskrit अर्व (arva), अर्वन् (arvan) -quick, रात्रि (ratri) -night || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Mevil Molor|Mevil Molor]] || Lat. '''molor''' from '''molere''' -to grind || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Ascadian Isles|Ascadian Isles]] || Lat. '''ascendo''' -to rise, to spring, grow up (ad -[up] to + scandō -climb) || Region || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Frinnius Posuceius|Frinnius Posuceius]] || '''frinire''' -to chirp (Italian) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Arano Plantation|Arano Plantation]] || '''arano''' from '''arare''' -to plough, plow (Italian) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Durus Marius|Durus Marius]] || Lat. '''durus''' -hard, harsh, rough, cruel || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Lake Amaya|Lake Amaya]] || Sanskrit अमाय (amāya) -free from deceit, guileless, sincerity (अ (a) -not + माया (māyā) -illusion, deception, trick) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Morrowind|Morrowind]] || '''morrow''' -morning (archaic) + '''wind''' (remains in word tomorrow which literally means till morning) || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Arvyn Llerayn|Arvyn Llerayn]] || from Indian name '''Arvind''' from Aravind from अरविन्द (aravinda) -lotus (Sanskrit) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Nirn|Nirn]] || νιρνος (nirnos) -seed of a kind of pine (Achaean) [hinting both on shape of planet and life] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Audenian Valius|Audenian Valius]] || '''audeo''', '''audere''' -be prepared, dare, act boldly, venture + '''valere''', '''valitus''' -be strong, powerful || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Ajira|Ajira]] || अजिर (ajira) -agile, quick, rapid (Sanskrit) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Vivec (god)|Vivec]] || विवेक (viveka) -distinction, discussion, true knowledge, right judgment, faculty of distinguishing and  classifying things according to their real properties, power of separating the invisible spirit from the visible world (Sanskrit) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribunal:Almalexia|Almalexia]] || Lat. '''alma''', '''almus''' -nourishing, providing nurture + Lat. '''lex''' -law || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Endul Rothandus|Endul Rothandus]] || Lat. '''rotundus''' -round, circular || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Femer Veralor|Femer Veralor]] || Lat. '''veralis''' -of truth (verum -truth + al -of a, pertaining to) and -'''or''' in Latin makes nouns from verbs || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Morrowind:Kalorter|Kalorter]] || Lat. '''calor''' -heat || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Deras Girando|Deras Girando]] || '''girando''' Gerund of '''girare''' -to turn, stir, to travel, to spin, revolve (Italian) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Balmora|Balmora]] || 森 [もり] (mori) -forest (Japanese) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Vivyne Andrano|Vivyne Andrano]] || '''andranno''' 3 plural future tense of '''andare''' -to go (Italian) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Arvela Falas|Arvela Falas]] || '''falas''' from '''falar''' -to speak (Galician) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Faulgor|Faulgor]] || Lat. '''fulgor''' -brightness, splendor, glory || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Nalosi Alari|Nalosi Alari]] || Lat. '''alarius''' -auxiliary troops posted on the wings of army ('''ala''' -wing) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Elam Andas|Elam Andas]] || '''andas''' (informal 2 person singular present) from '''andar''' -to walk, to travel (Spanish) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Mehra Milo|Mehra Milo]] || '''mehra''' -of the sun from '''mehr''' -sun (Middle Persian) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Angoril|Angoril]] || Lat. '''angor''' -choking, anxiety, anguish + '''il''' -of || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Marandus|Marandus]] || '''mirando''' -admirable (Italian) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Hortator and Nerevarine|Hortator]] || Lat. '''hortator''' -inciter, encourager, exhorter from '''hortari''' -encourage, cheer, incite || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Vorar Helas|Vorar Helas]] || Lat. '''vorare''' -swallow, devour '''hélas''' -alas (French) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Conoon Chodala|Conoon Chodala]] || '''canon''' -law or rule from κανων (kanon) -rod, bar, rule '''chode''' -old imp. of chide -to scold, to blame || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| Apographa || απο (apo) -off, away from + γραφειν (graphein) -to write || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Sithis|Sithis]] || Lat. '''sitis''' -thirst || God || [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Menta Na|Menta Na]] || '''menta''' -mint (plant) (Italian) || Creature || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Odibaal|Odibaal]] || Lat. '''odi''', '''odisse''' -hate, dislike '''baal''' -master (Semitic) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Mount Kand|Mount Kand]] || Lat. '''candere''' -shine, gleam, be hot, glow, sparkle || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Sirollus Saccus|Sirollus Saccus]] || Lat. '''sirolus''' (sirus -corn pit, underground granary + ol -little, small) '''saccus''' -sack, bag || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribunal:Asciene Rane|Asciene Rane]] || Lat. '''ascius''' -shadowless '''rana''', '''ranae''' -frog || NPC || [[Tribunal:Tribunal|TR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribunal:Apelles Matius|Apelles Matius]] || Lat. '''appelles''' (subjunctive present 2 singular) from '''appellare''' -call upon, address, appeal to || NPC || [[Tribunal:Tribunal|TR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Nebia Amphia|Nebia Amphia]] || '''nebbia''' -fog, mist (Italian) αμφι (amphi) -on both sides || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Pelagiad|Pelagiad]] || πελαγιος (pelagios) -of the sea, near the sea (appears in names of Byzantine Emperors) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Manat's Farmhouse|Manat's Farmhouse]] || Lat. '''manare''', '''manatus''' -flow, pour, be wet || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Velanda Omani|Velanda Omani]] || Lat. '''velanda''' Gerund from '''velare''' -veil, cover, hide, conceal '''Omani''' -person from Oman (country in middle east) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Nevena Ules|Nevena Ules]] || '''Nevena''' from '''neven''' -marigold (South Slavic) Lat. '''ulex''' -a shrub resembling rosemary || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Lake Hairan|Lake Hairan]] || Lat. '''haereo''' -stick, cleave, be fixed || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Dahrk Mezalf (creature)|Dahrk Mezalf]] || '''dark''' '''mezzo''' -half, middle (Italian) '''alf''' from alfr -elf, supernatural being (Old Norse) (because is specter and not elf anymore) || Creature || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Adanumuran|Adanumuran]] || Lat. '''ad''' -to, towards '''anum''' -ring, circle '''muran''' from '''murar''' -to surround with a wall (Spanish) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Ansi|Ansi]] || '''ansio''' -anxious, anguished (Italian) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Unjara|Unjara]] || '''un''' + जर (jara) -becoming old || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Dirara Drom|Dirara Drom]] || δρομος (dromos) -road || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Galos Farethi|Galos Farethi]] || γαλοως (galoōs) -husband's sister || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Orvas Dren|Orvas Dren]] || Lat. '''orbas''', '''orbus''' -bereft, deprived, childless '''drenar''' -to drain (Spanish) or '''dren''' -pulp (Czech) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Velsa Salaron|Velsa Salaron]] || '''salaron''' from '''salar''' -to salt (Spanish) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Lunia Menanius|Lunia Menanius]] || Lat. '''luna''' -moon '''maenanus''' from '''maena''' -small sea-fish || Hostile NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Audania Afronia|Audania Afronia]] || Lat. '''audax''' -bold, daring || Hostile NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Selvia Famalius|Selvia Famalius]] || Lat. '''fama''' -rumor, reputation, fame || Hostile NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Punammu|Punammu]] || Nammu -Sumerian godess of the primeval sea that gave birth to An (heaven) and Ki (earth) and the first gods later in Babylon is known as Tiamat || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Mudan Grotto|Mudan Grotto]] || '''mudan''' from '''mudar''' -to change, to vary (Spanish) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Idonea Munia|Idonea Munia]] || Lat. '''idoneus''', '''idonea''' -suitable, proper, fit, apt, convenient Lat. '''munia''', '''munium''' -duties, functions || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Taros Dral|Taros Dral]] || Lat. '''taro''', '''tarare''' -to tare, calibrate || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Maesa Gabinia|Maesa Gabinia]] || '''mesa''' -table (Spanish) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Manara Othan|Manara Othan]] || '''manar''' -gush forth (Spanish) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Salora Salobar|Salora Salobar]] || Lat. '''salor''' from '''salere''' -to salt '''salebaris''' (Imperfect passive 2 S) from '''salere''' -to salt || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Lalatia Varian|Lalatia Varian]] || '''Latia''' -of Latium (central Italy including Rome) Lat. '''varianus''' -diverse colored, variegated || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Sauleius Cullian|Sauleius Cullian]] || '''saule''' -willow, willow tree (French) Lat. '''cullianus''' from '''cullus''' -type of windlass using leather || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Shargon Odin-Ahhe|Shargon Odin-Ahhe]] || '''Sargon''' (Šarru-kin -true king or king is legitimate) '''ahhē''' -brother (Akkadian, Assyrian) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Kagrenac|Kagrenac]] || '''χαος''' (chaos) -infinite space, unformed matter, nether abyss '''γραω''' (graō) -gnaw, eat || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Dwemer|Dwemer]] || '''δυη''' (duē) -misery '''μερος''' (meros) -part, share, destiny || Race || [[Morrowind:Morrowind|MW]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Daedra|Daedra]] || '''δαιος''' (daios) -hostile, destructive, enemy, unhappy, wretched (αι (ai) becomes in Latin ae)   '''δραω''' (draō) -do, accomplish, perform mystical rites || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Pania Cadiusus|Pania Cadiusus]] || Lat. '''pane''' -bread '''cadium''' -small jar '''cadus''' -jar '''usus''' -use || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Aedra|Aedra]] || '''αιος''' (aios), '''αιων''' (aiōn) -perpetually, forever, eternity (αι (ai) becomes in Latin ae) '''δραω''' (draō) -do, accomplish, perform mystical rites || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Bacola Closcius|Bacola Closcius]] || Lat. '''baca''' -berry + '''ol''' -little, small '''clodere''', '''closus''' -shut, close, block || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Ald'ruhn|Ald'ruhn]] || '''ald''' -old (Old English, Anglian form of West Saxon eald) '''rūn''' -secret, writing, rune (Old Norse) or Lat. '''ruina''', '''ruinae''' -ruins, fall, catastrophe, collapse || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Dandera Selaro|Dandera Selaro]] || '''dander''' -passion, temper, anger (slang) '''sellar''' -to stamp, to seal (Spanish) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Pellecia Aurrus|Pellecia Aurrus]] || '''pelliccia''' -fur (of an animal), fur coat (Italian) Lat. '''aurum''' -gold || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Ano Vando|Ano Vando]] || '''ano''' -member (of a society or group) (Esperanto) '''vando''' -wall (Esperanto) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Codus Callonus|Codus Callonus]] || Lat. '''coda''' -tail '''callosus''' -tough, hard || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Arobar Manor|Arobar Manor]] || '''arrobar''' -to enrapture (Spanish) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Vala Catraso|Vala Catraso]] || vala -ditch, trench (Portuguese) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Vevul Alver|Vevul Alver]] || Lat. '''vevulis''' (ve -not + vis -strength + ul -little) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Viatrix Petilia|Viatrix Petilia]] || Lat. '''viatrix''' -a female traveller, viator -traveler from via -way, road '''petilius''' -thin, slender (archaic) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Aldaril|Aldaril]] || Lat. '''altare''' -to raise, make high, elevate + '''il''' -of || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Raesa Pullia|Raesa Pullia]] || Lat. '''res''' -thing, event, affair, buisiness '''pullia''' from '''pullus''' -blackish, dark colored || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Sul-Matuul|Sul-Matuul]] || Lat. '''sultis''' -be willing, wish '''matula''' -a vessel, pot, simpleton || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Kogoruhn|Kogoruhn]] || Lat. '''cogo''', '''cogere''' -collect, gather, restrict, confine, force, compel '''ruina''', '''ruinae''' -ruins, fall, catastrophe, collapse || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Valenvaryon|Valenvaryon]] || Lat. '''valens''' -strong, powerful + '''varius''' -changing, various || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Bthuand|Bthuand]] || Lat. '''tuando''' from '''tuari''' -to see, look, protect, watch || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Assurdirapal|Assurdirapal]] || '''Aššur''', '''Ashur''', '''Assur''' -god, head of Assyrian pantheon, name of Assyria (an -god + šar -all) '''pal''' -heir (Akkadian, Assyrian) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Igna|Igna]] || Lat. '''ignis''' -fire, brightness, passion || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Kjeld|Kjeld]] || Danish form of Kjell from Old Norse ketill -(sacrificial) cauldron, helmet, Kjell -kettle (Norwegian) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Dangor|Dangor]] || Lat. tangor from tangere -to touch, strike, border on || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Halit Mine|Halit Mine]] || 'αλς (hals), 'αλος (halos) -salt λιθος (lithos) -stone || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Undil|Undil]] || Lat. '''unda''' -wave + '''il''' -of a, pertaining to || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Tel Naga|Tel Naga]] || नाग (nāga) -snake, cobra, class of beings associated with waters, rivers, lakes, seas, wells and are generally regarded as guardians of treasure (Sanskrit) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Divayth Fyr|Divayth Fyr]] || Lat. '''divinus''' -divine '''fyr''' -guy (Danish) or '''fyr''' -fire (Norwegian) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Yagrum Bagarn|Yagrum Bagarn]] || '''bagarre''' -heated discussion, turmoil, bustle (Italian) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Tel Aruhn|Tel Aruhn]] || अरुण (aruNa) -dawn, ruddy || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Vos|Vos]] || Lat. '''vos''' -you plural || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Telvanni|Telvanni]] || '''vanni''' -(poetic) wing feathers (Italian) || Dunmer House || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Ranis Athrys|Ranis Athrys]] || Lat. '''ranis''' (dative, ablative) '''rana''' -frog || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Ashu-Ahhe|Ashu-Ahhe]] || '''Aššur''', '''Ashur''', '''Assur''' -god, head of Assyrian pantheon, name of Assyria (an -god + šar -all) '''ahhē''' -brother (Akkadian, Assyrian) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Erabenimsun|Erabenimsun]] || '''erība''' -replace (Akkadian, Assyrian) + sun || Ashlander Tribe || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Lake Nabia|Lake Nabia]] || '''Nabia''' -Celtic goddess of rivers and water on territory of modern Galicia (Spain) and Portugal || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Fields of Kummu|Fields of Kummu]] || κυμινον (kuminon) -cumin, written also cummin || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Coda Flower|Coda Flower]] || Lat. '''coda''' -tail || Plant || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribunal:Pyroil Tar|Pyroil Tar]] || πυρ (pyr) -fire + oil || Potion || [[Tribunal:Tribunal|TR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribunal:Norenen-dur|Norenen-dur]] || '''dur''' -fortress (Akkadian, Assyrian) || Place || [[Tribunal:Tribunal|TR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribunal:Lloramor Spines|Lloramor Spines]] || '''llorar''' -to cry (Spanish) (it is cactus) || Ingredient || [[Tribunal:Tribunal|TR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Trama Root|Trama Root]] || Lat. '''trama''', '''tramae''' -warp (it was coiled plant) || Ingredient || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Staff of Magnus (artifact)|Staff of Magnus]] || Lat. '''magnus''' -large, great, big, powerful || Artifact || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Zainab Camp|Zainab]] || زينب‎ (zainab) -fragrant flowering plant, female given name (Arabic) || People || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Volendrung|Volendrung]] || '''vollendung''' -achievement, perfection (German) || Artifact || [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Anumidium|Anumidium]] || '''Anu''' -sky god, king of gods (Sumerian) + '''medium''' (in sense through which an effect is transmitted from one thing to another as air is medium of sound) || || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Sujamma|Sujamma]] || '''sujam''' (third person plural present indicative) of '''sujar''' -to make dirty (Portuguese) || Beverage || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribunal:Fabricants|Fabricant]] || Lat. '''fabricatus''' -forged, constructed || Creature || [[Tribunal:Tribunal|TR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Riekling|Riekling]] || '''riek''' (first person singular present indicative) of '''rieken''' -to stink, to smell (Dutch) + '''-ling''' -noun suffix which is diminutive or depreciatory, can indicate possession of or connection with a quality, follower or resident || Creature || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Hircine|Hircine]] || Lat. '''hircinus''' -of a goat, goatlike || God || [[Bloodmoon:Bloodmoon|BM]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Castle Karstaag|Castle Karstaag]] || '''karst''' -a type of land formation, usually with many caves formed through the dissolving of limestone by underground drainage (geology) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Udyrfrykte|Udyrfrykte]] || '''dýr''' -animal, beast (Old Norse) + '''frygte''' -fear, dread (Danish) || Creature || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Blatta Hateria|Blatta Hateria]] || Lat. '''blatta''' -cockroach + hate || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Crazy Batou|Crazy Batou]] || 馬頭 [バトウ] (batou) -horse head  (馬 -horse + 頭 -head) (Japanese) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Malacath|Malacath]] || Lat. '''mala''', '''malus''' -bad, evil, wicked + '''cath''' -battle (Scottish Gaelic) || God || [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Mundus|Mundus]] || Lat. '''mundus''' -world, heavens, universe || Realm || [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Vvardenfell|Vvardenfell]] || '''warden''', '''to ward''' + '''fell''' -hill (Old Norse) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Dunmer|Dunmer]] || '''dun''' -of dark color, of color partaking of a brown and black derived from '''donn''' -brown (Irish) + Lat. '''maritus''' -married man, '''mêr''' -man (Kurdish) || Race || [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Veloth|Veloth]] || '''velo''', '''velar''' -to watch, to guard (Spanish) || Saint || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Zafirbel Bay|Zafirbel Bay]] || '''zephyr''' -light wind from the west from Greek Ζεφυρος (zephyros) -westerly wind + '''bello''' -beautiful (Italian) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Tarvyn Faren|Tarvyn Faren]] || '''fahren''' -to go, to travel, to drive (German) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Itermerel|Itermerel]] || Lat. '''iter''' -journey, road, path + '''merel''' -blackbird (Dutch) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Suran|Suran]] || صوران (sūrān) -town in Syria || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Alof's Farmhouse|Alof's Farmhouse]] || '''aloof''' -at or from a distance but within view, apart, away, reserved, remote || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Fruscia Abitius|Fruscia Abitius]] || '''fruscia''' from '''frusciare''' -to rustle (Italian) Lat. '''abitus''' -going away, departure from abire -depart, go away, disappear (ab -from, away from + ire, itus -to go) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Ama Nin|Ama Nin]] || Lat. '''ama''' from '''amare''' -to love 您 (nín) -honorific for you (Chinese) (she is apparition of Mara goddess of love) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Baan Dar|Baan Dar]] || '''baan''' -road, way, path (Dutch) '''dar''' -to give, to hand over (Spanish) || God ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Akulakhan|Akulakhan]] || 悪辣 (アクラ) (akula) -crafty, vicious, unscrupulous (悪 -evil, bad + 辣 -bitter) (Japanese), Lat. acula -small amount of water, small stream (steam was created by him which made blight storms) + khān -lord (Turkic, borrowed into Arabic, Persian, Mongolian, also appears in Genghis Khan) || || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Jode|Jode]] || '''jode''' (second person singular present) of '''joder''' -to damage, break, annoy, bother, to put in a difficult situation (Spanish) || || [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Lorkhan|Lorkhan]] || '''lor''' -dirty (Breton) + '''khān''' -lord (Turkic) || God || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Malak|Malak]] || ملك (malik) -king (Arabic) (he is known as God-King of the Orcs) || God ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Sheogorath|Sheogorath]] || שאול (sheol) -abode of the dead, hell (Hebrew) + Gör -brat (German) || God || [[Morrowind:Morrowind|MW]] [[Shivering:Shivering Isles|SI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Jone|Jone]] || '''jone''' form of '''juene''' -young (Old French) || || [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Thartaag|Thartaag]] || '''thar''' -across, through, beyond (Irish) + '''tag''' -stroke (Swedish) || || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Diagna|Diagna]] || '''di-''' -prefix signifying twofold + Lat. '''agna''' -blade (known as Orichalc God of the Sideways Blade (orichalcum -valuable metal sometimes treated as mythical substance derived from ορος (oros) -mountain + χαλκος (chalkos) -copper) || God ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Skygge|Skygge]] || '''skygge''' -shadow (Norwegian) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Fryse Hag|Fryse Hag]] || '''fryse''' -freeze (Norwegian) || Hostile NPC || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Pallia Ceno|Pallia Ceno]] || Lat. '''pallia''', '''pallio''' -disguise, cloak, palliate Lat. '''ceno''', '''cenare''' -dine, eat dinner || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Odirniran (place)|Odirniran]] || Lat. '''odio''', '''odire''' -hate, dislike + نيران (nirān) -fires (Arabic) || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Sulipund|Sulipund]] || Lat. '''suli''', '''sulum''' -everything + Lat. '''pundo''' from '''punire''' -punish || Place || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Jolgeirr Barrow|Jolgeirr Barrow]] || '''geirr''' -spear (Old Norse) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Solvjord|Solvjord]] || '''sølv''' -silver (Norwegian) + '''jord''' -earth (Norwegian, Swedish) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Isild River|Isild River]] || '''is''' -ice (Norwegian) + '''ild''' -fire (Norwegian) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribunal:The Clockwork City|Dome of Serlyn]] || '''ser''', '''se''' -see (Swedish) + '''lyn''' -lightning (Norwegian) || Place || [[Tribunal:Tribunal|TR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribunal:Plaza Brindisi Dorom|Plaza Brindisi Dorom]] || '''brindisi''' -toast, salute (Italian), also name of province and town '''δωρον''' (dōron) -gift, present || Place || [[Tribunal:Tribunal|TR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Optio Bologra|Optio Bologra]] || Lat. '''optio''', '''optionis''' -adjutant, assistant, helper || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Ancola|Ancola]] || Lat. '''ancula''' -maid || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Attelivupis Catius|Attelivupis Catius]] || Lat. '''catius''' from '''catus''' -knowing, clever || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Dura gra-Bol|Dura gra-Bol]] || Lat. '''dura''', '''durus''' -hard, harsh, rough || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Fara|Fara]] || '''fara''' -to go, to travel (Swedish) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Fjol|Fjol]] || ''Fjol'' could be a play-on-words with ''Fjols'', which means ''Fool'' in the Scandinavian languages, or ''Fjolla'' which means ''Sissy'' in Swedish. || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Fjorgeir|Fjorgeir]] || '''fjör''' -vigor, vitality (Icelandic) + '''geirr''' -spear (Old Norse) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Galbedir|Galbedir]] || '''gelbe''', '''gelb''' -yellow (German) + '''dir''' -yourself (German) (had yellow clothes) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Solstheim|Solstheim]] || '''sollst''' (2 person singular present) from '''sollen''' -should, to be recommended, to be obliged, to be intended (German) '''heim''' -home (Old Norse, German) || Island || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Skaal|Skaal]] || '''skal''' -shell, skull (Danish) || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Thirsk|Thirsk]] || '''þresk''' -fen, lake (Old Norse) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Lake Fjalding|Lake Fjalding]] || '''fjall''' -mountain (Old Norse), '''Fjäll''', '''fjell''' in Swedish and Norwegian || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Raw Stalhrim|Stalhrim]] || '''stål''' -steel (Swedish) from Old Norse '''stál''', in German '''stahl''' -steel '''hrím''' -frost (Old Norse) || Material || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Felsaad Coast|Felsaad Coast]] || '''fels''' -rock (German) || Region || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Himmelhost Barrow|Himmelhost Barrow]] || '''himmel''' -sky, heaven (Swedish, German) '''höst''' -autumn, figuratively time towards the end of life (Swedish) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Kolbjorn Barrow|Kolbjorn Barrow]] || '''Kolbjørn''' -Norwegian name from Old Norse '''kol''' -coal and '''bjorn''' -bear || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Skogsdrake Barrow|Skogsdrake Barrow]] || '''skog''' -forest (Swedish) '''skógr''' -wood, forest (Old Norse) '''drake''' -dragon (Norwegian) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Korst Wind-Eye|Korst Wind-Eye]]  || '''korst''' -crust, scab (Dutch) || NPC || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Lukesturm Barrow|Lukesturm Barrow]] || '''luke''' -hatch, porthole (German) '''sturm''' -storm, gustiness (German) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Valbrandr Barrow|Valbrandr Barrow]] || '''valr''' -dead (Old Norse) '''brandr''' -sword (Old Norse) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Bjorn|Bjorn]] || '''bjorn''' -bear (Old Norse), '''björn''' -bear (Swedish) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Hvitkald Peak|Hvitkald Peak]] || '''hvítr''' -white (Old Norse) '''kaldr''' -cold (Old Norse) || Place || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Grahl|Grahl]] || '''gräl''' -quarrel (Swedish) || Creature || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Brynjolfr|Brynjolfr]] || '''brynja''' -coat of mail, armor, protection (Old Norse) -'''olfr''' from '''ulfr''' -wolf (Old Norse) || NPC || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Skjoldr Wolf-Runner|Skjoldr Wolf-Runner]] || '''skjoldr''' -shield (Old Norse) || NPC || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmoon:Raven Rock|Vigunn]] || '''vig''' -battle, fight (Old Norse) '''unna''' -to love (Old Norse) || NPC || [[Bloodmoon:Bloodmoon|BM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrowind:Procyon Nigilius|Procyon Nigilius]] || '''Procyon''' -before the dog (Greek) || NPC || [[Morrowind:Morrowind|MW]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oblivion Etymology==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Word !! class=&amp;quot;unsortable&amp;quot; | Etymology !! Object Type !! Seen&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Raminus Polus|Raminus Polus]] || Lat. '''raminus''' -of branch from '''ramus''' -branch '''polus''' -little, small or '''polus''' -pole, heaven, sky || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Corvus Umbranox|Corvus Umbranox]] || Lat. '''corvus''' -raven '''umbra''' -shade, shadow '''nox''' -night || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Kvatch|Kvatch]] || '''quetschen''' -crush, press (German) from which is also derived '''kvetch''' -person who endlessly whines or complains, person who finds fault with anything from. ''''Quatsch'''' (spoken: Kvatch) is also german for 'nonsense' || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Carahil|Carahil]] || Lat. '''cara''', '''carus''' -dear, beloved + '''hilaris''' -cheerful, lively || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Cyrodiil|Cyrodiil]] || '''κυρος''' (kyros) -supreme power, authority (Greek κυ is transcribed in Latin and English as cy Κυπρος Cyprus) + '''il''' -of || Province || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Thaurron|Thaurron]] || '''ταυρος''' (tauros) -bull || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Velwyn Benirus|Velwyn Benirus]] || '''velvet''' '''beni''' -bless (Esperanto) + Lat. '''rus''' -country, estate || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Calindil|Calindil]] || Lat. '''calando''' Gerund of '''calo''', '''calare''' -announce, proclaim, loosen, slacken + '''il''' -of  || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Varla Stone|Varla Stone]] || '''varla''' -hardly, barely (Icelandic).In sense hard to find, get again, there was only set amount of Varla stones || Item || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Angalmo|Angalmo]] || Lat. '''angor''' -anxiety + '''almo''' Dative and Ablative of '''almus''', '''alma''' -nourishing, cherishing || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Skyrim|Skyrim]] || '''ský''' -cloud (Old Norse) + '''rim''' -hoarfrost (Danish) from Old Norse '''hrím''' for frosty and cloudy climate || Province || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Brena River|Brena River]] || '''breña''' -scrub, rough ground (Spanish) || River || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Corbolo River|Corbolo River]] || '''corbolo''' -small basket (corbis -basket + -ol -little, small) in Italian corbello -basket || River || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Fanacasecul|Fanacasecul]] || Lat. '''fanacum''' from '''fanum''' -sanctuary, temple and '''ac''' -ing, having a tendency '''seculis''' -secular, earthly, worldly, pagan || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Nagastani|Nagastani]] || नाग (nāga) -snake, cobra, class of beings associated with waters, rivers, lakes, seas, wells and are generally regarded as guardians of treasure (Sanskrit) + -'''stan''' -home (suffix) from Persian '''stān''' -place of || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Vilverin|Vilverin]] || Lat. '''villa''' -a country house, villa + '''verinus''' -of truth, '''verum''' -truth || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Valus Mountains|Valus Mountains]] || Lat. vallus -palisade, point, post (mountain on border, like palisade between two countries) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Cingor|Cingor]] || Lat. '''cingor''' from '''cingere''' -surround, encircle, ring, accompany || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Shuravi|Shuravi]] || शूर (shūra) -brave + विर (vira) -hero (Sanskrit) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Agata|Agata]] || Latinized form of Greek name '''Αγαθη''' (Agathē) derived from '''αγαθος''' -good || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Kalthar|Kalthar]] || Lat. '''caltha''' -marigold || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Lerexus Callidus|Lerexus Callidus]] || Lat. '''callidus''' -crafty, sly, cunning, wise || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Augusta Calidia|Augusta Calidia]] || Lat. '''augustus''', '''augusta''' -venerable, majestic, dignified, worthy of honor '''calidia''' from '''calidus''' -warm, hot, fiery, eager, rash || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Faelian|Faelian]] || Lat. '''faelianus''' from '''faeles''' -cat || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Gemellus Axius|Gemellus Axius]] || Lat. '''gemellus''' -twin '''Axius''' -Roman nomen || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Ra'jiradh|Ra'jiradh]] || जीर (jīra) -quick, speedy, active (Sanskrit) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Urjabhi|Urjabhi]] || ऊर्ज (ūrja) -power, strength, vigor, life (Sanskrit) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Selene|Selene]] || name from σεληνη (selēnē) -moon || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Rana|Rana]] || Lat. '''rana''' -frog || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Varondo|Varondo]] || '''varando''' Gerund of '''varare''' -to launch, to pass, to approve (Italian) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Usheeja|Usheeja]] || उशिज् (ushij) -wishing, desiring, striving earnestly, zealous (Sanskrit) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Fort Ontus|Fort Ontus]] || οντως (ontōs) -really, actually || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Fort Dirich|Fort Dirich]] || '''dìrich''' -to climb (Scottish Gaelic) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Orrin|Orrin]] || '''orere''' -to burn (later Latin) [was blacksmith] || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Contumeliorus Florius|Contumeliorus Florius]] || Lat. '''contumēlia''' -insult, humiliation '''flos''', '''floris''' -flower || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Anga|Anga]] || Lat. '''angaria''' -service of '''angarius''' -public courier, messenger, service to a lord from '''αγγαρος''' (angaros) -mounted courier for carrying royal dispatches (γγ in Greek is read as ng) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Lindai|Lindai]] || '''λιγδος''' (lindos) -mortar, clay mold (γδ in Greek is read as nd) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Moranda|Moranda]] || Lat. '''moranda''' Gerund of '''morari''' -delay, stay, devote attention to || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Wendir|Wendir]] || Lat. '''vendere''' -to sell (one of Ayleid statues is there) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:High Chancellor Ocato|High Chancellor Ocato]] || Lat. '''occato''' from '''occo''', '''occare''' -to harrow || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Servatius Quintilius|Servatius Quintilius]] || Lat. '''servatius''' from '''servo''', '''servare''' -watch over, protect, keep, guard '''Quintilius''' -Roman gens name or '''quintus''' -fifth from '''quinque''' -five || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Caranya|Caranya]] || करण (karaNa) -clever, skillful, doing, making (Sanskrit) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Herminia Cinna|Herminia Cinna]] || Lat. '''cinnus''' -a mixed drink of spelt-grain and wine || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Tertius Favonius|Tertius Favonius]] || Lat. '''tertius''' -third from '''tres''' -three favonius -west wind || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Delos Fandas|Delos Fandas]] || Lat. '''fandus''', '''fanda''' -that may be spoken, proper, lawful || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Velus Hosidius|Velus Hosidius]] || Lat. '''vellus''' -fleece '''Hosidius''' or '''Hosidia''' -nomen from Ancient Rome || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Vinicia Melissaeia|Vinicia Melissaeia]] || Lat. '''melissa''', '''melissae''' -balm || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Agarmir|Agarmir]] || '''Agar''' -Norwegian name variant of '''Hagar''' -flight + mir -peace (Slavic) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Collatinus Vedius|Collatinus Vedius]] || Lat. '''collatus''' -bring together, discuss, debate, oppose '''Vedius''' -name of Roman gens || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Astinia Atius|Astinia Atius]] || Lat. '''astina''' from '''astus''' -craft, cunning, guile, trick '''Atius''' -name of Roman gens || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Puny Ancus|Puny Ancus]] || '''ancus''' -group of musical notes (Medieval Latin) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Trenus Duronius|Trenus Duronius]] || Lat. '''threnus''' -song of mourning, lamentation, dirge, elegy from θρηνος (thrēnos) -dirge, lament, complaint '''durus''' -hard, stern, harsh, rough, cruel || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Narina Carvain|Narina Carvain]] || Lat. '''narina''' -of nose from '''naris''' -nostril, nose || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Carius Runellius|Carius Runellius]] || Lat. '''carius''' from '''carus''' -dear, beloved || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Selena Orania|Selena Orania]] || σεληνη (selēnē) -moon '''oranis''' from '''os''', '''oris''' -mouth, speech, expression '''ora''', '''orae''' -shore, coast || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Arentus Falvius|Arentus Falvius]] || Lat. '''arens''', '''arentis''' -dry parched, waterless, dried, parching (thirst) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Skjorta|Skjorta]] || '''skjorta''' -shirt (Swedish) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Arnora Auria|Arnora Auria]] || Lat. '''arno''' Dative and Ablative of '''arnus''' -lamb '''aurum''' -gold || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Novaroma|Novaroma]] || Lat. '''nova''', '''novus''' -new, fresh, unusual, extraordinary '''Roma''' -Rome or from aroma || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Sedor|Sedor]] || Lat. '''sedor''' from '''sedo''', '''sedare''' -settle, allay, restrain, calm down || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Sancre Tor|Sancre Tor]] || Lat. '''sancire''', '''sanxi''', '''sanctum''' -to make or appoint as sacred, devote, dedicate '''tor''' -tower (Old French) from Lat. '''turris''' -tower || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Anaxes|Anaxes]] || αναξ (anax) -master, lord || Creature || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Mankar Camoran|Mankar Camoran]] || Lat. '''manceps''' -owner, master, chief (manus -hand + capere -take hold, seize, grasp) '''camur''', '''camura''', '''camurum''' -curved, bent, crocked (in sense corrupted, immoral) || NPC || [[Oblivion:Oblivion|OB]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Miscarcand (place)|Miscarcand]] || Lat. '''miscere''' -mix, mingle, embroil, confound, stir up '''candeo''', '''candere''' -be of brilliant whiteness, shine, gleam, glow, sparkle (probably because of white exterior reflecting sunlight) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Deetsan|Deetsan]] || दित्सा (ditsā) -desire or intention of giving (Sanskrit) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Falcar|Falcar]] || Lat. '''falcar''' from '''falx''', '''falcis''' -sickle, scythe + -'''ar''' suffix for instrument, place for special purpose || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Malada|Malada]] || Lat. '''mala''', '''malus''' -bad, evil, wicked + '''da''' (Imperative 2 person singular) from '''dare''' -to give or from मल (mala) -filth, dirt, dust, sin, impurity + द (da) -giving, granting, producing (Sanskrit) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Fort Aurus|Fort Aurus]] || Lat. '''aurum''' -gold || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Ayleids|Ayleid]] || αυλη (aylē) -chamber, hall, any dwelling, courtyard ειδος (eidos) -form, shape, to be or become like || Race || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Fort Facian|Fort Facian]] || Lat. '''facianus''' from '''facies''' -shape, face. look, appearance, beauty, achievement || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Fort Sejanus|Fort Sejanus]] || '''Seianus''' from '''Seius''' -Roman gens name || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Bravil|Bravil]] || Lat. '''bravilis''' -of gamble from '''bravere''' -gamble + '''il''' -able to, having the passive quality || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Fanacas|Fanacas]] || Lat. '''fanacum''' from '''fanum''' -sanctuary, temple + -'''ac''' -ing, having tendency || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Paradise (quest)|Gaiar Alata]] || '''γαια''' (gaia) -earth, land, country '''alata''', '''alatus''' -winged, furnished with wings, '''ala''' -wing (name of Mankar Camoran's Paradise) || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Kemen|Kemen]] || '''kemen''' -earth (Quenya) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Roscrea|Roscrea]] || '''Ros Cré''' -Crea's wood (Irish) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Uriel Septim VII|Uriel Septim]] || אוּרִיאֵל ('Uri'el) -god is my light, also Hebrew name (Hebrew).Uriel was one of the seven archangels in Hebrew tradition. He is mentioned only in the Apocrypha Lat. '''septimus''' -seventh || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Regulus Terentius|Regulus Terentius]] || Lat. '''regulus''' -petty king, prince (rex, regis -king + ul -little, small) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Viera Lerus|Viera Lerus]] || Lat. '''vis''' -strength, force, power, might + '''era''' -mistress, lady || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Ungolim|Ungolim]] || Lat. '''ungula''' -hoof, bird claw/talon, toe nail || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Skingrad|Skingrad]] || '''skin''' -shine, shimmer, brightness (Icelandic) from '''skína''' -to shine (Old Norse) + '''grad''' -city (Slavic) || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Mercator Hosidus|Mercator Hosidus]] || Lat. '''mercator''' -trader, merchant || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Erthor|Erthor]] || '''earth''' + -'''or''' Latin suffix that makes nouns from verbs || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Sulinus Vassinus|Sulinus Vassinus]] || Lat. '''sulinus''' from '''sulum''' -everything || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Valandrus Abor|Valandrus Abor]] || Lat. '''abor''' from '''absum''', '''abesse''' -be away, absent, distant || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Sinderion|Sinderion]] || '''sinder''' -cinder, ashes (Old English), he was alchemist || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Toutius Sextius|Toutius Sextius]] || Lat. '''tutius''' -without risk, danger, safely, securely '''Sextius''' -Roman gens name, '''sextus''' -sixth || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Seridur|Seridur]] || Lat. '''serum''' -late hour + '''durus''' -hard, cruel || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Morahame|Morahame]] || '''mora''' -nightmare (Slavic) + '''hamme''' -home (Middle Low German) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Meridia|Meridia]] || Lat. '''meridies''' -midday, noon || God || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Sanguine|Sanguine]] || Lat. '''sanguis''', '''sanguinis''' -blood || God || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Dibella|Dibella]] || '''di-''' -prefix signifying twofold, double, twice + '''bella''' -beauty, beautiful woman (Italian) (she was goddess of beauty) || Goddess || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Nornalhorst|Nornalhorst]] || '''horst''' -the nest of a bird of prey, thicket (German) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Bruma|Bruma]] || Lat. '''bruma''' -winter, winter cold/weather, winter solstice, shortest day || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shivering:Sacellum Arden-Sul|Sacellum Arden-Sul]] || Lat. '''sacellum''' -shrine '''ardens''', '''ardentis''' -burning, glowing, shining, brilliant '''sulum''', '''suli''' -everything || Place || [[Shivering:Shivering Isles|SI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Umaril the Unfeathered (person)|Umaril]] || Lat. '''umerus''' -shoulder, bearing a burden '''il''' -of a, pertaining to, in a condition of || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Hieronymus Lex|Hieronymus Lex]] || 'ιερος (hieros) -holy Lat. '''lex''' -law || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Welkynd Stone|Welkynd Stone]] || '''welkin''' -sky (archaic) + '''Kind''' -child (German) In book Magic from the Sky Welkynd literally means sky child. || Item || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shivering:The Cold Flame of Agnon|Flame of Agnon]] || αγνως (agnōs) -unknown, dark, obscure || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Umbacano|Umbacano]] || Lat. '''umbo''' -boss (of a shield) + '''canus''' -white, gray, aged, old || NPC || [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shivering:Sontaire|Sontaire]] || Lat. sons, sontis -guilty || NPC || [[Shivering:Shivering Isles|SI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shivering:Haskill|Haskill]] || '''Haskell''' -an English patronymic surname derived from Old Norse name '''Áskell''' (áss, óss -god + ketill -(sacrificial ) cauldron, helmet) || NPC || [[Shivering:Shivering Isles|SI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Namira|Namira]] || Lat. '''na''' from '''nare''' -swim, float '''mira''', '''mirus''' -wonderful, strange, extraordinary || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Suurootan|Suurootan]] || सूर्य (sūrya) -sun (Sanskrit) + tan || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Viator Accius|Viator Accius]] || Lat. '''viator''' -traveler from via -way, road '''accire''' -send for, summon, invite || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shivering:Bhisha|Bhisha]] || भीषा (bhīShā) -act of frightening, intimidation (Sanskrit) || NPC || [[Shivering:Shivering Isles|SI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Volanaro|Volanaro]] || Lat. '''volare''' -fly + '''nare''' -swim || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shivering:Elytra|Elytra]] || '''elytron''' -sheath or outer covering over the hindwings of certain insects (Coleoptera), plural is elytra from ελυτρον (elytron) -sheath || Creature || [[Shivering:Shivering Isles|SI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Ruma Camoran|Ruma Camoran]] || Lat. '''ruma''', '''rumen''' -throat || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Paradise (quest)|Carac Agaialor]] || Lat. '''carus''' -dear, beloved, costly, precious, valued + '''ac''' -having a tendency '''αγαιομαι''' (agaiomai) -(in good sense) admire,(in bad sense) look on with jealousy or envy (Ionic for αγαμαι (agamai) '''αγαιος''' (agaios) -enviable + '''lorica''' -leather cuirass, enclosure, defense of any kind (name of Mankar Camoran's Palace) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shivering:Caldana Monrius|Caldana Monrius]] || Lat. '''caldanus''' from '''caldus''', '''calda''' -warm, hot, fiery, rash '''munire''' -fortify, strengthen, protect, defend (on her key name is spelled monirus) || NPC || [[Shivering:Shivering Isles|SI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Lake Rumare|Lake Rumare]] || Lat. '''rumare''' archaic form of '''ruminare''' -chew over again, ruminate (figuratively to think again and again, to meditate, reflect) || Place || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Ungarion|Ungarion]] || Lat. '''ungere''' -anoint/rub with oil, smear with oil/grease || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shivering:Muurine|Muurine]] || Lat. '''murinus''', '''murina''' -gray mouse (NeoLatin) || NPC || [[Shivering:Shivering Isles|SI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Talos|Talos]] || ταλως (talōs) -sun (Cretan) 'ηλιος (hēlios) -sun (name of metal construct around Crete from Greek mythology), θαλος (thalos) -scion, child || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Umbra (person)|Umbra]] || Lat. '''umbra''' -shadow, shade, ghost || NPC || [[Morrowind:Morrowind|MW]] [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shivering:Ushnar gro-Shadborgob|Ushnar]] || उष्ण (uShNa) -hot, warm, ardent, passionate (Sanskrit) || NPC || [[Shivering:Shivering Isles|SI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shivering:Una Armina|Una Armina]] || Lat. '''una''' -one (used for feminine nouns) or '''una''' -together, along with '''armina''' from '''armum''' -arms, weapons, armor, equipment || NPC || [[Shivering:Shivering Isles|SI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oblivion:Branwen|Branwen]] ||Gaelic/Celtic name daughter of sea god || NPC || [[Oblivion:Oblivion|OB]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skyrim Etymology==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Word !! class=&amp;quot;unsortable&amp;quot; | Etymology !! Object Type !! Seen&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Arngeir|Arngeir]] || '''arn''' -eagle (Norwegian) + '''geir''' -spear (Norwegian) || NPC || [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Birna|Birna]] || '''birna''' -she-bear (Icelandic) || NPC || [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Bjartur|Bjartur]] || '''bjartur''' -bright (Icelandic) || NPC || [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Dengeir of Stuhn|Dengeir of Stuhn]] || '''den''' -that (Norwegian) + '''geir''' -spear (Norwegian) || NPC|| [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Farkas|Farkas]] || '''farkas''' -wolf (Hungarian) || NPC || [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Krev the Skinner|Krev the Skinner]] || '''krev''' -blood (Czech) or '''krev''' -strong (Cornish)|| NPC || [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Siddgeir|Siddgeir]] || '''sidd''' -length (Norwegian) + '''geir''' -spear (Norwegian) || NPC|| [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Sild the Warlock|Sild the Warlock]] || '''sild''' -herring (Norwegian) || NPC|| [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Skjor|Skjor]] || '''skjor''' -magpie (Norwegian) || NPC|| [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]] || '''ulfr''' -wolf (Norwegian) + '''rike''' -dominion (Norwegian) || NPC || [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Vilkas|Vilkas]] || '''vilkas''' -wolf (Lithuanian) || NPC || [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyrim:Nimhe|Nimhe]] || '''nimhe''' -poisonous (Irish) || Creature || [[Skyrim:Skyrim|SR]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ESO Etymology==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Word !! class=&amp;quot;unsortable&amp;quot; | Etymology !! Object Type !! Seen&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Ard Caddach|Ard]] || Irish '''Ard-Rí''' meaning High King || Title || [[ESO:Online|ESO]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Ashur|Ashur]] || '''[[wikipedia:Ashur (god)|Ashur]]''', the national god of the Assyrians (Sumerian) || NPC || [[Online:Ashur|ESO]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore:Enmegalabzu|Enmegalabzu]] || '''[[wikipedia:Apkallu|Enmegalamma]]''', one of the seven fish-man Sages of Mesopotamia + '''[[wikipedia:Abzu|Abzû]]''' the primeval sea (Sumerian, Akkadian) || Creature || [[Online:Fish#Enmegalabzu|ESO]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Faolchu the Changeling|Faolchu]] || '''faolchu''' -wolfhound (Irish) || NPC || [[Online:Online|ESO]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Mathgamain|Mathgamain]] || '''Mathgamain''' mac Cennétig, a king of Munster on southwest Ireland || Creature || [[Online:Mathgamain|ESO]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Online:Orpheon the Tactician|Orpheon]] || French '''orphéon''' meaning a male choral society, derived from the [[wikipedia:Ancient Greek|Greek]] [[wikipedia:Orpheus|Orpheus]], a legendary bard, poet, and prophet || NPC || [[Online:Online|ESO]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Explanation of some Latin verbs meanings==&lt;br /&gt;
&lt;br /&gt;
am'''o''' -I love, am'''are''' -to love, am'''avi''' -I have loved, am'''atus''' -having been loved, beloved (root is am)&lt;br /&gt;
&lt;br /&gt;
be'''o''' -I bless, be'''are''' -to bless, be'''avi''' -I have blessed, be'''atus''' -blessed (root is be)&lt;br /&gt;
&lt;br /&gt;
vid'''eo''' -I see, vid'''ere''' -to see, vid'''i''' -I have seen, visus -having been seen (root is vid)&lt;br /&gt;
&lt;br /&gt;
ven'''io''' -I arrive, ven'''ire''' -to arrive, ven'''i''' -I have arrived, ven'''tus''' -arrived (root is ven)&lt;br /&gt;
&lt;br /&gt;
-or makes noun from verb like: am'''or''' -love (from am'''are''' -to love), tim'''or''' -fear (from tim'''ere''' -to fear)&lt;br /&gt;
&lt;br /&gt;
-or can also be for present passive like: be'''or''' -I am blessed, am'''or''' -I am loved&lt;br /&gt;
&lt;br /&gt;
==Sources used==&lt;br /&gt;
&lt;br /&gt;
Free software:&lt;br /&gt;
&lt;br /&gt;
'''Whitaker's words''' for Latin, can guess from which words is combined from and recognizes grammar forms&lt;br /&gt;
&lt;br /&gt;
http://users.erols.com/whitaker/words.htm&lt;br /&gt;
&lt;br /&gt;
'''Diogenes''', largest free dictionary for Greek and Latin&lt;br /&gt;
&lt;br /&gt;
http://www.dur.ac.uk/p.j.heslin/Software/Diogenes/&lt;br /&gt;
&lt;br /&gt;
'''Monier Williams Sanskrit dictionary''' &lt;br /&gt;
&lt;br /&gt;
http://members.chello.nl/l.bontes/sans_n.htm&lt;br /&gt;
&lt;br /&gt;
'''Freelang''' has many dictionaries&lt;br /&gt;
&lt;br /&gt;
http://www.freelang.net/&lt;br /&gt;
&lt;br /&gt;
'''Aksharamala''' input from Google groups (for writing Sanskrit and Hindi)&lt;br /&gt;
&lt;br /&gt;
http://code.google.com/p/aksharamala/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Websites:&lt;br /&gt;
&lt;br /&gt;
'''Wiktionary''' has many languages and can guess words, Wikipedia&lt;br /&gt;
&lt;br /&gt;
http://en.wiktionary.org/wiki/Wiktionary:Main_Page&lt;br /&gt;
&lt;br /&gt;
http://www.behindthename.com/   has names from many countries with etymology&lt;br /&gt;
&lt;br /&gt;
http://www.nordicnames.de/wiki/Main_Page very extensive with etymology&lt;br /&gt;
&lt;br /&gt;
http://surnames.behindthename.com/ &lt;br /&gt;
&lt;br /&gt;
http://www.etymonline.com/  &lt;br /&gt;
&lt;br /&gt;
http://www.viking.no/e/france/lndscpe-place-names.htm  example how real place names were made from Old name&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Thirsk&amp;diff=3571803</id>
		<title>Lore:Thirsk</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Thirsk&amp;diff=3571803"/>
		<updated>2026-06-06T09:24:43Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Notes */ moving to General:Etymology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{cleanup-lpp}}__NOTOC__{{Lore Places Trail}}{{Lore Place Summary&lt;br /&gt;
|continent=Tamriel&lt;br /&gt;
|province=Morrowind&lt;br /&gt;
|region=Solstheim&lt;br /&gt;
|district=Felsaad Coast&lt;br /&gt;
|type=Mead Hall&lt;br /&gt;
|name=Thirsk&lt;br /&gt;
|image=BM-place-Thirsk.jpg&lt;br /&gt;
|imgdesc=The Mead Hall of Thirsk circa {{Year|3E 427}}&lt;br /&gt;
|appears=[[Bloodmoon:Thirsk|Bloodmoon]], [[Skyrim:Thirsk Mead Hall|Dragonborn]]&lt;br /&gt;
}}&lt;br /&gt;
:&amp;quot;''A long time ago, a man named Hrothmund left the Skaal to form his own tradition. Warriors in the wild, living like the Nords of old. They would hunt, they would fight, and the mightiest among them would rise up as leader.''&amp;quot; —Kuvar{{Ref|name=Kuvar|[[Skyrim:Kuvar|Kuvar]]'s dialogue in ''[[Skyrim:Skyrim|Skyrim]]''}}&lt;br /&gt;
&lt;br /&gt;
[[File:SR-place-Thirsk Mead Hall.jpg|thumb|right|Thirsk circa {{Year|4E 201}}]][[File:BM-item-Hrothmund's Axe.jpg|thumb|left|Hrothmund's Axe, the weapon of the founder of the Mead Hall]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Lore:Thirsk|Thirsk]] is a Mead Hall originally created by [[Lore:Hrothmund the Red|Hrothmund the Red]] and some fellow [[Lore:Skaal|Skaal]] early in the third century of the [[Lore:Third Era|Third Era]]{{ref|name=TAH|{{Cite Book|Thirsk, a History}}}} (though some residents claim the founding dates back into the late [[Lore:Second Era|Second Era]], circa {{Year|2E 823}}).{{ref|name=BMDialogue|Dialogue of [[Bloodmoon:Thirsk|Thirsk]] residents around {{Year|3E 427}} claiming Thirsk is over 500 years old.}} It is located south of [[Lore:Skaal Village|Skaal Village]] in the [[Lore:Felsaad Coast|Felsaad Coast]] region, on the banks of [[Lore:Lake Fjalding|Lake Fjalding]].{{ref|name=BloodmoonThirsk|[[Bloodmoon:Thirsk|Thirsk]] in ''[[Bloodmoon:Bloodmoon|Bloodmoon]]''}}{{ref|name=DragonbornThirsk|[[Skyrim:Thirsk Mead Hall|Thirsk Mead Hall]] in ''[[Skyrim:Skyrim|Skyrim]]: [[Skyrim:Dragonborn|Dragonborn]]''}} Thirsk is also the name of the &amp;quot;clan&amp;quot; or &amp;quot;tribe&amp;quot; that resides at the Mead Hall.{{Ref|name=BloodmoonSvenja|[[Bloodmoon:Svenja Snow-Song|Svenja Snow-Song]]'s dialogue in ''[[Bloodmoon:Bloodmoon|Bloodmoon]]''}}{{ref|name=MWProphecies|{{Cite Book|The Morrowind Prophecies|ns_base=BK}}}}{{rp|407-408}}{{ref|name=OBPrima|{{Cite Book|The Elder Scrolls IV: Oblivion Official Game Guide|ns_base=BK}}}}{{rp|316}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By tradition, any who would seek to be chieftain of Thirsk must first perform a great task as a warrior and present a battle trophy to the Mead Hall. The record of Thirsk's chieftains covers roughly 102 years, beginning when Hrothmund the Red beheaded a challenger to the present time, when [[Skyrim:Bujold the Intrepid|Bujold the Intrepid]] killed the beast of Ilfark. The record can be seen as a reflection of the hard life Solstheim offers: many chieftains managed to hold the position for merely a handful of years, and common causes of death included getting eaten by wolves, infected by [[Lore:Rabies|Rabies]], and getting slain by the next chieftain.{{ref|name=TAHR|{{Cite Book|Thirsk, a History -- Revised}}}}&lt;br /&gt;
&lt;br /&gt;
Much of Thirsk's past revolves around a vicious creature known as the [[Lore:Udyrfrykte|Udyrfrykte]]. The Udyrfrykte had attacked and killed many residents when Thirsk was first founded, but had been sealed in its lair by a sorcerer named Eldrid Ice-Light, who used a wall of ice to trap it inside.{{ref|name=TAH}} A hundred years later, however, in {{Year|3E 427}}, this ice shield melted, and the Udyrfrykte escaped and killed many more people in Thirsk, including the [[Lore:Nerevarine|Nerevarine]]'s predecessor [[Bloodmoon:Skjoldr Wolf-Runner|Skjoldr Wolf-Runner]].{{ref|name=TAHR}} &lt;br /&gt;
&lt;br /&gt;
A few years later, another chieftain, [[Lore:Agnar the Unwavering|Agnar the Unwavering]] would be killed by the Udyrfrykte Matron.{{ref|Events of [[Oblivion:The Horror of Dive Rock|The Horror of Dive Rock]] in ''[[Oblivion:Oblivion|Oblivion]]''}}{{Ref|name=AJ|{{Cite Book|Agnar's Journal}}}} &lt;br /&gt;
&lt;br /&gt;
Circa {{Year|4E 201}}, under the leadership of [[Lore:Bujold the Intrepid|Bujold the Intrepid]], the occupants of the Thirsk Mead Hall had succumbed to a preference for feasting and mead over martial pursuits, resulting in the decline of their physical prowess and making them ill-prepared to face a serious threat. This was exploited by a clan of [[Lore:Riekling|Rieklings]], who invaded Thirsk and forcibly displaced the residents from their headquarters. Bujold, acknowledging her failure to maintain the martial prowess of her people, led her comrades in a retreat from their abode in the aftermath of the Rieklings' assault.{{Ref|name=BTU|[[Skyrim:Bujold the Unworthy|Bujold the Unworthy]]'s dialogue in ''[[Skyrim:Skyrim|Skyrim]]''}}{{Ref|name=RT|[[Skyrim:Retaking Thirsk|Retaking Thirsk]] in ''[[Skyrim:Skyrim|Skyrim]]''}}{{Ref|name=BR|[[Skyrim:Bujold's Retreat|Bujold's Retreat]] in ''[[Skyrim:Skyrim|Skyrim]]''}} The future of the Mead Hall and its former leader, Bujold, remains uncertain. It is unclear whether the previous inhabitants successfully reclaimed the hall, and whether Bujold was reinstated without the approval of Hrothmund's spirit, was driven away or met a tragic end.{{Ref|name=TCOTH|Events of [[Skyrim:The Chief of Thirsk Hall|The Chief of Thirsk Hall]] in ''[[Skyrim:Skyrim|Skyrim]]''}} Additionally, it is unknown whether the Rieklings maintained control of the Mead Hall, resulting in the demise of the former residents or not.{{Ref|name=RT|[[Skyrim:Retaking Thirsk|Retaking Thirsk]] in ''[[Skyrim:Skyrim|Skyrim]]''}}&amp;lt;/noinclude&amp;gt;&amp;lt;noinclude&amp;gt;{{intnote|nb1|[nb 1]}}&amp;lt;/noinclude&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Known Chieftains==&lt;br /&gt;
The following is taken from the records of the Mead Hall:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Born&lt;br /&gt;
! Race&lt;br /&gt;
! Start of Chieftainship&lt;br /&gt;
! End of Chieftainship&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Hrothmund the Red|Hrothmund the Red]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 326}}&lt;br /&gt;
| {{Year|3E 347}}&lt;br /&gt;
| Left Skaal Village and founded Thirsk. Killed and eaten by Ondjage, the Fell Wolf.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Isgeror White-Wave|Isgeror White-Wave]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 347}}&lt;br /&gt;
| {{Year|3E 351}}&lt;br /&gt;
| Slew the necromancer Hildir Worm-Heart.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Einarr|Einarr]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 351}}&lt;br /&gt;
| {{Year|3E 357}}&lt;br /&gt;
| Slew the frost Giant Guolog. He was murdered by his successor Gisl Round-Gut.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Gisl Round-Gut|Gisl Round-Gut]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 357}}&lt;br /&gt;
| {{Year|3E 357}}&lt;br /&gt;
| Killed the previous chieftain and ruled for only two months, being killed by Einarr's possible son.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Einarr the Younger|Einarr the Younger]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 357}}&lt;br /&gt;
| {{Year|3E 364}}&lt;br /&gt;
| Possible son of Chieftain [[Lore:Einarr|Einarr]]. Killed his predecessor.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Grjotgaror|Grjotgaror]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 364}}&lt;br /&gt;
| {{Year|3E 366}}&lt;br /&gt;
| Slew the white witch Katla. He was killed by his successor.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Amelie Bontecou|Amelie Bontecou]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Breton|Breton]]&lt;br /&gt;
| {{Year|3E 366}}&lt;br /&gt;
| {{Year|3E 369}}&lt;br /&gt;
| Became chieftain by killing her predecessor.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Thorormr Storm-Killer|Thorormr Storm-Killer]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 369}}&lt;br /&gt;
| {{Year|3E 385}}&lt;br /&gt;
| Slew the brothers Ani and Ali.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Aegilief|Aegilief]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 385}}&lt;br /&gt;
| {{Year|3E 393}}&lt;br /&gt;
| Slew Oddny the Unfaithful.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Caccino Aurelia|Caccino Aurelia]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Imperial|Imperial]]&lt;br /&gt;
| {{Year|3E 393}}&lt;br /&gt;
| {{Year|3E 393}}&lt;br /&gt;
| Slew the Imperial Champion Claudius Anzione. He would eventually be found to be a fraud and killed after three weeks as chieftain by his successor.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Eldjar Bear-Skinner|Eldjar Bear-Skinner]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 393}}&lt;br /&gt;
| {{Year|3E 398}}&lt;br /&gt;
| Killed his predecessor after he was found to be a fraud. &lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Falki the Fat|Falki the Fat]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 398}}&lt;br /&gt;
| {{Year|3E 398}}&lt;br /&gt;
| Slew a pack of six rabid wolves. Was chieftain for only three weeks and succumbed to madness and death after contracting rabies.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Svana the Knife|Svana the Knife]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 398}}&lt;br /&gt;
| {{Year|3E 402}}&lt;br /&gt;
| Slew Gretta Wolf-Child.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Beinir White-Beard|Beinir White-Beard]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 402}}&lt;br /&gt;
| {{Year|3E 424}}&lt;br /&gt;
| Slew three Orc raiders.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Skjoldr Wolf-Runner|Skjoldr Wolf-Runner]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| {{Year|3E 424}}&lt;br /&gt;
| {{Year|3E 427}}&lt;br /&gt;
| Slew the wizard Griss the Yellow. He was one of the victims of the Udyrfrykte's massacre of the mead hall.  &lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Nerevarine|The Nerevarine]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| &lt;br /&gt;
| {{Year|3E 427}}&lt;br /&gt;
| after {{Year|3E 427}}&lt;br /&gt;
| Slew the Udyrfrykte. Rumored to have traveled to Akavir around 3E 433.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Agnar the Unwavering|Agnar the Unwavering]]&lt;br /&gt;
| [[Lore:Third Era|3rd Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| before {{Year|3E 433}}&lt;br /&gt;
| {{Year|3E 433}}&lt;br /&gt;
| Married Svenja Snow-Song. He was killed while hunting the Uderfrykte Matron.&lt;br /&gt;
|-&lt;br /&gt;
! Unknown chieftains&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| There were, apparently, several other chieftains who came and went before the resumption of record. The Thirsk devotion to oral tradition means these names may forever be lost to history.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Girgun the Colossus|Girgun the Colossus]]&lt;br /&gt;
| [[Lore:Fourth Era|4th Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| 4E ?&lt;br /&gt;
| 4E ?&lt;br /&gt;
| Slew Thjold the Ill-Minded.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Vibeke the Stone|Vibeke the Stone]]&lt;br /&gt;
| [[Lore:Fourth Era|4th Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| 4E ?&lt;br /&gt;
| 4E ?&lt;br /&gt;
| Slew seven Imperial pirates.&lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Hjarknir Green-Hand|Hjarknir Green-Hand]]&lt;br /&gt;
| [[Lore:Fourth Era|4th Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| 4E ?&lt;br /&gt;
| 4E ?&lt;br /&gt;
| Slew an entire grove of [[Lore:Spriggan|Spriggan]]s. He was chieftain for twenty-seven years, the longest known chieftainship in Thirsk's history, surpassing Beinir White-Beard. &lt;br /&gt;
|-&lt;br /&gt;
! [[Lore:Bujold the Intrepid|Bujold the Intrepid]]&lt;br /&gt;
| [[Lore:Fourth Era|4th Era]]&lt;br /&gt;
| [[Lore:Nord|Nord]]&lt;br /&gt;
| 4E ?&lt;br /&gt;
| 4E ?&lt;br /&gt;
| Slew the great beast of Ilfark. She was chieftain in {{Year|4E 201}}.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SR-interior-Thirsk Mead Hall.jpg|Thirsk under Riekling control (Skyrim)&lt;br /&gt;
File:BM-place-Lair of the Udyrfrykte.jpg|The Entrance to the Lair of the Udyrfrykte under Thirsk (Bloodmoon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*{{LNote|nb1|^|Player decisions in ''[[SR:Skyrim|Skyrim]]''{{'}}s ''[[Skyrim:Dragonborn|Dragonborn]]'' add-on determine whether the Mead Hall is retaken by its former residents, and indeed whether Bujold regains her position as chieftain (albeit without the blessing of Hrothmund's spirit) or is driven out or even killed: or whether the Rieklings stay and the former residents are wiped out.}}&lt;br /&gt;
*Despite the shared name, the mead hall shares no connection with Baron Thirsk, a [[Lore:Grievous Twilight|Grievous Twilight]] in service to [[Lore:Molag Bal|Molag Bal]].{{ref|name=Baron Thirsk|[[ON:Baron Thirsk|Baron Thirsk]] in [[ON:Online|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{GSI|BM:Thirsk|Skyrim:Thirsk Mead Hall}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
* {{Book Link|Thirsk, a History}}&lt;br /&gt;
* {{Book Link|Thirsk, a History -- Revised}}&lt;br /&gt;
* {{Book Link|Thirsk, a Revised History}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Lore&amp;diff=3571465</id>
		<title>UESPWiki:Lore</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Lore&amp;diff=3571465"/>
		<updated>2026-06-05T15:48:45Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* References in Lore */ caps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Policy Trail}}&lt;br /&gt;
The [[Lore:Main Page|Lore]] [[UESPWiki:Namespaces|namespace]] is the section of the Unofficial Elder Scrolls Pages (UESP) which is devoted to documenting the overall background of The Elder Scrolls (TES) universe in which the games are set. It was previously known as the Tamriel namespace (dating back to the {{Old Link|tamriel/tamriel.shtml|old UESP site}}), but in July 2008 the namespace was [[UESPWiki:Namespace Move Project|renamed to Lore]], following a community discussion about how to best describe the content.&lt;br /&gt;
&lt;br /&gt;
Because the Lore namespace has a fundamentally different purpose than other namespaces, the guidelines for the Lore namespace are also different. The overall intent is to provide an encyclopedia of accurate and verifiable information in The Elder Scrolls universe, separate from game-related details, whereas the game-related namespaces are primarily game guides that focus on those game-related details. This article summarizes the guidelines that are specific to the Lore namespace. All guidelines are subject to revision pursuant to a community [[UESPWiki:Consensus|consensus]].&lt;br /&gt;
&lt;br /&gt;
==Content Guidelines==&lt;br /&gt;
* '''Avoid Game-Specific Information''': Gameplay details should be avoided in Lore articles.&lt;br /&gt;
* '''Perspective''': Game events should be described as historical events '''from the perspective of an anonymous citizen of Tamriel following the latest chronological events of the officially approved TES media'''. The articles are still expected to be encyclopedia-style, but designed as if they were (extraordinarily well-researched and polished) reference materials for a citizen of Tamriel.&lt;br /&gt;
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** If there are any facts that need additional explaining, then the topic needs to have its own article (e.g., [[Lore:Vivec (god)]] instead of just the snippet on [[Lore:Gods V]]).&lt;br /&gt;
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&lt;br /&gt;
===References in Lore===&lt;br /&gt;
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** Many lore articles need updating; there is still much uncontroversial content which remains uncited. If you see an unsupported, uncited sentence conveying information you suspect may be erroneous, cite it for review at the end of the sentence using a template such as {{tl|fact}} or go to the article's talk page. &lt;br /&gt;
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* '''Original Research''': Original research is strongly disfavored in UESP articles. Even if a series of statements can logically be put together to reach a conclusion, that conclusion does not belong on UESP unless it has already been stated elsewhere (in valid source material).&lt;br /&gt;
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&lt;br /&gt;
===Suggested Reference Names===&lt;br /&gt;
When using the {{Tl|Ref}} template, filling out the whole citation more than once can be avoided by making use of the name parameter. Below is a summary of how various types of references are commonly abbreviated in the name parameter.&lt;br /&gt;
* '''Book titles:''' Abbreviate all the words in the title of the lore book page, all in caps, ignoring punctuation and parenthetical clarifications, and add applicable volume titles numerically.&lt;br /&gt;
&lt;br /&gt;
:[[Lore:The Monomyth|The Monomyth]] = TM&lt;br /&gt;
:[[Lore:The Argonian Account, Book 2|The Argonian Account, Book 2]] = TAA2&lt;br /&gt;
:[[Lore:Mythic Dawn Commentaries 1|Mythic Dawn Commentaries 1]] = MDC1&lt;br /&gt;
:[[Lore:Frontier, Conquest|Frontier, Conquest]] = FC&lt;br /&gt;
&lt;br /&gt;
:* '''Special cases with book names:'''&lt;br /&gt;
&lt;br /&gt;
::Volumes of [[Lore:2920, The Last Year of the First Era|2920, The Last Year of the First Era]]: 2920v1, 2920v2, etc.&lt;br /&gt;
&lt;br /&gt;
::[[Lore:The 36 Lessons of Vivec|The 36 Lessons of Vivec]]: 36L1, 36L2, 36L3, etc.&lt;br /&gt;
&lt;br /&gt;
::Sections of the Pocket Guides: PGE1S, PGE1C, PGE1High, PGE1Ham, PGE3Arena, PGE3All, PGE3M, PGE3Sky, PGE3Sug, PGE3Sum, PGE3Ors, PGE3Other, etc.&lt;br /&gt;
&lt;br /&gt;
::Single-word titles: The word. I.e., [[Lore:Withershins|Withershins]], [[Lore:Wabbajack (book)|Wabbajack]], etc.&lt;br /&gt;
&lt;br /&gt;
:* '''Works with multiple names:''' Briefer is better. For instance, &amp;quot;The Story of Aevar Stone-Singer&amp;quot; has also been titled simply &amp;quot;Aevar Stone-Singer&amp;quot;, so ASS is preferable over TSOASS.&lt;br /&gt;
&lt;br /&gt;
* '''NPC dialogue:''' Add the abbreviation of the applicable game, then the character's first name.&lt;br /&gt;
&lt;br /&gt;
:Neloth's Morrowind dialogue = MWNeloth&lt;br /&gt;
:Neloth's Dragonborn dialogue = DBNeloth&lt;br /&gt;
:Mankar Camoran's Oblivion dialogue = OBMankar&lt;br /&gt;
&lt;br /&gt;
* '''Loading screens:''' Add the abbreviation of the applicable game, then &amp;quot;Loading&amp;quot;. OBLoading, SRLoading, etc.&lt;br /&gt;
&lt;br /&gt;
* '''Generic link to game events:''' Just the name of the game. So a reference name &amp;quot;Skyrim&amp;quot; would connect to a reference saying something like &amp;quot;Events of Skyrim&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Specific quests:''' The game abbreviation plus the first full, undercase non-article word of the quest name.&lt;br /&gt;
&lt;br /&gt;
:A Venerable Vintage in Oblivion = OBVenerable&lt;br /&gt;
:The Bonds of Matrimony in Skyrim = SRBonds&lt;br /&gt;
&lt;br /&gt;
==Format Guidelines==&lt;br /&gt;
These are guidelines specific to the lore namespace; see the [[UESPWiki:Style Guide]] and its layout pages for more general formatting information.&lt;br /&gt;
* '''There's room for variation''': The specific layout of independent sections within single-topic lore articles is not important, so long as they are in general conformity with articles of similar subjects. &lt;br /&gt;
* '''Use as Needed''': It almost goes without saying that various sections need only be included as needed.&lt;br /&gt;
* '''Trails''': Applicable trails for each topic should be included.&lt;br /&gt;
* '''Links''': Links to relevant articles inside the lore namespace should be used if available. Links to other namespaces are generally inappropriate if a lore article covers the topic or will soon cover the topic, and they should not be transcluded to an unrelated namespace. &lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* Content includes the introduction of a page and may come in a number of unique sections and sub-sections. ''The content sections are those which should not break the fourth wall.''&lt;br /&gt;
* Typically, topics for which there is little to say should redirect to entries on the multi-topic pages for their respective Lore sections. Others with more relevant information should have their own single-topic page; the associated multi-topic page should include a brief summary and an integrated link to the single-topic page (no &amp;quot;see main article&amp;quot;, if possible).&lt;br /&gt;
* Content which is transcluded to other pages should use &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tags to stop unwanted content, such as unneeded sections or paragraphs, from appearing elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
* Galleries are for any images on the wiki which are iconic for the subject matter that don't already appear in the article. &lt;br /&gt;
** If it is only composed of maps, the section may be entitled &amp;quot;Maps&amp;quot; until such time other relevant non-map images are added.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* The Notes section is for miscellaneous but relevant information that, for whatever reason, does not fit well in the Content section, notably game references and other behind-the-scenes real-world information.&lt;br /&gt;
** If ambiguity persists in the article, there may also be a &amp;quot;featured in&amp;quot; note to articulate what TES-related media a subject has appeared in or been otherwise involved with.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* This section is meant to link to relevant articles in other namespaces relayed with the simple &amp;quot;For more information ...&amp;quot; structure.&lt;br /&gt;
** This section may or may not include a list of relevant books in alphabetical order, even if they are cited and appear in the reference section.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
* References should be proper in-line citations, not merely links. See [[Help:References]].&lt;br /&gt;
* If the best or only support for a proposition comes from an in-game source for which no book citation is available, contributors may simply cite to the events of the game, preferably in a specific manner (see, e.g., [[Lore:Barbas]] and [[Lore:Throat of the World]]).&lt;br /&gt;
* Special citation formats may be used where appropriate.&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
* Relevant external links should be included in a section at the very bottom of the page underneath an {{tl|UOL}} disclaimer (see, e.g., [[Lore:Dawn Era]] and [[Lore:CHIM]]).&lt;br /&gt;
&lt;br /&gt;
==Understanding Lore Categories==&lt;br /&gt;
* There are currently 20 different categories of the Lore namespace. Each category has an Overview page, and most of them consist of multi-topic pages listing all known subjects relevant to their focus, with single-topic articles used to expound on topics where appropriate.&lt;br /&gt;
* Snippet entries are those where what little is known about a subject is included in a short entry on the appropriate multi-topic page.&lt;br /&gt;
&lt;br /&gt;
===Categories===&lt;br /&gt;
* [[Lore:Alchemy]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Artifacts]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Astronomy]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Bestiary]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Cuisine]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Death]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Factions]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Flora]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Gods]]&lt;br /&gt;
**In those rare cases where a character may belong in both this and another category, the practice has been to have a single-topic article in the category where the majority of the information on the subject is focused. This usually means a snippet in the Gods multi-topic articles and a longer article elsewhere (see, e.g., [[Lore:Tiber Septim]] and [[Lore:Gods T#Talos]]; we know plenty about Tiber Septim the man, but comparatively little about Talos the god).&lt;br /&gt;
&lt;br /&gt;
* [[Lore:History]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Library]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Linguistics]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Magic]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Minerals]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Names]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:People]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Places]]&lt;br /&gt;
**Obviously, every in-game location should not be added. &amp;quot;Places&amp;quot; for lore typically include realms of existence, celestial bodies (including planets), continents, major bodies of water, major islands, provinces, counties/holds, cities, settlements, and significant landmarks.&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Races]]&lt;br /&gt;
**Generally, unless quoting material, the races of TES are referred to in the same manner that most members of that race refer to themselves in-game (so we would say Dunmer, not Dark Elf, and Orc, even though they're also called Orsimer). See [[UESPWiki:Spelling]] for more policies on word choice.&lt;br /&gt;
** Certain creatures have the makings of being considered races; if you're wondering whether something in the universe of TES should be considered a race, the determination is best made through forming a consensus on the [[Lore talk:Races]] or [[UESPWiki:Community Portal]] on how TES games have meant to portray that group (please check to see if your concern has already been addressed).&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Recreation]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Appendices]]&lt;br /&gt;
** Generally, sections for notes, a gallery, and references should be included if they're feasible (in many cases, they're not). Appendices often follow special citation rules.&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Skyrim:World_Interactions&amp;diff=3571464</id>
		<title>Skyrim:World Interactions</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Skyrim:World_Interactions&amp;diff=3571464"/>
		<updated>2026-06-05T15:22:26Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Undo revision 3571463 by TCGiSOLux (talk) not the same thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|Quests}} {{#addtotrail:Activities|separator=' / '}}[[Category:Skyrim-Activities]]&lt;br /&gt;
'''World interactions''' are random events that can occur as you explore [[SR:Skyrim|Skyrim]]. Some events force your involvement, others need you to make the first move or they will just pass by, and some do not require your involvement to complete. All unnamed [[Skyrim:NPCs|NPCs]] and [[Skyrim:Animals|animals]] involved in encounters are leveled unless stated.&lt;br /&gt;
&lt;br /&gt;
There are 149 ''spawn points'' where an event can occur; you will not experience an event at every location every time you go near it. Some events take place over a fairly large distance, as each part of the same event takes place. The event is determined a fair distance from the spawn point which, if correctly estimated, allows one to manipulate which event occurs. The first spawn point likely to be found is between [[Skyrim:Riverwood|Riverwood]] and [[Skyrim:Honningbrew Meadery|Honningbrew Meadery]], with its event border extending to just before the bridge out of Riverwood. Green dots on this wiki's [https://srmap.uesp.net/ Skyrim Satellite Map] can help you pinpoint where a random encounter is likely to take place.&lt;br /&gt;
&lt;br /&gt;
While playing Skyrim, you may encounter many other combinations of animals and hostile NPCs fighting, however, there are only a few deliberately set to happen. Most hostile animals and NPCs have a large radius of detection that is perhaps a deliberate attempt at setting up more random encounters, saving game data by not having any additional scripts to handle.&lt;br /&gt;
&lt;br /&gt;
Interactions added by [[Skyrim:Dawnguard|Dawnguard]], [[Skyrim:Dragonborn|Dragonborn]], and [[Skyrim:Creation Club|Creation Club]] are annotated with &amp;quot;DG&amp;quot;, &amp;quot;DB&amp;quot;, and &amp;quot;CC&amp;quot; superscripts, respectively.&lt;br /&gt;
&lt;br /&gt;
== Reactive Events ==&lt;br /&gt;
A few non-random events will occur as a result of your actions.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skyrim:An enemy's gratitude|An enemy's gratitude]]''': If you kill someone, a rival of that person may send you [[Skyrim:WIKill04ThanksLetter|one]] of [[Skyrim:WIKill04RewardLetter|two]] letters of gratitude.&lt;br /&gt;
* '''Apologize or combat''': Assaulted {{vn|plain}} NPC or relative will demand an apology.&lt;br /&gt;
* '''Invisible Child''': If you use [[Skyrim:Magicka|magic]] near a [[Skyrim:Child|child]] they will ask you to make them invisible.&lt;br /&gt;
* '''[[Skyrim:Revenge, Hired Thugs|Revenge, Hired Thugs]]''': If you kill someone, a member of their family may [[Skyrim:Hired Thug|hire thugs]] to kill you.&lt;br /&gt;
* '''Shout - Guard says stop''': If you [[Skyrim:Shout|Shout]] near a [[Skyrim:Guards|guard]] they may approach and ask you to stop.&lt;br /&gt;
* '''[[Skyrim:Steal, Thugs hunt player|Steal, Thugs hunt player]]''': If you steal an item, an NPC from that location may hire thugs to teach you a lesson. You do not have to be seen by the victim for this to occur.&lt;br /&gt;
&lt;br /&gt;
A few minor quests randomly start after specific actions have taken place.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skyrim:Buy Dwarven artifact|Buy Dwarven artifact]]''': If you purchase a dwarven item in a shop a [[Skyrim:Letter_from_Calcemo|letter]] may be sent via [[Skyrim:Courier|courier]] asking you to bring it to [[Skyrim:Calcelmo|Calcelmo]].&lt;br /&gt;
* '''[[Skyrim:Inheritance|Inheritance]]''': A friend has died and left you a sum of gold. A [[Skyrim:Letter of Inheritance|letter of inheritance]] will be sent via courier to inform you of the tragic event.&lt;br /&gt;
* '''[[Skyrim:Scare my Enemy|Scare my Enemy]]''': If you assault someone bare-handed, a [[Skyrim:Request from|letter]] may be sent from an NPC asking for a favor.&lt;br /&gt;
* '''[[Skyrim:Shout - learn about word wall|Shout - learn about word wall]]''': If you Shout, then a [[Skyrim:Letter from a Friend|letter]] may be sent via courier to tell you about an important place.&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
The following random events occur in settlements as a direct result of an action that has been performed.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Encounter Name !! style=&amp;quot;width:25%&amp;quot; | Details !! Options !! style=&amp;quot;width:20%&amp;quot; | Requirements&lt;br /&gt;
|-{{HE|Accidentally dropped this}}&lt;br /&gt;
|'''Accidentally dropped this''' ||An NPC may rush up and return your item. ||None, the item is placed in your inventory. Responses by [[:Category:Skyrim-VoiceTypes|voicetype]]: {{hover|&amp;amp;quot;Hey! You dropped this back there.&amp;amp;quot;|FemaleChild}}, {{hover|&amp;amp;quot;You left this back there. Figured you'd be wantin' it. Here ya go.&amp;amp;quot;|FemaleCommoner}}, {{hover|&amp;amp;quot;I think you accidentally mislaid this, dear. Here you go.&amp;amp;quot;|FemaleOldKindly}}, {{hover|&amp;amp;quot;You dropped this. Good thing I found it and not someone else, otherwise you might have lost it for good.&amp;amp;quot;|FemaleYoungEager}}, {{hover|&amp;amp;quot;You left this over there. You want it back, right? Here.&amp;amp;quot;|MaleBrute}}, {{hover|&amp;amp;quot;I think you dropped this! Good thing I brought it to you, huh?&amp;amp;quot;|MaleChild}}, {{hover|&amp;amp;quot;You should take more care, leaving things lying about. Here.&amp;amp;quot;|MaleCommoner and MaleCommonerAccented}}, {{hover|&amp;amp;quot;Excuse me. You misplaced this, I believe? There you go. Take care now.&amp;amp;quot;|MaleOldKindly}}, {{hover|&amp;amp;quot;You left this over there. You're lucky - someone else might have kept it for himself. Here you go.&amp;amp;quot;|MaleYoungEager}}&lt;br /&gt;
||Drop an item of value.&lt;br /&gt;
|-{{HE|&amp;quot;Can I have that armor?&amp;quot;}}&lt;br /&gt;
|'''&amp;quot;Can I have that armor?&amp;quot;''' ||An NPC may approach and ask you if they can have the item. ||If you reply yes they will pick it up, and their disposition to you will rise to 1 if it was 0. If you say no they will leave it alone; it is not necessary for you to pick it back up.&lt;br /&gt;
Responses by voicetype: {{hover|&amp;amp;quot;Beg pardon. You dropped some armor over there. Don't suppose you'd mind if I... took it?&amp;amp;quot;|FemaleCommoner}}, {{hover|&amp;amp;quot;Umm... You dropped a piece armor over there. I was kind of hoping that I could, you know, have it?&amp;amp;quot;|FemaleCoward}}, {{hover|&amp;amp;quot;Excuse me. I'm assuming that armor you got rid of wasn't an accident, but just in case, I wanted to make sure I could take it.&amp;amp;quot;|FemaleYoungEager}}, {{hover|&amp;amp;quot;That armor you got rid of. I can have it, yeah?&amp;amp;quot;|MaleBrute}}, {{hover|&amp;amp;quot;Pardon. I saw you toss a piece of armor. You wouldn't mind if I take it, then?&amp;amp;quot;|MaleCommoner and MaleCommonerAccented}},  {{hover|&amp;amp;quot;Couldn't help but notice, that, um... you dropped some armor. Just wanted to check with you before I took it. Is that all right?&amp;amp;quot;|MaleCoward}}, {{hover|&amp;amp;quot;Hey. That armor. You got rid of it, yeah? I can take it, no problem?&amp;amp;quot;|MaleDrunk}}, {{hover|&amp;amp;quot;If you're not going use that armor you dropped... do you mind if I take it?&amp;amp;quot;|MaleYoungEager}}&lt;br /&gt;
&lt;br /&gt;
Responses by voicetype if you tell them it's theirs: {{hover|&amp;amp;quot;That's great. I owe you one. Thanks!&amp;amp;quot;|FemaleCommoner}}, {{hover|&amp;amp;quot;Oh, well, um... thank you.&amp;amp;quot;|FemaleCoward}}, {{hover|&amp;amp;quot;Thanks! I'm going to go put it on right now.&amp;amp;quot;|FemaleYoungEager}}, {{hover|&amp;amp;quot;Mighty decent of you.&amp;amp;quot;|MaleBrute}}, {{hover|&amp;amp;quot;My thanks!&amp;amp;quot;|MaleCommoner and MaleCommonerAccented}}, {{hover|&amp;amp;quot;Well great! Let's see anyone try to hurt me now...&amp;amp;quot;|MaleCoward}}, {{hover|&amp;amp;quot;Best luck I've had all day.&amp;amp;quot;|MaleDrunk}}, {{hover|&amp;amp;quot;I'm going to go get it right now and wear it. Many thanks!&amp;amp;quot;|MaleYoungEager}}&lt;br /&gt;
&lt;br /&gt;
Responses by voicetype if you tell them to leave it alone: {{hover|&amp;amp;quot;Oh. Well, you should probably go get it before someone steals it.|FemaleCommoner}}, {{hover|&amp;amp;quot;Well... you probably should go collect it before someone else does, shouldn't you?&amp;amp;quot;|FemaleCoward}}, {{hover|&amp;amp;quot;Oh... well. Never mind then.|FemaleYoungEager}}, {{hover|&amp;amp;quot;Well what did you go dropping it for? Got my hopes up for nothin'...&amp;amp;quot;|MaleBrute}}, {{hover|&amp;amp;quot;You dropped it by mistake? Well, if I was you, I'd go grab it now before somebody does.&amp;amp;quot;|MaleCommoner and MaleCommoner Accented}}, {{hover|&amp;amp;quot;Awww. I thought you were done with it.&amp;amp;quot;|MaleCoward}}, {{hover|&amp;amp;quot;Well... fine. I wasn't really gonna do anything with it anyway. Hmph.&amp;amp;quot;|MaleDrunk}}, {{hover|&amp;amp;quot;Well, you'd better go pick it up then, before someone snatches it.&amp;amp;quot;|MaleYoungEager}}&lt;br /&gt;
||Drop a piece of armor or clothing.&lt;br /&gt;
|-{{HE|Child scares NPCs}}&lt;br /&gt;
|'''Child scares NPCs''' ||A [[Skyrim:Child|child]] tries to surprise an adult. ||None. ||Tell a child they are invisible (after using magic near them).&lt;br /&gt;
|-{{HE|&amp;quot;Did you find something good?&amp;quot;}}&lt;br /&gt;
|'''&amp;quot;Did you find something good?&amp;quot;''' || An NPC may approach and comment on something you have just picked up. ||Listen. Responses by voicetype: {{hover|&amp;amp;quot;What'd you pick up there? Oh, I wish I saw that first. You're so lucky!&amp;amp;quot;|FemaleChild}}, {{hover|&amp;amp;quot;Hey, someone had to take it, right?&amp;amp;quot;|FemaleCommoner}}, {{hover|&amp;amp;quot;Lucky for you that was just sitting there for the taking.&amp;amp;quot;|FemaleYoungEager}}, {{hover|&amp;amp;quot;Oh, wow! That was just sitting there? I wish I found it first.&amp;amp;quot;|MaleChild}}, {{hover|&amp;amp;quot;Hope nobody misses that...&amp;amp;quot;|MaleCommoner and MaleCommonerAccented}}, {{hover|&amp;amp;quot;You just find that lying around? Must be your lucky day.&amp;amp;quot;|MaleDrunk}}, {{hover|&amp;amp;quot;That was just lying around? Good find.&amp;amp;quot;|MaleYoungEager}}&lt;br /&gt;
|| Pick something up.&lt;br /&gt;
|-{{HE|Drop weapon, Guard extorts}}&lt;br /&gt;
|'''Drop weapon, Guard extorts'''{{intnote|1|†}} ||A [[Skyrim:Guards|guard]] may approach and tell you it is dangerous to leave weapons lying about. ||If you say you &amp;quot;don't care&amp;quot; they will threaten you with jail and demand a 50 gold bribe. Refusing the bribe results in a bounty of 10 gold. To avoid such actions you should apologize and pick the weapon back up. ||Drop a weapon.&lt;br /&gt;
|-{{HE|Fight over item}}&lt;br /&gt;
|'''Fight over item''' ||Up to five NPCs will have an argument over a dropped item until a guard intervenes. (They may kill each other.) ||Watch. ||Drop an item, but not in [[Skyrim:Riverwood|Riverwood]].&lt;br /&gt;
|-{{HE|Gift from a Friend}}&lt;br /&gt;
|'''Gift from a Friend'''{{intnote|2|†}} ||An NPC with a friendly [[Skyrim:Disposition|disposition]] may give you a gift. || Keep, drop, or sell the gift the NPC gave you.&lt;br /&gt;
Responses by voicetype before they give you your gift: {{hover|&amp;amp;quot;Here, for you. From the bottom of my heart.&amp;amp;quot;|FemaleArgonian}}, {{hover|&amp;amp;quot;I found this. I thought you might like it.&amp;amp;quot;|FemaleChild}}, {{hover|&amp;amp;quot;I wanted to give you this. A token of my appreciation.&amp;amp;quot;|FemaleCommander}}, {{hover|&amp;amp;quot;Here. It isn't much, but... I hope it's the thought that counts.&amp;amp;quot;|FemaleCommoner}}, {{hover|&amp;amp;quot;I saw this and thought of you. It would be a waste on anyone lesser. I hope you like it.&amp;amp;quot;|FemaleCondescending}}, {{hover|&amp;amp;quot;Um... I was thinking you might like this. Here. It's nothing really.&amp;amp;quot;|FemaleCoward}}, {{hover|&amp;amp;quot;In dark times friends bring light. This is for you. Thank you for your friendship.&amp;amp;quot;|FemaleDarkElf}}, {{hover|&amp;amp;quot;I had to get this for you when I saw it. I hope you like it.&amp;amp;quot;|FemaleElfHaughty}}, {{hover|&amp;amp;quot;I'm glad we're friends. I have something for you. Here.&amp;amp;quot;|FemaleEvenToned}}, {{hover|&amp;amp;quot;This one is honored by your friendship. I hope this gift does honor to you.&amp;amp;quot;|FemaleKhajiit}}, {{hover|&amp;amp;quot;Here's to friendship. A gift! If you don't like it, too bad.&amp;amp;quot;|FemaleNord}}, {{hover|&amp;amp;quot;You're always a sight for sore eyes. Here, I've been hanging on to this for you.&amp;amp;quot;|FemaleOldGrumpy}}, {{hover|&amp;amp;quot;I've been holding onto this for you. I hope you like it.&amp;amp;quot;|FemaleOldKindly}}, {{hover|&amp;amp;quot;I have something I want to give you. Here.&amp;amp;quot;|FemaleOrc}}, {{hover|&amp;amp;quot;Here. For you. Don't thank me, just take it.&amp;amp;quot;|FemaleShrill}}, {{hover|&amp;amp;quot;You always brighten my day a little. Here. I hope you like this.&amp;amp;quot;|FemaleSultry}}, {{hover|&amp;amp;quot;It's really great we're friends. I was hoping to find some way to thank you. I hope this does the trick.&amp;amp;quot;|FemaleYoungEager}}, {{hover|&amp;amp;quot;You are like my brood to me. Here. A token.&amp;amp;quot;|MaleArgonian}}, {{hover|&amp;amp;quot;You're a good friend. Here. Take this. You'll like it.&amp;amp;quot;|MaleBrute}}, {{hover|&amp;amp;quot;So I found something. Here. Take it. I think you'll like it.&amp;amp;quot;|MaleChild}}, {{hover|&amp;amp;quot;Here. This is for you.&amp;amp;quot;|MaleCommander and MaleNordCommander}}, {{hover|&amp;amp;quot;I've been wanting to say thanks for being a friend. Here. It's not much, but I was thinking you might like to have this.&amp;amp;quot;|MaleCommoner and MaleCommonerAccented}}, {{hover|&amp;amp;quot;You're not tiresome like the rest of the people I have the displeasure of dealing with on a regular basis. Here. I'd like you to have this.&amp;amp;quot;|MaleCondescending}}, {{hover|&amp;amp;quot;So... I've been thinking... I'm grateful we're friends. I'd like you to have this. It's not much, but I hope it's something you like.&amp;amp;quot;|MaleCoward}}, {{hover|&amp;amp;quot;A true friend is a gift. Here. I'd like you to have this.&amp;amp;quot;|MaleDarkElf}}, {{hover|&amp;amp;quot;You know... you ain't so bad. Here. Take this...&amp;amp;quot;|MaleDrunk}}, {{hover|&amp;amp;quot;When I found this, I immediately thought of you. Here. A small token of my gratitude.&amp;amp;quot;|MaleElfHaughty}}, {{hover|&amp;amp;quot;Here. I'd like you to have this as a token my friendship.&amp;amp;quot;|MaleEvenToned and MaleEvenTonedAccented}}, {{hover|&amp;amp;quot;You bring a smile to this one's eyes and peace to his heart. Take this. A small token of appreciation.&amp;amp;quot;|MaleKhajiit}}, {{hover|&amp;amp;quot;In a world of fools, you stand out above the rest. Here, take this small sign of my friendship.&amp;amp;quot;|MaleNord}}, {{hover|&amp;amp;quot;Here. Something I want you to have. Now, don't embarrass either of us by saying something sappy. Just... take it.&amp;amp;quot;|MaleOldGrumpy}}, {{hover|&amp;amp;quot;I've been holding onto this for you. Here! I hope you like it.&amp;amp;quot;|MaleOldKindly}}, {{hover|&amp;amp;quot;Here. I want you to have this.&amp;amp;quot;|MaleOrc}}, {{hover|&amp;amp;quot;I wanted you to have this. A token of my affection. Don't mean we're engaged or nothin'.&amp;amp;quot;|MaleSlyCynical}}, {{hover|&amp;amp;quot;Here. Take this. I hope you like it.&amp;amp;quot;|MaleSoldier}}, {{hover|&amp;amp;quot;I got this for you. It's nothing big, but I hope you like it. I want you to know I appreciate your friendship.&amp;amp;quot;|MaleYoungEager}}&lt;br /&gt;
||Level 5&lt;br /&gt;
|-{{HE|Just throw trash}}&lt;br /&gt;
|'''Just throw trash''' ||If you drop a very low value item, you may either overhear an NPC, or they may approach you and criticize you for littering. || Listen (and optionally) pick the item back up.&lt;br /&gt;
Responses by voicetype when seen littering:&lt;br /&gt;
{{hover|&amp;amp;quot;What's this? It thinks it can just throw refuse wherever it likes?&amp;amp;quot;|FemaleArgonian}}, {{hover|&amp;amp;quot;Really, the nerve of some people, leaving their trash wherever they please.&amp;amp;quot;|FemaleCondescending}}, {{hover|&amp;amp;quot;What kind of filthy barbarian just throws their trash on the ground?&amp;amp;quot;|FemaleDarkElf}}, {{hover|&amp;amp;quot;Oh, by all means. Just leave your refuse wherever you see fit.&amp;amp;quot;|FemaleElfHaughty}}, {{hover|&amp;amp;quot;There's a place for trash, and that's not it.&amp;amp;quot;|FemaleKhajiit}}, {{hover|&amp;amp;quot;In my day, we knew how to dispose of trash properly.&amp;amp;quot;|FemaleOldGrumpy}}, {{hover|&amp;amp;quot;What's the matter with you? You think you can just go dropping your junk wherever you like?&amp;amp;quot;|FemaleShrill}}, {{hover|&amp;amp;quot;Look at this one. Spoiled as a child, I'll bet. Allowed to leave trash just lying around...&amp;amp;quot;|MaleArgonian}}, {{hover|&amp;amp;quot;I swear, is there no end to these uncouth savages, just throwing their trash wherever they please...&amp;amp;quot;|MaleCondescending}}, {{hover|&amp;amp;quot;Hrmmm. Pick up your trash, fetcher.&amp;amp;quot;|MaleDarkElf}}, {{hover|&amp;amp;quot;I never did understand the local custom of simply leaving one's trash wherever is convenient...&amp;amp;quot;|MaleElfHaughty}}, {{hover|&amp;amp;quot;Who does that? Who just leaves their garbage lying about?&amp;amp;quot;|MaleKhajiit}}, {{hover|&amp;amp;quot;Gah! Quit throwing your garbage everywhere.&amp;amp;quot;|MaleOldGrumpy}}, {{hover|&amp;amp;quot;And they call me a savage. Least I don't leave my trash lying around...&amp;amp;quot;|MaleOrc}}, {{hover|&amp;amp;quot;One man's trash is another man's treasure. Don't be surprised if you find that gone...&amp;amp;quot;|MaleSlyCynical}}&lt;br /&gt;
||Drop an item.&lt;br /&gt;
|-{{HE|Rummaging through trash}}&lt;br /&gt;
|'''Rummaging through trash''' ||An NPC may comment on you looking inside or taking something from a 'rubbish container'. ||Listen (and optionally) loot the container.&lt;br /&gt;
Responses by voicetype when seen looking through trash: {{hover|&amp;amp;quot;What's she doing poking her nose in there?&amp;amp;quot;|FemaleCondescending}}, {{hover|&amp;amp;quot;Is he... sifting through trash?&amp;amp;quot;|FemaleElfHaughty}}, {{hover|&amp;amp;quot;What's she rummaging around in there for?&amp;amp;quot;|FemaleNord}}, {{hover|&amp;amp;quot;Look at him, rummaging through refuse. Wonder what he's lost... besides his mind.&amp;amp;quot;|FemaleOldGrumpy}}, {{hover|&amp;amp;quot;Tsk. What a man will do for a few coins...&amp;amp;quot;|MaleCondescending}}, {{hover|&amp;amp;quot;Picking through garbage. Has he no shame?&amp;amp;quot;|MaleElfHaughty}}, {{hover|&amp;amp;quot;What's he digging around in there for?&amp;amp;quot;|MaleNord}}, {{hover|&amp;amp;quot;What's he doing? Looking for rubies in rubbish? Get a job!&amp;amp;quot;|MaleOldGrumpy}}&lt;br /&gt;
&lt;br /&gt;
Responses by voicetype when seen taking something: {{hover|&amp;amp;quot;Maybe he/she's looking for something to eat?&amp;amp;quot;|FemaleCommoner}}, {{hover|&amp;amp;quot;He/She might find something good in there. One man's trash is another's treasure.&amp;amp;quot;|FemaleEvenToned}}, {{hover|&amp;amp;quot;The poor dear must truly be hungry to comb through rubbish like that. Hope he/she finds something edible.&amp;amp;quot;|FemaleOldKindly}}, {{hover|&amp;amp;quot;Sometimes it pays to look in every nook and cranny.&amp;amp;quot;|FemaleYoungEager}}, {{hover|&amp;amp;quot;When you're hungry, you'll look anywhere for food. Can't blame her/him.&amp;amp;quot;|MaleCommoner and MaleCommonerAccented}}, {{hover|&amp;amp;quot;Desperate times call for desperate measures. Maybe he/she found what he/she was looking for in there.&amp;amp;quot;|MaleEvenToned and MaleEvenTonedAccented}}, {{hover|&amp;amp;quot;How unfortunate he/she has to dig through refuse like that. Someone should give him/her a piece of bread.&amp;amp;quot;|MaleOldKindly}}, {{hover|&amp;amp;quot;You never know what you'll find laying around in a crate or barrel. People toss the darnedest things in them.&amp;amp;quot;|MaleYoungEager}}&lt;br /&gt;
||Take something from or look inside a knapsack, barrel, sack, small sack or large sack.&lt;br /&gt;
|}&lt;br /&gt;
{{Note|1|†|{{Bug|When the guard extorts you for 50 gold, the dialogue will work even if you don't actually have 50 gold on you. The script, however, will still deduct 50 gold which can lead to integer underflow issues on your gold amount.|USSEP|4.2.7|nobullet=1}}}}&lt;br /&gt;
{{Note|2|†|{{Bug|The dialogue from this random encounter is intended to be spoken by the NPC designated as your friend, but is available to every NPC in the loaded area.|USKP|2.0.1|nobullet=2}}}}&lt;br /&gt;
&lt;br /&gt;
== Random Events ==&lt;br /&gt;
=== Beneficial Encounters ===&lt;br /&gt;
These are encounters where the only outcome is beneficial to you, or at the very least, do not have any sort of hostile outcome under any circumstance. The rewards can take any form, be that an enchanted weapon, a new location to discover, or simply knowing you have helped someone. If you choose to attack any of the participants, they will turn hostile.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Encounter Name !! style=&amp;quot;width:25%&amp;quot; | Details !! Options !! style=&amp;quot;width:20%&amp;quot; | Requirements&lt;br /&gt;
|-{{HE|Adventurer on the Way to Nearby Dungeon}}&lt;br /&gt;
|'''Adventurer on the Way to Nearby Dungeon''' ||A [[Skyrim:Mercenary (wilderness)|mercenary]] is on the way to investigate a location. ||You can [[Skyrim:Speech|persuade]] them to tell you the location. The location given is just marked but not part of any quest.||Level 5&lt;br /&gt;
|-{{HE|Arguing about Haknir}}&lt;br /&gt;
|'''Arguing about Haknir'''{{DB}} ||A [[Skyrim:Pirate|pirate]] and [[Skyrim:Pirate Mage|pirate mage]] arguing over treasure. || || On Solstheim.&lt;br /&gt;
|-{{HE|Babette on the Road Near a Body}}&lt;br /&gt;
|'''Babette on the Road Near a Body'''{{DG}} ||[[Skyrim:Babette|Babette]] feeding on an adventurer. || || Between 10pm and 5am, [[Skyrim:Hail_Sithis!|Hail Sithis!]] complete&lt;br /&gt;
|-{{HE|Bandit Killed With Horse Left Behind}}&lt;br /&gt;
|'''Bandit Killed With Horse Left Behind''' ||An idle [[Skyrim:Horse|horse]], with a dead [[Skyrim:Bandit|bandit]] usually by its feet or hidden in the undergrowth. ||The horse is free to ride. It travels when you fast travel, but won't stay in one place. ||None&lt;br /&gt;
|-{{HE|Bard at rest}}&lt;br /&gt;
|'''Bard at rest''' ||[[Skyrim:Talsgar the Wanderer|Talsgar the Wanderer]] resting by the side of the road. ||You can pay him to [[Skyrim:Bardic_Performances|sing a song]]. ||Talsgar is alive.&lt;br /&gt;
|-{{HE|Bard travelling on the road}}&lt;br /&gt;
|'''Bard travelling on the road''' ||[[Skyrim:Talsgar the Wanderer|Talsgar the Wanderer]] traveling the roads of Skyrim. ||You can pay him to [[Skyrim:Bardic Performances|sing a song]]. ||Talsgar is alive.&lt;br /&gt;
|-{{HE|Bitten by a vampire}}&lt;br /&gt;
|'''Bitten by a vampire'''{{DG}} ||A [[Skyrim:Hunter|hunter]] approaches and asks for a [[Skyrim:Potions|potion]] to cure himself after being bitten by a [[Skyrim:Vampire|vampire]]. ||If you have a [[Skyrim:Cure Disease|Potion of Cure Disease]] you can heal him; you'll gain 100 gold and be able to trade with him once again. If not, he will run off in a panic. Only a found or purchased potion will work; one created using [[Skyrim:Alchemy|Alchemy]] won't. A map marker for a vampire lair will be added as well. ||None&lt;br /&gt;
|-{{HE|College Application Denied}}&lt;br /&gt;
|'''College Application Denied''' ||An [[Skyrim:Aspiring Mage|Aspiring Mage]] attempts to reanimate a small [[Skyrim:Animals|animal]]. ||Talking to him will give options to acquire a [[Skyrim:Staves#Reanimate|Leveled Reanimation Staff]]. ||Level 15&lt;br /&gt;
|-{{HE|Corpses in the aftermath of a dragon attack, Dog left behind}}&lt;br /&gt;
|'''Corpses in the aftermath of a dragon attack, Dog left behind''' ||Three burnt corpses around a [[Skyrim:Carriage|carriage]]. A [[Skyrim:Stray Dog|stray dog]] nearby and possibly a [[Skyrim:Dragon|dragon]]. ||Lootable chest in the carriage. ||[[Skyrim:Dragon Rising|Dragon Rising]] complete&lt;br /&gt;
|-{{HE|Courier Delivering an Important Message}}&lt;br /&gt;
|'''Courier Delivering an Important Message''' ||A [[Skyrim:Courier|courier]] taking a [[Skyrim:Courier's Letter|letter]] to an investor. ||Reading the letter adds a map marker. To read the letter you can persuade the courier to give it to you, kill him, or read it while pickpocketing him (it is not necessary to take it). ||None&lt;br /&gt;
|-{{HE|Courier Has Mail For You}}&lt;br /&gt;
|'''Courier Has Mail For You''' ||A [[Skyrim:Courier|courier]] stops you in your tracks, delivers you a letter (or a series of letters), and leaves. ||Read the letter (or letters) the courier gave you. ||Varies by letter&lt;br /&gt;
|-{{HE|Courier on the Run}}&lt;br /&gt;
|'''Courier on the Run''' ||An [[Skyrim:Imperial Courier|Imperial]] or [[Skyrim:Stormcloak Courier|Stormcloak courier]] running along the road. || ||[[Skyrim:A False Front|A False Front]] not active&lt;br /&gt;
|-{{HE|Cragslane}}&lt;br /&gt;
|'''{{hover|Cragslane WE|Cragslane}}''' ||Three [[Skyrim:Pit Wolf|pit wolves]] near a dead NPC. ||The NPC carries a [[Skyrim:Small Note|note]] which adds [[Skyrim:Cragslane Cavern|Cragslane Cavern]] to your map. ||None&lt;br /&gt;
|-{{HE|Dark Elf on Pilgrimage to Azura's Shrine}}&lt;br /&gt;
|'''Dark Elf on Pilgrimage to Azura's Shrine''' ||[[Skyrim:Faldrus|Faldrus]] walking to the [[Skyrim:Shrine of Azura|Shrine of Azura]]. ||Talking to him will reveal the shrine's location. ||None&lt;br /&gt;
|-{{HE|Dead Treasure Hunter with instructions}}&lt;br /&gt;
|'''Dead Treasure Hunter with instructions''' ||A dead [[Skyrim:Treasure Hunter (dead)|treasure hunter]] with a [[Skyrim:Treasure Hunter's Note|note]] that mentions a dungeon with a leveled enchanted weapon. ||The note adds a marker for a dungeon (other than a Dragon Lair) ||None&lt;br /&gt;
|-{{HE|Drinking Companions}}&lt;br /&gt;
|'''Drinking Companions''' ||Three [[Skyrim:Reveler|revelers]] offer you some [[Skyrim:Honningbrew Mead|Honningbrew Mead]]. ||Offering [[Skyrim:Black-Briar Mead|Black-Briar Mead]] results in insulting the brand. Offering [[Skyrim:Honningbrew Mead|Honningbrew Mead]] results in a [[Skyrim:Charmed Necklace|Charmed Necklace]]. Having neither results in a Honningbrew Mead. ||None&lt;br /&gt;
|-{{HE|Dwemer Junk Peddlers}}&lt;br /&gt;
|'''Dwemer Junk Peddlers''' ||Two children, [[Skyrim:Sond (child)|Sond]] and [[Skyrim:Bottar|Bottar]], approach and try to sell some Dwemer junk. ||Asking about where they got the junk will add [[Skyrim:Deep Folk Crossing|Deep Folk Crossing]] for 1 gold. ||None&lt;br /&gt;
|-{{HE|Farmer leading Painted Cow to Giant Camp}}&lt;br /&gt;
|'''Farmer leading Painted Cow to Giant Camp''' ||A [[Skyrim:Farmer (NPC)|farmer]] {{ID|00106a61|par=1}} leads a [[Skyrim:Cow|cow]] to a [[Skyrim:Giant Camps|giant camp]]. ||If you talk to him, he will tell you to stay away. After further questioning he will explain that he is taking the cow to a giant's camp, and that they might mistake you for a part of the offering. He advises you to keep your distance. You can then either wish him good luck, offer your help, or probe for further information. Probing further, he will explain that an annual offering keeps the giants away from his livestock, and that the paint signifies that the cow is being given willingly, adding that some people consider it to be a superstition. If you talk to him afterwards he will state that he is going to the inn, and the same three options as before appear.&amp;lt;br&amp;gt; If the cow is killed he will only state that his wife is going to kill him when she finds out. Killing the cow does not make the farmer hostile, and, if attacked, he will draw a [[Skyrim:Dagger|dagger]] but run away. If you follow him he will eventually end up in a giant's camp. If he gets too near to a giant they will attack him, however they will not attack the cow. ||[[Skyrim:Eastmarch|Eastmarch]] or [[Skyrim:Whiterun Hold|Whiterun Hold]]&lt;br /&gt;
|-{{HE|Farmer refugees after dragon attack}}&lt;br /&gt;
|'''Farmer refugees after dragon attack''' ||A [[Skyrim:Farmer (NPC)|Farmer]] {{ID|001034e4|par=1}} and his wife {{ID|001034e6|par=1}} either walking along the road, or resting in an inn, after their farm was destroyed by a [[Skyrim:Dragon|dragon]]. || You can choose to give the farmers 5 gold, or say you have no gold to spare. ||Level 4&lt;br /&gt;
|-{{HE|Finding the Gourmet}}&lt;br /&gt;
|'''Finding the Gourmet'''{{intnote|3|†}} {{intnote|4|†}} ||[[Skyrim:Balbus|Balbus]], an aspiring cook, is wandering Skyrim looking for the [[Skyrim:Gourmet|Gourmet]]. ||You can tell him you're the Gourmet, but you will need the [[Skyrim:Gourmet's Writ of Passage|Gourmet's writ of passage]] to prove it. If you prove yourself to be the Gourmet, he will give you a fork and some rare ingredients. ||Balbus still alive and [[Skyrim:Recipe for Disaster|Recipe for Disaster]] finished.&lt;br /&gt;
|-{{HE|Frostmoon Invitation}}&lt;br /&gt;
|'''Frostmoon Invitation'''{{DB}}||A Hunter directs you to [[Skyrim:Frostmoon Crag|Frostmoon Crag]].|| ||You are a [[Skyrim:Lycanthropy|werewolf]].&lt;br /&gt;
|-{{HE|Giant leading a painted cow to camp}}&lt;br /&gt;
|'''Giant leading a painted cow to camp''' ||A [[Skyrim:Giant|giant]] leads a [[Skyrim:Cow|cow]] towards a [[Skyrim:Giant Camps|giant's camp]]. || ||[[Skyrim:Eastmarch|Eastmarch]] or [[Skyrim:Whiterun Hold|Whiterun Hold]]&lt;br /&gt;
|-{{HE|Gift of flight}}&lt;br /&gt;
|'''Gift of flight'''{{DB}}{{intnote|5|†}}||A [[Skyrim:Wizard|wizard]] experiments with flight.|| No interaction possible. ||On Solstheim.&lt;br /&gt;
|-{{HE|Headless Horseman}}&lt;br /&gt;
|'''Headless Horseman''' ||The [[Skyrim:Headless Horseman|Headless Horseman]] appears and travels across Skyrim towards [[Skyrim:Hamvir's Rest|Hamvir's Rest]]. || No interaction possible. ||Between 10pm and 5:30am&lt;br /&gt;
|-{{HE|Hey you there, take this}}&lt;br /&gt;
|'''Hey you there, take this'''{{intnote|6|†}} ||A [[Skyrim:Fugitive|fugitive]] approaches and foists an enchanted item upon you and runs off. Then a [[Skyrim:Hunter|hunter]] approaches and asks about the fugitive. ||Return the item for a single coin and betray the fugitive, keep the item and betray the fugitive, or keep the item and fool the hunter. The fugitive does not take the item back if still alive. Talking to the hunter after your first dialogue just yields generic hunter dialogue and no further interaction. ||Level 2&lt;br /&gt;
|-{{HE|Hook, Afflicted Refugee Headed to High Rock}}&lt;br /&gt;
|'''Hook, Afflicted Refugee Headed to High Rock''' ||[[Skyrim:Afflicted Refugee|Afflicted Refugee]] fleeing Skyrim. ||Adds a marker for the [[Skyrim:Shrine to Peryite|Shrine of Peryite]] when talked to. ||Level 10 and before stage 10 of [[Skyrim:The_Only_Cure|The Only Cure]]&lt;br /&gt;
|-{{HE|Hunter and Dog in the Wilderness}}&lt;br /&gt;
|'''Hunter and Dog in the Wilderness'''{{intnote|7|†}} ||A [[Skyrim:Hunter|Hunter]] and a [[Skyrim:Dog|dog]]. || Talking to hunters yields generic hunter dialogue, such as''&amp;quot;I've been hunting and fishing in these parts for years.&amp;quot;'' Can be asked what they have for sale. ||None&lt;br /&gt;
|-{{HE|Hunters chasing}}&lt;br /&gt;
|'''Hunters chasing'''{{intnote|7|†}} ||Two [[Skyrim:Hunter|hunters]] hunting a [[Skyrim:Deer|deer]]. || Talking to hunters yields generic hunter dialogue, such as''&amp;quot;I've been hunting and fishing in these parts for years.&amp;quot;'' No other interactions available. ||None&lt;br /&gt;
|-{{HE|Looking to join Imperials}}&lt;br /&gt;
|'''Looking to join Imperials''' ||A [[Skyrim:Dark Elf|Dark Elf]] [[Skyrim:Farmer (class)|farmer]] {{ID|000bd759|par=1}} (named Bodryn) walking to [[Skyrim:Solitude|Solitude]] to join the [[Skyrim:Imperial Legion|Imperial Legion]] || When attempting to talk to him for the first time, he explains that he is on his way to [[Skyrim:Solitude|Solitude]] to join the Imperial Legion, because he believes that ''&amp;quot;A united Empire is better for everyone.&amp;quot;'' Attempting to talk to him further yields one of two responses, either ''&amp;quot;I was born and raised in Skyrim, but the [[Skyrim:Nord|Nords]] treat us like dirt,&amp;quot;'' or ''&amp;quot;I want to be on the right side.&amp;quot;''&amp;lt;br&amp;gt; Attacking him results in a bounty in whichever [[Skyrim:Holds|hold]] you are in. If you follow him, he will eventually reach Solitude and disappear while going through the front gate. || Civil War not finished&lt;br /&gt;
|-{{HE|Looking to join Stormcloaks}}&lt;br /&gt;
|'''Looking to join Stormcloaks''' ||An [[Skyrim:Imperial|Imperial]] [[Skyrim:Farmer (class)|farmer]] (named Sylvian) walking to [[Skyrim:Windhelm|Windhelm]] to join the [[Skyrim:Stormcloaks|Stormcloaks]] || When attempting to talk to him for the first time, he explains that he is on his way to [[Skyrim:Windhelm|Windhelm]] to join the Stormcloaks, because he believes that''&amp;quot;Ulfric has the right of it.&amp;quot;'' Attempting to talk to him further yields one of two responses, either ''&amp;quot;I may be Imperial, but Skyrim's just as much my home as any Nords',&amp;quot;'' or ''&amp;quot;The Empire is in shambles. They've banned the worship of [[Lore:Talos|Talos]].&amp;quot;'' &amp;lt;br&amp;gt; Attacking him results in a bounty in whichever [[Skyrim:Holds|hold]] you are in. If you follow him, he will eventually reach Windhelm and disappear while going through the front gate. || Civil War not finished&lt;br /&gt;
|-{{HE|Magic Student}}&lt;br /&gt;
|'''Magic Student''' ||A [[Skyrim:Student|student]] appears and [[Skyrim:Magic Student|requests help]] in learning how to use [[Skyrim:Ward#Spells|ward spells]]. ||The student wishes to learn how to use ward spells by seeing one being used properly, by you. Once you have completed his request he departs, in the hope of finally gaining acceptance into the [[Skyrim:College of Winterhold (faction)|College of Winterhold]]. ||Any settlement except [[Skyrim:Orc_Strongholds|Orc Strongholds]]&lt;br /&gt;
|-{{HE|M'aiq the Liar}}&lt;br /&gt;
|'''M'aiq the Liar''' ||[[Skyrim:M'aiq the Liar|M'aiq the Liar]] appears, and proceeds to dispense his words of wisdom. ||Listen to his words and try to understand their meaning. Fishy sticks, werebears, and thinking outside the box and/or the other side of the 4th wall may be required. ||None&lt;br /&gt;
|-{{HE|Mistwatch Escapee}}&lt;br /&gt;
|'''Mistwatch Escapee''' ||A [[Skyrim:Frightened Woman|Frightened Woman]] approaches and says she has escaped from [[Skyrim:Mistwatch|Mistwatch]] and asks for help. ||Direct her to the nearest city. Mistwatch will be added to your map if you have not already found it. ||None&lt;br /&gt;
|-{{HE|Netch Hunting Party}}&lt;br /&gt;
|'''Netch Hunting Party'''{{DB}}||Join a group of hunters who are hunting [[Skyrim:Netch|Netch]].|| You can join them on the hunt or wish them luck and leave.||On Solstheim.&lt;br /&gt;
|-{{HE|Nobles Traveling with Bodyguard}}&lt;br /&gt;
|'''{{sic|Nobles|Noble}} Traveling with Bodyguard''' ||A [[Skyrim:Noble|Noble]] riding a horse and escorted by a bodyguard. || If talked to, the Noble will be rude and warn you to leave, threatening to call his guard on you if you do not. This is a bluff, however, as he never does unless directly attacked.  ||None&lt;br /&gt;
|-{{HE|On the way to the Wedding}}&lt;br /&gt;
|'''On the way to the Wedding''' ||[[Skyrim:Plautis Carvain|Plautis Carvain]] and his wife [[Skyrim:Salonia Carvain|Salonia Carvain]], with their [[Skyrim:Bodyguard_(Carvains)|bodyguard]] travel to [[Skyrim:Solitude|Solitude]] to attend a [[Skyrim:Bound Until Death|wedding]]. || The player can act as a highwayman and demand they hand over their wedding presents, starting a fight. Looting them grants you expensive jewelry and gems. ||Bound Until Death not started&lt;br /&gt;
|-{{HE|Vigilants Patrol}}&lt;br /&gt;
|'''Vigilants Patrol'''{{intnote|8|†}} ||Two [[Skyrim:Vigilant_of_Stendarr|Vigilants of Stendarr]] patrolling the roads of Skyrim. || Due to bugs, they might turn hostile if healed or beneficial illusion magic is cast upon them. Adds [[Skyrim:Hall of the Vigilant|Hall of the Vigilant]] to your map if you ask them who they are. ||None&lt;br /&gt;
|}&lt;br /&gt;
{{Note|3|†|{{Bug|After your first encounter with him, Balbus may stay where he is for the rest of the game. As this position will normally be a typical location for random encounters, he may be killed if you trigger another encounter at that spot.|USKP|2.0.4|Balbus will now unload properly after you leave the area.|nobullet=3}}}}&lt;br /&gt;
{{Note|4|†|{{Bug|The random encounter with Balbus may still not shut down due to the alias not registering itself to stop the scene when Balbus unloads.|USLEEP|3.0.1|In addition to fixing this, the scene will no longer run if he has given you the Gourmet reward, or if he has been killed at some point.|nobullet=4}}}}&lt;br /&gt;
{{Note|5|†|This random encounter is a reference to [[Morrowind:Tarhiel|Tarhiel]] and his [[Morrowind:Scroll of Icarian Flight|Scrolls of Icarian Flight]] in ''[[Morrowind:Morrowind|Morrowind]]''. It will only happen once.|nobullet=5}}&lt;br /&gt;
{{Note|6|†|The item the Fugitive gives you in this random encounter is never tagged as stolen, allowing you to sell it if you wish.|nobullet=6}}&lt;br /&gt;
{{Note|7|†|{{Bug|The hunters in these random encounters may attack your [[Skyrim:Horses|horse]], even though your horse is your ally.|USKP|2.0.7|This was due to incomplete faction relationships.|nobullet=7}}}}&lt;br /&gt;
{{Note|8|†|The Vigilants will attack [[Skyrim:Barbas|Barbas]] on sight if they see him following you during [[Skyrim:A Daedra's Best Friend|A Daedra's Best Friend]]. Unfortunately, since Barbas is invulnerable, they will perish.|nobullet=8}}&lt;br /&gt;
&lt;br /&gt;
=== Encounters With Differing Outcomes ===&lt;br /&gt;
Hostilities may break out in the following encounters, but can be avoided depending on your actions and faction relations.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Encounter Name !! style=&amp;quot;width:25%&amp;quot; | Details !! Options !! style=&amp;quot;width:20%&amp;quot; | Requirements&lt;br /&gt;
|-{{HE|A Good Death}}&lt;br /&gt;
|'''A Good Death'''{{intnote|9|†}} ||An [[Skyrim:Old Orc|old Orc]] stands idle near two dead [[SR:Sabre Cat|sabre cats]]. ||When talking to him he asks if you are able to give him a good death. You can choose to fight him. ||Level 5&lt;br /&gt;
|-{{HE|Bandits dressed as Imperial Soldiers}}&lt;br /&gt;
|'''Bandits dressed as Imperial Soldiers''' ||Three [[Skyrim:Soldier|bandits dressed as Imperial soldiers]] will attempt to extort money from you, three Imperial soldiers lie dead nearby. ||You can pay the money, persuade them to let you go, expose or taunt them if you're in either the Legion or Stormcloaks respectively, or kill them. ||None&lt;br /&gt;
|-{{HE|{{Hover|Quest name: Bard at attacked by bandits|Bard at rest attacked by bandits}}&lt;br /&gt;
|'''Bard at rest attacked by bandits}}''' ||Talsgar the Wanderer being attacked by two bandits. ||You can save him and afterwards pay him to sing a song. ||Talsgar is alive.&lt;br /&gt;
|-&lt;br /&gt;
||'''{{Hover|Quest name: BountyCollector|Bounty Collector_Bounty Collector}}''' ||A [[Skyrim:Bounty Collector|bounty collector]] comes to retrieve the bounty on your head sometime after you have acquired a bounty in a hold (last visited a hold where bounty is). ||Pay up or kill the collector. ||1000 gold bounty in a hold&lt;br /&gt;
|-{{HE|Dawnguard Outrider}}&lt;br /&gt;
|'''{{hover|DLC1_WESC07|Dawnguard Outrider}}'''{{DG}} ||You encounter [[Skyrim:Saliah|Saliah]] on the road. ||She will only tell you to ''&amp;quot;Stand Aside!&amp;quot;'' if you get in her way. She carries a [[Skyrim:Dawnguard Cache Key|key]] and a [[Skyrim:Dawnguard Orders - Saliah|note]] that gives access to Dawnguard supply caches. Will be hostile if you are a vampire.||Complete either [[Skyrim:The_Bloodstone_Chalice|The Bloodstone Chalice]] for the [[Skyrim:Volkihar Vampire Clan|Volkihar vampires]] or [[Skyrim:A_New_Order|A New Order]] for the [[Skyrim:Dawnguard (faction)|Dawnguard]].&lt;br /&gt;
|-{{HE|Dawnguard Vampire Hunting}}&lt;br /&gt;
|'''Dawnguard Vampire Hunting'''{{DG}} ||Three members of the [[Skyrim:Dawnguard (faction)|Dawnguard]] out at night searching for vampires. || Will be hostile if you are a vampire. Otherwise they will yield only generic Dawnguard dialogue. ||Between midnight and 5am after choosing a side in the Dawnguard add-on&lt;br /&gt;
|-{{HE|Dragon fly by}}&lt;br /&gt;
|'''Dragon fly by''' ||A non-aggressive [[Skyrim:Dragon|dragon]] flies overhead. ||A dragon flies by overhead, often attacking the wildlife, but never turning hostile. It is possible to hit it and make it aggressive, resulting in it attacking you, however it will never land.&amp;lt;br&amp;gt; The only way to make it land is to use the [[Skyrim:Dragonrend|Dragonrend]] [[Skyrim:Shouts|shout]]. It will land, but only for the shortest amount of time possible. You will need to continuously use the shout to keep the dragon grounded while you fight it. ||Completed Dragon Rising&lt;br /&gt;
|-{{HE|Imperial Scout Patrol}}&lt;br /&gt;
|'''Imperial Scout Patrol''' ||Three [[Skyrim:Imperial Legion|Imperial]] scouts traveling. || Trying to talk to them results in generic Imperial soldier dialogue, such as ''&amp;quot;Can't wait to kill another of [[Skyrim:Ulfric Stormcloak|Ulfric's]] boys&amp;quot;''&amp;lt;br&amp;gt; If you hang around them for too long, or you are a Stormcloak, they will get suspicious and warn you to back off. If you ignore the warnings to go away, they will eventually attack you. Attacking them results in a bounty in whichever [[Skyrim:Holds|hold]] you are in. They will not grow suspicious if you are part of the Legion, however. ||None&lt;br /&gt;
|-{{HE|Imperials on the Road}}&lt;br /&gt;
|'''Imperials on the Road''' ||Three [[Skyrim:Imperial Legion|Imperial soldiers]] {{ID|00016942|par=1}} on patrol. ||Trying to talk to them results in generic Imperial soldier dialogue, such as ''&amp;quot;Can't wait to kill another of [[Skyrim:Ulfric Stormcloak|Ulfric's]] boys&amp;quot;''&amp;lt;br&amp;gt; If you hang around them for too long, or you are a Stormcloak, they will get suspicious and warn you to back off. If you ignore the warnings to go away, they will eventually attack you. Attacking them results in a bounty in whichever [[Skyrim:Holds|hold]] you are in. They will not grow suspicious if you are part of the Legion, however.||None&lt;br /&gt;
|-{{HE|Imperials vs Stormcloaks}}&lt;br /&gt;
|'''Imperials vs Stormcloaks''' ||Three [[Skyrim:Imperial Legion|Imperial soldiers]] fighting three [[Skyrim:Stormcloaks|Stormcloak soldiers]]. || You may join in the battle or simply observe. Be advised however that attacking either side may result in a bounty in whichever [[Skyrim:Holds|hold]] you are in, depending on the occupation status of the current hold and which side you attack. Trying to talk to them after the battle results in generic Imperial/Stormcloak soldier dialogue, such as ''&amp;quot;Can't wait to kill another of [[Skyrim:Ulfric Stormcloak|Ulfric's]] boys&amp;quot;'' or ''&amp;quot;I long to be out there, waging war against the Empire&amp;quot;'' respectively.&amp;lt;br&amp;gt; If you hang around the victors for too long, or you are a member of the opposing faction, they will get suspicious and warn you to back off. If you ignore the warnings to go away, they will eventually attack you. They will not grow suspicious if you are part of the winner's faction, however. ||None&lt;br /&gt;
|-{{HE|Imperials with Stormcloak Prisoner}}&lt;br /&gt;
|'''Imperials with Stormcloak Prisoner'''{{intnote|10|†}} {{intnote|11|†}}  ||Three [[Skyrim:Imperial Legion|Imperial]] soldiers escorting a Stormcloak prisoner. ||If you get too close to the Imperials they will become suspicious and warn you to leave. They will turn hostile after repeated warnings, or if you set the prisoner free. You may either heed their warnings and leave them be, or help the prisoner escape. If you choose to help the prisoner, you can either set him free, or give him items and set him free ''(Note: do not give him armor, as he will not equip it.)''. He will only defend himself if attacked and is quite weak and low on health. ||None&lt;br /&gt;
|-{{HE|Scavenger}}&lt;br /&gt;
|'''Scavenger''' ||A [[Skyrim:Scavenger|scavenger]] looting the bodies of two Imperial soldiers and three Stormcloak soldiers, with one of the Imperials already looted. ||Getting too close turns him hostile ||None&lt;br /&gt;
|-{{HE|Skooma Dealer}}&lt;br /&gt;
|'''Skooma Dealer'''{{intnote|12|†}} {{intnote|13|†}} ||A [[Skyrim:Skooma Dealer (NPC)|Skooma Dealer]] (named for their race) attempts to sell you [[Skyrim:Skooma|skooma]]. || Accepting will allow you to buy some skooma from the Skooma Dealer. Questioning the legality of the product will result in combat. You can also attempt to intimidate the dealer into handing over their skooma; failure also results in combat. ||None&lt;br /&gt;
|-{{HE|Stormcloak Scout Patrol}}&lt;br /&gt;
|'''Stormcloak Scout Patrol''' ||Three Stormcloak scouts traveling. || Trying to talk to them results in generic Stormcloak dialogue, such as ''&amp;quot;I long to be out there with my brothers, waging war against the empire&amp;quot;''&amp;lt;br&amp;gt; If you hang around them for too long, or you are a member of the Imperial Legion, they will get suspicious and warn you to back off. If you ignore the warnings to go away, they will eventually attack you. Attacking them results in a bounty in whichever [[Skyrim:Holds|hold]] you are in. They will not grow suspicious if you are a Stormcloak, however. ||None&lt;br /&gt;
|-{{HE|Stormcloaks on the Road}}&lt;br /&gt;
|'''Stormcloaks on the Road''' ||Three Stormcloak soldiers on patrol. || Trying to talk to them results in generic Stormcloak dialogue, such as ''&amp;quot;I long to be out there with my brothers, waging war against the empire&amp;quot;''&amp;lt;br&amp;gt; If you hang around them for too long, or you are a member of the Imperial Legion, they will get suspicious and warn you to back off. If you ignore the warnings to go away, they will eventually attack you. Attacking them results in a bounty in whichever [[Skyrim:Holds|hold]] you are in. They will not grow suspicious if you are a Stormcloak, however. ||None&lt;br /&gt;
|-{{HE|Taunting Adventurer}}&lt;br /&gt;
|'''Taunting Adventurer''' ||An [[Skyrim:Taunting_Adventurer|adventurer]] insults you. || Taunting the adventurer back turns him or her hostile. ||None&lt;br /&gt;
|-{{HE|Thalmor traveling on the road}}&lt;br /&gt;
|'''Thalmor traveling on the road''' ||Three [[Skyrim:Thalmor Justiciar|Thalmor Justiciar]]s traveling. || Upon speaking to any of them they will become confrontational (but not hostile) unless there's ''&amp;quot;Something you'd like to confess, perhaps?&amp;quot;'' Confessing yourself as a Talos worshipper, saying that people should worship whatever they want, or remaining silent will turn them hostile. Attacking them preemptively results in a bounty in whichever [[Skyrim:Holds|hold]] you are in.||None&lt;br /&gt;
|-{{HE|Thalmor vs Stormcloaks}}&lt;br /&gt;
|'''Thalmor vs Stormcloaks''' ||Three Thalmor Justiciars fighting three Stormcloak soldiers. || If the Stormcloaks win (rare) trying to talk to them results in generic Stormcloak dialogue, such as ''&amp;quot;I long to be out there with my brothers, waging war against the empire.&amp;quot;''&amp;lt;br&amp;gt; If the Thalmor win as is usually the case, trying to talk to them results in generic, condescending Thalmor dialogue. Either way, If you hang around them for too long, they will get suspicious and warn you to back off. If you ignore the warnings to go away, they will eventually attack you (unless you're a Stormcloak and the Stormcloaks win). Attacking either side results in a bounty in whichever [[Skyrim:Holds|hold]] you are in, though is cleared once the last witness from that side dies. ||None&lt;br /&gt;
|-{{HE|Thalmor with Prisoner}}&lt;br /&gt;
|'''Thalmor with Prisoner''' ||Three [[Skyrim:Thalmor Justiciar|Thalmor Justiciar]]s escorting a [[Skyrim:Thalmor Prisoner|prisoner]].|| If you get too close to the Thalmor they will become suspicious and warn you to leave. They will turn hostile after repeated warnings, or if you set the prisoner free. Unlike the aforementioned ''Imperials with Prisoner'' encounter however, conversation with the Thalmor is possible, though as is typical of the Thalmor they are confrontational and rude. You may inquire about the prisoner, though they will rudely tell you to mind your own business, unless there's ''&amp;quot;Something you'd like to confess, perhaps?&amp;quot;'' Confessing yourself as a Talos worshipper, saying that people should worship whatever they want, or remaining silent will turn them hostile. If you choose to help the prisoner, you can either set him free, or give him items (as before, it is inadvisable to give him armor since he will not equip it) and set him free. He will only defend himself if attacked and is quite weak and low on health.||None&lt;br /&gt;
|-{{HE|Thieve's Guild Holdup}}&lt;br /&gt;
|'''{{sic|Thieve's|Thieves'|description=erroneous apostrophe}} Guild Holdup''' ||A [[Skyrim:Thief (wilderness)|thief]] approaches and demands your valuables ||Offers some gold/goods if wearing Thieves clothes. Offers you your cut if wearing Nightingale clothes. The thief can be made to offer either if you belong to either faction, but are not wearing the corresponding attire.&amp;lt;br&amp;gt; Otherwise, you may either pay some gold, try to intimidate them, or turn them hostile by saying you don't have time for this. (Exiting the conversation has the same response.) You may also choose the persuasion check &amp;quot;Do I look like I have any coin?&amp;quot;, which if you pass the thief will not become hostile. If you fail, the thief will tell you &amp;quot;I'm not going to ask again&amp;quot; and you'll get one more chance to respond. You may also sheath your weapon when attacked to turn the thief non-hostile no matter what dialogue choice you made.||None&lt;br /&gt;
|}&lt;br /&gt;
{{Note|9|†|{{Bug|This random encounter does not properly unload and remove the Old Orc and the two sabre cats if you kill him, or if you ignore him and leave the area.|USKP|2.0.4|nobullet=9}}}}&lt;br /&gt;
{{Note|10|†|{{Bug|This random encounter is never properly disabled if the Stormcloaks win the War, as the Imperial soldiers won't have someone to report to anymore.|USKP|2.1.0|nobullet=10}}}}&lt;br /&gt;
{{Note|11|†|{{Bug|The Stormcloak Prisoner being escorted by Imperials may engage you in combat if the soldiers are attacked.|USKP|2.1.1|The prisoner now has a combat override package list assigned that should prevent them from engaging at all.|nobullet=11}}}}&lt;br /&gt;
{{Note|12|†|If you kill a Skooma Dealer after you buy goods from them, you will not find the money you spent in their inventory. It doesn't seem to be available to be pickpocketed back, either.|nobullet=12}}&lt;br /&gt;
{{Note|13|†|{{Bug|The confidence level of Skooma Dealers is set to Foolhardy, which is too high for you to successfully intimidate them by normal means.|USKP|2.0.4|nobullet=13}}}}&lt;br /&gt;
&lt;br /&gt;
=== Hostile Encounters ===&lt;br /&gt;
The following are encounters where you have no option but to fight. The non-hostile party in some of these quests may win the fight, even without your aid. All NPCs or creatures encountered in hostile encounters are leveled unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Encounter Name !! style=&amp;quot;width:45%&amp;quot; | Details !! style=&amp;quot;width:30%&amp;quot; | Requirements&lt;br /&gt;
|-{{HE|4-Man Bandit Band}}&lt;br /&gt;
|'''4-Man Bandit Band'''{{vn|need actual encounter name}} ||A group of four [[Skyrim:Bandit|bandits]], which can include males and females, will begin walking to their destination. It is possible to avoid combat by not approaching the bandits, but they will all turn hostile to you if you approach too closely or the bandit band enters into combat with anything else they encounter. ||None&lt;br /&gt;
|-{{HE|Aggressive Adventurer}}&lt;br /&gt;
|'''Aggressive Adventurer''' ||An [[Skyrim:Aggressive Adventurer|adventurer]], named for their race, attacks. ||Level 5.&lt;br /&gt;
|-{{HE|Animals attacking bandit}}&lt;br /&gt;
|'''Animals attacking bandit''' ||Two animals ([[SR:Skeever|skeevers]], [[SR:Wolf|wolves]], or sabre cats) attacking a single bandit. ||None&lt;br /&gt;
|-{{HE|Animals attacking reaver}}&lt;br /&gt;
|'''{{hover|Quest name: Animals attacking bandit|Animals attacking reaver}}'''{{DB}}||Two animals (wolves, [[SR:Ice Wolf|ice wolves]], [[SR:Snowy Sabre Cat|snowy sabre cats]], [[SR:Ice Wraith|ice wraiths]], [[SR:Snow Bear|snow bears]], or [[SR:Frost Troll|frost trolls]]) attacking a single [[Skyrim:Reaver#One-Handed Melee Fighters|reaver]]. ||On Solstheim.&lt;br /&gt;
|-{{HE|Atronach mis-summoned}}&lt;br /&gt;
|'''Atronach mis-summoned''' ||A [[SR:Flame Atronach|flame atronach]] fighting a [[SR:Witch|witch]]. ||Level 5.&lt;br /&gt;
|-{{HE|Bandit beat down}}&lt;br /&gt;
|'''Bandit beat down''' ||Three bandits threatening an NPC, demanding they reveal the location of a hidden item. ||None&lt;br /&gt;
|-{{HE|Black Book}}&lt;br /&gt;
|'''Black Book'''{{DB}}{{intnote|14|†}} ||A [[Skyrim:Madman|Madman]] raving about a [[Skyrim:Black Book (book)|Black Book]]. || On Solstheim, have not found all the Black Books. Starts [[Skyrim:Black Book (quest)|Black Book]].&lt;br /&gt;
|-{{HE|Boethiah Cultist Attack}}&lt;br /&gt;
|'''{{hover|DA02 Hook|Boethiah Cultist Attack}}'''{{intnote|15|†}} ||A hostile [[Skyrim:Boethiah Cultist|cultist]] attacks with no warning. An [[Skyrim:Boethiah's Proving|intriguing book]] can be found on the corpse, starting [[Skyrim:Boethiah's Calling|Boethiah's Calling]].||Level 30.&lt;br /&gt;
|-&lt;br /&gt;
||'''Bounty hunters vs Player_Bounty hunters vs Player''' ||Three [[Skyrim:Bounty Hunter|bounty hunters]] track you down on the order of the jarl of a hold where you have a bounty higher than 1000 gold. ||1000 gold bounty somewhere.&lt;br /&gt;
|-{{HE|Companions Hunting (Farkas Athis Torvar)}}&lt;br /&gt;
|'''{{hover|WERJ12|Companions Hunting (Farkas Athis Torvar)}}'''{{intnote|16|†}} ||[[Skyrim:Farkas|Farkas]], [[Skyrim:Athis|Athis]], and [[Skyrim:Torvar|Torvar]] hunting a [[Skyrim:Bear|bear]]. ||Not in [[Skyrim:Whiterun Hold|Whiterun Hold]]. Before [[Skyrim:Take Up Arms|Take Up Arms]] or after [[Skyrim:Glory of the Dead|Glory of the Dead]]&lt;br /&gt;
|-{{HE|Companions Hunting (Skjor Aela Njada)}}&lt;br /&gt;
|'''{{hover|WERJ11|Companions Hunting (Skjor Aela Njada)}}'''{{intnote|16|†}} {{intnote|17|†}} ||[[Skyrim:Skjor|Skjor]], [[Skyrim:Aela|Aela]], and [[Skyrim:Njada Stonearm|Njada Stonearm]] hunting a [[Skyrim:Mammoth|mammoth]]. ||[[Skyrim:Eastmarch|Eastmarch]].&amp;lt;br&amp;gt; Before [[Skyrim:Take Up Arms|Take Up Arms]] or after [[Skyrim:Glory of the Dead|Glory of the Dead]]&lt;br /&gt;
|-{{HE|Companions Hunting (Vilkas and Ria)}}&lt;br /&gt;
|'''{{hover|WERJ10|Companions Hunting (Vilkas and Ria)}}'''{{intnote|16|†}} ||[[Skyrim:Vilkas|Vilkas]] and [[Skyrim:Ria|Ria]] hunting a [[Skyrim:Sabre Cat|sabre cat]]. ||Before [[Skyrim:Take Up Arms|Take Up Arms]] or after [[Skyrim:Glory of the Dead|Glory of the Dead]]&lt;br /&gt;
|-{{HE|Cultists vs Player}}&lt;br /&gt;
|'''Cultists vs Player'''{{DB}}{{intnote|18|†}} ||Ambush in Skyrim or on Solstheim by three [[Skyrim:Cultist|cultist]]s to kill the &amp;quot;false Dragonborn&amp;quot;.||Initial cultist attack during the quest [[Skyrim:Dragonborn (quest)|Dragonborn]] has occurred, completed [[Skyrim:The_Way_of_the_Voice|The Way of the Voice]], have not completed [[Skyrim:At the Summit of Apocrypha|At the Summit of Apocrypha]]. You must also have reached level 25 or be in Solstheim.&lt;br /&gt;
|-{{HE|Dark Brotherhood Assassin Sent to Kill the Player}}&lt;br /&gt;
|'''Dark Brotherhood Assassin Sent to Kill the Player'''{{intnote|19|†|}} ||An [[Skyrim:Assassin|assassin]] is sent to kill you. The [[Skyrim:Dark Brotherhood Assassin's Note|contract]] does not mention the person behind the assassination and there is no known motive for it. If you later on join the Dark Brotherhood, there is no mention of this contract. ||Level 5 and not completed [[Skyrim:With Friends Like These...|With Friends Like These...]] or [[Skyrim:Destroy the Dark Brotherhood!|Destroy the Dark Brotherhood!]].&lt;br /&gt;
|-{{HE|Dawnguard Novice Hakar}}&lt;br /&gt;
|'''Dawnguard Novice Hakar'''{{DG}} ||[[Skyrim:Dawnguard_Novice_Hakar|Dawnguard Novice Hakar]] being attacked by some vampires. If he survives he will drop some equipment, [[Skyrim:Dawnguard Orders - Hakar|orders]] containing a list of Dawnguard caches, and a [[Skyrim:Dawnguard Cache Key|key]], and then run away. If he dies, you can loot them from his corpse.||After completing either [[Skyrim:The_Bloodstone_Chalice|The Bloodstone Chalice]] or [[Skyrim:A_New_Order|A New Order]].&lt;br /&gt;
|-{{HE|Dawnguard vs Player Vampire}}&lt;br /&gt;
|'''{{hover|SPECIAL ATTACK: Dawnguard vs Player Vampire|Dawnguard vs Player Vampire}}'''{{DG}}{{intnote|20|†|}} ||Three members of the Dawnguard appear and try to kill you. ||[[Skyrim:Isran|Isran]] still alive. You sided with the [[Skyrim:Vampire|vampires]].&lt;br /&gt;
|-{{HE|Dead woman with bandits}}&lt;br /&gt;
|'''Dead woman with bandits''' ||A dead woman with a [[Skyrim:Corpse Note|note]] describing her plight lies on the ground. Two bandits, one of which holds the pendant mentioned in the note (a randomly enchanted necklace), are nearby. ||None&lt;br /&gt;
|-{{HE|Death Hounds}}&lt;br /&gt;
|'''Death Hounds'''{{DG}} ||Two death hounds attack in the wilderness. ||Between 10pm and 5am, or an eclipse in effect.&lt;br /&gt;
|-{{HE|Death Hounds (Eclipse)}}&lt;br /&gt;
|'''{{hover|Eclipse Attack: Death Hounds|Death Hounds (Eclipse)}}'''{{DG}} ||Three death hounds attack a settlement. ||During an eclipse.&lt;br /&gt;
|-{{HE|Desperate Vampire Seeking Shelter From the Sun}}&lt;br /&gt;
|'''Desperate Vampire Seeking Shelter From the Sun'''{{DG}} ||A vampire hides in  a dungeon. ||Between 5am and 10pm.&lt;br /&gt;
|-{{HE|Dog Fending Off a Pair of Wolves}}&lt;br /&gt;
|'''Dog Fending Off a Pair of Wolves''' ||A [[Skyrim:Stray_Dog|stray dog]] fighting two wolves. ||None&lt;br /&gt;
|-{{HE|Dragon Attack}}&lt;br /&gt;
|'''Dragon Attack''' ||A [[Skyrim:Dragon|dragon]] attacks a settlement. ||Completed [[Skyrim:Dragon Rising|Dragon Rising]].&lt;br /&gt;
|-{{HE|Dragon vs Giant}}&lt;br /&gt;
|'''Dragon vs Giant''' ||A dragon and a giant fighting. ||Completed Dragon Rising and in The Pale or Whiterun Hold.&lt;br /&gt;
|-{{HE|Dragon vs Player}}&lt;br /&gt;
|'''Dragon vs Player''' ||A dragon attacks you. ||Completed Dragon Rising.&lt;br /&gt;
|-{{HE|Dueling Giant Spiders}}&lt;br /&gt;
|'''Dueling Giant Spiders''' {{DG}} ||Two [[Skyrim:Frostbite Spider|giant spiders]] fighting each other, winner turns on you. ||Level 18.&lt;br /&gt;
|-{{HE|Forsworn Attacking Merchant}}&lt;br /&gt;
|'''Forsworn Attacking Merchant''' ||Three [[Skyrim:Forsworn|Forsworn]] attacking a [[Skyrim:Peddler|peddler]] and her horse. Peddler may sell and buy items if she survives.||In The Reach.&lt;br /&gt;
|-{{HE|Forsworn Attacking Soldiers, Imperial}}&lt;br /&gt;
|'''Forsworn Attacking Soldiers, Imperial''' ||Three Forsworn fighting two Imperial soldiers. ||In The Reach.&lt;br /&gt;
|-{{HE|Frossel Bandit}}&lt;br /&gt;
|'''Frossel Bandit'''{{DB}}|| A non-hostile Reaver encountered in the wilds of Solstheim, muttering to himself about treasure. || If you speak to him, he attacks, and your map is updated with the location of [[Skyrim:Frossel|Frossel]].&lt;br /&gt;
|-{{HE|Gargoyle}}&lt;br /&gt;
|'''{{hover|Eclipse Attack: Gargoyles|Gargoyle}}'''{{DG}} ||A [[Skyrim:Gargoyle|gargoyle]] attacks a settlement. ||Level 20 and during an eclipse.&lt;br /&gt;
|-{{HE|Gargoyles}}&lt;br /&gt;
|'''Gargoyles'''{{DG}} ||Two gargoyles attack. ||Level 10. Between 10pm and 5am, or an eclipse in effect.&lt;br /&gt;
|-{{HE|Giant Spider}}&lt;br /&gt;
|'''Giant Spider'''{{DG}} ||A giant spider attacks. ||Level 14.&lt;br /&gt;
|-{{HE|Giants fending off bandits}}&lt;br /&gt;
|'''Giants fending off bandits''' ||Four bandits attacking two giants and a mammoth. ||In The Pale or Whiterun Hold.&lt;br /&gt;
|-{{HE|Human changing into werewolf}}&lt;br /&gt;
|'''Human changing into werewolf'''{{DG}} ||A hunter transforms into a werewolf and attacks. ||Between 10pm and 5am, Proving Honor completed.&lt;br /&gt;
|-{{HE|Ice Wraiths Fighting Bandits}}&lt;br /&gt;
|'''Ice Wraiths Fighting Bandits''' ||Two Ice Wraiths fighting three Bandits. ||In Haafingar, Solstheim{{DB}}, The Pale, or Winterhold.&lt;br /&gt;
|-{{HE|Morag Tong Competition}}&lt;br /&gt;
|'''Morag Tong Competition'''{{DB}} ||Attempt on your life by one to three [[Skyrim:Morag Tong Assassin|Morag Tong assassins]]. The [[Skyrim:Morag Tong|Morag Tong]] is legitimate in Morrowind and they consider you an unlawful rival.|| On Solstheim, you have joined the [[Skyrim:Dark Brotherhood|Dark Brotherhood]], and the quest [[Skyrim:Served Cold|Served Cold]] has been completed.&lt;br /&gt;
|-{{HE|Orcs Fighting Forsworn}}&lt;br /&gt;
|'''Orcs Fighting Forsworn'''{{intnote|21|†}} ||Orc Hunters and Forsworn fighting. ||In The Reach.&lt;br /&gt;
|-{{HE|Orcs hunting deer}}&lt;br /&gt;
|'''Orcs hunting deer''' ||Two Orc Hunters attempting to kill a deer. ||None&lt;br /&gt;
|-{{HE|Roaming Ice Wraiths}}&lt;br /&gt;
|'''Roaming Ice Wraiths''' ||Two Ice Wraiths attack. ||In Haafingar, The Pale, or Winterhold region.&lt;br /&gt;
|-{{HE|Sabre cats hunting mammoths}}&lt;br /&gt;
|'''Sabre cats hunting mammoths''' ||Two sabre cats stalking a mammoth. ||In The Pale or Whiterun Hold.&lt;br /&gt;
|-{{HE|Skeevers fighting dogs}}&lt;br /&gt;
|'''Skeevers fighting dogs''' ||Two skeevers fighting a dog. ||None&lt;br /&gt;
|-{{HE|Spriggan aggravated by a hunter, now dead}}&lt;br /&gt;
|'''Spriggan aggravated by a hunter, now dead''' ||A hostile Spriggan fighting a Hunter (or standing over a dead Hunter), with a dead animal nearby. ||In Eastmarch, The Reach, or The Rift.&lt;br /&gt;
|-{{HE|Spriggan and Hagraven Battling}}&lt;br /&gt;
|'''Spriggan and Hagraven Battling''' ||A Spriggan fighting a Hagraven ||Level 10 and in Eastmarch, The Reach, or The Rift.&lt;br /&gt;
|-{{HE|Spriggan vs Lumberjacks}}&lt;br /&gt;
|'''Spriggan vs Lumberjacks''' ||A Spriggan and an animal fighting two Wood Cutters ||In The Pale or Whiterun Hold.&lt;br /&gt;
|-{{HE|Spriggans fighting trolls}}&lt;br /&gt;
|'''Spriggans fighting trolls''' ||Two spriggans fighting a troll. ||Not in Hjaalmarch, The Pale, or Winterhold region.&lt;br /&gt;
|-{{HE|Thalmor vs Player}}&lt;br /&gt;
|'''Thalmor vs Player''' ||Three [[Skyrim:Thalmor Justiciar|Thalmor Justiciars]] with an [[Skyrim:Justiciar Execution Order|execution order]] hunt you down and attempt to kill you. ||Level 8.&lt;br /&gt;
|-{{HE|Traveling Merchant Attacked by Bandits}}&lt;br /&gt;
|'''Traveling Merchant Attacked by Bandits''' ||A peddler on a horse being attacked by two bandits. ||None&lt;br /&gt;
|-{{HE|Vampire and Gargoyle}}&lt;br /&gt;
|'''{{hover|Eclipse Attack: Vampires and Gargoyles|Vampire and Gargoyle}}'''{{DG}} ||A Vampire and a gargoyle attack a settlement. ||Level 20 and during an eclipse.&lt;br /&gt;
|-{{HE|Vampire, Gargoyle and Death Hound (Oh, my)}}&lt;br /&gt;
|'''{{hover|Eclipse Attack: Vampires, Gargoyles and Death Hounds (Oh, my)|Vampire, Gargoyle and Death Hound (Oh, my)}}'''{{DG}} ||A Vampire, a gargoyle and a death hound attack a settlement. ||Level 20 and during an eclipse.&lt;br /&gt;
|-{{HE|Vampire and Death Hounds}}&lt;br /&gt;
|'''{{hover|Eclipse Attack: Vampires and Death Hounds|Vampire and Death Hounds}}'''{{DG}} ||A Vampire and two death hounds attack a settlement. ||Either of: i) Level 8, [[Skyrim:Lord Harkon|Lord Harkon]] still alive and between 9pm and 5am. ii) During an eclipse.&lt;br /&gt;
|-{{HE|Vampire and thralls}}&lt;br /&gt;
|'''{{hover|Eclipse Attack: Vampire and thralls|Vampire and thralls}}'''{{DG}} ||A Vampire and two thralls attack a settlement. ||Either of: i) Level 8, Lord Harkon still alive and between 9pm and 5am. ii) During an eclipse.&lt;br /&gt;
|-{{HE|Vampire Assassin}}&lt;br /&gt;
|'''Vampire Assassin'''{{DG}} || A [[SR:Vampire Assassin|Vampire Assassin]] with a [[SR:Assassin's Writ|writ]] for your death attacks. || After completion of [[SR:A New Order|A New Order]].&lt;br /&gt;
|-{{HE|Vampire Attack}}&lt;br /&gt;
|'''Vampire Attack''' ||Two Vampires attack in the name of Movarth. ||Between 10pm and 4am, not in Hjaalmarch, [[Skyrim:Laid to Rest|Laid to Rest]] not completed (may be opposite conditions).&lt;br /&gt;
|-{{HE|Vampire Feeding on the Corpse of a Vigilant}}&lt;br /&gt;
|'''Vampire Feeding on the Corpse of a Vigilant'''{{DG}} ||Two vampires standing near the body of a dead vigilant. ||Between 10pm and 5am.&lt;br /&gt;
|-{{HE|Vampire Masquerade}}&lt;br /&gt;
|'''Vampire Masquerade'''{{DG}} ||Three vampires disguised as [[Skyrim:Vigilant of Stendarr|Vigilants of Stendarr]] will call out to you, and then attack. The bodies of three dead stripped Vigilants will be lying nearby. || Between 10pm and 5am. The random encounter [[#Vigilants fighting Vampire|Vigilants fighting Vampire]] must not be running at the same time.&lt;br /&gt;
|-{{HE|Vampire Trick}}&lt;br /&gt;
|'''Vampire Trick''' ||Someone calls for help, but the person is a Vampire's Thrall and a Vampire turns on you. ||Not in [[Skyrim:Hjaalmarch|Hjaalmarch]], Laid to Rest not completed (may be opposite conditions)&lt;br /&gt;
|-{{HE|Vampires fighting Bandits}}&lt;br /&gt;
|'''Vampires fighting Bandits'''{{DG}} ||Three vampires fighting three bandits. || Between 10pm and 5am, or an eclipse in effect&lt;br /&gt;
|-{{HE|Vampires vs Player Dawnguard}}&lt;br /&gt;
|'''{{hover|SPECIAL ATTACK: Vampires vs Player Dawnguard|Vampires vs Player Dawnguard}}'''{{DG}} ||Three vampires appear and try to kill you. ||[[Skyrim:Harkon|Harkon]] still alive, you have joined the [[Skyrim:Dawnguard (faction)|Dawnguard]].&lt;br /&gt;
|-{{HE|Vigilants fighting Atronach}}&lt;br /&gt;
|'''Vigilants fighting Atronach'''{{intnote|22|†}} ||One Vigilant of Stendarr fighting an Atronach of any type. ||Level 5.&lt;br /&gt;
|-{{HE|Vigilants fighting Skeletons}}&lt;br /&gt;
|'''Vigilants fighting Skeletons'''{{intnote|22|†}} ||One Vigilant of Stendarr fighting three Skeletons. ||None&lt;br /&gt;
|-{{HE|Vigilants fighting Vampire}}&lt;br /&gt;
|'''Vigilants fighting Vampire'''{{intnote|22|†}} ||Two Vigilants of Stendarr fighting a Vampire. ||Level 5, between 10pm and 5:30am.&lt;br /&gt;
|-{{HE|Warlock fighting off bandits}}&lt;br /&gt;
|'''Warlock fighting off bandits''' ||Three bandits fighting a conjurer. ||Level 5.&lt;br /&gt;
|-{{HE|Werewolf Kills Loved One}}&lt;br /&gt;
|'''Werewolf Kills Loved One'''{{DG}} ||A farmer transforms into a werewolf and kills his wife, then turns on you. ||Between 10pm and 5am, [[Skyrim:Proving Honor|Proving Honor]] completed.&lt;br /&gt;
|-{{HE|Werebears}}&lt;br /&gt;
|'''Werebears'''{{DB}} ||Three [[Skyrim:Werebear|werebears]] attack. ||None&lt;br /&gt;
|-{{HE|Werewolves}}&lt;br /&gt;
|'''Werewolves'''{{DG}} ||Two [[Skyrim:Werewolves|werewolves]] attack. ||Between 10pm and 5am, Proving Honor completed.&lt;br /&gt;
|-{{HE|Werewolves VS Vampires}}&lt;br /&gt;
|'''Werewolves VS Vampires'''{{DG}} ||Three vampires fighting a werewolf. ||Between 10pm and 5am, Proving Honor completed.&lt;br /&gt;
|-{{HE|Witch fighting Atronach}}&lt;br /&gt;
|'''Witch fighting Atronach''' ||A witch fighting an atronach of any kind. ||Level 5.&lt;br /&gt;
|-{{HE|WEJS25}}&lt;br /&gt;
|'''{{hover|WEJS25|Wizard Duel}}''' ||A fire [[Skyrim:Warlock|warlock]] and a frost warlock dueling. ||None&lt;br /&gt;
|-{{HE|WIChangeLocation03}}&lt;br /&gt;
|'''{{hover|WIChangeLocation03|Wizard Duel}} v2''' ||A [[Skyrim:Challenger|challenger]] appears in a settlement and challenges you to a [[Skyrim:Wizard Duel|duel]]. &amp;lt;br&amp;gt; Your only real option is to accept the duel and use your magic skills to kill him. Attempting to refuse will start the duel anyway. If you try to use weapons he will taunt you but it makes no difference.||A skill level of 50 in any [[Skyrim:Magic|magic]] school other than [[Skyrim:Enchanting|Enchanting]].&lt;br /&gt;
|-{{HE|Wolves hunting dear}}&lt;br /&gt;
|'''Wolves hunting {{sic|dear|deer}}''' ||Two wolves attacking two deer. ||None&lt;br /&gt;
|-{{HE|B003_WE_Quest}}&lt;br /&gt;
|'''{{hover|B003_WE_Quest|{{Anchor|Zombie Attack}}}}'''{{Creation Club}}||Three [[SR:Zombie|zombies]] of various levels.||[[SR:Plague of the Dead|Plague of the Dead]] is installed and [[SR:The Rising Dead|The Rising Dead]] is completed. Can be encountered at night, between 9pm and 5am.&lt;br /&gt;
|-{{HE|B003_WE_Quest02}}&lt;br /&gt;
|'''{{hover|B003_WE_Quest02|Zombie Attack}}'''{{Creation Club}}||Four [[SR:Zombie|zombies]] of various levels.||[[SR:Plague of the Dead|Plague of the Dead]] is installed and [[SR:The Rising Dead|The Rising Dead]] is completed. Can be encountered at night, between 9pm and 5am.&lt;br /&gt;
|-{{HE|B003_WE_Quest03}}&lt;br /&gt;
|'''{{hover|B003_WE_Quest03|Zombie Attack}}'''{{Creation Club}}||Five [[SR:Zombie|zombies]] of various levels.||[[SR:Plague of the Dead|Plague of the Dead]] is installed and [[SR:The Rising Dead|The Rising Dead]] is completed. Can be encountered at night, between 9pm and 5am.&lt;br /&gt;
|-{{HE|B003_WE_Quest04}}&lt;br /&gt;
|'''{{hover|B003_WE_Quest04|Zombie Attack}}'''{{Creation Club}}||Six [[SR:Zombie|zombies]] of various levels.||[[SR:Plague of the Dead|Plague of the Dead]] is installed and [[SR:The Rising Dead|The Rising Dead]] is completed. Can be encountered at night, between 9pm and 5am.&lt;br /&gt;
|-{{HE|B003_WE_Quest05}}&lt;br /&gt;
|'''{{hover|B003_WE_Quest05|Zombie Attack}}'''{{Creation Club}}||Seven [[SR:Zombie|zombies]] of various levels.||[[SR:Plague of the Dead|Plague of the Dead]] is installed and [[SR:The Rising Dead|The Rising Dead]] is completed. Can be encountered at night, between 9pm and 5am.&lt;br /&gt;
|}&lt;br /&gt;
{{Note|14|†|{{Bug|This random encounter may occur after you collect all of the Black Books, and if it does, it cannot be cleared from your journal.|nobullet=14}}}}&lt;br /&gt;
{{Note|15|†|{{Bug|The Boethiah Cultist in this random encounter doesn't become hostile until he's been very close to you for some time.|USKP|2.0.9|An alias property needed to be adjusted to make sure he immediately attacks on sight.|nobullet=15}}}}&lt;br /&gt;
{{Note|16|†|{{Bug|Radiant world enounters for the Companions can cause the involved members to get pulled out of their normal crime factions which would then cause them to become permanently hostile to player werewolves even though they aren't supposed to be.|USLEEP|3.0.1|nobullet=16}}}}&lt;br /&gt;
{{Note|17|†|Skjor will not be present for this random encounter after the Companions questline is finished, as he will be dead by then.|nobullet=17}}&lt;br /&gt;
{{Note|18|†|{{Bug|This random encounter is supposed to terminate after Miraak's death, but doesn't.|UDBP|2.0.2|nobullet=18}}}}&lt;br /&gt;
{{Note|19|†|You cannot loot the shrouded armor set equipped on slain assassins in these random encounters.|nobullet=19}}&lt;br /&gt;
{{Note|20|†|{{Bug|This random encounter may give you a [[Skyrim:Crime|bounty]] in The Rift even when it takes place in other holds.|USSEP|4.3.7|The aliases for the Dawnguard NPCs needed the WECrimeFactionAliasScript attached.|nobullet=20}}}}&lt;br /&gt;
{{Note|21|†|{{Bug|The encounter faction Orcs belong to for these random encounters against Forsworn is not set to be their enemies, so they never attack each other unless you initiate combat yourself.|USSEP|4.1.3|nobullet=21}}}}&lt;br /&gt;
{{Note|22|†|The Vigilants will attack [[Skyrim:Barbas|Barbas]] on sight if they see him following you during [[Skyrim:A Daedra's Best Friend|A Daedra's Best Friend]]. Unfortunately, since Barbas is invulnerable, they will perish.|nobullet=22}}&lt;br /&gt;
&lt;br /&gt;
== Random Quest Encounters ==&lt;br /&gt;
These encounters and events occur as a result of actions taken during a quest, and they usually have a theme of revenge. Unless otherwise noted, the related quest must be completed.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Encounter Name !! style=&amp;quot;width:25%&amp;quot; | Details !! Options !! Quest !! style=&amp;quot;width:20%&amp;quot; | Extra Requirements&lt;br /&gt;
|-{{HE|Afflicted Refugees Attack the Player}}&lt;br /&gt;
|'''Afflicted Refugees Attack the Player''' ||Two [[Skyrim:Afflicted Remnants|Afflicted Remnants]] track and attack you. ||Fight ||[[Skyrim:The Only Cure|The Only Cure]] ||None&lt;br /&gt;
|-{{HE|Alik'r Accusation}}&lt;br /&gt;
|'''Alik'r Accusation'''{{Intnote|23|†}} ||Two [[Skyrim:Alik'r Warrior|Alik'r warriors]] harass a [[Skyrim:Redguard Woman|Redguard Woman]]. ||You can talk to the woman afterwards, she will start the quest if you do not already have it. ||After stage 0 but before stage 10 of [[Skyrim:In My Time Of Need|In My Time Of Need]] (Two Alik'r having an argument with a Guard by Whiterun's gate) ||None&lt;br /&gt;
|-{{HE|Bats!}}&lt;br /&gt;
|'''Bats!'''{{DG}} ||A swarm of bats appears. ||Stay calm or panic. ||[[Skyrim:Dawnguard (quest)|Dawnguard]] ||Between 10pm and 5am&lt;br /&gt;
|-{{HE|Blood Horker Revenge}}&lt;br /&gt;
|'''Blood Horker Revenge''' ||Two [[Skyrim:Blood Horker|Blood Horkers]] hunt you down because they want revenge. ||Fight ||[[Skyrim:Rise in the East|Rise in the East]] ||None&lt;br /&gt;
|-{{HE|Disguised Vampire Lord}}&lt;br /&gt;
|'''{{hover|Disguised Vampire Lord - Change Location|Disguised Vampire Lord}}'''{{DG}} ||A [[Skyrim:Traveler|Traveler]] walks up to you and reveals himself to be a vampire. He summons a gargoyle and attacks.||Fight ||[[Skyrim:A New Order|A New Order]] ||In a [[Skyrim:Cities|city]] or [[Skyrim:Settlements|settlement]]&lt;br /&gt;
|-{{HE|Lost after the Wedding}}&lt;br /&gt;
|'''Lost after the Wedding''' ||[[Skyrim:Plautis Carvain|Plautis Carvain]] and his wife [[Skyrim:Salonia Carvain|Salonia Carvain]] are found with their gifts ransacked and their bodyguard absent after missing the [[Skyrim:Bound Until Death|wedding]]. ||Talk to them ||[[Skyrim:Bound Until Death|Bound Until Death]] ||None&lt;br /&gt;
|-{{HE|Louis Letrush vs Thug}}&lt;br /&gt;
|'''Louis Letrush vs Thug''' ||[[Skyrim:Louis Letrush|Louis Letrush]] being attacked by a [[Skyrim:Thug|Thug]] sent by [[Skyrim:Maven Black-Briar|Maven Black-Briar]]. ||Help him or watch ||[[Skyrim:Promises to Keep|Promises to Keep]] ||Louis still alive. Let Louis take [[Skyrim:Frost|Frost]] to end Promises to Keep&lt;br /&gt;
|-{{HE|Magic Student}}&lt;br /&gt;
|'''[[Skyrim:Magic Student|Magic Student]]''' ||A [[Skyrim:Student|Student]] approaches and asks you for help training his wards. ||You can choose to help or not. ||[[Skyrim:First Lessons|First Lessons]] ||None&lt;br /&gt;
|-{{HE|Morgrul Attack}}&lt;br /&gt;
|'''{{sic|Morgrul|Mogrul}} Attack'''{{DB}} ||Bandits hired by [[Skyrim:Mogrul (Dragonborn)|Mogrul]] attack you. One bandit will have [[Skyrim:Mogrul's Orders|a contract]] to recover Mogrul's money from you. ||Fight ||[[Skyrim:A New Debt|A New Debt]] is in progress (Mogrul is alive and demanding money). ||On Solstheim.&lt;br /&gt;
|-{{HE|Namira Cultist Offers the First Bite}}&lt;br /&gt;
|'''Namira Cultist Offers the First Bite''' ||[[Skyrim:Sigar|Sigar]] feeding on a dead female [[Skyrim:High Elf|High Elf]]. ||He offers you a bite which you can accept or decline. ||[[Skyrim:The Taste of Death|The Taste of Death]] ||None&lt;br /&gt;
|-{{HE|Necromancers Attack Player}}&lt;br /&gt;
|'''Necromancers Attack Player''' ||A [[Skyrim:Dark Elf|Dark Elf]] necromancer and a random race necromancer track you down and attempt to kill you. ||Fight ||[[Skyrim:The Black Star|The Black Star]] ||None&lt;br /&gt;
|-{{HE|Pilgrim visiting the tree in Whiterun}}&lt;br /&gt;
|'''Pilgrim visiting the tree in Whiterun'''{{Intnote|24|†}} ||[[Skyrim:Ardwen|Ardwen]] and her [[Skyrim:Dog|dog]] traveling to [[Skyrim:Whiterun|Whiterun]] to visit the [[Lore:Gildergreen|Gildergreen]] tree. || Talk to them ||[[Skyrim:The Blessings of Nature|The Blessings of Nature]] || Restore the Gildergreen (this encounter will not happen if you returned with a sapling)&lt;br /&gt;
|-{{HE|Ramblings of a madman}}&lt;br /&gt;
|'''Ramblings of a {{sic|madman|madwoman}}''' ||A [[Skyrim:Madwoman|madwoman]] asks you to use the [[Skyrim:Wabbajack|Wabbajack]] on her. ||Fulfill her strange request or refuse ||Start [[Skyrim:The Mind of Madness|The Mind of Madness]] (there are different dialogue options if the quest is completed) ||Madwoman still alive&lt;br /&gt;
|-{{HE|Taron Dreth's revenge}}&lt;br /&gt;
|'''Taron Dreth's revenge'''{{DG}} ||[[Skyrim:Taron Dreth|Taron Dreth]] appears and wants to know where you found the Aetherium item you made at the [[Skyrim:The Aetherium Forge|Aetherium Forge]], or how you know his name. He will always engage you in combat no matter what you tell him. ||Fight || [[Skyrim:Lost to the Ages|Lost to the Ages]] ||None&lt;br /&gt;
|-{{HE|The drunken dare}}&lt;br /&gt;
|'''The drunken dare''' ||[[Skyrim:Deep-In-His-Cups|Deep-In-His-Cups]] appears and demands 10,000 gold. ||Pay up, ask for a lower amount, or refuse. ||[[Skyrim:A Night To Remember|A Night To Remember]] ||None&lt;br /&gt;
|-{{HE|Thief lock picking}}&lt;br /&gt;
|'''Thief lock picking''' ||A [[Skyrim:Thief (Thieves Guild)|thief]] attempting to pick a locked door is discovered by guards. The guards will attack him and try to kill him. Sometimes he may escape into a house/shop. ||Help kill the thief, or just loot his corpse. Chase him down and kill him if he entered a building, the guards will not and his presence interferes with merchants trading. ||[[Skyrim:A Chance Arrangement|A Chance Arrangement]] ||Level 5. Between 10pm and 4am&lt;br /&gt;
|-{{HE|Thug sent by Louis Letrush}}&lt;br /&gt;
|'''Thug sent by Louis Letrush''' ||A [[Skyrim:Thug|Thug]] may be sent by [[Skyrim:Louis Letrush|Louis Letrush]] for revenge after your betrayal. ||Fight ||[[Skyrim:Promises to Keep|Promises to Keep]] ||Keep [[Skyrim:Frost|Frost]] to end Promises to Keep&lt;br /&gt;
|-{{HE|Torkild}}&lt;br /&gt;
|'''{{hover|Torkild (WB01)|Torkild}}'''{{DB}} ||[[Skyrim:Wulf Wild-Blood|Wulf Wild-Blood]] asks you to find [[Skyrim:Torkild|Torkild]] during the quest [[Skyrim:Filial Bonds|Filial Bonds]]. This random encounter is unlocked and Torkild will appear at some point. He turns into a [[Skyrim:Werebear|werebear]] and attacks when you speak to him. A [[Skyrim:Torkild's Letter to Wulf|letter]] will be found on his corpse. ||Fight ||[[Skyrim:Filial Bonds|Filial Bonds]]||Started [[Skyrim:Filial Bonds|Filial Bonds]] but have not advanced past stage 10&lt;br /&gt;
|-{{HE|Vigilant Remains}}&lt;br /&gt;
|'''{{hover|Vigilant Remains (08 / Western Caches)|Vigilant Remains}}'''{{DG}} ||The body of [[Skyrim:Lynoit|Lynoit]] appears surrounded by the unlootable remains of three vampires. On his body is a [[Skyrim:Dawnguard Cache Key|Dawnguard cache key]] and his [[Skyrim:Dawnguard Orders - Lynoit|orders]] which reveal the location of three caches that can be looted. The caches should reset.||Loot Lynoit and raid the caches. ||[[Skyrim:A New Order|A New Order]] or&amp;lt;br&amp;gt; [[Skyrim:The Bloodstone Chalice|The Bloodstone Chalice]]||None&lt;br /&gt;
|-{{HE|We Know...}}&lt;br /&gt;
|'''We Know...'''||A [[Skyrim:Courier|courier]] gives you a [[Skyrim:Mysterious Note (DB)|strange letter]] written by the [[Skyrim:Dark Brotherhood|Dark Brotherhood]]. ||Ask the courier who wrote the letter, then read it. ||[[Skyrim:Innocence Lost|Innocence Lost]] ||None&lt;br /&gt;
|}&lt;br /&gt;
{{Note|23|†|{{Bug|This random encounter should not appear after the quest is completed for the Alik'r, but it still does.|USKP|1.1|nobullet=23}}}}&lt;br /&gt;
{{Note|24|†|{{Bug|This random encounter doesn't terminate once Ardwen and her dog reach [[Skyrim:Whiterun Stables|Whiterun Stables]], as they'll stay there 24 hours a day.|USKP|2.0.1|nobullet=24}}}}&lt;br /&gt;
&lt;br /&gt;
== Cut Encounters ==&lt;br /&gt;
These encounters were cut from the game. Not much else is known about them, including what your options would have been and what requirements you would have had to meet.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Encounter Name !! style=&amp;quot;width:25%&amp;quot; | Details !! Options !!  | Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Escaped Prisoner&lt;br /&gt;
|An [[Skyrim:Unused NPCs#Escaped Prisoner|escaped prisoner]] wandering the wilderness.&lt;br /&gt;
|unknown&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Nord Warrior&lt;br /&gt;
|A [[Skyrim:Unused NPCs#Nord|Nord warrior]] wandering the wilderness.&lt;br /&gt;
|unknown&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;WEDL11&amp;lt;/code&amp;gt;&lt;br /&gt;
|Two Nord [[Skyrim:Unused NPCs#Headsman|Headsmen]] patrolling the wilderness wearing executioner outfits and carrying headsman's axes.&lt;br /&gt;
|unknown&lt;br /&gt;
|unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The dragon encounters are not in the ''Random Quest Encounters'' section because they are not a direct result of perceived actions during the Dragon Rising quest; rather, they are simply possible after the completion of that quest.&lt;br /&gt;
* Random vampire attacks on settlements (added by Dawnguard) are disabled in [[Skyrim:Special Edition|Special Edition]] and the [[Skyrim:Switch|Nintendo Switch version]] of the game.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{Bug|Some random encounter trigger boxes have their script properties set to the wrong holds.|USSEP|4.1.1|trackerid=22837}}&lt;br /&gt;
{{Bug|Even though random nighttime vampire attacks in settlements and cities is supposed to be disabled in the Special Edition, they can still happen after using Auriel's Bow on the sun.|vn=1}}&lt;br /&gt;
{{Bug|Multiple random encounters may spawn in the same spot (such as bandits fighting a conjurer, plus Vigilants of Stendarr fighting skeletons) at the same time.|vn=1}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=OBMobile:Oblivion_Mobile&amp;diff=3571462</id>
		<title>OBMobile:Oblivion Mobile</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=OBMobile:Oblivion_Mobile&amp;diff=3571462"/>
		<updated>2026-06-05T15:20:50Z</updated>

		<summary type="html">&lt;p&gt;Legoless: a bit repetitive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{protection|semi|move}}{{DISPLAYTITLE:The Elder Scrolls IV: Oblivion Mobile}}&lt;br /&gt;
[[Category:TES Travels]]&lt;br /&gt;
{{gameinfo&lt;br /&gt;
|Boxart1image=OM-logo-Oblivion Mobile.jpg|Boxart1name=''Oblivion Mobile''&lt;br /&gt;
|Setting=[[Lore:Cyrodiil|Cyrodiil]]&lt;br /&gt;
|TimePer={{Year|3E 433}}&lt;br /&gt;
|Developer=[[General:Vir2L|Vir2L]]&lt;br /&gt;
|RD1=19 April 2006 &amp;lt;small&amp;gt;(Verizon)&amp;lt;/small&amp;gt;{{ref|name=Vir2LPressRelease|''[http://web.archive.org/web/20090628192940/http://vir2l.com/news.php Oblivion Mobile is live on Verizon April 19th!]''. (19 April 2006). vir2l.com. Archived from the original on 28 June 2009.}}&amp;lt;!--&amp;lt;br&amp;gt;2 May 2006{{ref|name=release IGN|[https://www.ign.com/articles/2006/05/03/the-elder-scrolls-travels-oblivion-mobile-game-review IGN Review], posted May 3, 2006 and claiming the game was released the day before}}--&amp;gt;&lt;br /&gt;
|Boxart2image=OM-misc-TESIVMobile Advertisement.png|Boxart2name=''Oblivion Mobile'' advertisement&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;'''''[[OBMobile:Oblivion Mobile|Oblivion Mobile]]''''' (also known as '''''The Elder Scrolls IV: Oblivion'' for mobile phones''') is a game in the ''[[TES Travels]]'' series.{{ref|[[:File:TES Travels Oblivion 2.png|Oblivion Mobile Overview]] — elderscrolls.com}} It is an adaption of ''[[Oblivion:Oblivion|The Elder Scrolls IV: Oblivion]]'', once available for Java-enabled cell phones. It follows the storyline established in the console and PC versions of ''Oblivion'', but previous experience with these versions is not required to enjoy the game.&lt;br /&gt;
&lt;br /&gt;
''Oblivion Mobile'' includes ten main levels and four optional quests. Eight classes are available to choose from, and each has access to different armor, weapons, and spells, as well as a number of items available to them all.&lt;br /&gt;
&lt;br /&gt;
Announced on March 13, 2006,{{ref|name=Vir2LPressRelease2|''[http://web.archive.org/web/20081010225537/http://www.vir2l.com/news/pr_03.13.06.php Vir2L and Superscape Announce The Elder Scrolls® IV: Oblivion™ For Mobile Phones]''. (13 March 2006). vir2l.com. Archived from the original on 10 October 2008.}} the game released to Verizon customers on April 19, 2006.{{ref|name=Vir2LPressRelease}}&lt;br /&gt;
&lt;br /&gt;
{{Quote Box|style=float:none; max-width:none; margin-left:0|''With the empire ready to crumble, the gates of Oblivion open and demons march upon the land. You must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;—Official Description}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
==Quest Information== &lt;br /&gt;
{{Bullet Link|Quests|All the quests upon which you can embark}}&lt;br /&gt;
{{Bullet Link|Narrative|All dialogue found in the game}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Information==&lt;br /&gt;
{{Bullet Link|Bestiary|A list of the different creature types found throughout the game}}&lt;br /&gt;
{{Bullet Link|Classes|Information on the eight classes available}}&lt;br /&gt;
{{Bullet Link|Controls|How to control your character}}&lt;br /&gt;
{{Bullet Link|Items|All items found in the game}}&lt;br /&gt;
*{{Bullet Link|Armor|Pieces of armor you may wear for protection}}&lt;br /&gt;
*{{Bullet Link|Consumables|A list of consumables, their value and effects}}&lt;br /&gt;
*{{Bullet Link|Weapons|All the weapons available in the game}}&lt;br /&gt;
{{Bullet Link|Places|All the areas of the game, along with accompanying maps}}&lt;br /&gt;
{{Bullet Link|Spells|The types of magic you may use}}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
{{Bullet Link|[[General:Oblivion Mobile Interview|Oblivion Mobile Interview]]|An interview with Vir2L President, Douglas Frederick about developing ''Oblivion Mobile''}}&lt;br /&gt;
{{Bullet Link|Credits|A list of the people who developed ''Oblivion Mobile''}}&lt;br /&gt;
{{Bullet Link|Screenshots|An archive of official pre-release screenshots released by Vir2L and Bethesda}}&lt;br /&gt;
===[[Mod:Oblivion Mobile|Modding]]===&lt;br /&gt;
{{#lst:Mod:Main Page|{{NS_ID:}}}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Bullet Link|{{forums|TES Travels Subforum|subpage=viewforum.php?f=7}}|A place on the UESP [[UESPWiki:Forums|forums]] where you can discuss the game}}&lt;br /&gt;
{{Bullet Link|[[Oblivion (PSP)]]|A canceled port of ''Oblivion'' for the PlayStation Portable|ns_base=Oblivion (PSP)}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
{{Bullet Link|[https://web.archive.org/web/20140329201101/http://vir2l.com/gamepages/gamepage-oblivion.php Vir2L Website]|Official site of ''Oblivion Mobile''}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Direnni&amp;diff=3571459</id>
		<title>Lore:Direnni</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Direnni&amp;diff=3571459"/>
		<updated>2026-06-05T15:06:43Z</updated>

		<summary type="html">&lt;p&gt;Legoless: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Factions Trail}}__NOTOC__[[File:DF-banner-Direnni Crest.png|thumb|left|250px|The Direnni Banner of the Third Era]][[File:ON-misc-Direnni.png|thumb|right|250px|The Direnni Banner of the Second Era]]&lt;br /&gt;
{{Quote Box|style=float:none; max-width:none|''Few families in [[Lore:Tamriel|Tamriel]] can boast so many famous figures, wielding so much power over the fate of so many. Our warriors and kings are stuff of legend, and it is not to dismiss their honor and their achievements to say you have heard quite enough about them.''|Vorian Direnni, [[Lore:De Rerum Dirennis|De Rerum Dirennis]]}}&amp;lt;/noinclude&amp;gt;The [[Lore:Direnni|Direnni]] (also known as '''Clan Direnni'''{{ref|name=TBMOP|{{Cite Book|The Bretons: Mongrels or Paragons?}}}} and '''House Direnni'''){{ref|name=ONSHV1|{{Cite Book|Systres History: Volume 1}}}} are an aristocratic merchant clan of [[Lore:Altmer|Altmer]]{{intnote|nb1|[nb 1]}} (formerly [[Lore:Aldmer|Aldmer]]){{ref|name=BTAOM|{{Cite Book|Before the Ages of Man}}}}{{Ref|name=MDBMM|{{Cite Book|Modern Day Bretons: Man or Mer?}}}} whose members laid the foundation for modern [[Lore:Alchemy|alchemy]], [[Lore:Conjuration|conjuration]], and [[Lore:Enchanting|enchanting]].{{ref|name=TBMOP}}{{ref|name=PGE1Ald|{{Cite Book|PGE|1|Aldmeri Dominion}}}}{{ref|name=Once|{{Cite Book|Once}}}} The Direnni are most credited as being the [[Lore:Mer|Elven]] ancestors of the [[Lore:Breton|Bretons]],{{Ref|name=MDBMM}} a race produced by their intermingling with the [[Lore:Nede|Nedic]] [[Lore:Druids of Galen|Druids of Galen]] for centuries during the [[Lore:Merethic Era|Merethic Era]].{{Ref|name=MDBMM}}{{ref|name=LATD|{{Cite Book|Loremaster's Archive - Tamriel's Dungeons}}}} The Direnni established themselves as a powerful sovereignty referred to as the [[Lore:Direnni Hegemony|Direnni Hegemony]]{{ref|name=PGE3High|{{Cite Book|PGE|3|High Rock}}}} which rose to prominence around {{Year|1E 355}},{{ref|name=TDCP11|{{Cite Book|The Daggerfall Chronicles|ns_base=Books}}}}{{Ref|name=XanTimeline|group=UOL|{{Cite Book|Xanathar's Library Archive/History|ns_base=General}}}}{{ref|name=TDCP11|{{Cite Book|The Daggerfall Chronicles|ns_base=Books}}}} but some consider their rule in the years leading up to its establishment as part of the Direnni Hegemony as well.{{ref|name=ONSHV1}}{{ref|name=ESODR}}{{Ref|name=EOTD|{{Cite Book|Exodus of the Druids}}}}{{ref|name=ESODA|[[ON:Druid Audrine|Druid Audrine]]'s dialogue in [[Online:Online|ESO]]: ''[[Online:High Isle (Chapter)|High Isle]]''}} The Hegemony fractured around {{Year|1E 498}},{{ref|name=TDCP11}}{{Ref|name=XanTimeline|group=UOL}} with one source claiming that the Direnni remained dominant until the middle of the First Era, during which the whole of High Rock was commonly called the Direnni Hegemony.{{ref|name=PGE3High}} At its peak, this hegemony stretched from all of [[Lore:High Rock|High Rock]]{{ref|name=TDCP11}}{{ref|name=Once}} into large parts of [[Lore:Skyrim|Skyrim]] and [[Lore:Hammerfell|Hammerfell]].{{Ref|name=ALOSAS}}{{ref|name=TDCP11}}{{ref|name=Once}}{{Ref|name=XanTimeline|group=UOL}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Direnni are the keepers of the [[Lore:Isle of Balfiera|Isle of Balfiera]],{{ref|name=ESOBE|[[ON:Bailiff Erator|Bailiff Erator]]'s dialogue in [[Online:Online|ESO]]: ''[[ON:Summerset (Chapter)|Summerset]]''}} which is used as a neutral meeting place for diplomatic negotiations by the kingdoms of High Rock.{{ref|name=PGE1High|{{Cite Book|PGE|1|High Rock}}}} The isle is also home to the [[Lore:Adamantine Tower|Adamantine Tower]] (or Direnni Tower), a structure that helps keep the [[Lore:Mundus|Mundus]] stable.{{ref|name=LoS|{{Cite Book|Lord of Souls}}}} The tower was used as a fortress, prison, and palace during the Direnni Hegemony.{{ref|name=PGE1High}} At maturity, every Direnni of high blood is brought into the Adamantine Tower, conducted to the Foundation Vault, and shown the Zero Stone. During the ceremony, they are allowed to touch it once so they can feel the transcendent mystical power that courses through it.{{ref|name=Once}}&lt;br /&gt;
&lt;br /&gt;
The Direnni are known more for their legendary warriors and monarchs, and less for their spellcasters, but magic is still an important tradition to them.{{Ref|name=DRD|{{Cite Book|De Rerum Dirennis}}}} The Direnni are described as egotistical even for Altmer,{{Ref|name=LSP:OAC|group=UOL|{{TIL|Lawrence Schick and Phrastus on Altmer Culture|lawrence-schick-and-phrastus-altmer-culture-0}}}} but they view their cousins from the [[Lore:Summerset Isle|Summerset Isle]] as a &amp;quot;prickly bunch&amp;quot;.{{ref|name=ESONor|[[ON:Norianwe|Norianwe]]'s dialogue in [[ON:Online|ESO]]}} The Direnni worship the [[Lore:Aedra|Aedra]],{{ref|name=VOF|{{Cite Book|Varieties of Faith...}}}}{{Ref|{{Cite Book|Crafting Motif 89: Ancestral High Elf Style}}}} but the clan obtained a bulk of their power from trafficking with [[Lore:Daedra|Daedra]].{{ref|name=Harvest|{{Cite Book|Harvest's End, 3E 172|ns_base=BS}}}} In the [[Lore:First Era|First Era]], attempting to deal with [[Lore:Daedric Prince|Daedric Princes]] led to a catastrophe; the creation of a portal to [[Lore:Oblivion|Oblivion]] that cannot be fully sealed. Aside from Daedra,{{ref|name=TOOC|{{Cite Book|The Origins of Conjuration}}}} the Direnni were known to utilize [[Lore:Golem|golems]],{{ref|name=ESONor}} and [[Lore:Quasigriff|quasigriffs]].{{ref|name=QG}} They considered [[Lore:Phynaster|Phynaster]] as their patron deity and &amp;quot;teacher&amp;quot;.{{ref|name=VOF}} The Direnni's emblem was an alchemy alembic in the [[Lore:Second Era|Second Era]],{{Ref|[[Online:Direnni Banner, Hanging|Direnni Banner, Hanging]] furnishing in [[Online:Online|ESO]]}} and horned [[Lore:Cattle|bulls]] in the [[Lore:Third Era|Third Era]].{{Ref|name=MFDoom|Banners during [[Daggerfall:Medora's Freedom|Medora's Freedom]] quest in ''[[Daggerfall:Daggerfall|Daggerfall]]''}}&lt;br /&gt;
&lt;br /&gt;
In their prime, Clan Direnni posed a looming threat to the [[Lore:First Empire of the Nords|First Empire of the Nords]] and the [[Lore:Alessian Empire|Alessian Empire]].{{ref|name=PGE3High}} The Direnni also wielded fearsome magics, imbuing their financial records with &amp;quot;dangerous theosophist numeral-symbolism&amp;quot; which requires magical precautions for them to be read without harm.{{ref|name=PGE1Ald}} Cryptic documents describing a ritual dubbed the &amp;quot;Grand and Thaumaturgical and Most Puissant Trebuchet of Overarching Peril&amp;quot; were discovered on Caecilly Island, describing unleashing spirits for the subjugation of all foes of the Direnni.{{ref|name=Trebuchet|{{Cite Book|Trebuchet Ritual}}}} The Direnni took interest in the [[Lore:Flask of Lillandril|Flask of Lillandril]], but it was ultimately lost before it reached them.{{ref|{{Cite Book|Elven Artifacts vIII}}}} The Breton-made artifact [[Lore:Chrysamere|Chrysamere]] was influenced by the magic of the Breton's elven forebears, and it saw use in securing High Rock for the Direnni.{{ref|name=LAIA|{{Cite Book|Loremaster's Archive - Infinite Archive}}}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Merethic Era===&lt;br /&gt;
[[File:ON-place-Direnni Acropolis.jpg|thumb|left|The Direnni Acropolis on Summerset Isle]]&lt;br /&gt;
The Direnni's origins are shrouded in mystery. Clan Direnni came from the small farming village of [[Lore:Tyrigel|Tyrigel]] which sat on the banks of the river [[Lore:Caomus River|Caomus]] (then called the Diren River hence the family's name) on Summerset Isle. Using his knowledge of alchemy, [[Lore:Asliel Direnni|Asliel Direnni]] poisoned a barbarian tribe called the [[Lore:Locvar|Locvar]] that were continuously raiding Tyrigel. With this external threat dealt with, the way was paved for the future prosperity of the Direnni farms, and generations later they would leave Summerset and travel to mainland Tamriel which would further increase their power and influence.{{Ref|name=DRD}}&lt;br /&gt;
&lt;br /&gt;
According to [[Lore:Beredalmo|Beredalmo the Signifier]], [[Lore:Direnni Cygnus|Direnni Cygnus]], &amp;quot;the Swan of Tyrigel&amp;quot;, was the progenitor to Clan Direnni, as she discovered the Isle of Balfiera and decreed that her descendants should carry her name,{{ref|name=Once}} challenging the clan's River Diren name origin.{{Ref|name=DRD}} While there, the mortal mages of the Direnni Clan deduced the &amp;quot;reality-affirming properties&amp;quot; of the island's tower.{{Ref|name=SCAS|{{Cite Book|Subtropical Cyrodiil: A Speculation}}}}{{Ref|name=LSP:OAC|group=UOL}} Merethic Era Elves later imitated the Adamantine Tower with other creations, such as the [[Lore:Crystal Tower|Crystal Tower]] and [[Lore:White-Gold Tower|White-Gold Tower]].{{Ref|name=SCAS}} The Direnni's discovery contradicts the common claim that [[Lore:Topal|Topal the Pilot]] was the earliest Aldmeri explorer of Tamriel, as he was a figure that took orders from the Crystal Tower.{{ref|name=FOTN|{{Cite Book|Father Of The Niben}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:LO-map-High Rock (Anthology).jpg|right|thumb|The province of High Rock]]&lt;br /&gt;
The elven ancestry of Bretondom originates from the Aldmer that settled High Rock sparsely and in very specific locations, the most successful being Clan Direnni,{{ref|name=PGE3High}} who came to the province from the Summerset Isle in the Middle Merethic Era, and rediscovered and captured the Adamantine Tower.{{ref|name=BTAOM}}{{ref|name=Once}} Some believe the Direnni were following their destiny to rule from Balfiera, while others believed that the clan was exiled.{{ref|name=ESOBE}} If Man or Mer came to High Rock first is debated in scholarly circles. Some believe that the Druids of Galen and their Druid King were already established in the province when the Aldmer arrived,{{Ref|name=MDBMM}} while others claim that these Nedes arrived in High Rock afterwards, and encountered the elves gradually with a variety of reactions and outcomes.{{ref|name=FC|{{Cite Book|Frontier, Conquest}}}} It is speculated that there was internal strife between the various Aldmer clans of High Rock.{{Ref|name=Ted|group=UOL|{{TIL|Ted Peterson on High Rock and Summerset - Legendary Edition|ted-peterson-high-rock-and-summerset-legendary-edition}}}} There's also evidence that a [[Lore:Beastfolk|beastfolk]] population were the province's original inhabitants, though they did not build permanent communities, and what interactions they had with Men and Mer are unknown.{{ref|name=PGE3High}}&lt;br /&gt;
&lt;br /&gt;
The Direnni didn't enslave the Nedes as the [[Lore:Ayleid|Ayleids]] of [[Lore:Cyrodiil|Cyrodiil]] did; instead, they ruled them as a noble caste. The elves established a system of feudal vassalage over their new subjects and took Nedic concubines.{{ref|name=TBMOP}}{{ref|name=Once}}  The Direnni enjoyed many privileges over their human subjects including the 'Perquisite of Coition', the right to engage in recreational intercourse with any Nede of their choice.{{ref|name=TBMOP}} They inevitably interbred with their human subjects, producing Half-Elven children (also known as Manmer).{{ref|name=TBMOP}}{{ref|name=PGE1High}} Despite mingling with Nedes, typically only &amp;quot;pureblooded&amp;quot; Direnni rose to power.{{Ref|name=DPA|[[ON:Stormhaven Antiquities#Direnni Palatial Art|Direnni Palatial Art]] Antiquity Codex entries in [[Online:Online|ESO]]: ''[[Online:Greymoor|Greymoor]]''}}&lt;br /&gt;
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The Druids of Galen led this new race when it first emerged,{{ref|name=ESOLiveFiresong|group=UOL|[https://www.twitch.tv/videos/1592672973 Twitch Stream of ''ESO Live at Home Firesong DLC &amp;amp; Update 36 Preview''], 17:09}} for the children begat from these unions weren't accepted by their Direnni parents, as they were considered sub-Mer. Instead, they were given privileged positions among the Nedes, which eventually lead to a recognizable mixed-blood human caste dubbed &amp;quot;Bretons&amp;quot;, from the Ehlnofex &amp;quot;beratu&amp;quot;, meaning &amp;quot;half&amp;quot;.{{Ref|name=MDBMM}}{{ref|name=TBMOP}} These Bretons were only allowed to marry humans, and over time, the Breton's elven blood thinned, and their human features became more prominent.{{ref|name=TBMOP}} While the Aldmer maintained control of Tamriel, Clan Direnni coexisted peacefully and flourished alongside their Nedic and Half-Elven subjects.{{ref|name=FC}} It would not last forever, however, as localized groups of Bretons displeased with Mer made trouble for their Elven overlords long before they officially came to blows.{{ref|name=LATD}} Some Manmeri devotional idols from this period depict Mara as an elven woman in a lover's embrace with a man, suggesting Aldmeri culture may have been welcomed with relatively open arms.{{ref|name=Manmer|[[Online:Glenumbra Antiquities#Manmer Coupled Idol|Manmer Coupled Idol]] Antiquity Codex entries in [[Online:Online|ESO]]: ''[[Online:Greymoor|Greymoor]]''}}&lt;br /&gt;
&lt;br /&gt;
===First Era===&lt;br /&gt;
[[File:LO-race-Breton.png|thumb|right|Illustration of a typical Breton male]]&lt;br /&gt;
Written in {{Year|1E 200}}, the [[Lore:Tamrilean Tractates|Tamrilean Tractates]] speak of an early encounter between a [[Lore:Nord|Nord]] hunting party and the Bretons. The Bretons were scarcely recognizable as Men, and the Nords attacked them thinking they were another strain of Aldmeri. The Nords ceased their assault when one of the Bretons spoke in broken Nordic, and the hunting party brought word of this &amp;quot;newly discovered&amp;quot; race of Men back to [[Lore:Windhelm|Windhelm]]. The Nords believed the Manmeri from beyond the Reach were descended from human slaves taken during the [[Lore:Night of Tears|Night of Tears]]. King [[Lore:Vrage|Vrage]] made it the First Empire of the Nords' main priority to liberate the Bretons from their elven masters.{{ref|name=PGE1High}} Vrage's campaign brought him as far as the [[Lore:Bjoulsae River|Bjoulsae]], but Clan Direnni's mages impeded their progress, and the elves were aided in battle by many of their Breton vassals.{{ref|name=PGE1High}}&lt;br /&gt;
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At some point in the distant past, sisterhoods repulsed by the Direnni became [[Lore:The Wyrd|the Wyrd]] when they retreated into isolation, and embraced the more primal aspects of nature.{{ref|name=ONWD}} Ancient druids were considered &amp;quot;Meriphilic&amp;quot;,{{ref|name=ONSHV1}} but eventually their tolerance for outside influence would wane and they would find themselves fighting for the soul of High Rock.{{ref|name=ESODR}} The Direnni seeking to tame nature, forged a pact with the Earthbones to protect their settlements from the encroachment of the wilds.{{ref|name=TVS|{{Cite Book|The Viridian Sentinel}}}} The Druids of Galen believed civilization should live alongside nature and not tame it,{{ref|name=ESODR}} and they attempted to hold onto their power with fearsome magic, either behind the scenes or directly.{{ref|name=ESOD|[[ON:High King Emeric|High King Emeric]]'s dialogue in [[Online:Online|ESO]]}} Ultimately, they split from Bretondom around {{Year|1E 330}}, when two major powers vowed for control of High Rock. The Direnni Hegemony did not take kindly to the attempts for druidic governance of the province, and the [[Lore:Alessian Order|Alessian Order]] persecuted them as they deviated from their religion.{{ref|name=ONWD}} Following the guidance of a song or an [[Lore:Elder Scroll|Elder Scroll]], the druids split from their mainland brethren and journeyed into [[Lore:The Systres|the Systres]],{{ref|name=ONSHV1}} and a few opted to remain on the mainland.{{ref|name=ESODR|[[ON:Druid Ryvana|Druid Ryvana]]'s dialogue in [[Online:Online|ESO]]: ''[[Online:High Isle (Chapter)|High Isle]]''}}{{ref|name=ONWD|{{Cite Book|Wyrd and Druid}}}}&lt;br /&gt;
&lt;br /&gt;
====The Direnni Hegemony====&lt;br /&gt;
After much infighting between the Mer of High Rock over who would rule over the province,{{ref|name=ESODruidKing|[[ON:Druid King Kasorayn|Druid King Kasorayn]]'s dialogue in [[Online:Online|ESO]]: ''[[Online:Firesong|Firesong]]''}} circa 1E 355, Clan Direnni emerged victorious through political maneuvering and devious machinations,{{ref|name=TDCP11}} and by {{Year|1E 358}}, the Direnni Hegemony had a presence in the [[Lore:Western Reach|Western Reach]]. The joint army of Cyrodiilic Emperor [[Lore:Ami-El|Ami-El]] and Skyrim attacked Clan Direnni in an attempt to halt their advances.{{ref|name=MGP|group=UOL|{{Cite Book|Matt Grandstaff's Posts|ns_base=GEN}}}} The area was later claimed by the First Empire of the Nords. Following the collapse of this Nordic Empire in {{Year|1E 420}}, the Western Reach was retaken by the Direnni,{{Ref|name=Once}} who slaughtered the majority of Nord colonists; as a result, the Nordic ancestry of the [[Lore:Reachmen|Reachmen]] is comparatively weak.{{ref|name=PGE1High}}{{Ref|name=46FS|{{Cite Book|Crafting Motif 46: Frostcaster Style}}}} Eventually, the Aldmeri overseers were eliminated, but traces of their blood forever remained in the veins of the native Reachmen.{{Ref|name=ESOEGTB|{{Cite Book|EGT|Bangkorai}}}}{{ref|name=PGE1High}}&lt;br /&gt;
&lt;br /&gt;
With the rise of the Alessian Order in Cyrodiil in {{Year|1E 361}}, many Ayleids fleeing Cyrodiil migrated to High Rock to escape the order in an exodus known as the [[Lore:Ayleid Diaspora|Ayleid Diaspora]], which may have strengthened Clan Direnni as these immigrants were absorbed into their hegemony.{{Ref|name=LKOA|{{Cite Book|The Last King of the Ayleids}}}} As of then the Direnni were led by King [[Lore:Ralethiel Direnni|Ralethiel]].{{Ref|name=AG|[[ON:Ayleid Ghost|Ayleid Ghost]]'s dialogue in [[ON:Online|ESO]]}} When [[Lore:Laloriaran Dynar|Laloriaran Dynar]] and his people arrived at the Bjoulsae in {{Year|1E 375}}, they were welcomed by the Direnni and given a place to settle.{{Ref|name=ALOSAS|{{Cite Book|A Life of Strife and Struggle}}}}{{ref|name=ASiV|{{Cite Book|Ayleid Survivals in Valenwood}}}}&lt;br /&gt;
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Though they were already long established there,{{ref|name=ASiV}} the Direnni's claim over the Isle of Balfiera was strengthened when it was purchased by [[Lore:Ryain Direnni|Ryain Direnni]] in {{Year|1E 461}},{{Ref|name=ALOSAS}}{{ref|name=RTR|{{Cite Book|Rislav The Righteous}}}}{{Ref|name=TOA|{{Cite Book|Tower of Adamant}}}} and was used as a base for their war against Skyrim.{{Ref|name=ALOSAS}} Clan Direnni emerged victorious and managed to conquer High Rock, some parts of Skyrim and Hammerfell by {{Year|1E 477}},{{ref|name=TDCP11}}{{Ref|name=ALOSAS}} going as far east as [[Lore:Markarth|Markarth]] and [[Lore:Elinhir|Elinhir]].{{ref|name=Once}} Ryain and his Breton Legions were the first to sack the Orc hold of [[Lore:Orsinium|Orsinium]].{{ref|name=Once}} The Kings of the Colovian West joined with Kvatch and Skingrad to resist the Alessian Empire. Soon after, Skyrim under High King [[Lore:Hoag Merkiller|Hoag Merkiller]] and Ryain Direnni of High Rock joined the resistance. Ryain Direnni outlawed the Alessian Reform and put its major advocates to death. Direnni forces began to harass the Colovian West, pushing for the Heartland. Following the Direnni involvement in Cyrodiil, the Alessians began conquering territories of the Direnni Hegemony. By {{Year|1E 479}}, [[Lore:Craglorn|Craglorn]] had fallen to the Imperials.{{Ref|name=ALOSAS}}&lt;br /&gt;
&lt;br /&gt;
As the Direnni Hegemony expanded geographically, the elves, who were few in number, passed increasing powers of administration to the Breton caste.{{ref|name=TBMOP}} Clan Direnni was inspired to outlaw the religion of the Alessian Reform by {{Lore Link|Rislav}}'s victory against Emperor [[Lore:Gorieus|Gorieus]], and began pushing into Imperial territory.{{ref|name=RTR}} The timeframe between {{Year|1E 480}} and {{Year|1E 482}} would see a coming conflict with the Alessian Order. Seeing the threat the Order posed, [[Lore:Aiden Direnni|Aiden Direnni]] signed the Rights Charter out of necessity, attempting to muster troops for the coming conflict.{{ref|name=ALOSAS}} [[Lore:Daggerfall|Daggerfall]] became a minor base of operations for the Direnni and their allies.{{ref|name=AHOD}} Aiden's army defeated the Alessians on the 8th of Sun's Dawn at the [[Lore:Battle of Glenumbria Moors|Battle of Glenumbria Moors]] in {{Year|1E 482}} with the assistance of Breton knights,{{ref|[[Online:Alana Relin|Alana Relin]]'s dialogue during [[Online:A Step Back in Time|A Step Back in Time]] in [[Online:Online|ESO]]}}{{ref|[[Online:Commander Parmion|Commander Parmion]]'s dialogue during [[Online:A Step Back in Time|A Step Back in Time]] in [[Online:Online|ESO]]}} the [[Lore:Laloriaran Dynar|last Ayleid king]],{{ref|name=LKOA}} and Hoag Merkiller.{{ref|name=TFL|{{Cite Book|The Final Lesson}}}}{{ref|name=FSOKW|{{Cite Book|Five Songs of King Wulfharth}}}} However, Hoag's heir, [[Lore:Wulfharth|Wulfharth]], came into conflict and defeated the Direnni, but when and where that occurred is unknown.{{Ref|name=Plaque|[[Skyrim:Palace of the Kings#Palace of the Kings|Wulfharth's plaque]] in [[Skyrim:Windhelm|Windhelm]]}}&lt;br /&gt;
&lt;br /&gt;
The master summoners of the Direnni were the first to discover that a conjurer could impose any desired shape on a [[Lore:Flame Atronach|Flame Atronach]], such as that of a horse, which they used in the Battle of Glenumbria Moors.{{ref|name=horse|[[Online:Flame Atronach Horse|Flame Atronach Horse]] mount description in [[Online:Online|ESO]]}} [[Lore:Peregrine Direnni|Peregrine Direnni]] was also the first to conjure the first ever Flame Atronach in the form of a camel.{{ref|name=camel|[[Online:Flame Atronach Camel|Flame Atronach Camel]] mount description in [[Online:Online|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
====End of the Direnni Hegemony====&lt;br /&gt;
[[File:DF-place-Upvale.png|thumb|right|Upvale, the largest settlement on Balfiera]]&lt;br /&gt;
Thoroughly spent, the Direnni eventually retreated to Balfiera,{{ref|name=TBMOP}} and their hegemony fell circa {{Year|1E 498}}.{{ref|name=TDCP11}}{{Ref|name=XanTimeline|group=UOL}} With most of High Rock free from Elven control by {{Year|1E 500}},{{ref|name=PGE1High}} the Breton kingdoms began establishing themselves around this time,{{ref|name=HorseFolk|{{Cite Book|The Horse-Folk of Silverhoof}}}} though the elves would be accepted and allowed to remain in the province for most of the Second Era.{{ref|name=AWttAD|{{Cite Book|A Warning to the Aldmeri Dominion}}}} The Bretons' rise to prominence in High Rock initially started through villages being founded in tactical locations, such as [[Lore:Wayrest|Wayrest]], which started as a fishing hamlet. Nordic cities such as [[Lore:Camlorn|Camlorn]] became Breton due to assimilation from the growing Breton population as opposed to conquest. Over time, the emerging Bretons absorbed the remaining Nordic population in High Rock, and the land would be definitively Breton by the end of the First Era.{{ref|name=PGE3High}}&lt;br /&gt;
[[File:ON-place-Isle of Balfiera.jpg|thumb|left|Balfiera, home of Clan Direnni]]&lt;br /&gt;
Accounts of the Direnni withdrawal vary considerably. One source claims that the Bretons permitted the Direnni to retreat to Balfiera without resistance,{{ref|name=TBMOP}}{{Ref|{{Cite Book|Lady Clarisse Laurent Answers Your Questions}}}} while another states that the withdrawal had already been completed by the time the Redguards arrived in Tamriel.{{Ref|name=WebsiteLore|[https://www.imperial-library.info/content/elder-scrolls-online-lore-answers Elder Scrolls Online website - Lore Answers]}} A third source places the final stages of the Direnni’s flight from High Rock sometime around or after the ninth century of the First Era.{{intnote|Pale|[nb 7]}} According to this later tradition, violence against the Direnni escalated under the reign of King [[Lore:Festrien Spenard I|Festrien Spenard I]]. Backed by vassals from [[Lore:House Aurmine|House Aurmine]], the despot king’s [[Lore:Knights of the Pale Order|Knights of the Pale Order]] slaughtered the Direnni wholesale during the latter years of their flight from High Rock, reportedly maintaining lists of Direnni warriors and magisters they killed.{{ref|name=ROTPO|[[Online:Ring of the Pale Order|Ring of the Pale Order]] codex entries in [[Online:Online|ESO]]&amp;amp;#58; ''[[Online:Markarth (DLC)|Markarth]]''}} Yet another source claims that the Direnni remained dominant in High Rock until the middle of the First Era.{{ref|name=PGE3High}} In spite of the vilification of the Direnni and disassociation from their elven heritage, at least some Bretons would continue to emphasize their elven blood.{{ref|name=VOF|{{Cite Book|Varieties of Faith...}}}}&lt;br /&gt;
&lt;br /&gt;
Though the province was in Breton hands, it was by no means a cohesive nation. Clan Direnni's retreat to Balfiera left a vacancy in the way of a united government, and High Rock was left with a hundred fiefdoms to squabble over power.{{ref|name=PGE3High}} The elf-blooded nobility of Greater Bretony took up the mantle Clan Direnni left behind, maintaining the feudal hierarchy their elven predecessors forged and placing their noble families, the oldest of whom the strongest elven blood flowed strongly within, in the position of aristocracy. The new noble class, consisting of highborn Bretons, justified their ascension to aristocracy and the preservation of the peasant class by disassociating themselves from their elven heritage. The Bretons vilified the Direnni, and redefined themselves around the notion that they were not elves. The Breton nobility fabricated a history of noble resistance to Direnni rule to suit the narrative that Breton cultural identity had no elven roots. In time, a merchant class sprouted and thrived, trading around Tamriel's coasts.{{ref|name=TBMOP}} The Bretons were also left to deal with the encroachment of the Wilds, for the Direnni had renounced their covenant with the Earthbones after their retreat, something thought done out of spite.{{ref|name=TVS}}&lt;br /&gt;
&lt;br /&gt;
The Direnni traded with the [[Lore:Corelanya Clan|Corelanya Clan]] when they settled in Hammerfell in the [[Lore:First Era#Sixth Century|sixth century of the First Era]], though the Corelanya that lived in Hammerfell were wiped out by a [[Lore:Warrior Waves|Warrior Wave]] from [[Lore:Yokuda|Yokuda]].{{Ref|{{Cite Book|History of Clan Corelanya, Pt. 1|ns_base=ON}}}}{{Ref|{{Cite Book|History of Clan Corelanya, Pt. 2|ns_base=ON}}}} In {{Year|1E 907}}, Peregrine Direnni repelled an attempted invasion and drove an entire Ra Gada flotilla back to [[Lore:Sentinel|Sentinel]] by using her sorcery to manipulate the waves of the Iliac Bay.{{ref|name=Once}}{{ref|name=TBMOP}}&lt;br /&gt;
&lt;br /&gt;
The [[Lore:Second Empire|Second Empire]] was established in {{Year|1E 2703}} after [[Lore:Reman I|Reman Cyrodiil]] suppressed the [[Lore:Akaviri|Akaviri]] invasion of Tamriel at the battle of [[Lore:Pale Pass|Pale Pass]].{{Ref|name=PGE1C|{{Cite Book|PGE|1|Cyrodiil}}}} With the Akaviri's number and their tactics boosting his ranks, Reman continued on to pacify the rest of Tamriel.{{Ref|name=LOTD|{{Cite Book|Legacy of the Dragonguard}}}}{{Ref|name=PGE1C}} High Rock was already weakened by the Akaviri invasion, with the population of the Iliac Bay being halved.{{ref|name=AHOD|{{Cite Book|A History of Daggerfall}}}} This resulted in an alliance known as the [[Lore:League of Unrest|League of Unrest]] being created between Daggerfall, Wayrest, and Balfiera, in an effort to stop Reman's forces.{{ref|name=RGMaiko|[[Redguard:Maiko K'Elmar|Maiko K'Elmar]]'s dialogue in {{g|rg}}}} They were defeated however, and Reman formed modern-day Cyrodiil using the [[Lore:Colovian Estates|Colovian Estates]], [[Lore:Nibenay|Nibenay]], and parts of High Rock.{{Ref|name=PGE1C}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
While most Direnni relocated to the Isle of Balfiera in High Rock, some members of the clan stayed on Summerset, retaining the clan's holdings around the {{Lore Link|Diren Valley}}. Sometime in the First Era, one of the remaining Direnni—by the name of Lauriel—became highly skilled in the arts of [[Lore:Necromancy|necromancy]], to the horror of her family. Facing the possibility of execution, Lauriel refused to repent and claimed that she could not be killed and would only rise again. To prevent Lauriel from doing this, the Direnni buried her alive in a sarcophagus deep below the [[Lore:Direnni Acropolis|Direnni Acropolis]], and bound her spirit to it by kindling two sacred flames in braziers. A Keeper was then appointed to make sure the braziers remained lit, and the title was passed down between generations. However, the Direnni population on Summerset diminished with time, and they lost contact with their kin on Balfiera.&lt;br /&gt;
&lt;br /&gt;
===Second Era===&lt;br /&gt;
[[File:ON-npc-Norianwe.jpg|A Direnni Scholar&amp;lt;br&amp;gt;(ESO)|thumb|right]]&lt;br /&gt;
By the mid-Second Era, the last Keeper was long dead, and the braziers had gone out. In time, Lauriel managed to manifest as a [[Lore:Ghost|ghost]], and haunted the Acropolis, hoping to contact and convince someone to release her from her imprisonment. Around {{Year|2E 582}}, the [[Lore:The Vestige|Vestige]] entered the crypts of the Direnni Acropolis. Lauriel tried to convince them to release her by burning her remains, while the lingering spirits of the dead Keepers wished to see the braziers relit. It is unknown what decision was made by the Vestige.{{ref|name=ESOSummerset|Events of [[Online:Online|ESO]]: ''[[ON:Summerset (Chapter)|Summerset]]''}}&lt;br /&gt;
&lt;br /&gt;
During the [[Lore:Three Banners War|Three Banners War]], both the [[Lore:Daggerfall Covenant|Daggerfall Covenant]] and [[Lore:Aldmeri Dominion|Aldmeri Dominion]] used the history of the Direnni against each other in propaganda leaflets, with the Daggerfall Covenant pointing out that they let Clan Direnni live in their borders as proof that they could live with elves in peace,{{ref|name=Warning|{{Cite Book|A Warning to the Aldmeri Dominion}}}} whereas the Aldmeri Dominion used the history of Clan Direnni to generate sympathy for the Altmer describing their Direnni cousins as &amp;quot;cruelly suppressed&amp;quot;.{{ref|name=crimes|{{Cite Book|Crimes of the Daggerfall Covenant}}}} During that time period, Direnni considered themselves to be more humble, pragmatic and open-minded than Altmer of the Summerset Isles. Clan Direnni's intelligence guild, the [[Lore:Sinderill|Sinderill]], had active agents across Tamriel.{{ref|name=ESONor}} The first of [[Lore:Ayrenn|Queen Ayrenn]]'s adventures saw her going to the Isle of Balfiera to be trained with the Direnni in the art of war. She became a seasoned blade-dancer and she partook in studies of the arcane arts.{{ref|name=TRoQA|{{Cite Book|The Rise of Queen Ayrenn}}}}&lt;br /&gt;
&lt;br /&gt;
===Third Era===&lt;br /&gt;
The Isle of Balfiera was an independent territory before the events of the [[Lore:Warp in the West|Warp in the West]], after which it fell under the dominion of one of the four surviving kingdoms of the Iliac Bay region (Daggerfall, Orsinium, Sentinel, or Wayrest).{{ref|name=TWITW|{{Cite Book|The Warp in the West}}}}&lt;br /&gt;
&lt;br /&gt;
===Fourth Era===&lt;br /&gt;
[[Lore:Thalmor|Thalmor]] agents were harassing and possibly murdering refugees in Balfiera around {{Year|4E 48}}; the victims were all of mixed blood or had associations considered by the Aldmeri Dominion to be &amp;quot;unclean&amp;quot;.{{Ref|name=TIC|{{Cite Book|The Infernal City|ns_base=Books}}}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==Notable Figures==&lt;br /&gt;
*[[Lore:Direnni Cygnus|Direnni Cygnus]], the Swan of Tyrigel, discovered Balfiera and its Tower and claimed it for her own, decreeing that all of her clan who came after would bear her name.{{ref|name=Once}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Asliel Direnni|Asliel Direnni]] is believed to have been the first individual to formulate alchemy into an art and science. As such, some Direnni banners feature an alembic in recognition of his accomplishment. He also became a member of the [[Lore:Psijic Order|Psijic Order]].{{Ref|name=DRD}}{{ref|name=Once}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Raven Direnni|Raven Direnni]], with her better known cousins Aiden and Ryain, brought an end to the tyranny of the latter Alessian Empire. Before the [[Lore:Psijic Order|Psijics]] of [[Lore:Artaeum|Artaeum]], it is said, she created the art of enchantment, learning how to bind a soul into a gem and use that to enchant all manners of weaponry.{{Ref|name=DRD}}{{ref|name=Once}} One known creation of hers is an inflammable rug, which was supposedly one of her first creations after she discovered the principles of enchantment. &lt;br /&gt;
&lt;br /&gt;
*[[Lore:Ryain Direnni|Ryain Direnni]], who bought the Isle of Balfiera and made it his seat of power. He then started conquering High Rock,{{ref|name=RTR}} making the Direnni Hegemony stretch as far east as Markarth and Elinhir.{{ref|name=Once}}&lt;br /&gt;
&lt;br /&gt;
*Prince [[Lore:Aiden Direnni|Aiden Direnni]], who led Direnni forces to victory against the Alessians in the Battle of Glenumbra Moors in {{Year|1E 482}}.{{ref|name=Once}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Beredalmo|Beredalmo the Signifier]], a famous historian and author.{{ref|name=Once}}&lt;br /&gt;
&lt;br /&gt;
*King [[Lore:Ralethiel Direnni|Ralethiel Direnni]], who led Direnni during the times of the rise of the Alessian Order.{{Ref|name=AG}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Corvus Direnni|Corvus Direnni]] was the Arch-Conjurer of clan Direnni at some unknown point and mentored students for the Master Conjurer test.{{ref|name=horse}}{{ref|name=camel}}{{ref|name=Once}} He was also a participant of the [[Lore:Battle of Glenumbra Moors|Battle of Glenumbra Moors]].{{ref|name=ALOSAS}} &lt;br /&gt;
&lt;br /&gt;
*[[Lore:Peregrine Direnni|Peregrine Direnni]] drove an entire Ra Gada flotilla back to Sentinel by merging her very will with the waves of the Iliac Bay.{{ref|name=Once}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Pelladil Direnni|Pelladil Direnni]], who was Imperial Battlemage to the first ruling Potentate, [[Lore:Versidue-Shaie|Versidue-Shaie]], and encouraged the [[Lore:Guild Act|Guild Act]] which allowed for the creation of the Mages Guild and Fighters Guild. Pelladil was also responsible for the construction of [[Lore:Blackrose Prison|Blackrose Prison]].{{ref|name=Once}} He was the great great grandfather to Jovron Direnni.&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Jovron Direnni|Jovron Direnni]], an Imperial Battlemage to the court of the [[Lore:Dunmer|Dunmer]] Empress of Tamriel, [[Lore:Katariah|Katariah]], assisting her in creating peace in a time of turmoil. He was also the grandfather to Medora Direnni.{{Ref|name=DRD}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Medora Direnni|Medora Direnni]], who had a curse placed on her by the insane [[Lore:Nulfaga|Nulfaga]] and was helped by [[Lore:Hero#The_Agent|The Agent]].&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Chimere Graegyn|Chimere Graegyn]] was a human retainer of the Direnni, and a master of conjuration. He was cast into Oblivion and forbidden to die after scheming against [[Lore:Mehrunes Dagon|Mehrunes Dagon]] circa {{Year|3E 172}}, trapped in the [[Lore:Chimera of Desolation|Chimera of Desolation]] for all eternity.{{ref|name=Harvest}}&lt;br /&gt;
&lt;br /&gt;
*{{Lore Link|Lady Thorn}}, also known as Lady Ingerien, was an Altmer Vampire Lord who ruled over {{Lore Link|Castle Thorn}} in the Second Era.{{ref|name=LoW|{{Cite Book|Letter of Welcome|ns_base=Online}}}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Maalanrie Direnni|Maalanrie Direnni]], who &amp;quot;walked through dreams&amp;quot; and summoned the first Iron Atronach Senche to free her from captivity.{{ref|name=ESOIAS|[[Online:Iron Atronach Senche|Iron Atronach Senche]] mount description in [[Online:Online|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Irastimil Direnni|Irastimil Direnni]] was a notable Direnni scholar who created quasigriffs through magic and selective breeding.{{ref|name=QG|[[ON:Quasigriff (mount)|Quasigriff]] mount description in [[ON:Online|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Utheilla Direnni|Utheilla Direnni]] was, according to dubious sources,{{ref|group=UOL|{{TIL|Time and Place inconsistencies - Ted Peterson|time-and-place-inconsistencies}}}} an Empress of Cyrodiil, a wife of Emperor [[Lore:Magnus Septim|Magnus Septim]], and mother of the infamously mad Emperor [[Lore:Pelagius Septim III|Pelagius Septim III]].{{ref|name=TMOP|{{Cite Book|The Madness of Pelagius}}}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Books by Author#Vorian Direnni|Vorian Direnni]] was a long-lived sorcerer and author of ''[[Lore:De Rerum Dirennis|De Rerum Dirennis]]''.{{ref|name=DRD}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Calani Direnni|Calani Direnni]] was a pioneer of conjuration,{{ref|name=TOOC}} and participant of the [[Lore:Battle of Glenumbra Moors|Battle of Glenumbra Moors]].{{ref|name=ALOSAS}}&lt;br /&gt;
&lt;br /&gt;
*[[Lore:Forromeo|Forromeo]] was a creator of powerful [[Lore:Siege Weapons|Siege engine]] known as the Grand and Thaumaturgical and Most Puissant Trebuchet of Overarching Peril.{{Ref|name=Trebuchet}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Heraldry===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-banner-Direnni.png|The Direnni Banner of the Second Era&amp;lt;br&amp;gt;(ESO)&lt;br /&gt;
File:DF-banner-Direnni Clan.png|The Direnni Banner of the Third Era&amp;lt;br&amp;gt;(Daggerfall)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BS-Level5 Horned Temple.png|Horned Temple&amp;lt;br&amp;gt;(Battlespire)&lt;br /&gt;
File:BS-level5-Point D.jpg|Tomb of the Saintly Fathers&amp;lt;br&amp;gt;(Battlespire)&lt;br /&gt;
File:BS-level5-Point H.jpg|Garden of Time&amp;lt;br&amp;gt;(Battlespire)&lt;br /&gt;
File:BS-level5-Point J 04.jpg|Cardinal Fane of Desire&amp;lt;br&amp;gt;(Battlespire)&lt;br /&gt;
File:BS-level5-Point K.jpg|Shrine of the Unspoken Powers&amp;lt;br&amp;gt;(Battlespire)&lt;br /&gt;
File:ON-place-Balfiera Ruins.jpg|Balfiera Ruins&amp;lt;br&amp;gt;(ESO)&lt;br /&gt;
File:ON-interior-Balfiera Ruins 05.jpg|Balfiera Ruins Armory&amp;lt;br&amp;gt;(ESO)&lt;br /&gt;
File:ON-interior-Skyshard Vault.jpg|Skyshard Vault&amp;lt;br&amp;gt;(ESO)&lt;br /&gt;
File:ON-interior-Gallery Foyer.jpg|Keyright's Gallery Foyer&amp;lt;br&amp;gt;(ESO)&lt;br /&gt;
File:ON-place-Keywright's Gallery.jpg|Keyright's Gallery&amp;lt;br&amp;gt;(ESO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-item-Raven Direnni's Inflammable Rug.jpg|Raven Direnni's Inflammable Rug&amp;lt;br&amp;gt;(ESO)&lt;br /&gt;
File:ON-npc-Golem Invoker.jpg|Direnni Stone Golem (ESO)&lt;br /&gt;
File:BS-Level5 Balloon.png|Hot Air Balloon&amp;lt;br&amp;gt;(Battlespire)&lt;br /&gt;
File:ON-crown store-Music Box, Direnni's Swan.jpg| Direnni's Swan Music Box&amp;lt;br&amp;gt;(ESO)&lt;br /&gt;
File:ON-crown store-Quasigriff.jpg|A Quasigriff (ESO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*{{LNote|nb1|^|In ''[[Lore:A_History_of_Daggerfall|A History of Daggerfall]]'', the Direnni were originally described as native Bretons. Although they are described to be predominantly Altmer in later content, they still have some humans in their ranks.}}&lt;br /&gt;
*{{LNote|Pale|^|House Spenard ruled for 180 years before being dissolved by [[Lore:House Dorell|House Dorell]], a house that did not emerge until the ninth century of the First Era.{{Ref|name=ONRKT|[[Online:Rivenspire Antiquities#Riven King's Throne|Riven King's Throne]] antiquity codex entries in [[Online:Online|ESO]]: ''[[Online:Greymoor|Greymoor]]''}}{{Ref|name=NAA|{{Cite Book|Northpoint: An Assessment}}}}}}&lt;br /&gt;
* The colors and bull motif of the Third Era Direnni banner seem to resemble both the national flag and the symbolic animal of modern-day [[wikipedia:Spain|Spain]]. They may also reference the historically influential Spanish [[wikipedia:House of Borgia|House of Borgia]], whose coat of arms featured a bull.&lt;br /&gt;
*''Daggerfall'' writer [[General:Ted Peterson|Ted Peterson]] likened the First Era-version of the Direnni to the [[wikipedia:House of Medici|Medici family]]. He describes them as a noble family with a lot of influence in the past, doing many good deeds by sponsoring the arts and other things, but at the same time being very shady and in the modern day, claiming to have done things they weren't responsible for.{{Ref|name=Ted|group=UOL}}&lt;br /&gt;
*The name of the Direnni family originated from a roleplaying campaign done by [[General:Julian Lefay|Julian LeFay]].{{ref|name=TedPosts|group=UOL|{{Cite Book|ns_base=General|Ted Peterson's Posts}}}}&lt;br /&gt;
*The [[Lore:Dumonte|Dumonte]] family was known for having a considerable familial connection with the Clan Direnni.{{Ref|name=AVAYQ|{{Cite Book|Augustine Viliane Answers Your Questions}}}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{GSI|Online:Direnni}}&lt;br /&gt;
===Books===&lt;br /&gt;
*{{Book Link|Once}}&lt;br /&gt;
*{{Book Link|Trebuchet Ritual}}&lt;br /&gt;
*{{Book Link|De Rerum Dirennis}}&lt;br /&gt;
*{{Book Link|Tower of Adamant}}&lt;br /&gt;
*{{Book Link|The Origins of Conjuration}}&lt;br /&gt;
*{{Book Link|The Battle of Glenumbria Moors}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{UOL}}&lt;br /&gt;
&amp;lt;references group=UOL/&amp;gt;{{Lore Altmer Culture}}{{Lore Subraces}}&lt;br /&gt;
&amp;lt;!--Interwiki links--&amp;gt;&lt;br /&gt;
[[fr:Lore:Direnni]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=User_talk:209.93.6.60&amp;diff=3571448</id>
		<title>User talk:209.93.6.60</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=User_talk:209.93.6.60&amp;diff=3571448"/>
		<updated>2026-06-05T12:05:19Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Blocked */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blocked ==&lt;br /&gt;
&lt;br /&gt;
{{Blocked|1=This IP address has been '''[[UESPWiki:Blocking Policy|blocked]]''' from editing UESPWiki for repeatedly [[UESPWiki:Vandalism|vandalizing]] the site, despite being warned to stop. If you wish to [[UESPWiki:Blocking Policy#Appealing Blocks|appeal the block]], you may make your request on your talk page, which you can still edit even while being blocked. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 12:05, 5 June 2026 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=3571446</id>
		<title>UESPWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=3571446"/>
		<updated>2026-06-05T11:50:49Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Time to declare forums dead? */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{protection|move=full}}{{Trail}} __NEWSECTIONLINK__ [[Category:Message Boards]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;{{Scrolling Archive Table|class=collapsible collapsed|height=225px|width=225px&lt;br /&gt;
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}}{{TOCright|limit=3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the '''Community Portal''', the main discussion forum for community-wide discussions about [[UESPWiki:About|UESP]]'s operations, policies, design, and improvement.&lt;br /&gt;
&lt;br /&gt;
All members of the community are welcome to contribute to this page. Please sign and date your post by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or clicking the signature icon in the edit toolbar. If you would like to start a new post, please place it at the bottom of the page with a two-tier (==) heading.&lt;br /&gt;
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'''Before starting a discussion here''', please review the other community pages below, as your question or suggestion may be more appropriate on another page.&lt;br /&gt;
&amp;lt;table id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background-color:#FCF3E0; border:1px solid #E3C499; padding:0.5em; margin:0 1em 1em 0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Other pages for community-wide or general questions include:&lt;br /&gt;
{{Bullet Link|[[:Category:Policies and Guidelines|Policies and Guidelines]]|A list of policies and guidelines, which each have individual pages; their talk pages are the best place to discuss these policies (see [[#Active Discussions|Active Discussions]] for links to active policy discussions).}}&lt;br /&gt;
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{{Bullet Link|Deletion Review|An area to discuss controversial page deletions and reach a consensus.}}&lt;br /&gt;
{{Bullet Link|Reference Desk|This is the best place for questions about how to play Elder Scrolls games.}}&lt;br /&gt;
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{{Bullet Link|[[/Archives|CP Archives]]|Lists all of the past discussions from the Community Portal page, including major discussions and chronlogical archives.}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Active Discussions&amp;lt;/big&amp;gt;&lt;br /&gt;
Many discussions of community-wide interest are held on pages other than the community portal.  Discussions about specific policies belong on the policy talk pages, for example.  The following table lists other discussions that are currently in progress on other talk pages.  If you start a discussion on another talk page, please add it to this list. If a discussion listed here has been inactive (i.e., no comments of any type in at least a week), please remove it from the list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Location !! Date started !! Topic !! Listed here by&lt;br /&gt;
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| [[PAGE#SECTION|PAGE]] || DATE || SECTION || [[User:YOU|YOU]]--&amp;gt;&lt;br /&gt;
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== Documentation about how to use icons in a page ==&lt;br /&gt;
I edited [[Skyrim:Enchanting]] to add a detail about renaming enchanted items on the Switch.  To match the format of the section I was editing, I added a template call to put the nintendo-switch icon in next to the text I added.  It took me a rather long time (15-30 minutes) to figure out how to do this, despite me having experience with Wikipedia editing and MediaWiki admin.  Is there a page on this wiki explaining how to use icons when editing a page?  Should I start creating one?  I couldn't find one linked from [[UESPWiki:Getting Started]]&lt;br /&gt;
&lt;br /&gt;
[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 22:49, 27 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal: On the (potential) de-listing of the Unofficial Skyrim Patch (from gamespace) ==&lt;br /&gt;
&lt;br /&gt;
This is a proposal on why I believe we should de-list the Unofficial Skyrim Patch (and Unofficial Special Edition Patch, etc) from Skyrim's gamespace, and my reasonings for it. As a some of us know, a short while ago an exposé on the patch and its developers, albeit primarily Arthmoor, was released. I want to clarify before going deeper in that whilst -some- of this comes into play into the proposal, my main concern remains the amount of &amp;quot;false flag&amp;quot; bugs that the patch &amp;quot;fixes&amp;quot; and are eventually added to UESP (oftentimes by patch developers themselves) Skyrimspace pages. I will however be using the exposé video as a source often, as I've struggled to find the original posts lost to time, and the video does a good job of showing the most relevant ones. Whenever a source points to this video, it will be to the respective timestamped location.&lt;br /&gt;
&lt;br /&gt;
A lot of these &amp;quot;fixes&amp;quot; are extremely subjective and less-so bug fixes but instead are either &amp;quot;balance changes&amp;quot; made by the mod developers, or personal interpretations of lore and the setting. All of which are classified as &amp;quot;bugs&amp;quot; by the mod developers, and subsequently so on UESP's gamespace pages. Now, there are -a lot- of these changes, impossible to document them all here, so these will inherently be cherry picked by the most blatant ones. For this reason I will actually have multiple proposals by the end of this thread. So lets begin, first with some &amp;quot;bug&amp;quot; examples.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* The [[Skyrim:Restoration#Necromage_when_playing_as_a_vampire|Necromage perk]] makes spells more effective against an undead. If you are a vampire, which tags you as undead, it makes self-targeted spells more effective against you. This is removed by the Unofficial Patch as it's considered a bug. On UESP it was listed a bug as well. Personally I do not see how this is a bug, an oversight or exploit at most.&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Redbelly_Mine|Redbelly Mine]] has corpses killed by spiders within. An NPC meanwhile claims no one has been hurt by spiders. The Unofficial Patch &amp;quot;fixes&amp;quot; this by removing the corpses from the mine. This isn't a bug to be fixed, this is an in-world NPC not being all knowing. This Mine also has another &amp;quot;bug&amp;quot; fixed. Albeit this second bug fix is a bit more subjective. The mine in vanilla is an Ebony mine, albeit some NPC's refer to it as an Iron mine. On the other hand, the mine is located in Shor's Stone which also makes narrative sense, considering Ebony is the blood of Lorkhan and Shor is Lorkhan. In ESO, this mine is -also- an ebony mine. The Patch changes this to an Iron mine, and whilst this is more subjective and less clear-cut, I still do not think this is a &amp;quot;bug&amp;quot;. However, this one is no longer listed on Redbelly Mine's page bug list in its entirety, due to a small edit discussion from a few months ago. In addition to this, this &amp;quot;fix&amp;quot; adds an entirely new mine to Skyrim with Ebony to compensate. This is not a bug fix, this is an outright worldspace change.&lt;br /&gt;
** And yet, this remains controversial, with Arthmoor himself as of 6th November 2025 sharing his thoughts on what he perceives as a bug. However, his sharing of thoughts extended to -deleting- talk page comments of other users that go against USSEP's approach.&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Aval_Atheron|Aval Atheron]] is a general goods merchant who in dialogue claims to sell just about anything &amp;quot;&amp;quot;Assorted fruits and vegetables, all delicious and affordable!&amp;quot;, &amp;quot;I've a little of everything for sale, come and see for yourself!&amp;quot;, &amp;quot;Wherever I can find them. If you're the type who worries over where something came from, you may want to move on.&amp;quot;&amp;quot; However his merchant stall only shows meat. The Patch considers this a bug and does the following two &amp;quot;bug fixes&amp;quot;. It removes all non-meat goods from his merchant inventory, and blocks dialogue lines unrelated to meat. I have no idea how these can be considered bugs. They're listed as bugs on UESP as well.&lt;br /&gt;
&lt;br /&gt;
* The famous [[Skyrim:Fortify_Restoration|Restoration Loop]] is admittedly an exploit, which is &amp;quot;fixed&amp;quot; by the patch. But personally I do not see how this is a bug. This is another extremely subjective one, and I'm mostly only including it to show how subjective bug fixes are and why globally classifying all these things as bugs could be a bad thing.&lt;br /&gt;
&lt;br /&gt;
* There's a few &amp;quot;fixes&amp;quot; that on UESP are not listed as bug fixes but instead as notes, such as the Patch adding an extra room to the Ragged Flagon, or Mjoll's sword being changed from a one-hander to two-hander. Personally, if all these &amp;quot;fixes&amp;quot; were in the notes instead of &amp;quot;bugs&amp;quot; I'd have less of an issue, but then I think &amp;quot;why bother having them&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
* This &amp;quot;fix&amp;quot; admittedly I'm not sure if it's even on UESP, as it is incredibly time-consuming to check, and IMO if it is on UESP it isn't listed as a bug or fix, but outright in quest and npc dialogue pages. Bethesda consistently writes &amp;quot;jarls&amp;quot; in the lowercase, whilst the Patch &amp;quot;corrects&amp;quot; all mentions of jarl to use the uppercase. I'll copy paste from the patch's buglist page itself: &amp;quot;The Jagged Crown! It heralds back to a time before jarls and moots.&amp;quot; -&amp;gt; &amp;quot;The Jagged Crown! It heralds back to a time before Jarls and Moots.&amp;quot; (Bug #31783); DialogueCompanionsJorrvaskrWarTopic [000DAB27]: &amp;quot;There's no honor to be had in the squabbling of jarls.&amp;quot; -&amp;gt; &amp;quot;There's no honor to be had in the squabbling of Jarls.&amp;quot; (Bug #31781) They also do this with &amp;quot;steward -&amp;gt; Steward&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* The [[Skyrim:Archmage's Robes|Archmage's Robes]] can be worn with a circlet in vanilla Skyrim. The Patch considers this a bug and prevents circlets (and dragonpriest masks) from being worn together with the robe. This is also listed as a bug on UESP.&lt;br /&gt;
&lt;br /&gt;
* The [[Skyrim:The_Guardian_Stones|Thief Guardian Stone]] is changed to no longer boost Archery, instead Archery is boosted by the Warrior Stone. Whilst there are two other buffs in the game which consider Archery a Warrior skill instead of a Thief skill, this still feels more like a balance change than anything. On UESP this has conflicts as well, as the Archery page lists the change as a Note, whilst the Guardian Stone page lists it as a Bug.&lt;br /&gt;
&lt;br /&gt;
Okay, there's countless bugs fixed or &amp;quot;fixed&amp;quot; by the patch, I can't go through them all here. These ones caught my eye the most, and are once again admittedly cherry-picked. So, lets move onto the less gameplay and more community related issues. This will be quite subjective.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The patch developers have curated a hostile environment towards other bug fix mods. They've regularly abused DMCA strike systems to take down other bug fix mods and *legal* ports of his own mod where he had no standing to take it down, to the point even Nexus pointed such out.[https://youtu.be/q6OqJOSmDrY?si=XTJRU1_DaCbJ15LP&amp;amp;t=3039][https://www.reddit.com/r/skyrimmods/comments/np8bi8/arthmoor_has_possibly_illegally_used_dmca_to_get/] and Arthmoor himself has harassed and belittled people so often to the extent of being banned from subreddits such as skyrimmods[https://youtu.be/q6OqJOSmDrY?si=QVVd-MWhGZO8zLAV&amp;amp;t=2975]. Personally, I do not want to go in length into the drama here as that is secondary. One of the sources I listed in this section is the &amp;quot;exposé&amp;quot; (as I couldn't find the original reddit posts myself easily) so if you wish, watch it and make up your own mind. Regardless, I think it is worth mentioning as it will tie into one of my proposals, so lets get onto those.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal One:''' This is the most lenient one. All &amp;quot;bug fixes&amp;quot; are moved to the Notes section on their respective pages, as some UESP pages already do this. This keeps the information visible whilst getting rid of the hard cut &amp;quot;bug&amp;quot; label on many things which aren't bugs.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal Two:''' The incoherent and more subjective &amp;quot;bug fixes&amp;quot; are removed from the pages. We can perhaps list them on the modspace for the patch instead.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal Three:''' All mentions of the unofficial patch are purged from UESP's gamespace. This is a nuclear option, and this is where the drama part comes in. Considering how -hostile- Arthmoor is to other modders and the general community at large, I feel weird seeing UESP &amp;quot;endorse&amp;quot; him in such a manner. I understand this one might be a bit too extreme for some, but considering the years of conflict caused by the head of this patch's dev team, I do think it's still worth considering. Moreso with Arthmoor's antics regarding his mod going as far as to deleting fair talk page related criticism on the UESP itself. Although I very much understand if the other two options, especially Proposal One, are more acceptable.&lt;br /&gt;
&lt;br /&gt;
Well, that's my proposal- I hope we can have a productive conversation on this topic [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 07:27, 28 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:On actual bugs: I think it's important to continue noting where a bug is fixed by USSEP, but I think that concept should be expanded to include any bug-fix compilation mod. USSEP is not the only mod that fixes bugs, and anything that ''is'' an actual bug-fix should not be relegated from Bugs to Notes.&lt;br /&gt;
:On subjective balance changes: Here I agree with Proposal One. Anything that is ''not'' an obvious bug should indeed be moved to Notes. And perhaps if we have that, we could also detail any mod that reverts USSEP's subjective changes, so anyone who is using USSEP for the bug fixes has an idea of how to restore vanilla functionality. But if we continue to indicate where USSEP actually fixes bugs, I think we also need to continue indicating the other stuff too; while it is technically not relevant, only covering half of what it does seems incomplete. Moving those things to modspace per Proposal Two could work, but we don't need that page turning into another USSEP change log list, so I think that would be less beneficial overall.&lt;br /&gt;
:On de-listing: As I said above, I'd rather see more mods that fix bugs being included, than removing information of when a bug is fixed. But I wouldn't be opposed to some sort of audit on what we actually consider a &amp;quot;bug&amp;quot; (based on our definition, not USSEP's). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 12:55, 28 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I've always wanted to completely purge &amp;quot;This bug is fixed by [mod]&amp;quot; from the wiki. I feel like information on mods should stay in mod-space and not be included on pages about the vanilla game. USSEP is linked to on well over 1,000 articles, which comes across as a big endorsement. I have a bugfix mod of my own, and if I were to link it on the hundred relevant UESP articles then I would generate a not-insignificant amount of revenue from the free advertising, since the Nexus page is monetised. Beyond USSEP, we also have Morrowind articles saying &amp;quot;This bug is fixed by [mod]&amp;quot; that link to a bugfix project that the active Morrowind modding community considers outdated and no longer recommend. &lt;br /&gt;
&lt;br /&gt;
::Perhaps another solution would be to edit the Bug template to link to a page in mod-space that contains a list of bugfixing mods for that game. This way people can be made aware that various bugfix mods exist without choosing a single one to be advertised across the wiki. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 16:49, 28 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I'm in full agreement with Samantha, it has also left a weird taste in my mouth to see an &amp;quot;endorsement&amp;quot; in this way. Even if it's not UESP doing it, it's still allowing it. I would personally be up for your proposal of linking to a bug fixing mod list page on a bug template instead of outright listing the mod. This would allow us to maintain bug fixes/subjective change info without showing favouritism to anyone, and without cluttering gamespace pages with 30 bug fix mods. And USSEP aside, it'd also mostly resolve the issue of outdated information as well for sure. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 19:25, 28 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Yeah, I support this. Even if the mod is super popular, we shouldn't be listing it uniquely compared to other mods. The patch infamously adds a whole other room to the Ratway for people to sleep in, which far oversteps the territory of mere bug fixing. Not that it being strictly bug fixing would mean it deserves the coverage it gets. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:20, 11 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I also support this. Proposal two is sensible, but I'm not opposed to proposal three, given how any attempts at an alternative patch for Skyrim have repeatedly shut down by the operators of USSEP under ludicrous pretenses, in some ways it is odd to endorse the project at all. —[[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 18:19, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::For the sake of example, I made some edits to the Bug template to produce [[User:Samantha_Says/Bug|this template]]. Official patches have had the word &amp;quot;official&amp;quot; removed as there's no longer a need to clarify, and mod bugfixes link to &amp;quot;[Namespace] Mod:Mods&amp;quot; to showcase my suggestion. This would rename some categories, but would no longer advertise one specific mod over others. The trackerid parameter has also been removed.&lt;br /&gt;
&lt;br /&gt;
::::::{{User:Samantha Says/Bug|This is an example of a bug.|OSP|1.10.0}}&lt;br /&gt;
&lt;br /&gt;
::::::{{User:Samantha Says/Bug|This is an example of a bug fixed by a mod.|SRMOD}}&lt;br /&gt;
&lt;br /&gt;
::::::This isn't intended to be the final template, but hopefully is something visual that can help the discussion. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 22:24, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::I agree that UESP's endorsement of specific mods in gamespace is a poor decision in hindsight, particularly with Arthmoor's Oblivion and Skyrim patches. Those mods are nothing short of controversial at this point, despite their widespread use, a bit like the Morrowind Sound &amp;amp; Graphics Overhaul became over time.&lt;br /&gt;
&lt;br /&gt;
:::::::I like where Samantha is going with idea of hiding the name and version of the patch while preserving the metadata in the page's source. It may look even cleaner to remove the sub-bullet and add some sort of parenthical superscript at the end of the bug description via the template. In any case, hiding version numbers is a good idea because no general reader cares which version fixed a bug—they just use the latest version. It's only good for editors to find the relevant changelog sometime in the future. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 02:36, 13 March 2026 (UTC)&lt;br /&gt;
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::::::::I agree that de-emphasizing any single bug fixing mod over others is definitely the right way to go. However I do think for people that have run into the bug, knowing which mod would fix it for them would still be valuable to include somehow, but in a way that multiple mods can be listed that makes sense, at least for bugs that impede quest progress or otherwise soft-lock you out of quests. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 03:03, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::::I created [[User:Samantha Says/Bug/Mods|this page]] to show what linking to a collection of bugfixing mods could look like. It could be under &amp;lt;samp&amp;gt;Namespace Mod:Bugfixes&amp;lt;/samp&amp;gt; for each game, or a single compilation page like the already existing [[Mod:Main Page]] article. The user experience in this case when reading an article would be: they see the bug, they see that unofficial mods fix the issue, and then can explore a non-exhaustive collection of bugfix projects that tackle various issues, giving them a point in the right direction for modifying their game. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 21:37, 14 March 2026 (UTC)&lt;br /&gt;
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{{od}}I am in support of this proposal, provided that the policy is applied evenly across all game namespaces (i.e., remove UOP, UORP, and UORPD from Oblivion namespace, remove MPP, MCP, PfP, and OpenMW from Morrowind namespace, remove DFQFIX from Daggerfall namespace, remove every single reference to a specific mod for a specific bugfix). &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:35, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:On a sidenote relating to the subject of mods and bug fixes, I believe the article [[Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] shouldn't even exist. It is unnecessary, as UESP generally documents mods that add meaningful, playable content or address a broad range of issues. Mods that fix numerous bugs, such as the [[Skyrim Mod:Unofficial Skyrim Patch|Unofficial Skyrim Patch]], are relevant because of their wide impact and significance to gameplay. By contrast, this mod addresses only a single, isolated issue, which makes it less suitable for inclusion on UESP. [[User:KevinM|KevinM]] ([[User_Talk:KevinM|talk]]) 06:39, 16 March 2026 (UTC)&lt;br /&gt;
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::For whatever reason, I wasn't notified of updates here. So time to catch up on replies.&lt;br /&gt;
::I like the idea of Samantha's template especially with usage of the Bugfix Mod Collection page they made, and genuinely think that's the way to go. I also agree with Wolfborn, that we should apply this evenly across all gamespaces. With Samantha's bugfix collection page this'll be even easier to do.&lt;br /&gt;
::I'd also like to offer another idea for the bug/issue distinction. The term bug could be reserved for issues fixed by (official) patches, while anything modified or changed by &amp;quot;bug fix mods&amp;quot; could be called a tweak. &lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Skyrim Patch version 1.10.0 fixes this bug.&amp;quot;&lt;br /&gt;
::* &amp;quot;Unofficial Mods are available that can fix this bug.&amp;quot; &amp;lt;-- If it fixes the same bug as above&lt;br /&gt;
::* &amp;quot;Unofficial Mods are available that can tweak this item&amp;quot; &amp;lt;-- If doesn't fix something officially recognized as a bug. This would resolve issues with subjective &amp;quot;bug fixes&amp;quot; such as Redbelly Mine&lt;br /&gt;
&lt;br /&gt;
::So, '''Current Proposal'''&lt;br /&gt;
::- We implement Samantha's tweaked bugfix template. No singular mod is mentioned as fixing bugs anymore, instead linking to another UESP page listing various bugfix mods in each game. This makes it so UESP no longer &amp;quot;endorses&amp;quot; mods, some of which may or may not be seen as controversial, whilst allowing the content to remain and also doubling as a repository of various bug fix mods. &lt;br /&gt;
&lt;br /&gt;
::I would like additional thoughts on a bug/tweak distinction as well&lt;br /&gt;
::[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 13:48, 16 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don't think that it needs to be noted that a mod fixes a bug if it has been fixed by an official patch. The only time it would make sense to see this would be in remakes, for example a bug fixed in Oblivion Remastered but not the original.&lt;br /&gt;
&lt;br /&gt;
:::I would suggest that &amp;quot;tweaks&amp;quot; would mean inconsistencies that go in an article's Notes section, rather than the Bugs section, and should probably not mention mods that address them. To use [[Skyrim:Redbelly Mine|Redbelly Mine]] as an example, the page currently says &amp;quot;the thick red mist described by the miners living in Shor's Stone is not present; the mine is clear inside.&amp;quot; I wouldn't call this is a bug as there is no obvious typo in the cell's fog data, nor is there a demonstrable misclick that could have resulted in a red mist not being applied. Without those, this feels like a simple inconsistency (that could even be explained in-universe). This also applies to the infamous ore distribution; with no clear typo or misclick, it just becomes an inconsistency between dialogue and the cell itself, of which there are clearly many interpretations for how this could be explained. &lt;br /&gt;
&lt;br /&gt;
:::I disagree that the term bug should be reserved for issues fixed by official patches, as there are unfixed bugs — especially in the older games — that can prevent quest progression or even crash the game, which are important to note for readers. I would rather define a bug on the {{tl|Bug}} doc page as a way to resolve subjective bugs being listed. This definition can be expanded in the future, but a good starting point would be:&lt;br /&gt;
&lt;br /&gt;
:::*Causes game instability or crashes.&lt;br /&gt;
:::*Prevents or delays quest or mechanic progression.&lt;br /&gt;
:::*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence.&lt;br /&gt;
:::*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set. &lt;br /&gt;
:::[[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 17:32, 16 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Does anyone else have an opinion on whether the article [[Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] should be kept on UESP? I created a deletion review [[UESPWiki:Deletion Review/Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] some time ago, but no one else commented. I then asked about it on the UESP Discord and was told I should bring the topic up here, since the discussion concerns mods and bug fixes. [[User:KevinM|KevinM]] ([[User_Talk:KevinM|talk]]) 23:11, 16 March 2026 (UTC)&lt;br /&gt;
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:::::I agree that the policy should be applied evenly across all gamespaces. I also agree with Samantha's definition of a bug. Restricting the term to bugs that have been officially recognised and fixed seems inadequate. In some cases, a bug that existed since launch might not get patched until much later, and it seems strange  to claim that it only became a bug at that point. Mods that also include tweaks and subjective 'fixes' should be identified as such, either on the collection page or their own individual pages. As for the point Kevin raised, this proposal is likely to result in more bugfix mods getting individual pages, so I guess it depends how comprehensive we want the list to be. [[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 01:44, 17 March 2026 (UTC)&lt;br /&gt;
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::::::I agree with the proposal to implement a generic &amp;quot;bugfix&amp;quot; template and remove all mention of specific unofficial third-party mods from vanilla gamespace pages. It is not the purpose or function of the wiki to recommend or endorse any one individual mod for any specific purpose, and mentioning mods by name may be seen or interpreted by readers as doing so.&lt;br /&gt;
&lt;br /&gt;
::::::I agree with Samantha that game &amp;quot;tweaks&amp;quot; (as opposed to clear bugfixes) should ''not'' be noted on vanilla namespace pages. There are literally thousands of mods which make thousands of &amp;quot;tweaks&amp;quot; to the vanilla games for various reasons; to note every instance would be impractical. Documenting the &amp;quot;tweaks&amp;quot; made by various mods is exactly what modspace is for.&lt;br /&gt;
&lt;br /&gt;
::::::Regarding KevinM's question about a specific mod, the noted mod should remain documented on the wiki. The fact that it is a small, purpose-made mod to fix a single issue should not be a deciding factor in whether it should remain. The wiki should not discriminate either for or against the documentation of any individual mod as, again, it is not the place or purpose of the wiki to judge, rate, endorse, or recommend mods.&lt;br /&gt;
::::::&amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 03:18, 17 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} On further thinking, I am in agreement with Samantha about the tweak-bug thing. Having a standardized &amp;quot;what counts as a bug&amp;quot; style guide page is a much better way of going about things. I'm very much on board with their counter proposals and ideas to my own and think they're the way to go.&lt;br /&gt;
&lt;br /&gt;
'''Current Proposal'''&lt;br /&gt;
&lt;br /&gt;
We implement (and re-iterate if needed) Samantha's tweaked bugfix template (ex: [[User:Samantha_Says/Bug|this template]] ). No singular mod is mentioned as fixing bugs anymore, instead linking to another UESP page listing various bugfix mods in each game (ex: [[User:Samantha Says/Bug/Mods|this page]] ). This makes it so UESP no longer &amp;quot;endorses&amp;quot; mods, some of which may or may not be seen as controversial, whilst allowing the content to remain and also doubling as a repository of various bug fix mods.&lt;br /&gt;
 &lt;br /&gt;
This policy is applied evenly across all gamespaces instead of solely to Skyrim's.&lt;br /&gt;
&lt;br /&gt;
We create a bug fix style guide page showing examples of what we should consider a bug. Following Samantha's starting point ideas as a base, which I will copy below here for readability:&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
*Causes game instability or crashes.&lt;br /&gt;
*Prevents or delays quest or mechanic progression.&lt;br /&gt;
*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence.&lt;br /&gt;
*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set. &lt;br /&gt;
&lt;br /&gt;
I hope this is something we can agree and start getting to work on. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 05:41, 24 March 2026 (UTC)&lt;br /&gt;
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:That all seems reasonable. To clarify my earlier point on tweaks, which I don't think came across clearly, I meant that if a mod contains both tweaks and bugfixes (particularly if it's a broad-based one like USP etc) the description should make this clear so users can make their own minds up.—[[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 10:39, 24 March 2026 (UTC)&lt;br /&gt;
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::I am very happy with this proposal and am willing to put in the work to go through existing articles to remove questionable bug fixes, move inappropriate bugs to Notes sections, and flesh out the definition of a bug. I have also added the proposed definition to the proposed template. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 16:49, 24 March 2026 (UTC)&lt;br /&gt;
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:::The only question I would have now (which is essentially a rewording of a point I made earlier) is how to identify which mod fixes which bug without the mod's page turning into a duplicate of that mod's changelog. Say that we end up adding more bugfix compilations than just USSEP to the list - which would be a logical extension of this activity - how do I know whether a specific bug is fixed by USSEP, USMP, WAACCF or SLAWF? --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:26, 24 March 2026 (UTC)&lt;br /&gt;
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::::That is something that will be lost in the current proposal. I'm not sure if there would be a way to achieve that without turning the Bugs section of pages into &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; Personally I would prefer the current proposal over the existing Bug template and over listing multiple mods in the gamespaces. I designed the proposed template accepting that the functionality of promoting specific bugfix mods to the user would be lost. It does at least gives users a point in the right direction on where to find bugfixing mods, for what that's worth. It felt too far a step in the other direction to remove all references to bugfixing mods entirely, though I wouldn't object to it. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:05, 25 March 2026 (UTC)&lt;br /&gt;
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:::::Apologies if this has already been mentioned, but doesn't practically every bug in some of these games have a mod that fixes it? Seems like a redundancy to say &amp;quot;There is a mod that fixes this&amp;quot; under every listed bug in a game like Skyrim where the modding community is so vast that every consistent feature is altered, let alone the inconsistencies. I'd be fine with axing the mod mentions all-together. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 01:32, 25 March 2026 (UTC)&lt;br /&gt;
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::::::I'll be happy if there is enough support for the original Option 3, where references to USSEP and other bugfix mods are removed entirely. Personally, I just want ''something'' done to remove what feels like a site-wide advertisement of USSEP, whether that's by making the &amp;quot;This is fixed by [mod]&amp;quot; text more vague or removing it entirely. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 01:40, 25 March 2026 (UTC)&lt;br /&gt;
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:::::::On Option 3, then what's the point listing bugs if all we do is saying a bug is fixable? If we list all bug fixing mods in a page and direct all fixable bugs to this page are readers supposed to search on all those mods and find the one that fixes it? This does not seem helpful at all. On the other hand if what we do is to assume the reader knows that U**P is the default bug fixing mod unless they want to dive deeper then is this not the same as promoting U**P without saying the thing? I support the &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; approach even if it seems redundant. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:13, 25 March 2026 (UTC)&lt;br /&gt;
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::::::::Just to clarify, the original Option 3 would be removing the &amp;quot;This bug is fixed by...&amp;quot; line entirely unless it is fixed in an official patch. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 23:09, 25 March 2026 (UTC)&lt;br /&gt;
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{{OD}}&lt;br /&gt;
To provide another example, I've created a [[User:Samantha Says/Bug2|second template]] that removes the &amp;quot;This bug is fixed by [mod]&amp;quot; line entirely. It is backwards compatible with existing pages that say it is fixed by mods. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|OSSEP}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|OSSEP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|USSEP}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|USSEP}}&lt;br /&gt;
&lt;br /&gt;
This approach follows the original Proposal Three, purging all references to USSEP, and goes further to cover all modded content. I think if we're removing one problematic bugfix mod from gamespace, removing all of them would be wise to prevent a similar situation from happening in the future. This approach is also much simpler than trying to be fair to every bugfix mod out there and trying to ensure that they are all equally highlighted. The documentation has been updated to include a definition of a bug, which can be adjusted as deemed fit, as well as the parameters section being slightly edited for the ones deprecated. Do we think this would be a good solution? [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 21:47, 30 March 2026 (UTC)&lt;br /&gt;
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: Proposal 3 (nuking bug fix mods, but specifically USSEP) was always my more desired option, so i'm perfectly fine with that! Whether we go for bug fix compendium (losing specific mod fix mentions on individual pages) or removing mod fix mentions entirely, I'm in agreement. I just do not feel it is wise to have UESP continue to advertise mods this way. They can still make their own namespace like many others do regardless. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 23:17, 30 March 2026 (UTC)&lt;br /&gt;
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:: I haven't read this entire discussion, but as a new player and new wiki user, I oppose the removal of the word &amp;quot;official&amp;quot; for the official patches.  Learning how to play Skyrim and trying to find what you're looking for on the wiki is confusing enough (especially with the lack of centralized pages in the wiki!!!). The word official assures me that it's an actual official patch and not a mod.  Plus, why do all that work to remove one word wiki-wide when that one word isn't hurting anything ?  Seems like a lot of busy-work. Re: USSEP, I have liked seeing what things that mod &amp;quot;fixes&amp;quot; on the pages, because I find it interesting, although I don't use any mods because I play on Amazon Luna so I don't think I can use mods ??? Plus it seems like keeping the info would be very useful for wiki users who do use mods or that mod in particular (I assume most users who mod their game DO use that mod??). But I understand why the wiki wouldn't want to advertise one mod over all others. &lt;br /&gt;
&lt;br /&gt;
:: &amp;quot; However, his sharing of thoughts extended to -deleting- talk page comments of other users that go against USSEP's approach.&amp;quot;  . . . UESP allows deleting things off the Talk pages ? Another wiki that I frequent does NOT allow things to be deleted from talk pages or even the user's own talk pages and the patrollers enforce that. - [[Special:Contributions/2603:6081:5901:43E9:A12E:FF54:25BC:8562|2603:6081:5901:43E9:A12E:FF54:25BC:8562]] 13:26, 31 March 2026 (UTC)&lt;br /&gt;
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::: I see what you mean regarding the Official term, and I am fine with keeping it for those reasons if others agree. As for the talk page comments, they are against UESP rules to be deleted yes- that is exactly why I pointed it out as an example of Arthmoor's behaviour. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 15:09, 31 March 2026 (UTC)&lt;br /&gt;
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:::: &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; is a much more useful opproach than removing them all. By removing them all we are not promoting certain mods but what do users gain? An almost useless section of bugs that they still need to search for ways to fix it, albeit more difficult than before. Treat all mods equally and list them all actually benefits users so those who are against Arthmoor and his project can have other choices shown to them. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:23, 31 March 2026 (UTC)&lt;br /&gt;
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::::: One issue with listing them all is simply because of USSEP's abuse towards smaller mods, abusing strike systems and using general harassment to get them taken down. On the other hand, I personally do not believe most people are using UESP to find fixes for specific mods. It's much easier to just search &amp;quot;gamename bug desc mod fix reddit&amp;quot;. But this is personal bias and would require more data. I am fine with either approach, and do still think just linking to a bug modfix repository page is a good way to go[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 16:32, 31 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::: I'm in favor of nuking all references to external third-party mods on gamespace pages. I don't care one way or the other about Arthmoor as a person or what he does or doesn't do that causes controversy, but it has been something that has slightly bothered me for years and years that we are explicitly endorsing third-party modifications to the game on the gamespace pages. The UESPWiki's job should be to document the games as they ship from Bethesda. Listing bugs and saying &amp;quot;This is fixed by Patch X.xx.yy&amp;quot; in reference to official patches is the most I think we should be doing. If there is a bug that is marked on the page, I don't think the burden is on UESPWiki to notate what mods, if any, fix any given bug. The modspace pages are there for documenting mods the wiki community deems worth documenting and the Unofficial Patch mods can live there, but the gamespace pages should be for documenting official Bethesda content. If someone wants to look up how to fix certain bugs, they can Google it. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Verdana,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:02, 1 April 2026 (UTC)&lt;br /&gt;
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::::::: Suggesting users to use Google to search for fixes? Google is quite not helpful in these situations. eg.Searching for &amp;quot;blood on the ice Beware the Butcher bug&amp;quot; does not yield any useful result at all. If any, since some bugs are engine bugs that can not be fixed by a esp, the bug section should be expanded to include those bugs and fixes for them such as Magic Effect Condition bug. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:17, 1 April 2026 (UTC)&lt;br /&gt;
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{{od}}I do not think any change that involves providing less information to users than we currently are is a good one. Users come to UESP to figure out solutions to the bugs they encounter, especially the idea of expecting users to Google a solution to a bug in their vanilla game is a bad one as that is literally driving users away from this site to others. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 19:24, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If listing mods individually isn't preferred, listing one is improperly endorsing it, listing none is harmful, and broadly saying there are mods to fix it is repetitive, then perhaps we could have a template at the top of the Bugs section on each page saying something along the lines of &amp;quot;For bugs not fixed by official patches, [[Skyrim:Mods|mods]] may be used to address and fix them at the cost of disabling achievements.&amp;quot;? This would solve the issue of the same thing being listed under every bug that isn't fixed in an official patch while also not endorsing any particular mods. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 19:48, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So far, I've counted 7 people for removing USP from Gamespace and 2 people against it. Though I concede that it is removing information from Gamespace articles, that information can remain accessible in Modspace. I don't think adding ''more'' mods to Gamespace pages is a good solution. If you were to argue that we would only include mods that exclusively fix bugs, then that still means USP shouldn't be listed, since it does more than just fixing bugs. I think it's fairer and far simpler to say that Gamespace should remain unmodded, and we should be helping users to find mods they want through Modspace instead of choosing a few mods to advertise in Gamespace. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:41, 4 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I assume this is for all gamespaces or just for Skyrim? If we stop listing unofficial mods on one game, it stands to reason we should also do the same for other gamespaces as well for consistency, right? Or is that a whole other can of worms for a different day? Regardless, I'm of the opinion still that gamespace pages need to be about documenting the game as Bethesda ships it and that it's not the place to be documenting unofficial third-party content on. Nuking all references to third-party bug fixes or other unofficial third-party content is still the ideal outcome in my opinion. That's what the various mod namespaces can function for. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Verdana,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:55, 4 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Yes, earlier in the discussion we've come to the agreement that it's on all gamespaces. I also like Mindtraitor's above idea of &amp;quot;For bugs not fixed by official patches, [[Skyrim:Mods|mods]] may be used to address and fix them at the cost of disabling achievements.&amp;quot; and think that's a great way to go. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 14:20, 4 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I think that for people that have encountered a bug, removing the specific mod from the gamespace page that fixes it is still a step in the wrong direction for me. Sending people down the google/reddit rabbit hole just seems counterproductive. I do think however we should encourage, and enable, the listing of other mods that fix these bugs in gamespace in the bug template itself as a way of de-emphizing this specific set of &amp;quot;patches&amp;quot;. If a bug is fixed by an Official patch that should be the only patch listed for each version of the game, we should be able to presume that the vast majority of players are playing with an up to date game. I do agree that for non-bugs this is porbably an entirely different view point, the rather well known Skyrim mine standing out as an example... it not being &amp;quot;fixed&amp;quot; doesn't really break the game, in the same way that Oblivions vampirism &amp;quot;cure&amp;quot; does. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 04:00, 5 April 2026 (UTC) &lt;br /&gt;
&lt;br /&gt;
::::::I have been of the opinion that not documenting things would be against what a wiki stands for, removing mentions of bugs, fixed by mods or official patches either, would be detrimental. Removing mention of things that remedy bugs would hinder people in the game-play process. I have never been an achievement hunter even though i have most of them, Bethesda's decision to revoke me getting them is annoying at the least and mildly infuriating at most. Discord user LeviTheMetalGuy.{{uns|207.178.121.210|04:19, 5 April 2026 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
::::::: Whilst I am okay with the listing of additional mods, this would still make for an unfair endorsement in the sense that there simply are not that many other bug fix mods due to USSEP's mod team abusing DMCA/copystrike + harassing smaller mod creators to take down other mods. That is my main issue with the mod repository/additional mod listings, simply put- USSEP's mod team has created a scenario in the TES/Beth modding space where smaller mods are driven out. I would prefer to nuke mentions of all mods from Gamespace specifically, but I am willing to see a compromise in the mod repository regardless. As for &amp;quot;not documenting things&amp;quot;- I believe UESP is a TES wiki, not a TES mod wiki and so mods being mentioned is a bonus, not a feature. When the face of one of these mods breaks wiki rules, in pursuit of defending their team's mod I believe that bonus should be given a look at, personally. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 14:25, 5 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: On that note specifically, UESP is a TES wiki and the TES community includes mods, therefore UESP is also a TES mod wiki by design. Personally in the long-term, I would like to see any mods we document referenced on relevant gamespace pages – for example, if we documented Ultimate College of Winterhold or Helgen Reborn, there should be a way to access them ''somehow'' from the College of Winterhold and Helgen pages respectively (even if it's just a link to a modspace version of a Winterhold / Helgen article on which they are listed). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 15:41, 5 April 2026 (UTC)&lt;br /&gt;
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:::::::: Also by listing other mods we are actually encouraging mod authors to come up with other bug fixing mods since this is almost THE site people use for bug hunting. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 15:59, 5 April 2026 (UTC)&lt;br /&gt;
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::::::::: (replying to Enodoc) Bug fix aside, that seems a bit too far, no? We now have to include every single mod that touches on any single aspect of a TES game on its respective game page? That's too extreme in the opposite direction imo. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 17:15, 5 April 2026 (UTC)&lt;br /&gt;
:::::::::: Well that's really a discussion for another time, and the condition would be that any such mod would have to have documentation ''first''. But broadly, if we already document a Skyrim mod that edits an existing location or quest (for example), I would like to have a navigation aid that takes me from the gamespace article to the equivalent modspace article, either through a link in the infobox or perhaps via a tab in a similar way to accessing a talk page. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 18:32, 5 April 2026 (UTC)&lt;br /&gt;
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{{od}} &amp;lt;u&amp;gt;Okay! We haven't touched anything here in a while, so I'm going to (hopefully) one last time summarize the current points and what I believe the most common consensus to be. There's a lot of info here and it's been a while, so do feel free to let me know if something's amiss&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Leading Proposal: Removed Name mod references from gamespace bug templates'''&lt;br /&gt;
We list bugs, and clarify if they have been fixed by official patches/updates, whilst for bugs only fixed by mods we do the following: Instead of &amp;quot;Fixed by X&amp;quot;, we'd use a single generic bugfix wording at the beginning or end of the Bugs section which leads into modspace &lt;br /&gt;
And to quote Mindtraitor: &amp;quot;If listing mods individually isn't preferred, listing one is improperly endorsing it, listing none is harmful, and broadly saying there are mods to fix it is repetitive, then perhaps we could have a template at the top of the Bugs section on each page saying something along the lines of &amp;quot;For bugs not fixed by official patches, GAMESPACE:Mods|mods may be used to address and fix them at the cost of disabling achievements.&amp;quot;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As an example, Samantha's template:&lt;br /&gt;
&lt;br /&gt;
*{{User:Samantha Says/Bug|This is an example of a bug.|OSP|1.10.0}} &lt;br /&gt;
*{{User:Samantha Says/Bug|This is an example of a bug fixed by a mod.|SRMOD}}&lt;br /&gt;
&lt;br /&gt;
'''Additional proposals:'''&lt;br /&gt;
Alongside the Leading Proposal, we could make a bugfix mod page which lists bugfix mods for each gamespace, and the bug template on gamespace would lead to these pages- allowing users to browse and locate mods to fix their issues at their own convenience. This would allow information to be preserved without explicitly advertising any mods in Gamespace. Additionally, we could define a bug in some way- such as Samantha's starting points from above:&lt;br /&gt;
*Causes game instability or crashes. &lt;br /&gt;
*Prevents or delays quest or mechanic progression. &lt;br /&gt;
*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence. &lt;br /&gt;
*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set.&lt;br /&gt;
&lt;br /&gt;
'''Counters:'''&lt;br /&gt;
*There are at least 4 or so people against removing any mod information from gamespace, as it is of their opinion that goes against the purpose of a wiki. &lt;br /&gt;
*Another counter argument was that moving mods to modspace would make it harder to browse mods. (However an argument against this in general is that gamespace is not a mod browser, so to speak.)&lt;br /&gt;
[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 13:22, 9 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it time to merge the Shivering namespace into the Oblivion namespace? ==&lt;br /&gt;
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This was discussed many years ago, and it was decided not to go ahead with it. However, with the release of Oblivion Remastered I think it's time. The Dragonborn namespace was merged into the Skyrim namespace after the release of the Special Edition, when Dragonborn was fully integrated into  the base game. Shivering Isles is now in the same position: Remastered fully integrates it into the base game, so I would say that the namespaces should now be merged.&lt;br /&gt;
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It also brings up the question of Morrowind. It's obviously not in the same situation as Oblivion and Skyrim (for now), but I don't know if it makes sense to treat it differently.&lt;br /&gt;
&lt;br /&gt;
[[User:SheridanSinclair|SheridanSinclair]] ([[User talk:SheridanSinclair|talk]]) 21:33, 11 March 2026 (UTC)&lt;br /&gt;
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:I've never been a fan of the expansion namespaces. It's especially frustrating when I want to compare equipment in Morrowind and have to open three different pages just to see what's available. With the release of Oblivion Remastered, I think makes sense to merge Shivering into Oblivion space, and therefore I agree that Morrowind being treated uniquely out of all of the games would be unusual and warrant merging its expansion namespaces too. As a user, I find superscripts like Dragonborn{{Dragonborn}} and Creation Club's{{CC}} to work perfectly in letting me know that something in the article belongs to an expansion. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 23:52, 11 March 2026 (UTC)&lt;br /&gt;
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::From what I have heard, the Dragonborn namespace merge was quite a bit of work. I wasn't around yet for that, but if true, we should get ahead while we can. When TES VI releases we'll have much great priorities than this so it's better to do this sooner rather than later. The precedent put forth by Sheridan seems valid, seems like the exact same thing as Special Edition, so for consistency, we should have Shivering stuff in the main Oblivion-space. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 00:02, 12 March 2026 (UTC)&lt;br /&gt;
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::: I'd also support the merge, long thought we should have done this. -[[User:Tarponpet|Tarponpet]] ([[User talk:Tarponpet|talk]]) 00:21, 12 March 2026 (UTC)&lt;br /&gt;
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:::: Merging namespaces is a massive amount of wiki work that needs a dedicated team for its feasibility. Many articles within the expansion pack namespaces aren't even complete in their own right, especially Morrowind's expansion packs. Articles that still need images, dialogue, and even need to be wiki-fied in the first place. I understand the desire for simplicity that comes from the merging of the expansion spaces, but I do not see a large enough payoff in the improvement of the reader's access to the site in such projects relative to the massive effort it will require; unless and until a unified front of editors commit to the transitioning of each namespace as wiki projects similar to [[UESPWiki:Morrowind Overhaul Project|MWOP]] with individual teams. I am not inherently opposed to this happening to namespaces, but I believe gamespace for Oblivion and Morrowind both have many larger issues that need addressing before this is seriously considered. &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 01:26, 12 March 2026 (UTC)&lt;br /&gt;
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:::::I agree that they should be merged as the expansion is base game now due to Oblivion remastered.--[[User:Analeah Oaksong|Analeah Oaksong]] ([[User talk:Analeah Oaksong|talk]]) 02:16, 12 March 2026 (UTC)&lt;br /&gt;
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::::::Of course, I appreciate it's a lot of work, especially for a purely volunteer website. But if we leave them as is, then there will be an incongruity between the Oblivion and Skyrim namespaces. And let's say that from TES VI onwards we decide to keep all expansions in the main namespace from the beginning. Morrowind and Oblivion will become increasingly anachronistic. And the Dragonborn Merge Project obviously suffered from having to figure everything out for the first time. Now that we know what to do, it will simplify the process at least a little bit. I just think that there's a good chance that the merges will end up being inevitable, depending on our approach to future games and their DLC. It's better to start early, since as [[User:Mindtrait0r|Mindtrait0r]] points out TES VI will obviously become the main priority when it releases. Even if it is still years away. Right now there's not a lot going on in TES world, apart from new content for ESO. If not now, when? [[User:SheridanSinclair|SheridanSinclair]] ([[User talk:SheridanSinclair|talk]]) 13:43, 12 March 2026 (UTC)&lt;br /&gt;
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:::::::The &amp;quot;when&amp;quot; is already described in my message above - &amp;quot;unless and until a unified front of editors commit to the transitioning of each namespace as wiki projects similar to [[UESPWiki:Morrowind Overhaul Project|MWOP]] with individual teams.&amp;quot;&lt;br /&gt;
:::::::As I've laid out above, these namespaces are already neglected by editors as is. To put in perspective, the UESP started an effort to document every item in each game on individual pages in their namespaces last year, and this project has seen almost zero progress since its announcement due to a fundamental lack of editors simply contributing to it in the first place.  &lt;br /&gt;
:::::::Who are we proposing do all of this work? I do not believe it would be fair to expect the very few active editors in gamespace to put this on their plate without any plans or commitment from the wider community. Wanting the merge to happen is great, but a want is not enough to produce results. Again - I do not see the net benefit to our readers in comparison to instead sourcing and spending such massive effort on actually completing documentation in these namespaces in the first place.  &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 14:21, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The merging for Oblivion would also make sense from a technical perspective as, unlike the Morrowind or Skyrim expansions, the Shivering Isles content was added to oblivion.esm directly. There's no shivering.esm like there are tribunal.esm, bloodmoon.esm, dawnguard.esm, hearthfire.esm, and dragonborn.esm. --[[User:Gez|Gez]] ([[User talk:Gez|talk]]) 14:50, 12 March 2026 (UTC)&lt;br /&gt;
::What I think is being misunderstood here is why the Dragonborn-Skyrim namespace merge finally ended up happening. It wasn't because the esms merged, at least not directly. The main issue was that Skyrim continued to get new content through the Creation program, and that new content was using bits an pieces from Dragonborn and Skyrim equally, so it was nearly impossible to figure out where exactly to place a quest. Something might start in Solstheim, then move to Skyrim proper, or vice versa, with equal bits of each. &lt;br /&gt;
&lt;br /&gt;
::This just isn't the case for the remaster. Things are pretty clearly still delineated between SI and OB content, and the small number of new quests added have stuck to one area. There isn't a bunch of other random new official content being added to the game (at least, as far as we are currently aware), so there isn't a real reason to merge them at this time. It's a back end thing that really doesn't affect most editors or readers, and so the amount of effort involved (which ended up being significantly more than expected) is just not worth it. People want the merge just because they want it. But what it really boils down to is not typing two different letters for some pages. That's just not a good enough reason for all the effort, and a botched merge could be devastating for the wiki. It's not all that easy to just &amp;quot;undo&amp;quot; if it goes wrong. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 15:12, 12 March 2026 (UTC)&lt;br /&gt;
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:::At this point a merge isn't worth the hassle. As Jeancey said above, the Dragonborn merge happened not because of Special Edition, but because of Creation Club, where they started releasing content that could no longer be delineated. As far as I know, the additional content in OB Remastered Deluxe is contained entirely within Cyrodiil, and doesn't cross over to the Isles at all, like Knights of the Nine.&lt;br /&gt;
&lt;br /&gt;
:::While we've already agreed that we won't do separate namespaces for DLCs and expansions in the future, where separate namespaces already exist, the only viable reason to remove such a delineation is when the delineation itself is no longer viable. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:03, 12 March 2026 (UTC)&lt;br /&gt;
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::::This merge would be the ideal state of the wiki if all work could be done flawlessly with a bot. But it can't. Considering that number of edits dropped 78% from 2024 to 2025, the idea is effectively dead in the water. Renaming so many core content pages also carries negative effects by breaking external links and may be bad for search engine optimization, at least in the short term. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 02:36, 13 March 2026 (UTC)&lt;br /&gt;
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:::::Dillonn said exactly what I was thinking. While in some respects, having Oblivion all as one namespace might be ideal, we learned from the Dragonborn merge just how much work that is, especially for the bot programmers. I'm chronically ill and have made a point of cutting back on the amount of work I'm doing. I don't see it being feasible, at least not for me, to go through all that effort when there's very little gain, and it would introduce the SEO and link-breaking issues Dillonn mentioned. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:36, 15 March 2026 (UTC)&lt;br /&gt;
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== Proposal: Modern Dialogue Formatting for the Blades Namespace ==&lt;br /&gt;
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&lt;br /&gt;
Proposal: Modern Dialogue Formatting for the Blades Namespace&lt;br /&gt;
&lt;br /&gt;
Hello everyone. I'm proposing, with a proof of concept prototype, of a way to wrap all the dialogue on the Bladespace into neat little dialogue boxes that are cleaner, more compact and directly show the difference between conversation partners. (For the short version, [[User:Probored1/Sandbox2|just open this page]] and scroll down to see the dialogue box in question.)&lt;br /&gt;
&lt;br /&gt;
I’d like to open a discussion about improving how we present dialogue across the Blades namespace. I know you're all used to it by now but give me a chance to lay my case. The current system, using colon indents (: / ::) along with two italicized apostrophes for NPC lines and three bold apostrophes for player lines has worked for a long time, after all no one has felt the need to change it after 30 years.&lt;br /&gt;
&lt;br /&gt;
However, I find it increasingly unsatisfying. Long conversations turn into either densely crammed or porous walls of text that are hard to follow. The visual distinction between NPC and non-dialogue lines feels dated and inconsistent, and readability on mobile is often poor. While some namespaces have nicer custom dialogue layouts ([[Battlespire:Scamp|Battlespire being the best example]]), and others have attempted to build their own (See: [[User:Salamangkero/Template 1|Gheart's and Salamangkero's proposal for Morrowind]]), those approaches are too manual and were created simply to present data in a nicer flow rather than actually present it. As we're building up the Blades namespace, from which dialogue input into its pages is still relatively in its infancy, we've got a chance to build a primary dialogue wrapper first to then apply to the rest of the pages.&lt;br /&gt;
&lt;br /&gt;
At the moment; take a look at [[Blades:Saashi]]. It is a mess of dialogue where you need to strain and recenter your eyes everytime to find out what is a normal text line and which one is italicized, and thats not even mentioning how messy trying to figure out where the indents could be on the longer conversations.&lt;br /&gt;
&lt;br /&gt;
Here is an example taken from the page:&lt;br /&gt;
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╔════════════════════════════════════════════════════════════╗                                                          &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;''&lt;br /&gt;
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╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
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To address this messiness, I created a working proof-of-concept built within [[Template:DialogueTreeSetup]], which uses [[Module:DialogueTreeSetup]] (built with the existing Scribunto Lua extension).The usage is very simple. You wrap all your existing dialogue like this (without the \):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DialogueTreeSetup: &amp;lt;all your text here&amp;gt; }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A simple wrapper that goes around your entire text without changing any of it, but using the already existing model of colons, indents and apostrophes to build the new model. Heres what it looks like:&lt;br /&gt;
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https://en.uesp.net/wiki/User:Probored1/Sandbox2&lt;br /&gt;
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Compare the above to its original&lt;br /&gt;
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https://en.uesp.net/wiki/Blades:Saashi&lt;br /&gt;
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In fact I'll even post an example here.&lt;br /&gt;
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╔════════════════════════════════════════════════════════════╗&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DialogueTreeSetup:&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;'&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
&lt;br /&gt;
turns into:&lt;br /&gt;
&lt;br /&gt;
{{DialogueTreeSetup|&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does this look better? I hope it does. I vibecoded it so its got some documentation issues, but it uses the Lua Scribunto extension thats already on the wiki. It automatically converts old &amp;lt;pre&amp;gt;:&amp;lt;/pre&amp;gt; &amp;lt;pre&amp;gt;''&amp;lt;/pre&amp;gt; &amp;lt;pre&amp;gt;'''&amp;lt;/pre&amp;gt; dialogue into clean, boxed sections. It uses background (#efe1bc) thats usually used for code blocks. It distinguishes based off of color NPC lines from Player lines. It converts automatically the following : , :: , '' , ''' , /n and &amp;lt;br&amp;gt; without any user input. Its basically something you can copy paste at a page without worrying about reformatting the whole thing. I made it so that it works with the already existing dialogue format, and that you can still use it without changing a single thing about it.It detects when a line of dialogue doesnt start with a : or :: and immediately stops the dialogue box to let the wiki text work without interference. It works with ===Headlines=== tooIts got much tighter and more professional appearance with minimal whitespace and colorblind-friendly contrastAgain, it works with your existing workflow, just wrap the old text.&lt;br /&gt;
&lt;br /&gt;
However, there is one major limitation: performance. I can use it for this page because I only wrapped a small amount of text. But on larger pages (such as Blades:Saashi), it takes a whopping '''11 seconds''' for the page to load for me. This makes it completely unacceptable for site wide use in its present form. I was told a PHP extension using the same logic would bring load times down to roughly 2–4 seconds, which would make it practical.I am thus ''not'' proposing this as a finished solution yet, but something like this does deserve a discussion. I would appreciate your thoughts on the general direction and visual style. Would you be open to a PHP extension of this dialogue wrapper as the base template for all Blades pages? Are there any changes to the colors, spacing, or behavior you would like to see? Would you like to see it in other spaces? I’m happy to refine it based on feedback. Thank you for taking the time to read this. [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 03:04, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''Lightly Oppose''': This is an interesting proposal, and I commend the work done on the Lua-based template! That said, I see a few cracks in this idea.&lt;br /&gt;
&lt;br /&gt;
:First, a correction: The current dialogue formatting used on most namespaces is not 30 years old. I believe it's as old as the ESO namespace. Before that, UESP focused on in-line dialogue conversations, especially for ''Oblivion'' ([https://en.uesp.net/wiki/Special:Permalink/2744956 Example]), and it was awful for scannability. It was only a few years ago that these started being converted over. Concerning the proposal, I don't see much of an issue with the standard format that would justify adding even one extra second of load times to pages, let alone two to four seconds at best with PHP. Load times are one of the most important SEO metrics, and also bog down both the reader and editor experience, making clicking around the namespace a pain. Is there a way to implement this using CSS or JavaScript instead? Perhaps it can be an optional gadget for readers who need the extra visual separation of dialogue blocks.&lt;br /&gt;
&lt;br /&gt;
:As for your specific styling itself, am I missing something or is this simply adding color to the bold text and a background color box around the block? That's introducing various related issues like dark mode compatibility, WCAG accessibility e.g. contrast standards, and the clunkiness of having code blocks everywhere. The dialogue sections of pages are virtually all dialogue except for a short intro phrase. This also adds another step to documenting dialogue, which I expect should be kept as simple as possible considering Blades documentation is on a tight deadline. Improved formatting can wait until after the shutdown. Another issue is sitewide consistency; for example, colors have a specific meaning in some ESO dialogue and could potentially see expanded uses in other namespaces to reflect different types of choices.&lt;br /&gt;
&lt;br /&gt;
:In any case, I don't want this post to sound negative, and I think you're doing a good job looking for ways to improve the site's visuals. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 04:10, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Regarding the dark mode compatibility, as well as the unmentioned mobile functionality, this can be addressed with CSS with only small Lua tweaks in much the same way all the other template formatting is done. (I mostly just need to get a spare 30 minutes to look at it.) '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 05:15, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::'''H'''ey thanks for the quick reply. I have no arguments against SEO, and its loading times are absolutely what will sink or swim this project. As I said, most of this project is vibecoded from a LLM, and while I stopped experimenting with it, a few of the other admins and users experienced with the site's CSS did take a look at it and offer similar criticism related to switching to another method. However, I possess no coding experience and one of the purposes of this project was simply to get myself familiar with theses tools in the first place. One of the admins stated they were interested in taking a look at it just to see if it could be taken anywhere. As such, I can't actually answer if CSS, Javascript, or turning it into a simple gadget would work.&lt;br /&gt;
&lt;br /&gt;
::On the other hand, I was told early on about the issues with dark mode. I had practiced trying to get CSS compability by assigning it a template to [[Template:DialogueTree/styles.css]] and I think its in a working state, and can be edited in without too much trouble. The boxes themselves are inspired by code blocks yes, but I was definitely planning on adding differences between both the player and the NPC to differentiate it more than the original text as seen here &lt;br /&gt;
&lt;br /&gt;
https://media.discordapp.net/attachments/261887896930353155/1488300085279330314/Capture_decran_le_2026-03-30_a_18.07.20.png?ex=69cd9877&amp;amp;is=69cc46f7&amp;amp;hm=f4dc68a2e8b53ac4984eb6ac82d0a474763caa94208922c75f2201be4e30c189&amp;amp;=&amp;amp;format=webp&amp;amp;quality=lossless&lt;br /&gt;
&lt;br /&gt;
::However due to feedback I received on the discord, I was told it would look better if I simply went back to using italics and boldness. At the end of the day I simply wanted a wrapper that would make this text readable, and I think I largely succeeded in that. Its far more pleasant to my eye and makes reading theses pages less of a issue for me.&lt;br /&gt;
&lt;br /&gt;
::On the matter of it changing how dialogue gets documented...No, that was precisely the point of this wrapper. Nothing gets changed. Yes it adds a single additional step of adding a {DialogueSetupTree| } in every page, but the actual format we used before did not break whatsoever. Nothing has changed in the way we submit the lines between NPC and player, the indexing and colons and formatting we use. Its simple given a touchup on top of it.&lt;br /&gt;
&lt;br /&gt;
::On the matter of sidewide consistency, there is next to no consistency from one game to the next. Perhaps Skyrim and Blades are similar, but I provided evidence that Battlespire and Morrowind use different dialogue formats inherent to their properties. [[Daggerfall:Totem, Totem, Who Gets the Totem?|Daggerfall uses code blocks and italics]] to reflect that most dialogue is delivered from one direction only. Skyrim has NPC with NPC conversations that do not address the player and [[Skyrim:Fjotra|are different even on the same page]]....The point is that there is no sitewide consistency between different games. This wrapper is for Blades and exists solely for Blades. Perhaps a different one could be used for a different game, but this is what I made for it nonetheless. With kind regards, [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 05:35, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Most of the CSS isn't in the Lua Module anymore, and is back in the /style.css page, for tan-desktop I copied the exact CSS out of the Module. For dark mode i've adjusted the colors obviously. I haven't looked at mobile yet, I think that's just margin tweaking though. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 06:10, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I certainly like the idea of making dialogue more visually distinct from the text around it, and I would suggest that should be applied to every modern namespace (ESO and Skyrim as well), not just Blades.&lt;br /&gt;
::::What I don't like is the idea of using a code script to change the expected output of wiki formatting to some obfuscated  alternative. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;'''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is bold, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is italic, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is indentation, and those should always produce the expected output. They should never produce (in the same order) blue text and bold text (using the linked screenshot as the example). If the aim is to change the formatting, we should change the formatting properly, and use a template for the display box, e.g. (colours are arbitrary):&lt;br /&gt;
::::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Dialogue/start}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::{| style=&amp;quot;border: 1px solid #E9B759; background: #F5DEB3;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here. The Founder's Statue that got destroyed... Did you know it was created back in the First Era? Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves! We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
::::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Dialogue/end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::Incidentally I don't like the coloured text in the proposal (or the stupid linebreaks in the source), so I took those out of this example. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 09:59, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal: Modern Dialogue Formatting for the Blades Namespace Part 2 ==&lt;br /&gt;
&lt;br /&gt;
:Per [[User:Dillonn241|Dillonn241]]'s criticism and [[User:Enodoc|Enodoc]]'s suggestion above two months ago, I have elected to change the format of the CSS style a bit. It no longer uses the lua script and thus is *considerably* faster. However this also means that it must be added in manually to the dialogue formatting instead of fixing a whole page automatically. No worries on that front, I've been working on inputting Blades dialogue for a month and a half.&lt;br /&gt;
&lt;br /&gt;
:As such I added this cookie cutter template format: https://en.uesp.net/wiki/Template:DialogBox and https://en.uesp.net/wiki/Template:DialogBox/styles.css&lt;br /&gt;
&lt;br /&gt;
:Compare the below to its original&lt;br /&gt;
&lt;br /&gt;
:https://en.uesp.net/wiki/Blades:Saashi&lt;br /&gt;
&lt;br /&gt;
╔════════════════════════════════════════════════════════════╗&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====--&lt;br /&gt;
&lt;br /&gt;
{{DialogBox|&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
{{DialogBox|&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.{{DialogBox|&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;'}}&lt;br /&gt;
'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
&lt;br /&gt;
turns into:&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====--{{DialogBox|&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
{{DialogBox|&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.{{DialogBox|&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;'}}&lt;br /&gt;
&lt;br /&gt;
:As such, what do you lot think? [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 03:47, 18 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skyrim-Places-Solstheim-Safe category ==&lt;br /&gt;
I'm relatively new to Dragonborn, and I'm wanting a place to stash stuff on the island, so I created [[User:Bsammon/Skyrim-Places-Solstheim-Safe]].  This should probably be a [[UESPWiki:Categories|category]].  I suspect the Right Way to make this happen is to update the [[Template:Place Summary|Place Summary template]].  While I know maybe a half-dozen programming languages, MediaWiki template programming is not one that I know.  So, some questions:&lt;br /&gt;
* Anyone agree/disagree about my &amp;quot;Right Way&amp;quot; evaluation?&lt;br /&gt;
* Anyone see my idea and immediately think &amp;quot;That's a pretty simple change--I could knock that off in X minutes&amp;quot;?&lt;br /&gt;
Depending on the answers to those two questions, I might start studying up on how to edit MediaWiki Templates, but I wouldn't be bummed to have someone take it off my plate.&lt;br /&gt;
[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 04:47, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I notice that there *was* at one point a category page at [[:Category:Dragonborn-Places-Safe]] , and I found (and then promptly lost track of) a forum thread where someone said &amp;quot;Thanks, that's useful&amp;quot;, so I'm not really sure what happened&lt;br /&gt;
: [[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 09:09, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The two categories were [[UESPWiki:Dragonborn Merge Project|merged]], so you'll find that all locations added by Dragonborn are automatically placed under the main [[:Category:Skyrim-Places-Safe]] category now. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 13:48, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I agree that the merging of the namespaces was a good idea.  But I'm not sure that the merging of those two specific categories was useful or necessary.  Maybe a more basic question needs to be asked: Does anyone besides me think it would be useful to have a page listing Safe Spaces in Solstheim, whether it's a category page or not?  In the absence of such a page, it took me 5-10 minutes to gather the data.  If there's other people who might be asking the question &amp;quot;where can I store my stuff in Solstheim?&amp;quot;, I think it would be good if it took them less than 5-10 minutes to find the answer.&lt;br /&gt;
:::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 18:05, 16 April 2026 (UTC)&lt;br /&gt;
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::::Don't see why not, although the easiest implementation would be to do one category for each hold (where Solstheim in this instance would count as a hold as well). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 19:14, 16 April 2026 (UTC)&lt;br /&gt;
:::::Huh.  Based on the 5 minutes I spent looking at the sourcecode for the Place Summary template, that doesn't seem easier at all.  Maybe I'd feel differently once I fully grokked the template-programming language.  Or maybe what you have in mind is something other than editing the Place Summary template&lt;br /&gt;
:::::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 04:33, 17 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::On that note, before we go editing the template for one thing, is it worth breaking any of the other top-level categories down by region as well, like Discoverable and Clearable? --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:50, 17 April 2026 (UTC)&lt;br /&gt;
:::::::Well... my interest is very specifically related to the situation of &amp;quot;I'm stuck on Solstheim, overloaded and without a horse, and I can't leave the island until I drop X pounds/kilos of stuff&amp;quot;.  (Yeah, in most such cases, just ''buying'' a horse is not that hard to do.)  The situation isn't quite as bad in other regions.  And I can't think of any other categories with similar issues that would be aided by breaking them down by region.  But I'm not particularly opposed to seeing this sort of thing done for other cases.&lt;br /&gt;
:::::::Another thing to consider: I think the person who's actually going to be doing the template editing should speak to whether broadening this change would increase the difficulty or the amount of work required, and how much work they're willing to put in.  If we don't want to wait for the job to be assigned/claimed, a decent substitute would be to hear from someone with a fair bit of template-editing experience.&lt;br /&gt;
:::::::If noone else steps up, I'm considering trying to do this myself.  A while back I looked into contributing an improvement to a template on Wikipedia.  As I recall, the advice was &amp;quot;make a version of the template in your sandbox namespace, and test your changes there before releasing them to the main namespace&amp;quot;.  If I were going to do it, I'd like to know if UESP has some policies or best-practices about deploying template updates here.&lt;br /&gt;
:::::::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 05:12, 18 April 2026 (UTC)&lt;br /&gt;
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:::::::: Making a userspace sandbox to test it is a good idea. You can then use [[Skyrim:Sandbox]] to see how it works in SRspace. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 20:44, 19 April 2026 (UTC)&lt;br /&gt;
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== Oblivion Mobile and Travels ==&lt;br /&gt;
&lt;br /&gt;
It seems [[OBMobile:Oblivion Mobile|Oblivion Mobile]] has been redefined as &amp;quot;''The Elder Scrolls IV: Oblivion'' for mobile phones&amp;quot; in line with [[General:Oblivion Mobile Interview|this 2006 interview]], leading to its removal from the [[TES Travels]] hub page.&lt;br /&gt;
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Personally I think that's marketing fluff and not a real title for this game.&lt;br /&gt;
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Regardless, this change has hindered site navigation. Previously, the individual Vir2L games weren't given individual links on the sidebar or Main Page carousel, with the logic being that they were instead neatly grouped under Travels. If we're now genuinely going to be treating Oblivion Mobile as part of the main TES series of games (which is what Vir2L wanted at the time), it needs to get the same treatment as Oblivion Remastered at the very least. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:24, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Also, it's worth pointing out that this change is not consistent with how Bethesda themselves treated this game. The old ''elderscrolls.com'' website included Oblivion as part of the Travels series:&lt;br /&gt;
&lt;br /&gt;
: [[File:TES Travels Oblivion.png]]&lt;br /&gt;
&lt;br /&gt;
: The game's dedicated TES Travels webpage also used the &amp;quot;Oblivion Mobile&amp;quot; title in an official capacity; currently, we treat this as a colloquialism and not a legitimate shorthand.&lt;br /&gt;
&lt;br /&gt;
: [[File:TES Travels Oblivion 2.png]]&lt;br /&gt;
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: I think we need to go back to the Travels designation and disregard the Vir2L interview as marketing speak. This mobile game is not TES IV and is not comparable to something like the Xbox 360 release. The alternative gives undue weight to this game over Dawnstar, Stormhold, and Shadowkey, which is something we've avoided doing for years to prevent the sidebar from getting cluttered. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:33, 17 May 2026 (UTC)&lt;br /&gt;
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:: Regardless of being called Travels or not, it was clearly considered to be a travels game and should be categorized under such- both for sidebar/carousel clarity as well as simply bc it's a Travels game. The name itself we should refer to as &amp;quot;Oblivion Mobile&amp;quot; imo, as calling it &amp;quot;The Elder Scrolls IV: Oblivion&amp;quot; is misleading, even if that is the official name of the game in some capacity. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 16:48, 17 May 2026 (UTC)&lt;br /&gt;
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:::I agree with Legoless, there's not really any value in redefining it. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 18:20, 17 May 2026 (UTC)&lt;br /&gt;
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::::Based on Lego's examples from the website, it's clear that it is considered a Travels game, so I've added it back to the Travels index. The fact that Travels isn't part of its name still seems to be true though, so we still need to address that particular issue. I would suggest (as Lego said on Discord) something like &amp;quot;'''''Oblivion Mobile''''' (officially also called ''The Elder Scrolls IV: Oblivion'', but released for mobile phones) is a game in the ''TES Travels'' series...&amp;quot; --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:22, 17 May 2026 (UTC)&lt;br /&gt;
::::Or perhaps keep the page title as &amp;quot;The Elder Scrolls IV: Oblivion Mobile&amp;quot; and just change the opener to &amp;quot;'''''Oblivion Mobile''''' is an adaption of [[Oblivion:Oblivion|the game of the same name]] in the [[TES Travels]] series once available for Java-enabled cell phones.&amp;quot; --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:38, 17 May 2026 (UTC)&lt;br /&gt;
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{{od}} Based on the above discussion, I've gone ahead with my suggestion for the [[OBMobile:Oblivion Mobile]] opening line. I note that the game was re-added to the [[TES Travels]] hub page in the interim.&lt;br /&gt;
&lt;br /&gt;
I've left the page's DISPLAYTITLE value as-is for SEO purposes, even though &amp;quot;The Elder Scrolls IV: Oblivion Mobile&amp;quot; is not a name that's used anywhere officially. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:12, 25 May 2026 (UTC)&lt;br /&gt;
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== Save file management ==&lt;br /&gt;
I play Skyrim on the Nintendo Switch, and the save game management is rather weak.  Save games are listed as &amp;quot;Save game 1&amp;quot; and &amp;quot;Save game 2&amp;quot; and so on, and they can't be renamed.  Since the(/my?) switch doesn't have a file manager, I can't move save-game files around to organize them, or even check if save-games are stored in separate files.  Is the situation better (or worse) on other platforms?  If so, I'll add details about this to [[Skyrim:Switch]].&lt;br /&gt;
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[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 06:11, 18 May 2026 (UTC)&lt;br /&gt;
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:This kind of discussion should be had either on Discord or on Skyrim:Switch's talk page. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 07:00, 30 May 2026 (UTC)&lt;br /&gt;
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:: I'm not on discord (and this was a decision, not a I-haven't-gotten-around-to-it thing).  I'd be willing to move this discussion elsewhere on this wiki, but if I had started it on the Skyrim:Switch talk page, it would have gotten no responses (as has happened on a few other occasions when I started conversations on individual talk pages), or maybe gotten a response many months later.  Or maybe I'm supposed to start the discussion there (some other talk page), and then add it to the &amp;quot;Active Discussions&amp;quot; section of this page, to draw people over there?&lt;br /&gt;
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:: [[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 05:17, 31 May 2026 (UTC)&lt;br /&gt;
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:::I would also take a lack of response on a talk page to a proposal (after a week or two) as evidence of a lack of opposition, and you can just go ahead and add the details to the page. If people oppose it at that time, then you can point to the talk page and have the discussion. If no one opposes it at that time, then great. I would guess that most users who watch the RC and don't own a switch probably just ignore the page since they don't have any knowledge about that version. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 15:23, 1 June 2026 (UTC)&lt;br /&gt;
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:::: I agree with, and operate on, the &amp;quot;implied consent&amp;quot; principle you're describing.  However, specific talk pages are (currently, on UESP) not generally a good place to ask for information, especially if you're hoping for a timely (as in, within a few weeks) reply.  Also, in this case, one should note that my question isn't, strictly speaking, *about* the Switch version.&lt;br /&gt;
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:::: [[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 16:47, 1 June 2026 (UTC)&lt;br /&gt;
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== How to Treat Verified Creations Part 2 ==&lt;br /&gt;
We previously voted to not allow verified creations into lorespace back in late [[UESPWiki:Community Portal/Archive 59#How_to_Treat_Verified_Creations|late 2023]]. At the time, I felt this was the appropriate response as per the previous points that AKB left.&lt;br /&gt;
&lt;br /&gt;
Verified Creations were in a grey area when it had originally been introduced back on December 5, 2023 because we were under the assumption that this would be exclusively fan made content made by Verified Creators. However, since that date in two other Bethesda games, Fallout 4 and Starfield, Bethesda has continued to release a small amount of content under Bethesda Game Studios as the publisher.&lt;br /&gt;
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For Fallout 4 we have had 19 creations published by Bethesda and released since Creation Club was replaced by Verified Creations, which you can [https://creations.bethesda.net/en/fallout4/all?author_displayname=BethesdaGameStudios&amp;amp;sort=created_at verify here].&lt;br /&gt;
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For Starfield we have had 23 creations which you can [https://creations.bethesda.net/en/starfield/all?author_displayname=BethesdaGameStudios&amp;amp;sort=created_at verify here].&lt;br /&gt;
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To repeat what Enodoc previously said, my stance is that if Bethesda release some of their own Creations, they should be treated as official content that we document in lorespace.&lt;br /&gt;
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I think it's worth discussing now just in case Skyrim gets any Bethesda-created Verified Creations in the future, or in 65 years when we finally get TES 6 if that has any as well.--[[User:Analeah Oaksong|Analeah Oaksong]] ([[User talk:Analeah Oaksong|talk]]) 22:45, 25 May 2026 (UTC)&lt;br /&gt;
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:I agree, I consider the Creations store to be just a different platform for Bethesda to release small DLC like [[Oblivion:DLC|Oblivion's]]. On the Starfield Wiki, Bethesda's Creations have been successfully integrated into the appropriate articles (like the [https://starfieldwiki.net/wiki/Starfield:Weapons#List_of_Weapons List of Weapons]) similar to how UESP's Skyrim space integrates Creation Club content. I don't see why these specific Bethesda releases would be treated differently just because they share the platform with community creations. —[[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:31, 26 May 2026 (UTC)&lt;br /&gt;
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:: If Bethesda themselves release a creation under the Verified Creations category, these should be allowed in lorespace. However, the other Verified Creations made by fans and whatnot should remain as not allowed within lorespace, as regardless of the &amp;quot;lore friendly&amp;quot; tag- we know as per previous discussions that such means little. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 07:08, 26 May 2026 (UTC)&lt;br /&gt;
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:::Any Verified Creation released by Bethesda themselves is no different really than all the previous Creation Club content. Different marketing, but same official content. Therefore, loreworthy. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 07:02, 30 May 2026 (UTC)&lt;br /&gt;
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::::Yep, these aren't developer mods, these are DLCs. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 07:33, 30 May 2026 (UTC)&lt;br /&gt;
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=== Edit Break: Verified Creations ===&lt;br /&gt;
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I don't think anyone countered the previous suggestion at the time, so status quo from that discussion is that Creations created by BGS are official content.&lt;br /&gt;
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Conversely I rather dislike the over-emphasis that has been put on documenting unofficial Verified Creations over documenting other mods. UESP isn't a mod index site and we don't need to list mods that have no documentation. If we're going to document it, fine, add it to the list when the documentation starts, but not before. I would sooner delete my botched attempt to document [[Skyrim Mod:Spectraverse|Spectraverse]], which is at least set up ready with content links, than have a bunch of articles that only serve as a [[Skyrim Mod:Dark and Light: Paladin Pack|copy of the in-game store page]] without any attempt to document the actual content (nothing against that mod in particular, just a completely random example).&lt;br /&gt;
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We certainly don't need things in [[Skyrim Mod:Verified Creator Program|the list]] that have been there for months without even having an index page set up. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:52, 4 June 2026 (UTC)&lt;br /&gt;
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: The fact is, Bethesda have not released any officially made Verified Creations for Skyrim. If this changes, let's revisit. My preference is to treat them as official content, same as we've done with other myriad BGS plugins in the past.&lt;br /&gt;
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: Regarding the Verified Creations list page in modspace: I think it's valuable to at least index these releases, even if they don't end up getting their own page (or indeed full coverage). It serves as a handy list of what is ''not'' official, if BGS ever do release more of their own. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 11:49, 5 June 2026 (UTC)&lt;br /&gt;
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== Time to declare forums dead? ==&lt;br /&gt;
So... it may be time to declare the forums dead.  The only posts for the last week or more have been spam posts, and it appears there's no admins or mods left to deal with them.  [[UESPWiki:Forums]] has been outdated for years (and only edited once in the last 7 years) -- I'm inclined to update it to say that the forums are dead/unmaintained.&lt;br /&gt;
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Is it time?&lt;br /&gt;
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[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 21:59, 28 May 2026 (UTC)&lt;br /&gt;
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:The forums have been effectively dead in practice for a long time, but I'm not sure what the point is of declaring them so. They can stay online as long as Dave, the site owner, wants to support them. There's no real harm, although I agree spam should be cleaned up. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 06:58, 30 May 2026 (UTC)&lt;br /&gt;
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:: I've been trying to keep on top of the spam as time allows, but it's out of control at this stage. If it can't be addressed, perhaps it's time to set the forums to read-only. We shouldn't be hosting spam. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 11:50, 5 June 2026 (UTC)&lt;br /&gt;
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== Definition of Unofficial Lore ==&lt;br /&gt;
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We currently have a pretty good definition of where [[General:Unofficial Lore|Unofficial Lore]] starts; official lore is (broadly) anything published in an official capacity by ZeniMax/Bethesda or a licensed publisher; unofficial lore is something published by devs outside of official channels. But we don't have a very good definition of where unofficial lore ends. At what point does it stop being &amp;quot;unofficial lore&amp;quot; and start being a former dev's fan-fiction? Do we consider any former dev's content eligible for the UOL designation in perpetuity, as long as it has some tangible relation to the Elder Scrolls setting? Should UOL only be applied to current devs writing in an unofficial setting, and not former devs at all? Is there some point in between where a former dev's new content counts for up to 5/10/50 years, but not beyond that? At the moment, former devs aren't really accounted for in the UOL guidelines, but their content is still tagged as such anyway. Personally I don't really have a preference, I just want to be able to define a stance in the guidelines. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:33, 4 June 2026 (UTC)&lt;br /&gt;
: I worry about a situation where a former dev might purposefully try and &amp;quot;fix&amp;quot; lore they don't agree with from official content created after they leave the company. I think a better solution is to more forcefully police our existing restrictions on UOL. Per our guidelines, UOL is supposed to expand on existing lore, not create new lore whole cloth. What I think this should mean is that if a dev wants to clear up a confusion piece of lore that they were involved in creating, even if that happens 20 years down the line, that should still be fair game for UOL. But if they are creating entirely new content after having left the company, something they never interacted with or were involved in at the time, then we shouldn't consider that UOL. That is just fanfiction from someone who used to work there. Using our existing guidelines, we can effectively eliminate the &amp;quot;I was to continue adding lore to this world but I haven't worked there in decades&amp;quot; sorts of situations, because that falls under the &amp;quot;new lore isn't allowed from UOL&amp;quot; practices. If that all makes sense... [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 20:42, 4 June 2026 (UTC)&lt;br /&gt;
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:: Ah yeah I think that makes sense; not a time limit so much as a novelty/originality limit to only reference pre-existing content. That's from [[UESP:Lore]] I think? Probably worth transcluding that Referencing section over to the UOL page itself so it's visible in both places. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:01, 4 June 2026 (UTC)&lt;br /&gt;
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:::I don't really believe that's intention of ex developers. IMO current definition of UOL is sufficiently clear.[[User:Tyrvarion|Tyrvarion]] ([[User talk:Tyrvarion|talk]]) 22:06, 4 June 2026 (UTC)&lt;br /&gt;
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::::I'm not exactly sure how assuming that Bethesda and Zenimax developers would come into the UESP to &amp;quot;fix lore they don't agree with from official content created after they leave the company.&amp;quot; is anything but assuming bad faith from every single developer who uses the website.&lt;br /&gt;
::::As per UESP Policy: [[UESPWiki:Assume Good Faith|Assume Good Faith]] &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 22:06, 4 June 2026 (UTC)&lt;br /&gt;
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:::::I would also disagree with this proposal. In addition to being an assumption of bad faith on the devs parts as others have mentioned, what's expanding on existing lore vs. writing new totally inapplicable lore would be a totally arbitrary and controversial line to define. [[User:The Entity|The Entity]] ([[User talk:The Entity|talk]]) 22:19, 4 June 2026 (UTC)&lt;br /&gt;
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::::::Seconding the above. The current definition of UOL already sufficiently defines the content as having been created by authoritative sources - that is, individuals who have formerly or concurrently contributed to the setting in an official capacity - while lacking formal official recognition. The fact of authorship already places it above community fan-fiction, as it is frequently written with a foundation of insider knowledge (see: internal discussions, design documentation etc.) that the community simply isn't privy to, and is therefore unfit to determine whether new UOL qualifies as &amp;quot;new lore&amp;quot; or &amp;quot;expanding on old lore&amp;quot;.&lt;br /&gt;
::::::The [[General:The Soft Doctrines of Magnus Invisible, revised|Soft Doctrines]] demonstrate this point handily - on the surface, the text is completely new and is supposedly &amp;quot;inventing new lore whole-cloth&amp;quot;, yet there is a direct statement from AFFA that it is a revised and updated version of a text dating back to Morrowind's development cycle, and is in fact elaborating on existing concepts. And this is to say nothing of texts that ''are'' adding new content that ends up canonized later - are we then to not host UOL at all until it is referenced or canonized? Considering that UESP is already used as a reference by existing developers, that seems like a dangerous slope to descend.&lt;br /&gt;
::::::At the end of the day, it feels excessive beyond reason to assume bad faith and adversarial intent from people who have by and large worked together for years on the same setting following the same principles. If we are extending grace to payrolled developers who freely retcon and expand on the lore of their predecessors, I see no reason why we should not do the same for people who have already done so in the past. [[User:SaltyMapleSyrup|SaltyMapleSyrup]] ([[User talk:SaltyMapleSyrup|talk]]) 22:28, 4 June 2026 (UTC)&lt;br /&gt;
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:While I appreciate everyone trying to parse my words into an assumption of bad faith, that is not at all what I said. What I said was a situation where a developer might see something in a newer game, disagree with something about it and since they still write things that are taken as UOL, write something that contradicts the thing they disagree with. Then, someone else would, in the process of adding UOL to the wiki, add that as UOL. Since we have already had devs say they disagree with certain aspects of newer contain, I don't believe this is wildly out of the realm of possibility.&lt;br /&gt;
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:In addition, the three responses completely ignored the rest of what I said, and the fact that it isn't a proposal, really. It's just following what our existing guidelines state, and thus it bypasses the issue entirely. The existing guidelines state that UOL should be used to expand on existing lore not create new lore. The only real proposal, I guess, would be to add a clarification to that, highlighting that UOL content from ex devs should be added only when it speaks to things they worked on. So a dev who last worked on Oblivion and never worked on ESO shouldn't be used as UOL to clarify something that was only added with ESO. At that point, the dev is just writing fan fiction. However, someone who worked on Morrowind who writes something that clarifies content from Morrowind should be allowed even decades later, since they can speak to the content they worked on and could be helpful to clarify intent. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 22:28, 4 June 2026 (UTC)&lt;br /&gt;
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:: &amp;quot;But we don't have a very good definition of where unofficial lore ends. At what point does it stop being &amp;quot;unofficial lore&amp;quot; and start being a former dev's fan-fiction? &amp;quot;&lt;br /&gt;
::I fail to see this point. UOL is already ex-dev fanfiction by definition? So why do we have to redefine it now? That's what it's always been and as someone who mostly dislikes UOL I think making yet another line in the sand is pointless here. Proposal is counterproductive, leave current definition as is [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 22:31, 4 June 2026 (UTC)&lt;br /&gt;
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:::Jeancey's answer seems reasonable. &amp;amp;mdash;[[User:MolagBallet|MolagBallet]] ([[User talk:MolagBallet|talk]]) 22:31, 4 June 2026 (UTC)&lt;br /&gt;
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::::Policy based on assumptions is not policy at all. &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 22:32, 4 June 2026 (UTC)&lt;br /&gt;
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:::::''I fail to see this point. UOL is already ex-dev fanfiction by definition? So why do we have to redefine it now?''&lt;br /&gt;
:::::To address this one specifically,  that was the point on clarity I was trying to make above. [[General:Fanfiction|Fanfiction]] isn't allowed in lorespace at all; [[General:Unofficial Lore|Unofficial Lore]] is, as long as it satisfies the existing referencing conditions (that are now displayed on [[UESP:Lore|both]] [[General:Unofficial Lore|pages]]). The question (which wasn't even a proposal) was whether we define an end point to when UOL is valid, the unanimous answer so far is no, UOL will always be valid as long as it satisfies the other UOL conditions for referencing.&lt;br /&gt;
&lt;br /&gt;
:::::If you want to consider an actual proposal (which I really don't think needs to be this formal; I can just add this once the discussion is over to clarify what was discussed here) is to change ''&amp;quot;individual developers and writers, on forums or fan sites&amp;quot;'' on [[General:Unofficial Lore|Unofficial Lore]] to ''&amp;quot;individual developers and writers, '''both former and current,''' on forums or fan sites&amp;quot;'' (or something to that effect). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:03, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Agree with Jeancey, Enodoc and Hagrin with a condition, are there any counterexamples to what we're seeing on the wiki related to content the developpers have not worked on being used as reference material for the setting? In any case, I quite like the current UOL definition, and I agree with the concerns of the above that cementing it now would obliviate future discussions when such a problem ''does'' arise like say an Arena developper makes such a comment about the newest ESO content? In a sense a lot of us probably wouldnt expect to take Chelsea Monroe-Cassel of Skyrim Cookbook fame's word on Skyrim related content as UOL, but would we if she published a recipe on a blog related to what's being eaten by the locals in this so or so region? I understand this discussion is implicitely related to Michael Kirkbride's newest piece of work, and considering the pull he has on the general ES lore community as a whole, it seems reasonable to add his lore expansions in on the material that he himself has written on 20 years ago on the subject.[[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 23:28, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::One thing I would like to note is how I think most editors are fairly good at delineating whats usable/additive and whats not. In that, you don't see people claiming information from the Motheater's Song or Professor Numantius is meant to inform the setting in any serious way. Regardless while I agree that UOL should always be primarily supplemental I do not think influential former dev's modern works should be entirely barred  from inclusion. We've always gone case by case by case for when its appropriate and I think thats the best way to continue.-[[User:Tarponpet|Tarponpet]] ([[User talk:Tarponpet|talk]]) 23:32, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I agree that some sort of update is warranted given the usage of Loveletter From the Fifth Era in [[Lore:Apotheosis]] and [[Lore:Walking Ways]]. Loveletter was one of those &amp;quot;don't touch&amp;quot; UOLs (I don't think we ever had a list of those on the wiki, weirdly enough? Just an informal agreement not to cite them?) and it is even mentioned on those pages that Loveletter isn't typically considered valid. It's pointless in my opinion to say &amp;quot;usually we don't use this but we're going to use it here&amp;quot;. It should either be fully allowed to be cited anywhere or not allowed to be cited anywhere. I'd assume things like C0DA, FSL Professor Numinatus!, and KINMUNE also fall into that category. I myself planned to cite Loveletter on [[Lore:Godhead]] but I was cautioned against it due to the source not being valid. There either needs to be a list of these &amp;quot;untouchable&amp;quot; UOLs and the removal of the exceptions pages which use them anyway, or they need to be allowed wholesale, in my opinion. It is confusing to editors when this info is absent from any convenient place on the wiki, speaking from experience here. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:49, 4 June 2026 (UTC)&lt;br /&gt;
:::::I do agree that Loveletter is an odd one but I think its more people don't wanna use it in terms of the Fifth Era itself being an entirely non-canon concept, yet the same text dedicates entirely paragraphs for MK to basically explain parts of the Sermons people didn't get. -[[User:Tarponpet|Tarponpet]] ([[User talk:Tarponpet|talk]]) 00:00, 5 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} I'm not sure if we need to redefine anything about UOL, it seems like everyone is fairly certain what texts are fine to ref and which are iffy. Especially if it would remove the ability of some currently citeable/cited texts to be cited, I don't think that's needed. Enodoc's &amp;quot;both former and current&amp;quot; appendment seems fair enough to add to the current definition.&lt;br /&gt;
&lt;br /&gt;
Additionally, about the possibility of a dev that doesn't like some aspect of the lore, I think if they actually write something to &amp;quot;fix&amp;quot; it and it actually contradicts the existing lore, IMO it's fair to simply have a note on the page for that specific concept &amp;quot;after the release of this thing ex-developer devname wrote a text that reinterpreted the concept.&amp;lt;nowiki&amp;gt;{{ref|group=UOL}}&amp;lt;/nowiki&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In terms of the Loveletter, I get that the events that reference c0da should not be put on lore pages, but having the names to the concept that are from canon and are named in the loveletter seems fair enough to allow.[[User:ErfXploded|ErfXploded]] ([[User talk:ErfXploded|talk]]) 07:42, 5 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Personally, I would be wary of defining things too strictly here. This is a subject which will always have grey areas, so it's important to retain the ability to decide things on a case-by-case basis. It's all to easy to imagine a situation with some new material that feels like is ''should'' be included, but the source is disqualified because of some arbitrary rule 'X' and changing that would open the gate to a whole flood of dubious content. [[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 11:05, 5 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
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	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=3571445</id>
		<title>UESPWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=3571445"/>
		<updated>2026-06-05T11:49:34Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* How to Treat Verified Creations Part 2 */ reply&lt;/p&gt;
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&lt;div&gt;{{protection|move=full}}{{Trail}} __NEWSECTIONLINK__ [[Category:Message Boards]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;{{Scrolling Archive Table|class=collapsible collapsed|height=225px|width=225px&lt;br /&gt;
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}}{{TOCright|limit=3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the '''Community Portal''', the main discussion forum for community-wide discussions about [[UESPWiki:About|UESP]]'s operations, policies, design, and improvement.&lt;br /&gt;
&lt;br /&gt;
All members of the community are welcome to contribute to this page. Please sign and date your post by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or clicking the signature icon in the edit toolbar. If you would like to start a new post, please place it at the bottom of the page with a two-tier (==) heading.&lt;br /&gt;
&lt;br /&gt;
'''Before starting a discussion here''', please review the other community pages below, as your question or suggestion may be more appropriate on another page.&lt;br /&gt;
&amp;lt;table id=&amp;quot;genMidColor&amp;quot; style=&amp;quot;background-color:#FCF3E0; border:1px solid #E3C499; padding:0.5em; margin:0 1em 1em 0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Other pages for community-wide or general questions include:&lt;br /&gt;
{{Bullet Link|[[:Category:Policies and Guidelines|Policies and Guidelines]]|A list of policies and guidelines, which each have individual pages; their talk pages are the best place to discuss these policies (see [[#Active Discussions|Active Discussions]] for links to active policy discussions).}}&lt;br /&gt;
{{Bullet Link|Administrator Noticeboard|If you have a request that requires an [[UESPWiki:Administrators|administrator]], you may want to post your comments there.}}&lt;br /&gt;
{{Bullet Link|Deletion Review|An area to discuss controversial page deletions and reach a consensus.}}&lt;br /&gt;
{{Bullet Link|Reference Desk|This is the best place for questions about how to play Elder Scrolls games.}}&lt;br /&gt;
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{{Bullet Link|[[/Archives|CP Archives]]|Lists all of the past discussions from the Community Portal page, including major discussions and chronlogical archives.}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Active Discussions&amp;lt;/big&amp;gt;&lt;br /&gt;
Many discussions of community-wide interest are held on pages other than the community portal.  Discussions about specific policies belong on the policy talk pages, for example.  The following table lists other discussions that are currently in progress on other talk pages.  If you start a discussion on another talk page, please add it to this list. If a discussion listed here has been inactive (i.e., no comments of any type in at least a week), please remove it from the list.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Location !! Date started !! Topic !! Listed here by&lt;br /&gt;
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| [[PAGE#SECTION|PAGE]] || DATE || SECTION || [[User:YOU|YOU]]--&amp;gt;&lt;br /&gt;
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== Documentation about how to use icons in a page ==&lt;br /&gt;
I edited [[Skyrim:Enchanting]] to add a detail about renaming enchanted items on the Switch.  To match the format of the section I was editing, I added a template call to put the nintendo-switch icon in next to the text I added.  It took me a rather long time (15-30 minutes) to figure out how to do this, despite me having experience with Wikipedia editing and MediaWiki admin.  Is there a page on this wiki explaining how to use icons when editing a page?  Should I start creating one?  I couldn't find one linked from [[UESPWiki:Getting Started]]&lt;br /&gt;
&lt;br /&gt;
[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 22:49, 27 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal: On the (potential) de-listing of the Unofficial Skyrim Patch (from gamespace) ==&lt;br /&gt;
&lt;br /&gt;
This is a proposal on why I believe we should de-list the Unofficial Skyrim Patch (and Unofficial Special Edition Patch, etc) from Skyrim's gamespace, and my reasonings for it. As a some of us know, a short while ago an exposé on the patch and its developers, albeit primarily Arthmoor, was released. I want to clarify before going deeper in that whilst -some- of this comes into play into the proposal, my main concern remains the amount of &amp;quot;false flag&amp;quot; bugs that the patch &amp;quot;fixes&amp;quot; and are eventually added to UESP (oftentimes by patch developers themselves) Skyrimspace pages. I will however be using the exposé video as a source often, as I've struggled to find the original posts lost to time, and the video does a good job of showing the most relevant ones. Whenever a source points to this video, it will be to the respective timestamped location.&lt;br /&gt;
&lt;br /&gt;
A lot of these &amp;quot;fixes&amp;quot; are extremely subjective and less-so bug fixes but instead are either &amp;quot;balance changes&amp;quot; made by the mod developers, or personal interpretations of lore and the setting. All of which are classified as &amp;quot;bugs&amp;quot; by the mod developers, and subsequently so on UESP's gamespace pages. Now, there are -a lot- of these changes, impossible to document them all here, so these will inherently be cherry picked by the most blatant ones. For this reason I will actually have multiple proposals by the end of this thread. So lets begin, first with some &amp;quot;bug&amp;quot; examples.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* The [[Skyrim:Restoration#Necromage_when_playing_as_a_vampire|Necromage perk]] makes spells more effective against an undead. If you are a vampire, which tags you as undead, it makes self-targeted spells more effective against you. This is removed by the Unofficial Patch as it's considered a bug. On UESP it was listed a bug as well. Personally I do not see how this is a bug, an oversight or exploit at most.&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Redbelly_Mine|Redbelly Mine]] has corpses killed by spiders within. An NPC meanwhile claims no one has been hurt by spiders. The Unofficial Patch &amp;quot;fixes&amp;quot; this by removing the corpses from the mine. This isn't a bug to be fixed, this is an in-world NPC not being all knowing. This Mine also has another &amp;quot;bug&amp;quot; fixed. Albeit this second bug fix is a bit more subjective. The mine in vanilla is an Ebony mine, albeit some NPC's refer to it as an Iron mine. On the other hand, the mine is located in Shor's Stone which also makes narrative sense, considering Ebony is the blood of Lorkhan and Shor is Lorkhan. In ESO, this mine is -also- an ebony mine. The Patch changes this to an Iron mine, and whilst this is more subjective and less clear-cut, I still do not think this is a &amp;quot;bug&amp;quot;. However, this one is no longer listed on Redbelly Mine's page bug list in its entirety, due to a small edit discussion from a few months ago. In addition to this, this &amp;quot;fix&amp;quot; adds an entirely new mine to Skyrim with Ebony to compensate. This is not a bug fix, this is an outright worldspace change.&lt;br /&gt;
** And yet, this remains controversial, with Arthmoor himself as of 6th November 2025 sharing his thoughts on what he perceives as a bug. However, his sharing of thoughts extended to -deleting- talk page comments of other users that go against USSEP's approach.&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Aval_Atheron|Aval Atheron]] is a general goods merchant who in dialogue claims to sell just about anything &amp;quot;&amp;quot;Assorted fruits and vegetables, all delicious and affordable!&amp;quot;, &amp;quot;I've a little of everything for sale, come and see for yourself!&amp;quot;, &amp;quot;Wherever I can find them. If you're the type who worries over where something came from, you may want to move on.&amp;quot;&amp;quot; However his merchant stall only shows meat. The Patch considers this a bug and does the following two &amp;quot;bug fixes&amp;quot;. It removes all non-meat goods from his merchant inventory, and blocks dialogue lines unrelated to meat. I have no idea how these can be considered bugs. They're listed as bugs on UESP as well.&lt;br /&gt;
&lt;br /&gt;
* The famous [[Skyrim:Fortify_Restoration|Restoration Loop]] is admittedly an exploit, which is &amp;quot;fixed&amp;quot; by the patch. But personally I do not see how this is a bug. This is another extremely subjective one, and I'm mostly only including it to show how subjective bug fixes are and why globally classifying all these things as bugs could be a bad thing.&lt;br /&gt;
&lt;br /&gt;
* There's a few &amp;quot;fixes&amp;quot; that on UESP are not listed as bug fixes but instead as notes, such as the Patch adding an extra room to the Ragged Flagon, or Mjoll's sword being changed from a one-hander to two-hander. Personally, if all these &amp;quot;fixes&amp;quot; were in the notes instead of &amp;quot;bugs&amp;quot; I'd have less of an issue, but then I think &amp;quot;why bother having them&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
* This &amp;quot;fix&amp;quot; admittedly I'm not sure if it's even on UESP, as it is incredibly time-consuming to check, and IMO if it is on UESP it isn't listed as a bug or fix, but outright in quest and npc dialogue pages. Bethesda consistently writes &amp;quot;jarls&amp;quot; in the lowercase, whilst the Patch &amp;quot;corrects&amp;quot; all mentions of jarl to use the uppercase. I'll copy paste from the patch's buglist page itself: &amp;quot;The Jagged Crown! It heralds back to a time before jarls and moots.&amp;quot; -&amp;gt; &amp;quot;The Jagged Crown! It heralds back to a time before Jarls and Moots.&amp;quot; (Bug #31783); DialogueCompanionsJorrvaskrWarTopic [000DAB27]: &amp;quot;There's no honor to be had in the squabbling of jarls.&amp;quot; -&amp;gt; &amp;quot;There's no honor to be had in the squabbling of Jarls.&amp;quot; (Bug #31781) They also do this with &amp;quot;steward -&amp;gt; Steward&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* The [[Skyrim:Archmage's Robes|Archmage's Robes]] can be worn with a circlet in vanilla Skyrim. The Patch considers this a bug and prevents circlets (and dragonpriest masks) from being worn together with the robe. This is also listed as a bug on UESP.&lt;br /&gt;
&lt;br /&gt;
* The [[Skyrim:The_Guardian_Stones|Thief Guardian Stone]] is changed to no longer boost Archery, instead Archery is boosted by the Warrior Stone. Whilst there are two other buffs in the game which consider Archery a Warrior skill instead of a Thief skill, this still feels more like a balance change than anything. On UESP this has conflicts as well, as the Archery page lists the change as a Note, whilst the Guardian Stone page lists it as a Bug.&lt;br /&gt;
&lt;br /&gt;
Okay, there's countless bugs fixed or &amp;quot;fixed&amp;quot; by the patch, I can't go through them all here. These ones caught my eye the most, and are once again admittedly cherry-picked. So, lets move onto the less gameplay and more community related issues. This will be quite subjective.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The patch developers have curated a hostile environment towards other bug fix mods. They've regularly abused DMCA strike systems to take down other bug fix mods and *legal* ports of his own mod where he had no standing to take it down, to the point even Nexus pointed such out.[https://youtu.be/q6OqJOSmDrY?si=XTJRU1_DaCbJ15LP&amp;amp;t=3039][https://www.reddit.com/r/skyrimmods/comments/np8bi8/arthmoor_has_possibly_illegally_used_dmca_to_get/] and Arthmoor himself has harassed and belittled people so often to the extent of being banned from subreddits such as skyrimmods[https://youtu.be/q6OqJOSmDrY?si=QVVd-MWhGZO8zLAV&amp;amp;t=2975]. Personally, I do not want to go in length into the drama here as that is secondary. One of the sources I listed in this section is the &amp;quot;exposé&amp;quot; (as I couldn't find the original reddit posts myself easily) so if you wish, watch it and make up your own mind. Regardless, I think it is worth mentioning as it will tie into one of my proposals, so lets get onto those.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal One:''' This is the most lenient one. All &amp;quot;bug fixes&amp;quot; are moved to the Notes section on their respective pages, as some UESP pages already do this. This keeps the information visible whilst getting rid of the hard cut &amp;quot;bug&amp;quot; label on many things which aren't bugs.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal Two:''' The incoherent and more subjective &amp;quot;bug fixes&amp;quot; are removed from the pages. We can perhaps list them on the modspace for the patch instead.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal Three:''' All mentions of the unofficial patch are purged from UESP's gamespace. This is a nuclear option, and this is where the drama part comes in. Considering how -hostile- Arthmoor is to other modders and the general community at large, I feel weird seeing UESP &amp;quot;endorse&amp;quot; him in such a manner. I understand this one might be a bit too extreme for some, but considering the years of conflict caused by the head of this patch's dev team, I do think it's still worth considering. Moreso with Arthmoor's antics regarding his mod going as far as to deleting fair talk page related criticism on the UESP itself. Although I very much understand if the other two options, especially Proposal One, are more acceptable.&lt;br /&gt;
&lt;br /&gt;
Well, that's my proposal- I hope we can have a productive conversation on this topic [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 07:27, 28 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:On actual bugs: I think it's important to continue noting where a bug is fixed by USSEP, but I think that concept should be expanded to include any bug-fix compilation mod. USSEP is not the only mod that fixes bugs, and anything that ''is'' an actual bug-fix should not be relegated from Bugs to Notes.&lt;br /&gt;
:On subjective balance changes: Here I agree with Proposal One. Anything that is ''not'' an obvious bug should indeed be moved to Notes. And perhaps if we have that, we could also detail any mod that reverts USSEP's subjective changes, so anyone who is using USSEP for the bug fixes has an idea of how to restore vanilla functionality. But if we continue to indicate where USSEP actually fixes bugs, I think we also need to continue indicating the other stuff too; while it is technically not relevant, only covering half of what it does seems incomplete. Moving those things to modspace per Proposal Two could work, but we don't need that page turning into another USSEP change log list, so I think that would be less beneficial overall.&lt;br /&gt;
:On de-listing: As I said above, I'd rather see more mods that fix bugs being included, than removing information of when a bug is fixed. But I wouldn't be opposed to some sort of audit on what we actually consider a &amp;quot;bug&amp;quot; (based on our definition, not USSEP's). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 12:55, 28 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I've always wanted to completely purge &amp;quot;This bug is fixed by [mod]&amp;quot; from the wiki. I feel like information on mods should stay in mod-space and not be included on pages about the vanilla game. USSEP is linked to on well over 1,000 articles, which comes across as a big endorsement. I have a bugfix mod of my own, and if I were to link it on the hundred relevant UESP articles then I would generate a not-insignificant amount of revenue from the free advertising, since the Nexus page is monetised. Beyond USSEP, we also have Morrowind articles saying &amp;quot;This bug is fixed by [mod]&amp;quot; that link to a bugfix project that the active Morrowind modding community considers outdated and no longer recommend. &lt;br /&gt;
&lt;br /&gt;
::Perhaps another solution would be to edit the Bug template to link to a page in mod-space that contains a list of bugfixing mods for that game. This way people can be made aware that various bugfix mods exist without choosing a single one to be advertised across the wiki. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 16:49, 28 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I'm in full agreement with Samantha, it has also left a weird taste in my mouth to see an &amp;quot;endorsement&amp;quot; in this way. Even if it's not UESP doing it, it's still allowing it. I would personally be up for your proposal of linking to a bug fixing mod list page on a bug template instead of outright listing the mod. This would allow us to maintain bug fixes/subjective change info without showing favouritism to anyone, and without cluttering gamespace pages with 30 bug fix mods. And USSEP aside, it'd also mostly resolve the issue of outdated information as well for sure. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 19:25, 28 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Yeah, I support this. Even if the mod is super popular, we shouldn't be listing it uniquely compared to other mods. The patch infamously adds a whole other room to the Ratway for people to sleep in, which far oversteps the territory of mere bug fixing. Not that it being strictly bug fixing would mean it deserves the coverage it gets. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:20, 11 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I also support this. Proposal two is sensible, but I'm not opposed to proposal three, given how any attempts at an alternative patch for Skyrim have repeatedly shut down by the operators of USSEP under ludicrous pretenses, in some ways it is odd to endorse the project at all. —[[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 18:19, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::For the sake of example, I made some edits to the Bug template to produce [[User:Samantha_Says/Bug|this template]]. Official patches have had the word &amp;quot;official&amp;quot; removed as there's no longer a need to clarify, and mod bugfixes link to &amp;quot;[Namespace] Mod:Mods&amp;quot; to showcase my suggestion. This would rename some categories, but would no longer advertise one specific mod over others. The trackerid parameter has also been removed.&lt;br /&gt;
&lt;br /&gt;
::::::{{User:Samantha Says/Bug|This is an example of a bug.|OSP|1.10.0}}&lt;br /&gt;
&lt;br /&gt;
::::::{{User:Samantha Says/Bug|This is an example of a bug fixed by a mod.|SRMOD}}&lt;br /&gt;
&lt;br /&gt;
::::::This isn't intended to be the final template, but hopefully is something visual that can help the discussion. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 22:24, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::I agree that UESP's endorsement of specific mods in gamespace is a poor decision in hindsight, particularly with Arthmoor's Oblivion and Skyrim patches. Those mods are nothing short of controversial at this point, despite their widespread use, a bit like the Morrowind Sound &amp;amp; Graphics Overhaul became over time.&lt;br /&gt;
&lt;br /&gt;
:::::::I like where Samantha is going with idea of hiding the name and version of the patch while preserving the metadata in the page's source. It may look even cleaner to remove the sub-bullet and add some sort of parenthical superscript at the end of the bug description via the template. In any case, hiding version numbers is a good idea because no general reader cares which version fixed a bug—they just use the latest version. It's only good for editors to find the relevant changelog sometime in the future. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 02:36, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::I agree that de-emphasizing any single bug fixing mod over others is definitely the right way to go. However I do think for people that have run into the bug, knowing which mod would fix it for them would still be valuable to include somehow, but in a way that multiple mods can be listed that makes sense, at least for bugs that impede quest progress or otherwise soft-lock you out of quests. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 03:03, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::::I created [[User:Samantha Says/Bug/Mods|this page]] to show what linking to a collection of bugfixing mods could look like. It could be under &amp;lt;samp&amp;gt;Namespace Mod:Bugfixes&amp;lt;/samp&amp;gt; for each game, or a single compilation page like the already existing [[Mod:Main Page]] article. The user experience in this case when reading an article would be: they see the bug, they see that unofficial mods fix the issue, and then can explore a non-exhaustive collection of bugfix projects that tackle various issues, giving them a point in the right direction for modifying their game. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 21:37, 14 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}I am in support of this proposal, provided that the policy is applied evenly across all game namespaces (i.e., remove UOP, UORP, and UORPD from Oblivion namespace, remove MPP, MCP, PfP, and OpenMW from Morrowind namespace, remove DFQFIX from Daggerfall namespace, remove every single reference to a specific mod for a specific bugfix). &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:35, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:On a sidenote relating to the subject of mods and bug fixes, I believe the article [[Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] shouldn't even exist. It is unnecessary, as UESP generally documents mods that add meaningful, playable content or address a broad range of issues. Mods that fix numerous bugs, such as the [[Skyrim Mod:Unofficial Skyrim Patch|Unofficial Skyrim Patch]], are relevant because of their wide impact and significance to gameplay. By contrast, this mod addresses only a single, isolated issue, which makes it less suitable for inclusion on UESP. [[User:KevinM|KevinM]] ([[User_Talk:KevinM|talk]]) 06:39, 16 March 2026 (UTC)&lt;br /&gt;
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::For whatever reason, I wasn't notified of updates here. So time to catch up on replies.&lt;br /&gt;
::I like the idea of Samantha's template especially with usage of the Bugfix Mod Collection page they made, and genuinely think that's the way to go. I also agree with Wolfborn, that we should apply this evenly across all gamespaces. With Samantha's bugfix collection page this'll be even easier to do.&lt;br /&gt;
::I'd also like to offer another idea for the bug/issue distinction. The term bug could be reserved for issues fixed by (official) patches, while anything modified or changed by &amp;quot;bug fix mods&amp;quot; could be called a tweak. &lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Skyrim Patch version 1.10.0 fixes this bug.&amp;quot;&lt;br /&gt;
::* &amp;quot;Unofficial Mods are available that can fix this bug.&amp;quot; &amp;lt;-- If it fixes the same bug as above&lt;br /&gt;
::* &amp;quot;Unofficial Mods are available that can tweak this item&amp;quot; &amp;lt;-- If doesn't fix something officially recognized as a bug. This would resolve issues with subjective &amp;quot;bug fixes&amp;quot; such as Redbelly Mine&lt;br /&gt;
&lt;br /&gt;
::So, '''Current Proposal'''&lt;br /&gt;
::- We implement Samantha's tweaked bugfix template. No singular mod is mentioned as fixing bugs anymore, instead linking to another UESP page listing various bugfix mods in each game. This makes it so UESP no longer &amp;quot;endorses&amp;quot; mods, some of which may or may not be seen as controversial, whilst allowing the content to remain and also doubling as a repository of various bug fix mods. &lt;br /&gt;
&lt;br /&gt;
::I would like additional thoughts on a bug/tweak distinction as well&lt;br /&gt;
::[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 13:48, 16 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don't think that it needs to be noted that a mod fixes a bug if it has been fixed by an official patch. The only time it would make sense to see this would be in remakes, for example a bug fixed in Oblivion Remastered but not the original.&lt;br /&gt;
&lt;br /&gt;
:::I would suggest that &amp;quot;tweaks&amp;quot; would mean inconsistencies that go in an article's Notes section, rather than the Bugs section, and should probably not mention mods that address them. To use [[Skyrim:Redbelly Mine|Redbelly Mine]] as an example, the page currently says &amp;quot;the thick red mist described by the miners living in Shor's Stone is not present; the mine is clear inside.&amp;quot; I wouldn't call this is a bug as there is no obvious typo in the cell's fog data, nor is there a demonstrable misclick that could have resulted in a red mist not being applied. Without those, this feels like a simple inconsistency (that could even be explained in-universe). This also applies to the infamous ore distribution; with no clear typo or misclick, it just becomes an inconsistency between dialogue and the cell itself, of which there are clearly many interpretations for how this could be explained. &lt;br /&gt;
&lt;br /&gt;
:::I disagree that the term bug should be reserved for issues fixed by official patches, as there are unfixed bugs — especially in the older games — that can prevent quest progression or even crash the game, which are important to note for readers. I would rather define a bug on the {{tl|Bug}} doc page as a way to resolve subjective bugs being listed. This definition can be expanded in the future, but a good starting point would be:&lt;br /&gt;
&lt;br /&gt;
:::*Causes game instability or crashes.&lt;br /&gt;
:::*Prevents or delays quest or mechanic progression.&lt;br /&gt;
:::*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence.&lt;br /&gt;
:::*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set. &lt;br /&gt;
:::[[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 17:32, 16 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Does anyone else have an opinion on whether the article [[Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] should be kept on UESP? I created a deletion review [[UESPWiki:Deletion Review/Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] some time ago, but no one else commented. I then asked about it on the UESP Discord and was told I should bring the topic up here, since the discussion concerns mods and bug fixes. [[User:KevinM|KevinM]] ([[User_Talk:KevinM|talk]]) 23:11, 16 March 2026 (UTC)&lt;br /&gt;
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:::::I agree that the policy should be applied evenly across all gamespaces. I also agree with Samantha's definition of a bug. Restricting the term to bugs that have been officially recognised and fixed seems inadequate. In some cases, a bug that existed since launch might not get patched until much later, and it seems strange  to claim that it only became a bug at that point. Mods that also include tweaks and subjective 'fixes' should be identified as such, either on the collection page or their own individual pages. As for the point Kevin raised, this proposal is likely to result in more bugfix mods getting individual pages, so I guess it depends how comprehensive we want the list to be. [[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 01:44, 17 March 2026 (UTC)&lt;br /&gt;
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::::::I agree with the proposal to implement a generic &amp;quot;bugfix&amp;quot; template and remove all mention of specific unofficial third-party mods from vanilla gamespace pages. It is not the purpose or function of the wiki to recommend or endorse any one individual mod for any specific purpose, and mentioning mods by name may be seen or interpreted by readers as doing so.&lt;br /&gt;
&lt;br /&gt;
::::::I agree with Samantha that game &amp;quot;tweaks&amp;quot; (as opposed to clear bugfixes) should ''not'' be noted on vanilla namespace pages. There are literally thousands of mods which make thousands of &amp;quot;tweaks&amp;quot; to the vanilla games for various reasons; to note every instance would be impractical. Documenting the &amp;quot;tweaks&amp;quot; made by various mods is exactly what modspace is for.&lt;br /&gt;
&lt;br /&gt;
::::::Regarding KevinM's question about a specific mod, the noted mod should remain documented on the wiki. The fact that it is a small, purpose-made mod to fix a single issue should not be a deciding factor in whether it should remain. The wiki should not discriminate either for or against the documentation of any individual mod as, again, it is not the place or purpose of the wiki to judge, rate, endorse, or recommend mods.&lt;br /&gt;
::::::&amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 03:18, 17 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} On further thinking, I am in agreement with Samantha about the tweak-bug thing. Having a standardized &amp;quot;what counts as a bug&amp;quot; style guide page is a much better way of going about things. I'm very much on board with their counter proposals and ideas to my own and think they're the way to go.&lt;br /&gt;
&lt;br /&gt;
'''Current Proposal'''&lt;br /&gt;
&lt;br /&gt;
We implement (and re-iterate if needed) Samantha's tweaked bugfix template (ex: [[User:Samantha_Says/Bug|this template]] ). No singular mod is mentioned as fixing bugs anymore, instead linking to another UESP page listing various bugfix mods in each game (ex: [[User:Samantha Says/Bug/Mods|this page]] ). This makes it so UESP no longer &amp;quot;endorses&amp;quot; mods, some of which may or may not be seen as controversial, whilst allowing the content to remain and also doubling as a repository of various bug fix mods.&lt;br /&gt;
 &lt;br /&gt;
This policy is applied evenly across all gamespaces instead of solely to Skyrim's.&lt;br /&gt;
&lt;br /&gt;
We create a bug fix style guide page showing examples of what we should consider a bug. Following Samantha's starting point ideas as a base, which I will copy below here for readability:&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
*Causes game instability or crashes.&lt;br /&gt;
*Prevents or delays quest or mechanic progression.&lt;br /&gt;
*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence.&lt;br /&gt;
*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set. &lt;br /&gt;
&lt;br /&gt;
I hope this is something we can agree and start getting to work on. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 05:41, 24 March 2026 (UTC)&lt;br /&gt;
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:That all seems reasonable. To clarify my earlier point on tweaks, which I don't think came across clearly, I meant that if a mod contains both tweaks and bugfixes (particularly if it's a broad-based one like USP etc) the description should make this clear so users can make their own minds up.—[[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 10:39, 24 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I am very happy with this proposal and am willing to put in the work to go through existing articles to remove questionable bug fixes, move inappropriate bugs to Notes sections, and flesh out the definition of a bug. I have also added the proposed definition to the proposed template. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 16:49, 24 March 2026 (UTC)&lt;br /&gt;
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:::The only question I would have now (which is essentially a rewording of a point I made earlier) is how to identify which mod fixes which bug without the mod's page turning into a duplicate of that mod's changelog. Say that we end up adding more bugfix compilations than just USSEP to the list - which would be a logical extension of this activity - how do I know whether a specific bug is fixed by USSEP, USMP, WAACCF or SLAWF? --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:26, 24 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::That is something that will be lost in the current proposal. I'm not sure if there would be a way to achieve that without turning the Bugs section of pages into &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; Personally I would prefer the current proposal over the existing Bug template and over listing multiple mods in the gamespaces. I designed the proposed template accepting that the functionality of promoting specific bugfix mods to the user would be lost. It does at least gives users a point in the right direction on where to find bugfixing mods, for what that's worth. It felt too far a step in the other direction to remove all references to bugfixing mods entirely, though I wouldn't object to it. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:05, 25 March 2026 (UTC)&lt;br /&gt;
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:::::Apologies if this has already been mentioned, but doesn't practically every bug in some of these games have a mod that fixes it? Seems like a redundancy to say &amp;quot;There is a mod that fixes this&amp;quot; under every listed bug in a game like Skyrim where the modding community is so vast that every consistent feature is altered, let alone the inconsistencies. I'd be fine with axing the mod mentions all-together. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 01:32, 25 March 2026 (UTC)&lt;br /&gt;
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::::::I'll be happy if there is enough support for the original Option 3, where references to USSEP and other bugfix mods are removed entirely. Personally, I just want ''something'' done to remove what feels like a site-wide advertisement of USSEP, whether that's by making the &amp;quot;This is fixed by [mod]&amp;quot; text more vague or removing it entirely. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 01:40, 25 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::On Option 3, then what's the point listing bugs if all we do is saying a bug is fixable? If we list all bug fixing mods in a page and direct all fixable bugs to this page are readers supposed to search on all those mods and find the one that fixes it? This does not seem helpful at all. On the other hand if what we do is to assume the reader knows that U**P is the default bug fixing mod unless they want to dive deeper then is this not the same as promoting U**P without saying the thing? I support the &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; approach even if it seems redundant. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:13, 25 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::Just to clarify, the original Option 3 would be removing the &amp;quot;This bug is fixed by...&amp;quot; line entirely unless it is fixed in an official patch. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 23:09, 25 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{OD}}&lt;br /&gt;
To provide another example, I've created a [[User:Samantha Says/Bug2|second template]] that removes the &amp;quot;This bug is fixed by [mod]&amp;quot; line entirely. It is backwards compatible with existing pages that say it is fixed by mods. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|OSSEP}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|OSSEP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|USSEP}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|USSEP}}&lt;br /&gt;
&lt;br /&gt;
This approach follows the original Proposal Three, purging all references to USSEP, and goes further to cover all modded content. I think if we're removing one problematic bugfix mod from gamespace, removing all of them would be wise to prevent a similar situation from happening in the future. This approach is also much simpler than trying to be fair to every bugfix mod out there and trying to ensure that they are all equally highlighted. The documentation has been updated to include a definition of a bug, which can be adjusted as deemed fit, as well as the parameters section being slightly edited for the ones deprecated. Do we think this would be a good solution? [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 21:47, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Proposal 3 (nuking bug fix mods, but specifically USSEP) was always my more desired option, so i'm perfectly fine with that! Whether we go for bug fix compendium (losing specific mod fix mentions on individual pages) or removing mod fix mentions entirely, I'm in agreement. I just do not feel it is wise to have UESP continue to advertise mods this way. They can still make their own namespace like many others do regardless. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 23:17, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I haven't read this entire discussion, but as a new player and new wiki user, I oppose the removal of the word &amp;quot;official&amp;quot; for the official patches.  Learning how to play Skyrim and trying to find what you're looking for on the wiki is confusing enough (especially with the lack of centralized pages in the wiki!!!). The word official assures me that it's an actual official patch and not a mod.  Plus, why do all that work to remove one word wiki-wide when that one word isn't hurting anything ?  Seems like a lot of busy-work. Re: USSEP, I have liked seeing what things that mod &amp;quot;fixes&amp;quot; on the pages, because I find it interesting, although I don't use any mods because I play on Amazon Luna so I don't think I can use mods ??? Plus it seems like keeping the info would be very useful for wiki users who do use mods or that mod in particular (I assume most users who mod their game DO use that mod??). But I understand why the wiki wouldn't want to advertise one mod over all others. &lt;br /&gt;
&lt;br /&gt;
:: &amp;quot; However, his sharing of thoughts extended to -deleting- talk page comments of other users that go against USSEP's approach.&amp;quot;  . . . UESP allows deleting things off the Talk pages ? Another wiki that I frequent does NOT allow things to be deleted from talk pages or even the user's own talk pages and the patrollers enforce that. - [[Special:Contributions/2603:6081:5901:43E9:A12E:FF54:25BC:8562|2603:6081:5901:43E9:A12E:FF54:25BC:8562]] 13:26, 31 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I see what you mean regarding the Official term, and I am fine with keeping it for those reasons if others agree. As for the talk page comments, they are against UESP rules to be deleted yes- that is exactly why I pointed it out as an example of Arthmoor's behaviour. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 15:09, 31 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; is a much more useful opproach than removing them all. By removing them all we are not promoting certain mods but what do users gain? An almost useless section of bugs that they still need to search for ways to fix it, albeit more difficult than before. Treat all mods equally and list them all actually benefits users so those who are against Arthmoor and his project can have other choices shown to them. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:23, 31 March 2026 (UTC)&lt;br /&gt;
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::::: One issue with listing them all is simply because of USSEP's abuse towards smaller mods, abusing strike systems and using general harassment to get them taken down. On the other hand, I personally do not believe most people are using UESP to find fixes for specific mods. It's much easier to just search &amp;quot;gamename bug desc mod fix reddit&amp;quot;. But this is personal bias and would require more data. I am fine with either approach, and do still think just linking to a bug modfix repository page is a good way to go[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 16:32, 31 March 2026 (UTC)&lt;br /&gt;
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:::::: I'm in favor of nuking all references to external third-party mods on gamespace pages. I don't care one way or the other about Arthmoor as a person or what he does or doesn't do that causes controversy, but it has been something that has slightly bothered me for years and years that we are explicitly endorsing third-party modifications to the game on the gamespace pages. The UESPWiki's job should be to document the games as they ship from Bethesda. Listing bugs and saying &amp;quot;This is fixed by Patch X.xx.yy&amp;quot; in reference to official patches is the most I think we should be doing. If there is a bug that is marked on the page, I don't think the burden is on UESPWiki to notate what mods, if any, fix any given bug. The modspace pages are there for documenting mods the wiki community deems worth documenting and the Unofficial Patch mods can live there, but the gamespace pages should be for documenting official Bethesda content. If someone wants to look up how to fix certain bugs, they can Google it. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Verdana,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:02, 1 April 2026 (UTC)&lt;br /&gt;
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::::::: Suggesting users to use Google to search for fixes? Google is quite not helpful in these situations. eg.Searching for &amp;quot;blood on the ice Beware the Butcher bug&amp;quot; does not yield any useful result at all. If any, since some bugs are engine bugs that can not be fixed by a esp, the bug section should be expanded to include those bugs and fixes for them such as Magic Effect Condition bug. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:17, 1 April 2026 (UTC)&lt;br /&gt;
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{{od}}I do not think any change that involves providing less information to users than we currently are is a good one. Users come to UESP to figure out solutions to the bugs they encounter, especially the idea of expecting users to Google a solution to a bug in their vanilla game is a bad one as that is literally driving users away from this site to others. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 19:24, 1 April 2026 (UTC)&lt;br /&gt;
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:If listing mods individually isn't preferred, listing one is improperly endorsing it, listing none is harmful, and broadly saying there are mods to fix it is repetitive, then perhaps we could have a template at the top of the Bugs section on each page saying something along the lines of &amp;quot;For bugs not fixed by official patches, [[Skyrim:Mods|mods]] may be used to address and fix them at the cost of disabling achievements.&amp;quot;? This would solve the issue of the same thing being listed under every bug that isn't fixed in an official patch while also not endorsing any particular mods. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 19:48, 1 April 2026 (UTC)&lt;br /&gt;
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::So far, I've counted 7 people for removing USP from Gamespace and 2 people against it. Though I concede that it is removing information from Gamespace articles, that information can remain accessible in Modspace. I don't think adding ''more'' mods to Gamespace pages is a good solution. If you were to argue that we would only include mods that exclusively fix bugs, then that still means USP shouldn't be listed, since it does more than just fixing bugs. I think it's fairer and far simpler to say that Gamespace should remain unmodded, and we should be helping users to find mods they want through Modspace instead of choosing a few mods to advertise in Gamespace. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:41, 4 April 2026 (UTC)&lt;br /&gt;
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:::I assume this is for all gamespaces or just for Skyrim? If we stop listing unofficial mods on one game, it stands to reason we should also do the same for other gamespaces as well for consistency, right? Or is that a whole other can of worms for a different day? Regardless, I'm of the opinion still that gamespace pages need to be about documenting the game as Bethesda ships it and that it's not the place to be documenting unofficial third-party content on. Nuking all references to third-party bug fixes or other unofficial third-party content is still the ideal outcome in my opinion. That's what the various mod namespaces can function for. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Verdana,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:55, 4 April 2026 (UTC)&lt;br /&gt;
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:::: Yes, earlier in the discussion we've come to the agreement that it's on all gamespaces. I also like Mindtraitor's above idea of &amp;quot;For bugs not fixed by official patches, [[Skyrim:Mods|mods]] may be used to address and fix them at the cost of disabling achievements.&amp;quot; and think that's a great way to go. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 14:20, 4 April 2026 (UTC)&lt;br /&gt;
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::::: I think that for people that have encountered a bug, removing the specific mod from the gamespace page that fixes it is still a step in the wrong direction for me. Sending people down the google/reddit rabbit hole just seems counterproductive. I do think however we should encourage, and enable, the listing of other mods that fix these bugs in gamespace in the bug template itself as a way of de-emphizing this specific set of &amp;quot;patches&amp;quot;. If a bug is fixed by an Official patch that should be the only patch listed for each version of the game, we should be able to presume that the vast majority of players are playing with an up to date game. I do agree that for non-bugs this is porbably an entirely different view point, the rather well known Skyrim mine standing out as an example... it not being &amp;quot;fixed&amp;quot; doesn't really break the game, in the same way that Oblivions vampirism &amp;quot;cure&amp;quot; does. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 04:00, 5 April 2026 (UTC) &lt;br /&gt;
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::::::I have been of the opinion that not documenting things would be against what a wiki stands for, removing mentions of bugs, fixed by mods or official patches either, would be detrimental. Removing mention of things that remedy bugs would hinder people in the game-play process. I have never been an achievement hunter even though i have most of them, Bethesda's decision to revoke me getting them is annoying at the least and mildly infuriating at most. Discord user LeviTheMetalGuy.{{uns|207.178.121.210|04:19, 5 April 2026 (UTC)}}&lt;br /&gt;
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::::::: Whilst I am okay with the listing of additional mods, this would still make for an unfair endorsement in the sense that there simply are not that many other bug fix mods due to USSEP's mod team abusing DMCA/copystrike + harassing smaller mod creators to take down other mods. That is my main issue with the mod repository/additional mod listings, simply put- USSEP's mod team has created a scenario in the TES/Beth modding space where smaller mods are driven out. I would prefer to nuke mentions of all mods from Gamespace specifically, but I am willing to see a compromise in the mod repository regardless. As for &amp;quot;not documenting things&amp;quot;- I believe UESP is a TES wiki, not a TES mod wiki and so mods being mentioned is a bonus, not a feature. When the face of one of these mods breaks wiki rules, in pursuit of defending their team's mod I believe that bonus should be given a look at, personally. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 14:25, 5 April 2026 (UTC)&lt;br /&gt;
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:::::::: On that note specifically, UESP is a TES wiki and the TES community includes mods, therefore UESP is also a TES mod wiki by design. Personally in the long-term, I would like to see any mods we document referenced on relevant gamespace pages – for example, if we documented Ultimate College of Winterhold or Helgen Reborn, there should be a way to access them ''somehow'' from the College of Winterhold and Helgen pages respectively (even if it's just a link to a modspace version of a Winterhold / Helgen article on which they are listed). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 15:41, 5 April 2026 (UTC)&lt;br /&gt;
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:::::::: Also by listing other mods we are actually encouraging mod authors to come up with other bug fixing mods since this is almost THE site people use for bug hunting. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 15:59, 5 April 2026 (UTC)&lt;br /&gt;
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::::::::: (replying to Enodoc) Bug fix aside, that seems a bit too far, no? We now have to include every single mod that touches on any single aspect of a TES game on its respective game page? That's too extreme in the opposite direction imo. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 17:15, 5 April 2026 (UTC)&lt;br /&gt;
:::::::::: Well that's really a discussion for another time, and the condition would be that any such mod would have to have documentation ''first''. But broadly, if we already document a Skyrim mod that edits an existing location or quest (for example), I would like to have a navigation aid that takes me from the gamespace article to the equivalent modspace article, either through a link in the infobox or perhaps via a tab in a similar way to accessing a talk page. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 18:32, 5 April 2026 (UTC)&lt;br /&gt;
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{{od}} &amp;lt;u&amp;gt;Okay! We haven't touched anything here in a while, so I'm going to (hopefully) one last time summarize the current points and what I believe the most common consensus to be. There's a lot of info here and it's been a while, so do feel free to let me know if something's amiss&amp;lt;/u&amp;gt;&lt;br /&gt;
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'''Leading Proposal: Removed Name mod references from gamespace bug templates'''&lt;br /&gt;
We list bugs, and clarify if they have been fixed by official patches/updates, whilst for bugs only fixed by mods we do the following: Instead of &amp;quot;Fixed by X&amp;quot;, we'd use a single generic bugfix wording at the beginning or end of the Bugs section which leads into modspace &lt;br /&gt;
And to quote Mindtraitor: &amp;quot;If listing mods individually isn't preferred, listing one is improperly endorsing it, listing none is harmful, and broadly saying there are mods to fix it is repetitive, then perhaps we could have a template at the top of the Bugs section on each page saying something along the lines of &amp;quot;For bugs not fixed by official patches, GAMESPACE:Mods|mods may be used to address and fix them at the cost of disabling achievements.&amp;quot;&amp;quot; &lt;br /&gt;
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As an example, Samantha's template:&lt;br /&gt;
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*{{User:Samantha Says/Bug|This is an example of a bug.|OSP|1.10.0}} &lt;br /&gt;
*{{User:Samantha Says/Bug|This is an example of a bug fixed by a mod.|SRMOD}}&lt;br /&gt;
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'''Additional proposals:'''&lt;br /&gt;
Alongside the Leading Proposal, we could make a bugfix mod page which lists bugfix mods for each gamespace, and the bug template on gamespace would lead to these pages- allowing users to browse and locate mods to fix their issues at their own convenience. This would allow information to be preserved without explicitly advertising any mods in Gamespace. Additionally, we could define a bug in some way- such as Samantha's starting points from above:&lt;br /&gt;
*Causes game instability or crashes. &lt;br /&gt;
*Prevents or delays quest or mechanic progression. &lt;br /&gt;
*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence. &lt;br /&gt;
*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set.&lt;br /&gt;
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'''Counters:'''&lt;br /&gt;
*There are at least 4 or so people against removing any mod information from gamespace, as it is of their opinion that goes against the purpose of a wiki. &lt;br /&gt;
*Another counter argument was that moving mods to modspace would make it harder to browse mods. (However an argument against this in general is that gamespace is not a mod browser, so to speak.)&lt;br /&gt;
[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 13:22, 9 May 2026 (UTC)&lt;br /&gt;
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== Is it time to merge the Shivering namespace into the Oblivion namespace? ==&lt;br /&gt;
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This was discussed many years ago, and it was decided not to go ahead with it. However, with the release of Oblivion Remastered I think it's time. The Dragonborn namespace was merged into the Skyrim namespace after the release of the Special Edition, when Dragonborn was fully integrated into  the base game. Shivering Isles is now in the same position: Remastered fully integrates it into the base game, so I would say that the namespaces should now be merged.&lt;br /&gt;
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It also brings up the question of Morrowind. It's obviously not in the same situation as Oblivion and Skyrim (for now), but I don't know if it makes sense to treat it differently.&lt;br /&gt;
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[[User:SheridanSinclair|SheridanSinclair]] ([[User talk:SheridanSinclair|talk]]) 21:33, 11 March 2026 (UTC)&lt;br /&gt;
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:I've never been a fan of the expansion namespaces. It's especially frustrating when I want to compare equipment in Morrowind and have to open three different pages just to see what's available. With the release of Oblivion Remastered, I think makes sense to merge Shivering into Oblivion space, and therefore I agree that Morrowind being treated uniquely out of all of the games would be unusual and warrant merging its expansion namespaces too. As a user, I find superscripts like Dragonborn{{Dragonborn}} and Creation Club's{{CC}} to work perfectly in letting me know that something in the article belongs to an expansion. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 23:52, 11 March 2026 (UTC)&lt;br /&gt;
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::From what I have heard, the Dragonborn namespace merge was quite a bit of work. I wasn't around yet for that, but if true, we should get ahead while we can. When TES VI releases we'll have much great priorities than this so it's better to do this sooner rather than later. The precedent put forth by Sheridan seems valid, seems like the exact same thing as Special Edition, so for consistency, we should have Shivering stuff in the main Oblivion-space. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 00:02, 12 March 2026 (UTC)&lt;br /&gt;
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::: I'd also support the merge, long thought we should have done this. -[[User:Tarponpet|Tarponpet]] ([[User talk:Tarponpet|talk]]) 00:21, 12 March 2026 (UTC)&lt;br /&gt;
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:::: Merging namespaces is a massive amount of wiki work that needs a dedicated team for its feasibility. Many articles within the expansion pack namespaces aren't even complete in their own right, especially Morrowind's expansion packs. Articles that still need images, dialogue, and even need to be wiki-fied in the first place. I understand the desire for simplicity that comes from the merging of the expansion spaces, but I do not see a large enough payoff in the improvement of the reader's access to the site in such projects relative to the massive effort it will require; unless and until a unified front of editors commit to the transitioning of each namespace as wiki projects similar to [[UESPWiki:Morrowind Overhaul Project|MWOP]] with individual teams. I am not inherently opposed to this happening to namespaces, but I believe gamespace for Oblivion and Morrowind both have many larger issues that need addressing before this is seriously considered. &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 01:26, 12 March 2026 (UTC)&lt;br /&gt;
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:::::I agree that they should be merged as the expansion is base game now due to Oblivion remastered.--[[User:Analeah Oaksong|Analeah Oaksong]] ([[User talk:Analeah Oaksong|talk]]) 02:16, 12 March 2026 (UTC)&lt;br /&gt;
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::::::Of course, I appreciate it's a lot of work, especially for a purely volunteer website. But if we leave them as is, then there will be an incongruity between the Oblivion and Skyrim namespaces. And let's say that from TES VI onwards we decide to keep all expansions in the main namespace from the beginning. Morrowind and Oblivion will become increasingly anachronistic. And the Dragonborn Merge Project obviously suffered from having to figure everything out for the first time. Now that we know what to do, it will simplify the process at least a little bit. I just think that there's a good chance that the merges will end up being inevitable, depending on our approach to future games and their DLC. It's better to start early, since as [[User:Mindtrait0r|Mindtrait0r]] points out TES VI will obviously become the main priority when it releases. Even if it is still years away. Right now there's not a lot going on in TES world, apart from new content for ESO. If not now, when? [[User:SheridanSinclair|SheridanSinclair]] ([[User talk:SheridanSinclair|talk]]) 13:43, 12 March 2026 (UTC)&lt;br /&gt;
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:::::::The &amp;quot;when&amp;quot; is already described in my message above - &amp;quot;unless and until a unified front of editors commit to the transitioning of each namespace as wiki projects similar to [[UESPWiki:Morrowind Overhaul Project|MWOP]] with individual teams.&amp;quot;&lt;br /&gt;
:::::::As I've laid out above, these namespaces are already neglected by editors as is. To put in perspective, the UESP started an effort to document every item in each game on individual pages in their namespaces last year, and this project has seen almost zero progress since its announcement due to a fundamental lack of editors simply contributing to it in the first place.  &lt;br /&gt;
:::::::Who are we proposing do all of this work? I do not believe it would be fair to expect the very few active editors in gamespace to put this on their plate without any plans or commitment from the wider community. Wanting the merge to happen is great, but a want is not enough to produce results. Again - I do not see the net benefit to our readers in comparison to instead sourcing and spending such massive effort on actually completing documentation in these namespaces in the first place.  &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 14:21, 12 March 2026 (UTC)&lt;br /&gt;
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:The merging for Oblivion would also make sense from a technical perspective as, unlike the Morrowind or Skyrim expansions, the Shivering Isles content was added to oblivion.esm directly. There's no shivering.esm like there are tribunal.esm, bloodmoon.esm, dawnguard.esm, hearthfire.esm, and dragonborn.esm. --[[User:Gez|Gez]] ([[User talk:Gez|talk]]) 14:50, 12 March 2026 (UTC)&lt;br /&gt;
::What I think is being misunderstood here is why the Dragonborn-Skyrim namespace merge finally ended up happening. It wasn't because the esms merged, at least not directly. The main issue was that Skyrim continued to get new content through the Creation program, and that new content was using bits an pieces from Dragonborn and Skyrim equally, so it was nearly impossible to figure out where exactly to place a quest. Something might start in Solstheim, then move to Skyrim proper, or vice versa, with equal bits of each. &lt;br /&gt;
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::This just isn't the case for the remaster. Things are pretty clearly still delineated between SI and OB content, and the small number of new quests added have stuck to one area. There isn't a bunch of other random new official content being added to the game (at least, as far as we are currently aware), so there isn't a real reason to merge them at this time. It's a back end thing that really doesn't affect most editors or readers, and so the amount of effort involved (which ended up being significantly more than expected) is just not worth it. People want the merge just because they want it. But what it really boils down to is not typing two different letters for some pages. That's just not a good enough reason for all the effort, and a botched merge could be devastating for the wiki. It's not all that easy to just &amp;quot;undo&amp;quot; if it goes wrong. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 15:12, 12 March 2026 (UTC)&lt;br /&gt;
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:::At this point a merge isn't worth the hassle. As Jeancey said above, the Dragonborn merge happened not because of Special Edition, but because of Creation Club, where they started releasing content that could no longer be delineated. As far as I know, the additional content in OB Remastered Deluxe is contained entirely within Cyrodiil, and doesn't cross over to the Isles at all, like Knights of the Nine.&lt;br /&gt;
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:::While we've already agreed that we won't do separate namespaces for DLCs and expansions in the future, where separate namespaces already exist, the only viable reason to remove such a delineation is when the delineation itself is no longer viable. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:03, 12 March 2026 (UTC)&lt;br /&gt;
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::::This merge would be the ideal state of the wiki if all work could be done flawlessly with a bot. But it can't. Considering that number of edits dropped 78% from 2024 to 2025, the idea is effectively dead in the water. Renaming so many core content pages also carries negative effects by breaking external links and may be bad for search engine optimization, at least in the short term. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 02:36, 13 March 2026 (UTC)&lt;br /&gt;
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:::::Dillonn said exactly what I was thinking. While in some respects, having Oblivion all as one namespace might be ideal, we learned from the Dragonborn merge just how much work that is, especially for the bot programmers. I'm chronically ill and have made a point of cutting back on the amount of work I'm doing. I don't see it being feasible, at least not for me, to go through all that effort when there's very little gain, and it would introduce the SEO and link-breaking issues Dillonn mentioned. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:36, 15 March 2026 (UTC)&lt;br /&gt;
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== Proposal: Modern Dialogue Formatting for the Blades Namespace ==&lt;br /&gt;
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Proposal: Modern Dialogue Formatting for the Blades Namespace&lt;br /&gt;
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Hello everyone. I'm proposing, with a proof of concept prototype, of a way to wrap all the dialogue on the Bladespace into neat little dialogue boxes that are cleaner, more compact and directly show the difference between conversation partners. (For the short version, [[User:Probored1/Sandbox2|just open this page]] and scroll down to see the dialogue box in question.)&lt;br /&gt;
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I’d like to open a discussion about improving how we present dialogue across the Blades namespace. I know you're all used to it by now but give me a chance to lay my case. The current system, using colon indents (: / ::) along with two italicized apostrophes for NPC lines and three bold apostrophes for player lines has worked for a long time, after all no one has felt the need to change it after 30 years.&lt;br /&gt;
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However, I find it increasingly unsatisfying. Long conversations turn into either densely crammed or porous walls of text that are hard to follow. The visual distinction between NPC and non-dialogue lines feels dated and inconsistent, and readability on mobile is often poor. While some namespaces have nicer custom dialogue layouts ([[Battlespire:Scamp|Battlespire being the best example]]), and others have attempted to build their own (See: [[User:Salamangkero/Template 1|Gheart's and Salamangkero's proposal for Morrowind]]), those approaches are too manual and were created simply to present data in a nicer flow rather than actually present it. As we're building up the Blades namespace, from which dialogue input into its pages is still relatively in its infancy, we've got a chance to build a primary dialogue wrapper first to then apply to the rest of the pages.&lt;br /&gt;
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At the moment; take a look at [[Blades:Saashi]]. It is a mess of dialogue where you need to strain and recenter your eyes everytime to find out what is a normal text line and which one is italicized, and thats not even mentioning how messy trying to figure out where the indents could be on the longer conversations.&lt;br /&gt;
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Here is an example taken from the page:&lt;br /&gt;
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╔════════════════════════════════════════════════════════════╗                                                          &lt;br /&gt;
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====Hidden Mysteries====&lt;br /&gt;
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:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
&lt;br /&gt;
To address this messiness, I created a working proof-of-concept built within [[Template:DialogueTreeSetup]], which uses [[Module:DialogueTreeSetup]] (built with the existing Scribunto Lua extension).The usage is very simple. You wrap all your existing dialogue like this (without the \):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DialogueTreeSetup: &amp;lt;all your text here&amp;gt; }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A simple wrapper that goes around your entire text without changing any of it, but using the already existing model of colons, indents and apostrophes to build the new model. Heres what it looks like:&lt;br /&gt;
&lt;br /&gt;
https://en.uesp.net/wiki/User:Probored1/Sandbox2&lt;br /&gt;
&lt;br /&gt;
Compare the above to its original&lt;br /&gt;
&lt;br /&gt;
https://en.uesp.net/wiki/Blades:Saashi&lt;br /&gt;
&lt;br /&gt;
In fact I'll even post an example here.&lt;br /&gt;
&lt;br /&gt;
╔════════════════════════════════════════════════════════════╗&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DialogueTreeSetup:&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;'&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
&lt;br /&gt;
turns into:&lt;br /&gt;
&lt;br /&gt;
{{DialogueTreeSetup|&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does this look better? I hope it does. I vibecoded it so its got some documentation issues, but it uses the Lua Scribunto extension thats already on the wiki. It automatically converts old &amp;lt;pre&amp;gt;:&amp;lt;/pre&amp;gt; &amp;lt;pre&amp;gt;''&amp;lt;/pre&amp;gt; &amp;lt;pre&amp;gt;'''&amp;lt;/pre&amp;gt; dialogue into clean, boxed sections. It uses background (#efe1bc) thats usually used for code blocks. It distinguishes based off of color NPC lines from Player lines. It converts automatically the following : , :: , '' , ''' , /n and &amp;lt;br&amp;gt; without any user input. Its basically something you can copy paste at a page without worrying about reformatting the whole thing. I made it so that it works with the already existing dialogue format, and that you can still use it without changing a single thing about it.It detects when a line of dialogue doesnt start with a : or :: and immediately stops the dialogue box to let the wiki text work without interference. It works with ===Headlines=== tooIts got much tighter and more professional appearance with minimal whitespace and colorblind-friendly contrastAgain, it works with your existing workflow, just wrap the old text.&lt;br /&gt;
&lt;br /&gt;
However, there is one major limitation: performance. I can use it for this page because I only wrapped a small amount of text. But on larger pages (such as Blades:Saashi), it takes a whopping '''11 seconds''' for the page to load for me. This makes it completely unacceptable for site wide use in its present form. I was told a PHP extension using the same logic would bring load times down to roughly 2–4 seconds, which would make it practical.I am thus ''not'' proposing this as a finished solution yet, but something like this does deserve a discussion. I would appreciate your thoughts on the general direction and visual style. Would you be open to a PHP extension of this dialogue wrapper as the base template for all Blades pages? Are there any changes to the colors, spacing, or behavior you would like to see? Would you like to see it in other spaces? I’m happy to refine it based on feedback. Thank you for taking the time to read this. [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 03:04, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''Lightly Oppose''': This is an interesting proposal, and I commend the work done on the Lua-based template! That said, I see a few cracks in this idea.&lt;br /&gt;
&lt;br /&gt;
:First, a correction: The current dialogue formatting used on most namespaces is not 30 years old. I believe it's as old as the ESO namespace. Before that, UESP focused on in-line dialogue conversations, especially for ''Oblivion'' ([https://en.uesp.net/wiki/Special:Permalink/2744956 Example]), and it was awful for scannability. It was only a few years ago that these started being converted over. Concerning the proposal, I don't see much of an issue with the standard format that would justify adding even one extra second of load times to pages, let alone two to four seconds at best with PHP. Load times are one of the most important SEO metrics, and also bog down both the reader and editor experience, making clicking around the namespace a pain. Is there a way to implement this using CSS or JavaScript instead? Perhaps it can be an optional gadget for readers who need the extra visual separation of dialogue blocks.&lt;br /&gt;
&lt;br /&gt;
:As for your specific styling itself, am I missing something or is this simply adding color to the bold text and a background color box around the block? That's introducing various related issues like dark mode compatibility, WCAG accessibility e.g. contrast standards, and the clunkiness of having code blocks everywhere. The dialogue sections of pages are virtually all dialogue except for a short intro phrase. This also adds another step to documenting dialogue, which I expect should be kept as simple as possible considering Blades documentation is on a tight deadline. Improved formatting can wait until after the shutdown. Another issue is sitewide consistency; for example, colors have a specific meaning in some ESO dialogue and could potentially see expanded uses in other namespaces to reflect different types of choices.&lt;br /&gt;
&lt;br /&gt;
:In any case, I don't want this post to sound negative, and I think you're doing a good job looking for ways to improve the site's visuals. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 04:10, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Regarding the dark mode compatibility, as well as the unmentioned mobile functionality, this can be addressed with CSS with only small Lua tweaks in much the same way all the other template formatting is done. (I mostly just need to get a spare 30 minutes to look at it.) '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 05:15, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::'''H'''ey thanks for the quick reply. I have no arguments against SEO, and its loading times are absolutely what will sink or swim this project. As I said, most of this project is vibecoded from a LLM, and while I stopped experimenting with it, a few of the other admins and users experienced with the site's CSS did take a look at it and offer similar criticism related to switching to another method. However, I possess no coding experience and one of the purposes of this project was simply to get myself familiar with theses tools in the first place. One of the admins stated they were interested in taking a look at it just to see if it could be taken anywhere. As such, I can't actually answer if CSS, Javascript, or turning it into a simple gadget would work.&lt;br /&gt;
&lt;br /&gt;
::On the other hand, I was told early on about the issues with dark mode. I had practiced trying to get CSS compability by assigning it a template to [[Template:DialogueTree/styles.css]] and I think its in a working state, and can be edited in without too much trouble. The boxes themselves are inspired by code blocks yes, but I was definitely planning on adding differences between both the player and the NPC to differentiate it more than the original text as seen here &lt;br /&gt;
&lt;br /&gt;
https://media.discordapp.net/attachments/261887896930353155/1488300085279330314/Capture_decran_le_2026-03-30_a_18.07.20.png?ex=69cd9877&amp;amp;is=69cc46f7&amp;amp;hm=f4dc68a2e8b53ac4984eb6ac82d0a474763caa94208922c75f2201be4e30c189&amp;amp;=&amp;amp;format=webp&amp;amp;quality=lossless&lt;br /&gt;
&lt;br /&gt;
::However due to feedback I received on the discord, I was told it would look better if I simply went back to using italics and boldness. At the end of the day I simply wanted a wrapper that would make this text readable, and I think I largely succeeded in that. Its far more pleasant to my eye and makes reading theses pages less of a issue for me.&lt;br /&gt;
&lt;br /&gt;
::On the matter of it changing how dialogue gets documented...No, that was precisely the point of this wrapper. Nothing gets changed. Yes it adds a single additional step of adding a {DialogueSetupTree| } in every page, but the actual format we used before did not break whatsoever. Nothing has changed in the way we submit the lines between NPC and player, the indexing and colons and formatting we use. Its simple given a touchup on top of it.&lt;br /&gt;
&lt;br /&gt;
::On the matter of sidewide consistency, there is next to no consistency from one game to the next. Perhaps Skyrim and Blades are similar, but I provided evidence that Battlespire and Morrowind use different dialogue formats inherent to their properties. [[Daggerfall:Totem, Totem, Who Gets the Totem?|Daggerfall uses code blocks and italics]] to reflect that most dialogue is delivered from one direction only. Skyrim has NPC with NPC conversations that do not address the player and [[Skyrim:Fjotra|are different even on the same page]]....The point is that there is no sitewide consistency between different games. This wrapper is for Blades and exists solely for Blades. Perhaps a different one could be used for a different game, but this is what I made for it nonetheless. With kind regards, [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 05:35, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Most of the CSS isn't in the Lua Module anymore, and is back in the /style.css page, for tan-desktop I copied the exact CSS out of the Module. For dark mode i've adjusted the colors obviously. I haven't looked at mobile yet, I think that's just margin tweaking though. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 06:10, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I certainly like the idea of making dialogue more visually distinct from the text around it, and I would suggest that should be applied to every modern namespace (ESO and Skyrim as well), not just Blades.&lt;br /&gt;
::::What I don't like is the idea of using a code script to change the expected output of wiki formatting to some obfuscated  alternative. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;'''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is bold, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is italic, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is indentation, and those should always produce the expected output. They should never produce (in the same order) blue text and bold text (using the linked screenshot as the example). If the aim is to change the formatting, we should change the formatting properly, and use a template for the display box, e.g. (colours are arbitrary):&lt;br /&gt;
::::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Dialogue/start}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::{| style=&amp;quot;border: 1px solid #E9B759; background: #F5DEB3;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here. The Founder's Statue that got destroyed... Did you know it was created back in the First Era? Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves! We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
::::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Dialogue/end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::Incidentally I don't like the coloured text in the proposal (or the stupid linebreaks in the source), so I took those out of this example. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 09:59, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal: Modern Dialogue Formatting for the Blades Namespace Part 2 ==&lt;br /&gt;
&lt;br /&gt;
:Per [[User:Dillonn241|Dillonn241]]'s criticism and [[User:Enodoc|Enodoc]]'s suggestion above two months ago, I have elected to change the format of the CSS style a bit. It no longer uses the lua script and thus is *considerably* faster. However this also means that it must be added in manually to the dialogue formatting instead of fixing a whole page automatically. No worries on that front, I've been working on inputting Blades dialogue for a month and a half.&lt;br /&gt;
&lt;br /&gt;
:As such I added this cookie cutter template format: https://en.uesp.net/wiki/Template:DialogBox and https://en.uesp.net/wiki/Template:DialogBox/styles.css&lt;br /&gt;
&lt;br /&gt;
:Compare the below to its original&lt;br /&gt;
&lt;br /&gt;
:https://en.uesp.net/wiki/Blades:Saashi&lt;br /&gt;
&lt;br /&gt;
╔════════════════════════════════════════════════════════════╗&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====--&lt;br /&gt;
&lt;br /&gt;
{{DialogBox|&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
{{DialogBox|&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.{{DialogBox|&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;'}}&lt;br /&gt;
'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
&lt;br /&gt;
turns into:&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====--{{DialogBox|&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
{{DialogBox|&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.{{DialogBox|&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;'}}&lt;br /&gt;
&lt;br /&gt;
:As such, what do you lot think? [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 03:47, 18 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skyrim-Places-Solstheim-Safe category ==&lt;br /&gt;
I'm relatively new to Dragonborn, and I'm wanting a place to stash stuff on the island, so I created [[User:Bsammon/Skyrim-Places-Solstheim-Safe]].  This should probably be a [[UESPWiki:Categories|category]].  I suspect the Right Way to make this happen is to update the [[Template:Place Summary|Place Summary template]].  While I know maybe a half-dozen programming languages, MediaWiki template programming is not one that I know.  So, some questions:&lt;br /&gt;
* Anyone agree/disagree about my &amp;quot;Right Way&amp;quot; evaluation?&lt;br /&gt;
* Anyone see my idea and immediately think &amp;quot;That's a pretty simple change--I could knock that off in X minutes&amp;quot;?&lt;br /&gt;
Depending on the answers to those two questions, I might start studying up on how to edit MediaWiki Templates, but I wouldn't be bummed to have someone take it off my plate.&lt;br /&gt;
[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 04:47, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I notice that there *was* at one point a category page at [[:Category:Dragonborn-Places-Safe]] , and I found (and then promptly lost track of) a forum thread where someone said &amp;quot;Thanks, that's useful&amp;quot;, so I'm not really sure what happened&lt;br /&gt;
: [[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 09:09, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The two categories were [[UESPWiki:Dragonborn Merge Project|merged]], so you'll find that all locations added by Dragonborn are automatically placed under the main [[:Category:Skyrim-Places-Safe]] category now. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 13:48, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I agree that the merging of the namespaces was a good idea.  But I'm not sure that the merging of those two specific categories was useful or necessary.  Maybe a more basic question needs to be asked: Does anyone besides me think it would be useful to have a page listing Safe Spaces in Solstheim, whether it's a category page or not?  In the absence of such a page, it took me 5-10 minutes to gather the data.  If there's other people who might be asking the question &amp;quot;where can I store my stuff in Solstheim?&amp;quot;, I think it would be good if it took them less than 5-10 minutes to find the answer.&lt;br /&gt;
:::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 18:05, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Don't see why not, although the easiest implementation would be to do one category for each hold (where Solstheim in this instance would count as a hold as well). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 19:14, 16 April 2026 (UTC)&lt;br /&gt;
:::::Huh.  Based on the 5 minutes I spent looking at the sourcecode for the Place Summary template, that doesn't seem easier at all.  Maybe I'd feel differently once I fully grokked the template-programming language.  Or maybe what you have in mind is something other than editing the Place Summary template&lt;br /&gt;
:::::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 04:33, 17 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::On that note, before we go editing the template for one thing, is it worth breaking any of the other top-level categories down by region as well, like Discoverable and Clearable? --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:50, 17 April 2026 (UTC)&lt;br /&gt;
:::::::Well... my interest is very specifically related to the situation of &amp;quot;I'm stuck on Solstheim, overloaded and without a horse, and I can't leave the island until I drop X pounds/kilos of stuff&amp;quot;.  (Yeah, in most such cases, just ''buying'' a horse is not that hard to do.)  The situation isn't quite as bad in other regions.  And I can't think of any other categories with similar issues that would be aided by breaking them down by region.  But I'm not particularly opposed to seeing this sort of thing done for other cases.&lt;br /&gt;
:::::::Another thing to consider: I think the person who's actually going to be doing the template editing should speak to whether broadening this change would increase the difficulty or the amount of work required, and how much work they're willing to put in.  If we don't want to wait for the job to be assigned/claimed, a decent substitute would be to hear from someone with a fair bit of template-editing experience.&lt;br /&gt;
:::::::If noone else steps up, I'm considering trying to do this myself.  A while back I looked into contributing an improvement to a template on Wikipedia.  As I recall, the advice was &amp;quot;make a version of the template in your sandbox namespace, and test your changes there before releasing them to the main namespace&amp;quot;.  If I were going to do it, I'd like to know if UESP has some policies or best-practices about deploying template updates here.&lt;br /&gt;
:::::::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 05:12, 18 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: Making a userspace sandbox to test it is a good idea. You can then use [[Skyrim:Sandbox]] to see how it works in SRspace. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 20:44, 19 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oblivion Mobile and Travels ==&lt;br /&gt;
&lt;br /&gt;
It seems [[OBMobile:Oblivion Mobile|Oblivion Mobile]] has been redefined as &amp;quot;''The Elder Scrolls IV: Oblivion'' for mobile phones&amp;quot; in line with [[General:Oblivion Mobile Interview|this 2006 interview]], leading to its removal from the [[TES Travels]] hub page.&lt;br /&gt;
&lt;br /&gt;
Personally I think that's marketing fluff and not a real title for this game.&lt;br /&gt;
&lt;br /&gt;
Regardless, this change has hindered site navigation. Previously, the individual Vir2L games weren't given individual links on the sidebar or Main Page carousel, with the logic being that they were instead neatly grouped under Travels. If we're now genuinely going to be treating Oblivion Mobile as part of the main TES series of games (which is what Vir2L wanted at the time), it needs to get the same treatment as Oblivion Remastered at the very least. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:24, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Also, it's worth pointing out that this change is not consistent with how Bethesda themselves treated this game. The old ''elderscrolls.com'' website included Oblivion as part of the Travels series:&lt;br /&gt;
&lt;br /&gt;
: [[File:TES Travels Oblivion.png]]&lt;br /&gt;
&lt;br /&gt;
: The game's dedicated TES Travels webpage also used the &amp;quot;Oblivion Mobile&amp;quot; title in an official capacity; currently, we treat this as a colloquialism and not a legitimate shorthand.&lt;br /&gt;
&lt;br /&gt;
: [[File:TES Travels Oblivion 2.png]]&lt;br /&gt;
&lt;br /&gt;
: I think we need to go back to the Travels designation and disregard the Vir2L interview as marketing speak. This mobile game is not TES IV and is not comparable to something like the Xbox 360 release. The alternative gives undue weight to this game over Dawnstar, Stormhold, and Shadowkey, which is something we've avoided doing for years to prevent the sidebar from getting cluttered. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:33, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Regardless of being called Travels or not, it was clearly considered to be a travels game and should be categorized under such- both for sidebar/carousel clarity as well as simply bc it's a Travels game. The name itself we should refer to as &amp;quot;Oblivion Mobile&amp;quot; imo, as calling it &amp;quot;The Elder Scrolls IV: Oblivion&amp;quot; is misleading, even if that is the official name of the game in some capacity. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 16:48, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree with Legoless, there's not really any value in redefining it. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 18:20, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Based on Lego's examples from the website, it's clear that it is considered a Travels game, so I've added it back to the Travels index. The fact that Travels isn't part of its name still seems to be true though, so we still need to address that particular issue. I would suggest (as Lego said on Discord) something like &amp;quot;'''''Oblivion Mobile''''' (officially also called ''The Elder Scrolls IV: Oblivion'', but released for mobile phones) is a game in the ''TES Travels'' series...&amp;quot; --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:22, 17 May 2026 (UTC)&lt;br /&gt;
::::Or perhaps keep the page title as &amp;quot;The Elder Scrolls IV: Oblivion Mobile&amp;quot; and just change the opener to &amp;quot;'''''Oblivion Mobile''''' is an adaption of [[Oblivion:Oblivion|the game of the same name]] in the [[TES Travels]] series once available for Java-enabled cell phones.&amp;quot; --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:38, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} Based on the above discussion, I've gone ahead with my suggestion for the [[OBMobile:Oblivion Mobile]] opening line. I note that the game was re-added to the [[TES Travels]] hub page in the interim.&lt;br /&gt;
&lt;br /&gt;
I've left the page's DISPLAYTITLE value as-is for SEO purposes, even though &amp;quot;The Elder Scrolls IV: Oblivion Mobile&amp;quot; is not a name that's used anywhere officially. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:12, 25 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Save file management ==&lt;br /&gt;
I play Skyrim on the Nintendo Switch, and the save game management is rather weak.  Save games are listed as &amp;quot;Save game 1&amp;quot; and &amp;quot;Save game 2&amp;quot; and so on, and they can't be renamed.  Since the(/my?) switch doesn't have a file manager, I can't move save-game files around to organize them, or even check if save-games are stored in separate files.  Is the situation better (or worse) on other platforms?  If so, I'll add details about this to [[Skyrim:Switch]].&lt;br /&gt;
&lt;br /&gt;
[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 06:11, 18 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This kind of discussion should be had either on Discord or on Skyrim:Switch's talk page. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 07:00, 30 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I'm not on discord (and this was a decision, not a I-haven't-gotten-around-to-it thing).  I'd be willing to move this discussion elsewhere on this wiki, but if I had started it on the Skyrim:Switch talk page, it would have gotten no responses (as has happened on a few other occasions when I started conversations on individual talk pages), or maybe gotten a response many months later.  Or maybe I'm supposed to start the discussion there (some other talk page), and then add it to the &amp;quot;Active Discussions&amp;quot; section of this page, to draw people over there?&lt;br /&gt;
&lt;br /&gt;
:: [[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 05:17, 31 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I would also take a lack of response on a talk page to a proposal (after a week or two) as evidence of a lack of opposition, and you can just go ahead and add the details to the page. If people oppose it at that time, then you can point to the talk page and have the discussion. If no one opposes it at that time, then great. I would guess that most users who watch the RC and don't own a switch probably just ignore the page since they don't have any knowledge about that version. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 15:23, 1 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I agree with, and operate on, the &amp;quot;implied consent&amp;quot; principle you're describing.  However, specific talk pages are (currently, on UESP) not generally a good place to ask for information, especially if you're hoping for a timely (as in, within a few weeks) reply.  Also, in this case, one should note that my question isn't, strictly speaking, *about* the Switch version.&lt;br /&gt;
&lt;br /&gt;
:::: [[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 16:47, 1 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to Treat Verified Creations Part 2 ==&lt;br /&gt;
We previously voted to not allow verified creations into lorespace back in late [[UESPWiki:Community Portal/Archive 59#How_to_Treat_Verified_Creations|late 2023]]. At the time, I felt this was the appropriate response as per the previous points that AKB left.&lt;br /&gt;
&lt;br /&gt;
Verified Creations were in a grey area when it had originally been introduced back on December 5, 2023 because we were under the assumption that this would be exclusively fan made content made by Verified Creators. However, since that date in two other Bethesda games, Fallout 4 and Starfield, Bethesda has continued to release a small amount of content under Bethesda Game Studios as the publisher.&lt;br /&gt;
&lt;br /&gt;
For Fallout 4 we have had 19 creations published by Bethesda and released since Creation Club was replaced by Verified Creations, which you can [https://creations.bethesda.net/en/fallout4/all?author_displayname=BethesdaGameStudios&amp;amp;sort=created_at verify here].&lt;br /&gt;
&lt;br /&gt;
For Starfield we have had 23 creations which you can [https://creations.bethesda.net/en/starfield/all?author_displayname=BethesdaGameStudios&amp;amp;sort=created_at verify here].&lt;br /&gt;
&lt;br /&gt;
To repeat what Enodoc previously said, my stance is that if Bethesda release some of their own Creations, they should be treated as official content that we document in lorespace.&lt;br /&gt;
&lt;br /&gt;
I think it's worth discussing now just in case Skyrim gets any Bethesda-created Verified Creations in the future, or in 65 years when we finally get TES 6 if that has any as well.--[[User:Analeah Oaksong|Analeah Oaksong]] ([[User talk:Analeah Oaksong|talk]]) 22:45, 25 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree, I consider the Creations store to be just a different platform for Bethesda to release small DLC like [[Oblivion:DLC|Oblivion's]]. On the Starfield Wiki, Bethesda's Creations have been successfully integrated into the appropriate articles (like the [https://starfieldwiki.net/wiki/Starfield:Weapons#List_of_Weapons List of Weapons]) similar to how UESP's Skyrim space integrates Creation Club content. I don't see why these specific Bethesda releases would be treated differently just because they share the platform with community creations. —[[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:31, 26 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: If Bethesda themselves release a creation under the Verified Creations category, these should be allowed in lorespace. However, the other Verified Creations made by fans and whatnot should remain as not allowed within lorespace, as regardless of the &amp;quot;lore friendly&amp;quot; tag- we know as per previous discussions that such means little. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 07:08, 26 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Any Verified Creation released by Bethesda themselves is no different really than all the previous Creation Club content. Different marketing, but same official content. Therefore, loreworthy. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 07:02, 30 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yep, these aren't developer mods, these are DLCs. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 07:33, 30 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Edit Break: Verified Creations ===&lt;br /&gt;
&lt;br /&gt;
I don't think anyone countered the previous suggestion at the time, so status quo from that discussion is that Creations created by BGS are official content.&lt;br /&gt;
&lt;br /&gt;
Conversely I rather dislike the over-emphasis that has been put on documenting unofficial Verified Creations over documenting other mods. UESP isn't a mod index site and we don't need to list mods that have no documentation. If we're going to document it, fine, add it to the list when the documentation starts, but not before. I would sooner delete my botched attempt to document [[Skyrim Mod:Spectraverse|Spectraverse]], which is at least set up ready with content links, than have a bunch of articles that only serve as a [[Skyrim Mod:Dark and Light: Paladin Pack|copy of the in-game store page]] without any attempt to document the actual content (nothing against that mod in particular, just a completely random example).&lt;br /&gt;
&lt;br /&gt;
We certainly don't need things in [[Skyrim Mod:Verified Creator Program|the list]] that have been there for months without even having an index page set up. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:52, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
: The fact is, Bethesda have not released any officially made Verified Creations for Skyrim. If this changes, let's revisit. My preference is to treat them as official content, same as we've done with other myriad BGS plugins in the past.&lt;br /&gt;
&lt;br /&gt;
: Regarding the Verified Creations list page in modspace: I think it's valuable to at least index these releases, even if they don't end up getting their own page (or indeed full coverage). It serves as a handy list of what is ''not'' official, if BGS ever do release more of their own. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 11:49, 5 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Time to declare forums dead? ==&lt;br /&gt;
So... it may be time to declare the forums dead.  The only posts for the last week or more have been spam posts, and it appears there's no admins or mods left to deal with them.  [[UESPWiki:Forums]] has been outdated for years (and only edited once in the last 7 years) -- I'm inclined to update it to say that the forums are dead/unmaintained.&lt;br /&gt;
&lt;br /&gt;
Is it time?&lt;br /&gt;
&lt;br /&gt;
[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 21:59, 28 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The forums have been effectively dead in practice for a long time, but I'm not sure what the point is of declaring them so. They can stay online as long as Dave, the site owner, wants to support them. There's no real harm, although I agree spam should be cleaned up. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 06:58, 30 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Definition of Unofficial Lore ==&lt;br /&gt;
&lt;br /&gt;
We currently have a pretty good definition of where [[General:Unofficial Lore|Unofficial Lore]] starts; official lore is (broadly) anything published in an official capacity by ZeniMax/Bethesda or a licensed publisher; unofficial lore is something published by devs outside of official channels. But we don't have a very good definition of where unofficial lore ends. At what point does it stop being &amp;quot;unofficial lore&amp;quot; and start being a former dev's fan-fiction? Do we consider any former dev's content eligible for the UOL designation in perpetuity, as long as it has some tangible relation to the Elder Scrolls setting? Should UOL only be applied to current devs writing in an unofficial setting, and not former devs at all? Is there some point in between where a former dev's new content counts for up to 5/10/50 years, but not beyond that? At the moment, former devs aren't really accounted for in the UOL guidelines, but their content is still tagged as such anyway. Personally I don't really have a preference, I just want to be able to define a stance in the guidelines. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:33, 4 June 2026 (UTC)&lt;br /&gt;
: I worry about a situation where a former dev might purposefully try and &amp;quot;fix&amp;quot; lore they don't agree with from official content created after they leave the company. I think a better solution is to more forcefully police our existing restrictions on UOL. Per our guidelines, UOL is supposed to expand on existing lore, not create new lore whole cloth. What I think this should mean is that if a dev wants to clear up a confusion piece of lore that they were involved in creating, even if that happens 20 years down the line, that should still be fair game for UOL. But if they are creating entirely new content after having left the company, something they never interacted with or were involved in at the time, then we shouldn't consider that UOL. That is just fanfiction from someone who used to work there. Using our existing guidelines, we can effectively eliminate the &amp;quot;I was to continue adding lore to this world but I haven't worked there in decades&amp;quot; sorts of situations, because that falls under the &amp;quot;new lore isn't allowed from UOL&amp;quot; practices. If that all makes sense... [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 20:42, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Ah yeah I think that makes sense; not a time limit so much as a novelty/originality limit to only reference pre-existing content. That's from [[UESP:Lore]] I think? Probably worth transcluding that Referencing section over to the UOL page itself so it's visible in both places. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:01, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don't really believe that's intention of ex developers. IMO current definition of UOL is sufficiently clear.[[User:Tyrvarion|Tyrvarion]] ([[User talk:Tyrvarion|talk]]) 22:06, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I'm not exactly sure how assuming that Bethesda and Zenimax developers would come into the UESP to &amp;quot;fix lore they don't agree with from official content created after they leave the company.&amp;quot; is anything but assuming bad faith from every single developer who uses the website.&lt;br /&gt;
::::As per UESP Policy: [[UESPWiki:Assume Good Faith|Assume Good Faith]] &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 22:06, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I would also disagree with this proposal. In addition to being an assumption of bad faith on the devs parts as others have mentioned, what's expanding on existing lore vs. writing new totally inapplicable lore would be a totally arbitrary and controversial line to define. [[User:The Entity|The Entity]] ([[User talk:The Entity|talk]]) 22:19, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Seconding the above. The current definition of UOL already sufficiently defines the content as having been created by authoritative sources - that is, individuals who have formerly or concurrently contributed to the setting in an official capacity - while lacking formal official recognition. The fact of authorship already places it above community fan-fiction, as it is frequently written with a foundation of insider knowledge (see: internal discussions, design documentation etc.) that the community simply isn't privy to, and is therefore unfit to determine whether new UOL qualifies as &amp;quot;new lore&amp;quot; or &amp;quot;expanding on old lore&amp;quot;.&lt;br /&gt;
::::::The [[General:The Soft Doctrines of Magnus Invisible, revised|Soft Doctrines]] demonstrate this point handily - on the surface, the text is completely new and is supposedly &amp;quot;inventing new lore whole-cloth&amp;quot;, yet there is a direct statement from AFFA that it is a revised and updated version of a text dating back to Morrowind's development cycle, and is in fact elaborating on existing concepts. And this is to say nothing of texts that ''are'' adding new content that ends up canonized later - are we then to not host UOL at all until it is referenced or canonized? Considering that UESP is already used as a reference by existing developers, that seems like a dangerous slope to descend.&lt;br /&gt;
::::::At the end of the day, it feels excessive beyond reason to assume bad faith and adversarial intent from people who have by and large worked together for years on the same setting following the same principles. If we are extending grace to payrolled developers who freely retcon and expand on the lore of their predecessors, I see no reason why we should not do the same for people who have already done so in the past. [[User:SaltyMapleSyrup|SaltyMapleSyrup]] ([[User talk:SaltyMapleSyrup|talk]]) 22:28, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While I appreciate everyone trying to parse my words into an assumption of bad faith, that is not at all what I said. What I said was a situation where a developer might see something in a newer game, disagree with something about it and since they still write things that are taken as UOL, write something that contradicts the thing they disagree with. Then, someone else would, in the process of adding UOL to the wiki, add that as UOL. Since we have already had devs say they disagree with certain aspects of newer contain, I don't believe this is wildly out of the realm of possibility.&lt;br /&gt;
&lt;br /&gt;
:In addition, the three responses completely ignored the rest of what I said, and the fact that it isn't a proposal, really. It's just following what our existing guidelines state, and thus it bypasses the issue entirely. The existing guidelines state that UOL should be used to expand on existing lore not create new lore. The only real proposal, I guess, would be to add a clarification to that, highlighting that UOL content from ex devs should be added only when it speaks to things they worked on. So a dev who last worked on Oblivion and never worked on ESO shouldn't be used as UOL to clarify something that was only added with ESO. At that point, the dev is just writing fan fiction. However, someone who worked on Morrowind who writes something that clarifies content from Morrowind should be allowed even decades later, since they can speak to the content they worked on and could be helpful to clarify intent. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 22:28, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;But we don't have a very good definition of where unofficial lore ends. At what point does it stop being &amp;quot;unofficial lore&amp;quot; and start being a former dev's fan-fiction? &amp;quot;&lt;br /&gt;
::I fail to see this point. UOL is already ex-dev fanfiction by definition? So why do we have to redefine it now? That's what it's always been and as someone who mostly dislikes UOL I think making yet another line in the sand is pointless here. Proposal is counterproductive, leave current definition as is [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 22:31, 4 June 2026 (UTC)&lt;br /&gt;
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:::Jeancey's answer seems reasonable. &amp;amp;mdash;[[User:MolagBallet|MolagBallet]] ([[User talk:MolagBallet|talk]]) 22:31, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Policy based on assumptions is not policy at all. &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 22:32, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::''I fail to see this point. UOL is already ex-dev fanfiction by definition? So why do we have to redefine it now?''&lt;br /&gt;
:::::To address this one specifically,  that was the point on clarity I was trying to make above. [[General:Fanfiction|Fanfiction]] isn't allowed in lorespace at all; [[General:Unofficial Lore|Unofficial Lore]] is, as long as it satisfies the existing referencing conditions (that are now displayed on [[UESP:Lore|both]] [[General:Unofficial Lore|pages]]). The question (which wasn't even a proposal) was whether we define an end point to when UOL is valid, the unanimous answer so far is no, UOL will always be valid as long as it satisfies the other UOL conditions for referencing.&lt;br /&gt;
&lt;br /&gt;
:::::If you want to consider an actual proposal (which I really don't think needs to be this formal; I can just add this once the discussion is over to clarify what was discussed here) is to change ''&amp;quot;individual developers and writers, on forums or fan sites&amp;quot;'' on [[General:Unofficial Lore|Unofficial Lore]] to ''&amp;quot;individual developers and writers, '''both former and current,''' on forums or fan sites&amp;quot;'' (or something to that effect). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:03, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Agree with Jeancey, Enodoc and Hagrin with a condition, are there any counterexamples to what we're seeing on the wiki related to content the developpers have not worked on being used as reference material for the setting? In any case, I quite like the current UOL definition, and I agree with the concerns of the above that cementing it now would obliviate future discussions when such a problem ''does'' arise like say an Arena developper makes such a comment about the newest ESO content? In a sense a lot of us probably wouldnt expect to take Chelsea Monroe-Cassel of Skyrim Cookbook fame's word on Skyrim related content as UOL, but would we if she published a recipe on a blog related to what's being eaten by the locals in this so or so region? I understand this discussion is implicitely related to Michael Kirkbride's newest piece of work, and considering the pull he has on the general ES lore community as a whole, it seems reasonable to add his lore expansions in on the material that he himself has written on 20 years ago on the subject.[[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 23:28, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::One thing I would like to note is how I think most editors are fairly good at delineating whats usable/additive and whats not. In that, you don't see people claiming information from the Motheater's Song or Professor Numantius is meant to inform the setting in any serious way. Regardless while I agree that UOL should always be primarily supplemental I do not think influential former dev's modern works should be entirely barred  from inclusion. We've always gone case by case by case for when its appropriate and I think thats the best way to continue.-[[User:Tarponpet|Tarponpet]] ([[User talk:Tarponpet|talk]]) 23:32, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I agree that some sort of update is warranted given the usage of Loveletter From the Fifth Era in [[Lore:Apotheosis]] and [[Lore:Walking Ways]]. Loveletter was one of those &amp;quot;don't touch&amp;quot; UOLs (I don't think we ever had a list of those on the wiki, weirdly enough? Just an informal agreement not to cite them?) and it is even mentioned on those pages that Loveletter isn't typically considered valid. It's pointless in my opinion to say &amp;quot;usually we don't use this but we're going to use it here&amp;quot;. It should either be fully allowed to be cited anywhere or not allowed to be cited anywhere. I'd assume things like C0DA, FSL Professor Numinatus!, and KINMUNE also fall into that category. I myself planned to cite Loveletter on [[Lore:Godhead]] but I was cautioned against it due to the source not being valid. There either needs to be a list of these &amp;quot;untouchable&amp;quot; UOLs and the removal of the exceptions pages which use them anyway, or they need to be allowed wholesale, in my opinion. It is confusing to editors when this info is absent from any convenient place on the wiki, speaking from experience here. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:49, 4 June 2026 (UTC)&lt;br /&gt;
:::::I do agree that Loveletter is an odd one but I think its more people don't wanna use it in terms of the Fifth Era itself being an entirely non-canon concept, yet the same text dedicates entirely paragraphs for MK to basically explain parts of the Sermons people didn't get. -[[User:Tarponpet|Tarponpet]] ([[User talk:Tarponpet|talk]]) 00:00, 5 June 2026 (UTC)&lt;br /&gt;
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{{od}} I'm not sure if we need to redefine anything about UOL, it seems like everyone is fairly certain what texts are fine to ref and which are iffy. Especially if it would remove the ability of some currently citeable/cited texts to be cited, I don't think that's needed. Enodoc's &amp;quot;both former and current&amp;quot; appendment seems fair enough to add to the current definition.&lt;br /&gt;
&lt;br /&gt;
Additionally, about the possibility of a dev that doesn't like some aspect of the lore, I think if they actually write something to &amp;quot;fix&amp;quot; it and it actually contradicts the existing lore, IMO it's fair to simply have a note on the page for that specific concept &amp;quot;after the release of this thing ex-developer devname wrote a text that reinterpreted the concept.&amp;lt;nowiki&amp;gt;{{ref|group=UOL}}&amp;lt;/nowiki&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In terms of the Loveletter, I get that the events that reference c0da should not be put on lore pages, but having the names to the concept that are from canon and are named in the loveletter seems fair enough to allow.[[User:ErfXploded|ErfXploded]] ([[User talk:ErfXploded|talk]]) 07:42, 5 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Personally, I would be wary of defining things too strictly here. This is a subject which will always have grey areas, so it's important to retain the ability to decide things on a case-by-case basis. It's all to easy to imagine a situation with some new material that feels like is ''should'' be included, but the source is disqualified because of some arbitrary rule 'X' and changing that would open the gate to a whole flood of dubious content. [[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 11:05, 5 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=3571444</id>
		<title>UESPWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=UESPWiki:Community_Portal&amp;diff=3571444"/>
		<updated>2026-06-05T11:45:26Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* Definition of Unofficial Lore */ outdent&lt;/p&gt;
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&lt;div&gt;{{protection|move=full}}{{Trail}} __NEWSECTIONLINK__ [[Category:Message Boards]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;{{Scrolling Archive Table|class=collapsible collapsed|height=225px|width=225px&lt;br /&gt;
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}}{{TOCright|limit=3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
This is the '''Community Portal''', the main discussion forum for community-wide discussions about [[UESPWiki:About|UESP]]'s operations, policies, design, and improvement.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
;&amp;lt;big&amp;gt;Active Discussions&amp;lt;/big&amp;gt;&lt;br /&gt;
Many discussions of community-wide interest are held on pages other than the community portal.  Discussions about specific policies belong on the policy talk pages, for example.  The following table lists other discussions that are currently in progress on other talk pages.  If you start a discussion on another talk page, please add it to this list. If a discussion listed here has been inactive (i.e., no comments of any type in at least a week), please remove it from the list.&lt;br /&gt;
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== Documentation about how to use icons in a page ==&lt;br /&gt;
I edited [[Skyrim:Enchanting]] to add a detail about renaming enchanted items on the Switch.  To match the format of the section I was editing, I added a template call to put the nintendo-switch icon in next to the text I added.  It took me a rather long time (15-30 minutes) to figure out how to do this, despite me having experience with Wikipedia editing and MediaWiki admin.  Is there a page on this wiki explaining how to use icons when editing a page?  Should I start creating one?  I couldn't find one linked from [[UESPWiki:Getting Started]]&lt;br /&gt;
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[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 22:49, 27 February 2026 (UTC)&lt;br /&gt;
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== Proposal: On the (potential) de-listing of the Unofficial Skyrim Patch (from gamespace) ==&lt;br /&gt;
&lt;br /&gt;
This is a proposal on why I believe we should de-list the Unofficial Skyrim Patch (and Unofficial Special Edition Patch, etc) from Skyrim's gamespace, and my reasonings for it. As a some of us know, a short while ago an exposé on the patch and its developers, albeit primarily Arthmoor, was released. I want to clarify before going deeper in that whilst -some- of this comes into play into the proposal, my main concern remains the amount of &amp;quot;false flag&amp;quot; bugs that the patch &amp;quot;fixes&amp;quot; and are eventually added to UESP (oftentimes by patch developers themselves) Skyrimspace pages. I will however be using the exposé video as a source often, as I've struggled to find the original posts lost to time, and the video does a good job of showing the most relevant ones. Whenever a source points to this video, it will be to the respective timestamped location.&lt;br /&gt;
&lt;br /&gt;
A lot of these &amp;quot;fixes&amp;quot; are extremely subjective and less-so bug fixes but instead are either &amp;quot;balance changes&amp;quot; made by the mod developers, or personal interpretations of lore and the setting. All of which are classified as &amp;quot;bugs&amp;quot; by the mod developers, and subsequently so on UESP's gamespace pages. Now, there are -a lot- of these changes, impossible to document them all here, so these will inherently be cherry picked by the most blatant ones. For this reason I will actually have multiple proposals by the end of this thread. So lets begin, first with some &amp;quot;bug&amp;quot; examples.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* The [[Skyrim:Restoration#Necromage_when_playing_as_a_vampire|Necromage perk]] makes spells more effective against an undead. If you are a vampire, which tags you as undead, it makes self-targeted spells more effective against you. This is removed by the Unofficial Patch as it's considered a bug. On UESP it was listed a bug as well. Personally I do not see how this is a bug, an oversight or exploit at most.&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Redbelly_Mine|Redbelly Mine]] has corpses killed by spiders within. An NPC meanwhile claims no one has been hurt by spiders. The Unofficial Patch &amp;quot;fixes&amp;quot; this by removing the corpses from the mine. This isn't a bug to be fixed, this is an in-world NPC not being all knowing. This Mine also has another &amp;quot;bug&amp;quot; fixed. Albeit this second bug fix is a bit more subjective. The mine in vanilla is an Ebony mine, albeit some NPC's refer to it as an Iron mine. On the other hand, the mine is located in Shor's Stone which also makes narrative sense, considering Ebony is the blood of Lorkhan and Shor is Lorkhan. In ESO, this mine is -also- an ebony mine. The Patch changes this to an Iron mine, and whilst this is more subjective and less clear-cut, I still do not think this is a &amp;quot;bug&amp;quot;. However, this one is no longer listed on Redbelly Mine's page bug list in its entirety, due to a small edit discussion from a few months ago. In addition to this, this &amp;quot;fix&amp;quot; adds an entirely new mine to Skyrim with Ebony to compensate. This is not a bug fix, this is an outright worldspace change.&lt;br /&gt;
** And yet, this remains controversial, with Arthmoor himself as of 6th November 2025 sharing his thoughts on what he perceives as a bug. However, his sharing of thoughts extended to -deleting- talk page comments of other users that go against USSEP's approach.&lt;br /&gt;
&lt;br /&gt;
* [[Skyrim:Aval_Atheron|Aval Atheron]] is a general goods merchant who in dialogue claims to sell just about anything &amp;quot;&amp;quot;Assorted fruits and vegetables, all delicious and affordable!&amp;quot;, &amp;quot;I've a little of everything for sale, come and see for yourself!&amp;quot;, &amp;quot;Wherever I can find them. If you're the type who worries over where something came from, you may want to move on.&amp;quot;&amp;quot; However his merchant stall only shows meat. The Patch considers this a bug and does the following two &amp;quot;bug fixes&amp;quot;. It removes all non-meat goods from his merchant inventory, and blocks dialogue lines unrelated to meat. I have no idea how these can be considered bugs. They're listed as bugs on UESP as well.&lt;br /&gt;
&lt;br /&gt;
* The famous [[Skyrim:Fortify_Restoration|Restoration Loop]] is admittedly an exploit, which is &amp;quot;fixed&amp;quot; by the patch. But personally I do not see how this is a bug. This is another extremely subjective one, and I'm mostly only including it to show how subjective bug fixes are and why globally classifying all these things as bugs could be a bad thing.&lt;br /&gt;
&lt;br /&gt;
* There's a few &amp;quot;fixes&amp;quot; that on UESP are not listed as bug fixes but instead as notes, such as the Patch adding an extra room to the Ragged Flagon, or Mjoll's sword being changed from a one-hander to two-hander. Personally, if all these &amp;quot;fixes&amp;quot; were in the notes instead of &amp;quot;bugs&amp;quot; I'd have less of an issue, but then I think &amp;quot;why bother having them&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
* This &amp;quot;fix&amp;quot; admittedly I'm not sure if it's even on UESP, as it is incredibly time-consuming to check, and IMO if it is on UESP it isn't listed as a bug or fix, but outright in quest and npc dialogue pages. Bethesda consistently writes &amp;quot;jarls&amp;quot; in the lowercase, whilst the Patch &amp;quot;corrects&amp;quot; all mentions of jarl to use the uppercase. I'll copy paste from the patch's buglist page itself: &amp;quot;The Jagged Crown! It heralds back to a time before jarls and moots.&amp;quot; -&amp;gt; &amp;quot;The Jagged Crown! It heralds back to a time before Jarls and Moots.&amp;quot; (Bug #31783); DialogueCompanionsJorrvaskrWarTopic [000DAB27]: &amp;quot;There's no honor to be had in the squabbling of jarls.&amp;quot; -&amp;gt; &amp;quot;There's no honor to be had in the squabbling of Jarls.&amp;quot; (Bug #31781) They also do this with &amp;quot;steward -&amp;gt; Steward&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* The [[Skyrim:Archmage's Robes|Archmage's Robes]] can be worn with a circlet in vanilla Skyrim. The Patch considers this a bug and prevents circlets (and dragonpriest masks) from being worn together with the robe. This is also listed as a bug on UESP.&lt;br /&gt;
&lt;br /&gt;
* The [[Skyrim:The_Guardian_Stones|Thief Guardian Stone]] is changed to no longer boost Archery, instead Archery is boosted by the Warrior Stone. Whilst there are two other buffs in the game which consider Archery a Warrior skill instead of a Thief skill, this still feels more like a balance change than anything. On UESP this has conflicts as well, as the Archery page lists the change as a Note, whilst the Guardian Stone page lists it as a Bug.&lt;br /&gt;
&lt;br /&gt;
Okay, there's countless bugs fixed or &amp;quot;fixed&amp;quot; by the patch, I can't go through them all here. These ones caught my eye the most, and are once again admittedly cherry-picked. So, lets move onto the less gameplay and more community related issues. This will be quite subjective.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The patch developers have curated a hostile environment towards other bug fix mods. They've regularly abused DMCA strike systems to take down other bug fix mods and *legal* ports of his own mod where he had no standing to take it down, to the point even Nexus pointed such out.[https://youtu.be/q6OqJOSmDrY?si=XTJRU1_DaCbJ15LP&amp;amp;t=3039][https://www.reddit.com/r/skyrimmods/comments/np8bi8/arthmoor_has_possibly_illegally_used_dmca_to_get/] and Arthmoor himself has harassed and belittled people so often to the extent of being banned from subreddits such as skyrimmods[https://youtu.be/q6OqJOSmDrY?si=QVVd-MWhGZO8zLAV&amp;amp;t=2975]. Personally, I do not want to go in length into the drama here as that is secondary. One of the sources I listed in this section is the &amp;quot;exposé&amp;quot; (as I couldn't find the original reddit posts myself easily) so if you wish, watch it and make up your own mind. Regardless, I think it is worth mentioning as it will tie into one of my proposals, so lets get onto those.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal One:''' This is the most lenient one. All &amp;quot;bug fixes&amp;quot; are moved to the Notes section on their respective pages, as some UESP pages already do this. This keeps the information visible whilst getting rid of the hard cut &amp;quot;bug&amp;quot; label on many things which aren't bugs.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal Two:''' The incoherent and more subjective &amp;quot;bug fixes&amp;quot; are removed from the pages. We can perhaps list them on the modspace for the patch instead.&lt;br /&gt;
&lt;br /&gt;
*'''Proposal Three:''' All mentions of the unofficial patch are purged from UESP's gamespace. This is a nuclear option, and this is where the drama part comes in. Considering how -hostile- Arthmoor is to other modders and the general community at large, I feel weird seeing UESP &amp;quot;endorse&amp;quot; him in such a manner. I understand this one might be a bit too extreme for some, but considering the years of conflict caused by the head of this patch's dev team, I do think it's still worth considering. Moreso with Arthmoor's antics regarding his mod going as far as to deleting fair talk page related criticism on the UESP itself. Although I very much understand if the other two options, especially Proposal One, are more acceptable.&lt;br /&gt;
&lt;br /&gt;
Well, that's my proposal- I hope we can have a productive conversation on this topic [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 07:27, 28 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:On actual bugs: I think it's important to continue noting where a bug is fixed by USSEP, but I think that concept should be expanded to include any bug-fix compilation mod. USSEP is not the only mod that fixes bugs, and anything that ''is'' an actual bug-fix should not be relegated from Bugs to Notes.&lt;br /&gt;
:On subjective balance changes: Here I agree with Proposal One. Anything that is ''not'' an obvious bug should indeed be moved to Notes. And perhaps if we have that, we could also detail any mod that reverts USSEP's subjective changes, so anyone who is using USSEP for the bug fixes has an idea of how to restore vanilla functionality. But if we continue to indicate where USSEP actually fixes bugs, I think we also need to continue indicating the other stuff too; while it is technically not relevant, only covering half of what it does seems incomplete. Moving those things to modspace per Proposal Two could work, but we don't need that page turning into another USSEP change log list, so I think that would be less beneficial overall.&lt;br /&gt;
:On de-listing: As I said above, I'd rather see more mods that fix bugs being included, than removing information of when a bug is fixed. But I wouldn't be opposed to some sort of audit on what we actually consider a &amp;quot;bug&amp;quot; (based on our definition, not USSEP's). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 12:55, 28 February 2026 (UTC)&lt;br /&gt;
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::I've always wanted to completely purge &amp;quot;This bug is fixed by [mod]&amp;quot; from the wiki. I feel like information on mods should stay in mod-space and not be included on pages about the vanilla game. USSEP is linked to on well over 1,000 articles, which comes across as a big endorsement. I have a bugfix mod of my own, and if I were to link it on the hundred relevant UESP articles then I would generate a not-insignificant amount of revenue from the free advertising, since the Nexus page is monetised. Beyond USSEP, we also have Morrowind articles saying &amp;quot;This bug is fixed by [mod]&amp;quot; that link to a bugfix project that the active Morrowind modding community considers outdated and no longer recommend. &lt;br /&gt;
&lt;br /&gt;
::Perhaps another solution would be to edit the Bug template to link to a page in mod-space that contains a list of bugfixing mods for that game. This way people can be made aware that various bugfix mods exist without choosing a single one to be advertised across the wiki. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 16:49, 28 February 2026 (UTC)&lt;br /&gt;
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::: I'm in full agreement with Samantha, it has also left a weird taste in my mouth to see an &amp;quot;endorsement&amp;quot; in this way. Even if it's not UESP doing it, it's still allowing it. I would personally be up for your proposal of linking to a bug fixing mod list page on a bug template instead of outright listing the mod. This would allow us to maintain bug fixes/subjective change info without showing favouritism to anyone, and without cluttering gamespace pages with 30 bug fix mods. And USSEP aside, it'd also mostly resolve the issue of outdated information as well for sure. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 19:25, 28 February 2026 (UTC)&lt;br /&gt;
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:::: Yeah, I support this. Even if the mod is super popular, we shouldn't be listing it uniquely compared to other mods. The patch infamously adds a whole other room to the Ratway for people to sleep in, which far oversteps the territory of mere bug fixing. Not that it being strictly bug fixing would mean it deserves the coverage it gets. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:20, 11 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I also support this. Proposal two is sensible, but I'm not opposed to proposal three, given how any attempts at an alternative patch for Skyrim have repeatedly shut down by the operators of USSEP under ludicrous pretenses, in some ways it is odd to endorse the project at all. —[[User:The Rim of the Sky|The Rim of the Sky]] ([[User talk:The Rim of the Sky|talk]]) 18:19, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::For the sake of example, I made some edits to the Bug template to produce [[User:Samantha_Says/Bug|this template]]. Official patches have had the word &amp;quot;official&amp;quot; removed as there's no longer a need to clarify, and mod bugfixes link to &amp;quot;[Namespace] Mod:Mods&amp;quot; to showcase my suggestion. This would rename some categories, but would no longer advertise one specific mod over others. The trackerid parameter has also been removed.&lt;br /&gt;
&lt;br /&gt;
::::::{{User:Samantha Says/Bug|This is an example of a bug.|OSP|1.10.0}}&lt;br /&gt;
&lt;br /&gt;
::::::{{User:Samantha Says/Bug|This is an example of a bug fixed by a mod.|SRMOD}}&lt;br /&gt;
&lt;br /&gt;
::::::This isn't intended to be the final template, but hopefully is something visual that can help the discussion. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 22:24, 12 March 2026 (UTC)&lt;br /&gt;
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:::::::I agree that UESP's endorsement of specific mods in gamespace is a poor decision in hindsight, particularly with Arthmoor's Oblivion and Skyrim patches. Those mods are nothing short of controversial at this point, despite their widespread use, a bit like the Morrowind Sound &amp;amp; Graphics Overhaul became over time.&lt;br /&gt;
&lt;br /&gt;
:::::::I like where Samantha is going with idea of hiding the name and version of the patch while preserving the metadata in the page's source. It may look even cleaner to remove the sub-bullet and add some sort of parenthical superscript at the end of the bug description via the template. In any case, hiding version numbers is a good idea because no general reader cares which version fixed a bug—they just use the latest version. It's only good for editors to find the relevant changelog sometime in the future. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 02:36, 13 March 2026 (UTC)&lt;br /&gt;
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::::::::I agree that de-emphasizing any single bug fixing mod over others is definitely the right way to go. However I do think for people that have run into the bug, knowing which mod would fix it for them would still be valuable to include somehow, but in a way that multiple mods can be listed that makes sense, at least for bugs that impede quest progress or otherwise soft-lock you out of quests. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 03:03, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::::I created [[User:Samantha Says/Bug/Mods|this page]] to show what linking to a collection of bugfixing mods could look like. It could be under &amp;lt;samp&amp;gt;Namespace Mod:Bugfixes&amp;lt;/samp&amp;gt; for each game, or a single compilation page like the already existing [[Mod:Main Page]] article. The user experience in this case when reading an article would be: they see the bug, they see that unofficial mods fix the issue, and then can explore a non-exhaustive collection of bugfix projects that tackle various issues, giving them a point in the right direction for modifying their game. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 21:37, 14 March 2026 (UTC)&lt;br /&gt;
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{{od}}I am in support of this proposal, provided that the policy is applied evenly across all game namespaces (i.e., remove UOP, UORP, and UORPD from Oblivion namespace, remove MPP, MCP, PfP, and OpenMW from Morrowind namespace, remove DFQFIX from Daggerfall namespace, remove every single reference to a specific mod for a specific bugfix). &amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:35, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:On a sidenote relating to the subject of mods and bug fixes, I believe the article [[Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] shouldn't even exist. It is unnecessary, as UESP generally documents mods that add meaningful, playable content or address a broad range of issues. Mods that fix numerous bugs, such as the [[Skyrim Mod:Unofficial Skyrim Patch|Unofficial Skyrim Patch]], are relevant because of their wide impact and significance to gameplay. By contrast, this mod addresses only a single, isolated issue, which makes it less suitable for inclusion on UESP. [[User:KevinM|KevinM]] ([[User_Talk:KevinM|talk]]) 06:39, 16 March 2026 (UTC)&lt;br /&gt;
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::For whatever reason, I wasn't notified of updates here. So time to catch up on replies.&lt;br /&gt;
::I like the idea of Samantha's template especially with usage of the Bugfix Mod Collection page they made, and genuinely think that's the way to go. I also agree with Wolfborn, that we should apply this evenly across all gamespaces. With Samantha's bugfix collection page this'll be even easier to do.&lt;br /&gt;
::I'd also like to offer another idea for the bug/issue distinction. The term bug could be reserved for issues fixed by (official) patches, while anything modified or changed by &amp;quot;bug fix mods&amp;quot; could be called a tweak. &lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Skyrim Patch version 1.10.0 fixes this bug.&amp;quot;&lt;br /&gt;
::* &amp;quot;Unofficial Mods are available that can fix this bug.&amp;quot; &amp;lt;-- If it fixes the same bug as above&lt;br /&gt;
::* &amp;quot;Unofficial Mods are available that can tweak this item&amp;quot; &amp;lt;-- If doesn't fix something officially recognized as a bug. This would resolve issues with subjective &amp;quot;bug fixes&amp;quot; such as Redbelly Mine&lt;br /&gt;
&lt;br /&gt;
::So, '''Current Proposal'''&lt;br /&gt;
::- We implement Samantha's tweaked bugfix template. No singular mod is mentioned as fixing bugs anymore, instead linking to another UESP page listing various bugfix mods in each game. This makes it so UESP no longer &amp;quot;endorses&amp;quot; mods, some of which may or may not be seen as controversial, whilst allowing the content to remain and also doubling as a repository of various bug fix mods. &lt;br /&gt;
&lt;br /&gt;
::I would like additional thoughts on a bug/tweak distinction as well&lt;br /&gt;
::[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 13:48, 16 March 2026 (UTC)&lt;br /&gt;
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:::I don't think that it needs to be noted that a mod fixes a bug if it has been fixed by an official patch. The only time it would make sense to see this would be in remakes, for example a bug fixed in Oblivion Remastered but not the original.&lt;br /&gt;
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:::I would suggest that &amp;quot;tweaks&amp;quot; would mean inconsistencies that go in an article's Notes section, rather than the Bugs section, and should probably not mention mods that address them. To use [[Skyrim:Redbelly Mine|Redbelly Mine]] as an example, the page currently says &amp;quot;the thick red mist described by the miners living in Shor's Stone is not present; the mine is clear inside.&amp;quot; I wouldn't call this is a bug as there is no obvious typo in the cell's fog data, nor is there a demonstrable misclick that could have resulted in a red mist not being applied. Without those, this feels like a simple inconsistency (that could even be explained in-universe). This also applies to the infamous ore distribution; with no clear typo or misclick, it just becomes an inconsistency between dialogue and the cell itself, of which there are clearly many interpretations for how this could be explained. &lt;br /&gt;
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:::I disagree that the term bug should be reserved for issues fixed by official patches, as there are unfixed bugs — especially in the older games — that can prevent quest progression or even crash the game, which are important to note for readers. I would rather define a bug on the {{tl|Bug}} doc page as a way to resolve subjective bugs being listed. This definition can be expanded in the future, but a good starting point would be:&lt;br /&gt;
&lt;br /&gt;
:::*Causes game instability or crashes.&lt;br /&gt;
:::*Prevents or delays quest or mechanic progression.&lt;br /&gt;
:::*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence.&lt;br /&gt;
:::*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set. &lt;br /&gt;
:::[[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 17:32, 16 March 2026 (UTC)&lt;br /&gt;
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::::Does anyone else have an opinion on whether the article [[Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] should be kept on UESP? I created a deletion review [[UESPWiki:Deletion Review/Skyrim Mod:Banner Clipping Fix for Windhelm Palace of the Kings]] some time ago, but no one else commented. I then asked about it on the UESP Discord and was told I should bring the topic up here, since the discussion concerns mods and bug fixes. [[User:KevinM|KevinM]] ([[User_Talk:KevinM|talk]]) 23:11, 16 March 2026 (UTC)&lt;br /&gt;
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:::::I agree that the policy should be applied evenly across all gamespaces. I also agree with Samantha's definition of a bug. Restricting the term to bugs that have been officially recognised and fixed seems inadequate. In some cases, a bug that existed since launch might not get patched until much later, and it seems strange  to claim that it only became a bug at that point. Mods that also include tweaks and subjective 'fixes' should be identified as such, either on the collection page or their own individual pages. As for the point Kevin raised, this proposal is likely to result in more bugfix mods getting individual pages, so I guess it depends how comprehensive we want the list to be. [[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 01:44, 17 March 2026 (UTC)&lt;br /&gt;
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::::::I agree with the proposal to implement a generic &amp;quot;bugfix&amp;quot; template and remove all mention of specific unofficial third-party mods from vanilla gamespace pages. It is not the purpose or function of the wiki to recommend or endorse any one individual mod for any specific purpose, and mentioning mods by name may be seen or interpreted by readers as doing so.&lt;br /&gt;
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::::::I agree with Samantha that game &amp;quot;tweaks&amp;quot; (as opposed to clear bugfixes) should ''not'' be noted on vanilla namespace pages. There are literally thousands of mods which make thousands of &amp;quot;tweaks&amp;quot; to the vanilla games for various reasons; to note every instance would be impractical. Documenting the &amp;quot;tweaks&amp;quot; made by various mods is exactly what modspace is for.&lt;br /&gt;
&lt;br /&gt;
::::::Regarding KevinM's question about a specific mod, the noted mod should remain documented on the wiki. The fact that it is a small, purpose-made mod to fix a single issue should not be a deciding factor in whether it should remain. The wiki should not discriminate either for or against the documentation of any individual mod as, again, it is not the place or purpose of the wiki to judge, rate, endorse, or recommend mods.&lt;br /&gt;
::::::&amp;amp;mdash; [[User:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969; font-size:110%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Wolfborn&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User_Talk:Wolfborn|&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;(Howl)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 03:18, 17 March 2026 (UTC)&lt;br /&gt;
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{{od}} On further thinking, I am in agreement with Samantha about the tweak-bug thing. Having a standardized &amp;quot;what counts as a bug&amp;quot; style guide page is a much better way of going about things. I'm very much on board with their counter proposals and ideas to my own and think they're the way to go.&lt;br /&gt;
&lt;br /&gt;
'''Current Proposal'''&lt;br /&gt;
&lt;br /&gt;
We implement (and re-iterate if needed) Samantha's tweaked bugfix template (ex: [[User:Samantha_Says/Bug|this template]] ). No singular mod is mentioned as fixing bugs anymore, instead linking to another UESP page listing various bugfix mods in each game (ex: [[User:Samantha Says/Bug/Mods|this page]] ). This makes it so UESP no longer &amp;quot;endorses&amp;quot; mods, some of which may or may not be seen as controversial, whilst allowing the content to remain and also doubling as a repository of various bug fix mods.&lt;br /&gt;
 &lt;br /&gt;
This policy is applied evenly across all gamespaces instead of solely to Skyrim's.&lt;br /&gt;
&lt;br /&gt;
We create a bug fix style guide page showing examples of what we should consider a bug. Following Samantha's starting point ideas as a base, which I will copy below here for readability:&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
*Causes game instability or crashes.&lt;br /&gt;
*Prevents or delays quest or mechanic progression.&lt;br /&gt;
*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence.&lt;br /&gt;
*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set. &lt;br /&gt;
&lt;br /&gt;
I hope this is something we can agree and start getting to work on. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 05:41, 24 March 2026 (UTC)&lt;br /&gt;
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:That all seems reasonable. To clarify my earlier point on tweaks, which I don't think came across clearly, I meant that if a mod contains both tweaks and bugfixes (particularly if it's a broad-based one like USP etc) the description should make this clear so users can make their own minds up.—[[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 10:39, 24 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I am very happy with this proposal and am willing to put in the work to go through existing articles to remove questionable bug fixes, move inappropriate bugs to Notes sections, and flesh out the definition of a bug. I have also added the proposed definition to the proposed template. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 16:49, 24 March 2026 (UTC)&lt;br /&gt;
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:::The only question I would have now (which is essentially a rewording of a point I made earlier) is how to identify which mod fixes which bug without the mod's page turning into a duplicate of that mod's changelog. Say that we end up adding more bugfix compilations than just USSEP to the list - which would be a logical extension of this activity - how do I know whether a specific bug is fixed by USSEP, USMP, WAACCF or SLAWF? --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:26, 24 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::That is something that will be lost in the current proposal. I'm not sure if there would be a way to achieve that without turning the Bugs section of pages into &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; Personally I would prefer the current proposal over the existing Bug template and over listing multiple mods in the gamespaces. I designed the proposed template accepting that the functionality of promoting specific bugfix mods to the user would be lost. It does at least gives users a point in the right direction on where to find bugfixing mods, for what that's worth. It felt too far a step in the other direction to remove all references to bugfixing mods entirely, though I wouldn't object to it. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:05, 25 March 2026 (UTC)&lt;br /&gt;
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:::::Apologies if this has already been mentioned, but doesn't practically every bug in some of these games have a mod that fixes it? Seems like a redundancy to say &amp;quot;There is a mod that fixes this&amp;quot; under every listed bug in a game like Skyrim where the modding community is so vast that every consistent feature is altered, let alone the inconsistencies. I'd be fine with axing the mod mentions all-together. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 01:32, 25 March 2026 (UTC)&lt;br /&gt;
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::::::I'll be happy if there is enough support for the original Option 3, where references to USSEP and other bugfix mods are removed entirely. Personally, I just want ''something'' done to remove what feels like a site-wide advertisement of USSEP, whether that's by making the &amp;quot;This is fixed by [mod]&amp;quot; text more vague or removing it entirely. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 01:40, 25 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::On Option 3, then what's the point listing bugs if all we do is saying a bug is fixable? If we list all bug fixing mods in a page and direct all fixable bugs to this page are readers supposed to search on all those mods and find the one that fixes it? This does not seem helpful at all. On the other hand if what we do is to assume the reader knows that U**P is the default bug fixing mod unless they want to dive deeper then is this not the same as promoting U**P without saying the thing? I support the &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; approach even if it seems redundant. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:13, 25 March 2026 (UTC)&lt;br /&gt;
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::::::::Just to clarify, the original Option 3 would be removing the &amp;quot;This bug is fixed by...&amp;quot; line entirely unless it is fixed in an official patch. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 23:09, 25 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{OD}}&lt;br /&gt;
To provide another example, I've created a [[User:Samantha Says/Bug2|second template]] that removes the &amp;quot;This bug is fixed by [mod]&amp;quot; line entirely. It is backwards compatible with existing pages that say it is fixed by mods. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|OSSEP}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|OSSEP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|USSEP}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{User:Samantha Says/Bug2|There's something wrong.|USSEP}}&lt;br /&gt;
&lt;br /&gt;
This approach follows the original Proposal Three, purging all references to USSEP, and goes further to cover all modded content. I think if we're removing one problematic bugfix mod from gamespace, removing all of them would be wise to prevent a similar situation from happening in the future. This approach is also much simpler than trying to be fair to every bugfix mod out there and trying to ensure that they are all equally highlighted. The documentation has been updated to include a definition of a bug, which can be adjusted as deemed fit, as well as the parameters section being slightly edited for the ones deprecated. Do we think this would be a good solution? [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 21:47, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Proposal 3 (nuking bug fix mods, but specifically USSEP) was always my more desired option, so i'm perfectly fine with that! Whether we go for bug fix compendium (losing specific mod fix mentions on individual pages) or removing mod fix mentions entirely, I'm in agreement. I just do not feel it is wise to have UESP continue to advertise mods this way. They can still make their own namespace like many others do regardless. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 23:17, 30 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I haven't read this entire discussion, but as a new player and new wiki user, I oppose the removal of the word &amp;quot;official&amp;quot; for the official patches.  Learning how to play Skyrim and trying to find what you're looking for on the wiki is confusing enough (especially with the lack of centralized pages in the wiki!!!). The word official assures me that it's an actual official patch and not a mod.  Plus, why do all that work to remove one word wiki-wide when that one word isn't hurting anything ?  Seems like a lot of busy-work. Re: USSEP, I have liked seeing what things that mod &amp;quot;fixes&amp;quot; on the pages, because I find it interesting, although I don't use any mods because I play on Amazon Luna so I don't think I can use mods ??? Plus it seems like keeping the info would be very useful for wiki users who do use mods or that mod in particular (I assume most users who mod their game DO use that mod??). But I understand why the wiki wouldn't want to advertise one mod over all others. &lt;br /&gt;
&lt;br /&gt;
:: &amp;quot; However, his sharing of thoughts extended to -deleting- talk page comments of other users that go against USSEP's approach.&amp;quot;  . . . UESP allows deleting things off the Talk pages ? Another wiki that I frequent does NOT allow things to be deleted from talk pages or even the user's own talk pages and the patrollers enforce that. - [[Special:Contributions/2603:6081:5901:43E9:A12E:FF54:25BC:8562|2603:6081:5901:43E9:A12E:FF54:25BC:8562]] 13:26, 31 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I see what you mean regarding the Official term, and I am fine with keeping it for those reasons if others agree. As for the talk page comments, they are against UESP rules to be deleted yes- that is exactly why I pointed it out as an example of Arthmoor's behaviour. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 15:09, 31 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: &amp;quot;This bug is fixed by Mod1, Mod2, Mod3, Mod4, Mod5, and Mod6.&amp;quot; is a much more useful opproach than removing them all. By removing them all we are not promoting certain mods but what do users gain? An almost useless section of bugs that they still need to search for ways to fix it, albeit more difficult than before. Treat all mods equally and list them all actually benefits users so those who are against Arthmoor and his project can have other choices shown to them. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:23, 31 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: One issue with listing them all is simply because of USSEP's abuse towards smaller mods, abusing strike systems and using general harassment to get them taken down. On the other hand, I personally do not believe most people are using UESP to find fixes for specific mods. It's much easier to just search &amp;quot;gamename bug desc mod fix reddit&amp;quot;. But this is personal bias and would require more data. I am fine with either approach, and do still think just linking to a bug modfix repository page is a good way to go[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 16:32, 31 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::: I'm in favor of nuking all references to external third-party mods on gamespace pages. I don't care one way or the other about Arthmoor as a person or what he does or doesn't do that causes controversy, but it has been something that has slightly bothered me for years and years that we are explicitly endorsing third-party modifications to the game on the gamespace pages. The UESPWiki's job should be to document the games as they ship from Bethesda. Listing bugs and saying &amp;quot;This is fixed by Patch X.xx.yy&amp;quot; in reference to official patches is the most I think we should be doing. If there is a bug that is marked on the page, I don't think the burden is on UESPWiki to notate what mods, if any, fix any given bug. The modspace pages are there for documenting mods the wiki community deems worth documenting and the Unofficial Patch mods can live there, but the gamespace pages should be for documenting official Bethesda content. If someone wants to look up how to fix certain bugs, they can Google it. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Verdana,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:02, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::: Suggesting users to use Google to search for fixes? Google is quite not helpful in these situations. eg.Searching for &amp;quot;blood on the ice Beware the Butcher bug&amp;quot; does not yield any useful result at all. If any, since some bugs are engine bugs that can not be fixed by a esp, the bug section should be expanded to include those bugs and fixes for them such as Magic Effect Condition bug. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 16:17, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}}I do not think any change that involves providing less information to users than we currently are is a good one. Users come to UESP to figure out solutions to the bugs they encounter, especially the idea of expecting users to Google a solution to a bug in their vanilla game is a bad one as that is literally driving users away from this site to others. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 19:24, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If listing mods individually isn't preferred, listing one is improperly endorsing it, listing none is harmful, and broadly saying there are mods to fix it is repetitive, then perhaps we could have a template at the top of the Bugs section on each page saying something along the lines of &amp;quot;For bugs not fixed by official patches, [[Skyrim:Mods|mods]] may be used to address and fix them at the cost of disabling achievements.&amp;quot;? This would solve the issue of the same thing being listed under every bug that isn't fixed in an official patch while also not endorsing any particular mods. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 19:48, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So far, I've counted 7 people for removing USP from Gamespace and 2 people against it. Though I concede that it is removing information from Gamespace articles, that information can remain accessible in Modspace. I don't think adding ''more'' mods to Gamespace pages is a good solution. If you were to argue that we would only include mods that exclusively fix bugs, then that still means USP shouldn't be listed, since it does more than just fixing bugs. I think it's fairer and far simpler to say that Gamespace should remain unmodded, and we should be helping users to find mods they want through Modspace instead of choosing a few mods to advertise in Gamespace. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:41, 4 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I assume this is for all gamespaces or just for Skyrim? If we stop listing unofficial mods on one game, it stands to reason we should also do the same for other gamespaces as well for consistency, right? Or is that a whole other can of worms for a different day? Regardless, I'm of the opinion still that gamespace pages need to be about documenting the game as Bethesda ships it and that it's not the place to be documenting unofficial third-party content on. Nuking all references to third-party bug fixes or other unofficial third-party content is still the ideal outcome in my opinion. That's what the various mod namespaces can function for. -[[User:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-size:110%; font-family:Verdana,serif&amp;quot;&amp;gt;damon&amp;lt;/span&amp;gt;]]&amp;amp;nbsp; &amp;lt;sup&amp;gt;[[User_talk:Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] &amp;amp;hearts; [[Special:Contributions/Damon|&amp;lt;span style=&amp;quot;color:lilac; font-family:Verdana,serif&amp;quot;&amp;gt;contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:55, 4 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Yes, earlier in the discussion we've come to the agreement that it's on all gamespaces. I also like Mindtraitor's above idea of &amp;quot;For bugs not fixed by official patches, [[Skyrim:Mods|mods]] may be used to address and fix them at the cost of disabling achievements.&amp;quot; and think that's a great way to go. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 14:20, 4 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I think that for people that have encountered a bug, removing the specific mod from the gamespace page that fixes it is still a step in the wrong direction for me. Sending people down the google/reddit rabbit hole just seems counterproductive. I do think however we should encourage, and enable, the listing of other mods that fix these bugs in gamespace in the bug template itself as a way of de-emphizing this specific set of &amp;quot;patches&amp;quot;. If a bug is fixed by an Official patch that should be the only patch listed for each version of the game, we should be able to presume that the vast majority of players are playing with an up to date game. I do agree that for non-bugs this is porbably an entirely different view point, the rather well known Skyrim mine standing out as an example... it not being &amp;quot;fixed&amp;quot; doesn't really break the game, in the same way that Oblivions vampirism &amp;quot;cure&amp;quot; does. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 04:00, 5 April 2026 (UTC) &lt;br /&gt;
&lt;br /&gt;
::::::I have been of the opinion that not documenting things would be against what a wiki stands for, removing mentions of bugs, fixed by mods or official patches either, would be detrimental. Removing mention of things that remedy bugs would hinder people in the game-play process. I have never been an achievement hunter even though i have most of them, Bethesda's decision to revoke me getting them is annoying at the least and mildly infuriating at most. Discord user LeviTheMetalGuy.{{uns|207.178.121.210|04:19, 5 April 2026 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
::::::: Whilst I am okay with the listing of additional mods, this would still make for an unfair endorsement in the sense that there simply are not that many other bug fix mods due to USSEP's mod team abusing DMCA/copystrike + harassing smaller mod creators to take down other mods. That is my main issue with the mod repository/additional mod listings, simply put- USSEP's mod team has created a scenario in the TES/Beth modding space where smaller mods are driven out. I would prefer to nuke mentions of all mods from Gamespace specifically, but I am willing to see a compromise in the mod repository regardless. As for &amp;quot;not documenting things&amp;quot;- I believe UESP is a TES wiki, not a TES mod wiki and so mods being mentioned is a bonus, not a feature. When the face of one of these mods breaks wiki rules, in pursuit of defending their team's mod I believe that bonus should be given a look at, personally. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 14:25, 5 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: On that note specifically, UESP is a TES wiki and the TES community includes mods, therefore UESP is also a TES mod wiki by design. Personally in the long-term, I would like to see any mods we document referenced on relevant gamespace pages – for example, if we documented Ultimate College of Winterhold or Helgen Reborn, there should be a way to access them ''somehow'' from the College of Winterhold and Helgen pages respectively (even if it's just a link to a modspace version of a Winterhold / Helgen article on which they are listed). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 15:41, 5 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: Also by listing other mods we are actually encouraging mod authors to come up with other bug fixing mods since this is almost THE site people use for bug hunting. [[User:Lywzc|Lywzc]] ([[User talk:Lywzc|talk]]) 15:59, 5 April 2026 (UTC)&lt;br /&gt;
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::::::::: (replying to Enodoc) Bug fix aside, that seems a bit too far, no? We now have to include every single mod that touches on any single aspect of a TES game on its respective game page? That's too extreme in the opposite direction imo. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 17:15, 5 April 2026 (UTC)&lt;br /&gt;
:::::::::: Well that's really a discussion for another time, and the condition would be that any such mod would have to have documentation ''first''. But broadly, if we already document a Skyrim mod that edits an existing location or quest (for example), I would like to have a navigation aid that takes me from the gamespace article to the equivalent modspace article, either through a link in the infobox or perhaps via a tab in a similar way to accessing a talk page. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 18:32, 5 April 2026 (UTC)&lt;br /&gt;
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&lt;br /&gt;
{{od}} &amp;lt;u&amp;gt;Okay! We haven't touched anything here in a while, so I'm going to (hopefully) one last time summarize the current points and what I believe the most common consensus to be. There's a lot of info here and it's been a while, so do feel free to let me know if something's amiss&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Leading Proposal: Removed Name mod references from gamespace bug templates'''&lt;br /&gt;
We list bugs, and clarify if they have been fixed by official patches/updates, whilst for bugs only fixed by mods we do the following: Instead of &amp;quot;Fixed by X&amp;quot;, we'd use a single generic bugfix wording at the beginning or end of the Bugs section which leads into modspace &lt;br /&gt;
And to quote Mindtraitor: &amp;quot;If listing mods individually isn't preferred, listing one is improperly endorsing it, listing none is harmful, and broadly saying there are mods to fix it is repetitive, then perhaps we could have a template at the top of the Bugs section on each page saying something along the lines of &amp;quot;For bugs not fixed by official patches, GAMESPACE:Mods|mods may be used to address and fix them at the cost of disabling achievements.&amp;quot;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As an example, Samantha's template:&lt;br /&gt;
&lt;br /&gt;
*{{User:Samantha Says/Bug|This is an example of a bug.|OSP|1.10.0}} &lt;br /&gt;
*{{User:Samantha Says/Bug|This is an example of a bug fixed by a mod.|SRMOD}}&lt;br /&gt;
&lt;br /&gt;
'''Additional proposals:'''&lt;br /&gt;
Alongside the Leading Proposal, we could make a bugfix mod page which lists bugfix mods for each gamespace, and the bug template on gamespace would lead to these pages- allowing users to browse and locate mods to fix their issues at their own convenience. This would allow information to be preserved without explicitly advertising any mods in Gamespace. Additionally, we could define a bug in some way- such as Samantha's starting points from above:&lt;br /&gt;
*Causes game instability or crashes. &lt;br /&gt;
*Prevents or delays quest or mechanic progression. &lt;br /&gt;
*An inconsistency caused by a clear typo, for example [[Oblivion:Boots of Order|Boots of Order's]] heavy weight being 1.5 which clearly doesn't fit in the sequence. &lt;br /&gt;
*An inconsistency caused by a demonstrable misclick, for example [[Oblivion:Ra'Jhan|Ra'Jhan]] has Ra'Jahirr's house key and his bedroom door is owned by Ra'jiradh, both of which are right next to Ra'Jhan's listing in the Construction Set.&lt;br /&gt;
&lt;br /&gt;
'''Counters:'''&lt;br /&gt;
*There are at least 4 or so people against removing any mod information from gamespace, as it is of their opinion that goes against the purpose of a wiki. &lt;br /&gt;
*Another counter argument was that moving mods to modspace would make it harder to browse mods. (However an argument against this in general is that gamespace is not a mod browser, so to speak.)&lt;br /&gt;
[[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 13:22, 9 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it time to merge the Shivering namespace into the Oblivion namespace? ==&lt;br /&gt;
&lt;br /&gt;
This was discussed many years ago, and it was decided not to go ahead with it. However, with the release of Oblivion Remastered I think it's time. The Dragonborn namespace was merged into the Skyrim namespace after the release of the Special Edition, when Dragonborn was fully integrated into  the base game. Shivering Isles is now in the same position: Remastered fully integrates it into the base game, so I would say that the namespaces should now be merged.&lt;br /&gt;
&lt;br /&gt;
It also brings up the question of Morrowind. It's obviously not in the same situation as Oblivion and Skyrim (for now), but I don't know if it makes sense to treat it differently.&lt;br /&gt;
&lt;br /&gt;
[[User:SheridanSinclair|SheridanSinclair]] ([[User talk:SheridanSinclair|talk]]) 21:33, 11 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've never been a fan of the expansion namespaces. It's especially frustrating when I want to compare equipment in Morrowind and have to open three different pages just to see what's available. With the release of Oblivion Remastered, I think makes sense to merge Shivering into Oblivion space, and therefore I agree that Morrowind being treated uniquely out of all of the games would be unusual and warrant merging its expansion namespaces too. As a user, I find superscripts like Dragonborn{{Dragonborn}} and Creation Club's{{CC}} to work perfectly in letting me know that something in the article belongs to an expansion. [[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 23:52, 11 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::From what I have heard, the Dragonborn namespace merge was quite a bit of work. I wasn't around yet for that, but if true, we should get ahead while we can. When TES VI releases we'll have much great priorities than this so it's better to do this sooner rather than later. The precedent put forth by Sheridan seems valid, seems like the exact same thing as Special Edition, so for consistency, we should have Shivering stuff in the main Oblivion-space. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 00:02, 12 March 2026 (UTC)&lt;br /&gt;
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::: I'd also support the merge, long thought we should have done this. -[[User:Tarponpet|Tarponpet]] ([[User talk:Tarponpet|talk]]) 00:21, 12 March 2026 (UTC)&lt;br /&gt;
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:::: Merging namespaces is a massive amount of wiki work that needs a dedicated team for its feasibility. Many articles within the expansion pack namespaces aren't even complete in their own right, especially Morrowind's expansion packs. Articles that still need images, dialogue, and even need to be wiki-fied in the first place. I understand the desire for simplicity that comes from the merging of the expansion spaces, but I do not see a large enough payoff in the improvement of the reader's access to the site in such projects relative to the massive effort it will require; unless and until a unified front of editors commit to the transitioning of each namespace as wiki projects similar to [[UESPWiki:Morrowind Overhaul Project|MWOP]] with individual teams. I am not inherently opposed to this happening to namespaces, but I believe gamespace for Oblivion and Morrowind both have many larger issues that need addressing before this is seriously considered. &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 01:26, 12 March 2026 (UTC)&lt;br /&gt;
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:::::I agree that they should be merged as the expansion is base game now due to Oblivion remastered.--[[User:Analeah Oaksong|Analeah Oaksong]] ([[User talk:Analeah Oaksong|talk]]) 02:16, 12 March 2026 (UTC)&lt;br /&gt;
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::::::Of course, I appreciate it's a lot of work, especially for a purely volunteer website. But if we leave them as is, then there will be an incongruity between the Oblivion and Skyrim namespaces. And let's say that from TES VI onwards we decide to keep all expansions in the main namespace from the beginning. Morrowind and Oblivion will become increasingly anachronistic. And the Dragonborn Merge Project obviously suffered from having to figure everything out for the first time. Now that we know what to do, it will simplify the process at least a little bit. I just think that there's a good chance that the merges will end up being inevitable, depending on our approach to future games and their DLC. It's better to start early, since as [[User:Mindtrait0r|Mindtrait0r]] points out TES VI will obviously become the main priority when it releases. Even if it is still years away. Right now there's not a lot going on in TES world, apart from new content for ESO. If not now, when? [[User:SheridanSinclair|SheridanSinclair]] ([[User talk:SheridanSinclair|talk]]) 13:43, 12 March 2026 (UTC)&lt;br /&gt;
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:::::::The &amp;quot;when&amp;quot; is already described in my message above - &amp;quot;unless and until a unified front of editors commit to the transitioning of each namespace as wiki projects similar to [[UESPWiki:Morrowind Overhaul Project|MWOP]] with individual teams.&amp;quot;&lt;br /&gt;
:::::::As I've laid out above, these namespaces are already neglected by editors as is. To put in perspective, the UESP started an effort to document every item in each game on individual pages in their namespaces last year, and this project has seen almost zero progress since its announcement due to a fundamental lack of editors simply contributing to it in the first place.  &lt;br /&gt;
:::::::Who are we proposing do all of this work? I do not believe it would be fair to expect the very few active editors in gamespace to put this on their plate without any plans or commitment from the wider community. Wanting the merge to happen is great, but a want is not enough to produce results. Again - I do not see the net benefit to our readers in comparison to instead sourcing and spending such massive effort on actually completing documentation in these namespaces in the first place.  &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 14:21, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The merging for Oblivion would also make sense from a technical perspective as, unlike the Morrowind or Skyrim expansions, the Shivering Isles content was added to oblivion.esm directly. There's no shivering.esm like there are tribunal.esm, bloodmoon.esm, dawnguard.esm, hearthfire.esm, and dragonborn.esm. --[[User:Gez|Gez]] ([[User talk:Gez|talk]]) 14:50, 12 March 2026 (UTC)&lt;br /&gt;
::What I think is being misunderstood here is why the Dragonborn-Skyrim namespace merge finally ended up happening. It wasn't because the esms merged, at least not directly. The main issue was that Skyrim continued to get new content through the Creation program, and that new content was using bits an pieces from Dragonborn and Skyrim equally, so it was nearly impossible to figure out where exactly to place a quest. Something might start in Solstheim, then move to Skyrim proper, or vice versa, with equal bits of each. &lt;br /&gt;
&lt;br /&gt;
::This just isn't the case for the remaster. Things are pretty clearly still delineated between SI and OB content, and the small number of new quests added have stuck to one area. There isn't a bunch of other random new official content being added to the game (at least, as far as we are currently aware), so there isn't a real reason to merge them at this time. It's a back end thing that really doesn't affect most editors or readers, and so the amount of effort involved (which ended up being significantly more than expected) is just not worth it. People want the merge just because they want it. But what it really boils down to is not typing two different letters for some pages. That's just not a good enough reason for all the effort, and a botched merge could be devastating for the wiki. It's not all that easy to just &amp;quot;undo&amp;quot; if it goes wrong. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 15:12, 12 March 2026 (UTC)&lt;br /&gt;
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:::At this point a merge isn't worth the hassle. As Jeancey said above, the Dragonborn merge happened not because of Special Edition, but because of Creation Club, where they started releasing content that could no longer be delineated. As far as I know, the additional content in OB Remastered Deluxe is contained entirely within Cyrodiil, and doesn't cross over to the Isles at all, like Knights of the Nine.&lt;br /&gt;
&lt;br /&gt;
:::While we've already agreed that we won't do separate namespaces for DLCs and expansions in the future, where separate namespaces already exist, the only viable reason to remove such a delineation is when the delineation itself is no longer viable. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:03, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::This merge would be the ideal state of the wiki if all work could be done flawlessly with a bot. But it can't. Considering that number of edits dropped 78% from 2024 to 2025, the idea is effectively dead in the water. Renaming so many core content pages also carries negative effects by breaking external links and may be bad for search engine optimization, at least in the short term. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 02:36, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Dillonn said exactly what I was thinking. While in some respects, having Oblivion all as one namespace might be ideal, we learned from the Dragonborn merge just how much work that is, especially for the bot programmers. I'm chronically ill and have made a point of cutting back on the amount of work I'm doing. I don't see it being feasible, at least not for me, to go through all that effort when there's very little gain, and it would introduce the SEO and link-breaking issues Dillonn mentioned. &amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;&amp;amp;ndash; [[User:RobinHood70|&amp;lt;span style=&amp;quot;color:royalblue; font-size:130%; font-family:Vladimir Script,serif&amp;quot;&amp;gt;Robin Hood&amp;lt;/span&amp;gt;]]&amp;amp;ensp;[[User talk:RobinHood70|&amp;lt;sup style=&amp;quot;font-size:75%&amp;quot;&amp;gt;(talk)&amp;lt;/sup&amp;gt;]]&amp;lt;/span&amp;gt; 20:36, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal: Modern Dialogue Formatting for the Blades Namespace ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proposal: Modern Dialogue Formatting for the Blades Namespace&lt;br /&gt;
&lt;br /&gt;
Hello everyone. I'm proposing, with a proof of concept prototype, of a way to wrap all the dialogue on the Bladespace into neat little dialogue boxes that are cleaner, more compact and directly show the difference between conversation partners. (For the short version, [[User:Probored1/Sandbox2|just open this page]] and scroll down to see the dialogue box in question.)&lt;br /&gt;
&lt;br /&gt;
I’d like to open a discussion about improving how we present dialogue across the Blades namespace. I know you're all used to it by now but give me a chance to lay my case. The current system, using colon indents (: / ::) along with two italicized apostrophes for NPC lines and three bold apostrophes for player lines has worked for a long time, after all no one has felt the need to change it after 30 years.&lt;br /&gt;
&lt;br /&gt;
However, I find it increasingly unsatisfying. Long conversations turn into either densely crammed or porous walls of text that are hard to follow. The visual distinction between NPC and non-dialogue lines feels dated and inconsistent, and readability on mobile is often poor. While some namespaces have nicer custom dialogue layouts ([[Battlespire:Scamp|Battlespire being the best example]]), and others have attempted to build their own (See: [[User:Salamangkero/Template 1|Gheart's and Salamangkero's proposal for Morrowind]]), those approaches are too manual and were created simply to present data in a nicer flow rather than actually present it. As we're building up the Blades namespace, from which dialogue input into its pages is still relatively in its infancy, we've got a chance to build a primary dialogue wrapper first to then apply to the rest of the pages.&lt;br /&gt;
&lt;br /&gt;
At the moment; take a look at [[Blades:Saashi]]. It is a mess of dialogue where you need to strain and recenter your eyes everytime to find out what is a normal text line and which one is italicized, and thats not even mentioning how messy trying to figure out where the indents could be on the longer conversations.&lt;br /&gt;
&lt;br /&gt;
Here is an example taken from the page:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
╔════════════════════════════════════════════════════════════╗                                                          &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
&lt;br /&gt;
To address this messiness, I created a working proof-of-concept built within [[Template:DialogueTreeSetup]], which uses [[Module:DialogueTreeSetup]] (built with the existing Scribunto Lua extension).The usage is very simple. You wrap all your existing dialogue like this (without the \):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DialogueTreeSetup: &amp;lt;all your text here&amp;gt; }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A simple wrapper that goes around your entire text without changing any of it, but using the already existing model of colons, indents and apostrophes to build the new model. Heres what it looks like:&lt;br /&gt;
&lt;br /&gt;
https://en.uesp.net/wiki/User:Probored1/Sandbox2&lt;br /&gt;
&lt;br /&gt;
Compare the above to its original&lt;br /&gt;
&lt;br /&gt;
https://en.uesp.net/wiki/Blades:Saashi&lt;br /&gt;
&lt;br /&gt;
In fact I'll even post an example here.&lt;br /&gt;
&lt;br /&gt;
╔════════════════════════════════════════════════════════════╗&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DialogueTreeSetup:&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;'&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
&lt;br /&gt;
turns into:&lt;br /&gt;
&lt;br /&gt;
{{DialogueTreeSetup|&lt;br /&gt;
====Hidden Mysteries====&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does this look better? I hope it does. I vibecoded it so its got some documentation issues, but it uses the Lua Scribunto extension thats already on the wiki. It automatically converts old &amp;lt;pre&amp;gt;:&amp;lt;/pre&amp;gt; &amp;lt;pre&amp;gt;''&amp;lt;/pre&amp;gt; &amp;lt;pre&amp;gt;'''&amp;lt;/pre&amp;gt; dialogue into clean, boxed sections. It uses background (#efe1bc) thats usually used for code blocks. It distinguishes based off of color NPC lines from Player lines. It converts automatically the following : , :: , '' , ''' , /n and &amp;lt;br&amp;gt; without any user input. Its basically something you can copy paste at a page without worrying about reformatting the whole thing. I made it so that it works with the already existing dialogue format, and that you can still use it without changing a single thing about it.It detects when a line of dialogue doesnt start with a : or :: and immediately stops the dialogue box to let the wiki text work without interference. It works with ===Headlines=== tooIts got much tighter and more professional appearance with minimal whitespace and colorblind-friendly contrastAgain, it works with your existing workflow, just wrap the old text.&lt;br /&gt;
&lt;br /&gt;
However, there is one major limitation: performance. I can use it for this page because I only wrapped a small amount of text. But on larger pages (such as Blades:Saashi), it takes a whopping '''11 seconds''' for the page to load for me. This makes it completely unacceptable for site wide use in its present form. I was told a PHP extension using the same logic would bring load times down to roughly 2–4 seconds, which would make it practical.I am thus ''not'' proposing this as a finished solution yet, but something like this does deserve a discussion. I would appreciate your thoughts on the general direction and visual style. Would you be open to a PHP extension of this dialogue wrapper as the base template for all Blades pages? Are there any changes to the colors, spacing, or behavior you would like to see? Would you like to see it in other spaces? I’m happy to refine it based on feedback. Thank you for taking the time to read this. [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 03:04, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''Lightly Oppose''': This is an interesting proposal, and I commend the work done on the Lua-based template! That said, I see a few cracks in this idea.&lt;br /&gt;
&lt;br /&gt;
:First, a correction: The current dialogue formatting used on most namespaces is not 30 years old. I believe it's as old as the ESO namespace. Before that, UESP focused on in-line dialogue conversations, especially for ''Oblivion'' ([https://en.uesp.net/wiki/Special:Permalink/2744956 Example]), and it was awful for scannability. It was only a few years ago that these started being converted over. Concerning the proposal, I don't see much of an issue with the standard format that would justify adding even one extra second of load times to pages, let alone two to four seconds at best with PHP. Load times are one of the most important SEO metrics, and also bog down both the reader and editor experience, making clicking around the namespace a pain. Is there a way to implement this using CSS or JavaScript instead? Perhaps it can be an optional gadget for readers who need the extra visual separation of dialogue blocks.&lt;br /&gt;
&lt;br /&gt;
:As for your specific styling itself, am I missing something or is this simply adding color to the bold text and a background color box around the block? That's introducing various related issues like dark mode compatibility, WCAG accessibility e.g. contrast standards, and the clunkiness of having code blocks everywhere. The dialogue sections of pages are virtually all dialogue except for a short intro phrase. This also adds another step to documenting dialogue, which I expect should be kept as simple as possible considering Blades documentation is on a tight deadline. Improved formatting can wait until after the shutdown. Another issue is sitewide consistency; for example, colors have a specific meaning in some ESO dialogue and could potentially see expanded uses in other namespaces to reflect different types of choices.&lt;br /&gt;
&lt;br /&gt;
:In any case, I don't want this post to sound negative, and I think you're doing a good job looking for ways to improve the site's visuals. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 04:10, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Regarding the dark mode compatibility, as well as the unmentioned mobile functionality, this can be addressed with CSS with only small Lua tweaks in much the same way all the other template formatting is done. (I mostly just need to get a spare 30 minutes to look at it.) '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 05:15, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::'''H'''ey thanks for the quick reply. I have no arguments against SEO, and its loading times are absolutely what will sink or swim this project. As I said, most of this project is vibecoded from a LLM, and while I stopped experimenting with it, a few of the other admins and users experienced with the site's CSS did take a look at it and offer similar criticism related to switching to another method. However, I possess no coding experience and one of the purposes of this project was simply to get myself familiar with theses tools in the first place. One of the admins stated they were interested in taking a look at it just to see if it could be taken anywhere. As such, I can't actually answer if CSS, Javascript, or turning it into a simple gadget would work.&lt;br /&gt;
&lt;br /&gt;
::On the other hand, I was told early on about the issues with dark mode. I had practiced trying to get CSS compability by assigning it a template to [[Template:DialogueTree/styles.css]] and I think its in a working state, and can be edited in without too much trouble. The boxes themselves are inspired by code blocks yes, but I was definitely planning on adding differences between both the player and the NPC to differentiate it more than the original text as seen here &lt;br /&gt;
&lt;br /&gt;
https://media.discordapp.net/attachments/261887896930353155/1488300085279330314/Capture_decran_le_2026-03-30_a_18.07.20.png?ex=69cd9877&amp;amp;is=69cc46f7&amp;amp;hm=f4dc68a2e8b53ac4984eb6ac82d0a474763caa94208922c75f2201be4e30c189&amp;amp;=&amp;amp;format=webp&amp;amp;quality=lossless&lt;br /&gt;
&lt;br /&gt;
::However due to feedback I received on the discord, I was told it would look better if I simply went back to using italics and boldness. At the end of the day I simply wanted a wrapper that would make this text readable, and I think I largely succeeded in that. Its far more pleasant to my eye and makes reading theses pages less of a issue for me.&lt;br /&gt;
&lt;br /&gt;
::On the matter of it changing how dialogue gets documented...No, that was precisely the point of this wrapper. Nothing gets changed. Yes it adds a single additional step of adding a {DialogueSetupTree| } in every page, but the actual format we used before did not break whatsoever. Nothing has changed in the way we submit the lines between NPC and player, the indexing and colons and formatting we use. Its simple given a touchup on top of it.&lt;br /&gt;
&lt;br /&gt;
::On the matter of sidewide consistency, there is next to no consistency from one game to the next. Perhaps Skyrim and Blades are similar, but I provided evidence that Battlespire and Morrowind use different dialogue formats inherent to their properties. [[Daggerfall:Totem, Totem, Who Gets the Totem?|Daggerfall uses code blocks and italics]] to reflect that most dialogue is delivered from one direction only. Skyrim has NPC with NPC conversations that do not address the player and [[Skyrim:Fjotra|are different even on the same page]]....The point is that there is no sitewide consistency between different games. This wrapper is for Blades and exists solely for Blades. Perhaps a different one could be used for a different game, but this is what I made for it nonetheless. With kind regards, [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 05:35, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Most of the CSS isn't in the Lua Module anymore, and is back in the /style.css page, for tan-desktop I copied the exact CSS out of the Module. For dark mode i've adjusted the colors obviously. I haven't looked at mobile yet, I think that's just margin tweaking though. '''[[User:Kiz|&amp;lt;span style=&amp;quot;font-variant:small-caps; font-size: 120%;&amp;quot;&amp;gt;Kiz&amp;lt;/span&amp;gt;]]''' &amp;lt;sup style=&amp;quot;font-size:80%;&amp;quot;&amp;gt;[[Special:EmailUser/Kiz|(email]] - [[User_Talk:Kiz|talk)]]&amp;lt;/sup&amp;gt; 06:10, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I certainly like the idea of making dialogue more visually distinct from the text around it, and I would suggest that should be applied to every modern namespace (ESO and Skyrim as well), not just Blades.&lt;br /&gt;
::::What I don't like is the idea of using a code script to change the expected output of wiki formatting to some obfuscated  alternative. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;'''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is bold, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is italic, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is indentation, and those should always produce the expected output. They should never produce (in the same order) blue text and bold text (using the linked screenshot as the example). If the aim is to change the formatting, we should change the formatting properly, and use a template for the display box, e.g. (colours are arbitrary):&lt;br /&gt;
::::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Dialogue/start}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::{| style=&amp;quot;border: 1px solid #E9B759; background: #F5DEB3;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here. The Founder's Statue that got destroyed... Did you know it was created back in the First Era? Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves! We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
|}&lt;br /&gt;
::::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Dialogue/end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::Incidentally I don't like the coloured text in the proposal (or the stupid linebreaks in the source), so I took those out of this example. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 09:59, 1 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal: Modern Dialogue Formatting for the Blades Namespace Part 2 ==&lt;br /&gt;
&lt;br /&gt;
:Per [[User:Dillonn241|Dillonn241]]'s criticism and [[User:Enodoc|Enodoc]]'s suggestion above two months ago, I have elected to change the format of the CSS style a bit. It no longer uses the lua script and thus is *considerably* faster. However this also means that it must be added in manually to the dialogue formatting instead of fixing a whole page automatically. No worries on that front, I've been working on inputting Blades dialogue for a month and a half.&lt;br /&gt;
&lt;br /&gt;
:As such I added this cookie cutter template format: https://en.uesp.net/wiki/Template:DialogBox and https://en.uesp.net/wiki/Template:DialogBox/styles.css&lt;br /&gt;
&lt;br /&gt;
:Compare the below to its original&lt;br /&gt;
&lt;br /&gt;
:https://en.uesp.net/wiki/Blades:Saashi&lt;br /&gt;
&lt;br /&gt;
╔════════════════════════════════════════════════════════════╗&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====--&lt;br /&gt;
&lt;br /&gt;
{{DialogBox|&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
{{DialogBox|&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.{{DialogBox|&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;'}}&lt;br /&gt;
'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
╚════════════════════════════════════════════════════════════╝&lt;br /&gt;
&lt;br /&gt;
turns into:&lt;br /&gt;
&lt;br /&gt;
====Hidden Mysteries====--{{DialogBox|&lt;br /&gt;
:''&amp;quot;Saashi is devastated by the devastation here.&amp;lt;br&amp;gt;The Founder's Statue that got destroyed... Did you know it was created back in the First Era?&amp;lt;br&amp;gt;Why would anyone destroy such an ancient artifact?&amp;quot;''&lt;br /&gt;
:'''Maybe the answer is in the tunnels below the town...'''&lt;br /&gt;
::''&amp;quot;Tunnels? What tunnels?&amp;quot;''&lt;br /&gt;
::'''The villagers found them while clearing out the rubble.'''&lt;br /&gt;
:::''&amp;quot;Those galleries were likely built by the Ayleids themselves!&amp;lt;br&amp;gt;We have to go down there to see what we can find.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
You can offer to go in for her, or have her go in on her own.&lt;br /&gt;
:::'''I'll go first, and make sure it's safe.'''&lt;br /&gt;
::::''&amp;quot;Yes, that's probably for the best!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:::'''Let me know what's down there.'''&lt;br /&gt;
::::''&amp;quot;Perhaps &amp;lt;PlayerName&amp;gt; could go first? Just... Just in case.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
If spoken to again:&lt;br /&gt;
{{DialogBox|&lt;br /&gt;
:''&amp;quot;Please tell Saashi when you have explored the tunnels!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''I'm ready to go.'''&lt;br /&gt;
::''&amp;quot;Good! Be careful down there!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Yes, I will.'''&lt;br /&gt;
::''&amp;quot;All right, then.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
After Hidden Mysteries, you can tell her what you found.{{DialogBox|&lt;br /&gt;
:''&amp;quot;So, what did you find?&amp;quot;''&lt;br /&gt;
:'''An ancient tomb, lots of undead, and an empty sarcophagus.'''&lt;br /&gt;
:''&amp;quot;An... Ayleid sarcophagus?&amp;quot;''&lt;br /&gt;
:'''Looked pretty old, but it was opened only recently.'''&lt;br /&gt;
:''&amp;quot;It is possible there was some sort of warding enchantment on the statue. Destroying the statue would have broken the spell, and released whatever was trapped in there. That would explain the burst of magick energy that people witnessed.&amp;quot;&lt;br /&gt;
:''&amp;quot;Saashi will see for herself to find out more. Now that it is safe.&amp;lt;br&amp;gt;By the way, old [[BL:Henrik Seven-Swords|Henrik Seven-Swords]] was looking for you earlier. You should seek him out near the West Gate.&amp;quot;'}}&lt;br /&gt;
&lt;br /&gt;
:As such, what do you lot think? [[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 03:47, 18 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skyrim-Places-Solstheim-Safe category ==&lt;br /&gt;
I'm relatively new to Dragonborn, and I'm wanting a place to stash stuff on the island, so I created [[User:Bsammon/Skyrim-Places-Solstheim-Safe]].  This should probably be a [[UESPWiki:Categories|category]].  I suspect the Right Way to make this happen is to update the [[Template:Place Summary|Place Summary template]].  While I know maybe a half-dozen programming languages, MediaWiki template programming is not one that I know.  So, some questions:&lt;br /&gt;
* Anyone agree/disagree about my &amp;quot;Right Way&amp;quot; evaluation?&lt;br /&gt;
* Anyone see my idea and immediately think &amp;quot;That's a pretty simple change--I could knock that off in X minutes&amp;quot;?&lt;br /&gt;
Depending on the answers to those two questions, I might start studying up on how to edit MediaWiki Templates, but I wouldn't be bummed to have someone take it off my plate.&lt;br /&gt;
[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 04:47, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I notice that there *was* at one point a category page at [[:Category:Dragonborn-Places-Safe]] , and I found (and then promptly lost track of) a forum thread where someone said &amp;quot;Thanks, that's useful&amp;quot;, so I'm not really sure what happened&lt;br /&gt;
: [[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 09:09, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The two categories were [[UESPWiki:Dragonborn Merge Project|merged]], so you'll find that all locations added by Dragonborn are automatically placed under the main [[:Category:Skyrim-Places-Safe]] category now. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 13:48, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I agree that the merging of the namespaces was a good idea.  But I'm not sure that the merging of those two specific categories was useful or necessary.  Maybe a more basic question needs to be asked: Does anyone besides me think it would be useful to have a page listing Safe Spaces in Solstheim, whether it's a category page or not?  In the absence of such a page, it took me 5-10 minutes to gather the data.  If there's other people who might be asking the question &amp;quot;where can I store my stuff in Solstheim?&amp;quot;, I think it would be good if it took them less than 5-10 minutes to find the answer.&lt;br /&gt;
:::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 18:05, 16 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Don't see why not, although the easiest implementation would be to do one category for each hold (where Solstheim in this instance would count as a hold as well). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 19:14, 16 April 2026 (UTC)&lt;br /&gt;
:::::Huh.  Based on the 5 minutes I spent looking at the sourcecode for the Place Summary template, that doesn't seem easier at all.  Maybe I'd feel differently once I fully grokked the template-programming language.  Or maybe what you have in mind is something other than editing the Place Summary template&lt;br /&gt;
:::::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 04:33, 17 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::On that note, before we go editing the template for one thing, is it worth breaking any of the other top-level categories down by region as well, like Discoverable and Clearable? --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:50, 17 April 2026 (UTC)&lt;br /&gt;
:::::::Well... my interest is very specifically related to the situation of &amp;quot;I'm stuck on Solstheim, overloaded and without a horse, and I can't leave the island until I drop X pounds/kilos of stuff&amp;quot;.  (Yeah, in most such cases, just ''buying'' a horse is not that hard to do.)  The situation isn't quite as bad in other regions.  And I can't think of any other categories with similar issues that would be aided by breaking them down by region.  But I'm not particularly opposed to seeing this sort of thing done for other cases.&lt;br /&gt;
:::::::Another thing to consider: I think the person who's actually going to be doing the template editing should speak to whether broadening this change would increase the difficulty or the amount of work required, and how much work they're willing to put in.  If we don't want to wait for the job to be assigned/claimed, a decent substitute would be to hear from someone with a fair bit of template-editing experience.&lt;br /&gt;
:::::::If noone else steps up, I'm considering trying to do this myself.  A while back I looked into contributing an improvement to a template on Wikipedia.  As I recall, the advice was &amp;quot;make a version of the template in your sandbox namespace, and test your changes there before releasing them to the main namespace&amp;quot;.  If I were going to do it, I'd like to know if UESP has some policies or best-practices about deploying template updates here.&lt;br /&gt;
:::::::[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 05:12, 18 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: Making a userspace sandbox to test it is a good idea. You can then use [[Skyrim:Sandbox]] to see how it works in SRspace. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 20:44, 19 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oblivion Mobile and Travels ==&lt;br /&gt;
&lt;br /&gt;
It seems [[OBMobile:Oblivion Mobile|Oblivion Mobile]] has been redefined as &amp;quot;''The Elder Scrolls IV: Oblivion'' for mobile phones&amp;quot; in line with [[General:Oblivion Mobile Interview|this 2006 interview]], leading to its removal from the [[TES Travels]] hub page.&lt;br /&gt;
&lt;br /&gt;
Personally I think that's marketing fluff and not a real title for this game.&lt;br /&gt;
&lt;br /&gt;
Regardless, this change has hindered site navigation. Previously, the individual Vir2L games weren't given individual links on the sidebar or Main Page carousel, with the logic being that they were instead neatly grouped under Travels. If we're now genuinely going to be treating Oblivion Mobile as part of the main TES series of games (which is what Vir2L wanted at the time), it needs to get the same treatment as Oblivion Remastered at the very least. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:24, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Also, it's worth pointing out that this change is not consistent with how Bethesda themselves treated this game. The old ''elderscrolls.com'' website included Oblivion as part of the Travels series:&lt;br /&gt;
&lt;br /&gt;
: [[File:TES Travels Oblivion.png]]&lt;br /&gt;
&lt;br /&gt;
: The game's dedicated TES Travels webpage also used the &amp;quot;Oblivion Mobile&amp;quot; title in an official capacity; currently, we treat this as a colloquialism and not a legitimate shorthand.&lt;br /&gt;
&lt;br /&gt;
: [[File:TES Travels Oblivion 2.png]]&lt;br /&gt;
&lt;br /&gt;
: I think we need to go back to the Travels designation and disregard the Vir2L interview as marketing speak. This mobile game is not TES IV and is not comparable to something like the Xbox 360 release. The alternative gives undue weight to this game over Dawnstar, Stormhold, and Shadowkey, which is something we've avoided doing for years to prevent the sidebar from getting cluttered. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 16:33, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Regardless of being called Travels or not, it was clearly considered to be a travels game and should be categorized under such- both for sidebar/carousel clarity as well as simply bc it's a Travels game. The name itself we should refer to as &amp;quot;Oblivion Mobile&amp;quot; imo, as calling it &amp;quot;The Elder Scrolls IV: Oblivion&amp;quot; is misleading, even if that is the official name of the game in some capacity. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 16:48, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree with Legoless, there's not really any value in redefining it. --[[User:Alpha Kenny Buddy|AKB]] &amp;lt;sup&amp;gt;[[User_talk:Alpha_Kenny_Buddy|Talk]] [[Special:Contributions/Alpha Kenny Buddy|Cont]] [[Special:Emailuser/Alpha Kenny Buddy|Mail]]&amp;lt;/sup&amp;gt; 18:20, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Based on Lego's examples from the website, it's clear that it is considered a Travels game, so I've added it back to the Travels index. The fact that Travels isn't part of its name still seems to be true though, so we still need to address that particular issue. I would suggest (as Lego said on Discord) something like &amp;quot;'''''Oblivion Mobile''''' (officially also called ''The Elder Scrolls IV: Oblivion'', but released for mobile phones) is a game in the ''TES Travels'' series...&amp;quot; --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:22, 17 May 2026 (UTC)&lt;br /&gt;
::::Or perhaps keep the page title as &amp;quot;The Elder Scrolls IV: Oblivion Mobile&amp;quot; and just change the opener to &amp;quot;'''''Oblivion Mobile''''' is an adaption of [[Oblivion:Oblivion|the game of the same name]] in the [[TES Travels]] series once available for Java-enabled cell phones.&amp;quot; --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:38, 17 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} Based on the above discussion, I've gone ahead with my suggestion for the [[OBMobile:Oblivion Mobile]] opening line. I note that the game was re-added to the [[TES Travels]] hub page in the interim.&lt;br /&gt;
&lt;br /&gt;
I've left the page's DISPLAYTITLE value as-is for SEO purposes, even though &amp;quot;The Elder Scrolls IV: Oblivion Mobile&amp;quot; is not a name that's used anywhere officially. —&amp;amp;#8288;[[User:Legoless|Legoless]] ([[User talk:Legoless|talk]]) 17:12, 25 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Save file management ==&lt;br /&gt;
I play Skyrim on the Nintendo Switch, and the save game management is rather weak.  Save games are listed as &amp;quot;Save game 1&amp;quot; and &amp;quot;Save game 2&amp;quot; and so on, and they can't be renamed.  Since the(/my?) switch doesn't have a file manager, I can't move save-game files around to organize them, or even check if save-games are stored in separate files.  Is the situation better (or worse) on other platforms?  If so, I'll add details about this to [[Skyrim:Switch]].&lt;br /&gt;
&lt;br /&gt;
[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 06:11, 18 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This kind of discussion should be had either on Discord or on Skyrim:Switch's talk page. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 07:00, 30 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I'm not on discord (and this was a decision, not a I-haven't-gotten-around-to-it thing).  I'd be willing to move this discussion elsewhere on this wiki, but if I had started it on the Skyrim:Switch talk page, it would have gotten no responses (as has happened on a few other occasions when I started conversations on individual talk pages), or maybe gotten a response many months later.  Or maybe I'm supposed to start the discussion there (some other talk page), and then add it to the &amp;quot;Active Discussions&amp;quot; section of this page, to draw people over there?&lt;br /&gt;
&lt;br /&gt;
:: [[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 05:17, 31 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I would also take a lack of response on a talk page to a proposal (after a week or two) as evidence of a lack of opposition, and you can just go ahead and add the details to the page. If people oppose it at that time, then you can point to the talk page and have the discussion. If no one opposes it at that time, then great. I would guess that most users who watch the RC and don't own a switch probably just ignore the page since they don't have any knowledge about that version. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 15:23, 1 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I agree with, and operate on, the &amp;quot;implied consent&amp;quot; principle you're describing.  However, specific talk pages are (currently, on UESP) not generally a good place to ask for information, especially if you're hoping for a timely (as in, within a few weeks) reply.  Also, in this case, one should note that my question isn't, strictly speaking, *about* the Switch version.&lt;br /&gt;
&lt;br /&gt;
:::: [[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 16:47, 1 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to Treat Verified Creations Part 2 ==&lt;br /&gt;
We previously voted to not allow verified creations into lorespace back in late [[UESPWiki:Community Portal/Archive 59#How_to_Treat_Verified_Creations|late 2023]]. At the time, I felt this was the appropriate response as per the previous points that AKB left.&lt;br /&gt;
&lt;br /&gt;
Verified Creations were in a grey area when it had originally been introduced back on December 5, 2023 because we were under the assumption that this would be exclusively fan made content made by Verified Creators. However, since that date in two other Bethesda games, Fallout 4 and Starfield, Bethesda has continued to release a small amount of content under Bethesda Game Studios as the publisher.&lt;br /&gt;
&lt;br /&gt;
For Fallout 4 we have had 19 creations published by Bethesda and released since Creation Club was replaced by Verified Creations, which you can [https://creations.bethesda.net/en/fallout4/all?author_displayname=BethesdaGameStudios&amp;amp;sort=created_at verify here].&lt;br /&gt;
&lt;br /&gt;
For Starfield we have had 23 creations which you can [https://creations.bethesda.net/en/starfield/all?author_displayname=BethesdaGameStudios&amp;amp;sort=created_at verify here].&lt;br /&gt;
&lt;br /&gt;
To repeat what Enodoc previously said, my stance is that if Bethesda release some of their own Creations, they should be treated as official content that we document in lorespace.&lt;br /&gt;
&lt;br /&gt;
I think it's worth discussing now just in case Skyrim gets any Bethesda-created Verified Creations in the future, or in 65 years when we finally get TES 6 if that has any as well.--[[User:Analeah Oaksong|Analeah Oaksong]] ([[User talk:Analeah Oaksong|talk]]) 22:45, 25 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree, I consider the Creations store to be just a different platform for Bethesda to release small DLC like [[Oblivion:DLC|Oblivion's]]. On the Starfield Wiki, Bethesda's Creations have been successfully integrated into the appropriate articles (like the [https://starfieldwiki.net/wiki/Starfield:Weapons#List_of_Weapons List of Weapons]) similar to how UESP's Skyrim space integrates Creation Club content. I don't see why these specific Bethesda releases would be treated differently just because they share the platform with community creations. —[[User:Samantha Says|Samantha Says]] ([[User talk:Samantha Says|talk]]) 00:31, 26 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: If Bethesda themselves release a creation under the Verified Creations category, these should be allowed in lorespace. However, the other Verified Creations made by fans and whatnot should remain as not allowed within lorespace, as regardless of the &amp;quot;lore friendly&amp;quot; tag- we know as per previous discussions that such means little. [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 07:08, 26 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Any Verified Creation released by Bethesda themselves is no different really than all the previous Creation Club content. Different marketing, but same official content. Therefore, loreworthy. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 07:02, 30 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yep, these aren't developer mods, these are DLCs. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 07:33, 30 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Edit Break: Verified Creations ===&lt;br /&gt;
&lt;br /&gt;
I don't think anyone countered the previous suggestion at the time, so status quo from that discussion is that Creations created by BGS are official content.&lt;br /&gt;
&lt;br /&gt;
Conversely I rather dislike the over-emphasis that has been put on documenting unofficial Verified Creations over documenting other mods. UESP isn't a mod index site and we don't need to list mods that have no documentation. If we're going to document it, fine, add it to the list when the documentation starts, but not before. I would sooner delete my botched attempt to document [[Skyrim Mod:Spectraverse|Spectraverse]], which is at least set up ready with content links, than have a bunch of articles that only serve as a [[Skyrim Mod:Dark and Light: Paladin Pack|copy of the in-game store page]] without any attempt to document the actual content (nothing against that mod in particular, just a completely random example).&lt;br /&gt;
&lt;br /&gt;
We certainly don't need things in [[Skyrim Mod:Verified Creator Program|the list]] that have been there for months without even having an index page set up. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:52, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Time to declare forums dead? ==&lt;br /&gt;
So... it may be time to declare the forums dead.  The only posts for the last week or more have been spam posts, and it appears there's no admins or mods left to deal with them.  [[UESPWiki:Forums]] has been outdated for years (and only edited once in the last 7 years) -- I'm inclined to update it to say that the forums are dead/unmaintained.&lt;br /&gt;
&lt;br /&gt;
Is it time?&lt;br /&gt;
&lt;br /&gt;
[[User:Bsammon|Bsammon]] ([[User talk:Bsammon|talk]]) 21:59, 28 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The forums have been effectively dead in practice for a long time, but I'm not sure what the point is of declaring them so. They can stay online as long as Dave, the site owner, wants to support them. There's no real harm, although I agree spam should be cleaned up. &amp;amp;mdash;[[User:Dillonn241|Dillonn241]] ([[User talk:Dillonn241|talk]]) 06:58, 30 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Definition of Unofficial Lore ==&lt;br /&gt;
&lt;br /&gt;
We currently have a pretty good definition of where [[General:Unofficial Lore|Unofficial Lore]] starts; official lore is (broadly) anything published in an official capacity by ZeniMax/Bethesda or a licensed publisher; unofficial lore is something published by devs outside of official channels. But we don't have a very good definition of where unofficial lore ends. At what point does it stop being &amp;quot;unofficial lore&amp;quot; and start being a former dev's fan-fiction? Do we consider any former dev's content eligible for the UOL designation in perpetuity, as long as it has some tangible relation to the Elder Scrolls setting? Should UOL only be applied to current devs writing in an unofficial setting, and not former devs at all? Is there some point in between where a former dev's new content counts for up to 5/10/50 years, but not beyond that? At the moment, former devs aren't really accounted for in the UOL guidelines, but their content is still tagged as such anyway. Personally I don't really have a preference, I just want to be able to define a stance in the guidelines. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 20:33, 4 June 2026 (UTC)&lt;br /&gt;
: I worry about a situation where a former dev might purposefully try and &amp;quot;fix&amp;quot; lore they don't agree with from official content created after they leave the company. I think a better solution is to more forcefully police our existing restrictions on UOL. Per our guidelines, UOL is supposed to expand on existing lore, not create new lore whole cloth. What I think this should mean is that if a dev wants to clear up a confusion piece of lore that they were involved in creating, even if that happens 20 years down the line, that should still be fair game for UOL. But if they are creating entirely new content after having left the company, something they never interacted with or were involved in at the time, then we shouldn't consider that UOL. That is just fanfiction from someone who used to work there. Using our existing guidelines, we can effectively eliminate the &amp;quot;I was to continue adding lore to this world but I haven't worked there in decades&amp;quot; sorts of situations, because that falls under the &amp;quot;new lore isn't allowed from UOL&amp;quot; practices. If that all makes sense... [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 20:42, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Ah yeah I think that makes sense; not a time limit so much as a novelty/originality limit to only reference pre-existing content. That's from [[UESP:Lore]] I think? Probably worth transcluding that Referencing section over to the UOL page itself so it's visible in both places. --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 21:01, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don't really believe that's intention of ex developers. IMO current definition of UOL is sufficiently clear.[[User:Tyrvarion|Tyrvarion]] ([[User talk:Tyrvarion|talk]]) 22:06, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I'm not exactly sure how assuming that Bethesda and Zenimax developers would come into the UESP to &amp;quot;fix lore they don't agree with from official content created after they leave the company.&amp;quot; is anything but assuming bad faith from every single developer who uses the website.&lt;br /&gt;
::::As per UESP Policy: [[UESPWiki:Assume Good Faith|Assume Good Faith]] &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 22:06, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I would also disagree with this proposal. In addition to being an assumption of bad faith on the devs parts as others have mentioned, what's expanding on existing lore vs. writing new totally inapplicable lore would be a totally arbitrary and controversial line to define. [[User:The Entity|The Entity]] ([[User talk:The Entity|talk]]) 22:19, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Seconding the above. The current definition of UOL already sufficiently defines the content as having been created by authoritative sources - that is, individuals who have formerly or concurrently contributed to the setting in an official capacity - while lacking formal official recognition. The fact of authorship already places it above community fan-fiction, as it is frequently written with a foundation of insider knowledge (see: internal discussions, design documentation etc.) that the community simply isn't privy to, and is therefore unfit to determine whether new UOL qualifies as &amp;quot;new lore&amp;quot; or &amp;quot;expanding on old lore&amp;quot;.&lt;br /&gt;
::::::The [[General:The Soft Doctrines of Magnus Invisible, revised|Soft Doctrines]] demonstrate this point handily - on the surface, the text is completely new and is supposedly &amp;quot;inventing new lore whole-cloth&amp;quot;, yet there is a direct statement from AFFA that it is a revised and updated version of a text dating back to Morrowind's development cycle, and is in fact elaborating on existing concepts. And this is to say nothing of texts that ''are'' adding new content that ends up canonized later - are we then to not host UOL at all until it is referenced or canonized? Considering that UESP is already used as a reference by existing developers, that seems like a dangerous slope to descend.&lt;br /&gt;
::::::At the end of the day, it feels excessive beyond reason to assume bad faith and adversarial intent from people who have by and large worked together for years on the same setting following the same principles. If we are extending grace to payrolled developers who freely retcon and expand on the lore of their predecessors, I see no reason why we should not do the same for people who have already done so in the past. [[User:SaltyMapleSyrup|SaltyMapleSyrup]] ([[User talk:SaltyMapleSyrup|talk]]) 22:28, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While I appreciate everyone trying to parse my words into an assumption of bad faith, that is not at all what I said. What I said was a situation where a developer might see something in a newer game, disagree with something about it and since they still write things that are taken as UOL, write something that contradicts the thing they disagree with. Then, someone else would, in the process of adding UOL to the wiki, add that as UOL. Since we have already had devs say they disagree with certain aspects of newer contain, I don't believe this is wildly out of the realm of possibility.&lt;br /&gt;
&lt;br /&gt;
:In addition, the three responses completely ignored the rest of what I said, and the fact that it isn't a proposal, really. It's just following what our existing guidelines state, and thus it bypasses the issue entirely. The existing guidelines state that UOL should be used to expand on existing lore not create new lore. The only real proposal, I guess, would be to add a clarification to that, highlighting that UOL content from ex devs should be added only when it speaks to things they worked on. So a dev who last worked on Oblivion and never worked on ESO shouldn't be used as UOL to clarify something that was only added with ESO. At that point, the dev is just writing fan fiction. However, someone who worked on Morrowind who writes something that clarifies content from Morrowind should be allowed even decades later, since they can speak to the content they worked on and could be helpful to clarify intent. [[User:Jeancey|Jeancey]] ([[User talk:Jeancey|talk]]) 22:28, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;But we don't have a very good definition of where unofficial lore ends. At what point does it stop being &amp;quot;unofficial lore&amp;quot; and start being a former dev's fan-fiction? &amp;quot;&lt;br /&gt;
::I fail to see this point. UOL is already ex-dev fanfiction by definition? So why do we have to redefine it now? That's what it's always been and as someone who mostly dislikes UOL I think making yet another line in the sand is pointless here. Proposal is counterproductive, leave current definition as is [[User:Ithelia|—Ithelia, the Daedric Prince of Paths and She Who Saw and Wept]] ([[User talk:Ithelia|talk]]) 22:31, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Jeancey's answer seems reasonable. &amp;amp;mdash;[[User:MolagBallet|MolagBallet]] ([[User talk:MolagBallet|talk]]) 22:31, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Policy based on assumptions is not policy at all. &amp;amp;mdash;&amp;amp;#8288;[[User:Hagrin Frost-Eye|Hagrin Frost-Eye]] ([[User Talk:Hagrin Frost-Eye|talk]]) 22:32, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::''I fail to see this point. UOL is already ex-dev fanfiction by definition? So why do we have to redefine it now?''&lt;br /&gt;
:::::To address this one specifically,  that was the point on clarity I was trying to make above. [[General:Fanfiction|Fanfiction]] isn't allowed in lorespace at all; [[General:Unofficial Lore|Unofficial Lore]] is, as long as it satisfies the existing referencing conditions (that are now displayed on [[UESP:Lore|both]] [[General:Unofficial Lore|pages]]). The question (which wasn't even a proposal) was whether we define an end point to when UOL is valid, the unanimous answer so far is no, UOL will always be valid as long as it satisfies the other UOL conditions for referencing.&lt;br /&gt;
&lt;br /&gt;
:::::If you want to consider an actual proposal (which I really don't think needs to be this formal; I can just add this once the discussion is over to clarify what was discussed here) is to change ''&amp;quot;individual developers and writers, on forums or fan sites&amp;quot;'' on [[General:Unofficial Lore|Unofficial Lore]] to ''&amp;quot;individual developers and writers, '''both former and current,''' on forums or fan sites&amp;quot;'' (or something to that effect). --[[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 23:03, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Agree with Jeancey, Enodoc and Hagrin with a condition, are there any counterexamples to what we're seeing on the wiki related to content the developpers have not worked on being used as reference material for the setting? In any case, I quite like the current UOL definition, and I agree with the concerns of the above that cementing it now would obliviate future discussions when such a problem ''does'' arise like say an Arena developper makes such a comment about the newest ESO content? In a sense a lot of us probably wouldnt expect to take Chelsea Monroe-Cassel of Skyrim Cookbook fame's word on Skyrim related content as UOL, but would we if she published a recipe on a blog related to what's being eaten by the locals in this so or so region? I understand this discussion is implicitely related to Michael Kirkbride's newest piece of work, and considering the pull he has on the general ES lore community as a whole, it seems reasonable to add his lore expansions in on the material that he himself has written on 20 years ago on the subject.[[User:Probored1|Probored1]] ([[User talk:Probored1|talk]]) 23:28, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::One thing I would like to note is how I think most editors are fairly good at delineating whats usable/additive and whats not. In that, you don't see people claiming information from the Motheater's Song or Professor Numantius is meant to inform the setting in any serious way. Regardless while I agree that UOL should always be primarily supplemental I do not think influential former dev's modern works should be entirely barred  from inclusion. We've always gone case by case by case for when its appropriate and I think thats the best way to continue.-[[User:Tarponpet|Tarponpet]] ([[User talk:Tarponpet|talk]]) 23:32, 4 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I agree that some sort of update is warranted given the usage of Loveletter From the Fifth Era in [[Lore:Apotheosis]] and [[Lore:Walking Ways]]. Loveletter was one of those &amp;quot;don't touch&amp;quot; UOLs (I don't think we ever had a list of those on the wiki, weirdly enough? Just an informal agreement not to cite them?) and it is even mentioned on those pages that Loveletter isn't typically considered valid. It's pointless in my opinion to say &amp;quot;usually we don't use this but we're going to use it here&amp;quot;. It should either be fully allowed to be cited anywhere or not allowed to be cited anywhere. I'd assume things like C0DA, FSL Professor Numinatus!, and KINMUNE also fall into that category. I myself planned to cite Loveletter on [[Lore:Godhead]] but I was cautioned against it due to the source not being valid. There either needs to be a list of these &amp;quot;untouchable&amp;quot; UOLs and the removal of the exceptions pages which use them anyway, or they need to be allowed wholesale, in my opinion. It is confusing to editors when this info is absent from any convenient place on the wiki, speaking from experience here. [[User:Mindtrait0r|Mindtrait0r]] ([[User talk:Mindtrait0r|talk]]) 23:49, 4 June 2026 (UTC)&lt;br /&gt;
:::::I do agree that Loveletter is an odd one but I think its more people don't wanna use it in terms of the Fifth Era itself being an entirely non-canon concept, yet the same text dedicates entirely paragraphs for MK to basically explain parts of the Sermons people didn't get. -[[User:Tarponpet|Tarponpet]] ([[User talk:Tarponpet|talk]]) 00:00, 5 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{od}} I'm not sure if we need to redefine anything about UOL, it seems like everyone is fairly certain what texts are fine to ref and which are iffy. Especially if it would remove the ability of some currently citeable/cited texts to be cited, I don't think that's needed. Enodoc's &amp;quot;both former and current&amp;quot; appendment seems fair enough to add to the current definition.&lt;br /&gt;
&lt;br /&gt;
Additionally, about the possibility of a dev that doesn't like some aspect of the lore, I think if they actually write something to &amp;quot;fix&amp;quot; it and it actually contradicts the existing lore, IMO it's fair to simply have a note on the page for that specific concept &amp;quot;after the release of this thing ex-developer devname wrote a text that reinterpreted the concept.&amp;lt;nowiki&amp;gt;{{ref|group=UOL}}&amp;lt;/nowiki&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In terms of the Loveletter, I get that the events that reference c0da should not be put on lore pages, but having the names to the concept that are from canon and are named in the loveletter seems fair enough to allow.[[User:ErfXploded|ErfXploded]] ([[User talk:ErfXploded|talk]]) 07:42, 5 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Personally, I would be wary of defining things too strictly here. This is a subject which will always have grey areas, so it's important to retain the ability to decide things on a case-by-case basis. It's all to easy to imagine a situation with some new material that feels like is ''should'' be included, but the source is disqualified because of some arbitrary rule 'X' and changing that would open the gate to a whole flood of dubious content. [[User:Draugluin|Draugluin]] ([[User talk:Draugluin|talk]]) 11:05, 5 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Dremora_Methats&amp;diff=3570797</id>
		<title>Lore:Dremora Methats</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Dremora_Methats&amp;diff=3570797"/>
		<updated>2026-06-04T13:22:40Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* History */ sp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NOTOC__{{Lore People Summary&lt;br /&gt;
|race=Dremora&lt;br /&gt;
|gender=Male&lt;br /&gt;
|appears=[[Battlespire:Dremora Methats|Battlespire]], [[Online:Methats|ESO]], [[Skyrim:Valkyn Methats|Skyrim]]{{CC|The Cause|par=1}}&lt;br /&gt;
|image=SR-npc-Valkyn Methats.jpg&lt;br /&gt;
|fullimgdesc=Valkyn Methats circa {{Year|4E 201}}&lt;br /&gt;
}}{{Quote Box|style=float:none; max-width:none|''I have awaited you, and have a proposal that might spare your life. Please place your weapons on the ground in front of you, and we can talk.''|Dremora Methats to the [[Lore:Apprentice|Apprentice]]{{ref|name=MethatsBSD|[[Battlespire:Dremora Methats|Dremora Methats]]{{'}} dialogue in ''[[BS:Battlespire|Battlespire]]''}} (listen &amp;lt;ab&amp;gt;BS-audio-DremoraMethats Spare.wav&amp;lt;/ab&amp;gt;)}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Lore:Dremora Methats|Dremora Methats]] (or simply '''Methats'''), also known as '''Lord Methats''' or '''Valkyn Methats''' (after his promotion), is a feared and powerful [[Lore:Dremora|Dremora]] of [[Lore:Clan Dremora|Clan Dremora]]. Together with his comrades [[Lore:Sumeer Jabran|Sumeer Jabran]] and [[Lore:Wonshala Keriayn|Wonshala Keriayn]], he has filled high-ranking positions in service to the [[Lore:Daedric Princes|Daedric Princes]].{{ref|name=Anchor|[[Online:Dremora Travelers|Dremora Traveler]]'s appearance at [[ON:Dark Anchors|Dark Anchors]] in [[ESO:Online|ESO]]}}{{ref|name=BSDSW|[[Battlespire:Dremora Methats|Methats]], [[Battlespire:Sumeer Jabran|Sumeer Jabran]] and [[Battlespire:Wonshala Keriayn|Wonshala Keriayn]] appearances in ''[[Battlespire:Battlespire|Battlespire]]''}} He is associated with the [[LO:Daedric Alphabet|Daedric letter]] [[LO:Doht|Doht]], which serves as the base of his incantatory [[LO:Nymic|nymic]], utilizing many Doht [[LO:Sigil|Sigil Wards]] and amulets to restrict access around the [[LO:Battlespire|Battlespire]] as he searched for surviving [[LO:Imperial Battlemages|battlemages]].{{ref|name=MethatsBSD}}{{ref|name=BSL1|[[Battlespire:Level 1|Level 1: The Weir Gate]] in [[Battlespire:Battlespire|''Battlespire'']]}}{{ref|name=BSScamp|[[Battlespire:Scamp|Scamp]]'s dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Circa {{Year|2E 582}}, Methats was part of the trio known as the Dremora Travelers, who were considered the most fearless of their kind in [[Lore:Molag Bal|Molag Bal]]'s service.{{ref|name=Anchor}} He served Molag Bal as a [[Lore:Necromancy|necromancer]] and a general of his invasion force during the [[Lore:Planemeld|Planemeld]].{{ref|name=AnchorG|[[Online:General Executioner|General Executioner]] achievement in [[ESO:Online|ESO]]}} The Dremora Travelers were sent to [[Lore:Nirn|Nirn]] to protect a [[Lore:Dark Anchor|Dark Anchor]], but they were slain by the [[Lore:Fighters Guild|Fighters Guild]] and the Anchor was destroyed.{{ref|name=Anchor}} A [[Lore:Breton|Bretonic]] staff which they looted during their conquests was recovered after their defeat, though it later found its way to an [[Lore:Frost Atronach|Ice Atronach]] named Nomeg Rine who terrorized [[Lore:The Rift|the Rift]].{{ref|{{Item Link|Traveler's Prop of Draugr Heritage|id=43042|quality=e}} in [[ESO:Online|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
By {{Year|3E 398}}, Methats and his comrades had changed their allegiance to [[Lore:Mehrunes Dagon|Mehrunes Dagon]] and joined in his assault on the [[Lore:Battlespire|Battlespire]]. During this time, Sumeer Jabran outranked Methats and [[LO:Dremora Rathine|Dremora Rathine]] served as his lieutenant.{{ref|name=BA}}{{rp|91}} He was assigned as the overseer of the [[Lore:Daedra|Daedra]] that guarded the deactivated Weir Gate after the invasion was complete and the occupying forces were left behind as most of Dagon's invasion force retreated back into Oblivion.{{ref|name=BA|{{Cite Book|Battlespire Athenaeum|ns_base=Books}}}}{{rp|95}}{{rp|96}} Part of his responsibilities here was to ensure the Battlespire was clear of all mortal presence.{{ref|name=MethatsBSD}} Methats had acquired a reputation among his troops and associates as a harsh, inconsiderate, and intimidating commander, and was feared even by his own lieutenant.{{ref|name=BSScamp}}{{ref|name=BSRathine|[[BS:Dremora Rathine|Dremora Rathine]]'s dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}}{{ref|name=BSZN|[[BS:Zenaida Nacarra|Zenaida Nacarra]]'s dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}}&lt;br /&gt;
&lt;br /&gt;
By the time the Apprentice arrived to the facility, the Scamps had caused a heap of trouble to the invading forces. The Scamps had played around and loosened the [[Lore:Battlespire Mana Anchor|anchors]] holding the facility in place,{{ref|name=BSMethats|[[Battlespire:Dremora Methats|Dremora Methats]]' dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}} and dispersed the cogs of the [[Lore:Star Galley|Star Galley']]s opening mechanism,{{ref|name=BSScamp}} trapping the retreating daedric forces on different levels of the facility. Their actions prevented parts of the daedric army, such as Clan Dremora and the Spider Daedra, from disengaging.{{ref|name=BSMethats}}{{ref|name=BSSumeer|[[Battlespire:Sumeer Jabran|Sumeer Jabran]]'s dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}} Methats grew extremely frustrated with the Scamp's antics and ordered his subordinates to keep guard of the anchors and chase the scamps away from them, as only one anchor remained closed by this point.&lt;br /&gt;
&lt;br /&gt;
The last surviving [[Lore:Imperial Battlemages|battlemage]], [[Lore:Clarentavious Valisious|Clarentavious Valisious]], had tricked the Daedric forces into thinking he was bound to one of the Daedra. Under this ruse, he intended to unlock the last of the anchors holding the Battlespire in place so that it would drift from the mana streams and be destroyed.{{ref|name=AW|{{Cite Book|Anchor Warning}}}} Methats grew suspicious of their new thrall and began standing guard at the teleport gate to the battlemage's private quarters to ensure he was the first of the invaders to enter Clarentavious' room, where the last anchor was kept.{{ref|name=BA}}{{rp|95}} The Apprentice found him there, and Methats inquired if they were their companion that had entered the facility beforehand.{{ref|name=MethatsBSD}} &lt;br /&gt;
&lt;br /&gt;
After a battle, the [[Lore:Apprentice| Apprentice]] slew Lord Methats and returned to Clarentavious Valisious with the Daedra's Pauldron of Office and Seal, Valisious agreed to help by giving the [[LO:Hero|hero]] the [[LO:Staff of the Typos Sophia|Staff of the Typos Sophia]].{{Ref|name=BSD|[[Battlespire:Clarentavious_Valisious|Clarentavious Valisious]]{{'}} dialogue in ''[[BS:Battlespire|Battlespire]]''}} Clarentavious Valisious had intended to send a [[Lore:Letter to the Grand Marshall of the Imperial Legion|post-mortem letter]] to the Grand Marshall of the [[Lore:Imperial Legion|Imperial Legion]] explaining the situation at the Battlespire, and mentioned Methats by name, specifying him as one of the most cunning foes among the invading forces.{{ref|name=LttGMotIL|{{Cite Book|Letter to the Grand Marshall of the Imperial Legion}}}}&lt;br /&gt;
&lt;br /&gt;
Circa {{Year|4E 201}}, Methats had risen to the station of Valkynaz, the highest rank in the Dremora hierarchy under Mehrunes Dagon. At this time, he had in his arsenal the powerful Daedric sword [[Lore:Torment|Torment]], which immolates those it strikes. Alongside Valkynaz [[LO:Dremora Gatanas|Gatanas]], he was to serve as the herald for Dagon's assault on Tamriel after the [[Lore:Last Dragonborn|Last Dragonborn]] unwittingly shattered the liminal barrier separating Nirn from [[Lore:Oblivion|Oblivion]]. The Last Dragonborn entered the portal to the [[Lore:Deadlands|Deadlands]] within Red Scar Cavern and defeated Methats and Gatanas, though this served only to delay Dagon, who was still building an army.{{ref|name=Vonos|{{Cite Book|Vonos' Journal}}}} Although the portal remained open, the [[Lore:Vigil of Stendarr|Vigil of Stendarr]] arrived at Red Scar Cavern and helped purge the [[Lore:Mythic Dawn|Mythic Dawn]] cultists. They then stationed themselves within the cavern to watch over the portal.{{ref|name=TheCause|Events of [[Skyrim:The Cause|The Cause]] in [[Skyrim:Skyrim|''Skyrim'']]}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BS-creature-Dremora 02.png|Dremora Methats (Battlespire)&lt;br /&gt;
File:ON-npc-Methats.jpg|Methats (ESO)&lt;br /&gt;
File:SR-item-Torment.jpg|Methats' sword, Torment&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{GSI|Battlespire:Methats|Online:Methats|Skyrim:Valkyn Methats}}&lt;br /&gt;
===Books===&lt;br /&gt;
* {{Book Link|Letter to the Grand Marshall of the Imperial Legion}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Lore Dremora}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Dremora_Methats&amp;diff=3570796</id>
		<title>Lore:Dremora Methats</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Dremora_Methats&amp;diff=3570796"/>
		<updated>2026-06-04T13:22:13Z</updated>

		<summary type="html">&lt;p&gt;Legoless: /* History */ editing for tone; &amp;quot;boss&amp;quot; and &amp;quot;jerk&amp;quot; are not encyclopaedic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NOTOC__{{Lore People Summary&lt;br /&gt;
|race=Dremora&lt;br /&gt;
|gender=Male&lt;br /&gt;
|appears=[[Battlespire:Dremora Methats|Battlespire]], [[Online:Methats|ESO]], [[Skyrim:Valkyn Methats|Skyrim]]{{CC|The Cause|par=1}}&lt;br /&gt;
|image=SR-npc-Valkyn Methats.jpg&lt;br /&gt;
|fullimgdesc=Valkyn Methats circa {{Year|4E 201}}&lt;br /&gt;
}}{{Quote Box|style=float:none; max-width:none|''I have awaited you, and have a proposal that might spare your life. Please place your weapons on the ground in front of you, and we can talk.''|Dremora Methats to the [[Lore:Apprentice|Apprentice]]{{ref|name=MethatsBSD|[[Battlespire:Dremora Methats|Dremora Methats]]{{'}} dialogue in ''[[BS:Battlespire|Battlespire]]''}} (listen &amp;lt;ab&amp;gt;BS-audio-DremoraMethats Spare.wav&amp;lt;/ab&amp;gt;)}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Lore:Dremora Methats|Dremora Methats]] (or simply '''Methats'''), also known as '''Lord Methats''' or '''Valkyn Methats''' (after his promotion), is a feared and powerful [[Lore:Dremora|Dremora]] of [[Lore:Clan Dremora|Clan Dremora]]. Together with his comrades [[Lore:Sumeer Jabran|Sumeer Jabran]] and [[Lore:Wonshala Keriayn|Wonshala Keriayn]], he has filled high-ranking positions in service to the [[Lore:Daedric Princes|Daedric Princes]].{{ref|name=Anchor|[[Online:Dremora Travelers|Dremora Traveler]]'s appearance at [[ON:Dark Anchors|Dark Anchors]] in [[ESO:Online|ESO]]}}{{ref|name=BSDSW|[[Battlespire:Dremora Methats|Methats]], [[Battlespire:Sumeer Jabran|Sumeer Jabran]] and [[Battlespire:Wonshala Keriayn|Wonshala Keriayn]] appearances in ''[[Battlespire:Battlespire|Battlespire]]''}} He is associated with the [[LO:Daedric Alphabet|Daedric letter]] [[LO:Doht|Doht]], which serves as the base of his incantatory [[LO:Nymic|nymic]], utilizing many Doht [[LO:Sigil|Sigil Wards]] and amulets to restrict access around the [[LO:Battlespire|Battlespire]] as he searched for surviving [[LO:Imperial Battlemages|battlemages]].{{ref|name=MethatsBSD}}{{ref|name=BSL1|[[Battlespire:Level 1|Level 1: The Weir Gate]] in [[Battlespire:Battlespire|''Battlespire'']]}}{{ref|name=BSScamp|[[Battlespire:Scamp|Scamp]]'s dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Circa {{Year|2E 582}}, Methats was part of the trio known as the Dremora Travelers, who were considered the most fearless of their kind in [[Lore:Molag Bal|Molag Bal]]'s service.{{ref|name=Anchor}} He served Molag Bal as a [[Lore:Necromancy|necromancer]] and a general of his invasion force during the [[Lore:Planemeld|Planemeld]].{{ref|name=AnchorG|[[Online:General Executioner|General Executioner]] achievement in [[ESO:Online|ESO]]}} The Dremora Travelers were sent to [[Lore:Nirn|Nirn]] to protect a [[Lore:Dark Anchor|Dark Anchor]], but they were slain by the [[Lore:Fighters Guild|Fighters Guild]] and the Anchor was destroyed.{{ref|name=Anchor}} A [[Lore:Breton|Bretonic]] staff which they looted during their conquests was recovered after their defeat, though it later found its way to an [[Lore:Frost Atronach|Ice Atronach]] named Nomeg Rine who terrorized [[Lore:The Rift|the Rift]].{{ref|{{Item Link|Traveler's Prop of Draugr Heritage|id=43042|quality=e}} in [[ESO:Online|ESO]]}}&lt;br /&gt;
&lt;br /&gt;
By {{Year|3E 398}}, Methats and his comrades had changed their allegiance to [[Lore:Mehrunes Dagon|Mehrunes Dagon]] and joined in his assault on the [[Lore:Battlespire|Battlespire]]. During this time, Sumeer Jabran outranked Methats and [[LO:Dremora Rathine|Dremora Rathine]] served as his lieutenant.{{ref|name=BA}}{{rp|91}} He was assigned as the overseer of the [[Lore:Daedra|Daedra]] that guarded the deactivated Weir Gate after the invasion was complete and the occupying forces were left behind as most of Dagon's invasion force retreated back into Oblivion.{{ref|name=BA|{{Cite Book|Battlespire Athenaeum|ns_base=Books}}}}{{rp|95}}{{rp|96}} Part of his responsibilities here was to ensure the Battlespire was clear of all mortal presence.{{ref|name=MethatsBSD}} Methats had acquired a reputation among his troops and associates as a harsh, inconsiderate, and intimidating commander, and was feared even by his own lieutenant.&lt;br /&gt;
{{ref|name=BSScamp}}{{ref|name=BSRathine|[[BS:Dremora Rathine|Dremora Rathine]]'s dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}}{{ref|name=BSZN|[[BS:Zenaida Nacarra|Zenaida Nacarra]]'s dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}}&lt;br /&gt;
&lt;br /&gt;
By the time the Apprentice arrived to the facility, the Scamps had caused a heap of trouble to the invading forces. The Scamps had played around and loosened the [[Lore:Battlespire Mana Anchor|anchors]] holding the facility in place,{{ref|name=BSMethats|[[Battlespire:Dremora Methats|Dremora Methats]]' dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}} and dispersed the cogs of the [[Lore:Star Galley|Star Galley']]s opening mechanism,{{ref|name=BSScamp}} trapping the retreating daedric forces on different levels of the facility. Their actions prevented parts of the daedric army, such as Clan Dremora and the Spider Daedra, from disengaging.{{ref|name=BSMethats}}{{ref|name=BSSumeer|[[Battlespire:Sumeer Jabran|Sumeer Jabran]]'s dialogue in ''[[Battlespire:Battlespire|Battlespire]]''}} Methats grew extremely frustrated with the Scamp's antics and ordered his subordinates to keep guard of the anchors and chase the scamps away from them, as only one anchor remained closed by this point.&lt;br /&gt;
&lt;br /&gt;
The last surviving [[Lore:Imperial Battlemages|battlemage]], [[Lore:Clarentavious Valisious|Clarentavious Valisious]], had tricked the Daedric forces into thinking he was bound to one of the Daedra. Under this ruse, he intended to unlock the last of the anchors holding the Battlespire in place so that it would drift from the mana streams and be destroyed.{{ref|name=AW|{{Cite Book|Anchor Warning}}}} Methats grew suspicious of their new thrall and began standing guard at the teleport gate to the battlemage's private quarters to ensure he was the first of the invaders to enter Clarentavious' room, where the last anchor was kept.{{ref|name=BA}}{{rp|95}} The Apprentice found him there, and Methats inquired if they were their companion that had entered the facility beforehand.{{ref|name=MethatsBSD}} &lt;br /&gt;
&lt;br /&gt;
After a battle, the [[Lore:Apprentice| Apprentice]] slew Lord Methats and returned to Clarentavious Valisious with the Daedra's Pauldron of Office and Seal, Valisious agreed to help by giving the [[LO:Hero|hero]] the [[LO:Staff of the Typos Sophia|Staff of the Typos Sophia]].{{Ref|name=BSD|[[Battlespire:Clarentavious_Valisious|Clarentavious Valisious]]{{'}} dialogue in ''[[BS:Battlespire|Battlespire]]''}} Clarentavious Valisious had intended to send a [[Lore:Letter to the Grand Marshall of the Imperial Legion|post-mortem letter]] to the Grand Marshall of the [[Lore:Imperial Legion|Imperial Legion]] explaining the situation at the Battlespire, and mentioned Methats by name, specifying him as one of the most cunning foes among the invading forces.{{ref|name=LttGMotIL|{{Cite Book|Letter to the Grand Marshall of the Imperial Legion}}}}&lt;br /&gt;
&lt;br /&gt;
Circa {{Year|4E 201}}, Methats had risen to the station of Valkynaz, the highest rank in the Dremora hierarchy under Mehrunes Dagon. At this time, he had in his arsenal the powerful Daedric sword [[Lore:Torment|Torment]], which immolates those it strikes. Alongside Valkynaz [[LO:Dremora Gatanas|Gatanas]], he was to serve as the herald for Dagon's assault on Tamriel after the [[Lore:Last Dragonborn|Last Dragonborn]] unwittingly shattered the liminal barrier separating Nirn from [[Lore:Oblivion|Oblivion]]. The Last Dragonborn entered the portal to the [[Lore:Deadlands|Deadlands]] within Red Scar Cavern and defeated Methats and Gatanas, though this served only to delay Dagon, who was still building an army.{{ref|name=Vonos|{{Cite Book|Vonos' Journal}}}} Although the portal remained open, the [[Lore:Vigil of Stendarr|Vigil of Stendarr]] arrived at Red Scar Cavern and helped purge the [[Lore:Mythic Dawn|Mythic Dawn]] cultists. They then stationed themselves within the cavern to watch over the portal.{{ref|name=TheCause|Events of [[Skyrim:The Cause|The Cause]] in [[Skyrim:Skyrim|''Skyrim'']]}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BS-creature-Dremora 02.png|Dremora Methats (Battlespire)&lt;br /&gt;
File:ON-npc-Methats.jpg|Methats (ESO)&lt;br /&gt;
File:SR-item-Torment.jpg|Methats' sword, Torment&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{GSI|Battlespire:Methats|Online:Methats|Skyrim:Valkyn Methats}}&lt;br /&gt;
===Books===&lt;br /&gt;
* {{Book Link|Letter to the Grand Marshall of the Imperial Legion}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Lore Dremora}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:MER-misc-The_Elder_Scrolls_The_Official_Cookbook_Gift_Set.jpg&amp;diff=3570783</id>
		<title>File:MER-misc-The Elder Scrolls The Official Cookbook Gift Set.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:MER-misc-The_Elder_Scrolls_The_Official_Cookbook_Gift_Set.jpg&amp;diff=3570783"/>
		<updated>2026-06-04T09:27:03Z</updated>

		<summary type="html">&lt;p&gt;Legoless: added Category:Merchandise-Apparel Images using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise-Miscellaneous Images]]&lt;br /&gt;
[[Category:Merchandise-Apparel Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{esimage}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Dawnstar:South&amp;diff=3570773</id>
		<title>Dawnstar:South</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Dawnstar:South&amp;diff=3570773"/>
		<updated>2026-06-04T08:21:04Z</updated>

		<summary type="html">&lt;p&gt;Legoless: m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{trail|Places}}&lt;br /&gt;
All maps in Dawnstar are quasi-random: although they will remain consistent if starting a new game, they generate differently based on your device. [[File:DS-map-Dawnstar Run.png|thumb|A Dawnstar Run map]]&lt;br /&gt;
==South==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;centered vtop&amp;quot; width=90% style=&amp;quot;border-collapse: collapse; white-space: nowrap&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid #aaa; height: 20em;&amp;quot;|&lt;br /&gt;
====Dawnstar Run====&lt;br /&gt;
*Winter Shawl (GIFT ITEM)&lt;br /&gt;
*Camp Ward&lt;br /&gt;
*Healing Balm&lt;br /&gt;
*Leather Gloves&lt;br /&gt;
*Magicka Potion&lt;br /&gt;
:8x Sickly Bandit&lt;br /&gt;
:6x Dark Bandit&lt;br /&gt;
:1x Bandit&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid #aaa; height: 20em;&amp;quot;|&lt;br /&gt;
====Dawnstar Run 2====&lt;br /&gt;
*[[Dawnstar:Chung|Chung]]&lt;br /&gt;
*Copper Statue (GIFT ITEM)&lt;br /&gt;
*Iron Club&lt;br /&gt;
*Scroll (Dead Spirit)&lt;br /&gt;
*Scroll (Raise Attribute)&lt;br /&gt;
*Wooden Shield&lt;br /&gt;
:6x Highwayman&lt;br /&gt;
:5x Trollkin&lt;br /&gt;
:4x Dark Bandit&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid #aaa; height: 20em;&amp;quot;|&lt;br /&gt;
====Dawnstar Run 3====&lt;br /&gt;
*Prayer Mat (GIFT ITEM)&lt;br /&gt;
*Broadsword&lt;br /&gt;
*Guard Cuirass&lt;br /&gt;
*Magicka Potion&lt;br /&gt;
*Winter's Fury&lt;br /&gt;
:6x Rock Trollkin&lt;br /&gt;
:5x Highwayman&lt;br /&gt;
:3x Dark Highwayman&lt;br /&gt;
:1x Jagged Trollkin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid #aaa; height: 20em;&amp;quot;|&lt;br /&gt;
====Massacre Caves====&lt;br /&gt;
*Ice Tribe Dagger (GIFT ITEM)&lt;br /&gt;
*Ailment Ointment&lt;br /&gt;
*Magicka Potion&lt;br /&gt;
*Steel Battle Axe&lt;br /&gt;
*Warp Rune&lt;br /&gt;
:8x Madblood&lt;br /&gt;
:3x Drunk Troll&lt;br /&gt;
:2x Ridge Troll&lt;br /&gt;
:1x Jagged Trollkin&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid #aaa; height: 20em;&amp;quot;|&lt;br /&gt;
====Massacre Caves 2====&lt;br /&gt;
*Ice Moss Rocks (GIFT ITEM)&lt;br /&gt;
*2x Ailment Ointment&lt;br /&gt;
*Healing Balm&lt;br /&gt;
*Warp Rune&lt;br /&gt;
:8x Madblood&lt;br /&gt;
:3x Drunk Troll&lt;br /&gt;
:3x Ridge Troll&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid #aaa; height: 20em;&amp;quot;|&lt;br /&gt;
====Massacre Caves 3====&lt;br /&gt;
*Bandit Keyring (GIFT ITEM)&lt;br /&gt;
*Camp Ward&lt;br /&gt;
*Mace&lt;br /&gt;
*Stamina Potion&lt;br /&gt;
*Winter's Fury&lt;br /&gt;
:9x Drunk Troll&lt;br /&gt;
:4x Ridge Troll&lt;br /&gt;
:2x Base Mountain Troll&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
====Frostheim====&lt;br /&gt;
*Leg Weights (GIFT ITEM)&lt;br /&gt;
*2x Ailment Ointment&lt;br /&gt;
*Magicka Potion&lt;br /&gt;
*Scroll (Blind)&lt;br /&gt;
:7x Troll Leader&lt;br /&gt;
:5x Snow Warrior&lt;br /&gt;
:2x Steel Breaker&lt;br /&gt;
:1x Dawn Raider&lt;br /&gt;
||&lt;br /&gt;
====Frostheim 2====&lt;br /&gt;
*Silver Lamp (GIFT ITEM)&lt;br /&gt;
*Camp Ward&lt;br /&gt;
*Eternal Ice&lt;br /&gt;
*Steel Mace&lt;br /&gt;
*Winter's Chill&lt;br /&gt;
:8x Hungry Warrior&lt;br /&gt;
:3x Snow Scout&lt;br /&gt;
:2x Ice Scout&lt;br /&gt;
||&lt;br /&gt;
====Frostheim 3====&lt;br /&gt;
*Jeweled Map Case (GIFT ITEM)&lt;br /&gt;
*Ailment Ointment&lt;br /&gt;
*Iron Cuirass&lt;br /&gt;
*Silver Sword&lt;br /&gt;
*Steel Mace&lt;br /&gt;
:11x Snow Scout&lt;br /&gt;
:3x Ice Scout &lt;br /&gt;
:1x Ice Warrior&lt;br /&gt;
:1x Winter Scout&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Samar_Starlover&amp;diff=3570229</id>
		<title>Lore:Samar Starlover</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Samar_Starlover&amp;diff=3570229"/>
		<updated>2026-06-03T17:24:00Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Legoless moved page Battlespire:Samar Starlover to Lore:Samar Starlover without leaving a redirect: User request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|NPCs}}[[File:BS-Level1 Battlemage near skeleton.png|thumb|right|Samar Starlover underneath his dragon]]&lt;br /&gt;
'''Samar Starlover''' was the Master of the Serpent Blade,{{ref|name=LetMact}} Armsmaster and Administrator{{ref|name=BA|{{Cite Book|Battlespire Athenaeum|ns_base=Books}}}}{{rp|99}} of the [[Lore:Battlespire|Battlespire]], and Rider of the dragon [[Lore:Dragonne Papré|Dragonne Papré]]. His remains can be found underneath Dragonne Papré's skeletal corpse, clutching a scroll containing his final words.&lt;br /&gt;
&lt;br /&gt;
Apparently one of the last few people to enter the Battlespire before it was invaded,{{ref|name=LetMact|{{Cite Book|Letter to Mactana}}}} Samar Starlover participated in the final holdout of the Battlespire against Dagon's hordes. While capable of taking on the legions of Daedra, he and his comrades faced implacable odds from their sheer number and were whittled down from low supplies and soldiers.&lt;br /&gt;
&lt;br /&gt;
Formulating an escape plan to escape with his dragon Dragonne Papré by flying out of the Battlespire and making the journey to the Imperial Palace and return with a regiment of rescue, Samar fought all the way to the bowels of the Spire to the dragon's lair, only to find its carcass as Papré was sealed in and could not escape. Knowing all hope was lost, Samar recorded his last thoughts within the scroll and prepared himself for his eventual demise, asking any reader to tell his sister how much he would miss her.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
* {{Book Link|Starlover's Log}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* While it is not clear in the English version, in the French translation of ''[[MW:Morrowind|Morrowind]]'',{{vn|check French translation of Battlespire itself and replace ref}} Samar uses male grammar suffix to address himself &amp;quot;[...] Je me nommais Samar Aimelastre. Dites à ma soeur que je suis '''mort''' et que [...]&amp;quot;.{{ref|name=MWSLLFrench|''[https://fr.uesp.net/wiki/Morrowind:Journal_de_Samar_Aimelastre Journal de Samar Aimelastre]'' in the French version of ''[[MW:Morrowind|Morrowind]]''}}&lt;br /&gt;
* His final scroll or a copy of it eventually made it out of the Battlespire and into the Tower of Tel Fyr by {{Year|3E 427}}.{{ref|name=MWSLL|''[[Morrowind:Starlover's Log|Starlover's Log]]''{{'}}s appearance in ''[[MW:Morrowind|Morrowind]]''}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:BattlespireNavBox}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Battlespire:Mactana_Greenway&amp;diff=3570161</id>
		<title>Battlespire:Mactana Greenway</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Battlespire:Mactana_Greenway&amp;diff=3570161"/>
		<updated>2026-06-03T12:56:27Z</updated>

		<summary type="html">&lt;p&gt;Legoless: transclude&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lore:Mactana Greenway}}&lt;br /&gt;
{{BattlespireNavBox}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Mactana_Greenway&amp;diff=3570159</id>
		<title>Lore:Mactana Greenway</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Mactana_Greenway&amp;diff=3570159"/>
		<updated>2026-06-03T12:56:02Z</updated>

		<summary type="html">&lt;p&gt;Legoless: -navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|NPCs}}[[File:BS-Level1 Dead Gatekeeper.png|thumb|right|Mactana lying face down dead with their scroll near their hand]]&lt;br /&gt;
'''Mactana Greenway''' was the Gatekeeper{{ref|name=LtM|{{Cite Book|Letter to Mactana}}}}, or the Wizard of the Gate,{{ref|name=BA|{{Cite Book|Battlespire Athenaeum}}}}{{rp|18}}{{Ref|name=BSOfficialFAQ|[[Battlespire:Official_FAQ|Battlespire Official FAQ]] archived from the official ''[[General:Bethesda|Bethesda]]'' website}} Administrator,{{ref|name=BA}}{{rp|98}} and Battlemage{{ref|name=BA}}{{rp|90}} of the [[Lore:Battlespire|Battlespire]]. Prior to the invasion of the Battlespire by [[Lore:Mehrunes Dagon|Mehrunes Dagon]]'s army, Greenway was stationed as the receptionist in charge of greeting new arrivals from the [[Lore:Weir Gate|Weir Gate]]. New arrivals would be logged in the Annals and by the [[Lore:Assizes of Entry|Assizes of Entry]] and given to Greenway in the form of letters.{{ref|name=LtM}}&lt;br /&gt;
&lt;br /&gt;
During the invasion, Mactana participated in the defense of the Battlespire. Mactana attempted to protect the mana anchors tethering and stabilizing the facility in its place within the [[Lore:Slipstream Realm|Slipstream Realm]] from getting loosened by [[Lore:Scamp|Scamps]], but failed in this endeavor. They had witnessed [[Lore:Lomegan Mariel|Lomegan Mariel]] surrender the &amp;quot;Portal Keys&amp;quot; before getting killed, and witnessed other battlemages get mind controlled by the [[Lore:Dremora|Dremora]].{{ref|name=LtM}}&lt;br /&gt;
&lt;br /&gt;
In possibly the final acts of Mactana's life after the Battlespire had fallen, they scribbled with an unsteady hand on the letter for new arrivals what had transpired within, and urging any new arrivals to either avenge them and restore the Battlespire, or if all seemed lost, to destroy the Battlespire by loosening the final anchor.{{ref|name=LtM}} Mactana's remains and final message were discovered by the [[Lore:Apprentice|Apprentice]] right at the entrance of the Weir Gate surrounded by Scamps.{{ref|name=BA}}{{rp|90}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
==Books==&lt;br /&gt;
* {{Book Link|Letter to Mactana}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It's unclear what gender Mactana Greenway is, so non-specific pronouns are used in this article.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Mactana_Greenway&amp;diff=3570157</id>
		<title>Lore:Mactana Greenway</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Mactana_Greenway&amp;diff=3570157"/>
		<updated>2026-06-03T12:55:25Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Legoless moved page Battlespire:Mactana Greenway to Lore:Mactana Greenway without leaving a redirect: written like a lore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trail|NPCs}}[[File:BS-Level1 Dead Gatekeeper.png|thumb|right|Mactana lying face down dead with their scroll near their hand]]&lt;br /&gt;
'''Mactana Greenway''' was the Gatekeeper{{ref|name=LtM|{{Cite Book|Letter to Mactana}}}}, or the Wizard of the Gate,{{ref|name=BA|{{Cite Book|Battlespire Athenaeum}}}}{{rp|18}}{{Ref|name=BSOfficialFAQ|[[Battlespire:Official_FAQ|Battlespire Official FAQ]] archived from the official ''[[General:Bethesda|Bethesda]]'' website}} Administrator,{{ref|name=BA}}{{rp|98}} and Battlemage{{ref|name=BA}}{{rp|90}} of the [[Lore:Battlespire|Battlespire]]. Prior to the invasion of the Battlespire by [[Lore:Mehrunes Dagon|Mehrunes Dagon]]'s army, Greenway was stationed as the receptionist in charge of greeting new arrivals from the [[Lore:Weir Gate|Weir Gate]]. New arrivals would be logged in the Annals and by the [[Lore:Assizes of Entry|Assizes of Entry]] and given to Greenway in the form of letters.{{ref|name=LtM}}&lt;br /&gt;
&lt;br /&gt;
During the invasion, Mactana participated in the defense of the Battlespire. Mactana attempted to protect the mana anchors tethering and stabilizing the facility in its place within the [[Lore:Slipstream Realm|Slipstream Realm]] from getting loosened by [[Lore:Scamp|Scamps]], but failed in this endeavor. They had witnessed [[Lore:Lomegan Mariel|Lomegan Mariel]] surrender the &amp;quot;Portal Keys&amp;quot; before getting killed, and witnessed other battlemages get mind controlled by the [[Lore:Dremora|Dremora]].{{ref|name=LtM}}&lt;br /&gt;
&lt;br /&gt;
In possibly the final acts of Mactana's life after the Battlespire had fallen, they scribbled with an unsteady hand on the letter for new arrivals what had transpired within, and urging any new arrivals to either avenge them and restore the Battlespire, or if all seemed lost, to destroy the Battlespire by loosening the final anchor.{{ref|name=LtM}} Mactana's remains and final message were discovered by the [[Lore:Apprentice|Apprentice]] right at the entrance of the Weir Gate surrounded by Scamps.{{ref|name=BA}}{{rp|90}}&lt;br /&gt;
{{NewLine}}&lt;br /&gt;
==Books==&lt;br /&gt;
* {{Book Link|Letter to Mactana}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It's unclear what gender Mactana Greenway is, so non-specific pronouns are used in this article.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:BattlespireNavBox}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Legends:Hero_Pass&amp;diff=3569948</id>
		<title>Legends:Hero Pass</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Legends:Hero_Pass&amp;diff=3569948"/>
		<updated>2026-06-02T22:51:57Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{trail|Legends Asia/Purchases}}[[File:LG-misc-Hero Pass.jpg|thumb|right|The Hero Pass]]&lt;br /&gt;
The '''Hero Pass''' is a feature unique to ''[[Legends:Legends_Asia|The Elder Scrolls: Legends Asia]]''. It was introduced as an alternative way for players to gather more resources by being active, instead of simply buying packs from the store. Each Hero Pass lasts through a full season.&lt;br /&gt;
&lt;br /&gt;
There are two types of passes, the Free Hero Pass and the Premium Hero Pass. The Free Hero Pass allows every player to get additional rewards like Gold, Crown Coins, and more. The Premium Hero Pass can be purchased with Crown Coins, and the rewards include not only more Gold and Crown Coins, but also packs and premium cards. If you manage to level up your Hero Pass to a certain level, you can earn more Crown Coins than the cost of buying the Premium Hero Pass.&lt;br /&gt;
&lt;br /&gt;
Every Hero Pass level needs 50 Hero Points, which you can earn through [[Legends:Daily Quests|Daily Quests]], Weekly Challenges, and Versus mode. You can also buy Hero Pass levels with Crown Coins if you wish to progress faster.&lt;br /&gt;
&lt;br /&gt;
The Hero Pass had four seasons in total prior to the announcement on October 29, 2020 that the game would be shutting down at the end of the year. Hero Pass Season 5 started on October 29 and was made available to all existing players for free as thanks for the continued support.&lt;br /&gt;
&lt;br /&gt;
When ''Legends Asia'' relaunched in mainland China in 2023, the Hero Pass system was also restored. On April 9, 2024, the first set of China-exclusive [[Legends:Dawnguard|Dawnguard]] cards were made available as a reward via Hero Pass.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=Lore:Bloodknight&amp;diff=3568651</id>
		<title>Lore:Bloodknight</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=Lore:Bloodknight&amp;diff=3568651"/>
		<updated>2026-05-31T20:49:43Z</updated>

		<summary type="html">&lt;p&gt;Legoless: m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Bestiary Trail}}__NOTOC__&lt;br /&gt;
[[File:ON-creature-Gray Host Bloodknight 02.jpg|thumb|right|A Bloodknight]][[Category:Lore-Creatures]] [[Category:Lore-All Terms]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Lore:Bloodknight|Bloodknights]] are an alchemically altered strain of [[Lore:Vampire|vampire]] who absorb the power of other vampires.{{ref|name=GwendisCastleThorn|[[ON:Gwendis|Gwendis]]' dialogue during [[ON:Blood of the Past|Blood of the Past]] in [[ON:Online|ESO:]] [[ON:Stonethorn|Stonethorn]]}} They are larger, stronger and faster than normal vampires.{{ref|name=RNCV|{{Cite Book|Research Notes: Chaotica Vampiris}}}} Bloodknights have a difficult time restraining their more base instincts, giving them a beast-like quality.{{ref|name=RNCV}} They usually operate in service to [[Lore:Vampire Lord|Vampire Lords]].{{ref|name=GwendisCastleThorn}} [[Lore:Essenia|Lady Essenia]] of {{Lore Link|Greymoor Keep}} created bloodknights by alchemically blending the bloodlines of several vampires, using [[Lore:Azure Plasm|Azure Plasm]] as a catalyst.{{ref|name=RNCV}} She would then infect vampires with this mixture, infecting her subjects with a strain of vampirism she dubbed [[Lore:Chaotica Vampiris|Chaotica Vampiris]].{{ref|name=RNCV}} Unlike [[Lore:Porphyric Hemophilia|Porphyric Hemophilia]] or [[Lore:Sanguinare Vampiris|Sanguinare Vampiris]], Chaotica Vampiris only affects those already inflicted with vampirism.{{ref|name=RNCV}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The alchemist Arkasis managed to create his own bloodknights through use of a substance called vitalizer fluid. The alchemist discovered the process needed vitalizer fluid as it spurred on process of bloodknight development and growth.{{ref|name=SGDN|{{Cite Book|Stone Garden Dissection Notes}}}} The process required the vitalizer fluid to continuously circulate through alchemical vats, due to the process being quite delicate. If the process were to stop, the bloodknight would be rendered inviable as a result.{{ref|name=TVFMF|{{Cite Book|ns_base=ON|The Vitalizer Fluid Must Flow}}}}&lt;br /&gt;
{{NewLeft}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ON-render-Subclassing (Templar Nightblade).jpg|A Templar Nightblade attacking Bloodknights&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{GSI|ON:Bloodknight}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*{{Book Link|Research Notes: Chaotica Vampiris}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Lore Undead}}&lt;br /&gt;
&amp;lt;!--Interwiki links--&amp;gt;&lt;br /&gt;
[[fr:Lore:Chevalier de sang]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:OMChinese-map-The_Troll_King_return_procedural_3.png&amp;diff=3565789</id>
		<title>File:OMChinese-map-The Troll King return procedural 3.png</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:OMChinese-map-The_Troll_King_return_procedural_3.png&amp;diff=3565789"/>
		<updated>2026-05-27T22:07:48Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Datamined render of a procedurally generated map using seed value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Total possible values are 2^48
Category:OBMobile-Map Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Datamined render of a procedurally generated map using seed value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Total possible values are 2^48&lt;br /&gt;
[[Category:OBMobile-Map Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{esimage}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:OMChinese-map-The_Troll_King_return_procedural_2.png&amp;diff=3565787</id>
		<title>File:OMChinese-map-The Troll King return procedural 2.png</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:OMChinese-map-The_Troll_King_return_procedural_2.png&amp;diff=3565787"/>
		<updated>2026-05-27T22:07:37Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Datamined render of a procedurally generated map using seed value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Total possible values are 2^48
Category:OBMobile-Map Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Datamined render of a procedurally generated map using seed value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Total possible values are 2^48&lt;br /&gt;
[[Category:OBMobile-Map Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{esimage}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:OMChinese-map-The_Troll_King_return_procedural_1.png&amp;diff=3565786</id>
		<title>File:OMChinese-map-The Troll King return procedural 1.png</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:OMChinese-map-The_Troll_King_return_procedural_1.png&amp;diff=3565786"/>
		<updated>2026-05-27T22:07:28Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Datamined render of a procedurally generated map using seed value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Total possible values are 2^48
Category:OBMobile-Map Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Datamined render of a procedurally generated map using seed value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Total possible values are 2^48&lt;br /&gt;
[[Category:OBMobile-Map Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{esimage}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:OMChinese-map-Oblivion_(Spies).png&amp;diff=3565785</id>
		<title>File:OMChinese-map-Oblivion (Spies).png</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:OMChinese-map-Oblivion_(Spies).png&amp;diff=3565785"/>
		<updated>2026-05-27T22:07:16Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Datamined render of a procedurally generated map using seed value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Total possible values are 2^48
Category:OBMobile-Map Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Datamined render of a procedurally generated map using seed value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Total possible values are 2^48&lt;br /&gt;
[[Category:OBMobile-Map Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{esimage}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
	<entry>
		<id>https://en.uesp.net/w/index.php?title=File:OMChinese-map-Cyrodiil_(Commander_in_Chief)_procedural_1.png&amp;diff=3565783</id>
		<title>File:OMChinese-map-Cyrodiil (Commander in Chief) procedural 1.png</title>
		<link rel="alternate" type="text/html" href="https://en.uesp.net/w/index.php?title=File:OMChinese-map-Cyrodiil_(Commander_in_Chief)_procedural_1.png&amp;diff=3565783"/>
		<updated>2026-05-27T22:05:57Z</updated>

		<summary type="html">&lt;p&gt;Legoless: Datamined render of a procedurally generated map using seed value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Total possible values are 2^48
Category:OBMobile-Map Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Datamined render of a procedurally generated map using seed value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. Total possible values are 2^48&lt;br /&gt;
[[Category:OBMobile-Map Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{esimage}}&lt;/div&gt;</summary>
		<author><name>Legoless</name></author>
		
	</entry>
</feed>